O\ /O O---- /---- O O\ /O O O\ O
| \/ | |__ | __ /_\ | \/ | /_\ | \ |
| | | | | / \ | | / \ | \|
O O O---- \---O O O O O O O O O
O---\ O O---O O---O | O---- /---\ O O O O---\
|___| /_\ | | | |__ | |___| | |___|
| | / \ | | | | | | | | |
O---/ O O O O O---- O---- \---/ O O O O
/---\ O O O | | O---- O\ O /---- O----
| |___| /_\ | | |__ | \ | | __ |__
| | | / \ | | | | \| | | |
\---/ O O O O O---- O---- O---- O O \---O O----
Hi! I hereby proudly present Megaman Battle Chip Challenge full FAQ/Walktrough.
Megaman Battle Chip Challenge is the reunion place of all navis in the first
three of Megaman Battle Network (note that some navis without operator are
missing, for example Pharaohman or Bombman). But, it's not an RPG like the
normal game, it's more like a strategy game. Willing to play this game means
that you are ready for the ultimate patience challenge.
This document is best viewed with the original display on the net, or with a
word processor using fixed-width font style, such as courrier series or lucida
console. Using some other font styles (example: Arial) will make the tables/maps
displayed incorrectly.
Warning: This FAQ/Walkthrough is a hard work of mine, please respect to it
accordingly. I write this full walktrough because no full walktrough for this
game currently available at Gamefaqs.
Ver. 1.00 -- 2/22/2005
Ver. 1.05 -- Around January 2006
Ver. 1.07 -- Around February 2006
Ver. 1.09 -- 3/26/2006
Ver. 1.10 -- 2/2/2007
Ver. 1.15 -- 6/6/2008
Some updates have been made. Added Megaman 1987-2003 history and some big
thoughts of mine inside.
CONTENTS
PROLOGUE. Megaman Series Note (up until this game)
A. Characters
B. Rules
C. Tips
D. Walkthrough
E. Chips
F. FAQ
G. Special Thanks
H. Anti Credit
================================================================================
PROLOGUE. MEGAMAN SERIES NOTE
================================================================================
I add this section for anybody interested about Megaman long history. There may
be some subjective comments here and there. In the end, I hope it will satisfy
some of you guys.
Here are some known Megaman game releases. The --recommended-- sign means the
game is recommended to be played/completed first before playing this game to
increase your playing enjoyment and knowledge about this game.
1. Megaman 1 (NES 1987) --recommended--
2. Megaman 2 (NES 1988) --recommended--
3. Megaman 3 (NES 1990) --recommended--
4. Megaman 4 (NES 1991) --recommended--
5. Megaman 5 (NES 1992) --recommended--
6. Megaman 6 (NES 1994) --recommended--
7. Wily and Right no Rock Board: That's Paradise (J) (NES 1993)
8. Megaman (DOS 1990)
9. Megaman 3 (DOS 1992)
10. Megaman (GB 1991)
11. Megaman 2 (GB 1992)
12. Megaman 3 (GB 1993)
13. Megaman 4 (GB 1993)
14. Megaman 5 (GBC 1994):
15. Megaman: The Wily Wars (GEN 1994)
16. Megaman 7 (SNES 1995) --recommended--
17. Megaman Soccer (SNES 1994)
18. Megaman X (SNES/DOS 1993)
19. Megaman X2 (SNES 1994)
20. Megaman X3 (Win/SNES/PS1/SAT 1995)
21. Megaman: The Power Battle (ARC 1995)
22. Megaman 2: The Power Fighters (ARC 1996)
23. Rockman Battle & Fighters (NGPC 2000)
24. Rockman 1-6 Complete Works (J) (PS 1999)
25. Megaman 8 (PS1/SAT 1998) --recommended--
26. Megaman Legend (PS1 199?)
27. Megaman Legend 2 (PS1 200?)
28. Megaman 64 (N64 ????)
29. Rockman & Forte (J) (SNES 1998) --recommended--
30. Megaman & Bass (GBA 2001)
31. Rockman & Forte: Mirai Kara no Chousen Sa (J) (WS 1999)
32. Megaman Battle and Chase (PS1 1997)
33. Super Adventure Rockman (PS1/SAT 1998)
34. Megaman X4 (PS1/Win/SAT 1997)
35. Megaman X5 (PS1/Win 2000)
36. Megaman X6 (PS1/Win 2001)
37. Megaman Xtreme (GBC 2000)
38. Megaman Xtreme 2 (GBC 2001)
39. Megaman Battle Network (GBA 2001) --recommended--
40. Megaman Battle Network 2 (GBA 2001) --recommended--
41. Megaman Battle Network 3 Blue/White (GBA 2002) --recommended--
42. Rockman EXE WS (J) (WSC 2003)
43. Rockman EXE N1 Battle (J) (WSC 2003)
44. Megaman Zero (GBA 2002)
45. Megaman Zero 2 (GBA 2003)
46. Megaman Network Transmission (Gamecube 2003)
46 (Forty Six Only) game releases prove that Megaman has gone through many
struggles for saving the "world" and makes him a legend.
They also can be easily divided into sub-series:
1. The Original Series (20XX).
Megaman Original Series is the original megaman: Imagines a world with robot
fighters. The early titles have classic feel which has some kind of childish
impression (like kid's toys).
2. X Series (21XX).
Everything inside the original series has been improved in X series. The
storyline goes deeper and the childish impression surely has gone especially
for later titles...Umm..actually, I still have not checked the 6th gens, so
please don't mind some mistakes! If the support has been given, the mistakes
will be corrected, ok? ^__-
But still, adult-like people seem to keep some distance from this kind of games
(While ANY video games shouldn't be suitable for oldies --I think--).
3. Battle Network Series (200X).
Megaman shows up with a totally different atmosphere! I think it's interesting
to think about how a childish game can be grown so that it can describe various
imaginary worlds. Great!
4. Zero Series.
Megaman X's buddy, Zero, splits up with his own series! This continues X series
and lets us to play Megaman games as Zero! I see that many people like this
series while me do not like it very much (The ranking system is somewhat
annoying).
While we can see some time order, but I still can't be sure about the correct
one. Maybe with the development of the series, I can add something about it on
the next update.
Last, I find that there are some links connecting some of the earlier and later
titles, but those seem to be not very firmly connected. There are missing links
and logics here and there inside the storyline. So, I think it's not really
necessary to understand the previous games, just keep your relax mood for this
one.
================================================================================
A. CHARACTERS
================================================================================
I only write down the 6 usable characters in this game, so that you know the
overview of them and who to select. They don't have much differences in battle
because you can change your navi after you have the corresponding navi chip. For
the navi chip data such as HP, attack power, base capacity, etc.. , you can find
them at -chips- section.
1. Operator: Lan
Navi: Megaman.EXE
Megaman is the main role from Megaman Original Series, Megaman 1-6 in NES,
Megaman 7 and Megaman & Bass in SNES, and Megaman 8 in PSX. While Lan is his
operator and also his brother in EXE series.
2. Operator: Mayl
Navi: Roll.EXE
Roll is also from Megaman Original Series. She is like a little sister to
Megaman. Her operator, Mayl, is Lan's "girlfriend".
3. Operator: Dex
Navi: Gutsman.EXE
Gutsman originally is a Robot Master created by Dr. Willy in Megaman 1. And
Dex is Lan's classmate and good friend.
4. Operator: Chaud
Navi: Protoman.EXE
Protoman in Original Series helps Megaman to stop Dr. Willy evil plans. And
now, in EXE series, he has an operator named Chaud, an official Netbattler
and Lan's rival.
5. Operator: Kai
Navi: Turboman.EXE
Turboman is a Robot Master in Megaman 7. His operator, Kai, is Lan's fan.
6. Operator: Mary
Navi: Ring.EXE
Ring in Original Series actually is Ringman in Megaman 4. And in Battle Chip
Grand Prix, he changes his gender. Her operator is Mary, a Netopian who likes
solitude. She came to Electopia as Yai's homestay sister.
================================================================================
B. RULES
================================================================================
The rules are very different with the normal EXE series. You need to build a
program deck that contains of 12 chips: 1 navi chip, 2 slot-in chips, and 9
battle chips. The details of building a program deck are available on the
Program Deck Manual you'll receive early on the game.
Some rules that are not mentioned:
1. The battle lasts maximum in 10 turns. If no navi is deleted in 10 turns, then
navi who deleted more opponent's battle chips wins. If both navis are equal
in deleting opponent's battle chips, then the winner will be the navi who has
more HP.
2. The higher level you defeat an enemy navi, the more zennies you will get, and
the more opportunity you get one of his battle chips or slot-in chips.
3. Elemental chips have more priority than non-elemental chips, and they will do
an extra approximately 60% damage if:
- Have the same element with the Navi.
- Have an element which is the enemy's weakness.
- The battlefield supports.
4. Guard chips have less priority than attack and support chips.
================================================================================
C. TIPS
================================================================================
1. Get info on the shops throughout the game. Especially if you're a newbie to
the series.
2. Talk to your navi to know your chance of winning the following match by
pressing start before the match starts.
3. Probability chip selected:
0.125
0.25 -<
0.5 -< 0.375
0.5 -<
0.5 -< 0.375
0.25 -<
0.125
Put strong chips to the slots that has a big chance to be selected and chip
with 0Mb to the slots that has a little chance to be selected, such as
areagrab or recov30.
4. It's better to put guard chips in front and chips that have big HP in the
back row.
================================================================================
D. WALKTHROUGH
================================================================================
There are 6 scenarios in this game. This walkthrough is sorted based on the
progress, not the scenario, because the opponents, no matter what character you
selected are about the same. The opponent differences will be specially
mentioned. Each scenario has its own storyline though.
In this walkthrough, I describe the program deck of all opponents including its
class. Below is the meaning of the classes:
a. E class.
= A navi who has not competed at any tournaments:
1. Program deck size <= base deck capacity.
2. Slot-in capacity <= 20 Mb.
b. D class.
= A navi who has completed E class:
1. Base deck capacity < deck size <= base deck capacity + 20.
2. Slot-in capacity <= 20 Mb.
c. D- class.
= A navi who fails one of the D class navi's condition.
d. C class.
= A navi who has completed D class:
1. Base deck capacity < deck size <= base deck capacity + 20.
2. Slot-in capacity = 30 Mb.
e. C- class.
= A navi who fails one of the C class navi's condition.
f. B class.
= A navi who has completed C class:
1. Base deck capacity + 20 < deck size <= base deck capacity + 40.
2. Slot-in capacity = 30 Mb.
g. B- class.
= A navi who fails one of the B class navi's condition.
h. A class.
= A navi who has completed B class:
1. Base deck capacity + 20 < deck size <= base deck capacity + 40.
2. Slot-in capacity = 40 Mb.
i. A- class.
= A navi who fails one of the A class navi's condition.
j. S class.
= A navi who has completed A class:
1. Base deck capacity + 40 < deck size <= base deck capacity + 60.
2. Slot-in capacity = 40 Mb.
k. S- class.
= A navi who fails one of the S class navi's condition.
l. X class.
= A navi who has completed S class:
1. Base deck capacity + 40 < deck size <= base deck capacity + 60.
2. Slot-in capacity = 50 Mb.
m. X- class.
= A navi who fails one of the X class navi's condition.
n. X-- class.
= A navi who has slot-in capacity 50 Mb, but his program deck size is far less
than how much an X class navi should have.
o. Y class.
= A navi who has completed X class:
1. Base deck capacity + 60 < deck size <= base deck capacity + 100.
2. Slot-in capacity = 40 Mb or 50 Mb.
p. Y- class.
= A navi who fails one of the Y class navi's condition.
q. Z class.
= A navi who has completed Z class:
1. Base deck capacity + 60 < deck size <= base deck capacity + 100.
2. Slot-in capacity = 60 Mb or 70 Mb.
Or:
A navi who has extra program deck size between 100 and 160 and slot-in
capacity below 60 Mb.
r. Z- class.
= A navi who fails one of the Z class navi's condition.
s. Z-- class.
= A navi whose slot-in capacity 60 Mb or 70 Mb, but his program deck size is far
less than how much a Z class navi should have.
t. Z+ class.
= A navi whose extra program deck size between 100 and 160 and slot-in capacity
60 Mb or 70 Mb.
Or:
A navi who has extra program deck size more than 160 and slot-in capacity
below 60 Mb.
u. Z++ class:
= A navi whose program deck size exceeds the size that he should have ( >=160 )
and slot-in capacity 60 Mb or 70 Mb.
All scenario:
You'll receive an email from Battle Chip Grand Prix Event Staff. After
automatically jacking in, you'll be wanted to fill an entry name. The entry name
you use will influence the navi code. Then, you'll receive a Program Deck
Manual. It contains the basic of the program deck used in this game. Select yes
to read it or no otherwise.
Higsby chip shop will be opened. You can go there to buy some chips, or select
Battle Chip Grand Prix to start competing.
*************
* E CLASS *
*************
A. NOVICE TOURNAMENT.
Fee: None.
Prize: 1000z, Normal Navi2 navi chip.
Folder tips: Buy chips from Higsby chip shop as many as possible and put them
in your folder.
1. Round 1.
Scenario: ALL.
Opponent Navi: Normal Navi 1.
Operator: Kenji.
Panel: Normal.
Difficulty: 0/10.
Deck Analysis: Capacity: 50 Mb, slot in: 0 Mb, class: E.
Program Deck:
R None Recov50
Empty -<
Empty -< Cannon
Cannon -<
Empty -< Cannon
Empty -<
L None Recov50
2. Semifinal.
Scenario: ALL.
Opponent Navi: Numberman.EXE
Operator: Higsby.
Panel: Normal.
Difficulty: 2/10.
Deck Analysis: Capacity: 10 Mb, slot in: 0 Mb, class: E.
Program Deck:
R None Empty
Empty -<
Empty -< Empty
Cannon -<
Empty -< Empty
Empty -<
L None Empty
3. Final.
Scenario: ALL.
Opponent Navi: Normal Navi 2.
Operator: Ms. Mari.
Panel: Normal.
Difficulty: 1/10.
Deck Analysis: Capacity: 40 Mb, slot in: 10 Mb, class: E.
Program Deck:
R None Empty
Cannon -<
Empty -< Empty
HiCannon -<
Empty -< Empty
Cannon -<
L Cannon Empty
After completing Novice Class, DenCity Open Battle will be opened. You can try
to see how far you can go, but I don't think you can go very far. I suggest you
to go for Healing Tournament next because it's easier than Guts'.
B. HEALING TOURNAMENT.
Fee: 300z.
Prize:
1. 1500z.
2. Roll navi chip for LAN, DEX, CHAUD, KAI, MARY scenario or Colorman navi
chip for MAYL scenario.
Folder tips: Bring as many chips as possible, especially add attack chips.
1. Round 1.
Scenario: ALL.
Opponent Navi: Normal Navi 1.
Operator: Anna.
Panel: Normal.
Difficulty: 3/10.
Deck Analysis: Capacity: 80 Mb, slot in: 10 Mb, class: E.
Program Deck:
R Recov50 Cannon
Cannon -<
Recov50 -< Empty
HiCannon -<
Recov50 -< Empty
Cannon -<
L None Cannon
2. Semifinal.
a. Scenario: LAN, MAYL, DEX, CHAUD, KAI.
Opponent Navi: Ring.EXE
Operator: Mary.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 70 Mb, slot in: 60 Mb, class: Z--.
Extra tips: Put guard chips in front to block jealousy, or use slot in chips
sooner than her.
Program Deck:
R Recov50 Recov50
Empty -<
MiniBomb -< Recov50
Cannon -<
Cannon -< Recov50
Empty -<
L Jealousy Recov50
b. Scenario: MARY.
Opponent Navi: Normal Navi 2.
Operator: Mayumi.
Panel: Normal.
Difficulty: 3/10.
Deck Analysis: Capacity: 70 Mb, slot in: 10 Mb, class: E.
Program Deck:
R ShotGun HiCannon
Empty -<
MiniBomb -< Empty
Sword -<
MiniBomb -< Empty
Empty -<
L None HiCannon
3. Final.
a. Scenario: LAN, DEX, CHAUD, KAI, MARY.
Opponent Navi: Roll.EXE
Operator: Mayl.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 70 Mb, slot in: 10 Mb, class: E.
Program Deck:
R Recov50 Cannon
Sword -<
Recov30 -< Recov10
LilBomb -<
Recov30 -< Recov10
Sword -<
L Recov30 HiCannon
b. Scenario: MAYL.
Opponent Navi: Colorman.EXE
Operator: Madoi.
Panel: Normal.
Difficulty: 4/10.
Deck Analysis: Capacity: 60 Mb, slot in: 50 Mb, class: X--.
Program Deck:
R Yo-Yo3 Recov50
Sword -<
Empty -< Empty
LilBomb -<
Empty -< Empty
Sword -<
L Empty Recov50
C. GUTS TOURNAMENT.
Fee: 300z.
Prize:
1. 1500z.
2. Gutsman navi chip for LAN, MAYL, CHAUD, KAI, MARY scenario or Metalman
navi chip for DEX scenario.
Folder tips: Buy guards from Higsby chip shop, you'll need them to win
against Gutsman. If you don't have them, you may need some luck when against
him. Also get swords, and recovery chips.
1. Round 1.
Scenario: ALL.
Opponent Navi: Normal Navi 1.
Operator: Koetsu.
Panel: Normal.
Difficulty: 3/10.
Deck Analysis: Capacity: 70 Mb, slot in: 10 Mb, class: E.
Program Deck:
R Cannon Empty
Recov50 -<
HiCannon -< MiniBomb
Empty -<
Cannon -< MiniBomb
Recov50 -<
L None Empty
2. Semifinal.
a. Scenario: MAYL, DEX.
Opponent Navi: Turboman.EXE
Operator: Kai.
Panel: Normal.
Difficulty: 4/10.
Deck Analysis: Capacity: 30 Mb, slot in: 50 Mb, class: X--.
Program Deck:
R Burner Empty
Empty -<
MiniBomb -< Empty
Sword -<
MiniBomb -< Empty
Empty -<
L None Empty
b. Scenario: CHAUD, MARY.
Opponent Navi: Turboman.EXE
Operator: Kai.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 70 Mb, slot in: 10 Mb, class: E.
Program Deck:
R ShotGun Empty
Empty -<
MiniBomb -< Empty
Burner -<
MiniBomb -< Empty
Empty -<
L None Empty
c. Scenario: LAN.
Opponent Navi: Normal Navi 2.
Operator: Kaz.
Panel: Normal.
Difficulty: 3/10.
Deck Analysis: Capacity: 70 Mb, slot in: 10 Mb, class: E.
Program Deck:
R ShotGun HiCannon
Empty -<
MiniBomb -< Empty
Sword -<
MiniBomb -< Empty
HiCannon -<
L None Empty
d. Scenario: KAI.
Opponent Navi: Normal Navi 2.
Operator: Kaz.
Panel: Normal.
Difficulty: 3/10.
Deck Analysis: Capacity: 70 Mb, slot in: 10 Mb, class: E.
Program Deck:
R ShotGun HiCannon
Empty -<
MiniBomb -< Empty
Sword -<
MiniBomb -< Empty
Empty -<
L Recov50 HiCannon
3. Final.
a. Scenario: LAN, MAYL, CHAUD, KAI, MARY.
Opponent Navi: Gutsman.EXE
Operator: Dex.
Panel: Normal.
Difficulty: 9/10.
Deck Analysis: Capacity: 110 Mb, slot in: 30 Mb, class: C-.
Extra tips: 2 guards in front for a sure win, but you may need some effort to
obtain them.
Program Deck:
R GutPunch Recov50
Cannon -<
M-Cannon -< Empty
MiniBomb -<
Cannon -< Empty
HiCannon -<
L Cannon Recov50
b. Scenario: DEX.
Opponent Navi: Metalman.EXE
Operator: Tamako.
Panel: Normal.
Difficulty: 9/10.
Deck Analysis: Capacity: 90 Mb, slot in: 50 Mb, class: X--.
Extra tips: 2 guards in front for a sure win, but you may need some effort to
obtain them.
Program Deck:
R GoldFist Recov50
Cannon -<
HiCannon -< Empty
MiniBomb -<
Cannon -< Empty
HiCannon -<
L None Recov50
You'll receive an e-mail from Battle chip GP staff. Now, you're promoted to
class D. Your deck capacity is increased by 20 Mb. You can also produce your own
tournament from now on!
Before you advance to D Class, I will provide you an easy way to beat this game:
Produce your own tournament and register these names:
* = star.
s = spade.
d = diamond.
c = club.
h = heart.
1. Name: R300
Navi code: *CRN-6JSS-Q1F2-YJ*G-VQD0-QWK0
Chip you may get: Recover300
2. Name: AUR2
Navi code: JMhh-cBH8-6N60-M*7G-dhJB-5hP0
Chip you may get: LifeAura2
3. Name: AUR3
Navi code: 1Q2s-cB4G-FWS4-6FdP-34NP-4FT1
Chip you may get: LifeAura3
4. Name: POP
Navi code: BdHR-HXM6-2*c9-J2Dh-SRR9-SSQ0
Chip you may get: PopUp
5. Name: WAVE
Navi code: 328F-dR4N-10R3-4JHB-8KCh-2620
Chip you may get: BigRedWave
6. Name: FREZ
Navi code: MRHh-cN8W-BHGN-sZCS-VXDV-CG20
Chip you may get: FreezeBomb
7. Name: SPRK
Navi code: 5*sK-QJ9H-FH9V-KPCQ-Y05C-FQs1
Chip you may get: Sparker
8. Name: GAIA
Navi code: MDQS-d076-CRH0-83PP-CZhH-MV21
Chip you may get: GaiaSword
9. Name: BOMB
Navi code: NTF2-7PsJ-CQ4s-CZZQ-0CWT-hG42
Chip you may get: BlackBomb
10. Name: FTER
Navi code: Q9DN-GHYM-91cc-MPcR-GVLD-4JG0
Chip you may get: FighterSword
11. Name: KNGT
Navi code: N727-HMQ*-8T4R-2TQ8-h7JG-87B1
Chip you may get: KnightSword
12. Name: HERO
Navi code: 9CdT-*24J-0Bdd-MDK8-QRCV-F430
Chip you may get: HeroSword
13. Name: METE
Navi code: T9Zh-LVBY-MdL8-NSNC-s1Tc-P7N0
Chip you may get: Meteors
14. Name: POLT
Navi code: 178h-SWL0-M3PC-dX38-S6dZ-6Ys0
Chip you may get: Poltergeist
15. Name: BLAK
Navi code: 4RPH-8T0Z-PN8Q-X48V-WdWY-HZR1
Chip you may get: Blackhole
16. Name: DROP
Navi code: HC8h-d9F*-P9*V-5hFM-V92B-8VH1
Chip you may get: DropDown
Go for Tournament16 and register them, you should be able to win because I
designed them as easy as possible. In order to win against them, put your
attack chips in front and middle row, such as HiCannons and M-Cannons (if you
have them). Get the prize money and rare chips after becoming Tournament16
champ. But, the most important thing is collecting the rare chips that they have
in their deck, especially BigRedWave, FreezeBomb, Sparker, GaiaSword, and
BlackBomb. Repeat the process until you have the rare chips and the money in
order to buy various chips, mainly the elemental balls from Higsby shop.
*************
* D CLASS *
*************
If you have enough patience to get the rare chips, then you can bring them into
battle and you can participate into any tourney you want without much
difficulty, otherwise, I suggest you to go with Match Tournament first.
A. MATCH TOURNAMENT.
Fee: 500z.
Prize: 3000z, Fireman navi chip.
Folder tips: Heat balls, long sword, m-cannon, recovery120, crossgun, wide
sword, hi cannon, candle, bub-something, aqua blade, gutpunch (for Mary),
and start to make a plan for each opponent from now on. If you have enough
FreezeBombs from Produce Tournament, this tournament will be a piece of cake.
1. Round 1.
Scenario: ALL.
Opponent Navi: Normal Navi 1.
Operator: Yoshiro.
Panel: Lava.
Difficulty: 4/10.
Deck Analysis: Capacity: 90 Mb, slot in: 10 Mb, class: E.
Program Deck:
R HeatShot MiniBomb
V-Gun -<
Cannon -< Empty
HeatShot -<
Cannon -< Empty
V-Gun -<
L None MiniBomb
2. Round 2.
Scenario: ALL.
Opponent Navi: Navi-F.
Operator: Haru.
Panel: Lava.
Difficulty: 6/10.
Deck Analysis: Capacity: 120 Mb, slot in: 30 Mb, class: C-.
Extra tips: Use aqua-based attacks.
Program Deck:
R HeatCros Recov50
Empty -<
Heat-V -< HiCannon
HeatCros -<
HeatShot -< HiCannon
Empty -<
L None Recov50
3. Semifinal.
a. Scenario: LAN, MAYL, DEX, CHAUD, KAI.
Opponent Navi: Ring.EXE
Operator: Mary.
Panel: Lava.
Difficulty: 6/10.
Deck Analysis: Capacity: 160 Mb, slot in: 60 Mb, class: Z--.
Program Deck:
R ZapRing1 AquaBlde
MiniBomb -<
Heat-V -< Heat-V
Heat-V -<
V-Gun -< V-Gun
MiniBomb -<
L Jealousy Empty
b. Scenario: MARY.
Opponent Navi: Colorman.EXE
Operator: Madoi.
Panel: Lava.
Difficulty: 7/10.
Deck Analysis: Capacity: 210 Mb, slot in: 20 Mb, class: B-.
Extra tips: Pop her balloon with breaking chips.
Program Deck:
R Recov120 MiniBomb
AquaBall -<
Yo-Yo3 -< Empty
ZapRing2 -<
HeatBall -< Empty
Yo-Yo2 -<
L Mindbndr MiniBomb
4. Final.
Scenario: ALL.
Opponent Navi: Fireman.EXE
Operator: Mr. Match.
Panel: Lava.
Difficulty: 7/10.
Deck Analysis: Capacity: 120 Mb, slot in: 40 Mb, class: A-.
Program Deck:
R HeatShot Recov50
Empty -<
FireSwrd -< HeatShot
Heat-V -<
FireSwrd -< HeatShot
Empty -<
L FireBlde Recov50
B. SAPLING TOURNAMENT.
Fee: 500z.
Prize: 3000z, Woodman navi chip.
Folder tips: Fireman, fire chips, and the other non elemental chips are the
same with the other D Class tournaments.
1. Round 1.
a. Scenario: LAN, DEX, CHAUD, KAI, MARY.
Opponent Navi: Normal Navi 2.
Operator: Haruka.
Panel: Grass.
Difficulty: 4/10.
Deck Analysis: Capacity: 90 Mb, slot in: 30 Mb, class: C-.
Program Deck:
R TreeBom1 HiCannon
HiCannon -<
HiCannon -< Empty
Empty -<
Recov50 -< Empty
Recov50 -<
L None Recov50
b. Scenario: MAYL.
Opponent Navi: Normal Navi 2.
Operator: Ms. Mari.
Panel: Grass.
Difficulty: 3/10.
Deck Analysis: Capacity: 80 Mb, slot in: 20 Mb, class: E.
Program Deck:
R Recov50 Empty
Cannon -<
Atk+20 -< MiniBomb
HiCannon -<
Empty -< MiniBomb
Cannon -<
L HiCannon Empty
2. Round 2.
Scenario: ALL.
Opponent Navi: Navi-W.
Operator: Tetsu.
Panel: Grass.
Difficulty: 7/10.
Deck Analysis: Capacity: 150 Mb, slot in: 20 Mb, class: E.
