========================================================== (80 characters) ===== Dear Readers, I was browsing GameFAQs one day and just for the heck of it, I decided to check my ratings and hits on this FAQ. From January 1, 2006 to now (June 28), this FAQ has had 204087 hits. That means that 204087 people have viewed this FAQ since January 1. Given, some of those hits are probably repeat people who simply check GameFAQs instead of downloading the FAQ on to their computer. At any rate, the specifics of the number are irrelevant. The point I'm getting at is this: I'd like to thank all of you who have viewed this FAQ. Without you guys and girls (yes, there are female gamers out there, contrary to whatever anyone may have told you male gamers), my work would just be sitting here on GameFAQs serving zero purpose whatsoever. It is YOU, the users, who really make this FAQ worthwhile. I may have written it and others may have helped make it more complete, but this FAQ is essentially nothing without the people who read it and use it as help in playing Final Fantasy IV Advance. Now, I know I've been getting lazier on updates and returning emails (for the record, I actually DO read every FF4A email I get). I also know that there's no way I could ever thank you all in person (not to mention I'll probably never get the chance to meet 99.98% of you), so I decided to do it here, where you all could see it. This might even sound corny to some of you (I'll admit, it sounds a little corny to me), but I just wanted to say cheers to all of you who make this FAQ worth something. = Action = P.S. If you're still around when FF5A and 6A come out (hopefully before 2006 is over), I plan on making FAQs for them as well, so keep an eye out for them. :) Now then, without further ado: _______ \ __ | ___ | | \| ___ ____ |\ _____ \ \ | | | / \ \ | | / ___ \ | | | |__ | | | |\ \ | | | | | | | | | __\ | | | | \ \ | | | \_/ | | | | | | | | | \ \| | | |\_/| | | |___ | | /__| | | \___\ | | | | /_____/ | / |/ |/ \| |/ __ ( ) || __||__ _______ / \ __ \ __ | _____ ____ |\ | /| |\ | _____ / \ _ _ | | \| / ___ \ \ \ | | |/ | | \| / ___ \ | /\ \ \ \_/ / | | | | | | | |\ \ | | | | | | | | | | \| \ / | |__ | \_/ | | | \ \ | | | | | \_/ | \ \ | | | __\ | |\_/| | | | \ \| | | | | |\_/| | \ \ | | | | | | | | | | \___\ | | | | | | |\ | | | | | | |/ \| |/ | | |/ \| \ \/ | | | | / | | \__/ |/ |/ | | | | \/ _______ ___ ___ | \ / \ \ / / ---+--- \ / | | | | | -+- | | | | | | ./=|=---|---__ | | | | | | | | ===== __-- | | | | | | <\___--___-- | | | | | | | | | | | | = v1.2.2 = / \ \ \/ / /_____\ \____/ __ ____ __ __ __ ____ __ ____ ________ / \ | \ | | | | / \ | \ | | / __) \ ___) / \ | |\ | | | | | / \ | |\ \ | | | / | (__ / () \ | | ) | | | | | / () \ | | \ \| | | | | __) | __ | | |/ | \ \/ / | __ | | | \ | | \__ | (___ |__( )__| |____/ \____/ |__( )__| |__| \___| \____) /_______) F I N A L F A N T A S Y I V A D V A N C E F A Q / W A L K T H R O U G H Copyright 2005-2006, Action (R Jackson) Email: actionjman (dot) faqs (at) gmail (dot) com Version: 1.2.2 All rights reserved Hey everyone. Feel free to download this FAQ since it IS getting rather large. However, you might want to read the Copyrights, Disclaimers, etc. section [COPY] before downloading this. For legal purposes and stuff. One born of a dragon bearing darkness and light, shall rise to the heavens over the still land. The moon's light eternal brings a promise to Earth with bounty and grace The following sites may use this FAQ: [http://www.gamefaqs.com] ............................................. GameFAQs If you see this FAQ anywhere else, please let me know at my email, which can be found above. ************************************************** * WARNING! READ BEFORE CONTINUING! * ************************************************** First off, this document will contain a lot of <SPOILERS>. And major ones at that. I try to keep my FAQs as spoiler-free as possible, but I WILL tell you when a certain character leaves and when you should unequip them. Just keep in mind that you WILL run into at least one SPOILER in this FAQ. You have been forewarned. Last, if you have an email to send me, please be sure to put "FF4 Walkthrough" or something like that in the Subject line. I'll probably end up deleting it otherwise because I'm paranoid like that. And my GMail is set up that way. Not to mention that I have a FF2 FAQ as well, so it'll keep them seperate. Lastly, please include your screen name so I know who to give credit to, should I place new information inside. :) [ZRZJZAZCZKZSZOZNZ] ============================================================ : Latest Version Info ------------ Version 1.2.2 - Well, it seems that my next update (this one) won't include the stuff I want it to. Version 1.3 will most likely carry the items I specified earlier (Bestiary, Weapon/Armor/Item Encyclopedia, etc.), but for now, I'm semi-working on that stuff. Besides, I've fallen waaaaay behind on my FF2 FAQ and I've been wanting to make one for FFI. 1.2.2 - Completed: Wednesday, June 28 @ 2:04 AM. Size: 434 Kb. - Added the user thanks at the top. :) - Added multiple little items - Fixed errors - Updated the FAQ section to include info about the EU version ============================================================ : Font Spacing Check ------------ Check please if the numbers and dots align. If not, then switch to a monospaced font to properly view this document. 1234567890 .......... The default Wordpad font (Courier New) is most suited for viewing this FAQ. However, I used Notepad, with the same font, while writing this FAQ. There's really no significant difference between the two programs when viewing this FAQ. Also, I find the Courier New font to be much easier to read than Courier. ============================================================ : Keyword System ------------ A good friend of mine, Arctic (best known for his sweet FF7 FAQ), used the Keyword System in Version 1.1 of his FAQ and has used it ever since. Its sole purpose is to allow you (the user) to search for anything in this FAQ with the greatest of ease. [GRGJGAGCGKGSGOGNG] Utilizing the Find function (Ctrl+F) that can be used in both Notepad and Wordpad, the keyword system is used at the start of each chapter and subsection. When reading the Table of Contents, you'll see the following by a certain section: [Keyword] Press Ctrl+F and type in the following: ^[Keyword] And you'll immediately be brought to the corresponding section after you press Enter. Make sure you don't drop the ^ or you'll end up back in the Table of Contents. ============================================================ : Anti-Plagiarism Format ------------ It seems that nowdays you can take a quote from any magazine, stick it into any search engine and find the same article written by 4-5 different people. As far as I know, nobody as of yet has implemented any anti-plagiarism content in their FAQs or Walkthroughs. I've decided to change that. If you see something that looks completely out of place, it's probably an anti- plagiarism tag. Given, although the system I'm putting in this FAQ/Walk isn't foolproof, it's my own attempt at anti-plagiarism. I'm pretty sure someone will crack the code, but there's already an extremely hard version of the APF in place. Just try and crack it all you damn plagiarists out there. :) Also, if you've read my FF2 FAQ, you've seen this all before. :) ============================================================ : TABLE OF CONTENTS ------------ -> Frequently Asked Questions .................................. [FAQ] -> FF4 Mechanics .............................................. [MECH] -> Controls ................................................. [MCTL] -> Main Menu ................................................ [MMNU] -> Status Effects ........................................... [MSTA] -> Magic List ............................................... [MMAG] -> Magic Setup .............................................. [MMSU] -> Fat Chocobos ............................................. [MFAT] -> Characters ................................................ [CHAR1] -> Cecil ................................................... [CHARA] -> Kain .................................................... [CHARB] -> Rosa .................................................... [CHARC] -> Rydia ................................................... [CHARD] -> Tellah .................................................. [CHARE] -> Yang .................................................... [CHARF] -> Edward .................................................. [CHARG] -> Palom & Porom ........................................... [CHARH] -> Cid ..................................................... [CHARI] -> Edge .................................................... [CHARJ] -> FuSoYa .................................................. [CHARK] -> Walkthrough -> Travel Notes ............................................ [WNOTE] (for any FF player) ^ -> Delivery ................................................ [PACK1] -> Castle Baron .......................................... [PACK2] -> Baron ................................................. [PACK3] -> Baron Area ............................................ [PACK4] -> Mist Cave ............................................. [PACK5] -> Mist .................................................. [PACK6] -> Kaipo, Oasis of the Desert ............................ [PACK7] -> Sand Rubies for Rosa .................................... [RUBY1] -> Kaipo, Oasis of the Desert ............................ [RUBY2] -> Kaipo Area ............................................ [RUBY3] -> Underground Waterway .................................. [RUBY4] -> Damcyan Castle ........................................ [RUBY5] -> Antlion Cave .......................................... [RUBY6] -> Kaipo, Oasis of the Desert ............................ [RUBY7] -> Protect the Wind Crystal ................................ [WIND1] -> Mount Hobs ............................................ [WIND2] -> Fabul Area ............................................ [WIND3] -> Fabul ................................................. [WIND4] -> Fabul Battles ......................................... [WIND5] -> Fabul Aftermath ....................................... [WIND6] -> Born of Darkness and Light .............................. [LITE1] -> Mysidia ............................................... [LITE2] -> Mysidia Area .......................................... [LITE3] -> Mount Ordeals ......................................... [LITE4] -> Mysidia ............................................... [LITE5] -> To Pilfer an Airship .................................... [SHIP1] -> Baron ................................................. [SHIP2] -> Baron Waterway ........................................ [SHIP3] -> Castle Baron .......................................... [SHIP4] -> Take to the Skies! ...................................... [SKYS1] -> Mist .................................................. [SKYS2] -> Agart ................................................. [SKYS3] -> Agart Area ............................................ [SKYS4] -> Mythril ............................................... [SKYS5] -> Mythril Area .......................................... [SKYS6] -> Eblan Castle .......................................... [SKYS7] -> The Earth Crystal ....................................... [ERTH1] -> Troia Castle .......................................... [ERTH2] -> Troia ................................................. [ERTH3] -> Troia Area ............................................ [ERTH4] -> Chocobo Forest ........................................ [ERTH5] -> Magnetic Cave ......................................... [ERTH6] -> Tower of Zot .......................................... [ERTH7] -> Baron ................................................. [ERTH8] -> The Dark Crystals ....................................... [DARK1] -> Agart ................................................. [DARK2] -> Dwarf Castle .......................................... [DARK3] -> Dwarf Castle Aftermath ................................ [DARK4] -> Dwarf Castle Area ..................................... [DARK5] -> Tower of Babel ........................................ [DARK6] -> Castle Baron .......................................... [DARK7] -> Cave of Eblan ......................................... [DARK8] -> Babel Tower ........................................... [DARK9] -> Dwarf Castle .......................................... [DARK0] -> Before the Final Crystal ................................ [SIDE1] -> Tomra ................................................. [SIDE2] -> Sylvan Cave ........................................... [SIDE3] -> Cave of Summons ....................................... [SIDE4] -> Land of Summons ....................................... [SIDE5] -> The Final Crystal ....................................... [CRYS1] -> Sealed Cavern ......................................... [CRYS2] -> Dwarf Castle .......................................... [CRYS3] -> Quest for the Spoon ................................... [CRYS4] -> Quest for the Excalibur ............................... [CRYS5] -> An Old King Awaits .................................... [CRYS6] -> One Born of a Dragon .................................... [MOON1] -> Mysidia ............................................... [MOON2] -> The Moon + Moon Area .................................. [MOON3] -> Hummingway Home ....................................... [MOON4] -> Lunar Path ............................................ [MOON5] -> Crystal Palace ........................................ [MOON6] -> Cave of Bahamut ....................................... [MOON7] -> Giant of Babel ........................................ [MOON8] -> Before the Final Battle ................................. [CAVE1] -> Cave of Trials ........................................ [CAVE2] -> The Final Battle ........................................ [LAST1] -> Crystal Palace ........................................ [LAST2] -> Lunar Subterrane ...................................... [LAST3] -> Lunar Subterrane Treasures ............................ [LAST4] -> Final Battle .......................................... [LAST5] -> Lunar Ruins ............................................. [RUIN1] -> The Monk's Trial ...................................... [RUIN2] -> The Bard's Trial ...................................... [RUIN3] -> The Summoner's Trial .................................. [RUIN4] -> The Paladin's Trial ................................... [RUIN5] -> The White Mage's Trial ................................ [RUIN6] -> The Ninja's Trial ..................................... [RUIN7] -> The Dragoon's Trial ................................... [RUIN8] -> The Engineer's Trial .................................. [RUIN9] -> The Twin Mages' Trial ................................. [RUIN0] -> Brachioraidos ......................................... [RUINA] -> Zeromus EG ............................................ [RUINB] -> Secrets Quick Help ....................................... [HIDE1] -> Bestiary ................................................... [BEST] -> Appendix A: Equipment ..................................... [APPXA] -> Full Update History ........................................ [UPDT] -> Copyrights, Disclaimers, etc. .............................. [COPY] ============================================================ : Frequently Asked Questions ^[FAQ] : ------------ ------------ If you have a question on how to play the game, check here first. The answer to your question can probably be found here. In addition, this FAQ has gotten fairly extensive. I've decided to implement the Keyword System here too. You'll see the question and its corresponding Key- word with it. Use it the same way you would any other section in this FAQ, and don't forget the carat (^). :) ( Yes, these ARE the same questions found on the Final Fantasy IV Advance) ( Message Board, modified for this FAQ ) This FAQ will cover the following questions: [Q000] How do I beat Dark Knight Cecil? [Q001] Wasn't this Final Fantasy 2 on the SNES? [Q002] What's new in this version? [Q003] What version of the game is this? [Q004] Are all the old abilities back in this game? [Q005] Have the spell names changed? [Q006] Has the music changed? [Q007] I hear about lag and slowdown in this game. Is that true? [Q008] I've played other FF4 versions and this one seems really easy. Why? [Q009] I hear about glitches in this game. Is that true? [Q010] Is there a stripper in Baron? [Q011] Is "You Spoony Bard" still in this game? [Q012] How do I get Rare Items off enemies? [Q013] Are the Pink Puffs in this game? [Q014] Does the Item Duplication Trick still work? [Q015] Does the Dark Crystal Warp Trick still work? [Q016] What level should I be for [insert location here]? [Q017] How do I get more Sirens? Now then, let's do it. +------------------------------------------------------------------------------+ [Q] How do I beat Dark Knight Cecil? ^[Q000] [A] "A true paladin ... will sheathe his sword." Basically what you need to do is simply NOT ATTACK. Either heal yourself or use the "Defend" option and the Dark Knight will defeat himself. Sure, you CAN defeat the Dark Knight on your own by attacking and healing yourself, but it's completely unneccesary for you to do so. +------------------------------------------------------------------------------+ [Q] Wasn't this Final Fantasy 2 on the SNES? ^[Q001] [A] The original Fainaru Fantajii was released in Japan in 1987. However, the game "Final Fantasy" wasn't released in the US until 1990. By this time, there was already the superior Fainaru Fantajii 3 released in Japan. The Super Famicom, and later the Super Nintendo Entertainment System, was released in 1991. Instead of releasing Final Fantasy 2 on the NES, Nintendo simply translated Fainaru Fantajii 4 and released it on their Super NES as the game "Final Fantasy 2". Since the REAL Fainaru Fantajii 2 and 3 had not been released in the USA yet, and Nintendo thought people would be confused by the sudden jump from Final Fantasy 1 to Final Fantasy 4. Personally, I think it would've eliminated more confusion NOW to make that jump from 1 to 4, but that's just me. Source: http://en.wikipedia.org/wiki/Final_fantasy +------------------------------------------------------------------------------+ [Q] What's new in this version? ^[Q002] [A] A whole bunch of things. Here's a list of noteworthy things originally from another topic: - You can freely choose your party AFTER the Giant of Babel. You can choose from your original five characters, as well as Yang, Cid, Edward, Palom and Porom. However, Cecil CANNOT leave the party at any point in time. - There is a new dungeon that opens up in Mount Ordeals that can be used as a training ground AND contains superior weaponry for the five characters mentioned above. The character must be present for them to recieve the weapon. These weapons are also guarded by harder versions of previous monsters. - Once you beat the game, the Lunar Ruins appear. The Lunar Ruins are an all-new 50-level dungeon that's incredibly difficult and impossible to complete in one trip. You have to complete all nine trials (Palom & Porom count as one), fight dark versions of Rydia's Summons (much like the Dark Aeons) and collect all the Grimoires, you will then fight Zeromus EG. - The Lunar Ruins have extremely hard versions of easier enemies. The Worst arlboros and Great Behemoths are just two of the many high-level enemies that you will face in the Lunar Ruins. +------------------------------------------------------------------------------+ [Q] What version of the game is this? ^[Q003] [A] The graphics are from the WonderSwan Color version. The gameplay is from the original version, dubbed the "HardType" version by some gamers. +------------------------------------------------------------------------------+ [Q] Are all the old abilities back in this game? ^[Q004] [A] Yes. Rosa has her "Pray" ability, Edward has his "Heal" ability, Dark Knight Cecil has his "Dark Wave" (called "Dark" in-game). The list goes on. Sufficed to say, if you've only played the SNES version, you WILL see new abilities in FF4A. +------------------------------------------------------------------------------+ [Q] Have the spell names changed? ^[Q005] [A] The days of Fire1, Fire2, Fire3, etc. are over. If Dawn of Souls was any indication, all the spell names have conformed to the newer "FF standard" (which has been in all North American games since FF8) of Fire, Fira, Firaga, etc. Meteo has been changed back to its original Meteor. The Cure4 spell has been changed to Curaja. +------------------------------------------------------------------------------+ [Q] Has the music changed? ^[Q006] [A] Short answer: Yes. Long answer: Yes, but these changes are mostly updates in the form of different instrument sets being used. Anyone who's played the previous versions will notice no difference in the actual notes and tunes themselves. +------------------------------------------------------------------------------+ [Q] I hear about lag and slowdown in this game. Is that true? ^[Q007] [A] To a certain extent. The most noticeable lag is found when flying around on the airship. In addition, there's a slight bit of lag when you're fighting in a battle. However, despite these lag times, it's NOTHING compared to the load times for Chrono Trigger of Final Fantasy VI (the PSX versions). UPDATE: With the release of the European version, a lot of the glitches that are present in the US and JP versions are eliminated or fixed in the EU version. If you have the chance, pick up the EU version over the US or JP. +------------------------------------------------------------------------------+ [Q] I've played other FF4 versions and this one seems really easy. Why? ^[Q008] [A] Perhaps you're just getting better at playing Final Fantasy 4? :) In all honesty here, the beginning of the game is where it will seem the easiest. This is probably for newcomers to the series who are unexperienced with the Final Fantasy IV battle system. As the game progresses, the difficulty will increase and by the time you reach the Lunar Ruins, you probably won't think it's very easy. +------------------------------------------------------------------------------+ [Q] I hear about glitches in this game. Is that true? ^[Q009] [A] Yes. To not acknowledge the glitches in the battle system would simply be ignorant. There are times where a character will get two turns in a row during a battle. This is probably a big inconvinience at best, but I personally see no reason for people to complain, since any character can exploit the glitch. In addition, there's a glitch where characters will not get their turns in the proper order. Especially a problem if you play with speed on 1 and Active. It really throws a monkey wrench into any turn strategy that you might have at that moment. Also, there's a glitch that where the cursor doesn't move when you press it; the same thing goes for the A button, where it might seem unresponsive at times. These glitches DO exist, but most of us have dealt with them. I personally don't think they detract from the game as a whole. Look at it this way. It's Final Fantasy 4 that you can play on the can. Try doing THAT with a SNES and TV and keeping with electrical safety rules. UPDATE: With the release of the European version, a lot of the glitches that are present in the US and JP versions are eliminated or fixed in the EU version. If you have the chance, pick up the EU version over the US or JP. +------------------------------------------------------------------------------+ [Q] Is there a stripper in Baron? ^[Q010] [A] In the Japanese version, there is a girl in Baron who basically strips for you. She still wears a bikini though, so there's no nudity whatsoever. In the North American version, this girl keeps her dress on. For some odd reason, users on this board wish to complain about it. Personally I wouldn't even care to see a bikini-clad girl that's about 10-12 pixels tall. +------------------------------------------------------------------------------+ [Q] Is "You Spoony Bard" still in this game? ^[Q011] [A] Yes, it is. Although the rest of the translation has reverted to what it should be, SquareEnix has decided to keep this classic line (as well as "I, Garland, will knock you all down" in Dawn of Souls). +------------------------------------------------------------------------------+ [Q] How do I get Rare Items off enemies? ^[Q012] [A] Some people have been wondering how they can manage to score the rarest item off a monster. Well here's a helpful little guide to assist you: http://db.gamefaqs.com/console/psx/file/final_fantasy_iv_rare_item.txt This is Some Other Guy's Rare Item FAQ. For those of you who just can't live without the Goblin summon. It may be written for the PSX version, but most of the aspects of it still apply to this version. +------------------------------------------------------------------------------+ [Q] Are the Pink Puffs in this game? ^[Q013] [A] Yes. They have been renamed the "Flan Princess", but the Pink Puff is still back and good as ever. The easiest way to encounter one is to steal a Siren from a Last Arm or Searcher enemy, both of which are encountered in the Giant of Babel. With a Siren in hand, head to the "Flan Princess Room", which is the southeastern most room on level B5 in the Lunar Subterrane. +------------------------------------------------------------------------------+ [Q] Does the Item Duplication Trick still work? ^[Q014] [A] Nope. Your days of cloning multiple Excaliburs/Masamunes/etc. have come to an end! +------------------------------------------------------------------------------+ [Q] Does the Dark Crystal Warp Trick still work? ^[Q015] [A] Nope. You have to go into the sealed cave like everyone else, and the challenge of going down there with only 4 characters is gone as well. +------------------------------------------------------------------------------+ [Q] What level should I be for [insert location here]? ^[Q016] [A] There's one rule you ever need to know for any FF game. If you're beating down every enemy in sight, you're probably at a sufficient level. If you're getting your ass beat down by everything, it's either time to level up, or you're in the wrong spot. If you feel the need to make a topic in the first place, go level up about 50 levels and then attempt the area in question. +------------------------------------------------------------------------------+ [Q] How do I get more Sirens? ^[Q017] [A] There are the two enemies in the Giant of Babel that Edge can steal Sirens from. Other than that, the next place you can get a Siren is inside the Lunar Ruins. If you have not beat Zeromus yet, you're out of luck until then. +------------------------------------------------------------------------------+ [Q] Space for Rent ^[Q018] [A] +------------------------------------------------------------------------------+ [Q] Space for Rent ^[Q019] [A] +------------------------------------------------------------------------------+ [Q] Space for Rent ^[Q020] [A] +------------------------------------------------------------------------------+ [Q] Space for Rent ^[Q021] [A] +------------------------------------------------------------------------------+ [Q] Space for Rent ^[Q022] [A] +------------------------------------------------------------------------------+ [Q] Space for Rent ^[Q022] [A] +------------------------------------------------------------------------------+ [Q] Space for Rent ^[Q023] [A] +------------------------------------------------------------------------------+ [Q] Space for Rent ^[Q024] [A] +------------------------------------------------------------------------------+ ============================================================ : FF4 Mechanics ^[MECH] : ------------ ------------ This section will cover the basics of Final Fantasy 4. Use this guide if you don't want to scroll back to the Contents section: -> FF4 Mechanics [MECH] <- (you are here) -> Controls [MCTL] -> Main Menu [MMNU] -> Status Effects [MSTA] -> Magic List [MMAG] -> Magic Setup [MMSU] -> Fat Chocobos [MFAT] Don't forget the carat ^ when you're using the Find Function! ------------ : Controls ^[MCTL] ------------ If you have the manual, you should RTFM. If you need to ask what it means, you shouldn't be asking in the first place. If you're using an emulator, shame on you. Pirating is bad, etc. At any rate, here's the controls. I'd like to use some ASCII, but if you can't figure out where these buttons are, you're probably too damn stupid to own a GBA anyways. -> D-Pad ........... Move character / Move cursor -> A Button ........ Confirm / Talk / Examine / Ride or Disembark vehicle -> B Button ........ Cancel / Dash (Dash with control pad) -> L Button ........ Toggle between pages (where L and R buttons are shown) / Switch the displayed character -> R Button ........ Toggle between pages (where L and R buttons are shown) / Switch the displayed character -> Start ........... Open Main Menu / Pause or Resume battle -> Select .......... Not used ------------ : Main Menu ^[MMNU] ------------ This section will cover what you find in the Main Menu. Here's the basic layout of the sub-menus you'll find in the Main Menu: - Items - Magic - Equipment - Status - Order & Row - Config - Quicksave - Save And here's the lowdown on all of the sub-menus: ------------ : Items ------------ In here you'll find all the items you have in your inventory. You can only carry 48 different "items" in which you can carry 99 of each. Hypothetically speaking, you could carry 4752 Potions. When you buy items in a shop, they'll be put in a seperate slot, so you'll have to SORT your items often to maximize your free space. -------------------------------------------------------------- 1 -> | -> Use Sort Trash | Items | |------------------------------------------------------------| 2 -> | ->Hi-Potion 99 Hi-Potion 99 | | X-Potion 9 Ether 54 | | Dry Ether 8 Elixer 10 | | Phoenix Down 40 Remedy 35 | | Siren 20 Gysahl Whistle 6 | | Tent 6 Cottage 8 | | Bomb Fragment 5 Antarctic Wind 4 | | Arctic Wind 1 Rage of Zeus 3 | | \Excalibur 1 /Yoichi's Bow 1 | |------------------------------------------------------------| 3 -> | Restores HP | | | -------------------------------------------------------------- 1) This is the Item Submenu. If you USE an item, you can select an item to use and a character to use it on (or all characters for certain items). If you SORT your items, FF4A will automatically sort everything for you so that you don't have to. If you TRASH an item, you will, well, trash it. Keep in mind you'll lose the item forever, so be careful on what you trash. 