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Geist - Collectable Guide

by Chamelion

Geist Collectible List





I. Table of Contents (TOC)

I. Table of Contents     (TOC)
II. Version history      (VHIS)
III. About               (HOWTO)
IV. Collectibles
  a. Possessable objects (POBJ)
  b. Ghost Collectibles  (GHC)
  c. Host Collectibles   (HSC)
  d. Text Logs           (TLOG)
V. Peculiarities         (VERYODD)
VI. Credits              (THANKIES)
VII. Added Note          (BYTHEWAY)


II. Version history (VHIS)

0.15 - Started on the guide.

0.25 - Added the Ghost Collectibles section.

0.50 - Added the Host Collectibles.
     - Fixed some spelling mistakes (Namely Collectables into Collectibles).
     - Changed some of the sentences around.

0.60 - Added Text Logs for Levels 1 and 2.
     

0.65 - Added Text Log for Level 3. (Incomplete)
     - Changed the Hydra beast to Tentacle beast in some of the Locations.
       (The Hydra Beast was the one in the shell. Oops.)
     - Changed location of a Host Collectible in Level 6.
     - Changed Host/Ghost Locations on Level 7.
     - Changed a couple possessable objects on Level 7.
     - Added missing items in the "Added Note" section.

0.70 - Changed Version numbers.
     - Added Text Log for Level 4.
     - Changed Ghost/Host Collectibles in Level 9.

0.75 - Added Text Log for Level 5.
     - Adjusted the Location for the Halogen Lamp in Level 3.

0.80 - Added Text Log for Level 6.
     - Added two new names in the Thank you list.
     - Added a new section: Peculiarities

0.85 - Added Text Log for Level 7.
     - Added two missing Log files.

0.95 - Added Text Logs for Levels 8 and 9.
     - Added a missing log file.

0.97 - Added Two missing Log files.

1.00 - Added final Log file.


III. About (HOWTO)

Chamelion's second FAQ is about the possessable game called Geist, in which
you play a rogue spirit trying to find a friend and, later, the body you have
been stripped of.

Throughout the game you'll find objects to possess and items to collect, but
the most fustrating section is the text log. The Collectibles and Objects have
been taken directly from a topic on the GameFaqs forums, but the text locations 
are mine and will most likely be a help to everyone.

Note that I did not add Possessable Hosts. That's because that, by the time you
finish the game, you will have had possessed all of them.

Different segments do different results, such as collecting all Spirit Items
maxes out your spirit bar, but as this is for finding the objects, and not the
rewards, they will not be listed here, unless requested. To find a certain
object do a search (Control+F) and type in the letters listed after the name in
the topic above, plus (LV#) to go immediately to the beginning. In some cases,
especially the log files, they are so numerous that they are cut off in
segments, so you may want to add a multiple of 10 after the LV# 
(I.E. TLOGLV330 to jump me to the 30th item in the Logs list of Level 3).
Enjoy!


IV. Collectibles

A. Possessable Objects (POBJ)

These objects are mostly used to scare available hosts into submission, and
usually will be listed as to how they contribute to the scare (Scare tactic).
They will also be listed in order as in the game, and where to find them
(Location).

Level 1 (POBJLV1)
--Since you are not a ghost on the first level, there are no objects to
possess.

Level 2 (POBJLV2)

1. Trapped Rat
Location: In the storage room Gigi takes you to, look on the floor to the right
of the door to find the rat.
Scare tactic: Nothing, sadly. All you get is the view from the rat.

2. Mop Bucket
Location: In the storage room, look for a yellow bucket near the mirror.
Scare Tactic: The handle of the bucket goes forward and back.

3. Antique shooting Gallery
Location: To the right of the storage room's mirror is what looks like a
pinball machine. It is actually an old shooting machine.
Scare tactic: Target practice. Use the Action button to fire metal pellets at
various targets.

4. Dynamo
Location: Near the explosive crate in the storage room is a machine that looks
like a cyndrilical drum attached to a light bulb.
Scare Tactic: Rapidly tap the Action button to spin the wheels of the Dynamo,
creating electricity and, eventually, activate the light bulb.

5. Schwalk Ale
Location: In the storage room, on the floor near Gigi (where she appears after
possessing and using three objects).
Scare Tactic:  You can roll around with it, but press the action button and it
explodes into a shower of soda.

6. White Paint Bucket
Location: On the two shelves flanking the door to the Storage room are three 
paint buckets. One of them has white paint dripping out of it.
Scare Tactic: Hit the action button a few times to make the contents expand,
denting the lid, and eventually make it explode, sending the lid flying, and
spattering paint on the wall.

7. Blue Paint Bucket
Location: On the two shelves in the storage room is a paint bucket with blue 
paint seeping out. This is the only location to find the blue paint, so make
this one count.
Scare Tactic: Same as the White Paint Bucket's action.

8. Yellow Paint Bucket
Location: On the two shelves in the storage room is a paint bucket with yellow
paint.
Scare Tactic: Same as the Blue and White Paint Buckets' actions.

9. Explosive Container
Location: Many areas in the levels, but the key one is the one in front of the
cracked wall
Scare Tactic: It explodes, killing anyone nearby and shattering all glass. In 
the first box you possess it also breaks away some of the wall.

10. Phone (POBJLV210)
Location: On the wall in the hallway with the Custodian.
Scare Tactics: There's two. The first causes it to ring that wakes up the guard.
The second causes the custodian to hear a spooky garbled message that makes him
stagger backwards and into the awaiting Gigi.

11. Containment CPU
Location: In the Containment Room (where you started in the first place) it's 
the box below the rightmost containment pod.
Scare Tactic: It explodes in a similar fashion as to how Gigi helped you 
escape. This alerts the guard patrolling the area.

12. Ammunition Rack
Location: In the hallway before fighting Cord, there are two sets of four metal
cylinders bound together.
Scare Tactic: Like the Explosive Container, it detonates, sending nearby guards
flying.

13. Trash Can
Location: Sitting in front of the stairs leading to the farthest Containment
Pod.
Scare Tactic: As with Gigi's Scare on the trash can, a bunch of papers float
out of the trash can and burst into flames. (only works if the guard's nearby)

14. Seraph Statue
Location: In or after the battle with Cord look in the back to find this
statue.
Scare Tactic: No action-based scare but move the statue around and you may find
a secret area.

15. Grenade
Location: While fighting Cord, if you shoot fast enough when he preps to throw 
a grenade, he'll drop it. He'll drop another one while he's fleeing and you can 
spot it in the T intersection of the hallway past this battle.
Scare Tactic: Like the soda can you can roll around with it and make it explode
with the Action button.


Level 3 (POBJLV3) [Note: Phantom's Room refers to the Storage Room Phantom is
in, while Phantom's Pen is referring to the fenced-in area he's in.]

1. Dog Bowl
Location: In Phantom's Pen, look down at the silver bowl surrounded by a 
blanket. This one is difficult to see.
Scare Tactics: Two. The first one shakes the bowl to alert the dog (pause for a
moment to watch him paw at the dish). The second one causes the dogfood to
suddenly burst out and scare him into a barking frenzy (and yet it doesn't
alert the guard...).

2. Security Camera
Locations: Two are found so far. There may be more. The first one is on a 
column next to the fence serving as Phantom's pen. The other one is over the
archway in the Hydroponics room that leads to the Fuse Box room.
Scare Tactic: None, pathetically. All it's best used for is to keep an eye on
things.

3. Halogen Lamp
Location: Behind the guard in Phantom's Room.
Scare Tactic: Rather useless. Use the action button to make the lamp "buzz" and
start to short out. Do it a couple times and you hear a sparking sound with the
"buzz". Neither will spook the guard, unfortunately.

4. Explosive Container
Locations: There are about three in the Rat Hallway (where the two guards 
patrol) and a number of them in the stairwell to the reactor room.
Scare Tactics: Action button, boom and bye-bye soldiers.

5. Ladder
Location: In the steam room (where Phantom eventually should wind up) the 
ladder is resting on a corner, behind the guard...
Scare Tactic: The ladder will fall down and barely miss the guard
("Sonuva....")

6. Fire extinguisher
Locations: Two of them. One between the electrical boxes in the steam room,
and one in the hallway before the Hydrogen room.
Scare Tactic: Both will flare out the hose spraying a cold mist at nearby 
guards. The one in the steam room spooks the guard, but the one in the
Hydro-hall only agitates them a little.

