/�/ |������������������������������������| / / | Spoiler-free FAQ/Walkthrough (GBA) | / / | by Shotgunnova (P. Summers) | ____/ /___ | shotgunnova (at) gmail (.) com | /___ ) |____________________________________| (/ / /���)/ / / This document is intended for private home use only, / / and may not be reproduced through commercial or / / electronic means without the expressed written / / _ _ _ consent of myself. It can't be hosted, distributed / / {_) ) ( ( for profit, edited, or given away as a gift/add-in / / ) ) (__ (� �) to paid purchases. All rights reserved, even those / / � � not explicitly stated herein. E-mail for permission / / |��| |�� to host, and thanks for respectin' FAQ authors. ^_~ / |__| |�� / _____ _ _ ______ ___ _ _______ ______ ______ _____ ______ | __ \ | | | | | |( \ | |( )| | ( __| |_ _| | | | | ) )| | | | | (��) | ) \ | | ��) (�� | (��) | \ ( | | | (��) | ) |_/ / | |__| | | (__) | | \| | | | | (__) | \ \ | | | (__) | ( / | | | __ | | (\ | | | | __ | \ \ | | | __ | ) |�� | |��| | | | | | | | \ ( ) ( | ( ) | ___) ) _| |_ | | | | |_| |_| |_| |_| |_| |_| \___) (___) |_| |_| ( / |_____| |_| |_| ����� I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS Characters ....................................................... CHRC Stat Overview .................................................... STTO Battling/Skills .................................................. BTTL Tips N' Tricks ................................................... TPST III. WALKTHROUGH . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT 01) Village of Toltus ............................................ WK01 02) South Forest ................................................. WK02 03) Mountain Passage ............................................. WK03 04) Euclid ....................................................... WK04 05) Aqueducts .................................................... WK05 06) Morrison's House ............................................. WK06 07) Catacombs .................................................... WK07 08) Belladem Village ............................................. WK08 09) Forest of Spirits ............................. [OPTIONAL] ... WK09 10) Mountain Passage ............................................. WK10 11) Euclid Village ............................................... WK11 12) Hamel ........................................................ WK12 13) Lone Valley .................................................. WK13 14) Forest of Spirits [II] ....................................... WK14 15) Venezia ...................................................... WK15 16) Demitel's Island ............................................. WK16 17) Venezia [II] ................................................. WK17 18) Ship to Alvanista ............................................ WK18 19) Alvanista .................................................... WK19 20) Cavern of Spirits ............................................ WK20 21) Olive Village ................................................ WK21 22) Cave of Burning Sand ......................................... WK22 23) Limestone Cave ............................................... WK23 24) Morlia Mineshaft ............................................. WK24 25) Ymir, Forest of Mirror Water ................................. WK25 26) Elf Colony ................................................... WK26 27) Treantwood ................................................... WK27 28) Tower of the Zodiac .......................................... WK28 29) Midgards ..................................................... WK29 30) Valhalla Plain ............................................... WK30 31) Dhaos's Castle ............................................... WK31 32) White Birch Forest ........................................... WK32 33) Thor ......................................................... WK33 34) Town of Miguel ............................................... WK34 35) Mountain Passage ............................................. WK35 36) Euclid ....................................................... WK36 37) Venezia ...................................................... WK37 38) Volt's Cave .................................................. WK38 39) Alvanista .................................................... WK39 40) Miscellaneous Events .......................... [OPTIONAL] ... WK40 41) Tower of Flames .............................................. WK41 42) Temple of Fenrir/Cave of Ice ................................. WK42 43) Treantwood ................................................... WK43 44) Arlee, Town of Eternal Darkness .............................. WK44 45) Morlia Mineshaft [II] ......................... [OPTIONAL] ... WK45 46) Dwarven Temple ................................ [OPTIONAL] ... WK46 47) Dhaos's Castle ............................................... WK47 IV. APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . . APPN Skills/Magic Locations ........................................... SSKL Shop List ........................................................ SHPL Equipment List ................................................... EQPT Recipe List ...................................................... RCPE Sidequests ....................................................... SDQS Titles ........................................................... TTLS Monster List ..................................................... MNST Let's Go Arche Guide ............................................. LGAG V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ VI. UPDATES & CONTRIBUTORS . . . . . . . . . . . . . . . . . . . . . . UPDT VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT _______________________________________________________________________________ ������������������������������������������������������������������������������� I. CONTROLS [CNTR] _______________________________________________________________________________ ������������������������������������������������������������������������������� Button configs can be changed in the 'Custom' main menu tab. ___________ _____________________________ _________________________________ | BUTTON | NORMAL FUNCTION | BATTLE FUNCTION | |�����������|�����������������������������|���������������������������������| | D-Pad | Controls field movement | Controls lateral movement | | Start | Toggles world map overlay | Toggle auto/semi-auto controls | | Select | Bring up main menu | Bring up battle menu | | A-Button | "Confirm/Inspect" button | "Confirm" button for attacking | | B-Button | "Cancel" button | Use special skills (w/ d-pad) | | L-Button | --------------------------- | Use L Shortcut (with A-button) | | R-Button | Yaw laterally (when flying) | Use R Shortcut (with A-button) | |___________|_____________________________|_________________________________| _______________________________________________________________________________ ������������������������������������������������������������������������������� II. TH' BASICS [THBS] _______________________________________________________________________________ ������������������������������������������������������������������������������� CHARACTERS [CHRC] ������������������������������ There are six characters in the game, five mandatory, and they get a bevy of different skills. The default-controlled character is Cress, although by going into the "Form" tab of the main menu and putting someone else in the "1" slot, the player can control them. [Just be sure to set their skills in the appropriate menu!] CRESS ALBANE ������������ A.I. --: At Once, Moderation, Counter, Do Not Use, Guard Default: Long Sword, Leather Armor Cress (or Cless in the SNES version) is one of the main characters of the game. He starts off as a fledgling swordsman but eventually gets the skill to combine his abilities, creating hard-hitting twofers. He is one of three allies who have missable (non-level-based) skills. Note that Cress' sword techniques main gain the element of his current weapon, so keep that in mind if he's healing the foe. ________________________ ____ ____ ______ _________________________________ | SKILL | LV | TP | TRGT | EFFECT | |������������������������|����|����|������|���������������������������������| | Demon Fang | 02 | 02 | Sing | Phys damage | | Swallow Dance | 04 | 04 | Mult | Phys damage (3-hit) | | Lightning Tiger Blade | 09 | 08 | Mult | Phys damage (2-hit) | | Sword Rain | 12 | 08 | Mult | Phys damage (?-hit) | | Tiger Blade | 15 | 05 | Mult | Phys damage (2-hit) | | Focus | 20 | 04 | Self | Temporarily increase accuracy | | Rising Phoenix | 23 | 05 | Sngl | Phys damage | | Aegis Strike | 27 | 10 | Area | Prevents enemies' advancement | | Omega Tempest | 31 | 06 | Mult | Phys damage | | Inspiration | 34 | 05 | Self | Recover HP | | Beast | 37 | 06 | Mult | Phys damage (4-hit) | | Coil | 41 | 08 | Self | Raises ATK | | Light Spear | 45 | 05 | Sngl | Physical damage | | Hell Pyre | 50 | 05 | Mult | Fire damage | | Chaos Blade | -- | 28 | Mult | Phys damage (?-hit) | | Lunge | -- | 30 | Sngl | Phys damage (3-hit) | | Distortion Blade | -- | 36 | Mult | Phys damage (3-hit) | | Tiger Combo Blast | -- | 40 | Mult | Phys damage (8-hit) | |________________________|____|____|______|_________________________________| |������������������������|����|����|������|���������������������������������| | Demonic Swallow Kick | -- | 10 | Mult | Demon Fang + Swallow Dance | | Demonic Tiger Blade | -- | 16 | Mult | Demon Fang + L. Tiger Blade | | Demonic Sword Rain | -- | 18 | Mult | Demon Fang + Sword Rain | | Demon Spear | -- | 16 | Mult | Demon Fang + Light Spear | | Beast Swallow Kick | -- | 16 | Mult | Beast + Swallow Dance | | Beast Blade | -- | 20 | Mult | Beast + Tiger Blade | | Beast Sword Rain | -- | 28 | Mult | Beast + Sword Rain | | Beast Spear | -- | 20 | Mult | Beast + Light Spear | | Lightning Swallow Kick | -- | 16 | Mult | L. Tiger Blade + Swallow Dance | | Lightning Tiger Blast | -- | 18 | Mult | L. Tiger Blade + Tiger Blade | | Lightning Tiger Thrust | -- | 22 | Mult | L. Tiger Blade + Sword Rain | | Lightning Tiger Spear | -- | 20 | Mult | L. Tiger Blade + Light Spear | | Phoenix Dance | -- | 14 | Mult | Rising Phoenix + Swallow Dance | | Phoenix Blade | -- | 18 | Mult | Rising Phoenix + Tiger Blade | | Phoenix Sword Rain | -- | 22 | Mult | Rising Phoenix + Sword Rain | | Phoenix Spear | -- | 18 | Mult | Rising Phoenix + Light Spear | | Chaos Distortion Blade | -- | 50 | Mult | Distortion Blade + Chaos Blade | | Chaos Lunge | -- | 40 | Mult | Lunge + Chaos Blade | |________________________|____|____|______|_________________________________| MINT ADENADE ������������ A.I. --: Heal, Support, Moderate, Guard, No Magic Default: Rod, Cloak Mint is the token healer of the game, encountered early on. Her skills run the gamut from medicinal/curative to buffers and a few offensive. Since her health is crucial to keeping everyone else alive as well, her AI should be set on "Heal" or "Support," rather than attacking. ________________ ____ ____ ______ _________________________________________ | SKILL | LV | TP | TRGT | EFFECT | |����������������|����|����|������|�����������������������������������������| | First Aid | -- | 05 | Sngl | Heals HP (small) | | Pow Hammer | 05 | 04 | Sngl | Phys damage + %Paralysis | | Charge | 08 | 10 | Sngl | Restores some TP | | Dark Mist | 11 | 03 | Sngl | Lowers accuracy | | Heal | 14 | 10 | Sngl | Heals HP (medium) | | Acid Rain | 17 | 12 | Sngl | Lowers target's DEF | | Antidote | 20 | 08 | Sngl | Cures poison | | Silence | 23 | 06 | Sngl | Inflicts Silence | | Nurse | 26 | 20 | All | Heals allies' HP (medium) | | Sharpness | 29 | 12 | Sngl | Raise ally's ATK | | Recover | 32 | 18 | Sngl | Cure Poison, Petrify, and Paralysis | | Dispel | 35 | 14 | All | Removes status changes on all allies | | Cure | 38 | 22 | Sngl | Heals HP (large) | | Pow Pow Hammer | 41 | 10 | Sngl | Phys damage + %Paralysis | | Barrier | 44 | 15 | Sngl | Raises DEF | | Resurrection | 47 | 26 | Sngl | Revives from KO | | Revitalize | 50 | 32 | All | Fully heals all allies' HP | | Time Stop | 53 | 50 | All | Temporarily freezes time for enemies | |________________|____|____|______|_________________________________________| CHESTER BURKLIGHT ����������������� A.I. --: At Once, Moderation, Counter, Do Not Use, Guard Default: Short Bow, Leather Armor Chester is a longbowman and a good one at that, despite having a bunch of single-target skills. He can equip a few "heavy" items like gauntlets and platemail but that's it. Since he's a physical fighter, his A.I. is exactly the same as Cress' -- and, since his skills don't cost that much once he's given a Fairy Ring, keeping him on "At Once" while disabling some of the weaker skills is a good idea. Use-n'-abuse Sonic Bash, yo! _______________ ____ ____ ______ __________________________________________ | SKILL | LV | TP | TRGT | EFFECT | |���������������|����|����|������|������������������������������������������| | Hell Pyre | 03 | 04 | Sngl | Fire damage | | Ice Fang | 08 | 05 | Sngl | Ice damage | | Thunder Blitz | 16 | 08 | Sngl | Thunder damage | | Sonic Bash | 22 | 12 | Mult | Physical damage | | Wild Rain | 28 | 12 | Mult | Physical damage | | Eagle Shot | 34 | 12 | Sngl | Physical damage (3-hit) | | Gale Shot | 40 | 14 | Mult | Physical damage (5-hit) | | Giga Fang | 46 | 20 | Sngl | Physical damage | | Dragon Slayer | 52 | 46 | Mult | Physical damage (3-hit) | |_______________|____|____|______|__________________________________________| CLAUS F. LESTER ��������������� A.I. --: Full Magic, Save Magic, Long Range, No Magic, Guard Default: Necronomicon, Cloak Claus is a Euclidian summoner and gets his abilities by finding special rings and making pacts with spirits, often by defeating them in battle. For the locations of his abilities, see the [SSKL] section. By the end of the game, despite having heavy-hitting abilities, he can usually be replaced by someone more physical-oriented (Chester) if needed; or, he can replace Arche as the team's go-to magician. His A.I. should generally be set on Long Range, which targets the enemies farthest away -- a good tactic for interrupting enemy magicians who keep away if possible. ________________ ____ ____ ______ _________________________ _______________ | SKILL | LV | TP | TRGT | EFFECT | PACT RING...? | |����������������|����|����|������|�������������������������|���������������| | Sylph | -- | 08 | Sngl | Wind damage | Opal | | Undine | -- | 12 | Scrn | Water damage | Aquamarine | | Gnome | -- | 16 | Scrn | Earth damage | Ruby | | Efreet | -- | 20 | Mult | Fire damage | Garnet | | Maxwell | -- | 20 | Mult | Non-elemental damage | Turquoise | | Luna | -- | 24 | Scrn | Non-elemental damage | Moonstone | | Shadow | -- | 30 | Scrn | Dark damage | Amethyst | | Aska | -- | 30 | Scrn | Light damage | Topaz | | Volt | -- | 26 | Scrn | Thunder damage | Sardonyx | | Origin | -- | 36 | Scrn | Non-elemental damage | Diamond | | Gremlin Lair | -- | 42 | Scrn | Non-elemental damage | Sapphire | | Chameleon | -- | 50 | Scrn | Non-elemental damage | Emerald | | Pluto | -- | 60 | Scrn | Non-elemental damage | Lapis | |________________|____|____|______|_________________________|_______________| ARCHE KLEIN ����������� A.I. --: Full Magic, Save Magic, Long Range, No Magic, Guard Default: Broom, Blue Ribbon, Cloak Arche is the team's main wizard and gets a crapload of elemental spells. As she gets great TP growth and floats in the air (which allows her to avoid most lower physical skills), she should be a party mainstay. Like Claus, her A.I. should be set at "Long Range" to interrupt far-off spellcasters. Also, her accessory slots should always be Mystic Symbol + Fairy Ring, which allows her to shoot magic from the hip at a halved MP cost (except where there's a need to change the slots, such as at Tower of Flames). Some of Arche's magic is missable so see the skill section for details. Asterisked items denote spells that are found or bought. _______________ ____ ____ ______ __________________________________________ | SKILL | LV | TP | TRGT | EFFECT | |���������������|����|����|������|������������������������������������������| | Fire Ball | -- | 03 | Sngl | Fire damage | | Ice Arrows | -- | 03 | Sngl | Ice damage | *| Stone Blast | -- | 03 | Mult | Earth damage | *| Ice Tornado | -- | 10 | Mult | Ice damage | *| Cyclone | -- | 10 | Mult | Wind damage | *| Lightning | -- | 05 | Sngl | Lightning damage | *| Debris Fall | -- | 17 | Mult | Earth damage | *| Tractor Beam | -- | 12 | Scrn | Non-elem damage | *| Thunder Blade | -- | 16 | Mult | Lightning damage | *| Glaive | -- | 10 | Mult | Earth damage | *| Eruption | -- | 10 | Scrn | Fire damage | *| Indignation | -- | 30 | Scrn | Non-elemental damage | *| Ray | -- | 18 | Scrn | Light damage | *| Fire Storm | -- | 20 | Scrn | Fire damage | *| Distortion | -- | 16 | Sngl | Seals enemy in distorted space (i.e. KO) | *| Judgment | -- | 32 | Scrn | Wind damage | *| Maelstrom | -- | 22 | Scrn | Water damage | *| Earthquake | -- | 28 | Scrn | Earth damage | *| Tempest | -- | 24 | Scrn | Wind damage | *| Explode | -- | 32 | Scrn | Fire damage | *| Tidal Wave | -- | 34 | Scrn | Water damage | *| Black Hole | -- | 42 | Scrn | Dark damage | *| Extension | -- | 75 | All | Non-elemental damage | *| Meteor Storm | -- | 50 | Scrn | Non-elemental damage | |_______________|____|____|______|__________________________________________| SUZU FUJIBAYASHI ���������������� A.I. --: At Once, Moderation, Counter, Do Not Use, Guard Default: Botan, Kisaragi The game's only "hidden" character, Suzu is a ninja who joins in the last stretch of the game, and only after a multi-step sidequest. Although she'll join weaker than the others, and doesn't get as many equipment options, she makes up for it with some great skills (Hell Rush, Summon: Jiraiya). She's also the only person who can steal items so if you're wondering how to flesh that part of the Monster Book out, wonder no more. Since she's a physical fighter like Cress/Chester, if you're going to use her A.I., stick to "At Once" and disable some of the weaker skills. ___________________ ____ ____ ______ ______________________________________ | SKILL | LV | TP | TRGT | EFFECT | |�������������������|����|����|������|��������������������������������������| | Mirror Image | -- | 10 | Sngl | Physical damage | | Secret Thief | -- | 07 | Sngl | Steal item from enemy | | Crow Blade | -- | 08 | Sngl | Physical damage | | Shadow Storm | -- | 12 | Sngl | Flees battle | *| Flare Blitz | -- | 10 | Mult | Fire damage (3-hit) | *| Merciless Thunder | -- | 12 | Sngl | Lightning damage | *| Omega Storm | -- | 15 | Mult | Physical damage | *| Hell Rush | -- | 30 | Sngl | Physical damage (7-hit) | *| Summon: Jiraiya | -- | 45 | Mult | Fire damage (8-hit) | |___________________|____|____|______|______________________________________| STAT OVERVIEW [STTO] ������������������������������ Stats play a big part in the game and can be viewed in the 'Status' screen. Note that Luck will randomize after a team sleeps at an inn or healing at a similar area (such as Ninja Village's hot springs). HP : Health Points - The character's health points STR: Strength - As it grows, physical-type damage increases SZE: Size - relates to defense (the higher, the better) AGI: Agility - How fast the person is when moving around in-battle LCK: Luck - Affects critical hits SLA: Slash - [Cress Only] Relates to slash-type damage with weapons THR: Thrust - [Cress Only] Relates to thrust-type damage with weapons ATT: Attack - [Non-Cress characters] Relates to physical damage output DEF: Defense - The higher it is, the less physical damage incurred ACC: Accuracy - The higher it is, the more physical strikes will land EVA: Evasion - The higher it is, the most often character evades phys damage BATTLING/SKILLS [BTTL] ������������������������������ ToP's battle system is actually more akin to a fighting game than a normal console RPG, so it may take some getting used to. Of course, practicing is essential in the early going -- learning the ins and outs, and all that. But it helps to know just how to get around. First, A-button (in conjunction with d-pad) will do normal attacks. Using Cress as an example, he will leap to hit higher enemies with an A + Up combo, slash laterally using A + Left/Right, and fights while holding his ground with A + Down. The battle action will change slightly depending on who the player is controlling (Suzu, for instance, can get in 3 hits to Cress' two). Using the B-button (in conjunction with d-pad) will execute set abilities (4 max). Unlike normal attacks, putting a skill at B + Up won't aim it upwards -- all TP-consuming techniques have a set course of action. Skills can be set by using the "Skill" tab in the main menu. As for skills, most are learned by leveling-up but others -- Cress, Arche, and Suzu -- are obtained by purchasing skills or finding them in chests. [I leave Claus out of this equation since none of his abilities are permanently missable, unlike Cress/Arche.] Cress is also the only person who gets combos, being two abilities combined into one. While he can learn these without any trouble, he can't use them unless the two base skills are mastered. To see if a skill is mastered (100% completion), go into the Skill menu and press Start while selecting one -- if it says 'mastered,' then it's the best it can be. If not, well, y'need to practice with it more to get those points up. For hard info on these abilities and where to find 'em, refer to the section right above and the [SSKL] one. TIPS N' TRICKS [TPST] ������������������������������ Here's the tip emporium! If a reader has any good ones, send 'em my way and they may just be put in here. � TOSS A MAGIC LENS! These cheapo items reveal the stats and weaknesses of any monster, be it a lowly slug or powerful boss. These lenses also serve another purpose: when used, all information is transcribed into the Monster Book, the in-game bestiary. If you don't use a lens, only generic info will be displayed! Always carry a heavy supply of these and use them liberally, since some monsters/bosses are missable! We all know how annoying it is to strive for perfection and miss out on one measly baddie... � DISABLER! What's worse than going to the dentist? Answer: having a mage cast a ridiculously stupid spell when s/he should be pulling out the big guns. Luckily, the creators had some foresight and allow the puny spells to be disabled, by going into the skill menu and tapping L-Button. This works for all AI-controlled allies, so if you want to control someone who isn't Cress, this can apply to him too. � FATEFUL ENCOUNTER! As you'll soon find out while stumbling around dungeon after dungeon, the encounter rate for this game can be a little annoying. There are a couple ways to improve the situation: (1) Holy Bottles will temporarily halve the rate at which the team is attacked (2) giving someone a Magic Orb/Magic Mist will improve the escape speed by 50%. � SMART SHOPPING: Some of the bigger cities boast an impressive array of equipment, items, food, etc. so it's only good business sense to make sure the items you're buying are improving the characters' stats. When in a shop menu and the cursor points at an item, press R-button to see how the target affects the allies: an up arrow is good, a down arrow is bad, and no arrow means so-and-so can't equip 'it'. Also, when the cursor has an item, press 'start' to see the description and while that same box is up, hit select to see the hard stats for the thing (if applicable). NOTE: You can also save money by not buying weapons for Claus and Mint. If an enemy gets close enough, they can attack for interruption purposes; they'll never do damage comparable to Cress/Chester on that front. [They get free weapons every so often anyway.] _________________________ ___________________________________________________/ III. WALKTHROUGH [WLKT] |_ ������������������������������������������������������������������������������� 01) Village of Toltus [WK01] _______________________________________________________________________________ �| ITEMS | ENEMIES |� | | | | � Apple Gel � Apple � Stuffed Cress | There ain't any! | |_____________________________________________________|_____________________| After some scenes with their respective families, Cress and Chester will be on their way to go hunting. Talk to Ami in Chester's house to receive the 'Stuffed Cress' -- it's supposed to be a stuffed doll, but doesn't show up in the inventory. Cress starts with 100G but that's not enough to purchase anything useful. Before leaving, stop by the grocery and get a free [Apple] for Chester's sister Ami. Delivering it to her gives Chester the 'Kind Brother' title, and Cress should also get a [Stuffed Cress] item from here, too. Note the title and item are missable, and that the item only appears in the Collector's Book (obtained later), not the normal inventory. When ready, head for the forest south of Toltus. 02) South Forest [WK02] ��������������������������� Items: Life Bottle Enemy: Owl, Giant Bee, Bugbear Just inside, the party will find a wild boar as their quarry. Time for the chase! The forest theme is sort of like the Edvard Grieg's "Morning," no? To start, it's a good idea to train for awhile here and return to Toltus if you need to heal (sleep in Cress' bed). At LV 2, Cress learns 'Demon Fang' and at LV3, Chester gets Hell Pyre. If you want to train a bit, remember you can rest in the swordsmanship school's F2 room free of charge. It helps to get the basics of battle down early... This "dungeon" is fairly easy to navigate. Head south and take the first east path to a [Life Bottle]. Backtrack south to the riverside and give chase east when the boar flees that way. At the clearing, Chester splits up to find the beast, and after a strange scene, it's boss time! BOSS: Boar + Baby Boar x3 ������������������������� HP : 175, 30 Exp : 10 Gald: 60 The boars are weak against fire, so command Chester to use Hell Pyre which will do about 20+ damage per hit. In the meantime, have Cress use Demon Fang when the mother boar charges to stop it in its tracks, letting you get in a couple of hits. Simply bash it with your normal attack when it runs in the opposite direction and it'll be over soon. There's the added chance that the baby boars will escape, so there'll be less things to deal with. Make sure to use an Apple Gel if Cress' HP (or whoever's at the front) drops below 30! Defeat the boar when the village's panic bell sounds. Rush back there, quick! Return to Toltus and check out the front of the swordsman school. Maria will want Cress to flee to his uncle's joint in Euclid, a town in the north. This excursion, Chester will stay behind. If you want, you can pick up a [Knight's Saber] in the school's second floor, but you'll soon lose it forever. Getting it now will secure its place in the Collector's Book but since there's only one in the game, you can pick it up later for permanent safe keeping. Up to you! Euclid is the next destination, in the north. 03) Mountain Passage [WK03] ������������������������������� ITEMS: Life Bottle, Orange Gel ENEMY: Bugbear, Giant Bee, Owl The first screen has a bifurcation, going west or north -- the latter is the longer of the two, and has the only two items to find. 04) Euclid [WK04] ������������������������������� Recipe: Cabbage Rolls Cress remarks that his uncle's house is in the northwest part of town. Before going there, stop by the grocery and find the chef who teaches the Cabbage Rolls recipe. Since this recipe is the only way to cure poison at this time, make sure to buy some of its simple components (Rice & Seaweed) for the road ahead. If you have anything left over for Life Bottles, use it for that. Do not buy any weapons here as they'll soon be confiscated. If you want to see why, visit Uncle Olson's house in NE Euclid and stay the night there. Cress will then be at... _______________________________________________________________________________ ������������������������������������������������������������������������������� 05) Aqueducts ### ONE-TIME-ONLY DUNGEON! ### [WK05] _______________________________________________________________________________ ������������������������������������������������������������������������������� EXIT _______ ___\_ _ _____ ______ | ___ |_| _ | ENEMIES: Giant Leech, Bugbear | | | _ _| |_ |9 _|* _|_| | O. Jelly | |_ _ |2 | _| |�| _|_|8| | |1 | |����| | � ! | | |_ _| |MINT| | |���������| | |����|���������������| | |START| � �|_ | | |���|_| | | ! | Savepoint | | |_ _| |����|A| | | _| |� _ | | * | Boss Location | | ���� | | |_| ___|_| | | 01 | Long Sword | ���������������� | ___| |7 | | 02 | Cheese | _ _ _| | ��� | 03 | Apple Gel | | |_| |___| 6| | 04 | Lemon Gel | | _ _____|� | 05 | Wooden Shield | |5| | | _ | 06 | Apple Gel | |��� |___|4| | 07 | Savory | | |���| ___| | 08 | Rapier | | |___| |___ | 09 | 1000 Gald | |! ___ _ | |____|_______________| |_| |3| |A| � � Now imprisoned, Cress'll have to escape. Inspect the northern hole, then the locked door, then the hole again for a scene. Agree to stick your hand in the hole and obtain a rare item [Earring] -- which doesn't appear in the items -- which opens the way north to a [Long Sword]. Now that Cress can walk around, get the NE [Cheese] and unlock Mint from her cell. She'll now join the party. Inspect the SE sewer grate to get access to the aqueducts area. Enemies in this area can inflict poison, so the long-distance hit-n'-retreat works well for evading their poison projectiles (which are thrown in little arcs). There's no poison antidote items available yet and Mint doesn't learn her spell until Lv20, so if you can't make Rice Balls, this place can be a lot more annoying than need be. Luckily, this first dungeon is really just a baby step to acclimate players, and provides little complexity. Items #3-6 are all along the natural flow of the path, while items #7-9 are in a few dead-ends near the boss' location. As this place is accessible only once, make sure to loot it for everything it's worth. Approach the boss to start the knock-down, drag-out fight. BOSS: Spined Devil + x2 Giant Slug ���������������������������������� HP : 220 Exp : 41 Gald: 566 This battle can be rather annoying if y'come into it poisoned, but also because the boss can avoid low attacks if it takes flight. The slug cohorts are semi-quick and can also inflict poison, so for best effect, spamming Swallow Dance when all enemies are nearby can usually catch 1-3 in the fury. Mint should have her tactics set to 'Heal' and have enough TP to support that; otherwise, she ends up as deadweight. Make sure Mint's protected or the battle can go south very quickly. [Also, Spined Devil only appears this one time, so make sure to use a Magic Lens on it. The same goes for the Giant Leeches, which only appear in this dungeon.] Afterwards, exit into the forest for a scene, which segues into... 06) Morrison's House [WK06] ������������������������������� Items : Monster List Recipe: Quiche The Quiche recipe is learned automatically here, and the [Monster List] is obtained in the same method. Said list will store enemy information viewed with a Magic Lens (buyable item), or generic information if you don't. If you're playing on a New Game Plus, the Monster List will already be fattened with the previous playthrough's finds. Try to leave the mansion and Chester will rejoin the team! The next dungeon will be the first "real" one, so bring plenty of Orange/Apple Gels for good measure. If you plan on getting the best equipment for everyone at this point, you'll probably end up around Lv 7-8 which is a good figure. [Free resting at Morrison's house, of course.] NOTE: If you left/forgot the [Knight's Saber] back in Euclid, it can be obtained without the fear of, uh, reappropriation. It'll also be good enough to OHKO most of the normal enemies up to this point. _______________________________________________________________________________ ������������������������������������������������������������������������������� 07) Catacombs [WK07] _______________________________________________________________________________ ������������������������������������������������������������������������������� ___ _____ _____ _____ _____ _____ _____ ___| |_| 2 | 3 | A | 4 | 5 | 6 | ENEMIES: Bugbear, Ghoul, |�| | 1_| | |_ _|_ _|_ _|_ _|_ _|_ _| Skeleton, Falcon, Zombie, | |_| |_| |_ |_ _|_ _|_| |_|_ _|_ _|_ _| Giant Slug ( __ *|_____________________________________ |__ \ \ \____| | | )_)-Start |�����| |_ | ___ | END | | | |10 | |����|����������������| ______ |_ _| | __| _ _____| |� | ! | Savepoint | _| _ | | | |__ | |7|_| ___| | + | Switch | |+| |1718| | | | |__| | | | * | Tristan | | | |____|_|_ _| |__ | |_ _| | 01 | Melange Gel | |________ | |!| | | _ | _____ | 02 | Protect Ring | __ |A |_| | ___| _|_| |�|13 14| | 03 | Magic Lens | |16|___| |___ | |9 | |12 |11!|_15 _| | 04 | Hourglass | |______ | | | �| _| _| |_|_ _| | 05 | Chain Mail | | | |_|�| | | 8|___________| | 06 | Rune Bottle | |20_| |___| |___| | 07 | Saber | | 19| | 08 | Apple Gel | ����� | 09 | Cheese | Inside, Tristan teaches "Demonic Swallow Kick" to our | 10 | Chain Mail | fave swordsman, which combines Demon Fang and Swallow | 11 | Fresh Milk | Kick into its own combination. The caveat is both of | 12 | Raise Ruby | the component skills must be 100% learned already. So | 13 | Cheese | how does one know if they're mastered? Go into the | 14 | Orange Gel | Skill screen and inspect each skill's percentage. | 15 | Panacea Bottle | | 16 | Reverse Doll | NOTE: Since there are pincer attacks in this dungeon, | 17 | Rabbit's Foot | including a boss battle of this sort, placing Mint at | 18 | Fresh Milk | the middle of the formation is very wise. This allows | 19 | Lavender | both of the men to be the "meat shields" and protects | 20 | Raise Ruby (2) | her from (most) of the enemy's attacks. It's, like, |____|________________| chivalrous, dude. Some enemies can poison the team, so make sure you can prepare a feast of Rice Balls just in case (you did get the recipe in Euclid, right?). Anyway, after getting Tristan's skill, head inside the catacombs proper. Items #2-6 are in separate rooms down the hall, obtained by opening a sarcophagus and killing the Zombie inside. At the corridor's end, continue south a while 'til the path splits south and east. Take the former for Items #8 & 9, then go the remaining, to items #7 and #10. Make sure to equip the Chain Mail if you've nothing better on. The south path near that area leads to a savepoint, Item #11, and a boss (inspect behind it to initiate battle). BOSS: Golem HP: 400 EXP: 201 GAL: 410 DROP: Holy Bottle �������������������������������������������������������������� Although it's technically a boss, it's not that hard to defeat, so long as y'remember one thing: interrupting its attacks! It's got a long reach and may stun Cress, so make sure the others' AI is set properly. Afterwards, the Golem's carcass can be moved. Push it south and west to the floor switch, opening a door to Item #12, the [Raise Ruby]. This item will be used to unlock the door upstairs, in-between all the sarcophagi chambers. Get Items #13-15 in the dead-end room nearby first, though, then backtrack to said door, which leads to the "A" warp -- the lava room. The second area of this dungeon is smaller, luckily. Moving platforms in the lava will allow Cress to ride to Item #16 in the west, and use the northern platform to move northwesterly. Hit the switch (marked on map as "+") there to create a landing near the starting point, then get Items #17 and 18 on the north-central lift. Return to the warp point and ride the lift east, at which time Cress accidentally drops the Raise Ruby! Go south to find it on a ledge...but it drops further below. To retrieve it, Cress must return to the starting point and go downstairs (south) to the electrified grid -- which damages all allies each time the screen flashes. Item #19 is down there too. So what's the trick? Upstairs, by the eastern side, is a glyph that makes Cress float. While under its effect, go downstairs to most of the extraneous damage. To proceed, return to the float glyph and go north; the Raise Ruby unlocks the door. Save if needed and continue along, to a boss battle with two Golems this time. It's the same as before, except there's a pincer attack on the allies -- tag-team one before doing the other. If you haven't used a Magic Lens on one, now's a good time, since these regular golems are in limited supply. Before heading to the final room, unequip Chester of any worthwhile valuables; you'll see why after the northern scenes. Mint and Cress will now be alone in the hinterlands, while Chester is nowhere to be found... 