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Walkthrough

by Symbolics

Rave Master : Special Attack Force Walkthrough and
Character Movesets by Symbolics

This walkthrough will guide you through the game
Rave Master : Special Attack Force. 
It will cover the whole storyline and also the 14
characters ( Extra 5 that were
initially locked �V Gale Glory, King Raregroove,
Lucia Raregroove, Ogre and Pumpkin Doryu).

Part 1 �V Intro 
Part 2 �V Basics
Part 3 �V Walkthrough
Part 4 �V Movesets
Part 5 �V Tips
Part 5 �V Acknowledgements
Part 6 �V Miscellaneous

Part 1 �V Intro
	Greetings to anyone who reads this guide. 
I'm Symbolics, and I��ll be guiding you through this game
(improved version of Street Fighters that include the
characters from the famous anime Rave Master.)
Simple intro, sorry for that.

Part 2 �V Basics

Alright. This part will cover the basic controls of the game.

A �V Jump
A twice �V Double Jump (In mid-air)
B �V Basic Attack
B repeated �V Basic Attack Combo( your opponent will be
 KO��ed if he/she(Elie) receives the final blow of your
attack combo.)
B + Up arrow �V Upwards Attack( normally KO��s
your opponent)
B + Down arrow �V Lower attack(Tripping attack)
B + Down arrow in mid-air �V Attacks from the air
 to ground target( normally end with a KO)
B + Forward arrow �V Performs the last move of
your Attack Combo, but will not make a KO. 
A + B �V Performs a Rush move across the screen.
Down arrow �V En Guarde!( guard your character
from damage, but will still make your tension
gauge drop)
L �V Rush Boost
R �V Item Attack
Select �V Pause
Start �V Final Attack

Rush
This can be done by pressing the A + B buttons
simultaneously. After that, you will see your
character dart across the screen (half screen to
be precise), and if you hit another character
(opponent only), you will start a duel. ( If you
noticed it, the other character(s) will be
knocked back.) There will be 4 directional
arrows, which you will need to press on the
control pad. If you press them correctly, you
win a round. The next round will start instantly,
and you will repeat it again.(Total rounds needed
to win the duel : 2). If you win, your opponent will
be knocked back, and get a rush boost point;
and if you lose, it��s the opposite( you will be
knocked back, your opponent gets a rush boost
point.) There are 2 Rush Boosts : Primary and
Secondary boosts. Primary Rush Boost can be
done by pressing L only, whereas Secondary boost
can be accessed by pressing L + Down. Boosts
will up your defence, attack, make you fly, turn you
invisible and so on�K�K

Item attacks
This attack is no doubt more powerful than the basic
attack, but with a drawback. You can only use an item
attack only with your item equipped. Your item will
drop if you get KO��ed. If you drop your item, you
can only use your basic attack, unless you pick it 
up again. Most of the item attacks are powerful and
useful (if you are skilled, you will breeze through all
the levels without breaking a sweat).

Final Attack
This is the most critical part of the game/round,
because this is the only way you can defeat your
opponent (and progress to next level). The Final
Attack can only be accessed when the tension
bar on top of the screen is glowing with your
colour (and press Start, remember?). But if
when you are initiating the Final Attack, and
your colour stops glowing, the move will be
halted and you��ll be stunned for a while( or 
anyone who initiated the Attack). Final Attacks
normally takes a few seconds to be successfully 
initiated( with the sight of the yellowish-orange
beam that surrounds your character). After
that, your fingers must be nimble and agile,
as you need to repeatedly press your 
L,R,Up,Down,Left,Right arrows button to
keep your character figure bigger than your 
opponents. Try to keep your character figure
bigger than your opponents until the time 
ends. If you initiated the Attack, your figure
will be on the top half of the screen, and vice 
versa. If you succeed, you win the match and go
on the the next battle, and if you lose, you��ll be
temporarily stunned. The Final Attacks are
nothing different, except on its appearance.
And if you get hit, defeated in duels, your colour
will be lowered on the tension bar gauge. If your
colour gets too low, you will be knocked
unconscious temporarily.

