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Megaman Zero 4 FAQ/Walkthrough

by DJ Tigresa and MC Pantera

Megaman Zero 4
Version 0.8
Author: DJ Tigresa and MC Pantera
Email: [email protected] and
[email protected] 
Our websites: http://www.classicgaming.com/donkeykong, 
http://www.forumplanet.com/classicgaming/donkeykong, 
http://www.forumplanet.com/planetnintendo/goldensun
http://www34.brinkster.com/snkcapcom
http://www.vgmuseum.com

Contact info: 
VXplosive (AIM), Torakira (AIM), [email protected] (MSN �Tigresa), and 
[email protected] (MSN-Pantera).

Disclaimer: Megaman Zero 4 and its characters are copyright 
of Capcom Co. Ltd. (http://www.capcom.com and capcom.co.jp)

Disclaimer 2: This FAQ/Walkthrough is the copyright of Tigresa and Pantera 
Steel. If you want to use this FAQ on any of your sites, give us a ring-a-
ding-ding on our email addresses or at our forums.

For further help: visit the GameGuides community we created. We need members
bad. http://www.livejournal.com/community/gameguides/2150.html

Table of Contents
-Introduction
-Story
-Credits
-Options
-Controls
-Items
-Weapons
-Z Knuckle Features
-Extra Stuff you need to know
-Cerveau's Ingredient Shop
-Armors
-Head, Body and Leg Parts
-EX Features
-Cyber Elves
-Bosses Explanations
-Database
-Walkthrough and Script
-Codes
-Updates/History

-------------------------------------------------------------------------------
INTRODUCTION
-------------------------------------------------------------------------------
Just like with Rockman/Megaman Zero 3 before, this game is in Japanese as of
now so we can't give you the whole package till the english one comes out which
hasn't been announced yet. But as far as the action goes, there's no need to
know English or Japanese 98% of the time.

-------------------------------------------------------------------------------
Story
-------------------------------------------------------------------------------
From PlanetMegaman and Capcom:

Due to Weil's opression, Neo Arcadia has lapsed into a state of disorder. Weil 
does not excuse those who oppose him, and he has strengthened his combat units 
to make them strike public order. Humans and Reploids could chose nothing other
than accepting the rule of Weil or fleeing to the wilderness.

Zero and co. have been battling in various places in order to save people and 
Reploids who made their escape into the wilderness from Neo Arcadia.

One time, Zero and co. rescued a caravan being attacked by Reploids. The 
caravan leader, Neige, tells them that they are headed for Area Zero, a village
for only human beings.

It seems at this time Neo Arcadia is executing many new military tactics.

-------------------------------------------------------------------------------
Credits
-------------------------------------------------------------------------------
Normally, we put our credits at the end of the FAQ but just to be nice we
decided to promote credits to near the beginning of the FAQ instead because
we have so many people to thank now and in the future and we feel they deserve
an early praise ^v^ ^v^

We can do this FAQ ourselves but we would not be able to do it sooner without
the help of....

PlanetMegaman - The best Megaman website as far as news go. They provided the
lowdown on the bosses and the story.

Rockman Perfect Memories - shaping up to be the best Megaman general info site
with names and info on import games. In fact, this site is endorsing this FAQ
as we speak.

Terence and snoocete - allowing us to use their recipe info for next time.

-------------------------------------------------------------------------------
Options
-------------------------------------------------------------------------------
The first options you have is to pick a New Game and Database. The database is
empty to start with then fills up as you meet characters and enemies. Once you
finish the intro stage. You have the option of saving in up to five slots. Then
there are times when choosing a stage. First choice lets you start it, second
choice lets you change it and third choice goes back.

-------------------------------------------------------------------------------
CONTROLS
-------------------------------------------------------------------------------
Primary Weapon: press B

Secondary weapon: hold R and press B with Control A. (can be changed to R 
button with Control B).

Switch weapons: If this option is chosen in the control panel with Control C, 
you can press R to switch between the two weapons currently on your person.

Dash: press L or hit forward twice

Climb ladders: Up or Down when overlapping one to grab then use up or down to
climb.

Talk: press up in front of someone

Choose: press A at any menu

Automatically decline: Press B at any menu

Bring up the gameplay menu: Press Start

While in gameplay menu
Choose menu: L or R. There are two options at the bottom that tells you what 
menu will appear when you press L or R.

Skip some cutsences: Press start during a cutscene to skip though it does 
work on all.

Grab overhead objects: hold up in front of object

Toss Z Knuckle weapon - Select

Enter doors: Press up in front of the door.

-------------------------------------------------------------------------------
Items
-------------------------------------------------------------------------------
Life-up: comes in large or small quantities and fills your life bar depending 
on the size.

1-ups: These are shaped like Zs. They give you an extra chance to finish your 
mission.

Elf Crystals - comes in various quantities. Use these to feed the elves. We
call it elf food.

-------------------------------------------------------------------------------
Weapons
-------------------------------------------------------------------------------
Buster Shot: This is just a simple shot from Zero's gun. You can charge it up 
by holding B then releasing it to fire a more powerful shot.

Z-Saber: This is Zero's famous sword that he uses to slice through enemies. 
Press B multiple times to do a slashing combo. Charging the Saber will create 
a shockwave. Extra attacks include a dashing attack and a spinning attack if 
you attack while dash n jumping. It�s similar to an old move from the MMX 
series.

Z-Knuckle: This is Zero's new weapon. Get close to an enemy and use it to
steal the enemies weapon. If you are a fan of the X series in the later era
of it, this is basically Axl's X7 Copy shot with a twist. He can use this 
weapon up to 4 directions. Up, up-forward, forward, and down-forward depending
on the direction you face or press the D-pad.

-------------------------------------------------------------------------------
Z Knuckle Features
-------------------------------------------------------------------------------
These are the weapons that are jacked from the enemies you face. They are
split into five categories Beam, Overhead, Shield, Throw Only, and Thrust.
Some items can be used till they are tossed or for a limited time. You can
also use objects you may find that aren't really enemies.

===============================================================================
BEAM
===============================================================================
You shoot these at the enemies from afar or close

+++++++++
2 Way Shot
+++++++++
Obtained from: Gyro Cannon H
Ammo: Infinite
Description: 2-way diagonal shots

+++++++++
Aim Shot
+++++++++
Obtained from: Yadokaroid (unshelled)
Ammo: Infinite
Description: Fires a shot in direction of enemy

+++++++++
Beam Shot
+++++++++
Obtained from: Beamwalker
Ammo: Infinite
Description: Straight Beam

+++++++++
Bend Laser
+++++++++
Obtained from: E Laser
Ammo: 8
Description: Thick Lanser Beam

+++++++++
Blaze Buster
+++++++++
Obtained from: Valiant Fire
Ammo: 8
Description: A shot that ignites on contact

+++++++++
Cannon Buster
+++++++++
Obtained from: RB Cannon
Ammo: 6
Description: A bouncing cannonball

+++++++++
Cross Shot
+++++++++
Obtained from: Cross Vine
Ammo: Infinite
Description: cross shaped bullets

+++++++++
Drill Shot
+++++++++
Obtained from: Molgul
Ammo: 8
Description: A straight drill attack

+++++++++
Electric Light
+++++++++
Obtained from: Lamp
Ammo: Infinite
Description: Something like a GunSolEX in MMBN4

+++++++++
Ice Buster
+++++++++
Obtained from: Grashal
Ammo: 8
Description: Freezer Beam

+++++++++
Lamp Burner
+++++++++
Obtained from: Lamproid (Front)
Ammo: 6
Description: A flamethrower

+++++++++
Ref Laser
+++++++++
Obtained from: Refbeamer
Ammo: Infinite
Description: 2-way light beams

+++++++++
Search Shot
+++++++++
Obtained from: Ark Cannon
Ammo: Infinite
Description: Shoots in direction of nearest enemy

+++++++++
Spread Shot
+++++++++
Obtained from: Cannon Hopper
Ammo: Infinite
Description: Arch of bullets

+++++++++
Tri Shot
+++++++++
Obtained from: Triaformer
Ammo: Infinite
Description: Shoots a star like bullet

+++++++++
Vertical Shot
+++++++++
Obtained from: Medyu Hopper
Ammo: Infinite
Description: An up and down vertical shot

+++++++++
Water Gun
+++++++++
Obtained from: Water Gun
Ammo: 8
Description: A stream of water drops

+++++++++
Wide Buster
+++++++++
Obtained from: Valiant Missile
Ammo: 4
Description: Four small missiles with a big one in the middle

===============================================================================
Overhead
===============================================================================
You swing these at the enemy

+++++++++
Death Pierce
+++++++++
Obtained from: Spear in the ground
Ammo: 1
Description: A damaging slice from overhead

+++++++++
Flame Sword
+++++++++
Obtained from: Faitar
Ammo: Infinite
Description: Flaming overhead swipe

+++++++++
Iron Pipe
+++++++++
Obtained from: Iron Pipe
Ammo: 6
Description: Pipe Smash

+++++++++
Mega Axe
+++++++++
Obtained from: Axeroid
Ammo: Infinite
Description: A cutting overhead slash

+++++++++
Mega Hammer
+++++++++
Obtained from: Maulroid
Ammo: Infinite
Description: Overhead Hammer Strike

===============================================================================
Shield
===============================================================================
Use this to block enemy projectiles and send them back at the enemy for some.

