BBBBB BBB BBBBBB BBBBB BBBBB B B BBBB BBB BBBBB B B BBBBBB BBBB BBBBBBBBB BBBBBB BBBBBB BBB BB BBBBBB BBBB BBBBBB BBB BB BBB BBB BBB BBB BBB BBB BBBBBBBB BB BB BBB BBB BBBBBBBB BBB BBB BBB BBB BBBBB BBBBB BBBBBBBB BBBB BBB BBBBB BBBBBBBB BBBBB BBB BBBBBBB BBBBB BBBBB BB BB BB BBBB BBB BBBBB BB BB BB BBBBB BBB BBBBBB BBB BBB BB BB BB BB BBB BBB BB BB BBB BBB BBB BBB BBBBB BBBBB BB BB BBBBB BBBBB BBBBB BB BB BBB BBB BBB BBB BBBBB BBBBB BB BB BBBB BBBBB BBBBB BB BB ***MAIN WALKTHROUGH COMPLETE*** FAQ/Walkthrough Version 1.01 March 3, 2004 for Fire Emblem on the Game Boy Advance (also known as Fire Emblem: Rekka no Ken in Japan) by Vengeance Percentage Done: Walkthrough: 100% (for the main scenarios), 0% (for the unlockable scenario) Everything Else: 95% Game Stats Number of Players: 1-4 Genre: Turn-Based Strategy Game Developed By: Intelligent Systems Game Published By: Nintendo Released On: November 3, 2003 (US), April 25, 2003 (JP) ----------------------------------------------------------------------- | Table of Contents | | | | I. Introduction (!) | | II. FAQ History (!) | | III. The Basics (!) | | A. Pre-Battle | | B. Moving Around on the Battlefield | | C. Battling | | D. Classes | | E. Misc. | | IV. The Walkthrough (!) | | A. Lyn\'s Walkthrough | | Prologue: A Girl from the Plains | | Chapter 1: Footsteps of Fate | | Chapter 2: Sword of Spirits | | Chapter 3: Band of Mercenaries | | Chapter 4: In Occupation\'s Shadow | | Chapter 5: Beyond the Borders | | Chapter 6: Blood of Pride | | Chapter 7: Siblings Abroad | | Chapter 7x: The Black Shadow | | Chapter 8: Vortex of Strategy | | Chapter 9: A Grim Reunion | | Chapter 10: The Distant Plains | | B. Eliwood\'s Walkthrough | | Chapter 11: Taking Leave | | Chapter 12: Birds of a Feather | | Chapter 13: In Search of Truth | | Chapter 13x: The Peddler Merlinus | | Chapter 14: False Friends | | Chapter 15: Noble Lady of Caelin | | Chapter 16: Whereabouts Unknown | | Chapter 17: Pirate Ship | | Chapter 18: The Dread Isle | | Chapter 18x: Imprisoner of Magic | | Chapter 19: Dragon\'s Gate | | Chapter 20: New Resolve | | Chapter 21: Kinship\'s Bond | | Chapter 22: Living Legend | | Chapter 22x: Genesis | | Chapter 23: Four-Fanged Offense | | Chapter 24: Unfulfilled Heart | | Chapter 25: Pale Flower of Darkness | | Chapter 26: Battle before Dawn | | Chapter 26x: Night of Farewells | | Chapter 27: Cog of Destiny | | Chapter 28: Valorous Roland | | Chapter 29: Sands of Time | | Chapter 29x: Battle Preparations | | Chapter 30: Victory or Death | | Chapter 31: Light | | V. Characters (!) | | VI. Support (!) | | VII. Weapons and Items (!) | | VIII. Frequently Asked Questions (!) | | IX. Misc. (!) | | A. What\'s New? | | B. Differences from the Japanese Version | | C. Expected Finishing Stats | | D. Max Stats | | X. Credits (!) | | XI. Legal Stuff (!) | ----------------------------------------------------------------------- (!) Denotes an updated section. Please use CTRL + F to find things in this FAQ/Walkthrough. Thank you. ******************************************************************************* /\\ _ _ \\ \\// / / \\//\\ / / //\\ \\ / / |/\\ \\ \\ I. Introduction ________/_/ \\ \\ \\ / / \\ \\ \\ / / \\ \\ \\ / _ / \\ \\/ / /_/ / \\/ \\________/ ******************************************************************************* THIS FAQ IS DEDICATED TO THE MEMORY OF THE STAR OCEAN: THE SECOND STORY SOCIAL BOARD ON GAMEFAQS. Hey, Chris here AGAIN, with another Fire Emblem walkthrough. This time it\'s the seventh installation in the series, and the first one to hit American shores! Of course, I just HAD to make a walkthrough for it. Who knows, maybe I\'ll write walkthroughs for all the other Emblems... Note that I did NOT use the ROM once for this game. I haven\'t even downloaded it. I would just like to say that, because at times I was tempted to and I know it would have been a lot easier to do so. But in the end, I prevailed. So... Yeah. Anyway. So I finally got finished with this... And my e-mail is back up! Hurray! But you have to put the word \"Tales\" in the subject line in order for it not to be filtered. Oh yeah, the address is [email protected] . Make sure you read the FAQ section before contacting me! Anything helpful, such as corrections, alternate strategies, or other things are more than welcome. Of course, I will give you full credit. If you like this game, then try these other ones (name of the game/series followed by my personal score out of 10): Fire Emblem series - 8 to 10/10 Final Fantasy Tactics - 10/10 Disgaea: Hour of Darkness - 9/10 Advance Wars - 8/10 Advance Wars 2 - 8/10 Langrisser series - 6 to 8/10 (I\'ve only played 1, 2, & DL) Shining Force II - 7/10 TearRing Saga - ?/10 (Almost every FE site I\'ve been to mentions this PS1 S/RPG. But I have yet to play it.) Thanks for reading this, and enjoy the game! ~Chris ******************************************************************************* /\\ _ _ \\ \\// / / \\//\\ / / //\\ \\ / / |/\\ \\ \\ II. FAQ History ________/_/ \\ \\ \\ / / \\ \\ \\ / / \\ \\ \\ / _ / \\ \\/ / /_/ / \\/ \\________/ ******************************************************************************* Version 0.25 January 8, 2003 79 KB I started the walkthrough and turned in the first submission of it. Walkthrough is up to Chapter 10. Characters, weapons, items, etc. are finished up to that point. Estimated final KB: 350. Version 0.26 January 10, 2004 85 KB All I really did here is fixed up a couple of big mistakes (like, for example, saying that Lords cannot promote, and giving Wallace a 6 out of 10). Oh yeah, I also continued the walkthrough to Chapter 11, as a little bonus. Estimated final KB: 350. Version 0.50 January 23, 2004 229 KB Updated everything up to Chapter 19. This includes Characters, Walkthrough, Items, etc. Also started a list of every class, my own ranking of each support (in terms of usefulness, not story!), and a list of possible support matches for each character. I spent a lot of time explaining support as well. Finally, I upgraded the ASCII (which used to suck big time) and increased the estimated final KB, rounding it down a bit. Estimated final KB: 375 Version 1.00 February 22, 2004 380 KB I haven\'t been progressing as fast, but today I finished Eliwood\'s Tale, thus finishing the main walkthrough of the game (the \"hidden\" scenario is not yet started). Updated everything else to that point. Added some sections to \"Misc.\". I\'m debating on whether or not this FAQ/Walkthrough will cover the unlockable scenario. Estimated final KB: ??? Version 1.01 March 3, 2004 382 KB Basically just a few big errors were fixed, a few more Support ratings and random stuff. Nothing big. Estimated final KB: ??? What to expect in Version 1.?? (OMG ITS A MYSTERY): ~\"Secret\" walkthrough started...? Possibly? I don\'t know yet. ~General updates. ~More expected finishing character stats. ~Possibly another lame attempt at ASCII on the bottom of the file (like Asaero and Ulf in my other FAQs). ******************************************************************************* /\\ _ _ \\ \\// / / \\//\\ / / //\\ \\ / / |/\\ \\ \\ III. The Basics ________/_/ \\ \\ \\ / / \\ \\ \\ / / \\ \\ \\ / _ / \\ \\/ / /_/ / \\/ \\________/ ******************************************************************************* ------------------------------------------------------------------------------- A. Pre-Battle ------------------------------------------------------------------------------- Chapter 7 is when you are first able to access the \"Combat Preparation\" screen before battles. Before that point, you will automatically have your units and formation selected for you. But from now on, you can prepare for the upcoming battle before it starts. Press Start to begin the battle after choosing these preparations: Pick Units You will almost always have a limit on the number of characters to take into battle, for some odd reason (that\'s one reason why I loved Seisen no Keifu). Press A to select/deselect a unit. Chosen units are in blue, unselected ones are in gray. You can also access a list of the entire units by pressing Select. Some characters must be deployed. Trade You can trade items with other units, sell them, or use them here. Once you get Merlinus in Chapter 13x/16, you can give items to him for him to carry. You can also give all of a unit\'s items to him or see a list of all your items. Merlinus can carry a total of 100 items. Fortune Once you get Marcus he can tell you your performance ratings and tactician information here. A fortune teller that will join you later will allow you to use \"Augury\" which gives you hints on the upcoming battle, for a small price. You will also eventually be able to use \"Reading\", which allows you to see Support levels between units. Check Map You can check the battlefield map here. Look at enemies and the surroundings to plan a strategy. You will also be able to alter the formation of your units (characters who must be deployed can\'t change their formation). You can also access Options here or Save. ------------------------------------------------------------------------------- B. Moving Around the Battlefield ------------------------------------------------------------------------------- 1. Moving Around To move a character, highlight one of them on the map and press A. Now, press any button on the control pad, and a bunch of highlighted squares will show up. Move the cursor to the square you want the character to move to and press A. The character will move! After they\'re done moving, another screen will pop up. Depending on where they are, there may be more than one option. 2. Attacking If a character is next* to an enemy, choose this option to attack them. If the character\'s next* to more than one, you can switch the target with the control pad. Press A to attack. The character will automatically attack the enemy, and the enemy will also counterattack*. *Archers must be two spaces away from an enemy to attack. Enemies can\'t counterattack them unless they also have a ranged weapon. Also, some spells can be cast from more than one panel away. Enemies can\'t counterattack them either, unless they have a bow or something. There are also some other weapons that can attack from the same distance or longer 3. Healing If a character is a healer, then they can cast healing spells instead of attacking. If it doesn\'t appear, then you are not close enough to a character. Choose the spell you wish to cast and press A. 5. Misc. Commands Some characters have special options available to them. For example, Nils can Play a song for a character and let them regain their turn while Matthew can Steal items from enemies. 6. Ending the Character\'s Turn Choose \"Wait\" to end a character\'s turn. After attacking or healing, they will automatically end their turn. Units riding on horse, pegasus, or wyvern will be able to move after doing other commands (such as visiting a village, using and item), but non-mounted characters cannot. 7. Weapons Select a weapon to equip it. 8. Options Change various options here. Misc. Rescue: Carry a person out of harm\'s way. Trade: Trade items with someone. Support: Increase Support between two characters. Seize: Seize the throne to end a battle. Buildings Fortress: Recover a few HP at the beginning of your turn. House: Visit for some information. Shops: Buy stuff here. Village: Visit to receive some stuff. ------------------------------------------------------------------------------- C. Battling ------------------------------------------------------------------------------- Here is how various things are calculated in FE7: Attack = Weapon Power + Strength/Magic Defense = Defense Attack - Defense = HP Damage to defender Hit % = Weapon Hit % + 2x Skill + Luck/2 Critical % = Weapon Critical % + Skill/2 Evade %: If Constitution > Weapon Weight: 2x Speed + Luck If Constitution < Weapon Weight: 2x Speed + Luck - 2x(Weapon Weight - Constitution) Critical Evade %: Luck (Critical hits do 3x the regular damage) These values can be affected by these factors: Terrain effects (standing on various terrains) Support effects (two characters must have Support and be less than three panels away from each other) Tactician\'s affinity (if a character\'s affinity matches the tactician\'s affinity then the character gets a +5% boost to all stats) Types of weapons the attacker and defender are wielding Wow this is boring. The \"Weapon Triangles\": Swords > Axes Axes > Lances Lances > Swords Light > Dark Dark > Anima Anima > Light All other types of weapons are neutral. The \"Reaver\" weapons reverse the triangle. So the Lancereaver sword is good against Lances but bad against Axes. Some weapons are effective against different enemies: Name Effect against All Bows Pegasus/Falcon Knights, Wyvern Riders/Lords Armorslayer Knights/Generals Halberd Anyone on a horse. Hammer Knights/Generals Heavy Spear Knights/Generals Horseslayer Anyone on a horse. Longsword Anyone on a horse. Mani Katti (See below) Rapier (See below) Swordslayer Myrmidons/Swordmasters, Mercenaries/Heroes Wolf Beil (See below) Wyrmslayer Wyvern Riders/Lords, Fire Dragons The Mani Katti, Rapier, and Wolf Beil are all effective agianst the following: Cavaliers, Paladins, Nomads, Nmd Troopers, Knights, Generals, Troubadours, and Valkyries. Also, note that: When Eliwood promotes, he gets the weaknesses of a Cavalier/Paladin. When Lyn promotes, she gets the weaknesses of a Myrmidon/Swordmaster. When Hector promotes, he gets the weaknesses of a Knight/General. Also, the legendary weapons (Durandal, Sol Katti, Armads, Forblaze and Aureola) are all effective against Fire Dragons. ------------------------------------------------------------------------------- D. Classes ------------------------------------------------------------------------------- Archer Description: Soldiers who attack from a distance with their bows. Promotes Into: Sniper Promotion Item: Orion\'s Arrow Weapons: Bows Special Abilities: None Movement: 5 Your Units: Wil, Rebecca Archsage Description: An honorific bestowed upon the wisest of sages. Promotes Into: N/A Promotion Item: N/A Weapons: Anima, Light, Dark Magics, Staves Special Abilities: None Movement: 5 Your Units: Athos Brigand Description: Mighty mountaineers who prefer axes in combat. Promotes Into: N/A Promotion Item: N/A Weapons: Axes Special Abilities: Can traverse water? Movement: 5 Your Units: None Cavalier Description: Mounted knights with superior movement. Promotes Into: Paladin Promotion Item: Knight\'s Crest Weapons: Swords, Lances Special Abilities: Mounted unit. Movement: 7 Your Units: Sain, Kent, Lowen Cleric Description: Priestesses who aid their allies with sacred staves. Promotes Into: Bishop Promotion Item: Guiding Ring Weapons: Staves Special Abilities: None Movement: 5 Your Units: Serra Dark Druid Description: A master druid whose heart is bound in darkness. Promotes Into: N/A Promotion Item: N/A Weapons: Anima, Light, Dark Magic, Staves Special Abilities: Effected greatly by Aureola. Movement: 6 Your Units: None Fighter Description: Axe-wielding soldiers whose attack offers little defense. Promotes Into: Warrior Promotion Item: Hero\'s Crest Weapons: Axes Special Abilities: None Movement: 5 Your Units: Dorcas, Bartre Fire Dragon Description: An ancient, hateful dragon that survived the Scouring. Promotes Into: N/A Promotion Item: N/A Weapons: Flametongue Special Abilities: Affected greatly by the legendary weapons. Movement: 8 Your Units: None General Description: An honorific bestowed upon seasoned knights. Promotes Into: N/A Promotion Item: N/A Weapons: Lances, Axes Special Abilities: None Movement: 5 Your Units: Oswin, Wallace Knight Description: Promotes Into: General Promotion Item: Knight\'s Crest Weapons: Lances Special Abilities: None Movement: 5 Your Units: Oswin, Wallace Lord Description: A noble attached to a ruling house. Has great potential. Promotes Into: Lord Knight (Eliwood), Blade Lord (Lyn), Great Lord (Hector) Promotion Item: Weapons: Swords (Eliwood and Lyn), Axes (Hector) Special Abilities: If unit dies, Game Over. Movement: 5 Your Units: Eliwood, Lyn, Hector Mage Description: Masters of justice. Strong against well-defended foes. Promotes Into: Sage Promotion Item: Guiding Ring Weapons: Anima Magic Special Abilities: None Movement: 5 Your Units: Erk, Nino Magic Seal Description: A living magic seal. Blocks the use of any magic. Promotes Into: N/A Promotion Item: N/A Weapons: N/A Special Abilities: Blocks magic in a 10-panel radius. Movement: 6 Your Units: None Mercenary Description: Professional soldiers with a balanced set of skills. Promotes Into: Hero Promotion Item: Hero\'s Crest Weapons: Swords Special Abilities: None Movement: 5 Your Units: Raven Monk Description: Ascetics who wield light magic, but can\'t use staves. Promotes Into: Bishop Promotion Item: Guiding Ring Weapons: Light Magic Special Abilities: None Movement: 5 Your Units: Lucius Myrmidon Description: Promotes Into: Swordmaster Promotion Item: Hero\'s Crest Weapons: Swords Special Abilities: None Movement: 5 Your Units: Guy Nomad Description: Promotes Into: Nomadic Trooper Promotion Item: Orion\'s Arrow Weapons: Bows Special Abilities: Mounted unit. Movement: 7 Your Units: Rath Paladin Description: Dedicated cavaliers with superior abilities all around. Promotes Into: N/A Promotion Item: N/A Weapons: Swords, Lances, Axes Special Abilities: Mounted unit. Movement: 8 Your Units: Sain, Kent, Lowen, Marcus, Isadora Pegasus Knight Description: Knights who\'ve earned the right to fly winged steeds. Promotes Into: Falcon Knight Promotion Item: Elysian\'s Whip Weapons: Lance Special Abilities: Flies over many obstacles. Weak to bows. Mounted unit. Movement: 7 Your Units: Florina, Fiora, Farina Prince Description: The crown prince of Bern. Young, but extremely gifted. Promotes Into: N/A Promotion Item: N/A Weapons: Sword Special Abilities: Zephiel\'s class. Movement: 5 Your Units: None Shaman Description: Students of dark magic. Powerful, but very slow. Promotes Into: Druid Promotion Item: Guiding Ring Weapons: Dark Magic Special Abilities: None Movement: 5 Your Units: Canas Swordmaster Description: An honorific bestowed upon true masters of swordplay. Promotes Into: N/A Promotion Item: N/A Weapons: Sword Special Abilities: Critical Hit +15% Movement: 6 Your Units: Guy, Karel, Karla Thief Description: Jacks of all trades who can pick locks and learn secrets. Promotes Into: Assassin Promotion Item: Fell Contract Weapons: Swords Special Abilities: Able to steal items (not weapons or staves). Can open doors and chests with a Lockpick equipped. Movement: 6 Your Units: Matthew, Legault Transporter Description: A conveyor of goods and items. Lacks combat skills. Promotes Into: Transporter (Mobile) Promotion Item: N/A Weapons: None Special Abilities: Able to store 100 items. Can access items before a battle and during a battle if deployed. Movement: 0 Your Units: Merlinus Troubadour Description: Staff-wielding maidens who travel by horseback. Promotes Into: Valkyrie Promotion Item: Guiding Ring Weapons: Staves Special Abilities: Mounted unit. Movement: 7 Your Units: Priscilla ------------------------------------------------------------------------------- E. Misc. ------------------------------------------------------------------------------- Coming soon! ******************************************************************************* /\\ _ _ \\ \\// / / \\//\\ / / //\\ \\ / / |/\\ \\ \\ IV. The Walkthrough ________/_/ \\ \\ \\ / / \\ \\ \\ / / \\ \\ \\ / _ / \\ \\/ / /_/ / \\/ \\________/ ******************************************************************************* There are three different save slots to save your files onto. Select \"New Game\" to begin a new game. When you select New Game, you will be asked to enter information. This includes your name, birth month, and your gender. You are a tactician traveling across the Fire Emblem world of Elibe. Your gender might (?) affect the story a little bit, and your birth month affects your affinity (which doesn\'t really do anything for you). Here is a list of the months and the corresponding elements: January: Light February: Ice March: Wind April: Thunder May: Wind June: Anima July: Fire August: Darkness September: Fire October: Anima November: Ice December: Thunder =============================================================================== Prologue: A Girl From the Plains =============================================================================== Objective: Seize the gate. Recommended Deployment: Lyn* Difficulty: * Boss(es): Batta Troops: 2 Brigand x2 Reinforcements? No Boss Info: Name: Batta Class: Brigand Items: Iron Axe Level: 2 HP: 21 Attack: 13 Hit Rate: 78 Critical: 0 Evasion: 28 Strength: 5 Skill: 1 Speed: 3 Luck: 2 Defense: 3 Resistance: 0 Conversations: None Affiliation: Bern Bandits (Ganelon tribe) New Characters: Lyn Lord Requirements for her to join: None Description: Starting Item(s): Iron Sword, Vulnerary x2 Starting Weapon Levels: Sword (D) Affinity: Wind No Shops No Villages/Chests No Conversations You will wake up in a bed. Notice the little \"anime\" they stuck in; this is a Fire Emblem first. A girl, named Lyn from the Lorca tribe, had found you unconscious on the plains and took you in. For those who have played previous Fire Emblems, notice how her face changes directions and expressions. Pretty cool, eh? Anyway, right now you are on the plains of Sacae. Lyn steps outside and sees a couple of bandits from Bern. She\'ll take you with her. You go outside and the battle commences. Unfortunately, Nintendo decided to include a huge tutorial in the first stateside Fire Emblem, the logic probably being that we Americans are too dumb to figure this stuff out. Feh. They should have done what they did in Advance Wars... Anyway, this tutorial spans 10 chapters (that\'s right), and you\'re not even in chapter 1. Thankfully, whenever they try to teach you about how to play the game, you can skip it by pressing Start or B. This game is very similar to Advance Wars (made by the same developer, Intelligent Systems), but it is a lot harder. Still, these tutorials are ridiculous. Go ahead and skip them if you\'ve played any other Fire Emblem games, especially Fuuin no Ken, because this is extremely similar. Anyway, this chapter is impossible to lose, because the tutorial is holding your hand the whole way through. First, move Lyn towards the Brigand. The Brigand will move closer. Then attack him. On his turn, he will attack back, and will die. Lyn will be hurt, and you will be asked to use one of her Vulneraries (I used to always call them \"Salves\", so if I accidentally say \"Salve\" then I mean \"Vulnerary\"). Move Lyn towards Batta and use one. Then attack Batta. He will automatically injure Lyn, and if he hits her again, she will die. But don\'t worry. On his turn, he misses, and Lyn does a critical hit and kills him. Lyn will grow a level. Now, move Lyn to the spot where Batta was standing and select \"Seize\" to win the battle. The next day, Lyn asks you to take her with you as you travel. She tells you her parents were killed six months ago by bandits. She was the only survivor from the Lorca tribe. She wants to get stronger so that she can avenge her family and tribe. You then automatically agree to take her with you. And so the next battle starts. =============================================================================== Chapter 1: Footsteps of Fate =============================================================================== Objective: Defeat all enemy units. Recommended Deployment: Lyn* Difficulty: * Boss(es): Zugu Enemies: 5 Brigand x5 Reinforcements? No Boss Info: Name: Zugu Class: Brigand Items: Iron Axe Level: 4 HP: 23 Attack: 14 Hit Rate: 79 Critical: 1 Evasion: 9 Strength: 6 Skill: 2 Speed: 4 Luck: 1 Defense: 4 Resistance: 0 Conversations: None Affiliation: Caelin (Lundgren) New Characters: Sain Cavalier Requirements for him to join: None Description: A knight in service to house Caelin. A bit of a scoundrel. Starting Item(s): Iron Lance Starting Weapon Levels: Sword (E), Lance (D) Affinity: Wind Kent Cavalier Requirements for him to join: None Description: A knight in service to house Caelin. Virtuous to a fault. Starting Item(s): Iron Lance, Iron Sword, Vulnerary Starting Weapon Levels: Sword (D), Lance (E) Affinity: Anima No Shops No Villages/Chests No Conversations You and Lyn decide to go to Bulgar, the largest city in Sacae, in order to prepare for your journey to get stronger. Once you arrive, you run into two knights from the city of Caelin in Lycia. Their names are Sain and Kent; Sain is the crazy womanizer, and Kent is the serious one (so the green/red Social Knight rivalry continues :). They are apparently on a mission to find someone. Lyn leaves in disgust after Sain messes around with her. As soon as she leaves, she finds herself being pursued by bandits who have been sent to kill her. But there are too many for her alone to handle. Fortunately for you both, Sain and Kent ride to the rescue. The battle starts. First, Sain wants to attack the bandit to the right of him. He misses with his lance, while the bandit hits him. This brings into light the \"weapons triangle\"; swords beat axes beat spears beat swords. Kent gives him an Iron Sword. Now Kent asks to be allowed to attack the bandit. Have Lyn finish him off. Sain will ask to be given another chance. Have him attack the bandit to the south; he will miss yet again. Kent tells him it is because the brigand is in the woods, which increases a unit\'s evasion and defense. Now Kent asks to attack; move him in the woods next to the Brigand and do so. Move Lyn to the forest in the northeast. Lyn asks Sain why he didn\'t heal himself, and offers a Vulnerary to him. Move him up to her and select \"Trade\". I would take the Vulnerary with only two uses left, since Sain usually lasts longer than Lyn, and will probably need to use them less often. Now have him use it. Cavaliers (if I ever call them \"Social Knights\", I mean \"Cavaliers\") and other mounted units have the ability to move again after using an item, trading, etc. The exceptions to this rule are attacking and healing (with a staff). The tutorial finally shuts up for the rest of the chapter. If you need to take a break select \"Suspend\". You will be able to continue from where you left off. But you can just shut off your GBA without having to worry about losing data. Have Kent finish the Brigand to the south, while Lyn moves north to the forest southeast of the other bandit. The enemy will most likely attack Sain. Have Sain finish him off. Now there are only two enemies left. When you get too close to the Brigand across the bridge he will come and attack you. Again I would have Sain finish him off, since he has the lowest EXP. Once he dies, the \"victory\" song plays (this song is the one which plays when only one enemy remains on the map). Zulu, the boss, can kill Lyn in two hits, but it takes three to kill Sain and Kent. So I would use them. When every enemy dies the battle is over. Lyn talks to Sain and Kent (anime scene) about why they helped her. They are messengers of Lady Madelyn who came to Sacae 19 years ago with a nomad. Madelyn is Marquess Caelin\'s only daughter. Madelyn sent Caelin a letter about herself and her family living on the plains of Sacae. She had a daughter named Lyndis, which is the same name as Marquess Caelin\'s late wife. Marquess Caelin sent Sain and Kent to find his granddaughter, and it just so happens to be Lyn. The bandit was apparently a guy working for a man named Lundgren, who is Marquess Caelin\'s brother and Lyn\'s granduncle. This means that since Madelyn died, Lundgren would take the throne. But after hearing news that his brother\'s granddaughter was still alive, he sent assassins after he because she might take the throne after her grandfather dies. Lyn agrees to journey with Sain and Kent to Caelin. Of course, you go with them as well. =============================================================================== Chapter 2: Sword of Spirits =============================================================================== Objective: Seize the throne. Recommended Deployment: Lyn*, Sain*, Kent* Difficulty: * Boss(es): Glass Enemies: 6 Brigand x5 Mercenary x1 Reinforcements? No Boss Info: Name: Glass Class: Mercenary Items: Iron Sword, Vulnerary (Dropped) Level: 3 HP: 20 Attack: 10 Hit Rate: 98 Critical: 2 Evasion: 30 Strength: 5 Skill: 4 Speed: 5 Luck: 0 Defense: 3 Resistance: 0 Conversations: None Affiliation: Sacae No New Characters No Shops No Villages/Chests No Conversations Lyn decides to stop at an altar in Sacae on the way to Caelin. But now some bandits have overrun the shrine in order to steal the legendary sword, the Mani Katti. A swordsman named Glass is leading the attack. However, he cannot pull the sword from its scabbard, and decides to destroy the altar. A woman begs Lyn to help save the altar from the bandits. First have your troops visit the houses to the south. They will give information that can help you out. After this move them back north. Make sure everyone lands either in a forest or fort to raise evasion. The tutorial will stop for the remainder of the chapter and will let you do whatever you want. Kill off the three Brigands that are advancing towards you. Just use swords and you\'ll do fine. Use Vulneraries if you must. You can either go through the front gate or knock down the wall in order to get to the throne; however, Lyn is the only one that can traverse the mountains in order to go through the front gate. Therefore I recommend breaking down the wall, even though it is sort of sacrilegious :). Simply attack it like you would a normal enemy. The pillars next to the one Brigand inside increase evasion and defense like forests and forts do. Try to distribute EXP evenly, but give a bit more to Sain and Kent than to Lyn (you\'ll see why farther in the game). I would take out the Brigand guarding the front gate as well for some more EXP. Glass, the boss, is extremely easy. Use Sain or Kent\'s Iron Lance on him. He should go down in 1 or 2 turns. He will drop a Vulnerary. Once he dies, have Lyn seize the throne. Lyn will find that the priest of the altar is alright. He allows her to lay her hands on the Mani Katti. When Lyn does, it glows a bright light. The priest says it has chosen her to be its owner. Lyn draws out the sword easily. Sain and Kent are amazed to see this. Only Lyn can use this special sword. Meanwhile, in Caelin, a soldier informs Lundgren that Lyn is still alive. He says the bandits from Bern will finish her off before she gets to Caelin. He is more concerned with his brother, whom he is slowly poisoning to death in order to get the throne. =============================================================================== Chapter 3: Band of Mercenaries =============================================================================== Objective: Defeat all enemy units. Recommended Deployment: Lyn*, Sain*, Kent* Difficulty: * Boss(es): Migal Enemies: 9 Archer x2 Brigand x4 Mercenary x3 Reinforcements? No Boss Info: Name: Migal Class: Brigand Items: Steel Axe Level: 6 HP: 25 Attack: 18 Hit Rate: 72 Critical: 1 Evasion: 6 Strength: 7 Skill: 3 Speed: 5 Luck: 2 Defense: 5 Resistance: 0 Conversations: Lyn, Florina Affiliation: Bern Bandits (Ganelon tribe) New Characters: Florina Pegasus Knight Requirements for her to join: None Description: A pegasus knight earning her title. A friend of Lyn\'s. Starting Item(s): Slim Lance, Vulnerary Starting Weapon Levels: Lance (D) Affinity: Light Wil Archer Requirements for him to join: Visit the southwestern village Description: A youth from Pherae, in the Lycian League. Very social. Starting Item(s): Iron Bow Starting Weapon Levels: Bow (D) Affinity: Wind Armory: Iron Sword 460G Iron Lance 360G Villages/Chests: Southwest: Wil joins Northwest: 2000 Gold No Conversations Lyn continues her journey to Caelin with Sain and Kent. Now she passes through a mountain range that separates Sacae and Bern, which is the home to many bandits, including the cruel Taliver tribe. You enter a village to find it in ruins, at the hands of the Taliver bandits. These bandits are the ones who destroyed Lyn\'s village. You, Kent, and Sain promise to help her out when the time comes for vengeance. You find some fighting going on close to you. Some bandits have captured a girl and her pegasus, which trampled over them, and are planning on selling them. Lyn recognizes the pegasus rider as her friend Florina and comes to her aid. She tries to reason with the bandits, but there\'s no use. They attack. First off, have Lyn visit the southwestern village. You\'ll get a new unit, Wil. He is an Archer, and has to attack from two spaces away. Have him attack the Mercenary to the north. Next is Florina. She is a Pegasus Knight, a unit that can traverse almost any obstacle. Select her, and if you want a laugh, try to move her to a space that the tutorial doesn\'t allow her to. Have her finish of the Mercenary. Then have Kent/Sain attack the Archer to the east. Make sure to keep Florina away from Archers. Following the Fire Emblem tradition, bows are still devastating to flying units. So be careful. Have Florina save the northwestern village and she will get 2000 gold. There is a weapon shop, called an Armory, in the southeast corner of this map. You can buy stuff here if you want. Check the list above to see what items are available for purchase. Have Sain/Kent enter the forest to the east and kill the Brigand; they should be able to do so in two strikes. Notice that you can\'t counterattack arrows unless your units also have ranged weapons. But also, Archers can\'t counterattack unless you\'re in their range. So stay close to enemy Archers, and have your Archers stay away from enemies. Use swords against Brigands and lances against Mercenaries. Keep Florina away from both Brigands and Archers and you should be alright. Once you\'ve bought everything you need, it\'s time to deal with the boss. Migal has special conversations with both Florina and Lyn, but I\'d keep both away from him. His Steel Axe is very powerful. My strategy is to fire arrows at him with Wil until he\'s weakened enough for Lyn to kill him in one hit with her Mani Katti Florina is an apprentice Pegasus Knight training in Ilia. However, to complete her training, she must travel with a band of mercenaries. Sain gets an idea for her to travel with them on the way to Caelin. Florina accepts the offer, and Wil willingly joins too (yeah, my puns are as terrible as ever). Enjoy the anime scene. =============================================================================== Chapter 4: In Occupation\'s Shadow =============================================================================== Objective: Protect Natalie for seven turns. Recommended Deployment: Lyn*, Sain*, Kent*, Florina*, Wil* Difficulty: * Boss(es): Carjiga Enemies: 14 Archer x2 Brigand x9 Fighter x1 Mercenary x2 Reinforcements? Yes Boss Info: Name: Carjiga Class: Brigand Items: Steel Axe Level: 8 HP: 27 Attack: 17 Hit Rate: 76 Critical: 2 Evasion: 10 Strength: 6 Skill: 5 Speed: 4 Luck: 2 Defense: 7 Resistance: 0 Conversations: None Affiliation: Bern Bandits (Ganelon tribe) New Characters: Dorcas Fighter Requirements for him to join: Have Lyn talk to him. Description: A man from a small village in Bern. Fights for his wife. Starting Item(s): Hand Axe, Vulnerary Starting Weapon Levels: Axe (C) Affinity: Fire No Shops No Villages Conversations: Lyn -> Dorcas Dorcas joins you Dorcas -> Natalie No effect After rescuing Florina, Lyn and company continue on toward Caelin. They find an abandoned fortress to stay in for the night. Little do they know, other Ganelon bandits are after them. In the fortress, a wounded girl named Natalie is searching for her husband, Dorcas, who has left to gain money to heal her. Suddenly, Ganelon bandits lay siege to the fort on all sides. Natalie must be protected. The goal is to prevent Natalie from getting killed for seven turns. This should be no trouble at all. She is deep inside the fortress and the enemies are far away. Enemies will be attacking the wall at the west but it will take a while for them to break it. Most of the enemies will be coming from the south, while a few come from the east. Lyn decides to protect the east wall while everyone else guards the main entrance. Have Lyn and Florina move east while Sain and Kent guard the two spots which make up the main entrance. Wil should go to the west wall and attack the Mercenary and Brigand there. One of the enemies is Dorcas, Natalie\'s wife. He will most likely attack Lyn but miss. Have Lyn talk to him and he will join. Then have Dorcas attack the Brigand above him from two spaces away with his long-range Hand Axe; he will automatically kill him and take his Iron Axe. Move Dorcas and Lyn back inside the castle to support Sain and Kent. Florina should go to the northeast corner of the map in order to deal with the Mercenaries. Meanwhile, hopefully most of the southern enemies will be killed when they try to attack your Cavaliers. Kent will hopefully be able to attack them twice with his sword right now. Make sure you try to split the EXP evenly between the two. If Wil gets done killing the northwestern enemies he should join Kent and Sain. Try to have Dorcas talk to his wife, Natalie. They will have a little talk, but nothing will happen. Just keep holding back enemies. If someone is badly wounded have them step away and use a Vulnerary while someone else fills in there spot. Carjiga will call for reinforcements on around turn 2-3, I forget. But they\'re nothing to worry about. If you feel like it you can go kill Carjiga for some extra EXP; be warned, he is very powerful (but he also misses a lot). Once seven turns have passed the enemy will retreat. Dorcas decides to stay with you in order to get money and heal his wife. =============================================================================== Chapter 5: Beyond the Borders =============================================================================== Objective: Defeat all enemy units. Recommended Deployment: Lyn*, Sain*, Kent*, Florina*, Wil*, Dorcas* Difficulty: * Boss(es): Bug Enemies: 7 Archer x2 Brigand x3 Mercenary x2 Reinforcements? No Boss Info: Name: Bug Class: Brigand Items: Steel Axe Level: 9 HP: 29 Attack: 19 Hit Rate: 73 Critical: 2 Evasion: 13 Strength: 8 Skill: 4 Speed: 6 Luck: 1 Defense: 8 Resistance: 0 Conversations: None Affiliation: Bern Bandits (Ganelon tribe) New Characters: Serra Cleric Requirements for her to join: Have Lyn talk to her. Description: A cleric in service to house Ostia. Headstrong and bold. Starting Item(s): Heal, Vulnerary Starting Weapon Levels: Staff (D) Affinity: Thunder Erk Mage Requirements for him to join: Have Lyn talk to Serra. Description: A young mage from Etruria. Charming, but uptight. Starting Item(s): Fire Starting Weapon Levels: Anima (D) Affinity: Thunder Armory: Javelin 400G Hand Axe 300G Iron Bow 540G No Villages/Chests Conversations: Lyn -> Serra Serra and Erk join. Lyn is close to the Lycian border and is almost safe from the bandits. But they try one last time to put an end to Lyn and save their reputations. Lyn hears a scream off in the distance... First, have Lyn talk to Serra, the Cleric. She will join you along with Erk, a mage she is traveling with. Have her heal Erk and then have Erk finish off the Archer. Florina should go as far east as she can to take out the Mercenary. Have everyone else go up and around, killing the easy enemies along the way. One Brigand drops an Iron Sword. You can buy some stuff at the Armory if you want. I\'d buy Javelins for Sain, Kent, and Florina. Use long range attacks against Brigands and Mercenaries, and short range attacks against Archers. The same goes for the boss, Bug; just use Erk\'s magic, Wil\'s Iron Bow and Dorcas\' Hand Axe. He won\'t be able to lay a finger on you. After the battle, Lyn says goodbye to Serra and Erk. But Sain comes and meets Serra, who wants to serve Lyn. Sain goes back to convince her. Meanwhile, back in Caelin, Lundgren finds out that Lyn has crossed the Lycia border and is heading to Araphen. He orders his soldiers to finish her off. =============================================================================== Chapter 6: Blood of Pride =============================================================================== Objective: Trigger 3 switches. Recommended Deployment: Lyn*, Sain*, Kent*, Florina*, Wil*, Dorcas*, Serra*, Erk* Difficulty: * Boss(es): Bool Enemies: 7 Archer x1 Knight x1 Mercenary x2 Soldier x3 Reinforcements? No Boss Info: Name: Bool Class: Armor Items: Steel Lance Level: 5 HP: 26 Attack: 18 Hit Rate: 78 Critical: 2 Evasion: 5 Strength: 8 Skill: 4 Speed: 2 Luck: 1 Defense: 10 Resistance: 0 Conversations: None Affiliation: Caelin (Lundgren) New Characters: Rath Nomad Requirements for him to join: None. Description: A young hired sword from the Kutolah tribe. Starting Item(s): Short Bow, Vulnerary Starting Weapon Levels: Bow (C) Affinity: Darkness Matthew Thief Requirements for him to join: Have Lyn visit the northwest village. Description: A cheery thief. His casual demeanor belies his skill. Starting Item(s): Iron Sword, Lockpick Starting Weapon Levels: Sword (D) Affinity: Wind Armory: Javelin 400G Hand Axe 300G Iron Bow 540G Villages/Chests: Northwest: Matthew joins Center: Door Key 1st Chest: Angelic Robe 2nd Chest: Armorslayer No Conversations Lyn finally crosses the border into Lycia. But she still has a way to go before she reaches Caelin. Lundgren, her granduncle, sends out his assassins to finish her before she gets to her grandfather\'s castle. Lyn enters Araphen, the second largest town in Lycia, only to find it under attack by men who want her dead. As Lyn is about to get attacked, a mysterious horseman named Rath comes to aid her. Rath tells her that if they can push all three switches they can get inside to save Marquess Araphen. But some of the doors are locked. Thankfully, Lyn finds a Thief named Matthew hiding out in a house to the north. Have him open the first door and have Rath \"Wait\" on the switch to activate it. Meanwhile, have everyone else take care of the two Mercenaries. On the next turn, have Matthew open the chest for an Angelic Robe. This permanently increases a character\'s HP by 7 when used, but disappears after one use. I can\'t agree more when Matthew says \"don\'t fret or you\'ll never use it\", as this is what I did in FE3 and kept every single stat-increasing item I got until the end of the game. My top choice for it is Serra by far, but Lyn, Florina, and Erk are all good choices as well. Don\'t use it on anyone else, as most of them get really good HP gains (Dorcas and Rath should max theirs out by the end of the game)! Visit the village for a Door Key and then use it to open the southeastern door (kill the Soldier first). Inside is another Soldier and the second switch; take him out and stand on it. Kill the Soldier blocking the upper right door and open that one with Matthew first. Inside is a chest that contains an Armorslayer. This weapon is good against heavily armored enemies like Knights and Generals. Finally, have Matthew open the last door, the one above the chest with the Angelic Robe. Inside this is a Soldier, the boss, and the final switch. You\'ll have to kill the boss to get to it. First, finish the Archer with melee attacks. Conveniently, the boss is a Knight, who is weak to the Armorslayer. However, Lyn\'s Mani Katti and Erk\'s magic work just as well. So kill him in any way you wish. Then step on the switch. After the battle, Lyn meets with Marquess Araphen. He is going to withdraw his support for her simply because she is Sacaen. Plus he doesn\'t want to get in trouble if Lundgren becomes the next Marquess of Caelin. Sain can hardly hold himself back, but Lyn decides to leave. Rath overhears him and takes his leave as well. He decides to join Lyn, and give her 5000 Gold. =============================================================================== Chapter 7: Siblings Abroad =============================================================================== Objective: Defeat Black Fang shaman Heintz. Recommended Deployment: Lyn*, Sain, Kent, Florina, Wil, Serra, Erk, Rath Difficulty: * Boss(es): Heintz Enemies: 11 Archer x1 Brigand x3 Mage x1 Mercenary x2 Shaman x4 Reinforcements? No Boss Info: Name: Heintz Class: Shaman Items: Flux Level: 5 HP: 22 Attack: 10 Hit Rate: 91 Critical: 2 Evasion: 37 Magic: 3 Skill: 5 Speed: 7 Luck: 3 Defense: 3 Resistance: 5 Conversations: None Affiliation: Black Fang New Characters: Nils Bard Requirements for him to join: None. Description: A bard possessing arcane powers. Brother of Ninian. Starting Item(s): Vulnerary Starting