=============================================================================== Mega Man Zero series for the Game Boy Advance Rank Requirements Created by Kyper Trast GameFAQs Contributor name: Desert Gunstar GameFAQs message board name: Shadow2099 [email protected] Completed June 10, 2010 =============================================================================== =============================================================================== Table of Contents =============================================================================== 1. Introduction 2. General Requirements 3. Level Specific Criteria 3a. Mega Man Zero 1/MMZ1 3b. Mega Man Zero 2/MMZ2 3c. Mega Man Zero 3/MMZ3 3d. Mega Man Zero 4/MMZ4 =============================================================================== 1. Introduction =============================================================================== The Mega Man Zero series is well-known for its infamous ranking system, which awards points based on how well the player performs on a given stage. Many categories are taken into consideration, including Mission Success, Clear Time, Enemies Killed, Damage Received, Lives Lost and Elves Used. Getting a high rank in the first Mega Man Zero game was more or less just for show, save for obtaining an elf in a locked room. But the later games introduced EX Skills, which required the player to have at least an A ranking. S rank is still somewhat of a badge to show off, but some bonuses for the later games require an S rank in order to unlock them. =============================================================================== 2. General Requirements =============================================================================== Your current rank will be determined by your average rank points obtained through the game. MMZ1 and 2 display your stage points at the end of the stage, while MMZ3 and 4 show both the stage and average points obtained. Your average will give you the respective rank: S - 96 to 100 A - 86 to 95 B - 76 to 85 C - 66 to 75 D - 56 to 65 E - 46 to 55 F - 45 and under Rank points are obtained through the following criteria: Mission Success - 20 points ------------------------------------------------------------------------------- The points for this category depends on the level and if it has any special tasks to fulfill, but otherwise it's an easy 20 points. In MMZ3, any time you enter Cyber space, 5 points will be deducted. Clear Time - 20 points ------------------------------------------------------------------------------- Every level has a specific time limit that you must reach in order to get the full 20 points. If you don't finish the level in time, the amount of points you receive will be reduced. See below for level specific clear time limits. Enemy - 15 points ------------------------------------------------------------------------------- Every level has a specific kill count that you must hit in order to be awarded the full rank points. Generally, you should be able to hit this limit simply by killing everything you encounter in the stage. See below for level specific kill counts. Damage - 15 points (MMZ1-MMZ3), 20 points (MMZ4) ------------------------------------------------------------------------------- By avoiding damage, you are given a relative amount of points. Each game has a different range of damage you can take. This is the most difficult category to get a good score, perhaps the only one that may ultimately decide whether one gets an S rank or not. You have to get at least 11 points (16 for MMZ4) to have a shot at getting the minimum 96 points for an S rank. Retry - 15 points ------------------------------------------------------------------------------- Not dying yields the full 15 points. You probably shouldn't die anyway, because you will have taken too much damage, your kill count will be set back, and you would waste time making up lost ground. Elf - 15 points (MMZ1-MMZ3), 0- points (MMZ4) ------------------------------------------------------------------------------- Avoiding the use of Cyber Elves is 15 points, except for MMZ4 which is a negative score. Permanent effect elves will always detract points, even if not initially used in a level. MMZ3 Satellite elves do not affect score. In MMZ4, you get a penalty if your elf level is greater than your max capacity level. Weather - 10 points (MMZ4) ------------------------------------------------------------------------------- In MMZ4 only, completing the stage with the "correct" weather effect will give you the full 10 points, otherwise you get nothing. When you are selecting a level, if you have the weather set correctly, the operator will suggest that you change the weather in order to have an easier time with the mission. Effectively, you have to play the more difficult version of the level. ***Chen Guojun's MMZ3 guide has detailed formulae for the amount of points you can receive. Although it's not exactly essential information, it's there if you want the nitty gritty. Search for "Mission Results".