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Walkthrough

by magic knight

 O\  /O  O----  /----     O     O\  /O     O     O\  O
 | \/ |  |__    |  __    /_\    | \/ |    /_\    | \ |
 |    |  |      |   |   /   \   |    |   /   \   |  \|
 O    O  O----  \---O  O     O  O    O  O     O  O   O

 O---\     O     O---O  O---O  |      O----  /---\  O   O  O  O---\
 |___|    /_\      |      |    |      |__    |      |___|  |  |___|
 |   |   /   \     |      |    |      |      |      |   |  |  |
 O---/  O     O    O      O    O----  O----  \---/  O   O  O  O

 /---\  O   O     O     |      |      O----  O\  O  /----  O----
 |      |___|    /_\    |      |      |__    | \ |  |  __  |__
 |      |   |   /   \   |      |      |      |  \|  |   |  |
 \---/  O   O  O     O  O----  O----  O----  O   O  \---O  O----


Hi! I hereby proudly present Megaman Battle Chip Challenge full FAQ/Walktrough.
Megaman Battle Chip Challenge is the reunion place of all navis in the first
three of Megaman Battle Network (note that some navis without operator are
missing, for example Pharaohman or Bombman). But, it's not an RPG like the
normal game, it's more like a strategy game. Willing to play this game means
that you are ready for the ultimate patience challenge.
This document is best viewed with the original display on the net, or with a
word processor using fixed-width font style, such as courrier series or lucida
console. Using some other font styles (example: Arial) will make the tables/maps
displayed incorrectly.
Warning: This FAQ/Walkthrough is a hard work of mine, please respect to it
accordingly. I write this full walktrough because no full walktrough for this
game currently available at Gamefaqs.

Ver. 1.00 -- 2/22/2005
Ver. 1.05 -- Around January 2006
Ver. 1.07 -- Around February 2006
Ver. 1.09 -- 3/26/2006
Ver. 1.10 -- 2/2/2007
Ver. 1.15 -- 6/6/2008
Some updates have been made. Added Megaman 1987-2003 history and some big
thoughts of mine inside.

CONTENTS

PROLOGUE. Megaman Series Note (up until this game)
A. Characters
B. Rules
C. Tips
D. Walkthrough
E. Chips
F. FAQ
G. Special Thanks
H. Anti Credit

================================================================================
PROLOGUE. MEGAMAN SERIES NOTE
================================================================================

I add this section for anybody interested about Megaman long history. There may
be some subjective comments here and there. In the end, I hope it will satisfy
some of you guys.
Here are some known Megaman game releases. The --recommended-- sign means the
game is recommended to be played/completed first before playing this game to
increase your playing enjoyment and knowledge about this game.

1. Megaman 1 (NES 1987) --recommended--
2. Megaman 2 (NES 1988) --recommended--
3. Megaman 3 (NES 1990) --recommended--
4. Megaman 4 (NES 1991) --recommended--
5. Megaman 5 (NES 1992) --recommended--
6. Megaman 6 (NES 1994) --recommended--
7. Wily and Right no Rock Board: That's Paradise (J) (NES 1993)
8. Megaman (DOS 1990)
9. Megaman 3 (DOS 1992)
10. Megaman (GB 1991)
11. Megaman 2 (GB 1992)
12. Megaman 3 (GB 1993)
13. Megaman 4 (GB 1993)
14. Megaman 5 (GBC 1994):
15. Megaman: The Wily Wars (GEN 1994)
16. Megaman 7 (SNES 1995) --recommended--
17. Megaman Soccer (SNES 1994)
18. Megaman X (SNES/DOS 1993)
19. Megaman X2 (SNES 1994)
20. Megaman X3 (Win/SNES/PS1/SAT 1995)
21. Megaman: The Power Battle (ARC 1995)
22. Megaman 2: The Power Fighters (ARC 1996)
23. Rockman Battle & Fighters (NGPC 2000)
24. Rockman 1-6 Complete Works (J) (PS 1999)
25. Megaman 8 (PS1/SAT 1998) --recommended--
26. Megaman Legend (PS1 199?)
27. Megaman Legend 2 (PS1 200?)
28. Megaman 64 (N64 ????)
29. Rockman & Forte (J) (SNES 1998) --recommended--
30. Megaman & Bass (GBA 2001)
31. Rockman & Forte: Mirai Kara no Chousen Sa (J) (WS 1999)
32. Megaman Battle and Chase (PS1 1997)
33. Super Adventure Rockman (PS1/SAT 1998)
34. Megaman X4 (PS1/Win/SAT 1997)
35. Megaman X5 (PS1/Win 2000)
36. Megaman X6 (PS1/Win 2001)
37. Megaman Xtreme (GBC 2000)
38. Megaman Xtreme 2 (GBC 2001)
39. Megaman Battle Network (GBA 2001) --recommended--
40. Megaman Battle Network 2 (GBA 2001) --recommended--
41. Megaman Battle Network 3 Blue/White (GBA 2002) --recommended--
42. Rockman EXE WS (J) (WSC 2003)
43. Rockman EXE N1 Battle (J) (WSC 2003)
44. Megaman Zero (GBA 2002)
45. Megaman Zero 2 (GBA 2003)
46. Megaman Network Transmission (Gamecube 2003)

46 (Forty Six Only) game releases prove that Megaman has gone through many
struggles for saving the "world" and makes him a legend.

They also can be easily divided into sub-series:
1. The Original Series (20XX).
Megaman Original Series is the original megaman: Imagines a world with robot
fighters. The early titles have classic feel which has some kind of childish
impression (like kid's toys).
2. X Series (21XX).
Everything inside the original series has been improved in X series. The
storyline goes deeper and the childish impression surely has gone especially
for later titles...Umm..actually, I still have not checked the 6th gens, so
please don't mind some mistakes! If the support has been given, the mistakes
will be corrected, ok? ^__-
But still, adult-like people seem to keep some distance from this kind of games
(While ANY video games shouldn't be suitable for oldies --I think--).
3. Battle Network Series (200X).
Megaman shows up with a totally different atmosphere! I think it's interesting
to think about how a childish game can be grown so that it can describe various
imaginary worlds. Great!
4. Zero Series.
Megaman X's buddy, Zero, splits up with his own series! This continues X series
and lets us to play Megaman games as Zero! I see that many people like this
series while me do not like it very much (The ranking system is somewhat
annoying).

While we can see some time order, but I still can't be sure about the correct
one. Maybe with the development of the series, I can add something about it on
the next update.

Last, I find that there are some links connecting some of the earlier and later
titles, but those seem to be not very firmly connected. There are missing links
and logics here and there inside the storyline. So, I think it's not really
necessary to understand the previous games, just keep your relax mood for this
one.

================================================================================
A. CHARACTERS
================================================================================

I only write down the 6 usable characters in this game, so that you know the
overview of them and who to select. They don't have much differences in battle
because you can change your navi after you have the corresponding navi chip. For
the navi chip data such as HP, attack power, base capacity, etc.. , you can find
them at -chips- section.
1. Operator: Lan
   Navi: Megaman.EXE
   Megaman is the main role from Megaman Original Series, Megaman 1-6 in NES,
   Megaman 7 and Megaman & Bass in SNES, and Megaman 8 in PSX. While Lan is his
   operator and also his brother in EXE series.
2. Operator: Mayl
   Navi: Roll.EXE
   Roll is also from Megaman Original Series. She is like a little sister to
   Megaman. Her operator, Mayl, is Lan's "girlfriend".
3. Operator: Dex
   Navi: Gutsman.EXE
   Gutsman originally is a Robot Master created by Dr. Willy in Megaman 1. And
   Dex is Lan's classmate and good friend.
4. Operator: Chaud
   Navi: Protoman.EXE
   Protoman in Original Series helps Megaman to stop Dr. Willy evil plans. And
   now, in EXE series, he has an operator named Chaud, an official Netbattler
   and Lan's rival.
5. Operator: Kai
   Navi: Turboman.EXE
   Turboman is a Robot Master in Megaman 7. His operator, Kai, is Lan's fan.
6. Operator: Mary
   Navi: Ring.EXE
   Ring in Original Series actually is Ringman in Megaman 4. And in Battle Chip
   Grand Prix, he changes his gender. Her operator is Mary, a Netopian who likes
   solitude. She came to Electopia as Yai's homestay sister.

================================================================================
B. RULES
================================================================================

The rules are very different with the normal EXE series. You need to build a
program deck that contains of 12 chips: 1 navi chip, 2 slot-in chips, and 9
battle chips. The details of building a program deck are available on the
Program Deck Manual you'll receive early on the game.
Some rules that are not mentioned:
1. The battle lasts maximum in 10 turns. If no navi is deleted in 10 turns, then
   navi who deleted more opponent's battle chips wins. If both navis are equal
   in deleting opponent's battle chips, then the winner will be the navi who has
   more HP.
2. The higher level you defeat an enemy navi, the more zennies you will get, and
   the more opportunity you get one of his battle chips or slot-in chips.
3. Elemental chips have more priority than non-elemental chips, and they will do
   an extra approximately 60% damage if:
   - Have the same element with the Navi.
   - Have an element which is the enemy's weakness.
   - The battlefield supports.
4. Guard chips have less priority than attack and support chips.

================================================================================
C. TIPS
================================================================================

1. Get info on the shops throughout the game. Especially if you're a newbie to
   the series.
2. Talk to your navi to know your chance of winning the following match by
   pressing start before the match starts.
3. Probability chip selected:
                    0.125
           0.25  -< 
   0.5  -<          0.375
           0.5   -<
   0.5  -<          0.375
           0.25  -<
                    0.125
   Put strong chips to the slots that has a big chance to be selected and chip
   with 0Mb to the slots that has a little chance to be selected, such as
   areagrab or recov30.
4. It's better to put guard chips in front and chips that have big HP in the
   back row.

================================================================================
D. WALKTHROUGH
================================================================================

There are 6 scenarios in this game. This walkthrough is sorted based on the
progress, not the scenario, because the opponents, no matter what character you
selected are about the same. The opponent differences will be specially
mentioned. Each scenario has its own storyline though.

In this walkthrough, I describe the program deck of all opponents including its
class. Below is the meaning of the classes:
a. E class.
= A navi who has not competed at any tournaments:
  1. Program deck size <= base deck capacity.
  2. Slot-in capacity <= 20 Mb.
b. D class.
= A navi who has completed E class:
  1. Base deck capacity < deck size <= base deck capacity + 20.
  2. Slot-in capacity <= 20 Mb.
c. D- class.
= A navi who fails one of the D class navi's condition.
d. C class.
= A navi who has completed D class:
  1. Base deck capacity < deck size <= base deck capacity + 20.
  2. Slot-in capacity = 30 Mb.
e. C- class.
= A navi who fails one of the C class navi's condition.
f. B class.
= A navi who has completed C class:
  1. Base deck capacity + 20 < deck size <= base deck capacity + 40.
  2. Slot-in capacity = 30 Mb.
g. B- class.
= A navi who fails one of the B class navi's condition.
h. A class.
= A navi who has completed B class:
  1. Base deck capacity + 20 < deck size <= base deck capacity + 40.
  2. Slot-in capacity = 40 Mb.
i. A- class.
= A navi who fails one of the A class navi's condition.
j. S class.
= A navi who has completed A class:
  1. Base deck capacity + 40 < deck size <= base deck capacity + 60.
  2. Slot-in capacity = 40 Mb.
k. S- class.
= A navi who fails one of the S class navi's condition.
l. X class.
= A navi who has completed S class:
  1. Base deck capacity + 40 < deck size <= base deck capacity + 60.
  2. Slot-in capacity = 50 Mb.
m. X- class.
= A navi who fails one of the X class navi's condition.
n. X-- class.
= A navi who has slot-in capacity 50 Mb, but his program deck size is far less
  than how much an X class navi should have.
o. Y class.
= A navi who has completed X class:
  1. Base deck capacity + 60 < deck size <= base deck capacity + 100.
  2. Slot-in capacity = 40 Mb or 50 Mb.
p. Y- class.
= A navi who fails one of the Y class navi's condition.
q. Z class.
= A navi who has completed Z class:
  1. Base deck capacity + 60 < deck size <= base deck capacity + 100.
  2. Slot-in capacity = 60 Mb or 70 Mb.
  Or:
  A navi who has extra program deck size between 100 and 160 and slot-in
  capacity below 60 Mb.
r. Z- class.
= A navi who fails one of the Z class navi's condition.
s. Z-- class.
= A navi whose slot-in capacity 60 Mb or 70 Mb, but his program deck size is far
  less than how much a Z class navi should have. 
t. Z+ class.
= A navi whose extra program deck size between 100 and 160 and slot-in capacity
  60 Mb or 70 Mb.
  Or:
  A navi who has extra program deck size more than 160 and slot-in capacity
  below 60 Mb.
u. Z++ class:
= A navi whose program deck size exceeds the size that he should have ( >=160 )
  and slot-in capacity 60 Mb or 70 Mb.

All scenario:
You'll receive an email from Battle Chip Grand Prix Event Staff. After
automatically jacking in, you'll be wanted to fill an entry name. The entry name
you use will influence the navi code. Then, you'll receive a Program Deck
Manual. It contains the basic of the program deck used in this game. Select yes
to read it or no otherwise.
Higsby chip shop will be opened. You can go there to buy some chips, or select
Battle Chip Grand Prix to start competing.

*************
*  E CLASS  *
*************

A. NOVICE TOURNAMENT.
   Fee: None.
   Prize: 1000z, Normal Navi2 navi chip.
   Folder tips: Buy chips from Higsby chip shop as many as possible and put them
   in your folder.

1. Round 1.
   Scenario: ALL.
   Opponent Navi: Normal Navi 1.
   Operator: Kenji.
   Panel: Normal.
   Difficulty: 0/10.
   Deck Analysis: Capacity: 50 Mb, slot in: 0 Mb, class: E.
   Program Deck:

   R None                  Recov50
               Empty    -< 
   Empty    -<             Cannon
               Cannon   -<
   Empty    -<             Cannon
               Empty    -<
   L None                  Recov50

2. Semifinal.
   Scenario: ALL.
   Opponent Navi: Numberman.EXE
   Operator: Higsby.
   Panel: Normal.
   Difficulty: 2/10.
   Deck Analysis: Capacity: 10 Mb, slot in: 0 Mb, class: E.
   Program Deck:

   R None                  Empty
               Empty    -< 
   Empty    -<             Empty
               Cannon   -<
   Empty    -<             Empty
               Empty    -<
   L None                  Empty

3. Final.
   Scenario: ALL.
   Opponent Navi: Normal Navi 2.
   Operator: Ms. Mari.
   Panel: Normal.
   Difficulty: 1/10.
   Deck Analysis: Capacity: 40 Mb, slot in: 10 Mb, class: E.
   Program Deck:

   R None                  Empty
               Cannon   -< 
   Empty    -<             Empty
               HiCannon -<
   Empty    -<             Empty
               Cannon   -<
   L Cannon                Empty

After completing Novice Class, DenCity Open Battle will be opened. You can try
to see how far you can go, but I don't think you can go very far. I suggest you
to go for Healing Tournament next because it's easier than Guts'.

B. HEALING TOURNAMENT.
   Fee: 300z.
   Prize: 
   1. 1500z. 
   2. Roll navi chip for LAN, DEX, CHAUD, KAI, MARY scenario or Colorman navi
      chip for MAYL scenario.
   Folder tips: Bring as many chips as possible, especially add attack chips.

1. Round 1.
   Scenario: ALL.
   Opponent Navi: Normal Navi 1.
   Operator: Anna.
   Panel: Normal.
   Difficulty: 3/10.
   Deck Analysis: Capacity: 80 Mb, slot in: 10 Mb, class: E.
   Program Deck:

   R Recov50               Cannon
               Cannon   -< 
   Recov50  -<             Empty
               HiCannon -<
   Recov50  -<             Empty
               Cannon   -<
   L None                  Cannon

2. Semifinal.
a. Scenario: LAN, MAYL, DEX, CHAUD, KAI.
   Opponent Navi: Ring.EXE
   Operator: Mary.
   Panel: Normal.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 70 Mb, slot in: 60 Mb, class: Z--.
   Extra tips: Put guard chips in front to block jealousy, or use slot in chips
   sooner than her.
   Program Deck:

   R Recov50               Recov50
               Empty    -< 
   MiniBomb -<             Recov50
               Cannon   -<
   Cannon   -<             Recov50
               Empty    -<
   L Jealousy              Recov50

b. Scenario: MARY.
   Opponent Navi: Normal Navi 2.
   Operator: Mayumi.
   Panel: Normal.
   Difficulty: 3/10.
   Deck Analysis: Capacity: 70 Mb, slot in: 10 Mb, class: E.
   Program Deck:

   R ShotGun               HiCannon
               Empty    -< 
   MiniBomb -<             Empty
               Sword    -<
   MiniBomb -<             Empty
               Empty    -<
   L None                  HiCannon

3. Final.
a. Scenario: LAN, DEX, CHAUD, KAI, MARY.
   Opponent Navi: Roll.EXE
   Operator: Mayl.
   Panel: Normal.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 70 Mb, slot in: 10 Mb, class: E.
   Program Deck:

   R Recov50               Cannon
               Sword    -< 
   Recov30  -<             Recov10
               LilBomb  -<
   Recov30  -<             Recov10
               Sword    -<
   L Recov30               HiCannon

b. Scenario: MAYL.
   Opponent Navi: Colorman.EXE
   Operator: Madoi.
   Panel: Normal.
   Difficulty: 4/10.
   Deck Analysis: Capacity: 60 Mb, slot in: 50 Mb, class: X--.
   Program Deck:

   R Yo-Yo3                Recov50
               Sword    -< 
   Empty    -<             Empty
               LilBomb  -<
   Empty    -<             Empty
               Sword    -<
   L Empty                 Recov50

C. GUTS TOURNAMENT.
   Fee: 300z.
   Prize: 
   1. 1500z. 
   2. Gutsman navi chip for LAN, MAYL, CHAUD, KAI, MARY scenario or Metalman
      navi chip for DEX scenario.
   Folder tips: Buy guards from Higsby chip shop, you'll need them to win
   against Gutsman. If you don't have them, you may need some luck when against
   him. Also get swords, and recovery chips.

1. Round 1.
   Scenario: ALL.
   Opponent Navi: Normal Navi 1.
   Operator: Koetsu.
   Panel: Normal.
   Difficulty: 3/10.
   Deck Analysis: Capacity: 70 Mb, slot in: 10 Mb, class: E.
   Program Deck:

   R Cannon                Empty
               Recov50  -< 
   HiCannon -<             MiniBomb
               Empty    -<
   Cannon   -<             MiniBomb
               Recov50  -<
   L None                  Empty

2. Semifinal.
a. Scenario: MAYL, DEX.
   Opponent Navi: Turboman.EXE
   Operator: Kai.
   Panel: Normal.
   Difficulty: 4/10.
   Deck Analysis: Capacity: 30 Mb, slot in: 50 Mb, class: X--.
   Program Deck:

   R Burner                Empty
               Empty    -< 
   MiniBomb -<             Empty
               Sword    -<
   MiniBomb -<             Empty
               Empty    -<
   L None                  Empty

b. Scenario: CHAUD, MARY.
   Opponent Navi: Turboman.EXE
   Operator: Kai.
   Panel: Normal.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 70 Mb, slot in: 10 Mb, class: E.
   Program Deck:

   R ShotGun               Empty
               Empty    -< 
   MiniBomb -<             Empty
               Burner   -<
   MiniBomb -<             Empty
               Empty    -<
   L None                  Empty

c. Scenario: LAN.
   Opponent Navi: Normal Navi 2.
   Operator: Kaz.
   Panel: Normal.
   Difficulty: 3/10.
   Deck Analysis: Capacity: 70 Mb, slot in: 10 Mb, class: E.
   Program Deck:

   R ShotGun               HiCannon
               Empty    -< 
   MiniBomb -<             Empty
               Sword    -<
   MiniBomb -<             Empty
               HiCannon -<
   L None                  Empty

d. Scenario: KAI.
   Opponent Navi: Normal Navi 2.
   Operator: Kaz.
   Panel: Normal.
   Difficulty: 3/10.
   Deck Analysis: Capacity: 70 Mb, slot in: 10 Mb, class: E.
   Program Deck:

   R ShotGun               HiCannon
               Empty    -< 
   MiniBomb -<             Empty
               Sword    -<
   MiniBomb -<             Empty
               Empty    -<
   L Recov50               HiCannon

3. Final.
a. Scenario: LAN, MAYL, CHAUD, KAI, MARY.
   Opponent Navi: Gutsman.EXE
   Operator: Dex.
   Panel: Normal.
   Difficulty: 9/10.
   Deck Analysis: Capacity: 110 Mb, slot in: 30 Mb, class: C-.
   Extra tips: 2 guards in front for a sure win, but you may need some effort to
   obtain them.
   Program Deck:

   R GutPunch              Recov50
               Cannon   -< 
   M-Cannon -<             Empty
               MiniBomb -<
   Cannon   -<             Empty
               HiCannon -<
   L Cannon                Recov50

b. Scenario: DEX.
   Opponent Navi: Metalman.EXE
   Operator: Tamako.
   Panel: Normal.
   Difficulty: 9/10.
   Deck Analysis: Capacity: 90 Mb, slot in: 50 Mb, class: X--.
   Extra tips: 2 guards in front for a sure win, but you may need some effort to
   obtain them.
   Program Deck:

   R GoldFist              Recov50
               Cannon   -< 
   HiCannon -<             Empty
               MiniBomb -<
   Cannon   -<             Empty
               HiCannon -<
   L None                  Recov50

You'll receive an e-mail from Battle chip GP staff. Now, you're promoted to
class D. Your deck capacity is increased by 20 Mb. You can also produce your own
tournament from now on!

Before you advance to D Class, I will provide you an easy way to beat this game:
Produce your own tournament and register these names:
* = star.
s = spade.
d = diamond.
c = club.
h = heart.
1. Name: R300
   Navi code: *CRN-6JSS-Q1F2-YJ*G-VQD0-QWK0
   Chip you may get: Recover300
2. Name: AUR2
   Navi code: JMhh-cBH8-6N60-M*7G-dhJB-5hP0
   Chip you may get: LifeAura2
3. Name: AUR3
   Navi code: 1Q2s-cB4G-FWS4-6FdP-34NP-4FT1
   Chip you may get: LifeAura3
4. Name: POP
   Navi code: BdHR-HXM6-2*c9-J2Dh-SRR9-SSQ0
   Chip you may get: PopUp
5. Name: WAVE
   Navi code: 328F-dR4N-10R3-4JHB-8KCh-2620
   Chip you may get: BigRedWave
6. Name: FREZ
   Navi code: MRHh-cN8W-BHGN-sZCS-VXDV-CG20
   Chip you may get: FreezeBomb
7. Name: SPRK
   Navi code: 5*sK-QJ9H-FH9V-KPCQ-Y05C-FQs1
   Chip you may get: Sparker
8. Name: GAIA
   Navi code: MDQS-d076-CRH0-83PP-CZhH-MV21
   Chip you may get: GaiaSword
9. Name: BOMB
   Navi code: NTF2-7PsJ-CQ4s-CZZQ-0CWT-hG42
   Chip you may get: BlackBomb
10. Name: FTER
    Navi code: Q9DN-GHYM-91cc-MPcR-GVLD-4JG0
    Chip you may get: FighterSword
11. Name: KNGT
    Navi code: N727-HMQ*-8T4R-2TQ8-h7JG-87B1
    Chip you may get: KnightSword
12. Name: HERO
    Navi code: 9CdT-*24J-0Bdd-MDK8-QRCV-F430
    Chip you may get: HeroSword
13. Name: METE
    Navi code: T9Zh-LVBY-MdL8-NSNC-s1Tc-P7N0
    Chip you may get: Meteors
14. Name: POLT
    Navi code: 178h-SWL0-M3PC-dX38-S6dZ-6Ys0
    Chip you may get: Poltergeist
15. Name: BLAK
    Navi code: 4RPH-8T0Z-PN8Q-X48V-WdWY-HZR1
    Chip you may get: Blackhole
16. Name: DROP
    Navi code: HC8h-d9F*-P9*V-5hFM-V92B-8VH1
    Chip you may get: DropDown

Go for Tournament16 and register them, you should be able to win because I
designed them as easy as possible. In order to win against them, put your
attack chips in front and middle row, such as HiCannons and M-Cannons (if you
have them). Get the prize money and rare chips after becoming Tournament16
champ. But, the most important thing is collecting the rare chips that they have
in their deck, especially BigRedWave, FreezeBomb, Sparker, GaiaSword, and
BlackBomb. Repeat the process until you have the rare chips and the money in
order to buy various chips, mainly the elemental balls from Higsby shop.

*************
*  D CLASS  *
*************

If you have enough patience to get the rare chips, then you can bring them into
battle and you can participate into any tourney you want without much
difficulty, otherwise, I suggest you to go with Match Tournament first.

A. MATCH TOURNAMENT.
   Fee: 500z.
   Prize: 3000z, Fireman navi chip.
   Folder tips: Heat balls, long sword, m-cannon, recovery120, crossgun, wide
   sword, hi cannon, candle, bub-something, aqua blade, gutpunch (for Mary),
   and start to make a plan for each opponent from now on. If you have enough
   FreezeBombs from Produce Tournament, this tournament will be a piece of cake.

1. Round 1.
   Scenario: ALL.
   Opponent Navi: Normal Navi 1.
   Operator: Yoshiro.
   Panel: Lava.
   Difficulty: 4/10.
   Deck Analysis: Capacity: 90 Mb, slot in: 10 Mb, class: E.
   Program Deck:

   R HeatShot              MiniBomb
               V-Gun    -< 
   Cannon   -<             Empty
               HeatShot -<
   Cannon   -<             Empty
               V-Gun    -<
   L None                  MiniBomb

2. Round 2.
   Scenario: ALL.
   Opponent Navi: Navi-F.
   Operator: Haru.
   Panel: Lava.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 120 Mb, slot in: 30 Mb, class: C-.
   Extra tips: Use aqua-based attacks.
   Program Deck:

   R HeatCros              Recov50
               Empty    -< 
   Heat-V   -<             HiCannon
               HeatCros -<
   HeatShot -<             HiCannon
               Empty    -<
   L None                  Recov50

3. Semifinal.
a. Scenario: LAN, MAYL, DEX, CHAUD, KAI.
   Opponent Navi: Ring.EXE
   Operator: Mary.
   Panel: Lava.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 160 Mb, slot in: 60 Mb, class: Z--.
   Program Deck:

   R ZapRing1              AquaBlde
               MiniBomb -< 
   Heat-V   -<             Heat-V
               Heat-V   -<
   V-Gun    -<             V-Gun
               MiniBomb -<
   L Jealousy              Empty

b. Scenario: MARY.
   Opponent Navi: Colorman.EXE
   Operator: Madoi.
   Panel: Lava.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 210 Mb, slot in: 20 Mb, class: B-.
   Extra tips: Pop her balloon with breaking chips.
   Program Deck:

   R Recov120              MiniBomb
               AquaBall -< 
   Yo-Yo3   -<             Empty
               ZapRing2 -<
   HeatBall -<             Empty
               Yo-Yo2   -<
   L Mindbndr              MiniBomb

4. Final.
   Scenario: ALL.
   Opponent Navi: Fireman.EXE
   Operator: Mr. Match.
   Panel: Lava.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 120 Mb, slot in: 40 Mb, class: A-.
   Program Deck:

   R HeatShot              Recov50
               Empty    -< 
   FireSwrd -<             HeatShot
               Heat-V   -<
   FireSwrd -<             HeatShot
               Empty    -<
   L FireBlde              Recov50

B. SAPLING TOURNAMENT.
   Fee: 500z.
   Prize: 3000z, Woodman navi chip.
   Folder tips: Fireman, fire chips, and the other non elemental chips are the
   same with the other D Class tournaments.