Note : You can increase your tension bar gauge by 
1.Whack your enemy mercilessly;
2.Defeat them in a Rush Duel( repeat it if you want);
3.Use Elie��s Etherion( L+Down)
Basics covered, time to continue on with the storyline.

Part 3 �V Walkthrough
This is the interesting part of the game, as it is the 
only way you can unlock the locked characters, and 
with a plot.

After you chose a character, it begins with:
��September 0066�Xthe day called ��The Merging 
of Time��.
Two mighty warriors known as Gale Glory and 
King departed from the world of the living.
The evil society known as the Shadow Guard 
no longer wielded the power they once had.
People were jubilant, believing that the world
was at peace. 6 months had now passed�K
After that, it will show a short character-introducing
story(not important actually).

Level 1
You will either start at Symphonia, a barren
wasteland, or peaceful Garage Island. The opponent
you will fight is pretty randomized, so not much
walkthrough can be given. 

Level 2
Gosh, I hate this map. The battle will commence
at Hundred Eater Cave, with numerous rock
ledges and at the bottommost part of the map
is a pool of water that will lower your colour on
the tension gauge. If you happen to drop in there,
get out of there as soon as possible. This battle
is a team battle( kinda unfair, 2v1 match), you
and a partner, and an opponent, all randomly
chosen. Try your best to not drop into the water,
use double jumps as much as you can to avoid
the water, and jump onto ledges.

Level 3
Welcome to Shao Lan, the only underwater map
in this game. All movements are slowed here( except
attacking speed), and you can enjoy jumping
here and there, from Point A to B, from left cliff
to right cliff, and so on, just don��t try to attack
from above( you can if you want to), as your
opponent may just go under you and do an R+Up
or B+Up attack( those are anti-air). Its also a
team battle, this time its fair, 2v2. As always,
opponents are random.

Level 4
This is the first of 2 bonus stages in the game.
You will fight against an unlimited number 
of Majins outside the Tower of Jin, and with a
time limit of 1 minute. They will just keep coming
after you, and at most 3 Majins will come after you,
you will have to solo this stage.( Did someone say
one-man-show?) However, I don��t see how it
can affect your game.

Level 5
This is the forever so popular Free-For-All stage,
at Silver Knights.It will have 4 fighters, including
you. You have to fight them all by your own.
The map is annoying, with thunderstorms
(the rain won��t affect your game, but the
sometimes hurricane-force winds will affect
your speed, and will blow you around like a
rag-doll). You can tell where the wind is
blowing by looking at which direction
the rain is facing. Careful though, if a hurricane
wind trap you at the corner, it may just blow
the other 3 characters to you, you may have
an advantage, you may not. As usual,
random opponents.

Level 6
Hurrah, first boss match. You will face King
Raregroove, which he was brought back to life
by Doryu��s black magic. After some chit-chat,
the battle will commence. You will fight King,
with another 2 random partners, in short, its
3v1. Though he is powerful than you are, he
sure is not as fast as you are. Watch out for his
Silpharion attack( it will make him dash and
cause damage, knock you back if you��re not
guarding) and the black orb thingy though.
If you touch it, you will be knocked back. Not
too hard on taking him down though, use a
combo of item attacks and B+(control
pad direction) attacks and it should be a 
breeze.

Level 7
Another bonus stage, but this time in Shao Lan
( Remember the 2v2 map?), and you��ll be fighting
Oni. It has a forked spear, but not too hard
either. Same with the other bonus stage,
unlimited Oni��s, and a time limit of 1 minute.

Level 8
Boss battle again, this time in the super
annoying Nerve of Silver Ray. You face Ogre,
who is slightly harder(maybe 5%?) than
King. After more chatting, the battle will begin. 
You��ll fight Ogre with another randomly
chosen partner, 2v1 match. Watch out for
those small little mines flying across the
screen. THEY DO HURT. If you��re not
careful, they��ll eat your tension gauge
a lot. You can defend against it by blocking
( Down arrow). Ogre will paralyse you
with the big mine he throws. Hmm�Kranged
attacks will work better against him, since
he��s fighting close-combat style. Not too
hard either.

