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Boss Guide V 1.0

by Ace Whatever

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 /        \|   Y  \  |   |  \  |   |  \/ /_/  >  /        (  <_> )  |  /  |__
/_______  /|___|  /__|___|  /__|___|  /\___  /  /_______  /\____/|____/|____/
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                               Boss Guide V 1.0 (4/9/2004)
                     by Ace Whatever ([email protected])
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This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.
In short, currently ONLY GameFAQs can host this guide. If you want to put this
on your website, simply e-mail me and ask. I check my inbox regulary and I 
don't get a lot of mail anyway, so don't worry about not getting a reply unless 
it's summer vacation time.

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Contents:

-Intro
-Goblin Fort: Captain Gully
              Colonel Gobovich
-Giant's Graveyard: Grove Giant
-Wizari's Palace: Wizari
-Fairy Spring: Clione
-Robert's Pirate Ship: Captain Robert
                       Giant Squid
-Driazhek Desert: Giant Worm
                  General Oswald
-Koldazhek Cave: Yeti King
                 Vaitali
-Demon's Tower: Clone
                Dark Angel
-Hottazhek Volcano: Gillespie
                    Gillespie (Rematch)
                    Holy Guardian of Fire
-Chaos Castle: Gillespie (Final Duel)
               Deatharte
-Chaos' Domain: Chaos
-Notes
-Credits
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Introduction:
When the original Shining Soul came out, I was very tempted to buy it since I 
enjoy the action dungeon hack genre quite a bit, but I withheld on the account
of having other matters to attend to. Then the sequel came out and I was still
busy. Then summer vacation came and I needed something to kill time with on
my 24+ hour bus trip (aside from Final Fantasy Tactics Advance), thus this 
little gem was bought.

The purpose of the guide is to show how to beat the various bosses in the game.
Granted, some of them can be beaten by simple hit n' run tactics but others 
need a touch more than that. Also, like any good game with several difficulty
settings, some bosses gain new attacks in Advance mode. I'll do my best to 
point out the differences. 
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Note: If you've played Advance mode then you'll have a good idea of how tougher
all the enemies and bosses become. Not all bosses get new attacks, but they all
become a lot stronger and harder to defeat. Also, the strategies assume you're
a melee character (magicians have long range spells and thus have an easier
job when felling bosses) and that you don't have any potions on you at the time
of the battle (if you do then you'll just last longer).

**Goblin Fort**

Captain Gully: Gully is the goblin dressed blue if you haven't noticed. He'll 
come at you with four goblins backing him up. Just hack away at them (or toss 
your best spell if you're a mage) and don't get swamped. You might want to 
stande at the entrance to the room if you're a melee character in order to
take them on one at a time.

Advance mode: No difference here. Avoid getting surrounded at all costs or 
you'll surely get killed.

Colonel Gobovich: Gobovich starts by breathing fire (While you ponder how 
goblins can breathe fire, notice that his balls of flame are the prettiest 
visual effect in the entire game) around himself in eight directions at once. 
He'll start at your direction then continues in a single circle, meaning he's
vulnerable in the direction he already fired from. Simply stay a way from him
when he starts then rush in and attack. You have a good few seconds until he 
finishes his attack and goes through his tired animation. Don't wait too long
though, his next attack is spinning with his axe outstretched while following
you slowly. Despite the bad animation, he can still hit you if you come at him
from above and below. Run around and wait until he skids to a halt, then attack
him again. He'll soon get up and do his flame attack again, repeating the 
cycle. Shouldn't be too hard to beat.

Advance mode: Instead of breathing fire at close proximity, Gobovich will now
shoot the balls out so you'll have to dodge them before you attack.


**Giant's Graveyard**

Grove Giant: This hulking brute may be slow, but that doesn't mean he can't 
kill you easily. He only has one attack: He stomps the ground with his fist,
causing a small shockwave that hurts you if you're close and makes 3-4 rocks
fall down. You can easily dodge them by watching their shadows. If the giant 
gets too close, you can run around the coffin and come at him from the other 
side.

Advance mode: No change. Still an easy boss if you can dodge his attacks.


