Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.
Follow the dark path or use the light
Mobile
Final Fantasy Hub

Final Fantasy IV Advance

 
SHARE

Walkthrough

by Action

========================================================== (80 characters) =====

Dear Readers,

     I was browsing GameFAQs one day and just for the heck of it, I decided to
check my ratings and hits on this FAQ. From January 1, 2006 to now (June 28),
this FAQ has had 204087 hits. That means that 204087 people have viewed this
FAQ since January 1. Given, some of those hits are probably repeat people who
simply check GameFAQs instead of downloading the FAQ on to their computer. At
any rate, the specifics of the number are irrelevant.

     The point I'm getting at is this: I'd like to thank all of you who have
viewed this FAQ. Without you guys and girls (yes, there are female gamers out
there, contrary to whatever anyone may have told you male gamers), my work
would just be sitting here on GameFAQs serving zero purpose whatsoever. It is
YOU, the users, who really make this FAQ worthwhile. I may have written it and
others may have helped make it more complete, but this FAQ is essentially
nothing without the people who read it and use it as help in playing Final
Fantasy IV Advance.

    Now, I know I've been getting lazier on updates and returning emails (for
the record, I actually DO read every FF4A email I get). I also know that
there's no way I could ever thank you all in person (not to mention I'll
probably never get the chance to meet 99.98% of you), so I decided to do it
here, where you all could see it. This might even sound corny to some of you
(I'll admit, it sounds a little corny to me), but I just wanted to say cheers
to all of you who make this FAQ worth something.

    = Action =

P.S. If you're still around when FF5A and 6A come out (hopefully before 2006
is over), I plan on making FAQs for them as well, so keep an eye out for
them. :)


Now then, without further ado:


                 _______
                 \   __ |                               ___
                  | |  \|  ___  ____    |\     _____    \  \
                  | |     |  /  \   \   | |   / ___ \    | |
                  | |__   | |   | |\ \  | |  | |   | |   | |
                  |  __\  | |   | | \ \ | |  |  \_/  |   | |
                  | |     | |   | |  \ \| |  | |\_/| |   | |___
                  | |    /__|   | |   \___\  | |   | |  /_____/
                  | /           |/           |/     \|
                  |/                     __
                                        (  )
                                         ||
                                       __||__
      _______                         /      \               __
      \   __ |   _____   ____    |\  | /|  |\ |   _____     /  \    _   _
       | |  \|  / ___ \  \   \   | | |/ |  | \|  / ___ \   | /\ \  \ \_/ /
       | |     | |   | | | |\ \  | |    |  |    | |   | |  | | \|   \   /
       | |__   |  \_/  | | | \ \ | |    |  |    |  \_/  |   \ \      | |
       |  __\  | |\_/| | | |  \ \| |    |  |    | |\_/| |    \ \     | |
       | |     | |   | | | |   \___\    |  |    | |   | |  |\ | |    | |
       | |     |/     \| |/             |  |    |/     \|  \ \/ |    | |
       | /                              |  |                \__/     |/
       |/                               |  |
                                        |  |
                                         \/
                         _______  ___      ___           |
                         \     /  \  \    /  /        ---+---
                          \   /    |  |  |  |            |   -+-
                           | |     |  |  |  |         ./=|=---|---__
                           | |     |  |  |  |          | | =====  __--
                           | |     |  |  |  |         <\___--___--
                           | |     |  |  |  |
                           | |     |  |  |  |           = v1.2.2 =
                          /   \     \  \/  /
                         /_____\     \____/



        __      ____    __    __      __      ____    __    ____  ________
       /  \    |    \  |  |  |  |    /  \    |    \  |  |  /  __) \    ___)
      /    \   | |\  | |  |  |  |   /    \   |  |\ \ |  | |  /     |  (__ 
     /  ()  \  | | ) | |  |  |  |  /  ()  \  |  | \ \|  | | |      |   __)
    |   __   | | |/  |  \  \/  /  |   __   | |  |  \    | |  \__   |  (___
    |__(  )__| |____/    \____/   |__(  )__| |__|   \___|  \____) /_______)


                F I N A L   F A N T A S Y   I V   A D V A N C E

                         F A Q / W A L K T H R O U G H

Copyright 2005-2006, Action (R Jackson)
Email: actionjman (dot) faqs (at) gmail (dot) com
Version: 1.2.2
All rights reserved

Hey everyone. Feel free to download this FAQ since it IS getting rather large.
However, you might want to read the Copyrights, Disclaimers, etc. section
[COPY] before downloading this. For legal purposes and stuff.

                              One born of a dragon
                           bearing darkness and light,
                            shall rise to the heavens
                              over the still land.

                            The moon's light eternal
                            brings a promise to Earth
                              with bounty and grace


The following sites may use this FAQ:
[http://www.gamefaqs.com] ............................................. GameFAQs

If you see this FAQ anywhere else, please let me know at my email, which can be
found above.


**************************************************
* WARNING! READ BEFORE CONTINUING!               *
**************************************************

First off, this document will contain a lot of <SPOILERS>. And major ones at
that. I try to keep my FAQs as spoiler-free as possible, but I WILL tell you
when a certain character leaves and when you should unequip them. Just keep in
mind that you WILL run into at least one SPOILER in this FAQ. You have been
forewarned.

Last, if you have an email to send me, please be sure to put "FF4 Walkthrough"
or something like that in the Subject line. I'll probably end up deleting it
otherwise because I'm paranoid like that. And my GMail is set up that way. Not
to mention that I have a FF2 FAQ as well, so it'll keep them seperate. Lastly,
please include your screen name so I know who to give credit to, should I place
new information inside. :) [ZRZJZAZCZKZSZOZNZ]


============================================================
: Latest Version Info
------------

Version 1.2.2 - Well, it seems that my next update (this one) won't include the
    stuff I want it to. Version 1.3 will most likely carry the items I
    specified earlier (Bestiary, Weapon/Armor/Item Encyclopedia, etc.), but for
    now, I'm semi-working on that stuff. Besides, I've fallen waaaaay behind on
    my FF2 FAQ and I've been wanting to make one for FFI.

1.2.2 - Completed: Wednesday, June 28 @ 2:04 AM. Size: 434 Kb.
    - Added the user thanks at the top. :)
    - Added multiple little items
    - Fixed errors
    - Updated the FAQ section to include info about the EU version


============================================================
: Font Spacing Check
------------

Check please if the numbers and dots align. If not, then switch to a monospaced
font to properly view this document.

1234567890
..........

The default Wordpad font (Courier New) is most suited for viewing this
FAQ.  However, I used Notepad, with the same font, while writing this FAQ.
There's really no significant difference between the two programs when viewing
this FAQ.

Also, I find the Courier New font to be much easier to read than Courier.


============================================================
: Keyword System
------------

A good friend of mine, Arctic (best known for his sweet FF7 FAQ), used the
Keyword System in Version 1.1 of his FAQ and has used it ever since.  Its sole
purpose is to allow you (the user) to search for anything in this FAQ with the
greatest of ease. [GRGJGAGCGKGSGOGNG]

Utilizing the Find function (Ctrl+F) that can be used in both Notepad and
Wordpad, the keyword system is used at the start of each chapter and
subsection.  When reading the Table of Contents, you'll see the following by
a certain section:

[Keyword]

Press Ctrl+F and type in the following:

^[Keyword]

And you'll immediately be brought to the corresponding section after you press
Enter.  Make sure you don't drop the ^ or you'll end up back in the Table of
Contents.


============================================================
: Anti-Plagiarism Format
------------

It seems that nowdays you can take a quote from any magazine, stick it into any
search engine and find the same article written by 4-5 different people. As far
as I know, nobody as of yet has implemented any anti-plagiarism content in
their FAQs or Walkthroughs. I've decided to change that.

If you see something that looks completely out of place, it's probably an anti-
plagiarism tag. Given, although the system I'm putting in this FAQ/Walk isn't
foolproof, it's my own attempt at anti-plagiarism. I'm pretty sure someone will
crack the code, but there's already an extremely hard version of the APF in
place. Just try and crack it all you damn plagiarists out there. :)

Also, if you've read my FF2 FAQ, you've seen this all before. :)


============================================================
: TABLE OF CONTENTS
------------

  -> Frequently Asked Questions .................................. [FAQ]

  -> FF4 Mechanics .............................................. [MECH]
    -> Controls ................................................. [MCTL]
    -> Main Menu ................................................ [MMNU]
    -> Status Effects ........................................... [MSTA]
    -> Magic List ............................................... [MMAG]
    -> Magic Setup .............................................. [MMSU]
    -> Fat Chocobos ............................................. [MFAT]

  -> Characters ................................................ [CHAR1]
    -> Cecil ................................................... [CHARA]
    -> Kain .................................................... [CHARB]
    -> Rosa .................................................... [CHARC]
    -> Rydia ................................................... [CHARD]
    -> Tellah .................................................. [CHARE]
    -> Yang .................................................... [CHARF]
    -> Edward .................................................. [CHARG]
    -> Palom & Porom ........................................... [CHARH]
    -> Cid ..................................................... [CHARI]
    -> Edge .................................................... [CHARJ]
    -> FuSoYa .................................................. [CHARK]

  -> Walkthrough
    -> Travel Notes ............................................ [WNOTE]
                                                 (for any FF player) ^

    -> Delivery ................................................ [PACK1]
      -> Castle Baron .......................................... [PACK2]
      -> Baron ................................................. [PACK3]
      -> Baron Area ............................................ [PACK4]
      -> Mist Cave ............................................. [PACK5]
      -> Mist .................................................. [PACK6]
      -> Kaipo, Oasis of the Desert ............................ [PACK7]

    -> Sand Rubies for Rosa .................................... [RUBY1]
      -> Kaipo, Oasis of the Desert ............................ [RUBY2]
      -> Kaipo Area ............................................ [RUBY3]
      -> Underground Waterway .................................. [RUBY4]
      -> Damcyan Castle ........................................ [RUBY5]
      -> Antlion Cave .......................................... [RUBY6]
      -> Kaipo, Oasis of the Desert ............................ [RUBY7]

    -> Protect the Wind Crystal ................................ [WIND1]
      -> Mount Hobs ............................................ [WIND2]
      -> Fabul Area ............................................ [WIND3]
      -> Fabul ................................................. [WIND4]
      -> Fabul Battles ......................................... [WIND5]
      -> Fabul Aftermath ....................................... [WIND6]

    -> Born of Darkness and Light .............................. [LITE1]
      -> Mysidia ............................................... [LITE2]
      -> Mysidia Area .......................................... [LITE3]
      -> Mount Ordeals ......................................... [LITE4]
      -> Mysidia ............................................... [LITE5]

    -> To Pilfer an Airship .................................... [SHIP1]
      -> Baron ................................................. [SHIP2]
      -> Baron Waterway ........................................ [SHIP3]
      -> Castle Baron .......................................... [SHIP4]

    -> Take to the Skies! ...................................... [SKYS1]
      -> Mist .................................................. [SKYS2]
      -> Agart ................................................. [SKYS3]
      -> Agart Area ............................................ [SKYS4]
      -> Mythril ............................................... [SKYS5]
      -> Mythril Area .......................................... [SKYS6]
      -> Eblan Castle .......................................... [SKYS7]

    -> The Earth Crystal ....................................... [ERTH1]
      -> Troia Castle .......................................... [ERTH2]
      -> Troia ................................................. [ERTH3]
      -> Troia Area ............................................ [ERTH4]
      -> Chocobo Forest ........................................ [ERTH5]
      -> Magnetic Cave ......................................... [ERTH6]
      -> Tower of Zot .......................................... [ERTH7]
      -> Baron ................................................. [ERTH8]

    -> The Dark Crystals ....................................... [DARK1]
      -> Agart ................................................. [DARK2]
      -> Dwarf Castle .......................................... [DARK3]
      -> Dwarf Castle Aftermath ................................ [DARK4]
      -> Dwarf Castle Area ..................................... [DARK5]
      -> Tower of Babel ........................................ [DARK6]
      -> Castle Baron .......................................... [DARK7]
      -> Cave of Eblan ......................................... [DARK8]
      -> Babel Tower ........................................... [DARK9]
      -> Dwarf Castle .......................................... [DARK0]

    -> Before the Final Crystal ................................ [SIDE1]
      -> Tomra ................................................. [SIDE2]
      -> Sylvan Cave ........................................... [SIDE3]
      -> Cave of Summons ....................................... [SIDE4]
      -> Land of Summons ....................................... [SIDE5]

    -> The Final Crystal ....................................... [CRYS1]
      -> Sealed Cavern ......................................... [CRYS2]
      -> Dwarf Castle .......................................... [CRYS3]
      -> Quest for the Spoon ................................... [CRYS4]
      -> Quest for the Excalibur ............................... [CRYS5]
      -> An Old King Awaits .................................... [CRYS6]

    -> One Born of a Dragon .................................... [MOON1]
      -> Mysidia ............................................... [MOON2]
      -> The Moon + Moon Area .................................. [MOON3]
      -> Hummingway Home ....................................... [MOON4]
      -> Lunar Path ............................................ [MOON5]
      -> Crystal Palace ........................................ [MOON6]
      -> Cave of Bahamut ....................................... [MOON7]
      -> Giant of Babel ........................................ [MOON8]

    -> Before the Final Battle ................................. [CAVE1]
      -> Cave of Trials ........................................ [CAVE2]

    -> The Final Battle ........................................ [LAST1]
      -> Crystal Palace ........................................ [LAST2]
      -> Lunar Subterrane ...................................... [LAST3]
      -> Lunar Subterrane Treasures ............................ [LAST4]
      -> Final Battle .......................................... [LAST5]

    -> Lunar Ruins ............................................. [RUIN1]
      -> The Monk's Trial ...................................... [RUIN2]
      -> The Bard's Trial ...................................... [RUIN3]
      -> The Summoner's Trial .................................. [RUIN4]
      -> The Paladin's Trial ................................... [RUIN5]
      -> The White Mage's Trial ................................ [RUIN6]
      -> The Ninja's Trial ..................................... [RUIN7]
      -> The Dragoon's Trial ................................... [RUIN8]
      -> The Engineer's Trial .................................. [RUIN9]
      -> The Twin Mages' Trial ................................. [RUIN0]
      -> Brachioraidos ......................................... [RUINA]
      -> Zeromus EG ............................................ [RUINB]

  -> Secrets Quick Help  ....................................... [HIDE1]

  -> Bestiary ................................................... [BEST]

  -> Appendix A: Equipment ..................................... [APPXA]

  -> Full Update History ........................................ [UPDT]

  -> Copyrights, Disclaimers, etc. .............................. [COPY]


============================================================
: Frequently Asked Questions                        ^[FAQ] :
------------                                    ------------

If you have a question on how to play the game, check here first. The answer
to your question can probably be found here.

In addition, this FAQ has gotten fairly extensive. I've decided to implement
the Keyword System here too. You'll see the question and its corresponding Key-
word with it. Use it the same way you would any other section in this FAQ, and
don't forget the carat (^). :)

( Yes, these ARE the same questions found on the Final Fantasy IV Advance)
( Message Board, modified for this FAQ )

This FAQ will cover the following questions:

[Q000] How do I beat Dark Knight Cecil?
[Q001] Wasn't this Final Fantasy 2 on the SNES?
[Q002] What's new in this version?
[Q003] What version of the game is this?
[Q004] Are all the old abilities back in this game?
[Q005] Have the spell names changed?
[Q006] Has the music changed?
[Q007] I hear about lag and slowdown in this game. Is that true?
[Q008] I've played other FF4 versions and this one seems really easy. Why?
[Q009] I hear about glitches in this game. Is that true?
[Q010] Is there a stripper in Baron?
[Q011] Is "You Spoony Bard" still in this game?
[Q012] How do I get Rare Items off enemies?
[Q013] Are the Pink Puffs in this game?
[Q014] Does the Item Duplication Trick still work?
[Q015] Does the Dark Crystal Warp Trick still work?
[Q016] What level should I be for [insert location here]?
[Q017] How do I get more Sirens?

Now then, let's do it.

+------------------------------------------------------------------------------+

[Q] How do I beat Dark Knight Cecil?     ^[Q000]

[A] "A true paladin ... will sheathe his sword." Basically what you need to do
    is simply NOT ATTACK. Either heal yourself or use the "Defend" option and
    the Dark Knight will defeat himself.

Sure, you CAN defeat the Dark Knight on your own by attacking and healing
yourself, but it's completely unneccesary for you to do so.

+------------------------------------------------------------------------------+

[Q] Wasn't this Final Fantasy 2 on the SNES?     ^[Q001]

[A] The original Fainaru Fantajii was released in Japan in 1987. However, the
    game "Final Fantasy" wasn't released in the US until 1990. By this time,
    there was already the superior Fainaru Fantajii 3 released in Japan.

The Super Famicom, and later the Super Nintendo Entertainment System, was
released in 1991. Instead of releasing Final Fantasy 2 on the NES, Nintendo
simply translated Fainaru Fantajii 4 and released it on their Super NES as the
game "Final Fantasy 2". Since the REAL Fainaru Fantajii 2 and 3 had not been
released in the USA yet, and Nintendo thought people would be confused by the
sudden jump from Final Fantasy 1 to Final Fantasy 4.

Personally, I think it would've eliminated more confusion NOW to make that jump
from 1 to 4, but that's just me.

Source: http://en.wikipedia.org/wiki/Final_fantasy

+------------------------------------------------------------------------------+

[Q] What's new in this version?     ^[Q002]

[A] A whole bunch of things. Here's a list of noteworthy things originally from
    another topic:

- You can freely choose your party AFTER the Giant of Babel. You can choose from
your original five characters, as well as Yang, Cid, Edward, Palom and Porom.
However, Cecil CANNOT leave the party at any point in time.

- There is a new dungeon that opens up in Mount Ordeals that can be used as a
training ground AND contains superior weaponry for the five characters mentioned
above. The character must be present for them to recieve the weapon. These
weapons are also guarded by harder versions of previous monsters.

- Once you beat the game, the Lunar Ruins appear. The Lunar Ruins are an all-new
50-level dungeon that's incredibly difficult and impossible to complete in one
trip. You have to complete all nine trials (Palom & Porom count as one), fight
dark versions of Rydia's Summons (much like the Dark Aeons) and collect all the
Grimoires, you will then fight Zeromus EG.

- The Lunar Ruins have extremely hard versions of easier enemies. The Worst
arlboros and Great Behemoths are just two of the many high-level enemies that
you will face in the Lunar Ruins.

+------------------------------------------------------------------------------+

[Q] What version of the game is this?     ^[Q003]

[A] The graphics are from the WonderSwan Color version. The gameplay is from
    the original version, dubbed the "HardType" version by some gamers.

+------------------------------------------------------------------------------+

[Q] Are all the old abilities back in this game?     ^[Q004]

[A] Yes. Rosa has her "Pray" ability, Edward has his "Heal" ability, Dark
    Knight Cecil has his "Dark Wave" (called "Dark" in-game). The list goes on.
    Sufficed to say, if you've only played the SNES version, you WILL see new
    abilities in FF4A.

+------------------------------------------------------------------------------+

[Q] Have the spell names changed?     ^[Q005]

[A] The days of Fire1, Fire2, Fire3, etc. are over. If Dawn of Souls was any
    indication, all the spell names have conformed to the newer "FF standard"
    (which has been in all North American games since FF8) of Fire, Fira,
    Firaga, etc.

Meteo has been changed back to its original Meteor. The Cure4 spell has been
changed to Curaja.

+------------------------------------------------------------------------------+

[Q] Has the music changed?     ^[Q006]

[A] Short answer: Yes.

Long answer: Yes, but these changes are mostly updates in the form of different
instrument sets being used. Anyone who's played the previous versions will
notice no difference in the actual notes and tunes themselves.

+------------------------------------------------------------------------------+

[Q] I hear about lag and slowdown in this game. Is that true?     ^[Q007]

[A] To a certain extent. The most noticeable lag is found when flying around
    on the airship. In addition, there's a slight bit of lag when you're
    fighting in a battle.

However, despite these lag times, it's NOTHING compared to the load times for
Chrono Trigger of Final Fantasy VI (the PSX versions).

UPDATE: With the release of the European version, a lot of the glitches that
are present in the US and JP versions are eliminated or fixed in the EU
version. If you have the chance, pick up the EU version over the US or JP.

+------------------------------------------------------------------------------+

[Q] I've played other FF4 versions and this one seems really easy. Why? ^[Q008]

[A] Perhaps you're just getting better at playing Final Fantasy 4? :)

In all honesty here, the beginning of the game is where it will seem the
easiest. This is probably for newcomers to the series who are unexperienced with
the Final Fantasy IV battle system. As the game progresses, the difficulty will
increase and by the time you reach the Lunar Ruins, you probably won't think
it's very easy.

+------------------------------------------------------------------------------+

[Q] I hear about glitches in this game. Is that true?     ^[Q009]

[A] Yes. To not acknowledge the glitches in the battle system would simply be
    ignorant.

There are times where a character will get two turns in a row during a battle.
This is probably a big inconvinience at best, but I personally see no reason
for people to complain, since any character can exploit the glitch.

In addition, there's a glitch where characters will not get their turns in the
proper order. Especially a problem if you play with speed on 1 and Active. It
really throws a monkey wrench into any turn strategy that you might have at
that moment.

Also, there's a glitch that where the cursor doesn't move when you press it;
the same thing goes for the A button, where it might seem unresponsive at
times.

These glitches DO exist, but most of us have dealt with them. I personally
don't think they detract from the game as a whole.

Look at it this way. It's Final Fantasy 4 that you can play on the can. Try
doing THAT with a SNES and TV and keeping with electrical safety rules.

UPDATE: With the release of the European version, a lot of the glitches that
are present in the US and JP versions are eliminated or fixed in the EU
version. If you have the chance, pick up the EU version over the US or JP.

+------------------------------------------------------------------------------+

[Q] Is there a stripper in Baron?     ^[Q010]

[A] In the Japanese version, there is a girl in Baron who basically strips for
    you. She still wears a bikini though, so there's no nudity whatsoever.

In the North American version, this girl keeps her dress on. For some odd
reason, users on this board wish to complain about it. Personally I wouldn't
even care to see a bikini-clad girl that's about 10-12 pixels tall.

+------------------------------------------------------------------------------+

[Q] Is "You Spoony Bard" still in this game?     ^[Q011]

[A] Yes, it is. Although the rest of the translation has reverted to what it
    should be, SquareEnix has decided to keep this classic line (as well as "I,
    Garland, will knock you all down" in Dawn of Souls).

+------------------------------------------------------------------------------+

[Q] How do I get Rare Items off enemies?     ^[Q012]

[A] Some people have been wondering how they can manage to score the rarest
    item off a monster. Well here's a helpful little guide to assist you:

http://db.gamefaqs.com/console/psx/file/final_fantasy_iv_rare_item.txt

This is Some Other Guy's Rare Item FAQ. For those of you who just can't live
without the Goblin summon. It may be written for the PSX version, but most of
the aspects of it still apply to this version.

+------------------------------------------------------------------------------+

[Q] Are the Pink Puffs in this game?     ^[Q013]

[A] Yes. They have been renamed the "Flan Princess", but the Pink Puff is still
    back and good as ever.

The easiest way to encounter one is to steal a Siren from a Last Arm or
Searcher enemy, both of which are encountered in the Giant of Babel. With a
Siren in hand, head to the "Flan Princess Room", which is the southeastern most
room on level B5 in the Lunar Subterrane.

+------------------------------------------------------------------------------+

[Q] Does the Item Duplication Trick still work?     ^[Q014]

[A] Nope. Your days of cloning multiple Excaliburs/Masamunes/etc. have come to
    an end!

+------------------------------------------------------------------------------+

[Q] Does the Dark Crystal Warp Trick still work?     ^[Q015]

[A] Nope. You have to go into the sealed cave like everyone else, and the
    challenge of going down there with only 4 characters is gone as well.

+------------------------------------------------------------------------------+

[Q] What level should I be for [insert location here]?     ^[Q016]

[A] There's one rule you ever need to know for any FF game.

If you're beating down every enemy in sight, you're probably at a sufficient
level. If you're getting your ass beat down by everything, it's either time to
level up, or you're in the wrong spot.

If you feel the need to make a topic in the first place, go level up about 50
levels and then attempt the area in question.

+------------------------------------------------------------------------------+

[Q] How do I get more Sirens?     ^[Q017]

[A] There are the two enemies in the Giant of Babel that Edge can steal Sirens
    from.

Other than that, the next place you can get a Siren is inside the Lunar Ruins.
If you have not beat Zeromus yet, you're out of luck until then.

+------------------------------------------------------------------------------+

[Q] Space for Rent     ^[Q018]

[A] 

+------------------------------------------------------------------------------+

[Q] Space for Rent     ^[Q019]

[A] 

+------------------------------------------------------------------------------+

[Q] Space for Rent     ^[Q020]

[A] 

+------------------------------------------------------------------------------+

[Q] Space for Rent     ^[Q021]

[A] 

+------------------------------------------------------------------------------+

[Q] Space for Rent     ^[Q022]

[A] 

+------------------------------------------------------------------------------+

[Q] Space for Rent     ^[Q022]

[A] 

+------------------------------------------------------------------------------+

[Q] Space for Rent     ^[Q023]

[A] 

+------------------------------------------------------------------------------+

[Q] Space for Rent     ^[Q024]

[A] 

+------------------------------------------------------------------------------+



============================================================
: FF4 Mechanics                                    ^[MECH] :
------------                                    ------------

This section will cover the basics of Final Fantasy 4. Use this guide if you
don't want to scroll back to the Contents section:

  -> FF4 Mechanics        [MECH]  <- (you are here)
    -> Controls           [MCTL]
    -> Main Menu          [MMNU]
    -> Status Effects     [MSTA]
    -> Magic List         [MMAG]
    -> Magic Setup        [MMSU]
    -> Fat Chocobos       [MFAT]

Don't forget the carat ^ when you're using the Find Function!

------------
: Controls    ^[MCTL]
------------

If you have the manual, you should RTFM. If you need to ask what it means, you
shouldn't be asking in the first place.

If you're using an emulator, shame on you. Pirating is bad, etc. At any rate,
here's the controls. I'd like to use some ASCII, but if you can't figure out
where these buttons are, you're probably too damn stupid to own a GBA anyways.

 -> D-Pad ........... Move character / Move cursor
 -> A Button ........ Confirm / Talk / Examine / Ride or Disembark vehicle
 -> B Button ........ Cancel / Dash (Dash with control pad)
 -> L Button ........ Toggle between pages (where L and R buttons are shown) /
                      Switch the displayed character
 -> R Button ........ Toggle between pages (where L and R buttons are shown) /
                      Switch the displayed character
 -> Start ........... Open Main Menu / Pause or Resume battle
 -> Select .......... Not used

------------
: Main Menu    ^[MMNU]
------------

This section will cover what you find in the Main Menu. Here's the basic layout
of the sub-menus you'll find in the Main Menu:

 - Items
 - Magic
 - Equipment
 - Status
 - Order & Row
 - Config
 - Quicksave
 - Save

And here's the lowdown on all of the sub-menus:

------------
: Items
------------

In here you'll find all the items you have in your inventory. You can only
carry 48 different "items" in which you can carry 99 of each. Hypothetically
speaking, you could carry 4752 Potions.

When you buy items in a shop, they'll be put in a seperate slot, so you'll have
to SORT your items often to maximize your free space.

      --------------------------------------------------------------
 1 -> |  -> Use        Sort         Trash    |        Items        |
      |------------------------------------------------------------|
 2 -> | ->Hi-Potion             99     Hi-Potion             99    |
      |   X-Potion               9     Ether                 54    |
      |   Dry Ether              8     Elixer                10    |
      |   Phoenix Down          40     Remedy                35    |
      |   Siren                 20     Gysahl Whistle         6    |
      |   Tent                   6     Cottage                8    |
      |   Bomb Fragment          5     Antarctic Wind         4    |
      |   Arctic Wind            1     Rage of Zeus           3    |
      |  \Excalibur              1    /Yoichi's Bow           1    |
      |------------------------------------------------------------|
 3 -> | Restores HP                                                |
      |                                                            |
      --------------------------------------------------------------

1) This is the Item Submenu. If you USE an item, you can select an item to use
    and a character to use it on (or all characters for certain items). If you
    SORT your items, FF4A will automatically sort everything for you so that
    you don't have to. If you TRASH an item, you will, well, trash it. Keep in
    mind you'll lose the item forever, so be careful on what you trash.

2) These are where your items are displayed. If you've selected the USE option,
    you'll see a cursor in here, where you can select the item you want to USE.

3) This will describe the item that you've selected (as described in #2).

------------
: Magic
------------

In here you'll find all the magic a character has. If the character cannot use
magic (Kain, Yang, Cid, etc.), you'll see a notice that the character cannot
use magic.

      --------------------------------------------------------------
      |                |                                           |
      |    W. Magic    |   ___   Rydia                             |
 1 -> | -> B. Magic    |  |___|  Lv. 60     HP  2150 / 2150        |  <- 2
      |    Summon      |                    MP   521 /  521        |
      |                |                                           |
      |------------------------------------------------------------|
 3 -> |  -> O Firaga           O Tornado           O Blizzaga      |
      |     O Quake            O Thundaga          O Flare         |
      |     O Fira             O Meteor            O Blizzara      |
      |     O Bio              O Thundara          O Poison        |
      |     O Fire             O Drain             O Blizzard      |
      |------------------------------------------------------------|
 4 -> | Causes fire damage                                         |
      |                                                MP Use  30  |
      --------------------------------------------------------------

(Before you ask, yes, this is possible. My party is in the Lunar Ruins.)

1) This shows the types of magic that you have. The different types of magic
    can be found later, in section [MMAG].

2) This shows your character's portrait, their name, their level, and their
    HP/MP stats.

3) This shows the spells you have in the type of magic you select. Spells that
    are grayed out cannot be used outside of battle.

4) When you have a spell selected, this area shows what effect the spell will
    have. In addition, it'll show how much MP the spell will use.

------------
: Equipment
------------

In here you'll see the equipment that any given character has equipped on them
right now. Each character has five pieces of equipment: the right hand, the
left hand, the head, the body and the arms.

Also, each character has a dominant hand, where their main weapon will be
equipped (the exception is bows). Some characters (Yang and Edge) can use their
weapons in either hand, since they are ambidexterous.

Bows are an exception to the normal rule. With a bow, you want to equip the bow
itself in the non-dominant hand and the arrows in the dominant hand.

      --------------------------------------------------------------
 1 -> |  -> Equipment      Best Equip.       |      Equipment      |
      |------------------------------------------------------------|
 2 -> |    ____             -> R. Hand     Ragnarok                |
      |   |____|               L. Hand     Crystal Shield          |
      |   Cecil                Head        Crystal Helm            |
      |   Right-handed         Body        Crystal Mail            |
      |                        Arms        Crystal Gloves          |
      |                                                            |
      |        \ 232               V 87              O 29          |
      |------------------------------------------------------------|
 3 -> | -> Excalibur           1          Piggy's Stick       1    |
      |    Artemis Arrow      20          Yoichi's Bow        1    |
      |    Elven Bow           1          Yoichi Arrow       20    |
      |------------------------------------------------------------|
 4 -> | Legendary holy sword of the hero.                          |
      --------------------------------------------------------------

1) This is the Equipment Submenu. If you select EQUIPMENT, you can choose what
    equipment to put on a character. If you choose BEST EQUIP., FF4A will auto-
    matically choose the best equipment for your character, based upon the
    highest defense.

2) Here you'll see your character's portrait, their dominant hand, their
    current equipment, and their attack power, defense and magic defense.

3) If you select a piece of equipment in #2, you'll see a cursor here which you
    can use to select a new piece of equipment.

4) If you select a piece of equipment in #3, you'll see a description of the
    equipment here.

------------
: Status
------------

In here you will see a full statistical analysis of your character.

      --------------------------------------------------------------
      |   ____   Cecil          Paladin             |              |
 1 -> |  |____|                                     |    Status    |
      |          Right-handed                       |______________|
      |                                                            |
      |  Lv  52                                                    |
      |  HP  3699/3699        EXP                          978778  |
      |  MP   214/ 214        For next level:               14326  |
      |------------------------------------------------------------|
 2 -> |  Ability                  Attack             12      232   |
      |   Strength     78         Precision                  99%   |
      |   Agility      32         Defense             7       87   |
      |   Stamina      66         Evasion                    40%   |
      |   Intellect    28         Magic Defense       3       29   |
      |   Spirit       59         Magic Evasion              31%   |
      |                                                            |
      |                                         (A)Switch          |
      --------------------------------------------------------------

1) This area shows the character's name, class, dominant hand, level, current
    and maxmimum HP, current and maximum MP, EXP acquired and EXP required to
    reach the next level.

2) This area shows all your character's stats, which influence that character's
    performance in all aspects. Here's the lowdown on all of them:

-Strength: Influences the effectiveness of physical attacks.
-Agility: Speed at which characters take action.
-Stamina: Manner by which HP increases.
-Intellect: Effectiveness of Black Magic.
-Spirit: Effectiveness of White Magic.

-Attack: The first number is the number of attacks a character can perform at
  once. The second number is the attack power (influenced by Strength and the
  weapon equipped). Combined they create the number you see when you attack in
  battle.
-Precision: Probability of hitting when attacking.
-Defense: The first number is the number of attacks a character can defend
  against. The second number is the defensive power (influenced by the armor
  you wear). Combined they create the total defensive power on the character.
-Evasion: Probability of evading an attack.
-Magic Defense: The first number is the number of magical attacks a character
  can defend against. The second number is the magical defensive power (which
  is influenced by the armor you wear, as well as your "natural" magic
  defense). Combined they create the total magic defense on your character.
-Magic Evasion: Probability of evading a magic attack.

If you press the A button on this screen, it will switch the bottom of the
screen so you can see what equipment you have on the character in question.

------------
: Order & Row
------------

Using the "Order" option, you can change the order of your teammates. So you
don't like having Cecil in the middle? Put him at the top. Don't like Rosa and
Rydia's setup? Change them around a bit if you so wish. Using the Order option,
in conjunction with the Row option (described below), you can change your
entire team's lineup to whatever you choose.

Using the "Row" option, you can quickly shift all your front row and back row
characters. The advantage to this is that there are times where you may have
three fighters and two mages or one fighter and three mages. Using the Row
option will help optimize your team's lineup so that you have spellcasters in
the back and fighters in the front.

When you have characters in front, their precision is increased, but the damage
you take from enemy attacks also increases. When you have characters in back,
their precision MIGHT be decreased (bows are an exception), but the damage you
take from enemy attacks also decreases.

------------
: Config
------------

In here you can change your preferences to how the game is played.

      --------------------------------------------------------------
      |                                      |                     |
      |  Config                              |       Config        |
      |                                      |                     |
      |------------------------------------------------------------|
      |  -> Battle Mode            Wait            Active          |
      |     Battle Speed           1    2    3    4    5    6      |
      |     Battle Msg.            1    2    3    4    5    6      |
      |     B Button Dsh.          ON              OFF             |
      |     Cursor Pos.            Default         Keep            |
      |     Window Color           R 0      G 0      B 5           |
      |     Bestiary                                               |
      |                                                            |
      |------------------------------------------------------------|
      | Set time flow of                     |  (A) Confirm        |
      | battle.                              |  (B) Cancel         |
      --------------------------------------------------------------

Here's the lowdown on all these options.                    [RJJHAGCGKFSFODNS]

Battle Mode: WAIT will stop time when you're choosing spells, items, etc.
    ACTIVE will have the battle running at all times.

Battle Speed: This will determine the speed that the battle moves. The lower
    the number, the faster the battle will move.

Battle Msg.: This will determine how fast the messages flash across the top of
    the screen. Messages include spell names, speaking, the whole works. The
    lower the number, the shorter amount of time the message will flash across
    the screen.

B Button Dsh.: This will toggle the B Button Dash. If this option is set to ON,
    your character will always dash. If this option is set to OFF, your
    character will only dash when you hold down the B Button.

Cursor Pos.: This determines where your cursor will appear on the menu. If this
    is set to DEFAULT, the cursor will always appear on the top. If this is set
    to KEEP, the cursor will appear where you last had it. Keep in mind that
    this option DOES NOT WORK IN BATTLE.

Window Color: If you hate blue for some odd reason, you can change the color of
    the window. Using the Red, Green and Blue colors, you can change each
    color's settings from a level between 0 and 7. The color you choose will
    follow to every window's colors.

Bestiary: Here you can check all the enemies you've defeated so far. Monsters
    highlighted in yellow with three stars to the left of them are monsters
    that you have not yet viewed in the Bestiary.

------------
: Quicksave
------------

As the name implies, this option will quickly save your game and then quit it.
You don't have to be at a Save Point or on the Overworld to Quicksave.

However, once you reload your Quicksave, you lose the Quicksave, so keep that
in mind. You can't depend on a Quicksave to save your ass if you get pwned.

------------
: Save
------------

If you are at a Save Point or on the Overworld, you can save your game. Doing
so will save your progress (duh) so you can:

1) Go to sleep.
2) See #1 for details.

When you see the Game Over screen, you can reload your last save and not be
screwed.


------------
: Status Effects    ^[MSTA]
------------

This section goes over the various status effects, what they do, and how to
fix them.

In case you don't know, Esuna is a White Magic spell.

 Effect        Effect                                        Remedy
--------------------------------------------------------------------------------
 Sleep         Target falls asleep, unable to act            Esuna /
                                                             Alarm Clock

 Paralysis     Target cannot move, unable to act             Esuna / Unicorn

 Confusion     Commands not accepted, may attack allies      Esuna /
                                                             Be attacked

 Curse         Attack and Defense reduced by half            Esuna / Cross

 Poison        Poison gradually reduces HP                   Esuna / Antidote

 Darkness      Vision worsens, physical attacks more likely  Esuna / Eye Drops
                to miss

 Silence       Unable to use Magic                           Esuna / Echo Herbs

 Pig           Target turns into a pig, unable to use magic  Esuna / Pig spell
                                                             Diet Food

 Toad          Target turns into a toad, unable to use       Esuna / Toad spell
                magic, Attack and Defense decrease           Maiden's Kiss

 Mini          Target turns small, Attack and Defense        Esuna / Mini spell
                reduced by half                              House Hammer

 Petrify       Target is turned to stone, unable to act      Esuna /
                                                             Gold Needle

 KO            Target is knocked out and is unable to act    Life spell /
                until restored                               Phoenix Down

------------
: Magic List    ^[MMAG]
------------

Here's a list of spells you find in the game, sorted by color.