Level 9
Holy Cow, for God��s sake! The hardest
among them all. The final stage. You will
fight against Lucia Raregroove and
Pumpkin Doryu. It��s a Free-For-All
match. Lucia and Doryu will normally fight
each other, leaving you free to pick anyone.
( Of course, I will attack them both) Look
out for your tension gauge here. They will
easily knock you out if you��re not careful.
And it is also very difficult to stop their
Final Attacks. Try to finish them off as
fast as you can. Try to attack them from
below. After that, you should see the
ending, and credits. Congrats, you
beat the game! Now, time to use the next 
character�K

Part 4 �V Movesets
This part will supply you with the movesets
you wanna know of. Ok, here goes.

Haru Glory
He is the second Rave Master and the
(literally) easiest character to use in-game. 
Strongly recommended for beginners.
Decent strength and speed, superb item attacks.

B : Punch
B repeated : Punches 3 times, swings
sword sideways, then swings sword from up to 
down.
B + Up : Haru swings his sword upwards,
deterring air attacks( normally ends in a 
knock-down)
B + Down : Haru swings his sword near
leg level( no knock-down)
B + Down in mid-air : Haru will swing his sword
downwards in mid-flight.
R + Up : Blue Crimson �V Haru��s sword changes
into 2 blades, his right being fire, left
being ice. Anti-air, multi-targetable.
R : Melforce �V Haru��s sword changes into
Melforce, blowing vacuumed air forwards.( May
end in a knock-down, may not) �V Medium range,
medium damage, multi-targetable
R + Down : Explosion �V Haru��s sword changes
into Explosion, swinging his sword downwards,
striking the ground with explosive force.
Those near him will receive damage and be
knocked back. �V Short range, heavy damage,
multi-targetable.
L : Ten Powers �V Explosion (This is the
power of Rave!!). Haru��s sword will temporarily 
change into Explosion, and whenever he
punches or swings the sword(if it hits the 
enemy), it will create and explosion as
well. Attack Up!
L + Down : Ten Powers �V Silpharion (Heed
the call of warriors!!). Haru��s sword will
temporarily change into Silpharion,
upping his speed and attack speed. Speed Up!

Hamrio Musica
The Silver-claimer, a fairly easy character to
use, with decent strength and speed. Wields
a spear, which means he fights using long
range attacks.

B : A single thrust of his spear.
B repeated : Musica thrusts a few times,
then goes berserk.( Thrusts his spear up,
middle, down repeatedly)
B + Up : Musica swirls his spear upwards.
B + Down : He swings his spear at the lower
part of the body.
B + Down in mid-air : Musica��s spear
changes into a hammer as he swings it
downwards.
B + Forward : A single thrust of the spear,
and the spear lengthens.(Long ranged)
R + Up : Whirling Silver. Musica spins his
spear in a circular motion, while jumping. 
Anti-air, medium damage.
R : Musica shouts : Hey! His spear becomes
a whip, tripping an/a few opponents while 
causing damage. Long range, low damage.
R + Down : Gospelion Silver. Musica swings
his spear wildly forward 3 times, creating a 
tornado-like effect. Long range,
medium �V heavy damage.
L : ��Kun Gure!�� (I won��t hold back like Haru!)
Musica��s spear changes colour into orange, 
damage and length/range of spear increases.
Attack Up!
L + Down : ��Hey!�� (Alright, I��ll make you shut up!).
Defense Up!

Elie
She fights with Tonfa blasters, and one of the
only few with true long range attacks. Decent
speed.

