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Complete Walkthrough

by Dubble_G

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              ___   |/  /_____________________  /_____________
              __  /|_/ /_  __ \_  __ \_  ___/  __/  _ \_  ___/
              _  /  / / / /_/ /  / / /(__  )/ /_ /  __/  /    
              /_/  /_/  \____//_/ /_//____/ \__/ \___//_/     
                                                              
                     ________                   ______  
                     ___  __/__________  __________  /__
                     __  /  __  ___/  / / /  ___/_  //_/
                     _  /   _  /   / /_/ // /__ _  ,<   
                     /_/    /_/    \__,_/ \___/ /_/|_|  
                                                        
            ______  ___      _________                          
            ___   |/  /_____ ______  /__________________________
            __  /|_/ /_  __ `/  __  /__  __ \  _ \_  ___/_  ___/
            _  /  / / / /_/ // /_/ / _  / / /  __/(__  )_(__  ) 
            /_/  /_/  \__,_/ \__,_/  /_/ /_/\___//____/ /____/  

       ============================================================
        /~` _  _ _  _ | _ _|_ _   \    / _ ||_|_|_  _ _     _ |_ 
        \_,(_)| | ||_)|(/_ | (/_   \/\/ (_|||<| | || (_)|_|(_|| |
                   |                                        _|   
       ============================================================

========================================================-
Monster Truck Madness (GBA) Complete FAQ/Walkthrough

Creator: Dubble_G (Gregor Wilke)
Console: Gameboy Advance
Version: Final
Created: Jan. 29, 2008-May 2008
Contact: [email protected]
=========================================================


==========================
Table of Contents
==========================
1.Version History
2.Introduction
3.Controls
4.Power Ups
5.Monster Trucks
6.Rookie Walkthrough
7.Intermediate Walkthrough
8.Professional Walkthrough
9.Time Attack
10.Records
11.Q&A
12.Legal
13.Credits

==========================
Version History
==========================

FINAL VERSION- May 2008
I will no longer be accepting any contributions, as this walkthrough is now
totally complete. Removed submissions, and contact information.

Version 1.01
ASC II title was slightly off, so I fixed that, along with a few spelling
errors.

Version 1.00

The FAQ is complete, and there is really no new information to add, except 
for what someone might send in.  Expect no new updates unless user
contributed information or records are sent in.  Then this FAQ will be
final.


==========================
Introduction
==========================

Welcome to my Monster Truck Madness GBA complete FAQ/Walkthrough!  I saw no
other FAQs at all for this game, and I just got done beating it, so why not
write one up?  I hope this can help any fellow monster truck racers out
there who might have questions on the game, or need help beating it.

First off, there is NO music in this game whatsoever, except on the main
menu!  Why that is I'm not sure.  Maybe a memory issue or something.  The
rest of the in game sound is horrible too.  So just do yourself a favor and
mute the game and listen to something better.  Ah, and now on with the FAQ.

==========================
Controls
==========================

Not too complicated.  

"Start" Pauses the game, and gives you an option to restart or quit a race.
"Select" Changes your driving view to first person, regular, or zoomed out.
"D-Pad" Used to steer your truck in any direction.
"L" Yells Yeehaw!?
"R" Blares your truck's horn loud.
"A" The gas pedal.
"B" Pressing B is the brake, and also the reverse button.

==========================
Power Ups
==========================

As in every racing game it seems these days, a few power ups are thrown into
the mix to stir the action up, and make the racing more challenging. Here
they are.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SPEED BOOST-(Blue Square)
The speed boost gives a temporary speed boost to your truck.  When you hit
the square, your truck will have about a three second 40mph speed boost. 
Make sure you hit the square at the right angle though, because the boost
of speed sends you in the direction of the angle you hit the square at.
Hit the the boost at the wrong angle, and it could actually be worse than
driving regularly.  A very good powerup when utitlized right though. 

Usefulness: (7/10)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BIG WHEELS-(Orange Square)

This powerup doubles the size of your wheels.  This helps make you steadier,
and also allows you to crush larger objects.  Lasts for about ten seconds.

Usefulness: (6/10)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SLIME WHEELS-(Orange Square)

This power up adds a coating of slime to your wheels.  This makes helps you
stick to the track better (it does not make anything slippery).  This 
ultimately improves handling and increases sharpness of turns.  Helps
you stick to the track so you don't go as high off jumps too, so you can
go faster and not go careening into the edge of the track.

Usefulness: (6/10)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TRUCK SHRINK-(Yellow Square)

A very useful powerup that shrinks all other trucks.  While shrunken you
have better handling, but can't crush many objects, and max out at a speed
of 92mph.  Shrinks opponents for about 5-8 seconds.

