Megaman Zero 4 Version 0.8 Author: DJ Tigresa and MC Pantera Email: [email protected] and [email protected] Our websites: http://www.classicgaming.com/donkeykong, http://www.forumplanet.com/classicgaming/donkeykong, http://www.forumplanet.com/planetnintendo/goldensun http://www34.brinkster.com/snkcapcom http://www.vgmuseum.com Contact info: VXplosive (AIM), Torakira (AIM), [email protected] (MSN �Tigresa), and [email protected] (MSN-Pantera). Disclaimer: Megaman Zero 4 and its characters are copyright of Capcom Co. Ltd. (http://www.capcom.com and capcom.co.jp) Disclaimer 2: This FAQ/Walkthrough is the copyright of Tigresa and Pantera Steel. If you want to use this FAQ on any of your sites, give us a ring-a- ding-ding on our email addresses or at our forums. For further help: visit the GameGuides community we created. We need members bad. http://www.livejournal.com/community/gameguides/2150.html Table of Contents -Introduction -Story -Credits -Options -Controls -Items -Weapons -Z Knuckle Features -Extra Stuff you need to know -Cerveau's Ingredient Shop -Armors -Head, Body and Leg Parts -EX Features -Cyber Elves -Bosses Explanations -Database -Walkthrough and Script -Codes -Updates/History ------------------------------------------------------------------------------- INTRODUCTION ------------------------------------------------------------------------------- Just like with Rockman/Megaman Zero 3 before, this game is in Japanese as of now so we can't give you the whole package till the english one comes out which hasn't been announced yet. But as far as the action goes, there's no need to know English or Japanese 98% of the time. ------------------------------------------------------------------------------- Story ------------------------------------------------------------------------------- From PlanetMegaman and Capcom: Due to Weil's opression, Neo Arcadia has lapsed into a state of disorder. Weil does not excuse those who oppose him, and he has strengthened his combat units to make them strike public order. Humans and Reploids could chose nothing other than accepting the rule of Weil or fleeing to the wilderness. Zero and co. have been battling in various places in order to save people and Reploids who made their escape into the wilderness from Neo Arcadia. One time, Zero and co. rescued a caravan being attacked by Reploids. The caravan leader, Neige, tells them that they are headed for Area Zero, a village for only human beings. It seems at this time Neo Arcadia is executing many new military tactics. ------------------------------------------------------------------------------- Credits ------------------------------------------------------------------------------- Normally, we put our credits at the end of the FAQ but just to be nice we decided to promote credits to near the beginning of the FAQ instead because we have so many people to thank now and in the future and we feel they deserve an early praise ^v^ ^v^ We can do this FAQ ourselves but we would not be able to do it sooner without the help of.... PlanetMegaman - The best Megaman website as far as news go. They provided the lowdown on the bosses and the story. Rockman Perfect Memories - shaping up to be the best Megaman general info site with names and info on import games. In fact, this site is endorsing this FAQ as we speak. Terence and snoocete - allowing us to use their recipe info for next time. ------------------------------------------------------------------------------- Options ------------------------------------------------------------------------------- The first options you have is to pick a New Game and Database. The database is empty to start with then fills up as you meet characters and enemies. Once you finish the intro stage. You have the option of saving in up to five slots. Then there are times when choosing a stage. First choice lets you start it, second choice lets you change it and third choice goes back. ------------------------------------------------------------------------------- CONTROLS ------------------------------------------------------------------------------- Primary Weapon: press B Secondary weapon: hold R and press B with Control A. (can be changed to R button with Control B). Switch weapons: If this option is chosen in the control panel with Control C, you can press R to switch between the two weapons currently on your person. Dash: press L or hit forward twice Climb ladders: Up or Down when overlapping one to grab then use up or down to climb. Talk: press up in front of someone Choose: press A at any menu Automatically decline: Press B at any menu Bring up the gameplay menu: Press Start While in gameplay menu Choose menu: L or R. There are two options at the bottom that tells you what menu will appear when you press L or R. Skip some cutsences: Press start during a cutscene to skip though it does work on all. Grab overhead objects: hold up in front of object Toss Z Knuckle weapon - Select Enter doors: Press up in front of the door. ------------------------------------------------------------------------------- Items ------------------------------------------------------------------------------- Life-up: comes in large or small quantities and fills your life bar depending on the size. 1-ups: These are shaped like Zs. They give you an extra chance to finish your mission. Elf Crystals - comes in various quantities. Use these to feed the elves. We call it elf food. ------------------------------------------------------------------------------- Weapons ------------------------------------------------------------------------------- Buster Shot: This is just a simple shot from Zero's gun. You can charge it up by holding B then releasing it to fire a more powerful shot. Z-Saber: This is Zero's famous sword that he uses to slice through enemies. Press B multiple times to do a slashing combo. Charging the Saber will create a shockwave. Extra attacks include a dashing attack and a spinning attack if you attack while dash n jumping. It�s similar to an old move from the MMX series. Z-Knuckle: This is Zero's new weapon. Get close to an enemy and use it to steal the enemies weapon. If you are a fan of the X series in the later era of it, this is basically Axl's X7 Copy shot with a twist. He can use this weapon up to 4 directions. Up, up-forward, forward, and down-forward depending on the direction you face or press the D-pad. ------------------------------------------------------------------------------- Z Knuckle Features ------------------------------------------------------------------------------- These are the weapons that are jacked from the enemies you face. They are split into five categories Beam, Overhead, Shield, Throw Only, and Thrust. Some items can be used till they are tossed or for a limited time. You can also use objects you may find that aren't really enemies. =============================================================================== BEAM =============================================================================== You shoot these at the enemies from afar or close +++++++++ 2 Way Shot +++++++++ Obtained from: Gyro Cannon H Ammo: Infinite Description: 2-way diagonal shots +++++++++ Aim Shot +++++++++ Obtained from: Yadokaroid (unshelled) Ammo: Infinite Description: Fires a shot in direction of enemy +++++++++ Beam Shot +++++++++ Obtained from: Beamwalker Ammo: Infinite Description: Straight Beam +++++++++ Bend Laser +++++++++ Obtained from: E Laser Ammo: 8 Description: Thick Lanser Beam +++++++++ Blaze Buster +++++++++ Obtained from: Valiant Fire Ammo: 8 Description: A shot that ignites on contact +++++++++ Cannon Buster +++++++++ Obtained from: RB Cannon Ammo: 6 Description: A bouncing cannonball +++++++++ Cross Shot +++++++++ Obtained from: Cross Vine Ammo: Infinite Description: cross shaped bullets +++++++++ Drill Shot +++++++++ Obtained from: Molgul Ammo: 8 Description: A straight drill attack +++++++++ Electric Light +++++++++ Obtained from: Lamp Ammo: Infinite Description: Something like a GunSolEX in MMBN4 +++++++++ Ice Buster +++++++++ Obtained from: Grashal Ammo: 8 Description: Freezer Beam +++++++++ Lamp Burner +++++++++ Obtained from: Lamproid (Front) Ammo: 6 Description: A flamethrower +++++++++ Ref Laser +++++++++ Obtained from: Refbeamer Ammo: Infinite Description: 2-way light beams +++++++++ Search Shot +++++++++ Obtained from: Ark Cannon Ammo: Infinite Description: Shoots in direction of nearest enemy +++++++++ Spread Shot +++++++++ Obtained from: Cannon Hopper Ammo: Infinite Description: Arch of bullets +++++++++ Tri Shot +++++++++ Obtained from: Triaformer Ammo: Infinite Description: Shoots a star like bullet +++++++++ Vertical Shot +++++++++ Obtained from: Medyu Hopper Ammo: Infinite Description: An up and down vertical shot +++++++++ Water Gun +++++++++ Obtained from: Water Gun Ammo: 8 Description: A stream of water drops +++++++++ Wide Buster +++++++++ Obtained from: Valiant Missile Ammo: 4 Description: Four small missiles with a big one in the middle =============================================================================== Overhead =============================================================================== You swing these at the enemy +++++++++ Death Pierce +++++++++ Obtained from: Spear in the ground Ammo: 1 Description: A damaging slice from overhead +++++++++ Flame Sword +++++++++ Obtained from: Faitar Ammo: Infinite Description: Flaming overhead swipe +++++++++ Iron Pipe +++++++++ Obtained from: Iron Pipe Ammo: 6 Description: Pipe Smash +++++++++ Mega Axe +++++++++ Obtained from: Axeroid Ammo: Infinite Description: A cutting overhead slash +++++++++ Mega Hammer +++++++++ Obtained from: Maulroid Ammo: Infinite Description: Overhead Hammer Strike =============================================================================== Shield =============================================================================== Use this to block enemy projectiles and send them back at the enemy for some. +++++++++ Blade Shield +++++++++ Obtained from: Sundozer Ammo: Infinite Description: Protects from bullets and sends them back +++++++++ Ice Shield +++++++++ Obtained from: Hecrysta Ammo: Infinite Description: Protects from bullets and sends them back +++++++++ Lamp Shield +++++++++ Obtained from: Lamproid X (Rear) Ammo: Infinite Description: Protects from