**Wizari's Palace**

Wizari: Soon after the battle starts, you'll find out that you can't hurt the 
transparent Wizari or her two red knights. All you have to do is destroy the 
picture above her while avoiding the knights and she'll reveal her true form.
Destroy the knights first. Wizari will move around the room doing nothing for
a while, so attack her at this point. Soon enough she'll stop and surround
herself with a purple barrier (which damages you if touched), charge up then
fire four purple orbs that fly outwards in a growing circle formation, then
start moving again. Maneuver through the spaces between the orbs (easier than 
it sounds) and attack Wizari until she repeats the pattern. The only thing you
need to worry about is getting hit by the orbs.

Advance mode: Boy, Wizari sure gets nasty in Advance mode. For starters, 
instead of waiting idly for you to destroy her portrait, she'll fire a slow 
homing orb that you have to dodge in addition to the knights. In her true form,
she'll launch eight orbs instead four, which makes dodging more difficult.
Occasionally she'll also split into three transparent versions of herself and
circle around the room, attack the one with a shadow underneath it. During 
this, she and her clones might engulf themselves in a purple flame barrier 
that can damage you. Since her knights are now a lot tougher, this battle might
take a while to finish.


**Fairy Spring**

Clione: Clione has two attacks. First, she forms a small ice cube underneath 
her that grows to half your size then shoots it at you 2-3 seconds later. This
is easy to dodge if you put enough distance between you two. After the second
ice attack, she'll shoot four white orbs that are similar to Wizari's but 
smaller. Then she kinda randomly alters between these two attacks and I'm not
too sure if there's a pattern. Also, she'll sometimes command a waterfall to
activate, causing water to cover the whole screen and forcing you downwards.
When this happens, run upwards to give yourself enough space to dodge her ice 
cube. When you're not avoiding her attacks, hit Clione with everything you've 
got because she's always vulnerable.

Advance Mode: No change. Remember to run upwards when the water gushes down and
try to use the small bridge to your advantage.


**Robert's Pirate Ship**

Captain Robert: Robert looks more like a viking than a pirate. Then again, I
wouldn't want to fight some peg-legged, eye-patched hook-for-a-hand weirdo who
yelled "arrr" in every sentence. Anyway, Robert uses one of two attacks 
depending on how far away you are from him. If you're within five paces, he'll
spin his axe around while standing still, but his tornado-like speed will 
create a vacuum that draws you in. Run in the opposite direction and hope he 
stops spinning before you get hit. At this point, you have a few seconds to 
land in a few blows before he starts spinning again, however, if you're too far
for a spin attack to be effective, Robert will charge at you and will stop if 
he hits you or a wall. Run up or down when this happens and be careful, if you 
didn't move far from where Robert charged at, he might change his direction 
slightly at the last moment and still hit you. After he charges you can attack
him again before he does another spin or charge.

Advance mode: His spin seems to draw you in faster and his charges do a lot 
more damage. It's best that hit him two or three times at most then run as far 
away as you can.

Giant Squid: Although the squid follows a set pattern, it's in your best 
interest to finish him off as quickly as you can. Attack the squid directly
(even though it seems that he's a mile away from the ship) as he moves left and
right. He'll lash out with one his tentacles, randomly hitting the middle, left
or right side of the deck. It's hard to avoid getting hit if the tentacle comes
out where you're standing so just whack away and hope for the best. After the 
second tentacle strike, he'll shoot a purple blob of ink that floats and homes
in on you. When that happens, run along the edges of the deck in a clockwise 
or counter-clockwise direction until the squid attacks with his tentacles 
again. The force of the blow (which hopefully didn't hit you) will rock the 
deck and the blob up and down. This is your chance to run over or under the 
blob and go back to hitting the squid (if the blob touches you, you'll recieve
damage and be afflicted with darkness). It's highly recomended that you have a 
soul ready to summon in this battle.

Advance mode: No change. Dodging the blob is imperative to your survival. 


**Driazhek Desert** 

Giant Worm: When did worms have claws and a head that looks like a monstrous 
mole? The worm moves around the area diagonally and rebounds off the walls. 
After a while he'll stop and the boulder-like segments of his body will split
and waltz around the area, not very hard to dodge. After that they'll reattach
to his head and he'll move again. The worm can only be damaged by destroying
the balls (you can only damage the "tail") one by one until he's down to only
his head. You can only do this when the worm is moving around and not when he
splits. However, when he stops you have a second or two to hit his tail before
he separates. When only the head remains, he'll move around indefinitely until
you destroy him.

Advance mode: No change. An easy boss if you're not too reckless.