+++++++++
Blade Shield
+++++++++
Obtained from: Sundozer
Ammo: Infinite
Description: Protects from bullets and sends them back

+++++++++
Ice Shield
+++++++++
Obtained from: Hecrysta
Ammo: Infinite
Description: Protects from bullets and sends them back

+++++++++
Lamp Shield
+++++++++
Obtained from: Lamproid X (Rear)
Ammo: Infinite
Description: Protects from bullets and sends them back


+++++++++
Met Shield
+++++++++
Obtained from: Metool
Ammo: Infinite
Description: Protects from bullets and sends them back

+++++++++
Sharp Shield
+++++++++
Obtained from: Yadokaroud
Ammo: Infinite
Description: Protects from bullets and sends them back

===============================================================================
Throw
===============================================================================
Zero lobs these weapons at the enemy.

+++++++++
3-Way Bomb
+++++++++
Obtained from: Hikarunikosu B
Ammo: 1
Description: Zero lobs a bomb that explodes in three directions

+++++++++
Balloon Bomb
+++++++++
Obtained from: Needballoon
Ammo: 1
Description:

+++++++++
Bound Tyre
+++++++++
Obtained from: Cerberus
Ammo: 1
Description:

+++++++++
Burst Bomb
+++++++++
Obtained from: Exploding Blocks
Ammo: 3
Description: Lobs a bomb with a damaging radius

+++++++++
Egg Bomb
+++++++++
Obtained from: Egg Bomb
Ammo: 1
Description: Explode after a few seconds

+++++++++
Gear Bomb
+++++++++
Obtained from: Serpent Gear
Ammo: 1
Description: Rolling Bomb

+++++++++
Gyro Boomerang
+++++++++
Obtained from: Gyro Attacker
Ammo: 1
Description: The boomerang moves then returns

+++++++++
Hive Bomb
+++++++++
Obtained from: Beeneran
Ammo: 1
Description: 

+++++++++
Joint Bomb
+++++++++
Obtained from: Bombsect
Ammo: 4
Description: Bombs explode after a few seconds

+++++++++
Minicraban B
+++++++++
Obtained from: Minicraban B
Ammo: 1
Description: Just a bomb

+++++++++
Minicraban R
+++++++++
Obtained from: Minicraban R
Ammo: 1
Description: Just a bomb

+++++++++
Neon Bomb
+++++++++
Obtained from: Krio Neon
Ammo: 2
Description:

+++++++++
Rising Bomb
+++++++++
Obtained from: Bomaider
Ammo: 2
Description:

+++++++++
Wave Bomb
+++++++++
Obtained from: Bombgal
Ammo: 1
Description:

===============================================================================
Thrust
===============================================================================
You smack the enemies in the face with these weapons

+++++++++
Bee Rod
+++++++++
Obtained from: Apnet
Ammo: Infinite
Description: Spike Thrust

+++++++++
Card Key
+++++++++
Obtained from: Hikarunikosu C
Ammo: 1
Description: Insert into door

+++++++++
Drill Rod
+++++++++
Obtained from: Gan Ga Gahn
Ammo: 6
Description: Multi hit Drill Thrust

+++++++++
Elec Arm
+++++++++
Obtained from: Patheon Corpse
Ammo: Infinite
Description: Electric stab

+++++++++
Elec Nail
+++++++++
Obtained from: Eledeseter
Ammo: Infinite
Description: Zapper

+++++++++
Elec Rod
+++++++++
Obtained from: Raiken
Ammo: 6
Description: Thunder thrust

+++++++++
Heat Sabre
+++++++++
Obtained from: Valiant Fencer
Ammo: Infinite
Description: Heat Stab

+++++++++
Long Snapper
+++++++++
Obtained from: Poppran
Ammo: Infinite
Description: Hits multiple times from afar

+++++++++
Magnepunch N
+++++++++
Obtained from: Magnepa N
Ammo: Infinite
Description: Magnet Punch

+++++++++
Magnepunch S
+++++++++
Obtained from: Magnepa S
Ammo: Infinite
Description: Magnet Punch

+++++++++
Steel Claw
+++++++++
Obtained from: Valiant Claw
Ammo: Infinite
Description: Close range swipe

+++++++++
Tongue Rod
+++++++++
Obtained from: Kero
Ammo: Infinite
Description: A tongue ball hits the enemy from afar

-------------------------------------------------------------------------------
Extra stuff you need to know
-------------------------------------------------------------------------------
When you reach the Einharjar Eight, you can choose any one of the eight in any
order and you can choose the weather system you want for the stage. Bear in 
mind that the weather can make or break you in the stage. Easy and Hard modes
however have the weather set for you. So you only have choices in the normal
mode and can only get EX skills in that mode to.

Worried about rank? well in this game, rank is the least of your worries. There
is nothing special about it this time around.

-------------------------------------------------------------------------------
Cerveau's Ingredient shop
-------------------------------------------------------------------------------
Quick - Three Cerberuses


-------------------------------------------------------------------------------
Armors
-------------------------------------------------------------------------------
Tune in v0.5

-------------------------------------------------------------------------------
Head, Body, Leg parts
-------------------------------------------------------------------------------
Head part

Body part

Leg Part
Quick - help us.
Double Jump - jump in the air twice.

-------------------------------------------------------------------------------
EX Skills
-------------------------------------------------------------------------------
You get EX skills by defeating the boss with a specific weather conditon. There
are two conditions each.

Buraitotsu
Defeat: Pegasolta Ekrel
Condition: Cloudy
How to use: Use Z Saber during dash.
Description: Thunder charge with added electric ball attacks

Burning Shot
Defeat: Sol Titanian
Condition: Sunny
How to use: Charge Shot
Description: Explodes on contact

Tsuibangeki
Defeat: Noble Mandrago
Condition: Sunny
How to use: In air, Use Z-Saber while holding down
Description: Downward stab

Shouenga
Defeat: Heat Gemblem
Condition: Sunny
How to use: Use Z-Saber when holding Up
Description: Rising Flaming Uppercut Slash

Tractor Shot
Defeat: Mino Magnaxe
Condition: Thunder
How to use: Charge Shot
Description: Shoot then hold the button

Shougetsujin
Defeat: Fenrir Lunaedge
Condition: Snowy
How to use: Use Z-Saber while holding Down on the ground
Description: Shoots an ice wave along the ground.

Ice Javelin
Defeat: Tech Kraken
Condition: Snowy
How to use: Charge Shot
Description: A long javelin that freezes enemies it hits

Time Stopper
Defeat: Purpura Cockapetri
Conditon: Sunny
How to use: Charge Shot
Description: Freezes enemies in suspended animation just like in Megaman 2 for
NES.

-------------------------------------------------------------------------------
Cyber Elves
-------------------------------------------------------------------------------
This time around, cyber elves take a minor role in the game. Nothings changed
from the earlier games.

-------------------------------------------------------------------------------
Bosses
-------------------------------------------------------------------------------
From PlanetMegaman:

Heat Gemblem - Monumental Death Saint

Having a strong body with incredible fire power, he is a giant Reploid who has 
great mobility not consistant with his large size. Under his body of fortified 
composite armor is a high-output Energen reactor furnace which, connecting to 
various VCOs (voltage-controlled oscillators), can serve as a power reactor to 
an energy gun. Furthmore, excessive energy can be flown off and effused.


Pegasolta Ekrel - God Spear Who Soars Empyrean

Originally a Reploid who managed a large-sized air unit whose function was 
changing the weather. He converted this unit to a weather weapons stronghold, 
and he himself was remodeled as a fighting Reploid. The once "gardener of the 
aerial garden" born again as the child of a monster. With his flying ability he
can make fast maneuvers. He combines this fast movement with successive strong 
blows by thunderbolt spears he can create with both arms.


Fenrir Lunaedge - Frozen Moon Pack Wolf

A military Reploid of the elf war period revived by Weil. Once, in an 
experiment involving the insertion of a modified elf, he went mad from a glitch
in the elf and the experiment unit was terminated. In that case, since he has 
united halfway with the elf, he was put into a cold sleep treatment without the
goal of being repaired, and the entire facility was abandoned. Since he is 
under the influence of the fusion with an acceleration elf, he can boast 
high-speed fighting.

Noble Mandrago - Tree Woman of Crumbling Ruin

Originally, using light powered nanomachines, she was a Reploid who 
administered the revival and maintenance of the environment, but Weil's 
remodeling made her think "For the sake of revival, nature should be put under 
complete management, and to that end temporary destruction must be performed 
out of necessity." Manipulating an artifical sea of trees by semi-organic 
flora, the roots of the mutant nanomachines are spread about and the energies 
are all taken and exhausted.

Sol Titanian - Butterfly Princess of Ardent Love

Originally a Reploid who operated small-sized artificial suns for adjusting 
weather in tests. When a unit was dispatched by Weil to seize the artificial 
suns, one was accidentally destroyed. Since the circuit was exactly under 
alignment, Sol, who remained, also received damage in her management circuit. 
Immediately, Weil's unit was wiped out and turned to coal. Her voice resounds 
with a lovely tone and scatters bright, firey dust as she flutters about. She 
has become one of Weil's suboridnates.


Mino Magnaxe - Dipoled Angle-Headed King

By ramming into an object with both shoulders he can give it temporary 
electromagentic polarity, and thus he can both pull in and repel objects away. 
In compensation for his high power he has very bad energy efficiency, so he 
must consume a lot of energy. When the superconductivity coils built in each 
part of his body operate with full power, he can consume power equivalent to 
one city block of Neo Arcadia

Tech Kraken - Mysterious Roar which Becomes Abyss

Originally a Reploid affiliated with the late Phantom's Zan'ei military group. 
Using a submarine as a sea base, he was the head of a special forces team who 
only answered to Phantom's orders. His duties centered around the investigation
and disposal of traitors to Neo Arcadia. Even the leaders of other corps do not
know of his whereabouts, and consequently after Phantom died, his existence 
faded into the darkness of the deep sea. But now his submarine base has 
resurfaced, carrying merely one item of information. "The name of the one you 
should attack is Zero." From the other side of a curtain of darkness, he flies 
out, coming as a blade of vengeance.