Program Deck:
R Cannon Recov50
Cannon -<
TreeBom1 -< Recov50
TreeBom2 -<
LilBomb -< Recov50
Cannon -<
L HiCannon Recov50
3. Semifinal.
a. Scenario: LAN, MAYL, CHAUD, KAI, MARY.
Opponent Navi: Gutsman.EXE
Operator: Dex.
Panel: Grass.
Difficulty: 8/10.
Deck Analysis: Capacity: 180 Mb, slot in: 20 Mb, class: S-.
Program Deck:
R HiCannon GutPunch
TreeBom1 -<
LilBomb -< Empty
WideSwrd -<
LilBomb -< Empty
TreeBom1 -<
L None GutPunch
b. Scenario: DEX.
Opponent Navi: Normal Navi 3.
Operator: Sara.
Panel: Grass.
Difficulty: 7/10.
Deck Analysis: Capacity: 220 Mb, slot in: 10 Mb, class: B-.
Program Deck:
R Recov50 Cannon
CrosBomb -<
HeatCros -< Recov50
CrosBomb -<
HeatCros -< Recov50
CrosBomb -<
L None Cannon
4. Final.
Scenario: ALL.
Opponent Navi: Woodman.EXE
Operator: Sal.
Panel: Grass.
Difficulty: 8/10.
Deck Analysis: Capacity: 200 Mb, slot in: 20 Mb, class: Y-. Be ready for a
fight with a navi with Y class deck (!)
Program Deck:
R Recov80 DoubNdl
MiniBomb -<
TreeBom3 -< TreeBom1
ShotGun -<
Cannon -< TreeBom1
TreeBom2 -<
L Bub-V Recov50
C. BATTERY TOURNAMENT.
Fee: 500z.
Prize: 3000z, Elecman navi chip.
Folder tips: Elec balls, woodman, treebomb, spice, the other non
elemental chips are the same with the other D Class tournaments, and make a
good use of your deck capacity.
1. Round 1.
Scenario: ALL.
Opponent Navi: Normal Navi 2.
Operator: Taka.
Panel: Aluminium.
Difficulty: 6/10.
Deck Analysis: Capacity: 90 Mb, slot in: 40 Mb, class: A-.
Program Deck:
R ZapRing1 Cannon
Cannon -<
ZapRing1 -< LilBomb
HiCannon -<
SoniWave -< LilBomb
Recov50 -<
L None Cannon
2. Round 2.
Scenario: ALL.
Opponent Navi: Navi-E.
Operator: Michael.
Panel: Aluminium.
Difficulty: 7/10.
Deck Analysis: Capacity: 160 Mb, slot in: 10 Mb, class: E.
Extra tips: Use wood navi and wood attacks.
Program Deck:
R MagBomb1 MiniBomb
Sword -<
Satelit2 -< LongSword
WideSwrd -<
Satelit2 -< LongSword
Sword -<
L Cannon MiniBomb
3. Semifinal.
a. Scenario: LAN, MAYL.
Opponent Navi: Normal Navi 3.
Operator: Gen.
Panel: Aluminium.
Difficulty: 6/10.
Deck Analysis: Capacity: 160 Mb, slot in: 10 Mb, class: E.
Program Deck:
R Cannon Recov50
LilBomb -<
MagBomb2 -< Empty
CrosBomb -<
MagBomb2 -< Empty
LilBomb -<
L None Recov50
b. Scenario: CHAUD.
Opponent Navi: Normal Navi 3.
Operator: Gen.
Panel: Aluminium.
Difficulty: 6/10.
Deck Analysis: Capacity: 160 Mb, slot in: 40 Mb, class: A-.
Program Deck:
R Yo-Yo2 Recov50
LilBomb -<
MagBomb2 -< Empty
CrosBomb -<
MagBomb2 -< Empty
LilBomb -<
L HiCannon Recov50
c. Scenario: KAI.
Opponent Navi: Normal Navi 3.
Operator: Gen.
Panel: Aluminium.
Difficulty: 7/10.
Deck Analysis: Capacity: 220 Mb, slot in: 10 Mb, class: B-.
Program Deck:
R Recov50 Cannon
CrosBomb -<
HeatCros -< Recov50
CrosBomb -<
HeatCros -< Recov50
CrosBomb -<
L None Cannon
d. Scenario: DEX.
Opponent Navi: Turboman.EXE
Operator: Kai.
Panel: Aluminium.
Difficulty: 7/10.
Deck Analysis: Capacity: 170 Mb, slot in: 20 Mb, class: D.
Program Deck:
R Cannon Recov50
LilBomb -<
HeatCros -< Empty
Burner -<
HeatCros -< Empty
LilBomb -<
L HiCannon Recov50
e. Scenario: MARY.
Opponent Navi: Turboman.EXE
Operator: Kai.
Panel: Aluminium.
Difficulty: 7/10.
Deck Analysis: Capacity: 190 Mb, slot in: 20 Mb, class: B-.
Program Deck:
R Cannon Recov50
LilBomb -<
Burner -< Empty
Meteor3 -<
Burner -< Empty
LilBomb -<
L HiCannon Recov50
4. Final.
Scenario: ALL.
Opponent Navi: Elecman.
Operator: CountZap.
Panel: Aluminium.
Difficulty: 5/10.
Deck Analysis: Capacity: 180 Mb, slot in: 30 Mb, class: S-.
Extra tips: 2 elec balls in front, and he won't even touch you.
Program Deck:
R Recov50 Empty
ElecSwrd -<
DoubNdl -< ZapRing1
MagBomb2 -<
DoubNdl -< ZapRing1
ElecSwrd -<
L Remobit1 Empty
D. DROPLET TOURNAMENT.
Fee: 500z.
Prize: 3000z, Iceman navi chip.
Folder tips: Elecman, aqua ball, elec chips, and the other non elemental
chips are the same with the other D Class tournaments. If you have two
sparkers from Produce Tournament, put them in the front row and you're
unbeatable.
1. Round 1.
Scenario: ALL.
Opponent Navi: Normal Navi 1.
Operator: Micchan.
Panel: Ice.
Difficulty: 4/10.
Deck Analysis: Capacity: 70 Mb, slot in: 10 Mb, class: E.
Program Deck:
R MiniBomb Empty
Bubbler -<
Bubbler -< Sword
Cannon -<
Bubbler -< Sword
Bubbler -<
L Cannon Empty
2. Round 2.
a. Scenario: LAN, DEX, CHAUD, KAI, MARY.
Opponent Navi: Roll.EXE
Operator: Mayl.
Panel: Ice.
Difficulty: 5/10.
Deck Analysis: Capacity: 90 Mb, slot in: 10 Mb, class: E.
Extra tips: Stun her to avoid her to do heart flash.
Program Deck:
R ShotGun Recov10
Recov50 -<
Bubbler -< MiniBomb
Recov120 -<
HiCannon -< MiniBomb
Recov50 -<
L None Recov30
b. Scenario: MAYL.
Opponent Navi: Normal Navi 2.
Operator: Mayumi.
Panel: Ice.
Difficulty: 3/10.
Deck Analysis: Capacity: 80 Mb, slot in: 10 Mb, class: E.
Program Deck:
R Recov50 Recov50
Empty -<
MiniBomb -< Recov50
HiCannon -<
Cannon -< Recov50
Empty -<
L None Recov30
3. Semifinal.
Scenario: ALL.
Opponent Navi: Navi-A.
Operator: Junko.
Panel: Ice.
Difficulty: 6/10.
Deck Analysis: Capacity: 140 Mb, slot in: 10 Mb, class: E.
Program Deck:
R Recov50 ShotGun
Bubbler -<
BubCross -< ShotGun
V-Gun -<
CrossGun -< ShotGun
Bubbler -<
L None ShotGun
4. Final.
Scenario: ALL.
Opponent Navi: Iceman.EXE
Operator: Froid.
Panel: Ice.
Difficulty: 7/10.
Deck Analysis: Capacity: 130 Mb, slot in: 40 Mb, class: A-.
Extra tips: Elecman + 2 Aquaballs in front.
Program Deck:
R AquaBlde Empty
AquaSwrd -<
LilCloud -< MiniBomb
Sword -<
LilCloud -< MiniBomb
AquaSwrd -<
L ShotGun Empty
Now, you have completed D class tournament, and you can enter C class
tournament. Your slot-in chip capacity is raised to 30 Mb, Sunset chip shop
opens, and Yumland open battle is now unlocked.
Below is Den City open battle walkthrough. You can complete it now, but it is
rather tough, you may wait until you get better chips to avoid the difficulty.
**************************
* DEN CITY OPEN BATTLE *
**************************
For battle 1-4, below opponents are chosen at random with an exception that is
you cannot fight yourself, for example if you choose Mayl scenario, you won't
encounter Roll.
Every 5 fights in any open battles, you will bet Navi Chip with your opponent.
If you win, you'll get his navi chip. If you lose, you won't lose your navi chip
though, but you can try again.
Folder tips: Elecman, iceman, fireman, elemental balls, crossgun, long sword,
m-cannon, hi cannon, elemental sword, heat cross, and guard if there's still an
empty space in your folder.
1. Opponent Navi: Normal Navi 1. --May we have a good match--
Operator: Kenji.
Panel: Normal.
Difficulty: 3/10.
Deck Analysis: Capacity: 70 Mb, slot in: 10 Mb, class: E. Kenji from Novice
tournament is baaack!
Program Deck:
R Cannon Cannon
Recov50 -<
Cannon -< Empty
HiCannon -<
Cannon -< Empty
Empty -<
L None Cannon
2. Opponent Navi: Normal Navi 1. --How are you doing? Well, let's begin--
Operator: Koetsu.
Panel: Normal.
Difficulty: 4/10.
Deck Analysis: Capacity: 70 Mb, slot in: 10 Mb, class: E.
Program Deck:
R None Empty
Recov50 -<
MiniBomb -< Cannon
LilBomb -<
MiniBomb -< Cannon
Empty -<
L HeatShot Empty
3. Opponent Navi: Normal Navi 1. --Nothing can stop me from winning this fight--
Operator: Mayumi.
Panel: Normal.
Difficulty: 4/10.
Deck Analysis: Capacity: 80 Mb, slot in: 10 Mb, class: E.
Program Deck:
R MiniBomb Cannon
Recov50 -<
ShotGun -< Empty
V-Gun -<
ShotGun -< Empty
Cannon -<
L Cannon Cannon
4. Opponent Navi: Normal Navi 1. --Oh! Hello again! I won't lose this time!
Good luck--
Operator: Yoshiro.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 120 Mb, slot in: 10 Mb, class: E.
Program Deck:
R Cannon Cannon
M-Cannon -<
M-Cannon -< LilBomb
Empty -<
Empty -< Cannon
Empty -<
L Recov50 Empty
5. Scenario MARY only.
Opponent Navi: Normal Navi 2.
Operator: Miho.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 220 Mb, slot in: 20 Mb, class: B.
Program Deck:
R Repair HiCannon
FireBlde -<
Sword -< WideSwrd
AquaBlde -<
Sword -< WideSwrd
ElecBlde -<
L None HiCannon
6. Scenario KAI only.
Opponent Navi: Normal Navi 2.
Operator: Miho.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 220 Mb, slot in: 20 Mb, class: B.
Program Deck:
R Repair HiCannon
FireBlde -<
Sword -< WideSwrd
AquaBlde -<
Sword -< WideSwrd
ElecBlde -<
L Cannon HiCannon
7. Scenario MAYL only.
Opponent Navi: Colorman.EXE
Operator: Madoi.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 190 Mb, slot in: 60 Mb, class: Z--.
Program Deck:
R Recov120 Yo-Yo3
Empty -<
Yo-Yo1 -< Empty
Meteor3 -<
Yo-Yo1 -< Empty
Empty -<
L Anubis Yo-Yo3
8. Scenario DEX only.
Opponent Navi: Metalman.EXE
Operator: Tamako.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 120 Mb, slot in: 50 Mb, class: X--.
Program Deck:
R GoldFist Recov50
Cannon -<
GoldFist -< Empty
MiniBomb -<
Cannon -< Empty
HiCannon -<
L None Recov50
9. Opponent Navi: Turboman.EXE
Operator: Kai.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 180 Mb, slot in: 30 Mb, class: C.
Program Deck:
R Guard MiniBomb
Cannon -<
HeatShot -< Burner
HiCannon -<
HeatShot -< Burner
Cannon -<
L Barrier MiniBomb
10. Opponent Navi: Roll.EXE
Operator: Mayl.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 100 Mb, slot in: 20 Mb, class: E.
Program Deck:
R TripNdl Recov10
ShotGun -<
Satelit3 -< Recov30
CrossGun -<
RockCube -< Recov30
ShotGun -<
L Guard Recov10
11. Opponent Navi: Ring.EXE
Operator: Mary.
Panel: Normal.
Difficulty: 8/10.
Deck Analysis: Capacity: 230 Mb, slot in: 30 Mb, class: Y-.
Program Deck:
R TimeBom1 Jealousy
Ratton1 -<
LongSwrd -< Yo-Yo1
Quake1 -<
WideSwrd -< Yo-Yo1
Ratton1 -<
L Recov80 Recov50
12. Opponent Navi: Gutsman.EXE
Operator: Dex.
Panel: Normal.
Difficulty: 9/10.
Deck Analysis: Capacity: 170 Mb, slot in: 40 Mb, class: A.
Extra tips: Guard in front, but your folder may be full already..
Program Deck:
R M-Cannon Cannon
ShokWave -<
GutPunch -< HiCannon
SoniWave -<
M-Cannon -< HiCannon
ShokWave -<
L Repair Cannon
+. Battle 5.
Prize: NormalNavi1 navi chip and 500z.
Opponent Navi: Normal Navi 1.
Operator: Anna.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 160 Mb, slot in: 40 Mb, class: A-.
Program Deck:
R M-Cannon Cannon
WideSwrd -<
Bub-V -< SoniWave
LongSwrd -<
Heat-V -< SoniWave
WideSwrd -<
L Recov80 Cannon
The opponents for battle 6-9 are randomly chosen from the list below:
1. Opponent Navi: Normal Navi 2. --Shoot! I'm too tired to fight!--
Operator: Ms. Mari.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 160 Mb, slot in: 20 Mb, class: E.
Program Deck:
R Cannon Empty
Cannon -<
AquaBlde -< HiCannon
Cannon -<
FireBlde -< HiCannon
Cannon -<
L HiCannon Empty
2. Opponent Navi: Normal Navi 2. --I'll show you my true power!--
Operator: Kaz.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 160 Mb, slot in: 20 Mb, class: E.
Program Deck:
R Recov50 Recov50
CrossGun -<
BubCross -< Empty
HiCannon -<
HeatCros -< Empty
CrossGun -<
L HiCannon Recov50
3. Opponent Navi: Normal Navi 2. --Don't worry, I'll give you a
handicap--
Operator: Yasuo.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 160 Mb, slot in: 20 Mb, class: E.
Program Deck:
R HiCannon HiCannon
Recov50 -<
WideSwrd -< LilBomb
Recov80 -<
WideSwrd -< LilBomb
Recov50 -<
L HiCannon HiCannon
4. Opponent Navi: Normal Navi 2. --What's this?! I get to fight you next?!--
Operator: Takahiro.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 130 Mb, slot in: 20 Mb, class: E.
Extra tips: All elemental attack program deck.
Program Deck:
R None HiCannon
HiCannon -<
Guard -< Cannon
Guard -<
HiCannon -< Guard
Empty -<
L HiCannon Empty
5. Opponent Navi: Fireman.EXE
Operator: Mr. Match.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 160 Mb, slot in: 30 Mb, class: B.
Program Deck:
R Meteor3 Cannon
FireSwrd -<
HeatShot -< Heat-V
Atk+20 -<
HeatShot -< Heat-V
FireSwrd -<
L AreaGrab Cannon
6. Opponent Navi: Elecman.EXE
Operator: CountZap.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 270 Mb, slot in: 20 Mb, class: Z. Despite his Z
class deck, he'll be a goner if you know how to do it.
Program Deck:
R MagBomb2 ElecSwrd
ZapRing1 -<
HiCannon -< Satelit2
ZapRing2 -<
HiCannon -< Satelit1
ZapRing1 -<
L AreaGrab ElecSwrd
7. Opponent Navi: Iceman.EXE
Operator: Froid.
Panel: Normal.
Difficulty: 8/10.
Deck Analysis: Capacity: 230 Mb, slot in: 40 Mb, class: Y. Capcom gives us
Y class enemies to fight here...
Program Deck:
R Quake1 Bubbler
ColdPnch -<
AquaBlde -< Bub-V
CrosBomb -<
AquaSwrd -< Bub-V
ColdPnch -<
L RockCube Bubbler
8. Opponent Navi: Woodman.EXE
Operator: Sal.
Panel: Normal.
Difficulty: 8/10.
Deck Analysis: Capacity: 200 Mb, slot in: 50 Mb, class: Y.
Program Deck:
R LeafShld Ratton2
MiniBomb -<
LeafShld -< Recov80
SoniWave -<
TreeBom3 -< Recov80
MiniBomb -<
L TreeBom3 Ratton2
+. Battle 10.
Prize: Numberman navi chip and 1000z.
Opponent Navi: Numberman.EXE
Operator: Higsby.
Panel: Normal.
Difficulty: 8/10.
Deck Analysis: Capacity: 190 Mb, slot in: 50 Mb, class: Y.
Program Deck:
R TimeBom1 Bubbler
HiCannon -<
Prism -< HiCannon
M-Cannon -<
PanelOut -< Cannon
Barrier -<
L CrsShld2 Recov50
*************
* C CLASS *
*************
I think Quick is the easiest of them all. Upon participating, there will be some
scene as usual. Each scenario has its unique scene.
A. QUICK TOURNAMENT.
Fee: 1000z.
Prize: 4000z, Quickman navi chip.
Folder tips: Guard and Repair, poismask, curse shield, iceman, heat ball,
aqua sword, aqua blade, recovery, and non elemental attack chips just like
usual. This tournament is not hard compared to the open battle (but not for
KAI, you'll know why).
1. Round 1.
Scenario: ALL.
Opponent Navi: Normal Navi 2.
Operator: Takahiro.
Panel: Poison.
Difficulty: 5/10.
Deck Analysis: Capacity: 110 Mb, slot in: 10 Mb, class: E.
Program Deck:
R ShokWave Cannon
Cannon -<
DoubNdl -< HiCannon
DoubNdl -<
DoubNdl -< HiCannon
Cannon -<
L None Cannon
2. Round 2.
Scenario: ALL.
Opponent Navi: Normal Navi 3.
Operator: Yoshio.
Panel: Poison.
Difficulty: 5/10.
Deck Analysis: Capacity: 90 Mb, slot in: 40 Mb, class: A-.
Program Deck:
R WhirPool Empty
Atk+20 -<
DoubNdl -< Cannon
CrosBomb -<
DoubNdl -< Cannon
Atk+10 -<
L CrosBomb Empty
3. Round 3.
Scenario: ALL.
Opponent Navi: Fireman.EXE
Operator: Mr. Match.
Panel: Poison.
Difficulty: 7/10.
Deck Analysis: Capacity: 150 Mb, slot in: 40 Mb, class: A-.
Program Deck:
R Recov50 HeatShot
Heat-V -<
FireSwrd -< HeatShot
HeatCros -<
FireSwrd -< HeatShot
Heat-V -<
L FireBlde HeatShot
4. Round 4.
Scenario: ALL.
Opponent Navi: Numberman.EXE
Operator: Higsby.
Panel: Poison.
Difficulty: 4/10.
Deck Analysis: Capacity: 120 Mb, slot in: 0 Mb, class: E.
Program Deck:
R None Empty
Bubbler -<
TripNdl -< LilBomb
TripNdl -<
TripNdl -< LilBomb
HeatShot -<
L None Empty
5. Semifinal.
a. Scenario: LAN, MAYL, DEX, CHAUD, MARY.
Opponent Navi: Turboman.EXE
Operator: Kai.
Panel: Poison.
Difficulty: 6/10.
Deck Analysis: Capacity: 150 Mb, slot in: 10 Mb, class: E.
Program Deck:
R HeatShot WideSwrd
Recov120 -<
Cannon -< Empty
Burner -<
Cannon -< Empty
Recov120 -<
L Bubbler WideSwrd
b. Scenario: KAI.
Opponent Navi: Metalman.EXE
Operator: Tamako.
Panel: Poison.
Difficulty: 9/10.
Deck Analysis: Capacity: 340 Mb, slot in: 20 Mb, class: Z+. First time you
see all the cheaters in this game. How does Metalman have a program deck with
that size??
Extra tips: The only way to win is by looking for 2 PanelOuts at Sunset Chip
Shop and place them in front and as slot-in chip. Be patient for the money
and reset the game if necessary.
Program Deck:
R Repair BrnzFist
SilvFist -<
GoldFist -< BrnzFist
SilvFist -<
GoldFist -< BrnzFist
SilvFist -<
L Recov120 BrnzFist
6. Final.
Scenario: ALL.
Opponent Navi: Quickman.EXE
Operator: Dave.
Panel: Poison.
Difficulty: 7/10.
Deck Analysis: Capacity: 100 Mb, slot in: 40 Mb, class: A-.
Program Deck:
R CrosBomb Empty
DoubNdl -<
TripNdl -< DoubNdl
FstGauge -<
TripNdl -< DoubNdl
DoubNdl -<
L Yo-Yo1 Empty
B. BLOCK TOURNAMENT.
Fee: 1000z.
Prize: 4000z, Skullman navi chip.
Folder tips: Woodman, fireman, treebom, elecball, m-cannon, firesword, guard,
panelgrab and mindbender to fill empty slots.
1. Round 1.
Scenario: ALL.
Opponent Navi: Normal Navi 2.
Operator: Tom.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 160 Mb, slot in: 30 Mb, class: C-.
Program Deck:
R Barrier Empty
HiCannon -<
M-Cannon -< Guard
Empty -<
M-Cannon -< Guard
HiCannon -<
L HiCannon Empty
2. Round 2.
Scenario: ALL.
Opponent Navi: Woodman.EXE
Operator: Sal.
Panel: Normal.
Difficulty: 9/10.
Deck Analysis: Capacity: 290 Mb, slot in: 50 Mb, class: Z. Unfair fight is
usual in this game *sigh*
Extra tips: Kill him quickly with fire, he is destroying your deck!
Program Deck:
R LeafShld WhirPool
TreeBom1 -<
LilBomb -< Quake1
TreeBom3 -<
LilBomb -< Quake1
TreeBom1 -<
L TreeBom3 WhirPool
3. Round 3.
Scenario: ALL.
Opponent Navi: Normal Navi 3.
Operator: Larry.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 290 Mb, slot in: 10 Mb, class: Y-.
Extra hint: Guard in front and elemental attack in the middle.
Program Deck:
R RockCube MiniBomb
Quake2 -<
Guard -< CrosBomb
Quake2 -<
Guard -< CrosBomb
Quake2 -<
L None MiniBomb
4. Round 4.
Scenario: ALL.
Opponent Navi: Elecman.EXE
Operator: CountZap.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 240 Mb, slot in: 20 Mb, class: Z-.
Program Deck:
R Guard ElecSwrd
Atk+10 -<
Guard -< ZapRing1
ZapRing2 -<
Guard -< ZapRing1
Atk+10 -<
L Recov50 ElecSwrd
5. Semifinal.
a. Scenario: LAN, DEX, CHAUD, KAI, MARY.
Opponent Navi: Roll.EXE
Operator: Mayl.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 160 Mb, slot in: 20 Mb, class: C.
Program Deck:
R Barrier Recov10
LilBomb -<
Recov120 -< LilBomb
ZapRing1 -<
Recov120 -< LilBomb
WideSwrd -<
L Recov50 Recov30
a. Scenario: MAYL.
Opponent Navi: Colorman.EXE
Operator: Madoi.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 210 Mb, slot in: 20 Mb, class: B-. Huh!? This is
exactly the same with Colorman in Match Tournament MARY scenario.
Program Deck:
R Recov120 MiniBomb
AquaBall -<
Yo-Yo3 -< Empty
ZapRing2 -<
HeatBall -< Empty
Yo-Yo2 -<
L Mindbndr MiniBomb
6. Final.
Scenario: ALL.
Opponent Navi: Skullman.EXE
Operator: Miyuki.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 250 Mb, slot in: 20 Mb, class: Y-.
Program Deck:
R Guard CrsShld3
HeatShot -<
MiniBomb -< WhirPool
TreeBom1 -<
MiniBomb -< WhirPool
Bubbler -<
L None CrsShld3
C. CLIFF TOURNAMENT.
Fee: 1000z.
Prize: 4000z, Airman navi chip.
Folder tips: NO swords, waves, and punches. For DEX scenario, you must change
your Navi. M-Cannon is a must here. For Mary, bring also Cannonball or
wrecker.
1. Round 1.
Scenario: ALL.
Opponent Navi: Normal Navi 2.
Operator: Miho.
Panel: Hole.
Difficulty: 4/10.
Deck Analysis: Capacity: 220 Mb, slot in: 20 Mb, class: C-.
Program Deck:
R Repair HiCannon
FireBlde -<
Sword -< HiCannon
AquaBlde -<
Sword -< HiCannon
ElecBlde -<
L None HiCannon
2. Round 2.
a. Scenario: LAN, MAYL, DEX, CHAUD, KAI.
Opponent Navi: Ring.EXE
Operator: Mary.
Panel: Hole.
Difficulty: 6/10.
Deck Analysis: Capacity: 140 Mb, slot in: 60 Mb, class: Z--.
Program Deck:
R Jealousy ShotGun
MiniBomb -<
HiCannon -< Heat-V
LilBomb -<
HiCannon -< Bub-V
MiniBomb -<
L Guard ShotGun
b. Scenario: MARY.
Opponent Navi: Colorman.EXE
Operator: Madoi.
Panel: Hole.
Difficulty: 8/10.
Deck Analysis: Capacity: 250 Mb, slot in: 60 Mb, class: Z.
Program Deck:
R Recov120 Yo-Yo2
Yo-Yo1 -<
AquaBall -< Empty
Yo-Yo3 -<
HeatBall -< Empty
Yo-Yo1 -<
L Anubis Yo-Yo2
3. Round 3.
Scenario: ALL.
Opponent Navi: Normal Navi 3.
Operator: Sara.
Panel: Hole.
Difficulty: 7/10.
Deck Analysis: Capacity: 260 Mb, slot in: 10 Mb, class: Y-.
Program Deck:
R Recov50 CrosBomb
TreeBom2 -<
BubCross -< Recov50
CrossGun -<
BubCross -< Recov50
MagBomb2 -<
L None CrosBomb
4. Round 4.
Scenario: ALL.
Opponent Navi: Normal Navi 4.
Operator: Takashi.
Panel: Hole.
Difficulty: 7/10.
Deck Analysis: Capacity: 190 Mb, slot in: 30 Mb, class: C-.
Program Deck:
R BubCross HeatCros
HeatCros -<
HeatCros -< HeatCros
CrossGun -<
TripNdl -< Guard
Empty -<
L TripNdl Empty
5. Semifinal.
Scenario: ALL.
Opponent Navi: Thunderman.EXE
Operator: Raoul.
Panel: Hole.
Difficulty: 4/10.
Deck Analysis: Capacity: 180 Mb, slot in: 40 Mb, class: S.
Program Deck:
R Recov50 LilCloud
Remobit1 -<
MiniBomb -< MiniBomb
Satelit3 -<
MiniBomb -< MiniBomb
Remobit1 -<
L Satelit3 LilCloud
6. Final.
Scenario: ALL.