Weapon Levels: None Affinity: Ice Lucius Monk Requirements for him to join: None. Description: A traveling acolyte. Gentle and serene. Starting Item(s): Lightning Starting Weapon Levels: Light (D) Affinity: Light Vendor: Vulnerary 300G Heal 600G Fire 560G Villages/Chests: Pure Water No Conversations The group leaves Araphen and continues to Caelin hastily, after learning that Lyn\'s grandfather has taken ill. They are aware that Lundgren will be more and more desperate to stop them the farther they advance. Their next stop is Khathelet. However, a young boy named Nils begs Lyn for help rescuing his sister, Ninian, from a group of enemies. Lyn decides to help him. *Random \"Did-You-Know\": The map spells the town \"Khathelet\" but Kent says \"Kathelet\". Whoops! To get to Chapter 7x, you must complete this Chapter in 15 turns or less. This will be your first sort-of real battle. You\'re not into the tough stuff yet, but this is the first where you have a limit on how many units you can deploy. Two units must sit out for this map, and I strongly recommend benching Dorcas and Matthew. There are no spear wielding enemies here, and tons of magic users, so Dorcas wouldn\'t fare too well. And there is nothing to steal/nothing to open for Matthew. I will list who you should deploy at the top of every mission thing. You can also trade items here, set your formation, and save. On the very first turn, Lucius the Monk will join you. He is very useful against Shamans, who you\'ll be facing plenty of in this level. Unfortunately, he has the lowest Defense in the game, so be careful with him! Have him attack the Shaman. Then have Nils play a song in order to give Lucius another turn. The song playing animation/music are very stupid, so I would turn it off. Have Lucius finish off the Shaman. Florina should go directly south and equip the Javelin in order to take care of the generic Shaman. Make sure you try to level her up well, as she will become an excellent fighter later on. Have your main squad go around east, killing the enemies you fight along the way. Use swords on axes and lances on swords. One of the Brigands drops an Iron Lance. Visit the village to get some Pure Water, which raises your Magic Defense temporarily and decreases every turn until it reaches its normal level. This, obviously, should be used when fighting a tough magical boss. Just continue on towards the castle; you should meet little resistance. If you want to, you can use Florina to transport units west of the castle and finish the chapter quicker. The only other way is to go around to the east, then south past the bridges (mounted units other than Florina must use the bridge to the right), and then west. Kill any remaining enemies near the boss and take out Heintz with Lucius. After that, the battle ends. Ninian is not there, it seems. But all of a sudden a young man with red hair carries her in. He is Eliwood, son of the Marquess of Pherae (yeah, yeah, this guy is Roy\'s father). Nils thanks him for saving his sister and Lyn tells Eliwood her story. Her grandfather (Lord Hausen [it\'s about time we got a name!]) is a good friend of Marquess Pherae\'s. Eliwood offers help, but Lyn refuses. Meanwhile, Ninian wakes up. Her dancing abilities have the same effect as Nils\' songs, but she twisted her ankle and can\'t perform. She also has the ability to sense imminent danger. They decide to join Lyn on her journey. If you beat this in 15 turns or less, you\'ll get an additional conversation. Ninian notices that her ring has been stolen by the Black Fang, and it\'s up to you whether you want to get it back or not. I would say Yes. If you said that, then go to Chapter 7x. If not, then go to Chapter 8. If you took more than 15 turns to beat this Chapter, go to Chapter 8. =============================================================================== Chapter 7x: The Black Shadow =============================================================================== Objective: Defeat all enemy units. Recommended Deployment: Lyn*, Sain, Kent, Florina, Dorcas, Serra, Erk, Rath, Matthew, Nils Difficulty: ** Boss(es): Beyard Enemies: 12 Archer x1 Brigand x2 Cavalier x1 Mage x1 Mercenary x3 Soldier x3 Thief x1 Reinforcements? Yes Mage x1 Shaman x1 Soldier x1 Boss Info: Name: Beyard Class: Mercenary Items: Steel Sword Level: 7 HP: 24 Attack: 14 Hit Rate: 93 Critical: 4 Evasion: 18 Strength: 6 Skill: 8 Speed: 7 Luck: 4 Defense: 5 Resistance: 1 Conversations: None Affiliation: Black Fang No New Characters No Shops Villages/Chests: Hammer No Conversations If you beat Chapter 7 in 15 turns or less and chose to find the ring, then you\'re in the right place. Otherwise, go on to Chapter 8. Lyn comes upon a Black Fang stronghold where the guys that stole Ninian\'s ring are hiding out. A woman tells Beyard, the leader of the stronghold, that he better not fail, and then she leaves. For this battle, I would bench Lucius, because there are mostly physically powerful enemies (which can kill him easily), and also Wil, because Rath ends up much better. It is strongly recommended that you deploy a variety of units. Matthew is also needed here. Kill off the Soldier to the west that is blocking the crack in the wall. He drops a Vulnerary. Then break down the wall, kill the Archer in the room, and have Matthew open the chest for a Hammer. Have Sain/Kent go up the main hall (stay out of the Mage\'s range!) and let Florina go up the hall to the right in order to take care of the lone Cavalier. Let a ranged attacker kill the Soldier right above you, in the room with the stairs (Erk/Rath work well). Have everyone else go west, then up the main hall, or west through the treasure room. Have Matthew give the Hammer axe to Dorcas. Also try to have Matthew steal the Lockpick from the enemy Thief (he will retreat from the map when you do this). Have whoever is with you take out the enemies that come down. Meanwhile, Sain/Kent should easily kill the two Mercenaries and Brigand in the main hallway. Eventually, a few enemy reinforcements will come up the stairs. They are very easy. Once again, have Rath/Erk take out the Soldier in the trapped room, while Florina (recommended) takes out the Shaman and Mage. Beyard, the boss, isn\'t too tough. He is easily killed at a distance by using magic, arrows, and Javelins. Once you kill everyone, Lyn will let Beyard live if he gives her the ring and promises never to hunt Ninian and Nils again. But Beyard kills himself, fearing that the other woman would kill her. Lyn gives Ninian back her ring, Nini\'s Grace. =============================================================================== Chapter 8: Vortex of Strategy =============================================================================== Objective: Defeat all enemy units. Recommended Deployment: Lyn*, Sain, Kent, Wil, Dorcas, Serra, Erk, Nils, Lucius Difficulty: ** Boss(es): Yogi Enemies: 14 Archer x2 Armor x1 Brigand x2 Cavalier x2 Mage x1 Mercenary x2 Shaman x1 Soldier x3 Reinforcements? Yes Soldier x4 Boss Info: Name: Yogi Class: Armor Items: Axereaver Level: 6 HP: 25 Attack: 19 Hit Rate: 85 Critical: 8 Evasion: 8 Strength: 9 Skill: 7 Speed: 3 Luck: 2 Defense: 11 Resistance: 1 Conversations: None Affiliation: Caelin (Lundgren) No New Characters Armory: Iron Sword 460G Iron Lance 360G Iron Axe 270G Iron Bow 540G Villages/Chests: Lancereaver No Conversations Lyn is very close to Caelin now. However, Lundgren is more determined than ever to stop her. He has deployed a ballista to try and stop them from reaching the castle. Matthew cannot be deployed here (not that you would\'ve, anyway). I recommend have Florina sit out, as (like Sain pointed out) the ballista will beat her down. I chose to sit out Rath as well, but it\'s up to you (Sain is also a good choice). Just make sure to deploy Wil, Dorcas, a Cavalier, a magic guy (Lucius), and Serra. Have Lucius go east to take out the Shaman and Mage. Make sure to keep him in the forest to raise evasion/defense! That ballista can kill him in two hits (see why I don\'t like him?). Meanwhile, have everyone else go down to deal with the enemies. You\'ll be attacked by Mercenaries, Cavaliers, and Soldiers, none of which are really a big deal. Quickly kill the Archer in the ballista and have Wil take it over. Most likely there are only a couple arrows left (or maybe none at all). Attack the Soldier near the boss, and you might be able to kill him. Watch out, though, as those guys don\'t have normal weapons; they have the Reaver weapons, which reverse the triangle. Meanwhile, the sword Lancereaver is good against Lances but bad against Axes. Speaking of which, the old man in the northeastern village gives you a Lancereaver. Most likely only Lyn (or maybe Kent, or doubtfully Sain) will be able to use it. So anyway, use the ballista/Lyn to take out the Soldier, Sain/Kent to kill the Brigand and Dorcas to take care of the Mercenary. If all that reversal triangle stuff confuses you, you can just use ranged attacks. As for Yogi, the boss, Erk and Lucius work rather well. After the battle, Matthew comes back and tells Lyn some startling news; Lundgren may have poisoned Hausen, and as soon as he became ill, Lundgren took over. He also tells her that Lundgren announced that Kent and Sain are traitors, and that Lyn is an impostor. Lyn decides to go back to Khathelet and meet with Eliwood. =============================================================================== Chapter 9: A Grim Reunion =============================================================================== Objective: Seize the castle gate. Recommended Deployment: Lyn*, Sain, Kent, Florina, Dorcas, Serra, Erk, Rath, Matthew, Nils Difficulty: ** Boss(es): Yogi Enemies: 5 Mercenary x1 Myrmidon x1 Paladin x1 Soldier x2 Reinforcements? Yes Archer x3 Brigand x10 Cavalier x3 Soldier x4 Boss Info: Name: Eagler Class: Paladin Items: Javelin, Hand Axe Level: 1 HP: 30 Attack: 16 (Javelin), 17 (Hand Axe) Hit Rate: 78 (Javelin), 73 (Hand Axe) Critical: 3 (Both) Evasion: 36 (Both?) Strength: 10 Skill: 6 Speed: 7 Luck: 2 Defense: 10 Resistance: 5 Conversations: Lyn, Sain, Kent, Wallace Affiliation: Caelin (Lundgren) New Characters: Wallace Knight Requirements for him to join: None. Description: A retired knight of Caelin. Constantly testing himself. Starting Item(s): Iron Lance, Iron Axe, Vulnerary, Knight Crest Starting Weapon Levels: Lance (A) Affinity: Thunder No Shops Villages/Chests: Torch No Conversations Lyn goes back to Khathelet to meet Eliwood concerning the news about Lyn being accused as an impostor. Eliwood has managed to talk to all the local Marquises and convince them to stay neutral in the dispute. However, this also means Eliwood cannot help her. Lyn departs again for Caelin, with only one obstacle left before she can reach the castle; a man named Eagler. This will be your first \"Fog of War\" map, which allows units to see three panels around them. Thieves can see 10 panels around them, though, so bring Matthew along. Again you must choose to bench two characters; I chose Wil and Lucius, but Sain is also someone you might want to rest (in my opinion, Kent is better, and in most cases will end up better). Also Rath and Erk usually end up better than Wil and Lucius, respectively. But it\'s entirely up to you. Once the battle starts, you\'ll run into Wallace, the ex-Commander of Caelin\'s army. He sees Lyn and is immediately convinced that she is Madelyn\'s daughter, and joins you. Now the tutorial will go into changing classes. Characters can promote at level 10, but you can raise them as high as level 20 before promoting them. I can\'t recommend waiting enough, as it allows characters to gain more stats and will be much more useful in the end. Unfortunately Wallace wants promoted right now, and you\'re forced to do so. So go ahead and use the Knight Crest to promote him into a General. He\'ll gain various stats during promotion. Each class type requires a different item to promote. Enemy reinforcements will come out ASAP, so don\'t be fooled by the low number of enemies. Have Kent block the southeastern bridge, while Dorcas goes to the fort in the northwest corner, and Sain, Lyn and/or Matthew go towards the two other western forts (the bottom left corner and the one in the middle of the mountains). You should also keep a character on the northern edge of the screen, where there is an opening in the mountain range, to prevent the enemies from coming in. Give him some backup. Do NOT send Florina with the northern group, as Archers come up that way. Have someone go to the sole village for a Torch. Here is a small bit of advice: do NOT use Wallace! He will eat up your other character\'s EXP faster than a fat man at a pie eating contest. He IS invincible for this battle though, not even the boss can hurt him! Turn 3 is when the fog starts to roll in. Use the Torch to extend a character\'s range of sight to 10 panels. Be aware, that this amount decreases by 1 every turn. Also, the fog will remain there until the end of the Chapter. There are 20 reinforcements total, with 4 coming out of the two westernmost forts and 3 out of the rest of them. Just hold out until all the reinforcements are defeated. Dorcas should easily be able to handle the 3 Soldiers on his own. Matthew can gain some easy EXP by taking out the Brigands in the lower left corner (have Serra nearby). Sain, Erk, and Florina were able to handle the southeast bridge, while Kent and Rath took care of the northeastern enemies. Lyn will easily kill the Brigands coming down the mountain towards the middle. When they all are dead, head towards Eagler. Kill the two Soldiers guarding him with whoever. Watch out as Eagler has long range weapons. Use Wallace to weaken him with his Iron Axe, and let Kent and Sain throw Javelins at him. Lyn should finish him off when he has low HP with her Mani Katti. Apparently Lundgren was holding someone close to Eagler hostage and made him fight you. Lyn will never forgive him. Meanwhile, Lundgren tells his brother that his granddaughter is already dead and he will soon join her. =============================================================================== Chapter 10: The Distant Plains =============================================================================== Objective: Seize the castle gate. Recommended Deployment: Everyone Difficulty: ** Boss(es): Lundgren Enemies: 11 Archer x3 Brigand x1 General x1 Knight x1 Mage x1 Mercenary x2 Shaman x1 Soldier x1 Reinforcements? Yes Cavalier x5 Boss Info: Name: Lundgren Class: General Items: Silver Spear, Javelin Level: 5 HP: 35 Attack: 26 (Silver Spear), 18 (Javelin) Hit Rate: 94 (Silver Spear), 65 (Javelin) Critical: 4 (Both) Evasion: 36 (Both) Strength: 12 Skill: 8 Speed: 5 Luck: 6 Defense: 14 Resistance: 7 Conversations: Lyn, Sain, Kent Affiliation: Caelin No New Characters Armory: Steel Bow 720G Armorslayer 1260G Heavy Spear 1200G Hammer 800G Vendor: Vulnerary 300G Heal 600G Fire 560G Thunder 700G Lightning 630G Villages/Chests: Energy Ring No Conversations Lyn is very close to Caelin now. Only one thing stands between her and her father: Lundgren. For this battle, you can send your entire army. So don\'t bench anyone. Make sure Wallace is in the back of your formation so you don\'t accidentally use him. First off go east and kill the Soldier, Mage and Archer. Keep Florina back so she doesn\'t get hit by an arrow. You\'ll notice a Brigand is slowly advancing towards the village; you need to get there quickly. On turn 3 it starts raining and doesn\'t stop until turn 5. Rain lowers everyone\'s movement. Save the village for an Energy Ring. I recommend using it on Lyn, although Matthew is a good choice, as well as Kent, Florina and Serra. Kill the Brigand, Mercenary and Archer that were moving, and then kill off any other enemies around. Cavaliers will starting coming out of the forts eventually, so be ready for them. They all carry Lances. It will rain again on turn 9, but this time it will only last 1 turn. From then on it rains on turns 15, 20, 25, etc. Keep marching towards castle Caelin. Have Wallace hit the snag in the lower right corner to form a bridge that your units can cross. Don\'t buy anything! Bait the Knight out with Dorcas by standing on the fort. Now it\'s time to deal with Lundgren, the source of all Lyn\'s troubles. He has a very lethal Silver Spear, so I recommend beating him up with Wallace. Sain/Kent have conversations with him if they attack him, but it\'s likely they won\'t do any damage (attack using Javelins!). When Lundgren is down to very low HP, have Lyn step in and slice him up with her Mani Katti. If she misses, quickly get Nils in there and get her out of there (or you could rescue her with someone). Just be careful, as that Silver Lance will likely kill Lyn in one hit! Weirdly enough, when my Lyn attacked him, she did a critical hit and killed him. Not only that, but she also grew a weapon level! Talk about coincidence. After he is dead sell EVERYTHING that EVERYONE owns (you can\'t sell the Mani Katti). Use up the stat growth items NOW. Then conquer Caelin using Lyn. Not even I will spoil this part for you. :) So there you have it. Hopefully your characters\' levels were around this: Lyn: 7 Sain: 6-7 Kent: 7 Florina: 7 Wil: 5 Dorcas: 7 Serra: 3 Erk: 7 Rath: 7-8 Matthew: 5 Nils: 4 Lucius: 5 Wallace: 1 If you were that or higher, then you\'re in awesome shape. Don\'t fret at all if you\'re a little lower, though. It doesn\'t really matter. However, if like everyone but Wallace is level 1 and Wallace is like level 532458, then you may have a problem. The game asks if you want to save/continue. The character you will use for the remainder of the game is Eliwood (or someone else, if you\'ve beaten the game before). If he, his friend Hector, or Lyn (if you ever see her again) die then it\'s Game Over. Also, once a character dies from now on, they are gone for good. Any characters that have died before this point will be good to go, however, right now you will lose everyone in your party... for the moment. =============================================================================== Chapter 11: Taking Leave =============================================================================== Objective: Seize the gate to the mayor\'s home. Recommended Deployment: Eliwood*, Marcus*, Lowen*, Rebecca* Difficulty: * Boss(es): Groznyi Enemies: 10 Archer x2 Brigand x8 Reinforcements? No Boss Info: Name: Groznyi Class: Brigand Items: Iron Axe Level: 5 HP: 25 Attack: 15 Hit Rate: 83 Critical: 2 Evasion: 29 Strength: 7 Skill: 4 Speed: 4 Luck: 1 Defense: 4 Resistance: 2 Conversations: None Affiliation: Caelin (Bandit) New Characters: Eliwood Lord Requirements for him to join: None. Description: Marquess Pherae\'s young son. Just and honorable. Starting Item(s): Rapier, Vulnerary Starting Weapon Levels: Sword (C) Affinity: Anima Marcus Paladin Requirements for him to join: None. Description: A paladin serving house Pherae. A skilled veteran. Starting Item(s): Steel Sword, Steel Lance Starting Weapon Levels: Sword (A), Lance (A), Axe (B) Affinity: Ice Lowen Cavalier Requirements for him to join: None. Description: A knight in service to house Pherae. A fresh recruit. Starting Item(s): Iron Sword, Javelin Starting Weapon Levels: Sword (D), Lance (D) Affinity: Fire Rebecca Archer Requirements for her to join: None. Description: A youth from Pherae. Very helpful and bright. Starting Item(s): Iron Bow, Vulnerary Starting Weapon Levels: Bow (D) Affinity: Fire Bartre Fighter Requirements for him to join: Wait for turn 2. Description: One of Eliwood\'s guardsman. Duty is everything to him. Starting Item(s): Iron Axe, Hand Axe Starting Weapon Levels: Axe (D) Affinity: Thunder Dorcas Fighter Requirements for him to join: Wait for turn 2. Description: A man from a small village in Bern. Fights for his wife. Starting Item(s): Steel Axe, Energy Ring Starting Weapon Levels: Axe (Whatever it was before he left) Affinity: Fire Vendor: Vulnerary 300G Villages/Chests: Dragonshield New Supports Available: Eliwood + Marcus Eliwood + Lowen Marcus + Lowen Lowen + Rebecca Dorcas + Bartre No Conversations One year has passed since Lyn had come to Caelin. Now the game tells you a bit about the game\'s past. Once upon a time, man fought dragon in a giant war called \"The Scouring\". Thanks to 8 heroes, the dragons were defeated. Each hero founded a nation: Hartmut - Bern, St. Elimine - Etruria, Hanon - Sacae, Barigan - Ilia, Durban - Western Isles, Athos - Nabata, Roland - Lycia (yeah, I know that\'s only seven :). In Lycia is the castle of Pherae. Marquess Elbert, the ruler of Pherae, has gone missing. A month has passed with no word from him. His son, Eliwood, decides to go looking for him. He says goodbye to his mother, whom Isadora is guarding. Roy leaves with Marcus, and also Marcus\'s assistant, Lowen, who is currently in a village to the west. In that village, a man named Groznyi announces a takeover because of the absence of Elbert. Lowen runs out of the village and returns to Eliwood and Marcus, with two people with him; a girl named Rebecca, and you. Rebecca is the daughter of the village magistrate, and begs Eliwood for help. Of course, Eliwood consents, and allows Rebecca to fight. And you automatically agree to advising everyone. First off, let me give you a small bit of advice: DO NOT USE MARCUS. NEVER EVER. Not even once. He is THE absolute WORST character in the game. Right now, he\'s the best you have, but believe me, you will REALLY regret it in the end if you use him! Use him ONLY if you must, and you have tried every other method of not using him possible. He is friggin TERRIBLE. (He also was in Fuuin no Ken, and sucked just as bad then as he does now) I would give Eliwood his Steel Sword and Lowen his Steel Lance, and then have him just sit back and watch the rest of the battle. Have Rebecca, Lowen, and Eliwood attack the northern Brigand, in that order. On turn 2, Dorcas and a guy named Bartre will join you to help fight the bandits. Dorcas won\'t have any items that he had before, but he will have some brand new ones. He keeps his EXP and Weapon Levels, though. I would give his Energy Ring to Lowen, but it\'s up to you (don\'t let Dorcas or Marcus use it! Eliwood, Rebecca, and Bartre are all decent choices as well). Save the village for a Dragonshield, which raises Defense by 2. Rebecca should use this. This is pretty straightforward, just attack the Brigands using Rebecca first and then finish them off using Eliwood, Lowen, or Bartre. I don\'t really like Bartre at all, but hey, you can use him if you feel like it. I don\'t like Lowen, either. But Rebecca and Eliwood are good. Dorcas is average, and I think you already know how I feel about Marcus... Buy 3 Vulneraries at the Vendor, and give them to Dorcas, Lowen, and Bartre. Press on towards the village cautiously, because there\'s always a chance that they might all team up on one character and kill them (in which case, reset). Characters that die from now on are gone for good. The boss, Groznyi, is nothing to worry about. Attack him from a distance with Rebecca, Lowen, and Bartre, and I recommend finishing him off with Eliwood. Seize the village gate to win the battle. The magistrate will thank you and give you some information; Lord Darin of Laus is preparing for war. Thinking that there may be a connection between Darin and his father\'s disappearance, Eliwood decides that that is where he will travel to next. Meanwhile, Rebecca convinces her father to go with Eliwood on his journey, and that maybe she will run into her brother. =============================================================================== Chapter 12: Birds of a Feather =============================================================================== Objective: Defeat all enemy units. Recommended Deployment: Eliwood*, Marcus*, Lowen*, Rebecca*, Bartre*, Dorcas* Difficulty: ** Boss(es): Zagan Enemies: 15 Archer x2 Brigand x3 Fighter x3 Mercenary x3 Soldier x4 Reinforcements? No Boss Info: Name: Zagan Class: Fighter Items: Steel Axe Level: 9 HP: 32 Attack: 22 Hit Rate: 74 Critical: 2 Evasion: 12 Strength: 11 Skill: 4 Speed: 6 Luck: 2 Defense: 6 Resistance: 5 Conversations: None Affiliation: Caelin (Bandit) New Characters: Hector Lord Requirements for him to join: Wait for turn 4. Description: Marquess Ostia\'s younger brother. Reckless, but loyal. Starting Item(s): Wolf Beil, Vulnerary Starting Weapon Levels: Sword (C) Affinity: Thunder Oswin Knight Requirements for him to join: Wait for turn 4. Description: A knight in service to house Ostia. Hector\'s sworn man. Starting Item(s): Iron Lance, Iron Javelin Starting Weapon Levels: Lance (B) Affinity: Anima Armory: Iron Sword 460G Iron Lance 360G Iron Axe 270G Iron Bow 540G Vendor: Vulnerary 300G Villages/Chests: Secret Book New Supports Available: Eliwood + Hector Dorcas + Oswin Hector + Oswin Conversations Eliwood <-> Hector No effect. After saving the village, Eliwood begins the search for his father. The magistrate suggests looking in Laus, and Eliwood agrees. The first stop along the way is in Santaruz, where Marquess Helman is a good friend of Eliwood and Elbert\'s. However, it seems a mysterious man (take a good look at what you can see on his face; notice the eye color) is manipulating him for some reason. He sends some men to attack Eliwood before he can reach Santaruz. Before the battle starts, Dorcas says hello to you. So anyway, first have Marcus go to the northern village for a Secret Book. This increases a character\'s Skill by 2. If you plan on using Bartre or Lowen, give it to them. If not, then I recommend waiting until later in the battle and giving it to a guy named Oswin. The first part of this battle is easy; just slaughter the oncoming Brigands with swords while taking out the Mercs with spears and Soldiers with Axes. On enemy turn 3, Zagan\'s main group will advance. Just as all seems lost, on turn 4, some help arrives for you. A guy named Hector beats down a Santaruz Soldier, saying that he must hurry to help Eliwood. Serra and Matthew are with him, as well as a guy named Oswin. Hector tells Matthew and Serra to hide while he and Oswin go help Eliwood\'s group. Have Oswin kill the two Soldiers to the east while Hector attacks the enemies to the south and joins Eliwood. They have a conversation if you have them talk. In the Armory, I would buy an Iron Sword for Eliwood and an Iron Axe for Hector. Meanwhile, have Lowen go stand on the Fort to the east, to the southwest of the enemy group, and have him equip his Iron Sword. The Brigands won\'t be able to hit him and the Mercs and Archer won\'t put a dent in his pimpin\' gold armor. But you have to watch out for the boss, Zagan, who is pretty tough. He is the first boss that actually moves around (if I recall correctly). I used Eliwood to kill him fairly easily. Just make sure you use cover. After the battle, Eliwood talks with Hector. His brother, Lord Uther, is the new Marquess of Ostia. Hector then introduces Oswin, Serra, and Matthew to Eliwood (yeah, the same Matthew and Serra from before). Hector tells Eliwood that some assassins from Bern are lurking around in Lycia. Marcus tells Hector that someone wants Eliwood dead, and Hector tells them about the guard from Santaruz who didn\'t help Eliwood. Eliwood suspects something might be wrong with Lord Helman. Also, Hector talks with you, and Matthew and Serra are glad to see you again. Matthew reveals himself as a spy working for Ostia, and Serra is working for Ostia as well. Well, on to Santaruz! =============================================================================== Chapter 13: In Search of Truth =============================================================================== Objective: Seize the castle gate. Recommended Deployment: Eliwood*, Marcus*, Lowen*, Rebecca*, Bartre*, Dorcas*, Hector*, Oswin*, Matthew*, Serra* Difficulty: ** Boss(es): Boies Enemies: 12 Archer x4 Brigand x1 Knight x1 Mercenary x1 Myrmidon x1 Soldier x4 Reinforcements? Yes Archer x2 Brigand x2 Soldier x3 Boss Info: Name: Boies Class: Knight Items: Steel Lance Level: 13 HP: 27 Attack: 22 Hit Rate: 86 Critical: 4 Evasion: 29 Strength: 12 Skill: 8 Speed: 4 Luck: 1 Defense: 13 Resistance: 7 Conversations: Eliwood, Hector Affiliation: Black Fang New Characters: Matthew Thief Requirements for him to join: None. Description: A cheery thief. His casual demeanor belies his skill. Starting Item(s): Iron Sword, Lockpick Starting Weapon Levels: Sword (Whatever it was before) Affinity: Wind Serra Cleric Requirements for her to join: None. Description: A cleric in service to house Ostia. Headstrong and bold. Starting Item(s): Heal, Vulnerary Starting Weapon Levels: Staff (Whatever it was before) Affinity: Thunder Guy Myrmidon Requirements for him to join: Have Matthew talk to him. Description: A youth from Sacae. Yearns to be a swordmaster. Starting Item(s): Killing Edge, Vulnerary Starting Weapon Levels: Sword (C) Affinity: Fire Armory: Iron Sword 460G Javelin 400G Hand Axe 300G Iron Bow 540G Vendor: Vulnerary 300G Heal 600G Villages/Chests: Torch Mine New Supports Available: Hector + Matthew Hector + Serra Oswin + Matthew Oswin + Serra Matthew + Serra Matthew + Guy Conversations Matthew -> Guy Guy joins. Thanks to the help of his friend Hector, Eliwood defeats the bandits attacking him and continues on to Santaruz. Once he gets close, another man attacks him. Meanwhile, inside Santaruz Castle, Marquess Helman talks to a man he identifies as \"Ephidel\". Seeing that he had almost killed Eliwood, he says he is going to be involved with the Black Fang no longer and will go talk to him about his father. However, the mysterious Ephidel cuts him down... To get to Chapter 13x, you must visit the Village in the upper left corner. Matthew and Serra have joined, and Lowen talks to you at the beginning of the battle. Have him go down and attack the Brigand, and have Rebecca finish him off. Have Marcus go to the houses in the west, while Dorcas, Bartre and Oswin knock down the tree and enter the Village. They\'ll find a merchant of sorts who drops a Torch. Have Oswin knock down the other snag, take out the Mercenary, and then have Dorcas and Bartre go on a killing spree against the Soldiers around the castle. Meanwhile, everyone else should go south. Have Hector stand on the Fort that is just out of Guy\'s (the enemy Myrmidon\'s) range. Let Eliwood, Lowen, Matthew, Rebecca, and Serra stay in the forests away from them. Reinforcements will pour out of the other Forts in time, but Hector should easily be able to handle them all. Whatever you do, DON\'T get into Guy\'s range. He can easily kill any of your characters. When all the enemies aside from Guy are mopped up in the southeast, have Matthew stand on the Fort. On the next turn, have him go up and talk to Guy. Because Matthew saved his life, Guy will switch to your side. Hooray! Guy ends up awesome, so you won\'t be disappointed. Hopefully Dorcas/Bartre can handle those Soldiers by the castle. If not then have your main force go help them out. Make sure you buy an Iron Sword (for Guy), a Hand Axe (for Hector), and a Heal (for Serra)! You can buy some other stuff if you want to as well. Now for the boss. He is pretty strong, but Hector should be able to take him. Have him equip the Wolf Beil and just wait in front of the boss. The boss should attack him, and then Hector should counter. Heal Hector with Serra and then attack him. If Hector misses, rescue him with someone (Oswin), because even Hector is likely to be killed in two hits. Just keep trying. Eventually Boies will die, leaving you free to enter the castle. You\'ll see Helman is gravely wounded. With his dying breath, he tells you to go meet Marquess Darin of Laus. Eliwood and Hector agree and get moving. If you visited the house in the upper left corner, go to Chapter 13x. Otherwise go to Chapter 14. =============================================================================== Chapter 13x: The Peddler Merlinus =============================================================================== Objective: Protect Merlinus for 7 turns. Recommended Deployment: Eliwood*, Marcus*, Lowen*, Rebecca*, Bartre*, Dorcas*, Hector*, Oswin*, Matthew*, Serra*, Guy* Difficulty: *** Boss(es): Puzon Enemies: 12 Archer x1 Brigand x6 Mercenary x2 Myrmidon x2 Nomad x1 Reinforcements? Yes Brigand x3 Myrmidon x1 Nomad x2 Boss Info: Name: Puzon Class: Mercenary Items: Steel Sword, Vulnerary Level: 10 HP: 26 Attack: 18 Hit Rate: 93 Critical: 4 Evasion: 23 Strength: 10 Skill: 8 Speed: 9 Luck: 5 Defense: 6 Resistance: 6 Conversations: None Affiliation: Caelin (Bandits) No New Characters No Shops Villages/Chests: 5000 Gold No New Supports Available No Conversations After beating back the enemies inside Santaruz, a dying Helman tells Eliwood to go confront Darin in Laus. Along the way, Eliwood stops at a village near Caelin to rest. Once they set up camp, Eliwood and Hector find a merchant, named Merlinus, being attacked by bandits. Of course, the decide to help him. If you didn\'t visit the village in Chapter 13, you should be at Chapter 14. The goal of this chapter is to protect Merlinus for 7 turns. This is another \"fog of war\" chapter, so Matthew will be useful, as will the Torch you got last Chapter. It\'s not too difficult if you ask me. I recommend having Guy go southeast to handle the oncoming Brigands in that corner. Have Eliwood, Rebecca, Lowen, Serra, Matthew, Dorcas and Bartre go north while Hector and Oswin go west and then north. Give Marcus the Torch and have him follow the northern group. The enemies will break down the snags in order to reach your group, so be on your guard. Have Marcus go visit the Village in the upper right corner for 5000 Gold. Keep advancing everyone else towards the upper left corner (aside from Guy, who should stay down in the bottom right corner. Have him use Vulneraries if he gets hurt by the Nomad, which is the only thing likely to hit him). Eventually, the enemies will break down the snag in the upper left corner that leads to the bottom left. Kill the enemies that come down, then have Oswin go up and attack Puzon. He is semi-tough, and can easily kill Hector. Oswin should be able to take him out in two attacks with an Iron Lance. Puzon is the only real threat here. Be careful that you don\'t get too carried away attacking that you leave Merlinus open to being hit by the Nomads. It only takes two arrows to kill him. Also beware of advancing Bartre, Dorcas, or Hector too fast, because there are swordsmen all around. Turn seven will be over before you know it. After the battle, Merlinus thanks you for saving him. To sum it up, he joins you. =============================================================================== Chapter 14: False Friends =============================================================================== Objective: Defeat all enemy units. Recommended Deployment: Everyone Difficulty: *** Boss(es): Erik Enemies: 21 Archer x2 Cavalier x14 Knight x1 Myrmidon x1 Soldier x3 Reinforcements? Yes Brigand x2 Pirate x4 Boss Info: Name: Erik Class: Cavalier Items: Silver Lance Stats: ??? Conversations: Eliwood, Hector Affiliation: Laus New Characters: Merlinus Transporter Requirements for him to join: Beat Chapter 13x. Description: A traveling merchant. Timid and easily frightened. Starting Item(s): None Starting Weapon Levels: None Affinity: Darkness Erk Mage Requirements for him to join: Have Serra or Priscilla talk to him. Description: A young mage from Etruria. Charming, but uptight. Starting Item(s): Thunder, Goddess Icon Starting Weapon Levels: Anima (Whatever it was before) Affinity: Thunder Priscilla Troubadour Requirements for her to join: Visit the village in the south. Description: A vassal in service to Count Caerlon in Etruria. Starting Item(s): Mend, Vulnerary Starting Weapon Levels: Staff (C) Affinity: Wind Armory: Iron Sword 460G Iron Lance 360G Iron Axe 270G Iron Bow 540G Vendor: Vulnerary 300G Heal 600G Fire 560G Villages/Chests: Iron Blade (Northern) Priscilla joins (Southern) No New Supports Available Merlinus + Marcus Serra + Erk Erk + Priscilla Oswin + Priscilla Guy + Priscilla Conversations: Serra -> Erk Erk joins. Priscilla -> Erk Erk joins. Erk -> Priscilla No effect. *Random \"Did-You-Know\": This Chapter\'s map is exactly the same one as when you battle Erik in Fuuin no Tsurugi. After saving Merlinus (or not), Eliwood and Hector continue on to Laus to meet Lord Darin. However, at Laus castle, Ephidel warns Darin about Eliwood\'s approach. Fearing that he might know their plan and might tell Ostia, Darin sends his son Erik (the same one from Fuuin no Ken) to kill Eliwood\'s group and prevent them getting past Laus. Erik happily agrees and goes out to meet Eliwood. Hector and Eliwood notice all the preparations for war that are going on in Laus. Marcus informs them that their past \"acquaintance\", Erik, is coming. Hector, who hates him, leaves. Erik tries to trick Eliwood into telling him if he\'s going to Ostia, but Eliwood sees through it. Hector comes back and tells Eliwood that Laus troops have them surrounded, and at this point Erik reveals himself and returns back to the castle. An old woman, Hannah, will now join you for no real reason. She has the power to predict the future... Sort of. But she cannot fight. Eliwood lets her join. Finally, it\'s about time you got into another \"real battle\". Once again you can choose who to deploy (no limit here, so send out everyone), and switch the formations. Hannah can also give you advice on the upcoming battle, and Marcus can tell you your Tactician data and Rank. Also, if you got Merlinus, he can store up to 100 items, and you can also sell stuff to him. Make sure Serra is in the upper-left corner of the formation screen! It will make recruiting a certain character much easier. Deploy Hector two spaces below her. Place Bartre and Dorcas on the frontlines, and keep Marcus in the back. Guy and Matthew should be placed towards the bottom. Once the battle starts, Merlinus asks whether or not you want to deploy him. Deploying him on the map allows you to give him extra items to store. However, he is vulnerable to being attacked. He will grow a level for each Chapter he survives. Marcus will ramble on to you about something, and in a nearby village, Erk talks with a villager who refuses him assistance. Erk then leaves. Have Hector kill the Soldier that is close to Serra. Then have Serra move as close as she can towards Erk. She\'ll have to speak to him if you want him to join. Have Bartre and Dorcas go southwest, but try to keep them out of the range of as many enemies as possible. Have the remaining characters attack the two Cavaliers at the back of your army. Marcus should guard Merlinus. Also have him visit the two houses, as they give some important information on a girl trapped in the southern village... On turn 2, that girl speaks to one of the men in the village. They say they will never give in to Darin and that she is safe in the village. However, that\'s not entirely true, as in a few turns enemies will try to burn it down! Go have a character save it ASAP. Meanwhile, Serra should talk to Erk and convert him. His Goddess Icon permanently raises Luck by 2. I say give it to Oswin, but if you\'re going to use Bartre, I\'d give it to him. Other good candidates are Hector and Lowen. Simply keep pressing onward. When Pirates start advancing on the mainland, send down Matthew and Guy to meet them. Hector and Oswin should be able to go west from where Erk joined. Have everyone else just go across the middle. Also, eventually Brigands will pour down from the mountains in the northwest. On enemy turn 4, Erik will request reinforcements from his father. However, Ephidel decides to leave after seeing that Darin is going to lose. Darin asks him for one more chance, and Ephidel makes him an offer; stay here and die, or abandon his son and kingdom and then rule over all of Lycia. Darin decides to join Ephidel, and leaves Erik to his fate. On turn 5, it will start raining. This will slow down the enemy Pirates/Brigands and will hopefully buy you enough time to reach them and kill them or save the villages before they destroy them. If Erk goes to the southern village he will get a special conversation with Priscilla, and she will join. She will join anyway if Erk isn\'t the one that visits it, and you can have them both talk afterwards. The village in the north gives you an Iron Blade, which should be given to Guy. After eliminating the Pirates that are trying to attack the southern village, I would move Guy and Matthew back up to Marcus and Merlinus, as another Pirate will emerge and will try to kill him. You must always have someone ready to protect Merlinus. But don\'t worry if he dies, as he will just come back next Chapter. Once the clouds clear and the rain stops, there should be few enemies left on the battlefield. However, Erik is easily the toughest of them all. Gah, he just killed my Lowen in one turn with his Silver Spear... Note to you: Don\'t use Lowen. Hold on, let me get back to where I was... OK, where was I? Oh yeah, the easiest way to take out Erik is by using Hector\'s Wolf Beil axe. Two turns and he should be out. However, beware, as he almost killed my Hector. Let HIM attack YOU on his turn, and then use a Vulnerary on your turn. He will drop his awesome Silver Spear. Wipe out any remaining enemies (the only Cavalier without a lance is the one south of Erik) and the battle is yours. You capture Erik, and Eliwood questions him about his father, who has mysteriously disappeared. Erik eventually leaks out the whole plot of rebellion. Apparently Darin wanted a rebellion, and surprisingly Santaruz and even Pherae accepted. However, Eliwood\'s dad got into an argument with Darin and left, never to be seen again. This whole plot of rebellion was introduced by Ephidel, who serves a man named Nergal. Eliwood refuses to believe this, and stays in Laus, searching for Darin. =============================================================================== Chapter 15: Noble Lady of Caelin =============================================================================== Objective: Seize the castle gate. Recommended Deployment: Eliwood*, Lowen, Rebecca, Dorcas, Hector, Oswin, Matthew, Serra, Guy, Erk, Priscilla Difficulty: *** Boss(es): Bauker Enemies: 19 Archer x2 Cavalier x5 Knight x1 Mage x2 Mercenary x6 Myrmidon x2 Thief x1 Reinforcements? Yes Brigand x3 Cavalier x10 Mercenary x2 Boss Info: Name: Bauker Class: Knight Items: Javelin Level: 18 HP: 31 Attack: 19 Hit Rate: 87 Critical: 5 Evasion: 32 Strength: 13 Skill: 10 Speed: 4 Luck: 4 Defense: 11 Resistance: 11 Conversations: None Affiliation: Laus New Characters: Lyn Lord Requirements for her to join: None. Description: A young girl from the Lorca tribe. Stouthearted and kind. Starting Item(s): Mani Katti, Vulnerary Starting Weapon Levels: Sword (Whatever it was before) Affinity: Wind Sain Cavalier Requirements for him to join: None. Description: A knight in service to house Caelin. A bit of a scoundrel. Starting Item(s): Steel Lance, Iron Sword Starting Weapon Levels: Sword/Lance (Whatever they were before) Affinity: Wind Kent Cavalier Requirements for him to join: None. Description: A knight in service to house Caelin. Virtuous to a fault. Starting Item(s): Steel Sword, Javelin Starting Weapon Levels: Sword/Lance (Whatever they were before) Affinity: Anima Florina Pegasus Knight Requirements for her to join: None. Description: A pegasus knight earning her title. A friend of Lyn\'s. Starting Item(s): Slim Lance, Javelin, Vulnerary Starting Weapon Levels: Lance (Whatever it was before) Affinity: Light Wil Archer Requirements for him to join: None. Description: A youth from Pherae, in the Lycian League. Very social. Starting Item(s): Steel Bow, Iron Bow, Vulnerary Starting Weapon Levels: Bow (Whatever it was before) Affinity: Wind Armory 1: Slim Sword 480G Iron Sword 460G Steel Sword 600G Iron Axe 270G Steel Axe 360G Hand Axe 300G Armory 2: Slim Lance 450G Iron Lance 360G Steel Lance 480G Javelin 400G Iron Bow 540G Steel Bow 720G Vendor: Vulnerary 300G Door Key 50G Heal 600G Fire 560G Villages/Chests: Red Gem (Southwest) Heavy Spear (Southeast) New Supports Available: Eliwood + Lyn Hector + Lyn Hector + Florina Lyn + Kent Lyn + Florina Lyn + Wil Sain + Kent Sain + Rebecca Sain + Serra Sain + Priscilla Wil + Rebecca Florina + Serra Conversations: Eliwood -> Lyn No effect. Florina -> Lyn No effect. Hector -> Lyn No effect. Dorcas -> Lyn No effect. Matthew -> Lyn No effect. Serra -> Lyn No effect. Erk -> Lyn No effect. Eliwood and Hector still haven\'t found Darin. Five days have passed since the subjugation of Laus. Eliwood asks Hector why his brother, Marquess Uther of Ostia, hasn\'t moved into action yet; Hector explains that it is because