bullets and sends them back +++++++++ Met Shield +++++++++ Obtained from: Metool Ammo: Infinite Description: Protects from bullets and sends them back +++++++++ Sharp Shield +++++++++ Obtained from: Yadokaroud Ammo: Infinite Description: Protects from bullets and sends them back =============================================================================== Throw =============================================================================== Zero lobs these weapons at the enemy. +++++++++ 3-Way Bomb +++++++++ Obtained from: Hikarunikosu B Ammo: 1 Description: Zero lobs a bomb that explodes in three directions +++++++++ Balloon Bomb +++++++++ Obtained from: Needballoon Ammo: 1 Description: +++++++++ Bound Tyre +++++++++ Obtained from: Cerberus Ammo: 1 Description: +++++++++ Burst Bomb +++++++++ Obtained from: Exploding Blocks Ammo: 3 Description: Lobs a bomb with a damaging radius +++++++++ Egg Bomb +++++++++ Obtained from: Egg Bomb Ammo: 1 Description: Explode after a few seconds +++++++++ Gear Bomb +++++++++ Obtained from: Serpent Gear Ammo: 1 Description: Rolling Bomb +++++++++ Gyro Boomerang +++++++++ Obtained from: Gyro Attacker Ammo: 1 Description: The boomerang moves then returns +++++++++ Hive Bomb +++++++++ Obtained from: Beeneran Ammo: 1 Description: +++++++++ Joint Bomb +++++++++ Obtained from: Bombsect Ammo: 4 Description: Bombs explode after a few seconds +++++++++ Minicraban B +++++++++ Obtained from: Minicraban B Ammo: 1 Description: Just a bomb +++++++++ Minicraban R +++++++++ Obtained from: Minicraban R Ammo: 1 Description: Just a bomb +++++++++ Neon Bomb +++++++++ Obtained from: Krio Neon Ammo: 2 Description: +++++++++ Rising Bomb +++++++++ Obtained from: Bomaider Ammo: 2 Description: +++++++++ Wave Bomb +++++++++ Obtained from: Bombgal Ammo: 1 Description: =============================================================================== Thrust =============================================================================== You smack the enemies in the face with these weapons +++++++++ Bee Rod +++++++++ Obtained from: Apnet Ammo: Infinite Description: Spike Thrust +++++++++ Card Key +++++++++ Obtained from: Hikarunikosu C Ammo: 1 Description: Insert into door +++++++++ Drill Rod +++++++++ Obtained from: Gan Ga Gahn Ammo: 6 Description: Multi hit Drill Thrust +++++++++ Elec Arm +++++++++ Obtained from: Patheon Corpse Ammo: Infinite Description: Electric stab +++++++++ Elec Nail +++++++++ Obtained from: Eledeseter Ammo: Infinite Description: Zapper +++++++++ Elec Rod +++++++++ Obtained from: Raiken Ammo: 6 Description: Thunder thrust +++++++++ Heat Sabre +++++++++ Obtained from: Valiant Fencer Ammo: Infinite Description: Heat Stab +++++++++ Long Snapper +++++++++ Obtained from: Poppran Ammo: Infinite Description: Hits multiple times from afar +++++++++ Magnepunch N +++++++++ Obtained from: Magnepa N Ammo: Infinite Description: Magnet Punch +++++++++ Magnepunch S +++++++++ Obtained from: Magnepa S Ammo: Infinite Description: Magnet Punch +++++++++ Steel Claw +++++++++ Obtained from: Valiant Claw Ammo: Infinite Description: Close range swipe +++++++++ Tongue Rod +++++++++ Obtained from: Kero Ammo: Infinite Description: A tongue ball hits the enemy from afar ------------------------------------------------------------------------------- Extra stuff you need to know ------------------------------------------------------------------------------- When you reach the Einharjar Eight, you can choose any one of the eight in any order and you can choose the weather system you want for the stage. Bear in mind that the weather can make or break you in the stage. Easy and Hard modes however have the weather set for you. So you only have choices in the normal mode and can only get EX skills in that mode to. Worried about rank? well in this game, rank is the least of your worries. There is nothing special about it this time around. ------------------------------------------------------------------------------- Cerveau's Ingredient shop ------------------------------------------------------------------------------- Quick - Three Cerberuses ------------------------------------------------------------------------------- Armors ------------------------------------------------------------------------------- Tune in v0.5 ------------------------------------------------------------------------------- Head, Body, Leg parts ------------------------------------------------------------------------------- Head part Body part Leg Part Quick - help us. Double Jump - jump in the air twice. ------------------------------------------------------------------------------- EX Skills ------------------------------------------------------------------------------- You get EX skills by defeating the boss with a specific weather conditon. There are two conditions each. Buraitotsu Defeat: Pegasolta Ekrel Condition: Cloudy How to use: Use Z Saber during dash. Description: Thunder charge with added electric ball attacks Burning Shot Defeat: Sol Titanian Condition: Sunny How to use: Charge Shot Description: Explodes on contact Tsuibangeki Defeat: Noble Mandrago Condition: Sunny How to use: In air, Use Z-Saber while holding down Description: Downward stab Shouenga Defeat: Heat Gemblem Condition: Sunny How to use: Use Z-Saber when holding Up Description: Rising Flaming Uppercut Slash Tractor Shot Defeat: Mino Magnaxe Condition: Thunder How to use: Charge Shot Description: Shoot then hold the button Shougetsujin Defeat: Fenrir Lunaedge Condition: Snowy How to use: Use Z-Saber while holding Down on the ground Description: Shoots an ice wave along the ground. Ice Javelin Defeat: Tech Kraken Condition: Snowy How to use: Charge Shot Description: A long javelin that freezes enemies it hits Time Stopper Defeat: Purpura Cockapetri Conditon: Sunny How to use: Charge Shot Description: Freezes enemies in suspended animation just like in Megaman 2 for NES. ------------------------------------------------------------------------------- Cyber Elves ------------------------------------------------------------------------------- This time around, cyber elves take a minor role in the game. Nothings changed from the earlier games. ------------------------------------------------------------------------------- Bosses ------------------------------------------------------------------------------- From PlanetMegaman: Heat Gemblem - Monumental Death Saint Having a strong body with incredible fire power, he is a giant Reploid who has great mobility not consistant with his large size. Under his body of fortified composite armor is a high-output Energen reactor furnace which, connecting to various VCOs (voltage-controlled oscillators), can serve as a power reactor to an energy gun. Furthmore, excessive energy can be flown off and effused. Pegasolta Ekrel - God Spear Who Soars Empyrean Originally a Reploid who managed a large-sized air unit whose function was changing the weather. He converted this unit to a weather weapons stronghold, and he himself was remodeled as a fighting Reploid. The once "gardener of the aerial garden" born again as the child of a monster. With his flying ability he can make fast maneuvers. He combines this fast movement with successive strong blows by thunderbolt spears he can create with both arms. Fenrir Lunaedge - Frozen Moon Pack Wolf A military Reploid of the elf war period revived by Weil. Once, in an experiment involving the insertion of a modified elf, he went mad from a glitch in the elf and the experiment unit was terminated. In that case, since he has united halfway with the elf, he was put into a cold sleep treatment without the goal of being repaired, and the entire facility was abandoned. Since he is under the influence of the fusion with an acceleration elf, he can boast high-speed fighting. Noble Mandrago - Tree Woman of Crumbling Ruin Originally, using light powered nanomachines, she was a Reploid who administered the revival and maintenance of the environment, but Weil's remodeling made her think "For the sake of revival, nature should be put under complete management, and to that end temporary destruction must be performed out of necessity." Manipulating an artifical sea of trees by semi-organic flora, the roots of the mutant nanomachines are spread about and the energies are all taken and exhausted. Sol Titanian - Butterfly Princess of Ardent Love Originally a Reploid who operated small-sized artificial suns for adjusting weather in tests. When a unit was dispatched by Weil to seize the artificial suns, one was accidentally destroyed. Since the circuit was exactly under alignment, Sol, who remained, also received damage in her management circuit. Immediately, Weil's unit was wiped out and turned to coal. Her voice resounds with a lovely tone and scatters bright, firey dust as she flutters about. She has become one of Weil's suboridnates. Mino Magnaxe - Dipoled Angle-Headed King By ramming into an object with both shoulders he can give it temporary electromagentic polarity, and thus he can both pull in and repel objects away. In compensation for his high power he has very bad energy efficiency, so he must consume a lot of energy. When the superconductivity coils built in each part of his body operate with full power, he can consume power equivalent to one city block of Neo Arcadia Tech Kraken - Mysterious Roar which Becomes Abyss Originally a Reploid affiliated with the late Phantom's Zan'ei military group. Using a submarine as a sea base, he was the head of a special forces team who only answered to Phantom's orders. His duties centered around the investigation and disposal of traitors to Neo Arcadia. Even the leaders of other corps do not know of his whereabouts, and consequently after Phantom died, his existence faded into the darkness of the deep sea. But now his submarine base has resurfaced, carrying merely one item of information. "The name of the one you should attack is Zero." From the other side of a curtain of darkness, he flies out, coming as a blade of vengeance. Pupura Cockapetri - Chicken-Eyed Wise Serpant Being a Reploid designed for electronic warfare he specializes in jamming and cracking. When facing other Reploids he invades their minds through their optical sensors, and in their image processing memory he uses a self-extracting high compression program virus. It is little time until he deletes the memory with a confrontation program, and once such is done he can freely control the Reploid's actions. ------------------------------------------------------------------------------- Database ------------------------------------------------------------------------------- Remember the disc that you use to collect in Megaman Zero 3? Well filling this database is done with a similar scenario. Instead you add to the database by encountering the character or enemy. The database is split into four categories: Bosses, Enemy A, Enemy B, and Other Note: You'll have to wait till the English version is out for all in game descriptions All credits to RPM for the list. Locations on the other hand will be by us. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Bosses +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1. Carnage Force O Location: Intro Stage 2 In game description: Our analysis: This guy's weak spot is his head. Its attacks consists of a Power Punch that he'll only use when you are in front of it while he is up, then there are Missile Rain and Green Ring Assault attacks that are easily avoided by staying on the ground. He has three lifebars. 2. Kraft Location: Intermission 1, Final Stage 1 In game description: Our analysis: 3. Cyball Location: Final Stage 2 In game description: Our analysis: Flies around in a snake pattern and you fight it on two platforms 4. Sub Desert Core Location: Intro Stage In game description: Our analysis: Its attached to the wall. Its attacks are a series of three blue lasers and a stream of bouncing balls. That criss cross. Slide under the former and jump towards the latter when it expands. 5. Sol Titanian Location: Sol Titanian (ST) In game description: Our analysis: When you fight her, you have to stand in the cool spot to avoid damage when the percentage reaches 100%. Her attacks are a flamethrower that shoots in and out, green and red fans that return in different directions, and a huge ball that explodes on contact. 6. Tech Kraken Location: Tech Kraken (TK) In game description: Our analysis: 7. Noble Mandrago Location: Noble Mandrago (NM) In game description: Our analysis: She is easily beaten if you know what you are doing. She has a tendency to pop her head out the floor or ceiling and attack. Apnets appear if honey gets on you. 8. Weil v1 Location: In game description: Our analysis: 9. Weil v2 Location: In game description: Our analysis: 10. Heat Gemblem Location: Heat Gemblem (HG) In game description: Our analysis: This guy like to block attacks with his back then retaliate with some attacks of his own. The move to watch for is the spinning laser. 11. Purpura Cockapetri Location: Pupura Cockapetri (PC) In game description: Our analysis: 12. Fenrir Lunaedge Location: Fenrir Lunaedge (FL) In game description: Our analysis: 13: Pegasolta Ekrel Location: Pegasolta Ekrel (PE) In game description: Our analysis: You fight him in a complicated area with the risk of being blown off into the bottomless pit by the winds. Pegasolta Ekrel attacks with his spears and lightning. Fire is his weakness. 14. Hell the Giant Location: In game description: Our analysis: 15. Mino Magnaxe Location: Mino Magnaxe (MM) In game description: Our analysis: 16. Random Bandom Location: Final Stage 2 In game description: Our analysis: This is almost like the face from Megaman X1 and X5 with different designs and attacks. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Enemy A +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1. Giabank Location: FL In game description: Our analysis: All this thing does is send Serpent Gears at you that circle the room and return to the tube it came from 2. Crabbanger NS Location: MM In game description: Our analysis: He just sends Minicrabbans at you and raise the platforms. He does damage to himself if a MiniCrabban B and a Mincrabban R touch each other. 3. Spy Rarrier E Location: PE In game description: Our analysis: This giant Green dragon is special for its electric attacks and has a nasty body slam if it catches you. 4. Spy Rarrier F Location: HG In game description: Our analysis: This red dragon is special for its Flaming Tornado. 5. Spy Rarrier I Location: TK In game description: Our analysis: 6. Tiareen Location: ST In game description: Our analysis: This dude irks us. It is surrounded by eight Glass Cannons that shoot at you and it also shoots Pulsar Balls for each one left when they group together. Destroy all pieces and you are so dead if you haven't inflicted enough damage already. 7. Fire Rainant Location: NM In game description: Our analysis: This thing runs around in a circle and breaths fire. When it is near death, it will lay egg bombs. 8. Ribops Location: PC In game description: Our analysis: These do not attack you directly. All you do is destroy them all while avoiding the other enemy attacks. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Enemy B +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1. Ark Cannon Location: Intro Stage, Intro Stage 2, ST, NM, HG In game description: Our analysis: Embedded in the ground and shoots bullets depending on the location of Zero and shoots again when the bullet leaves the screen. 2. RB Cannon Location: ST, TK In game description: Our analysis: Fires a green bouncy ball. Protected when not attacking 3. Axeroid Location: ST, MM In game description: Our analysis: Swings its axe if one gets to close 4. Apnet Location: NM In game description: Our analysis: They buzz in on you 5. E Laser Location: NM, MM In game description: Our analysis: Fires a laser that changes direction according to if you are above or below. 6. Eledeserter Location: PE, TK, PC In game description: Our analysis: Deployed by Mechamezon. Shoots a straight laser. 7. Gan Ga Gahn Location: HG, MM In game description: Our analysis: Drills into the ground and causes damage with debris 8. Cannon Hopper Location: Intro Stage 2, PC, Intermission 2 In game description: Our analysis: It shoots in an arc of bullets then hops onto the floor or ceiling and shoots another arc of bullets. 9. Grashal Location: PE, FL In game description: Our analysis: Moving cannon that shoots ice 10. Glass Cannon Location: ST In game description: Our analysis: Found protecting Tiareen in ST. 11. Krio Neon Location: TK In game description: Our analysis: They'll electrify you 12. Cross Vine Location: PC In game description: Our analysis: Materializes then shoots it four spikes in cross pattern 13. Cerbeus Location: PC, Intermission 2 In game description: Our analysis: They ride on a single motorcycle wheel then doubles back. 14. Keroshu Location: Intermission 1 In game description: Our analysis: Swims in the water and attacks with its tongue 15. Cockapre Location: In game description: Our analysis: 16. Serpernt Gear Location: FL In game description: Our analysis: They are dispaced by the Giabank and roll in a circle around the room and enter the tube it came out of. 17. Sundozer Location: ST In game description: Our analysis: They are protected from the front and drop sludge on you if you are below it. 18. Gyro Attacker Location: MM In game description: Our analysis: Flies around on a wire 19. Gyro Cannon H Location: Intro Stage, PE, ST In game description: Our analysis: Fires a 2 way shot while hovering on a propeller. 20. TellyBomb Location: Intro Stage 2, TK In game description: Our analysis: Reminiscent of the Tellies of Megaman 2, Megaman 7 and Rockman & Forte (aka Megaman and Bass in USA). These guys follow you around and explode on contact with any object or wall and harm anything friend or foe within the explosion grid. 21. Triaformer Location: PE, PC, MM In game description: Our analysis: Makes three stars in a triangle pattern at sends them after you. 22. Needballon Location: TK In game description: Our analysis: They shoot their spikes in eight directions 23. Valiant Claw Location: FL In game description: Our analysis: Takes swipes at nearby foes. 24. Valiant Fire Location: Every one of them except MM In game description: Our analysis: Shoots normal bullets and bullets that ignite a flame on the ground 25. Valiant Fencer Location: MM In game description: Our analysis: Hangs on a bar or wire or overhead handle and swings at you. 26. Valiant Missile Location: HG, MM In game description: Our analysis: They shoot a missile that splits into five 27. Pantheon Corpse Location: FL In game description: Our analysis: These are similar to the zombies you fought in Zero 3 during the Anubis fight. They are formed from Pure Elves 28. Beeneran Location: NM In game description: Our analysis: They release Beenerans when they blossom 29. Beamwalker Location: Intro Stage, Intro Stage 2, HG In game description: Our analysis: Walks on the ceiling or floor and fires a laser beam 30. Hikarunikosu B Location: FL In game description: Our analysis: Launches a bomb that explodes into a 3-way shot 31. Hikarunikosu C Location: FL In game description: Our analysis: Walks around with a card in its hands 32. Faitar Location: HG In game description: Our analysis: You can use these for leverage to reach high places 33. Pure Elf Location: FL In game description: Our analysis: Indestructible, turn into Patheon Corpses. 34. Putinet Location: NM In game description: Our analysis: They go after you after being spawned. 35. Peti Pricker Location: NM In game description: Our analysis: They move along the surfaces. 36. Hecrysta Location: PE, TK, PC In game description: Our analysis: Deployed by Mechamezon. Shoots ice crystals in six directions after being shot or a set time. 37. Popplan Location: Intro Stage 2, ST In game description: Our analysis: They wait for unsuspecting jumpers then clamp on them and hold them for a while. They are invincible but can be dispose of with the Z Knuckle. 