___ __ ___ _ __ ___ | / \ | \ /\ /\ | | | / \ / \ |\ | | |___ | | |___/ / \ / \ | | | | | | | | \ | |___ | | | | \ | | | | | | |---| | | | \| | | | | | \ | | | | | | | | | | | | | | \__/ | \ | | | \__/ |___ | | \__/ | | |___ ___ ____ ____ ____ / \ / \ / \ / \ /_/\ \ | /\ | | /\ | | /\ | / / | | | | | | | | | | | | / / | | | | | | | | | | | | / / | | | | | | | | | | | | / /___ | \/ | | \/ | | \/ | |______| \____/ \____/ \____/ =============================================================================== Table of Contents =============================================================================== [INTRO] Introduction [MODES] Modes of Play [WALKT] Walkthrough [SETUP] Car Setup [QUEST] Frequently Asked Questions [REALL] Comparing to Reality [RECRD] Vinny's Records [VERSN] Version History [COPYR] Copyright [CONTC] Contact Information Navigation tip: Press Ctrl and F to bring down a search bar. Then type in the name of the section you're looking for - like [VERSN] for the ever-popular Version History. =============================================================================== Introduction [INTRO] =============================================================================== It's really been a long time, hasn't it? Eight of my first sixteen walkthroughs were written for auto racing games, but I haven't done a racing guide since! This, for those who are counting, is my 29th walkthrough. It's also a guide- writing milestones for me; I've now written a guide for a game released in every year between 1990 and 2005 (Expect for this to be extended in the future). I must say that Formula One 2000 is hardly a spectacular game. The graphics aren't as good as most of the other Game Boy Color racing games, and the sound isn't great. The roads at all tracks are so narrow that passing can be almost impossible. The entire game reminds me a little bit of F-1 Race for the original Game Boy. Still, it's not a bad way to spend an afternoon when your ballgame's rained out or it's too hot outside to even think. Most likely, you picked this game up from the bargain bin for about one dollar, so it's not like you've invested a lot of money in this. Also, Formula One 2000 is easy to pick up and play, as it's the most intuitive of GBC F-1 games (of which there weren't all that many). =============================================================================== Modes of Play [MODES] =============================================================================== ---Grand Prix--- This option includes several different modes. Pick Championship to run an entire 17-race season identical to the actual 2000 calendar. More on that later. The Single Race option is similar to a standard Quick Race, although this is preceded by a qualifying session. Load Game is used to resume a saved Grand Prix game. This is good so you don't have to play the fun game of See How Long My Batteries Last. View Game shows some data for saved games. When you first select the Championship option, a Driver Select screen appears. Select your driver, and select Settings if you want to change the difficulty level and transmission type. These settings can't be changed later, so be careful. After this, the Australia introduction screen appears. Select Settings to adjust the weather, starting position (which applies to qualifying sessions and will probably be set to 1), the number of laps in a race, and whether or not you want races to include pit stops. In Expert difficulty, the Laps and Pit In options can't be modified after this, so choose carefully. Then get ready to race. -Practice lets you run a training session at the current course. This is a good way to experiment with different setups. Practice is completely optional, and any times you run won't affect your starting position or anything else. You can select Practice as many times as you want. -Qualifying determines the starting position for the main race. You're required to qualify in Expert difficulty, but you don't have to in Rookie mode. You run two laps, trying to achieve as fast a time as possible. Your best lap is the only one that counts. If you don't like what happens, you can restart during or immediately after the session. Remember that you're racing the clock, not the other drivers on the track. -Grand Prix is the big race. If you finish well, you'll earn driver points, and if you have the most points at the end of the season, you'll become the World Champion. -Car Setup modifies your car's settings. Check out the Car Setup section for further details. -Settings adjusts weather, starting position, laps, and pit in. Grid position