#### # #### #### #### ##### ##### #### # ## # # # # # # # # # #### # # ###### #### ##### ##### #### # # # # # # # # # # # # ### #### # # # # ##### ##### # # #### # # #### # # ##### ## # #### ##### # # # # # # # # # # # # # # ##### ###### # # ##### # # # # ## ##### # # # # # # # # # # # # # # #### # # # # #### #### ##### # ## ##### ##### F1 Career Challenge (Gamecube) FAQ by Aaron Bridge (flat_tyre) Version 1.11 Last updated Feb 12th 2006 ============================================================================== TABLE OF CONTENTS ============================================================================== 1.0 - Legal and contact 2.0 - Introduction 3.0 - FAQ history 4.0 - Basics 4.1 - Controls 4.2 - Basic F1 rules and penalties 4.3 - General skills 5.0 - Year lists 5.1 - 1999 drivers and teams 5.2 - 1999 tracks and tips 5.3 - 2000 drivers and teams 5.4 - 2000 tracks and tips 5.5 - 2001 drivers and teams 5.6 - 2001 tracks and tips 5.7 - 2002 drivers and teams 5.8 - 2002 tracks and tips 6.0 - Career mode 6.1 - Entering in your profile 6.2 - Earning your superlicence 6.3 - Career mode 7.0 - Special thanks ============================================================================== 1.0 - LEGAL AND CONTACT ============================================================================== This FAQ is copyright 2006 Aaron Bridge (flat_tyre on GameFAQs). This FAQ may only be posted on: www.gamefaqs.com www.supercheats.com This FAQ may NOT be reproduced under any circumstances except for personal, private use. It may not be placed on any website or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. Contact me at [email protected] ============================================================================== 2.0 - INTRODUCTION ============================================================================== Made by EA Sports, F1 Career Challenge is one of the first F1 games to include a career mode, leading to many F1 fans going crazy over this game. Surprisingly, it's not all that different from F1 2002, and could almost be the same game except for the fact that it has more years and a career mode. The career mode is obviously a great idea, seeing as other companies making F1 games have now made their own. For F1 newbies, the basics section is an essential read. It contains all of the information to make you an ace at this game. Practice up on the skills in section 4.3 and you'll be driving a Ferrari in no time. Just make sure you also read the rules and standards section before it, or all that skill will go to waste with penalties and disqualifications! I hope you find this FAQ helpful, and that you enjoy reading it as much as I did writing it. Please remember that this FAQ is written for the Gamecube version, and that the PS2 and Xbox games may be slightly different and the content in this FAQ may be wrong in places. ============================================================================== 3.0 - FAQ HISTORY ============================================================================== Mar 4th 2006 Version 1.11 - Allowed another site (www.supercheats.com) to post this FAQ. Feb 12th 2006 Version 1.1 - Track tips are added, some spelling mistakes are corrected. Feb 6th 2006 Version 1.0 - All main sections are completed. I was desperatly trying to get this finished before my birthday the next day! ============================================================================== 4.0 - BASICS ============================================================================== ------------------------------------------------------------------------------ 4.1 - CONTROLS ------------------------------------------------------------------------------ Please bear in mind that these controls are for the Gamecube version - controls for the PS2 and Xbox versions will be different. Configuration A (Standard) Accelerate.......A Brake............B Steer............Analogue Stick Gear up..........R Gear down........L Change view......X Look back........Y Pause............Start/Pause Although configuration A (shown above) may be the easiest and most natural to some people, I recommend configuration C. Configuration C is better in that you can press the throttle and brakes as hard or as softly as you want, without locking the brakes or spinning the wheels. In other words, it is much easier to control your car. Shown below is configuration C: Accelerate.......R Brake............L Steer............Analogue Stick Gear up..........Y Gear down........X Change view......B Look back........A Pause............Start/Pause ------------------------------------------------------------------------------ 4.2 - BASIC F1 RULES AND PENALTIES ------------------------------------------------------------------------------ Covered here are the rules that you need to know to play F1 Career Challenge properly. POINTS SYSTEM ------------- This is how many points you earn if you finish in a position. 