Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

MissingNo FAQ

by KeyBlade999

        __________________
       /  __________      \ 
      /  / ________ \      \
     /  / /        \ \      \
    /   |_|        | |       \
   /               | |        \
  |                / /         |
  |               / /          |
  |              / /           |
   \            | |           /
    \           |_|          /
     \           _          /
      \         |_|        /
       \__________________/


Pok�mon Red, Blue, Yellow, Gold, Silver, Crystal, Pok�mon Stadium 2,
Sapphire, Ruby, Emerald, FireRed, LeafGreen, Pok�mon Colusseum, Diamond,
Pearl, Platinum, HeartGold, SoulSilver, and Pok�mon Battle Revolution:
Glitch Pok�mon FAQ

GameBoy, GameBoy Color, GameBoy Advance, GameCube, Nintendo DS/DS Lite/DSi,
and Nintendo Wii.

Finalized on 5:29 PM 3/6/2010.


0. Contents************************************PKMN0*************************

_____________________________________________________________________________
Basic stuff on FAQ
--------------------------------------|--------------------------------------
                                      |
                                      | CTRL+F System Format:  **___#-#**
                                      |
0. Contents                           | PKMN0
1. Intro                              | PKMN1
2. Legal Stuff                        | PKMN2
3. Version History                    | PKMN3
4. Contact Info                       | PKMN4
5. Wanted Info                        | PKMN5
6. Credits                            | PKMN6
7. Guide Format                       | PKMN7
______________________________________|______________________________________
                                     
_____________________________________________________________________________
Glitch Pok�mon Stuff
--------------------------------------|--------------------------------------
                                      |
MissingNo                             |
                                      |
[Red/Blue]                            |
1. Basic Data                         | RB1
2. Obtaining the Normal Form (#1)     | RB2
3. Obtaining the Normal Form (#2)     | RB3
4. Getting Kabutops Fossil Form (#1)  | RB4
5. Getting Kabutops Fossil Form (#2)  | RB5
6. Getting Aerodactyl Fossil Form (#1)| RB6
7. Getting Aerodactyl Fossil Form (#2)| RB7
8. Getting Yellow Version's Form      | RB8
9. Trade to Yellow from Red/Blue      | RB9
10. Getting Ghost (Back to R/B) (#1)  | RB10
11. Getting Ghost Form (#2)           | RB11
                                      |
[Gold/Silver/Crystal]                 |
1. If trade to this game...           | GSC1
                                      |
[Sapphire, Ruby, Emerald]             |
1. MissingNo's Pok�dex Info           | RSE1
2. MissingNo's Level Up Stats & Moves | RSE2
3. MissingNo's TM/HM Info             | RSE3
4. MissingNo's Moves                  | RSE4
5. Seeing Pok�dex Info for MissingNo  | RSE5
6. Temporarily Owning MissingNo       | RSE6
7. Seeing MissingNo in PC             | RSE7
8. See MissingNo's Level Up Stats     | RSE8
9. Obtaining MissingNo                | RSE9
10. Another MissingNo...?             | RSE10
11. MissingNo Glitch Oddities         | RSE11
12. Back to the other MissingNo (??)  | RSE12
                                      |
[FireRed, LeafGreen]                  |
1. Getting MissingNo                  | FL1
2. Getting MissingNo (again)          | FL2
3. Another MissingNo...?              | FL3
                                      |
[Diamond, Pearl, Platinum]            |
1. Obtaining MissingNo (Gen. III)     | DPP1
2. Obtaining MissingNo (Gen. IV)      | DPP2
                                      |
[HeartGold, SoulSilver]               |
1. Obtaining MissingNo (Gen. III's)   | HS1
                                      |
--------------------------------------+--------------------------------------
                                      |
[Purchase Point symbol]               |
                                      |
[Red/Blue]                            |
1. Basic Data                         | RB1-2
2. Obtaining this Pok�mon             | RB2-2
                                      |
--------------------------------------+--------------------------------------
                                      |
( I'                                  |
[Yellow Version]                      |
1. Basic Data                         | Y1-3
2. Obtaining ( I'                     | Y2-3
                                      |
--------------------------------------+--------------------------------------
                                      |
7g                                    |
[Yellow Version]                      |
1. Basic Data                         | Y1-4
2. Obtaining 7g                       | Y2-4
                                      |
--------------------------------------+--------------------------------------
                                      |
'M                                    |
[Red/Blue]                            |
1. Basic Data                         | RB1-5
2. Obtaining 'M                       | RB2-5
                                      |
--------------------------------------+--------------------------------------
                                      |
3TrainerPok�                          |
[Yellow]                              |
1. Basic Data                         | Y1-6
2. Obtaining 3TrainerPok�             | Y2-6
                                      |
--------------------------------------+--------------------------------------
                                      |
.4                                    |
[Red/Blue]                            |
1. Basic Data                         | RB1-7
2. Obtaining .4                       | RB2-7
                                      |
--------------------------------------+--------------------------------------
                                      |
pPkMnp                                |
[Yellow]                              |
1. Basic Data                         | Y1-8
2. Obtaining pPkMnp (#1)              | Y2-8
3. Obtaining pPkMnp (#2)              | Y3-8
                                      |
--------------------------------------+--------------------------------------
                                      |
4 4                                   |
[Yellow]                              |
1. Basic Data                         | Y1-9
2. Obtaining 4 4                      | Y2-9
                                      |
--------------------------------------+--------------------------------------
                                      |
A                                     |
[Red/Blue]                            |
1. Basic Data                         | RB1-10
2. Obtaining A                        | RB2-10
                                      |
--------------------------------------+--------------------------------------
                                      |
4B 8 4 8                              |
[Red/Blue]                            |
1. Basic Data                         | RB1-11
2. Obtaining 4B 8 4 8                 | RB2-11
                                      |
--------------------------------------+--------------------------------------
                                      |
PkMnaPkMnfPkMnk                       |
[Red/Blue]                            |
1. Basic Data                         | RB1-12
2. Obtaining PkMnaPkMnfPkMnk          | RB2-12
                                      |
--------------------------------------+--------------------------------------
                                      |
D8                                    |
[Yellow]                              |
1. Basic Data                         | Y1-13
2. Obtaining D8                       | Y2-13
                                      |
--------------------------------------+--------------------------------------
                                      |
a                                     |
[Red/Blue]                            |
1. Basic Data                         | RB1-14
2. Obtaining a (#1)                   | RB2-14
3. Obtaining a (#2)                   | RB3-14
                                      |
--------------------------------------+--------------------------------------
                                      |
44Hy                                  |
[Yellow]                              |
1. Basic Data                         | Y1-15
2. Obtaining 44Hy                     | Y2-15
                                      |
--------------------------------------+--------------------------------------
                                      |
Q                                     |
[Yellow]                              |
1. Basic Data                         | Y1-16
2. Obtaining Q                        | Y2-16
                                      |
--------------------------------------+--------------------------------------
                                      |
Chiisai-u Chiisai-u Male              |
[Yellow]                              |
1. Basic Data                         | Y1-17
2. Obtaining Chiisai-u Chiisai-u Male | Y2-17
                                      |
--------------------------------------+--------------------------------------
                                      |
Glitchy Nidorino (Glitcherino)        |
[Red/Blue]                            |
1. Basic Data                         | RB1-18
2. Obtaining Glitchy Nidorino         | RB2-18
                                      |
--------------------------------------+--------------------------------------
                                      |
Charizard 'M                          |
[Red/Blue]                            |
1. Basic Data                         | RB1-19
2. Obtaining Charizard 'M (#1)        | RB2-19
3. Obtaining Charizard 'M (#2)        | RB3-19
                                      |
--------------------------------------+--------------------------------------
                                      |
G'mp                                  |
[Red/Blue]                            |
1. Basic Data                         | RB1-20
2. Obtaining G'mp                     | RB2-20
                                      |
--------------------------------------+--------------------------------------
                                      |
Chiisai-u A                           |
[Yellow]                              |
1. Basic Data                         | Y1-21
2. Obtaining Chiisai-u A              | Y2-21
                                      |
--------------------------------------+--------------------------------------
                                      |
h Pok�                                |
[Red/Blue]                            |
1. Basic Data                         | RB1-22
2. Obtaining h Pok�                   | RB2-22
                                      |
--------------------------------------+--------------------------------------
                                      |
Z4                                    |
[Yellow]                              |
1. Basic Data                         | Y1-23
2. Obtaining Z4                       | Y2-23
                                      |
--------------------------------------+--------------------------------------
                                      |
LM4                                   |
[Red/Blue]                            |
1. Basic Data                         | RB1-24
2. Obtaining LM4                      | RB2-24
                                      |
--------------------------------------+--------------------------------------
                                      |
p T                                   |
[Red/Blue]                            |
1. Basic Data                         | RB1-25
2. Obtaining p T                      | RB2-25
                                      |
--------------------------------------+--------------------------------------
                                      |
Glitchy Charizard                     |
[Yellow]                              |
1. Basic Data                         | Y1-26
2. Obtaining Glitchy Charizard        | Y2-26
                                      |
--------------------------------------+--------------------------------------
                                      |
PC4SH                                 |
[Red/Blue]                            |
1. Basic Data                         | RB1-27
2. Obtaining PC4SH                    | RB2-27
                                      |
--------------------------------------+--------------------------------------
                                      |
CA                                    |
[Yellow]                              |
1. Basic Data                         | Y1-28
2. Obtaining CA                       | Y2-28
                                      |
--------------------------------------+--------------------------------------
                                      |
PkMn                                  |
[Red/Blue]                            |
1. Basic Data                         | RB1-29
2. Obtaining PkMn                     | RB2-29
                                      |
--------------------------------------+--------------------------------------
                                      |
4. .                                  |
[Yellow]                              |
1. Basic Data                         | Y1-30
2. Obtaining 4. .                     | Y2-30
                                      |
--------------------------------------+--------------------------------------
                                      |
Pok�WTrainer                          |
[Red/Blue]                            |
1. Basic Data                         | RB1-31
2. Obtaining Pok�WTrainer             | RB2-31
                                      |
--------------------------------------+--------------------------------------
                                      |
X Chiisai-u - xChiisai-u,             |
[Yellow]                              |
1. Basic Data                         | Y1-32
2. Obtaining X Chiisai-u - xChiisai-u,| Y2-32
                                      |
--------------------------------------+--------------------------------------
                                      |
Chiisai-u                             |
[Red/Blue]                            |
1. Basic Data                         | RB1-33
2. Obtaining Chiisai-u                | RB2-33
                                      |
--------------------------------------+--------------------------------------
                                      |
[Female symbol]                       |
                                      |
[Yellow]                              |
1. Basic Data                         | Y1-34
2. Obtaining (Female symbol)          | Y2-34
                                      |
--------------------------------------+--------------------------------------
                                      |
B                                     |
[Yellow]                              |
1. Basic Data                         | Y1-35
2. Obtaining B                        | Y2-35
                                      |
--------------------------------------+--------------------------------------
                                      |
Unobtainables                         | UNOBT
In Red/Blue                           | Red/Blue
In Yellow                             | Yellow
                                      |
--------------------------------------+--------------------------------------
                                      |
Glitch EGG                            |
[Gold/Silver/Crystal]                 |
1. Basic Data                         | GSC1-36
2. Obtaining Glitch EGG               | GSC2-36
                                      |
--------------------------------------+--------------------------------------
                                      |
-                                     |
[FR, LG, R, S, E]                     |
1. Basic Data                         | FL1-37
2. Obtaining - (all 5 games)          | FL2-37
                                      |
[Ruby, Sapphire, Emerald]             |
1. Seeing the name (and maybe a...?)  | RSE1-37
                                      |
[Diamond, Pearl, Platinum]            |
1. Obtaining -                        | DPP1-37
                                      |
--------------------------------------+--------------------------------------
                                      |
Bad EGG                               |
[Ruby, Sapphire, Emerald]             |
1. Basic Data                         | RSE1-38
2. Obtaining a Bad EGG                | RSE2-38
3. Seeing Bad EGG (in-battle)         | RSE3-38
                                      |
[Diamond, Pearl, Platinum]            |
1. Obtaining a Bad EGG                | DPP1-38
                                      |
[Pok�mon Battle Revolution]           |
1. Obtaining a Bad EGG                | PBR1-38
______________________________________|______________________________________

_____________________________________________________________________________
Gltich Types
--------------------------------------|--------------------------------------
0. Quick Note                         | T0
1. ?                                  | T1
2. /6!2?2 A                           | T2
3. ,K Pk<name of player>xX            | T3
4. 8 8 9 5                            | T4
5. 99||9                              | T5
6. Bird                               | T6
7. CoolTrainer                        | T7
8. Glitch                             | T8
9. GGQRRROO ROCKET                    | T9
10. IIIItoto                          | T10
11. Pok�maniac                        | T11
12. Qi JT<name of player>? Pok�       | T12
    BB<name of Pok�mon> de W N        | T13
13. x v zA                            | T14
14. <Name of last Trainer battled>    | T15
______________________________________|______________________________________

_____________________________________________________________________________
First Generation Glitches
--------------------------------------|--------------------------------------
1. Cut Glitch                         | RBY1
2. Glitch City                        | RBY2
3. Glitch Trainers                    | RBY3
4. Mew Glitch                         | RBY4
5. Old Man Glitch                     | RBY5
6. ZZAZZ Glitch                       | RBY6
7. Man on Cinnabar Gym Roof           | RBY7
8. Prevented Progress (Japan R/G)     | RBY8
9. Invisible PC                       | RBY9
10. Statue Fishing                    | RBY10
11. Quick Lv. 100 (Yellow)            | RBY11
12. Stuck in Wall                     | RBY12
______________________________________|______________________________________

_____________________________________________________________________________
Second Generation Glitches
--------------------------------------|--------------------------------------
1. Beta Safari Zone                   | G2-1
2. Celebi Egg Trick                   | G2-2
3. Glitch Dimension                   | G2-3
4. Infinite continues                 | G2-4
5. Teru-sama                          | G2-5
6. Instant Shiny Ditto                | G2-6
______________________________________|______________________________________

_____________________________________________________________________________
Third Generation Glitches
--------------------------------------|--------------------------------------
1. Berry Glitch                       | G3-1
2. Colluseum Master Ball Glitch       | G3-2
3. Pomeg Glitch                       | G3-3
4. Sevii Isles 8 & 9                  | G3-4
5. Hill Glitch                        | G3-5
6. Thunderbolt Glitch                 | G3-6
______________________________________|______________________________________

_____________________________________________________________________________
Fourth Generation Glitches
--------------------------------------|--------------------------------------
1. Mystery Zone                       | G4-1
2. Surf Glitch                        | G4-2
3. Tweaking                           | G4-3
4. Acid Rain                          | G4-4
5. Graphic Glitches                   | G4-5
6. Pal Park Glitch (A MUST SEE!!!)    | G4-6
7. GTS Glitch 1                       | G4-7
8. GTS Gltich 2                       | G4-8
9. Black Belt Glitch                  | G4-9
10. Honey Glitch                      | G4-10
11. Egg Nature Glitch                 | G4-11
______________________________________|______________________________________

_____________________________________________________________________________
E-mail Service
--------------------------------------|--------------------------------------
0. Requirements                       | E0
1. From [email protected]           | E1
______________________________________|______________________________________

1. Intro*************************PKMN1***************************************
Welcome to my fourth guide as of yet. This is on the mystery of the MissingNo,
a seemingly weird disease that makes everyone want to get it. Well, I guess
you just came to the right place.

Well, now it is the Glitch Pok�mon guide now.

2. Legal Stuff*************************PKMN2*********************************
You must e-mail me to use this guide on your site/guide.

Permitted sites:
GameFAQs
Neoseeker
Supercheats

(c) 2009-2010
(c) Daniel Chaviers (AKA KeyBlade999)

3. Version History*************************PKMN3*****************************
[While it was offically named MissingNo FAQ]
v1.00 - My methods entered, basic guide finished.  2:50 PM 12/22/2009
v1.10 - Found level up stats, displayed method.  2:30 PM 12/31/2009
v2.00 - Holy ****! Many new methods for many games!  7:50 PM 1/13/2010
v3.00 - More games, more methods, more data. Whooooo!  4:56 PM 1/14/2010


[While it was offically named Glitch Pok�mon FAQ]
v3.10 - More Pok�mon, as I am now extending this.  5:05 PM 1/16/2010
v3.20 - As before, about a dozen more Pok�mon; minor errors corrected.
        7:32 PM 1/17/2010
v3.30 - More Pok�mon, about seven. Re-edited evolutions of 7g.  
        8:14 PM 1/18/2010
v3.40 - As before. Corrected some stuff and copyright.  8:48 PM 1/23/2010
v3.50 - Yes! All glitch Pok�mon found and documented. Next up, glitches!
        Then the e-mail service. Also major re-editing on evolutionary
        chains.  4:19 PM 1/24/2010
v3.51 - Yawn.... Slow day. Just glitch types.  5:22 PM 1/25/2010
Final - Okay, I'm done. All glitches, glitch types and Pok�mon, and I've
        started up the e-mail service. The mail will be added in later
        updates, but I'm done with this basic part of this FAQ.
        7:00 PM 1/27/2010
      - Forgot some GameShark codes. Whoops!  5:11 PM 2/8/2010
      - A bit on - and Bad EGG. A few more glitches.  1:56 PM 2/21/2010
      - New MissingNo (??) and Bad EGG methods. Conducting experiment on Bad
        EGG.  5:02 PM 3/4/2010
      - Experiment conducted and successful. Mild edition on Gen. III
        MissingNo (?).  5:29 PM 3/6/2010

4. Contact Info*************************PKMN4********************************
Should you have a submission, a question, or something, e-mail me at
[email protected]

5. Wanted Info*************************PKMN5*********************************
~ Better ASCII art for the start. That's all, really.

6. Credits*************************PKMN6*************************************
MadCatz: the GameShark
Those who are hosting this.
Bulbapedia for shining new light on this and other glitched Pok�mon.
[email protected] for helping with the ?? form of Gen. III MissingNo.