1. Round 1.
a. Scenario: LAN, DEX, CHAUD, KAI, MARY.
   Opponent Navi: Normal Navi 2.
   Operator: Haruka.
   Panel: Grass.
   Difficulty: 4/10.
   Deck Analysis: Capacity: 90 Mb, slot in: 30 Mb, class: C-.
   Program Deck:

   R TreeBom1              HiCannon
               HiCannon -< 
   HiCannon -<             Empty
               Empty    -<
   Recov50  -<             Empty
               Recov50  -<
   L None                  Recov50

b. Scenario: MAYL.
   Opponent Navi: Normal Navi 2.
   Operator: Ms. Mari.
   Panel: Grass.
   Difficulty: 3/10.
   Deck Analysis: Capacity: 80 Mb, slot in: 20 Mb, class: E.
   Program Deck:

   R Recov50               Empty
               Cannon   -< 
   Atk+20   -<             MiniBomb
               HiCannon -<
   Empty    -<             MiniBomb
               Cannon   -<
   L HiCannon              Empty

2. Round 2.
   Scenario: ALL.
   Opponent Navi: Navi-W.
   Operator: Tetsu.
   Panel: Grass.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 150 Mb, slot in: 20 Mb, class: E.
   Program Deck:

   R Cannon                Recov50
               Cannon   -< 
   TreeBom1 -<             Recov50
               TreeBom2 -<
   LilBomb  -<             Recov50
               Cannon   -<
   L HiCannon              Recov50

3. Semifinal.
a. Scenario: LAN, MAYL, CHAUD, KAI, MARY.
   Opponent Navi: Gutsman.EXE
   Operator: Dex.
   Panel: Grass.
   Difficulty: 8/10.
   Deck Analysis: Capacity: 180 Mb, slot in: 20 Mb, class: S-.
   Program Deck:

   R HiCannon              GutPunch
               TreeBom1 -< 
   LilBomb  -<             Empty
               WideSwrd -<
   LilBomb  -<             Empty
               TreeBom1 -<
   L None                  GutPunch

b. Scenario: DEX.
   Opponent Navi: Normal Navi 3.
   Operator: Sara.
   Panel: Grass.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 220 Mb, slot in: 10 Mb, class: B-.
   Program Deck:

   R Recov50               Cannon
               CrosBomb -< 
   HeatCros -<             Recov50
               CrosBomb -<
   HeatCros -<             Recov50
               CrosBomb -<
   L None                  Cannon

4. Final.
   Scenario: ALL.
   Opponent Navi: Woodman.EXE
   Operator: Sal.
   Panel: Grass.
   Difficulty: 8/10.
   Deck Analysis: Capacity: 200 Mb, slot in: 20 Mb, class: Y-. Be ready for a
   fight with a navi with Y class deck (!) 
   Program Deck:

   R Recov80               DoubNdl
               MiniBomb -< 
   TreeBom3 -<             TreeBom1
               ShotGun  -<
   Cannon   -<             TreeBom1
               TreeBom2 -<
   L Bub-V                 Recov50

C. BATTERY TOURNAMENT.
   Fee: 500z.
   Prize: 3000z, Elecman navi chip.
   Folder tips: Elec balls, woodman, treebomb, spice, the other non
   elemental chips are the same with the other D Class tournaments, and make a
   good use of your deck capacity.

1. Round 1.
   Scenario: ALL.
   Opponent Navi: Normal Navi 2.
   Operator: Taka.
   Panel: Aluminium.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 90 Mb, slot in: 40 Mb, class: A-.
   Program Deck:

   R ZapRing1              Cannon
               Cannon   -< 
   ZapRing1 -<             LilBomb
               HiCannon -<
   SoniWave -<             LilBomb
               Recov50  -<
   L None                  Cannon

2. Round 2.
   Scenario: ALL.
   Opponent Navi: Navi-E.
   Operator: Michael.
   Panel: Aluminium.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 160 Mb, slot in: 10 Mb, class: E.
   Extra tips: Use wood navi and wood attacks.
   Program Deck:

   R MagBomb1              MiniBomb
               Sword    -< 
   Satelit2 -<             LongSword
               WideSwrd -<
   Satelit2 -<             LongSword
               Sword    -<
   L Cannon                MiniBomb

3. Semifinal.
a. Scenario: LAN, MAYL.
   Opponent Navi: Normal Navi 3.
   Operator: Gen.
   Panel: Aluminium.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 160 Mb, slot in: 10 Mb, class: E.
   Program Deck:

   R Cannon                Recov50
               LilBomb  -< 
   MagBomb2 -<             Empty
               CrosBomb -<
   MagBomb2 -<             Empty
               LilBomb  -<
   L None                  Recov50

b. Scenario: CHAUD.
   Opponent Navi: Normal Navi 3.
   Operator: Gen.
   Panel: Aluminium.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 160 Mb, slot in: 40 Mb, class: A-.
   Program Deck:

   R Yo-Yo2                Recov50
               LilBomb  -< 
   MagBomb2 -<             Empty
               CrosBomb -<
   MagBomb2 -<             Empty
               LilBomb  -<
   L HiCannon              Recov50

c. Scenario: KAI.
   Opponent Navi: Normal Navi 3.
   Operator: Gen.
   Panel: Aluminium.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 220 Mb, slot in: 10 Mb, class: B-.
   Program Deck:

   R Recov50               Cannon
               CrosBomb -< 
   HeatCros -<             Recov50
               CrosBomb -<
   HeatCros -<             Recov50
               CrosBomb -<
   L None                  Cannon

d. Scenario: DEX.
   Opponent Navi: Turboman.EXE
   Operator: Kai.
   Panel: Aluminium.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 170 Mb, slot in: 20 Mb, class: D.
   Program Deck:

   R Cannon                Recov50
               LilBomb  -< 
   HeatCros -<             Empty
               Burner   -<
   HeatCros -<             Empty
               LilBomb  -<
   L HiCannon              Recov50

e. Scenario: MARY.
   Opponent Navi: Turboman.EXE
   Operator: Kai.
   Panel: Aluminium.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 190 Mb, slot in: 20 Mb, class: B-.
   Program Deck:

   R Cannon                Recov50
               LilBomb  -< 
   Burner   -<             Empty
               Meteor3  -<
   Burner   -<             Empty
               LilBomb  -<
   L HiCannon              Recov50

4. Final.
   Scenario: ALL.
   Opponent Navi: Elecman.
   Operator: CountZap.
   Panel: Aluminium.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 180 Mb, slot in: 30 Mb, class: S-.
   Extra tips: 2 elec balls in front, and he won't even touch you.
   Program Deck:

   R Recov50               Empty
               ElecSwrd -< 
   DoubNdl  -<             ZapRing1
               MagBomb2 -<
   DoubNdl  -<             ZapRing1
               ElecSwrd -<
   L Remobit1              Empty

D. DROPLET TOURNAMENT.
   Fee: 500z.
   Prize: 3000z, Iceman navi chip.
   Folder tips: Elecman, aqua ball, elec chips, and the other non elemental
   chips are the same with the other D Class tournaments. If you have two
   sparkers from Produce Tournament, put them in the front row and you're
   unbeatable.

1. Round 1.
   Scenario: ALL.
   Opponent Navi: Normal Navi 1.
   Operator: Micchan.
   Panel: Ice.
   Difficulty: 4/10.
   Deck Analysis: Capacity: 70 Mb, slot in: 10 Mb, class: E.
   Program Deck:

   R MiniBomb              Empty
               Bubbler  -< 
   Bubbler  -<             Sword
               Cannon   -<
   Bubbler  -<             Sword
               Bubbler  -<
   L Cannon                Empty

2. Round 2.
a. Scenario: LAN, DEX, CHAUD, KAI, MARY.
   Opponent Navi: Roll.EXE
   Operator: Mayl.
   Panel: Ice.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 90 Mb, slot in: 10 Mb, class: E.
   Extra tips: Stun her to avoid her to do heart flash. 
   Program Deck:

   R ShotGun               Recov10
               Recov50  -< 
   Bubbler  -<             MiniBomb
               Recov120 -<
   HiCannon -<             MiniBomb
               Recov50  -<
   L None                  Recov30

b. Scenario: MAYL.
   Opponent Navi: Normal Navi 2.
   Operator: Mayumi.
   Panel: Ice.
   Difficulty: 3/10.
   Deck Analysis: Capacity: 80 Mb, slot in: 10 Mb, class: E.
   Program Deck:

   R Recov50               Recov50
               Empty    -< 
   MiniBomb -<             Recov50
               HiCannon -<
   Cannon   -<             Recov50
               Empty    -<
   L None                  Recov30

3. Semifinal.
   Scenario: ALL.
   Opponent Navi: Navi-A.
   Operator: Junko.
   Panel: Ice.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 140 Mb, slot in: 10 Mb, class: E.
   Program Deck:

   R Recov50               ShotGun
               Bubbler  -< 
   BubCross -<             ShotGun
               V-Gun    -<
   CrossGun -<             ShotGun
               Bubbler  -<
   L None                  ShotGun

4. Final.
   Scenario: ALL.
   Opponent Navi: Iceman.EXE
   Operator: Froid.
   Panel: Ice.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 130 Mb, slot in: 40 Mb, class: A-.
   Extra tips: Elecman + 2 Aquaballs in front.
   Program Deck:

   R AquaBlde              Empty
               AquaSwrd -< 
   LilCloud -<             MiniBomb
               Sword    -<
   LilCloud -<             MiniBomb
               AquaSwrd -<
   L ShotGun               Empty

Now, you have completed D class tournament, and you can enter C class
tournament. Your slot-in chip capacity is raised to 30 Mb, Sunset chip shop
opens, and Yumland open battle is now unlocked.
Below is Den City open battle walkthrough. You can complete it now, but it is
rather tough, you may wait until you get better chips to avoid the difficulty.

**************************
*  DEN CITY OPEN BATTLE  *
**************************

For battle 1-4, below opponents are chosen at random with an exception that is
you cannot fight yourself, for example if you choose Mayl scenario, you won't
encounter Roll.
Every 5 fights in any open battles, you will bet Navi Chip with your opponent.
If you win, you'll get his navi chip. If you lose, you won't lose your navi chip
though, but you can try again.
Folder tips: Elecman, iceman, fireman, elemental balls, crossgun, long sword,
m-cannon, hi cannon, elemental sword, heat cross, and guard if there's still an
empty space in your folder.

1. Opponent Navi: Normal Navi 1. --May we have a good match--
   Operator: Kenji.
   Panel: Normal.
   Difficulty: 3/10.
   Deck Analysis: Capacity: 70 Mb, slot in: 10 Mb, class: E. Kenji from Novice
   tournament is baaack!
   Program Deck:

   R Cannon                Cannon
               Recov50  -< 
   Cannon   -<             Empty
               HiCannon -<
   Cannon   -<             Empty
               Empty    -<
   L None                  Cannon

2. Opponent Navi: Normal Navi 1. --How are you doing? Well, let's begin--
   Operator: Koetsu.
   Panel: Normal.
   Difficulty: 4/10.
   Deck Analysis: Capacity: 70 Mb, slot in: 10 Mb, class: E.
   Program Deck:

   R None                  Empty
               Recov50  -< 
   MiniBomb -<             Cannon
               LilBomb  -<
   MiniBomb -<             Cannon
               Empty    -<
   L HeatShot              Empty

3. Opponent Navi: Normal Navi 1. --Nothing can stop me from winning this fight--
   Operator: Mayumi.
   Panel: Normal.
   Difficulty: 4/10.
   Deck Analysis: Capacity: 80 Mb, slot in: 10 Mb, class: E.
   Program Deck:

   R MiniBomb              Cannon
               Recov50  -< 
   ShotGun  -<             Empty
               V-Gun    -<
   ShotGun  -<             Empty
               Cannon   -<
   L Cannon                Cannon

4. Opponent Navi: Normal Navi 1. --Oh! Hello again! I won't lose this time!
   Good luck--
   Operator: Yoshiro.
   Panel: Normal.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 120 Mb, slot in: 10 Mb, class: E.
   Program Deck:

   R Cannon                Cannon
               M-Cannon -< 
   M-Cannon -<             LilBomb
               Empty    -<
   Empty    -<             Cannon
               Empty    -<
   L Recov50               Empty

5. Scenario MARY only.
   Opponent Navi: Normal Navi 2.
   Operator: Miho.
   Panel: Normal.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 220 Mb, slot in: 20 Mb, class: B.
   Program Deck:

   R Repair                HiCannon
               FireBlde -< 
   Sword    -<             WideSwrd
               AquaBlde -<
   Sword    -<             WideSwrd
               ElecBlde -<
   L None                  HiCannon

6. Scenario KAI only.
   Opponent Navi: Normal Navi 2.
   Operator: Miho.
   Panel: Normal.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 220 Mb, slot in: 20 Mb, class: B.
   Program Deck:

   R Repair                HiCannon
               FireBlde -< 
   Sword    -<             WideSwrd
               AquaBlde -<
   Sword    -<             WideSwrd
               ElecBlde -<
   L Cannon                HiCannon

7. Scenario MAYL only.
   Opponent Navi: Colorman.EXE
   Operator: Madoi.
   Panel: Normal.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 190 Mb, slot in: 60 Mb, class: Z--.
   Program Deck:

   R Recov120              Yo-Yo3
               Empty    -< 
   Yo-Yo1   -<             Empty
               Meteor3  -<
   Yo-Yo1   -<             Empty
               Empty    -<
   L Anubis                Yo-Yo3

8. Scenario DEX only.
   Opponent Navi: Metalman.EXE
   Operator: Tamako.
   Panel: Normal.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 120 Mb, slot in: 50 Mb, class: X--.
   Program Deck:

   R GoldFist              Recov50
               Cannon   -< 
   GoldFist -<             Empty
               MiniBomb -<
   Cannon   -<             Empty
               HiCannon -<
   L None                  Recov50

9. Opponent Navi: Turboman.EXE
   Operator: Kai.
   Panel: Normal.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 180 Mb, slot in: 30 Mb, class: C.
   Program Deck:

   R Guard                 MiniBomb
               Cannon   -< 
   HeatShot -<             Burner
               HiCannon -<
   HeatShot -<             Burner
               Cannon   -<
   L Barrier               MiniBomb

10. Opponent Navi: Roll.EXE
    Operator: Mayl.
    Panel: Normal.
    Difficulty: 7/10.
    Deck Analysis: Capacity: 100 Mb, slot in: 20 Mb, class: E.
    Program Deck:

    R TripNdl               Recov10
                ShotGun  -< 
    Satelit3 -<             Recov30
                CrossGun -<
    RockCube -<             Recov30
                ShotGun  -<
    L Guard                 Recov10

11. Opponent Navi: Ring.EXE
    Operator: Mary.
    Panel: Normal.
    Difficulty: 8/10.
    Deck Analysis: Capacity: 230 Mb, slot in: 30 Mb, class: Y-.
    Program Deck:

    R TimeBom1              Jealousy
                Ratton1  -< 
    LongSwrd -<             Yo-Yo1
                Quake1   -<
    WideSwrd -<             Yo-Yo1
                Ratton1  -<
    L Recov80               Recov50

12. Opponent Navi: Gutsman.EXE
    Operator: Dex.
    Panel: Normal.
    Difficulty: 9/10.
    Deck Analysis: Capacity: 170 Mb, slot in: 40 Mb, class: A.
    Extra tips: Guard in front, but your folder may be full already..
    Program Deck:

    R M-Cannon              Cannon
                ShokWave -< 
    GutPunch -<             HiCannon
                SoniWave -<
    M-Cannon -<             HiCannon
                ShokWave -<
    L Repair                Cannon

+. Battle 5.
   Prize: NormalNavi1 navi chip and 500z.
   Opponent Navi: Normal Navi 1.
   Operator: Anna.
   Panel: Normal.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 160 Mb, slot in: 40 Mb, class: A-.
   Program Deck:

   R M-Cannon              Cannon
               WideSwrd -< 
   Bub-V    -<             SoniWave
               LongSwrd -<
   Heat-V   -<             SoniWave
               WideSwrd -<
   L Recov80               Cannon

The opponents for battle 6-9 are randomly chosen from the list below:

1. Opponent Navi: Normal Navi 2. --Shoot! I'm too tired to fight!--
   Operator: Ms. Mari.
   Panel: Normal.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 160 Mb, slot in: 20 Mb, class: E.
   Program Deck:

   R Cannon                Empty
               Cannon   -< 
   AquaBlde -<             HiCannon
               Cannon   -<
   FireBlde -<             HiCannon
               Cannon   -<
   L HiCannon              Empty

2. Opponent Navi: Normal Navi 2. --I'll show you my true power!--
   Operator: Kaz.
   Panel: Normal.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 160 Mb, slot in: 20 Mb, class: E.
   Program Deck:

   R Recov50               Recov50
               CrossGun -< 
   BubCross -<             Empty
               HiCannon -<
   HeatCros -<             Empty
               CrossGun -<
   L HiCannon              Recov50

3. Opponent Navi: Normal Navi 2. --Don't worry, I'll give you a 
   handicap--
   Operator: Yasuo.
   Panel: Normal.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 160 Mb, slot in: 20 Mb, class: E.
   Program Deck:

   R HiCannon              HiCannon
               Recov50  -< 
   WideSwrd -<             LilBomb
               Recov80  -<
   WideSwrd -<             LilBomb
               Recov50  -<
   L HiCannon              HiCannon

4. Opponent Navi: Normal Navi 2. --What's this?! I get to fight you next?!--
   Operator: Takahiro.
   Panel: Normal.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 130 Mb, slot in: 20 Mb, class: E.
   Extra tips: All elemental attack program deck.
   Program Deck:

   R None                  HiCannon
               HiCannon -< 
   Guard    -<             Cannon
               Guard    -<
   HiCannon -<             Guard
               Empty    -<
   L HiCannon              Empty

5. Opponent Navi: Fireman.EXE
   Operator: Mr. Match.
   Panel: Normal.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 160 Mb, slot in: 30 Mb, class: B.
   Program Deck:

   R Meteor3               Cannon
               FireSwrd -< 
   HeatShot -<             Heat-V
               Atk+20   -<
   HeatShot -<             Heat-V
               FireSwrd -<
   L AreaGrab              Cannon

6. Opponent Navi: Elecman.EXE
   Operator: CountZap.
   Panel: Normal.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 270 Mb, slot in: 20 Mb, class: Z. Despite his Z
   class deck, he'll be a goner if you know how to do it.
   Program Deck:

   R MagBomb2              ElecSwrd
               ZapRing1 -< 
   HiCannon -<             Satelit2
               ZapRing2 -<
   HiCannon -<             Satelit1
               ZapRing1 -<
   L AreaGrab              ElecSwrd

7. Opponent Navi: Iceman.EXE
   Operator: Froid.
   Panel: Normal.
   Difficulty: 8/10.
   Deck Analysis: Capacity: 230 Mb, slot in: 40 Mb, class: Y. Capcom gives us
   Y class enemies to fight here...
   Program Deck:

   R Quake1                Bubbler
               ColdPnch -< 
   AquaBlde -<             Bub-V
               CrosBomb -<
   AquaSwrd -<             Bub-V
               ColdPnch -<
   L RockCube              Bubbler

8. Opponent Navi: Woodman.EXE
   Operator: Sal.
   Panel: Normal.
   Difficulty: 8/10.
   Deck Analysis: Capacity: 200 Mb, slot in: 50 Mb, class: Y.
   Program Deck:

   R LeafShld              Ratton2
               MiniBomb -< 
   LeafShld -<             Recov80
               SoniWave -<
   TreeBom3 -<             Recov80
               MiniBomb -<
   L TreeBom3              Ratton2

+. Battle 10.
   Prize: Numberman navi chip and 1000z.
   Opponent Navi: Numberman.EXE
   Operator: Higsby.
   Panel: Normal.
   Difficulty: 8/10.
   Deck Analysis: Capacity: 190 Mb, slot in: 50 Mb, class: Y.
   Program Deck:

   R TimeBom1              Bubbler
               HiCannon -< 
   Prism    -<             HiCannon
               M-Cannon -<
   PanelOut -<             Cannon
               Barrier  -<
   L CrsShld2              Recov50

*************
*  C CLASS  *
*************

I think Quick is the easiest of them all. Upon participating, there will be some
scene as usual. Each scenario has its unique scene.

A. QUICK TOURNAMENT.
   Fee: 1000z.
   Prize: 4000z, Quickman navi chip.
   Folder tips: Guard and Repair, poismask, curse shield, iceman, heat ball,
   aqua sword, aqua blade, recovery, and non elemental attack chips just like
   usual. This tournament is not hard compared to the open battle (but not for
   KAI, you'll know why).

1. Round 1.
   Scenario: ALL.
   Opponent Navi: Normal Navi 2.
   Operator: Takahiro.
   Panel: Poison.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 110 Mb, slot in: 10 Mb, class: E.
   Program Deck:

   R ShokWave              Cannon
               Cannon   -< 
   DoubNdl  -<             HiCannon
               DoubNdl  -<
   DoubNdl  -<             HiCannon
               Cannon   -<
   L None                  Cannon

2. Round 2.
   Scenario: ALL.
   Opponent Navi: Normal Navi 3.
   Operator: Yoshio.
   Panel: Poison.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 90 Mb, slot in: 40 Mb, class: A-.
   Program Deck:

   R WhirPool              Empty
               Atk+20   -< 
   DoubNdl  -<             Cannon
               CrosBomb -<
   DoubNdl  -<             Cannon
               Atk+10   -<
   L CrosBomb              Empty

3. Round 3.
   Scenario: ALL.
   Opponent Navi: Fireman.EXE
   Operator: Mr. Match.
   Panel: Poison.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 150 Mb, slot in: 40 Mb, class: A-.
   Program Deck:

   R Recov50               HeatShot
               Heat-V   -< 
   FireSwrd -<             HeatShot
               HeatCros -<
   FireSwrd -<             HeatShot
               Heat-V   -<
   L FireBlde              HeatShot

4. Round 4.
   Scenario: ALL.
   Opponent Navi: Numberman.EXE
   Operator: Higsby.
   Panel: Poison.
   Difficulty: 4/10.
   Deck Analysis: Capacity: 120 Mb, slot in: 0 Mb, class: E.
   Program Deck:

   R None                  Empty
               Bubbler  -< 
   TripNdl  -<             LilBomb
               TripNdl  -<
   TripNdl  -<             LilBomb
               HeatShot -<
   L None                  Empty

5. Semifinal.
a. Scenario: LAN, MAYL, DEX, CHAUD, MARY.
   Opponent Navi: Turboman.EXE
   Operator: Kai.
   Panel: Poison.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 150 Mb, slot in: 10 Mb, class: E.
   Program Deck:

   R HeatShot              WideSwrd
               Recov120 -< 
   Cannon   -<             Empty
               Burner   -<
   Cannon   -<             Empty
               Recov120 -<
   L Bubbler               WideSwrd

b. Scenario: KAI.
   Opponent Navi: Metalman.EXE
   Operator: Tamako.
   Panel: Poison.
   Difficulty: 9/10.
   Deck Analysis: Capacity: 340 Mb, slot in: 20 Mb, class: Z+. First time you
   see all the cheaters in this game. How does Metalman have a program deck with
   that size??
   Extra tips: The only way to win is by looking for 2 PanelOuts at Sunset Chip
   Shop and place them in front and as slot-in chip. Be patient for the money
   and reset the game if necessary.
   Program Deck:

   R Repair                BrnzFist
               SilvFist -< 
   GoldFist -<             BrnzFist
               SilvFist -<
   GoldFist -<             BrnzFist
               SilvFist -<
   L Recov120              BrnzFist

6. Final.
   Scenario: ALL.
   Opponent Navi: Quickman.EXE
   Operator: Dave.
   Panel: Poison.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 100 Mb, slot in: 40 Mb, class: A-.
   Program Deck:

   R CrosBomb              Empty
               DoubNdl  -< 
   TripNdl  -<             DoubNdl
               FstGauge -<
   TripNdl  -<             DoubNdl
               DoubNdl  -<
   L Yo-Yo1                Empty

B. BLOCK TOURNAMENT.
   Fee: 1000z.
   Prize: 4000z, Skullman navi chip.
   Folder tips: Woodman, fireman, treebom, elecball, m-cannon, firesword, guard,
   panelgrab and mindbender to fill empty slots.
  
1. Round 1.
   Scenario: ALL.
   Opponent Navi: Normal Navi 2.
   Operator: Tom.
   Panel: Normal.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 160 Mb, slot in: 30 Mb, class: C-.
   Program Deck:

   R Barrier               Empty
               HiCannon -< 
   M-Cannon -<             Guard
               Empty    -<
   M-Cannon -<             Guard
               HiCannon -<
   L HiCannon              Empty

2. Round 2.
   Scenario: ALL.
   Opponent Navi: Woodman.EXE
   Operator: Sal.
   Panel: Normal.
   Difficulty: 9/10.
   Deck Analysis: Capacity: 290 Mb, slot in: 50 Mb, class: Z. Unfair fight is
   usual in this game *sigh*
   Extra tips: Kill him quickly with fire, he is destroying your deck!
   Program Deck:

   R LeafShld              WhirPool
               TreeBom1 -< 
   LilBomb  -<             Quake1
               TreeBom3 -<
   LilBomb  -<             Quake1
               TreeBom1 -<
   L TreeBom3              WhirPool

3. Round 3.
   Scenario: ALL.
   Opponent Navi: Normal Navi 3.
   Operator: Larry.
   Panel: Normal.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 290 Mb, slot in: 10 Mb, class: Y-.
   Extra hint: Guard in front and elemental attack in the middle.
   Program Deck:

   R RockCube              MiniBomb
               Quake2   -< 
   Guard    -<             CrosBomb
               Quake2   -<
   Guard    -<             CrosBomb
               Quake2   -<
   L None                  MiniBomb

4. Round 4.
   Scenario: ALL.
   Opponent Navi: Elecman.EXE
   Operator: CountZap.
   Panel: Normal.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 240 Mb, slot in: 20 Mb, class: Z-.
   Program Deck:

   R Guard                 ElecSwrd
               Atk+10   -< 
   Guard    -<             ZapRing1
               ZapRing2 -<
   Guard    -<             ZapRing1
               Atk+10   -<
   L Recov50               ElecSwrd

5. Semifinal.
a. Scenario: LAN, DEX, CHAUD, KAI, MARY.
   Opponent Navi: Roll.EXE
   Operator: Mayl.
   Panel: Normal.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 160 Mb, slot in: 20 Mb, class: C.
   Program Deck:

   R Barrier               Recov10
               LilBomb  -< 
   Recov120 -<             LilBomb
               ZapRing1 -<
   Recov120 -<             LilBomb
               WideSwrd -<
   L Recov50               Recov30

a. Scenario: MAYL.
   Opponent Navi: Colorman.EXE
   Operator: Madoi.
   Panel: Normal.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 210 Mb, slot in: 20 Mb, class: B-. Huh!? This is
   exactly the same with Colorman in Match Tournament MARY scenario.
   Program Deck:

   R Recov120              MiniBomb
               AquaBall -< 
   Yo-Yo3   -<             Empty
               ZapRing2 -<
   HeatBall -<             Empty
               Yo-Yo2   -<
   L Mindbndr              MiniBomb

6. Final.
   Scenario: ALL.
   Opponent Navi: Skullman.EXE
   Operator: Miyuki.
   Panel: Normal.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 250 Mb, slot in: 20 Mb, class: Y-.
   Program Deck:

   R Guard                 CrsShld3
               HeatShot -< 
   MiniBomb -<             WhirPool
               TreeBom1 -<
   MiniBomb -<             WhirPool
               Bubbler  -<
   L None                  CrsShld3

C. CLIFF TOURNAMENT.
   Fee: 1000z.
   Prize: 4000z, Airman navi chip.
   Folder tips: NO swords, waves, and punches. For DEX scenario, you must change
   your Navi. M-Cannon is a must here. For Mary, bring also Cannonball or
   wrecker.

1. Round 1.
   Scenario: ALL.
   Opponent Navi: Normal Navi 2.
   Operator: Miho.
   Panel: Hole.
   Difficulty: 4/10.
   Deck Analysis: Capacity: 220 Mb, slot in: 20 Mb, class: C-.
   Program Deck:

   R Repair                HiCannon
               FireBlde -< 
   Sword    -<             HiCannon
               AquaBlde -<
   Sword    -<             HiCannon
               ElecBlde -<
   L None                  HiCannon

2. Round 2.
a. Scenario: LAN, MAYL, DEX, CHAUD, KAI.
   Opponent Navi: Ring.EXE
   Operator: Mary.
   Panel: Hole.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 140 Mb, slot in: 60 Mb, class: Z--.
   Program Deck:

   R Jealousy              ShotGun
               MiniBomb -< 
   HiCannon -<             Heat-V
               LilBomb  -<
   HiCannon -<             Bub-V
               MiniBomb -<
   L Guard                 ShotGun

b. Scenario: MARY.
   Opponent Navi: Colorman.EXE
   Operator: Madoi.
   Panel: Hole.
   Difficulty: 8/10.
   Deck Analysis: Capacity: 250 Mb, slot in: 60 Mb, class: Z.
   Program Deck:

   R Recov120              Yo-Yo2
               Yo-Yo1   -< 
   AquaBall -<             Empty
               Yo-Yo3   -<
   HeatBall -<             Empty
               Yo-Yo1   -<
   L Anubis                Yo-Yo2

3. Round 3.
   Scenario: ALL.
   Opponent Navi: Normal Navi 3.
   Operator: Sara.
   Panel: Hole.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 260 Mb, slot in: 10 Mb, class: Y-.
   Program Deck:

   R Recov50               CrosBomb
               TreeBom2 -< 
   BubCross -<             Recov50
               CrossGun -<
   BubCross -<             Recov50
               MagBomb2 -<
   L None                  CrosBomb

4. Round 4.
   Scenario: ALL.
   Opponent Navi: Normal Navi 4.
   Operator: Takashi.
   Panel: Hole.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 190 Mb, slot in: 30 Mb, class: C-.
   Program Deck:

   R BubCross              HeatCros
               HeatCros -< 
   HeatCros -<             HeatCros
               CrossGun -<
   TripNdl  -<             Guard
               Empty    -<
   L TripNdl               Empty

5. Semifinal.
   Scenario: ALL.
   Opponent Navi: Thunderman.EXE
   Operator: Raoul.
   Panel: Hole.
   Difficulty: 4/10.
   Deck Analysis: Capacity: 180 Mb, slot in: 40 Mb, class: S.
   Program Deck:

   R Recov50               LilCloud
               Remobit1 -< 
   MiniBomb -<             MiniBomb
               Satelit3 -<
   MiniBomb -<             MiniBomb
               Remobit1 -<
   L Satelit3              LilCloud

6. Final.
   Scenario: ALL.
   Opponent Navi: Airman.EXE
   Operator: Arashi.
   Panel: Hole.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 230 Mb, slot in: 40 Mb, class: Y. His deck is Y
   class, but he is not hard..Phew..
   Program Deck:

   R Twister               BubCross
               Atk+20   -< 
   CrosBomb -<             Bubbler
               Tornado  -<
   TreeBom2 -<             HeatCros
               Atk+10   -<
   L LongSwrd              HeatShot

Battle Chip GP staff will congratulate you for finishing C Class Tournament,
and as a bonus, your deck capacity will be increased by 20 Mb.