2) These are where your items are displayed. If you've selected the USE option, you'll see a cursor in here, where you can select the item you want to USE. 3) This will describe the item that you've selected (as described in #2). ------------ : Magic ------------ In here you'll find all the magic a character has. If the character cannot use magic (Kain, Yang, Cid, etc.), you'll see a notice that the character cannot use magic. -------------------------------------------------------------- | | | | W. Magic | ___ Rydia | 1 -> | -> B. Magic | |___| Lv. 60 HP 2150 / 2150 | <- 2 | Summon | MP 521 / 521 | | | | |------------------------------------------------------------| 3 -> | -> O Firaga O Tornado O Blizzaga | | O Quake O Thundaga O Flare | | O Fira O Meteor O Blizzara | | O Bio O Thundara O Poison | | O Fire O Drain O Blizzard | |------------------------------------------------------------| 4 -> | Causes fire damage | | MP Use 30 | -------------------------------------------------------------- (Before you ask, yes, this is possible. My party is in the Lunar Ruins.) 1) This shows the types of magic that you have. The different types of magic can be found later, in section [MMAG]. 2) This shows your character's portrait, their name, their level, and their HP/MP stats. 3) This shows the spells you have in the type of magic you select. Spells that are grayed out cannot be used outside of battle. 4) When you have a spell selected, this area shows what effect the spell will have. In addition, it'll show how much MP the spell will use. ------------ : Equipment ------------ In here you'll see the equipment that any given character has equipped on them right now. Each character has five pieces of equipment: the right hand, the left hand, the head, the body and the arms. Also, each character has a dominant hand, where their main weapon will be equipped (the exception is bows). Some characters (Yang and Edge) can use their weapons in either hand, since they are ambidexterous. Bows are an exception to the normal rule. With a bow, you want to equip the bow itself in the non-dominant hand and the arrows in the dominant hand. -------------------------------------------------------------- 1 -> | -> Equipment Best Equip. | Equipment | |------------------------------------------------------------| 2 -> | ____ -> R. Hand Ragnarok | | |____| L. Hand Crystal Shield | | Cecil Head Crystal Helm | | Right-handed Body Crystal Mail | | Arms Crystal Gloves | | | | \ 232 V 87 O 29 | |------------------------------------------------------------| 3 -> | -> Excalibur 1 Piggy's Stick 1 | | Artemis Arrow 20 Yoichi's Bow 1 | | Elven Bow 1 Yoichi Arrow 20 | |------------------------------------------------------------| 4 -> | Legendary holy sword of the hero. | -------------------------------------------------------------- 1) This is the Equipment Submenu. If you select EQUIPMENT, you can choose what equipment to put on a character. If you choose BEST EQUIP., FF4A will auto- matically choose the best equipment for your character, based upon the highest defense. 2) Here you'll see your character's portrait, their dominant hand, their current equipment, and their attack power, defense and magic defense. 3) If you select a piece of equipment in #2, you'll see a cursor here which you can use to select a new piece of equipment. 4) If you select a piece of equipment in #3, you'll see a description of the equipment here. ------------ : Status ------------ In here you will see a full statistical analysis of your character. -------------------------------------------------------------- | ____ Cecil Paladin | | 1 -> | |____| | Status | | Right-handed |______________| | | | Lv 52 | | HP 3699/3699 EXP 978778 | | MP 214/ 214 For next level: 14326 | |------------------------------------------------------------| 2 -> | Ability Attack 12 232 | | Strength 78 Precision 99% | | Agility 32 Defense 7 87 | | Stamina 66 Evasion 40% | | Intellect 28 Magic Defense 3 29 | | Spirit 59 Magic Evasion 31% | | | | (A)Switch | -------------------------------------------------------------- 1) This area shows the character's name, class, dominant hand, level, current and maxmimum HP, current and maximum MP, EXP acquired and EXP required to reach the next level. 2) This area shows all your character's stats, which influence that character's performance in all aspects. Here's the lowdown on all of them: -Strength: Influences the effectiveness of physical attacks. -Agility: Speed at which characters take action. -Stamina: Manner by which HP increases. -Intellect: Effectiveness of Black Magic. -Spirit: Effectiveness of White Magic. -Attack: The first number is the number of attacks a character can perform at once. The second number is the attack power (influenced by Strength and the weapon equipped). Combined they create the number you see when you attack in battle. -Precision: Probability of hitting when attacking. -Defense: The first number is the number of attacks a character can defend against. The second number is the defensive power (influenced by the armor you wear). Combined they create the total defensive power on the character. -Evasion: Probability of evading an attack. -Magic Defense: The first number is the number of magical attacks a character can defend against. The second number is the magical defensive power (which is influenced by the armor you wear, as well as your "natural" magic defense). Combined they create the total magic defense on your character. -Magic Evasion: Probability of evading a magic attack. If you press the A button on this screen, it will switch the bottom of the screen so you can see what equipment you have on the character in question. ------------ : Order & Row ------------ Using the "Order" option, you can change the order of your teammates. So you don't like having Cecil in the middle? Put him at the top. Don't like Rosa and Rydia's setup? Change them around a bit if you so wish. Using the Order option, in conjunction with the Row option (described below), you can change your entire team's lineup to whatever you choose. Using the "Row" option, you can quickly shift all your front row and back row characters. The advantage to this is that there are times where you may have three fighters and two mages or one fighter and three mages. Using the Row option will help optimize your team's lineup so that you have spellcasters in the back and fighters in the front. When you have characters in front, their precision is increased, but the damage you take from enemy attacks also increases. When you have characters in back, their precision MIGHT be decreased (bows are an exception), but the damage you take from enemy attacks also decreases. ------------ : Config ------------ In here you can change your preferences to how the game is played. -------------------------------------------------------------- | | | | Config | Config | | | | |------------------------------------------------------------| | -> Battle Mode Wait Active | | Battle Speed 1 2 3 4 5 6 | | Battle Msg. 1 2 3 4 5 6 | | B Button Dsh. ON OFF | | Cursor Pos. Default Keep | | Window Color R 0 G 0 B 5 | | Bestiary | | | |------------------------------------------------------------| | Set time flow of | (A) Confirm | | battle. | (B) Cancel | -------------------------------------------------------------- Here's the lowdown on all these options. [RJJHAGCGKFSFODNS] Battle Mode: WAIT will stop time when you're choosing spells, items, etc. ACTIVE will have the battle running at all times. Battle Speed: This will determine the speed that the battle moves. The lower the number, the faster the battle will move. Battle Msg.: This will determine how fast the messages flash across the top of the screen. Messages include spell names, speaking, the whole works. The lower the number, the shorter amount of time the message will flash across the screen. B Button Dsh.: This will toggle the B Button Dash. If this option is set to ON, your character will always dash. If this option is set to OFF, your character will only dash when you hold down the B Button. Cursor Pos.: This determines where your cursor will appear on the menu. If this is set to DEFAULT, the cursor will always appear on the top. If this is set to KEEP, the cursor will appear where you last had it. Keep in mind that this option DOES NOT WORK IN BATTLE. Window Color: If you hate blue for some odd reason, you can change the color of the window. Using the Red, Green and Blue colors, you can change each color's settings from a level between 0 and 7. The color you choose will follow to every window's colors. Bestiary: Here you can check all the enemies you've defeated so far. Monsters highlighted in yellow with three stars to the left of them are monsters that you have not yet viewed in the Bestiary. ------------ : Quicksave ------------ As the name implies, this option will quickly save your game and then quit it. You don't have to be at a Save Point or on the Overworld to Quicksave. However, once you reload your Quicksave, you lose the Quicksave, so keep that in mind. You can't depend on a Quicksave to save your ass if you get pwned. ------------ : Save ------------ If you are at a Save Point or on the Overworld, you can save your game. Doing so will save your progress (duh) so you can: 1) Go to sleep. 2) See #1 for details. When you see the Game Over screen, you can reload your last save and not be screwed. ------------ : Status Effects ^[MSTA] ------------ This section goes over the various status effects, what they do, and how to fix them. In case you don't know, Esuna is a White Magic spell. Effect Effect Remedy -------------------------------------------------------------------------------- Sleep Target falls asleep, unable to act Esuna / Alarm Clock Paralysis Target cannot move, unable to act Esuna / Unicorn Confusion Commands not accepted, may attack allies Esuna / Be attacked Curse Attack and Defense reduced by half Esuna / Cross Poison Poison gradually reduces HP Esuna / Antidote Darkness Vision worsens, physical attacks more likely Esuna / Eye Drops to miss Silence Unable to use Magic Esuna / Echo Herbs Pig Target turns into a pig, unable to use magic Esuna / Pig spell Diet Food Toad Target turns into a toad, unable to use Esuna / Toad spell magic, Attack and Defense decrease Maiden's Kiss Mini Target turns small, Attack and Defense Esuna / Mini spell reduced by half House Hammer Petrify Target is turned to stone, unable to act Esuna / Gold Needle KO Target is knocked out and is unable to act Life spell / until restored Phoenix Down ------------ : Magic List ^[MMAG] ------------ Here's a list of spells you find in the game, sorted by color. White Magic Spell MP Cost Effect -------------------------------------------------------------------------------- Cure 3 Restores a small amount of HP Inflict damage on undead monsters Cura 9 Restores some HP Inflict damage on undead monsters Curaga 18 Restores a large amount of HP Inflict damage on undead monsters Curaja 40 Restores all HP Inflict damage on undead monsters Esuna 20 Removes all status ailments except KO Life 8 Removes KO status / Kills undead monsters Full-Life 52 Removes KO status and restores all HP Kills undead monsters Blink 8 Creates clones and increases evasion Protect 9 Increases defense from physical attacks Shell 10 Increases defense from magic attacks Reflect 30 Light encases the target and reflects magic attacks Float 8 Lifts target off the ground and avoids damage inflicted from the ground Hold 5 Causes paralysis and halts enemy movement Silence 6 Stops target from casting spells Confusion 10 Confuses target and causes it to attack its allies Slow 14 Slows movement of target Dispel 12 Eliminates and nullifies effects of magic cast on target Scan 1 Scans target's stats and weaknesses Haste 25 Speeds up target's movement Berserk 18 Increases attack power and causes them to attack uncontrollably for the rest of the battle Teleport 10 Escape from battles or return to the entrance of a dungeon or tower Mini 6 Shrinks target or nullifies Mini status Sight 2 Use outside of battle to get an overview of the surrounding battle Holy 46 Hits target with the holy light of judgement Black Magic Spell MP Cost Effect -------------------------------------------------------------------------------- Fire 5 Shoots a fireball that inflicts fire damage Useful against enemies weak against fire Fira 15 Stronger version of Fire Firaga 30 Strongest version of Fire Blizzard 5 Freezes the air into blocks of ice, damaging the enemy Useful against enemies weak against ice Blizzara 15 Stronger version of Blizzard Blizzaga 30 Strongest version of Blizzard Thunder 5 Brings lightning down from overhead to damage the enemy Useful against enemies weak against lightning Thundara 15 Stronger version of Thunder Thundaga 30 Strongest version of Thunder Tornado 25 Generates a powerful whirlwind that brings the enemy close to death Quake 30 Sends energy waves through the ground, causing an earthquake Meteor 99 Causes meteors to fall from the heavens, inflicting massive damage Poison 2 Extracts natural poisons from the ground and air and injects them into the enemy's body, inflicting damage Bio 20 Activates and magnifies bacteria attacked to the enemy's body, causing a gradual reduction in HP Break 15 Instantly turns the enemy to stone, regardless of HP Death 35 Calls Death forth to the enemy, instantly removing its soul and killing it Warp 4 Returns to the previous floor in a dungeon, ineffective in battle Toad 7 Turns target into a toad or nullifies Toad status Pig 1 Turns target into a pig or nullifies Pig status Flare 50 Uses a fusion reaction to damage target Sleep 12 Causes enemy to fall asleep Stop 15 Forces time to slow down around the enemy and stops time Drain 8 Converts enemy HP to energy waves, absorbs them and sends them back to the caster Osmose 0 Converts enemy MP to energy waves, absorbs them and sends them back to the caster Ninjutsu Magic Spell MP Cost Effect -------------------------------------------------------------------------------- Image 6 Creates decoys of self, holds off physical attacks Blitz 25 Calls forth lighting that damages enemies Flame 15 Causes flames to flare up around enemies, damaging them Flood 20 Calls forth a tsunami that damages enemies Pin 5 Attacks the enemy's shadow, temporarily halting movement Smoke 10 Throws a smoke bomb that allows the party to escape a battle Summon Magic Spell MP Cost Effect -------------------------------------------------------------------------------- Chocobo 7 Summons a chocobo spirit that inflicts damage with a chocobo kick Dragon 20 Summons the Mist Dragon, attacks all enemies with Mist Breath Shiva 30 Summons Shiva, the ice queen, to use her Diamond Dust on enemies Ramuh 30 Summons Ramuh, the thunder god, to use his Bolt of Judgement on enemies Ifrit 30 Summons Ifrit, the fire spirit, to use his Hellfire on enemies Titan 40 Summons Titan, the earth deity, to use Gaia's Wrath on enemies Asura 50 Summons Asura, the queen of the summons. She will cast Protect, Curaga, or Life on all allies Leviathan 50 Summons Leviathan, spirit of the sea, to bring forth a massive tsunami Sylph 25 Summons Sylph, the spirit of the wind, to use Whisperwind to siphon HP from one enemy and distribute it among all allies Odin 45 Summons Odin to cut through enemies with his Zantetsuken Bahamut 60 Summons Bahamut, the dragon god, to annihilate enemies with his Mega Flare Goblin 1 Summons a Golbin to perform its Goblin Punch, which hits the enemy for paltry damage Bomb 10 Summons a Bomb that self-destructs and damages a single enemy Cockatrice 15 Summons a Cockatrice that will damage one foe and may Petrify the enemy Mind Flayer 18 Summons a Mind Flayer that will damage one foe and may Paralyze the enemy ------------ : Magic Setup ^[MMSU] ------------ For whatever reason, it seems that your menu shows three spells from left to right and the battle screen shows two spells from left to right (good planning there team!). At any rate, if you set your spells up the same way you would in the Super Famicom/SNES versions, it'll mess up your setup royally. At any rate, here's how I set up my spells for a white mage: Curaja Protect Curaga Shell Holy Blink Esuna Haste Full-Life Slow Life Berserk Scan Reflect Float Dispel Hold Silence Cura Confuse Cure Mini Teleport Sight In battle, the previous setup will look like this: Curaja Protect Curaga Shell Holy Blink Esuna Haste Full-Life Slow Life Berserk Scan Reflect Float Dispel Hold Silence Cura Confuse Cure Mini Teleport Sight And here's how I set up my spells for a black mage: Firaga Tornado Blizzaga Quake Thundaga Flare Fira Meteor Blizzara Bio Thundara Poison Fire Drain Blizzard Osmose Thunder Death Toad Break Pig Stop Warp Sleep In battle, the previous setup will look like this: Firaga Tornado Blizzaga Quake Thundaga Flare Fira Meteor Blizzara Bio Thundara Poison Fire Drain Blizzard Osmose Thunder Death Toad Break Pig Stop Warp Sleep [RQJZAXCCKBSHOFND] Given, you are more than free to set up your spells however you wish. However, this is my way and I feel that it's the most effective method for accessing the "good" spells quickly, which is a must if your ATB is set to "Active". ------------ : Fat Chocobos ^[MFAT] ------------ Fat Chocobos are the best friends a packrat could have. Normally you could only carry 48 items (99 of each item). However, there's a LOT more items in FF4A than there were in previous FF4 incarnations. Instead of trashing all those extra items, you can use a Fat Chocobo to store them. Fat Chocobos can carry 126 items instead of the 48 found in your normal inventory (still 99 of each one), which is super excellent for those who just HAVE to save everything. To find a Fat Chocobo, you require either Gysahl Greens or a Gysahl Whistle. With Greens, you need to find a place that smells like Chocobos. The easiest place to find these areas are in Chocobo Forests, which can be found in the following places: - Southwest from Baron - Northeast from Fabul - South from Mount Ordeals - North from Troia - East from Troia In addition, there's a Fat Chocobo spot inside the Dwarf Castle (it's just east from the Infirmary). To actually make the Fat Chocobo appear, simply go into one of these areas and go to an area that looks blank, but you can't walk over. Press A and if you're in a spot, you'll get a message about how it smells like Chocobos. You'll then be prompted to use an item, and you should use the Gysahl Greens now. The Fat Chocobo will appear and you can then talk to it and deposit or withdraw your items. With a Gysahl Whistle, you completely eliminate the need to find a Chocobo Forest, or even a Fat Chocobo spot to begin with. Simply open up your inventory and use the Gysahl Whistle and you'll automatically initiate the Fat Chocobo screen. However, Gysahl Whistles are sold for 400% more than Gysahl Greens, AND Whistles aren't sold until late in the game. ============================================================ : Characters ^[CHAR1] : ------------ ------------ Final Fantasy 4 has one of the largest cast of playable characters in the Final Fantasy series. They'll enter and leave your party at many different points in the game, but Cecil will always be with you. You can't control who's in your party until later in the game. But rest assured, the characters have a wide range of abilities that will guarantee your survival, as well as making the game a lot of fun. :) Some of these stats are incomplete, but I'm working on getting them right. In addition, not all the data in this area is accurate as of version 1.0. ------------ : Cecil ^[CHARA] ------------ DARK KNIGHT ----------- Cecil is the commander of the Red Wings, Baron's version of the RAF (Royal Air Force for those of you who don't know). Cecil was raised by the King of Baron and under his orders, took up the Dark Sword and became a Dark Knight. Cecil's powers as a Dark Knight come from an evil and tainted source, but Cecil seems to be a cut above the rest, as he has not been corrupted himself. Not to mention that Cecil is well respected among the people of Baron. Cecil, as a Dark Knight, is well rounded in attack and defense, making him ideal for frontline combat. He cannot use magic at all, which makes him totally useless in the back row. Biography Starting Stats ----------------------------- ----------------------------- Gender Male Level 10 Age 20 ATK 15 Height 178 cm DEF 17 Weight 58 kg RES 1 Birthplace Unknown Equipment Dark Sword Dark Shield Dark Helm Dark Armor Dark Gloves Spell List Spell Level Spell Level ----------------------------- ----------------------------- The Dark Knight cannot use magic Command: Dark The "Dark" command allows the Dark Knight to sacrifice his own HP to damage all enemies on the field. This is most useful when you see plenty of smaller enemies on the screen that can go down easily. Its downside is that eventually Cecil's HP will diminish and he'll be KOed easily. PALADIN ------- The Paladin is a holy and noble warrior who will valiantly cover and even sacrifice himself to save those on his team. As a Paladin, Cecil will no longer hold the Dark Sword, but instead hold the Sword of Legend and its more powerful counterparts. Biography Starting Stats ----------------------------- ----------------------------- Gender Male Level 1 Age 20 ATK ? Height 178 cm DEF ? Weight 58 kg RES ? Birthplace Unknown Equipment Sword of Legend Clothes Spell List Spell Level Spell Level ----------------------------- ----------------------------- Cure 2 Cura 15 Sight 3 Teleport 19 Scan 8 Esuna 24 Command: W. Magic This command allows Cecil to use certain White Magic spells (specified above) to the fullest of his abilities. Cecil's magic power isn't quite as much as Rosa's, so his spells won't be a giant use in combat. I suggest using his spells outside of battle unless you're in a super tight pinch. Command: Cover Cecil can take physical damage for any character by stepping in front of them and taking the damage himself. Cecil can Cover any character of his choosing, but he will automatically do it for any character who is on their knees. A good (if cheap) strategy is to put Cecil in the back row and put everyone else on their knees. Cecil will take all physical damage and take less damage himself, since he's in the back row. ------------ : Kain ^[CHARB] ------------ DRAGOON ------- Kain is the leader of Baron's Dragoons, who drop down on their enemies from above. Like Cecil, he was abandoned as a child and raised by the King of Baron. Kain and Cecil are practically brothers, and act as such. Biography Starting Stats ----------------------------- ----------------------------- Gender Male Level 10 Age 21 ATK 13 Height 183 cm DEF 14 Weight 61 kg RES 1 Birthplace Baron Equipment Spear Iron Shield Iron Helm Iron Armor Iron Gloves Spell List Spell Level Spell Level ----------------------------- ----------------------------- The Dragoon cannot use magic Command: Jump When you select the command "Jump", Kain will leap into the air and stay up there, where he is impervious to all magic and physical attacks, from both the enemies and your allies. When he lands, he does double damage to the targeted enemy. However, his Jump is slow and is probably best saved for long boss fights. ------------ : Rosa ^[CHARC] ------------ WHITE MAGE ---------- Rosa was born and raised in Baron and she's in love with Cecil. However, she doesn't have the courage to tell him. She joined Baron's White Mages so that she could fight alongside Cecil. Although Rosa's spell library is small at first, she is fully capable of learning all the White Magic spells in the game, which would make her more of a White Wizard than a White Mage, but that's just me. Biography Starting Stats ----------------------------- ----------------------------- Gender Female Level 10 Age 19 ATK 13 Height 162 cm DEF 14 Weight 47 kg RES 1 Birthplace Baron Equipment Iron Arrow Bow Leather Cap Leather Garb Iron Armlet Spell List Spell Level Spell Level ----------------------------- ----------------------------- Hold 10 Blink 23 Slow 10 Confuse 24 Scan 10 Shell 29 Cure 10 Mini 30 Sight 10 Curaga 30 Teleport * Dispel 31 Life 11 Haste 33 Protect 12 Float 35 Cura 13 Reflect 36 Silence 15 Curaja 38 Esuna 18 Full-Life 45 Berserk 20 Holy 55 Command: W. Magic This command allows Rosa to use White Magic spells (specified above) to the fullest of her abilities. Command: Pray Rosa can send her prayer to the heavens. If it is answered, it will heal all your characters for free. However, the rate of success is pretty low and I have yet to find a giant use for it. Command: Aim If Rosa is equipped with a bow (and arrow, duh), she will shoot an arrow with 100% accuracy. If the enemy has an elemential weakness (or status effect weakness), equipping a set of arrows that exploits that weakness will turn Rosa into a formidable fighter, although her lower melee stats make her a less-than- formidable frontline fighter. ------------ : Rydia ^[CHARD] ------------ SUMMONER -------- Born as a Summoner of Mist, Rydia may be just a child, but inside her lies the power to bring forth some of the most powerful monsters in the game to fight for you. She and Cecil cross paths when the King of Baron sends Cecil to kill the Summoners of Mist. Rydia starts with nothing more than the Chocobo summon, but she is able to learn new spells quickly and will eventually grow into one of your most powerful spellcasters. However, Rydia's HP suffers a great deal and she is incapable of effectively fighting in the front row. Biography Starting Stats ----------------------------- ----------------------------- Gender Female Level 1 Age 7 ATK 3 Height 107 cm DEF 6 Weight 18 kg RES 4 Birthplace Mist Equipment Rod Leather Cap Leather Garb Iron Armlet Spell List Spell Level Spell Level ----------------------------- ----------------------------- Fire * Pig 20 Fira ** Bio 26 Blizzara ** Osmose 32 Thundara ** Drain 36 Cure 2 Blizzaga 39 Sight 3 Firaga 42 Thunder 4 Thundaga 45 Hold 5 Quake 47 Sleep 6 Break 49 Poison 7 Tornado 51 Warp 10 Death 52 Toad 12 Flare 55 Stop 13 Meteor 60 * Learned at the entrance to Mt. Hobs. ** Rydia has these spells when she enters your party the second time Command: W. Magic This command allows Rydia to use White Magic spells (specified above) to the fullest of her abilities. She'll lose this ability later on, so I wouldn't put too much thought into leveling her up to gain White Magic spells. Command: B. Magic This command allows Rydia to use Black Magic spells (specified above) to the fullest of her abilities. Rydia never loses this command. Command: Summon Rydia will summon a monster to the field. The monsters effect can be found in section [MMAG]. ------------ : Tellah ^[CHARE] ------------ SAGE ---- Tellah's no kid by any standard. He already know all the spells he'll ever be able to learn. Thing is ... he's forgotten them all. He has but a few spells when you meet him, but he'll eventually re-learn them all later. Biography Starting Stats ----------------------------- ----------------------------- Gender Male Level 20 Age 60 ATK 10 Height 177 cm DEF 5 Weight 48 kg RES 1 Birthplace Mysidia Equipment Staff Leather Garb Spell List Spell Level Spell Level ----------------------------- ----------------------------- Blink 20 Curaga * Confuse 20 Curaja * Cura 20 Full-Life * Esuna 20 Mini * Life 20 Sight * Teleport 20 Float * Fire 20 Toad * Blizzard 20 Pig * Thunder 20 Warp * Stop 20 Poison * Osmose 20 Fira * Hold * Firaga * Silence * Blizzara * Protect * Blizzaga * Shell * Thundara * Slow * Thundaga * Haste * Bio * Berserk * Tornado * Reflect * Sleep * Dispel * Break * Scan * Drain * Cura * Meteor * * Learned at Mount Ordeals Command: W. Magic This command allows Tellah to use White Magic spells (specified above) to the fullest of his abilities. Command: B. Magic This command allows Tellah to use Black Magic spells (specified above) to the fullest of his abilities. Command: Recall Allows Tellah to dig deep into his memories and use one of his forgotten spells. The MP is consumed even if the spell doesn't work (like trying to cast Break on a boss that is immune to Petrify). ------------ : Yang ^[CHARF] ------------ MONK ---- Yang is a High Monk of Fabul and he's in charge of all the Monks in Fabul. Heavy armor interferes with his martial arts, so he can't wear anything heavy that would give him superior defense. However, his offense is one of the best in the game. He can equip two claws, which can be used like Arrows to exploit the weaknesses of enemies, be they elemential or status-based. Biography Starting Stats ----------------------------- ----------------------------- Gender Male Level 10 Age 35 ATK 5 Height 182 cm DEF 9 Weight 76 kg RES 1 Birthplace Fabul Equipment Fire Claw Leather Garb Spell List Spell Level Spell Level ----------------------------- ----------------------------- The Monk cannot use magic Command: Power Allows Yang to charge up his power and unleash it against an enemy, doing double damage. Command: Kick Yang kicks every enemy on the field, but takes a while to charge. I'd say it takes so long to charge that Dark is a better option for attacking all enemies on the field. Command: Gird Allows Yang to double his defense for the turn. Which is especially effective if you're anticipating a harsh attack coming along. ------------ : Edward ^[CHARG] ------------ BARD ---- Edward is the prince of Damcyan and he is a master musician. He's also madly in love with Tellah's daughter, Anna, and they run away together. Edward has some extremely useful abilities and he can be very powerful when given the right equipment, but he suffers from an extreme case of cowardice. When he falls to his knees, he will automatically Hide and basically hide away for the turn. This effectively removes him from the fight, so you'll probably