08) Belladem Village [WK10] ������������������������������� Items : Orange Gel, Panacea Bottle, World Map Recipe: Cheese Burger Skill : Demonic Tiger Blade Head north to hear some story scenes and sleep until morning, when Mint gets the World Map from the head honcho. The chief's wife will give the Cheese Burger recipe if Cress says he's hungry, so snap that up as well. Finally, a Panacea Bottle and Orange Gel are around the tool shop's west side. Cress can also learn another combo here, Demonic Tiger Blade. The technique book is given by the weapon shop boy, if you go around the counter and talk to him (via a secret passage in east wall). If you don't get this now, you can later on in the game, so no worries. NOTE: A little northeast of Belladem is a vacant ship dock. Make sure to stop by and get the items: Beef, Life Bottle, Mystic Symbol, Elixir, Magic Lens. The Mystic Symbol halves spellcasting speed and normally retails for 600000G+, so you should pick up this freebee immediately. 09) Forest of Spirits [OPTIONAL] [WK11] ������������������������������������������ Enemy: Bugbear, Giant Bee, Falcon Items: Apple Gel, Hourglass, Reverse Doll This is the forest south of Belladem, a.k.a. South Forest of the present day. There's nothing interesting here besides a few items, and you can come back later, too. 10) Mountain Passage [WK12] ������������������������������������� Enemy: Bugbear, Boggle, Killer Wolf Like before, the west path is the cut-across to Euclid and the north path is the meandering one. This time, getting a pincer attack with a bunch of Killer Wolves can be deadly, so there's reason to avoid the north path now, not to mention there's no items on it -- d'oh. 11) Euclid Village [WK13] ������������������������������������� Recipe: Sandwich (grocery chef) Title : Snob (Mint) Quest : Elwin & Nancy [Part 1] Items : Miracle Gel, Rune Bottle, Melange Gel, ? Rod, 2000 Gald, 1000 Gald, Collector's Bk, Charm Bottle Euclid's grown...in a backward sense. There are a few treasure chests hidden around town: a crappy "? Rod" in the west and three behind the inn, which can only be gotten by going counterclockwise from the SE corner. The "? Rod" can be identified with a Rune Bottle, but only changes into a dumb ol' normal Rod so don't bother. There's a 2000 Gald chest in plain sight on top of the hill, which always comes in handy, 'specially if y'haven't bought a new weapon for Cress. A 1000 Gald chest is on the west side of the weapon shop, too. ############################################################################ There's also a little sidequest to do here...well, the first step anyway. To start, talk to the lovesick girl by the lower entrance a few times until she reveals she loves Elwin, at the weapon shop. Find the guy at the weapon shop and he'll want to know his would-be lover's name -- get it from the girl, Nancy, and return to see his reply. Finally, talk to Nancy again (d'aww) and find the kid at the armory who says Erwin's left for Venezia. That's all one can do at this point... ############################################################################ To continue, enter the town's NE building to meet Claus and he'll join the party, if only to have everyone tag along to Lone Valley, which is across the eastern bridge nearby. Milard will give a [Collector's Bk] for him, which catalogues all (395!) items in the game. Speaking of items, the final chest -- a Charm Bottle -- can be gotten by going counterclockwise around Claus' house, leading onto the cliff. PS: Don't bother paying the minstrels a dime. 12) Hamel [WK12] ������������������������������������� Recipe: French Toast [missable] Quest : Elwin & Nancy [Part 2] Before going to Lone Valley, go north to the town of Hamel. A chef in the middle of town will teach the French Toast recipe, and if you did the first step of the lovebirds' sidequest in Euclid Village, Nancy will be at the inn. Talking with her constitutes the "2nd step" of this miniquest. For mandatory stuff, buy a Pickaxe & Rope for the upcoming dungeon. [It wouldn't hurt to buy a Walloon Sword either.] NOW, hit up the valley... _______________________________________________________________________________ ������������������������������������������������������������������������������� 13) Lone Valley [WK13] _______________________________________________________________________________ ������������������������������������������������������������������������������� ENEMIES: Harpy, Sylph, Sylph 2, Ghast, Hell Master NOTE: Sylphs only appear at select points of this dungeon and are in finite supply. Use Magic Lenses on them while you have a chance! NOTE: Harpies and Ghasts can inflict poison, so make sure to have components to make the Rice Ball recipe! [Harpies drop Panacea Bottles but that's a bit unreliable, so...] NOTE: If you encounter a Hell Master, run away (as Claus advises)! They're way too tough a monster at this point and are bound to eviscerate the entire party! __ _________ _____ __|11) _ _|_ _ | _( __ \__/ ___/\ |D|C|_|*| |5|*| _ _ |B| | \____/ Sylph | |_____|*|___| _|E| |A|__| _| |___________|_ |_67| ) | |F|__ ________ _) |___| __ | |����|����������������| | ! | x 8| |10 __ | \4| | ! | Savepoint | _ ��| | |__|*|� �( \_| | � | * | Pickaxe Usage | (x( |� | | ) ) ) | x | Miasma Opening | \ \_) )��| ( | _(!(_��\/ | 01 | Opal Pact Ring | \___ \__| ( | | / \ | 02 | Thief's Cape | \_____|___| / ) | 03 | L. Blue Ribbon | ___________ (_ 3) | 04 | Apple Gel | | _ | ( (�\_/� | 05 | Magic Lens | | x _|*|_| | )*) | 06 | Kite Shield | _|_ |_____| | ( ( | 07 | Amber Cloak | | | |___ _| | ) )����|�| | 08 | Emerald Ring | |D| | |C _|9| | | | |1 |2| | 09 | Rune Bottle | |� _ ! | ) |__| | | 10 | Charm Bottle | | | | |���| |F| / ________| | 11 | Elemental Orb | |E| |A| |B|� (_( |____|________________| � � � START Enter the nearby house to get the [Opal Pact Ring], in exchange for finding Bart's lost daughter, Arche. There's also free healing in the bedroom so take advantage of that. Around the house exterior is a [Thief's Cape], too, which goes good with Klarth since he has no attacks whatsoever yet. North up the mountain trail, there'll be a debris fall -- the only way to get past is by using a Pickaxe bought in Hamel. North, there'll be a group of sylphs blocking a path with a wind current. In order to get past, 'talk' to the group out of the wind's path, then fight and defeat them to continue. The tactic is used a lot but it often won't be as cut and dry as this example. [The Sylph 2s can cast Cyclone, so make sure Cress is interrupting them!] Get Item #3 before saving north of there. More sylphs block paths here, plus a whirlwind can damage the party if they come in contact, so ignore them and enter the mountain cave ("A"). A wind gust should blow the team east near an abyss, but you can use your Rope on a pointy rock there to lower oneself down ("C"). On this lowest level, there's more pickaxe work to be done, plus Item #5 on the east side. This tiny area leads upwards ("D") to the west side of the previous tier, where the team can (mercy) kill the insane sylphs and stop their breeze. This allows everyone to return outside via the "E" path to get items #6/7. Back inside (via "E" again), go east a little and north up a stairway to find the dreaded Daemonium miasma at work. Nearby will be a bubbling pit of goo, the source of the foul air. Go east to a pickaxe wall and drag the boulder behind it into the pit, which should stop the miasma from forming upstairs. Since the party will be damaged every now and then, make sure to plug it up quickly! After, go the east route to another rope-and-pit combo ("F"), which leads down to Daemonium's portion. This evil-tinged place has tWO pits to plug up, which shouldn't be hard in and of itself -- it's that Hell Masters appear in this location (only) and're the hardest ones fought so far. They're so powerful, in fact, that you should immediately run when you see 'em (Magic Lens 'em first though as they're a different kind than those that appear later). The nearest boulder seen goes to the western pit while the eastern boulder goes to the northern pit -- not too hard. Make sure to get Item #08, the [Emerald Ring], since it cuts SP consumption by one-third (or by half if you use a Rune Bottle on it to make a Fairy Ring, which you should do). Exit when the demons are gone. With the miasma gone, all sylphs have returned to normal and quit guarding their treasure chests -- get Items #9 & #10 at this time. The outdoor path, going northeast from the cave entrances, leads to the rope bridge area where Sylph will make a pact with Claus -- he's finally useful now! Additionally, the key item [Elemental Orb] is obtained in order to talk to the Yggdrasil tree in the Forest of Spirits, plus Claus gets the 'Tamer' title. Schwing! That's all there is to do at the mountain. Return south to Belladem Village and then to the forest south of there. NOTE: A little northeast of Belladem is a vacant ship dock. Make sure to stop by and get the items: Beef, Life Bottle, Mystic Symbol, Elixir, Magic Lens. The Mystic Symbol halves spellcasting speed and normally retails for 600000G+, so you should pick up this freebee immediately, if you didn't already. 14) Forest of Spirits [WK14] �������������������������������� Items: Apple Gel, Hourglass, Reverse Doll You may have already robbed the forest of its treasures earlier, but if not, do that now. The Yggdrasil Tree is the one in the NE corner of the forest, so it ain't hard to locate. After the scene, it'll be decided that it's time to go to Venezia, which is north of Hamel's location. [The team will meet up with NPC Rhea Scarlet en route through Hamel.] 15) Venezia [WK15] �������������������������������� Skill : Lightning Tiger Thrust Items : Protect Ring Recipe: Sushi Quest : Elwin & Nancy [Part 3] Surprisingly, this seaside town doesn't have too much going on. Town can be explored on foot, but some places require a ferryman's help (50g/per trip), particularly to get to the armor & weapon shops. The [Protect Ring] is on a 2F balcony of the northwest publishing house, for reference. At the grocer, a chef will teach the team the Sushi recipe, playing off the local cuisine. It requires Rice and any kind of fish, meaning it's very easy to dish up. Get the normal foodstuffs to make your recipes as well! The only other thing to do is buy Cress' skill (3000g) at the armor shop. If you need extra cash, see if you have any Fur items in the inventory -- they sell for 4000g+. ############################################################################ For the sidequest, talk with Nancy at the town inn (agree to help) and then Elwin at the publishing house, to the north. Relay the message to Nancy that her beloved will meet her at the town fountain. There, talk to Nancy again. ############################################################################ The boat that will take everyone to Demitel's Island is in the NE section of the harbor, accessible by going east from where the ferryman normally sits. However, he won't take anyone to the island if you haven't found out about it first! The NPC that namedrops it is in the mayor's estate, the first enterable building (to the east) from the town entrance. With that knowledge in hand, pay the captain his fee (1600g) and go to the isolated western island... _______________________________________________________________________________ ������������������������������������������������������������������������������� 16) Demitel's Island [AKA Isolated Island of the West] [WK16] _______________________________________________________________________________ ������������������������������������������������������������������������������� |����|������������������| | ! | Savepoint | ENEMIES: Harpy, Bone Knight | * | Key Location | | 01 | Melange Gel | Items #14, 15, and 16 cannot be obtained this time! | 02 | Glossy Magazine* | | 03 | Magic Lens | _____ _________ | 04 | Elixir | | | | |____ | 05 | 430 Gald | | ! | | |�| |4567| | 06 | Apple Gel | |_ _|_|�����|_| | 89 | | 07 | Savory | _|_ _ _____|�� _____ | 08 | Verbena | |10*| | |_A _| |�|___ |14 15| | 09 | Apple Gel | _| _| | |_ _| |A | |_ 16_| | 10 | Savory | |_______| |3 | __|_ _| ____|!|__ | 11 | Reverse Doll | �|� | (11| | | _| ____|12| | 12 | Ranseur | _|� �|_ | |_| |_| | |13| | 13 | Armet Helm | EXIT | |___| |_________ |____| | | 14 | Lavor Ionis* | |����� | |_________| | 15 | Halberd | | |���| |_ | 16 | Cabbage | |SHIP!| _ | |____|__________________| |_|___|1| |2| � � As the captain says when everyone disembarks, free healing is belowdecks in the sleeping quarters. That's the only such opportunity on the island, so be sure to use it if needed. One of the dock treasure chests is a "? Book," and turns into a Glossy Magazine if you use a Rune Bottle on it. A small quest later on needs one of these, so don't throw it away or anything (although it is possible to get more later). Go north to Demitel's Mansion and... ...it's empty and has no monster encounters. The main hall has some prisms in it and west/east passages. The west route leads to Demitel's study, where a [Savory] blocks a bookcase containing a door key. Using this, go the east route to where Items #4-9 are stored, and use the new key to unlock the north door in the garden. This is the only upstairs room where monsters are found, so train here if needed. Inspect the tree blocking the window a few times to start the boss fight. BOSS: Orcrot [2] HP: 2050 EXP: 134 GAL: 1240 DROPS: Apple ������������������������������������������������������������� If you're around Lv10 for this, it shouldn't be too hard. Orcrots lack any long-range abilities so it's easy to roll with the punches. Claus should be spamming Sylph while Mint stays back for healing. Cress will get interrupted a lot if he's not using airborne skills (such as Swallow Dance) to evade the subterranean root attacks. Afterwards, the window behind the tree will have a beam of light shining into the room. Return to the foyer and open the middle curtain to let the light enter the room, striking the prism. The "puzzle" here is to rotate the prisms so the light strikes only the pillars with the orbs on top. Doing this right will open up a secret passage in the room's SW corner, leading down to the basement. Enemies will appear here, now, but not so many that getting Items #11-13 are hard (equip the Ranseur!). I recommend being Lv12 for the upcoming boss, since the new skill Sword Rain will really play off the Ranseur's great thrusting ATK power. [Give Claus the Mystic Symbol as well.] BOSS: Demitel HP: 2700 EXP: 655 GAL: 6200 DROP: ? Book/Melange Gel/Holy B ����������������������������������������������������������������������������� The key to winning this battle is interrupting Demitel before he can summon his monster to do damage. Set Claus' strategy to Long Range, which will make him target the boss almost exclusively, while Mint focuses on healing and Cress deals with the annoying Golem and Lilite cohorts (take out the latter first as its Debris Fall skill will most likely kill anyone it hits). Once the minor foes have bitten the dust, chain-attack Demitel to interrupt his skills, such as with the great Sword Rain skill, which excels with spear-type weapons. When Demitel's killed, everyone automatically returns to Lone Valley and the missing daughter Arche joins the party, and the Aquamarine & Ruby Pact Rings are obtained. [NOTE: You can return to Demitel's Island and get items 14-16, which were left behind earlier. The Lavor Ionis is a good book for Claus.] OPTIONAL: Arche's Spell Collecting ���������������������������������� Arche learns her abilities by finding books or buying spells, some of which can should be done now 'fore y'leave the continent. � STONE BLAST: Euclid Village (Claus' house) � ICE TORNADO: Euclid Village (Claus' house) � CYCLONE ---: Belladem Village (Lenios) Lenios only gives the spellbook over if the team talked to Venezia's mayor, his twin brother. 17) Venezia [II] [WK17] ��������������������������� Title : Negotiator (Arche) Spell : Debris Fall, Lightning Recipe: Sushi Quest : Elwin & Nancy [Part 4] If you didn't get the Sushi recipe here, do it now. Arche can also learn two new skills here, Lightning and Debris Fall (200g & 4000g, respectively), from a half-elf who lives near the publishing company. Saving your cash to outfit Arche in Alvanista is a good decision, although if you've given her the Fairy Ring and Mystic Symbol, she'll have her accessory slots set for quite a long time. The ship across the sea is in the larger part of the harbor, and when speaking to the right captain, Arche will gain the "Negotiator" title and the right to sail across the sea (800g). 18) Ship to Alvanista [WK18] �������������������������������� Title: Delicate Flower (Arche) After a scene, go belowdecks to have a feast. When everyone hits the hay, and Cress is the only one able to walk around when disaster strikes, make sure to talk with Arche to get her easily missable title "Delicate Flower". Topside, there'll be a boss battle with Cress as the only star... BOSS: Meia HP: 2400 EXP: 450 GAL: 4000 DROPS: Fame Face* ������������������������������������������������������������ Meia is quick to interrupt slower techs, so stick with things like Swallow Dance to get the better of him. If you have any Flare Bottles, make sure to use one of them to increase damage output. Both fighters may be able to land a stunning blow, so keep HP at a decent level if y'want to get out alive. Speaking of which, losing doesn't give a game over -- that extra cash'll be good spending money, though. [Make sure to use a Magic Lens on this one-time opponent.] Afterwards, everyone docks safely in Alvanista. Whew! 19) Alvanista & Region [WK19] �������������������������������� Items : Lavender, Gungnir, Serano Fragment, Garnet Pact Ring, Pass Recipe: Spaghetti Skill : Demonic Sword Rain, Phoenix Sword Rain Quest : Elwin & Nancy [Part 5] / Mach Race 1 Spell : Tractor Beam, Thunder Blade Title : Mach Lad (Cress), Ishitori Master (Cress) Claus suggests meeting up at the inn to discuss future plans, so that's the next main stop. The Lavender is at the harbor and pretty easy to find, but that's it for easy-peasy chests. Cress can buy his skill at the adventurer's guild (6000g), which is downstairs of the west side's Poison Lily item shop. This place also has a password-offering piano player, which will be used for the next dungeon (password: kikurin). The Spaghetti chef is at the town grocery, which is slowly becoming the normal hangout for his guild. ############################################################################# To continue the Elwin/Nancy sidequest, visit the eastern tool shop. Talk to them and Elwin says not to tell his father. That's all for now! ############################################################################# If y'want to explore the region a bit, you'll find the Alvanista continent has a few mansions, the entrance to Ymir Forest, and a SW camp where two vagabonds are staying. One of said bums will teach Cress the Phoenix Sword Rain skill for free, so that'll be useful later on. Overall, getting a few levels before the next storyline segment will help. To start said segment, stay the night at Alvanista's inn and the team will hatch a plan to infiltrate the castle. If put off, the option comes at the next inn visit (lots of moonless nights, looks like). This segment can be done at lower levels, but I like to be around Lv15 average, so Cress knows Tiger Blade, a great comboing skill. Anyway, once inside the castle, the objective is to sneak past the guards to find the prince's room -- the easternmost room on the starting floor. There's two guards to sneak past, so wait until they're far away and/or out of sight, lest they force a redo. Once inside, there's a parroting scene, and then... BOSS: Jahmir HP: 3400 EXP: 2400 GAL: 9528 DROPS: Black Onyx ��������������������������������������������������������������� Two Ares appear in front of Jahmir here, so let Cress deal with them while the offensive magic casters deal with the boss (set their strategies to Long Range). Mint should save her SP for healing, unless you need the extra help in subduing Jahmir -- which shouldn't be necessary. This strategy back-row bombardment strategy is so effective, Jahmir may die before the assistants! [Also, Jahmir absorbs darkness and is weak to light, but this matters not. Also received as battle spoils: Lavender, Verbena] Afterwards, the king thanks the team by giving some presents: the Gungnir lance for Cress, Serano Fragment weapon for Claus, and the Garnet Pact Ring for later on. Additionally, after a day of rest at the inn, the Pass for Morlia Mineshaft can be obtained. Before going to the mineshaft however, one will have to enlist the aid of some other summons, which explains why we can't go there yet. Talking with everyone in the castle's magic research facility will give clues as to where the other spirits rest: (1) Efreet in Freyland's Cave of Burning Sand (2) Undine at the Limestone Cave (3) Gnome at the Cavern of Spirits. The guide'll do this in order of least resistance, so Gnome > Efreet > Undine. NOTE: Before leaving Alvanista, there are two things to do: (1) get Cress' Ishitori Master title by playing the castle's resident Ishitori master on the 2F -- see appropriate section for details (2) buy Arche the Tractor Beam & Thunder Blade spells, for 4000 and 12000G, respectively. _______________________________________________________________________________ ������������������������������������������������������������������������������� 20) Cavern of Spirits [WK20] _______________________________________________________________________________ ������������������������������������������������������������������������������� ENEMIES: Wolf, Bugbear, Giant Bee, Clay Idol _ ___ __ __ __ |���| |A| | | (_____ | / 1\_|�| |����|���������������| |��\___|A| | | | | | | ____ | | (_ / | | ! | Savepoint | | � | |_ | | | | |C| _ |_ __/) ) | 01 | Spell: Glaive | | /�)_)�) ) ) | ) | |_ � |C||_ ! __|) ) |____|_______________| ) ( ( ( ( _/ |_ |���|_ | |__| |__/ / ( \____| | |B| | | �|B| |____ ___/ | \_ _ | � | _| _| | |_| |__) | | |_| | |_| | START |_________| As stated in Alvanista Castle's lab, Gnome is found at the Cavern of Spirits east of Belladem Village. To get there, take a boat from the harbor on a one-way journey back to that area and proceed inside. There are no treasures inside, so don't bother exploring -- use the ASCII maps above to help get through. In the NE corner of the ground floor, a locked door asks for a password: the answer's kikurin (revealed by the Adventurer's Guild's piano player). On B1, locate the lost li'l guy and agree to help him find his way back -- it's mandatory to proceed, of course. On B3, you'll find more of the li'l guys, except these ones are bloodthirsty and ready to tear your hearts out! They can be avoided by running past (they don't follow) but this is the only time in the game to find them, so make sure to use a Magic Lens on some and escape (they can be killed with Tractor Beam but offer no spoils worth mentioning). In the NW part of B2, the little guy will be reunited and the bridge to B3 will be cleared. Locate the savepoint and go east a bit, to where a switch is. This sounds the alarm, drawing the northern clay idols from their posts, so it's possible to slip into Gnome's room (middle). BOSS: Gnome HP: 3400 EXP: 9200 GAL: 13003 DROPS: ? Book ����������������������������������������������������������� This battle can be complicated by one annoying thing: at close-range, the boss will slit into pinballing particles that can't be damaged! Thus, one can only lash out when it's in its "whole" state. The trick is to stay at long-range and have the magic users rip it to shreds, while Cress unleashes Demon Fang, which is really his only long-range attack. The battle should be over before y'know it, with the wind-elemental spells leading the way. [The boss is a one-timer so use a Magic Lens!] After, Claus can summon Gnome at his leisure -- his first screen-wide spell! Arche can also find the Glaive spell in the dungeon's only treasure chest, so pick that up as well. The objective is now to reach Olive Village, the town nearest Efreet's place. To get to Freyland, go north to Venezia, hop the pond to Alvanista, then go SE from there to another port, which takes everyone to the desert continent. Olive Village is right nearby. NOTE: Along the way to Venezia, there should be a scene in Hamel where Arche gets the 'True Friend' title (mandatory). NOTE: If you're doing the Elwin & Nancy sidequest, when y'get to Venezia, be sure to talk with Elwin's father and bely their whereabouts to him. 21) Olive Village & Vicinity [WK21] ��������������������������������������� Items : 2600 Gald, Melange Gel (in town) : Rune Bottle, Flare Cape (SE Oasis) : Syrup Bottle (E Oasis) : Life Bottle, Spirit Ring (NE Oasis) Recipe: Tenderloin (in town), Fresh Juice (E Oasis) There's not much to do in town, hidden by the NW building and down by the pond. The Olive grocery also has the Tenderloin recipe to find, so make sure to pocket that sucker for later. Most of the items in this section are found at the Freyland Desert oases, which stretches all the way east and some ways north, towards the Midgards region. Luckily, they're quite easy to spot and are worth exploring. The Fresh Juice recipe is quite easy to make and heals SP only, making it quite a good find for long dungeon trips. One thing to beware of is the rare Basilisk monster, one of the few baddies capable of petrifying the team. If y'see one, quickly use a Syrup Bottle and (1) defeat it/interrupt it, so it can't kill everyone (2) run away. Basilisks can drop the rare Basilisk Scale item or Stone Charms, which prevent petrification. [The Spirit Ring at the NE oasis is in a blue chest hidden by trees.] _______________________________________________________________________________ ������������������������������������������������������������������������������� 22) Cave of Burning Sand [WK22] _______________________________________________________________________________ ������������������������������������������������������������������������������� TIP: Set spellcasters' attacks to back row to hit the mage-type Azas! |����|������������������| | * | Starting Point | ENEMIES: Aza, Ogre | ! | Savepoint | | 01 | Charm Bottle | |�����| | 02 | Magic Lens | | 12 | | 03 | Sorceror's Ring | |_ _| | 04 | Resist Ring | _| |_ _ ____ | 05 | Talisman | /����\ \_ _/ |B|_|9 10| | 06 | Savory | ( 678 \ _ _) ) |_ | 11 | | 07 | Strike Ax* | \ _ )(1(_| |_ | | |�� | 08 | Warrior Symbol | ) __| |_\__ ! _|2| |_ |_ _ _ | 09 | 1000 Gald | (B( | _|__| |_| | |_ |3|_|A|_ | 10 | Melange Gel | � |___ ____ | |______ | | 11 | Lava Key | )*( |A| |45| | 12 | Spell: Eruption | � � �� |____|__________________| Said cave is located right near Olive Village's outskirts, a little ways east. Inside, collect the first and second items before going to the SE corner of the floor, where a stairway goes down. Items #3-5 can be gotten here, although the way west is blocked by a one-way door. The Sorceror's Ring is an important accessory -- and continues to be throughout the game -- that someone will have to equip for the upcoming events. When on someone, press L-Button to fire a stream of fire...pretty cool. Upstairs again, go to the west side and find the locked door. By standing on the floating pillar, use the Sorceror's Ring effect to shoot the wall button and proceed onward. Items #6-8 are in this area, although unless y'know what skills use what types of attacks (slash/thrust), you should avoid using the Strike Axe. To the downstairs! Get Items #9-11 here and trek east, back to a previous staircase. Now on the ground floor again, trigger the wall switch by where Item #1, unlocking the east door. If y'need to heal, do that in Olive; then, go north of the savepoint. Use the Lava Key to unlock the door. Here, shoot the weird part of the pillars to make them topple, creating a way to get to other pillars, and so on. This'll eventually lead to the place's boss, so be prepared. BOSS: Efreet HP: 5500 EXP: 1000 GAL: 8000 DROPS: Flare Cape ��������������������������������������������������������������� Efreet can be rather tough with his Eruption spell (screen: fire damage) so the key to winning is, like usual, comboing his face as to interrupt his casting. As long as Cress uses low-TP, quick skills, like Tiger Blade, this should be rather simple to do (especially since there's no cohorts to help). Being a fire monster, Efreet absorbs fire, is deathly weak to water, and can also absorb wind for some reason -- so disable fire/wind spells. [This is also the only chance to use a Magic Lens on the boss.] Afterwards, Claus can summon Efreet -- the best summon yet -- and Arche can claim the Eruption spell, which has already been on display by both the boss and the Aza monsters around these parts. Afterwards: Venezia ������������������� Items: Bridal Gloves Title: Cupid (Mint) Quest: Elwin & Nancy [Ending] The Limestone Cave is accessible from Venezia, by taking the ship that ferried everyone to Demitel's Island. However, it won't be accessible unless the team has heard about the water spirit (Undine) and her whereabouts. Someone in the Alvanista royal laboratory speaks of the location, for instance. Slug foes in the cave can poison so make sure have recipe components on hand to cure it. NOTE: If you've done all the steps to Elwin & Nancy's sidequest, and they've patched things up with dad, talk to Elwin at the publishing house and agree to attend the wedding. After, Mint gets the Bridal Gloves and a new title -- said gloves can only be equipped by her, too! _______________________________________________________________________________ ������������������������������������������������������������������������������� 23) Limestone Cave [A.K.A. Isolated Island of the North Sea] [WK23] _______________________________________________________________________________ ������������������������������������������������������������������������������� ENEMIES: Red Slug, Squid, Nereid ___ |xx_|_ |����|��������������| This dungeon can be fairly annoying BOSS-| |! | | x | Water Switch | due to having to raise water levels |___| | | * | Starting Pt. | to continue. _____| _|___ | 01 | Orange Gel | | _ _ | | 02 | Magic Lens | Just inside, the first room has a | | _ | |6| | | 03 | Rune Bottle | pool; ignore it and follow the east | |v| |5| |v| ) | 04 | Aqua Cape | path, until it comes to a bridge | � � � _| | 05 | Tuna | room -- the lever ('x' on map) here �|�|_ _|�| | 06 | Tuna | will lower the water by the starting | | | | |x| |____|______________| point. | |_| |_/��| | x|4 | | Get Item #1-3, and use the dead-end's switch to open a ���|���� | door, this one north of the bridge's chamber (although /� ����|_|���| y'have to deactivate the 1st switch, reflooding the / /�����| _ | | first room in the process). Pick up Item #4 and go ( (_/��\_| | | | | north again. _| 1 / /x | |_| | |x|2 _/ (���� ) ) Here, get Item #5 and go down the stairs next to it, |3 | _ \______/ / hitting a switch. Back upstairs, go north again to the ���|*( \________/ final room -- the nearest switch floods the current room but the back switch drains the eastern pool of the PREVIOUS room. Go back there, get Item #6 and flip the switch downstairs -- a giant hole will now be in the northernmost room. At long last, return there and flip the nearest switch (after healing up of course) which will summon Undine from the watery depths of the dungeon... BOSS: Undine HP: 6850 EXP: 2538 GAL: 8800 DROPS: ? Book ����������������������������������������������������������� Undine is the hardest out of the normal spirits, having a huge amount of HP, one Squid cohort, and some great attacks up her sleeve. Naturally, water abilities heal her while she has a fire/lightning weakness -- right up Arche's alley (Thunder Blade is great for this fight so disable the chaff). Interrupting Undine is the key to winning so quickly get rid of the squid between everyone and combo the living crap out of her, while using Acid Rain to increase the damage output. If y'wanna know how hard Undine can be if one doesn't play strategically, just turn off everyone's spells and sit back for a bloodbath. [Use a Magic Lens; it's the only time she's fought.] Undine will now be summonable by her pact with Claus, although there's no new spell for Arche, unfortunately. Leave the same way y'came in, but reverse the order of the room-flooding switches. _______________________________________________________________________________ ������������������������������������������������������������������������������� 24) Morlia Mineshaft (F1-B10) [WK24] _______________________________________________________________________________ ������������������������������������������������������������������������������� Didja get all four summons yet? Good. The next dungeon is where one separates the men from the boys, and is a whopping 10 floors of pain and generally lame progression. Naturally stock up on gel items and recipe food, 'cause this is the long haul. As for level recommendations, everyone's probably around Lv20 by this time, although it wouldn't hurt to get around Lv25, just to be a have a little convenience. To reach the mineshaft, head SE of Alvanista to the docks, but instead of entering, go north up the coast. The guard won't let anyone in unless they've got a Pass from the kingdom's