only applies to qualifying in Expert difficulty, and other settings can't be changed in Expert mode. With Rookie difficulty, though, you're welcome to make up the rules as you go along! After each race, don't forget that you can scroll through race results, season standings, and constructors' standings (use the Control Pad to select the desired "page," then press A). Then you'll have the opportunity to save the game, and if you didn't like the way things went, you can restart the entire week. They are pretty generous... ---Quick Race--- Run an exhibition race using the driver and course of your choice. You can also set up your car with the desired configuration. This is the Grand Prix Single Race without qualifying. ---Time Trial--- This is the same as Quick Race, except you're the only driver on the track. This is a good way to get used to the game and to experiment with different setups and courses. ---Match Play--- This mode lets you race head-to-head with a friend using the drivers and course of your choice. As usual, you can also set up your car with the desired configuration. This mode will work only if you have a second Game Boy Color, a second copy of Formula One 2000, a Game Link cable, and a friend (or enemy!) to play with. ---Options--- Here you can turn music and sound on or off, change the display type/measurement system (miles or kilometers per hour), view record times and stats, or reset saved game data. ---History & Rules--- Select this option to scroll through a (very) condensed history of Formula One history. The second half of this "book" shows you the most basic rules of F-1. Keep in mind that some things have changed since this game was made. Note that in races other than Grand Prix, you can select transmission type on the Driver Select screen and race settings (weather, starting position, number of laps, and Pit In) on the Circuit Select menu. =============================================================================== Walkthrough [WALKT] =============================================================================== ---Australia (Albert Park)--- Albert Park doesn't have any really sharp turns, so use low-angle wings (both front and rear) and a long gear range (probably medium for beginners, and very long for advanced players). After the opening straight comes a not-too-tough right-left chicane, followed by a short straight, sharp right, softer left, and a really long sweeping right. Next up is a quick right immediately followed by a quick left. A short straight leads to a long sweeping left, short straight, medium right, and the toughest part of the track: a medium right immediately followed by a very sharp left and another right. After that is the finish line. ---Brazil (Interlagos)--- This course has a mixture of long straightaways and sharp corners. I suggest low wings with a long gear ratio, although Very Long may work even better, especially in time trials. The course opens with a sharp left immediately followed by a quick right and a sweeping left. There's a long straightaway ahead, ending with a long left-hander. The twisty part of the course is just ahead. A long right ends with an abrupt left. Then comes a very sharp hairpin. Just keep accelerating through the turn, but expect to lose a bit of speed. The hairpin is followed by a 270-degree left, which is mostly gentle but sharper near the middle. The final straightaway is broken up by a quick left, and that's it. ---San Marino (Imola)--- Imola is a very technical circuit that can be fairly tough. I'd select low or medium wings and a medium gearbox. The course opens with a long, sweeping left. After a medium straightaway, the road curves a bit to the right. But watch out - a very sharp hairpin is just ahead. Brake midway through the turn, vigilantly blocking any opponents that try to pass. The next straightaway ends with a left that grows a little sharper near the end. Next up is a tricky right-left chicane, immediately followed by a medium right. The next straightaway features two gentle curves and a medium left. After a medium straight, get ready for a hairpin, which isn't nearly as sharp as the earlier one. Don't let this gentle right fool you; there's a VERY sharp left just ahead. After a quick right, this course is over. ---Great Britain (Silverstone)--- A couple of different setups work well here, but I prefer a low front wing, low rear wing, and long gear. The first turn is a medium right. After the upcoming straightaway is a tough series of turns: gentle left, medium right, sharp left, medium right, and gentle left, ending with a long straightaway. Then