*************
*  B CLASS  *
*************

Now, try to get Elemental Auras from the Sunset shop. Elec Aura is the best one.
You'll need it for the next classes. And, from now on, your opponent will be
much stronger, they have a ridiculously big deck capacity. Some of them can
even reach Z class! To win such a battle, you may as well use every single Mb
that you have...

A. VERDANT TOURNAMENT.
   Fee: 1500z.
   Prize: 5000z, Plantman navi chip.
   Folder tips: Fireman, burner, yo-yo, firesword, recovery150, mindbender,
   meteor3, and panelgrab if your capacity is full. If you want to make it easy,
   find two bigredwaves from Produce Tournament and place them in front, but
   don't use them for the final round, use burner instead.

1. Round 1.
   Scenario: ALL.
   Opponent Navi: Snakeman.EXE
   Operator: Millions.
   Panel: Grass.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 220 Mb, slot in: 40 Mb, class: Y.
   Extra tips: Burn her grass stage.
   Program Deck:

   R Yo-Yo2                Ratton2
               Spice1   -< 
   GrassStg -<             Spice2
               Spice3   -<
   GrassStg -<             Spice2
               Spice1   -<
   L GrassStg              Ratton2

2. Round 2.
   Scenario: ALL.
   Opponent Navi: Normal Navi 3.
   Operator: Trainee.
   Panel: Grass.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 220 Mb, slot in: 20 Mb, class: C.
   Program Deck:

   R Fan                   MiniBomb
               BubCross -< 
   ZapRing2 -<             CrosBomb
               CrossGun -<
   Mine     -<             CrosBomb
               HeatCros -<
   L RockCube              MiniBomb

3. Round 3.
   Scenario: ALL.
   Opponent Navi: Woodman.EXE
   Operator: Sal.
   Panel: Grass.
   Difficulty: 8/10.
   Deck Analysis: Capacity: 200 Mb, slot in: 50 Mb, class: Y.
   Program Deck:

   R LeafShld              Ratton2
               MiniBomb -< 
   LeafShld -<             Recov80
               SoniWave -<
   TreeBom3 -<             Recov80
               MiniBomb -<
   L TreeBom3              Ratton2

4. Round 4.
   Scenario: ALL.
   Opponent Navi: Navi-W.
   Operator: Yukiko.
   Panel: Grass.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 240 Mb, slot in: 20 Mb, class: Y-.
   Program Deck:

   R HiCannon              Recov50
               CrsShld1 -< 
   TreeBom2 -<             MiniBomb
               TreeBom1 -<
   TreeBom2 -<             LilBomb
               CrsShld1 -<
   L GrassStg              Candle1

5. Semifinal.
   Scenario: ALL.
   Opponent Navi: Quickman.EXE
   Operator: Dave.
   Panel: Grass.
   Difficulty: 9/10.
   Deck Analysis: Capacity: 300 Mb, slot in: 20 Mb, class: Z.
   Extra tips: He is very hard, replace M-Cannon with Yo-Yo2 for higher
   accuracy. Invis in front will be helful, but it should be very hard to get
   by now
   Program Deck:

   R M-Cannon              FstGauge
               Shadow1  -< 
   Yo-Yo2   -<             Spreader
               FireBlde -<
   Atk+20   -<             Spreader
               AquaBlde -<
   L Repair                HiCannon

6. Final.
   Scenario: ALL.
   Opponent Navi: Plantman.EXE
   Operator: Anetta.
   Panel: Grass.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 160 Mb, slot in: 30 Mb, class: S-.
   Program Deck:

   R LeafShld              DoubNdl
               Guard    -< 
   Trident  -<             Recov80
               WideSwrd -<
   Trident  -<             Recov80
               Guard    -<
   L GrassStg              DoubNdl

B. THUNDER TOURNAMENT.
   Fee: 1500z.
   Prize: 5000z, Flashman navi chip.
   Folder tips: Elecman, elec ball, woodman, treebomb, bronze fist, catcher for
   slot in.

1. Round 1.
   Scenario: ALL.
   Opponent Navi: Airman.EXE
   Operator: Arashi.
   Panel: Aluminium.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 260 Mb, slot in: 40 Mb, class: Z. Big deck doesn't
   always mean hard.
   Program Deck:

   R Spreader              V-Gun
               Blower   -< 
   ZapRing2 -<             LilCloud
               Tornado  -<
   Wind     -<             LilCloud
               Tornado  -<
   L PanelOut              V-Gun

2. Round 2.
   Scenario: ALL.
   Opponent Navi: Normal Navi 4.
   Operator: Osamu.
   Panel: Aluminium.
   Difficulty: 8/10.
   Deck Analysis: Capacity: 220 Mb, slot in: 50 Mb, class: X-.
   Program Deck:

   R Shadow2               DoubNdl
               TimeBom1 -< 
   ZapRing2 -<             TripNdl
               Atk+10   -<
   CrsShld2 -<             TripNdl
               TimeBom1 -<
   L Candle2               DoubNdl

3. Round 3.
   Scenario: ALL.
   Opponent Navi: Thunderman.EXE
   Operator: Raoul.
   Panel: Aluminium.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 240 Mb, slot in: 40 Mb, class: Z.
   Program Deck:

   R ZapRing2              LilBomb
               Satelit3 -< 
   LilCloud -<             ElecBlde
               Atk+10   -<
   LilCloud -<             LilCloud
               Satelit3 -<
   L Remobit1              Remobit1

4. Round 4.
   Scenario: ALL.
   Opponent Navi: Navi-E.
   Operator: Minako.
   Panel: Aluminium.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 190 Mb, slot in: 20 Mb, class: C.
   Program Deck:

   R HiCannon              Recov50
               LongSwrd -< 
   Satelit2 -<             MiniBomb
               ZapRing2 -<
   Satelit2 -<             LilBomb
               LongSwrd -<
   L AlumiStg              Candle1

5. Semifinal.
   Scenario: ALL.
   Opponent Navi: Magnetman.EXE
   Operator: Gauss.
   Panel: Aluminium.
   Difficulty: 8/10.
   Deck Analysis: Capacity: 270 Mb, slot in: 30 Mb, class: Z.
   Program Deck:

   R HeatCros              MagBomb3
               Satelit1 -< 
   BrnzFist -<             CrossGun
               CrsShld2 -<
   BrnzFist -<             CrossGun
               Satelit1 -<
   L AlumiStg              MagBomb3

6. Final.
   Scenario: ALL.
   Opponent Navi: Flashman.EXE
   Operator: Rei.
   Panel: Aluminium.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 230 Mb, slot in: 40 Mb, class: Z.
   Program Deck:

   R MagBomb2              Recov80
               ShokWave -< 
   ElecBall -<             LilBomb
               ZapRing2 -<
   Remobit3 -<             MiniBomb
               ShokWave -<
   L CrsShld1              ElecBlde

C. STREAM TOURNAMENT.
   Fee: 1500z.
   Prize: 5000z, Sharkman navi chip.
   Folder tips: Elecman, aqua ball, elec sword, elec blade, bronze fist,
   yo-yo2, and catcher for slot in.

1. Round 1.
   Scenario: ALL.
   Opponent Navi: Iceman.EXE
   Operator: Froid.
   Panel: Ice.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 230 Mb, slot in: 40 Mb, class: Y.
   Program Deck:

   R Quake1                Bubbler
               ColdPnch -< 
   AquaBlde -<             Bub-V
               CrosBomb -<
   AquaSwrd -<             Bub-V
               ColdPnch -<
   L RockCube              Bubbler

2. Round 2.
   Scenario: ALL.
   Opponent Navi: Navi-A.
   Operator: Kimie.
   Panel: Ice.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 210 Mb, slot in: 20 Mb, class: S-.
   Program Deck:

   R HiCannon              Recov50
               AquaBlde -< 
   BubCross -<             MiniBomb
               Bub-V    -<
   BubCross -<             LilBomb
               AquaBlde -<
   L IceStage              Candle1

3. Round 3.
   Scenario: ALL.
   Opponent Navi: Beastman.EXE
   Operator: Takeo.
   Panel: Ice.
   Difficulty: 8/10.
   Deck Analysis: Capacity: 260 Mb, slot in: 20 Mb, class: Z.
   Program Deck:

   R Repair                Bub-V
               Ratton2  -< 
   Kunai3   -<             DashAtk
               AquaBlde -<
   Kunai3   -<             DashAtk
               Ratton2  -<
   L Repair                Bub-V

4. Round 4.
   Scenario: ALL.
   Opponent Navi: Skullman.EXE
   Operator: Miyuki.
   Panel: Ice.
   Difficulty: 9/10.
   Deck Analysis: Capacity: 290 Mb, slot in: 60 Mb, class: Z+.
   Extra tips: Elecman with elecsword in front and fists in the middle row.
   Program Deck:

   R WhirPool              Satelit1
               PoisFace -< 
   M-Cannon -<             DoubNdl
               CrsShld3 -<
   CannBall -<             DoubNdl
               PoisFace -<
   L CrsShld3              Satelit1

5. Semifinal.
   Scenario: ALL.
   Opponent Navi: Normal Navi 4.
   Operator: Nancy.
   Panel: Ice.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 190 Mb, slot in: 50 Mb, class: X-.
   Extra tips: Your breaking chip should be in the middle row.
   Program Deck:

   R Shadow2               DoubNdl
               TimeBom1 -< 
   ZapRing2 -<             TripNdl
               Atk+10   -<
   CrsShld2 -<             TripNdl
               TimeBom1 -<
   L Candle2               DoubNdl

6. Final.
   Scenario: ALL.
   Opponent Navi: Sharkman.EXE
   Operator: Masa.
   Panel: Ice.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 240 Mb, slot in: 20 Mb, class: Z.
   Program Deck:

   R SoniWave              AquaBlde
               BubCross -< 
   Atk+20   -<             ShokWave
               BubSprd  -<
   Atk+20   -<             ShokWave
               BubCross -<
   L IceStage              AquaBlde

Before you participate in the following tournament, make sure you have
2 panelouts in your folder.

D. FIREWORK TOURNAMENT.
   Fee: 1500z.
   Prize: 5000z, Heatman navi chip.
   Folder tips: Iceman, fireman, panel out, heat ball, m-cannon, bronze fist,
   and aqua element chips. If you have blackbombs from Produce Tournament, put
   them in front, but they are only useful for the first two battles.

1. Round 1. 
a. Scenario: LAN, MAYL, DEX, CHAUD, MARY.
   Opponent Navi: Turboman.EXE
   Operator: Kai.
   Panel: Lava.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 180 Mb, slot in: 30 Mb, class: C.
   Program Deck:

   R Guard                 MiniBomb
               Cannon   -< 
   HeatShot -<             Burner
               HiCannon -<
   HeatShot -<             Burner
               Cannon   -<
   L Barrier               MiniBomb

b. Scenario: KAI.
   Opponent Navi: Normal Navi 3.
   Operator: Gen.
   Panel: Lava.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 280 Mb, slot in: 50 Mb, class: Y.
   Program Deck:

   R CrosBomb              M-Cannon
               CrosBomb -< 
   HeatCros -<             Recov50
               CrosBomb -<
   HeatCros -<             Recov50
               CrosBomb -<
   L Shadow2               M-Cannon

2. Round 2.
   Scenario: ALL.
   Opponent Navi: Navi-F.
   Operator: Miki.
   Panel: Lava.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 210 Mb, slot in: 20 Mb, class: S-.
   Program Deck:

   R HiCannon              Recov50
               FireBlde -< 
   HeatCros -<             MiniBomb
               Heat-V   -<
   HeatCros -<             LilBomb
               FireBlde -<
   L LavaStge              Candle1

3. Round 3.
   Scenario: ALL.
   Opponent Navi: Colorman.EXE
   Operator: Madoi.
   Panel: Lava.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 250 Mb, slot in: 20 Mb, class: Y-.
   Program Deck:

   R Recov120              LilBomb
               AquaBall -< 
   Yo-Yo3   -<             MiniBomb
               ZapRing2 -<
   HeatBall -<             MiniBomb
               Yo-Yo2   -<
   L Mindbndr              LilBomb

4. Round 4.
   Scenario: ALL.
   Opponent Navi: Normal Navi 4.
   Operator: John.
   Panel: Lava.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 190 Mb, slot in: 50 Mb, class: X-. This is totally
   the same with the Normal Navi 4 at Stream Tournament.
   Program Deck:

   R Shadow2               DoubNdl
               TimeBom1 -< 
   ZapRing2 -<             TripNdl
               Atk+10   -<
   CrsShld2 -<             TripNdl
               TimeBom1 -<
   L Candle2               DoubNdl

5. Semifinal.
   Scenario: ALL.
   Opponent Navi: Metalman.EXE
   Operator: Tamako.
   Panel: Lava.
   Difficulty: 9/10.
   Deck Analysis: Capacity: 270 Mb, slot in: 40 Mb, class: Z.
   Extra tips: 2 Panelouts I told about earlier is for this fight. Put them in
   your front row.
   Program Deck:

   R BreakHmr              Repair
               SilvFist -< 
   Guard    -<             ColdPnch
               GoldFist -<
   M-Cannon -<             Wrecker
               BrnzFist -<
   L Repair                Repair

6. Final.
   Scenario: ALL.
   Opponent Navi: Heatman.EXE
   Operator: Mr. Match.
   Panel: Lava.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 210 Mb, slot in: 40 Mb, class: Y.
   Program Deck:

   R Meteor4               FireBlde
               HeatShot -< 
   HeatSprd -<             Wrecker
               Heat-V   -<
   HeatSprd -<             Wrecker
               HeatShot -<
   L LavaStge              Cannon

You'll receive an email from Battle Chip GP Staff afterwards, and your slot-in
capacity now becomes 40 Mb.

*************
*  A CLASS  *
*************

A Class consists of 2 tournaments, wood and aqua element navis in east, and elec
and fire element navis in west.

A. EAST TOURNAMENT.
   Fee: 2000z.
   Prize: 7000z, Freezeman navi chip.
   Folder tips: Full folder, Elecman, fireman, aqua ball, burner, fire sword,
   elec blade, guard, satelit, m-cannon, recovery300 for slot in.

1. Round 1.
   Scenario: ALL.
   Opponent Navi: Normal Navi 3.
   Operator: Dennis.
   Panel: Normal.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 190 Mb, slot in: 40 Mb, class: A-.
   Program Deck:

   R AlumiStg              ElecBlde
               Atk+10   -< 
   Recov80  -<             CrosBomb
               HeatShot -<
   HiCannon -<             CrosBomb
               Atk+10   -<
   L M-Cannon              ElecBlde

2. Round 2.
   Scenario: ALL.
   Opponent Navi: Airman.EXE
   Operator: Arashi.
   Panel: Hole.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 240 Mb, slot in: 20 Mb, class: Y-.
   Program Deck:

   R PanelOut              CrosBomb
               Atk+10   -< 
   Tornado  -<             M-Cannon
               Recov120 -<
   Tornado  -<             M-Cannon
               Atk+10   -<
   L Fan                   CrosBomb

3. Round 3.
   Scenario: ALL.
   Opponent Navi: Navi-W.
   Operator: Sylvia.
   Panel: Grass.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 220 Mb, slot in: 20 Mb, class: S-.
   Program Deck:

   R GrassStg              AquaBlde
               Recov80  -< 
   Spice1   -<             TreeBom2
               Atk+20   -<
   Spice1   -<             TreeBom2
               Recov80  -<
   L GrassStg              AquaBlde

4. Round 4.
   Scenario: ALL.
   Opponent Navi: Iceman.EXE
   Operator: Froid.
   Panel: Normal.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 240 Mb, slot in: 40 Mb, class: Z.
   Extra tips: Elecman + aqua ball in front.
   Program Deck:

   R AquaSwrd              WhirPool
               Atk+20   -< 
   IceStage -<             ColdPnch
               AquaBlde -<
   IceStage -<             ColdPnch
               Atk+20   -<
   L AquaBlde              WhirPool

5. Round 5.
   Scenario: ALL.
   Opponent Navi: Navi-A.
   Operator: Apple.
   Panel: Ice.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 190 Mb, slot in: 40 Mb, class: A.
   Extra tips: Elecman and elec blade may destroy enemy's curse shield before
   he uses it.
   Program Deck:

   R CannBall              ShotGun
               Atk+20   -< 
   BubCross -<             Bubbler
               CrsShld2 -<
   BubCross -<             Bubbler
               Atk+20   -<
   L TreeBom2              ShotGun

6. Round 6.
   Scenario: ALL.
   Opponent Navi: Snakeman.EXE
   Operator: Millions.
   Panel: Grass.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 290 Mb, slot in: 20 Mb, class: Z+.
   Extra tips: Burn the grass quickly before he uses spice3.
   Program Deck:

   R GrassStg              TreeBom1
               TreeBom2 -< 
   Spice3   -<             TreeBom2
               TreeBom2 -<
   Spice3   -<             TreeBom1
               TreeBom2 -<
   L GrassStg              TreeBom1

7. Semifinal.
   Scenario: ALL.
   Opponent Navi: Normal Navi 4.
   Operator: Betty.
   Panel: Normal.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 230 Mb, slot in: 30 Mb, class: B.
   Extra hint: Put 2 guards in front, hope that they are not deleted by enemy's
   sword.
   Program Deck:

   R Yo-Yo1                CrsShld2
               Atk+20   -< 
   WideSwrd -<             TripNdl
               HiCannon -<
   LongSwrd -<             TripNdl
               Atk+10   -<
   L Ratton1               CrsShld2

8. Final.
   Scenario: ALL.
   Opponent Navi: Freezeman.EXE
   Operator: Sean.
   Panel: Ice.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 290 Mb, slot in: 30 Mb, class: Z+.
   Program Deck:

   R BubCross              FireBlde
               CrsShld2 -< 
   Recov80  -<             Navi+20
               SloGauge -<
   AquaBlde -<             ElecBlde
               CrsShld2 -<
   L BublWrap              Recov80

B. WEST TOURNAMENT.
   Fee: 2000z.
   Prize: 7000z, Freezeman navi chip.
   Folder tips: Full folder, woodman or elecman, iceman, heat ball, guard or
   invis (if you have it), -non wood- aura, bronze fist, recover300 as slot-in
   chip.

1. Round 1.
a. Scenario: LAN, MAYL, CHAUD, KAI, MARY.
   Opponent Navi: Gutsman.EXE
   Operator: Dex.
   Panel: Poison.
   Difficulty: 9/10.
   Deck Analysis: Capacity: 240 Mb, slot in: 40 Mb, class: Z.
   Program Deck:

   R BreakHmr              BrnzFist
               Atk+20   -< 
   GutPunch -<             Recov80
               M-Cannon -<
   GutPunch -<             Recov80
               Atk+20   -<
   L Quake2                BrnzFist

b. Scenario: DEX.
   Opponent Navi: Protoman.EXE
   Operator: Chaud.
   Panel: Poison.
   Difficulty: 9/10.
   Deck Analysis: Capacity: 350 Mb, slot in: 50 Mb, class: Z+.
   Extra tips: Panel out in front may make this match easier.
   Program Deck:

   R Repair                Slasher
               FireBlde -< 
   TripNdl  -<             VarSword
               AquaBlde -<
   CrsShld2 -<             Slasher
               ElecBlde -<
   L Shadow2               VarSword

2. Round 2.
   Scenario: ALL.
   Opponent Navi: Normal Navi 3.
   Operator: Ogata.
   Panel: Normal.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 260 Mb, slot in: 30 Mb, class: Y-.
   Extra hint: Once in the blocking tournament, there is an opponent with a
   program deck similar with this.
   Program Deck:

   R Recov80               M-Cannon
               WideSwrd -< 
   Guard    -<             CrosBomb
               LongSwrd -<
   Guard    -<             CrosBomb
               WideSwrd -<
   L Recov80               M-Cannon

3. Round 3.
   Scenario: ALL.
   Opponent Navi: Navi-E.
   Operator: Prof.
   Panel: Aluminium.
   Difficulty: 8/10.
   Deck Analysis: Capacity: 300 Mb, slot in: 40 Mb, class: Z.
   Program Deck:

   R Yo-Yo2                Satelit2
               FireBlde -< 
   ZapRing1 -<             Heat-V
               AquaBlde -<
   Satelit2 -<             TreeBom2
               ElecBlde -<
   L Candle1               MagBomb2

4. Round 4.
   Scenario: ALL.
   Opponent Navi: Navi-F.
   Operator: Aya.
   Panel: Lava.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 260 Mb, slot in: 30 Mb, class: Y-.
   Program Deck:

   R MagBomb2              LavaStge
               FireBlde -< 
   BublWrap -<             HeatCros
               LilBomb  -<
   BublWrap -<             HeatCros
               ElecBlde -<
   L Satelit2              LavaStge

5. Round 5.
   Scenario: ALL.
   Opponent Navi: Heatman.EXE
   Operator: Mr. Match.
   Panel: Lava.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 200 Mb, slot in: 40 Mb, class: Y.
   Extra tips: Iceman with non-wood aura in front.
   Program Deck:

   R Blower                HeatSprd
               HeatSprd -< 
   HeatSprd -<             Candle1
               HeatCros -<
   HeatShot -<             Candle1
               HeatShot -<
   L Meteor3               HeatShot

6. Round 6.
   Scenario: ALL.
   Opponent Navi: Elecman.EXE
   Operator: CountZap.
   Panel: Aluminium.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 210 Mb, slot in: 30 Mb, class: Y-.
   Program Deck:

   R ElecSwrd              Satelit1
               ElecSwrd -< 
   MagBomb2 -<             Satelit1
               ElecBall -<
   MagBomb1 -<             Satelit1
               ZapRing3 -<
   L None                  Satelit1

7. Semifinal.
   Scenario: ALL.
   Opponent Navi: Normal Navi 4.
   Operator: Yuji.
   Panel: Aluminium.
   Difficulty: 8/10.
   Deck Analysis: Capacity: 270 Mb, slot in: 20 Mb, class: Y-.
   Program Deck:

   R Recov120              TripNdl
               AquaBlde -< 
   IceStage -<             SoniWave
               CrsShld2 -<
   AlumiStg -<             Ratton3
               ElecBlde -<
   L Repair                Yo-Yo2

8. Final.
   Scenario: ALL.
   Opponent Navi: Magicman.EXE
   Operator: Yahoot.
   Panel: Lava.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 290 Mb, slot in: 20 Mb, class: Z.
   Extra tips: Use aura again, but this battle will take some time.
   Program Deck:

   R LavaStge              Spreader
               Meteor3  -< 
   Barrier  -<             Recov80
               Meteor5  -<
   Barrier  -<             Recov80
               Meteor3  -<
   L Recov120              Spreader

The same with before, you will receive an email from Battle Chip GP Staff
congratulates you for advancing to S Class. You program deck is also increased
by 20 Mb.

*************
*  S CLASS  *
*************

From now on, navis from all elements will compete with you in ONE tournament.
Thus, your single folder must be able to anticipate all of them.

MASTER TOURNAMENT.
Fee: 3000z.
Prize:
1. 10000z.
2. Protoman navi chip for LAN and MAYL scenario or
   Megaman navi chip for DEX, CHAUD, KAI, MARY scenario.
Folder tips: Elecman, iceman, fireman, elec ball, aqua ball, heat ball,
elec sword, elec blade, aqua sword, aqua blade, guard, burner, bronze fist,
panel grab, recov300, and catcher. A wood navi, tree bomb3, and spice2 is a
better way to face an elec navi, bring them if there are still empty spaces in
your folder.
If you have the rare chips from Produce Tournament, then bring them with you and
don't care about what I say above. There will be no difficult enemy for you
here. Simply fireman and 2 bigredwaves in the front row can solve all major
problems, like Skullman, Metalman, and Quickman.

1. Round 1.
   Scenario: ALL.
   Opponent Navi: Flashman.EXE
   Operator: Rei.
   Panel: Aluminium.
   Difficulty: 8/10.
   Deck Analysis: Capacity: 280 Mb, slot in: 40 Mb, class: Z+.
   Program Deck:

   R IceStage              Quake1
               Satelit2 -< 
   ZapRing2 -<             MagBomb1
               WhirPool -<
   Remobit3 -<             MagBomb1
               Satelit2 -<
   L TreeBom2              Quake1

2. Round 2.
   Scenario: ALL.
   Opponent Navi: Metalman.EXE
   Operator: Tamako.
   Panel: Normal.
   Difficulty: 9/10.
   Deck Analysis: Capacity: 340 Mb, slot in: 20 Mb, class: Z+. The enemy is
   exactly the same with Metalman in Quick Tournament KAI scenario. But this
   time, the panel now is normal.
   Extra hint: Put 2 guards in front, but you still have to endure the power
   of Gold Fist. Arghh.. 
   Program Deck:

   R Repair                BrnzFist
               SilvFist -< 
   GoldFist -<             BrnzFist
               SilvFist -<
   GoldFist -<             BrnzFist
               SilvFist -<
   L Recov120              BrnzFist

3. Round 3.
   Scenario: ALL.
   Opponent Navi: Beastman.EXE
   Operator: Takeo.
   Panel: Normal.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 220 Mb, slot in: 40 Mb, class: Y.
   Extra tips: Put 2 guards in front and you are untouchable.
   Program Deck:

   R DashAtk               Kunai3
               Yo-Yo2   -<
   Atk+20   -<             Navi+20
               TripNdl  -<
   Atk+20   -<             Navi+20
               Yo-Yo2   -<
   L None                  Kunai3

4. Round 4.
   Scenario: ALL.
   Opponent Navi: Magnetman.EXE
   Operator: Gauss.
   Panel: Aluminium.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 240 Mb, slot in: 30 Mb, class: Z.
   Program Deck:

   R HeatCros              MagBomb3
               ZapRing3 -< 
   PanlGrab -<             ElecBlade
               AlumiStg -<
   PanlGrab -<             ElecBlade
               ZapRing3 -<
   L HeatCros              MagBomb3

5. Round 5.
   Scenario: ALL.
   Opponent Navi: Skullman.EXE
   Operator: Miyuki.
   Panel: Normal.
   Difficulty: 10/10.
   Deck Analysis: Capacity: 320 Mb, slot in: 40 Mb, class: Z+.
   Extra tips: Her deck is very well built. Put 2 guards in front and make all
   effort to delete the annoying whirlpool that she has in her deck.
   Program Deck:

   R PanelOut              Ratton3
               CrsShld3 -< 
   WhirPool -<             Candle2
               M-Cannon -<
   WhirPool -<             Candle2
               CrsShld3 -<
   L Shadow1               Ratton3

6. Round 6.
   Scenario: ALL.
   Opponent Navi: Plantman.EXE
   Operator: Anetta.
   Panel: Grass.
   Difficulty: 8/10.
   Deck Analysis: Capacity: 270 Mb, slot in: 40 Mb, class: Z.
   Program Deck:

   R Recov120              Navi+20
               CrsShld2 -< 
   Trident  -<             Spice2
               GrassStg -<
   Trident  -<             TreeBom2
               Atk+20   -<
   L AquaBlde              Twister

7. Round 7.
   Scenario: ALL.
   Opponent Navi: Knightman.EXE
   Operator: Princess Pride.
   Panel: Normal.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 320 Mb, slot in: 20 Mb, class: Z+.
   Program Deck:

   R None                  Quake3
               BreakHmr -< 
   RockCube -<             CrosBomb
               StoneBod -<
   RockCube -<             CannBall
               BreakHmr -<
   L Wrecker               Quake3

8. Round 8.
   Scenario: ALL.
   Opponent Navi: Thunderman.EXE
   Operator: Raoul.
   Panel: Aluminium.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 320 Mb, slot in: 10 Mb, class: Z+.
   Program Deck:

   R Recov.50              ElecBlde
               Remobit2 -<
   Satelit3 -<             MagBomb2
               ZapRing3 -<
   Satelit3 -<             MagBomb2
               Remobit2 -<
   L Recov.50              ElecBlde

9. Round 9.
   Scenario: ALL.
   Opponent Navi: Flameman.EXE
   Operator: Mr. Match.
   Panel: Lava.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 320 Mb, slot in: 40 Mb, class: Z+.
   Program Deck:

   R AquaBlde              HeatCros
               Candle3  -< 
   HeatCros -<             FireBlde
               Candle3  -<
   HeatCros -<             FireBlde
               Candle3  -<
   L ElecBlde              HeatCros

10. Round 10.
    Scenario: ALL.
    Opponent Navi: Sharkman.EXE
    Operator: Masa.
    Panel: Ice.
    Difficulty: 5/10.
    Deck Analysis: Capacity: 340 Mb, slot in: 30 Mb, class: Z+.
    Extra hint: Do you know how to handle an enemy like this?
    Program Deck:

    R WhirPool              DynaWave
                BubSprd  -< 
    BublWrap -<             AquaBlde
                BubSprd  -<
    BublWrap -<             AquaBlde
                BubSprd  -<
    L WhirPool              DynaWave

11. Round 11.
    Scenario: ALL.
    Opponent Navi: Quickman.EXE
    Operator: Dave.
    Panel: Normal.
    Difficulty: 8/10.
    Deck Analysis: Capacity: 260 Mb, slot in: 40 Mb, class: Z.
    Program Deck:

    R Yo-Yo2                ZapRing3
                M-Cannon -< 
    FstGauge -<             TripNdl
                Atk+20   -<
    FstGauge -<             TripNdl
                M-Cannon -<
    L Meteor4               ZapRing3

12. Round 12.
    Scenario: ALL.
    Opponent Navi: Magicman.EXE
    Operator: Yahoot.
    Panel: Lava.
    Difficulty: 5/10.
    Deck Analysis: Capacity: 360 Mb, slot in: 20 Mb, class: Z+.
    Program Deck:

    R GrassStg              FireBlde
                HeatCros -< 
    CrsShld2 -<             Meteor5
                Atk+20   -<
    CrsShld2 -<             Meteor5
                HeatCros -<
    L LavaStge              FireBlde

13. Round 13.
    Scenario: ALL.
    Opponent Navi: Freezeman.EXE
    Operator: Sean.
    Panel: Ice.
    Difficulty: 6/10.
    Deck Analysis: Capacity: 260 Mb, slot in: 30 Mb, class: Z.
    Program Deck:

    R Mine                  BubCross
                SloGauge -< 
    ColdPnch -<             AquaBlde
                Atk+20   -<
    ColdPnch -<             AquaBlde
                SloGauge -<
    L Mine                  BubCross

14. Semifinal.
    Scenario: ALL.
    Opponent Navi: Kingman.EXE
    Operator: Tora.
    Panel: Normal.
    Difficulty: 7/10.
    Deck Analysis: Capacity: 350 Mb, slot in: 30 Mb, class: Z+.
    Program Deck:

    R Repair                Candle2
                ZeusHamr -< 
    ZapRing3 -<             CrosBomb
                StoneBod -<
    ZapRing3 -<             CrosBomb
                ZeusHamr -<
    L CannBall              Candle2

If you play LAN, MAYL, or DEX scenario, there'll be some scene before the final
match. 

