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FAQ/Walkthrough

by Thiradell

Type of Guide: FAQ
Game: Mario Party 4
Console: Nintendo Gamecube
Author�s Alias: Thiradell
Version Number: 1.10
Author�s Electronic Mailing Address: [email protected]
PROOFREAD

Table of Contents

I: Copyright Information

II: Introduction

III: Version History

IV: Controls

V: Menus

VI: Understanding the Screen

VII: Characters

VIII: Items

IX: Spaces

X: Board Maps

X-1: Information Applicable to All Maps
X-2: Toad�s Midway Madness
X-3: Goomba�s Greedy Gala
X-4: Shy Guy�s Jungle Jam
X-5: Boo�s Haunted Bash
X-6: Koopa�s Seaside Soiree
X-7: Bowser�s Gnarly Party

XI: Mini-Games

XI-1: 4-Player Mini-Games
XI-2: 1 vs. 3 Mini-Games
XI-3: 2 vs. 2 Mini-Games
XI-4: Battle Mini-Games
XI-5: Bowser Mini-Games
XI-6: Story Mini-Games
XI-7: Etc. Mini-Games
XI-8: Extra Room Mini-Games
XI-9: Mini Mini-Games

XII: Story Mode

XIII: Mini-Game Mode

XIV: The Presents

XV: A List of the Stuff to Unlock

XVI: Questions You Might Ask

XVII: Credits

XVIII: Conclusion

-------------------------
I: Copyright Information
-------------------------

This FAQ is � 2003-2006. This FAQ may not be used for profitable pur-
poses, such as magazines, books, etc. It may not be used for ads. It 
may only be used on the following web site.

www.gamefaqs.com

It may not be reproduced or reformatted in any way without prior 
written permission from the author, myself. You may alter it for 
personal use, but do not publicly display it, altered.

I am not, in any way, associated or affiliated with any company that 
was involved in the making of this game. All rights reserved.

-----------------
II: Introduction
-----------------

Welcome, one and all, to my guide for Mario Party 4! This guide�s 
purpose is to help you through the game of Mario Party 4. This guide of 
course contains spoilers. Within this guide I hope you will find 
everything you need to know about Mario Party 4, from the price of a 
Mega Mushroom to what Bowser�s present is for Waluigi. Here�s the 
instructions for putting this on a different web site.

If you would like to put this guide somewhere besides www.gamefaqs.com, 
e-mail me with the name of the web site in your e-mail. My e-mail 
address is [email protected]. I�ll check out the site to see if it�s 
okay, then I�ll get back to you.

You can press A and then A again while in the air or A and then L while 
in the air to do a Ground Pound in some mini-games. In the Controls of 
mini-games where you can Ground Pound, I list it as A twice in a row 
every time.

With that over, I hope the guide helps, and I hope you have a great 
time playing Mario Party 4!

---------------------
III: Version History
---------------------

1.00: The initial release of this guide. Everything included, as far as 
I can tell. This version was never released.

1.10: Proofread the guide. Changed some stuff such as...

-Shy Guy Well information.
-Who Bowser�s present is for in the Introduction section.
-Lucky Mini-Game information.
-Information about unlocking Expert Mode.
-More stuff about Mega Mushrooms.
-More stuff about Super Mega Mushrooms.
-More stuff about Sparky Stickers.
-More stuff about Warp Pipes.
-More stuff about all the spaces, which are:
Blue Spaces
Red Spaces
? Spaces
Battle Spaces
Bowser Spaces
Mushroom Spaces
Warp Spaces
Fortune Spaces
-Information applicable to all maps.
-Added Mega-Mini Possibilities, which can be found just before Toad�s 
Midway Madness�s information.
-And other things, including a rating for Stamp Out!.

Version 1.15: Fixed some Extra Room stuff (which includes updating my 
personal records).

-------------
IV: Controls
-------------

This section will teach you the main controls of the game, not the 
mini-game controls. For mini-game controls, go to the Mini-Games 
section and find the controls for the mini-game(s) that you�re looking 
for. If there is a 1 after the button�s characters, that means that 
that is what that button does in the menu. If there is a 2 after the 
button�s characters, that means that that is what that button does 
during game play, namely, on the Board Map.

A 1: Confirms a selection/goes forward a screen. Uses an item in the 
Item Menu. Hold and move the Control Stick when portion-viewing the map 
to move faster.

A 2: Hits the Dice Block.

B 1: Cancels a selection/goes backward a screen.

B 2: Enters the Item Menu.

Start/Pause 1: Unpauses. Sometimes confirms a selection/goes forward a 
screen.

Start/Pause 2: Pauses.

C-Stick 1: Nothing.

C-Stick 2: Nothing.

L 1: Nothing.

L 2: Nothing.

R 1: Nothing.

R 2: Views the entire Board Map.

Z 1: Exits the portion-viewing part of the Board Map.

Z 2: Enters the portion-viewing part of the Board Map.

Control Pad 1: Moves the cursor.

Control Pad 2: Nothing.

X 1: Erases data in the File Selecting Screen.

X 2: Nothing.

Y 1: Copies data in the File Selecting Screen.

Y 2: Nothing.

Control Stick 1: Moves the cursor. Moves around the portion-viewing 
part of the map. Hold A and move around to move faster.

Control Stick 2: Nothing.

---------
V: Menus
---------

It will begin by showing Nintendo and Hudson, Hudson with a bee, of 
course. An insect-type bee. Then, it will show a cut-scene of the eight 
players and the Party Cube (more in Story Mode section) arriving. 
Goomba, Shy Guy, Toad, Boo, and Koopa are inviting you into a Party 
Cube chock-full of fun!

Press Start/Pause to skip this cut-scene. Now, it will show all eight 
characters, each holding or reaching for a present, them slowly 
rotating around PRESS START. Press Start/Pause.

You will now see two...boxes, I guess. They say SLOT A and SLOT B. If 
there�s a Memory Card in Slot A or Slot B, select one and then you�ll 
proceed to the File Selecting Screen.

Here you have five options.

#1: Select File #1.
#2: Select File #2.
#3: Select File #3.
#4: Copy one file�s data to another file.
#5: Erase one file�s data.

#1: Select File #1.

If this is a new file, there is no saved data. If there is saved data, 
on the bottom of the square representing the file, you�ll see a date. 
This represents the last time someone saved on that file. You�ll also 
see a time, which was the time when that person saved. What time is 
shown there (time zone) is set by you in the Gamecube Menu. To access 
the Gamecube Menu, turn the Gamecube on when there is no game inside 
it.

Anyway, if you see a character�s picture, that is the character that 
whoever is doing that file, or whichever people, is playing Story Mode 
through with right now. If it�s just a star, and yet it�s not no data, 
then no one is doing Story Mode right now on that file. Push A to 
select the file.

#2: Select File #2.

Same as File #1 except for the positioning in the File Selecting 
Screen, and the data saved.

#3: Select File #3.

Same as File #1 except for the positioning in the File Selecting 
Screen, and the data saved.

#4: Copy one file�s data to another file.

To do this, push Y when highlighting a file with data. Now move the 
cursor over an empty file and push A. This will copy the file with 
data�s data to the empty file.

#5: Erase one file�s data.

To do this, highlight a file with data and push X. Erased data cannot 
be recovered, so be careful!

Selecting any file will take you to the Main Menu. Here, you have six 
options.

#1: Select Party Mode.
#2: Select Story Mode.
#3: Select Mini-Game Mode.
#4: Go into the Option Room.
#5: Go into the Present Room.
#6: Go into the Extra Room.

Selecting Party Mode will take you to the Party Mode Setup Screen.

First, you will choose the number of players. No, not the number of 
players playing; the number of human players. The number of players is 
always four. You will select either one player and three computer 
characters, two players and two computer characters, three players and 
one computer character, or four players. Then, select the characters, 
with which there is no differential to except appearance and other non-
gameplay affecting differences, such as vocal sounds.

Then, you�ll select the Board Map. Then, you�ll select the characters. 
Now...

Mini-Games: All? All mini-games that can be available will be available 
to play. Easy? Only mini-games that fall under the easy category, 
selected by the Mario Party 4 staff, will be available for play. 
Custom? See the Mini-Game Mode section for information on setting up 
your own custom pack of mini-games. In other words, only the mini-games 
that you want to be available for 4-Player, 1 vs. 3, 2 vs. 2, and 
Battle will be available.

Bonus: On? Three Bonus Stars will be awarded at the end of the game. 
Mini-Game Star. This goes to the player who won the most coins in mini-
games. Coin Star. This goes to the player who collected the most coins 
overall. Happening Star. This goes to the player who hit the most ? 
Spaces. Off? None of these Bonus Stars will be awarded.

Battle Royal or 2 vs. 2: Select either Battle Royal or 2 vs. 2. Battle 
Royal, normal play, everyone�s out for themselves. 2 vs. 2, here are 
the exceptions.

#1: The stars and coins that the players on each team have will be 
combined for their team.
#2: If a 2 vs. 2 mini-game ensues, teams will be paired up in their 
pairs for the game, regardless of the colors.
#3: There are no 1 vs. 3 mini-games, for then one player would be 
trying to help the other team.
#4: You can use your partner�s items.

Handicaps: Set the number of stars each player starts with. Players can 
start with anywhere from 0 to 9 stars.

Turns: Select the number of turns. You can choose anywhere between 10 
and 50 turns in 5-turn intervals.

Selecting Story Mode. You pick a character, you pick a difficulty.

Easy: All computers will be set on easy for the entire duration of the 
Story Mode.
Normal: All computers will be set on normal for the entire duration of 
the Story Mode.
Hard: All computers will be set on hard for the entire duration of the 
Story Mode.
Expert: Must be unlocked by completing Story Mode on the Hard 
difficulty. All computers will be set on expert for the entire duration 
of the Story Mode.
Auto: The computers will get better and better as you progress through 
the Story Mode.

Then you pick all, easy, or custom mini-games. Then you pick a Board 
Map, unless you�re about to play Bowser�s Gnarly Party, and LET�S 
PARTY! Predetermined rules in Story Mode...

#1: Each game will last 15 turns.
#2: Bonus Stars are turned on.
#3: Each player starts with zero stars, therefore, handicaps are turned 
off.
#4: Each game will be a Battle Royal game.
 
Selecting Mini-Game Mode. You have four options.

#1: Play

Play all the mini-games, excluding Mini Mini-Games and Extra Room Mini-
Games, you have unlocked.

#2: List

A list of all the mini-games, excluding Mini Mini-Games and Extra Room 
Mini-Games, you have unlocked.

#3: Custom

Set up a custom pack of mini-games. More information in the Mini-Game 
Mode section.

#4: Records

All the mini-game records that keep track of records that have been 
unlocked. 

#1: Play

You have four options.

i: Free Play

Play any mini-game you like.

ii: Teams

Team up and win! You pick two teams, then pick as many 2 vs. 2 mini-
games as you want.

iii: Battle Mode

The first player to reach a set number of won mini-games of a certain 
type wins!

iv: Tic-Tac-Toe Mode

Two teams of two. Whichever team gets three in a row first wins! Win a 
mini-game to seal a spot on the tic-tac-toe board.

Selecting the Option Room. The Rumble Feature can be toggled on and 
off. The Sound can be set to Stereo, Mono, or Surround. You can also 
listen to character voices and music tunes from the game, and view 
Board Map and mini-game records.

Selecting the Present Room. Move around, selecting pedestals. I wonder 
what the star-shaped thing on the floor is for...empty pedestals are 
either for Story Mode presents or mini-game presents. There are nine 
pedestals, eight for Story Mode presents and one for mini-game 
presents, and the one star pad. Also, if you move up, you�ll see the 
starry sky...what�s that for, I wonder? The starry sky is for 
constellations, which appear if you beat Story Mode with that 
character. The star pad is for the Superstar trophy.

Selecting the Extra Room. Thwomp�s Backroom Ball offers two games at 
the start, four eventually. How to unlock them are listed in the Extra 
Room section. The four games are Mega Board Mayhem, Mini Board Mad-
Dash, Panel Panic, and Challenge Booksquirm.

Whomp�s Basement Brouhaha offers four 1-player mini-games at the start, 
and offers up to six. How to unlock the other two are listed in the 
Extra Room section. The six games are Jigsaw Jitters, which offers a 
20-piece, a 30-piece, and a 40-piece puzzle, Barrel Baron, Mushroom 
Medic, Doors of Doom, Bob-omb X-ing, and Goomba Stomp.

Beach Volley Folly is gotten to by selecting Ztar, above Whomp and 
Thwomp. How to unlock Beach Volley Folly is listed in the Extra Room 
section.

[email protected].

-----------------------------
VI: Understanding the Screen
-----------------------------

This is so you aren�t completely clueless as to what is going on during 
game play. This deals with the Board Map Screen.

Upper Left: The player going first�s status. The picture of a face is 
the character that that person/computer is using. If all of the bottom 
and some of the right and left section of the border is gold, it�s a 
Battle Royal. If it�s blue or red, it�s 2 vs. 2, and they�re on either 
the blue or the red ream. If it says 1st somewhere in the rectangle, 
that player is in first place. 2nd, second place. 3rd, third place. 
4th, fourth place.

Any pictures of little things like mushrooms or lamps are items that 
you may have. If there are no pictures, you have no items. These 
pictures appear on the top border. The number by the star picture 
indicates how many stars you have. The number by the coin picture 
indicates how many coins you have.

Upper Right: The player going second�s status.

Lower Left: The player going third�s status.

Lower Right: The player going fourth�s status.

