Super Mario World: Super Mario Advance 2 Enemy FAQ By Tyler Trombley E-mail: [email protected] 08/26/06 Version 1.0 ------------------ Table of Contents ------------------ 1. Introduction 2. Copyright Infromation 3. Enemies 4. Bosses 5. Special Thanks and Conclusion ---------------- 1. Introduction ---------------- Hi there, and welcome to my Super Mario World: Super Mario Advance 2 Enemy FAQ. This FAQ is designed to help familiarize yourself with all of the foes you will encounter on your journey throughout Dinosaur Land, as well as methods for defeating them. For every enemy, I will write the following, with words replacing the Xs: (Name of Enemy) Description: X First Location: X Method 1: X Method 2: X Name of Enemy: This is what the enemy is called. Description: A description of the enemy and/or its attacks. First Location: This is where you will first see the enemy in your adventure. Method 1: A method for defeating the enemy (if it can be defeated). Method 2: A second method for defeating the enemy (if there is one). ------------------------- 2. Copyright Information ------------------------- This FAQ may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly. Use of this FAQ on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2006 Tyler Trombley ----------- 3. Enemies ----------- And now, without further ado, let us proceed with the list of all of the enemies in the game. Amazing Flyin' Hammer Brothers Description: These foes throw hammers at you from winged platforms. First Location: Donut Plains 4 Method 1: Jump on their heads. Method 2: Shoot them with a fireball. Ball 'n' Chain Description: These spiked balls swing on chains in Castles and Fortresses. First Location: Morton's Castle Method 1: None Method 2: None Banzai Bill Description: A giant version of a Bullet Bill. First Location: Yoshi's Island 1 Method 1: Jump on them. Method 2: None Big Boo Description: Large Boos that move slowly toward you when you turn away. First Location: Donut Secret House Method 1: None Method 2: None Blargg Description: Blarggs hide in lakes of lava and try to pounce on you. First Location: Vanilla Dome 1 Method 1: None Method 2: None Blurp Description: Fish that aren't really threatening. First Location: Yoshi's Island 4 Method 1: Shoot them with a fireball. Method 2: Hit them with a Cape Skin. Bob-omb Description: Walking bombs that flash when they are about to explode. First Location: Forest of Illusion 3 Method 1: Jump on them and avoid the explosion. Method 2: Hit them with a Cape Spin and avoid the explosion. Para-Bombs Description: Bombs that drop in from the sky on parachutes. First Location: Vanilla Secret 2 Method 1: Jump on them and avoid the explosion. Method 2: Hit them with a Cape Spin and avoid the explosion. Bony Beetle Description: Skeletal beetles that can thrust spikes out of their backs. First Location: Vanilla Fortress Method 1: Hit them with a Cape Spin. Method 2: None Boo Buddy Description: Little ghosts that attack in many different formations. First Location: Dount Ghost House Method 1: None Method 2: None Bullet Bill Description: Bullets fired from cannons that travel across the whole screen. First Location: Vanilla Dome 4 Method 1: Jump on them. Method 2: None Buzzy Beetle Description: Fireproof adversaries that can be picked up and thrown. First Location: Donut Plains 2 Method 1: Jump on it, pick it up, then kick it into a gap. Method 2: None Chargin' Chuck Description: Foes with helmets that can toss footballs and baseballs at you. First Location: Yoshi's Island 1 Method 1: Hit them with several fireballs. Method 2: Hit them with a Cape Spin. Dino-Rhino Description: Large rhinos that do not shoot fire, unlike Mini-Rhinos. First Location: Chocolate Island 1 Method 1: Jump on it to turn it into a Mini-Rhino, then jump on it again. Method 2: None Dry Bones Description: Skeletal versions of Koopa Troopas that may throw bones at you. First Location: Morton's Castle Method 1: Hit them with a Cape Spin. Method 2: None Eerie Description: Ghostly baddies that head toward you in distinct flight paths. First Location: Donut Secret House Method 1: None Method 2: None Fishbone Description: Skeleton fish that are invulnerable to anything but Cape Spins. First Location: Vanilla Fortress Method 1: Hit them with a Cape Spin. Method 2: None Fishin' Boo Description: A ghoul that dangles a fireball from its fishing rod. First Location: Choco-Ghost House Method 1: None Method 2: None Goombas Description: Classic Mario Bros. enemies that aren't very dangerous. First Location: Forest of Illusion 3 Method 1: Jump on them, pick them up, then kick them into a gap. Method 2: Hit them with fireballs or a Cape Spin. Para-Goombas Description: Goombas that descend from the sky with parachutes. First Location: Donut Plains 4 Method 1: Jump on them, pick them up, then kick them into a gap. Method 2: Hit them with fireballs or a Cape Spin. Grinders Description: Indestructible spiked engines found in Fortresses and Castles. First Location: Forest Fortress Method 1: None Method 2: None Hothead Description: Giant fireballs that circle around platforms trying to hit you. First Location: Wendy's Castle Method 1: None Method 2: None Jumpin' Piranha Plant Description: Dangerous plants that jump out of pipes. First Location: Yoshi's Island 2 Method 1: Hit them with a fireball. Method 2: Hit then with a Cape Spin. Koopa Troopa Description: Bowser's loyal henchmen that, when jumped on, lose their shells. First Location: Yoshi's Island 1 Method 1: Jump on them and kick their shells into a gap. Method 2: Hit them with a fireball. Lakitu Description: A pesky foe that flies in a cloud and throws Spinys your way. First Location: Vanilla Secret 2 Method 1: Hit them with a thrown object (you can then ride their cloud). Method 2: Jump on them and hit them with a fireball or a Cape Spin. Li'l Sparky Description: Smaller versions of Hotheads that are also very quick. First Location: Wendy's Caslte Method 1: None Method 2: None Magikoopa Description: Wizard Koopas that can shoot magic at you and disappear. First Location: Lemmy's Castle Method 1: Jump on them. Method 2: Hit them with a fireball or a Cape Spin. Mecha-Koopa Description: Mechanical Koopa soliders found patroling around Bowser's Castle. First Location: Bowser's Castle Front Door Method 1: Hit them with a thrown object. Method 2: None Mega Mole Description: Huge, yet fast moles that wear sunglasses (!?). First Location: Chocolate Island 4 Method 1: Jump on them. Method 2: Hit them with a Cape Spin. Mini-Rhino Description: Mini versions of Dino-Rhinos that breathe streams of fire. First Location: Chocolate Island 1 Method 1: Jump on them. Method 2: Hit them with a fireball or a Cape Spin. Monty Mole Description: Moles that bust out of the ground or walls. First Location: Yoshi's Island 2 Method 1: Jump on them. Method 2: Hit them with a fireball or a Cape Spin. Ninji Description: Little black foes that jump in an attempt to hit you. First Location: Bowser's Castle Back Door Method 1: Jump on them. Method 2: Hit them with a fireball or a Cape Spin. Pokey Description: A spiky cacti baddy made up of several segments. First Location: Yoshi's Island 4 Method 1: Have Yoshi eat each of the Pokey's segments. Method 2: None Porcu-Puffer Description: A fish that follows you, waiting for you to fall in the water. First Location: Vanilla Secret 3 Method 1: None Method 2: None Rex Description: A winged dinosaur that isn't too tough. First Location: Yoshi's Island 1 Method 1: Jump on them twice. Method 2: Hit them with a fireball or a Cape Spin. Rip Van Fish Description: Aquatic adversaries that chase you if you wake them up. First Location: Donut Secret 1 Method 1: Hit them with a fireball. Method 2: Hit them with a Cape Spin. Spike Top Description: Baddies that can crawl on any surface. First Location: Dount Plains 2 Method 1: Hit them with a Cape Spin. Method 2: None Spiny Description: Spiked beetles that can be thrown at you by Lakitus. First Location: Vanilla Secret 2 Method 1: Hit them with a fireball. Method 2: Hit them with a Cape Spin. Super Koopa Description: Koopas that have capes instead of shells. First Location: Donut Plains 1 Method 1: Jump on them (Super Koopas with red capes give you Cape Feathers). Method 2: Hit with with a fireball. Sumo Brothers Description: Tough enemies that stomp platforms to make columns of flames. First Location: Cookie Mountain Method 1: Hit them with a Cape Spin. Method 2: None Swooper Description: Batty foes that swoop down at you when you come near. First Location: Donut Plains 2 Method 1: Jump on them. Method 2: Hit them with a fireball or a Cape Spin. Thwimp Description: Mini versions of Thwomps that jump back and forth. First Location: Morton's Castle Method 1: None Method 2: None Thwomp Description: Stone blocks that come crashing down trying to crush you. First Location: Morton's Castle Method 1: None Method 2: None Torpedo Ted Description: Underwater version of Bullet Bills fired from cannons with hands. First Location: Soda Lake Method 1: None Method 2: None Urchin Description: Spiked baddies that float in the water in a certain pattern. First Location: Forest of Illusion 2 Method 1: None Method 2: None Volcano Lotus Description: Flowers that shoot balls of lava into the air. First Location: Donut Plains 1 Method 1: Hit them with a Cape Spin. Method 2: Jump and hit it from underneath. Wiggler Description: Capterpillar-like creatures that get angry if you jump on them. First Location: Forest of Illusion 1 Method 1: Have Yoshi eat them. Method 2: None ---------- 4. Bosses ---------- A good Mario game would not be complete without some boss battles, right? Well here is a look at the boss battles in Super Mario World: Super Mario Advance 2. Iggy Koopa Castle Location: Yoshi's Island Difficulty: Easy This is the first boss battle of the game, and quite possibly the easiest. All you have to do is jump on his head repeatedly as the platform tilts, sending him closer to the lava. Once the platform tilts the other way, he'll slide back to the center safely. Jump over the ball that Iggy throws at you, then continue to jump