15. Final.
a.  Scenario: LAN and MAYL.
    Opponent Navi: Protoman.EXE
    Operator: Chaud.
    Panel: Normal.
    Difficulty: 9/10.
    Deck Analysis: Capacity: 370 Mb, slot in: 30 Mb, class: Z+. If Protoman keep
    parrying your attack, just retry until his luck runs out.
    Program Deck:

    R Repair                Slasher
                FireBlde -< 
    Remobit2 -<             VarSword
                AquaBlde -<
    CrsShld2 -<             Slasher
                ElecBlde -<
    L StoneBod              VarSword

b.  Scenario: DEX, CHAUD, KAI, MARY.
    Opponent Navi: Megaman.EXE
    Operator: Lan.
    Panel: Normal.
    Difficulty: 8/10.
    Deck Analysis: Capacity: 340 Mb, slot in: 30 Mb, class: Z+.
    Program Deck:

    R Recov150              Quake2
                CustSwrd -< 
    Barrier  -<             ZapRing3
                M-Cannon -<
    Invis1   -<             HeatCros
                CustSwrd -<
    L Repair                Quake2

Congratulations for winning Master Tournament! The main character then receives
a trophy and the credit rolls.
But, it seems that Battle Chip GP is not over yet. You'll again receive an email
from Battle Chip GP staff, your slot-in capacity is raised to 50 Mb, you get a
Battle Chip ID No. 172-181 (you can also get them by my code above) and a Data
Chip 3. Netopia Open Battle now is unlocked and a new shop is also opened in the
Center. It provides non-generic navis strong chips, you can also get the chips
by beating them with high rank (>=9) in the tournaments or open battles, catcher
helps this task a lot!

*************************
*  YUMLAND OPEN BATTLE  *
*************************

The rule is still the same. Every five battles you will encounter a fixed
opponent and bet a navi chip with him, while for the other battles, the
opponent will be chosen at random.
Yumland Open Battle is not as difficult as S Class, many of the enemy's program
deck are similar to those of B Class. You actually can complete it before the S
Class tournament.
I suggest you to look for invis (invis1 is more favorable) and also cold punch,
they are pretty hard to get, especially cold punch. If you can't get cold punch,
that's fine, you can replace it with bronze fist.
Folder tips: Invis, -non aqua- aura, fireman, burner, iceman, aqua element
attack chips, bronze fist (cold punch is better), elecman, satelit, elec ball.

1. Opponent Navi: Normal Navi 1. --You'll never win!--
   Operator: Kenji.
   Panel: Normal.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 170 Mb, slot in: 10 Mb, class: E. Kenji finally got
   some rare chips, but his deck is still awful...
   Program Deck:

   R None                  CrsShld1
               Meteor3  -< 
   Cannon   -<             Empty
               Cannon   -<
   Cannon   -<             Empty
               Meteor3  -<
   L Cannon                CrsShld1

2. Opponent Navi: Normal Navi 1. --I'm gonna win, I just know it!-- or 
   --I......WILL......WIN!!!--
   Operator: Mayumi.
   Panel: Normal.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 140 Mb, slot in: 10 Mb, class: E.
   Program Deck:

   R MiniBomb              Guard
               Cannon   -< 
   HeatShot -<             Cannon
               ElecBlde -<
   HeatShot -<             Cannon
               Cannon   -<
   L None                  Guard

3. Opponent Navi: Normal Navi 2. --I've got skillz! Get ready!--
   Operator: Tom.
   Panel: Normal.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 140 Mb, slot in: 20 Mb, class: E.
   Program Deck:

   R HiCannon              Empty
               Atk+10   -< 
   TripNdl  -<             HiCannon
               Trident  -<
   TripNdl  -<             HiCannon
               Atk+20   -<
   L None                  Empty

4. Opponent Navi: Normal Navi 2. --Ya won't beat me, pal! Yeah, you come and get
   it!--
   Operator: Ms. Mari.
   Panel: Normal.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 220 Mb, slot in: 20 Mb, class: B-.
   Program Deck:

   R None                  HiCannon
               Recov50  -< 
   ElecSwrd -<             ZapRing2
               Atk+20   -<
   ElecSwrd -<             ZapRing2
               Recov50  -<
   L HiCannon              HiCannon

5. Opponent Navi: Airman.EXE
   Operator: Arashi.
   Panel: Normal.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 260 Mb, slot in: 40 Mb, class: Z.
   Program Deck:

   R Spreader              V-Gun
               Blower   -< 
   ZapRing2 -<             LilCloud
               Tornado  -<
   Wind     -<             LilCloud
               Tornado  -<
   L PanelOut              V-Gun

6. Opponent Navi: Numberman.EXE
   Operator: Higsby.
   Panel: Normal.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 190 Mb, slot in: 50 Mb, class: Y. His deck is
   completely the same with the one in Den City Open Battle.
   Program Deck:

   R TimeBom1              Bubbler
               HiCannon -< 
   Prism    -<             HiCannon
               M-Cannon -<
   PanelOut -<             Cannon
               Barrier  -<
   L CrsShld2              Recov50

7. Opponent Navi: Quickman.EXE
   Operator: Dave.
   Panel: Normal.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 300 Mb, slot in: 40 Mb, class: Z. He should be a lot
   easier now if you have invis in your program deck.
   Program Deck:

   R M-Cannon              FstGauge
               Shadow1  -< 
   Yo-Yo2   -<             Spreader
               FireBlde -<
   Atk+20   -<             Spreader
               AquaBlde -<
   L Repair                HiCannon

8. Opponent Navi: Skullman.EXE
   Operator: Miyuki.
   Panel: Normal.
   Difficulty: 9/10.
   Deck Analysis: Capacity: 290 Mb, slot in: 50 Mb, class: Z. He is still
   annoying with high HP and many guard chips.
   Program Deck:

   R WhirPool              Satelit1
               PoisFace -< 
   M-Cannon -<             DoubNdl
               CrsShld3 -<
   CannBall -<             DoubNdl
               PoisFace -<
   L CrsShld2              Satelit1

+. Battle 5.
   Prize: Thunderman navi chip and 500z.
   Opponent Navi: Thunderman.EXE
   Operator: Raoul.
   Panel: Aluminium.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 260 Mb, slot in: 40 Mb, class: Z.
   Program Deck:

   R ZapRing3              LilBomb
               Satelit2 -< 
   ElecAura -<             ElecBlde
               LilCloud -<
   Satelit3 -<             LilCloud
               Atk+10   -<
   L ElecBall              Remobit1

The opponents for battle 6-9 are randomly chosen from the list below:

1. Opponent Navi: Navi-E.
   Operator: Minako.
   Panel: Aluminium.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 230 Mb, slot in: 20 Mb, class: Y-.
   Program Deck:

   R HiCannon              Recov50
               ElecBlde -< 
   Satelit2 -<             MiniBomb
               ZapRing2 -<
   Satelit2 -<             LilBomb
               ElecBlde -<
   L AlumiStg              Candle1

2. Opponent Navi: Navi-F.
   Operator: Haru.
   Panel: Lava.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 210 Mb, slot in: 20 Mb, class: S-.
   Program Deck:

   R HiCannon              Recov50
               FireBlde -< 
   HeatCros -<             MiniBomb
               Heat-V   -<
   HeatCros -<             LilBomb
               FireBlde -<
   L LavaStge              Candle1

3. Opponent Navi: Navi-A.
   Operator: Junko.
   Panel: Ice.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 210 Mb, slot in: 20 Mb, class: S-.
   Program Deck:

   R HiCannon              Recov50
               FireBlde -< 
   HeatCros -<             MiniBomb
               Heat-V   -<
   HeatCros -<             LilBomb
               FireBlde -<
   L IceStage              Candle1

4. Opponent Navi: Navi-W.
   Operator: Sylvia.
   Panel: Grass.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 250 Mb, slot in: 20 Mb, class: Y-.
   Program Deck:

   R HiCannon              Recov50
               CrsShld1 -< 
   TreeBom2 -<             MiniBomb
               TreeBom1 -<
   TreeBom3 -<             LilBomb
               CrsShld1 -<
   L GrassStg              Candle1

5. Opponent Navi: Sharkman.EXE
   Operator: Masa.
   Panel: Ice.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 240 Mb, slot in: 20 Mb, class: Z.
   Extra hint: Invis.
   Program Deck:

   R SoniWave              AquaBlde
               BubCross -< 
   Atk+20   -<             ShokWave
               BubSprd  -<
   Atk+20   -<             ShokWave
               BubCross -<
   L IceStage              AquaBlde

6. Opponent Navi: Plantman.EXE
   Operator: Anetta.
   Panel: Grass.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 160 Mb, slot in: 30 Mb, class: S-.
   Program Deck:

   R LeafShld              DoubNdl
               Guard    -< 
   Trident  -<             Recov80
               WideSwrd -<
   Trident  -<             Recov80
               Guard    -<
   L GrassStg              DoubNdl

7. Opponent Navi: Heatman.EXE
   Operator: Mr. Match.
   Panel: Lava.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 210 Mb, slot in: 40 Mb, class: Y.
   Program Deck:

   R Meteor4               FireBlde
               HeatShot -< 
   HeatSprd -<             Wrecker
               Heat-V   -<
   HeatSprd -<             Wrecker
               HeatShot -<
   L LavaStge              Cannon

8. Opponent Navi: Flashman.EXE
   Operator: Rei.
   Panel: Aluminium.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 270 Mb, slot in: 40 Mb, class: Z.
   Program Deck:

   R MagBomb2              Recov80
               ShokWave -< 
   ElecBall -<             LilBomb
               ZapRing2 -<
   Remobit3 -<             MiniBomb
               ElecAura -<
   L CrsShld1              ElecBlde

+. Battle 10.
   Prize: Snakeman navi chip and 1000z.
   Opponent Navi: Snakeman.EXE
   Operator: Millions.
   Panel: Grass.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 260 Mb, slot in: 40 Mb, class: Z.
   Program Deck:

   R Yo-Yo2                Ratton2
               Spice3   -< 
   GrassStg -<             Spice2
               Spice3   -<
   GrassStg -<             Spice2
               Spice3   -<
   L GrassStg              Ratton2

The opponents for battle 11-14 are randomly chosen from the list below, but you
can't encounter yourself:

1. Opponent Navi: Normal Navi 2. --Hrr! Hrr! I lift weights every day! No reason
   I'd lose!--
   Operator: Taka.
   Panel: Poison.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 170 Mb, slot in: 40 Mb, class: A-.
   Extra tips: Aura is good for this fight.
   Program Deck:

   R Meteor4               HiCannon
               CrsShld1 -< 
   Guard    -<             TripNdl
               Atk+10   -<
   Atk+20   -<             DoubNdl
               Recov50  -<
   L Guard                 HiCannon

2. Opponent Navi: Normal Navi 2. --Umph! Humph! I drink a protein drink every
   day! There's no way I'll lose!--
   Operator: Miho.
   Panel: Hole.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 170 Mb, slot in: 40 Mb, class: A-.
   Program Deck:

   R Meteor4               HiCannon
               ElecBall -< 
   Guard    -<             HiCannon
               Atk+10   -<
   Atk+20   -<             HiCannon
               Recov50  -<
   L Guard                 HiCannon

3. Opponent Navi: Normal Navi 3. --I challenge you!--
   Operator: Gen.
   Panel: Hole.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 210 Mb, slot in: 20 Mb, class: D.
   Program Deck:

   R Fan                   MiniBomb
               BubCross -< 
   HeatShot -<             CrosBomb
               CrossGun -<
   Bubbler  -<             CrosBomb
               HeatCros -<
   L RockCube              MiniBomb

4. Opponent Navi: Normal Navi 3. --Let's have a good fight!--
   Operator: Ogata.
   Panel: Poison.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 250 Mb, slot in: 20 Mb, class: S-.
   Program Deck:

   R Fan                   MiniBomb
               Heat-V   -< 
   ZapRing2 -<             CrosBomb
               CrossGun -<
   ZapRing2 -<             CrosBomb
               Heat-V   -<
   L RockCube              MiniBomb

5. Scenario KAI only.
   Opponent Navi: Normal Navi 4.
   Operator: Betty.
   Panel: Poison.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 270 Mb, slot in: 30 Mb, class: Y-.
   Program Deck:

   R Recov150              TripNdl
               AquaBlde -< 
   IceStage -<             SoniWave
               CrsShld2 -<
   AlumiStg -<             Ratton3
               ElecBlde -<
   L Repair                Yo-Yo2

6. Scenario MARY only.
   Opponent Navi: Normal Navi 4.
   Operator: Betty.
   Panel: Hole.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 270 Mb, slot in: 20 Mb, class: Y-.
   Program Deck:

   R Recov120              TripNdl
               AquaBlde -< 
   IceStage -<             SoniWave
               CrsShld2 -<
   AlumiStg -<             Ratton3
               ElecBlde -<
   L Repair                Yo-Yo2

7. Opponent Navi: Ring.EXE
   Operator: Mary.
   Panel: Hole.
   Difficulty: 4/10.
   Deck Analysis: Capacity: 230 Mb, slot in: 30 Mb, class: Y-. Some of her
   attacks do not even connect (!)
   Program Deck:

   R TimeBom1              Jealousy
               Ratton1  -< 
   LongSwrd -<             Yo-Yo1
               Quake1   -<
   WideSwrd -<             Yo-Yo1
               Ratton1  -<
   L Recov80               Recov50


8. Scenario MAYL only.
   Opponent Navi: Colorman.EXE
   Operator: Madoi.
   Panel: Hole.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 300 Mb, slot in: 40 Mb, class: Z.
   Program Deck:

   R Recov120              Yo-Yo2
               Yo-Yo1   -< 
   HeatBall -<             Yo-Yo3
               Yo-Yo3   -<
   AquaBall -<             Empty
               Yo-Yo1   -<
   L M-Cannon              Yo-Yo2

9. Opponent Navi: Turboman.EXE
   Operator: Kai.
   Panel: Poison.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 210 Mb, slot in: 30 Mb, class: S-.
   Program Deck:

   R Guard                 MiniBomb
               HiCannon -< 
   HeatShot -<             Burner
               M-Cannon -<
   HeatShot -<             Burner
               Cannon   -<
   L Barrier               MiniBomb

10. Opponent Navi: Gutsman.EXE
    Operator: Dex.
    Panel: Poison.
    Difficulty: 7/10.
    Deck Analysis: Capacity: 170 Mb, slot in: 40 Mb, class: A.
    Program Deck:

    R M-Cannon              Cannon
                ShokWave -< 
    GutPunch -<             HiCannon
                SoniWave -<
    M-Cannon -<             HiCannon
                ShokWave -<
    L Repair                Cannon

11. Opponent Navi: Roll.EXE
    Operator: Mayl.
    Panel: Hole.
    Difficulty: 7/10.
    Deck Analysis: Capacity: 130 Mb, slot in: 20 Mb, class: E. Her class is
    only E, but hole panel is a troublesome in this case.
    Program Deck:

    R TripNdl               Recov120
                ShotGun  -< 
    Satelit2 -<             Recov30
                CrossGun -<
    RockCube -<             Recov30
                ShotGun  -<
    L Guard                 Recov120

12. Scenario DEX only.
    Opponent Navi: Metalman.EXE
    Operator: Tamako.
    Panel: Poison.
    Difficulty: 9/10.
    Deck Analysis: Capacity: 340 Mb, slot in: 20 Mb, class: Z+. I hope you
    don't encounter him. :>
    Program Deck:

    R Repair                BrnzFist
                SilvFist -< 
    GoldFist -<             BrnzFist
                SilvFist -<
    GoldFist -<             BrnzFist
                SilvFist -<
    L Recov120              BrnzFist

+. Battle 15.
   Prize: Toadman navi chip and 1500z.
   Opponent Navi: Toadman.EXE
   Operator: Ribitta.
   Panel: Ice.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 210 Mb, slot in: 30 Mb, class: Y-.
   Extra tips: Electric all out attack.
   Program Deck:

   R Remobit1              ShokWave
               AquaBall -< 
   BigCloud -<             Recov80
               BubCross -<
   BublWrap -<             Recov80
               Bub-V    -<
   L Guard                 ShokWave

The opponents for battle 16-19 are randomly chosen from the list below. Opponent
number 1-4 resemble the previous battles, while opponent 5-8 are almost the same
with the same navi in Den City Open Battle, they are even easier because the
panel helps to do more damage to some of them.

1. Opponent Navi: Navi-E.
   Operator: Prof.
   Panel: Aluminium.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 240 Mb, slot in: 20 Mb, class: Y-.
   Program Deck:

   R HiCannon              Guard
               ElecBlde -< 
   Satelit2 -<             MiniBomb
               ZapRing2 -<
   Satelit2 -<             LilBomb
               ElecBlde -<
   L AlumiStg              Candle1

2. Opponent Navi: Navi-F.
   Operator: Miki.
   Panel: Lava.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 220 Mb, slot in: 20 Mb, class: S-.
   Program Deck:

   R HiCannon              Recov50
               FireBlde -< 
   HeatCros -<             MiniBomb
               Heat-V   -<
   HeatCros -<             LilBomb
               FireBlde -<
   L LavaStge              Guard

3. Opponent Navi: Navi-A.
   Operator: Apple.
   Panel: Ice.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 220 Mb, slot in: 20 Mb, class: S-.
   Program Deck:

   R HiCannon              Recov50
               AquaBlde -< 
   BubCross -<             MiniBomb
               Bub-V    -<
   BubCross -<             LilBomb
               AquaBlde -<
   L IceStage              Guard

4. Opponent Navi: Navi-W.
   Operator: Yukiko.
   Panel: Grass.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 250 Mb, slot in: 20 Mb, class: Y-.
   Program Deck:

   R HiCannon              Recov50
               CrsShld1 -< 
   TreeBom2 -<             MiniBomb
               TreeBom1 -<
   TreeBom3 -<             LilBomb
               CrsShld1 -<
   L GrassStg              Candle1

5. Opponent Navi: Fireman.EXE
   Operator: Mr. Match.
   Panel: Lava.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 160 Mb, slot in: 30 Mb, class: B.
   Program Deck:

   R Meteor3               Cannon
               FireSwrd -< 
   HeatShot -<             Heat-V
               Atk+20   -<
   HeatShot -<             Heat-V
               FireSwrd -<
   L AreaGrab              Cannon

6. Opponent Navi: Elecman.EXE
   Operator: CountZap.
   Panel: Aluminium.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 270 Mb, slot in: 40 Mb, class: Z.
   Program Deck:

   R ZapRing3              ElecSwrd
               ZapRing1 -< 
   HiCannon -<             Satelit2
               ZapRing2 -<
   HiCannon -<             Satelit1
               ZapRing1 -<
   L AreaGrab              ElecSwrd

7. Opponent Navi: Iceman.EXE
   Operator: Froid.
   Panel: Ice.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 230 Mb, slot in: 40 Mb, class: Y.
   Program Deck:

   R Quake1                Bubbler
               ColdPnch -< 
   AquaBlde -<             Bub-V
               CrosBomb -<
   AquaSwrd -<             Bub-V
               ColdPnch -<
   L RockCube              Bubbler

8. Opponent Navi: Woodman.EXE
   Operator: Sal.
   Panel: Grass.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 190 Mb, slot in: 50 Mb, class: X.
   Program Deck:

   R LeafShld              Ratton2
               MiniBomb -< 
   LeafShld -<             Recov80
               ShokWave -<
   TreeBom3 -<             Recov80
               MiniBomb -<
   L TreeBom3              Ratton2

+. Battle 20.
   Prize: Kingman navi chip and 2000z.
   Opponent Navi: Kingman.EXE
   Operator: Tora.
   Panel: Normal.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 280 Mb, slot in: 60 Mb, class: Z+.
   Extra tips: Although his deck size is equal to completing Z class, but with
   2 invises in front, this battle will be very easy.
   Program Deck:

   R ZeusHamr              Recov80
               HiCannon -< 
   CrsShld2 -<             ElecBlde
               Atk+20   -<
   ZapRing1 -<             FireBlde
               AreaGrab -<
   L Mindbndr              AquaBlde

Upon clearing Yumland area, Battle chip GP staff will give you an email. Open it
and you'll receive Data Chip 2.

*************
*  X CLASS  *
*************

Yeah, every Megaman Battle Network has an extra quest. And, the final enemy of
the extra quest is all the same, Bass. Your extra quest begins in WWW Base from
Megaman Battle Network 1.

SHADOW TOURNAMENT.
Fee: 4000z.
Prize: 12000z and Shadowman navi chip.
Folder tips: Invis, repair, iceman, cold punch, bronze fist, aqua sword, aqua
blade, thunderman, elec ball, elec chips, heatman, burner, if you still have
empty spaces in your folder, than bring woodman, tree bomb, and spice2, but it
is purely optional.

1. Round 1.
   Scenario: ALL.
   Opponent Navi: Numberman.EXE
   Operator: Higsby.
   Panel: Normal.
   Difficulty: 5/10.
   Extra tips: Invis in front.
   Deck Analysis: Capacity: 210 Mb, slot in: 40 Mb, class: Y.
   Program Deck:

   R M-Cannon              Yo-Yo1
               Prism    -< 
   RockCube -<             TripNdl
               Prism    -<
   RockCube -<             Kunai2
               Prism    -<
   L ZapRing3              Meteor3 

2. Round 2.
   Scenario: ALL.
   Opponent Navi: Iceman.EXE
   Operator: Froid.
   Panel: Ice.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 250 Mb, slot in: 40 Mb, class: Z.
   Program Deck:

   R Candle2               WhirPool
               AquaSwrd -< 
   IceStage -<             ColdPnch
               BubCross -<
   IceStage -<             ColdPnch
               AquaSwrd -<
   L AquaBlde              WhirPool

3. Round 3.
   Scenario: ALL.
   Opponent Navi: Fireman.EXE
   Operator: Mr. Match.
   Panel: Lava.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 250 Mb, slot in: 20 Mb, class: Z.
   Program Deck:

   R Recov120              BubCross
               Bub-V    -< 
   AquaBall -<             FireSwrd
               FireSwrd -<
   AquaBall -<             FireSwrd
               Bub-V    -<
   L LavaStge              BubCross

4. Round 4.
   Scenario: ALL.
   Opponent Navi: Elecman.EXE
   Operator: CountZap.
   Panel: Aluminium.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 250 Mb, slot in: 20 Mb, class: Z.
   Program Deck:

   R AlumiStg              Satelit1
               ZapRing2 -< 
   ElecSwrd -<             ElecSwrd
               ElecSwrd -<
   ElecSwrd -<             ElecSwrd
               ZapRing2 -<
   L Recov120              Satelit1

5. Round 5.
   Scenario: ALL.
   Opponent Navi: Snakeman.EXE
   Operator: Millions.
   Panel: Grass.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 300 Mb, slot in: 40 Mb, class: Z+.
   Program Deck:

   R Twister               Remobit2
               Spreader -< 
   HeatBall -<             Spice3
               GrassStg -<
   HeatBall -<             Spice3
               Spreader -<
   L GrassStg              Candle2

6. Round 6.
a. Scenario: LAN, MAYL, DEX, CHAUD, KAI.
   Opponent Navi: Ring.EXE
   Operator: Mary.
   Panel: Normal.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 340 Mb, slot in: 60 Mb, class: Z++.
   Program Deck:

   R Recov120              M-Cannon
               Atk+20   -< 
   ZapRing2 -<             ElecBlde
               Jealousy -<
   ZapRing2 -<             ElecBlde
               Atk+20   -<
   L Jealousy              M-Cannon

b. Scenario: MARY.
   Opponent Navi: Protoman.EXE
   Operator: Chaud.
   Panel: Normal.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 350 Mb, slot in: 50 Mb, class: Z+.
   Program Deck:

   R Repair                Slasher
               FireBlde -< 
   TripNdl  -<             VarSword
               AquaBlde -<
   CrsShld2 -<             Slasher
               ElecBlde -<
   L Shadow2               VarSword

7. Round 7.
   Scenario: ALL.
   Opponent Navi: Woodman.EXE
   Operator: Sal.
   Panel: Grass.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 330 Mb, slot in: 40 Mb, class: Z+.
   Program Deck:

   R GrassStg              Remobit2
               TreeBom3 -< 
   HeatBall -<             TreeBom3
               Spice2   -<
   RockCube -<             TreeBom3
               TreeBom3 -<
   L Twister               Candle2

8. Round 8.
   Scenario: ALL.
   Opponent Navi: Thunderman.EXE
   Operator: Raoul.
   Panel: Aluminium.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 270 Mb, slot in: 20 Mb, class: Z.
   Program Deck:

   R Recov120              M-Cannon
               Satelit3 -< 
   ElecBlde -<             MagBomb1
               Remobit1 -<
   Satelit1 -<             MagBomb1
               Satelit3 -<
   L AlumiStg              M-Cannon

9. Round 9.
a. Scenario: LAN, DEX, CHAUD, KAI, MARY.
   Opponent Navi: Roll.EXE
   Operator: Mayl.
   Panel: Poison.
   Difficulty: 8/10.
   Deck Analysis: Capacity: 290 Mb, slot in: 40 Mb, class: Z. Wow! no handicap
   this time.
   Program Deck:

   R Recov120              Remobit2
               CrosBomb -< 
   Shadow1  -<             WhirPool
               Spreader -<
   StoneBod -<             WhirPool
               CrosBomb -<
   L Shadow1               Recov30

b. Scenario: MAYL.
   Opponent Navi: Protoman.EXE
   Operator: Chaud.
   Panel: Poison.
   Difficulty: 8/10.
   Deck Analysis: Capacity: 350 Mb, slot in: 50 Mb, class: Z+.
   Extra hint: Invis + repair.
   Program Deck:

   R Repair                Slasher
               FireBlde -< 
   TripNdl  -<             VarSword
               AquaBlde -<
   CrsShld2 -<             Slasher
               ElecBlde -<
   L Shadow2               VarSword

10. Round 10.
a. Scenario: LAN, MAYL, DEX, CHAUD, MARY.
   Opponent Navi: Turboman.EXE
   Operator: Kai.
   Panel: Normal.
   Difficulty: 8/10.
   Deck Analysis: Capacity: 330 Mb, slot in: 50 Mb, class: Z+.
   Extra tips: You must destroy his invis to do be able to deal him some
   damage by putting all add chip in the front row.
   Program Deck:

   R Burner                LilCloud
               Burner   -< 
   Invis3   -<             DashAtk
               Navi+20  -<
   Invis3   -<             SilvFist
               Burner   -<
   L Recov120              Yo-Yo2

b. Scenario: KAI.
   Opponent Navi: Protoman.EXE
   Operator: Chaud.
   Panel: Normal.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 310 Mb, slot in: 50 Mb, class: Z.
   Program Deck:

   R Repair                Slasher
               FireBlde -< 
   Invis1   -<             VarSword
               AquaBlde -<
   CrsShld2 -<             LilBomb
               ElecBlde -<
   L Shadow2               LilBomb

11. Round 11.
    Scenario: ALL.
    Opponent Navi: Skullman.EXE
    Operator: Miyuki.
    Panel: Poison.
    Difficulty: 7/10.
    Deck Analysis: Capacity: 360 Mb, slot in: 40 Mb, class: Z+.
    Extra hint: Invis + repair.
    Program Deck:

    R Spreader              Candle2
                CrosBomb -< 
    CrsShld3 -<             Yo-Yo2
                DynaWave -<
    CrsShld3 -<             Yo-Yo2
                CrosBomb -<
    L Spreader              Candle2

12. Round 12.
    Scenario: ALL.
    Opponent Navi: Magicman.EXE
    Operator: Yahoot.
    Panel: Hole.
    Difficulty: 6/10.
    Deck Analysis: Capacity: 340 Mb, slot in: 20 Mb, class: Z.
    Extra tips: Still, put invis in front. You are 100% safe, but the battle
    will be very looong, because Stone Body can't be broken by any breaking
    chips.
    Program Deck:

    R GrassStg              HeatCros
                FireBlde -< 
    StoneBod -<             Meteor5
                Meteor4  -<
    StoneBod -<             Meteor5
                FireBlde -<
    L GrassStg              HeatCros

13. Round 13.
a.  Scenario: LAN, MAYL, CHAUD, KAI, MARY.
    Opponent Navi: Gutsman.EXE
    Operator: Dex.
    Panel: Normal.
    Difficulty: 7/10.
    Deck Analysis: Capacity: 310 Mb, slot in: 30 Mb, class: Z+.
    Program Deck:

    R BrnzFist              GutPunch
                BrakHamr -< 
    GutPunch -<             M-Cannon
                CannBall -<
    GutPunch -<             M-Cannon
                BrakHamr -<
    L Recov120              GutPunch

b.  Scenario: DEX.
    Opponent Navi: Protoman.EXE
    Operator: Chaud.
    Panel: Poison.
    Difficulty: 8/10.
    Deck Analysis: Capacity: 350 Mb, slot in: 50 Mb, class: Z+. Yep! the same
    Protoman from A class.
    Program Deck:

    R Repair                Slasher
                FireBlde -< 
    TripNdl  -<             VarSword
                AquaBlde -<
    CrsShld2 -<             Slasher
                ElecBlde -<
    L Shadow2               VarSword

14. Semifinal.
    Scenario: ALL.
    Opponent Navi: Toadman.EXE
    Operator: Ribitta.
    Panel: Ice.
    Difficulty: 5/10.
    Deck Analysis: Capacity: 310 Mb, slot in: 40 Mb, class: Z+.
    Program Deck:

    R Recov120              AquaBlde
                BigCloud -< 
    AquaBall -<             BigCloud
                AlumiStg -<
    ElecBall -<             ElecBlde
                BrakHamr -<
    L ElecBlde              GutPunch

15. Final.
    Scenario: ALL.
    Opponent Navi: Shadowman.EXE
    Operator: Dark.
    Panel: Poison.
    Difficulty: 9/10.
    Deck Analysis: Capacity: 250 Mb, slot in: 70 Mb, class: Z+.
    Extra tips: Hope you have the luck to parry the Muramasa.
    Program Deck:

    R Muramasa              Kunai2
                FireBlde -< 
    RockCube -<             Candle2
                AquaBlde -<
    Remobit2 -<             SoniWave
                ElecBlde -<
    L Recov120              Kunai2

As usual, you will receive an email from Battle Chip GP Staff which
congratulates you for completing X Class and your netnavi program will be raised
by 40 Mb as a bonus.