Pupura Cockapetri - Chicken-Eyed Wise Serpant

Being a Reploid designed for electronic warfare he specializes in jamming and 
cracking. When facing other Reploids he invades their minds through their 
optical sensors, and in their image processing memory he uses a self-extracting
high compression program virus. It is little time until he deletes the memory 
with a confrontation program, and once such is done he can freely control the 
Reploid's actions.

-------------------------------------------------------------------------------
Database
-------------------------------------------------------------------------------
Remember the disc that you use to collect in Megaman Zero 3? Well filling this
database is done with a similar scenario. Instead you add to the database by
encountering the character or enemy.

The database is split into four categories: Bosses, Enemy A, Enemy B, and Other

Note: You'll have to wait till the English version is out for all in game
descriptions

All credits to RPM for the list. Locations on the other hand will be by us.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Bosses
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1. Carnage Force O
Location: Intro Stage 2
In game description:
Our analysis: This guy's weak spot is his head. Its attacks consists of a
Power Punch that he'll only use when you are in front of it while he is up,
then there are Missile Rain and Green Ring Assault attacks that are easily
avoided by staying on the ground. He has three lifebars.

2. Kraft
Location: Intermission 1, Final Stage 1
In game description:
Our analysis:

3. Cyball
Location: Final Stage 2
In game description:
Our analysis: Flies around in a snake pattern and you fight it on two platforms

4. Sub Desert Core
Location: Intro Stage
In game description: 
Our analysis: Its attached to the wall. Its attacks are a series of three blue
lasers and a stream of bouncing balls. That criss cross. Slide under the former
and jump towards the latter when it expands.

5. Sol Titanian
Location: Sol Titanian (ST)
In game description:
Our analysis: When you fight her, you have to stand in the cool spot to avoid
damage when the percentage reaches 100%. Her attacks are a flamethrower that
shoots in and out, green and red fans that return in different directions, and
a huge ball that explodes on contact.

6. Tech Kraken
Location: Tech Kraken (TK)
In game description:
Our analysis:

7. Noble Mandrago
Location: Noble Mandrago (NM)
In game description:
Our analysis: She is easily beaten if you know what you are doing. She has a
tendency to pop her head out the floor or ceiling and attack. Apnets appear if
honey gets on you.

8. Weil v1
Location:
In game description:
Our analysis:

9. Weil v2
Location:
In game description:
Our analysis:

10. Heat Gemblem
Location: Heat Gemblem (HG)
In game description:
Our analysis: This guy like to block attacks with his back then retaliate with
some attacks of his own. The move to watch for is the spinning laser.

11. Purpura Cockapetri
Location: Pupura Cockapetri (PC)
In game description:
Our analysis:

12. Fenrir Lunaedge
Location: Fenrir Lunaedge (FL)
In game description:
Our analysis:

13: Pegasolta Ekrel
Location: Pegasolta Ekrel (PE)
In game description:
Our analysis: You fight him in a complicated area with the risk of being blown
off into the bottomless pit by the winds. Pegasolta Ekrel attacks with his
spears and lightning. Fire is his weakness.

14. Hell the Giant
Location:
In game description:
Our analysis:

15. Mino Magnaxe
Location: Mino Magnaxe (MM)
In game description:
Our analysis:

16. Random Bandom
Location: Final Stage 2
In game description:
Our analysis: This is almost like the face from Megaman X1 and X5 with 
different designs and attacks.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Enemy A
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1. Giabank
Location: FL
In game description: 
Our analysis: All this thing does is send Serpent Gears at you that circle the
room and return to the tube it came from

2. Crabbanger NS
Location: MM
In game description: 
Our analysis: He just sends Minicrabbans at you and raise the platforms. He
does damage to himself if a MiniCrabban B and a Mincrabban R touch each other.

3. Spy Rarrier E
Location: PE
In game description: 
Our analysis: This giant Green dragon is special for its electric attacks and
has a nasty body slam if it catches you.

4. Spy Rarrier F
Location: HG
In game description: 
Our analysis: This red dragon is special for its Flaming Tornado.

5. Spy Rarrier I
Location: TK
In game description: 
Our analysis:

6. Tiareen
Location: ST
In game description: 
Our analysis: This dude irks us. It is surrounded by eight Glass Cannons that
shoot at you and it also shoots Pulsar Balls for each one left when they group
together. Destroy all pieces and you are so dead if you haven't inflicted 
enough damage already.

7. Fire Rainant
Location: NM
In game description: 
Our analysis: This thing runs around in a circle and breaths fire. When
it is near death, it will lay egg bombs.

8. Ribops
Location: PC
In game description: 
Our analysis: These do not attack you directly. All you do is destroy them all
while avoiding the other enemy attacks.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Enemy B
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1. Ark Cannon
Location: Intro Stage, Intro Stage 2, ST, NM, HG
In game description: 
Our analysis: Embedded in the ground and shoots bullets depending on the 
location of Zero and shoots again when the bullet leaves the screen.

2. RB Cannon
Location: ST, TK
In game description: 
Our analysis: Fires a green bouncy ball. Protected when not attacking

3. Axeroid
Location: ST, MM
In game description: 
Our analysis: Swings its axe if one gets to close

4. Apnet
Location: NM
In game description: 
Our analysis: They buzz in on you

5. E Laser
Location: NM, MM
In game description: 
Our analysis: Fires a laser that changes direction according to if you are
above or below.

6. Eledeserter
Location: PE, TK, PC
In game description: 
Our analysis: Deployed by Mechamezon. Shoots a straight laser.

7. Gan Ga Gahn
Location: HG, MM
In game description: 
Our analysis: Drills into the ground and causes damage with debris

8. Cannon Hopper
Location: Intro Stage 2, PC, Intermission 2
In game description: 
Our analysis: It shoots in an arc of bullets then hops onto the floor or 
ceiling and shoots another arc of bullets.

9. Grashal
Location: PE, FL
In game description: 
Our analysis: Moving cannon that shoots ice

10. Glass Cannon
Location: ST
In game description: 
Our analysis: Found protecting Tiareen in ST.

11. Krio Neon
Location: TK
In game description: 
Our analysis: They'll electrify you

12. Cross Vine
Location: PC
In game description: 
Our analysis: Materializes then shoots it four spikes in cross pattern

13. Cerbeus
Location: PC, Intermission 2
In game description: 
Our analysis: They ride on a single motorcycle wheel then doubles back.

14. Keroshu
Location: Intermission 1
In game description: 
Our analysis: Swims in the water and attacks with its tongue

15. Cockapre
Location:
In game description: 
Our analysis:

16. Serpernt Gear
Location: FL
In game description: 
Our analysis: They are dispaced by the Giabank and roll in a circle around the
room and enter the tube it came out of.

17. Sundozer
Location: ST
In game description: 
Our analysis: They are protected from the front and drop sludge on you if you
are below it.

18. Gyro Attacker
Location: MM
In game description: 
Our analysis: Flies around on a wire

19. Gyro Cannon H
Location: Intro Stage, PE, ST
In game description: 
Our analysis: Fires a 2 way shot while hovering on a propeller.

20. TellyBomb
Location: Intro Stage 2, TK
In game description: 
Our analysis: Reminiscent of the Tellies of Megaman 2, Megaman 7 and Rockman
& Forte (aka Megaman and Bass in USA). These guys follow you around and explode
on contact with any object or wall and harm anything friend or foe within the
explosion grid.

21. Triaformer
Location: PE, PC, MM
In game description: 
Our analysis: Makes three stars in a triangle pattern at sends them after you.

22. Needballon
Location: TK
In game description: 
Our analysis: They shoot their spikes in eight directions

23. Valiant Claw
Location: FL
In game description: 
Our analysis: Takes swipes at nearby foes.

24. Valiant Fire
Location: Every one of them except MM
In game description: 
Our analysis: Shoots normal bullets and bullets that ignite a flame on the
ground

25. Valiant Fencer
Location: MM
In game description: 
Our analysis: Hangs on a bar or wire or overhead handle and swings at you.

26. Valiant Missile
Location: HG, MM
In game description: 
Our analysis: They shoot a missile that splits into five

27. Pantheon Corpse
Location: FL
In game description: 
Our analysis: These are similar to the zombies you fought in Zero 3 during the
Anubis fight. They are formed from Pure Elves

28. Beeneran
Location: NM
In game description: 
Our analysis: They release Beenerans when they blossom

29. Beamwalker
Location: Intro Stage, Intro Stage 2, HG
In game description: 
Our analysis: Walks on the ceiling or floor and fires a laser beam

30. Hikarunikosu B
Location: FL
In game description: 
Our analysis: Launches a bomb that explodes into a 3-way shot

31. Hikarunikosu C
Location: FL
In game description: 
Our analysis: Walks around with a card in its hands

32. Faitar
Location: HG
In game description: 
Our analysis: You can use these for leverage to reach high places

33. Pure Elf
Location: FL
In game description: 
Our analysis: Indestructible, turn into Patheon Corpses.

34. Putinet
Location: NM
In game description: 
Our analysis: They go after you after being spawned.

35. Peti Pricker
Location: NM
In game description: 
Our analysis: They move along the surfaces.

36. Hecrysta
Location: PE, TK, PC
In game description: 
Our analysis: Deployed by Mechamezon. Shoots ice crystals in six directions
after being shot or a set time.

37. Popplan
Location: Intro Stage 2, ST
In game description: 
Our analysis: They wait for unsuspecting jumpers then clamp on them and hold
them for a while. They are invincible but can be dispose of with the Z Knuckle.