White Magic
 Spell     MP Cost    Effect
--------------------------------------------------------------------------------
 Cure           3     Restores a small amount of HP
                      Inflict damage on undead monsters

 Cura           9     Restores some HP
                      Inflict damage on undead monsters

 Curaga        18     Restores a large amount of HP
                      Inflict damage on undead monsters

 Curaja        40     Restores all HP
                      Inflict damage on undead monsters

 Esuna         20     Removes all status ailments except KO

 Life           8     Removes KO status / Kills undead monsters

 Full-Life     52     Removes KO status and restores all HP
                      Kills undead monsters

 Blink          8     Creates clones and increases evasion

 Protect        9     Increases defense from physical attacks

 Shell         10     Increases defense from magic attacks

 Reflect       30     Light encases the target and reflects magic attacks

 Float          8     Lifts target off the ground and avoids damage inflicted
                       from the ground

 Hold           5     Causes paralysis and halts enemy movement

 Silence        6     Stops target from casting spells

 Confusion     10     Confuses target and causes it to attack its allies

 Slow          14     Slows movement of target

 Dispel        12     Eliminates and nullifies effects of magic cast on target

 Scan           1     Scans target's stats and weaknesses

 Haste         25     Speeds up target's movement

 Berserk       18     Increases attack power and causes them to attack
                       uncontrollably for the rest of the battle

 Teleport      10     Escape from battles or return to the entrance of a
                       dungeon or tower

 Mini           6     Shrinks target or nullifies Mini status

 Sight          2     Use outside of battle to get an overview of the
                       surrounding battle

 Holy          46     Hits target with the holy light of judgement

Black Magic
 Spell     MP Cost    Effect
--------------------------------------------------------------------------------
 Fire           5     Shoots a fireball that inflicts fire damage
                       Useful against enemies weak against fire

 Fira          15     Stronger version of Fire

 Firaga        30     Strongest version of Fire

 Blizzard       5     Freezes the air into blocks of ice, damaging the enemy
                       Useful against enemies weak against ice

 Blizzara      15     Stronger version of Blizzard

 Blizzaga      30     Strongest version of Blizzard

 Thunder        5     Brings lightning down from overhead to damage the enemy
                       Useful against enemies weak against lightning

 Thundara      15     Stronger version of Thunder

 Thundaga      30     Strongest version of Thunder

 Tornado       25     Generates a powerful whirlwind that brings the enemy
                       close to death

 Quake         30     Sends energy waves through the ground, causing an
                       earthquake

 Meteor        99     Causes meteors to fall from the heavens, inflicting
                       massive damage

 Poison         2     Extracts natural poisons from the ground and air and
                       injects them into the enemy's body, inflicting damage

 Bio           20     Activates and magnifies bacteria attacked to the enemy's
                       body, causing a gradual reduction in HP

 Break         15     Instantly turns the enemy to stone, regardless of HP

 Death         35     Calls Death forth to the enemy, instantly removing its
                       soul and killing it

 Warp           4     Returns to the previous floor in a dungeon, ineffective
                       in battle

 Toad           7     Turns target into a toad or nullifies Toad status

 Pig            1     Turns target into a pig or nullifies Pig status

 Flare         50     Uses a fusion reaction to damage target

 Sleep         12     Causes enemy to fall asleep

 Stop          15     Forces time to slow down around the enemy and stops time

 Drain          8     Converts enemy HP to energy waves, absorbs them and sends
                       them back to the caster

 Osmose         0     Converts enemy MP to energy waves, absorbs them and sends
                       them back to the caster

Ninjutsu Magic
 Spell     MP Cost    Effect
--------------------------------------------------------------------------------
 Image          6     Creates decoys of self, holds off physical attacks

 Blitz         25     Calls forth lighting that damages enemies

 Flame         15     Causes flames to flare up around enemies, damaging them

 Flood         20     Calls forth a tsunami that damages enemies

 Pin            5     Attacks the enemy's shadow, temporarily halting movement

 Smoke         10     Throws a smoke bomb that allows the party to escape a
                       battle

Summon Magic
 Spell     MP Cost    Effect
--------------------------------------------------------------------------------
 Chocobo        7     Summons a chocobo spirit that inflicts damage with a
                       chocobo kick

 Dragon        20     Summons the Mist Dragon, attacks all enemies with Mist
                       Breath

 Shiva         30     Summons Shiva, the ice queen, to use her Diamond Dust on
                       enemies

 Ramuh         30     Summons Ramuh, the thunder god, to use his Bolt of
                       Judgement on enemies

 Ifrit         30     Summons Ifrit, the fire spirit, to use his Hellfire on
                       enemies

 Titan         40     Summons Titan, the earth deity, to use Gaia's Wrath on
                       enemies

 Asura         50     Summons Asura, the queen of the summons. She will cast
                       Protect, Curaga, or Life on all allies

 Leviathan     50     Summons Leviathan, spirit of the sea, to bring forth a
                       massive tsunami

 Sylph         25     Summons Sylph, the spirit of the wind, to use Whisperwind
                       to siphon HP from one enemy and distribute it among all
                       allies

 Odin          45     Summons Odin to cut through enemies with his Zantetsuken

 Bahamut       60     Summons Bahamut, the dragon god, to annihilate enemies
                       with his Mega Flare

 Goblin         1     Summons a Golbin to perform its Goblin Punch, which hits
                       the enemy for paltry damage

 Bomb          10     Summons a Bomb that self-destructs and damages a single
                       enemy

 Cockatrice    15     Summons a Cockatrice that will damage one foe and may
                       Petrify the enemy

 Mind Flayer   18     Summons a Mind Flayer that will damage one foe and may
                       Paralyze the enemy

------------
: Magic Setup    ^[MMSU]
------------

For whatever reason, it seems that your menu shows three spells from left to
right and the battle screen shows two spells from left to right (good planning
there team!). At any rate, if you set your spells up the same way you would in
the Super Famicom/SNES versions, it'll mess up your setup royally.

At any rate, here's how I set up my spells for a white mage:

Curaja        Protect       Curaga
Shell         Holy          Blink
Esuna         Haste         Full-Life
Slow          Life          Berserk
Scan          Reflect       Float
Dispel        Hold          Silence
Cura          Confuse       Cure
Mini          Teleport      Sight

In battle, the previous setup will look like this:

Curaja        Protect
Curaga        Shell
Holy          Blink
Esuna         Haste
Full-Life     Slow
Life          Berserk
Scan          Reflect
Float         Dispel
Hold          Silence
Cura          Confuse
Cure          Mini
Teleport      Sight

And here's how I set up my spells for a black mage:

Firaga        Tornado       Blizzaga
Quake         Thundaga      Flare
Fira          Meteor        Blizzara
Bio           Thundara      Poison
Fire          Drain         Blizzard
Osmose        Thunder       Death
Toad          Break         Pig
Stop          Warp          Sleep

In battle, the previous setup will look like this:

Firaga        Tornado
Blizzaga      Quake
Thundaga      Flare
Fira          Meteor
Blizzara      Bio
Thundara      Poison
Fire          Drain
Blizzard      Osmose
Thunder       Death
Toad          Break
Pig           Stop
Warp          Sleep                                         [RQJZAXCCKBSHOFND]

Given, you are more than free to set up your spells however you wish. However,
this is my way and I feel that it's the most effective method for accessing the
"good" spells quickly, which is a must if your ATB is set to "Active".

------------
: Fat Chocobos    ^[MFAT]
------------

Fat Chocobos are the best friends a packrat could have. Normally you could only
carry 48 items (99 of each item). However, there's a LOT more items in FF4A
than there were in previous FF4 incarnations. Instead of trashing all those
extra items, you can use a Fat Chocobo to store them.

Fat Chocobos can carry 126 items instead of the 48 found in your normal
inventory (still 99 of each one), which is super excellent for those who just
HAVE to save everything.

To find a Fat Chocobo, you require either Gysahl Greens or a Gysahl Whistle.
With Greens, you need to find a place that smells like Chocobos. The easiest
place to find these areas are in Chocobo Forests, which can be found in the
following places:

- Southwest from Baron
- Northeast from Fabul
- South from Mount Ordeals
- North from Troia
- East from Troia

In addition, there's a Fat Chocobo spot inside the Dwarf Castle (it's just east
from the Infirmary).

To actually make the Fat Chocobo appear, simply go into one of these areas and
go to an area that looks blank, but you can't walk over. Press A and if you're
in a spot, you'll get a message about how it smells like Chocobos. You'll then
be prompted to use an item, and you should use the Gysahl Greens now. The Fat
Chocobo will appear and you can then talk to it and deposit or withdraw your
items.

With a Gysahl Whistle, you completely eliminate the need to find a Chocobo
Forest, or even a Fat Chocobo spot to begin with. Simply open up your inventory
and use the Gysahl Whistle and you'll automatically initiate the Fat Chocobo
screen. However, Gysahl Whistles are sold for 400% more than Gysahl Greens, AND
Whistles aren't sold until late in the game.


============================================================
: Characters                                      ^[CHAR1] :
------------                                    ------------

Final Fantasy 4 has one of the largest cast of playable characters in the Final
Fantasy series. They'll enter and leave your party at many different points in
the game, but Cecil will always be with you.

You can't control who's in your party until later in the game. But rest
assured, the characters have a wide range of abilities that will guarantee your
survival, as well as making the game a lot of fun. :)

Some of these stats are incomplete, but I'm working on getting them right. In
addition, not all the data in this area is accurate as of version 1.0.


------------
: Cecil    ^[CHARA]
------------

 DARK KNIGHT
 -----------

Cecil is the commander of the Red Wings, Baron's version of the RAF (Royal Air
Force for those of you who don't know). Cecil was raised by the King of Baron
and under his orders, took up the Dark Sword and became a Dark Knight. Cecil's
powers as a Dark Knight come from an evil and tainted source, but Cecil seems
to be a cut above the rest, as he has not been corrupted himself. Not to
mention that Cecil is well respected among the people of Baron.

Cecil, as a Dark Knight, is well rounded in attack and defense, making him
ideal for frontline combat. He cannot use magic at all, which makes him totally
useless in the back row.

 Biography                                  Starting Stats
-----------------------------              -----------------------------
 Gender                 Male                Level                    10
 Age                      20                ATK                      15
 Height               178 cm                DEF                      17
 Weight                58 kg                RES                       1
 Birthplace          Unknown                Equipment        Dark Sword
                                                            Dark Shield
                                                              Dark Helm
                                                             Dark Armor
                                                            Dark Gloves

Spell List
 Spell                 Level                Spell                 Level
-----------------------------              -----------------------------
 The Dark Knight cannot use magic

Command: Dark
  The "Dark" command allows the Dark Knight to sacrifice his own HP to damage
all enemies on the field. This is most useful when you see plenty of smaller
enemies on the screen that can go down easily. Its downside is that eventually
Cecil's HP will diminish and he'll be KOed easily.

 PALADIN
 -------

The Paladin is a holy and noble warrior who will valiantly cover and even
sacrifice himself to save those on his team. As a Paladin, Cecil will no longer
hold the Dark Sword, but instead hold the Sword of Legend and its more powerful
counterparts.

 Biography                                  Starting Stats
-----------------------------              -----------------------------
 Gender                 Male                Level                     1
 Age                      20                ATK                       ?
 Height               178 cm                DEF                       ?
 Weight                58 kg                RES                       ?
 Birthplace          Unknown                Equipment   Sword of Legend
                                                                Clothes

Spell List
 Spell                 Level                Spell                 Level
-----------------------------              -----------------------------
 Cure                      2                Cura                     15
 Sight                     3                Teleport                 19
 Scan                      8                Esuna                    24

Command: W. Magic
  This command allows Cecil to use certain White Magic spells (specified above)
to the fullest of his abilities. Cecil's magic power isn't quite as much as
Rosa's, so his spells won't be a giant use in combat. I suggest using his
spells outside of battle unless you're in a super tight pinch.

Command: Cover
  Cecil can take physical damage for any character by stepping in front of them
and taking the damage himself. Cecil can Cover any character of his choosing,
but he will automatically do it for any character who is on their knees. A good
(if cheap) strategy is to put Cecil in the back row and put everyone else on
their knees. Cecil will take all physical damage and take less damage himself,
since he's in the back row.


------------
: Kain    ^[CHARB]
------------

 DRAGOON
 -------

Kain is the leader of Baron's Dragoons, who drop down on their enemies from
above. Like Cecil, he was abandoned as a child and raised by the King of Baron.
Kain and Cecil are practically brothers, and act as such.

 Biography                                  Starting Stats
-----------------------------              -----------------------------
 Gender                 Male                Level                    10
 Age                      21                ATK                      13
 Height               183 cm                DEF                      14
 Weight                61 kg                RES                       1
 Birthplace            Baron                Equipment             Spear
                                                            Iron Shield
                                                              Iron Helm
                                                             Iron Armor
                                                            Iron Gloves

Spell List
 Spell                 Level                Spell                 Level
-----------------------------              -----------------------------
 The Dragoon cannot use magic

Command: Jump
  When you select the command "Jump", Kain will leap into the air and stay up
there, where he is impervious to all magic and physical attacks, from both the
enemies and your allies. When he lands, he does double damage to the targeted
enemy. However, his Jump is slow and is probably best saved for long boss
fights.


------------
: Rosa    ^[CHARC]
------------

 WHITE MAGE
 ----------

Rosa was born and raised in Baron and she's in love with Cecil. However, she
doesn't have the courage to tell him. She joined Baron's White Mages so that
she could fight alongside Cecil. Although Rosa's spell library is small at
first, she is fully capable of learning all the White Magic spells in the game,
which would make her more of a White Wizard than a White Mage, but that's just
me.

 Biography                                  Starting Stats
-----------------------------              -----------------------------
 Gender               Female                Level                    10
 Age                      19                ATK                      13
 Height               162 cm                DEF                      14
 Weight                47 kg                RES                       1
 Birthplace            Baron                Equipment        Iron Arrow
                                                                    Bow
                                                            Leather Cap
                                                           Leather Garb
                                                            Iron Armlet

Spell List
 Spell                 Level                Spell                 Level
-----------------------------              -----------------------------
 Hold                     10                Blink                    23
 Slow                     10                Confuse                  24
 Scan                     10                Shell                    29
 Cure                     10                Mini                     30
 Sight                    10                Curaga                   30
 Teleport                  *                Dispel                   31
 Life                     11                Haste                    33
 Protect                  12                Float                    35
 Cura                     13                Reflect                  36
 Silence                  15                Curaja                   38
 Esuna                    18                Full-Life                45
 Berserk                  20                Holy                     55

Command: W. Magic
  This command allows Rosa to use White Magic spells (specified above) to the
fullest of her abilities.

Command: Pray
  Rosa can send her prayer to the heavens. If it is answered, it will heal all
your characters for free. However, the rate of success is pretty low and I have
yet to find a giant use for it.

Command: Aim
  If Rosa is equipped with a bow (and arrow, duh), she will shoot an arrow with
100% accuracy. If the enemy has an elemential weakness (or status effect
weakness), equipping a set of arrows that exploits that weakness will turn Rosa
into a formidable fighter, although her lower melee stats make her a less-than-
formidable frontline fighter.


------------
: Rydia    ^[CHARD]
------------

 SUMMONER
 --------

Born as a Summoner of Mist, Rydia may be just a child, but inside her lies the
power to bring forth some of the most powerful monsters in the game to fight
for you. She and Cecil cross paths when the King of Baron sends Cecil to kill
the Summoners of Mist. Rydia starts with nothing more than the Chocobo summon,
but she is able to learn new spells quickly and will eventually grow into one
of your most powerful spellcasters. However, Rydia's HP suffers a great deal
and she is incapable of effectively fighting in the front row.

 Biography                                  Starting Stats
-----------------------------              -----------------------------
 Gender               Female                Level                     1
 Age                       7                ATK                       3
 Height               107 cm                DEF                       6
 Weight                18 kg                RES                       4
 Birthplace             Mist                Equipment               Rod
                                                            Leather Cap
                                                           Leather Garb
                                                            Iron Armlet

Spell List
 Spell                 Level                Spell                 Level
-----------------------------              -----------------------------
 Fire                      *                Pig                      20
 Fira                     **                Bio                      26
 Blizzara                 **                Osmose                   32
 Thundara                 **                Drain                    36
 Cure                      2                Blizzaga                 39
 Sight                     3                Firaga                   42
 Thunder                   4                Thundaga                 45
 Hold                      5                Quake                    47
 Sleep                     6                Break                    49
 Poison                    7                Tornado                  51
 Warp                     10                Death                    52
 Toad                     12                Flare                    55
 Stop                     13                Meteor                   60

* Learned at the entrance to Mt. Hobs.
** Rydia has these spells when she enters your party the second time

Command: W. Magic
  This command allows Rydia to use White Magic spells (specified above) to the
fullest of her abilities. She'll lose this ability later on, so I wouldn't put
too much thought into leveling her up to gain White Magic spells.

Command: B. Magic
  This command allows Rydia to use Black Magic spells (specified above) to the
fullest of her abilities. Rydia never loses this command.

Command: Summon
  Rydia will summon a monster to the field. The monsters effect can be found in
section [MMAG].


------------
: Tellah    ^[CHARE]
------------

 SAGE
 ----

Tellah's no kid by any standard. He already know all the spells he'll ever be
able to learn. Thing is ... he's forgotten them all. He has but a few spells
when you meet him, but he'll eventually re-learn them all later.

 Biography                                  Starting Stats
-----------------------------              -----------------------------
 Gender                 Male                Level                    20
 Age                      60                ATK                      10
 Height               177 cm                DEF                       5
 Weight                48 kg                RES                       1
 Birthplace          Mysidia                Equipment             Staff
                                                           Leather Garb

Spell List
 Spell                 Level                Spell                 Level
-----------------------------              -----------------------------
 Blink                    20                Curaga                    *
 Confuse                  20                Curaja                    *
 Cura                     20                Full-Life                 *
 Esuna                    20                Mini                      *
 Life                     20                Sight                     *
 Teleport                 20                Float                     *
 Fire                     20                Toad                      *
 Blizzard                 20                Pig                       *
 Thunder                  20                Warp                      *
 Stop                     20                Poison                    *
 Osmose                   20                Fira                      *
 Hold                      *                Firaga                    *
 Silence                   *                Blizzara                  *
 Protect                   *                Blizzaga                  *
 Shell                     *                Thundara                  *
 Slow                      *                Thundaga                  *
 Haste                     *                Bio                       *
 Berserk                   *                Tornado                   *
 Reflect                   *                Sleep                     *
 Dispel                    *                Break                     *
 Scan                      *                Drain                     *
 Cura                      *                Meteor                    *

* Learned at Mount Ordeals

Command: W. Magic
  This command allows Tellah to use White Magic spells (specified above) to the
fullest of his abilities.

Command: B. Magic
  This command allows Tellah to use Black Magic spells (specified above) to the
fullest of his abilities.

Command: Recall
  Allows Tellah to dig deep into his memories and use one of his forgotten
spells. The MP is consumed even if the spell doesn't work (like trying to cast
Break on a boss that is immune to Petrify).


------------
: Yang    ^[CHARF]
------------

 MONK
 ----

Yang is a High Monk of Fabul and he's in charge of all the Monks in Fabul.
Heavy armor interferes with his martial arts, so he can't wear anything heavy
that would give him superior defense. However, his offense is one of the best
in the game. He can equip two claws, which can be used like Arrows to exploit
the weaknesses of enemies, be they elemential or status-based.

 Biography                                  Starting Stats
-----------------------------              -----------------------------
 Gender                 Male                Level                    10
 Age                      35                ATK                       5
 Height               182 cm                DEF                       9
 Weight                76 kg                RES                       1
 Birthplace            Fabul                Equipment         Fire Claw
                                                           Leather Garb
Spell List
 Spell                 Level                Spell                 Level
-----------------------------              -----------------------------
 The Monk cannot use magic

Command: Power
  Allows Yang to charge up his power and unleash it against an enemy, doing
double damage.

Command: Kick
  Yang kicks every enemy on the field, but takes a while to charge. I'd say it
takes so long to charge that Dark is a better option for attacking all enemies
on the field.

Command: Gird
  Allows Yang to double his defense for the turn. Which is especially effective
if you're anticipating a harsh attack coming along.


------------
: Edward    ^[CHARG]
------------

 BARD
 ----

Edward is the prince of Damcyan and he is a master musician. He's also madly in
love with Tellah's daughter, Anna, and they run away together. Edward has some
extremely useful abilities and he can be very powerful when given the right
equipment, but he suffers from an extreme case of cowardice. When he falls to
his knees, he will automatically Hide and basically hide away for the turn.
This effectively removes him from the fight, so you'll probably want to keep
your HP up so that this never becomes a problem.

 Biography                                  Starting Stats
-----------------------------              -----------------------------
 Gender                 Male                Level                     5
 Age                      24                ATK                      10
 Height               174 cm                DEF                       5
 Weight                51 kg                RES                       7
 Birthplace          Damcyan                Equipment    Dreamer's Harp
                                                          Feathered Cap
                                                           Bard's Tunic
                                                              Ruby Ring
Spell List
 Spell                 Level                Spell                 Level
-----------------------------              -----------------------------
 The Bard cannot use magic

Command: Sing
  Each harp has a special status effect tied to it. When Edward uses his Sing
command, he'll exploit his harp's status effect and it might slap the enemy
with the same effect.

Command: Heal
  Distributes a Potion among the entire team. This becomes useless later on due
to the fact that Edward cannot use this ability with Hi-Potions (or X-Potions
for that matter).

Command: Hide
  Edward runs away and hides until his next turn. When his next turn comes up,
he can "Reappear" and come back. Useful when you don't want Edward to take ANY
damage whatsoever.


------------
: Palom & Porom    ^[CHARH]
------------

 Black Mage & White Mage
 -----------------------

In case you don't know, Palom is the boy Black Mage and Porom is the girl White
Mage. Between the two of them, they either know or can learn every White and
Black Magic spell in the game. Both mages are weaker, so keep them in the back
row where they can be defended properly.

Palom's Biography                           Palom's Starting Stats
-----------------------------              -----------------------------
 Gender                 Male                Level                    10
 Age                       5                ATK                       8
 Height                94 cm                DEF                       8
 Weight                22 kg                RES                       6
 Birthplace          Mysidia                Equipment           Ice Rod
                                                          Feathered Cap
                                                           Leather Garb
                                                            Iron Armlet
Spell List
 Spell                 Level                Spell                 Level
-----------------------------              -----------------------------
 Poison                   10                Quake                    23
 Fire                     10                Drain                    26
 Blizzard                 10                Warp                     29
 Thunder                  10                Blizzaga                 32
 Sleep                    10                Firaga                   33
 Blizzara                 11                Thundaga                 34
 Pig                      11                Break                    36
 Fira                     12                Osmose                   40
 Thundara                 13                Death                    46
 Stop                     14                Tornado                  48
 Bio                      19                Meteor                   50
 Toad                     22                Flare                    55

Command: B. Magic
  This command allows Palom to use Black Magic spells (specified above) to the
fullest of his abilities.

Command: Bluff
  Palom can boost his magic power to deal more magic damage on his next turn.
From what I've experienced, this effect DOES stack.

Porom's Biography                           Porom's Starting Stats
-----------------------------              -----------------------------
 Gender               Female                Level                    10
 Age                       5                ATK                       8
 Height                93 cm                DEF                       9
 Weight                19 kg                RES                       6
 Birthplace          Mysidia                Equipment             Staff
                                                          Feathered Cap
                                                           Leather Garb
                                                            Iron Armlet
Spell List
 Spell                 Level                Spell                 Level
-----------------------------              -----------------------------
 Hold                     10                Blink                    23
 Slow                     10                Confuse                  25
 Scan                     10                Shell                    29
 Cure                     10                Dispel                   31
 Sight                    10                Mini                     31
 Life                     11                Curaga                   33
 Protect                  12                Haste                    38
 Cura                     13                Float                    40
 Silence                  14                Reflect                  44
 Berserk                  18                Curaja                   49
 Teleport                 19                Holy                     52
 Esuna                    20                Full-Life                56

Command: W. Magic
  This command allows Porom to use White Magic spells (specified above) to the
fullest of her abilities.

Command: Cry
  Porom cries, which is supposed to make enemies run away. However, I've never
really had much luck with this command, just to let you know.

Command: Twin (Palom & Porom)
  Palom and Porom can team up and unleash some nasty spells on the enemies,
which include Twin-only spells such as Mini-Flare or Comet. These spells are
very powerful, even against bosses. However, their cost for casting them (you
have to tie up Palom AND Porom for quite a while) makes this command less-than-
preferable for most battles.


------------
: Cid    ^[CHARI]
------------

 ENGINEER
 --------

To say that Cid was the backbone of Baron's air power isn't really that far-
fetched. Cid was the legendary airship engineer who basically MADE Baron into
the dominant nation it is. Cid might seem gruff but he's kind hearted and acts
as if Cecil was the son he never had (his daughter sure has a rough
personality). Cid is ideal for the front row due to his high attack, defense
and HP values.

 Biography                                  Starting Stats
-----------------------------              -----------------------------
 Gender                 Male                Level                    20
 Age                      54                ATK                      55
 Height               159 cm                DEF                      13
 Weight                67 kg                RES                       1
 Birthplace            Baron                Equipment     Wooden Hammer
                                                        Prisoner's Wear

Spell List
 Spell                 Level                Spell                 Level
-----------------------------              -----------------------------
 The Engineer cannot use magic

Command: Study
  Think of what the spell Scan does. Now remove the MP useage and you have
Cid's Study command. It's especially useful when you need to find a weakness on
any given enemy.


------------
: Edge    ^[CHARJ]
------------

 NINJA
 -----

Edge is the prince of Eblan, but hardly acts like it. He's a womanizer and he's
arrogant. Eblan is reknowned for their ninjas and Edge is no exception. He can
wield two weapons (including Yang's Claws FYI) which can be used to exploit
enemies with weaknesses against Thrown items. Edge's defense isn't ideal for a
frontline fighter, but most of his weaponry only allows for him to fight in the
front row.

 Biography                                  Starting Stats
-----------------------------              -----------------------------
 Gender                 Male                Level                    25
 Age                      26                ATK                      63
 Height               175 cm                DEF                      32
 Weight                51 kg                RES                       6
 Birthplace            Eblan                Equipment        Kunai (x2)
                                                            Green Beret
                                                             Black Belt
                                                         Mythril Gloves

Spell List
 Spell                 Level                Spell                 Level
-----------------------------              -----------------------------
 Flame                    20                Pin                      27
 Flood                     *                Smoke                    33
 Blitz                     *                Image                    38

* Learned during Edge's lone fight with Rubicante in the Path to the Tower of
Babel

Command: Ninjitsu
  This command allows Edge to use Ninjitsu spells (specified above) to the
fullest of his abilities.

Command: Throw
  Edge can throw a throwing star or certain weapons at enemies for exceptional
damage.

Command: Steal
  Edge will attempt to Steal an item from the target's inventory. He can either
succeed, fail, get caught (and lose HP) or find that there is nothing to steal
from the enemy.


------------
: FuSoYa    ^[CHARK]
------------

 LUNARIAN
 --------

FuSoYa is, quite literally, out of this world. As a Lunarian, he has mastered
EVERY White and Black Magic spell in the game right off the bat, but with a
paltry 190 MP, he is incapable of being a constant spellcaster like Rydia or
Rosa.

 Biography                                  Starting Stats
-----------------------------              -----------------------------
 Gender                 Male                Level                    50
 Age                       ?                ATK                      50
 Height                 ? cm                DEF                      28
 Weight                 ? kg                RES                      24
 Birthplace         The Moon                Equipment     Kinesis Staff
                                                           Sage's Miter
                                                             Light Robe
                                                         Diamond Armlet

Spell List
 Spell                 Level                Spell                 Level
-----------------------------              -----------------------------
 See section [MMAG] to find all the White/Black Magic spells

Command: W. Magic
  This command allows FuSoYa to use White Magic spells (specified above) to the
fullest of his abilities.

Command: B. Magic
  This command allows FuSoYa to use Black Magic spells (specified above) to the
fullest of his abilities.

Command: Regen
  FuSoYa will cast a spell on the team that regenerates their HP once per turn.
The amount that is healed isn't much, but when you're trying to pinch for HP,
it helps.
s

============================================================
: Walkthrough - Travel Notes                      ^[WNOTE] :
------------                                    ------------

In case you're new to the Final Fantasy world, there are a few things you
should ALWAYS be aware of. As a matter of fact, I'm so confident in these notes,
I'm going to say they apply to just about every Final Fantasy game in existance.

1. SAVE!!!!! I cannot emphasize this enough. Save early, safe often, SAVE
    BEFORE ENTERING A BIG BATTLE. AND FOR THE LOVE OF GOD, SAVE ON DIFFERENT
    FILES!! Through the process of saving, you'll save yourself a LOT of
    headache and a LOT of lost time (like your entire game if you save on one
    file and somehow royally mess it up). Whether you save at a Save Sphere
    (FFX) or at an Inn (FF1), you should save whenever you can. In FF4 Advance,
    you can ONLY SAVE on save points (you'll get a pop-up window that informs
    you that you can use a Tent or Cottage) and you'll probably want to save on
    these points about 99% of the time. Trust me on this, even the BEST FF
    players can mess up every once in a while and lose their entire party every
    once in a while. And don't rely on your "Quicksave" since I can personally
    tell you it's not a 100% guarantee. Rely on your cold hard saves if you're
    ever in doubt.

2. TALK TO EVERYONE!! They'll (usually) give you clues as to where you should
    go, who to talk to, etc. Plus, some of them even blurt out funny quotes,
    like the infamous "This guy are sick", or perhaps they'll provide clues to
    hidden treasures. Who knows? All you gotta do is talk to them.

3. LEVEL UP!! Unless you're doing a low-level game, you (probably) want to make
    your characters more powerful than the guys they fight. It's not smart to
    take your 500 HP characters into a battle against an enemy with 900,000 HP
    and an attack of 30,000, and it doesn't matter how high your evasion is.
    To do this, just fight the majority of your battles instead of running away
    all the time. If you find yourself getting your ass handed to you each and
    every battle, then yeah, you might want to backtrack and beat up weaker
    enemies until you level up a few levels.

4. CURE IS YOUR BEST FRIEND! Seriously here, Cure/Cura/Curaga/Curaja will most
    likely be used more than all your other spells combined. Once you learn the
    higher-level Cure spell, you'll probably want to put it close to the top of
    your magic list. [YRTJEASECKXSXOVNNB]


============================================================
: Walkthrough - Delivery                          ^[PACK1] :
------------                                    ------------

Items obtained
--------------
 Bomb Ring

Brown delivers! :)

Watch the scene and you'll get a small backstory on what's going on. In case
you fell asleep during the scene, shame on you. Here's a smal outline of what's
going on.

Cecil and the Red Wings take control of the Water Crystal in Mysidia. The King
of Baron has decreed that the Mysidians know too much about the Crystal. On the
way back to Baron, the Red Wings are attacked by monsters. Monster attacks have
become more frequent, and the Red Wings wonder why. Upon returning to Baron,
Cecil hands over the Water Crystal to the King, who then relieves Cecil of his
command of the Red Wings. He also charges Cecil with defeating the phantom
beast that infests the Mist Valley and deliver the Bomb Ring to the Village of
Mist. Kain, sticking up for his friend Cecil, is charged with accompanying him.

You'll eventually regain control over Cecil.

------------
: Castle Baron    ^[PACK2]
------------

Items obtained          Equipment obtained
--------------          ------------------
 Ether                   None
 Tent
 480 Gil

From where you start, go south and into the next room. Skipping both sets of
stairs, you'll see some chests and a door blocking them. You can open up the
door by standing to the switch (which is left of the door), facing the switch
and pressing A. Inside you'll find 480 Gil, an Ether and a Tent. There's
nothing more to do in the east part of the castle for now, so head to the west
and up the stairs. Follow the path and Rosa will stop you. Talk to her and then
continue south.

Once you exit the door, you'll see a path north, which you should take (the
door to the west leads to no items). Cid will stop you and you'll meet up with
him. Once he's done, take the door right above you (the door that Cid comes out
of contains no items). Go up both sets of stairs and slip into bed to advance
the story.

Once Cecil awakens, he and Kain will exit the castle and the intro will roll.
From here, you'll probably want to head into Baron, which is right outside of
Castle Baron.


------------
: Baron    ^[PACK3]
------------

Items obtained          Equipment obtained
--------------          ------------------
 Potion (x3)             None
 Gold Needle
 Eye Drops
 Phoenix Down (x2)
 Tent (x2)
 Dwarven Bread
 Hourglass

Shop List:                                Inn fee: 50 Gil
Item Shop
 Item                 Cost
---------------------------
 Potion                 30
 Phoenix Down          100
 Gold Needle           400
 Maiden's Kiss          60
 Eye Drops              30
 Antidote               40
 Tent                  100
 Gysahl Greens          50

When you first enter Baron, take three steps north and then head east, right
into a pot, where you'll find a Potion. Just north of the Inn, you'll find four
additional pots, one of which contains a Potion. If you follow the brown path
(road?) to the northeast and continue following it, you'll eventually run into
a dancer, but more importantly, a path into the water. Follow it and eventually
you'll go into the southeastern corner of the town, where you can find a Tent
and an Hourglass. Go back to the dancer and you'll see a woman to the right of
her. Make your way over to her and go up into the trees. There's a small hidden
area inside the trees (go east into the trees) that will lead to a grassy area
where you'll find two Phoenix Downs and a Gold Needle.

Inside the Inn you'll find a Potion just southwest from the Innkeeper (it's
inside the pot). Go north from the Inn area and you'll see an enclosed area
with three chests. Press A while facing the swords on the wall and a door will
open, giving you access to a Dwarven Bread, a Tent and some Eye Drops.

Just north of the Item Shop you'll find the path of the Devil's Road, which is
currently inaccessable. Down the stairs you'll find the Training Room, which
you can use if you're new to this game. Also, Namingway is in here. Namingway
can change your name if you so wish (I never wanted to do so really), but you
can if you wish.

The Weapon and Armor Shops are currently closed, but the Item Shop is open for
business. I'd suggest spending your 480 Gil on some extra Potions and a Phoenix
Down or two, and perhaps an additional Tent. Whatever you feel you need.

Once you're ready to go, head outside and begin your journey.


------------
: Baron Area    ^[PACK4]
------------

This section covers monsters found in the Baron Area.

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Floating Eyeball      20     20     0        9       42    Throw
 Helldiver             18     21     0        5       40    Throw
 Goblin                 6     19     0        5       28    ---
 Sword Rat             30     21     0       13       66    ---

None of these guys should give you any trouble.

Just so you know, there's a Chocobo Forest southwest from Baron. You can summon
a Fat Chocobo using Gysahl Greens if your inventory ever gets full.


------------
: Mist Cave    ^[PACK5]
------------

The Mist Cave is northwest of Baron. Head that way, past the bridge, and into
the cave.

Items obtained          Equipment obtained
--------------          ------------------
 Potion (x2)             None
 Eye Drops
 Tent

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Flying Eyes           40     21     3       18       74    Throw
 Goblin                 6     19     0        5       28    ---
 Insectus              28     20     1        8       49    ---
 Sword Rat             30     21     0       13       66    ---

The path for this area is pretty straightforward. Head east and up the steps,
then all the way west and up the steps. Keep going north and up some more steps
to be stopped by a voice. Head north from there to get a Potion. Backtrack a
bit and head east across the bridge, and then up the steps north and then east
some more to pick up some Eye Drops. Follow the path south down both sets of
steps, and then around west a tiny bit and follow the path to pick up a Tent.

Backtrack to where you descended two sets of steps and then head east between
them and follow the path, picking up the Potion. Get ready, because there's a
boss fight coming. Complete the dialogue and you'll fight:

===========================================================
: Mini Boss - Mist Dragon                            #235 :
:---------------------------------------------------------:
: HP                   465 : Weakness                     :
: Strength              16 :  None                        :
: Defense                5 :                              :
: Magic                 10 : Resistance                   :
: Magic Defense         31 :  Poison          Blind       :
:                          :  Silence         Pig         :
: Gil                  200 :  Mini            Toad        :
: EXP                  700 :  Petrify         Death       :
:                          :  Berserk         Confuse     :
: Type                None :  Sleep           Paralyze    :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  Holy                        :
:                          :                              :
===========================================================

The Mist Dragon is hardly a fight. It hits for crap damage most of the time.
However, you SHOULD watch out for its Cold Mist attack, which can easily shave
off anywhere between 25-40 HP. Hit the Mist Dragon when it's in Dragon form and
either stop attacking or heal up while it's in Mist form. It'll go down faster
than you think.

Once you've defeated the Mist Dragon, exit to the north.


------------
: Mist    ^[PACK6]
------------

KAIN WILL LEAVE THE PARTY SOON. UNEQUIP HIM BEFORE ENTERING MIST.

Mist is just east of the exit of the cave. Just enter it and the scene will
occur. When the battle occurs, it's basically a losing battle, so fight with
all your might, but don't bother using any valuable Potions.

When Cecil awakes, Kain is gone and this girl is with him. Cecil fights alone
for a little while, so keep that in mind when entering battles.


------------
: Kaipo, Oasis of the Desert    ^[PACK7]
------------

Kaipo is just northeast of Mist. Follow the path until the green ends and the
desert begins. When you reach the end of the green path, go north about 10-15
squares and then east. You should run right into Kaipo. When you enter the
town, Cecil will automatically go to the Inn. Watch the scene and get ready for
a fight:

===========================================================
: Mini Boss - General                                 #21 :
:---------------------------------------------------------:
: HP                   221 : Weakness                     :
: Strength              26 :  None                        :
: Defense                2 :                              :
: Magic                  0 : Resistance                   :
: Magic Defense         12 :  None                        :
:                          :                              :
: Gil                   80 : Absorb                       :
: EXP                  398 :  None                        :
:                          :                              :
: Type                None :                              :
:                          :                              :
: Treasure                 :                              :
:  None                    :                              :
:                          :                              :
===========================================================
===========================================================
: Mini Boss - Baron Soldier x3                        #20 :
:---------------------------------------------------------:
: HP                    27 : Weakness                     :
: Strength              20 :  None                        :
: Defense                0 :                              :
: Magic                  0 : Resistance                   :
: Magic Defense          4 :  Confuse                     :
:                          :                              :
: Gil                   54 : Absorb                       :
: EXP                  157 :  None                        :
:                          :                              :
: Type                None :                              :
:                          :                              :
: Treasure                 :                              :
:  None                    :                              :
:                          :                              :
===========================================================

These guys aren't too tough. The Baron Soldiers go down easily, so you should
kill them first, right? Hell no. The General will retreat and you'll lose out
on precious Gil AND experience.

Even though the General will yell "CHARGE!" and the Soldiers will attack, their
attacks aren't that harsh. However, when you do three attacks on you at once,
that can stack against you. What you want to do is eliminate two Soldiers and
leave the third one alone. Once you have done this, attack the General until he
goes down. The third Soldier will go down easily.

The girl will trust you and introduce herself as Rydia. She'll then join your
party.


============================================================
: Walkthrough - Sand Rubies for Rosa              ^[RUBY1] :
------------                                    ------------

First thing you'll want to do is get Rydia OUT of the front row. She starts
with a mere 30 HP and will go down easily if she takes full damage. In addition
to that, I swear she has a giant "KICK MY ASS" sign on her because it seems
like EVERY enemy wants to attack her.

In any case, use the "Order" selection on the Main Menu to switch her to the
second or fourth slot (Cecil is in slot #3). And there's something else waiting
here for you. Exit the Inn and go to the northeastern part of town and enter
the lone building here. There's someone here that Cecil knows.

To cure Rosa's illness, called "desert fever", you'll need to find the rare
jewel called the Sand Ruby, found in the cave where the antlion dwells. Well,
that's about all the information you get on it, so go talk to people around the
town. You'll learn that the Damcyan royalty knows of the Sand Ruby's location,
but there's an old man blocking the path to Damcyan.         [RGJHAJCKKKSLO;N]


------------
: Kaipo, Oasis of the Desert    ^[RUBY2]
------------

Items obtained          Equipment obtained
--------------          ------------------
 Ether                   None

Shop List:                                Inn fee: 50 Gil
Weapon Shop                               Item Shop
 Item                 Cost                 Item                 Cost
---------------------------               ---------------------------
 Rod                   100                 Potion                 30
 Staff                 160                 Phoenix Down          100
 Bow                   220                 Gold Needle           400
 Iron Arrow             10                 Maiden's Kiss          60
                                           Eye Drops              30
Armor Shop                                 Antidote               40
 Item                 Cost                 Tent                  100
---------------------------                Gysahl Greens          50
 Leather Cap           100
 Clothes                50
 Leather Garb          200
 Iron Ring             100

From where you saw Rosa, exit the building and go to the building just south-
west (it has no door), and search the pots next to it to find an Ether.

Rydia comes equipped with a Rod, Leather Cap, Leather Garb and an Iron Ring.
You're thinking "Man that stuff sucks" right now, aren't you? And you'd be
right, since her equipment is pretty low-grade. Nonetheless, it's about as good
as you're going to get for now (spending 160 Gil on a Staff is really a waste),
so just take it with a grain of salt and move on.

On the other hand, you'll be getting another party member soon, and he comes
pretty poorly equipped. Buying a Leather Cap and Iron Ring will benefit this
character that will be joining you in a moment.


------------
: Kaipo Area    ^[RUBY3]
------------

This section covers monsters found in the Kaipo area.

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Desert Sahagin        20     20     0       17       70    Ice
 Flying Eyes           40     21     3       18       74    Throw
 Goblin                 6     19     0        5       28    ---
 Hundlegs              60     11     3       20       79    ---
 Insectus              28     20     1        8       49    ---
 Sand Worm             75     16     2       22       82    ---

This area is a good place to level up Rydia, who starts out at Level 1. Get her
a few levels and a few spells will come to her. In addition, she gets more MP,
great for, y'know, casting spells.