on his head until he falls off the platform and into the lava. Morton Koopa Jr. Castle Location: Donut Plains Difficulty: Easy When the battle commenecs, walls will come down on both sides of the area and Morton will come charging at you. Jump on his head to score a hit. Then get out of the way as he charges for the wall. He will then walk up the wall and then onto the ceiling. Once you pass underneath him, he'll fall to the ground and cause a little quake, freezing your movement for a second or two. If you are not going fast enough as you pass underneath Morton, he'll fall right on top of you. Jump on Morton's head again. Dodge him as he falls from the ceiling again, then jump on his head one more time to finish him off. Lemmy Koopa Castle Location: Vanilla Dome Difficulty: Medium Lemmy hides in one of seven pipes in his lair and pops out along with two decoys. The goal here is to jump on head of the real Lemmy. Keep in mind that Lemmy does not look like his two decoys, so stomp on the one that looks different. What makes this process more difficult is the fact that a fireball is constantly floating around the room, so make sure you avoid it as you try to jump on Lemmy. Land three successful jumps on Lemmy's head and you win the battle. Ludwig von Koopa Castle Location: Twin Bridges Difficulty: Easy At first, Ludwig will breathe multiple fireballs at you. Avoid them and jump on his head. After that, Ludwig will commence is second attack by spinning at you while hiding in his shell. Continually jump over his shell as it spins after you, then get ready to jump on his head again once he somersaults out of his spinning shell attack. You must jump on Ludwig's head three times to emerge victorious. Roy Koopa Castle Location: Forest of Illusion Difficulty: Medium Roy's strategy is exactly like his brother Morton's: he will try to squash you as he climbs up the walls and on the ceiling. And the method you must use to defeat this boss hasn't changed either: three jumps on the head is all you need to do to win. However, the fact that the walls continually close in as the fight progresses means you only have a certain amount of time before you get squished or you don't have enough room to avoid Roy. Finish off Roy as quickly as you can to avoid both of these predicaments. Wendy O. Koopa Castle Location: Chocolate Island Difficulty: Medium Wendy is just like her brother Lemmy, right down to the pipes she hides in and the decoys she brings along with her. Remember, jump on the one that looks different from the other two, because that is Wendy. Also, there are now two fireballs floating around the area, which makes jumping on Wendy AND avoiding fireballs challenging. Score three jumps on Wendy's head and you win. Larry Koopa Castle Location: Valley of Bowser Difficulty: Easy This battle is just like the battle back in World One against Iggy. The only difference here is the fact that three fireballs shoot up from lava below. Jump over the balls Larry rolls at you, the repeatedly jump on his head as the platform tilts toward the lava. When Larry ends up falling into the boiling lava, you emerge triumphant and you are off to Bowser's Castle for the final confrontation. Bowser Castle Location: Valley of Bowser Difficulty: Hard The final boss battle against Bowser is split up into three phases of combat. When you beat Bowser in all three phases, you have beaten the game. Round 1: When the battle starts, Bowser will fly around in his Koopa Clown Copter. When he stops for a moment, he will throw two Mecha-Koopas onto the ground below. Jump on one, pick it up, and throw it back up at Bowser. Throw it at his head to score a hit. Do that a second time and Bowser flees. At this point, fireballs descend from the sky. Position yourself between two of them to avoid the rain of fire. Round 2: When Bowser returns after Peach throws you a Mushroom, he will start flying around in his Copter again. When he pauses this time, he'll turn the Copter upside-down and dump a steel ball onto the ground. Jump over it as it rolls toward you. After two steel balls are rolled at you, Bowser will toss out two more Mecha-Koopas. Hit Bowser in the head with both of them and he flee a second time. More fireballs will fall from the sky; make sure you avoid them. Round 3: This is it. If you win this round, Bowser is defeated! Peach throws you another Mushroom, and then Bowser starts bouncing up and down on the ground, trying to crush you. Run away from this assault and wait for Bowser to chuck two more Mecha-Koopas over the side of his Copter. Pick these up and hit Bowser with them both to successfully defeat Bowser. Congratulations! --------------------------------- 5. Special Thanks and Conclusion --------------------------------- I would like to thank: - my parents. - Nintendo, for bringing this classic SNES Mario game to the portable GBA. - you, for reading my FAQ. I hope this FAQ helped you successfully defeat all of your foes in the your quest throughout Dinosaur Land! Thanks again for reading! Have a nice day! -------- ~ FIN ~ --------