38. Bomaider
Location: PE, TK, PC
In game description: 
Our analysis: Deployed by Mechamezon. Hops onto you.

39. Bombgal
Location: intermission 1, MM, TK
In game description: 
Our analysis: They fly above and drop bombs on you

40. Bombsect
Location: NM, PC
In game description: 
Our analysis:

41. Magnepa N
Location: MM
In game description:
Our analysis: Just hops around and drops two bombs

42. Magnepa S
Location: MM
In game description: 
Our analysis: Just hops around and drops two bombs

43. Magmain N
Location: MM
In game description: 
Our analysis: Attacks you and explodes if you are carrying blue aura, avoids
you if you have red aura

44. Magmain S
Location: MM
In game description: 
Our analysis: Attacks you and explodes if you are carrying red aura, avoids you
if you have blue aura

45. Minicraban B
Location: MM
In game description: 
Our analysis: Dispatched by Minicrabban NS and explodes if it touches red
counterpart

46. Minicraban R
Location: MM
In game description: 
Our analysis: Dispatched by Minicrabban NS and explodes if it touches blue
counterpart

47. Mechamezon
Location: PE, TK, PC
In game description: 
Our analysis: Does not attack directly. Deploys other enemies

48. Metool
Location: FL, PC
In game description: 
Our analysis: These guys been around since Megaman 1 they really need no
explanation

49. Medyu Hopper
Location: Intro Stage 2, PC
In game description: 
Our analysis: They hop up and down and shoot in two way formation.

50. Maulroid
Location: Intermission 1
In game description: 
Our analysis: Uses its big hammer to smash enemy or operate mechanics.

51. Molgul
Location: Intro Stage 2, NM
In game description: 
Our analysis: They unborrow beneath or next to you to cause damage

52. Yadokaroid
Location: Intro Stage 2, Intermission 1, TK
In game description: 
Our analysis: Slash it to destroy its shell, it will shoot bullets at
you when its shellless.

53. Raiken
Location: PE, MM
In game description: 
Our analysis: Flies on an axis that is hanging in midair and shoots two 
electric balls that scale the walls.

54. Lamproid X
Location: Intro Stage, ST, HG
In game description: 
Our analysis: Protected from the rear by a shield and fires a flamethrower
ahead.

55. Refbeamer
Location: HG
In game description: 
Our analysis: They fly back and forth and shoot two richoeting balls of light

56. LightRay
Location: Final Stage 3
In game description: 
Our analysis: Seemingly indestructible, you have to stand in the right spot to
avoid damage.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Other
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1. Alouette
Location: Zero's Caravan Room 001
In game description: 
Our analysis: She carries a cat with her. Speak to her to feed an elf.

2. Hirondelle
Location: Zero's Caravan Room 002
In game description: 
Our analysis: he just stands there taking a breather and gives you two E-tanks
if you get two S-Crystals for him

3. Caravan People
Location: Neige's Caravan Camp
In game description: 
Our analysis: They are just the miscellaneous people of the caravan.

4. Colbor
Location: Zero's Caravan
In game description:  
Our analysis: He accompanies the caravan the most.

5. Ciel
Location: Zero's Caravan Command Room mostly
In game description: 
Our analysis: Zero's "girlfriend", she admits she's carrying Zero's child in
the ending.

6. Cerveau
Location: Reistance Base
In game description: 
Our analysis: He is who you talk to make ingredients.

7. Zero
Location: The moment you control him
In game description: 
Our analysis: he 's the hero duh!

8. Tempete
Location: Neige's Caravan Camp
In game description: 
Our analysis: He just stays still

9. Typhon
Location: Neige's Caravan Camp
In game description: 
Our analysis: The little kid

10. Tornade
Location: Neige's Caravan Camp
In game description: 
Our analysis: One of Neige's right handers

11. Neige
Location: Neige's Caravan Camp
In game description: 
Our analysis: Leader of the Caravan

12. Weil
Location: Intermission 2
In game description: 
Our analysis: Your ultimate nemesis since Megaman Zero 3

13. Faucon
Location: Zero's Caravan Outside
In game description: 
Our analysis: Keeps watch outside

14. Brise
Location: Neige's Caravan Camp
In game description: 
Our analysis: One of Neige's right handers

15. Rafale
Location: Neige's Caravan Camp
In game description: 
Our analysis: He's the one with the gun

16. Rouge
Location: Zero's Caravan Command Room
In game description: 
Our analysis: Transports Zero to his destination

-------------------------------------------------------------------------------
Walkthrough and Script
-------------------------------------------------------------------------------
Special notes: As an added bonus, we'll include two different strategies for
each stage depending on weather condition if it is necessary like in Fenrir
Lunaedge's stage. Otherwise, we'll note the changes.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Intro Stage 1: Trailer Defense
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Enemies: Lamproid X, Valiant Fire, Ark Cannon, Gyro Cannon H, Beamwalker
Boss: SubDesert Core

First we get a cutscene of scrolling text detailing the story explained earlier
in the FAQ and then some.

Next we get a cutscene of the Caravan getting chased by a swarm of Valiant
Fire reploids. There is a convo between Neige and Tornade. Zero hops on one of
the trucks and saves the day. We now see a close up of Zero. Ciel and Zero have
a convo and a few seconds later, the mission starts.

Run right along the tops of the trucks while killing Valiant Fires in your path
then hop onto the next vehicle and kill the Laproid X when it turns around. Hop
up the top of the next segment and pick off the Valiant Fires as they come down
and as before you jump to the next segement, the back of the section looks torn
so jump down and go right to enter a false wall  that leads to a hidden 1-up.
Go back and climb back up and kill more Valiant Fires and drop down again for
elf crystals and hop back up. Soon you'll come across exploding boxes that blow
up when you shoot, slash or throw them so do whatever you like they won't hurt 
you either. Watch out for the Ark Cannon's bullets and destory it between 
shots. Then take out the Lamproid X next and climb up the truck and kill more
Valiant Fires. Carefully wait for the Lamproid X to retract its flame and 
proceed to the next truck bed and stand next to the Lamproid X and kill it when
it turns back around. Stand from afar and shoot the Ark Cannon before it shoots
at you. Kill the Valiant Fire and jump over the Ark Cannon and slash it on the
way down. Climb up the big segment and move right and Ciel will call Zero. 
After a small convo. Zero jumps onto the next truck.

**cutscene of a vehicle skimming the sand**

Destroy the Gyro Cannon H and avoid the missiles being shot by the truck and
go through a false wall which dissipates Keep moving right.


----------
Boss Fight: SubDesert Core
Life: 2 bars
Main Attacks: Triple Blue Laser and Pink Stream Cross
Sub Attacks: Beamwalkers Dispatch

Grab your Z-Saber and get real close to it or shoot it from afar. We suggest
the former for more damage. When the core flashes blue. It will shoot three
lasers that you must dash under and if it flashes pink, it will shoot a stream
of laser balls that bounce in a cross pattern, to dodge that, jump over the
stream when it is centered. In between attacks are Beamwalkers that appear on 
the ground or hop down from the ceiling to attack you. Do away with them
quickly for powerups. When using the Z-Saber, the triple slash will make the 
boss flash white and be invincible momentarily before it can take damage so 
triple slash and back off and ready for the next attack.

Alternate strategy: Remember those exploding boxes you saw earlier? Use the
Z Knuckle on on of them to obtain three lob bombs that does severe damage on
the boss. If you get all three hits to connect, it will fall shortly with the
Z Saber.
----------

*cutscene*

Zero meets up with Neige, Tornado, and Brise. All three talk before Neige 
sends Tornado and Brise away then Ciel arrives and then a shot of Neige
persumeably introducing herself (or she could be trying to compete with Ciel
for Zero's affection as you see her smile upon sight of Zero). The latter is
somewhat apparent when Ciel frowns. Later Neige speaks of Weil with the other
two then walks off. The caravan drives away and Zero drives off with Ciel. Back
at the base. Zero and Ciel talk some more.

Now go out and talk to everyone then return to Ciel for another convo. Then you
are sent to another intro stage.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Intro Stage 2: Area Zero
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Enemies: Molgul, Poppran, Medyu Hopper, Yadokaroid, Telly Bomb, Gyro Cannon H,
Beamwalker
Boss: Carnage Force O

To start things off, you can run right and avoid the burrow attack of the
Molguls but be sure to kill at least one for the database. Kill the two  Medyu 
Hoppers and the Poppran seems invincible but you can get rid of it and get its
data for the recipe by using the Z Knuckle. Its weapon is useless for now so
throw it at a Medyu Hopper and at a cliff, jump and hit the Medyu Hopper on the
way down to avoid its shots. Get rid of another Popran and rid of the weapon on
another Medyu Hopper and watch for Moguls coming out of the walls and floors.
Hop over the water filled gaps and take out any Yadokaroids in the way. Go down
the waterfall twice and hand left both times for items but kill the Yadokaroid
first before you get elf crystals after the second waterfall. If you want, you
can jack the shell of the Yadokaroid and use it to protect you from the Ark
Cannons bullets by bouncing them back at it. Now kill the Beamwalkers ahead,
wait for the Telly Bomb to get near and slash it away then ride up the lift
by pressing up on the control pad. Ride the slide for a short distance and
Dash jump to the right for a 1-up and kill the overhead Beamwalker before it
drops on you then get back on the ride as it retracts. You can jump off again
to get some energy but stay on and it will throw you to the right over the
spikes. Kill the Cannon Hopper then drop down and kill the Beamwalker while its
back is turn and hold up to grab the vine and make it over the spikes but watch
for the Cannon Hooper's bullets. Kill the Gyro Cannon H and carefully shimmey 
up the walls and take out any Ark Cannons by going up the opposite side and 
slashing at it then enter the door.