General Oswald: Now I know that centaurs are a prominent race in the Shining
Force universe but what the hell is Oswald supposed to be?!! He first walks 
slowly towards you and does a regular slash that has little range but releases
a circular wind blade that spreads in eight directions. After that is a normal 
slash without the wind blade. A good strategy is to simply stand still and wait
for him to come at you and slash at the air while you can hit him with ease, 
the wind blade won't hurt you until it splits so be ready to dodge.

Advance mode: Say hello to Mr. Nasty No.2. Instead of having his wind blade
splitting in eight directions, the eight wind blades home in on you! Other than
that, he's pretty much the same.


**Koldazhek Cave**

Yeti King: The Yeti King will come at you flanked by two normal yetis. Simply
whack away at them and use your charge attacks to keep them at bay.

Advance mode: Since the trio is now stronger, charge attacks are a must in
order to survive.

Vaitali: Compared to the Yeti King and his goons, this guy's a joke! His 
attacks are trying to ram you with his spinning spike shell (just run around 
him) and a rarely hitting bite. You must first take out his three legs before
going after his head. When you've taken out two of his legs, sometimes his 
third leg won't appear when he stops spinning (either a glitch or it came out 
at the top). Just let him spin again and it should appear on his next stop.

Advance mode: No change. Seriously this guy is just too easy.


**Demon's Tower**

Clone: Halfway through the tower you'll confronted by your doppelganger. The 
strategy for him varies with each character (See "Notes" below) but magicians
have an easier time since they have long range attacks. As for melee 
characters, the trick is to let him chase you around and get just close enough
for him to attack you but he'll miss you by a hair since you're moving (easier
said than done thanks to the small size of the room). I hope you've been nice
to your Dexterity up to this point 'cause you'll need her, and having a strong
summon helps.

Advance mode: He's still the same, but I've heard that clones get huge HP
in Advance mode though I can't confirm it. However, having your character's
Soul weapon makes this fight easier.

Dark Angel: (Insert Jessica Alba joke here) You'll find that the emissary of
darkness is nothing to laugh about, though. She'll decimate you in seconds if 
you're not careful. When she's on the ground, she's vulnerable for about 3-4 
seconds. Strike her a few time then back away quickly. She will swing her 
scythe around her and if you get caught, you're in for a world of hurt. She'll
pick you up and fly into the background, and while she cracks her hiccup laugh,
you'll take 6-7 hits of dark damage before being tossed back onto the platform
(you'll also get inflicted with darkness). After that she'll do a flyby and 
throw crescent shaped projectiles downwards. Stand in the middle lower part of
the platform to avoid them. When she comes back down you can hit her again. 
When she flies again she'll stop at the top of the screen and fire a barrage of
her dark feathers at you in a zigzag pattern. She's also vulnerable at this 
point. If you managed to dodge her attacks and persist with yours, you should
be able to kill her when she gets to that attack.

Advance mode: She now goes off-screen and fires her feathers at you like darts.
If the first one hits then you're as good as dead. Run around the edge of the
platform to avoid this. She also sometimes swoops from the side to pick you up.
Stay at the bottom of the platform for this one, NEVER GO UP or you'll get 
caught.


**Hottazhek Volcano**

Gillespie: For your first encounter with the Gillespie, he'll fight just like 
the melee clones: Just chasing you and trying to hit you with his sissy rod.
The rod still does considerable damage so don't take him lightly. Hit him after
he attacks.

Gillespie (Rematch): Now Gillespie will alternate between the rod attack and 
firing a level 3 Demon Breath spell (which damages and inflicts darkness). Use
the same strategy from before and dodge the Demon Breath and you'll send him
packin' in no time.

Advance mode: Both Gillespie fights don't differ that much in Advance mode, 
other than him getting tougher, that is.

Holy Guardian of Fire: This is another fight where recklessness is frowned 
upon. Take it slow and the guardian won't lay a finger on you. As he slowly 
lumbers towards you, you can attack him at your leisure until you see him raise
one of his arms. That's your cue to back up and veer to his other side to avoid
the flame wave he's about to send. I told you to back up because immediately 
afterwards he'll attempt to uppercut you. If the blow connects you'll be sent
to the far end of the area and suffer fire damage from the lava on the way 
back, so make sure you have high fire resistance.

Advanced mode: No change. A bit harder than old man Vaitali but still easy to
beat.