------------
: Underground Waterway    ^[RUBY4]
------------

The Waterway is due north of Kaipo. Just go straight north from Kaipo and when
you hit the mountains, just jag a little to the east and you'll see the
entrance to the Waterway.

Items obtained          Equipment obtained
--------------          ------------------
 Potion (x3)             Shadow Blade
 X-Potion                Hades Helm
 Ether (x2)              Hades Gloves
 Dry Ether               Hades Armor
 Maiden's Kiss           Ice Rod
 Phoenix Down            Feathered Cap
 Tent                    Iron Ring
 Bomb Fragment
 Antarctic Wind
 Hourglass
 Hermes' Shoes
 580 Gil

Monsters encountered

This section covers monsters found in the Underground Waterway - South and
Underground Waterway - North areas.
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Gigantoad             47     11     2      24       89    Ice
 Killer Fish           65     11     1      30      119    Lightning
 Vile Shell            58     11     1      28      101    Lightning
 Water Bug            125     16     3      79      225    Lightning

This section covers monsters found in the Underground Waterway - North area.
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Alligator            175     22     2      95      236    Ice
 Red Mousse            35     15   254      36      134    Fire
 Sahagin               64     18     2      38      136    Lightning
 Tiny Mage             69     19     2      63      132    ---
 Toadgre               59     11     1      34      127    Ice
 Zombie                52     13     2      31      112    Fire, Holy

= Waterway - South =
When you enter this area, head straight north to pick up a Potion and a
Maiden's Kiss. Backtrack to the entrance and start heading west and across the
bridge. Jag south a bith to nab a Tent and then go north across the bridge and
talk to the Old Man there. After the dialogue, Sage Tellah will join your
party.

With Tellah, you'll want to stick him in the back row as well. I suggest
placing him in Slot 4, right underneath Cecil. Also, if you bought the Leather
Cap and Iron Ring earlier, you can equip those on Tellah as well. They'll fill
the blank areas on his equipment and boost his stats.

Now then, with Tellah in your party, you can go to the next floor, which is due
north from where he joined you. However, if you cross the bridge to the east,
you can follow the path and descend into the water. From there, you can go up
the waterfall and pick up the Iron Ring in the chest there. Head back down the
small waterfall and head west until you reach a waterfall that's three spaces
wide. Go into the middle of it and you'll find an X-Potion, a Dry Ether and
a Phoenix Down. The first two are extremely rare at this point in the game, and
you probably shouldn't use them unless you're in an extreme pinch.

Go back to where you met Tellah and head north, descending to the next floor.

= B2 =
Head north and across the bridge, then descend into the water. From there, go
slightly south, then west, then north to grab a Potion. Backtrack back into the
water and then keep heading farther south. Go up the path and head all the way
west to get an Ether. You passed some steps on your way west, so go back and
follow the path, into the door, where you'll see another scene. Tellah will
give you a basic lowdown on Save Points. I suggest saving your game here.

Upon exiting the room, go east across the bridge and head north to get an Ice
Rod. Go south, descending into the water, and head slightly east and up into
the door, which leads to B3.

= B3 =
Follow the path. When it splits, go east and follow the path to pick up 580 Gil
and a Bomb Fragment. Go back to the split and head west and into the door.

= B2 =
Go straight north (there's a hidden path to the west, but it's pretty much
useless since you'd miss the chest) and follow the path, picking up the Potion
along the way. Go north, but don't enter the next area quite yet. About one
step before the stairs, you can slip into the west wall, which you can follow
around and to the east, leading you to to the Feathered Cap. NOW you should go
into the next area.

= Underground Waterway - North =
Follow the path north and head west to pick up the Ether and the Antarctic Wind
that sit there. Head east across the bridge and don't go into the next area
just yet. Go south and pick up the Hourglass and the Shadow Blade first (you
should equip the Shadow Blade on Cecil right away), THEN go north into the next
area.

You'll end up outside, where you can rest and save if you need to. Do so if you
wish, and then enter the northern cave to advance.

= Waterfall =
Well, you can only go one way, and that's down.

= B2 =
Follow the path around until you see steps going down. Pick up the Hades Helm
and the Hades Gloves, then go back up and keep going around, into the door.

= B1 =
Follow the path east and pick up the Hades Armor and Hermes' Shoes. Be sure to
equip Cecil properly before jumping into the upcoming battle. Once you're ready
to go, follow the path north and around. Go towards the waterfall and you'll
face:

===========================================================
: Boss - Octomammoth                                 #193 :
:---------------------------------------------------------:
: HP                  2350 : Weakness                     :
: Strength              22 :  Lightning       Darkness    :
: Defense                0 :                              :
: Magic                  0 : Resistance                   :
: Magic Defense         25 :  Poison          Blind       :
:                          :  Silence         Pig         :
: Gil                  500 :  Mini            Toad        :
: EXP                 1200 :  Petrify         Death       :
:                          :  Berserk         Confuse     :
: Type                None :  Sleep           Paralyze    :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  Holy                        :
:                          :                              :
===========================================================

Octomammoth has eight tentacles that you need to kill off before you can kill
Octomammoth itself. Have Cecil attack normally and have Rydia and Tellah use
Thunder spells.  Octomammoth's HP will go down faster than you think, and you
can see how you progress in the battle because Octomammoth's tentacles will
eventually disappear. Cure as needed.


------------
: Damcyan Castle    ^[RUBY4]
------------

TELLAH LEAVES THE PARTY SOON. UNEQUIP HIM BEFORE ENTERING DAMCYAN CASTLE.

Damcyan is just north of where you exit the Underground Waterway. However, on
your way there, a scene occurs. Go inside Damcyan Castle to assess the damage.

Items obtained          Equipment obtained
--------------          ------------------
 Potion                  Ruby Ring
 Ether                   Feathered Cap
 Antidote                Crossbow
 Eye Drops               20 Holy Arrows
 Gold Needle             10 Iron Arrows
 Phoenix Down
 Tent

Go inside the castle and go straight ahead. Once you arrive on the second
floor, skip the chest here for now and go south and up the stairs (don't worry,
you'll get the chest later). Head north and watch the scene. Keep a special eye
out for one of the "classic" FF quotes, "You spoony bard!"

Once the scene is complete, you'll appear outside of Damcyan Castle in the
Hovercraft. Land it with A and then re-enter the castle. On the second floor,
there's a Tent waiting for you.

On the third floor, if your party is limping, you can use the pots in the far
east and west sides to restore your HP and MP, and they'll cure any status
effects you may have incurred while in the Underground Waterway.

Back at the entrance, go outside of the castle by one step (don't go two steps
outside, or else you'll exit the area) and then start heading northeast. Keep
close to the castle walls and you'll eventually go into a door, which leads to
the dungeon area. Talk to the guard and then hit the switch behind him to allow
access to Ruby Ring, a Feathered Cap and a Crossbow. Go down the stairs that
you can see and you'll find a Potion, Antidote, Eye Drops, Ether, Phoenix Down,
and a Gold Needle in the chests. In the pots, you'll find 20 Holy Arrows and 10
Iron Arrows.

Now then, you have Edward, who isn't exactly a frontline fighter. I put him in
Slot 4, where Tellah was before. There's nothing more to do in Damcyan Castle,
so head out and start heading towards the Antlion Cave.


------------
: Damcyan Area    ^[RUBY5]
------------

This section covers monsters found in the Damcyan area.

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Desert Sahagin        20     20     0       17       70    Ice
 Goblin                 6     19     0        5       28    ---
 Hundlegs              60     11     3       20       79    ---
 Sand Worm             75     16     2       22       82    ---
 Sword Rat             30     21     0       13       66    ---
 Tiny Mage             69     19     2       63      132    ---

Considering you JUST got the Hovercraft, there's no reason for you to even see
a battle.

------------
: Antlion Cave    ^[RUBY6]
------------

Use the Hovercraft and head northeast from Damcyan Castle. You'll see some
rocks in the water that the Hovercraft can go over. Head east over the rocks,
but not too far (about 10 spaces east). Go south and you'll see a small opening
in the mountains. That's where you need to be.

Items obtained          Equipment obtained
--------------          ------------------
 Potion (x3)             Lamia Harp
 Ether
 Gold Needle
 Phoenix Down
 Tent
 Antarctic Wind
 Spider's Silk
 Emergency Exit
 Sand Ruby

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Adamantoise          190     20     1       46      234    Ice
 Basilisk              90     15     2       30      110    ---
 Domovai               37     15     0       48      184    ---
 Goblin                 6     19     0        5       28    ---
 Leshy                130     18     2       42      157    ---
 Sand Worm             75     16     2       22       82    ---
 Yellow Jelly          55     16   254       33      144    Lightning

= B1 =
Head west across the small bridge and pick up the Spider's Silk. Go down the
nearby steps and jag to the east, then north to pick up a Potion. Head south,
keeping close to the west wall, and then around to grab another Potion and a
Tent. Backtrack until you reach some steps going north (don't go up them), but
instead go east. When you see an open path north, take it and grab the Potion.
Continue east and take the steps up to pick up the Gold Needle. From there, go
all the way south to the next level down.

= B2 =
Head south, following the path, picking up the Antarctic Wind. You'll see a
door slightly west of where you picked up the Antarctic Wind. Go inside and you
can pick up a Lamia Harp for Edward. It can Confuse an enemy and has a higher
attack than his current Dreamer's Harp.

Anyways, head back out and follow the path north, going inside the doorway to
go back to B1.

= B1 =
Follow the path into the door. You'll find an Emergency Exit, an Ether and a
Phoenix Down, not to mention the Save Point that's in here too. Rest and save
if you so need and head back out and back to B2.

= B2 =
Head west and up the steps to get a Potion. Backtrack and head west to pick up
a Spider's Silk. Backtrack and make your way down the steps, continuing down
to B3.                                                     [RDJFAGCHKJKSLKOLN]

= B3 =
There's nothing for you to do here except go straight south and face:

===========================================================
: Boss - Antlion                                     #194 :
:---------------------------------------------------------:
: HP                  1100 : Weakness                     :
: Strength              11 :  None                        :
: Defense                3 :                              :
: Magic                  0 : Resistance                   :
: Magic Defense         11 :  Poison          Blind       :
:                          :  Silence         Pig         :
: Gil                  800 :  Mini            Toad        :
: EXP                 1500 :  Petrify         Death       :
:                          :  Berserk         Confuse     :
: Type                None :  Sleep           Paralyze    :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

The Antlion seems to like to counter-attack with his "Counter-Horn" whenever
you attack it. Other than that, its normal attack really sucks. Have Rydia
summon Chocobo and Cecil use his Dark ability. The Antlion doesn't counter when
you use those abilities. Edward can use Potions on Cecil to keep his HP from
falling too low, or use his Heal ability to distribute a Potion amongst all
your party members. Keep this up and the Antlion will go down, netting you the
Sand Ruby. Use an Emergency Exit to leave.


------------
: Kaipo, Oasis of the Desert    ^[RUBY7]
------------

To get back to Kaipo, you don't have to go back through the cave (besides, you
can't). Just head back in the general direction of Damcyan Castle and head
southwest from there. You'll find more rocks to go over, which will lead you
towards the Kaipo area. Once you hit land again, go southeast to hit Kaipo yet
again.

Go back to Rosa and talk to her. Select the Sand Ruby and watch the scene. Rosa
will join your party.

However, Edward has troubles of his own. Get ready for a fight with a stronger
Sahagin. In all honesty, the fight is such a joke, I don't even think it
deserves its own Boss/Mini-Boss window. Just keep Edward's HP up and have him
attack. Oh, and if you (somehow) lose, it's GAME OVER, and you should consider
selling your copy of Final Fantasy 4 Advance, since you suck THAT much. Just so
you know. :)

Edward gets 100 Gil and 800 EXP for winning this battle.

With Rosa in your party, you now have three weaker characters in your party and
only two back row slots. To fix this, select "Row" in the Main Menu and all
your front row and back row positions will switch. Use the "Order" option to
rearrange your party like this:

          Rydia
  Cecil
          Rosa
  [blank]
          Edward

Cecil will be all by his lonesome in the front row, but he'll also be the one
to take the largest hits, which is what he was designed to do. Now you're all
set for what's coming later.

If you've been following my walkthrough, you should have a Feathered Cap for
Rosa, which will boost her defense and magic defense. In addition, the Ruby
Ring will add to her magic defense, but will take away from her defense.


============================================================
: Walkthrough - Protect the Wind Crystal          ^[WIND1] :
------------                                    ------------

Mysidia's Water Crystal and Damcyan's Fire Crystal are now in the hands of this
new adversary, Golbez. The closest Crystal is the Wind Crystal, located in
Fabul, east of Damcyan. Unfortunately, the path is blocked by a large layer of
ice and Rydia doesn't know how to use Fire.


------------
: Mt. Hobs    ^[WIND2]
------------

Getting to Mt. Hobs is fairly easy. Just make your way back towards the Antlion
Cave. Instead of going south to reach it, continue east until you see a path
going up into the mountains. Land the hovercraft and head in.

Items obtained          Equipment obtained
--------------          ------------------
 Potion                  None
 Gold Needle
 Tent
 960 Gil

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Adamantoise          190     20     1       46      234    Ice
 Bloodbones           210     34     3      169      315    Fire, Holy
 Bomb                  55     19     2       76      361    ----
 Cockatrice           149     24     1       82      275    Throw
 Domovai               37     15     0       48      184    ---
 Gargoyle             160     28     2       90      315    Holy, Throw
 Gray Bomb            111     36     4      105      445    ---
 Skeleton             135     26     2      126      238    Fire, Holy
 Spirit                86     24     1      122      278    Holy

= Mt. Hobs - West =
There's one basic path to follow. Head north from where the ice was, and then
west, going up the steps and take the door there.

= Station Five =
Follow the path around, using the Save Point if you need, and then continue on,
picking up the Tent, Potion, Gold Needle and 960 Gil. Backtrack to Mt. Hobs -
West.

= West =
Continue east and enter the other doorway.

= Summit =
Go east and pick up the Holy Arrows. Continue on here and you'll run into a guy
who Edward says is one of Fabul's monks. And it looks like he's in trouble, so
get ready for:

===========================================================
: Boss - Mom Bomb                                    #195 :
:---------------------------------------------------------:
: HP                 11000 : Weakness                     :
: Strength              30 :  Darkness                    :
: Defense                1 :                              :
: Magic                  5 : Resistance                   :
: Magic Defense          9 :  Poison          Blind       :
:                          :  Silence         Pig         :
: Gil                 1200 :  Mini            Toad        :
: EXP                 1900 :  Petrify         Death       :
:                          :  Berserk         Confuse     :
: Type                None :  Sleep           Paralyze    :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

Mom Bomb attacks pretty hard. I had it shaving anywhere between 40-75 HP off my
200-300 HP characters, so watch it. Just have Rydia summon Chocobo, Cecil can
either attack normally or use his Dark Wave, Rosa should heal or use her Aim
ability, and Edward can either use his Heal ability or attack. With Yang, you
should unequip his one Fire Claw, which will leave him fighting with his bare
hands. Yang fights just as well barehanded as he does with his claws equipped.
By unequipping his Fire Claw, you'll allow him to attack twice instead of once.
With Yang's "Power" ability, he can do well over 100 damage. With a total of
FIVE characters at your disposal, it shouldn't be too hard.

When you do enough damage, the Mom Bomb will transform. However, your tactics
shouldn't change. Eventually the Mom Bomb will explode and damage your party.
It then splits into three Bombs and three Gray Bombs. The Gray Bombs are the
larger threat, so target them first. Neither enemy has a weaknesses that you
can exploit, so just attack normally and they'll go down eventually.

After it's all said and done, continue on to the next area.

= East =
The path here is straightforward. Just continue on and exit this area.


------------
: Fabul Area    ^[WIND3]
------------

This section covers monsters found in the Fabul area.

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Bomb                  55     19     2       76      361    ----
 Cockatrice           149     24     1       82      275    Throw
 Domovai               37     15     0       48      184    ---
 Gargoyle             160     28     2       90      315    Holy, Throw
 Gatlinger            115     28     2       53      335    ---
 Gray Bomb            111     36     4      105      445    ---

There's a Chocobo Forest just northeast from Fabul, hidden in the mountains. Go
there if you need to store some items.


------------
: Fabul    ^[WIND4]
------------

ROSA LEAVES THE PARTY SOON. UNEQUIP HER BEFORE TALKING TO THE KING OF FABUL.

To get to Fabul, just head east from where you exit Mt. Hobs. Follow any
deviations in the path you might find, and you'll get to Fabul with no
problems.

Items obtained          Equipment obtained
--------------          ------------------
 Potion                  None
 Tent
 Bomb Fragment
 Antarctic Wind
 Rage of Zeus
 Bacchus's Cider

Shop List:                                Inn fee: 100 Gil
Armor & Weapon Shop                       Item Shop
 Item                 Cost                 Item                 Cost
---------------------------               ---------------------------
 Fire Claw             350                 Potion                 30
 Ice Claw              450                 Phoenix Down          100
 Thunder Claw          550                 Gold Needle           400
 Demon Helm            980                 Maiden's Kiss          60
 Demon Armor          3000                 Eye Drops              30
 Demon Glvoes          800                 Antidote               40
                                           Tent                  100
                                           Gysahl Greens          50

When you first arrive in Fabul, go north and into the castle. You'll see the
Inn to the west (which includes the Item Shop) and the dual swords to the east
(which is the Armor & Weapon Shop).

From there, go up the stairs, and there is a door to the south of where you
enter this floor. If you exit through the door, you'll see two more, one to the
left and one to the right. Take the left door and you'll find a Potion, Bomb
Fragment and Antarctic Wind in the chests and a Rage of Zeus in one of the
pots. If you go up to the third floor, using the stairs, you'll find a woman,
who turns out to be Yang's wife.

At any rate, go into the right tower and up to the second floor. You can find a
Bacchus's Cider in one of the pots. Up on the third floor, you'll find a Tent.

Now then, exit this tower and go back to the center area. Continue north and
you'll run into the King of Fabul. You might want to save before you talk to
him, as the upcoming battles might drain you more than you think.

Talking to the King of Fabul will result in Rosa and Rydia temporarily leaving
the party. The battles will be fought with Cecil, Yang and Edward only, so keep
that in mind.


------------
: Fabul Battles    ^[WIND5]
------------

Items obtained          Equipment obtained
--------------          ------------------
 None                    None

Here's how the battles will play out. You will fight a certain set of enemies,
and then a scene will occur. I've laid out the battle order and strategies for
each one. They're NOT hard, so they really don't constitute a Mini-Boss box.
With that out of the way, here's the battles:

- Battle #1 - Captain + Baron Warrior (x2)
This is like the battle back in Kaipo. Kill off one Baron Warrior, then the
Captain, then the other Baron Warrior. Leaving the Captain all by his lonesome
will result in him using his Retreat command, which results in less Gil and
less EXP.

- Battle #2 - Leshy + Domovai + Sahagin
These are low grade enemies that you should have zero troubles with. The
Domovai has 37 HP, the Leshy has 130 and the Sahagin has 64 HP. Hardly a
challenge.

- Battle #3 - Captain + Baron Warrior (x2)
See Battle #1

- Battle #4 - Gargoyle
Chances are you've faced one before. It only has 160 HP, so take it down and
continue.

- Battle #5 - Leshy + Domovai + Sahagin
See battle #2

- Battle #6 - Captain + Baron Warrior (x2)
See Battle #1

After it's all said and done, you'll have one final battle. Don't bother trying
to win, since it's impossible. This lone enemy can do well over 3000-4000
damage to Cecil alone. Don't worry, even though you get defeated, it's not Game
Over, the story will continue. But Rosa DOES get kidnapped, so that's why you
should've unequipped her before talking to the King of Fabul. She loses all the
equipment you have on her when you meet her next.


------------
: Fabul Aftermath    ^[WIND6]
------------

EVERYONE LEAVES THE PARTY EXCEPT CECIL SOON. UNEQUIP THEM ALL BEFORE BOARDING
THE SHIP FOR BARON.

Items obtained          Equipment obtained
--------------          ------------------
 Ether                   Demon Shield
 Hermes' Shoes           Deathbringer
 Spider's Silk

You start in the Crystal Room, so exit from there. Search the pot outside to
find a Hermes' Shoes. Go to the east side of this room and hit the switch to
open up a new path that will lead you to a Spider's Silk, Demon Shield and an
Ether.

With these items obtained, you now get a free stay at the Inn! Woohoo! Go to
the Inn and have your free ONE night's stay.

After you're done in the Inn, you'll automatically turn up beside the King's
bed. The Deathbringer sword is the best sword for a Dark Knight, since it can
instantly KO an enemy.

Once you're done talking to the King, exit Fabul and you'll see a ship waiting
for you just east of Fabul. Unequip EVERYONE before you board the ship, as they
will all leave your party soon. For great justice, you can go to the Chocobo
Forest just northeast from Fabul and store their items there. Or you could wait
and give some of them to Palom and Porom, but whatever. Just unequip them all.


============================================================
: Walkthrough - Born of Darkness and Light        ^[LITE1] :
------------                                    ------------

Right after Leviathan attacks the party, Cecil finds himself all alone yet
again. Just when things were starting to look up, fate would have him suffer
more before he is able to save Rosa and defeat Golbez. Also, the Dark Sword
that he wields turns out to be ineffective against the might of Golbez. Cecil
needs to cast away the Dark Sword and recieve the sword of Light. Keep in mind
that the journey will not be easy. So with that in mind, Cecil needs to journey
to Mount Ordeals, where an ancient secret awaits him. Only there will Cecil's
true quest begin and his past revealed. Nothing can stand in your way, so let's
get to it, shall we?


------------
: Mysidia    ^[LITE2]
------------

Items obtained          Equipment obtained
--------------          ------------------
 None                    None

Shop List:                                Inn fee: 200 Gil
Weapon Shop                               Item Shop
 Item                 Cost                 Item                 Cost
---------------------------               ---------------------------
 Ice Rod               220                 Potion                 30
 Flame Rod             380                 Hi-Potion             150
 Healing Staff         480                 Phoenix Down          100
 Crossbow              700                 Gold Needle           400
 Holy Arrow             20                 Echo Herbs             50
                                           Antidote               40
Armor Shop                                 Tent                  100
 Item                 Cost                 Cottage               500
---------------------------
 Wizard's Hat          700
 Gaia Gear             500
 Silver Armlet         650
 Light Shield          700
 Light Helm           4000
 Knight's Armor       8000
 Gauntlets            3000

Mysidia is probably the ONLY place in FF history where you'll want to ignore
Travel Note #2: Talk to everyone. The inhabitants of Mysidia haven't forgotten
how you killed and/or imprisoned their fellow mages and took their Crystal.
Talking to certain NPCs will result in them inflicting you with status effects
such as Poison, Toad or Pig. However, with the exception of Poison, you can
reverse the effects by talking to the same NPC again. To prevent this problem
from occurring in the first place, simply refrain from talking to everyone,
except the village elder.

From the entrance of Mysidia, simply head straight north until you reach the
village Elder. Talk to him and he will assign you your next task: Go to Mount
Ordeals and become a Paladin. Only then will the Elder trust you. Cecil can't
possibly go it alone, so the Elder assigns two of Mysidia's finest mages to
assist you: Porom the White Mage and Palom the Black Mage.

With two new additions to your party, I suggest you keep your lineup like so:

          Porom/Palom
  Cecil
          Palom/Porom
  [blank]
          [blank]

The reason I suggest having two front row slots is because the next addition to
your team will be a spellcaster, who should go in the back row. Also, it
doesn't matter where Palom and Porom are, as long as they're in the back row.
By default, Palom will be in the top slot and Porom will be in the middle.

With these new mages in your party, you can make good use of the items being
sold in the Armor Shop. Palom and Porom can wear the Wizard's Hat, Gaia Gear
and Silver Armlet. If you have the cash on hand, you should also purchase the
Light Shield, Light Helm, Knight's Armor and the Gauntlets for the Paladin who
will be joining your team later. If you REALLY have Gil to burn, purchase an
extra Wizard's Hat, Silver Armlet and even an Ice Rod for the next mage that
will be joining your party.

For weaponary, the Flame Rod and Healing Staff are good choices for Palom and
Porom. With everything said and done, head outside and east towards Mount
Ordeals.


------------
: Mysidia Area    ^[LITE3]
------------

This section covers monsters found in the Mysidia area.

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Cockatrice           149     24     1       82      275    Throw
 Domovai               37     15     0       48      184    ---
 Gatlinger            115     28     2       53      335    ---
 Goblin                 6     19     0        5       28    ---
 Sword Rat             30     21     0       13       66    ---
 Tiny Mage             69     19     2       63      132    ---
 Zu                   941     32     0      489      432    Throw

The Zu might look pretty mighty with its massive 941 HP, but if you have the
Deathbringer sword equipped on Cecil, it's easy, since the Zu isn't immune
against the instant-KO status that the Deathbringer inflicts. The Zu will
usually go down with one hit from Cecil and you'll rarely have to deplete its
941 HP, if you even have to at all.

There's also a Chocobo Forest just south of Mount Ordeals.


------------
: Mount Ordeals    ^[LITE4]
------------

CECIL WILL LEAVE THE PARTY SOON. UNEQUIP HIM AFTER YOU FACE SCARMIGLIONE FOR
THE SECOND TIME.

Mount Ordeals is far to the east of Mysidia. Don't worry about the enemies
being hard, since (as you can see above) they're really easy.

Items obtained          Equipment obtained
--------------          ------------------
 Potion (x2)             Sword of Legend
 Ether (x2)

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Bloodbones           210     34     3      169      315    Fire, Holy
 Ghoul                222     32     3      179      505    Fire, Holy
 Lilith               466     46     3      262     2703    Fire
 Revenant             250     36     1      186      575    Fire, Holy
 Skeleton             135     26     2      126      238    Fire, Holy
 Skullnant            200     42     1      100       50    Fire, Holy
 Soul                 200     28     3      165      460    Holy
 Spirit                86     24     1      122      278    Holy
 Zombie                52     13     2       31      112    Fire, Holy

Mount Ordeals is the place where Paladins are born. Too bad none of the people
who went there survived.

= Entryway =
Follow the path and you'll encounter some flames, which Palom takes care of
with the greatest of ease. It's really too bad that Porom simply gives him a
*whack*. I miss the old days of *POW*, but that's just me. Watch the scene that
ensues.

After the scene is complete, continue following the path, skipping the steps
and continuing on to pick up the Potion. Now go back and up the steps, going a
little bit to the east to pick up another Potion. Continue onwards and upwards
to head into the next area.

= Station Three =
Follow the path until a familiar face appears. After another puny *whack* from
Porom, Tellah will rejoin your team. Tellah will also show up in Slot #4, which
is in the front row. You'll want to move him to the back row so he doesn't take
as much damage. After you're done, here's how your party lineup should look:

          Palom
  Cecil
          Porom
  [blank]
          Tellah

Continue on to the next area.

= Station Seven =
Heading west, skip the first path norht and continue on to pick up an Ether.
Backtrack and head north along the path and continue on and up the next two
sets of steps. Make your way back west, but don't forget to jag south and pick
up the other Ether. Continue on west to the next area.

= Summit =
Go north and sidetrack east to rest and save. Continue on north and you'll run
into a boss:

===========================================================
: Boss - Scarmiglione                                #213 :
:---------------------------------------------------------:
: HP                  3500 : Weakness                     :
: Strength              19 :  None                        :
: Defense                2 :                              :
: Magic                 15 : Resistance                   :
: Magic Defense          0 :  Poison          Blind       :
:                          :  Silence         Pig         :
: Gil                 2000 :  Mini            Toad        :
: EXP                 3200 :  Petrify         Death       :
:                          :  Berserk         Confuse     :
: Type                None :  Sleep           Paralyze    :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

Scarmiglione has four Skullnants with him, so you'll have to take care of them
as well. They're weak against Fire, so you can use that to your advantage. In
addition, Scarmiglione takes tons of damage from magic, as well as Cecil's dark
sword. Have Porom or Tellah heal you up and have Palom and Cecil attacking.
Scarmiglione will go down pretty easily, but don't think it's over yet.

After Scarmiglione is dead, switch your lineup using the "Row" option. If the
past battle left you hurting, you DO have the option to go back to the nearby
Save Point to rest and save again. When you're all finished, continue on, only
to fight ANOTHER boss:

===========================================================
: Boss - Scarmiglione                                #214 :
:---------------------------------------------------------:
: HP                  3523 : Weakness                     :
: Strength              46 :  Fire            Holy        :
: Defense                1 :  Throw                       :
: Magic                 31 :                              :
: Magic Defense         22 : Resistance                   :
:                          :  Poison          Blind       :
: Gil                 2500 :  Silence         Pig         :
: EXP                 3600 :  Mini            Toad        :
:                          :  Petrify         Death       :
: Type              Undead :  Berserk         Confuse     :
:                          :  Sleep           Paralyze    :
: Treasure                 :  Curse                       :
:  None                    :  Slowing Petrify             :
:                          :                              :
:                          : Absorb                       :
:                          :  Ice                         :
:                          :                              :
===========================================================

You'll be back attacked, so if you switched your lineup like I told you to,
you'll be all set to go. This Scarmiglione takes significant damage from Fire
spells and Cecil's dark sword. Even a Cure spell does crap for damage, so keep
casting Fire spells and keep Cecil attacking. If you have Palom use his "Bluff"
a few times, his Fire spells will be supercharged and do a lot more damage.
Even though this incarnation is tougher, he should still go down fairly easily
if you keep up the spellcasting and attacking.

Now then, if you read the beginning of this section, you should take off ALL of
Cecil's armor and weaponry before you go up to the stone.

When the battle begins, the words "A true paladin ...... will sheathe his
sword." In case you don't know what to do, simply stand still or heal yourself.
Dark Cecil will eventually die off. You CAN defeat him, but it defeats the
point of this test and it requires a lot of Hi-Potions.

At any rate, Tellah will also remember all his old spells as well, so he'll now
be able to play with a full deck. He also remembers Meteor, only he doesn't
have enough MP to cast it, making it useless at this point.

Now then, with your newborn Paladin, you'll have the ability to use the Light
Shield, Light Helm, Knight's Armor and Gauntlets you bought back in Mysidia, if
you bought them. The Sword of Legend is stronger against the undead monsters
than the Deathbringer ever was, making it more effective against the monsters
in this area.                                                [RZJXACCVKBSOBNN]

DON'T FORGET TO SWITCH YOUR ROWS BACK TO WHERE THEY BELONG. CECIL IS STILL IN
THE BACK ROW IF YOU HAVEN'T CHANGED IT YET.

You'll have to walk ALL the way back to the entrance and exit Mount Ordeals.
Thankfully the trip out of Mount Ordeals is easier now that you have an extra
weapon against the undead monsters. Unfortunately, the trip back to Mysidia is
NOT as jolly, as you have lost your most effective weapon against the Zu, which
was the Deathbringer.

Head back to Mysidia and talk to the Elder.


------------
: Mysidia    ^[LITE5]
------------

If you nab yourself a Chocobo from the Chocobo Forest just south of Mount
Ordeals, you can head back to Mysidia with no encounters whatsoever.

Once you re-enter Mysidia, you'll probably have enough Gil to buy some of the
Paladin armor, if you haven't done so already.

Talk to the elder and you'll learn of the ancient Mysidian legend. He will also
open up the Devil's Road which leads back to Baron. The entrance to the Devil's
Road is just north of the Inn.


============================================================
: Walkthrough - To Pilfer an Airship              ^[SHIP1] :
------------                                    ------------

With Cecil now a Paladin and Tellah learning the Meteor spell, the Mysidian
Elder believes you to be truly ready to face Golbez an dperhaps even defeat
him. To reach him, you'll need to take to the skies. Unfortunately, Baron is
the only power with an airship. What in the world is a team to do? Sneak in and
take one you say? I thought so. :)


------------
: Baron    ^[SHIP2]
------------

By taking the Devil's Road to Baron, you'll end up right in their backyard.
Convinient, eh?

There's not much to do here except go into the Pub and advance the story. In
the Inn, you'll see a familiar face. When you talk to him, he'll sick his two
lapdogs on you. They go down fairly easily, but keep in mind they can cast Mini
on your teammates, and they can also hit your party way harder after they do.

After you beat them, you'll fight Yang. He will usually only attack you with
his Kick ability, which can easily do anywhere between 100-150+ damage to your
weaker spellcasters. Cecil should be fine unless he's at low HP, but keep all
your characters healed and have Palom use Bluff and then cast a spell, which
will deal some major damage to Yang. If you have Bio, that will work better
than most of your other spells. Yang will eventually go down, and he'll rejoin
your party. You'll get a free night at the Inn, and a scene will occur after
that. You'll also recieve the Baron Key.

With Yang in your party, here's the lineup I choose:

          Palom
  Cecil
          Porom
  Yang
          Tellah

If you've been following my FAQ, this will be the default.

Also, if you unequipped Yang's Claws before you left Fabul, you should still
have them now. Put them on him or you'll have to invest in some new ones. Also
put the best armor you have on him right now as well.

Now then, with the Baron Key in hand, you can open up the Armor & Weapons Shop
in Baron.

Items obtained          Equipment obtained
--------------          ------------------
 Rage of Zeus            None
 3000 Gil (total)

Shop List:                                Inn fee: 200 Gil
Weapon Shop                               Item Shop
 Item                 Cost                 Item                 Cost
---------------------------               ---------------------------
 Thunder Rod           700                 Potion                 30
 Healing Staff         480                 Phoenix Down          100
 Fire Claw             350                 Gold Needle           400
 Ice Claw              450                 Maiden's Kiss          60
 Thunder Claw          550                 Eye Drops              30
                                           Antidote               40
Armor Shop                                 Tent                  100
 Item                 Cost                 Gysahl Greens          50
---------------------------
 Twist Headband        450
 Kenpogi              4000
 Silver Armlet         650

Inside the Armor & Weapon Shop, if you go towards the table in the southeast
corner, you can slip one space south of the table and slip around to those
chests behind the counters. You'll find a Rage of Zeus and 2000 Gil in the
chests that await you.

If you sold Yang's Claws or forgot to unequip them, he may need some now. Invest
in them if you need. Also, if you have the Gil, the Kenpogi is a good set of
armor for Yang. If you 16,000 Gil to burn, feel free to get four of them, but
it's hardly necessary.

You should have all the other treasures in Baron by now. Check with section
[PACK3] if you need to get them again.

Also, if you go to Cid's House (northwest section of town), you'll find Cid's
daughter who is concerned about Cid's whereabouts. Unfortunately, you can't get
into the castle through the front door (they don't even attack you, what the
hell is up with that?), but you CAN get in through the Old Waterway. You know
that lone door on the west side of town? Use the Baron Key on that and go in.
Before you go down the stairs, go into the east wall to pick up 1000 Gil. NOW
you can go down the stairs.


------------
: Old Waterway    ^[SHIP3]
------------

Items obtained          Equipment obtained
--------------          ------------------
 Hi-Potion               Ancient Sword
 Ether
 Rage of Zeus
 Hermes' Shoes
 Hourglass
 Spider's Silk

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Alligator            175     22     2       95      236    Ice
 Baron Guard          280     40     3      230      710    ---
 Death Shell          380     42     2      262     1030    Lightning
 Electrofish          284     40     2      214      640    Throw
 Flood Worm           638     42     0      219      690    Lightning
 Gigas Gator          292     38     2      218      660    Ice
 Hydra                257     44     2      209      670    Lightning
 Killer Fish           65     11     1       30      119    Lightning
 Splasher             180     30     3      145      430    Lightning
 Vile Shell            58     11     1       28      101    Lightning

The Old Waterway is filled with tons of hidden passages. But fear not, weary
traveler. You have Action's FAQ on your side, so there's no need to worry. ^_^

= B4 =
Yeah. You start out on B4, how odd is that?

Start out by going south and following the path. Once you hit a break in the
path, go south to pick up a Hi-Potion, Ether and Rage of Zeus. Continue around
to get back on the normal path. Go north and follow the path, ignoring the
steps that lead into the water, and onwards until you reach the next area.

= B3 =
When you follow the path, it might seem like it leads to a dead end. However,
by walking into the south wall, you can make your way to another area and grab
the Hourglass waiting for you. In this small area, hit the south wall again and
feel your way around until you make your way into an area with a Spider's Silk
waiting for you (it's north of where you emerge).

From the square where you get the Spider's Silk, take one step south and then
one step east. You should "jump" to an area that might seem inaccessable at
first. Hit the east wall here and you'll eventually pop up in another area.
Unfortunately, there's nothing to do in this area except go into the east wall
yet again. Once you stop going east, go straight north and you'll come out in
front of a chest that contains a Hermes' Shoes.	From this chest, go back into
the water and head northeast until you see a set of rocks. They'll make a path
into the wall, where you should go. You'll end up on the other side of the
wall, where you can go north and into the next area.

This area was confusing. I hope you made it out okay. Email me if this section
is confusing to you and I'll try to make it easier.

= B2 =
It seems like that giant rock structure should serve some purpose. It doesn't.
Just follow the path and go up the steps, but don't enter the next area quite
yet. You'll see a chest just west from your current position, so go into the
wall and follow the path around until you find an Ether. Backtrack and head up
into the next area.

= B1 =
Go north and take the west path to enter the door. You'll find a Save Point
inside. However, there's more to this area than meets the eye. See those rocks
to the right of you? Walk into the wall just north of them and head east to
grab the Ancient Sword. The Ancient Sword has a lower attack than the Sword of
Legend, but it CAN curse the enemy. I prefer to stick with the Sword of Legend
because it works.

Save and exit this area. Heading all the way east will reveal another path to
the north, which leads to Castle Baron.


------------
: Castle Baron    ^[SHIP4]
------------

PALOM AND POROM LEAVE THE PARTY SOON. UNEQUIP THEM AFTER DEFEATING BAIGAN.

You'll end up in Baron's moat. From where you enter, go west and then south.
At the southwestern corner of the moat, there's a small entrance which will
lead you right into Baron Castle. Which brings up the question of WHY that tiny
opening is there in the first place. Wouldn't it just BEG enemies to infiltrate
the castle? Oh well, what do I know?

From where you enter, you remember where Cecil's room is? You can rest there
for ZERO GIL. If you didn't use a Tent at the Save Point, you can do so here.

Once you're all rested up, make your way to the center of the castle. Baigan
will stop you and assist you, but he's not all what he's cracked up to be. You
will face a boss soon:

===========================================================
: Boss - Baigan                                      #196 :
:---------------------------------------------------------:
: HP                  4444 : Weakness                     :
: Strength              58 :  None                        :
: Defense                1 :                              :
: Magic                  9 : Resistance                   :
: Magic Defense         11 :  Poison          Blind       :
:                          :  Silence         Pig         :
: Gil                 3000 :  Mini            Toad        :
: EXP                 4800 :  Petrify         Death       :
:                          :  Berserk         Confuse     :
: Type                None :  Sleep           Paralyze    :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================
===========================================================
: Boss - Right Arm / Left Arm                 #197 / #198 :
:---------------------------------------------------------:
: HP                   444 : Weakness                     :
: Strength              58 :  None                        :
: Defense                2 :                              :
: Magic                  9 : Resistance                   :
: Magic Defense          0 :  Poison          Blind       :
:                          :  Silence         Pig         :
: Gil                    0 :  Mini            Toad        :
: EXP                   10 :  Petrify         Death       :
:                          :  Berserk         Confuse     :
: Type                None :  Sleep           Paralyze    :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

Baigan attacks with his arms, but they'll regenerate if you simply destroy
them. Also, if you cast a spell on Baigan himself, he'll cast Reflect on
himself. However, until you cast a spell on him, he'll be vulnerable. Use this
to your advantage and have Palom use his "Bluff" ability and cast your
strongest spell on Baigan (Bio works exceptionally well). After Baigan casts
Reflect on himself, use Cecil's normal attack and Yang's "Power" ability to hit
Baigan with all you've got. Your other team members should either cast Haste
and Berserk, or heal your other characters with Potions or Cure-type spells.

Using Palom and Porom's "Twin" ability doesn't cut through the Reflect barrier,
and will hit one of your own teammates, so don't use it after you're done.