----------
Boss Fight: Carnage Force O
Life: 3 bars
Main Attacks: Missile Rain, Green Ring Assault
Sub Attacks: Power Punch

This is an easy fight. Just charge up that Z-Saber and wait for it to come down
and let go on its head then add insult to injury with a few more slashes as it
goes up. Don't bother chasing the head as you might get hit by its Power Punch.
Just stay low and beneath a platform and the missile won't touch you because 
the platforms block them. Just charge up you Z-Saber and smack him when he goes
down after he finishes his Missile Rain, he will rise up in another spot so
slash him as he goes up and this time stay low again and avoid his Green Ring
Assault. He'll repeat the whole process again and the rest is history.
----------

The fight is over but you're not done yet. Move right and you'll hear a loud
screech from Pupura Cockapetri. He utters a few words as Zero comes in. Fenrir
Lunaedge comes in with a howl and says something then we get a shot of the
Einharjar Eight accompanied by a guy named Kraft. After moment of jibba jabba,
everyone leaves. Back at the lab, Zero and Ciel talk some more then go outside
and go all the way right to tal to Neige and co. Once done, its time for some
real action.

You are taken to a screen where there are eight dots with a weather icon next
to them in order of how they appear on screen left to right, up to down

Pegasuoltra Ekrel
Sol Titanian
Noble Mandrago
Heat Gemblem
Mino Magnaxe
Fenrir Lunaedge
Tech Kraken
Purpura Cockapetri

There are two other dots. One takes you back to the base and the other is Intro
stage 2.

As stated in the options section

The first option here starts the stage with selected weather and the second
option changes the weather. The last option declines.

The following is in no particular order, we are just stating things according
to how they appear on the map.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Pegasuoltra Ekrel: Air Conditioned Park - Cloudy (correct)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Enemies: Raiken, Grashal, Gyro Cannon H, Valiant Fire, Triaformer, Mechamezon,
Hecrysta, Eledeseter, Bomaider

Mid Boss: Sky Rarrier E

Run right and kill a Raiken and a Grashal. Destroy a Generator and kill another
Grashal. Wait for the Raiken to fire then drop down and kill it. Kill one more
Raiken and enter the door. Now you start getting blown back as you proceed.
Kill two Gyro Cannon Hs then charge up your Z-Buster and fire upon the Valiant
Fires as you carefully jump across and stay upon platforms without being blown
off. Destroy a Triaformer quickly and destroy another generator. Destroy a
series of Valiant Fires and Dash jump over a series of three spike floors. The
last two have interfering Triaformers. For the next two Valiant Fires, wait for
them to shoot the wall straight then jump on the platform and Dash Jump over 
them then turn back and destroy them. Now go right and destroy the generator
below and hop back up and destroy some Valiant Fires and a Triaformer and enter
the gate.

----------
Mid Boss Fight: SKy Rarrier E
Main Attacks: Triple Thunder Split Balls, Swoop Attack, Tail Beam
Sub Attacks: Body Slam

He is easier with the Z-Buster than the Z-Saber. If you have a Icy weapon in
general, the fight is even easier. As Ice beats Thunder.

Aim your charge shots at his head as he moves up and down. Hit him while he is
down. Avoid the Tail Beam by jumping, staying grounded, or dashing. Get up 
close to Sky Rarrier E to avoid his Triple Thunder Split Balls but not to close
and to twart the sweep. Shoot a charge shot into his head to slow him down and
keep blasting until he goes up in the air. If he grabs you, wiggle the 
controller left and right or you'll get a taste of a nasty Body Slam. Keep
your assault on the body and head till he dies.
----------

Exit the room, destroy a Mechamezon before it deploys to many enemies such as
Bomaiders, Eledeserters and Hecrystas. Kill the Triaformers as you make your 
way over spikes and destroy another Mechamezon. Carefully move across the 
rising and falling platforms and on the fouth one, dash jump and shoot the last
generator. Destroy a Mechamezon, a Triaformer, another Mechamezon, another
Triaformer, and one more Mechamezon and face the boss

----------
Boss Fight: Pegasuoltra Ekrel
Life: 2 bars
Main Attacks: Raiko Spear, Double Raiko Blast, Raiko Kamikaze
Sub Attacks: Raiko Spear Zapper
EX Attack: Buraitotsu

As with all thunder enemies, Ice is his weakness. You'll know when he is going
to use the Double Raiko Blast when he charges it up. When he unleashes it,
it will be a straight and down-diagonal blast and he'll move down with it. You
are safe when clinging to a side of a platform and staying up but its much 
safer when you are behind him while doing it. Be careful not to touch him.
To avoid the Raiko Spear, you are safe beneath him. His Raiko Kamikaze is 
tricky, if it comes from above, you can run under him and he'll grab you if he
catches you and disrupt your concentration to avoid the wind. The side version
is where he moves forward pauses, moves down and charges till you get past him.
If his Raiko Spears line up side by side, they'll release a zapping line. When 
he is near death he'll charge up like he does for the Double Raiko Blast but
will come at you with an Electric Torpedo attack called Buraitotsu. Take him 
out quickly to finish him off.

Added strategy: another way to avoid the Double Raiko Blast is to get on the 
lower platform and Dash as it reaches the bottoms to avoid damage.
----------


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Pegasuoltra Ekrel: Air Conditioned Park - Sunny
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
no change except that you don't get blown backwards and the clouds won't 
obstruct your view of some things.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sol Titanian: Artificial Sun - Sunny (correct)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Enemies: Lamproid X, Poppran, Valiant Fire, Axeroid, RB Cannon, Ark Cannon,
Sun Dozer, Gyro Cannon H, Glass Cannon

Notice that percentage above? Well pay very damn good attention to it because
in this part of the stage, it is very hot and there are some cool spots. If you
do not reach a cool spot before it reaches 100%, you'll take damage.

Run right and stand in a cool spot and shoot the Valiant Fire then make your 
way up and to the left and stand in the hot spot to cool off and make your way
to another and charge shot to the left to kill an Axeroid and get into another
cool spot. Go up and to the right and in the next cool spot, shoot the Valiant
Fire dead and get in that cool spot. Use the Z Knuckle on the Poppran to be 
safe and sand in that cool spot and charge your buster and be ready to shoot a
Valiant Fire in the next cool spot. In the cool spot after that is a door.
Press up to enter it. Shoot a charge shot to destroy a Lamproid X and the heat
generator behind it in one blow. Exit and stand in the next cool spot and shoot
a Valiant Fire. And make your way to the next cool spot above and to the left.
Go all the up to the next cool spot and kill an Axeroid. Stand in the upper
cool spot and ready a charge shot and kill an Axeroid as you get to the next
cool spot and use the Z Knuckle on the Poppran in the cool spot ahead. Dash
right to the next cool spot and make a break for the door above quickly because
that is the last cool spot before you reach it. Enter the door and you are safe
from that heat for now.

In this area, kill an Axeroid, and make your way up while killing three RB
Cannons while they are opening to avoid the projectiles. Kill an Ark Cannon
above and a couple Valiant Fires on the way up and enter the door on the left
as you drop down from the top. Kill a valiant fire and destroy the Generator
and exit. Destroy the enemies over again and this time take the top door.

Another strategy is to use a Z Knuckle on the Ark Cannon and it will aim for
you.

In the next room is the gateway to the miniboss

----------
Mid Boss Fight: Tiareen
Main Attacks: Glass Cannons, Pulsar Balls
Sub Attacks: Clockwise Pulsar Ball

White Base basically told the truth when he said this miniboss is a pain in the
ass. He had to resort to cheating to beat him but we'll tell you how to beat
this guy without cheating. First off, equip your Z Saber and there is a simple
pattern to the attack, it will shoot bullets in your direction eight times so
basically wall jump to avoid the first shots then drop down to avoid the next
shots and repeat till eight shots have passed then move in and start slashing
the Glass Cannons. When the Glass Cannons group, Tiareen will shoot 
Pulsar Balls for each barrier piece still left so get rid of as many as you 
can. But be sure to leave one left because once they're all gone, Tiareen will 
shoot an unavoidable stream of Pulsar Balls in a clockwise pattern. Keep 
hitting it with charge slashes till it dies.

Added note: You'll know when the bullets are coming when you see the Glass 
Cannons piece turn red. Same when they group with Tiareen before he throws a 
Pulsar Ball.
----------

Use a Z Knuckle on the Poppran and dash left to a cool spot then charge shoot a
Valiant Fire and drop down back to the cool spot then go up and make a break 
for the cool spot, you'll have to get on the far right then jump left to get to
it safely. Enter the door and kill a Valiant Fire and a Lamproid X and destroy
a generator and exit. There are cool spots on the above ground. Get there
quickly and kill a Sundozer from behind. Make the Gyro Cannon H drop by 
shooting its propeller then get in the cool spot and go up and kill the Valiant
Fire and drop back down to cool off. Beware of the slude that the Sundozer
drops from above then make your way to a cool spot above and shoot the Sundozer
from behind. Do the same for the next platforms. Climb up the far right and get
in the cool spot to the left above. Hop over the SunDozer and get in the cool
spot and shoot left to destroy it. Then grab the Z Knuckle and get rid of the
Poppran and kill the Valiant Fire and head for the door above and to the right.