comes a long right, short straight, and a medium left/right hairpin combo. It's not very sharp, though. Watch out for the chicane after the next straightaway. Then comes a medium right followed by a sharp left hairpin. The track concludes with a couple of long right-handers. ---Spain (Catalunya)--- As in real life, it's a little hard to set up your car for the Spanish sharp turns and lengthy straightaways. In my tests, I generally got the best results using low-angled wings and a long gear ratio. I recommend experimenting with different setups in practice before running the race. The opening straight is the longest in the series. The first turn is a fairly sharp right-left chicane, quickly succeeded by a long right. After a medium straightaway, get ready for a not-too-sharp right hairpin and a VERY sharp left hairpin. Next up is a sharp left followed by a long right and a quick sharp left. Then comes a sharp left hairpin and a slightly gentler right hairpin. Then traverse a long right to the finish line. ---Europe (Nurburgring)--- Recommended setup: Low wings and long gear. The Nurburgring is located in Germany, for those who didn't know that. This circuit generates the shortest lap times in the game. After the opening right-left chicane, there's a short straight, medium left, sharper right, quick left, and a very sharp right hairpin. It's easy to spin out here, so be careful. Then comes a left-right chicane, short straightaway, and another left-right chicane. What chicanery! The last sector of the track includes a short straight, quick right, medium straightaway, and a gentle chicane immediately before the final turn, which is pretty sharp. ---Monaco (Monte Carlo)--- If you like slow racing, this is the course for you! I recommend setting up your car with low wings and a short gear ratio, although you may want to experiment with different setups, including the very short and medium gearbox. You'll have to be pretty aggressive in blocking your opponents to win here. The course starts with a medium right. After a long straight comes a medium left and a medium right. Here things get really tough, with a medium right, left hairpin, and right hairpin in quick succession. Let off the gas near the end of this stretch, and remain vigilant in blocking. Next up is a short straight, long sweeping right, a quick left-right chicane, medium straight, medium left, a right-left chicane, and a right chicane. It's not as sharp as the earlier ones, but it gets sharper near the end. From there, you're just a few feet/meters from the finish line. ---Canada (Montreal)--- The Formula One 2000 version of the Circuit de Gilles Villeneuve has a tricky mix of long straights and sharp turns. Use low wings with a long gear ratio for best results. After the medium-length opening straightaway, be careful not to let the quick left lure you outside for the right hairpin. After a short straight, prepare for a right-left chicane, a gentle right, and a sharp left- right chicane. There's a long straight coming, although it's broken up by two gentle curves. A very sharp hairpin ends this fast section. Then comes a gentle left, gentle right, quick sharp left, easy right, and a right-left chicane. Then you've finished a lap. ---France (Magny-Cours)--- Low wings and a long gear ratio will work nicely here. Skilled players should select the Very Long gearbox. The opening turn, a medium left, shouldn't be any trouble. The second turn is a sweeping right that the game calls a hairpin. After that is a VERY long straightaway, ending with a hairpin that isn't very sharp. Another medium straightaway is ahead, but watch out for the tricky chicane/hairpin mix. The next straightaway is broken up by a quick right-left chicane, concluding with a sharp right-hander. There's another medium straight, ending with the final turn: a right-left chicane that leads to a sharp right. ---Austria (A1-Ring)--- Makes you want a steak... The familiar low-angled wings and long gear ratio setup is perfect for this course. After the opening straightaway, you'll reach a sharp right that veers left at the end. Next is a gentle right-left mix and a very sharp right - one of the more memorable turns in F-1. The second half of the track consists of a long straight, long medium right, medium left, short straight, sharp left, gentle right, medium straight, two medium rights, and that's that. ---Germany (Hockenheim)-- Hockenheim, the longest circuit in the game, is definitely a favorite of speed demons. I'd use low wing angles and the "very long" gear ratio to facilitate speed. Another nice thing about this track