adventurer's guild, so make sure that's already obtained! NOTE: Black Bats are one of the rarest enemies in the game, and only appear around the middle floors of the dungeon (L4-B7ish). Try to Magic Lens one before leaving, since it's very easy to miss. NOTE: You need a Pickaxe to get through L7 (or B6) so make sure y'have one. |���| _ _ _ _ _|*14| ENEMIES |U|T|S|R| | |_ �| ������������� _______| | | | | | | | � Giant Bat | _ | | | | | _| |___| |����| � Caveman | | |_| |T|S|R| |_| | | | |�����| � Deadly Toad | |_11| |� � �|_____ | |���|� �|���| |16-25| � Gargoyle | |O|� _ �| | Q|_ | | R |_|___ | � Lizard Fly |___| |_| |_ | |_|_| | |___|_ _|___|Q| | � Black Bat | |P|12 | | _____| | |15 ! | 26 | � Ogre |___|13 | |P| |____| RS | S | � Aza ��� � ����� ����� BOSS _____ |�|���������| _____ ___ | *| | | |�|���| | _ | _ | | | _ | _______ _______ _____|_ |_ |___| _______________|*||_| |_ | |_| |_|7| _ ___|8 ___ |_L___ | ___ |O| | |_ _ _ _| |___ ___ _ �||J|KLM|_|___| |9|___| | |___| |�| N | | | |I|�| | | |_ |I| | | |_|�|| !N |K | | 10|M| | | | |_|�|_| |_| | |___| | ___| ����� ������� ������� ����� � ����� | H | |_ _| |���| ��������������� |J| | |H|__ _ _ __ _______ � ___________ |* �_ |_ ___ |B| |A| |*1|_______ ___ | 2|___ _| _______ *| |__|C| | | 6 | | | | | | _ | | | |�| _ | | | | _ | | | | | | _| | | | | | |A| |_| | | |_ | | |_| | | _| | |_| |_ |! _| |_| | | | | | | � |___|D| |* | | |D|E| | | _ | _ | |U| |_ _|_ |C| |B| |______ | � |345| |___|� | |_|E|_| |_| |F| �| |_| |_|F| � � |_|-Start ��� |_____________|_| |_________| |����|������������������| This section will be organized by strata/levels | * | Exit Switch | and are announced each time the team visits one. | ! | Savepoint | | 01 | Orange Gel | L1: The starting room with the guard. Item #1 is | 02 | Lavender | in NW corner by a switch -- press it. Ignore | 03 | Protect Ring | the nearby stairway ("A") which leads down to | 04 | Beef | the currently inaccessible B4 area. Instead, | 05 | 2000 Gald | go east to the "D" stairway. | 06 | Rune Bottle | | 07 | Lemon Gel | L2: Stepping on the "!" buttons opens doors and | 08 | Lemon Gel | such effects. Use this method to go north, pick | 09 | Agalloch Incense | up Item #2 behind a sign, and hit the western | 10 | Mystic Broom | sector. Moving a statue onto a floor switch here | 11 | Agalloch Incense | allows one to get Items #3-5. Hit the wall lever | 12 | Rune Bottle | to open the "E" stairway's access, all the way | 13 | Apple Gel | in the east. | 14 | Combo Counter | | 15 | Turquoise | L3: Go a little ways east and take the first north | 16 | Rune Staff* | all the way to a levitation pad, where the team | 17 | Rune Bottle | will temporarily float above all switches. Use | 18 | 6000 Gald | this technique to go to the western door where | 19 | Hourglass | switches keep the door closed if anyone steps | 20 | Elixir | on 'em. | 21 | Mythril Mesh* | | 22 | Mythril Mesh* | From there, use an "off pad" and open the next | 23 | Verbena | door, going east. When encountering a statue, | 24 | Black Onyx | push it OFF the button it rests on -- this will | 25 | Broken Ring | unlock the exit when Cress heads south and SE | 26 | Gungnir 2 | to the stairway. |____|__________________| L4: This area is a dead end with a secret: inspecting the unlit torch a few times reveals that it's a switch, opening a wall section leading to two rooms. Go into the right-hand chamber and stand on a switch, waiting for the NPC adventurer to step on the other -- this will create a chest with Item #6 inside (clever!). After, go the left-hand route to find the "A" stairway from before and the way to L5, temporarily locked. Inspect the sign nearby for a clue: Up Up Down Down Left Right Left Right. This exact pattern has to be done on the western switch configuration. A 'click' plays when a switch is stepped on, and a heavier 'click' plays when it's done right -- the southern stairway area is now open! Hit the switch to make the "ABC" staircase accessible for backtracking, then the floor switch to make the northern "H" stairway open (push statue onto switch). L5: This floor's completely dark except for a small candlelight around Cress. The objective is to make it to the NE corner of the level to hit the exit switch (with Sorceror's Ring), then locate the "I" stairway, which is quite easy to miss since it looks like part of the wall. However, you've got a map at your disposal, so... L6: I'd love to say "darkness, begone!" but vision returns to near darkness again once y'enter the adjacent room. The only difference is, this one has spikes that harm the entire party when walked on (how...Lufia-ish). Ignore the first room and go to the SE corner to find the adjacent area. Here, go north to find three statues, the rightmost blocking a switch. Hit it, go south to Item #7, place the statue on the floor button, then go back around and south to the exit. [That weird floor glyph by Item #7 is a warp so don't touch it.] L7: This room is a little weird but still pretty easy to go through. After coming down the "J" stairway, save if needed and use the Sorceror's Ring to light the flameless torch -- this creates a warp. Now, stepping on the warp leads Cress to a dark room with a treasure chest and an invisible wall that teleports him back to the starting room (on the L7 tier, natch). Cress will need to get each Items #8-10 when each appears, then hit the invisible wall. In doing so, the warp will teleport him to a different room to repeat the treasure-finding technique. The basic rule of thumb: take the long way around to the items. [If you can't take the treasure item, use up something in the inventory to get it.] After a few times, Cress gets on the "N" warp and is taken to a room with unlit candlesticks. Set 'em alight with the Sorceror's Ring to go north, through a blind maze, to the final room: break down the wall with a pickaxe, light the candles, go downstairs ("O"). L8: Finally, a well-lit room. The candle here is booby-trapped and Cress will be hit with arrows if he tries to light it; however, inspecting the thing reveals it's actually a door switch! Go north to a (ugh!) dark room and hit the switch, then return south to find the candle's changed into a levitation pad. Use this to get over the spiked floor and get Item #11, then find the "off pad" in the SE corner. The adjacent dark chamber has a room with Items #12 & 13, while the other leads to the 2nd half of the floor. L9: Ignore everything around here and go the northern route, going through the first door. Go west to find the "RSTU" staircase, which can now be used as the shortcut to the first floor. Ignore this for now and go the NE route, leading to Item #14 and the exit switch. Backtrack at this point to the start of this "P" section and find that flames not impede the road. Run through to the exit stairway ("Q") to reach the bottom. Finally at L10! Save, pick up Item #15, and hit both switches to make two warps appear. Get on the right one and inspect the monolith to get Arche's "True Scholar" title. Backtrack to the left warp to find the spot where Claus must summon elemental spirits in order to open the door behind the monolith. North: Efreet West : Undine South: Gnome East : Sylph That should suffice. If for some reason you don't have all four summons at this time, the signs here will tell their locations. Oddly enough, these are _not_ in primal elven lore... Anyway, save and return to the monolith for a fight! BOSS: Maxwell HP: 7500 EXP: 3000 GAL: 25005 DROPS: Gravity Stone �������������������������������������������������������������������� Maxwell is the hardest of all summons, since he floats and moves around a lot (in a protective bubble thing), so this fight will probably be drawn out a bit. Cress' job is to be the interruptor, stopping the summon from casting any spells while Arche and Claus do the heavy lifting, so to speak. [Use a Magic Lens as this is your only chance to do so! Oddly enough, the boss is stated as nullifying all elements and absorbing Darkness, but this doesn't prove to be truthful...] Claus can now summon Maxwell, provided he picked up the Turquoise ring that was sitting one room away, and gets the new title "Subduer" for a feat of excellence. Additionally, the Gungnir weapon will gain some new power and get a name change to "Gungnir 2." Go north to the treasure room to get the key item [Broken Ring] automatically, although this only appears in the Collector's Book. The rest of the treasury's items are decent, though, the "? Armor" Mythril Mesh pieces in particular. To leave, return up one floor to the shortcut, then back to the castle. Alvanista & Finding Edward �������������������������� Items: Lundgrom's Letter, Crest Find Lundgrom at the castle's royal magic lab and he'll suggest seeking out Edward, an expert on rings. In a southwesterly direction from Alvanista, find Edward's manner and talk to his wife -- apparently he's off in Freyland. Drop by Olive Village to learn Edward may have visited the SE oasis. An NPC says he went to the N oasis; there, Edward visited the NE oasis; then, Edward's returned back to Olive Village. Urgh! Visit the inn to find out that Edward's been asking about Basilisk Scales, a common drop from the Basilisk monsters out in the desert. If the team has (at minimum) five, the innkeeper will arrange a meeting with Edward. With the Gungnir 2 and magical fury available, there's really no difficulty in killing the beasts now: use a Syrup Bottle on Cress and have him interrupt the foe, while the others do a magical bombardment. Scales drop rather frequently from the creatures, but finding a basilisk is rather uncommon, so have fun........ When enough have been collected, agree to stay the night in Olive and there will be a meeting with Edward afterwards. The solution seems to be found in Ymir Forest, so talk with Lundgrom again to learn it'll take a day or so to prepare. Rest at an inn and talk with him again to get the [Crest], necessary to get into the forest. Since half-elves aren't allowed inside, Arche waits at the Alvanista Inn while the other three continue. Speaking of which, Ymir Forest is in the southern region of the kingdom. Go SE towards the Freyland docks, then veer west to the forest encircled by a lake... _______________________________________________________________________________ ������������������������������������������������������������������������������� 25) Ymir, Forest of Mirror Water [WK25] _______________________________________________________________________________ ������������������������������������������������������������������������������� EXIT-| | |�| |����|�������������| ENEMIES ___| |__| |_ | ! | Savepoint | ��������������� | _ 3____ | | 01 | Melange Gel | � Orcrot | | | |_ | | | 02 | Sage | � Treant | |_| 4|_ | |_ ________ _____ | 03 | Lavender | � Water Lily | ��� 5||_ || __ 1|| _ | | 04 | Lavender | � Lizardman ��������� | || |_ | |� | | | | | 05 | Lavender | | ||_ || �� | |2| |____|_____________| | |__| | ������ � ______ |__ ! _| This section's not too hard, although without | __ | | | Arche, it can be a little more trying than | | _| |_ | |______ normal (so use a Holy Bottle perhaps?). Taking | ||_____| |____ _| the guard's advice about using a spear helps | | ________| |____ quite a lot when fighting the quick-footed | | |_ __ ____ | denizens, particularly lizardmen, so if for | |____ | | | |__ | | some reason you're not using the Gungnir 2 -- |____ | | | |____| | | which currently outclasses everything -- then | | | |_____ __| | slap that sucker on Cress. | | | _ _|| __| | |_| | | |__| |_ With a map, getting through the floating docks | ___| | ____ | is rather simple, and there's not much reward |_| | | __| | either. At the savepoint, go east to Item #1-2 | | |____| or west to Items #3-5, and the colony entrance. START 26) Elf Colony [WK26] ������������������������� After a scene, the team will meet the colony's leader, Brambert. He waits by the northern exit -- which leads to the Treantwood -- and since there's not much else to do here besides ruin some kids' game of hide-and-seek -- follow into the forest. Prepare first, though, naturally. _______________________________________________________________________________ ������������������������������������������������������������������������������� 27) Treantwood [WK27] _______________________________________________________________________________ ������������������������������������������������������������������������������� ENEMIES: Lizardman, Drake, Water Lily, Orcrot |����|����������������| |����|����������������| |����|����������������| | * | Black Stone | | 13 | Warrior Symbol | | 27 | Chicken | | ! | Savepoint | | 14 | Apple Gel | | 28 | Thief's Cape | | 01 | Magic Lens | | 15 | Orange Gel | | 29 | Rune Bottle | | 02 | Carrot | | 16 | Holy Bottle | | 30 | Elixir | | 03 | Life Bottle | | 17 | Apple Gel | | 31 | Protect Ring | | 04 | Holy Symbol | | 18 | Verbena | | 32 | Resist Ring | | 05 | Black Onyx | | 19 | Savory | | 33 | Thief's Cape | | 06 | Apple Gel | | 20 | Stun Bracelet | | 34 | Reverse Doll | | 07 | Stun Bracelet | | 21 | Dark Bottle | | 35 | Stone Charm | | 08 | Charm Bottle | | 22 | Magic Lens | | 36 | Protect Ring | | 09 | Hourglass | | 23 | Melange Gel | | 37 | Resist Ring | | 10 | Moon Crystal | | 24 | Life Bottle | | 38 | Topaz Ring | | 11 | Gravity Stone | | 25 | Syrup Bottle | | 39 | Moonstone | | 12 | Savory | | 26 | Resist Ring | | 40 | Elven Boots | |____|________________| |____|________________| |____|________________| __ __ __ To ---> (11| |16] |17) _ __ Ninja ) | | | | ( | | (30| Village (10| _|15������| | | | |__________________) |_ | | | |��| (� | | _| __ __ ______ _31|_____ __| | |_| |__|13\__| | | | | | | | | |_|32_ _| |9 | |_14 ______ | |_| |__| |__| | | 33| |34) FINISH ��| |_______| |__ | | |_ _____ | | |��� �� __/ _| 12 _ _45|___| |_ _| |_ _| |_ | |________ |40| | |��| | | |_| _ _ |_| _ |_|19_21|_ | 35 36||* | |7| |__| | | ___| | |_| _ |_| _20|_| _| | |��| |��� |39| �| 6 |_| | | 3| | ___| | ___| | |__| |____|38| �| |�\____| ____| |��� | | | |_______ | !37| |8| |2 __ | (18| |22 23 27| �������������� � �|1 | �� | |��| |28| ��| | | |__| |29|__ |!| | �� 25| START | (�������|26| |24) �� �� As Bramberd said: "perhaps the forest animals will lead us to Heimdall's location". This is the key to getting through this mazelike copse! Those li'l squirrel animals (bush babies) litter the understory path, and by following them, one can eventually reach the tablet at the end. Of course, taking that way ensures one misses a crapload of items. For reference, the bush babies' path is (from southern savepoint): N, N, E, N, NE, E, S, S, SE, E. All of the extraneous chests are in plain sight, except for a few hidden by the bend of trees (like #7) or totally obscured (like #40). In the future, the team will be able to go to Ninja Village by going to where Item #11 stood, but it can't be done now. When finally reaching the monolith at the "finish line," the broken rings'll be repaired and become the Topaz and Moonstone pact rings. The elven guide suggests going to the Tower of the Zodiac to find Luna, and it's somewhere y'probably haven't been yet. Unfortunately, before that, the team has to backtrack out of the forest on foot -- d'oh. Make sure to get Item #40 aft of the monolith before going! NOTE: You won't be able to go back through Treantwood in this era again, so get all the mundane items now if you want 'em that badly! Elven Colony ������������ Quest: Chester's Bow [Part 1] Upon reaching the village, there'll be some scenes and the team is expelled. Before heading out of Ymir Forest, return to the colony to speak with Brambert one more time, about fixing Chester's bow. Enter the bowyer's place and he'll say that Arsia the Woodcarver -- who lives east of Ymir Forest, in a manor -- has a special method of recreating bows. NOTE: If you don't start the bow sidequest now, you miss out on doing it for good! If you don't hear about Arsia's manor, you can't get in _ever_! Arsia's Mansion / Chester's Bow Quest ������������������������������������� Quest: Chester's Bow [Part 2 & 3] If the first step is done, approach the mansion for a scene. Try the door to meet with Arsia, who says she'll fix the bow on two conditions: (1) Brambert is brought to her (2) someone remains behind as a statue, for collateral. As it would happen, Arche ends up having the right stuff and is frozen. For Step #3, return to the Elf Colony and find Brambert near the entrance to Treantwood. He agrees and tags along. Return to Arsia's place for some scenes and Arche is revivified good as new. That's all that can be done for now. _______________________________________________________________________________ ������������������������������������������������������������������������������� 28) Tower of the Zodiac [WK28] _______________________________________________________________________________ ������������������������������������������������������������������������������� Tower of the Zodiac is on the Midgards continent, which means the team will have to hop the strait to Freyland, traverse the desert in a northerly way, and come to the great plains area. The tower is near the titular city, just south of there. NOTE: If you try to go to Midgards' castle without first going to the tower, the Alvanistan Crest is stolen as a prank, forcing the team to go to said tower. Also noteworthy, y'can't rest at the town inn unless one does the castle events, so just ignore Midgards for now. ENEMIES: Corpse, Clay Golem, Dark Mage, Brigand _ _ _|B|_ _|C|_ |����|����������������| | | | | | ! | Savepoint | ____|� �|____ ____|� �|____ | * | Switch | ____| *| | | | *|____ ____| * | | | | 6 |____ | 01 | Basilisk Scale | | *|_ _| |_ _| *|| 7 |_ _| |_ _| *| | 02 | Sage | |_ _| ____| | __ |_ _||_ _| ____| | __ |_ _| | 03 | Apple Gel | |______| | |A| |______||______| | |B| |______| | 04 | Magic Lens | ____ ____| |� ____ ____ ____| |� ____ | 05 | Aqua Dinguen | | 5 | 4 | |����| 3 | | * | 8 | |����| 9 | | 06 | Sage | | | | |1 2| | | | | | * | | | 07 | Orange Gel | |� ��� � � ��� �| |� ��� � � ��� �| | 08 | Bread | ��������������������� ��������������������� | 09 | Holy Symbol | _ _ | 10 | Orange Gel | _|D|_ _|E|_ | 11 | Charm Bottle | | | | | | 12 | Basilisk Scale | ____|� �|____ ____|� �|____ | 13 | Panacea Bottle | ____|12 | | | | * |____ ____| 18 | | | | 16 |____ | 14 | Protect Ring | | * |_13_| |_ _|10 || 19 |_ _| |_ _| * | | 15 | Beef | |_ _| ____| | __ |_11_||_ _| ____| | __ |_ _| | 16 | Cape | |______| | |C| |______||______| | |D| |______| | 17 | Rabbit's Foot | ____ ____| |� ____ ____ ____| |� ____ | 18 | Silver Cape | | * | * | |����| 15 | | * | 17 | |����| * | | 19 | Warrior Symbol | | | | | 14 | | | | | | * | | | 20 | Rune Bottle | |� ��� � � ��� �| |� ��� � � ��� �| | 21 | Rabbit's Foot | ��������������������� ��������������������� | 22 | Black Onyx | _ _ | 23 | Resist Ring | _|F|_ _|A|_ _____ | 24 | Spell: Ray | | 24 | | | | | |____|________________| ____|� �|____ | | | | ____| 23 | | | | 20 |____ |_ _| |_ _| | * |_ _| |_ _| * | |_| |F| |_ _| ____| | __ |_ _| START � |______| | |E| |______| ____ ____| |� ____ As you may note, this dungeon's layout is rather | * | * | |����|21 | simple, and in fact, has a fun catch: one has to | | | | * | 22| use music in order to ascend the tower. A tablet |� ��� � � ��� �| on each floor from F2 on tells which type of song ��������������������� is required -- the player just has to find the right statue that changes the dungeon music, unlocking the stairway's door. On the map, an asterisk (*) denotes a statue switch for changing music, and to seeking particular ones makes this a pretty threadbare FAQ segment. :D F2: Melancholy Song -> Easternmost switch F3: Mirthful Song ---> Southeastern switch F4: Serene Song -----> Westernmost switch F5: Melancholy Song -> Southeastern switch (rightmost of the two) F6: Gallant Song ----> Easternmost switch That should cover the ascent. Note that Brigands are very annoying foes at this time, and often appear with Dark Mages, who spam Tractor Beam. They (the mages) drop Gravity Stones to make one immune to that spell, so if you're not planning on fleeing, equip those on everyone for an easier time. Of course, Brigands will jump over Cress at the start to attack the allies behind him, so stiff-arm them with Sword Rain or Rising Phoenix for good measure. On the way up to F7, Arche will get the Ray spell from Artemis, and on the top floor, Claus gets the Luna summon without any hassle or fisticuffs. 29) Midgards [WK29] ����������������������� Skill: Lightning Swallow Kick If you tried Midgards before, the Crest was stolen and there wasn't anywhere to rest at, so it was kinda lame. The town is still kinda lame but now the team can make some progress. To start, Cress can buy a skillbook from a shady back-alley vendor in the northern section of the city (18000g). There's also another vendor in that same area (east side) who trys to sell something for 80000g, but it can't be bought at any time. What is it? Kidneys? Crystal meth? The world will never know. Once in the castle, visit the throneroom and magitech lab. Try to exit back into town for another scene where Arche wants to visit Lone Valley really quick -- y'can go there instantly or hoof it. The funny thing about going instantly is that ship fare isn't deducted from the total cash...which makes sense if you're broke. After the scene, the team can return to Midgards in the same fashion NOTE: Refusing to go to Arche's house immediately (in above manner) prevents quick travel, forcing the player to walk all the way there and back, too. NOTE: The team is thrown into the next event after visiting the castle, so if y'wanna make a duplicate save/level-up a bit, do that now. Having levels in the mid-twenties is a reasonable goal. Approach the castle for a scene, which starts the Valhalla Plain campaign preparations. It'll take five days for Midgards' forces to reach the NE bridge to Dhaos' island, and also five days for Dhaos' baddies to reach the same bridge. When the briefing's done, leave to rest at the town inn and return the next day, where Claus rejoins everyone and the battles start... _______________________________________________________________________________ ������������������������������������������������������������������������������� 30) Valhalla Plain [WK30] _______________________________________________________________________________ ������������������������������������������������������������������������������� Spell: Indignation Skill: Lightning Tiger Spear Enemy: Chimera, Ancient Oak, Agumi NOTE: Being able to heal petrification is important, so have items on hand with recipes as backup (hopefully in that order). EXIT _____ _______________ ______ At the start, Reisen says that | |_| _ |_| ___________ | |! BOSS| the best fighter will get a good |_____| |___ | _____ _| |_| |���� reward from the king. The reward, _____ | | |#####|_| |#| which is 10000g, is obtained if | _ |_______| |_|#|�|###########|_ the team gets to the boss' area | | | ___ #####| ���|_____| | within "x" amount of time, being | |_| | |#|�| |_|��� | |� �|___ three days. Running out of time |_________| |#| |_____|�| |___| _ | (taking five days) results in a _____ |#| _____| | _______| | | game over. _|#####|_|#| |x ___ | | ___| | |###|�|#####| _| |_ | | | | _ | Now, the enemies here're present |#|� ����� | |_| | | | |_| | on the field, meaning proceeding |#|_____ |��� ___| | | ___| is very annoying. Running from |# ___ |_| |�| | | |_____| | battles will be a big help in |#| | | |�������|_| _____ | preserving resources, so if there _|#|_ |�����| | |���| _ | | | are any accessories that improve | # !|_| |�| |_| | | |_| | EXIT battle speed or fleeing, like the _|START ___| |_____| |_____| Elven Boots and Mist Orb, respec- _______| -tfully, equip those on someone. Additionally, the starting point has a savepoint, a medic, and free healing. Healing in the tent takes eight hours though, so it's best to not bother with leveling-up here (note the time, hour-wise, is not marked anywhere so pay attention to the battle screens which give some hint). Now, the fastest route to the boss is marked on the map, and is recommended since there's no items to find. The 'x' on the map denotes where a swordsman with skillbook is, but this is only AFTER the campaign is done. Since enemies respawn in screens and killing the hordes does nothing for the end reward, it's best to get through this nonsense as quickly as possible (17-18 screens). Save before the boss, maybe in a separate save if y'got one. BOSS: Ishrantu HP: 5000 EXP: 5400 GAL: 15402 DROPS: Poison Charm �������������������������������������������������������������������� The boss starts behind two Drake cohorts, so while Cress deals with them and works his way right, have Arche/Klarth's AI target long-range enemies primarily. Ishrantu will murder the part with Thunder Blade spells unless Cress gets to him fast for interruption purposes, so if needed, use Rising Phoenix to get over the Drakes (then have Arche target the Drakes before they annoy the other allies). [If you don't get a chance to Magic Lens the boss now, a chance comes up very soon.] Immediately following, the team returns to South Midgards to regroup. NOTE: You may want to have an updated save/healing items for the next part. Visit the castle and collect the 10000g reward promised to the best fighter, provided y'got to the end in a reasonable amount of days. Exit the castle for a scene in which Pegasus is "borrowed" for the upcoming aerial blitzkreig. Only Cress and Arche are available for the segment, naturally. FIGHT 1: Werevulture x2 FIGHT 2: Charon x3 FIGHT 3: Charon x1, Clay Demon x1, Werevulture x1 FIGHT 4: Charon x1, Clay Demon x2 Cress' movements are restricted while on horseback so he can't do his normal combos; he'll have to rely on Arche's power. Basically, run around and do your best to interrupt enemies while letting Arche bombard with her best spells (Ray) and healing when needed. In fact, try to come into the fourth and final fight well-prepared. BOSS: Ishrantu HP: 5000 EXP: 8515 GAL: 16400 DROPS: Poison Charm �������������������������������������������������������������������� This fight is basically a repeat of the previous one, except Cress can't use his great skills or half his friends, plus the boss has upgraded his cohorts. Again, Arche has the world on a string and does the lion's share of the damage (target back row w/ AI), so Cress' job is to take care of the Clay Demon and Charon, the former particularly since it will try to get to Arche and eviscerate her. With any luck, Arche will hit multiple foes each time and this won't take too long. Of course, if y'came in with bad health or someone dead, enjoy your funeral service... That effectively ends the Valhalla Plains conflict once and for all. Pegasus and the Gungnir 2 are now lost for good, so make sure to buy Cress a suitable replacement (Mech Halberd) at the local distributor. Arche earns the awesome spell "Indignation" at this point, too, which will turn her into a murdering machine, especially if she has the Mystic Symbol/Fairy Ring combo going. When ready to go to Dhaos's Castle, stock up on items and equipment, then go back to Valhalla Plains. The exit near where Ishrantu was leads back to the world map and to the castle, although make sure to buy Cress' spellbook (50000g) that teaches Lightning Tiger Spear. _______________________________________________________________________________ ������������������������������������������������������������������������������� 31) Dhaos's Castle [WK31] _______________________________________________________________________________ ������������������������������������������������������������������������������� Spell: Fire Storm, Distortion Enemy: Dragoknight, Adept, Iron Golem, Red Roper, Dullahan, Druid, Evil Lord |����|������������������������| |����|������������������������| | ! | Savepoint | | 21 | Rune Bottle | | 01 | Flare Cape | | 22 | Beef | | 02 | Aqua Cape | | 23 | Warrior Symbol | | 03 | Spell: Fire Storm | | 24 | Mysterious Hand Mirror | | 04 | Slayer Sword* | | 25 | Rune Bottle | | 05 | Mech Halberd | | 26 | Stun Bracelet | | 06 | Halberd | | 27 | Magic Broom | | 07 | Sage | | 28 | Spirit Ring | | 08 | Savory | | 29 | Golden Key | | 09 | Mystic Symbol | | 30 | Hourglass | | 10 | Halberd | | 31 | 10000 Gald | | 11 | Mech Halberd | | 32 | Lavender | | 12 | Orange Gel | | 33 | Elixir | | 13 | Life Bottle | | 34 | Mist Orb | | 14 | Rune Staff | | 35 | Spell: Distortion | | 15 | Apple Gel | | 36 | Charm Bottle | | 16 | Apple Gel | | 37 | Prune | | 17 | Orange Gel | | 38 | Melon | | 18 | Life Bottle | | 39 | Mangosteen | | 19 | Apple Gel | | 40 | Silver Cape | | 20 | Protect Ring | |____|________________________| |____|________________________| |���|���| _ |_ |_ | _|B| BOSS: Dhaos ________ |___ |_ |_ | \ _____ |30 E 34| | |A| | _|����| |�����| |25 26|___ |31 32 33| _| _| |_ | [ | | END | |27 28 D | |________| |E F| | |__] | ___|_ _| ���|���| | _____|� _|� ___| | __| (24 ) | |_ | _| | |����| | D | | 23| ___| ___) (__| | | ___| |F 35| | |���|��� | _| | _| _ | !_| [29| |____| | | _| | _ | | | ___| �� |___ | |22 | |__ | |��|C| | _| |_ | _| | | ���� | |___ |___ �|20 �| | |_|������ | ___| 3| | 21| | _ |11 10|_ | ��|� _| __|C| |���| _____ |___ | ______ _| !| | _|_ ___| |B|___ |1 _ 2|___ |456| |�| | |17 18 | �| |__ | | |_ �| 36| | | _ 9| |�| | | | | |_ 19__|_ _|_ |______ _______|� | �|_| |_|_ | |_| | _|___ __[16 ] |37 38| | | |_ _| 78 _| |12 13| | _] [_ |39 40| | |_____|___ ___|___| |_ _| |_| 14| ��| � | |_ _| |_____ ___|15 | ���|_| |_| |A| ��� START � This is a rather long and arduous dungeon, so I'll split it into sections. Protip: Dragoknights are very annoying since they rush at Cress at the beginning and slide past him, getting to the mages beyond. To counter this annoying trend, have a skill ready to interrupt them -- Demon Fang should be fast enough, and really, Arche should murder them afterwards anyway. FIRST FLOOR ����������� Once inside the castle, it's possible to get items #1, 2, and 9 on the west side of the area (#9 is obtained by inspecting the gargoyle statue). This should be the second Mystic Symbol obtained and Claus can probably use it more than Mint, since he's rather slow to get his abilities off. Back in the foyer, there's a northern route with Items #4-6 found in weapon racks -- if y'didn't get a Mech Halberd before, here's one free. On the east side of the foyer, get items #7 & 8 (inspect flowerpot) and go north toward #3's room, stepping on a floor button in the meantime. Get the Fire Storm spell and loot the racks (#10, #11) in the larger room w/ mirrors. There NW side of said room has a locked door -- the only way to get through to the stairway is to go south to the flowerpot room and backtrack around again, which should deactivate the floor button. SECOND FLOOR ������������ Up the stairs a ways, there's two rooms. Go into the rightmost and there's a buttons and a plaque (Up, Down, Right, Left, Down, Up). Depress the buttons in that order to open the leftmost room, which eventually leads to a corridor with three mirrors and another stairway. Remember this spot; we'll be coming back in a long while. THIRD FLOOR ����������� More mirrors and a stairway nearby. The other rooms around the base have nothing important in 'em. Despite that, we'll be coming back here later... FOURTH FLOOR ������������ Three rooms are nearby. Using the leftmost and rightmost, get items #12-16 without much fuss. The middle door leads to another bifurcation, with the left route having items #17-19. The remaining door leads to a dining room with four buttons inside. Read the northern plaque to learn that both pairs of buttons have to be hit at the same time in order for the door to open. There are two options: (1) do it with Arche correctly, despite the erratic way of pressing them she has (2) fail ten times and Claus/Mint do it instead. A little embarrassing but it's Arche's fault! Stairway's beyond. FIFTH FLOOR ����������� The hallway goes by a few rooms, with Items #20-23 inside. North, there's a door-opening button that doesn't have anything to keep it depressed. Go up the side stair (technically to F6) and push the statue there into the abyss, making it land right near the button -- situate it correctly and go north. There's a similar situations here, and after trying the button & door, Cress realizes someone will have to stay behind. Claus volunteers and he's actually the best candidate at this time, so do so! [Use a Holy Bottle from now on if you're not already.] SIXTH & SEVENTH FLOORS ���������������������� Look at the ASCII maps above. Floor six is "B" on the smaller map, and the destination is Item #24 on 7F, obtained by going almost due west and north a little. Nothing else can be gotten now so ignore exploring tendencies and to Item #24's room, after healing up first (and maybe saving in the room one over to the east, if needed). Approach the chest to fight a mini-boss of two Dragoknights and an Evil Lord. The Evil Lord has 10000+ HP so it can be quite an annoyance, so make sure Arche is constantly targeting it, hopefully getting some Dragoknights in the meantime. Once the cohorts are gone, combo it into oblivion -- just don't let it summon its demonic creature or things go south real fast-like. Afterwards, pick up Item #24, the Mysterious Hand Mirror. This is the key to proceeding, so we'll have to backtrack a bit, to floors #3 & 4. Pick up Claus on the way back, naturally. FOURTH FLOOR [REVISITED] ������������������������ This is the second (encountered) floor with mirrors. Using the newly-found mysterious mirror, inspect either of the mirrors in the main corridor to do a repeat mini-boss battle with the Evil Lord and Dragoknights (heal up before doing this, naturally). Once the monsters are killed, the mirrors act as a teleportation device, allowing the team to get Items #30-35. If you haven't gotten a Mist Orb (improves escape speed) before, use a Rune Bottle to turn it into Magic Mist, which is great for the player-controlled character. Be sure not to miss collecting Arche's Distortion spell either! THIRD FLOOR [REVISITED] ����������������������� Back down the stair, inspect the nearest mirror ("D") for a fourth mini-boss battle. Through the looking glass (oh ho ho!) get items #25-28, with one of the items obtained by pressing both hidden buttons in the gargoyle statues. Down the hall, the final room has four buttons and a plaque saying "Reverse." This means to reverse the order of doing a similar puzzle on 2F. Thus, the order is: Up, Down, Left, Right, Down, Up. Doing it right makes Item #29, the Golden Key, spawn outside. Collect it and return to floor five FIFTH FLOOR [REVISITED] ����������������������� When one has to leave a character on the door switch, choose Arche this time. SIXTH & SEVENTH FLOORS [REVISITED] ���������������������������������� As soon as y'get to the 6F hallway, unlock the eastern door to Item #36. As it would happen, the abyss is right above where Arche is, and she can fly up to rejoin the party. Going westward, make sure to unlock the treasury with items #37-40 inside, too. On 7F, go east to the savepoint room and inspect the door, which requires four allies to stand in the corners to unlock (a safeguard against leaving behind any characters, I guess). Beyond is a 5th and final mini-boss battle which should already be easily planned out (hint: Indignation the dragoknight by the Evil Lord and the other will run right into target range). Heal up and go north to the titular castle's boss! BOSS: Dhaos HP: 30000 EXP: 6250 GAL: 25000 DROPS: Emerald Ring ������������������������������������������������������������������ If you're wondering why Indignation's a mandatory spell, here's the reason. Accompanied by two Evil Lords and having the most HP of anyone yet, this can certainly be a hard battle if y'don't plan ahead! First, make sure the mages are targeting the back row, which should target Dhaos and end up hitting most of the minions as well (have Cress pin them down with Sword Rain to help). Second, Mint has a reason to use her Dark Mist, Acid Rain, and Sharpness abilities -- having Nurse (learned at Lv26) on standby is wise as well. Arche should cast only Indignation, so disable the other spells and be sure to keep her SP in good health. Note that if Dhaos gets off any of his spells, it can be quite a bump road to victory, so keep everyone alive and in "interruption mode". Once Dhaos can be comboed at close-range, that pretty much seals it. AFTERMATH ��������� Recipe: Sashimi (Lilith) You win the game! ...just kidding. Everyone automatically returns to Alvanista castle's magic lab, then Morrison's house. Everyone learns that the ancient city of Thor, which may have time-travel abilities, sank to the bottom of the ocean 100 kilometers from Venezia. Make sure to get the Sashimi recipe from Morrison's wife here. Rest in Alvanista's inn for a flashback to Mint's youth, learning that the symbol of a healer is a unicorn. Instead of searching the world for tiny scraps of info, you may've already heard someone in the town's Poison Lily shop talk about where a unicorn can be found: NW of Valhalla Plain, in a forest. [Even if y'think this hint is a little weak in the context of the story, Mint will have a scene on the Freyland-bound ship confirming all her intentions on this part.] So...begin the longtastical journey back to Valhalla Plain, this time exiting via the NW part of the map. This leads to... _______________________________________________________________________________ ������������������������������������������������������������������������������� 32) White Birch Forest [WK32] _______________________________________________________________________________ ������������������������������������������������������������������������������� Enemy: None Title: Maiden (Mint) Items: Unicorn Horn _____ There's really nothing special about this place as _____________ |_ ! _| no monsters appear here. However, Oriental Herbs START _ *| | | grow in this place and can be picked. They're meant �����| |_| |� | |__ to be sold for a crapload of cash at some of the | _ ���� *| more out-of-the-way towns, like the Elven Colony | |_| |����| |�� and Ninja Village (later on). | _ | |_| __| |_| | / Anyway, explore the forest at one's leisure and |* _ *| Arche make it to the "!" on the map to find the unicorn. ��| | | | After a little dialogue, the POV switches to Cress' |*| |*| team. Pick up Arche on the way to Mint and fend off � � three Evil Lords, obtaining a Unicorn Horn and a new title in the meantime. Everyone automatically returns to the Forest of Spirits, thankfully, for the reviving process. As Claus suggests, the time in the Past era is coming to a close, so making sure everything's in order is a good idea. This applies not to just having items and equipment, but magic, skills, recipes, and monster book entries. Although this doesn't apply to all specially-learned abilities, some ARE missable. After the next dungeon, it's impossible to return to the past, so make sure to get all of Cress and Arche's skills bought. If you've been dutiful in Magic Lens-ing enemies, hopefully y'didn't miss any important ones... To reach Thor, go to Venezia, taking the boat that usually goes to Demitel's Island/Limestone Cave. A third option is available, and after a bit of work, the team will be at the bottom of the ocean thanks to Undine's help. NOTE: Once you go to Thor, you cannot leave to the past world map again! 