1st - 10 pts 2nd - 6 pts 3rd - 4 pts 4th - 3 pts 5th - 2 pts 6th - 1 pt Points earned from drivers are tallied up in the drivers and constructors championship. The constructors championship is based on points from both drivers in the team. At the end of the year, the driver and constructor with the highest amount of points gets awarded the championship and goes down in history. RACING STANDARDS ---------------- If you break any of these rules, you will be put under investigation by the race stewards. If they think you did break a rule, you will either get a stop-go penalty, in which you must stop in the pitlane for 10 seconds, or you will be disqualified from the race. FLAGS YELLOW FLAG - Slow down to half speed; obstructions on the track ahead. GREEN FLAG - Used after a yellow flag. You may start to race at full speed again. YELLOW/RED STRIPED FLAG - Slippery track ahead. Oil may have been spilt. BLUE FLAG - A car further through the race than you wants to pass, let him through. If you ignore a yellow or a blue flag, you will likely get a penalty. PITSTOPS You may not speed in the pitlane, or you will get a penalty. SHORTCUTS If you cut a corner, you will be put under investigation. ------------------------------------------------------------------------------ 4.3 - GENERAL SKILLS ------------------------------------------------------------------------------ CAR SETUP --------- There are only three things that you can adjust in this game. They are steering, downforce, and gear ratio. Steering adjusts how much you can turn the wheels before they lock and can't go any further. If you set this too high, your car will spin easily. Set it too low, and you won't be able to go through tight corners very fast. Downforce is how high front and rear wings are set. It adjusts how much force is applied downwards towards the ground. If it is high, your car will handle nicely, but go too slow. If it is too low, you car will go fast on straights but won't be able to turn very easily. Gear ratio is how large each gear is. If it is set high, the car will have a fast top speed but accelerate slowly. If it is set low, the car will accelerate quickly, but have a low top speed. In practice and qualifying sessions, this is the best way to find the best setup for you, as different people like their cars to handle differently. Personally, I like it to slightly oversteer. Set the car to halfway on all three things, and do a lap. Then, evaluate what you think could have been improved, and change things accordingly. Try this for another lap, and do the same again until you get the perfect setup. START OF A RACE --------------- The best way to get a fast start is to gently squeeze the throttle, then floor it as soon as you get going, making wheel spin not a possiblity. At the start of a race, there is little space to maneuver around the other cars. Also, there is a lot of tyre smoke from the other cars, making it impossible to see very far. The best strategy at the start is to go down the centre, and into a lot of space. When you find yourself blind when going through tyre smoke, ease off of the throttle, as cars that leave tyre smoke often get a slow start, meaning that you'll hit straight into the back of them. Try to get on the inside for the first corner, to take more places. It is possible to make many places at the start - you can even make it from the back right up to the front. RACING LINES ------------ Lines are the best path around any given circuit. There is one rule you must ALWAYS follow - when entering a corner, start on the outside, take it on the inside, and back to the outside. In shorter words, outside-to-inside-to-out. This route allows you to take any corner at it's highest speed, with the smallest amount of turning, and thus the shortest amount of time. If you have a chicane (a left-right or right-left corner), however, the best route to take is outside-to-inside-to-inside-to-out. If you are ever in doubt about where the ideal racing line is, just look at the darker patch on the track. This is where other cars have laid their rubber from their tyres, and the route they take. OVERTAKING ---------- SLIPSTREAMING - To easily overtake another car, get directly behind him to enter his slipstream. You will temporarily be able to got faster because of the lower amount of drag. Stay behind for as long as possible, try not to hit the back of him, and pull out to the side for a successful overtaking maneuver. INSIDE CORNER LINE - If you get an inside line into a corner (you go down the inside while the other car goes around the outside), you can block the other car easily and go past him. OUTSIDE CORNER LINE - It is harder to overtake around the outside, but sometimes an opportunity arises. If you find yourself going faster than the other car, and a corner that you can take without braking is approaching, you can head around the outside and overtake him. PITSTOPS - If you get a very good time in the pits, you can make up a place or two, depending on how close other people are, also takng into account their pitstops. WET WEATHER ----------- During wet weather, there is very little grip and braking distance is greatly increased. Brake much and turn in much earlier for corners, and be cautious. Only brake and accelerate gently, or you may risk spinning or sliding. If you are racing in dry weather, and you see rain clouds start to form, ignore them at first, and concentrate on racing. Sometimes, even though it looks like it will, it won't start to rain. If it does start to drizzle a bit, again, don't worry at first, and carry on racing as long as grip id OK. If the drizzle carries on for more than one lap, and it gets slightly heavier, pit in and change to wet tyres. Only change from wet to dry tyres when you see the track itself start to dry up; even if it has stopped raining, the track is still wet, and takes a little while to dry. SO, YOU'VE HAD A CRASH ---------------------- When you have a crash, several things could happen. The best outcome would be that you only hit the other car, without taking any damage to your own car or going off-line. But, the worst that could happen is that you lose two or more wheels, or go upside-down, meaning that you automatically retire from the race. If you only lose one wheel, then your maximum speed is greatly reduced. If you lose a front wheel, then you find it harder to corner. If you lose