Baigan's Right Arm can use the Vampire ability, so you'll have to keep your HP
up in case he uses it on one of your characters.

Keep up the attacks and Baigan will go down eventually. Baigan's arms are
seperate entities from him, so you'll have to defeat them after Baigan is gone.
Don't worry, they ONLY have 444 HP, so they shouldn't even be a problem if you
killed off Baigan.

 -- User Strategy -------------------------------------------------------------
 | Bagain at Baron Castle is very easy to kill, just cast Reflect on one      |
 | party member and then Thundaga on that member repeatedly (it automatically |
 | hits the main part of Bagain)                                              |
 |                                                                            |
 | User - gravix                                                              |
 ------------------------------------------------------------------------------


With Baigan gone, you MIGHT want to heal up back at Cecil's Room. Unfortunately
there is no way to save your game right now, unless you want to go ALL the way
back to the Old Waterway.

From where you defeated Baigan, you may want to remove Palom and Porom's armor
and weaponry if you want to keep it. They'll fight a boss battle without it,
but if you're in a pinch, you may want to simply leave it on. The choice is all
yours. At any rate, head towards the Throne Room and talk to the King, but get
ready for:

===========================================================
: Boss - Cagnazzo                                    #196 :
:---------------------------------------------------------:
: HP                  5312 : Weakness                     :
: Strength              44 :  Ice                         :
: Defense                2 :                              :
: Magic                 29 : Resistance                   :
: Magic Defense         48 :  Poison          Blind       :
:                          :  Silence         Pig         :
: Gil                 4000 :  Mini            Toad        :
: EXP                 5500 :  Petrify         Death       :
:                          :  Berserk         Confuse     :
: Type                None :  Sleep           Paralyze    :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

Cagnazzo is one of the Four Elemential Fiends. He attacks normally and he can
also call up the water from the ground. When he does, either blast him with a
Thunder spell or be hit with his Tsunami attack, which can easily do 200 or so
damage to your entire team. Needless to say, you DON'T want this to happen.

Yang's Ice Claw will do additional damage, and it'll do even more if you have
two of them equipped. Cecil should attack normally. Porom should keep up the
Cure/Cura spells and Tellah and Porom should blast Cagnazzo with their
strongest Blizzard spells.

When Cagnazzo brings up his barrier, use a Thunder-based spell to break it. If
he doesn't have his barrier up, use a Blizzard spell, as they're stronger for
some odd reason.

Have Palom and Tellah casting their strongest Thunder/Blizzard spells, based on
the data I have given you above. If you need to regenerate Tellah's MP, have
Cecil or Yang use an Ether on him, since Porom shouldn't stop her Cure spells
and Palom shouldn't stop casting his Thunder/Blizzard spells.

With this expert strategy, Cagnazzo should go down soon enough. Watch the scene
that ensues as Palom and Porom leave your party. Which leads me to my next game
related question. If the doors are wood, how come they couldn't just break them
down with a Fire spell? Psh, whatever.


============================================================
: Walkthrough - Take to the Skies!                ^[SKYS1] :
------------                                    ------------

Cid will eventually lead you to the Enterprise and another scene will occur.
With the Enterprise at your command, the world is yours for the taking. Here is
where the real choice begins.

You can either continue on this section and nab some really high-powered armor
and weapons, not to mention some really nice items. Or you can jump straight
ahead to get the Earth Crystal in Troia like Kain instructs you to. The choice
is yours. This FAQ will direct you to all the little hot spots around the
world. If you want to jump ahead, go to section [ERTH1], but don't forget the
carat (^) in there!

Also, with Cid in your party, you now have another lineup problem. If you've
been following my FAQ, Cid will default to the back row. You now have three
fighters and one spellcaster. Here's how I set up my party:

  Cid
          Tellah
  Cecil
          [blank]
  Yang

Cid has some high HP and he can also wear heavy armor as well. He also uses
Hammers, but he can't use a shield with them. So either jump ahead to section
[ERTH1] or keep reading.


------------
: Mist    ^[SKYS2]
------------

In case you forgot where Mist is, it's due north from Baron. It got cut off
during the earthquake, but it's open to you now that you have the Enterprise.

Items obtained          Equipment obtained
--------------          ------------------
 Bomb Fragment (x3)      Gold Hairpin
                         Clothes
                         Ruby Ring
                         Rod of Change

Shop List:                                Inn fee: 50 Gil
Weapon Shop                               Item Shop
 Item                 Cost                 Item                 Cost
---------------------------               ---------------------------
 Whip                 3000                 Items not sold in Mist
 Dancing Dagger       5000

Armor Shop
 Item                 Cost
---------------------------
 Bard's Tunic           70

The weapons and items here are useless to you now. But the Dancing Dagger can
be thrown by Edge later on in the game. However, there's some items here you
should get, especially if you want a "perfect" game.

From the entrance of Mist, go to where you first saw Rydia. From there, go into
the house to the north. Walk into the fireplace and when you hit the wall, head
east to pick up a Gold Hairpin, Clothes and a Ruby Ring. That's not it in this
house though. Go east through the wall and follow the path. Just south of the
previous chests you'll find the Rod of Change.

Go back to the area where you met Rydia again. Head to the east and pick up a
Bomb Fragment hidden in the bushes.

Head to the Armor & Weapon Shop in the southern part of town. To the east you
will see some trees that lead to a dead end. Or do they? Go into the trees and
continue on to find two more Bomb Fragments. That's all in Mist for now, so
you can head outside and go back to Baron for the next area.


------------
: Agart    ^[SKYS3]
------------

Agart is located directly south of Baron. It's an island, so simply fly south
until you see the island with the town on it.           [RLJKAJHCHKGSGOFNR]

Items obtained          Equipment obtained
--------------          ------------------
 Antarctic Wind          None

Shop List:                                Inn fee: 50 Gil
Weapon Shop                               Item Shop
 Item                 Cost                 Item                 Cost
---------------------------               ---------------------------
 Rod                   100                 Potion                 30
 Staff                 160                 Phoenix Down          100
 Spear                  60                 Gold Needle           400
 Boomerang            3000                 Maiden's Kiss          60
 Bow                   220                 Eye Drops              30
 Crossbow              700                 Antidote               40
 Iron Arrow             10                 Tent                  100
 Holy Arrow             20                 Gysahl Greens          50

Armor Shop
 Item                 Cost
---------------------------
 Iron Shield           100
 Iron Helm             150
 Iron Armor            600
 Iron Gloves           130
 Iron Ring             100

From the entrance, make your way northwest up the path beside the giant steps
(they're the ones that are three squares wide). When you see the grass, enter
it and go to the southeastern corner of the grass. There's an Antarctic Wind
just sitting there, waiting to be picked up. That's the only treasure in here.

Also, from the entrance, you can find the Observatory just west from the
entrance. You can feel free to gaze at the moon, but it's unimportant at this
point in time.

There's nothing of great use at this point. The weapons suck and the armor is
easily surpassed by the town of Mythril's equipment.

The real reason you came here is so you remember where it is. This place will
contain a storyline event. If you forget where it is later on, you can use the
Sight spell (white magic) and every town that you've visited will appear on the
map. Since you have now visited Agart, it will appear on the map as well.

Now then, you can fight the enemies around Agart to continue completing your
Bestiary, or head back to Baron for your next visit. If you choose to return
to Baron, jump ahead to [SKYS5].


------------
: Agart Area    ^[SKYS4]
------------

This section covers monsters found in the Agart area.

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Black Lizard         792     64     4       43     1298    Ice
 Ironback             100     74     4      233     1077    ---
 Firey Hound         1221     68     3      244     1708    Ice
 Mors                 695     60     5      253     1504    ---
 Roc                  500     66     3      150     1404    Throw
 Roc Baby              50     60     2       81     1004    Throw

These enemies are stronger and tougher so fight with care. The Mors is a
particularly tough enemy, as it will use its Renew ability to heal itself
completely. To beat it, simply target it once with Tellah's highest-level
spell.

At this point in the game, your team may not be strong enough to simply hack
and slash away. You'll have to either fight with extreme caution or simply come
back later.


------------
: Mythril    ^[SKYS5]
------------

Mythril is a tricky little place to find. From Baron, head about halfway
between Baron and Mist. From there, go east until you see a small string of
islands. Mythril is among them.

If you're having trouble, try heading directly north from Mount Ordeals. If
that doesn't work for you, try heading directly south from Fabul. If you need
help finding either place, try using the map, accessable through the Sight
spell.

Items obtained          Equipment obtained
--------------          ------------------
 5000 Gil                Mythril Staff
                         Mythril Knife

Shop List:                                Inn fee: 500 Gil
Weapon Shop                               Item Shop
 Item                 Cost                 Item                 Cost
---------------------------               ---------------------------
 Mythril Staff        4000                 Maiden's Kiss          60
 Mythril Knife        3000                 Mallet                 80
 Mythril Hammer       8000                 Diet Food             100
 Mythril Sword        6000

Armor Shop
 Item                 Cost
---------------------------
 Mythril Shield       1000
 Mythril Helm         3000
 Mythril Armor       17000
 Mythril Gloves       2000

Before you go shopping, you may want to pick up some better stuff for your
characters. Go to the east side of town	and sift through the grass to find a
Mythril Staff, which Tellah can use. In the grass to the north, you can find
5000 Gil in the west grass and a Mythril Knife in the east grass. Congrats, I
just saved you 7000 Gil, and you're even 5000 Gil ahead.

Mythril has some excellent items. All the items in the Item Shop haven't been
seen before. In addition, all the items in the Armor and Weapons shops are new.
You should definitely upgrade your arsenal if you have the Gil to do so.

Cid and Cecil can use the Mythril Shield, Helm, Armor and Gloves, but keep in
mind that Cid can't carry a Hammer and Shield at the same time, so you should
only buy one shield for Cecil. You have a Mythril Staff and Knife, but the
Hammer and Sword are excellent purchase choices, as their extra attack power
will really help you out later on. If and when you purchase the Mythril Hammer,
DON'T sell your old Wooden Hammer. It'll come in handy when you manage to get
around to section [ERTH1].

You can either head back to Baron or stick around and fill out your Bestiary.
Continue reading for the monsters or jump to [SKYS7] to go to the next area.


------------
: Mythril Area    ^[SKYS6]
------------

This section covers monsters found in the Mythril area.

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Cait Sith            342     50     2      252      820    Holy
 Death Flower         440     24     2      210      650    Fire
 Hell Needle          398     40     3      220      700    ---
 Treant               335     52     1      148      678    Fire
 Twin Snake           108     46     0      222      720    Ice, Holy

These guys are definitely easier than the monsters you found around Agart. Use
their weaknesses to your advantage and you should do fine. Also, they give out
some nice cash, so if you're looking to buy that Mythril Armor, this is
definitely the easiest place to get some fast cash.


------------
: Eblan Castle    ^[SKYS7]
------------

From Baron, go to the south until you hit Agart. Go west from there until you
see a giant tower. Don't worry, you'll be visiting there later, but for now you
should go south of the giant tower. Eblan is slightly southeast from the tower.

This area will become of more use later on when you get the hook attached to
the Enterprise. For now, just go into Eblan Castle for loads of treasures and
tough monsters all around.

WARNING: ELBAN CASTLE HAS HIGH-LEVEL MONSTERS WAITING IN THREE OF THE CHESTS.
THESE FIGHTS ARE WINNABLE, BUT ARE EXTREMELY TOUGH. KEEP YOUR HP AND MP FULL
AT ALL TIMES.

Edit: A grateful viewer (who unfortunately doesn't have a GameFAQs or GameSpot
username) has informed me that you can use an Hourglass item to cast Stop on
all the enemies. He also says that you'll have plenty of time to squeeze off
all your attacks before the Stop effect wears off.

Items obtained          Equipment obtained
--------------          ------------------
 Hi-Potion (x2)          Blood Lance
 Ether (x2)              Mute Arrow
 Gold Needle
 Maiden's Kiss
 Tent
 Cottage
 Silver Apple
 Emergency Exit
 Bacchus's Cider
 Hermes' Shoes
 Silver Hourglass
 Bomb Core
 Coeurl's Whisker
 Alarm Clock
 Unicorn Horn
 10,000 Gil
 
I'm treating Eblan Castle like a dungeon for a reason. It's confusing to
navigate and has some difficult monsters that basically constitute boss battles
at this point in time.

= Eblan Castle =
For now, you'll want to go straight into the middle of the castle.

= 1F =
Head straight ahead and stop when you see the chest. Go straight into the wall
to pick up a Hi-Potion. Continue on to the next floor.

= 2F =
You can't get these chests for now. Continue on.

= Throne Room =
Go straight into the throne sitting there (which is strange since there's a
KING and QUEEN, so why is there ONE throne?). To the east of where the throne
sits, you can pass through the wall and down the stairs.

= 2F =
Pick up the Gold Needle and Maiden's Kiss in the two chests you can access. For
the third one, slip south into the wall. From there you can obtain the Cottage.
Go back up to the Throne Room.

= Throne Room =
Go all the way to the west from the throne and pass through the opposite wall.

= 2F =
Take the Unicorn Horn and the Alarm Clock. Now then, there's nothing here, so
go back to the main area, where you had the two towers and the middle area that
you're in now. I'll meet you back there. If you need, cast Teleport and re-
enter the castle

= Eblan Castle =
From this main area, take the path around and into the east tower.

= East Tower 1F =
Don't go up the stairs quite yet. Go hit the north wall and go left, right into
the wall. Make your way around to grab the Coeurl's Whisker. The other chest
is inaccessable for now, so head up the stairs.

= East Tower 2F =
Take one step right and hit the switch to open the door. Now take one step
south to sidestep around the stairs and go through the door. In the chests to
your left you'll find an Emergency Exit and a Hi-Potion. In the right pot you
can find a Hermes' Shoes. In the chest you can reach, you'll find a Cottage.
Don't jump into the hole quite yet. Go to the right of the chests and you can
slip into the wall. Take the path around and get ready for a fight:

===========================================================
: Mini Boss - Lamia                                   #98 :
:---------------------------------------------------------:
: HP                  1200 : Weakness                     :
: Strength              72 :  None                        :
: Defense                4 :                              :
: Magic                  0 : Resistance                   :
: Magic Defense         16 :  Sleep           Paralyze    :
:                          :                              :
: Gil                  143 : Absorb                       :
: EXP                 2059 :  None                        :
:                          :                              :
: Type              Insect :                              :
:                          :                              :
: Treasure                 :                              :
:  Lamia Harp              :                              :
:  Ruby Ring               :                              :
:  Light Curtain           :                              :
:  Angel Arrow             :                              :
:                          :                              :
===========================================================
===========================================================
: Mini Boss - Coeurl (x2)                             #91 :
:---------------------------------------------------------:
: HP                   593 : Weakness                     :
: Strength              72 :  None                        :
: Defense                3 :                              :
: Magic                  0 : Resistance                   :
: Magic Defense         17 :  Mini            Toad        :
:                          :                              :
: Gil                  345 : Absorb                       :
: EXP                 2759 :  None                        :
:                          :                              :
: Type                None :                              :
:                          :                              :
: Treasure                 :                              :
:  Unicorn Horn            :                              :
:  Coeurl's Whisker        :                              :
:  Cat Claw                :                              :
:                          :                              :
===========================================================

If you've faced these guys back in the Agart area, they shouldn't be tough by
any extent. However, they hit VERY hard at this point in time AND the Lamia is
capable of inflicting Confuse or Paralyze on your teammates. Instead of having
Tellah cast spells, keep him casting the healing spells. Or you can have your
other teammates using healing items and Tellah using his high-level spells.
You'll get a Blood Lance and potentially any other treasures that the monsters
are capable of dropping.

Jump down into the hole to advance.

= East Tower 1F =
You'll pop up right beside a chest containing a Silver Hourglass. From there,
simply go south and you'll drop to the next area.

= Underground Passage =
This area contains another tough battle. Follow the path and pick up the chests
on the left to pick up two Ethers. Before opening the chest on the right, make
sure you have plenty of Hi-Potions and make sure that your team is up to full
HP and MP and SAVE OUTSIDE. The chest contains a Silver Apple and monsters:

===========================================================
: Mini Boss - Mad Ogre (x3)                          #102 :
:---------------------------------------------------------:
: HP                  2000 : Weakness                     :
: Strength              86 :  None                        :
: Defense                4 :                              :
: Magic                 53 : Resistance                   :
: Magic Defense        254 :  Pig             Toad        :
:                          :                              :
: Gil                  270 : Absorb                       :
: EXP                 2359 :  None                        :
:                          :                              :
: Type         Giant, Mage :                              :
:                          :                              :
: Treasure                 :                              :
:  Bacchus's Cider         :                              :
:  Twist Headband          :                              :
:  Power Armlet            :                              :
:  Giant's Gloves          :                              :
:                          :                              :
===========================================================

These guys are HARD. They were hitting my Level 21-25 team for 200-500 damage,
and there's THREE of the bastards. What's worse is that they're basically
immune to most magic. HOWEVER, they are NOT immune to Tellah's Tornado spell.
You should have plenty of Hi-Potions before you begin this battle (I ended up
using 15 of them) since Potions are completely useless to you. Have Cid, Cecil
and Yang cure anyone with less than 200 HP and have Tellah cast Tornado when he
has an open chance. From there, have one character attack the Mad Ogre to kill
it. Repeat this process for the other two and they'll go down. Your team might
be wiped out once or twice, so I sure hope you saved outside of Castle Eblan.
Victory will get you a Silver Apple.

Follow the path to exit the castle. Re-enter the castle and take the west
tower.

= West Tower 1F =
From where you enter this room, take two steps south (not exiting the area) and
then start going east. MAKE SURE YOU ARE AT FULL HP AND MP AND THAT YOU HAVE
SAVED OUTSIDE. Prepare for a battle:

===========================================================
: Mini Boss - Steel Golem                             #75 :
:---------------------------------------------------------:
: HP                  1950 : Weakness                     :
: Strength              86 :  Ice                         :
: Defense                4 :                              :
: Magic                  0 : Resistance                   :
: Magic Defense         21 :  Poison          Blind       :
:                          :  Silence         Mini        :
: Gil                  445 :  Toad            Death       :
: EXP                  703 :                              :
:                          : Absorb                       :
: Type               Giant :  None                        :
:                          :                              :
: Treasure                 :                              :
:  Gaia Hammer             :                              :
:  Giant's Gloves          :                              :
:                          :                              :
:                          :                              :
:                          :                              :
===========================================================
===========================================================
: Mini Boss - Skuldier (x4)                          #107 :
:---------------------------------------------------------:
: HP                   740 : Weakness                     :
: Strength              74 :  Fire             Holy       :
: Defense                3 :                              :
: Magic                  0 : Resistance                   :
: Magic Defense         18 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                  116 :  Mini             Toad       :
: EXP                 1577 :  Death            Berserk    :
:                          :  Confuse          Sleep      :
: Type              Undead :  Paralyze         Curse      :
:                          :  Darkness                    :
: Treasure                 :                              :
:  None                    : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

The Skuldiers hit really hard, but go down with one good cast of Firaga from
Tellah. Just have him alive so that he can cast the spell in the first place.
After that, keep Tellah alive and have him cast a Blizzaga spell to take down
the Steel Golem. Simple battle, as long as you can stay alive long enough to
cast those spells in the first place. Victory will net you the Sleep Blade.

Backtrack the way you came. The other chest is inaccessable for now, so go up
the stairs.

= West Tower 2F =
You can find a Bacchus's Cider in one of the pots. In addition, you'll see a
gap in the pots below you. Follow them around to obtain 10,000 Gil and a Mute
Arrow. Backtrack towards the stairs and you'll also notice a small dead end at
the left wall. Go to it and descend the stairs to obtain a Bomb Core.

If you're still alive and you're reading this, congratulations! You've
officially obtained all the treasures in Eblan Castle. Pat yourself on the
back. No, seriously, this place is tough.

At any rate, now you can continue back on your main quest. And I assure you it
will be a LOT easier with the stuff you just picked up.


============================================================
: Walkthrough - The Earth Crystal                 ^[ERTH1] :
------------                                    ------------

The Earth Crystal is in Troia, just northwest from Baron. However, it seems the
Crystal is no longer in Troia's possession. The Dark Elf has stolen the Earth
Crystal and is holding it under a strong magnetic field. So you'll have to go
take it the hard way. In addition, there's an old friend waiting for you in
Troia . . .


------------
: Troia Castle    ^[ERTH2]
------------

Troia Castle is far to the northwest from Baron. Head straight north from Baron
until you see a large set of rocks in the water (you can go over them with the
Hovercraft). From there, go west until you see a giant waterfall, a castle and
a town just south of the castle. This is where you need to be. There's a giant
ONE space where you can land. Move your ship around and try to land on it. Head
inside the castle.

Items obtained          Equipment obtained
--------------          ------------------
 Hi-Potion (x2)          Ruby Ring (x2)
 Ether (x2)              Twin Harp
 Tent (x2)
 Bacchus's Cider

Take the path north into the castle. Follow the red carpet, but don't go up the
steps quite yet. Take the east door and follow the path around outside and into
another door. You'll find three sets of stairs.

The left set of stairs is useless for now. The middle set of stairs will lead
you to a small room where you can find a Bacchus's Cider in a pot. The right
set of stairs will lead you to a switch and four doors. Press the switch in the
middle of the room to open up one door where you'll find two Tents. The next
doors contain two Hi-Potions, two Ethers and two Ruby Rings.

Go back to the red carpeted area and take the west door. Follow the path around
and into the door. Inside here you'll find an old friend. Edward will give you
the Twin Harp, since he is incapable of fighting right now.  [RZJXACCVKBSNOMNM]

Head back to the red carpeted area. Go north and you'll find the eight Clerics
who really do nothing more than inform you of the situation.

There's nothing else to do right now, so exit Troia Castle and head south into
Troia.


------------
: Troia    ^[ERTH3]
------------

Troia is just south of Troia Castle. Seriously, it's NOT hard to find.

Items obtained          Equipment obtained
--------------          ------------------
 Ether                   None
 Dry Ether
 Decoy
 1000 Gil

Shop List:                                Inn fee: 400 Gil
Weapon Shop                               Item Shop
 Item                 Cost                 Item                 Cost
---------------------------               ---------------------------
 Wooden Hammer          80                 Potion                 30
 Great Bow            2000                 Phoenix Down          100
 Fire Arrow             30                 Gold Needle           400
 Ice Arrow              30                 Maiden's Kiss          60
 Thunder Arrow          30                 Eye Drops              30
                                           Antidote               40
Armor Shop                                 Tent                  100
 Item                 Cost                 Gysahl Greens          50
---------------------------
 Leather Cap           100
 Feathered Cap         330
 Clothes                50
 Leather Garb          200
 Ruby Ring            1000

There's only four treasures to obtain here. Find the Inn and head east from
there, down into the water. From the entrance to the water, take the path to
the west and follow it to the north. You'll find another set of steps that lead
up into a dead end. Follow it into the trees and around until you reach a small
meadow. In there, you'll find a Decoy, an Ether, a Dry Ether and 1000 Gil. That
is all the treasures in Troia, so now focus on your shopping.

Anything metal will weigh you down in the Magnetic Cave. Silver and Iron
Armlets count as metal, but Ruby Rings do not. Cecil's Gauntlets are also
considered to be metal, as is his sword, shield, just about every armor piece
that Cecil or Cid can wear could probably be considered metal. Yang's Claws
seem like they should be metal, but they don't weigh you down like a sword
would. Here's a list of equipment that is or is not considered to be "metallic"
in nature. Keep in mind, it ONLY contains equipment that I have in my inventory
at this time:

 Metallic                    Non-metallic
----------                  --------------
 Mythril Staff               Fire Claw
 Mythril Sword               Thunder Claw
 Sword of Legend             Rod of Change
 Mythril Hammer              Healing Staff
 Mythril Shield              Wooden Hammer
 Mythril Helm                Great Bow
 Mythril Armor               All Arrows (except Iron Arrows)
 Mythril Gloves              Feathered Cap
 Silver Armlet               Wizard's Hat
 Iron Armlet                 Gold Hairpin
 Knight's Armor              Leather Garb
 Iron Arrows                 Gaia Gear
 Dancing Dagger              Kenpogi
                             Ruby Ring
                             ALL equipment sold in Troia
                             Clothes

Send me more items via email if you want. You'll get full credit, of course.

If you don't have the proper non-metallic equipment, you can always purchase
some from the shops in Troia. Cid can either wield a Bow or his Wooden Hammer,
if you still have it. Cecil can't use a hammer, so you'll have to slap a Bow on
him. Be sure to put the Bow in his left hand and the arrows in his right. At
any rate, make your purchases and get ready to leave.

The building northwest from the Item Shop holds an exclusive club that houses
an exquisite dancing troupe. However, for 10,000 Gil, the Membership Pass is
hardly worth the price. If you REALLY want to check it out, save before you buy
the Pass, and then reset your game after viewing the show.


------------
: Troia Area    ^[ERTH4]
------------

This section covers monsters found in the Troia area.

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Cait Sith            342     50     2      252      820    Holy
 Death Flower         440     24     2      210      650    Fire
 Hell Needle          398     40     3      220      700    ---
 Treant               335     52     1      148      678    Fire
 Twin Snake           108     46     0      222      720    Ice, Holy

These are the same enemies that are found around Mythril. Not too tough at all.


------------
: Chocobo Forest    ^[ERTH5]
------------

The Chocobo Forest is just north of Troia. However, it's not in a nice 9-square
pattern like it normally is. It looks like a right triangle. At any rate, enter
it and look for a blue-ish looking Chocobo. Talk to it and you'll see "Black
chocobo, giddyup!" and you will have yourself a Black Chocobo.

To get to the Magnetic Cavern, simply go south a little bit and then east on
your new Black Chocobo. The entrance to the Magnetic Cavern is somewhat hidden
away in the mountains. Land your chocobo in the forest and enter the cave.


------------
: Magnetic Cave    ^[ERTH6]
------------

In case you're just joining me, the Magnetic Cavern will weigh down your
characters who have metallic equipment. See the [ERTH2] section for more info
on what counts as "metallic" and what doesn't. Equip your characters
accordingly.

Also, if you go in with all your metal equipment and go into a battle, it's an
automatic game over. Trust me on this, I fell to the same fate myself and lost
about an hour of game time. :(

Items obtained          Equipment obtained
--------------          ------------------
 Hi-Potion               Fairy Claw
 Ether (x2)
 Emergency Exit
 Unicorn Horn
 2000 Gil

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Cait Sith            342     50     2      252      820    Holy
 Cave Bat             334     42     3      151      598    Holy, Throw
 Cave Naga            285     40     3      201      740    Holy
 Draculady            270     38     2      195      810    Fire, Holy
 Hell Needle          398     40     3      220      700    ---
 Mind Flayer          300     44     3      232     1000    ---
 Ogre                 865     60     2      240      800    Holy
 Twin Snake           108     46     0      222      720    Ice, Holy

These monsters are tougher, considering you can't rely on your strongest armor
and weapons for this dungeon.

= B1 =
From the entrance, go on the east bridge and go all the way east to pick up a
Hi-Potion. Backtrack across the bridge and take the path south. Continue
following the path here. Eventually you'll reach another area and you'll see
another chest with a Unicorn Horn. Take it and head down the stairs you see
close by.

= B2 =
Start off by going west and you'll eventually reach a break in the path. Take
the path north and when the path breaks again, take the west path and keep on
going to reach an Ether. Backtrack to the bridge and follow it north. After you
get off the bridge, head east slightly and into the door. Inside here you'll
find two chests that contain 2000 Gil and an Ether. Head back outside the door
and continue west until you see another set of stairs. Descend them.

= B3 =
Just southwest of where you enter is a door that contains a Save Point. Use it
if you need to, then head outside of this room and head south across the
bridge. The area you will eventually reach has another door for you to enter.
Upon entering it, you can find three chests that contain a Hi-Potion, a
Spider's Silk and an hourglass. Exit this area and head west. When you reach
the next area, head north between the stone pillars and into the doorway.

Inside here, head directly north to get a Fairy Claw. Then head southwest to
descend to the next floor.

= B4 =
There's a bridge west of where you enter. Take it and when you reach the area
with torches, head north, but not into the door yet. You should see a chest to
your left; you have to go right and around to pick up an Emergency Exit. Head
back to the torches and head across the bridge to the east. Enter the door and
you'll find another Save Point. I suggest you make use of it. Head back to the
torch area and head north into the Crystal Room.

= Crystal Room =
Head north to face the Dark Elf. But don't worry about winning this round, it's
basically impossible. Watch the scene that ensues. Once you step back, take the
moment to properly equip your team. Then get ready for the real fight:

===========================================================
: Boss - Dark Elf                                    #199 :
:---------------------------------------------------------:
: HP                 23890 : Weakness                     :
: Strength              18 :  Holy                        :
: Defense                0 :                              :
: Magic                  1 : Resistance                   :
: Magic Defense        254 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                 4000 :  Mini             Toad       :
: EXP                 1000 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type                None :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

Don't bother using any of Tellah's spells for now. Just attack and watch out
because the Dark Elf can inflict Pig on your teammates. He can also cast
Tornado on your characters. When you've done enough damage, the real boss will
emerge:

===========================================================
: Boss - Dark Dragon                                 #200 :
:---------------------------------------------------------:
: HP                  3927 : Weakness                     :
: Strength              80 :  Holy                        :
: Defense                1 :                              :
: Magic                 15 : Resistance                   :
: Magic Defense        254 :  Blind            Silence    :
:                          :  Pig              Mini       :
: Gil                 5000 :  Toad             Petrify    :
: EXP                 6000 :  Death            Berserk    :
:                          :  Confuse          Sleep      :
: Type              Dragon :  Paralyze         Curse      :
:                          :  Slowing Petrify             :
: Treasure                 :                              :
:  None                    : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

The Dark Dragon can hit your team pretty hard with his physical attack. For me,
he KO'ed Tellah with one hit. In addition, his Dark Breath attack can also do
200 or so all characters.

It's time to whip out your strongest spells and healing items. The Dark Dragon
isn't vulnerable to much of anything.

For an easy win, just try casting Tornado on it. The Dark Dragon is vulnerable
to Tornado, so you can cast that and then attack it once for a quick win. :)

With the Dark Elf dead, take the Crystal and walk out. Once you've exited the
Crystal Room, you should be able to Teleport out (thanks to numerous users for
letting me know).

At any rate, take your chocobo back to the forest and head back to Troia
Castle.  [RRTJYAUCOIKOPSGONF]


------------
: Troia Castle    ^[ERTH7]
------------

Items obtained          Equipment obtained
--------------          ------------------
 Hi-Potion (x2)          Great Bow
 Ether (x2)              Fire Arrow (x2)
 Dry Ether (x2)          Ice Arrow (x2)
 Elixer                  Thunder Arrow
 Remedy (x2)
 Silver Apple
 Echo Herbs (x2)

Go back to the Clerics and a scene will occur. Talk to the clerics and one of
them will tell you that you can take the treasures in their ex-dungeon. These
treasures are on the eastern side of the castle. If you remember where the
three staircases were, you should take the left one and then talk to the guard
standing there. You couldn't get in before because she knew that the Clerics
hadn't given you access.

At any rate, head inside the door and around until you hit the stairs. Down
there you will find two Hi-Potions, two Remedies, two Ethers, two Dry Ethers,
an Elixer, a Silver Apple, two Echo Herbs, a Great Bow, two Fire Arrows, two
Ice Arrows and a Thunder Arrow.

You can visit Troia and restock your inventory if you need. However, Hi-Potions
aren't sold in Troia, and you have a large area coming up. Once you start up
the Enterprise, you will watch a scene and head into the following area.

------------
: Tower of Zot    ^[ERTH8]
------------

TELLAH WILL LEAVE THE PARTY SOON. UNEQUIP HIM BEFORE ENTERING THE FINAL LEVEL.

THE CHESTS IN THIS AREA LOOK DIFFERNTLY THAN NORMAL. KEEP THAT IN MIND.

Items obtained          Equipment obtained
--------------          ------------------
 Magma Rock              Flame Mail
                         Flame Sword
                         Hell Claw
                         Fire Shield
                         Gaia Hammer
                         Sage's Surplice

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Black Knight         360     64     2      175      840    Fire, Holy
 Centaur Knight       380     58     2      172      860    ---
 Cold Beast           520     64     3      276     1441    Fire
 Gremlin              410     56     3      275     1221    Fire
 Hell Turtle          700     72     4      224      920    Ice
 Ice Lizard           480     62     2      289     1331    Fire
 Puppet               256     56     3      180      800    Fire
 Puppeteer            473     56     3      195     1000    ---
 Purple Bavarois      105     52   254       50      750    Fire
 Soldieress           425     60     3      200     1050    ---
 Sorceress            350     50     2      329     1551    ---

The Tower of Zot is a technologically advanced place and the enemies here
reflect that technological superiority. The monsters in here are harder as
well. You have been arned.

= 1F =
From where you start, head northwest and follow the path there. When you reach
the top of the area, head west to pick up a Flame Mail, which Cecil can equip.
Head all the way east and head up to the next floor.

= 2F =
Start out by going south. When the path breaks, head west and follow the path,
looking for a small break in the wall to the south of you (there's one before
you are able to go north at all). After you take the path south, continue to
look for another path south and take it. Eventually, you should reach the
bottom of this area. Once you do, head west and then take the first path north.
If you continue to go north, you'll see a chest to the left of you, which
contains monsters guarding the Flame Sword. Put the Flame Sword on Cecil, as it
will do more damage to many of the monsters around here. Head south and around
west, then north and go into the next area.

= 3F =
Going south will yield two paths, one to the north and another to the south.
The north path is significantly longer than the south, so take the south path.
Follow the south path until you reach the far east part of the map. Then head
north and around until you reach the next area. That's right, there's no chests
to be stolen by your team.

= 4F =
The path here is pretty straightforward for most of this floor. When the path
breaks, take the path north to see three different paths leading to three
different doors. If you wish to take the chests, keep reading. If you want to
skip ahead, jump to the *CONTINUE* marker.

Take the left door for now.

= 5F =
You'll see a chest to the east. Pick it up for a Hell Claw, which Yang should
equip right away. From there, head west and follow the path around, and you'll
eventually encounter another chest containing a Fire Shield. Backtrack all the
way down to the previous level.

= 4F =
From the place where the path splits, take the middle door.

= 5F =
There's only one thing to do here. Take the Gaia Hammer and head back.

= 4F =
From the place where the path splits, take the right door.

= 5F =
There's only one chest here. Take the Sage's Surplice and head back downstairs.

= 4F = *CONTINUE*
Take the path back south and then continue on east. You'll eventually hit the
next floor.

= 5F =
Head south and look out for a door. It'll lead to a Save Point, which you may
want to take advantage of. When you continue on your way, you'll be ambushed by
the Magus Sisters:

===========================================================
: Boss - Sandy                                       #201 :
:---------------------------------------------------------:
: HP                  2591 : Weakness                     :
: Strength              30 :  None                        :
: Defense                1 :                              :
: Magic                 11 : Resistance                   :
: Magic Defense         11 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                 3000 :  Mini             Toad       :
: EXP                 2500 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type                Mage :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================
===========================================================
: Boss - Cindy                                       #202 :
:---------------------------------------------------------:
: HP                  4599 : Weakness                     :
: Strength              36 :  None                        :
: Defense                2 :                              :
: Magic                 11 : Resistance                   :
: Magic Defense         11 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                 3000 :  Mini             Toad       :
: EXP                 2500 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type                Mage :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================
===========================================================
: Boss - Mindy                                       #203 :
:---------------------------------------------------------:
: HP                  2590 : Weakness                     :
: Strength              30 :  None                        :
: Defense                1 :                              :
: Magic                 10 : Resistance                   :
: Magic Defense          0 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                 3000 :  Mini             Toad       :
: EXP                 2500 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type                Mage :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

Sandy is the tall one, Cindy is the fat one and Mindy is the tiny one. Just
so you know.

Sandy will cast Reflect on Cindy and then Mindy will reflect a -ra level spell
off of Cindy. The second time, Sandy's Reflect will Reflect off of her and onto
one of your teammates, making healing a pain in the ass. Also, Cindy has the
power to revive her sisters.

Cindy should be your primary target. When the battle starts, act fast and
Tellah MIGHT be able to pull off a well-placed Firaga spell on Cindy's ass
before Sandy casts Reflect on her. After Sandy casts Reflect, all spells
directed towards Cindy are completely useless. Keep attacking Cindy with your
physical attacks and have Tellah heal whoever needs it, whether he uses Hi-
Potions or Cure spells.

Once Cindy goes down, you are free to take down the other sisters at your
leisure. Keep in mind that Sandy might cast various spells like Confuse,
Berserk, etc. on you and Mindy can still cast hurtful spells at you like Fire,
Thunder, etc. However, there's really not much of a threat without Cindy there.
And for some reason, I've never had Mindy re-cast a -ra level spell on me.

At any rate, go back and heal/save if the battle left you hurting. When you're
ready to go, head up to the next floor.

= 6F =
TELLAH LEAVES SOON. UNEQUIP HIM SO YOU CAN REUSE HIS EQUIPMENT.

Watch the scene that will unfold. I find it funny how Tellah uses 115 MP when
he only has 90 to begin with (Bio=20, Firaga=30, Thundaga=30, Blizzaga=30).
And then he casts Meteor, a 99 MP spell, which brings Tellah to a total of
214 MP consumed. He has 90 maximum. What's wrong with this picture?

At any rate, Tellah will leave your party. Talk to Kain because the door is
locked. Eventually, Rosa and Kain will join you. Before you take another step,
make sure you equip Rosa and Kain accordingly. Rosa's equipment still sucks
(she only has the Prisoner's Garb on) and Kain's equipment can be upgraded if
you have and kept the Blood Lance from Eblan.

Here was my party setup by default:

  Cid
          Kain
  Cecil
          Rosa
  Yang

Even though you have four frontline fighters, Kain can stay in the back row.
His "Jump" ability is just as useful no matter what row he's in, so simply
leave him where he is. Rosa should stay where she is, but put some better armor
on her, and a weapon as well. The best armor for her is probably the armor you
had on Tellah. If you still have the Great Bow that Cecil should've had back
in Troia, put that on her, as well as some decent arrows.

Now then, if you're all healed up and readily equipped and ready to go, head
south and prepare for another boss battle:

===========================================================
: Boss - Barbariccia                                 #216 :
:---------------------------------------------------------:
: HP                  8636 : Weakness                     :
: Strength              82 :  None                        :
: Defense                0 :                              :
: Magic                 63 : Resistance                   :
: Magic Defense         12 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                 5500 :  Mini             Toad       :
: EXP                 9000 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type                None :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

When Barbariccia goes into her tornado form, only Kain's Jump ability will be
able to hit her and break it up. Otherwise all other attacks will either miss
or hit for extremely low damage. Have Rosa heal up and everyone else attack or
use Hi-Potions, whatever the situation dictates. Kain should be in the air as
much as possible, since Barbariccia can regenerate her tornado form.

In her Tornado form, Barbariccia can dish out some devestating attacks. For
starters, she can cast Tornado and Ray, which will hit your character with Slow
Petrify. And the worst part of it is that she can use two attacks, one right
after the other. She also has a hard-hitting physical attack. When Kain hits
her with his Jump, he might miss, but he'll still break up her tornado form.

When Barbariccia is in her normal form, you can freely attack her at your
leisure. Keep attacking and healing and she'll eventually go down.

With Barbariccia gone, you'll eventually Teleport back to Baron.


------------
: Baron    ^[ERTH9]
------------

Items obtained          Equipment obtained
--------------          ------------------
 Ether (x4)              None
 Elixer
 Phoenix Down (x2)
 Tent (x2)
 Bacchus's Cider (x2)
 Hermes' Shoes
 Unicorn Horn (x2)

Back in Baron, there's some new chests for you to obtain. From the main area,
instead of going north to the Throne Room, take the path east. Eventually, you
will see a door and a switch next to it. Hit the switch then follow the path to
pick up two Ethers, two Unicorn Horns, and two Phoenix Downs.

Head outside and into the northeast tower. Inside, you'll find four chests that
contain two Bacchus's Ciders and two Hermes' Shoes. To get the far left chest,
you'll have to descend the stairs and then re-ascend them.