7. Guide Format*****************************PKMN7****************************
*** divide sections.

~~~
~~~
~~~ divide games.

>>>
>>>
>>> divide glitched Pok�mon.

/// divide major portions with large blank space.



















/////////////////////////////////////////////////////////////////////////////
Glitch Pok�mon
/////////////////////////////////////////////////////////////////////////////

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
       ___  __   __  ___         __          __
|\  /|  |  (__  (__   |  |\  |  /    |\  |  /  \
| \/ |  |     \    \  |  | \ | |  __ | \ | |    |
|    | _|_ ___/ ___/ _|_ |  \|  \__/ |  \|  \__/  []

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
 __       __
|  \   / |  \
|__/  /  |-<
|  \ /   |__/

1. Basic Data***********************RB1**************************************
(As shown in Pok�dex)
        MISSINGNO.
        ???
        HT 10'0"
No. 000 WT 3507.2 lb
[]---[]---[]---[]---[]
(obviously nothing down here)

MissingNo's Type:
Red/Blue:                     Yellow:
Bird (yes BIRD)               Normal
Normal                        999

Red/Blue Base Stats           Yellow Base Stats
HP     :  33                  HP     :  178
Attack :  136                 Attack :  19
Defense:  0                   Defense:  11
Special:  6                   Special:  23
Speed  :  29                  Speed  :  0

Resistances:
Same as if MissingNo is a normal type.

Red/Blue Learnset             Yellow Learnset
Water Gun (start)             Pay Day (start)
Water Gun (start)             Bind (start)
Sky Attack (start)            Water Gun (start)
Pound (Lv. 136)

TM/HM Info
TM    Move          Type      Pwr.  Acc. PP  
TM01  Mega Punch    Normal    80    85%  20  
TM02  Razor Wind    Normal    80   100%  10  
TM03  Swords Dance  Normal    �      �%  30  
TM05  Mega Kick     Normal    100   75%  5  
TM06  Toxic         Poison    �     85%  10  
TM09  Take Down     Normal    90    85%  20  
TM10  Double-Edge   Normal    120  100%  15  
TM11  BubbleBeam    Water     65   100%  20  
TM13  Ice Beam      Ice       95   100%  10  
TM14  Blizzard      Ice       120   70%  5  
TM17  Submission    Fighting  80    80%  25  
TM19  Seismic Toss  Fighting  �    100%  20  
TM20  Rage          Normal    20   100%  20  
TM25  Thunder       Electric  120   70%  10  
TM26  Earthquake    Ground    100  100%  10  
TM27  Fissure       Ground    �     30%  5  
TM29  Psychic       Psychic   90   100%  10  
TM30  Teleport      Psychic   �      �%  20  
TM43  Sky Attack    Flying    140   90%  5  
TM44  Rest          Psychic   �      �%  10  
TM45  Thunder Wave  Electric  �    100%  20  
TM49  Tri Attack    Normal    80   100%  10  
TM50  Substitute    Normal    �      �%  10  
HM01  Cut           Normal    50    95%  30  
HM02  Fly           Flying    70    95%  15 

Evolution:
MissingNo ---> (Lv. 128) ---> Clefairy ---> (Moon Stone) ---> Clefable

2. Obtaining the Normal Form (#1)*******************************RB2**********
Requirements:
A Pok�mon that knows Fly (assuming the player has the badge to use it).
A Pok�mon that knows Surf (assuming the player has the badge to use it).
At least one of the item to be cloned (for the purposes of this explanation,
the article shall use a Rare Candy).
At least five other items in the bag.
Access to Cinnabar Island or Fuchsia City.

Instructions:
Talk to the old man located north of Viridian City. Allow him to demonstrate
how to catch a Pok�mon. 

Once he is finished, immediately use Fly to travel to either Cinnabar Island
or Fuchsia City and then Surf to Seafoam Islands. 

Make sure that the Rare Candy is in the sixth slot of the bag. 

Surf up and down along the east coast of either island where the water is
touching the land. Whether Missingno. can be encountered depends on the
player's name***; other Pok�mon may appear instead. Continue Surfing along the
coast until Missingno. appears (assuming that the player's entered name will
cause a Missingno. encounter). Some names may not cause Missingno. to appear.
If so, the player may find 'M, which works just as well. 

Defeat, run from, or catch Missingno. or 'M. 

After the battle, open the menu and view the items currently in the bag. If
done correctly, the game should show "?8" or "?5" as the amount of Rare
Candies in the bag (? being a glitch character). 

***
G, H, J, M, S, T, :, ], a, b, c, m, o, p, or v is the character in the
third, fifth, or seventh slot of the player's chosen name. 

3. Obtaining the Normal Form (#2)*****************************RB3************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pok�mon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pok�mon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pok�mon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pok�mon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pok�mon), the player needs to avoid running into any other wild Pok�mon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pok�mon in the game, even Missingno.
in Yellow Version. While a Pok�mon with a special stat of 21 will give one
Mew, using a Pok�mon with a different special stat will give the player a
different Pok�mon. For example, in the Red/Blue versions, if a Pok�mon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pok�mon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

For this form of MissingNo, this form appears through the Mew glitch with a
special stat of 31, 32, 50, 52, 56, 61, 62, 63, 67, 68, 69, 79, 80, 81, 86,
87, 94, 95, 115, 121, 122, 127, 134, 135, 137, 140, 146, 156, 159, 160, 161,
162, 172, 174, 175 or 181.

4. Getting Kabutops Fossil Form (#1)************************RB4**************
Requirements:
A Pok�mon that knows Fly (assuming the player has the badge to use it).
A Pok�mon that knows Surf (assuming the player has the badge to use it).
At least one of the item to be cloned (for the purposes of this explanation,
the article shall use a Rare Candy).
At least five other items in the bag.
Access to Cinnabar Island or Fuchsia City.

Instructions:
Talk to the old man located north of Viridian City. Allow him to demonstrate
how to catch a Pok�mon. 

Once he is finished, immediately use Fly to travel to either Cinnabar Island
or Fuchsia City and then Surf to Seafoam Islands. 

Make sure that the Rare Candy is in the sixth slot of the bag. 

Surf up and down along the east coast of either island where the water is
touching the land. Whether Missingno. can be encountered depends on the
player's name***; other Pok�mon may appear instead. Continue Surfing along the
coast until Missingno. appears (assuming that the player's entered name will
cause a Missingno. encounter). Some names may not cause Missingno. to appear.
If so, the player may find 'M, which works just as well. 

Defeat, run from, or catch Missingno. or 'M. 

After the battle, open the menu and view the items currently in the bag. If
done correctly, the game should show "?8" or "?5" as the amount of Rare
Candies in the bag (? being a glitch character). 

***
If w is the character in the third, fifth, or seventh slot of the player's
chosen name. 

5. Getting Kabutops Fossil Form (#2)************************RB5**************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pok�mon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pok�mon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pok�mon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pok�mon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pok�mon), the player needs to avoid running into any other wild Pok�mon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pok�mon in the game, even Missingno.
in Yellow Version. While a Pok�mon with a special stat of 21 will give one
Mew, using a Pok�mon with a different special stat will give the player a
different Pok�mon. For example, in the Red/Blue versions, if a Pok�mon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pok�mon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

For this form of MissingNo, this form appears through the Mew glitch with a
special stat of 182.

6. Getting Aerodactyl Fossil Form (#1)*********************RB6***************
Requirements:
A Pok�mon that knows Fly (assuming the player has the badge to use it).
A Pok�mon that knows Surf (assuming the player has the badge to use it).
At least one of the item to be cloned (for the purposes of this explanation,
the article shall use a Rare Candy).
At least five other items in the bag.
Access to Cinnabar Island or Fuchsia City.

Instructions:
Talk to the old man located north of Viridian City. Allow him to demonstrate
how to catch a Pok�mon. 

Once he is finished, immediately use Fly to travel to either Cinnabar Island
or Fuchsia City and then Surf to Seafoam Islands. 

Make sure that the Rare Candy is in the sixth slot of the bag. 

Surf up and down along the east coast of either island where the water is
touching the land. Whether Missingno. can be encountered depends on the
player's name***; other Pok�mon may appear instead. Continue Surfing along the
coast until Missingno. appears (assuming that the player's entered name will
cause a Missingno. encounter). Some names may not cause Missingno. to appear.
If so, the player may find 'M, which works just as well. 

Defeat, run from, or catch Missingno. or 'M. 

After the battle, open the menu and view the items currently in the bag. If
done correctly, the game should show "?8" or "?5" as the amount of Rare
Candies in the bag (? being a glitch character). 

***
If x is the character in the third, fifth, or seventh slot of the player's
chosen name. 
 
7. Getting Aerodactyl Fossil Form (#2)***********************RB7*************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pok�mon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pok�mon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pok�mon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pok�mon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pok�mon), the player needs to avoid running into any other wild Pok�mon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pok�mon in the game, even Missingno.
in Yellow Version. While a Pok�mon with a special stat of 21 will give one
Mew, using a Pok�mon with a different special stat will give the player a
different Pok�mon. For example, in the Red/Blue versions, if a Pok�mon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pok�mon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

For this form of MissingNo, this form appears through the Mew glitch with a
special stat of 183.

8. Getting Yellow Version's Form*****************************RB8*************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pok�mon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pok�mon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pok�mon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pok�mon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pok�mon), the player needs to avoid running into any other wild Pok�mon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pok�mon in the game, even Missingno.
in Yellow Version. While a Pok�mon with a special stat of 21 will give one
Mew, using a Pok�mon with a different special stat will give the player a
different Pok�mon. For example, in the Red/Blue versions, if a Pok�mon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pok�mon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

For this form of MissingNo, this form appears through the Mew glitch on Yellow
with a special stat of 31, 32, 61, 62, 63, 67, 68, 69 or 86. 

9. Trade to Yellow from Red/Blue*****************************RB9*************
Missingno. can be traded from Red and Blue into Pok�mon Yellow, but cannot
be traded forward through the Time Capsule into Pok�mon Gold, Silver, and
Crystal. In Yellow, Missingno. levels down to level 1 if it gains any
experience, and cannot grow any higher. The only way to use a Missingno. at
a different level in battle is to use a link cable to battle between two
games. 

10. Getting Ghost Form (#1)****************************RB10******************
Requirements:
A Pok�mon that knows Fly (assuming the player has the badge to use it).
A Pok�mon that knows Surf (assuming the player has the badge to use it).
At least one of the item to be cloned (for the purposes of this explanation,
the article shall use a Rare Candy).
At least five other items in the bag.
Access to Cinnabar Island or Fuchsia City.

Instructions:
Talk to the old man located north of Viridian City. Allow him to demonstrate
how to catch a Pok�mon. 

Once he is finished, immediately use Fly to travel to either Cinnabar Island
or Fuchsia City and then Surf to Seafoam Islands. 

Make sure that the Rare Candy is in the sixth slot of the bag. 

Surf up and down along the east coast of either island where the water is
touching the land. Whether Missingno. can be encountered depends on the
player's name***; other Pok�mon may appear instead. Continue Surfing along the
coast until Missingno. appears (assuming that the player's entered name will
cause a Missingno. encounter). Some names may not cause Missingno. to appear.
If so, the player may find 'M, which works just as well. 

Defeat, run from, or catch Missingno. or 'M. 

After the battle, open the menu and view the items currently in the bag. If
done correctly, the game should show "?8" or "?5" as the amount of Rare
Candies in the bag (? being a glitch character). 

***
If y is the character in the third, fifth, or seventh slot of the player's
chosen name.

11. Getting Ghost Form (#2)****************************RB11******************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pok�mon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pok�mon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pok�mon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pok�mon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pok�mon), the player needs to avoid running into any other wild Pok�mon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pok�mon in the game, even Missingno.
in Yellow Version. While a Pok�mon with a special stat of 21 will give one
Mew, using a Pok�mon with a different special stat will give the player a
different Pok�mon. For example, in the Red/Blue versions, if a Pok�mon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pok�mon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

For this form of MissingNo, this form appears through the Mew glitch with a
special stat of 184.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  __      __       __
 /      /(__    / /
|  __  /    \  / |
 \__/ /  ___/ /   \__

1. If trade to this game... ****************************GSC1*****************
Though Missingno. cannot usually be traded into Generation II, it will
appear to be a G/S/C Pok�mon such as Remoraid or Stantler on the trade
screen for Gold/Silver/Crystal, depending on its index number. If
successfully traded to a Generation II game, it will turn into the Pok�mon
that the Generation II game called it. So, MissingNo cannot be traded to
G/S/C directly.

It is also near-impossible to find it like you would for Gen. 3 & 4. So, as
I doubt nearly anyone has discovered this process or data, I will not list
the method I used. Please e-mail me a simple method.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __       __       __
|  \   / (__    / |             Sections 1 and 2 are universal for (I believe)
|__/  /     \  /  |--           RSE and DPP. H/S is unknown.
|  \ /   ___/ /   |__

1. MissingNo's Pok�dex Info**************************RSE1********************
Pok�dex information is able to be seen in section 5, under Sapphire, Ruby,
and Emerald.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

       (Picture of)		                No. 000  ----------
       (MissingNo )                                  UNKNOWN Pok�MON
       (   here   )                              HT   0'0"
                                                 WT   0.0 lbs
[Pg. 1]
This is a newly discovered Pok�MON.
It is currently under investigation.
[Pg. 2]
No detailed information is available
at this time.



Stats (at time of finding (Lv. 0)): 
Level      : 0   _                   _______________________________________
HP         : 0/0  |                 | Unless the Max Stat cheat is used.    |
Attack     : 0    |                 | See gameshark.com for list of codes.  |
Defense    : 0    |_________________| Level Up stats listed in section 8.   |
Sp. Attack : 0    |                 | Method for seeing in section 6.       |
Sp. Defense: 0    |                 |                                       |
Speed      : 0   _|                 |_______________________________________|

EXP. Points: 0
Next Level : 1



Front Page of Summary Details: 
Default Name         : ________ (no text) / ???????????? (unknown species)
Gender Ratio         : 100% male, 0% female (RSE section 5, DPP section 2)
                       0% male, 100% female (FR/LG section 2)
Status               : Faint, unless an attempt to level up is made
Type                 : Normal (none)
OT (Original Trainer): ________ (none)
IDNo.                : 00000
Ability              : No special ability.
Nature               : Always HARDY.
Location Found       : Obtained in a trade....? (Boosted EXP.)

2. MissingNo's Level Up Stats & Moves************************RSE2************
To level up MissingNo, see section 8.

Stats are unvarying since that Proteins, Carbos, etc., cannot be used, and
HARDY is the only available nature.

Take note of the fact that, after level one, all MissingNo gets is one more
point of max HP. Also note that the move learning pattern is exactly like
Bulbasaur. Why? If you look in the PC (see section 13), it appears as a shiny
Bulbasaur!


Lv. 0
Max HP     : 0
Attack     : 0
Defense    : 0
Sp. Attack : 0
Sp. Defense: 0
Speed      : 0
New Move(s): -----


Lv. 1
Max HP     : 11
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): Tackle


Lv. 2
Max HP     : 12
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 3
Max HP     : 13
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 4
Max HP     : 14
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): Growl


Lv. 5
Max HP     : 15
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 6
Max HP     : 16
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 7
Max HP     : 17
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): Leech Seed


Lv. 8
Max HP     : 18
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 9
Max HP     : 19
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 10
Max HP     : 20
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): Vine Whip


Lv. 11
Max HP     : 21
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 12
Max HP     : 22
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 13
Max HP     : 23
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 14
Max HP     : 24
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 15
Max HP     : 25
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): Poisonpoweder, Sleep Powder


Lv. 16
Max HP     : 26
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 17
Max HP     : 27
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 18
Max HP     : 28
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 19
Max HP     : 29
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 20
Max HP     : 30
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): Razor Leaf


Lv. 21
Max HP     : 31
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 22
Max HP     : 32
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 23
Max HP     : 33
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 24
Max HP     : 34
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 25
Max HP     : 35
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): Sweet Scent


Lv. 26
Max HP     : 36
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 27
Max HP     : 37
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 28
Max HP     : 38
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 29
Max HP     : 39
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 30
Max HP     : 40
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 31
Max HP     : 41
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 32
Max HP     : 42
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): Growth


Lv. 33
Max HP     : 43
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 34
Max HP     : 44
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 35
Max HP     : 45
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 36
Max HP     : 46
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 37
Max HP     : 47
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 38
Max HP     : 48
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 39
Max HP     : 49
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): Synthesis


Lv. 40
Max HP     : 50
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 41
Max HP     : 51
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 42
Max HP     : 52
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 43
Max HP     : 53
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 44
Max HP     : 54
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 45
Max HP     : 55
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 46
Max HP     : 56
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): Solarbeam


Lv. 47
Max HP     : 57
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 48
Max HP     : 58
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 49
Max HP     : 59
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 50
Max HP     : 60
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 51
Max HP     : 61
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 52
Max HP     : 62
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 53
Max HP     : 63
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 54
Max HP     : 64
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 55
Max HP     : 65
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 56
Max HP     : 66
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 57
Max HP     : 67
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 58
Max HP     : 68
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 59
Max HP     : 69
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 60
Max HP     : 70
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 61
Max HP     : 71
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 62
Max HP     : 72
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 63
Max HP     : 73
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 64
Max HP     : 74
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 65
Max HP     : 75
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 66
Max HP     : 76
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 67
Max HP     : 77
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 68
Max HP     : 78
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 69
Max HP     : 79
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 70
Max HP     : 80
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 71
Max HP     : 81
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 72
Max HP     : 82
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 73
Max HP     : 83
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 74
Max HP     : 84
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 75
Max HP     : 85
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 76
Max HP     : 86
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 77
Max HP     : 87
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 78
Max HP     : 88
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 79
Max HP     : 89
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 80
Max HP     : 90
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 81
Max HP     : 91
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 82
Max HP     : 92
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 83
Max HP     : 93
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 84
Max HP     : 94
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 85
Max HP     : 95
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 86
Max HP     : 96
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 87
Max HP     : 97
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 88
Max HP     : 98
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 89
Max HP     : 99
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 90
Max HP     : 100
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 91
Max HP     : 101
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 92
Max HP     : 102
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 93
Max HP     : 103
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 94
Max HP     : 104
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 95
Max HP     : 105
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 96
Max HP     : 106
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 97
Max HP     : 107
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 98
Max HP     : 108
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 99
Max HP     : 109
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


Lv. 100
Max HP     : 110
Attack     : 5
Defense    : 5
Sp. Attack : 5
Sp. Defense: 5
Speed      : 5
New Move(s): -----


3. MissingNo's TM/HM Info*************************RSE3***********************
As far as I know, MissingNo cannot learn any of the 58 total TM/HMs. Using
one will make the game claim no Pok�mon are in the party.

4. MissingNo's Moves************************RSE4*****************************
When it comes to battle moves, seeing them in the Pok�mon summary will
make random symbols speed across the screen and then the game will freeze up.
If you look at the contest info for the moves, though, it will claim to have
just one move of unknown contest element that gives you 4 hearts and no jam.
As there are many, many moves like this, no particular move can be named.

HOWEVER, if you level up, a different result occurs. See section 14.

5. Seeing Pok�dex Info for MissingNo*************************RSE5************
This method is for simply "catching" MissingNo and seeing the Pok�dex data
on him. Be warned, attempting this method WILL eliminate all Items, Pok�balls,
TMs/HMs, Berries, and Key Items from the inventory. If you do use this, also
activate the codes you wish, since a Gameshark is already in use.

For this, you'll need a Gameshark with the following codes active for your
respective game: (2007 release of Gameshark)

Sapphire Version=============================================================
[M] Must Be On
97765FE66BB8
67454B997BF0
6770DB98FA7A

Walk-Thru-Walls
6C564A1976D4
6C74C8C9347E
65254BA1BE53
924A5445B32B

Ruby Version=================================================================
[M] Must Be On
97765FE66BB8
67454B997BF0
6770DB98FA7A

Walk-Thru-Walls
6C564A1976D4
6C74C8C9347E
65254BA1BE53
924A5445B32B

Emerald Version==============================================================
[M] Must Be On
918827126FFA
536A84ECA55A
97BD3E55C51D

Walk-Thru-Walls
568088CDA22E
5EF02C55A00F
BC97CD17845E
C33E407B6EE4

=============================================================================

Okay, once all cheats are activated, go to any Pok�mon Center. Time of game
will not matter; just bring any Pok�ball with you. Go upstairs to the Link
Cable area. Go through the gate to the door to the Link Cable Colosseum. Go
to either bench and sit. The game will act as if you are waiting on the other
person. The message will disappear and a question mark in a circle will appear
as a wild Pok�mon. It should be Lv. 0 with an empty HP gauge. Throw Masterballs
at it. You will catch it. You will then see its Pok�dex data (see section 7).
You will be allowed to nickname it. If you look at the picture, it is what I
believe is a shiny Bulbasaur. The game will save, and a Link Cable error will
occur. Reload your game. Unusually, the MissingNo and its Pok�dex are not
there. If you look at your items, you have lost every one of them.

If you had opted to instead just kill the MissingNo, you have one win added
to your Link Cable battle record.

6. Temporarily Owning MissingNo*************************RSE6*****************
This method allows to sort of experience what having MissingNo is like. It is
simply odd. All battles, if even possible, induce a white out, and you lose
if you attack or get hit. Weird...

For this, you'll need a Gameshark with the following codes active for your
respective game: (2007 release of Gameshark)

Sapphire Version=============================================================
[M] Must Be On
97726CAE9184
17832E0E3475
B85E5A770386

Access all Fly To Areas
30202177E9E0
88F6CA6C910F

Access Fly Map [L+B+Up]
708855A36BF6
EDD4DDC1294D
708855A36BF6
9A7A22BBBFF4
708855A36BF6
BD7A32D32BDE

Have Pok�dex & Pok�nav
70722D73C1B0

Ruby Version=================================================================
[M] Must Be On
97726CAE9184
8F7AAA5C15FE
B85E5A770386

Access all Fly To Areas
30202177E9E0
88F6CA6C910F

Access Fly Map [L+B+Up]
708855A36BF6
EDD4DDC1294D
708855A36BF6
9A7A22BBBFF4
708855A36BF6
BD7A32D32BDE

Have Pok�dex & Pok�nav
70722D73C1B0

Emerald Version==============================================================
[M] Must Be On
9266FA6C97BD
905B5ED35F81
B76A68E5FAB1

Access Fly Map [A+Sel]
AE44960EADD6
70C560A026F8
AE44960EADD6
70A4A310E655

Fly Anywhere on Map
49C6BF4EE2DB
D9449F0766D1

Install Pok�NAV [Sel+R+Down]
AE25D4BEED76
09BF7ECD997E
AE25D4BEED76
865D5CA346AD

Enable National Dex [Select]
10C6FC61E2C9
7089F5A153BB
10C6FC61E2C9
70C160A0F3B3

=============================================================================

Once you have activated all codes, start a new game. While the van is moving,
press L+B+Up (Ruby/Sapphire) or A+Select (Emerald). Fly to any town, doesn't
matter which. Once you're in that town, in Emerald, press Select, then press
Select+R+Down. Access the Pok�mon option on the menu. Select the first 
Pok�mon. It will be the MissingNo! Here, you can see its stats, summary, and
such. However, DO NOT mess with the moves. You can press down and see even
more MissingNo's, some with varying stats and impossible summaries. Some have
Pok�rus too! You may see a Bad EGG at times. Don't do too much, or the game
will freeze up. There isn't much else too do here. You can battle, but there
is a 100% chance you'll lose.

7. Seeing MissingNo in PC*************************RSE7***********************
This method allows you to see MissingNo in a different way. Literally.

For this, you'll need a Gameshark with the following codes active for your
respective game: (2007 release of Gameshark)

Sapphire Version=============================================================
[M] Must Be On
97726CAE9184
17832E0E3475
B85E5A770386

Access all Fly To Areas
30202177E9E0
88F6CA6C910F

Access Fly Map [L+B+Up]
708855A36BF6
EDD4DDC1294D
708855A36BF6
9A7A22BBBFF4
708855A36BF6
BD7A32D32BDE

Have Pok�dex & Pok�nav
70722D73C1B0

Ruby Version=================================================================
[M] Must Be On
97726CAE9184
8F7AAA5C15FE
B85E5A770386

Access all Fly To Areas
30202177E9E0
88F6CA6C910F

Access Fly Map [L+B+Up]
708855A36BF6
EDD4DDC1294D
708855A36BF6
9A7A22BBBFF4
708855A36BF6
BD7A32D32BDE

Have Pok�dex & Pok�nav
70722D73C1B0

Emerald Version==============================================================
[M] Must Be On
9266FA6C97BD
905B5ED35F81
B76A68E5FAB1

Access Fly Map [A+Sel]
AE44960EADD6
70C560A026F8
AE44960EADD6
70A4A310E655

Fly Anywhere on Map
49C6BF4EE2DB
D9449F0766D1

Install Pok�NAV [Sel+R+Down]
AE25D4BEED76
09BF7ECD997E
AE25D4BEED76
865D5CA346AD

Enable National Dex [Select]
10C6FC61E2C9
7089F5A153BB
10C6FC61E2C9
70C160A0F3B3
==============================================================================

Once you have activated all codes, start a new game. While the van is moving,
press L+B+Up (Ruby/Sapphire) or A+Select (Emerald). Fly to any town, doesn't
matter which. Once you're in that town, in Emerald, press Select, then press
Select+R+Down. Go to the nearby Pok�mon Center. Boot up the PC and select
"Move POK�MON". You can then see what is in the position of MissingNo in your
party: a shiny Bulbasaur! However, you cannot access any info on it. That is
all that can be done here.

8. See MissingNo's Level Up Stats*************************RSE8***************
This method will allow you to see MissingNo level up and learn new moves!

For this, you'll need a Gameshark with the following codes active for your
respective game: (2007 release of Gameshark). No there is no alternative.