Short, I know, but, hey.

----------------
VII: Characters
----------------

This section only deals with the playable characters.

#1: Mario

The classic Mario is back in the fourth installment of Mario Party, and 
you can be sure this plumber is ready for more! This time, he�s brought 
seven friends who can all partake of the Story Mode, unlike Mario Party 
3, where Daisy and Waluigi were reduced to simply playing a part in the 
storyline; they couldn�t be chosen. Anyway, Mario wears a red hat with 
an M on it, and blue overalls covering a red shirt. And brown shoes.

#2: Luigi

Mario�s little brother Luigi is also back in Mario Party 4. He�s been 
around almost as long as Mario, the two of them starring together in 
Super Mario Bros.. Since then, Luigi has usually been the backup guy to 
Mario, and then he got Luigi�s Mansion, his very own game, where he had 
to defeat the evil King Boo. In this, Luigi comes with a green hat with 
an L on it, and blue overalls covering a green shirt. And brown shoes. 
Yes, I can describe the appearance of those who have their appearance 
known already!

#3: Peach

The Princess of the Mushroom Kingdom, Peach has always been Mario�s 
damsel in distress, excluding games like this one, that aren�t 
progressing through a storyline, excluding the Story Mode, which has in 
no way to do with saving Peach. In fact, Peach could be the hero of the 
story, if you make her be. She has a pink dress with blonde hair.

#4: Daisy

The Princess of Sarasaland, Daisy does not have near as impressive a 
resume as Peach, and she has been reduced to being the secondary damsel 
in distress, the part usually being taken by the Mushroom Kingdom�s 
princess. Daisy comes with a yellow dress and oddly colored hair. 
Despite her being a princess who hasn�t been in many games, will Daisy 
sneak in and win?

#5: Yoshi

The lovable green dinosaur, Yoshi has been around for awhile, too. 
Yoshi has gotten at least two of his own games, including Yoshi and 
Yoshi�s Story. Yoshi is mostly green, with a little white, with red 
shoes. This is his fourth time as a member of the party, and you can be 
sure he�s pumped to come out with the win!

#6: DK

This ape has been around as long as Mario himself, appearing as Mario�s 
villain in the two�s first game. Donkey Kong would throw barrels down 
at Mario as he attempted to protect the princess he�d stolen for 
himself. The game was aptly called Donkey Kong. Anyway, DK is a big, 
brown ape with a red monogrammed necktie reading, in yellow, �DK�. 
Despite DK having much strength, will he be defeated by the other 
things that can be helpful?

#7: Wario

This fat guy is Mario�s second archrival, ranking only behind the 
dastardly King of the Koopas, Bowser. Wario has a yellow hat with a W 
on it and purple overalls covering a yellow shirt. He also has the 
appearance of an elf in both his shoes and his ears.

#8: Waluigi

This is apparently Luigi�s archrival, though he has truly never been 
featured in a game as someone opposing Luigi, since his resume consists 
of games such as Mario Tennis and Mario Party 3. Likewise to Wario, he 
has the appearance of an elf in both his shoes and his ears. He has a 
purple hat with an upside-down L on it, and chilling black overalls 
covering a purple shirt.

------------
VIII: Items
------------

#1: Boo�s Crystal Ball

Cost: 25 Coins

Use it, and, you can steal coins or a star! You will call Boo. It costs 
five coins to steal coins, and it costs 50 coins to steal a star. You 
can�t steal from someone who has a Gaddlight.

#2: Bowser Suit

Cost: Free

If you hit a Bowser Space, and Bowser comes down, there is about a 25% 
chance that Bowser will give whoever hit the Bowser Space a Bowser 
Suit. Use this, and, in addition to the cool look, you will take 30 
coins from any opponent that you pass!

#3: Chomp Call

Cost: 15 Coins

Use it, and, you will call four Chain Chomps who will change the 
location of the star. Each Chomp Call is good for one Star location 
change.

#4: Gaddlight

Cost: 15 Coins

No one can steal with Boo from you now! If someone tries to steal coins 
or a star with Boo from you, you will automatically use the Gaddlight, 
and Boo won�t steal a thing! Each Gaddlight is good for one prevention.

#5: Item Bag

Cost: 30 Coins

Buy it, and, you hit it until you�re full of items! The items that come 
out are random, and there�s no way to tell what will come out. In other 
words, only one way to find out.

#6: Magic Lamp

Cost: 30 Coins

Use it, and, the Genie of the Lamp will instantly take you to the Star! 
Be sure that you have at least 20 coins before using it, unless the 
Star Present is in effect (explained in the Board Maps section), 
because you won�t be able to afford it!

#7: Mega Mushroom

Cost: 5 Coins

Use it and you will become Mega!

Pros of Being Mega:

-You will take 10 coins from any opponent you pass.
-You will hit two Dice Blocks. This can move you further along the map, 
and, if the numbers match, you get 10 coins. If you get two 7�s, you 
get 30 coins!
-Skipping all unnecessary Board Events may help.

Cons of Being Mega:

-Skipping all unnecessary Board Events may hurt.

An unnecessary Board Event is like the Lottery Shop, Item Shop, Star, 
etc. A necessary Board Event, for example, is Ukiki�s Banana Peel 
Junction or Goomba�s Roulette.

#8: Mini Mushroom

Cost: 5 Coins

Use it and you will become Mini!

Pros of Being Mini:

-You can play Mini Mini-Games.
-You can pass through pipe shortcuts.

Cons of Being Mini:

-The Dice Block will only show 1-5, instead of 1-10.

#9: Mini-Mega Hammer

Cost: 10 Coins

Use it on somebody besides yourself, and then push A to stop it and 
decide whether that person will become Mega or Mini on their next turn!

#10: Sparky Sticker

Cost: 15 Coins

Use it, and it will disappear into the space that you were standing on 
when you used it. The next player who passes that will lose 10 coins. 
Also, if they were Mega or Mini, they�ll go back to normal. Sparky 
Stickers wear off (they don�t do what they did before anymore) after 
one player gets electrified. Also, the player loses 10 coins; you don�t 
steal 10 coins from them. If a player is already standing on the space 
that the Sparky Sticker is on and someone else comes and electrifies 
him or herself, the person already standing on the space gets 
electrified as well.

#11: Super Mega Mushroom

Cost: 15 Coins

Use it and you will become Super Mega! 

Pros of Being Super Mega:

-You will take 10 coins from any opponent you pass.
-You will hit three Dice Blocks. You can move further along the map, 
and, if the numbers match, you get 10 coins. If you get three 7�s, you 
get 50 coins!
-Skipping all unnecessary Board Events may help.

Cons of Being Super Mega:

-Skipping all unnecessary Board Events may hurt.

An unnecessary Board Event is like the Lottery Shop, Item Shop, Star, 
etc. A necessary Board Event, for example, is Ukiki�s Banana Peel 
Junction, or Goomba�s Roulette.

#12: Super Mini Mushroom

Cost: 15 Coins

Use it and you will become Super Mini!

Pros of Being Super Mini:

-You can play Mini Mini-Games.
-You can pass through pipe shortcuts.
-You will hit two Dice Blocks. You can move further along the map, and, 
if the numbers match, you get 10 coins. If you get two 7�s, you get 30 
coins!

Cons of Being Super Mini:

-The two Dice Blocks will only show 1-5, instead of 1-10.

#13: Swap Card

Cost: 15 Coins

Use it, and, determined by spinner, you will trade items with another 
player!

#14: Warp Pipe

Cost: 10 Coins

Use it, and, determined by spinner, you will trade places with another 
player! If the player who used the Warp Pipe gets someone who�s on the 
same space as them, nothing happens.

-----------
IX: Spaces
-----------

#1: Blue Space

If you hit it, your Color Panel will be blue for the mini-game, unless 
you�re playing 2 vs. 2 and your color is redetermined for a 2 vs. 2 
game. This is applicable to the Red Space and Bowser Space as well. 
And, you will gain three coins. If the Coin Multiplier is in effect 
(see Board Maps section for more information), you will gain six coins.

#2: Red Space

If you hit it, your Color Panel will be red for the mini-game, unless 
you�re playing 2 vs. 2 and your color is redetermined for a 2 vs. 2 
game. This is applicable to the Blue Space and Bowser Space as well. 
And, you will lose three coins. If the Coin Multiplier is in effect 
(see Board Maps section for more information), you will lose six coins.

#3: Happening Space

A green space with a blue ? on it. If you hit it, depending on the 
Board Map, something will occur. See Board Maps section for more 
information. Your Color Panel will randomly be determined to be either 
red or blue.

#4: Battle Space

A green space with a picture of Bob-omb on it. Hit it and first, Bob-
omb will determine the number of coins everyone needs to contribute for 
the Battle Mini-Game. Either 5, 10, 20, 30, or 50. If you don�t have 
enough, you�ll just contribute until you have zero coins. The person 
who hit the Battle Space will then select one of the two Battle Games 
selected by the game, and the game will begin. At the end, the player 
who won will get the majority of the coins, the player who got second 
will get some coins, and there may be an extra coin that couldn�t be 
evenly divided so as to evenly give the 1st place player a majority, so 
that coin will be randomly determined as to who gets it. The game then 
resumes. Your Color Panel will randomly be determined to be either red 
or blue.

#5: Bowser Space

A red space with a picture of Bowser on it. Hit it and one of five 
things will take place.

Koopa Kid: A Koopa Kid will come and take either 10, 15, 20, or 30 
coins from whoever hit the Bowser Space, or from everybody. Rarely, for 
a reason that I am unaware of, Koopa Kid thinks that the player who 
landed on the Bowser Space is mocking him, and Bowser comes.

Bowser Game: One of three Bowser Mini-Games will take place. Whoever 
loses must hand over either half of their coins, all of their coins, or 
all of their items. If a player has an odd number of coins, such as 53, 
then half is 26 and a half. I�m pretty sure Bowser would take the one 
that�s over half, in this case, 27.

Bowser Revolution: Bowser will evenly divide the coins that everyone 
has.

Bowser Giveaway: Bowser will give the player who hit the Bowser Space a 
Bowser Suit.

Bowser Shuffle: Everyone will trade places with someone else.

Koopa Kid occurs the most often, Bowser Giveaway the least often. Your 
Color Panel will be red for the mini-game, unless it is redetermined 
for a 2 vs. 2 mini-game because you�re playing 2 vs. 2. This is 
applicable to the Blue Space and the Red Space as well.

#6: Mushroom Space

A green space with a picture of a mushroom on it. Hit it, and two boxes 
will come down, one containing a Mega Mushroom, one holding a Mini 
Mushroom. The player who hit the Mushroom Space must then select, 
unless they�re holding three items or it�s the last turn, one of the 
boxes to get one of the mushrooms. Your Color Panel will randomly be 
determined to be either red or blue.

#7: Warp Space

A green space with a red circle with a yellow explosion shape on it. 
Hit it, and, determined by spinner, you will go to the same space as 
another player. Your Color Panel will randomly be determined to be 
either red or blue.

#8: Fortune Space

A green space with a red circle with a multicolored star on it. For 
more information on Reversal of Fortune, see the Board Maps section. 
Your Color Panel will randomly be determined to be either red or blue.

--------------
X: Board Maps
--------------

/---------------------------------------\
|X-1: Information Applicable to all Maps|
\---------------------------------------/

Item Shops: There are two Item Shops on every Board Map. These Item 
Shops only sell five items at a time, but they can sell all items 
except the Bowser Suit. The shops that are accessed by the boards that 
are accessed by Thwomp�s Backroom Ball sell five of the same item.

Boo House: There is one Boo House on every Board Map. Enter in. You can 
either have Boo steal coins for a fee of five coins, have Boo steal 
steal a star for a fee of 50 coins, or have Boo steal nothing for a fee 
of zero coins. How many coins Boo steals depends on how many coins the 
stolen-from player has and how fast they tap A to repel Boo�s effort. 
Gaddlights completely repel all stealing, and they repel AFTER the fee 
has been paid.

Lottery Shop: There is one Lottery Shop on every Board Map. Enter in. 
If you aren�t in the last five turns and this is your first visit, you 
get a Lucky Party Ticket with three pictures on it. This will be used 
later. More information below. You then pay five coins to play one of 
two games. You don�t get a Lucky Party Ticket if you�re in the last 
five turns, this is your first visit, or you don�t have five coins.

#1: Scratchers

You have 16 Scratchers Tickets to choose from. Scratch off most of the 
gray stuff with your Scratcher Coin to see what it says. Here are the 
prizes. If it says...

1: You win 100 coins.
2: You win 30 coins.
3: You win a Super Mushroom.
TRY AGAIN: You lost.

#2: Lotto Ball Game

Rotate the Control Stick clockwise until a ball comes out. Depending on 
the color of the ball. Here are what the results may be...

Gold Ball: You win 100 coins.
Pink Ball: You win 30 coins.
Blue Ball: You win a Super Mushroom.
White Ball: You lost.

Mini Mini-Games: There are two mini mini-games on every Board Map 
excluding the ones reached by Thwomp�s Backroom Ball. The mini mini-
games are dealt with in their appropriate sections. You must pass by 
these spots after becoming Mini in some way to play these games.

Last Five Turns Event: If anyone collected any Lucky Party Tickets from 
the Lottery Shop, (explained above) then the host will hit a Block with 
an ! on it to determine what the three pictures are. If the pictures 
determined by the block with the ! on it match one of the player�s 
Lucky Party Tickets, that person wins a Star. Tickets are never 
identical.