want to keep your HP up so that this never becomes a problem. Biography Starting Stats ----------------------------- ----------------------------- Gender Male Level 5 Age 24 ATK 10 Height 174 cm DEF 5 Weight 51 kg RES 7 Birthplace Damcyan Equipment Dreamer's Harp Feathered Cap Bard's Tunic Ruby Ring Spell List Spell Level Spell Level ----------------------------- ----------------------------- The Bard cannot use magic Command: Sing Each harp has a special status effect tied to it. When Edward uses his Sing command, he'll exploit his harp's status effect and it might slap the enemy with the same effect. Command: Heal Distributes a Potion among the entire team. This becomes useless later on due to the fact that Edward cannot use this ability with Hi-Potions (or X-Potions for that matter). Command: Hide Edward runs away and hides until his next turn. When his next turn comes up, he can "Reappear" and come back. Useful when you don't want Edward to take ANY damage whatsoever. ------------ : Palom & Porom ^[CHARH] ------------ Black Mage & White Mage ----------------------- In case you don't know, Palom is the boy Black Mage and Porom is the girl White Mage. Between the two of them, they either know or can learn every White and Black Magic spell in the game. Both mages are weaker, so keep them in the back row where they can be defended properly. Palom's Biography Palom's Starting Stats ----------------------------- ----------------------------- Gender Male Level 10 Age 5 ATK 8 Height 94 cm DEF 8 Weight 22 kg RES 6 Birthplace Mysidia Equipment Ice Rod Feathered Cap Leather Garb Iron Armlet Spell List Spell Level Spell Level ----------------------------- ----------------------------- Poison 10 Quake 23 Fire 10 Drain 26 Blizzard 10 Warp 29 Thunder 10 Blizzaga 32 Sleep 10 Firaga 33 Blizzara 11 Thundaga 34 Pig 11 Break 36 Fira 12 Osmose 40 Thundara 13 Death 46 Stop 14 Tornado 48 Bio 19 Meteor 50 Toad 22 Flare 55 Command: B. Magic This command allows Palom to use Black Magic spells (specified above) to the fullest of his abilities. Command: Bluff Palom can boost his magic power to deal more magic damage on his next turn. From what I've experienced, this effect DOES stack. Porom's Biography Porom's Starting Stats ----------------------------- ----------------------------- Gender Female Level 10 Age 5 ATK 8 Height 93 cm DEF 9 Weight 19 kg RES 6 Birthplace Mysidia Equipment Staff Feathered Cap Leather Garb Iron Armlet Spell List Spell Level Spell Level ----------------------------- ----------------------------- Hold 10 Blink 23 Slow 10 Confuse 25 Scan 10 Shell 29 Cure 10 Dispel 31 Sight 10 Mini 31 Life 11 Curaga 33 Protect 12 Haste 38 Cura 13 Float 40 Silence 14 Reflect 44 Berserk 18 Curaja 49 Teleport 19 Holy 52 Esuna 20 Full-Life 56 Command: W. Magic This command allows Porom to use White Magic spells (specified above) to the fullest of her abilities. Command: Cry Porom cries, which is supposed to make enemies run away. However, I've never really had much luck with this command, just to let you know. Command: Twin (Palom & Porom) Palom and Porom can team up and unleash some nasty spells on the enemies, which include Twin-only spells such as Mini-Flare or Comet. These spells are very powerful, even against bosses. However, their cost for casting them (you have to tie up Palom AND Porom for quite a while) makes this command less-than- preferable for most battles. ------------ : Cid ^[CHARI] ------------ ENGINEER -------- To say that Cid was the backbone of Baron's air power isn't really that far- fetched. Cid was the legendary airship engineer who basically MADE Baron into the dominant nation it is. Cid might seem gruff but he's kind hearted and acts as if Cecil was the son he never had (his daughter sure has a rough personality). Cid is ideal for the front row due to his high attack, defense and HP values. Biography Starting Stats ----------------------------- ----------------------------- Gender Male Level 20 Age 54 ATK 55 Height 159 cm DEF 13 Weight 67 kg RES 1 Birthplace Baron Equipment Wooden Hammer Prisoner's Wear Spell List Spell Level Spell Level ----------------------------- ----------------------------- The Engineer cannot use magic Command: Study Think of what the spell Scan does. Now remove the MP useage and you have Cid's Study command. It's especially useful when you need to find a weakness on any given enemy. ------------ : Edge ^[CHARJ] ------------ NINJA ----- Edge is the prince of Eblan, but hardly acts like it. He's a womanizer and he's arrogant. Eblan is reknowned for their ninjas and Edge is no exception. He can wield two weapons (including Yang's Claws FYI) which can be used to exploit enemies with weaknesses against Thrown items. Edge's defense isn't ideal for a frontline fighter, but most of his weaponry only allows for him to fight in the front row. Biography Starting Stats ----------------------------- ----------------------------- Gender Male Level 25 Age 26 ATK 63 Height 175 cm DEF 32 Weight 51 kg RES 6 Birthplace Eblan Equipment Kunai (x2) Green Beret Black Belt Mythril Gloves Spell List Spell Level Spell Level ----------------------------- ----------------------------- Flame 20 Pin 27 Flood * Smoke 33 Blitz * Image 38 * Learned during Edge's lone fight with Rubicante in the Path to the Tower of Babel Command: Ninjitsu This command allows Edge to use Ninjitsu spells (specified above) to the fullest of his abilities. Command: Throw Edge can throw a throwing star or certain weapons at enemies for exceptional damage. Command: Steal Edge will attempt to Steal an item from the target's inventory. He can either succeed, fail, get caught (and lose HP) or find that there is nothing to steal from the enemy. ------------ : FuSoYa ^[CHARK] ------------ LUNARIAN -------- FuSoYa is, quite literally, out of this world. As a Lunarian, he has mastered EVERY White and Black Magic spell in the game right off the bat, but with a paltry 190 MP, he is incapable of being a constant spellcaster like Rydia or Rosa. Biography Starting Stats ----------------------------- ----------------------------- Gender Male Level 50 Age ? ATK 50 Height ? cm DEF 28 Weight ? kg RES 24 Birthplace The Moon Equipment Kinesis Staff Sage's Miter Light Robe Diamond Armlet Spell List Spell Level Spell Level ----------------------------- ----------------------------- See section [MMAG] to find all the White/Black Magic spells Command: W. Magic This command allows FuSoYa to use White Magic spells (specified above) to the fullest of his abilities. Command: B. Magic This command allows FuSoYa to use Black Magic spells (specified above) to the fullest of his abilities. Command: Regen FuSoYa will cast a spell on the team that regenerates their HP once per turn. The amount that is healed isn't much, but when you're trying to pinch for HP, it helps. s ============================================================ : Walkthrough - Travel Notes ^[WNOTE] : ------------ ------------ In case you're new to the Final Fantasy world, there are a few things you should ALWAYS be aware of. As a matter of fact, I'm so confident in these notes, I'm going to say they apply to just about every Final Fantasy game in existance. 1. SAVE!!!!! I cannot emphasize this enough. Save early, safe often, SAVE BEFORE ENTERING A BIG BATTLE. AND FOR THE LOVE OF GOD, SAVE ON DIFFERENT FILES!! Through the process of saving, you'll save yourself a LOT of headache and a LOT of lost time (like your entire game if you save on one file and somehow royally mess it up). Whether you save at a Save Sphere (FFX) or at an Inn (FF1), you should save whenever you can. In FF4 Advance, you can ONLY SAVE on save points (you'll get a pop-up window that informs you that you can use a Tent or Cottage) and you'll probably want to save on these points about 99% of the time. Trust me on this, even the BEST FF players can mess up every once in a while and lose their entire party every once in a while. And don't rely on your "Quicksave" since I can personally tell you it's not a 100% guarantee. Rely on your cold hard saves if you're ever in doubt. 2. TALK TO EVERYONE!! They'll (usually) give you clues as to where you should go, who to talk to, etc. Plus, some of them even blurt out funny quotes, like the infamous "This guy are sick", or perhaps they'll provide clues to hidden treasures. Who knows? All you gotta do is talk to them. 3. LEVEL UP!! Unless you're doing a low-level game, you (probably) want to make your characters more powerful than the guys they fight. It's not smart to take your 500 HP characters into a battle against an enemy with 900,000 HP and an attack of 30,000, and it doesn't matter how high your evasion is. To do this, just fight the majority of your battles instead of running away all the time. If you find yourself getting your ass handed to you each and every battle, then yeah, you might want to backtrack and beat up weaker enemies until you level up a few levels. 4. CURE IS YOUR BEST FRIEND! Seriously here, Cure/Cura/Curaga/Curaja will most likely be used more than all your other spells combined. Once you learn the higher-level Cure spell, you'll probably want to put it close to the top of your magic list. [YRTJEASECKXSXOVNNB] ============================================================ : Walkthrough - Delivery ^[PACK1] : ------------ ------------ Items obtained -------------- Bomb Ring Brown delivers! :) Watch the scene and you'll get a small backstory on what's going on. In case you fell asleep during the scene, shame on you. Here's a smal outline of what's going on. Cecil and the Red Wings take control of the Water Crystal in Mysidia. The King of Baron has decreed that the Mysidians know too much about the Crystal. On the way back to Baron, the Red Wings are attacked by monsters. Monster attacks have become more frequent, and the Red Wings wonder why. Upon returning to Baron, Cecil hands over the Water Crystal to the King, who then relieves Cecil of his command of the Red Wings. He also charges Cecil with defeating the phantom beast that infests the Mist Valley and deliver the Bomb Ring to the Village of Mist. Kain, sticking up for his friend Cecil, is charged with accompanying him. You'll eventually regain control over Cecil. ------------ : Castle Baron ^[PACK2] ------------ Items obtained Equipment obtained -------------- ------------------ Ether None Tent 480 Gil From where you start, go south and into the next room. Skipping both sets of stairs, you'll see some chests and a door blocking them. You can open up the door by standing to the switch (which is left of the door), facing the switch and pressing A. Inside you'll find 480 Gil, an Ether and a Tent. There's nothing more to do in the east part of the castle for now, so head to the west and up the stairs. Follow the path and Rosa will stop you. Talk to her and then continue south. Once you exit the door, you'll see a path north, which you should take (the door to the west leads to no items). Cid will stop you and you'll meet up with him. Once he's done, take the door right above you (the door that Cid comes out of contains no items). Go up both sets of stairs and slip into bed to advance the story. Once Cecil awakens, he and Kain will exit the castle and the intro will roll. From here, you'll probably want to head into Baron, which is right outside of Castle Baron. ------------ : Baron ^[PACK3] ------------ Items obtained Equipment obtained -------------- ------------------ Potion (x3) None Gold Needle Eye Drops Phoenix Down (x2) Tent (x2) Dwarven Bread Hourglass Shop List: Inn fee: 50 Gil Item Shop Item Cost --------------------------- Potion 30 Phoenix Down 100 Gold Needle 400 Maiden's Kiss 60 Eye Drops 30 Antidote 40 Tent 100 Gysahl Greens 50 When you first enter Baron, take three steps north and then head east, right into a pot, where you'll find a Potion. Just north of the Inn, you'll find four additional pots, one of which contains a Potion. If you follow the brown path (road?) to the northeast and continue following it, you'll eventually run into a dancer, but more importantly, a path into the water. Follow it and eventually you'll go into the southeastern corner of the town, where you can find a Tent and an Hourglass. Go back to the dancer and you'll see a woman to the right of her. Make your way over to her and go up into the trees. There's a small hidden area inside the trees (go east into the trees) that will lead to a grassy area where you'll find two Phoenix Downs and a Gold Needle. Inside the Inn you'll find a Potion just southwest from the Innkeeper (it's inside the pot). Go north from the Inn area and you'll see an enclosed area with three chests. Press A while facing the swords on the wall and a door will open, giving you access to a Dwarven Bread, a Tent and some Eye Drops. Just north of the Item Shop you'll find the path of the Devil's Road, which is currently inaccessable. Down the stairs you'll find the Training Room, which you can use if you're new to this game. Also, Namingway is in here. Namingway can change your name if you so wish (I never wanted to do so really), but you can if you wish. The Weapon and Armor Shops are currently closed, but the Item Shop is open for business. I'd suggest spending your 480 Gil on some extra Potions and a Phoenix Down or two, and perhaps an additional Tent. Whatever you feel you need. Once you're ready to go, head outside and begin your journey. ------------ : Baron Area ^[PACK4] ------------ This section covers monsters found in the Baron Area. Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Floating Eyeball 20 20 0 9 42 Throw Helldiver 18 21 0 5 40 Throw Goblin 6 19 0 5 28 --- Sword Rat 30 21 0 13 66 --- None of these guys should give you any trouble. Just so you know, there's a Chocobo Forest southwest from Baron. You can summon a Fat Chocobo using Gysahl Greens if your inventory ever gets full. ------------ : Mist Cave ^[PACK5] ------------ The Mist Cave is northwest of Baron. Head that way, past the bridge, and into the cave. Items obtained Equipment obtained -------------- ------------------ Potion (x2) None Eye Drops Tent Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Flying Eyes 40 21 3 18 74 Throw Goblin 6 19 0 5 28 --- Insectus 28 20 1 8 49 --- Sword Rat 30 21 0 13 66 --- The path for this area is pretty straightforward. Head east and up the steps, then all the way west and up the steps. Keep going north and up some more steps to be stopped by a voice. Head north from there to get a Potion. Backtrack a bit and head east across the bridge, and then up the steps north and then east some more to pick up some Eye Drops. Follow the path south down both sets of steps, and then around west a tiny bit and follow the path to pick up a Tent. Backtrack to where you descended two sets of steps and then head east between them and follow the path, picking up the Potion. Get ready, because there's a boss fight coming. Complete the dialogue and you'll fight: =========================================================== : Mini Boss - Mist Dragon #235 : :---------------------------------------------------------: : HP 465 : Weakness : : Strength 16 : None : : Defense 5 : : : Magic 10 : Resistance : : Magic Defense 31 : Poison Blind : : : Silence Pig : : Gil 200 : Mini Toad : : EXP 700 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : Holy : : : : =========================================================== The Mist Dragon is hardly a fight. It hits for crap damage most of the time. However, you SHOULD watch out for its Cold Mist attack, which can easily shave off anywhere between 25-40 HP. Hit the Mist Dragon when it's in Dragon form and either stop attacking or heal up while it's in Mist form. It'll go down faster than you think. Once you've defeated the Mist Dragon, exit to the north. ------------ : Mist ^[PACK6] ------------ KAIN WILL LEAVE THE PARTY SOON. UNEQUIP HIM BEFORE ENTERING MIST. Mist is just east of the exit of the cave. Just enter it and the scene will occur. When the battle occurs, it's basically a losing battle, so fight with all your might, but don't bother using any valuable Potions. When Cecil awakes, Kain is gone and this girl is with him. Cecil fights alone for a little while, so keep that in mind when entering battles. ------------ : Kaipo, Oasis of the Desert ^[PACK7] ------------ Kaipo is just northeast of Mist. Follow the path until the green ends and the desert begins. When you reach the end of the green path, go north about 10-15 squares and then east. You should run right into Kaipo. When you enter the town, Cecil will automatically go to the Inn. Watch the scene and get ready for a fight: =========================================================== : Mini Boss - General #21 : :---------------------------------------------------------: : HP 221 : Weakness : : Strength 26 : None : : Defense 2 : : : Magic 0 : Resistance : : Magic Defense 12 : None : : : : : Gil 80 : Absorb : : EXP 398 : None : : : : : Type None : : : : : : Treasure : : : None : : : : : =========================================================== =========================================================== : Mini Boss - Baron Soldier x3 #20 : :---------------------------------------------------------: : HP 27 : Weakness : : Strength 20 : None : : Defense 0 : : : Magic 0 : Resistance : : Magic Defense 4 : Confuse : : : : : Gil 54 : Absorb : : EXP 157 : None : : : : : Type None : : : : : : Treasure : : : None : : : : : =========================================================== These guys aren't too tough. The Baron Soldiers go down easily, so you should kill them first, right? Hell no. The General will retreat and you'll lose out on precious Gil AND experience. Even though the General will yell "CHARGE!" and the Soldiers will attack, their attacks aren't that harsh. However, when you do three attacks on you at once, that can stack against you. What you want to do is eliminate two Soldiers and leave the third one alone. Once you have done this, attack the General until he goes down. The third Soldier will go down easily. The girl will trust you and introduce herself as Rydia. She'll then join your party. ============================================================ : Walkthrough - Sand Rubies for Rosa ^[RUBY1] : ------------ ------------ First thing you'll want to do is get Rydia OUT of the front row. She starts with a mere 30 HP and will go down easily if she takes full damage. In addition to that, I swear she has a giant "KICK MY ASS" sign on her because it seems like EVERY enemy wants to attack her. In any case, use the "Order" selection on the Main Menu to switch her to the second or fourth slot (Cecil is in slot #3). And there's something else waiting here for you. Exit the Inn and go to the northeastern part of town and enter the lone building here. There's someone here that Cecil knows. To cure Rosa's illness, called "desert fever", you'll need to find the rare jewel called the Sand Ruby, found in the cave where the antlion dwells. Well, that's about all the information you get on it, so go talk to people around the town. You'll learn that the Damcyan royalty knows of the Sand Ruby's location, but there's an old man blocking the path to Damcyan. [RGJHAJCKKKSLO;N] ------------ : Kaipo, Oasis of the Desert ^[RUBY2] ------------ Items obtained Equipment obtained -------------- ------------------ Ether None Shop List: Inn fee: 50 Gil Weapon Shop Item Shop Item Cost Item Cost --------------------------- --------------------------- Rod 100 Potion 30 Staff 160 Phoenix Down 100 Bow 220 Gold Needle 400 Iron Arrow 10 Maiden's Kiss 60 Eye Drops 30 Armor Shop Antidote 40 Item Cost Tent 100 --------------------------- Gysahl Greens 50 Leather Cap 100 Clothes 50 Leather Garb 200 Iron Ring 100 From where you saw Rosa, exit the building and go to the building just south- west (it has no door), and search the pots next to it to find an Ether. Rydia comes equipped with a Rod, Leather Cap, Leather Garb and an Iron Ring. You're thinking "Man that stuff sucks" right now, aren't you? And you'd be right, since her equipment is pretty low-grade. Nonetheless, it's about as good as you're going to get for now (spending 160 Gil on a Staff is really a waste), so just take it with a grain of salt and move on. On the other hand, you'll be getting another party member soon, and he comes pretty poorly equipped. Buying a Leather Cap and Iron Ring will benefit this character that will be joining you in a moment. ------------ : Kaipo Area ^[RUBY3] ------------ This section covers monsters found in the Kaipo area. Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Desert Sahagin 20 20 0 17 70 Ice Flying Eyes 40 21 3 18 74 Throw Goblin 6 19 0 5 28 --- Hundlegs 60 11 3 20 79 --- Insectus 28 20 1 8 49 --- Sand Worm 75 16 2 22 82 --- This area is a good place to level up Rydia, who starts out at Level 1. Get her a few levels and a few spells will come to her. In addition, she gets more MP, great for, y'know, casting spells. ------------ : Underground Waterway ^[RUBY4] ------------ The Waterway is due north of Kaipo. Just go straight north from Kaipo and when you hit the mountains, just jag a little to the east and you'll see the entrance to the Waterway. Items obtained Equipment obtained -------------- ------------------ Potion (x3) Shadow Blade X-Potion Hades Helm Ether (x2) Hades Gloves Dry Ether Hades Armor Maiden's Kiss Ice Rod Phoenix Down Feathered Cap Tent Iron Ring Bomb Fragment Antarctic Wind Hourglass Hermes' Shoes 580 Gil Monsters encountered This section covers monsters found in the Underground Waterway - South and Underground Waterway - North areas. Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Gigantoad 47 11 2 24 89 Ice Killer Fish 65 11 1 30 119 Lightning Vile Shell 58 11 1 28 101 Lightning Water Bug 125 16 3 79 225 Lightning This section covers monsters found in the Underground Waterway - North area. Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Alligator 175 22 2 95 236 Ice Red Mousse 35 15 254 36 134 Fire Sahagin 64 18 2 38 136 Lightning Tiny Mage 69 19 2 63 132 --- Toadgre 59 11 1 34 127 Ice Zombie 52 13 2 31 112 Fire, Holy = Waterway - South = When you enter this area, head straight north to pick up a Potion and a Maiden's Kiss. Backtrack to the entrance and start heading west and across the bridge. Jag south a bith to nab a Tent and then go north across the bridge and talk to the Old Man there. After the dialogue, Sage Tellah will join your party. With Tellah, you'll want to stick him in the back row as well. I suggest placing him in Slot 4, right underneath Cecil. Also, if you bought the Leather Cap and Iron Ring earlier, you can equip those on Tellah as well. They'll fill the blank areas on his equipment and boost his stats. Now then, with Tellah in your party, you can go to the next floor, which is due north from where he joined you. However, if you cross the bridge to the east, you can follow the path and descend into the water. From there, you can go up the waterfall and pick up the Iron Ring in the chest there. Head back down the small waterfall and head west until you reach a waterfall that's three spaces wide. Go into the middle of it and you'll find an X-Potion, a Dry Ether and a Phoenix Down. The first two are extremely rare at this point in the game, and you probably shouldn't use them unless you're in an extreme pinch. Go back to where you met Tellah and head north, descending to the next floor. = B2 = Head north and across the bridge, then descend into the water. From there, go slightly south, then west, then north to grab a Potion. Backtrack back into the water and then keep heading farther south. Go up the path and head all the way west to get an Ether. You passed some steps on your way west, so go back and follow the path, into the door, where you'll see another scene. Tellah will give you a basic lowdown on Save Points. I suggest saving your game here. Upon exiting the room, go east across the bridge and head north to get an Ice Rod. Go south, descending into the water, and head slightly east and up into the door, which leads to B3. = B3 = Follow the path. When it splits, go east and follow the path to pick up 580 Gil and a Bomb Fragment. Go back to the split and head west and into the door. = B2 = Go straight north (there's a hidden path to the west, but it's pretty much useless since you'd miss the chest) and follow the path, picking up the Potion along the way. Go north, but don't enter the next area quite yet. About one step before the stairs, you can slip into the west wall, which you can follow around and to the east, leading you to to the Feathered Cap. NOW you should go into the next area. = Underground Waterway - North = Follow the path north and head west to pick up the Ether and the Antarctic Wind that sit there. Head east across the bridge and don't go into the next area just yet. Go south and pick up the Hourglass and the Shadow Blade first (you should equip the Shadow Blade on Cecil right away), THEN go north into the next area. You'll end up outside, where you can rest and save if you need to. Do so if you wish, and then enter the northern cave to advance. = Waterfall = Well, you can only go one way, and that's down. = B2 = Follow the path around until you see steps going down. Pick up the Hades Helm and the Hades Gloves, then go back up and keep going around, into the door. = B1 = Follow the path east and pick up the Hades Armor and Hermes' Shoes. Be sure to equip Cecil properly before jumping into the upcoming battle. Once you're ready to go, follow the path north and around. Go towards the waterfall and you'll face: =========================================================== : Boss - Octomammoth #193 : :---------------------------------------------------------: : HP 2350 : Weakness : : Strength 22 : Lightning Darkness : : Defense 0 : : : Magic 0 : Resistance : : Magic Defense 25 : Poison Blind : : : Silence Pig : : Gil 500 : Mini Toad : : EXP 1200 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : Holy : : : : =========================================================== Octomammoth has eight tentacles that you need to kill off before you can kill Octomammoth itself. Have Cecil attack normally and have Rydia and Tellah use Thunder spells. Octomammoth's HP will go down faster than you think, and you can see how you progress in the battle because Octomammoth's tentacles will eventually disappear. Cure as needed. ------------ : Damcyan Castle ^[RUBY4] ------------ TELLAH LEAVES THE PARTY SOON. UNEQUIP HIM BEFORE ENTERING DAMCYAN CASTLE. Damcyan is just north of where you exit the Underground Waterway. However, on your way there, a scene occurs. Go inside Damcyan Castle to assess the damage. Items obtained Equipment obtained -------------- ------------------ Potion Ruby Ring Ether Feathered Cap Antidote Crossbow Eye Drops 20 Holy Arrows Gold Needle 10 Iron Arrows Phoenix Down Tent Go inside the castle and go straight ahead. Once you arrive on the second floor, skip the chest here for now and go south and up the stairs (don't worry, you'll get the chest later). Head north and watch the scene. Keep a special eye out for one of the "classic" FF quotes, "You spoony bard!" Once the scene is complete, you'll appear outside of Damcyan Castle in the Hovercraft. Land it with A and then re-enter the castle. On the second floor, there's a Tent waiting for you. On the third floor, if your party is limping, you can use the pots in the far east and west sides to restore your HP and MP, and they'll cure any status effects you may have incurred while in the Underground Waterway. Back at the entrance, go outside of the castle by one step (don't go two steps outside, or else you'll exit the area) and then start heading northeast. Keep close to the castle walls and you'll eventually go into a door, which leads to the dungeon area. Talk to the guard and then hit the switch behind him to allow access to Ruby Ring, a Feathered Cap and a Crossbow. Go down the stairs that you can see and you'll find a Potion, Antidote, Eye Drops, Ether, Phoenix Down, and a Gold Needle in the chests. In the pots, you'll find 20 Holy Arrows and 10 Iron Arrows. Now then, you have Edward, who isn't exactly a frontline fighter. I put him in Slot 4, where Tellah was before. There's nothing more to do in Damcyan Castle, so head out and start heading towards the Antlion Cave. ------------ : Damcyan Area ^[RUBY5] ------------ This section covers monsters found in the Damcyan area. Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Desert Sahagin 20 20 0 17 70 Ice Goblin 6 19 0 5 28 --- Hundlegs 60 11 3 20 79 --- Sand Worm 75 16 2 22 82 --- Sword Rat 30 21 0 13 66 --- Tiny Mage 69 19 2 63 132 --- Considering you JUST got the Hovercraft, there's no reason for you to even see a battle. ------------ : Antlion Cave ^[RUBY6] ------------ Use the Hovercraft and head northeast from Damcyan Castle. You'll see some rocks in the water that the Hovercraft can go over. Head east over the rocks, but not too far (about 10 spaces east). Go south and you'll see a small opening in the mountains. That's where you need to be. Items obtained Equipment obtained -------------- ------------------ Potion (x3) Lamia Harp Ether Gold Needle Phoenix Down Tent Antarctic Wind Spider's Silk Emergency Exit Sand Ruby Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Adamantoise 190 20 1 46 234 Ice Basilisk 90 15 2 30 110 --- Domovai 37 15 0 48 184 --- Goblin 6 19 0 5 28 --- Leshy 130 18 2 42 157 --- Sand Worm 75 16 2 22 82 --- Yellow Jelly 55 16 254 33 144 Lightning = B1 = Head west across the small bridge and pick up the Spider's Silk. Go down the nearby steps and jag to the east, then north to pick up a Potion. Head south, keeping close to the west wall, and then around to grab another Potion and a Tent. Backtrack until you reach some steps going north (don't go up them), but instead go east. When you see an open path north, take it and grab the Potion. Continue east and take the steps up to pick up the Gold Needle. From there, go all the way south to the next level down. = B2 = Head south, following the path, picking up the Antarctic Wind. You'll see a door slightly west of where you picked up the Antarctic Wind. Go inside and you can pick up a Lamia Harp for Edward. It can Confuse an enemy and has a higher attack than his current Dreamer's Harp. Anyways, head back out and follow the path north, going inside the doorway to go back to B1. = B1 = Follow the path into the door. You'll find an Emergency Exit, an Ether and a Phoenix Down, not to mention the Save Point that's in here too. Rest and save if you so need and head back out and back to B2. = B2 = Head west and up the steps to get a Potion. Backtrack and head west to pick up a Spider's Silk. Backtrack and make your way down the steps, continuing down to B3. [RDJFAGCHKJKSLKOLN] = B3 = There's nothing for you to do here except go straight south and face: =========================================================== : Boss - Antlion #194 : :---------------------------------------------------------: : HP 1100 : Weakness : : Strength 11 : None : : Defense 3 : : : Magic 0 : Resistance : : Magic Defense 11 : Poison Blind : : : Silence Pig : : Gil 800 : Mini Toad : : EXP 1500 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== The Antlion seems to like to counter-attack with his "Counter-Horn" whenever you attack it. Other than that, its normal attack really sucks. Have Rydia summon Chocobo and Cecil use his Dark ability. The Antlion doesn't counter when you use those abilities. Edward can use Potions on Cecil to keep his HP from falling too low, or use his Heal ability to distribute a Potion amongst all your party members. Keep this up and the Antlion will go down, netting you the Sand Ruby. Use an Emergency Exit to leave. ------------ : Kaipo, Oasis of the Desert ^[RUBY7] ------------ To get back to Kaipo, you don't have to go back through the cave (besides, you can't). Just head back in the general direction of Damcyan Castle and head southwest from there. You'll find more rocks to go over, which will lead you towards the Kaipo area. Once you hit land again, go southeast to hit Kaipo yet again. Go back to Rosa and talk to her. Select the Sand Ruby and watch the scene. Rosa will join your party. However, Edward has troubles of his own. Get ready for a fight with a stronger Sahagin. In all honesty, the fight is such a joke, I don't even think it deserves its own Boss/Mini-Boss window. Just keep Edward's HP up and have him attack. Oh, and if you (somehow) lose, it's GAME OVER, and you should consider selling your copy of Final Fantasy 4 Advance, since you suck THAT much. Just so you know. :) Edward gets 100 Gil and 800 EXP for winning this battle. With Rosa in your party, you now have three weaker characters in your party and only two back row slots. To fix this, select "Row" in the Main Menu and all your front row and back row positions will switch. Use the "Order" option to rearrange your party like this: Rydia Cecil Rosa [blank] Edward Cecil will be all by his lonesome in the front row, but he'll also be the one to take the largest hits, which is what he was designed to do. Now you're all set for what's coming later. If you've been following my walkthrough, you should have a Feathered Cap for Rosa, which will boost her defense and magic defense. In addition, the Ruby Ring will add to her magic defense, but will take away from her defense. ============================================================ : Walkthrough - Protect the Wind Crystal ^[WIND1] : ------------ ------------ Mysidia's Water Crystal and Damcyan's Fire Crystal are now in the hands of this new adversary, Golbez. The closest Crystal is the Wind Crystal, located in Fabul, east of Damcyan. Unfortunately, the path is blocked by a large layer of ice and Rydia doesn't know how to use Fire. ------------ : Mt. Hobs ^[WIND2] ------------ Getting to Mt. Hobs is fairly easy. Just make your way back towards the Antlion Cave. Instead of going south to reach it, continue east until you see a path going up into the mountains. Land the hovercraft and head in. Items obtained Equipment obtained -------------- ------------------ Potion None Gold Needle Tent 960 Gil Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Adamantoise 190 20 1 46 234 Ice Bloodbones 210 34 3 169 315 Fire, Holy Bomb 55 19 2 76 361 ---- Cockatrice 149 24 1 82 275 Throw Domovai 37 15 0 48 184 --- Gargoyle 160 28 2 90 315 Holy, Throw Gray Bomb 111 36 4 105 445 --- Skeleton 135 26 2 126 238 Fire, Holy Spirit 86 24 1 122 278 Holy = Mt. Hobs - West = There's one basic path to follow. Head north from where the ice was, and then west, going up the steps and take the door there. = Station Five = Follow the path around, using the Save Point if you need, and then continue on, picking up the Tent, Potion, Gold Needle and 960 Gil. Backtrack to Mt. Hobs - West. = West = Continue east and enter the other doorway. = Summit = Go east and pick up the Holy Arrows. Continue on here and you'll run into a guy who Edward says is one of Fabul's monks. And it looks like he's in trouble, so get ready for: =========================================================== : Boss - Mom Bomb #195 : :---------------------------------------------------------: : HP 11000 : Weakness : : Strength 30 : Darkness : : Defense 1 : : : Magic 5 : Resistance : : Magic Defense 9 : Poison Blind : : : Silence Pig : : Gil 1200 : Mini Toad : : EXP 1900 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== Mom Bomb attacks pretty hard. I had it shaving anywhere between 40-75 HP off my 200-300 HP characters, so watch it. Just have Rydia summon Chocobo, Cecil can either attack normally or use his Dark Wave, Rosa should heal or use her Aim ability, and Edward can either use his Heal ability or attack. With Yang, you should unequip his one Fire Claw, which will leave him fighting with his bare hands. Yang fights just as well barehanded as he does with his claws equipped. By unequipping his Fire Claw, you'll allow him to attack twice instead of once. With Yang's "Power" ability, he can do well over 100 damage. With a total of FIVE characters at your disposal, it shouldn't be too hard. When you do enough damage, the Mom Bomb will transform. However, your tactics shouldn't change. Eventually the Mom Bomb will explode and damage your party. It then splits into three Bombs and three Gray Bombs. The Gray Bombs are the larger threat, so target them first. Neither enemy has a weaknesses that you can exploit, so just attack normally and they'll go down eventually. After it's all said and done, continue on to the next area. = East = The path here is straightforward. Just continue on and exit this area. ------------ : Fabul Area ^[WIND3] ------------ This section covers monsters found in the Fabul area. Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Bomb 55 19 2 76 361 ---- Cockatrice 149 24 1 82 275 Throw Domovai 37 15 0 48 184 --- Gargoyle 160 28 2 90 315 Holy, Throw Gatlinger 115 28 2 53 335 --- Gray Bomb 111 36 4 105 445 --- There's a Chocobo Forest just northeast from Fabul, hidden in the mountains. Go there if you need to store some items. ------------ : Fabul ^[WIND4] ------------ ROSA LEAVES THE PARTY SOON. UNEQUIP HER BEFORE TALKING TO THE KING OF FABUL. To get to Fabul, just head east from where you exit Mt. Hobs. Follow any deviations in the path you might find, and you'll get to Fabul with no problems. Items obtained Equipment obtained -------------- ------------------ Potion None Tent Bomb Fragment Antarctic Wind Rage of Zeus Bacchus's Cider Shop List: Inn fee: 100 Gil Armor & Weapon Shop Item Shop Item Cost Item Cost --------------------------- --------------------------- Fire Claw 350 Potion 30 Ice Claw 450 Phoenix Down 100 Thunder Claw 550 Gold Needle 400 Demon Helm 980 Maiden's Kiss 60 Demon Armor 3000 Eye Drops 30 Demon Glvoes 800 Antidote 40 Tent 100 Gysahl Greens 50 When you first arrive in Fabul, go north and into the castle. You'll see the Inn to the west (which includes the Item Shop) and the dual swords to the east (which is the Armor & Weapon Shop). From there, go up the stairs, and there is a door to the south of where you enter this floor. If you exit through the door, you'll see two more, one to the left and one to the right. Take the left door and you'll find a Potion, Bomb Fragment and Antarctic Wind in the chests and a Rage of Zeus in one of the pots. If you go up to the third floor, using the stairs, you'll find a woman, who turns out to be Yang's wife. At any rate, go into the right tower and up to the second floor. You can find a Bacchus's Cider in one of the pots. Up on the third floor, you'll find a Tent. Now then, exit this tower and go back to the center area. Continue north and you'll run into the King of Fabul. You might want to save before you talk to him, as the upcoming battles might drain you more than you think. Talking to the King of Fabul will result in Rosa and Rydia temporarily leaving the party. The battles will be fought with Cecil, Yang and Edward only, so keep that in mind. ------------ : Fabul Battles ^[WIND5] ------------ Items obtained Equipment obtained -------------- ------------------ None None Here's how the battles will play out. You will fight a certain set of enemies, and then a scene will occur. I've laid out the battle order and strategies for each one. They're NOT hard, so they really don't constitute a Mini-Boss box. With that out of the way, here's the battles: - Battle #1 - Captain + Baron Warrior (x2) This is like the battle back in Kaipo. Kill off one Baron Warrior, then the Captain, then the other Baron Warrior. Leaving the Captain all by his lonesome will result in him using his Retreat command, which results in less Gil and less EXP. - Battle #2 - Leshy + Domovai + Sahagin These are low grade enemies that you should have zero troubles with. The Domovai has 37 HP, the Leshy has 130 and the Sahagin has 64 HP. Hardly a challenge. - Battle #3 - Captain + Baron Warrior (x2) See Battle #1 - Battle #4 - Gargoyle Chances are you've faced one before. It only has 160 HP, so take it down and continue. - Battle #5 - Leshy + Domovai + Sahagin See battle #2 - Battle #6 - Captain + Baron Warrior (x2) See Battle #1 After it's all said and done, you'll have one final battle. Don't bother trying to win, since it's impossible. This lone enemy can do well over 3000-4000 damage to Cecil alone. Don't worry, even though you get defeated, it's not Game Over, the story will continue. But Rosa DOES get kidnapped, so that's why you should've unequipped her before talking to the King of Fabul. She loses all the equipment you have on her when you meet her next. ------------ : Fabul Aftermath ^[WIND6] ------------ EVERYONE LEAVES THE PARTY EXCEPT CECIL SOON. UNEQUIP THEM ALL BEFORE BOARDING THE SHIP FOR BARON. Items obtained Equipment obtained -------------- ------------------ Ether Demon Shield Hermes' Shoes Deathbringer Spider's Silk You start in the Crystal Room, so exit from there. Search the pot outside to find a Hermes' Shoes. Go to the east side of this room and hit the switch to open up a new path that will lead you to a Spider's Silk, Demon Shield and an Ether. With these items obtained, you now get a free stay at the Inn! Woohoo! Go to the Inn and have your free ONE night's stay. After you're done in the Inn, you'll automatically turn up beside the King's bed. The Deathbringer sword is the best sword for a Dark Knight, since it can instantly KO an enemy. Once you're done talking to the King, exit Fabul and you'll see a ship waiting for you just east of Fabul. Unequip EVERYONE before you board the ship, as they will all leave your party soon. For great justice, you can go to the Chocobo Forest just northeast from Fabul and store their items there. Or you could wait and give some of them to Palom and Porom, but whatever. Just unequip them all. ============================================================ : Walkthrough - Born of Darkness and Light ^[LITE1] : ------------ ------------ Right after Leviathan attacks the party, Cecil finds himself all alone yet again. Just when things were starting to look up, fate would have him suffer more before he is able to save Rosa and defeat Golbez. Also, the Dark Sword that he wields turns out to be ineffective against the might of Golbez. Cecil needs to cast away the Dark Sword and recieve the sword of Light. Keep in mind that the journey will not be easy. So with that in mind, Cecil needs to journey to Mount Ordeals, where an ancient secret awaits him. Only there will Cecil's true quest begin and his past revealed. Nothing can stand in your way, so let's get to it, shall we? ------------ : Mysidia ^[LITE2] ------------ Items obtained Equipment obtained -------------- ------------------ None None Shop List: Inn fee: 200 Gil Weapon Shop Item Shop Item Cost Item Cost --------------------------- --------------------------- Ice Rod 220 Potion 30 Flame Rod 380 Hi-Potion 150 Healing Staff 480 Phoenix Down 100 Crossbow 700 Gold Needle 400 Holy Arrow 20 Echo Herbs 50 Antidote 40 Armor Shop Tent 100 Item Cost Cottage 500 --------------------------- Wizard's Hat 700 Gaia Gear 500 Silver Armlet 650 Light Shield 700 Light Helm 4000 Knight's Armor 8000 Gauntlets 3000 Mysidia is probably the ONLY place in FF history where you'll want to ignore Travel Note #2: Talk to everyone. The inhabitants of Mysidia haven't forgotten how you killed and/or imprisoned their fellow mages and took their Crystal. Talking to certain NPCs will result in them inflicting you with status effects such as Poison, Toad or Pig. However, with the exception of Poison, you can reverse the effects by talking to the same NPC again. To prevent this problem from occurring in the first place, simply refrain from talking to everyone, except the village elder. From the entrance of Mysidia, simply head straight north until you reach the village Elder. Talk to him and he will assign you your next task: Go to Mount Ordeals and become a Paladin. Only then will the Elder trust you. Cecil can't possibly go it alone, so the Elder assigns two of Mysidia's finest mages to assist you: Porom the White Mage and Palom the Black Mage. With two new additions to your party, I suggest you keep your lineup like so: Porom/Palom Cecil Palom/Porom [blank] [blank] The reason I suggest having two front row slots is because the next addition to your team will be a spellcaster, who should go in the back row. Also, it doesn't matter where Palom and Porom are, as long as they're in the back row. By default, Palom will be in the top slot and Porom will be in the middle. With these new mages in your party, you can make good use of the items being sold in the Armor Shop. Palom and Porom can wear the Wizard's Hat, Gaia Gear and Silver Armlet. If you have the cash on hand, you should also purchase the Light Shield, Light Helm, Knight's Armor and the Gauntlets for the Paladin who will be joining your team later. If you REALLY have Gil to burn, purchase an extra Wizard's Hat, Silver Armlet and even an Ice Rod for the next mage that will be joining your party. For weaponary, the Flame Rod and Healing Staff are good choices for Palom and Porom. With everything said and done, head outside and east towards Mount Ordeals. ------------ : Mysidia Area ^[LITE3] ------------ This section covers monsters found in the Mysidia area. Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Cockatrice 149 24 1 82 275 Throw Domovai 37 15 0 48 184 --- Gatlinger 115 28 2 53 335 --- Goblin 6 19 0 5 28 --- Sword Rat 30 21 0 13 66 --- Tiny Mage 69 19 2 63 132 --- Zu 941 32 0 489 432 Throw The Zu might look pretty mighty with its massive 941 HP, but if you have the Deathbringer sword equipped on Cecil, it's easy, since the Zu isn't immune against the instant-KO status that the Deathbringer inflicts. The Zu will usually go down with one hit from Cecil and you'll rarely have to deplete its 941 HP, if you even have to at all. There's also a Chocobo Forest just south of Mount Ordeals. ------------ : Mount Ordeals ^[LITE4] ------------ CECIL WILL LEAVE THE PARTY SOON. UNEQUIP HIM AFTER YOU FACE SCARMIGLIONE FOR THE SECOND TIME. Mount Ordeals is far to the east of Mysidia. Don't worry about the enemies being hard, since (as you can see above) they're really easy. Items obtained Equipment obtained -------------- ------------------ Potion (x2) Sword of Legend Ether (x2) Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Bloodbones 210 34 3 169 315 Fire, Holy Ghoul 222 32 3 179 505 Fire, Holy Lilith 466 46 3 262 2703 Fire Revenant 250 36 1 186 575 Fire, Holy Skeleton 135 26 2 126 238 Fire, Holy Skullnant 200 42 1 100 50 Fire, Holy Soul 200 28 3 165 460 Holy Spirit 86 24 1 122 278 Holy Zombie 52 13 2 31 112 Fire, Holy Mount Ordeals is the place where Paladins are born. Too bad none of the people who went there survived. = Entryway = Follow the path and you'll encounter some flames, which Palom takes care of with the greatest of ease. It's really too bad that Porom simply gives him a *whack*. I miss the old days of *POW*, but that's just me. Watch the scene that ensues. After the scene is complete, continue following the path, skipping the steps and continuing on to pick up the Potion. Now go back and up the steps, going a little bit to the east to pick up another Potion. Continue onwards and upwards to head into the next area. = Station Three = Follow the path until a familiar face appears. After another puny *whack* from Porom, Tellah will rejoin your team. Tellah will also show up in Slot #4, which is in the front row. You'll want to move him to the back row so he doesn't take as much damage. After you're done, here's how your party lineup should look: Palom Cecil Porom [blank] Tellah Continue on to the next area. = Station Seven = Heading west, skip the first path norht and continue on to pick up an Ether. Backtrack and head north along the path and continue on and up the next two sets of steps. Make your way back west, but don't forget to jag south and pick up the other Ether. Continue on west to the next area. = Summit = Go north and sidetrack east to rest and save. Continue on north and you'll run into a boss: =========================================================== : Boss - Scarmiglione #213 : :---------------------------------------------------------: : HP 3500 : Weakness : : Strength 19 : None : : Defense 2 : : : Magic 15 : Resistance : : Magic Defense 0 : Poison Blind : : : Silence Pig : : Gil 2000 : Mini Toad : : EXP 3200 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== Scarmiglione has four Skullnants with him, so you'll have to take care of them as well. They're weak against Fire, so you can use that to your advantage. In addition, Scarmiglione takes tons of damage from magic, as well as Cecil's dark sword. Have Porom or Tellah heal you up and have Palom and Cecil attacking. Scarmiglione will go down pretty easily, but don't think it's over yet. After Scarmiglione is dead, switch your lineup using the "Row" option. If the past battle left you hurting, you DO have the option to go back to the nearby Save Point to rest and save again. When you're all finished, continue on, only to fight ANOTHER boss: =========================================================== : Boss - Scarmiglione #214 : :---------------------------------------------------------: : HP 3523 : Weakness : : Strength 46 : Fire Holy : : Defense 1 : Throw : : Magic 31 : : : Magic Defense 22 : Resistance : : : Poison Blind : : Gil 2500 : Silence Pig : : EXP 3600 : Mini Toad : : : Petrify Death : : Type Undead : Berserk Confuse : : : Sleep Paralyze : : Treasure : Curse : : None : Slowing Petrify : : : : : : Absorb : : : Ice : : : : =========================================================== You'll be back attacked, so if you switched your lineup like I told you to, you'll be all set to go. This Scarmiglione takes significant damage from Fire spells and Cecil's dark sword. Even a Cure spell does crap for damage, so keep casting Fire spells and keep Cecil attacking. If you have Palom use his "Bluff" a few times, his Fire spells will be supercharged and do a lot more damage. Even though this incarnation is tougher, he should still go down fairly easily if you keep up the spellcasting and attacking. Now then, if you read the beginning of this section, you should take off ALL of Cecil's armor and weaponry before you go up to the stone. When the battle begins, the words "A true paladin ...... will sheathe his sword." In case you don't know what to do, simply stand still or heal yourself. Dark Cecil will eventually die off. You CAN defeat him, but it defeats the point of this test and it requires a lot of Hi-Potions. At any rate, Tellah will also remember all his old spells as well, so he'll now be able to play with a full deck. He also remembers Meteor, only he doesn't have enough MP to cast it, making it useless at this point. Now then, with your newborn Paladin, you'll have the ability to use the Light Shield, Light Helm, Knight's Armor and Gauntlets you bought back in Mysidia, if you bought them. The Sword of Legend is stronger against the undead monsters than the Deathbringer ever was, making it more effective against the monsters in this area. [RZJXACCVKBSOBNN] DON'T FORGET TO SWITCH YOUR ROWS BACK TO WHERE THEY BELONG. CECIL IS STILL IN THE BACK ROW IF YOU HAVEN'T CHANGED IT YET. You'll have to walk ALL the way back to the entrance and exit Mount Ordeals. Thankfully the trip out of Mount Ordeals is easier now that you have an extra weapon against the undead monsters. Unfortunately, the trip back to Mysidia is NOT as jolly, as you have lost your most effective weapon against the Zu, which was the Deathbringer. Head back to Mysidia and talk to the Elder. ------------ : Mysidia ^[LITE5] ------------ If you nab yourself a Chocobo from the Chocobo Forest just south of Mount Ordeals, you can head back to Mysidia with no encounters whatsoever. Once you re-enter Mysidia, you'll probably have enough Gil to buy some of the Paladin armor, if you haven't done so already. Talk to the elder and you'll learn of the ancient Mysidian legend. He will also open up the Devil's Road which leads back to Baron. The entrance to the Devil's Road is just north of the Inn. ============================================================ : Walkthrough - To Pilfer an Airship ^[SHIP1] : ------------ ------------ With Cecil now a Paladin and Tellah learning the Meteor spell, the Mysidian Elder believes you to be truly ready to face Golbez an dperhaps even defeat him. To reach him, you'll need to take to the skies. Unfortunately, Baron is the only power with an airship. What in the world is a team to do? Sneak in and take one you say? I thought so. :) ------------ : Baron ^[SHIP2] ------------ By taking the Devil's Road to Baron, you'll end up right in their backyard. Convinient, eh? There's not much to do here except go into the Pub and advance the story. In the Inn, you'll see a familiar face. When you talk to him, he'll sick his two lapdogs on you. They go down fairly easily, but keep in mind they can cast Mini on your teammates, and they can also hit your party way harder after they do. After you beat them, you'll fight Yang. He will usually only attack you with his Kick ability, which can easily do anywhere between 100-150+ damage to your weaker spellcasters. Cecil should be fine unless he's at low HP, but keep all your characters healed and have Palom use Bluff and then cast a spell, which will deal some major damage to Yang. If you have Bio, that will work better than most of your other spells. Yang will eventually go down, and he'll rejoin your party. You'll get a free night at the Inn, and a scene will occur after that. You'll also recieve the Baron Key. With Yang in your party, here's the lineup I choose: Palom Cecil Porom Yang Tellah If you've been following my FAQ, this will be the default. Also, if you unequipped Yang's Claws before you left Fabul, you should still have them now. Put them on him or you'll have to invest in some new ones. Also put the best armor you have on him right now as well. Now then, with the Baron Key in hand, you can open up the Armor & Weapons Shop in Baron. Items obtained Equipment obtained -------------- ------------------ Rage of Zeus None 3000 Gil (total) Shop List: Inn fee: 200 Gil Weapon Shop Item Shop Item Cost Item Cost --------------------------- --------------------------- Thunder Rod 700 Potion 30 Healing Staff 480 Phoenix Down 100 Fire Claw 350 Gold Needle 400 Ice Claw 450 Maiden's Kiss 60 Thunder Claw 550 Eye Drops 30 Antidote 40 Armor Shop Tent 100 Item Cost Gysahl Greens 50 --------------------------- Twist Headband 450 Kenpogi 4000 Silver Armlet 650 Inside the Armor & Weapon Shop, if you go towards the table in the southeast corner, you can slip one space south of the table and slip around to those chests behind the counters. You'll find a Rage of Zeus and 2000 Gil in the chests that await you. If you sold Yang's Claws or forgot to unequip them, he may need some now. Invest in them if you need. Also, if you have the Gil, the Kenpogi is a good set of armor for Yang. If you 16,000 Gil to burn, feel free to get four of them, but it's hardly necessary. You should have all the other treasures in Baron by now. Check with section [PACK3] if you need to get them again. Also, if you go to Cid's House (northwest section of town), you'll find Cid's daughter who is concerned about Cid's whereabouts. Unfortunately, you can't get into the castle through the front door (they don't even attack you, what the hell is up with that?), but you CAN get in through the Old Waterway. You know that lone door on the west side of town? Use the Baron Key on that and go in. Before you go down the stairs, go into the east wall to pick up 1000 Gil. NOW you can go down the stairs. ------------ : Old Waterway ^[SHIP3] ------------ Items obtained Equipment obtained -------------- ------------------ Hi-Potion Ancient Sword Ether Rage of Zeus Hermes' Shoes Hourglass Spider's Silk Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Alligator 175 22 2 95 236 Ice Baron Guard 280 40 3 230 710 --- Death Shell 380 42 2 262 1030 Lightning Electrofish 284 40 2 214 640 Throw Flood Worm 638 42 0 219 690 Lightning Gigas Gator 292 38 2 218 660 Ice Hydra 257 44 2 209 670 Lightning Killer Fish 65 11 1 30 119 Lightning Splasher 180 30 3 145 430 Lightning Vile Shell 58 11 1 28 101 Lightning The Old Waterway is filled with tons of hidden passages. But fear not, weary traveler. You have Action's FAQ on your side, so there's no need to worry. ^_^ = B4 = Yeah. You start out on B4, how odd is that? Start out by going south and following the path. Once you hit a break in the path, go south to pick up a Hi-Potion, Ether and Rage of Zeus. Continue around to get back on the normal path. Go north and follow the path, ignoring the steps that lead into the water, and onwards until you reach the next area. = B3 = When you follow the path, it might seem like it leads to a dead end. However, by walking into the south wall, you can make your way to another area and grab the Hourglass waiting for you. In this small area, hit the south wall again and feel your way around until you make your way into an area with a Spider's Silk waiting for you (it's north of where you emerge). From the square where you get the Spider's Silk, take one step south and then one step east. You should "jump" to an area that might seem inaccessable at first. Hit the east wall here and you'll eventually pop up in another area. Unfortunately, there's nothing to do in this area except go into the east wall yet again. Once you stop going east, go straight north and you'll come out in front of a chest that contains a Hermes' Shoes. From this chest, go back into the water and head northeast until you see a set of rocks. They'll make a path into the wall, where you should go. You'll end up on the other side of the wall, where you can go north and into the next area. This area was confusing. I hope you made it out okay. Email me if this section is confusing to you and I'll try to make it easier. = B2 = It seems like that giant rock structure should serve some purpose. It doesn't. Just follow the path and go up the steps, but don't enter the next area quite yet. You'll see a chest just west from your current position, so go into the wall and follow the path around until you find an Ether. Backtrack and head up into the next area. = B1 = Go north and take the west path to enter the door. You'll find a Save Point inside. However, there's more to this area than meets the eye. See those rocks to the right of you? Walk into the wall just north of them and head east to grab the Ancient Sword. The Ancient Sword has a lower attack than the Sword of Legend, but it CAN curse the enemy. I prefer to stick with the Sword of Legend because it works. Save and exit this area. Heading all the way east will reveal another path to the north, which leads to Castle Baron. ------------ : Castle Baron ^[SHIP4] ------------ PALOM AND POROM LEAVE THE PARTY SOON. UNEQUIP THEM AFTER DEFEATING BAIGAN. You'll end up in Baron's moat. From where you enter, go west and then south. At the southwestern corner of the moat, there's a small entrance which will lead you right into Baron Castle. Which brings up the question of WHY that tiny opening is there in the first place. Wouldn't it just BEG enemies to infiltrate the castle? Oh well, what do I know? From where you enter, you remember where Cecil's room is? You can rest there for ZERO GIL. If you didn't use a Tent at the Save Point, you can do so here. Once you're all rested up, make your way to the center of the castle. Baigan will stop you and assist you, but he's not all what he's cracked up to be. You will face a boss soon: =========================================================== : Boss - Baigan #196 : :---------------------------------------------------------: : HP 4444 : Weakness : : Strength 58 : None : : Defense 1 : : : Magic 9 : Resistance : : Magic Defense 11 : Poison Blind : : : Silence Pig : : Gil 3000 : Mini Toad : : EXP 4800 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== =========================================================== : Boss - Right Arm / Left Arm #197 / #198 : :---------------------------------------------------------: : HP 444 : Weakness : : Strength 58 : None : : Defense 2 : : : Magic 9 : Resistance : : Magic Defense 0 : Poison Blind : : : Silence Pig : : Gil 0 : Mini Toad : : EXP 10 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== Baigan attacks with his arms, but they'll regenerate if you simply destroy them. Also, if you cast a spell on Baigan himself, he'll cast Reflect on himself. However, until you cast a spell on him, he'll be vulnerable. Use this to your advantage and have Palom use his "Bluff" ability and cast your