Bomberman Generation Charabom FAQ By Christopher Marsh E-mail: jellysoup at gmail dot com GameFAQs: jelly soup GameSpot: Jelly_Soup NeoSeeker: Jelly Soup Copyright 2005 - 2007 Christopher Marsh ============================================================================== Table of Contents ============================================================================== 1. Copyright Info 2. What are Charaboms? 3. The Charabom Battle 4. Raising a Charabom 5. Merging Charaboms 6. Equipping a Charabom 7. Charabom list ============================================================================== 1. - Copyright Info ============================================================================== This document was created for free use. Anyone who wishes to host this document on his/her webspace may do so provided that the following stipulations are followed: 1. This document must remain in it�s original form, with no edits besides those made by the original author. 2. No profit may be made from this document in anyway. 3. An e-mail informing the author about potential hosting. While not a requirement, it would be much appreciated if for no other reason but for information purposes. The newest version of this FAQ will always be on GameFAQs first. ============================================================================== 2. - What are Charaboms? ============================================================================== Charaboms are the strange inhabitants of Planet Tentacalls. Strange, but powerful. These little guys make life a whole lot easier for Bomberman (to say nothing of the player). Equipping one will give Bomberman special powers and believe me when I say this, they are damned useful (and in some cases, required). Each Charabom has its own strengths, weaknesses and attributes, plus one special ability Bomberman can use. ============================================================================== 3. - The Charabom Battle ============================================================================== So, I'll bet you�re a bit curious on how to go about getting a Charabom, right? Well, the first one you get is free, but the others you�ll have to work for. In specific levels (see the Charabom List for level locations) are portals that will plunk you into a Charabom Battle (they are bright pink, with no sign next to them). Working almost identically like a Pokemon Battle, this is a test of your Charaboms strength. So, straight into it: When you enter a Charabom Battle portal, you�ll first be shown this screen: -------- -------------- | | | | === | | | | <- List of Charaboms available for battle. | LV. ## | -------- | HP. ## | -------- | | | | | | | | | | Stats of selected Charabom -> | | -------- | Attack ## | -------- | | | | | | Deff. ## | | | | | | -------- | Sp.Att. ## | -------- | | | | | | Agility ## | | | | | | -------- {A pic of your Charabom will be here} -------------- -------- | | | | | | -------- -------- | | | | | | -------- -------------------------------------- | | | Charaboms name will be here | | | -------------------------------------- First, based on the stats and attribute that was shown to you, select which Charabom you�d like to use. Much like Pokemon, it�s very important that you choose a Charabom with an attribute that has an advantage over your opponent. Here are a few things to keep in mind: Each Charabom has an elemental symbol at the top of there stat box. Rock - Earth Flame - Fire Rain Drop - Water Lightning Bolt - Electric Strength chart: Earth Fire Elec Water Earth[ ][0000][XXXX][*****] Fire [XXXXX][ ][****][00000] Elec [00000][****][ ][XXXXX] Water[*****][XXXX][0000][ ] X - Strong 0 - Weak * - No effect White spaces indicate that advantage is based on level, not type. Anyway, after you have chosen your Charabom, you�ll have to select which tactics to follow. This is done by arranging three symbols into one of six patterns. ------------- ----------------------------------- -------------- | | | | | | | | | | | | | | | | ------------- ----------------------------------- | | ^ | | ^ | Name of current tactic. | | | | | Tactics selector. | | | | | | | | | | List of diffrent tactics -> | | | | | | | | {A pic of your Charabom will be here} | | | | | | | | -------------- ------------------------------------- | | | Charaboms name will be here | | | ------------------------------------- Sword = Attack - Offensive attacks, such as a Punch or Kick. Shield = Defend - Defensive techniques, such as Guard or Dodge. Star = Special - Special offensive/defensive attacks, such as Bubble Storm or Flamethrower. Tactics patterns: First Move Sword-Star-Shield Your Charabom will start off with an offensive attack, follow up with a special move and finish with a defensive ability. Good if your Charabom has high Agility and moderately high Attack/Special Attack. In my opinion, this is the safest tactic. Raid/Guard Sword-Shield-Star Your Charabom will start off with an offensive attack, then defend and then blast the opponent with a special move. Real nice if your at a statistical disadvantage, but have the dominate attribute. Defense Shield-Sword-Star Kinda getting the idea of how this goes? Good. If your opponent has high Agility and/or high Attack, then this is perfect, especially if your Charabom has low Defense. Absorb the first attack and then hit�em with all you got. Supremacy Shield-Star-Sword Just like the Defense tactic, good if your opponent has high Agility and/or high attack, especially if your Charabom has low Defense. However, this is better if your Charabom has a high Special Attack. Get Wild! Star-Sword-Shield If your Charabom has high Attack and Special Attack, then this one is lots of fun. You can potentially takeout the opponent in a round or two. Skillfully Star-Shield-Sword Just like Raid/Guard, better if your Charabom has high Special Attack. You'll have to select the diffrent tactics to use, so keep that in mind. Now, got your tactics all set? Good, now, it's time to fight! Oh, yeah, I forgot to tell you, you don't get to fight. Nope, Charabom Battles are all auto. It�s kinda funny to watch a Charabom get it�s rear handed to it, especially when it�s your Charabom, and you can�t do anything about it but yell at the screen. Really, it is. -_- At any rate, if your Charabom loses, you can pick another Charabom (provided you have another one) and try again. On the other hand, if your Charabom wins, the enemy Charabom will join you. Needless to say, winning is a good thing. ============================================================================== 4. - Raising a Charabom ============================================================================== This is actually a lot simpler than you might think. As you know, the jars littered throughout each level contain various power-ups. Well, some (usually the ones that are hard to get to) of them have special Charabom Feed in them. There are five types of Charabom Feed: Sword - Offensive Up - Raises attack power by one. Shield - Defensive Up - Raises defensive power by one. Star - Special Attack Up - Raises special attack power by one. Wing - Agility Up - Raises agility by one. Potion - Every Ability Up - Raises all stats by one. 5 points = 1 level. To elaborate on levels, everytime you grab a Charabom item, your active Charabom gains a point in a stat, right? After 5 points have been gathered, the Charabom will gain a level as well. The points don't all have to be under the same stat, just as long as you get them. Find�em and grab�em. That�s it. Two things to keep in mind: 1. Only the current Charabom you have equipped will be getting these stat increases. 2. To keep any Charabom Feed you find, you MUST complete the level. None of this save and quite garbage, YOU MUST GET TO THE EXIT. Each stat has a limit to how high it can go per level. However, this shouldn't be a problem as levels will rise faster than stats in most cases. Another thing to keep in mind: When a stat turns red* in the Charaboms stat box, that means that that stat can't go any higher. *See the Charabom List for a table of max stats for each Charabom. ============================================================================== 5. - Merging Charaboms ============================================================================== Also a very simple task to accomplish. In specific levels (see the Charabom List for level information) you�ll find portals that will take you to Merging Stations (bright green with a green acorn-like sign next to it). Here�s how it works: You need to have two specific Charaboms already, the machine will merge these two Charaboms into one hybrid Charabom. After the merging is all said and done, you�ll not only have a new Charabom, but the two used to make the new one. Still with me? Look at