*************
*  Y CLASS  *
*************

Guardian Tounament is held on Kotobuki City, the headquarter of Gospel in
Megaman Battle Network 2.

GUARDIAN TOURNAMENT.
Fee: 5000z.
Prize: 15000z and Gateman navi chip. 
Folder tips: The same with X class, but Elec Ball battle will be very risky when
against Elecman and even Thunderman. You don't need bronze fists anymore, change
them with cold punches instead.

1. Round 1.
   Scenario: ALL.
   Opponent Navi: Airman.EXE
   Operator: Arashi.
   Panel: Hole.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 360 Mb, slot in: 20 Mb, class: Z+.
   Program Deck:

   R PanelOut              M-Cannon
               Tornado  -< 
   CrsShld2 -<             Tornado
               Atk+20   -<
   CrsShld2 -<             Tornado
               Tornado  -<
   L Recov120              M-Cannon

2. Round 2.
   Scenario: ALL.
   Opponent Navi: Woodman.EXE
   Operator: Sal.
   Panel: Grass.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 350 Mb, slot in: 40 Mb, class: Z+.
   Program Deck:

   R GrassStg              Candle2
               TreeBom3 -< 
   HeatBall -<             TreeBom3
               TreeBom3 -<
   HeatBall -<             TreeBom3
               TreeBom3 -<
   L Twister               Candle2

3. Round 3.
   Scenario: ALL.
   Opponent Navi: Snakeman.EXE
   Operator: Millions.
   Panel: Grass.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 240 Mb, slot in: 40 Mb, class: Z. You must be
   cautious since spice pierces invis.
   Program Deck:

   R GrassStg              Spice3
               GrassStg -< 
   HeatBall -<             Spice3
               GrassStg -<
   HeatBall -<             Spice3
               GrassStg -<
   L Twister               Spice3

4. Round 4.
   Scenario: ALL.
   Opponent Navi: Plantman.EXE
   Operator: Anetta.
   Panel: Grass.
   Difficulty: 4/10.
   Deck Analysis: Capacity: 200 Mb, slot in: 40 Mb, class: Y. I haven't seen an
   equal class opponent for a long time in the tournament.
   Program Deck:

   R TreeBom2              Candle2
               Trident  -< 
   RockCube -<             Trident
               Atk+20   -<
   RockCube -<             Trident
               Trident  -<
   L TreeBom2              Candle2

5. Round 5.
   Scenario: ALL.
   Opponent Navi: Elecman.EXE
   Operator: CountZap.
   Panel: Aluminium.
   Difficulty: 8/10.
   Deck Analysis: Capacity: 310 Mb, slot in: 20 Mb, class: Z+.
   Program Deck:

   R AlumiStg              Satelit2
               ZapRing3 -< 
   ElecSwrd -<             ElecBlde
               ElecSwrd -<
   ElecSwrd -<             ElecBlde
               ZapRing3 -<
   L Recov120              Satelit2

6. Round 6.
   Scenario: ALL.
   Opponent Navi: Thunderman.EXE
   Operator: Raoul.
   Panel: Aluminium.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 300 Mb, slot in: 30 Mb, class: Z+.
   Program Deck:

   R Recov120              AlumiStg
               Satelit3 -< 
   ZapRing3 -<             MagBomb2
               Satelit3 -<
   ZapRing3 -<             Remobit2
               Satelit3 -<
   L ElecBall              AlumiStg

7. Round 7.
   Scenario: ALL.
   Opponent Navi: Flashman.EXE
   Operator: Rei.
   Panel: Aluminium.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 330 Mb, slot in: 40 Mb, class: Z+.
   Program Deck:

   R ElecBlde              Remobit3
               Satelit2 -< 
   AlumiStg -<             Remobit3
               ZapRing3 -<
   AlumiStg -<             Remobit3
               MagBomb2 -<
   L ElecBlde              Remobit3

8. Round 8.
   Scenario: ALL.
   Opponent Navi: Metalman.EXE
   Operator: Tamako.
   Panel: Normal.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 380 Mb, slot in: 20 Mb, class: Z+. He is easier when
   his operator is really serious, isn't he?
   Program Deck:

   R Repair                GoldFist
               SilvFist -< 
   CrsShld2 -<             GoldFist
               SilvFist -<
   RockCube -<             GoldFist
               SilvFist -<
   L Recov120              GoldFist

9. Round 9.
   Scenario: ALL.
   Opponent Navi: Heatman.EXE
   Operator: Mr. Match.
   Panel: Lava.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 240 Mb, slot in: 40 Mb, class: Z.
   Program Deck:

   R Candle2               GrassStg
               HeatSprd -< 
   GrassStg -<             GrassStg
               HeatSprd -<
   GrassStg -<             GrassStg
               HeatSprd -<
   L ElecBlde              GrassStg

10. Round 10.
    Scenario: ALL.
    Opponent Navi: Quickman.EXE
    Operator: Dave.
    Panel: Normal.
    Difficulty: 6/10.
    Deck Analysis: Capacity: 230 Mb, slot in: 30 Mb, class: Y-.
    Program Deck:

    R Barrier               FstGauge
                ElecBlde -< 
    M-Cannon -<             ShokWave
                Mindbndr -<
    HiCannon -<             SilvFist
                AquaBlde -<
    L AreaGrab              ShokWave

11. Round 11.
    Scenario: ALL.
    Opponent Navi: Sharkman.EXE
    Operator: Masa.
    Panel: Ice.
    Difficulty: 6/10.
    Deck Analysis: Capacity: 330 Mb, slot in: 20 Mb, class: Z+.
    Program Deck:

    R IceStage              AquaBlde
                AquaBlde -< 
    BubSprd  -<             BubCross
                BubCross -<
    BubSprd  -<             BubCross
                AquaBlde -<
    L RockCube              AquaBlde

12. Round 12.
    Scenario: ALL.
    Opponent Navi: Kingman.EXE
    Operator: Tora.
    Panel: Normal.
    Difficulty: 7/10.
    Deck Analysis: Capacity: 380 Mb, slot in: 40 Mb, class: Z+.
    Program Deck:

    R Spreader              M-Cannon
                ZeusHamr -< 
    Remobit2 -<             Yo-Yo2
                Atk+20   -<
    Remobit2 -<             Yo-Yo2
                ZeusHamr -<
    L Mine                  M-Cannon

13. Round 13.
    Scenario: ALL.
    Opponent Navi: Magnetman.EXE
    Operator: Gauss.
    Panel: Aluminium.
    Difficulty: 5/10.
    Deck Analysis: Capacity: 190 Mb, slot in: 40 Mb, class: Y.
    Program Deck:

    R ZapRing3              MagBomb3
                MagBomb2 -< 
    MagBomb1 -<             Candle2
                AlumiStg -<
    MagBomb1 -<             Satelit2
                MagBomb2 -<
    L ElecBlde              MagBomb3

14. Semifinal.
    Scenario: ALL.
    Opponent Navi: Colorman.EXE
    Operator: Madoi.
    Panel: Normal.
    Difficulty: 7/10.
    Deck Analysis: Capacity: 380 Mb, slot in: 20 Mb, class: Z+.
    Program Deck:

    R PanelOut              Yo-Yo3
                Yo-Yo2   -< 
    Yo-Yo1   -<             Yo-Yo3
                Yo-Yo2   -<
    Yo-Yo1   -<             Yo-Yo3
                Yo-Yo2   -<
    L Catcher               Yo-Yo3

15. Final.
    Scenario: ALL.
    Opponent Navi: Gateman.EXE
    Operator: Mr. Famous.
    Panel: Normal.
    Difficulty: 7/10.
    Deck Analysis: Capacity: 310 Mb, slot in: 50 Mb, class: Z+.
    Extra tips: All add chip >=70 in front.
    Program Deck:

    R Shadow2               Guardian
                PanelOut -< 
    RockCube -<             Candle2
                Guardian -<
    RockCube -<             Candle2
                PanelOut -<
    L Shadow2               Guardian

After finishing Y class, your slot-in capacity will be raised to maximum, 80 Mb.
You now can slot in any chips you like. Now, you are capable of finishing
Netopia Open Battle.

*************************
*  NETOPIA OPEN BATTLE  *
*************************

This time you have to win against 30 opponents to complete Netopia area. For non
multiple of five battles, there are eight opponents to be chosen at random, and
for multiple of five battles, the enemy is predetermined.
Folder tips: Invis, repair, heatman, burner, iceman, aqua sword, aqua blade,
cold punch, thunderman, satelit, zap ring 3, elec ball. Jealousy, recov300, and
catcher as slot-in chips.

1. Opponent Navi: Navi-E.
   Operator: Michael.
   Panel: Aluminium.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 230 Mb, slot in: 40 Mb, class: Y.
   Program Deck:

   R ZapRing2              Recov50
               ElecBlde -< 
   Satelit2 -<             MiniBomb
               ZapRing2 -<
   Satelit2 -<             LilBomb
               ElecBlde -<
   L AlumiStg              Candle1

2. Opponent Navi: Navi-F.
   Operator: Aya.
   Panel: Lava.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 210 Mb, slot in: 20 Mb, class: S-.
   Program Deck:

   R Heat-V                Recov50
               FireBlde -< 
   HeatCros -<             MiniBomb
               Heat-V   -<
   HeatCros -<             LilBomb
               FireBlde -<
   L LavaStge              Candle1

3. Opponent Navi: Navi-A.
   Operator: Kimie.
   Panel: Ice.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 210 Mb, slot in: 20 Mb, class: S-.
   Program Deck:

   R Bub-V                 Recov50
               AquaBlde -< 
   BubCross -<             MiniBomb
               Bub-V    -<
   BubCross -<             LilBomb
               AquaBlde -<
   L IceStage              Candle1

4. Opponent Navi: Navi-W.
   Operator: Tetsu.
   Panel: Grass.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 250 Mb, slot in: 20 Mb, class: Y-.
   Program Deck:

   R Recov120              Recov50
               CrsShld1 -< 
   TreeBom2 -<             MiniBomb
               TreeBom1 -<
   TreeBom2 -<             LilBomb
               CrsShld1 -<
   L GrassStg              Candle1

5. Opponent Navi: Fireman.EXE
   Operator: Mr. Match.
   Panel: Lava.
   Difficulty: 4/10.
   Deck Analysis: Capacity: 180 Mb, slot in: 30 Mb, class: S-.
   Program Deck:

   R Meteor3               Cannon
               FireSwrd -< 
   HeatShot -<             Heat-V
               Atk+20   -<
   HeatCros -<             Heat-V
               FireSwrd -<
   L AreaGrab              Cannon

6. Opponent Navi: Elecman.EXE
   Operator: CountZap.
   Panel: Aluminium.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 260 Mb, slot in: 20 Mb, class: Z.
   Program Deck:

   R AlumiStg              ElecSwrd
               ZapRing1 -< 
   HiCannon -<             Satelit2
               ElecSwrd -<
   HiCannon -<             Satelit1
               ZapRing1 -<
   L AreaGrab              ElecSwrd

7. Opponent Navi: Iceman.EXE
   Operator: Froid.
   Panel: Ice.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 230 Mb, slot in: 40 Mb, class: Y.
   Program Deck:

   R Quake1                Bubbler
               ColdPnch -< 
   AquaBlde -<             Bub-V
               CrosBomb -<
   AquaSwrd -<             Bub-V
               ColdPnch -<
   L RockCube              Bubbler

8. Opponent Navi: Woodman.EXE
   Operator: Sal.
   Panel: Grass.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 200 Mb, slot in: 30 Mb, class: Y-.
   Program Deck:

   R LeafShld              Ratton2
               MiniBomb -< 
   LeafShld -<             Recov80
               SoniWave -<
   TreeBom3 -<             Recov80
               MiniBomb -<
   L GrassStg              Ratton2

+. Battle 5.
   Prize: Normal Navi3 navi chip and 500z.
   Opponent Navi: Normal Navi 3.
   Operator: Sara.
   Panel: Normal.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 310 Mb, slot in: 20 Mb, class: Z.
   Extra tips: Invis in the first row and jealousy for slot-in.
   Program Deck:

   R Fan                   CrosBomb
               BubCross -< 
   ZapRing2 -<             CrosBomb
               CrossGun -<
   Mine     -<             MedCloud
               HeatCros -<
   L RockCube              CrosBomb

The opponents for battle 6-9 are randomly chosen from the list below, but you
can't encounter yourself:

1. Opponent Navi: Normal Navi 1. --May we have a good match--
   Operator: Micchan.
   Panel: Normal.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 160 Mb, slot in: 40 Mb, class: A-.
   Program Deck:

   R M-Cannon              Cannon
               WideSwrd -< 
   Bub-V    -<             SoniWave
               LongSwrd -<
   Heat-V   -<             SoniWave
               WideSwrd -<
   L Recov80               Cannon

2. Opponent Navi: Normal Navi 1. --How are you doing? Well, let's begin--
   Operator: Koetsu.
   Panel: Poison.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 160 Mb, slot in: 40 Mb, class: A-.
   Program Deck:

   R M-Cannon              Cannon
               WideSwrd -< 
   Bub-V    -<             SoniWave
               LongSwrd -<
   Heat-V   -<             SoniWave
               WideSwrd -<
   L Recov80               Cannon

3. Opponent Navi: Normal Navi 2. --Shoot! I'm too tired to fight--
   Operator: Norio.
   Panel: Normal.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 140 Mb, slot in: 40 Mb, class: A-.
   Program Deck:

   R Meteor4               HiCannon
               LongSwrd -< 
   Guard    -<             TripNdl
               Atk+10   -<
   DoubNdl  -<             DoubNdl
               Recov50  -<
   L Guard                 HiCannon

4. Opponent Navi: Normal Navi 2. --I'll show you my true power!--
   Operator: Miho.
   Panel: Poison.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 140 Mb, slot in: 40 Mb, class: A-.
   Program Deck:

   R Meteor4               HiCannon
               LongSwrd -< 
   Guard    -<             TripNdl
               Atk+10   -<
   DoubNdl  -<             DoubNdl
               Recov50  -<
   L Guard                 HiCannon

5. Scenario KAI and MARY only.
   Opponent Navi: Normal Navi 3.
   Operator: Dennis.
   Panel: Normal.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 250 Mb, slot in: 40 Mb, class: S.
   Program Deck:

   R AlumiStg              ElecBlde
               Atk+10   -< 
   Recov80  -<             CrosBomb
               HeatCros -<
   HiCannon -<             CrosBomb
               Atk+10   -<
   L M-Cannon              ElecBlde

6. Opponent Navi: Turboman.EXE
   Operator: Kai.
   Panel: Normal.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 260 Mb, slot in: 30 Mb, class: Y-.
   Program Deck:

   R Guard                 Burner
               Cannon   -< 
   HeatShot -<             Burner
               HiCannon -<
   HeatShot -<             Burner
               Cannon   -<
   L Barrier               Burner

7. Opponent Navi: Roll.EXE
   Operator: Mayl.
   Panel: Normal.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 160 Mb, slot in: 20 Mb, class: D.
   Program Deck:

   R TripNdl               Recov30
               ShotGun  -< 
   Satelit3 -<             Recov80
               CrossGun -<
   RockCube -<             Recov80
               ShotGun  -<
   L Guard                 Recov120

8. Opponent Navi: Ring.EXE
   Operator: Mary.
   Panel: Normal.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 230 Mb, slot in: 30 Mb, class: Y-.
   Program Deck:

   R TimeBom1              Jealousy
               Ratton1  -< 
   LongSwrd -<             Yo-Yo1
               Quake1   -<
   WideSwrd -<             Yo-Yo1
               Ratton1  -<
   L Recov80               Recov50

9. Scenario MAYL only.
   Opponent Navi: Colorman.EXE
   Operator: Madoi.
   Panel: Normal.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 330 Mb, slot in: 60 Mb, class: Z+.
   Extra tips: Invis in the front row and jealousy for slot-in.
   Program Deck:

   R Recov120              Yo-Yo1
               Atk+20   -< 
   Atk+20   -<             Yo-Yo2
               Yo-Yo3   -<
   Atk+20   -<             Yo-Yo3
               Yo-Yo3   -<
   L Anubis                Yo-Yo3

10. Opponent Navi: Gutsman.EXE
    Operator: Dex.
    Panel: Normal.
    Difficulty: 7/10.
    Deck Analysis: Capacity: 210 Mb, slot in: 40 Mb, class: Y.
    Program Deck:

    R M-Cannon              Cannon
                GutPunch -< 
    GutPunch -<             HiCannon
                SoniWave -<
    M-Cannon -<             HiCannon
                GutPunch -<
    L Repair                Cannon

11. Scenario DEX only.
    Opponent Navi: Metalman.EXE
    Operator: Tamako.
    Panel: Normal.
    Difficulty: 7/10.
    Deck Analysis: Capacity: 360 Mb, slot in: 60 Mb, class: Z+.
    Extra tips: His chips don't have high HP, destroy them as fast as possible
    with burners.
    Program Deck:

    R StoneBod              GoldFist
                Atk+20   -< 
    GoldFist -<             GoldFist
                Atk+20   -<
    GoldFist -<             GoldFist
                Atk+20   -<
    L Recov120              GoldFist

+. Battle 10.
   Prize: Normal Navi4 navi chip and 1000z.
   Opponent Navi: Normal Navi 4.
   Operator: Yuji.
   Panel: Normal.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 240 Mb, slot in: 50 Mb, class: X-.
   Program Deck:

   R Shadow2               TripNdl
               TimeBom1 -< 
   ZapRing2 -<             TripNdl
               Atk+10   -<
   CrsShld2 -<             TripNdl
               TimeBom1 -<
   L Candle2               TripNdl

The opponents for battle 11-14 are randomly chosen from the list below:

1. Opponent Navi: Navi-E.
   Operator: Minako.
   Panel: Aluminium.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 250 Mb, slot in: 20 Mb, class: Y-.
   Program Deck:

   R HiCannon              Recov50
               ElecBlde -< 
   Satelit2 -<             Satelit2
               Satelit2 -<
   Satelit2 -<             Satelit2
               ElecBlde -<
   L AlumiStg              Candle1

2. Opponent Navi: Navi-F.
   Operator: Haru.
   Panel: Lava.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 250 Mb, slot in: 20 Mb, class: Y-.
   Program Deck:

   R HiCannon              Recov50
               FireBlde -< 
   HeatCros -<             HeatCros
               HeatCros -<
   HeatCros -<             HeatCros
               FireBlde -<
   L LavaStge              Candle1

3. Opponent Navi: Navi-A.
   Operator: Junko.
   Panel: Ice.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 250 Mb, slot in: 20 Mb, class: Y-.
   Program Deck:

   R HiCannon              Recov50
               AquaBlde -< 
   BubCross -<             BubCross
               BubCross -<
   BubCross -<             BubCross
               AquaBlde -<
   L LavaStge              Candle1

4. Opponent Navi: Navi-W.
   Operator: Sylvia.
   Panel: Grass.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 300 Mb, slot in: 20 Mb, class: Z.
   Program Deck:

   R HiCannon              Recov50
               CrsShld1 -< 
   TreeBom2 -<             TreeBom2
               TreeBom2 -<
   TreeBom2 -<             TreeBom2
               CrsShld1 -<
   L GrassStg              Candle1

5. Opponent Navi: Sharkman.EXE
   Operator: Masa.
   Panel: Ice.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 260 Mb, slot in: 20 Mb, class: Z.
   Program Deck:

   R SoniWave              AquaBlde
               BubSprd  -< 
   Atk+20   -<             ShokWave
               BubSprd  -<
   Atk+20   -<             ShokWave
               BubSprd -<
   L IceStage              AquaBlde

6. Opponent Navi: Plantman.EXE
   Operator: Anetta.
   Panel: Grass.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 160 Mb, slot in: 30 Mb, class: S-.
   Program Deck:

   R LeafShld              DoubNdl
               Guard    -< 
   Trident  -<             Recov80
               WideSwrd -<
   Trident  -<             Recov80
               Guard    -<
   L GrassStg              DoubNdl

7. Opponent Navi: Heatman.EXE
   Operator: Mr. Match.
   Panel: Lava.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 210 Mb, slot in: 40 Mb, class: Y.
   Program Deck:

   R Meteor4               FireBlde
               HeatShot -< 
   HeatSprd -<             Wrecker
               Heat-V   -<
   HeatSprd -<             Wrecker
               HeatShot -<
   L LavaStge              Cannon

8. Opponent Navi: Flashman.EXE
   Operator: Rei.
   Panel: Aluminium.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 270 Mb, slot in: 40 Mb, class: Z.
   Program Deck:

   R MagBomb2              Recov80
               ShokWave -< 
   ElecBall -<             LilBomb
               ZapRing2 -<
   Remobit3 -<             MiniBomb
               ElecAura -<
   L CrsShld1              ElecBlde

+. Battle 15.
   Prize: Magnetman navi chip and 1500z.
   Opponent Navi: Magnetman.EXE
   Operator: Gauss.
   Panel: Aluminium.
   Difficulty: 8/10.
   Deck Analysis: Capacity: 310 Mb, slot in: 30 Mb, class: Z.
   Program Deck:

   R HeatCros              MagBomb3
               Satelit1 -< 
   ElecBlde -<             CrossGun
               CrsShld2 -<
   ZapRing2 -<             CrossGun
               Satelit1 -<
   L AlumiStg              MagBomb3

The opponents for battle 16-19 are randomly chosen from the list below:

1. Opponent Navi: Normal Navi 2. --Don't worry, I'll give you a handicap--
   Operator: Takahiro.
   Panel: Normal.
   Difficulty: 4/10.
   Deck Analysis: Capacity: 130 Mb, slot in: 40 Mb, class: A-.
   Program Deck:

   R Meteor4               HiCannon
               Mindbndr -< 
   Guard    -<             DoubNdl
               Atk+10   -<
   Guard    -<             DoubNdl
               Recov50  -<
   L M-Cannon              HiCannon

2. Opponent Navi: Normal Navi 2. --What's this?! I get to fight you next?!--
   Operator: Kaz.
   Panel: Hole.
   Difficulty: 4/10.
   Deck Analysis: Capacity: 130 Mb, slot in: 40 Mb, class: A-.
   Program Deck:

   R Meteor4               HiCannon
               Mindbndr -< 
   Guard    -<             DoubNdl
               Atk+10   -<
   Guard    -<             DoubNdl
               Recov50  -<
   L M-Cannon              HiCannon


3. Opponent Navi: Normal Navi 3. --C'MON LEZ DO IT!--
   Operator: Larry.
   Panel: Normal.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 320 Mb, slot in: 20 Mb, class: Z.
   Program Deck:

   R Fan                   CrosBomb
               BubCross -< 
   ZapRing2 -<             CrosBomb
               CrossGun -<
   Mine     -<             CrosBomb
               HeatCros -<
   L RockCube              CrosBomb

4. Opponent Navi: Normal Navi 3. --You're an unusual navi. This should be fun!--
   Operator: Yoshio.
   Panel: Hole.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 320 Mb, slot in: 20 Mb, class: Z.
   Program Deck:

   R Fan                   CrosBomb
               BubCross -< 
   ZapRing2 -<             CrosBomb
               CrossGun -<
   Mine     -<             CrosBomb
               HeatCros -<
   L RockCube              CrosBomb

5. Opponent Navi: Snakeman.EXE
   Operator: Millions.
   Panel: Grass.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 220 Mb, slot in: 40 Mb, class: Y.
   Program Deck:

   R Yo-Yo2                Ratton2
               Spice1   -< 
   GrassStg -<             Spice2
               Spice3   -<
   GrassStg -<             Spice2
               Spice1   -<
   L GrassStg              Ratton2

6. Opponent Navi: Toadman.EXE
   Operator: Ribitta.
   Panel: Ice.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 220 Mb, slot in: 40 Mb, class: Y.
   Program Deck:

   R Remobit1              ShokWave
               AquaBall -< 
   BigCloud -<             Recov80
               BubCross -<
   BigCloud -<             Recov80
               Bub-V    -<
   L BigCloud              ShokWave

7. Opponent Navi: Thunderman.EXE
   Operator: Raoul.
   Panel: Aluminium.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 260 Mb, slot in: 40 Mb, class: Z.
   Program Deck:

   R ZapRing3              LilBomb
               Satelit2 -< 
   ElecAura -<             ElecBlde
               LilCloud -<
   Satelit3 -<             LilCloud
               Atk+10   -<
   L ElecBall              Remobit1

8. Opponent Navi: Kingman.EXE
   Operator: Tora.
   Panel: Poison.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 220 Mb, slot in: 60 Mb, class: Z.
   Program Deck:

   R ZeusHamr              Recov80
               HiCannon -< 
   CrsShld2 -<             LilBomb
               Atk+20   -<
   ZapRing1 -<             WideSwrd
               AreaGrab -<
   L Mindbndr              LongSwrd

+. Battle 20.
   Prize: Beastman navi chip and 2000z.
   Opponent Navi: Beastman.EXE
   Operator: Takeo.
   Panel: Normal.
   Difficulty: 8/10.
   Deck Analysis: Capacity: 280 Mb, slot in: 20 Mb, class: Z.
   Program Deck:

   R Repair                Kunai3
               Atk+20   -< 
   Kunai3   -<             DashAtk
               AquaBlde -<
   Kunai3   -<             DashAtk
               Atk+20   -<
   L Repair                Kunai3

The opponents for battle 21-24 are randomly chosen from the list below:

1. Opponent Navi: Navi-E.
   Operator: Prof.
   Panel: Aluminium.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 260 Mb, slot in: 40 Mb, class: Y.
   Program Deck:

   R ZapRing3              LilBomb
               ElecBlde -< 
   Satelit2 -<             LilBomb
               ElecBlde -<
   Satelit2 -<             LilBomb
               ElecBlde -<
   L AlumiStg              LilBomb

2. Opponent Navi: Navi-F.
   Operator: Miki.
   Panel: Lava.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 260 Mb, slot in: 30 Mb, class: Y-.
   Program Deck:

   R HeatCros              LilBomb
               FireBlde -< 
   HeatCros -<             LilBomb
               FireBlde -<
   HeatCros -<             LilBomb
               FireBlde -<
   L LavaStge              LilBomb

3. Opponent Navi: Navi-A.
   Operator: Apple.
   Panel: Ice.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 260 Mb, slot in: 30 Mb, class: Y-.
   Program Deck:

   R BubCross              LilBomb
               AquaBlde -< 
   BubCross -<             LilBomb
               AquaBlde -<
   BubCross -<             LilBomb
               AquaBlde -<
   L IceStage              LilBomb