of King Desmond, ruler of Bern. Ostia is afraid that if Desmond finds a weak spot in the Lycian border, it will attack at full force. Meanwhile, Marcus alluvasudden barges in and tells Eliwood and Hector that Darin has attacked Caelin, home to Lyndis and Hausen, and has took over the castle! They agree to go out and help them. The scene changes to Lyn\'s group. She and her followers (Sain, Kent, Florina and Wil) have escaped Caelin in time but Hausen is still inside. Going back to rescue him seems hopeless, as there are Laus soldiers everywhere. However, Kent says that rumors are floating that Eliwood\'s group is around somewhere. Wil offers to go find them, but Florina would like to go more. She eventually convinces Lyn and gets the job. Bauker, the enemy leader who is in command of the Laus force, orders his bowmen to shoot her out of the skies. She spots Eliwood, but is assaulted by the archers. You will unlock another \"anime\" scene. She manages to avoid trouble, and Eliwood decides to help out Lyn. Bauker notices Eliwood\'s group and orders for an attack. You must bench two characters in this Chapter. I recommend sitting out Marcus for the rest of the game, as he is the worst character in the entire game. I would also choose Bartre, but if you\'re playing through Hector\'s route I recommend keeping him in. Matthew is also a good candidate for warming up the castle. Erk will talk to you this time when the battle starts. Leave a couple of units to guard Merlinus. I recommend leaving Dorcas, Matthew, and Guy there. Have everyone else advance south. Meanwhile, over at Lyn\'s group, have Lyn buy a Steel Sword and Kent buy an Iron/Steel Lance. Have Sain and Wil move west, and have the other Caelin guys follow. Let Sain and Kent take care of the two Mercenaries; one drops a Horseslayer. Then quickly Visit the village before the enemy Thief reaches it. You\'ll get a Heavy Spear. Have Lyn\'s group go west to meet Eliwood\'s group. Let Florina get a lot of action over towards the west, as many enemies use swords. Lowen and Oswin will be helpful here too. Remember to take advantage of the forest\'s evasion and defense bonuses! Save the southwest village for a Red Gem, which you can sell for a bit of money. Have characters that could use weapon upgrades go east to the shops while everyone else heads northeast to the boss. Brigands will eventually show up in the northwest corner and will try to attack Merlinus. However, if you have Matthew or Guy there then they should pose no problem. There are only two Brigands up there, so when they are gone have the guards (aside from Dorcas/Bartre) go south to join the main group. Keep advancing with the main group up towards the boss. Lyn can talk with a ton of people on this map, so try to get all of those conversations as well. Let Oswin take the lead of your army, as most enemies do little or no damage to him. Some enemies will pour out of the two Forts up there but you should be able to handle them. Also, a lone Brigand will appear in the bottom right corner. Have Dorcas, with his Iron Axe equipped, stand on the house right below Merlinus. A total of eight Cavaliers will arrive and try to kill Merlinus, but they all have lances equipped. Chop them up. If Dorcas gets seriously injured, have him use a Vulnerary. Make sure to buy some items for characters, such as a Steel Sword for Guy and a Javelin for Sain. I got Slim Lances for Sain and Lowen as well. Eliwood and Lyn should also have Steel Swords. The boss, despite his high level and stats, isn\'t tough at all. Just have Hector kill him with the Wolf Beil in one turn. Once you\'ve purchased everything you need, go ahead and have Eliwood conquer Caelin castle. But the battle isn\'t over yet. Eliwood introduces Hector to Lyn, and Lyn and her squad say hello to you after the battle. In Castle Caelin, Hausen tries to convince Darin to give in to Eliwood. However, Ephidel appears and cuts him down, just like he did to Helman. Darin realizes he has no choice but to keep following Nergal, and leaves Caelin with Ephidel. =============================================================================== Chapter 16: Whereabouts Unknown =============================================================================== Objective: Recommended Deployment: Eliwood*, Rebecca, Dorcas, Hector, Oswin, Matthew, Serra, Erk, Priscilla, Lyn, Kent Difficulty: *** Boss(es): Bernard Enemies: 25 Archer x13 Fighter x1 General x1 Knight x8 Mercenary x1 Shaman x1 Reinforcements? Yes Cavalier x6 Shaman x4 Boss Info: Name: Bernard Class: Knight Items: Steel Lance Level: 1 HP: 29 Attack: 24 Hit Rate: 89 Critical: 4 Evasion: 28 Strength: 14 Skill: 9 Speed: 3 Luck: 2 Defense: 13 Resistance: 10 Conversations: Lyn? Affiliation: Bern/Laus New Characters: Raven Mercenary Requirements for her to join: Have Priscilla talk to him. Description: A troubled mercenary with a grudge against house Ostia. Starting Item(s): Steel Sword Starting Weapon Levels: Sword (C) Affinity: Ice Lucius Monk Requirements for him to join: Have Raven talk to him. Description: A traveling acolyte. Gentle and serene. Starting Item(s): Lightning, Vulnerary Starting Weapon Levels: Light (Whatever it was before) Affinity: Light No Shops Villages/Chests: Unlock Staff (Southwest 1) Hero Crest (Southwest 2) Knight Crest (Northwest 1) Silver Sword (Northwest 2) New Supports Available: Priscilla + Raven Priscilla + Lucius Serra + Lucius Raven + Lucius Raven + Bartre Raven + Rebecca Raven + Wil Conversations: Priscilla -> Raven Raven joins. Raven -> Lucius Lucius joins. Eliwood, Lyn, and Hector make their way into Caelin castle, which is still full of Laus soldiers. There are apparently some Caelin survivors as well, whom are trapped in jail cells. This battle has a ton of Archers and Knights, so your own Archers and Florina are not recommended for this battle. Bring Matthew and Priscilla, definitely. Erk is recommended to take out the Knights. Also bring an axe user or two (Hector and Dorcas), Oswin, and a Cavalier with the Heavy Spear equipped (my choice: Kent). Lyn should also be brought, after all, she IS trying to save her grandfather. If you didn\'t already get Merlinus, this is where he will join. To reach Chapter 16x, keep at least one friendly Soldier alive. Once the battle begins, Eliwood tells you to try and save the Caelin soldiers. Have two characters guard Merlinus (Oswin and someone else, preferably someone who can use lances), while everyone else goes straight inside and towards the throne. Kill off the Knights with Erk, Hector, Dorcas, and Kent while you kill Archers with short range attackers (Eliwood, Lyn, Matthew, etc.). On turn 2, a Laus soldier will let a Caelin Mercenary named Raven out of his cell, because he wants to go kill Hector. Lucius tries to prevent him from going, but it\'s no use. You must quickly get up there, as fast as you can, and have Priscilla talk to Raven. Don\'t have her dilly-dallying in the back ranks, healing people; keep her up front. Simply keep beating back the Archers/Knights as you progress towards Raven. Some of the Archers are pretty high levels (some are level 7!) and give off some good EXP. Oh yeah, don\'t forget about the treasures in the bottom left corner. Have Erk draw out the Shaman and kill him, and then lure the Archer inside to the eastern wall and kill him as well. After both are dead, Matthew is free to go inside and open the chests for a Hero Crest and an Unlock Staff. On turn 6 the allied Soldiers will retrieve the weapons they stashed away. Lucius still doesn\'t want to fight, but they give him weapons and Vulneraries anyway. The Soldiers do want to fight, however, and open the door. YOU MUST QUICKLY HAVE PRISCILLA TALK TO RAVEN. If not, he will kill the Soldiers, which is very bad. It\'s also around this time that reinforcements will appear for Laus. A total of six Cavaliers will come to attack Merlinus, but Oswin and the other guy should have no problems fending them off. Also, some Shamans will appear near where Raven is. An Archer up towards Raven drops a Door Key, and the Fighter drops a Hammer (useful as hell in this level, due to all the Knights you\'re about to face). Have Priscilla head straight towards Raven and talk to him. He will join your group, and you will learn a little more about their background. I strongly recommend Rescuing one of the Caelin soldiers, because if all three die, then you won\'t go to the Gaiden chapter. And believe me, those Shamans can take out those Soldiers very quickly. Also have Raven go over to talk to Lucius so that s/he can join you. Keep heading for the throne. I had Lucius kill all four of the Shamans in the little room, but you can also open the door and storm it if you wish. Kill the two Knights in the upper left corner (the one in the room is easily killed with Erk/Lucius) and have Matthew open the chests for a Silver Sword and a Knight Crest. Now it\'s time for the throne room. Bait out the Knights with Hector and kill them with whoever. Bernard may seem very hard, but he is easily taken out with the Wolf Beil or Hammer. He is very resistant to magic attacks, so don\'t waste their durability. After he is dead, seize the throne with Eliwood. Lyn searches for her father, but only finds blood. However, an Ostian spy named Leila emerges. She tells Lyn that Hausen is safe, and talks privately to Eliwood about his father. She explains that the Black Fang is a Bern league of assassins who at one point were chivalrous but now are just common murderers. They are holding Eliwood\'s father at Valor Isle. She explains that after Brendan Reed, the founder of the Black Fang, got married, a person named Nergal started to take control. Ephidel is merely a servant of Nergal, who manipulated Darin to turn on Ostia, and this resulted in Helman and Elbert joining him. She describes Ephidel as someone who always wears a cloak, but has strange, glowing golden eyes... On the way out, she has a chat with Matthew. Lyn and Hector throw all their support behind Eliwood as he decides to go to this \"Dread Isle\". Lyn talks with her soldiers, who give her an item depending on how many Soldiers survived (3 = Red Gem, 2 = Light Rune, and 1 = Mine). If you kept at least one of them alive, go to Chapter 16x. Otherwise, go to Chapter 17. =============================================================================== Chapter 16x: The Port of Badon =============================================================================== Objective: Speak to Fargus. Recommended Deployment: If you want to defeat all enemies: Eliwood, Oswin, Marcus, Priscilla/Serra, whoever you want. If you don\'t: Eliwood*, Florina, whoever you want. Difficulty: ***** (Defeating all enemies), * (Skipping the enemies) Boss(es): Damian Enemies: 14 Archer x1 Berserker x1 Mage x1 Pirate x10 Shaman x1 Reinforcements? Yes Cavalier x2 Paladin x1 Troubadour x1 Boss Info: Name: Damian Class: Paladin Items: Killing Edge Level: 5 HP: 34 Attack: 21 Hit Rate: 90 Critical: 33 Evasion: 12 Strength: 12 Skill: 7 Speed: 5 Luck: 2 Defense: 14 Resistance: 13 Conversations: None Affiliation: Black Fang New Characters: Canas Shaman Requirements for him to join: Visit the easternmost village. Description: A scholar, and a novice student of ancient magics. Starting Item(s): Flux, Secret Book, Vulnerary Starting Weapon Levels: Darkness (B) Affinity: Anima Vendor: Vulnerary 300G Door Key 50G Heal 600G Fire 560G Villages/Chests: Canas joins (Easternmost Village) Devil Axe (South of Canas\' Village) Short Bow (Northwest of Canas\' Village) Sleep Staff (Above the main group of enemies) Lancereaver (Northwest Corner) New Supports Available: Canas + Bartre Conversations: Anyone -> Fargus End Chapter. If you kept at least one NPC Soldier alive in Chapter 16, then you\'re in the right place. If all three died, then go to Chapter 17. Eliwood goes to Badon to seek passage to the Dread Isle. However, nobody seems willing to take them there. One man gives a suggestion; Pirates. Eliwood and Hector think about checking this out, but Lyn doesn\'t want to. Eliwood and Hector go anyway. Fargus, the leader of the pirates, says he\'s willing to go to Valor if Eliwood pays his 100,000 Gold. However, Eliwood doesn\'t have that kind of money, so it looks like there is no choice but to go to the arena to earn some. However, Dart, one of the captain\'s crew, tells Eliwood that if he can beat the pirates and talk to Fargus at the docks, then he\'ll book passage for free. This can either be an extremely tough or extremely easy chapter. If you want to beat all the pirates head on and then go talk to Fargus, then this will be very, very hard. But you can also just sneak by all the enemies, and only a few will attack you. However, fighting all the enemies has its benefits; an Arena. Arenas allow for unlimited leveling up and money, but it is pretty risky (if a unit dies, they are gone forever). So its up to you (if you are confident, then I recommend going for the Arena). \"Beat All The Enemies\" Strategy: Deploy Eliwood, Oswin (with the Horseslayer equipped), and... Marcus. Although usually I disapprove of using the purple freak, in this case he is very useful. Make sure he has the Silver Sword and Silver Lance equipped. Also bring Priscilla and/or Serra. (546372) Other than those, it\'s really up to you. Pick your favorite characters, or characters you want to level up. Using Hector and Lyn is not recommended, because they will be forced to be in your party in later levels, and thus won\'t need leveling up now. If you must know, my party was Eliwood, Priscilla, Oswin, Marcus, Erk, Kent, Guy, Florina and Raven. But again, I leave the choices to you. MAKE SURE YOU DEPLOY OSWIN IN THE LOWER LEFT CORNER. Have Oswin go as far towards the southwest enemies as he can, and make sure he has the Horseslayer equipped. He should be right below a red house. Have three characters go with him. Guy should go north, because a few Pirates will try to come down from there in the northeast corner. Guy alone should be able to handle them all. Marcus and everyone else should go west across the middle village. Move Marcus right outside the enemies\' range. Also visit the village to get Canas. On the next turn, have Oswin move left one space. Adjust your formations and end your turn. On enemy turn 2 some reinforcements will arrive, led by the boss of this battle, Damian. He will try to attack Oswin, but if he has the Horseslayer equipped, Damian should be almost dead. Have Oswin finish off Damian when it\'s your turn again. Now it\'s time for a good ol\' mass slaughter. You must finish off as many units as possible on this turn, or else it\'s very likely you\'ll lose someone. I had the three guys I sent with Oswin finish off the two of the Pirates and the Archer. Marcus should attack the Pirate closest to him, and someone else behind him should finish him off. Have everyone else attack the remaining enemies. I got them all killed in a single turn. Hopefully nobody will be killed. After the enemies in the middle and Damian are dead, this battle is cake. Finish off any remaining enemies (don\'t forget to heal wounded units!) around you. When there are only two enemies left on the map (Dart and Fergus), it\'s Arena time. First off, don\'t kill Dart, or else you won\'t be able to get him later. Don\'t worry, he won\'t attack you, even if you accidentally attack him or if you get in his range. Now that I\'ve said that, move everyone to the Arena and start fighting. The Arena is very risky, and I recommend you use extreme caution before you fight a match. USE THE B BUTTON TO QUIT A FIGHT IN PROGRESS. However, note that the match won\'t end until both units have attacked. There is also another trick to use, which involves resetting. Choose a character and have them enter the Arena. If say Hector is up against a Myrmidon with a Silver Sword, then before you start the battle, reset. Move someone like Oswin in the Arena instead to take out that enemy. This always works. However, if you start the battle, the reset trick won\'t work. Winning gives you EXP and money (double whatever you paid). Losing makes you lose the character AND your money. However, quitting only makes you lose the money. So it\'s common sense that, if a character is going to die, that you mash the B button like crazy. I only got four characters to level 20, but it is possible to get all 10 characters (the 9 you deployed and Canas) to that level. Level 20 is the maximum level a unit can reach. Also, since you have a Knight Crest and Hero Crest, you can promote a unit once they reach level 10 (but I recommend waiting until 20). Once they promote, they reset to level 1, but retain their stats and gain new abilities. Here are the people you can promote right now (select 1 from each section): Hero Crest: Knight Crest: Guy Oswin Raven Kent Dorcas Sain Bartre Lowen They are listed in the order which I recommend you promote them. Of course, what I recommend the most is that you make your own choice. Also, if you are playing through Hector\'s story, I recommend promoting Bartre ASAP, because it will help you recruit a character later on. Once you promote them, you can keep training them until they reach level 20 again! At that point, they will be maxed out for the rest of the game. Of course, this is a very tedious process, and you should expect to quit and use the reset trick often. Because if you don\'t, you\'ll have to go through this battle all over again, and that would suck if you\'ve spent hours of leveling like some people do. Once you\'re done training, visit all the villages for: Lancereaver, Sleep Staff, Short Bow, and a Devil Axe. Then buy whatever you need at the Vendor (you should have plenty of money) and talk to Fargus to end the Chapter. Attack and/or killing Fargus results in a Game Over, so MAKE SURE that you don\'t hit \"Attack\" by mistake! (It is the top option on the list) Wouldn\'t that totally blow if you leveled up everyone to 20 and then attacked him? Of freaking course it would. So carefully make sure you don\'t. \"Be A Sissy\" Strategy: This is much easier than the above strategy, but you won\'t be able to use the Arena. You\'ll fight as little enemies as possible, and the weakest ones at that. Make sure you deploy Florina, and that\'s really the only requirement. If you get too close to Fargus\' Pirates in the southwest or center of the map, then Fargus will have them attack you. So be careful not to get too close to them. Visiting the two Villages above the central Pirates is too close, and Fargus WILL tell them to attack you if you visit them. First visit the two easternmost villages. You\'ll get Canas, the only Shaman in the game (and quite possibly the most overrated character in the game), and also a Devil Axe. Visit the Inn for a tip on how to proceed. Leave someone (a Cavalier) one space down and two spaces west of Canas\' village (right in front of the yellow house). Move everyone else along the north edge of the level and have them go west. Kill all the easy Pirates you meet along the way. On enemy turn 2, Damian of the Black Fang will arrive. But don\'t worry, he won\'t attack you unless you get to close to him/Fargus\' Pirates. Just keep moving west along the northern edge, until you get to the Vendor. Go BEHIND the Vendor and move west, and visit the village for a Lancereaver. You should be able to have someone go talk to Fargus, but DON\'T DO THIS YET. See the village right above the central Pirates? Move Florina above that village, at the top edge of the screen. The guy on the eastern side of the map should still be near the other village as well. When you\'re just about done with this battle, have Florina and that other guy visit the two remaining villages. They will get a Sleep Staff and a Short Bow. Of course, Fargus will tell his men to attack you. But it\'s still your turn, so talk to Fargus in order to end the Chapter. Fargus is pleased with how you progressed and keeps his word to give you passage to the Dread Isle. =============================================================================== Chapter 17: Pirate Ship =============================================================================== Objective: Survive for 11 turns or defeat leader. Recommended Deployment: Eliwood*, Lucius, Oswin, Serra/Priscilla, Kent, Matthew, Guy, Florina, Raven, Rebecca, Canas Difficulty: **** Boss(es): Zoldam Enemies: 18 Archer x1 Mercenary x8 Shaman x9 Reinforcements? Yes Mercenary x6 Myrmidon x3 Pegasus Knight x2 Shaman x3 Boss Info: Name: Zoldam Class: Shaman Items: Luna, Speedwings Level: 18 HP: 28 Attack: 12 Hit Rate: 121 Critical: 25 Evasion: 18 Magic: 12 Skill: 11 Speed: 10 Luck: 8 Defense: 7 Resistance: 15 Conversations: None Affiliation: Black Fang No New Characters Armory: Iron Sword 460G Steel Sword 600G Steel Lance 480G Javelin 400G Steel Axe 360G Hand Axe 300G Iron Bow 540G Steel Bow 720G Vendor: Vulnerary 300G Door Key 50G Heal 600G Mend 1000G Fire 560G Thunder 700G Lightning 630G Flux 900G No Villages/Chests No New Supports Available No Conversations Eliwood approaches Valor on Fargus\' Davros. After Eliwood speaks with Fargus for a bit, Dart tells them that someone has been found adrift in the ocean. The person is none other than Ninian. As Lyn nudges her awake, Dart reports that enemy ships are approaching. They knock a hole in the hull, and water starts flowing in. Eliwood tells Fargus to go take care of the water while he takes care of the enemies. Jake the pirate will tell you about the Vendor and Armory on the deck. This will be the last time you can buy items for a while (until Chapter 20 I think), so make sure you have everything you need! This will be one of the more difficult battles in the game, but it will be much easier if you abused the Arena in 16x. Send out Lucius, Oswin, and Matthew, definitely. Florina will be very useful as well. Other than that, send out whoever you want. Axe users are not recommended here, as well as those with low Resistance. Erk also shouldn\'t be deployed (Dark > Anima). Have Lucius wait on the top of the \"stairs\" and have someone else go east across the northern bridge to confront the enemy Mercenaries. Make sure that person can hold out a lot/can take a lot of hits, as my Raven very barely lived from being attacked by all those enemies. Have Florina go west, making sure to keep her out of the range of the Shamans. Everyone else should stay up where Merlinus is, so that they can\'t get attacked. Basically, my strategy is to just hold out. Lucius should easily take out any Shamans that attack him, and if you have someone like Oswin or Lowen guarding the eastern bridge then those enemies should pose little problems as well. Make sure you look at all their weapons, as some enemies have special ones (for example, one has a Longsword and one has a Armorslayer). When the first enemy wave is about to be crushed, don\'t be afraid to send in the guys in the back to wipe out the weakened Shamans and Mercs. The enemies drop a lot of items: a Longsword, Guiding Ring, Pure Water, and a Red Gem. Also, Matthew can steal some valuable stuff this chapter. Lots of the enemies only carry Vulneraries or Pure Waters, but the boss has some Speedwings. I\'d give them to Oswin, but Dorcas and Bartre are good choices, if you\'re planning on using them. You can end this Chapter before the limit expires by killing Zoldam. A strong physical attacker with high HP and who can attack twice works best. I don\'t recommend doing this, though, unless you\'ve fully stocked up on items and are ready for the next chapter. If you do attack Zoldam, then be aware that his Luna spell negates Resistance. Reinforcements will pop up all over the place. Watch the stairs on the left and right ships, as quite a few will come out of there. On turn 7, Zoldam will call for another ship to attack the stern. Even more reinforcements will come (8 total from the south side). Just take them down like you took everyone else down. Their Pegasus Knights fall easily to bows. Once all the enemies are killed, spend the remaining turns shopping. When the 11 turns have passed, Fargus will come up and kill everyone else that\'s still alive. And your journey to the Dread Isle will finally come to an end. Ninian says that she wishes to go with you. =============================================================================== Chapter 18: The Dread Isle =============================================================================== Objective: Defeat nomad trooper, Uhai. Recommended Deployment: Eliwood*, Florina, Matthew, Hector, Kent, Sain, Serra, Priscilla, Lyn, Rebecca, Oswin, Guy Difficulty: *** Boss(es): Uhai Enemies: 21 Archer x1 Cavalier x7 Monk x1 Myrmidon x1 Nomad x6 Nmd Trooper x1 Pirate x2 Shaman x1 Thief x1 Reinforcements? Yes Pirate x6 Boss Info: Name: Uhai Class: Nmd Trooper Items: Steel Sword, Short Bow, Longbow, Orion\'s Bolt Level: 7 HP: 33 Attack: 23 (Steel Sword), 20 (Short Bow, Longbow) Hit Rate: 103 (Steel Sword), 93 (Short Bow), 83 (Longbow) Critical: 6 (Steel Sword, Longbow), 16 (Short Bow) Evasion: 48 (All) Strength: 15 Skill: 13 Speed: 12 Luck: 4 Defense: 12 Resistance: 13 Conversations: Eliwood, Hector, Lyn Affiliation: Black Fang New Characters: Dart Pirate Requirements for him to join: None. Description: One of Fargus\'s corsairs. Foulmouthed, but kind. Starting Item(s): Steel Axe, Hand Axe, Torch Starting Weapon Levels: Axes (B) Affinity: Fire Fiora Pegasus Knight Requirements for her to join: Have Florina talk to her during/after turn 3. Description: Commander of the 5th wing of Ilia\'s pegasus knights. Starting Item(s): Steel Lance, Javelin Starting Weapon Levels: Lances (C) Affinity: Wind No Shops No Villages/Chests New Supports Available: Eliwood + Fiora Florina + Fiora Sain + Fiora Kent + Fiora Rebecca + Dart Wil + Dart Conversations: Florina -> Fiora Fiora joins. In the Dragon\'s Gate, Eliwood is being held captive by Nergal. Darin is with him. Nergal tells Ephidel to go with Darin and take out Eliwood, while Limstella goes to contact Sonia in Bern. After this, Ephidel has a run-in with someone, and I\'m not going to spoil what happens. Let\'s just say this is one of the reasons Nintendo refused to publish Fire Emblem games before. Eliwood and company finally reach the island. Fargus sends his \"suicide squad\" captain Dart to go with you. Meanwhile, after your group finds something on the ground (which again I won\'t spoil), a Black Fang Nomad named Uhai from Sacae grabs Lyn. He tries to talk you into giving up Ninian and leaving, but Eliwood refuses, and Uhai fights you. To reach Chapter 18x, you must kill Uhai in 15 turns. This will be another fog of war battle, so deploy Matthew, despite what just happened to him. Florina must be deployed if you want one of the best characters in the game. Two Cavaliers should be deployed, as well as Hector, one or two sword wielders, both Priscilla and Serra, and whoever else you want to deploy. Deploy Matthew so that you can see the enemy Thief towards the northeast. Place both of your Cavaliers in the upper right corner. Florina and a sword wielder should be placed in the back, while Hector and another fighter should be up front. Make sure you equip Torches in this battle. Dart will automatically be deployed, and he will talk with you. Meanwhile, if you deployed Matthew, he will talk with Hector (if you didn\'t send Hector, then he will talk with Eliwood). The very first thing to do is to send the Cavalier that is farthest away from the Pirate to attack him. Make sure he can kill him. Once the Pirate is dead have the other Cavalier attack the Thief. If he kills him, good. If not, don\'t worry. Dart should break the snag to the lower right with his Steel Axe, and Rebecca, Serra and Lucius should go with him. Have Florina stay where she is while a sword unit goes north, towards the beach. Everyone else should go south. There will be a ton of enemies that will attack you, but you should be able to hold out. On turn 2 have the Cavalier in the back move as close as he can towards the Thief, while the other Cavalier finishes him off for the Torch staff. You should then have those two retreat as soon as they can. In Dart\'s group, you can steal a Light Rune from an enemy Cavalier, while a Cavalier near the southern group has a Mine. Have Rebecca, Lucius, and Dart do most of the fighting down there while Serra heals them. Your main group should just press on towards the southeast. On turn 3, Fiora will come to destroy the Black Fang. Have her sister, Florina, talk to her before she gets herself killed by the platoon of Nomads! After Florina convinces her to join Eliwood, you will have one of the best characters in the game on your team. Overall, I would say she\'s number five in the game, but if you\'re playing in Eliwood\'s storyline then she\'s number four. Also, some Pirates will appear in the northern sea so they can attack Merlinus. Make sure that someone is guarding him. Keep moving towards the southeast corner, because that\'s where the boss is. Dart\'s group should break the snag to the south, and Lucius should go over to kill the Shaman (he\'ll get the Nosferatu book). Other items that enemies will drop include a Torch staff and a Longbow, and I think that\'s it. Uhai is pretty tough. He\'s in a forest, which gives him evasion and defense bonuses. Whatever you do, don\'t use Fiora\'s Steel Lance to take him down. He killed my Fiora in one turn, and I had to restart. Hector, Lyn, and Eliwood\'s special weapons work best. Oswin or a Cavalier are good choices as well. Be careful, as he can attack from 1, 2, or 3 spaces away. Once you kill him, he gives you directions to the Dragon\'s Gate. You choose to believe him and proceed. If you beat this in less than 15 turns, then go to Chapter 18x. Otherwise, go to Chapter 19. =============================================================================== Chapter 18x: Imprisoner of Magic =============================================================================== Objective: Seize the gate. Recommended Deployment: Eliwood*, Florina, Fiora, Canas, Hector, Rebecca, Dart, Priscilla, Wil, Erk, Lyn, Oswin Difficulty: ** Boss(es): Aion, Kishuna Enemies: 23 Knight x7 Mage x9 Pegasus Knight x5 Sage x1 Shaman x1 Reinforcements? Yes Brigand x1 Knight x2 Magic Seal x1 Mage x2 Sniper x2 Boss Info: Name: Aion Class: Sage Items: Bolting, Thunder Level: 4 HP: 32 Attack: 24 (Bolting), 20 (Thunder) Hit Rate: 82 (Bolting), 102 (Thunder) Critical: 4 (Bolting), 9 (Thunder) Evasion: 29 (Bolting), 53 (Thunder) Magic: 12 Skill: 9 Speed: 12 Luck: 9 Defense: 6 Resistance: 16 Conversations: None Affiliation: Black Fang Name: Kishuna Class: Magic Seal Items: None Level: 1 HP: 50 Attack: 0 Hit Rate: 0 Critical: 0 Evasion: 48 Magic: 0 Skill: 0 Speed: 24 Luck: 0 Defense: 13 Resistance: 0 Conversations: None Affiliation: Black Fang No New Characters No Shops Villages/Chests: Goddess Icon (Ruins) No New Supports Available No Conversations Following Uhai\'s advice, Eliwood and company head towards the Dragon\'s Gate. However, the Black Fang magician Aion is now in their way. Eliwood must defeat him to proceed. This is a rather boring Gaiden chapter. If you\'re playing in Hector\'s storyline, go read his section, not this one. Anyway, yeah, this is really easy because of the help you\'ll get. You may be tempted to send out all your magic users due to the amount of Knights on the battlefield. But I don\'t recommend this. Instead, deploy an axeman or two (Hector and Dart), along with maybe Canas, both Pegasus Knights, and definitely both Archers. Other than that, it\'s up to you. Bring weapons effective against Knights, like the Hammer and Heavy Spear. Deploy the Archers and Pegasus Knights in the north. Everyone else should be placed at the bottom. At the beginning of the battle, Fiora will have a talk with you. Follow her advice and don\'t send her towards the west. Simply have everyone go south, except for the Archers and Merlinus\' guard. If you want to kill the Magic Seal that will appear, then send out your most accurate physical attackers. Your four most accurate melee range attackers, and eight long distance attackers. You should only care about killing him if you\'re in Hector\'s Chapter and leveled up Nils to level 7 before Lyn\'s story finished. Killing off the advancing Mages and Knights is easy. I\'m sure that my Hector alone could take out all the Knights while my Canas could easily handle all of the Mages. But do what you wish. It\'s really important to level up Fiora and Florina, and this is a good Chapter to do it. Also you should be thinking about Supports by now. Three enemy Pegasus Knights will come over to attack Merlinus, but they will fall very easily to Wil and Rebecca. Also, be wary of the boss\'s attack range. He can attack your guys up to 10 panels away, so move your cursor over him and move 10 spaces towards your characters to make sure that he can\'t hit you. You might be wondering, \"how do I get close to him and kill him then?\" Fortunately for you, Kishuna the Magic Seal (by \"seal\" they mean the kind of seal that you would use to close something, not the flubbery sea thingy that people enjoy clubbing) will come out of a Fort and will block all magic 10 spaces away from him. Although Aion\'s magic, and the magic of the enemy Mages, will be blocked, yours will as well. Staves also cannot be used in these areas. So leave magic users behind while everyone else advances. Visit the village in the lower right corner for a Goddess Icon. If you\'ve already used the one you got from Erk on Oswin, then I would use this one on either Kent, Lucius, Hector, Raven, Dart, or Canas. It\'s up to you, though. Keep moving towards Aion, and make sure you have someone guarding Merlinus. Because eventually, a pair of Mages will come out of the Forts near him and will try to attack him. Make sure you keep your main force at least three panels inside the red area. If they are too close to the edges then the enemy mages will be able to attack them. The two remaining Pegasus Knights will come down once you reach Aion. But they are very weak. Don\'t worry about Kishuna\'s troops, as they won\'t attack you, even if you get in their movement range. If you feel like it, you can attack them. However, they WILL attack you if you get right next to them or two spaces away from them. Kill off the Snipers first, from close range (you\'ll get massive EXP), followed by the Knights. Make sure Aion is dead before you try killing Kishuna, the Magic Seal (if you don\'t want to try, then go ahead and seize the castle). You won\'t get anything from it unless you\'re playing in Hector\'s storyline. Just be aware that he disappears after your turn if you attack him but don\'t kill him. So once you\'ve killed him or not, seize the castle gates. You will wonder who that Magic Seal guy was, and you\'ll press onward towards the Dragon\'s Gate. =============================================================================== Chapter 19: Dragon\'s Gate =============================================================================== Objective: Seize the throne. Recommended Deployment: Eliwood*, Hector*, Lyn*, Matthew, Priscilla, Rebecca, Wil, Kent, Dart, Serra, Lucius, Oswin, Sain Difficulty: **** Boss(es): Cameron, Darin Enemies: 25 Cavalier x6 General x1 Knight x6 Mage x1 Myrmidon x1 Nomad x4 Paladin x1 Pegasus Knight x2 Shaman x2 Sniper x1 Soldier x1 Troubadour x1 Reinforcements? Yes Archer x3 Fighter x2 Knight x6 Mage x7 Mercenary x2 Shaman x1 Thief x2 Boss Info: Name: Cameron Class: Paladin Items: Halberd Level: 4 HP: 31 Attack: 19 Hit Rate: 82 Critical: 5 Evasion: 21 Strength: 9 Skill: 10 Speed: 12 Luck: 5 Defense: 10 Resistance: 11 Conversations: None Affiliation: Black Fang Name: Darin Class: General Items: Silver Lance, Hand Axe Level: 5 HP: 34 Attack: 28 (Silver Lance), 21 (Hand Axe) Hit Rate: 94 (Silver Lance), 79 (Hand Axe) Critical: 4 (Both) Evasion: 38 (Both) Strength: 14 Skill: 9 Speed: 8 Luck: 2 Defense: 15 Resistance: 13 Conversations: Lyn Affiliation: Laus/Black Fang New Characters: Legault Thief Requirements for him to join: Have Eliwood/Lyn talk to him. Description: A former Black Fang once known as Hurricane. Starting Item(s): Steel Sword, Lockpick, Light Rune Starting Weapon Levels: Swords (C) Affinity: Ice Secret Shop 1 (Lower Right Corner) Killing Edge 1300G Killer Lance 1200G Killer Axe 1000G Killer Bow 1400G Elixir 3000G Chest Key 1500G Lockpick 1200G Secret Shop 2 (Upper Left, Between Cracked Walls, Rightmost Space) Iron Blade 980G Steel Blade 1250G Silver Blade 1800G Physic 3750G Unlock 1500G Villages/Chests: Brave Bow (lower left) Luna (upper left) Blue Gem (upper left) Guiding Ring (right) Barrier (right) New Supports Available Legault + Matthew Conversations: Lyn -> Legault Legault joins. Eliwood -> Legault Legault joins. Eliwood and his group finally reach the Dragon\'s Gate. However, a large squad of enemies are waiting there for him. Ephidel sneaks in and snatches Ninian, and retreats to the castle gate. He tells Marquess Darin to kill them off. A Paladin of the Black Fang, Cameron, taunts Eliwood before the battle begins. This is a big battle, so you\'re allowed to deploy a lot of characters. You must deploy Lyn, Eliwood, and Hector. I don\'t recommend deploying any other sword-only users, other than Matthew, in order to get some treasure. Deploy both Rebecca and Wil, at least two magic users, a Cavalier or two (Sain is recommended for this battle), and both healers. I deployed Dart, as well. Florina and Fiora should be benched due to the abundance of Archers. First, have Matthew open the door while someone else kills the Sniper. They will get a Door Key. Leave both Rebecca and Wil in that room; if you want to make this battle easier, have one of them wait on the stairs. Have a magic user (Canas with Nosferatu) wait on the space in the northeast corner of the entrance, in order to lure down the enemies. Lyn and two others should wait outside the door where the Archer with the Longbow is. You\'ll want to have this group go inside that room, break down the wall to the east and then break down the wall into the eastern hall of the Dragon\'s Gate. Advance everyone else north, killing the first Knight with another magic user. Hector should go take care of the Knight to the west. On the next turn, a Black Fang guy known as Legault the Hurricane will appear, and will attempt to steal all the treasures in the area before leaving. You must get Lyn or Eliwood up there and talk to him. Have Matthew open the chest in the lower left corner for a Brave Bow; give it to Wil or Rebecca. Look out for Cameron, up towards the top. He will move to attack you if you get in his range! His weapon is a Halberd, an Axe that is effective against mounted units. Have someone like Lyn kill him. He will drop his Halberd, so I recommend putting it to good use against all these mounted enemies. Try to kill the Archer with the Longbow. The easiest way is to simply open the door and kill him, but you can also lure him to the edge of the wall, and then attack him with whoever. He drops a Door Key. Keep battling up north, killing all the enemies. One drops an Armorslayer, and another drops another Door Key. Eventually, Legault will open the door in front of Darin. This is where you should have Eliwood talk to him. Kill the approaching Shamans and have him go up there to convert him to your side. If Eliwood can\'t reach him, then don\'t fret. You can still get him. Legault will head back inside the castle and go east to get the two treasure chests at the right. Have Matthew and someone else (someone who can attack from two spaces away and is strong against Knights, like Hector or Canas) enter the room in the northwest in order to get the treasure chests. They should break down the first wall as well. The Knight in that room drops a Chest Key, and the two chests contain a Luna book and a Blue Gem. Reinforcements will be everywhere in this battle. Pegasus Knights in the lower left corner will try to kill Merlinus, but Rebecca and Wil should easily be able to handle them. A couple of Fighters in the lower right corner will break down the walls, allowing the enemies easier access to other areas. But the most important reinforcement is an enemy Thief, who will try to steal the items if Legault already hasn\'t. He also has a unique item in his inventory. Have two or three characters from Eliwood\'s group go inside the castle at the northern entrance and have them kill the two Knights in the upper right corner. Then they should block the hallway so that the enemy Thieves can\'t escape. Lyn\'s group should have bashed down the wall by now. Have them join with Eliwood\'s group and kill the enemies down at the bottom. Then break down the other wall, to get inside the eastern hall of the castle. DO NOT KILL EITHER THIEF. Legault will take some stuff if he hasn\'t joined you, but don\'t worry. You\'ll get it back once you convert him. Also make sure that you are blocking the Thieves\' point of escape. If Legault leaves, then you won\'t be able to recruit him, and he\'ll take his stuff with him. If the generic one leaves then you won\'t get the Member\'s Card, and the other stuff if he took any. Have Eliwood/Lyn talk to Legault in order to convert him if you haven\'t already, and have him steal the other Thief\'s stuff before you kill him. MAKE SURE YOU STEAL THE GENERIC THIEF\'S MEMBER CARD. This is a VERY important item. It allows you to access secret shops located in a few levels. So make sure you take it before you kill him! There are two secret shops in this level. One is in the lower right corner, where the trees are. You can buy Killer items here, as well as Elixirs, Lockpicks and Chest Keys. The other is towards the upper left corner, the farthest right space in the little \"outside hall\" in between the two cracked walls. The Blade weapons can be bought there, as well as a couple of Staves. Make sure you kill the enemies in the upper left corner of the map before you buy stuff at the Secret Shop, though. The Knight drops a Short Spear. Be careful, though, as this triggers an alarm and a total of 6 Mages and 6 Knights will appear during the next 6 turns (2 enemies each turn). Canas killed off the Mages easily, and I had him kill the Knight with the Poison Lance while my Sain used his Heavy Spear on the other one. Repeat this until the reinforcements are dead. Darin should be the last person left. He is pretty easy, unless you just go up and attack him head-on. Simply stand two spaces away from him so that he equips his Hand Axe instead of his Silver Spear. THEN go up and attack him. My Lyn killed him in one hit. Once he is dead, shop till you drop and then seize the throne. There is a lot of story that will unfold once you beat the chapter. Let\'s just say Eliwood finally finds his father, Jaffar is sent to Bern, Nergal gets wounded, Ninian gets saved, Nils meets up with you, Fiora is hot, Ephidel doesn\'t have a flame-retardant robe on and dragons like their humans extra crispy. Oh yeah, and stay at least 100 feet away from a dragon if its transferring into the real world is disrupted. And now you head back to Badon, with Ninian and Nils in tow. If you are confused about what\'s going on, Nils will explain in the next chapter. =============================================================================== Chapter 20: New Resolve =============================================================================== Objective: Defeat enemy Warrior, Oleg. Recommended Deployment: Eliwood*, Fiora, Florina, Priscilla, Legault, Rebecca, Wil, Erk, your favorite characters/those who you want to promote Difficulty: *** Note: Due to this being a fog-of-war map, it\'s extremely hard to tell how many enemies of each type there are and whether they\'re reinforcements or not. So I\'ll just list the types of enemies that appear. Boss(es): Oleg Enemies: ?? Archers Brigands Cavaliers Monks Wyvern Riders Reinforcements? Yes Cavaliers Knights Nomads Wyvern Riders Boss Info: Name: Oleg Class: Warrior Items: Silver Axe, Steel Bow, Hero Crest Level: 5 HP: 42 Attack: 31 (Silver Axe), 25 (Steel Bow) Hit Rate: 89 (Both) Critical: 4 (Both) Evasion: 17 (Both) Strength: 16 Skill: 9 Speed: 7 Luck: 3 Defense: 12 Resistance: 7 Conversations: Eliwood Affiliation: Black Fang New Characters: Ninian Dancer Requirements for her to join: None. Description: A somber girl. Quiet, but filled with a solemn energy. Starting Item(s): Nini\'s Grace, Elixir Starting Weapon Levels: N/A Affinity: Ice Armory 1: Iron Sword 460G Iron Lance 360G Javelin 400G Iron Axe 270G Hand Axe 300G Iron Bow 540G Armory 2: Steel Sword 600G Steel Lance 480G Steel Axe 360G Steel Bow 720G Vendor 1: Heal 600G Mend 1000G Fire 560G Thunder 700G Lightning 630G Flux 900G Vendor 2: Vulnerary 300G Door Key 50G Pure Water 900G Antitoxin 450G Villages/Chests: Restore (western village, north) Light Rune (western village, south) Elysian Whip (northeast village) Wyrmslayer (southeast village) New Supports Available Eliwood + Ninian Florina + Ninian Conversations: None After finding his father in the Dragon\'s Gate, as well as meeting the infamous Lord Nergal, Eliwood decides to get off Valor. The Davros heads back to Badon, where Nils talks to Eliwood about his father. He also explains why Ninian and Nils were captured, what Nergal wanted with Elbert, why they wanted Darin to rebel and stuff about things like dragons and quintessence and something about somebody not being human (you know, the typical RPG revelations thing). Anyway, some enemies attack. Eliwood wants to help, despite what just happened, and Lyn tells Nils to go hide. He will give her some of his power so that she can help you as well; she\'ll join you as soon as the battle starts. This is another fog of war battle, so bring a Thief (I prefer Legault to Matthew), as well as Torches and the Torch staff. Monks will be everywhere in this battle, so I\'d deploy Erk and both of your Pegasus Sisters. At least one Archer and one healer are recommended as well. Other than that, bring your favorite underleveled characters because there is an Arena in this Chapter. Move your Thief in different locations so that you can see which enemies are where. Place a Pegasus Knight towards the top left and bottom left, because there are two Monks in those locations. Erk should spearhead your army in this battle, as Anima > Light. Once the battle starts, Ninian will give you a tutorial about her dances. They affect a character in the same way Nils\' songs did, except some of Ninian\'s dances increase a character\'s stats. Her Nini\'s Grace increases Defense and Resistance. There is a \"bug\" with the stat-affecting dances. If you pick up a character with the effects before the turn is over, then the effects will stay for next turn. Keep doing this to preserve the life of Ninian\'s ring, as it only has 15 uses. First off, have Fiora and Florina go north/southwest and take care of the two Monks (kill one, and have Legault/Matthew move up/down so that the other Peg Knight can kill the other Monk). Eliwood and Erk should kill the two Monks to the right. Rebecca/Wil should go down to get the Ballista, but keep in mind that there is an enemy down there! Everyone else should go east (let Eliwood and Erk take the lead), while someone Rescues Eliwood to keep the defense thing in effect. Also have someone go to the two western villages for a Light Rune and a Restore staff (cures ailments such as poison). On turn 2, have Fiora and Farina head as far east as they can, taking out the two Monks. Kill off any advancing enemies (I faced two Cavaliers, two Wyvern Riders, and then a Brigand and a Monk). Make sure you take advantage of the ballista in the south to attack those Wyvern Riders! Magic also works wonders against them. Keep moving Fiora and Florina east in order to get the southeast and northeast villages before the enemies do. They will get an Elysian Whip (promotes Peg Knights and Wyvern Riders) and a Wyrmslayer (effective against Wyverns). Keep battling the enemies to the east, but don\'t pass the arena! Here is a very good place to level up if you feel you\'re underleveled, or if you want to promote someone, or if you\'re running low on funds. Of course, battling in the arena is very risky, but there is a way to make it much easier, courtesy of the \"Dance\" bug. Simply have Ninian use \"Nini\'s Grace\" on someone and have them fight in the arena. Most enemies won\'t stand a chance against someone with Nini\'s Grace\'s effect on them. After the battle, have someone Rescue the character (very important!). On the next turn, drop the character. They will still have the Nini\'s Grace effect on them! Do a regular dance with Ninian and have them fight again! Repeat until you want to quit. I got everyone to level 20 in this way. Of course, you\'ll be assaulted by a random assortment of enemies, including Nomads, Cavaliers, and Wyvern Riders. Simply have your Thief stand to the right of the arena to see who is coming. Battle them back with whoever, but don\'t go too far to the east or else you\'ll lure the boss up! The pair of Knights marks the end of enemy reinforcements, so level up all you want! Make sure you buy some stuff before tackling Oleg, the boss. You can also use the Elysian\'s Whip to promote one of your Pegasus Knights. I highly recommend promoting Fiora first, because she usually ends up better. But it\'s up to you. When you\'re ready, the boss is waiting for you in the southeast corner of the map. There is also a Brigand with him and an Archer in the northeast corner. Make sure you steal the boss\'s Hero Crest before you kill him! You can promote Myrmidons, Mercenaries, and Fighters with this. If you\'ve already promoted Guy then I recommend promoting Raven, unless you\'re in Hector\'s story in which case promote Bartre. He is a pretty tough boss, but there is a way to beat him. Have someone (Legault/Matthew) move into the forest at the top of the area in the right hand side of the screen, the one that\'s in his range. He will switch to his Steel Bow and attack. Now steal his Hero Crest and kill him with weapons like the Killing Edge. Once the battle is over, Eliwood decides to go visit Hector\'s brother Uther in Ostia. Marcus then tells you he sent a message to Eleanora, Eliwood\'s mom, after what happened to Elbert. Right after he says this, Isadora, a Paladin from Pherae, swings by and joins you. Meanwhile, Nergal, who is still hurting, tells Sonia to go find the Four Fangs and Limstella to kill those with great power in order to gain \"quintessence\" for him to heal quicker. Hmm... =============================================================================== Chapter 21: Kinship\'s Bond =============================================================================== Objective: Protect Nils for 11 turns or defeat leader. Recommended Deployment: Eliwood*, Hector*, Lyn*, Legault, Raven, Guy, Priscilla, Rebecca, Kent, Canas, Dart, Oswin, Ninian, Serra Difficulty: *** Boss(es): Eubans Enemies: 14 Archer x1 Cavalier x1 Fighter x4 Mage x2 Nomad x1 Paladin x1 Shaman x1 Thief x1 Wyvern Rider x2 Reinforcements? Yes Archer x1 Fighter x2 Knight x2 Mage x2 Monk x2 Nomad x2 Pegasus Knight x2 Wyvern Rider x2 Boss Info: Name: Eubans Class: Paladin Items: Spear (Dropped) Level: 6 HP: 38 Attack: 26 Hit Rate: 97 Critical: 15 Evasion: 23 Strength: 14 Skill: 10 Speed: 9 Luck: 5 Defense: 12 Resistance: 14 Conversations: Heath Affiliation: Laus (Mercenary Force) New Characters: Isadora Paladin Requirements for her to join: None. Description: A paladin in service to House Pherae. Modest and polite. Starting Item(s): Silver Sword, Short Spear, Angelic Robe Starting Weapon Levels: Sword (A), Lance (B), Axe (D) Affinity: Darkness Rath Nomad Requirements for him to join: Have Lyn talk to him. Description: A young hired sword from the Kutolah tribe. Starting Item(s): Short Bow, Long Bow, Light Rune Starting Weapon Levels: Bow (Whatever it was before) Affinity: Darkness Heath Wyvern Rider Requirements for him to join: Have Eliwood, Lyn, or Hector talk to him. Description: A deserter from Bern\'s wyvern riders. Prideful. Starting Item(s): Axereaver, Javelin, Mine Starting Weapon Levels: Lance (B) Affinity: Thunder Secret Shop (upper left corner of building, where the \"mat\" is): Elixir 3000G Chest Key 1500G Lockpick 1200G Physic 3750G Torch 1000G Unlock 1500G Barrier 2250G Villages/Chests: Brave Axe 10000 Gold New Supports Available Sain + Isadora Marcus + Isadora Legault + Isadora Lowen + Isadora Lyn + Rath Guy + Rath Wil + Rath Kent + Heath Legault + Heath Priscilla + Heath Conversations: Lyn -> Rath Rath joins. Eliwood -> Heath Heath joins. Lyn -> Heath Heath joins. Hector -> Heath Heath joins. Eliwood begins his journey to Ostia. He goes through Laus, Ryerde, and Worde. Then he arrives at a fortress separating Thria and Ostia. Lord Uther will travel from Ostia to meet them there. Meanwhile, Sonia tells the Four Fangs (Jaffar, Ursula, Lloyd and Linus) to go kill Eliwood. Also, a mercenary force from Laus led by Eubans apparently received orders from Darin to go here and kill Eliwood\'s group. Eubans says they have no choice because they are being hunted for rebelling against Ostia. They must kill these people and join forces with the Black Fang. However, a soldier named Heath is opposed to this because there are women and children inside the fortress. Eubans tells him to fight or die. A soldier informs you of the enemies attack and Eliwood begins the battle preparations. Bench the Pegasus Knights (or the Pegasus Knight and the FalcoKnight ;) this battle, because there are ballistae everywhere. Deploy at least one Archer so that they can use them. Also deploy Legault (I prefer him to Matthew, but it\'s up to you), and a couple of sword users. I\'d deploy at least one or maybe two magic users, as well as a healer, and a spearman and an axeman. Hector and Lyn must be deployed in this battle. Other that that, I guess send in your favorite characters. Oh yeah, BRING THE MEMBER\'S CARD. The goal for this battle is to defend Nils for 11 rounds. Fairly simple, because he is up there in that room while the enemies are very distant to him. Six Ostian Knights will be deployed in this battle to help you out, so use them to your advantage. Isadora will join automatically at the beginning of this battle, and will have a talk with you. Unfortunately, my opinion is that she is the second worst character in the game, next to Marcus. But at least Marcus started out pretty decent; Isadora is pretty bad from the start. You might be tempted to send her straight down and chuck her weapon at the Shaman, but most likely she\'ll be slaughtered. I had her take the Member\'s Card and go up to the Secret Shop (northwest corner of the map, where the little \"map\" is) and buy stuff. It is very important to have Lyn go to the northeast corner while Eliwood goes west towards the door (where the enemy Thief is). Your Thief should go with Eliwood. Have everyone else simply go down to confront the enemy forces. On turn 2, a unit led by Rath will come to your aid. Have Lyn talk to him for him to rejoin you. Also let the enemy Thief open the door so that the enemy Wyvern Knight, Heath, can come inside. Have him talk with Eliwood in order to convert him. This level is really easy, especially if you trained in the Arena during the last battle. Advance south and take over the two ballistae with Rebecca an/or Wil. You can easily kill the boss with these ballistae, but I focused on the charging enemies. A Cavalier drops a Knight Crest, which I recommend using on Kent or Sain if you\'ve already promoted Oswin. Make sure you kill the Thief trying to get the two chests! One chest contains 10000 Gold and the other has a Brave Axe. If he gets the Brave Axe, you can kill him in order to get it back, but not the Gold! He will get the Axe first. If you kill him before he gets there then make sure YOU get the treasures! After converting Heath and Rath, split your army into three groups and send them down towards Eubans, towards the right and towards the left. Make sure you don\'t forget about Nils! Leave someone like Oswin there to guard him. You\'ll be facing lots of reinforcements at this point so don\'t think you\'re done so easily. Use Rebecca/Wil to slaughter the oncoming enemies. You can also take down the boss with them. Keep Heath up top near Nils so that the enemies can\'t hit him. Keep heading towards Eubans. When you\'re done shopping in the Secret Shop and have the treasures, go ahead and kill him (Hector works best). You\'ll get his Spear and the battle will be over. Uther arrives and says that Nergal has gone towards Bern. He gives you permission to go there. However he first recommends stopping by the Nabata Desert, in order to meet a \"Living Legend\". =============================================================================== Chapter 22: Living Legend =============================================================================== Objective: Defeat all enemy units & protect Pent. Recommended Deployment: Eliwood*, Fiora, Florina, Heath, Ninian, Canas, Legault, low-level characters Difficulty: **** (if you want to go to 22x), * (if not) Boss(es): Paul, Jasmine Enemies: 20 Archer x4 Brigand x1 Cavalier x1 Knight x2 Mage x7 Monk x1 Nomad x1 Shaman x1 Warrior x2 Reinforcements? Yes Mage x2 Shaman x4 Wyvern Rider x4 Boss Info: Name: Paul Class: Warrior Items: Killer Axe Level: 8 HP: 47 Attack: 30 Hit Rate: 90 Critical: 36 Evasion: 31 Strength: 19 Skill: 12 Speed: 12 Luck: 2 Defense: 11 Resistance: 9 Conversations: None Affiliation: Nabata (Bandit) Name: Jasmine Class: Warrior Items: Steel Axe, Hand Axe, Guiding Ring Level: 9 HP: 46 Attack: 28 (Steel Axe), 24 (Hand Axe) Hit Rate: 96 (Steel Axe), 91 (Hand Axe) Critical: 7 (Both) Evasion: 35 (Steel Axe), 39 (Hand Axe) Strength: 17 Skill: 14 Speed: 14 Luck: 6 Defense: 8 Resistance: 11 Conversations: None Affiliation: Nabata (Bandit) New Characters: Hawkeye Berserker Requirements for him to join: Speak with Eliwood. Description: The protector of Nabata. A mysterious air surrounds him. Starting Item(s): Killer Axe Starting Weapon Levels: Axe (A) Affinity: Wind No Shops No Villages/Chests Desert Items Locations: Ocean Seal (near the bottom right corner, a few spaces to the left) Hero Crest (upper left bones, left side) Light Brand (upper left bones, right side) Eclipse (center bones, right side/northern side) Filla\'s Might (center bones, left side/southern side) Body Ring (about seven spaces to the west of the only house on the map) New Supports Available Ninian + Hawkeye Conversations: Eliwood -> Hawkeye Hawkeye joins. Eliwood -> Pent No effect. So Eliwood and company go into the Nabata Desert in order to search for this \"Living Legend\". A man named Athos speaks to a girl named Louise about their approach. Athos says \"Hawkeye\" will find them soon. He also says that Louise\'s husband has found what he is looking for, but is under attack by bandits. Ninian tells Eliwood that she senses someone under attack. Eliwood decides to go to his aid. Two bandits, named Paul and Jasmine (who is male :p), confront Pent and demand that he gives them his treasure. But Pent refuses, so the bandits take up arms. To go to Chapter 22x, you must have Eliwood talk with Hawkeye and must also get a total of 700 EXP from this battle. If you don\'t want to go there simply only kill the enemies close to you, as Pent can easily handle everyone else. Send out at least one flyer (a Falcon Knight is recommended), as well as a few magic users and at least one Thief. Ninian is highly recommended if you want to make getting to 22x easier. Unfortunately, one downside of abusing the arena is that it\'s harder to get to 22x, because you\'ll get less experience from the enemies (level 20 characters won\'t get any at all!). So send out your low level units that you didn\'t power up. Place Ninian and Fiora/Florina (whichever is a FalcoKnight) on the bottommost two panels in the deployment area. Place Legault/Matthew as close to the easternmost boss as possible. As for everyone else, it doesn\'t really matter. Once the battle begins, Canas will talk to you, telling you about the items hidden in the desert. Your first objective is to get Pent out of there (only if you want to get to 22x). Florina, Fiora and Heath are the most capable of doing this, but due to the abundance of magic users around him I\'d go with Fiora or Florina as a FalcoKnight. Have them move just outside of Ninian\'s range (they should be able to move 4 panels away from their starting position) and have Ninian dance for them. If you did it right Pent can be rescued on turn 1. Have Eliwood go south as far as he can, along with a low level character or two (or more). Have everyone else attack the three enemies towards the top. The Thief should move towards Jasmine in order to steal his Guiding Ring. Don\'t worry, he shouldn\'t hit you, as the desert gives a small bonus to Evasion. On turn 2, a Berserker named Hawkeye will appear. Have Eliwood talk to him and he will join your group. He is probably my most favorite axeman in the game, not counting Hector or those who don\'t use Axes as their primary weapon. Don\'t overuse him in this battle or you won\'t get the EXP needed for 22x! After killing the three enemies up top, have a few come down in order to aid your Thief after he steals the Guiding Ring. Swordsmen work best. In order to increase your chances of being able to go to Chapter 22x, you\'ll want to kill him with a lower level character. This goes for Paul as well. Weaken him up first and then have someone weak kill him for an almost guaranteed 100 EXP (1/7th of the overall requirement!) Once Jasmine is dead, I\'d pull back and let the enemies come to you. Weaken them up with stronger characters and have the weaker ones kill them. There will also be quite a few enemy reinforcements as well, mostly Wyvern Knights and Shamans (a couple of Mages as well). Make sure you kill off EVERY REINFORCEMENT before finishing this map. Go ahead and kill the remaining enemies, EXCEPT for Paul. Now, there are quite a few secrets in this level. First, have Hawkeye go to the single house on the map and he will talk to Fae, from FE6. Now it\'s treasure hunting time. There are a total of six treasures in this map, all of which are EXTREMELY valuable. Have a Thief get these treasures, as they have a 100% chance of getting them if they land on the square which the treasure is located. Other characters can get them too, but it\'s quite unlikely. There is an Ocean Seal in the southeast corner, about three spaces to the left of the edge. Search around the two sets of bones for an Eclipse, a Hero Crest, a Light Brand (aka \"Light Sword\" in the Japanese FEs, which is famous because Leif uses it in FE5), and a Filla\'s Might. Finally, there is a Body Ring seven spaces left of Fae\'s house. Once you get all the treasures, it\'s time to deal with Paul. Unfortunately, he is pretty tough, what with have a Killer Axe and all. An easy way to take him out is to have Hawkeye stand on the Fort to the left of Paul and let Paul attack him. Hawkeye may get a critical hit, and Paul will die. But if Paul gets a critical hit on a fully healed Hawkeye, then Hawk will live. If Paul is still alive finish him with a weaker character for more EXP. Once all the enemies are dead, the battle will be over. You\'ll talk with Hawkeye and Pent, and if you got 700 EXP and talked to Hawkeye (if you didn\'t talk to him he will join next chapter), then you have a choice of going to Chapter 22x. If you don\'t want to go there/didn\'t get a choice then go to Chapter 23. =============================================================================== Chapter 22x: Genesis =============================================================================== Objective: Defeat all enemy units. Recommended Deployment: Eliwood*, Hawkeye*, Hector, Lyn, Fiora, Florina, Oswin, Guy, Legault, Rath, Heath Difficulty: *** Boss(es): Kishuna Enemies: 15 Bishop x2 Druid x2 General x4 Hero x1 Magic Seal x1 Sage x2 Sniper x2 Swordmaster x1 Reinforcements? Yes Archer x1 Fighter x1 Knight x1 Mercenary x1 Boss Info: Name: Kishuna Class: Magic Seal Items: None Level: 10 HP: 54 Attack: 0 Hit Rate: 0 Critical: 0 Evasion: 50 Strength: 4 Skill: 3 Speed: 25 Luck: 0 Defense: 14 Resistance: 3 Conversations: None Affiliation: ??? No New Characters No Shops Villages/Chests: Silver Blade (Lower left corner) Berserk (Lower right corner) Secret Book (Below Kishuna\'s room) No New Supports Available No Conversations Eliwood\'s group will sink in quicksand and will end up in a strange place. Pent and Nils sense a Magic Seal in the area, and Hawkeye suggests trying to kill him and his followers in order to get out. Hawkeye tells Pent to protect those not in the battle, and suggests to you that you should choose carefully on whom to deploy. Hannah will leave you in this mission and will be replaced by Nils. You can now see who has support conversations with whom. Indeed, this will be a tough battle if you haven\'t abused the arena. Send out your best units. Your group will be split into two at the beginning of the battle, with 6 on the right and 5 on the left. Make sure each group has at least one Pegasus Knight and at least two powerful units (in other words, make sure the power is evenly distributed). Magic users will be almost useless here. Send out a Thief with a Lockpick equipped, and make sure you give Hawkeye another weapon (he must be deployed in this battle). I recommend deploying the Thief in the eastern group (but it\'s up to you). Stay away from the \"edges\" in the rooms, since some of the enemies in the other rooms will be able to attack you. And that is really not a good thing, especially in a level like this where the enemies are very tough. The western group should go west and kill the Bishop in the top left corner. You\'ll have to break down some walls in order to do so. Kill him with a Pegasus Knight. Once you do, he\'ll drop a Door Key. Use it to open the door in the southeast. The eastern group should break down the walls leading up to that door. The first room contains a Druid, which won\'t be able to attack you. The second has a General, kill him with an axeman like Hector. Both the Druid and the General drop Door Keys. And the third has a Sage, which again won\'t be able to attack you. This is where the two groups should meet. Now you should go get the chests in the lower left and right corners. You can either split up the group or send them as a whole, it doesn\'t really matter, but splitting them up works faster. The chest in the bottom right corner has a Berserk staff while the one in the lower left has a Silver Blade. Keep advancing towards the middle of the map, where the Magic Seal is. Use a Pegasus Knight to take out the magic users while axemen to take out Generals. Once you get to the place where the Sniper is, kill him, open the chest for a Secret Book and have someone with high Defense and Magic Defense (Oswin) stand in front of the door with a long range weapon equipped. He should easily be able to take out the four people guarding the Magic Seal. After this, go ahead and open the door, but ONLY if every other enemy on the map (aside from Kishuna) has been killed. Kishuna will disappear, and four more enemies will appear. Don\'t worry, they\'re weaker than the other ones. However, they do have Silver weapons, so stay on your guard. Killing them gives you their weapons (Silver Sword, Axe, Lance and Bow). The battle will be over. Hawkeye and Pent will lead you to Athos. You will talk to him about how to defeat Nergal; first you must find the Shrine of Seals, which is located in the country of Bern. Hawkeye decides to go with you, as well as Pent and his wife, Louise. Athos gives you Afa\'s Drops, and teleports you to Pherae. After Eliwood talks with his mother and gets a night\'s rest he sets off for Bern. =============================================================================== Chapter 23: Four-Fanged Offense (Linus) =============================================================================== Objective: Defeat the enemy hero, Linus. Recommended Deployment: Eliwood*, Dart, Canas, Fiora, Florina, Oswin, Guy, Rebecca, Ninian, Priscilla, characters you want to level up. Difficulty: **** Boss(es): Linus Enemies: 27 Archer x2 Cavalier x2 Corsair x5 Hero x1 Mage x2 Mercenary x9 Nomad x2 Sage x1 Warrior x1 Wyvern Rider x2 Reinforcements? Yes Corsair x3 Mercenary x4 Wyvern Rider x12 Boss Info: Name: Linus Class: Hero Items: Silver Blade, Hand Axe Level: 12 HP: 45 Attack: 35 (Silver Blade), 28 (Hand Axe) Hit Rate: 103 (Both) Critical: 9 (Both) Evasion: 38 (Both) Strength: 21 Skill: 18 Speed: 12 Luck: 14 Defense: 14 Resistance: 12 Conversations: Eliwood Affiliation: Black Fang New Characters: Geitz Warrior Requirements for him to join: Speak with Dart. Description: The eldest son of a wealthy merchant. Finding himself. Starting Item(s): Killer Axe, Steel Bow Starting Weapon Levels: Axe (B), Bow (B) Affinity: Thunder Armory 1: Iron Sword 460G Iron Lance 360G Javelin 400G Iron Axe 270G Hand Axe 300G Iron Bow 540G Armory 2: Steel Sword 600G Lancereaver 1800G Steel Lance 480G Axereaver 1950G Steel Axe 360G Swordreaver 2100G Steel Bow 720G Vendor 1: Vulnerary 300G Heal 600G Mend 1000G Restore 2000G Vendor 2: Fire 560G Thunder 700G Lightning 630G Flux 900G Secret Shop: (Forest on the island on the right side of the map) Armorslayer 1260G Longsword 1260G Heavy Spear 1200G Horseslayer 1040G Hammer 800G Halberd 810G Ocean Seal 50000G Villages/Chests: Orion\'s Bolt (Center-left edge) Silence (Upper left corner) Earth Seal (Lower right corner) New Supports Available: Dorcas + Geitz Dart + Geitz Fiora + Geitz Isadora + Geitz Conversations: Dart -> Geitz Geitz joins. Eliwood and company enter a small town in Bern, disguised as travelers. Hawkeye says that the only way to learn the location of the Shrine of Seals is by contacting the royal family of Bern. Pent and Louise agree to do that, and head off to see Queen Hellene. Before they leave, Hawkeye gives them a Heaven Seal that Athos gave him. Meanwhile, Lloyd and Linus are in town, and they greet Nino, the daughter of Sonia. Eliwood is bored waiting, so Legault suggests finding information on the Black Fang. You head into town, but Lloyd and Linus spot you. Depending on the situation, either Linus or Lloyd will go tell their father that you\'re in Bern. The other will stay in town, and will attack you. If the total levels of your three Lords combined is over 50, you will fight Linus. If the total is under 50, then you will fight Lloyd. So this will be the strategy for fighting Linus. Make sure you deploy Dart and characters you want to train in the Arena. If you\'re planning on abusing the Arena then also send out a healer and Ninian. Bow units/mages are great here. Also make sure you send out a few Lance users, and equip someone with the Member\'s Card! First off, send someone with high Resistance (not a Pegasus Knight!) to the east in order to save the Village. The reason you don\'t want to send a Pegasus Knight over is because there is a super long range ballista in the upper right corner that has a range of 15 spaces. So send someone like Canas over to kill off the Mages and Sage and save the Village for an Earth Seal. Everyone else should go north. Let Oswin or some other Lance user take the lead, because most of the enemies have Swords. It is possible to recruit Geitz, the enemy Warrior on the left side of the map. Dart needs to talk to him. Have Dart move, Ninian dance and Dart move again to talk to him without taking any damage. Quickly kill off the two Corsairs so that they don\'t attack Ninian. Keep going north. Once you kill the Mercenaries and Cavaliers, have Dart or Hawkeye cross the ocean to the east and kill off the Archer. Then have a flying unit pick up one of your Archers and drop them off there (if it has ammo left, of course). Don\'t use the arrows just yet, though. You\'ll need them for when the mass of Wyvern Riders show up. There will be lots of reinforcements in this Chapter. Mercenaries will appear on the north side while a seemingly endless duo of Wyvern Riders appear on the eastern side. Just use Lances on the Mercs and bows/magic on the Wyvern Riders. You can also use this time to train in the arena. This is THE last arena in the game, not counting the one in Chapter 29 (you can only use that one for a limited amount of time), so make good use of it! There is a hidden shop in this Chapter as well. Give a flying unit the Member\'s Card and have them land in the Forest on the farthest island to the east. You can buy anti-Knight/General and anti-Cavalier/Paladin stuff here. If you didn\'t get the Ocean Seal in Chapter 22 then make sure you get one here if you want to promote Dart. This is the last place (I think) where you can buy anti-Knight and anti-Cavalier stuff. When you are done shopping and fighting in the arena, it\'s time to deal with Mad Dog Linus. Head east, with your Lance users in the lead. Take out the guards (Mercenaries, Archer) around Linus, which are pretty much the same as all the others in this Chapter. Your final obstacle here is Linus himself. Linus is one of the tougher bosses so far. He is EXTREMELY powerful, thanks to his Silver Blade, and is very accurate despite the low Hit % of his weapons. The best strategy to beat him is to stand outside his range so that he switches to his much weaker Hand Axe. Then have a sword user such as Lyn or Guy attack him. Unless you\'ve really been abusing the Arena, it will take multiple attacks in order to defeat him. If you feel like you can\'t take him on, then luckily for you there\'s always the Arena to fall back on. \"Pray. I\'ll give you that much time. All the evil that you\'ve done up to now... Repent it, and sleep.\" Sorry, that was too cool not to put here. :p After you beat him, a ton of stuff happens. Eliwood sees that the Black Fang isn\'t as dishonorable as it seems, and plans to go talk to Brenden Reed, the leader of the Fang. Lloyd vows revenge for his brother, and Nino tries to help a wounded Jaffar. You also get to see what\'s up with the Emperor of Bern, and his wife, Hellene. The two had a son, Zephiel, but King Desmond doesn\'t want him to become his heir. Instead, he would rather have his daughter (whom Sonia bore), Guinivere, succeed him. But Hellene insists on Zephiel. Desmond tells her that the Fire Emblem has been stolen, and that the succession of the throne won\'t be able to take place. It\'s pretty obvious that Desmond is jealous of Zephiel\'s talents... Louise comes in to talk with Hellene. Hellene tells her and Pent her troubles with Desmond. Pent and Louise go back to Eliwood when they are finished, and she promises to listen to their request if they retrieve the Fire Emblem. Eliwood agrees, and sets off for the royal palace of Bern. =============================================================================== Chapter 23: Four-Fanged Offense (Lloyd) =============================================================================== Objective: Defeat the enemy swordmaster, Lloyd. Recommended Deployment: Eliwood*, Lyn, Hector, Oswin, Guy, Rebecca, Wil, Kent, Priscilla, whoever you want to train. Difficulty: *** Boss(es): Lloyd Enemies: 21 ??? x1 Archer x1 Brigand x1 Mercenary x3 Monk x3 Myrmidon x7 Sniper x1 Swordmaster x1 Wyvern Rider x3 Reinforcements? Yes Monk x5 Myrmidon x5 (Note: Due to Fog of War, there may be errors) Boss Info: Name: Lloyd Class: Swordmaster Items: Silver Sword Level: 12 HP: 41 Attack: 31 Hit Rate: 126 Critical: 24 Evasion: 54 Strength: 18 Skill: 19 Speed: 19 Luck: 16 Defense: 8 Resistance: 15 Conversations: Eliwood Affiliation: Black Fang New Characters: Wallace General Requirements for him to join: Speak with Lyn, Sain, Kent, Florina, or Wil. Description: A retired knight of Caelin. Constantly testing himself. Starting Item(s): Silver Lance, Hand Axe, Elixir Starting Weapon Levels: Lance (whatever it was before), Axe (whatever it was before) Affinity: Thunder Armory 1: Iron Sword 460G Iron Lance 360G Javelin 400G Iron Axe 270G Hand Axe 300G Iron Bow 540G Armory 2: Steel Sword 600G Lancereaver 1800G Steel Lance 480G Axereaver 1950G Steel Axe 360G Swordreaver 2100G Steel Bow 720G Vendor 1: Vulnerary 300G Heal 600G Mend 1000G Restore 2000G Vendor 2: Fire 560G Thunder 700G Lightning 630G Flux 900G Secret Shop: (Forest on the island on the right side of the map) Armorslayer 1260G Longsword 1260G Heavy Spear 1200G Horseslayer 1040G Hammer 800G Halberd 810G Ocean Seal 50000G Villages/Chests: Silence (Upper right corner) Earth Seal (Towards the right) New Supports Available: Conversations: Lyn -> Wallace Wallace joins. Sain -> Wallace Wallace joins. Kent -> Wallace Wallace joins. Florina -> Wallace Wallace joins. Wil -> Wallace Wallace joins. Eliwood and company enter a small town in Bern, disguised as travelers. Hawkeye says that the only way to learn the location of the Shrine of Seals is by contacting the royal family of Bern. Pent and Louise agree to do that, and head off to see Queen Hellene. Before they leave, Hawkeye gives them a Heaven Seal that Athos gave him. Meanwhile, Lloyd and Linus are in town, and they greet Nino, the daughter of Sonia. Eliwood is bored waiting, so Legault suggests finding information on the Black Fang. You head into town, but Lloyd and Linus spot you. Depending on the situation, either Linus or Lloyd will go tell their father that you\'re in Bern. The other will stay in town, and will attack you. If the total levels of your three Lords combined is over 50, you will fight Linus. If the total is under 50, then you will fight Lloyd. This section is if you are fighting Lloyd. So if you\'re fighting Linus then go to the previous section. This is a fog of war map, so both Thieves are recommended. Also bring out either Lyn, Sain, Kent, Wil or Florina in order to recruit someone that will appear. This is the last arena in the game that you can effectively use, so bring out those characters that will end up good but whom you haven\'t trained. Beware of using flyers, as there are ballistae set up. And of course, deploy some Archers to take advantage of those ballistae. Anima magic users as well as Lance users will be useful here. As soon as the battle begins, Wallace shows up in the east, looking for Caelin. You need to get either Lyn, Kent, Sain, Florina or Wil over there to talk to him, and quickly. As there is a Sniper out for his head. He will just kill every enemy in his range until he either dies or is converted. Cut down the snag to the east and have some of your guys go over there (including a Thief). But beware of that Sniper! He is pretty strong (he has a Silver Bow). Steal his Orion\'s Bolt before killing him. After you kill him and convert Wallace, enter the village towards where he is located. An old man inside the village will give you an Earth Seal, which has the power to promote many different characters (not Lords, Thieves, or Pirates, though). Advance everyone else north, towards the castle-like structure. But leave a unit or two behind to guard Merlinus. You will face mainly Monks and Myrmidons, so take them out with Anima magic and Lances. Once you get up towards the castle, Wyvern Riders will assault your squad from the west while some Monks attack you from behind and some Archer on the ballista starts shooting at you. Take out the Wyverns with a few well-placed arrows. Try to take out the Archer ASAP; he gets quite annoying. Ignore Lloyd for now. Meanwhile, in the northeast corner, have an axe user take out the two Myrmidons guarding the village. They have Lancereavers, so that\'s why you want to use Axes. Visit the village for a Silence staff. Make sure you get it quickly, as a Brigand will eventually destroy it if you don\'t. Once you\'re done killing enemies, go ahead and train in the arena until you\'re satisfied with your levels and money. Then go buy weapons and items with your cash. There is a secret shop in the area, as well. Have someone with the Member\'s Card go three spaces down, two spaces left from where Lloyd is standing. Buy anything you need. This is the last place (I think) where you can buy anti-Knight and anti-Cavalier stuff. If you didn\'t get the Ocean Seal in 22, then get it here in order to promote Dart. \"In the name of the Fang, I sentence you to death. Do not blame me for your fate. It is your own doing.\" ...Well, if I had Linus\' line, then I should have Lloyd\'s too. :p Lloyd the White Wolf is much easier than Linus, because he doesn\'t have a long range weapon. Just take him out with Javelins or Spears or Bows or Ballistae or something. He has very high Evasion, though, so it\'ll probably take a while to kill him. You really don\'t want to attack him at melee range, because he Criticals very often and will almost assuredly get two attacks in. If you can\'t beat Lloyd, then use the arena some more. After you beat him, a ton of stuff happens. Eliwood sees that the Black Fang isn\'t as dishonorable as it seems, and plans to go talk to Brenden Reed, the leader of the Fang. Linus vows revenge for his brother, and Nino tries to help a wounded Jaffar. You also get to see what\'s up with the Emperor of Bern, and his wife, Hellene. The two had a son, Zephiel, but King Desmond doesn\'t want him to become his heir. Instead, he would rather have his daughter (whom Sonia bore), Guinivere, succeed him. But Hellene insists on Zephiel. Desmond tells her that the Fire Emblem has been stolen, and that the succession of the throne won\'t be able to take place. It\'s pretty obvious that Desmond is jealous of Zephiel\'s talents... Louise comes in to talk with Hellene. Hellene tells her and Pent her troubles with Desmond. Pent and Louise go back to Eliwood when they are finished, and she promises to listen to their request if they retrieve the Fire Emblem. Eliwood agrees, and sets off for the royal palace of Bern. =============================================================================== Chapter 24: Unfulfilled Heart =============================================================================== Objective: Your lord must survive for 11 turns. Recommended Deployment: Eliwood*, Lyn*, Hector*, Legault, Rath, Rebecca, Fiora, Florina, Oswin, Priscilla, Guy, Serra, Canas, Erk, Heath Difficulty: ** Boss(es): Vaida Enemies: 23 Archer x1 Brigand x5 Cavalier x1 Knight x1 Mage x1 Monk x1 Myrmidon x1 Nomad x3 Sage x1 Shaman x2 Wyvern Lord x1 Wyvern Rider x5 Reinforcements? Yes Wyvern Rider x8 Boss Info: Name: Vaida Class: Wyvern Lord Items: Spear Level: 10 HP: 60 Attack: 37 Hit Rate: 116 Critical: 16 Evasion: 44 Strength: 25 Skill: 23 Speed: 22 Luck: 0 Defense: 25 Resistance: 20 Conversations: Heath? Affiliation: Bern/Black Fang New Characters: Pent Sage Requirements for him to join: None. Description: Marquess of Reglay. Sole student of Archsage Athos. Starting Item(s): Elfire, Physic Starting Weapon Levels: Anima (A), Staff (A) Affinity: Ice Louise Sniper Requirements for her to join: None. Description: The wife of Marquess Reglay. A lethal beauty. Starting Item(s): Silver Bow, White Gem Starting Weapon Levels: Bow (A) Affinity: Light Armory: Killing Edge 1300G Killer Lance 1200G Javelin 400G Killer Axe 1000G Hand Axe 300G Killer Bow 1400G Vendor: Heal 600G Mend 1000G Elfire 1200G Shine 900G Flux 900G Villages/Chests: Hammerne (Southwest corner) New Supports Available: Canas + Pent Erk + Pent Erk + Louise Fiora + Pent Hawkeye + Pent Hawkeye + Louise Guy + Louise Heath + Louise Rebecca + Louise Sain + Louise No Conversations Eliwood reaches the palace in Bern in order to search for the missing Fire Emblem. The group comments on how the palace is well defended. The three sneak inside the garden in the palace, and will watch a scene unfold between Desmond, Guinivere, Zephiel, and Murdock (Zephiel\'s attendant). Desmond tells Zephiel and Murdock to stay away, and Sonia will eventually come. She tells him that the Emblem is in the Black Fang\'s hideout. When Desmond mentions his \"other request\", Sonia tells him that one of the Four Fangs will take care of it (I don\'t want to spoil it for you). Your group realizes that the rebellion in Lycia has failed so now they will try to start a revolt in Bern. Eliwood and company plan to go look for the Fang\'s hideout, but a group of Wyvern Riders spot Nils. The leader is working for Bern, but has a contract with Nergal and plans to take away Nils and Ninian and give them back to the Black Fang. Eliwood, Lyn and Hector are in her way. You are split into three groups in this battle; one towards the palace, one to the south and the third to the southeast. However, you should have little trouble with the weak enemies, despite being separated. Make sure you deploy at least two bow users (Louise will automatically be deployed, and she is a Sniper), as well as a Thief to steal the Knight\'s Crest from the Cavalier. Everyone else is up to you; make sure you have a variety of units. Pent and Louise will join you at the beginning of this Chapter. Pent will give Eliwood a Heaven Seal, but Eliwood can\'t use it. Give it to Hector or Lyn in order for them to promote. Have the northern group go east in order to clear out the enemies and have access to the shop. Pent should take the lead, but make sure Louise is behind him so that their support kicks in! The weapon shop contains Killer weapons, and the vendor has the rare Elfire spell. Have a Falcoknight wipe out the Brigands coming down the mountains. Send most of your people up towards Eliwood\'s group, but have a few go southwest towards the lone Village (make sure your Thief is in this group!!!). Also have a couple more head towards the enemies scattered around in the south. Oh yeah, have a few stay behind to guard Merlinus. Make sure you stay out of Vaida\'s range in this battle. She is one tough, ugly cookie, thanks to dark magic increasing her stats a bit. There is also another benefit of keeping her alive, which I don\'t want to spoil. There is a Shaman that drops the Luna spell to the south of her, but you have to lure him towards you if you don\'t want Vaida to come down. Steal the Knight\'s Crest from the Cavalier in the south before killing him. Keep heading towards the village, killing any enemies along the way (mostly Nomads). In the village you\'ll meet Ursula, who is jealous of Vaida. She will give you the useful Hammerne staff, which can repair weapons to their maximum durability. Bow and magic users will have a field day in this Chapter. Wyvern Knights will descend from everywhere. A total of 8 Wyvern reinforcements will come in the northeast corner, so make sure you take advantage of the Forests near where they spawn. After 11 turns have passed, Vaida will retreat. Lyn decides to use her Sacaen tracking skills to follow them to their hideout. =============================================================================== Chapter 25: Pale Flower of Darkness (Kenneth) =============================================================================== Objective: Seize the throne. Recommended Deployment: Eliwood*, Fiora, Florina, Canas, Legault, Rath, Rebecca, Hector, Priscilla, Serra, Oswin, Lyn, Guy Difficulty: **** Boss(es): Kenneth Enemies: 25 Bishop x2 Druid x1 General x1 Mage x10 Monk x2 Sage x1 Shaman x3 Wyvern Rider x5 Reinforcements? Mage x3 Monk x1 Wyvern Rider x6 Shaman x2 Thief x1 Boss Info: Name: Kenneth Class: Bishop Items: Aura (Dropped) Level: 13 HP: 41 Attack: 31 Hit Rate: 120 Critical: 23 Evasion: 42 Magic: 19 Skill: 16 Speed: 13 Luck: 6 Defense: 9 Resistance: 21 Conversations: None? Affiliation: Black Fang New Characters: Karel Swordmaster Requirements for him to join: Defeat at least three promoted enemies before turn 10, and have either Eliwood, Hector, or Lyn talk to him. Description: An eastern swordmaster. Seeking worthy opponents. Starting Item(s): Wo Dao Starting Weapon Levels: Sword (A) Affinity: Light Harken Hero Requirements for him to join: Defeat at most two promoted enemies before turn 10, and have either Eliwood, Hector, Marcus, Lowen or Isadora talk to him. Description: The sole survivor of the Knights of Pherae. Starting Item(s): Brave Sword Starting Weapon Levels: Sword (B), Axe (B) Affinity: Fire No Shops Villages/Chests: Guiding Ring (Chest) Blue Gem (Chest) Talisman (Chest) New Supports Available: Eliwood + Harken Lowen + Harken Marcus + Harken Isadora + Harken Guy + Karel Lucius + Karel Dart + Karel Geitz + Karel Conversations: Eliwood -> Karel Karel joins. Hector -> Karel Karel joins. Lyn -> Karel Karel joins. Eliwood -> Harken Harken joins. Hector -> Harken Harken joins. Marcus -> Harken Harken joins. Lowen -> Harken Harken joins. Isadora -> Harken Harken joins. Thanks to Lyn, Eliwood and company reach the hidden Black Fang hideout, where the Fire Emblem is hidden. Vaida asks Sonia for another chance at dealing with the Lycian group, but is refused. Ursula is given the job. Meanwhile Sonia asks Jaffar to take Nino with him and go assassinate Prince Zephiel. Jaffar hesitantly follows her orders, and goes. Sonia also leaves with her husband and leaves someone in charge. Depending on the levels of some of your characters, this map will be different. If your \"mage\" characters (Erk, Lucius, Canas, Pent, Serra, and Priscilla) have higher levels than your \"hero\" characters (Raven, Guy, Bartre, Dorcas, Geitz) then you will fight Kenneth in this Chapter. If it\'s the other way around, then you will fight Jerme (see the next section). This battle has a lot of magic users, so deploy your Pegasus Knights and magic users. A couple of bow users are helpful as well. Make sure you deploy a Thief, in order to