strongest spell on Baigan (Bio works exceptionally well). After Baigan casts Reflect on himself, use Cecil's normal attack and Yang's "Power" ability to hit Baigan with all you've got. Your other team members should either cast Haste and Berserk, or heal your other characters with Potions or Cure-type spells. Using Palom and Porom's "Twin" ability doesn't cut through the Reflect barrier, and will hit one of your own teammates, so don't use it after you're done. Baigan's Right Arm can use the Vampire ability, so you'll have to keep your HP up in case he uses it on one of your characters. Keep up the attacks and Baigan will go down eventually. Baigan's arms are seperate entities from him, so you'll have to defeat them after Baigan is gone. Don't worry, they ONLY have 444 HP, so they shouldn't even be a problem if you killed off Baigan. -- User Strategy ------------------------------------------------------------- | Bagain at Baron Castle is very easy to kill, just cast Reflect on one | | party member and then Thundaga on that member repeatedly (it automatically | | hits the main part of Bagain) | | | | User - gravix | ------------------------------------------------------------------------------ With Baigan gone, you MIGHT want to heal up back at Cecil's Room. Unfortunately there is no way to save your game right now, unless you want to go ALL the way back to the Old Waterway. From where you defeated Baigan, you may want to remove Palom and Porom's armor and weaponry if you want to keep it. They'll fight a boss battle without it, but if you're in a pinch, you may want to simply leave it on. The choice is all yours. At any rate, head towards the Throne Room and talk to the King, but get ready for: =========================================================== : Boss - Cagnazzo #196 : :---------------------------------------------------------: : HP 5312 : Weakness : : Strength 44 : Ice : : Defense 2 : : : Magic 29 : Resistance : : Magic Defense 48 : Poison Blind : : : Silence Pig : : Gil 4000 : Mini Toad : : EXP 5500 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== Cagnazzo is one of the Four Elemential Fiends. He attacks normally and he can also call up the water from the ground. When he does, either blast him with a Thunder spell or be hit with his Tsunami attack, which can easily do 200 or so damage to your entire team. Needless to say, you DON'T want this to happen. Yang's Ice Claw will do additional damage, and it'll do even more if you have two of them equipped. Cecil should attack normally. Porom should keep up the Cure/Cura spells and Tellah and Porom should blast Cagnazzo with their strongest Blizzard spells. When Cagnazzo brings up his barrier, use a Thunder-based spell to break it. If he doesn't have his barrier up, use a Blizzard spell, as they're stronger for some odd reason. Have Palom and Tellah casting their strongest Thunder/Blizzard spells, based on the data I have given you above. If you need to regenerate Tellah's MP, have Cecil or Yang use an Ether on him, since Porom shouldn't stop her Cure spells and Palom shouldn't stop casting his Thunder/Blizzard spells. With this expert strategy, Cagnazzo should go down soon enough. Watch the scene that ensues as Palom and Porom leave your party. Which leads me to my next game related question. If the doors are wood, how come they couldn't just break them down with a Fire spell? Psh, whatever. ============================================================ : Walkthrough - Take to the Skies! ^[SKYS1] : ------------ ------------ Cid will eventually lead you to the Enterprise and another scene will occur. With the Enterprise at your command, the world is yours for the taking. Here is where the real choice begins. You can either continue on this section and nab some really high-powered armor and weapons, not to mention some really nice items. Or you can jump straight ahead to get the Earth Crystal in Troia like Kain instructs you to. The choice is yours. This FAQ will direct you to all the little hot spots around the world. If you want to jump ahead, go to section [ERTH1], but don't forget the carat (^) in there! Also, with Cid in your party, you now have another lineup problem. If you've been following my FAQ, Cid will default to the back row. You now have three fighters and one spellcaster. Here's how I set up my party: Cid Tellah Cecil [blank] Yang Cid has some high HP and he can also wear heavy armor as well. He also uses Hammers, but he can't use a shield with them. So either jump ahead to section [ERTH1] or keep reading. ------------ : Mist ^[SKYS2] ------------ In case you forgot where Mist is, it's due north from Baron. It got cut off during the earthquake, but it's open to you now that you have the Enterprise. Items obtained Equipment obtained -------------- ------------------ Bomb Fragment (x3) Gold Hairpin Clothes Ruby Ring Rod of Change Shop List: Inn fee: 50 Gil Weapon Shop Item Shop Item Cost Item Cost --------------------------- --------------------------- Whip 3000 Items not sold in Mist Dancing Dagger 5000 Armor Shop Item Cost --------------------------- Bard's Tunic 70 The weapons and items here are useless to you now. But the Dancing Dagger can be thrown by Edge later on in the game. However, there's some items here you should get, especially if you want a "perfect" game. From the entrance of Mist, go to where you first saw Rydia. From there, go into the house to the north. Walk into the fireplace and when you hit the wall, head east to pick up a Gold Hairpin, Clothes and a Ruby Ring. That's not it in this house though. Go east through the wall and follow the path. Just south of the previous chests you'll find the Rod of Change. Go back to the area where you met Rydia again. Head to the east and pick up a Bomb Fragment hidden in the bushes. Head to the Armor & Weapon Shop in the southern part of town. To the east you will see some trees that lead to a dead end. Or do they? Go into the trees and continue on to find two more Bomb Fragments. That's all in Mist for now, so you can head outside and go back to Baron for the next area. ------------ : Agart ^[SKYS3] ------------ Agart is located directly south of Baron. It's an island, so simply fly south until you see the island with the town on it. [RLJKAJHCHKGSGOFNR] Items obtained Equipment obtained -------------- ------------------ Antarctic Wind None Shop List: Inn fee: 50 Gil Weapon Shop Item Shop Item Cost Item Cost --------------------------- --------------------------- Rod 100 Potion 30 Staff 160 Phoenix Down 100 Spear 60 Gold Needle 400 Boomerang 3000 Maiden's Kiss 60 Bow 220 Eye Drops 30 Crossbow 700 Antidote 40 Iron Arrow 10 Tent 100 Holy Arrow 20 Gysahl Greens 50 Armor Shop Item Cost --------------------------- Iron Shield 100 Iron Helm 150 Iron Armor 600 Iron Gloves 130 Iron Ring 100 From the entrance, make your way northwest up the path beside the giant steps (they're the ones that are three squares wide). When you see the grass, enter it and go to the southeastern corner of the grass. There's an Antarctic Wind just sitting there, waiting to be picked up. That's the only treasure in here. Also, from the entrance, you can find the Observatory just west from the entrance. You can feel free to gaze at the moon, but it's unimportant at this point in time. There's nothing of great use at this point. The weapons suck and the armor is easily surpassed by the town of Mythril's equipment. The real reason you came here is so you remember where it is. This place will contain a storyline event. If you forget where it is later on, you can use the Sight spell (white magic) and every town that you've visited will appear on the map. Since you have now visited Agart, it will appear on the map as well. Now then, you can fight the enemies around Agart to continue completing your Bestiary, or head back to Baron for your next visit. If you choose to return to Baron, jump ahead to [SKYS5]. ------------ : Agart Area ^[SKYS4] ------------ This section covers monsters found in the Agart area. Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Black Lizard 792 64 4 43 1298 Ice Ironback 100 74 4 233 1077 --- Firey Hound 1221 68 3 244 1708 Ice Mors 695 60 5 253 1504 --- Roc 500 66 3 150 1404 Throw Roc Baby 50 60 2 81 1004 Throw These enemies are stronger and tougher so fight with care. The Mors is a particularly tough enemy, as it will use its Renew ability to heal itself completely. To beat it, simply target it once with Tellah's highest-level spell. At this point in the game, your team may not be strong enough to simply hack and slash away. You'll have to either fight with extreme caution or simply come back later. ------------ : Mythril ^[SKYS5] ------------ Mythril is a tricky little place to find. From Baron, head about halfway between Baron and Mist. From there, go east until you see a small string of islands. Mythril is among them. If you're having trouble, try heading directly north from Mount Ordeals. If that doesn't work for you, try heading directly south from Fabul. If you need help finding either place, try using the map, accessable through the Sight spell. Items obtained Equipment obtained -------------- ------------------ 5000 Gil Mythril Staff Mythril Knife Shop List: Inn fee: 500 Gil Weapon Shop Item Shop Item Cost Item Cost --------------------------- --------------------------- Mythril Staff 4000 Maiden's Kiss 60 Mythril Knife 3000 Mallet 80 Mythril Hammer 8000 Diet Food 100 Mythril Sword 6000 Armor Shop Item Cost --------------------------- Mythril Shield 1000 Mythril Helm 3000 Mythril Armor 17000 Mythril Gloves 2000 Before you go shopping, you may want to pick up some better stuff for your characters. Go to the east side of town and sift through the grass to find a Mythril Staff, which Tellah can use. In the grass to the north, you can find 5000 Gil in the west grass and a Mythril Knife in the east grass. Congrats, I just saved you 7000 Gil, and you're even 5000 Gil ahead. Mythril has some excellent items. All the items in the Item Shop haven't been seen before. In addition, all the items in the Armor and Weapons shops are new. You should definitely upgrade your arsenal if you have the Gil to do so. Cid and Cecil can use the Mythril Shield, Helm, Armor and Gloves, but keep in mind that Cid can't carry a Hammer and Shield at the same time, so you should only buy one shield for Cecil. You have a Mythril Staff and Knife, but the Hammer and Sword are excellent purchase choices, as their extra attack power will really help you out later on. If and when you purchase the Mythril Hammer, DON'T sell your old Wooden Hammer. It'll come in handy when you manage to get around to section [ERTH1]. You can either head back to Baron or stick around and fill out your Bestiary. Continue reading for the monsters or jump to [SKYS7] to go to the next area. ------------ : Mythril Area ^[SKYS6] ------------ This section covers monsters found in the Mythril area. Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Cait Sith 342 50 2 252 820 Holy Death Flower 440 24 2 210 650 Fire Hell Needle 398 40 3 220 700 --- Treant 335 52 1 148 678 Fire Twin Snake 108 46 0 222 720 Ice, Holy These guys are definitely easier than the monsters you found around Agart. Use their weaknesses to your advantage and you should do fine. Also, they give out some nice cash, so if you're looking to buy that Mythril Armor, this is definitely the easiest place to get some fast cash. ------------ : Eblan Castle ^[SKYS7] ------------ From Baron, go to the south until you hit Agart. Go west from there until you see a giant tower. Don't worry, you'll be visiting there later, but for now you should go south of the giant tower. Eblan is slightly southeast from the tower. This area will become of more use later on when you get the hook attached to the Enterprise. For now, just go into Eblan Castle for loads of treasures and tough monsters all around. WARNING: ELBAN CASTLE HAS HIGH-LEVEL MONSTERS WAITING IN THREE OF THE CHESTS. THESE FIGHTS ARE WINNABLE, BUT ARE EXTREMELY TOUGH. KEEP YOUR HP AND MP FULL AT ALL TIMES. Edit: A grateful viewer (who unfortunately doesn't have a GameFAQs or GameSpot username) has informed me that you can use an Hourglass item to cast Stop on all the enemies. He also says that you'll have plenty of time to squeeze off all your attacks before the Stop effect wears off. Items obtained Equipment obtained -------------- ------------------ Hi-Potion (x2) Blood Lance Ether (x2) Mute Arrow Gold Needle Maiden's Kiss Tent Cottage Silver Apple Emergency Exit Bacchus's Cider Hermes' Shoes Silver Hourglass Bomb Core Coeurl's Whisker Alarm Clock Unicorn Horn 10,000 Gil I'm treating Eblan Castle like a dungeon for a reason. It's confusing to navigate and has some difficult monsters that basically constitute boss battles at this point in time. = Eblan Castle = For now, you'll want to go straight into the middle of the castle. = 1F = Head straight ahead and stop when you see the chest. Go straight into the wall to pick up a Hi-Potion. Continue on to the next floor. = 2F = You can't get these chests for now. Continue on. = Throne Room = Go straight into the throne sitting there (which is strange since there's a KING and QUEEN, so why is there ONE throne?). To the east of where the throne sits, you can pass through the wall and down the stairs. = 2F = Pick up the Gold Needle and Maiden's Kiss in the two chests you can access. For the third one, slip south into the wall. From there you can obtain the Cottage. Go back up to the Throne Room. = Throne Room = Go all the way to the west from the throne and pass through the opposite wall. = 2F = Take the Unicorn Horn and the Alarm Clock. Now then, there's nothing here, so go back to the main area, where you had the two towers and the middle area that you're in now. I'll meet you back there. If you need, cast Teleport and re- enter the castle = Eblan Castle = From this main area, take the path around and into the east tower. = East Tower 1F = Don't go up the stairs quite yet. Go hit the north wall and go left, right into the wall. Make your way around to grab the Coeurl's Whisker. The other chest is inaccessable for now, so head up the stairs. = East Tower 2F = Take one step right and hit the switch to open the door. Now take one step south to sidestep around the stairs and go through the door. In the chests to your left you'll find an Emergency Exit and a Hi-Potion. In the right pot you can find a Hermes' Shoes. In the chest you can reach, you'll find a Cottage. Don't jump into the hole quite yet. Go to the right of the chests and you can slip into the wall. Take the path around and get ready for a fight: =========================================================== : Mini Boss - Lamia #98 : :---------------------------------------------------------: : HP 1200 : Weakness : : Strength 72 : None : : Defense 4 : : : Magic 0 : Resistance : : Magic Defense 16 : Sleep Paralyze : : : : : Gil 143 : Absorb : : EXP 2059 : None : : : : : Type Insect : : : : : : Treasure : : : Lamia Harp : : : Ruby Ring : : : Light Curtain : : : Angel Arrow : : : : : =========================================================== =========================================================== : Mini Boss - Coeurl (x2) #91 : :---------------------------------------------------------: : HP 593 : Weakness : : Strength 72 : None : : Defense 3 : : : Magic 0 : Resistance : : Magic Defense 17 : Mini Toad : : : : : Gil 345 : Absorb : : EXP 2759 : None : : : : : Type None : : : : : : Treasure : : : Unicorn Horn : : : Coeurl's Whisker : : : Cat Claw : : : : : =========================================================== If you've faced these guys back in the Agart area, they shouldn't be tough by any extent. However, they hit VERY hard at this point in time AND the Lamia is capable of inflicting Confuse or Paralyze on your teammates. Instead of having Tellah cast spells, keep him casting the healing spells. Or you can have your other teammates using healing items and Tellah using his high-level spells. You'll get a Blood Lance and potentially any other treasures that the monsters are capable of dropping. Jump down into the hole to advance. = East Tower 1F = You'll pop up right beside a chest containing a Silver Hourglass. From there, simply go south and you'll drop to the next area. = Underground Passage = This area contains another tough battle. Follow the path and pick up the chests on the left to pick up two Ethers. Before opening the chest on the right, make sure you have plenty of Hi-Potions and make sure that your team is up to full HP and MP and SAVE OUTSIDE. The chest contains a Silver Apple and monsters: =========================================================== : Mini Boss - Mad Ogre (x3) #102 : :---------------------------------------------------------: : HP 2000 : Weakness : : Strength 86 : None : : Defense 4 : : : Magic 53 : Resistance : : Magic Defense 254 : Pig Toad : : : : : Gil 270 : Absorb : : EXP 2359 : None : : : : : Type Giant, Mage : : : : : : Treasure : : : Bacchus's Cider : : : Twist Headband : : : Power Armlet : : : Giant's Gloves : : : : : =========================================================== These guys are HARD. They were hitting my Level 21-25 team for 200-500 damage, and there's THREE of the bastards. What's worse is that they're basically immune to most magic. HOWEVER, they are NOT immune to Tellah's Tornado spell. You should have plenty of Hi-Potions before you begin this battle (I ended up using 15 of them) since Potions are completely useless to you. Have Cid, Cecil and Yang cure anyone with less than 200 HP and have Tellah cast Tornado when he has an open chance. From there, have one character attack the Mad Ogre to kill it. Repeat this process for the other two and they'll go down. Your team might be wiped out once or twice, so I sure hope you saved outside of Castle Eblan. Victory will get you a Silver Apple. Follow the path to exit the castle. Re-enter the castle and take the west tower. = West Tower 1F = From where you enter this room, take two steps south (not exiting the area) and then start going east. MAKE SURE YOU ARE AT FULL HP AND MP AND THAT YOU HAVE SAVED OUTSIDE. Prepare for a battle: =========================================================== : Mini Boss - Steel Golem #75 : :---------------------------------------------------------: : HP 1950 : Weakness : : Strength 86 : Ice : : Defense 4 : : : Magic 0 : Resistance : : Magic Defense 21 : Poison Blind : : : Silence Mini : : Gil 445 : Toad Death : : EXP 703 : : : : Absorb : : Type Giant : None : : : : : Treasure : : : Gaia Hammer : : : Giant's Gloves : : : : : : : : : : : =========================================================== =========================================================== : Mini Boss - Skuldier (x4) #107 : :---------------------------------------------------------: : HP 740 : Weakness : : Strength 74 : Fire Holy : : Defense 3 : : : Magic 0 : Resistance : : Magic Defense 18 : Poison Blind : : : Silence Pig : : Gil 116 : Mini Toad : : EXP 1577 : Death Berserk : : : Confuse Sleep : : Type Undead : Paralyze Curse : : : Darkness : : Treasure : : : None : Absorb : : : None : : : : =========================================================== The Skuldiers hit really hard, but go down with one good cast of Firaga from Tellah. Just have him alive so that he can cast the spell in the first place. After that, keep Tellah alive and have him cast a Blizzaga spell to take down the Steel Golem. Simple battle, as long as you can stay alive long enough to cast those spells in the first place. Victory will net you the Sleep Blade. Backtrack the way you came. The other chest is inaccessable for now, so go up the stairs. = West Tower 2F = You can find a Bacchus's Cider in one of the pots. In addition, you'll see a gap in the pots below you. Follow them around to obtain 10,000 Gil and a Mute Arrow. Backtrack towards the stairs and you'll also notice a small dead end at the left wall. Go to it and descend the stairs to obtain a Bomb Core. If you're still alive and you're reading this, congratulations! You've officially obtained all the treasures in Eblan Castle. Pat yourself on the back. No, seriously, this place is tough. At any rate, now you can continue back on your main quest. And I assure you it will be a LOT easier with the stuff you just picked up. ============================================================ : Walkthrough - The Earth Crystal ^[ERTH1] : ------------ ------------ The Earth Crystal is in Troia, just northwest from Baron. However, it seems the Crystal is no longer in Troia's possession. The Dark Elf has stolen the Earth Crystal and is holding it under a strong magnetic field. So you'll have to go take it the hard way. In addition, there's an old friend waiting for you in Troia . . . ------------ : Troia Castle ^[ERTH2] ------------ Troia Castle is far to the northwest from Baron. Head straight north from Baron until you see a large set of rocks in the water (you can go over them with the Hovercraft). From there, go west until you see a giant waterfall, a castle and a town just south of the castle. This is where you need to be. There's a giant ONE space where you can land. Move your ship around and try to land on it. Head inside the castle. Items obtained Equipment obtained -------------- ------------------ Hi-Potion (x2) Ruby Ring (x2) Ether (x2) Twin Harp Tent (x2) Bacchus's Cider Take the path north into the castle. Follow the red carpet, but don't go up the steps quite yet. Take the east door and follow the path around outside and into another door. You'll find three sets of stairs. The left set of stairs is useless for now. The middle set of stairs will lead you to a small room where you can find a Bacchus's Cider in a pot. The right set of stairs will lead you to a switch and four doors. Press the switch in the middle of the room to open up one door where you'll find two Tents. The next doors contain two Hi-Potions, two Ethers and two Ruby Rings. Go back to the red carpeted area and take the west door. Follow the path around and into the door. Inside here you'll find an old friend. Edward will give you the Twin Harp, since he is incapable of fighting right now. [RZJXACCVKBSNOMNM] Head back to the red carpeted area. Go north and you'll find the eight Clerics who really do nothing more than inform you of the situation. There's nothing else to do right now, so exit Troia Castle and head south into Troia. ------------ : Troia ^[ERTH3] ------------ Troia is just south of Troia Castle. Seriously, it's NOT hard to find. Items obtained Equipment obtained -------------- ------------------ Ether None Dry Ether Decoy 1000 Gil Shop List: Inn fee: 400 Gil Weapon Shop Item Shop Item Cost Item Cost --------------------------- --------------------------- Wooden Hammer 80 Potion 30 Great Bow 2000 Phoenix Down 100 Fire Arrow 30 Gold Needle 400 Ice Arrow 30 Maiden's Kiss 60 Thunder Arrow 30 Eye Drops 30 Antidote 40 Armor Shop Tent 100 Item Cost Gysahl Greens 50 --------------------------- Leather Cap 100 Feathered Cap 330 Clothes 50 Leather Garb 200 Ruby Ring 1000 There's only four treasures to obtain here. Find the Inn and head east from there, down into the water. From the entrance to the water, take the path to the west and follow it to the north. You'll find another set of steps that lead up into a dead end. Follow it into the trees and around until you reach a small meadow. In there, you'll find a Decoy, an Ether, a Dry Ether and 1000 Gil. That is all the treasures in Troia, so now focus on your shopping. Anything metal will weigh you down in the Magnetic Cave. Silver and Iron Armlets count as metal, but Ruby Rings do not. Cecil's Gauntlets are also considered to be metal, as is his sword, shield, just about every armor piece that Cecil or Cid can wear could probably be considered metal. Yang's Claws seem like they should be metal, but they don't weigh you down like a sword would. Here's a list of equipment that is or is not considered to be "metallic" in nature. Keep in mind, it ONLY contains equipment that I have in my inventory at this time: Metallic Non-metallic ---------- -------------- Mythril Staff Fire Claw Mythril Sword Thunder Claw Sword of Legend Rod of Change Mythril Hammer Healing Staff Mythril Shield Wooden Hammer Mythril Helm Great Bow Mythril Armor All Arrows (except Iron Arrows) Mythril Gloves Feathered Cap Silver Armlet Wizard's Hat Iron Armlet Gold Hairpin Knight's Armor Leather Garb Iron Arrows Gaia Gear Dancing Dagger Kenpogi Ruby Ring ALL equipment sold in Troia Clothes Send me more items via email if you want. You'll get full credit, of course. If you don't have the proper non-metallic equipment, you can always purchase some from the shops in Troia. Cid can either wield a Bow or his Wooden Hammer, if you still have it. Cecil can't use a hammer, so you'll have to slap a Bow on him. Be sure to put the Bow in his left hand and the arrows in his right. At any rate, make your purchases and get ready to leave. The building northwest from the Item Shop holds an exclusive club that houses an exquisite dancing troupe. However, for 10,000 Gil, the Membership Pass is hardly worth the price. If you REALLY want to check it out, save before you buy the Pass, and then reset your game after viewing the show. ------------ : Troia Area ^[ERTH4] ------------ This section covers monsters found in the Troia area. Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Cait Sith 342 50 2 252 820 Holy Death Flower 440 24 2 210 650 Fire Hell Needle 398 40 3 220 700 --- Treant 335 52 1 148 678 Fire Twin Snake 108 46 0 222 720 Ice, Holy These are the same enemies that are found around Mythril. Not too tough at all. ------------ : Chocobo Forest ^[ERTH5] ------------ The Chocobo Forest is just north of Troia. However, it's not in a nice 9-square pattern like it normally is. It looks like a right triangle. At any rate, enter it and look for a blue-ish looking Chocobo. Talk to it and you'll see "Black chocobo, giddyup!" and you will have yourself a Black Chocobo. To get to the Magnetic Cavern, simply go south a little bit and then east on your new Black Chocobo. The entrance to the Magnetic Cavern is somewhat hidden away in the mountains. Land your chocobo in the forest and enter the cave. ------------ : Magnetic Cave ^[ERTH6] ------------ In case you're just joining me, the Magnetic Cavern will weigh down your characters who have metallic equipment. See the [ERTH2] section for more info on what counts as "metallic" and what doesn't. Equip your characters accordingly. Also, if you go in with all your metal equipment and go into a battle, it's an automatic game over. Trust me on this, I fell to the same fate myself and lost about an hour of game time. :( Items obtained Equipment obtained -------------- ------------------ Hi-Potion Fairy Claw Ether (x2) Emergency Exit Unicorn Horn 2000 Gil Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Cait Sith 342 50 2 252 820 Holy Cave Bat 334 42 3 151 598 Holy, Throw Cave Naga 285 40 3 201 740 Holy Draculady 270 38 2 195 810 Fire, Holy Hell Needle 398 40 3 220 700 --- Mind Flayer 300 44 3 232 1000 --- Ogre 865 60 2 240 800 Holy Twin Snake 108 46 0 222 720 Ice, Holy These monsters are tougher, considering you can't rely on your strongest armor and weapons for this dungeon. = B1 = From the entrance, go on the east bridge and go all the way east to pick up a Hi-Potion. Backtrack across the bridge and take the path south. Continue following the path here. Eventually you'll reach another area and you'll see another chest with a Unicorn Horn. Take it and head down the stairs you see close by. = B2 = Start off by going west and you'll eventually reach a break in the path. Take the path north and when the path breaks again, take the west path and keep on going to reach an Ether. Backtrack to the bridge and follow it north. After you get off the bridge, head east slightly and into the door. Inside here you'll find two chests that contain 2000 Gil and an Ether. Head back outside the door and continue west until you see another set of stairs. Descend them. = B3 = Just southwest of where you enter is a door that contains a Save Point. Use it if you need to, then head outside of this room and head south across the bridge. The area you will eventually reach has another door for you to enter. Upon entering it, you can find three chests that contain a Hi-Potion, a Spider's Silk and an hourglass. Exit this area and head west. When you reach the next area, head north between the stone pillars and into the doorway. Inside here, head directly north to get a Fairy Claw. Then head southwest to descend to the next floor. = B4 = There's a bridge west of where you enter. Take it and when you reach the area with torches, head north, but not into the door yet. You should see a chest to your left; you have to go right and around to pick up an Emergency Exit. Head back to the torches and head across the bridge to the east. Enter the door and you'll find another Save Point. I suggest you make use of it. Head back to the torch area and head north into the Crystal Room. = Crystal Room = Head north to face the Dark Elf. But don't worry about winning this round, it's basically impossible. Watch the scene that ensues. Once you step back, take the moment to properly equip your team. Then get ready for the real fight: =========================================================== : Boss - Dark Elf #199 : :---------------------------------------------------------: : HP 23890 : Weakness : : Strength 18 : Holy : : Defense 0 : : : Magic 1 : Resistance : : Magic Defense 254 : Poison Blind : : : Silence Pig : : Gil 4000 : Mini Toad : : EXP 1000 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== Don't bother using any of Tellah's spells for now. Just attack and watch out because the Dark Elf can inflict Pig on your teammates. He can also cast Tornado on your characters. When you've done enough damage, the real boss will emerge: =========================================================== : Boss - Dark Dragon #200 : :---------------------------------------------------------: : HP 3927 : Weakness : : Strength 80 : Holy : : Defense 1 : : : Magic 15 : Resistance : : Magic Defense 254 : Blind Silence : : : Pig Mini : : Gil 5000 : Toad Petrify : : EXP 6000 : Death Berserk : : : Confuse Sleep : : Type Dragon : Paralyze Curse : : : Slowing Petrify : : Treasure : : : None : Absorb : : : None : : : : =========================================================== The Dark Dragon can hit your team pretty hard with his physical attack. For me, he KO'ed Tellah with one hit. In addition, his Dark Breath attack can also do 200 or so all characters. It's time to whip out your strongest spells and healing items. The Dark Dragon isn't vulnerable to much of anything. For an easy win, just try casting Tornado on it. The Dark Dragon is vulnerable to Tornado, so you can cast that and then attack it once for a quick win. :) With the Dark Elf dead, take the Crystal and walk out. Once you've exited the Crystal Room, you should be able to Teleport out (thanks to numerous users for letting me know). At any rate, take your chocobo back to the forest and head back to Troia Castle. [RRTJYAUCOIKOPSGONF] ------------ : Troia Castle ^[ERTH7] ------------ Items obtained Equipment obtained -------------- ------------------ Hi-Potion (x2) Great Bow Ether (x2) Fire Arrow (x2) Dry Ether (x2) Ice Arrow (x2) Elixer Thunder Arrow Remedy (x2) Silver Apple Echo Herbs (x2) Go back to the Clerics and a scene will occur. Talk to the clerics and one of them will tell you that you can take the treasures in their ex-dungeon. These treasures are on the eastern side of the castle. If you remember where the three staircases were, you should take the left one and then talk to the guard standing there. You couldn't get in before because she knew that the Clerics hadn't given you access. At any rate, head inside the door and around until you hit the stairs. Down there you will find two Hi-Potions, two Remedies, two Ethers, two Dry Ethers, an Elixer, a Silver Apple, two Echo Herbs, a Great Bow, two Fire Arrows, two Ice Arrows and a Thunder Arrow. You can visit Troia and restock your inventory if you need. However, Hi-Potions aren't sold in Troia, and you have a large area coming up. Once you start up the Enterprise, you will watch a scene and head into the following area. ------------ : Tower of Zot ^[ERTH8] ------------ TELLAH WILL LEAVE THE PARTY SOON. UNEQUIP HIM BEFORE ENTERING THE FINAL LEVEL. THE CHESTS IN THIS AREA LOOK DIFFERNTLY THAN NORMAL. KEEP THAT IN MIND. Items obtained Equipment obtained -------------- ------------------ Magma Rock Flame Mail Flame Sword Hell Claw Fire Shield Gaia Hammer Sage's Surplice Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Black Knight 360 64 2 175 840 Fire, Holy Centaur Knight 380 58 2 172 860 --- Cold Beast 520 64 3 276 1441 Fire Gremlin 410 56 3 275 1221 Fire Hell Turtle 700 72 4 224 920 Ice Ice Lizard 480 62 2 289 1331 Fire Puppet 256 56 3 180 800 Fire Puppeteer 473 56 3 195 1000 --- Purple Bavarois 105 52 254 50 750 Fire Soldieress 425 60 3 200 1050 --- Sorceress 350 50 2 329 1551 --- The Tower of Zot is a technologically advanced place and the enemies here reflect that technological superiority. The monsters in here are harder as well. You have been arned. = 1F = From where you start, head northwest and follow the path there. When you reach the top of the area, head west to pick up a Flame Mail, which Cecil can equip. Head all the way east and head up to the next floor. = 2F = Start out by going south. When the path breaks, head west and follow the path, looking for a small break in the wall to the south of you (there's one before you are able to go north at all). After you take the path south, continue to look for another path south and take it. Eventually, you should reach the bottom of this area. Once you do, head west and then take the first path north. If you continue to go north, you'll see a chest to the left of you, which contains monsters guarding the Flame Sword. Put the Flame Sword on Cecil, as it will do more damage to many of the monsters around here. Head south and around west, then north and go into the next area. = 3F = Going south will yield two paths, one to the north and another to the south. The north path is significantly longer than the south, so take the south path. Follow the south path until you reach the far east part of the map. Then head north and around until you reach the next area. That's right, there's no chests to be stolen by your team. = 4F = The path here is pretty straightforward for most of this floor. When the path breaks, take the path north to see three different paths leading to three different doors. If you wish to take the chests, keep reading. If you want to skip ahead, jump to the *CONTINUE* marker. Take the left door for now. = 5F = You'll see a chest to the east. Pick it up for a Hell Claw, which Yang should equip right away. From there, head west and follow the path around, and you'll eventually encounter another chest containing a Fire Shield. Backtrack all the way down to the previous level. = 4F = From the place where the path splits, take the middle door. = 5F = There's only one thing to do here. Take the Gaia Hammer and head back. = 4F = From the place where the path splits, take the right door. = 5F = There's only one chest here. Take the Sage's Surplice and head back downstairs. = 4F = *CONTINUE* Take the path back south and then continue on east. You'll eventually hit the next floor. = 5F = Head south and look out for a door. It'll lead to a Save Point, which you may want to take advantage of. When you continue on your way, you'll be ambushed by the Magus Sisters: =========================================================== : Boss - Sandy #201 : :---------------------------------------------------------: : HP 2591 : Weakness : : Strength 30 : None : : Defense 1 : : : Magic 11 : Resistance : : Magic Defense 11 : Poison Blind : : : Silence Pig : : Gil 3000 : Mini Toad : : EXP 2500 : Petrify Death : : : Berserk Confuse : : Type Mage : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== =========================================================== : Boss - Cindy #202 : :---------------------------------------------------------: : HP 4599 : Weakness : : Strength 36 : None : : Defense 2 : : : Magic 11 : Resistance : : Magic Defense 11 : Poison Blind : : : Silence Pig : : Gil 3000 : Mini Toad : : EXP 2500 : Petrify Death : : : Berserk Confuse : : Type Mage : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== =========================================================== : Boss - Mindy #203 : :---------------------------------------------------------: : HP 2590 : Weakness : : Strength 30 : None : : Defense 1 : : : Magic 10 : Resistance : : Magic Defense 0 : Poison Blind : : : Silence Pig : : Gil 3000 : Mini Toad : : EXP 2500 : Petrify Death : : : Berserk Confuse : : Type Mage : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== Sandy is the tall one, Cindy is the fat one and Mindy is the tiny one. Just so you know. Sandy will cast Reflect on Cindy and then Mindy will reflect a -ra level spell off of Cindy. The second time, Sandy's Reflect will Reflect off of her and onto one of your teammates, making healing a pain in the ass. Also, Cindy has the power to revive her sisters. Cindy should be your primary target. When the battle starts, act fast and Tellah MIGHT be able to pull off a well-placed Firaga spell on Cindy's ass before Sandy casts Reflect on her. After Sandy casts Reflect, all spells directed towards Cindy are completely useless. Keep attacking Cindy with your physical attacks and have Tellah heal whoever needs it, whether he uses Hi- Potions or Cure spells. Once Cindy goes down, you are free to take down the other sisters at your leisure. Keep in mind that Sandy might cast various spells like Confuse, Berserk, etc. on you and Mindy can still cast hurtful spells at you like Fire, Thunder, etc. However, there's really not much of a threat without Cindy there. And for some reason, I've never had Mindy re-cast a -ra level spell on me. At any rate, go back and heal/save if the battle left you hurting. When you're ready to go, head up to the next floor. = 6F = TELLAH LEAVES SOON. UNEQUIP HIM SO YOU CAN REUSE HIS EQUIPMENT. Watch the scene that will unfold. I find it funny how Tellah uses 115 MP when he only has 90 to begin with (Bio=20, Firaga=30, Thundaga=30, Blizzaga=30). And then he casts Meteor, a 99 MP spell, which brings Tellah to a total of 214 MP consumed. He has 90 maximum. What's wrong with this picture? At any rate, Tellah will leave your party. Talk to Kain because the door is locked. Eventually, Rosa and Kain will join you. Before you take another step, make sure you equip Rosa and Kain accordingly. Rosa's equipment still sucks (she only has the Prisoner's Garb on) and Kain's equipment can be upgraded if you have and kept the Blood Lance from Eblan. Here was my party setup by default: Cid Kain Cecil Rosa Yang Even though you have four frontline fighters, Kain can stay in the back row. His "Jump" ability is just as useful no matter what row he's in, so simply leave him where he is. Rosa should stay where she is, but put some better armor on her, and a weapon as well. The best armor for her is probably the armor you had on Tellah. If you still have the Great Bow that Cecil should've had back in Troia, put that on her, as well as some decent arrows. Now then, if you're all healed up and readily equipped and ready to go, head south and prepare for another boss battle: =========================================================== : Boss - Barbariccia #216 : :---------------------------------------------------------: : HP 8636 : Weakness : : Strength 82 : None : : Defense 0 : : : Magic 63 : Resistance : : Magic Defense 12 : Poison Blind : : : Silence Pig : : Gil 5500 : Mini Toad : : EXP 9000 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== When Barbariccia goes into her tornado form, only Kain's Jump ability will be able to hit her and break it up. Otherwise all other attacks will either miss or hit for extremely low damage. Have Rosa heal up and everyone else attack or use Hi-Potions, whatever the situation dictates. Kain should be in the air as much as possible, since Barbariccia can regenerate her tornado form. In her Tornado form, Barbariccia can dish out some devestating attacks. For starters, she can cast Tornado and Ray, which will hit your character with Slow Petrify. And the worst part of it is that she can use two attacks, one right after the other. She also has a hard-hitting physical attack. When Kain hits her with his Jump, he might miss, but he'll still break up her tornado form. When Barbariccia is in her normal form, you can freely attack her at your leisure. Keep attacking and healing and she'll eventually go down. With Barbariccia gone, you'll eventually Teleport back to Baron. ------------ : Baron ^[ERTH9] ------------ Items obtained Equipment obtained -------------- ------------------ Ether (x4) None Elixer Phoenix Down (x2) Tent (x2) Bacchus's Cider (x2) Hermes' Shoes Unicorn Horn (x2) Back in Baron, there's some new chests for you to obtain. From the main area, instead of going north to the Throne Room, take the path east. Eventually, you will see a door and a switch next to it. Hit the switch then follow the path to pick up two Ethers, two Unicorn Horns, and two Phoenix Downs. Head outside and into the northeast tower. Inside, you'll find four chests that contain two Bacchus's Ciders and two Hermes' Shoes. To get the far left chest, you'll have to descend the stairs and then re-ascend them. On the second floor, you'll find two Hi-Potions in the chests and nothing in the pots here. On the third floor, you'll find an Ether and two Tents in the chests. Inside one of the pots, you'll find another Ether. In the basement of the east tower, there's an Elixer waiting in one of the pots. There's also an old friend waiting for you after you visit the Land of Summons. At any rate, there's nothing more for you in Baron for now. Head outside and you'll find the Enterprise waiting for you. :) ============================================================ : Walkthrough - The Dark Crystals ^[DARK1] : ------------ ------------ Well, it seems that Golbez already possesses the four Light Crystals, but those Crystals are not the only ones. To truly gain the power he seeks, he requires the Dark Crystals of the Underworld. The race is on to beat Golbez at gaining the Crystals! [ROJIAUCYKYTSTORNRE] ------------ : Agart ^[DARK2] ------------ In case you're reading this FAQ and forgot where Agart is, it's due south of Baron. Items obtained Equipment obtained -------------- ------------------ None None From the entrance, just head north and into the area that houses the well. Cecil will mention that it sure looks deep and you'll then be prompted to use an item. Throw the Magma Rock down into the well and a scene will occur. You will now have access to the Underworld, so head inside. ------------ : Dwarf Castle ^[DARK3] ------------ CID LEAVES THE PARTY SOON. UNEQUIP HIM BEFORE ENTERING THE DWARF CASTLE. Also, if you want Kain in the front row, switch him with Cid before Cid leaves the party. Items obtained Equipment obtained -------------- ------------------ None None Shop List: Inn fee: 600 Gil Item Shop (stationary patron) Item Shop (moving patron) Item Cost Item Cost --------------------------- --------------------------- Gold Needle 400 Phoenix Down 100 Maiden's Kiss 60 Potion 30 Mallet 80 Hi-Potion 150 Diet Food 100 Tent 100 Echo Herbs 50 Cottage 500 Eye Drops 30 Dwarven Bread 100 Antidote 40 Gysahl Greens 50 Cross 100 Remedy 5000 None of the weapons and armor are available to you yet, only the items. The other areas are locked off for now. So rest up and get some Hi-Potions if you need them. Head north from the entrance and you'll eventually run into King Giott, ruler of the Underworld. Cid will leave the party and you'll have four characters remaining. Had you put Kain in the front row, he can attack for full damage in the upcoming battle. After talking to King Giott, a scene will occur and a battle will erupt: =========================================================== : Mini Boss - Calco #204 : :---------------------------------------------------------: : HP 1369 : Weakness : : Strength 54 : None : : Defense 0 : : : Magic 31 : Resistance : : Magic Defense 11 : None : : : : : Gil 500 : Absorb : : EXP 1000 : None : : : : : Type None : : : : : : Treasure : : : None : : : : : =========================================================== =========================================================== : Mini Boss - Brina #205 : :---------------------------------------------------------: : HP 369 : Weakness : : Strength 54 : None : : Defense 1 : : : Magic 31 : Resistance : : Magic Defense 11 : Poison Blind : : : Silence Pig : : Gil 500 : Mini Toad : : EXP 1000 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== This battle is actually against six dolls: three Calco and three Brina. The Calco have more HP than the Brina, so attack them as you see fit. Keep in mind that ALL the dolls can hit you fairly hard, so have Rosa healing your party at all times. If you're quick enough, you can kill all 6 dolls before the real boss forms: =========================================================== : Boss - Calcobrena #206 : :---------------------------------------------------------: : HP 5315 : Weakness : : Strength 106 : None : : Defense 2 : : : Magic 41 : Resistance : : Magic Defense 25 : Poison Blind : : : Silence Pig : : Gil 5000 : Mini Toad : : EXP 12000 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== This giant doll is fairly tricky, but hardly impossible. It hits pretty hard and can also Confuse your characters, and it can also Paralyze your team as well. Rosa probably doesn't know Curaga yet, so keep her casting Cura at all times. Cecil should attack normally, Yang should Power himself up and Kain should either attack normally or Jump. If Kain has the Blood Lance equipped, you can heal him as you Jump. Keep in mind that Cecil can also heal your team if Rosa's curative power isn't enough. Also, had you bought Hi-Potions, you can use those for extra curing power. :) At any rate, keep up your tactics and the boss should go down. However, it's not over yet. Golbez is here and he wants to fight! =========================================================== : Boss - Golbez #207 : :---------------------------------------------------------: : HP ? : Weakness : : Strength ? : ? : : Defense ? : : : Magic ? : Resistance : : Magic Defense ? : ? : : : : : Gil ? : Absorb : : EXP ? : ? : : : : : Type ? : : : : : : Treasure : : : ? : : : : : =========================================================== =========================================================== : Boss - Shadow Dragon #208 : :---------------------------------------------------------: : HP ? : Weakness : : Strength ? : ? : : Defense ? : : : Magic ? : Resistance : : Magic Defense ? : ? : : : : : Gil ? : Absorb : : EXP ? : ? : : : : : Type ? : : : : : : Treasure : : : ? : : : : : =========================================================== The Shadow Dragon will be defeated by the mysterious newcomer, so don't worry about it. I put it there for completion purposes. You'll start this fight with Cecil alone. Use your Phoenix Downs and Hi-Potions to revive your characters and bring them back to full health. I prefer to bring back Rosa first, since she can use Life and Cecil can use a Hi-Potion, or Cecil can use a Phoenix Down and Rosa can use Cura. However, Rydia shows up! However, she looks a lot different than before. She's lost all her White Magic, but she has more summons than before. Also, her HP sucks. Have Cecil attack, Kain Jump, Yang either use his Power or cast Berserk on him, Rosa heal and Rydia use her most powerful attack spell. Alternately, you really don't have to bring everyone back. Rydia and Cecil are probably powerful enough on their own to combat Golbez without the rest of the team's help. This might be riskier, but it's certainly a good alternative if you have no Phoenix Downs. Cecil should act as the main healer and Rydia should cast Bio, which owns the hell out of all the -ra level spells. At any rate, Golbez actually dies! But it's still not over from there and the team will lose the Crystal to his hand! Now what the hell is up with that? After the loss of the Crystal, King Giott has a plan. Sneak into the Tower of Babel and steal the seven Crystals that Golbez has. It's risky, but it's worth a shot since you can't travel over the lava yet. ------------ : Dwarf Castle Aftermath ^[DARK4] ------------ Items obtained Equipment obtained -------------- ------------------ Magazine Dwarf Axe Hi-Potion Power Armlet Ether (x2) Black Belt Elixer (x2) Cottage (x3) Bacchus's Cider Silver Hourglass Gysahl Greens (x3) 5000 Gil Shop List: Inn fee: 600 Gil Weapon Shop Item Shop (stationary patron) Item Cost Item Cost --------------------------- --------------------------- Dwarf Axe 15000 Gold Needle 400 Great Bow 2000 Maiden's Kiss 60 Dark Arrow 40 Mallet 80 Flame Sword 14000 Diet Food 100 Fire Lance 11000 Echo Herbs 50 Eye Drops 30 Armor Shop Antidote 40 Item Cost Cross 100 --------------------------- Fire Shield 1250 Item Shop (moving patron) Flame Mail 30000 Item Cost Sage's Miter 2000 --------------------------- Sage's Surplice 1200 Phoenix Down 100 Rune Armlet 2000 Potion 30 Hi-Potion 150 Tent 100 Cottage 500 Dwarven Bread 100 Gysahl Greens 50 Remedy 5000 If you used the Rydia+Cecil-only method to defeat Golbez, you might want to spend the 600 Gil to bring everyone else back from KO and back to full health. From the Throne Room, head south one to go to the first floor. Everything will be in relation to here. = First Floor = Head east from here and go up the stairs. = Second Floor = Here you'll find the Armor and Weapon shops. Rydia can make good use of the Sage's Miter and Sage's Surplice. If you have the cash to burn, you can also buy a Flame Mail for Kain. In addition, the Dark Arrows are an improvement over anything else you have, so you may want to get a set for Rosa and maybe Rydia as well. Between the two shops you can visit another area. = Lali Ho Pub = You'll find a dancer in here and nothing more. Or so you think. In the corner, you'll see a small crack in the floor. Head east through it and you'll visit - = Dev Team Office = Yep. You can hang out with the devs and run into random battles with some of the devs for Final Fantasy IV Advance. Cool, huh? There's another set of stairs that will lead you to the Break Room. Inside, you'll find a Magazine if you search the bookcase. If you read the Magazine . . . well . . . do it for yourself and see. ;) Exit this area and go back to the Lali Ho Pub and then return to the Second Floor. From the Second Floor, head east and up the stairs. = East Tower - First Floor = You'll find a Dwarf Axe at the north end of this room. Go up the stairs. = East Tower - Second Floor = There is a Bacchus�s Cider in one of the left pots. Go to the south part of the room and then go west into the wall. You'll find the Cider in a pot about halfway up the screen. = East Tower - Third Floor = This area is somewhat complicated, so read closely. Head all the way west to pick up a Power Armlet. Take two steps east and head north. When you hit the wall, head east, picking up the Ether along the way. Take two steps east and then south three steps and then east farther to pick up the Silver Hourglass. Head back west three steps and then south one step. From there, you can circle around the steps and pick up the Elixer at the bottom of the area. Head ALL the way back to the First Floor (the area south of the Throne Room). = First Floor = Head west from here and go up the stairs. [RPTJRAECWKFSGOJNC] = Second Floor = In case you haven't been around for the rest of this section, this is where the Item Shops and the Inn are. There's 5000 Gil in the pot next to the Item Shop. Take the southwestern stairs and go into the next area. = West Tower - First Floor = Nothing here to do except take the stairs into the next area. = West Tower - Second Floor = This is where stuff starts getting complicated. It seems that there's no items in the pots, but in the southwestern corner, you can slip into the wall (it's the wall beside the pot). In one of the pots in this "new" area, you'll find a Bacchus's Cider. Take the stairs up to the next level, = West Tower - Third Floor = This area is definitely tricky to maneuver around. Take four steps west and pick up the Hi-Potion. Take two steps back east and then go north three steps. Take three steps west and then follow the path around. When you reach the northeastern corner, take three steps south and then go west and pick up the Elixer. From the Elixer, take one step east back into the wall. Then take one step south and then start heading east, following the path. You can pick up the Ether and talk to Namingway along the way if you so wish. From Namingway (you should be one step south of Namingway), take one step west, south four steps, east four steps (don't forget to pick up the Black Belt along the way), then follow the jagged path to reach the first chest. Circle around and head back down the stairs. From here, you can head back to the Inn area. I'll meet you back there. = Second Floor = In the northeastern corner of this area, you'll find a set of stairs. Take it. = B1 = The first area you see (if you're following my FAQ and entered from the west side) is the Infirmary. Useless for now, but it'll become a story area later in the game. East of the Infirmary is a dwarf in front of a bookcase, and he'll let you through into the next area. However, head farther east and you'll see two dwarves and a large square area. If you have some Gysahl Greens, you can summon the Fat Chocobo. If you don't have any Gysahl Greens, you can head farther east and pick up three of them. :) At any rate, summon the Fat Chocobo if you need, then talk to the dwarf in front of the bookcase. Follow the path north, then west and down to the next area. = B2 = Follow the path and search around. There's three Cottages lying in wait for you in three chests. Go down to the next area. = Base = There's no chests down here, but there is a pot that'll restore your HP and MP. Take the stairs to the south of the pot and head outside. ------------ : Dwarf Castle Area ^[DARK5] ------------ This section covers monsters found in the Dwarf Castle area. Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Armadillo 325 58 4 194 1555 --- Black Lizard 792 64 4 43 1298 Ice Goblin Captain 199 56 0 45 1930 --- Magma Tortoise 435 70 3 234 1666 Ice You could build up a few levels if you need. Especially since Rydia's stats are really low at this point in the game. ------------ : Tower of Babel ^[DARK6] ------------ YANG WILL LEAVE THE PARTY SOON. UNEQUIP HIM BEFORE STOPPING THE CANON. The Tower of Babel is northwest from the Dwarf Castle. There's really only one path to follow, so take it. Once you see the tanks, you'll know that you're almost there. Items obtained Equipment obtained -------------- ------------------ Hi-Potion (x2) Ice Arrow (x2) Ether Green Beret Dry Ether Ice brand Phoenix Down Ice Lance Antarctic Wind Cat Claw Arctic Wind Killer Bow Dr. Lugae's Key Ice Armor Ice Shield Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Chimera 700 80 3 228 1708 --- Evil Doll 388 64 3 269 1408 --- Fiery Hound 1221 68 3 244 1708 Ice Fiery Knight 579 76 4 300 1708 Ice Goblin Captain 199 56 0 45 1930 --- Medusa 490 64 4 225 1208 --- Mystery Egg ? ? ? ? ? ? Naga 320 66 4 150 1118 --- Puppeteer 473 56 3 195 1000 --- Security Eye 1425 112 0 380 2008 --- Stone Golem 2560 84 4 238 2908 Ice White Mousse 298 66 254 384 1808 Ice This area has lots of Fire-based monsters. Rydia's Blizzard spells will most definitely come in handy, as well as the Ice Brand sword you'll find in this area. The Tower of Babel is where Golbez is holding his 7 Crystals. The time has come for you to strike and take them! = 1F = Go north until the path splits. Head west and pick up an Ice Arrow and another Ice Arrow south of it. Go back to the path split and take the path around to find an Ether. Go back to the path split and head north into the next area. = 2F = You'll see a chest just west from where you enter this floor. Take the Green Beret from it. Head south along the path and you'll see a door. Take it and fight the monsters inside the chest for the Ice Brand sword, which Cecil should equip immediately for extreme damage against all the Fire-based monsters in this area. At any rate, exit the room and head northeast and enter another door. Open the chest and fight the monsters and take the Ice Lance, which Kain should equip immediately. Exit this area and head northwest to go into the next area. = 3F = Head slightly west and then north to pick up the Cat Claw, which Yang should equip. Head east from where you entered this floor and you'll see a chest to the southeast, so go north and around to pick up the Hi-Potion. From here, you should see a door to the west of you, so backtrack a bit and go towards it. Before you enter the door, go southwest to pick up a Phoenix Down. Now you can go into the door and up a floor. = 4F = To the west of you lies a Killer Bow, which is an improvement over the Great Bows you might have right now. I always put it on Rosa. To the east of the entrance lies an Antarctic Wind. Head back down to the previous level. = 3F = From where you re-emerge on this floor, head as far north as you can, and then west. Follow the path around and you'll eventually hit another floor. = 4F = This is a different area than before. Go west and enter the door; you can use the Save Point if you want. Head north along the path between the two doors and follow the path across the bridge. When you've crossed, head south and into the first door. You'll find a chest that contains monsters and an Ice Armor. After you take the Ice Armor, exit this area and head back to where you crossed the bridge (the door to the east is empty and serves no purpose that I know of) and head east to go into another door. Inside you'll find another chest with monsters and an Ice Shield. Exit this area and head north through the small path. Follow it west and into the next area. = 5F = You'll see a chest to the east of you. However, you'll have to circle around completely to get it. Start by heading south, then east, and then take the north path when you are able to do so, taking the Arctic Wind. Backtrack to the main path and continue heading east. When you see the path north, ignore it for now and continue heading east. Head up the middle (not the gray bridge) and then take the path southeast to nab a Hi-Potion. Head back and take the exit to the north. = 6F = Start by heading west. Go into the door. = 7F = Head slightly east and take the door. Inside you'll find a Save Point. Use it if you need. Backtrack to the entrance of this area and start heading south. Once you hit the southern area, head west and pick up a Dry Ether. Head east and then north to go into the next area. = 8F = Follow the path here and you'll eventually run into Dr. Lugae, the "brains" of Golbez's operation. :) Anyways, a fight will ensue. =========================================================== : Boss - Doctor #209 : :---------------------------------------------------------: : HP 4936 : Weakness : : Strength 18 : None : : Defense 0 : : : Magic 0 : Resistance : : Magic Defense 11 : Poison Blind : : : Silence Pig : : Gil 2000 : Mini Toad : : EXP 5500 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== =========================================================== : Boss - Barnabas #210 : :---------------------------------------------------------: : HP 4832 : Weakness : : Strength 86 : None : : Defense 0 : : : Magic 31 : Resistance : : Magic Defense 11 : Poison Blind : : : Silence Pig : : Gil 2500 : Mini Toad : : EXP 5500 : Petrify Death : : : Berserk Confuse : : Type Mech : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== This battle isn't too tough, but be sure to take out Barnabas first. If you take out the Doctor first, Barnabas will Self-Destruct and you won't be able to get the Gil/EXP or the Bestiary entry. Not to mention he can probably KO any given character instantly. Barnabas hits fairly hard, but he's not too tough. You can usually get in 3-4 hits for his every one. Cecil, Kain and Yang can all attack Barnabas and Rydia can cast Bio for extra damage. Rosa should cure your party as you need. Once you take out Barnabas, leave the Doctor alone for a little bit. You will still obtain his Bestiary entry if you face: =========================================================== : Boss - Barnabas-Z #212 : :---------------------------------------------------------: : HP 4518 : Weakness : : Strength 114 : None : : Defense 1 : : : Magic 0 : Resistance : : Magic Defense 5 : Poison Blind : : : Silence Pig : : Gil 2500 : Mini Toad : : EXP 20 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== Attack him quickly, because Barnabas-Z will eventually Self-Destruct and do very massive damage against one character. Have everyone attack except Rydia, who should cast Bio. Unless your characters are on the brink of being KO'ed, don't even worry about healing them, just concentrate on taking Barnabas-Z down before he's able to Self-Destruct. After taking Barnabas-Z down, you'll face yet ANOTHER boss: =========================================================== : Boss - Dr. Lugae #211 : :---------------------------------------------------------: : HP 9321 : Weakness : : Strength 86 : None : : Defense 1 : : : Magic 7 : Resistance : : Magic Defense 11 : Poison Blind : : : Silence Pig : : Gil 4000 : Mini Toad : : EXP 10101 : Petrify Death : : : Berserk Confuse : : Type Mech : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : Dr. Lugae's Key : : : : Absorb : : : None : : : : =========================================================== Dr. Lugae will eventually transform into his true form. He can use Sleeping Gas to put your teammates to sleep. He can also use his Poison Gas to poison your entire team at once. He can also use his Beam attack to do some damage to any given character. His Laser attack will do supreme damage to one character. Also, he has a Flame Thrower attack that will damage your entire team at once, but I never had it do too much damage. For some reason, he also has a Panacea "attack" that heals all status effects on your team. To take Lugae down, have Kain Jump, Cecil attack, Yang can either Power up or have Rosa cast Berserk on him. Rydia should cast Bio and Rosa should use Cura or Curaga as you need. Lugae will go down sooner than you think, especially since Bio can do well over 1000 damage, and Yang might be able to hit 1000 damage as well. When Lugae goes down, you'll have to stop the canon from annihilating the dwarves. Head back south and then northeast to head down a level. = 7F = Head southwest and then north to go down to the next level. Use the Save Point if Dr. Lugae left you hurting. At any rate, I'll meet you on the sixth floor. = 6F = Head east and into the next door. = 5F = Yang is going to leave soon, so unequip him before you enter the center area. Head south and then west slightly and take the north path. Before you go into the center door, take off all of Yang's equipment. Then use Dr. Lugae's Key to open up the door and watch the scene. You'll fight three Goblin Captains, which are NOT hard by any standard (seriously, if you get beaten by them, I would definitely question how you even got THIS far in the game). Take them down and watch the next scene. There's nothing else to do except exit this area. The hard way, of course. Head south, then west, then north and down to the next floor. = 4F = Head east across the bridge, then back west across the southern bridge. Take the east door (or the west door if you need to rest and save). = 3F = Take the path to the west and around. The exit is in the center area of this room. = 2F = Head all the way south, all the way west, and then all the way north. Enter the door to the east. = 1F = Head south and watch the scene. You'll eventually regain control of the Enterprise. [RWJEARCTYKSUOINO] ------------ : Castle Baron ^[DARK7] ------------ You'll land right outside of Agart, so head north and land outside of Baron. Items obtained Equipment obtained -------------- ------------------ Airship Hook None In case you don't know, Cid's men are the ones wearing blue outfits with brown overalls. They're on the east side of Castle Baron. Talk to either one and a scene will occur. You now have the hook attached to the Enterprise. ------------ : Cave of Eblan ^[DARK8] ------------ Before you can venture to the Cave of Eblan, you need to go pick up your hovercraft. In case you forgot, it's far to the northeast of Baron, just outside of Mt. Hobs. In case you forgot where Mt. Hobs is, cast the Sight spell and look for it on the minimap. After you pick up the hovercraft, it's easiest to just head northwest from Mt. Hobs to get to Eblan. You can head north from Mt. Hobs until you hit Mysidia, and then head west until you see another land mass. Eblan is in this area, as is the Tower of Babel. At any rate, land the hovercraft and then the Enterprise. Take the hovercraft west across the rocks until you see an opening. The Cave of Eblan is in there. Items obtained Equipment obtained -------------- ------------------ Potion (x2) Blood Sword Hi-Potion (x3) Ether Dry Ether Elixer (x2) Gold Needle Remedy Phoenix Down (x3) Tent Cottage Shuriken (x2) Bomb Core Vampire Fang Silver Hourglass Spider's Silk Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Armadillo 325 58 4 194 1555 --- Black Lizard 792 64 4 43 1298 Ice Bloodbones 210 34 3 169 315 Fire, Holy Bloody Bat 439 56 3 262 1977 Fire, Throw Cave Bat 334 42 3 151 598 Holy, Throw Ironback 100 74 4 233 1077 --- Skuldier 740 74 3 116 1577 Fire, Holy Steel Golem 1950 86 4 445 703 Ice The Cave of Eblan is filled with monsters and a ninja clan that was supposedly extinct. = B1 = Make your way all the way south, until you see an opening to the next area. Don't take it yet, but instead head east and then northeast across the water and the bridge. After you've crossed the bridge, go south to pick up a Vampire Fang, then head all the way north. Go into the water, then head north across the water. When you hit the top of the water, go west into the wall, and pick up the Shuriken. From the space south of the chest, go east into the wall and take the Remedy. NOW you can backtrack and head down to the next level. = B2 = Down here you'll find the Eblan settlement. They've retreated to this location because their castle was destroyed. You'll also find some shops here: Shop List: Inn fee: 700 Gil Weapon Shop Item Shop Item Cost Item Cost --------------------------- --------------------------- Power Staff 2000 Gold Needle 400 Ice Brand 26000 Maiden's Kiss 60 Ice Lance 21000 Mallet 80 Kunai 4000 Diet Food 100 Boomerang 3000 Echo Herbs 50 Killer Bow 3000 Eye Drops 30 Poison Arrow 70 Antidote 40 Cross 100 Armor Shop Item Cost --------------------------- Ice Shield 10000 Ice Armor 35000 Black Robe 10000 If you need some better armor, you can purchase it here. You shouldn't need to buy any weapons for, well, most anyone. I had Rosa with the Killer Bow, and you MIGHT want to get one for Rydia, if you wish to spend the Gil. Also, the Poison Arrows are an exceptional purchase, as their attack power is fairly better than the Dark Arrow. If you have an extra 13860 Gil, you may wish to buy 99 for Rosa and Rydia each. Edge comes equipped with dual Kunai's, and a Boomerang will actuall LOWER his attack, so DON'T buy either one, since it's just a waste of Gil. When you're done, head west and into the far west door. You can find two pots that contain Potions inside them (one is on the far east and the other is on the far west of this room). After you've picked them up, backtrack a bit and take the path to the north. = Path to the Tower of Babel = Pick up the Ether and continue on this path. You'll run into another chest that contains a Tent. Before you continue to the next area, you'll see a small jag in the wall. Walk into it and follow the path. Eventually you'll pop out and be able to pick up a Hi-Potion. Now you can backtrack and go into the next area. In this area, head north until you hit some rocks. From there, go northeast and up the small set of steps where you can pick up a Bomb Core. Start heading to the south, but stop after you pass the three rocks. Go up to the east wall and start pressing against it. You can slip through and pick up the chest that contains another Shuriken. Head back through the wall and go south into the next area. Before you go about touching the three chests before you, head east into the wall and you can pick up the two Elixers in the chests. Backtrack to the chests in the main area and you can pick up the two Hi-Potions and the Cottage. Keep heading south and follow the path. When the path splits, go west and take the Spider's Silk, and then go east, taking the Silver Hourglass and the two Phoenix Downs. Head north and into the next area. To the northwest of the entrance here is a Gold Needle, to the northeast of the entrance is a Save Point. In the Save Point room, you can slip through the wall to the northeast of the Save Point and head east to fight some monsters and take the Blood Sword. I highly suggest using the Save Point, but that's just my opinion. From the outside of the Save Point room, head north and you'll run into Edge, the Prince of Eblan, fighting Rubicante. Watch the scene here. Once you regain control, hit the south wall and then head west to pick up a Dry Ether. Head north and you'll run into: ------------ : Babel Tower ^[DARK9] ------------ You'll reach this area right after the Cave of Eblan. Items obtained Equipment obtained -------------- ------------------ Hi-Potion (x2) Ogrekiller Kiss of Lilith Ahura Silver Hourglass Unicorn Horn [RZJXACVCBKNSMOCNZX] 82,000 Gil Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Balloon 697 72 4 315 2459 Throw Coeurl 593 72 3 345 2759 --- Ghost Knight 1050 76 4 211 2559 Holy Grudger 1400 76 4 149 2459 Holy Lamia 1200 72 4 143 2059 --- Lamia Matriarch 1100 74 4 247 2859 --- Mad Ogre 2000 86 4 270 2359 --- Mystery Egg ? ? ? ? ? ? Mythril Golem 2900 92 3 383 3659 --- Sorcerer 1000 82 4 272 2359 --- = B1 = Head north and Edge will use his madd Ninja skillz to get you inside. From the point where you appear, head slightly northwest to take the Unicorn Horn. From there, go south and start following the path. When you reach the door, don't go inside quite yet. Head farther east and follow the path to take the Silver Hourglass. Backtrack and enter the door. = B2 = Head east and follow the path. When you're on the north side of this room, keep an eye out for a bridge south. Take it and fight the monsters in the chest for the Ogrekiller axe, which either Kain or Cecil can equip (the choice is yours). Backtrack onto the path and continue following it. You'll eventually run into a door, which you should enter. = B3 = Follow the path and skip the first door (for now). Continue on and take the Kiss of Lilith. Now you can backtrack and take the doorway. = B4 = There's nothing to the west, so forget about going that way. Head east and keep following the path. Don't forget to pick up the Ahura along the way, and don't forget to put it on Edge right away. Follow the path west and into the next area. = B3 = Start by heading east and following the path. The orb to the south serves no purpose, so continue heading east until you see two doors. The first door leads to a Save Point, which you should use if you're low on HP or MP. Take the next door to go into the next area. = B4 = Nothing to do here except take the west door. = B5 = There's two paths, one to the east and one to the west. Take the west one and follow it. When you get the option to go north, don't do so quite yet. Head a little farther west and you'll run into three bridges to the north. Take the middle one and pick up the 82,000 Gil sitting there for you. Now you can take the path north and fight a battle. The main point of the battle is to survive and wait until the enemies break free and are able to speak on their own. The enemies will speak to Edge and then (more or less) commit suicide. Watch the scene and then speak to Rubicante. He'll restore you to full health and then the fight begins: =========================================================== : Boss - Rubicante #217 : :---------------------------------------------------------: : HP 34000 : Weakness : : Strength 80 : None : : Defense 3 : : : Magic 16 : Resistance : : Magic Defense 37 : Poison Blind : : : Silence Pig : : Gil 4000 : Mini Toad : : EXP 10101 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : Fire : : : : =========================================================== Don't let Rubicante's high HP fool you. There's quite a few attacks that are able to do massive damage to Rubicante. The Ice Brand for one, the Ice Lance, Edge's Flood and Rydia's Blizzara (or Blizzaga if you have it). Cast all of these while his cloak is open, otherwise you'll just heal him. Rubicante is the Fire Elemential Lord, so as you might suspect, all of his magical attacks are fire-based. Even without fire-surpressing armor, his magic attacks are weak at best. He can cast Fira on your entire team, but it was never doing more than 60-90 damage per character. His physical attack CAN hurt you if your HP is lower than 500, but as long as you keep Rosa casting Curaga (which you should probably have by now) on the team, you'll be fine. Rubicante goes down faster than you might think. After he does, watch the scene and then head north into the Crystal Room. = Crystal Room = It's a trap! </Ackbar> = 8F = How you fall from a basement to the eighth floor is beyond me, but that's what the game says. Head north to pick up a Hi-Potion. Then head south to go into the next area. = 7F = There's only one main path to follow, so follow it and you'll eventually run into the next area. = 6F = Follow the path and once it splits, head east and follow the path, picking up the Hi-Potion along the way. Then head west and into the next area. In this area, you'll commandeer an enemy airship, which Edge will dub the "Falcon". So now you have yourself a nifty new airship. Unfortunately, you can't fly the Falcon over lava, so head to the Dwarf Castle. There's someone waiting there for you. ------------ : Dwarf Castle ^[DARK0] ------------ Items obtained Equipment obtained -------------- ------------------ Luca's Necklace None You should have all the treasures from before, so just head to the Infirmary and you'll see *gasp* Cid! He'll put Mythril on your ship so you can fly anywhere in the Underworld! Awesome, eh? Before you set out, there's one last thing you should do. Report to King Giott and you'll recieve Luca's Necklace, which is the key you require to get into the Sealed Cavern. NOW you can head outside and take off in the Falcon. ============================================================ : Walkthrough - Before the Final Crystal ^[SIDE1] : ------------ ------------ Just so you don't think you're misreading anything, you did read that keyword correctly. On this part of the FAQ, you are free to roam wherever you choose and take the quests in any order. Remember this though: Rosa should be at Level 35, because she'll gain the "Float" spell, which is invaluable to two areas (unless you have tons of Gil to burn on Hi-Potions). Don't do these quests unless you want to 1)Power up your characters and 2)Spend the time to do so. Also, did I mention that Float is really helpful? Now then, if you're ready to do this, keep reading, otherwise, skip ahead to [CRYS1], and don't forget the mighty carat (^) either. ------------ : Tomra ^[SIDE2] ------------ Tomra is southwest of the Dwarf Castle. Just head south and when you hit the wall, head southwest. Tomra is a fairly sizeable town sitting in the middle of nowhere. Items obtained Equipment obtained -------------- ------------------ Dry Ether None Bomb Fragment [RAJSAFCGKHSJOKN] Antarctic Wind Rage of Zeus Bestiary 2000 Gil Shop List: Inn fee: 300 Gil Weapon Shop Item Shop (left patron) Item Cost Item Cost --------------------------- --------------------------- Ahura 7000 Gold Needle 400 Chain Whip 6000 Maiden's Kiss 60 Ogrekiller 45000 Mallet 80 Killer Bow 3000 Diet Food 100 Mute Arrow 100 Echo Herbs 50 Eye Drops 30 Armor Shop Antidote 40 Item Cost Cross 100 --------------------------- Diamond Shield 15000 Item Shop (right patron) Diamond Helm 10000 Item Cost Diamond Armor 40000 --------------------------- Diamond Gloves 5000 Phoenix Down 100 Gold Hairpin 20000 Potion 30 Diamond Armlet 4000 Hi-Potion 150 Tent 100 Cottage 500 Dwarven Bread 100 Gysahl Greens 50 Remedy 5000 Welcome! To lali-ho land! Err . . . howdy-ho land! Tomra is filled with superior equipment compared to your current equipment. Case in point, the Armor Shop. The Diamond equipment is better than the Mythril you've been able to buy so far, and it even has Lightning resistance. If you can afford it, you may want to at least get a set for Cecil, and Kain if you really have Gil to burn. However, Kain will leave your party after you obtain the last Crystal, so just a forewarning there. In the northwestern corner of town, you'll find a warehouse with tons of items. Since nobody seems to mind if you take them, feel free to do so. You'll pick up a Bomb Fragment, Rage of Zeus, a Dry Ether and 2000 Gil. In the pots you'll find an Antarctic Wind and a Bestiary, which works like Scan but works much better. Buy whatever equipment you wish and then head out. ------------ : Sylvan Cave ^[SIDE3] ------------ The Sylvan Cave is on the far northwest corner of the Underworld. Once Rosa has Float (to make this area much easier), feel free to head inside. Items obtained Equipment obtained -------------- ------------------ Hi-Potion (x2) Angel Arrow Ether (x2) Fairy Rod Elixer Full Moon Maiden's Kiss (x3) Avenger Remedy Medusa Arrow Cottage Elven Bow Red Fang Fire Arrow White Fang Ice Arrow Blue Fang Thunder Arrow Bomb Core Mage Masher Bestiary (x2) Hell Claw 6000 Gil Cat Claw Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Bog Witch 2960 98 4 598 3441 --- Evil Dreamer 2800 100 3 362 3141 --- Mammon 3900 104 3 525 5041 Fire Marlboro 4200 112 3 458 5641 --- Tiny Toad 600 19 5 335 1841 Ice Undergrounder 655 76 5 342 2714 --- ON EVERY FLOOR, YOU SHOULD CAST FLOAT ON YOUR TEAM TO PREVENT TAKING DAMAGE ON THE GROUND. = B1 = When you enter, take the path east and you'll run into three chests. There's only two that you can take right now, so take the Angel Arrow and the Bestiary. Follow the path south from here and continue to make your way south to the next area. = B2 = The path will split here. If you want head straight to the Sylph area, skip ahead to the *CONTINUE* marker. Otherwise, keep reading. Head around either east or west and take the next area to the north. = B3 = From here, don't move at all. Start going west through the wall and you'll go through it. Once you emerge, head north and take the Hi-Potion, Maiden's Kiss and the Fairy Rod. To get the Fairy Rod, you'll have to slip through the wall and get it from behind. Head back to the entrance of this area, but don't exit quite yet. Continue east and then start heading north. Press against the east wall and you'll eventually slip through it. Take the stairs here into the next area. = B2 = Follow the path around until you reach four chests. Inside them you'll find a Remedy, a Bomb Core, 2000 Gil and 3000 Gil, no monsters or anything. Excellent </Mr. Burns> Continue on and you'll reach five more chests. They contain a Bestiary, an Emergency Exit, two Maiden's Kisses and an Ether. Head into the hole in the ground. = B3 = Head all the way north and head west when you reach the end. Step onto the pad to teleport. = Hidden Room = There's six chests in here and they're all guarded by monsters. Fight all the monsters for a Red Fang, a White Fang, a Blue Fang, a Full Moon, an Avenger and a Medusa Arrow. The Full Moon is a good weapon for Edge and the Medusa Arrows can petrify the enemy, but their attack power is significantly less than the Poison Arrows. The Avenger increases your attack power, but it requires two hands to use, which is a definite downside to it. At any rate, head east onto the pad and you'll exit the Cave. Head right back inside. = B1 = Head straight south and into the next area. = B2 = *CONTINUE* Head all the way south and enter the door to the west. = B1 = Head east and then north from the Save Point (use it if you need). You'll see a dead-end in the wall. Slip inside and head north to pick up an Elven Bow. Backtrack to the entrance and head west. Don't head down to the next area yet, just head farther west and north to pick up a Cottage and 1000 Gil. Now you can head down to the next area. = B2 = Follow the path north and you'll run into a split in the path. Take the doorway here. = B1 = Head north to pick up a few items. A Fire Arrow, Ice Arrow, Thunder Arrow, Ether and Hi-Potion. Backtrack and head back to the previous level. = B2 = Head all the way north and before you take the path to the next area here, go east into the wall (before you enter the stairs) and head south, then east. Once you are at the same level as the chest, go west and grab the Mage Masher (you have to fight an easy battle for it). NOW you can go down to the next level. = B3 = At first glance, it might look like there's no way to get to that chest without Floating over it or taking damage, but there IS a way. Slip through the wall and you can pick up the Elixer by standing right next to the chest it's in. From there, continue on the path and you'll see a small building. Inside it you will find an unconscious Yang. Inside the chests you'll find a Hell Claw and a Cat Claw. Head up the stairs and then onto the small discolored pad to exit this area. There's nothing more to do here for now. You can't get back to the Overworld just yet. ------------ : Cave of Summons ^[SIDE4] ------------ The Cave of Summons is due west from the Dwarf Castle. Once Rosa has Float, feel free to head inside. Items obtained Equipment obtained -------------- ------------------ Hi-Potion (x3) Poison Axe Ether (x2) Kikuichimonji Dry Ether Defender Elixer Yoichi's Bow Phoenix Down (x2) Yoichi Arrow Cottage Bestiary (x2) 11,000 Gil Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Archane 3650 102 3 585 4388 Ice, Throw Belphegor 2200 108 5 484 4088 Holy, Throw Bloody Eye 2400 100 4 465 3444 Throw Goblin 6 19 0 5 28 --- Hell Flapper 900 74 4 312 3114 Throw Mini Satana 3480 102 5 650 6388 --- Summoner 3600 104 5 475 3688 --- Thunder Dragon 7600 124 4 900 7777 Throw Warrior 2900 104 4 575 4288 --- ON EVERY FLOOR, YOU SHOULD CAST FLOAT ON YOUR TEAM TO PREVENT TAKING DAMAGE ON THE GROUND. The enemies in here are tougher than normal. The Archane likes to cast Quake, so if you have Float on your characters, you can evade it completely. The Mini Satana likes to cast Confuse on your characters, so watch out. Rydia informs you that she passed through here on her way to the Land of Summons. There's two very powerful summons here that'll help you greatly on your quest. = B1 = From the entrance, head east, and then north. Pick up the Phoenix Down in the chest, then head east through the wall and pick up the Ether. From where the Phoenix Down was, head all the way south to pick up a Hi-Potion. After taking the Hi-Potion, head west and follow the path around until you reach the next area. = B2 = Make your way east, and when the path splits, head southeast to pick up a Hi- Potion. From there, backtrack to the split and then head north and slightly northwest across the laval to nab a Cottage. Backtrack a little bit and then take the path north and follow it, right into the next area. = B3 = In this area, there's a small series of paths and larger "rooms". Head west into the next room and then south into the next room. There's a secret passage in here to the west. Slip into it and head south, and exit when you see three chests that contain a Hi-Potion, Poison Axe and a Kikuichimonji. Yes, that word in itself is quite a mouthful, but it's also a more powerful weapon for Edge. The Poison Axe is fairly powerful, but it requires two hands to use. At any rate, slip back into the wall and follow it around. You will eventually pop out on the other side of the area (the east side). You can find a Bestiary and a Phoenix Down far to the west from it. Between the two treasure chests you will find a path north and a pad that leads down. Before you head down it, step on the laval pit to the east and slip through the wall. Follow the path north and you'll find a chest with monsters (hard ones) and the Defender Sword, which is an excellent weapon for Cecil. Backtrack to the pad and step on it to head down to the next area. = B4 = You don't have to cast Float here since there's no damaging ground. Hell, there aren't even any random encounters, so feel free to wander around. Start out by heading south and then east to pick up 6000 Gil in a chest. Head north from the chest and look for a discolored square. Step on it to lead to a hidden area. = B6 = Head north and you'll see four chests for the taking. You'll find a Yoichi's Bow, a Yoichi Arrow, a Dry Ether, and an Elixer. Take them and step back on the pad you used to get down here. You can take the discolored square to the south of it, but that will lead you back out to the surface, which you don't want to do right now. = B4 = Head east and north to pick up 5000 Gil. Start heading around, following the path, and you'll eventually reach a pad. Don't step on it just yet. Continue on this path and pick up the Bestiary and continue just a bit farther to pick up an Ether. Head back to the pad and you'll see a chest to the southwest. To get it, step on the pad, and then step on the pad that you come out of. You will pop back out on this spot, where you can head south and pick up the Rat Tail. Useless on its own, it's still an invaluable item that will net you one of the most powerful swords in the main game. After claiming the Rat Tail, step back on the pad to head down to: ------------ : Land of Summons ^[SIDE5] ------------ Items obtained Equipment obtained -------------- ------------------ Phoenix Down None Bestiary Shop List: Inn fee: 1200 Gil Weapon Shop Item Shop (left patron) Item Cost Item Cost --------------------------- --------------------------- Whip 3000 Phoenix Down 100 Chain Whip 6000 Potion 30 Blitz Whip 10000 Hi-Potion 150 Kotetsu 11000 Tent 100 Fairy Rod 5000 Cottage 500 Kinesis Staff 7000 Dwarven Bread 100 Angel Arrow 110 Gysahl Greens 50 Remedy 5000 Armor Shop Item Cost Item Shop (right patron) --------------------------- Item Cost Aegis Shield 20000 --------------------------- Light Robe 30000 Gold Needle 400 Maiden's Kiss 60 Mallet 80 Diet Food 100 Echo Herbs 50 Eye Drops 30 Antidote 40 Cross 100 There's two very powerful summons for you to obtain here. However, to obtain them, you'll have to fight two very powerful bosses. Rest up AND Save before you try taking them on. Also, having Rosa at Level 36 or higher really helps. In the northwestern corner of this area you'll find a house with no sign above it. Head inside and you'll find two chests that contain a Bestiary and a Phoenix Down. This area also houses a Save Point. DON'T STAY AT THE INN. BUYING A COTTAGE IS CHEAPER. Seriously, what on earth was Square thinking when they put a Save Point and an Inn that costs 1200 Gil in the same area? Oh well, whatever. The Library in the middle of the area is where you want to go. You can read up on the summon monsters here, but you should go down the stairs. In the next area, there's a pad for you to step on. Take it and you'll see Queen Asura on the right and King Leviathan on the left. You can't fight Leviathan yet, to talk to Asura. When you're prepared to go, talk to her and get ready for a fight: =========================================================== : Boss - Asura #241 : :---------------------------------------------------------: : HP 31005 : Weakness : : Strength 134 : None : : Defense 3 : : : Magic 69 : Resistance : : Magic Defense 37 : Poison Blind : : : Silence Pig : : Gil 0 : Mini Toad : : EXP 20000 : Petrify Death : : : Berserk Confuse : : Type Mage : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== This battle will be much easier with Rosa at Level 36. Asura can cast tons of beneficial spells on herself, such as Protect, Curaga and Life. If Rosa is at Level 36, she learns the Reflect spell, which will reflect all of Asura's beneficial spells onto your team. If you DON'T have Reflect, this battle becomes a lot tougher. I dare say it's downright impossible. You'd be better off simply going outside and leveling up Rosa to Level 36. At any rate, if you DO cast Reflect on Asura, you won't be able to cast any spells on her, so simply attack and have Rosa cast her highest level Cure spell on your team. Asura hits hard when she attacks your team, and she tends to counterattack whenever you attack her. One final note. If Asura beats the team, it's Game Over. Kain should attack or Jump, Cecil should attack as should Edge. With Rosa casting her highest level Cure spell and Rydia healing or using Phoenix Downs as needed, the battle should be tough, but not impossible. Also, if you want Rydia to be able to hit Asura with a spell, you'll have to Reflect one of your own teammates and then cast the spell on them. -- User Strategy ------------------------------------------------------------- | What I did was to leave her alone for awhile. Have Rosa cast Blink on | | everyone (because she rarely attacks other than countering) and having | | everyone else going on Defense until I was all set. Don�t bother Curing | | anybody, as if you�re not high enough to cast Reflect her attacks will | | kill you in one or two hits anyways. Just keep Blink up. | | | | Then wait until the head turns enough to the one that uses Life. Wait | | until she casts life, then have Cecil, Kain or Edge (in emergencies Rydia | | can too, but you�ll want to keep Rosa for Blinks and Lifes) attack her | | before her head switches. The heads will spin all the way around and go | | back to the Life head. Wait until it casts Life, then repeat. Make sure | | to keep everyone Blinked because her attacks are nasty. If you miss a | | shot and the head turns and casts Protect, have two people attack. The | | first hit will keep her on the protect head, and if the second hit lands | | before she casts it again she will go back to the Life head. Keep this up | | for awhile and she�ll die. If you can kill her and she never Protects | | herself, it�ll make it a whole lot smoother. If she goes to the next | | head and casts Curaga on herself, or you accidentally hit the Life head | | before it casts, no big deal, just wait until it turns and she casts Life | | again. All