4. Opponent Navi: Navi-W.
   Operator: Yukiko.
   Panel: Grass.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 280 Mb, slot in: 40 Mb, class: Z.
   Program Deck:

   R ZapRing3              LilBomb
               CrsShld1 -< 
   TreeBom2 -<             LilBomb
               CrsShld1 -<
   TreeBom2 -<             LilBomb
               CrsShld1 -<
   L GrassStg              LilBomb

5. Opponent Navi: Airman.EXE
   Operator: Arashi.
   Panel: Aluminium.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 260 Mb, slot in: 40 Mb, class: Z. Aluminium
   panel makes things easier.
   Program Deck:

   R Spreader              V-Gun
               Blower   -< 
   ZapRing2 -<             LilCloud
               Tornado  -<
   Wind     -<             LilCloud
               Tornado  -<
   L PanelOut              V-Gun

6. Opponent Navi: Numberman.EXE
   Operator: Higsby.
   Panel: Lava.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 200 Mb, slot in: 50 Mb, class: Y.
   Program Deck:

   R TimeBom1              Bubbler
               HiCannon -< 
   Prism    -<             HiCannon
               M-Cannon -<
   PanelOut -<             HiCannon
               Barrier  -<
   L CrsShld2              Recov50

7. Opponent Navi: Quickman.EXE
   Operator: Dave.
   Panel: Grass.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 300 Mb, slot in: 40 Mb, class: Z.
   Program Deck:

   R M-Cannon              FstGauge
               Shadow1  -< 
   Yo-Yo2   -<             Spreader
               FireBlde -<
   Atk+20   -<             Spreader
               AquaBlde -<
   L Repair                HiCannon

8. Opponent Navi: Skullman.EXE
   Operator: Miyuki.
   Panel: Ice.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 290 Mb, slot in: 50 Mb, class: Z.
   Program Deck:

   R WhirPool              Satelit1
               PoisFace -< 
   M-Cannon -<             DoubNdl
               CrsShld3 -<
   CannBall -<             DoubNdl
               PoisFace -<
   L CrsShld2              Satelit1

+. Battle 25.
   Prize: Knightman navi chip and 2500z.
   Opponent Navi: Knightman.EXE
   Operator: Princess Pride.
   Panel: Normal.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 350 Mb, slot in: 40 Mb, class: Z+.
   Program Deck:

   R BrakHamr              Quake3
               Repair   -< 
   Wrecker  -<             Quake3
               HeatCros -<
   Wrecker  -<             Quake3
               Repair   -<
   L StoneBod              Quake3

The opponents for battle 26-29 are randomly chosen from the list below, but you
will never encounter yourself:

1. Opponent Navi: Normal Navi 3. --YO BRO WE MEET AGAIN!!!--
   Operator: Trainee.
   Panel: Hole.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 280 Mb, slot in: 40 Mb, class: Y.
   Extra tips: It's better to use elec navi in this fight, as well as against
   normal navi 3 below. 
   Program Deck:

   R Fan                   MiniBomb
               HeatCros -< 
   ZapRing2 -<             CrosBomb
               CrosBomb -<
   ZapRing2 -<             CrosBomb
               HeatCros -<
   L ElecBlde              MiniBomb

2. Opponent Navi: Normal Navi 3. --I'll beat you and score the longest winning
   streak!--
   Operator: Dennis.
   Panel: Poison.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 280 Mb, slot in: 50 Mb, class: Y.
   Program Deck:

   R FireBlde              MiniBomb
               BubCross -< 
   ZapRing2 -<             CrosBomb
               CrosBomb -<
   ZapRing2 -<             CrosBomb
               BubCross -<
   L CrsShld2              MiniBomb

3. Opponent Navi: Normal Navi 4. --You think us NormNavs aren't worth our salt?
   Think again!--
   Operator: John.
   Panel: Hole.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 230 Mb, slot in: 20 Mb, class: B-.
   Program Deck:

   R Recov80               DoubNdl
               TimeBom1 -< 
   CrsShld2 -<             TripNdl
               Atk+10   -<
   CrsShld2 -<             TripNdl
               TimeBom1 -<
   L Candle2               DoubNdl

4. Opponent Navi: Normal Navi 4. --Heh heh! My operator's been training hard!--
   Operator: Betty.
   Panel: Poison.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 210 Mb, slot in: 50 Mb, class: X-.
   Program Deck:

   R Shadow2               DoubNdl
               TimeBom1 -< 
   ZapRing2 -<             TripNdl
               Atk+10   -<
   ZapRing2 -<             TripNdl
               TimeBom1 -<
   L Candle2               DoubNdl

5. Opponent Navi: Freezeman.EXE
   Operator: Sean.
   Panel: Ice.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 280 Mb, slot in: 50 Mb, class: Z.
   Program Deck:

   R AquaBall              SloGauge
               Bub-V    -< 
   Mine     -<             CrosBomb
               DynaWave -<
   AquaAura -<             CrosBomb
               Bub-V    -<
   L CrsShld2              SloGauge

6. Opponent Navi: Protoman.EXE
   Operator: Chaud.
   Panel: Normal.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 280 Mb, slot in: 40 Mb, class: Z. Phew.. He is not
   as hard as when in the Master Tournament.
   Program Deck:

   R AquaBlde              LongSwrd
               Repair   -< 
   LifeAur1 -<             VarSwrd
               ElecBlde -<
   Slasher  -<             M-Cannon
               HeatCros -<
   L Recov150              Navi+20

7. Opponent Navi: Gateman.EXE
   Operator: Mr. Famous.
   Panel: Normal.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 340 Mb, slot in: 20 Mb, class: Z+.
   Extra tips: Invis in front and burner in the middle row.
   Program Deck:

   R Candle2               M-Cannon
               TripNdl  -< 
   Atk+20   -<             Guardian
               Yo-Yo2   -<
   Atk+20   -<             Guardian
               TripNdl  -<
   L Candle2               M-Cannon

8. Opponent Navi: Magicman.EXE
   Operator: Yahoot.
   Panel: Lava.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 300 Mb, slot in: 30 Mb, class: Z.
   Program Deck:

   R CannBall              Meteor4
               Invis1   -< 
   HeatCros -<             Meteor5
               Atk+20   -<
   FireBlde -<             Meteor5
               Invis1   -<
   L Recov150              Meteor3

9. Opponent Navi: Megaman.EXE
   Operator: Lan.
   Panel: Normal.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 340 Mb, slot in: 30 Mb, class: Z+.
   Program Deck:

   R Recov150              Quake2
               CustSwrd -< 
   Barrier  -<             ZapRing3
               M-Cannon -<
   Invis1   -<             HeatCros
               CustSwrd -<
   L Repair                Quake2

+. Battle 30.
   Prize: Normal NaviX navi chip and 3000z.
   Opponent Navi: Normal Navi X.
   Operator: Tomoz.
   Panel: Normal.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 380 Mb, slot in: 40 Mb, class: Z+.
   Attention! This navi has many rare chips. Many MMBN gamers are chip
   collectors (including me). Life Aura 2 and Recovery 300 can't be gotten from
   shops (although the code I give you above can give you Recovery 300), and
   Time Bomb 3 can be obtained only occasionally from becoming the champion of
   Tournament 16.
   Extra tips: Invis in front gives you FULL protection. You can destroy his
   aura by elemental swords.
   Program Deck:

   R Recov300              Recov120
               AquaBlde -< 
   LifeAur2 -<             TimeBom3
               FireBlde -<
   LifeAur2 -<             TimeBom3
               ElecBlde -<
   L M-Cannon              Recov120

*************
*  Z CLASS  *
*************

This is the last tournament of the game, and you will encounter the first
independent navi created by dr. Cossack, Bass in the end. You can notice the
surrounding, it is WWW Base in Megaman Battle Network 3 in front of the
escalator door.

CHAOS TOURNAMENT.
Fee: 7000z.
Prize: 20000z and Bass navi chip. 
Folder tips: The old folder. Replace jealousy and one more chip with any kind of
auras, but not wood, and replace thunderman with magnetman.

1. Round 1.
   Scenario: ALL.
   Opponent Navi: Colorman.EXE
   Operator: Madoi.
   Panel: Normal.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 450 Mb, slot in: 60 Mb, class: Z++.
   Program Deck:

   R Ratton3               Yo-Yo3
               Yo-Yo3   -< 
   Yo-Yo3   -<             Yo-Yo3
               Yo-Yo3   -<
   Yo-Yo3   -<             Yo-Yo3
               Yo-Yo3   -<
   L Anubis                Yo-Yo3

2. Round 2.
a. Scenario: LAN, DEX, CHAUD, KAI, MARY.
   Opponent Navi: Roll.EXE
   Operator: Mayl.
   Panel: Normal.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 230 Mb, slot in: 40 Mb, class: Y.
   Program Deck:

   R Invis3                Candle2
               WhirPool -< 
   Remobit2 -<             MagBomb2
               Mine     -<
   Remobit2 -<             MagBomb2
               WhirPool -<
   L Invis3                Recov30

b. Scenario: MAYL.
   Opponent Navi: Woodman.EXE
   Operator: Sal.
   Panel: Normal.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 200 Mb, slot in: 50 Mb, class: Y. It is Woodman
   from Den City Open Battle. Sal certainly gives you a handicap here.
   Program Deck:

   R LeafShld              Ratton2
               MiniBomb -< 
   LeafShld -<             Recov80
               SoniWave -<
   TreeBom3 -<             Recov80
               MiniBomb -<
   L TreeBom3              Ratton2

3. Round 3.
   Scenario: ALL.
   Opponent Navi: Flashman.EXE
   Operator: Rei.
   Panel: Aluminium.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 450 Mb, slot in: 40 Mb, class: Z+.
   Extra tips: Magnetman and elec ball in front (don't use aura because elec
   blade can destroy it).
   Program Deck:

   R AlumiStg              Remobit3
               Remobit3 -< 
   Remobit3 -<             Remobit3
               Remobit3 -<
   Remobit3 -<             Remobit3
               Remobit3 -<
   L ElecBlde              Remobit3

4. Round 4.
   Scenario: ALL.
   Opponent Navi: Flameman.EXE
   Operator: Mr. Match.
   Panel: Lava.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 290 Mb, slot in: 40 Mb, class: Z+.
   Program Deck:

   R Spreader              Candle3
               Meteor4  -< 
   GrassStg -<             Candle3
               FireBlde -<
   AquaBall -<             Candle3
               Meteor4  -<
   L FireBlde              Candle3

5. Round 5.
   Scenario: ALL.
   Opponent Navi: Beastman.EXE
   Operator: Takeo.
   Panel: Grass.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 330 Mb, slot in: 20 Mb, class: Z+.
   Program Deck:

   R Candle2               TimeBom3
               WhirPool -< 
   Kunai3   -<             Ratton3
               DashAtk  -<
   Kunai3   -<             Ratton3
               WhirPool -<
   L Candle2               TimeBom2

6. Round 6.
   Scenario: ALL.
   Opponent Navi: Plantman.EXE
   Operator: Anetta.
   Panel: Grass.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 260 Mb, slot in: 40 Mb, class: Z.
   Program Deck:

   R Twister               AquaBlde
               Trident  -< 
   Atk+20   -<             Trident
               Atk+20   -<
   Atk+20   -<             Trident
               Trident  -<
   L Twister               AquaBlde

7. Round 7.
a. Scenario: LAN, MAYL, DEX, CHAUD, KAI.
   Opponent Navi: Ring.EXE
   Operator: Mary.
   Panel: Normal.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 300 Mb, slot in: 40 Mb, class: Z.
   Program Deck:

   R Recov120              Navi+20
               M-Cannon -< 
   Jealousy -<             ElecBlde
               AlumiStg -<
   M-Cannon -<             ElecBlde
               M-Cannon -<
   L ZapRing3              Navi+20

b. Scenario: MARY.
   Opponent Navi: Megaman.EXE
   Operator: Lan.
   Panel: Normal.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 350 Mb, slot in: 30 Mb, class: Z+.
   Program Deck:

   R Recov150              Quake2
               CustSwrd -< 
   LeafShld -<             ZapRing3
               M-Cannon -<
   HeatCros -<             HeatCros
               CustSwrd -<
   L Repair                Quake2

8. Round 8.
   Scenario: ALL.
   Opponent Navi: Sharkman.EXE
   Operator: Masa.
   Panel: Ice.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 360 Mb, slot in: 20 Mb, class: Z+.
   Program Deck:

   R IceStage              BubSprd
               BubSprd  -< 
   BubSprd  -<             AquaBlde
               AquaBlde -<
   BubSprd  -<             AquaBlde
               BubSprd  -<
   L RockCube              BubSprd

9. Round 9.
   Scenario: ALL.
   Opponent Navi: Metalman.EXE
   Operator: Tamako.
   Panel: Normal.
   Difficulty: 8/10.
   Deck Analysis: Capacity: 450 Mb, slot in: 30 Mb, class: Z+.
   Program Deck:

   R StoneBod              GoldFist
               GoldFist -< 
   GoldFist -<             GoldFist
               GoldFist -<
   GoldFist -<             GoldFist
               GoldFist -<
   L Recov120              GoldFist

10. Round 10.
a.  Scenario: LAN, MAYL, DEX, CHAUD, MARY.
    Opponent Navi: Turboman.EXE
    Operator: Kai.
    Panel: Lava.
    Difficulty: 5/10.
    Deck Analysis: Capacity: 300 Mb, slot in: 40 Mb, class: Z.
    Program Deck:

    R Blower                MedCloud
                Burner   -< 
    GrassStg -<             Blower
                Navi+20  -<
    GrassStg -<             SilvFist
                Burner   -<
    L Recov120              Yo-Yo2

b.  Scenario: KAI.
    Opponent Navi: Protoman.EXE
    Operator: Chaud.
    Panel: Normal.
    Difficulty: 6/10.
    Deck Analysis: Capacity: 320 Mb, slot in: 50 Mb, class: Z.
    Program Deck:

    R Repair                Slasher
                FireBlde -< 
    CrossGun -<             VarSword
                AquaBlde -<
    CrsShld2 -<             LilBomb
                ElecBlde -<
    L Shadow2               LilBomb

11. Round 11.
    Scenario: ALL.
    Opponent Navi: Magnetman.EXE
    Operator: Gauss.
    Panel: Aluminium.
    Difficulty: 5/10.
    Deck Analysis: Capacity: 300 Mb, slot in: 40 Mb, class: Z. Ahem.. my damage
    record: 1790 is created here.
    Program Deck:

    R ElecBlde              ZapRing3
                MagBomb3 -< 
    Barrier  -<             MagBomb3
                Remobit2 -<
    Barrier  -<             MagBomb3
                MagBomb3 -<
    L SilvFist              ZapRing3

12. Round 12.
    Scenario: ALL.
    Opponent Navi: Skullman.EXE
    Operator: Miyuki.
    Panel: Poison.
    Difficulty: 7/10.
    Deck Analysis: Capacity: 340 Mb, slot in: 40 Mb, class: Z+.
    Extra tips: Invis in front, cold punch in the middle, ice stage in the back
    row.
    Program Deck:

    R Recov120              Yo-Yo2
                MagBomb2 -< 
    CrsShld3 -<             WhirPool
                DynaWave -<
    CrsShld3 -<             WhirPool
                MagBomb2 -<
    L Spreader              Yo-Yo2

13. Round 13.
a.  Scenario: LAN, MAYL, CHAUD, KAI, MARY.
    Opponent Navi: Gutsman.EXE
    Operator: Dex.
    Panel: Normal.
    Difficulty: 6/10.
    Deck Analysis: Capacity: 300 Mb, slot in: 40 Mb, class: Z+.
    Program Deck:

    R SilvFist              GutPunch
                GutPunch -< 
    GutPunch -<             M-Cannon
                M-Cannon -<
    GutPunch -<             M-Cannon
                GutPunch -<
    L Recov120              GutPunch

b.  Scenario: DEX.
    Opponent Navi: Protoman.EXE
    Operator: Chaud.
    Panel: Normal.
    Difficulty: 6/10.
    Deck Analysis: Capacity: 350 Mb, slot in: 50 Mb, class: Z+.
    Program Deck:

    R Repair                Slasher
                FireBlde -< 
    TripNdl  -<             VarSword
                AquaBlde -<
    CrsShld2 -<             Slasher
                ElecBlde -<
    L Shadow2               VarSword

14. Round 14.
    Scenario: ALL.
    Opponent Navi: Knightman.EXE
    Operator: Princess Pride.
    Panel: Poison.
    Difficulty: 6/10.
    Deck Analysis: Capacity: 440 Mb, slot in: 20 Mb, class: Z+.
    Extra tips: Use aura in front, but be ready for "never ending" fight. Yawn!
    Don't forget to change the stage too.
    Program Deck:

    R Recov120              Quake3
                StoneBod -< 
    CrosBomb -<             Quake3
                CannBall -<
    CrosBomb -<             Quake3
                StoneBod -<
    L AreaGrab              Quake3

15. Round 15.
    Scenario: ALL.
    Opponent Navi: Kingman.EXE
    Operator: Tora.
    Panel: Normal.
    Difficulty: 5/10.
    Deck Analysis: Capacity: 360 Mb, slot in: 40 Mb, class: Z+.
    Program Deck:

    R ZapRing3              M-Cannon
                ZeusHamr -< 
    RockCube -<             M-Cannon
                ZeusHamr -<
    RockCube -<             M-Cannon
                ZeusHamr -<
    L Mine                  M-Cannon

16. Round 16.
    Scenario: ALL.
    Opponent Navi: Magicman.EXE
    Operator: Yahoot.
    Panel: Lava.
    Difficulty: 6/10.
    Deck Analysis: Capacity: 370 Mb, slot in: 20 Mb, class: Z+.
    Program Deck:

    R GrassStg              FireBlde
                FireBlde -< 
    AquaBall -<             Meteor5
                Meteor5  -<
    HeatBall -<             Meteor5
                FireBlde -<
    L GrassStg              FireBlde

17. Round 17.
    Scenario: ALL.
    Opponent Navi: Shadowman.EXE
    Operator: Dark.
    Panel: Normal.
    Difficulty: 6/10.
    Deck Analysis: Capacity: 310 Mb, slot in: 70 Mb, class: Z++.
    Extra tips: You're still safe with invis in the first row, but not 100%.
    Program Deck:

    R Muramasa              Kunai2
                AquaBlde -< 
    Invis3   -<             Candle2
                FireBlde -<
    Shadow2  -<             DynaWave
                ElecBlde -<
    L Muramasa              Kunai2

18. Round 18.
    Scenario: ALL.
    Opponent Navi: Gateman.EXE
    Operator: Mr. Famous.
    Panel: Normal.
    Difficulty: 5/10.
    Deck Analysis: Capacity: 340 Mb, slot in: 20 Mb, class: Z+.
    Extra warning: Guardian pierces invis. So, use heatman and burner to
    completely destroy it.
    Program Deck:

    R Candle2               M-Cannon
                TripNdl  -< 
    Atk+20   -<             Guardian
                Yo-Yo2   -<
    Atk+20   -<             Guardian
                TripNdl  -<
    L Candle2               M-Cannon

19. Semifinal.
a.  Scenario: LAN, MAYL, MARY.
    Opponent Navi: Protoman.EXE
    Operator: Chaud.
    Panel: Normal.
    Difficulty: 7/10.
    Deck Analysis: Capacity: 380 Mb, slot in: 30 Mb, class: Z+.
    Extra tips: Magnetman with invis in front, elemental sword in the middle,
    and satelit in the back row.
    Program Deck:

    R Repair                AquaBlde
                Slasher  -< 
    Shadow2  -<             VarSwrd
                ElecBlde -<
    CrsShld2 -<             VarSwrd
                Slasher  -<
    L StoneBod              FireBlde

b.  Scenario: DEX, KAI.
    Opponent Navi: Megaman.EXE
    Operator: Lan.
    Panel: Normal.
    Difficulty: 7/10.
    Deck Analysis: Capacity: 340 Mb, slot in: 30 Mb, class: Z+. Huh!? the same
    program deck over and over again...
    Program Deck:

    R Recov150              Quake2
                CustSwrd -< 
    Barrier  -<             ZapRing3
                M-Cannon -<
    Invis1   -<             HeatCros
                CustSwrd -<
    L Repair                Quake2

c.  Scenario: CHAUD.
    Opponent Navi: Megaman.EXE
    Operator: Lan.
    Panel: Normal.
    Difficulty: 7/10.
    Deck Analysis: Capacity: 360 Mb, slot in: 30 Mb, class: Z+.
    Program Deck:

    R Recov150              Quake2
                CustSwrd -< 
    SilvFist -<             ZapRing3
                M-Cannon -<
    BrnzFist -<             HeatCros
                CustSwrd -<
    L Repair                Quake2

20. Final.
    Scenario: ALL.
    Opponent Navi: Bass.
    Operator: Bass.
    Panel: Normal.
    Difficulty: 8/10.
    Deck Analysis: Capacity: 270 Mb, slot in: 50 Mb, class: Z.
    Extra tips: He apparently has higher dodging rate at first (the same with
    Protoman at S class final). But, he is not as hard as Protoman at that
    moment. You can use exactly the program deck when you beat Normal Navi X.
    Program Deck:

    R Mine                  Spreader
                AquaBlde -< 
    LifeAur1 -<             Navi+20
                Navi+20  -<
    LifeAur1 -<             Navi+20
                ElecBlde -<
    L Shadow2               Spreader

As usual, an email from Battle Chip GP Staff comes to congratulate you for
completing all classes. Your program deck will receive final increase of 60 Mb.
Next, go to Open Battle and be ready for the last battle of the game in the
Hackers Net area.
Also try to aim for 2 drop downs in the Chip Laboratory. If you can't get them
from the shop, you can use my code above.

*****************************
*  HACKERS NET OPEN BATTLE  *
*****************************

Hackers Net Open Battle will be very boring and the place for all battles is the
same all the time, it is Undernet 4 at the top of a tower.
The same thing from the former open battles is every five battles, there are
fixed opponents, but you don't necessarily bet a navi chip with them. The other
battles will be random from the list below. You can meet the same opponent over
and over again, but still, you CAN'T fight yourself.
After 100 battles, you will obtain the most powerful navi chip, BassGS.
Folder tips: Drop Down so that you can replace the 2 repairs with jealousy and
any other chips you prefer. You may also replace elemental auras with some other
chips like ZapRing3 or Poltergeist.

1. Opponent Navi: Normal Navi 1.
   Operator: Koetsu.
   Panel: Normal.
   Difficulty: 3/10.
   Deck Analysis: Capacity: 140 Mb, slot in: 40 Mb, class: A-.
   Program Deck:

   R M-Cannon              Cannon
               WideSwrd -< 
   Bub-V    -<             Cannon
               LongSwrd -<
   Bub-V    -<             Cannon
               WideSwrd -<
   L Recov80               Cannon

2. Opponent Navi: Normal Navi 2.
   Operator: Haruka (Lan's mom).
   Panel: Normal.
   Difficulty: 3/10.
   Deck Analysis: Capacity: 150 Mb, slot in: 40 Mb, class: A-.
   Program Deck:

   R Meteor4               HiCannon
               Mindbndr -< 
   Guard    -<             HiCannon
               Atk+10   -<
   Atk+20   -<             HiCannon
               Recov50  -<
   L Guard                 HiCannon

3. Opponent Navi: Normal Navi 3.
   Operator: Trainee.
   Panel: Normal.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 320 Mb, slot in: 20 Mb, class: Z.
   Program Deck:

   R Fan                   CrosBomb
               BubCross -< 
   ZapRing2 -<             CrosBomb
               CrossGun -<
   Mine     -<             CrosBomb
               HeatCros -<
   L RockCube              CrosBomb

4. Opponent Navi: Normal Navi 4.
   Operator: Betty.
   Panel: Normal.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 240 Mb, slot in: 50 Mb, class: X-.
   Program Deck:

   R Shadow2               TripNdl
               TimeBom1 -< 
   ZapRing2 -<             TripNdl
               Atk+10   -<
   CrsShld2 -<             TripNdl
               TimeBom1 -<
   L Candle2               TripNdl

%%%%%%%%%%%%%%%%%%%%%%%%

5. Opponent Navi: Navi-E.
   Operator: Prof.
   Panel: Aluminium.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 320 Mb, slot in: 20 Mb, class: Z.
   Program Deck:

   R HiCannon              Satelit2
               ElecBlde -< 
   Satelit2 -<             ZapRing2
               ZapRing2 -<
   Satelit2 -<             ZapRing2
               ElecBlde -<
   L AlumiStg              Satelit2

6. Opponent Navi: Navi-F.
   Operator: Aya.
   Panel: Lava.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 240 Mb, slot in: 20 Mb, class: Y-.
   Program Deck:

   R HiCannon              HeatCros
               FireBlde -< 
   HeatCros -<             Heat-V
               Heat-V   -<
   HeatCros -<             Heat-V
               FireBlde -<
   L LavaStge              HeatCros

7. Opponent Navi: Navi-A.
   Operator: Junko.
   Panel: Ice.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 240 Mb, slot in: 20 Mb, class: Y-.
   Program Deck:

   R HiCannon              BubCross
               AquaBlde -< 
   BubCross -<             Bub-V
               Bub-V    -<
   BubCross -<             Bub-V
               AquaBlde -<
   L IceStage              BubCross

8. Opponent Navi: Navi-W.
   Operator: Sylvia.
   Panel: Grass.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 290 Mb, slot in: 20 Mb, class: Z.
   Program Deck:

   R HiCannon              TreeBom2
               CrsShld1 -< 
   TreeBom2 -<             TreeBom1
               TreeBom1 -<
   TreeBom2 -<             TreeBom1
               CrsShld1 -<
   L GrassStg              TreeBom2

%%%%%%%%%%%%%%%%%%%%%%%%

9. Opponent Navi: Fireman.EXE
   Operator: Mr. Match.
   Panel: Lava.
   Difficulty: 4/10.
   Deck Analysis: Capacity: 180 Mb, slot in: 40 Mb, class: S.
   Program Deck:

   R FireBlde              Cannon
               FireSwrd -< 
   HeatShot -<             Heat-V
               Atk+20   -<
   HeatCros -<             Heat-V
               FireSwrd -<
   L AreaGrab              Cannon

10. Opponent Navi: Elecman.EXE
    Operator: CountZap.
    Panel: Aluminium.
    Difficulty: 4/10.
    Deck Analysis: Capacity: 280 Mb, slot in: 20 Mb, class: Z.
    Program Deck:

    R MagBomb2              ElecSwrd
                ZapRing2 -< 
    HiCannon -<             Satelit2
                ZapRing2 -<
    HiCannon -<             Satelit2
                ZapRing2 -<
    L AreaGrab              ElecSwrd

11. Opponent Navi: Iceman.EXE
    Operator: Froid.
    Panel: Ice.
    Difficulty: 6/10.
    Deck Analysis: Capacity: 230 Mb, slot in: 40 Mb, class: Y.
    Program Deck:

    R Quake1                Bubbler
                ColdPnch -< 
    AquaBlde -<             Bub-V
                CrosBomb -<
    AquaSwrd -<             Bub-V
                ColdPnch -<
    L RockCube              Bubbler

12. Opponent Navi: Woodman.EXE
    Operator: Sal.
    Panel: Grass.
    Difficulty: 6/10.
    Deck Analysis: Capacity: 200 Mb, slot in: 50 Mb, class: Y.
    Program Deck:

    R LeafShld              Ratton2
                MiniBomb -< 
    LeafShld -<             Recov80
                SoniWave -<
    TreeBom3 -<             Recov80
                MiniBomb -<
    L TreeBom3              Ratton2

%%%%%%%%%%%%%%%%%%%%%%%%

13. Opponent Navi: Roll.EXE
    Operator: Mayl.
    Panel: Normal.
    Difficulty: 4/10.
    Deck Analysis: Capacity: 90 Mb, slot in: 40 Mb, class: A-.
    Program Deck:

    R M-Cannon              Recov30
                ShotGun  -< 
    Satelit2 -<             Recov10
                CrossGun -<
    RockCube -<             Recov10
                ShotGun  -<
    L Guard                 Recov10

14. Opponent Navi: Turboman.EXE
    Operator: Kai.
    Panel: Normal.
    Difficulty: 5/10.
    Deck Analysis: Capacity: 320 Mb, slot in: 30 Mb, class: Z.
    Program Deck:

    R Guard                 Burner
                Cannon   -< 
    HeatCros -<             Burner
                HiCannon -<
    HeatCros -<             Burner
                Cannon   -<
    L Barrier               Burner

15. Opponent Navi: Gutsman.EXE
    Operator: Dex.
    Panel: Normal.
    Difficulty: 5/10.
    Deck Analysis: Capacity: 170 Mb, slot in: 40 Mb, class: A.
    Program Deck:

    R M-Cannon              Cannon
                ShokWave -< 
    GutPunch -<             HiCannon
                SoniWave -<
    M-Cannon -<             HiCannon
                ShokWave -<
    L Repair                Cannon

16. Opponent Navi: Ring.EXE
    Operator: Mary.
    Panel: Normal.
    Difficulty: 7/10.
    Deck Analysis: Capacity: 310 Mb, slot in: 20 Mb, class: Z.
    Program Deck:

    R AlumiStg              Jealousy
                Ratton1  -< 
    ElecBlde -<             Yo-Yo2
                Quake2   -<
    ElecBlde -<             Yo-Yo2
                Ratton1  -<
    L Recov80               Recov120