is that winning (and passing) is very easy. Ironically, the opening straight is very short, even though the rest of the track is full of long fast sections. The track starts with an easy right, followed by a long straightaway. Eventually you'll reach a gentle right- left-right series, and then more straight section. Next is a sharper right-left chicane, followed by a long right. Then comes another long straightaway, a gentle left-right-left sequence, a slightly shorter straightaway, and the slow part of the track: a sharp left hairpin followed by a slightly less sharp right hairpin. ---Hungary (Hungaroring)--- This is a pretty slow course, but you're still best off with low wing angles and the standard long gear ratio. You'll lose speed on the hairpins, but no more than you would with a slower setup. Passing is almost impossible. The course opens with a very sharp hairpin, which is quickly followed by a slightly shorter hairpin. Then come a gentle right, short straightaway, gentle right, quick left, tight long right, and a quick right. The upcoming left-right chicane is pretty sharp. Stay near the middle of the road to avoid losing speed. A quick left is immediately followed by a medium right. After a right- left chicane, the track concludes with another pair of hairpins. That was easy... well, maybe not. ---Belgium (Spa-Francorchamps)--- The standard low-angle/long gear setup is probably the way to go here, although you may want to go all the way to the Very Long gear ratio. Note that lap traffic can become a problem after just three or four laps. Spa begins with a VERY sharp hairpin - the site of several pileups over the years. Then comes a sweeping right, a quick sharp left, a right-left chicane, a gentle right, and a long straightaway. A right-left chicane leads into a tricky medium right. You may lose some speed on the upcoming hairpin. The next sector of the track includes an easy left, short straight, long tight left, right-left chicane, long sweeping right, medium straight, two quick lefts, and a short straightaway. Watch out for the pair of right-left chicanes - the Bus Stop - found at the end of the course. It's a pity they got rid of the old Bus Stop configuration in 2007. ---Italy (Monza)--- Setting up your car here is a no-brainer: Use low wings and the Very Long gear ratio. You should be able to maintain a constant speed of 225 MPH at this long, fast circuit. Winning should be very easy, although lap traffic becomes irritating early on in the race. The lengthy opening straightaway ends with a right-left chicane and a gentle sweeping right. Then there's a medium straightaway, quick left, and a long right. The next straightaway curves slightly to the left. A right-left chicane begins another long straightaway. After six seconds of straightaway, get ready to steer some for the final turn, a long right. ---USA (Indianapolis)--- While much of the USA event, which was new for 2000, takes place on a speedway, the road course section is very slow. I suggest low wing angles with a long gear ratio. Passing is not easy. Once you cross the bricks, you'll be on the front straightaway for a while before veering onto the road course, which starts with a tough right-left chicane, immediately followed by a long right that gets sharper about midway through the turn. There's a very sharp left hairpin ahead, followed by a medium right. Build up speed along the medium straightaway, but watch out for the S-turns ahead: a sharp left-right-left. It's easy to spin out here if you're not careful. Then comes a sweeping right, and you're back on the speedway. After two relatively gentle speedway turns, you'll be finished with a lap. ---Japan (Suzuka)--- Suzuka is a pretty slow circuit, but I'd stick with the ordinary low wing/long gear settings. The opening turn, a right hairpin, gets a little sharper near the end. Twin left-right chicanes are ahead, followed by a sweeping right. A short straight ends with a long right, followed by a very sharp left hairpin. Expect to lose speed here. The last part of the track consists of a long gentle right, long left, long straightaway, long left, long gentle right, and you're back on the opening straightaway. ---Malaysia (Sepang)--- The graphics at Malaysia look just like the real course. The real race is usually soggy, but in this game it doesn't rain any more frequently than any other track. Use low wings and medium gear, although the long gear also works well. The opening turn, a very sharp right hairpin, is immediately followed by a very sharp left and a sweeping right. A short straight leads to a quick but very