a rear wheel, then it means that you must compensate for it and turn into it, even when on a straight, to keep yourself going straight. Try and limp back to the pits to get a replacement wheel. If you lose a front wing, and possibly the nose of your car, then you lose much of your front-end downforce. This results in that you cannot turn anywhere near as well as you use to be able to. You must brake much earlier and go much slower around corners, and turn in much harder to them. If you lose your rear wing, however, then you're in trouble. It's extremely hard to control your car in this state, and it's hard just to stop yourself from spinning out from a snail's pace. If this happens, either retire from the race, or go back to the pits VERY slowly. If you have a barrel-roll, and flip upside-down and roll around and whatnot, then you can pretty much kiss your race goodbye. If you end up upside-down, on your side, or even with your nose pointing to the sky, your race is automatically over. But, even if you land the right way up, chances are that you'll have suffered enough damage to take you out completely. PROBLEMS WITH YOUR CAR ---------------------- During a race, your car can suffer many problems. Some could be a result of being involved in an incident earlier on, or some could just be from bad luck. A common problem is tyre wear. This is when the tyres have been used a lot, and wear down and blister. This causes a lack of grip, and a loss in turning ability. Tyre wear often happens to those who have a large stint inbetween pitstops. Pit in to change tyres to fix this. If you get a puncture, drive conservativly back to the pits to get a replacement. This shouldn't be too bad, you'll just slow down a bit and lose some cornering ability. If your engine overheats, you're in trouble. Your pit commentator will notify you if your engine is overheating, and tell you to switch revs. You will also see smoke coming out of your car, no matter what view your in. What you have to do is drive much slower than you did before, and try not to get the engine revving too much. Try to stay in the lower end of the revs, but in a high gear, to keep you going quickly. =============================================================================== 5.0 - YEAR LISTS =============================================================================== ------------------------------------------------------------------------------- 5.1 - 1999 DRIVERS AND TEAMS ------------------------------------------------------------------------------- Ferrari ------- Drivers: -Michael Schumacher (Germany) -Eddie Irvine (Great Britain) '99 championship position: -1st McLaren ------- Drivers: -Mika Hakkinen (Finland) -David Coulthard (Great Britain) '99 championship position: -2nd Williams -------- Drivers: -Allessandro Zanardi (Brazil) -Ralf Schumacher (Germany) '99 championship position: -5th Sauber ------ Drivers: -Jean Alesi (France) -Pedro Diniz (Brazil) '99 championship position: -8th Jordan ------ Drivers: -Damon Hill (Great Britain) -Heinz-Harald Frentzen (Germany) '99 championship position: -3rd BAR --- Drivers: -Jacques Villeneuve (Canada) -Ricardo Zonta (Brazil) '99 championship position: -11th Stewart ------- Drivers: -Rubens Barrichello (Brazil) -Johnny Herbert (Great Britain) '99 championship position: -4th Benneton -------- Drivers: -Giancarlo Fisichella (Italy) -Alex Wurz (Austria) '99 championship position: -6th Arrows ------ Drivers: -Pedro de la Rosa (Spain) -Toranosuke Takagi (Japan) '99 championship position: -9th Minardi ------- Drivers: -Luca Badoer (Italy) -Marc Gene (Spain) '99 championship position: -10th Prost ----- Drivers: -Olivier Panis (France) -Jarno Trulli (Italy) '99 championship position: -7th ------------------------------------------------------------------------------- 5.2 - 1999 TRACKS ------------------------------------------------------------------------------- Round 1: Australian GP Albert Park A track that features a bit of everything, I reccomend a setup with medium downforce, low gear ratio, and medium-high steering sensitivity. Round 2: Brazilian GP Interlagos Practice well on the complex section - this part of the track can catch a lot of people out, especially in the rain. The rest of the track should be easy. My reccomended setup is a low-ish downforce, long gear ratio, but high steering. Round 3: San Marino GP Imola Another track with something of everything. This track is pretty easy with some practice on the trickier corners. Setup should have a relatively high downforce, low gear ratio, and medium steering. Round 4: Monaco GP Monte Carlo The first slow track, and no run-off areas. A lot of practice is needed, try to not hit the barriers at all. You should have a setup with very high downforce, low gear ratio, and high steering sensitivity. Round 5: Spanish GP Catalunya This track has lots of fast and tight corners, but is still easy. Your setup should be medium downforce, long gear ratio, and high steering sensitivity. Round 6: Canadian GP Gilles Villeneve A track with very small run-off areas and close barriers, you'll need to perfect your driving skills if you want a fast lap time. Downforce should be medium-high, gear ratio should be medium, and steering set relatively high. Round 7: French GP Magne-Cours This track features some very tricky corners. Use your practice session well, and make sure you have mastered the fast chicanes. Set your downforce to meidum, gear ratio medium, and steering fairly high. Round 8: British GP Silverstone This track has a variety of fast and slow corners, but shouldn't be too hard to master. The complex section, though, needs practice, especially