38. Bomaider Location: PE, TK, PC In game description: Our analysis: Deployed by Mechamezon. Hops onto you. 39. Bombgal Location: intermission 1, MM, TK In game description: Our analysis: They fly above and drop bombs on you 40. Bombsect Location: NM, PC In game description: Our analysis: 41. Magnepa N Location: MM In game description: Our analysis: Just hops around and drops two bombs 42. Magnepa S Location: MM In game description: Our analysis: Just hops around and drops two bombs 43. Magmain N Location: MM In game description: Our analysis: Attacks you and explodes if you are carrying blue aura, avoids you if you have red aura 44. Magmain S Location: MM In game description: Our analysis: Attacks you and explodes if you are carrying red aura, avoids you if you have blue aura 45. Minicraban B Location: MM In game description: Our analysis: Dispatched by Minicrabban NS and explodes if it touches red counterpart 46. Minicraban R Location: MM In game description: Our analysis: Dispatched by Minicrabban NS and explodes if it touches blue counterpart 47. Mechamezon Location: PE, TK, PC In game description: Our analysis: Does not attack directly. Deploys other enemies 48. Metool Location: FL, PC In game description: Our analysis: These guys been around since Megaman 1 they really need no explanation 49. Medyu Hopper Location: Intro Stage 2, PC In game description: Our analysis: They hop up and down and shoot in two way formation. 50. Maulroid Location: Intermission 1 In game description: Our analysis: Uses its big hammer to smash enemy or operate mechanics. 51. Molgul Location: Intro Stage 2, NM In game description: Our analysis: They unborrow beneath or next to you to cause damage 52. Yadokaroid Location: Intro Stage 2, Intermission 1, TK In game description: Our analysis: Slash it to destroy its shell, it will shoot bullets at you when its shellless. 53. Raiken Location: PE, MM In game description: Our analysis: Flies on an axis that is hanging in midair and shoots two electric balls that scale the walls. 54. Lamproid X Location: Intro Stage, ST, HG In game description: Our analysis: Protected from the rear by a shield and fires a flamethrower ahead. 55. Refbeamer Location: HG In game description: Our analysis: They fly back and forth and shoot two richoeting balls of light 56. LightRay Location: Final Stage 3 In game description: Our analysis: Seemingly indestructible, you have to stand in the right spot to avoid damage. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1. Alouette Location: Zero's Caravan Room 001 In game description: Our analysis: She carries a cat with her. Speak to her to feed an elf. 2. Hirondelle Location: Zero's Caravan Room 002 In game description: Our analysis: he just stands there taking a breather and gives you two E-tanks if you get two S-Crystals for him 3. Caravan People Location: Neige's Caravan Camp In game description: Our analysis: They are just the miscellaneous people of the caravan. 4. Colbor Location: Zero's Caravan In game description: Our analysis: He accompanies the caravan the most. 5. Ciel Location: Zero's Caravan Command Room mostly In game description: Our analysis: Zero's "girlfriend", she admits she's carrying Zero's child in the ending. 6. Cerveau Location: Reistance Base In game description: Our analysis: He is who you talk to make ingredients. 7. Zero Location: The moment you control him In game description: Our analysis: he 's the hero duh! 8. Tempete Location: Neige's Caravan Camp In game description: Our analysis: He just stays still 9. Typhon Location: Neige's Caravan Camp In game description: Our analysis: The little kid 10. Tornade Location: Neige's Caravan Camp In game description: Our analysis: One of Neige's right handers 11. Neige Location: Neige's Caravan Camp In game description: Our analysis: Leader of the Caravan 12. Weil Location: Intermission 2 In game description: Our analysis: Your ultimate nemesis since Megaman Zero 3 13. Faucon Location: Zero's Caravan Outside In game description: Our analysis: Keeps watch outside 14. Brise Location: Neige's Caravan Camp In game description: Our analysis: One of Neige's right handers 15. Rafale Location: Neige's Caravan Camp In game description: Our analysis: He's the one with the gun 16. Rouge Location: Zero's Caravan Command Room In game description: Our analysis: Transports Zero to his destination ------------------------------------------------------------------------------- Walkthrough and Script ------------------------------------------------------------------------------- Special notes: As an added bonus, we'll include two different strategies for each stage depending on weather condition if it is necessary like in Fenrir Lunaedge's stage. Otherwise, we'll note the changes. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Intro Stage 1: Trailer Defense +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Enemies: Lamproid X, Valiant Fire, Ark Cannon, Gyro Cannon H, Beamwalker Boss: SubDesert Core First we get a cutscene of scrolling text detailing the story explained earlier in the FAQ and then some. Next we get a cutscene of the Caravan getting chased by a swarm of Valiant Fire reploids. There is a convo between Neige and Tornade. Zero hops on one of the trucks and saves the day. We now see a close up of Zero. Ciel and Zero have a convo and a few seconds later, the mission starts. Run right along the tops of the trucks while killing Valiant Fires in your path then hop onto the next vehicle and kill the Laproid X when it turns around. Hop up the top of the next segment and pick off the Valiant Fires as they come down and as before you jump to the next segement, the back of the section looks torn so jump down and go right to enter a false wall that leads to a hidden 1-up. Go back and climb back up and kill more Valiant Fires and drop down again for elf crystals and hop back up. Soon you'll come across exploding boxes that blow up when you shoot, slash or throw them so do whatever you like they won't hurt you either. Watch out for the Ark Cannon's bullets and destory it between shots. Then take out the Lamproid X next and climb up the truck and kill more Valiant Fires. Carefully wait for the Lamproid X to retract its flame and proceed to the next truck bed and stand next to the Lamproid X and kill it when it turns back around. Stand from afar and shoot the Ark Cannon before it shoots at you. Kill the Valiant Fire and jump over the Ark Cannon and slash it on the way down. Climb up the big segment and move right and Ciel will call Zero. After a small convo. Zero jumps onto the next truck. **cutscene of a vehicle skimming the sand** Destroy the Gyro Cannon H and avoid the missiles being shot by the truck and go through a false wall which dissipates Keep moving right. ---------- Boss Fight: SubDesert Core Life: 2 bars Main Attacks: Triple Blue Laser and Pink Stream Cross Sub Attacks: Beamwalkers Dispatch Grab your Z-Saber and get real close to it or shoot it from afar. We suggest the former for more damage. When the core flashes blue. It will shoot three lasers that you must dash under and if it flashes pink, it will shoot a stream of laser balls that bounce in a cross pattern, to dodge that, jump over the stream when it is centered. In between attacks are Beamwalkers that appear on the ground or hop down from the ceiling to attack you. Do away with them quickly for powerups. When using the Z-Saber, the triple slash will make the boss flash white and be invincible momentarily before it can take damage so triple slash and back off and ready for the next attack. Alternate strategy: Remember those exploding boxes you saw earlier? Use the Z Knuckle on on of them to obtain three lob bombs that does severe damage on the boss. If you get all three hits to connect, it will fall shortly with the Z Saber. ---------- *cutscene* Zero meets up with Neige, Tornado, and Brise. All three talk before Neige sends Tornado and Brise away then Ciel arrives and then a shot of Neige persumeably introducing herself (or she could be trying to compete with Ciel for Zero's affection as you see her smile upon sight of Zero). The latter is somewhat apparent when Ciel frowns. Later Neige speaks of Weil with the other two then walks off. The caravan drives away and Zero drives off with Ciel. Back at the base. Zero and Ciel talk some more. Now go out and talk to everyone then return to Ciel for another convo. Then you are sent to another intro stage. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Intro Stage 2: Area Zero +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Enemies: Molgul, Poppran, Medyu Hopper, Yadokaroid, Telly Bomb, Gyro Cannon H, Beamwalker Boss: Carnage Force O To start things off, you can run right and avoid the burrow attack of the Molguls but be sure to kill at least one for the database. Kill the two Medyu Hoppers and the Poppran seems invincible but you can get rid of it and get its data for the recipe by using the Z Knuckle. Its weapon is useless for now so throw it at a Medyu Hopper and at a cliff, jump and hit the Medyu Hopper on the way down to avoid its shots. Get rid of another Popran and rid of the weapon on another Medyu Hopper and watch for Moguls coming out of the walls and floors. Hop over the water filled gaps and take out any Yadokaroids in the way. Go down the waterfall twice and hand left both times for items but kill the Yadokaroid first before you get elf crystals after the second waterfall. If you want, you can jack the shell of the Yadokaroid and use it to protect you from the Ark Cannons bullets by bouncing them back at it. Now kill the Beamwalkers ahead, wait for the Telly Bomb to get near and slash it away then ride up the lift by pressing up on the control pad. Ride the slide for a short distance and Dash jump to the right for a 1-up and kill the overhead Beamwalker before it drops on you then get back on the ride as it retracts. You can jump off again to get some energy but stay on and it will throw you to the right over the spikes. Kill the Cannon Hopper then drop down and kill the Beamwalker while its back is turn and hold up to grab the vine and make it over the spikes but watch for the Cannon Hooper's bullets. Kill the Gyro Cannon H and carefully shimmey up the walls and take out any Ark Cannons by going up the opposite side and slashing at it then enter the door. ---------- Boss Fight: Carnage Force O Life: 3 bars Main Attacks: Missile Rain, Green Ring Assault Sub Attacks: Power Punch This is an easy fight. Just charge up that Z-Saber and wait for it to come down and let go on its head then add insult to injury with a few more slashes as it goes up. Don't bother chasing the head as you might get hit by its Power Punch. Just stay low and beneath a platform and the missile won't touch you because the platforms block them. Just charge up you Z-Saber and smack him when he goes down after he finishes his Missile Rain, he will rise up in another spot so slash him as he goes up and this time stay low again and avoid his Green Ring Assault. He'll repeat the whole process again and the rest is history. ---------- The fight is over but you're not done yet. Move right and you'll hear a loud screech from Pupura Cockapetri. He utters a few words as Zero comes in. Fenrir Lunaedge comes in with a howl and says something then we get a shot of the Einharjar Eight accompanied by a guy named Kraft. After moment of jibba jabba, everyone leaves. Back at the lab, Zero and Ciel talk some more then go outside and go all the way right to tal to Neige and co. Once done, its time for some real action. You are taken to a screen where there are eight dots with a weather icon next to them in order of how they appear on screen left to right, up to down Pegasuoltra Ekrel Sol Titanian Noble Mandrago Heat Gemblem Mino Magnaxe Fenrir Lunaedge Tech Kraken Purpura Cockapetri There are two other dots. One takes you back to the base and the other is Intro stage 2. As stated in the options section The first option here starts the stage with selected weather and the second option changes the weather. The last option declines. The following is in no particular order, we are just stating things according to how they appear on the map. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Pegasuoltra Ekrel: Air Conditioned Park - Cloudy (correct) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Enemies: Raiken, Grashal, Gyro Cannon H, Valiant Fire, Triaformer, Mechamezon, Hecrysta, Eledeseter, Bomaider Mid Boss: Sky Rarrier E Run right and kill a Raiken and a Grashal. Destroy a Generator and kill another Grashal. Wait for the Raiken to fire then drop down and kill it. Kill one more Raiken and enter the door. Now you start getting blown back as you proceed. Kill two Gyro Cannon Hs then charge up your Z-Buster and fire upon the Valiant Fires as you carefully jump across and stay upon platforms without being blown off. Destroy a Triaformer quickly and destroy another generator. Destroy a series of Valiant Fires and Dash jump over a series of three spike floors. The last two have interfering Triaformers. For the next two Valiant Fires, wait for them to shoot the wall straight then jump on the platform and Dash Jump over them then turn back and destroy them. Now go right and destroy the generator below and hop back up and destroy some Valiant Fires and a Triaformer and enter the gate. ---------- Mid Boss Fight: SKy Rarrier E Main Attacks: Triple Thunder Split Balls, Swoop Attack, Tail Beam Sub Attacks: Body Slam He is easier with the Z-Buster than the Z-Saber. If you have a Icy weapon in general, the fight is even easier. As Ice beats Thunder. Aim your charge shots at his head as he moves up and down. Hit him while he is down. Avoid the Tail Beam by jumping, staying grounded, or dashing. Get up close to Sky Rarrier E to avoid his Triple Thunder Split Balls but not to close and to twart the sweep. Shoot a charge shot into his head to slow him down and keep blasting until he goes up in the air. If he grabs you, wiggle the controller left and right or you'll get a taste of a nasty Body Slam. Keep your assault on the body and head till he dies. ---------- Exit the room, destroy a Mechamezon before it deploys to many enemies such as Bomaiders, Eledeserters and Hecrystas. Kill the Triaformers as you make your way over spikes and destroy another Mechamezon. Carefully move across the rising and falling platforms and on the fouth one, dash jump and shoot the last generator. Destroy a Mechamezon, a Triaformer, another Mechamezon, another Triaformer, and one more Mechamezon and face the boss ---------- Boss Fight: Pegasuoltra Ekrel Life: 2 bars Main Attacks: Raiko Spear, Double Raiko Blast, Raiko Kamikaze Sub Attacks: Raiko Spear Zapper EX Attack: Buraitotsu As with all thunder enemies, Ice is his weakness. You'll know when he is going to use the Double Raiko Blast when he charges it up. When he unleashes it, it will be a straight and down-diagonal blast and he'll move down with it. You are safe when clinging to a side of a platform and staying up but its much safer when you are behind him while doing it. Be careful not to touch him. To avoid the Raiko Spear, you are safe beneath him. His Raiko Kamikaze is tricky, if it comes from above, you can run under him and he'll grab you if he catches you and disrupt your concentration to avoid the wind. The side version is where he moves forward pauses, moves down and charges till you get past him. If his Raiko Spears line up side by side, they'll release a zapping line. When he is near death he'll charge up like he does for the Double Raiko Blast but will come at you with an Electric Torpedo attack called Buraitotsu. Take him out quickly to finish him off. Added strategy: another way to avoid the Double Raiko Blast is to get on the lower platform and Dash as it reaches the bottoms to avoid damage. ---------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Pegasuoltra Ekrel: Air Conditioned Park - Sunny +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ no change except that you don't get blown backwards and the clouds won't obstruct your view of some things. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Sol Titanian: Artificial Sun - Sunny (correct) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Enemies: Lamproid X, Poppran, Valiant Fire, Axeroid, RB Cannon, Ark Cannon, Sun Dozer, Gyro Cannon H, Glass Cannon Notice that percentage above? Well pay very damn good attention to it because in this part of the stage, it is very hot and there are some cool spots. If you do not reach a cool spot before it reaches 100%, you'll take damage. Run right and stand in a cool spot and shoot the Valiant Fire then make your way up and to the left and stand in the hot spot to cool off and make your way to another and charge shot to the left to kill an Axeroid and get into another cool spot. Go up and to the right and in the next cool spot, shoot the Valiant Fire dead and get in that cool spot. Use the Z Knuckle on the Poppran to be safe and sand in that cool spot and charge your buster and be ready to shoot a Valiant Fire in the next cool spot. In the cool spot after that is a door. Press up to enter it. Shoot a charge shot to destroy a Lamproid X and the heat generator behind it in one blow. Exit and stand in the next cool spot and shoot a Valiant Fire. And make your way to the next cool spot above and to the left. Go all the up to the next cool spot and kill an Axeroid. Stand in the upper cool spot and ready a charge shot and kill an Axeroid as you get to the next cool spot and use the Z Knuckle on the Poppran in the cool spot ahead. Dash right to the next cool spot and make a break for the door above quickly because that is the last cool spot before you reach it. Enter the door and you are safe from that heat for now. In this area, kill an Axeroid, and make your way up while killing three RB Cannons while they are opening to avoid the projectiles. Kill an Ark Cannon above and a couple Valiant Fires on the way up and enter the door on the left as you drop down from the top. Kill a valiant fire and destroy the Generator and exit. Destroy the enemies over again and this time take the top door. Another strategy is to use a Z Knuckle on the Ark Cannon and it will aim for you. In the next room is the gateway to the miniboss ---------- Mid Boss Fight: Tiareen Main Attacks: Glass Cannons, Pulsar Balls Sub Attacks: Clockwise Pulsar Ball White Base basically told the truth when he said this miniboss is a pain in the ass. He had to resort to cheating to beat him but we'll tell you how to beat this guy without cheating. First off, equip your Z Saber and there is a simple pattern to the attack, it will shoot bullets in your direction eight times so basically wall jump to avoid the first shots then drop down to avoid the next shots and repeat till eight shots have passed then move in and start slashing the Glass Cannons. When the Glass Cannons group, Tiareen will shoot Pulsar Balls for each barrier piece still left so get rid of as many as you can. But be sure to leave one left because once they're all gone, Tiareen will shoot an unavoidable stream of Pulsar Balls in a clockwise pattern. Keep hitting it with charge slashes till it dies. Added note: You'll know when the bullets are coming when you see the Glass Cannons piece turn red. Same when they group with Tiareen before he throws a Pulsar Ball. ---------- Use a Z Knuckle on the Poppran and dash left to a cool spot then charge shoot a Valiant Fire and drop down back to the cool spot then go up and make a break for the cool spot, you'll have to get on the far right then jump left to get to it safely. Enter the door and kill a Valiant Fire and a Lamproid X and destroy a generator and exit. There are cool spots on the above ground. Get there quickly and kill a Sundozer from behind. Make the Gyro Cannon H drop by shooting its propeller then get in the cool spot and go up and kill the Valiant Fire and drop back down to cool off. Beware of the slude that the Sundozer drops from above then make your way to a cool spot above and shoot the Sundozer from behind. Do the same for the next platforms. Climb up the far right and get in the cool spot to the left above. Hop over the SunDozer and get in the cool spot and shoot left to destroy it. Then grab the Z Knuckle and get rid of the Poppran and kill the Valiant Fire and head for the door above and to the right. ---------- Boss Fight: Sol Titanian Life: 2 bars Main Attacks: Flamethrower Breath, Boomerang Fans, Exploding Mines. Sub Attacks: Burning Fans EX Attack: Burning Shot If she starts off with Flamethrower Breath, just stay where you are and you'll avoid it. you can jump and sneak in a charged slash if you please and land before she passes by. Then dash to the other side and stand just a little in the hot spot to avoid the other pass through. If she throws two Boomerang fans, which are green, sneak in a charge shot then jump over the one coming back. A rare attack she uses is the Burning Fans which are the red ones that fly in a strange pattern and return in a cross shape. Stay under her and behind to avoid. As she nears death, she'll unleash her Burning Shot constantly and that is avoided by waiting for it to get nearby in the corner and jump at the last second. Lightning Attacks are her weakness. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Sol Titanian: Artificial Sun - Cloudy +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ No changes except for the clouds in the background which bear no change to the playing field whatsoever. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Noble Mandrago: Underground Forest - Sunny (correct) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Enemies: Valiant Fire, Molgul, Ark Cannon, Bombsect, Beeneran, Putinet, E Laser Gyro Cannon H, Apnet, Peti Pricker. Mid boss: Fire Rainant Move right and kill two Valiant Fires. From here, be on your toes because the Molgul will unburrow below you as you move right killing more Valiant Fires before entering a door. Fall all the way down and ignore the Ark Cannons and kill the Bombsect at the bottom. Use the Z Knuckle to destroy the vines temporarily and also use it to dispact the Beenerans before they blossom and send out Putinets. Take the high road and go up the vines between spikes and Z Knuckle the left vines for elf crystals and energy up then go right. Grab the vine above and drop. Z Knuckle the unblossomed Beenerans then Z Knuckle the Bombsect. At the end, clib up the vines and kill the Ark Cannons. Enter the gateway to the midboss ---------- Mid Boss Fight: Fire Rainant Main Attacks: Flamethrower Sub Attacks: Egg Bomb The first part of the fight is easy. Get behind him as he circles the room and slash him from behind till he stops then changes direction. Repeat till he starts dropping egg bombs then be careful not to get blown up. Try to maneuver to the top and hit him with a Joint bomb you got from Z Knuckling the Bombsect then make a go around careful and drop another to make him change direction, now walk to the other side and finish him off with one more Joint Bomb. ---------- Move right and drop down before the E Lasers fire and grab a bar that hold you temorarily and make your way down using these and avoiding the spikes. Once you drop to the bottom left and go right through a gate. Destroy a Gyro Cannon H, then destroy another Gyro Cannon H and grab its propeller and let it take you all the way up and jump left and get an Energy Tank and drop back down and go right and kill two E Lasers. Z Knuckle through the vines and get a large energy up and Z Knuckle so more to the right and kill an E Laser. Use the vine above to get across and kill two Gyro Cannon Hs and kill an E Laser as you climb up. Use the twigs to make your way up and ignore the Peti Prickers on the way to the boss. ---------- Boss Fight: Noble Mandrago Life: 2 bars Attacks: Top Spin, Honey Goop, Self-Healing Sparkle, Unburrow, Flytrap, Glue Sub Attacks: Apnet attack We dispatched her quickly. When she rears her head, start triple slashing her for major damage. Stay on the wall to avoid her Top spin, Honey Goop, and Glue. If the Honey Goop gets you then Apnets will come out. She may prolong the fight by sparkling. This restores her energy. Keep fighting and she's gone with the wind in short time. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Noble Mandrago: Underground Forest - Cloudy +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ No change here except for blowing leaves outside and clouds in the background. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Heat Genblem: Scorching Particle Cannon - Sunny (correct) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Enemies: Valiant Missile, Refbeamer, Ark Cannon, Gan Ga Gahn, Beamwalker, Valiant Fire, Lamproid X, Faitar Mid boss: Spy Rarrier F Run right and kill two Refbeamers and two Valiant Missile and drop down. Go left and kill a series of Gan Ga Gahns, Valiant Missiles, Ark Cannons, Beamwalkers, and Ref Beamers till you reach the miniboss. ---------- Mid Boss Fight: Spy Rarrier F Main Attacks: Flaming Tornado, Tail Shot, Swoop Attack Sub Attacks: Body Slam You are in for a long night against this guy. He throws a fire sphere that turns into a tornado and sucks you into it. Keep dashing away from it to get away. Aside from that one attack. He has the exact same attacks as the Sky Rarrier E and the Sky Rarrier I whom you'll face at a later time of the game. If the tornado is close to Sky Rarrier, attack with the Z-Buster. If it is far from him, attack with the Z-Saber. If in between, don't attack. ---------- After the Sky Rarrier falls, you fall through the floor and a beam of fire passes overhead. It will do that constantly this whole area, so stay low every few seconds and move when safe. The screen flashes red before it comes. Good part is that, it kill your enemies too. Use the Faitars to help get out of the way of a couple blast at the top then take cover in the bottom area. To clear the enemies faster, use the Buraitotsu to nail the enemy through the wall and take cover in those spots especially the Faitars. Use one Faitar to take cover in the top left and continue on. Use a double jump to reach a Valiant Fire and recipe icon in the top right and also reach a 1-up further on. Once you reach the laser beam core, drop down. It looks tempting but you can't destroy it. Kill a Valiant Fire and a Faitar then at the bottom, kill a couple Cannon Hoppers, climb up and kill a Valiant Fire then quickly hop up the wall before the lasers get you then kill a Valiant Fire and get ready for some boss action. ---------- Boss Fight: Heat Gemblem Life: 2 bars Main Attacks: Spinning Laser, Enjanagi (Fire Wave), Fire Frisbee, Fire Line Sub Attacks: Back Defense EX Attack: Shouenga He almost always starts off with a Firespin, dash to avoid it then he'll follow up with a Spinning Laser which as two flame tongues and he spins around in a circle. It is hard to avoid. Move in a clockwise pattern since that's the direction he is spinning then super jump off the wall over him and keep doing that four times then slash him when he falls. When you start slashing him, he might turn his back and follow up with the other three attacks including his EX attack (shouenga) these are easy to avoid if you back off but if he puts his head in his shell, he will use the Enjanagi. Try to stand in a spot where the way goes up. Added: In general, move in the same direction of the Spinning Laser by dashing super wall jump over it till it stops. Lightning attacks help here. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Heat Gemblem: Scorching Particle Cannon - Cloudy +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ just cloudy outside backgrounds that's it. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Intermission 1: Base Defense +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Enemies: Keroshu, Valiant Fire, Yadokaroid, Maulroid, Bombgal Boss: Kraft Run right and destoy a Keroshu by clinging to a wall and shooting, slashing or Z Knuckling it (for its Tongue weapon). Then leap over a few cliffs and kill a Valiant Fire, hop across the small chunks floating in the water and kill the Valiant Fires and ignore the Keroshus. Then kill a few Yadokaroids and more Valiant Fires as you avoid the spikes below. Soon you should just fall the bottom and kill the Maulroids and Z-Knuckle the water gun and use it to put out the fires then go inside the tents and trucks and rescue the caravan villagers from the Valiant Fires inside. If you stay away from the top of the truck there is no need to worry about the Bombgal above. Use the Water Gun on the Fire in front of the last tent and rescue the last Caravan person then to the right is Typhon with the four Caravan People you rescued. Go right to encounter Kraft. ---------- Boss Fight: Kraft Round 1 Life: 3 bars Attacks: Infared Laset Blast, Knife Thrust, Homing Missile, Ground Grenades, Circle bombs Sub Attacks: Knife Shot His gun is reminiscent of Lady/Mary's Kalina Ann in Devil May Cry 3. He normally starts off with the Knife Thrust or Infared Laser Blast. He'll also teleport back and forth and use Ground Grenades, Homing Missiles that leave a little Explosion radius afterwards and Circle bombs that explode in six directions. If he nails you with the Knife Thrust, he'll shoot the knife and keep damaging you till it leaves the screen. Wait a few seconds for the infared to be on you then dash under the blast. Use the Triple Slash combo a lot and use your Tanks to help beat Kraft. ---------- Kraft talks a little to Zero then Neige runs in and talks to the two of them before Kraft kidnaps her. Ciel says something then Neige's main squad comes in and give their two cents before Zero leaves. At the base, we can't tell what is being said but it looks like that Zero says that he is going to save Neige and there seems to be a sense of jealousy within Ciel. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Intermission 2: Prison +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Enemies: Cerberus, Valiant Fire, E Laser, Cannon Hopper. Boss: Hell the Giant Go right and kill two Cerberus and a Valiant Fire above. Kill an E Laser as you fall to the bottom and destroy a fan and kill a few Cannon Hoppers. Destroy the two fans and instead of climbong up, go around and kill a Valiant Fire and destroy the fan and grab the energy up. Go right and kill the Valiant Fire and hop up and kill the E Laser and get the energy up and go down and the first right and wait for the Valiant Fires to land then go right and destroy a few E Lasers for recipe if you can and face the boss. ---------- Boss Fight: Hell the Giant Life: 3 bars Attacks: Pounding Waves, Arm Smash, Hand Clap Sub Attacks: Falling Blocks Just concentrate on attacking the head. If he has his hands close, he'll do the Pounding Waves which you can climb the wall to escape the waves, if he spreads them, he'll do a hand clap which you can dash under and his third attack you can avoid by moving away from it. There are blocks that obstruct your progress. You can get rid of them or have Hell the Giant do it with the Pounding Waves. The blocks are damaging if they fall on you. You should beat him with no problem with this knowledege. ---------- Go right three gates and you meet up with Neige. She is happy to see Zero ^v^. Then Kraft comes in and Neige frowns again. After a few words, Dr. Weil comes in and stars ranting and ravil some evil jibba jabba and Zero steps in front and says something. Neige smiles at this and lobs a bomb that darkens everything as Neige and Zero escape through the floor. After a few words, Neige teleports out. Run right and kill scores of Valiant Fires and Cerberuses and use the line above to get above an electric spike and then go up the lift. Jump on the button to lift the spikes and head left. Grab the handle and quickly dash to get past the spikes and go up the lift. Grab the handle and dash jump over the spears then step on the button and dash past the next set of spears then step on another button and dash jump past the spikes and you should be on the floor still then jump to the next platform and dash over the electric spike. Go down the slope and kill two Cerberuses coming out the tube then quickly dash right and grab a pipe and let the big boulders roll down and kill anything in their path then dash over the spikes and kill a Valiant Fire and enter the door. Zero teleports out. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Mino Magnaxe: Magnetic Zone - Thunder (correct) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Enemies: Magnepa N, Magnepa S, Magmain N, Magmain S, Raiken, Bombgal, Valiant Missile, Axeroid, E Laser, Mini Craban B, Mini Crabban R, Gan Ga Gahn, Valiant Fencer, Gyro Attacker, Triaformer Miniboss: Crabbanger NS Go right and kill two Raikens within the updraft. The Raiken shoot three sets of electric balls this time since this is a thunder stage. Kill a Valiant Missile, another Raiken and in the downdraft, kill a couple Axeroids. Then you got more of the same of these guys to deal with till you reach the door. Z Knuckle a Magnepa S then you get blue aura from the beam. Use the Magnepunch S to destroy the Magnepa N easily and drain the Magmain N of its power as well as shove away the Magmain S. The Magnepunch does the opposite if you Z Knuckled the Magnepa N instead. Pay attention to the floor color. You'll jump higher if the floor panel matches your aura color but jump lower if it is the opposite. So stay in blue aura mode. Kill a Raiken, then take care of some Magmain Ns with either Magnepunch and kill a Valiant Missile quickly. Use the pink aura to jump higher here and kill a Magnepa N and a Valiant missiles. Hop up the platforms while they are not electrified and avoid the E Laser fire and kill one more Valiant Missile. ---------- Mid Boss Fight: Crabbanger NS Main Attacks: Mini Crabban B Dispatch, Mini Crabban R Dispatch Sub Attacks: Platform Raise, Electric Zap This guy stays on the ceiling the whole fight. It will drop Minicrabbans of both kinds then raise a part of the platform and that's it. If two different Minicrabbans touch, they'll explode and can damage Crabbanger NS so he can even kill himself. HAHA! ---------- From here, kill a Gan Ga Gahn and stick to the top and avoid the sparks and Gyro Attackers then take out a Gan Ga Gahn and an E Laser at the end. ---------- Boss Fight: Mino Magnaxe Life: 2 bars Main Attacks: Blue Magnet Ball, Body Slam, Split Sub Attacks: Stomp, Debris EX Attack: Tractor Shot He is impervious to elemental damage and buster shots. You must hit him with charged Z-Saber slashes to hurt him most. Dash away from his Blue Magnet Ball, Stay away from his dash or he'll body slam you and when he splits, his parts will hop around but his core is still damageable. His tractor shot sucks up debris then when its complete, he'll stomp and send the debris at you. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Mino Magnaxe: Magnetic Zone - Cloudy +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The difference here is that there is no lightning in the background nor is there any Updrafts or Downdrafts. The Raiken attack is normal. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Fenrir Lunaedge: Cold Sleep Factory - Snowy (correct) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Enemies: Valiant Claw, Valiant Fire, Pure Elf, Hikyarunikosu B, Hikyarunikosu C Patheon Corpse, Serpent Gear, Beamwalker, Metool, Grashal Midboss: Giabank Move up the stairs as you kill Valiant Fires then use fire on the snow cubes. The Burning Shot kills the Valiant Claw buried in. Now there are two paths you can take. You can go down or go straight. Go down: Pull right and get the elf crystals and drop down. Use any type of fire shots such as a Burning Shot or Shouenga to melt the snow away and enter the gate. Here, you go down the escalators and kill the Hikyarunikosu Bs on the way down then at the bottom, Z Knuckle the Hikyarunikosu C for its Card Key and kill 2 Hikyarunikosu Bs, 2 Grashals, and 2 Beamwalkers and enter the gate. Go straight: Kill the Valiant Claws and Valiant Fires till you reach the gate. Go down the elevator and shoot the Valiant Fires as you go down the elevator. At the bottom, keep moving right while killing the valiant fires then go down all the while you are watching out for icicles to fall then at the bottom, you'll meet the miniboss. ---------- Mid Boss Fight: Giabank Attacks: Serpent Gear Dispatch All there is to this midboss is the fact it dispatches a line of Serpent Gears around the room outside one of its four tubes then the Serpent Gears return to the tube it came out of if they haven't been destroyed yet. ---------- Grab onto the bar and get over the spikes and kill the Valiant Fires in the way. Kill a couple Metools and go up the wall and kill another Valiant Fire. Use the Z Buster as you go up the elevator. Be careful not to touch the walls. They are lined with spikes. At the top, go left and use the Card key at the door. Go inside and get the Energy Tank. Go left and kill a Metool and go up the escalators and then go right. Leave the Pure Elves alone but at least let one form into a Patheon Corpse for the database. Then head all the way right and kill everyone on route to the gate. ---------- Boss Fight: Fenrir Lunaedge Life: 2 bars Main Attacks: Rolling Wheel, Wall Jump Ice Slash Sub Attacks: Ice Duplicate Attack EX Attack: Shougetsujin He'll normally start off with the Wall Jump Ice Slash. Slide to the other side and avoid his Slash attempts. If you have Fire EX Skills, he can be dealt with quickly. He has Ice Duplicate Attack where he makes duplicates and dives at you along with the duplicates and then his Rolling Wheel you can avoid by knowing your angles so you'll know where not to stand. His EX Attack moves along the ground and ceiling. Burn him up for his EX attack. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Fenrir Lunaedge: Cold Sleep Factory - Sunny +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The difference here is that all the snow is melted and gone. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Tech Kraken: Deep Sea - Snowy (correct) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Enemies: Needballoon, Krio Neon, RB Cannon, Yadokaroid, Bombgal, Megamezone, Eledeserter, Bomaider, Hecrysta, Tellybomb Midboss: Sky Rarrier I You have 140 seconds before the ship blows up. You'll face a lot of Krio Neons and Needballons. The quickest may out of here is to go down six levels then go right and jump up one level then keep moving right and go down all the way to the bottom. You'll get two items this way but if you want to get all five... Go down two levels, hop over the hole and keep moving left for one item, then drop down two more levels and move all the way left and get the item there and the one above then go right and return to your normal route. The other two items are in sight near the bottom. Then enter the door. Walk through the door when it is within range ---------- Mid Boss Fight: Sky Rarrier I Main Attacks: Tail Laser, Swoop Attack, Icicle Gust Sub Attack: Body Slam You fight him like the other dragons, and your burning shot does lots of damage to it. The only weapon that is different is the Icicle Breath. Some will fly by you quickly and the others will move slowly. ---------- Climb up and kill a few Yadokaroids and RB Cannons then some Bombgals and Megamezones join the fray. Take a lift up to the gate but watch for the Tellybombs. ---------- Boss Fight: Tech Kraken Life: 2 bars Main Attacks: Ground Missiles, Shinobi Stab, 2-Way Ricochet Shot Sub Attacks: Ice Shield EX Attack: Ice Javelin This is an easy fight if you have the Burning Shot. Charge up and blast him while avoiding the Ground Missiles and 2-Way Ricochet Shots. When he starts doing his Shinobi Stab, look at the size of the dimension gap, if it is small, he'll stab at you. If it is large, he'll come out of hiding. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Tech Kraken: Deep Sea - Sunny +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ No change except for the outside of the stage at the beginning. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Pupla Cockapetri: Populated City - Sunny (Correct) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Enemies: Cannon Hopper, Triaformer, Metool, Cross Vine, Hecrysta, Megamezone, Eledeserter, Bomaider, Medyu Hopper, Cerberus, Bombsect, Gyro Cannon H Midboss: Ribops Run right and kill a Cerberus, then a Bombsect, then dash over the spikes and kill a Medyu Hopper then kill more of the same enemies till you reach a gate. Kill a line of Medyu Hoppers till you reach a gate. Now use the conveyor belts to maneuver over the spikes till you reach a gate. Now in this next section, you have to avoid getting smashed by the blocks. No need to explain more. Just reach the gate. ---------- Mid Boss Fight: Ribops Main attacks: none Sub attacks: The enemies around There are eight sensors to destroy but you have to fend off all kinds of enemies while you are doing so. When all eight sensors are destroyed, the structure falls. ---------- There are two paths depending on where you defeat the last sensor. Top: check back later. Bottom: Head right and kill a line of Metools and Gyro Cannon H then in the next area you just move to next gate since this is only the spot where the top and bottom paths meet anyway. Now kill some Metools and enter the gate. Avoid touching the spikes on the sides and try to avoid being smashed. Near the top, the blocks will zigzag, get past them and reach the gate. Now in this room is a Cross Vine, avoid the spikes and use the conveyor belts to reach the upper left for a 1-up and a Cermamic Titanium on the bottom left then reach the gate in the upper right to face the boss. ---------- Boss