sharp right. There's a medium left and a medium right ahead, and then a medium right that gets sharper near the end. A medium straightaway leads to a quick sharp left where it's easy to spin out, followed by a right turn that gradually gets sharper. After that comes a quick left, short straight, and a long right that gets progressively sharper, and finally a long straightaway ending with a sharp left hairpin. =============================================================================== Car Setup [SETUP] =============================================================================== Here are a few tips for setting up of your car: ---Front Wing--- (Low, Medium, High) This option should always be set to Low, regardless of the circuit. The Medium and High angles simply reduce your speed without boosting grip. ---Rear Wing--- (Low, Medium, High) See "Front Wing." ---Gear Ratio--- (Very Short, Short, Medium, Long, Very Long) The choice of gearbox affects the relationship between acceleration and maximum speed. The shorter transmissions boast excellent acceleration attributes but puny top speed; the longer gear ratios give you high maximum speed, but you won't be able to accelerate as well. In general, the longer gearboxes are preferable on faster tracks like Italy, and the shorter ones are better at slow circuits like Monaco. Check my Walkthrough for the recommended settings for each track. It's also a good idea to do some experimentation with different settings on different tracks. ---Tires--- (Dry Soft, Dry Hard, Intermediate, Wet Soft, Wet Hard) Make sure to check the weather (select "Settings" before an event) before hitting the racetrack. If it's sunny, select Dry Soft or Dry Hard tires (there's little or no difference between them). If rain is in the forecast, put on Wet Soft or Wet Hard tires (again, these two tires are indistinguishable). If you use dry tires in rain - or, worse yet, rain tires on a dry track - your car will be virtually inoperable. And sadly, Intermediate tires aren't of any use in this game. ---Fuel--- (1-14 laps) This really applies only when "Pit In" is "On." When it is, make sure that you have enough fuel to last all the laps of the race (or, in really long races, as much petrol as your car can hold). You can really fill the fuel tank as much as you want to, since having a full tank doesn't slow you down or otherwise affect performance. =============================================================================== Frequently Asked Questions [QUEST] =============================================================================== Q: What are the controls? A: The controls in Formula One 2000 aren't tough to figure out, but here they are anyway: A: Accelerate B: Brake (not used much) Left/Right: Steer Up: Shift gears up (only with a manual transmission) Down: Shift gears down (manual only) START: Pause game (also lets you restart a race or drop out) SELECT: Does even less than football sideline reporters (nothing) Note that the pause menu usually includes three options: Continue (resume game), Restart (restart the race, if available), and Retire (drop out of the race). Q: Is there any difference between the cars? A: Every car and driver goes the same speed and handles in the same manner. Q: Is there any advantage to using a manual transmission? A: Yes. It makes you accelerate a little better. However, unless you're pretty skilled, the manual transmission makes accelerating tougher, and you may forget to downshift after hitting a car or going off the road. Also remember that when you use a manual transmission, you start the race in neutral, so don't forget to upshift the instant the starting lights go out. To get optimal acceleration, try to upshift quickly, especially once you reach third and fourth gear. Q: What makes the Expert difficulty level different from Rookie? A: This only applies to Grand Prix mode. In the Expert difficulty level, you can't change the weather any more, and you can't change the number of laps in a race after the season has started. Moreover, qualifying is mandatory, and you're no longer allowed to select your grid position from the Settings menu. Lastly, you'll need a better time to win the pole. Otherwise, you won't notice much difference in actual game play. Q: How do pit stops work? A: First of all, in order to even make a pit stop, the "Pit In" option must be set to "On." To pit, drive to the pit entrance near the end of the circuit and veer to either side of the road when "Pit" appears on the screen (you don't have much time to do this). Brake to 0 MPH before reaching the big sign marked