Opponent Navi: Airman.EXE
Operator: Arashi.
Panel: Hole.
Difficulty: 6/10.
Deck Analysis: Capacity: 230 Mb, slot in: 40 Mb, class: Y. His deck is Y
class, but he is not hard..Phew..
Program Deck:
R Twister BubCross
Atk+20 -<
CrosBomb -< Bubbler
Tornado -<
TreeBom2 -< HeatCros
Atk+10 -<
L LongSwrd HeatShot
Battle Chip GP staff will congratulate you for finishing C Class Tournament,
and as a bonus, your deck capacity will be increased by 20 Mb.
*************
* B CLASS *
*************
Now, try to get Elemental Auras from the Sunset shop. Elec Aura is the best one.
You'll need it for the next classes. And, from now on, your opponent will be
much stronger, they have a ridiculously big deck capacity. Some of them can
even reach Z class! To win such a battle, you may as well use every single Mb
that you have...
A. VERDANT TOURNAMENT.
Fee: 1500z.
Prize: 5000z, Plantman navi chip.
Folder tips: Fireman, burner, yo-yo, firesword, recovery150, mindbender,
meteor3, and panelgrab if your capacity is full. If you want to make it easy,
find two bigredwaves from Produce Tournament and place them in front, but
don't use them for the final round, use burner instead.
1. Round 1.
Scenario: ALL.
Opponent Navi: Snakeman.EXE
Operator: Millions.
Panel: Grass.
Difficulty: 5/10.
Deck Analysis: Capacity: 220 Mb, slot in: 40 Mb, class: Y.
Extra tips: Burn her grass stage.
Program Deck:
R Yo-Yo2 Ratton2
Spice1 -<
GrassStg -< Spice2
Spice3 -<
GrassStg -< Spice2
Spice1 -<
L GrassStg Ratton2
2. Round 2.
Scenario: ALL.
Opponent Navi: Normal Navi 3.
Operator: Trainee.
Panel: Grass.
Difficulty: 7/10.
Deck Analysis: Capacity: 220 Mb, slot in: 20 Mb, class: C.
Program Deck:
R Fan MiniBomb
BubCross -<
ZapRing2 -< CrosBomb
CrossGun -<
Mine -< CrosBomb
HeatCros -<
L RockCube MiniBomb
3. Round 3.
Scenario: ALL.
Opponent Navi: Woodman.EXE
Operator: Sal.
Panel: Grass.
Difficulty: 8/10.
Deck Analysis: Capacity: 200 Mb, slot in: 50 Mb, class: Y.
Program Deck:
R LeafShld Ratton2
MiniBomb -<
LeafShld -< Recov80
SoniWave -<
TreeBom3 -< Recov80
MiniBomb -<
L TreeBom3 Ratton2
4. Round 4.
Scenario: ALL.
Opponent Navi: Navi-W.
Operator: Yukiko.
Panel: Grass.
Difficulty: 7/10.
Deck Analysis: Capacity: 240 Mb, slot in: 20 Mb, class: Y-.
Program Deck:
R HiCannon Recov50
CrsShld1 -<
TreeBom2 -< MiniBomb
TreeBom1 -<
TreeBom2 -< LilBomb
CrsShld1 -<
L GrassStg Candle1
5. Semifinal.
Scenario: ALL.
Opponent Navi: Quickman.EXE
Operator: Dave.
Panel: Grass.
Difficulty: 9/10.
Deck Analysis: Capacity: 300 Mb, slot in: 20 Mb, class: Z.
Extra tips: He is very hard, replace M-Cannon with Yo-Yo2 for higher
accuracy. Invis in front will be helful, but it should be very hard to get
by now
Program Deck:
R M-Cannon FstGauge
Shadow1 -<
Yo-Yo2 -< Spreader
FireBlde -<
Atk+20 -< Spreader
AquaBlde -<
L Repair HiCannon
6. Final.
Scenario: ALL.
Opponent Navi: Plantman.EXE
Operator: Anetta.
Panel: Grass.
Difficulty: 7/10.
Deck Analysis: Capacity: 160 Mb, slot in: 30 Mb, class: S-.
Program Deck:
R LeafShld DoubNdl
Guard -<
Trident -< Recov80
WideSwrd -<
Trident -< Recov80
Guard -<
L GrassStg DoubNdl
B. THUNDER TOURNAMENT.
Fee: 1500z.
Prize: 5000z, Flashman navi chip.
Folder tips: Elecman, elec ball, woodman, treebomb, bronze fist, catcher for
slot in.
1. Round 1.
Scenario: ALL.
Opponent Navi: Airman.EXE
Operator: Arashi.
Panel: Aluminium.
Difficulty: 6/10.
Deck Analysis: Capacity: 260 Mb, slot in: 40 Mb, class: Z. Big deck doesn't
always mean hard.
Program Deck:
R Spreader V-Gun
Blower -<
ZapRing2 -< LilCloud
Tornado -<
Wind -< LilCloud
Tornado -<
L PanelOut V-Gun
2. Round 2.
Scenario: ALL.
Opponent Navi: Normal Navi 4.
Operator: Osamu.
Panel: Aluminium.
Difficulty: 8/10.
Deck Analysis: Capacity: 220 Mb, slot in: 50 Mb, class: X-.
Program Deck:
R Shadow2 DoubNdl
TimeBom1 -<
ZapRing2 -< TripNdl
Atk+10 -<
CrsShld2 -< TripNdl
TimeBom1 -<
L Candle2 DoubNdl
3. Round 3.
Scenario: ALL.
Opponent Navi: Thunderman.EXE
Operator: Raoul.
Panel: Aluminium.
Difficulty: 5/10.
Deck Analysis: Capacity: 240 Mb, slot in: 40 Mb, class: Z.
Program Deck:
R ZapRing2 LilBomb
Satelit3 -<
LilCloud -< ElecBlde
Atk+10 -<
LilCloud -< LilCloud
Satelit3 -<
L Remobit1 Remobit1
4. Round 4.
Scenario: ALL.
Opponent Navi: Navi-E.
Operator: Minako.
Panel: Aluminium.
Difficulty: 6/10.
Deck Analysis: Capacity: 190 Mb, slot in: 20 Mb, class: C.
Program Deck:
R HiCannon Recov50
LongSwrd -<
Satelit2 -< MiniBomb
ZapRing2 -<
Satelit2 -< LilBomb
LongSwrd -<
L AlumiStg Candle1
5. Semifinal.
Scenario: ALL.
Opponent Navi: Magnetman.EXE
Operator: Gauss.
Panel: Aluminium.
Difficulty: 8/10.
Deck Analysis: Capacity: 270 Mb, slot in: 30 Mb, class: Z.
Program Deck:
R HeatCros MagBomb3
Satelit1 -<
BrnzFist -< CrossGun
CrsShld2 -<
BrnzFist -< CrossGun
Satelit1 -<
L AlumiStg MagBomb3
6. Final.
Scenario: ALL.
Opponent Navi: Flashman.EXE
Operator: Rei.
Panel: Aluminium.
Difficulty: 6/10.
Deck Analysis: Capacity: 230 Mb, slot in: 40 Mb, class: Z.
Program Deck:
R MagBomb2 Recov80
ShokWave -<
ElecBall -< LilBomb
ZapRing2 -<
Remobit3 -< MiniBomb
ShokWave -<
L CrsShld1 ElecBlde
C. STREAM TOURNAMENT.
Fee: 1500z.
Prize: 5000z, Sharkman navi chip.
Folder tips: Elecman, aqua ball, elec sword, elec blade, bronze fist,
yo-yo2, and catcher for slot in.
1. Round 1.
Scenario: ALL.
Opponent Navi: Iceman.EXE
Operator: Froid.
Panel: Ice.
Difficulty: 7/10.
Deck Analysis: Capacity: 230 Mb, slot in: 40 Mb, class: Y.
Program Deck:
R Quake1 Bubbler
ColdPnch -<
AquaBlde -< Bub-V
CrosBomb -<
AquaSwrd -< Bub-V
ColdPnch -<
L RockCube Bubbler
2. Round 2.
Scenario: ALL.
Opponent Navi: Navi-A.
Operator: Kimie.
Panel: Ice.
Difficulty: 6/10.
Deck Analysis: Capacity: 210 Mb, slot in: 20 Mb, class: S-.
Program Deck:
R HiCannon Recov50
AquaBlde -<
BubCross -< MiniBomb
Bub-V -<
BubCross -< LilBomb
AquaBlde -<
L IceStage Candle1
3. Round 3.
Scenario: ALL.
Opponent Navi: Beastman.EXE
Operator: Takeo.
Panel: Ice.
Difficulty: 8/10.
Deck Analysis: Capacity: 260 Mb, slot in: 20 Mb, class: Z.
Program Deck:
R Repair Bub-V
Ratton2 -<
Kunai3 -< DashAtk
AquaBlde -<
Kunai3 -< DashAtk
Ratton2 -<
L Repair Bub-V
4. Round 4.
Scenario: ALL.
Opponent Navi: Skullman.EXE
Operator: Miyuki.
Panel: Ice.
Difficulty: 9/10.
Deck Analysis: Capacity: 290 Mb, slot in: 60 Mb, class: Z+.
Extra tips: Elecman with elecsword in front and fists in the middle row.
Program Deck:
R WhirPool Satelit1
PoisFace -<
M-Cannon -< DoubNdl
CrsShld3 -<
CannBall -< DoubNdl
PoisFace -<
L CrsShld3 Satelit1
5. Semifinal.
Scenario: ALL.
Opponent Navi: Normal Navi 4.
Operator: Nancy.
Panel: Ice.
Difficulty: 7/10.
Deck Analysis: Capacity: 190 Mb, slot in: 50 Mb, class: X-.
Extra tips: Your breaking chip should be in the middle row.
Program Deck:
R Shadow2 DoubNdl
TimeBom1 -<
ZapRing2 -< TripNdl
Atk+10 -<
CrsShld2 -< TripNdl
TimeBom1 -<
L Candle2 DoubNdl
6. Final.
Scenario: ALL.
Opponent Navi: Sharkman.EXE
Operator: Masa.
Panel: Ice.
Difficulty: 7/10.
Deck Analysis: Capacity: 240 Mb, slot in: 20 Mb, class: Z.
Program Deck:
R SoniWave AquaBlde
BubCross -<
Atk+20 -< ShokWave
BubSprd -<
Atk+20 -< ShokWave
BubCross -<
L IceStage AquaBlde
Before you participate in the following tournament, make sure you have
2 panelouts in your folder.
D. FIREWORK TOURNAMENT.
Fee: 1500z.
Prize: 5000z, Heatman navi chip.
Folder tips: Iceman, fireman, panel out, heat ball, m-cannon, bronze fist,
and aqua element chips. If you have blackbombs from Produce Tournament, put
them in front, but they are only useful for the first two battles.
1. Round 1.
a. Scenario: LAN, MAYL, DEX, CHAUD, MARY.
Opponent Navi: Turboman.EXE
Operator: Kai.
Panel: Lava.
Difficulty: 7/10.
Deck Analysis: Capacity: 180 Mb, slot in: 30 Mb, class: C.
Program Deck:
R Guard MiniBomb
Cannon -<
HeatShot -< Burner
HiCannon -<
HeatShot -< Burner
Cannon -<
L Barrier MiniBomb
b. Scenario: KAI.
Opponent Navi: Normal Navi 3.
Operator: Gen.
Panel: Lava.
Difficulty: 7/10.
Deck Analysis: Capacity: 280 Mb, slot in: 50 Mb, class: Y.
Program Deck:
R CrosBomb M-Cannon
CrosBomb -<
HeatCros -< Recov50
CrosBomb -<
HeatCros -< Recov50
CrosBomb -<
L Shadow2 M-Cannon
2. Round 2.
Scenario: ALL.
Opponent Navi: Navi-F.
Operator: Miki.
Panel: Lava.
Difficulty: 6/10.
Deck Analysis: Capacity: 210 Mb, slot in: 20 Mb, class: S-.
Program Deck:
R HiCannon Recov50
FireBlde -<
HeatCros -< MiniBomb
Heat-V -<
HeatCros -< LilBomb
FireBlde -<
L LavaStge Candle1
3. Round 3.
Scenario: ALL.
Opponent Navi: Colorman.EXE
Operator: Madoi.
Panel: Lava.
Difficulty: 7/10.
Deck Analysis: Capacity: 250 Mb, slot in: 20 Mb, class: Y-.
Program Deck:
R Recov120 LilBomb
AquaBall -<
Yo-Yo3 -< MiniBomb
ZapRing2 -<
HeatBall -< MiniBomb
Yo-Yo2 -<
L Mindbndr LilBomb
4. Round 4.
Scenario: ALL.
Opponent Navi: Normal Navi 4.
Operator: John.
Panel: Lava.
Difficulty: 7/10.
Deck Analysis: Capacity: 190 Mb, slot in: 50 Mb, class: X-. This is totally
the same with the Normal Navi 4 at Stream Tournament.
Program Deck:
R Shadow2 DoubNdl
TimeBom1 -<
ZapRing2 -< TripNdl
Atk+10 -<
CrsShld2 -< TripNdl
TimeBom1 -<
L Candle2 DoubNdl
5. Semifinal.
Scenario: ALL.
Opponent Navi: Metalman.EXE
Operator: Tamako.
Panel: Lava.
Difficulty: 9/10.
Deck Analysis: Capacity: 270 Mb, slot in: 40 Mb, class: Z.
Extra tips: 2 Panelouts I told about earlier is for this fight. Put them in
your front row.
Program Deck:
R BreakHmr Repair
SilvFist -<
Guard -< ColdPnch
GoldFist -<
M-Cannon -< Wrecker
BrnzFist -<
L Repair Repair
6. Final.
Scenario: ALL.
Opponent Navi: Heatman.EXE
Operator: Mr. Match.
Panel: Lava.
Difficulty: 7/10.
Deck Analysis: Capacity: 210 Mb, slot in: 40 Mb, class: Y.
Program Deck:
R Meteor4 FireBlde
HeatShot -<
HeatSprd -< Wrecker
Heat-V -<
HeatSprd -< Wrecker
HeatShot -<
L LavaStge Cannon
You'll receive an email from Battle Chip GP Staff afterwards, and your slot-in
capacity now becomes 40 Mb.
*************
* A CLASS *
*************
A Class consists of 2 tournaments, wood and aqua element navis in east, and elec
and fire element navis in west.
A. EAST TOURNAMENT.
Fee: 2000z.
Prize: 7000z, Freezeman navi chip.
Folder tips: Full folder, Elecman, fireman, aqua ball, burner, fire sword,
elec blade, guard, satelit, m-cannon, recovery300 for slot in.
1. Round 1.
Scenario: ALL.
Opponent Navi: Normal Navi 3.
Operator: Dennis.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 190 Mb, slot in: 40 Mb, class: A-.
Program Deck:
R AlumiStg ElecBlde
Atk+10 -<
Recov80 -< CrosBomb
HeatShot -<
HiCannon -< CrosBomb
Atk+10 -<
L M-Cannon ElecBlde
2. Round 2.
Scenario: ALL.
Opponent Navi: Airman.EXE
Operator: Arashi.
Panel: Hole.
Difficulty: 7/10.
Deck Analysis: Capacity: 240 Mb, slot in: 20 Mb, class: Y-.
Program Deck:
R PanelOut CrosBomb
Atk+10 -<
Tornado -< M-Cannon
Recov120 -<
Tornado -< M-Cannon
Atk+10 -<
L Fan CrosBomb
3. Round 3.
Scenario: ALL.
Opponent Navi: Navi-W.
Operator: Sylvia.
Panel: Grass.
Difficulty: 6/10.
Deck Analysis: Capacity: 220 Mb, slot in: 20 Mb, class: S-.
Program Deck:
R GrassStg AquaBlde
Recov80 -<
Spice1 -< TreeBom2
Atk+20 -<
Spice1 -< TreeBom2
Recov80 -<
L GrassStg AquaBlde
4. Round 4.
Scenario: ALL.
Opponent Navi: Iceman.EXE
Operator: Froid.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 240 Mb, slot in: 40 Mb, class: Z.
Extra tips: Elecman + aqua ball in front.
Program Deck:
R AquaSwrd WhirPool
Atk+20 -<
IceStage -< ColdPnch
AquaBlde -<
IceStage -< ColdPnch
Atk+20 -<
L AquaBlde WhirPool
5. Round 5.
Scenario: ALL.
Opponent Navi: Navi-A.
Operator: Apple.
Panel: Ice.
Difficulty: 6/10.
Deck Analysis: Capacity: 190 Mb, slot in: 40 Mb, class: A.
Extra tips: Elecman and elec blade may destroy enemy's curse shield before
he uses it.
Program Deck:
R CannBall ShotGun
Atk+20 -<
BubCross -< Bubbler
CrsShld2 -<
BubCross -< Bubbler
Atk+20 -<
L TreeBom2 ShotGun
6. Round 6.
Scenario: ALL.
Opponent Navi: Snakeman.EXE
Operator: Millions.
Panel: Grass.
Difficulty: 6/10.
Deck Analysis: Capacity: 290 Mb, slot in: 20 Mb, class: Z+.
Extra tips: Burn the grass quickly before he uses spice3.
Program Deck:
R GrassStg TreeBom1
TreeBom2 -<
Spice3 -< TreeBom2
TreeBom2 -<
Spice3 -< TreeBom1
TreeBom2 -<
L GrassStg TreeBom1
7. Semifinal.
Scenario: ALL.
Opponent Navi: Normal Navi 4.
Operator: Betty.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 230 Mb, slot in: 30 Mb, class: B.
Extra hint: Put 2 guards in front, hope that they are not deleted by enemy's
sword.
Program Deck:
R Yo-Yo1 CrsShld2
Atk+20 -<
WideSwrd -< TripNdl
HiCannon -<
LongSwrd -< TripNdl
Atk+10 -<
L Ratton1 CrsShld2
8. Final.
Scenario: ALL.
Opponent Navi: Freezeman.EXE
Operator: Sean.
Panel: Ice.
Difficulty: 7/10.
Deck Analysis: Capacity: 290 Mb, slot in: 30 Mb, class: Z+.
Program Deck:
R BubCross FireBlde
CrsShld2 -<
Recov80 -< Navi+20
SloGauge -<
AquaBlde -< ElecBlde
CrsShld2 -<
L BublWrap Recov80
B. WEST TOURNAMENT.
Fee: 2000z.
Prize: 7000z, Freezeman navi chip.
Folder tips: Full folder, woodman or elecman, iceman, heat ball, guard or
invis (if you have it), -non wood- aura, bronze fist, recover300 as slot-in
chip.
1. Round 1.
a. Scenario: LAN, MAYL, CHAUD, KAI, MARY.
Opponent Navi: Gutsman.EXE
Operator: Dex.
Panel: Poison.
Difficulty: 9/10.
Deck Analysis: Capacity: 240 Mb, slot in: 40 Mb, class: Z.
Program Deck:
R BreakHmr BrnzFist
Atk+20 -<
GutPunch -< Recov80
M-Cannon -<
GutPunch -< Recov80
Atk+20 -<
L Quake2 BrnzFist
b. Scenario: DEX.
Opponent Navi: Protoman.EXE
Operator: Chaud.
Panel: Poison.
Difficulty: 9/10.
Deck Analysis: Capacity: 350 Mb, slot in: 50 Mb, class: Z+.
Extra tips: Panel out in front may make this match easier.
Program Deck:
R Repair Slasher
FireBlde -<
TripNdl -< VarSword
AquaBlde -<
CrsShld2 -< Slasher
ElecBlde -<
L Shadow2 VarSword
2. Round 2.
Scenario: ALL.
Opponent Navi: Normal Navi 3.
Operator: Ogata.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 260 Mb, slot in: 30 Mb, class: Y-.
Extra hint: Once in the blocking tournament, there is an opponent with a
program deck similar with this.
Program Deck:
R Recov80 M-Cannon
WideSwrd -<
Guard -< CrosBomb
LongSwrd -<
Guard -< CrosBomb
WideSwrd -<
L Recov80 M-Cannon
3. Round 3.
Scenario: ALL.
Opponent Navi: Navi-E.
Operator: Prof.
Panel: Aluminium.
Difficulty: 8/10.
Deck Analysis: Capacity: 300 Mb, slot in: 40 Mb, class: Z.
Program Deck:
R Yo-Yo2 Satelit2
FireBlde -<
ZapRing1 -< Heat-V
AquaBlde -<
Satelit2 -< TreeBom2
ElecBlde -<
L Candle1 MagBomb2
4. Round 4.
Scenario: ALL.
Opponent Navi: Navi-F.
Operator: Aya.
Panel: Lava.
Difficulty: 7/10.
Deck Analysis: Capacity: 260 Mb, slot in: 30 Mb, class: Y-.
Program Deck:
R MagBomb2 LavaStge
FireBlde -<
BublWrap -< HeatCros
LilBomb -<
BublWrap -< HeatCros
ElecBlde -<
L Satelit2 LavaStge
5. Round 5.
Scenario: ALL.
Opponent Navi: Heatman.EXE
Operator: Mr. Match.
Panel: Lava.
Difficulty: 5/10.
Deck Analysis: Capacity: 200 Mb, slot in: 40 Mb, class: Y.
Extra tips: Iceman with non-wood aura in front.
Program Deck:
R Blower HeatSprd
HeatSprd -<
HeatSprd -< Candle1
HeatCros -<
HeatShot -< Candle1
HeatShot -<
L Meteor3 HeatShot
6. Round 6.
Scenario: ALL.
Opponent Navi: Elecman.EXE
Operator: CountZap.
Panel: Aluminium.
Difficulty: 7/10.
Deck Analysis: Capacity: 210 Mb, slot in: 30 Mb, class: Y-.
Program Deck:
R ElecSwrd Satelit1
ElecSwrd -<
MagBomb2 -< Satelit1
ElecBall -<
MagBomb1 -< Satelit1
ZapRing3 -<
L None Satelit1
7. Semifinal.
Scenario: ALL.
Opponent Navi: Normal Navi 4.
Operator: Yuji.
Panel: Aluminium.
Difficulty: 8/10.
Deck Analysis: Capacity: 270 Mb, slot in: 20 Mb, class: Y-.
Program Deck:
R Recov120 TripNdl
AquaBlde -<
IceStage -< SoniWave
CrsShld2 -<
AlumiStg -< Ratton3
ElecBlde -<
L Repair Yo-Yo2
8. Final.
Scenario: ALL.
Opponent Navi: Magicman.EXE
Operator: Yahoot.
Panel: Lava.
Difficulty: 6/10.
Deck Analysis: Capacity: 290 Mb, slot in: 20 Mb, class: Z.
Extra tips: Use aura again, but this battle will take some time.
Program Deck:
R LavaStge Spreader
Meteor3 -<
Barrier -< Recov80
Meteor5 -<
Barrier -< Recov80
Meteor3 -<
L Recov120 Spreader
The same with before, you will receive an email from Battle Chip GP Staff
congratulates you for advancing to S Class. You program deck is also increased
by 20 Mb.
*************
* S CLASS *
*************
From now on, navis from all elements will compete with you in ONE tournament.
Thus, your single folder must be able to anticipate all of them.
MASTER TOURNAMENT.
Fee: 3000z.
Prize:
1. 10000z.
2. Protoman navi chip for LAN and MAYL scenario or
Megaman navi chip for DEX, CHAUD, KAI, MARY scenario.
Folder tips: Elecman, iceman, fireman, elec ball, aqua ball, heat ball,
elec sword, elec blade, aqua sword, aqua blade, guard, burner, bronze fist,
panel grab, recov300, and catcher. A wood navi, tree bomb3, and spice2 is a
better way to face an elec navi, bring them if there are still empty spaces in
your folder.
If you have the rare chips from Produce Tournament, then bring them with you and
don't care about what I say above. There will be no difficult enemy for you
here. Simply fireman and 2 bigredwaves in the front row can solve all major
problems, like Skullman, Metalman, and Quickman.
1. Round 1.
Scenario: ALL.
Opponent Navi: Flashman.EXE
Operator: Rei.
Panel: Aluminium.
Difficulty: 8/10.
Deck Analysis: Capacity: 280 Mb, slot in: 40 Mb, class: Z+.
Program Deck:
R IceStage Quake1
Satelit2 -<
ZapRing2 -< MagBomb1
WhirPool -<
Remobit3 -< MagBomb1
Satelit2 -<
L TreeBom2 Quake1
2. Round 2.
Scenario: ALL.
Opponent Navi: Metalman.EXE
Operator: Tamako.
Panel: Normal.
Difficulty: 9/10.
Deck Analysis: Capacity: 340 Mb, slot in: 20 Mb, class: Z+. The enemy is
exactly the same with Metalman in Quick Tournament KAI scenario. But this
time, the panel now is normal.
Extra hint: Put 2 guards in front, but you still have to endure the power
of Gold Fist. Arghh..
Program Deck:
R Repair BrnzFist
SilvFist -<
GoldFist -< BrnzFist
SilvFist -<
GoldFist -< BrnzFist
SilvFist -<
L Recov120 BrnzFist
3. Round 3.
Scenario: ALL.
Opponent Navi: Beastman.EXE
Operator: Takeo.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 220 Mb, slot in: 40 Mb, class: Y.
Extra tips: Put 2 guards in front and you are untouchable.
Program Deck:
R DashAtk Kunai3
Yo-Yo2 -<
Atk+20 -< Navi+20
TripNdl -<
Atk+20 -< Navi+20
Yo-Yo2 -<
L None Kunai3
4. Round 4.
Scenario: ALL.
Opponent Navi: Magnetman.EXE
Operator: Gauss.
Panel: Aluminium.
Difficulty: 5/10.
Deck Analysis: Capacity: 240 Mb, slot in: 30 Mb, class: Z.
Program Deck:
R HeatCros MagBomb3
ZapRing3 -<
PanlGrab -< ElecBlade
AlumiStg -<
PanlGrab -< ElecBlade
ZapRing3 -<
L HeatCros MagBomb3
5. Round 5.
Scenario: ALL.
Opponent Navi: Skullman.EXE
Operator: Miyuki.
Panel: Normal.
Difficulty: 10/10.
Deck Analysis: Capacity: 320 Mb, slot in: 40 Mb, class: Z+.
Extra tips: Her deck is very well built. Put 2 guards in front and make all
effort to delete the annoying whirlpool that she has in her deck.
Program Deck:
R PanelOut Ratton3
CrsShld3 -<
WhirPool -< Candle2
M-Cannon -<
WhirPool -< Candle2
CrsShld3 -<
L Shadow1 Ratton3
6. Round 6.
Scenario: ALL.
Opponent Navi: Plantman.EXE
Operator: Anetta.
Panel: Grass.
Difficulty: 8/10.
Deck Analysis: Capacity: 270 Mb, slot in: 40 Mb, class: Z.
Program Deck:
R Recov120 Navi+20
CrsShld2 -<
Trident -< Spice2
GrassStg -<
Trident -< TreeBom2
Atk+20 -<
L AquaBlde Twister
7. Round 7.
Scenario: ALL.
Opponent Navi: Knightman.EXE
Operator: Princess Pride.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 320 Mb, slot in: 20 Mb, class: Z+.
Program Deck:
R None Quake3
BreakHmr -<
RockCube -< CrosBomb
StoneBod -<
RockCube -< CannBall
BreakHmr -<
L Wrecker Quake3
8. Round 8.
Scenario: ALL.
Opponent Navi: Thunderman.EXE
Operator: Raoul.
Panel: Aluminium.
Difficulty: 5/10.
Deck Analysis: Capacity: 320 Mb, slot in: 10 Mb, class: Z+.