B : A single punch.
B repeated : Punches 3 times, swings her
blaster up, then down, and finally a back-thrust.
B + Up : Elie swings her blasters upwards.
Anti-air or near targets.
B + Down : Tripping attack. Elie trips the
opponent by swinging her leg through the 
opponents leg. 
B + Down in mid-air : Elie kicks downwards
with her foot.
B + Forward : A back-thrust with her blasters.
R + Up : Elie fires her blasters thrice like a
machine-gun. Once at horizontal level, 
another diagonally, and the last one vertically.
Short range, medium �V heavy damage.
R : Elie fires her blasters once while also
pushing her back a bit, and the shot will travel 
map-wide.(From one end to the other)
Extreme range, low damage.
R + Down : Elie executes a sliding attack.
She slides at her opponent, causing damage 
and tripping the opponent as well.
Medium �V Long range, medium damage.
L : ��What?!�� (Now you��re gonna get it!) Elie
becomes enraged. Attack Up!
L + Down : ��Aargh!�� (Someone tell me �V
Who am I?!!!) 2 white orbs surround and circle 
Elie as it drains the opponent��s tension gauge.

Griff and Plue
Griff and Plue works together as a team.
Suitable for intermediate players. Short and 
long ranged fighting.

B : A single punch.
B repeated : Punches 5 times, then land a
continuous barrage of spankings.
B + Up : Plue will be seen to be chasing a
butterfly overhead, steps on Griff, and falls 
down. Attacks upwards, whoever touches
Plue will be hurt and knocked down.
B + Down : Plue will be seen chasing a
worm on the ground, trips on Griff��s hand,
and falls. Attacks downwards and forwards.
B + Down in mid-air : Griff kicks downwards
with his�K.tentacles?
B + Forward : Griff will use his head/face
to block and damage incoming enemy.
R + Up : Griff uses his body to act like a
tent to protect Plue. Anti-air, short range, 
medium - heavy damage.
R : Griff will throw Plue across the screen
( half screen), damaging any enemies it come 
across. Long range, medium damage.
R + Down : Griff will bash the enemy by
swinging his arms downwards. Short range, 
heavy damage.
L : (Pu-puuun! Pu-puuun!) Defense Up!
L + Down : (Alright! I��m getting pumped up!)
Griff ties a bandanna, and a flag will be 
seen attached to Griff��s back. Speed Up!

Let
Let��s lover has been killed by Jegan, a
fellow dragon. Close-combat style, suitable
for beginners.

B : A single punch.
B repeated : Punches 5 times, followed
by an elbow jab, then a barrage of punches.
B + Up : Let executes a somersault kick.
Anti-air.
B + Down : A trip attack. Let swings his
legs to trip and damage the enemy.
B + Down in mid-air : Let kicks down with
straight-foot kick.
B + Forward : A side-kick from Let.
R + Up : Gust Dragon( not sure what��s the
name). Let jumps into the air, and then
hurtles down towards the ground, damaging
anyone who touches him. This can also be
used by jumping above the enemy, and press
R. It will auto trigger this attack. Short range,
heavy damage.
R : Fire Dragon. Let breathes a fiery breath
that burns and damages the foe upon 
contact. Medium range, low damage.
R + Down : (I don��t know what did he say).
Let��s body glows, and when the enemy 
attacks, Let, teleports( literally) to the enemy's
other side and gives a nasty kick. Short range, 
heavy damage.
L : ��Fix it!�� (I sense unconditional victory!)
Let��s damage and attack range increases. 
Attack Up!
L + Down : (I can��t hear what he said, fix
or something).(I too fight because I believe.) 
Defense Up!

Ruby
Short-Long ranged attacks, suitable for
beginners.