in the wet. Set your downforce low-medium, your gear rartio medium-high, and your steering to medium. Round 9: Austrian GP A1 Ring Although this track looks simple, the corners are very tricky and require lots of practice. Resist the temptations, and enter the corners slowly for a quick exit. Set your downforce to low-medium, gear ratio long-ish, and your steering sensitivity high. Round 10: German GP Hockenheim The first very fast track, this is very simple and only the fast chicanes and the exit out of the stadium require much practice. Downforce should be set very low, gear ratio should be very long, and steering sensitivity quite low. Round 11: Hungarian GP Hungaroring This track has many corners, and can be quite hard at times. Get your corner speeds perfect before heading for qualifying. Your car setup should feature high downforce, a short gear ratio, and high steering sensitivity. Round 12: Belgian GP Spa-Francorchamps The longest and most popular track on the calender, this is considered by many to be the greatest track of all. It has very long straights, and a section with many corners. Set your car to low downforce, a relatively long gear ratio, and medium steering sensitivity. Round 13: Italian GP Monza The second of the very fast tracks, this is a track that rewards speed and power. Of the corners there are, though, some might need some practice. The car setup should have very low downforce, a very long gear ratio, and low steering sensitivity. Round 14: European GP Nurburgring This track has many tricky corners, you should practice up for this one, even though it looks simple. Set your car downforce to medium-high, gear ratio to medium, and steering quite high. Round 15: Malaysian GP Sepang This track has many long, sweeping corners, and can be quite hard at first. With a little practice, though, this track is very easy. Set your downforce to medium, gear ratio farily long, and steering sensitivity to medium. Round 16: Japanese GP Suzuka This figure-8 track has few straights, and many corners, some of which are quite tricky. The variety in corners makes it hard to get an optimal car setup, but you should downforce quite high, with gear ratio short and steering high. ------------------------------------------------------------------------------- 5.3 - 2000 DRIVERS AND TEAMS ------------------------------------------------------------------------------- Ferrari ------- Drivers: -Michael Schumacher (Germany) -Rubens Barrichello (Brazil) '00 championship position: -1st McLaren ------- Drivers: -Mika Hakkinen (Finland) -David Coulthard (Great Britain) '00 championship position: -2nd Williams -------- Drivers: -Ralf Schumacher (Germany) -Jenson Button (Great Britain) '00 championship position: -3rd Sauber ------ Drivers: -Mika Salo (Finland) -Pedro Diniz (Brazil) '00 championship position: -8th Jordan ------ Drivers: -Heinz-Harald Frentzen (Germany) -Jarno Trulli (Italy) '00 championship position: -6th BAR --- Drivers: -Jacques Villeneuve (Canada) -Ricardo Zonta (Brazil) '00 championship position: -5th Jaguar ------ Drivers: -Eddie Irvine (Great Britain) -Johnny Herbert (Great Britain) '00 championship position: -9th Benneton -------- Drivers: -Giancarlo Fisichella (Italy) -Alex Wurz (Austria) '00 championship position: -4th Arrows ------ Drivers: -Pedro de la Rosa (Spain) -Jos Verstappen (Holland) '00 championship position: -7th Minardi ------- Drivers: -Gaston Mazzacane (Argentina) -Marc Gene (Spain) '00 championship position: -10th Prost ----- Drivers: -Jean Alesi (France) -Nick Heidfeld (Germany) '00 championship position: -11th ------------------------------------------------------------------------------- 5.4 - 2000 TRACKS ------------------------------------------------------------------------------- Round 1: Australian GP Albert Park A track that features a bit of everything, I reccomend a setup with medium downforce, low gear ratio, and medium-high steering sensitivity. Round 2: Brazilian GP Interlagos Practice well on the complex section - this part of the track can catch a lot of people out, especially in the rain. The rest of the track should be easy. My reccomended setup is a low-ish downforce, long gear ratio, but high steering. Round 3: San Marino GP Imola Another track with something of everything. This track is pretty easy with some practice on the trickier corners. Setup should have a relatively high downforce, low gear ratio, and medium steering. Round 4: British GP Silverstone This track has a variety of fast and slow corners, but shouldn't be too hard to master. The complex section, though, needs practice, especially in the wet. Set your downforce low-medium, your gear rartio medium-high, and your steering to medium. Round 5: Spanish GP Catalunya This track has lots of fast and tight corners, but is still easy. Your setup should be medium downforce, long gear ratio, and high steering sensitivity. Round 6: European GP Nurburgring This track has many tricky corners, you should practice up for this one, even though it looks simple. Set your car downforce to medium-high, gear ratio to medium, and steering quite high. Round 7: Monaco GP Monte Carlo The first slow track, and no run-off areas. A lot of practice is needed, try to not hit the barriers at all. You should have a setup with very high downforce, low gear ratio, and high steering sensitivity. Round 8: Canadian GP Gilles Villeneuve A track with very small run-off areas and close barriers, you'll need to perfect your driving skills if you want a fast lap time. Downforce should be medium-high, gear ratio should be medium, and steering set relatively high. Round 9: French GP Magny-Cours This