7. Pressure Gauge
Locations: Two. One is in the Steam Room, on the pipe column in the center, 
facing the electrical boxes. The other is attached to one of the Ooze
containers in the Reactor Room.
Scare tactics: Rapidly tap the Action button to raise the needle until it hits 
the red area. In the steam room the pipes behind the guard (who must have been 
scared by the ladder and extinguisher, otherwise it only spurts steam) suddenly
shoot steam out at him and cause one of the electrical boxes to short out. The
one in the reactor room doesn't have to go all the way before a green gas
(probably toxic) seeps out of the floor grate in the room, making the four
guards standing on it to move.

8. Fire Sprinker
Location: The hardest-to-find object is in the tiny hallway leading to the 
Control Room. Stand in the middle and look up to find the sprinkler.
Scare Tactic: Just another annoyance object. When a guard goes under it, the
sprinkler activates and drenches the poor guy with water.

(Note: Another sprinkler is in a later level, in the Morgue hallway above
some flames. It is not listed, however it's just something to note.)

9. Robot Arms
Location: Hanging on a ceiling track in the Hydroponics room. There are two, 
one for each side.
Scare Tactic: I don't know how the robot arm tends to move by itself but you 
can rotate it around and move it up and down, until you see the Engineer. The 
Action button makes it spray water on him, making him uneasy and rushes off to
the computer to turn them off. When that happens the object can't be used
anymore.

10. Laptop (POBJLV310)
Location: Sitting in front of the pillar on the other side of the bridge in the
hydroponics room.
Scare Tactics: If the Engineer is not in front of the monitor, all the screen 
does is flicker. If he is there, however, a number of pop-up ads will appear,
and the Engineer will be confused as to why he can't close them. Eventually
the robot arms will approach him, grab him, and shake him roughly before
letting him go, and chase after him as he flees. 

11. Computer Monitor
Locations: One sitting on the far end of the table in the Hydroponics room, two
in the Control Room (one to the right of Rourke, one to the left of the left
engineer).
Scare Tactics: It cycles in four "clicks". First click brings up a closeup of a
viral cell. The second one closes that and brings up what must be a financial
program. The third one closes that and brings up a window with three x-rays
of... something. The fourth one closes it and remains in desktop mode.

12. Catalyst Laser
Location: In the control room, in the middle of the glass wall.
Scare Tactic: The laser's already on so you don't have to worry about that
part. Just move the laser around until it either hits the three tanks on the
left (which emits a green gas) or one of the blue cylinders surrounding the
rift. When one explodes an engineer will come over to try and control it,
so you'll have to fight for it while destroying the other three.

13. Gun Camera
Locations: Three of them. One is in the hallway after the Control Room, which
has to be activated by a console. The other two are in the Reactor room and
only activate by killing one of the guards.
Scare Tactic: For all three of them, press and hold the Primary Fire to send a
flurry of bullets at your targets. Your targets may fire back, however, and if
that happens your monitor may get a bit fuzzy.

14. Fuse
Location: On the table in front of the toolbox, in the Hydroponics room.
Scare Tactic: No action available. All you can do is roll. (roll to the edge of
the bridge and get the Engineer to pick it up.)


Level 4 (POBJLV4)

1. Floodlight
Location: In the cave of bats (okay, okay... the BAT CAVE) it should be the one
on the wall.
Scare Tactic: Turn it on, then hit Action again to make the light explode,
scaring the bats.

2. Floodlight
Location: In the... Bat Cave it's the one on the floor.
Scare Tactic: Turn it on, turn it off. That's all that can do.

(Note: Both Floodlights may be backwards)

3. Manhole Cover
Locations: Two of them. One is surrounded by a chainlink wall, the other one
is next to a door leading to the Laundry room.
Scare Tactics: The one next to the door has a hidden access point. If you use
the action button the manhole pops off and lands slightly off of the hole it
was covering, but allows you to enter the sewer. The one the fence surrounds
pops up and lands in the hole, even if the Custodian is not there.

4. Showerhead
Location: In the ladies' shower room (naughty naughty!)
Scare Tactics: Four ways. Possess and use the one the Bubble girl is near, to
make the water go on, hit her, and make her run. Use any of the other three
to make the Towel girl (Anna) edgy ("Stupid showerhead" and "What's going
on?"), then after the third one ("I'm outta here.") She leaves the shower.

(note: If you try to turn on any of the other showers with the bubble girl
still nearby, Anna goes over the that shower and turns it off, then returns to
painting her toenails.)

5. Keypad lock
Location: In the hallway to surgery, next to the door leading to the
construction area.
Scare Tactic: Cause the keypad to malfunction and alert the guard, who comes 
over and sets it again by pressing a certain number code (this is the access
code you need).

6. Heart Monitor
Location: In the ICU room are three monitors, each next to a failed seperation
experiment strapped to the bed. (you can possess the men but nothing can be
done.)
Scare Tactic: Rapidly hit the Action button to make the Heart Monitor 
malfunction and, eventually, go "dead" (although the man strapped to it does
not die; it's just a trick on the doctor).

7. Bathroom Mirror
Location: Just outside the showers is a large intact mirror.
Scare Tactic: This only works if the towel girl (Anna) is next to the shower 
bag. Activate it once to horribly crack the mirror, alerting the girl. Activate
it again and see a rather spooky cutscene (something a woman does NOT want to
become!).


Level 5 (POBJLV5)

1. Moving Container
Location: In the cargo room, activate the switch on the tower to make four or
five crates come along a ceiling track.
Scare Tactic: None. It's just there to move solid and ghostly things around on 
the track.

2. Vintage TV
Location: In the pantry, between two shelves of food. On a small stack of 
boxes.
Scare Tactics: Two. The first turns the TV on and alerts the rats. The second 
one dispalys a KEYUUUUUUTE kitty cat... awww.... then it suddenly bursts out of
the TV in a ferocious rage and scares the rats with a roar! O.O (my favorite
scare of all :D)

3. White Paint Bucket
Location: In the storage room is a paint can on a ledge in the back.
Scare Tactic: As with the other Paint cans, pressing the Action button makes 
it, eventaully, explode.

4. Yellow Paint Bucket
Location: In the storage room, next to the rat hole.
Scare Tactic: Same as the other Paint cans.

5. Oven
Location: In the kitchen, across from the frying station.
Scare Tactic: Hit the Action button repeatingly to maker the oven super-hot and
burn the food. Only it doesn't catch the cook's attention. Darn.

6. Wall-Mounted Fan
Location: In the kitchen, above the Deep-Fryer.
Scare Tactic: Activate it to turn the fan on, then swivel it around. If you 
face the cook while the oven's burning, you'll finally attract his
attention.

7. Stack of Plates
Location: In the kitchen, on a shelf in front of the dishwashing station.
Scare Tactic: It lobs plates a short distance. If the cook's been alerted to 
the oven, however, the plates will fly farther, and two hits on him will
make him vulnerable.

8. Wall-Mounted TV
Locations: There are two, both in the Lounge, both on corners to the left and
right of you when you first enter the room.
Scare Tactic: Both can be turned on and all you get is a fuzzy screen. What 
its purpose is, otherwise, I can't tell.

9. Soda Machine
Location: In the back (front? I'm not sure) of the Lounge, next to the Ladies'
restroom.
Scare Tactics: Two. The first shakes the machine and causes the upper shelf of
sodas to fall. This alerts the scientist. The second ejects a number of 
well-shook cans and scatters them on the floor.

10. Soda Can (POBJLV510)
Location: On the floor of the Lounge after activating the Soda Machine twice.
Scare Tactic: Roll it around, use the Action button to set it off. Set it off 
near the scientist to spook him and send him to the restroom. To wash his
face, not use it, dummy.

11. Sink Faucet
Location: After scaring the scientist to the restroom, they're the faucets to
the sinks in the same room.
Scare Tactic: The water turns to blood, but the scientist doesn't notice for a 
few minutes, then looks at himself in the mirror, and freaks out.

12. Security Camera
Location: During Bryson's Escape, you'll be in a room with a crane in the
middle, and three levels. On the top level (where you start) is a camera
mounted above some crates.
Scare Tactic: Like the other cameras, nothing.

13. Exploding Gas Canister
Location: On the top floor in the crane room (with the security camera) is a
tank that looks like the kind you inflate balloons with. There is one behind
three guards, and one next to the other two guards.
Scare Tactic: Rapidly tap the Action button to make it explode, killing the
soldiers in the process.

14. Grenade Crate
Location: On the top floor of the crane room is a box that looks like it's
going to fall over. It's balanced on a stack of crates near the first
descent ramp.
Scare tactic: It falls over, spilling the grenades to the floor.

15. Grenade
Location: After tipping the crate over they're on the floor near it.
Scare Tactic: As in Level 2, roll and boom. Roll and boom.