Sapphire Version=============================================================
[M] Must Be On
97726CAE9184
17832E0E3475
B85E5A770386

Quick Level Gain
8855D2F00807
BFF831C27DD9

Access all Fly To Areas
30202177E9E0
88F6CA6C910F

Access Fly Map [L+B+Up]
708855A36BF6
EDD4DDC1294D
708855A36BF6
9A7A22BBBFF4
708855A36BF6
BD7A32D32BDE

Have Pok�dex & Pok�nav
70722D73C1B0

1st Pok�mon - Max Stats
EDF9BF404889
C8B4C66C910F

Ruby Version=================================================================
[M] Must Be On
97726CAE9184
8F7AAA5C15FE
B85E5A770386

Quick Level Gain
8855D2F00807
BFF831C27DD9

Access all Fly To Areas
30202177E9E0
88F6CA6C910F

Access Fly Map [L+B+Up]
708855A36BF6
EDD4DDC1294D
708855A36BF6
9A7A22BBBFF4
708855A36BF6
BD7A32D32BDE

Have Pok�dex & Pok�nav
70722D73C1B0

1st Pok�mon - Max Stats
EDF9BF404889
C8B4C66C910F

Emerald Version==============================================================
[M] Must Be On
9266FA6C97BD
905B5ED35F81
B76A68E5FAB1

Gain 5000 Exp (Hold R+A while EXP. Gained is displayed)
A744170AA996
9B540825258E

Pok�mon #1: Max Stats
02DF7FD900A0
70BBB5F1DC40

Access Fly Map [A+Sel]
AE44960EADD6
70C560A026F8
AE44960EADD6
70A4A310E655

Fly Anywhere on Map
49C6BF4EE2DB
D9449F0766D1

Install Pok�NAV [Sel+R+Down]
AE25D4BEED76
09BF7ECD997E
AE25D4BEED76
865D5CA346AD

Enable National Dex [Select]
10C6FC61E2C9
7089F5A153BB
10C6FC61E2C9
70C160A0F3B3
==============================================================================
Once you have activated all codes, start a new game. While the van is moving,
press L+B+Up (Ruby/Sapphire) or A+Select (Emerald). Go to the Pok�mon League.
When you get there on Emerald, press Select, then Select+R+Down. Walk in. Now,
I'm pretty sure that you'll have all eight badges by doing this. If not, fly
to some other place and use the same general process there. Go in, and fight
the first battle. MAKE SURE THAT THE GAMESHARK IS ON BEFORE THE BATTLE BEGINS!
At the start, use an attack. MissingNo will use Struggle. The foe will faint,
and you'll get some boosted EXP. If on Emerald, start holding R+A. If on Ruby
or Sapphire, turn off the GameShark. MissingNo will start leveling up. You'll
see the natural stats if on Sapphire/Ruby. See section 8 for what I
discovered. The battle WILL end, and a whiteout WILL be induced. If on Ruby or
Sapphire, turn on the GameShark as the whiteout is induced. When whereever you
end up at, fly back to that place. On Sapphire/Ruby, turn off GameShark as you
fly away. Go back. Go to where you experienced the first battle. As the other
trainer talks on Sapphire/Ruby, turn the GameShark back on. Re-do the battle.
Repeat the previous process as much as needed.

9. Obtaining MissingNo**********************************RSE9*****************
You can own him now!!!!! No Gameshark DIRECTLY required.

First, get MissingNo on FR/LG. Trade him to Emerald. Get Sapphire/Ruby and mix
records with Emerald, then battle at Emerald's secret base. You eventually
battle MissingNo at Lv. 0. It obvious what is next.

10. Another MissingNo...? ****************************RSE10******************
There is another MissingNo, discovered on Bulbapedia. It looks like two
question marks. However, even THEY don't know how to get it. Give me a method,
QUICK!

Update: see section 12!!!!

11. MissingNo Glitch Oddities*****************************RSE11**************
First off, to see this stuff, get MissingNo temporarily in your party. To do
that, see section six above here.

Once MissingNo is your party, view the party. You see a blank box. Put the
coursor on "CANCEL", but press up. A new box appears. You can make a maximum
of 26 appear. Here are the details of each one, with number of presses up
from cancel on the left, with any oddities on the right:

  1 - Normal MissingNo.
  2 - Normal MissingNo.
  3 - Normal MissingNo.
  4 - Normal MissingNo.
  5 - Normal MissingNo.
  6 - Normal MissingNo.
  7 - Bad EGG, but sprite is MissingNo. Is about to hatch.
  8 - Bad EGG, restarts game.
  9 - Bad EGG, restarts game.
 10 - Bad EGG in Dive Ball. Has Pok�rus.
 11 - Bad EGG in Master Ball. Poisoned. Marked with a circle and square.
 12 - Bad EGG in Luxury Ball. Posioned.
 13 - Bad EGG. HAD Pok�rus, is posioned. Glitchy marks; marked with triangle
      and heart. State is same as a regular EGG.
 14 - Bad EGG. Poisoned. Marks are upside-down, marked as a circle. State is
      same as a regular EGG.
 15 - Bad EGG inflicted with Sleep status.
 16 - Bad EGG in Master Ball. Poisoned. Marked with a circle and square.
 17 - Bad EGG near hatching. Burned. No mark symbols are shown.
 18 - Bad EGG in Ultra Ball. HAD Pok�rus. No mark symbols shown.
 19 - Bad EGG in Luxury Ball. Has Pok�rus. Marks are upside-down & backwards.
      Marked with a heart.
 20 - Bad EGG in Master Ball. Inflicted with Sleep. Marks are upside-down and
      backwards, unmarked.
 21 - Bad EGG. Poisoned. No mark symbols are shown.
 22 - Bad EGG in Nest Ball. Paralyzed. Marks are upside-down and backwards,
      marked with a heart.
 23 - Bad EGG in Net Ball. KO'ed/Fainted. Marks are upside-down and backwards.
 24 - Bad EGG. Is posioned. Glitchy marks; marked with a triangle and heart.
      State is same as a regular EGG.
 25 - Bad EGG in Luxury Ball. Has Pok�rus. Glitchy marks; marked with a
      triangle and heart. State is same as a regular EGG.
 26 - Bad EGG inflicted with Sleep status.
27+ - Game freezes upon moving above the 26th party slot.

If you press down from MissingNo, and look at the summary, all you see is the
MissingNo you have.

Pressing down in the summary from MissingNo is very random, but some cool
stuff can be seen. The noteables are the MissingNo with 65,280 defense, the
one with the glitchy name, the one with 3077/4 HP, 1794 ATK, 60 DEF, 224 SP.
ATK, 0 all else, next lv. 216, level 5 and paralyzed. Also featured is the
MissingNo that actually causes the music the hang and sound ominous.

12. Back to the new MissingNo (??) ******************RSE12******************
[email protected] sent some help on this. This can also be seen down at
the bottom with the e-mail section.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        You made mention of another form of Missingno. that looks like two
question marks in your FAQ. I have experienced this Missingno. first hand,
but not via a normal game.
 
        I have a friend, whos name I will not mention, who, until recently,
had possession of a Pokemon Ruby video game ROM. He also had several
different ROM editors (I believe they were Advanced Mart, Advanced Text, and
Advanced Map, but the Advanced could be just Advance) with which one could
customize their Pokemon Ruby ROM to their liking. I was messing with that
program several months ago, and found how to edit pokemon you can find. I
clicked a text box and a large menu thing popped up listing all of the
Pokemon. I believe the list was in order of HEX numbers, but I'm not
possible.
 
        I looked through the list, clicking names such as Charizard,
Dragonite, ect. when I found a bunch of the following name- ??. I clicked
the name and tested the ROM. The "??" from the list was the ?? you were
talking about. That have been months pass since that day, so my memory of
the event is only vague. I didn't experiment much that day, because I was
far too interested in the Need For Speed game going on in the other room,
but if you google the names I listed above, you can download them for free.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __  __            __
|   |  \   / |    /
|-- |__/  /  |   |  __
|   |  \ /   |__  \__/

1. Getting MissingNo*****************************FL1*************************
Ahhh... yes. Owning MissingNo.

FireRed======================================================================
[M] Must Be On
9820F6AE8203
23705BFC2025
CC391336E64B

Quick Level Gain (Daycare)
E6343C0CCC28
6F5DCD154C62

LeafGreen====================================================================
[M] Must Be On
9820F6AE8203
8359EBCF20F5
DC89BB73F72F

Quick Level Gain (Daycare)
E6343C0CCC28
6F5DCD154C62

=============================================================================
Okay, activate the above codes. Get a Pok�mon into the daycare in the game. In
a little bit, an egg will be produced. Grab it, and walk around. HEY! It is a
?????????? (looks like MissingNo!!!) at Lv. 0. It can't be leveled up without
the usage of rare candies as it takes 999999999999999999999999999999999999...
basically INFINITE EXP to get to level 100. If traded to Emerald, it can be
left at the daycare for an instant level 100. At this point, all 8 HMs are
good and is game-safe AS LONG AS SUMMARY ISN'T SEEN! If given Rare Candies, it
rapidly learn Ice Punch, even if refused. Use the Access Fly Map code to fix
it. 

Amazingly, you can import to Diamond and Pearl?!?

2. Getting MissingNo (again)*******************************FL2***************
Use above process mixed with this:

It can also be put in the daycare with a Ditto and an egg can be received,
at which point the game may freeze or slow down for a while. If the egg's
summary is looked at, it will always display "It's making sounds. It's about
to hatch!". When it hatches the baby Pok�mon will be another variant of this
glitch (which will always be female), it will ask if the player would like
to nickname it. If the player does choose to do this, instead of saying
"??????????'s nickname" as it does for other species, it will instead
display "Kick's nickname". The reason for this may be because of the fact
that some varieties of the ?????????? glitch or 'Decamarks' of a fairly
high hexadecimal identifier share their names with shortened versions of the
names of moves. In this case, this Pok�mon's name may have originated from
the move 'Mega Kick'. 

3. Another MissingNo...? *****************************FL3********************
There is another MissingNo, discovered on Bulbapedia. It looks like two
question marks. However, even THEY don't know how to get it. Give me a method,
QUICK!

Apparently, this is the new MissingNo's roots. I need more data.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         __       __
|\    / |  \   / |  \
| \  /  |__/  /  |__/
|_/ /   |    /   |

1. Obtaining MissingNo (Gen. III's)****************DPP1**********************
Unfortunately, you have to import him via Pal Park from the GBA games. Sorry.

2. Obtaining MissingNo (Gen. IV)********************DPP2*********************
(This was copied from Bulbapedia. DPBox is Gen. IV's MissingNo)

It will appear in a player's party if they attempt to enter a double battle
with two fainted Pok�mon, an egg, and a healthy Pok�mon in that order in
their party. The glitch does not work when using a Vs. Seeker to enter the
double battle. When sent out, it will have Bulbasaur's cry and will sparkle
as if it were a shiny Pok�mon. In the Japanese version, it is also obtainable
in the wild by using a Japanese Action Replay. 

It can also appear when one "recruits" a partner Trainer (such as Riley) and
leaves the area the partner is "supposed" to be in using a Walk Through
Walls cheat; from there, the player must trigger a wild battle (a common
method is to walk on water). This results in the partner (who was replaced
by a placeholder partner when the player left the "recruitment area")
sending out DPBox as a placeholder Pok�mon. In double battles, DPBox copies
the speed of its partner and changes all Pok�mon's cries to Bulbasaur's cry.
After every attack animation, its HP bar disappears. It has no usable
attacks (although it may have glitch attacks) and it doesn't show up on the
Pok�mon screen. 

To get rid of this glitch, place a Pok�mon where it appears to be, that
Pok�mon will be deleted and DPBox will become selectable (if another Pok�mon
is selected or even pointed DPBox will become unselectable again), after
that it can be released or placed in a box. If placed in the box, it will
disappear when the PC is closed. Be cautious because if it isn't in the last
slot when the party is full, the Pok�mon that's placed where DPBox is will
be deleted and DPBox will not be selectable. Also, if it is in the first
slot, the game will freeze whenever the party is displayed. 



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
           __
|  |   /  (__
|--|  /      \
|  | /    ___/

1. Obtaining MissingNo (Gen. III)************************HS1*****************
Get it on a GBA, put the GBA on Diamond, Pearl, or Platinum, and trade it to
this game.






>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  __
 |  \
 |__/
_|_
_|_
 |           Name will be shown as $ in FAQ

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __       __
|  \   / |  \
|__/  /  |-<
|  \ /   |__/

1. Basic Data*****************************RB1-2******************************
(As shown in Pok�dex (simulated by known format))
        $
        
        HT ?'?"
No. 174 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

$'s Type:
Red/Blue:                     Yellow:
Fighting                      Fighting

Base Stats:
HP     :  30
Attack :  182 
Defense:  32
Special:  54
Speed  :  2


Resistances:
Same as if $ is a fighting type.

Learnset:
Level  Move        Type    Pwr. Acc.  PP
Start  TM05        Glitch   �     �%  33  
Start  TM39        Poison  42     3%  21  
Start  BubbleBeam  Water   65   100%  20  
Start  Tackle      Normal  35    95%  35  


TM/HM Info:
TM    Move          Type      Pwr.    Acc.  PP  
TM05  Mega Kick     Normal    120      75%  5  
TM06  Toxic         Poison     �       85%  10  
TM07  Horn Drill    Normal    OHKO     30%  5  
TM10  Double-Edge   Normal    100     100%  15  
TM11  BubbleBeam    Water     65      100%  20  
TM17  Submission    Fighting  80       80%  25  
TM18  Counter       Fighting  Varies  100%  20  
TM19  Seismic Toss  Fighting  Varies  100%  20  
TM20  Rage          Normal    20      100%  20  
TM25  Thunder       Electric  100      70%  10  
TM27  Fissure       Ground     �       30%  5  
TM28  Dig           Ground    100     100%  10  
TM31  Mimic         Normal     �        �%  10  
TM32  Double Team   Normal     �        �%  15  
TM34  Bide          Normal     �        �%  10  
TM35  Metronome     Normal     �        �%  10  
TM39  Swift         Normal    60        �%  20  
TM40  Skull Bash    Normal    100      100%  15  
TM41  Softboiled    Psychic    �       100%  10  
TM43  Sky Attack    Flying    140       90%  5  
TM45  Thunder Wave  Electric   �       100%  20  
TM46  Psywave       Psychic    �        80%  15  
TM49  Tri Attack    Normal    80       100%  10  
HM04  Strength      Normal    80       100%  15 

Evolution:
Does not evolve.

Cool Stuff:
Has highest attack of any legal Pok�mon (including Attack form Deoxys), but
the lowest speed of any legal Pok�mon.

2. Obtaining $ *****************************RB2-2****************************
Trade the Pok�mon ( I' from Yellow to Red/Blue.





>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
     ___ /\
 /    |  \/
|     |
 \   _|_

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
 \  / 
  \/ 
  / 

1. Basic Data**************************Y1-3**********************************
(As shown in Pok�dex (simulated by known format))
        ( I'
        
        HT ?'?"
No. 006 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

Type:
Red/Blue:                     Yellow:
Flying                        Flying
Fire                          Fire

Base Stats:
HP     :  78
Attack :  84 
Defense:  78
Special:  85
Speed  :  100


Resistances:
Same as if ( I' is Fire/Flying.

Learnset:
Level  Move     Type    Pwr. Acc.  PP
Start  Scratch  Normal  40   100%  35  
Start  Growl    Normal  �    100%  40  
Start  Ember    Fire    40   100%  25  
Start  Leer     Normal  �    100%  30  
 


TM/HM Info:
Cannot learn via TM/HM.

Evolution:   
   '--> (Lv. 125) ---> Cubone ---> (Lv. 28) ---> Marowak
7g ---> (Lv. 209) ---> ( I' <--> (trade to R/B) <--> $

2. Obtaining ( I' *************************Y2-3******************************
Obtain a 7g and level it up to level 209.





>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
___
  / _
 / / \
/  \_/
     |
   \_/

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
\  /
 \/
 /

1. Basic Data*********************************Y1-4***************************
(As shown in Pok�dex (simulated by known format))
        7g
        
        HT ?'?"
No. 079 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

Type:
Red/Blue:                     Yellow:
Water                         Water
Psychic                       Psychic

Base Stats:
Same as SlowPok�'s.

Resistances:
Same as if 7g is Water/Psychic.

Learnset:
Level  Move       Type     Pwr. Acc.  PP
Start  Confusion  Psychic  50   100%  25  
22     TM29       Glitch    0     0%  0  
25     TM25       Glitch    0     0%  0 

TM/HM Info:
Level Move          Type     Pwr. Acc.  PP  
TM06  Toxic         Poison    �    85%  10  
TM08  Body Slam     Normal    85  100%  15  
TM10  Double-Edge   Normal   100  100%  15  
TM11  BubbleBeam    Water     65  100%  20  
TM12  Water Gun     Water     40  100%  25  
TM13  Ice Beam      Ice       95  100%  10  
TM14  Blizzard      Ice      120  89.5%  5  
TM16  Pay Day       Normal    40  100%  20  
TM20  Rage          Normal    20  100%  20  
TM26  Earthquake    Ground   100  100%  10  
TM27  Fissure       Ground    �    30%   5  
TM28  Dig           Ground   100  100%  10  
TM29  Psychic       Psychic   90  100%  10  
TM30  Teleport      Psychic   �     �%  20  
TM31  Mimic         Normal    �     �%  10  
TM32  Double Team   Normal    �     �%  15  
TM33  Reflect       Psychic   �     �%  20  
TM34  Bide          Normal    �     �%  10  
TM38  Fire Blast    Fire     120   85%   5  
TM39  Swift         Normal    60    �%  20  
TM40  Skull Bash    Normal   100  100%  15  
TM42  Dream Eater   Psychic  100  100%  15  
TM44  Rest          Psychic   �     �%  10  
TM45  Thunder Wave  Electric  �   100%  20  
TM46  Psywave       Psychic   -    80%  15  
TM49  Tri Attack    Normal   80   100%  10  
TM50  Substitute    Normal    �     �%  10  
HM03  Surf          Water    95   100%  15  
HM04  Strength      Normal   80   100%  15  
HM05  Flash         Normal    �    70%  20  


Evolution:
   '--> (Lv. 125) ---> Cubone ---> (Lv. 28) ---> Marowak
7g ---> (Lv. 209) ---> ( I' <--> (trade to R/B) <--> $
   `<-> (Trade to RB) <--> LM4 ---> (Lv. 18) ---> Clefairy ---,
                               `--> (Lv. 18) ---> Nidoking   /
____________________________________________________________/
`---> (Moon Stone) ---> Clefable

2. Obtaining 7g**********************************Y2-4************************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pok�mon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pok�mon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pok�mon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pok�mon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pok�mon), the player needs to avoid running into any other wild Pok�mon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pok�mon in the game, even Missingno.
in Yellow Version. While a Pok�mon with a special stat of 21 will give one
Mew, using a Pok�mon with a different special stat will give the player a
different Pok�mon. For example, in the Red/Blue versions, if a Pok�mon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pok�mon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

For 7g, this form appears through the Mew glitch with a special stat of 198.





>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

/\
\/ |\  /|
   | \/ |
   |    |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __       __
|  \   / |  \
|__/  /  |-<
|  \ /   |__/

1. Basic Data*********************************RB1-5**************************
(As shown in Pok�dex)
        'M
        (unreproducable symbols)
        HT 23'0"
No. 000 WT 880.6 lb
[]---[]---[]---[]---[]
(obviously nothing down here)

'M's Type:
Bird (yes BIRD)
Normal

Base Stats:
HP     :  33
Attack :  137
Defense:  0
Special:  29
Speed  :  6

Resistances:
Same as if 'M is a normal type.

Learnset:
Water Gun (start)
Water Gun (start)
Sky Attack (start)
Pound (Lv. 136)

TM/HM Info:
TM    Move          Type      Pwr.  Acc. PP  
TM01  Mega Punch    Normal    80    85%  20  
TM02  Razor Wind    Normal    80   100%  10  
TM03  Swords Dance  Normal    �      �%  30  
TM05  Mega Kick     Normal    100   75%  5  
TM06  Toxic         Poison    �     85%  10  
TM09  Take Down     Normal    90    85%  20  
TM10  Double-Edge   Normal    120  100%  15  
TM11  BubbleBeam    Water     65   100%  20  
TM13  Ice Beam      Ice       95   100%  10  
TM14  Blizzard      Ice       120   70%  5  
TM17  Submission    Fighting  80    80%  25  
TM19  Seismic Toss  Fighting  �    100%  20  
TM20  Rage          Normal    20   100%  20  
TM25  Thunder       Electric  120   70%  10  
TM26  Earthquake    Ground    100  100%  10  
TM27  Fissure       Ground    �     30%  5  
TM29  Psychic       Psychic   90   100%  10  
TM30  Teleport      Psychic   �      �%  20  
TM43  Sky Attack    Flying    140   90%  5  
TM44  Rest          Psychic   �      �%  10  
TM45  Thunder Wave  Electric  �    100%  20  
TM49  Tri Attack    Normal    80   100%  10  
HM01  Cut           Normal    50    95%  30  
HM02  Fly           Flying    70    95%  15 

Evolution:
   '<-> (trade to Yellow) <--> 3TrainerPok�
'M ---> (Lv. 1) ---> Kangaskhan
   `--> (Lv. 128) ---> Clefairy ---> (Moon Stone) ---> Clefable

2. Obtaining 'M *********************************RB2-5***********************
Requirements:
A Pok�mon that knows Fly (assuming the player has the badge to use it).
A Pok�mon that knows Surf (assuming the player has the badge to use it).
At least one of the item to be cloned (for the purposes of this explanation,
the article shall use a Rare Candy).
At least five other items in the bag.
Access to Cinnabar Island or Fuchsia City.

Instructions:
Talk to the old man located north of Viridian City. Allow him to demonstrate
how to catch a Pok�mon. 

Once he is finished, immediately use Fly to travel to either Cinnabar Island
or Fuchsia City and then Surf to Seafoam Islands. 

Make sure that the Rare Candy is in the sixth slot of the bag. 

Surf up and down along the east coast of either island where the water is
touching the land. Whether Missingno. can be encountered depends on the
player's name***; other Pok�mon may appear instead. Continue Surfing along the
coast until Missingno. appears (assuming that the player's entered name will
cause a Missingno. encounter). Some names may not cause Missingno. to appear.
If so, the player may find 'M, which works just as well. 

Defeat, run from, or catch Missingno. or 'M. 

After the battle, open the menu and view the items currently in the bag. If
done correctly, the game should show "?8" or "?5" as the amount of Rare
Candies in the bag (? being a glitch character). 

***
G, H, J, M, S, T, :, ], a, b, c, m, o, p, or v is the character in the
third, fifth, or seventh slot of the player's chosen name. 





>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
__  ___                         __          
  |  |  __  _   .  _    _   __ |  \  _  |   _
--|  | |   / \| | | \  /_\ |   |__/ / \ |/ /_\
__|  | |   \_/| | |  | \__ |   |    \_/ |\ \__

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
\  /
 \/
 /

1. Basic Data*******************************Y1-6*****************************
(As shown in Pok�dex (simulated from known format))
        3TrainerPok�
         
        HT 23'2"
No. 176 WT 1031.6 lb
[]---[]---[]---[]---[]
(obviously nothing down here)

3TrainerPok�'s Type:
Glitch
Normal

Base Stats:
vary

Resistances:
Same as if it is a normal type.

Learnset:
Level  Move          Type      Pwr.  Acc.  PP  
Start  BubbleBeam    Water     65    100%  20  
Start  Poison Sting  Poison    15    100%  35  
Start  Comet Punch   Fighting  18     85%  15  
Start  Super Glitch  Glitch     �      �%  �  
70     Wing Attack   Flying    60    100%  35 

TM/HM Info:
Cannot use TM/HM.

Evolution:
             '<-> (trade to Yellow) <--> 'M
3TrainerPok� ---> (Lv. 1) ---> Kangaskhan
             `--> (Lv. 128) ---> Clefairy ---> (Moon Stone) ---> Clefable

2. Obtaining 3TrainerPok�****************************Y2-6********************
Trade a 'M from Red/Blue to Yellow.





>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

    /|
   /_|
[]   |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __       __
|  \   / |  \
|__/  /  |-<
|  \ /   |__/

1. Basic Data*************************RB1-7**********************************
(As shown in Pok�dex (simulated from known format))
        .4
         
        HT ?'?"
No. 234 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

.4's Type:
Pok�maniac

Base Stats:
HP     :  179
Attack :  96
Defense:  209
Special:  21
Speed  :  96 

Resistances:
No resistances, weaknesses, or immunities.

Learnset:
Level  Move          Type      Pwr.  Acc. PP  
Start  Super Glitch  Glitch     �     �%  �  
Start  Agility       Psychic    �     �%  30  
Start  TM28          Bug        85   46%  54  
Start  Agility       Psychic    �     �%  30  
9      TM05          Glitch     �     �%  33  
19     Surf          Water      95  100%  15  
30     TM09          IIIItoto  255   33%  16  
44     TM34          Normal      0    9%  10  
61     Cut           Normal     50   95%  30  
62     Karate Chop   Normal     50  100%  20  
70     Flash         Normal     �   100%  20  
94     TM11          Normal      0    0%   0  
97     Super Glitch  Glitch     �     �%  �  
109    TM17          Glitch     13   17%   0  
123    TM05          Glitch     �     �%  21  
170    Super Glitch  Glitch     �     �%  �  
184    TM08          Glitch     30   17%  20  
184    TM34          Normal      0    9%  10  
195    Super Glitch  Glitch     �     �%  �  
205    Minimize      Normal     �     �%  20  
208    TM50          Glitch     56   28%  25  
225    TM01          Normal     37    0%   3  
234    Super Glitch  Glitch     �     �%  �  
240    TM29          Normal      0    0%   0  
255    TM50          Glitch     56   28%  25  
255    TM29          Normal      0    0%   0 


TM/HM Info:
TM    Move          Type      Pwr. Acc.  PP  
TM02  Razor Wind    Normal     80  100%  10  
TM06  Toxic         Poison     �    85%  10  
TM07  Horn Drill    Normal     �    30%   5  
TM09  Take Down     Normal     90   85%  20  
TM15  Hyper Beam    Normal    150   90%   5  
TM18  Counter       Fighting   �   100%  20  
TM22  SolarBeam     Grass     120  100%  10  
TM23  Dragon Rage   Dragon     40  100%  10  
TM25  Thunder       Electric  120   70%  10  
TM31  Mimic         Normal     �     �%  10  
TM34  Bide          Normal     �     �%  10  
TM38  Fire Blast    Fire      120   85%   5  
TM39  Swift         Normal     60    �%  20  
TM42  Dream Eater   Psychic   100  100%  15  
TM43  Sky Attack    Flying    140   90%   5  
TM44  Rest          Psychic    �     �%  10  
TM45  Thunder Wave  Electric   �   100%  20  
TM46  Psywave       Psychic    �    80%  15  
TM47  Explosion     Normal    170  100%   5  
TM50  Substitute    Normal     �     �%  10  
HM04  Strength      Normal     80  100%  15  
HM05  Flash         Normal     �   100%  20 

Evolution:   
A <--> (Trade to Yellow) <--> 4 4 ---> (Lv. 240) ---> pPkMnp-----,
________________________________________________________________/
`---> (Lv. 205) ---> Snorlax

2. Obtaining .4*************************RB2-7********************************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pok�mon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pok�mon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pok�mon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pok�mon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pok�mon), the player needs to avoid running into any other wild Pok�mon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pok�mon in the game, even Missingno.
in Yellow Version. While a Pok�mon with a special stat of 21 will give one
Mew, using a Pok�mon with a different special stat will give the player a
different Pok�mon. For example, in the Red/Blue versions, if a Pok�mon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pok�mon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

.4 appears through the Mew glitch with a special stat of 194.





>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    __
   |  \ |  |\  /|  _
|\ |__/ |/ | \/ | | \  |\
|/ |    |\ |    | |  | |/
|                      |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\  /
 \/
 /

1. Basic Data**********************************Y1-8**************************
(As shown in Pok�dex (simulated from known format))
        pPkMnp
         
        HT ?'?"
No. 230 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

pPkMnp's Type:
?
Poison

Base Stats:
HP     :  2
Attack :  2
Defense:  104
Special:  1
Speed  :  3 

Resistances:
As if pPkMnp os a Poison type.

Learnset:
Level  Move          Type      Pwr.  Acc. PP  
Start  Leer          Normal     �   100%  30  
Start  Comet Punch   Normal     18   85%  15  
Start  DoubleSlap    Normal     15   85%  10  
Start  Thunder       Electric  120   70%  10  
6      Pay Day       Normal     40  100%  20  
16     TM07          Ghost     131   20%   0  
17     Psychic       Psychic    90  100%  10  
25     Pin Missile   Bug        14   85%  20  
33     TM34          Normal     �     9%  10  
34     Mimic         Normal     �   100%  10  
48     TM25          Normal     �     �%   0  
56     TM18          Flying      7   17%  46  
61     TM41          Glitch     71    �%   2  
62     TM50          Glitch     26   28%  25  
76     Night Shade   Ghost     ???  100%  15  
88     TM04          Water      �    18%  39  
95     Tackle        Normal     35   95%  35  
100    Super Glitch  Glitch     �     �%  �  
102    Defense Curl  Normal     �     �%  40  
132    Aurora Beam   Ice        65  100%  20  
133    Mimic         Normal     �   100%  10  
166    Poison Sting  Poison     15  100%  35  
201    Sludge        Poison     65  100%  20  
205    Fire Blast    Fire      120   85%   5  
207    Pound         Normal     40  100%  35  
215    TM03          Glitch      9   32%  57  
218    Bone Club     Ground     65   85%  20  
220    Supersonic    Normal     �    55%  20  
225    TM34          Normal     �     9%  10  
234    Sing          Normal     �    55%  15  
240    Super Glitch  Glitch     �     �%  �  
241    TM29          Normal     �     �%   0  
245    TM50          Glitch     26   28%  25  

TM/HM Info:
Cannot learn from TM/HM.

Evolution:
A <--> (Trade to Yellow) <--> 4 4 ---> (Lv. 240) ---> pPkMnp-----,
________________________________________________________________/
`---> (Lv. 205) ---> Snorlax

2. Obtaining pPkMnp (#1)*************************Y2-8************************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pok�mon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pok�mon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pok�mon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pok�mon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pok�mon), the player needs to avoid running into any other wild Pok�mon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pok�mon in the game, even Missingno.
in Yellow Version. While a Pok�mon with a special stat of 21 will give one
Mew, using a Pok�mon with a different special stat will give the player a
different Pok�mon. For example, in the Red/Blue versions, if a Pok�mon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pok�mon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

pPkMnp appears through the Mew glitch with a special stat of 194.

3. Obtaining pPkMnp (#2)**********************************Y3-8***************
Trade a .4 from Red/Blue to Yellow.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

 /|    /|
/_|   /_|
  |     |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\  /
 \/
 /

1. Basic Data************************************Y1-9************************
(As shown in Pok�dex (simulated from known format))
        4 4
         
        HT ?'?"
No. 191 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

4 4's Type:
999
Normal

Base Stats:
Unknown.

Resistances:
As if 4 4 is a Normal type.

Learnset:
Level  Move                 Type     Pwr.  Acc.  PP  
Start  Whirlwind            Normal     �   100%  20  
Start  Blizzard             Ice       120   70%   5  
Start  Blizzard             Ice       120   70%   5  
Start  Meditate             Psychic    �     �%  40  
6      DoubleSlap           Normal     15   85%  10  
8      TM05                 Glitch     76   30%  21  
14     Ice Punch            Ice        75  100%  15  