Usefulness: (9/10)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MAGNET-(Yellow Square)

Another good powerup.  This one turns you into a magnet that repels your
opponents away from you as you drive past them.  When you get near enough
to them they will drive into the sides of the walls, giving you a clear
path to race on.

Usefulness: (9/10)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOMB-(Yellow Square)

By far the best and rarest power up.  Get this one even if you have to drive
out of your way to get it.  This power up blows up the other trucks for a
couple of seconds, turns them black, and renders them unable to drive.
Sometimes this powerup alone can make or break a race.

Usefulness: (10/10)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
RAMPAGE-(not a powerup square, but a power up nonetheless)

To get a rampage you have to crush enough objects to fill that little green
bar in the bottom left corner of your screen.  This bar continuously 
empties, so you have to crush objects pretty quick to achieve a rampage.
A rampage increases your top speed by 40mph, renders you invincible to
other powerups that might slow you down, and enables you to crush the 
largest objects.  Lasts about eight seconds.  Great for getting back
into first place.

Usefulness: (10/10)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


==========================
The Monster Trucks
==========================

This section gives you a brief summary of each truck and its stats.


What the stats mean-

SPEED-how fast your truck can go down the track in mph
ACCELERATION-how quickly your truck can speed up
SUSPENSION-how well your truck handles after landing a jump
WEIGHT-affects how high you fly off of jumps.  The lighter the truck, the
higher you fly off of jumps, slowing you down-you want a heavy truck.  A
truck's weight also affects its physics when it hits crushable objects.  A
heavy truck won't bounce as far off, and handle better when crushing.
MAX SPEED (not an actual rating in stars by the truck) Max speed determines
the speed you max out on while racing.  A speed boost and rampage can
change your max speed temporarily though.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CAROLINA CRUSHER
The first truck isn't actually the worst.  It's actually nicely balanced,
and has better speed and acceleration than two other trucks.  Definitely my
reccomendation for beginners.

STATS
Speed-2/6
Acceleration-3/6
Suspension-3/6
Weight-3/6
Max Speed-112mph
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
EXECUTIONER
This truck takes a blow to acceleration and weight, but has a much better
suspension.  This truck is handier for tracks with more hills and jumps.
Not Recommended

STATS
Speed-2/6
Acceleration-2/6
Suspension-5/6
Weight-2/6
Max Speed-112mph
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BULLDOZER
The slowest truck!  This truck is very slow, and its other stats don't make
up for the slowness.  Not the worst truck overall, but too slow to win many
races.
Not Recommended

STATS
Speed-1/6
Acceleration-4/6
Suspension-2/6
Weight-4/6
Max Speed-109mph
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MONSTER PATROL
This the best truck you start off with once you get the hang of racing.  
Well balanced, and good looking, you'll be using it until you unlock the
next truck.
Recommended for all tracks until Grave Digger is unlocked. This truck should
also be used to replace Gravedigger on the Dirt Bowl because it has better
suspension and acceleration which is the most important stat for that track.

STATS
Speed-2/6
Acceleration-3/6
Suspension-4/6
Weight-2/6
Max Speed-112mph
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
GRAVE DIGGER (Unlocked in Rookie difficulty)
Wow.  This truck is a major upgrade from what you've been using, especially
in the speed area. It lacks on suspension and acceleration majorly though, 
so you'll have to master recovering from jumps. Avoid using Grave Digger
on the Dirt Bowl Track.
Recommened for all tracks except Dirt Bowl

STATS
Speed-5/6
Acceleration-2/6
Suspension-1/6
Weight-4/6
Max Speed-121mph
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
NITEMARE (Unlocked on Rookie difficulty)
Not much of an upgrade here because it doesn't get faster, but it has much
better handling overall, so if you can't stay on the track you should be
using this truck.
Recommended for Dirt Bowl (If not beaten with Monster Patrol)

STATS
Speed-3/6
Acceleration-5/6
Suspension-5/6
Weight-1/6
Max Speed-114mph
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MAD DOG (unlocked on Intermediate difficulty)
Once again it doesn't get faster, but it has good overall handling.  Use it
for Dirt Bowl.
Recommended for Dirt Bowl

STATS
Speed-4/6
Acceleration-3/6
Suspension-2/6
Weight-6/6
Max Speed-118mph
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BEAR CLAW (unlocked on Intermediate difficulty)
Ahh, finally we can stop using Grave Digger for nearly every race.  We get
Grave Digger's good speed, and a much needed upgrade in acceleration and
suspension. Use this one for every track now.
Recommended for all tracks

STATS
Speed-5/6
Acceleration-4/6
Suspension-3/6
Weight-3/6
Max Speed-121mph
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SCORPION (unlocked on Proffesional difficulty)
This truck will render Bear Claw obsolete.  We lose one star in weight,
but make up for that in acceleration, and suspension.
Recommended for all tracks