B : A swing with the bell.
B repeated : Swings the bell 6 times,
and lands a barrage or swings.
B + Up : Ruby jumps and wildly swings
his arms. Anti-air.
B + Down : Ruby stabs across the
ground with a red sword.
B + Down in mid-air : Ruby slashes
downwards with his sword.
B + Forward : Ruby strikes downwards
with his magic sword.
R + Up : Ruby creates a mini-tornado
by spinning himself. Anti-air, short
range, medium damage.
R : Ruby fires a small green orb across
the map( half map), and sometimes, I
don��t know how it is formed, but Ruby
will create a BIG ORB that travels the
whole map. Long range, medium
damage. Big orb, Long range, heavy
damage.
R + Down : Magic Reflection. Ruby
creates a shield using magic powers.
The shield blocks incoming attacks,
and hurts enemies.
L : ��I hear you, boyo.��(Is it?) (I can fight
too, boyo!) Ruby floats in the air, free
to move around. Ex Action!
L + Down : ��Goodbye, boyo!��
(Disappear sometimes, boyo!)
Ruby becomes invisible to other
players/opponents.

Celia
Moderate difficulty. Short �V long
range attacks. Suitable for intermediate players.

B : A punch.
B repeated : Punches 3 times,
pushes once, then strikes with a stick.
B + Up : Celia flicks her mermaid
tail upwards. Anti-air.
B + Down : Celia flicks her tail at the
leg part.
B + Down in mid-air : Celia flicks her tail
downwards.
B + Forward : Celia��s attack resemble
something like a gun.
R + Up :Celia creates a water bomb in the
air. Anti-air, medium range, heavy damage.
R : Celia fires a waterball across the screen
( half screen). Long range, low damage.
R + Down : Celia creates a temporary
enclosure to trap an opponent. Medium range,
no damage.
L : ��Feels good!�� (Ocean Magic packs a big
punch!) Defense Up!
L + Down : ��Prepare yourself!�� (Mermaids can
be veeeery scary!) Ex Action!

Sieg Hart
A cool-looking magician. Good for
intermediate players. Short �V medium ranged.

B : Sieg Hart shoots a blob of magic power.
B repeated : Sieg Hart throws 3 blobs, then
a bigger blob, finally a magical sword.
B + Up : Sieg Hart fires a bolt of lightning
upwards. Anti-air.
B + Down : Sieg Hart blows a gust of wind
at ground level.
B + Down in mid-air : Sieg Hart fires a
jolt of lightning with a shape of an arrow-head 
downwards.
B + Forward : Sieg Hart throws a beam
of fireball.
R + Up : Mist. Sieg Hart gives off 5 puffs of
mist that hurt enemies. Anti-air, short ranged, 
medium damage.
R : Wind. Sieg Hart blows a stronger gust
of wind. Medium ranged, medium damage.
R + Down : Thunder. Sieg Hart slams his
palm against the ground, unleashing lightning 
bolts scattering at both sides. 
Medium range, medium damage.
L : ��Ha!�� (Come, you who defile time.)
Ex Action!
L + Down : ��Thunder!�� (Fate will lay its
course.) After that, all opponents who are near 
Sieg Hart will be knocked down by a bolt of thunder.

Reina
One of the members of the Shadow Guardians.
Short �V long ranged attacks. Suitable 
for both beginners and intermediates.

B : A silver snake will strike once.
B repeated : A small snake strikes thrice, a
big snake curls upwards, and a bunch of 
silver arrows fire towards the target.
B + Up : 2 silver arrows fires upwards.
B + Down : A snake suddenly appears from
the ground in front of her.
B + Down in mid-air : 2 silvers arrows strike
downwards.
B + Forward : 6 silver arrows will strike forwards.
R + Up : A bat will appear to fend off incoming
air attacks. Anti-air. Medium damage.
R : A silver figurine will appear with a roar,
and rush forwards. Medium-long range, 
medium damage.
R + Down : 4 balls of silver , each will fire
an arrow downwards. Short range, heavy 
damage.
L : (You��ll pay for not asking me!) Defense Up!
L + Down : (Do you want to play?) A silver arrow
will hit any enemies near to Reina.

Gale Glory
Haru��s father. Fights with short-long range
attacks. I think it is more suitable for 
intermediate to skilled players.