%%%%%%%%%%%%%%%%%%%%%%%%

17. Opponent Navi: Sharkman.EXE
    Operator: Masa.
    Panel: Ice.
    Difficulty: 4/10.
    Deck Analysis: Capacity: 240 Mb, slot in: 20 Mb, class: Z.
    Program Deck:

    R SoniWave              AquaBlde
                BubCross -< 
    Atk+20   -<             ShokWave
                BubSprd  -<
    Atk+20   -<             ShokWave
                BubCross -<
    L IceStage              AquaBlde

18. Opponent Navi: Plantman.EXE
    Operator: Anetta.
    Panel: Grass.
    Difficulty: 4/10.
    Deck Analysis: Capacity: 160 Mb, slot in: 30 Mb, class: S-.
    Extra tips: Use elemental aura to avoid any hit.
    Program Deck:

    R LeafShld              DoubNdl
                Guard    -< 
    Trident  -<             Recov80
                WideSwrd -<
    Trident  -<             Recov80
                Guard    -<
    L GrassStg              DoubNdl

19. Opponent Navi: Heatman.EXE
    Operator: Mr. Match.
    Panel: Lava.
    Difficulty: 5/10.
    Deck Analysis: Capacity: 250 Mb, slot in: 40 Mb, class: Z.
    Program Deck:

    R Meteor4               FireBlde
                HeatCros -< 
    HeatSprd -<             Wrecker 
                Heat-V   -<
    HeatSprd -<             Wrecker
                HeatCros -<
    L LavaStge              Cannon

20. Opponent Navi: Flashman.EXE
    Operator: Rei.
    Panel: Aluminium.
    Difficulty: 6/10.
    Deck Analysis: Capacity: 280 Mb, slot in: 40 Mb, class: Z+.
    Program Deck:

    R MagBomb2              Recov80
                ShokWave -< 
    ElecBall -<             LilBomb
                ZapRing2 -<
    Remobit3 -<             LilBomb
                ElecAura -<
    L CrsShld1              ElecBlde

%%%%%%%%%%%%%%%%%%%%%%%%

21. Opponent Navi: Numberman.EXE
    Operator: Higsby.
    Panel: Normal.
    Difficulty: 4/10.
    Deck Analysis: Capacity: 200 Mb, slot in: 50 Mb, class: Y.
    Program Deck:

    R TimeBom1              Bubbler
                HiCannon -< 
    Prism    -<             HiCannon
                M-Cannon -<
    PanelOut -<             HiCannon
                Barrier  -<
    L CrsShld2              Recov50

22. Opponent Navi: Airman.EXE
    Operator: Arashi.
    Panel: Hole.
    Difficulty: 5/10.
    Deck Analysis: Capacity: 280 Mb, slot in: 40 Mb, class: Z.
    Program Deck:

    R Spreader              V-Gun
                Blower   -< 
    ZapRing2 -<             MedCloud
                Tornado  -<
    Atk+20   -<             MedCloud
                Tornado  -<
    L PanelOut              V-Gun

23. Opponent Navi: Quickman.EXE
    Operator: Dave.
    Panel: Normal.
    Difficulty: 6/10.
    Deck Analysis: Capacity: 300 Mb, slot in: 40 Mb, class: Z.
    Program Deck:

    R M-Cannon              FstGauge
                Shadow1  -< 
    Yo-Yo2   -<             Spreader
                FireBlde -<
    Atk+20   -<             Spreader
                AquaBlde -<
    L Repair                HiCannon

24. Opponent Navi: Skullman.EXE
    Operator: Miyuki.
    Panel: Poison.
    Difficulty: 7/10.
    Deck Analysis: Capacity: 310 Mb, slot in: 60 Mb, class: Z+.
    Extra hint: Poison panel fights are the reason of using drop down instead
    of invis.
    Program Deck:

    R WhirPool              Satelit1
                CrsShld3 -< 
    M-Cannon -<             DoubNdl
                CrsShld3 -<
    CannBall -<             DoubNdl
                CrsShld3 -<
    L CrsShld3              Satelit1

%%%%%%%%%%%%%%%%%%%%%%%%

25. Opponent Navi: Snakeman.EXE
    Operator: Millions.
    Panel: Grass.
    Difficulty: 4/10.
    Deck Analysis: Capacity: 260 Mb, slot in: 40 Mb, class: Z-.
    Program Deck:

    R Yo-Yo2                Ratton2
                Spice3   -< 
    GrassStg -<             Spice2
                Spice3   -<
    GrassStg -<             Spice2
                Spice3   -<
    L GrassStg              Ratton2

26. Opponent Navi: Toadman.EXE --Ribbit! Oh yeah! Ribbit! Check it out!--
    Operator: Ribitta.
    Panel: Ice.
    Difficulty: 5/10.
    Deck Analysis: Capacity: 210 Mb, slot in: 40 Mb, class: Y.
    Program Deck:

    R Remobit1              ShokWave
                AquaBall -< 
    BigCloud -<             Recov80
                BubCross -<
    BublWrap -<             Recov80
                Bub-V    -<
    L Guard                 ShokWave

27. Opponent Navi: Thunderman.EXE
    Operator: Raoul.
    Panel: Aluminium.
    Difficulty: 6/10.
    Deck Analysis: Capacity: 310 Mb, slot in: 40 Mb, class: Z+.
    Program Deck:

    R ZapRing3              Remobit2
                Satelit3 -< 
    ElecAura -<             ElecBlde
                MedCloud -<
    Satelit3 -<             MedCloud
                Atk+10   -<
    L ElecBall              Remobit2

28. Opponent Navi: Kingman.EXE --My army will never run!--
    Operator: Tora.
    Panel: Normal.
    Difficulty: 6/10.
    Deck Analysis: Capacity: 360 Mb, slot in: 60 Mb, class: Z++.
    Program Deck:

    R ZeusHamr              ZeusHamr
                M-Cannon -< 
    CrsShld2 -<             AquaBlde
                Atk+20   -<
    ZapRing1 -<             FireBlde
                AreaGrab -<
    L Mindbndr              ZeusHamr

%%%%%%%%%%%%%%%%%%%%%%%%

29. Opponent Navi: Freezeman.EXE --Have you ever been so scared that your spine
    froze to the core?--
    Operator: Sean.
    Panel: Ice.
    Difficulty: 5/10.
    Deck Analysis: Capacity: 280 Mb, slot in: 50 Mb, class: Z.
    Program Deck:

    R AquaBall              SloGauge
                Bub-V    -< 
    Mine     -<             CrosBomb
                DynaWave -<
    AquaAura -<             CrosBomb
                Bub-V    -<
    L CrsShld2              SloGauge

30. Opponent Navi: Megaman.EXE
    Operator: Lan.
    Panel: Normal.
    Difficulty: 5/10.
    Deck Analysis: Capacity: 340 Mb, slot in: 30 Mb, class: Z+.
    Program Deck:

    R Recov150              Quake2
                CustSwrd -< 
    Barrier  -<             ZapRing3
                M-Cannon -<
    Invis1   -<             HeatCros
                CustSwrd -<
    L Repair                Quake2

31. Opponent Navi: Protoman.EXE --...Hmph!--
    Operator: Chaud.
    Panel: Normal.
    Difficulty: 6/10.
    Deck Analysis: Capacity: 280 Mb, slot in: 40 Mb, class: Z.
    Program Deck:

    R AquaBlde              LongSwrd
                Repair   -< 
    LifeAur1 -<             VarSwrd
                ElecBlde -<
    Slasher  -<             M-Cannon
                HeatCros -<
    L Recov150              Navi+20

32. Scenario LAN, MAYL, DEX, CHAUD.
    Opponent Navi: Gateman.EXE --You've become very strong!--
    Operator: Mr. Famous.
    Panel: Normal.
    Difficulty: 6/10.
    Deck Analysis: Capacity: 420 Mb, slot in: 20 Mb, class: Z+.
    Extra tips: Heatman + drop down + burner.
    Program Deck:

    R Candle2               Guardian
                TripNdl  -< 
    ElecBlde -<             Guardian
                Yo-Yo2   -<
    Atk+20   -<             Guardian
                TripNdl  -<
    L Candle2               Guardian

32. Scenario KAI and MARY.
    Opponent Navi: Gateman.EXE --You?! I will enjoy this fight--
    Operator: Mr. Famous.
    Panel: Normal.
    Difficulty: 5/10.
    Deck Analysis: Capacity: 340 Mb, slot in: 20 Mb, class: Z+.
    Program Deck:

    R Candle2               M-Cannon
                TripNdl  -< 
    Atk+20   -<             Guardian
                Yo-Yo2   -<
    Atk+20   -<             Guardian
                TripNdl  -<
    L Candle2               M-Cannon

33. Opponent Navi: Magicman.EXE --I dedicate my final magic show to you!--
    Operator: Yahoot.
    Panel: Lava.
    Difficulty: 8/10.
    Deck Analysis: Capacity: 350 Mb, slot in: 30 Mb, class: Z+.
    Extra tips: Aqua attack chips in the first and second row and aura
    in the third row.
    Program Deck:

    R CannBall              Meteor5
                Invis1   -< 
    FireBlde -<             Meteor5
                Invis2   -<
    FireBlde -<             Meteor5
                Invis1   -<
    L Recov150              Meteor5

%%%%%%%%%%%%%%%%%%%%%%%%

34. Opponent Navi: Normal Navi X.
    Operator: Sumire.
    Panel: Normal.
    Difficulty: 6/10.
    Deck Analysis: Capacity: 310 Mb, slot in: 60 Mb, class: Z.
    Program Deck:

    R Anubis                SilvFist
                M-Cannon -< 
    LifeAur2 -<             Wind
                Yo-Yo3   -<
    Atk+20   -<             Fan
                Twister  -<
    L Geddon                Ratton3

35. Scenario: ALL, except MAYL.
    Opponent Navi: Colorman.EXE
    Operator: Madoi.
    Panel: Normal.
    Difficulty: 5/10.
    Deck Analysis: Capacity: 280 Mb, slot in: 20 Mb, class: Z.
    Program Deck:

    R Recov120              Kunai2
                AquaBall -< 
    Yo-Yo3   -<             Kunai2
                ZapRing2 -<
    HeatBall -<             Kunai2
                Yo-Yo3   -<
    L Mindbndr              Kunai2

35. Scenario MAYL only.
    Opponent Navi: Colorman.EXE
    Operator: Madoi.
    Panel: Normal.
    Difficulty: 4/10.
    Deck Analysis: Capacity: 320 Mb, slot in: 40 Mb, class: Z.
    Program Deck:

    R Recov120              Yo-Yo1
                Atk+20   -< 
    Atk+20   -<             Yo-Yo2
                ZapRing2 -<
    Atk+20   -<             Yo-Yo3
                Yo-Yo3   -<
    L M-Cannon              Yo-Yo3

36. Opponent Navi: Metalman.EXE
    Operator: Tamako.
    Panel: Normal.
    Difficulty: 6/10.
    Deck Analysis: Capacity: 270 Mb, slot in: 40 Mb, class: Z.
    Program Deck:

    R BreakHmr              Repair
                SilvFist -< 
    Guard    -<             ColdPnch
                GoldFist -<
    M-Cannon -<             Wrecker
                BrnzFist -<
    L Repair                Repair

37. Opponent Navi: Flameman.EXE
    Operator: Mr. Match.
    Panel: Lava.
    Difficulty: 6/10.
    Deck Analysis: Capacity: 330 Mb, slot in: 50 Mb, class: Z+.
    Program Deck:

    R Burner                Remobit3
                Blower   -< 
    HeatCros -<             Candle3
                FireAura -<
    HeatCros -<             Candle3
                Blower   -<
    L CannBall              Candle3

38. Opponent Navi: Knightman.EXE
    Operator: Princess Pride.
    Panel: Normal.
    Difficulty: 6/10.
    Deck Analysis: Capacity: 350 Mb, slot in: 40 Mb, class: Z+.
    Program Deck:

    R BrakHamr              Quake3
                Repair   -< 
    Wrecker  -<             Quake3
                HeatCros -<
    Wrecker  -<             Quake3
                Repair   -<
    L StoneBod              Quake3

39. Opponent Navi: Magnetman.EXE --My special move, the NS tackle!--
    Operator: Gauss.
    Panel: Aluminium.
    Difficulty: 7/10.
    Deck Analysis: Capacity: 350 Mb, slot in: 30 Mb, class: Z+.
    Program Deck:

    R HeatCros              MagBomb3
                CrsShld2 -< 
    ZapRing2 -<             MagBomb3
                CrsShld2 -<
    ZapRing2 -<             MagBomb3
                CrsShld2 -<
    L AlumiStg              MagBomb3

40. Opponent Navi: Beastman.EXE --My strongest move! the WildRush!--
    Operator: Takeo.
    Panel: Normal.
    Difficulty: 7/10.
    Deck Analysis: Capacity: 270 Mb, slot in: 20 Mb, class: Z.
    Program Deck:

    R Repair                Kunai3
                Atk+10   -< 
    Kunai3   -<             DashAtk
                AquaBlde -<
    Kunai3   -<             DashAtk
                Atk+20   -<
    L Repair                Kunai3

41. Opponent Navi: Shadowman.EXE --Your luck ends here, friend--
    Operator: Dark.
    Panel: Normal.
    Difficulty: 7/10.
    Deck Analysis: Capacity: 390 Mb, slot in: 50 Mb, class: Z+.
    Program Deck:

    R ZapRing3              Muramasa
                Shadow1  -< 
    FireBlde -<             Kunai2
                Shadow2  -<
    AquaBlde -<             Kunai2
                Shadow1  -<
    L AntiDmg               Muramasa

%%%%%%%%%%%%%%%%%%%%%%%%

Here are the fixed fights (multiple of five):

+. Battle 5.
   Scenario: ALL.
   Prize: Normal Navi5 navi chip and 500z.
   Opponent Navi: Normal Navi 5.
   Operator: Yuji.
   Panel: Normal.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 270 Mb, slot in: 70 Mb, class: Z-.
   Program Deck:

   R Recov120              TripNdl
               Yo-Yo2   -< 
   ZapRing2 -<             TripNdl
               Atk+20   -<
   CrsShld2 -<             TripNdl
               Yo-Yo2   -<
   L Muramasa              TripNdl

+. Battle 10.
a. Scenario: LAN, MAYL, DEX, CHAUD, MARY.
   Prize: Turboman navi chip and 1000z.
   Opponent Navi: Turboman.EXE
   Operator: Kai.
   Panel: Grass.
   Difficulty: 4/10.
   Deck Analysis: Capacity: 260 Mb, slot in: 30 Mb, class: Y-.
   Program Deck:

   R Guard                 Burner
               Cannon   -< 
   HeatShot -<             Burner
               HiCannon -<
   HeatShot -<             Burner
               Cannon   -<
   L Barrier               Burner

b. Scenario: KAI.
   Prize: Protoman navi chip and 1000z.
   Opponent Navi: Protoman.EXE
   Operator: Chaud.
   Panel: Grass.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 350 Mb, slot in: 50 Mb, class: Z+. The same with
   the ol' Protoman.
   Program Deck:

   R Repair                Slasher
               FireBlde -< 
   TripNdl  -<             VarSword
               AquaBlde -<
   CrsShld2 -<             Slasher
               ElecBlde -<
   L Shadow2               VarSword

+. Battle 15.
   Scenario: ALL.
   Prize: 1500z.
   Opponent Navi: Beastman.EXE --I won't lose again!--
   Operator: Takeo.
   Panel: Grass.
   Difficulty: 4/10.
   Deck Analysis: Capacity: 300 Mb, slot in: 20 Mb, class: Z+.
   Program Deck:

   R Candle2               TimeBom2
               Kunai3   -< 
   Atk+20   -<             Ratton3
               DashAtk  -<
   Atk+20   -<             Ratton3
               Kunai3   -<
   L Candle2               TimeBom2

+. Battle 20.
a. Scenario: LAN, MAYL, CHAUD, KAI, MARY.
   Prize: Metalman navi chip and 2000z.
   Opponent Navi: Metalman.EXE
   Operator: Tamako.
   Panel: Aluminium.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 270 Mb, slot in: 40 Mb, class: Z.
   Program Deck:

   R BrakHamr              Repair
               SilvFist -< 
   Guard    -<             ColdPnch
               GoldFist -<
   M-Cannon -<             Wrecker
               BrnzFist -<
   L Repair                Repair

b. Scenario: DEX.
   Prize: Protoman navi chip and 2000z.
   Opponent Navi: Protoman.EXE
   Operator: Chaud.
   Panel: Aluminium.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 350 Mb, slot in: 50 Mb, class: Z+. The same with
   the ol' Protoman.
   Program Deck:

   R Repair                Slasher
               FireBlde -< 
   TripNdl  -<             VarSword
               AquaBlde -<
   CrsShld2 -<             Slasher
               ElecBlde -<
   L Shadow2               VarSword

+. Battle 25.
   Scenario: ALL.
   Prize: 2500z.
   Opponent Navi: Magnetman.EXE --You'll never dodge my magnet missile!--
   Operator: Gauss.
   Panel: Aluminium.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 260 Mb, slot in: 20 Mb, class: Z.
   Program Deck:

   R HeatCros              MagBomb3
               ElecBall -< 
   ZapRing2 -<             MagBomb3
               CrsShld2 -<
   ZapRing3 -<             MagBomb3
               ElecBall -<
   L AlumiStg              MagBomb3

+. Battle 30.
a. Scenario: LAN, DEX, CHAUD, KAI, MARY.
   Prize: Colorman navi chip and 3000z.
   Opponent Navi: Colorman.EXE
   Operator: Madoi.
   Panel: Poison.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 450 Mb, slot in: 30 Mb, class: Z+. This battle is
   easy because of drop down, otherwise...
   Program Deck:

   R Ratton3               Yo-Yo3
               Yo-Yo3   -< 
   Yo-Yo3   -<             Yo-Yo3
               Yo-Yo3   -<
   Yo-Yo3   -<             Yo-Yo3
               Yo-Yo3   -<
   L Mindbndr              Yo-Yo3

b. Scenario: MAYL.
   Roll's dream has been come true! An Open Battle with Megaman! ^____^
   Prize: Megaman navi chip and 3000z.
   Opponent Navi: Megaman.EXE
   Operator: Lan.
   Panel: Poison.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 350 Mb, slot in: 30 Mb, class: Z+.
   Program Deck:

   R Recov150              Quake2
               CustSwrd -< 
   Barrier  -<             ZapRing3
               M-Cannon -<
   Invis2   -<             HeatCros
               CustSwrd -<
   L Repair                Quake2

+. Battle 35.
   Scenario: ALL.
   Prize: 3500z.
   Opponent Navi: Gateman.EXE --You?! I will enjoy this fight--
   Operator: Mr. Famous.
   Panel: Poison.
   Difficulty: 9/10.
   Deck Analysis: Capacity: 360 Mb, slot in: 20 Mb, class: Z+. Hmm... this is
   hard, you may lose to him if you're unlucky. Aqua Blade is the one who makes
   everything hard (because according to old strategy, it's heatman who can
   destroy guardian in one shot).
   Program Deck:

   R Candle2               M-Cannon
               TripNdl  -< 
   AquaBlde -<             Guardian
               Yo-Yo2   -<
   Atk+20   -<             Guardian
               TripNdl  -<
   L Candle2               M-Cannon

+. Battle 40.
a. Scenario: LAN, MAYL, DEX, CHAUD, KAI.
   Prize: Ring navi chip and 4000z.
   Opponent Navi: Ring.EXE
   Operator: Mary.
   Panel: Aluminium.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 280 Mb, slot in: 30 Mb, class: Z.
   Extra tips: Elec ball in the third middle row and use electric attacks
   to take the advantage of the stage.
   Program Deck:

   R TimeBom1              Jealousy
               ElecBall -< 
   LongSwrd -<             Yo-Yo1
               Quake2   -<
   WideSwrd -<             Yo-Yo1
               ElecBall -<
   L Recov80               Recov50

b. Scenario: MARY.
   Prize: Protoman navi chip and 4000z.
   Opponent Navi: Protoman.EXE
   Operator: Chaud.
   Panel: Aluminium.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 350 Mb, slot in: 30 Mb, class: Z+.
   Program Deck:

   R Repair                Slasher
               FireBlde -< 
   Invis1   -<             VarSword
               AquaBlde -<
   CrsShld2 -<             Slasher
               ElecBlde -<
   L Shadow2               VarSword

+. Battle 45.
   Scenario: ALL.
   Prize: 4500z.
   Opponent Navi: Shadowman.EXE --Don't blame me. This is my duty--
   Operator: Dark.
   Panel: Grass.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 310 Mb, slot in: 70 Mb, class: Z++.
   Program Deck:

   R Recov120              Kunai2
               AquaBlde -< 
   Invis3   -<             Candle2
               FireBlde -<
   Shadow2  -<             DynaWave
               ElecBlde -<
   L Muramasa              Kunai2

+. Battle 50.
   Scenario: ALL.
   Prize: Flameman navi chip and 5000z.
   Opponent Navi: Flameman.EXE
   Operator: Mr. Match.
   Panel: Lava.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 330 Mb, slot in: 50 Mb, class: Z+.
   Program Deck:

   R Burner                Remobit3
               Blower   -< 
   HeatCros -<             Candle3
               FireAura -<
   HeatCros -<             Candle3
               Blower   -<
   L CannBall              Candle3

+. Battle 55.
   Scenario: ALL.
   Prize: 5500z.
   Opponent Navi: Freezeman.EXE --The IceTwr is an absolute zero blade--
   Operator: Sean.
   Panel: Ice.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 260 Mb, slot in: 30 Mb, class: Z.
   Program Deck:

   R Mine                  BubCross
               SloGauge -< 
   ColdPnch -<             AquaBlde
               Atk+20   -<
   ColdPnch -<             AquaBlde
               SloGauge -<
   L Mine                  BubCross

+. Battle 60.
   Scenario: ALL.
   Prize: Navi-F navi chip and 6000z.
   Opponent Navi: Navi-F.
   Operator: Miki.
   Panel: Lava.
   Difficulty: 4/10.
   Deck Analysis: Capacity: 210 Mb, slot in: 20 Mb, class: S-.
   Program Deck:

   R HiCannon              Recov50
               FireBlde -< 
   HeatCros -<             MiniBomb
               Heat-V   -<
   HeatCros -<             LilBomb
               FireBlde -<
   L LavaStge              Candle1

+. Battle 65.
   Scenario: ALL.
   Prize: 6500z.
   Opponent Navi: Magicman.EXE --This magic is more dangerous than you know--
   Operator: Yahoot.
   Panel: Hole.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 370 Mb, slot in: 20 Mb, class: Z+.
   Extra tips: Iceman with electric crossing hole chips in the middle.
   Program Deck:

   R GrassStg              FireBlde
               FireBlde -< 
   AquaBall -<             Meteor5
               Meteor5  -<
   HeatBall -<             Meteor5
               FireBlde -<
   L GrassStg              FireBlde

+. Battle 70.
   Scenario: ALL.
   Prize: Navi-W navi chip and 7000z.
   Opponent Navi: Navi-W.
   Operator: Yukiko.
   Panel: Grass.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 340 Mb, slot in: 30 Mb, class: Z+.
   Extra secret: I wanna tell you that Navi-W chip is an ultimate Navi. He can
   perform a very strong combo which is very likely to make him win against any
   navis in Tournament 64 or 128.
   Program Deck:

   R Spice2                Recov120
               CrsShld2 -< 
   TreeBom2 -<             CrosBomb
               CrsShld2 -<
   TreeBom2 -<             CrosBomb
               CrsShld2 -<
   L GrassStg              Candle1

+. Battle 75.
   Scenario: ALL.
   Prize: 7500z.
   Opponent Navi: Kingman.EXE --I doubt you can defeat my new strategy!--
   Operator: Tora.
   Panel: Poison.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 390 Mb, slot in: 40 Mb, class: Z+.
   Program Deck:

   R ZapRing3              M-Cannon
               ZeusHamr -< 
   RockCube -<             M-Cannon
               ZeusHamr -<
   ZapRing3 -<             M-Cannon
               ZeusHamr -<
   L Mine                  M-Cannon

+. Battle 80.
   Scenario: ALL.
   Prize: Navi-E navi chip and 8000z.
   Opponent Navi: Navi-E.
   Operator: Minako.
   Panel: Aluminium.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 230 Mb, slot in: 20 Mb, class: Y-.
   Program Deck:

   R ZapRing2              Recov50
               ElecBlde -< 
   Satelit2 -<             MiniBomb
               ZapRing2 -<
   Satelit2 -<             LilBomb
               ElecBlde -<
   L AlumiStg              Candle1

+. Battle 85.
   Scenario: ALL.
   Prize: 8500z.
   Opponent Navi: Toadman.EXE --Ribbit! Ribbit! I can't lose!--
   Operator: Ribitta.
   Panel: Ice.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 320 Mb, slot in: 30 Mb, class: Z+.
   Extra tips: Put cold punch in the middle row.
   Program Deck:

   R Recov120              AquaBlde
               BigCloud -< 
   ElecBall -<             BubCross
               BigCloud -<
   ElecBall -<             BubCross
               BigCloud -<
   L WhirPool              AquaBlde

+. Battle 90.
   Scenario: ALL.
   Prize: Navi-A navi chip and 9000z.
   Opponent Navi: Navi-A.
   Operator: Apple.
   Panel: Ice.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 210 Mb, slot in: 20 Mb, class: S-.
   Program Deck:

   R HiCannon              Recov50
               AquaBlde -< 
   BubCross -<             MiniBomb
               Bub-V    -<
   BubCross -<             LilBomb
               AquaBlde -<
   L IceStage              Candle1

+. Battle 95.
a. Scenario: LAN and MAYL.
   Prize: 9500z.
   Opponent Navi: Protoman.EXE --Here I go!--
   Operator: Chaud.
   Panel: Normal.
   Difficulty: 6/10.
   Deck Analysis: Capacity: 380 Mb, slot in: 30 Mb, class: Z+. His deck is
   exactly the same with the one in the Chaos Tournament.
   Program Deck:

   R Repair                AquaBlde
               Slasher  -< 
   Shadow2  -<             VarSwrd
               ElecBlde -<
   CrsShld2 -<             VarSwrd
               Slasher  -<
   L StoneBod              FireBlde

b. Scenario: DEX.
   Prize: 9500z.
   Opponent Navi: Megaman.EXE
   Operator: Lan.
   Panel: Normal.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 370 Mb, slot in: 30 Mb, class: Z+.
   Program Deck:

   R Recov150              Quake2
               CustSwrd -< 
   LifeAur2 -<             ZapRing3
               M-Cannon -<
   Invis2   -<             HeatCros
               AquaBlde -<
   L Repair                Quake2

c. Scenario: CHAUD.
   Prize: 9500z.
   Opponent Navi: Megaman.EXE
   Operator: Lan.
   Panel: Normal.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 370 Mb, slot in: 30 Mb, class: Z+.
   Program Deck:

   R Recov150              Quake2
               ElecBlde -< 
   LifeAur2 -<             ZapRing3
               M-Cannon -<
   Invis2   -<             HeatCros
               CustSwrd -<
   L Repair                Quake2

d. Scenario: KAI.
   Prize: 9500z.
   Opponent Navi: Megaman.EXE
   Operator: Lan.
   Panel: Normal.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 370 Mb, slot in: 30 Mb, class: Z+.
   Program Deck:

   R Recov150              Quake2
               CustSwrd -< 
   LifeAur2 -<             ZapRing3
               M-Cannon -<
   Invis2   -<             HeatCros
               FireBlde -<
   L Repair                Quake2

e. Scenario: MARY.
   Prize: 9500z.
   Opponent Navi: Megaman.EXE
   Operator: Lan.
   Panel: Normal.
   Difficulty: 5/10.
   Deck Analysis: Capacity: 370 Mb, slot in: 30 Mb, class: Z+.
   Program Deck:

   R Recov150              Quake2
               FireBlde -< 
   LifeAur2 -<             ZapRing3
               M-Cannon -<
   Invis2   -<             HeatCros
               CustSwrd -<
   L Repair                Quake2

After all the repetitive fights, you encounter Normal Navi Zero, but then,
someone comes, defeats him and challenges you to a duel.

+. Battle 100.
   Scenario: ALL.
   Prize: BassGS navi chip and 10000z.
   Opponent Navi: BassGS.
   Operator: BassGS.
   Panel: Normal.
   Difficulty: 7/10.
   Deck Analysis: Capacity: 360 Mb, slot in: 50 Mb, class: Z+.
   Rare chip alert! Life Aura 3 can only be gotten from here (but, you can also
   get them from my code above), and another method for obtaining Navi+40 is
   only randomly from becoming Tournament64 champion.
   Program Deck:

   R Shadow2               Spreader
               AquaBlde -< 
   LifeAur3 -<             Navi+40
               FireBlde -<
   LifeAur3 -<             Navi+40
               ElecBlde -<
   L Navi+40               Spreader

After beating him, you finally finish the entire game. You can redo the game
with the other characters if you want.