24     Mega Punch           Normal     80   85%  20  
33     TM09                 IIIItoto  255   33%  16  
37     Pin Missile          Bug        14   85%  20  
40     DoubleSlap           Normal     15   85%  10  
42     TM24                 Glitch    118   31%   0  
47     TM50                 Glitch     56   28%  25  
48     Pound                Normal     40  100%  35  
55     Mega Punch           Normal     80   85%  20  
58     TM24                 Glitch    118   31%   0  
61     TM24                 Glitch    118   31%   0  
62     Ice Punch            Ice        75  100%  15  
64     Supersonic           Normal     �    55%  20  
71     Pin Missile          Bug        14   85%  20  
72     Pin Missile          Bug        14   85%  20  
97     Supersonic           Normal     �    55%  20  
0      Unknown glitch move  Unknown    �     �%  �  
144    Defense Curl         Normal     �     �%  40  
155    Leech Seed           Grass      90    �%  10  
157    Petal Dance          Grass      70  100%  20  
167    Horn Drill           Normal   OHKO   30%   5  
175    TM24                 Glitch    118   31%   0  
193    TM41                 x v zA     71    �%   2  
194    Tail Whip            Normal     �   100%  30  
201    Tackle               Normal     35   95%  35  
205    TM45                 8 8 9 5    18   31%  18  
208    TM24                 Glitch    118   31%   0  
211    Absorb               Grass      20  100%  20  
213    Super Glitch         Glitch     �     �%  �  
214    Super Glitch         Glitch     �     �%  �  
228    TM28                 Bug        85   46%  54  
230    TM01                 Normal     37    0%   3  
232    Horn Attack          Normal     65  100%  25  
234    Super Glitch         Glitch     �     �%  �  
236    Horn Attack          Normal     65  100%  25  
240    TM14                 Glitch     85   29%  29  
249    TM28                 Bug        85   46%  54  
250    TM01                 Normal     37    0%   3  
254    TM48                 Poison      0   26%  12  
255    TM55                 x v zA     97    0%   0 

TM/HM Info:
Cannot learn from TM/HM.

Evolution:
A <--> (Trade to Yellow) <--> 4 4 ---> (Lv. 240) ---> pPkMnp-----,
________________________________________________________________/
`---> (Lv. 205) ---> Snorlax

2. Obtaining 4 4 ******************************Y2-9**************************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pok�mon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pok�mon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pok�mon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pok�mon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pok�mon), the player needs to avoid running into any other wild Pok�mon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pok�mon in the game, even Missingno.
in Yellow Version. While a Pok�mon with a special stat of 21 will give one
Mew, using a Pok�mon with a different special stat will give the player a
different Pok�mon. For example, in the Red/Blue versions, if a Pok�mon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pok�mon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

4 4 appears through the Mew glitch with a special stat of 191.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

 /\
|--|
|  |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __       __
|  \   / |  \
|__/  /  |-<
|  \ /   |__/

1. Basic Data****************************RB1-10******************************
(As shown in Pok�dex (simulated from known format))
        A
         
        HT ?'?"
No. 250 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

A's Type:
Normal
Normal

Base Stats:
HP     :  37
Attack :  0
Defense:  40
Special:  19
Speed  :  178 


Resistances:
This is different. Effectivenesses are now listed.
Fighting : 4x
Ghost    : 0x
Normal   : 1x 
Flying   : 1x 
Poison   : 1x 
Ground   : 1x 
Rock     : 1x 
Bug      : 1x 
Grass    : 1x 
Fire     : 1x 
Water    : 1x 
Electric : 1x 
Psychic  : 1x 
Ice      : 1x 
Dragon   : 1x

Learnset:
Level  Move          Type         Pwr. Acc.  PP  
Start  --            Cooltrainer   �     �%  13  
Start  Guillotine    Normal      OHKO   30%   5  
Start  Razor Wind    Normal        80  100%  10  
Start  Pay Day       Normal        40  100%  20  
7      TM34          Normal         0    9%  10  
8      Tackle        Normal        35   95%  35  
14     Gust          Normal        40  100%  35  
15     TM08          Glitch        30   17%  20  
16     TM50          Glitch        56   28%  25  
19     Razor Wind    Normal        80  100%  10  
20     TM16          Normal         0    0%   0  
24     Pay Day       Normal        40  100%  20  
31     Hydro Pump    Water        120   80%   5  
32     TM17          Glitch        13   17%   0  
33     Peck          Flying        35  100%  35  
34     Razor Wind    Normal        80  100%  10  
35     Mega Punch    Normal        80   85%  20  
40     Poison Sting  Poison        15  100%  35  
41     Fury Attack   Normal        15   85%  20  
42     Whirlwind     Normal        �   100%  20  
44     Reflect       Psychic       �     �%  30  
48     Transform     Normal        �     �%  10  
60     TM24          Glitch       118   13%   0  
103    TM40          Normal        10    �%  63  
114    Bite          Normal        60  100%  25  
115    Bite          Normal        60  100%  25  
124    TM24          Glitch       118   13%   0  
125    TM24          Glitch       118   13%   0  
126    Cut           Normal        50   95%  30  
133    TM08          Glitch        30   17%  20  
145    Swords Dance  Normal        �     �%  30  
167    HM05          Normal       102   38%   6  
175    TM24          Glitch       118   13%   0  
191    Bone Club     Ground        65   85%  20  
192    Defense Curl  Normal        �     �%  40  
198    Absorb        Grass         20  100%  25  
199    Sludge        Poison        65  100%  20  
200    Screech       Normal        �    85%  40  
201    Defense Curl  Normal        �     �%  40  
203    Reflect       Psychic       �     �%  30  
204    Sludge        Poison        65  100%  20  
205    Screech       Normal        �    85%  40  
206    Defense Curl  Normal        �     �%  40  
209    Reflect       Psychic       �     �%  30  
216    TM54          Normal         2    8%  62  
224    Super Glitch  Glitch        �     �%  �  
230    Comet Punch   Normal        18   85%  15  
240    TM04          Water          0   18%  39  
248    Super Glitch  Glitch        �     �%  �  
249    TM40          Normal        10    �%  63  
254    Slam          Normal        80   75%  20  

TM/HM Info:
TM    Move          Type      Pwr. Acc.  PP  
TM11  BubbleBeam    Water      65  100%  20  
TM13  Ice Beam      Ice        95  100%  10  
TM18  Counter       Fighting   �   100%  20  
TM19  Seismic Toss  Fighting   �   100%  20  
TM25  Thunder       Electric  120   70%  10  
TM26  Earthquake    Ground    100  100%  10  
TM27  Fissure       Ground     �    30%   5  
TM29  Psychic       Psychic    90  100%  10  
TM30  Teleport      Psychic    �     �%  20  
TM34  Bide          Normal     �     �%  10  
TM35  Metronome     Normal     �     �%  10  
TM41  Softboiled    Normal     �     �%  10  
TM43  Sky Attack    Flying    140   90%   5  
TM44  Rest          Psychic    �     �%  10  
TM46  Psywave       Psychic    �    80%  15  
TM48  Rock Slide    Rock       75   90%  10  
TM50  Substitute    Normal     �     �%  10 


Evolution:
A <--> (Trade to Yellow) <--> 4 4 ---> (Lv. 240) ---> pPkMnp-----,
________________________________________________________________/
`---> (Lv. 205) ---> Snorlax

2. Obtaining A*********************************RB2-10************************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pok�mon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pok�mon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pok�mon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pok�mon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pok�mon), the player needs to avoid running into any other wild Pok�mon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pok�mon in the game, even Missingno.
in Yellow Version. While a Pok�mon with a special stat of 21 will give one
Mew, using a Pok�mon with a different special stat will give the player a
different Pok�mon. For example, in the Red/Blue versions, if a Pok�mon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pok�mon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

A appears through the Mew glitch with a special stat of 191.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      __     __           __
  /| |  \   |  |    /|   |  |
 /_| |-<    |--|   /_|   |--|
   | |__/   |__|     |   |__|

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __       __
|  \   / |  \
|__/  /  |-<
|  \ /   |__/

1. Basic Data*********************RB1-11*************************************
(As shown in Pok�dex (simulated from known format))
        4B 8 4 8
         
        HT ?'?"
No. 062 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

4B 8 4 8's Type:
Water
Fighting

Base Stats:
HP     :  90
Attack :  85
Defense:  95
Special:  70
Speed  :  70 


Resistances:
As if 4B 8 4 8 is a Water/Fighting type.

Learnset:
Level  Move         Type     Pwr. Acc.  PP  
Start  Hypnosis     Psychic   �    60%  20  
Start  Water Gun    Water     40  100%  25  
Start  DoubleSlap   Normal    15   85%  10  
Start  Body Slam    Normal    85  100%  15  
24     Swift        Normal    60    �%  20  
36     Amnesia      Psychic   �     �%  20  
66     Double Kick  Fighting  30  100%  30  
90     Sand-Attack  Normal    �   100%  15  
126    Swift        Normal    60    �%  20 

TM/HM Info:
Cannot learn via TM/HM.


Evolution:
Machoke ---> (Lv. 234) ---> D8 <--> (Trade to R/B) <-->PkMnaPkMnfPkMnk ---,
_________________________________________________________________________/
`---> (Lv. 80) ---> 4B 8 4 8 <--> (Trade to Red/BLue) <--> B

2. Obtaining 4B 8 4 8 *******************************RB2-11******************
It is a difficult process to obtain 4B 8 4 8. The player must first obtain a
Machoke of a level higher than 100 through the Mew Glitch, then use Rare
Candies to level it to or past level 234 to evolve it into a D8, then trade
it to Red and Blue where it will become a PkMnaPkMnfPkMnk. PkMnaPkMnfPkMnk
must then be evolved at level 80 into a 4B 8 4 8.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 __                       __                   _  __
|  \ |  |\  /|  _    _   |  \ |  |\  /|  _    /  |  \ |  |\  /|  _   |
|__/ |/ | \/ | | \  / \| |__/ |/ | \/ | | \  |-- |__/ |/ | \/ | | \  |/
|    |\ |    | |  | \_/| |    |\ |    | |  | |   |    |\ |    | |  | |\

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __       __
|  \   / |  \
|__/  /  |-<
|  \ /   |__/

1. Basic Data*****************************RB1-12*****************************
(As shown in Pok�dex (simulated from known format))
        PkMnaPkMnfPkMnk
         
        HT ?'?"
No. 205 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

PkMnaPkMnfPkMnk's Type:
Normal
Ground

Base Stats:
HP     :  232
Attack :  147
Defense:  145
Special:  136
Speed  :  128 


Resistances:
As if PkMnaPkMnfPkMnk is a Normal/Ground type.

Learnset:
Level  Move           Type     Pwr.  Acc.  PP  
Start  Barrage        Normal     15   85%  20  
Start  Clamp          Water      35   75%  10  
Start  Leech Life     Bug        20  100%  15  
Start  Hi Jump Kick   Fighting  100   90%  20  
6      Sand-Attack    Ground     �   100%  15  
7      Tackle         Normal     35   95%  35  
15     Pay Day        Normal     40  100%  20  
18     Pay Day        Normal     40  100%  20  
24     Super Glitch   Glitch     �     �%  �  
28     Tackle         Normal     35   95%  35  
31     ThunderPunch   Electric   75  100%  10  
32     TM05           Glitch     76   30%  33  
33     Disable        Normal     �    55%  20  
35     ViceGrip       Normal     55  100%  30  
36     Pay Day        Normal     40  100%  20  
38     TM09           IIIItoto  255   33%  16  
40     Mega Punch     Normal     80   85%  20  
41     Take Down      Normal     90   85%  20  
44     TM15           Normal     �     �%   9  
45     TM15           Normal     �     �%   9  
46     TM15           Normal     �     �%   9  
48     TM15           Normal     �     �%   9  
51     TM50           Glitch     26   28%  25  
53     Aurora Beam    Ice        65  100%  20  
54     TM15           Normal     �     �%   9  
55     TM03           Glitch      9   32%  57  
60     Fire Punch     Fire       75  100%  15  
61     Aurora Beam    Ice        65  100%  20  
62     DoubleSlap     Normal     15   85%  10  
69     TM05           Glitch     76   30%  33  
70     TM18           Flying      7   17%  46  
71     Horn Drill     Normal   OHKO   30%   5  
77     Pay Day        Normal     40  100%  20  
86     TM23           Glitch    255   33%   4  
87     Growl          Normal     �   100%  40  
90     TM53           Glitch    160   53%  30  
92     TM29           Normal     �     �%   0  
97     TM38           Glitch     91    0%   0  
98     Tackle         Normal     35   95%  35  
100    Pay Day        Normal     40  100%  20  
107    TM05           Glitch     76   30%  33  
125    Light Screen   Psychic    �     �%  30  
126    Mega Drain     Grass      40  100%  15  
136    Recover        Psychic    �     �%  10  
139    Low Kick       Fighting   50  100%  20  
140    Super Glitch   Glitch     �     �%  �  
158    Super Glitch   Glitch     �     �%  �  
175    TM34           Normal     �     9%  10  
181    Mega Punch     Normal     80   85%  20  
194    Bite           Normal     60  100%  25  
195    TM14           Glitch     85   29%  29  
196    Hyper Fang     Normal     80   90%  15  
197    TM07           Ghost     131   20%   0  
202    TM35           Ghost     195    2%   0  
203    Strength       Normal     80  100%  15  
204    TM31           Poison     15   31%  40  
205    Drill Peck     Flying     80  100%  20  
207    TM05           Glitch     76   30%  33  
209    Tackle         Normal     35   95%  35  
214    Flamethrower   Fire       95  100%  15  
215    Flamethrower   Fire      120   85%   5  
230    Double Kick    Fighting   30  100%  30  
234    Psybeam        Psychic    65  100%  20  
250    Disable        Normal     �    55%  20  
253    Supersonic     Normal     �    55%  20  
255    TM34           Normal     �     9%  10 


TM/HM Info:  
TM    Move          Type        Pwr.  Acc.  PP  
TM02  Razor Wind    Normal        80  100%  10  
TM08  Body Slam     Normal        85  100%  15  
TM13  Ice Beam      Ice           95  100%  10  
TM15  Hyper Beam    Normal       150   90%   5  
TM18  Counter       Fighting  Varies  100%  20  
TM21  Mega Drain    Grass         40  100%  15  
TM24  Thunderbolt   Electric      95  100%  15  
TM27  Fissure       Ground      OHKO   30%   5  
TM29  Psychic       Psychic       90  100%  10  
TM32  Double Team   Normal        �     �%  15  
TM33  Reflect       Psychic       �     �%  20  
TM34  Bide          Normal    Varies  100%  10  
TM36  Selfdestruct  Normal       200  100%   5  
TM40  Skull Bash    Normal       100  100%  15  
TM43  Sky Attack    Flying       140   90%   5  
TM48  Rock Slide    Rock          75   90%  10  
TM49  Tri Attack    Normal        80  100%  10  
HM03  Surf          Water         95  100%  15  

Evolution:
Machoke ---> (Lv. 234) ---> D8 <--> (Trade to R/B) <-->PkMnaPkMnfPkMnk ---,
 ________________________________________________________________________/
 `--> (Lv. 80) ---> 4B 8 4 8 <--> (Trade to Red/BLue) <--> B

Cool Stuff:
PkMnaPkMnfPkMnk has the highest base stat total of any Pok�mon, real or not,
even Arceus. Arceus lost by 68 points. PkMnaPkMnfPkMnk has the highest base
Attack of any Generation I Pok�mon.

2. Obtaining PkMnaPkMnfPkMnk*****************************RB2-12**************
It is a difficult process to obtain PkMnaPkMnfPkMnk. The player must first
obtain a Machoke of a level higher than 100 through the Mew Glitch, then use
Rare Candies to level it to or past level 234 to evolve it into a Glitch
(D8), then trade it to Red and Blue where it will become a PkMnaPkMnfPkMnk. 




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
     __
|\  |  |
| \ |--|
|_/ |__|

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
\  /
 \/
 /

1. Basic Data******************************Y1-13*****************************
(As shown in Pok�dex (simulated from known format))
        D8
         
        HT ?'?"
No. 205 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

D8's Type:
Normal
Normal

Base Stats:
HP     :  134
Attack :  139
Defense:  132
Special:  80
Speed  :  145 


Resistances:
This is different. Effectivenesses are now listed.
Fighting : 4x
Ghost    : 0x
Normal   : 1x 
Flying   : 1x 
Poison   : 1x 
Ground   : 1x 
Rock     : 1x 
Bug      : 1x 
Grass    : 1x 
Fire     : 1x 
Water    : 1x 
Electric : 1x 
Psychic  : 1x 
Ice      : 1x 
Dragon   : 1x

Learnset:
Unknown.

TM/HM Info:  
Unknown.

Evolution:
Machoke ---> (Lv. 234) ---> D8 <--> (Trade to R/B) <-->PkMnaPkMnfPkMnk ---,
_________________________________________________________________________/
`---> (Lv. 80) ---> 4B 8 4 8 <--> (Trade to Red/BLue) <--> B

2. Obtaining D8************************************Y2-13*********************
It is a difficult process to obtain D8. The player must first obtain a
Machoke of a level higher than 100 through the Mew Glitch, then use
Rare Candies to level it to or past level 234 to evolve it into a Glitch
(D8).




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 _
/ \|
\_/|

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __       __
|  \   / |  \
|__/  /  |-<
|  \ /   |__/

1. Basic Data**********************************RB1-14************************
(As shown in Pok�dex (simulated from known format))
        a
         
        HT 23'0"
No. 061 WT 880.6 lb
[]---[]---[]---[]---[]
(obviously nothing down here)

a's Type:
Water

Base Stats:
HP     :  65
Attack :  65
Defense:  65
Special:  50
Speed  :  90 


Resistances:
As if a is a Water type.

Learnset:
Level  Move          Type    Pwr.  Acc.  PP  
Start  Bubble        Water     20  100%  30  
Start  Hypnosis      Psychic   �    60%  20  
Start  Water Gun     Water     40  100%  25  
2      Horn Drill    Normal  OHKO   30%   5  
3      TM34          Normal     0    9%  10  
4      Selfdestruct  Normal   200  100%   5  
5      Tackle        Normal    35   95%  35  
8      Horn Drill    Normal  OHKO   30%   5  
9      TM50          Glitch    56   28%  25  
14     Pay Day       Normal    40  100%  20  
24     Karate Chop   Normal    50  100%  25  
31     Horn Drill    Normal  OHKO   30%   5  
32     Mega Punch    Normal    80   85%  20  
33     Egg Bomb      Normal   100   75%  10  
40     Mega Kick     Normal   120   75%   5  
43     Super Glitch  Glitch    �     �%  �  
53     TM25          Normal     0    0%   0  
56     Mega Punch    Normal    80   85%  20  
62     TM10          Normal    74   31%   0  
71     Lick          Ghost     20  100%  30  
88     Double Kick   Fighting  30  100%  30  
91     TM11          Normal     0    0%   0  
119    String Shot   Bug       �    95%  40  
120    TM29          Normal     0    0%   0  
121    Super Glitch  Glitch    �     �%  �  
123    Horn Drill    Normal  OHKO   30%   5  
133    Wrap          Normal    15   85%  20  
175    TM34          Normal     0    9%  10  
184    TM24          Glitch   118   31%   0  
185    TM50          Glitch    56   28%  25  
187    Horn Drill    Normal  OHKO   30%   5  
192    Double Kick   Fighting  30  100%  30  
193    Razor Wind    Normal    80  100%  10  
195    Super Glitch  Glitch    �     �%  �  
200    Egg Bomb      Normal   100   75%  10  
205    TM24          Glitch   118   31%   0  
213    TM02          Glitch    15   51%  11  
224    Razor Wind    Normal    80  100%  10  
234    TM40          Normal    10    �%  63  
238    Super Glitch  Glitch    �     �%  �  
239    Super Glitch  Glitch    �     �%  �  
240    Super Glitch  Glitch    �     �%  �  
250    TM02          Glitch    15   51%  11  
254    Karate Chop   Normal    50  100%  25  
255    Horn Drill    Normal  OHKO   30%   5 

TM/HM Info:  
TM    Move          Type     Pwr.  Acc.  PP  
TM01  Mega Punch    Normal    80    85%  20  
TM05  Mega Kick     Normal   120    75%   5  
TM06  Toxic         Poison    �     85%  10  
TM08  Body Slam     Normal    85   100%  15  
TM09  Take Down     Normal    90    85%  20  
TM10  Double-Edge   Normal   100   100%  15  
TM11  BubbleBeam    Water     65   100%  20  
TM12  Water Gun     Water     40   100%  25  
TM13  Ice Beam      Ice       95   100%  10  
TM14  Blizzard      Ice      120  89.5%   5  
TM17  Submission    Fighting  80    80%  25  
TM18  Counter       Fighting  �    100%  20  
TM19  Seismic Toss  Fighting  �    100%  20  
TM20  Rage          Normal    20   100%  20  
TM26  Earthquake    Ground   100   100%  10  
TM27  Fissure       Ground    �     30%   5  
TM29  Psychic       Psychic   90   100%  10  
TM31  Mimic         Normal    �      �%  10  
TM32  Double Team   Normal    �      �%  15  
TM34  Bide          Normal    �      �%  10  
TM35  Metronome     Normal    �      �%  10  
TM40  Skull Bash    Normal   100   100%  15  
TM44  Rest          Psychic   �      �%  10  
TM46  Psywave       Psychic   �     80%  15  
TM50  Substitute    Normal    �      �%  10  
HM03  Surf          Water     95   100%  15  
HM04  Strength      Normal    80   100%  15 


Evolution:
PC4SH ---> (Lv. 40) ---> Graveler ---> (Trade) ---> Golem
      `<-> (Trade to Yellow) <--> CA ---> (Lv. 239) ----------------,
                                                                   /
 _________________________________________________________________/
|
 \_____________________________________________ (Trade to R/B)<-> Charizard 'M
                                               \     |
a <--> (Trade to Yellow) <--> 44Hy ---> (Lv. 6) ---> Q ---> (Lv. 239)____
                              ` under investigation                      \
                              ` under investigation                      /
________________________________________________________________________/
`---> (irreproducable symbols) <--> (Trade to RB) <--> Glitchy Nidorino

2. Obtaining a (#1)***************************RB1-14*************************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pok�mon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pok�mon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pok�mon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pok�mon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pok�mon), the player needs to avoid running into any other wild Pok�mon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pok�mon in the game, even Missingno.
in Yellow Version. While a Pok�mon with a special stat of 21 will give one
Mew, using a Pok�mon with a different special stat will give the player a
different Pok�mon. For example, in the Red/Blue versions, if a Pok�mon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pok�mon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

a appears through the Mew glitch with a special stat of 192.

3. Obtaining a**************************************RB3-14*******************
Trade 44Hy from Yellow to Red/Blue.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

 /|  /| |  |
/_| /_| |--|
  |   | |  | \  /
              \/
              /

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\  /
 \/
 /

1. Basic Data****************************Y1-15*******************************
(As shown in Pok�dex (simulated from known format))
        44Hy
         
        HT 23'2"
No. 080 WT 1031.6 lb
[]---[]---[]---[]---[]
(obviously nothing down here)

44Hy's Type:
Water
Psychic

Base Stats:
HP     :  95
Attack :  75
Defense:  110
Special:  100
Speed  :  30 


Resistances:
As if 44Hy is a Water/Psychic type.

Learnset:
Level  Move          Type     Pwr. Acc.  PP  
Start  Confusion     Psychic   50  100%  25  
Start  Disable       Normal    �    80%  20  
Start  Headbutt      Normal    70  100%  15  
8      TM05          Glitch    76   30%  21  
15     Softboiled    Normal    �     �%  10  
16     Take Down     Normal    85   90%  20  
22     Aurora Beam   Ice       65  100%  20  
33     Hi Jump Kick  Fighting  90  100%  20  
36     Double Kick   Fighting  30  100%  30  
37     TM34          Glitch     0    9%  10  
40     DoubleSlap    Normal    15   85%  10  
60     TM34          Glitch     0    9%  10  
63     Thrash        Normal    90  100%  20  
71     Poison Gas    Poison    �    55%  40  
79     Poison Sting  Normal    15  100%  35 

TM/HM Info:  
Cannot learn via TM/HM

Evolution:
PC4SH ---> (Lv. 40) ---> Graveler ---> (Trade) ---> Golem
      `<-> (Trade to Yellow) <--> CA ---> (Lv. 239) ----------------,
                                                                   /
 _________________________________________________________________/
|
 \_____________________________________________ (Trade to R/B)<-> Charizard 'M
                                               \     |
a <--> (Trade to Yellow) <--> 44Hy ---> (Lv. 6) ---> Q ---> (Lv. 239)____
                              ` under investigation                      \
                              ` under investigation                      /
________________________________________________________________________/
`---> (irreproducable symbols) <--> (Trade to RB) <--> Glitchy Nidorino

2. Obtaining 44Hy*******************************Y2-15************************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pok�mon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pok�mon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pok�mon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pok�mon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pok�mon), the player needs to avoid running into any other wild Pok�mon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pok�mon in the game, even Missingno.
in Yellow Version. While a Pok�mon with a special stat of 21 will give one
Mew, using a Pok�mon with a different special stat will give the player a
different Pok�mon. For example, in the Red/Blue versions, if a Pok�mon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pok�mon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

44Hy appears through the Mew glitch with a special stat of 192.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  ___
 /   \
|     |
 \__\/
     \

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\  /
 \/
 /

1. Basic Data*********************************Y1-16**************************
(As shown in Pok�dex (simulated from known format))
        Q
         
        HT ?'?"
No. 121 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

Q's Type:
Water
Psychic

Base Stats:
Unknown.

Resistances:
As if Q is a Water/Psychic type.

Learnset:
Level  Move          Type     Pwr.  Acc.  PP  
Start  Tackle        Normal     35   95%  35  
Start  Water Gun     Water      40  100%  25  
Start  Harden        Normal     �     �%  30  
9      Super Glitch  Glitch     �     �%  �  
12     Mega Punch    Normal     80   85%  20  
23     Skull Bash    Normal    100  100%  15  
29     TM09          IIIItoto  255   33%  16  
32     TM50          Glitch     56   28%  25  
45     Pound         Normal     40  100%  35  
61     Tackle        Normal     35   95%  35  
62     Ice Beam      Ice        95  100%  10  
128    Leech Life    Bug        20  100%  35  
130    Constrict     Normal     10  100%  35  
136    Petal Dance   Grass      90  100%  20  
140    Roar          Normal     �   100%  20  
184    TM45          Glitch     18   31%  18  
194    Bone Club     Ground     65   85%  20  
195    Wrap          Normal     15   85%  20  
201    Wing Attack   Flying     60  100%  35  
224    Super Glitch  Glitch     �     �%  �  
229    TM40          Normal     10    �%  63  
234    Super Glitch  Glitch     �     �%  �  
238    Mirror Move   Flying     �     �%  20  
248    TM55          Glitch     97    �%   0 


TM/HM Info:  
Cannot learn via TM/HM

Evolution:
PC4SH ---> (Lv. 40) ---> Graveler ---> (Trade) ---> Golem
      `<-> (Trade to Yellow) <--> CA ---> (Lv. 239) ----------------,
                                                                   /
 _________________________________________________________________/
|
 \_____________________________________________ (Trade to R/B)<-> Charizard 'M
                                               \     |
a <--> (Trade to Yellow) <--> 44Hy ---> (Lv. 6) ---> Q ---> (Lv. 239)____
                              ` under investigation                      \
                              ` under investigation                      /
________________________________________________________________________/
`---> (irreproducable symbols) <--> (Trade to RB) <--> Glitchy Nidorino

2. Obtaining Q*****************Y2-16*****************************************
Either evolve a 44Hy or trade a Charizard 'M from Red/Blue.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                  
 ___|__   ___|__  ^
|      / |      / |
      /        / / \
     /        /  \_/

English: Chiisai-u Chiisai-u Male

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\  /
 \/
 /

1. Basic Data**********************************Y1-17*************************
(As shown in Pok�dex (simulated from known format))
        Chiisai-u Chiisai-u Male
         
        HT ?'?"
No. 126 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

Chiisai-u Chiisai-u Male's Type:
Fire

Base Stats:
HP     :  65
Attack :  95
Defense:  57
Special:  100
Speed  :  93

Resistances:
As if Chiisai-u Chiisai-u Male is a Fire type.

Learnset:
Level  Move         Type  Pwr.  Acc.  PP  
Start  Ember        Fire    40  100%  25  
3      ViceGrip     Normal  55  100%  30  
14     Wing Attack  Flying  60  100%  35  
45     TM13         Ice     30    2%  10  
111    TM50         Glitch  56   28%  25  
255    TM50         Glitch  56   28%  25  
 
TM/HM Info:  
Cannot learn via TM/HM

Evolution:
PC4SH ---> (Lv. 40) ---> Graveler ---> (Trade) ---> Golem
      `<-> (Trade to Yellow) <--> CA ---> (Lv. 239) ----------------,
                                                                   /
 _________________________________________________________________/
|
 \_____________________________________________ (Trade to R/B)<-> Charizard 'M
                                               \     |
a <--> (Trade to Yellow) <--> 44Hy ---> (Lv. 6) ---> Q ---> (Lv. 239)____
                              ` under investigation                      \
                              ` under investigation                      /
________________________________________________________________________/
`---> (irreproducable symbols) <--> (Trade to RB) <--> Glitchy Nidorino

2. Obtaining Chiisai-u Chiisai-u Male************************Y2-17***********
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pok�mon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pok�mon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pok�mon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pok�mon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pok�mon), the player needs to avoid running into any other wild Pok�mon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pok�mon in the game, even Missingno.
in Yellow Version. While a Pok�mon with a special stat of 21 will give one
Mew, using a Pok�mon with a different special stat will give the player a
different Pok�mon. For example, in the Red/Blue versions, if a Pok�mon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pok�mon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

This Pok�mon appears through the Mew glitch with a special stat of 250.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  ___            |                 ___       __    __  ___         __
 /    | . _|_  _ |_          |\  |  |  |\   /  \  |  \  |  |\  |  /  \
|  __ | |  |  /  | \ \  /    | \ |  |  | \ |    | |__/  |  | \ | |    |
 \__/ | |  |  \_ |  | \/     |  \| _|_ |_/  \__/  |  \ _|_ |  \|  \__/
                      /
                     /

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __       __
|  \   / |  \
|__/  /  |-<
|  \ /   |__/

1. Basic Data********************RB1-18**************************************
(As shown in Pok�dex (simulated from known format))
        Nidorino
        Poison Pin Pok�mon
        HT ?'?"
No. 033 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

Glitchy Nidorino's Type:
Poison

Base Stats:
HP     :  61
Attack :  72
Defense:  57
Special:  55
Speed  :  65

Resistances:
As if Glitchy Nidorino is a Poison type.

Learnset:
Level  Move          Type     Pwr. Acc.  PP  
Start  Leer          Normal    �   100%  30  
Start  Tackle        Normal    35   95%  35  
Start  Horn Attack   Normal    65  100%  25  
8      Absorb        Grass     20  100%  25  
9      Bone Club     Ground    65   85%  20  
22     Super Glitch  Glitch    �     �%  �  
25     Razor Wind    Normal    80  100%  10  
32     TM42          Normal   102   46%  34  
36     TM13          Ice       30    2%  10  
40     Swords Dance  Normal    �     �%  30  
70     TM50          Glitch    56   28%  25  
71     TM50          Glitch    56   28%  25  
79     TM34          Normal     0    9%  10  
94     TM11          Normal     0    0%   0  
95     TM11          Normal     0    0%   0  
96     TM11          Normal     0    0%   0  
97     TM11          Normal     0    0%   0  
98     TM11          Normal     0    0%   0  
103    Pay Day       Normal    40  100%  20  
111    TM50          Glitch    56   28%  25  
124    TM34          Normal     0    9%  10  
125    TM34          Normal     0    9%  10  
129    Sleep Powder  Grass     �    75%  15  
131    TM01          Normal    37    0%   3  
132    TM11          Normal     0    0%   0  
133    TM11          Normal     0    0%   0  
134    TM11          Normal     0    0%   0  
173    Ice Punch     Ice       75  100%  15  
184    Horn Drill    Normal  OHKO   30%   5  
195    Super Glitch  Glitch    �     �%  �  
203    Surf          Water     95  100%  15  
211    TM34          Normal     0    9%  10  
213    Super Glitch  Glitch    �     �%  �  
234    Hypnosis      Psychic   �    60%  20  
250    Thrash        Normal    90  100%  20  
254    TM55          Glitch    97    0%   0 
  
 
TM/HM Info:  
Cannot learn via TM/HM

Evolution:
PC4SH ---> (Lv. 40) ---> Graveler ---> (Trade) ---> Golem
      `<-> (Trade to Yellow) <--> CA ---> (Lv. 239) ----------------,
                                                                   /
 _________________________________________________________________/
|
 \_____________________________________________ (Trade to R/B)<-> Charizard 'M
                                               \     |
a <--> (Trade to Yellow) <--> 44Hy ---> (Lv. 6) ---> Q ---> (Lv. 239)____
                              ` under investigation                      \
                              ` under investigation                      /
________________________________________________________________________/
`---> (irreproducable symbols) <--> (Trade to RB) <--> Glitchy Nidorino

2. Obtaining Glitchy Nidorino****************************RB2-18**************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pok�mon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pok�mon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pok�mon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pok�mon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pok�mon), the player needs to avoid running into any other wild Pok�mon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pok�mon in the game, even Missingno.
in Yellow Version. While a Pok�mon with a special stat of 21 will give one
Mew, using a Pok�mon with a different special stat will give the player a
different Pok�mon. For example, in the Red/Blue versions, if a Pok�mon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pok�mon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

Glitchy Nidorino appears through the Mew glitch with a special stat of 250.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  __            __      __        __       /\
 /   |  |  /\  |  \  |    /  /\  |  \ |\   \/|\  /|
|    |--| |--| |__/  |   /  |--| |__/ | \    | \/ |
 \__ |  | |  | |  \ _|_ /__ |  | |  \ |_/    |    |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __       __
|  \   / |  \
|__/  /  |-<
|  \ /   |__/

1. Basic Data********************RB1-19*************************************
(As shown in Pok�dex (simulated from known format))
        Charizard
        
        HT ?'?"
No. 006 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

Charizard 'M's Type:
Fire
Flying

Base Stats:
HP     :  78
Attack :  84
Defense:  78
Special:  85
Speed  :  100

Resistances:
As if Charizard 'M is a Fire/Flying type.

Learnset:  
Level  Move          Type    Pwr.  Acc.  PP  
Start  Scratch       Normal    40  100%  35  
Start  Growl         Normal    �   100%  40  
Start  Ember         Fire      40  100%  25  
Start  Leer          Normal    �   100%  30  
9      Swords Dance  Normal    �     �%  30  
9      Slam          Normal    80   75%  20  
19     TM50          Glitch    �     �%  �  
28     Super Glitch  Glitch    �     �%  �  
30     TM09          IIIItoto  �     �%  �  
32     Aurora Beam   Ice       65  100%  20  
33     TM29          Normal    �     �%  �  
38     TM09          IIIItoto  �     �%  �  
40     Karate Chop   Normal    50  100%  25  
48     TM50          Glitch    �     �%  �  
62     Super Glitch  Glitch    �     �%  �  
99     TM09          IIIItoto  �     �%  �  
114    Fly           Flying    90   95%  15  
119    TM05          Glitch    �     �%  �  
126    Absorb        Grass     20  100%  25  
144    Absorb        Grass     20  100%  25  
145    TM07          Ghost     �     �%  �  
146    TM07          Ghost     �     �%  �  
148    TM07          Ghost     �     �%  �  
163    TM05          Glitch    �     �%  �  
167    Horn Drill    Normal  OHKO   30%   5  
185    TM07          Ghost     �     �%  �  
204    Tackle        Normal    35   95%  35  
205    Slam          Normal    80   75%  20  
207    Super Glitch  Glitch    �     �%  �  
209    TM45          Glitch    �     �%  �  
225    Pound         Normal    40  100%  35  
229    Tackle        Normal    35   95%  35  
234    Leech Seed    Grass     �    90%  10  
241    TM34          Normal    �     �%  �  
250    Flash         Normal    �   100%  20  
254    DoubleSlap    Normal    15   85%  10 

TM/HM Info:  
Cannot learn via TM/HM

Evolution:
PC4SH ---> (Lv. 40) ---> Graveler ---> (Trade) ---> Golem
      `<-> (Trade to Yellow) <--> CA ---> (Lv. 239) ----------------,
                                                                   /
 _________________________________________________________________/
|
 \_____________________________________________ (Trade to R/B)<-> Charizard 'M
                                               \     |
a <--> (Trade to Yellow) <--> 44Hy ---> (Lv. 6) ---> Q ---> (Lv. 239)____
                              ` under investigation                      \
                              ` under investigation                      /
________________________________________________________________________/
`---> (irreproducable symbols) <--> (Trade to RB) <--> Glitchy Nidorino

2. Obtaining Charizard 'M (#1)**************************RB2-19***************
Trade a Q from Yellow version.

3. Obtaining Charizard 'M (#2)***************************RB3-19**************
Trade a "bad clone" of ????? (G/S/C MissingNo) to Red/Blue.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  ___ /\
 /    \/ _ _    __
|  __   | \ \  |  \
 \__/   |  | | |__/
               |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __       __
|  \   / |  \
|__/  /  |-<
|  \ /   |__/

1. Basic Data***********************************RB1-20***********************
(As shown in Pok�dex (simulated from known format))
        G'mp
        
        HT ?'?"
No. 040 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

G'mp's Type:
Normal

Base Stats:
HP     :  140
Attack :  70
Defense:  45
Special:  75
Speed  :  45

Resistances:
As if G'mp is a Normal type.

Learnset:  
Level  Move          Type  Pwr.  Acc. PP  
Start  Sing          Normal  �   55%  15  
Start  Disable       Normal  �   80%  20  
Start  Defense Curl  Normal  �    �%  40  
Start  DoubleSlap    Normal  15  85%  10 

TM/HM Info:  
Cannot learn via TM/HM

Evolution:
G'mp <--> (Trade to Yellow) <--> Chiisai-u A

2. Obtaining G'mp*****************************RB2-20*************************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pok�mon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pok�mon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pok�mon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pok�mon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pok�mon), the player needs to avoid running into any other wild Pok�mon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pok�mon in the game, even Missingno.
in Yellow Version. While a Pok�mon with a special stat of 21 will give one
Mew, using a Pok�mon with a different special stat will give the player a
different Pok�mon. For example, in the Red/Blue versions, if a Pok�mon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pok�mon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

G'mp appears through the Mew glitch with a special stat of 246.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 ___|__
|      /  /\
      /  |--|
     /   |  |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\  /
 \/
 /

1. Basic Data***********************************Y1-21************************
(As shown in Pok�dex (simulated from known format))
        Chiisai-u A
        
        HT ?'?"
No. 195 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

Chiisai-u A's Type:
Normal

Base Stats:
HP     :  0
Attack :  48
Defense:  0
Special:  98
Speed  :  88

Resistances:
As if Chiisai-u A is a Normal type.

Learnset:  
Level  Move      Type    Pwr.  Acc.  PP  
Start  Teleport  Psychic  �      �%  20 

TM/HM Info:  
Cannot learn via TM/HM

Evolution:
G'mp <--> (Trade to Yellow) <--> Chiisai-u A

2. Obtaining Chiisai-u A**********************************Y2-21**************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pok�mon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pok�mon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pok�mon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pok�mon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pok�mon), the player needs to avoid running into any other wild Pok�mon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pok�mon in the game, even Missingno.
in Yellow Version. While a Pok�mon with a special stat of 21 will give one
Mew, using a Pok�mon with a different special stat will give the player a
different Pok�mon. For example, in the Red/Blue versions, if a Pok�mon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pok�mon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

Chiisai-u A appears through the Mew glitch with a special stat of 246.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

|        __    __
|__     |  \  /  \  | /  _
|  \    |__/ |    | |<  /_\
|  |    |     \__/  | \ \__

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __       __
|  \   / |  \
|__/  /  |-<
|  \ /   |__/

1. Basic Data************************************RB1-22**********************
(As shown in Pok�dex (simulated from known format))
        h Pok�
        
        HT 80'3"
No. 094 WT 6099.0 lb
[]---[]---[]---[]---[]
(obviously nothing down here)

h Pok�'s Type:
Ghost
Poison

Base Stats:
HP     :  60
Attack :  65
Defense:  60
Special:  130
Speed  :  110

Resistances:
As if h Pok� is a Ghost/Poison type.

Learnset:  
Level  Move          Type    Pwr. Acc.  PP  
Start  Lick          Ghost    20  100%  30  
Start  Confuse Ray   Ghost    �   100%  10  
Start  Night Shade   Ghost    �   100%  15  
8      HM02          Glitch  177    6%  29  
17     Conversion    Normal   �     �%  30  
104    Pound         Normal   40  100%  35  
175    TM24          Glitch  118   31%   0  
186    Tackle        Normal   35   95%  35  
195    Pound         Normal   40  100%  35  
205    Super Glitch  Glitch   �     �%  � 

TM/HM Info:  
TM    Move          Type     Pwr.  Acc.  PP  
TM01  Mega Punch    Normal     80   85%  20  
TM05  Mega Kick     Normal    120   75%   5  
TM06  Toxic         Poison     �    85%  10  
TM08  Body Slam     Normal     85  100%  15  
TM09  Take Down     Normal     90   85%  20  
TM10  Double-Edge   Normal    100  100%  15  
TM15  Hyper Beam    Normal    150   90%   5  
TM20  Rage          Normal     20  100%  20  
TM21  Mega Drain    Grass      40  100%  10  
TM24  Thunderbolt   Electric   95  100%  15  
TM25  Thunder       Electric  120   70%  10  
TM29  Psychic       Psychic    90  100%  10  
TM31  Mimic         Normal     �     �%  10  
TM32  Double Team   Normal     �     �%  15  
TM33  Reflect       Psychic    �     �%  20  
TM34  Bide          Normal     �     �%  10  
TM36  Selfdestruct  Normal    130  100%   5  
TM42  Dream Eater   Psychic   100  100%  15  
TM44  Rest          Psychic    �     �%  10  
TM46  Psywave       Psychic    �    80%  15  
TM47  Explosion     Normal    170  100%   5  
TM50  Substitute    Normal     �     �%  10  
HM04  Strength      Normal     80  100%  15  


Evolution:
h Pok� ---> (Lv. 225) ---> Gloom ---> (Leaf Stone) ---> Vileplume
       `<-> (Trade to Yellow) <--> Z4 --> (Lv. 205) --> Squirtle --,
__________________________________________________________________/
`---> (Lv. 16) Wartortle ---> (Lv. 40) ---> Blastiose

Cool Stuff:
h Pok� is the heaviest Pok�mon at 3.0495 tons, around triple of Groundon's,
the heaviest non-glitch, weight.

2. Obtaining h Pok�*******************************RB2-22*********************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pok�mon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pok�mon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pok�mon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pok�mon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pok�mon), the player needs to avoid running into any other wild Pok�mon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pok�mon in the game, even Missingno.
in Yellow Version. While a Pok�mon with a special stat of 21 will give one
Mew, using a Pok�mon with a different special stat will give the player a
different Pok�mon. For example, in the Red/Blue versions, if a Pok�mon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pok�mon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

h Pok� appears through the Mew glitch with a special stat of 195.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
___
  /  /|
 /  /_|
/__   |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\  /
 \/
 /

1. Basic Data*******************************************Y1-23****************
(As shown in Pok�dex (simulated from known format))
        Z4
        
        HT 80'3"
No. 015 WT 6099.0 lb
[]---[]---[]---[]---[]
(obviously nothing down here)

Z4's Type:
Bug
Poison

Base Stats:
HP     :  65
Attack :  80
Defense:  40
Special:  45
Speed  :  75

Resistances:
As if Z4 is a Bug/Poison type.

Learnset:  
Level  Move          Type    Pwr.  Acc.  PP  
Start  Fury Attack   Normal    15   85%  20  
13     Horn Drill    Normal  OHKO   30%   5  
32     TM43          Normal    28    0%   3  
35     Super Glitch  Glitch    �     �%  �  
42     Super Glitch  Glitch    �     �%  �  
56     Body Slam     Normal    85  100%  15  
62     Pound         Normal    40  100%  35  
100    Horn Attack   Normal    65  100%  25  
128    Super Glitch  Glitch    �     �%  �  
175    Super Glitch  Glitch    �     �%  �  
182    Super Glitch  Glitch    �     �%  �  
250    TM01          Normal    37    0%   3 

TM/HM Info:  
Cannot learn via TM/HM.

Evolution:
h Pok� ---> (Lv. 225) ---> Gloom ---> (Leaf Stone) ---> Vileplume
       `<-> (Trade to Yellow) <--> Z4 --> (Lv. 205) --> Squirtle --,
__________________________________________________________________/
`---> (Lv. 16) Wartortle ---> (Lv. 40) ---> Blastiose

2. Obtaining Z4*******************************Y2-23**************************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pok�mon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pok�mon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pok�mon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pok�mon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pok�mon), the player needs to avoid running into any other wild Pok�mon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pok�mon in the game, even Missingno.
in Yellow Version. While a Pok�mon with a special stat of 21 will give one
Mew, using a Pok�mon with a different special stat will give the player a
different Pok�mon. For example, in the Red/Blue versions, if a Pok�mon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pok�mon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

Z4 appears through the Mew glitch with a special stat of 195.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

|   |\  /|  /|
|   | \/ | /_|
|__ |    |   |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __       __
|  \   / |  \
|__/  /  |-<
|  \ /   |__/

1. Basic Data******************************RB1-24****************************
(As shown in Pok�dex (simulated by known format))
        LM4
        
        HT 23'0"
No. 062 WT 880.6 lb
[]---[]---[]---[]---[]
(obviously nothing down here)

LM4's Type:
Water
Fighting

Base Stats:
HP     :  90
Attack :  85
Defense:  95
Special:  70
Speed  :  70 

Resistances:
Same as if LM4 is Water/Fighting.

Learnset:
Level  Move          Type      Pwr. Acc.  PP  
Start  Hypnosis      Psychic    �    60%  20  
Start  Water Gun     Water      40  100%  25  
Start  DoubleSlap    Normal     15   85%  10  
Start  Body Slam     Normal     85  100%  15  
10     TM05          Glitch     �     �%  33  
14     Horn Attack   Normal     65  100%  25  
19     TM09          IIIItoto  255   33%  16  
21     Counter       Fighting   �   100%  25  
24     Super Glitch  Glitch     �     �%  �  
25     Quick Attack  Normal     40  100%  30  
27     TM50          Glitch     56   28%  25  
28     Aurora Beam   Ice        65  100%  20  
32     Mega Punch    Normal     80   85%  20  
33     Teleport      Psychic    �     �%  20  
34     Mega Kick     Normal    120   75%   5  
42     Hypnosis      Psychic    �    60%  20  
43     TM09          IIIItoto  255   33%  16  
55     Super Glitch  Glitch     �     �%  �  
56     Super Glitch  Glitch     �     �%  �  
59     TM04          Water       0   18%  39  
62     Waterfall     Water      80  100%  15  
68     PoisonPowder  Poison     �    75%  35  
71     Super Glitch  Glitch     �     �%  �  
77     TM25          Normal      0    0%   0  
79     ThunderPunch  Electric   75  100%  15  
84     Confusion     Psychic    50  100%  25  
85     Rolling Kick  Fighting   60   85%  15  
87     TM25          Normal      0    0%   0  
93     Pin Missile   Bug        14   85%  20  
96     Recover       Normal     �     �%  10  
102    Defense Curl  Normal     �     �%  40  
105    Sleep Powder  Grass      �    75%  15  
107    TM05          Glitch     �     �%  33  
117    Body Slam     Normal     85  100%  15  
120    TM25          Normal      0    0%   0  
127    TM34          Normal      0    9%  10  
134    Whirlwind     Glitch     �   100%  20  
137    Wing Attack   Flying     35  100%  35  
145    Cut           Normal     50   95%  30  
148    Fly           Flying     70   95%  15  
151    Vine Whip     Grass      35  100%  10  
152    Hydro Pump    Water     120   80%   5  
154    Pound         Normal     40  100%  35  
158    Slam          Normal     80   75%  20  
177    Wrap          Normal     15   85%  20  
180    TM30          Normal      0    0%  20  
184    Poison Sting  Poison     15  100%  35  
193    Pin Missile   Bug        14   85%  20  
195    Thunderbolt   Electric   95  100%  15  
196    TM05          Glitch     �     �%  33  
197    TM05          Glitch     �     �%  33  
202    Fury Swipes   Normal     18   80%  15  
203    TM25          Normal      0    0%   0  
204    Sleep Powder  Grass      �    75%  15  
205    Thunderbolt   Electric   95  100%  15  
209    TM40          Normal     10    �%  63  
213    TM33          Normal    119   47%  49  
225    Double Kick   Fighting   30  100%  30  
229    Quick Attack  Normal     40  100%  30  
230    Cut           Normal     50   95%  30  
234    Ice Beam      Ice        95  100%  10  
238    TM34          Normal      0    9%  10  
240    Super Glitch  Glitch     �     �%  �  
242    HM01          Glitch     81   35%   0  
254    Comet Punch   Normal     18   85%  15 


TM/HM Info:
Level  Move          Type     Pwr.  Acc.  PP  
TM01   Mega Punch    Normal    80    85%  20  
TM05   Mega Kick     Normal   120    75%   5  
TM06   Toxic         Poison    �     85%  10  
TM08   Body Slam     Normal    85   100%  15  
TM09   Take Down     Normal    90    85%  20  
TM10   Double-Edge   Normal   100   100%  15  
TM11   BubbleBeam    Water     65   100%  20  
TM12   Water Gun     Water     40   100%  25  
TM13   Ice Beam      Ice       95   100%  10  
TM14   Blizzard      Ice      120  89.5%   5  
TM15   Hyper Beam    Normal   150    90%   5  
TM17   Submission    Fighting  80    80%  25  
TM18   Counter       Fighting  �    100%  20  
TM19   Seismic Toss  Fighting  �    100%  20  
TM20   Rage          Normal    20   100%  20  
TM26   Earthquake    Ground   100   100%  10  
TM27   Fissure       Ground  OHKO    30%   5  
TM29   Psychic       Psychic   90   100%  10  
TM31   Mimic         Normal    �      �%  10  
TM32   Double Team   Normal    �      �%  15  
TM34   Bide          Normal    �      �%  10  
TM35   Metronome     Normal    �      �%  10  
TM40   Skull Bash    Normal   100   100%  15  
TM44   Rest          Psychic   �      �%  10  
TM46   Psywave       Psychic   �     80%  15  
TM50   Substitute    Normal    �      �%  10  
HM03   Surf          Water     95   100%  15  
HM04   Strength      Normal    80   100%  15 

Evolution:
   '--> (Lv. 125) ---> Cubone ---> (Lv. 28) ---> Marowak
7g ---> (Lv. 209) ---> ( I' <--> (trade to R/B) <--> $
   `<-> (Trade to RB) <--> LM4 ---> (Lv. 18) ---> Clefairy ---,
                               `--> (Lv. 18) ---> Nidoking   /
____________________________________________________________/
`---> (Moon Stone) ---> Clefable

2. Obtaining LM4*******************************RB2-24************************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pok�mon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pok�mon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pok�mon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pok�mon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pok�mon), the player needs to avoid running into any other wild Pok�mon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pok�mon in the game, even Missingno.
in Yellow Version. While a Pok�mon with a special stat of 21 will give one
Mew, using a Pok�mon with a different special stat will give the player a
different Pok�mon. For example, in the Red/Blue versions, if a Pok�mon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pok�mon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

LM4 appears through the Mew glitch with a special stat of 198.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
       ___
 __     |
|  \    |
|__/    |
|
|

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __       __
|  \   / |  \
|__/  /  |-<
|  \ /   |__/

1. Basic Data*******************************RB1-25***************************
(As shown in Pok�dex (simulated by known format))
        p T
        
        HT ?'?"
No. 205 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

p T's Type:
Normal
Ground

Base Stats:
HP     :  232
Attack :  147
Defense:  145
Special:  136
Speed  :  128 

Resistances:
Same as if p T is a Normal/Ground type.

Learnset:
Level  Move          Type     Pwr.  Acc.  PP  
Start  Barrage       Normal     75   90%  10  
Start  Clamp         Water      35   75%  10  
Start  Leech Life    Bug        20  100%  15  
Start  Hi Jump Kick  Fighting  100   90%  20  
14     Horn Drill    Normal   OHKO   30%   5  
18     Skull Bash    Normal    100  100%  15  
24     Swift         Normal     60    �%  20  
32     TM05          Glitch     76   30%  21  
36     Comet Punch   Normal     18   85%  15  
45     Swords Dance  Normal     �     �%  15  
57     Water Gun     Water      40  100%  25  
61     Swords Dance  Normal     �     �%  15  
66     Double Kick   Fighting   30  100%  30  
90     Rock Slide    Rock       75   90%  10  
125    Swift         Normal     60    �%  20  
205    TM29          Normal     �     �%  �  
224    Cut           Normal     50   95%  30  
225    Guillotine    Normal   OHKO   30%   5  
243    Super Glitch  Glitch     �     �%  � 

TM/HM Info:
TM    Move          Type        Pwr.  Acc.  PP  
TM02  Razor Wind    Normal        80  100%  10  
TM08  Body Slam     Normal        85  100%  15  
TM13  Ice Beam      Ice           95  100%  10  
TM15  Hyper Beam    Normal       150   90%   5  
TM18  Counter       Fighting  Varies  100%  20  
TM21  Mega Drain    Grass         40  100%  15  
TM24  Thunderbolt   Electric      95  100%  15  
TM27  Fissure       Ground      OHKO   30%   5  
TM29  Psychic       Psychic       90  100%  10  
TM32  Double Team   Normal        �     �%  15  
TM33  Reflect       Psychic       �     �%  20  
TM34  Bide          Normal    Varies  100%  10  
TM36  Selfdestruct  Normal       200  100%   5  
TM40  Skull Bash    Normal       100  100%  15  
TM43  Sky Attack    Flying       140   90%   5  
TM48  Rock Slide    Rock          75   90%  10  
TM49  Tri Attack    Normal        80  100%  10  
HM03  Surf          Water         95  100%  15  

Evolution:
p T <--> (Trade to Yellow) <--> Glitchy Charizard ---> (Lv. 225) ---> Geodude
                                \--> (Lv. 225) --> Magnetron          | (25)
                                                    | (Lv. 30)        Graveler
                                                   Magneton

2. Obtaining p T**************************RB2-25*****************************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pok�mon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pok�mon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pok�mon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pok�mon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pok�mon), the player needs to avoid running into any other wild Pok�mon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pok�mon in the game, even Missingno.
in Yellow Version. While a Pok�mon with a special stat of 21 will give one
Mew, using a Pok�mon with a different special stat will give the player a
different Pok�mon. For example, in the Red/Blue versions, if a Pok�mon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pok�mon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

p T appears through the Mew glitch with a special stat of 199.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  ___            |             _            __  ___ __        __
 /    | . _|_  _ |_           /  |  |  /\  |  \  |    /  /\  |  \ |\
|  __ | |  |  /  | \ \  /    |   |--| |--| |__/  |   /  |--| |__/ | \
 \__/ | |  |  \_ |  | \/      \_ |  | |  | |  \ _|_ /__ |  | |  \ |_/
                      /
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\  /
 \/
 /

1. Basic Data****************************Y1-26*******************************
(As shown in Pok�dex (simulated by known format))
        Charizard
        
        HT ?'?"
No. 006 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

Glitchy Charizard's Type:
Fire
Flying

Base Stats:
Unknown.

Resistances:
Same as if Glitchy Charizard is a Fire/Flying type.

Learnset:
Level  Move          Type     Pwr.  Acc.  PP  
Start  Scratch       Normal     40  100%  35  
Start  Growl         Normal     �   100%  40  
Start  Ember         Fire       40  100%  25  
Start  Leer          Normal     �   100%  30  
10     TM05          Glitch     76   30%  21  
15     Water Gun     Glitch     40  100%  25  
18     Swords Dance  Normal     �     �%  30  
19     Razor Wind    Normal     80  100%  10  
30     TM05          Glitch     76   30%  21  
31     Tackle        Normal     35   95%  35  
32     TM36          Glitch     45   21%  60  
33     Glare         Normal     �    75%  30  
40     Wing Attack   Flying     60  100%  35  
53     Horn Drill    Normal   OHKO   30%   5  
60     Poison Sting  Poison     15  100%  35  
61     TM04          Water      �    18%  39  
62     TM55          Glitch     97    0%   0  
66     TM04          Water      �    18%  39  
72     TM04          Water      �    18%  39  
73     Tackle        Normal     35   95%  35  
75     Pay Day       Normal     40  100%  20  
79     Thunder       Electric  120   70%  10  
96     Super Glitch  Glitch     �     �%  �  
100    Horn Attack   Normal     65  100%  25  
120    Whirlwind     Normal     �   100%  20  
132    Aurora Beam   Ice        65  100%  20  
147    Horn Drill    Normal   OHKO   30%   5  
155    Horn Drill    Normal   OHKO   30%   5  
167    Sing          Normal     �    55%  15  
170    TM54          Normal      2   55%  15  
172    TM40          Normal     10    �%  63  
173    TM50          Glitch     56   28%  25  
175    Super Glitch  Glitch     �     �%  �  
193    TM41          Glitch     71    �%   2  
198    Meditate      Psychic    �     �%  40  
201    TM05          Glitch     76   30%  21  
204    TM05          Glitch     76   30%  21  
205    TM19          Normal     76   30%  50  
207    Double Kick   Fighting   30  100%  30  
217    TM17          Glitch     13   17%   0  
222    Pay Day       Normal     40  100%  20  
224    Super Glitch  Glitch     �     �%  �  
225    TM50          Glitch     56   28%  25  
229    Tackle        Normal     35   95%  35  
230    Cut           Normal     50   95%  30  
234    Aurora Beam   Ice        65  100%  20  
240    Super Glitch  Glitch     �     �%  �  
247    TM50          Glitch     56   28%  25  
254    Karate Chop   Fighting   50  100%  25 

TM/HM Info:
Unable to learn via TM/HM.

Evolution:
p T <--> (Trade to Yellow) <--> Glitchy Charizard ---> (Lv. 225) ---> Geodude
                                \--> (Lv. 225) --> Magnetron          | (25)
                                                    | (Lv. 30)        Graveler
                                                   Magneton

2. Obtaining Glitchy Charizard***********************************Y2-26*******
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pok�mon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pok�mon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pok�mon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pok�mon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pok�mon), the player needs to avoid running into any other wild Pok�mon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pok�mon in the game, even Missingno.
in Yellow Version. While a Pok�mon with a special stat of 21 will give one
Mew, using a Pok�mon with a different special stat will give the player a
different Pok�mon. For example, in the Red/Blue versions, if a Pok�mon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pok�mon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

Glitchy Charizard appears through the Mew glitch with a special stat of 199.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 __    __      __
|  \  /    /| (__  |  |
|__/ |    /_|    \ |--|
|     \__   | ___/ |  |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __       __
|  \   / |  \
|__/  /  |-<
|  \ /   |__/

1. Basic Data********************************************RB1-27**************
(As shown in Pok�dex (simulated by known format))
        PC4SH
        
        HT ?'?"
No. 205 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

PC4SH's Type:
Normal
Ground

Base Stats:
HP     :  232
Attack :  147
Defense:  145
Special:  136
Speed  :  128

Resistances:
Same as if PC4SH is a Normal/Ground type.

Learnset:
Level  Move          Type     Pwr.  Acc.  PP  
Start  Barrage       Normal     15   85%  20  
Start  Clamp         Water      35   75%  10  
Start  Leech Life    Bug        20  100%  15  
Start  Hi Jump Kick  Fighting  100   90%  20  
9      Swords Dance  Normal     �     �%  30  
11     Slam          Normal     80   75%  20  
19     TM50          Glitch     56   28%  25  
28     Super Glitch  Glitch     �     �%  �  
30     TM09          IIIItoto  255   33%  16  
32     Aurora Beam   Ice        65  100%  20  
33     TM29          Normal     �     �%  �  
36     TM09          IIIItoto  255   33%  16  
40     Karate Chop   Fighting   50  100%  25  
48     TM50          Glitch     56   28%  25  
62     Super Glitch  Glitch     �     �%  �  
99     TM09          IIIItoto  255   33%  16  
114    Fly           Flying     90   95%  15  
119    TM05          Glitch     76   30%  33  
126    Absorb        Grass      20  100%  25  
144    Absorb        Grass      20  100%  25  
145    TM07          Ghost     131   20%   0  