16. Electrical Box
Location: At the bottom of the crane room is a box on the floor, possibly
near the crane holding a box.
Scare Tactic: Triggering the switch drops the crate, killing a guard and
scattering missiles.

17. Missile
Location: On the floor after the box the crane is holding falls.
Scare Tactic: Hit the action button the send it flying, then control it (hard
to do) until you aim for your intended target. It explodes on impact.

18. Motorcycle
Location: In the last room of Bryson's escape. After dispersing the first wave
of enemies he will rush over and hop on it, only it won't start.
Scare Tactic: Repeatingly hit the action button to start the motor. Once it's
done revving up Bryson (and a cut-scene) will take over and drive off to the
location point.

19. Gatling Turret
Locations: Four. One is in the room after the Lounge, next to the door.
Another is in the Crane Room, between the third and second floors. The last
two are in the room with the motorcycle, facing the door.
Scare tactic: All three of them fire the same way as the turrets in Level 3.


Level 6 (POBJLV6)

1. Antique clock
Location: In the abandoned house, in the linens room (float over the hole in
the wall to enter it), on a table.
Scare Tactic: Activate it, then wait for the bear to rise on its haunces to 
launch a spear at the red dot on its stomach.

2. Oil Painting
Location: In the Grand Statue Room is a section of a library. On one wall is 
this large portrait of -- well, the description tells you.
Scare Tactic: None. However you can see a secret room behind the painting.

3. Musical Clock
Location: In the secret room, on the deck.
Scare Tactic: It's a timing mini-game. Hit the correct direction on the
controller and succeed in four consecutive rounds to open a window in
the Grand Statue Room.

4. Grandfather clock
Location: Also in the library area, on the wall between the two doorways.
Scare Tactic: You can rotate the hands and activate a chime. Set the clock
to a specific time (see the painting) and chime it to access the secret
room.

5. Engine
Location: In the garage, look for the car with the open hood.
Scare Tactic: Repeatingly hit the action button to start the motor up,
and make the car squish some imps and crash into the wall. This spooks
out the driver.

6. Statue with Crystal
Location: in the center of the Grand Statue Room.
Scare Tactic: Move the statue around with the control stick and use the Action
Button to fire a beam of light at a nearby statue with the crystal (only if
the musical clock game is complete).


Level 7 (POBJLV7)

1. Missile
Location: In the second part of the training level, if you possess the man in
front of you, you can fire rockets at your targets.
Scare Tactic: In reality, these are just projectiles and probably better off
not possessing them.

2. Grenade
Location: In the third part, after killing the delegate, possess the Secret
Agent. His secondary fire is that he throws grenades.
Scare Tactic: Again, not worth it.

3. Electrical Box
Location: Finally remembered. In the third area of the Training sector
(possession of delegates), you have to dispossess your first host and enter
a slip stream. Find the Electrical box in this room.
Scare Tactic: It's reported that the elevator has shut down, trapping the
delegate.

4. Scientific Tool Array
Location: Main Laboratory area. It's the device with four mechanical arms in
the middle of the room
Scare Tactic: once the power's back on, activate this to send the claws out,
and the scientists to their rooms.

(Note that the following three are specified to the scientists in how you have
to enter: Door partly open, viewing slider open on the upper floor, and viewing
slider left partly open. The first two need a host to "open" the door and alert
the scientist, while the third can just be slip-streamed.)

5. Filing Cabinet
Location: In the room with the scientist that opens the viewing slider, against
the wall on the lower level.
Scare Tactic: The filing cabinet flies open and, after hitting Action again,
 a bunch of papers fly out, circling the spooked scientist for a moment.

6. Severed Tentacle
Location: In the room with the scientist that partly opens the door. It's 
strapped to a table next to the large tank on the lower floor.
Scare Tactics: Two. The first knocks a beaker off the table, alerting the
scientist. The second (where you can move) causes the tentacle to SLAP the
scientist. Do it a couple times to make him vulnerable.

7. Microscope
Location: in the room with the scientist that leaves the viewing slider open.
It's on the table next to the large tank on the lower floor.
Scare Tactic: Three ways. The first opens the clasp. The second makes the
slider jump and alert the scientist. The last one, once the scientist settles,
is the one that fully scares the scientist (you see what the scientist sees).


Level 8 (POBJLV8)

1. Bed
Location: In Rourke's Room, on the wall to his right.
Scare Tactic: The sheet slowly rises to become a phantom. Rourke's secretary,
Beth, will notice it first and doesn't believe what she's seeing, until the
"phantom sheet" spooks her enough to flee the room. Rourke... sadly looks up 
and doesn't even notice the phantom.

2. Rattrap
Location: Scattered everywhere in the storage room. The target one is with the
rats.
Scare Tactic: Two. The first one shakes the trap and alerts a rat, who comes
a little bit too close to the trap. The second one... SNAP! Scares all the
other rats.

(A clever trick is that, after scaring the rats, use all but the white rat to 
set off up to three traps to make it easier for Juliet, the white rat, to
bypass.)

3. Work Light
Location: In the Trainer's room, mounted on a wall next to the parrot.
Scare Tactic: It gets so hot it explodes, spooking both the girl and the
Parrot (the latter into possession-availability).

4. Catalyst Laster
Location: Still in the same place in the Control Room.
Scare Tactic: Why bother? It's not useful anymore.

5. Computer Monitor
Location: Same places in the Control Room as in Level 3.
Scare Tactic: Same effect as in Level 3.

6. AC Unit
Location: On the roof while battling Rourke and the unknown demonic ghost.
Scare Tactic: Just something to add to the "Possessed Objects" as it does
nothing but greatly increases the chance to have your body get killed.


Level 9

1. Missile Turret
Location: on the Helipad roof, just off the helipad.
Scare Tactic: Used to blow up the cargo helicopter. Aim and fire. (takes about
three missiles to down.)

2. Elecctrical Box
Location: sitting next to the door that you came in from, on the Helipad roof.
Scare Tactic: It's broke so it can't be activated. (or it does but I didn't see
what happened.)

3. Ammunition Rack
Location: At the egdes of the Helipad roof.
Scare Tactic: Just explodes. Nothing much.

4. Helicopter Gun Turret
Location: Sticking out of a wing on the downed helicopter
Scare Tactic: Shoots the same way as it did in Bryson's Escape. Although it's
better off left alone since it makes your host body vulnerable. (You'll end up
destroying it later, anyway)

5. Missile
Location: Volks shoot these at you while fighting him.
Scare tactic: Unlike the other missiles these have already been fired so all
you have to do is steer it at Volks.


B. Ghost Collectibles (GHC)

In Levels 2 through 9 there are two ghost items (shaped like Gigi's teddy bear)
hidden in each level. You can faintly see them in a host, but you can only get
them as your ghost form. Each item you obtain will reveal a journal entry from
almost 90 years ago and also boosts your spirit stamina a little.

Level 1 (GHCLV1)
--You're not a ghost yet, so finding these are nearly impossible.


Level 2 (GHCLV2)

1. In the kennel, look for a slip stream in one of the dog pens. Dispossess,
enter the stream, and head to the end of the tunnel to find the Collectible.

2. When you get to the tram area, before boarding the tram, disposess and float
over the railing and head down to the bottom of the cavern to find and collect
the Collectible. To get back up, look for the slip stream against the wall,
just at water level, to return to the tram area.


Level 3 (GHCLV3)

1. In the Hydroponics/Fuse box rooms look for an explosive crate set against
the wall. Enter and destroy it, revealing a slip stream. Slip through it and
you'll find yourself on the inside of a stone face, with the ghost Collectible
Near the right eye.

2. When in the Reactor Stairs area, after clearing the stairs of guards,
dispossess and float your way to the bottom, staying focused on the central
area. You'll eventually find the ghost Collectible about halfway down.

Level 4 (GHCLV4)

1. When you emerge out of the tunnel into the cave there's a gap that indicates
a broken section of the tunnel. Float over this gap and head to the end of
the other part of the tunnel to find the Collectible.

2. Near the door to the Laundry room, in the cave, is a manhole cover. Possess
and pop it, then dispossess and enter the slip stream. In the sewer below the
manhyole cover is the Collectible. Leave either by the slip stream or by the
grating overlooking the small pond.


Level 5 (GHCLV5)

1. This one's tough to find. In the first room beyond the lift is a cargo area
with two conveyor belts each containing numerous crates. Some of them are red
and contain the word BOOM on them, some have the word "Fragile on them, and a
couple have a caution stripe on them. Those are the boxes you should destroy,
and once you do, look for a lift near the bridge, dispossess, and float down
to it. If you've destroyed all the boxes the Collectible should be there.