steal all the treasures. Try to pick out the units with the highest Resistance. The reason this battle is so hard is that you\'re in a small corner, have little movement range (thanks to snow), and enemies are beating your ass down with long range spells such as Purge, Eclipse, and Bolting. Depending on whether you want Karel or Harken, you must defeat a certain amount of these promoted enemies by turn 10. If you want Karel, kill at least three. If you want Harken, kill two at most. After they arrive you can kill the rest. If you want Harken, then try to stay put in the corner, so that the magic users can\'t attack you. However, you may want to send up a Pegasus Knight (don\'t send Heath!) to kill the Mage with Bolting so that he will drop it (he won\'t drop it if he uses it all up). Also make sure to kill the General/Sage that will attack Merlinus. Once you do so have someone with high Evade go in the building and stand on the pillar in order to drain the enemies\' attacks. You will want to move north after it stops snowing, because a Thief will pop up in order to take the treasures. If you want Karel, though, you\'ll have to go kill some promoted guys. The General and Sage are the two easy ones. You can either go after the Bishop with the Purge spell (you\'ll either have to nail him with a Javelin or open the door, go in and kill him), or the Druid with Eclipse (a nasty spell which reduces HP by 1/2). Just make sure you kill at least three altogether. Lots of reinforcements will arrive, including half a dozen Wyvern Riders (two of them appear near Merlinus, so watch out!), a bunch of magic users and a Thief. Make sure you kill the Thief ASAP, as it will take the valuable treasures before fleeing. Once turn 9 arrives, it will start snowing again, and either Karel or Harken will appear on the map. Talk to them with someone (Eliwood/Hector/Lyn for Karel, Eliwood/Hector/Marcus/Lowen/Isadora for Harken) in order to convert them to your side. Pray that if Harken comes, he doesn\'t kill your character with his Brave Sword. Karel appears as an allied NPC, so you won\'t have to worry about his Wo Dao ripping you up. But he will head straight to his death if you don\'t hurry up and convert him. After they arrive it shouldn\'t be that hard to make a path to the throne. Kill off any enemies for EXP if you want (hopefully, you have decided your \"best team\" and have promoted all the characters in it by now). The promoted enemy units especially give good experience. Have Legault/Matthew open the chests for a Blue Gem, Guiding Ring, and a Talisman. Kenneth, the boss, is pretty tough with his Aura spell. Your best bet is to have a FalcoKnight (Fiora) take care of him with a powerful weapon like the Killer Lance. Make sure they have people that Support them close to them, in order to make killing him as easy as possible! When Kenneth dies he drops the almighty Aura spell. Have Eliwood seize the throne. After the battle, Eliwood comes across the Fire Emblem. Now he and the group must return to Bern in order to stop Zephiel\'s assassination. Meanwhile, Sonia promises her daughter, Nino, that she will respect her if she completes this mission. But after Nino leaves, Sonia gives Jaffar a new order... Not even someone as emotionless as Jaffar can believe what he\'s hearing! But he goes on to complete his mission anyway. =============================================================================== Chapter 25: Pale Flower of Darkness (Jerme) =============================================================================== Objective: Defeat all enemy units. Recommended Deployment: Eliwood*, Legault, Matthew, Hector, Lyn, Rath, Guy, Oswin, Priscilla, Erk, Serra, Fiora, Florina, Rebecca Difficulty: **** Boss(es): Jerme Enemies: 23 Archer x4 Assassin x1 Brigand x4 Cavalier x3 FalcoKnight x1 General x1 Hero x1 Knight x4 Mercenary x5 Myrmidon x3 Nmd Trooper x1 Paladin x1 Pegasus Knight x2 Sniper x3 Warrior x1 Wyvern Lord x1 Wyvern Rider x2 Reinforcements? Yes Cavalier x4 FalcoKnight x2 Nmd Trooper x2 Nomad x4 Paladin x2 Wyvern Lord x2 Wyvern Rider x4 Boss Info: Name: Jerme Class: Assassin Items: Light Brand Level: 13 HP: 46 Attack: 27 Hit Rate: 111 Critical: 9 Evasion: 38 Strength: 18 Skill: 18 Speed: 17 Luck: 10 Defense: 10 Resistance: 14 Conversations: None? Affiliation: Black Fang New Characters: Karel Swordmaster Requirements for him to join: Open at least four doors before turn 10, and have either Eliwood, Hector, or Lyn talk to him. Description: An eastern swordmaster. Seeking worthy opponents. Starting Item(s): Wo Dao Starting Weapon Levels: Sword (A) Affinity: Light Harken Hero Requirements for him to join: Open at most three doors before turn 10, and have either Eliwood, Hector, Marcus, Lowen or Isadora talk to him. Description: The sole survivor of the Knights of Pherae. Starting Item(s): Brave Sword Starting Weapon Levels: Sword (B), Axe (B) Affinity: Fire No Shops Villages/Chests: Bolting (Center building) White Gem (Center building) Hero Crest (Southern building) Talisman (Upper left building) New Supports Available: Eliwood + Harken Lowen + Harken Marcus + Harken Isadora + Harken Guy + Karel Lucius + Karel Dart + Karel Geitz + Karel Conversations: Eliwood -> Karel Karel joins. Hector -> Karel Karel joins. Lyn -> Karel Karel joins. Eliwood -> Harken Harken joins. Hector -> Harken Harken joins. Marcus -> Harken Harken joins. Lowen -> Harken Harken joins. Isadora -> Harken Harken joins. Thanks to Lyn, Eliwood and company reach the hidden Black Fang hideout, where the Fire Emblem is hidden. Vaida asks Sonia for another chance at dealing with the Lycian group, but is refused. Ursula is given the job. Meanwhile Sonia asks Jaffar to take Nino with him and go assassinate Prince Zephiel. Jaffar hesitantly follows her orders, and goes. Sonia also leaves with her husband and leaves someone in charge. Depending on the levels of some of your characters, this map will be different. If your \"mage\" characters (Erk, Lucius, Canas, Pent, Serra, and Priscilla) have higher levels than your \"hero\" characters (Raven, Guy, Bartre, Dorcas, Geitz) then you will fight Kenneth in this Chapter (see the previous section). If it\'s the other way around, then you will fight Jerme. Send out both Thieves, as well as many different types of units. You will fight quite a variety of enemies in this battle. A few mages and bow users are helpful, as well as healers, a few good axe/lance/sword users and some healers. Make sure you give Door Keys to some characters. If you want Harken, then just stay put for a while. For some defenses at where you start and let the enemy come to you. Various enemies will try to attack you from the east while a pair of Brigands comes down from the west. Take out the winged enemies with bows, or for the Wyvern units use magic. If you want Karel and got this map, then you\'re going to have to work hard. You\'ll have to open at least 4 doors by turn 9. Thankfully, the snow will stop by turn 3, giving you easier access to the doors. Open the first door above you and take out the two Brigands and Warrior with a swordsman like Lyn or Guy. Now split up your group; have one go north and the other go east. Make sure each has someone that can open doors (someone who has a Lockpick/Door Key). The northwest building has a bunch of Archers/Snipers, so take them out with melee units. Open the chest for a Talisman. Note that even two different doors opened in this building, it only counts as one. The second building to the east has two chests with a Bolting and a White Gem. If you have some long range attackers go inside the building, then they will be able to attack the enemies outside without fear of being counterattacked. Of course, it will start snowing again soon. Just try to rush as fast as possible to the doors if you want to get Karel. Open four different doors to get him, or three at most to get Harken. On turn 9, one of the two will arrive; Karel as an ally in the bottom right corner, or Harken as an enemy in the area south of the northeastern building. Talk to Karel with either Eliwood, Hector, or Lyn, or talk to Harken with either Eliwood, Hector, Marcus, Lowen, or Isadora in order to convert them. Go around opening doors and killing the enemies inside. The bottom building has a General and two Knights inside, and the building south of the northeastern one has two Mercs and a Hero. Don\'t open the northeastern door yet, as that\'s where the boss is. The chest in the bottom building has a Hero Crest. Watch out for the reinforcements. Wyvern units will try to come down and attack Merlinus, so leave magic users/bow users/axe users down there. Various promoted enemies will appear towards the northeast and will come down to attack you. Some of them have Reaver weapons, so take note of that and use the weapons which are strong against them. After you get all the chests and stuff, get prepared to fight Jerme. You\'ll need someone that has a somewhat high Defense and Resistance, and can use Lances. Oswin and Fiora fit this description perfectly. Give a high Resistance axe user a Door Key and open the northeastern door. Two Myrmidons with Lancereavers will attack you, but if you had an axe user open the door they should be killed quite easily. However, Jerme is quite difficult to beat. He has a Light Brand sword, which can attack at close range or at long range with a Light magic spell. Have Fiora/Oswin take him out up close with their Lances. Since he is an Assassin, he can instantly kill your characters; but this is quite rare. When he dies, he drops his Light Brand. After the battle, Eliwood comes across the Fire Emblem. Now he and the group must return to Bern in order to stop Zephiel\'s assassination. Meanwhile, Sonia promises her daughter, Nino, that she will respect her if she completes this mission. But after Nino leaves, Sonia gives Jaffar a new order... Not even someone as emotionless as Jaffar can believe what he\'s hearing! But he goes on to complete his mission anyway. =============================================================================== Chapter 26: Battle before Dawn =============================================================================== Objective: Protect Zephiel for 15 turns. Recommended Deployment: Eliwood*, Legault, Matthew, Fiora, Florina, Oswin, Heath, Kent, Priscilla, Canas, Hector, Serra, Lyn, Guy Difficulty: **** Boss(es): Maxime, Ursula Enemies: Archers Fighters Bishop Heroes Knights Mages Mercenaries Monks Paladin Valkyrie Reinforcements? Yes General Hero Mage Monk (This is a fog of war map, so it\'s quite difficult to determine the exact number of each type of enemy on the map) Boss Info: Name: Maxime Class: Paladin Items: Silver Lance Level: 6 HP: 40 Attack: 28 Hit Rate: 101 Critical: 6 Evasion: 31 Strength: 14 Skill: 12 Speed: 13 Luck: 5 Defense: 9 Resistance: 15 Conversations: None Affiliation: Black Fang Name: Ursula Class: Valkyrie Items: Bolting, Elfire Level: 15 HP: 36 Attack: 30 (Bolting), 28 (Elfire) Hit Rate: 104 (Bolting), 129 (Elfire) Critical: 9 (Both) Evasion: 30 (Bolting), 50 (Elfire) Magic: 18 Skill: 19 Speed: 22 Luck: 12 Defense: 12 Resistance: 28 Conversations: Jaffar, Eliwood? Affiliation: Black Fang New Characters: Nino Mage Requirements for her to join: Have Eliwood talk to her. Description: One of the Black Fang. True and innocent. Starting Item(s): Elfire, Elixir Starting Weapon Levels: Anima (C) Affinity: Fire No Shops Villages/Chests: Brave Lance (West side) Boots (West side) Delphi Shield (East side) Rescue (East side) New Supports Available: Canas + Nino Erk + Nino Florina + Nino Legault + Nino Merlinus + Nino Rebecca + Nino Conversations: Eliwood -> Nino Nino joins. Nino -> Jaffar Go to 28x, and Jaffar will join after battle. Eliwood -> Zephiel No effect. Eliwood and his group backtrack to Bern, with the Fire Emblem in tow. Meanwhile, Jaffar and Nino have been sent to assassinate Prince Zephiel. They overhear him praying, and Jaffar knocks him unconscious and tells Nino to kill him. Nino takes pity on Zephiel, however, and Jaffar ends up taking pity on both of them. They try to flee and abandon the Black Fang. However, they meet up with Ursula, who sees that Nino is still alive. She sends the Black Fang to kill Zephiel, Jaffar, and Nino. Eliwood arrives just in time. Make sure you send out both Thieves for this battle, as Ursula has turned out the lights in the castle. There are enemies of all types in here, so make sure you also deploy a variety of units. Again, almost everyone that you\'re planning on using should be promoted. Bring Torches and Keys. If you want to get to Chapter 26x, then you have to have Nino talk to Jaffar. Oh yeah, if you got Merlinus in 13x, deployed him in every battle since, and haven\'t gotten him killed once, then this is where he promotes into a mobile Transporter. He does this automatically at the deployment screen; I found it sort of funny watching his tent change into a horse \'n buggy, with the dramatic music and lightning flashes in the background. :) Your goal is to protect Zephiel, but if you hurry up and get down there, then you shouldn\'t have any problems with that. He can take out maybe a single enemy with his Silver Sword, but that\'s it. It\'s best if you Rescue him with someone and get him out of harm\'s way. You\'ll want to split your group into two, with one group going west and another going east. Your main objectives are to get the chests, and to get the Rescue staff it requires almost perfect planning (it took me over half a dozen tries to get it). Place your best 8-movement \"tank\" (a promoted Heath or Lowen work well, but my Kent did the job as well) at the lead of the left group and give him a Door Key. Make sure he has a Lance equipped. Have him move straight down towards Jaffar and the chests. If you work fast enough he should be able to get down there and kill the Thief before he even opens the door. You\'ll have to watch out for the Heroes though, as they are pretty powerful. As for the group on the right, have another high movement character with a long-range weapon equipped go straight down towards Nino. Have other characters kill the enemies in the way. The character you sent down should attack the Monk that\'s fighting Nino with their long range weapon, and proceed towards the door and kill the Thief. Have your own Thieves now come down and open the chests. They contain a Brave Lance, a Rescue staff, a Delphi Shield and a pair of Boots. If the enemy Thieves got to them first then you can steal the Delphi Shield and Boots back before you kill them. But you won\'t be able to get the Rescue staff or Brave Lance. Jaffar can easily hold his own in this battle. By the time I got to him he had taken out almost every enemy and had taken 0 damage. He even kills Maxime for you. So don\'t worry about him. Nino, though, is a different story. She is a weak level 5 Mage that will be killed quite easily if you don\'t get to her. Have Eliwood talk to her and convert her ASAP. Make sure you have Nino talk with Jaffar, in order to get to 26x! But you have to be careful getting her over there to talk with him, because Ursula has a long range Magic spell that can easily take her out. It\'s strong enough to even kill Jaffar in two hits! So either kill Ursula before you try to have Nino talk with Jaffar or have someone Rescue Jaffar/Nino and place them close to each other. There is a Bishop in the lower right corner. Make sure that you kill him! He drops a second Elysian Whip (I used it to promote Florina). Make sure you kill him with someone like Fiora or Florina, as he has a pretty powerful Light magic spell called \"Divine\". There will be tons and tons of reinforcements in this level, far too many for me to keep track of. Most of them come from the bottom left corner, but there will be Shamans appearing above where Jaffar and Zephiel are. Make sure you\'re well prepared to be attacked from any given side at any given moment. After you have Nino and Jaffar talk, and after you get the chests, you can kill Ursula for some extra EXP if you want. The person best suited for the job is either Fiora or Florina. My Fiora killed her in two hits with her Silver Lance. She won\'t be able to attack you back if she has the Bolting spell equipped, so make sure you kill her off in one turn. After Ursula is dead there should be few enemies remaining in the area. Watch out for a General and a Hero in the lower left corner. Other than those two they\'re run-of-the-mill enemies. Just wait until 15 turns have passed, and you will have completed this Chapter. If you had Nino talk with Jaffar, then both will join you, despite Hector\'s hatred for Jaffar. Now Eliwood plans to go straighten things out with Queen Hellene. If you didn\'t kill off Ursula, then Limstella meets up with her anyway... And you can guess what happens. Eliwood meets with Hellene, and gives her the Fire Emblem. Hellene is now happy that her son can rule in Bern. However, when Eliwood asks if she only used her son for political gains, she is outraged and sends the group away. However, as they are about to leave, Hellene changes and give Eliwood directions to the Shrine of Seals, as well as the second Heaven Seal. And then Hellene and Zephiel make a promise to try and be a family with Guinivere and Desmond. =============================================================================== Chapter 26x: Night of Farewells =============================================================================== Objective: Recommended Deployment: Eliwood*, Nino*, Fiora, Florina, Heath, Lyn, Rath, Priscilla, Hector, Oswin, Hawkeye, Guy, Serra, Legault Difficulty: **** Boss(es): Maxime, Ursula Enemies: 28 Bishop x1 Cavalier x1 Druid x1 General x1 Hero x1 Mage x1 Mercenary x1 Monk x1 Myrmidon x1 Nmd Trooper x1 Paladin x1 Pirate x5 Sage x2 Shaman x1 Sniper x1 Wyvern Lord x2 Wyvern Rider x6 Reinforcements? Yes Cavalier x8 Mercenary x1 Nomad x6 Pegasus Knight x3 Pirate x7 Shaman x2 Thief x2 Wyvern Rider x2 Boss Info: Name: Sonia Class: Sage Items: Bolting, Fimbulvetr, Fell Contract (Dropped) Level: 17 HP: 44 Attack: 31 (Bolting), 32 (Fimbulvetr) Hit Rate: 96 (Bolting), 116 (Fimbulvetr) Critical: 9 (Both) Evasion: 30 (Bolting), 46 (Fimbulvetr) Magic: 19 Skill: 18 Speed: 18 Luck: 0 Defense: 19 Resistance: 23 Conversations: Jaffar, Nino Affiliation: Black Fang New Characters: Jaffar Assassin Requirements for him to join: Have Nino talk to him in Chapter 26. Description: The Black Fang\'s Angel of Death. Once served Nergal. Starting Item(s): Killing Edge, Elixir Starting Weapon Levels: Sword (A) Affinity: Ice No Shops Villages/Chests: Fenrir (Northeast) Thor\'s Ire (Northeast) Recover (Northeast) Speedwings (Central-east) New Supports Available: Legault + Jaffar Jaffar + Nino No Conversations Jaffar and Nino have joined forces with Eliwood in order to combat the Black Fang. When night comes across the sky, Nino decides to go meet with Sonia, her mother. Jaffar sees her leaving and goes with her. Eliwood, Lyn, and Hector see them run off and they decide to go after them. Hector is hesitant to help Jaffar, though, after what he did to Leila. Meanwhile, Limstella stops by Sonia to tell her the news about Zephiel, and that Eliwood is still living. Sonia has no choice but to kill them herself. Meanwhile, Brendan Reed steps in at the wrong time, and Sonia reveals her true self to him. They engage in battle, but Sonia is the victor, despite being injured. Limstella gets Brendan\'s quintessence and goes away. Jaffar and Nino wander in the Water Temple. Nino\'s Uncle Jan tells them to run, but Sonia notices the intruders. She tells Nino the true story about her life, about her real parents and what happened to them, and how she came to the Black Fang. Jaffar vows to kill her. After this, Eliwood\'s group runs in and the battle begins. This is where I\'d use your Afa\'s Drops. Use them on Nino and if you get her maxed out, she will become stronger than she normally would (and that says a lot). This is a great place to level her up. But be careful, as she is quite weak and frail. You\'ll want someone guarding her at all times. Make sure you deploy all your flyers. You\'ll find out why soon enough. Send out at least three people who can use axes. A Berserker will come in handy here. Also send out some sword people, bow units and magic users. Oh yeah, send out healers and a Thief as well. This is a tricky battle. The little floating platform isles all have bridges that connect them to other isles. However, they will appear and disappear on different turns, so beware that you don\'t get stuck on a single island! If you do you can go have your flyers rescue them. First off attack the Mage in the southwest corner. He has a Bolting spell. Also take out the Sage. Then move everyone else east; leave a few people at the starting point. Remember, try to level up Nino as much as possible. Keep her behind someone strong like Oswin or Hector. You can use Mines and Light Runes to your advantage in this level. Simply plant one on one of the narrow bridges and the enemies will try to find another way around. Use this to buy time and heal/use items/rearrange your group. Of course, these items will block you as well. Try to avoid standing on the \"bridges\", as they sporadically appear and disappear. If they disappear, your characters are stuck in the water until someone gets them out (unless they\'re a flying unit or Pirate/Berserker). So again, be careful where you walk. Reinforcements will come in like crazy during this battle. Anywhere where there are stairs is where enemies can spawn. So try to block the staircases and always be prepared for a sudden ambush from any side. Most of the reinforcements comprise of Pirates, Cavaliers, and Nomads, but there are several other types as well. Look out for the Bishop with a Berserk staff. He can turn your own allies against you by using this. You can counter the effects of Berserk with the Restore staff. Obviously, you\'ll want to kill this guy quickly, but make sure you steal the Angelic Robe before doing so. Keep killing enemies with Nino while slowly advancing towards Sonia. If your path gets cut off, don\'t worry too much. Hopefully there\'s a healer within close proximity. If you\'re getting overwhelmed then have flyers rescue the units and get them out of there. Also, if you wait long enough, all of the paths will resurface. Drain Sonia\'s Bolting spell with a high Resistance unit like Lucius, Serra, Priscilla or Fiora. Have them retreat and get healed if they are hit. When Bolting is all used up go ahead and advance in her little \"room\". Let Nino kill the two Wyvern Riders. If you\'re good, you\'ll have gotten her to at least level 15 by now. Open the chests with a Thief/Assassin. You\'ll have to clear out the northeastern island first before you can get the chests. Make sure your flyer has the Delphi Shield equipped as there\'s a Sniper up there. Open those chests for a Fenrir book, a Thore\'s Ire ring, and a Recover staff. The lower chest has Speedwings. Sonia is sort of tough, but not really. Kill her with someone like Canas or Fiora. Her Fimbulvetr spell is pretty strong, so be cautious. It\'s even more powerful than Bolting, and is more accurate and lighter as well. When you eventually kill her she will drop a Fell Contract, which promotes a Thief into an Assassin. =============================================================================== Chapter 27: Cog of Destiny =============================================================================== Objective: Defeat all enemy units. Recommended Deployment: Eliwood*, Hector, Nino, Fiora, Lyn, Florina, Oswin, Priscilla, Guy, Serra, Legault, Rath, Canas, Raven, Kent Difficulty: ***** Boss(es): Linus or Lloyd Enemies: 43 Berserker x2 Brigand x3 Cavalier x3 Fighter x1 General x1 Hero x1 Hero OR Swordmaster x1 Knight x7 Mercenary x2 Myrmidon x10 Nmd Trooper x2 Nomad x2 Paladin x1 Sniper x6 Warrior x1 Reinforcements? Yes General x3 Hero x4 Knight x6 Mercenary x4 Myrmidon x4 Wyvern Rider x11 Boss Info: Name: Linus Class: Hero Items: Light Brand, Iron Rune (Dropped) Level: 18 HP: 58 Attack: 33 Hit Rate: 122 Critical: 15 Evasion: 64 Strength: 24 Skill: 20 Speed: 15 Luck: 14 Defense: 19 Resistance: 15 Conversations: None Affiliation: Black Fang Name: Lloyd Class: Swordmaster Items: Light Brand, Iron Rune (Dropped) Level: 18 HP: 52 Attack: 29 Hit Rate: 129 Critical: 31 Evasion: 78 Strength: 20 Skill: 23 Speed: 21 Luck: 16 Defense: 15 Resistance: 19 Conversations: None Affiliation: Black Fang New Characters: Vaida Wyvern Lord Requirements for her to join: Have Eliwood talk to her. Description: A deserter from Bern\'s wyvern riders. Brutal. Starting Item(s): Spear Starting Weapon Levels: Sword (A), Lance (A) Affinity: Fire Armory: Iron Sword 460G Silver Sword 1500G Iron Lance 360G Silver Lance 1200G Iron Axe 270G Silver Axe 1000G Iron Bow 540G Silver Bow 1600G Vendor: Door Key 50G Heal 600G Fire 560G Thunder 700G Elfire 1200G Lightning 630G Shine 900G Flux 900G Villages/Chests: Warp (Southwest village) New Supports Available: Canas + Vaida Dorcas + Vaida Harken + Vaida Heath + Vaida Merlinus + Vaida Wallace + Vaida Conversations: Eliwood -> Vaida Vaida joins. Pent <-> Louise Counts as Pent/Louise C Support. Nino -> Lloyd/Linus Lloyd/Linus start moving around (this is bad). After preventing the assassination of Prince Zephiel, Eliwood returns to Fire Emblem to Queen Hellene and goes to the Shrine of Seals. Sonia and Brendan Reed are now dead, and three of the Four Fangs are no longer a threat. But one more stands in your way, determined to avenge his brother... Depending on who you fought in Chapter 23, you will fight the other Reed brother here. So if you fought Lloyd in Chapter 23, you will fight Linus here, and if you fought Linus here, you will fight Lloyd. Despite the Black Fang\'s numerous losses, the remaining troops rally behind their leader in order to put an end to Eliwood. This is easily one of the toughest battles in the game. Deploy your best units, and only your best units. You will need a variety of characters, including a Thief. The Delphi Shield helps out immensely here; make sure you give it to Fiora. Again, sending out your weakest characters is not going to help you out here. However, you MIGHT want to send out Pent and Louise in order for them to talk with each other... This conversation will count as their \"C\" Support. Ahh, finally, a real challenge... A battle that reminds me of fighting Camiy\'s Paladins while Shooters are firing their ballista arrows at my units from afar in the plains of Grunia in FE3, and cutting through a canyon while being assaulted by Arches and a lot of other units in FE4. This is the kind of battle that defines the game Fire Emblem, and will offer you a great (albeit challenging) experience. This is what the series is all about. Well, you\'re outnumbered 3 to 1, and your objective is to kill everyone. Fortunately for you, they are spread out everywhere, and you are a group. Unfortunately for you, they are somewhat strong and have various weapons. So you better be careful. Begin by having your lance users go west and take out the Myrmidons. Have your axemen and magic users go north, towards the Knights. Another axe user or two should go northeast, to battle the Cavaliers/Nomads that will come down. Have everyone else follow one of the two western groups. Lots of enemies will start coming down towards you, especially towards the middle (where the General and Knights are). So place someone like Hector in front to take care of them. Make sure Nino gets some EXP as well; she needs to be level 20 by the end of this battle. Give a flyer the Delphi Shield and go over to save the Village for a Warp staff. Have a high Defense unit like Oswin drain out the ballistae\' arrows (or have them simply go up to them and kill the Archers inside), and then have your flying units advance and kill everyone. Watch out for enemies with Reaver weapons, though. Enemy reinforcements will keep coming from the two sets of Forts; sword units from the western and armored units from the northern. Have Nino kill off the Knights and Generals until she hits level 20. Have Florina/Fiora get experience from the Mercs/Myrms/Heroes if they\'re underleveled. Eventually, the Snipers will start moving (on about turn 8). Steal the Guiding Ring from the one Sniper and kill them with melee units. Give the Ring to Nino and promote her. Eventually, Vaida will come with some Wyvern Riders, in the bottom right. Have Eliwood talk to her, and she will join your side. However, her followers are still enemies. Take them out with magic, axes, and arrows. There are a ton of them, so keep on your toes. When all the enemies are dead except for Lloyd/Linus, go down to the bottom left corner and buy some stuff. They sell Silver weapons here, but they are a bit pricey. Buy a few anyway. Also buy some magic/items in the Vendor\'s store if you want to. When you\'re ready, you can go ahead and start battling Lloyd/Linus. I don\'t recommend having Nino talk with him, because then he\'ll start moving around. But if you want to, go ahead. He is easily taken out with a high Resistance lance user (Fiora or Florina) from afar. Use a Spear to kill him. He has the Light Brand sword, which can attack from afar. He also has the Iron Rune, which negates criticals. He drops it when he dies. After the battle, a ton of stuff happens. Athos arrives and you convince someone to break the seal on the Durandal, the Sword of Raging Fire. However, Nergal appears and takes Ninian away. But Ninian gives Nils his powers before doing so. Athos gives Eliwood the third Heaven\'s Seal, and he automatically promotes into a Knight Lord. Now you head back to Lycia in order to get the legendary weapon, the Durandal. =============================================================================== Chapter 28: Valorous Roland =============================================================================== Objective: Move Eliwood to where Georg stands. Recommended Deployment: Eliwood*, Hector, Nino, Fiora, Lyn Difficulty: **** Boss(es): Georg Enemies: 26 Archer x5 Berserker x1 Druid x1 Fighter x4 Knight x2 Mage x5 Mercenary x2 Monk x1 Myrmidon x1 Sage x1 Sniper x1 Warrior x2 Reinforcements? No Boss Info: Name: Georg Class: Berserker Items: Tomahawk Level: 15 HP: 60 Attack: 40 Hit Rate: 104 Critical: 28 Evasion: 26 Strength: 27 Skill: 17 Speed: 13 Luck: 0 Defense: 18 Resistance: 21 Conversations: None Affiliation: None No New Characters No Shops No Villages/Chests No New Supports Available No Conversations Ninian refuses to open the Dragon\'s Gate for Nergal, but Nergal isn\'t worried. Meanwhile, Eliwood and his group venture into a volcanic cave, with lava flowing everywhere. This is where the Durandal rests. Eliwood\'s group must pass a test in order to earn the right to wield such a weapon. However, only Eliwood can approach the area where it lays. You can only deploy five characters in this Chapter, and since one of them is Eliwood, that means four others. In my opinion, the four best that you have right now are Hector, Nino, Fiora, and Lyn. Deploy Nino and Fiora on the left, and Hector and Lyn on the right. Don\'t step on the red spaces; they randomly shoot up fire that deals a lot of damage to the character standing on it. Of course, it hurts the enemies as well. You can try to make the enemies stand on these panels if you want, but you won\'t get any EXP out of it, and it\'s a lot quicker to just go up and kill them. Keep moving north, towards the boss. The mages on the left are easily taken out by Nino or Fiora. The right side has mainly Archers, but some other enemies as well. The middle path has mostly axe users, which Eliwood can kill without too much effort. Some enemies drop Elixirs when killed. If you get injured, use them. A Myrmidon drops another Rapier for you. Just keep moving north until you reach the top. Don\'t break down the walls at melee range, as Georg can hit you with his Tomahawk if you do. I would break them down with a ranged weapon, so that he can\'t hurt you. Now it\'s time to kill him. Georg is very, very powerful, and connects a lot as well. He is probably too tough for Eliwood to handle without constantly using Elixirs or running back to get healed. If you have a Physic staff, you can use him to attack Georg while using the Physic staff to heal Eliwood. If not then I\'d just use Lyn to hopefully kill him in a turn or two with a high-critical weapon. After Georg is dead, you have to move Eliwood on the space with an arrow on it. Athos will meet Roland, who gives him the \"Sword of Sacred Fire\", Durandal. This is one of the legendary weapons and is very useful. Eliwood vows to rescue Ninian and put an end to Nergal\'s plans. After you exit, the biggest twist in the game happens. I can\'t bring myself to spoil it for you, so I\'ll let you watch it for yourself. I know, the slow text is annoying, but it\'s worth waiting for. Let\'s just say Nergal is strong, Athos isn\'t quite as strong, and Eliwood needs to get his spasms checked out. The group goes to Ostia. =============================================================================== Chapter 29: Sands of Time =============================================================================== Objective: Recommended Deployment: Eliwood*, Hector*, Lyn*, Serra, Priscilla, Fiora, Legault, Nino, Lucius, Oswin, Guy, Raven, Rath, Canas, Hawkeye, Karel/Harken, Kent, Sain Difficulty: **** Boss(es): Denning Enemies: 28 Archer x12 Druid x2 Shaman x6 Sniper x7 Swordmaster x1 Reinforcements? Yes (The numbers depend on how long you take to kill the boss) Boss Info: Name: Denning Class: Sniper Items: Silver Bow, Longbow Level: 19 HP: 51 Attack: 31 (Silver Bow), 23 (Longbow) Hit Rate: 111 (Silver Bow), 101 (Longbow) Critical: 9 (Both) Evasion: 36 (Silver Bow), 32 (Longbow) Strength: 18 Skill: 18 Speed: 18 Luck: 0 Defense: 14 Resistance: 22 Conversations: None Affiliation: Black Fang No New Characters Secret Shop (Six spaces right of the bottom left corner; you\'ll need a Warp staff) Villages/Chests: Dragonshield White Gem Body Ring No New Supports Available No Conversations The group reaches Ostia. Hector is informed that Uther went to Etruria. You go to a room, where Athos tells you more about his past with Nergal, and about a mysterious town in the desert, called Arcadia, where dragons coexisted with humans in peace. Nergal learned of the dragons\' secrets to steal quintessence and the craving for power drove him mad. He left for Bern and starting creating the morphs. All of a sudden, a soldier rushes in a tells you that Ostia castle is under attack by Nergal\'s morphs. Hector tells you that you must hold them off for a while, until reinforcements can arrive. This battle is a pretty tough. First off, don\'t send any flyers in, unless they have the Delphi Shield equipped. Four units will be separated from the rest, towards the east. Make sure they have high Defense AND Resistance. Send out a Thief and make sure someone has the Member\'s Card and Warp staff. Light magic, Lances and Axes are all useful here, so don\'t send out too many sword-only units. Healers are a must; hopefully you have Antitoxins and Restore staves. Also, you can\'t send out Nils in this battle. You don\'t have to do anything special to go to 29x. The goal of this chapter is to protect Ostia\'s throne for 11 turns. This is rather easily accomplished. Not losing anyone in the process is a bit more difficult, however. Kill off the Archers and Snipers at melee range. Most have Poison Bows, so be cautious. Remember, even if the attack does 0 damage, if the arrow hits you then you\'ll still be poisoned. Some of the Snipers have Longbows, so be aware of that. One enemy drops a Swordslayer. Don\'t have the four separated units move unless you\'re confident they can handle the enemies. Try to have someone Silence/Sleep the one Druid with the Silence/Sleep staves, if they can. It will be a big help for you later on. Make sure weaker characters can\'t be attacked. Don\'t worry about the Ostian Knights. Although they aren\'t too strong, they can take out an enemy or two if they team up. You don\'t lose anything if they die, so let them get some action if you\'re afraid you might lose a character. Don\'t forget that you can heal allied units! Try to get the chests ASAP. The northern chests have a Dragonshield and a White Gem, while the southern chest has a Body Ring. Enemy Thieves will be arriving to take the chests shortly into the battle, so either get the chests quickly or take them out quickly. Another priority is to kill off the two enemies with status-affecting staves. One has a Silence staff and another has a Sleep staff. These can cause trouble for you if you don\'t kill them quickly. Light magic works well against the Shamans and Druids. Also hurry up and defeat the enemy with Eclipse, a dangerous spell that halves the target\'s HP. Look out for the Swordmaster with the Killing Edge. Make sure you use a high Defense or high Luck lance user to defeat him, or else you may end up losing a unit or two (or more). He is possible even more difficult than the boss, so again, be careful. The boss is very difficult as well. He is very powerful, accurate and fast, so use extreme caution. Using ranged attacks is a big mistake. If you want, you can try to trap him with four characters and beat up on him with melee attacks until he dies; that\'s probably the easiest way to take him out. If not, then try to make him switch to his Longbow before attacking him. Reinforcements will stop coming when the boss dies. From then on just wait until the turns are up. There is a Secret Shop in the lower left corner of the map, but you\'ll have to use the Warp staff in order to get there. They sell promotional items, so stock up! When the turns have expired, reinforcements will arrive. Athos will finish telling his story. Eliwood will then head for Badon in order to board the Davros and go to Valor. Meanwhile, Nergal has finally opened the Dragon\'s Gate. However, he will not summon the dragons until he has full power. He tells Limstella to go kill Eliwood\'s group and take their essence. =============================================================================== Chapter 29x: Battle Preparations =============================================================================== Objective: Get supplies within 5 turns. Recommended Deployment: Eliwood*, Fiora, Florina, Heath, Vaida, Isadora, Marcus, any promoted mounted character Difficulty: * Boss(es): None Enemies: 0 Reinforcements? No No New Characters Armory 1: Slim Sword 480G Iron Sword 460G Steel Sword 600G Silver Sword 1500G Killing Edge 1300G Lancereaver 1800G Armory 2: Slim Lance 450G Iron Lance 360G Steel Lance 480G Silver Lance 1200G Killer Lance 1200G Axereaver 1950G Javelin 400G Armory 3: Iron Axe 270G Steel Axe 360G Silver Axe 1000G Killer Axe 1000G Swordreaver 2100G Hand Axe 300G Armory 4: Iron Bow 540G Steel Bow 720G Silver Bow 1600G Killer Bow 1400G Short Bow 1760G Longbow 2000G Vendor 1: Fire 560G Thunder 700G Elfire 1200G Lightning 630G Shine 900G Divine 2500G Flux 900G Vendor 2: Vulnerary 300G Elixir 3000G Pure Water 900G Door Key 50G Heal 600G Mend 1000G Recover 2250G Restore 2000G No Villages/Chests No New Supports Available No Conversations After repelling the attack on Ostia, Eliwood decides to go to Dread Isle again. However, the group decides to shop around in Ostia in order to prepare for the big battle yet to come. Hector, much to Oswin\'s dislike, takes some money from Ostia and goes on a shopping spree. You\'ll also see Marcus again, and Hector, Lyn, and Eliwood will get a little storyline development. Welcome to the toughest battle in the game. NOT. The only way to get a Game Over here is to have Eliwood/Hector/Lyn lose in the Arena. No enemies, no bosses, just pure non-stop shopping action. Send out your highest movement characters, especially fliers. Then just go on a shopping rampage. Spend, spend, spend like you\'re a crazed millionaire who gets sick pleasure from giving away money. It\'s not like you\'re going to use the money ever again anyway. Buy at least one of each item. If you run out of room sell used up weapons and buy replacements. Buy stuff until the shopkeeper begs you to stop forking over money. Have Eliwood go up and take out the shopkeeper with money. Make sure you heal him with money if he gets hurt. Show no mercy to the evil shopkeepers. NO MERCY. MWAHAHAHA. Choke them with your unstoppable wealth! And take all their stuff! Erm, anyway... Once five turns pass this \"battle\" is over. You head to Badon, in order to book passage to Valor. =============================================================================== Chapter 30: Victory or Death =============================================================================== Objective: Seize the castle gate. Recommended Deployment: Eliwood*, Nils*, Lyn, Hector, Priscilla, Serra, Fiora, Oswin, Guy, Legault, Nino, Canas, Rath, Rebecca, Difficulty: ***** Boss(es): Limstella Enemies: 25 Bishop x2 Brigand x1 Cavalier x2 Druid x1 General x1 Hero x2 Knight x2 Sage x2 Sniper x5 Swordmaster x1 Warrior x2 Wyvern Rider x4 Reinforcements? Yes Brigand x5 Cavalier x10 Falcoknight x4 General x3 Knight x12 Nmd Trooper x6 Paladin x3 Warrior x1 Wyvern Lord x2 Wyvern Rider x4 Boss Info: Name: Limstella Class: Sage Items: Fimbulvetr Level: 20 HP: 68 Attack: 37 Hit Rate: 125 Critical: 15 Evasion: 44 Magic: 24 Skill: 20 Speed: 17 Luck: 0 Defense: 24 Resistance: 27 Conversations: None Affiliation: Black Fang New Characters: Nils Bard Requirements for him to join: None. Description: A bard possessing arcane powers. Brother of Ninian. Starting Item(s): Whatever Ninian had. Starting Weapon Levels: None Affinity: Ice Renault Bishop Requirements for him to join: Visit the northwest ruins. Description: Starting Item(s): Divine, Fortify Starting Weapon Levels: Staff (A), Light (A) Affinity: Secret Shop Villages/Chests: Renault joins (Upper left ruins) Set\'s Litany (Center ruins) Talisman (Lower right ruins) New Supports Available: Bartre + Renault Lucius + Renault Canas + Renault Isadora + Renault Wallace + Renault Conversations: Pent <-> Louise Counts as Pent/Louise B Support. You\'ve finally reached Valor, thanks to Fargus. He says goodbye and good luck to you as you head off towards the Dragon\'s Gate. However, he forgets to give you something important. Nils, who no longer lives in fear, volunteers to deliver it to the group. Meanwhile, Nergal tells Limstella, his \"masterpiece\", to go destroy Eliwood with her powerful magic, even though she will soon be corrupted by it. Eliwood gets close to the Dragon\'s Gate, but Limstella attacks. Nils gives Eliwood the Earth Seal from Fargus and the battle is underway. Send out a variety of units in this battle. If you want all the treasures then you should split up into three smaller groups, with a variety of weapons in each. Only send out one flier, with the Delphi Shield equipped. Also send out a Sniper or two in order to take advantage of the ballistae. Other than that send out your best units. Send one Axe, Sword, and Anima unit north. Send a Light, Sword, Axe and another magic user east. Everyone else should go up the middle, especially your bow units and some magic/axe users. The center is where most of the fighting takes place. When you step over certain areas of the map, enemy reinforcements will appear out of nowhere. However, they will remain hidden until you cross these points. All three routes contain these \"traps\", so you\'ll have to trigger them if you want to beat the Chapter. The middle group should quickly take out the Sage and Swordmaster. The Sage has the annoying Bolting spell, as well as Fimbulvetr, while the Swordmaster has the extremely dangerous Wo Dao sword. Try to take him out at a safe distance, as he will critical like crazy. All the Wyvern Riders will usually attack the middle group. Take the ballistae and shoot them down. From what I hear, only Snipers can use the Killer Ballistae (a more powerful version of the regular ballista, that can also easily do critical hits). Magic and axes work as well. There are two other enemies with long-range magic spells; a Bishop (with Purge) in the north and a Druid (Eclipse) in the far east. These guys are very dangerous, and should be your main priorities. The Druid will drop another Nosferatu book when he goes down. Pay attention to the enemies\' weapons. Some have Killer types, so use extra caution against them. Remember, the higher a character\'s Luck, the lower the chance of the enemy\'s Critical Hit kicking in. One Warrior even has a Devil Axe; you can let him kill himself for fun if you want. Try to get to the ruins as fast as you can. An old Bishop named Renault is in the northern ruins. Visit them and he will join your