After that, the person in either last or third place comes and hits the 
same block to determine the new rule in the game. Now, there are four 
new rules possible, but only three will be available in one Last Five 
Turns Event. The four possible new rules are:

#1: Star Present. You no longer need 20 coins to buy a Star. They�re 
free! All you have to do is pass the space by.
#2: Coin Multiplier. If you hit a Blue Space with this in effect, 
you�ll gain six coins instead of three. If you hit a Red Space with 
this in effect, you�ll lose six coins instead of three.
#3: All Red Spaces become Fortune Spaces.
#4: All Red Spaces become Bowser Spaces.

Lucky Mini-Games: Sometimes, a lucky mini-game will occur. In this, you 
will play for either x1 (10), x2 (20), or x3 (30), the normal amount of 
coins. I�ve seen all three, x1, x2 and x3. Oh, if it�s a coin 
collecting mini-game, your coins will either stay the same, be doubled, 
or be tripled, depending on what number you got after the x. x2 occurs 
most often.

Mega/Mini Possibilities: I don�t know why I�m putting this here, but 
here are all the possible ways to become Mega or Mini.

Mega

#1: By using a Mega Mushroom.
#2: By using a Super Mega Mushroom.
#3: By someone else using a Mini-Mega Hammer on you and making you 
Mega.

Mini

#1: By using a Mini Mushroom.
#2: By using a Super Mini Mushroom.
#3: By someone else using a Mini-Mega Hammer on you and making you 
Mini.
#4: By Bowser�s magic making you Mini.

/--------------------------\
|X-2: Toad�s Midway Madness|
\--------------------------/

Numbers in parentheses represent how many of those spaces could be 
left. This affects Red Spaces, Bowser Spaces, and Fortune Spaces, 
because Red Spaces could become Bowser or Fortune Spaces.

Difficulty: *

Blue Spaces: 42
Red Spaces: 6 (0)
Happening Spaces: 9
Battle Spaces: 3
Bowser Spaces: 2 (8)
Mushroom Spaces: 18
Warp Spaces: 4
Fortune Spaces: 3 (9)

Happening Spaces: There are two functions of Happening Spaces. The 
Happening Spaces on the roller coaster track will make a roller coaster 
car come from either the right or the left and make you run to a spot. 
Happening Spaces next to the Teacup Junctions switch the direction of 
the arrow.

Teacup Junctions: There are two teacup junctions. Whichever way the 
arrow is pointing, that is the way the teacups will take you. Landing 
on a Happening Space near a teacup junction will change the direction 
of the arrow. There are two directions for each arrow.

Roller Coaster: Toad is standing on a star pad. If you choose to ride 
the roller coaster, you have to pay five coins. You then ride on the 
roller coaster. Lean left and right along the way to get the coins and 
make other players run off the track, and transport yourself!

Mini Mini-Game Locations: Blast-off is located in the upper left 
section of the map, near the second teacup junction. Merry-go-Round 
Wheel is on the right side of the map, near the right stop-off point 
for the roller coaster.

/-------------------------\
|X-3: Goomba�s Greedy Gala|
\-------------------------/

Difficulty: **

Blue Spaces: 47
Red Spaces: 7 (0)
Happening Spaces: 5
Battle Spaces: 3
Bowser Spaces: 3 (10)
Mushroom Spaces: 16
Warp Spaces: 4
Fortune Spaces: 2 (9)

Happening Spaces: There is one event that can happen. These are located 
near the top of the yellow and blue sections. Goomba hits you, and your 
chip flies across the shuffleboard. Use the Control Stick to collect as 
many coins as you can.

Roulette Wheel: In the middle of the board, there is a roulette wheel. 
Once you arrive at it, Goomba will ask you if you want to pay him to 
improve your chances of going towards the Star. You can pay him five 
conis, which has no effect, ten coins, which gives you a 50:50 chance, 
or 20 coins, which gives you a 50:50 chance, pretty much. You can also 
not pay him. If the ball stops on a star in the wheel, you get 20 coins 
and you get to pick your direction.

Dice Duel: There are three different locations on the board where 
Goomba will pop up and order you that you are going to play a game with 
him. First, he hits the Dice Block for a number. If you get higher, you 
win 10 coins. If you get lower, you go back to start.

Mini Mini-Game Locations: Slots is located in the blue section. Card 
Scramble is located in the peuse section.

/-------------------------\
|X-4: Shy Guy�s Jungle Jam|
\-------------------------/

Difficulty: *

Blue Spaces: 58
Red Spaces: 8 (0)
Happening Spaces: 6
Battle Spaces: 4
Bowser Spaces: 4 (12)
Mushroom Spaces: 17
Warp Spaces: 4
Fortune Spaces: 1 (9)

Happening Spaces: There is one effect of Happening Spaces. You will hit 
one by a Shy Guy statue. He will ask you if you want to make a fun wish 
or a sad wish. Depending on your wish, he�ll either be happy and 
nothing will happen, or he�ll be mad, and the Shy Guy Well will be sad. 
Its tears will flow, creating a flood, and the two bridges will be 
unusable for either one turn, two turns, or three turns. I�ve seen one 
and three, so I�m assuming two can happen also. There�s no way to tell 
which wish will do what without wishing.

Raft Riding: There is one location where there is a Shy Guy standing on 
a raft, offering a ride for a certain number of coins. He�ll take you 
to the opposite side. Yes or no?

The Bird: There is a bird that will take you on a ride to its other 
resting spot for five coins. If you pass its resting spot that it�s not 
at for the time being, nothing happens. You can get about 15 coins 
while riding by tilting the bird left and right to get them.

Mini Mini-Game Locations: The first mini mini-game is located near the 
first bird�s resting spot. The second mini mini-game is very close to 
the Lottery Shop.

/-----------------------\
|X-5: Boo�s Haunted Bash|
\-----------------------/

Difficulty: **

Blue Spaces: 43
Red Spaces: 4 (0)
Happening Spaces: 2
Battle Spaces: UN (Update Needed)
Bowser Spaces: UN
Mushroom Spaces: UN
Warp Spaces: UN
Fortune Spaces: UN

Happening Spaces: There are two in the upper right corner. If you hit 
one of them, every third time you hit them, Big Boo comes and takes all 
the person who hit it the third time�s stars.

Mystery Train: If you pass the pink arrow at the top pointing to 
nothing and the Red Boos are present, nothing will happen. If you pass 
the pink arrow at the top pointing to nothing and the Red Boos aren�t 
present, then the Mystery Train, made of four coffins (one for each 
player, just in case the train passes everybody) will come out. You can 
choose which way you go.

Red Boos: If you pass the pink arrow near the middle, the Red Boos will 
either appear or disappear. They�re very whimsical, you know. The red 
bridges will also appear or disappear with them, and the Mystery Train 
will become unavailable if they appear, available if they disappear.

Mini Mini-Game Locations: The first is on the right side, near the Boo 
House. The second is near the middle.

/---------------------------\
|X-6: Koopa�s Seaside Soiree|
\---------------------------/

Difficulty: **

Blue Spaces: 43
Red Spaces: 3 (0)
Happening Spaces: 13
Battle Spaces: 4
Bowser Spaces: 4 (7)
Mushroom Spaces: 13
Warp Spaces: 2
Fortune Spaces: 4 (7)

Happening Spaces: In the middle of here, there are Happening Spaces 
encircling what appears to be a hotel. If you hit one, you will need to 
pay as many coins as have been invested. If you can�t pay that many, 
you�ll pay as many as you can. The hotel will then be destroyed by a 
tidal wave. There is also the Dolphin Transportation thing. There are 
six of these, and they will take you from the place you�re at to the 
other station that has the same fruit.

Investing: If you pass either of the two Koopa icons near the middle, 
you will invest five coins, or however many you can. The hotel will 
become better and better as more and more coins are invested.

Ukiki�s Banana Peel Junction: There are two of these, one on the left 
side of the map, one on the right. When you arrive, Ukiki will toss a 
banana peel onto the point where you�re going to jump on. You�ll jump 
on and slip either up or down. You have no control; it�s 100% old-
fashioned luck.

/--------------------------\
|X-7: Bowser�s Gnarly Party|
\--------------------------/

Difficulty: ***

Blue Spaces: 57
Red Spaces: 4 (0)
Happening Spaces: 6
Battle Spaces: 4
Bowser Spaces: 4 (8)
Mushroom Spaces: 16
Warp Spaces: 2
Fortune Spaces: 2 (6)

Happening Spaces: There are three in the lower left corner, three in 
the upper right corner. Hit one, and a Bowser statue will burn one of 
your items to a crisp. In other words, it will destroy one of your 
items.

Crumbly Bridges: There are two unreliable bridges. They have arrows on 
them and appear to be made of crumbly rock. Every time a player crosses 
one, regardless of size, some of the bridge crumbles away. After a 
crumbly bridge has been crossed three times, it�s gone and a new bridge 
appears going in a different direction. There are two different 
locations where crumbly bridges are, two different directions they can 
each point.

Bowser: In addition to a new Star appearing after buying a Star, Bowser 
will appear. Sometimes, at the start of every turn, Bowser will make 
everyone Mini. Also, when a player passes Bowser, if they�re Mini, 
Bowser will roast them and they will go to a special Start spot. If 
they�re of normal size, Bowser will take half their coins. If they�re 
of Mega size, Bowser will challenge them to one of two mini-games (the 
second and third etc. mini-games). If the player wins, Bowser 
disappears, reappearing the next time the Star changes location. If the 
player loses, Bowser takes half their coins.

---------------
XI: Mini-Games
---------------

Here�s the format for mini-games...

# of Mini-Games: At The Start Of Each Type Of Mini-Game I Will List How 
Many Mini-Games There Are Of That Type

Mini-Game # (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16): 
Game�s Name

Controls: What The Controls Are

Game Stuff: What The Game Has To Say In The Rules Explanation Screen

How To Unlock: For Games Besides Just Playing Them Once At Any Time In 
A Board Map And Winning The Board Map I Will List How To Unlock Them

Strategy: My Strategy About That Mini-Game

Rating (1, 2, 3, 4, 5, 6, 7, 8, 9, 10): My Rating For The Mini-Game. 
The Higher Number The Better

So, without further adieu, let�s begin! Mini-games are listed in 
alphabetical order, by the way.

/-------------------------\
|XI-1: 4-Player Mini-Games|
\-------------------------/

# of Mini-Games: 16

Mini-Game #1: Avalanche!

Controls:
Control Stick: Steer Player
A Button: Press Repeatedly to Pump Poles

Game Stuff: Don�t get swallowed by the avalanche behind you! Ski down 
the mountain and avoid the obstacles too! If you don�t use your poles, 
you�ll slow down. Watch out for the walls and boulders as you speed 
down the hill.

Strategy: A fairly difficult mini-game, but really fun once you get the 
hang of it. The objective is to ski down the mountain, away from the 
avalanche looming behind you. Watch out for the stones in the path; 
they�ll trip you up and you might get �eaten� by the falling snow. 
There are two ramps; one near the start, one near the end; they help a 
lot, be sure to hit them. The first or only person to make it to the 
end wins. If everyone gets �eaten� by the avalanche, it will be a draw.

Rating: 9

Mini-Game #2: Bob-omb Breakers

Controls:
Control Stick: Move Blocks
A: Rotate Block Clockwise
B: Rotate Block Counterclockwise
Y: Flip Block Over
X: Flip Block Over

Game Stuff: Connect three like shapes to make them disappear. Remember, 
you can also play in other people�s areas. First one to 100 pts. wins. 
Bob-ombs explode when surrounded by blocks. You get more points for 
combos. Make sure to play in your opponents� areas!

Strategy: Bob-omb Breakers. At first you may not like this game, and 
then you may love it. It�s similar to Tetris. You�ll see a block, made 
up of two shapes, fall, and your hand will automatically grab it. What 
you�re trying to do is to get three of the same kind of shape to touch 
each other. You can also move your blocks into opponents� areas; if you 
controlled the shapes matched in their areas, you get the points! Every 
now and then, some Bob-ombs will fall. If a Bob-omb is completely 
surrounded by blocks, it will explode, resulting in a lot of points for 
whoever finished surrounding it.

Rating: 9

Mini-Game #3: Booksquirm

Controls:
Control Stick: Run Around

Game Stuff: Avoid getting flattened by the pages! Find a hole in the 
falling page and position yourself so you fit through to the next page. 
Look for shadows in the falling page to find passage to the next page.

Strategy: This is a FUN mini-game. You four are put onto a page of a 
book. Slowly, another page begins falling. Now, there will be three 
holes in this page. If you do not stand beneath one of these holes and 
squeeze through, you will get squished by the page and be out of the 
competition! Watch for the shadows of holes to help you position 
yourself. Now, the pages will begin falling faster, and there will only 
be two holes in each page after awhile. If you can make it pretty long, 
there�ll start being only one hole, and that�s when the hot competition 
starts! If you want to play to see how many pages you can fit through, 
play Challenge Booksquirm in the Extra Room, which you get by playing 
Booksquirm.

Rating: 10

Mini-Game #4: Domination

Controls:
A Button: Swing Hammer to Whack Button

Game Stuff: Press the switch repeatedly to set up your Whomp dominoes. 
Press the A Button as fast as you can for ten seconds.

Strategy: There�s nothing strategic about this game. Press the A Button 
as fast as you can for ten seconds. That�s all there is to this game. 
There�s no manipulation, no skill involved except who has the faster 
finger; just press the A Button as fast as you can for ten seconds.