146    TM07          Ghost     131   20%   0  
148    TM07          Ghost     131   20%   0  
163    TM05          Glitch     76   30%  33  
167    Horn Drill    Normal   OHKO   30%   5  
185    TM07          Ghost     131   20%   0  
204    Tackle        Normal     35   95%  35  
205    Slam          Normal     80   75%  20  
207    Super Glitch  Glitch     �     �%  �  
209    TM45          8 8 9 5    18   31%  18  
225    Pound         Normal     40  100%  35  
229    Tackle        Normal     35   95%  35  
234    Leech Seed    Grass      �    90%  10  
241    TM34          Normal     �     9%  10  
250    Flash         Normal     �    70%  20  
254    DoubleSlap    Normal     15   85%  10  

TM/HM Info:
TM    Move          Type        Pwr.  Acc.  PP  
TM02  Razor Wind    Normal        80  100%  10  
TM08  Body Slam     Normal        85  100%  15  
TM13  Ice Beam      Ice           95  100%  10  
TM15  Hyper Beam    Normal       150   90%   5  
TM18  Counter       Fighting  Varies  100%  20  
TM21  Mega Drain    Grass         40  100%  15  
TM24  Thunderbolt   Electric      95  100%  15  
TM27  Fissure       Ground      OHKO   30%   5  
TM29  Psychic       Psychic       90  100%  10  
TM32  Double Team   Normal        �     �%  15  
TM33  Reflect       Psychic       �     �%  20  
TM34  Bide          Normal    Varies  100%  10  
TM36  Selfdestruct  Normal       200  100%   5  
TM40  Skull Bash    Normal       100  100%  15  
TM43  Sky Attack    Flying       140   90%   5  
TM48  Rock Slide    Rock          75   90%  10  
TM49  Tri Attack    Normal        80  100%  10  
HM03  Surf          Water         95  100%  15  

Evolution:
PC4SH ---> (Lv. 40) ---> Graveler ---> (Trade) ---> Golem
      `<-> (Trade to Yellow) <--> CA ---> (Lv. 239) ----------------,
                                                                   /
 _________________________________________________________________/
|
 \_____________________________________________ (Trade to R/B)<-> Charizard 'M
                                               \     |
a <--> (Trade to Yellow) <--> 44Hy ---> (Lv. 6) ---> Q ---> (Lv. 239)____
                              ` under investigation                      \
                              ` under investigation                      /
________________________________________________________________________/
`---> (irreproducable symbols) <--> (Trade to RB) <--> Glitchy Nidorino

2. Obtaining PC4SH***********************************RB2-27******************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pok�mon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pok�mon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pok�mon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pok�mon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pok�mon), the player needs to avoid running into any other wild Pok�mon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pok�mon in the game, even Missingno.
in Yellow Version. While a Pok�mon with a special stat of 21 will give one
Mew, using a Pok�mon with a different special stat will give the player a
different Pok�mon. For example, in the Red/Blue versions, if a Pok�mon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pok�mon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

PC4SH appears through the Mew glitch with a special stat of 202.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  __
 /    /\
|    |--|
 \__ |  |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\  /
 \/
 /

1. Basic Data****************************Y1-28*******************************
(As shown in Pok�dex (simulated by known format))
        CA
        
        HT ?'?"
No. 229 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

CA's Type:
Poison

Base Stats:
HP     :  53
Attack :  3
Defense:  2
Special:  3
Speed  :  126

Resistances:
Same as if CA is a Poison type.

Learnset:
Level  Move          Type     Pwr.  Acc.  PP  
Start  Kinesis       Psychic    �    80%  15  
Start  Karate Chop   Fighting   50  100%  25  
Start  Comet Punch   Normal     18   85%  15  
Start  Sand-Attack   Normal     �   100%  15  
9      Aurora Beam   Ice        65  100%  20  
18     Pound         Normal     40  100%  35  
26     TM34          Normal      0    9%  10  
29     TM09          IIIItoto  255   33%  16  
32     Comet Punch   Normal     18   85%  15  
40     Ice Punch     Ice        75  100%  15  
60     TM09          IIIItoto  255   33%  16  
135    Super Glitch  Glitch     �     �%  �  
150    TM07          Ghost     131   20%   0  
193    Guillotine    Normal   OHKO   30%   5  
197    Guillotine    Normal   OHKO   30%   5  
204    Super Glitch  Glitch     �     �%  �  
205    Dig           Ground     80  100%  10  
209    TM45          Glitch     18   31%  18  
213    Wing Attack   Flying     60  100%  35  
225    Fly           Flying     90   95%  15  
236    Body Slam     Normal     85  100%  15  
241    Body Slam     Normal     85  100%  15  
250    Headbutt      Normal     70  100%  15 

TM/HM Info:
Cannot learn via TM/HM.

Evolution:
PC4SH ---> (Lv. 40) ---> Graveler ---> (Trade) ---> Golem
      `<-> (Trade to Yellow) <--> CA ---> (Lv. 239) ----------------,
                                                                   /
 _________________________________________________________________/
|
 \_____________________________________________ (Trade to R/B)<-> Charizard 'M
                                               \     |
a <--> (Trade to Yellow) <--> 44Hy ---> (Lv. 6) ---> Q ---> (Lv. 239)____
                              ` under investigation                      \
                              ` under investigation                      /
________________________________________________________________________/
`---> (irreproducable symbols) <--> (Trade to RB) <--> Glitchy Nidorino

2. Obtaining CA************************************************Y2-28*********
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pok�mon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pok�mon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pok�mon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pok�mon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pok�mon), the player needs to avoid running into any other wild Pok�mon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pok�mon in the game, even Missingno.
in Yellow Version. While a Pok�mon with a special stat of 21 will give one
Mew, using a Pok�mon with a different special stat will give the player a
different Pok�mon. For example, in the Red/Blue versions, if a Pok�mon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pok�mon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

CA appears through the Mew glitch with a special stat of 202.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 __
|  \ |  |\  /|  _
|__/ |/ | \/ | | \
|    |\ |    | |  |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __       __
|  \   / |  \
|__/  /  |-<
|  \ /   |__/

1. Basic Data********************************************RB1-29**************
(As shown in Pok�dex (simulated by known format))
        PkMn
        
        HT ?'?"
No. 250 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

PkMn's Type:
Normal
Normal

Base Stats:
HP     :  37
Attack :  0
Defense:  40
Special:  19
Speed  :  178

Resistances:
This is different. Effectivenesses are now listed.
Fighting : 4x
Ghost    : 0x
Normal   : 1x 
Flying   : 1x 
Poison   : 1x 
Ground   : 1x 
Rock     : 1x 
Bug      : 1x 
Grass    : 1x 
Fire     : 1x 
Water    : 1x 
Electric : 1x 
Psychic  : 1x 
Ice      : 1x 
Dragon   : 1x

Learnset:
Level  Move        Type        Pwr.  Acc. PP  
Start  --          Cooltrainer  �     �%  13  
Start  Guillotine  Normal     OHKO   30%   5  
Start  Razor Wind  Normal       80  100%  10  
Start  Pay Day     Normal       40  100%  20 

TM/HM Info:
TM    Move          Type      Pwr. Acc.  PP  
TM11  BubbleBeam    Water      65  100%  20  
TM13  Ice Beam      Ice        95  100%  10  
TM18  Counter       Fighting   �   100%  20  
TM19  Seismic Toss  Fighting   �   100%  20  
TM25  Thunder       Electric  120   70%  10  
TM26  Earthquake    Ground    100  100%  10  
TM27  Fissure       Ground     �    30%   5  
TM29  Psychic       Psychic    90  100%  10  
TM30  Teleport      Psychic    �     �%  20  
TM34  Bide          Normal     �     �%  10  
TM35  Metronome     Normal     �     �%  10  
TM41  Softboiled    Normal     �     �%  10  
TM43  Sky Attack    Flying    140   90%   5  
TM44  Rest          Psychic    �     �%  10  
TM46  Psywave       Psychic    �    80%  15  
TM48  Rock Slide    Rock       75   90%  10  

Evolution:
PkMn <--> (Trade to Yellow) <--> 4. .

2. Obtaining PkMn****************************RB2-29**************************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pok�mon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pok�mon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pok�mon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pok�mon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pok�mon), the player needs to avoid running into any other wild Pok�mon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pok�mon in the game, even Missingno.
in Yellow Version. While a Pok�mon with a special stat of 21 will give one
Mew, using a Pok�mon with a different special stat will give the player a
different Pok�mon. For example, in the Red/Blue versions, if a Pok�mon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pok�mon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

PkMn appears through the Mew glitch with a special stat of 197.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

  /|
 /_|
   | []   []

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\  /
 \/
 /

1. Basic Data**********************************Y1-30*************************
(As shown in Pok�dex (simulated by known format))
        4. .
        RAGON Pok�mon
        HT 13'01"
No. 055 WT 36.4 lb
[]---[]---[]---[]---[]
(obviously nothing down here)

4. .'s Type:
Water

Base Stats:
Unknown.

Resistances:
As if 4. . is a Water type.

Learnset:
Level  Move       Type  Pwr.  Acc.  PP  
Start  Scratch    Normal  40  100%  35  
Start  Tail Whip  Normal  �   100%  30  
Start  Disable    Normal  �    80%  20  


TM/HM Info:
Cannot learn via TM/HM.

Evolution:
PkMn <--> (Trade to Yellow) <--> 4. .

2. Obtaining 4. . **************************************Y2-30****************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pok�mon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pok�mon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pok�mon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pok�mon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pok�mon), the player needs to avoid running into any other wild Pok�mon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pok�mon in the game, even Missingno.
in Yellow Version. While a Pok�mon with a special stat of 21 will give one
Mew, using a Pok�mon with a different special stat will give the player a
different Pok�mon. For example, in the Red/Blue versions, if a Pok�mon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pok�mon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

4. . appears through the Mew glitch with a special stat of 197.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 __                    ___
|  \ _  |   _  |  |  |  |   __  _   .  _    _   __
|__// \ |/ /_\ |  |  |  |  |   / \| | | \  /_\ |
|   \_/ |\ \__  \/ \/   |  |   \_/| | |  | \__ |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __       __
|  \   / |  \
|__/  /  |-<
|  \ /   |__/

1. Basic Data********************************************RB1-31**************
(As shown in Pok�dex (simulated by known format))
        Pok�WTrainer
        
        HT ?'?"
No. 205 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

Pok�WTrainer's Type:
Normal
Ground

Base Stats:
HP     :  232
Attack :  147
Defense:  145
Special:  136
Speed  :  128 

Resistances:
As if Pok�WTrainer is a Normal/Ground type.

Learnset:
Level  Move          Type     Pwr.  Acc.  PP  
Start  Barrage       Normal     15   85%  20  
Start  Clamp         Water      35   75%  10  
Start  Leech Life    Bug        20  100%  15  
Start  Hi Jump Kick  Fighting  100   90%  20  
11     Super Glitch  Glitch     �     �%  �  
12     Double-Edge   Normal    100  100%  15  
14     Disable       Normal     �    80%  20  
40     Super Glitch  Glitch     �     �%  �  
55     Super Glitch  Glitch     �     �%  �  
76     Mega Punch    Normal     80   85%  20  
80     Super Glitch  Glitch     �     �%  �  
190    Scratch       Normal     40  100%  35  
255    Wrap          Normal     15   85%  20 

TM/HM Info:
TM    Move          Type        Pwr.  Acc.  PP  
TM02  Razor Wind    Normal        80  100%  10  
TM08  Body Slam     Normal        85  100%  15  
TM13  Ice Beam      Ice           95  100%  10  
TM15  Hyper Beam    Normal       150   90%   5  
TM18  Counter       Fighting  Varies  100%  20  
TM21  Mega Drain    Grass         40  100%  15  
TM24  Thunderbolt   Electric      95  100%  15  
TM27  Fissure       Ground      OHKO   30%   5  
TM29  Psychic       Psychic       90  100%  10  
TM32  Double Team   Normal        �     �%  15  
TM33  Reflect       Psychic       �     �%  20  
TM34  Bide          Normal    Varies  100%  10  
TM36  Selfdestruct  Normal       200  100%   5  
TM40  Skull Bash    Normal       100  100%  15  
TM43  Sky Attack    Flying       140   90%   5  
TM48  Rock Slide    Rock          75   90%  10  
TM49  Tri Attack    Normal        80  100%  10  
HM03  Surf          Water         95  100%  15  

Evolution:
Pok�WTrainer <--> (Trade to Yellow) <--> X Chiisai-u - xChiisai-u,

2. Obtaining Pok�WTrainer*********************************RB2-31*************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pok�mon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pok�mon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pok�mon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pok�mon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pok�mon), the player needs to avoid running into any other wild Pok�mon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pok�mon in the game, even Missingno.
in Yellow Version. While a Pok�mon with a special stat of 21 will give one
Mew, using a Pok�mon with a different special stat will give the player a
different Pok�mon. For example, in the Red/Blue versions, if a Pok�mon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pok�mon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

Pok�WTrainer appears through the Mew glitch with a special stat of 196.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
       __|_          __|_
\ /   |    /        |    /
 X        /  --- \/     /  _
/ \      /       /\    /  / /
                         /_/

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\  /
 \/
 /

1. Basic Data**********************************Y1-32*************************
        X Chiisai-u - xChiisai-u,
        
        HT ?'?"
No. 203 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

X Chiisai-u - xChiisai-u,'s Type:
Normal

Base Stats:
HP     :  132
Attack :  145
Defense:  140
Special:  141
Speed  :  128  

Resistances:
As if X Chiisai-u - xChiisai-u, is a Normal type.

Learnset:
Level  Move          Type   Pwr.  Acc.  PP  
Start  Skull Bash    Normal  100  100%  15  
Start  Flash         Normal   �    70%  20  
Start  Constrict     Normal   10  100%  35  
Start  Waterfall     Water    80  100%  15  
11     Super Glitch  Glitch   �     �%  �  
12     Double-Edge   Normal  100  120%  15  
13     Tail Whip     Normal   �   100%  30  
14     Disable       Normal   �    55%  20  
40     Super Glitch  Glitch   �     �%  �  
55     Super Glitch  Glitch   �     �%  �  
76     Mega Punch    Normal  80    85%  20  
80     Super Glitch  Glitch   �     �%  �  
191    Scratch       Normal  40   100%  35  
255    Wrap          Normal  15    85%  20 

TM/HM Info:
Cannot learn via TM/HM.

Evolution:
Pok�WTrainer <--> (Trade to Yellow) <--> X Chiisai-u - xChiisai-u,

2. Obtaining X Chiisai-u - xChiisai-u,*************************Y2-32*********
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pok�mon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pok�mon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pok�mon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pok�mon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pok�mon), the player needs to avoid running into any other wild Pok�mon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pok�mon in the game, even Missingno.
in Yellow Version. While a Pok�mon with a special stat of 21 will give one
Mew, using a Pok�mon with a different special stat will give the player a
different Pok�mon. For example, in the Red/Blue versions, if a Pok�mon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pok�mon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

X Chiisai-u - xChiisai-u, appears through the Mew glitch with a special stat
of 196.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 __|_
|    /
    /
   /

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __       __
|  \   / |  \
|__/  /  |-<
|  \ /   |__/

1. Basic Data***********************************RB1-33***********************
(As shown in Pok�dex (simulated by known format))
        Chiisai-u
        
        HT ?'?"
No. 205 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

Chiisai-u's Type:
Normal
Ground

Base Stats:
HP     :  232
Attack :  147
Defense:  145
Special:  136
Speed  :  128

Resistances:
Same as if Chiisai-u is a Normal/Ground type.

Learnset:
Level  Move          Type     Pwr.  Acc.  PP  
Start  Barrage       Normal     15   85%  20  
Start  Clamp         Water      35   75%  10  
Start  Leech Life    Bug        20  100%  15  
Start  Hi Jump Kick  Fighting  100   90%  20  
1      Gust          Normal     40  100%  35  
8      Comet Punch   Normal     18   85%  15  
9      Mega Punch    Normal     80   85%  20  
10     Pay Day       Normal     40  100%  20  
11     Fire Punch    Fire       75  100%  15  
12     Karate Chop   Normal     50  100%  25  
12     Pay Day       Normal     40  100%  20  
13     DoubleSlap    Normal     15   85%  10  
14     Pound         Normal     40  100%  35  
15     Mega Punch    Normal     80   85%  20  
15     DoubleSlap    Normal     15   85%  10  
15     Fire Punch    Fire       75  100%  15  
15     TM05          Glitch     �     �%  33  
33     Super Glitch  Glitch     �     �%  �  
35     Mist          Ice        �     �%  30  
39     Bone Club     Ground     85   65%  20  
64     TM01          Normal     37    0%   3  
65     Poison Sting  Poison     15  100%  35  
124    TM34          Normal      0    9%  10  
170    TM08          Glitch     30   17%  20  
174    TM08          Glitch     30   17%  20  
175    TM34          Normal      0    9%  10  
193    TM05          Glitch     �     �%  33  
194    TM05          Glitch     �     �%  33  
195    HM04          Glitch     58   50%  12  
196    Poison Sting  Poison     15  100%  35  
250    Mist          Ice        �     �%  30  
250    Wrap          Normal     85   15%  20  
250    TM01          Normal     37    0%   3  
250    Gust          Normal     40  100%  35 

TM/HM Info:
TM    Move          Type        Pwr.  Acc.  PP  
TM02  Razor Wind    Normal        80  100%  10  
TM08  Body Slam     Normal        85  100%  15  
TM13  Ice Beam      Ice           95  100%  10  
TM15  Hyper Beam    Normal       150   90%   5  
TM18  Counter       Fighting  Varies  100%  20  
TM21  Mega Drain    Grass         40  100%  15  
TM24  Thunderbolt   Electric      95  100%  15  
TM27  Fissure       Ground      OHKO   30%   5  
TM29  Psychic       Psychic       90  100%  10  
TM32  Double Team   Normal        �     �%  15  
TM33  Reflect       Psychic       �     �%  20  
TM34  Bide          Normal    Varies  100%  10  
TM36  Selfdestruct  Normal       200  100%   5  
TM40  Skull Bash    Normal       100  100%  15  
TM43  Sky Attack    Flying       140   90%   5  
TM48  Rock Slide    Rock          75   90%  10  
TM49  Tri Attack    Normal        80  100%  10  
HM03  Surf          Water         95  100%  15  

Evolution:
Chiisai-u <--> (Trade to Yellow) <--> (Female symbol)
          `--> (Lv. 9) ---> Spearow ---> (Lv. 20) ---> Fearow

2. Obtaining Chiisai-u******************************RB2-33*******************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pok�mon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pok�mon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pok�mon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pok�mon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pok�mon), the player needs to avoid running into any other wild Pok�mon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pok�mon in the game, even Missingno.
in Yellow Version. While a Pok�mon with a special stat of 21 will give one
Mew, using a Pok�mon with a different special stat will give the player a
different Pok�mon. For example, in the Red/Blue versions, if a Pok�mon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pok�mon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

Chiisai-u appears through the Mew glitch with a special stat of 193.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  ___
 /   \
|     |
 \___/
   |
  -+-
   |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\  /
 \/
 /

1. Basic Data**********************************Y1-34*************************
(As shown in Pok�dex (simulated by known format))
        (Female symbol)
        
        HT ?'?"
No. 205 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

(Female symbol)'s Type:
Normal
Normal

Base Stats:
Unknown.

Resistances:
This is different. Effectivenesses are now listed.
Fighting : 4x
Ghost    : 0x
Normal   : 1x 
Flying   : 1x 
Poison   : 1x 
Ground   : 1x 
Rock     : 1x 
Bug      : 1x 
Grass    : 1x 
Fire     : 1x 
Water    : 1x 
Electric : 1x 
Psychic  : 1x 
Ice      : 1x 
Dragon   : 1x

Learnset:
Level  Move  Type  Pwr.  Acc.  PP  
Start  Spike Cannon         Normal    20  100%  15  
Start  Waterfall            Water     80  100%  15  
Start  Dream Eater          Psychic  100  100%  15  
Start  Constrict            Normal    10  100%  35  
6      Hyper Beam           Normal   150   90%   5  
9      Pay Day              Normal    40  100%  20  
10     TM50                 Glitch    56   28%  25  
11     TM41                 Glitch    71    �%   2  
12     Super Glitch         Glitch    �     �%  �  
13     Unknown glitch move  Glitch    �     �%  �  
15     Unknown glitch move  Glitch    �     �%  �  
16     Unknown glitch move  Glitch    �     �%  �  
21     Unknown glitch move  Glitch    �     �%  �  
22     Super Glitch         Glitch    �     �%  �  
23     Super Glitch         Glitch    �     �%  �  
24     ThunderPunch         Electric  75  100%  15  
25     Wrap                 Normal    15   85%  20  
26     TM54                 Normal     2    8%  62  
29     Tackle               Normal    35   95%  35  
30     Super Glitch         Glitch    �     �%  �  
32     Scratch              Normal    40  100%  35  
33     TM27                 Ice       35    3%   3  
35     TM05                 Glitch    �     �%  33  
38     Absorb               Grass     20  100%  20  
40     Stomp                Normal    40  100%  35  
41     TM54                 Normal     2    8%  62  
42     Mimic                Normal    �     �%  10  
44     Petal Dance          Grass     70  100%  20  
49     TM15                 Normal     0    0%   0  
51     TM54                 Normal     2    8%  62  
52     TM54                 Normal     2    8%  62  
56     Twineedle            Bug       25  100%  20  
59     Double Kick          Fighting  30  100%  30  
60     TM50                 Glitch    56   28%  25  
66     TM05                 Glitch    �     �%  33  
70     TM18                 Flying     7   17%  46  
71     TM04                 Water      0   18%  39  
74     TM15                 Normal     0    0%   0  
80     Tackle               Normal    35   95%  35  
82     Hydro Pump           Water    120   80%   5  
85     Twineedle            Bug       25  100%  20 

TM/HM Info:
Cannot learn via TM/HM.

Evolution:
Chiisai-u <--> (Trade to Yellow) <--> (Female symbol)
          `--> (Lv. 9) ---> Spearow ---> (Lv. 20) ---> Fearow

2. Obtaining (Female symbol) *******************************Y2-34************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pok�mon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pok�mon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pok�mon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pok�mon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pok�mon), the player needs to avoid running into any other wild Pok�mon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pok�mon in the game, even Missingno.
in Yellow Version. While a Pok�mon with a special stat of 21 will give one
Mew, using a Pok�mon with a different special stat will give the player a
different Pok�mon. For example, in the Red/Blue versions, if a Pok�mon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pok�mon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

(Female symbol) appears through the Mew glitch with a special stat of 193.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 __
|  \
|-<
|__/

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\  /
 \/
 /

1. Basic Data**********************************Y1-35*************************
(As shown in Pok�dex (simulated from known format))
        B
         
        HT ?'?"
No. 084 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

B's Type:
Normal
Flying

Base Stats:
HP     :  35
Attack :  85
Defense:  45
Special:  35
Speed  :  75

Resistances:
As if B is a Normal/Flying type.

Learnset:
Level  Move  Type   Pwr. Acc.  PP
Start  Peck  Flying  35  100%  35  

TM/HM Info:  
Cannot learn via TM/HM.

Evolution:
Machoke ---> (Lv. 234) ---> D8 <--> (Trade to R/B) <-->PkMnaPkMnfPkMnk ---,
_________________________________________________________________________/
`---> (Lv. 80) ---> 4B 8 4 8 <--> (Trade to Red/BLue) <--> B

2. Obtaining B************************************Y2-35**********************
It is a difficult process to obtain B. The player must first obtain a Machoke
of a level higher than 100 through the Mew Glitch, then use Rare Candies to
level it to or past level 234 to evolve it into a Glitch (D8), then trade it
to Red and Blue where it will become a PkMnaPkMnfPkMnk. PkMnaPkMnfPkMnk must
then be evolved at level 80 into a 4B 8 4 8. 4B 8 4 8 must then be traded to
Yellow Version to become a B. 



>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
               __    __  ___       ___             __       __
|    | |\  |  /  \  |  \  |    /\   |  |\  |  /\  |  \ |   |
|    | | \ | |    | |-<   |   |--|  |  | \ | |--| |-<  |   |--
 \__/  |  \|  \__/  |__/  |   |  | _|_ |  \| |  | |__/ |__ |__  **UNOBT**

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __       __
|  \   / |  \   **Red/Blue**
|__/  /  |-<
|  \ /   |__/


'Ng'Mp 
-ll g 
.g 
4h 
7PkMnv 
8 
94 
AChiisai-u G 
Glitch (EC) 
hChiisai-u 
Ke...... 
M p'u 
OPkMn4X 
PChiisai-u 
PkMn n 
PkMn PkMn 
PkMnRPkMn B 
Chiisai-u l 
Chiisai-u$'M 
Chiisai-uU? 



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

\  / **Yellow**
 \/
 /


(h4to89 
"4 
'B' 
.8 
4(h4hi 
4mn 
4,Chiisai-u 
 ?/ 
g 
gJ1 
H4PChiisai-uNo Chiisai-u... 
F7 
TM34 
TM54 
Chiisai-uA 
Chiisai-uHIChiisai-u. 
Chiisai-u Chiisai-u] 
Chiisai-u Chiisai-u:





>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  __             |         __   __    __
 /    | . _|_  _ |_       |    /     /
|  __ | |  |  /  | \      |-- |  __ |  __
 \__/ | |  |  \_ |  |     |__  \__/  \__/

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  __      __       __
 /      /(__    / /
|  __  /    \  / |
 \__/ /  ___/ /   \__

1. Basic Data*******************************************GSC1-36**************
(As shown in Pok�dex)
________________________________
[Pic]                   [Print] | Height: 5'7"
      [randon symbols]          | Weight: 486.3 lbs
                                |
                                |
                                |
                                |
________________________________| It is #253 (National Dex)

Glitch EGG's Type:
???

Egg group: Unknown

Steps to hatch: 30,720 steps. Never hatches into a REAL Pok�mon.

2. Obtaining Glitch EGG************************************GSC2-36***********
Let me explain WHY it appears:

Egg data in Pok�mon games usually have their own entry in the same chunk as
other species' data. In Generation II, number 253 stored most of the data
associated with the unhatched egg. For any Pok�mon in a Trainer's party,
there are two values stored per Pok�mon that indicate its species. The first
value, found in the Pok�mon's data structure, decides how the stats grow and
what sprite appears in battle. There is a second value that is typically
exactly the same as the actual species value while it is in the party that
nearly only decides what sprite appears in the party screen next to the
Pok�mon's name. However, when the Pok�mon is still an unhatched egg, this
second value will be 253, signaling the game to treat it as an egg. Oddly,
it has a footprint with 253 in it. 

Because of this, the egg sprite will appear next to the "Egg" glitch Pok�mon
like a normal egg. But since the original structure value is also 253, the
egg is forced to hatch into another egg instead of an actual intended
species. This creates a never-ending hatching loop, where the egg will hatch
into a new egg every 30,720 steps. 




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

---

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __  __            __
|   |  \   / |    /
|-- |__/  /  |   |  __
|   |  \ /   |__  \__/
                                    Yes, for all five Gen. III games at once.
 __       __       __               However, FR/LG is the primary.
|  \   / (__    / |
|__/  /     \  /  |--
|  \ /   ___/ /   |__

1. Basic Data*******************************FL1-37***************************
Mostly simulated by known formats.

       (Picture of)		                No. 252 -
       (     -    )
       (   here   )                              HT   ?'?"
                                                 WT   ?.? lbs
[Pg. 1]
[Pg. 2]


Stats (at time of finding (Lv. 77)): 
Level      : 77  _                   _______________________________________
HP         : ???  |                 | Unless the Max Stat cheat is used.    |
Attack     : ???  |                 | See gameshark.com for list of codes.  |
Defense    : ???  |_________________|                                       |
Sp. Attack : ???  |                 |                                       |
Sp. Defense: ???  |                 |                                       |
Speed      : ??? _|                 |_______________________________________|

EXP. Points: ???
Next Level : ???

Type   : Tough/Cute (no weaknesses/strengths)
Ability: No ability

2. Obtaining - (all 5 games)*********************************FL2-37**********
Hatch a new MissingNo. Go back to the MissingNo sections.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __       __       __
|  \   / (__    / |
|__/  /     \  /  |--
|  \ /   ___/ /   |__

1. Seeing the name (and maybe a...?) *********************RSE1-37************
For this, you'll need a Gameshark with the following codes active for your
respective game: (2007 release of Gameshark)

Sapphire Version=============================================================
[M] Must Be On
97765FE66BB8
67454B997BF0
6770DB98FA7A

Walk-Thru-Walls
6C564A1976D4
6C74C8C9347E
65254BA1BE53
924A5445B32B

Ruby Version=================================================================
[M] Must Be On
97765FE66BB8
67454B997BF0
6770DB98FA7A

Walk-Thru-Walls
6C564A1976D4
6C74C8C9347E
65254BA1BE53
924A5445B32B

Emerald Version==============================================================
[M] Must Be On
918827126FFA
536A84ECA55A
97BD3E55C51D

Walk-Thru-Walls
568088CDA22E
5EF02C55A00F
BC97CD17845E
C33E407B6EE4

=============================================================================

Okay, once all cheats are activated, go to any Pok�mon Center. Go to the Link
Cable Colosseum, walk in there and save. Now, activate these codes:

Sapphire=====================================================================
[M] Must Be On
97726CAE9184
17832E0E3475
B85E5A770386

Access Fly Map [L+B+Up]
708855A36BF6
EDD4DDC1294D
708855A36BF6
9A7A22BBBFF4
708855A36BF6
BD7A32D32BDE

Wild Pok�mon Easily Caught
EC97CA418A9A
CBC3B8251600