2. When you possess one of the cargo crates hanging on a track, if you
dispossess early (like when the crates go into the room) the hallway you're in
contains a chainlink fence. Go through it and look in the small alcove to
find the item. (You can NOT do this if you've arrived at the pantry.)


Level 6 (GHCLV6)

1. In the canyon area you will have seen a cutscene where your possessed body
destroys a bridge. Look for a ramp (or a pile of rocks) leading up to a ledge,
and follow it around until you go through a tunnel and, eventually, at the
area where the bridge was. Right at the edge of the ledge is the Collectible.

2. In the Grand Statue Room there's a section where the library is. On the
other side is a parlor area. If you head there and look behind the counter at
the corner, the Collectible is tucked away there.


Level 7 (GHCLV7)

1. While heading down the stairs to the subway, take note of some horizontal
support beams connected from the corners to the center pillar. Near the bottom,
disposess and float to the beams, and look to find the next one, and float to
it. Repeat this until you arrive at the duct with the Collectible.

2. In the Large Corridor with the doors to the Weapons Lab and the Generator
rooms, head down the side with the trapdoor, dispossess, and look behind the
control panel that operated the trap door to find it.


Level 8 (GHCLV8)

1. When you're back in the control room a new slip stream has appeared next
to the cannon. Slip in there and you'll appear in the Seperation Chamber.
The ghost Collectible is located on top of the ruins, near its edge, but
you have to "climb" for it.

2. While possessing Rourke and heading for the roof (second part), It's on
top of a stack of crates in the first storage room.


Level 9 (GHCLV9)

1. In the library ruins, float your way over to a ledge, then to the balcony
to find the Collectible.

2. In the second room after the helipad (called the ladder room), climb the
ladder, and follow the tunnel path to the collectible on the ledge.


C. Host Collectibles (HSC)

In levels 2 through 9 are four Collectibles that look like a Silver V inside 
a Gold V (Volks' symbol). Collecting two of these unlocks a Multiplayer option,
either a level or two special characters (usually a creature and a human).

Level 1 (HSCLV1)
--As in the Ghost Collectibles there aren't any to find.


Level 2 (HSCLV2)

1. In the computer room, head to the stairs that would take you to a gantry
(or catwalk to some) but don't go up it. Instead, walk around to the side and
go under it, and you'll find a pathway between the consoles to find the first
collectible.

2. In the Kennels, walk to the switch next to the door and operate it to open
all the kennels -- don't worry, the dogs are more afraid of you than you to
them. Turn to your right and enter the leftmost pen to pick up the
collectible.

3. In the room with the crane (The room after passing the possession checking
area) Look behind a set of crates across from the door leading to Cord's room.

4. After the Battle with Cord, possess the statue and turn her around so that
she's pointing to the wall. Two secret panels will open up, both leading to
the same collectible.


Level 3 (HSCLV3)

1. Using Phantom, enter the rat hallway and scare the rats in the first area.
The possess a rat and enter the rat hole, and at the intersection go right.
You'll arrive at a dead end where the collectible has been stored.

2. In the same hallway, in the room with the Pump, there's a small vent
containing the Collectible. Phantom is the only one that can grab it.

3. If you take the upper path in Phantom's Pen (via spool shelves) you'll come
across a room with a couple rejected ducts. Look in one of the ducts on the
floor to find the collectible.

4. In the hallway to the Reactor Room, it's located in a locker. However you
need to complete all of the riveter puzzles to open the door.


Level 4 (HSCLV4)

1. Once you obtain the morgue key, return to the hallway with the three file
rooms (also known as the "spooky" hallway to me). You can now open the
previously-locked door and enter the file room and find the collectible.

2. Enter the Morgue Office to find this one on the floor.

3. In the Locker Room, open the locker across from the bubble lady (who now
wears a towel) to find this one stashed away.

4. In the Morgue, open the refrigerator to find a banana, an apple, and the
collectible. (Note: this one keeps reappearing, so it's most likely a glitch
but it still is counted in the logs.)


Level 5 (HSCLV5)

1. In the Cafeteria, go to the hallway at the top of the stairs and head to
the right to reach a dead end and the collectible.

2. In the cargo room, head for the garage door and pick it up on the floor in
front of it.

3. In the pantry, it sits on a stack of boxes. You'll have to return here as
either the scientist or the cook to officially get it.

4. In the restroom, enter the open stall that's next to the ladder to find it.


Level 6 (HSCLV6)

1. In the subway area, go between the first two Subway cars and walk along the
thin ledge to find it.

2. Before fighting the Tentacle boss (the creature that constantly pops out of
holes in the ceiling) at the subway, it's in a nook to your right, just outside
the closed train car.

3. After defeating the same boss, in the next subway car, look to your left
before opening the door.

4. When you reach the top of the subway stairs, turn around and enter the
right-side stairs to the dead-end area to pick up the Collectible.


Level 7 (HSCLV7)
--Luckily, none of these collectibles are during the Training portion of this
level.

1. In the cross-shaped room (I.e. the Intersection), run up the rubble on the
ground to reach the hole in the catwalk, turn right, and follow the catwalk
clockwise to find the collectible.

2. Before fighting the Hydra for the last time, look in a hole to your
right, on the sloping path.

3. In the Subway, look behind the pillar to your right before entering the
door to the Generator Room.

4. In the security room with the guards, look for it behind a crate on the
left-side alcoves.


Level 8 (HSCLV8)

1. In the check-in room, look for it behind the staff-side check-in desk.

2. In the rat room (where Juliet is) look behind a vent that's on the floor
to find the collectible hiding.

3. After leaving the elevator as Rourke, go around the right side to find it.

4. When Rourke approaches the garage maintenance room, look between a tool box
and the vehicle to find the collectible.


Level 9 (HSCLV9)

1. In the Ruined library, look on the ground.

2. In the second room after the helipad (aka ladder room), go into the
lower corridor and find it in the dead end.

3. When you get to the suspension bridge in the Courtyard, ignore it and head
to the window past it, slowly step out, and collect the collectible.

4. Before entering the spiral stairs to the Courtyard, There is a room with
two storage rooms near the door. Enter the one on the right and look behind
the barrel to find it.



D. Text Logs (TLOG)
In all levels there are examinable objects that are logged into your Collection
status. These aren't... quite... essencial to the game but if you're a
perfectionist, like me, then it's worthy to look EVERYWHERE for these. Most of
them are hard to find, so that's why this section's here.


Level 1 (TLOGLV1)

1. Computer Workstation
Location: any of the computers in the laboratory.

2. Computer Workstation 
Location: Three areas. In the large room after the Lab, examine either of the
desks you find, or in the room after that (with a large tank of fluid) examine
the machine on the far corner.

3. Mysterious Ooze
Location: In the Laboratory are two containers of Ooze. Examine the one on the
left (if you face the microscope).

4. Mysterious Ooze
Location: After defeating the Creature (Known as the Tentacle creature), head
to the edge of the hole and look down, and examine the glowing blue ooze.

5. Large Fan
Location: In the Lab, look up at the ceiling and locate the fan that's above
an archway.

6. Unknown Dead Creature
Location: Go up the platform that doesn't have anyone on it, and examine the
glass box with the creature (an Imp) sealed inside.

7. Severed Tentacle
Location: Go on the platform with the scientists and examine the tentacle on
the table.

8. Dangerous Hole
Location: After defeating the Tentacle, stand on the middle of the bridge, look
up, and examine the large hole.


Level 2 (TLOGLV2)

1. Containment Unit
Location: On your first or second visit to the Containment room, examine the
broken device below the pod you were in.

2. Plaque
Location: While or after Fighting Cord, examine the slab of rock sitting on the
floor near the two stairs.

3. Computers
Location: In the Containment Room, examine either monitor that's in front of
the large machines attached to the containment pods.


Level 3 (TLOGLV3) 

Phantom's Room is referring to the storage room he's in, while Phantom's pen
is the fenced-in area

1. Dog Fan
Location: In Phantom's Pen, examine the large fan in the back.

2. Dog Bed
Location: Examine the bed Phantom is/was sleeping on.

3. Tools
Location: Examine the red box in the corner in Phantom's Room.

4. Rat Hole
Location: Possessing either a rat or Phantom, enter the rat hall near Phantom's
Room and examine the small hole in the wall.

5. Pumping Machine
Location: Just a little bit away from this Rat Hole is a room with a Host
Collectible and a large machine that you can examine.