track features some very tricky corners. Use your practice session well, and make sure you have mastered the fast chicanes. Set your downforce to meidum, gear ratio medium, and steering fairly high. Round 10: Austrian GP A1 Ring Although this track looks simple, the corners are very tricky and require lots of practice. Resist the temptations, and enter the corners slowly for a quick exit. Set your downforce to low-medium, gear ratio long-ish, and your steering sensitivity high. Round 11: German GP Hockenheim The first very fast track, this is very simple and only the fast chicanes and the exit out of the stadium require much practice. Downforce should be set very low, gear ratio should be very long, and steering sensitivity quite low. Round 12: Hungarian GP Hugaroring This track has many corners, and can be quite hard at times. Get your corner speeds perfect before heading for qualifying. Your car setup should feature high downforce, a short gear ratio, and high steering sensitivity. Round 13: Belgain GP Spa Francorchamps The longest and most popular track on the calender, this is considered by many to be the greatest track of all. It has very long straights, and a section with many corners. Set your car to low downforce, a relatively long gear ratio, and medium steering sensitivity. Round 14: Italian GP Monza The second of the very fast tracks, this is a track that rewards speed and power. Of the corners there are, though, some might need some practice. The car setup should have very low downforce, a very long gear ratio, and low steering sensitivity. Round 15: United States GP Indianapolis A track that's built inside the Indianapolis circuit, it features a very long home straight and a relativley quick infield section. Set your downforce to low-medium, gear ratio quite long, and steering to medium. Round 16: Japanese GP Suzuka This figure-8 track has few straights, and many corners, some of which are quite tricky. The variety in corners makes it hard to get an optimal car setup, but you should downforce quite high, with gear ratio short and steering high. Round 17: Malaysian GP Sepang This track has many long, sweeping corners, and can be quite hard at first. With a little practice, though, this track is very easy. Set your downforce to medium, gear ratio farily long, and steering sensitivity to medium. ------------------------------------------------------------------------------- 5.5 - 2001 DRIVERS AND TEAMS ------------------------------------------------------------------------------- Ferrari ------- Drivers: -Michael Schumacher (Germany) -Rubens Barrichello (Brazil) '01 championship position: -1st McLaren ------- Drivers: -Mika Hakkinen (Finland) -David Coulthard (Great Britain) '01 championship position: -2nd Williams -------- Drivers: -Ralf Schumacher (Germany) -Juan-Pablo Montoya (Columbia) '01 championship position: -3rd Sauber ------ Drivers: -Nick Heidfeld (Germany) -Kimi Raikkonen (Finland) '01 championship position: -4th Jordan ------ Drivers: -Heinz-Harald Frentzen (Germany) -Jarno Trulli (Italy) '01 championship position: -5th BAR --- Drivers: -Olivier Panis (France) -Jacques Villeneuve (Canada) '01 championship position: -6th Jaguar ------ Drivers: -Eddie Irvine (Great Britain) -Luciano Burti (Brazil) '01 championship position: -8th Benneton -------- Drivers: -Giancarlo Fisichella (Italy) -Jenson Button (Great Britain) '01 championship position: -7th Arrows ------ Drivers: -Jos Verstappen (Holland) -Enrique Bernoldi (Brazil) '01 championship position: -10th Minardi ------- Drivers: -Fernando Alonso (Spain) -Tarso Marques (Brazil) '01 championship position: -11th Prost ----- Drivers: -Jean Alesi (France) -Gaston Mazzacane (Argentina) '01 championship position: -9th ------------------------------------------------------------------------------- 5.6 - 2001 TRACKS ------------------------------------------------------------------------------- Round 1: Australian GP Albert Park A track that features a bit of everything, I reccomend a setup with medium downforce, low gear ratio, and medium-high steering sensitivity. Round 2: Malaysian GP Sepang This track has many long, sweeping corners, and can be quite hard at first. With a little practice, though, this track is very easy. Set your downforce to medium, gear ratio farily long, and steering sensitivity to medium. Round 3: Brazilian GP Interlagos Practice well on the complex section - this part of the track can catch a lot of people out, especially in the rain. The rest of the track should be easy. My reccomended setup is a low-ish downforce, long gear ratio, but high steering. Round 4: San Marino GP Imola Another track with something of everything. This track is pretty easy with some practice on the trickier corners. Setup should have a relatively high downforce, low gear ratio, and medium steering. Round 5: Spanish GP Catalunya This track has lots of fast and tight corners, but is still easy. Your setup should be medium downforce, long gear ratio, and high steering sensitivity. Round 6: Austrian GP A1 Ring Although this track looks simple, the corners are very tricky and require lots of practice. Resist the temptations, and enter the corners slowly for a quick exit. Set your downforce to low-medium, gear ratio long-ish, and your steering sensitivity high. Round 7: Monaco GP Monte Carlo The first slow track, and no run-off areas. A lot of practice is needed, try to not hit the barriers at all. You should have a setup with very high downforce, low gear ratio, and high steering sensitivity. Round 8: Canadian GP Gilles Villeneuve A track with very small run-off areas and close barriers, you'll need to perfect your driving