STATS
Speed-5/6
Acceleration-6/6
Suspension-4/6
Weight-4/6
Max Speed-121mph
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CARNIVORE (unlocked on Professional difficulty)
The best truck. (besides the secret one) Carnivore renders all other trucks
useless.  Use it on every track.
Recommended for all tracks

STATS
Speed-6/6
Acceleration-4/6
Suspension-6/6
Weight-5/6
Max Speed-124-mph
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
NUGGET (secret truck) (unlocked from beating all 30 Time Trail races)
A chicken monster truck!  I think this was worth beating the Time Trials
for.  It is perfect in every stat, and fun to race!
Recommended for all tracks.
NOTE: When you race with Nugget all your opponents are also Nugget trucks,
so you never really get a racing advantage.

STATS
6/6 in every category
Max Speed-124mph
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

==========================
Rookie Walkthrough
==========================

There are two types of races in MTM.  Circuits (3 lappers), and rallies,
which are just a long track without repeating laps.  Goodluck!
Note: You do not necessarily have to race the tracks in these order.  
Also, the tracks may not be in order of how you unlock them.  If you
notice an I.U. and an additional truck that means use that particular
truck if unlocked.

--------------------------
TRACK 1-RACEWAY
--------------------------
Track Description-an easy begginner's course with a few curves, some good
straight-away's, and a few small jumps.  A good starting course.

TRUCK-Use Monster Patrol

STRATEGY
Begin by hitting all the destructibles on the left side of the road
to get your rampage meter more full.  A couple seconds late you will notice
some destructibles on the right side of the road, and hit those.  Maybe you
got a rampage, maybe you didn't.  Keep to the left, and hit the blue
speed boost if you can.  After hitting the boost curve to the left or right
to hit more destructibles.  You should have a rampage now.  This should take
you to at least second place.  Keep control on the next two curves and sets
of jumps.  Head for the middle of the track and get the speed boost when you
see it.  Go around the curve, off the big dirt jump, and keep to the right.
Right before the next dirt jump is a speed boost; get it.  This will launch
you over the next couple of jumps.  Stick to the middle of the track now, 
and look out for the bomb powerup that's coming up.  Make sure to hit that,
and if you do you are almost guaranteed 1st place.  Keep to the right and 
eventually you'll hit another speed boost.  Now just control your truck and
stay on the track.  Repeat the strategy for the next two laps, and you'll 
definitely win!

--------------------------
Track 2-Mesa Valley
--------------------------
Track Description-a long climbing desert rally course.  Easy.

Truck-Use Monster Patrol

STRATEGY
Start off by hitting everything you can on your left.  There are
more destructibles on your left and right side ahead, and you should easily
fill your rampage meter. You should be in about 4th place.  Hit the first 
jump and hammer to the left.  Stay in the middle so you can get the slime
wheel powerup, and head over the bumps.  Drive on the left tire track of the
course, and stick it out.  Get the speed boost.  You should be in third or 
better.  Continue up the hills staying in the middle of the track.  Don't
miss that bomb powerup!  Hit it, and you should be in first.  Now just
stay in control for the rest of the rally.  You have first pick on all 
powerups now, so there's almost no chance of losing.

--------------------------
Track 3- Dirt Bowl
--------------------------
Track Description-a short circuit with the most twists in the game.  Staying
on the track is a challenge.

Truck-Use Monster Patrol

STRATEGY
Keep to the right right away.  There are plenty of crushable things
to the right, so try and get a rampage.  Your rampage will make your truck
hard to control in all the tight turns, but don't worry too much.  Staying
on the middle path isn't as important as it seems.  When your rampage is 
over you should be in fourth or better.  Follow the track and stick to the
right for more destructibles, or the middle for the slime wheel powerup.
Coming ahead on the left side of the track is the bomb powerup, but another
truck will probably get it instead of you.  Recover from the bomb, head
over the jump and stick to the left for the shrink powerup.  You should
be in 2nd or 3rd now.  Another powerup is ahead, and more crushables if
you stick to the left.  If you get a rampage you'll be in first, but
by the second lap you'll probably be in 2nd.  To claim first just keep
maintaining good control, and hit all the powerups you can.  Eventually
you'll get that top spot!

--------------------------
Track 4-Lost City
--------------------------
Track Description-a fairly easy course with a number of turns and jumps.

Truck-Use Monster Patrol (Grave Digger, I.U.)

STRATEGY-
Follow the middle of the track for a while, avoiding destructibles.
Staying slightly to the left, maintain your position, and get the bomb
powerup ahead.  You should be in or near the lead.  Hopefully nobody else
stole the powerup.  Stick slightly to the right now for the shrink powerup.
The rest of the course is fairly easy.  Just maintain control going
off of jumps, and you should be set for the rest of the track.