6. Cracked Wall
Location: In the Rat Hall with the guards, examine the broken segment of the
wall that has one pipe sticking out. (One pipe, not two.)

7. Floor Grate Pipes
Location: In the Rat Hall, with a Slip Stream, examine the grated portion of
the floor.

8. Cracked Wall Steam
Location: In the Rat Hall with the Slip Stream, examine the portion of the
wall that has a bunch of debris in front of it.

9. Hall Air Vent
Location: In the Rat Hall with the Slip Stream, examine the vent as either
Phantom or a Rat. (Note: This only works if you have not yet entered the Steam
Room.

10. Steam Shelves (TLOGLV310)
Location: In the Steam Room (where the two vents wind up), examine the shelf
that is against the corner, between the two vent ducts.

11. Generator
Location: In Phantom's Room, examine the machine next to the door.

12. Lab Equipment
Location: In the Hydroponics Room, examine the machines on the left side of the
table in the back.

13. Coffee Mug
Location: Examine the mug next to the Laptop in the Hydroponics Room.

14. Essence Vat
Location: In the Fuse Room, examine either of the vats sitting next to the
chain-link wall.

15. Big Head
Location: In the Fuse Room, after fixing the lift and riding it, turn left and
examine the large face on the wall. If you've collected the Ghost Collectible
in the Hydroponic Room, examine either eyehole. Either of these methods count
the same one.

16. Control Panel
Location: Examine any of the computer stations in the Control Room.

17. Burned Fuse
Location: Examine either of the two fuses to the left and right of the toolbox
in the Hydroponics Room.

18. Mop Bucket
Location: In the Turret Hallway, after the Control Room, examine either of
the yellow buckets.

19. Stair Pipes
Location: At the bottom of the stairwell, examine the pipes in the area under
the stairs.

20. Decontamination (TLOGLV320)
Location: In the Decontamination Room, look up and examien the showerhead.

21. Ground Fog
Location: In the Reactor Hallway (with the rivet challenge), examine the green
fog before completing the Rivet challenge.

22. Computer System
Location: In the Reactor Room, examine the machines with the computers attached
to them (not, however, the section with the monitors by themselves).

23. Ooze Tankes
Location: In the Reactor Room, examine either large tank flanking the door
to the Decontamination room.

24. Holographic Projection
Location: After shutting down the reactor, examine the holograph that has
appeared in the middle of the Reactor Room.

25. Ruins
Location: In the tunnel leading to the end of the stage, examine the broken
window that's overlooking the seperation Chamber.

26. Spool
Location: In Phantom's Room, examine the large shelves.

27. Cover Crate
Location: In the Rat Hall examine the LAST two crates on your right.

28. Spark Lights
Location: In the end of the Rat Hall, look up and locate a broken light
fixture.

29. Power Box
Location: Examine either of the boxes flanking the Fire Extinguisher in the
Steam Room.

30. Pool (TLOGLV330)
Location: Examine the water under the Hydroponics Bridge. You may have to
float over the railing and look straight down.

31. Encased Coils
Location: Examine the two machines behind and a little to the right of the
Fuse Box in the Fuse Room.

32. Creaky Boards
Location: In the stairwell to the Reactor room, when you first come in
through the door, stop and look down, and examine the boards over the gap.

33. Decontamination Drain
Location: In the Decontamination Room, look down and examine the grate on the
floor.

34. Work Lamps
Location: In the Reactor Hall, examine any of the standing lamps.

35. Gate Sign
Location: In the Reactor Hall, examine either of the signs flanking the gate.

36. Reactor Control
Location: In the Control area of the Reactor Hall, examine the console below
the switch that activates the gun cam turrets.

37. Control Room
Location: Examine the sign at the end of the Rat Hall

38. Reactor Room
Location: Examine the sign next to the door in the Control Room.


Level 4 (TLOGLV4)

1. Dirty Clothes
Location: In the Laundry Room, examine the bin full of clothes sitting next
to the rows of washing machines.

2. Washing Machine
Location: In the Laundry Room, examine the three Washing Machines that are
working (have bubbles coming out).

3. Towel Rack
Location: In the Shower Room, examine the towels hanging off the pegs in the
hall.

4. Paper Towels
Loation: In the Locker Room, examine the towel dispenser near the lockers or
near the sinks.

5. Trash Can
Location: In the Locker Room, examine the trash can in the corner next to
the lockers.

6. Junk
Location: In the Custodian's Office, examine the shelves on the right.

7. Boxes
Location: In the custodian's Room, examine the pile of boxes on the table on
the left.

8. Sign
Location: In the hallway past the Laundry room (for certain reasons this will
be called the Spooky Hallway) either dispossess and pass the guard, or get
Anna in her doctor's uniform, and head down the hall, past the two halls on the
right,look up, and examine the broken doorway.

9. Lamp
Location: In the Spooky Hallway examine the light on the floor at the
intersection.

10. Statue (TLOGLV410)
Location: In the construction area, examine either bust of Volks.

11. Construction Area
Location: Examine the device known as a scissor lift to the left of the
elevator in the Construction Area. Thansk to my dad for the name of the
machine.

12. Fax Machine
Location: In the Morgue Office, examine the machine nestled on the table, and
between two boxes.

13. Shower Bag
Location: In the Shower Room, examine the duffel back on the bench.

14. Clothes Hamper
Location: In the Shower Room, head to the Locker Room, and look for a bin in
an alcove in the wall on the right.

15. Soap
Location: Examine any of the soap dispensers on the mirror in the Locker Room.

16. Bryson
Location: Before grabbing the bag needed for him, examine him on the operating
table in the Surgery Room.

17. Sign
Location: Examine the sign next to the door to the Laudnry Room in the Bat
Cave.

18. Sign
Location: Examine the sign next to the Laundry Room in the Spooky Hallway.

19. Sign
Location: Examine the sign next to the Mourge door in the Construction Room.

20. Sign (TLOGLV420)
Location: Examine the sign next to the keycode-required door in the
Construction Room.

21. Sign
Location: Examine the sign next to the three guards in the Medical Hallway.

22. Gurney
Location: Examine the gurnerys at the bottom of the Morgue, in the small
hallway. (the one on fire at the stairs does not count)

23. Box
Location: In the Morgue Office, examine the cardboard boxes next to the table
with the fax machine.

24. Box
Location: In the Morgue Office, examine the lone white box to the left of the
fax machine.

25. Box
Location: In the Morgue Office, examine the Wooden boxes next to the desk
containing the fax machine.

26. Cabinet
Location: In the Morgue Office, examine the cabinet above the Fax Machine

27. Files
Location: In the Morgue Office, locate the cabinet with an open glass door and
examine it.

28. File Cabinet
Location: In the Morgue Office, examine the cabinet between the boxes and the
computer desk in the back.

29. Tub
Location: In the Morgue Office, examine what looks like a casserole dish
sitting on the desk next to the computer.

30. Monitors (TLOGLV430)
Location: In the Morgue Office, examine the pile of monitors on the desk near
the door.

31. Fuse Box
Location: Examine the box to the right of the doorway leading into the main
part of the Morgue.

32. Sink
Location: Examine the sink between two tables, or the two on the wall next to
the doorway, in the Morgue.

33. Corpse
Location: Examine the body sticking halfway out of the Morgue shelves. (What 
is the proper name, anyway?)

34. Table
Location: Examine either table against the wall in the Morgue.

35. Table
Location: Examine the large table in the middle of the Morgue.

36. Preservatives
Location: Examine either the jug on a table enxt ot the Morgue Shelves, or the
container sitting next to the Freezer Door.

37. Bin
Location: Examine the bin on the floor between the Morgue cabinet and the
embalmin table.

38. Cabinet
Location: Examine either the cabinet in the corner, or next to the Bin in the
Morgue.

39. Box
Location: Examine the boxes on the ground near the cabinet in the corner in
the Morgue.

(Before I continue, the next 8 Logs are actually in the game. I did not make
these up)

40. Dead Bubble Girl (TLOGLV440)
Location: After retrieving Anna's Doctor uniform, return to the Locker Room
and examine her body in front of her locker.

41. Dead Janitor
Location: After possessing the Towel Girl Anna, head to the Laundry Room.
When you get to Anna's uniform, look over by the wall in the alcove to find
the Janitor against the wall.

42. Dead Pervert (Again, I did not make this up)
Location: After retrieving Anna's uniform, head to the Locker Room. His body
is on the ground in front of the door.

43. Dead Med Tech
Location: In the File Room with the Extinguisher (the right room), after
dousing the fire, examine the body on the floor. 