33) Thor [WK33] ������������������� Enemy: 4400R, 3000R Items: Card, Common Room Key, Diamond Spell: Judgment Check one of the NW building to find a sparkling countertop, which is really a Card -- take it with when prompted. By the southern building with a memory glyph at its base, inspect the door's reader and use the card to gain access. Inside, there's a crappy maze with lots of Blue Ropers. Kill one and head straight south to a row of treasure chests -- one contains the Common Room Key. One of the northern doors contains the exit (back to city), a room with Arche's Judgment spell inside, and the motherbrain's (boss) room. Note that if y'get the Judgment spell, the rooms may change around and the key must be reobtained for some reason... BOSS: 2SH [x2] HP: 18600 EXP: 4000 GAL: ---- DROPS: ---- ������������������������������������������������������������ This battle isn't that hard, even with a few 4400R cohorts. Arche should be shooting from the hip with Indignation or Judgment, while the others do their best to get some attacks off. Since the bosses float at mid-level and fire quick missiles, they can often interrupt the slower people (the pincer attack doesn't help). Pick one off, then the other. [This is the only time to Magic Lens a 2SH so do it now.] Afterwards, a rare Diamond pact ring is recovered from the robots' rubble. North, find the sophisticated machine (Cust) which offers medical treatment and a time-warp option. Pick the former then the latter, agreeing to restore the city's functions (this makes it surface again, although y'can't go off the island). Save before warping, because as soon as everyone gets back to the present time... BOSS: Dhaos HP: 65000 EXP: 6250 GAL: 25000 DROPS: ---- ���������������������������������������������������������� This battle is remarkably similar to the one in the past, although Dhaos is a lot more active, has more HP, and no cohorts. Arche should be in her Indignation/Judgment mode, Claus summoning his best (Maxwell/Luna), and Mint supporting with Acid Rain, Sharpness, and Nurse-ing when needed. Let Cress pin Dhaos in a corner with Sword Rain, being careful not to let him get to the weaker mages (which is possible by using Rising Phoenix or some other blunder). As long as the interruptions continue, the battle shouldn't go awry...just keep everyone's HP up to be sure (Dhaos may stun Cress with his punch combos so be ready to remedy it). The short-lived excursion to the present now ends up being a long stay into the future. This time, Chester will be along. Hi-ho Silver, away! 34) Town of Miguel ������������������ Items : Black Card Recipe: Potato Stew (inn chef) Skill : Phoenix Dance Title : Hard Worker (Chester); Acting Master, Master of Secrets (Cress) Quest : Playing Cards [Pt. 1] The destination is Venezia, but at the moment, everyone's in Miguel, built on Toltus' ruins. Sleep at the inn once to see Chester train, the game's way of having him play catch-up with the high-level allies -- he also gets a new title for his effort. Cress can get two titles here: (1) defeat all trainees at the Albane Style school to be the Acting Master (2) sleep in the inn for a memory jog, getting the Master of Secrets title. NOTE: Buying a Sdin Grave poleaxe for the trainee-slaughtering part works well with Sword Rain. Using a Flare Bottle for the harder ones helps, too, since they have combos that can pretty much inflict instant death (or at least it seems to). Once Cress becomes the Acting Master, talk to the ex-master and say "no" to training with him; he then offers to sell a skillbook for 20,000G (Phoenix Dance). NOTE: To get the Master of Secrets title, apparently y'must first get the Acting Master title. Other than that, talk with the Robed Man in the southwest part of town to hear about collectables (the Playing Cards sidequest) and earn a Black Card for free. The inn chef has the Potato Stew recipe, too. NOTE: From Miguel, go visit Future Morrison's house and find Curio, a painter without a muse. If y'have a Glossy Magazine, give it to him in exchange for Curio's Mirror. This "quest" seems to have a small window of chance to do it, so get it out of the way ASAP. The Pescatore (#15) recipe is also obtainable at that dwelling. 35) Mountain Passage [WK35] ������������������������������� Enemy: Gnoll, Dragon Fly, Grey Ooze Items: Reverse Doll Title: Fervent Man (Chester) Nothing much to do here. Take the northern route to get Chester a title, and snag the Reverse Doll on the way out. 36) Euclid & Vicinity [WK36] ������������������������������� Items : 80000 Gald, Brown Card Title : Happy Fellow (Claus); Stout of Heart (Suzu) Recipe: Steak (Euclid), Gratin (Lone Valley) Stay at the inn to get Claus' new title, first of all. The "Stout of Heart" title is obtained by guiding the lost little girl (near inn) back to her mom near the northern castle steps. However, if the final character hasn't been recruited yet, she misses it permanently -- don't reunite the family yet! [The reward the mother gives depends on how many times the team got too far ahead of May. The rewards, from best to worst: Spirit Ring, Tea Cup, Elixir, Tea Cup, Apple Gel.] Other than that, check out the shops if y'need supplies. At the castle, talk with the king to get an 80000G donation. The castle's got a few other things as well: (1) on 3F, a pigtailed girl will trade a Brown Card for a Black Card (2) on 3F, a chef teaches the Steak recipe (3) on 1F, the team can do the battle tournament. However, at this time, Cress will be creamed in the tourney so don't even bother. NOTE: Stop at Lone Valley and get the Gratin recipe from a chef there. No need to go up the mountain yet, though. 37) Venezia / Euclid [WK37] ������������������������������� Items: Sardonyx, Statue of Dreams Title: Piano Teacher (Mint) Quest: Mint's Piano Lessons [Full] Mint has a sidequest here, fully doable even at this time. Go to the mayor's house and see the daughter banging on those 88 keys like they're bongos -- a horrible racket! Mint ends up having to teach her piano, slowly improving her skills. Re-enter town and talk with her multiple times (about five), and she will eventually put on a recital, giving Mint her title and the Statue of Dreams collectible. Bingo bango, that's a quest in the bag. Harrisson is waiting at the larger harbor, and gives grim tidings: no vessel is going to sail to Alvanista anytime soon. Everyone then automatically relocates to Euclid's hidden magitech lab, where the Sardonyx ring is found. In order to power up the peculiar flying devices, the team needs more power, power that only the spirit Volt can provide. His cave is found right by Morrison's House (southern part of continent). _______________________________________________________________________________ ������������������������������������������������������������������������������� 38) Volt's Cave [WK38] _______________________________________________________________________________ ������������������������������������������������������������������������������� ENEMIES: Dragontooth, Bone Archer, Phantasmist |����|����������������| | x | Emergency Exit | ___ | * | Secret Switch | |_ | | 01 | Holy Bottle | | |-BOSS _ | 02 | Lavender | 10-| | ___ |9| | 03 | Lavender | ___ 11-| |_|_ |_| | | 04 | Life Bottle | | |___ _ | x| _ | | 05 | Shield Ring | ___ ___ _____| _| |A| ___|_ _| |_| | | 06 | Garr Fragment | | | |2 3| |6 | _ _|_ |_ | | _|_ | | | 07 | Bread | | _|_| _| |� | | |*| _| | | |_| | | | | 08 | Apple | | 4 5 \ |_ |_____| |B| |___ x| | 09 | Sylph's Broom | �| |����\1\_| _| | |� |B| |������� | 10 | Emerald Ring | |� 7| ) _ | |_|� | |7 8| | 11 | Star Cloak* | |A|� (_( |_| ��� ��� |____|________________| � START A rather short mini-dungeon, although it can be confusing at times. Collect Items #1-5, around the initial corridor and its west-bend rooms. The Shield Ring is a "shield" item for everyone but Cress, so equip it pronto. The way south to Item #7 is blocked by a one-way door, accessible only from the other side -- oh well. In the first screen, go west to encounter a ninja girl slaying her assailants. There's a 2nd scene with her in the cave north of there, too. When she leaves, use the Sorceror's Ring on the lamp-like object to power up the grid, temporarily opening the door. Snag Item #6 and go downstairs. Before going in the door nearby, go east through the wall to a secret switch, which opens a door by the circuitboard one room over. Heal up before going to the northern outdoors, as Cress will have to fight off off the ninja girl's foes (x2 Ninja Lord) by himself. Their shurikens can poison our protagonist but winning isn't mandatory...although they drop a decent chunk of EXP/GAL, and maybe even Iron Claws... The girl (Suzu) flees afterwards. Ignore the way she went unless y'want Item #7; be careful not to go north of there, though, or you'll end up back where you came. South of where the Suzu was, there's another circuitboard. A small southern room should be open now -- if it's not, you need to hit the "secret switch" marked on the map above. Said room contains a lever that powers up the grid somewhat, so when the team shoots the Sorceror's Ring on the east-middle prong, it powers up long enough to reach the "B" stairway, with Items #7 & 8 at the bottom. The next room is a little trickier. There's a circuitboard nearby but all the other doors are locked. It's possible to go through the eastern wall, notice? Hit the circuitboard from as far away as possible and rush through the eastern wall, then north while the door's still open. It's a bit hard to do but with a little practice it can be done. The way west is blocked by an invisible wall, so go north: hit a switch, pocket Item #9, go back south. Return to the circuitboard room and go west, through a new section in the wall...a 2nd circuitboard is here. Hit the switch behind it to give it a little juice, then hit it with the Sorceror's Ring -- this opens the door the last remaining unexplored door here, so make a mad U-shaped dash while it's still open. The penultimate room has three switchboards. In order to open the remaining door, they must all be powered-up. To do so, position oneself between the easternmost and middlemost. Hit the eastern with the Sorceror's Ring, then the middle immediately after to keep the charge going; then, rush to the leftmost and hit that too, opening the final door. On the cliffside, go a little north to... BOSS: Volt HP: 28000 EXP: 5500 GAL: 40000 DROPS: Emerald Ring ����������������������������������������������������������������� Not that hard of a battle, really, with rehashed tactics: spam Indignation or Judgment while Cress tries to interrupt the foes; Mint should heal or buff up Cress while Claus does whatever with Long Range AI. If you're using Chester, he'll end up helping out Cress. Volt will spam Thunder Blade if he gets the chance so make sure someone's constantly interrupting him for good measure. [Both the Volt and two Alraine cohorts are one-time fights, so Magic Lens 'em.] Afterwards, Claus can summon Volt, and as the team tries to leave, Arche'll snag a Star Cloak and extra Emerald Ring. Use a Rune Bottle on the newfound rings so everyone has a Fairy Ring -- perfect! Now backtrack out using the nearest emergency exit. Return to Euclid's lab and everyone will obtain the techbirds (flying machines) as well as the Wing Pack to tote them around with. 39) Alvanista [WK39] ����������������������� Title : Mach Man (Chester) Recipe: Seafood Stew The town recipe-giver is at the grocery, so pick that up first. Secondly, our fervent pal Chester can get a new title here, by racing and defeating the reigning racer in the eastern section. It's basically the same thing as when Cress did it in the past, except the opponent gets a speed boost in the west alley. [See sidequest section for won-item details.] Approach the castle for some scenes, suggesting that a special sword be forged to stop Dhaos from time-travelling out of sticky situations. Visit the magic lab to hear some interesting tidbits, like how Fenrir's kingdom is around Friezkiel and Odin's around Freyland. [Plus, a Diamond pact ring is necessary for Origin to forge the items.] Before doing the quest, there's a lot of miscellaneous stuff to do. _______________________________________________________________________________ ������������������������������������������������������������������������������� 40) Miscellaneous Events [OPTIONAL] [WK40] _______________________________________________________________________________ ������������������������������������������������������������������������������� A.K.A. Backtrack City. Yes, revisiting a lot of those old places will prove fruitful item-wise. Most of these are optional but I've marked the mandatory ones as such. They'll be in the general order of exploration. Forest of Spirits ����������������� Items: Apple Gel Near the entrance there's an item. Nothing else to do here except visit the Yggdrasil Tree for an odd scene. Cavern of Spirits [Mandatory] ����������������������������� Enemy: Charona, Death Gaze, Stirge, Frogmoth, Fiend Items: Emerald At the bottom floor, in the room just left of where Gnome was fought in the past, is a chest with an Emerald ring in it. This will be used for future pacts. [Watch out for the powerful petrifying Death Gaze monster here.] Morrison's House ���������������� Items : Curio's Mirror (?) Recipe: Pescatore The kitchen chef has the recipe here. [NOTE: I'm not sure about the window of opportunity to get Curio's Mirror, so it may not be obtainable now. Worth checking though.] Lone Valley [Mandatory] ����������������������� Enemy : Wight, Water Lily, Orcrot, Hill Giant, Basilisk, Werevulture Items : Reverse Doll, Amethyst, Iron Boots, Mist Orb Recipe: Gratin If y'didn't get the Gratin recipe at Bart's old house, do so now. Remember the part of the mountain cave that led to Daemonium (the last part with the moving rocks)? Go there again to find some treasure chests laying around, with the Amethyst pact ring being the main draw. This'll come into play at a later date. Demitel's Island ���������������� Enemy: Specter, Phantasm, Fiend Spell: Tempest This island might be a little hard to find since it's actually not listed on the map, a fact lost on the player back when boatrides were the rage. It's northwest of Euclid, generally. Return to the basement and collect Arche's Tempest spell. Additionally, if y'didn't get the items from the Past, then they'll still be here as well. Limestone Cave �������������� Enemy : Charona, Kraaken, Giant Squid Items : Sapphire, Dash Ring Spell : Maelstrom Recipe: Meat Stew Title : Terrible Cook (Arche), Perfect Lady (Mint) This is north of Venezia, remember, by the strait. As soon as the team finds the approach, there'll can be a picnic scene, and Arche gets the dishonorable title "Terrible Cook." Before going into the actual dungeon portion, exit & re-enter to see another picnic scene, where redemption is at hand -- Mint'll get her title here, too. The Meat Stew recipe's learned here, too, by talking to the chef (!?) standing at the dock. Inside the cave, travel to the deepest room to find Arche's Maelstrom spell. Alvanista & Region ������������������ Skill: Demonic Sword Rain, Lightning Swallow Kick, Beast Swallow Kick Didja miss this in the past? It can be obtained from a swordsman in the Adventurer's Guild, just like back then. Same price, too (6000g). Similarly, Lightning Swallow Kick can be bought for its original price (18000g) at the local castle's 2F. Finally, the southeastern coastal campsite has a traveler who sells the Beast Swallow Kick skill for 12000g, provided he's talked to twice. This price is a 1000% increase from its original, but with cashflow not much of a problem at this point, who cares? Morrison's House ���������������� Items: Statue of Friendship This is the mansion by Alvanista, not Miguel. Here, inspect the 2F bed to find the rare collectible (the only one found by this method in the game!). Arsia's Mansion ��������������� Items: Elven Bow Quest: Chester's Bow [Part 4] If the team did the first three steps to the quest in the past, visit the bowyer's house again for some startling scenes. After, the Elven Bow's found. Morlia Mineshaft (F1-B10) ������������������������� Items: Cresent Bow* This is hidden behind Maxwell's tablet on the lowest floor...or rather, what used to be the lowest explorable floor. In the future, there's an extra 11 subbasements to explore. This'll be covered later on in the guide, so hold your horses... Ymir, Forest of Mirror Water / Elf Colony ����������������������������������������� Enemy : Mandrake, Savage Bug, Lizardman, Drake Items : Star Broom, Mom's Gloves Recipe: Fruit Sundae, Salad Talk to the innkeeper to obtain the Star broom and Mom's Gloves for Arche. The Fruit Sundae recipe is at the town grocery, and oddly enough, talking to him again learns the Salad recipe (again, a lone exception to the one-per rule). The Elf Colony is also the only place in the entire game one can buy Melons at, so get at least one for an upcoming sidequest. Treantwood / Ninja Village �������������������������� Enemy : Savage Bug, Branch, Shaft, Priest Spell : Earthquake Recipe: Miso Stew Items : Muramasa, Ukiyoe, Doom Blade*, Copy Patch, Mask, Seven Suns*, Ebony Wood, Crystal Rod Title : Bad Boy (Chester), Thin Girl (Arche), Glamour Queen (Mint), Samurai (Cress) Before one can go to the Ninja Village, one must first have learned about its existence from one of the world's NPCs. The most common NPC is in Alvanista's eastern half, standing on a roof with a green-haired woman. [If you don't do this step first, then when you do the next, nothing happens.] Observe the map in section [WK27] and make way to the dead end marked as the Ninja Village's entrance. If the team heard about the village, Suzu will be there and whisk everyone (including Arche) away to said place. Immediately, everyone meets the chief and has a dip in the hot springs, where some funny titles are doled out. Afterward, the team learns about Suzu's parents' whereabouts (Euclid) and Cless gets the Muramasa sword and Samurai title. After the scenes, explore town at your leisure. The Treantwood borders the place on all sides (south is exit) and houses hidden items, the best of which are the Doom Blade for Cress (his penultimate weapon) and the Earthquake spell for Arche. Earthquake is straight east, while the Doom Blade is in the NE part of the forest (as a ? Sword). The other items aren't that good but the Mask is for Suzu later on. Also, as you've noticed, enemies around Treantwood are heavy with cash, often in the tens of thousands, so it's a good place to get craploads of $$$. Speaking of which, the Miso Stew recipe -- taught in the town's store's back room -- requires Miso, which costs 80000g and the team can only carry one at a time. This is the only place to get the item, but on the plus side, making the stew once gives the person a five-star mastery of it. Venezia ������� Items: Green Card If you bought a Melon in the Elf Colony, and some Kelp locally, give it to the dreadfully hungry guy in the grocery to obtain a Green Card. Now you don't have to worry about getting into America! No, that's not it... [This trade can be repeated indefinitely.] Olive Village & Vicinity ������������������������ Items : White Card (N Oasis) Recipe: Curry Skill : Phoenix Blade (SE Oasis) Title : Sweet Tooth (Suzu) The Curry chef is near the town grocery, and if for some reason Suzu is with already (you did the Euclidian tournament, then got her at the Ninja Village) she will get the Sweet Tooth title. But generally that comes later. Exploring the oases again will find someone who'll teach the Phoenix Dance ability for 40000g, and someone who'll trade a White Card for a Brown Card. [This trade can be done indefinitely.] Thor ������������� Summon: Aska Recipe: Fruit Cocktail Enemy : 3SH, Kraaken, 4400R Thor is northeast of Venezia, remember. Long ago, the skyscrapers were all rusted shut but now some extra ones are open. In the southeast building, a robot will teach the Fruit Cocktail recipe, which should be the final recipe one needs to obtain. Before it's possible to get the optional summon, one must first have learned its whereabouts. The NPC is located, of all places, Alvanista! The girl by the entrance dressed like Mrs. Claus (!?) talks about it without provocation, and that's all that's needed. Return to Thor's time machine room and instruct the computer to release Aska. The Topaz ring is needed for the pact, and will have already been obtained mandatorily. NOTE: This area also has some new enemies, and the 3SHs are of particular note. They may drop the super-pricey Laser Blade weapon for Cress: it sells for 100K/per. Considering how equipment costs an arm and a leg nowadays, getting a bunch of these for pricy stuff (like Suzu's skills) is a good idea. Arlee, Town of Eternal Darkness / Cave of Darkness �������������������������������������������������� Skill : Phoenix Spear Items : Yellow Card, Derris Emblem Recipe: Hashed Beef This place isn't hard to find, since it's (1) unexplored so far (2) shrouded in darkness. It's in the northern reaches or thereabouts. At the restaurant, find a soldier who'll give a free Derris Emblem, which is extremely important for the last dungeon. In that same eatery, a swordswoman sells a skillbook at a steep 50K price. The Hashed Beef recipe is also at that place... To get the Yellow Card, go to the armory and answer the geezer's quiz: 2, 3, 4. If Claus picked up the Amethyst Ring in Lone Valley's cave, he can make a pact with the optional spirit Shadow, in the one-screen cavern southeast of town. Shadow's pretty good and there's no fight required -- a nice twofer. Friezkiel ��������� Items : Blue Card Recipe: Beef Stew Skill : Beast Spear Friezkiel is the other yet-unexplored place, a snowy island SE of Arlee's location. In the weapon shop, a guy will sell Blue Cards for 50,000g/per (and this too can be done indefinitely). The Beef Stew chef's on the item shop's second floor, while an inn swordsman sells a skillbook for 33,000g. That's all there is to do here, although there's a miniquest relating to a kid at the inn who wants to see some collectibles -- this'll be done later. Gheeth's Shop ������������� Items: Statue of Love Title: Combo Master (Cress) Y'may have heard about Gheeth, a master craftsman who vanished. He's holed up on an island south of the Freyland desert and has a peerless shop set up. The equipment will generally be outclassed by free items later so don't feel like y'have to buy it all now. Additionally, one guy wants some Ivory (dropped by Bigfoots in Morlia Mineshaft's depths) and makes Magic Tablets from them. The tablets are the only way to kill Land Urchin enemies so they do come in handy. NOTE: Instead of paying 400K for the Combo Counter, use a Miracle Charm (by combining a Charm & Rune Bottle) to halve the price. It's a lot easier on the pocketbook. Buying the pricy item earns a new title for Cress and the rare collectible, Statue of Love. Euclid ������ Title: Stout of Heart (Suzu) If you've been doing the Suzu sidequest and learned about her parents in Ninja Village events, go to Alvanista's arena and prepare to go through to do the next step. It's best to give Cress a Fairy Ring, plus either a Stone Charm (if you don't want to use a Syrup Bottle) or Stun Bracelet, which can be another annoyance. Of course, you'll want the Doom Blade from Ninja Village as well, since it's Cress' second-best weapon. Most monsters are easy, but the Steel Golem (#7) can stun and the Gazer King (#8) can petrify, so that's why the prepping was needed. After making past the first eight, usually the ninth monster is optional -- BOSS: Dozo HP: 28500 BOSS: Okiyo HP: 15500 ���������������������� It really doesn't matter if y'win or not. Just try to get through if at all possible, although generally they'll just cream Cress with a pincer attack. If y'wanna try to make a standoff, even with the lack of awesome inventory items, Rising Phoenix over one of 'em and try to pin them in a corner. Afterwards, Suzu invites everyone to come back to her village later. Sadly, the results of the current contest are nullified, so if Cress wants to get his Champion/Beast Blade prizes, he'll have to go through again, but fight a rather difficult Wyvern boss in the ninjas' place. He'll probably beat the crap out of Cress too, so this can be put off for later on. For the "Stout of Heart" title, once Suzu is obtained in Ninja Village, come back and reunite the little girl, lost by the inn, with her mom, near the castle stairway. Ninja Village ������������� Skill: Beast Sword Rain Title: Muscle Man (Chester), Future Chief (Suzu) After Euclid arena events, go to the Ninja Village's chief's house and Suzu will join the party, and Cress gets a free skillbook. In the 2nd and final hot spring scene, Chester gets a new title. To get "Future Chief" for Suzu, talk to the girl near the town's savepoint. Finally, our newest member can only equip certain ninja items, so shop at the town for a few upgrades. NOTE: With Suzu in the party, certain ninja-in-training have appeared around the world and will sell skill scrolls to her. Another perk of getting Suzu is that the team can automatically warp to Ninja Village, and by that method, also get to the Elf Colony faster as well. Olive Village ������������� Title: Sweet Tooth (Suzu) Talk with the outdoor chef to get Suzu's title. Lone Valley ����������� Skill: Omega Storm (Suzu) If you're not broke buying Suzu a bunch of stuff, go to the cliff where Sylph was obtained in the past -- a ninja-in-training is here. She'll teach Suzu the Omega Storm skill for an odd sum of 53,000g. _______________________________________________________________________________ ������������������������������������������������������������������������������� 41) Tower of Flames [WK41] _______________________________________________________________________________ ������������������������������������������������������������������������������� NOTE: If y'wanna do the Cave of Ice section first, skip to the next section. ENEMIES: Geraldin, Cleric, Hell Hound, Doom Knight, |����|����������������| Yokol, Djinn | + | Savepoint | | ! | Odin Statue | NOTE: Everyone will take damage from lava rooms if | * | Switch | they don't have an Ice Charm equipped. To get one, | 01 | Seven Suns* | get a Flame Charm (Geraldin drop) and use a Rune | 02 | Moon Crystal | Bottle for the conversion. The heat's a killer, yo! | 03 | Basilisk Scale | _____ | 04 | Reflect* | | 22 |���| | 05 | Melange Gel | |_ + | | ___ ___ ___ | 06 | Melange Gel | | |���| |���| | 21| 19| | | 07 | Verbena | | |_ | |_ | _ |_ | |20 | | 08 | Omega Shield | |_____ _ | ___|F|___ | | |���| | | 09 | Flare Cape | _| |_|G| ___| |___ | _ _ | | 10 | Shrimp | |_____|� |*18 |�| |�| 17*| | | |F| | | | 11 | Shrimp | ___ |___| |_|E|_| |___| | |_|�|_| | | 12 | Holy Bottle | ___| | | |�| | |___ G ___| | 13 | Life Bottle | | _ 16| |_____| |_____| |_____| | 14 | Shield Ring | | |E|_ | ___________ | 15 | Duel Helm* | |___| |C| |���| _ |15 ____ | | 16 | Reverse Doll | � _ _ |8 9|___|D| ��|_ _ | | 17 | Star Cloak* | ___ ___|B|___|C|_ �| _ |_ ___|1314| | | | 18 | Spirit Ring | |3 4| *| |* | | | | | |5 6||23 |______| | | 19 | Star Cap* | ___|_ | |�| |�| | _| | |_| |___| �|_ 10| | | | 20 | Pretty Mittens | | | _ _ | | | _| | |11|_| | | 21 | Shield Ring | | A ! | A \_ _/1 2| | 7|B| | |12| | | 22 | Flamberge | |_____|___| |_| |___| ��� � | �� |D| | 23 | Spell: Explode | START ������ � |____|________________| NOTE: Geraldins are some of the most annoying normal enemies in the game, as they frequently jump around and over Cress and quickly interrupt many attacks (not to mention they often come in pairs). Pinning them down is the best way to proceed, so spam Sword Rain like no tomorrow. Located in the heart of what used to be Odin country, the Tower of Flames is near the Freyland desert, encircled by mountains range. Items #1-4 are spread around the ground floor, at two opposite rooms -- be sure to use a Rune Bottle to get the Reflect armor into its normal state. The two ground-floor switches will unlock the central door to the "B" stairway which, while it doesn't lead to the top, it does contain a crapload of items to get. Up on 2F, take the western area to get Items #7-9, with an awesome Omega Shield. All items are in lava rooms, so make sure at least the main four fighters have Ice Charms. A stairway there ("D") leads up to 3F which holds Items #10-15 in two seperate rooms, plus Item #23, the Explode spellbook for Arche. Although it's not portrayed correctly on the ASCII map above, to get the spellbook, keep going upstairs in the NW section (x3) until the treasure is found. It seems like the room is repeating but that's not the case; I know I've missed the spell in the past because of that. Backtrack down to 1F again and go up the "C" stairway, in the northeast. From here on, the levels will almost be entirely subject to the intense heat, so be prepared! Collect Item #16 en route to the floor above, which requires the team to flip two switches (again, situated opposite each other) in order to open the stairway ("F") to the next level. Items #17 & 18 are around here, too. On the penultimate floor, read the sign that talks about sentry statues. As long as they're in sight of the doors they're by, the doors remain locked... so relocate them south of there (etc.) in order to get around. This allows one to claim Items #19-21. In #19's room is a ninja-in-training (if you got Suzu that is) who will teach her Flare Blitz for 510,000g. Is that sum very ridiculous? Definitely! The spell can actually be learned for free if one backtracks to Efreet's chamber in the Cave of Burning Sand, so don't bother with this malarky. Take the "G" stairway up when ready, by moving the statues onto the lower switches. On this final floor, there are four guardians to fight in four different rooms -- not special minibosses but lame Geraldin/Djinn fights. You've fought a million on the way up so the creators decided to pack in some more pain. When all four are defeated, a secret staircase is revealed in the west, which leads up to the tower's boss. BOSS: Flamberge HP: 45700 EXP: 7500 GAL: 19800 DROPS: ---- �������������������������������������������������������������� Flamberge absorbs Fire and is good versus light-elemental attacks, so avoid those like poison ivy. Besides that, the battle takes a rather generic turn, with Cress pinning the boss (Sword Rain, as per usual) and the others just tossing magic bombs (Indignation, Judgment, Volt, etc.) when they get the chance. The boss is surprisingly quick and has a piercing sword stroke that can cut through the ranks, so try to keep Cress out in front as he can take a few punches without topplin' over. Use Mint to buff, although it may not be necessary. [This is the only chance to Magic Lens this boss.] The team obtains the fiery sword Flamberge afterwards, bringing them one step closer to the upcoming forging process. Cress also learns the Chaos Blade skill automatically, which is a plus. Next up is the elemental opposite, in the frozen town of Friezkiel (which should already have been visited above). _______________________________________________________________________________ ������������������������������������������������������������������������������� 42) Temple of Fenrir/Cave of Ice [WK42] _______________________________________________________________________________ ������������������������������������������������������������������������������� BOSS-|�|-16 ENEMIES: Toxic Ninja, Ekim, Cleric, | | Sendam, Karticar |�|_| |_|�| | ! | |����|�������������������| _______________|_|�| |�|_| | ! | Savepoint | | _ |_| | |���| ___ | 01 | Duel Helm* | ___| |_| |�������| |___ | | _| |15 |_ | 02 | Star Cloak* | |13 |12_| |���|���| | |D| _ _| _| |14 | | | 03 | Stun Bracelet | �| | |B| | | | | | � |C|_( ) |___| _| | | 04 | Aqua Cape | |_ | | _|C| �� | | | _ _ ___| | 05 | Black Onyx | |_____| � ����� |___|_/ | |_| |_ | 06 | Silver Cape | ___ _ | |D| | 07 | Spell: Tidal Wave | | |�| |9| START |� � | | 08 | Charm Bottle | ___| |B| |_| |___ \___ ������� | 09 | Silver Plate | 11|___ � _ 10| |! |_____ | 10 | Requiem* | ___| |�| |_| |��� __|_| | _ |_____|�| | 11 | Shield Ring | |___ � 4 _ ���| |_ 1_| |_ |___ _ | | 12 | Star Cap* | ___| |�| |_| |��� |________| __| |2 | | 13 | Omega Shield | 6|___ 5 � _ �����\_ _|____|�| | | 14 | Gale Sprite | ___| |�| |_| |���| _| | ____ | | | 15 | Pretty Mittens | |7 � _ 3 ���| |A| | | |A| | | 16 | Vorpal Sword | ���| |�| | | |���|___| | ������ | |____|___________________| |_| |8| |_| ���������� � In case y'didn't visit Friezkiel, it's on an icy, isolated island northwest of where Midgards used to be. This dungeon is actually found intown, so get to the Temple of Fenrir in the northern section and inspect the door...only to have it crumble. Creepy! Inside the cathedral, approach the altar to find a hidden passage to the Cave of Ice. [NOTE: If for some reason you can't get inside the cathedral, you may need to talk to the researchers in Alvanista's lab to learn about the location.] As y'can see from the map, Items #1 & 2 are in a rather twisty passage en route to the "A" stairway. The switch by #1 is frozen, so hit it with the Sorceror's Ring to thaw it out. The old ring will get some use again a little ways down the path, when it's required to light a bunch of candlesticks. Get Item #2 on the way downstairs, where one final candlestick is -- move the pushable statue in front of the NW vent to ensure it's not snuffed out, then head further in. This maze of...uh, mazelike proportions is pretty easy to navigate once y'got a map for hand-holding purposes, so collect Items #3-11 before bolting for the "B" stairway. This one's a little more straightforward -- get Items #12/13 before moving toward the "D" stairway (ignore "C" for now since it leads no- -where in particular). There's a switch in-between that drains water to reach said staircase, so don't miss it. Once "D" is taken, the party will be on the lowest tier of the cave. Upon reaching a wall switch, press it -- this opens a door near the western area. Get items #14 & 15 in their own little room and hit up the west pond-side cave, for a magic switch that freezes all water in the dungeon (and allows one to use the "C" stairway to get upwards). After taking the "C" stairway, start heading for the "D" stairway like just a while back. Remember the water-draining switch en route? Hit that so the water refloods and flash-freezes, allowing one to reach a new area in the NE. Save/heal if needed and go north to the dungeon boss. BOSS: Fen Beast HP: 30000 EXP: 3000 GAL: 9000 DROPS: ---- ������������������������������������������������������������� This wolfdog is weak to fire and light, strong against dark and earth, and is healed by water -- disable/enable magic skills accordingly. While the boss has rather crappy health, he hits surprisingly hard, capable of doing 700+ with hits hits. Should Cress fall and Fen gets his teeth into the weaker mages (which is easily possible since he's tall and can bat Arche around like a frisbee), things can take a turn for the worst. Keep Cress in good condition and use Mint to debuff the boss. One of Fen's cool attacks is a snow flurry, where each snowflake damages/interrupts the people it hits...try not to see it too often. [This is the only chance to Magic Lens the boss.] Following, the Vorpal Sword is received and Cress learns Distortion Blade, which, frankly, is way better than Chaos Blade. D-Blade is also pretty good for rocking casbahs in Euclid's arena, and my personal choice for walloping Wyvern (although there are "infinite combos" one can do besides...oh well). 