Rating: 2

Mini-Game #5: Long Claw of the Law

Controls:
Control Stick: Move up and Down
A Button: Extend Claw
L: Rotate Left
R: Rotate Right

Game Stuff: Catch the character shown in the wanted poster three times 
to win. The wanted character is hidden behind a door. When you can�t 
find him, either wait for a door to open or look at another door.

Strategy: Ah, another great mini-game. As the game stuff says, you need 
to catch the character shown in the Wanted poster three times to win. 
Guess how many characters are there that match the one shown in the 
Wanted poster. If you guessed three, you�re right. L and R rotate to 
the left and right. Characters are hidden behind randomly opening and 
closing doors; wait patiently if you have a suspicion or know for sure. 
Press A to reach out and catch the character! Wrong characters caught 
will be dismissed. The first player to catch all three of the correct 
character wins.

Rating: 9

Mini-Game #6: Manta Rings

Controls:
Control Stick: Up to Ascend, Down to Descend
A Button: Press Repeatedly to Go Forward

Game Stuff: Dive through the rings while swimming in the ocean. Each 
ring is worth one point. If any enemies hit you, you�ll lose points. 
The gold Manta rings are worth three points, so try to grab as many 
gold ones as you can!

Strategy: This mini-game is pretty fun. The rings are easy to spot; 
whether or not you�ll be the one to swim through them is the question. 
There will be a total of five gold rings throughout the swimming; go 
for these like crazy. If you get hit by a Blooper (jellyfish-looking 
thing) you�ll lose one point. The shark(s) will make you lose two 
points, and the eel near the end will deduct three points. The player 
with the most points at the end wins. Multiple players can win.

Rating: 8

Mini-Game #7: Mario Medley

Controls:
B+A Buttons Simultaneously: Breaststroke
L+R Buttons Alternatively: Backstroke
B+A Buttons Alternatively: Crawl

Game Stuff: Breaststroke, Backstroke, and Crawl. You must do a 25-meter 
lap of each different stroke to win this race. If you swim too hard, 
you�ll get tired, so watch your heart meter carefully!

Strategy: Yet another fun mini-game. The objective of this game is to 
swim 75 meters first, broken down into three 25-meter laps, each swam 
with a different stroke. The first you�ll press B and A at the same 
time. Once you reach the opposite end of the pool, begin pushing L and 
R alternatively to do the backstroke, then when you reach the end of 
the pool you originally started from, press B and A alternatively to do 
the crawl. The first player to finish the crawl wins! Do B and A 
simultaneously and L and R alternatively fairly conservatively. Why? 
Watch your heart meter near the top of the screen. As you use energy, 
the heart level depletes. Do B and A alternatively a bit conservatively 
as well, or you�ll find your character having to rest to regain energy.

Rating: 8

Mini-Game #8: Mario Speedwagons

Controls:
A: Switch Gears
R: Accelerate

Game Stuff: Time to race on the speedway! Step on the gas when the 
light turns green! You can hit the gas a little before the green light 
for a good start. If you overdo it, you will spin out and ruin your 
start.

Strategy: It�s drag-racing. Whoever makes it to the finish line first 
wins. I don�t think a tie is possible. Just before the third light 
appears at the start, hold down R to get a bonus start. When the gauge 
on the right side of the screen reaches a fairly high point or your 
current number blinks, press A to advance to the next gear. There are 
four gears.

Rating: 6

Mini-Game #9: Mr. Blizzard�s Brigade

Controls:
Control Stick: Move

Game Stuff: Run on this frozen pond while avoiding the snowballs thrown 
by the Blizzards. Move right before the Blizzards throw their 
snowballs. They�ll stop moving just before they throw.

Strategy: Yet another fun mini-game. The objective is to be the last 
one unfrozen. At first, there are three snowmen, or Blizzards, throwing 
snowballs. It could be as large as seven eventually, with the big 
snowman waking up and tossing colossal snowballs! Basically, just run 
around. At first, you can just stand still, moving when a snowman looks 
toward you, but after awhile you�ll find yourself frantically running 
around or frozen. A draw is possible if the last two, three, or even 
four contenders are frozen at the same time, and multiple players can 
win, there being a 60-second time limit. Snowmen always throw snowballs 
at specific players; they never just throw their snowballs in general 
areas. Which player gets targeted is random.

Rating: 8

Mini-Game #10: <<<Paratrooper Plunge>>>

Controls:
Control Stick: Move

Game Stuff: This is a coin-collecting bonus game! If you run into 
enemies four times, you�re out. Move around while you�re falling to get 
the most coins and avoid all the enemies.

Strategy: The reason I put three left arrows to the left of the name 
and three right arrows to the right of the name is because this is one 
of three coin-collecting mini-games. The objective is not to win; 
simply to collect as many coins as you can. You�re falling, supported 
by a balloon. Coins are worth one coin, and money bags (brown bags with 
a star on them) are worth five coins. Watch out for the enemies; if you 
get hit by four, you�re out, but you�ll still keep the coins you 
collected. You don�t lose coins for getting hit by enemies.

Rating: 8

Mini-Game #11: Photo Finish

Controls:
Control Stick: Move the Piece
A Button: Place Piece
L Button: Rotate Piece to the Left
R Button: Rotate Piece to the Right

Game Stuff: Please finish this photo puzzle. You can only drop a piece 
in its proper place, so you�ll know when you�ve found the correct spot. 
Focus on the picture, so that you remember which way the pieces face.

Strategy: Ah, Photo Finish. Quite an enjoyable game. There are three 
pictures--penguins skating, a Shy Guy driving in the wind, and a Toad 
gobbling food while another Toad pushes a cart. There are eight pieces 
in each puzzle, but you�ll only do one each time you play Photo Finish. 
Each piece only fits into a certain spot in a certain way, so rotation 
is necessary.

Rating: 9

Mini-Game #12: Slime Time

Controls:
A: Tap Repeatedly to Escape From Slime

Game Stuff: Escape from the slime! Be the first person to reach the 
middle platform to win! If you don�t go fast enough, you�ll be pulled 
back into the Big Slime, so don�t give up until you�re done.

Strategy: Slime Time. Another tapping A game. There are five arrows. 
You tap A and you run away from the slime that desperately wants to 
keep you with it, and will hang on like crazy. As you get farther and 
farther away, it will get harder and harder to continue progressing 
away from the slime. The first person, as the game stuff says, to reach 
the middle platform, wins. If no one has reached the middle platform 
before the time limit runs out, a draw ensues. I don�t believe that two 
or more people can reach the middle platform at the same time.

Rating: 2

Mini-Game #13: Stamp Out!

Controls:
Control Stick: Steer
A Button: Stamp Your Color

Game Stuff: Try to stamp as much of your color as possible. If everyone 
stamps less then 5% of the field, it�s a tie! Holding A longer allows 
you to jump farther. Experiment to find a pattern that works for you.

Strategy: You all fall on a pad. At the start, frantically steer 
around, pressing A to stamp out your color on the pad. Now, you and 
other players can stamp over other players� colors. Therefore, it�s 
very easy to make someone lose in this game; the other three players 
should simply madly try to cover up that color; ganging up, in other 
words. As the game stuff says, if everyone stamps less then 5% of the 
field, it�s a tie. I believe that multiple players can win, although 
I�ve never seen two players stamp the same percentage.

Rating: 7

Mini-Game #14: Take a Breather

Controls:
L+R Buttons Alternatively: Inhale

Game Stuff: Take a deep breath and see who can stay underwater the 
longest. Inhale lots of air by pressing L/R alternatively until the 
time is up. Keep pressing L/R until then.

Strategy: Again, no strategy. Find the fastest way that you can press L 
and R alternatively and do it! Do it until a whistle sounds. Whoever 
stays underwater the longest wins. Draws can occur.

Rating: 4

Mini-Game #15: Three Throw

Controls:
A: Jump
B: Shoot

Game Stuff: Try to make the most shots into the moving baskets. The 
middle baskets are worth two points, the bottom worth one. Shoot after 
the high point of a jump to make it in the middle row.

Strategy: The top baskets are worth one point, the middle baskets are 
worth two points, the bottom baskets are worth one point. If you�re on 
the left edge and the baskets are moving to the right or you�re on the 
right edge and the baskets are moving to the left, hit as many as you 
can as long as they�re going in that direction. Then try to hit empty 
baskets. Baskets that are full cannot be shot into. Full baskets cannot 
have their balls forced out. Baskets that go out of the screen usually 
come back, if allowed enough time, empty. It is easiest to hit the top 
row; hardest to hit the bottom row. Release just before you hit the 
ground after a jump to make it in the middle row.

Rating: 9

Mini-Game #16: Toad�s Quick Draw

Controls:
Control Stick: Move Crosshairs (Target)
A Button: Fire Pellet

Game Stuff: When Toad raises the flag, you have to find the balloon 
that�s the same color and shoot it. Keep your cursor between the 
balloons so you can get to any of them as soon as Toad raises the flag.

Strategy: This is a fun mini-game. Balloons will come out of a train. 
Eventually, Toad will hold up a colored flag and you�ll be able to fire 
pellets. Now, whatever color the flag is will match one of the balloons 
floating around. Quickly shoot it before someone else does! Shooting 
one of the wrong balloons does nothing. The first player to shoot three 
of the correctly colored balloons wins, which means up to nine flags 
could be raised. Draws can�t ensue, and only one person can win.

Rating: 9

/------------------------\
|XI-2: 1 vs. 3 Mini-Games|
\------------------------/

# of Mini-Games: 9

Mini-Game #1: Blame it on the Crane

Controls:
Lone Player:
A: Press and Hold to Move Back and Forth and Release to Drop
Team of Three:
Control Stick: Move

Game Stuff: One player uses a crane to try to capture the other three 
players. The other three must try to avoid the claw. Grabbing a Shy Guy 
slows you down! Team players should hide among the Shy Guys to make it 
more difficult. 

Strategy: This is another fun mini-game. At first, operating the crane 
will seem extremely difficult. But with practice, you�ll be able to 
catch inexperienced players easily. The one player should time his 
crane dropping depending on which way the character is running, or if 
they�re running at all. Press A to move the crane back and forth, and 
release A to drop the crane. If you catch a Shy Guy, it will slow the 
crane down. Compensate by releasing sooner. As for the team players, 
run against the round-about conveyer belt as it goes around when you�re 
not by the crane; it takes you longer to get around that way, giving 
the one player less chances to catch you. When you get close to the 
crane, just try to avoid it.

Rating: 7

Mini-Game #2: Candlelight Flight

Controls:
Lone Player:
Control Stick: Run Around
Team of Three:
Control Stick: Run Around
A Button: Shoot Water

Game Stuff: One player holds a candle, while the other three try to 
extinguish the light with their water guns. The team players should 
surround the candle holder and fire. The lone player should keep moving 
around.

Strategy: First off, holding down A doesn�t do anything. You press A, 
and you fire a blast as big as if you continually hold down A. Now, a 
candle will take four sprays before, on the fifth spray, going out. 
There is a 30-second time limit, therefore the team of three needs to 
do a bit better then a little extingushing every six seconds to win. 
Also, as the one player�s candle gets extinguished more and more, since 
the candle is the only light in the room, it gets harder and harder to 
see.

Rating: 5

Mini-Game #3: Fish �n� Drips

Controls:
Lone Player:
A Button: Press this Button When Called for to Continue the Pumping 
Process
B Button: Press this Button When Called for to Continue the Pumping 
Process
L Button: Press this Button When Called for to Continue the Pumping 
Process
R Button: Press this Button When Called for to Continue the Pumping 
Process
X Button: Press this Button When Called for to Continue the Pumping 
Process
Y Button: Press this Button When Called for to Continue the Pumping 
Process
Team of Three:
A Button: Press this Button When Called for to Continue the Passing 
Process
B Button: Press this Button When Called for to Continue the Passing 
Process
L Button: Press this Button When Called for to Continue the Passing 
Process
R Button: Press this Button When Called for to Continue the Passing 
Process
X Button: Press this Button When Called for to Continue the Passing 
Process
Y Button: Press this Button When Called for to Continue the Passing 
Process

Game Stuff: Fill the tank with enough water for the Cheep Cheep to 
swim. The lone player can press all the buttons, but the team players 
must work together smoothly.

Strategy: I like so much better to be the one player on this game then 
to be involved in the team of three. It�s so much more enjoyable, in my 
opinion. Anyway, you have these huge Cheep Cheep-shaped tanks. You have 
to pump water, right? As the one player, yes. You have six buttons, 
signified by the button characters above you, that you must press to 
pump water. It could be A B A B A B or it could be A B L R X Y or any 
other combination involving those six buttons. For the team of three, 
you�re passing a bucket of water. The first player must push the button 
called for, which passes to the second player, who then must do the 
same, which passes to the third player, who then must do the same, and 
this pours the water into the tank. There are no patterns for either. 
You�ll have to get 10 pumps or buckets of water, I�m pretty sure, in 
the tank, first to win. If the lone player messes up, they go back to 
start. For example, your buttons are A X L A A L. You press A X L A A 
X. Back to start. As the team of three, if one player messes up, 
they�ll hesitate a little.

Rating: 9

Mini-Game #4: GOOOOOOOOAL!

Controls:
Lone Player:
Control Stick: Move Around (Dive in Conjunction with the A Button)
A Button: Jump (Dive in Conjunction with the Control Stick)
Team of Three:
Control Stick: Aim Shot
A Button: Kick Ball (Hold A Button to Kick Higher)

Game Stuff: One player is the goalie! Protect the goal from the team 
players� shots. Get ten goals to win! The goalie must move left and 
right effectively and even dive to protect the goal!

