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FAQ

by PeTeRL90

          ____                          ____                _      
         / ___| _   _ _ __   ___ _ __  |  _ \ _   _ _______| | ___ 
         \___ \| | | | '_ \ / _ \ '__| | |_) | | | |_  /_  / |/ _ \
          ___) | |_| | |_) |  __/ |    |  __/| |_| |/ / / /| |  __/
         |____/ \__,_| .__/ \___|_|    |_|    \__,_/___/___|_|\___|
                     |_|
    _____ _       _     _              ___ ___   _____           _
   |  ___(_) __ _| |__ | |_ ___ _ __  |_ _|_ _| |_   _|   _ _ __| |__   ___  
   | |_  | |/ _` | '_ \| __/ _ \ '__|  | | | |    | || | | | '__| '_ \ / _ \ 
   |  _| | | (_| | | | | ||  __/ |     | | | |    | || |_| | |  | |_) | (_) |
   |_|   |_|\__, |_| |_|\__\___|_|    |___|___|   |_| \__,_|_|  |_.__/ \___/ 
            |___/

------------------------------------------------------------------------------
                                VERSION Felicia
                                      FAQ
                                 By: PeTeRL90
                   E-mail: thebestskylight[at]gmail[dot]com
                             Copyright: 2007-2008
                          Date Started: May 21, 2007
                         Date Finished: May 21, 2007
------------------------------------------------------------------------------

If you wish to contact me quickly instead of e-mail, feel free to visit this
Myspace page made solely to help you out.  Make sure to read the page first:

http://www.myspace.com/peterl90

Make sure to replace [at] with @, and [dot] with .  Also, if you're going to
e-mail me, please put SPF2T or something like that in the subject box so that
I know it's not an advertisement.




===================
Version History
===================

Version 1.0 - May 21, 2007 - Started the guide and pretty much got everything
down.




===================
Table of Contents
===================

1.) Introduction
2.) Legal Stuff
3.) Characters
4.) Basics
5.) Unlockables
6.) Credits/Thanks




===================
1.) Introduction
===================

Howdy and welcome to my guide for Super Puzzle Fighter II Turbo for the GBA.
I'm well aware that the title is a mouthful to say.  Normally I'm not huge into
puzzle/puzzleish type games, but SPF2T somehow caught my interest, so I went
ahead and gave it a try.  To my surprise, I'm really enjoying the game.  This
guide will only cover the basics of the game, such as how to play.




===================
2.) Legal Stuff
===================

The latest version of this guide will always be posted at GameFAQs first.

This FAQ is copyrighted by me, and may be used for personal use.  This FAQ may
NOT be used for any kind of profit, or be put in any kind of magazine.  I
write these on my spare time for free, and you shouldn't be able to get money
from ripping this, claiming it as your own, and selling it off.  You may NOT
use this on your website.  You may NOT copy and paste part of any part of my
work, as that is still plagiarising.

I am no longer allowing any more sites to use any of my present or future
FAQs any longer.  The only sites that are allowed to use my present and future
FAQs are the sites listed below.

ALLOWED SITES TO USE THIS FAQ AND FUTURE FAQS:

http://www.neoseeker.com
http://faqs.ign.com
http://www.supercheats.com
http://www.gamerhelp.com
http://www.honestgamers.com




===================
3.) Characters
===================

Before we start, let's do a little legend, shall we?

g = Green Gems
r = Red Gems
b = Blue Gems
y = Yellow Gems
G = Green Crash Gems
R = Red Crash Gems
B = Blue Crash Gems
Y = Yellow Crash Gems
D = Diamond Gems
P = Power Gems

This section will list the 8 playable characters as well as the hidden
characters in the game as well as their Counter Gem set up:


Street Fighter Side
-------------------

Ryu
---
O--------O
| rgbyrg |
| rgbyrg |
| rgbyrg |
| rgbyrg |
O--------O


Chun-Li
-------
O--------O
| yyrrgg |
| yyrrgg |
| rrggbb |
| rrggbb |
O--------O


Sakura
------
O--------O
| gbbbby |
| grrrry |
| gbbbby |
| grrrry |
O--------O


Ken
---
O--------O
| yyyyyy |
| bbbbbb |
| gggggg |
| rrrrrr |
O--------O


DarkStalkers Side
-----------------

Morrigan
--------
O--------O
| ybggby |
| ybggby |
| byrryb |
| byrryb |
O--------O


Hsien-Ko
--------
O--------O
| ggrryy |
| bggrry |
| bbggrr |
| ybbggr |
O--------O


Donovan
-------
O--------O
| gggbbb |
| gggbbb |
| ryryry |
| ryryry |
O--------O


Felicia
-------
O--------O
| gbbrry |
| gbbrry |
| grrbby |
| grrbby |
O--------O


Hidden
------

Akuma
-----
O--------O
| rybgry |
| ybgryb |
| bgrybg |
| grybgr |
O--------O

In order to play as Akuma: If you're Player 1, highlight Morrigan and hold
Select and press down 3x, left 3x, and then A.