43) Treantwood [WK43] ������������������������� Items: Eternal Sword Skill: Lunge, Chaos Distortion Blade, Chaos Lunge Title: Eternal Swordsman (Cress); Dominator, Warlock (Claus) Okay, so both swords are obtained. Now it's time to forge the Eternal Sword! Return to Treantwood by way of the Elf Colony and return to Heimdal's stone marker, deep in the forest. Don't remember where it is? Look at the map in section [WK27]. A boss fight will play out here. BOSS: Origin HP: 45000 EXP: 12450 GAL: 13280 DROPS: Merciless Bow* ���������������������������������������������������������������������� Origin comes with a Seraph cohort, but that shouldn't be much to overcome. The boss has no weakpoints; in fact, she nulls all elements except earth and light, which are absorbed. Origin knows the Indignation spell, so it's good to have someone start interrupting as soon as possible (which is a bit harder since Arche can't participate in this fight, due to arriving late). Once Cress can start comboing the boss, though, spells should be a worry of the past...although watch out for the short-range zapper attack, which can do 2000+ damage and send everyone airborne! [This is the only time to Magic Lens Origin.] Claus will get his final mandatory summon after the fight, and the Eternal Sword is obtained. Additionally, Cress learns a bunch of new abilities from the weapon: Lunge, Chaos Distortion Blade, and Chaos Lunge. Funny thing is, though, this weapon isn't even close to being the most powerful in Cress' arsenal. At least the Eternal Swordsman/Dominator titles are free... [Claus also gets the Warlock summon if he made covenants with Aska and Shadow also.] Immediately after, everyone gets a tip that Dhaos may be in the Arlee region. 44) Arlee, Town of Eternal Darkness [WK44] ���������������������������������������������� Items : Derris Emblem, Yellow Card, Earring (Healer's Mark) Title : Hopeless Romantic (Claus) Skill : Phoenix Spear Recipe: Hashed Beef Visit the town and make a beeline for the inn. During the scenes, Claus will get a new title (d'aww) and Mint will get an Earring accessory that nullifies non-elemental damage. Items obtainable earlier can still be obtained as well: (1) the Derris Emblem from the restaurant soldier (2) the Phoenix Spear skill sold by the restaurant swordswoman for 50K (3) the Yellow Card at the armory, by answering the fogey's quiz: 2, 3, 4. Of course, the Hashed Beef recipe at the restaurant is still on the table, too. This is the last mandatory stop before the final dungeon, although there's a few other things to do before this (sidequests can be found in the sidequest section): 1) Explore Morlia Mineshaft/Dwarven Temple completely 2) Find Ifreet's greatest treasure (sidequest) 3) Finish Chester's Bow sidequest (sidequest) Note that to do some of these sidequests, you must first go to the cave NW of Arlee and use the Sword of Time (in a short scene) to reveal Dhaos' Castle. After being warped there, just leave back to the world map and get to the extraneous stuff. _______________________________________________________________________________ ������������������������������������������������������������������������������� 46) Morlia Mineshaft (L10-L21) [OPTIONAL] [WK46] _______________________________________________________________________________ ������������������������������������������������������������������������������� ENEMIES: Isis, Beast Lord, Lesser Boar, Bigfoot, Manticore, Ice Witch, Uinal, Land Urchin, Wolfman, Coldgale, Banshee, Shade Flower NOTE: Make sure to have gotten the pact rings from the latter-day Limestone Cave and Cavern of Spirits, since there are forbidden summons down here. Backtracking to get them when you've missed a ring is no fun at all. |����|�������������������| | ! | Savepoint | |���|�������������������| | + | Ninja-in-training | | A | Leather Armor* | | # | Emergency Exit | | B | Miracle Gel | | x | Chameleon Summon | | C | Ukiyoe | | * | Gremlin Lair Sum. | | D | Stone Charm | | 01 | Apple Gel | START | E | Poison Charm | | 02 | Dark Bottle | ______| | | F | Stone Charm | | 03 | Cabbage | | !| | G | Long Sword* | | 04 | Agalloch Incense | | |������ | H | Lemon Gel | | 05 | Dash Ring | | |�|____ | I | Fresh Milk | | 06 | Magic Lens | |______ | | J | Fresh Milk | | 07 | Life Bottle | | | | K | Stone Charm | | 08 | Flare Bottle | | _| | L | Kikyo | | 09 | Dark Bottle | __________| | | M | Kannazuki | | 10 | Cheese | | ___ ____| | N | Resist Ring | | 11 | Sage | | | | � |_____ | O | Leather Armor* | | 12 | Spell: Black Hole | _| ������� 6 | | P | Fresh Milk | | 13 | Bread | |1 2|��|5|��|8 7| | Q | Poison Charm | | 14 | Iron Gloves | |3 4| � |_ _| | R | Golden Armor* | | 15 | Apple Gel | ��� _________| | | S | Long Sword* | | 16 | Silver Cape | | _________| | T | Pineapple Gel | | 17 | Leather Armor* | | |_________ | U | Red Savory | | 18 | Long Sword* | | _______ | | V | Resist Ring | | 19 | Bahamut's Tear* | |_| | | | W | Leather Helm* | | 20 | Poison Charm | |_ | | X | Protect Ring | | 21 | Miracle Charm | _________| | | Y | Rune Bottle | | 22 | Pineapple Gel | | ___________| |___|___________________| | 23 | Emerald Ring | | |___________ | 24 | Rune Bottle | _| _____ #| _____ | 25 | Protect Ring | |10 9| |� �| |13 14| | 26 | Reverse Doll | | x | |_ _| | 15 _| | 27 | Ice Coffin* | |11 | ) |_ _/������| ( | 28 | Emerald Ring | ����� / | | | | | ( | 29 | Elixir | / /�) )_| (\ ____) | 30 | Apple Gel | ( \ | _ ' )�) | ___ | 31 | Fame Face* | \_ \__| \_/ / �| _| | 32 | Emerald Ring | _ _) )____ _/_/�| | | | 33 | Orange Gel | | | | _ )_ | | | 34 | Mythril Mesh* | |12 | | \_/____) | | | | 35 | Star Cap* | |_|______)_ _ ) ( | 36 | Leather Helm* | | |(___(___) | 37 | Melange Gel | __________| |____________ |____|___________________| | _____ _ _ _ | ____ | | | |16 | |_| |_| | ___________| |____ _| |_____| |� �| |_ |_ _| | \__ __| _| _| |_ | | _| | "THE DARK MAZE" )| |_| |_| |___ | _| | |___ | This part is covered / | [] | . | |17 |_| | _| | | __| separately below (__|__ |___| | �|_____|_____| _| | since it's hard to 19 | | �\_ _|_| | |__| draw precisely with |���| |20 | | | | | | ___ |���| | | double digits! | | |___| | | | |_| |___| |___| | |________ | | 18| |_ |_____________| | |����������� �������|� | |��� ���| __|21 22| To Dwarven | 23 | | �|��� / Temple |___ ___| _______ |3233| |�| _____| |_____ | | ��| | | |-BOSS: Wyvern |_ 24| |_ � | |����� | __| | | |�| |�| |� | | | |�|�| | |! | |26� �25 ������� | | | | |_| | |����� | �����������������|�27|_31| _ | �| |��� �|28 |_| |35 | |� |__ |� |� 34 |___|�|_| | +| |39�|��� _ |__| |30 |36 |�\_ _/ | 37| _________________��� ��� _| |_ ��� __________/ "THE DARK MAZE" | | | | ____ | | * | | | LM | | |_____| | ______|__ |_________ | | |K _ |G | | Before starting this section, prepare yourself | |�|�| |�|I|�|�|�|F|�| | | by obtaining a bunch of healing, medicinal, | |J|_| |_| |_|H|_|E|_| | | and food items (such as those that heal TP) -- | | C| | this ain't no joyride. | | |�|N|�|O|�| |�|D|�| | | | | |_|_|_|_|_| |_|_|_| |_ | The first ten floors of this place will be | | |Q P|_|A _ | the same as in the past, and hopefully that | | |�| |�| |�| |�| |�| | | means the player can take the shorcut stairs | | |_| |_|R|_|_|_|S|_| | | back down to the L9. Instead of going the way | _| | � |B | | normally leading to Maxwell's area, go NE to | |X |�| |�| |�| |�| |�| | | an Alvanistan encampment where one can heal | |Y|W|_| |_|_|_|_|_| |_|_| | and buy supplies. The player-controlled ally | �|�V | T U| | should have a Magic Mist (Flee Speed x1.5) and | �������| |����������� | Jet Boots (Battle movement speed x1.5), since |____________________________| escaping will be very helpful coming up. In fact, it should allow the team to escape from almost every monster formation save for the Uinal/Hell Master combo -- in this case, you may trying to run may just get everyone killed, due to the magical potshots. Kill the Uinals first or don't chance it. As for a good party average to start at, Lv50-60 should allow the team to fight with enough prowess and without becoming too bogged down by resource issues (hopefully). Level up around the encampment zone if needed. [If you plan on fighting your way down, make sure everyone's got a Fairy Ring.] My team: Cress, Mint, Arche, Chester L10: All the team's Holy Bottles will break when they try to go west from the savepoint, so make sure you use one to get a small leg-up on the journey ahead. The path is very straightforward so continue to... L13: Here, get items #1-8, in a rather easy west-east progression. There's nothing interesting until... L17: South of the stairway is a Daemonium-like miasma. Go south to inspect a large hole in the ground and Claus will be able to claim the forbidden summon Chameleon summon, provided he has an Emerald ring (which is found in the Cavern of Spirits). Get Items #9-11 before going eastward. Note the emergency exit warp, which you'll want to use should the going get too tough ahead. To open the way ahead, Cress must turn all the floor buttons brown, which is easy: step on the westmost and keep going until all are white except the eastmost; then, step on the 2nd-from-left to complete the puzzle. This is repeated south of there, just in reverse order. L18: This is the start of the "dark floors," and it doesn't help that they're very labyrinthine. I suggest using the map above to find Items #12-15. While #12 is out-of-the-way, it's the only method of getting Arche's Black Hole spell, so seek it out first to avoid backtracking. L19: Another dark level, and another maze that would make a Minotaur weep out of sheer ingenuity. Refer to the above map to get Items #16-22, none of which are that important, save the Bahamut's Tear, and only then for the Collector's Book entry. It's worth mentioning that, around this level, Sand Urchins start appearing. They'll kill everyone on foot just by bumping into 'em and they can't be killed through normal methods, so either run away and save some lives or make sure Arche is along, since that ensures that no game over comes (urchin has no attacks to reach). Ghosts can run away, too! L19: THE DARK MAZE: This maze has its own section apart from the normal map, because it's a little more complicated than the other places. Annoyingly, the lights will pulsate around here, letting the team see the way around for a split second before darkness plunges back down. This ensures one's often confused and, if you're here long enough, headache-y. However, one saving grace can help: the "light" items from the Ifreed Treasure quest. This is the only room in Morlia where one can turn them on, and once all are shining, the team can always see the way forward to a degree. Luckily, once y'know the way around, you can skip the chaff and get the useful stuff: Golden Armor, Kikyo, Kannazuki, Red Savory. Said armor's the best for Cress so don't forget it. L20: The next-lowest floor is a fun change-up from the usual drudgery, and is well-lit to boot! The statues here will blow Cress away in the direction they're facing, so that's how one proceeds. The order is: (1) go counterclockwise, avoiding statues, until you find one facing north adjacent to one facing east. (2) Let the eastern-facing statue bump Cress that direction, avoiding another statue in the process (3) Let the nearest east-facing statue do the same thing, avoiding a statue. (4) Get the Emerald Ring chest by going around the just-avoided statue, and exit. L21: Well-lit again, but only for a moment. Get Items #24-26 before trekking east, into another cavern which mimicks "The Dark Maze". Items #27-37're found in this place, although it's not as tricky as other floors (the best items are the Emerald Ring and Star Cap). The southern room near the bridge leads to another Daemonium chamber, where Claus can claim the Gremlin Lair summon...provided he picked up the Sapphire pact ring from latter-day Limestone Cave. Across the bridge is a chamber containing a ninja-in-training (if you invited Suzu), and she'll teach the Hell Rush ability for 470,000g. Unlike other abilities, this is the only way to learn the skill, so buy it if possible -- if not, try killing Sokurams with the Sephira accessory equipped (30000g/per). That about does it for the Morlia Mineshaft's treasure expedition. Northeast of the ninja-in-training's position is a corridor that leads to a savepoint and the depths' boss, who guards the way to the other optional dungeon. Heal (and save, preferably on another slot) before fighting. BOSS: Wyvern HP: 41000 EXP: 12500 GAL: 5000 DROPS: --- ���������������������������������������������������������� The boss nullifies all elements except wind (heals) and earth (weak). Also, the boss can't be knocked down like some other bosses and floats at a nice, constant mid-range height. However, with four allies, this battle shouldn't be as difficult as a solo in the Euclidian tournament, where it also shows its mug. Have Cress do his best to pester Wyvern, interrupting him a smidge, while the others either cast magic, debuff, or in Chester's case, spam the living daylights out of Sonic Bash, which is a good multi-hit interruptor. Cress' Tiger Blade and Dimension Blade skills work well for his role. With that, the way to the adjacent temple is open. Note that there's no warp back to the upper levels just laying around -- y'either have to proceed back up to the emergency exit or stick with this nightcap of a dungeon. _______________________________________________________________________________ ������������������������������������������������������������������������������� 46) Dwarven Temple [OPTIONAL] [WK46] _______________________________________________________________________________ ������������������������������������������������������������������������������� ENEMIES: Wolfman, Bigfoot, Sokuram _____ _____ _ | _ x| | | |����|�������������������| _____ _|B|_ | |A| | |#1-16| | x | Return to Start | |26 27| | | |_ _| |_ A _| | 01 | Analysis Orb | |� _ �| | | _| |_ | | | 02 | Excalibur* | | |G| | |_ _| | | START | 03 | Ninja Sword | |_____| | | | | | 04 | Skill: L.T. Blast | / | | |_ | | 05 | Hourglass | BOSS: |_| | |B|_____ | 06 | Life Bottle | Brute |� �| _ | | 07 | Miracle Gel | | | | | | 08 | Miracle Gel | _|_____| | | | | 09 | Melange Gel | ___| _ _|_| | | 10 | Persian Boots | |18 19|_| |C| | | | 11 | Elixir | |_____| �|17 _|__ | 12 | Life Bottle | _ _ _| |___| 20 | | 13 | Miracle Gel | |D|E| _____| ______________| | 14 | Miracle Gel | | | | | | | | | 15 | Melange Gel | |F| |_ | ___| |___ | | 16 | Nightmare Boots | |� | | |_| |_| | _ | 17 | Summon: Jiraiya | | | | _ _ | _|C|_ | 18 | Life Bottle | |_____| | |_|_ _|_| | | | | 19 | Melange Gel | _ | | | | | | | | | 20 | Lapis | _|F| | | _| |_ | | |_____| | 21 | Spell: Extension | _| _| |___| _|_|___| | 22 | Lemon Gel | | | |21 |___ | | 23 | Fresh Milk | | | |� _| _ | | 24 | Elixir | |_ _| | | _|_| | | 25 | Statue of Justice | | 25| _|_ | _| | 26 | Gungnir 3 | | |G| | |22 23|D|E| | 27 | Skill: T.G. Blast | | � | | 24 |� � |____|___________________| ����� ����� Collect the first sixteen items in the foyer, which contains Cress and Suzu's best weapons, plus the awesome Analysis Orb which is essentially a continuous Holy/Dark bottle (whichever the player chooses). When all's said and done, inspect the blue orb to create a large warp ("A") near the entrance. There, keep going south, ignoring the stairway along the way, and reaching a room with a statue. Use the Sorceror's Ring on it to make it face east, then let it blow Cress across the gap. Part of the wall here houses a secret passage, letting the team pass through to an adjacent corridor. Get Item #17, a skill for Suzu, then #18 & 19, if you have room left. Ignore the "C" stairway and go south, to another ledge-n'-statue puzzle. Once knocked to the middle passage, inspect the east/west walls to see they both have a secret passage (the weird-colored section gives it away). Go east first to obtain the Lapis pact ring, for the summon at the far bottom; then, go west (via statue) to reach L4. Here, in a large chamber, a plaque says something about finding light, and by trying to go south, an invisible force prevents such an action. Stretching east/west are two corridors that connect to two rooms, and each room has a switch that must be turned on (four in all). However, a Beast Lord/Lesser Boar battle plays when one tries to hit 'em. Funny enough, the team can just flee without affecting the switch. Try going NW, SW, NE, SE, which can avoid most of the needless encounters. The invisible force is lifted and the team can reach the L5. Items #21-24 are here and should be gotten first. Then, go down the "E" path and follow it to a chamber with two switches. Two characters must be left behind here in order to open the door, being the 1st room at the bottom of the "F" path. Leave behind Arche/Suzu then reach the aforementioned room, which has a plaque only Arche can read (it alludes how to do get past the invisible force but I skipped that part to avoid extraneous backtracking). When the team tries to continue forward, Arche/Suzu rejoin. [NOTE: The inviz force is now back, so if you step past it, the entire sequence must be done again.] Get Item #25 before going downstairs. BOSS: Brute HP: 45000 EXP: 2475 GAL: 7750 DROPS: ? Sword (Doom Blade) ������������������������������������������������������������������������� Brute is rooted to the ground and immobile. Like the strategy versus Gnome, staying away and using physical skills works well, since the boss nullifies all elements except Light (weak). Spamming Demon Fang from long range will ensure the boss is constantly interrupted. Why not attack up-close? The fireballs floating around him will generally interrupt Cless before he can even get a stroke off. Have Arche just spam Extension, else this will be a very slow battle. Claus can then make a pact with Pluto summon, which should be the final spirit he needs to get the Master Summoner ability. Get the remaining items in the treasury behind the platform, including 8-hit Tiger Combo Blast skill before leaving. Unfortunately, the team will have to backtrack all the way out of the temple, back to Morlia Mineshaft, and then L17 where the emergency exit is. Why are the creators so cruel? Because they hate happiness. Enjoy the long road out. =/ _______________________________________________________________________________ ������������������������������������������������������������������������������� 47) Dhaos's Castle [WK47] _______________________________________________________________________________ ������������������������������������������������������������������������������� ENEMIES: Ninja Lord, Dragoman, Destelar, Seraph, Cardinal, Dark Eye, Yokol, Steel Golem, Doom Knight, Djinn, Hell Hound, Cleric, Geraldin This is the final dungeon in the game, but luckily, the team can leave at any time, so it's not a point of no return. Speaking of which, there are a few niggling sidequesty things to do around this time if y'haven't done 'em yet: 1) Get Chester's "Selfless Man" title in Miguel 2) Get all of Suzu's abilities (see skill section for details) 3) Complete the Card Collectors & Legend of Gilgamesh sidequests It's a good idea to check out the titles/sidequests section for a refresher. Who knows, y'may have put something off and forgot all about it! |����|���������������������| | * | Warp to B1 Cells | |���|���| | 01 | Holy Bottle | |�|___|_ |46 |���| | 02 | Sage | ___ _| _ | � | | 03 | Star Shield | |���| | |_ To | |_| | |���|___| | 04 | Elixir | F5 |_ |_|_ |F|_ Dhaos | | 47| |���| | 05 | Mumbane* | ___ ___| _ |_ |_ \_| |___| | _| F7 | 06 | Spell: Meteor Storm | | 36| | _| | |_ _| | | | | | 07 | Rune Bottle | _|_ | __| | | ! | |!| |___|I|� | 08 | Star Cloak* | | _ _ | |E|��� |___| �___ ___ ___ | 09 | Derris Emblem | |___|34 | |_| � |38 |_37|_ G| | 10 | Derris Emblem | |35 | _ �| _____ | | 11 | Derris Emblem | ��� _|E| |�����| |_ _| | | 12 | Derris Emblem | ___ |_ | |BOSS | |H|_| _| | 13 | Star Cap* | |29 | ___ ___ _____| _| |_____ ___ | | 14 | True Magic* | | _| |26 | 28| | | |H| |_| F6 | 15 | Derris Emblem | | |_| _|27 |_ | |�| | � | 16 | Star Mace* | | |_______ � _______| | | ___ _ | 17 | Star Gloves | | |_/ _ \_| |__ ___ | | |39~| |I| | 18 | Magic Lens | | __/ \_ _ |25 |__| | _____| 44 � | | 19 | Charm Bottle | | | |!| | |24 | __| |_ G _|_ |�| | | 20 | Sage | | | 4F |D| | � | | |_|�45| | | 21 | Wasier Rapier* | _____| |___ ___�___������� | _ ___| | 22 | Holy Bottle | | | | 30| 31| 34| | _| |_| | 23 | Star Helm* | |BOSS | |_ |_ |_33| |F| | 24 | Apple Gel | |___________ ___| _____ �_____ | 25 | Sage | | | ___ |_ _|___|_ 6 _| | 26 | Rune Bottle | ����� |16 | | ___ | _ | | 27 | Melange Gel | _ _______|_17|__ | |C | | | | | 28 | Savory | _|D|_<-|_ _ 15_ __|-> | ��� A|_| | 2F | 29 | Holy Bottle | |18~23| 3F| | | | | |11| �| |�| |_|7 8| | 30 | Holy Bottle | |_ _|___| |_| |_| |_ | | | |_______| | 31 | Sage | | | 9| _ * _ __| | |_| _| | 32 | Life Bottle | |_10| _| |_| |_| |12| _| ___| | 33 | Emerald Ring | | |_ _| |_ | |4 5| | 34 | Reverse Doll | �����|_| |C|_| __| ����� | 35 | Spice | _ �|13 14| ___ | 36 | Mumbane* | _|B| ����� | _|_ | 37 | Holy Bottle | ___ ___ _| _| |���|���| | | 3 | | 38 | Resist Ring | | | | _|_ _|_ |_ | ___| |_ | 1F | 39 | Hourglass | | _| _| | | _____ | |1 2| ___|_ | 40 | Sage | |_ ___ |_ | |_ _| | |_ | | _|A| | 41 | Savory | | |___| |___ | | __| |_| _| | 42 | Elixir | |_____ ___ _____| | _| _ ____| | 43 | Lavender | |_ _| |___| |_____| | |_ _|!| | 44 | Magic Pouch | |_____________________| |B| |_| | 45 | Lavender | � | | 46 | Elven Boots | START | 47 | Fresh Milk | |____|_____________________| As y'may know, to enter Dhaos's Castle, go to the cave NW of Arlee and find the clifftop overlook -- the Eternal Sword will transport everyone to the dwelling. As soon as the team enters... BOSS: Roaming Eye HP: 56600 EXP: 6000 GP: 4900 DROPS: Stone Charm ��������������������������������������������������������������������� The boss nullifies all elements except light (weak) and darkness (heals), so change the AI-controlled allies' skills accordingly. Luckily, despite its special sprite, this floating eyeball really ain't that much to crow about, so long as Cress interrupts it with his preferred combos. Arche's Extension spell will disintegrate this cretin with general ease. Afterwards, the castle is the team's to explore. F1: Get Items #1-3 here. The "B" stairway nearby leads to the basement jail, which has nothing to claim; the "A" stairway is the correct way to go. However, a northern switch must be flipped first before access is granted. F2: Here, get Items #4-8, with Arche's Meteor Storm spell being the center attraction. She should get the "Spell Master" title at this time, for obtaining all magic! The exit stairway ("C") seems to be enclosed, but there's actually a false east wall the team can walk through. The other crap, such as a clue to the staircase's secret, can be summarily ignored. F3: North of the stairway is a warp blocking an intersection, and this will teleport everyone into the basement jail cells if they aren't equipped with a Derris Emblem. This leaves two options: (1) let the one person with said emblem fight solo on F2, collect the other five emblems, then rescue the friends (2) fight Dark Eye enemies in the basement and try to get five emblem drops that way. Either way works but the first way will definitely be faster. Just make sure to have Holy Bottles or the Analysis Orb with a low encounter effect while doing so. Cress will have to fight a "Hanzo" enemy before claiming each emblem, though. They're lightweight but can poison Cress if he's at mid-range (lame!). Overall Items #9-23 are on this floor. When all five emblems are obtained, return to the basement, free all of the comrades imprisoned, then return to F3 and get everyone past the warp. There's only one warp like this in the place so switch out the emblems for something useful. The exit is in the west, where a five-point seal must be broken. F4: This floor has a lot of passages and a few one-way doors, so the easiest way to proceed is to go clockwise from the entrance, getting items #24-29 in the meantime. The passage to "E" is locked until the SW boss is beaten, so that's the next target. Get Items #30-34 before this, though. The boss (Seal Eye x2) is basically the same as the first-floor boss, except they've got a little more HP and there's two of 'em (duh). They got 62600 HP, the same elemental immunities as the Roaming Eye, and can be pushed into a corner since they float just above the ground. Also, they drop 5000 EXP and 20000 GAL. Just watch out so they don't use their spinny attack, which is annoying if they happen to sandwich an ally (by Arche's magic exploding them up and over). When the bosses are smoldering piles of oil, flip the switch nearby to open the "E" stairway in the NE. That's the next stop. F5: The plaque near the entrance says "start from the end". This refers to the order some floor switches must be depressed; basically, go all the way west to a dead-end and work east, hitting all the switches (including those in rooms) in the order of proximity. Switches glow yellow when they are activated, for reference. The final switch is in the starting room, in front of the door that's to open. [Get Items #34-36, too, of course.] F6: Go north to the "G" warp (mirror) and get items #37 & 38 in the new maze. The SW corner has another boss encounter with two Seal Eyes, but this should be old hat by now. A plaque there talks about a hidden passage in the room with the stairs leading down. So, return through the mirror to the first chamber in the floor and search the east wall for a secret way, which leads to the "I" stairway. Of course, don't forget to get the first Lavender (#46 on map) and then go back west once near the "I" stairway, through a 2nd passage for items #39-44. F7: Go north to a bifurcation; take a walk east. Item #46 is in this area, but to get back through the one-way door entered a moment prior, hit the other antechamber's switch -- this creates a mirror in the easternmost dead end, and'll warp the team back to the floor's starting point. Now, take a west turn at the bifurcation. Item #47 is in a room on the way south. On the ASCII map above, this is the area marked 'To Dhaos'. This essentially ends the main walkthrough for the dungeon. The rest of the ascending corridors are straightforward and climb up a few floors, so it's really just a final stroll before the battle. Save atop the stairs if you're ready (a separate file, if you can spare one) and get ready to kick Dhaos in the rear. [If you have any Rune Bottles and stat-boosting items, power 'em up and eat 'em now.] BOSS: Dhaos HP: 56000 EXP: 12500 GAL: 16000 DROPS: ---- ����������������������������������������������������������� As before, Dhaos has no weaknesses, which actually works in the allies' favor -- they can fling any elemental attack at him without abandon. Arche should spam Extension while Cress interrupts Dhaos' spellcasting. Mint's role is to debuff Dhaos and boost Cress' attack, which should help everyone get through this first stretch without too much of a fight. Of course, all bosses can't have just _ONE_ form! Immediately following... BOSS: Dhaos' Face HP: 130000 EXP: 5000 GAL: 70000 BOSS: Dhaos' Arm HP: 130000 EXP: ---- GAL: ----- ������������������������������������������������������ No, that's not a typo -- the two targets really have 130K health, so this middle stretch will be the hardest. In fact, it's quite possible to have the battle go south very quickly, so repeat the same roles as the last battle, except have Cress use skills that will interrupt both targets. Given their height, it's pretty hard to do this, so it's advised to park underneath (or as eastern as possible) and use Tiger Blade, which sweeps up to hit the face, then down to hit the arm. Spam this repeatedly (or a skill that hits comparably) and have Arche spam Extension. There's only one immediate downside to this battle and it's that all HP/TP values from the previous one carry over, so if you find yourself failing this step, make sure to heal up towards the end of the 1st. [Also helpful is Chester's Sonic Bash skill, which is good if you need help interrupting the bosses.] NOTE: It's actually a good thing that both enemies have the same health as it allows them to be weakened in tandem. If the arm were to die first, then it would be a lot harder to hit the face with Tiger Blade and recover, as the next try would probably miss -- and that's all the boss needs to fire its annoying stun-inducing pellet spray attack. And the final waltz is with... BOSS: Plume Dhaos HP: 160000 EXP: ---- GAL: ----- ������������������������������������������������������� This version of Dhaos is essentially like his first, except he's got a crapton of HP, can fly around, and is a lot quicker -- particularly when it comes to interrupting Cress' attacks. Like before, have Cress pin the guy (in a corner if possible) while Mint debuffs/heals and Arche slings Extension, or her best ability. The 4th man isn't quite necessary for the chain but hey, extra damage is always good. Dhaos' main attacks are a quick combo that knocks everyone back (and pierces), plus homing forceballs that are good for interrupting. If y'need a good combo, I just do Beast + Distortion Blade repeatedly -- easy to chain and great for ensuring Dhaos gets off very few attacks. And with that, the struggles are done and the weapons can be laid to rest. _________ _______ _______ _ ______ _ \__ __/|\ /|( ____ \ ( ____ \( ( /|( __ \ ( ) ) ( | ) ( || ( \/ | ( \/| \ ( || ( \ )| | | | | (___) || (__ | (__ | \ | || | ) || | | | | ___ || __) | __) | (\ \) || | | || | | | | ( ) || ( | ( | | \ || | ) |(_) | | | ) ( || (____/\ | (____/\| ) \ || (__/ ) _ )_( |/ \|(_______/ (_______/|/ )_)(______/ (_) After the credits, it's possible to make a 'clear save'. What this does is, by overwriting the current save (so you CANNOT load it again to continue), if a new game is started, when the team gets the Monster/Collector's Book later on, any previously-obtained entries will be retained. Also, beating the game unlocks the "Let's Go Arche!" minigame and Lv3 Maniac difficulty (which can be changed in the 