skills if you want a fast lap time. Downforce should be medium-high, gear ratio should be medium, and steering set relatively high. Round 9: European GP Nurburgring This track has many tricky corners, you should practice up for this one, even though it looks simple. Set your car downforce to medium-high, gear ratio to medium, and steering quite high. Round 10: French GP Magny-Cours This track features some very tricky corners. Use your practice session well, and make sure you have mastered the fast chicanes. Set your downforce to meidum, gear ratio medium, and steering fairly high. Round 11: British GP Silverstone This track has a variety of fast and slow corners, but shouldn't be too hard to master. The complex section, though, needs practice, especially in the wet. Set your downforce low-medium, your gear rartio medium-high, and your steering to medium. Round 12: German GP Hockenheim The first very fast track, this is very simple and only the fast chicanes and the exit out of the stadium require much practice. Downforce should be set very low, gear ratio should be very long, and steering sensitivity quite low. Round 13: Hungarian GP Hungaroring This track has many corners, and can be quite hard at times. Get your corner speeds perfect before heading for qualifying. Your car setup should feature high downforce, a short gear ratio, and high steering sensitivity. Round 14: Belgian GP Spa-Francorchamps The longest and most popular track on the calender, this is considered by many to be the greatest track of all. It has very long straights, and a section with many corners. Set your car to low downforce, a relatively long gear ratio, and medium steering sensitivity. Round 15: Italian GP Monza The second of the very fast tracks, this is a track that rewards speed and power. Of the corners there are, though, some might need some practice. The car setup should have very low downforce, a very long gear ratio, and low steering sensitivity. Round 16: United States GP Indianapolis A track that's built inside the Indianapolis circuit, it features a very long home straight and a relativley quick infield section. Set your downforce to low-medium, gear ratio quite long, and steering to medium. Round 17: Japanese GP Suzuka This figure-8 track has few straights, and many corners, some of which are quite tricky. The variety in corners makes it hard to get an optimal car setup, but you should downforce quite high, with gear ratio short and steering high. ------------------------------------------------------------------------------- 5.7 - 2002 DRIVERS AND TRACKS ------------------------------------------------------------------------------- Ferrari ------- Drivers: -Michael Schumacher (Germany) -Rubens Barrichello (Brazil) '02 championship position: -1st McLaren ------- Drivers: -David Coulthard (Great Britain) -Kimi Raikkonen (Finland) '02 championship position: -3rd Williams -------- Drivers: -Ralf Schumacher (Germany) -Juan-Pablo Montoya (Columbia) '02 championship position: -2nd Sauber ------ Drivers: -Nick Heidfeld (Germany) -Felipe Massa (Brazil) '02 championship position: -5th Jordan ------ Drivers: -Giancarlo Fisichella (Italy) -Takuma Sato (Japan) '02 championship position: -6th BAR --- Drivers: -Olivier Panis (France) -Jacques Villeneuve (Canada) '02 championship position: -8th Jaguar ------ Drivers: -Eddie Irvine (Great Britain) -Pedro de la Rosa (Spain) '02 championship position: -7th Renault -------- Drivers: -Jarno Trulli (Italy) -Jenson Button (Great Britain) '02 championship position: -4th Arrows ------ Drivers: -Heinz-Harald Frentzen (Germany) -Enrique Bernoldi (Brazil) '02 championship position: -11th Minardi ------- Drivers: -Alex Yoong (Malaysia) -Mark Webber (Australia) '02 championship position: -9th Toyota ------ Drivers: -Mika Salo (Finland) -Allan McNish (Great Britain) '02 championship position: -10th ------------------------------------------------------------------------------- 5.8 - 2002 TRACKS ------------------------------------------------------------------------------- Round 1: Australian GP Albert Park A track that features a bit of everything, I reccomend a setup with medium downforce, low gear ratio, and medium-high steering sensitivity. Round 2: Malaysian GP Sepang This track has many long, sweeping corners, and can be quite hard at first. With a little practice, though, this track is very easy. Set your downforce to medium, gear ratio farily long, and steering sensitivity to medium. Round 3: Brazilian GP Interlagos Practice well on the complex section - this part of the track can catch a lot of people out, especially in the rain. The rest of the track should be easy. My reccomended setup is a low-ish downforce, long gear ratio, but high steering. Round 4: San Marino Imola Another track with something of everything. This track is pretty easy with some practice on the trickier corners. Setup should have a relatively high downforce, low gear ratio, and medium steering. Round 5: Spanish GP Catalunya This track has lots of fast and tight corners, but is still easy. Your setup should be medium downforce, long gear ratio, and high steering sensitivity. Round 6: Austrian GP A1 Ring Although this track looks simple, the corners are very tricky and require lots of practice. Resist the temptations, and enter the corners slowly for a quick exit. Set your downforce to low-medium, gear ratio long-ish, and your steering sensitivity high. Round 7: Monaco GP Monte Carlo The first slow track, and no run-off areas. A lot of practice is needed, try to not hit the barriers at all. You should have a setup with very high downforce, low gear ratio, and high steering sensitivity. Round 