B : A single thrust with the sword��s stub end.
B repeated : Thrusts the stub end of the
sword 5 times, then lands a barrage of thrusts 
with the blade.
B + Up : Gale swings his sword upwards, at
a diagonal angle. 
B + Down : Gale swiftly swings his sword
to leg level.
B + Down in mid-air : Gale swings his sword
downwards, at a 30 degree angle.
B + Forward : A side swing from his sword.
R + Up : Gale swings his sword upwards,
while jumping forward. Anti-air, short range, 
medium damage.
R : Gale rushes forward, then after a certain
distance, he punches. Long range, medium 
damage.
R + Down : Gale smashes his sword to the
ground, creating an aftershock that will hurt 
enemies too near( similar to Haru��s
Explosion).Short range, medium-heavy
damage.
L : (Be gone, to the eternal sky!) Gale��s
damage increases. Attack Up!
L + Down : (Outta my way! I��m heading
home!) Speed Up!
How to unlock : Beat Story Mode using
either 5 characters in Normal Difficulty mode.
(Easy mode won��t work)

King Raregroove
Lucia Raregroove��s father. Short �V long
ranged attacks. Suitable for beginners, 
intermediate and skilled players.

B : A punch.
B repeated : Punches 3 times, swings
sword sideways, then a downwards strike.
B + Up : King swings his sword upwards.
Anti-air and nearby ground enemies.
B + Down : King slashes his sword
downwards and sideways.
B + Down in mid-air : King stabs with his
sword downwards.
B + Forward : A downwards slash from
the sword.
R + Up : Blue Crimson. Effect the same as
Haru��s. Anti-air, medium damage.
R : That��s the orb thingy I��ve said earlier.
I don��t know what he says. Medium-long 
range, heavy damage.
R + Down : Silpharion. King dashes
forwards at tremendous speed, knocking
and hurting anyone in his way. Long range,
medium damage.
L : (I��ll show you all I��ve got!) King��s sword
changes form, and his attack and damage 
increases, if he hits his enemy there will
be an explosion. Attack Up!
L + Down : (Hmph! Smartaleck!) King��s
sword changes into Silpharion, granting him 
more speed and also attacking speed.
Speed Up!
How to unlock : Beat Story Mode using all
9 characters (excluding Gale) in Normal 
Difficulty.

Lucia Raregroove
King��s son. Wields the Decalogue sword.
Capable of short and long range attacks. 
Beginners may not know how to use this
character well, therefore only recommended 
for intermediate and skilled players.

B : A strike with the stub end of the sword.
B repeated : Same results. Strikes thrice
with stub end, swings sword sideways, then 
downwards.
B + Up : Lucia attacks upwards with his sword.
B + Down : Lucia swings his sword sideways.
B + Down in mid-air : Hmmm�KA weird
case. Lucia swing his sword upwards.
B + Forward : Lucia slashes downwards with
his sword.
R + Up : Blue Crimson. Lucia jumps up,
makes the move while doing a back-flip.
Anti-air, short range, medium damage.
R : Silpharion. Lucia dashes forwards with
tremendous speed, hurting anyone in his way. 
Long range, medium damage.
R + Down : Lucia plants his sword into the
ground with such force that rocks were seen 
to fly upwards, hurting anyone near him.
Medium range, heavy damage.
L : ��You��re nothing!�� (��Enchanted sword���KI
like it.) Same like King. Sword changes 
form, every hit creates an explosion.
Attack Up!
L + Down : (All who thwart me are enemies!!!)
Lucia��s sword changes into Silpharion, 
making his attacking speed and running
speed much faster. Speed Up!
How to unlock : Possibly the hardest to unlock.
Get Rank 1 in Ranking Battle. You need
patience, skill and perseverance to unlock him.

Ogre
Gold claimer, close-combat style.
Not really good for beginners.