On the second floor, you'll find two Hi-Potions in the chests and nothing in
the pots here. On the third floor, you'll find an Ether and two Tents in the
chests. Inside one of the pots, you'll find another Ether. In the basement of
the east tower, there's an Elixer waiting in one of the pots. There's also an
old friend waiting for you after you visit the Land of Summons.

At any rate, there's nothing more for you in Baron for now. Head outside and
you'll find the Enterprise waiting for you. :)


============================================================
: Walkthrough - The Dark Crystals                 ^[DARK1] :
------------                                    ------------

Well, it seems that Golbez already possesses the four Light Crystals, but those
Crystals are not the only ones. To truly gain the power he seeks, he requires
the Dark Crystals of the Underworld. The race is on to beat Golbez at gaining
the Crystals!                                           [ROJIAUCYKYTSTORNRE]


------------
: Agart    ^[DARK2]
------------

In case you're reading this FAQ and forgot where Agart is, it's due south of
Baron.

Items obtained          Equipment obtained
--------------          ------------------
 None                    None

From the entrance, just head north and into the area that houses the well.
Cecil will mention that it sure looks deep and you'll then be prompted to use
an item. Throw the Magma Rock down into the well and a scene will occur. You
will now have access to the Underworld, so head inside.


------------
: Dwarf Castle    ^[DARK3]
------------

CID LEAVES THE PARTY SOON. UNEQUIP HIM BEFORE ENTERING THE DWARF CASTLE.

Also, if you want Kain in the front row, switch him with Cid before Cid leaves
the party.

Items obtained          Equipment obtained
--------------          ------------------
 None                    None

Shop List:                                Inn fee: 600 Gil
Item Shop (stationary patron)             Item Shop (moving patron)
 Item                 Cost                 Item                 Cost
---------------------------               ---------------------------
 Gold Needle           400                 Phoenix Down          100
 Maiden's Kiss          60                 Potion                 30
 Mallet                 80                 Hi-Potion             150
 Diet Food             100                 Tent                  100
 Echo Herbs             50                 Cottage               500
 Eye Drops              30                 Dwarven Bread         100
 Antidote               40                 Gysahl Greens          50
 Cross                 100                 Remedy               5000

None of the weapons and armor are available to you yet, only the items. The
other areas are locked off for now. So rest up and get some Hi-Potions if you
need them.

Head north from the entrance and you'll eventually run into King Giott, ruler
of the Underworld. Cid will leave the party and you'll have four characters
remaining.  Had you put Kain in the front row, he can attack for full damage
in the upcoming battle.

After talking to King Giott, a scene will occur and a battle will erupt:

===========================================================
: Mini Boss - Calco                                  #204 :
:---------------------------------------------------------:
: HP                  1369 : Weakness                     :
: Strength              54 :  None                        :
: Defense                0 :                              :
: Magic                 31 : Resistance                   :
: Magic Defense         11 :  None                        :
:                          :                              :
: Gil                  500 : Absorb                       :
: EXP                 1000 :  None                        :
:                          :                              :
: Type                None :                              :
:                          :                              :
: Treasure                 :                              :
:  None                    :                              :
:                          :                              :
===========================================================
===========================================================
: Mini Boss - Brina                                  #205 :
:---------------------------------------------------------:
: HP                   369 : Weakness                     :
: Strength              54 :  None                        :
: Defense                1 :                              :
: Magic                 31 : Resistance                   :
: Magic Defense         11 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                  500 :  Mini             Toad       :
: EXP                 1000 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type                None :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

This battle is actually against six dolls: three Calco and three Brina. The
Calco have more HP than the Brina, so attack them as you see fit. Keep in mind
that ALL the dolls can hit you fairly hard, so have Rosa healing your party at
all times. If you're quick enough, you can kill all 6 dolls before the real
boss forms:

===========================================================
: Boss - Calcobrena                                  #206 :
:---------------------------------------------------------:
: HP                  5315 : Weakness                     :
: Strength             106 :  None                        :
: Defense                2 :                              :
: Magic                 41 : Resistance                   :
: Magic Defense         25 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                 5000 :  Mini             Toad       :
: EXP                12000 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type                None :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

This giant doll is fairly tricky, but hardly impossible. It hits pretty hard
and can also Confuse your characters, and it can also Paralyze your team as
well. Rosa probably doesn't know Curaga yet, so keep her casting Cura at all
times. Cecil should attack normally, Yang should Power himself up and Kain
should either attack normally or Jump. If Kain has the Blood Lance equipped,
you can heal him as you Jump. Keep in mind that Cecil can also heal your team
if Rosa's curative power isn't enough. Also, had you bought Hi-Potions, you can
use those for extra curing power. :)

At any rate, keep up your tactics and the boss should go down. However, it's
not over yet. Golbez is here and he wants to fight!

===========================================================
: Boss - Golbez                                      #207 :
:---------------------------------------------------------:
: HP                     ? : Weakness                     :
: Strength               ? :  ?                           :
: Defense                ? :                              :
: Magic                  ? : Resistance                   :
: Magic Defense          ? :  ?                           :
:                          :                              :
: Gil                    ? : Absorb                       :
: EXP                    ? :  ?                           :
:                          :                              :
: Type                   ? :                              :
:                          :                              :
: Treasure                 :                              :
:  ?                       :                              :
:                          :                              :
===========================================================
===========================================================
: Boss - Shadow Dragon                               #208 :
:---------------------------------------------------------:
: HP                     ? : Weakness                     :
: Strength               ? :  ?                           :
: Defense                ? :                              :
: Magic                  ? : Resistance                   :
: Magic Defense          ? :  ?                           :
:                          :                              :
: Gil                    ? : Absorb                       :
: EXP                    ? :  ?                           :
:                          :                              :
: Type                   ? :                              :
:                          :                              :
: Treasure                 :                              :
:  ?                       :                              :
:                          :                              :
===========================================================

The Shadow Dragon will be defeated by the mysterious newcomer, so don't worry
about it. I put it there for completion purposes.

You'll start this fight with Cecil alone. Use your Phoenix Downs and Hi-Potions
to revive your characters and bring them back to full health. I prefer to bring
back Rosa first, since she can use Life and Cecil can use a Hi-Potion, or Cecil
can use a Phoenix Down and Rosa can use Cura.

However, Rydia shows up! However, she looks a lot different than before. She's
lost all her White Magic, but she has more summons than before. Also, her HP
sucks. Have Cecil attack, Kain Jump, Yang either use his Power or cast Berserk
on him, Rosa heal and Rydia use her most powerful attack spell.

Alternately, you really don't have to bring everyone back. Rydia and Cecil are
probably powerful enough on their own to combat Golbez without the rest of the
team's help. This might be riskier, but it's certainly a good alternative if
you have no Phoenix Downs. Cecil should act as the main healer and Rydia should
cast Bio, which owns the hell out of all the -ra level spells.

At any rate, Golbez actually dies! But it's still not over from there and the
team will lose the Crystal to his hand! Now what the hell is up with that?

After the loss of the Crystal, King Giott has a plan. Sneak into the Tower of
Babel and steal the seven Crystals that Golbez has. It's risky, but it's worth
a shot since you can't travel over the lava yet.


------------
: Dwarf Castle Aftermath    ^[DARK4]
------------

Items obtained          Equipment obtained
--------------          ------------------
 Magazine                Dwarf Axe
 Hi-Potion               Power Armlet
 Ether (x2)              Black Belt
 Elixer (x2)
 Cottage (x3)
 Bacchus's Cider
 Silver Hourglass
 Gysahl Greens (x3)
 5000 Gil

Shop List:                                Inn fee: 600 Gil
Weapon Shop                               Item Shop (stationary patron) 
 Item                 Cost                 Item                 Cost
---------------------------               ---------------------------
 Dwarf Axe           15000                 Gold Needle           400
 Great Bow            2000                 Maiden's Kiss          60
 Dark Arrow             40                 Mallet                 80
 Flame Sword         14000                 Diet Food             100
 Fire Lance          11000                 Echo Herbs             50
                                           Eye Drops              30
Armor Shop                                 Antidote               40
 Item                 Cost                 Cross                 100
---------------------------
 Fire Shield          1250                Item Shop (moving patron)
 Flame Mail          30000                 Item                 Cost
 Sage's Miter         2000                ---------------------------
 Sage's Surplice      1200                 Phoenix Down          100
 Rune Armlet          2000                 Potion                 30
                                           Hi-Potion             150
                                           Tent                  100
                                           Cottage               500
                                           Dwarven Bread         100
                                           Gysahl Greens          50
                                           Remedy               5000

If you used the Rydia+Cecil-only method to defeat Golbez, you might want to
spend the 600 Gil to bring everyone else back from KO and back to full health.

From the Throne Room, head south one to go to the first floor. Everything will
be in relation to here.

= First Floor =
Head east from here and go up the stairs.

= Second Floor =
Here you'll find the Armor and Weapon shops. Rydia can make good use of the
Sage's Miter and Sage's Surplice. If you have the cash to burn, you can also
buy a Flame Mail for Kain. In addition, the Dark Arrows are an improvement over
anything else you have, so you may want to get a set for Rosa and maybe Rydia
as well. Between the two shops you can visit another area.

= Lali Ho Pub =
You'll find a dancer in here and nothing more. Or so you think. In the corner,
you'll see a small crack in the floor. Head east through it and you'll visit -

= Dev Team Office =
Yep. You can hang out with the devs and run into random battles with some of
the devs for Final Fantasy IV Advance. Cool, huh? There's another set of stairs
that will lead you to the Break Room. Inside, you'll find a Magazine if you
search the bookcase. If you read the Magazine . . . well . . . do it for
yourself and see. ;)

Exit this area and go back to the Lali Ho Pub and then return to the Second
Floor. From the Second Floor, head east and up the stairs.

= East Tower - First Floor =
You'll find a Dwarf Axe at the north end of this room. Go up the stairs.

= East Tower - Second Floor =
There is a Bacchus’s Cider in one of the left pots. Go to the south part of the
room and then go west into the wall. You'll find the Cider in a pot about
halfway up the screen.

= East Tower - Third Floor =
This area is somewhat complicated, so read closely. Head all the way west to
pick up a Power Armlet. Take two steps east and head north. When you hit the
wall, head east, picking up the Ether along the way. Take two steps east and
then south three steps and then east farther to pick up the Silver Hourglass.
Head back west three steps and then south one step. From there, you can circle
around the steps and pick up the Elixer at the bottom of the area. Head ALL the
way back to the First Floor (the area south of the Throne Room).

= First Floor =
Head west from here and go up the stairs.                   [RPTJRAECWKFSGOJNC]

= Second Floor =
In case you haven't been around for the rest of this section, this is where the
Item Shops and the Inn are. There's 5000 Gil in the pot next to the Item Shop.
Take the southwestern stairs and go into the next area.

= West Tower - First Floor =
Nothing here to do except take the stairs into the next area.

= West Tower - Second Floor =
This is where stuff starts getting complicated. It seems that there's no items
in the pots, but in the southwestern corner, you can slip into the wall (it's
the wall beside the pot). In one of the pots in this "new" area, you'll find a
Bacchus's Cider. Take the stairs up to the next level,

= West Tower - Third Floor =
This area is definitely tricky to maneuver around.

Take four steps west and pick up the Hi-Potion. Take two steps back east and
then go north three steps. Take three steps west and then follow the path
around. When you reach the northeastern corner, take three steps south and then
go west and pick up the Elixer.

From the Elixer, take one step east back into the wall. Then take one step
south and then start heading east, following the path. You can pick up the
Ether and talk to Namingway along the way if you so wish. From Namingway (you
should be one step south of Namingway), take one step west, south four steps,
east four steps (don't forget to pick up the Black Belt along the way), then
follow the jagged path to reach the first chest. Circle around and head back
down the stairs.

From here, you can head back to the Inn area. I'll meet you back there.

= Second Floor =
In the northeastern corner of this area, you'll find a set of stairs. Take it.

= B1 =
The first area you see (if you're following my FAQ and entered from the west
side) is the Infirmary. Useless for now, but it'll become a story area later in
the game. East of the Infirmary is a dwarf in front of a bookcase, and he'll
let you through into the next area. However, head farther east and you'll see
two dwarves and a large square area. If you have some Gysahl Greens, you can
summon the Fat Chocobo. If you don't have any Gysahl Greens, you can head
farther east and pick up three of them. :)

At any rate, summon the Fat Chocobo if you need, then talk to the dwarf in
front of the bookcase. Follow the path north, then west and down to the next
area.

= B2 =
Follow the path and search around. There's three Cottages lying in wait for you
in three chests. Go down to the next area.

= Base =
There's no chests down here, but there is a pot that'll restore your HP and MP.
Take the stairs to the south of the pot and head outside.


------------
: Dwarf Castle Area    ^[DARK5]
------------

This section covers monsters found in the Dwarf Castle area.

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Armadillo            325     58     4      194     1555    ---
 Black Lizard         792     64     4       43     1298    Ice
 Goblin Captain       199     56     0       45     1930    ---
 Magma Tortoise       435     70     3      234     1666    Ice

You could build up a few levels if you need. Especially since Rydia's stats are
really low at this point in the game.


------------
: Tower of Babel    ^[DARK6]
------------

YANG WILL LEAVE THE PARTY SOON. UNEQUIP HIM BEFORE STOPPING THE CANON.

The Tower of Babel is northwest from the Dwarf Castle. There's really only one
path to follow, so take it. Once you see the tanks, you'll know that you're
almost there.

Items obtained          Equipment obtained
--------------          ------------------
 Hi-Potion (x2)          Ice Arrow (x2)
 Ether                   Green Beret
 Dry Ether               Ice brand
 Phoenix Down            Ice Lance
 Antarctic Wind          Cat Claw
 Arctic Wind             Killer Bow
 Dr. Lugae's Key         Ice Armor
                         Ice Shield

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Chimera              700     80     3      228     1708    ---
 Evil Doll            388     64     3      269     1408    ---
 Fiery Hound         1221     68     3      244     1708    Ice
 Fiery Knight         579     76     4      300     1708    Ice
 Goblin Captain       199     56     0       45     1930    ---
 Medusa               490     64     4      225     1208    ---
 Mystery Egg            ?      ?     ?        ?        ?    ?
 Naga                 320     66     4      150     1118    ---
 Puppeteer            473     56     3      195     1000    ---
 Security Eye        1425    112     0      380     2008    ---
 Stone Golem         2560     84     4      238     2908    Ice
 White Mousse         298     66   254      384     1808    Ice

This area has lots of Fire-based monsters. Rydia's Blizzard spells will most
definitely come in handy, as well as the Ice Brand sword you'll find in this
area.

The Tower of Babel is where Golbez is holding his 7 Crystals. The time has come
for you to strike and take them!

= 1F =
Go north until the path splits. Head west and pick up an Ice Arrow and another
Ice Arrow south of it. Go back to the path split and take the path around to
find an Ether. Go back to the path split and head north into the next area.

= 2F =
You'll see a chest just west from where you enter this floor. Take the Green
Beret from it. Head south along the path and you'll see a door. Take it and
fight the monsters inside the chest for the Ice Brand sword, which Cecil should
equip immediately for extreme damage against all the Fire-based monsters in
this area.

At any rate, exit the room and head northeast and enter another door. Open the
chest and fight the monsters and take the Ice Lance, which Kain should equip
immediately. Exit this area and head northwest to go into the next area.

= 3F =
Head slightly west and then north to pick up the Cat Claw, which Yang should
equip. Head east from where you entered this floor and you'll see a chest to
the southeast, so go north and around to pick up the Hi-Potion. From here, you
should see a door to the west of you, so backtrack a bit and go towards it.
Before you enter the door, go southwest to pick up a Phoenix Down. Now you can
go into the door and up a floor.

= 4F =
To the west of you lies a Killer Bow, which is an improvement over the Great
Bows you might have right now. I always put it on Rosa. To the east of the
entrance lies an Antarctic Wind. Head back down to the previous level.

= 3F =
From where you re-emerge on this floor, head as far north as you can, and then
west. Follow the path around and you'll eventually hit another floor.

= 4F =
This is a different area than before. Go west and enter the door; you can use
the Save Point if you want. Head north along the path between the two doors and
follow the path across the bridge. When you've crossed, head south and into the
first door. You'll find a chest that contains monsters and an Ice Armor.

After you take the Ice Armor, exit this area and head back to where you crossed
the bridge (the door to the east is empty and serves no purpose that I know of)
and head east to go into another door. Inside you'll find another chest with
monsters and an Ice Shield. Exit this area and head north through the small
path. Follow it west and into the next area.

= 5F =
You'll see a chest to the east of you. However, you'll have to circle around
completely to get it. Start by heading south, then east, and then take the
north path when you are able to do so, taking the Arctic Wind. Backtrack to the
main path and continue heading east. When you see the path north, ignore it for
now and continue heading east. Head up the middle (not the gray bridge) and
then take the path southeast to nab a Hi-Potion. Head back and take the exit to
the north.

= 6F =
Start by heading west. Go into the door.

= 7F =
Head slightly east and take the door. Inside you'll find a Save Point. Use it
if you need. Backtrack to the entrance of this area and start heading south.
Once you hit the southern area, head west and pick up a Dry Ether. Head east
and then north to go into the next area.

= 8F =
Follow the path here and you'll eventually run into Dr. Lugae, the "brains" of
Golbez's operation. :)

Anyways, a fight will ensue.

===========================================================
: Boss - Doctor                                      #209 :
:---------------------------------------------------------:
: HP                  4936 : Weakness                     :
: Strength              18 :  None                        :
: Defense                0 :                              :
: Magic                  0 : Resistance                   :
: Magic Defense         11 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                 2000 :  Mini             Toad       :
: EXP                 5500 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type                None :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================
===========================================================
: Boss - Barnabas                                    #210 :
:---------------------------------------------------------:
: HP                  4832 : Weakness                     :
: Strength              86 :  None                        :
: Defense                0 :                              :
: Magic                 31 : Resistance                   :
: Magic Defense         11 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                 2500 :  Mini             Toad       :
: EXP                 5500 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type                Mech :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

This battle isn't too tough, but be sure to take out Barnabas first. If you
take out the Doctor first, Barnabas will Self-Destruct and you won't be able
to get the Gil/EXP or the Bestiary entry. Not to mention he can probably KO any
given character instantly.

Barnabas hits fairly hard, but he's not too tough. You can usually get in 3-4
hits for his every one. Cecil, Kain and Yang can all attack Barnabas and Rydia
can cast Bio for extra damage. Rosa should cure your party as you need.

Once you take out Barnabas, leave the Doctor alone for a little bit. You will
still obtain his Bestiary entry if you face:

===========================================================
: Boss - Barnabas-Z                                  #212 :
:---------------------------------------------------------:
: HP                  4518 : Weakness                     :
: Strength             114 :  None                        :
: Defense                1 :                              :
: Magic                  0 : Resistance                   :
: Magic Defense          5 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                 2500 :  Mini             Toad       :
: EXP                   20 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type                None :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

Attack him quickly, because Barnabas-Z will eventually Self-Destruct and do
very massive damage against one character. Have everyone attack except Rydia,
who should cast Bio. Unless your characters are on the brink of being KO'ed,
don't even worry about healing them, just concentrate on taking Barnabas-Z down
before he's able to Self-Destruct.

After taking Barnabas-Z down, you'll face yet ANOTHER boss:

===========================================================
: Boss - Dr. Lugae                                   #211 :
:---------------------------------------------------------:
: HP                  9321 : Weakness                     :
: Strength              86 :  None                        :
: Defense                1 :                              :
: Magic                  7 : Resistance                   :
: Magic Defense         11 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                 4000 :  Mini             Toad       :
: EXP                10101 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type                Mech :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  Dr. Lugae's Key         :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

Dr. Lugae will eventually transform into his true form. He can use Sleeping Gas
to put your teammates to sleep. He can also use his Poison Gas to poison your
entire team at once. He can also use his Beam attack to do some damage to any
given character. His Laser attack will do supreme damage to one character.
Also, he has a Flame Thrower attack that will damage your entire team at once,
but I never had it do too much damage. For some reason, he also has a Panacea
"attack" that heals all status effects on your team.

To take Lugae down, have Kain Jump, Cecil attack, Yang can either Power up or
have Rosa cast Berserk on him. Rydia should cast Bio and Rosa should use Cura
or Curaga as you need. Lugae will go down sooner than you think, especially
since Bio can do well over 1000 damage, and Yang might be able to hit 1000
damage as well.

When Lugae goes down, you'll have to stop the canon from annihilating the
dwarves. Head back south and then northeast to head down a level.

= 7F =
Head southwest and then north to go down to the next level. Use the Save Point
if Dr. Lugae left you hurting. At any rate, I'll meet you on the sixth floor.

= 6F =
Head east and into the next door.

= 5F =
Yang is going to leave soon, so unequip him before you enter the center area.

Head south and then west slightly and take the north path. Before you go into
the center door, take off all of Yang's equipment. Then use Dr. Lugae's Key to
open up the door and watch the scene. You'll fight three Goblin Captains, which
are NOT hard by any standard (seriously, if you get beaten by them, I would
definitely question how you even got THIS far in the game). Take them down and
watch the next scene.

There's nothing else to do except exit this area. The hard way, of course. Head
south, then west, then north and down to the next floor.

= 4F =
Head east across the bridge, then back west across the southern bridge. Take
the east door (or the west door if you need to rest and save).

= 3F =
Take the path to the west and around. The exit is in the center area of this
room.

= 2F =
Head all the way south, all the way west, and then all the way north. Enter
the door to the east.

= 1F =
Head south and watch the scene. You'll eventually regain control of the
Enterprise.                                                [RWJEARCTYKSUOINO]


------------
: Castle Baron    ^[DARK7]
------------

You'll land right outside of Agart, so head north and land outside of Baron.

Items obtained          Equipment obtained
--------------          ------------------
 Airship Hook            None

In case you don't know, Cid's men are the ones wearing blue outfits with brown
overalls. They're on the east side of Castle Baron. Talk to either one and a
scene will occur. You now have the hook attached to the Enterprise.


------------
: Cave of Eblan    ^[DARK8]
------------

Before you can venture to the Cave of Eblan, you need to go pick up your
hovercraft. In case you forgot, it's far to the northeast of Baron, just
outside of Mt. Hobs. In case you forgot where Mt. Hobs is, cast the Sight spell
and look for it on the minimap.

After you pick up the hovercraft, it's easiest to just head northwest from Mt.
Hobs to get to Eblan. You can head north from Mt. Hobs until you hit Mysidia,
and then head west until you see another land mass. Eblan is in this area, as
is the Tower of Babel.

At any rate, land the hovercraft and then the Enterprise. Take the hovercraft
west across the rocks until you see an opening. The Cave of Eblan is in there.

Items obtained          Equipment obtained
--------------          ------------------
 Potion (x2)             Blood Sword
 Hi-Potion (x3)
 Ether
 Dry Ether
 Elixer (x2)
 Gold Needle
 Remedy
 Phoenix Down (x3)
 Tent
 Cottage
 Shuriken (x2)
 Bomb Core
 Vampire Fang
 Silver Hourglass
 Spider's Silk

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Armadillo            325     58     4      194     1555    ---
 Black Lizard         792     64     4       43     1298    Ice
 Bloodbones           210     34     3      169      315    Fire, Holy
 Bloody Bat           439     56     3      262     1977    Fire, Throw
 Cave Bat             334     42     3      151      598    Holy, Throw
 Ironback             100     74     4      233     1077    ---
 Skuldier             740     74     3      116     1577    Fire, Holy
 Steel Golem         1950     86     4      445      703    Ice

The Cave of Eblan is filled with monsters and a ninja clan that was supposedly
extinct.

= B1 =
Make your way all the way south, until you see an opening to the next area.
Don't take it yet, but instead head east and then northeast across the water
and the bridge. After you've crossed the bridge, go south to pick up a Vampire
Fang, then head all the way north. Go into the water, then head north across
the water. When you hit the top of the water, go west into the wall, and pick
up the Shuriken. From the space south of the chest, go east into the wall and
take the Remedy. NOW you can backtrack and head down to the next level.

= B2 =
Down here you'll find the Eblan settlement. They've retreated to this location
because their castle was destroyed. You'll also find some shops here:

Shop List:                                Inn fee: 700 Gil
Weapon Shop                               Item Shop
 Item                 Cost                 Item                 Cost
---------------------------               ---------------------------
 Power Staff          2000                 Gold Needle           400
 Ice Brand           26000                 Maiden's Kiss          60
 Ice Lance           21000                 Mallet                 80
 Kunai                4000                 Diet Food             100
 Boomerang            3000                 Echo Herbs             50
 Killer Bow           3000                 Eye Drops              30
 Poison Arrow           70                 Antidote               40
                                           Cross                 100
Armor Shop
 Item                 Cost
---------------------------
 Ice Shield          10000
 Ice Armor           35000
 Black Robe          10000

If you need some better armor, you can purchase it here. You shouldn't need to
buy any weapons for, well, most anyone. I had Rosa with the Killer Bow, and you
MIGHT want to get one for Rydia, if you wish to spend the Gil. Also, the Poison
Arrows are an exceptional purchase, as their attack power is fairly better than
the Dark Arrow. If you have an extra 13860 Gil, you may wish to buy 99 for Rosa
and Rydia each.

Edge comes equipped with dual Kunai's, and a Boomerang will actuall LOWER his
attack, so DON'T buy either one, since it's just a waste of Gil.

When you're done, head west and into the far west door. You can find two pots
that contain Potions inside them (one is on the far east and the other is on
the far west of this room). After you've picked them up, backtrack a bit
and take the path to the north.

= Path to the Tower of Babel =
Pick up the Ether and continue on this path. You'll run into another chest that
contains a Tent. Before you continue to the next area, you'll see a small jag
in the wall. Walk into it and follow the path. Eventually you'll pop out and be
able to pick up a Hi-Potion. Now you can backtrack and go into the next area.

In this area, head north until you hit some rocks. From there, go northeast and
up the small set of steps where you can pick up a Bomb Core. Start heading to
the south, but stop after you pass the three rocks. Go up to the east wall and
start pressing against it. You can slip through and pick up the chest that
contains another Shuriken. Head back through the wall and go south into the
next area.

Before you go about touching the three chests before you, head east into the
wall and you can pick up the two Elixers in the chests. Backtrack to the chests
in the main area and you can pick up the two Hi-Potions and the Cottage. Keep
heading south and follow the path. When the path splits, go west and take the
Spider's Silk, and then go east, taking the Silver Hourglass and the two
Phoenix Downs. Head north and into the next area.

To the northwest of the entrance here is a Gold Needle, to the northeast of the
entrance is a Save Point. In the Save Point room, you can slip through the wall
to the northeast of the Save Point and head east to fight some monsters and
take the Blood Sword. I highly suggest using the Save Point, but that's just my
opinion. From the outside of the Save Point room, head north and you'll run
into Edge, the Prince of Eblan, fighting Rubicante. Watch the scene here. Once
you regain control, hit the south wall and then head west to pick up a Dry
Ether. Head north and you'll run into:


------------
: Babel Tower    ^[DARK9]
------------

You'll reach this area right after the Cave of Eblan.

Items obtained          Equipment obtained
--------------          ------------------
 Hi-Potion (x2)          Ogrekiller
 Kiss of Lilith          Ahura
 Silver Hourglass
 Unicorn Horn            [RZJXACVCBKNSMOCNZX]
 82,000 Gil

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Balloon              697     72     4      315     2459    Throw 
 Coeurl               593     72     3      345     2759    ---
 Ghost Knight        1050     76     4      211     2559    Holy
 Grudger             1400     76     4      149     2459    Holy
 Lamia               1200     72     4      143     2059    ---
 Lamia Matriarch     1100     74     4      247     2859    ---
 Mad Ogre            2000     86     4      270     2359    ---
 Mystery Egg            ?      ?     ?        ?        ?    ?
 Mythril Golem       2900     92     3      383     3659    ---
 Sorcerer            1000     82     4      272     2359    ---

= B1 =
Head north and Edge will use his madd Ninja skillz to get you inside. From the
point where you appear, head slightly northwest to take the Unicorn Horn. From
there, go south and start following the path. When you reach the door, don't go
inside quite yet. Head farther east and follow the path to take the Silver
Hourglass. Backtrack and enter the door.

= B2 =
Head east and follow the path. When you're on the north side of this room, keep
an eye out for a bridge south. Take it and fight the monsters in the chest for
the Ogrekiller axe, which either Kain or Cecil can equip (the choice is yours).
Backtrack onto the path and continue following it. You'll eventually run into a
door, which you should enter.

= B3 =
Follow the path and skip the first door (for now). Continue on and take the
Kiss of Lilith. Now you can backtrack and take the doorway.

= B4 =
There's nothing to the west, so forget about going that way. Head east and keep
following the path. Don't forget to pick up the Ahura along the way, and don't
forget to put it on Edge right away. Follow the path west and into the next
area.

= B3 =
Start by heading east and following the path. The orb to the south serves no
purpose, so continue heading east until you see two doors. The first door leads
to a Save Point, which you should use if you're low on HP or MP. Take the next
door to go into the next area.

= B4 =
Nothing to do here except take the west door.

= B5 =
There's two paths, one to the east and one to the west. Take the west one and
follow it. When you get the option to go north, don't do so quite yet. Head a
little farther west and you'll run into three bridges to the north. Take the
middle one and pick up the 82,000 Gil sitting there for you. Now you can take
the path north and fight a battle.

The main point of the battle is to survive and wait until the enemies break
free and are able to speak on their own. The enemies will speak to Edge and
then (more or less) commit suicide. Watch the scene and then speak to
Rubicante. He'll restore you to full health and then the fight begins:

===========================================================
: Boss - Rubicante                                   #217 :
:---------------------------------------------------------:
: HP                 34000 : Weakness                     :
: Strength              80 :  None                        :
: Defense                3 :                              :
: Magic                 16 : Resistance                   :
: Magic Defense         37 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                 4000 :  Mini             Toad       :
: EXP                10101 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type                None :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  Fire                        :
:                          :                              :
===========================================================

Don't let Rubicante's high HP fool you. There's quite a few attacks that are
able to do massive damage to Rubicante. The Ice Brand for one, the Ice Lance,
Edge's Flood and Rydia's Blizzara (or Blizzaga if you have it). Cast all of
these while his cloak is open, otherwise you'll just heal him.

Rubicante is the Fire Elemential Lord, so as you might suspect, all of his
magical attacks are fire-based. Even without fire-surpressing armor, his magic
attacks are weak at best. He can cast Fira on your entire team, but it was
never doing more than 60-90 damage per character. His physical attack CAN hurt
you if your HP is lower than 500, but as long as you keep Rosa casting Curaga
(which you should probably have by now) on the team, you'll be fine.

Rubicante goes down faster than you might think. After he does, watch the scene
and then head north into the Crystal Room.

= Crystal Room =
It's a trap! </Ackbar>

= 8F =
How you fall from a basement to the eighth floor is beyond me, but that's what
the game says.

Head north to pick up a Hi-Potion. Then head south to go into the next area.

= 7F =
There's only one main path to follow, so follow it and you'll eventually run
into the next area.

= 6F =
Follow the path and once it splits, head east and follow the path, picking up
the Hi-Potion along the way. Then head west and into the next area.

In this area, you'll commandeer an enemy airship, which Edge will dub the
"Falcon". So now you have yourself a nifty new airship. Unfortunately, you
can't fly the Falcon over lava, so head to the Dwarf Castle. There's someone
waiting there for you.


------------
: Dwarf Castle    ^[DARK0]
------------

Items obtained          Equipment obtained
--------------          ------------------
 Luca's Necklace         None

You should have all the treasures from before, so just head to the Infirmary
and you'll see *gasp* Cid! He'll put Mythril on your ship so you can fly
anywhere in the Underworld! Awesome, eh?

Before you set out, there's one last thing you should do. Report to King Giott
and you'll recieve Luca's Necklace, which is the key you require to get into
the Sealed Cavern. NOW you can head outside and take off in the Falcon.


============================================================
: Walkthrough - Before the Final Crystal          ^[SIDE1] :
------------                                    ------------

Just so you don't think you're misreading anything, you did read that keyword
correctly. On this part of the FAQ, you are free to roam wherever you choose
and take the quests in any order. Remember this though: Rosa should be at Level
35, because she'll gain the "Float" spell, which is invaluable to two areas
(unless you have tons of Gil to burn on Hi-Potions). Don't do these quests
unless you want to 1)Power up your characters and 2)Spend the time to do so.
Also, did I mention that Float is really helpful? Now then, if you're ready to
do this, keep reading, otherwise, skip ahead to [CRYS1], and don't forget the
mighty carat (^) either.


------------
: Tomra    ^[SIDE2]
------------

Tomra is southwest of the Dwarf Castle. Just head south and when you hit the
wall, head southwest. Tomra is a fairly sizeable town sitting in the middle of
nowhere.

Items obtained          Equipment obtained
--------------          ------------------
 Dry Ether               None
 Bomb Fragment           [RAJSAFCGKHSJOKN]
 Antarctic Wind
 Rage of Zeus
 Bestiary
 2000 Gil

Shop List:                                Inn fee: 300 Gil
Weapon Shop                               Item Shop (left patron) 
 Item                 Cost                 Item                 Cost
---------------------------               ---------------------------
 Ahura                7000                 Gold Needle           400
 Chain Whip           6000                 Maiden's Kiss          60
 Ogrekiller          45000                 Mallet                 80
 Killer Bow           3000                 Diet Food             100
 Mute Arrow            100                 Echo Herbs             50
                                           Eye Drops              30
Armor Shop                                 Antidote               40
 Item                 Cost                 Cross                 100
---------------------------
 Diamond Shield      15000                Item Shop (right patron)
 Diamond Helm        10000                 Item                 Cost
 Diamond Armor       40000                ---------------------------
 Diamond Gloves       5000                 Phoenix Down          100
 Gold Hairpin        20000                 Potion                 30
 Diamond Armlet       4000                 Hi-Potion             150
                                           Tent                  100
                                           Cottage               500
                                           Dwarven Bread         100
                                           Gysahl Greens          50
                                           Remedy               5000

Welcome! To lali-ho land! Err . . . howdy-ho land!

Tomra is filled with superior equipment compared to your current equipment.
Case in point, the Armor Shop. The Diamond equipment is better than the Mythril
you've been able to buy so far, and it even has Lightning resistance. If you
can afford it, you may want to at least get a set for Cecil, and Kain if you
really have Gil to burn. However, Kain will leave your party after you obtain
the last Crystal, so just a forewarning there.

In the northwestern corner of town, you'll find a warehouse with tons of items.
Since nobody seems to mind if you take them, feel free to do so. You'll pick up
a Bomb Fragment, Rage of Zeus, a Dry Ether and 2000 Gil. In the pots you'll
find an Antarctic Wind and a Bestiary, which works like Scan but works much
better.

Buy whatever equipment you wish and then head out.


------------
: Sylvan Cave    ^[SIDE3]
------------

The Sylvan Cave is on the far northwest corner of the Underworld. Once Rosa has
Float (to make this area much easier), feel free to head inside.

Items obtained          Equipment obtained
--------------          ------------------
 Hi-Potion (x2)          Angel Arrow
 Ether (x2)              Fairy Rod
 Elixer                  Full Moon
 Maiden's Kiss (x3)      Avenger
 Remedy                  Medusa Arrow
 Cottage                 Elven Bow
 Red Fang                Fire Arrow
 White Fang              Ice Arrow
 Blue Fang               Thunder Arrow
 Bomb Core               Mage Masher
 Bestiary (x2)           Hell Claw
 6000 Gil                Cat Claw

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Bog Witch           2960     98     4      598     3441    ---
 Evil Dreamer        2800    100     3      362     3141    ---
 Mammon              3900    104     3      525     5041    Fire
 Marlboro            4200    112     3      458     5641    ---
 Tiny Toad            600     19     5      335     1841    Ice
 Undergrounder        655     76     5      342     2714    ---

ON EVERY FLOOR, YOU SHOULD CAST FLOAT ON YOUR TEAM TO PREVENT TAKING DAMAGE ON
THE GROUND.

= B1 =
When you enter, take the path east and you'll run into three chests. There's
only two that you can take right now, so take the Angel Arrow and the Bestiary.
Follow the path south from here and continue to make your way south to the next
area.

= B2 =
The path will split here. If you want head straight to the Sylph area, skip
ahead to the *CONTINUE* marker. Otherwise, keep reading.

Head around either east or west and take the next area to the north.

= B3 =
From here, don't move at all. Start going west through the wall and you'll go
through it. Once you emerge, head north and take the Hi-Potion, Maiden's Kiss
and the Fairy Rod. To get the Fairy Rod, you'll have to slip through the wall
and get it from behind. Head back to the entrance of this area, but don't exit
quite yet. Continue east and then start heading north. Press against the east
wall and you'll eventually slip through it. Take the stairs here into the next
area.

= B2 =
Follow the path around until you reach four chests. Inside them you'll find a
Remedy, a Bomb Core, 2000 Gil and 3000 Gil, no monsters or anything. Excellent
</Mr. Burns>

Continue on and you'll reach five more chests. They contain a Bestiary, an
Emergency Exit, two Maiden's Kisses and an Ether. Head into the hole in the
ground.

= B3 =
Head all the way north and head west when you reach the end. Step onto the pad
to teleport.

= Hidden Room =
There's six chests in here and they're all guarded by monsters. Fight all the
monsters for a Red Fang, a White Fang, a Blue Fang, a Full Moon, an Avenger and
a Medusa Arrow. The Full Moon is a good weapon for Edge and the Medusa Arrows
can petrify the enemy, but their attack power is significantly less than the
Poison Arrows. The Avenger increases your attack power, but it requires two
hands to use, which is a definite downside to it.

At any rate, head east onto the pad and you'll exit the Cave. Head right back
inside.

= B1 =
Head straight south and into the next area.

= B2 = *CONTINUE*
Head all the way south and enter the door to the west.

= B1 =
Head east and then north from the Save Point (use it if you need). You'll see
a dead-end in the wall. Slip inside and head north to pick up an Elven Bow.
Backtrack to the entrance and head west. Don't head down to the next area yet,
just head farther west and north to pick up a Cottage and 1000 Gil. Now you can
head down to the next area.

= B2 =
Follow the path north and you'll run into a split in the path. Take the doorway
here.

= B1 =
Head north to pick up a few items. A Fire Arrow, Ice Arrow, Thunder Arrow,
Ether and Hi-Potion. Backtrack and head back to the previous level.

= B2 =
Head all the way north and before you take the path to the next area here, go
east into the wall (before you enter the stairs) and head south, then east.
Once you are at the same level as the chest, go west and grab the Mage Masher
(you have to fight an easy battle for it). NOW you can go down to the next
level.

= B3 =
At first glance, it might look like there's no way to get to that chest without
Floating over it or taking damage, but there IS a way. Slip through the wall
and you can pick up the Elixer by standing right next to the chest it's in.
From there, continue on the path and you'll see a small building. Inside it you
will find an unconscious Yang. Inside the chests you'll find a Hell Claw and a
Cat Claw. Head up the stairs and then onto the small discolored pad to exit
this area.

There's nothing more to do here for now. You can't get back to the Overworld
just yet.


------------
: Cave of Summons    ^[SIDE4]
------------

The Cave of Summons is due west from the Dwarf Castle. Once Rosa has Float,
feel free to head inside.

Items obtained          Equipment obtained
--------------          ------------------
 Hi-Potion (x3)          Poison Axe
 Ether (x2)              Kikuichimonji
 Dry Ether               Defender
 Elixer                  Yoichi's Bow
 Phoenix Down (x2)       Yoichi Arrow
 Cottage
 Bestiary (x2)
 11,000 Gil

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Archane             3650    102     3      585     4388    Ice, Throw
 Belphegor           2200    108     5      484     4088    Holy, Throw
 Bloody Eye          2400    100     4      465     3444    Throw
 Goblin                 6     19     0        5       28    ---
 Hell Flapper         900     74     4      312     3114    Throw
 Mini Satana         3480    102     5      650     6388    ---
 Summoner            3600    104     5      475     3688    ---
 Thunder Dragon      7600    124     4      900     7777    Throw
 Warrior             2900    104     4      575     4288    ---

ON EVERY FLOOR, YOU SHOULD CAST FLOAT ON YOUR TEAM TO PREVENT TAKING DAMAGE ON
THE GROUND.