Program Deck:
R Recov.50 ElecBlde
Remobit2 -<
Satelit3 -< MagBomb2
ZapRing3 -<
Satelit3 -< MagBomb2
Remobit2 -<
L Recov.50 ElecBlde
9. Round 9.
Scenario: ALL.
Opponent Navi: Flameman.EXE
Operator: Mr. Match.
Panel: Lava.
Difficulty: 7/10.
Deck Analysis: Capacity: 320 Mb, slot in: 40 Mb, class: Z+.
Program Deck:
R AquaBlde HeatCros
Candle3 -<
HeatCros -< FireBlde
Candle3 -<
HeatCros -< FireBlde
Candle3 -<
L ElecBlde HeatCros
10. Round 10.
Scenario: ALL.
Opponent Navi: Sharkman.EXE
Operator: Masa.
Panel: Ice.
Difficulty: 5/10.
Deck Analysis: Capacity: 340 Mb, slot in: 30 Mb, class: Z+.
Extra hint: Do you know how to handle an enemy like this?
Program Deck:
R WhirPool DynaWave
BubSprd -<
BublWrap -< AquaBlde
BubSprd -<
BublWrap -< AquaBlde
BubSprd -<
L WhirPool DynaWave
11. Round 11.
Scenario: ALL.
Opponent Navi: Quickman.EXE
Operator: Dave.
Panel: Normal.
Difficulty: 8/10.
Deck Analysis: Capacity: 260 Mb, slot in: 40 Mb, class: Z.
Program Deck:
R Yo-Yo2 ZapRing3
M-Cannon -<
FstGauge -< TripNdl
Atk+20 -<
FstGauge -< TripNdl
M-Cannon -<
L Meteor4 ZapRing3
12. Round 12.
Scenario: ALL.
Opponent Navi: Magicman.EXE
Operator: Yahoot.
Panel: Lava.
Difficulty: 5/10.
Deck Analysis: Capacity: 360 Mb, slot in: 20 Mb, class: Z+.
Program Deck:
R GrassStg FireBlde
HeatCros -<
CrsShld2 -< Meteor5
Atk+20 -<
CrsShld2 -< Meteor5
HeatCros -<
L LavaStge FireBlde
13. Round 13.
Scenario: ALL.
Opponent Navi: Freezeman.EXE
Operator: Sean.
Panel: Ice.
Difficulty: 6/10.
Deck Analysis: Capacity: 260 Mb, slot in: 30 Mb, class: Z.
Program Deck:
R Mine BubCross
SloGauge -<
ColdPnch -< AquaBlde
Atk+20 -<
ColdPnch -< AquaBlde
SloGauge -<
L Mine BubCross
14. Semifinal.
Scenario: ALL.
Opponent Navi: Kingman.EXE
Operator: Tora.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 350 Mb, slot in: 30 Mb, class: Z+.
Program Deck:
R Repair Candle2
ZeusHamr -<
ZapRing3 -< CrosBomb
StoneBod -<
ZapRing3 -< CrosBomb
ZeusHamr -<
L CannBall Candle2
If you play LAN, MAYL, or DEX scenario, there'll be some scene before the final
match.
15. Final.
a. Scenario: LAN and MAYL.
Opponent Navi: Protoman.EXE
Operator: Chaud.
Panel: Normal.
Difficulty: 9/10.
Deck Analysis: Capacity: 370 Mb, slot in: 30 Mb, class: Z+. If Protoman keep
parrying your attack, just retry until his luck runs out.
Program Deck:
R Repair Slasher
FireBlde -<
Remobit2 -< VarSword
AquaBlde -<
CrsShld2 -< Slasher
ElecBlde -<
L StoneBod VarSword
b. Scenario: DEX, CHAUD, KAI, MARY.
Opponent Navi: Megaman.EXE
Operator: Lan.
Panel: Normal.
Difficulty: 8/10.
Deck Analysis: Capacity: 340 Mb, slot in: 30 Mb, class: Z+.
Program Deck:
R Recov150 Quake2
CustSwrd -<
Barrier -< ZapRing3
M-Cannon -<
Invis1 -< HeatCros
CustSwrd -<
L Repair Quake2
Congratulations for winning Master Tournament! The main character then receives
a trophy and the credit rolls.
But, it seems that Battle Chip GP is not over yet. You'll again receive an email
from Battle Chip GP staff, your slot-in capacity is raised to 50 Mb, you get a
Battle Chip ID No. 172-181 (you can also get them by my code above) and a Data
Chip 3. Netopia Open Battle now is unlocked and a new shop is also opened in the
Center. It provides non-generic navis strong chips, you can also get the chips
by beating them with high rank (>=9) in the tournaments or open battles, catcher
helps this task a lot!
*************************
* YUMLAND OPEN BATTLE *
*************************
The rule is still the same. Every five battles you will encounter a fixed
opponent and bet a navi chip with him, while for the other battles, the
opponent will be chosen at random.
Yumland Open Battle is not as difficult as S Class, many of the enemy's program
deck are similar to those of B Class. You actually can complete it before the S
Class tournament.
I suggest you to look for invis (invis1 is more favorable) and also cold punch,
they are pretty hard to get, especially cold punch. If you can't get cold punch,
that's fine, you can replace it with bronze fist.
Folder tips: Invis, -non aqua- aura, fireman, burner, iceman, aqua element
attack chips, bronze fist (cold punch is better), elecman, satelit, elec ball.
1. Opponent Navi: Normal Navi 1. --You'll never win!--
Operator: Kenji.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 170 Mb, slot in: 10 Mb, class: E. Kenji finally got
some rare chips, but his deck is still awful...
Program Deck:
R None CrsShld1
Meteor3 -<
Cannon -< Empty
Cannon -<
Cannon -< Empty
Meteor3 -<
L Cannon CrsShld1
2. Opponent Navi: Normal Navi 1. --I'm gonna win, I just know it!-- or
--I......WILL......WIN!!!--
Operator: Mayumi.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 140 Mb, slot in: 10 Mb, class: E.
Program Deck:
R MiniBomb Guard
Cannon -<
HeatShot -< Cannon
ElecBlde -<
HeatShot -< Cannon
Cannon -<
L None Guard
3. Opponent Navi: Normal Navi 2. --I've got skillz! Get ready!--
Operator: Tom.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 140 Mb, slot in: 20 Mb, class: E.
Program Deck:
R HiCannon Empty
Atk+10 -<
TripNdl -< HiCannon
Trident -<
TripNdl -< HiCannon
Atk+20 -<
L None Empty
4. Opponent Navi: Normal Navi 2. --Ya won't beat me, pal! Yeah, you come and get
it!--
Operator: Ms. Mari.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 220 Mb, slot in: 20 Mb, class: B-.
Program Deck:
R None HiCannon
Recov50 -<
ElecSwrd -< ZapRing2
Atk+20 -<
ElecSwrd -< ZapRing2
Recov50 -<
L HiCannon HiCannon
5. Opponent Navi: Airman.EXE
Operator: Arashi.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 260 Mb, slot in: 40 Mb, class: Z.
Program Deck:
R Spreader V-Gun
Blower -<
ZapRing2 -< LilCloud
Tornado -<
Wind -< LilCloud
Tornado -<
L PanelOut V-Gun
6. Opponent Navi: Numberman.EXE
Operator: Higsby.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 190 Mb, slot in: 50 Mb, class: Y. His deck is
completely the same with the one in Den City Open Battle.
Program Deck:
R TimeBom1 Bubbler
HiCannon -<
Prism -< HiCannon
M-Cannon -<
PanelOut -< Cannon
Barrier -<
L CrsShld2 Recov50
7. Opponent Navi: Quickman.EXE
Operator: Dave.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 300 Mb, slot in: 40 Mb, class: Z. He should be a lot
easier now if you have invis in your program deck.
Program Deck:
R M-Cannon FstGauge
Shadow1 -<
Yo-Yo2 -< Spreader
FireBlde -<
Atk+20 -< Spreader
AquaBlde -<
L Repair HiCannon
8. Opponent Navi: Skullman.EXE
Operator: Miyuki.
Panel: Normal.
Difficulty: 9/10.
Deck Analysis: Capacity: 290 Mb, slot in: 50 Mb, class: Z. He is still
annoying with high HP and many guard chips.
Program Deck:
R WhirPool Satelit1
PoisFace -<
M-Cannon -< DoubNdl
CrsShld3 -<
CannBall -< DoubNdl
PoisFace -<
L CrsShld2 Satelit1
+. Battle 5.
Prize: Thunderman navi chip and 500z.
Opponent Navi: Thunderman.EXE
Operator: Raoul.
Panel: Aluminium.
Difficulty: 7/10.
Deck Analysis: Capacity: 260 Mb, slot in: 40 Mb, class: Z.
Program Deck:
R ZapRing3 LilBomb
Satelit2 -<
ElecAura -< ElecBlde
LilCloud -<
Satelit3 -< LilCloud
Atk+10 -<
L ElecBall Remobit1
The opponents for battle 6-9 are randomly chosen from the list below:
1. Opponent Navi: Navi-E.
Operator: Minako.
Panel: Aluminium.
Difficulty: 6/10.
Deck Analysis: Capacity: 230 Mb, slot in: 20 Mb, class: Y-.
Program Deck:
R HiCannon Recov50
ElecBlde -<
Satelit2 -< MiniBomb
ZapRing2 -<
Satelit2 -< LilBomb
ElecBlde -<
L AlumiStg Candle1
2. Opponent Navi: Navi-F.
Operator: Haru.
Panel: Lava.
Difficulty: 6/10.
Deck Analysis: Capacity: 210 Mb, slot in: 20 Mb, class: S-.
Program Deck:
R HiCannon Recov50
FireBlde -<
HeatCros -< MiniBomb
Heat-V -<
HeatCros -< LilBomb
FireBlde -<
L LavaStge Candle1
3. Opponent Navi: Navi-A.
Operator: Junko.
Panel: Ice.
Difficulty: 6/10.
Deck Analysis: Capacity: 210 Mb, slot in: 20 Mb, class: S-.
Program Deck:
R HiCannon Recov50
FireBlde -<
HeatCros -< MiniBomb
Heat-V -<
HeatCros -< LilBomb
FireBlde -<
L IceStage Candle1
4. Opponent Navi: Navi-W.
Operator: Sylvia.
Panel: Grass.
Difficulty: 7/10.
Deck Analysis: Capacity: 250 Mb, slot in: 20 Mb, class: Y-.
Program Deck:
R HiCannon Recov50
CrsShld1 -<
TreeBom2 -< MiniBomb
TreeBom1 -<
TreeBom3 -< LilBomb
CrsShld1 -<
L GrassStg Candle1
5. Opponent Navi: Sharkman.EXE
Operator: Masa.
Panel: Ice.
Difficulty: 5/10.
Deck Analysis: Capacity: 240 Mb, slot in: 20 Mb, class: Z.
Extra hint: Invis.
Program Deck:
R SoniWave AquaBlde
BubCross -<
Atk+20 -< ShokWave
BubSprd -<
Atk+20 -< ShokWave
BubCross -<
L IceStage AquaBlde
6. Opponent Navi: Plantman.EXE
Operator: Anetta.
Panel: Grass.
Difficulty: 6/10.
Deck Analysis: Capacity: 160 Mb, slot in: 30 Mb, class: S-.
Program Deck:
R LeafShld DoubNdl
Guard -<
Trident -< Recov80
WideSwrd -<
Trident -< Recov80
Guard -<
L GrassStg DoubNdl
7. Opponent Navi: Heatman.EXE
Operator: Mr. Match.
Panel: Lava.
Difficulty: 7/10.
Deck Analysis: Capacity: 210 Mb, slot in: 40 Mb, class: Y.
Program Deck:
R Meteor4 FireBlde
HeatShot -<
HeatSprd -< Wrecker
Heat-V -<
HeatSprd -< Wrecker
HeatShot -<
L LavaStge Cannon
8. Opponent Navi: Flashman.EXE
Operator: Rei.
Panel: Aluminium.
Difficulty: 7/10.
Deck Analysis: Capacity: 270 Mb, slot in: 40 Mb, class: Z.
Program Deck:
R MagBomb2 Recov80
ShokWave -<
ElecBall -< LilBomb
ZapRing2 -<
Remobit3 -< MiniBomb
ElecAura -<
L CrsShld1 ElecBlde
+. Battle 10.
Prize: Snakeman navi chip and 1000z.
Opponent Navi: Snakeman.EXE
Operator: Millions.
Panel: Grass.
Difficulty: 6/10.
Deck Analysis: Capacity: 260 Mb, slot in: 40 Mb, class: Z.
Program Deck:
R Yo-Yo2 Ratton2
Spice3 -<
GrassStg -< Spice2
Spice3 -<
GrassStg -< Spice2
Spice3 -<
L GrassStg Ratton2
The opponents for battle 11-14 are randomly chosen from the list below, but you
can't encounter yourself:
1. Opponent Navi: Normal Navi 2. --Hrr! Hrr! I lift weights every day! No reason
I'd lose!--
Operator: Taka.
Panel: Poison.
Difficulty: 5/10.
Deck Analysis: Capacity: 170 Mb, slot in: 40 Mb, class: A-.
Extra tips: Aura is good for this fight.
Program Deck:
R Meteor4 HiCannon
CrsShld1 -<
Guard -< TripNdl
Atk+10 -<
Atk+20 -< DoubNdl
Recov50 -<
L Guard HiCannon
2. Opponent Navi: Normal Navi 2. --Umph! Humph! I drink a protein drink every
day! There's no way I'll lose!--
Operator: Miho.
Panel: Hole.
Difficulty: 7/10.
Deck Analysis: Capacity: 170 Mb, slot in: 40 Mb, class: A-.
Program Deck:
R Meteor4 HiCannon
ElecBall -<
Guard -< HiCannon
Atk+10 -<
Atk+20 -< HiCannon
Recov50 -<
L Guard HiCannon
3. Opponent Navi: Normal Navi 3. --I challenge you!--
Operator: Gen.
Panel: Hole.
Difficulty: 6/10.
Deck Analysis: Capacity: 210 Mb, slot in: 20 Mb, class: D.
Program Deck:
R Fan MiniBomb
BubCross -<
HeatShot -< CrosBomb
CrossGun -<
Bubbler -< CrosBomb
HeatCros -<
L RockCube MiniBomb
4. Opponent Navi: Normal Navi 3. --Let's have a good fight!--
Operator: Ogata.
Panel: Poison.
Difficulty: 6/10.
Deck Analysis: Capacity: 250 Mb, slot in: 20 Mb, class: S-.
Program Deck:
R Fan MiniBomb
Heat-V -<
ZapRing2 -< CrosBomb
CrossGun -<
ZapRing2 -< CrosBomb
Heat-V -<
L RockCube MiniBomb
5. Scenario KAI only.
Opponent Navi: Normal Navi 4.
Operator: Betty.
Panel: Poison.
Difficulty: 5/10.
Deck Analysis: Capacity: 270 Mb, slot in: 30 Mb, class: Y-.
Program Deck:
R Recov150 TripNdl
AquaBlde -<
IceStage -< SoniWave
CrsShld2 -<
AlumiStg -< Ratton3
ElecBlde -<
L Repair Yo-Yo2
6. Scenario MARY only.
Opponent Navi: Normal Navi 4.
Operator: Betty.
Panel: Hole.
Difficulty: 5/10.
Deck Analysis: Capacity: 270 Mb, slot in: 20 Mb, class: Y-.
Program Deck:
R Recov120 TripNdl
AquaBlde -<
IceStage -< SoniWave
CrsShld2 -<
AlumiStg -< Ratton3
ElecBlde -<
L Repair Yo-Yo2
7. Opponent Navi: Ring.EXE
Operator: Mary.
Panel: Hole.
Difficulty: 4/10.
Deck Analysis: Capacity: 230 Mb, slot in: 30 Mb, class: Y-. Some of her
attacks do not even connect (!)
Program Deck:
R TimeBom1 Jealousy
Ratton1 -<
LongSwrd -< Yo-Yo1
Quake1 -<
WideSwrd -< Yo-Yo1
Ratton1 -<
L Recov80 Recov50
8. Scenario MAYL only.
Opponent Navi: Colorman.EXE
Operator: Madoi.
Panel: Hole.
Difficulty: 6/10.
Deck Analysis: Capacity: 300 Mb, slot in: 40 Mb, class: Z.
Program Deck:
R Recov120 Yo-Yo2
Yo-Yo1 -<
HeatBall -< Yo-Yo3
Yo-Yo3 -<
AquaBall -< Empty
Yo-Yo1 -<
L M-Cannon Yo-Yo2
9. Opponent Navi: Turboman.EXE
Operator: Kai.
Panel: Poison.
Difficulty: 7/10.
Deck Analysis: Capacity: 210 Mb, slot in: 30 Mb, class: S-.
Program Deck:
R Guard MiniBomb
HiCannon -<
HeatShot -< Burner
M-Cannon -<
HeatShot -< Burner
Cannon -<
L Barrier MiniBomb
10. Opponent Navi: Gutsman.EXE
Operator: Dex.
Panel: Poison.
Difficulty: 7/10.
Deck Analysis: Capacity: 170 Mb, slot in: 40 Mb, class: A.
Program Deck:
R M-Cannon Cannon
ShokWave -<
GutPunch -< HiCannon
SoniWave -<
M-Cannon -< HiCannon
ShokWave -<
L Repair Cannon
11. Opponent Navi: Roll.EXE
Operator: Mayl.
Panel: Hole.
Difficulty: 7/10.
Deck Analysis: Capacity: 130 Mb, slot in: 20 Mb, class: E. Her class is
only E, but hole panel is a troublesome in this case.
Program Deck:
R TripNdl Recov120
ShotGun -<
Satelit2 -< Recov30
CrossGun -<
RockCube -< Recov30
ShotGun -<
L Guard Recov120
12. Scenario DEX only.
Opponent Navi: Metalman.EXE
Operator: Tamako.
Panel: Poison.
Difficulty: 9/10.
Deck Analysis: Capacity: 340 Mb, slot in: 20 Mb, class: Z+. I hope you
don't encounter him. :>
Program Deck:
R Repair BrnzFist
SilvFist -<
GoldFist -< BrnzFist
SilvFist -<
GoldFist -< BrnzFist
SilvFist -<
L Recov120 BrnzFist
+. Battle 15.
Prize: Toadman navi chip and 1500z.
Opponent Navi: Toadman.EXE
Operator: Ribitta.
Panel: Ice.
Difficulty: 6/10.
Deck Analysis: Capacity: 210 Mb, slot in: 30 Mb, class: Y-.
Extra tips: Electric all out attack.
Program Deck:
R Remobit1 ShokWave
AquaBall -<
BigCloud -< Recov80
BubCross -<
BublWrap -< Recov80
Bub-V -<
L Guard ShokWave
The opponents for battle 16-19 are randomly chosen from the list below. Opponent
number 1-4 resemble the previous battles, while opponent 5-8 are almost the same
with the same navi in Den City Open Battle, they are even easier because the
panel helps to do more damage to some of them.
1. Opponent Navi: Navi-E.
Operator: Prof.
Panel: Aluminium.
Difficulty: 6/10.
Deck Analysis: Capacity: 240 Mb, slot in: 20 Mb, class: Y-.
Program Deck:
R HiCannon Guard
ElecBlde -<
Satelit2 -< MiniBomb
ZapRing2 -<
Satelit2 -< LilBomb
ElecBlde -<
L AlumiStg Candle1
2. Opponent Navi: Navi-F.
Operator: Miki.
Panel: Lava.
Difficulty: 6/10.
Deck Analysis: Capacity: 220 Mb, slot in: 20 Mb, class: S-.
Program Deck:
R HiCannon Recov50
FireBlde -<
HeatCros -< MiniBomb
Heat-V -<
HeatCros -< LilBomb
FireBlde -<
L LavaStge Guard
3. Opponent Navi: Navi-A.
Operator: Apple.
Panel: Ice.
Difficulty: 6/10.
Deck Analysis: Capacity: 220 Mb, slot in: 20 Mb, class: S-.
Program Deck:
R HiCannon Recov50
AquaBlde -<
BubCross -< MiniBomb
Bub-V -<
BubCross -< LilBomb
AquaBlde -<
L IceStage Guard
4. Opponent Navi: Navi-W.
Operator: Yukiko.
Panel: Grass.
Difficulty: 7/10.
Deck Analysis: Capacity: 250 Mb, slot in: 20 Mb, class: Y-.
Program Deck:
R HiCannon Recov50
CrsShld1 -<
TreeBom2 -< MiniBomb
TreeBom1 -<
TreeBom3 -< LilBomb
CrsShld1 -<
L GrassStg Candle1
5. Opponent Navi: Fireman.EXE
Operator: Mr. Match.
Panel: Lava.
Difficulty: 5/10.
Deck Analysis: Capacity: 160 Mb, slot in: 30 Mb, class: B.
Program Deck:
R Meteor3 Cannon
FireSwrd -<
HeatShot -< Heat-V
Atk+20 -<
HeatShot -< Heat-V
FireSwrd -<
L AreaGrab Cannon
6. Opponent Navi: Elecman.EXE
Operator: CountZap.
Panel: Aluminium.
Difficulty: 6/10.
Deck Analysis: Capacity: 270 Mb, slot in: 40 Mb, class: Z.
Program Deck:
R ZapRing3 ElecSwrd
ZapRing1 -<
HiCannon -< Satelit2
ZapRing2 -<
HiCannon -< Satelit1
ZapRing1 -<
L AreaGrab ElecSwrd
7. Opponent Navi: Iceman.EXE
Operator: Froid.
Panel: Ice.
Difficulty: 7/10.
Deck Analysis: Capacity: 230 Mb, slot in: 40 Mb, class: Y.
Program Deck:
R Quake1 Bubbler
ColdPnch -<
AquaBlde -< Bub-V
CrosBomb -<
AquaSwrd -< Bub-V
ColdPnch -<
L RockCube Bubbler
8. Opponent Navi: Woodman.EXE
Operator: Sal.
Panel: Grass.
Difficulty: 7/10.
Deck Analysis: Capacity: 190 Mb, slot in: 50 Mb, class: X.
Program Deck:
R LeafShld Ratton2
MiniBomb -<
LeafShld -< Recov80
ShokWave -<
TreeBom3 -< Recov80
MiniBomb -<
L TreeBom3 Ratton2
+. Battle 20.
Prize: Kingman navi chip and 2000z.
Opponent Navi: Kingman.EXE
Operator: Tora.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 280 Mb, slot in: 60 Mb, class: Z+.
Extra tips: Although his deck size is equal to completing Z class, but with
2 invises in front, this battle will be very easy.
Program Deck:
R ZeusHamr Recov80
HiCannon -<
CrsShld2 -< ElecBlde
Atk+20 -<
ZapRing1 -< FireBlde
AreaGrab -<
L Mindbndr AquaBlde
Upon clearing Yumland area, Battle chip GP staff will give you an email. Open it
and you'll receive Data Chip 2.
*************
* X CLASS *
*************
Yeah, every Megaman Battle Network has an extra quest. And, the final enemy of
the extra quest is all the same, Bass. Your extra quest begins in WWW Base from
Megaman Battle Network 1.
SHADOW TOURNAMENT.
Fee: 4000z.
Prize: 12000z and Shadowman navi chip.
Folder tips: Invis, repair, iceman, cold punch, bronze fist, aqua sword, aqua
blade, thunderman, elec ball, elec chips, heatman, burner, if you still have
empty spaces in your folder, than bring woodman, tree bomb, and spice2, but it
is purely optional.
1. Round 1.
Scenario: ALL.
Opponent Navi: Numberman.EXE
Operator: Higsby.
Panel: Normal.
Difficulty: 5/10.
Extra tips: Invis in front.
Deck Analysis: Capacity: 210 Mb, slot in: 40 Mb, class: Y.
Program Deck:
R M-Cannon Yo-Yo1
Prism -<
RockCube -< TripNdl
Prism -<
RockCube -< Kunai2
Prism -<
L ZapRing3 Meteor3
2. Round 2.
Scenario: ALL.
Opponent Navi: Iceman.EXE
Operator: Froid.
Panel: Ice.
Difficulty: 5/10.
Deck Analysis: Capacity: 250 Mb, slot in: 40 Mb, class: Z.
Program Deck:
R Candle2 WhirPool
AquaSwrd -<
IceStage -< ColdPnch
BubCross -<
IceStage -< ColdPnch
AquaSwrd -<
L AquaBlde WhirPool
3. Round 3.
Scenario: ALL.
Opponent Navi: Fireman.EXE
Operator: Mr. Match.
Panel: Lava.
Difficulty: 5/10.
Deck Analysis: Capacity: 250 Mb, slot in: 20 Mb, class: Z.
Program Deck:
R Recov120 BubCross
Bub-V -<
AquaBall -< FireSwrd
FireSwrd -<
AquaBall -< FireSwrd
Bub-V -<
L LavaStge BubCross
4. Round 4.
Scenario: ALL.
Opponent Navi: Elecman.EXE
Operator: CountZap.
Panel: Aluminium.
Difficulty: 7/10.
Deck Analysis: Capacity: 250 Mb, slot in: 20 Mb, class: Z.
Program Deck:
R AlumiStg Satelit1
ZapRing2 -<
ElecSwrd -< ElecSwrd
ElecSwrd -<
ElecSwrd -< ElecSwrd
ZapRing2 -<
L Recov120 Satelit1
5. Round 5.
Scenario: ALL.
Opponent Navi: Snakeman.EXE
Operator: Millions.
Panel: Grass.
Difficulty: 6/10.
Deck Analysis: Capacity: 300 Mb, slot in: 40 Mb, class: Z+.
Program Deck:
R Twister Remobit2
Spreader -<
HeatBall -< Spice3
GrassStg -<
HeatBall -< Spice3
Spreader -<
L GrassStg Candle2
6. Round 6.
a. Scenario: LAN, MAYL, DEX, CHAUD, KAI.
Opponent Navi: Ring.EXE
Operator: Mary.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 340 Mb, slot in: 60 Mb, class: Z++.
Program Deck:
R Recov120 M-Cannon
Atk+20 -<
ZapRing2 -< ElecBlde
Jealousy -<
ZapRing2 -< ElecBlde
Atk+20 -<
L Jealousy M-Cannon
b. Scenario: MARY.
Opponent Navi: Protoman.EXE
Operator: Chaud.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 350 Mb, slot in: 50 Mb, class: Z+.
Program Deck:
R Repair Slasher
FireBlde -<
TripNdl -< VarSword
AquaBlde -<
CrsShld2 -< Slasher
ElecBlde -<
L Shadow2 VarSword
7. Round 7.
Scenario: ALL.
Opponent Navi: Woodman.EXE
Operator: Sal.
Panel: Grass.
Difficulty: 7/10.
Deck Analysis: Capacity: 330 Mb, slot in: 40 Mb, class: Z+.
Program Deck:
R GrassStg Remobit2
TreeBom3 -<
HeatBall -< TreeBom3
Spice2 -<
RockCube -< TreeBom3
TreeBom3 -<
L Twister Candle2
8. Round 8.
Scenario: ALL.
Opponent Navi: Thunderman.EXE
Operator: Raoul.
Panel: Aluminium.
Difficulty: 7/10.
Deck Analysis: Capacity: 270 Mb, slot in: 20 Mb, class: Z.
Program Deck:
R Recov120 M-Cannon
Satelit3 -<
ElecBlde -< MagBomb1
Remobit1 -<
Satelit1 -< MagBomb1
Satelit3 -<
L AlumiStg M-Cannon
9. Round 9.
a. Scenario: LAN, DEX, CHAUD, KAI, MARY.