B : A simple punch.
B repeated : Ogre punches 6 times,
then unleashes a barrage of hits from a
bunch of tentacle-like objects.
B + Up : Ogre executes an uppercut.
B + Down : Ogre kicks downwards at
leg level.
B + Down in mid-air : Ogre punches
downwards.
B + Forward : Ogre reaches out and
punches downwards.
R + Up : Ogre fires 3 mines upwards.
One goes diagonally left, one goes vertical, and 
the other goes diagonally right. Anti-air,
may hit someone beside him, medium-heavy 
damage.
R : Ogre fires a mine across the screen( half
screen), anyone (enemy) touches it will 
be paralyzed temporarily. Long range,
no damage.
R + Down : Ogre taunts ��Come here!��
Anyone who make a move by attacking
beside him will be punched by Ogre.
Short range, heavy damage
L : ��Hahahaha!�� (Gwa-hahahaha!)
Ogre��s body will be surrounded by 2
mines circling him. Anyone who
touches the mine will be hurt. Attack Up!
L + Down : ��Not working!�� (You think
that��s gonna work?) Defense Up!
How to unlock : I don��t know, but my
case is, I unlock Lucia, beat Story Mode
with him only I get Ogre. But they say
beat the Story Mode using Gale and
King to get Ogre, I tried and tried and
tried, but to no avail.

Doryu
Leader of the Doryu Legion of Phantoms.
Short �V medium ranged attacks. Suitable for 
beginners, intermediate and skilled players.

B : Doryu swings his arm forward.
B repeated : Doryu swings his arms
forward thrice, then swings his sword in a 
seemingly X shape.
B + Up : Doryu swings his sword upwards.
Anti-air and anyone near him.
B + Down : A dark blob appears at the
ground, tripping anyone near the vicinity.
B + Down in mid-air : Doryu��s hand and
feet become one to form a big shadow ball 
at his feet.
B + Forward : A similarly big shadow ball
appear in front of Doryu.
R + Up : A shadow field surrounding Doryu.
Anti-air and anyone beside him, 
short range, medium-heavy damage.
R : Dark Power. Doryu throws a paralyzing
ball made of pure darkness. Long range, 
no damage.
R + Down : Doryu fires a dark ball in a
diagonal motion.( the ball goes south-east 
direction)
L : ( My dark sword will swallow you!)
Doryu��s sword changes form into a
somewhat solid sword, making his
damage higher. Attack Up!
L + Down : ��Darkness!!�� (The night will
make me Lord�K) Doryu floats in the
air for a while, then he becomes
invisible to other players.
How to unlock : Beat Story Mode with Ogre.

That��s it. The characters and movesets
are given as above.

Part 5 �V Tips
This part will supply you with some tips,
essential for you to complete the game.

1) I strongly suggest that you master the
B + Down move, as it will surprise your
enemy with that sudden attack from the air.
You need good timing as well.
2) Use a combo of Item Attacks and Basic
Attacks, because the 2 combinations will 
make you much stronger than using Item
Attack or Basic Attack alone.
3) Try to get 2 hits on the enemy before he
hits the ground. If you succeeded in doing so, 
run away. Max hits you will get while the
enemy is in lying position is 2.( First hit will be to 
knock him down, the other hit is to drain
more from the tension gauge, and no more hits
can be made.) I suggest using B + Up attack.
4) Be alert and know when to block from your
enemy��s attack, or else you will lose if you��re
not careful.
5) In a team battle, don��t fight too much
yourself. Let your teammate(s) do the job as 
you��re needed to quickly initiate the Final
Attack when your colour on the tension gauge 
starts glowing.( Unless its 2v2 in Shao Lan,
Level 3, 1 teammate will fight 1 opponent, 
and another enemy will be yours or when
you're in a 2v2 or 2v1 battle, when your
teammate is knocked out, you'll have to
fight them.)

Part  6 �V Acknowledgements

Frankly, no one to thank. =(


Part 7 �V Miscellaneous

This guide/walkthrough is meant only for
personal uses. No reproduction or distribution 
of any part of this guide is allowed without prior
permission. Any questions or spotted 
something missing, you may contact me
through e-mail :
[email protected].

That��s it for now. Au revoir.

(c) Copyright 2009 Symbolics. 
Rave Master: Special Attack Force! is
(c) 2005 Nintendo of America.