--------------------------
Track 5-Panorama
--------------------------
Track Description-a long winding course through along a country highway.

Truck-Monster Patrol (Grave Digger, I.U.)

STRATEGY-
Stay on the road.  Going into the grass reduces your speed alot.  Stick
to the right edge, and make sure to hammer to the left going off the first
jump to avoid going in the grass.  Grab the bomb powerup if you can on the
right side of the road after the jump.  Continue along, reducing your speed
along corners and jumps if you can't maintain control.  Hit the destructibles
in your path, but don't go out of the way to crush any.  By now you should 
probably have 1st place already.  If you do, just don't go too fast around
curves and jumps, maintain control, and hit powerups.  You'll finish in first
fo' sho'.


--------------------------
Track 6-Sandy Bay
--------------------------
Track Description- a short curvy course through a friendly beach area

Truck-Monster Patrol (Grave Digger, I.U.)

STRATEGY-
Sticking to the right side of the road, follow the curving sandy path. The
powerups ahead will most likely be stolen.  Keep to the right, and watch out
for a house partway into the track.  If you hit it head on, just restart. 
Another house just like the last is coming up shortly, so stay to the middle
or left of the track.  By now you should be hitting all those umbrellas to
fill your rampage meter.  If you get one, it will put you ahead alot.  Now
keep to the left.  You will see a yellow shrink powerup, and get it if you
can.  By now you should be in at least third.  After the next set of short
bumps stick to the left.  You should either be hitting destructibles for
another rampage, or nab the bomb powerup up ahead on the left.  Either way
you should be in first, and you should be able to maintain first for the
rest of the track.

--------------------------
Track 7-Off Piste
--------------------------
Track Description-the longest course.  Snowy, a rally, and slippery, it will
be the hardest rally track in the game.

Truck-Monster Patrol (Grave Digger, I.U.)

STRATEGY-
Starting off, do one of two things.  Either maintain control, and head down
the middle, or risk sliding off the main path in favor of hitting some
cones on the right side to fill your ramapge meter.  Do what you feel
comfortable with.  Remember to take in the slidiness of turns with the
snow.  The next few powerups will most likely be stolen, so don't worry.
Keep to the middle as soon as you can, and hit the row of cones.  Bingo,
you've got a rampage!  Use this boost to claim at least third place.
Stick to the right now, and if you can hit the bomb powerup, it will make
things easier.  You should be in at least second now.  Stay in the middle
and maintain control on the next couple jumps.  Soon you should see some
building in the background.  Notice the snow melts into a road.  Drive
in the road path for higher speed, and better grip.  Up in the middle of
the road is a shrink powerup.  If you have it, you should have first no
problem.

--------------------------
Track 8-Junkyard
--------------------------
Track Description-a short, muddy, winding course through a junkyard. Kind
of challenging

Truck-Monster Patrol (Nitemare, I.U.)

STRATEGY
Keep to the inside of the curves to reduce your time.  Maintain control,
and let off the gas once in awhile if necessary. The first two jumps were
easy.  On the third, which is like a double hill, you'll need to get ready
to crank left so you don't go off course.  Maintain control over the next
two jumps.  Ahead is another dual hill, and nab the slime powerup in the
middle to help you get better grip.  You should be in third or better.
Keep staying to the inside of the curves, and get any powerup ahead that
your opponents don't nab themselves.  Keep in the middle of the track now.
A bomb powerup will be up ahead in the middle, and you might have a tough
time getting first without it.  If not, continue ahead through the rest
of the track with the same basic strategy.

--------------------------
Track 9-Docklands
--------------------------
Track Description-a course through a coastal city with a little bit of 
everything.

Truck-Monster Patrol (Grave Digger, I.U.)

STRATEGY-
Race on any side of the road you like, just focus on hitting as many
destructibles as you can for a rampage.  You should get one early on.
Try to keep away from the left side though, because there are some
weird steel posts that will seriously mess your truck up, and kill
your time if you hit them.  You may be able to get a second rampage
shortly after the first; if you do great.  If not, go for any powerups
that you can get.  You should be in third or better.  The track will soon
straighten out, and turn abruptly to the right with a jump, so be prepared.
Be in the middle of the road when you go off the jumps, or you'll go sailing
right into the walls.  By the start of the second lap you should might be
in first, but don't fret if you're not. Just repeat the strategy, and you'll
have first fo'sho'.