----------
Boss Fight: Sol Titanian
Life: 2 bars
Main Attacks: Flamethrower Breath, Boomerang Fans, Exploding Mines.
Sub Attacks: Burning Fans
EX Attack: Burning Shot

If she starts off with Flamethrower Breath, just stay where you are and you'll
avoid it. you can jump and sneak in a charged slash if you please and land 
before she passes by. Then dash to the other side and stand just a little in
the hot spot to avoid the other pass through. If she throws two Boomerang fans,
which are green, sneak in a charge shot then jump over the one coming back.
A rare attack she uses is the Burning Fans which are the red ones that fly in
a strange pattern and return in a cross shape. Stay under her and behind to
avoid. As she nears death, she'll unleash her Burning Shot constantly and that
is avoided by waiting for it to get nearby in the corner and jump at the last
second. Lightning Attacks are her weakness.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sol Titanian: Artificial Sun - Cloudy
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
No changes except for the clouds in the background which bear no change to
the playing field whatsoever.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Noble Mandrago: Underground Forest - Sunny (correct)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Enemies: Valiant Fire, Molgul, Ark Cannon, Bombsect, Beeneran, Putinet, E Laser
Gyro Cannon H, Apnet, Peti Pricker.

Mid boss: Fire Rainant

Move right and kill two Valiant Fires. From here, be on your toes because the
Molgul will unburrow below you as you move right killing more Valiant Fires
before entering a door. Fall all the way down and ignore the Ark Cannons and
kill the Bombsect at the bottom. Use the Z Knuckle to destroy the vines 
temporarily and also use it to dispact the Beenerans before they blossom and 
send out Putinets. Take the high road and go up the vines between spikes and
Z Knuckle the left vines for elf crystals and energy up then go right. Grab the
vine above and drop. Z Knuckle the unblossomed Beenerans then Z Knuckle the
Bombsect. At the end, clib up the vines and kill the Ark Cannons. Enter the 
gateway to the midboss

----------
Mid Boss Fight: Fire Rainant
Main Attacks: Flamethrower
Sub Attacks: Egg Bomb

The first part of the fight is easy. Get behind him as he circles the room and
slash him from behind till he stops then changes direction. Repeat till he
starts dropping egg bombs then be careful not to get blown up. Try to maneuver
to the top and hit him with a Joint bomb you got from Z Knuckling the Bombsect
then make a go around careful and drop another to make him change direction,
now walk to the other side and finish him off with one more Joint Bomb.
----------

Move right and drop down before the E Lasers fire and grab a bar that hold
you temorarily and make your way down using these and avoiding the spikes.
Once you drop to the bottom left and go right through a gate. Destroy a
Gyro Cannon H, then destroy another Gyro Cannon H and grab its propeller and
let it take you all the way up and jump left and get an Energy Tank and drop
back down and go right and kill two E Lasers. Z Knuckle through the vines
and get a large energy up and Z Knuckle so more to the right and kill an
E Laser. Use the vine above to get across and kill two Gyro Cannon Hs and
kill an E Laser as you climb up. Use the twigs to make your way up and ignore
the Peti Prickers on the way to the boss.

----------
Boss Fight: Noble Mandrago
Life: 2 bars
Attacks: Top Spin, Honey Goop, Self-Healing Sparkle, Unburrow, Flytrap, Glue
Sub Attacks: Apnet attack

We dispatched her quickly. When she rears her head, start triple slashing her
for major damage. Stay on the wall to avoid her Top spin, Honey Goop, and Glue.
If the Honey Goop gets you then Apnets will come out. She may prolong the fight
by sparkling. This restores her energy. Keep fighting and she's gone with the
wind in short time.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Noble Mandrago: Underground Forest - Cloudy
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
No change here except for blowing leaves outside and clouds in the background.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Heat Genblem: Scorching Particle Cannon - Sunny (correct)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Enemies: Valiant Missile, Refbeamer, Ark Cannon, Gan Ga Gahn, Beamwalker,
Valiant Fire, Lamproid X, Faitar

Mid boss: Spy Rarrier F

Run right and kill two Refbeamers and two Valiant Missile and drop down. Go
left and kill a series of Gan Ga Gahns, Valiant Missiles, Ark Cannons,
Beamwalkers, and Ref Beamers till you reach the miniboss.

----------
Mid Boss Fight: Spy Rarrier F
Main Attacks: Flaming Tornado, Tail Shot, Swoop Attack
Sub Attacks: Body Slam

You are in for a long night against this guy. He throws a fire sphere that 
turns into a tornado and sucks you into it. Keep dashing away from it to get
away. Aside from that one attack. He has the exact same attacks as the Sky
Rarrier E and the Sky Rarrier I whom you'll face at a later time of the game.
If the tornado is close to Sky Rarrier, attack with the Z-Buster. If it is far
from him, attack with the Z-Saber. If in between, don't attack.
----------

After the Sky Rarrier falls, you fall through the floor and a beam of fire
passes overhead. It will do that constantly this whole area, so stay low every
few seconds and move when safe. The screen flashes red before it comes. Good
part is that, it kill your enemies too. Use the Faitars to help get out of the
way of a couple blast at the top then take cover in the bottom area. To clear
the enemies faster, use the Buraitotsu to nail the enemy through the wall and
take cover in those spots especially the Faitars. Use one Faitar to take cover
in the top left and continue on. Use a double jump to reach a Valiant Fire and
recipe icon in the top right and also reach a 1-up further on. Once you reach
the laser beam core, drop down. It looks tempting but you can't destroy it.
Kill a Valiant Fire and a Faitar then at the bottom, kill a couple Cannon
Hoppers, climb up and kill a Valiant Fire then quickly hop up the wall before
the lasers get you then kill a Valiant Fire and get ready for some boss action.

----------
Boss Fight: Heat Gemblem
Life: 2 bars
Main Attacks: Spinning Laser, Enjanagi (Fire Wave), Fire Frisbee, Fire Line
Sub Attacks: Back Defense
EX Attack: Shouenga

He almost always starts off with a Firespin, dash to avoid it then he'll follow
up with a Spinning Laser which as two flame tongues and he spins around in a
circle. It is hard to avoid. Move in a clockwise pattern since that's the
direction he is spinning then super jump off the wall over him and keep doing
that four times then slash him when he falls. When you start slashing him, he
might turn his back and follow up with the other three attacks including his
EX attack (shouenga) these are easy to avoid if you back off but if he puts his
head in his shell, he will use the Enjanagi. Try to stand in a spot where the
way goes up. 

Added: In general, move in the same direction of the Spinning Laser by dashing
super wall jump over it till it stops. Lightning attacks help here.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Heat Gemblem: Scorching Particle Cannon - Cloudy
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
just cloudy outside backgrounds that's it.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Intermission 1: Base Defense
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Enemies: Keroshu, Valiant Fire, Yadokaroid, Maulroid, Bombgal

Boss: Kraft

Run right and destoy a Keroshu by clinging to a wall and shooting, slashing or
Z Knuckling it (for its Tongue weapon). Then leap over a few cliffs and kill
a Valiant Fire, hop across the small chunks floating in the water and kill the
Valiant Fires and ignore the Keroshus. Then kill a few Yadokaroids and more
Valiant Fires as you avoid the spikes below. Soon you should just fall the
bottom and kill the Maulroids and Z-Knuckle the water gun and use it to put out
the fires then go inside the tents and trucks and rescue the caravan villagers 
from the Valiant Fires inside. If you stay away from the top of the truck there
is no need to worry about the Bombgal above. Use the Water Gun on the Fire in
front of the last tent and rescue the last Caravan person then to the right
is Typhon with the four Caravan People you rescued. Go right to encounter 
Kraft.

----------
Boss Fight: Kraft Round 1
Life: 3 bars
Attacks: Infared Laset Blast, Knife Thrust, Homing Missile, Ground Grenades,
Circle bombs
Sub Attacks: Knife Shot

His gun is reminiscent of Lady/Mary's Kalina Ann in Devil May Cry 3. He 
normally starts off with the Knife Thrust or Infared Laser Blast. He'll also
teleport back and forth and use Ground Grenades, Homing Missiles that leave a
little Explosion radius afterwards and Circle bombs that explode in six
directions. If he nails you with the Knife Thrust, he'll shoot the knife and
keep damaging you till it leaves the screen. Wait a few seconds for the
infared to be on you then dash under the blast. Use the Triple Slash combo
a lot and use your Tanks to help beat Kraft.
----------

Kraft talks a little to Zero then Neige runs in and talks to the two of them
before Kraft kidnaps her. Ciel says something then Neige's main squad comes in
and give their two cents before Zero leaves.

At the base, we can't tell what is being said but it looks like that Zero says
that he is going to save Neige and there seems to be a sense of jealousy within
Ciel.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Intermission 2: Prison
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Enemies: Cerberus, Valiant Fire, E Laser, Cannon Hopper.

Boss: Hell the Giant

Go right and kill two Cerberus and a Valiant Fire above. Kill an E Laser as you
fall to the bottom and destroy a fan and kill a few Cannon Hoppers. Destroy the
two fans and instead of climbong up, go around and kill a Valiant Fire and 
destroy the fan and grab the energy up. Go right and kill the Valiant Fire and
hop up and kill the E Laser and get the energy up and go down and the first
right and wait for the Valiant Fires to land then go right and destroy a few
E Lasers for recipe if you can and face the boss.

----------
Boss Fight: Hell the Giant
Life: 3 bars
Attacks: Pounding Waves, Arm Smash, Hand Clap
Sub Attacks: Falling Blocks

Just concentrate on attacking the head. If he has his hands close, he'll do the
Pounding Waves which you can climb the wall to escape the waves, if he spreads
them, he'll do a hand clap which you can dash under and his third attack you 
can avoid by moving away from it. There are blocks that obstruct your progress.
You can get rid of them or have Hell the Giant do it with the Pounding Waves. 
The blocks are damaging if they fall on you. You should beat him with no 
problem with this knowledege.
----------

Go right three gates and you meet up with Neige. She is happy to see Zero ^v^.
Then Kraft comes in and Neige frowns again. After a few words, Dr. Weil comes
in and stars ranting and ravil some evil jibba jabba and Zero steps in front
and says something. Neige smiles at this and lobs a bomb that darkens 
everything as Neige and Zero escape through the floor. After a few words,
Neige teleports out.