If you're Player 2, highlight Felicia and hold Select and press down 3x,
right 3x, and then A.


Devliot
-------
O--------O
| yrgbyr |
| byrgby |
| gbyrgb |
| rgbyrg |
O--------O

In order to play as Devilot: Highlight Morrigan and hold Select and press
left 3x, down 3x, and then A once the countdown timer hits 10.


Dan
---
O--------O
| rrrrrr |
| rrrrrr |
| rrrrrr |
| rrrrrr |
O--------O

In order to play as Dan: If you're Player 1, highlight Morrigan and hold Select
and press left x3, down 3x, and then A.

If you're Player 2, highlight Felicia and hold Select and press right 3x, down
3x, and then A.




===================
4.) Basics
===================

The basics of Super Puzzle Fighter II Turbo is really simple.  Once a match
starts, you have colored gems that will start dropping down on your side of the
field.  These colors are random, and sometimes you'll get two colors that are
the same.  The key of the game isn't clearing all your gems.  You need to
clutter your opponents screen until they can't place anymore gems any where.
Once the middle (or where the gems drop down from) is clogged up and they can't
destroy anymore gems, then you win.  If they clog your screen, then you lose.
Let's get started then, shall we?


Destroying Gems
---------------

In order to destroy Gems, you need to match up a Crash Gem that's of the same
color as the ones you intend to destroy.  Crash Gems are identified by the
sparkling like circle in the middle of a gem.

rbbg

In that set up, there are two blues next to each other.  Let's say that your
next pair of gems has a Blue Crash Gem in it.  If you want to destroy the two
blocks, here's how you do it:


 r
 B
 |
rbbg


Simply let the Blue Crash Gem drop onto one of the two blue gems already on the
field.  This will result in those gems being destroyed and "attacking your
opponent".  The end result will drop the red gem down next to the other red
gem.  Now that the most basic part is out of the way, let's focus on attacking
your opponent.


Attacking
---------

Now don't take that term literally because you won't be throwing your fists or
feet at your opponent.  Whenever you destroy any gems, certain gems will be
thrown at your opponent.  However, the number of gems will depend on how big of
a combo you can get.  Let's take this example:
 

 r
 G
rggy


Because only three green gems were destroyed, only a few counter gems will be
thrown at your opponent.  However, if you do something like this:

   B
   R
rryrgy
gbbbgr
gbgrry
gggbry


The end result will have the red gem be destroyed.  The Blue Crash Gem will
then drop down and land on the blue gem and destroy any connecting blue gems.
Of course, this is also a small combo, but this should give you the idea that
building up your combos is what you need to do in order to take your opponent
out quickly before they can retaliate themselves.  Now let's focus on Counter
Gems next.


Counter Gems
------------

As mentioned earlier, whenever you get some kind of combo going, you'll throw
a different kind of gem at your opponent.  These are called Counter Gems.  Once
they fall onto your opponents (or your) field, you'll notice that they're a bit
different.  Counter Gems aren't exactly gems yet.  They look like gems, but
they have a counter on the inside of that ticks down from 5.  Whenever you drop
a gem to the ground, the timer ticks down by one.  Once the timer reaches 0,
all of the counter gems will turn into normal colored gems.  You can use this
to your advantage however, by taking out many gems at once if you have a lot of
them stacked or connected with each other.  This is a great way to attack your
opponent right back.  The counter gems that attack you or your opponent will
depend on what counter gem set up that character has.  If you wish to see
which character has which counter gem set up, please visit the characters
section of the guide as I have listed them there.


Defending
---------

This one may confuse some people since you can't really "defend" yourself, but
this is probably the best term to use.  Sometimes whenever your opponent gets a
combo going, you'll notice that some counter gems will drop down once you land
your current gems.  However, there is a way to reduce that number.  Simply make
a combo yourself and depending on how big the combo is, you'll either soften
how many counter gems are dropped your way, or you may even negate all the
counter gems.  Planning ahead is key to surviving in this game, so make sure to
pay attention to how many counter gems are coming your way and pay attention
to your surroundings.