Opponent Navi: Roll.EXE
Operator: Mayl.
Panel: Poison.
Difficulty: 8/10.
Deck Analysis: Capacity: 290 Mb, slot in: 40 Mb, class: Z. Wow! no handicap
this time.
Program Deck:
R Recov120 Remobit2
CrosBomb -<
Shadow1 -< WhirPool
Spreader -<
StoneBod -< WhirPool
CrosBomb -<
L Shadow1 Recov30
b. Scenario: MAYL.
Opponent Navi: Protoman.EXE
Operator: Chaud.
Panel: Poison.
Difficulty: 8/10.
Deck Analysis: Capacity: 350 Mb, slot in: 50 Mb, class: Z+.
Extra hint: Invis + repair.
Program Deck:
R Repair Slasher
FireBlde -<
TripNdl -< VarSword
AquaBlde -<
CrsShld2 -< Slasher
ElecBlde -<
L Shadow2 VarSword
10. Round 10.
a. Scenario: LAN, MAYL, DEX, CHAUD, MARY.
Opponent Navi: Turboman.EXE
Operator: Kai.
Panel: Normal.
Difficulty: 8/10.
Deck Analysis: Capacity: 330 Mb, slot in: 50 Mb, class: Z+.
Extra tips: You must destroy his invis to do be able to deal him some
damage by putting all add chip in the front row.
Program Deck:
R Burner LilCloud
Burner -<
Invis3 -< DashAtk
Navi+20 -<
Invis3 -< SilvFist
Burner -<
L Recov120 Yo-Yo2
b. Scenario: KAI.
Opponent Navi: Protoman.EXE
Operator: Chaud.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 310 Mb, slot in: 50 Mb, class: Z.
Program Deck:
R Repair Slasher
FireBlde -<
Invis1 -< VarSword
AquaBlde -<
CrsShld2 -< LilBomb
ElecBlde -<
L Shadow2 LilBomb
11. Round 11.
Scenario: ALL.
Opponent Navi: Skullman.EXE
Operator: Miyuki.
Panel: Poison.
Difficulty: 7/10.
Deck Analysis: Capacity: 360 Mb, slot in: 40 Mb, class: Z+.
Extra hint: Invis + repair.
Program Deck:
R Spreader Candle2
CrosBomb -<
CrsShld3 -< Yo-Yo2
DynaWave -<
CrsShld3 -< Yo-Yo2
CrosBomb -<
L Spreader Candle2
12. Round 12.
Scenario: ALL.
Opponent Navi: Magicman.EXE
Operator: Yahoot.
Panel: Hole.
Difficulty: 6/10.
Deck Analysis: Capacity: 340 Mb, slot in: 20 Mb, class: Z.
Extra tips: Still, put invis in front. You are 100% safe, but the battle
will be very looong, because Stone Body can't be broken by any breaking
chips.
Program Deck:
R GrassStg HeatCros
FireBlde -<
StoneBod -< Meteor5
Meteor4 -<
StoneBod -< Meteor5
FireBlde -<
L GrassStg HeatCros
13. Round 13.
a. Scenario: LAN, MAYL, CHAUD, KAI, MARY.
Opponent Navi: Gutsman.EXE
Operator: Dex.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 310 Mb, slot in: 30 Mb, class: Z+.
Program Deck:
R BrnzFist GutPunch
BrakHamr -<
GutPunch -< M-Cannon
CannBall -<
GutPunch -< M-Cannon
BrakHamr -<
L Recov120 GutPunch
b. Scenario: DEX.
Opponent Navi: Protoman.EXE
Operator: Chaud.
Panel: Poison.
Difficulty: 8/10.
Deck Analysis: Capacity: 350 Mb, slot in: 50 Mb, class: Z+. Yep! the same
Protoman from A class.
Program Deck:
R Repair Slasher
FireBlde -<
TripNdl -< VarSword
AquaBlde -<
CrsShld2 -< Slasher
ElecBlde -<
L Shadow2 VarSword
14. Semifinal.
Scenario: ALL.
Opponent Navi: Toadman.EXE
Operator: Ribitta.
Panel: Ice.
Difficulty: 5/10.
Deck Analysis: Capacity: 310 Mb, slot in: 40 Mb, class: Z+.
Program Deck:
R Recov120 AquaBlde
BigCloud -<
AquaBall -< BigCloud
AlumiStg -<
ElecBall -< ElecBlde
BrakHamr -<
L ElecBlde GutPunch
15. Final.
Scenario: ALL.
Opponent Navi: Shadowman.EXE
Operator: Dark.
Panel: Poison.
Difficulty: 9/10.
Deck Analysis: Capacity: 250 Mb, slot in: 70 Mb, class: Z+.
Extra tips: Hope you have the luck to parry the Muramasa.
Program Deck:
R Muramasa Kunai2
FireBlde -<
RockCube -< Candle2
AquaBlde -<
Remobit2 -< SoniWave
ElecBlde -<
L Recov120 Kunai2
As usual, you will receive an email from Battle Chip GP Staff which
congratulates you for completing X Class and your netnavi program will be raised
by 40 Mb as a bonus.
*************
* Y CLASS *
*************
Guardian Tounament is held on Kotobuki City, the headquarter of Gospel in
Megaman Battle Network 2.
GUARDIAN TOURNAMENT.
Fee: 5000z.
Prize: 15000z and Gateman navi chip.
Folder tips: The same with X class, but Elec Ball battle will be very risky when
against Elecman and even Thunderman. You don't need bronze fists anymore, change
them with cold punches instead.
1. Round 1.
Scenario: ALL.
Opponent Navi: Airman.EXE
Operator: Arashi.
Panel: Hole.
Difficulty: 7/10.
Deck Analysis: Capacity: 360 Mb, slot in: 20 Mb, class: Z+.
Program Deck:
R PanelOut M-Cannon
Tornado -<
CrsShld2 -< Tornado
Atk+20 -<
CrsShld2 -< Tornado
Tornado -<
L Recov120 M-Cannon
2. Round 2.
Scenario: ALL.
Opponent Navi: Woodman.EXE
Operator: Sal.
Panel: Grass.
Difficulty: 5/10.
Deck Analysis: Capacity: 350 Mb, slot in: 40 Mb, class: Z+.
Program Deck:
R GrassStg Candle2
TreeBom3 -<
HeatBall -< TreeBom3
TreeBom3 -<
HeatBall -< TreeBom3
TreeBom3 -<
L Twister Candle2
3. Round 3.
Scenario: ALL.
Opponent Navi: Snakeman.EXE
Operator: Millions.
Panel: Grass.
Difficulty: 6/10.
Deck Analysis: Capacity: 240 Mb, slot in: 40 Mb, class: Z. You must be
cautious since spice pierces invis.
Program Deck:
R GrassStg Spice3
GrassStg -<
HeatBall -< Spice3
GrassStg -<
HeatBall -< Spice3
GrassStg -<
L Twister Spice3
4. Round 4.
Scenario: ALL.
Opponent Navi: Plantman.EXE
Operator: Anetta.
Panel: Grass.
Difficulty: 4/10.
Deck Analysis: Capacity: 200 Mb, slot in: 40 Mb, class: Y. I haven't seen an
equal class opponent for a long time in the tournament.
Program Deck:
R TreeBom2 Candle2
Trident -<
RockCube -< Trident
Atk+20 -<
RockCube -< Trident
Trident -<
L TreeBom2 Candle2
5. Round 5.
Scenario: ALL.
Opponent Navi: Elecman.EXE
Operator: CountZap.
Panel: Aluminium.
Difficulty: 8/10.
Deck Analysis: Capacity: 310 Mb, slot in: 20 Mb, class: Z+.
Program Deck:
R AlumiStg Satelit2
ZapRing3 -<
ElecSwrd -< ElecBlde
ElecSwrd -<
ElecSwrd -< ElecBlde
ZapRing3 -<
L Recov120 Satelit2
6. Round 6.
Scenario: ALL.
Opponent Navi: Thunderman.EXE
Operator: Raoul.
Panel: Aluminium.
Difficulty: 7/10.
Deck Analysis: Capacity: 300 Mb, slot in: 30 Mb, class: Z+.
Program Deck:
R Recov120 AlumiStg
Satelit3 -<
ZapRing3 -< MagBomb2
Satelit3 -<
ZapRing3 -< Remobit2
Satelit3 -<
L ElecBall AlumiStg
7. Round 7.
Scenario: ALL.
Opponent Navi: Flashman.EXE
Operator: Rei.
Panel: Aluminium.
Difficulty: 5/10.
Deck Analysis: Capacity: 330 Mb, slot in: 40 Mb, class: Z+.
Program Deck:
R ElecBlde Remobit3
Satelit2 -<
AlumiStg -< Remobit3
ZapRing3 -<
AlumiStg -< Remobit3
MagBomb2 -<
L ElecBlde Remobit3
8. Round 8.
Scenario: ALL.
Opponent Navi: Metalman.EXE
Operator: Tamako.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 380 Mb, slot in: 20 Mb, class: Z+. He is easier when
his operator is really serious, isn't he?
Program Deck:
R Repair GoldFist
SilvFist -<
CrsShld2 -< GoldFist
SilvFist -<
RockCube -< GoldFist
SilvFist -<
L Recov120 GoldFist
9. Round 9.
Scenario: ALL.
Opponent Navi: Heatman.EXE
Operator: Mr. Match.
Panel: Lava.
Difficulty: 5/10.
Deck Analysis: Capacity: 240 Mb, slot in: 40 Mb, class: Z.
Program Deck:
R Candle2 GrassStg
HeatSprd -<
GrassStg -< GrassStg
HeatSprd -<
GrassStg -< GrassStg
HeatSprd -<
L ElecBlde GrassStg
10. Round 10.
Scenario: ALL.
Opponent Navi: Quickman.EXE
Operator: Dave.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 230 Mb, slot in: 30 Mb, class: Y-.
Program Deck:
R Barrier FstGauge
ElecBlde -<
M-Cannon -< ShokWave
Mindbndr -<
HiCannon -< SilvFist
AquaBlde -<
L AreaGrab ShokWave
11. Round 11.
Scenario: ALL.
Opponent Navi: Sharkman.EXE
Operator: Masa.
Panel: Ice.
Difficulty: 6/10.
Deck Analysis: Capacity: 330 Mb, slot in: 20 Mb, class: Z+.
Program Deck:
R IceStage AquaBlde
AquaBlde -<
BubSprd -< BubCross
BubCross -<
BubSprd -< BubCross
AquaBlde -<
L RockCube AquaBlde
12. Round 12.
Scenario: ALL.
Opponent Navi: Kingman.EXE
Operator: Tora.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 380 Mb, slot in: 40 Mb, class: Z+.
Program Deck:
R Spreader M-Cannon
ZeusHamr -<
Remobit2 -< Yo-Yo2
Atk+20 -<
Remobit2 -< Yo-Yo2
ZeusHamr -<
L Mine M-Cannon
13. Round 13.
Scenario: ALL.
Opponent Navi: Magnetman.EXE
Operator: Gauss.
Panel: Aluminium.
Difficulty: 5/10.
Deck Analysis: Capacity: 190 Mb, slot in: 40 Mb, class: Y.
Program Deck:
R ZapRing3 MagBomb3
MagBomb2 -<
MagBomb1 -< Candle2
AlumiStg -<
MagBomb1 -< Satelit2
MagBomb2 -<
L ElecBlde MagBomb3
14. Semifinal.
Scenario: ALL.
Opponent Navi: Colorman.EXE
Operator: Madoi.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 380 Mb, slot in: 20 Mb, class: Z+.
Program Deck:
R PanelOut Yo-Yo3
Yo-Yo2 -<
Yo-Yo1 -< Yo-Yo3
Yo-Yo2 -<
Yo-Yo1 -< Yo-Yo3
Yo-Yo2 -<
L Catcher Yo-Yo3
15. Final.
Scenario: ALL.
Opponent Navi: Gateman.EXE
Operator: Mr. Famous.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 310 Mb, slot in: 50 Mb, class: Z+.
Extra tips: All add chip >=70 in front.
Program Deck:
R Shadow2 Guardian
PanelOut -<
RockCube -< Candle2
Guardian -<
RockCube -< Candle2
PanelOut -<
L Shadow2 Guardian
After finishing Y class, your slot-in capacity will be raised to maximum, 80 Mb.
You now can slot in any chips you like. Now, you are capable of finishing
Netopia Open Battle.
*************************
* NETOPIA OPEN BATTLE *
*************************
This time you have to win against 30 opponents to complete Netopia area. For non
multiple of five battles, there are eight opponents to be chosen at random, and
for multiple of five battles, the enemy is predetermined.
Folder tips: Invis, repair, heatman, burner, iceman, aqua sword, aqua blade,
cold punch, thunderman, satelit, zap ring 3, elec ball. Jealousy, recov300, and
catcher as slot-in chips.
1. Opponent Navi: Navi-E.
Operator: Michael.
Panel: Aluminium.
Difficulty: 5/10.
Deck Analysis: Capacity: 230 Mb, slot in: 40 Mb, class: Y.
Program Deck:
R ZapRing2 Recov50
ElecBlde -<
Satelit2 -< MiniBomb
ZapRing2 -<
Satelit2 -< LilBomb
ElecBlde -<
L AlumiStg Candle1
2. Opponent Navi: Navi-F.
Operator: Aya.
Panel: Lava.
Difficulty: 5/10.
Deck Analysis: Capacity: 210 Mb, slot in: 20 Mb, class: S-.
Program Deck:
R Heat-V Recov50
FireBlde -<
HeatCros -< MiniBomb
Heat-V -<
HeatCros -< LilBomb
FireBlde -<
L LavaStge Candle1
3. Opponent Navi: Navi-A.
Operator: Kimie.
Panel: Ice.
Difficulty: 5/10.
Deck Analysis: Capacity: 210 Mb, slot in: 20 Mb, class: S-.
Program Deck:
R Bub-V Recov50
AquaBlde -<
BubCross -< MiniBomb
Bub-V -<
BubCross -< LilBomb
AquaBlde -<
L IceStage Candle1
4. Opponent Navi: Navi-W.
Operator: Tetsu.
Panel: Grass.
Difficulty: 6/10.
Deck Analysis: Capacity: 250 Mb, slot in: 20 Mb, class: Y-.
Program Deck:
R Recov120 Recov50
CrsShld1 -<
TreeBom2 -< MiniBomb
TreeBom1 -<
TreeBom2 -< LilBomb
CrsShld1 -<
L GrassStg Candle1
5. Opponent Navi: Fireman.EXE
Operator: Mr. Match.
Panel: Lava.
Difficulty: 4/10.
Deck Analysis: Capacity: 180 Mb, slot in: 30 Mb, class: S-.
Program Deck:
R Meteor3 Cannon
FireSwrd -<
HeatShot -< Heat-V
Atk+20 -<
HeatCros -< Heat-V
FireSwrd -<
L AreaGrab Cannon
6. Opponent Navi: Elecman.EXE
Operator: CountZap.
Panel: Aluminium.
Difficulty: 5/10.
Deck Analysis: Capacity: 260 Mb, slot in: 20 Mb, class: Z.
Program Deck:
R AlumiStg ElecSwrd
ZapRing1 -<
HiCannon -< Satelit2
ElecSwrd -<
HiCannon -< Satelit1
ZapRing1 -<
L AreaGrab ElecSwrd
7. Opponent Navi: Iceman.EXE
Operator: Froid.
Panel: Ice.
Difficulty: 6/10.
Deck Analysis: Capacity: 230 Mb, slot in: 40 Mb, class: Y.
Program Deck:
R Quake1 Bubbler
ColdPnch -<
AquaBlde -< Bub-V
CrosBomb -<
AquaSwrd -< Bub-V
ColdPnch -<
L RockCube Bubbler
8. Opponent Navi: Woodman.EXE
Operator: Sal.
Panel: Grass.
Difficulty: 6/10.
Deck Analysis: Capacity: 200 Mb, slot in: 30 Mb, class: Y-.
Program Deck:
R LeafShld Ratton2
MiniBomb -<
LeafShld -< Recov80
SoniWave -<
TreeBom3 -< Recov80
MiniBomb -<
L GrassStg Ratton2
+. Battle 5.
Prize: Normal Navi3 navi chip and 500z.
Opponent Navi: Normal Navi 3.
Operator: Sara.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 310 Mb, slot in: 20 Mb, class: Z.
Extra tips: Invis in the first row and jealousy for slot-in.
Program Deck:
R Fan CrosBomb
BubCross -<
ZapRing2 -< CrosBomb
CrossGun -<
Mine -< MedCloud
HeatCros -<
L RockCube CrosBomb
The opponents for battle 6-9 are randomly chosen from the list below, but you
can't encounter yourself:
1. Opponent Navi: Normal Navi 1. --May we have a good match--
Operator: Micchan.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 160 Mb, slot in: 40 Mb, class: A-.
Program Deck:
R M-Cannon Cannon
WideSwrd -<
Bub-V -< SoniWave
LongSwrd -<
Heat-V -< SoniWave
WideSwrd -<
L Recov80 Cannon
2. Opponent Navi: Normal Navi 1. --How are you doing? Well, let's begin--
Operator: Koetsu.
Panel: Poison.
Difficulty: 6/10.
Deck Analysis: Capacity: 160 Mb, slot in: 40 Mb, class: A-.
Program Deck:
R M-Cannon Cannon
WideSwrd -<
Bub-V -< SoniWave
LongSwrd -<
Heat-V -< SoniWave
WideSwrd -<
L Recov80 Cannon
3. Opponent Navi: Normal Navi 2. --Shoot! I'm too tired to fight--
Operator: Norio.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 140 Mb, slot in: 40 Mb, class: A-.
Program Deck:
R Meteor4 HiCannon
LongSwrd -<
Guard -< TripNdl
Atk+10 -<
DoubNdl -< DoubNdl
Recov50 -<
L Guard HiCannon
4. Opponent Navi: Normal Navi 2. --I'll show you my true power!--
Operator: Miho.
Panel: Poison.
Difficulty: 6/10.
Deck Analysis: Capacity: 140 Mb, slot in: 40 Mb, class: A-.
Program Deck:
R Meteor4 HiCannon
LongSwrd -<
Guard -< TripNdl
Atk+10 -<
DoubNdl -< DoubNdl
Recov50 -<
L Guard HiCannon
5. Scenario KAI and MARY only.
Opponent Navi: Normal Navi 3.
Operator: Dennis.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 250 Mb, slot in: 40 Mb, class: S.
Program Deck:
R AlumiStg ElecBlde
Atk+10 -<
Recov80 -< CrosBomb
HeatCros -<
HiCannon -< CrosBomb
Atk+10 -<
L M-Cannon ElecBlde
6. Opponent Navi: Turboman.EXE
Operator: Kai.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 260 Mb, slot in: 30 Mb, class: Y-.
Program Deck:
R Guard Burner
Cannon -<
HeatShot -< Burner
HiCannon -<
HeatShot -< Burner
Cannon -<
L Barrier Burner
7. Opponent Navi: Roll.EXE
Operator: Mayl.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 160 Mb, slot in: 20 Mb, class: D.
Program Deck:
R TripNdl Recov30
ShotGun -<
Satelit3 -< Recov80
CrossGun -<
RockCube -< Recov80
ShotGun -<
L Guard Recov120
8. Opponent Navi: Ring.EXE
Operator: Mary.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 230 Mb, slot in: 30 Mb, class: Y-.
Program Deck:
R TimeBom1 Jealousy
Ratton1 -<
LongSwrd -< Yo-Yo1
Quake1 -<
WideSwrd -< Yo-Yo1
Ratton1 -<
L Recov80 Recov50
9. Scenario MAYL only.
Opponent Navi: Colorman.EXE
Operator: Madoi.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 330 Mb, slot in: 60 Mb, class: Z+.
Extra tips: Invis in the front row and jealousy for slot-in.
Program Deck:
R Recov120 Yo-Yo1
Atk+20 -<
Atk+20 -< Yo-Yo2
Yo-Yo3 -<
Atk+20 -< Yo-Yo3
Yo-Yo3 -<
L Anubis Yo-Yo3
10. Opponent Navi: Gutsman.EXE
Operator: Dex.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 210 Mb, slot in: 40 Mb, class: Y.
Program Deck:
R M-Cannon Cannon
GutPunch -<
GutPunch -< HiCannon
SoniWave -<
M-Cannon -< HiCannon
GutPunch -<
L Repair Cannon
11. Scenario DEX only.
Opponent Navi: Metalman.EXE
Operator: Tamako.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 360 Mb, slot in: 60 Mb, class: Z+.
Extra tips: His chips don't have high HP, destroy them as fast as possible
with burners.
Program Deck:
R StoneBod GoldFist
Atk+20 -<
GoldFist -< GoldFist
Atk+20 -<
GoldFist -< GoldFist
Atk+20 -<
L Recov120 GoldFist
+. Battle 10.
Prize: Normal Navi4 navi chip and 1000z.
Opponent Navi: Normal Navi 4.
Operator: Yuji.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 240 Mb, slot in: 50 Mb, class: X-.
Program Deck:
R Shadow2 TripNdl
TimeBom1 -<
ZapRing2 -< TripNdl
Atk+10 -<
CrsShld2 -< TripNdl
TimeBom1 -<
L Candle2 TripNdl
The opponents for battle 11-14 are randomly chosen from the list below:
1. Opponent Navi: Navi-E.
Operator: Minako.
Panel: Aluminium.
Difficulty: 5/10.
Deck Analysis: Capacity: 250 Mb, slot in: 20 Mb, class: Y-.
Program Deck:
R HiCannon Recov50
ElecBlde -<
Satelit2 -< Satelit2
Satelit2 -<
Satelit2 -< Satelit2
ElecBlde -<
L AlumiStg Candle1
2. Opponent Navi: Navi-F.
Operator: Haru.
Panel: Lava.
Difficulty: 5/10.
Deck Analysis: Capacity: 250 Mb, slot in: 20 Mb, class: Y-.
Program Deck:
R HiCannon Recov50
FireBlde -<
HeatCros -< HeatCros
HeatCros -<
HeatCros -< HeatCros
FireBlde -<
L LavaStge Candle1
3. Opponent Navi: Navi-A.
Operator: Junko.
Panel: Ice.
Difficulty: 5/10.
Deck Analysis: Capacity: 250 Mb, slot in: 20 Mb, class: Y-.
Program Deck:
R HiCannon Recov50
AquaBlde -<
BubCross -< BubCross
BubCross -<
BubCross -< BubCross
AquaBlde -<
L LavaStge Candle1
4. Opponent Navi: Navi-W.
Operator: Sylvia.
Panel: Grass.
Difficulty: 7/10.
Deck Analysis: Capacity: 300 Mb, slot in: 20 Mb, class: Z.
Program Deck:
R HiCannon Recov50
CrsShld1 -<
TreeBom2 -< TreeBom2
TreeBom2 -<
TreeBom2 -< TreeBom2
CrsShld1 -<
L GrassStg Candle1
5. Opponent Navi: Sharkman.EXE
Operator: Masa.
Panel: Ice.
Difficulty: 5/10.
Deck Analysis: Capacity: 260 Mb, slot in: 20 Mb, class: Z.
Program Deck:
R SoniWave AquaBlde
BubSprd -<
Atk+20 -< ShokWave
BubSprd -<
Atk+20 -< ShokWave
BubSprd -<
L IceStage AquaBlde
6. Opponent Navi: Plantman.EXE
Operator: Anetta.
Panel: Grass.
Difficulty: 5/10.
Deck Analysis: Capacity: 160 Mb, slot in: 30 Mb, class: S-.
Program Deck:
R LeafShld DoubNdl
Guard -<
Trident -< Recov80
WideSwrd -<
Trident -< Recov80
Guard -<
L GrassStg DoubNdl
7. Opponent Navi: Heatman.EXE
Operator: Mr. Match.
Panel: Lava.
Difficulty: 6/10.
Deck Analysis: Capacity: 210 Mb, slot in: 40 Mb, class: Y.
Program Deck:
R Meteor4 FireBlde
HeatShot -<
HeatSprd -< Wrecker
Heat-V -<
HeatSprd -< Wrecker
HeatShot -<
L LavaStge Cannon
8. Opponent Navi: Flashman.EXE
Operator: Rei.
Panel: Aluminium.
Difficulty: 6/10.
Deck Analysis: Capacity: 270 Mb, slot in: 40 Mb, class: Z.
Program Deck:
R MagBomb2 Recov80
ShokWave -<
ElecBall -< LilBomb
ZapRing2 -<
Remobit3 -< MiniBomb
ElecAura -<
L CrsShld1 ElecBlde
+. Battle 15.
Prize: Magnetman navi chip and 1500z.
Opponent Navi: Magnetman.EXE
Operator: Gauss.
Panel: Aluminium.
Difficulty: 8/10.
Deck Analysis: Capacity: 310 Mb, slot in: 30 Mb, class: Z.
Program Deck:
R HeatCros MagBomb3
Satelit1 -<
ElecBlde -< CrossGun
CrsShld2 -<
ZapRing2 -< CrossGun
Satelit1 -<
L AlumiStg MagBomb3
The opponents for battle 16-19 are randomly chosen from the list below:
1. Opponent Navi: Normal Navi 2. --Don't worry, I'll give you a handicap--
Operator: Takahiro.
Panel: Normal.
Difficulty: 4/10.
Deck Analysis: Capacity: 130 Mb, slot in: 40 Mb, class: A-.
Program Deck:
R Meteor4 HiCannon
Mindbndr -<
Guard -< DoubNdl
Atk+10 -<
Guard -< DoubNdl
Recov50 -<
L M-Cannon HiCannon
2. Opponent Navi: Normal Navi 2. --What's this?! I get to fight you next?!--
Operator: Kaz.
Panel: Hole.
Difficulty: 4/10.
Deck Analysis: Capacity: 130 Mb, slot in: 40 Mb, class: A-.
Program Deck:
R Meteor4 HiCannon
Mindbndr -<
Guard -< DoubNdl
Atk+10 -<
Guard -< DoubNdl
Recov50 -<
L M-Cannon HiCannon
3. Opponent Navi: Normal Navi 3. --C'MON LEZ DO IT!--
Operator: Larry.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 320 Mb, slot in: 20 Mb, class: Z.
Program Deck:
R Fan CrosBomb
BubCross -<
ZapRing2 -< CrosBomb
CrossGun -<
Mine -< CrosBomb
HeatCros -<
L RockCube CrosBomb
4. Opponent Navi: Normal Navi 3. --You're an unusual navi. This should be fun!--
Operator: Yoshio.
Panel: Hole.
Difficulty: 6/10.
Deck Analysis: Capacity: 320 Mb, slot in: 20 Mb, class: Z.
Program Deck:
R Fan CrosBomb
BubCross -<
ZapRing2 -< CrosBomb
CrossGun -<
Mine -< CrosBomb
HeatCros -<
L RockCube CrosBomb
5. Opponent Navi: Snakeman.EXE
Operator: Millions.
Panel: Grass.
Difficulty: 5/10.
Deck Analysis: Capacity: 220 Mb, slot in: 40 Mb, class: Y.
Program Deck:
R Yo-Yo2 Ratton2
Spice1 -<
GrassStg -< Spice2
Spice3 -<
GrassStg -< Spice2
Spice1 -<
L GrassStg Ratton2
6. Opponent Navi: Toadman.EXE
Operator: Ribitta.
Panel: Ice.
Difficulty: 6/10.
Deck Analysis: Capacity: 220 Mb, slot in: 40 Mb, class: Y.