with the large red lights. Your pit crew now comes out, and a menu allows you to decide what you want. Make sure to fuel your car up for enough laps to finish the race (you can save time by not filling it to the brim). You can also change your tire type, but that shouldn't be necessary, as there's no tire wear in this game. When you're finished making your selections, select OK to make your stop. There's nothing you can do to make the crew work faster, so don't waste your time mashing any buttons. When they're done, hit the gas and get ready to upshift (if necessary) once you leave the pits. Remember that when you're in the pits, time is stopped; the timer and the other cars aren't moving. For that reason, it's OK to take your time while in the pits. Q: What happens if you run out of gas? A: If you run out of fuel, you'll coast to a stop until you reach 0 MPH, when the "Out of Fuel" message appears and the race ends. Always make sure you gas your car up for at least as many laps as the duration of the race, or plan on making a pit stop. Fuel consumption only occurs if the "Pit In" option is set to "On." Q: How much fuel do I have left when the fuel gauge starts blinking? A: Three laps' worth. The less you have, the faster it flashes. Q: I hate rain! How do I prevent it from appearing? A: Select the Settings option under the track selection menu or the main Grand Prix screen. Then press A while highlighting Weather to change between Sunny and Raining. This doesn't work on Expert difficulty in Grand Prix mode, though. By the way, when it's raining, make sure to equip some kind of rain tires; otherwise, your car will be difficult to control. However, with rain tires equipped, you won't notice any reduction in your car's handling. Rain occurs pretty often in this game. Q: What's the fastest straight-line speed you can achieve? A: 225 MPH. Use low wing angles and the very long gear ratio at Italy or Germany. Q: Why does my car keep changing colors after every race, even though I don't change my driver? A: Your car's appearance is random, and so are the other drivers'. Q: What other notes and tips do you have for the game? A: Here are some miscellaneous tips and random observations for Formula One 2000: * If someone's trying to pass you, you should aggressively block him and make it tough to get around. Please don't do this in real life - at the speedway or the highway. * If you're stuck behind a slower car and are trying to get past, try decelerating during turns, and wait for a good opportunity to pass, probably on a straightaway. * Be careful not to enter the pits accidentally, especially at Australia, where it's easy to do so. * Road signs warning you of upcoming turns don't appear at all tracks, (the Nurburgring is one that doesn't have signs). * The photos of Mika Hakkinen and Rubens Barrichello look terrible, but Michael Schumacher and Eddie Irvine look just like themselves. * This game was produced by Take Two Interactive, more well known for Grand Theft Auto games and appearances in the Wall Street Journal. * Some menu screens depict the old white-and-red McLaren car of the early 1990s. The McLaren team had been white, silver, and black for several years by the time this game was made. * Notice the legendary two-tone 1999 BAR cars, which you'll see if you watch the demo long enough. The BAR team had fortunately adopted a new look by 2000. =============================================================================== Comparing to Reality [REALL] =============================================================================== I can't write a Formula One guide without including a Comparing to Reality section. The drivers in this game are the same who drove in the 2000 Formula One season. The group of tracks available for selection is identical to the 2000 F-1 calendar. The track layouts are the same as in real life, although you'll complete each lap in about half the time it would take a real Formula One car. =============================================================================== Vinny's Records [RECRD] =============================================================================== ---Best Laps--- Australia 0:44.943 Brazil 0:32.822 San Marino 0:45.536 Great Britain 0:49.857 Spain 0:42.166 Europe 0:35.973 Monaco 0:40.762 Canada 0:43.461 France 0:40.872 Austria 0:43.508 Germany 1:01.947 Hungary 0:43.305 Belgium 1:01.932 Italy 0:45.411 USA 0:43.071 Japan 0:55.738 Malaysia 0:57.454 =============================================================================== Version History [VERSN] =============================================================================== Not a lot of people read this section. Date | Version | Size | --------|---------|------|----------------------------------------------------- 6- 7-08 | 0.1 | 6KB | Began guide. 