team. In the center ruins, you\'ll get Set\'s Litany. And in the southern ruins, a little girl will give you a Talisman. Also try to kill off the Snipers in the ballistae. If you\'re feeling lucky, you can rush them in order to kill them quickly, or have someone like Hector or Oswin drain their arrows. It\'s up to you. Remember to have your own Snipers take them over when they\'re gone. Lots of reinforcements will be coming, mainly in the form of Falcoknights, Cavaliers, Nomadic Troopers and Wyvern Riders. However, there are also Knights, Generals, Paladins, Wyvern Lords, Brigands and some others as well. Kill Limstella and the reinforcements will stop coming. You can get plenty of EXP here, if you want. You should have all characters you\'re going to use at Lv 10+ promoted. Limstella is tough. VERY tough. She has the A-level Anima spell, Fimbulvetr. She is also very accurate, fast, and has good defense, both magically and physically. I beat her by giving Hector a Brave Axe and slashing her to pieces. Oswin with a Brave Lance might work as well. Just make sure you use someone who can do a bit of damage and can survive a hit from Fimbulvetr. If they can\'t survive a 2nd hit, then rescue them with someone and have them retreat. After Limstella is defeated, have Eliwood Seize the gate. Nils will tell you a bit more about his and Ninian\'s past. After a bit of talking, everyone heads towards the Dragon\'s Gate. =============================================================================== FINAL CHAPTER: Light (Part 1) =============================================================================== Objective: Defeat Recommended Deployment: Eliwood*, Nils*, Hector*, Lyn*, Athos*, Nino, Fiora, Oswin, Guy, Florina, Priscilla, Guy Difficulty: ***** Boss(es): Uhai, Kenneth, Brendan, Darin, Jerme, Ursula, Lloyd, Linus, Nergal Enemies: Nmd Trooper x1 Sniper x2 Reinforcements? Yes General x3 Druid x2 Boss Info: Name: Uhai Class: Nmd Trooper Items: Rienfleche (Dropped) Level: 20 HP: 55 Attack: 42 Hit Rate: 137 Critical: 18 Evasion: 50 Strength: 22 Skill: 26 Speed: 25 Luck: 0 Defense: 18 Resistance: 18 Conversations: Legault Affiliation: Black Fang Name: Kenneth Class: Bishop Items: Luce (Dropped) Level: 20 HP: 56 Attack: 39 Hit Rate: 138 Critical: 39 Evasion: 24 Magic: 23 Skill: 19 Speed: 18 Luck: 0 Defense: 14 Resistance: 29 Conversations: None Affiliation: Black Fang Name: Brendan Class: Warrior Items: Basilikos (Dropped) Level: 20 HP: 65 Attack: 51 Hit Rate: 120 Critical: 15 Evasion: 34 Strength: 29 Skill: 20 Speed: 17 Luck: 0 Defense: 19 Resistance: 17 Conversations: Legault, Nino Affiliation: Black Fang Name: Darin Class: General Items: Rex Hasta (Dropped) Level: 20 HP: 62 Attack: 44 Hit Rate: 121 Critical: 14 Evasion: 30 Strength: 23 Skill: 18 Speed: 15 Luck: 0 Defense: 29 Resistance: 15 Conversations: None Affiliation: Black Fang Name: Jerme Class: Assassin Items: Runesword Level: 20 HP: 53 Attack: 22 Hit Rate: 126 Critical: 0 Evasion: 36 Strength: 19 Skill: 28 Speed: 23 Luck: 0 Defense: 19 Resistance: 16 Conversations: None Affiliation: Black Fang Name: Ursula Class: Valkyrie Items: Excalibur (Dropped) Level: 20 HP: 48 Attack: 42 Hit Rate: 139 Critical: 26 Evasion: 32 Magic: 24 Skill: 22 Speed: 22 Luck: 0 Defense: 16 Resistance: 25 Conversations: None Affiliation: Black Fang Name: Lloyd Class: Swordmaster Items: Regal Blade (Dropped) Level: 20 HP: 52 Attack: 42 Hit Rate: 142 Critical: 40 Evasion: 69 Strength: 21 Skill: 26 Speed: 27 Luck: 0 Defense: 18 Resistance: 22 Conversations: Nino, Legault Affiliation: Black Fang Name: Linus Class: Hero Items: Brave Sword, Tomahawk Level: 20 HP: 60 Attack: 34 (Brave Sword), 38 (Tomahawk) Hit Rate: 126 (Brave Sword), 116 (Tomahawk) Critical: 23 (Both) Evasion: 53 (Both) Strength: 24 Skill: 23 Speed: 19 Luck: 0 Defense: 21 Resistance: 19 Conversations: Nino, Legault Affiliation: Black Fang Name: Nergal Class: Dark Druid Items: Ereshkigal Level: 20 HP: 75 Attack: 50 Hit Rate: 146 Critical: 14 Evasion: 46 Magic: 30 Skill: 18 Speed: 15 Luck: 20 Defense: 28 Resistance: 30 Conversations: Eliwood, Hector, Lyn, Athos, Nino, Jaffar Affiliation: Black Fang New Characters: Athos Archsage Requirements for him to join: None. Description: An archsage. One of the eight legendary heroes. Starting Item(s): Forblaze, Aureola, Durandal, Armads, Sol Katti Starting Weapon Levels: Anima (S), Light (S), Dark (S), Staff (S) Affinity: Anima No Shops No Villages/Chests No New Supports Available No Conversations Eliwood has finally reached his destination; the Dragon\'s Gate. Athos appears, after meeting with Brammimond, and he brings the legendary weapons with him. These include Aureola, the legendary light magic once wielded by St. Elimine. Durandal, the Sword of Sacred Fire, that was obtained from Roland. and given to Eliwood. Armads, the legendary axe, for Hector. And the partner of the Mani Katti, the Sol Katti, for Lyn. You head for the back, and Eliwood tells you to choose your fighters carefully... You can only send out 12 characters in this battle, and five of them have already been chosen for you (the three Lords, Athos, and Nils). You must pick seven more to send into the Dragon\'s Gate. My top 7 are Nino, Fiora, Florina, Oswin, Priscilla, Guy, and Serra. Make sure you choose a variety of units, as you will be getting a variety of powerful weapons. Keep at least one space open in each character\'s inventory. Don\'t forget to give your Lords their legendary weapons! Merlinus cannot be sent into this battle; Eliwood and Hector tell him to go wait by the ship. Your group heads forward to confront Nergal. He calls forth eight morphs, who have taken the form of enemies you have previously fought. After arguing with Athos and Eliwood for a while, he teleports himself and his morphs away. Eliwood, Lyn, Hector, and the rest have come too far to give up now. This is it. The very first thing you should do is to have Athos and mage-killing units (Falcoknights) head towards the northwest door. This is very important, and doing so will help you greatly. Your first obstacle is the Nomadic Trooper Uhai, in the lower right corner. He has the Rienfleche bow. He\'s aided by two Snipers, with Silver and Long Bows. Uhai is one of the tougher enemies in this level, and that\'s saying a lot. He doesn\'t really have any weaknesses. What I would do is move characters with anti-Nomad weapons (Lyn\'s Mani Katti, Hector\'s Wolf Beil, Eliwood\'s Rapier) slightly north, out of his range. Move everyone else further north. When he comes up, attack him with those weapons in order to kill him. Then finish off his Snipers. He will drop the Rienfleche. Next is Kenneth, who is in the northwest room with a Druid and Sage. The Sage has Bolting, Fimbulvetr and Physic, so kill him quickly. The Druid has the powerful Gespenst spell. Kenneth himself has the light spell Luce, a spell strong enough to rival Aureola (to be honest, I prefer Luce to Aureola). Kill off the Sage with a Falcoknight, and then have Athos attack Kenneth with Forblaze. If that doesn\'t kill him, try using another Falcoknight. Kenneth will drop his Luce spell. Kill the Druid with a Light spell (Luce/Aureola) and he will drop Gespenst, the super powerful S-level Dark spell (only usable by a high level Canas and Athos). After Kenneth is Brendan Reed, the commander of the Black Fang. He is in the room below Kenneth\'s, along with another Warrior with a Silver Axe and Bow. Brendan himself wields the powerful Basilikos axe. He is extremely powerful and accurate, so don\'t send your weak sword units like Guy or Legault up to attack him. He lacks a long range attack, so someone like Athos or Nino works best. The other Warrior falls easily to any sword user. Darin, the old Marquess of Laus, is after Brendan Reed. He is in the room above Uhai. He wields the powerful Rex Hasta lance, and the other General with him has a Silver Axe and Lance. I easily took them out with Hector and Oswin, but a magic user would work as well. Just don\'t send weak units like Guy or Lyn after them. Darin will drop the Rex Hasta; give it to someone like Fiora or Oswin. Once Darin dies again, the southwest room will open. In it are Jerme the Assassin and Ursula the Valkyrie. Jerme has the Runesword, a sword that drains HP like the spell Nosferatu. Obviously, someone with high Resistance and who wields a Lance (Fiora) works best. Don\'t worry about his instant-kills, as he has a 0% critical chance. He doesn\'t drop his Runesword. Ursula has the infamous, all-powerful Excalibur spell. Watch out for this one, as it\'s quite dangerous (possibly even more so than Kenneth\'s Luce). I don\'t recommend Gespenst, as it\'s too slow (if you sent out Canas, he might be a big help here). I used Athos\' Aureola, but since Ursula suffers from low Defense you can use a high Resistance physical attacker as well. She drops the Excalibur spell. The final door in the northeast opens, revealing the Reed brothers, Lloyd and Linus. Lloyd has the Regal Blade, and Linus has a Brave Sword. This is probably the toughest room of them all, as Lloyd is very difficult. He has high power, hit rate, evasion, as well as critical hit %. He will very likely attack twice. He also has A Support with Linus, making him even tougher. I would use a ranged attack such as Gespenst or Excalibur or Luce or one of the other powerful spells you have. Just don\'t attack him at melee range unless you\'re using a fast/high Defense lance user with the Rex Hasta. He will drop the Regal Blade. Linus is a bit easier, and you might want to go for him first in order to cut his Support with Lloyd. However, he is guaranteed to attack you at least twice with that Brave Sword of his, so watch out. Again, use a ranged attacker or someone like Fiora or Oswin. He doesn\'t drop anything when he dies. Once all the enemies are dead, Nergal\'s room becomes accessible. He is with a Sage and Druid; take out the Druid first, as he has a Berserk staff. If one of your characters gets Berserked, quickly heal them with the Restore staff. On the next turn, two Druids (with Nosferatu) appear in the north, while three Generals (with Silver Lances) come in from the south. Kill them all before dealing with Nergal. Athos should easily be able to handle Nergal one-on-one. Make sure he\'s fully healed and has Aureola equipped. Then send him up to attack. Aureola is super effective against Nergal, and it will only take three hits to kill him. Nergal\'s Ereshkigal spell is also very powerful, and can kill Athos in three hits, but if you get the first strike and Athos is at full health then you have nothing to worry about. Take him out once and for all. After Nergal is dead, you head towards the back of the building. You see the Dragon\'s Gate has been opened, and three dragons have come into Elibe. Athos tries to take them on, but they are too powerful. Thankfully, Brammimond comes with help. I won\'t spoil this part for you, so let\'s just say two dragons are gone and there is still one more to go. =============================================================================== FINAL CHAPTER: Light (Part 2) =============================================================================== Objective: Defeat the ancient fire dragon. Recommended Deployment: Eliwood*, Nils*, Hector*, Lyn*, Athos*, Nino, Fiora, Oswin, Guy, Florina, Priscilla, Guy Difficulty: ***** Boss(es): Dragon Enemies: 7 Bishop x2 Druid x2 Fire Dragon x1 Sage x2 Reinforcements? No Boss Info: Name: Dragon Class: Fire Dragon Items: Flametongue Level: 20 HP: 120 Attack: 37 Hit Rate: 182 Critical: 17 Evasion: 54 Strength: 27 Skill: 35 Speed: 15 Luck: 24 Defense: 40 Resistance: 40 Conversations: None Affiliation: None No New Characters No Shops No Villages/Chests No New Supports Available No Conversations This is it, the last battle in the game. The characters that participated in the previous battle will automatically be chosen for this one. In front of you is a much feared, legendary dragon, and all around you are mages with the most annoying spells and staves in the game. Don\'t worry about the generic enemies. Hopefully by now you\'re fast enough to dodge their spells. You won\'t be able to attack them back without long range spells of your own, so just forget about them. Concentrate on the dragon. Only the legendary weapons you have (Durandal, Sol Katti, Armads, Forblaze and Aureola), anti-Wyvern weapons and Luna/Eclipse will have much effect on it. However, its Flametongue attack disregards your defenses; it always does 37 damage, meaning any of your characters will always die in two hits. Have someone go into his attacking range and hit him with their weapon. Then use Physic to heal them, or go Rescue them with someone in order to get them out of the way. The dragon will not move, so you are free to spend as much time as you want in defeating him. Just be careful that nobody gets attacked twice. It will take a while, but I\'m confident you will eventually take him down. Enjoy the ending; I won\'t spoil much for you. Athos predicts a crisis in Bern coming to light; but again, someone from Lycia brings hope. This foreshadows what is (or rather, was) to come in Fire Emblem: Fuuin no Ken. Make sure you stick around after the credits. You\'ll be able to see how well you did, in terms of how long it took you to beat certain chapters. The ending will change depending on whom has A Supports with whom. So play through the game again and chances are you\'ll get a different ending. Also, since you just beat Eliwood\'s Tale, Hector\'s Tale will be unlocked, as will Eliwood\'s Hard Mode. You also get a ranking on your performance unlocked, as well as a history of your Support Conversations. As if there wasn\'t enough replay value already! Well, I guess that wraps it up for me. I have enjoyed making this walkthrough, and I hope it was useful for you. Congrats on beating this game, honorable tactician. I hope you are as interested in the Fire Emblem series as I am. Try checking out the other games in the series, if you liked this one. So, what will I be doing next? That\'s a good question. I hear Thracia 776 and Fuuin no Ken needs walkthroughs... Heh. Well, for now, I think I\'m going to take a nice long break... Until next time, see you! ~Chris ******************************************************************************* /\\ _ _ \\ \\// / / \\//\\ / / //\\ \\ / / |/\\ \\ \\ V. Support ________/_/ \\ \\ \\ / / \\ \\ \\ / / \\ \\ \\ / _ / \\ \\/ / /_/ / \\/ \\________/ ******************************************************************************* Starting with Chapter 11 (not available in Lyn\'s story), characters who stand next to each other for a long enough time may be able to access \"Support\" for each other. There are three levels of Support (C, B, and A). Basically, Support between two characters slightly enhances some stats. This next paragraph goes into Support even further. Characters can have a maximum of 5 Support levels; C counts as 1 level, B counts as 2 levels and A counts as 3 levels. So you can only have one A rank Support level per game. Also not everyone can support anyone else; there are a limit of characters one can have support with (the max is 7). So you\'ll have to play through at least 7 times to get all the supports. The \"stats\" (not personal stats, like Strength or HP, but rather things like Hit Rate and Evasion) that are increased are based on a character\'s affinity. For example, if an Ice affinity and a Light affinity have Support, then the stats that will be increased are different than the stats increased by the Ice character supporting a Thunder character. Both characters will get the stats increased, provided that THEY ARE AT MOST THREE SPACES AWAY FROM EACH OTHER. Each stat has three \"stages\" that correspond with rank, so a B rank is double the effect of a C rank. Also, you can only increase one pair\'s support by one rank per chapter. However, you can have one of those characters raise a support with someone else in that same chapter, if you want. Support will be enabled after the following number of \"points\" have been reached: C (81), B (161), A (241). Each pair starts off with a specific number of points and each grows at a different rate. There are many things to take into consideration before trying to get Support; is this pairing the one that is most effective for my characters, does this pairing take a long time, and do I use both of these characters often. Obviously a support that raises Matthew\'s evade isn\'t going to be as useful as one that raises his power. Also quick supports are always better than supports that take a long time. Finally, if one of the support characters is one that you rarely use, then it won\'t be beneficial at all. There may be other personal factors that help you choose which support is right for which character, like if you already got this pairing in a previous game. Here is a list of every Support match up in the game, with my personal rating. I grade it based on usefulness, quickness, and character usefulness. The perfect pairing is quick, useful for both characters, and involves characters that are good. A bad pairing takes a long time, is not that useful for either character and neither of the two characters are very useful. A perfect rating is seven stars, and the worst rating is one star, so the average is about 3 or 4. ---------------- |A. SUPPORT TABLE| ---------------- Pow = Attack Power (Strength/Magic + Weapon Power) Def = Defense (Defense or Resistance) Hit = Hit% Eva = Evasion% Crt = Critical Hit% Cev = Critical Evade% Affinity 1 Affinity 2 POW DEF HIT EVA CRT CEV Fire Fire 1 0 5 5 5 0 Fire Thunder 0.5 0.5 2.5 5 5 2.5 Fire Wind 1 0 5 2.5 5 2.5 Fire Ice 0.5 0.5 5 5 2.5 2.5 Fire Light 1 0.5 5 2.5 5 0 Fire Darkness 0.5 0 5 5 5 2.5 Fire Anima 1 0.5 2.5 5 2.5 2.5 Thunder Fire 0.5 0.5 2.5 5 5 2.5 Thunder Thunder 0 1 0 5 5 5 Thunder Wind 0.5 0.5 2.5 2.5 5 5 Thunder Ice 0 1 2.5 5 2.5 5 Thunder Light 0.5 1 2.5 2.5 5 2.5 Thunder Darkness 0 0.5 2.5 5 5 5 Thunder Anima 0.5 1 0 5 2.5 5 Wind Fire 1 0 5 2.5 5 2.5 Wind Thunder 0.5 0.5 2.5 2.5 5 5 Wind Wind 1 0 5 0 5 5 Wind Ice 0.5 0.5 5 2.5 2.5 5 Wind Light 1 0.5 5 0 5 2.5 Wind Darkness 0.5 0 5 2.5 5 5 Wind Anima 1 0.5 2.5 2.5 2.5 5 Ice Fire 0.5 0.5 5 5 2.5 2.5 Ice Thunder 0 1 2.5 5 2.5 5 Ice Wind 0.5 0.5 5 2.5 2.5 5 Ice Ice 0 1 5 5 0 5 Ice Light 0.5 1 5 2.5 2.5 2.5 Ice Darkness 0 0.5 5 5 2.5 5 Ice Anima 0.5 1 2.5 5 0 5 Light Fire 1 0.5 5 2.5 5 0 Light Thunder 0.5 1 2.5 2.5 5 2.5 Light Wind 1 0.5 5 0 5 2.5 Light Ice 0.5 1 5 2.5 2.5 2.5 Light Light 1 1 5 0 5 0 Light Darkness 0.5 0.5 5 2.5 5 2.5 Light Anima 1 1 2.5 2.5 2.5 2.5 Darkness Fire 0.5 0 5 5 5 2.5 Darkness Thunder 0 0.5 2.5 5 5 5 Darkness Wind 0.5 0 5 2.5 5 5 Darkness Ice 0 0.5 5 5 2.5 5 Darkness Light 0.5 0.5 5 2.5 5 2.5 Darkness Darkness 0 0 5 5 5 5 Darkness Anima 0.5 0.5 2.5 5 2.5 5 Anima Fire 1 0.5 2.5 5 2.5 2.5 Anima Thunder 0.5 1 0 5 2.5 5 Anima Wind 1 0.5 2.5 2.5 2.5 5 Anima Ice 0.5 1 2.5 5 0 5 Anima Light 1 1 2.5 2.5 2.5 2.5 Anima Darkness 0.5 0.5 2.5 5 2.5 5 Anima Anima 1 1 0 5 0 5 Sort of confusing, I know. First off, look at the two characters who have support. Check their affinities. Then check their support level. If their support level is C, then simply look at the row with the two affinities they have above and check out how their stats will \"increase\". For B, multiple the above values by 2. For A, multiple them by 3. You have to round down. So for example, if Eliwood (Anima) and Marcus (Ice) have an A level support, I would look up their affinities first: Anima Ice 0.5 1 2.5 5 0 5 Then I would multiply them by 3 Anima Ice 1.5 3 7.5 15 0 15 But since I round down... Anima Ice 1 3 7 15 0 15 Those would be my stat increasements for both characters. IT DOES NOT ACTUALLY SHOW THE INCREASEMENTS ON THE STATS SCREEN. You can view it on the Items/Equipment screen on the bottom (aside from Critical Evasion, which doesn\'t show up), or when you attack an enemy, they will also show up there. Oh yeah, the stats ONLY increase if the two units are THREE PANELS OR LESS away from each other. Hope that helps. ------------------------------------------------------------------------------- ----------------- |B. SUPPORT VALUES| ----------------- The number to the left is the starting \"point\" value, and the number to the right is the number of \"points\" gained per turn. Remember, C Support = 81, B = 161 and A = 241. Then it lists the number of turns the two units must be next to each other in order to reach the listed rank. I used a calculator to figure these out, but knowing me, I probably screwed up somewhere... If you spot a mistake go ahead and e-mail me at [email protected] with the word \"Tales\" in the subject line. BARTRE: Canas 0/+2 C: 40 B: 80 A: 120 Dorcas 15/+3 C: 22 B: 49 A: 76 Karla 5/+4 C: 19 B: 39 A: 59 Raven 0/+1 C: 80 B: 160 A: 240 Renault 0/+1 C: 80 B: 160 A: 240 CANAS: Bartre 0/+2 C: 40 B: 80 A: 120 Nino 0/+3 C: 27 B: 54 A: 81 Pent 0/+3 C: 27 B: 54 A: 81 Renault 0/+2 C: 40 B: 80 A: 120 Vaida 0/+2 C: 40 B: 80 A: 120 DART: Farina 0/+2 C: 40 B: 80 A: 120 Geitz 0/+2 C: 40 B: 80 A: 120 Karel 0/+2 C: 40 B: 80 A: 120 Rebecca 35/+3 C: 15 B: 42 A: 69 Wil 20/+3 C: 20 B: 47 A: 74 DORCAS: Bartre 15/+3 C: 22 B: 49 A: 76 Farina 0/+1 C: 80 B: 160 A: 240 Geitz 0/+3 C: 27 B: 54 A: 81 Oswin 0/+2 C: 40 B: 80 A: 120 Vaida 0/+2 C: 40 B: 80 A: 120 ELIWOOD: Fiora 0/+2 C: 40 B: 80 A: 120 Harken 25/+3 C: 19 B: 46 A: 73 Hector 72/+3 C: 3 B: 30 A: 57 Lowen 20/+2 C: 30 B: 70 A: 110 Lyn 10/+2 C: 35 B: 75 A: 115 Marcus 25/+2 C: 28 B: 68 A: 108 Ninian 0/+5 C: 16 B: 32 A: 48 ERK: Louise 20/+2 C: 30 B: 70 A: 110 Nino 0/+3 C: 27 B: 54 A: 81 Pent 25/+3 C: 19 B: 46 A: 73 Priscilla 15/+3 C: 22 B: 49 A: 76 Serra 2/+1 C: 78 B: 158 A: 238 FIORA: Eliwood 0/+2 C: 40 B: 80 A: 120 Farina 30/+3 C: 17 B: 44 A: 71 Florina 35/+4 C: 12 B: 32 A: 52 Geitz 0/+1 C: 80 B: 160 A: 240 Kent 0/+3 C: 27 B: 54 A: 81 Pent 10/+2 C: 35 B: 75 A: 115 Sain 0/+2 C: 40 B: 80 A: 120 FLORINA: Farina 35/+3 C: 15 B: 42 A: 69 Fiora 35/+4 C: 12 B: 32 A: 52 Hector 5/+2 C: 38 B: 78 A: 118 Lyn 76/+4 C: 1 B: 21 A: 41 Ninian 0/+4 C: 20 B: 40 A: 60 Nino 0/+2 C: 40 B: 80 A: 120 Serra 0/+1 C: 80 B: 160 A: 240 GUY: Karel 5/+3 C: 26 B: 53 A: 80 Louise 0/+1 C: 80 B: 160 A: 240 Matthew 10/+3 C: 24 B: 51 A: 78 Priscilla 0/+2 C: 40 B: 80 A: 120 Rath 0/+4 C: 20 B: 40 A: 60 HEATH: Kent 0/+2 C: 40 B: 80 A: 120 Legault 0/+2 C: 40 B: 80 A: 120 Louise 0/+1 C: 80 B: 120 A: 240 Priscilla 0/+2 C: 40 B: 80 A: 120 Vaida 0/+2 C: 40 B: 80 A: 120 HECTOR: Eliwood 72/+3 C: 3 B: 30 A: 57 Farina 0/+1 C: 80 B: 160 A: 240 Florina 5/+2 C: 38 B: 78 A: 118 Lyn 0/+3 C: 27 B: 54 A: 81 Matthew 20/+3 C: 20 B: 47 A: 74 Oswin 20/+2 C: 30 B: 70 A: 110 Serra 15/+1 C: 65 B: 145 A: 225 ISADORA: Geitz 0/+2 C: 40 B: 80 A: 120 Harken 40/+4 C: 10 B: 30 A: 50 Legault 0/+1 C: 80 B: 160 A: 240 Lowen 10/+3 C: 24 B: 51 A: 78 Marcus 15/+3 C: 22 B: 49 A: 76 Renault 0/+1 C: 80 B: 160 A: 240 Sain 0/+1 C: 80 B: 160 A: 240 KENT: Farina 0/+1 C: 80 B: 160 A: 240 Fiora 0/+3 C: 27 B: 54 A: 81 Heath 0/+2 C: 40 B: 80 A: 120 Lyn 20/+3 C: 20 B: 47 A: 74 Sain 30/+3 C: 17 B: 44 A: 71 Wallace 15/+2 C: 33 B: 73 A: 113 LEGAULT: Heath 0/+2 C: 40 B: 80 A: 120 Isadora 0/+1 C: 80 B: 160 A: 240 Jaffar 5/+1 C: 75 B: 155 A: 235 Matthew 0/+2 C: 40 B: 80 A: 120 Nino 0/+2 C: 40 B: 80 A: 120 LOWEN: Eliwood 20/+2 C: 30 B: 70 A: 110 Harken 15/+3 C: 22 B: 49 A: 76 Isadora 10/+3 C: 24 B: 51 A: 78 Marcus 20/+3 C: 20 B: 47 A: 74 Rebecca 5/+2 C: 38 B: 78 A: 118 LUCIUS: Karel 0/+1 C: 80 B: 160 A: 240 Priscilla 5/+2 C: 38 B: 78 A: 118 Raven 30/+3 C: 17 B: 44 A: 71 Renault 0/+2 C: 40 B: 80 A: 120 Serra 0/+2 C: 40 B: 80 A: 120 LYN: Eliwood 10/+2 C: 35 B: 75 A: 115 Florina 76/+4 C: 1 B: 21 A: 41 Hector 0/+3 C: 27 B: 54 A: 81 Kent 20/+3 C: 20 B: 47 A: 74 Rath 15/+4 C: 17 B: 37 A: 57 Wallace 15/+2 C: 33 B: 73 A: 113 Wil 15/+3 C: 22 B: 49 A: 76 MARCUS: Eliwood 25/+2 C: 28 B: 68 A: 108 Harken 20/+2 C: 30 B: 70 A: 110 Isadora 15/+3 C: 22 B: 49 A: 76 Lowen 20/+3 C: 20 B: 47 A: 74 Merlinus 0/+2 C: 40 B: 80 A: 120 MATTHEW: Hector 20/+3 C: 20 B: 47 A: 74 Guy 10/+3 C: 24 B: 51 A: 78 Jaffar 0/+1 C: 80 B: 160 A: 240 Legault 0/+2 C: 40 B: 80 A: 120 Oswin 5/+2 C: 38 B: 78 A: 118 Serra 5/+1 C: 75 B: 155 A: 235 MERLINUS: Marcus 0/+2 C: 40 B: 80 A: 120 Nino 0/+2 C: 40 B: 80 A: 120 Vaida 0/+1 C: 80 B: 140 A: 240 NINIAN: Eliwood 0/+5 C: 16 B: 32 A: 48 Florina 0/+4 C: 20 B: 40 A: 60 Hawkeye 0/+3 C: 27 B: 54 A: 81 OSWIN: Dorcas 0/+2 C: 40 B: 80 A: 120 Hector 20/+2 C: 30 B: 70 A: 110 Matthew 5/+2 C: 38 B: 78 A: 118 Priscilla 0/+2 C: 40 B: 80 A: 120 Serra 10/+1 C: 70 B: 150 A: 230 PRISCILLA: Erk 15/+3 C: 22 B: 49 A: 76 Guy 0/+2 C: 40 B: 80 A: 120 Heath 0/+2 C: 40 B: 80 A: 120 Lucius 5/+2 C: 38 B: 78 A: 118 Oswin 0/+2 C: 40 B: 80 A: 120 Raven 20/+3 C: 21 B: 48 A: 75 Sain 0/+2 C: 40 B: 80 A: 120 RATH: Guy 0/+4 C: 20 B: 40 A: 60 Lyn 15/+4 C: 17 B: 37 A: 57 Wil 0/+2 C: 40 B: 80 A: 120 RAVEN: Bartre 0/+1 C: 80 B: 140 A: 240 Lucius 30/+3 C: 17 B: 44 A: 71 Priscilla 20/+3 C: 21 B: 48 A: 75 Rebecca 0/+2 C: 40 B: 80 A: 120 Wil 0/+1 C: 80 B: 140 A: 240 REBECCA: Dart 35/+3 C: 15 B: 42 A: 69 Louise 0/+3 C: 27 B: 54 A: 81 Lowen 5/+2 C: 38 B: 78 A: 118 Nino 0/+3 C: 27 B: 54 A: 81 Raven 0/+2 C: 40 B: 80 A: 120 Sain 0/+2 C: 40 B: 80 A: 120 Wil 30/+3 C: 17 B: 44 A: 71 SAIN: Fiora 0/+2 C: 40 B: 80 A: 120 Kent 30/+3 C: 17 B: 44 A: 71 Isadora 0/+1 C: 80 B: 160 A: 240 Louise 0/+1 C: 80 B: 160 A: 240 Priscilla 0/+2 C: 40 B: 80 A: 120 Rebecca 0/+2 C: 40 B: 80 A: 120 Serra 0/+2 C: 40 B: 80 A: 120 SERRA: Erk 2/+1 C: 78 B: 158 A: 238 Florina 0/+1 C: 80 B: 160 A: 240 Hector 15/+1 C: 65 B: 145 A: 225 Lucius 0/+2 C: 40 B: 80 A: 120 Matthew 5/+1 C: 75 B: 155 A: 235 Oswin 10/+1 C: 70 B: 150 A: 230 Sain 0/+2 C: 40 B: 80 A: 120 WIL: Dart 20/+3 C: 20 B: 47 A: 74 Lyn 15/+3 C: 22 B: 49 A: 76 Rath 0/+2 C: 40 B: 80 A: 120 Raven 0/+1 C: 80 B: 160 A: 240 Rebecca 30/+3 C: 17 B: 44 A: 71 Wallace 0/+2 C: 40 B: 80 A: 120 ------------------------------------------------------------------------------- ---------- |C. RATINGS| ---------- Here I will rate each pairing. 7 is perfect, and 1 is extremely bad. I rate them based on the usefulness of stats gained (an Oswin support that gets Evasion bonuses will get a higher rating than one that gets Defense), character usefulness (after all, what\'s the point in getting a support if you never use the characters?), and quickness of the support. Obviously, you\'re free to make your own choice, and I recommend doing that. Take into consideration the characters\' weaknesses, the weapons they use, whether they\'re on the frontline or not, how often you use them, etc. I do not factor in whether it\'s funny or not, interesting or not, etc. into the ratings. ------------------------------------------------------------------------------- BARTRE Dorcas **** This is a pretty decent pairing. Dorcas benefits from the Thunder affinity pretty well, and this is also Dorcas\' fastest pairing. But when are you going to use two Fighters/Warriors in the same chapter?! And plus, neither character is pretty good. But still I sort of recommend this one. Raven *** A slow support match up. It is, however, very useful for Raven, except for the fact that Bartre is a terrible unit and that you\'ll rarely use him. If you do use Bartre, though, consider this one. ------------------------------------------------------------------------------- DART Rebecca ***** This is one of Rebecca\'s better pairings. Dart benefits greatly, Rebecca moderately, and it is very fast. Wil *** Another one of those one-sided pairings. Dart gets fantastic increases while Wil barely gets any useful ones. It is pretty fast, however. ------------------------------------------------------------------------------- DORCAS Bartre **** This is a pretty decent pairing. Dorcas benefits from the Thunder affinity pretty well, and this is also Dorcas\' fastest pairing. But when are you going to use two Fighters/Warriors in the same chapter?! And plus, neither character is pretty good. But still I sort of recommend this one. Oswin **** A pretty mediocre pairing. Dorcas benefits pretty well from it, I guess. ------------------------------------------------------------------------------- ELIWOOD Hector ****** This support pairing is awesome, plain and simple. It happens very fast, and also, it is pretty beneficial for both characters (I\'d say it helps out Hector a little more, though). And since you\'ll be using both characters a lot, it\'s even more useful. Fiora ***** Not bad by any means. Fiora gets fantastic bonuses, and both characters are good. But both have others that match up better. Lowen *** Eliwood and Lowen is a decent support match. Eliwood benefits from Lowen\'s Fire affinity; however, Anima is one of the worst affinities to match Lowen with. This is not recommendable. Lyn ***** This one leans a bit more towards Lyn than Eliwood... But still, it isn\'t bad, as it is quick and both characters are used often in the story. So don\'t be afraid to try this one. Ninian ******* What a coincidence. These two have one of the best supports in the game. The bonuses they get match up perfectly with their weaknesses. It\'s also very, very fast and both characters are useful as well. I highly recommend this one. Marcus **** Believe it or not, this support is actually pretty good. Both characters benefit from the stats that grow, and it develops pretty fast. The thing is, MARCUS TOTALLY SUCKS, and it\'s unlikely that you\'ll ever use him after you\'re not forced to. What\'s the point in developing Support if one of the characters is never on the map? This is not recommended. ------------------------------------------------------------------------------- ERK Priscilla ******* These two were destined to be together. Not only is it fast, but most likely you\'ll use both characters a lot AND it gives the perfect stats for both characters! Get an A with this Support NOW! Serra *** (Sigh) This pairing takes so long and isn\'t worth it at all. While it isn\'t terrible, there are better people to pair up both characters with. ------------------------------------------------------------------------------- FIORA Eliwood ***** Not bad by any means. Fiora gets fantastic bonuses, and both characters are good. But both have others that match up better. Florina **** It\'s fast, both characters are good, but Fiora gets bad stats from Florina\'s Light affinity. Florina only gets moderate ones. Kent ****** This one is great. Fiora gets great gains, Kent gets decent ones, it is fast and both characters are good. Plus they just seem like they should be together, because they\'re so serious and stuff. ^_^ Sain **** Once again, Sain loses out to Kent. Sain gets great stats, though, and overall it isn\'t too bad. ------------------------------------------------------------------------------- FLORINA Fiora **** It\'s fast, both characters are good, but Fiora gets bad stats from Florina\'s Light affinity. Florina only gets moderate ones. Hector *** What the?! How did these two end up together?! Anyway, Hector gets gains in the areas he needs the least. Florina gets average gains. So overall, this is pretty bad. Both characters are great, though. Lyn ****** Lyn/Florina is the fastest support in the game, and the stats match up very well. Finally, both characters are used many times, so this is just about a perfect pairing (if only Florina benefited a little bit more from the stats...). Ninian ***** Both get moderate bonuses. It\'s very fast, though, and both characters are quite useful in battle. Give this one a shot sometime. Serra **** This is actually a good support... For Serra, anyway. Unfortunately, it takes a long time to kick in. ------------------------------------------------------------------------------- GUY Matthew ***** This is one of Matthew\'s best pairings, and I recommend it if you are planning on using him as an Assassin. It is quick and beneficial to Matthew, and sort of beneficial to Guy. Priscilla **** Just an average pairing. Nothing special about it except that it is pretty quick. ------------------------------------------------------------------------------- HAWKEYE Ninian ***** Another great support for Ninian. This will help out Hawkeye a lot, and Ninian will benefit somewhat as well. It is a very quick pairing. I would give it a 6 if I liked axe users more. =p ------------------------------------------------------------------------------- HEATH Legault ***** Legault and Heath make a very good pair. Heath gets the bonuses he needs, and Legault gets fair ones. Both characters are good, so overall this is one of the better pairings in the game. ------------------------------------------------------------------------------- HECTOR Eliwood ****** This support pairing is awesome, plain and simple. It happens very fast, and also, it is pretty beneficial for both characters (I\'d say it helps out Hector a little more, though). And since you\'ll be using both characters a lot, it\'s even more useful. Florina *** What the?! How did these two end up together?! Anyway, Hector gets gains in the areas he needs the least. Florina gets average gains. So overall, this is pretty bad. Both characters are great, though. Lyn ***** An quick, average pairing that is between two very good characters. I\'d try this one after a couple times through the game, as it is semi-useful. Matthew ** I can\'t recommend this one to you. If you want Matthew to be a good Assassin, then he\'ll need good Hit and Attack, but Hector\'s Thunder affinity gives neither. This isn\'t too good for Hector either. Oswin ****** This is very good support, as both characters will benefit greatly from the stats increased, and both characters are very useful as well. Serra **** This is a good pairing for Hector, but Serra doesn\'t benefit too much from it. Plus this one takes a while to activate. ------------------------------------------------------------------------------- ISADORA Legault * Craptastic. Legault gets no Strength or Defense bonuses, which he needs more than anything else, and Isadora is a character that you\'re not going to be sending out a lot, making this pairing quite useless. To top it all off, it takes forever for them to match up! ------------------------------------------------------------------------------- JAFFAR Legault **** Your average pairing, I guess. Jaffar gets great bonuses that make up for his low Luck, and Legault gets decent ones. Plus their C Support is kind of cool. ------------------------------------------------------------------------------- KENT Fiora ****** This one is great. Fiora gets great gains, Kent gets decent ones, it is fast and both characters are good. Plus they just seem like they should be together, because they\'re so serious and stuff. ^_^ Lyn ****** A downright awesome pairing. It is very quick and also both characters are useful. The stats are perfect for Lyn, but not quite so good with Kent. But still, I highly recommend this pairing. (How does Kent get all the girls when he doesn\'t try hard, while on the other hand there\'s Sain who tries so hard and gets nowhere?!) Sain *** Not as good as one may think. Sain\'s benefits are terrible, and Kent\'s are only average. However, this Support happens pretty fast. ------------------------------------------------------------------------------- LEGAULT Heath ***** Legault and Heath make a very good pair. Heath gets the bonuses he needs, and Legault gets fair ones. Both characters are good, so overall this is one of the better pairings in the game. Isadora * Craptastic. Legault gets no Strength or Defense bonuses, which he needs more than anything else, and Isadora is a character that you\'re not going to be sending out a lot, making this pairing quite useless. To top it all off, it takes forever for them to match up! Jaffar **** Your average pairing, I guess. Jaffar gets great bonuses that make up for his low Luck, and Legault gets decent ones. Plus their C Support is kind of cool. Matthew ** Blah. Legault gets decent gains while Matthew gets nothing really useful. Plus you\'ll like never use two Thieves in one battle. Nino **** An above-average pairing. The only thing Nino really needs is Defense, and Legault gives it to her. Legault himself gets decent bonuses, and both characters are useful. So overall this is a pairing you might want to try out. ------------------------------------------------------------------------------- LOWEN Eliwood *** Eliwood and Lowen is a decent support match. Eliwood benefits from Lowen\'s Fire affinity; however, Anima is one of the worst affinities to match Lowen with. This is not recommendable. Marcus *** Although this support comes active very quickly, neither character gets much benefit from the stats increased. Plus, I never use either character. Especially Marcus. Rebecca **** This support pairing benefits Lowen more than Rebecca. Overall it isn\'t too bad, but I never use Lowen and so I would have Rebecca get Support with someone else. ------------------------------------------------------------------------------- LUCIUS Priscilla **** An average pairing. Both characters gain decent bonuses, and both are good. But there are much better matches for both. Raven ***** A very good pairing, because it is very fast, both characters are good and it is very useful for Lucius\' poor Defense and Luck. Raven doesn\'t benefit quite as much, but this is still very good. Serra ****** One of Serra\'s better supports. The stats they get go great with both characters, and plus both characters are quite good. The only thing preventing this from being perfect is that it\'s a little slow. ------------------------------------------------------------------------------- LYN Eliwood ***** This one leans a bit more towards Lyn than Eliwood... But still, it isn\'t bad, as it is quick and both characters are used often in the story. So don\'t be afraid to try this one. Florina ****** Lyn/Florina is the fastest support in the game, and the stats match up very well. Finally, both characters are used many times, so this is just about a perfect pairing (if only Florina benefited a little bit more from the stats...). Hector ***** An quick, average pairing that is between two very good characters. I\'d try this one after a couple times through the game, as it is semi-useful. Kent ****** A downright awesome pairing. It is very quick and also both characters are useful. The stats are perfect for Lyn, but not quite so good with Kent. But still, I highly recommend this pairing. (How does Kent get all the girls when he doesn\'t try hard, while on the other hand there\'s Sain who tries so hard and gets nowhere?!) Wil **** Wil?! Bah. How does Wil get... Anyway, this one is pretty much average. It does kick in pretty fast, though, as do almost all of Lyn\'s pairings. ------------------------------------------------------------------------------- MARCUS Eliwood **** Believe it or not, this support is actually pretty good. Both characters benefit from the stats that grow, and it develops pretty fast. The thing is, MARCUS TOTALLY SUCKS, and it\'s unlikely that you\'ll ever use him after you\'re not forced to. What\'s the point in developing Support if one of the characters is never on the map? This is not recommended. Lowen *** Although this support comes active very quickly, neither character gets much benefit from the stats increased. Plus, I never use either character. Especially Marcus. Merlinus ***** Wow! Marcus might actually be useful here! Both characters get gains to vital stats. However, since you\'ll rarely use Marcus, the stats rarely will kick in. Too bad. ------------------------------------------------------------------------------- MATTHEW Guy ***** This is one of Matthew\'s best pairings, and I recommend it if you are planning on using him as an Assassin. It is quick and beneficial to Matthew, and sort of beneficial to Guy. Hector ** I can\'t recommend this one to you. If you want Matthew to be a good Assassin, then he\'ll need good Hit and Attack, but Hector\'s Thunder affinity gives neither. This isn\'t too good for Hector either. Legault ** Blah. Legault gets decent gains while Matthew gets nothing really useful. Plus you\'ll like never use two Thieves in one battle. Oswin ** Yet another Matthew pairing from which neither character really benefits from the Support. Serra * This support is TERRIBLE. Neither benefits really at all, it takes a long time to do AND most people rarely use Matthew. Avoid at all costs. ------------------------------------------------------------------------------- MERLINUS Marcus ***** Wow! Marcus might actually be useful here! Both characters get gains to vital stats. However, since you\'ll rarely use Marcus, the stats rarely will kick in. Too bad. ------------------------------------------------------------------------------- NINIAN Eliwood ******* What a coincidence. These two have one of the best supports in the game. The bonuses they get match up perfectly with their weaknesses. It\'s also very, very fast and both characters are useful as well. I highly recommend this one. Florina ***** Both get moderate bonuses. It\'s very fast, though, and both characters are quite useful in battle. Give this one a shot sometime. Hawkeye ***** Another great support for Ninian. This will help out Hawkeye a lot, and Ninian will benefit somewhat as well. It is a very quick pairing. I would give it a 6 if I liked axe users more. =p ------------------------------------------------------------------------------- NINO Legault **** An above-average pairing. The only thing Nino really needs is Defense, and Legault gives it to her. Legault himself gets decent bonuses, and both characters are useful. So overall this is a pairing you might want to try out. ------------------------------------------------------------------------------- OSWIN Dorcas **** A pretty mediocre pairing. Dorcas benefits pretty well from it, I guess. Hector ****** This is very good support, as both characters will benefit greatly from the stats increased, and both characters are very useful as well. Matthew ** Yet another Matthew pairing from which neither character really benefits from the Support. Priscilla **** Same as the Guy/Prissy pairing. Quick, but not much else. Serra **** Not too shabby. Just like Hector/Serra, Oswin will benefit more than his loud-mouthed counterpart. ------------------------------------------------------------------------------- PRISCILLA Erk ******* These two were destined to be together. Not only is it fast, but most likely you\'ll use both characters a lot AND it gives the perfect stats for both characters! Get an A with this Support NOW! Guy **** Just an average pairing. Nothing special about it except that it is pretty quick. Lucius **** An average pairing. Both characters gain decent bonuses, and both are good. But there are much better matches for both. Oswin **** Same as the Guy/Prissy pairing. Quick, but not much else. Raven ****** Priscilla benefits greatly from Raven\'s Ice affinity. Plus this Support is very fast and you\'re likely to use both characters a lot. If Raven benefited as much as Priscilla did, then this would be perfect. Sain *** This is a very one-sided Support! Sain gets awesome stats, but Prissy doesn\'t get any that she can use effectively. I would pair up the \"flame-haired beauty\" with someone else (ie: ERK). ------------------------------------------------------------------------------- RAVEN Bartre *** A slow support match up. It is, however, very useful for Raven, except for the fact that Bartre is a terrible unit and that you\'ll rarely use him. If you do use Bartre, though, consider this one. Lucius ***** A very good pairing, because it is very fast, both characters are good and it is very useful for Lucius\' poor Defense and Luck. Raven doesn\'t benefit quite as much, but this is still very good. Priscilla ****** Priscilla benefits greatly from Raven\'s Ice affinity. Plus this Support is very fast and you\'re likely to use both characters a lot. If Raven benefited as much as Priscilla did, then this would be perfect. Rebecca *** Quite useless for Raven, and only moderately useful for Rebecca. Both characters are good, however. Wil *** This is a very slow, but still pretty good pairing. Wil gets good stats, and Raven gets mediocre ones. ------------------------------------------------------------------------------- REBECCA Dart ***** This is one of Rebecca\'s better pairings. Dart benefits greatly, Rebecca moderately, and it is very fast. Lowen **** This support pairing benefits Lowen more than Rebecca. Overall it isn\'t too bad, but I never use Lowen and so I would have Rebecca get Support with someone else. Raven *** Quite useless for Raven, and only moderately useful for Rebecca. Both characters are good, however. Sain **** A decent pairing, if you ask me. Sain gets helpful boosts to the stats he needs the most, even though Rebecca\'s are only average. Not too bad. Wil **** Pretty average, besides the fact that it is quick to activate. Both characters get average gains. And when are you going to use two Archers in the same battle?! ------------------------------------------------------------------------------- SAIN Fiora **** Once again, Sain loses out to Kent. Sain gets great stats, though, and overall it isn\'t too bad. Kent *** Not as good as one may think. Sain\'s benefits are terrible, and Kent\'s are only average. However, this Support happens pretty fast. Priscilla *** This is a very one-sided Support! Sain gets awesome stats, but Prissy doesn\'t get any that she can use effectively. I would pair up the \"flame-haired beauty\" with someone else (ie: ERK). Rebecca **** A decent pairing, if you ask me. Sain gets helpful boosts to the stats he needs the most, even though Rebecca\'s are only average. Not too bad. Serra *** (Yawn) An average pairing. What\'s there to say? ------------------------------------------------------------------------------- SERRA Erk *** (Sigh) This pairing takes so long and isn\'t worth it at all. While it isn\'t terrible, there are better people to pair up both characters with. Florina **** This is actually a good support... For Serra, anyway. Unfortunately, it takes a long time to kick in. Lucius ****** One of Serra\'s better supports. The stats they get go great with both characters, and plus both characters are quite good. The only thing preventing this from being perfect is that it\'s a little slow. Hector **** This is a good pairing for Hector, but Serra doesn\'t benefit too much from it. Plus this one takes a while to activate. Matthew * This support is TERRIBLE. Neither benefits really at all, it takes a long time to do AND most people rarely use Matthew. Avoid at all costs. Oswin **** Not too shabby. Just like Hector/Serra, Oswin will benefit more than his loud-mouthed counterpart. Sain *** (Yawn) An average pairing. What\'s there to say? ------------------------------------------------------------------------------- WIL Dart *** Another one of those one-sided pairings. Dart gets fantastic increases while Wil barely gets any useful ones. It is pretty fast, however. Lyn **** Wil?! Bah. How does Wil get... Anyway, this one is pretty much average. It does kick in pretty fast, though, as do almost all of Lyn\'s pairings. Raven *** This is a very slow, but still semi-good pairing. Wil gets good stats, and Raven gets mediocre ones. Rebecca **** Pretty average, besides the fact that it is quick to activate. Both characters get average gains. And when are you going to use two Archers in the same battle?! ------------------------------------------------------------------------------- ******************************************************************************* /\\ _ _ \\ \\// / / \\//\\ / / //\\ \\ / / |/\\ \\ \\ VI. Characters ________/_/ \\ \\ \\ / / \\ \\ \\ / / \\ \\ \\ / _ / \\ \\/ / /_/ / \\/ \\________/ ******************************************************************************* ----------------- |A. Character List| ----------------- This character list is not 100% accurate. Two characters are very rarely exactly alike, so you may find one character more valuable than the other. Thanks to www.pegasusknight.com for publishing the stat growth information; if you can read Japanese, check that place out. It\'s the best FE site on the net. ------------------------------------------------------------------------------- Athos Class: Archsage Rating: 10/10 Game Description: An archsage. One of the eight legendary heroes. Support: None Affinity: Anima Starting Weapon Levels: Light (S), Anima (S), Dark (S), Staff (S) Recruiting: Joins automatically in the Final Chapter. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 0 0 0 0 0 0 0 Story: Athos is one of the eight legendary heroes who took part in the Scouring. He helps out Eliwood in defeating Nergal many years later. Comment: Best character in the game!!! He joins at level 20 promoted, with high stats in all areas, aside from HP, Skill, and Speed (which are very low). He is able to use all types of magic, including the legendary spells Forblaze and Aureola. He can easily take on Nergal by himself. Despite all of this, he joins you in the final Chapter of the game. So that means you have to train your other mages. Anyway, yeah, this guy is in the Fire Emblem Hall of Awesomeness. Did I mention he comes with the legendary weapons Durandal, Armads, and Sol Katti, along with Aureola and Forblaze? ------------------------------------------------------------------------------- Bartre Class: Fighter -> Warrior Rating: 3/10 Game Description: One of Eliwood\'s guardsman. Duty is everything to him. Support: Canas, Dorcas, Karla, Raven, Renault Affinity: Fire Starting Weapon Levels: Axe (D) Recruiting: Joins automatically in Chapter 11. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 85 50 35 40 30 30 25 Story: Bartre is a fighter that lives around Pherae. When Caelin bandits attack, he and Dorcas help Eliwood fight them off and from there on he joins them. Comment: ...Bartre is terrible. He can\'t hit OR dodge, plus he isn\'t THAT strong. He can take a beating, though. Also, if you\'re playing on Hector\'s mode you will want to use him to recruit a certain character late in the game. And by use him, I mean \"use him frequently\". He is the worst axe user in the game, next to Geitz (and not counting Marcus or Isadora). ------------------------------------------------------------------------------- Canas Class: Shaman -> Druid Rating: 8/10 Game Description: A scholar, and a novice student of ancient magics. Support: Bartre, Nino, Pent, Renault, Vaida Affinity: Anima Starting Weapon Levels: Dark Magic (B) Recruiting: Visit his village in Chapter 16x. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 70 45 40 35 25 25 45 Story: Canas is a student of dark magic living in Badon. When he meets your group seeking passage from Fargus to Valor, he asks to go with you. Not much to say about him, other than he\'s a big nerd. Comment: Canas is overrated, stat-wise. The only outstanding stat he gets is Resistance, while everything else is just decent (well, what can you expect from a guy who reads books on the battlefield?). He is, however, the only Shaman/Druid in the game, and the only person who can use Dark magic (not counting you-know-who) so I recommend using him on several occasions. Many find him very helpful against the final bosses when he has the Luna spell in his hands, and I have to agree. But against the common enemy, I prefer Erk, Nino, and Lucius more. ------------------------------------------------------------------------------- Dart Class: Pirate -> Berserker Rating: 6/10 Game Description: One of Fargus\'s corsairs. Foulmouthed, but kind. Support: Farina, Geitz, Karel, Rebecca, Wil Affinity: Fire Starting Weapon Levels: Axe (B) Recruiting: Joins automatically at the beginning of Chapter 18. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 70 65 20 60 35 20 15 Story: Dart is Fargus\' most trusted pirate. When Eliwood asks Fargus for permission to go to Valor, Dart decides to join him on his journey. Comment: Dart isn\'t great. Then again, no Pirate or Fighter really ever was, not counting Orsin and Halvan in Thracia 776. He is a lot better than Dorcas and Bartre, though. He gets amazing HP, Strength, and oddly, Speed. But his Skill and Resistance are extremely low, so give him a high Hit axe, or else he\'ll be useless. ------------------------------------------------------------------------------- Dorcas Class: Fighter -> Warrior Rating: 4/10 Game Description: A man from a small village in Bern. Fights for his wife. Support: Bartre, Farina, Geitz, Oswin, Vaida Affinity: Fire Starting Weapon Levels: Axe (C) Recruiting: Have Lyn talk to him in Chapter 4. Rejoins in Chapter 11. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 80 60 40 20 45 25 15 Story: Dorcas is fighting alongside bandits in order to earn money to help his wife\'s diseased leg. Little does he know that the fortress his boss commands him to attack is sheltering her! Lyn tells him this and joins you in order to rightfully receive money. After Lyn gets to Caelin, Dorcas goes to Pherae, where Eliwood lives. A Pheraen village is attacked by bandits, and Dorcas goes out to help them and meets Eliwood. He might seem cold, but he does care a lot for his wife and the ideals of justice. Comment: Dorcas isn\'t extremely bad, but Hector is the only axeman you really need. Dorcas is, however, EXTREMELY powerful and has a TON of HP. But he is also very, very slow and prone to magic spells. He is better than Bartre and Geitz but worse than Hawkeye, Dart, and of course, Hector. ------------------------------------------------------------------------------- Eliwood Class: Lord -> Knight Lord Rating: 8/10 Game Description: Marquess Pherae\'s young son. Just and honorable. Support: Fiora, Harken, Hector, Marcus, Lowen, Lyn, Ninian Affinity: Anima Starting Weapon Levels: Sword (C) Recruiting: Joins automatically in Chapter 11. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 80 45 50 40 45 30 35 Story: Eliwood is the son of Elbert, Marquess of Pherae, and father of Roy. His father leaves Pherae and goes missing. He leaves in pursuit of him, and this will lead him on a journey that will alter the fate of Elibe. Comment: Eliwood is a pretty good Lord (better than Roy was, that\'s for sure). But he isn\'t quite as good as Hector or Lyn. Still, he is very well balanced for a character (nothing outstanding or terrible about him), and he becomes mounted when he promotes. You must use him in every battle after you acquire him, and if he dies, it\'s Game Over for you. ------------------------------------------------------------------------------- Erk Class: Mage -> Sage Rating: 8/10 Game Description: A young mage from Etruria. Charming, but uptight. Support: Louise, Nino, Pent, Priscilla, Serra Affinity: Thunder Starting Weapon Levels: Anima (D) Recruiting: Joins automatically in Chapter 5. Rejoins in Chapter 14 if Serra talks to him. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 65 40 40 50 30 20 40 Story: Erk is an apprentice of Pent in Etruria. He has been hired to escort Serra to Ostia, but Serra constantly gets him into trouble which eventually leads him to join Lyn. Later on he gets a job escorting Priscilla, but they get stuck in Laus, because Marquess Darin won\'t let her leave. Eliwood arrives, however, and Serra convinces Erk to join. Realizing that this is the key to getting out of Laus, he accepts. He is always gloomy and serious. Comment: Erk is a good mage. He is very powerful, albeit inaccurate and prone to physical attacks. But he has very high Resistance. For the first half or two thirds of the game, he is my main magic user, but I usually sit him out by the time Priscilla and Serra promote, or whenever I get Nino. ------------------------------------------------------------------------------- Fiora Class: Pegasus Knight -> Falcon Knight Rating: 9/10 Game Description: Commander of the 5th wing of Ilia\'s pegasus knights. Support: Eliwood, Farina, Florina, Geitz, Kent, Pent, Sain Affinity: Wind Starting Weapon Levels: Lance (C) Recruiting: Have Florina talk to her in Chapter 18. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 70 35 60 50 30 20 50 Story: Fiora is the sister of Farina and Florina, and is in charge of a squad from Ilia. However, her squad is killed by the Black Fang one day, and she is the only survivor. She alone tries to go take on the Black Fang. But as luck would have it, she meets up with her sister, Florina, who convinces her to join Eliwood. Comment: She\'s even better than Florina. Plus she\'s the hottest character in the game. Of course, I say that about EVERY overly-serious Pegasus Knight... But yeah, anyway, Fiora is awesome. If I could give one more character a 10 out of 10 without people saying that I give too high of a score to too many people, then Fiora would be that person. Every stat is high, the exception being Luck. Why are the serious ones so unlucky? Being one of the three Pegasus sisters, she can perform the Triangle Attack along with them. So keep her alive! ------------------------------------------------------------------------------- Florina Class: Pegasus Knight -> Falcon Knight Rating: 9/10 Game Description: A Pegasus Knight earning her title. A friend of Lyn\'s. Support: Farina, Fiora, Hector, Lyn, Ninian, Nino, Serra Affinity: Light Starting Weapon Levels: Lance (D) Recruiting: Joins automatically in Chapter 3. Rejoins in Chapter 15. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 60 40 50 55 50 15 35 Story: Florina is a pegasus knight training in Ilia. She hears Lyn is leaving for Caelin and sets out to look for her; however, she is captured by bandits. Lyn finds her and rescues her, and Florina joins her group to finish her training. When Lyn conquers Caelin, she decides to stay with her as her guardian. But when Darin attacks Caelin, she is forced to flee. She sends a message to Eliwood for help, and he happily agrees. She and Lyn join Eliwood from then on. She is a big crybaby and is scared around men. She cares a lot for her pegasus, Huey. Comment: Florina is awesome, but she\'s hardly a match for her sisters Fiora and Farina, who join you later in the game. It\'s a long time until you get them, though, so don\'t be afraid to use her. She is very frail, and will die quickly if you put her near Archers or axe users. She should be used only to attack mages and swordsmen. When you get a Body Ring, make sure you use it on her! The main reason you should keep her alive is to recruit her sister, Fiora, but the next best reason is because she ends up awesome. If you want, you can have her and her sisters surround an enemy and do a \"Triangle Attack\". ------------------------------------------------------------------------------- Geitz Class: Warrior Rating: 1/10 Game Description: The eldest son of a wealthy merchant. Finding himself. Support: Dart, Dorcas, Fiora, Isadora, Karel Affinity: Thunder Starting Weapon Levels: Axe (B), Bow (B) Recruiting: Have Dart talk to him in Chapter 23, Linus version. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 85 50 30 40 40 20 20 Story: Geitz is a Warrior in Bern who is wandering around. He takes the Black Fang\'s side, but when he sees his friend Dart on Eliwood\'s side he converts and fights the Black Fang. He doesn\'t seem to care whether he lives or not. Comment: Bah. As if there weren\'t enough sucky Warriors. Say hello to the worst of them all. Geitz fits the \"Warrior\" pattern quite nicely; nice HP and Strength but bad Skill, Speed, and Resistance. Even Bartre is better than this freak. Geitz will be slaughtered by even the weakest magic spell, as he ends up with the lowest Resistance in the game. ------------------------------------------------------------------------------- Guy Class: Myrmidon -> Swordmaster Rating: 9/10 Game Description: A youth from Sacae. Yearns to be a swordmaster. Support: Karel, Louise, Matthew, Priscilla, Rath Affinity: Fire Starting Weapon Levels: Sword (C) Recruiting: Have Matthew talk to him in Chapter 13. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 74 30 50 70 45 15 25 Story: Guy is a guy (...heh) from Sacae who is training hard to become an expert swordsman. He almost starves to death, but is saved by Matthew. Later on he joins some bandits and attacks Eliwood\'s party in order to get some money. However accompanying Eliwood is Matthew, who convinces him to switch sides. Comment: Guy is awesome, and rivals Lyn as the best sword person in the game. He will easily max out Skill and Speed, making him a dodging machine that never misses a target. To top it all off, he has fairly high HP and a mediocre Defense to boot. However, if there is one problem with Guy, it is his rather low Strength. I would use some items on him to raise it, or use Support conversations. But his Strength isn\'t really a problem when he promotes, because Swordmasters get +25% to their Critical Hit. ------------------------------------------------------------------------------- Harken Class: Hero Rating: 6/10 Game Description: The sole survivor of the Knights of Pherae. Support: Eliwood, Isadora, Lowen, Marcus, Vaida Affinity: Fire Starting Weapon Levels: Sword (B), Axe (B) Recruiting: Talk to him with Eliwood, Lyn, or Hector and fulfill the following requirements: Chapter 25, Jerme Version: Open at most 3 doors before turn 9. Chapter 25, Kenneth Version: Defeat at least 2 promoted magicians before turn 9. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 80 35 30 40 40 30 25 Story: Harken was one of Elbert\'s soldiers. He managed to survive and then followed the Black Fang in order to find the perfect opportunity to find vengeance. However, he sees Eliwood\'s group on the opposite side of the battlefield and rejoins Pherae. He is constantly hard on himself for not being able to defend Elbert. Comment: Another prepromoted character that doesn\'t end up too bad. Harken and Raven are very, very close in terms of usefulness, but I prefer Raven by only a little bit. Harken has MUCH better Defense and Resistance than Raven does, but Raven has better HP, Skill, and Luck. Take your pick. Harken comes with the extremely useful Brave Sword. ------------------------------------------------------------------------------- Hawkeye Class: Berserker Rating: 6/10 Game Description: The protector of Nabata. A mysterious air surrounds him. Support: Louise, Ninian, Pent Affinity: Wind Starting Weapon Levels: Axe (A) Recruiting: Have Eliwood talk to him in Chapter 22. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 50 40 30 25 40 20 35 Story: Hawkeye serves as the guardian of the Nabata Desert. He works for Athos, is a friend of Fae\'s. When Eliwood\'s group searches for Athos, Hawkeye guides them to him. He then follows Eliwood on his campaign. Comment: Out of the Berserkers and Warriors, I like Hawkeye the most. All of his stats are above average, except for his Skill (by a little) and his Speed (by a lot). So if speedy axemen are your thing, you might want to go with OMGWOWTHAT\'SFAST Dart instead. Hawkeye will end up with fantastic HP and very good Strength as well. Once he got six critical hits in a row with his Killer Axe. So this is an example of a not-too-bad prepromoted unit. Don\'t expect him to compare with Hector, though. ------------------------------------------------------------------------------- Heath Class: Wyvern Rider -> Wyvern Lord Rating: 8/10 Game Description: A deserter from Bern\'s wyvern riders. Prideful. Support: Kent, Legault, Louise, Priscilla, Vaida Affinity: Thunder Starting Weapon Levels: Lance (B) Recruiting: Have Eliwood, Hector, or Lyn talk to him in Chapter 21. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 80 50 50 45 20 30 20 Story: Heath was one of Bern\'s wyvern riders, and was hired by Marquess Laus. After he died, Heath became a Mercenary and worked with others who followed Darin. His Commander, Eubans, tells him to attack a fort housing Ninian and Nils. However, he is against it because there are women and children inside. He ends up switching to Eliwood\'s side and defeats Eubans. Comment: Heath is a great character. He has great Defense and HP, making him a durable fighter, and he is very powerful as well. With high movement he\'ll be able to pick off those pesky long-range units. However, he suffers from low Luck and Resistance, so don\'t place him anywhere near magic users. Overall, I prefer the Pegasus Knights, but Heath is still a very good unit. ------------------------------------------------------------------------------- Hector Class: Lord -> Great Lord Rating: 10/10 Game Description: Marquess Ostia\'s younger brother. Reckless, but loyal. Support: Eliwood, Farina, Florina, Lyn, Matthew, Oswin, Serra Affinity: Thunder Starting Weapon Levels: Axe (C) Recruiting: Joins in turn 4 of Chapter 12. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 90 60 45 35 30 50 25 Story: Hector is one of the three lords in the game. He is the brother of Marquess Uther of Ostia, and is the father of Lilina in Fuuin no Ken. He is a childhood friend of Eliwood\'s, and when Eliwood goes searching for his father, Hector decides to help him. Comment: Hector is, arguably, the best axeman in the history of Fire Emblem. He gets amazing gains, and is one of the three main characters to boot, so you\'re forced to use him often. He is very strong, and can take a lot of blows. Many times, enemies won\'t even be able to deal any damage to him. He is also very accurate and fast for someone who wields an axe for a weapon. All in all, Hector is easily the best Lord in the game, but still, if he dies, it\'s Game Over. ------------------------------------------------------------------------------- Isadora Class: Paladin Rating: 1/10 Game Description: A paladin in service to house Pherae. Modest and polite. Support: Legault, Geitz, Harken, Lowen, Marcus, Renault, Sain Affinity: Darkness Starting Weapon Levels: Sword (A), Lance (B), Axe (D) Recruiting: Joins automatically in Chapter 21. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 75 30 35 50 45 20 25 Story: Isadora is a Paladin who guards Eliwood\'s mom, Eleanora, in Pherae. After returning from the Dread Isle Isadora heads out to help Eliwood find Nergal. Comment: Like the other Pheraen soldiers, Isadora is very, very bad. In fact, in my opinion, she\'s next to only Marcus in terms of crappiness. Below average in everything aside from Speed and Luck, and absolutely terrible in Strength, Skill, and Defense, she ends up just as useless as he is. In the later Chapter, sending her out is suicide, as she gets killed so quickly and easily. Bench her ASAP. ------------------------------------------------------------------------------- Jaffar Class: Assassin Rating: 5/10 Game Description: The Black Fang\'s Angel of Death. Once served Nergal. Support: Legault, Matthew, Nino Affinity: Ice Starting Weapon Levels: Sword (A) Recruiting: Talk to him with Nino in Chapter 26. Then go to Chapter 26x and he will automatically join. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 65 15 40 35 20 30 30 Story: Jaffar is one of Nergal\'s Four Fangs. He carries out his wishes, no matter what they may be. However, some stuff happens, and he and Nino turn on the Black Fang and decide to go with Eliwood. Comment: Jaffar has rather mediocre stats all around, except for his very high Skill and his very low HP and Luck. As far as Assassins go I prefer Legault, but Jaffar ends up being stronger, if only by a little. He will do more critical hits/instant kills than either Matthew and Legault, and is stronger as well. But both of those guys are faster and more durable. It\'s up to you. ------------------------------------------------------------------------------- Karel Class: Swordmaster Rating: 6/10 Game Description: An eastern swordmaster. Seeking worthy opponents. Support: Dart, Geitz, Guy, Karla, Lucius Affinity: Light Starting Weapon Levels: Sword (A) Recruiting: Talk to him with Eliwood, Lyn, or Hector and fulfill the following requirements: Chapter 25, Jerme Version: Open 4 doors before turn 9. Chapter 25, Kenneth Version: Defeat at most 1 promoted magician before turn 9. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 70 30 50 30 30 10 15 Story: Karel is a wandering Swordmaster. He seeks battle and seems to enjoy fighting. He is a playable character in Fire Emblem: Fuuin no Ken as well. Comment: I think Guy totally outclasses Karel, in almost every way possible. However, Karel still has very good Skill and Speed. But his HP is lacking, so he is pretty frail. But overall, he\'s not too bad; actually, I\'d say he\'s pretty decent. One of the best things about him is that he comes with the very rare Wo Dao sword, only usable by a few characters (Karel, Guy, Karla, and Lyn). ------------------------------------------------------------------------------- Kent Class: Cavalier -> Paladin Rating: 7/10 Game Description: A knight in service to house Caelin. Virtuous to a fault. Support: Farina, Fiora, Heath, Lyn, Sain, Wallace Affinity: Anima Starting Weapon Levels: Sword (D), Lance (E) Recruiting: Joins automatically in Chapter 1. Rejoins in Chapter 15. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 85 40 50 45 20 25 25 Story: Kent is a knight working for Caelin. He is sent with Sain to find Marquess Caelin\'s granddaughter, who so happens to be Lyn. He is always serious, and his \"friendship\" with Sain is very funny. He accompanies Lyn back to Caelin and stays by her side for the rest of the game. He is her most reliable soldier, but is there a deeper relationship going on here...? Comment: Kent and Sain are probably the two most overrated characters in the game. Neither have really good stats, but still Kent is the best Cavalier/Paladin out of the bunch. I was thinking about giving him a 5, but I guess Paladins do have good movement ranges as well as a variety of weapons... Still, I recommend not using Kent too often. Score: red knights 3, green knights 1 (I consider FE1 a tie). ------------------------------------------------------------------------------- Legault Class: Thief -> Assassin Rating: 7/10 Game Description: A former Black Fang once known as Hurricane. Support: Heath, Isadora, Jaffar, Matthew, Nino Affinity: Ice Starting Weapon Levels: Sword (C) Recruiting: Have Eliwood or Lyn talk to him in Chapter 19. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 60 25 45 60 60 25 25 Story: Legault is a former member of the Black Fang, widely known as the \"Hurricane\". He senses that the Black Fang is about to crumble, so he deserts it, looting some stuff on his way out. When trying to escape, he confronts Eliwood\'s group and decides to fight for them. Comment: Out of Matthew, Jaffar, and Legault, I like this guy the best. He gets outstanding Speed and Luck, and his Defense is pretty freaking good for a little Thief. Unfortunately, he suffers from low Strength, so I wouldn\'t make him an Assassin. Then again, so does Matthew, so... ------------------------------------------------------------------------------- Louise Class: Sniper Rating: 2/10 Game Description: The wife of Marquess Reglay. A lethal beauty. Support: Erk, Guy, Hawkeye, Heath, Pent, Rebecca, Sain Affinity: Light Starting Weapon Levels: Bow (A) Recruiting: Joins automatically in Chapter 24. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 60 40 40 40 30 20 30 Story: Louise is the wife of Pent and is a friend of Athos. She is a distant relative of Queen Hellene in Bern, and it is thanks to her that the location of the Shrine of Seals becomes known. She and her husband will eventually join you. Comment: Although her husband isn\'t too bad, Louise herself is quite useless. With terrible HP and Defense, she will get killed very quickly. She also doesn\'t deal a whole lot of damage. You have to be careful not too get her killed, because if she leaves, then Pent does as well. I can\'t really think of anything good to say about her; I guess she does have automatic A Support with Pent, as well as slight above average Luck and Resistance... ------------------------------------------------------------------------------- Lowen Class: Cavalier -> Paladin Rating: 5/10 Game Description: A knight in service to house Pherae. A fresh recruit. Support: Eliwood, Harken, Isadora, Marcus, Rebecca Affinity: Fire Starting Weapon Levels: Sword (D), Lance (D) Recruiting: Joins automatically in Chapter 11. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 90 30 30 30 50 40 30 Story: Lowen is just another Social Knight in Pherae. He is sort of Marcus\' assistant. Being a rookie soldier, Marcus often has to correct him when he makes mistakes (which he does often, whether it\'s staying calm or cooking Eliwood breakfast). Nothing much else to say about him. Comment: Feh, don\'t even bother. Kent and Sain are much better. Lowen might be a tank on a horse, what with his extremely high HP and Defense, but he couldn\'t hit a dragon with a Javelin from two yards away (probably cause HE CAN\'T SEE PAST HIS DAMN HAIR). Plus he\'s weak and a bad dodger. Man, you\'d think Eliwood\'s guardians would be good or something. ------------------------------------------------------------------------------- Lucius Class: Monk -> Bishop Rating: 7/10 Game Description: A traveling acolyte. Gentle and serene. Support: Karel, Priscilla, Raven, Renault, Serra Affinity: Light Starting Weapon Levels: Light (D) Recruiting: Joins automatically in Chapter 7. Rejoins in Chapter 16. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 55 60 50 40 20 10 60 Story: Lucius is a traveling acolyte who finds himself in Khathelet. When the Black Fang are hunting Nils and fight Lyn, he joins Lyn\'s side. Eventually, while he\'s with Raven in Caelin, Lord Darin conquers Caelin castle and holds both Raven and Lucius prisoner. However, Eliwood and his group storms in and frees them both, and they agree to fight with Eliwood. Comment: Lucius suffers from extremely low Defense, easily the lowest Defense in the game. He (yeah, he\'s male) also has some very bad Luck. He is, though, very resistant to magic and is very accurate with his attacks. If you\'re going to use him, don\'t you dare put him in the front lines, or else his death is guaranteed. ------------------------------------------------------------------------------- Lyn Class: Lord -> Blade Lord Rating: 9/10 Game Description: A young girl from the Lorca tribe. Stouthearted and kind. Support: Eliwood, Florina, Hector, Kent, Rath, Wallace, Wil Affinity: Wind Starting Weapon Levels: Sword (D) Recruiting: Joins automatically in the Prologue. Rejoins in Chapter 15. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 70 40 60 60 55 20 30 Story: Lyn is a Sacaen girl from the Lorca tribe. Both her parents were killed by bandits six months before the game starts. She finds you, the player, unconscious and brings you in her home. You join her as a strategist while she goes on a quest to get stronger and avenge her parents. She will be on a path of events that leads her to the throne of Caelin. After Caelin is taken over by Darin, Eliwood helps her recapture it and from there on she joins Eliwood and Hector. Comment: Lyndis is a very good character. Her stats are very comparable to that of a Myrmidon/Mercenary; high Skill and Speed, but rather low Strength and Defense. Her unique Mani Katti weapon has a bonus +20% critical rate and is super effective against infantry. You\'ll be forced to use her for the first ten chapters and a few more later in the game, but you will probably want to use her anyway even in the chapters you aren\'t forced to use her in. Plus she\'s a total hottie. Oh yeah, if she dies, it\'s Game Over. ------------------------------------------------------------------------------- Marcus Class: Paladin Rating: SUCK/10 Game Description: A paladin serving house Pherae. A skilled veteran. Support: Eliwood, Harken, Isadora, Lowen, Merlinus Affinity: SUCK (Ice) Starting Weapon Levels: Sword (A), Lance (A), Axe (B), Suckiness (S+++) Recruiting: Joins automatically in Chapter 11. Doesn\'t leave. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 65 30 50 25 30 15 35 Story: Marcus is a veteran of Pherae\'s army. He joins Eliwood (probably against his wishes) on his journey to find his father. He serves as the guy who tells you about your performance and whatnot. He was also in Fire Emblem: Fuuin no Ken and served as Roy\'s guardian. Comment: Jeigan alert! Marcus is no doubt a descendant of Jeigan. He sucks (almost) as bad. Maybe even worse, I haven\'t played FE1/3 for a while. But something I am sure of, he SUCKS, and is the WORST CHARACTER IN THE WHOLE GAME. Forget what I said about Wallace, Isadora, Renault, Geitz, Bartre, Louise, Vaida, and the others. Marcus makes them all seem like Athos or Farina. Merlinus could probably take out Marcus, let alone those guys. OK, but seriously, he IS the worst character in FE7. When you first see him, you might think \"Oh wow this is the best character in the game\", but trust me; HE IS THE EXACT OPPOSITE. If Marcus has some good things going for him, it\'s that he has some nice accuracy, and starts out with some good weapons to give to Eliwood and Lowen, and also he makes a good shield for other characters in the earlier stages. But in the end, he is absolutely useless. On the GameFAQs boards, people call him an \"EXP hog\", and that\'s exactly what he is. He takes up EXP that others could use and wastes it. My conclusion: don\'t EVER use Marcus, not even a single attack. ------------------------------------------------------------------------------- Matthew Class: Thief -> Assassin Rating: 4/10 Game Description: A cheery thief. His casual demeanor belies his skill. Support: Hector, Guy, Jaffar, Legault, Oswin, Serra Affinity: Wind Starting Weapon Levels: Sword (D) Recruiting: Joins automatically in Chapter 6. Rejoins in Chapter 13. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 75 30 40 70 50 25 20 Story: Matthew is a thief who is in Khathelet when it is seized by Lundgren. He sees Lyn and decides to help her. Later on, he travels with Ostia\'s Lord Hector and Pherae\'s Lord Eliwood. He has a relationship with Leila, an Ostian spy. He is involved with much bigger things but I don\'t want to spoil them for you. Comment: Matthew isn\'t bad, but Legault ends up a bit better. But until you get Legault, I would use Matthew. You\'ll miss out on a lot of treasure if you don\'t. Don\'t expect him to be an awesome fighter, before or after promotion. ------------------------------------------------------------------------------- Merlinus Class: Transporter -> Transporter (Mobile) Rating: NA/10 Game Description: A traveling merchant. Timid and easily frightened. Support: Marcus, Nino, Vaida Affinity: Darkness Starting Weapon Levels: None Recruiting: Joins in Chapter 14, if you beat Chapter 13x. If not, then he joins automatically in Chapter 16. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 120 0 90 90 100 30 15 Story: Merlinus is a merchant traveling Elibe in order to make money. However he runs into a group of bandits. Fortunately for him, Eliwood and Hector save him, and he offers to help them out. Comment: Merlinus is INVALUABLE to your game. However, as he cannot fight, I cannot rate him. So why is he invaluable? Because he can store your items!!! He can store a whopping 100 items, and will also buy them from you. You can send him into battle if you want, so why not? If he dies, he automatically rejoins in the next Chapter. If he lives, he gains a level. ALWAYS deploy Merlinus. Also, if say one of your better characters is on the verge of dying, then Merlinus can save the day by becoming a target for the enemies! Go Merlinus! ------------------------------------------------------------------------------- Nils Class: Bard Rating: 8/10 Game Description: A bard possessing arcane powers. Brother of Ninian. Support: None Affinity: Ice Starting Weapon Levels: None Recruiting: Joins automatically in Chapter 7. Rejoins in Chapter 30. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 85 5 5 70 80 30 70 Story: Nils is in trouble when Lyn travels through Khathelet. He is being hunted by the Black Fang, whom have captured his sister, Ninian. He and his sister play a big role in this story. Comment: You may think Nils is absolutely useless, but I strongly disagree. His song allows a character to have another turn, which basically doubles that character\'s usefulness! A thing to note about Nils: he and Ninian\'s stats are shared, so when Ninian joins, she will have the same stats Nils had. Both have the same growth rate. ------------------------------------------------------------------------------- Ninian Class: Dancer Rating: 8/10 Game Description: A somber girl. Quiet, but filled with a solemn energy. Support: Eliwood, Florina, Hawkeye Affinity: Ice Starting Weapon Levels: None Recruiting: Joins automatically in Chapter 20. Leaves after Chapter 27. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 85 5 5 70 80 30 70 Story: Ninian is the sister of Nils. She is being hunted by the Black Fang, but Eliwood rescues her. She and her brother play big roles in this story. Comment: Ninian is exactly the same as Nils, except for the more obvious reasons. Same growth rate and the same ability to give other characters another turn. So I give her the same usefulness rating. ------------------------------------------------------------------------------- Nino Class: Mage -> Sage Rating: 10/10 Game Description: One of the Black Fang. True and innocent. Support: Canas, Erk, Florina, Jaffar, Legault, Merlinus, Rebecca Affinity: Fire Starting Weapon Levels: Anima (C) Recruiting: Talk to her with Eliwood or Lyn in Chapter 26. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 55 50 55 60 45 15 50 Story: Nino is the daughter of Brendan Reed and Sonia, and the sister of Lloyd and Linus. She gets an assignment from her mother to go assassinate someone. Lots of stuff happens, I don\'t want to spoil it for you, but eventually she joins you. Comment: Don\'t be fooled at first glance. Even though she starts at level 5, unpromoted, so late in the game, if you have the patience and energy to level her up then she will easily become one of the best characters in the game. She will easily outclass all the other mages, aside from Athos. All of her stats are at the least above average (except for her mediocre HP and low Defense), and her Resistance, Skill, and Luck are very, very high. In fact, the only thing Athos has over her are Magic power and Defense. Have patience and level her up, as she is worth it. Oh yeah, give her the Afa\'s Drops, a Dragonshield and an Angelic Robe for maximum effect. ------------------------------------------------------------------------------- Oswin Class: Knight -> General Rating: 9/10 Game Description: A knight in service to house Ostia. Hector\'s sworn man. Support: Dorcas, Hector, Matthew, Priscilla, Serra Affinity: Anima Starting Weapon Levels: Lance (B) Recruiting: Joins in turn 4 of Chapter 12. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 90 40 30 30 35 50 35 Story: Oswin serves Ostia as Hector\'s guardian. When Hector decides to join Eliwood in searching for his father, Oswin goes with him. He is an honorable knight who is constantly correcting Hector for his recklessness. Comment: Oswin is awesome. He is easily one of the best in the game. He joins with high stats, so you might think he\'ll end up pretty bad. But he doesn\'t. Not at all. He easily maxes out Strength and Defense, and will nearly max out his HP as well. However, he is a TERRIBLE dodger (well, what would you expect?), due to very low Speed and Luck. But still, I can\'t recommend him enough. You might want to be careful in the first few levels you get him to not overuse him, because he starts off at such a high level and might use up too much EXP. ------------------------------------------------------------------------------- Pent Class: Sage Rating: 7/10 Game Description: Marquess of Reglay. Sole student of Archsage Athos. Support: Canas, Erk, Fiora, Hawkeye, Louise Affinity: Ice Starting Weapon Levels: Anima (A), Staff (A) Recruiting: Joins automatically in Chapter 24. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 50 30 20 40 40 30 35 Story: Pent is the Mage General of Etruria, and Marquess of Reglay. He is the husband of Louise, Erk\'s mentor and is also learning under Athos. Pent goes into the Nabata Desert in order to look for a \"special item\", and that\'s when he runs into Eliwood\'s group. He takes them to Athos and teleports everyone to Lycia, in order to find the Shrine of Seals. Eventually he and his wife fight alongside Eliwood. Comment: A rare example of a prepromoted unit that might actually be worth using. Unfortunately, in the end, he pales in comparison to Erk, Priscilla, and Nino, the three other Anima users. But until that time he is actually pretty good. He suffers from very low HP, but has awesome Resistance. ------------------------------------------------------------------------------- Priscilla Class: Troubadour -> Valkyrie Rating: 9/10 Game Description: A vassal in service to Count Caerlon in Etruria. Support: Erk, Guy, Heath, Lucius, Oswin, Raven, Sain Affinity: Wind Starting Weapon Levels: Staff (C) Recruiting: Visit the southern village in Chapter 14. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 45 40 50 40 65 15 50 Story: Priscilla is a noblewoman of Etruria. Erk tries to escort her there, but Darin stops her in Laus and demands for her to be his bride. Priscilla refuses, so she and Erk are trapped in Laus. Eliwood\'s group arrives, though, and takes over Laus, thus freeing Priscilla. She and Erk decide to join him. Comment: Wow, I really underrated Priscilla. She might have terrible Defense and the lowest HP in the game (do NOT let her get attacked by enemies!), but her Resistance is awesome, and she is usually the ONLY character to max out Luck! When she promotes she can use magic, thus increasing her usefulness even more! She ends up being my third favorite magic user, next to only Athos and Nino. ------------------------------------------------------------------------------- Rath Class: Nomad -> Nomadic Trooper Rating: 7/10 Game Description: A young hired sword from the Kutolah tribe. Support: Lyn, Guy, Wil Affinity: Darkness Starting Weapon Levels: Bow (C) Recruiting: Joins automatically in Chapter 6. Rejoins in Chapter 21 if you have Lyn talk to him. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 80 50 40 50 30 10 25 Story: Rath works for Marquess Araphen. He first meets Lyn when Araphen is attacked by Lundgren\'s bandits. After Marquess Araphen refuses to help Lyn simply because she is Sacaen, Rath leaves his service because he, too, is from Sacae, and then he joins Lyn. Later on, he is sent to help defend a fort in Lycia, where he comes across Lyn again and joins her. He rarely talks and seldom shows emotion. Comment: I think Rath is the best bowman in the game. He gets awesome HP and Speed, and is pretty powerful to boot. Having no real weaknesses, he should be someone you use frequently. The reasons I prefer him to the Archers, aside from the points mentioned above, is that he is mounted (which increases his movement range), and will gain the ability to use swords after promotion, so that he won\'t be so easily defeated by melee attackers. ------------------------------------------------------------------------------- Raven Class: Mercenary -> Hero Rating: 7/10 Game Description: A troubled mercenary with a grudge against house Ostia. Support: Bartre, Lucius, Priscilla, Rebecca, Wil Affinity: Ice Starting Weapon Levels: Sword (C) Recruiting: Have Priscilla talk to him in Chapter 16. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 85 55 40 45 35 25 15 Story: Raven is with Lucius in Caelin with Lord Darin of Laus attacks it and conquers it. Raven and Lucius are taken prisoner. However, Eliwood and his group attack Caelin to free Marquess Hausen. Hearing that Hector, brother of Marquess Ostia is with the enemy, he convinces the Laus guards to free him so that he can fight Eliwood. However, in Eliwood\'s group is Raven\'s sister Priscilla, who convinces him to switch sides. Raven joins Eliwood and brings Lucius with him. Comment: Raven is REALLY overrated. Some say he\'s better than Guy, but I strongly disagree. However, there is no argument from me that he is a pretty good unit. Just don\'t expect Ayla or Oguma or Navarre. He might be a little stronger and have more HP than Guy, but that\'s usually about it. He has terrible Resistance, and only mediocre Defense and Luck. ------------------------------------------------------------------------------- Rebecca Class: Archer -> Sniper Rating: 7/10 Game Description: A youth from Pherae. Very helpful and bright. Support: Dart, Louise, Lowen, Nino, Sain, Raven, Wil Affinity: Fire Starting Weapon Levels: Bow (D) Recruiting: Joins automatically in Chapter 11. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 60 40 50 60 50 15 30 Story: Rebecca is the daughter of a magistrate that runs a village near Pherae. When the village is under attack by Caelin bandits, Rebecca asks Eliwood to help her out in defeating them. Afterwards, she gets permission from her father to join Eliwood in his quest, thinking that she may find her long-lost brother... Comment: Most people agree that Rebecca is the best bow user in the game. Of course, I don\'t :). For me, Rath simply can take more hits and is a bit stronger, plus he can use Swords when he promotes. However Rebecca is more accurate and is a much better dodger. Whoever you like better, both are awesome units, and they are really close in terms of usefulness. ------------------------------------------------------------------------------- Renault Class: Bishop Rating: 1/10 Game Description: A cleric wandering Valor. Shrouded in mystery. Support: Bartre, Canas, Isadora, Lucius, Wallace Affinity: Anima Starting Weapon Levels: Light (A), Staff (A) Recruiting: Visit the northwestern village in Chapter 30. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 60 40 30 35 15 20 40 Story: Renault is a mysterious Bishop that appears in various parts of the game. If you visit him in Chapter 30 then he joins you, for seemingly no real reason. However, Renault is hiding a deep, dark secret... Comment: (Sigh) Why did they even put this guy in this game. He joins so late and is so weak that he\'s extremely useless. He reminds me of Hannibal in FE4, because he is easily the most forgettable character in the entire game. He just comes up and joins you for no real reason. Anyway, he actually has a pretty interesting background if you care to unlock his Supports, but other than that he\'s totally useless. Lowest Power in the game, and he also has terrible Luck. Take his stuff and let us never speak of him again. ------------------------------------------------------------------------------- Sain Class: Cavalier -> Paladin Rating: 6/10 Game Description: A knight in service to house Caelin. A bit of a scoundrel. Support: Fiora, Isadora, Kent, Louise, Priscilla, Rebecca, Serra Affinity: Wind Starting Weapon Levels: Sword (E), Lance (D) Recruiting: Joins automatically in Chapter 1. Rejoins in Chapter 15. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 80 60 35 40 35 20 20 Story: Sain works for Caelin and is sent on a mission with rival Kent to find Marquess Caelin\'s granddaughter, who happens to be Lyn. He stays with her for the rest of the game. Women run through his mind 24-7, but he can be serious when he needs to be. However, for most of the time, he finds Kent chastising him for slacking off. Comment: Sain has one big plus: Strength. He is very strong, and not too slow or frail either. I think he is next in usefulness only to red-headed Kent. Then again, the only time a green-haired Social Knight was ever better than a red-haired one was in FE4. So the tradition continues. Dave\'s Comment: Sain rocks! Chris: Thank you, Dave. ------------------------------------------------------------------------------- Serra Class: Cleric Rating: 8/10 Game Description: A cleric in service to house Ostia. Headstrong and bold. Support: Erk, Florina, Hector, Lucius, Matthew, Oswin, Sain Affinity: Thunder Starting Weapon Levels: Staff (D) Recruiting: Joins automatically in Chapter 5. Rejoins in Chapter 13. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 50 50 30 40 60 15 55 Story: Serra is a girl working for Ostia. Erk is hired to escort her to Ostia. Loudmouthed and annoying, she finds herself in trouble but Lyn is their to help her out. Once she reaches Ostia, she accompanies Hector, who sets out to help his friend Eliwood find his father. Comment: The two earliest healers in the game are Serra and Priscilla, and I prefer Priscilla by a little bit. Serra has a bit more HP and can dodge attacks a bit better, but Priscilla is a better magic user. Use them often in your adventure, because they are very tough to level up in Fire Emblem. ------------------------------------------------------------------------------- Vaida Class: Wyvern Lord Rating: 3/10 Game Description: A deserter from Bern\'s wyvern riders. Brutal. Support: Canas, Dorcas, Harken, Heath, Karla, Merlinus, Wallace Affinity: Fire Starting Weapon Levels: Lance (A), Sword (A) Recruiting: Talk to her in Chapter 27, if she survived in Chapter 24. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 60 45 25 40 30 25 15 Story: Vaida is the commander of Bern\'s wyvern squad. She tries to help out the Black Fang in driving off Eliwood, but fails. She leaves the Black Fang and will eventually ask Eliwood if she can fight alongside him. Comment: Totally outclassed by Heath. Vaida gets some good Defense, but has poor Speed and Resistance. You\'ve already got at least three better flying units, I don\'t see why you would ever use four at one time. If you want to, just kill her for a little more EXP. She\'s hideous anyway. XD ------------------------------------------------------------------------------- Wallace Class: Armor Knight -> General Rating: 2/10 Game Description: A retired knight of Caelin. Constantly testing himself. Support: Lyn, Kent, Renault, Vaida, Wil Affinity: Thunder Starting Weapon Levels: Lance (A) Recruiting: Joins automatically in Chapter 9. Rejoins in Chapter 23, Lloyd version, if either Eliwood, Lyn, Kent, Sain, Wil, or Florina talk to him. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 70 45 40 20 30 35 35 Story: Wallace is an ex-Caelin soldier. After Lundgren takes over, Wallace runs into Lyn, Sain, and Kent, who have been deemed traitors to Caelin. However, Wallace is convinced that Lyn is the daughter of Madelyn, the wife of Marquess Hausen, and joins her. Later on, if you fight Lloyd before Linus, he will wander onto the battlefield and if someone he knows talks to him, then he will join you. He is always cheerful and loves the battlefield. Comment: I can\'t believe I gave Wallace a 6 before. Anyway, DON\'T USE HIM. He may get awesome Defense and Strength, but he won\'t be able to dodge a snail on depressants (lowest Speed in the game). Save your EXP for other characters. Um, if you\'re playing on Hard mode, then don\'t even think about promoting him. Give his Knight Crest to Kent or Sain and promote one of them in Lyn\'s story. ------------------------------------------------------------------------------- Wil Class: Archer -> Sniper Rating: 6/10 Game Description: A youth from Pherae, in the Lycian League. Very social. Support: Dart, Lyn, Rath, Raven, Rebecca, Wallace Affinity: Wind Starting Weapon Levels: Bow (D) Recruiting: Have Lyn visit the southwest village in Chapter 3. Rejoins in Chapter 15. Stats HP - S/M - SKL - SPD - LUK - DEF - RES 75 50 50 40 40 20 25 Story: Wil is in a village in the Taliver Mountains when it gets attacked by Ganelon bandits. When he meets Lyn, who is fighting the bandits, he decides to join her. After Lyn conquers Caelin, Wil decides to stay there with her. He is also an adventurer. Comment: I change my mind; I like Rebecca a little more than Wil now. But they are just about equal. Wil can take more hits, and Rebecca is a better dodger. It is really hard to say who is better. Who knows, maybe in a future version I\'ll lean towards Wil again... ------------------------------------------------------------------------------- ------- |B. NPCs| ------- Here is a list of the main NPCs and enemies in the game. Note that these contain several spoilers. Brendan Reed Allegiance: Black Fang Class: Warrior Description: N/A Appearances: N/A Comment: Brendan Reed is the founder of the Black Fang. His is the father of Linus and Lloyd, and will eventually marry Sonia. This allows Nergal to manipulate the Black Fang. Eventually, Brendan sees that Sonia has used him, but before he can act she kills him and gives his quintessence to Nergal, but he manages to injure her before he is killed. Darin Allegiance: Laus/Black Fang Class: General Description: Marquess Laus. Power-hungry and spiteful. Appearances: Chapter 19 Comment: Darin is the power-hungry ruler of Laus. One day, a man named Ephidel comes to Laus and convinces him to rebel against Ostia. He and his son, Erik, do so. As Eliwood approaches Laus, Darin fears that he might know what is going on and that he might be planning to tell Ostia. So he sends his son Erik into battle against him. Erik is defeated, thanks to his father not sending him aid, and Darin decides to abandon his son and country and go with Ephidel to the Dragon\'s Gate. When Eliwood and his group arrive there to find Elbert, Darin and Ephidel are told to stop him. Darin is killed by Eliwood\'s group. Elbert Allegiance: Pherae Class: Paladin Game Description: N/A Appearances: None Comment: Elbert is Eliwood\'s father, and the Marquess of Pherae. One day, he travels somewhere and doesn\'t come back. Eliwood takes some few remaining knights in Pherae and goes out to search for him. He is a vital part of the game, and is involved with the Black Fang and uprising in Lycia. However he turns against Nergal and is punished. Ephidel Allegiance: Black Fang Class: Sage Game Description: N/A Appearances: None Comment: Ephidel is a morph of Nergal. He carries out his master\'s every wish. Ephidel is the guy who convinced Darin of Laus to rebel against Ostia, and he convinced Helman (Santaruz) and Elbert (Pherae) to join as well. He is responsible for the death of a few characters in the game, but meets his own end thanks to Nils, of all people. Hausen Allegiance: Caelin Class: ??? Game Description: N/A Appearances: None Comment: Hausen is the Marquess of Caelin. His wife, Lyndis, has died and his daughter Madelyn has decided to live with the Lorca tribe in Sacae. However the Taliver bandits attack the Lorca tribe one night, killing almost everyone. One of the survivors is a girl named Lyndis, who is Hausen\'s daughter. Hausen\'s brother Lundgren meanwhile is trying to kill off both Hausen and Lyndis so he can gain the throne. Lyn arrives just in time, however, and saves her grandfather. Helman Allegiance: Santaruz Class: ??? Game Description: N/A Appearances: None Comment: Helman is the Marquess of Santaruz and is a good friend of Eliwood\'s and his father, Elbert. Ephidel convinces him to revolt against Ostia and the rest of Lycia, but when Eliwood comes to search for his father, he wants to be involved with the Black Fang no more. Ephidel kills him. Leila Allegiance: Ostia Class: Assassin Game Description: N/A Appearances: None Comment: Leila is a spy working for Ostia, pretending to be a member of the Black Fang. She has a relationship with Matthew. She gives you valuable information about the Black Fang. At one point, in the Dragon\'s Gate, she screws up and gets herself killed by Jaffar. Limstella Allegiance: Black Fang Class: Sage Game Description: Appearances: Comment: Another one of Nergal\'s morphs. She carries out his wishes. First she contacts Sonia in Bern and asks her for their support. She then goes to collect quintessence for Nergal by killing those with justice in their hearts. Linus Allegiance: Black Fang Class: Hero Game Description: The Rabid Hound of the Four Fangs. Brendan\'s young son. Appearances: Chapter 23 or Chapter 27 Comment: \"Mad Dog\" Linus is one of the Four Fangs, and one of the two Reed brothers (the other is Lloyd). These two are the sons of Brendan Reed, founder of the Black Fang. They aren\'t as loyal to Nergal as the others are but still follow him. Linus rarely listens to the advice of other\'s, and this becomes his undoing. Lloyd Allegiance: Black Fang Class: Swordmaster Game Description: The White Wolf of the Four Fangs. Brendan\'s first son. Appearances: Chapter 23 or Chapter 27 Comment: One of the Four Fangs, and the older of Brendan Reed\'s sons. He hesitantly follows Nergal, believing that he is serving his father, the creator of the Black Fang. Lloyd is the calmer of the two brothers. He has great charisma and is able to lead his troops well. Lundgren Allegiance: Caelin Class: General Game Description: ??? Appearances: Chapter 10 Comment: Lundgren is the brother of Marquess Caelin, Hausen. He attempts to poison his brother and kill his granddaughter so that he can rule over Caelin. He does many other evil deeds as well, including holding his generals\' relatives hostage so that they fight for him. He orders Lyndis\' death when she arrives in Caelin, but she and her followers kill him and save Hausen. Nergal Allegiance: Black Fang Class: Dark Druid Game Description: An avaricious fiend who turns death into power. Appearances: Final Chapter Comment: Nergal is basically in charge of the Black Fang. He orders his morphs to do various deeds in order to bring back dragons in the world. However, Eliwood, Hector, and Lyndis foil his plans in the end. He is an evil guy that cares about nobody but himself. He kills others just to make himself stronger. Sonia Allegiance: Black Fang Class: Sage Game Description: ...Damn, I forget! Appearances: 26x Comment: One of Nergal\'s vassals. She carries out his orders, including summoning the Four Fangs and telling them to kill Eliwood. She is also the \"mother\" of Nino. Later on, she tries to start a war in Bern, and starts by siding with Desmond and taking the Fire Emblem so that Zephiel cannot become King. She gives Jaffar the order to go assassinate Zephiel, and to take Nino with him. However Jaffar and Nino turn on the Black Fang and so the plan to cause a rebellion in Bern has failed. Sonia then kills Brendan Reed, but is then killed by either Eliwood\'s group or Nergal. Ursula Allegiance: Black Fang Class: Valkyrie Game Description: ...I forget. Appearances: 26 Comment: One of the Four Fangs, who follow Nergal. She is a little cruel toward her subordinates. She strives to follow Nergal and Sonia. When Jaffar turns on the Black Fang she orders him, Nino, and Zephiel to be killed. But Eliwood and his group step in and prevent their deaths. Ursula ends up being killed. Uther Allegiance: Ostia Class: ??? Game Description: N/A Appearances: N/A Comment: Uther is the brother of Hector and the Marquess of Ostia. He allows Hector to join Eliwood in search for his father. Later in the story he tells Hector and Eliwood to go visit a \"Living Legend\" in the Nabata Desert. ******************************************************************************* /\\ _ _ \\ \\// / / \\//\\ / / //\\ \\ / / |/\\ \\ \\ VII. Weapons and Items ________/_/ \\ \\ \\ / / \\ \\ \\ / / \\ \\ \\ / _ / \\ \\/ / /_/ / \\/ \\________/ ******************************************************************************* Here is a list of all the weapons and items in the game. Note that note items can be bought, but I will list \"Cost\" anyway for those because you can still sell them. You can sell an item for half its Cost, but if the Durability is not at its max, it will sell for even lower. ------------------------------------------------------------------------------- SWORDS Armorslayer Level: D Hit: 80 Attack: 8 Range: 1 Weight: 11 Critical: 0 Durability: 18 Cost: 1260 Special: Effective against infantry. Brave Sword Level: B Hit: 75 Attack: 9 Range: 1 Weight: 12 Critical: 0 Durability: 30 Cost: 3000 Special: Can strike consecutively. Durandal Level: Prf Hit: 90 Attack: 17 Range: 1 Weight: 16 Critical: 0 Durability: 20 Cost: N/A (Can\'t sell) Special: Increases Strength by 5 points. Only Eliwood can use it. Effective against dragons. Iron Blade Level: D Hit: 70 Attack: 9 Range: 1 Weight: 12 Critical: 0 Durability: 35 Cost: 980 Special: None Iron Sword Level: E Hit: 90 Attack: 5 Range: 1 Weight: 5 Critical: 0 Durability: 46 Cost: 460 Special: None Killing Edge Level: C Hit: 75 Attack: 9 Range: 1 Weight: 7 Critical: 30 Durability: 20 Cost: 1300 Special: Improves critical hit rate. Lancereaver Level: C Hit: 75 Attack: 9 Range: 1 Weight: 9 Critical: 5 Durability: 15 Cost: 1800 Special: Strong against spears. Weak against axes. Light Brand Level: C Hit: 70 Attack: 9 Range: 1~2 Weight: 9 Critical: 0 Durability: 25 Cost: 1250 Special: Suffused with light magic. Longsword Level: D Hit: 85 Attack: 6 Range: 1 Weight: 11 Critical: 0 Durability: 18 Cost: 1260 Special: Effective against cavalry. Mani Katti Level: Prf Hit: 80 Attack: 8 Range: 1 Weight: 3 Critical: 20 Durability: 45 Cost: N/A Special: Effective against infantry. Only Lyn can use it. Poison Sword Level: D Hit: 70 Attack: 3 Range: 1 Weight: 6 Critical: 0 Durability: 40 Cost: N/A (Can\'t acquire) Special: Coated in lethal poison. Rapier Level: Prf Hit: 95 Attack: 7 Range: 1 Weight: 5 Critical: 10 Durability: 40 Cost: 6000 Special: Effective against infantry. Only Eliwood can use it. Regal Blade Level: S Hit: 85 Attack: 20 Range: 1 Weight: 9 Critical: 0 Durability: 25 Cost: N/A (Can\'t sell) Special: For experienced units only. Runesword Level: A Hit: 65 Attack: 12 Range: 1~2 Weight: 11 Critical: 0 Durability: 15 Cost: N/A (Can\'t acquire) Special: Imbued with dark magic (Nosferatu). Silver Blade Level: A Hit: 60 Attack: 14 Range: 1 Weight: 13 Critical: 0 Durability: 15 Cost: 1800 Special: None Silver Sword Level: A Hit: 80 Attack: 13 Range: 1 Weight: 8 Critical: 0 Durability: 20 Cost: 1500 Special: None Slim Sword Level: E Hit: 100 Attack: 3 Range: 1 Weight: 2 Critical: 5 Durability: 30 Cost: 480 Special: None Sol Katti Level: Prf Hit: 95 Attack: 12 Range: 1 Weight: 14 Critical: 25 Durability: 30 Cost: N/A (Can\'t sell) Special: Forged to battle wyverns. Only Lyn can use it. Steel Blade Level: C Hit: 65 Attack: 11 Range: 1 Weight: 14 Critical: 0 Durability: 25 Cost: 1250 Special: None Steel Sword Level: D Hit: 75 Attack: 8 Range: 1 Weight: 10 Critical: 0 Durability: 30 Cost: 600 Special: None Wo Dao Level: D Hit: 75 Attack: 8 Range: 1 Weight: 5 Critical: 35 Durability: 20 Cost: Special: Improves critical hit rate. Only Myrmidons/Swordmasters and Lyn can use it. Wyrmslayer Level: C Hit: 75 Attack: 7 Range: 1 Weight: 5 Critical: 0 Durability: 20 Cost: 3000 Special: Effective against wyverns. ------------------------------------------------------------------------------- LANCES Axereaver Level: C Hit: 70 Attack: 10 Range: 1 Weight: 11 Critical: 5 Durability: 15 Cost: 1950 Special: Strong against axes. Brave Lance Level: B Hit: 70 Attack: 10 Range: 1 Weight: 14 Critical: 0 Durability: 30 Cost: 7500 Special: Can strike consecutively. Heavy Spear Level: D Hit: 70 Attack: 9 Range: 1 Weight: 14 Critical: 0 Durability: 16 Cost: 1200 Special: Effective against knights. Horseslayer Level: D Hit: 70 Attack: 7 Range: 1 Weight: 13 Critical: 0 Durability: 16 Cost: 1040 Special: Effective against cavalry. Iron Lance Level: E Hit: 80 Attack: 7 Range: 1 Weight: 8 Critical: 0 Durability: 45 Cost: 360 Special: None Javelin Level: E Hit: 65 Attack: 6 Range: 1~2 Weight: 11 Critical: 0 Durability: 20 Cost: 400 Special: Doubles as ranged attack. Killer Lance Level: C Hit: 70 Attack: 10 Range: 1 Weight: 9 Critical: 30 Durability: 20 Cost: 1200 Special: Improves critical hit rate. Poison Lance Level: E Hit: 65 Attack: 4 Range: 1 Weight: 8 Critical: 0 Durability: 40 Cost: N/A (Cannot acquire) Special: Coated in lethal poison. Rex Hasta Level: S Hit: 80 Attack: 21 Range: 1 Weight: 11 Critical: 0 Durability: 25 Cost: N/A (Can\'t sell) Special: For experienced units only. Short Spear Level: C Hit: 60 Attack: 9 Range: 1~2 Weight: 12 Critical: 0 Durability: 18 Cost: 900 Special: Doubles as ranged attack. Silver Lance Level: A Hit: 75 Attack: 14 Range: 1 Weight: 10 Critical: 0 Durability: 20 Cost: 1200 Special: None Slim Lance Level: E Hit: 85 Attack: 4 Range: 1 Weight: 4 Critical: 5 Durability: 30 Cost: 450 Special: None Spear Level: B Hit: 70 Attack: 12 Range: 1~2 Weight: 10 Critical: 5 Durability: 15 Cost: 9000 Special: Doubles as ranged attack. Steel Lance Level: D Hit: 70 Attack: 10 Range: 1 Weight: 13 Critical: 0 Durability: 30 Cost: 480 Special: None ------------------------------------------------------------------------------- AXES Armads Level: Prf Hit: 85 Attack: 18 Range: 1 Weight: 18 Critical: 0 Durability: 25 Cost: N/A (Can\'t sell) Special: Lightning-charged axe. Only Hector can use it. Basilikos Level: S Hit: 75 Attack: 10 Range: 1 Weight: 10 Critical: 5 Durability: 30 Cost: 6000 Special: Effective against infantry. Only Hector can use it. Brave Axe Level: B Hit: 65 Attack: 10 Range: 1 Weight: 16 Critical: 0 Durability: 30 Cost: 2250 Special: Can strike consecutively. Devil Axe Level: E Hit: 55 Attack: 18 Range: 1 Weight: 18 Critical: 0 Durability: 20 Cost: 900 Special: Might injure its wielder. Halberd Level: D Hit: 60 Attack: 10 Range: 1 Weight: 15 Critical: 0 Durability: 18 Cost: 810 Special: Effective against cavalry. Hammer Level: D Hit: 55 Attack: 10 Range: 1 Weight: 15 Critical: 0 Durability: 20 Cost: 800 Special: Effective against knights. Hand Axe Level: E Hit: 60 Attack: 7 Range: 1~2 Weight: 12 Critical: 0 Durability: 20 Cost: 300 Special: Doubles as ranged attack. Iron Axe Level: E Hit: 75 Attack: 8 Range: 1 Weight: 10 Critical: 0 Durability: 45 Cost: 270 Special: None Killer Axe Level: C Hit: 65 Attack: 11 Range: 1 Weight: 11 Critical: 30 Durability: 20 Cost: 1000 Special: Improves critical hit rate. Poison Axe Level: E Hit: 60 Attack: 4 Range: 1 Weight: 10 Critical: 0 Durability: 40 Cost: N/A (Cannot acquire) Special: Coated in lethal poison. Silver Axe Level: A Hit: 70 Attack: 15 Range: 1 Weight: 12 Critical: 0 Durability: 20 Cost: 1000 Special: None Steel Axe Level: E Hit: 65 Attack: 11 Range: 1 Weight: 15 Critical: 0 Durability: 30 Cost: 360 Special: None Swordreaver Level: C Hit: 65 Attack: 11 Range: 1 Weight: 13 Critical: 5 Durability: 15 Cost: 2100 Special: Strong against swords. Swordslayer Level: C Hit: 80 Attack: 11 Range: 1 Weight: 13 Critical: 5 Durability: 20 Cost: 2000 Special: Good against myrmidons. Tomahawk Level: A Hit: 65 Attack: 13 Range: 1~2 Weight: 14 Critical: 0 Durability: 15 Cost: 3000 Special: Doubles as ranged attack. Wolf Beil Level: Prf Hit: 75 Attack: 10 Range: 1 Weight: 10 Critical: 5 Durability: 30 Cost: 6000 Special: Effective against infantry. Only Hector can use it. ------------------------------------------------------------------------------- BOWS Brave Bow Level: B Hit: 70 Attack: 10 Range: 2 Weight: 12 Critical: 0 Durability: 30 Cost: 7500 Special: Can strike consecutively. Iron Bow Level: E Hit: 85 Attack: 6 Range: 2 Weight: 5 Critical: 0 Durability: 45 Cost: 540 Special: None Killer Bow Level: C Hit: 75 Attack: 9 Range: 1 Weight: 7 Critical: 30 Durability: 20 Cost: 1400 Special: Improves critical hit rate. Longbow Level: D Hit: 65 Attack: 5 Range: 2~3 Weight: 10 Critical: 0 Durability: 20 Cost: 2000 Special: Improves critical hit rate. Rienfleche Level: S Hit: 80 Attack: 20 Range: 2 Weight: 7 Critical: 0 Durability: 25 Cost: N/A (Can\'t sell) Special: Can strike consecutively. Short Bow Level: D Hit: 85 Attack: 5 Range: 2 Weight: 3 Critical: 10 Cost: 1760 Special: Improves critical hit rate. Silver Bow Level: A Hit: 75 Attack: 13 Range: 2 Weight: 6 Critical: 0 Cost: 1600 Special: None. Steel Bow Level: D Hit: 70 Attack: 9 Range: 2 Weight: 9 Critical: 0 Durability: 30 Cost: 720 Special: None ------------------------------------------------------------------------------- STAVES Barrier Level: C Range: 1 Durability: 15 What it Does: Increases magic resistance of adjacent allies briefly. Cost: 2250 Berserk Level: B Range: MP/2 Durability: 3 What it Does: Sends enemies into a berserker rage. Cost: 1800 Fortify Level: A Range: MP/2 Durability: 8 What it Does: Restores all HP to allies nearby. Cost: 8000 Hammerne Level: C Range: 1 Durability: 3 What it Does: Restores an adjacent ally\'s weapons to new condition. Cost: 1800 Heal Level: E Range: 1 Durability: 30 What it Does: Restores HP to allies in adjacent spaces. Cost: 600 Mend Level: D Range: 1 Durability: 20 What it Does: Restores many HP to allies in adjacent spaces. Cost: 1000 Physic Level: B Range: MP/2 Durability: 15 What it Does: Restores HP to allies at a distance. Cost: 3750 Rescue Level: B Range: MP/2 Durability: 3 What it Does: Moves allies from distant spaces to adjacent ones. Cost: 1800 Restore Level: C Range: 1 Durability: 10 What it Does: Restores allies to normal condition. (Cures sleep, etc.) Cost: 2000 Silence Level: B Range: MP/2 Durability: 3 What it Does: Halts all enemy magic for several turns. Cost: 1200 Sleep Level: B Range: MP/2 Durability: 3 What it Does: Puts enemies to sleep for several turns. Cost: 1500 Torch Level: D Range: MP/2 Durability: 10 What it Does: Lights an area. The light grows weaker each turn. Cost: 1000 Unlock Level: D Range: 1~2 Durability: 10 What it Does: Unlocks doors, even from a distance. Cost: 1500 Warp Level: A Range: 1 Durability: 5 What it Does: Moves allies in adjacent spaces instantly elsewhere. Cost: 7500 ------------------------------------------------------------------------------- ANIMA MAGIC Bolting Level: B Hit: 60 Attack: 8 Range: 3~10 Weight: 20 Critical: 0 Durability: 5 Cost: 2500 Special: Long-range lightning strike. Elfire Level: C Hit: 85 Attack: 10 Range: 1~2 Weight: 10 Critical: 0 Durability: 30 Cost: 1200 Special: None Excalibur Level: S Hit: 90 Attack: 18 Range: 1~2 Weight: 13 Critical: 10 Durability: 25 Cost: N/A (Can\'t sell) Special: None Fimbulvetr Level: A Hit: 80 Attack: 13 Range: 1~2 Weight: 12 Critical: 0 Durability: 20 Cost: 6000 Special: None Fire Level: E Hit: 90 Attack: 5 Range: 1~2 Weight: 4 Critical: 0 Durability: 40 Cost: 560 Special: None Forblaze Level: Prf Hit: 85 Attack: 14 Range: 1~2 Weight: 11 Critical: 5 Durability: 20 Cost: N/A (Can\'t sell) Special: Boosts Luck by 5 points. Only Athos can use it. Thunder Level: D Hit: 80 Attack: 8 Range: 1~2 Weight: 6 Critical: 5 Durability: 35 Cost: 700 Special: None ------------------------------------------------------------------------------- LIGHT MAGIC Aura Level: A Hit: 85 Attack: 12 Range: 1~2 Weight: 15 Critical: 15 Durability: 20 Cost: 8000 Special: None Aureola Level: S Hit: 90 Attack: 15 Range: 1~2 Weight: 14 Critical: 5 Durability: 20 Cost: N/A (Can\'t sell) Special: Boosts Resistance by 5 points. Effective against Nergal. Divine Level: C Hit: 85 Attack: 8 Range: 1~2 Weight: 12 Critical: 10 Durability: 25 Cost: 2500 Special: None Lightning Level: E Hit: 95 Attack: 4 Range: 1~2 Weight: 6 Critical: 5 Durability: 35 Cost: 630 Special: None Luce Level: S Hit: 95 Attack: 16 Range: 1~2 Weight: 16 Critical: 25 Durability: 25 Cost: N/A (Can\'t sell) Special: None Shine Level: D Hit: 90 Attack: 6 Range: 1~2 Weight: 8 Critical: 8 Durability: 30 Cost: 900 Special: None ------------------------------------------------------------------------------- DARK MAGIC Eclipse Level: B Hit: 30 Attack: -- Range: 3~10 Weight: 12 Critical: 0 Durability: 5 Cost: 4000 Special: Reduces enemy HP by half. Ereshkigal Level: - Hit: 95 Attack: 20 Range: 1~2 Weight: 12 Critical: 0 Durability: -- Cost: N/A (Can\'t acquire) Special: Nergal\'s weapon. Fenrir Level: A Hit: 70 Attack: 15 Range: 1~2 Weight: 18 Critical: 0 Durability: 20 Cost: 9000 Special: None Flux Level: D Hit: 80 Attack: 7 Range: 1~2 Weight: 8 Critical: 0 Durability: 45 Cost: 900 Special: None Gespenst Level: S Hit: 80 Attack: 23 Range: 1~2 Weight: 20 Critical: 0 Durability: 25 Cost: N/A (Can\'t sell) Special: None. Luna Level: C Hit: 95 Attack: 0 Range: 1~2 Weight: 12 Critical: 20 Durability: 35 Cost: 5250 Special: Negates enemy resistance. Nosferatu Level: C Hit: 70 Attack: 10 Range: 1~2 Weight: 14 Critical: 0 Durability: 20 Cost: 3200 Special: Drains enemy HP into caster. ------------------------------------------------------------------------------- DRAGON ATTACKS Flametongue Dragon\'s breath, which burns all it touches. There is no protection. (This attack ALWAYS does 37 damage to the character it hits. It does not break, has no weight, etc. etc.) ------------------------------------------------------------------------------- ITEMS Afa\'s Drops Effect: Gives a little treat to the unit that uses it. Cost: N/A Angelic Robe Effect: Increases HP by a max of 7 points. Vanishes after use. Cost: 8000 Antitoxin Effect: A medicinal solution that cures poison. Cost: 250 Blue Gem Effect: A rare gemstone worth 5,000 gold. Cost: 10000 Body Ring Effect: Increases Constitution by 2 points. Vanishes after use. Cost: 8000 Boots Effect: Increases movement by 2 points. Vanishes after use. Cost: 8000 Chest Key Effect: Opens chests. Cost: 1500 Delphi Shield Effect: An amulet of the god Delphi. Protects fliers from arrows. Cost: 10000 Door Key Effect: Opens doors in adjacent spaces. Cost: 50 Dragonshield Effect: Increases defense by 2 points. Vanishes after use. Cost: 8000 Earth Seal Effect: For some units above Lv. 10 who have not changed class. Cost: 20000 Elixir Effect: A powerful solution that restores all HP. Cost: 3000 Energy Ring Effect: Increases Mag or Str by 2 points. Vanishes after use. Cost: 8000 Fell Contract Effect: Awaiting the signature of a thief Lv. 10 or higher. Cost: 50000 Filla\'s Might Effect: A dance that increases allies\' attack for a turn. Cost: N/A (Can\'t sell) Guiding Ring Effect: For magic wielders and troubadours Lv. 10 and up. Cost: 10000 Heaven Seal Effect: For lords above Lv. 10 who have been deemed worthy. Cost: 20000 Iron Rune Effect: A device that negates enemy critical attacks. Cost: 5000 Knight Crest Effect: For knights and cavaliers Lv. 10 and up. Cost: 10000 Light Rune Effect: A device that blocks units from entering spaces. Cost: 800 Lockpick Effect: Opens doors and chests. Usable only by thieves. Cost: 1200 Member\'s Card Effect: If someone with this card stops in a suspicious space... Cost: 6000 Mine Effect: A trap that damages units that step on it. Cost: 500 Nini\'s Grace Effect: A dance that increases allies\' defenses for a turn. Cost: N/A (Can\'t sell) Ocean Seal Effect: For seafighters Lv. 10 and up. Cost: 10000 Orion\'s Bolt Effect: For archers and nomads Lv. 10 and up. Cost: 10000 Pure Water Effect: A draught that boosts Res. Grows weaker each turn. Cost: 900 Red Gem Effect: An uncommon gemstone worth 2,500 gold. Cost: 5000 Secret Book Effect: Increases Skill by 2 points. Vanishes after use. Cost: 8000 Set\'s Litany Effect: A dance that increases allies\' dodge for a turn. Cost: 8000 Speedwings Effect: Increases Speed by 2 points. Vanishes after use. Cost: 8000 Talisman Effect: Increases resistance by 2 points. Vanishes after use. Cost: 8000 Thor\'s Ire Effect: A dance that increases critical hit % for a turn. Cost: N/A (Can\'t sell) Torch Effect: A staff with burning pitch. Grows dimmer with each turn. Cost: 500 Vulnerary Effect: A medicinal solution used for healing minor wounds (10 HP). Cost: 300 ------------------------------------------------------------------------------- ******************************************************************************* /\\ _ _ \\ \\// / / \\//\\ / / //\\ \\ / / |/\\ \\ \\ VIII. Frequently Asked Questions ________/_/ \\ \\ \\ / / \\ \\ \\ / / \\ \\ \\ / _ / \\ \\ | / /_/ / \\_/ \\________/ ******************************************************************************* Q: Are Marth and Ro- A: No. Q: Can I have RO- A: No. Q: Are you singl- A: No. I-I mean, yes, YES, wait, COME BACK! Feh. Q: Where are the secret shops? A: 19: Lower right corner (where the tree is) AND upper left corner (between the two cracked walls, rightmost space). 21: Upper left part of the fort, where the \"mat\" is. 23 Linus: Farthest island to the east, where the forest is. 23 Lloyd: I think it\'s like, four spaces down and two spaces left of Lloyd. 29: On the bottom edge of the screen, where there are four panels. It\'s on the lower left panel. You\'ll need a Warp Staff to get there. Q: Where are the arenas? A: 16x, 20, 23 and 29x. But you can only use the one in 29x for five turns. Q: Why doesn\'t Ninian want you to move Nils in Chapter 21? A: I have no idea. Q: Why doesn\'t anyone like Marcus? A: He joins early at level 1 promoted, meaning he will eat up your group\'s EXP. I wouldn\'t hate him so much if he put the wasted EXP to good use, but he doesn\'t, as he ends up as the worst character in the game. Give his stuff to other characters and bench him ASAP. Q: Geitz or Wallace? A: Neither. But if I have to choose, then Wallace. Q: Harken or Karel? A: Karel. Q: Guy or Raven? A: Guy. Q: Sain or Kent? A: Kent. Q: Cain or Kent? A: Cain. By far. Q: Sety or Athos? A: ...Meh. Q: What is \"Hector\'s Mode\"? A: This game is played through three storylines: Lyn\'s, Eliwood\'s, and Hector\'s. Beat Eliwood\'s mode to access Hector\'s. Q: What is \"Hard Mode\"? A: Once you beat a character\'s story you can play through it again on Hard Mode. The only real positives to Hard mode are: more challenge (more reinforcements, tougher enemies, etc.), you don\'t have to go through the tutorial thing (meaning you don\'t have to promote Wallace!), and you can get a Silver Card (50% off all items). Q: I\'m out of room to store items! A: Wait \'till you get Merlinus in Chapter 13x (or chapter 16). Once you get him you\'ll be able to store 100 items in his caravan, plus five in each character\'s inventory. If you don\'t have him, then you\'ll have to drop items. Q: How do I recruit _____/how do I get past chapter _____/etc. A: Read the character guide or walkthrough. Q: I can\'t see anything on this one map! There is like fog! A: Torches increase the range which units can see. Also, thieves have a 10 panel range sight in fog of war Chapters. Q: _____ died! Should I restart? A: I am one of those perfectionist people, so if I were you, I would. But many others wouldn\'t. Think about how good that character is at fighting, how important they are to the story and if you use them a lot. Sometimes, there is one character that is better than another even though they are the same class. So if the weaker character dies, you might not care enough to restart. Check the character guide in this FAQ for my personal character comparison ratings. Also check other character guides and the message boards, because everyone has a separate opinion. Q: Is Lucius a guy?! A: Yeah, he suffers from a classic case of Fire Emblem I-Look-Like-I-Am- A-Girl-But-I-Am-Really-A-Guy Syndrome. This disease has been contracted by many others as well, including Julian, Chainy, Azel, Mideel, Shanan, and who knows how many more. Aside from Azel and Shanan, I thought all of those characters were female when I first saw them. Q: What are other good strategy games on the GBA? A: This one is number one on my list, but also try Advance Wars 1 and 2. I despise Final Fantasy Tactics Advance. I can\'t believe they could ruin a great game like the original Tactics. Tactics Ogre is decent, I haven\'t tried Onimusha Tactics yet (looks pretty plain, but I could be wrong), and... Yeah. Whatever else there is. Of course, if you can read Japanese (or at least Katakana) then you might want to pick up Fire Emblem: Fuuin no Ken/Tsurugi as well. Q: Are the Pegasus Knights worth using? They seem so weak. A: Hell yes. They are some of the best characters in the game. Q: Are any of the prepromoted characters worth using? A: There may be some exceptions (Pent, Karel, Karla, Harken and Hawkeye), but the general answer is NO. Characters like Marcus, Isadora, Wallace and Geitz might be very powerful when you get them but they end up as some of the worst characters in the game. Characters that haven\'t been promoted yet are almost always better than prepromoted characters. The only exceptions to this are Athos and Hawkeye, who are better than anyone else with the same class. Harken is VERY close to Raven, but I prefer Raven by only a hair. Q: Any tips on the Arena? A: Don\'t use it unless you want a very easy game. Press B during a match to quit. Also, there is another trick you can use, which I dub the \"Death Prevention\" method. If you enter an Arena with someone like say Eliwood and he is going up against someone that you know he won\'t win against, then before you start the fight, where it says the enemy\'s stats, reset and have a different character go in the arena. Q: What are your future FAQ plans? A: Well, I might as well cover the rest of the Fire Emblem series. After this, I plan to update of Fire Emblem: Monshou no Nazo guide. The characters section is messed up (for example, I heavily underrated characters like Toms, and overrated Lawrence). Emerald Dragon needs an update as well. After those I will finish my Langrisser II guide (currently about 15% done) and then get working on some other games. I had guides for Fire Emblems 2, 5, and 6 going but my hard drive crashed and they were deleted. Same with Ephemeral Fantasia and Grandia (AGAIN). So after the updates and Langrisser 2 I will most likely start on Gaiden, Thracia 776 or Fuuin no Ken. ******************************************************************************* /\\ _ _ \\ \\// / / \\//\\ / / //\\ \\ / / |/\\ \\ \\ IX. Misc. ________/_/ \\ \\ \\ / / \\ \\ \\ / / \\ \\ \\ / _ / \\ \\/ / /_/ / \\/ \\________/ ******************************************************************************* Here is a section of random hints and tips that I couldn\'t fit anywhere else. -------------- |A. What\'s New?| -------------- Nothing much really has changed from Fire Emblem: The Sword of Sacred Fire and Fire Emblem: The Sword of Seals. This one is actually a prequel to SoS, and they have many things in common, story-wise. For example, Eliwood is Roy\'s (FE6\'s hero) father, and Hector is Lilina\'s father. Marcus appears young in this one, but is aged in FE6. There are some other similarities as well. Actually, this game probably has the least amount of change from its prequel than any other Fire Emblem. The cartoony battle system is still intact, gameplay is still pretty much the same, etc. etc. One cool new thing is the \"anime scenes\" (aka \"CG pictures\"). These are really awesome stilled pictures of \"anime\" that you can see as the story progresses. Also something new (I think, because I haven\'t played SoS for a while) is the animations of characters when they\'re talking. Before only their mouth moved, but now they blink, and sometimes change expressions. You have access to a Sound Test thing as well as a Picture Gallery of all the \"anime scenes\". You can also view the Support dialogues when you beat the game (I don\'t think you could in SoS, but then again I never got around to beating it). Oh yeah, that\'s right. There are three main characters in SSF, and you can play through all their storylines. This is also the first Fire Emblem with a forced tutorial in the beginning (a bad thing, in my opinion). They should\'ve left it optional like in FE6. Also, another reason why this is one of my favorites in the series is the detailed attention to each character\'s personality development. In the other games, usually when a character joins you, they don\'t talk for the rest of the game. In SSF, not only are there three main characters, but also lots of support characters that have a lot of dialogue as well (Sain, Matthew, Ninian, etc.). Supports are back and add a lot of personality to the characters as well. Enemies and NPCs also have very intricate personalities. Thieves can now promote into a class called the \"Assassin\" (a lot better than those Thief Fighters). The Assassins have the ability to randomly kill enemies in a single attack. That\'s the only really new class, I think. Aside from the super special unique classes. So yeah, not really much has changed. But since for most of you, this is probably the first FE you\'ve played, you won\'t care. ---------------------------------------- |B. Differences from the Japanese Version| ---------------------------------------- Unfortunately some things have been changed from the Japanese version. Of course, bad words have been totally eliminated (so if someone like Hector says something like \"Blast!\", that means something else in Japan ;). Nintendo doesn\'t want bad words on their reputation. Also, as I think someone named Dark Gaia pointed out on the GameFAQs board, some major enemies\' stats have been toned down (the thought probably being that we dumb Americans can\'t handle the bosses). It wasn\'t that big of a change, though. --------------------------- |C. Expected Finishing Stats| --------------------------- Revived from my FE3 FAQ, here is a list of the most likely outcome of a character\'s stats when they reach 20/20. This does not factor in things like Afa\'s Drops or stat-increasing items like the Angelic Robe. An asterisk denotes that the stat will be at the maximum obtainable value. Name HP STR SKL SPD LUK DEF RES Athos 40 30* 24 20 25 20* 28 Isadora 42 19 19 25* 19 12 11 Kent 54 22 26* 24* 10 17 12 Louise 38 18 20 23 21 12 17 Lowen 58 19 17 19 22 24 12 Marcus 43 21 25 16 14 13 15 Rebecca 44 22 25 29* 27 11 14 Sain 51 25* 19 23 17 17 9 Wil 51 25* 26 22 21 14 12 ------------ |D. Max Stats| ------------ Each class has different maximum stat values for each statistic. Here is a list of them. Note that for unpromoted units, the maximum stats are always: HP STR SKL SPD LUK DEF RES CON 60 20 20 20 30 20 20 20 Here is a list of the highest possible stats for each and every promoted class: Class HP S/M SKL SPD LUK DEF RES CON Archsage 60 30 30 25 30 20 30 20 Assassin 60 20 30 30 30 20 20 20 Bard 60 10 10 30 30 20 20 20 Berserker 60 30 29 28 30 23 21 20 Bishop (F) 60 25 25 26 30 21 30 25 Bishop (M) 60 25 26 24 30 22 30 25 Blade Lord 60 24 29 30 30 22 22 25 Dancer 60 10 10 30 30 20 20 20 Druid 60 29 26 26 30 21 28 20 FalcoKnight 60 23 25 28 30 23 26 25 General 60 29 27 24 30 30 25 20 Great Lord 60 30 24 24 30 29 20 25 Hero 60 25 30 26 30 25 22 20 Knight Lord 60 27 26 24 30 23 25 25 Nmd Trooper 60 25 28 30 30 24 23 20 Paladin (F) 60 23 27 25 30 24 26 25 Paladin (M) 60 25 26 24 30 25 25 25 Sage (F) 60 30 28 26 30 21 25 20 Sage (M) 60 28 30 26 30 21 25 20 Sniper (F) 60 24 30 29 30 24 24 20 Sniper (M) 60 25 30 28 30 25 23 20 Swordmaster (F) 60 22 29 30 30 22 25 25 Swordmaster (M) 60 24 29 30 30 22 23 25 Valkyrie 60 25 24 25 30 24 28 25 Warrior 60 30 28 26 30 26 22 20 Wyvern Lord (F) 60 25 26 24 30 27 23 25 Wyvern Lord (M) 60 27 25 23 30 28 22 25 ******************************************************************************* /\\ _ _ \\ \\// / / \\//\\ / / //\\ \\ / / |/\\ \\ \\ X. Credits ________/_/ \\ \\ \\ / / \\ \\ \\ / / \\ \\ \\ / _ / \\ \\/ / /_/ / \\/ \\________/ ******************************************************************************* -To www.pegasusknight.com, the most useful and informative Fire Emblem site on the \'net, hands down. If you can read Japanese, then by all means pay it a visit. -To the former Star Ocean: The Second Story Social Board, for rubbing off on me their intelligence and a little wit. I remember, when I first went there i tiped liek thiz, but now I\'m much better. I would not be where I am now, and neither would this FAQ/Walkthrough, if it weren\'t for them. The Star Ocean: The Second Story Social Board was deleted by CJayC in around October or November 2003, due to a lack of users (around 15-30). May it rest in peace. -To Dave, for a little input. And for keeping me SUPA FLY YO. ~To various people who have corrected me/contributed stuff, including: [email protected] [email protected] [email protected] ~To Sammy Studios, for Guilty Gear X2, and more specifically GGX2\'s soundtrack, which I listened through multiple times during the creation of this FAQ/Walkthrough. And as of this update, my \"Sammy is making a new game!\" sense has been tingling, hopefully meaning a new GG is coming out. -To Nintendo and Intelligent Systems, for making the mother of all strategy games we have today, the Fire Emblem series. And for finally bringing it to US shores! Now if only their GameCube games were as good as this... -To myself, and all the fans of Fire Emblem, for having good taste in games. :p -To CJayC, for making and maintaining GameFAQs, and for posting this. ~To everyone else that was interested in this FAQ and posted it after asking for my permission. -To everyone at the GameFAQs Fire Emblem board for giving advice and help to other players. -To you, for reading this! ******************************************************************************* /\\ _ _ \\ \\// / / \\//\\ / / //\\ \\ / / |/\\ \\ \\ XI. Legal Crap ________/_/ \\ \\ \\ / / \\ \\ \\ / / \\ \\ \\ / _ / \\ \\/ / /_/ / \\/ \\________/ ******************************************************************************* This is under copyright laws, so NYAH. You cannot give this out to anyone. You can not sell this, plagiarize from it, or in any way profit from this FAQ (other than use it to help you beat the game). If you want to use this on your site, e-mail me at [email protected] for permission, with the word \"Tales\" in the subject line. As of today, March 3, 2004, I only allow the following sites to use this guide: GameFAQs The VGNation Today\'s Special ...And some guy named Tommy who forgot to tell me his site\'s name. :p You know who you are. You must have my permission to use it as your own. If I let you (which I usually will), you must COPY and PASTE the entire thing on your site, or in some other way transfer it to your site with nothing changed, and be sure to give me credit for the hours I\'ve worked on this. =) You may print this, but you can\'t give it to your friends, sell it on the street, etc. Stealing copyrighted documents is punishable by law. Or something like that. Ooh, I bet you\'re intimidated now, aren\'t you?! The Fire Emblem series is copyrighted by Nintendo and Intelligent Systems. Fire Emblem (Rekka no Ken) is copyrighted 2003 by Nintendo and Intelligent Systems. I am in no way affiliated with these companies. Walkthrough written by Chris \"Vengeance\".