The enemies in here are tougher than normal. The Archane likes to cast Quake,
so if you have Float on your characters, you can evade it completely. The Mini
Satana likes to cast Confuse on your characters, so watch out.

Rydia informs you that she passed through here on her way to the Land of
Summons. There's two very powerful summons here that'll help you greatly on
your quest.

= B1 =
From the entrance, head east, and then north. Pick up the Phoenix Down in the
chest, then head east through the wall and pick up the Ether. From where the
Phoenix Down was, head all the way south to pick up a Hi-Potion. After taking
the Hi-Potion, head west and follow the path around until you reach the next
area.

= B2 =
Make your way east, and when the path splits, head southeast to pick up a Hi-
Potion. From there, backtrack to the split and then head north and slightly
northwest across the laval to nab a Cottage. Backtrack a little bit and then
take the path north and follow it, right into the next area.

= B3 =
In this area, there's a small series of paths and larger "rooms". Head west
into the next room and then south into the next room. There's a secret passage
in here to the west. Slip into it and head south, and exit when you see three
chests that contain a Hi-Potion, Poison Axe and a Kikuichimonji. Yes, that word
in itself is quite a mouthful, but it's also a more powerful weapon for Edge.
The Poison Axe is fairly powerful, but it requires two hands to use.

At any rate, slip back into the wall and follow it around. You will eventually
pop out on the other side of the area (the east side). You can find a Bestiary
and a Phoenix Down far to the west from it. Between the two treasure chests you
will find a path north and a pad that leads down. Before you head down it, step
on the laval pit to the east and slip through the wall. Follow the path north
and you'll find a chest with monsters (hard ones) and the Defender Sword, which
is an excellent weapon for Cecil. Backtrack to the pad and step on it to head
down to the next area.

= B4 =
You don't have to cast Float here since there's no damaging ground. Hell, there
aren't even any random encounters, so feel free to wander around. Start out by
heading south and then east to pick up 6000 Gil in a chest. Head north from the
chest and look for a discolored square. Step on it to lead to a hidden area.

= B6 =
Head north and you'll see four chests for the taking. You'll find a Yoichi's
Bow, a Yoichi Arrow, a Dry Ether, and an Elixer. Take them and step back on the
pad you used to get down here. You can take the discolored square to the south
of it, but that will lead you back out to the surface, which you don't want to
do right now.

= B4 =
Head east and north to pick up 5000 Gil. Start heading around, following the
path, and you'll eventually reach a pad. Don't step on it just yet. Continue on
this path and pick up the Bestiary and continue just a bit farther to pick up
an Ether. Head back to the pad and you'll see a chest to the southwest. To get
it, step on the pad, and then step on the pad that you come out of. You will
pop back out on this spot, where you can head south and pick up the Rat Tail.
Useless on its own, it's still an invaluable item that will net you one of
the most powerful swords in the main game.

After claiming the Rat Tail, step back on the pad to head down to:


------------
: Land of Summons    ^[SIDE5]
------------

Items obtained          Equipment obtained
--------------          ------------------
 Phoenix Down            None
 Bestiary

Shop List:                                Inn fee: 1200 Gil
Weapon Shop                               Item Shop (left patron) 
 Item                 Cost                 Item                 Cost
---------------------------               ---------------------------
 Whip                 3000                 Phoenix Down          100
 Chain Whip           6000                 Potion                 30
 Blitz Whip          10000                 Hi-Potion             150
 Kotetsu             11000                 Tent                  100
 Fairy Rod            5000                 Cottage               500
 Kinesis Staff        7000                 Dwarven Bread         100
 Angel Arrow           110                 Gysahl Greens          50
                                           Remedy               5000
Armor Shop
 Item                 Cost               Item Shop (right patron)
---------------------------                Item                 Cost
 Aegis Shield        20000                ---------------------------
 Light Robe          30000                 Gold Needle           400
                                           Maiden's Kiss          60
                                           Mallet                 80
                                           Diet Food             100
                                           Echo Herbs             50
                                           Eye Drops              30
                                           Antidote               40
                                           Cross                 100

There's two very powerful summons for you to obtain here. However, to obtain
them, you'll have to fight two very powerful bosses. Rest up AND Save before
you try taking them on. Also, having Rosa at Level 36 or higher really helps.

In the northwestern corner of this area you'll find a house with no sign above
it. Head inside and you'll find two chests that contain a Bestiary and a
Phoenix Down. This area also houses a Save Point.

DON'T STAY AT THE INN. BUYING A COTTAGE IS CHEAPER. Seriously, what on earth
was Square thinking when they put a Save Point and an Inn that costs 1200 Gil
in the same area? Oh well, whatever.

The Library in the middle of the area is where you want to go. You can read up
on the summon monsters here, but you should go down the stairs. In the next
area, there's a pad for you to step on. Take it and you'll see Queen Asura on
the right and King Leviathan on the left. You can't fight Leviathan yet, to
talk to Asura. When you're prepared to go, talk to her and get ready for a
fight:

===========================================================
: Boss - Asura                                       #241 :
:---------------------------------------------------------:
: HP                 31005 : Weakness                     :
: Strength             134 :  None                        :
: Defense                3 :                              :
: Magic                 69 : Resistance                   :
: Magic Defense         37 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                    0 :  Mini             Toad       :
: EXP                20000 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type                Mage :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

This battle will be much easier with Rosa at Level 36. Asura can cast tons of
beneficial spells on herself, such as Protect, Curaga and Life. If Rosa is at
Level 36, she learns the Reflect spell, which will reflect all of Asura's
beneficial spells onto your team.

If you DON'T have Reflect, this battle becomes a lot tougher. I dare say it's
downright impossible. You'd be better off simply going outside and leveling up
Rosa to Level 36.

At any rate, if you DO cast Reflect on Asura, you won't be able to cast any
spells on her, so simply attack and have Rosa cast her highest level Cure spell
on your team. Asura hits hard when she attacks your team, and she tends to
counterattack whenever you attack her.

One final note. If Asura beats the team, it's Game Over.

Kain should attack or Jump, Cecil should attack as should Edge. With Rosa
casting her highest level Cure spell and Rydia healing or using Phoenix Downs
as needed, the battle should be tough, but not impossible. Also, if you want
Rydia to be able to hit Asura with a spell, you'll have to Reflect one of your
own teammates and then cast the spell on them.

 -- User Strategy -------------------------------------------------------------
 | What I did was to leave her alone for awhile. Have Rosa cast Blink on      |
 | everyone (because she rarely attacks other than countering) and having     |
 | everyone else going on Defense until I was all set. Don’t bother Curing    |
 | anybody, as if you’re not high enough to cast Reflect her attacks will     |
 | kill you in one or two hits anyways.  Just keep Blink up.                  |
 |                                                                            |
 | Then wait until the head turns enough to the one that uses Life.  Wait     |
 | until she casts life, then have Cecil, Kain or Edge (in emergencies Rydia  |
 | can too, but you’ll want to keep Rosa for Blinks and Lifes) attack her     |
 | before her head switches.  The heads will spin all the way around and go   |
 | back to the Life head.  Wait until it casts Life, then repeat.  Make sure  |
 | to keep everyone Blinked because her attacks are nasty.  If you miss a     |
 | shot and the head turns and casts Protect, have two people attack.  The    |
 | first hit will keep her on the protect head, and if the second hit lands   |
 | before she casts it again she will go back to the Life head.  Keep this up |
 | for awhile and she’ll die. If you can kill her and she never Protects      |
 | herself, it’ll make it a whole lot smoother.  If she goes to the next      |
 | head and casts Curaga on herself, or you accidentally hit the Life head    |
 | before it casts, no big deal, just wait until it turns and she casts Life  |
 | again. All it means is the battle will take a few hits longer. She won’t   |
 | really deviate at all from her normal pattern, except she might be         |
 | speeding up the head turning the more health she goes down, but I couldn’t |
 | tell.  After awhile, she’ll go down, and you get the summon.               |
 | Congratulations!                                                           |
 |                                                                            |
 | User - Themoontiger                                                        |
 ------------------------------------------------------------------------------

After Asura goes down, Rydia will learn the Asura summon. Since the battle most
likely left you drained, you should probably go back to the Save Point and rest
AND save. After you're all saved and ready to go, talk to Leviathan and prepare
for another boss fight:

===========================================================
: Boss - Leviathan                                   #243 :
:---------------------------------------------------------:
: HP                 50001 : Weakness                     :
: Strength             174 :  Lightning                   :
: Defense                5 :                              :
: Magic                 34 : Resistance                   :
: Magic Defense         54 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                    0 :  Mini             Toad       :
: EXP                28000 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type                None :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

Don't let Leviathan's superior HP stats fool you, he is  exponentially easier
than Asura, mostly because Leviathan can't heal himself AND he doesn't attack
attack as often, or as hard as Asura.

His Tidal Wave is capable of hitting your entire team, but it's nothing that a
few well-placed Curaga spells can't fix. Leviathan can also cast Blizzara, but
it's not a threat unless your HP is in the 300-400 area. And considering Rosa
should be casting Curaga at all times, there shouldn't be a threat in the first
place. Keep Kain in the air as much as you can, he can even dodge the Tidal
Wave if you get lucky. Cecil and Edge should attack, Rydia should use Thundara/
Thundaga/Bio, and Rosa should continue to cast Curaga (if you're at Level 38,
Rosa's Curaja is effective, but it's really unneccesary, and it's just burning
through your MP).

With Leviathan defeated, Rydia lears the Leviathan summon. That's all there is
here, so cast Teleport or use an Emergency Exit to head outside.


============================================================
: Walkthrough - The Final Crystal                 ^[CRYS1] :
------------                                    ------------

Golbez has seven Crystals and he's going for the eighth. He'll stop at nothing
to get it, and he's attempting to open the Sealed Cavern by force. It's up to
Cecil and company to take the last Crystal before Golbez can get his grubby
mitts on it.


------------
: Sealed Cavern    ^[CRYS2]
------------

KAIN LEAVES THE PARTY SOON. UNEQUIP HIM BEFORE YOU LEAVE THROUGH THE ENTRANCE.

The Sealed Cavern is southwest from the Dwarf Castle and just slightly
northwest from Tomra (which you've gone to if you followed this Walkthrough).
With Luca's Necklace in hand (you should've gotten it from King Giott before
you left), you're well on your way to obtaining the final Crystal.

Items obtained          Equipment obtained
--------------          ------------------
 Hi-Potion (x2)          Kotetsu
 X-Potion                Light Sword
 Ether (x3)              Fuma Shuriken
 Dry Ether               Black Cowl
 Elixer
 Phoenix Down (x2)
 Light Curtain
 Bell of Silence
 Bestiary (x2)

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Chimera Brain       3400    114     3     1200    28000    ---
 Evil Bat            1014     94     3      355     2306    Fire, Throw
 King Naga           1480     88     3      238     3582    ---
 Miss Vamp           2375     88     4      188     3582    Fire, Holy
 Screamer            1400     90     4      205     3082    ---
 Trap Door           5000     88     3     4500    30000    ---

A few notes about this dungeon before you undertake it. There's ropes in this
area that you can climb across. Simply step next to it and your character will
automatically cross the rope.

In addition, there's tons of trap doors in here. They're tricky to beat and a
lot of them usually lead to empty rooms. However, they're extremely good for
building your team's experience. My walkthrough will only go over the doors
that have items inside, but you are more than free to destroy them all if you
so wish.

 -- User Strategy -------------------------------------------------------------
 | I would like to suggest a method to take down the numerous Trap Doors in   |
 | the Sealed Cavern easily. Simply wait for it to use "Search" on one of     |
 | your party members, then have Rosa cast Reflect on that member. Let the    |
 | other party members sit around and just defend, or simply attack (just     |
 | don't waste MP, or any effort for that matter). Soon the Trap Door will    |
 | use Ninth Dimension on the party member that it has used Search on.        |
 | Normally this would instantly KO that party member, but with Reflect in    |
 | place it will instantly KO the Trap Door instead.                          |
 |                                                                            |
 | User - sN0w88                                                              |
 ------------------------------------------------------------------------------

= Entrance =
Head forward and talk to the door. Use Luca's Necklace to open up the path
inside.

= B1 =
Head south and across the rope. South of the rope's end is a Trap Door that
contains a Kotetsu and an Ether. Outside of the Trap Door room, there is a
Bestiary waiting to the southwest. Continue on west and across the rope. You
have to fight a Trap Door to advance to the next area, so fight it and move on.

In this next area, head north slightly and take the Hi-Potion. To the east is
a chest that contains an Ether. Take the exit to the south.

= B2 =
The left rope will lead you to a Bestiary. Head back across the rope and start
heading east. Pick up the Phoenix Down and continue on this small path. You'll
see a string of doors (all Trap Doors). As you're heading west, take the second
one to get a Light Sword, the third one to get an Elixer, a Fuma Shuriken and
a Light Curtain, the fifth door for a Save Point and the sixth door for a
Kotetsu and a Black Cowl. Continue on the small path to the west and you'll hit
another Trap Door that you have to go through. Kill it and head inside.

In this area, follow the path, picking up the Ether along the way. Continue on
to the next area.

In this area, there's a Phoenix Down and a Hi-Potion to the right. Take the
south door to continue.

= B3 =
Head south across the bridge, then east, skipping the rope for now. Far to the
east is a chest containing a Bell of Silence. Now feel free to head across the
rope (don't worry, it goes underneath the area you're on, it's not broken).
Once you've crossed the rope, head east and take out the Trap Door and head
inside to take a Dry Ether and an X-Potion. Head back to the rope (be careful
so you don't accidentally cross it again) and go northwest to go into the next
area.

There's a Save Point in here, which you should probably use, especially if you
ran into any Chimera Brains or Trap Doors. Head south into the next area.

= B4 =
The ropes in this room do nothing. The exit is directly south of where you
enter this room, so head either east or west all the way around and take the
exit.

= B5 =
Head north and take out the Trap Door. Head inside the Crystal Room.

= Crystal Room =
Nothing to do here except take the final Dark Crystal. Easy, right? Wrong. You
have to walk ALL the way out. So start walking.

= B5 =
Heal up, restore your MP and get ready for:

===========================================================
: Boss - Demon Wall                                  #218 :
:---------------------------------------------------------:
: HP                 28000 : Weakness                     :
: Strength              84 :  None                        :
: Defense                3 :                              :
: Magic                 79 : Resistance                   :
: Magic Defense         29 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                 8000 :  Mini             Toad       :
: EXP                23000 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type                None :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

This battle is a race against time. Have Kain Jump, Cecil and Edge attack,
Rydia use Bio or any -ga level spell she has (I had Rydia casting Blizzaga and
she was doing 3500-4000 damage). Rosa should concentrate on speeding up the
team and slowing down the Demon Wall. If you need Rosa to heal your party, have
her do so.

The Demon Wall will hit your characters for crap damage and also hit them with
Slowing Petrify. You may not even have to heal your team for this battle

Also, IF the Demon Wall gets too close to you, it'll use Crush, which instantly
KO's one character. Needless to say, this is a very bad thing. You should
easily be able to take down the Demon Wall before that happens.

When the Demon Wall goes down, make your way outside and I'll meet you at the
entrance. I really don't think you need to be walked outside, right?

= Entrance =
Unequip Kain before you even step south. A scene will occur and Kain will leave
the party. Don't worry, he'll come back with even better equipment anyways. The
team loses the Crystal, leaving Golbez with 8 and Cecil with 0. Damn, huh? Head
back to the Dwarf Castle to report to King Giott.


------------
: Dwarf Castle    ^[CRYS3]
------------

Items obtained          Equipment obtained
--------------          ------------------
 Drill                   None

A scene will occur when you head into the Throne Room. After it completes, you
will be able to drill your way out of the Underworld.

Take the Falcon to the northeastern corner of the Underworld and drill your way
outside. Mysidia is the next place you should go, but there's a few things to
do first. You can either continue on this path or simply jump ahead to [MOON1],
and don't forget your carat (^) before the keyword.


------------
: Quest for the Spoon    ^[CRYS4]
------------

Items obtained          Equipment obtained
--------------          ------------------
 Frying Pan              None
 Knife

There's a throwable weapon for Edge that does 9000+ damage. Useful, you say? I
thought so too.

If you have not completed section [SIDE3], do so now.

After you see Yang in the Sylph Cave, head to Fabul and talk to his wife. She
will give you the mighty Frying Pan.

Frying Pan in hand, head back to the Sylph Cave and talk to Yang. When prompted
to use an item, select the Frying Pan and your character will whang him over
the head with it. Yang will awaken and a scene will occur. After it's all said
and done, Rydia will learn the Sylph summon.

Head back to Fabul and talk to Yang's wife. Return the Frying Pan to her and
she'll give you the Spoon! Err, wait . . . a Knife? What the hell is up with
THAT SquareEnix? Oh well. :(


------------
: Quest for the Excalibur    ^[CRYS5]
------------

Items obtained          Equipment obtained
--------------          ------------------
 Remedy                  Excalibur
 Soma Drop
 Adamantite

To perform this quest, you require the Enterprise and the hovercraft. Head down
to Eblan and pick it up.

If you have not completed section [SIDE4] and obtained the Rat Tail, do so now.

With the Enterprise back in your possession, head to Mythril (north of Mount
Ordeals) and drop the Hovercraft, and then the Enterprise. Take the hovercraft
southeast and land just outside a small cave. Head inside and talk to the small
guy who wants a tail. Give him your Rat Tail and you'll receive the Adamantite.

With the Adamantite in your possession, head down to Kokkol's Smithy, which is
due south of the entrance to the Underworld. Inside Kokkol's Smithy, head to
the east side and up the stairs. There's a guy up here sleeping. Give him your
Adamantite and he'll give new life to your old Sword of Legend.

Also, there's a Remedy hidden in one of the pots here. Search around on the
west side of the building and snag it. There's also a Soma Drop 

You can speak to the smithy right after you give him the sword and see if it's
done. If not, forget about it for now. There's something else you can do ...


------------
: An Old King Awaits    ^[CRYS6]
------------

Items obtained          Equipment obtained
--------------          ------------------
 None                    None

If you have not completed section [SIDE5], do so now.

Cagnazzo was posing as the King of Baron, but Cecil says that the King raised
Kain and him like they were his own children. Whatever happened to the real
King?

Well, he hasn't gone too far from Baron. He's in the basement, and you can
summon him whenever you need. However, he will test you first.

SAVE YOUR GAME BEFORE ENTERING BARON.

Head down the east tower in Baron into the basement. Since you have visited the
Land of Summons like he ordered, he will fight alongside you. Get ready to
fight:

===========================================================
: Boss - Odin                                         #240 :
:---------------------------------------------------------:
: HP                 20001 : Weakness                     :
: Strength             116 :  Lightning                   :
: Defense                5 :                              :
: Magic                 95 : Resistance                   :
: Magic Defense         38 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                    0 :  Mini             Toad       :
: EXP                18000 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type                None :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

This battle is a speed battle. Killing Odin as fast as you can is the one and
ONLY objective. Use whatever means necessary, Edge's Throw command is the only
thing he should use. Cecil should attack normally, Rosa attacks as well, and
Rydia should use Thundara, but Blizzaga will work as well. If you have Thundaga
at your disposal, you can almost call it a day. Don't even worry about healing
anyone at all, just make sure you kill Odin ASAP!

If Odin raises his sword, he's about to use a move called Zantetsuken on your
entire team. Unless you're well over 5000-6000 HP, you probably won't survive
it. Try and kill him before he uses Zantetsuken.

If you are able to defeat him (which you can do with four characters), Rydia
will learn the Odin summon. If you're having a lot of trouble, you might want
to wait until FuSoYa joins the team to attempt this battle again.


============================================================
: Walkthrough - One Born of a Dragon              ^[MOON1] :
------------                                    ------------

Golbez has all the Crystals. He is fully capable of opening a path to the moon.
Cecil and company are sitting on the planet with no way to get there. However,
according to King Giott, there's a Mysidian legend that would give Cecil the
chance to travel to the moon.

Cecil will go to the moon on the Lunar Whale. And new truths will erupt along
the way. Are you along for the ride?


------------
: Mysidia    ^[MOON2]
------------

Items obtained          Equipment obtained
--------------          ------------------
 None                    None

When you enter Mysidia, the Elder will approach you and show you the prophecy
of the one "born of a dragon". He and his fellow mages will pray and the Lunar
Whale will emerge. The Elder will give you some instructions, but you don't
really need those with a FAQ at your side, eh? :)

The Lunar Whale is truly the stuff of champions. Never again will you need to
spend the night at an Inn, or use Gysahl Greens to call the Fat Chocobo. The
Lunar Whale comes equipped with it all: bunks to rest and a Fat Chocobo at the
southern end of the ship.

Talk to the Crystal inside the ship to head to the Moon.


------------
: The Moon + Moon Area    ^[MOON3]
------------

This section covers monsters found in the Moon area.

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Balloon              697     72     4      315     2459    Throw
 Black Flan          1357    116   254     1300     3044    ---
 Dark Grenade        1820    108     4      630     2644    Throw
 Lunar Virus          980    102     5     1100     3237    ---
 Purple Bavarois      105     52   254       50      750    Fire
 Prokaryote          2600    120     5     1850     7999    ---
 White Mousse         298     66   254      384     1808    Ice


When you arrive on the Moon for the first time, you'll end up on the northeast
corner of the map. If you go straight south, you'll see a cave opening that
leads to the Cave of Bahamut.

On the southern middle of the map, you will find the Hummingway Home.

In the middle of the map, you'll find a giant structure called the Crystal
Palace. That's where your next mission objective is, but there's no way to get
there since you can't land anywhere near. However, just northwest from the
Crystal Palace is a cave opening and a path from the gray upper level (where
you can land the Lunar Whale) and head into the cave.

But first, you might want to visit the Hummingway Home.


------------
: Hummingway Home    ^[MOON4]
------------

In case you didn't read the previous section, the Hummingway Home is on the
southern center part of the map. Use the Sight Spell to find it.

Items obtained          Equipment obtained
--------------          ------------------
 None                    None

Shop List:
Item Shop
 Item                 Cost
---------------------------
 Hi-Potion             150
 Phoenix Down          100
 Ether               10000
 Dry Ether           50000
 Elixer             100000
 Cottage               500
 Bestiary              980
 Gysahl Whistle      20000

The Hummingway Home is your one-stop shop on the Moon. Well okay, it's the ONLY
shop on the Moon, but still, there's items here that you won't find anywhere
else, at least in the main game.

Stock up on any items you need. I suggest getting at least ONE Gysahl Whistle,
since the upcoming fights may or may not leave you without room in your
inventory. It's an invaluable tool and at a mere 20,000 Gil, it's well worth
the price.

Instead of getting Dry Ethers, I also suggest getting plain old Ethers. Dry
Ethers DO heal more MP, but it takes about 3 regular Ethers to do the same job.
Essentially, you're wasting 20,000 Gil.

At any rate, make your buys and head out.


------------
: Lunar Path    ^[MOON5]
------------

In the middle of the map, you'll find a giant structure called the Crystal
Palace. That's where your next mission objective is, but there's no way to get
there since you can't land anywhere near. However, just northwest from the
Crystal Palace is a cave opening and a path from the gray upper level (where
you can land the Lunar Whale) and head into the cave.     [RZJXACVCBKNSMOCNZX]

Items obtained          Equipment obtained
--------------          ------------------
 Golden Apple            None
 Lunar Curtain
 Stardust

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Abyss Worm          7000    128     4      310     6303    Fire
 Balloon              697     72     4      315     2459    Throw
 Black Flan          1357    116   254     1300     3044    ---
 Dark Grenade        1820    108     4      630     2644    Throw
 Eukaryote           1700    116     5     1560     6999    ---
 Purple Bavarois      105     52   254       50      750    Fire
 Prokaryote          2600    120     5     1850     7999    ---
 White Mousse         298     66   254      384     1808    Ice

The Lunar Path is fairly tough path, even though it's one of the shortest areas
in the game.

= Lunar Path =
From this area, head northeast, skipping the northwest path, and fight the
monsters in the chest for a Golden Apple. This nifty item will increase any
character's Maximum HP by 100. Sweet, huh? Anyways, head up the northwest path
and eventually you'll see an exit. Instead of taking it, head farther east to
pick up a Lunar Curtain and a Stardust. Now feel free to exit.

= Overworld =
Head east and follow the path south to enter the second area of the Lunar Path.

= Lunar Path =
There isn't much to this part of the path. Head west and follow the path south.
You'll eventually find an exit.

= Overworld =
Head to the west and then to the northwest. You'll eventually find the Crystal
Palace.


------------
: Crystal Palace    ^[MOON6]
------------

Items obtained          Equipment obtained
--------------          ------------------
 None                    None

Head north and you'll be greeted by an old man, a Lunarian named FuSoYa. He can
explain everything about Golbez's actions to you. He will explain Cecil's past
and eventually join your party.

FuSoYa is one of the best mages in the game. He starts off at level 50, with
over 1 million EXP and even better, he knows every spell in the game right off
the bat. Awesome, you say, right? FuSoYa's biggest downfall is his paltry 190
MP, which means you won't be able to cast all your spells to often.

If you've been following my FAQ, FuSoYa will default to the front row. As a
spellcaster, he shouldn't be there. Here's the setup I recommend:

          FuSoYa
  Cecil
          Rydia
  Edge
          Rosa

Before you leave, you'll notice two paths (east and west) just in front of the
entrance to the Crystal Palace. The left one will restore your HP and remove
all status effects, the right one will restore your MP. You should use them
before you head out.

At any rate, head back to where you left the Lunar Whale. There's one more
thing you should do on the moon before heading back to the planet.


------------
: Cave of Bahamut    ^[MOON7]
------------

If you've been following my FAQ, the Cave of Bahamut is just west form where
you left the Lunar Whale to go fetch FuSoYa. With him on your team, you're more
than prepared to take on the tough bosses in this area. Not to mention the
bonuses you'll reap are more than worth it for the upcoming area.

Items obtained          Equipment obtained
--------------          ------------------
 None                    Genji Gloves
                         Genji Shield
                         Genji Armor
                         Genji Armor

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Bone Dragon        12000    142     3     6750    14000    Fire
 Dark Sage           5100     80     5     2400    17003    ---
 Giant Warrior      14000    122     4     7000    18500    ---
 Gold Dragon         8200    128     5    23000    30000    ---
 Selene Guardian     4000    122     3     3500    13000    ---
 Silver Dragon       7500    124     4    19000    25000    ---

Before you begin, let me remind you that there are three mandatory boss battles
in this area. There's no way to get around them and you HAVE to go through them
if you want to reach Bahamut. Luckily for you, Action's FAQ/Walkthrough is on
your side. That and they're all the same boss. :)

= B1 =
From the entrance, head straight south to pick up the Genji Gloves. Backtrack
to the north and take the path east. Instead of going down the obvious southern
path, go north and then east through the wall to pass through it and pick up a
Genji Shield. Now feel free to head down the south path. You'll eventually
reach a doorway to the next area.

= B2 =
Head west, then follow the path north and take the Genji Armor. Head all the
way east to pick up the Genji Helm. Backtrack to the middle and take the narrow
path north, but beware:

===========================================================
: Boss - Behemoth                                    #155 :
:---------------------------------------------------------:
: HP                 23000 : Weakness                     :
: Strength             154 :  None                        :
: Defense                4 :                              :
: Magic                 63 : Resistance                   :
: Magic Defense        254 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                65000 :  Mini             Toad       :
: EXP                57000 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type                None :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  Twist Headband          :                              :
:  Power Armlet            : Absorb                       :
:  Power Sash              :  None                        :
:  Avenger                 :                              :
:                          :                              :
===========================================================

Now, if you're like me the first time I ever tried facing this guy, you're most
likely tearing your hair out and screaming "He's doing so much damage to me!"

Fear not readers. You can easily evade most, if not all, of the Behemoth's
fierce counter-attacks. By casting Blink (or using Edge's Image, which he
learns at Level 38), you can cast a double-image of yourself and easily evade
the Behemoth's attacks. Once you've cast Blink on your team (minus Edge), feel
free to attack at your leisure, but watch your characters like hawks. If they
lose their Blink status, they're wide open for an attack.

Unfortunately, the Behemoth is NOT vulnerable to spells of any sort, so Rydia
is more or less useless during this fight. The only real "useful" spells when
fighting a Behemoth are Flare and Holy, both of which FuSoYa has, both of which
he SHOULDN'T cast, due to his low MP and the fact that he should keep Blink on
everyone. Also, when I casted Holy on him, he countered with Maelstrom, an
attack that instantly brings everyone's HP to critical levels. Needless to say,
you should avoid this. Cecil and Edge will be your main damage dealers, with
FuSoYa and Rosa should keep Blink status on everyone, or heal those who need
it. With the Excalibur equipped on Cecil, he should be able to do well over
2000-3000 damage (depending on your level).

Using this strategy, the Behemoth should go down with little or no damage to
your team's HP/MP. This is good, since you'll be facing THREE of the bastards
during this trial. Also, you'll face plenty of Behemoths in the Lunar
Subterrane area, so keep this strategy in mind and face each Behemoth like it's
a boss battle.

Head north and into the next area.

= B3 =
Head south and face a Behemoth in the first small path. After you beat him,
keep following the path and prepare to face another Behemoth while heading
north. After you bring him down, head farther north and heal up your HP/MP
before talking to Bahamut, the figure at the top of the stairs. He will decree
the final judgement:

===========================================================
: Boss - Bahamut                                     #242 :
:---------------------------------------------------------:
: HP                 45001 : Weakness                     :
: Strength             174 :  None                        :
: Defense                1 :                              :
: Magic                 17 : Resistance                   :
: Magic Defense          4 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                    0 :  Mini             Toad       :
: EXP                35000 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type                None :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

Bahamut has a countdown from 5 to 1, after which he'll cast his mighty Mega
Flare, which is easily capable of wiping out your entire team with one shot. To
counter against this, have Rosa and FuSoYa cast Reflect on as many characters
as they can in the countdown time. Also, if you have Light or Lunar Curtains,
you can use those as well for casting Reflect. Unfortunately, Edge doesn't have
an ability that allows him to Reflect himself, so you'll have to account for
that as well.

With Reflect cast upon your team, you can reflect Bahamut's Mega Flare back at
him for superb damage. If you can successfully cast Reflect on your entire
team before the countdown ends, you can almost forget about casting it for the
remainder of the battle.

After Bahamut goes down, feel free to cast Teleport and exit this area.


------------
: Giant of Babel    ^[MOON8]
------------

BE WARNED. YOU CANNOT EXIT THIS AREA.

FUSOYA WILL LEAVE THE PARTY SOON. UNEQUIP HIM BEFORE FIGHTING THE CPU AND
NODES.

Hop back into the Lunar Whale and talk to the Crystal to head back to the
planet. The instant you return, you lose the ability to do a few side quests
described earlier (Quest for the Spoon! is one).

At any rate, watch the scene and then enter the Giant of Babel.

Items obtained          Equipment obtained
--------------          ------------------
 Hi-Potion               Yoichi Arrow
 Ether
 Elixer
 Silver Apple
 Soma Drop
 Shuriken

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Beamer              3000     88     4      890     3199    ---
 Centaurion          3500    126     5     1220     9699    ---
 Giant Soldier      10000    128     4     1500    31000    ---
 Last Arm            9500    128     5      338     8703    ---
 Mech Dragon        18000    138     4     2550    41400    ---
 Mech Soldier        4900    118     3      985     7999    ---
 Searcher            5500    138     4      900    15004    ---

There's two enemies you should pay very close attention to. The Last Arm and
Searcher enemies have Sirens for Edge to Steal. Sirens, when used, will
initiate a random encounter instantly. It sounds useless, because who wants
MORE random battles, right? Well, Sirens are extremely useful in the Lunar
Subterrane area, where you can use one in a certain area to initiate a battle
with the rare Flan Princess, which drops the extremely rare Pink Tail item,
which you can swap for a legendary Adamant Armor.

The bottom line is this: Get as many Sirens as you can, around 198 or so,
especially if you're adamant about getting the Adamant Armor. You can steal as
many Sirens as you want from one Searcher or Last Arm. Just KO everyone else
and let Edge Steal all by his lonesome. As long as you don't attack a Searcher,
it won't counter at all.

The Giant of Babel is rampaging across the lands and it's up to you to stop it.
You start in its mouth and must make your way to its CPU.

= Mouth of the Giant =
Make your way north and around to step on the pad.

= Neck of the Giant =
Go south and step on the pad.

= Chest of the Giant =
Head south, then west, picking up the Shuriken along the way. There's really
only one path to go, so take it and eventually you'll run into a Hi-Potion due
north of the path you're on (keep your eyes peeled, since it's easy to miss).
Also, be sure to pick up the Ether on your way as well. Eventually you'll come
to a split in the path where you can go either west or northeast. Go northeast
and take the Yoichi Arrow, then backtrack and head west (skip the north path)
and pick up the Siren. Then take the north path and head into the next area.

= Stomach of the Giant =
Immediately head north to pick up a Silver Apple. Backtrack and head east. When
the path splits, take the east path to get a Soma Drop. Head back and north on
the other path and then follow the path around to head to the next area.

= Inner Path of the Giant =
There's only one path to follow, so take it. Be sure to take the monster chest
with an Elixer in it. Continue on the path and it'll split to the west and
north. Take the west path to hit a Save Point (I suggest you use it) and then
go north to head into the next area.

= Stairwell of the Giant =
Head north and prepare to face the Elemential Lords once again. This time they
have teamed up to defeat you:

===============================================
: Boss - Elemential Lord                 #N/A :
:---------------------------------------------:
: Scarmiglione & Rubicante                    :
:  HP (combined)                        60000 :
:  Weakness (Scarmiglione)        Fire / Holy :
:  Weakness (Rubicante)                   Ice :
:                                             :
: Cagnazzo & Barbariccia                      :
:  HP (combined)                        50000 :
:  Weakness (Cagnazzo)              Lightning :
:  Weakness (Barbariccia)                Holy :
:                                             :
===============================================

In case you're wondering why there's an "N/A" beside the # (and why this boss
section looks different) it's because this boss has no Bestiary entry.
However, the Bestiary Item can be used to see the stats I have placed in this
section.

You have to defeat all four Elemential Lords with no breaks in between. It may
sound difficult, but you have to remember that you're a LOT more powerful now
than you ever were before, and you have two major offensive spellcasters on the
team (FuSoYa and Rydia both). Your -ga spells can easily do 9999 damage, and
each Lord (except Barbariccia) is weak against an element.

Scarmiglione comes first. Just blast him with Fire and/or Cure-based spells
(although I think you should use Cure on yourself).

Rubicante comes next. Hit him with Blizzard spells and he'll go down with few
problems. Rubicante can hit you with tons of his Fire spells, but his cape
doesn't seem to close at all during this battle.

Cagnazzo is after Rubicante. Use Thunder spells and he'll fall easily.

Barbariccia is last. She's always in tornado form, but this time it doesn't
give her the protection it did before. Although Barbariccia has no Fire/Ice/
Lightning based weakness, your physical attacks will do about the same damage
as your magical attacks. The only attack you'll have to worry about is her
Maelstrom, which can lower your HP to critical levels. She can also use her Ray
attack, which strikes you with Slowing Petrify. Take her down and watch the
scene that ensues.

 -- User Strategy -------------------------------------------------------------
 | Against the final element lord form, if you use Holy on it, it will lose   |
 | 9999 hp which made me defeat it faster.                                    |
 |                                                                            |
 | User - Impact                                                              |
 ------------------------------------------------------------------------------

When you're done, you can head back to the Save Point if you need. Whenever
you're ready, head north into the next area.

= CPU of the Giant =
If you put better items on FuSoYa, now's the time to unequip the, if you want
to keep them. He'll fight the last battle without any armor, but he should be
fine regardless. Head north and get ready for a boss:

===========================================================
: Boss - CPU                                         #221 :
:---------------------------------------------------------:
: HP                 30000 : Weakness                     :
: Strength             174 :  None                        :
: Defense                4 :                              :
: Magic                127 : Resistance                   :
: Magic Defense         38 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                10333 :  Mini             Toad       :
: EXP                50000 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type                None :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================
===========================================================
: Boss - Attack Node                                 #220 :
:---------------------------------------------------------:
: HP                  3000 : Weakness                     :
: Strength             116 :  None                        :
: Defense                5 :                              :
: Magic                 47 : Resistance                   :
: Magic Defense         11 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                    0 :  Mini             Toad       :
: EXP                    0 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type                None :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================
===========================================================
: Boss - Defense Node                                #219 :
:---------------------------------------------------------:
: HP                  3000 : Weakness                     :
: Strength             116 :  None                        :
: Defense                5 :                              :
: Magic                 47 : Resistance                   :
: Magic Defense         11 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                    0 :  Mini             Toad       :
: EXP                    0 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type                None :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

In case you don't know, the CPU is the large node, the Attack Node is the upper
small node and the Defense Node is the lower small node.

The Defense Node heals the CPU, so it should be your primary target. After it
goes down, you might want to take out the Attack Node, but you shouldn't. Doing
so will result in the CPU using its mighty Globe 199 attack (an instant-KO
move) and then it'll restore both nodes.

To counter against this, take out the Defense Node, then the CPU, and then the
Attack Node. DO NOT use spells on the CPU, since the CPU casts Reflect on
itself from time to time. Focus on your physical attacks to win this battle.
Rosa and FuSoYa should also concentrate on healing, since the Attack Node can
can still deal some fair damage.

Also, I highly suggest against using Rydia's summons since they can easily kill
the nodes.

When you're done, watch the scene. Also, if you've played previous Final
Fantasy 4, you'll notice something very different. You can now switch
characters at the Hall of Prayers in Mysidia (it's behind the Crystal Room).

Lastly, Kain's back with the team. Make sure you rearrange your rows to
compensate for his return. Here's how I do the setup:

  Kain
          Rydia
  Cecil
          Rosa
  Edge


============================================================
: Walkthrough - Before the Final Battle           ^[CAVE1] :
------------                                    ------------

If you return to Mysidia and go to the Hall of Prayers (found behind the
Crystal Room), you can switch your characters. If you try to leave, a mage will
come and tell the Elder of a sinister cloud covering Mount Ordeals. The Elder
will tell you that when the time comes to endure a new trial, a path will
appear on Mount Ordeals. However, he doesn't know what it signifies.

You'll have to use the characters that aren't in your normal party in this new
trial. The Cave of Trials holds some excellent weapons for all of them and tons
of new armor for them.

Since you can't replace Cecil in the main party, you'll have to make two trips
at the bare minimum. Cid and Edward shouldn't be in the same party, since
neither one is very effective without their ultimate weapon. Palom and Porom
should be fine with their spells and Yang just kicks ass all around. Choose the
party and head out to Mount Ordeals.

Personally, I bring everyone except Edward along for the first time. Then I
switch Edward into the party for the second round.

Lastly, until you get the armor found in the Cave of Trials, you'll have to buy
your armor or reuse your old stuff.


------------
: Cave of Trials    ^[CAVE2]
------------

Head to Mount Ordeals (east of Mysidia in case you forgot) and watch as a new
path opens up before your eyes. Head inside and start the new trial.

Items obtained          Equipment obtained
--------------          ------------------
 X-Potion                Red Jacket
 Dry Ether               Coronet
 Megalixer               Cat Hood
 Phoenix Down            Funny Mask
 Remedy (x3)             Red Cap
 Cottage                 Courageous Suit
 Siren (x2)              Lord's Robe
                         Sage's Robe
                         Grand Helm
                         Grand Armor

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Archane             3650    102     3      585     4388    Ice, Throw
 Belphegor           2200    108     5      484     4088    Holy, Throw
 Chimera Brain       3400    114     3     1200    28000    ---
 Evil Bat            1014     94     3      355     2306    Fire, Throw
 Evil Dreamer        2800    100     3      362     3141    ---
 Great Marlboro     12180    132     3    20000    22000    ---
 King Naga           1480     88     3      238     3582    ---
 Mammon              3900    104     3      525     5041    Fire
 Marlboro            4200    112     3      458     5641    ---
 Mini Satana         3480    102     5      650     6388    ---
 Miss Vamp           2375     88     4      188     3582    Fire, Holy
 Summoner            3600    104     5      475     3688    ---
 Thunder Dragon      7600    124     4      900     7777    Throw
 Warrior             2900    104     4      575     4288    ---

The monsters get harder as you go. Just a forewarning.    [QRWJEARCTKYSUOINI]

= B1 =
Head straight north and pick up an X-Potion. Then backtrack a few steps and go
into the east wall (between the two rocks) and then north into an area that
contains a Red Jacket. Backtrack to the X-Potion area and head southwest. When
the path splits, head north and slightly east to go into the next area.