Strategy: There�s a goal. The one player is blocking the goal. The 
other three players are trying to kick colored balls (colored by that 
character. Yoshi�s is spotted with green, Waluigi�s black, etc.) into 
the goal. If the team of three kicks 10 balls into the goal before the 
30-second time limit runs out, they win. If the goalie blocks enough 
shots to allow nine or less goals in the goal for a period of 30 
seconds, he/she wins. Hold down A to charge your shot as one of the 
team of three, but don�t charge too long or you�ll hit the crossbar. 
Also, don�t aim too far left or right, or your shots will either 
ricochet off the posts or totally miss. As the goalie, dive far to the 
left or right to block shots. Stand still and press A to jump straight 
up. At the end, if the one player won, the goalie will be shown on the 
big LIVE screen. If the team of three won, a random player on the team 
of three will be shown. Oh, my apologies if there are an incorrect 
number of O�s in my portrayal of the title of this mini-game.

Rating: 8

Mini-Game #5: Hide and Go BOOM!

Controls:
Lone Player:
A Button: Light A Fuse
B Button: Light B Fuse
X Button: Light X Fuse
Y Button: Light Y Fuse
Team of Three:
A Button: Hide in A Cannon
B Button: Hide in B Cannon
X Button: Hide in X Cannon
Y Button: Hide in Y Cannon

Game Stuff: The team players can hide in any of four cannons. The lone 
player must fire the cannons to find them. The last button pressed by 
each player decides which cannon each player will hide in. Wait until 
you are offscreen to hide!

Strategy: This game is luck. Wait until the screen shows only the lone 
player to hide, because you run to the fuse that shoots the cannon that 
you are going to hide in. There�s a five-second time limit, at the end 
of it, the last button you pressed is the cannon you�ll hide in. If you 
didn�t press a button, you�ll be found immediately and without lighting 
a fuse. If the five-second time limit for the lone player is wasted, 
they won�t light the fuse that particular time. All three players of 
the team of three could hide in the same cannon, two in one and one in 
another, or all three in different cannons.

Rating: 3

Mini-Game #6: Hop or Pop

Controls:
Lone Player:
Control Stick: Roll Spiked Ball
A Button: Bounce Spiked Ball
Team of Three:
Control Stick: Steer Jump
A Button: Jump

Game Stuff: One player gets in a spiky ball and tries to pop the 
balloons of the other three. If any of the three targets survive, all 
three win. If the players with the balloons time their jumps just 
right, they can jump farther.

Strategy: The players in the huge balloons must jump to move, while the 
one player can roll. Momentum will carry the spiked ball unless 
resistance is given, and resistance will take a second or so to come 
into effect. The three players can jump three times in a row, and the 
third jump will be high enough to jump over the spiked ball. The time 
limit is 45 seconds.

Rating: 5

Mini-Game #7: Makin� Waves

Controls:
Lone Player:
Control Stick: Run Around
Team of Three:
Control Stick: Move Boats
A Button: Jump
A Button then A Button Again in the Air: Ground Pound to Make Wave

Game Stuff: The team players must pound the ground to make waves, while 
the lone player must try to balance on the shell. Try making waves from 
different angles to rock the shell. The lone player might have to move 
in circles to stay on board.

Strategy: Makin� Waves. Three players are in boats, and the lone player 
is standing on an upside-down giant turtle shell. The three players can 
move around to make waves from different angles. Simultaneous waves tip 
the shell the most. If the shell is turned over within the 30-second 
time limit, the three players win. If the shell isn�t turned over, the 
one player wins. I like being the one player on this mini-game.

Rating: 6

Mini-Game #8: <<<Money Belts>>>

Controls:
Lone Player:
Control Stick: Run Around
Team of Three:
Control Stick: Run Around

Game Stuff: This is a coin-collecting bonus game. Avoid the cookies and 
sweets on the belt and grab as many coins as possible. Sweets come off 
the conveyer belts on the left and right, too, so be careful!

Strategy: The reason I put three left arrows to the left of the name 
and three right arrows to the right of the name is because this is one 
of three coin-collecting mini-games. The objective is not to win; 
simply to collect as many coins as you can. There are two conveyer 
belts. An upper one, and a lower one. The one player is on the upper 
one, the three players are on the lower one. They move like normal 
conveyer belts would. Coins and sweets fall. Avoid the sweets, get the 
coins. Either one or two Money Bags will come (bags with stars on 
them); these are worth five coins. If the one player is pushed off the 
top conveyer belt, they go rolling off the bottom conveyer belt as 
well. If you go off the lower conveyer belt, you are brought back by a 
box. The team of three should remember to watch out for the one 
player�s box, as this can push them off also. There are more sweets 
then coins.

Rating: 9

Mini-Game #9: Tree Stomp

Controls:
Lone Player:
Control Stick: Run Around
Team of Three:
Control Stick: Turn
A Button: Move Forward
B Button: Move Backward

Game Stuff: Three players control robots while the other player runs. 
The runner must stay alive for 45 seconds to win. Grabbing a golden 
banana will make you faster, but be careful how fast you get going!

Strategy: The three players are in giant robots encircled on the bottom 
with spikes, while the one player must run around, avoiding the robots 
for 45 seconds to win. The one player is a lot faster then the big 
robots the three players are in. The three players should attempt to 
surround or corner the one player and then move in for the kill. 
Monkeys will throw mostly banana peels, but they�ll also throw golden 
bananas every now and then, and the third thing they throw will always 
be a golden banana, but this pattern does not necessarily continue. 
This makes both a robot and the player much faster, but, as the game 
stuff says, be careful how fast you get going, because it�s very easy 
to run into a robot if you�re very fast as the one player, and it�s 
very easy to run into a robot if you�re very fast as one of the robots. 
If two or three robots run into each other, they clash together and 
shake for about � of a second.

Rating: 8

/------------------------\
|XI-3: 2 vs. 2 Mini-Games|
\------------------------/

# of Mini-Games: 9

Mini-Game #1: Cheep Cheep Sweep

Controls:
Control Stick: Move Around (Continually Swipe Net in Conjunction with 
the A Button)
A Button: Swipe Net (Continually Swipe Net in Conjunction with the 
Control Stick)
B Button: Empty Net or Face Your Team�s Area

Game Stuff: Catch the Cheep Cheeps in your net. Red Cheep Cheeps are 
worth 1 point, and yellow ones are worth 2 points. Your net can hold up 
to three Cheep Cheeps. Approach them slowly so you don�t scare them 
away.

Strategy: Cheep Cheep Sweep. The objective of this game is to empty 
more points (signified by Cheep Cheeps) into your team�s area. 
Therefore, if you are the red team, catch at least one Cheep Cheep, 
then go over to the red fence and press B. If you want to face toward 
the red fence, get far enough away so that you can�t empty your Cheep 
Cheep(s) into the fence and push B. Hold down A and move the Control 
Stick in the direction of whatever Cheep Cheep you are trying to catch 
to continually sweep, which lasts about 360�. You won�t be able to 
swipe if you�re pressing the wrong direction to continually swipe. If 
left doesn�t work, right will and vice versa. Go for the yellow ones, 
as they are worth two points, and the red ones are only worth one. As 
the game stuff says, approach the Cheep Cheeps slowly so you don�t 
scare them away. Blocking people from emptying their net is a cheap but 
working strategy.

Rating: 6

Mini-Game #2: Cliffhangers

Controls:
Control Stick: Climb Up, Down, Left, or Right
A Button: Hold on Tight

Game Stuff: Don�t let the snowy winds blow you off the face as you 
climb! Grab hold when the wind and the rumble start to pick up! If the 
Rumble Feature is set to OFF, a �!!� will appear when the wind picks up 
to tell you when to hold on.

Strategy: Another fun mini-game. Your team is climbing on a cliff, as 
is the other team. You have 40 meters to cover. Once the game says 
�START!�, you�re off! Now, the wind will soon blow softly, and the 
controller will rumble softly as well. This is extremely important to 
winning this mini-game against skilled opponents: DO NOT HOLD ON WHEN 
THE WIND IS BLOWING SOFTLY AND THE CONTROLLER IS RUMBLING SOFTLY. If 
you continue to climb, you will be fine. However, if the wind starts 
blowing harder and the controller rumbles harder, press A to hang on. 
If the Rumble Feature is OFF, �!!� will appear when you should hang on. 
There will be rocks in your way occasionally; move to the left or right 
to get past these. The first team to reach the summit wins!

Rating: 9

Mini-Game #3: Dungeon Duos

Controls:
Control Stick: Move
A Button: Jump
B Button: Lower Bowser Walls
L+R Buttons Alternatively: Pump Air into Balloon
X Button: Rotate Second Platform Holder
Y Button: Rotate First Platform Holder

Game Stuff: Help your teammate to clear all the obstacles in this 
dungeon. Work with your teammate to escape smoothly so you don�t waste 
time.

Strategy: Dungeon Duos is a very fun mini-game. You start off with four 
Bowser walls blocking your path; two for the person on the left for 
your team, two for the person on the right for your team. Same for the 
other team. The person who currently isn�t blocked by a Bowser wall 
must run up to the device against the side wall and press B repeatedly 
to lower the Bowser wall until it is completely lowered. Jumping is 
useless at this part. Repeat until all four walls are down.

Next comes the platform holders. One player should stand next to the 
device on the wall and rotate the platform holder until one of the 
platforms is within jumping reach of the other player. Rotate them over 
there, then jump on the platform that�s now on your side and have the 
other player rotate to him/herself, then continue.

For the next part, you come to another platform holder. This one has 
only one platform, so the player using the device must press the X 
Button furiously. Rotate the other player around, then both of you 
should use both the devices to rotate the holder faster, then the 
second player should jump on and be rotated over. Now continue.

There are five pipes. One of them leads to the next part. The other 
four lead to a different pipe. If you jump in one pipe and come out a 
different one, this eliminates both of those pipes as the correct pipe. 
After finding the right pipe, the other player needs to jump into it as 
well. Now there are about fifteen pipes. Try to remember which ones you 
came out of and which ones you went into and you�ll get it.

You now come to the final part; the balloon part. This balloon will 
take you and your teammate out of this dank dungeon. Go up, then down, 
fast. Go up all the way and down all the way, but do it as fast as you 
can. Your computer partner, even if he/she is on Expert, usually will 
go slow at first, then get faster. Different programming or glitch. The 
first team to fill their balloon full of air wins the mini-game!

Rating: 10

Mini-Game #4: Order Up

Controls:
Control Stick: Run Around Food Table
A Button: Grab Box

Game Stuff: Toad will order items that you must find in the boxes 
before the other team. First to 3 pts. wins. Before the boxes come 
down, try to memorize the order of items in the circle.

Strategy: I always try to remember where five items are. Boxes then 
come down on them, covering up the food. Then all the boxes rotate 
about 1 � times around, then Toad orders two food items. You must 
uncover the two food items that Toad wants. The food items are: 

Shake: A blue and white cup with a straw. 
Burger: A burger. Two tan buns on brown beef and a few colors, 
representing other ingredients, in between. 
Fries: A red and white container holding french fries. 
Ice Cream: A sort of tan cone with turquoise ice cream on top. 
Corn Dog: A hot dog-looking thing on a stick with a squiggly red 
ketchup or something else line on top.

So grab the stuff before the other team does! If you take a box off of 
one of the wrong items, your character will stamp the floor, and you 
won�t be able to move for about � of a second.

Rating: 8

Mini-Game #5: <<<Pair-a-sailing>>>

Controls:
Driver:
Control Stick: Steer
A Button: Tap Repeatedly to Speed Up
B Button: Tap Repeatedly to Slow Down
Flier:
Control Stick: Steer

Game Stuff: This is a coin-collecting bonus game. Teams cooperate in 
the boat and parachute to get all the coins they can! Going slower will 
make the parachute sink lower. The driver of the boat must avoid the 
obstacles in the water.

Strategy: The reason I put three left arrows to the left of the name 
and three right arrows to the right of the name is because this is one 
of three coin-collecting mini-games. The objective is not to win; 
simply to collect as many coins as you can. First off, being the flier 
in this game is much easier then being the driver. As the flier, you 
steer left and right as much as the position of the boat will allow 
you. As the driver, you steer left and right to let the flier get 
coins, you speed up or slow down to make the flier go up or down, and 
you have to avoid the crates (obstacles) in the water. Whoa.

Rating: 7

Mini-Game #6: Revers-a-Bomb

Controls:
Control Stick: Move
A Button: Press Button

Game Stuff: Press the corresponding buttons to redirect the Bob-ombs. 
Blow the other team up ten times to win. Explosions stop you from 
moving a little while, so when those buttons light up, get to them 
quickly!

Strategy: Okay. At the start, six Bob-ombs will fall down. Three are 
already directed to the right side, and three are already directed to 
the left side. If a button is up and has a light on it on your side, 
get to it quick, before the Bob-omb touches your side and explodes! If 
you are near an explosion, you will be temporarily stunned. I recommend 
that one player covers the bottom three buttons, and the other player 
covers the top three. Whichever team is blown up 10 times, or whichever 
team has been blown up more by the time the 60-second time limit runs 
out, loses. Draws can take place if both teams have been blown up the 
same number of times after 60 seconds. When a team is blown up, a new 
Bob-omb comes in the second place and is automatically directed towards 
the team that didn�t get blown up by the predecessor in the same place.

Rating: 7

Mini-Game #7: Right Oar Left?