44. Dead Guard
Location: In the empty File Room (the left one), after dousing the fire,
examine the body on the ground.

45. Dead Pantsless Guard
Location: After Reviving Bryson and changing clothes, examine the body on the
ground against the wall to your left in the Surgery room.

46. Dead Guard
Location: After retrieving Anna's uniform, return to the scary hall and,
between the lamp and the broken sign, examine the body.

47. Dead Guard
Location: After entering the Surgery the first time, turn back around and exit
to the Medical Hall, eliminate the Imps, then look at any of the three bodies
on the ground in front of the ICU room.

(Note: I forgot the exact location of which PC gives which so The last nine
list only what room they're in)

48. PC
Location: Empty File Room.

49. PC
Location: File Room with Extinguisher.

50. PC (TLOGLV450)
Location: Empty File Room.

51. PC
Location: Empty File Room.

52. PC
Location: File Room with Extinguisher.

53. PC
Location: File Room with Extinguisher.

54. PC
Location: File Room with the Host Collectible

55. PC
Location: File Room with the Host Collectible.

56. PC
Location: File Room with the Host Collectible.


Level 5 (TLOGLV5)

1. Lockers
Location: In the small locker room (Where you meet Bryson later in the game),
examine the set of small lockers on one side. Alternately, examine another
set of these lockers in the Mens' Restroom of the Lounge.

2. Coatrack
Location: In the small locker room, examine the pegs where the coats are
hanging.

3. Pane of Glass
Location: In the Cargo Room, you may be tempted to toss a grenade at the guard
in the tower. Before you do so, find a safe spot from him, dispossess, and
head to the tower and examine any of the three windows. (If you throw a
grenade you most likely will wind up breaking all of the glass. This is also
the safest way to log it wihtout shooting out the glass as well.)

4. High-Tech Panel
Location: In the cargo room, examine either panel to the left or right side of
the tower's control panel.

5. Crane Control Panel
Location: In the Cargo room, examine either monitor to the side of the crate
switch in the tower's control panel.

6. Storage Shelf 
Location: In the pantry, examine any of the shelves.

7. Folding Chair
Location: In the pantry, examine the chair near the rats.

8. Rat Poison
Location: As a rat, go through the rat hole then, when you emerge to the
storage room, you'll automatically face the can. Examine it. (If you try to
examine it as any other host, you'll get a different message, then the
ability to pick it up. The Log only counts the rat's view of the poison.

9. Pile of Junk
Location: In the pantry, examine the stack of boxes near the door.

10. Generator (TLOGLV510)
Location: In the Storage Room, examine the machine in front of the yellow
paint can. 

11. Oil Barrels
Location: In the Storage Room, two by the generator and one by the shelf
Examine any of them.

12. Small Shelf
Location: In the storage Room, examine the shelf across from the rat hole.

13. Filing Cabinet
Location: In the Storage Room, examine the stack of cabinets to the right
of the shelf.

14. Tray Window
Location: In the cafeteria, if you come in from the stairs, turn left and
head to the wall in the back and examine the open window with a conveyor belt
just behind it.

15. Condiment Stand
Location: In the Cafeteria, examine the condiment dispensers on the table
directly behind the stairs (as in counting the stair's bottom as the front).

16. Recycle Bin
Location: In the Cafeteria, examine either trashcan flanking the Condiment
stand.

17. Dish Station
Location: In the Kitchen, examine the small alcove to the right of the two
stoves.

18. Pot of Water
Location: Before grabbing the Tomato Soup, examine the "casserole dish" of
water on the counter facing the guards.

19. Deep-Fat Fryer
Location: In the kitchen, examine the wire baskets under the wall-mounted fan.

20. Empty Shelf (TLOGLV520)
Location: In the Kitchen, examine the (actually-not-so-empty) shelf next to
the sink where the cook is washing his hands (or something to that extent).

21. Buffet Counter
Location: In the Kitchen/Cafeteria, examine the serving troughs that are
next to the guards.

22. Cash Register
Location: In the Kitchen/Cafeteria, examine the register at the end of the
buffet counter, by the opening.

23. Game Consoles
Location: In the Lounge, examine either shelf below the TVs.

24. Bookshelf
Location: In the Lounge, examine any of the four shelves flanking the two TVs.

25. Ladies' Room
Location: In the Lounge, examine the door leading to the Ladies' Room.

26. Checkerboard
Location: In the Lounge, examine the board on the table near the restrooms.

27. Gaping Hole
Location: In the Lobby (after the Lounge) examine either of the two holes
with the Caution tap around it.

28. Paint Cans
Location: In the Lobby, examine the paint cans on the floor near the
wheelbarrow.

29. Overhead Crane
Location: In the Crane Room, after dropping the crate the crane was holding,
scan the crane.

30. Calendar (TLOGLV530)
Location: In the Lounge, examine the piece of paper on the left side of the
bulletin board.

31. Note
Location: In the Lounge, examine the pieces of paper on the right side of
the bulletin board.

32. Towels
Location: In the Mens' Restroom, examine the towel dispenser next to the
sinks.

33. Urinal
Location: In the Mens' Restroom, examine the far-left urinal... the...
dirty-looking one... Ick.

34. Destroyed Keypad
Location: in the Crane Room, after you see Bryson destroy the keypad, follow
and, once you enter the slip stream, turn around and examine the keypad.


Level 6 (TLOGLV6)

The Pantry refers to room you come in from the Slip Stream; The food Storage
refers to the next room that follows. The parlor is the room across from the
library, where there is a Ghost Collectible; the sitting room is the room
next to Giselle's Bedroom that overlooks the Dead Garden.

1. Large Mirror
Location: In the cavern after the canyon, float down to a window with
a nearby Slip Stream, turn around, and examine the mirror reflecting light
from a hole in the top of the cavern.

2. Pantry Shelves
Location: In the Pantry, examine the shelves in the small room.

3. Old Freezer
Location: In the Food Storage, examine the large metal door next to the door
leading to the smaller pantry.

4. Bathroom Stalls
Location: In the Restroom area, examine any of the stalls.

5. Storage Barrels
Location: In the Pantry, examine the barrels on the bottom of the shelf or at
the corner in the smaller room.

6. Old Canned Food
Location: In the Food Storage, examine the shelf next to the doroway to the
Pantry.

7. Large Kitchen Table
Location: In the Kitchen, examine the table in the middle of the floor, with
the pots and pants hanging above it.

8. Linen Shelf
Location: In the Linen room, examine the shelves on the wall.

9. Crack in the Wall
Location: In either the Dining Room or the Linen Room, examine the hole in
the top of the wall. (there's another hole in the Food Storage/Kitchen wall,
but that does not count.)

[The following six Text Logs will have dates included, and would be continuing
from after you collect and read all the Ghost Collectibles. They are all
located in different parts of the library, as well. Directions are also listed
as if you're looking at the library from the Grand Statue Room.]

10. Diary Entry [July 10, 1917]
Location: Examien the stack of books in the corner.

11. Diary Entry [May 3, 1921]
Location: Examine the book lying on the floor in front of the right-side
doorway.

12. Diary Entry [November 19, 1927]
Location: Examine the bookshelf to the right of the central podium. (It's
either the middle shelf or the bottom shelf.)

13. Diary Entry [June 24, 1930]
Location: Examine the top shelf of the bookshelf above the book pile.

14. Diary Entry [June 24, 1930]
Location: Examine the book on the floor above an open book, both located on the
right side of the library.

15. Diary Entry [October 3, 1930]
Location: Examine the bookshelf that has the same open book (see above)
lying on the floor.

16. Finger Painting
Location: In the Secret study, examine the piece of paper on the wall above
the small bookshelf.

17. Chemistry Set
Location: In the Secret Study, examine the small bookshelf.

18. Antique Vase
Location: In the Secret Study, examine any of the red Vases in three of the
corners.

19. Old Globe
Location: In the Secret Study, examine the globe on the desk.

20. Alex's Bed (TLOGLV620)
Location: In Alex's bedroom, examine the messy bed.

21. Alex's Books
Location: In Alex's Bedroom, examine the long shelf against the wall.

22. Old Bathtub
Location: In Giselle's Bathroom, examine the bathtub.

23. Tall Bookshelf
Location: In the Library, examine the bookshelf to the right of the painting.

24. Children's Books
Location: In Gigi's Bedroom, examine the shelf with a vase containing a dead
plant.

25. Child's Desk
Location: In Alex's Bedroom, examine the large desk opposite the bookshelf.

26. Large Dead Tree
Location: In the Dead Garden, examine the tree in the middle of the room.

27. Large Dining Table
Location: In the Dining Room, examine the table in the middle of the room.

28. Doll Cabinet
Location: In Gigi's Bedroom, examine the cabinet next to the doorway.

29. Wooden Doll House
Location: In Gigi's Bedroom, examine the large house next to the windows.

30. Fireplace (TLOGLV630)
Location: In the Parlor, look for a small alcove on the wall, roughly across
from the generator and light.