Run right and kill scores of Valiant Fires and Cerberuses and use the line 
above to get above an electric spike and then go up the lift. Jump on the
button to lift the spikes and head left. Grab the handle and quickly dash to
get past the spikes and go up the lift. Grab the handle and dash jump over
the spears then step on the button and dash past the next set of spears then 
step on another button and dash jump past the spikes and you should be on the
floor still then jump to the next platform and dash over the electric spike.
Go down the slope and kill two Cerberuses coming out the tube then quickly
dash right and grab a pipe and let the big boulders roll down and kill anything
in their path then dash over the spikes and kill a Valiant Fire and enter the
door. Zero teleports out.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Mino Magnaxe: Magnetic Zone - Thunder (correct)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Enemies: Magnepa N, Magnepa S, Magmain N, Magmain S, Raiken, Bombgal, Valiant
Missile, Axeroid, E Laser, Mini Craban B, Mini Crabban R, Gan Ga Gahn, Valiant
Fencer, Gyro Attacker, Triaformer

Miniboss: Crabbanger NS

Go right and kill two Raikens within the updraft. The Raiken shoot three sets
of electric balls this time since this is a thunder stage. Kill a Valiant
Missile, another Raiken and in the downdraft, kill a couple Axeroids. Then
you got more of the same of these guys to deal with till you reach the door.
Z Knuckle a Magnepa S then you get blue aura from the beam. Use the Magnepunch
S to destroy the Magnepa N easily and drain the Magmain N of its power as well
as shove away the Magmain S. The Magnepunch does the opposite if you Z Knuckled
the Magnepa N instead. Pay attention to the floor color. You'll jump higher if
the floor panel matches your aura color but jump lower if it is the opposite.
So stay in blue aura mode. Kill a Raiken, then take care of some Magmain Ns
with either Magnepunch and kill a Valiant Missile quickly. Use the pink aura to
jump higher here and kill a Magnepa N and a Valiant missiles. Hop up the
platforms while they are not electrified and avoid the E Laser fire and kill 
one more Valiant Missile.

----------
Mid Boss Fight: Crabbanger NS
Main Attacks: Mini Crabban B Dispatch, Mini Crabban R Dispatch
Sub Attacks: Platform Raise, Electric Zap

This guy stays on the ceiling the whole fight. It will drop Minicrabbans of
both kinds then raise a part of the platform and that's it. If two different
Minicrabbans touch, they'll explode and can damage Crabbanger NS so he can even
kill himself. HAHA!
----------

From here, kill a Gan Ga Gahn and stick to the top and avoid the sparks and 
Gyro Attackers then take out a Gan Ga Gahn and an E Laser at the end.

----------
Boss Fight: Mino Magnaxe
Life: 2 bars
Main Attacks: Blue Magnet Ball, Body Slam, Split
Sub Attacks: Stomp, Debris
EX Attack: Tractor Shot

He is impervious to elemental damage and buster shots. You must hit him with
charged Z-Saber slashes to hurt him most. Dash away from his Blue Magnet Ball,
Stay away from his dash or he'll body slam you and when he splits, his parts
will hop around but his core is still damageable. His tractor shot sucks up
debris then when its complete, he'll stomp and send the debris at you.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Mino Magnaxe: Magnetic Zone - Cloudy
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The difference here is that there is no lightning in the background nor is
there any Updrafts or Downdrafts. The Raiken attack is normal.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Fenrir Lunaedge: Cold Sleep Factory - Snowy (correct)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Enemies: Valiant Claw, Valiant Fire, Pure Elf, Hikyarunikosu B, Hikyarunikosu C
Patheon Corpse, Serpent Gear, Beamwalker, Metool, Grashal

Midboss: Giabank

Move up the stairs as you kill Valiant Fires then use fire on the snow cubes.
The Burning Shot kills the Valiant Claw buried in. Now there are two paths you
can take. You can go down or go straight.

Go down: Pull right and get the elf crystals and drop down. Use any type of
fire shots such as a Burning Shot or Shouenga to melt the snow away and enter
the gate. Here, you go down the escalators and kill the Hikyarunikosu Bs on 
the way down then at the bottom, Z Knuckle the Hikyarunikosu C for its Card Key
and kill 2 Hikyarunikosu Bs, 2 Grashals, and 2 Beamwalkers and enter the gate.

Go straight: Kill the Valiant Claws and Valiant Fires till you reach the gate.
Go down the elevator and shoot the Valiant Fires as you go down the elevator.
At the bottom, keep moving right while killing the valiant fires then go down
all the while you are watching out for icicles to fall then at the bottom,
you'll meet the miniboss.

----------
Mid Boss Fight: Giabank
Attacks: Serpent Gear Dispatch

All there is to this midboss is the fact it dispatches a line of Serpent Gears
around the room outside one of its four tubes then the Serpent Gears return to
the tube it came out of if they haven't been destroyed yet.
----------

Grab onto the bar and get over the spikes and kill the Valiant Fires in the
way. Kill a couple Metools and go up the wall and kill another Valiant Fire.
Use the Z Buster as you go up the elevator. Be careful not to touch the walls.
They are lined with spikes. At the top, go left and use the Card key at the
door. Go inside and get the Energy Tank. Go left and kill a Metool and go up
the escalators and then go right. Leave the Pure Elves alone but at least let
one form into a Patheon Corpse for the database. Then head all the way right
and kill everyone on route to the gate.

----------
Boss Fight: Fenrir Lunaedge
Life: 2 bars
Main Attacks: Rolling Wheel, Wall Jump Ice Slash
Sub Attacks: Ice Duplicate Attack
EX Attack: Shougetsujin

He'll normally start off with the Wall Jump Ice Slash. Slide to the other side
and avoid his Slash attempts. If you have Fire EX Skills, he can be dealt with
quickly. He has Ice Duplicate Attack where he makes duplicates and dives at you
along with the duplicates and then his Rolling Wheel you can avoid by knowing
your angles so you'll know where not to stand. His EX Attack moves along the
ground and ceiling. Burn him up for his EX attack.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Fenrir Lunaedge: Cold Sleep Factory - Sunny
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The difference here is that all the snow is melted and gone. 

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Tech Kraken: Deep Sea - Snowy (correct)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Enemies: Needballoon, Krio Neon, RB Cannon, Yadokaroid, Bombgal, Megamezone,
Eledeserter, Bomaider, Hecrysta, Tellybomb

Midboss: Sky Rarrier I

You have 140 seconds before the ship blows up. You'll face a lot of Krio Neons
and Needballons. The quickest may out of here is to go down six levels then
go right and jump up one level then keep moving right and go down all the way
to the bottom. You'll get two items this way but if you want to get all five...

Go down two levels, hop over the hole and keep moving left for one item, then
drop down two more levels and move all the way left and get the item there and
the one above then go right and return to your normal route. The other two 
items are in sight near the bottom. Then enter the door. Walk through the door
when it is within range

----------
Mid Boss Fight: Sky Rarrier I
Main Attacks: Tail Laser, Swoop Attack, Icicle Gust
Sub Attack: Body Slam

You fight him like the other dragons, and your burning shot does lots of damage
to it. The only weapon that is different is the Icicle Breath. Some will fly by
you quickly and the others will move slowly.
----------

Climb up and kill a few Yadokaroids and RB Cannons then some Bombgals and
Megamezones join the fray. Take a lift up to the gate but watch for the
Tellybombs.

----------
Boss Fight: Tech Kraken
Life: 2 bars
Main Attacks: Ground Missiles, Shinobi Stab, 2-Way Ricochet Shot
Sub Attacks: Ice Shield
EX Attack: Ice Javelin

This is an easy fight if you have the Burning Shot. Charge up and blast him
while avoiding the Ground Missiles and 2-Way Ricochet Shots. When he starts
doing his Shinobi Stab, look at the size of the dimension gap, if it is small,
he'll stab at you. If it is large, he'll come out of hiding.  

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Tech Kraken: Deep Sea - Sunny
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
No change except for the outside of the stage at the beginning.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Pupla Cockapetri: Populated City - Sunny (Correct)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Enemies: Cannon Hopper, Triaformer, Metool, Cross Vine, Hecrysta, Megamezone,
Eledeserter, Bomaider, Medyu Hopper, Cerberus, Bombsect, Gyro Cannon H

Midboss: Ribops

Run right and kill a Cerberus, then a Bombsect, then dash over the spikes and
kill a Medyu Hopper then kill more of the same enemies till you reach a gate.
Kill a line of Medyu Hoppers till you reach a gate. Now use the conveyor belts
to maneuver over the spikes till you reach a gate. Now in this next section,
you have to avoid getting smashed by the blocks. No need to explain more. Just
reach the gate.

----------
Mid Boss Fight: Ribops
Main attacks: none
Sub attacks: The enemies around

There are eight sensors to destroy but you have to fend off all kinds of
enemies while you are doing so. When all eight sensors are destroyed, the
structure falls.
----------

There are two paths depending on where you defeat the last sensor.

Top: check back later.

Bottom: Head right and kill a line of Metools and Gyro Cannon H then in the
next area you just move to next gate since this is only the spot where the top
and bottom paths meet anyway. Now kill some Metools and enter the gate. Avoid
touching the spikes on the sides and try to avoid being smashed. Near the top,
the blocks will zigzag, get past them and reach the gate. Now in this room is a
Cross Vine, avoid the spikes and use the conveyor belts to reach the upper left
for a 1-up and a Cermamic Titanium on the bottom left then reach the gate in
the upper right to face the boss.