Controls:
A Button: Row Right Oar
B Button: Row Left Oar

Game Stuff: Be the first to pilot the Dorrie Boat out of the cave! The 
right oar turns you left. The left oar turns you right. Avoid the 
flames, and get out of there!

Strategy: First of all, a Dorrie is a dinosaur thing. It�s been made 
into a boat, one for each team. Computer allies will always copy your 
decisions in this game, so you could carry the boat out in less then 35 
seconds, or you could would�ve had to take over three minutes, but the 
other team finished in 00�54�43, or some other thing. Press B+A 
simultaneously to row straight forwards. Avoid the various stalagmites 
growing out from the water, and watch out for the fire-breathing 
statues, too. Lanterns are placed at various points along the wall, to 
help guide you, like signs. I don�t believe draws are possible in this 
mini-game.

Rating: 7

Mini-Game #8: Team Treasure Trek

Controls:
Control Stick: Move
X Button: Display/Hide Map
Y Button: Display/Hide Map

Game Stuff: Find the �?� blocks that match your team�s color. Once you 
and your partner have found each block, you must meet each other in the 
maze! The two players on the left are the Red Team, and the two on the 
right are the Blue Team. If you get lost, check your map.

Strategy: At the start, remember what team you�re in and what turn 
you�re taking, who your partner is, and what turn they�re taking. For 
example. You�re Mario and your partner is Luigi. You�re playing against 
Peach and Daisy. Daisy�s going first, Luigi�s going second, you�re 
going third, and Peach�s going fourth. You�re the blue team. Look in 
the bottom right corner. If you go before your partner, in this case 
Luigi, and you�re on the blue team, look in the upper right corner. 
Vice versa for the red team. At the start, it displays all the paths; 
quickly find a way to get to one of the blocks that corresponds to your 
team�s color. If you get lost, check your vague map. Simply run into a 
correctly colored block to pick up either the chest or the key. Meet 
each other in the maze with both the chest and the key to get 10/20/30 
(Lucky Mini-Game, perhaps?) coins for each of you! After getting the 
chest, whoever got it should follow their partner if their partner 
doesn�t have the key yet; that way you�ll instantly meet in the maze 
when the key is acquired. The chest is acquired first regardless of 
which block was first collected; then the key, again regardless of 
which block.

Rating: 9

Mini-Game #9: The Great Deflate

Controls:
A Button: Jump
A Button then A Button Again in the Air: Ground Pound

Game Stuff: Do Ground Pounds on the inflated Thwomp repeatedly to 
deflate it. Time your jumps with your partner to deflate the Thwomp 
faster.

Strategy: You�re both on a giant inflatable Thwomp thing. After 
�START!� you should press A and then press A again at the apex of your 
jump to cause the most deflation possible. It�s best to do it 
simultaneously with your partner, as this will deflate the Thwomp 
faster. My record for deflating the Thwomp totally is 14 seconds. 
Simple mini-game.

Rating: 4

/-----------------------\
|XI-4: Battle Mini-Games|
\-----------------------/

# of Mini-Games: 6

Mini-Game #1: Bowser�s Bigger Blast

Controls:
Control Stick: Move
R Button: Press Pump Down

Game Stuff: Players press the switches one by one. Try not to be the 
one who sets off the bomb! If you change your mind, you have five 
seconds to choose another switch.

Strategy: There are five pumps. One�s green, one�s yellow, one�s red, 
one�s purple, one�s white. One will set off the Bowser balloon. You 
pick one, you hope it doesn�t. Whoever blows up the Bowser balloon is 
out, and then only four come up. This continues down to three, and 
whoever doesn�t blow it up wins. If everyone does it safely, 
five/four/three new pumps come up, the detonating pump probably being 
different then before. The thing about this mini-game that so ruins 
it�s it�s 100% luck.

Rating: 1

Mini-Game #2: Butterfly Blitz

Controls:
Control Stick: Move
A Button: Swipe Net Vertically
B Button: Swipe Net Horizontally

Game Stuff: Catch the butterflies fluttering about. Make sure to catch 
the most! Butterflies of different colors have different point values. 
Yellow is 1 point, Red is 2, and Blue is 3.

Strategy: Butterfly Blitz. You have 60 seconds to catch as many 
butterflies as you can. There a lot of the bugs flying around. The 
yellow ones are worth the least and therefore the most common but the 
hardest to catch because of their size, the red ones are worth in the 
middle and therefore in between yellow and blue in rarity and in the 
middle for size so it�s in the middle for catching them, and the blue 
ones are worth the most and therefore the least common but the easiest 
to catch because of their size. I go for the blue ones most. Use A when 
you�re fairly close and the butterfly�s sort of high up, and use B when 
you�re fairly far away and the butterfly�s sort of low down. All points 
will be tallied up at the end; ties are definitely possible.

Rating: 8

Mini-Game #3: Chain Chomp Fever

Controls:
Control Stick: Move

Game Stuff: Watch out for the Chain Chomp and the lava cracks! Oh, and 
don�t fall off the side, either! The Chain Chomp only moves straight, 
so watch where he�s headed, and get out of the way!

Strategy: You have 60 seconds. At first, there�s a rock wall encircling 
the entire arena, preventing your falling off. However, the Chain Chomp 
will point in a certain player�s direction (if you�re in that 
direction, get out of the way) and then run. If there�s rock wall, 
he�ll hit it and be stunned momentarily. If there�s no rock wall, he�ll 
stop without stunning himself and immediately begin spinning to choose 
a different direction. If you can�t move out of the way because of too 
much lava coming out of certain cracks, then presume yourself dead. 
There are a bunch of cracks, but if there�s no lava coming out of a 
crack, it�s okay to walk over it. If more then one player�s left at the 
end of 60 seconds, more then one player wins.

Rating: 8

Mini-Game #4: Paths of Peril

Controls:
Control Stick: Move

Game Stuff: Walk the narrow path without falling to reach the goal! If 
you run carelessly, you will surely fall. Be careful, and keep your 
cool.

Strategy: Paths of Peril. Well, first run straight forwards. Then go 
right or left, taking the red or blue path. It�s random which one�s 
easy and which one�s hard. The easy one has direct paths with curving 
corners, while the hard path almost constantly twists and turns. If you 
fall off, it�ll take a saving eagle about two seconds to get you back 
on the track, so try not to fall; you�ll waste some of your 60 seconds. 
The first player to reach the goal wins and gets the most coins!

Rating: 10

Mini-Game #5: Rumble Fishing

Controls:
A: Reel in Fishing Line

Game Stuff: Be the first player to reel in the Cheep Cheep! Whoever 
reels it in the fastest wins! When you feel the rumble or see a �!!�, 
press the button as quickly as you can.

Strategy: As soon as your controller rumbles or you see two exclamation 
marks, press A. The first person to press A in reaction will get the 
biggest Cheep Cheep. Second person gets the one in the middle, third 
person gets the smallest one, fourth person gets nothing.

Rating: 4

Mini-Game #6: Trace Race

Controls:
Control Stick: Steer Crayon

Game Stuff: Trace the colored line on the ground. Whoever stays closest 
to the original line wins! If no one scores more then 30 points, we�ll 
call it a tie. Try to get 100, you guys!

Strategy: You press the Control Stick in the direction of the line, 
trying to trace over as much as possible. Trace over all parts of it to 
get 100. The number is a percentage. Just try your best. The screen 
scrolls to the right constantly; if you�re trying to trace around a 
circle and the screen is about to go past it, stop and continue on. 
Sometimes, it�s more of a straight line; sometimes, it has more curves.

Rating: 8

/-----------------------\
|XI-5: Bowser Mini-Games|
\-----------------------/

# of Mini-Games: 3

Mini-Game #1: Balloon of Doom

Controls:
A Button: Jump
A Button then A Button Again in the Air: Ground Pound

Game Stuff: N/A

How To Unlock: Hit a Bowser Space. If it�s a Bowser Game, you�ve got a 
33 1/3% chance of playing this mini-game.

Strategy: There�s a Bowser balloon. Players repeatedly Ground Pound on 
it and it inflates. If someone refuses to Ground Pound on it within the 
five-second time limit or explodes the balloon, they get roasted (lose 
all their items, lose half their coins, or lose all their coins). 
Bowser will start saying things like �I can feel it!� and �Any minute 
now!� when the balloon is close to exploding. If he does, flip for the 
Ground Pound as low as you can, but don�t wait too long or you�ll just 
jump.

Rating: 6

Mini-Game #2: Darts of Doom

Controls:
A Button: Throw Darts

Game Stuff: N/A

How To Unlock: Hit a Bowser Space. If it�s a Bowser Game, you�ve got a 
33 1/3% chance of playing this mini-game.

Strategy: This mini-game seems to occur most often when Bowser Games on 
Board Maps occur. There�s a spinning dartboard. Three circles are 
highlighting it, and they randomly move to different places. Press A to 
throw the darts. There are point sections; the more points, the better. 
The most possible points is 300, the least possible is 0. If you get a 
bullseye, you get roasted. Roasted means you lose half your coins, all 
your coins, or all your items, depending on what Bowser said before. If 
no one gets a bullseye, the player with the lowest score gets roasted.

Rating: 7

Mini-Game #3: Fruits of Doom

Controls:
Control Stick: Move
A Button: Pick Fruit

Game Stuff: N/A

How To Unlock: Hit a Bowser Space. If it�s a Bowser Game, you�ve got a 
33 1/3% chance of playing this mini-game.

Strategy: Bowser tells you which fruits he wants. The words start out 
slow (they�re scrolling) and then they begin scrolling very fast. Watch 
intently. Then run over and pick up one of the fruits he wants. The 
melon is the green fruit with the extension that splits in two and goes 
horizontal at the top. All the other fruits should be obvious. The 
banana bunch and the bunch of grapes count as one. He may ask for more 
then one of the same kind of fruit; just don�t bring him a fruit that 
he doesn�t want. For example, he wants two bananas. Don�t bring him a 
third banana. If a word is listed more then once, he wants more then 
one of it. The first person to bring him a fruit that wasn�t on the 
list or, for example, the third banana when he wanted two, loses.

Rating: 9

/----------------------\
|XI-6: Story Mini-Games|
\----------------------/

# of Mini-Games: 5

Mini-Game #1: Archaeologuess

Controls:
Control Stick: Move
A Button: Choose Block

Game Stuff: N/A

How To Unlock: Win Shy Guy�s Jungle Jam on Story Mode, then beat Shy 
Guy in this mini-game.

Strategy: Archaeologuess is the Shy Guy Story Mini-Game. There are five 
shaped blocks spinning around. There are four that are identical and 
one that is different from the other four. The game says �START!� and 
you run. You press A to jump onto the switch that will select the shape 
that you want to pick. The right block is the one that is different 
from the other four. If you�re right, you get one point. If you�re 
wrong, you get flattened and are stunned for a bit. Now, the blocks 
usually spin at different angles, but you won�t have much time to 
examine them. The first player to three points wins.

Rating: 6

Mini-Game #2: Bowser Bop

Controls:
Control Stick: Move
A Button: Swing Hammer

Game Stuff: N/A

How To Unlock: Win Toad�s Midway Madness on Story Mode, then beat Toad 
in this mini-game.

Strategy: Bowser Bop is the Toad Story Mini-Game. You have 60 seconds 
to whack as many Baby Bowser heads as you can. Baby Bowser heads come 
out much more often then Bowser heads do; Baby Bowser heads are worth 
one point, Bowser heads two. They come out of objects such as the 
clock, one of the dressers, etc. Some things allow one thing out at a 
time, some things two. Things that allow two always have two things 
come at a time. If you stand in the right position, you can whack two 
at the same time. Any object that shakes is about to have something 
come out; always either one Baby Bowser head, two Baby Bowser heads, 
one Bowser head, or two Bowser heads. Whoever has more points at the 
end wins.

Rating: 8

Mini-Game #3: Goomba�s Chip Flip

Controls:
Control Stick: Move
A Button: Jump
A Button then A Button Again in The Air: Ground Pound

Game Stuff: N/A

How To Unlock: Win Goomba�s Greedy Gala on Story Mode, then beat Goomba 
in this mini-game.

Strategy: Goomba�s Chip Flip is the Goomba Story Mini-Game. There is no 
strategic point of this game. It is 100% luck; and yet it�s still fun. 
There are 20 chips. Five are worth 3 points, five are worth 5 points, 
five are worth 10 points, two are worth 20 points, two are worth -5 
points, and one is worth -10 points. The first player to 50 points 
wins. Jumping does nothing. If you Ground Pound on a chip, that�s the 
chip you selected. You always go first. If you�re playing it in the 
Mini-Game Room, Player 1 always goes first. The highest possible score 
is 69 points, which I have achieved once. But 100% luck games receive a 
1 rating.

Rating: 1

Mini-Game #4: Kareening Koopas

Controls:
Control Stick: Tilt Frame

Game Stuff: N/A

How To Unlock: Win Koopa�s Seaside Soiree on Story Mode, then beat 
Koopa in this mini-game.

Strategy: Kareening Koopas is the Koopa Story Mini-Game. You need to 
tilt a total of 12 Koopa shells into Koopa Shell-sized holes. You get a 
panel. Four Koopa shells, four holes. There�s a wall to help you get 
Koopa shells in holes close to the wall. There are things placed around 
your frame sometimes, like palm trees. Obstacles/decoration. After 
clearing one frame, you get another. The first player to clear three 
boards wins.

Rating: 7

Mini-Game #5: Mystic Match �Em

Controls: 
Control Stick: Move Cursor
A Button: Select Card

Game Stuff: N/A

How To Unlock: Win Boo�s Haunted Bash on Story Mode, then beat Boo in 
this mini-game.