--------------------------
Track 10-Downtown
--------------------------
Track Description-you'll hate lamposts after this track

Truck-by now you have to have Gravedigger, so use him

STRATEGY-
Right off the bat, stay in the middle of the track.  Go down the hill,
and then up the next.  Usually the speed boosts are available, and get them.
They'll launch you way up in place, and way fast down the hill.  Hit all
three of them if you can.  Continue down the hill following the inside of
the curves.  If you do that you might be able to get the bomb powerup coming
up.  Whatever you do, try not to hit those dang lamposts on the side.  They
are very aggravating, and make an easy course pretty difficult.  Up and to
the right now is a magnet powerup, and it will be helpful to hit that and
repel other racers away from you.  Getting a rampage here is hard, but
if you do it's a major boost.  The rest of the course isn't hard, and
again, if you're not in first by the second lap don't worry.  If you're
in last though, restart.

That's it for the rookie walkthrough!  You now have unlocked the 
intermediate tracks!  Good job!

==========================
Intermediate Walkthrough
==========================
What's the difference?  Well each track changes a bit, to make them
more difficult.  The intelligence of other racers also goes up.

--------------------------
Track 1-Raceway
--------------------------
Track Description-some alterations have been made, making the track slightly
more difficult.  Expect more curves, jumps, and destructibles lying around.

Truck-Use Gravedigger

STRATEGY
Start off hitting all the objects on the right side, to fill your rampage
meter.  You should get a rampage very quickly.  Keep control, and get ready
for a couple of quick jumps that may throw you.  After the jumps, head left.
There will be a shrink powerup on this side, but don't hit the crane that's
real close to it.  In the middle of the track coming up is a small bulldozer.
Don't hit it, because you can't destroy it.  Three more jumps are right after
that.  Stay to the right side of the track to avoid being thrown into the
grass.  Immediately after those, are another set of jumps.  Stay in the
middle, and go fairly slow.  If you do, you'll be able to get the bomb
powerup, and hit first place hopefully.  Keep occasionally hitting
destructibles to fill up the rampage meter again.  Keep following the dirt
path.  Up ahead is an extremely steep jump.  Take the jump on the right side,
and go SLOW!  If you don't go slow off of the jump you'll go flying right off
the track and hit the wall, slowing you down alot.  Now back  on the dirt
path, stick to the left, and get the speed boost if you can.  Up ahead
are a series of mini bumps, and one jump.  Stick to the right again, and go
slow off the jump so you don't lose control.  Up ahead is the finish, just
keep this strat going for the next two laps to win.

--------------------------
Track 2-Mesa Valley
--------------------------
Track Description-Relatively unchanged.

Truck-Use Grave Digger

STRATEGY-
Start off staying on the main road for a while, and past the first jump.
Up ahead are two powerups; don't get the spring, it'll just slow you down.
Go somewhat slow off the next jump, and hammer left to follow the flow of
the track.  Up ahead is a slime powerup which is helpful for the next
series of mini jumps. Stick to the left of the course for awhile to get
the next good powerup. I was in first place by this point already, and this
track is really easy.  Not much more I can help with on this one.

--------------------------
Track 3-Dirt Bowl
--------------------------
Track Description-Now featuring tighter curves, and more jumps.

Truck-Nitemare (Mad Dog, I.U.)

STRATEGY-
Begin by driving on the right side of the track, hitting all destructibles
to get a  rampage.  Ramapges are hard to control in tracks with plenty of
curves, but do your best.  Continue along following the inside of the curves,
getting any powerups you can.  Maintain control around the final stretch of
curves.  You should be in third by the second lap, and first before you the
last lap.  This one may take a few retries before you win.

--------------------------
Track 4-Lost City
--------------------------
Track Description-Slightly harder, with some more obstacles thrown in.

Truck-Grave Digger (Bear Claw, I.U.)

STRATEGY-
Start off by driving in the middle of the track for some time.  Nab the
speed boost in the middle of track between the pillars. Keep in the middle
of the track, and maintain that through the wide turn.  Get the next speed
boost in the middle.  After the next wide turn, stay to the left for the
upcomng bomb powerup.  If you get it, you'll be in first.  If someone else
does, you'll be stuck still in fourth or fifth.  Go slower over the next
steep jump, and hammer left ASAP.  Keep in the middle of the track, and try
and get the next speed boost.  Stay in the middle again, and get the shrink
powerup.  By now you should be in third or first.  Lap two is the same, and
you should definitely be in first by the end of lap two if you follow the
same strategy.

--------------------------
Track 5-Panorama
--------------------------
Track Description-No major changes.

Truck-Grave Digger (Bear Claw, I.U.)

STRATEGY-
Stay in the middle of the track for ideal control, and the most powerups.
The A.I. tends to miss powerups here, so this is a quick and easy first
place.  Get the bomb, slime, and speed powerups right away, and this race
is all yours.

--------------------------
Track 6-Sandy Bay
--------------------------
Track Description-Relatively unchanged.