it this way: Take Charabom 1 and Charabom 2. Merge them together. You get a brand new Charabom 3, plus Charaboms 1 and 2 back. Got it? Good, now lets move on. ============================================================================== 6. - Equipping a Charabom ============================================================================== Don't worry, it's like falling off a log. 2 ways to do it: 1. During game play (while in a level, not at the level select screen), press the X Button. The Utilized Charabom panel (lower right-hand corner) will have a selector around it. Press up or down on the control stick to choose which Charabom you would like to use. When you�ve found the Charabom you want, press X Button. NOTE: This method only shows you the Charaboms name and level. It won�t show you it�s stats or abilities. 2. Press the Z Button during game play (while in a level, not at the level select screen). The Charabom Select screen will open up. Push up or down on the control stick to choose which Charabom you want. Take note of its stats (right-hand side of screen) and its abilities (bottom of screen). Once you have found the Charabom you wish to use, press the A, B or Z Button. Now, wasn�t that simple? ============================================================================== 7. - Charabom list ============================================================================== #1 - Stegodon Found: Balley Valley, TakoDesert (3-1) Attribute: Fire Ability: Bomb Kick - Kicked bombs slide farther distances. Stop sliding bombs by pressing the Y Button. #2 - Dorako Found: Lake Mensor, Tentasia (1-2) Attribute: Fire Ability: Full Fire - Bomb blasts are now at maximum firepower. #3 - Pteradon Found: Tako Temple, TakoDesert (3-2) Attribute: Fire Ability: Bomb Jump - Your character will jump when it lands on a bomb. He can jump higher with Big Bombs. #4 - Andlar Found: OctopiWoods, Tentasia (1-1) Attribute: Water Ability: Power Glove - Greater height and distance of thrown bombs. Adjust throw by the Control Stick. #5 - Marine Eel Found: SukkorHills, Tentasia (1-5) Attribute: Water Ability: Homing - Thrown bombs will follow foes until they explode. #6 - Kai-man Found: OctoShoals, OctoOcean (2-1) Attribute: Water Ability: Shield - All damages received by foes are cut in half. #7 - Beast P. Found: OctoTower, TakoDesert (3-5), in TakoDesert. Attribute: Electricity Ability: Full Speed - Maximum speed of your character is now possible. #8 - Pox Found: Megadeth Bypass, Majestar (5-1) Attribute: Electric Ability: Radio Control - Bombs can be moved freely by using the Control Stick while pressing the A Button. #9 - Pommy Found: Bigbu Cavern, OctoOcean (2-5) Attribute: Electricity Ability: Remote Cntrl. - Pressing the B Button can detonate bombs that have been setup. #10 - Ligon Found: Blakinc Trench, OctoOcean (2-2) Attribute: Earth Ability: Full Bomb - Setting up the maximum amount of bombs becomes possible. #11 - Unicornos Found: Beneath Holsigen, Nekki Moon (4-3) Attribute: Earth Ability: Line Bomb - Straight lines of bombs are setup when the A Button is continuously pressed. #12 - Big Ox Found: Mechanikal, Majestar (5-3) Attribute: Earth Ability: Land Mine - Bombs become landmines and detonate if stepped on by foes or if the B Button is pressed. #13 - Angol Found: Holsigen Base, Nekki Moon (4-1) Attribute: Fire/Water Ability: Power Glove + Bomb Kick - Bomb throwing and kicking are powered up. #14 - P. Dragon Found: Takos' Storm, TakoDesert (3-4) Attribute: Electric/Fire Ability: Remote Control + Bomb Jump - Remote Control and Bomb jump can be used together, making repeated jumps easier. #15 - Pomyugar Found: Tako Temple, TakoDesert (3-2) Attribute: Electric/Earth Ability: Remote Cntrl. + Full Bomb - Setting up the maximum amount of Remote Controlled Bombs becomes possible. #16 - Shelks Found: Megadeth Bypass, Majester (5-1) Attribute: Water/Electric Ability: When radio controlling bombs, it is harder to get damaged than with the normal shield. #17 - Lai Eel Found: Megadeth Bypass, Majester (5-1) Attribute: Water/Earth Ability: The maximum amount of Homing Bombs can be setup. #18 - Fire Horn Found: Beneath Holsigen, Nekki Moon (4-3) Attribute: Earth/Fire Ability: While pressing the A Button, use the Control Stick to line up bombs in the desired angle. ============================================================================== End of Document.