Strategy: Mystic Match �Em is the Boo Story Mini-Game. Another luck 
game; but yet still fun, and not quite 100% luck. There are five 
different instruments. The flute, the guitar, the piano, the trumpet, 
and the violin. You have three cards. You want them all to be the same 
instrument. It does not matter which instrument you want to match. You 
go first. Player 1 goes first if you�re playing in the Mini-Game Room. 
You first discard one of your three cards, then select a card. 
Discarded cards go face up and cannot be taken. If someone gets a card 
with a Boo face on it (there are three) that�s a Miss card. That player 
has to give their cards up. The discarded cards and the still-to-be-
drawn cards will be shuffled again, the player who got the Miss card 
will be given three new cards, and play will resume. The first player 
to get three of the same instrument wins.

Rating: 3

/---------------------\
|XI-7: Etc. Mini-Games|
\---------------------/

# of Mini-Games: 3

Mini-Game #1: Bowser Wrestling

Controls:
A Button: Shove
L+R Buttons Alternatively: Fight

Game Stuff: N/A

How To Unlock: Pass Bowser on Bowser�s Gnarly Party in Mega form. If 
you do, there�s a 50% chance of you playing this mini-game.

Strategy: At first, tap on A repeatedly. Then, when the bottom of the 
screen shows L->R, press L and R alternatively. Watch your Golden 
Mushroom meter; if you run out, your character will have to rest a bit. 
One Flashing Golden Mushroom falls down in the middle of the arena 
after awhile in the fight; this gives one player infinite energy for 
awhile; whoever touches it. I recommend waiting awhile, then pounding 
the player to the other side of the arena with your full energy. By 
now, the Flashing Golden Mushroom should have fallen, so hope the other 
player pummels you into it, with which you can hit the other player 
off. The player hit off the arena loses.

Rating: 7

Mini-Game #2: Final Battle!

Controls:
Control Stick: Move
A Button: Jump
A Button then A Button Again in the Air: Ground Pound

Game Stuff: N/A

How To Unlock: Beat Bowser�s Gnarly Party on Story Mode, then beat this 
mini-game.

Strategy: This isn�t really a mini-game. After beating this, you have 
truly completed Story Mode. It�s more of a mini-adventure thing. Don�t 
worry, �cause it�s not that hard. There are five stages. You have ten 
hearts; this is your life. Get touched by a flame, one of the Koopa 
Kid�s magma balls, one of the Koopa Kid�s tornadoes, Bowser�s flaming 
boomerang, Bowser�s fire breath, Bowser or the lightning in the 
electrical triangle�s area, you lose one. Lose all and you�re dead. 
Fall in the magma and you�re dead.

Stage #1: You�re jumping onto platforms that have rotating flame 
makers. You need to jump across all of them. The third one has three 
flames. Be very careful, and then jump to safety. By the way, if you 
fall and touch the magma, it�s over.

Stage #2: There�s a 3-block Baby Bowser puzzle. One of the Koopa Kids 
gives away that you Ground Pound on the blocks to move them. Ground 
Pound them until it shows � of Baby Bowser�s face in the correct 
manner, and the last block will appear.

Stage #3: Jumping across more flaming platforms.

Stage #4: It�s a Bowser puzzle this time, with eight blocks. I believe 
the setup is random. If you�re unsure of which piece goes where, 
carefully examine the borders of each piece. No two pieces have 
identical borders, and the one with no green lining (that�s the border) 
goes in the middle.

Stage #5: It�s a fight against Bowser. There are five star things. 
Ground Pound three of them to make an electrical triangle that connects 
the star things you Ground Pounded. About two seconds later, lightning 
will strike. If you�re standing in the triangle, you get hurt. If 
Bowser�s standing in the triangle, he gets hurt. Hurt him five times to 
beat Final Battle!.

Rating: 9

Mini-Game #3: Panels of Doom

Controls:
Control Stick: Move
A Button: Choose Number/Hit Dice Block

Game Stuff: N/A

How To Unlock: Pass Bowser on Bowser�s Gnarly Party in Mega form. If 
you do, there�s a 50% chance of you playing this mini-game.

Strategy: You/Player 1 picks a number. There are nine numbers, 1-9. 
Then Bowser/Player 2 falls down and picks a number. You/Player 1 hits a 
Dice Block first. The number that is shown on the Dice Block is the 
number panel that will crumble away into nothingness. If you/Player 1 
or Bowser/Player 2 is on that panel, the person who didn�t fall wins! 
If no one was on it, play continues. If you roll your opponent�s face, 
they automatically fall. You can�t roll your own face. This game is 
100% luck, yet it is still fairly fun, and almost always very short.

Rating: 1

/---------------------------\
|XI-8: Extra Room Mini-Games|
\---------------------------/

# of Mini-Games: 9

Thwomp�s Backroom Ball

Mini-Game #1: Challenge Booksquirm

Controls:
Control Stick: Move

Game Stuff: N/A

How To Unlock: Play Booksquirm at least once.

Strategy: Exactly the same as Booksquirm. The winner is the player who 
squirms through the most holes in the pages. If there�s only one player 
left, you�ll find the game continues! Get through as many pages as you 
can! Eventually, it gets down to just one hole, and the pages start 
falling fast, and then really fast. You have to look, find the hole, 
and get to it QUICKLY. My record is 54 pages, which is the World 
Record.

Rating: 10

Mini-Game #2: Panel Panic

Controls:
Control Stick: Move
A Button: Select Number/Hit Dice Block

Game Stuff: N/A

How To Unlock: Play Panels of Doom at least once.

Strategy: First off, four players fall down. They may be all players, 
three may be computer characters, etc. Everyone needs to pick a number 
from the nine panels available. Then five more characters fall down on 
certain numbers. Then everyone rolls at once. Multiple numbers can be 
rolled; if your number is rolled, you�re gone. The last player left 
wins. Draws often occur on this game. This game is 100% luck, and 
extremely short, and not very fun.

Rating: 1

Whomp�s Basement Brouhaha

Mini-Game #3: Barrel Baron

Controls:
Control Stick: Move
A Button: Dig With Pick

Game Stuff: N/A

How To Unlock: You start with it.

Strategy: You�re trying to strike oil. Walk around, and wait for your 
controller to rumble. If the Rumble Feature is OFF, �!!� will appear 
when you�re in a good place. When the controller starts rumbling or two 
�!!� appear, stop. If it�s still rumbling or the two �!!� are still 
there, dig three times and you�ll strike oil. Depending on how hard the 
controller was rumbling (or how big the �!!� were?), you�ll either 
strike enough oil for one barrel, ten barrels, or one hundred barrels. 
You have 60 seconds to get as much oil as you can. My record is 250 
barrels; two one hundreds, five tens.

Rating: 7

Known Rankings:
0-99 Barrels: Gas Station Patron
100-199 Barrels: Gas Station Attendant
200-299 Barrels: Gas Station Owner

NOTE: Rankings are rankings that Whomp gives you when the mini-game is 
over based on your performance.

Mini-Game #4: Bob-omb X-ing

Controls:
Control Stick: Move

Game Stuff: N/A

How To Unlock: You start with it.

Strategy: You�re in a Bob-omb crossing. There are lots of Bob-ombs. 
Eventually, they blink red for about a second before exploding. Your 
objective is to not get blown up for as long as you can. Eventually, 
faster Bob-ombs will come in, and then even faster ones. If you can 
survive for a really long time, pretty much all the Bob-ombs will be 
running after you! My record is 4�06�69. Oh, and you can look in the 
four corners. Occasionally, a Bob-omb will come up to a waiting Bob-
omb, they�ll apparently talk for a bit, then the one who came up will 
walk away. This only happens in the corners, where Bob-ombs never come 
in from.

Rating: 9

Known Rankings:
0�00�00-0�59�99: Jaywalker
1�00�00-1�59�99: Wounded Walk-on
2�00�00-2�59�99: Lazy Walkabout
3�00�00-3�59�99: Speedy Stroller
4�00�00-4�59�99: Wily Walker

Mini-Game #5: Doors of Doom

Controls:
L Button: Choose Left Door
R Button: Choose Right Door

Game Stuff: N/A

How To Unlock: You start with it.

Strategy: There are two doors. One leads to the next part of this 
infinite dungeon, the other leads to Bowser. Press L to choose the left 
door, R to choose the right door. Get as far as you can. This game is 
100% luck and also really stupid. My record is two doors.

Rating: 1

Known Rankings:
0 Doors: Hapless Hero
1 Door: Ding-Dong Ditcher
2 Doors: Door Slammer
3 Doors: Gate-Crasher 
5 Doors: Deft Door Dandy

Mini-Game #6: Goomba Stomp

Controls:
Control Stick: Turn
A Button: Move Forward
B Button: Move Backward

Game Stuff: N/A

How To Unlock: Play Tree Stomp at least once.

Strategy: There are Goombas all around. You�re in a faster Tree Stomp 
vehicle. You move back and forth, hitting as many of those helpless 
Goombas as you can. You can hold down A to move forward, and you can 
hold down B to move backward. My record is 52.

Rating: 8

Known Rankings:
0-9 Goombas: Footloose
10-19 Goombas: Two Left Footer
20-29 Goombas: Goomba Grinder
30-39 Goombas: Pitter-Patter Pounder
40-49 Goombas: Clip-Clop Clomper

Mini-Game #7: Jigsaw Jitters

Controls:
Control Stick: Move Piece
A Button: Try to Place Piece

Game Stuff: N/A

How To Unlock: Play Photo Finish at least once.

Strategy: There are three puzzles. There�s a 20-piece puzzle, a 30-
piece puzzle, and a 40-piece puzzle. Put together the puzzles as fast 
as you can! My records are:

20-Piece Puzzle: 0�33�83
30-Piece Puzzle: 0�56�41
40-Piece Puzzle: 1�45�18

Rating: 20-Piece Puzzle: 6, 30-Piece Puzzle: 7, 40-Piece Puzzle: 8

Known Rankings:
0�00�00-0�59�99: Puzzle Pacemaker
1�00�00-1�59�99: Puzzle Pioneer
2�00�00-2�59�99: Puzzle Pup
3�00�00-3�59�99: Jittery Journeyman

NOTE: Those are for the 20-piece puzzle. If you get a good time (below 
1�30�00 on 30-piece and below 2�00�00 on 40-piece) on the harder 
puzzles, you�ll get the ranking Jigsaw Jawbreaker, and if you get under 
one minute on the 30-piece, you�ll get Jigsaw Jet-Setter.

Mini-Game #8: Mushroom Medic

Controls:
Control Stick: Move Stethoscope 
A Button: Choose Patient

Game Stuff: N/A

How To Unlock: You start with it.

Strategy: There are five patients. They are all supposedly given a 
poison mushroom, but only one was actually fed the mushroom. You have 
to move the stethoscope (cursor) and listen to each patient�s 
heartbeat. The patient that has the heartbeat that�s different from the 
others is the one who was fed the poison mushroom. To be sure you�re 
picking the right patient, you must listen to at least three different 
heartbeats. The five characters that participate are Shy Guy, Goomba, 
Toad, Boo, and Koopa, although you could get all five of them, or you 
could get two Shy Guys, two Toads, and one Goomba, or some other 
combination. Your time limit decreases and decreases until it�s very 
low and you have to go FAST. In other words, five seconds. My record is 
about 25.

Known Rankings:
0-4 Patients: Unlicensed Internist
5-9 Patients: Doctor Dunce-cap
10-14 Patients: Manic Medic
15-19 Patients: Quack MD
20-24 Patients: Resolute Resident

Rating: 8

Ztar

Mini-Game #9: Beach Volley Folly

Controls:
Control Stick: Move
A Button: Hit Ball
B Button: Jump

Game Stuff: N/A

How To Unlock: Unlock all the other mini-games in the Extra Room.

Strategy: This is, in my opinion, the most fun mini-game in the entire 
game. When you first unlock it, Ztar is located above Thwomp and Whomp. 
You can only select Battle Mode. You decide if you want to have a human 
or a computer character on your team. You pick your characters, then 
you play six other teams. You must beat all the teams in a row to 
unlock Free Mode, where up to four players can play. After unlocking 
Free Mode, you can still play Battle Mode. This game is REALLY fun, as 
I said before. You may have some problems jumping as well as the 
computers do. To do so, stand on the target that your opponent hit the 
ball to and press B, then press A soon enough to hit the ball. You can 
also move the target on the other side to hit the ball to there. The 
teams on Battle Mode gradually get better, until the final team, Bowser 
and Koopa Kid, is extremely good, while the first team, two of the 
characters that you could�ve picked that you didn�t, will seem BAD if 
you play them again. Don�t hit the ball all the way out of bounds! You 
must return the ball within three hits to the other team. You can 
return it before this time to catch the other team off guard, or simply 
to do it, if you want to. You can jump at the net; this often doesn�t 
work, but when it does, it�s nearly impossible to counter. You can also 
jump and hit it back over the net on the second hit for your team, but 
you have to get on the target and jump quickly to do that. You can pick 
Toad, Koopa, Shy Guy, Boo, Bowser and Koopa Kid on Free Mode, in 
addition to the regular eight characters.

Rating: 10

Also, there�s Mega Board Mayhem and Mini Board Mad-Dash. Both are in 
Thwomp�s Backroom Ball. These aren�t mini-games. For the first one, 
everyone gets 100 coins. For the second one, everyone gets 100 coins. 
There are no Stars to be bought and no mini-games to be played. You do 
10 turns; the player with the most coins at the end wins. The shops 
always sell five of the same item, but the item sold can be changed. 
Mini Board Mad-Dash...you�ll find out why it�s called that when you 
play.