Program Deck:
R Remobit1 ShokWave
AquaBall -<
BigCloud -< Recov80
BubCross -<
BigCloud -< Recov80
Bub-V -<
L BigCloud ShokWave
7. Opponent Navi: Thunderman.EXE
Operator: Raoul.
Panel: Aluminium.
Difficulty: 6/10.
Deck Analysis: Capacity: 260 Mb, slot in: 40 Mb, class: Z.
Program Deck:
R ZapRing3 LilBomb
Satelit2 -<
ElecAura -< ElecBlde
LilCloud -<
Satelit3 -< LilCloud
Atk+10 -<
L ElecBall Remobit1
8. Opponent Navi: Kingman.EXE
Operator: Tora.
Panel: Poison.
Difficulty: 6/10.
Deck Analysis: Capacity: 220 Mb, slot in: 60 Mb, class: Z.
Program Deck:
R ZeusHamr Recov80
HiCannon -<
CrsShld2 -< LilBomb
Atk+20 -<
ZapRing1 -< WideSwrd
AreaGrab -<
L Mindbndr LongSwrd
+. Battle 20.
Prize: Beastman navi chip and 2000z.
Opponent Navi: Beastman.EXE
Operator: Takeo.
Panel: Normal.
Difficulty: 8/10.
Deck Analysis: Capacity: 280 Mb, slot in: 20 Mb, class: Z.
Program Deck:
R Repair Kunai3
Atk+20 -<
Kunai3 -< DashAtk
AquaBlde -<
Kunai3 -< DashAtk
Atk+20 -<
L Repair Kunai3
The opponents for battle 21-24 are randomly chosen from the list below:
1. Opponent Navi: Navi-E.
Operator: Prof.
Panel: Aluminium.
Difficulty: 5/10.
Deck Analysis: Capacity: 260 Mb, slot in: 40 Mb, class: Y.
Program Deck:
R ZapRing3 LilBomb
ElecBlde -<
Satelit2 -< LilBomb
ElecBlde -<
Satelit2 -< LilBomb
ElecBlde -<
L AlumiStg LilBomb
2. Opponent Navi: Navi-F.
Operator: Miki.
Panel: Lava.
Difficulty: 5/10.
Deck Analysis: Capacity: 260 Mb, slot in: 30 Mb, class: Y-.
Program Deck:
R HeatCros LilBomb
FireBlde -<
HeatCros -< LilBomb
FireBlde -<
HeatCros -< LilBomb
FireBlde -<
L LavaStge LilBomb
3. Opponent Navi: Navi-A.
Operator: Apple.
Panel: Ice.
Difficulty: 5/10.
Deck Analysis: Capacity: 260 Mb, slot in: 30 Mb, class: Y-.
Program Deck:
R BubCross LilBomb
AquaBlde -<
BubCross -< LilBomb
AquaBlde -<
BubCross -< LilBomb
AquaBlde -<
L IceStage LilBomb
4. Opponent Navi: Navi-W.
Operator: Yukiko.
Panel: Grass.
Difficulty: 7/10.
Deck Analysis: Capacity: 280 Mb, slot in: 40 Mb, class: Z.
Program Deck:
R ZapRing3 LilBomb
CrsShld1 -<
TreeBom2 -< LilBomb
CrsShld1 -<
TreeBom2 -< LilBomb
CrsShld1 -<
L GrassStg LilBomb
5. Opponent Navi: Airman.EXE
Operator: Arashi.
Panel: Aluminium.
Difficulty: 5/10.
Deck Analysis: Capacity: 260 Mb, slot in: 40 Mb, class: Z. Aluminium
panel makes things easier.
Program Deck:
R Spreader V-Gun
Blower -<
ZapRing2 -< LilCloud
Tornado -<
Wind -< LilCloud
Tornado -<
L PanelOut V-Gun
6. Opponent Navi: Numberman.EXE
Operator: Higsby.
Panel: Lava.
Difficulty: 5/10.
Deck Analysis: Capacity: 200 Mb, slot in: 50 Mb, class: Y.
Program Deck:
R TimeBom1 Bubbler
HiCannon -<
Prism -< HiCannon
M-Cannon -<
PanelOut -< HiCannon
Barrier -<
L CrsShld2 Recov50
7. Opponent Navi: Quickman.EXE
Operator: Dave.
Panel: Grass.
Difficulty: 6/10.
Deck Analysis: Capacity: 300 Mb, slot in: 40 Mb, class: Z.
Program Deck:
R M-Cannon FstGauge
Shadow1 -<
Yo-Yo2 -< Spreader
FireBlde -<
Atk+20 -< Spreader
AquaBlde -<
L Repair HiCannon
8. Opponent Navi: Skullman.EXE
Operator: Miyuki.
Panel: Ice.
Difficulty: 7/10.
Deck Analysis: Capacity: 290 Mb, slot in: 50 Mb, class: Z.
Program Deck:
R WhirPool Satelit1
PoisFace -<
M-Cannon -< DoubNdl
CrsShld3 -<
CannBall -< DoubNdl
PoisFace -<
L CrsShld2 Satelit1
+. Battle 25.
Prize: Knightman navi chip and 2500z.
Opponent Navi: Knightman.EXE
Operator: Princess Pride.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 350 Mb, slot in: 40 Mb, class: Z+.
Program Deck:
R BrakHamr Quake3
Repair -<
Wrecker -< Quake3
HeatCros -<
Wrecker -< Quake3
Repair -<
L StoneBod Quake3
The opponents for battle 26-29 are randomly chosen from the list below, but you
will never encounter yourself:
1. Opponent Navi: Normal Navi 3. --YO BRO WE MEET AGAIN!!!--
Operator: Trainee.
Panel: Hole.
Difficulty: 5/10.
Deck Analysis: Capacity: 280 Mb, slot in: 40 Mb, class: Y.
Extra tips: It's better to use elec navi in this fight, as well as against
normal navi 3 below.
Program Deck:
R Fan MiniBomb
HeatCros -<
ZapRing2 -< CrosBomb
CrosBomb -<
ZapRing2 -< CrosBomb
HeatCros -<
L ElecBlde MiniBomb
2. Opponent Navi: Normal Navi 3. --I'll beat you and score the longest winning
streak!--
Operator: Dennis.
Panel: Poison.
Difficulty: 6/10.
Deck Analysis: Capacity: 280 Mb, slot in: 50 Mb, class: Y.
Program Deck:
R FireBlde MiniBomb
BubCross -<
ZapRing2 -< CrosBomb
CrosBomb -<
ZapRing2 -< CrosBomb
BubCross -<
L CrsShld2 MiniBomb
3. Opponent Navi: Normal Navi 4. --You think us NormNavs aren't worth our salt?
Think again!--
Operator: John.
Panel: Hole.
Difficulty: 5/10.
Deck Analysis: Capacity: 230 Mb, slot in: 20 Mb, class: B-.
Program Deck:
R Recov80 DoubNdl
TimeBom1 -<
CrsShld2 -< TripNdl
Atk+10 -<
CrsShld2 -< TripNdl
TimeBom1 -<
L Candle2 DoubNdl
4. Opponent Navi: Normal Navi 4. --Heh heh! My operator's been training hard!--
Operator: Betty.
Panel: Poison.
Difficulty: 6/10.
Deck Analysis: Capacity: 210 Mb, slot in: 50 Mb, class: X-.
Program Deck:
R Shadow2 DoubNdl
TimeBom1 -<
ZapRing2 -< TripNdl
Atk+10 -<
ZapRing2 -< TripNdl
TimeBom1 -<
L Candle2 DoubNdl
5. Opponent Navi: Freezeman.EXE
Operator: Sean.
Panel: Ice.
Difficulty: 5/10.
Deck Analysis: Capacity: 280 Mb, slot in: 50 Mb, class: Z.
Program Deck:
R AquaBall SloGauge
Bub-V -<
Mine -< CrosBomb
DynaWave -<
AquaAura -< CrosBomb
Bub-V -<
L CrsShld2 SloGauge
6. Opponent Navi: Protoman.EXE
Operator: Chaud.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 280 Mb, slot in: 40 Mb, class: Z. Phew.. He is not
as hard as when in the Master Tournament.
Program Deck:
R AquaBlde LongSwrd
Repair -<
LifeAur1 -< VarSwrd
ElecBlde -<
Slasher -< M-Cannon
HeatCros -<
L Recov150 Navi+20
7. Opponent Navi: Gateman.EXE
Operator: Mr. Famous.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 340 Mb, slot in: 20 Mb, class: Z+.
Extra tips: Invis in front and burner in the middle row.
Program Deck:
R Candle2 M-Cannon
TripNdl -<
Atk+20 -< Guardian
Yo-Yo2 -<
Atk+20 -< Guardian
TripNdl -<
L Candle2 M-Cannon
8. Opponent Navi: Magicman.EXE
Operator: Yahoot.
Panel: Lava.
Difficulty: 7/10.
Deck Analysis: Capacity: 300 Mb, slot in: 30 Mb, class: Z.
Program Deck:
R CannBall Meteor4
Invis1 -<
HeatCros -< Meteor5
Atk+20 -<
FireBlde -< Meteor5
Invis1 -<
L Recov150 Meteor3
9. Opponent Navi: Megaman.EXE
Operator: Lan.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 340 Mb, slot in: 30 Mb, class: Z+.
Program Deck:
R Recov150 Quake2
CustSwrd -<
Barrier -< ZapRing3
M-Cannon -<
Invis1 -< HeatCros
CustSwrd -<
L Repair Quake2
+. Battle 30.
Prize: Normal NaviX navi chip and 3000z.
Opponent Navi: Normal Navi X.
Operator: Tomoz.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 380 Mb, slot in: 40 Mb, class: Z+.
Attention! This navi has many rare chips. Many MMBN gamers are chip
collectors (including me). Life Aura 2 and Recovery 300 can't be gotten from
shops (although the code I give you above can give you Recovery 300), and
Time Bomb 3 can be obtained only occasionally from becoming the champion of
Tournament 16.
Extra tips: Invis in front gives you FULL protection. You can destroy his
aura by elemental swords.
Program Deck:
R Recov300 Recov120
AquaBlde -<
LifeAur2 -< TimeBom3
FireBlde -<
LifeAur2 -< TimeBom3
ElecBlde -<
L M-Cannon Recov120
*************
* Z CLASS *
*************
This is the last tournament of the game, and you will encounter the first
independent navi created by dr. Cossack, Bass in the end. You can notice the
surrounding, it is WWW Base in Megaman Battle Network 3 in front of the
escalator door.
CHAOS TOURNAMENT.
Fee: 7000z.
Prize: 20000z and Bass navi chip.
Folder tips: The old folder. Replace jealousy and one more chip with any kind of
auras, but not wood, and replace thunderman with magnetman.
1. Round 1.
Scenario: ALL.
Opponent Navi: Colorman.EXE
Operator: Madoi.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 450 Mb, slot in: 60 Mb, class: Z++.
Program Deck:
R Ratton3 Yo-Yo3
Yo-Yo3 -<
Yo-Yo3 -< Yo-Yo3
Yo-Yo3 -<
Yo-Yo3 -< Yo-Yo3
Yo-Yo3 -<
L Anubis Yo-Yo3
2. Round 2.
a. Scenario: LAN, DEX, CHAUD, KAI, MARY.
Opponent Navi: Roll.EXE
Operator: Mayl.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 230 Mb, slot in: 40 Mb, class: Y.
Program Deck:
R Invis3 Candle2
WhirPool -<
Remobit2 -< MagBomb2
Mine -<
Remobit2 -< MagBomb2
WhirPool -<
L Invis3 Recov30
b. Scenario: MAYL.
Opponent Navi: Woodman.EXE
Operator: Sal.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 200 Mb, slot in: 50 Mb, class: Y. It is Woodman
from Den City Open Battle. Sal certainly gives you a handicap here.
Program Deck:
R LeafShld Ratton2
MiniBomb -<
LeafShld -< Recov80
SoniWave -<
TreeBom3 -< Recov80
MiniBomb -<
L TreeBom3 Ratton2
3. Round 3.
Scenario: ALL.
Opponent Navi: Flashman.EXE
Operator: Rei.
Panel: Aluminium.
Difficulty: 7/10.
Deck Analysis: Capacity: 450 Mb, slot in: 40 Mb, class: Z+.
Extra tips: Magnetman and elec ball in front (don't use aura because elec
blade can destroy it).
Program Deck:
R AlumiStg Remobit3
Remobit3 -<
Remobit3 -< Remobit3
Remobit3 -<
Remobit3 -< Remobit3
Remobit3 -<
L ElecBlde Remobit3
4. Round 4.
Scenario: ALL.
Opponent Navi: Flameman.EXE
Operator: Mr. Match.
Panel: Lava.
Difficulty: 6/10.
Deck Analysis: Capacity: 290 Mb, slot in: 40 Mb, class: Z+.
Program Deck:
R Spreader Candle3
Meteor4 -<
GrassStg -< Candle3
FireBlde -<
AquaBall -< Candle3
Meteor4 -<
L FireBlde Candle3
5. Round 5.
Scenario: ALL.
Opponent Navi: Beastman.EXE
Operator: Takeo.
Panel: Grass.
Difficulty: 5/10.
Deck Analysis: Capacity: 330 Mb, slot in: 20 Mb, class: Z+.
Program Deck:
R Candle2 TimeBom3
WhirPool -<
Kunai3 -< Ratton3
DashAtk -<
Kunai3 -< Ratton3
WhirPool -<
L Candle2 TimeBom2
6. Round 6.
Scenario: ALL.
Opponent Navi: Plantman.EXE
Operator: Anetta.
Panel: Grass.
Difficulty: 5/10.
Deck Analysis: Capacity: 260 Mb, slot in: 40 Mb, class: Z.
Program Deck:
R Twister AquaBlde
Trident -<
Atk+20 -< Trident
Atk+20 -<
Atk+20 -< Trident
Trident -<
L Twister AquaBlde
7. Round 7.
a. Scenario: LAN, MAYL, DEX, CHAUD, KAI.
Opponent Navi: Ring.EXE
Operator: Mary.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 300 Mb, slot in: 40 Mb, class: Z.
Program Deck:
R Recov120 Navi+20
M-Cannon -<
Jealousy -< ElecBlde
AlumiStg -<
M-Cannon -< ElecBlde
M-Cannon -<
L ZapRing3 Navi+20
b. Scenario: MARY.
Opponent Navi: Megaman.EXE
Operator: Lan.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 350 Mb, slot in: 30 Mb, class: Z+.
Program Deck:
R Recov150 Quake2
CustSwrd -<
LeafShld -< ZapRing3
M-Cannon -<
HeatCros -< HeatCros
CustSwrd -<
L Repair Quake2
8. Round 8.
Scenario: ALL.
Opponent Navi: Sharkman.EXE
Operator: Masa.
Panel: Ice.
Difficulty: 6/10.
Deck Analysis: Capacity: 360 Mb, slot in: 20 Mb, class: Z+.
Program Deck:
R IceStage BubSprd
BubSprd -<
BubSprd -< AquaBlde
AquaBlde -<
BubSprd -< AquaBlde
BubSprd -<
L RockCube BubSprd
9. Round 9.
Scenario: ALL.
Opponent Navi: Metalman.EXE
Operator: Tamako.
Panel: Normal.
Difficulty: 8/10.
Deck Analysis: Capacity: 450 Mb, slot in: 30 Mb, class: Z+.
Program Deck:
R StoneBod GoldFist
GoldFist -<
GoldFist -< GoldFist
GoldFist -<
GoldFist -< GoldFist
GoldFist -<
L Recov120 GoldFist
10. Round 10.
a. Scenario: LAN, MAYL, DEX, CHAUD, MARY.
Opponent Navi: Turboman.EXE
Operator: Kai.
Panel: Lava.
Difficulty: 5/10.
Deck Analysis: Capacity: 300 Mb, slot in: 40 Mb, class: Z.
Program Deck:
R Blower MedCloud
Burner -<
GrassStg -< Blower
Navi+20 -<
GrassStg -< SilvFist
Burner -<
L Recov120 Yo-Yo2
b. Scenario: KAI.
Opponent Navi: Protoman.EXE
Operator: Chaud.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 320 Mb, slot in: 50 Mb, class: Z.
Program Deck:
R Repair Slasher
FireBlde -<
CrossGun -< VarSword
AquaBlde -<
CrsShld2 -< LilBomb
ElecBlde -<
L Shadow2 LilBomb
11. Round 11.
Scenario: ALL.
Opponent Navi: Magnetman.EXE
Operator: Gauss.
Panel: Aluminium.
Difficulty: 5/10.
Deck Analysis: Capacity: 300 Mb, slot in: 40 Mb, class: Z. Ahem.. my damage
record: 1790 is created here.
Program Deck:
R ElecBlde ZapRing3
MagBomb3 -<
Barrier -< MagBomb3
Remobit2 -<
Barrier -< MagBomb3
MagBomb3 -<
L SilvFist ZapRing3
12. Round 12.
Scenario: ALL.
Opponent Navi: Skullman.EXE
Operator: Miyuki.
Panel: Poison.
Difficulty: 7/10.
Deck Analysis: Capacity: 340 Mb, slot in: 40 Mb, class: Z+.
Extra tips: Invis in front, cold punch in the middle, ice stage in the back
row.
Program Deck:
R Recov120 Yo-Yo2
MagBomb2 -<
CrsShld3 -< WhirPool
DynaWave -<
CrsShld3 -< WhirPool
MagBomb2 -<
L Spreader Yo-Yo2
13. Round 13.
a. Scenario: LAN, MAYL, CHAUD, KAI, MARY.
Opponent Navi: Gutsman.EXE
Operator: Dex.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 300 Mb, slot in: 40 Mb, class: Z+.
Program Deck:
R SilvFist GutPunch
GutPunch -<
GutPunch -< M-Cannon
M-Cannon -<
GutPunch -< M-Cannon
GutPunch -<
L Recov120 GutPunch
b. Scenario: DEX.
Opponent Navi: Protoman.EXE
Operator: Chaud.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 350 Mb, slot in: 50 Mb, class: Z+.
Program Deck:
R Repair Slasher
FireBlde -<
TripNdl -< VarSword
AquaBlde -<
CrsShld2 -< Slasher
ElecBlde -<
L Shadow2 VarSword
14. Round 14.
Scenario: ALL.
Opponent Navi: Knightman.EXE
Operator: Princess Pride.
Panel: Poison.
Difficulty: 6/10.
Deck Analysis: Capacity: 440 Mb, slot in: 20 Mb, class: Z+.
Extra tips: Use aura in front, but be ready for "never ending" fight. Yawn!
Don't forget to change the stage too.
Program Deck:
R Recov120 Quake3
StoneBod -<
CrosBomb -< Quake3
CannBall -<
CrosBomb -< Quake3
StoneBod -<
L AreaGrab Quake3
15. Round 15.
Scenario: ALL.
Opponent Navi: Kingman.EXE
Operator: Tora.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 360 Mb, slot in: 40 Mb, class: Z+.
Program Deck:
R ZapRing3 M-Cannon
ZeusHamr -<
RockCube -< M-Cannon
ZeusHamr -<
RockCube -< M-Cannon
ZeusHamr -<
L Mine M-Cannon
16. Round 16.
Scenario: ALL.
Opponent Navi: Magicman.EXE
Operator: Yahoot.
Panel: Lava.
Difficulty: 6/10.
Deck Analysis: Capacity: 370 Mb, slot in: 20 Mb, class: Z+.
Program Deck:
R GrassStg FireBlde
FireBlde -<
AquaBall -< Meteor5
Meteor5 -<
HeatBall -< Meteor5
FireBlde -<
L GrassStg FireBlde
17. Round 17.
Scenario: ALL.
Opponent Navi: Shadowman.EXE
Operator: Dark.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 310 Mb, slot in: 70 Mb, class: Z++.
Extra tips: You're still safe with invis in the first row, but not 100%.
Program Deck:
R Muramasa Kunai2
AquaBlde -<
Invis3 -< Candle2
FireBlde -<
Shadow2 -< DynaWave
ElecBlde -<
L Muramasa Kunai2
18. Round 18.
Scenario: ALL.
Opponent Navi: Gateman.EXE
Operator: Mr. Famous.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 340 Mb, slot in: 20 Mb, class: Z+.
Extra warning: Guardian pierces invis. So, use heatman and burner to
completely destroy it.
Program Deck:
R Candle2 M-Cannon
TripNdl -<
Atk+20 -< Guardian
Yo-Yo2 -<
Atk+20 -< Guardian
TripNdl -<
L Candle2 M-Cannon
19. Semifinal.
a. Scenario: LAN, MAYL, MARY.
Opponent Navi: Protoman.EXE
Operator: Chaud.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 380 Mb, slot in: 30 Mb, class: Z+.
Extra tips: Magnetman with invis in front, elemental sword in the middle,
and satelit in the back row.
Program Deck:
R Repair AquaBlde
Slasher -<
Shadow2 -< VarSwrd
ElecBlde -<
CrsShld2 -< VarSwrd
Slasher -<
L StoneBod FireBlde
b. Scenario: DEX, KAI.
Opponent Navi: Megaman.EXE
Operator: Lan.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 340 Mb, slot in: 30 Mb, class: Z+. Huh!? the same
program deck over and over again...
Program Deck:
R Recov150 Quake2
CustSwrd -<
Barrier -< ZapRing3
M-Cannon -<
Invis1 -< HeatCros
CustSwrd -<
L Repair Quake2
c. Scenario: CHAUD.
Opponent Navi: Megaman.EXE
Operator: Lan.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 360 Mb, slot in: 30 Mb, class: Z+.
Program Deck:
R Recov150 Quake2
CustSwrd -<
SilvFist -< ZapRing3
M-Cannon -<
BrnzFist -< HeatCros
CustSwrd -<
L Repair Quake2
20. Final.
Scenario: ALL.
Opponent Navi: Bass.
Operator: Bass.
Panel: Normal.
Difficulty: 8/10.
Deck Analysis: Capacity: 270 Mb, slot in: 50 Mb, class: Z.
Extra tips: He apparently has higher dodging rate at first (the same with
Protoman at S class final). But, he is not as hard as Protoman at that
moment. You can use exactly the program deck when you beat Normal Navi X.
Program Deck:
R Mine Spreader
AquaBlde -<
LifeAur1 -< Navi+20
Navi+20 -<
LifeAur1 -< Navi+20
ElecBlde -<
L Shadow2 Spreader
As usual, an email from Battle Chip GP Staff comes to congratulate you for
completing all classes. Your program deck will receive final increase of 60 Mb.
Next, go to Open Battle and be ready for the last battle of the game in the
Hackers Net area.
Also try to aim for 2 drop downs in the Chip Laboratory. If you can't get them
from the shop, you can use my code above.
*****************************
* HACKERS NET OPEN BATTLE *
*****************************
Hackers Net Open Battle will be very boring and the place for all battles is the
same all the time, it is Undernet 4 at the top of a tower.
The same thing from the former open battles is every five battles, there are
fixed opponents, but you don't necessarily bet a navi chip with them. The other
battles will be random from the list below. You can meet the same opponent over
and over again, but still, you CAN'T fight yourself.
After 100 battles, you will obtain the most powerful navi chip, BassGS.
Folder tips: Drop Down so that you can replace the 2 repairs with jealousy and
any other chips you prefer. You may also replace elemental auras with some other
chips like ZapRing3 or Poltergeist.
1. Opponent Navi: Normal Navi 1.
Operator: Koetsu.
Panel: Normal.
Difficulty: 3/10.
Deck Analysis: Capacity: 140 Mb, slot in: 40 Mb, class: A-.
Program Deck:
R M-Cannon Cannon
WideSwrd -<
Bub-V -< Cannon
LongSwrd -<
Bub-V -< Cannon
WideSwrd -<
L Recov80 Cannon
2. Opponent Navi: Normal Navi 2.
Operator: Haruka (Lan's mom).
Panel: Normal.
Difficulty: 3/10.
Deck Analysis: Capacity: 150 Mb, slot in: 40 Mb, class: A-.
Program Deck:
R Meteor4 HiCannon
Mindbndr -<
Guard -< HiCannon
Atk+10 -<
Atk+20 -< HiCannon
Recov50 -<
L Guard HiCannon
3. Opponent Navi: Normal Navi 3.
Operator: Trainee.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 320 Mb, slot in: 20 Mb, class: Z.
Program Deck:
R Fan CrosBomb
BubCross -<
ZapRing2 -< CrosBomb
CrossGun -<
Mine -< CrosBomb
HeatCros -<
L RockCube CrosBomb
4. Opponent Navi: Normal Navi 4.
Operator: Betty.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 240 Mb, slot in: 50 Mb, class: X-.
Program Deck:
R Shadow2 TripNdl
TimeBom1 -<
ZapRing2 -< TripNdl
Atk+10 -<
CrsShld2 -< TripNdl
TimeBom1 -<
L Candle2 TripNdl
%%%%%%%%%%%%%%%%%%%%%%%%
5. Opponent Navi: Navi-E.
Operator: Prof.
Panel: Aluminium.
Difficulty: 5/10.
Deck Analysis: Capacity: 320 Mb, slot in: 20 Mb, class: Z.
Program Deck:
R HiCannon Satelit2
ElecBlde -<
Satelit2 -< ZapRing2
ZapRing2 -<
Satelit2 -< ZapRing2
ElecBlde -<
L AlumiStg Satelit2
6. Opponent Navi: Navi-F.
Operator: Aya.
Panel: Lava.
Difficulty: 5/10.
Deck Analysis: Capacity: 240 Mb, slot in: 20 Mb, class: Y-.
Program Deck:
R HiCannon HeatCros
FireBlde -<
HeatCros -< Heat-V
Heat-V -<
HeatCros -< Heat-V
FireBlde -<
L LavaStge HeatCros
7. Opponent Navi: Navi-A.
Operator: Junko.
Panel: Ice.
Difficulty: 5/10.
Deck Analysis: Capacity: 240 Mb, slot in: 20 Mb, class: Y-.
Program Deck:
R HiCannon BubCross
AquaBlde -<
BubCross -< Bub-V
Bub-V -<
BubCross -< Bub-V
AquaBlde -<
L IceStage BubCross
8. Opponent Navi: Navi-W.
Operator: Sylvia.
Panel: Grass.
Difficulty: 6/10.
Deck Analysis: Capacity: 290 Mb, slot in: 20 Mb, class: Z.
Program Deck:
R HiCannon TreeBom2
CrsShld1 -<
TreeBom2 -< TreeBom1
TreeBom1 -<
TreeBom2 -< TreeBom1
CrsShld1 -<
L GrassStg TreeBom2
%%%%%%%%%%%%%%%%%%%%%%%%
9. Opponent Navi: Fireman.EXE
Operator: Mr. Match.
Panel: Lava.
Difficulty: 4/10.
Deck Analysis: Capacity: 180 Mb, slot in: 40 Mb, class: S.
Program Deck:
R FireBlde Cannon
FireSwrd -<
HeatShot -< Heat-V
Atk+20 -<
HeatCros -< Heat-V
FireSwrd -<
L AreaGrab Cannon
10. Opponent Navi: Elecman.EXE
Operator: CountZap.
Panel: Aluminium.
Difficulty: 4/10.
Deck Analysis: Capacity: 280 Mb, slot in: 20 Mb, class: Z.
Program Deck:
R MagBomb2 ElecSwrd
ZapRing2 -<
HiCannon -< Satelit2
ZapRing2 -<
HiCannon -< Satelit2
ZapRing2 -<
L AreaGrab ElecSwrd
11. Opponent Navi: Iceman.EXE
Operator: Froid.