**Chaos Castle**

Gillespie (Final Duel): And when I say duel I don't mean that Gillespie will
challenge you to a game of Yu-Gi-Oh. He uses the same pattern from the rematch
along with a new trick. His Demon Breath is now at a higher level (5, I 
believe). After doing some damage to him, he'll pull a disappearing act by 
warping to another part of the area and summoning a random monster to help him
(so far he summoned a Reaper, a Vampire and one of those annoying green 
gargoyles). He can have no more than two monsters onscreen and will continue to
summon new ones as needed while pestering you with his rod and Demon Breath. If
he summons a Vampire (the gray flying demon), kill it ASAP because it too can 
use Demon Breath, making your already daunting task more tedious.

Advance mode: This fight is now ten time harder because of all the monsters he
summons, especially the Vampires which have their Demon Breath upgraded to 
level 7! You'll definitely need a lot of Healing Waters to outlast this 
onslaught.

Deatharte: The hot shot centaur from whom we haven't heard since the game's 
intro turns out to be the big cheese running the Chaos Knights, and boy is he
big! Thankfully he has an easy pattern. He'll start by attempting to ram you,
run down when that happens and he should miss you, at which point he becomes
vulnerable to attack, but be careful. Shortly after that he'll get up and fire 
a level 7 Blast spell (the homing green tornado) from his halberd and ready
himself to charge again while you're running around. Now here's the thing: 
Never be in the left or right of the circular arena then run up when he charges
because you'll surely get hit, and if the Blast catches up to you then BLAM! 
Goodnight! After dodging the charge, wait for the Blast to dissipate then 
attack Deatharte quickly before he repeats the pattern. And just to be safe, 
bring some Healing Drops.

Advance mode: No change thankfully.


**Chaos' Domain**

Chaos: Shining Soul 2's final boss looks like an Alien with a human head! At 
the start of the fight position yourself to the right or left of Chaos as it 
summons a random monster (it could ANY regular monster in the game) then run 
like mad along the edges when he shrinks into his shadow and begins 
chasing you. If he catches up you'll get hit two or three times before he
reemerges (the damage is of a random element). Now he'll be vulnerable for a 
few seconds but don't stay close for two long or you'll get hit by his Demon
Breath. Like Gillespie, he can't have more than two monsters onscreen at once.
However, you can use his murderous intent to your advantage. When he chases 
you, if you lure him into one of the summoned monsters it will damage the 
monster and often kill it if it's weak enough. An advantage to keeping both
summoned monsters onscreen is that he'll spend every other stop doing nothing!
Hack away! As long as you keep the pattern in mind (Summon, shadow rush, Demon
Breath, shadow rush, repeat) you should have no trouble defeating him.

Advance mode: Now you have to worry about the stronger monsters but it's not
nearly as tough as the Gillespie fight in Chaos Castle. Good Luck!
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----<Notes>----

1. In regards to the Clone boss in Demon's Tower. I have only fought him twice
uptil now, and in both cases he used the same weapon I was using (Sword and 
Demon Breath, respectively), whether this was a coincidence or not, I don't
know yet what determines the weapon your clone will use. Either he'll use the
skill that you have the most levels in or he'll use the weapon that's a 
standard for that character (Sword for ninjas and warriors, axes for 
dragonites, etc...) although that doesn't explain what magician clones 
(Sorceress and dark wizard) will use. If anyone can explain this to me, I would
be very grateful.

2. I've yet to fight the creature that hatches from the egg in Chaos Castle on 
Advance mode. So any info sent to me pertaining to it will not be posted in the
following update until I actually fight the thing.

3. If you want to contact me via the e-mail mentioned above, keep the following
guidelines in mind:

-Don't use the all caps/l33t language combo or you're just begging to be 
 ignored.
-Include "Shining Soul II Boss FAQ" in the title or you will be ignored as 
 well.
-Here's an all time classic: Don't send me questions about how to beat a 
 particular boss. I've tried my best to make this guide thorough and the game 
 isn't that hard anyway. But if you must ask, tell me in detail why my methods
 aren't working. Just a question asking "How do you beat the X boss?" will be 
 ignored.
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----<Credits>----

-Nintendo: For creating Game Boy, the love of my life.

-Sega: For making this game.

-Atlus: For still having the guts to bring games in English that other 
 companies won't.

-You: For reading this guide.

-GameFAQs.com: For always being there when I needed it.
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This guide is Copyright 2004 Ace Whatever
Shining Soul is Copyright Sega
This guide was brought to you by the letters Alpha, Beta and the number 
infinity.