Truck-Grave Digger (Bear Claw, I.U.)

STRATEGY-
Not much to say here.  This may seem hard at first, because the A.I. seems
to gain a lot of ground on you right away.  Just follow the inside of the
curves, hit destructibles to get at least one rampage, and take advantage of
powerups.  You'll get first place soon enough.


--------------------------
Track 7-Off Piste
--------------------------
Track Description-This track gets longer, with tighter curves, and more
jumps.

Truck-Grave Digger (Bear Claw, I.U.)

STRATEGY-
You should quickly attain third place.  For the rest of the track, just take
into effect the snow, so turn in advance.  Slow down somewhat before going
off jumpst too, because that keeps you in control, and on the path where
you go faster.  This is a long race, but easy to keep first once you
achieve it.


--------------------------
Track 8-Junkyard
--------------------------
Track Description-The turns and jumps are more frequent.

Truck-Nitemare (Mad Dog, I.U.)

STRATEGY-
Keep the same turning in mind as in Off Piste, because this place is
slippery.  This one can be a toughie, and there isn't alot of strategy to
be had in this level.  Just keep in control, and take full advantage of
any powerups. By third lap, you should have first in sight or secured.


--------------------------
Track 9-Docklands
--------------------------
Track Description-a backwards version of the rookie track.

Truck-By now you should definitely have Bear Claw, so use him.

STRATEGY-
I think this course runs comepletely backwards from the rookie version.
Once again, dodge those dreadful little metal posts on the right side.
Watch out for non destructible items hidden with the destructible ones.
Railcar boxes especially.  Don't go out of your way to hit objects,
because you'll get a rampage soon almost automatically.  The rampage,
if used well, will boost you right into first.  To maintain first, just
keep taking it easy, and fill up another rampage.


--------------------------
Track 10-Downtown
--------------------------
Track Description-Relatively unchanged.

Truck-Bear Claw

STRATEGY-
Try not to hit the cars on the side of the road; they will send you flying
into lamposts that really slow you down.  Don't always stay on the road
either.  Following the insides of the track on the curb? is much of the time
faster than sticking on the road.  Plus you don't go any slower off the
beaten path like in most other tracks.  You probably will stll be in sixth
place until you hit the first bomb powerup, which is quite a ways into the
track already.  Don't hit speed boots unless you can control how it sends
you flying.  I doubt you will achieve a rampage on this track, so make sure
not to miss powrups like shrink and bomb.  You should hit first just before
the end of the first lap.

Well done!  You have now unlocked professional courses!  On to the final
stretch of the game!


==========================
Professional Wakthrough
==========================
Once again, the tracks change a bit, and the competition gets tougher.

--------------------------
Track 1-Circuit
--------------------------
Track Description-the most drastic level change yet

Truck-Use Bear Claw

STRATEGY-
You'll notice right away a quite drastic change in level design.  Right
away head to the right side of the track and keep driving in the right lane
to get the two speed boosts.  After that, focus on hitting plenty of objects
for a rampage.  You should be in third or fourth.  Hit one of the two
powerups on either side, and dodge the crane coming up just before the road
turns into a dirt path.  Slow down somewhat before hitting the dirt path,
and hammer left to avoid hitting a wall head on.  There is plenty of junk
laying around again, so get another rampage.  Just hold the pad to the right
to follow the curves of the track.  Stay in the middle of the track to avoid
hitting cranes and killing your position.  I got my third rampage shortly
after this point.  The dirt winding road will keep going, and got a fourth
rampage just before you hit the paved road again, and the second lap.  As
long as you don't bash into many walls, you should be in first by the
beginning of the second lap.


--------------------------
Track 2-Mesa Valley
--------------------------
Track Description-Relatively unchanged.

Truck Bear Claw (Scorpion, I.U.)

Strategy
There are enough things to hit to get a rampage almost immediately. This
course is fairly straight, so this rampage should take you right to second
or first place.  Stay on the tracks to avoid losing speed in the loose dirt.
Get the slime powerup to go faster over the set of mini jumps.  Maintain
control over the next regular jump, and don't bother getting the speed boost
ahead because it most likely cause you to crash. Over the next hill in the
middle of the road is the bomb powerup.  If you weren't in first already,
this will guarantee a win.  

--------------------------
Track 3-Dirt Bowl
--------------------------
Track Description-Even more full of twists and hazards.

Truck-Bear Claw (Scorpion, I.U.)

STRATEGY-
You will most likely start off strong only to be bombed by your opponent.
Recover, and do your best to stay on the road, sacrificing some speed if
need be.  Dodge all speed pickups, unless you're a freaking master.
Getting powerups like shrink is your first priority.  If you don't this
is going to be a really tough race.  Even without trying to hit objects
you should get a rampage about halfway through the lap.  You should pass
up the fifth place lagger, and get up to speed with the rest of the clan.
By the second lap aim for being in third.  You will no doubt be bombed
again.  If you get the slime wheels powerup, and the soon to come shrink,
you should hit first.  It's not hard to lose first place, so keep on the
track.  But with your first dibs on powerups, you should have first almost
guaranteed.