/---------------------\
|XI-9: Mini Mini-Games|
\---------------------/

# of Mini-Games: 12

The format for these mini-games is different. I list the mini-game 
number, the name of the mini-game, the strategy without saying 
Strategy:, then move on to the next. Also, appropriate Board Maps are 
listed. To unlock them, pass them while you�re Mini, although you can�t 
play them anywhere else.

Toad�s Midway Madness

Mini-Game #1: Blast-off!

There are three rockets. They�re going to fly up the track. Every time 
there�s a line to the left or right, the rocket takes that line. One 
rocket�s path leads to 20 coins, one to 10, one to 5. You must pick a 
rocket within 5 seconds. The right rocket leads to 20 coins, the middle 
rocket leads to 10 coins, and the left rocket leads to 5 coins. It�s 
always the same.

Rating: 4

Mini-Game #2: Merry-go-Round Game

There are four items. They each occupy one fourth of the middle of the 
merry-go-round. You jump on a horse and then press A to stop the 
horses. Whichever item your horse stops closest to is the item you get.

Rating: 4

Goomba�s Greedy Gala

Mini-Game #3: Mixed Up Goombas

There are three Goombas. They each hold an item. The host Goomba shows 
you which Goomba has which item. Then they mix themselves up. Carefully 
watch the one that has the item you want! If you have able eyes (I do) 
this mini-game is extremely easy.

Rating: 4

Mini-Game #4: Slots

You know slots at a casino? I�ve never been, but I know that there are 
three slots. They each have different pictures. Well, on this, they 
each have 5, 10, and 20. Press A to stop each slot. If all the numbers 
match, you get as many coins as the matching number shows. If all the 
numbers don�t match, you get one coin.

Rating: 1

Shy Guy�s Jungle Jam

Mini-Game #5: How High, Fly Guy?

You press A repeatedly as fast as you can for five seconds. The Fly Guy 
then flies a certain height up the totem pole, depending on how fast 
you tapped. You may win one coin, you may win five, you may win 10, you 
may win 20. If you have able fingers (I do) which are extremely easy to 
get, you will easily get 20 coins every time.

Rating: 2

Mini-Game #6: Treasure Tree

There are three items swinging above you. You press A and you hit one 
of the items, and that�s the item that you get. This mini-game is 
unbelievably easy.

Rating: 2

Boo�s Haunted Bash

Mini-Game #7: Trumpet Blow

Three items go into a trumpet. You pick one of the things that you 
press down and blow to play a note on the trumpet, and a random item 
comes out. This game is 100% luck.

Rating: 1

Mini-Game #8: Rhythm and Boo

This mini-game is fun. You jump on the left side of the piano. Boo 
moves over next to the first note. A button picture appears on that 
note. You press the button in time, you jump on that note. You have 
about a second. Then Boo moves to the next one. Continue. The last 
note, which has a coin picture on it, you don�t need to push any 
buttons to jump onto. Depending on how many notes you jumped on, you 
get a certain amount of coins. It would take a long time, but I would 
be very thankful for a list about how many coins you get for how many 
notes you jump on. You could just send me what you know. So far I 
know...

Missed 2 Notes: 14 Coins
Missed 1 Note: 17 Coins
Missed 0 Notes: 20 Coins

Rating: 9

Koopa�s Seaside Soiree

Mini-Game #9: Melon Mash

In this mini-game, you become dizzy. You have a stick. Three items go 
inside three watermelons. Left on the Control Stick turns left, right 
on the Control Stick turns right. Select one and whack the watermelon 
to get whatever item is inside!

Rating: ? (I saw a computer play it, but I�ve never played it)

Mini-Game #10: Fish Fetch

There are three fish underwater. Since they�re underwater, it�s hard to 
tell what size they are. Pick whichever one looks big and press A to 
catch it. If it was the small fish, you get 5 coins. If it was the 
normal fish, you get 10 coins. If it was the large fish, you get 20 
coins.

Rating: ? (I saw a computer play it, but I�ve never played it)

Bowser�s Gnarly Party

Mini-Game #11: Brake Bullet Bill

You press A to brake the Bullet Bill. Press A over and over to stop it. 
Stop it sooner for more coins! Take too long and you�ll only win one! 
You could win 20, 10, five, or one.

Rating: 2

Mini-Game #12: Eliminate the Boxes

There are three boxes. An item goes into each of them. You pick the two 
boxes that you don�t want. For example, a Magic Lamp goes into the left 
box. You want it, so you pick the middle and right boxes. You say that 
you don�t want them. The first time you play this game, it tricks you, 
unless you�ve read this or some other strategy or just guessed.

Rating: 3

----------------
XII: Story Mode
----------------

This section is going to be very short. It�s about what you need to do 
in Story Mode.

First off, there�s actually a reason to beat it with every character. 
Each host of each board gives you a present. You play the board. If you 
lose, you can either try a different one, or try that one again. Once 
you win a Board Map, you play that character in a unique Story Mini-
Game. If you win, you get a present from that host unique to the 
character you�re using.

After getting presents from Toad, Goomba, Shy Guy, Boo, and Koopa, 
Bowser will come. Win his board, beat Final Battle!, then he�ll give 
you a present and you have all the presents for that character and can 
view their constellation in the Present Room, which is located directly 
above the corresponding character�s pedestal. Then you move on to the 
next one. You don�t need to do the characters in any particular order.

Now, there�s an empty Star Pad in the Present Room. SPOILERS! You have 
been warned It�s for the Superstar Trophy. Get all the presents to get 
it.

That�s all. Short.

---------------------
XIII: Mini-Game Mode
---------------------

This section deals with setting up the mini-game mode. The options of 
it.

Play

Play the mini-games you�ve unlocked, besides Extra Room Mini-Games and 
Mini Mini-Games.

List

See a list of the mini-games you�ve unlocked, besides Extra Room Mini-
Games and Mini Mini-Games.

Custom

Create a custom pack of mini-games.

Records

View the mini-game records for the mini-games that keep records besides 
the Extra Room Mini-Games. Those mini-games are...

Mario Medley
Domination
Right Oar Left?
Dungeon Duos
Mario Speedwagons
Take a Breather

Play

You have four options.

Free Play

Play any mini-game you want.

Team Play

Team up! Select two teams and play as many 2 vs. 2 mini-games as you 
like.

Battle Play

The first player to reach either 3, 5, or 7 wins in a certain type of 
mini-game (selected by you) wins! Mini-games are selected randomly.

Tic-Tac-Toe

You�re in teams of two. You select a space to put your token on. You 
play a 2 vs. 2 mini-game, and whichever team wins gets their token 
imprinted (they get that space). Get three tokens in a row to win! Both 
teams can select the same space, but you can�t select a space that has 
had a token imprinted on it.

Custom

This is really cool. With this, you can play only mini-games that you 
want. You go, you make a Custom Pack. You must include at least the 
number of mini-games shown below to complete a Custom Pack...

4-Player Mini-Games: 4
1 vs. 3 Mini-Games: 3
2 vs. 2 Mini-Games: 3
Battle Mini-Games: 2

In other words, the amount of mini-games shown on the screen when 
selecting one. Bowser Mini-Games, Story Mini-Games, Etc. Mini-Games, 
Extra Room Mini-Games and Mini Mini-Games are not included in a Custom 
Pack. Now you only play the mini-games you want! For those four 
categories, anyway.

Yes, short, but descriptive too.

------------------
XIV: The Presents
------------------

This deals with the presents in the Present Room.

Mario

A Mario Doll
Mario�s Refrigerator
Mario�s Sofa
Mario�s Table
A Bowser Vase
Mario�s Television

Luigi

Luigi�s Table
A Luigi Doll
Luigi�s Chair
Luigi�s Airbike
Luigi�s Dumbbell
A Bowser Television

Peach

Peach�s Treasure Chest
A Bowser Picture
Peach�s Table
A Peach Doll
Peach�s Clock
Peach�s Chair

Yoshi

A Yoshi Doll
A Bowser Lamp
Yoshi�s Computer
Yoshi�s Egg
Yoshi�s Shoes
Yoshi�s Table

Wario

Wario�s Motorbike
Wario�s Hamburger
Wario�s Recliner
A Wario Doll
Wario�s Chest
A Bowser Clock

Donkey Kong

Donkey Kong�s Barrel
Donkey Kong�s Box
Donkey Kong�s Tree
Donkey Kong�s Stand
A Donkey Kong Doll
A Bowser Object

Daisy

Daisy�s Table
Daisy�s Side Table
Daisy�s Flowers
A Daisy Doll
A Bowser Kettle
Daisy�s Bed

Waluigi

Waluigi�s Shelf
Waluigi�s Calendar
A Waluigi Doll
Waluigi�s Chair
Waluigi�s Shower
A Bowser Bath

Mini-Games

Bowser Plate: Finish Mario Medley in 1�00�00 or less.
Toad Plate: Finish the 40-piece Jigsaw Jitters puzzle in 3�00�00 or 
less.
Goomba Plate: Finish Right Oar Left? in 0�45�00 or less.
Shy Guy Plate: Finish Dungeon Duos in 1�30�00 or less.
Boo Plate: ?
Koopa Plate: ?
Boo�s Picture Frame: Finish Mario Speedwagons in 0�10�00 or less.
Toad�s Teacups: Finish the 20-piece Jigsaw Jitters puzzle in 1�00�00 or 
less.
Toad�s Teapot: Finish the 30-piece Jigsaw Jitters puzzle in 2�00�00 or 
less.
Birthday Cake: ?
Goomba Clock: Set up at least 100 dominoes on Domination.

You can send me how you get the Koopa Plate, Birthday Cake and Boo 
Plate, for I have forgotten. For the starry sky (up on the Control 
Stick) move above certain characters� pedestals. The characters you 
have totally completed Story Mode with will have their constellation 
above their Present Room. The star pad is for (SPOILERS!) the Superstar 
Trophy.

For the mini-game presents, I am positive about Bowser Plate, Toad 
Plate, Toad�s Teacups, Toad�s Teapot, and Goomba Clock. I know that 
those presents have the correct requirements listed. I�m pretty sure 
about Birthday Cake, Boo�s Picture Frame, and Goomba Plate. I�m totally 
unsure of Shy Guy Plate, Boo Plate and Koopa Plate. 
[email protected], please.

----------------------------------
XV: A List of the Stuff to Unlock
----------------------------------

Expert Difficulty: Complete Story Mode on Hard.
Extra Room Mini-Games:
Beach Volley Folly: Play all the other Extra Room Mini-Games.
Jigsaw Jitters: Play Photo Finish.
Challenge Booksquirm: Play Booksquirm.
Panel Panic: Play Panels of Doom.
Goomba Stomp: Play Tree Stomp.

This was an extremely short section, I know.

-----------------------------
XVI: Questions You Might Ask
-----------------------------

Q. How many 4-player mini-games are there?
A. 16.

Q. How many 1 vs. 3 mini-games are there?
A. 9.

Q. How many 2 vs. 2 mini-games are there?
A. 9.

Q. How many Battle mini-games are there?
A. 6.

Q. How many Bowser mini-games are there?
A. 3.

Q. How many Story mini-games are there?
A. 5.

Q. How many Etc. mini-games are there?
A. 3.

Q. How many Extra Room mini-games are there?
A. 9.

Q. How many Mini mini-games are there?
A. 12.

Q. How many items are there?
A. 14.

Q. What are those items?
A. Boo�s Crystal Ball, Warp Pipe, Gaddlight, Magic Lamp, Sparky 
Sticker, Chomp Call, Mega Mushroom, Super Mega Mushroom, Mini Mushroom, 
Super Mini Mushroom, Swap Card, Mini-Mega Hammer, Item Bag, and Bowser 
Suit.

Q. What do those items do?
A. Check the Items section.

Q. How many different kinds of spaces are there?
A. Eight.

Q. What are those spaces?
A. Blue, Red, Happening, Bowser, Battle, Mushroom, Fortune, and Warp.

Q. What do those spaces do?
A. Check the Spaces section.

Q. How many different Board Maps are there?
A. Six.

Q. What are those Board Maps?
A. Boo�s Haunted Bash, Bowser�s Gnarly Party, Goomba�s Greedy Gala, 
Koopa�s Seaside Soiree, Shy Guy�s Jungle Jam, and Toad�s Midway 
Madness.

Q. What can you win in the Lottery Shop?
A. A Super Mini Mushroom, a Super Mega Mushroom, 30 coins, 100 coins, 
or nothing.

Q. How many spaces will make your Player Panel blue?
A. 1.

Q. How many spaces will make your Player Panel red?
A. 2.

Q. How many spaces will make your Player Panel green?
A. 5.

Want to add more questions? If I think it�s good, I�ll give you credit 
and post it. Or, it may be a real question.

--------------
XVII: Credits
--------------

-Me, for making this guide.
-Nintendo, for making this game.
-DMorgan, for his/her great guide. His/her guide helped.
-GavLuvsGA, for his/her great guide. His/her guide helped me a bit with 
the Present Room.

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XVIII: Conclusion
------------------

Well. This has been...a guide. I hope this guide helps you with the 
game of Mario Party 4. I again want to thank Nintendo for making a 
great game, and DMorgan for his/her great guide, and GavLuvsGA for 
his/her great guide. I didn�t take the time to copy the game stuff; 
DMorgan had already done the work, and I really thank you for that, 
man.

The end of the guide. 19,849 words.