Fight: Pupla Cockapetri Life: 2 bars Main Attacks: Egg Bombs, Kamikaze, Feathers Sub Attacks: Stomp EX Attack: Time Stopper The floor will rise sometimes but its nothing. Just use your best attacks and refill if necessary and this easy fight is over in a few moments. His Kamikaze is a charge attack, his egg bombs explode after a few seconds, his feathers fall like leaves in a side to side pattern, His Time Stopper can turn you to stone which you can wiggle free or freeze you with a screen flash. ---------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Pupla Cockapetri: Populated City - Snowy +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ It's just snow on the platforms here. Defeat all eight bosses and you get a cutscene with the blonde operator reporting in and Dr. Weil transmitting as well. Off to the final four stages you go +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Final Stage 1: Ragnarok Control Room +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Enemies: Medyu Hopper, Refbeamer, Valiant Missile, Tellybomb, Lamproid X. Boss: Kraft Go right and kill two Medyus, a Refbeamer, and a Valiant Missile then grab an overhead bar and jump to the left. Lure a Tellybomb to you and knock it into a cracked wall to break it and use the overhangs to reach a ceramic titanium. Jockey back to where the crack is then take the elevators up and kill a Valiant Missile and a couple Lamproid Xs. At the top, kill a Refbeamer and go right. Kill a slew of enemies: Valiant Missile, Medyu Hoppers, Refbeamers, and Lamproid X. Dash to the upper right avoiding the spikes for a 1-up then drop down and kill a Medyu Hopper then go right to the gate. In this new area, grab the underside of the moving platforms to avoid the lower spikes and stand on it to avoid the top ones. Make your way to the top and avoid the Tellybombs and Valiant Missiles and Lamproid X then at the very very top, move right and kill a Refbeamer then stay atop the platforms except for one of them and make it to the door. You'll face minor opposition on the way. Ragnarok blasts off ---------- Boss Fight: Kraft Round 2 Life: 3 bars Attacks: Infared Laser Blast, Knife Thrust, Homing Missile, Ground Grenades, Circle bombs, Air Infared Laser Blast Sub Attacks: Knife Shot This is just the same as the last fight except he has a new move which is the Air Infared Laser Blast and that's all there is to say since you can beat him like before. ---------- There is a long convo with Zero and Kraft after the fight before Zero leaves then we get a cutscene of the earth under attack, after some talk, Ragnarok fires a laser beam to earth and shakes things up. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Final Stage 2: Large Transfer Base +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Enemies: Gan Ga Gahn, Cross Vine, Valiant Fire, Valiant Fencer, Keroshu, Needballon, Hikarunikosu B, Tellybomb Boss: Random Bandom You start off with four paths to take. Choose either one in either order and Z Knuckle the switch at the end then run back to the center. First make your way all the way left and kill the Gan Ga Gahns and Cross Vines avoid the lava pits then at the end, go through the gate and kill the Cross Vines for refilling the E-Tanks and Z-Knuckle the switch on the left and run back where you came from. Take the upper route next and kill a few Valiant Fires and Valiant Fencers on the way up to the gate then Z Knuckle the switch at the end and head back. Take the right path and kill a few Keroshus and Need Ballons and Z Knuckle the switch at the end and head back Tackle the bottom path last. Kill a Hikarunikosu B then use the Tellybombs to break the floors below. The Gan Ga Ghan is no threat till the return trip. Z Knuckle the switch at the bottom and head back. You'll hear a voice and the boss appears ---------- Boss Fight: Random Bandom Life: 3 bars Attacks: Ping Pong attack, Red lens laser blast, Blue lens shots, and circular star shot. This guy is almost like the face in X1 and X5. This is a very very easy fight with can lead to very little to no damage at all if you play it right. Use your charged Saber to hit it then avoid its ping pong attack as it bounces around the room and returns to the center and hides in a wall. You can destroy the red lenses before they act. Then it comes out and shoots stars in a circular pattern, you can slide past them at the right moment then it will ping pong attack again and vanish into a wall and the wall flips over blue lenses that shoot normal bullets and this is the only time you might take a lot of damage. He'll go down if you keep up the pressure. ---------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Final Stage 3: Inside Transfer Circuit +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Enemies: Light Ray, Metool, E Laser, Bombsect, Krio Neo, Needballoon Boss: Take out a Metool and three E Lasers on the way down then time your steps to get past the Light Rays. They shock in a pattern so pay attention to it. kill a few enemies in between avoiding the Light Rays. The high road takes you through loads of enemies and the low road leads to only 2 Light Rays, a ceramic tianium and an over head bar. Take either road and head to the gate. In the new section, kill the Krio Neons and Needballon. The general rule is stay low then near the end, time your jumps to avoid being zapped by the blocks that zap in a rotating manner. The gate is ahead. ---------- Boss Fight: Cyball Life: 3 bars Main Attacks: 4 corner zap, homing blobs, swirling balls Sub Attack: Figure Eight movement You can only stand in two places above a bottomless pit. Avoid its movement and get in a charged slash when you can. After it stops moving it will move to the side and do any of the main attacks listed above. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Final Stage 4: Ragnarok Core +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Enemies: Raiken, Grashal, Valiant Claw, Faitar, Ark Cannon, Axeroid, Lamproid X Valiant Missile Boss: 8 originals and Dr. Weil Kill a Raiken, Valiant Claw, and Grashal and ride the lifts up and ignore the Faitars then use the overhead bars to get over the spikes and kill a Raiken and wait for the Faitar to stop before going up. Now kill everything in sight and enter the door. If you are a Megaman fan, you already now what happens here. But here is how everything appears Pegasoltra Ekrel Sol Titanian Fenrir Lunaedge Noble Mandrango Pupla Cockapetri Tech Kraken Heat Genblem Mino Magnaxe Same Stratgies apply. Now that they are gone, kill the Ark Cannons as you move right then take the overhead trams up and get the energy up then go right and kill the Axeroids and rid up a lift while the Lamproid Xs are turned away then jump left and kill a Valiant Missile. Get the super energy up and kill everything in sight or avoid them as you go left. Then go up to the gate and kill the Ark Cannons, and Valiant Missile. ---------- Boss Fight: Dr. Weil Round 1 Life: 3 bars Main Attacks: Spear Drop, Meteor Shower, Arch Balls, Star shots Sub Attack: Weil Numbers, Copier, Teleportation, Ground Stars This dude is tough, to beat him we needed to be on our toes. He did mostly Arch Balls and Spear Drops. Get your charged swipes in without taking damage as best as you can. Z Knuckle one of the Spears during the Spear drop then avoid the stars which are aimed at the others and rolls along the ground then smack Weil when he is within range. The only other attack he did was the Meteor Shower and we finished him off from there. Feel free to ask more questions at any time. ---------- ---------- Boss Fight: Dr. Weil Round 2 Life: 3 bars Main Attacks: Paricle Cannon, Trap Beam, Split Balls, Spray Arch, Spear Sub Attacks: Bombsects This is it. This is for all the marbles. You have 120 seconds to defeat him before Ragnarok enters the atmosphere. Its weak spot is its core when the Shield is down. To avoid the particle cannon, dash at the last second then grab the tip of the horn to avoid the ground one. The split balls can be destroyed and if a trap beam catches you, wiggle free quick. Beat this guy in less than 120 seconds to beat the game. Which we get a hint of a Zero Jr. ;) ;) ---------- ------------------------------------------------------------------------------- Codes ------------------------------------------------------------------------------- Hard Mode: Beat Normal Mode There are 7 minigames. Busy Basket - Beat Hard Mode Plant Panic - Don't feed elf Hammer Harvest - Beat game in less than an hour Wood Chopping - overall S rank at end. Elf chase - don't make equip chips Energy Laboratory - High score in first six minigames Magma Border - Beat game with full database ------------------------------------------------------------------------------- Other FAQs Coming Soon ------------------------------------------------------------------------------- Sonic DS Donkey Konga Donkey Kong Country 2 Megaman X Command Mission (Walkthrough) Megaman X Command Mission (In Depth FAQs) Megaman Battle Network 4.5? Megaman Battle Network 5 Blues and Colonel Metal Slug Advance KOF 94' Rebout (Spanish) Metal Slug 3D Dragon Gal KOF Working Title (English and Spanish) KOF94-2003 (Spanish) Devil May Cry 2 and 3 Capcom Fighting Jam/Evolution (Spanish) Gradius 5 Megaman Anniversary Collection GB Tekken 5 Final Fantasy 7:DoC Final Fantasy 12 Paper Mario 2 Super Mario 64x4 KOF Max Impact 2 KOF Max Impact 2 (Spanish) Samurai Showdown AW Samurai Showdown AW (spanish) God of War Cold Fear SNES endings PsTwo Hardware Nintendo DS Hardware PSP Hardware SNK/Neo Geo throwbacks Capcom throwbacks ------------------------------------------------------------------------------- Next Update ------------------------------------------------------------------------------- Random Tidbits ------------------------------------------------------------------------------- Updates/History ------------------------------------------------------------------------------- 4-25-2005: all you see here. 4-28-2005: added Pegasuoltra Ekrel and Sol Titanian stages. Added Z Knuckle descriptions. Updated database. 4-29-2005: Added Noble Mandrago and Heat Gemblem and updated database. 5-02-2005: updated database and added Intermission 1 and 2 5-04-2005: Mino Magnaxe and Fenrir Lunaedge 5-06-2005: Tech Kraken and Pupra Cocapetri 5-09-2005: Final Stage 1 and 2