6- 8-08 | 0.2 | 10KB | Did more stuff. 6- 9-08 | 0.25 | 13KB | Wrote Australia and Brazil guides. 6-11-08 | 0.3 | 15KB | Completed San Marino guide. 6-12-08 | 0.45 | 18KB | Wrote Britain, Spain, Europe, and Monaco guides. 6-13-08 | 0.6 | 22KB | Did Canada, France, Austria, Germany, and Hungary. 6-14-08 | 0.99 | 33KB | Completed guide. 6-15-08 | 1.0 | 33KB | Made two small adjustments. =============================================================================== Copyright [COPYR] =============================================================================== (c) 2008 Vinny Hamilton. All rights reserved. All trademarks mentioned in this guide are copyrights of their respective holders. You can print this guide out for your personal use. You can download this guide to your computer for personal use. You can post this guide on your Web site as long as you give proper credit to me AND you don't change a single letter, number, or symbol (not even a tilde). Remember that the latest version will always be available at GameFAQs.com, but don't count on there being many (if any) updates. You can translate this guide into a foreign language and post the translation on your Web site if you ask for permission first. You can't post this guide on your Web site and say you wrote the guide yourself. You can't post this guide on Web sites that contain (or have links to sites that contain) sexually explicit images of naked humans (that is, pornography). You can't post this guide on your Web site if you're going to change anything in this guide that took me so many hours to write. If you don't comply with these guidelines, your hard drive will be reformatted (permanently erased) inexplicably and you will suffer from constipation for the rest of your life. Heed this warning. =============================================================================== Contact Information [CONTC] =============================================================================== If you have any questions or comments about this guide, send an e-mail to [email protected]. Remember that not all e-mails will be read. Please follow these rules: Do include "F-1" in the subject line. Do send polite suggestions about ways to make this walkthrough better. Do send information about any glitches, tricks, or codes you find. Do tell me if you break one of my records. Do ask any questions you have about Formula One 2000 gameplay. I will answer them eventually if you follow all of these guidelines. Do make a reasonable effort to use decent spelling, grammar, usage, punctuation, and capitalization so I can understand what you're saying. Do use patience. I check my messages rather sporadically. Do not send spam, pornography, chain letters, "flaming," or anything that contains profanity or vulgarity. Again, violation of this rule will result in permanent constipation. ******************************************************************************* Current list of VinnyVideo guides available on GameFAQs.com and Neoseeker.com: F1 ROC: Race of Champions FAQ/Walkthrough F1 ROC II: Race of Champions FAQ/Walkthrough SimCity 3000 Walkthrough/Strategy Guide Nigel Mansell's World Championship Racing FAQ/Walkthrough Kyle Petty's No Fear Racing FAQ/Strategy Guide Madden NFL '96 (SNES) FAQ/Strategy Guide Madden NFL '97 (SNES) FAQ/Strategy Guide Madden NFL '98 (SNES) FAQ/Strategy Guide ESPN Speed World FAQ/Strategy Guide The Oregon Trail: Fifth Edition FAQ/Walkthrough The Legend of Zelda: Ocarina of Time Master Quest Low-Spoiler FAQ/Walkthrough Off Road Challenge FAQ/Walkthrough F-1 World Championship Edition (SNES) FAQ/Walkthrough Donkey Kong 64 FAQ/Walkthrough Where in America's Past is Carmen Sandiego (PC) FAQ/Walkthrough Michael Andretti's Indy Car Challenge FAQ/Walkthrough Mario Open Golf (Japan) FAQ/Walkthrough Donkey Kong Country 2: Diddy's Kong Quest (SNES) FAQ/Walkthrough MicroLeague Football 2: The Coach's Challenge FAQ/Strategy Guide Scooby-Doo: Unmasked! (GBA) FAQ/Walkthrough All-Star Baseball 2004 (GBA) FAQ/Strategy Guide BS Super Mario USA 2 (Japan) FAQ/Walkthrough BS Super Mario USA 1 (Japan) FAQ/Walkthrough BS Super Mario USA 3 (Japan) FAQ/Walkthrough BS Super Mario USA 4 (Japan) FAQ/Walkthrough All-Star Baseball 2003 (GBA) FAQ/Strategy Guide Where in the World is Carmen Sandiego (PC) FAQ/Walkthrough Donkey Kong Country 2: Diddy's Kong Quest (GBA) FAQ/Walkthrough Formula One 2000 FAQ/Walkthrough