'Custom' option.] _______________________ _____________________________________________________/ IV. APPENDICES [APND] |_ ������������������������������������������������������������������������������� SECRET SKILLS/MAGIC LOCATIONS [SSKL] _______________________________________________________________________________ ������������������������������������������������������������������������������� Most characters learn their abilities by leveling up, but Cress, Arche, and Suzu have to find (or pay) for some of theirs. Most of the abilities found in the past are missable, although some aren't -- dual locations are listed. If a skill isn't listed below, it's learned through leveling. All abilities are listed in the order they're naturally obtained. ________________________ ___ _______ ______________________________________ | CRESS' SKILLS | M | PRICE | LOCATED | |������������������������|���|�������|��������������������������������������| | Demonic Tiger Blade | N | ----- | Belladem Village armory (P) | | | | ----- | Miguel (SW house dresser) (F) | | Demonic Swallow Kick | N | ----- | Catacombs (P) | | Lightning Tiger Thrust | N | 3000 | Venezia (armor shop) (P/F) | | Demonic Sword Rain | N | 6000 | Alvanista Adventurers' Guild (P/F) | | Phoenix Sword Rain | N | ----- | Campsite SW of Ymir Forest (P/F) | | Beast Swallow Kick | N | 1200 | Alvanista Continent (SE Camp) (P) | | | N | 12000 | Alvanista Continent (SE Camp) (F) | | Demon Spear | N | ----- | Midgards Continent (SW Camp) (P/F) | | Lightning Swallow Kick | N | 18000 | Midgards (P) | | | N | 18000 | Alvanista Castle (F) | | Lightning Tiger Spear | Y | 50000 | Valhalla Plain (see map) (P) | | Phoenix Blade | N | 40000 | Freyland Desert (SE Oasis) (F) | | Chaos Blade | N | ----- | Tower of Flames (F) | | Distortion Blade | N | ----- | Cave of Ice (F) | | Lunge | N | ----- | Treantwood (F) | | Chaos Distortion Blade | N | ----- | Treantwood (F) | | Chaos Lunge | N | ----- | Treantwood (F) | | Tiger Combo Blast | N | ----- | Dwarven Temple (F) | | Phoenix Dance | N | 20000 | Town of Miguel (F) | | Beast Blade | N | ----- | Euclid Castle (F) | | Beast Sword Rain | N | ----- | Ninja Village (F) | | Beast Spear | N | 33000 | Friezkiel (F) | | Lightning Tiger Blast | N | ----- | Dwarven Temple (F) | | Phoenix Spear | N | 50000 | Arlee (F) | |________________________|___|_______|______________________________________| Arche has the most missable skills of the three allies, and they're either found in the past or future -- no overlap. _______________ ___ _______ _______________________________________________ | ARCHE'S MAGIC | M | PRICE | LOCATED | |���������������|���|�������|�����������������������������������������������| | Stone Blast | Y | ----- | Euclid Village - Claus' House (P) | | Ice Tornado | Y | ----- | Euclid Village - Claus' House (P) | | Cyclone | Y | ----- | Belladem (P) (talk with Venezia mayor first) | | Lightning | Y | 200 | Venezia (P) | | Debris Fall | Y | 4000 | Venezia (P) | | Tractor Beam | Y | 4000 | Alvanista Castle's laboratory (P) | | Thunder Blade | Y | 12000 | Alvanista Castle's laboratory (P) | | Glaive | N | ----- | Cavern of Spirits (P) | | Eruption | N | ----- | Cave of Burning Sand (P) | | Ray | N | ----- | Tower of the Zodiac (P) | | Indignation | N | ----- | Midgards (P) (post-Vahalla Plain events) | | Fire Storm | Y | ----- | Dhaos's Castle (P) | | Distortion | Y | ----- | Dhaos's Castle (P) | | Judgment | N | ----- | Thor (P) | | Tempest | N | ----- | Demitel's Island (F) | | Maelstrom | N | ----- | Limestone Cave (F) | | Earthquake | N | ----- | Ninja Village (Treantwood Outskirts) (F) | | Explode | N | ----- | Tower of Flames (F) | | Tidal Wave | N | ----- | Cave of Ice (F) | | Black Hole | N | ----- | Morlia Mineshaft L18 (F) | | Extension | N | ----- | Dwarven Temple (F) | | Meteor Storm | N | ----- | Dhaos's Castle (F) | |_______________|___|_______|_______________________________________________| Since Suzu appears in the future, all her abilities can only be found here, too. However, a few may appear twice: it can either be purchased or found for free. Is there any reason to pay half a million gald instead of claiming a free ability? Yes...and no. Buying the skill makes the treasure chest that holds the free scroll change into another item (for Flare Blitz, a Flame Baselard; for Merciless Thunder, a Blessed Blade). None of these swords are one-of-a-kind or comparable to Cress' best stuff, so it's really not worth doing unless y'really need the Collector's Book entry. For reference, the ninja-in-training at Volt's Cave is the cliff where the titular boss was fought before. For the Tower of Flames, the ninja is located on the penultimate floor, in the north-central lava room. The free scrolls are located at the deepest part of the cave, usually the boss room. ___________________ ___ ________ __________________________________________ | SUZU'S SCROLLS | M | COSTS? | LOCATED... | |�������������������|���|��������|������������������������������������������| | Flare Blitz | N | ------ | Cave of Burning Sand (F) | | | | 510000 | Tower of Flames (F) | | Merciless Thunder | N | ------ | Tower of the Zodiac (F) | | | | 530000 | Volt's Cave (F) | | Omega Storm | N | 53000 | Lone Valley (F) | | Hell Rush | N | 470000 | Morlia Mineshaft L21 (F) | | Summon: Jiraiya | N | ------ | Dwarven Temple | |___________________|___|________|__________________________________________| _______________________________________________________________________________ ������������������������������������������������������������������������������� SHOP LIST [SHPL] _______________________________________________________________________________ ������������������������������������������������������������������������������� 01) Toltus ............................................................ SH01 02) Mountain Passage .................................................. SH02 03) Euclid ............................................................ SH03 04) Morrison's House .................................................. SH04 05) Belladem Village .................................................. SH05 06) Euclid Village .................................................... SH06 07) Hamel ............................................................. SH07 08) Venezia ........................................................... SH08 09) Ship Store ........................................................ SH09 10) Alvanista ......................................................... SH10 11) Olive Village ..................................................... SH11 12) Elf Colony ........................................................ SH12 13) Midgards .......................................................... SH13 14) Town of Miguel .................................................... SH14 15) Morrison's House [II] ............................................. SH15 16) Euclid [II] ....................................................... SH16 17) Venezia [II] ...................................................... SH17 18) Alvanista [II] .................................................... SH18 19) Elf Colony [II] ................................................... SH19 20) Ninja Village ..................................................... SH20 21) Olive Village [II] ................................................ SH21 22) Gheeth's Shop ..................................................... SH22 23) Arlee, Town of Eternal Darkness ................................... SH23 24) Friezkiel ......................................................... SH24 25) Morlia Mineshaft Supply Unit (B9) ................................. SH25 01) TOLTUS [SH01] ������������������������������������������������������������������������������ Long Sword ........ 140 Apple Gel ......... 60 Pork .............. 56 Rapier ............ 180 Magic Lens ........ 10 Bread ............. 20 Short Bow ......... 50 Chicken ........... 40 Rice .............. 32 Longbow ........... 200 Beef .............. 64 Seaweed ........... 16 02) MOUNTAIN PASSAGE [SH02] ������������������������������������������������������������������������������ Apple Gel ......... 60 Orange Gel ........ 200 Panacea Bottle .... 350 03) Euclid [SH03] ������������������������������������������������������������������������������ Apple Gel ......... 60 Rapier ............ 180 Chicken ........... 40 Orange Gel ........ 200 Short Bow ......... 150 Pork .............. 56 Panacea Bottle .... 350 Longbow ........... 200 Cabbage ........... 40 Life Bottle ....... 300 Long Sword ........ 140 Apple ............. 40 Leather Armor ..... 120 Rod ............... 10 Egg ............... 20 Chain Mail ........ 900 Leather Armor ..... 120 Bread ............. 20 Wooden Shield ..... 50 Cloak ............. 12 Beef .............. 64 Round Shield ...... 300 Beret ............. 300 Bread ............. 20 Leather Helm ...... 600 Magic Lens ........ 10 Rice .............. 32 Leather Gloves .... 150 Apple Gel ......... 60 Seaweed ........... 16 Saber ............. 200 Orange Gel ........ 200 04) Morrison's House [SH04] ������������������������������������������������������������������������������ Saber ............. 200 Leather Gloves .... 150 Chicken ........... 40 Rapier ............ 180 Beret ............. 300 Pork .............. 56 Longbow ........... 200 Cape .............. 20 Egg ............... 20 Rod ............... 10 Magic Lens ........ 10 Bread ............. 20 Chain Mail ........ 900 Apple Gel ......... 60 Rice .............. 32 Ring Mail ......... 1200 Orange Gel ........ 200 Seaweed ........... 16 Cloak ............. 12 Melange Gel ....... 1000 Cabbage ........... 40 Round Shield ...... 300 Panacea Bottle .... 350 Apple ............. 40 Leather Helm ...... 600 Life Bottle ....... 300 05) Belladem Village [SH05] ������������������������������������������������������������������������������ Apple Gel ......... 60 Magic Lens ........ 10 Ring Mail ......... 1200 Orange Gel ........ 200 Saber ............. 200 Cloak ............. 12 Melange Gel ....... 1000 Rapier ............ 180 Amber Cloak ....... 620 Panacea Bottle .... 350 Verdun ............ 700 Wooden Shield ..... 50 Life Bottle ....... 300 Colichemarde ...... 1400 Round Shield ...... 300 Flare Bottle ...... 150 Battle Ax ......... 700 Leather Helm ...... 600 Syrup Bottle ...... 60 Rod ............... 10 Iron Helm ......... 840 Elven Boots ....... 4000 Gem Rod ........... 600 Beret ............. 300 Cape .............. 20 Leather Armor ..... 120 Leather Gloves .... 150 Leather Cape ...... 100 Chain Mail ........ 900 06) Euclid Village [SH06] ������������������������������������������������������������������������������ Carrot ............ 150 Fine Saber ........ 700 Kitchen Mittens ... 300 Cabbage ........... 40 Battle Ax ......... 700 Apple Gel ......... 60 Cucumber .......... 90 Rod ............... 10 Orange Gel ........ 200 Potato ............ 250 Gem Rod ........... 600 Melange Gel ....... 1000 Tomato ............ 190 Chain Mail ........ 900 Panacea Bottle .... 350 Onion ............. 210 Ring Mail ......... 1200 Life Bottle ....... 300 Apple ............. 40 Cloak ............. 12 Flare Bottle ...... 150 Strawberry ........ 220 Amber Cloak ....... 620 Syrup Bottle ...... 60 Banana ............ 190 Round Shield ...... 300 Elven Boots ....... 4000 Fresh Milk ........ 30 Kite Shield ....... 600 Cape .............. 20 Cheese ............ 40 Leather Helm ...... 600 Leather Cape ...... 100 Rapier ............ 180 Iron Helm ......... 840 Magic Lens ........ 10 Verdun ............ 700 Beret ............. 300 Talisman .......... 2000 Colichemarde ...... 1400 Leather Gloves .... 150 Rabbit's Foot ..... 200 07) Hamel [SH07] ������������������������������������������������������������������������������ Chain Mail ........ 900 Verdun ............ 700 Life Bottle ....... 300 Ring Mail ......... 1200 Colichemarde ...... 1400 Flare Bottle ...... 150 Cloak ............. 12 Fine Saber ........ 700 Syrup Bottle ...... 60 Amber Cloak ....... 620 Walloon Sword ..... 1600 Holy Bottle ....... 80 Round Shield ...... 300 Battle Ax ......... 700 Dark Bottle ....... 20 Kite Shield ....... 600 Crescent Ax ....... 1800 Cape .............. 20 Leather Helm ...... 600 Rod ............... 10 Leather Cape ...... 100 Iron Helm ......... 840 Gem Rod ........... 600 Magic Lens ........ 10 Beret ............. 300 Apple Gel ......... 60 Pickaxe ........... 150 Cleric's Hat ...... 800 Orange Gel ........ 200 Rope .............. 100 Leather Gloves .... 150 Melange Gel ....... 1000 Talisman .......... 2000 Kitchen Mittens ... 300 Panacea Bottle .... 350 Rabbit's Foot ..... 200 08) Venezia [SH08] ������������������������������������������������������������������������������ Verdun ............ 700 Cleric's Hat ...... 800 Rope .............. 100 Colichemarde ...... 1400 Leather Gloves .... 150 Talisman .......... 2000 Fine Saber ........ 700 Iron Gloves ....... 600 Rabbit's Foot ..... 200 Walloon Sword ..... 1600 Kitchen Mittens ... 300 Mist Orb .......... 5000 Battle Ax ......... 700 Apple Gel ......... 60 Tuna ............. 240 Crescent Ax ....... 1800 Orange Gel ........ 200 Mackerel ......... 140 Ranseur ........... 2400 Melange Gel ....... 1000 Sardine .......... 100 Rod ............... 10 Panacea Bottle .... 350 Squid ............ 50 Gem Rod ........... 600 Life Bottle ....... 300 Octopus .......... 60 Ring Mail ......... 1200 Flare Bottle ...... 150 Shrimp ........... 160 Splint Mail ....... 1900 Syrup Bottle ...... 60 Chicken .......... 40 Cloak ............. 12 Holy Bottle ....... 80 Beef ............. 64 Amber Cloak ....... 620 Dark Bottle ....... 20 Pork ............. 56 Kite Shield ....... 600 Iron Boots ........ 1040 Egg .............. 20 Light Shield ...... 1150 Cape .............. 20 Bread ............ 20 Iron Helm ......... 840 Leather Cape ...... 100 Rice ............. 32 Armet Helm ........ 1320 Magic Lens ........ 10 Seaweed .......... 16 Beret ............. 300 Pickaxe ........... 150 09) Ship Store [SH09] ������������������������������������������������������������������������������ Apple Gel ......... 60 Panacea Bottle .... 350 Rice ............. 32 Orange Gel ........ 200 Life Bottle ....... 300 Seaweed .......... 16 Melange Gel ....... 1000 Bread ............. 20 10) Alvanista [SH10] ������������������������������������������������������������������������������ Apple Gel ......... 60 Mackerel ........ 140 Walloon Sword ..... 1600 Orange Gel ........ 200 Sardine ......... 100 Crescent Ax ....... 1800 Melange Gel ....... 1000 Bread ........... 20 Bardiche .......... 2980 Panacea Bottle .... 350 Seaweed ......... 16 Ranseur ........... 2400 Life Bottle ....... 300 Iron Boots ...... 1040 Halberd ........... 4000 Flare Bottle ...... 150 Leather Cape .... 100 Gem Rod ........... 600 Syrup Bottle ...... 60 Thief's Cape .... 2000 Ruby Wand ......... 1240 Holy Bottle ....... 80 Pickaxe ......... 150 Splint Mail ....... 1900 Dark Bottle ....... 20 Rope ............ 100 Breastplate ....... 3600 Rune Bottle ....... 3600 Talisman ........ 2000 Amber Cloak ....... 620 Magic Lens ........ 10 Paralysis Charm . 27200 Silver Cloak ...... 2500 Chicken ........... 40 Poison Charm .... 6200 Kite Shield ....... 600 Beef .............. 64 Rabbit's Foot ... 200 Light Shield ...... 1150 Pork .............. 56 Mist Orb ........ 5000 Iron Helm ......... 840 Carrot ............ 150 Warrior Symbol .. 7200 Armet Helm ........ 1320 Cabbage ........... 40 Holy Symbol ..... 100000 Cleric's Hat ...... 800 Potato ............ 250 Mystic Symbol ... 674100 Straw Hat ......... 1420 Apple ............. 40 Silver Cape ..... 3030 L. Blue Ribbon .... 840 Strawberry ........ 220 Verdun .......... 700 Iron Gloves ....... 600 Banana ............ 190 Colichemarde .... 1400 Gauntlets ......... 1200 Tuna .............. 240 Fine Saber ...... 700 Kitchen Mittens ... 300 11) Olive Village [SH11] ������������������������������������������������������������������������������ Iron Boots ...... 1040 Magic Lens ........ 10 Ranseur ........... 2400 Leather Cape .... 100 Pineapple ......... 430 Halberd ........... 4000 Thief's Cape .... 2000 Chicken ........... 40 Gem Rod ........... 600 Talisman ........ 2000 Beef .............. 64 Ruby Wand ......... 1240 Paralysis Charm . 27200 Pork .............. 56 Splint Mail ....... 1900 Poison Charm .... 6200 Egg ............... 20 Breastplate ....... 3600 Rabbit's Foot ... 200 Bread ............. 20 Amber Cloak ....... 620 Mist Orb ........ 5000 Rice .............. 32 Silver Cloak ...... 2500 Warrior Symbol .. 7200 Spice ............. 240 Kite Shield ....... 600 Attack Symbol ... 10000 Pasta ............. 60 Light Shield ...... 1150 Holy Symbol ..... 100000 Fresh Milk ........ 30 Iron Helm ......... 840 Mystic Symbol ... 674100 Cheese ............ 40 Armet Helm ........ 1320 Silver Cape ..... 3030 Carrot ............ 150 Cleric's Hat ...... 800 Apple Gel ....... 60 Potato ............ 250 Straw Hat ......... 1420 Orange Gel ...... 200 Onion ............. 210 L. Blue Ribbon .... 840 Melange Gel ..... 1000 Apple ............. 40 Iron Gloves ....... 600 Panacea Bottle .. 350 Verdun ............ 700 Gauntlets ......... 1200 Life Bottle ..... 300 Colichemarde ...... 1400 Kitchen Mittens ... 300 Flare Bottle .... 150 Fine Saber ........ 700 Deck Brush ........ 600 Syrup Bottle .... 60 Walloon Sword ..... 1600 Dark Bottle ....... 20 Holy Bottle ..... 80 Crescent Ax ....... 1800 Bardiche .......... 2980 12) Elf Colony [SH12] ������������������������������������������������������������������������������ Iron Boots ...... 1040 Silver Cape ....... 3030 Lemon ............. 160 Leather Cape .... 100 Apple Gel ......... 60 Strawberry ........ 220 Thief's Cape .... 2000 Orange Gel ........ 200 Banana ............ 190 Talisman ........ 2000 Melange Gel ....... 1000 Pineapple ......... 430 Paralysis Charm . 27200 Panacea Bottle .... 350 Melon ............. 3000 Poison Charm .... 6200 Life Bottle ....... 300 Grapes ............ 250 Rabbit's Foot ... 200 Flare Bottle ...... 150 Carrot ............ 150 Mist Orb ........ 5000 Syrup Bottle ...... 60 Cabbage ........... 40 Warrior Symbol .. 7200 Holy Bottle ....... 80 Cucumber .......... 90 Attack Symbol ... 10000 Rune Bottle ....... 3500 Tomato ............ 190 Holy Symbol ..... 100000 Magic Lens ........ 10 Fresh Milk ........ 30 Mystic Symbol ... 674100 Apple ............. 40 Cheese ............ 40 13) Midgards [SH13] ������������������������������������������������������������������������������ Apple Gel ........ 60 Striped Ribbon ... 4000 Tuna ............ 240 Orange Gel ....... 200 Iron Gloves ...... 600 Mackerel ........ 140 Melange Gel ...... 1000 Gauntlets ........ 1200 Sardine ......... 100 Panacea Bottle ... 350 Kitchen Mittens .. 300 Carrot .......... 150 Life Bottle ...... 300 Verdun ........... 700 Cabbage ......... 40 Flare Bottle ..... 150 Colichemarde ..... 1400 Apple ........... 40 Syrup Bottle ..... 60 Fine Saber ....... 700 Strawberry ...... 220 Holy Bottle ...... 80 Walloon Sword .... 1600 Banana .......... 190 Dark Bottle ...... 20 Crescent Ax ...... 1800 Iron Boots ...... 1040 Rune Bottle ...... 3500 Bardiche ......... 2980 Leather Cape .... 100 Magic Lens ....... 10 Ranseur .......... 2400 Thief's Cape .... 2000 Breastplate ...... 3600 Halberd .......... 4000 Talisman ........ 2000 Plate Mail ....... 24500 Mech Halberd ..... 22000 Paralysis Charm . 27200 Amber Cloak ...... 620 Gem Rod .......... 600 Poison Charm .... 6200 Silver Cloak ..... 2500 Ruby Wand ........ 1240 Rabbit's Foot ... 200 Light Shield ..... 1150 Chicken .......... 40 Mist Orb ........ 5000 Fine Shield ...... 15800 Beef ............. 64 Warrior Symbol .. 7200 Iron Helm ........ 840 Pork ............. 56 Attack Symbol ... 10000 Armet Helm ....... 1320 Bread ............ 20 Holy Symbol ..... 100000 Straw Hat ........ 1420 Rice ............. 32 Mystic Symbol ... 674100 Pointed Hat ...... 3600 Seaweed .......... 16 Silver Cape ..... 3030 14) Town of Miguel [SH14] ������������������������������������������������������������������������������ Apple Gel ........ 60 Poison Charm .... 6200 Composite Bow .... 3000 Orange Gel ....... 200 Rabbit's Foot ... 200 Ruby Wand ........ 1240 Melange Gel ...... 1000 Mist Orb ........ 5000 Breastplate ...... 3600 Panacea Bottle ... 350 Warrior Symbol .. 7200 Plate Mail ....... 24500 Life Bottle ...... 300 Attack Symbol ... 10000 Holy Cloth ....... 56000 Flare Bottle ..... 150 Holy Symbol ..... 100000 Mythril Mesh ..... 30000 Syrup Bottle ..... 60 Mystic Symbol ... 674100 Light Shield ..... 1150 Holy Bottle ...... 80 Silver Cape ..... 3030 Fine Shield ...... 15800 Dark Bottle ...... 20 Colichemarde .... 1400 Armet Helm ....... 1320 Rune Bottle ...... 3500 Walloon Sword ... 1600 Cross Helm ....... 5000 Magic Lens ....... 10 Damascus Sword .. 34800 Straw Hat ........ 1420 Iron Boots ....... 1040 Crescent Ax ..... 1800 Pointed Hat ...... 3600 Leather Cape ..... 100 Bardiche ........ 2980 Striped Ribbon ... 4000 Thief's Cape ..... 2000 Sdin Grave ...... 50560 Gauntlets ........ 1200 Talisman ......... 2000 Halberd ......... 4000 Kitchen Mittens .. 300 Paralysis Charm .. 27200 Mech Halberd .... 22000 15) Morrison's House [SH15] ������������������������������������������������������������������������������ Apple Gel ......... 60 Life Bottle ....... 300 Dark Bottle ....... 20 Orange Gel ........ 200 Flare Bottle ...... 150 Rune Bottle ....... 3500 Melange Gel ....... 1000 Syrup Bottle ...... 60 Magic Lens ........ 10 Panacea Bottle .... 350 Holy Bottle ....... 80 16) Euclid [SH16] ������������������������������������������������������������������������������ Apple Gel ....... 60 Breastplate ...... 3600 Ruby Wand ......... 1240 Orange Gel ...... 200 Plate Mail ....... 24500 Carrot ............ 150 Melange Gel ..... 1000 Holy Cloak ....... 56000 Cabbage ........... 40 Panacea Bottle .. 350 Mythril Mesh ..... 30000 Lettuce ........... 110 Life Bottle ..... 300 Light Shield ..... 1150 Radish ............ 1600 Flare Bottle .... 150 Fine Shield ...... 15800 Potato ............ 250 Syrup Bottle .... 60 Armet Helm ....... 1320 Tomato ............ 190 Holy Bottle ..... 80 Cross Helm ....... 5000 Onion ............. 210 Dark Bottle ..... 20 Straw Hat ........ 1420 Apple ............. 40 Rune Bottle ..... 3500 Pointed Hat ...... 3600 Lemon ............. 160 Magic Lens ...... 10 Striped Ribbon ... 4000 Strawberry ........ 220 Leather Cape .... 100 Gauntlets ........ 1200 Banana ............ 190 Thief's Cape .... 2000 Kitchen Mittens .. 300 Chicken ........... 40 Paralysis Charm . 27200 Colichemarde ..... 1400 Beef .............. 64 Poison Charm .... 6200 Walloon Sword .... 1600 Pork .............. 56 Stone Charm ..... 46200 Damascus Sword ... 34800 Cheese ............ 40 Talisman ........ 2000 Crescent Ax ...... 1800 Egg ............... 20 Mist Orb ........ 5000 Bardiche ......... 2980 Bread ............. 20 Holy Symbol ..... 100000 Sdin Grave ....... 50560 Rice .............. 32 Mystic Symbol ... 674100 Halberd .......... 4000 Seaweed ........... 16 Iron Boots ...... 1040 Mech Halberd ..... 22000 Silver Cape ..... 3030 Composite Bow .... 3000 17) Venezia [II] [SH17] ������������������������������������������������������������������������������ Tuna ............. 240 Sinclaire ........ 49800 Mythril Gloves .. 10000 Mackerel ......... 140 Bardiche ......... 2980 Kitchen Mittens . 300 Sardine .......... 100 Hard Greever ..... 65530 Apple Gel ....... 60 Squid ............ 50 Sdin Grave ....... 50560 Orange Gel ...... 200 Octopus .......... 60 Halberd .......... 4000 Melange Gel ..... 1000 Shrimp ........... 160 Mech Halberd ..... 22000 Panacea Bottle .. 350 Kelp ............. 180 Composite Bow .... 3000 Life Bottle ..... 300 Egg .............. 20 Ruby Wand ........ 1240 Iron Boots ...... 1040 Bread ............ 20 Plate Mail ....... 24500 Leather Cape .... 100 Rice ............. 32 Mythril Plate .... 50000 Thief's Cape .... 2000 Seaweed .......... 16 Holy Cloak ....... 56000 Stone Charm ..... 46200 Chicken .......... 40 Mythril Mesh ..... 30000 Paralysis Charm . 27200 Beef ............. 64 Light Shield ..... 1150 Poison Charm .... 6200 Pork ............. 56 Fine Shield ...... 15800 Mist Orb ........ 5000 Carrot ........... 150 Armet Helm ....... 1320 Warrior Symbol .. 7200 Cabbage .......... 40 Cross Helm ....... 5000 Attack Symbol ... 10000 Apple ............ 40 Straw Hat ........ 1420 Holy Symbol ..... 100000 Strawberry ....... 220 Pointed Hat ...... 3600 Mystic Symbol ... 674100 Walloon Sword .... 1600 Pretty Ribbon .... 7500 Silver Cape ..... 3030 Damascus Sword ... 34800 Gauntlets ........ 1200 18) Alvanista [II] [SH18] ������������������������������������������������������������������������������ Apple Gel ......... 60 Banana ........... 190 Hard Greever .... 65530 Orange Gel ........ 200 Tuna ............. 240 Sdin Grave ...... 50560 Melange Gel ....... 1000 Mackerel ......... 140 Mech Halberd .... 22000 Panacea Bottle .... 350 Sardine .......... 100 Pole Axe ........ 65140 Life Bottle ....... 300 Konjac ........... 300 Composite Bow ... 3000 Flare Bottle ...... 150 Plate Mail ....... 24500 Klein Quin ...... 7000 Syrup Bottle ...... 60 Mythril Plate .... 50000 Ruby Wand ....... 1240 Holy Bottle ....... 80 Holy Cloak ....... 56000 Holy Staff ...... 6000 Dark Bottle ....... 20 Mythril Mesh ..... 30000 Deck Brush ...... 600 Rune Bottle ....... 3500 Light Shield ..... 1150 Iron Boots ...... 1040 Magic Lens ........ 10 Fine Shield ...... 15800 Leather Cape .... 100 Chicken ........... 40 Armet Helm ....... 1320 Thief's Cape .... 2000 Beef .............. 64 Cross Helm ....... 5000 Stone Charm ..... 46200 Pork .............. 56 Straw Hat ........ 1420 Talisman ........ 2000 Cheese ............ 40 Pointed Hat ...... 3600 Paralysis Charm . 27200 Egg ............... 20 Pretty Ribbon .... 7500 Poison Charm .... 6200 Bread ............. 20 Gauntlets ........ 1200 Mist Orb ........ 5000 Rice .............. 32 Mythril Gloves ... 10000 Warrior Symbol .. 7200 Seaweed ........... 16 Kitchen Mittens .. 300 Attack Symbol ... 10000 Carrot ............ 150 Damascus Sword ... 34800 Holy Symbol ..... 100000 Cabbage ........... 40 Sinclaire ........ 49800 Mystic Symbol ... 674100 Cucumber .......... 90 Destroyer ........ 80000 Silver Cape ..... 3030 Apple ............. 40 Holy Sword ....... 88800 Strawberry ........ 220 Bardiche ......... 2980 19) Elf Colony [II] [SH19] ������������������������������������������������������������������������������ Apple Gel ......... 60 Pineapple ......... 430 Thief's Cape ...... 2000 Orange Gel ........ 200 Melon ............. 3000 Elven Cape ........ 9560 Melange Gel ....... 1000 Grapes ............ 250 Stone Charm ...... 46200 Panacea Bottle .... 350 Mangosteen ........ 640 Talisman .......... 2000 Life Bottle ....... 300 Prune ............. 500 Paralysis Charm .. 27200 Flare Bottle ...... 150 Carrot ............ 150 Poison Charm ...... 6200 Syrup Bottle ...... 60 Cabbage ........... 40 Mist Orb .......... 5000 Holy Bottle ....... 80 Lettuce ........... 110 Warrior Symbol .... 7200 Dark Bottle ....... 20 Cucumber .......... 90 Attack Symbol .... 10000 Rune Bottle ....... 3500 Potato ............ 250 Holy Symbol ..... 100000 Magic Lens ........ 10 Tomato ............ 190 Mystic Symbol ... 674100 Apple ............. 40 Onion ............. 210 Silver Cape ...... 3030 Lemon ............. 160 Fresh Milk ........ 30 Wonder Broom ..... 12000 Strawberry ........ 220 Cheese ............ 40 Black Gown ...... 100000 Banana ............ 190 Elven Boots ....... 4000 20) Ninja Village [SH20] ������������������������������������������������������������������������������ Naginata Blade .. 180000 Orange Gel ...... 200 Rune Bottle ..... 3500 Ayame ........... 100000 Melange Gel ..... 1000 Rope ............ 100 Kisaragi ........ 22500 Panacea Bottle .. 350 Carrot .......... 150 Yayoi ........... 125000 Life Bottle ..... 350 Cucumber ........ 90 Hood ............ 2400 Flare Bottle .... 150 Apple ........... 40 Manji Seal ...... 124000 Syrup Bottle .... 60 Grapes .......... 250 Water Spider .... 8000 Holy Bottle ..... 80 Rice ............ 32 Apple Gel ....... 60 Dark Bottle ..... 20 Seaweed ......... 16 21) Olive Village [II] [SH21] ������������������������������������������������������������������������������ Apple Gel ......... 60 Apple ........... 40 Fine Shield ..... 15800 Orange Gel ........ 200 Pineapple ....... 430 Armet Helm ...... 1320 Melange Gel ....... 1000 Mangosteen ...... 640 Cross Helm ...... 5000 Panacea Bottle .... 350 Prune ........... 500 Straw Hat ....... 1420 Life Bottle ....... 300 Sinclaire ....... 49800 Pointed Hat ..... 3600 Flare Bottle ...... 150 Destroyer ....... 80000 Pretty Ribbon ... 7500 Syrup Bottle ...... 60 Holy Sword ...... 88800 Gauntlets ....... 1200 Holy Bottle ....... 80 Flare Baselard .. 140000 Mythril Gloves .. 10000 Dark Bottle ....... 20 Bardiche ........ 2980 Kitchen Mittens . 300 Rune Bottle ....... 3500 Hard Greever .... 65530 Iron Boots ...... 1040 Magic Lens ........ 10 Sdin Grave ...... 50560 Leather Cape .... 100 Chicken ........... 40 Mech Halberd .... 22000 Thief's Cape .... 2000 Beef .............. 64 Pole Axe ........ 65140 Stone Charm ..... 46200 Pork .............. 56 Composite Bow ... 3000 Talisman ........ 2000 Cheese ............ 40 Klein Quin ...... 7000 Paralysis Charm . 27200 Bread ............. 20 Ruby Wand ....... 1240 Poison Charm .... 6200 Rice .............. 32 Holy Staff ...... 6000 Mist Orb ........ 5000 Spice ............. 240 Plate Mail ...... 24500 Warrior Symbol .. 7200 Pasta ............. 60 Mythril Plate ... 50000 Attack Symbol ... 10000 Carrot ............ 150 Holy Cloak ...... 56000 Holy Symbol ..... 100000 Potato ............ 250 Mythril Mesh .... 30000 Mystic Symbol ... 674100 Onion ............. 210 Light Shield .... 1150 Silver Cape ..... 3030 22) Gheeth's Shop [SH22] ������������������������������������������������������������������������������ Combo Command ... 400000 Rare Shield ...... 31000 Cresent Bow ..... 148000 Rare Plate ...... 82000 Rare Gauntlet .... 59400 23) Arlee, Town of Eternal Darkness [SH23] ������������������������������������������������������������������������������ Chicken ........... 40 Panacea Bottle .. 350 Mythril Mesh .... 30000 Beef .............. 64 Life Bottle ..... 300 Fine Shield ..... 15800 Pork .............. 56 Flare Bottle .... 150 Cross Helm ...... 5000 Fresh Milk ........ 30 Syrup Bottle .... 60 Pointed Hat ..... 3600 Cheese ............ 40 Holy Bottle ..... 80 Pretty Ribbon ... 7500 Egg ............... 20 Dark Bottle ..... 20 Mythril Gloves .. 10000 Bread ............. 20 Rune Bottle ..... 3500 Kitchen Mittens . 300 Rice .............. 32 Magic Lens ...... 10 Iron Boots ...... 1040 Seaweed ........... 16 Sinclaire ....... 49800 Leather Cape .... 100 Pasta ............. 60 Destroyer ....... 80000 Thief's Cape .... 2000 Carrot ............ 150 Ice Coffin ...... 140000 Stone Charm ..... 46200 Cabbage ........... 40 Laser Blade ..... 200000 Talisman ........ 2000 Lettuce ........... 110 Hard Greever .... 65530 Paralysis Charm . 27200 Apple ............. 40 Sdin Grave ...... 50560 Poison Charm .... 6200 Lemon ............. 160 Mech Halberd .... 22000 Mist Orb ........ 5000 Strawberry ........ 220 Pole Axe ........ 65140 Warrior Symbol .. 7200 Squid ............. 50 Aqua Sprite ..... 140000 Attack Symbol ... 10000 Octopus ........... 60 Cresent Bow ..... 148000 Holy Symbol ..... 100000 Shrimp ............ 160 Holy Staff ...... 6000 Mystic Symbol ... 674100 Apple Gel ......... 60 Plate Mail ...... 24500 Silver Cape ..... 3030 Orange Gel ........ 200 Mythril Plate ... 50000 Melange Gel ....... 1000 Holy Cloak ...... 56000 24) Friezkiel [SH24] ������������������������������������������������������������������������������ Apple Gel ......... 60 Lemon ............. 160 Fine Shield ...... 15800 Orange Gel ........ 200 Banana ............ 190 Armet Helm ....... 1320 Melange Gel ....... 1000 Squid ............. 50 Cross Helm ....... 5000 Panacea Bottle .... 350 Octopus ........... 60 Straw Hat ........ 1420 Life Bottle ....... 300 Shrimp ............ 160 Pointed Hat ...... 3600 Flare Bottle ...... 150 Damascus Sword ... 34800 Pretty Ribbon ..... 7500 Syrup Bottle ...... 60 Sinclaire ........ 49800 Gauntlets ......... 1200 Holy Bottle ....... 80 Destroyer ........ 80000 Mythril Gloves ... 10000 Dark Bottle ....... 20 Laser Blade ..... 200000 Kitchen Mittens ... 300 Rune Bottle ....... 3500 Bardiche ......... 2980 Iron Boots ........ 1040 Magic Lens ........ 10 Hard Greever ..... 65530 Leather Cape ...... 100 Chicken ........... 40 Sdin Grave ....... 50560 Thief's Cape ...... 2000 Beef .............. 64 Mech Halberd ..... 22000 Stone Charm ...... 46200 Pork .............. 56 Pole Axe ......... 65140 Talisman .......... 2000 Cheese ............ 40 Klein Quin ....... 7000 Paralysis Charm .. 27200 Egg ............... 20 Cresent Bow ..... 148000 Poison Charm ..... 6200 Bread ............. 20 Ruby Wand ....... 1240 Mist Orb ......... 5000 Rice .............. 32 Holy Staff ....... 6000 Warrior Symbol ... 7200 Seaweed ........... 16 Plate Mail ....... 24500 Attack Symbol .... 10000 Carrot ............ 150 Mythril Plate .... 50000 Holy Symbol ..... 100000 Potato ............ 250 Holy Cloak ....... 56000 Mystic Symbol ... 674100 Onion ............. 210 Mythril Mesh ..... 30000 Silver Cape ..... 3030 Apple ............. 40 Light Shield ..... 1150 25) Morlia Mineshaft Supply Unit (B9) [WK25] ������������������������������������������������������������������������������ Apple Gel ......... 60 Holy Bottle ....... 80 Bread ............. 20 Orange Gel ........ 200 Dark Bottle ....... 20 Rice .............. 32 Melange Gel ....... 1000 Rune Bottle ....... 3500 Seaweed ........... 16 Panacea Bottle .... 350 Magic Lens ........ 10 Carrot ............ 150 Life Bottle ....... 300 Chicken ........... 40 Cabbage ........... 40 Flare Bottle ...... 150 Beef .............. 64 Potato ............ 250 Syrup Bottle ...... 60 Pork .............. 