Power Gems
----------

These are also key in attacking your opponent.  While dropping down gems,
you have the chance to create power gems.  In order to create a power gem, you
have to match up four of the same colored gems into a small 2x2 square.  Take
this example for instance:

byyg
ryyg


Notice how there are four yellows touching each other?  Whenever you do that,
they'll turn into this:


bPPg
rPPg


If you land a Crash Gem of the same color as the power block, you'll do a
bigger combo than you would if they were just ordinary gems.  However, there is
a way to make Power Gems even bigger before you decide to destroy them.  All
you have to do is keep lining up the same colored gems along the top or side
of the Power Gems to increase it's height or width.  Take these examples:

 yy
bPPg
rPPg

turns into

 PP
bPPg
rPPg


OR


bPPy
rPPy

turns into

bPPP
rPPP


Keep in mind that the example before these, I had four yellow gems turning into
a power gem, and therefore I used more yellow gems to increase the power gem
by two possible sizes.  As long as you match the appropriate colored gems, you
can make a power gem as large as you want.  If you really want to damage your
opponent, though, you can combo more than one power gem together.  In this
example, let's say the first power gem is red, and the second one is a yellow
one:


gPPb
rPPy
bbPPry
grPPgb


Now, let's say that you get two crash gems that are red and yellow.  You'd drop
them down like this:


  Y
  R
  |
gPPb
rPPy
bbPPry
grPPgb


Once the red crash gem lands on the red power gem, the red power gem will
disappear.  After it does, the yellow crash gem will drop down, landing on the
yellow power gem which will destroy that one.  Of course, it helps to have
either bigger or more power gems before trying to perform a devastating power
gem combo and chain, but that will give you a basic idea of how to combo them.


Diamond Gems
------------

Diamond Gems aren't very common as you play, but whenever they do come, they
can either be lifesavers, or they can be completely useless depending on how
high your gem stack is.  You'll notice when a diamond gem is coming or when it
is about to come when you see a sparking diamond along with a gem.  Whichever
color the diamond gem touches, that colored gem will disappear from your field.
For example, let's say that your stack is pretty high, and a diamond gem is
coming your way.  You can either do one of two things: you can either skim your
field and see which gems need to be destroyed to help lower your stack, or you
can skim your field and see if you can possibly get any combos if there are any
lingering crash gems around.  This is a bit easier said than done, though,
since if your stack is really high, you might not have enough time to skim
around, and if that's the case, I'd go with the former option.

Well, that's pretty much all the basics of the game.  Use these to take on your
opponents in Arcade Mode and in Street Puzzle mode.  Happy hunting!




===================
5.) Unlockables
===================

You can unlock certain goodies if you're able to complete certain levels in
each characters Street Puzzle Mode.  The unlockables are as followed (note that
I'm counting the levels like this):

123
456

Ryu
---
Level 1 - Special Color 2 of Sakura.
Level 2 - Music Collection of Ken.
Level 3 - Special Color 1 of Donovan.
Level 4 - Code for the hidden character Akuma.
Level 5 - Special Color 1 of Chun-Li.
Level 6 - Master Arcade Mode.


Ken
---
Level 1 - Special win icon of Ryu.
Level 2 - Special Color 1 of Hsien-Ko.
Level 3 - Special win icon of Morrigan.
Level 4 - Voice collection of Donovan.
Level 5 - Special Color 1 of Felicia.
Level 6 - Voice collection of Sakura.


Chun-Li
-------
Level 1 - Voice collection of Felicia.
Level 2 - Music collection of Donovon.
Level 3 - Sepcial Color 2 of Ken.
Level 4 - Special win icon of Hsien-Ko.
Level 5 - Special Color 1 of Sakura.
Level 6 - Illustration Collection.


Sakura
------
Level 1 - Special Color 2 of Chun-Li.
Level 2 - Special win icon of Felicia.
Level 3 - Sakura's Song.
Level 4 - Special Color 1 of Morrigan.
Level 5 - Voice collection of Ryu.
Level 6 - Music collection of Hsien-Ko.


Morrigan
--------
Level 1 - Special win icon of Ken.
Level 2 - Code for the hidden character Devilot.
Level 3 - Music Collection of Ryu.
Level 4 - Special Color 2 of Felicia.
Level 5 - Voice collection of Chun-Li.
Level 6 - Voice collection of Morrigan.


Felicia
-------
Level 1 - Intermission Demo Collection.
Level 2 - Music collection of Morrigan.
Level 3 - Special Color 2 of Hsien-Ko.
Level 4 - Music collection of Chun-Li.
Level 5 - Special Color 1 of Ryu.
Level 6 - Voice collection of Ken.


Hsien-Ko
--------
Level 1 - S.E. Collection
Level 2 - Special win icon of Chun-Li.
Level 3 - Music collection of Sakura.
Level 4 - Special win icon of Donovan.
Level 5 - Special Color 2 of Morrigan.
Level 6 - Music collection of Felicia.


Donovan
-------
Level 1 - Special Color 2 of Donovan.
Level 2 - Special win icon of Sakura.
Level 3 - Voice collection of Hsien-Ko.
Level 4 - Special Color 1 of Ken.
Level 5 - Code for the hidden character Dan.
Level 6 - Special Color 2 of Ryu.




===================
6.) Credits/Thanks
===================

GameFAQs and the other hosting sites: For hosting this guide.

Capcom: For this great game.

http://www.rootsecure.net/?p=ascii_generator: For the ASCII.

And a huge thanks to you, the readers.  Without you guys, I wouldn't be writing
these guides in the first place.