----------
Boss Fight: Pupla Cockapetri
Life: 2 bars
Main Attacks: Egg Bombs, Kamikaze, Feathers
Sub Attacks: Stomp
EX Attack: Time Stopper

The floor will rise sometimes but its nothing. Just use your best attacks and
refill if necessary and this easy fight is over in a few moments. His Kamikaze
is a charge attack, his egg bombs explode after a few seconds, his feathers
fall like leaves in a side to side pattern, His Time Stopper can turn you to
stone which you can wiggle free or freeze you with a screen flash.
----------

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Pupla Cockapetri: Populated City - Snowy
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
It's just snow on the platforms here.

Defeat all eight bosses and you get a cutscene with the blonde operator
reporting in and Dr. Weil transmitting as well. Off to the final four stages
you go

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Final Stage 1: Ragnarok Control Room
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Enemies: Medyu Hopper, Refbeamer, Valiant Missile, Tellybomb, Lamproid X.

Boss: Kraft

Go right and kill two Medyus, a Refbeamer, and a Valiant Missile then grab an
overhead bar and jump to the left. Lure a Tellybomb to you and knock it into a
cracked wall to break it and use the overhangs to reach a ceramic titanium.
Jockey back to where the crack is then take the elevators up and kill a Valiant
Missile and a couple Lamproid Xs. At the top, kill a Refbeamer and go right.
Kill a slew of enemies: Valiant Missile, Medyu Hoppers, Refbeamers, and
Lamproid X. Dash to the upper right avoiding the spikes for a 1-up then drop 
down and kill a Medyu Hopper then go right to the gate.

In this new area, grab the underside of the moving platforms to avoid the lower
spikes and stand on it to avoid the top ones. Make your way to the top and
avoid the Tellybombs and Valiant Missiles and Lamproid X then at the very very
top, move right and kill a Refbeamer then stay atop the platforms except for
one of them and make it to the door. You'll face minor opposition on the way.
Ragnarok blasts off

----------
Boss Fight: Kraft Round 2
Life: 3 bars
Attacks: Infared Laser Blast, Knife Thrust, Homing Missile, Ground Grenades,
Circle bombs, Air Infared Laser Blast
Sub Attacks: Knife Shot

This is just the same as the last fight except he has a new move which is the
Air Infared Laser Blast and that's all there is to say since you can beat him
like before.
----------

There is a long convo with Zero and Kraft after the fight before Zero leaves
then we get a cutscene of the earth under attack, after some talk, Ragnarok
fires a laser beam to earth and shakes things up.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Final Stage 2: Large Transfer Base
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Enemies: Gan Ga Gahn, Cross Vine, Valiant Fire, Valiant Fencer, Keroshu,
Needballon, Hikarunikosu B, Tellybomb

Boss: Random Bandom

You start off with four paths to take. Choose either one in either order and
Z Knuckle the switch at the end then run back to the center.

First make your way all the way left and kill the Gan Ga Gahns and Cross Vines 
avoid the lava pits then at the end, go through the gate and kill the Cross 
Vines for refilling the E-Tanks and Z-Knuckle the switch on the left and run 
back where you came from. 

Take the upper route next and kill a few Valiant Fires and Valiant Fencers on
the way up to the gate then Z Knuckle the switch at the end and head back.

Take the right path and kill a few Keroshus and Need Ballons and Z Knuckle the
switch at the end and head back

Tackle the bottom path last. Kill a Hikarunikosu B then use the Tellybombs to
break the floors below. The Gan Ga Ghan is no threat till the return trip.
Z Knuckle the switch at the bottom and head back.

You'll hear a voice and the boss appears

----------
Boss Fight: Random Bandom
Life: 3 bars
Attacks: Ping Pong attack, Red lens laser blast, Blue lens shots, and circular
star shot.

This guy is almost like the face in X1 and X5. This is a very very easy fight
with can lead to very little to no damage at all if you play it right. Use your
charged Saber to hit it then avoid its ping pong attack as it bounces around
the room and returns to the center and hides in a wall. You can destroy the
red lenses before they act. Then it comes out and shoots stars in a circular
pattern, you can slide past them at the right moment then it will ping pong
attack again and vanish into a wall and the wall flips over blue lenses that
shoot normal bullets and this is the only time you might take a lot of damage.
He'll go down if you keep up the pressure.
----------

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Final Stage 3: Inside Transfer Circuit
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Enemies: Light Ray, Metool, E Laser, Bombsect, Krio Neo, Needballoon

Boss:

Take out a Metool and three E Lasers on the way down then time your steps to
get past the Light Rays. They shock in a pattern so pay attention to it. kill
a few enemies in between avoiding the Light Rays. The high road takes you
through loads of enemies and the low road leads to only 2 Light Rays, a
ceramic tianium and an over head bar. Take either road and head to the gate.
In the new section, kill the Krio Neons and Needballon. The general rule is
stay low then near the end, time your jumps to avoid being zapped by the blocks
that zap in a rotating manner. The gate is ahead.

----------
Boss Fight: Cyball
Life: 3 bars
Main Attacks: 4 corner zap, homing blobs, swirling balls
Sub Attack: Figure Eight movement

You can only stand in two places above a bottomless pit. Avoid its movement and
get in a charged slash when you can. After it stops moving it will move to the
side and do any of the main attacks listed above.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Final Stage 4: Ragnarok Core
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Enemies: Raiken, Grashal, Valiant Claw, Faitar, Ark Cannon, Axeroid, Lamproid X
Valiant Missile

Boss: 8 originals and Dr. Weil


Kill a Raiken, Valiant Claw, and Grashal and ride the lifts up and ignore the
Faitars then use the overhead bars to get over the spikes and kill a Raiken and
wait for the Faitar to stop before going up. Now kill everything in sight and
enter the door.

If you are a Megaman fan, you already now what happens here. But here is how
everything appears

Pegasoltra Ekrel Sol Titanian

Fenrir Lunaedge	 Noble Mandrango

Pupla Cockapetri Tech Kraken

Heat Genblem     Mino Magnaxe

Same Stratgies apply.

Now that they are gone, kill the Ark Cannons as you move right then take the
overhead trams up and get the energy up then go right and kill the Axeroids and
rid up a lift while the Lamproid Xs are turned away then jump left and kill a
Valiant Missile. Get the super energy up and kill everything in sight or avoid
them as you go left. Then go up to the gate and kill the Ark Cannons, and
Valiant Missile.

----------
Boss Fight: Dr. Weil Round 1
Life: 3 bars
Main Attacks: Spear Drop, Meteor Shower, Arch Balls, Star shots
Sub Attack: Weil Numbers, Copier, Teleportation, Ground Stars

This dude is tough, to beat him we needed to be on our toes. He did mostly
Arch Balls and Spear Drops. Get your charged swipes in without taking damage as
best as you can. Z Knuckle one of the Spears during the Spear drop then avoid
the stars which are aimed at the others and rolls along the ground then smack
Weil when he is within range. The only other attack he did was the Meteor
Shower and we finished him off from there. Feel free to ask more questions
at any time.
----------

----------
Boss Fight: Dr. Weil Round 2
Life: 3 bars
Main Attacks: Paricle Cannon, Trap Beam, Split Balls, Spray Arch, Spear
Sub Attacks: Bombsects

This is it. This is for all the marbles. You have 120 seconds to defeat him
before Ragnarok enters the atmosphere. Its weak spot is its core when the
Shield is down. To avoid the particle cannon, dash at the last second then grab
the tip of the horn to avoid the ground one. The split balls can be destroyed
and if a trap beam catches you, wiggle free quick. Beat this guy in less than
120 seconds to beat the game. Which we get a hint of a Zero Jr. ;) ;)
----------
-------------------------------------------------------------------------------
Codes
-------------------------------------------------------------------------------
Hard Mode: Beat Normal Mode

There are 7 minigames. 

Busy Basket - Beat Hard Mode

Plant Panic - Don't feed elf

Hammer Harvest - Beat game in less than an hour

Wood Chopping - overall S rank at end.

Elf chase - don't make equip chips

Energy Laboratory - High score in first six minigames

Magma Border - Beat game with full database

-------------------------------------------------------------------------------
Other FAQs Coming Soon
-------------------------------------------------------------------------------
Sonic DS
Donkey Konga
Donkey Kong Country 2
Megaman X Command Mission (Walkthrough)
Megaman X Command Mission (In Depth FAQs)
Megaman Battle Network 4.5?
Megaman Battle Network 5 Blues and Colonel
Metal Slug Advance
KOF 94' Rebout (Spanish)
Metal Slug 3D
Dragon Gal
KOF Working Title (English and Spanish)
KOF94-2003 (Spanish)
Devil May Cry 2 and 3
Capcom Fighting Jam/Evolution (Spanish)
Gradius 5
Megaman Anniversary Collection GB
Tekken 5
Final Fantasy 7:DoC
Final Fantasy 12
Paper Mario 2
Super Mario 64x4
KOF Max Impact 2
KOF Max Impact 2 (Spanish)
Samurai Showdown AW
Samurai Showdown AW (spanish)
God of War
Cold Fear
SNES endings
PsTwo Hardware
Nintendo DS Hardware
PSP Hardware
SNK/Neo Geo throwbacks
Capcom throwbacks

-------------------------------------------------------------------------------
Next Update
-------------------------------------------------------------------------------
Random Tidbits

-------------------------------------------------------------------------------
Updates/History
-------------------------------------------------------------------------------
4-25-2005: all you see here.
4-28-2005: added Pegasuoltra Ekrel and Sol Titanian stages. Added Z Knuckle
descriptions. Updated database.
4-29-2005: Added Noble Mandrago and Heat Gemblem and updated database.
5-02-2005: updated database and added Intermission 1 and 2
5-04-2005: Mino Magnaxe and Fenrir Lunaedge
5-06-2005: Tech Kraken and Pupra Cocapetri
5-09-2005: Final Stage 1 and 2