= B2 =
From where you enter, go northwest to pick up a Remedy. Backtrack and head up
the steps and then down the next set of steps. Instead of going up the next set
of steps, simply head west and down the next set of steps. The exit is to the
south, but you shouldn't go there yet. You can go up two sets of steps to the
west to pick up a Phoenix Down. To the southwest of this item you'll find a
dead end. Or is it? Above the rock you'll find a small path in the wall that
leads to a Coronet. Now feel free to exit this area.

= B3 =
Forget about the chest for now. Head south (not southwest) and you'll see an
indent in the wall. Go into it and follow it around and you'll reach an area
that contains a Cat Hood. Backtrack and start heading southwest. When you hit
the southern wall, head west and then follow the path as it goes north. Take
the Remedy and then go northeast. Above the rock you'll find a path that leads
to a Funny Mask. Backtrack to the Remedy and then go west, then south to reach
the exit to this area.

= B4 =
The exit is just east from the entrace, but there's plenty of loot to nab. Head
to the east and go down the steps, then go all the way south. In one of the
corners that isn't shadowed, you can slip through and take the Red Cap on the
other side. If you're having trouble finding it, just try and head west in all
the sections of the wall (go up one step, then west, up one step, then west,
and so on).

From where you slipped through the wall, go east and pick up the Cottage. Since
you can't go farther east, make an L (starting at the bottom right corner and
going to the top left corner) and then go southeast and you'll end up almost
where you were before. Head east and then north to pick up a Siren. Head back
south and then northwest and up the steps.

Before you exit this area, head east and into the wall. Make your way around
the path and you'll pop out in front of a Courageous Suit. Backtrack and exit
the area.

= B5 =
Head west quite a bit to pick up a Siren. Backtrack to the entrance and then
head north. Up the first set of steps you'll find a chest with a Remedy. Make
your way west and then up another set of steps, then east and up another set of
steps. Don't exit yet, but instead head west and then north. You'll see a
discolored shadow in the wall, which will lead you to a Lord's Robe. Head back
through the wall and then go south. You'll see another discolored shadow in the
wall, which will lead you to a Sage's Robe. Make your way back east and then
exit the area.

= B6 =
There's a very looooong path to follow, so do so. When you reach the northwest
corner, hold your position. You'll see a discoloration in the shadows of the
west wlal, so slip inside and follow the path, which leads to a Grand Helm.
Before you backtrack, go south and then east to pick up a Grand Armor. Now you
can backtrack to the northwest corner and head southeast. When the path splits
to the north and south, go south to take a Dry Ether. Then head north to exit
this area.

= B7 =
Before you go up the first set of steps, you can head either left or right to
eventually pick up a Megalixer (there's one on each side). Head north to head
into the next area.

= B8 =
There's two Save Point-type spots in the middle of the room. The left one is
the only save point, the right one brings you back to the surface. Use them as
you need. Now then, here's the general layout of the room:

                               Porom - T-Rex

    Palom - Master Flan                             Cid - Death Mech

          Edward - Gigas Worm              Yang - Storm Dragon


Although you're free to take on the bosses in any order, I'll lead you through
the lineup I used. I also suggest you rest AND save after each battle.

Yang is one of your biggest damage dealers and a good weapon on him will work
wonders. I'd take on the Storm Dragon first since it's probably the easiest to
beat.

===========================================================
: Boss - Storm Dragon                                #222 :
:---------------------------------------------------------:
: HP                 40000 : Weakness                     :
: Strength             139 :  Ice                         :
: Defense                4 :                              :
: Magic                 22 : Resistance                   :
: Magic Defense         33 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                    0 :  Mini             Toad       :
: EXP                32000 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type              Dragon :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  Fire                        :
:                          :                              :
===========================================================

The Storm Dragon can hit you twice for some fairly decent damage. It can also
use a Tornado or Maelstrom attack to seriously weaken you, but you can usually
heal your team enough so that the Storm Dragon's next attack won't KO anyone.
The Storm Dragon has a weakness to Blizzard spells, so use that to your
advantage. Your Blizzaga spell can easily dish out 9999 damage.

This battle isn't too tough. Once you win, you'll recieve Yang's Hand of the
Gods, which increases his attack and defense.

Next up is Cid. He's another damage dealer on your team with a high HP and no
weapon to match. The Death Mech is harder, but the end result is well worth it.

===========================================================
: Boss - Death Mech                                  #226 :
:---------------------------------------------------------:
: HP                 50000 : Weakness                     :
: Strength             135 :  None                        :
: Defense                4 :                              :
: Magic                 34 : Resistance                   :
: Magic Defense         54 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                    0 :  Mini             Toad       :
: EXP                32000 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type                Mech :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

The Death Mech can dish out some extremely devestating attacks. It has the
Globe 199 attack and the Laser, both of which are capable of dealing an instant
KO to any character. In addition, he has his Piercing Laser and Flame attacks,
which deal damage to all party members. However, the Death Mech is extremely
slow and you should be able to cure your teammates before the next attack hits.

All -ga level spells will work equally well against the Death Mech, as will
Cecil's normal attack (if you have the mighty Excalibur equipped). I had Porom
cast Berserk on Cid so I wouldn't have to worry about him, and he seemed to do
pretty well. Before you know it, the Death Mech will go down and Cid will have
a brand new Thor's Hammer.

FYI, I had the Ogrekiller equipped and Cid's Attack was 104. After putting
Thor's Hammer on him, it jumped to 218. Just to give you a basic idea of how
kickass this weapon is. :)

I decided to take the Master Flan on next.

===========================================================
: Boss - Master Flan                                 #224 :
:---------------------------------------------------------:
: HP                 35000 : Weakness                     :
: Strength             130 :  None                        :
: Defense                4 :                              :
: Magic                 34 : Resistance                   :
: Magic Defense         38 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                    0 :  Mini             Toad       :
: EXP                32000 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type                Mage :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

The Master Flan is guarded by two Black Flans and two White Mousses. You can't
get to the Master Flan until you take out at least one of them. However, if you
kill all four, the Master Flan will regenerate them with his "Re-Form" ability.
Also, be warned that the Master Flan has a permanent Reflect effect on him, so
all your spells will be Reflected back at you. In addition, the Master Flan can
cast a spell on himself and it'll Reflect back on one of your teammates.

To battle this monstrosity, I suggest starting off with a Firaga spell against
all the enemies. It will Reflect off the Master Flan, but it can easily take
out both White Mousses. After that, have Palom take out ONE Black Flan so that
only one remains. Then focus all your physical attacks on the Master Flan.
After he's taken out three of the enemies, have Palom help his sister heal (via
Potions).

The Master Flan isn't too hard. Once it goes down, take out the Black Flan that
remains and take your prize, Palom's Triton's Dagger.

If you're following my FAQ, the only boss left for you to fight is the T-Rex.
If you want to make the fight easier right off the bat, make sure Porom casts
Float on the team.

===========================================================
: Boss - T-Rex                                       #224 :
:---------------------------------------------------------:
: HP                 60000 : Weakness                     :
: Strength             148 :  None                        :
: Defense                3 :                              :
: Magic                 34 : Resistance                   :
: Magic Defense         54 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                    0 :  Mini             Toad       :
: EXP                32000 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type              Insect :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

If you casted Float on your team, you'll be safe from the T-Rex's Earthquake,
but its physical and magic attacks are no laughing matter. Have Porom cure at
each round and have Palom use his -ga level spells (you can also have him Bluff
for added damage). Everyone else should attack normally.

Keep in mind that the T-Rex's counters with either with Flame, Ice Storm or
Lightning, and it depends on what type of spell you attack with (you shouldn't
need help figuring out what spell causes what). Also, keep in mind that
although he may look it, the T-Rex is NOT Undead, therefore you should avoid
trying to damage it with Curaja.

With three ultimate weapons on your side, you're sure to dish out some major
damage. The T-Rex should go down in no time and Porom should begin wielding her
Seraphim's Mace.

If you're following my FAQ/Walkthrough, you don't have Edward. Therefore you
should walk out and go back to get him. Once you've gotten him, head back and
face the final boss:

===========================================================
: Boss - Gigas Worm                                  #223 :
:---------------------------------------------------------:
: HP                 55000 : Weakness                     :
: Strength             155 :  None                        :
: Defense                4 :                              :
: Magic                 34 : Resistance                   :
: Magic Defense         44 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                    0 :  Mini             Toad       :
: EXP                32000 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type                None :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

The Gigas Worm has some pretty nasty physical attacks. Have Porom curing your
team each round. Edward should also help in the healing process by using his
Heal ability or using Potions (whatever is higher). Everyone else should either
attack or use offensive spells.

As the battle goes on, the Gigas Worm's attacks will increase in power. Keep
Porom curing and you shouldn't have too many problems. Once you win, Apollo's
Harp is yours, rather, it's Edward's.

Apollo's Harp is an amazing weapon. With Edward's Lamia Harp equipped, his
attack was 42. After equipping Apollo's Harp, his attack was 126. Yes, Apollo's
Harp is rather powerful.

Needless to say, you're finished here. Head outside and get ready for the final
battle.


============================================================
: Walkthrough - The Final Battle                  ^[LAST1] :
------------                                    ------------

Just in case you haven't been paying attention to the story, here's the gist of
it. Although Golbez's actions were devestating and atrocious, he wasn't acting
on his own will; a Lunarian named Zemus was in control the entire time.
Currently, Golbez and FuSoYa are on their way to the center of the Moon to take
the fight to Zemus himself. Kain also wishes to repay Zemus for the horrible
actions that he did under the control of Zemus. So, without further ado, it's
time to fight your way to the Moon's core. On your way there, you'll find the
weapons that the Lunarians sealed away to prevent their misuse. Now then, if
you're back up to speed, let's get cooking.

Make sure you hit up the Hummingway Home before heading out and spend every
last Gil you can on Hi-Potions, Ethers and Cottages.


------------
: Crystal Palace    ^[LAST2]
------------

Items obtained          Equipment obtained
--------------          ------------------
 None                    None

Inside the Crystal Palace, you'll find a door behind the area where you met
FuSoYa. Inside you'll find the eight Crystals of the Moon. Talk to them if you
so wish, and then step on the glass square in the middle. You will enter the
Lunar Subterrane.

This FAQ/Walkthrough automatically assumes that your team consists of the final
team in the original FF4, which is:

  Kain
          Rydia
  Cecil
          Rosa
  Edge


------------
: Lunar Subterrane    ^[LAST3]
------------

This section will lead you straight to Zemus. If you want the treasures, go to
section [LAST4], and don't forget your carat (^).

Items obtained          Equipment obtained
--------------          ------------------
 X-Potion                Fire Whip
 Red Fang                Dragon Shield
 Fuma Shuriken (x4)      Artemis Arrow (x2)
                         Protect Ring

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Ahriman            25000    144     5    65200    33333    Throw
 Behemoth           23000    154     4    65000    57000    ---
 Blue Dragon        15000    144     4    40200    36000    ---
 Bone Dragon        12000    142     3     6750    14000    Fire
 Dark Sage           5100     80     5     2400    17003    ---
 Dinozombie         12000    132     4     8100    15000    Fire, Holy
 Flan Princess      20000    154     5    55555    10000    ---
 Giant Warrior      14000    122     4     7000    18500    ---
 Gold Dragon         8200    128     5    23000    30000    ---
 Li'l Murderer      12000    174     3    10700    20000    Lightning
 Red Dragon         15000    162     4    65000    41500    Ice
 Selene Guardian     4000    122     3     3500    13000    ---
 Silver Dragon       7500    124     4    19000    25000    ---
 Wicked Mask        37000    128     4    65000    50000    ---
 Zemus's Breath     40000    154     0    50000    60000    ---
 Zemus's Mind       20000    130   254    50000    65000    ---

Even though you're going straight to Zemus, there's some freebie treasures you
can get along the way. I'll point out the treasures you can obtain that have
NO battles connected with them.

= B1 =
Head to the south and take the door.

= B2 =
Follow the path straight into the wall. Start your way north, but notice the
chest to your left. When you're level with it, make your way west and around to
pick up the Fire Whip. Make your way back to the main path and head north. When
you hit the wall, go west and into another wall. Before you go into the door,
take the Dragon Shield from the chest. Now go into the door.

= B3 =
Go south and into the door.

= B4 =
Head all the way east and take the Artemis Arrow. Then go south at the steps
and then east and down another set of steps and into the door. Inside, head
west and you'll see a small indent in one of the southern walls. Go into it and
exit (you can take the X-Potion to the west if you wish). Outside, go to the
east and down the stairs.

= B5 =
Head south and into the door. Follow the path north and then into the wall.
Take the Protect Ring and head east. Once you emerge, go north and into the
door. Outside, go west and into the door. In here, go around and take the White
Robe, then exit to the north.

Out here, head east and into the door. Take the Red Fang.

*WARNING*

If you have a Siren, use it in the room with the Red Fang. You'll instantly
instigate a fight with the Flan Princess. When you fight them, they have the
ability to drop the super-rare Pink Tail, which can be swapped for the Adamant
Armor back at the Adamant Grotto.

*WARNING*

Exit the room with the Red Fang and head down the stairs.

= B6 =
To the east and west lie a Fuma Shuriken and an Artemis Arrow. Now, you'll see
two staircases here. Take the RIGHT one and then go around and into the door.
In here, take the east path and go into the door.

= B7 =
Follow the path and take the first door. Rest and Save if you need, then head
outside and continue on (skipping the next two doors). Go around to the north
and then the west and then take the steps down and go into the door.

= B8 =
From here on down, the floors are fairly straightforward. However, the monsters
also become much harder. Also, Just a forewarning.

Go east all the way and down the steps. Then go all the way west to pick up a
Fuma Shuriken. Follow the path southeast and when the path breaks to the south,
skip it and head around and then down.

= B9 =
Take the steps to the right and then go east and around to pick up the Elixer.
Take the steps to the south down and then go all the way west and down the
steps here. Make your way east (make sure you pick up the Gysahl Whistle) and
step on the pad to go into the next area.

= B10 =
Make your way west and down the steps, then east and down the steps. Go east to
pick up a Fuma Shuriken, then go all the way west to pick up another Fuma
Shuriken. From there, go southeast all the way into the next area.

= B11 =
There is really only one path for you to follow. It makes a giant S and it
starts from the top-right, so head around and down into the next area.

= B12 =
Heal up your HP and MP. The final battle is coming.

If you're following this part of the FAQ/Walkthrough, you need to skip down to
section [LAST5] to continue on this path, and don't forget the carat (^).


------------
: Lunar Subterrane Treasures    ^[LAST4]
------------ 

This section will lead you to all the treasures in the Lunar Subterrane and
then to Zemus. If you wish to go straight to Zemus, go to section [LAST3], and
don't forget your carat (^).

Items obtained          Equipment obtained
--------------          ------------------
 X-Potion                Black Garb
 Elixer (x2)             Sage's Staff
 Gysahl Whistle          Murasame
 Cottage                 Fire Whip
 Golden Apple            Dragon Shield
 Red Fang                Dragon Helm
 White Fang              Dragon Mail
 Fuma Shuriken (x4)      Dragon Gloves
                         Artemis Arrow (x2)
                         Stardust Rod
                         Crystal Shield
                         Protect Ring
                         Crystal Mail
                         Grystal Gloves
                         Grystal Helm
                         Minerva's Plate
                         Holy Lance
                         Ribbon (x2)
                         Masamune

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Ahriman            25000    144     5    65200    33333    Throw
 Behemoth           23000    154     4    65000    57000    ---
 Blue Dragon        15000    144     4    40200    36000    ---
 Bone Dragon        12000    142     3     6750    14000    Fire
 Dark Sage           5100     80     5     2400    17003    ---
 Dinozombie         12000    132     4     8100    15000    Fire, Holy
 Flan Princess      20000    154     5    55555    10000    ---
 Giant Warrior      14000    122     4     7000    18500    ---
 Gold Dragon         8200    128     5    23000    30000    ---
 Li'l Murderer      12000    174     3    10700    20000    Lightning
 Red Dragon         15000    162     4    65000    41500    Ice
 Selene Guardian     4000    122     3     3500    13000    ---
 Silver Dragon       7500    124     4    19000    25000    ---
 Wicked Mask        37000    128     4    65000    50000    ---
 Zemus's Breath     40000    154     0    50000    60000    ---
 Zemus's Mind       20000    130   254    50000    65000    ---

Assume that every chest has monsters. It makes this dungeon a lot easier if
you count on this, even though there are some chests that don't have monsters
inside.

= B1 =
From the entrance, head slightly north and then go east. There's an indent in
the wall you can go into that will lead you to a Black Garb inside it.
Backtrack and then go west from where you entered. You can slip through another
wall and step on a pad.

In this area, simply go north into the door.

= B2 =
Head north and take the Sage's Staff. Follow the path west and around to step
on the pad.

In this area, head all the way south and then west at the bottom of this area.

In this area, heal up your HP and MP. Also, cast Float on your team to be safe
during this battle. Circle around and talk to the sword. If you want the
Murasame, you'll have to fight:

===========================================================
: Boss - White Dragon                                #224 :
:---------------------------------------------------------:
: HP                 32700 : Weakness                     :
: Strength             156 :  None                        :
: Defense                5 :                              :
: Magic                 31 : Resistance                   :
: Magic Defense         48 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                    0 :  Mini             Toad       :
: EXP                55000 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type              Dragon :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  Fire             Ice        :
:                          :  Lightning                   :
:                          :                              :
===========================================================

The White Dragon might not cast Earthquake too often, but it HURTS if and when
he does. In addition, the White Dragon can cast Maelstrom, so have Rosa ready
with a Curaja or another curative spell. Also, the White Dragon likes to cast
Slow on your teammates.

To battle this, have Kain in the air as much as possible, Cecil and Edge attack
at each turn, Rydia summon Bahamut and Rosa heal your team. Keep this up and
the White Dragon will go down in no time. The Murasame will be yours.

With this weapon, you're now at a dead end. Teleport outside and head back into
the beginning.

= B1 =
From the entrance, head south and into the door.

= B2 =
Follow the path straight into the wall. Start your way north, but notice the
chest to your left. When you're level with it, make your way west and around to
pick up the Fire Whip (no monsters!). Make your way back to the main path and
head north. When you hit the wall, go west and into another wall. Before you
go into the door, take the Dragon Shield from the chest. Now go into the door.

= B3 =
The exit is to the south, but there's three Dragon equipment items for you to
grab. Go all the south until you reach a dead end. You'll see an indent in the
wall, which you can go inside and follow. Take the Dragon Helm, then head into
the eastern wall. Follow the path and when you reach the open, you'll find a
Dragon Mail and a Dragon Gloves to the west of it. Backtrack and head into the
door.

NOTE: I give Cecil the Dragon equipment first. Then when I get the Crystal
equipment, I give that to Cecil and the Dragon equipment to Kain. Feel free to
do whatever you wish though.                             [ARSJDAFGCGKJHSKOKLN]

= B4 =
Head east, but don't head south; head farther east to take the Artemis Arrow.
Now head south and then west. You'll eventually run into a door with an Elixer
in it. Head all the way east and then south, and then into the doorway at the
bottom of the stairwell.

In here, make your way north and around to a White Fang. Far to the southwest
is an X-Potion. Head slightly east and into the small indent in the south part
of the wall to exit.

Take the Stardust Rod in the chest here. Then head down the stairs.

= B5 =
Follow the path, but don't take the doorway just yet. Head farther west and
take the Crystal Shield from the chest. Head inside the doorway.

Follow the path north and then into the wall. Take the Protect Ring and head
east. Once you emerge, go south and outside. Out here, take the Crystal Mail.
Head back into the doorway and then go all the way north. Outside of the
northern entrance, go east and take the Crystal Gloves. Then go west and into
the door. Circle around and take the White Robe, then head into the north door.

Out here, go west and pick up the Crystal Helm. Head east, but don't go down
the stairs quite yet. Head inside the door and pick up the Red Fang.

*WARNING*

If you have a Siren, use it in the room with the Red Fang. You'll instantly
instigate a fight with the Flan Princess. When you fight them, they have the
ability to drop the super-rare Pink Tail, which can be swapped for the Adamant
Armor back at the Adamant Grotto.

*WARNING*

Exit the room with the Red Fang and head down the stairs.

= B6 =
To the east and west lie a Fuma Shuriken and an Artemis Arrow. Now, you'll see
two staircases here. Take the LEFT one for now and take the Cottage. You'll see
a small strip of land poking out from the west. Take it and you'll walk across
the black area, then make your way northwest. Once you get to the corner, head
east and then south to drop into another area.

Go south and take the Golden Apple. Then go all the way east and step on the
pad. When you emerge, head all the way north.

= B5 =
Go north and take the Protect Ring. Then continue north and step on the pad. In
this next area, SAVE YOUR GAME and heal up. Head outside and talk to the
Ragnarok to initate a battle:

===========================================================
: Boss - Dark Bahamut                                #231 :
:---------------------------------------------------------:
: HP                 60000 : Weakness                     :
: Strength             160 :  None                        :
: Defense                5 :                              :
: Magic                  8 : Resistance                   :
: Magic Defense         52 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                    0 :  Mini             Toad       :
: EXP                64000 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type              Dragon :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

Dark Bahamut will start the battle off with a Mega Flare. All those who survive
should concentrate on bringing the rest of the team back from KO.

The FIRST thing you should do is cast Reflect on Rosa. She's essential for your
survival. Then heal up your wounded and then cast Reflect on them. When your
entire team has the Reflect status on them, attack Dark Bahamut at will.

Dark Bahamut will cast Reflect on himself and then cast Flare on himself,
damaging a character. With Reflect on your teammates, it'll be harder to heal
yourself. You can always summon Asura if you need team healing and want to take
a chance.

This battle is much like the battle against Bahamut, only much more demanding.
Dark Bahamut's Mega Flare can be Reflected back at him, just like Bahamut's.
However, Bahamut's Mega Flare can NOT be Reflected back at you. Summon Bahamut
as much as possible. Keep attacking and using Hi-Potions as much as possible
and Dark Bahamut will eventually go down. Once he does, the mighty Ragnarok
sword is yours for the taking!

Head back and save. Then backtrack to the area with two sets of stairs. I'll
meet you back there.

= B6 =
At the two sets of stairs, take the right stairs instead of the left. Follow
this path and into the door. In this next area, take the Minerva's Plate on the
left and then exit on the right.

= B7 =
Go south and take the first door you see. Inside you'll find a Save Point. I
suggest you use it. Go outside and keep heading east and take the first door.
To get the Holy Lance, you'll have to fight:

===========================================================
: Boss - Plague                                      #228 :
:---------------------------------------------------------:
: HP                 33333 : Weakness                     :
: Strength             146 :  Throw                       :
: Defense                5 :                              :
: Magic                  0 : Resistance                   :
: Magic Defense         38 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                  550 :  Mini             Toad       :
: EXP                31108 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type                None :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

Plague's primary attack is to cast Doom on the entire party at once. The rest
of the battle is a race against the clock to defeat him before the timer
reaches 0 and your team is wiped out.

Plague has one major weakness, and that's items Thrown at it. In addition,
arrows and boomerangs also have an added damage effect, so have Rosa and Rydia
equip Bows and Arrows if you have them and Edge's Boomerang will also help.
Have Cecil and Kain attack and Plague shouldn't be too hard. When it goes down,
the Holy Lance is yours.

Head back and save, then head outside and farther east. The door to the east of
where the Holy Lance was contains two Ribbons, but is guarded by:

===========================================================
: Boss - Lunasaur                                    #227 :
:---------------------------------------------------------:
: HP                 23000 : Weakness                     :
: Strength             144 :  Fire                        :
: Defense                4 :                              :
: Magic                 54 : Resistance                   :
: Magic Defense        254 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                    0 :  Mini             Toad       :
: EXP                29500 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type     Dragon / Undead :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

The Lunasaurs are Undead, so you should be able to deal some nasty damage with
Holy or Fire-based weapons. Cecil's Ragnarok for one, Kain's Holy Lance for
another. Don't bother casting spells, since the Lunasaurs will cast Reflect on
themselves soon after the battle begins. However, you're always welcome to
bring Bahamut to the fight.

The Lunasaurs can use Flame on you, so keep Rosa curing your team every round.
They can also cast Bio on themselves, which will Reflect onto one of your
characters. They can also use Restore on themselves, but it simply doesn't
compare to the power of your high power weapons. Once you win, you're free to
take both Ribbons sitting in the chests. These items are perfect headgear for
Rosa and Rydia.

Head outside and rest/save if you need. Outside of the Save Point room, head
east and then follow the path up and around and then down the steps. Take the
exit, which is just to the left of the stairs.

= B8 =
From here on down, the floors are fairly straightforward. However, the monsters
also become much harder. Also, Just a forewarning.

Go east all the way and down the steps. Then go all the way west to pick up a
Fuma Shuriken. Follow the path southeast and when the path breaks to the south,
take it and prepare to fight:

===========================================================
: Boss - Ogopogo                                     #230 :
:---------------------------------------------------------:
: HP                 50000 : Weakness                     :
: Strength             150 :  None                        :
: Defense                4 :                              :
: Magic                127 : Resistance                   :
: Magic Defense         40 :  Poison           Blind      :
:                          :  Silence          Pig        :
: Gil                    0 :  Mini             Toad       :
: EXP                61000 :  Petrify          Death      :
:                          :  Berserk          Confuse    :
: Type                None :  Sleep            Paralyze   :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

Ogopogo is capable of attacking twice, and it tends to use Tidal Wave both
times. Let's just say that the attack is devestating. It also can hit your
normally for some nasty damage as well, so be warned. Also, if you attack with
a magical attack, Ogopogo will retaliate with a magical attack of his own.

Rosa should cast Curaja EVERY turn and Rydia may even want to summon Asura or
Sylph instead of Leviathan or Bahamut simply because Ogopogo can do THAT much
damage. Edge and Cecil should attack at will and Kain should stay in the air as
much as possible.

Physical attackers like Cecil, Edge and Kain are the ones who will win this
battle. Once they do, the mighty Masamune is yours. Equip it on Edge for sexy
results.

Backtrack onto the main path and go around and down the stairs.

= B9 =
Take the steps to the right and then go east and around to pick up the Elixer.
Take the steps to the south down and then go all the way west and down the
steps here. Make your way east (make sure you pick up the Gysahl Whistle) and
step on the pad to go into the next area.

= B10 =
Make your way west and down the steps, then east and down the steps. Go east to
pick up a Fuma Shuriken, then go all the way west to pick up another Fuma
Shuriken. From there, go southeast all the way into the next area.

= B11 =
There is really only one path for you to follow. It makes a giant S and it
starts from the top-right, so head around and down into the next area.

= B12 =
Heal up your HP and MP. The final battle is coming.


------------
: The Final Battle    ^[LAST5]
------------

This is it. Heal up your HP and MP and get ready for the final battle. Head
north and watch the scene. Then take the Crystal from Golbez and get ready for
a battle.

In the battle, only Cecil can use the Crystal. Everyone else should prepare for
the battle by using items that cast Haste, Shell, Protect, every helpful status
effect you can think of (except Reflect).

After Cecil uses the Crystal, the true battle begins:

===========================================================
: Boss - Zeromus                                     #234 :
:---------------------------------------------------------:
: HP                     ? : Weakness                     :
: Strength               ? :  ?                           :
: Defense                ? :                              :
: Magic                  ? : Resistance                   :
: Magic Defense          ? :  ?                           :
:                          :                              :
: Gil                    ? : Absorb                       :
: EXP                    ? :  ?                           :
:                          :                              :
: Type                   ? :                              :
:                          :                              :
: Treasure                 :                              :
:  ?                       :                              :
:                          :                              :
===========================================================

Zeromus is no laughing matter. His Big Bang attack can do well over 2000 damage
to your entire team, plus he may get into a loop of it, so he'll cast it 4-5
times in a row. In which case you're almost screwed.

Zeromus has a wide variety of attacks outside of his Big Bang. He can cast Bio
on your team, which doesn't help matters any. In addition, he can cast Black
Hole, which nullifies all magical effects. In addition, he can smack any one of
your teammates with Flare (he always seemed to target Rydia for me). Lastly,
although it's rare, Zeromus CAN cast Meteor on your team.

At any rate, Kain should Jump, Cecil should attack, Edge should throw all the
throwable items in your inventory (except the Kitchen Sink, since there is no
such item), Rosa should cast Curaja every round (unless you're at full health,
in which case she should cast Haste or Berserk on a character) and Rydia should
summon the strongest monsters she can. Bahamut is more than welcome in this
fight and Asura is welcome if Rosa's Curaja simply can't cut it.

Probably the hardest thing during this battle will be keeping Rydia alive. By
this time, she has the lowest HP and will easily go down with one Big Bang
casting.

The fight is hard, but Zeromus WILL go down. I beat him with my team at the
following levels:

Kain - 52
Rydia - 49
Cecil - 52
Rosa - 51
Edge - 51

Watch the ending. Congratulations!  You've officially completed the story of
Final Fantasy 4. I think FF4 has one of the best endings in the FF series, so
watch and enjoy.

However, there's more than meets the eye after the game is over, so don't turn
of your DS, SP or GBA when you've finished. Save your game (on a different slot
than the main game) and load it up. You can now access the Lunar Ruins.
[2RSJEATCUYK6S5O4N]


============================================================
: Walkthrough - The Lunar Ruins                   ^[RUIN1] :
------------                                    ------------

After defeating Zeromus, the Lunar Ruins opens up. It is a 50-floor dungeon
that contains enemies to complete your bestiary (and nasty enemies at that),
tons of treasures, shops that you won't find anywhere else in the game and the
nine Lunar Trials. Get ready to fight!

Here's a basic floor overview of the Lunar Ruins:

The Beginning - These first few floors are like the Lunar Path. There's plenty
  of treasures and monsters to fill the holes in your Bestiary.

Trial Floors - These floors are where one of your characters will face their
  worst fear.

Puzzle Floors - These floors contain a puzzle for you to figure out. They're
  usually not too hard and most gamers should be able to complete them with no
  problems.

Floor of Rememberance - There's some floors that will be strikingly familiar to
  areas you have previously visited. Simply remember the path you took before
  and you'll do just fine.

Here's the order in which you'll face the trials:

Monk, Bard, Summoner, Paladin, White Mage, Ninja, Engineer, Dragoon, Twin Mages

Also, before you can enter ANY trial, you have to beat Zeromus with that
character in the party. For example, say I have Yang in my party. His own trial
won't open up until I beat Zeromus with Yang in my party. You'll have to take a
minimum of three visits to Zeromus, just so you know. If you reach a trial door
that you cannot enter, simply head north and into the door to head into the
next area.

Cecil is the only one who is always in your party. This part of the FAQ assumes
that your team consists of the following characters:

  Fighter
          Black Mage
  Cecil
          White Mage
  Fighter

Or you can do the following setup:

          Black Mage
  Cecil
          White Mage
  Fighter
          Mage

FYI, I consider Edward to be a Mage-type character since his lower stats kinda
force him to be in back (unless you have an Adamant Armor).

Lastly before we begin, whenever you complete a Trial, you will automatically
appear outside of the Trial you just completed. You can't waltz back in and
complete it a second time; you have to use the Grimoire you obtained from the
trial (because you can't have more than 1 Grimoire), exit the Lunar Ruins and
then re-enter them. Then you can go back down to the proper trial and redo it.


============================================================
: The Lunar Ruins - The Monk's Trial              ^[RUIN2] :
------------                                    ------------

Items obtained          Equipment obtained
--------------          ------------------
 Grimoire LT             None

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Drillmaster        10000    150     3    10000    20000    Fire
 Soldier Monk        6000    140     3     5000    15000    Fire
 Super Monk          8000    145     3     8000    18000    Fire

From the start, go north and face off against 8 Soldier Monks. These guys can
hit you pretty hard, not to mention there's eight of the suckers. Hit them hard
and fast and they'll go down pretty easily.

After you win, go farther north to face off against 8 more Soldier Monks. Use
the same strategy to win.

After you beat THESE guys, go north to face off against 8 Super Monks. They're
slightly stronger and have more HP, but they're not too tough.

Once again, go north after you win to face off against 8 more Super Monks.
Immediately after you beat these guys, 8 Drillmasters will attack and after you
beat them, 8 more will attack you. The Drillmasters aren't too tough, but right
after you beat them, you will face:

===========================================================
: Boss - Lunar Titan                                 #248 :
:---------------------------------------------------------:
: HP                120000 : Weakness                     :
: Strength             196 :  None                        :
: Defense                2 :                              :
: Magic                 35 : Resistance                   :
: Magic Defense         37 :  Poison          Blind       :
:                          :  Silence         Pig         :
: Gil                65000 :  Mini            Toad        :
: EXP                65000 :  Petrify         Death       :
:                          :  Berserk         Confuse     :
: Type                None :  Sleep           Paralyze    :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  Grimoire LT             :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

Lunar Titan has a fairly nasty physical attack and he also utilizes his
Earthquake attack. He can also Slow Petrify your characters using his Gaze
attack and he also has a Stone Gaze, which hardly ever hit me. However, one of
his worst attacks is Crush, which (if you recall the Demon Wall battle) is an
instant-KO on one character.

With Float on your team, Earthquake is completely harmless. In addition, I
didn't even beat Lunar Titan with a Black Mage (I beat Zeromus with Cid,
Edward, Cecil, Rosa and Yang and then went straight to the Lunar Trials). Lunar
Titan isn't too tough. Just lay on the attacks and have your White Mage heal up
whoever needs it.

Victory will net you the Discipline Armlet. Also, Yang's Power ability will
change to Deadly, which hits for triple damage instead of double.

Completing Yang's Trial a second time will give you a Silver Apple.


============================================================
: The Lunar Ruins - The Bard's Trial              ^[RUIN3] :
------------                                    ------------

Items obtained          Equipment obtained
--------------          ------------------
 Grimoire LD             None

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Specter            23511    158     4        0        0    ---

When you enter this trial, you'll see a small scene and then get the Requiem
Harp, then you'll see a scene. Remember what happens here. Equip the Requiem
Harp too.

Now, you have to go around and free all the souls from their torment. Have all
your characters attack except Edward. Edward should Sing to them and eventually
you'll see the Requiem song, which frees the soul of the Specter.

Go forward into the castle and then free the two souls. Then go upstairs and
free the one up there. Go up to the third floor and you'll find two more souls
to free. In addition, there's two pots that will heal your HP and MP. Once you
have done all this, go back to the first floor and you'll find another soul at
the far northern corner of the floor. Free it and a scene will occur.

In this area, you'll see a northern path, a southern path and one that leads
into the water. Take the northern path and follow it to the far east corner of
this area. Go south and around to free a soul. Follow the path and skip the
first bridge, but take the second to free another soul. From this soul, follow
the path around (in a backwards C formation) and then go straight west into the
wall. When you pop out on the other side, go north and then west to free
another soul. From here, follow the path (don't go into the wall by accident)
and you'll run into another soul. After freeing it, follow the path (skip the
bridge) and when the path splits, go north and follow it. When this path
splits, go south keep going and free the last soul in this area. Backtrack to
the area where you went north and take the path east and into the next area.

In this next area, unequip the Requiem Harp and put something else on Edward.
Then go north to face off against:

===========================================================
: Boss - Lunar Shiva                                 #252 :
:---------------------------------------------------------:
: HP                100000 : Weakness                     :
: Strength             173 :  Fire                        :
: Defense                2 :                              :
: Magic                 36 : Resistance                   :
: Magic Defense         55 :  Poison          Blind       :
:                          :  Silence         Pig         :
: Gil                65000 :  Mini            Toad        :
: EXP                65000 :  Petrify         Death       :
:                          :  Berserk         Confuse     :
: Type                None :  Sleep           Paralyze    :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  Grimoire LS             :                              :
:                          : Absorb                       :
:                          :  Ice                         :
:                          :                              :
===========================================================

Lunar Shiva has the basic Blizzard attacks you might think she'd have. Among
them is Blizzaga, Ice Storm, Blaze (which seems like it should be Fire-based,
but oh well) and her physical attack. Lunar Shiva was also the first Lunar boss
that I saw use an elemential spell on herserlf to heal herself.

Fire-based spells work quite nicely, as does Holy. Your physical attacks should
be able to do some nasty damage to Lunar Shiva. I didn't find Lunar Shiva too
hard and she went down easily without much of a fight.

Victory will net you the Harmonious Ring, which increases the power of Bards.
In addition, Edward's Sing ability turns into Chant, which will attempt to cast
Protect and Shell on the team.

Completing Edward's Trial a second time will give you a Gold Hourglass (a rather
worthless item IMO).


============================================================
: The Lunar Ruins - The Summoner's Trial          ^[RUIN4] :
------------                                    ------------

Items obtained          Equipment obtained
--------------          ------------------
 Grimoire LD             None

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Mist Eagle         10290    152     3    12000    12000    Throw
 Mist Kraken        12512    157     3    18000    18000    ---
 Mist Summoner      15920    155     4    25000    25000    ---

When you enter, watch the scene. Rydia will turn back into a child and lose the
following summons: Ifrit, Shiva, Ramuh, Titan. You need to go around and battle
Rydia's summons to get them back.

From where you start, go north until you reach an open area. I'll refer to this
area as "Central" so remember it well.

From Central, head northwest and you'll see a split in the path, one leads to
the north, the other leads to the west. Go west and follow the path to find
Titan. Before talking to him, cast Float on your team to make the following
battle eaiser:

===========================================================
: Boss - Titan                                       #238 :
:---------------------------------------------------------:
: HP                 75000 : Weakness                     :
: Strength             180 :  None                        :
: Defense                5 :                              :
: Magic                 28 : Resistance                   :
: Magic Defense         48 :  Poison          Blind       :
:                          :  Silence         Pig         :
: Gil                45000 :  Mini            Toad        :
: EXP                50000 :  Petrify         Death       :
:                          :  Berserk         Confuse     :
: Type                None :  Sleep           Paralyze    :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

With Float on your party, Titan's main attacks, Quake and Earthquake, are
completely useless. Awesome, huh? His physical attack can deal out some fairly
decent damage, but it's nothing a well-placed Curaja can't handle.

To damage Titan, have your fighters attack, Rosa summon Bahamut and your White
Mage heal up anyone who suffers from Titan's physical attacks.

After defeating Titan, he will rejoin Rydia. Return to Central and head south-
west. Follow the path to the southwest and follow the path to find Ifrit.
Prepare for a fight:

===========================================================
: Boss - Ifrit                                       #236 :
:---------------------------------------------------------:
: HP                 70000 : Weakness                     :
: Strength             177 :  Ice                         :
: Defense                5 :                              :
: Magic                 36 : Resistance                   :
: Magic Defense         44 :  Poison          Blind       :
:                          :  Silence         Pig         :
: Gil                45000 :  Mini            Toad        :
: EXP                50000 :  Petrify         Death       :
:                          :  Berserk         Confuse     :
: Type                None :  Sleep           Paralyze    :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

Just about all of Ifrit's attacks are pretty harsh. His physical attack can
deal significant damage against a single character. Fira is probably Ifrit's
weakest attack, but it is still a nuisance to begin with. When Ifrit glows red,
he's about to cast Flame, which can easily hit all your characters for 500+
damage.

As you might suspect, Ifrit is weak against Blizzard-based attacks, so be sure
to use that to your advantage. Attack him with your fighters and your WM should
be perfectly capable of healing all the damage Ifrit might deal against your
team.

When Ifrit goes down, he will rejoin Rydia's summon list. Head back to Central
and go to the southeast. You'll eventually run into Shiva.