8: Canadian GP Gilles Villeneuve A track with very small run-off areas and close barriers, you'll need to perfect your driving skills if you want a fast lap time. Downforce should be medium-high, gear ratio should be medium, and steering set relatively high. Round 9: European GP Nurburgring This track has many tricky corners, you should practice up for this one, even though it looks simple. Set your car downforce to medium-high, gear ratio to medium, and steering quite high. Round 10: British GP Silverstone This track has a variety of fast and slow corners, but shouldn't be too hard to master. The complex section, though, needs practice, especially in the wet. Set your downforce low-medium, your gear rartio medium-high, and your steering to medium. Round 11: French GP Magny-Cours This track features some very tricky corners. Use your practice session well, and make sure you have mastered the fast chicanes. Set your downforce to meidum, gear ratio medium, and steering fairly high. Round 12: German GP Hockenheim (2) For 2002, the Hockenheim track was redesigned, and is no longer fast. The complex and home straight has been kept the same, but the middle section is completely different. Set your downforce to medium, gear ratio quite long, and steering to medium. Round 13: Hungarian GP Hungaroring This track has many corners, and can be quite hard at times. Get your corner speeds perfect before heading for qualifying. Your car setup should feature high downforce, a short gear ratio, and high steering sensitivity. Round 14: Belgian GP Spa-Francorchamps The longest and most popular track on the calender, this is considered by many to be the greatest track of all. It has very long straights, and a section with many corners. Set your car to low downforce, a relatively long gear ratio, and medium steering sensitivity. Round 15: Italian GP Monza Now the only very fast track, this is a track that rewards speed and power. Of the corners there are, though, some might need some practice. The car setup should have very low downforce, a very long gear ratio, and low steering sensitivity. Round 16: United States GP Indianapolis A track that's built inside the Indianapolis circuit, it features a very long home straight and a relativley quick infield section. Set your downforce to low-medium, gear ratio quite long, and steering to medium. Round 17: Japanese GP Suzuka This figure-8 track has few straights, and many corners, some of which are quite tricky. The variety in corners makes it hard to get an optimal car setup, but you should downforce quite high, with gear ratio short and steering high. ============================================================================== 6.0 - CAREER MODE ============================================================================== ------------------------------------------------------------------------------ 6.1 - ENTERING IN YOUR PROFILE ------------------------------------------------------------------------------ In F1 Career Challenge, you get to design the driver that you play as. This section takes you through this process. STEP 1 - NAME ------------- Here, you can enter in the name that you want to be shown during your career. If you want your name to be of the same way of that of the other drivers, you should enter in your surname. STEP 2 - INITIALS ----------------- This your name that will be shown in the small window at the top-left of the screen when you race. If you want it to be of the same style of that of the other drivers, you should enter in the first three letters of the name you put in for step 1. STEP 3 - NATIONALITY -------------------- Choose a nationality for your driver from loads of different flags. STEP 4 - APPEARENCE ------------------- Choose from a small selection what you want your driver to look like. There are only five choices, and these are what they are: Dark skinned Pale skinned Freaky smile Normal expression Fierce STEP 5 - HELMET --------------- Here, you choose what helmet you want your driver to wear. There are only four choices here, but you can buy others during your career. Now you're all ready to go and get that superlicence! ------------------------------------------------------------------------------- 6.2 - EARNING YOUR SUPERLICENCE ------------------------------------------------------------------------------- Your superlicence is split up into three sections - basic driving, cornering, and racecraft. You must pass a number of tests in each section before you can get a career in F1. This section tells you about these tests. BASIC DRIVING ------------- Location: Monza >TEST 1 - Accelerating You must accelerate away from a standing start as quickly as possible without generating wheelspin. This is a very easy test for you to start this game off with. TO PASS: Ace - 0:09.750 Pass - 0:11.000 FAIL CRITERIA: -Out of time -Shortcut taken TEST 2 - Braking You must brake and stop completely in an area on the finish line. This can be quite tricky to get exactly right; just keep trying until you find the best point at which to brake. If you don't get it right, you should still have enough time just to edge forward onto the area anyway! TO PASS: Ace - 0:07.750 Pass - 0:10.000 FAIL CRITERIA: -Out of time -Shortcut taken -Entered the pitlane -Overshot braking zone TEST 3 - Turning You must drive around the Parabolica turn and pass the finish line. This should be easy enough, if you overshoot the corner, reduce your speed and turn in softer. TO PASS: Ace - 0:15.000 Pass - 0:18.000 FAIL CRITERIA: -Out of time -Shortcut taken CORNERING --------- Location: Imola TEST 1 - Chicane Go through the Variante Alta chicane. The best