Panel: Ice.
Difficulty: 6/10.
Deck Analysis: Capacity: 230 Mb, slot in: 40 Mb, class: Y.
Program Deck:
R Quake1 Bubbler
ColdPnch -<
AquaBlde -< Bub-V
CrosBomb -<
AquaSwrd -< Bub-V
ColdPnch -<
L RockCube Bubbler
12. Opponent Navi: Woodman.EXE
Operator: Sal.
Panel: Grass.
Difficulty: 6/10.
Deck Analysis: Capacity: 200 Mb, slot in: 50 Mb, class: Y.
Program Deck:
R LeafShld Ratton2
MiniBomb -<
LeafShld -< Recov80
SoniWave -<
TreeBom3 -< Recov80
MiniBomb -<
L TreeBom3 Ratton2
%%%%%%%%%%%%%%%%%%%%%%%%
13. Opponent Navi: Roll.EXE
Operator: Mayl.
Panel: Normal.
Difficulty: 4/10.
Deck Analysis: Capacity: 90 Mb, slot in: 40 Mb, class: A-.
Program Deck:
R M-Cannon Recov30
ShotGun -<
Satelit2 -< Recov10
CrossGun -<
RockCube -< Recov10
ShotGun -<
L Guard Recov10
14. Opponent Navi: Turboman.EXE
Operator: Kai.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 320 Mb, slot in: 30 Mb, class: Z.
Program Deck:
R Guard Burner
Cannon -<
HeatCros -< Burner
HiCannon -<
HeatCros -< Burner
Cannon -<
L Barrier Burner
15. Opponent Navi: Gutsman.EXE
Operator: Dex.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 170 Mb, slot in: 40 Mb, class: A.
Program Deck:
R M-Cannon Cannon
ShokWave -<
GutPunch -< HiCannon
SoniWave -<
M-Cannon -< HiCannon
ShokWave -<
L Repair Cannon
16. Opponent Navi: Ring.EXE
Operator: Mary.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 310 Mb, slot in: 20 Mb, class: Z.
Program Deck:
R AlumiStg Jealousy
Ratton1 -<
ElecBlde -< Yo-Yo2
Quake2 -<
ElecBlde -< Yo-Yo2
Ratton1 -<
L Recov80 Recov120
%%%%%%%%%%%%%%%%%%%%%%%%
17. Opponent Navi: Sharkman.EXE
Operator: Masa.
Panel: Ice.
Difficulty: 4/10.
Deck Analysis: Capacity: 240 Mb, slot in: 20 Mb, class: Z.
Program Deck:
R SoniWave AquaBlde
BubCross -<
Atk+20 -< ShokWave
BubSprd -<
Atk+20 -< ShokWave
BubCross -<
L IceStage AquaBlde
18. Opponent Navi: Plantman.EXE
Operator: Anetta.
Panel: Grass.
Difficulty: 4/10.
Deck Analysis: Capacity: 160 Mb, slot in: 30 Mb, class: S-.
Extra tips: Use elemental aura to avoid any hit.
Program Deck:
R LeafShld DoubNdl
Guard -<
Trident -< Recov80
WideSwrd -<
Trident -< Recov80
Guard -<
L GrassStg DoubNdl
19. Opponent Navi: Heatman.EXE
Operator: Mr. Match.
Panel: Lava.
Difficulty: 5/10.
Deck Analysis: Capacity: 250 Mb, slot in: 40 Mb, class: Z.
Program Deck:
R Meteor4 FireBlde
HeatCros -<
HeatSprd -< Wrecker
Heat-V -<
HeatSprd -< Wrecker
HeatCros -<
L LavaStge Cannon
20. Opponent Navi: Flashman.EXE
Operator: Rei.
Panel: Aluminium.
Difficulty: 6/10.
Deck Analysis: Capacity: 280 Mb, slot in: 40 Mb, class: Z+.
Program Deck:
R MagBomb2 Recov80
ShokWave -<
ElecBall -< LilBomb
ZapRing2 -<
Remobit3 -< LilBomb
ElecAura -<
L CrsShld1 ElecBlde
%%%%%%%%%%%%%%%%%%%%%%%%
21. Opponent Navi: Numberman.EXE
Operator: Higsby.
Panel: Normal.
Difficulty: 4/10.
Deck Analysis: Capacity: 200 Mb, slot in: 50 Mb, class: Y.
Program Deck:
R TimeBom1 Bubbler
HiCannon -<
Prism -< HiCannon
M-Cannon -<
PanelOut -< HiCannon
Barrier -<
L CrsShld2 Recov50
22. Opponent Navi: Airman.EXE
Operator: Arashi.
Panel: Hole.
Difficulty: 5/10.
Deck Analysis: Capacity: 280 Mb, slot in: 40 Mb, class: Z.
Program Deck:
R Spreader V-Gun
Blower -<
ZapRing2 -< MedCloud
Tornado -<
Atk+20 -< MedCloud
Tornado -<
L PanelOut V-Gun
23. Opponent Navi: Quickman.EXE
Operator: Dave.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 300 Mb, slot in: 40 Mb, class: Z.
Program Deck:
R M-Cannon FstGauge
Shadow1 -<
Yo-Yo2 -< Spreader
FireBlde -<
Atk+20 -< Spreader
AquaBlde -<
L Repair HiCannon
24. Opponent Navi: Skullman.EXE
Operator: Miyuki.
Panel: Poison.
Difficulty: 7/10.
Deck Analysis: Capacity: 310 Mb, slot in: 60 Mb, class: Z+.
Extra hint: Poison panel fights are the reason of using drop down instead
of invis.
Program Deck:
R WhirPool Satelit1
CrsShld3 -<
M-Cannon -< DoubNdl
CrsShld3 -<
CannBall -< DoubNdl
CrsShld3 -<
L CrsShld3 Satelit1
%%%%%%%%%%%%%%%%%%%%%%%%
25. Opponent Navi: Snakeman.EXE
Operator: Millions.
Panel: Grass.
Difficulty: 4/10.
Deck Analysis: Capacity: 260 Mb, slot in: 40 Mb, class: Z-.
Program Deck:
R Yo-Yo2 Ratton2
Spice3 -<
GrassStg -< Spice2
Spice3 -<
GrassStg -< Spice2
Spice3 -<
L GrassStg Ratton2
26. Opponent Navi: Toadman.EXE --Ribbit! Oh yeah! Ribbit! Check it out!--
Operator: Ribitta.
Panel: Ice.
Difficulty: 5/10.
Deck Analysis: Capacity: 210 Mb, slot in: 40 Mb, class: Y.
Program Deck:
R Remobit1 ShokWave
AquaBall -<
BigCloud -< Recov80
BubCross -<
BublWrap -< Recov80
Bub-V -<
L Guard ShokWave
27. Opponent Navi: Thunderman.EXE
Operator: Raoul.
Panel: Aluminium.
Difficulty: 6/10.
Deck Analysis: Capacity: 310 Mb, slot in: 40 Mb, class: Z+.
Program Deck:
R ZapRing3 Remobit2
Satelit3 -<
ElecAura -< ElecBlde
MedCloud -<
Satelit3 -< MedCloud
Atk+10 -<
L ElecBall Remobit2
28. Opponent Navi: Kingman.EXE --My army will never run!--
Operator: Tora.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 360 Mb, slot in: 60 Mb, class: Z++.
Program Deck:
R ZeusHamr ZeusHamr
M-Cannon -<
CrsShld2 -< AquaBlde
Atk+20 -<
ZapRing1 -< FireBlde
AreaGrab -<
L Mindbndr ZeusHamr
%%%%%%%%%%%%%%%%%%%%%%%%
29. Opponent Navi: Freezeman.EXE --Have you ever been so scared that your spine
froze to the core?--
Operator: Sean.
Panel: Ice.
Difficulty: 5/10.
Deck Analysis: Capacity: 280 Mb, slot in: 50 Mb, class: Z.
Program Deck:
R AquaBall SloGauge
Bub-V -<
Mine -< CrosBomb
DynaWave -<
AquaAura -< CrosBomb
Bub-V -<
L CrsShld2 SloGauge
30. Opponent Navi: Megaman.EXE
Operator: Lan.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 340 Mb, slot in: 30 Mb, class: Z+.
Program Deck:
R Recov150 Quake2
CustSwrd -<
Barrier -< ZapRing3
M-Cannon -<
Invis1 -< HeatCros
CustSwrd -<
L Repair Quake2
31. Opponent Navi: Protoman.EXE --...Hmph!--
Operator: Chaud.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 280 Mb, slot in: 40 Mb, class: Z.
Program Deck:
R AquaBlde LongSwrd
Repair -<
LifeAur1 -< VarSwrd
ElecBlde -<
Slasher -< M-Cannon
HeatCros -<
L Recov150 Navi+20
32. Scenario LAN, MAYL, DEX, CHAUD.
Opponent Navi: Gateman.EXE --You've become very strong!--
Operator: Mr. Famous.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 420 Mb, slot in: 20 Mb, class: Z+.
Extra tips: Heatman + drop down + burner.
Program Deck:
R Candle2 Guardian
TripNdl -<
ElecBlde -< Guardian
Yo-Yo2 -<
Atk+20 -< Guardian
TripNdl -<
L Candle2 Guardian
32. Scenario KAI and MARY.
Opponent Navi: Gateman.EXE --You?! I will enjoy this fight--
Operator: Mr. Famous.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 340 Mb, slot in: 20 Mb, class: Z+.
Program Deck:
R Candle2 M-Cannon
TripNdl -<
Atk+20 -< Guardian
Yo-Yo2 -<
Atk+20 -< Guardian
TripNdl -<
L Candle2 M-Cannon
33. Opponent Navi: Magicman.EXE --I dedicate my final magic show to you!--
Operator: Yahoot.
Panel: Lava.
Difficulty: 8/10.
Deck Analysis: Capacity: 350 Mb, slot in: 30 Mb, class: Z+.
Extra tips: Aqua attack chips in the first and second row and aura
in the third row.
Program Deck:
R CannBall Meteor5
Invis1 -<
FireBlde -< Meteor5
Invis2 -<
FireBlde -< Meteor5
Invis1 -<
L Recov150 Meteor5
%%%%%%%%%%%%%%%%%%%%%%%%
34. Opponent Navi: Normal Navi X.
Operator: Sumire.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 310 Mb, slot in: 60 Mb, class: Z.
Program Deck:
R Anubis SilvFist
M-Cannon -<
LifeAur2 -< Wind
Yo-Yo3 -<
Atk+20 -< Fan
Twister -<
L Geddon Ratton3
35. Scenario: ALL, except MAYL.
Opponent Navi: Colorman.EXE
Operator: Madoi.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 280 Mb, slot in: 20 Mb, class: Z.
Program Deck:
R Recov120 Kunai2
AquaBall -<
Yo-Yo3 -< Kunai2
ZapRing2 -<
HeatBall -< Kunai2
Yo-Yo3 -<
L Mindbndr Kunai2
35. Scenario MAYL only.
Opponent Navi: Colorman.EXE
Operator: Madoi.
Panel: Normal.
Difficulty: 4/10.
Deck Analysis: Capacity: 320 Mb, slot in: 40 Mb, class: Z.
Program Deck:
R Recov120 Yo-Yo1
Atk+20 -<
Atk+20 -< Yo-Yo2
ZapRing2 -<
Atk+20 -< Yo-Yo3
Yo-Yo3 -<
L M-Cannon Yo-Yo3
36. Opponent Navi: Metalman.EXE
Operator: Tamako.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 270 Mb, slot in: 40 Mb, class: Z.
Program Deck:
R BreakHmr Repair
SilvFist -<
Guard -< ColdPnch
GoldFist -<
M-Cannon -< Wrecker
BrnzFist -<
L Repair Repair
37. Opponent Navi: Flameman.EXE
Operator: Mr. Match.
Panel: Lava.
Difficulty: 6/10.
Deck Analysis: Capacity: 330 Mb, slot in: 50 Mb, class: Z+.
Program Deck:
R Burner Remobit3
Blower -<
HeatCros -< Candle3
FireAura -<
HeatCros -< Candle3
Blower -<
L CannBall Candle3
38. Opponent Navi: Knightman.EXE
Operator: Princess Pride.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 350 Mb, slot in: 40 Mb, class: Z+.
Program Deck:
R BrakHamr Quake3
Repair -<
Wrecker -< Quake3
HeatCros -<
Wrecker -< Quake3
Repair -<
L StoneBod Quake3
39. Opponent Navi: Magnetman.EXE --My special move, the NS tackle!--
Operator: Gauss.
Panel: Aluminium.
Difficulty: 7/10.
Deck Analysis: Capacity: 350 Mb, slot in: 30 Mb, class: Z+.
Program Deck:
R HeatCros MagBomb3
CrsShld2 -<
ZapRing2 -< MagBomb3
CrsShld2 -<
ZapRing2 -< MagBomb3
CrsShld2 -<
L AlumiStg MagBomb3
40. Opponent Navi: Beastman.EXE --My strongest move! the WildRush!--
Operator: Takeo.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 270 Mb, slot in: 20 Mb, class: Z.
Program Deck:
R Repair Kunai3
Atk+10 -<
Kunai3 -< DashAtk
AquaBlde -<
Kunai3 -< DashAtk
Atk+20 -<
L Repair Kunai3
41. Opponent Navi: Shadowman.EXE --Your luck ends here, friend--
Operator: Dark.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 390 Mb, slot in: 50 Mb, class: Z+.
Program Deck:
R ZapRing3 Muramasa
Shadow1 -<
FireBlde -< Kunai2
Shadow2 -<
AquaBlde -< Kunai2
Shadow1 -<
L AntiDmg Muramasa
%%%%%%%%%%%%%%%%%%%%%%%%
Here are the fixed fights (multiple of five):
+. Battle 5.
Scenario: ALL.
Prize: Normal Navi5 navi chip and 500z.
Opponent Navi: Normal Navi 5.
Operator: Yuji.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 270 Mb, slot in: 70 Mb, class: Z-.
Program Deck:
R Recov120 TripNdl
Yo-Yo2 -<
ZapRing2 -< TripNdl
Atk+20 -<
CrsShld2 -< TripNdl
Yo-Yo2 -<
L Muramasa TripNdl
+. Battle 10.
a. Scenario: LAN, MAYL, DEX, CHAUD, MARY.
Prize: Turboman navi chip and 1000z.
Opponent Navi: Turboman.EXE
Operator: Kai.
Panel: Grass.
Difficulty: 4/10.
Deck Analysis: Capacity: 260 Mb, slot in: 30 Mb, class: Y-.
Program Deck:
R Guard Burner
Cannon -<
HeatShot -< Burner
HiCannon -<
HeatShot -< Burner
Cannon -<
L Barrier Burner
b. Scenario: KAI.
Prize: Protoman navi chip and 1000z.
Opponent Navi: Protoman.EXE
Operator: Chaud.
Panel: Grass.
Difficulty: 5/10.
Deck Analysis: Capacity: 350 Mb, slot in: 50 Mb, class: Z+. The same with
the ol' Protoman.
Program Deck:
R Repair Slasher
FireBlde -<
TripNdl -< VarSword
AquaBlde -<
CrsShld2 -< Slasher
ElecBlde -<
L Shadow2 VarSword
+. Battle 15.
Scenario: ALL.
Prize: 1500z.
Opponent Navi: Beastman.EXE --I won't lose again!--
Operator: Takeo.
Panel: Grass.
Difficulty: 4/10.
Deck Analysis: Capacity: 300 Mb, slot in: 20 Mb, class: Z+.
Program Deck:
R Candle2 TimeBom2
Kunai3 -<
Atk+20 -< Ratton3
DashAtk -<
Atk+20 -< Ratton3
Kunai3 -<
L Candle2 TimeBom2
+. Battle 20.
a. Scenario: LAN, MAYL, CHAUD, KAI, MARY.
Prize: Metalman navi chip and 2000z.
Opponent Navi: Metalman.EXE
Operator: Tamako.
Panel: Aluminium.
Difficulty: 5/10.
Deck Analysis: Capacity: 270 Mb, slot in: 40 Mb, class: Z.
Program Deck:
R BrakHamr Repair
SilvFist -<
Guard -< ColdPnch
GoldFist -<
M-Cannon -< Wrecker
BrnzFist -<
L Repair Repair
b. Scenario: DEX.
Prize: Protoman navi chip and 2000z.
Opponent Navi: Protoman.EXE
Operator: Chaud.
Panel: Aluminium.
Difficulty: 5/10.
Deck Analysis: Capacity: 350 Mb, slot in: 50 Mb, class: Z+. The same with
the ol' Protoman.
Program Deck:
R Repair Slasher
FireBlde -<
TripNdl -< VarSword
AquaBlde -<
CrsShld2 -< Slasher
ElecBlde -<
L Shadow2 VarSword
+. Battle 25.
Scenario: ALL.
Prize: 2500z.
Opponent Navi: Magnetman.EXE --You'll never dodge my magnet missile!--
Operator: Gauss.
Panel: Aluminium.
Difficulty: 7/10.
Deck Analysis: Capacity: 260 Mb, slot in: 20 Mb, class: Z.
Program Deck:
R HeatCros MagBomb3
ElecBall -<
ZapRing2 -< MagBomb3
CrsShld2 -<
ZapRing3 -< MagBomb3
ElecBall -<
L AlumiStg MagBomb3
+. Battle 30.
a. Scenario: LAN, DEX, CHAUD, KAI, MARY.
Prize: Colorman navi chip and 3000z.
Opponent Navi: Colorman.EXE
Operator: Madoi.
Panel: Poison.
Difficulty: 6/10.
Deck Analysis: Capacity: 450 Mb, slot in: 30 Mb, class: Z+. This battle is
easy because of drop down, otherwise...
Program Deck:
R Ratton3 Yo-Yo3
Yo-Yo3 -<
Yo-Yo3 -< Yo-Yo3
Yo-Yo3 -<
Yo-Yo3 -< Yo-Yo3
Yo-Yo3 -<
L Mindbndr Yo-Yo3
b. Scenario: MAYL.
Roll's dream has been come true! An Open Battle with Megaman! ^____^
Prize: Megaman navi chip and 3000z.
Opponent Navi: Megaman.EXE
Operator: Lan.
Panel: Poison.
Difficulty: 7/10.
Deck Analysis: Capacity: 350 Mb, slot in: 30 Mb, class: Z+.
Program Deck:
R Recov150 Quake2
CustSwrd -<
Barrier -< ZapRing3
M-Cannon -<
Invis2 -< HeatCros
CustSwrd -<
L Repair Quake2
+. Battle 35.
Scenario: ALL.
Prize: 3500z.
Opponent Navi: Gateman.EXE --You?! I will enjoy this fight--
Operator: Mr. Famous.
Panel: Poison.
Difficulty: 9/10.
Deck Analysis: Capacity: 360 Mb, slot in: 20 Mb, class: Z+. Hmm... this is
hard, you may lose to him if you're unlucky. Aqua Blade is the one who makes
everything hard (because according to old strategy, it's heatman who can
destroy guardian in one shot).
Program Deck:
R Candle2 M-Cannon
TripNdl -<
AquaBlde -< Guardian
Yo-Yo2 -<
Atk+20 -< Guardian
TripNdl -<
L Candle2 M-Cannon
+. Battle 40.
a. Scenario: LAN, MAYL, DEX, CHAUD, KAI.
Prize: Ring navi chip and 4000z.
Opponent Navi: Ring.EXE
Operator: Mary.
Panel: Aluminium.
Difficulty: 6/10.
Deck Analysis: Capacity: 280 Mb, slot in: 30 Mb, class: Z.
Extra tips: Elec ball in the third middle row and use electric attacks
to take the advantage of the stage.
Program Deck:
R TimeBom1 Jealousy
ElecBall -<
LongSwrd -< Yo-Yo1
Quake2 -<
WideSwrd -< Yo-Yo1
ElecBall -<
L Recov80 Recov50
b. Scenario: MARY.
Prize: Protoman navi chip and 4000z.
Opponent Navi: Protoman.EXE
Operator: Chaud.
Panel: Aluminium.
Difficulty: 5/10.
Deck Analysis: Capacity: 350 Mb, slot in: 30 Mb, class: Z+.
Program Deck:
R Repair Slasher
FireBlde -<
Invis1 -< VarSword
AquaBlde -<
CrsShld2 -< Slasher
ElecBlde -<
L Shadow2 VarSword
+. Battle 45.
Scenario: ALL.
Prize: 4500z.
Opponent Navi: Shadowman.EXE --Don't blame me. This is my duty--
Operator: Dark.
Panel: Grass.
Difficulty: 6/10.
Deck Analysis: Capacity: 310 Mb, slot in: 70 Mb, class: Z++.
Program Deck:
R Recov120 Kunai2
AquaBlde -<
Invis3 -< Candle2
FireBlde -<
Shadow2 -< DynaWave
ElecBlde -<
L Muramasa Kunai2
+. Battle 50.
Scenario: ALL.
Prize: Flameman navi chip and 5000z.
Opponent Navi: Flameman.EXE
Operator: Mr. Match.
Panel: Lava.
Difficulty: 6/10.
Deck Analysis: Capacity: 330 Mb, slot in: 50 Mb, class: Z+.
Program Deck:
R Burner Remobit3
Blower -<
HeatCros -< Candle3
FireAura -<
HeatCros -< Candle3
Blower -<
L CannBall Candle3
+. Battle 55.
Scenario: ALL.
Prize: 5500z.
Opponent Navi: Freezeman.EXE --The IceTwr is an absolute zero blade--
Operator: Sean.
Panel: Ice.
Difficulty: 6/10.
Deck Analysis: Capacity: 260 Mb, slot in: 30 Mb, class: Z.
Program Deck:
R Mine BubCross
SloGauge -<
ColdPnch -< AquaBlde
Atk+20 -<
ColdPnch -< AquaBlde
SloGauge -<
L Mine BubCross
+. Battle 60.
Scenario: ALL.
Prize: Navi-F navi chip and 6000z.
Opponent Navi: Navi-F.
Operator: Miki.
Panel: Lava.
Difficulty: 4/10.
Deck Analysis: Capacity: 210 Mb, slot in: 20 Mb, class: S-.
Program Deck:
R HiCannon Recov50
FireBlde -<
HeatCros -< MiniBomb
Heat-V -<
HeatCros -< LilBomb
FireBlde -<
L LavaStge Candle1
+. Battle 65.
Scenario: ALL.
Prize: 6500z.
Opponent Navi: Magicman.EXE --This magic is more dangerous than you know--
Operator: Yahoot.
Panel: Hole.
Difficulty: 5/10.
Deck Analysis: Capacity: 370 Mb, slot in: 20 Mb, class: Z+.
Extra tips: Iceman with electric crossing hole chips in the middle.
Program Deck:
R GrassStg FireBlde
FireBlde -<
AquaBall -< Meteor5
Meteor5 -<
HeatBall -< Meteor5
FireBlde -<
L GrassStg FireBlde
+. Battle 70.
Scenario: ALL.
Prize: Navi-W navi chip and 7000z.
Opponent Navi: Navi-W.
Operator: Yukiko.
Panel: Grass.
Difficulty: 7/10.
Deck Analysis: Capacity: 340 Mb, slot in: 30 Mb, class: Z+.
Extra secret: I wanna tell you that Navi-W chip is an ultimate Navi. He can
perform a very strong combo which is very likely to make him win against any
navis in Tournament 64 or 128.
Program Deck:
R Spice2 Recov120
CrsShld2 -<
TreeBom2 -< CrosBomb
CrsShld2 -<
TreeBom2 -< CrosBomb
CrsShld2 -<
L GrassStg Candle1
+. Battle 75.
Scenario: ALL.
Prize: 7500z.
Opponent Navi: Kingman.EXE --I doubt you can defeat my new strategy!--
Operator: Tora.
Panel: Poison.
Difficulty: 6/10.
Deck Analysis: Capacity: 390 Mb, slot in: 40 Mb, class: Z+.
Program Deck:
R ZapRing3 M-Cannon
ZeusHamr -<
RockCube -< M-Cannon
ZeusHamr -<
ZapRing3 -< M-Cannon
ZeusHamr -<
L Mine M-Cannon
+. Battle 80.
Scenario: ALL.
Prize: Navi-E navi chip and 8000z.
Opponent Navi: Navi-E.
Operator: Minako.
Panel: Aluminium.
Difficulty: 5/10.
Deck Analysis: Capacity: 230 Mb, slot in: 20 Mb, class: Y-.
Program Deck:
R ZapRing2 Recov50
ElecBlde -<
Satelit2 -< MiniBomb
ZapRing2 -<
Satelit2 -< LilBomb
ElecBlde -<
L AlumiStg Candle1
+. Battle 85.
Scenario: ALL.
Prize: 8500z.
Opponent Navi: Toadman.EXE --Ribbit! Ribbit! I can't lose!--
Operator: Ribitta.
Panel: Ice.
Difficulty: 5/10.
Deck Analysis: Capacity: 320 Mb, slot in: 30 Mb, class: Z+.
Extra tips: Put cold punch in the middle row.
Program Deck:
R Recov120 AquaBlde
BigCloud -<
ElecBall -< BubCross
BigCloud -<
ElecBall -< BubCross
BigCloud -<
L WhirPool AquaBlde
+. Battle 90.
Scenario: ALL.
Prize: Navi-A navi chip and 9000z.
Opponent Navi: Navi-A.
Operator: Apple.
Panel: Ice.
Difficulty: 5/10.
Deck Analysis: Capacity: 210 Mb, slot in: 20 Mb, class: S-.
Program Deck:
R HiCannon Recov50
AquaBlde -<
BubCross -< MiniBomb
Bub-V -<
BubCross -< LilBomb
AquaBlde -<
L IceStage Candle1
+. Battle 95.
a. Scenario: LAN and MAYL.
Prize: 9500z.
Opponent Navi: Protoman.EXE --Here I go!--
Operator: Chaud.
Panel: Normal.
Difficulty: 6/10.
Deck Analysis: Capacity: 380 Mb, slot in: 30 Mb, class: Z+. His deck is
exactly the same with the one in the Chaos Tournament.
Program Deck:
R Repair AquaBlde
Slasher -<
Shadow2 -< VarSwrd
ElecBlde -<
CrsShld2 -< VarSwrd
Slasher -<
L StoneBod FireBlde
b. Scenario: DEX.
Prize: 9500z.
Opponent Navi: Megaman.EXE
Operator: Lan.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 370 Mb, slot in: 30 Mb, class: Z+.
Program Deck:
R Recov150 Quake2
CustSwrd -<
LifeAur2 -< ZapRing3
M-Cannon -<
Invis2 -< HeatCros
AquaBlde -<
L Repair Quake2
c. Scenario: CHAUD.
Prize: 9500z.
Opponent Navi: Megaman.EXE
Operator: Lan.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 370 Mb, slot in: 30 Mb, class: Z+.
Program Deck:
R Recov150 Quake2
ElecBlde -<
LifeAur2 -< ZapRing3
M-Cannon -<
Invis2 -< HeatCros
CustSwrd -<
L Repair Quake2
d. Scenario: KAI.
Prize: 9500z.
Opponent Navi: Megaman.EXE
Operator: Lan.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 370 Mb, slot in: 30 Mb, class: Z+.
Program Deck:
R Recov150 Quake2
CustSwrd -<
LifeAur2 -< ZapRing3
M-Cannon -<
Invis2 -< HeatCros
FireBlde -<
L Repair Quake2
e. Scenario: MARY.
Prize: 9500z.
Opponent Navi: Megaman.EXE
Operator: Lan.
Panel: Normal.
Difficulty: 5/10.