Have all Pok�Balls
8C0CC69D0384
FA9826EE9187
8C9DC7080881
FB9826AE9585

Ruby=========================================================================
[M] Must Be On
97726CAE9184
8F7AAA5C15FE
B85E5A770386

Access Fly Map [L+B+Up]
708855A36BF6
EDD4DDC1294D
708855A36BF6
9A7A22BBBFF4
708855A36BF6
BD7A32D32BDE

Wild Pok�mon Easily Caught
6006D97C61CF
47C3AA0DF650

Have all Pok�Balls
8C0CC69D0384
FA9826EE9187
8C9DC7080881
FB9826AE9585

Emerald======================================================================
[M] Must Be On
9266FA6C97BD
905B5ED35F81
B76A68E5FAB1

Wild PKMN Easily Caught
C2711CBA6F6B
72EA77420E4D

Access Fly Map [A+Sel]
AE44960EADD6
70C560A026F8
AE44960EADD6
70A4A310E655

=============================================================================

Next, start the game and go to a bench, as if you ARE doing a link cable
battle. A wild MissingNo appears, as usual. Catch it with a Master Ball. You'll
go through the usual crap. When you get the option to nickname it, hold L and
Up on Sapphire/Ruby, Select on Emerald. When the choice box appears, press B
on Sapphire/Ruby, A on Emerald. Exit the Fly map. You will appear back in the
Colosseum, but with no music. Re-enter the battle, and you get your enemy:

Bad EGG <F>           Lv: 0
    _______________________
   (HP |###################)
    �����������������������

Yes, a Bad EGG! Like MissingNo, it is Lv. 0. It also has a definite gender,
if seen via glitch (this one), it is always female. If you KO it, you will
get a mere 1 EXP. and a win on your record.

Catching it has no in-game effect. You get no Pok�dex data, but thankfully,
you don't lose your items.

Should you nickname it, well, it says -'s nickname.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         __       __
|\    / |  \   / |  \
| \  /  |__/  /  |__/
|_/ /   |    /   |

1. Obtaining - *******************************************DPP1-37************
You must first hatch a ? in a GBA game, then import it to D/P/P via Pal Park.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 __          |      __   __    __
|  \  _    _ |     |    /     /
|-<  / \| / \|     |-- |  __ |  __
|__/ \_/| \_/|     |__  \__/  \__/

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __       __       __
|  \   / (__    / |
|__/  /     \  /  |--
|  \ /   ___/ /   |__

1. Basic Data*******************************RSE1-38**************************
Like a normal egg, bad eggs appear with a type of ???, as well as have the
same Pok�mon status screen as an egg would. Despite this, the similarities
end there, as bad eggs can be holding items (which cannot be taken) and be
placed within types of Pok� Ball aside from the standard kind. Some may be
reported to have Pok�rus or be cured of it, and may be fainted. 

A bad egg placed in the first slot of the party will, rather than having a
normal egg menu sprite, have a differently colored version of the menu
sprite of the Pok�mon following it, such as a golden Bulbasaur, a blue
Marowak, or a brown Ho-Oh. It is unknown why this happens, as even shiny
Pok�mon have a normal-colored menu sprite; however it may have to do with
the game using an egg sprite's palette for the first sprite information it
encounters (as the bad egg's is blank). 

If it is forced to hatch through use of a cheat code, a ? will come out and
the game will immediately freeze. 

2. Obtaining a Bad EGG*****************************RSE2-38*******************
When using the GameShark code for quick Daycare level-up, an invisible bad
egg will appear in the party, which can be switched around using the PC and
used in battle. 

Alternatively, by using codes to capture Wild Pok�mon instantly, reducing
their HP to 0 yet keeping the battle going, it will be sent to the PC instead
as a bad egg. This bad egg can be removed from the game by picking up another
Pok�mon while it is held, then setting it back down. This bad egg appears
differently; instead of an egg in its status box, it is the "unseen Pok�mon"
image used in the Pok�dex and by MissingNo. Like MissingNo, using it in
battle will cause an instant white out (if used without any other Pok�mon in
the party). 

New Method: Using the floowing cheats (on 2007 Gameshark):
Sapphire=====================================================================
[M] Must Be On
97726CAE9184
17832E0E3475
B85E5A770386

Wild Pok�mon Easily Caught
EC97CA418A9A
CBC3B8251600

Ruby=========================================================================
[M] Must Be On
97726CAE9184
8F7AAA5C15FE
B85E5A770386

Wild Pok�mon Easily Caught
6006D97C61CF
47C3AA0DF650

Emerald======================================================================
[M] Must Be On
9266FA6C97BD
905B5ED35F81
B76A68E5FAB1

Wild PKMN Easily Caught
C2711CBA6F6B
72EA77420E4D

=============================================================================
... then enter a battle with any Trainer, so long as it has a Pok�mon (duh).
Use any of your Pok�balls on the Pok�mon and the battle ends with the
opponet's Pok�mon (reportedly) being caught. You recieve no award. Once the
Pok�mon menu is checked, a Bad EGG is in the party. It DOES have a contagious
Pok�rus, has an item (unobtainable), and the caught Pok�ball varies on which
you used to catch the Trainer's Pok�mon. I have caught about 20 in the night
I discovered this, and two had the summaries of real, normal EGGs. One of
those was said to be close to hatching! I am preparing to conduct an
experiment in which I temporarily get MissingNo and catch a Bad EGG. At the
time of this update, however, I have not completed this experiment, and have
a math tournament the next day, so wait a few days, okay?

UPDATE: Upon doing experiment, I have concluded that Bad EGGs can be put in
battle. If you do use a temporal MissingNo (Above section WAAAAY above), you
can use the above codes to obtain a Bad EGG. MissingNo is then replaced by the
Bad EGG, making it the only "Pok�mon" in the party. In any wild/Trainer battle,
you will start by saying and sending out, and I quote, "Go! Bad EGG!" If you
have noticed the stats, the Pok�mon caught to make a Bad EGG has its stats on
the Bad EGG. For example, a Lv. 10 Ralts being caught becomes a Lv. 10 Bad EGG
with [seemingly] correct stats. However, the gender is ALWAYS male on these.

Bad eggs can also occur if the player attempts to hack a Pok�mon which has
an illegal moveset, as the checksums will not add up correctly (as the
checksum would use the Pok�mon's normal moveset at that level as a check). 

3. Seeing a Bad EGG in battle***********************RSE3-38******************
For this, you'll need a Gameshark with the following codes active for your
respective game: (2007 release of Gameshark)

Sapphire Version=============================================================
[M] Must Be On
97765FE66BB8
67454B997BF0
6770DB98FA7A

Walk-Thru-Walls
6C564A1976D4
6C74C8C9347E
65254BA1BE53
924A5445B32B

Ruby Version=================================================================
[M] Must Be On
97765FE66BB8
67454B997BF0
6770DB98FA7A

Walk-Thru-Walls
6C564A1976D4
6C74C8C9347E
65254BA1BE53
924A5445B32B

Emerald Version==============================================================
[M] Must Be On
918827126FFA
536A84ECA55A
97BD3E55C51D

Walk-Thru-Walls
568088CDA22E
5EF02C55A00F
BC97CD17845E
C33E407B6EE4

=============================================================================

Okay, once all cheats are activated, go to any Pok�mon Center. Go to the Link
Cable Colosseum, walk in there and save. Now, activate these codes:

Sapphire=====================================================================
[M] Must Be On
97726CAE9184
17832E0E3475
B85E5A770386

Access Fly Map [L+B+Up]
708855A36BF6
EDD4DDC1294D
708855A36BF6
9A7A22BBBFF4
708855A36BF6
BD7A32D32BDE

Wild Pok�mon Easily Caught
EC97CA418A9A
CBC3B8251600

Have all Pok�Balls
8C0CC69D0384
FA9826EE9187
8C9DC7080881
FB9826AE9585

Ruby=========================================================================
[M] Must Be On
97726CAE9184
8F7AAA5C15FE
B85E5A770386

Access Fly Map [L+B+Up]
708855A36BF6
EDD4DDC1294D
708855A36BF6
9A7A22BBBFF4
708855A36BF6
BD7A32D32BDE

Wild Pok�mon Easily Caught
6006D97C61CF
47C3AA0DF650

Have all Pok�Balls
8C0CC69D0384
FA9826EE9187
8C9DC7080881
FB9826AE9585

Emerald======================================================================
[M] Must Be On
9266FA6C97BD
905B5ED35F81
B76A68E5FAB1

Wild PKMN Easily Caught
C2711CBA6F6B
72EA77420E4D

Access Fly Map [A+Sel]
AE44960EADD6
70C560A026F8
AE44960EADD6
70A4A310E655

[Emerald may as well just use a regular Pok�ball]

=============================================================================

Next, start the game and go to a bench, as if you ARE doing a link cable
battle. A wild MissingNo appears, as usual. Catch it with any Pok�ball. You'll
go through the usual crap. When you get the option to nickname it, hold L and
Up on Sapphire/Ruby, Select on Emerald. When the choice box appears, press B
on Sapphire/Ruby, A on Emerald. Exit the Fly map. You will appear back in the
Colosseum, but with no music. Re-enter the battle, and you get your enemy:

Bad EGG <F>           Lv: 0
    _______________________
   (HP |###################)
    �����������������������

Yes, a Bad EGG! Like MissingNo, it is Lv. 0. It also has a definite gender,
if seen via glitch (this one), it is always female. If you KO it, you will
get a mere 1 EXP. and a win on your record.

Catching it has no in-game effect. You get no Pok�dex data, but thankfully,
you don't lose your items.

Should you nickname it, well, that's different. [Section up there]




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         __       __
|\    / |  \   / |  \
| \  /  |__/  /  |__/
|_/ /   |    /   |

1. Obtaining a Bad EGG**************************DPP1-38**********************
It is possible to encounter a bad egg in the wild by using an Action Replay
on Pok�mon Diamond, Pearl, and Platinum and setting the wild Pok�mon modifier
code to 495 (normal eggs appear for 494). The game will freeze instantly on
capture when the game attempts to show the Pok�dex entry. A normal egg
captured in this way will hatch into a random Pok�mon, including Pok�mon that
do not normally hatch from eggs like legendary Pok�mon and evolved Pok�mon,
or may hatch into DPBox or, like its Generation II counterpart, another egg
(which will then go on to hatch into a DPBox itself). Due to being
incorrectly generated, whatever is hatched may eventually turn into a bad
egg itself, and then subsequently hatch yet again. The use of an American
Action Replay with a 1 hit kills cheat in double battles will often result
in a Bad Egg appearing. If the player sees a Bad Egg, the game will
occasionally freeze. 

The same issues with regards to capturing Trainers' Pok�mon and double
battles remain in play in Generation IV, with bad eggs popping up in the
same situations. 

If Transform is used against a bad egg, its backsprite will be exactly the
same as its front sprite. 



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __   __   __
|  \ |  \ |  \
|__/ |-<  |__/
|    |__/ |  \

1. Obtaining a Bad EGG****************************PBR1-38********************
In Pok�mon Battle Revolution, some Pok�mon that are hacked may become bad
eggs when they are copied from Pok�mon Diamond, Pearl, and Platinum. A
common example of a bad egg replacing a Pok�mon is when that Pok�mon has
more than 510 effort values. Bad eggs are unable to battle in Pok�mon Battle
Revolution. 

If the player has a hacked Pok�mon, although it won't appear to be a bad egg
on their DS game, it will show up as a bad egg on Pok�mon Battle Revolution
if used in a DS battle. 




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 __          __
|  \    __  |       /\  |\  |
|-<    /  \ |--    |--| | \ |
|__/   \__/ |__    |  | |  \|

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __  __            __
|   |  \   / |    /
|-- |__/  /  |   |  __
|   |  \ /   |__  \__/

1. Basic Data******************************FL1-39****************************
Impossible. In battle, it WILL cause a freeze.

2. Obtaining B oE AN************************FL2-39***************************
For this, you'll need a Gameshark with the following codes active for your
respective game: (2007 release of Gameshark)

FireRed======================================================================
[M] Must Be On
9820F6AE8203
23705BFC2025
CC391336E64B

Always Your Turn
E74BE30D537F
8D09EBCF83F7
E27F02207209
4A7B1AD662BD

Infinite PP
6E2494715369
17D4F39712D9

LeafGreen====================================================================
[M] Must Be On
9820F6AE8203
8359EBCF20F5
DC89BB73F72F

Always Your Turn
E74BE30D537F
8D09EBCF83F7
E27F02207209
4A7B1AD662BD

Infinite PP
6E2494715369
17D4F39712D9

=============================================================================
In order to see B oE AN, the player can enter the GameShark codes "Always
your turn" and "Infinite PP" to catch a Caterpie. Then after evolving it
into a Metapod, the player must use the Metapod against Brock with the
GameShark codes switched on. He or she then has to make the Metapod use
Tackle once, and the game should automatically switch out to B oE AN on the
following turn, rather than performing the action selected by the player.


















/////////////////////////////////////////////////////////////////////////////
Glitch Types
/////////////////////////////////////////////////////////////////////////////

0. Quick Note********************T0******************************************
Just FYI, but glitchy types can cause harmful stuff to the game. Gltich types
have no strengths, weaknesses, or immunities and are only found on glitch
Pok�mon, such as MissingNo or h Pok�.

1. ?********************T1***************************************************
Pok�mon of that type:
pPkMnp

Moves of this type:
None

2. /6!2?2 A********************T2********************************************
Pok�mon of that type:
None

Moves of this type:
Name  Power  Accuracy    PP
TM53  160    53%         30 

3. ,K Pk<name of player>xX********************T3*****************************
Pok�mon of that type:
None

Moves of this type:
Name  Power  Accuracy    PP  Notes 
TM05  �       �%         33  Increases the user's Evasion 3 stages.  
TM05  76     30%         21  Freezes game 

4. 8 8 9 5********************T4*********************************************
Pok�mon of that type:
None

Moves of this type:
Name  Power  Accuracy    PP
TM45  18     31%         18

5. 99||9********************T5***********************************************
Pok�mon of that type:
MissingNo (Yellow version)
4 4

Moves of this type:
None

6. Bird********************T6************************************************
Pok�mon of that type:
MissingNo (Red/BLue)
'M

Moves of this type:
None

7. CoolTrainer********************T7*****************************************
Pok�mon of that type:
None

Moves of this type:
Name    Power    Accuracy    PP    Notes    
--       �          �%       13    Causes glitches.  
TM47    121        48%       16    30% chance to poison the target.  
TM47    121        48%       16    Lowers a glitched stat with a random name 

8. Glitch********************T8**********************************************
Pok�mon of that type:
3TrainerPok�

Moves of this type:
Name       Power    Accuracy    PP  Notes    
HM04          58      50%       12  Causes user to skip the next turn.  
HM05         102      38%        6  None  
TM08          30      17%       20  When it misses, the user takes half damage. 
Super Glitch  �        �%        �  Causes glitches. 

9. GGQRRROO ROCKET********************T9*************************************
Pok�mon of that type:
????? (Gen. II MissingNo)

Moves of this type:
None

10. IIIItoto********************T10******************************************
Pok�mon of that type:
None

Moves of this type:
Name    Power    Accuracy    PP    Notes    
TM09     255       33%       16    The user faints after using this attack. 

11. Pok�maniac********************T11****************************************
Pok�mon of that type:
.4

Moves of this type:

12. Qi JT<name of player>? Pok�BB<name of Pok�mon> de W N*************T12****
Pok�mon of that type:
None

Moves of this type:
Name    Power    Accuracy    PP
TM14     85        29%       29
TM17     13        17%        0

13. x v zA********************T13********************************************
Pok�mon of that type:
None

Moves of this type:
Name    Power    Accuracy    PP    Notes    
TM41     71         �%        2    Raises the user's Evasion by two stages.  
TM55     97         0%        0    None. 

14. <Name of last Trainer battled>********************T14********************
Pok�mon of that type:
CA

Moves of this type:
Name    Power    Accuracy    PP    Notes    
TM28     85        46%       54    Has a 30% chance of lowering the target's
                                   Special stat. 

















/////////////////////////////////////////////////////////////////////////////
First Generation Glitches
/////////////////////////////////////////////////////////////////////////////

1. Cut Glitch****************************************RBY1********************
Compatable with: 
Glitch #1: Red, Blue, Yellow, Gold, Silver, Crystal
Glitch #2: Red, Blue, Yellow

Glitch Number One:
This more severe glitch of the two allows the player to get stuck on top of
a cuttable tree. This glitch is present in Generations I and II. In order to
perform the glitch, the player must have the Gym Badge allowing the use of
Cut (the Cascade Badge in Kanto; the Hive Badge in Johto), and HM01 (Cut)
taught to a member of the party. 

If, upon cutting down the tree, the player saves the game while standing in
the spot where the tree originally stood before being cut down, and turns
off the power, he or she will find their avatar standing on top of a tree
when the game is reloaded. 

In some cases, the player may find that he or she is permanently stuck on
the tree. The only remedy for this is that the game be restarted. 

Glitch Number Two:
This glitch is a minor glitch in Generation I involving a tree near the
bottom of Route 14. 

If this particular tree is cut down and then the player walks five steps
west from where the tree was (so that the spot where the tree used to be is
at the edge of the screen) and then walks back their path will be blocked as
if a tree was still there. Even though the tree is not visible, it can still
be cut down normally using the move Cut. 

2. Glitch City****************************************RBY2*******************
Travel to the Safari Zone. Enter a Safari Game, save the game, turn it off,
then turn it back on. Exit the Safari Zone. The attendant will ask if the
player would like to join a Safari Game. Answer "no". Fly anywhere (for the
easiest Glitch City to walk in, go to Route 20). After taking 500 steps, the
Safari Zone's PA will ring, and the player will be teleported into the Safari
Zone gatehouse. Leave the gatehouse through the south exit, and the player
will be in Glitch City. 

To escape, use Fly or Teleport.

3. Glitch Trainers****************************************RBY3***************
Glitch Trainers are a glitch Trainer class that can be battled while using
the Missingno. glitch. They can also be found by doing the Mew glitch with
special stats ranging from 201-255 in the Red/Blue versions and 201-253 in
the Yellow version. Depending on the player's name, during the Missingno.
glitch a player can run into Black Belts, Gentlemen, Blue, and Professor
Oak, among others. 

When battling a glitch Trainer, the music begins as normal wild Pok�mon
music. When a glitch Pok�mon is used by the Trainer, its cry may be audio
from other parts of the game, such as the background music of the final
battle with the rival. 

Unlike other Trainers, the Glitch Trainer says nothing before or after the
battle. Glitch Trainers have been known to use glitch Pok�mon such as
Glitchy Nidorino, Missingno., and Charizard 'M, and non-obtainable glitch
Pok�mon among others. Many of the Pok�mon they use cannot be caught by the
player using any known in-game trick and can only be caught using a cheating
device. 

4. Mew Glitch****************************************RBY4********************
Method #1:
To acquire Mew at the earliest point possible in the game, the player must
not have defeated the Swimmer in Cerulean Gym and the Junior Trainer (the
one who says "I saw your feat from the grass" when the battle with him
begins) on Route 24 (West of Nugget Bridge) in the grass. It is prudent to
save before doing this. The player must defeat Nugget Bridge as usual
without engaging a battle with the Junior Trainer. 

Before attempting this glitch, it is ideal to have several Pok� Balls
stocked up. Note that the player must have an Abra that can teleport, and
therefore cannot be playing Yellow version unless he or she has reached
Route 5 or traded for one prior to attempting the glitch. 

The player first heals at the Cerulean City Pok�mon Center, so they may
Teleport there later. 

The player then needs to return to Route 24 and catch (or trade over) an
Abra, or withdraw the Abra if it is in the PC, then return to Route 24 if
not already there. The player then needs to stand above the Junior Trainer
so that he is just offscreen. Then the player needs to move down until seen,
and immediately press START. The player then needs to use Teleport with
Abra. If done correctly, the Trainer should get the indicative exclamation
mark while the player teleports. At this point, the Start menu will not work
until the player battles someone though it is imperative to not battle
anything or anyone else or talk to anyone (including the Youngster with the
level 17 SlowPok� on Route 25 if the player wishes to use the alternate
method, see below). 

The player then needs to head east from the Pok�mon Center into the Cerulean
City Gym and battle the Swimmer. After defeating the Swimmer (the Start menu
should be available upon defeating him), the player then must head to Nugget
Bridge and after several steps the Start Menu appears. Upon closing of the
menu, it should begin a battle with a Lv. 7 Mew. 

Note: This method, if executed correctly, will always result in a wild Mew
regardless of the last seen Pok�mon's Special stat. 


Method #1 (alt):
The player must follow the steps for Method #1 exactly until they teleport
from the Junior Trainer using Abra. Again, the Start menu will not work
after teleporting. The player then needs to head north towards Route 25 and
battle the Youngster. As in Method #1, it is imperative to not battle
anything or anyone else or talk to anyone before then. The player must
engage in battle by him seeing them (and must walk against the wall to be
seen, not towards him or the game will freeze). 

After defeating the Youngster, the player then needs to walk towards
Cerulean City. After a small amount of steps, the Start menu appears.
Closing it should begin a battle against a Lv. 7 Mew. 

If used on other trainers other than the Youngster, it will often be a
different Pok�mon (depending on the trainer's Pok�mon's Special stat); for
instance, doing so with the Lass below the Youngster will result in finding
a Lapras, which is normally only available at Silph Co. 


Method #2:
For this method, the player needs to go to the Gambler in front of the
Underground Tunnel entrance east of Saffron City, and stand above him so
that he is just off screen. The player then needs to take one step down
closer to him, but make sure that he does not see the player, and then
immediately press START. If the player is spotted, the glitch would fail.
If it was successful, the menu will appear and the player will be able to
Fly, Dig, or Teleport. The player needs to use Fly to reach Cerulean City.
While flying, the exclamation point that usually appears above a Trainer's
head when they wish to battle the player will appear. The player then needs
to go to Route 24 and, just like in method #1, defeat the Youngster that
owns a SlowPok� (with him walking towards the player to start the battle, or
the game will freeze). After defeating him, the player needs to Fly to
Lavender Town and head west to Route 8. The START menu will appear. Press B,
and Mew will appear at Level 7. 

(Note: The player must battle the SlowPok� trainer on Route 24, but the
player does not have to battle the Gambler in front of the Underground Path.
Any trainer will do. One option is to battle one of the two bikers who are
next to each other on Route 14, then battle the SlowPok� trainer, then
return to Route 14. Because Route 14 is isolated, players should use Repel
to prevent running into wild Pok�mon in the grass and messing up the trick.) 


Method #3:
This method is also known as the "extended Mew glitch" and the "Ditto glitch"
due to the involvement of Ditto. 

For this method, the player first needs a Pok�mon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pok�mon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (Route 15 east of Fuchsia City in Red and Blue and Pok�mon
Mansion in Yellow Version) and after to a place with a trainer to fight.
This is because the start button will no longer work until after a battle
with a trainer (to be mentioned) because the game has been tricked into
thinking it's in battle mode. Once the battle with the trainer the player
picked was evaded successfully, the player then needs to battle ANY trainer
in the game, as long as there is one space between the player and the
trainer when the battle is initiated so that the trainer has to walk up to
the player and the player doesn't approach the trainer directly. After
defeating the trainer, the player needs to find a wild Ditto, and battle it
until it uses Transform on the player's Pok�mon with the Special Stat of 21.
After defeating the Ditto (with any of the player's six Pok�mon), the player
needs to avoid running into any other wild Pok�mon and/or battling any other
trainers, and go back to the Route where the trainer the player first evaded
is located (for the Gambler, east of Saffron City, for the Bikers, Route 14;
etc.). Once the Route is approached, the start menu will automatically
appear. The player needs to press the B Button. A battle will begin
immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pok�mon in the game, even some glitch
Pok�mon. While a Pok�mon with a special stat of 21 will give one Mew, using
a Pok�mon with a different special stat will give the player a different
Pok�mon. For example, in the Red/Blue versions, if a Pok�mon with a Special
stat of 198 is used, a glitch called "LM4" will appear instead of Mew. There
are, however, some glitch Pok�mon such as 8 and PkMn n which cannot be
caught using this method. Some Special stats will cause glitch Trainers to
appear. They may be glitched versions of regular in-game trainers, such as
Bruno with Blaine's party. 

5. Old Man Glitch****************************************RBY5****************
Requirements:
A Pok�mon that knows Fly (assuming the player has the badge to use it).
A Pok�mon that knows Surf (assuming the player has the badge to use it).
At least one of the item to be cloned (for the purposes of this explanation,
the article shall use a Rare Candy).
At least five other items in the bag.
Access to Cinnabar Island or Fuchsia City.

Instructions:
Talk to the old man located north of Viridian City. Allow him to demonstrate
how to catch a Pok�mon. 

Once he is finished, immediately use Fly to travel to either Cinnabar Island
or Fuchsia City and then Surf to Seafoam Islands. 

Make sure that the Rare Candy is in the sixth slot of the bag. 

Surf up and down along the east coast of either island where the water is
touching the land. Whether Missingno. can be encountered depends on the
player's name; other Pok�mon may appear instead. Continue Surfing along the
coast until Missingno. appears (assuming that the player's entered name will
cause a Missingno. encounter). Some names may not cause Missingno. to appear.
If so, the player may find 'M, which works just as well. 

Defeat, run from, or catch Missingno. or 'M. 

After the battle, open the menu and view the items currently in the bag. If
done correctly, the game should show "?8" or "?5" as the amount of Rare
Candies in the bag (? being a glitch character). 

6. ZZAZZ Glitch****************************************RBY6******************
The ZZAZZ glitch is a glitch found in the Generation I games. It is
encountered by using the Mew glitch with a special stat that has a decimal
number of any multiple of 251, 252, 254 or 255. This makes the player
encounter a glitch Trainer that in turn allows this glitch to occur. 

This trainer can be difficult to beat particularly due to the fact that the
HP bar of the first Pok�mon is abnormally high similar to the side-effects
of using a Super Glitch move. 

The first of the opponents Pok�mon is usually level 153 proving to be more
difficult to beat than a normal level 100 Pok�mon but strangely the player
can easily escape this trainer by using an item such as a Pok� Ball or Pok�
Flute regardless of the fact in a normal battle this would normally have no
effect. The glitch trainer usually has a Charizard 'M or a Q in his first
slot; depending on whether the version is Pok�mon Red and Blue or Pok�mon
Yellow. This trainer will usually block a thrown Pok� Ball however, the
battle would suddenly end. 

A side effect of the ZZAZZ Glitch causes the player's name to become
replaced with one that is much longer, replacing most previous letters in
the player's name to be replaced by 'Z's. 

Another notable side-effect of this glitch is how it changes the Pok�mon in
the trainer's party to level 153. Most sprites of Pok�mon in the party are
replaced with the back-sprite of Bulbasaur and outside of battle the
trainer's sprite changes on the Trainer card. A possible explanation to why
the back-sprites of all of the player's Pok�mon in battle are changed to
Bulbasaur is because the ZZAZZ Glitch overwrites several variables with the
hex value 99. This explains why the party Pok�mon are changed to level 153
because a hexadecimal value of 99 is equal to the integer 153 in standard
decimal. A hexadecimal value of 99 also corresponds to the letter 'Z' and
the move 'Explosion,' which suggests that the ZZAZZ Glitch has made a
significant change to the data of the party Pok�mon. Other less noticeable
effects include changes to the interfaces in-game such as the menu, where if
a player attempts to save the game the cursor scrolls over 'yes' and 'no'
causing the game to crash. A white screen will appear if the player attempts
to view their party Pok�mon. 

Although the player's name will glitch, the OT values of the party Pok�mon
will stay the same. This 'tricks' the game into thinking that they are not
the player's Pok�mon. The combination of this, and the Pok�mon's levels
being at 153, causes them to disobey the Trainer (as not even the Earth
Badge is programmed to make Pok�mon over level 100 obey the player.) 

Any Trainer battle fought during the glitch will become a battle against a
glitch Trainer with the player's sprite. He will either borrow the player's
original name, their ZZAZZ-glitched name, or sometimes a different glitched
name. His party will consist mainly of several Charizard 'M or Q, and this
trainer could be considered 'almost impossible' to defeat, because one of
his Charizard 'Ms has an extremely large amount of HP that is possibly close
to the largest maximum amount of a Pok�mon when taking two bytes into
account (65536). 

If the player saves after activating the ZZAZZ Glitch, their save file will
be corrupted and they will be forced to start a new save file.

7. Man on Cinnabar Gym Roof*******************************RBY7***************
If one does not have the key to the Cinnabar Gym, and surfs on the east
coast and returns to land directly in front of the gym, a man will appear on
the roof of the gym. A similar effect happens if the player walks into the
Vermilion City Gym, walks directly left and then up so that they are facing
the bottom-left trash can and press A to inspect it, or if the player is in
the gatehouse to Cycling Road. One of the trainers in the gym will be
misplaced and return to his usual spot once the text box disappears, and
when in the gatehouse there may be a man standing on an object somewhere
behind the guard.

8. Prevented Progress (Japan)*********************************RBY8***********
If one evolves their starter Pok�mon before they obtain their Pok�dex from
Prof. Oak, the game will assume that, since they have 2 Pok�mon registered
as caught, that they already have a Pok�dex, and will not allow them to