56 _______________________________________________________________________________ ������������������������������������������������������������������������������� EQUIPMENT LIST [EQPT] _______________________________________________________________________________ ������������������������������������������������������������������������������� What's equipment? It's stuff that's equipped, noodlehead! Okay, I apologize. Everyone can equip various items to augment their power, from stat-boosters like swords and armor to random effects, like accessories. Two things: � The "Use By" column uses the first initials of each characters name to tell who can equip what. The order is CCMCAS, or: Cress, Chester, Mint, Claus, Arche, Suzu -- i.e. the natural order they're encountered. � For the Attribute (Atrbt) column, all elements are listed: Light, Dark, Earth, Fire, Thunder, Wind, Water, Non-Elemental. The first letter of these are used for the abbreviations, except in the case of Wind/Water. For this, Wind is abbreviated in lowercase (w) and Water in uppercase (W). _________________ ________ _________________________ _______________________ | SWORD/AXE TYPES | USE BY | SLAS THRS LCK ACC ATRBT | SPECIAL LOCATIONS | |�����������������|��������|�������������������������|�����������������������| | Long Sword | C----- | 05 05 --- --- ----- | --------------------- | | Rapier | C----- | 02 09 --- 20 ----- | --------------------- | | Verdun | C----- | 04 28 --- 22 ----- | --------------------- | | Saber | C----- | 08 05 --- --- ----- | --------------------- | | Colichemarde | C----- | 08 35 --- --- ----- | --------------------- | | Knight's Saber | C----- | 15 08 --- --- Fire | Toltus (Unbuyable!) | | Fine Saber | C----- | 25 18 --- --- ----- | --------------------- | | Battle Ax | C----- | 35 02 --- 10 ----- | --------------------- | | Wallooon Sword | C----- | 50 50 --- --- ----- | --------------------- | | Ranseur | C----- | 50 106 --- --- ----- | --------------------- | | Gungnir | C----- | 96 122 --- 05 ----- | Alvanista Castle (P) | | Halberd | C----- | 105 105 --- 05 ----- | --------------------- | | Fame Face | C----- | 108 60 --- --- Water | Multiple Places (P/F) | | Bardiche | C----- | 130 15 --- 10 ----- | --------------------- | | Strike Ax | C----- | 140 20 --- 10 Thndr | Cave of B. Sand (P) | | Dragon Tooth | C----- | 140 280 --- 30 Earth | Drop: Dragontooth (F) | | Gungnir 2 | C----- | 180 295 --- 05 ----- | M. Mineshaft B10 (P) | | Slayer Sword | C----- | 200 200 --- 30 Earth | Dhaos's Castle (P) | | Mech Halberd | C----- | 200 210 --- 05 ----- | --------------------- | | Sdin Grave | C----- | 210 424 --- --- ----- | --------------------- | | Moon Falx | C----- | 260 210 --- 10 Light | Drop: Dragonknight (F | | Saint Rapier | C----- | 300 1600 --- --- Light | Drop: Banshee (F) | | Damascus Sword | C----- | 350 315 --- --- ----- | --------------------- | | Sinclaire | C----- | 424 220 --- --- ----- | --------------------- | | Holy Sword | C----- | 480 480 10 30 Light | --------------------- | | Hard Greever | C----- | 500 100 --- 10 ----- | --------------------- | | Naginata Blade | C----- | 512 634 --- 60 ----- | --------------------- | | Flame Baselard | C----- | 580 595 --- 20 Fire | --------------------- | | Ice Coffin | C----- | 595 580 --- 10 Water | --------------------- | | Destroyer | C----- | 630 290 --- 10 ----- | --------------------- | | Wasier Rapier | C----- | 700 1200 --- 10 ----- | Dhaos's Castle (F) | | Muramasa | C----- | 750 400 --- 100 ----- | Ninja Village (F) | | Duel Sword | C----- | 800 780 --- 10 Earth | Ifreed T. Quest (F) | | Blessed Blade | C----- | 800 800 80 80 ----- | --------------------- | | Gungnir 3 | C----- | 800 1640 --- --- ----- | Dwarven Temple (F) | | Saint Halberd | C----- | 840 640 20 10 Water | Ifreed T. Quest (F) | | Pole Axe | C----- | 850 150 --- --- ----- | --------------------- | | Laser Blade | C----- | 850 650 --- 60 Light | --------------------- | | Arc Wind | C----- | 860 720 --- 50 Wind | Drop: Ekim (F) | | Flamberge | C----- | 900 900 --- 10 Fire | Tower of Flames (F) | | Vorpal Sword | C----- | 900 900 --- 10 Water | Cave of Ice (F) | | Eternal Sword | C----- | 1050 1140 --- 10 ----- | Treantwood (F) | | Bahamut's Tear | C----- | 1290 250 --- 10 ----- | M. Mineshaft B19 (F) | | Doom Blade | C----- | 1300 1100 --- 10 Dark | Ninja Village (F) | | Excalibur | C----- | 1390 1390 --- 50 ----- | M. Mineshaft B21 (F) | |_________________|________|_________________________|_______________________| _________________ ________ ________________________ ________________________ | BOWS | USE BY | ATK ACC EVA LCK ATRBT | SPECIAL LOCATIONS | |�����������������|��������|������������������������|������������������������| | Short Bow | -C---- | 08 10 --- --- ----- | ---------------------- | | Longbow | -C---- | 20 10 --- --- ----- | ---------------------- | | Composite Bow | -C---- | 400 20 --- --- ----- | ---------------------- | | Klein Quin | -C---- | 545 35 --- --- ----- | ---------------------- | | Aqua Sprite | -C---- | 680 50 --- --- Water | ---------------------- | | Earth Sprite | -C---- | 680 50 --- --- Earth | Drop: Banshee (F) | | Gale Sprite | -C---- | 680 50 --- --- Wind | Cave of Ice (F) | | Cresent Bow | -C---- | 750 65 --- --- Light | ---------------------- | | Elven Bow | -C---- | 808 200 --- --- ----- | Arsia Sidequest (F) | | Merciless Bow | -C---- | 999 80 --- --- ----- | Drop: Beast Master (F) | | Berserker Bow | -C---- | 1042 100 --- --- ----- | Drop: Sokuram (F) | | Elven Bow 2 | -C---- | 1180 200 --- --- ----- | Arsia Sidequest (F) | |_________________|________|________________________|________________________| _________________ ________ _______________________ _________________________ | RODS/STAVES | USE BY | ATK ACC EVA LCK ATRBT | SPECIAL LOCATIONS | |�����������������|��������|�����������������������|�������������������������| | Rod | --M--- | 02 10 --- --- ----- | ----------------------- | | Gem Rod | --M--- | 15 20 --- --- ----- | ----------------------- | | Ruby Wand | --M--- | 30 10 --- --- ----- | ----------------------- | | Rune Staff | --M--- | 85 10 --- --- ----- | Dhaos's Castle (P) | | Unicorn Horn | --M--- | 135 10 --- 20 Light | White Birch Forest (P) | | Holy Staff | --M--- | 180 10 --- --- Light | ----------------------- | | Star Mace | --M--- | 330 10 --- --- ----- | Dhaos's Castle (F) | | Crystal Rod | --M--- | 420 10 --- --- ----- | Ninja Village (F) | |_________________|________|_______________________|_________________________| _________________ ________ _______________________ _________________________ | BOOKS | USE BY | ATK ACC EVA LCK ATRBT | SPECIAL LOCATIONS | |�����������������|��������|�����������������������|�������������������������| | Glossy Magazine | ---K-- | 5 20 --- --- ----- | Many places (P/F) | | Necronomicon | ---K-- | 20 10 --- --- Dark | Claus' default (UNIQUE) | | Amber Kings | ---K-- | 60 20 --- --- ----- | Drop: Gnome (P) | | Serano Fragment | ---K-- | 70 30 --- --- ----- | Drop: Jahmir (P) | | Lavor Ionis | ---K-- | 80 10 --- --- Dark | Demitel's Island (P) | | Aqua Dinguen | ---K-- | 120 10 --- --- Water | Tower of the Zodiac (P) | | Garr Fragment | ---K-- | 350 10 --- --- ----- | Volt's Cave (F) | | Seven Suns | ---K-- | 500 10 --- --- ----- | Tower of F/Ninja V. (F) | | Requiem | ---K-- | 500 60 --- --- ----- | Cave of Ice (F) | | True Magic | ---K-- | 700 50 --- --- Light | Dhaos's Castle (F) | | N.G. | ---K-- | 765 --- --- --- ----- | Ifreed T. Quest (F) | |_________________|________|_______________________|_________________________| _________________ ________ _______________________ _________________________ | BROOMS | USE BY | ATK ACC EVA LCK ATRBT | SPECIAL LOCATIONS | |�����������������|��������|�����������������������|�������������������������| | Broom | ----A- | 20 10 --- --- ----- | ----------------------- | | Deck Brush | ----A- | 30 --- --- --- ----- | ----------------------- | | Mystic Broom | ----A- | 100 10 --- --- ----- | M. Mineshaft B7 (P) | | Magic Broom | ----A- | 200 10 --- --- ----- | Dhaos's Castle (P) | | Sylph's Broom | ----A- | 380 10 --- --- Wind | Volt's Cave (F) | | Wonder Broom | ----A- | 500 30 --- --- ----- | ----------------------- | | Star Broom | ----A- | 640 10 --- --- ----- | Dhaos's Castle (F) | |_________________|________|_______________________|_________________________| _________________ ________ _______________________ _________________________ | KNIVES | USE BY | ATK ACC EVA LCK ATRBT | SPECIAL LOCATIONS | |�����������������|��������|�����������������������|�������������������������| | Botan | -----S | 255 10 --- --- Fire | Suzu Default (UNIQUE) | | Ayame | -----S | 420 20 --- --- Water | ----------------------- | | Kikyo | -----S | 550 30 --- --- Earth | M. Mineshaft B19 (F) | | Kuroyuri | -----S | 750 40 --- --- Dark | Ninja Village (F) | | Ninja Sword | -----S | 999 50 --- --- Dark | M. Mineshaft B21 (F) | |_________________|________|_______________________|_________________________| _________________ ________ ___________________ _____________________________ | ARMOR | USE BY | DEF AGI EVA ATRBT | SPECIAL LOCATIONS | |�����������������|��������|�������������������|�����������������������������| | Leather Armor | CC---- | 02 --- --- ----- | --------------------------- | | Cloak | --MCA- | 03 --- --- ----- | --------------------------- | | Chain Mail | CC---- | 04 --- --- ----- | --------------------------- | | Amber Cloak | --MCA- | 06 --- 05 ----- | --------------------------- | | Ring Mail | CC---- | 07 --- --- ----- | --------------------------- | | Splint Mail | CC---- | 09 --- --- ----- | --------------------------- | | Silver Cloak | --MCA- | 12 --- 10 ----- | --------------------------- | | Breastplate | CC---- | 13 --- --- ----- | --------------------------- | | Plate Mail | CC---- | 18 --- --- ----- | --------------------------- | | Mythril Mesh | CCMCA- | 18 --- --- Light | --------------------------- | | Holy Cloak | --MC-- | 25 --- --- Thndr | --------------------------- | | Kisaragi | -----S | 25 --- 05 ----- | Ninja Village (F) | | Mythril Plate | CC---- | 28 --- --- Light | --------------------------- | | Reflect | CC---- | 35 --- --- WwTL | Tower of Flames (F) | | Yayoi | -----S | 35 --- 05 ----- | Ninja Village (F) | | Silver Plate | CC---- | 37 --- --- ----- | Cave of Ice (F) | | Rare Plate | CC-C-- | 38 --- --- ----- | Gheeth's Shop (F) | | Nagazuki | -----S | 45 --- 05 ----- | Ifreed Treasure Quest (F) | | Black Gown | ----A- | 50 --- 15 ----- | Elf Colony (F) | | Star Cloak | --MCA- | 55 --- --- Wa/Da | Multiple Areas (F) | | Mumbane | CC---- | 60 --- --- ----- | Dhaos's Castle (F) | | Kannazuki | -----S | 60 --- 10 Wind | M. Mineshaft B19 (F) | | Golden Armor | C----- | 65 --- --- DFwB | M. Mineshaft B19 (F) | |_________________|________|___________________|_____________________________| * - Kannazuki absorbs wind-type damage ________________ ________ _______________________ __________________________ | HEADGEAR | USE BY | DEF ACC AGI EVA ATRBT | SPECIAL LOCATIONS | |����������������|��������|�����������������������|��������������������������| | Leather Helm | C----- | 01 --- --- --- ----- | ------------------------ | | Beret | -CMC-- | 01 --- --- --- ----- | ------------------------ | | Blue Ribbon | ----A- | 02 --- --- --- ----- | Arche Default (UNIQUE) | | Hood | -----S | 02 --- --- 02 ----- | ------------------------ | | Iron Helm | C----- | 03 --- --- --- ----- | ------------------------ | | Cleric's Hat | -CMC-- | 03 --- --- --- ----- | ------------------------ | | Armet Helm | C----- | 05 --- --- --- ----- | ------------------------ | | Straw Hat | -CMC-- | 05 --- --- --- ----- | ------------------------ | | L. Blue Ribbon | ----A- | 05 --- --- --- ----- | ------------------------ | | Mask | -----S | 05 --- --- 05 ----- | Ninja Village (F) | | Striped Ribbon | ----A- | 09 --- --- 05 ----- | ------------------------ | | Cross Helm | C----- | 10 --- --- --- ----- | ------------------------ | | Pointed Hat | -CMC-- | 12 --- --- --- ----- | ------------------------ | | Star Cap | -CMC-- | 16 --- --- --- ----- | Multiple Areas (F) | | Pretty Ribbon | ----A- | 18 --- --- --- ----- | ------------------------ | | Duel Helm | C----- | 19 --- --- --- ----- | T of Flames/C of Ice (F) | | Rare Helm | C----- | 20 --- --- --- Thndr | Gheeth's Shop (F) | | Magical Ribbon | ----A- | 25 --- --- --- ----- | Euclid Arena (F) | | Star Helm | C----- | 26 --- --- --- ----- | Dhaos's Castle (F) | | Golden Helm | C----- | 28 --- --- 05 ----- | Morlia Mineshaft B19 (F) | |________________|________|_______________________|__________________________| _________________ ________ _____________________ ___________________________ | SHIELDS | USE BY | DEF ACC AGI EVA ATR | SPECIAL LOCATIONS | |�����������������|��������|���������������������|���������������������������| | Wooden Shield | C----- | 01 --- --- 02 --- | ------------------------- | | Round Shield | C----- | 02 --- --- 05 --- | ------------------------- | | Kite Shield | C----- | 04 --- --- 07 --- | ------------------------- | | Light Shield | C----- | 06 --- --- 10 --- | ------------------------- | | Fine Shield | C----- | 08 --- --- 12 --- | ------------------------- | | Omega Shield | C----- | 10 --- --- 15 --- | Cave of Ice (F) | | Rare Shield | C----- | 15 --- --- 20 Wat | Gheeth's Shop (F) | | Red Shield | C----- | 15 --- --- 30 --- | Ifreed Treasure Quest (F) | | Shield Ring | -CMCAS | 20 --- --- 25 --- | Multiple places (F) | | Star Shield | C----- | 23 --- --- 25 --- | Dhaos's Castle (F) | | Blue Shield | C----- | 25 --- --- 30 --- | Ifreed Treasure Quest (F) | |_________________|________|_____________________|___________________________| _________________ ________ _____________________ ___________________________ | GLOVES | USE BY | ATK DEF EVA LCK ATR | SPECIAL LOCATIONS | |�����������������|��������|���������������������|���������������������������| | Leather Gloves | CC---- | --- 01 --- --- --- | ------------------------- | | Iron Gloves | CC---- | --- 02 --- --- --- | ------------------------- | | Gauntlets | CC---- | --- 04 --- --- WFL | ------------------------- | | Kitchen Mittens | --M-AS | --- 05 --- --- Fir | ------------------------- | | Mother's Mittens| ----A- | --- 08 --- --- All | Elf Colony (F) | | Bridal Gloves | --M--- | --- 10 --- 50 --- | Elwin/Nancy Miniquest (P) | | Iron Claws | -----S | 100 10 --- --- --- | Drop by Ninja Master (F) | | Mythril Gloves | CC---- | --- 10 --- --- --- | ------------------------- | | Pretty Mittens | --M-AS | --- 15 --- --- Fir | Cave of Ice (F) | | Rare Gauntlet | CC---- | --- 15 --- --- Ert | Gheeth's Shop (F) | | Hyper Gauntlets | C----- | --- 26 20 --- --- | Ifreed Treasure Quest (F) | |_________________|________|_____________________|___________________________| _________________ ___________________________ ______________________________ | ACCESSORIES | DEF ACC AGI EVA LCK ATRBT | EFFECT | |�����������������|���������������������������|������������������������������| | Amethyst | --- --- --- --- --- Dark | Halves dark DMG (Claus-only) | | Aquamarine | --- --- --- --- --- Water | Halve water DMG (Claus-only) | | Aqua Cape | 08 --- --- --- --- Wa/Wi | Null Wa/Wi DMG 30% of Time | | Black Onyx | --- --- --- --- --- ----- | HP x1.3 | | Blue Talisman | --- --- --- --- --- ----- | DEF x1.1 | | Cape | 01 --- --- --- --- ----- | ---------------------------- | | Combo Command | --- --- --- --- --- ----- | Enable skills' combo inputs | | Copy Patch | --- --- --- --- --- ----- | ??? (Random ATK/EVA boost?) | | Dark Seal | --- --- --- --- --- ----- | EXP x1.5 but DEF is halved | | Dash Ring | --- --- --- --- --- ----- | Battle: Wearer always dashes | | Demon's Seal | --- --- --- --- --- ----- | Doubles EXP but DEF's zero | | Derris Emblem | --- --- --- --- --- ----- | Evade warp in Dhaos's Castle | | Diamond | 05 05 05 05 05 ----- | ATK +5 (Klaus-Only) | | Earring | 20 --- --- --- 20 Wind | Null NonElem DMG (Mint-only) | | Elven Boots | --- --- --- --- --- ----- | Movement Speed x1.2 | | Elven Cape | 12 --- --- 10 20 ----- | ---------------------------- | | Emerald | --- --- --- --- --- All* | Resist Elmt DMG (Klaus-only) | | Emerald Ring | --- --- --- --- --- ----- | Reduce SP costs by one-third | | Fairy Ring | --- --- --- --- --- ----- | Halves SP costs | | Flare Cape | 08 --- --- --- --- Fi/Er | Null Fi/Er DMG 30% of Time | | Flare Charm | --- --- --- --- --- Water | Reduces Water DMG by 30% | | Force Ring | --- --- --- --- --- ----- | Null P-DMG 20% of Time | | Garnet | --- --- --- --- --- Fire | Halves fire DMG (Claus-only) | | Gravity Stone | --- --- --- --- --- ----- | Immune: Tractor Beam | | Holy Symbol | --- --- --- --- --- ----- | Regen 5% HP at set intervals | | Ice Charm | --- --- --- --- --- Fire | Reduces Fire DMG by 30% | | Jet Boots | --- --- --- --- --- ----- | Battle SPD x1.5 (Males-only) | | Lapis | --- --- --- --- --- All | Lower Elem DMG (Claus-only) | | Magic Mist | --- --- --- --- --- ----- | Escape Speed x1.5 | | Magic Pouch | --- --- --- --- --- ----- | Get random items in dungeons | | Manji Seal | --- 50 --- --- --- ----- | ---------------------------- | | Mist Orb | --- --- --- --- --- ----- | Escape Speed x1.3 | | Moonstone | --- --- --- --- --- ----- | HP x1.3 | | Moon Crystal | --- --- --- --- --- ----- | TP x1.3 | | Mystic Pouch | --- --- --- --- --- ----- | Get random items in dungeons | | Mystic Symbol | --- --- --- --- --- ----- | Halves spellcasting speed | | Nightmare Boots | --- --- --- --- --- ----- | Movmnt Speed x1.5 (Fem-Only) | | Opal | --- --- --- --- --- Wind | Halves wind DMG (Claus-only) | | Paralysis Charm | --- --- --- --- --- ----- | Immune: Paralysis | | Persian Boots | --- --- --- --- --- All | Reduces all damage by 30% | | Poison Charm | --- --- --- --- --- ----- | Immune: Poison | | Princess Cape | 15 --- --- --- --- Fire | Null Fire DMG 50% of Time | | Protect Ring | --- --- --- --- --- ----- | Null P-DMG 10% of Time | | Rabbit's Foot | --- --- --- --- --- ----- | LCK x1.10 | | Resist Ring | --- --- --- --- --- All | Null Elemntl DMG 10% of Time | | Reverse Doll | --- --- --- --- --- ----- | Auto-revive when defeated | | Ruby | --- --- --- --- --- Earth | Halve earth DMG (Claus-only) | | Sapphire | 20 --- --- --- --- ----- | Claus-only | | Sardonyx | --- --- --- --- --- Thndr | Halve thndr DMG (Claus-only) | | Sephira | --- --- --- --- --- ----- | Won battle gald x1.5 | | Sephira +1 | --- --- --- --- --- ----- | Doubles won battle gald | | Silver Cape | 10 --- --- --- --- Fire | Null Fire DMG 30% of Time | | Silver Mattock | --- --- --- --- --- Earth | Null Earth DMG 50% of Time | | Sorceror's Ring | --- --- --- --- --- ----- | Shoot sparks w/ R-Button | | Spirit Ring | --- --- --- --- --- ----- | Battle: Regen 1TP/'x' secnds | | Stone Charm | --- --- --- --- --- ----- | Immune: Petrification | | Stun Bracelet | --- --- --- --- --- ----- | Halves Stun duration | | Talisman | --- --- --- --- --- ----- | DEF x1.05 | | Technical Ring | --- --- --- --- --- ----- | For use with Combo Command | | Thief's Cape | 04 --- --- 05 --- ----- | ---------------------------- | | Topaz | --- --- --- --- --- Light | Halve light DMG (Claus-only) | | Turquoise | --- --- --- --- --- ----- | TP x1.3 | | Warrior Symbol | --- --- --- --- --- ----- | ATK (or Slash/Thrust) x1.1 | | Water Spider | --- --- --- --- --- Water | Null Water DMG 50% of time | |_________________|___________________________|______________________________| All* = All but Light _______________________________________________________________________________ ������������������������������������������������������������������������������� RECIPE LIST [RCPE] _______________________________________________________________________________ ������������������������������������������������������������������������������� Who says y'can't have good eats while on the prairie? Recipes are a down-home way of refreshing HP, TP, and statuses, using up base components (bought at groceries or dropped by some monsters) in the meanwhile. Each recipe will restore a set amount of HP and/or TP, although sometimes the recipe fails and a random effect goes off. Around the world are chefs -- some in towns, some in out-of-the-way places -- who teach these delicacies, so always make sure to seek them out and have some food components on-hand! NOTE: Some recipes have leeway with what their components. For instance, the Sushi recipe is: Rice + Tuna/Mackerel/Sardine/Squid/Octopus/Shrimp. This means the Rice is a required item but only one of the fish types is needed to create the dish. 01: Hamburger ������������� LEARN: Default MAKE : Bread + Chicken/Beef/Pork EFFCT: 10% HP 02: Rice Ball ������������� LEARN: Default MAKE : Rice, Seaweed EFFCT: 10% HP + Cures Poison 03: Cabbage Roll ���������������� LEARN: Euclid (grocery chef) MAKE : Cabbage, Pork EFFCT: 12% HP 04: Quiche ���������� LEARN: Morrison's House (mandatory) MAKE : Chicken, Egg EFFCT: 12% HP + Cures Poison 05: Sushi ��������� LEARN: Venezia (grocery chef) MAKE : Rice + Tuna/Mackerel/Sardine/Squid/Octopus/Shrimp EFFCT: 15% HP + Cures Petrification & Paralysis 06: Cheese Burger ����������������� LEARN: Belledem Village (chief's wife, day after) MAKE : Bread, Cheese + Chicken/Beef/Pork EFFCT: 20% HP + Cures Poison 07: French Toast ���������������� LEARN: Hamel (outside chef) MAKE : Fresh Milk, Egg, Bread EFFCT: 20% HP + Cures Poison 08: Sandwich ������������ LEARN: Euclid Village (Grocery chef) MAKE : Bread + x2: Tomato/Lettuce/Potato/Egg EFFCT: 20% HP + Cures Poison 09: Spaghetti ������������� LEARN: Alvanista (Grocery chef) MAKE : Tomato, Pork, Pasta EFFCT: 20% HP + Cures Petrification 10: Tenderloin �������������� LEARN: Olive Village (Grocery chef) MAKE : Beef, Cheese, Bread EFFCT: 25% HP + Cures Petrification 11: Fresh Juice ��������������� LEARN: Olive Village desert (East oasis) MAKE : Apple, Strawberry, Banana EFFCT: 07% TP 12: Sashimi ����������� LEARN: Lilith (Morrison's Residence; post-Dhaos' Castle) MAKE : Tuna, Mackerel, Sardine EFFCT: 25% HP + Cures Poison 13: Potato Stew ��������������� LEARN: Town of Miguel (Inn chef) MAKE : Carrot, Potato, Onion, Pork EFFCT: 30% HP 14: Steak ��������� LEARN: Euclid Castle 3F (Chef) MAKE : Carrot, Potato, Spice + Chicken/Beef/Pork EFFCT: 35% HP 15: Pescatore ������������� LEARN: Morrison's House (Kitchen chef) MAKE : Tomato, Shrimp, Squid, Pasta EFFCT: 15% HP + Cures Poison & Paralysis 16: Gratin ���������� LEARN: Lone Valley (Chef in Bart's house) MAKE : Fresh Milk, Cheese, Pasta + Chicken/Shrimp EFFCT: 25% HP + 01% TP 17: Meat Stew (a.k.a. Beef Stew) �������������������������������� LEARN: Limestone Cave port (Chef) MAKE : Carrot, Cabbage, Onion + Chicken/Beef/Pork EFFCT: 40% HP 18: Seafood Stew ���������������� LEARN: Alvanista (Grocery chef) MAKE : Cabbage, Kelp + x2: Tuna/Mackerel/Sardine/Squid/Octopus/Shrimp EFFCT: 20% HP + 05% TP 19: Beef Stew ������������� LEARN: Friezkiel (Chef @ Grocery 2F) MAKE : Carrot, Potato, Onion, Beef EFFCT: 40% HP 20: Fruit Sundae ���������������� LEARN: Elf Colony (Grocery chef) EFFCT: 15% TP MAKE : Fresh Milk + x3: Apple, Lemon, Strawberry, Banana, Pineapple, Melon, Grapes, Mangosteen, Prune 21: Curry ��������� LEARN: Olive Village (Chef by grocery) MAKE : Carrot, Potato, Rice, Spice + Chicken/Beef/Pork EFFCT: 35% HP + Cures Poison & Paralysis 22: Fruit Cocktail ������������������ LEARN: Thor (Chefbot, SE skyscraper) EFFCT: 25% TP MAKE : x5: Apple, Lemon, Strawberry, Banana, Melon, Grapes, Mangosteen, Prune, Pineapple 23: Salad ��������� LEARN: Elf Colony (Grocery chef) MAKE : Carrot, Cabbage, Lettuce, Cucumber, Tomato EFFCT: 20% HP + 10% TP 24: Hashed Beef ��������������� LEARN: Arlee (Restaurant chef) MAKE : Tomato, Onion, Beef, Rice + Carrot/Potato EFFCT: 50% HP 25: Miso Stew ������������� LEARN: Ninja Village (Ofuyu at town store) MAKE : Radish, Potato, Konjac, Kelp, Egg, Miso EFFCT: 100% HP/TP + Cures K.O. _______________________________________________________________________________ ������������������������������������������������������������������������������� SIDEQUESTS [SDQS] _______________________________________________________________________________ ������������������������������������������������������������������������������� 01) Elwin & Nancy ..................................................... SD01 02) Mach Race 1 ....................................................... SD02 03) Ishitori .......................................................... SD03 04) Chester's Bow ..................................................... SD04 05) Mint's Piano Lessons .............................................. SD05 06) Mach Race 2 ....................................................... SD06 07) Suzu, the Final Character ......................................... SD07 08) Euclidian Arena ................................................... SD08 09) Card Collectors ................................................... SD09 10) Legend of Gilgamesh ............................................... SD10 11) Suzu's Trial ...................................................... SD11 _____________ ������������� ELWIN & NANCY _____________ ������������� Occurs -: The Past Reward -: Bridal Gloves, Title: Cupid (Mint) Missable: Yes This is part of a matchmaking sidequest, involving Euclid's Nancy and Elwin, a strapping young lad from Venezia. The steps are as follows. 01) EUCLID: Nancy is the girl standing near the southern town entrance, by a tree. Talk to her a few times until she reveals she loves Elwin, the man at the town weapon shop. Talk to Elwin, then Nancy, then Elwin, then Nancy again -- unrequited love hurts! 02) HAMEL: Nancy is staying at the inn; talk to her 03) VENEZIA: At the inn, agree to help Nancy. Relay her whereabouts to Elwin at the northwest publishing house, then return to Nancy -- she'll run off to the town fountain. Talk to her there to see the two meet up. 04) VENEZIA: After finishing Demitel's Island, return to the publishing house and visit the 2F office for a scene with Elwin's hopping-mad father. When the lovebirds flee, find Elwin near the fountain plaza pillars and choose to "encourage him". 05) ALVANISTA: Visit the eastern tool shop and talk to Elwin, who asks that the party not tell his father their whereabouts. 06) VENEZIA: Once the team knows Elwin & Nancy's relocated, return to the hometown and find the father, still at the publishing house. Although it seems like the wrong thing to do, tell him where his son is. 07) ALVANISTA: Visit the NE house in town to find Elwin/Nancy talking with daddy-o. Agree to help them 08) VENEZIA: After advancing the plot a little (I beat Cave of Burning Sand) the elopers should have relocated back to Venezia and are found at the publishing house. Talk to Elwin and agree to come to their wedding, which is mandatorily attended afterward. Mint will get the Bridal Gloves and new title after all's said and done. <3 ___________ ����������� MACH RACE 1 ___________ ����������� Occurs -: Past Alvanista Reward -: Fame Face, Long Sword, Fur, or Coral / Title: Mach Boy (Cress) Missable: Yes When one first gets to Alvanista, the racing boy is found in the eastern half of the city. Make sure to learn the route the boy takes and PRACTICE, because as a computer-controlled person, the boy never makes many mistakes. The only hope of winning is (1) knowing the course (2) getting in front of the boy, who runs on a set path and stops if blocked. In fact, it's worth mentioning that you can exploit the set path routine by learning where he goes and inching along (then having to get back in front at the start of each lap). The rewards are: (1) Fur (2) Coral (3) ? Sword (4) ? Sword. The Fur can be sold for 4000G+ so it makes a good wallet-stuffer, while the Coral sells for pocket change but helps flesh out the Collector's Book. The third reward is an ordinary Long Sword, while the fourth is the semi-rare Fame Face weapon. He can be fought twice more after the first win, so at least 75% of the items can be obtained. ________ �������� ISHITORI ________ �������� Occurs -: Past Alvanista Castle Reward -: Miracle Gels, Spirit Rings / Ishitori Master title (Cress) Missable: Yes At the castle's 2F, there's a person who will play ishitori with Cress. The rules: 1) Whoever takes the last stone from the pot loses 2) The pot contains various stones, often around 26-68 stones 3) Each player can take 1-3 stones from the pot per turn 4) Turns can't be skipped 5) If your turn runs out, the # of stones the other player took is used If you play the game enough, you'll notice that the opponent will often counteract the figure Cress puts in to reach a certain number. These special numbers come up over and over again, because they allow the master to win easier. [The miracle of save-stating reveals this quite easily!] 1 < 5 < 9 < 13 < 17 < 21 < 25 < 29 < 33 < 37 < 41 < 45 < 49 < 53 < 57 < 61... The above sequence is a recurring flow of the game. To win, you want Cress to go first and make it so one of the pot holds one of the above numbers for the opponent's turn. As the game continues, keep hitting each number in the sequence. The sequence is derived from _not_ wanting to take the last stone, so it's a division of four from one -- it's the fast ticket to winning, if you know this! [Obviously, if the game starts on one of these key numbers, you'll want to let the opponent go first.] Cress can win a Miracle Gel for beating the master once, and a Spirit Ring + new title for the second time. [He can only be played twice.] _____________ ������������� CHESTER'S BOW _____________ ������������� Occurs -: The Past & Future Reward -: Elven Bow, Elven Bow 2 Missable: Yes This sidequest is very easy to miss, and missing out on the 1st step ensures that it can't be done. After being sent to the Past, the team obtains the [Broken Bow] key item and Cress wants to fix it for his good buddy. 01) ELF COLONY: After completing Treantwood and being expelled from the town due to Arche's antics, try to get back into town and a scene will allow Cress to visit the local bowyer. He mentions that Arsia the Woodcarver, who lives east of Ymir Forest on the map, could probably fix it. 02) ARSIA'S MANSION: Try the door for a scene with the woman herself, who says she'll fix the bow on two conditions: (1) they bring Brambert to her (2) someone remains behind as collateral, and will be turned into a statue until the bargain's complete. Arche ends up being the "statuesque" person for the job. 03) ELF COLONY: Brambert is by the entrance to Treantwood, and agrees to tag along back to Arsia's mansion. Once there, Arche returns to normal while a replacement is found... That's all that can be done in the past. 04) ARSIA'S MANSION: Once in the future, pay Arsia another visit for some scenes, in which Chester obtains the [Elven Bow]. 05) ARSIA'S MANSION: After using the Sword of Time to reveal Dhaos' Castle, return here and talk to Brambert, who should be downstairs rather than at Arsia's side. When the long scenes end, Chester's bow upgrades to the Elven Bow 2, his ultimate tool of destruction. ____________________ �������������������� MINT'S PIANO LESSONS ____________________ �������������������� Occurs -: Future Venezia Reward -: Statue of Dreams, Title: Piano Teacher (Mint) Missable: No At the mayor's house, his daughter is banging on the keys like a chimpanzee, making quite a cacophanous racket. For some reason, Mint knows piano and can help her gradually improve. To do this, talk with the girl, exit and re-enter town, then do it again. Eventually, the girl will get so good, a recital will come -- listen and get the reward afterwards. The entire quest can be done as soon as the team gets to Venezia so why not get it out of the way? [NOTE: sometimes you can't talk to Chelsea from the left side of the dais, so do so from the south.] ___________ ����������� MACH RACE 2 ___________ ����������� Occurs -: Future Alvanista Reward -: Special Flag/Silver Mattock/Flare Sprite/Longbow / Title: Mach Man Missable: No Like 128 years prior, the mach racer is in the eastern section of town. The course is the same, too -- the only difference is that Chester will be the one who challenges the champ. Like before, knowing and practicing the course is the key to victory. The opponent runs on a set (flawless) path the entire time, but because of this, if Chester can get in front of him, he stops -- if one knows the path well enough, he can inch along and secure a victory. One anomaly is that, at the westernmost part of the track, the opponent gets a huge burst of speed, either closing the gap or pulling ahead. This happens each round, so be ready for it! Rewards are: (1) Special Flag, an item that can only be obtained by doing the race (2) Silver Mattock, a rare item that halves earth damage (3) a Flare Sprite bow (4) a lame Longbow. Items #1 and #3 are probably the most useful in the long run. _________________________ ������������������������� SUZU, THE FINAL CHARACTER _________________________ ������������������������� Occurs -: The Future Reward -: You get Suzu, duh Missable: No Suzu Fujibayashi is the sixth character who has a special quest all her own, which can start fairly early into the game. 01) VOLT'S CAVE: She'll be around the cave a few times, requiring help. Do so while completing the dungeon. 02) ALVANISTA: In the eastern section, find a male NPC standing near a green- -haired woman on a roof. He mentions the existence of the Ninja Village hidden in the Treantwood, which is a crucial step. [If you don't learn of it's existance, Step #3 doesn't happen.] 03) TREANTWOOD: Using the map in section [WK27], go to the forest's northwest dead-end corner. If one learned of the village's existence, then Suzu'll be standing there and can whisk everyone away to its location. Arche'll come along, too, of course. 04) NINJA VILLAGE: While a lot of things are possible here the first time, the only pertinent fact is that Suzu's missing parents were sighted in the Euclid area. 05) EUCLID TOURNAMENT: Progress to the final round and, instead of fighting the mighty Wyvern, Cress is ambushed by Suzu's parents. Although whether Cress wins is irrelevant, this is the only time to Magic Lens the two ninja so do that! 06) NINJA VILLAGE: With the parents ordeal in the history books, return to Suzu's hometown and she'll join everyone. _______________ ��������������� EUCLIDIAN ARENA _______________ ��������������� Occurs -: Future Alvanista Castle Reward -: Multiple / Title: Champion (Cress) / Skill: Beast Blade Missable: No The Arena is accessible from the first time the team goes there, and is used in the sidequest regarding the final character, Suzu. Cress is the only one who can fight in here. Each round has a set order of enemies and a prize based off of it, ten of each in all. Some monsters and items can only be found in the arena, not to mention the skill and title (the latter impacts the card-collecting sidequest). A special item pack temporarily replaces the normal inventory for these fights, which consist of 8 monster battles in a row (with an opt-out after #8) plus one final enemy, usually the Wyvern boss who also appears at the bottom of Morlia Mineshaft. As far as equipment concerns, the Fairy Ring is a no-brainer. A Stone Charm is nice but one can use a Syrup Bottle for petrification immunity, which'll just make the Gazer King battles take a little longer than normal. Cress gets a healing move (Inspiration) at Lv34 so that can help as well. NOTE: You do not have to defeat the Wyvern to get the round's prizes! Just opt not to fight him. However, you cannot get the Champion title w/o single-handedly beating him. For the rewards listed below, there is a certain 'set' of items given if Cress defeats all enemies (including Wyvern) and an opt-out prize if he only does the first eight. The opt-out prize will be parenthesized below. [NOTE: There is no opt-out prize for the first round; the best rewards are given then.] Round 01 Reward ���������������������������� 01) Bugbear � Skill: Beast Blade 02) Kraaken � Title: Champion 03) Mandrake 04) AC Roper 05) Dragoknight 06) Orcrot 07) Steel Golem 08) Gazer King 09) Dozo/Okiyoe [if far enough in Suzu's sidequest] Round 02 Reward ���������������������������� 01) Bugbear � Marble 02) Jennifer � Tapestry 03) Kraaken � Teacup 04) Steel Golem � (30,000g) 05) Gazer King 06) Dragoman 07) Mandrake 08) Gnoll King 09) Wyvern Round 03 Reward ���������������������������� 01) Wood Killer � Paralysis Charm 02) AC Roper � Poison Charm 03) Kraaken � Stone Charm 04) Gazer King � (30,000g) 05) Steel Golem 06) Dragoman 07) Mandrake 08) Bigfoot 09) Wyvern Round 04 Reward ���������������������������� 01) Dragoknight � Beef 02) Jennifer � Chicken 03) Kraaken � Pork 04) Gnoll King � (30,000g) 05) Steel Golem 06) Dragoman 07) Bugbear 08) Speedster 09) Wyvern Round 05 Reward ���������������������������� 01) Orcrot � Lavender 02) Reaver � Sage 03) Kraaken � Savory 04) Gazer King � Verbena 05) Steel Golem � (30,000g) 06) Dragoman 07) AC Roper 08) Flamelord 09) Wyvern Round 06 Reward ���������������������������� 01) Dragoknight � Charm Bottle 02) Wood Killer � Dark Bottle 03) Kraaken � Flare Bottle 04) Gazer King � Holy Bottle 05) Steel Golem � Life Bottle 06) Dragoman � Panacea Bottle 07) Orcrot � Rune Bottle 08) Camazotz � Syrup Bottle 09) Wyvern � (30,000g) Round 07 Reward ���������������������������� 01) Speedster � Magic Lipstick 02) Reaver � Magical Broom 03) Flamelord � Magical Ribbon 04) Bigfoot � Mystic Pouch 05) Dragoman � (30,000g) 06) Gnoll King 07) Gazer King 08) Magus 09) Wyvern Round 08 Reward ���������������������������� 01) Camazotz � Star Broom 02) Dragoman � Star Cap 03) Gnoll King � Star Cloak 04) Wood Killer � Star Mace 05) Steel Golem � (30,000g) 06) Jennifer 07) Bigfoot 08) Magus 09) Wyvern Round 09 Reward ���������������������������� 01) R � Star Gloves 02) A � Star Helm 03) N � Star Shield 04) D � (30,000g) 05) O 06) M 07) ! 