*** =============================================================================== 3. Level Specific Criteria =============================================================================== Listed below are the individual Clear Time goals, Enemy Kill Count goals and any Mission Objectives to complete (if applicable) in order to get the full points from that category. I have also included the bosses beside the level name in order to help you find the level you may be looking up. =============================================================================== 3a. Mega Man Zero 1/MMZ1 =============================================================================== General Notes: -For Mission Success, there are only 2 stages to note: the first one and one of the very first missions that are available to select when you reach that point. These 2 have NPCs which you must escort. If they take any damage, your Mission Success score will be reduced. -For any level, you have a limit of 15 points of damage that you can receive. This gets you 11 rank points in total, for a possible 96 points as long as you max out the rest of the requirements. That matches to 1 point less than a full life bar. Intro Stage - Golem ------------------------------------------------------------------------------- Mission Notes: don't let Ciel take damage Clear Time Limit: 1:20 Enemies Killed: 55 Disposal Factory - Aztec Falcon ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 2:30 Enemies Killed: 37 Retrieve Data - Maha Ganeshariff ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 3:20 Enemies Killed: 19 Find Shuttle - Anubis Necromancess the 3rd ------------------------------------------------------------------------------- Mission Notes: don't let the wounded soldier take damage Clear Time Limit: 5:00 Enemies Killed: 46 Destroy Train - Pantheon Core ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 2:30 Enemies Killed: 19 Occupy Factory - Guard Orotic ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 3:00 Enemies Killed: 23 Mechaniloid Attacks the HQ - Hittide Hottide ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 2:00 Enemies Killed: 28 Find Hidden Base - Blizzack Staggroff ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 4:16 Enemies Killed: 37 Duel in Desert - Fefnir ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 4:16 Enemies Killed: 91 Rescue Colbor - Harpuia ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 2:30 Enemies Killed: 15 Protect Factory - Phantom ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 3:20 Enemies Killed: 28 Stop the Hacking - Leviathan ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 4:30 Enemies Killed: 46 Evacuation - Hanumachine ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 2:00 Enemies Killed: 23 Neo Arcadia Shrine - Herculious Anchortus ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 6:40 Enemies Killed: 37 Neo Arcadia Tower - Rainbow Devil ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 2:30 Enemies Killed: 19 Neo Arcadia Core - Copy X ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 10:00 Enemies Killed: 28 =============================================================================== 3b. Mega Man Zero 2/MMZ2 =============================================================================== General Notes: -2 of the first selectable missions have tasks to complete, so make sure not to overlook them. Also, in the stage where Ciel accompanies you, make sure she doesn't take any damage at all. The Shield Boomerang works wonders here. -You have a limit of 25 points of damage that you can receive before completely failing the requirement for an S rank, 10 more compared to MMZ1. Intro Stage - Scorpion ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 2:10 Enemies Killed: 37 Forest of Dysis - Hyleg Ourobockle ------------------------------------------------------------------------------- Mission Notes: rescue the 4 soldiers Clear Time Limit: 4:00 Enemies Killed: 37 Computer Zone - Poler Kamrous ------------------------------------------------------------------------------- Mission Notes: destroy the 4 computers Clear Time Limit: 4:30 Enemies Killed: 37 Power Room - Phoenix Magnion ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 6:40 Enemies Killed: 51 Train of Neo Arcadia - Panter Flauclaws ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 2:50 Enemies Killed: 64 Look for Elpizo - Elemental Golems ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 2:20 Enemies Killed: 28 Disarm the Bomb - Kuwagust Anchus ------------------------------------------------------------------------------- Mission Notes: don't let Ciel take damage Clear Time Limit: 6:40 Enemies Killed: 110 Forest of Notus - Burble Hekelot ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 4:10 Enemies Killed: 41 Computer Zone 2 - Fairy Leviathan ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 3:00 Enemies Killed: 41 Crystal Caves - Sage Harpuia ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 4:00 Enemies Killed: 37 Shuttle Factory - Fighting Fefnir ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 3:30 Enemies Killed: 23 Pursue Elpizo Again - Rainbow Devil mk 2 ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 2:10 Enemies Killed: 28 Tower of Flame - Fefnir Armed Phenomenon ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 2:40 Enemies Killed: 37 Tower of Ice - Leviathan Armed Phenomenon ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 3:00 Enemies Killed: 28 Tower of Wind - Harpuia Armed Phenomenon ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 3:50 Enemies Killed: 37 Neo Arcadia - Elpizo ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 8:40 Enemies Killed: 23 =============================================================================== 3c. Mega Man Zero 3/MMZ3 =============================================================================== General Notes: -30 is the damage limit for 11 rank points, which is twice the number of MMZ1 and 5 more than MMZ2. That's nearly 2 full life bars with no upgrades! -Entering Cyberspace will automatically deduct 5 points from Mission Success, so don't do it! The exception to this is on the 2nd last stage, where you have to do so in order to get to Phantom. However, you MUST defeat him in order to negate the 5 point penalty. Otherwise, avoid Cyberspace as usual and you can revisit the stage to beat him later if you want. Intro Stage - Omega ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 2:10 Enemies Killed: 19 Aegis Volcano Base - Blazin' Flizard ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 3:40 Enemies