Deck Analysis: Capacity: 370 Mb, slot in: 30 Mb, class: Z+.
Program Deck:
R Recov150 Quake2
FireBlde -<
LifeAur2 -< ZapRing3
M-Cannon -<
Invis2 -< HeatCros
CustSwrd -<
L Repair Quake2
After all the repetitive fights, you encounter Normal Navi Zero, but then,
someone comes, defeats him and challenges you to a duel.
+. Battle 100.
Scenario: ALL.
Prize: BassGS navi chip and 10000z.
Opponent Navi: BassGS.
Operator: BassGS.
Panel: Normal.
Difficulty: 7/10.
Deck Analysis: Capacity: 360 Mb, slot in: 50 Mb, class: Z+.
Rare chip alert! Life Aura 3 can only be gotten from here (but, you can also
get them from my code above), and another method for obtaining Navi+40 is
only randomly from becoming Tournament64 champion.
Program Deck:
R Shadow2 Spreader
AquaBlde -<
LifeAur3 -< Navi+40
FireBlde -<
LifeAur3 -< Navi+40
ElecBlde -<
L Navi+40 Spreader
After beating him, you finally finish the entire game. You can redo the game
with the other characters if you want.
================================================================================
E. CHIPS
================================================================================
Chip attack attribute explanation:
1. Normal: Navi chip attack.
= Just attack the navi, not the battle chips.
2. Add: Left battle chip attack.
= Attack the navi and the last enemy battle chip.
3. All Add: Battle chip attack.
= Attack the navi and all 3 battle chips the enemy currently use.
4. All AddT: Add 3 attack.
= Attack the navi and all enemy battle chips thrice.
5. Random: Battle chip add attack.
= Attack the navi and an enemy battle chip randomly. It can attack an empty
slot.
6. RandomT: Battle chip add attack x 3.
= The same as random, but it is performed 3 times. Each time can attack
different chips.
7. Random+?: Varies.
= The same as random plus various abilities.
8. Pierce: Pierce guard, navi chip attack.
= It doesn't break guard.
9. Break: Delete guard battle chip.
= Break any kind of guard the enemy using.
10. All Break: Battle chip add attack, delete guard.
= Break + all add effect.
11. Double: Navi chip 2 attack.
= Attack the navi chip twice. Attack Point x 2.
12. Triple: Navi chip 3 attack.
= Attack the navi chip thrice. Attack Point x 3.
13. Quadra: Navi chip 4 attack.
= Attack the navi chip 4x. Attack Point x 4.
14. Cnt: Navi chip attack after guarding.
= When an enemy does an attack, it won't affect you, but you will
counterattack him instead.
15. RCnt: Random + Cnt effect.
= Counterattack the enemy navi and and attack an enemy battle chip
randomly. Slasher only counterattacks close enemy, such as sword or punch.
16. All Cnt: Battlechip add attack after guard.
= Same with cnt, but also attack all the enemy battlechips. Mine only
counterattacks close enemy, such as sword or punch.
17. Stun: Stun enemy.
= The navi can't perform his own attack. However, he still can use his
chips.
18. StunBom: Stun enemy.
= Stun + all add attack.
19. Gauge: Increase gauge by 50% or decrease enemy gauge by 50%.
20. Delete: Delete any battlechips.
= Delete random of 3 enemy battlechips that he currently have in his program
deck. It may delete an empty slot.
21. Meteor: Navi chip 3 random attack.
= Attack the navi only, for example Meteor3: attack the enemy 0-3 times
randomly. Attack Point x number of random hits.
22. Trap: Counter an enemy attack with some conditions. Many chips of this type
will self destruct after guard.
23. Store: Store 10+ damage into attack. Ground type.
= Note that if the element attack is the same with the ball, the ball won't
receive any damage. But if the element attack is the weakness of the ball,
then it'll pop.
24. Reflect: Reflect enemy attack, it does not receive any damage from non
elemental attack.
25. Lucky: Find more chips!
=This chip doesn't do any attack. Even if it's deleted, it still increases
your busting level.
26. Mind: Lock enemy plan.
=The enemy will select the same route after you shoot this.
27. Float: Step on holes.
28. Defense: Block guard attack.
29. Prism: Guard type, damage amount to attack end turn.
30. Barrier: Block one attack.
31. Barrier+: Blow away enemy barrier. Increase your accuracy/dodge rate,
decrease enemy accuracy/dodge rate.
32. Aura: Block all attacks below some amount.
33. Invis: Become invisible, avoid all hits in a turn.
34. TurnRock: Turn rock, all damage into 10.
35. LowerAtk: All attacks above HP become 10 damage.
36. Smash: Smash 10 delete slot in battle chips.
37. Power: Next battle chip power up.
38. NavPower: Navi chip attack up.
39. ???: Attack at 150x number of guard battlechips on the field.
40. Hit: Reduce enemy dodge rate.
41. PanlChng: Change the battlefield.
42. Data: MMBN4 numberman lotto number.
43. Recovery: Regain HP!
44. Recovery+: Recovers HP and heals stun.
45. All Pierce: Pierce + All add attack.
46. All Defense: All add attack then guard afterwards.
47. All AddF: All add + fire element attack.
48. Add DblE: Add + double + elec element attack.
Chip list:
----+-------------+---+---+---+--------+-----+----+------+-----------------
|No.|Name |HP |MB |AP |Accuracy|Dodge|Elem|Rarity|Attack Attribute|
----+-------------+---+---+---+--------+-----+----+------+-----------------
| 1|Cannon | 60| 10| 60| C | - |None| 1 |Normal |
| 2|HiCannon | 90| 20| 80| C | - |None| 2 |Normal |
| 3|M-Cannon |150| 40|120| D | - |None| 3 |Normal |
| 4|Shotgun | 40| 10| 30| S | - |None| 1 |Add |
| 5|V-Gun | 70| 20| 50| S | - |None| 2 |Add |
| 6|CrossGun | 90| 30| 60| S | - |None| 2 |Add |
| 7|Spreader |150| 40| 70| S | - |None| 3 |Add |
| 8|Bubbler | 40| 10| 20| S | - |Aqua| 1 |Add |
| 9|Bub-V | 60| 20| 30| S | - |Aqua| 2 |Add |
| 10|BubCross | 90| 30| 40| S | - |Aqua| 3 |Add |
| 11|BubSpread |130| 40| 50| S | - |Aqua| 4 |Add |
| 12|HeadShot | 40| 10| 20| S | - |Fire| 1 |Add |
| 13|Heat-V | 60| 20| 30| S | - |Fire| 2 |Add |
| 14|HeatCross | 90| 30| 40| S | - |Fire| 3 |Add |
| 15|HeatSpread |120| 40| 50| S | - |Fire| 4 |Add |
| 16|MiniBomb |120| 10| 10| B | - |None| 1 |All Add |
| 17|LilBomb |220| 20| 20| B | - |None| 2 |All Add |
| 18|CrossBomb |250| 40| 30| B | - |None| 3 |All Add |
| 19|BigBomb |300| 60| 40| B | - |None| 4 |All Add |
| 20|TreeBomb1 |120| 30| 20| A | - |Wood| 1 |All Add |
| 21|TreeBomb2 |130| 40| 30| A | - |Wood| 2 |All Add |
| 22|TreeBomb3 |180| 50| 40| A | - |Wood| 4 |All Add |
| 23|Sword | 40| 10| 70| E | - |None| 1 |Random |
| 24|WideSword | 80| 20| 80| D | - |None| 2 |Random |
| 25|LongSword | 70| 20| 90| D | - |None| 2 |Random |
| 26|FireSword |110| 30| 80| C | - |Fire| 4 |Random |
| 27|AquaSword |110| 30| 80| C | - |Aqua| 4 |Random |
| 28|ElecSword |110| 30| 80| C | - |Elec| 4 |Random |
| 29|FireBlade |130| 40| 90| D | - |Fire| 3 |Random |
| 30|AquaBlade |130| 40| 90| D | - |Aqua| 3 |Random |
| 31|ElecBlade |130| 40| 90| D | - |Elec| 3 |Random |
| 32|StepSword | 80| 40| 70| D | - |None| 4 |Random+? |
| 33|Kunai1 | 60| 10| 10| C | - |None| 2 |RandomT |
| 34|Kunai2 | 70| 20| 20| C | - |None| 3 |RandomT |
| 35|Kunai3 | 80| 30| 30| C | - |None| 4 |RandomT |
| 36|CustomSword |150| 40|30+| D | - |None| 4 |Random+? |
| 37|Muramasa | 60| 70|10+| E | - |None| 4 |Random+? |
| 38|VarSword |160| 30| ??| D | - |None| 4 |Random+? |
| 39|Slasher |180| 50|100| D | - |None| 4 |RCnt |
| 40|Shockwave |120| 10| 50| B | - |None| 1 |Pierce |
| 41|Sonicwave |120| 20| 70| B | - |None| 2 |Pierce |
| 42|Dynawave |120| 40|130| B | - |None| 3 |Pierce |
| 43|Quake1 | 70| 40| 30| C | - |None| 2 |All Add |
| 44|Quake2 | 80| 50| 40| C | - |None| 3 |All Add |
| 45|Quake3 | 90| 60| 50| C | - |None| 4 |All Add |
| 46|GutPunch |160| 30| 70| B | - |None| 4 |Break |
| 47|ColdPunch |110| 30| 70| B | - |Aqua| 3 |Break |
| 48|DashAttack | 90| 40| 80| A | - |None| 2 |Pierce |
| 49|Wrecker |120| 20| 40| D | - |None| 1 |Break |
| 50|CannonBall |160| 30| 80| D | - |None| 2 |Break |
| 51|DoubleNeedle | 70| 10| 20| B | - |None| 1 |Double |
| 52|TripleNeedle |120| 20| 20| B | - |None| 2 |Triple |
| 53|QuadNeedle |140| 30| 20| B | - |None| 4 |Quadra |
| 54|Trident |170| 30| 30| B | - |None| 4 |Triple |
| 55|Ratton1 | 80| 10| 40| S | - |None| 1 |Add |
| 56|Ratton2 |120| 20| 50| S | - |None| 2 |Add |
| 57|Ratton3 |160| 30| 60| S | - |None| 3 |Add |
| 58|FireRatton |120| 60|120| S | - |Fire| 5 |Cnt |
| 59|Tornado | 50| 40| 10| D | - |None| 4 |All AddT |
| 60|Twister | 30| 40| 10| D | - |Wood| 3 |All AddT |
| 61|Blower | 20| 40| 10| D | - |Fire| 3 |All AddT |
| 62|Burner |110| 50| 40| B | - |Fire| 4 |All Add |
| 63|ZapRing1 |120| 40| 10| C | - |Elec| 1 |Stun |
| 64|ZapRing2 | 60| 40| 50| C | - |Elec| 2 |Stun |
| 65|ZapRing3 | 30| 40|100| C | - |Elec| 3 |Stun |
| 66|Satelit1 | 50| 20| 40| B | - |Elec| 2 |Add |
| 67|Satelit2 | 80| 30| 50| B | - |Elec| 3 |Add |
| 68|Satelit3 |120| 40| 60| B | - |Elec| 4 |Add |
| 69|Spice1 |200| 20| 30| S | - |Wood| 2 |All Add |
| 70|Spice2 |240| 30| 50| S | - |Wood| 3 |All Add |
| 71|Spice3 |300| 40| 70| S | - |Wood| 4 |All Add |
| 72|MagBomb1 | 90| 10| 10| D | - |Elec| 2 |StunBom |
| 73|MagBomb2 |110| 20| 20| D | - |Elec| 3 |StunBom |
| 74|MagBomb3 |130| 30| 30| D | - |Elec| 4 |StunBom |
| 75|Yo-Yo1 | 60| 30| 30| C | - |None| 1 |Triple |
| 76|Yo-Yo2 | 80| 40| 40| C | - |None| 2 |Triple |
| 77|Yo-Yo3 |120| 50| 50| C | - |None| 4 |Triple |
| 78|CurseShield1 |180| 40| 50| A | - |None| 2 |Cnt |
| 79|CurseShield2 |250| 50| 60| A | - |None| 3 |Cnt |
| 80|CurseShield3 |300| 60| 70| A | - |None| 4 |Cnt |
| 81|BreakHammer | 40| 40| 30| C | - |None| 3 |All Break |
| 82|ZeusHammer | 40| 60| 50| C | - |None| 4 |All Break |
| 83|SlowGauge |120| 20| 0| - | - |None| 4 |Gauge |
| 84|BronzeFist |110| 30| 90| C | - |None| 3 |Break |
| 85|SilverFist |100| 40|120| C | - |None| 3 |Break |
| 86|GoldFist | 90| 50|150| C | - |None| 4 |Break |
| 87|PoisonMask |140| 30| 20| A | - |None| 2 |All Cnt |
| 88|PoisonFace |180| 50| 30| A | - |None| 3 |All Cnt |
| 89|Whirlpool | 80| 30| 10| D | - |None| 3 |Delete |
| 90|Blackhole |250| 50| 10| B | - |None| 4 |Delete |
| 91|Meteor3 | 70| 30| 40| ? | - |Fire| 1 |Meteor |
| 92|Meteor4 | 90| 40| 40| ? | - |Fire| 2 |Meteor |
| 93|Meteor5 |100| 50| 40| ? | - |Fire| 4 |Meteor |
| 94|Meteor6 |120| 60| 40| ? | - |Fire| 5 |Meteor |
| 95|TimeBomb1 | 90| 30| 40| S | - |None| 2 |All Add |
| 96|TimeBomb2 |180| 50| 40| S | - |None| 3 |All Add |
| 97|TimeBomb3 |260| 60| 40| S | - |None| 4 |All Add |
| 98|LilCloud |180| 20| 10| B | - |Aqua| 2 |All Add |
| 99|MedCloud |150| 30| 20| B | - |Aqua| 3 |All Add |
|100|BigCloud |120| 40| 30| B | - |Aqua| 4 |All Add |
|101|Mine |100| 30| 50| S | - |None| 3 |All Cnt |
|102|FrontSensor |300| 50| 40| S | - |None| 4 |Trap |
|103|DoubleSensor |140| 50| 70| S | - |None| 4 |Trap |
|104|Remobit1 |150| 30| 10| B | - |Elec| 2 |All Add |
|105|Remobit2 |210| 40| 20| B | - |Elec| 3 |All Add |
|106|Remobit3 |300| 50| 30| B | - |Elec| 4 |All Add |
|107|AquaBall |160| 30|10+| C | - |Aqua| 2 |Store |
|108|ElecBall |160| 30|10+| C | - |Elec| 2 |Store |
|109|HeatBall |160| 30|10+| C | - |Fire| 2 |Store |
|110|Geyser | 50| 40| 50| A | - |Aqua| 4 |All Add |
|111|LavaDragon | 40| 50| 50| A | - |Fire| 5 |All Add |
|112|GodStone | 60| 50| 80| ? | - |None| 5 |Meteor |
|113|OldWood | 40| 50| 50| A | - |Wood| 5 |All Add |
|114|Guard | 10| 20| 40| B | - |None| 2 |Reflect |
|115|Catcher |200| 20| 0| - | - |None| 2 |Lucky |
|116|Mindbender |100| 10| 10| S | - |None| 5 |Mind |
|117|Recover10 | 80| 0| 10| - | - |None| 4 |Recovery |
|118|Recover30 | 40| 0| 30| - | - |None| 4 |Recovery |
|119|Recover50 | 80| 10| 50| - | - |None| 1 |Recovery |
|120|Recover80 | 80| 20| 80| - | - |None| 2 |Recovery |
|121|Recover120 | 40| 20|120| - | - |None| 2 |Recovery |
|122|Recover150 | 60| 30|150| - | - |None| 3 |Recovery |
|123|Recover200 | 90| 40|200| - | - |None| 5 |Recovery |
|124|Recover300 | 20| 40|300| - | - |None| 5 |Recovery |
|125|AirShoes |100| 20| 0| - | - |None| 4 |Float |
|126|Candle1 |100| 10| 40| - | - |None| 2 |Recovery+ |
|127|Candle2 |100| 20| 70| - | - |None| 3 |Recovery+ |
|128|Candle3 |100| 40|100| - | - |None| 4 |Recovery+ |
|129|RockCube |250| 10| 0| - | - |None| 1 |Defense |
|130|Prism |150| 30| 0| - | - |None| 4 |Prism |
|131|Guardian | 70| 70|150| S | - |None| 4 |Trap |
|132|Wind |160| 20| 0| - | - |None| 2 |Barrier+ |
|133|Fan |180| 20| 0| - | - |None| 2 |Barrier+ |
|134|Anubis |230| 60| 30| S | - |None| 5 |All Add |
|135|Invis1 | 10| 20| 0| - | - |None| 3 |Invis |
|136|Invis2 | 20| 30| 0| - | - |None| 3 |Invis |
|137|Invis3 | 40| 40| 0| - | - |None| 3 |Invis |
|138|DropDown | 60| 40| 0| - | - |None| 4 |Invis |
|139|PopUp |100| 50| 0| - | - |None| 4 |Invis |
|140|StoneBody | 80| 30| 0| - | - |None| 3 |TurnRock |
|141|Shadow1 | 30| 40| 30| - | - |None| 3 |Cnt |
|142|Shadow2 | 30| 50| 40| - | - |None| 3 |Cnt |
|143|Shadow3 | 30| 60| 60| - | - |None| 4 |Cnt |
|144|UnderShirt |120| 20| 0| - | - |None| 4 |LowerAtk |
|145|Barrier |120| 30| 0| - | - |None| 2 |Barrier |
|146|BubbleWrap | 90| 30| 0| - | - |Aqua| 2 |Barrier |
|147|LeafShield | 90| 30| 0| - | - |Wood| 2 |Barrier |
|148|AquaAura | 60| 50| 0| - | - |Aqua| 4 |Aura |
|149|FireAura | 60| 50| 0| - | - |Fire| 4 |Aura |
|150|WoodAura | 60| 50| 0| - | - |Wood| 4 |Aura |
|151|ElecAura | 60| 50| 0| - | - |Aqua| 4 |Aura |
|152|LifeAura1 | 40| 40| 0| - | - |None| 4 |Aura |
|153|LifeAura2 | 40| 50| 0| - | - |None| 4 |Aura |
|154|LifeAura3 | 40| 60| 0| - | - |None| 5 |Aura |
|155|Jealousy | 10| 60| 10| S | - |None| 5 |Smash |
|156|AntiFire |120| 50| 40| S | - |Fire| 5 |Trap |
|157|AntiElec |120| 50| 40| S | - |Elec| 5 |Trap |
|158|AntiWater |120| 50| 40| S | - |Aqua| 5 |Trap |
|159|AntiDamage | 70| 50| 80| C | - |None| 4 |RCnt |
|160|AntiSword | 60| 40|100| S | - |None| 4 |RCnt |
|161|FastGauge |200| 20| 0| - | - |None| 4 |Gauge |
|162|AntiRecovery |100| 40| ??| S | - |None| 4 |Trap |
|163|Attack+10 |160| 10| 10| - | - |None| 1 |Power |
|164|Attack+20 | 80| 20| 20| - | - |None| 2 |Power |
|165|Attack+30 | 80| 20| 30| - | - |None| 4 |Power |
|166|Fire+40 | 60| 20| 40| - | - |Fire| 4 |Power |
|167|Aqua+40 | 60| 20| 40| - | - |Aqua| 4 |Power |
|168|Wood+40 | 60| 20| 40| - | - |Wood| 4 |Power |
|169|Elec+40 | 60| 20| 40| - | - |Elec| 4 |Power |
|170|Navi+20 | 60| 10| 20| - | - |None| 3 |NavPower |
|171|Navi+40 | 40| 20| 40| - | - |None| 4 |NavPower |
|172|BigRedWave | 10| 80| 90| A | - |Fire| 5 |All Pierce |
|173|FreezeBomb |250| 40| 40| B | - |Aqua| 5 |All Add |
|174|Sparker |300| 70| 50| C | - |Elec| 5 |All Defense |
|175|GaiaSword | 90| 70|100| C | - |Wood| 5 |Random+? |
|176|BlackBomb |300| 50| 60| A | - |Fire| 5 |Trap |
|177|FighterSword |150| 40|150| C | - |None| 5 |Random |
|178|KnightSword |130| 50|180| C | - |None| 5 |Random |
|179|HeroSword |110| 70|250| C | - |None| 5 |Random |
|180|Meteors | 70| 80| 60| ? | - |Fire| 5 |Meteor |
|181|Poltergeist |160| 50|150| A | - |None| 5 |??? |
|182|PanelGrab |120| 0| 0| - | - |None| 1 |Hit |
|183|AreaGrab |120| 10| 0| - | - |None| 2 |Hit |
|184|LavaStage | 10| 20| 0| - | - |None| 2 |PanlChng |
|185|IceStage | 10| 20| 0| - | - |None| 2 |PanlChng |
|186|GrassStage | 10| 20| 0| - | - |None| 2 |PanlChng |
|187|AluminiumStg | 10| 20| 0| - | - |None| 2 |PanlChng |
|188|Geddon | 10| 20| 0| - | - |None| 2 |PanlChng |
|189|PanelOut | 10| 20| 0| - | - |None| 2 |PanlChng |
|190|Repair | 10| 20| 0| - | - |None| 2 |PanlChng |
|191|DataChip1 | 0| 0| 0| - | - |None| 5 |Data |
|192|DataChip2 | 0| 0| 0| - | - |None| 5 |Data |
|193|DataChip3 | 0| 0| 0| - | - |None| 5 |Data |
|194|DataChip4 | 0| 0| 0| - | - |None| 5 |Data |
|195|Megaman |500|170| 50| A | B |None| 5 |Add |
|196|Roll |400|140| 50| C | A |None| 5 |Recovery |
|197|Gutsman |600|130| 70| C | C |None| 5 |Break |
|198|Protoman |550|160| 60| B | B |None| 5 |Random |
|199|Turboman |550|160| 20| A | C |None| 5 |All AddF |
|200|Ring |450|150| 20| B | A |None| 5 |Add DblE |
|201|BassGS |800|170| 40| B | B |None| 5 |All AddF |
|202|Bass |700|140| 20| A | B |None| 5 |AddT |
|203|Iceman |500|130| 60| B | A |Aqua| 5 |Pierce |
|204|Fireman |500|130| 60| B | C |Fire| 5 |Pierce |
|205|Elecman |450|130| 20| B | B |Elec| 5 |All Add |
|206|Woodman |600|130| 80| B | C |Wood| 5 |Pierce |
|207|Skullman |650|150| 90| B | B |None| 5 |Normal |
|208|Numberman |400|120|10+| B | C |None| 5 |All Addx |
|209|Airman |550|140| 30| C | B |None| 5 |All Add |
|210|Quickman |450|150| 30| A | S |None| 5 |Add Dbl |
|211|Thunderman |550|120| 40| C | C |Elec| 5 |Stun |
|212|Gateman |600|130|100| B | B |None| 5 |Normal |
|213|Sharkman |400|120| 40| C | A |Aqua| 5 |Add |
|214|Shadowman |450|130| 20| S | S |None| 5 |Triple |
|215|Knightman |700|140| 50| B | C |None| 5 |Break |
|216|Magnetman |600|120| 60| S | C |Elec| 5 |Pierce |
|217|Freezeman |500|120| 30| A | B |Aqua| 5 |All Add |
|218|Snakeman |450|120| 30| B | A |Wood| 5 |Stun |
|219|Toadman |400|130| 30| S | S |Aqua| 5 |StunE |
|220|Heatman |650|120| 70| B | B |Fire| 5 |Pierce |
|221|Colorman |450|170| 80| A | A |None| 5 |Normal |
|222|Magicman |350|180| 10| A | A |Fire| 5 |Delete |
|223|Flashman |550|110| 30| A | B |Elec| 5 |Stun |
|224|Beastman |500|130| 30| B | S |None| 5 |Triple |
|225|Plantman |550|110| 20| A | C |Wood| 5 |All Add |
|226|Flameman |600|110| 30| B | C |Fire| 5 |All Add |
|227|Metalman |650|140| 80| B | B |None| 5 |Break |
|228|Kingman |500|130| 20| A | C |None| 5 |All Add |
|229|HubStyle |200|350| 20| B | B |None| 5 |Normalx5 |
|230|HeatGuts |400|150| 70| C | B |Fire| 5 |Normal |
|231|ElecTeam |400|150| 30| B | B |Elec| 5 |Stun |
|232|WoodShield |400|150| 10| E | B |Wood| 5 |All AddT |
|233|AquaCustom |400|150| 50| S | C |Aqua| 5 |Add |
|234|NormalNavi1 |500|170| 30| D | C |None| 5 |Normal |
|235|NormalNavi2 |550|180| 30| D | C |None| 5 |Normal |
|236|NormalNavi3 |600|190| 20| D | D |None| 5 |Normal |
|237|NormalNavi4 |650|200| 20| D | D |None| 5 |Normal |
|238|NormalNavi5 |700|220| 10| D | D |None| 5 |Normal |
|239|Navi-F |550|160| 70| C | C |Fire| 5 |Normal |
|240|Navi-A |550|160| 40| S | C |Aqua| 5 |Add |
|241|Navi-W |550|160| 10| E | C |Wood| 5 |All AddT |
|242|Navi-E |550|160| 30| B | C |Elec| 5 |Stun |
|243|NormalNaviX |700|210| 30| A | E |None| 5 |Add |
----+-------------+---+---+---+--------+-----+----+------+-----------------
Okay now, if you are a battle chip collector, they actually can be gotten from
all the shops throughout the game, and clearing ALL tournaments available. Many
of them also can be acquired from enemy navis if your busting rank is high
enough and from my codes above.
There are some exceptions, though..
191. DataChip1: Get info in the Higsby Chip Shop 20x.
229. HubStyle: Input this code on Produce Tournament:
Name: LAN
NaviCode: 5*4H-B81R-*KKZ-P15X-ZS5B-cXK0.
* = star.
c = club.
Note: MB for Navi Chip = Base Capacity.
Hmmm.. I think everything about chips are clear.
================================================================================
F. FREQUENTLY ASKED QUESTIONS
================================================================================
Below are some Frequently Asked Questions that I have noticed at GameFAQs
message board.
1. Q: What do the Data Chips do?
A: They are Numberman's lotto number in Megaman Battle Network 4 Red Sun or
Blue Moon.
2. Q: How do I beat [some some] enemy?
A: Actually, I stated some strategy to beat the corresponding type of enemy
in my walkthrough above. But, I only stated it once. Therefore, if there
are enemies that have the same type, I did not say it again. Most of the
above folder tips only mentioned some important chips to bring to a
tournament or open battle. I deliberately didn't state the complete list
of my folder. If you still have problems to beat an enemy, you may look
for the other FAQs. But, I think you shouldn't have any problems if you
obtain the rare chips from Produce Tournament at a desirable amount.
3. Q: Hackers Net Open Battle never ends! I have beaten [a two digit number]
enemies already.
A: You have to beat 100 enemies to complete it.
================================================================================
G. SPECIAL THANKS
================================================================================
- Gamefaqs. For posting this document and information about this game.
- Capcom. For creating my favorite game series.
MMBN7 please...
- The inter web net (various particular unmentionable sites). For the source of
this document.
- Someone at Japan board for saying that I FAQed random game: "We make FAQ not
for money, but for the love of the game".
If you want to tell me about some errors that I've made in this FAQ/Walkthrough
or ask any questions, you may mail me at my contributor e-mail address.
================================================================================
H. ANTI CREDIT
================================================================================
Anti Credit today goes to that person at Japan board. For giving criticism
without support.