--------------------------
Track 4-Lost City
--------------------------
Track Description-Not much different.

Truck-Bear Claw (Scorpion, I.U.)

STRATEGY-
Start off around the left turn, and being shrunk by your opponents. Going
past the pillars, either dodge them for speed, or run them over to fill
your meter.  Maintain control, and get the magnet powerup ahead to your
left.  You should soon earn a rampge, and boy is it a bolster.  Without it,
you'll be lollygagging in fourth or so, but the rampage should elevate you
to first.  A bunch of stupid small trees will litter the track now, and you
need to avoid them.  Often I fall back into second here. Keep in the middle
of the road to dodge cranes and such.  Slightly to the right now will be a
bomb powerup.  That will secure your victory.  If not, get the upcoming
speed boost in the middle of the track, and maintain control to win.

--------------------------
Track 5-Panorama
--------------------------
Track Description-An easy course, but hard to gain ground.

Truck-Bear Claw (Scorpion, I.U.)

STRATEGY-
Stay in the middle for the best perks.  Don't hit the speed boost ahead
for various reasons. Up around the curve in mini jumps, start heading to
the left of the road, but not the grass.  Score the shrink powerup. The
next speed boost before mini jumps is a good one to hit.  You should be in
fifth.  Don't get the upcoming spring powerup. Stay on the right side of
the road now, because over the next jump is a good speed boost.  Keep to
the right, and you'll see a bomb powerup.  If you get it you should hit
second, if not you'll be in fourth.  Keep hitting the speed boosts you see.
It's going to be really hard to win if you keep missing them, because there
are now sharp turns to gain leverage on you opponents.  A rampage is also
hard to get, but if you get one you should be in first no doubt.  By stage
two you NEED to be in third or better, or just restart.  A magnet powerup
is up and to the left, and if you're close to the top two guys, you'll throw
them right into the grass.  There's almost nothing to screw up on now, so
there's your victory!

--------------------------
Track 6-Sandy Bay
--------------------------
Track Description-Just a little bit harder.

Truck-Scorpion (Carnivore, I.U.)

STRATEGY-
Start out by trying madly to fill that rampage.  Once in a rampage, don't
be afraid to drive off the beaten path because it won't slow you down,
and you can cut corners a bit.  Dodge the small dumb trees growing in the
middle of the track.  After the ramapge, you should be in third.  Try
hard to stay on the path now, because it will really slow you down if you
don't. Keep your eyes open for the bomb powerup coming up.  As long as you
have third or better by the second lap you will have plenty of time to get
first.  In the second lap there will be less trucks in head of you, and
better opporotunities to snag powerups.  Don't get thrown of the path,
and you've got yourself a victory.


--------------------------
Track 7-Off Piste
--------------------------
Track Description-A straight course just got curvier.

Truck-Scorpion (Carnivore, I.U.)

STRATEGY-
Start off strong only to be bombed.  Sometimes you can restart, and nab
the bomb yourself.  You really have to strain and keep on the beaten path.
Maintain control is about all you can do for some time, but if you keep
on the path expect to hit third place soon. If you don't turn sharply
enough on certain turns, the other racers will pass you right up.  Soon
you will be shrunken, but make the best of the situation.  You really need
to start turning in advance to shave time off of the track. You will most
likely be in a jam up of trucks some time or another.  Don't let them push
you off of the path.  By stage two you NEED to be in fourth or better. 
About halfway through stage two is a bomb powerup, and this can make or
break the race sometimes.  Dodge speed pickups.  The fake thing is in this
course the A.I. turns just fine, but when you turn, your back end fish tails,
and ends up losing speed.  This is hard to overcome, and this is one of the
most challenging races.  Don't feel bad if you restart a few times.  This is
the longest race, and losing control once you get first can mean ending up 
soon back in third.  By stage three you should be in third or better, and
not far behind anyone.  Soon after you hit stage three is a shrink pickup,
and this is usually where I hit first place.  You might not, but keep on
trucking.  You'll win eventually by skill or luck.


--------------------------
Track 8-Junkyard
--------------------------
Track Description-A little harsher.

Truck-Scorpion (Carnivore, I.U.)

STRATEGY-
Don't go too fast off of the first jumps, and hammer left after the second.
This is a short course, but take the time to memorize it, and practice each
turn.  If you don't it'll be more difficult than it needs to be. Most 
powerups will be stolen by your opponents, but collect any that you can.
By the second lap be in at least fourth.  You might hit second or so, but
places are really easy to lose.  Just get used to the track, and eventually
you'll be able to ace it.