08) ! 09) Wyvern Round 10 Reward ���������������������������� 01) R � Apple Gel 02) A � Lemon Gel 03) N � Melange Gel 04) D � Miracle Gel 05) O � Orange Gel 06) M � Pineapple Gel 07) ! � (30,000g) 08) ! 09) Wyvern The tenth round is the template for future battles: randomized enemies, gels for prizes. _________________ ����������������� IFREED'S TREASURE _________________ ����������������� Occurs -: The Future (Friezkiel) Reward -: Ancient Text, Technical Ring, Title: Treasure Hunter (Claus) Missable: No This sidequest can only be started after using the Eternal Sword to reveal Dhaos' Castle, then leaving to Friezkiel's restaurant. Talk to the greenhair NPC at the bar and accept his proposal: find and keep his father's treasure, but give the most precious treasure over to him. Graham has a map of generic hiding places to search at, but the clue to the crown jewel of his collection is: "With Odin dead ahead and Fenrir on the left, There are the center of the world lies my most precious treasure." There are twenty-two (22) locations of treasure around the world to find. [NOTE: You can visit these locations before the sidequest starts but there's no treasure there for some reason.] The generic clues are: "Two in North Euclid and one on Lone Island. Four in South Euclid, two of which are on islands. Two on Arlee and one on Fenrir. Three around Midgards and Ymir and two northeast of Alvanista. One in East and West Freyland and another far east of Midgards. And four in North Midgards." Treasures are typically found in out-of-the-way spots not normally accessible by the normal paths, meaning isolated beaches, mountain plateaus, etc. The treasures are listed in the order of the hints. EUCLIDIAN CONTINENT ������������������� 01) The long offshore sandbar west of Morrison's House (Euclidian continent) Items: Fur, Blue Shield, Black Onyx, Green Torch, Elixir, Stun Bracelet 02) Isolated beach SSE of Miguel (near vagabond encampment) Items: Reverse Doll 03) Isolated beach, northeast of Lone Valley Items: Silver Cape 04) Island west of Hamel's former location (has black rock on it) Items: Fur, Moon Crystal 05) North of bridge to Hamel's former location, isolated beach (east side) Items: Fur, Reverse Doll ALVANISTAN/YMIR CONTINENT ������������������������� 06) Go east across Alvanistan bridge, then north to peninsula -- island there Items: Fur, Princess Cape, Resist Ring 07) Isolated forest northeast of Alvanista Items: Saint Halberd* 08) One of the islands in Alvanista's bay Items: Silver Mattock 09) Northwest of Alvanista is an island; land on the long plain Items: Dark Seal, Elixir, Spirit Ring 10) Northwest of Alvanista is an island; land on a tiny side-beach Items: Protect Ring, Fur 11) Tiny island near the dock to Freyland Items: Rosania's Dress 12) South of Arsia's Mansion, on an isolated beach Items: Protect Ring FREYLAND CONTINENT ������������������ 13) Long island (with black rock) north of Olive Village Items: Emerald Ring, Ebony Wood, Earthenware Pot 14) Island east of northern oasis (east side) Items: Nagazuki, Elixir (x2), Shield Ring MIDGARDS CONTINENT ������������������ 15) North of Valhalla Plain, snowy mountain-enclosed plateau (east side) Items: N.G., ? Sword (Blessed Blade), Elven Boots, Emerald Ring 16) Tiny isolated beach, south of where Dhaos's Castle used to lie Items: Red Lantern, Red Shield, Elven Boots, Duel Sword*, Coral, Elixir 17) Near where Dhaos's Castle used to be, island beach northwest of there Items: Fur (x3) 18) Southeastern tip of Midgards continent, beach isolated by black rocks Items: Tapestry (x9) 19) Beach north of White Birch Forest Items: Elixir, Golden Helm, Marble ARLEE/FRIEZKIEL/MISCELLANEOUS REGIONS ������������������������������������� 20) Sandy beach southwest of Friezkiel Items: Hyper Gauntlets, Spirit Ring, Fur 21) Green plain west of Arlee Items: Resist Ring, Fur 22) Green plain on NW tip of Arlee's island Items: Blue Candle, Sephira The treasure Ifreed's son wants is Rosania's Dress (#11), and once it's been given to its rightful owner, the team gets a Technical Ring and Claus gets the "Treasure Hunter" title. _______________ ��������������� CARD COLLECTORS _______________ ��������������� Occurs -: The Future (Various) Reward -: The colored cards (for the Collector's Book) Missable: No In the future, card collecting is all the rage. No, not Pokemon Cards! It's ...uh, generic colored cards. Well, who knows how these guys think. The point to collecting them is to flesh out some of the Collector's Book entries, and that's all. Here's how to get each item. [NOTE: Most cards can be obtained repeatedly if the prerequisites are fulfilled.] 01) BLACK CARD : In Miguel, talk to robed man hanging around the inn's area 02) BROWN CARD : At Euclid Castle (F2), girl will trade it for Black Card 03) GREEN CARD : Venezia grocery; guy trades it for a Melon and Kelp 04) WHITE CARD : Freyland Desert, north oasis; woman trades it for Brown Card 05) BLUE CARD : Friezkiel's armory; buy it for 50,000g 06) YELLOW CARD: Arlee's armory; answer geezer's quiz 2, 3, 4. 07) RED CARD : Ninja Village; talk to woman outside shop w/ Champion title The above order isn't the natural order they're obtained. For instance, the Green Card guy wants a Melon but it's only available in the Elf Colony. ___________________ ������������������� LEGEND OF GILGAMESH ___________________ ������������������� Occurs -: Friezkiel (Future) Reward -: Statue of Bravery Missable: No In the town's inn, a little kid talks about the legend of Gilgamesh. The hard part about this quest is that there's no clue as how to complete the quest, or what it entails. However, for someone who's played Tales of Phantasia and swam around in its knowledge pool, the way is clear: collect certain items that are "Gilgameshy" and the kid will give over the reward once they're all collected. There are twelve (12) items in all and they are... ____ _________________ ____________________________________________________ | ## | ITEM | LOCATED... | |����|�����������������|����������������������������������������������������| | 01 | Blue Candle | Ifreed Quest (Arlee Island, NW green plain) | | 02 | Blue Shield | Ifreed Quest (sandbar west of H. Morrison's house) | | 03 | Crystal Rod | Ninja Village (Treantwood outskirts) | | 04 | Excalibur | Dwarven Temple | | 05 | Golden Armor | Morlia Mineshaft L19 | | 06 | Golden Helm | Ifreed Quest (Beach north of White Birch Forest) | | 07 | Green Torch | Ifreed Quest (sandbar west of H. Morrison's house) | | 08 | Hyper Gauntlets | Ifreed Quest (beach southwest of Friezkiel) | | 09 | Jet Boots | Use a Rune Bottle on an "Iron Boots" | | 10 | Red Lantern | Ifreed Quest (Beach S of where Dhaos' Castle was) | | 11 | Red Shield | Ifreed Quest (Beach S of where Dhaos' Castle was) | | 12 | Silver Mattock | Ifreed Quest (An island in Alvanista's bay) | |____|_________________|____________________________________________________| A Silver Mattock can also be won from the Mach Race II in Alvanista. Note the items only have to be in one's possession, not necessarily equipped. ____________ ������������ SUZU'S TRIAL ____________ ������������ Occurs -: Ninja Village Reward -: Kuroyuri, Title: Sneaker (Suzu) Missable: No By returning to Ninja Village late in the game and talking with the chief, Suzu can undergo her rite of passage in the form of five trials. I'm not sure of the trigger for this event: it may be plot-, skill- or level-related. In either case, it takes awhile to open up -- collect as many skills as possible just to be sure. Anyway, the skills will be fought by Suzu alone, so she should have the best equipment available. Mine is: Ninja Sword, Kannazuki, Shield Ring, Mask, Iron Claws, Poison Charm, Fairy Ring. There's a little leeway but that's my desired setup anyway -- for instance, if she's underleveled, give her the Persian Boots to reduce all damage intake. To start the trial, talk with the chief and agree to continue. There are five training ninja to fight and they pose a question beforehand. The preferable "ninja" answers are listed below. Q1: Eliminate the spouse? [Y] Q2: Betray the friend? [Y] Q3: Kill random person? [Y] Q4: Reveal secret to world? [N] Q5: Finish off own parent? [Y] ENEMY #1: Kosuke HP: 5000 ENEMY #2: Jinbachi HP: 10000 ENEMY #3: Juzo HP: 20000 ENEMY #4: Saizo HP: 30000 ENEMY #5: Sasuke HP: 50000 ����������������������������� Lucky for the player, each of these ninja battles are the same: the foes use swords at close range and throw poison shurikens at mid- and long-range. Suzu can get through these fights with little difficulty by spamming the awesome Hell Rush combo (7-hit) or using Summon: Jiraiya if she needs to heal up (buys some time). If Suzu fails to win, there's no game over -- she just has to do it all over again. [NOTE: All these ninja are one-time fights so use Magic Lens on 'em.] All ninja are weak to light-elemental attacks too, for some reason. After winning all five battles, Suzu can obtain the reward: a Kuroyuri knife. Unfortunately it's not as good as the Ninja Sword in Morlia Mineshaft, so it may not pay off as much as you'd have hoped... Suzu also gets the Sneaker title and, apparently, a free level-up. Hooray! _______________________________________________________________________________ ������������������������������������������������������������������������������� TITLES [TTLS] _______________________________________________________________________________ ������������������������������������������������������������������������������� Titles are special nicknames given to the allies when they do something note- -worthy or participate in a certain event. They don't affect any aspect of the game, however, and are just for fun. The "M" column denotes if the title is permanently missable (Y/N answers). Anything with a "Y" in the column has its own window of opportunity to get; anything else has no time limit (although if you never bother to do 'x' event, you still miss it!). These are listed in the order found in-game, which shouldn't matter too much if you use the walkthrough (says when each special one appears). ______________________ ___ _________________________________________________ | CRESS TITLES | M | OBTAIN | |����������������������|���|�������������������������������������������������| | Apprentice Swordsman | N | Default | | Swordsman | N | Learn 'Demonic Swallow Kick' from Tristan | | Battle Master | N | Reach LV30 | | Sword Master | N | Reach LV50 | | Fencer | N | Reach LV60 + Know majority of Secret Skills | | Advanced Fencer | Y | Reach LV70 + Know all Secret Skills | | Master Fencer | N | Reach LV99 + Know majority of Secret Skills | | Acting Master | N | Defeat all oncomers in Miguel Village's school | | Samurai | N | Obtain the Muramasa in Ninja Village | | Master of Secrets | N | Sleep in Miguel Village for reminiscing scene | | Combo Master | N | Obtain the Combo Counter & Combo Command items | | Berserker | N | Fight 250 battles on Hard/Mania difficulty | | Champion | N | Win the Alvanista Castle battle tournament | | Ishitori Master | Y | Beat Alvanista Castle's Ishitori Master twice | | Mach Lad | Y | Beat Alvanista's Mach Lad in a race | | Eternal Swordsman | N | Obtain the Eternal Sword | | Gilgamesh | N | Show all (10) Gilgamesh Items to Friezkiel boy | |______________________|___|_________________________________________________| ______________________ ___ _________________________________________________ | CHESTER TITLES | M | OBTAIN | |����������������������|���|�������������������������������������������������| | Hunter | N | Default | | Ranger | N | Reach LV05 | | Archer | N | Reach LV10 | | Sniper | N | Reach LV30 | | Shooter | N | Reach LV50 | | Striker | N | Reach LV80 | | Selfless Man | N | Future: See Miguel bridge scene _late_ in game | | Kind Brother | Y | In Toltus, give grocer's apple to sister (Ami) | | Hard Worker | Y | Future: view one of Chester's training sessions | | Bad Boy | N | View 1st hot springs scene in Ninja Village | | Muscle Man | N | View 2nd hot springs scene in Ninja Village | | Mach Man | N | Beat Alvanista's Mach Lad in a race | | Fervent Man | N | At Mountain Passage, view scene on north route | |______________________|___|_________________________________________________| ______________________ ___ _________________________________________________ | MINT TITLES | M | OBTAIN | |����������������������|���|�������������������������������������������������| | Healer | N | Default | | Cleric | N | Reach LV07 | | Priestess | N | Reach LV12 | | Bishop | N | Reach LV20 | | Archbishop | N | Reach LV40 | | Cardinal | N | Reach LV80 | | Perfect Lady | N | Future: View 2nd picnic scene at Limestone Cave | | Snob | N | Meet Claus in Euclid Village | | Cupid | Y | Do Elwin/Nancy sidequest and attend the wedding | | Glamour Queen | N | View 1st hot springs scene in Ninja Village | | Maiden | N | Meet the unicorn in White Birch Forest | | Piano Teacher | N | Teach & view Venezia mayor's daughter's recital | |______________________|___|_________________________________________________| ______________________ ___ _________________________________________________ | CLAUS TITLES | M | OBTAIN | |����������������������|���|�������������������������������������������������| | Summoner | N | Default | | Tamer | N | Obtain the Sylph summon | | Subduer | N | Obtain the Maxwell summon | | Dominator | N | Obtain the Origin summon | | Warlock | N | Obtain ten (10) summons | | Master Summoner | N | Obtain all (13) summons | | Happy Fellow | N | Future: sleep at Euclid Village inn for scene | | Monster Hunter | N | Defeat all (180) monsters in the game | | Item Collector | N | Find all (395) items for the Collector's Book | | Treasure Hunter | N | Give Ifreed's greatest treasure to his son | | Lucky Man | N | Meet Claus in Euclid Village | | Hopeless Romantic | N | Complete inn scene at Arlee | |______________________|___|_________________________________________________| ______________________ ___ _________________________________________________ | ARCHE TITLES | M | OBTAIN | |����������������������|���|�������������������������������������������������| | Magic User | N | Default | | Witch | N | Learn 05 spells | | Mage | N | Learn 10 spells | | Sorceress | N | Learn 15 spells | | Wizard | N | Learn 20 spells | | Spell Master | Y | Obtain all spells | | True Scholar | N | View ancient tablet at Morlia Mineshaft bottom | | True Friend | N | Return to Hamel (post-Alvanista) for a memorial | | Delicate Flower | Y | Boat to Alvanista: talk to Arche after the meal | | Thin Girl | N | View 1st hot springs scene in Ninja Village | | Negotiator | N | In Venezia, talk to the Alvanista-bound captain | | Terrible Cook | N | Future: View 2nd picnic scene at Limestone Cave | |______________________|___|_________________________________________________| ______________________ ___ _________________________________________________ | SUZU TITLES | M | OBTAIN | |����������������������|���|�������������������������������������������������| | Sparrow Ninja | N | Default | | Raven Ninja | N | Reach LV20 | | Swallow Ninja | N | Reach LV30 | | Falcon Ninja | N | Reach LV40 | | Hawk Ninja | N | Reach LV60 | | Crane Ninja | N | Reach LV80 | | Ninja Master | N | Obtain all of Suzu's abilities | | Cold Heart | N | Default | | Future Chief | N | Ninja Village: talk to girl by the savepoint | | Sweet Tooth | N | Talk with Olive Village chef outside of grocery | | Sneaker | N | Overcome the 5 Trials of Ninja Village | | Smitten Girl | N | Default | | Stout of Heart | Y | Future (Euclid): Reunite May with her mother | |______________________|___|_________________________________________________| _______________________________________________________________________________ ������������������������������������������������������������������������������� MONSTER LIST [MNST] _______________________________________________________________________________ ������������������������������������������������������������������������������� A little ways into the game, Mint gives Cress a Monster List, which is really an in-game bestiary. When a monster is faced in battle, generic information's stored in the item. However, to get more in-depth info, one has to throw a Magic Lens to reveal their weaknesses. This should reveal all information on the enemy _EXCEPT_ their item drops and/or steals. Dropped items have to be obtained first-hand to be entered in the book, and even then, if they require a Rune Bottle (such as a "? Bow"), the resultant item is not listed. Steals have to be done first-hand, too, of course. Now, the listing order is the same as in-game but there doesn't seem to be much semblance in the way the developers made it, so it's not chronological. Other things: � Inherent spoilers beyond � Some bestiary entries are listed differently than the normal foes. For instance, the "Spiny Devil" boss fought early in the game is "Spined Devil" in the book. The dichotomy probably stems from the in-game names having a set number of spaces; the bestiary doesn't have that problem. These items will be listed at the bottom of the table. � This is just a rough list on where to find the foes, not a regurgitation of the bestiary! Most people generally need to find where to get the monsters and can take it from there. [Plus, some of the listed stats for the foes're wrong anyway, like Efreet's EXP gains: it's 1000 not 4000.] � In the location notes, (P) means Past, (F) means future. Present times will just be listed without those notes to differentiate. Example locations are given that prioritize where it's easiest to find them; or, the only place to find them if they're missable/rare/etc. Some show up in a crapload of places so they can't all be detailed, after all. If you want all the monster info spread out, view this file on GameFAQs: http://www.gamefaqs.com/portable/gbadvance/file/582247/42570 _____ _______________ _______ ______________________________________________ | NO. | MONSTER | HP | LOCATION EXAMPLE | |�����|���������������|�������|����������������������������������������������| | 001 | Arch Knight | 9200 | Friezkiel Region (F) | | 002 | Iron Golem | 3450 | Dhaos's Castle (P) | | 003 | Ice Elemental | 20000 | Morlia Mineshaft Depths (F) | | 004 | Owl | 50 | South Forest/Euclid Continent | | 005 | Agumi | 860 | Freyland Continent (P) / Valhalla Plain (P) | | 006 | Aza | 1350 | Cave of Burning Sand (P/F) | | 007 | Assassin Bug | 5580 | Ninja Village's Treantwood areas (F) | | 008 | Adept | 3600 | Dhaos's Castle (P) | | 009 | A.kocra | 22150 | Morlia Mineshaft Depths (F) | | 010 | Alraine | 2200 | Volt boss battle (F) | | 011 | Ares | 2000 | Jahmir boss battle (P) | | 012 | Evil Lord | 10500 | Dhaos's Castle (P) | | 013 | Isis | 20000 | Morlia Mineshaft Depths (F) | | 014 | Ishrantu | 5000 | BOSS: Valhalla Plain & Sky Flight (P) | | 015 | Efreet | 5500 | Cave of Burning Sand (P/F) | | 016 | Water Lily | 820 | Ymir Forest/Treantwood/Midgards Region (P) | | 017 | Volt | 28000 | BOSS: Volt's Cave (F) | | 018 | Wood Killer | 32250 | Euclid Arena (F) | | 019 | Wolf | 110 | Euclid Continent (Pr) / Cave of Spirits (P) | | 020 | Undine | 6850 | BOSS: Limestone Cave (P) | | 021 | Ekim | 8000 | Friezkiel Region (F) / Cave of Ice (F) | | 022 | Ogre | 1480 | Cave of Burning Sand (P) / M. Mineshaft (P) | | 023 | O. Jelly | 80 | Aqueducts (P) | | 024 | Orcrot | 2050 | Ymir, Forest of Mirror Water (P) | | 025 | Okiyo | 15500 | Euclid Arena (Suzu Sidequest) (F) | | 026 | Origin | 45000 | Treantwood (F) | | 027 | Gargoyle | 1250 | Morlia Mineshaft (P) | | 028 | Ghast | 260 | Lone Valley (P) | | 029 | Karticar | 13150 | Cave of Ice (F) | | 030 | Cardinal | 4400 | Dhaos's Castle (F) | | 031 | Wolfman | 50000 | Morlia Mineshaft Depths (F) | | 032 | Killer Owl | 1800 | Euclid Continent (F) | | 033 | Killer Wolf | 270 | Mountain Pass (F) / Venezia Area (F) | | 034 | Ghoul | 165 | Catacombs | | 035 | Female Ninja | 3500 | Cave of Ice (F) | | 036 | Kraaken | 10500 | Limestone Cave (F) / Euclid Arena (F) | | 037 | Grimlock | 2555 | Alvanista Region (F) | | 038 | Clay Idol | 1 | Cavern of Spirits (P) | | 039 | Grey Ooze | 2820 | Euclid Continent (F) | | 040 | Clay Golem | 2270 | Tower of the Zodiac (P/F) | | 041 | Clay Demon | 1150 | Midgards Area Sky Battle Series (P) | | 042 | Cleric | 8300 | Tower of Flames (F) / Dhaos's Castle (F) | | 043 | Chimera | 2660 | Valhalla Plain (P) / Dhaos's Castle Area (P) | | 044 | Caveman | 750 | Morlia Mineshaft (P) | | 045 | Camazotz | 21000 | Euclid Arena (F) | | 046 | Swordsman | 6800 | Town of Miguel's Albane School (F) | | 047 | Corpse | 1720 | Tower of the Zodiac (P/F) | | 048 | Coldgale | 13000 | Morlia Mineshaft Depths (F) | | 049 | Golem | 400 | Catacombs (Pr) / Demitel boss battle (Past) | | 050 | Kosuke | 5000 | Ninja Village (Suzu's Rite of Passage) (F) | | 051 | Coyote | 1000 | Midgards Continent | | 052 | Brigand | 1800 | Midgards Continent/Tower of the Zodiac (P) | | 053 | Saizo | 30000 | Ninja Village (Suzu's Rite of Passage) (F) | | 054 | Sasuke | 50000 | Ninja Village (Suzu's Rite of Passage) (F) | | 055 | Master | 21000 | Town of Miguel's Albane School (F) | | 056 | Acting Master | 18000 | Town of Miguel's Albane School (F) | | 057 | Jennifer | 19200 | Euclid Arena (F) | | 058 | Shadow Flower | 9200 | Arlee Area (F) / Morlia Mineshaft Depths (F) | | 059 | Shaft | 5100 | Ninja Village's Treantwood areas (F) | | 060 | Jahmir | 3400 | BOSS: Alvanista Castle (P) | | 061 | Juzo | 20000 | Ninja Village (Suzu's Rite of Passage) (F) | | 062 |Seasoned Swordsman 12K | Town of Miguel's Albane School (F) | | 063 | Geraldin | 13200 | Tower of Flames (F) / Dhaos's Castle (F) | | 064 | Sylph | 100 | Lone Valley (P) | | 065 | Sylph 2 | 100 | Lone Valley (P) | | 066 | Jinbachi | 10000 | Ninja Village (Suzu's Rite of Passage) (F) | | 067 | Squid | 2500 | Limestone Cave (P/F) / Morlia Mineshaft (P) | | 068 | Skeleton | 100 | Catacombs (P) | | 069 | Stirge | 2120 | Cavern of Spirits (F) | | 070 | Speedster | 23150 | Euclid Arena (F) | | 071 | Specter | 6250 | Demitel's Island (F) | | 072 | Spined Devil | 220 | Aqueducts | | 073 | Seraph | 12700 | Dhaos's Castle (F) | | 074 | Sendam | 8350 | Friezkiel Area (F) / Cave of Ice (F) | | 075 | Sokuram | 16400 | Morlia Mineshaft Depths (F) | | 076 | Dark Mage | 1100 | Tower of the Zodiac (P) | | 077 | Charon | 2000 | Dhaos's Castle (P) | | 078 | Deela | 600 | Freyland Area (P) / Lone Valley (F) | | 079 | Desert Fly | 900 | Freyland Area (P) / Lone Valley (F) | | 080 | Death Gaze | 42500 | Cavern of Spirits (F) | | 081 | Death Charona | 3650 | Cavern of Spirits (F) / Limestone Cave (F) | | 082 | Destelar | 9950 | Dhaos's Castle (F) | | 083 | Demitel | 2700 | Demitel's Island (F) | | 084 | Dullahan | 3550 | Dhaos's Castle (P) | | 085 | Doom Knight | 12280 | Dhaos's Castle (F) | | 086 | Dozo | 28500 | Euclid Arena (Suzu Sidequest) (F) | | 087 | Dragoman | 12500 | Euclid Arena (F) / Dhaos's Castle (F) | | 088 | Dragontooth | 3780 | Volt's Cave (F) | | 089 | Dragon Knight | 2000 | Dhaos's Castle (P) | | 090 | Dragon Fly | 950 | Midgards Continent (P), Euclid Continent (F) | | 091 | Druid | 2800 | Dhaos's Castle (P) | | 092 | Drake | 1500 | Ymir, Forest of Mirror Water/Treantwood (P) | | 093 | Treant | 250 | Ymir, Forest of Mirror Water/Treantwood (P) | | 094 | Nereid | 1000 | Limestone Cave (P) | | 095 | Nightstalker | 8220 | Arlee Area (F) | | 096 | Nanocloud | 2460 | Freyland Region (F) | | 097 | Ninja | 2000 | Arlee Area (F) | | 098 | Ninja Master | 8500 | Dhaos's Castle (F) | | 099 | Gnome | 3400 | BOSS: Cavern of Spirits (P) | | 100 | Gnoll | 2150 | Euclid Continent (F) | | 101 | Darkwing | 2520 | Freyland Region (F) | | 102 | Harpy | 200 | Lone Valley (P) / Freyland Region (P) | | 103 | Bugbear | 65 | Euclid Continent (P) / Euclid Arena (F) | | 104 | Bugbear King | 24160 | Euclid Arena (F) | | 105 | Basilisk | 4850 | Freyland Region (P) / Lone Valley (F) | | 106 | Basilisk King | 21850 | Euclid Arena (F) | | 107 | Banshee | 20000 | Morlia Mineshaft Depths (F) | | 108 | Hanzo | 17500 | Dhaos's Castle (F) | | 109 | Beast Master | 20700 | Morlia Mineshaft Depths (F) | | 110 | Picocloud | 7550 | Freyland Region (F) | | 111 | Bigfoot | 36500 | Morlia Mineshaft Depths / Euclid Arena (F) | | 112 | Hill Giant | 1050 | Alvanista Area (P) / Midgards Continent (F) | | 113 | Phantasmist | 2420 | Volt's Cave (F) | | 114 | Fiend | 5150 | Cavern of Spirits (F) / Demitel's Island (F) | | 115 | Firbolg | 5150 | Alvanista Area (F) | | 116 | Falcon | 80 | Catacombs / Forest of Spirits (P) | | 117 | Fen Beast | 30000 | BOSS: Cave of Ice (F) | | 118 | Hood | 3920 | Alvanista Area (F) | | 119 | Hood Master | 10005 | Alvanista Area (F) | | 120 | Black Bat | 320 | Morlia Mineshaft (P) | | 121 | Flamberge | 45700 | BOSS: Tower of Flames (F) | | 122 | Branch | 16451 | Ymir, Forest of Mirror Water/Treantwood (F) | | 123 | Priest | 7531 | Ymir, Forest of Mirror Water/Treantwood (F) | | 124 | Bleeb | 3120 | Alvanista Area (F) | | 125 | Brute | 45000 | BOSS: Dwarven Temple (F) | | 126 | Blue Roper | 2250 | Thor (P) | | 127 | Djinn | 11200 | Cave of Burning Sand / Tower of Flames (F) | | 128 | Flamelord | 33900 | Alvanista Coliseum (F) | | 129 | Frogmoth | 6520 | Cavern of Spirits (F) | | 130 | Hell Hound | 6500 | Dhaos's Castle (F) | | 131 | Hell Master | 24700 | Morlia Mineshaft Depths (F) | | 132 | Hell Master | 4700 | Lone Valley (Daemonium Cave) (P) | | 133 | Boar | 175 | South Forest/Forest of Spirits (Pr/F) | | 134 | Baby Boar | 30 | South Forest/Forest of Spirits (Pr/F) | | 135 | Lesser Boar | 20150 | Morlia Mineshaft Depths (F) | | 136 | Deadly Toad | 820 | Morlia Mineshaft Depths (F) | | 137 | Boggle | 160 | Euclid/Alvanista Continents (P) | | 138 | Hornet | 120 | Euclid/Alvanista Continents (P) | | 139 |Skeleton Knight| 450 | Demitel's Island (P) | | 140 | Ancient Oak | 3050 | Valhalla Plain (P) / Dhaos's Castle Area (P) | | 141 | Maxwell | 7500 | BOSS: Morlia Mineshaft (P) | | 142 | Manticore | 38500 | Morlia Mineshaft Depths (F) | | 143 | Mandrake | 10200 | Ymir, Forest of Mirror Water (F) | | 144 | Mythril Golem | 20250 | Euclid Arena (F) | | 145 | Meia | 2400 | Alvanista-Bound Boat (P) | | 146 | Magus | 32300 | Morlia Mineshaft Depths (F) | | 147 | Uinal | 14200 | Morlia Mineshaft Depths (F) | | 148 | Yokol | 8550 | Tower of Flames (F) | | 149 | Raptor King | 620 | Alvanista Continent (P) | | 150 | Land Urchin | 765 | Morlia Mineshaft Depths (F) | | 151 | Reaver | 33250 | Euclid Arena (F) | | 152 | Lizard Fly | 870 | Morlia Mineshaft (P) | | 153 | Lizardman | 1270 | Ymir, Forest of Mirror Water/Treantwood (P) | | 154 | Zombie | 100 | Catacombs | | 155 |Skeleton Archer| 3150 | Volt's Cave (F) | | 156 | Lilite | 600 | Dhaos's Castle Area (P) | | 157 | Phantasm | 7280 | Demitel's Island (F) | | 158 | Red Roper | 1870 | Dhaos's Castle (F) | | 159 | Trainee | 4100 | Town of Miguel's Albane School (F) | | 160 | Werevulture | 1800 | Lone Valley (F) | | 161 | Wyvern | 41000 | Euclid Arena/Morlia Mineshaft Depths (F) | | 162 | Wight | 3050 | Lone Valley (F) | | 163 | AC Roper | 3250 | Euclid Continent (F) | | 164 | Dark Eye | 30000 | Dhaos's Castle (F) | | 165 | Giant Squid | 2550 | Limestone Cave (F) | | 166 | Giant Slug | 100 | Spiny Devil boss battle | | 167 | Giant Toad | 780 | Alvanista Region (P) / Midgards Region (F) | | 168 | Giant Bat | 420 | Morlia Mineshaft (P) | | 169 | Giant Bee | 50 | Euclid Continent (P) / Cavern of Spirits (P) | | 170 | Giant Fly | 2000 | Volt's Cave (F) | | 171 | Giant Leech | 55 | Aqueducts | | 172 | Red Slug | 650 | Limestone Cave (P) | | 173 | Giant Wasp | 884 | Forest of Spirits/Mountain Passage (F) | | 174 | Roaming Eye | 56600 | Dhaos's Castle (F) | | 175 | Seal Eye | 62600 | Dhaos's Castle (F) | | 176 | 10000R | 10000 | Thor (F) | | 177 | 2SH | 18600 | Thor (P) | | 178 | 3000R | 3000 | Thor (P) | | 179 | 3SH | 15600 | Thor (F) | | 180 | 4400R | 4400 | Thor (P) | |_____|_______________|_______|______________________________________________| As for weird flubs in the bestiary entries... NO. LISTED NAME IN-GAME NAME ������������������������������������� [003] Ice Elemental ---> Ice Witch [035] Female Ninja ----> Toxic Ninja [056] Acting Master ---> Sargeant [058] Shadow Flower ---> Shade Flower [072] Spined Devil ----> Spiny Devil [081] Death Charona ---> Charona [095] Nightstalker ----> Night Shadow [098] Ninja Master ----> Ninja Lord [106] Basilisk King ---> Gazer King [109] Beast Master ----> Beast Lord [139] Skeleton Knight -> Bone Knight [144] Mythril Golem ---> Steel Golem [155] Skeleton Archer -> Bone Archer _______________________________________________________________________________ ������������������������������������������������������������������������������� V. FREQUENTLY ASKED QUESTIONS [FAQZ] _______________________________________________________________________________ ������������������������������������������������������������������������������� [Q] - How do you check equipment stats and elemental attributes? [A] - In the equip menu, press start over a selected item to see its general description, then hit select to toggle its stats. [Q] - How do you flee battle? [A] - Move the currently controlled character to the extreme left/right of the battlefield and a gauge will show up; when it's completely red, all allies run. Note that being damaged will interrupt the gauge some, and it's harder to run from multiple tougher enemies. Having a Magic Mist or Mist Orb (available later on) increases escape speed. [Q] - What does the Mystic Pouch/Magic Pouch do? [A] - When you walk around in dungeons, random items fly out (i.e. you get free items). [Q] - How do I get through Tower of Flames without being burnt alive? [A] - This part's thrown many people for a loop. You need to kill Geraldins to receive Flame Charms, then use a Rune Bottle on said charms to make 'Ice Charms'. They reduce fire damage by 30% and have a hidden side effect of protecting everyone from the lava room's intense heat. [Q] - Sometimes when I rest at inns, Chester practices. Why? [A] - When you get Chester back, the long absence shows just how weak he is in comparison to the rest of the globe-trotting team. He practices to gain levels and abilities quicker and thus be more helpful. These li'l scenes stop after his level's high enough, of course. [Q] - How do I get past the warp on F2 of Dhaos's Castle (Future)? [A] - The warp only lets those with a Derris Emblem equipped past by. While one emblem can be given free by a soldier in Arlee's restaurant, there are two ways two get enough for everyone: (1) on F2, whoever has the soldier's emblem equipped can get five others spread out around the floor (2) in the basement jail area, Dark Eyes may drop 'em. Six are needed to get everyone through, five if the secret character hasn't been invited. [Q] - How do I kill the Land Urchins in Morlia Mineshaft? [A] - These pesky damage-nullifying foes can be killed by using Magic Tablet items on 'em. These rare items are created from Ivory (dropped by Bigfoot) and forged by a man at Gheeth's Shop, south of Freyland's area. However, since they give nothing substantial, just run from 'em. [Q] - I got the Master of Secrets title, but how do I use Dark Blade? [A] - This situation's understandable since there's no info given on the subject. Dark Blade can only be used when Cress' health is in critical condition (red-colored). The combo is A + B + L + R, although if y'try to use that, it may not work. Commonly, the best way to do it is to clear all shortcuts and assume a defensive posture (Down + R), then add in the A + B + L part. If done right, watch the fireworks! _______________________________________________________________________________ ������������������������������������������������������������������������������� VI. UPDATES & CONTRIBUTORS [UPDT] _______________________________________________________________________________ ������������������������������������������������������������������������������� 08-02-09 ------------------------------+ Started walkthrough 09-06-09 ------------------------------+ Finished waklthrough THANKS TO... ������������ � Sailor/Ceej, for hosting my junk � The GF Phantasia board, for some clarifications � Lazslow and Neo Zeromus X, for talkin' with me about the game NOTES TO SELF/THINGS I NEED ��������������������������� � Adjust Jahmir battle's EXP/GAL totals for Ares cohorts � Okiyo/Dozo battle EXP/GAL totals _______________________________________________________________________________ ������������������������������������������������������������������������������� VII. LEGALITY [LGLT] _______________________________________________________________________________ ������������������������������������������������������������������������������� This document is intended for private home use ONLY, and may not be reproduced through electronic or commercial means without the expressed consent of the author (P. Summers). It cannot be hosted, edited, or distributed for profit, and may not be given away as an add-in/gift to bought items. All rights are reserved to respective parties, even those not explicitly stated herein. Those who find this document on sites not listed below should e-mail the author (me). Thanks for reading this, and thanks for respectin' FAQ authors. Allowed Sites: Disallowed Sites: � Gametalk.com � cheatcc.com � GameFAQs.com � MyCheats.com � Neoseeker.com � Gamesradar.com � Supercheats.com � Cheathappens.com � Honestgamers.com � Chaptercheats.com E-mail me for permissions ~ � Cavesofnarshe.com shotgunnova (a+) gmail (d0t) com. _______________________________________________________________________________ IMPERIALISTIC HOUSE OF Document � Shotgunnova, 1997-2009 (and countin'!) PRAYER, CONQUISTADORS WHO Tales namesake � respective owners TOOK THEIR SHARE E N D O F D O C U M E N T