Killed: 37 Oceanic Highway Ruins - Childre Inarabitta ------------------------------------------------------------------------------- Mission Notes: step on the 4 buttons underwater before Childre destroys them Clear Time Limit: 3:40 Enemies Killed: 23 Weapons Refitting Factory - Devilbat Schilt ------------------------------------------------------------------------------- Mission Notes: destroy the 4 cameras on the ceiling Clear Time Limit: 3:30 Enemies Killed: 46 Old Residential - Deathtanz Mantisk ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 4:00 Enemies Killed: 37 Area Z 3079 - Crea and Prea ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 3:20 Enemies Killed: 41 Twilight Desert - Anubis Necromancess V ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 3:20 Enemies Killed: 46 Forest of Anatre - Hanumachine R ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 3:00 Enemies Killed: 28 Frontline Ice Base - Blizzack Staggroff R ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 3:20 Enemies Killed: 41 Area X-2 - Copy X Mark II ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 3:40 Enemies Killed: 32 Energy Facility - Cubit Foxtar ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 5:40 Enemies Killed: 37 Snowy Plains - Glacier Le Cactank ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 3:00 Enemies Killed: 28 Sunken Library - Volteel Biblio ------------------------------------------------------------------------------- Mission Notes: when looking for the 4 pieces of data, for every wrong door you enter, you lose 2 Mission points Clear Time Limit: 4:20 Enemies Killed: 23 Giant Elevator - Tretista Kelverian ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 5:00 Enemies Killed: 73 Sub Arcadia - Crea and Prea rematch ------------------------------------------------------------------------------- Mission Notes: if you enter Cyber space, you will NOT lose Mission Success points IF YOU DEFEAT Phantom! Clear Time Limit: 4:10 Enemies Killed: 37 Return to the Awakening - Omega Zero ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 11:40 Enemies Killed: 32 =============================================================================== 3d. Mega Man Zero 4/MMZ4 =============================================================================== General Notes: -With the addition of the weather and the new elf system, the number of rank points obtained in each category is slightly different than the previous games. The changes lie in damage points (now 20 instead of 15), elves (instead of getting any points, you receive a penalty if you go over your capacity level) and the new weather grade (10 points). -To get weather points, set the weather so you play the normal version of the stage. If set correctly, before you start a mission, the Operator will make a suggestion to change the weather in order to make the stage easier. -With your elf, for every point over the maximum capacity, you will suffer a negative rank point. If you need a boost that one of the higher skills provides then feel free to do so and try to fulfill the other categories as best as possible. -Despite more rank points being assigned to the damage received grade, the amount of damage you can receive before outright failing the S rank requirement is 30, the same as MMZ3. Intro Stage - Sub Core ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 1:40 Enemies Killed: 19 Area Zero - Carnage 0 ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 2:20 Enemies Killed: 28 Hanging Gardens - Pegasolta Eclair ------------------------------------------------------------------------------- Mission Notes: destroy the 5 acid rain generators Clear Time Limit: 3:40 Enemies Killed: 28 Artificial Sun - Sol Titanion ------------------------------------------------------------------------------- Mission Notes: destroy the 4 heat generators Clear Time Limit: 3:40 Enemies Killed: 28 Underground Forest - Noble Mandrago ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 3:10 Enemies Killed: 23 Particle Beam - Heat Genblem ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 3:10 Enemies Killed: 23 Area Zero Invasion - Craft ------------------------------------------------------------------------------- Mission Notes: extinguish the 10 flames with the water gun Clear Time Limit: 2:50 Enemies Killed: 23 The Prison - The Giant ------------------------------------------------------------------------------- Mission Notes: note that this is a 2-part level, both parts are totalled together in the end for your final result Clear Time Limit: 3:00 Enemies Killed: 32 Magnetic Zone - Mino Magnus ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 3:20 Enemies Killed: 32 Hibernation Chamber - Fenri Lunaedge ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 3:30 Enemies Killed: 41 Deep Sea - Tech Kraken ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 3:20 Enemies Killed: 19 Living City - Popla Cocapetri ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 3:30 Enemies Killed: 23 Ragnarok Control Room - Craft rematch ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 3:00 Enemies Killed: 23 Teleporter Base - Random Bandam ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 6:00 Enemies Killed: 41 Teleporter Circuit - Cyball ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 4:10 Enemies Killed: 37 Ragnarok Core - Weil ------------------------------------------------------------------------------- Mission Notes: n/a Clear Time Limit: 11:20 Enemies Killed: 32 I guess that's it. Do you have any questions? Would you rather dash into a wall of spikes rather than make whatever little sense that this document may contain? Fire your charged buster e-mails to [email protected] if you have any questions or comments. This Document is Copyright (c) 2010 by Kyper Trast/Desert Gunstar