================================================================================
E. CHIPS
================================================================================

Chip attack attribute explanation:
1. Normal: Navi chip attack.
   = Just attack the navi, not the battle chips.
2. Add: Left battle chip attack.
   = Attack the navi and the last enemy battle chip.
3. All Add: Battle chip attack.
   = Attack the navi and all 3 battle chips the enemy currently use.
4. All AddT: Add 3 attack.
   = Attack the navi and all enemy battle chips thrice.
5. Random: Battle chip add attack.
   = Attack the navi and an enemy battle chip randomly. It can attack an empty
   slot.
6. RandomT: Battle chip add attack x 3.
   = The same as random, but it is performed 3 times. Each time can attack
   different chips.
7. Random+?: Varies.
   = The same as random plus various abilities.
8. Pierce: Pierce guard, navi chip attack.
   = It doesn't break guard.
9. Break: Delete guard battle chip.
   = Break any kind of guard the enemy using.
10. All Break: Battle chip add attack, delete guard.
    = Break + all add effect.
11. Double: Navi chip 2 attack.
    = Attack the navi chip twice. Attack Point x 2.
12. Triple: Navi chip 3 attack.
    = Attack the navi chip thrice. Attack Point x 3.
13. Quadra: Navi chip 4 attack.
    = Attack the navi chip 4x. Attack Point x 4.
14. Cnt: Navi chip attack after guarding.
    = When an enemy does an attack, it won't affect you, but you will
    counterattack him instead.
15. RCnt: Random + Cnt effect.
    = Counterattack the enemy navi and and attack an enemy battle chip
    randomly. Slasher only counterattacks close enemy, such as sword or punch.
16. All Cnt: Battlechip add attack after guard.
    = Same with cnt, but also attack all the enemy battlechips. Mine only
    counterattacks close enemy, such as sword or punch.
17. Stun: Stun enemy.
    = The navi can't perform his own attack. However, he still can use his
    chips.
18. StunBom: Stun enemy.
    = Stun + all add attack.
19. Gauge: Increase gauge by 50% or decrease enemy gauge by 50%.
20. Delete: Delete any battlechips.
    = Delete random of 3 enemy battlechips that he currently have in his program
    deck. It may delete an empty slot.
21. Meteor: Navi chip 3 random attack.
    = Attack the navi only, for example Meteor3: attack the enemy 0-3 times
    randomly. Attack Point x number of random hits.
22. Trap: Counter an enemy attack with some conditions. Many chips of this type
    will self destruct after guard.
23. Store: Store 10+ damage into attack. Ground type.
    = Note that if the element attack is the same with the ball, the ball won't
    receive any damage. But if the element attack is the weakness of the ball,
    then it'll pop.
24. Reflect: Reflect enemy attack, it does not receive any damage from non
    elemental attack.
25. Lucky: Find more chips!
    =This chip doesn't do any attack. Even if it's deleted, it still increases
    your busting level.
26. Mind: Lock enemy plan.
    =The enemy will select the same route after you shoot this.
27. Float: Step on holes.
28. Defense: Block guard attack.
29. Prism: Guard type, damage amount to attack end turn.
30. Barrier: Block one attack.
31. Barrier+: Blow away enemy barrier. Increase your accuracy/dodge rate,
    decrease enemy accuracy/dodge rate.
32. Aura: Block all attacks below some amount.
33. Invis: Become invisible, avoid all hits in a turn.
34. TurnRock: Turn rock, all damage into 10.
35. LowerAtk: All attacks above HP become 10 damage.
36. Smash: Smash 10 delete slot in battle chips.
37. Power: Next battle chip power up.
38. NavPower: Navi chip attack up.
39. ???: Attack at 150x number of guard battlechips on the field.
40. Hit: Reduce enemy dodge rate.
41. PanlChng: Change the battlefield.
42. Data: MMBN4 numberman lotto number.
43. Recovery: Regain HP!
44. Recovery+: Recovers HP and heals stun.
45. All Pierce: Pierce + All add attack.
46. All Defense: All add attack then guard afterwards.
47. All AddF: All add + fire element attack.
48. Add DblE: Add + double + elec element attack.

Chip list:
----+-------------+---+---+---+--------+-----+----+------+-----------------
|No.|Name         |HP |MB |AP |Accuracy|Dodge|Elem|Rarity|Attack Attribute|
----+-------------+---+---+---+--------+-----+----+------+-----------------
|  1|Cannon       | 60| 10| 60|   C    |  -  |None|  1   |Normal          |
|  2|HiCannon     | 90| 20| 80|   C    |  -  |None|  2   |Normal          |
|  3|M-Cannon     |150| 40|120|   D    |  -  |None|  3   |Normal          |
|  4|Shotgun      | 40| 10| 30|   S    |  -  |None|  1   |Add             |
|  5|V-Gun        | 70| 20| 50|   S    |  -  |None|  2   |Add             |
|  6|CrossGun     | 90| 30| 60|   S    |  -  |None|  2   |Add             |
|  7|Spreader     |150| 40| 70|   S    |  -  |None|  3   |Add             |
|  8|Bubbler      | 40| 10| 20|   S    |  -  |Aqua|  1   |Add             |
|  9|Bub-V        | 60| 20| 30|   S    |  -  |Aqua|  2   |Add             |
| 10|BubCross     | 90| 30| 40|   S    |  -  |Aqua|  3   |Add             |
| 11|BubSpread    |130| 40| 50|   S    |  -  |Aqua|  4   |Add             |
| 12|HeadShot     | 40| 10| 20|   S    |  -  |Fire|  1   |Add             |
| 13|Heat-V       | 60| 20| 30|   S    |  -  |Fire|  2   |Add             |
| 14|HeatCross    | 90| 30| 40|   S    |  -  |Fire|  3   |Add             |
| 15|HeatSpread   |120| 40| 50|   S    |  -  |Fire|  4   |Add             |
| 16|MiniBomb     |120| 10| 10|   B    |  -  |None|  1   |All Add         |
| 17|LilBomb      |220| 20| 20|   B    |  -  |None|  2   |All Add         |
| 18|CrossBomb    |250| 40| 30|   B    |  -  |None|  3   |All Add         |
| 19|BigBomb      |300| 60| 40|   B    |  -  |None|  4   |All Add         |
| 20|TreeBomb1    |120| 30| 20|   A    |  -  |Wood|  1   |All Add         |
| 21|TreeBomb2    |130| 40| 30|   A    |  -  |Wood|  2   |All Add         |
| 22|TreeBomb3    |180| 50| 40|   A    |  -  |Wood|  4   |All Add         |
| 23|Sword        | 40| 10| 70|   E    |  -  |None|  1   |Random          |
| 24|WideSword    | 80| 20| 80|   D    |  -  |None|  2   |Random          |
| 25|LongSword    | 70| 20| 90|   D    |  -  |None|  2   |Random          |
| 26|FireSword    |110| 30| 80|   C    |  -  |Fire|  4   |Random          |
| 27|AquaSword    |110| 30| 80|   C    |  -  |Aqua|  4   |Random          |
| 28|ElecSword    |110| 30| 80|   C    |  -  |Elec|  4   |Random          |
| 29|FireBlade    |130| 40| 90|   D    |  -  |Fire|  3   |Random          |
| 30|AquaBlade    |130| 40| 90|   D    |  -  |Aqua|  3   |Random          |
| 31|ElecBlade    |130| 40| 90|   D    |  -  |Elec|  3   |Random          |
| 32|StepSword    | 80| 40| 70|   D    |  -  |None|  4   |Random+?        |
| 33|Kunai1       | 60| 10| 10|   C    |  -  |None|  2   |RandomT         |
| 34|Kunai2       | 70| 20| 20|   C    |  -  |None|  3   |RandomT         |
| 35|Kunai3       | 80| 30| 30|   C    |  -  |None|  4   |RandomT         |
| 36|CustomSword  |150| 40|30+|   D    |  -  |None|  4   |Random+?        |
| 37|Muramasa     | 60| 70|10+|   E    |  -  |None|  4   |Random+?        |
| 38|VarSword     |160| 30| ??|   D    |  -  |None|  4   |Random+?        |
| 39|Slasher      |180| 50|100|   D    |  -  |None|  4   |RCnt            |
| 40|Shockwave    |120| 10| 50|   B    |  -  |None|  1   |Pierce          |
| 41|Sonicwave    |120| 20| 70|   B    |  -  |None|  2   |Pierce          |
| 42|Dynawave     |120| 40|130|   B    |  -  |None|  3   |Pierce          |
| 43|Quake1       | 70| 40| 30|   C    |  -  |None|  2   |All Add         |
| 44|Quake2       | 80| 50| 40|   C    |  -  |None|  3   |All Add         |
| 45|Quake3       | 90| 60| 50|   C    |  -  |None|  4   |All Add         |
| 46|GutPunch     |160| 30| 70|   B    |  -  |None|  4   |Break           |
| 47|ColdPunch    |110| 30| 70|   B    |  -  |Aqua|  3   |Break           |
| 48|DashAttack   | 90| 40| 80|   A    |  -  |None|  2   |Pierce          |
| 49|Wrecker      |120| 20| 40|   D    |  -  |None|  1   |Break           |
| 50|CannonBall   |160| 30| 80|   D    |  -  |None|  2   |Break           |
| 51|DoubleNeedle | 70| 10| 20|   B    |  -  |None|  1   |Double          |
| 52|TripleNeedle |120| 20| 20|   B    |  -  |None|  2   |Triple          |
| 53|QuadNeedle   |140| 30| 20|   B    |  -  |None|  4   |Quadra          |
| 54|Trident      |170| 30| 30|   B    |  -  |None|  4   |Triple          |
| 55|Ratton1      | 80| 10| 40|   S    |  -  |None|  1   |Add             |
| 56|Ratton2      |120| 20| 50|   S    |  -  |None|  2   |Add             |
| 57|Ratton3      |160| 30| 60|   S    |  -  |None|  3   |Add             |
| 58|FireRatton   |120| 60|120|   S    |  -  |Fire|  5   |Cnt             |
| 59|Tornado      | 50| 40| 10|   D    |  -  |None|  4   |All AddT        |
| 60|Twister      | 30| 40| 10|   D    |  -  |Wood|  3   |All AddT        |
| 61|Blower       | 20| 40| 10|   D    |  -  |Fire|  3   |All AddT        |
| 62|Burner       |110| 50| 40|   B    |  -  |Fire|  4   |All Add         |
| 63|ZapRing1     |120| 40| 10|   C    |  -  |Elec|  1   |Stun            |
| 64|ZapRing2     | 60| 40| 50|   C    |  -  |Elec|  2   |Stun            |
| 65|ZapRing3     | 30| 40|100|   C    |  -  |Elec|  3   |Stun            |
| 66|Satelit1     | 50| 20| 40|   B    |  -  |Elec|  2   |Add             |
| 67|Satelit2     | 80| 30| 50|   B    |  -  |Elec|  3   |Add             |
| 68|Satelit3     |120| 40| 60|   B    |  -  |Elec|  4   |Add             |
| 69|Spice1       |200| 20| 30|   S    |  -  |Wood|  2   |All Add         |
| 70|Spice2       |240| 30| 50|   S    |  -  |Wood|  3   |All Add         |
| 71|Spice3       |300| 40| 70|   S    |  -  |Wood|  4   |All Add         |
| 72|MagBomb1     | 90| 10| 10|   D    |  -  |Elec|  2   |StunBom         |
| 73|MagBomb2     |110| 20| 20|   D    |  -  |Elec|  3   |StunBom         |
| 74|MagBomb3     |130| 30| 30|   D    |  -  |Elec|  4   |StunBom         |
| 75|Yo-Yo1       | 60| 30| 30|   C    |  -  |None|  1   |Triple          |
| 76|Yo-Yo2       | 80| 40| 40|   C    |  -  |None|  2   |Triple          |
| 77|Yo-Yo3       |120| 50| 50|   C    |  -  |None|  4   |Triple          |
| 78|CurseShield1 |180| 40| 50|   A    |  -  |None|  2   |Cnt             |
| 79|CurseShield2 |250| 50| 60|   A    |  -  |None|  3   |Cnt             |
| 80|CurseShield3 |300| 60| 70|   A    |  -  |None|  4   |Cnt             |
| 81|BreakHammer  | 40| 40| 30|   C    |  -  |None|  3   |All Break       |
| 82|ZeusHammer   | 40| 60| 50|   C    |  -  |None|  4   |All Break       |
| 83|SlowGauge    |120| 20|  0|   -    |  -  |None|  4   |Gauge           |
| 84|BronzeFist   |110| 30| 90|   C    |  -  |None|  3   |Break           |
| 85|SilverFist   |100| 40|120|   C    |  -  |None|  3   |Break           |
| 86|GoldFist     | 90| 50|150|   C    |  -  |None|  4   |Break           |
| 87|PoisonMask   |140| 30| 20|   A    |  -  |None|  2   |All Cnt         |
| 88|PoisonFace   |180| 50| 30|   A    |  -  |None|  3   |All Cnt         |
| 89|Whirlpool    | 80| 30| 10|   D    |  -  |None|  3   |Delete          |
| 90|Blackhole    |250| 50| 10|   B    |  -  |None|  4   |Delete          |
| 91|Meteor3      | 70| 30| 40|   ?    |  -  |Fire|  1   |Meteor          |
| 92|Meteor4      | 90| 40| 40|   ?    |  -  |Fire|  2   |Meteor          |
| 93|Meteor5      |100| 50| 40|   ?    |  -  |Fire|  4   |Meteor          |
| 94|Meteor6      |120| 60| 40|   ?    |  -  |Fire|  5   |Meteor          |
| 95|TimeBomb1    | 90| 30| 40|   S    |  -  |None|  2   |All Add         |
| 96|TimeBomb2    |180| 50| 40|   S    |  -  |None|  3   |All Add         |
| 97|TimeBomb3    |260| 60| 40|   S    |  -  |None|  4   |All Add         |
| 98|LilCloud     |180| 20| 10|   B    |  -  |Aqua|  2   |All Add         |
| 99|MedCloud     |150| 30| 20|   B    |  -  |Aqua|  3   |All Add         |
|100|BigCloud     |120| 40| 30|   B    |  -  |Aqua|  4   |All Add         |
|101|Mine         |100| 30| 50|   S    |  -  |None|  3   |All Cnt         |
|102|FrontSensor  |300| 50| 40|   S    |  -  |None|  4   |Trap            |
|103|DoubleSensor |140| 50| 70|   S    |  -  |None|  4   |Trap            |
|104|Remobit1     |150| 30| 10|   B    |  -  |Elec|  2   |All Add         |
|105|Remobit2     |210| 40| 20|   B    |  -  |Elec|  3   |All Add         |
|106|Remobit3     |300| 50| 30|   B    |  -  |Elec|  4   |All Add         |
|107|AquaBall     |160| 30|10+|   C    |  -  |Aqua|  2   |Store           |
|108|ElecBall     |160| 30|10+|   C    |  -  |Elec|  2   |Store           |
|109|HeatBall     |160| 30|10+|   C    |  -  |Fire|  2   |Store           |
|110|Geyser       | 50| 40| 50|   A    |  -  |Aqua|  4   |All Add         |
|111|LavaDragon   | 40| 50| 50|   A    |  -  |Fire|  5   |All Add         |
|112|GodStone     | 60| 50| 80|   ?    |  -  |None|  5   |Meteor          |
|113|OldWood      | 40| 50| 50|   A    |  -  |Wood|  5   |All Add         |
|114|Guard        | 10| 20| 40|   B    |  -  |None|  2   |Reflect         |
|115|Catcher      |200| 20|  0|   -    |  -  |None|  2   |Lucky           |
|116|Mindbender   |100| 10| 10|   S    |  -  |None|  5   |Mind            |
|117|Recover10    | 80|  0| 10|   -    |  -  |None|  4   |Recovery        |
|118|Recover30    | 40|  0| 30|   -    |  -  |None|  4   |Recovery        |
|119|Recover50    | 80| 10| 50|   -    |  -  |None|  1   |Recovery        |
|120|Recover80    | 80| 20| 80|   -    |  -  |None|  2   |Recovery        |
|121|Recover120   | 40| 20|120|   -    |  -  |None|  2   |Recovery        |
|122|Recover150   | 60| 30|150|   -    |  -  |None|  3   |Recovery        |
|123|Recover200   | 90| 40|200|   -    |  -  |None|  5   |Recovery        |
|124|Recover300   | 20| 40|300|   -    |  -  |None|  5   |Recovery        |
|125|AirShoes     |100| 20|  0|   -    |  -  |None|  4   |Float           |
|126|Candle1      |100| 10| 40|   -    |  -  |None|  2   |Recovery+       |
|127|Candle2      |100| 20| 70|   -    |  -  |None|  3   |Recovery+       |
|128|Candle3      |100| 40|100|   -    |  -  |None|  4   |Recovery+       |
|129|RockCube     |250| 10|  0|   -    |  -  |None|  1   |Defense         |
|130|Prism        |150| 30|  0|   -    |  -  |None|  4   |Prism           |
|131|Guardian     | 70| 70|150|   S    |  -  |None|  4   |Trap            |
|132|Wind         |160| 20|  0|   -    |  -  |None|  2   |Barrier+        |
|133|Fan          |180| 20|  0|   -    |  -  |None|  2   |Barrier+        |
|134|Anubis       |230| 60| 30|   S    |  -  |None|  5   |All Add         |
|135|Invis1       | 10| 20|  0|   -    |  -  |None|  3   |Invis           |
|136|Invis2       | 20| 30|  0|   -    |  -  |None|  3   |Invis           |
|137|Invis3       | 40| 40|  0|   -    |  -  |None|  3   |Invis           |
|138|DropDown     | 60| 40|  0|   -    |  -  |None|  4   |Invis           |
|139|PopUp        |100| 50|  0|   -    |  -  |None|  4   |Invis           |
|140|StoneBody    | 80| 30|  0|   -    |  -  |None|  3   |TurnRock        |
|141|Shadow1      | 30| 40| 30|   -    |  -  |None|  3   |Cnt             |
|142|Shadow2      | 30| 50| 40|   -    |  -  |None|  3   |Cnt             |
|143|Shadow3      | 30| 60| 60|   -    |  -  |None|  4   |Cnt             |
|144|UnderShirt   |120| 20|  0|   -    |  -  |None|  4   |LowerAtk        |
|145|Barrier      |120| 30|  0|   -    |  -  |None|  2   |Barrier         |
|146|BubbleWrap   | 90| 30|  0|   -    |  -  |Aqua|  2   |Barrier         |
|147|LeafShield   | 90| 30|  0|   -    |  -  |Wood|  2   |Barrier         |
|148|AquaAura     | 60| 50|  0|   -    |  -  |Aqua|  4   |Aura            |
|149|FireAura     | 60| 50|  0|   -    |  -  |Fire|  4   |Aura            |
|150|WoodAura     | 60| 50|  0|   -    |  -  |Wood|  4   |Aura            |
|151|ElecAura     | 60| 50|  0|   -    |  -  |Aqua|  4   |Aura            |
|152|LifeAura1    | 40| 40|  0|   -    |  -  |None|  4   |Aura            |
|153|LifeAura2    | 40| 50|  0|   -    |  -  |None|  4   |Aura            |
|154|LifeAura3    | 40| 60|  0|   -    |  -  |None|  5   |Aura            |
|155|Jealousy     | 10| 60| 10|   S    |  -  |None|  5   |Smash           |
|156|AntiFire     |120| 50| 40|   S    |  -  |Fire|  5   |Trap            |
|157|AntiElec     |120| 50| 40|   S    |  -  |Elec|  5   |Trap            |
|158|AntiWater    |120| 50| 40|   S    |  -  |Aqua|  5   |Trap            |
|159|AntiDamage   | 70| 50| 80|   C    |  -  |None|  4   |RCnt            |
|160|AntiSword    | 60| 40|100|   S    |  -  |None|  4   |RCnt            |
|161|FastGauge    |200| 20|  0|   -    |  -  |None|  4   |Gauge           |
|162|AntiRecovery |100| 40| ??|   S    |  -  |None|  4   |Trap            |
|163|Attack+10    |160| 10| 10|   -    |  -  |None|  1   |Power           |
|164|Attack+20    | 80| 20| 20|   -    |  -  |None|  2   |Power           |
|165|Attack+30    | 80| 20| 30|   -    |  -  |None|  4   |Power           |
|166|Fire+40      | 60| 20| 40|   -    |  -  |Fire|  4   |Power           |
|167|Aqua+40      | 60| 20| 40|   -    |  -  |Aqua|  4   |Power           |
|168|Wood+40      | 60| 20| 40|   -    |  -  |Wood|  4   |Power           |
|169|Elec+40      | 60| 20| 40|   -    |  -  |Elec|  4   |Power           |
|170|Navi+20      | 60| 10| 20|   -    |  -  |None|  3   |NavPower        |
|171|Navi+40      | 40| 20| 40|   -    |  -  |None|  4   |NavPower        |
|172|BigRedWave   | 10| 80| 90|   A    |  -  |Fire|  5   |All Pierce      |
|173|FreezeBomb   |250| 40| 40|   B    |  -  |Aqua|  5   |All Add         |
|174|Sparker      |300| 70| 50|   C    |  -  |Elec|  5   |All Defense     |
|175|GaiaSword    | 90| 70|100|   C    |  -  |Wood|  5   |Random+?        |
|176|BlackBomb    |300| 50| 60|   A    |  -  |Fire|  5   |Trap            |
|177|FighterSword |150| 40|150|   C    |  -  |None|  5   |Random          |
|178|KnightSword  |130| 50|180|   C    |  -  |None|  5   |Random          |
|179|HeroSword    |110| 70|250|   C    |  -  |None|  5   |Random          |
|180|Meteors      | 70| 80| 60|   ?    |  -  |Fire|  5   |Meteor          |
|181|Poltergeist  |160| 50|150|   A    |  -  |None|  5   |???             |
|182|PanelGrab    |120|  0|  0|   -    |  -  |None|  1   |Hit             |
|183|AreaGrab     |120| 10|  0|   -    |  -  |None|  2   |Hit             |
|184|LavaStage    | 10| 20|  0|   -    |  -  |None|  2   |PanlChng        |
|185|IceStage     | 10| 20|  0|   -    |  -  |None|  2   |PanlChng        |
|186|GrassStage   | 10| 20|  0|   -    |  -  |None|  2   |PanlChng        |
|187|AluminiumStg | 10| 20|  0|   -    |  -  |None|  2   |PanlChng        |
|188|Geddon       | 10| 20|  0|   -    |  -  |None|  2   |PanlChng        |
|189|PanelOut     | 10| 20|  0|   -    |  -  |None|  2   |PanlChng        |
|190|Repair       | 10| 20|  0|   -    |  -  |None|  2   |PanlChng        |
|191|DataChip1    |  0|  0|  0|   -    |  -  |None|  5   |Data            |
|192|DataChip2    |  0|  0|  0|   -    |  -  |None|  5   |Data            |
|193|DataChip3    |  0|  0|  0|   -    |  -  |None|  5   |Data            |
|194|DataChip4    |  0|  0|  0|   -    |  -  |None|  5   |Data            |
|195|Megaman      |500|170| 50|   A    |  B  |None|  5   |Add             |
|196|Roll         |400|140| 50|   C    |  A  |None|  5   |Recovery        |
|197|Gutsman      |600|130| 70|   C    |  C  |None|  5   |Break           |
|198|Protoman     |550|160| 60|   B    |  B  |None|  5   |Random          |
|199|Turboman     |550|160| 20|   A    |  C  |None|  5   |All AddF        |
|200|Ring         |450|150| 20|   B    |  A  |None|  5   |Add DblE        |
|201|BassGS       |800|170| 40|   B    |  B  |None|  5   |All AddF        |
|202|Bass         |700|140| 20|   A    |  B  |None|  5   |AddT            |
|203|Iceman       |500|130| 60|   B    |  A  |Aqua|  5   |Pierce          |
|204|Fireman      |500|130| 60|   B    |  C  |Fire|  5   |Pierce          |
|205|Elecman      |450|130| 20|   B    |  B  |Elec|  5   |All Add         |
|206|Woodman      |600|130| 80|   B    |  C  |Wood|  5   |Pierce          |
|207|Skullman     |650|150| 90|   B    |  B  |None|  5   |Normal          |
|208|Numberman    |400|120|10+|   B    |  C  |None|  5   |All Addx        |
|209|Airman       |550|140| 30|   C    |  B  |None|  5   |All Add         |
|210|Quickman     |450|150| 30|   A    |  S  |None|  5   |Add Dbl         |
|211|Thunderman   |550|120| 40|   C    |  C  |Elec|  5   |Stun            |
|212|Gateman      |600|130|100|   B    |  B  |None|  5   |Normal          |
|213|Sharkman     |400|120| 40|   C    |  A  |Aqua|  5   |Add             |
|214|Shadowman    |450|130| 20|   S    |  S  |None|  5   |Triple          |
|215|Knightman    |700|140| 50|   B    |  C  |None|  5   |Break           |
|216|Magnetman    |600|120| 60|   S    |  C  |Elec|  5   |Pierce          |
|217|Freezeman    |500|120| 30|   A    |  B  |Aqua|  5   |All Add         |
|218|Snakeman     |450|120| 30|   B    |  A  |Wood|  5   |Stun            |
|219|Toadman      |400|130| 30|   S    |  S  |Aqua|  5   |StunE           |
|220|Heatman      |650|120| 70|   B    |  B  |Fire|  5   |Pierce          |
|221|Colorman     |450|170| 80|   A    |  A  |None|  5   |Normal          |
|222|Magicman     |350|180| 10|   A    |  A  |Fire|  5   |Delete          |
|223|Flashman     |550|110| 30|   A    |  B  |Elec|  5   |Stun            |
|224|Beastman     |500|130| 30|   B    |  S  |None|  5   |Triple          |
|225|Plantman     |550|110| 20|   A    |  C  |Wood|  5   |All Add         |
|226|Flameman     |600|110| 30|   B    |  C  |Fire|  5   |All Add         |
|227|Metalman     |650|140| 80|   B    |  B  |None|  5   |Break           |
|228|Kingman      |500|130| 20|   A    |  C  |None|  5   |All Add         |
|229|HubStyle     |200|350| 20|   B    |  B  |None|  5   |Normalx5        |
|230|HeatGuts     |400|150| 70|   C    |  B  |Fire|  5   |Normal          |
|231|ElecTeam     |400|150| 30|   B    |  B  |Elec|  5   |Stun            |
|232|WoodShield   |400|150| 10|   E    |  B  |Wood|  5   |All AddT        |
|233|AquaCustom   |400|150| 50|   S    |  C  |Aqua|  5   |Add             |
|234|NormalNavi1  |500|170| 30|   D    |  C  |None|  5   |Normal          |
|235|NormalNavi2  |550|180| 30|   D    |  C  |None|  5   |Normal          |
|236|NormalNavi3  |600|190| 20|   D    |  D  |None|  5   |Normal          |
|237|NormalNavi4  |650|200| 20|   D    |  D  |None|  5   |Normal          |
|238|NormalNavi5  |700|220| 10|   D    |  D  |None|  5   |Normal          |
|239|Navi-F       |550|160| 70|   C    |  C  |Fire|  5   |Normal          |
|240|Navi-A       |550|160| 40|   S    |  C  |Aqua|  5   |Add             |
|241|Navi-W       |550|160| 10|   E    |  C  |Wood|  5   |All AddT        |
|242|Navi-E       |550|160| 30|   B    |  C  |Elec|  5   |Stun            |
|243|NormalNaviX  |700|210| 30|   A    |  E  |None|  5   |Add             |
----+-------------+---+---+---+--------+-----+----+------+-----------------

Okay now, if you are a battle chip collector, they actually can be gotten from
all the shops throughout the game, and clearing ALL tournaments available. Many
of them also can be acquired from enemy navis if your busting rank is high
enough and from my codes above.
There are some exceptions, though..
191. DataChip1: Get info in the Higsby Chip Shop 20x.
229. HubStyle: Input this code on Produce Tournament:
     Name: LAN
     NaviCode: 5*4H-B81R-*KKZ-P15X-ZS5B-cXK0.
     * = star.
     c = club.

Note: MB for Navi Chip = Base Capacity.

Hmmm.. I think everything about chips are clear.

================================================================================
F. FREQUENTLY ASKED QUESTIONS
================================================================================

Below are some Frequently Asked Questions that I have noticed at GameFAQs
message board.

1. Q: What do the Data Chips do?
   A: They are Numberman's lotto number in Megaman Battle Network 4 Red Sun or
      Blue Moon.

2. Q: How do I beat [some some] enemy?
   A: Actually, I stated some strategy to beat the corresponding type of enemy
      in my walkthrough above. But, I only stated it once. Therefore, if there
      are enemies that have the same type, I did not say it again. Most of the
      above folder tips only mentioned some important chips to bring to a
      tournament or open battle. I deliberately didn't state the complete list
      of my folder. If you still have problems to beat an enemy, you may look
      for the other FAQs. But, I think you shouldn't have any problems if you
      obtain the rare chips from Produce Tournament at a desirable amount.

3. Q: Hackers Net Open Battle never ends! I have beaten [a two digit number]
      enemies already.
   A: You have to beat 100 enemies to complete it.

================================================================================
G. SPECIAL THANKS
================================================================================

- Gamefaqs. For posting this document and information about this game.
- Capcom. For creating my favorite game series.
  MMBN7 please...
- The inter web net (various particular unmentionable sites). For the source of
  this document.
- Someone at Japan board for saying that I FAQed random game: "We make FAQ not
  for money, but for the love of the game".

If you want to tell me about some errors that I've made in this FAQ/Walkthrough
or ask any questions, you may mail me at my contributor e-mail address.

================================================================================
H. ANTI CREDIT
================================================================================

Anti Credit today goes to that person at Japan board. For giving criticism
without support.