===========================================================
: Boss - Shiva                                       #237 :
:---------------------------------------------------------:
: HP                 64000 : Weakness                     :
: Strength             172 :  Fire                        :
: Defense                5 :                              :
: Magic                 50 : Resistance                   :
: Magic Defense         52 :  Poison          Blind       :
:                          :  Silence         Pig         :
: Gil                45000 :  Mini            Toad        :
: EXP                50000 :  Petrify         Death       :
:                          :  Berserk         Confuse     :
: Type                None :  Sleep           Paralyze    :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

Shiva's pattern is much like Ifrit's. She has a physical attack, which doesn't
do much damage, but can still be a pain. Her Blizzara attack is also a pain in
the ass, but it's still not much to be too worried about. The REAL attack to
watch out for is her Ice Storm, which can easily shave off anywhere between
500-3000 HP on your entire team! Mega ouch, eh?

Your WM should be casting Curaja at ALL times! Have Rydia use Firaga against
Shiva (Ifrit doesn't seem to cause much as much damage as Firaga, go figure)
for extra damage. Have your fighters dish out as much damage to Shiva as they
can.

When Shiva returns to your team, go back to Central and head to the north. When
you see the fog to the north (you can't pass through it right now), start
heading to the east. Follow the path and you'll run into the final summon that
Rydia lost, which is Ramuh:

===========================================================
: Boss - Ramuh                                       #239 :
:---------------------------------------------------------:
: HP                 64000 : Weakness                     :
: Strength             172 :  Fire                        :
: Defense                5 :                              :
: Magic                 50 : Resistance                   :
: Magic Defense         52 :  Poison          Blind       :
:                          :  Silence         Pig         :
: Gil                45000 :  Mini            Toad        :
: EXP                50000 :  Petrify         Death       :
:                          :  Berserk         Confuse     :
: Type                None :  Sleep           Paralyze    :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

Ramuh's biggest threat is probably his physical attack. His Thundara and Blitz
attacks aren't that serious and they only target one character. His Lightning
attack is hardly as brutal as Shiva's Ice Storm attack.

Ramuh isn't weak against any element in particular (you'd think that Leviathan
would do super-extra damage, but he doesn't), so Bahamut is probably your best
bet. Have your fighters attack and your WM should heal as needed. Ramuh's HP is
paltry compared to Titan's, so Ramuh shouldn't prove to be much of a threat
overall.

When Ramuh goes down, he'll return to Rydia's spell list. Now it's time to
finish Rydia's Trial. Head back towards Central, but head into the fog (after
healing your HP and MP of course). If you have Adamant Armor, now is a VERY
good time to equip it. Get ready for the boss of this area.

===========================================================
: Boss - Lunar Dragon                                #249 :
:---------------------------------------------------------:
: HP                 64000 : Weakness                     :
: Strength             172 :  None                        :
: Defense                5 :                              :
: Magic                 50 : Resistance                   :
: Magic Defense         52 :  Poison          Blind       :
:                          :  Silence         Pig         :
: Gil                45000 :  Mini            Toad        :
: EXP                50000 :  Petrify         Death       :
:                          :  Berserk         Confuse     :
: Type                None :  Sleep           Paralyze    :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  Grimoire LD             :                              :
:                          : Absorb                       :
:                          :  Holy                        :
:                          :                              :
===========================================================

FYI, Cecil's Lightbringer does NOT heal the Lunar Dragon. It just does complete
crap for damage.

The Lunar Dragon follows a much more vicious pattern than the Mist Dragon. It
will turn back and forth from its Mist form to its Dragon form fairly fast. In
addition, it can hit your team with Poison Gas, which can poison your entire
team. In its Mist form, the Lunar Dragon can also cast Slow on a character. Not
to mention the Lunar Dragon's Restore ability will restore 9999 HP. The Lunar
Dragon's physical attack is also extremely harsh.

So you're asking yourself, "How the hell do I beat it??" First off, Bahamut is
most likely your best bet for summoning; if you need help healing, summon
Asura onto the field. Have your fighters attack and your WM heal your team. I
wouldn't worry about the Poison status that you'll be inflicted with since it
doesn't really cause much damage overall. If all goes well, you'll easily do
more damage to the Lunar Dragon than its Restore can heal, and with that in
mind, you can take him down with Bahamut and physical attacks. If you need to
use an Elixer on Rydia, don't hesitate to do so.

This fight is mostly an endurance fight. When you win, you'll get the Grimoire 
LD. Rydia will also get the Mist Ring, which increases the power of summoners.

Completing Rydia's Trial a second time will give you a Soma Drop.


============================================================
: The Lunar Ruins - The Paladin's Trial           ^[RUIN5] :
------------                                    ------------

WARNING: LUNAR ODIN IS HARD. YOU SHOULD BE AT LEVEL 60-70 BEFORE ATTEMPTING
  CECIL'S TRIAL.

Items obtained          Equipment obtained
--------------          ------------------
 Grimoire LO             Depends on # of Trials passed

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Giant Warrior      14000    122     4     7000    18500    ---

This trial is a test of how much of a Paladin Cecil really is. You will go
through five tests that will test Cecil's courage, determination and patience.
Here's an outline of the trials (they're chosen at random so you may have to
jump around a bit to find the right one):

= Trial #1 =
Cecil will see a vase. Talk to the vase and it will break. The man who comes in
will ask you a question.
Pass - Answer it truthfully
Fail - Lie about it

= Trial #2 =
A Soldier will ask Cecil to guard the chest he's guarding.
Pass - Sit there and wait (for a LOOOOOOOOOOOONNG time)
Fail - Try to open the chest or leave

= Trial #3 =
Cecil will see a pig who is being bullied.
Pass - Talk to the lone child next to the entrance and then talk to the four
       bullies
Fail - Leave before talking to all five children

= Trial #4 =
Cecil will enter a battleground where soldiers are fighting monsters.
Pass - Defeat all the monsters (three Giant Warriors, one at a time)
Fail - Leave before defeating all the monsters

= Trial #5 =
Cecil will be asked to take the place of a soldier standing guard.
Pass - Don't move and don't talk to anyone
Fail - Move or talk to someone passing by

= Trial #6 =
Cecil will be on a mountain and he'll see an old man put a Megalixer by a
gravestone.
Pass - Leave the Megalixer
Fail - Take the Megalixer

= Trial #7 =
Cecil will be in a village and see a child who is drowning.
Pass - Go up to the child and press A to save him.
Fail - Leave without saving the child

= Trial #8 =
Cecil will intrude on a thief who is stealing items from chests.
Pass - Answer "No" and fight the Bandit (who only has 14651 HP)
Fail - Answer "Yes"

= Trial #9 =
Cecil will be inside a home and listen to an old man's story. The old man will
fall asleep, leaving his chest ripe for the picking.
Pass - Leave
Fail - Attempt to take the chest

= Trial #10 =
A girl will ask you to round up her Chocobos since she can't leave.
Pass - Gather the Chocobos by talking to them (there's 5 of them)
Fail - Leave before gathering them all

= Trial #11 =
Talk to the Goblin in front of you. Inside the battle, the Goblin will beg for
mercy.
Pass - Don't attack
Fail - Kill it

When you've completed five trials, you'll meet a king in his throne. He'll give
you a treasure that changes depending on how many trials you passed.

Lunar Odin's chest:
 Pass          Fail          Result
-------------------------------------------------
   0             5           Scrap Metal
   1             4           Dark Sword
   2             3           Shadow Blade
   3             2           Caliburn
   4             1           Flandango
   5             0           Lightbringer

Once you take the chest, equip the weapon (only if it's the Lightbringer) and
equip any Adamant Armor (I suggest putting it on Cecil since he's probably the
strongest member of your team) and then talk to Lunar Odin to fight:

NOTE: I've found that it REALLY helps if you set the battle speed down (I had
mine set at 5 just to be safe) AND set it to "Wait".

===========================================================
: Boss - Lunar Odin                                  #246 :
:---------------------------------------------------------:
: HP                 95000 : Weakness                     :
: Strength             172 :  Lightning                   :
: Defense                5 :                              :
: Magic                 50 : Resistance                   :
: Magic Defense         52 :  Poison          Blind       :
:                          :  Silence         Pig         :
: Gil                45000 :  Mini            Toad        :
: EXP                50000 :  Petrify         Death       :
:                          :  Berserk         Confuse     :
: Type                None :  Sleep           Paralyze    :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  Grimoire LO             :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

The FIRST thing you should do is cast Slow on Lunar Odin. Slowing him down will
definitely give your team more time to react. When used in conjunction with the
battle speed set lower, the battle may seem to crawl along, but trust me when
I say you'll need the extra time.

Lunar Odin has this attack called Zantetsuken. It'll be your largest threat for
the entire battle since it can instantly cut off roughly 3000 HP PER CHARACTER.
If you have Kain, he can avoid this attack by being lucky with his Jump
command. Once Lunar Odin uses this Zantetsuken attack, you'll either be dead or
seriously hurting. Have your remaining teammates revive anyone you can and heal
them up.

Lunar Odin is weak against Lightning, but if you don't have Thundaga (which you
should), go with Bahamut. I've also found that Holy seems to work quite well on
Lunar Odin, so cast that if your WM has nobody to heal. Lunar Odin might seem
tough, but with the right combo of spells and attacks (Did I mention earlier
that Slow helps?) along with healing and revival, Lunar Odin will go down.

Upon your victory, you'll recieve the Grimoire LO and you'll exit the trial.

Completing Cecil's Trial a second time will give you a Lunar Curtain inside the
chest instead of the Lightbringer.


============================================================
: The Lunar Ruins - The White Mage's Trial        ^[RUIN6] :
------------                                    ------------

Items obtained          Equipment obtained
--------------          ------------------
 Grimoire LA             Depends on # of villagers rescued

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Metamorpha         21231    161     4    30000    30000    ---

Upon entering this trial, you'll see a scene. When you regain control, you'll
need to go around and heal everyone.

There's 5 types of ailments to heal: Pig, Toad, Mini, Stone and low HP.

From the start, go west and talk to the guy. After you've finished the dialogue
and the orbs are circling around you, you'll be timed. There's 13 people to
heal and 4 number of monsters.

Anyways, with the orbs around you, go west and heal the pig. Go north and skip
the next pig you see (it's a monster) and continue north, healing the man lying
on the ground. From him, go northwest and heal the guy, then circle back around
and head all the way north to heal the Stoned man. From the Stoned man, head
southeast and heal the pig. Circle back around and continue east, healing the
Mini'd child, then head south across the bridge.

Across the bridge, skip the pig (you can't get to it from the left; besides,
it's a monster) and skip the person to the southwest (it's a monster). Go east
from the inn and skip the woman there (another monster). Go all the way to the
southwest and heal the Stoned person, but skip the Mini'd person (a monster).
From here, go east and heal up the man lying on the ground. Head north and then
all the way east from the inn. Heal up the guy to the north, From there, go all
the way south and heal the Toaded person. Go south and heal the pig, then head
southwest and into the water.

Heal the Toad in the water, then go to the northwest and follow the waterway to
heal up the final person.

After you finish healing the people, or time runs out (you might want to retry
this trial a few times to get them all), you will face off against Lunar Asura.

===========================================================
: Boss - Lunar Asura                                 #247 :
:---------------------------------------------------------:
: HP                130000 : Weakness                     :
: Strength             183 :  None                        :
: Defense                3 :                              :
: Magic                 55 : Resistance                   :
: Magic Defense         40 :  Poison          Blind       :
:                          :  Silence         Pig         :
: Gil                65000 :  Mini            Toad        :
: EXP                65000 :  Petrify         Death       :
:                          :  Berserk         Confuse     :
: Type                None :  Sleep           Paralyze    :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  Grimoire LA             :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

Lunar Asura has this tendancy to cast -ga level spells and lots of them. She
can also cast status spells like Mini and Toad, but I usually had them miss me.
At any rate, her -ga level spells are a pretty large threat, so I highly
recommend casting Reflect on your teammates to have Asura damage herself
instead of your team. Also, Lunar Asura CAN cast Restore or Curaga on herself
to heal herself as well. Just to forewarn you.

With Reflect in place on everyone, there's only two things you'll have to worry
about: Lunar Asura's physical attack (which is more of an annoyance if you're
at high HP) and her Globe 199 attack. In case you've forgotten your battle with
the CPU in the Giant of Babel, Globe 199 is an instant-KO attack that targets
any one character. It's nothing a simple Phoenix Down can't handle. but keep in
mind that character loses their Reflect status if they had it.

Now then, on to your attack plan. With Reflect on your team, Lunar Asura's -ga
spells will all hit her instead. Therefore you can concentrate on healing your
own team from her spells and attack at your leisure. If Rosa has Holy, that's
a very good attack spell. If you have Rydia, Bahamut is always a welcome
addition to your attack pattern. Simply hammer away at Lunar Asura (don't
forget to re-cast Reflect if you need it) and she'll go down soon enough.

With Lunar Asura down for the count, you'll get the Grimoire LA. In addition,
the townspeople will give you a prize depending on how many villagers you have
rescued (not including the first one):

Rosa's Prize:
 Rescued          Result
-------------------------------------------------
    0-1           Nothing       ( FYI, I DID actually go through )
    2-4           X-Potion      (  and find all these treasures  )
    5-7           Dry Ether
   8-10           Elixer
  11-12           Megalixer
     13           White Ring

In addition, Rosa's Pray command will change to Miracle. Miracle (in a
nutshell) cures for more, heals status effects, basically it's infinitely
superior to Pray.

Completing Rosa's Trial a second time (and curing all 13 villagers) will give
you a Perseus Arrow.


============================================================
: The Lunar Ruins - The Ninja's Trial             ^[RUIN7] :
------------                                    ------------

A special thanks to Kael Kazaki for his guide on the Final Fantasy IV Advance
GameFAQs Message Board. It helped ME get through this trial and it served as
the basis for this part of the walkthrough.

Items obtained          Equipment obtained
--------------          ------------------
 Grimoire LI             Hanzo Gloves

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Goblin Prince       8929    132     3    12000    22000    Lightning
 Lamia Queen        10330    144     3    25000    35000    ---
 Palace Guard       10633    151     4    28000    38000    ---

Edge's Trial is riddled with Palace Guards. Defeating them will net you an item
called the Key. You can use these Keys to open doors in this trial. You'll start
out by watching a scene and you'll eventually regain control.

From where you regain control of Edge, go left and then north by the pillar.
Hug the wall to the left (before passing by the pillar) and you'll slip through
and meet two doors. Take the left door.

Inside here, hit the switch to the right of the door (pressing the left switch
will trigger a battle). In the next area you'll see three switches; press the
far left one and enter the door. Use the pot to the left to restore your MP if
you need, then head up the stairs to the right.

In the next area, go up the stairs again. In the next area, talk to the "lord
of this castle" and then drop down.

Back here, hit the right switch and enter the door. Then hit the far left
switch and enter the door. Use the pot if you need, then head upstairs. Up
here, you'll find a wall of fire, so walk into the cracked wall and you'll drop
down.

In here you'll find slightly cracked floors and very cracked floors. The
slightly cracked floors will crack farther if you step on them; the very
cracked floors will break if you step on them and you'll fall to another area.
Just don't fall.

At any rate, press the red switch and go into the red door. Go all the way
north and around east (don't go up the stairs since it leads back to itself)
and then go to the south path. You'll see a sign and you should follow its
instructions (Down 1, Right 2, Down 2, Right 1) and then in this next area,
read the sign and follow its instructions (Right 3, Up 4, Left 4, Up 8, Right
5). Follow the path south (skip the stairs) and go over the cracks and press
the purple switch. Since you can't go back over, go south and into the door,
then go back inside and you'll see that the floor has magically regenerated
itself. :) Go back over the cracks and into the door and press the green
switch. You can't avoid the hole this time, so head on down.

Down here, head south and onto the teleporter. You'll appear outside of a
purple door, which you should take. Inside, go left 6, up 8 (skip the green
door), right 5. Skip the stairs and enter the opened green door, then go up the
stairs.

Up here, skip the door since the pot contains nothing. Go to the bottom right
corner and south into the wall; you can slip out on the west side. Slip into
the indent in the wall and go south as far as you can, then go left 2 steps,
then down as far as you can, then slip out through the left. Follow the small
path and then into the left wall. Go up, then left, then down, then left to
appear outside on the blue part. There's only one path for you to follow, so go
down and then left and into the door (requires a Key). Once inside, go up, then
left, then down, then left (again). Skip the door and instead go north and then
right. To the right lies a pot that restores MP.

Follow the carpet until it breaks, then go northeast and into the wall. Use a
Key on the door and enter. The room might seem blank, but you'll see an odd
unshadowed wall on the west side so go into it and then north to emerge. Go
into the northeastern corner and into the wall. Once you stop going right, head
north into what seems to be a blank spot. Outside, go north and into the door.
Inside you'll see the lord again. Heal up and talk to him to face:

===========================================================
: Boss - Lunar Ifrit                                 #250 :
:---------------------------------------------------------:
: HP                110000 : Weakness                     :
: Strength             198 :  Ice                         :
: Defense                2 :                              :
: Magic                 40 : Resistance                   :
: Magic Defense         35 :  Poison          Blind       :
:                          :  Silence         Pig         :
: Gil                65000 :  Mini            Toad        :
: EXP                65000 :  Petrify         Death       :
:                          :  Berserk         Confuse     :
: Type                None :  Sleep           Paralyze    :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  Grimoire LI             :                              :
:                          : Absorb                       :
:                          :  Fire                        :
:                          :                              :
===========================================================

Lunar Ifrit has two main attacks, his particularly nasty physical attack and
his Flame attack, which can hit everyone for impressive damage. Lunar Ifrit can
also cast Glare if he's hit with a Blizzard-type spell (Shiva summon included).
Lunar Ifrit also has his standard Fira and Firaga attacks, but he doesn't seem
to use them as much as the other attacks.

Lunar Ifrit can be slowed, which is probably what you'll want to do, since he's
pretty fast overall. You might also want to Haste your characters instead of
Berserking them, since you'll probably want to retain control of all of them
for this battle.

Edge should either Throw items or attack physically. I had Sasuke's Katana and
the Masamune on him and he was doing more damage than his Flood attack, but if
Flood does more damage for you, by all means use it. Cecil should attack and if
you have the Lightbringer equipped, it might randomly cast Holy for extra
damage. Your White Mage should cast Curaja on the team each round. Your Black
Mage is a tricky situation. You SHOULD cast Blizzaga on Lunar Ifrit, but he'll
counter with Glare, a rather annoying attack that can easily KO a character,
simply because it's THAT powerful. If you have Rydia, simply have her summon
Bahamut instead of casting Blizzaga; it might be an extra 30 MP, but I find
that it's easier to deal with than the massive HP deduction from Glare.

You may have to stop attacking with certain characters to have them using Hi-
Potions (or X-Potions if you really need them), but keep up the attacks and
Lunar Ifrit will go down soon enough. When he does, you'll get the Grimoire LI
and you can pick up the Hanzo Gloves from the throne. The Hanzo Gloves increase
Edge's Magic Defense and Magic Evasion. In addition, Edge's Steal command will
become Plunder, which has a higher success rate.

Completing Edge's Trial a second time will give you a Magazine. :)


============================================================
: The Lunar Ruins - The Dragoon's Trial           ^[RUIN8] :
------------                                    ------------

WARNING. KAIN WILL PERFORM THIS TRIAL SOLO. YOU HAVE BEEN WARNED.

Also, this trial is a LOT easier if you have the following items available to
Kain before he begins:

Adamant Armor
Lunar Curtain / Light Curtain
Hermes' Shoes
X-Potion (lots of 'em)

Items obtained          Equipment obtained
--------------          ------------------
 Grimoire LB             Dragoon's Gloves
                         Abel's Lance

I'll try not to spoil this trial for you much at all. Kain's Trial is by far
the best story-based trial in the game and I believe you should experience it
for yourself.

Kain's Trial entails an investigation in Baron. It seems that an unknown
character is attacking people late at night. Kain must find the culprit and
bring him to justice. But there's far more to this story than meets the eye.

When you're done talking to Cecil and Rosa, talk to the soldier talking to the
shopkeeper, then the soldier talking to the woman, then the soldier talking to
Cecil. Go to the Inn, talk to the Innkeeper and then turn in for the day.

When you re-awaken, take the item to the left of Kain and go outside. Watch the
scene and then talk to the soldier by the shopkeeper. Talk to the woman, then
Cecil and then the same soldier. Watch the scene.

When you regain control, go into the Training Room (it's north of the Item
Shop) and go downstairs. Talk to the upper-rightmost person, then go outside.
Go into Rosa's house (north of the Inn) and talk to her mother. Then go back to
the Inn and turn in for the day.

Head outside and pass Cecil (he'll stop you and talk). Then go to the far
northern side of town. Head back to Rosa's house and talk to Cecil, then go
into Rosa's house and talk to Cecil. Then go back to the Inn and rest.

Go into Rosa's house and listen to her. Talk to Cecil, then go to the far north
side of town and examine the spot where you found Rosa. Go back to the Inn and
watch the scene. After the scene completes, go talk to the guard at the door.

Go to the doorway of the Inn and then go outside. Follow the black cloaked
person into Rosa's house, then follow him to the west. Go back into the Inn and
then go towards the bed. Pick up the item and watch the scene. Follow Cecil.

When prompted, select 'NO' (or select 'YES' and put all your hard work to
waste and to watch a VERY disturbing scene).

You will enter a battle. Don't to anything and eventually you'll see your true
adversary:

===========================================================
: Boss - Lunar Bahamut                               #244 :
:---------------------------------------------------------:
: HP                 50000 : Weakness                     :
: Strength             213 :  None                        :
: Defense                2 :                              :
: Magic                 18 : Resistance                   :
: Magic Defense         24 :  Poison          Blind       :
:                          :  Silence         Pig         :
: Gil                65000 :  Mini            Toad        :
: EXP                65000 :  Petrify         Death       :
:                          :  Berserk         Confuse     :
: Type                None :  Sleep           Paralyze    :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  Grimoire LB             :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

Lunar Bahamut has one main attack, his Mega Flare which a counter that proceeds
like so: 3, 2, 1, Mega Flare. In addition, Lunar Bahamut will counterattack
with a physical attack whenever you hit with a Jump or a physical attack from
Kain.

If you have a Light or Lunar Curtain, you can Reflect the Mega Flare back at
Lunar Bahamut. Also, if you have Haste due to the Hermes' Shoes, it will speed
up Kain's attacks.

There's a few options you can use for this battle. The first one requires only
one Hermes' Shoes. Use them and you'll get three attacks for every Mega Flare
that Bahamut gets. For the first two turns you should heal yourself and then
jump on the third.

The second strategy requires a few Light/Lunar Curtains. Simply use it and then
let Lunar Bahamut's Mega Flare hit you and it'll Reflect and hit him instead.
Keep in mind that this is the riskier since the Reflect status will wear off.
You'll have to either revert to the previous strategy (hopefully you have some
Hermes' Shoes) or re-use a Light/Lunar Curtain.

Either way, Lunar Bahamut will go down pretty easily, unless you lack both
items in which case you should come back later. Winning will net you the
Dragoon's Gloves and Abel's Lance.

Completing Kain's Trial a second time will give you a Megalixer.


============================================================
: The Lunar Ruins - The Engineer's Trial          ^[RUIN9] :
------------                                    ------------

Items obtained          Equipment obtained
--------------          ------------------
 Grimoire LR             Fiery Hammer

I hope you know your way around the overworld, because you're playing Ferryman
for the people of the planet. Oh yeah, and you're timed.

The first man will ask you to fly him to Mysidia. Not a problem, right? Well,
you only have one minute and thirty seconds (1:30). Well, okay, it's not THAT
hard at all. From the start, go straight south until you hit Mount Ordeals, and
then go west until you hit Mysidia. Land the Enterprise and go inside Mysidia
to drop him off.

The next person will need to get to Troia in under 60 seconds. From Mysidia, go
west until you hit a mountain range and then go straight north. Once you pass a
river, go west and you'll be right next to Troia. Land the Enterprise and go
into Troia (you can't enter the castle) to drop her off.

Your next target is Fabul in 45 seconds. Go straight east and pass right on by
the first and second deserts and stop at the third. Go north and you'll be next
to Fabul.

The next person will need to get to Kaipo in 35 seconds. Go west from Fabul
until you reach Damcyan and then go straight south. Kaipo is in the middle of
the desert. Since you can't land on the desert, land on the nearest patch of
grass you can find (the closest one is to the north) and make haste to Kaipo.

The final person that comes next will need to get to Agart ... in 30 seconds.
From Kaipo, go west until you reach the end of the desert, then go straight
south to hit Agart right on the nose.

After you re-ascend in the Enterprise, you'll be attacked by:

===========================================================
: Boss - Lunar Ramuh                                 #251 :
:---------------------------------------------------------:
: HP                 50000 : Weakness                     :
: Strength             213 :  None                        :
: Defense                2 :                              :
: Magic                 18 : Resistance                   :
: Magic Defense         24 :  Poison          Blind       :
:                          :  Silence         Pig         :
: Gil                65000 :  Mini            Toad        :
: EXP                65000 :  Petrify         Death       :
:                          :  Berserk         Confuse     :
: Type                None :  Sleep           Paralyze    :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  Grimoire LB             :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

As you might suspect, Lunar Ramuh has a plethora of Lightning-based attacks,
including Thundaga, Blitz and Lightning (which hits all party members) in
addition to his physical attack. It seems that Lunar Ramuh will counter with
Thundaga when you him with a physical attack and Blitz when you hit him with a
magical attack.

If you have Yang along, his Power/Deadly ability will come in handy, as well as
Bahamut, if you have Rydia along. Cid and Cecil should simply attack, since
there isn't much else for them to do. Have your White Mage heal as necessary
and Lunar Ramuh will go down sooner than you might think.

Winning will net you the Grimoire LR and prize depending on whether or not all
five passengers arrived on time. If they did, you will get a Fiery Hammer,
which can randomly cast Flare when you attack with it. If they did not all
arrive on time, you get nothing.

Completing Cid's Trial a second time (and bringing all 5 people to their
destinations on time) will give you a Stardust.


============================================================
: The Lunar Ruins - The Twin Mages' Trial         ^[RUIN0] :
------------                                    ------------

THIS TRIAL INVOLVES STATUS EFFECTS. DO NOT REMOVE THEM UNLESS I SAY SO.

In case you STILL don't know ... Palom is the boy. Porom is the girl. And shame
on you.

Items obtained          Equipment obtained
--------------          ------------------
 Grimoire LL             Twin Stars (x2)

Monsters encountered
 Monster               HP    STR   DEF      Gil      EXP    Weakness
-------------------------------------------------------------------------
 Flying Eyes           40     21     3       18       74    Throw
 Gigantoad             47     11     2       24       89    Ice
 Tiny Mage             69     19     2       63      132    ---
 Tiny Toad            600     19     5      335     1841    Ice
 Toadgre               59     11     1       34      127    Ice

This trial is different from the others. Palom and Porom split up and face two
different paths to overcome their trial. You'll switch between the two twins
using the L and R buttons (after you're told that you can), so you'll have to
utilize both twins to pass this trial. Don't worry, I've got your back. :)

From where Cecil starts, either go left or right to talk to Palom or Porom
(respectively). Regardless of who you talk to, you'll automatically go back to
Palom.

When the view switches to Palom, hit the switch to the left. Switch to Porom.

Have Porom hit the switch on her right, then go through the door on the left.
Inside, step on the yellow panel (it causes Mini status) and go to the far east
side of the room and step on the blue panel to Float yourself. Follow the path
south over the cracked floor and hit the switch. Switch to Palom.

Have Palom go into the door to the east. Inside, go west and you'll see a toad
go inside a small crack. Go to the far west and step on the green panel to
cause Toad status, and then go into the small hole hit the switch to the north
Exit this area, then head north and into the next room and then switch back to
Porom.

Porom should go back across the cracked floor, then into the door. Inside, head
north and into the crack. Then head northeast and press the switch. Head to the
northwest corner of this room and step on the Pig panel (you should now be
inflicted with Mini AND Pig), then go into the next room north. Inside here,
you'll see a crack, but don't go in. Instead, go farther west and step on the
switch. Now go through the crack and stop outside of the closed door you'll see
here. Switch to Palom.

Palom should see a Pig panel, which he should step on. Then go to the northeast
corner of this room and go into the door. Inside, go west and step on the Mini
panel, then go east and into the crack in the wall. On the other side, hit the
switch, then go all the way west and into the door. Inside, step on the Toad
panel, then go east and step on the Float panel. Head east across the cracked
floor and into the crack in the wall. On the other side, go west and step on
the switch, then go east and into the north crack. On the other side of this
crack, go west and step on the green switch. Switch to Porom.

Porom should be right outside the door where you left her, so go inside. Take
the northwest door, stepping on the Pig panel if you need. In the next room, go
east and step on the Float panel, then go across the cracked floor and follow
the path until you see a doorway going south. Take it, then hit the switch if
you REALLY want to (okay, the switch opens a door for Palom that leads to a
lone Mini panel, so it's not necessary at all) and go into the door farther
east. Inside, step on the Toad panel, then go north through two cracks, then
follow the path east and press the green switch, then watch the scene between
the twins. They'll reunite with Cecil, with all their status effects removed
FYI.

After reuniting with Cecil, make sure everyone is at full health and MP, then
head north to face:

===========================================================
: Boss - Lunar Leviathan                             #245 :
:---------------------------------------------------------:
: HP                135000 : Weakness                     :
: Strength             205 :  Lightning                   :
: Defense                3 :                              :
: Magic                 38 : Resistance                   :
: Magic Defense         51 :  Poison          Blind       :
:                          :  Silence         Pig         :
: Gil                65000 :  Mini            Toad        :
: EXP                65000 :  Petrify         Death       :
:                          :  Berserk         Confuse     :
: Type                None :  Sleep           Paralyze    :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  Grimoire LL             :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

Lunar Leviathan has about the same array of attacks as his non-Lunar
counterpart does, including Tidal Wave, Blizzaga, Maelstrom and Entangle.

As you might guess, Lunar Leviathan, being water-based, is weak to all Thunder-
based attacks. Palom should keep up his Thundaga attacks and Porom should keep
up her Curaja attacks, since all of Lunar Leviathan's attacks are fairly nasty.
Have Cecil attack and your other characters keeping up their strongest attacks
or Thunder spells. Lunar Leviathan will eventually go down, but not without a
fight.

After you win, you'll get two Twin Stars. When both Palom and Porom have the
armlet equipped, they can use their Twin ability to cast Double Meteor.

Completing Palom & Porom's Trial a second time will give you a Golden Apple
and a Silver Apple.


============================================================
: The Lunar Ruins - Zeromus EG                    ^[RUINB] :
------------                                    ------------

You really don't need all 9 Grimoires to face Zeromus EG, but if you REALLY
must know, you should have:

 Grimoire LT                   In the Item Menu, they will show up like so:
 Grimoire LS                      Grimoire LO          Grimoire LL
 Grimoire LD                      Grimoire LA          Grimoire LS
 Grimoire LO                      Grimoire LI          Grimoire LR
 Grimoire LA                      Grimoire LT          Grimoire LB
 Grimoire LI                      Grimoire LD
 Grimoire LB
 Grimoire LR
 Grimoire LL

In the final area, go north to find a Save Point, which you should use. Then go
farther north to face off against:

===========================================================
: Boss - Zeromus EG                                  #253 :
:---------------------------------------------------------:
: HP                200000 : Weakness                     :
: Strength             225 :  None                        :
: Defense                3 :                              :
: Magic                 46 : Resistance                   :
: Magic Defense        202 :  Poison          Blind       :
:                          :  Silence         Pig         :
: Gil                65000 :  Mini            Toad        :
: EXP                65000 :  Petrify         Death       :
:                          :  Berserk         Confuse     :
: Type                None :  Sleep           Paralyze    :
:                          :  Curse                       :
: Treasure                 :  Slowing Petrify             :
:  None                    :                              :
:                          : Absorb                       :
:                          :  None                        :
:                          :                              :
===========================================================

This battle is like Zeromus, only easier since you (should) have an inventory
full of significantly better weaponry and higher levels to boot.

EG's attacks are much like his main game's counterparts. Big Bang, a harsh
physical attack, etc. EG can also cast Toad, Mini, Drain, Osmose, Reflect
(which means you shouldn't cast spells until it's nullified by Big Bang) and
Flare. EG also has a Whirl attack (which lowers one character's HP to critical
levels), Lightning, Flame, Earthquake (which means you should cast Float for
the battle), Tidal Wave, Tornado (which he is able to cast against the entire
team, but it doesn't bring your entire team's HP to critical). Also, EG can use
an ability called Absorb to steal HP from a teammate, but not enough to counter
the damage you'll be dealing.

To beat EG, spells and hard attacks are your best bet. Have Cecil attack or
switch tactics and heal his teammates as needed. Your Black Mage should get a
high level spell off on EG, but EG will cast Reflect on himself, so you'll have
to either kill off his Reflect by casting enough spells or waiting for a Big
Bang, which seems to nullify his Reflect status. Your WM should heal the team
as needed, cast Full-Life, do whatever it takes to keep your teammates in
fighting condition.

If you have Rydia, all summons ignore Reflect status, so have her summon
Bahamut. Kain's Double Jump works rather well. Yang's Deadly kicks ass as well.
Pick and choose your attacks to fit the fighting style YOU prefer, since you're
the one playing this game. :)

After you beat EG, he'll disappear and a panel will appear behind him. There's
really nothing too special you get for beating him. :(


============================================================
: Secrets Quick Help                              ^[HIDE1] :
------------                                    ------------

This section is designed to help you find the "secrets" quickly. You can use
the Keyword to quickly find the section with the help you need. It's also a
helpful guide to see when these quests become unavailable.

If you're using Notepad, make sure that you specify that you want to search in
the UP direction and not Down. And make sure you don't forget your carat (^)!

---------------------
| Items / Equipment |
---------------------

Excalibur - Section [CRYS5]
- Does not expire

Knife (Spoon for all you old-schoolers) - Section [CRYS4]
- MUST be completed before you recruit FuSoYa

Ragnarok - Section [LAST3]
- Does not expire

Adamant Armor - Section [LAST2] or [LAST3], see "Flan Princess" for details.
- Does not expire

-----------
| Summons |
-----------

Asura - Section [SIDE5]
- Does not expire

Leviathan - Section [SIDE6]
- Does not expire
- MUST have Asura Summon

Odin - Section [CRYS6]
- Does not expire
- MUST have accessed Land of Summons

Bahamut - Section [MOON7]
- Does not expire
- MUST have Leviathan Summon


============================================================
: Full Update History                              ^[UPDT] :
------------                                    ------------

1.2.1 - Completed: Tuesday, March 7, 2006 @ 3:34 AM. Size: 430k
    - Added multiple little items

1.2 - Completed: Wednesday, February 22 @ 11:32 PM.  Size: 429k
    - Added User Strategies!
    - Fixed an error in the Cave of Trials
    - Fixed up numerous errors in the FAQ (mostly ones told to me by users)

1.1 - Completed: Wednesday, January 25 @ 1:12 AM. Size: 424k
    - Completed "Lunar Ruins" section, and it's pretty in-depth
    - Reconfigured "Magic Setups" section
    - Added more questions to the "FAQ" section
    - Fixed tons of smaller errors (I forgot to list items, forgot to add
      items, etc. Message Board users helped me on this part, so thanks y'all)

1.0 - Completed: Thursday, January 12, 2006 at 10:14 PM. Size: 351k
    - Characters section complete.
    - Updated Summons list

0.4 - Completed: Sunday, January 8, 2006 @ 3:02 AM. Size: 322k
    - Added "Magic Setup" to "FF4 Mechanics"
    - Added "Fat Chocobo" to "FF4 Mechanics"
    - Completed "Main Menu" section
    - Completed "Secrets" section
    - Corrected "Travel Notes"
    - Added Anti-Plagiarism tags

0.3 - Completed: January 5, 2006 at 12:51 AM. Size: 303k
    - Walkthrough is officially complete!
    - First submission to GameFAQs.

0.2 - Completed: December 20, 2005 @ 10:14 PM
    - Added Controls and Mechanics section
    - Added Characters section
    - Completed Table of Contents section.
    - In the middle of the FAQ, up to Baron.

0.1 - Started: Friday, December 9 at 1:07 AM (yeah, I should've slept)
    - Completed: Sunday, December 11 @ 4:55 PM
    - Added Spoiler Disclaimer
    - Added Latest Version Info
    - Added Font Spacing Check
    - Added Keyword System
    - Added Anti-Plagiarism Format
    - Started Table of Contents
    - Started Travel Notes (needs updating for FF4)
    - Added Full Update History
    - Added Copyrights, Disclaimers, etc.
[QRERJTAYCUKISOON]


============================================================
: Copyrights, Disclaimers, etc.                    ^[COPY] :
------------                                    ------------

I swear that all of this FAQ was written by ME. This document is based solely
on my knowledge of Final Fantasy 4. I did NOT claim any info as my own if I did
not obtain it on my own. I expect you to do the same. Don't copy this FAQ or
any information inside. You may NOT post this FAQ on a site without my consent.
I assure you, I'll do my best to protect my work with the full extent of the
law, if need be. I will not tolerate any illegal copies of this document without
my permission.

Anyone is permitted to download this document onto a hard drive, a floppy disk,
USB Flash Drive, CD-ROM or print it out on paper, provided it stays in its
exact form, including this section. You may NOT sell this FAQ for any monetary
value. Anyone is welcome to view this document on the sites listed below.

Any site that hosts this document agrees that the guide will not be sold for
monetary value or give it to any other site without my consent. The document
cannot be altered in any way by the site (even spelling errors); all errors
should be reported to me at my email address, so I may make the changes myself
and re-submit a copy. If I ask the site to remove this FAQ for any given
reason, it must comply.

Only the following sites are allowed to use this FAQ:

www.gamefaqs.com (and its sisters/parents, CNet and GameSpot)
(more to come)

A few special thanks before I close this FAQ (in semi-alphabetical order):

Anubis IV <-- For creation of the Keyword System used in this FAQ

Arctic <-- For designs from his FF7 FAQ

blacksniper <-- For helping me on that ASCII you see at the top :)

FF4A Instruction Booklet <-- I used information from it in the beginning and
    in the Controls & Mechanics section

Nintendo Power <-- I used some of the Bestiary info (spell weakness and enemy
    locations mostly) and some other help of their guide in my own.

Squaresoft LTD <-- For making the original Final Fantasy 4. Without it, there
    wouldn't be a FF4 Advance for me to write on. ^_^

SquareEnix <-- For making Final Fantasy 4 Advance, and for giving me a game
    to write on.

GameFAQs/CJayC <-- For hosting many great FAQs/Walkthroughs/etc.

The following users for questions and comments. Whether or not I answered your
emails (due to Gmail being stupid), keep in mind I always read them!

In alphabetical order:

Aaron G       <- Told me about the Soma Drop
Andros80
Brax
Cleteromagos
DarkMaster22  <- ANOTHER "Non-Metallic" item and an enemy I missed
darkness86    <- Let me know I missed the enemy summons
doom x        <- Let me know that Excalibur isn't the strongest sword
gartomic
gravix        <- User Strategy on Bagain
Guardian2414  <- Informed me on the Sleep Blade in Eblan Castle, which I forgot
GunCrazy90
Impact        <- User Strategy on the Elemential Lord
Jackal13      <- Told me that Knight's Armor is considered metallic
jomontferrand <- Told me the location of the Mage Masher
Knivesx2004   <- Told me about a trial I missed in The Paladin's Trial
Kael Kazaki   <- Help in Edge's Lunar Trial
Magic Kid     <- Let me know of a few errors in my FAQ
Ogreinside
Paladin_85    <- Told me the MP values for the enemy summons
Psychobrigade
QUlETRlOT
ravioli       <- Well, he asked for the name
Roman         <- Told me about the Soma Drop
sethmchris
ShademanGS    <- Told me about a trial I missed in The Paladin's Trial
Shadow Scribe
sNOw88        <- User Strategy on Trap Doors
Squall530     <- I let him use my "Enemies Encountered" list in his own FAQ
SwiftBlue
tongueless
Themoontiger  <- User Strategy on Asura
TwilightLink008
Vampyric Kitty
ViLeBlOoD

Final Fantasy 4 FAQ/Walkthrough
Copyright (c) 2005-2006
Action/R Jackson
All rights reserved

Cecil, Kain, Rosa, and all related characters are property of SquareEnix.

- F I N -