proceed. This glitch is only present in the Japanese Red and Green Versions.

9. Invisible PC*********************************RBY9*************************
There is a hotel in Celadon City that resembles a Pok�mon Center on the
inside. In the top-right space of the area that the player can walk on,
there is an invisible, usable PC.

10. Statue Fishing**************************RBY10****************************
The player can use a Fishing Rod when facing the right or left of a gym
statue. It will always say "Looks like there's nothing in here...", except
in Misty's gym, where all the Pok�mon obtainable in the gym can be caught.

11. Quick Lv. 100 (Yellow)******************************RBY11****************
This glitch is similar to the Mew glitch, but can be done in the Viridian
Forest. First the player must go to the 2nd to last trainer and be out of
his view (and must also not be able to see him). Walk one space and come
into his view. Press start and use an escape rope to go to the Pewter City
Pok�mon Center. A, B, Start, and Select will not work. Now go try to go out
of Pewter City towards Mt. Moon. The guy will stop the player and show him
or her to Brock's Gym. Now the player must go to the small patch of grass
south of Pewter City and North of Viridian Forest. Encounter a Pok�mon and
use Growl on it 6 times. (Try again and Growl less if the player gets a
level 0 Pok�mon at the end, instead of 1.) Now walk into the forest (the
message 'Do you have a Pikachu?' will appear). The player will immediately
go into a Pok�mon battle with a level 1 Pok�mon. When the player weakens the
Pok�mon, he/she must catch it. If the player uses it in a Pok�mon Battle and
it levels up it should skip straight to level 100 (as long as that Pok�mon
is one of any fully-evolved Pok�mon or Mew, as the algorithm for the
experience to the next level for those Pok�mon is glitched and takes the
experience to level 2 as a rather large negative number (which displays as a
large positive number.) Note: The player can obtain different level 1
Pok�mon by facing different Pok�mon to the patch of grass south of Pewter
City and North of Viridian Forest.

12. Stuck in Wall*****************************RBY12**************************
If the player lures an NPC into the grass above Pallet Town, she will block
the player from following Professor Oak correctly, causing the player to
become stuck in the wall of Oak's laboratory.



















/////////////////////////////////////////////////////////////////////////////
Second Generation Glitches
/////////////////////////////////////////////////////////////////////////////

1. Beta Safari Zone****************************************************G2-1**
This is located at Fuschia City. The warps are there somewhere, just walk and
try to find it.

2. Celebi Egg Trick****************************************************G2-2**
Requirement:
The egg - The player must get an egg that will know Beat Up as its third
move upon hatching. This can be done by training a male and a female Sneasel
up to level 57. Both Sneasel need to have the same four moves in the same
order, with Beat Up at position three. Because both parents have the same
moveset, the offspring will share this moveset. 

The bad clone - The player must get a bad clone, a clone with a name made of
only question marks (or, in some cases, blank), its level will be 0 and its
gender will be different than the prototype's. If that Pok�mon doesn't
fulfill all those requirements, then it isn't a "bad clone" and it cannot be
used for the trick. This can be done by Pok�mon cloning. The box that is
used for cloning must not be totally filled up at any time (otherwise the
box is unable to produce bad clones). Getting a bad clone is a case of luck
and occurs sometimes during the act of cloning. The chance of getting a bad
clone is at maximum if the box has 15 to 18 Pok�mon. Another way to increase
the player's chances is by turning the game off after he/she selects YES,
before any of the "SAVING... DON'T TURN OFF THE POWER." text appears. 

Last requirement - The player must get any five Pok�mon (preferably weak,
common or otherwise useless Pok�mon). The easiest way to get them is to
clone a Pok�mon until there is a bad clone. Because getting a bad clone
takes some tries, he or she will get five unimportant Pok�mon as a positive
side effect of the bad clone action. 

Steps:
The player must first deposit the egg into a box. The five other Pok�mon and
the bad clone have to be in the party. The player must then go to the
daycare and ask the man to raise the bad clone. He or she should then take
it back from him, and it will be a ?????. Next, the player must put ????? at
the top of his or her party and go to the PC. Using the "Move Pok�mon
without mail" option, the player must move any Pok�mon (preferably weak or
common Pok�mon) from a PC box to the top of their party. Its name should
become the name of its original Trainer. The player will now have 7 Pok�mon
in his or her party. Next, the player must go back to the Daycare man and
ask him to raise the ?????. Afterward, he or she should return to the PC. 
Back at the PC, the player must deposit the first and second party Pok�mon. 
Using the "Move Pok�mon without mail" option, the player must move the egg
from its PC box to the top of his or her party. Next, the player needs to
deposit the next four party Pok�mon, but not the egg. Subsequently, the
player should withdraw any Pok�mon that he or she didn't use for the trick. 
Having completed the set up, the player should walk or bike around until the
egg hatches into a Celebi. However, the Celebi is still unplayable. The
Celebi will hatch at level 0. Due to how the game handles Pok�mon that level
up in battle, the player must allow the daycare couple to raise the Celebi
to at least level 2. After this, it works like any normal Celebi. 

3. Glitch Dimension****************************************************G2-3**
Requirements

Method One: 
Access to Vermilion City 
A Pok�mon that knows Fly (only needed to fly to Vermilion) 
A Coin Case 

Method Two: 
Access to the Goldenrod Department Store 
A Pok�mon that knows Fly (only needed to fly to Goldenrod) 
A Coin Case 

Method Three: 
Machop/Machoke's Pok�dex data 
A Coin Case 

Method Four: 
A Ditto with the nameless Cooltrainer type glitch move. 
A link cable to trade the ditto to a Pok�mon Gold/Silver. 


How to Pull Off the Glitch

Method One:
1. Fly to Vermilion City. 
2. Talk to the Machop stamping the land. 
3. Use the Coin Case. 

Method Two:
1. Fly to the Goldenrod Department Store 
2. Talk to the Machoke there. 
3. Use the Coin Case. 

Method Three:
1. View either Machop or Machoke's Pok�dex entry. 
2. Use the Coin Case.

Method Four:
1. Trade a Ditto with the nameless 'Cooltrainer' glitch move onto
   Pok�mon Gold or Pok�mon Silver. 
2. Get into a Pok�mon battle and attempt to attack. 

4. Infinite continues**************************************************G2-4**
The infinite continues glitch is a glitch that can be performed in Pok�mon
Stadium 2 with any Stadium Cup. It does not work in the original Pok�mon
Stadium. 

Method:
The first thing to do is to get into any battle, win the match, and suspend
the game. Next, the Stadium Cup must be chosen; any will do. Attempting to
do the glitch in Gym Leader Castle will not work, as there are no continues
there. At least one continue must be received, which is easiest to get in
the first battle. Then, "Suspend" should be chosen if the battle results in
a loss. A warning message will appear saying that there is already a
suspended game (which is why having a suspended game ahead of time is
necessary). On this screen, "Continue without Suspending" should be chosen
on this screen. There will be a rematch against the Trainer that was just
battled, which is normal, except no continue will be lost. Therefore,
continues will never run out as long as this is repeated.

Note: Because a suspended game is needed to perform this glitch, all eight
battles must be done in one sitting, without suspending play. 

This glitch does not work in Pok�mon Stadium, because when selecting
"Continue without Suspending," the user will be simply taken back to the
screen where options are given to continue, save & quit, or quit the cup
altogether, instead of repeating the battle that was just lost. 

5. Teru-sama****************************************************G2-5*********
Teru-sama is a glitch item that appears in Generation II. It appears to have
no other use than to be sold for $19,660. It is kept in either the key items
case, or the items one. Teru-sama is a data filler between actual items
(like Missingno. is filler between Pok�mon). 

Teru-sama can literally be translated from Japanese as "Lord Sunshine" or
"Master Sunshine", coming from the word Teru (Sunshine or to Shine) and the
suffix -sama (an honorific that shows extreme respect and is most often
translated as "lord" or "master"). 

Despite popular fanon myth, Teru-sama is not the GS Ball; however, the item
slot that the GS Ball is programmed into in Pok�mon Crystal was an item slot
containing the Teru-sama in Gold and Silver, as with the other
Crystal-exclusive items (such as the Egg Ticket and Blue Card). Despite it
not being the GS Ball, it can be transformed into the GS Ball if it is given
to Kurt of Azalea Town.

6. Instant Shiny Ditto*********************************G2-6******************
By trading any shiny Pok�mon to a Generation I game, having a wild Ditto
transform into that Pok�mon, then catching and trading the Ditto into a
Generation II game, the Ditto will be shiny. 














/////////////////////////////////////////////////////////////////////////////
Third Generation Glitches
/////////////////////////////////////////////////////////////////////////////

1. Berry Glitch*******************************G3-1***************************
The berry glitch is the nickname for a glitch in the coding of Pok�mon Ruby
and Sapphire which seems to stop the game's day counter and freezes the
growth of any berries which have been planted but not harvested. The glitch
typically occurs after about a year of owning either game. It also seems to
happen to games that have been played over 100 hours. 

Although the glitch prevents berries from growing, it does have one upside.
The Pok�rus is supposed to disappear after a certain amount of time, but
this glitch prevents it from going away. 

As the Berry glitch affects the game's day counter and timer, other areas of
the game are affected by the glitch. These can also be signs that the game
has contracted the berry glitch:

Trainers stop wanting to re-battle.
Lilycove Dept. Store never has any sales.
Lilycove Dept. Store stops allowing the player to draw a Lotto Ticket.
The Mauville Game Corner never has any service days.
The Energy Guru never sells vitamins cheap.
The tide in Shoal Cave never changes.
The man who gives out TM27 (Return) and TM21 (Frustration) in Pacifidlog
Town stops giving out TMs.
Those that hand out free berries stop handing them out.
Mirage Island's random number is the same.


The glitch can be fixed by downloading a patch from Pok�mon FireRed,
LeafGreen, Emerald, Colosseum, Pok�mon Channel, or Box, or by sending the
affected game to Nintendo. 

Pok�mon FireRed and LeafGreen Patch
Load FireRed, LeafGreen, or Emerald until the title screen is displayed.
Press the Select and B buttons. After the new screen loads, press A. Insert
the Link Cable so that the system that has FR/LG/E in it has the Player 1
cable port inserted and the one with R/S has the Player 2 port. Once this is
done, press A. Turn on the device with Ruby or Sapphire while holding the
Start and Select buttons. Refer to the FR/LG/E display for further
instructions. The patch should be transferred at this time. 

Pok�mon Colosseum Patch
Linking an affected game to Colosseum for trading or battling will
automatically download the patch. In addition, the Bonus Disc that came with
pre-orders of Colosseum can be used to download Jirachi into a game; when
this happens, the patch is downloaded as well. 

Pok�mon Channel Patch
Downloading Jirachi from Pok�mon Channel will automatically download the
patch. 

Pok�mon Box Patch
Linking an affected game to Box, accessing the Go To Adventure mode, and
then saving the game whilst playing will also automatically fix this glitch,
with the message "The Berry Program was updated" appearing with the save
confirmation. (Note that this option is not available for Japanese versions.) 

e-reader Patch
For Japanese versions, a special set of e-Reader cards (ID# 16-A001 &
16-A002) were distributed with Pok�mon Scoop's Winter 2004 issue to allow
players to fix this glitch by using e-Readers. 

Interactive Demo Patch
Specially-marked demo discs were released to selected stores across U.S. and
Japan, so players can visit these stores and download the patch from the
disc. By downloading the patch from a demo disc, player will also receive a
shiny Zigzagoon as a bonus. However, since the program does not block fixed
games, players can receive multiple Zigzagoons by downloading to the same
cartidge again. 

Sending Game in to Nintendo
If the player had no opportunity to download the patch, he or she could
always send the game in to Nintendo to have it fixed. 

2. Colluseum Master Ball Glitch*************************G3-2*****************
The Colosseum Master Ball glitch is a glitch in Pok�mon Colosseum that
enables the player to re-use the Master Ball, or any other type of Pok�
Ball, as many times as they want. Essentially what this means is that the
player needs only to buy one of each kind of Pok� Ball during the game. 

The glitch is performed by selecting a Pok� Ball with the player's first
Pok�mon's turn and, with the second Pok�mon's turn, switching the type of
Pok� Ball chosen with another Pok� Ball in the bag (using the Y button).
After the Ball is thrown, the Pok� Ball pocket will still have the same
amount of Pok� Balls, as if the Ball just thrown had not been used.
Sometimes, if using the Master Ball, the game will freeze and bring the
"An error occured" message the GameCube gives when it fails to properly read
a game. Also, if the second Pok�mon is using a 2-turn move like Fly or Dig
(Or any multiple-turn like Petal Dance) and is on their second or later part
of the attack prevents the glitch from working, which causes the thrown Snag
Ball to be used. 

This glitch does not work on Pok�mon XD: Gale of Darkness.

3. Pomeg Glitch************************************G3-3**********************
The Pomeg glitch is a glitch exclusive to Pok�mon Emerald. 

The Pomeg glitch involves using a Pomeg Berry to lower a Pok�mon's max HP by
2. To perform the glitch, the player must use a Pomeg Berry on a Pok�mon to
lower the HP when it is 1. Since the Pomeg Berry lowers HP by 2, the HP stat
of the Pok�mon becomes -1, which the game interprets as 65,535 (displayed as
"?35"). 

Several other glitches derive from the Pomeg glitch, such as the ability to
battle with an egg, battling with no Pok�mon at all, or battling infinitely. 

Battling with no Pok�mon:
If there is only one Pok�mon in the player's party when affected by this
glitch, and goes into faint status using a healing item, the player will not
white out. This is because the game does not check for this on the field. If
the player walks into tall grass and encounters a wild Pok�mon or starts a
battle in any other way, the Pok�mon will be sent out with 0 HP, if shiny
the animation will not play, and will faint at the beginning of the battle
if it is commanded to attack the opponent, causing the normal whiteout
scenario. If on the first turn an item is used to revive the Pok�mon the
battle will continue as normal. 

Battling with an egg:
If the player has only an egg in their party with the Pok�mon affected, the
egg (or rather, the Pok�mon that would be inside) can be forced into battle
by following the same steps, but putting the egg at the head of the party.
The egg will have the same stats it would upon hatching, as well as all of
the moves. This allows it to battle as if it were a normal Pok�mon. When
battling with an Egg the sprite of the Pok�mon within the egg is displayed,
however there may be irregularity in the coloring of the Pok�mon. This may
be because the game is reading the backsprite of the Pok�mon within the egg
and the color palette of the egg itself. 

An egg that battles can gain experience in this way, and with patience,
level up, learn moves, and even evolve before hatching. However when it
hatches the level is set to 5, EVs reset to zero and all EXP gained in the
egg is removed. This allows level 5 versions of high-evolutionary Pok�mon
such as Tyranitar or Dragonite to be obtainable, it also allows otherwise
illegal moveset/level combinations, such as a level 5 Staryu with Hydro Pump. 

Infinite battle:
If the Pok�mon that has been affected is sent out with 65,535 HP against an
opponent that uses an HP-stealing move like Absorb, the Pok�mon's HP will be
stolen until it reaches the normal maximum amount, nearly 65,000 HP lower
than the glitched amount for a Pok�mon with the absolute maximum HP. If a
second HP-stealing move is used, the Pok�mon will lose its full HP, go down
to 0, and then repeat from the top again. 

4. Sevii Isles 8 & 9******************G3-4***********************************
Unlike other similarly-named unreachable areas, there have actual map data. 

No Pok�mon are programmed into the areas by default; it seems as if there
are abandoned areas left over from the beta of FireRed and LeafGreen. No
index pointers lead to it by default either; on Isle 8 the central island of
the "route" has what one would assume to have been cave entrances changed
into the side of a rock. 

If it is entered when walking on land, it has the same route theme as the
later Sevii Islands routes.

5. Hill Glitch*******************************G3-5****************************
East of Mauville City there is an Aroma Lady that will battle the player. If
the player stands right behind the hill in her line of sight, she will see
the player and walk onto the hill and stay there until the player leaves the
area. This does not happen in Emerald due to her being a part of a double
battle in the same area.

6. Thunderbolt Glitch****************************G3-6************************
The moves Thunderbolt and Thunder, when used in some Ruby and Sapphire
cartridges, may cause the game to freeze or cause a sound effect to linger
until the game is turned off. 












/////////////////////////////////////////////////////////////////////////////
Fourth Generation Glitches
/////////////////////////////////////////////////////////////////////////////

1. Mystery Zone************************G4-1**********************************
The Mystery Zone is an area in the Generation IV games that essentially
serves as "filler space" between normally accessible outdoor and indoor
areas. It exists all around Sinnoh, to facilitate the precise entry into the
Underground, which has tunnels that travel under areas where no routes or
cities exist. No Pok�mon are found in the area; the geography is made
predominantly of trees, water, or blank void space. In Pok�mon Diamond,
Pearl, and Platinum, the area is itself named as "Mystery Zone", with the
location header popping up to display this name when the area is entered,
while in Pok�mon HeartGold and SoulSilver, the area is named ----. 

The menu cannot be opened, and the touchscreen menu cannot be used, however
a registered key item can be used to refresh the graphics in the area at any
time. In Diamond, Pearl, and Platinum, the Mystery Zone's music is a
slightly off-key version (and perhaps a beta mix of) of the theme of Routes
206, 207, 208, and 221 Sometimes, the background music used in the
Underground can also be played, while in HeartGold and SoulSilver, it is the
same theme as Route 29. 

The Mystery Zone is normally inaccessible, but can be entered by use of the
walk through walls cheat or, in Diamond and Pearl, by tweaking. By using the
Mystery Zone, the on-field weather conditions can be tricked into not
loading or loading incorrectly, and the map can be shifted by several tiles,
while textures may instead be blank white.

2. Surf Glitch**********************************G4-2*************************
The Surf glitch is a Generation IV glitch best known for enabling the
capture of the promotional legendary Pok�mon Darkrai and Shaymin. Arceus
cannot be obtained through this method since Arceus is not in a location
from which it is possible to get to the Sinnoh Underground. 

The glitch is accessed due to the door in Aaron's room of the Pok�mon League
having bad programming, allowing for the player, while facing it, to use
Surf if it is selected from the Pok�mon menu. This will allow the player to
step into the void around the indoors area consisting of the room and walk
to another area. Through this, with steps easily countable using the Pok�tch,
the player can walk to Newmoon Island and the Flower Paradise, finding
Darkrai and Shaymin there available for capture without the need for their
respective event items, the Member Card and Oak's Letter. Following the
capture of the Pok�mon, the player can merely Fly or Teleport back to a
normally-accessible area and resume playing normally. 

If the Member Card or Oak's Letter is obtained in the game at a later time,
neither Shaymin nor Darkrai will regenerate, and so this is for naught. So
far, the Mystery Gift events for these items have only been available to
players of Pok�mon Platinum, from which this anomaly was removed, perhaps
because of the lack of need for the event in Diamond and Pearl. 

The player is unable to reach the Hall of Origin using this glitch, as,
although it is programmed into the game as a separate area than Spear Pillar,
the Underground cannot be accessed from either of the locations. 

Venturing into the void provides for some interesting and potentially
hazardous consequences to those who would exploit this glitch. As the area
has not been programmed properly, since the player would normally not be
able to access it, it runs the risk of causing the player to get stuck
forever. Saving outside of the boundaries of a building or in the Mystery
Zone may cause corruption of game data, including the loss of the save file
completely, with the player required to start their game anew. 

Nintendo has acknowledged the glitches and offered workarounds and methods
of recovery. The glitch was removed from English and international versions
of the games, however, tweaking can lead to the same result in these games.
Platinum addresses both glitches in all versions of the game. 

3. Tweaking*******************************G4-3*******************************
Maps in Diamond and Pearl are broken up into 32-step by 32-step squares that
are visible at any one time, with nine of these squares loaded at any given
time. When a player crosses over the game's various "load lines", located
halfway across these 32x32 squares, the next area is loaded to memory, while
the previous is unloaded. Through this, the overworld becomes a seamless area. 

Using the bicycle in fourth gear, however, can cause the player to move too
fast for the game to load the areas properly, especially if he or she
changes direction while doing so to cross over the two load lines in the
center of a square nearly simultaneously. Doing so oversaturates the DS's
RAM, causing varying effects such as a black area, a white area, or even, at
times, a completely different section to load, or often simply freezing the
game. 

The distortion caused by tweaking can be solved easily by crossing a load
line away from the distortion, as when the section is loaded again, it will
be normal. It can also be solved by looking at a different menu screen, then
returning to the overworld. 

By tweaking in a specific manner in an area that has buildings that the
player can enter, as well as forcing the game to load the section in such a
way that the player can walk into the dark area, buildings can be entered
through their currently invisible and not properly loaded walls. By
reloading the map while the player is inside of the building, behind the
warp to the actual inside of the building, and walking south, the player can
end up on the inside of the building, but in the void area around the
normally accessible portion, somewhat like the Surf glitch. Like the Surf
glitch, a way can be found through the interconnecting area of this void to
Newmoon Island and the Flower Paradise, where Darkrai and Shaymin reside.
Arceus is yet to be found with this glitch. The same risks associated with
the Surf glitch, such as locking oneself in the Mystery Zone, are found here.
It may also cause the game to become permanently frozen, requiring a new
game to be started. 

Although the graphics are loaded in a different manner in Pok�mon Platinum,
this glitch returns in Platinum and in HeartGold and SoulSilver Versions.

4. Acid Rain*******************G4-4******************************************
Acid rain is a glitch in Pok�mon Platinum, HeartGold and SoulSilver that
results in the simultaneous occurrence of all weather conditions at once,
thus damaging all Pok�mon on the field. Even though it was discovered before
the English release of Platinum, it is still in all versions of the mentioned
games. 

If any weather effect (including Trick Room, Gravity, and Uproar, but
excluding rain) is in effect, if a player of Platinum/HeartGold/SoulSilver
uses Pursuit on a Pok�mon that is switching out on that turn and causes it
to faint, the glitch will activate. Upon sending out the next Pok�mon, the
weather will have changed, and all four weather conditions will be going on
at once until the end of the battle. 

This will occur if the user of Pursuit is the host, even if the host is
Diamond or Pearl.

Even if the Pok�mon is normally immune to a weather condition due to its
type (Ice-types with hail and Rock-, Ground-, and Steel-types with a
sandstorm), they will accumulate damage four times each turn, with the cause
of the damage identified as their ability, rather than the weather. In this
way, a Pikachu in battle can be hurt by its Static, or a Buizel by its Swift
Swim. 

However, if the Pok�mon is immune to both Hail and Sandstorm, like Swinub,
that Pok�mon will be immune to all of the damaging effects of this glitch. 

Conversely, a Pok�mon with an ability that heals it in certain weather
conditions, such as Ice Body or Rain Dish, will not take damage, but instead
be healed four times a turn until they are fully healed, then the weather
will hurt it. An ability that heals in some weather and hurts in other
weather will work as it normally does, healing with one condition and
hurting with the other. 

Both Thunder and Blizzard have 100% accuracy, due to simultaneous rain and
hail, while SolarBeam requires no charging due to the sun. 

If a Castform or Cherrim is brought into battle, their ability will cause
them to constantly transform, thus locking up the battle until the game is
turned off. Castform, will only transform between its Sun and Rain forms due
to those particular weather conditions being the first two to occur (and
thus, Castform recognize these as being the only two weather conditions on
the field).

5. Graphic Glitches***********************************G4-5*******************
(Platinum)
In areas such as the Great Marsh or the Ribbon Syndicate, standing in
certain places may cause the foilage or the walls to bend and merge into
other graphics near them. This is most likely because Pok�mon Platinum runs
on a 3D game engine.

6. Pal Park Glitch******************************G4-6*************************
(Platinum)
Despite the game having settings in place to restrict the amount of Pok�mon
migrated in a single day, these restrictions can be avoided and an infinite
number of Pok�mon transferred into Generation IV. If, once a Catching Show
has been completed, the player turns off the game system and changes the
date on the Nintendo DS to show one day later, and inserts a second
Generation III game, he or she will be instructed to reset the time on the
DS. This will prevent migration from the second game, but allow the
original game � that has already had six Pok�mon transferred � to send Pok�mon
into Diamond, Pearl, or Platinum. Also, one can set the DS's clock to the
time displayed in the GBA cartridge before choosing the Pal Park option to
avoid the 24 hour period of waiting before transferring their Pok�mon.

7. GTS Glitch 1**********************************G4-7************************
In some copies of Platinum, the levels of a Pok�mon might not be displayed
on the GTS. In order to fix this, the player must contact Nintendo.

8. GTS Glitch 2************************************G4-8**********************
In a Generation IV game, if the player deposits any Pok�mon on the GTS that
can evolve through trade (holding any necessary items), and then either
waits for over 24 hours before taking it back, or trades for another Pok�mon
before taking the first back, it will evolve after being received.

9. Black Belt Glitch***********************************G4-9******************
[Platinum]
For unknown reasons, a certain Black Belt in Sinnoh's Victory Road may speak
glitchy gibberish upon defeat. 

10. Honey Glitch*********************************G4-10***********************
This is caused by the player using Sweet Scent or honey in a shop. When the
player talks to the shopkeeper and selects "buy", he or she will see that
there are no names or descriptions for any of the items in stock.

11. Egg Nature Glitch**************************G4-11*************************
A well timed switch between boxes will allow the player to see the
nature/ability/type of the Pok�mon inside an egg. 
















/////////////////////////////////////////////////////////////////////////////
Your E-mails
/////////////////////////////////////////////////////////////////////////////

0. Requirements*******************************E0*****************************
Well, mainly, it has to be about your experience or something odd happening
with the glitch(s) or Pok�mon. If it isn't that, no acceptance. Thanks to all
who was willing to submit a mail.

E-mails must be sent to [email protected].

1. From [email protected]******************************E1*****************
        You made mention of another form of Missingno. that looks like two
question marks in your FAQ. I have experienced this Missingno. first hand,
but not via a normal game.
 
        I have a friend, whos name I will not mention, who, until recently,
had possession of a Pokemon Ruby video game ROM. He also had several
different ROM editors (I believe they were Advanced Mart, Advanced Text, and
Advanced Map, but the Advanced could be just Advance) with which one could
customize their Pokemon Ruby ROM to their liking. I was messing with that
program several months ago, and found how to edit pokemon you can find. I
clicked a text box and a large menu thing popped up listing all of the
Pokemon. I believe the list was in order of HEX numbers, but I'm not
possible.
 
        I looked through the list, clicking names such as Charizard,
Dragonite, ect. when I found a bunch of the following name- ??. I clicked
the name and tested the ROM. The "??" from the list was the ?? you were
talking about. That have been months pass since that day, so my memory of
the event is only vague. I didn't experiment much that day, because I was
far too interested in the Need For Speed game going on in the other room,
but if you google the names I listed above, you can download them for free.








        ________________
       |  ____________  |
       | |            | |
       | |            | |
       | |____________| |____________________________________________
       | |____________| |_________________________                   |
       | |            | |                         | |\     /\     /| |
       | |            | |                         | | \   /  \   / | |
       | |____________| |                         | |  (_)    (_)  | |
       |________________|                         |_|              |_|
                           ___       ___       ___
                          /'__`\    /'__`\    /'__`\
                         /\ \_\ \  /\ \_\ \  /\ \_\ \
                         \ \___, \ \ \___, \ \ \___, \
                          \/__,/\ \ \/__,/\ \ \/__,/\ \
                               \ \_\     \ \_\     \ \_\
                                \/_/      \/_/      \/_/         KeyBlade999