31. Gigi's Bed
Location: In Gigi's Room, examine the well-made bed.

32. Giselle's Bed
Location: In Giselle's Room, examine the canopy bed.

33. Glass Globe
Location: In Alex's Bedroom, examine the large floor globe near the window.

34. Large Stone Door
Location: In the Grand Statue Room, examine the door behind the statue that
the possessible statue faces intially. (This must be done before finishing
the puzzle

35. Locked Door
Location: In either the Main Hall or the Linen Room of the Abandoned House,
examine the door that leads to the Linen Room.

36. Medium Stone Door
Location: In the Abandoned House, examine the stone door that the statue is
facing.

37. Rusty Merry-Go-Round
Location: In the Dead Garden, examine the spinning Merry-Go-Round. (If you
listen closely you'll also hear Gigi's giggle.)

38. Wooden Model Ship
Location: In Alex's Bedroom, examine either ship on the bookshelf.

39. Old Toilet
Location: In Giselle's Bathroom, examine the toilet next to the sink.

40. Power Generator (TLOGLV640)
Location: In the Parlor, examine the SIDE of the box sitting on the floor
next to the floor lamp. (Examining the front does nothing.)

41. Old MEtal Slide
Location: In the Dead Garden, examine the slide.

42. Stone Statue
Location: Examine the statue in the Abandoned House.

43. Large Door
Location: In the Canyon, where you start, turn around and follow the tunnel
to a dead-end and examine the door.

44. Deserted Subway Car
Location: In the subway, after passing the opening in the fence, examine the
gap between the two cars, or examine the right Subway Car.

45. Abandoned Swing Set
Location: Examien the Swing Set in the Dead Garden.

46. Volks Truck
Location: Examine the empty truck in the garage (the truck with the hood down,
if you're not sure).

47. An Antique Vanity
Location: Examine the large vanity in Giselle's Bathroom, next to the Slip
Stream.

48. Chair by the Window
Location: In the Sitting Room, examine either easy chair near the window.

49. Small Stone Statue
Location: In the Grand Statue Room, examine any of the statues with a wierd
symbol (Greek symbol?) at the bases. You MUST examine these before completing
the Statue Puzzle.


Level 7 (TLOGLV7)

None of these Text Logs are in the Assasination-training segment.

Note that some of these Logs need to be scanned before the power is restored,
and other need to be scanned after the power is restored (Either Way means
that it can be scanned either with the Power Off or On). Logs 2-4 are the
weapons their respective scientists can pick up, so you need to scan them
in ghost form first.

1. Unpowered Equipment [Power off]
Location: At the Stairwell/Lift to the Generator room, examine any of the
buttons that would operate the lift.

2. Hydra Beam Gun [Power on]
Location: Enter the room with the scientist that, if you try to open it, he
peeks out through the viewing slider. Dispossess and enter the Slip Stream,
then examine the weapon on the wall just to the left of it. (This room
will later be known as the Weapons Lab - Hydra Room.)

3. Imp Flamethrower [Power On]
Location: Enter the room with the scientist that left his viewing slider
partly open, via the Slip Stream. Examine the weapon on the wall. (This room
will be known as the Weapons Lab - Imp Room.)

4. Tentacle Cannon [Power On]
Location: Enter the room with the scientist that, if you try to open the door,
he partly steps out and leaves the door ajar. Dispossess and go through him
(aaah, the advantages of a ghost...) and examine the weapon on the wall.
(This room will be known as the Weapons Lab - Tentacle Room.)

5. Body Parts [Power Off]
Location: After completing the generator challenge in the Generator Room,
ride the lift and examine the hazmat hood and oxygen tank lying in the place
of where the co-worker was.

6. Large Metal Door [Power Off]
Location: In the Long Corridor, head down the path (if you come from the
stairsm go right) and examine the large door at the end.

7. Scientific Tool Array [Power Off]
Location: In the Weapons Lab, examine the device in the middle with the four
arms. (When the power's on, this is the possessible Object #4.)

8. Locked Double Doors [Power On]
Location: In the Intersection (With Host Collectible #1 is), examine the doors
next to the Conference Room sign.

9. Malfunctioning Equipment [Power On]
Location: After going through the door to the Command Center from the
Intersection, turn around and examine the eye-scanner next to the door.

10. Command Room Directions [Power On] (TLOGLV710)
Location: In the Intersection, examine the sign next to the Locked (single)
Door.

11. Conference Room Directions [Power On]
Location: In the Intersection, examine the sign next to the Locked Double
Doors.

12. Containment Room Directions [Power On]
Location: When you first enter the Intersection, turn around and examine the
sign.

13. Security Room Directions [Power On]
Location: In the Intersection, examine the sign next to the door with the Slip
Stream.

14. Ladder [Either Way]
Location: In the Maintenance Room (just outside the Containment Room), examine
the ladder in the corner.

15. Dead Soldier 1 [Either Way]
Location: In the Containment Room, examine the body of the guard in front of
the machine. (best to do this while still in ghost form, since the Engineer's
too scared to enter.)

16. Dead Soldier 2 [Either Way]
Location: In the Containment Room, examine the body of the guard in the middle
of the floor. (Again, best done in ghost form.)

17. Stack of Paint Cans [Either Way]
Location: In the Maintenance Room, examine the stack of paint cans on the top
shelf. (You may need to dispossess and float a little to get it.)

18. Old Rusty Motor [Either Way]
Location: In the Maintenance Room, examine the machine next to the shelves.

19. Stack of Boards [Either Way]
Location: In the Maintenance Room, examine the pile of boards on the floor in
front of the ladder.

20. Containment Room Trapdoor [Either Way] (TLOGLV720)
Location: In the Long Corridor, if you go to the left from the stairs, you'll
hit a familiar dead end. Look down and examine the door on the floor.

21. Weapons Lab Room Sign [Either Way]
Location: In the Long Corridor, examine the sign on the door to your left if
you're coming in from the stairs.

22. Weapons Lab Boxes [Either Way]
Location: In the Weapons Lab, when you reach the bottom, examine the boxes in
the corner near the stairs.

23. Password-Protected Computer [Power On]
Location: In Any Weapons Lab rooms, examine the computer in the upper area
that does not have a sticky note on it. In Weapons Lab - Imp, you can also
examine the computer that the scientist is looking at in the bottom area.

24. Supply Cabinet [Either Way]
Location: In the Weapons Lab, examine the cabinets next to the Weapons Lab -
Imp door.

(With the Exception of Log #27, the next five logs may be examined by other
computers in the Weapons Lab and the Weapons Lab rooms. These list the first
location that I found them.)

25. Sticky Note [Either Way]
Location: In the Weapons Lab, face the pillar of blue ooze flanked by two
desks. From there, examine the second computer to the left.

26. Sticky Note [Either Way]
Location: In the Wapons lab, facing the Ooze pillar, examine the second
computer on the right.

27. Sticky Note [Power On]
Location: In the Weapons Lab - Imp Room, examine the computer with the sticky
note on it in the upper area.

28. Weapons Lab Computer [Power On]
Location: In the Weapons Lab, facing the Ooze pillar, examine the computer
to the left of the pillar.

29. Weapons Lab Computer [Power On]
Location: In the Weapons Lab, facing the Ooze pillar, examine the computer
on the right.

30. Weapons Lab Computer [Power On] (TLOGLV730)
Location: In the Weapons Lab, facing the Ooze pillar, examine the computer
on the far right. (This is the only location for this type of log.)

31. Lab Equipment [Either Way]
Location: In the Weapons Lab, examine any of the computer-like boxes on the
center table. They can also be found in the Weapons Lab Rooms, covered by a
tarp on a table in the corner.

32. Microscope [Either Way]
Location: In the Weapons Lab, examine the microscope on the center table. In
the Weapons Lab Rooms they can also be found covered in tarps. However, the
one in the Weapons Lab - Hydra lower area, the microscope is, in fact, a 
possessable object and can not count.

33. Lab Manuals [Either Way]
Location: In the Weapons Lab, look carefully on the center table to find and
examine a white book. In the Weapons Lab Rooms, they're easily found by
looking on the counter at the top area.

34. Power Room Sign [Either Way]
Location: In the Long Corridor, coming from the stairs, examine the sign next
to the door on your right.