--------------------------
Track 9-Docklands
--------------------------
Track Description-More railcars and objects have been thrown in.

Truck-Scorpion (Carnivore, I.U.)

STRATEGY-
Right away you should be in fifth place.  Cut corners as best as you can.
Going off the jumps, you need to be well aware of those deadly railcars
in your path.  Coming up shortly in the middle of the track is a helpful
bomb powerup.  Opponents quickly gain ground on your short leads.  You'll
hit first quick if you don't run into anything, but lose it shortly.  To
overcome this, you need to take full advantage of powerups.  This course
isn't very hard if you get the bomb, and dodge those railcars.


--------------------------
Track 10-Downtown
--------------------------
Track Description-Nearly the same course, but with steeper slopes.

Truck-Scorpion (Carnivore, I.U.)

STRATEGY-
This course is easy if you don't run into lampposts every other second,
so make a habit of dodging those.  Cutting corners helps tons in this
course, so do it.  Powerups help too, but if you came this far, you should
have no problem attaining first place.

Amazing Grace!  You just beat the game! Have fun playing with your newly
unlocked truck, Nugget!  For more fun play time attack mode, and crack those
records. 


==========================
Time Attack
==========================
Time attack mode is the next best thing to the career in this game.
You have one lap to race, and you can pick any truck you have unlocked.
Your goals is to beat the track record, and then eventually beat and
improve your own records.  Have fun with it!  


==========================
Track Records
==========================
This section lists each track, the difficulty, and my personal records.
Note: I did most of these BEFORE I got Nugget, so they may not be all that
amazing.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Circuit (Rookie) -1:32.51
Circuit (Intermediate) -1:12.69
Circuit (Professional) -1:24.94
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lost City (Rookie) -1:27.13
Lost City (Intermediate) -1:15.73
Lost City (Professional) -1:21.91
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sandy Bay (Rookie) -1:16.35
Sandy Bay (Intermediate) -1:40.49
Sandy Bay (Professional) -1:25.22
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Docklands (Rookie) -1:34.80
Docklands (Intermediate) -1:14.06
Docklands (Professional) -1:22.32
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Downtown (Rookie) -1:31.28
Downtown (Intermediate) -1:37.64
Downtown (Professional) -1:14.37
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mesa Valley (Rookie) -3:15.42
Mesa Valley (Intermediate) -3:10.90
Mesa Valley (Professional) -3:03.61
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Panorama (Rookie) -3:53.62
Panorama (Intermediate) -2:56.23
Panorama (Professional) -3:13.45
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Off Piste (Rookie) -3:28.18
Off Piste (Intermediate) -3:57.44
Off Piste (Professional) -3:36.71
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dirt Bowl (Rookie) -0:54.64
DIrt Bowl (Intermediate) -0:53.49
Dirt Bowl (Professional) -0:47.69
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Junkyard (Rookie) -1:07.77
Junkyard (Intermediate) -0:59.46
Junkyard (Professional) -0:50.74
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


==========================
Questions and Answers
==========================
Q: Why does this game have no music?  
A: Well it does at the main screen, but then the rest of the game is
strangely devoid of music.  I really don't know, but my best guess
was maybe some memory shortages.  If you know the real answer, please
tell me.

Q: What is the best truck in the game?
A: The best truck is Nugget, a chicken truck who has maxed stats.  You unlock
him by beating all tracks on time trial.

Q: What is the hardest track in the game?
A: This is different for everybody, but some of the harder ones are Junkyard,
Off Piste, and Dirt Bowl.


==========================
Legal
==========================
This Monster Truck Madness Complete FAQ/Walkthrough may not be reproduced
under any circumstances unless permission is granted by ME, Gregor Wilke.
This FAQ is Copyrighted (C) 2008 by Gregor Wilke.  This FAQ has MY permission
to be hosted on the following sites-

Gamefaqs.com
Supercheats.com
Gamespot.com
IGN.com
Honestgamers.com
Neoseeker.com

Plagiarism, illegal distribution, and illegal hosting of this FAQ should not
be done under any circumstances.  Just follow the laws people.  I spent long
hours writing this FAQ, and deserve every ounce of credit for creating it.

I do not mind however, the copying of this FAQ to your desktop, or printing
of the FAQ for your quicker access.  As long as you're not distributing it
for profit or your own personal benefits.


==========================
Credits
==========================
Thanks to http://www.network-science.de/ascii/ for their ASC II generator!
Thanks to Gamefaqs.com for hosting this FAQ, and inspiring me to write it!
Thanks to all future contributors of this FAQ!
Thanks to all who take the time to read it!