way to pass this test is just go flat-out through the whole thing, without even lifting off of the throttle. TO PASS: Ace - 0:12.000 Pass - 0:15.000 FAIL CRITERIA: -Out of time -Shortcut taken -Four wheels off track TEST 2 - Hairpin Go through the Tosa hairpin. Brake early, and use as much of the inside curb as you can. Accelerate away early to get out quickly. TO PASS: Ace - 0:12.250 Pass - 0:14.000 FAIL CRITERIA: -Out of time -Shortcut taken -Four wheels off track RACECRAFT --------- Location: Silverstone TEST 1 - Wet weather Go throught the complex in the rain. This can take a few tries if this is your first go. In the rain, you have to brake and turn into corners much earlier, and accelerate cautiously. TO PASS: Ace - 0:23.500 Pass - 0:27.000 FAIL CRITERIA: -Out of time -Shortcut taken -Pitlane entered -Four wheels off track TEST 2 - Overtaking Pass as many cars as you can up to the Hanger Straight. This should be relatively easy. Try not to hit the other cars to keep your driving style tidy, as that is the best way to race. TIME LIMIT: 0:30.000 TO PASS: Ace - 3 cars overtaken Pass - 1 car overtaken FAIL CRITERIA: -Out of time -Shortcut taken -Four wheels off track -No cars overtaken TEST 3 - Pitstop Do a pitstop within the time limit. This can take a few tries. Drive into the pitlane, and follow the on-screen commands. After some goes this can be done quite easily. TO PASS: Ace - 0:28.000 Pass - 0:37.000 FAIL CRITERIA: -Out of time -Missed pitlane -Failed some tasks You have now completed all of the tests, and can compete in F1, starting in the 1999 season! ------------------------------------------------------------------------------- 6.3 - CAREER MODE ------------------------------------------------------------------------------- First of all, you need to choose a team. You will get offers from three teams, and you can choose the one you want to drive for. CAREER MENU ----------- You will now see a screen with four choices - Test scenario, race weekend, career info and spend points. A test scenario usually involves you doing a lap around a track, helping your team engineers get telementary data for the upcoming race, thus making your car better. The race weekend option, obviously, takes you to the next race. You get a free practice session, a qualifying session, and the race. The career info selection brings up another menu. See about this in detail a little way down this FAQ. The spend points selection lets you spend points (duh) that you've earned during grand prix. This is a list of what you can buy: TREATS Pit babe.............10-30 pnts Alternative helmet...5-30 pnts Evening race.........30 pnts NEXT QUALIFYING Engine: Minor upgrade......10 pnts Medium upgrade.....15 pnts Major upgrade......20 pnts Brakes: Minor upgrade......10 pnts Medium upgrade.....15 pnts Major upgrade......20 pnts NEXT RACE Engine: Minor upgrade......10 pnts Medium upgrade.....20 pnts Major upgrade......30 pnts Brakes: Minor upgrade......10 pnts Medium upgrade.....20 pnts Major upgrade......30 pnts Perfect pitstop......30 pnts Traction control: Minor upgrade......20 pnts Major upgrade......30 pnts Reliability: Minor upgrade......10 pnts Major upgrade......20 pnts Invunerable car......50 pnts CAREER INFO ----------- As this menu is more complicated, and has many features, I have given it it's own section. DRIVER STANDINGS - Here, you can view the current standings of the drivers championship. CONSTRUCTOR STANDINGS - Here, you can view the current standings of the constructors championship. DRIVER REPUTATION - This shows your reputation throughout your career on a line graph. EA SPORTS CARDS - This section contains many different 'cards', or objectives for you to try and aim for in your career. You get one card for every time you acheive it at a different track. This is a list of those cards: Hot Zone - Complete the hot zone in a fast time. Overtaking Multiplyer - Overtakeseveral cars in a short space of time. Cornering Multiplyer - Take selected corners perfectly. Grid Overtaking Multiplyer - Overtake many cars at the start. Outqualify Team-mate - Get a higher grid position that your team-mate. Beat Team-mate - Beat your team-mate in the race. Fastest Lap - Get the fastest lap of the race. Win a race - Win the race, duh! Lap Record - Beat the track lap record. Clean Race - Have the car in a clean state at the end of the race. No Penalties - Don't get any penalties in the race. No Damage - Don't get any damage in the race. DRIVER CV - This shows your profile, and shows your first points, podium, pole and win races for each year. CAREER RACES ------------ All career races are around 7 laps long, and have one pit stop. All features, such as damage, weather and interactive pitstops, are on. In career mode, you will be given a reputation, which is viewable in the career info option. It will start fairly low. The higher your reputation, better teams will offer you a drive next time. For each race, you will be given a position to aim for, such as 16th. If you beat this expectation, your reputation will increase. If you place below it, your reputation will fall. =============================================================================== 7.0 - SPECIAL THANKS =============================================================================== Thanks to the following, from which I got information for this FAQ: www.formula1.com 1999-2002 constructors championship results, and names of track corners. EA Sports The game manual provided me with information for the EA Sports Cards, plus thanks for making the game! DeMatt Gave me advice on where version 1.0 of the FAQ could be improved in version 1.1. End of file