35. Decontamination Vent [Power On]
Location: After returning to the Decontamination Room from restoring the
power, look up and scan the showerhead.

36. Hazmat Sign [Either way]
Location: In the Decontamination Room, examine either sign flanking the door
to the subway area.

37. Vent Shaft [Either Way]
Location: In the Subway tunnel, while going through it, examine either the
pipe on the right spewing green gas, or, at the hump, look up and examine
the vent spewing green gas.

38. Map of the Subway [Either Way]
Location: When you first enter the Subway tunnel, there is a platform with
a ramp on one side. At the end of the platform is a torn map on a podium that
you can examine.

39. Fuse Box [Either Way]
Location: In the Stair/Lift area, at the bottom of the stairs, examine a box
connected to the wires of the light in the ceiling and the broken light on the
ground. If the Power is on, it'd be the box that's sparking.

40. Lab Whiteboard [Power On] (TLOGLV740)
Location: In any of the Weapons Lab Rooms, go to the bottom area and examine
the board across from the tank. (The scientist in the Weapons Lab - Hydra Room
is examining it.)

41. Empty Lab Tank [Power On]
Location: In the Weapons Lab - Hydra Room, examine the bottom or middle area
of the center tank.

42. Lab Tank with Hydra [Power On]
Location: In the Weapons Lab - Imp Room, examine the bottom or middle area
of the center tank.

43. Lab Tank with Tentacle Monster [Power On]
Location: In the Weapons Lab - Tentacle Room, examine the bottom or middle
area of the center tank.


Level 8 (TLOGLV8)

The text log items are split in two parts: The first part, up to log #16, are
found in the first part, up to when Rourke enters the elevator. The other
half is found during the trek formt he elevator to, and including, the roof.

1. Desk
Location: In Rourke's Room, examine the desk with books on the wall.

2. Cage
Location: In the Trainer's Room, examine either stack of cages by the door.

3. Wash Area
Location: In the Trainer's Room, examine either of the hoses in the small
alcove at the end of the room.

4. Shelf
Location: In the Trainer's Room, examine the shelf next to the parrot, or
the shelf behind Juliet's Cage.

5. Locker
Location: In the Storage Room, examine the lockers in the far corner, near
the stairs. Alternately, in the Trainer's Room, examine the lockers next to
the cages.

6. Table
Location: in the Trainer's Room, examine the table Juliet's cage rests on.

7. Shelf
Location: In the Storage Room, examine either shelf in the fenced-in area.

8. Shelf
Location: In the Storage Room, examine the shelves in the rat area.

9. Shelf
Location: In area L2A (where you first meet the trainer in this level),
dispossess and go through the chain-link fence, and examine either shelf.

10. Dog Food (TLOGLV810)
Location: In the Storage Room, examine the pile of bags in the Rat Area.

11. Locker
Location: In the Checkpoint Room, examine either set of lockers behind the
counters.

12. Check-In Area
Location: In the Checkpoint Room, examine the monitors on the counter without
the guard behind it.

13. Check-In Area
Location: In the Checkpoint Room, examine the monitors on the counter with
the guard behind it.

14. Monitor
Location: In the Checkpoint Room, examine the monitors above the counter
without a guard.

15. Monitor
Location: In the Checkpoint Room, examine the monitors above the counter with
the guard.

16. Control Panel
Location: When you're back in the Control room, examine any of the monitors.

(At this point, the remaining logs are as Rourke in the second area.)

17. Mysterious Armor
Location: In the Armor Room, examine any of the suits of armor on the wall.

18. Trashcan
Location: In the Armor Room, examine either trash can next to the benches near
the door.

19. Lockers
Location: In the Armor Room, examine the lockers to the right of the door
when you first enter.

20. Armor Status Monitor (TLOGLV820)
Location: In the Armor Room, examine the green monitors next to the Mysterious
Armor.

21. Crashed Computer
Location: In the Security Room, examine any of the computer monitors that
have a blue screen on them.

22. Storage Containers
Location: In either the Crane Room or the Shipping Room (first and third rooms
after the Security Room, respectively), examine the black boxes sitting by
themselves. Scanning the stack of black boxes does not count.

23. Security Screens
Location: In the Security Room, examine the large monitors before all of
them are shattered.

24. Office Chair
Location: In the Security Room, examine the chairs in the middle area.

25. Log Files
Location: In the Security Room, examine the manilla folders in the middle
area.

26. Security Screens
Location: In the SEcurity Room, examine the computer monitors that have
moving text on them.

27. Mysterious Oooze
Location: In either the Crane Room or the Shipping Room, examine the pipes
on the wall.

28. Overhead Crane
Location: In the Crane Room, examine the large crane in the middle of the
room.

29. Locked Screen
Location: In the Body Storage Rooms (second and fourth rooms after the
Security Room), look in the small alcoves and examine the computer monitor
with the volks Logo on them.

30. Body Storage (TLOGLV830)
Location: In the Body Storage Rooms, Examine the machines that are moving
the bodies.

31. Vehicle Lift
Location: In the Garage, examine the raised lift that does not have the
truck on it.

32. Volks Trucks
Location: In the Garage, examine the truck on a raised lift.

33. Water Tower
Location: On the Roof during the battle with Rourke/ghost demon, head to the
corners of the upper area and examine the tower on either side.


Level 9 (TLOGLV9) [Note: All four of these can be easily overlooked because
it looks like part of the environment. What I first went though this level,
I missed all four of them and had to go again to find three of them.]

1. Path
Location: In the first ruined room after the Helipad, examine the doorway
full of rubble.

2. Pot
Location: In the Plaza (with the large suspension bridge), examine the pot
between two pillars on the left.

3. Pot
Location: In the Plaza, examine the upended pot resting next to the pile of
rubble serving as a ramp.

4. Tipped-Over Bench (actual name?)
Location: In the Plaza, just when you enter, look directly in front of you
and a little to the left to find a bench on the ground. Scan it.


V. Peculiarities (VERYODD)
These are just some observations that, in my opinion, don't make sense...
Anyone else finding something odd can E-mail me and state them.

--In Level 4, if you open the lighter-colored lockers in the Locker Room,
you'll find a Samus Helmet in the upper shelf of one, and a GameCube console
in another.

--In Level 4, when you get to the hallway after the Laundry room, and did not
get Anna's Doctor's uniform, if you dispossess and go to the hall with the
broken sign, you'll see an arc of blood on the floor that later has a Dead
Guard.

--When Phantom leaves his room and into the Rat Hall, it shows the doors
closing behind him but the area is as if it was in Phantom's view; whereas
in a later level, when you help the Trainer find Juliet, it's in the view
of a human host and not the rat's (which is roughly in shades of blue in a
rat's view).

--Considering how long trees take to grow, how did it get so big in the Dead
Garden while the children where there?

--It's unusual that the engineer you possess in Level 7 is afraid of the
spider creatures in the Containment room, but not in the Subway tunnel. I mean,
yeah, he has the rivet gun, but he should be afraid of them there as he was in
the Containment room.

--The Containment pod CPU in Level 7 is repaired, but the one Gigi destroyed
is missing, even though both CPUs were broken in the same style.

--Gigi's Bedroom has the windows broken, yet Alex's Bedroom and the Sitting
room's windows are still whole, even though everything else that had a glass
panel were also broken.

--It never was explained as to what the blue ooze's purpose was. Was it to
power the complex?

--In the Dead Garden, you can go through the abandoned Swing Set and none of
the other playground equipment.

--In the Weapons Lab - Imp room, the scientist is looking at a computer that,
when examined, says that it's been unused for a while.

--The Hydra's in the Weapons Lab - Imp Room and the empty tank's in the
Weapons Lab - Hydra Room? That's the most peculiar one of all.

--In Level 8's Security Room, you can shoot out all the monitors, but if you
examine the ones at the different stations, they're still treated as if they
weren't affected by the loss of the screen.


VI. Credits (THANKIES)

--DSUltimateForm for providing the Host/Ghost Collectibles
--JonathanLeung for providing the possessable objects.
--Kaotikflow328 for the Gate Sign. (and also for reminding me who found this
and the two text log items below.) Also for finding the Pane of Glass and
the Locked Door.
--DocDragon for the Large Fan and the Coffee Mug.
--Peter Reich for Level 5's Overhead Crane, Level 7's Decontamination Vent, and
Level 9's Tipped Bench. Also for confirming that The missing log for Level 9
is NOT the back of Volks' chair.


VII. Added Note (BYTHEWAY)


If I made any mistakes whatsoever in the FAQ please let me know.
Thank you. (E-mail at [email protected] with the Subject Geist Collectibles.)