it means is the battle will take a few hits longer. She won�t | | really deviate at all from her normal pattern, except she might be | | speeding up the head turning the more health she goes down, but I couldn�t | | tell. After awhile, she�ll go down, and you get the summon. | | Congratulations! | | | | User - Themoontiger | ------------------------------------------------------------------------------ After Asura goes down, Rydia will learn the Asura summon. Since the battle most likely left you drained, you should probably go back to the Save Point and rest AND save. After you're all saved and ready to go, talk to Leviathan and prepare for another boss fight: =========================================================== : Boss - Leviathan #243 : :---------------------------------------------------------: : HP 50001 : Weakness : : Strength 174 : Lightning : : Defense 5 : : : Magic 34 : Resistance : : Magic Defense 54 : Poison Blind : : : Silence Pig : : Gil 0 : Mini Toad : : EXP 28000 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== Don't let Leviathan's superior HP stats fool you, he is exponentially easier than Asura, mostly because Leviathan can't heal himself AND he doesn't attack attack as often, or as hard as Asura. His Tidal Wave is capable of hitting your entire team, but it's nothing that a few well-placed Curaga spells can't fix. Leviathan can also cast Blizzara, but it's not a threat unless your HP is in the 300-400 area. And considering Rosa should be casting Curaga at all times, there shouldn't be a threat in the first place. Keep Kain in the air as much as you can, he can even dodge the Tidal Wave if you get lucky. Cecil and Edge should attack, Rydia should use Thundara/ Thundaga/Bio, and Rosa should continue to cast Curaga (if you're at Level 38, Rosa's Curaja is effective, but it's really unneccesary, and it's just burning through your MP). With Leviathan defeated, Rydia lears the Leviathan summon. That's all there is here, so cast Teleport or use an Emergency Exit to head outside. ============================================================ : Walkthrough - The Final Crystal ^[CRYS1] : ------------ ------------ Golbez has seven Crystals and he's going for the eighth. He'll stop at nothing to get it, and he's attempting to open the Sealed Cavern by force. It's up to Cecil and company to take the last Crystal before Golbez can get his grubby mitts on it. ------------ : Sealed Cavern ^[CRYS2] ------------ KAIN LEAVES THE PARTY SOON. UNEQUIP HIM BEFORE YOU LEAVE THROUGH THE ENTRANCE. The Sealed Cavern is southwest from the Dwarf Castle and just slightly northwest from Tomra (which you've gone to if you followed this Walkthrough). With Luca's Necklace in hand (you should've gotten it from King Giott before you left), you're well on your way to obtaining the final Crystal. Items obtained Equipment obtained -------------- ------------------ Hi-Potion (x2) Kotetsu X-Potion Light Sword Ether (x3) Fuma Shuriken Dry Ether Black Cowl Elixer Phoenix Down (x2) Light Curtain Bell of Silence Bestiary (x2) Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Chimera Brain 3400 114 3 1200 28000 --- Evil Bat 1014 94 3 355 2306 Fire, Throw King Naga 1480 88 3 238 3582 --- Miss Vamp 2375 88 4 188 3582 Fire, Holy Screamer 1400 90 4 205 3082 --- Trap Door 5000 88 3 4500 30000 --- A few notes about this dungeon before you undertake it. There's ropes in this area that you can climb across. Simply step next to it and your character will automatically cross the rope. In addition, there's tons of trap doors in here. They're tricky to beat and a lot of them usually lead to empty rooms. However, they're extremely good for building your team's experience. My walkthrough will only go over the doors that have items inside, but you are more than free to destroy them all if you so wish. -- User Strategy ------------------------------------------------------------- | I would like to suggest a method to take down the numerous Trap Doors in | | the Sealed Cavern easily. Simply wait for it to use "Search" on one of | | your party members, then have Rosa cast Reflect on that member. Let the | | other party members sit around and just defend, or simply attack (just | | don't waste MP, or any effort for that matter). Soon the Trap Door will | | use Ninth Dimension on the party member that it has used Search on. | | Normally this would instantly KO that party member, but with Reflect in | | place it will instantly KO the Trap Door instead. | | | | User - sN0w88 | ------------------------------------------------------------------------------ = Entrance = Head forward and talk to the door. Use Luca's Necklace to open up the path inside. = B1 = Head south and across the rope. South of the rope's end is a Trap Door that contains a Kotetsu and an Ether. Outside of the Trap Door room, there is a Bestiary waiting to the southwest. Continue on west and across the rope. You have to fight a Trap Door to advance to the next area, so fight it and move on. In this next area, head north slightly and take the Hi-Potion. To the east is a chest that contains an Ether. Take the exit to the south. = B2 = The left rope will lead you to a Bestiary. Head back across the rope and start heading east. Pick up the Phoenix Down and continue on this small path. You'll see a string of doors (all Trap Doors). As you're heading west, take the second one to get a Light Sword, the third one to get an Elixer, a Fuma Shuriken and a Light Curtain, the fifth door for a Save Point and the sixth door for a Kotetsu and a Black Cowl. Continue on the small path to the west and you'll hit another Trap Door that you have to go through. Kill it and head inside. In this area, follow the path, picking up the Ether along the way. Continue on to the next area. In this area, there's a Phoenix Down and a Hi-Potion to the right. Take the south door to continue. = B3 = Head south across the bridge, then east, skipping the rope for now. Far to the east is a chest containing a Bell of Silence. Now feel free to head across the rope (don't worry, it goes underneath the area you're on, it's not broken). Once you've crossed the rope, head east and take out the Trap Door and head inside to take a Dry Ether and an X-Potion. Head back to the rope (be careful so you don't accidentally cross it again) and go northwest to go into the next area. There's a Save Point in here, which you should probably use, especially if you ran into any Chimera Brains or Trap Doors. Head south into the next area. = B4 = The ropes in this room do nothing. The exit is directly south of where you enter this room, so head either east or west all the way around and take the exit. = B5 = Head north and take out the Trap Door. Head inside the Crystal Room. = Crystal Room = Nothing to do here except take the final Dark Crystal. Easy, right? Wrong. You have to walk ALL the way out. So start walking. = B5 = Heal up, restore your MP and get ready for: =========================================================== : Boss - Demon Wall #218 : :---------------------------------------------------------: : HP 28000 : Weakness : : Strength 84 : None : : Defense 3 : : : Magic 79 : Resistance : : Magic Defense 29 : Poison Blind : : : Silence Pig : : Gil 8000 : Mini Toad : : EXP 23000 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== This battle is a race against time. Have Kain Jump, Cecil and Edge attack, Rydia use Bio or any -ga level spell she has (I had Rydia casting Blizzaga and she was doing 3500-4000 damage). Rosa should concentrate on speeding up the team and slowing down the Demon Wall. If you need Rosa to heal your party, have her do so. The Demon Wall will hit your characters for crap damage and also hit them with Slowing Petrify. You may not even have to heal your team for this battle Also, IF the Demon Wall gets too close to you, it'll use Crush, which instantly KO's one character. Needless to say, this is a very bad thing. You should easily be able to take down the Demon Wall before that happens. When the Demon Wall goes down, make your way outside and I'll meet you at the entrance. I really don't think you need to be walked outside, right? = Entrance = Unequip Kain before you even step south. A scene will occur and Kain will leave the party. Don't worry, he'll come back with even better equipment anyways. The team loses the Crystal, leaving Golbez with 8 and Cecil with 0. Damn, huh? Head back to the Dwarf Castle to report to King Giott. ------------ : Dwarf Castle ^[CRYS3] ------------ Items obtained Equipment obtained -------------- ------------------ Drill None A scene will occur when you head into the Throne Room. After it completes, you will be able to drill your way out of the Underworld. Take the Falcon to the northeastern corner of the Underworld and drill your way outside. Mysidia is the next place you should go, but there's a few things to do first. You can either continue on this path or simply jump ahead to [MOON1], and don't forget your carat (^) before the keyword. ------------ : Quest for the Spoon ^[CRYS4] ------------ Items obtained Equipment obtained -------------- ------------------ Frying Pan None Knife There's a throwable weapon for Edge that does 9000+ damage. Useful, you say? I thought so too. If you have not completed section [SIDE3], do so now. After you see Yang in the Sylph Cave, head to Fabul and talk to his wife. She will give you the mighty Frying Pan. Frying Pan in hand, head back to the Sylph Cave and talk to Yang. When prompted to use an item, select the Frying Pan and your character will whang him over the head with it. Yang will awaken and a scene will occur. After it's all said and done, Rydia will learn the Sylph summon. Head back to Fabul and talk to Yang's wife. Return the Frying Pan to her and she'll give you the Spoon! Err, wait . . . a Knife? What the hell is up with THAT SquareEnix? Oh well. :( ------------ : Quest for the Excalibur ^[CRYS5] ------------ Items obtained Equipment obtained -------------- ------------------ Remedy Excalibur Soma Drop Adamantite To perform this quest, you require the Enterprise and the hovercraft. Head down to Eblan and pick it up. If you have not completed section [SIDE4] and obtained the Rat Tail, do so now. With the Enterprise back in your possession, head to Mythril (north of Mount Ordeals) and drop the Hovercraft, and then the Enterprise. Take the hovercraft southeast and land just outside a small cave. Head inside and talk to the small guy who wants a tail. Give him your Rat Tail and you'll receive the Adamantite. With the Adamantite in your possession, head down to Kokkol's Smithy, which is due south of the entrance to the Underworld. Inside Kokkol's Smithy, head to the east side and up the stairs. There's a guy up here sleeping. Give him your Adamantite and he'll give new life to your old Sword of Legend. Also, there's a Remedy hidden in one of the pots here. Search around on the west side of the building and snag it. There's also a Soma Drop You can speak to the smithy right after you give him the sword and see if it's done. If not, forget about it for now. There's something else you can do ... ------------ : An Old King Awaits ^[CRYS6] ------------ Items obtained Equipment obtained -------------- ------------------ None None If you have not completed section [SIDE5], do so now. Cagnazzo was posing as the King of Baron, but Cecil says that the King raised Kain and him like they were his own children. Whatever happened to the real King? Well, he hasn't gone too far from Baron. He's in the basement, and you can summon him whenever you need. However, he will test you first. SAVE YOUR GAME BEFORE ENTERING BARON. Head down the east tower in Baron into the basement. Since you have visited the Land of Summons like he ordered, he will fight alongside you. Get ready to fight: =========================================================== : Boss - Odin #240 : :---------------------------------------------------------: : HP 20001 : Weakness : : Strength 116 : Lightning : : Defense 5 : : : Magic 95 : Resistance : : Magic Defense 38 : Poison Blind : : : Silence Pig : : Gil 0 : Mini Toad : : EXP 18000 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== This battle is a speed battle. Killing Odin as fast as you can is the one and ONLY objective. Use whatever means necessary, Edge's Throw command is the only thing he should use. Cecil should attack normally, Rosa attacks as well, and Rydia should use Thundara, but Blizzaga will work as well. If you have Thundaga at your disposal, you can almost call it a day. Don't even worry about healing anyone at all, just make sure you kill Odin ASAP! If Odin raises his sword, he's about to use a move called Zantetsuken on your entire team. Unless you're well over 5000-6000 HP, you probably won't survive it. Try and kill him before he uses Zantetsuken. If you are able to defeat him (which you can do with four characters), Rydia will learn the Odin summon. If you're having a lot of trouble, you might want to wait until FuSoYa joins the team to attempt this battle again. ============================================================ : Walkthrough - One Born of a Dragon ^[MOON1] : ------------ ------------ Golbez has all the Crystals. He is fully capable of opening a path to the moon. Cecil and company are sitting on the planet with no way to get there. However, according to King Giott, there's a Mysidian legend that would give Cecil the chance to travel to the moon. Cecil will go to the moon on the Lunar Whale. And new truths will erupt along the way. Are you along for the ride? ------------ : Mysidia ^[MOON2] ------------ Items obtained Equipment obtained -------------- ------------------ None None When you enter Mysidia, the Elder will approach you and show you the prophecy of the one "born of a dragon". He and his fellow mages will pray and the Lunar Whale will emerge. The Elder will give you some instructions, but you don't really need those with a FAQ at your side, eh? :) The Lunar Whale is truly the stuff of champions. Never again will you need to spend the night at an Inn, or use Gysahl Greens to call the Fat Chocobo. The Lunar Whale comes equipped with it all: bunks to rest and a Fat Chocobo at the southern end of the ship. Talk to the Crystal inside the ship to head to the Moon. ------------ : The Moon + Moon Area ^[MOON3] ------------ This section covers monsters found in the Moon area. Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Balloon 697 72 4 315 2459 Throw Black Flan 1357 116 254 1300 3044 --- Dark Grenade 1820 108 4 630 2644 Throw Lunar Virus 980 102 5 1100 3237 --- Purple Bavarois 105 52 254 50 750 Fire Prokaryote 2600 120 5 1850 7999 --- White Mousse 298 66 254 384 1808 Ice When you arrive on the Moon for the first time, you'll end up on the northeast corner of the map. If you go straight south, you'll see a cave opening that leads to the Cave of Bahamut. On the southern middle of the map, you will find the Hummingway Home. In the middle of the map, you'll find a giant structure called the Crystal Palace. That's where your next mission objective is, but there's no way to get there since you can't land anywhere near. However, just northwest from the Crystal Palace is a cave opening and a path from the gray upper level (where you can land the Lunar Whale) and head into the cave. But first, you might want to visit the Hummingway Home. ------------ : Hummingway Home ^[MOON4] ------------ In case you didn't read the previous section, the Hummingway Home is on the southern center part of the map. Use the Sight Spell to find it. Items obtained Equipment obtained -------------- ------------------ None None Shop List: Item Shop Item Cost --------------------------- Hi-Potion 150 Phoenix Down 100 Ether 10000 Dry Ether 50000 Elixer 100000 Cottage 500 Bestiary 980 Gysahl Whistle 20000 The Hummingway Home is your one-stop shop on the Moon. Well okay, it's the ONLY shop on the Moon, but still, there's items here that you won't find anywhere else, at least in the main game. Stock up on any items you need. I suggest getting at least ONE Gysahl Whistle, since the upcoming fights may or may not leave you without room in your inventory. It's an invaluable tool and at a mere 20,000 Gil, it's well worth the price. Instead of getting Dry Ethers, I also suggest getting plain old Ethers. Dry Ethers DO heal more MP, but it takes about 3 regular Ethers to do the same job. Essentially, you're wasting 20,000 Gil. At any rate, make your buys and head out. ------------ : Lunar Path ^[MOON5] ------------ In the middle of the map, you'll find a giant structure called the Crystal Palace. That's where your next mission objective is, but there's no way to get there since you can't land anywhere near. However, just northwest from the Crystal Palace is a cave opening and a path from the gray upper level (where you can land the Lunar Whale) and head into the cave. [RZJXACVCBKNSMOCNZX] Items obtained Equipment obtained -------------- ------------------ Golden Apple None Lunar Curtain Stardust Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Abyss Worm 7000 128 4 310 6303 Fire Balloon 697 72 4 315 2459 Throw Black Flan 1357 116 254 1300 3044 --- Dark Grenade 1820 108 4 630 2644 Throw Eukaryote 1700 116 5 1560 6999 --- Purple Bavarois 105 52 254 50 750 Fire Prokaryote 2600 120 5 1850 7999 --- White Mousse 298 66 254 384 1808 Ice The Lunar Path is fairly tough path, even though it's one of the shortest areas in the game. = Lunar Path = From this area, head northeast, skipping the northwest path, and fight the monsters in the chest for a Golden Apple. This nifty item will increase any character's Maximum HP by 100. Sweet, huh? Anyways, head up the northwest path and eventually you'll see an exit. Instead of taking it, head farther east to pick up a Lunar Curtain and a Stardust. Now feel free to exit. = Overworld = Head east and follow the path south to enter the second area of the Lunar Path. = Lunar Path = There isn't much to this part of the path. Head west and follow the path south. You'll eventually find an exit. = Overworld = Head to the west and then to the northwest. You'll eventually find the Crystal Palace. ------------ : Crystal Palace ^[MOON6] ------------ Items obtained Equipment obtained -------------- ------------------ None None Head north and you'll be greeted by an old man, a Lunarian named FuSoYa. He can explain everything about Golbez's actions to you. He will explain Cecil's past and eventually join your party. FuSoYa is one of the best mages in the game. He starts off at level 50, with over 1 million EXP and even better, he knows every spell in the game right off the bat. Awesome, you say, right? FuSoYa's biggest downfall is his paltry 190 MP, which means you won't be able to cast all your spells to often. If you've been following my FAQ, FuSoYa will default to the front row. As a spellcaster, he shouldn't be there. Here's the setup I recommend: FuSoYa Cecil Rydia Edge Rosa Before you leave, you'll notice two paths (east and west) just in front of the entrance to the Crystal Palace. The left one will restore your HP and remove all status effects, the right one will restore your MP. You should use them before you head out. At any rate, head back to where you left the Lunar Whale. There's one more thing you should do on the moon before heading back to the planet. ------------ : Cave of Bahamut ^[MOON7] ------------ If you've been following my FAQ, the Cave of Bahamut is just west form where you left the Lunar Whale to go fetch FuSoYa. With him on your team, you're more than prepared to take on the tough bosses in this area. Not to mention the bonuses you'll reap are more than worth it for the upcoming area. Items obtained Equipment obtained -------------- ------------------ None Genji Gloves Genji Shield Genji Armor Genji Armor Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Bone Dragon 12000 142 3 6750 14000 Fire Dark Sage 5100 80 5 2400 17003 --- Giant Warrior 14000 122 4 7000 18500 --- Gold Dragon 8200 128 5 23000 30000 --- Selene Guardian 4000 122 3 3500 13000 --- Silver Dragon 7500 124 4 19000 25000 --- Before you begin, let me remind you that there are three mandatory boss battles in this area. There's no way to get around them and you HAVE to go through them if you want to reach Bahamut. Luckily for you, Action's FAQ/Walkthrough is on your side. That and they're all the same boss. :) = B1 = From the entrance, head straight south to pick up the Genji Gloves. Backtrack to the north and take the path east. Instead of going down the obvious southern path, go north and then east through the wall to pass through it and pick up a Genji Shield. Now feel free to head down the south path. You'll eventually reach a doorway to the next area. = B2 = Head west, then follow the path north and take the Genji Armor. Head all the way east to pick up the Genji Helm. Backtrack to the middle and take the narrow path north, but beware: =========================================================== : Boss - Behemoth #155 : :---------------------------------------------------------: : HP 23000 : Weakness : : Strength 154 : None : : Defense 4 : : : Magic 63 : Resistance : : Magic Defense 254 : Poison Blind : : : Silence Pig : : Gil 65000 : Mini Toad : : EXP 57000 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : Twist Headband : : : Power Armlet : Absorb : : Power Sash : None : : Avenger : : : : : =========================================================== Now, if you're like me the first time I ever tried facing this guy, you're most likely tearing your hair out and screaming "He's doing so much damage to me!" Fear not readers. You can easily evade most, if not all, of the Behemoth's fierce counter-attacks. By casting Blink (or using Edge's Image, which he learns at Level 38), you can cast a double-image of yourself and easily evade the Behemoth's attacks. Once you've cast Blink on your team (minus Edge), feel free to attack at your leisure, but watch your characters like hawks. If they lose their Blink status, they're wide open for an attack. Unfortunately, the Behemoth is NOT vulnerable to spells of any sort, so Rydia is more or less useless during this fight. The only real "useful" spells when fighting a Behemoth are Flare and Holy, both of which FuSoYa has, both of which he SHOULDN'T cast, due to his low MP and the fact that he should keep Blink on everyone. Also, when I casted Holy on him, he countered with Maelstrom, an attack that instantly brings everyone's HP to critical levels. Needless to say, you should avoid this. Cecil and Edge will be your main damage dealers, with FuSoYa and Rosa should keep Blink status on everyone, or heal those who need it. With the Excalibur equipped on Cecil, he should be able to do well over 2000-3000 damage (depending on your level). Using this strategy, the Behemoth should go down with little or no damage to your team's HP/MP. This is good, since you'll be facing THREE of the bastards during this trial. Also, you'll face plenty of Behemoths in the Lunar Subterrane area, so keep this strategy in mind and face each Behemoth like it's a boss battle. Head north and into the next area. = B3 = Head south and face a Behemoth in the first small path. After you beat him, keep following the path and prepare to face another Behemoth while heading north. After you bring him down, head farther north and heal up your HP/MP before talking to Bahamut, the figure at the top of the stairs. He will decree the final judgement: =========================================================== : Boss - Bahamut #242 : :---------------------------------------------------------: : HP 45001 : Weakness : : Strength 174 : None : : Defense 1 : : : Magic 17 : Resistance : : Magic Defense 4 : Poison Blind : : : Silence Pig : : Gil 0 : Mini Toad : : EXP 35000 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== Bahamut has a countdown from 5 to 1, after which he'll cast his mighty Mega Flare, which is easily capable of wiping out your entire team with one shot. To counter against this, have Rosa and FuSoYa cast Reflect on as many characters as they can in the countdown time. Also, if you have Light or Lunar Curtains, you can use those as well for casting Reflect. Unfortunately, Edge doesn't have an ability that allows him to Reflect himself, so you'll have to account for that as well. With Reflect cast upon your team, you can reflect Bahamut's Mega Flare back at him for superb damage. If you can successfully cast Reflect on your entire team before the countdown ends, you can almost forget about casting it for the remainder of the battle. After Bahamut goes down, feel free to cast Teleport and exit this area. ------------ : Giant of Babel ^[MOON8] ------------ BE WARNED. YOU CANNOT EXIT THIS AREA. FUSOYA WILL LEAVE THE PARTY SOON. UNEQUIP HIM BEFORE FIGHTING THE CPU AND NODES. Hop back into the Lunar Whale and talk to the Crystal to head back to the planet. The instant you return, you lose the ability to do a few side quests described earlier (Quest for the Spoon! is one). At any rate, watch the scene and then enter the Giant of Babel. Items obtained Equipment obtained -------------- ------------------ Hi-Potion Yoichi Arrow Ether Elixer Silver Apple Soma Drop Shuriken Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Beamer 3000 88 4 890 3199 --- Centaurion 3500 126 5 1220 9699 --- Giant Soldier 10000 128 4 1500 31000 --- Last Arm 9500 128 5 338 8703 --- Mech Dragon 18000 138 4 2550 41400 --- Mech Soldier 4900 118 3 985 7999 --- Searcher 5500 138 4 900 15004 --- There's two enemies you should pay very close attention to. The Last Arm and Searcher enemies have Sirens for Edge to Steal. Sirens, when used, will initiate a random encounter instantly. It sounds useless, because who wants MORE random battles, right? Well, Sirens are extremely useful in the Lunar Subterrane area, where you can use one in a certain area to initiate a battle with the rare Flan Princess, which drops the extremely rare Pink Tail item, which you can swap for a legendary Adamant Armor. The bottom line is this: Get as many Sirens as you can, around 198 or so, especially if you're adamant about getting the Adamant Armor. You can steal as many Sirens as you want from one Searcher or Last Arm. Just KO everyone else and let Edge Steal all by his lonesome. As long as you don't attack a Searcher, it won't counter at all. The Giant of Babel is rampaging across the lands and it's up to you to stop it. You start in its mouth and must make your way to its CPU. = Mouth of the Giant = Make your way north and around to step on the pad. = Neck of the Giant = Go south and step on the pad. = Chest of the Giant = Head south, then west, picking up the Shuriken along the way. There's really only one path to go, so take it and eventually you'll run into a Hi-Potion due north of the path you're on (keep your eyes peeled, since it's easy to miss). Also, be sure to pick up the Ether on your way as well. Eventually you'll come to a split in the path where you can go either west or northeast. Go northeast and take the Yoichi Arrow, then backtrack and head west (skip the north path) and pick up the Siren. Then take the north path and head into the next area. = Stomach of the Giant = Immediately head north to pick up a Silver Apple. Backtrack and head east. When the path splits, take the east path to get a Soma Drop. Head back and north on the other path and then follow the path around to head to the next area. = Inner Path of the Giant = There's only one path to follow, so take it. Be sure to take the monster chest with an Elixer in it. Continue on the path and it'll split to the west and north. Take the west path to hit a Save Point (I suggest you use it) and then go north to head into the next area. = Stairwell of the Giant = Head north and prepare to face the Elemential Lords once again. This time they have teamed up to defeat you: =============================================== : Boss - Elemential Lord #N/A : :---------------------------------------------: : Scarmiglione & Rubicante : : HP (combined) 60000 : : Weakness (Scarmiglione) Fire / Holy : : Weakness (Rubicante) Ice : : : : Cagnazzo & Barbariccia : : HP (combined) 50000 : : Weakness (Cagnazzo) Lightning : : Weakness (Barbariccia) Holy : : : =============================================== In case you're wondering why there's an "N/A" beside the # (and why this boss section looks different) it's because this boss has no Bestiary entry. However, the Bestiary Item can be used to see the stats I have placed in this section. You have to defeat all four Elemential Lords with no breaks in between. It may sound difficult, but you have to remember that you're a LOT more powerful now than you ever were before, and you have two major offensive spellcasters on the team (FuSoYa and Rydia both). Your -ga spells can easily do 9999 damage, and each Lord (except Barbariccia) is weak against an element. Scarmiglione comes first. Just blast him with Fire and/or Cure-based spells (although I think you should use Cure on yourself). Rubicante comes next. Hit him with Blizzard spells and he'll go down with few problems. Rubicante can hit you with tons of his Fire spells, but his cape doesn't seem to close at all during this battle. Cagnazzo is after Rubicante. Use Thunder spells and he'll fall easily. Barbariccia is last. She's always in tornado form, but this time it doesn't give her the protection it did before. Although Barbariccia has no Fire/Ice/ Lightning based weakness, your physical attacks will do about the same damage as your magical attacks. The only attack you'll have to worry about is her Maelstrom, which can lower your HP to critical levels. She can also use her Ray attack, which strikes you with Slowing Petrify. Take her down and watch the scene that ensues. -- User Strategy ------------------------------------------------------------- | Against the final element lord form, if you use Holy on it, it will lose | | 9999 hp which made me defeat it faster. | | | | User - Impact | ------------------------------------------------------------------------------ When you're done, you can head back to the Save Point if you need. Whenever you're ready, head north into the next area. = CPU of the Giant = If you put better items on FuSoYa, now's the time to unequip the, if you want to keep them. He'll fight the last battle without any armor, but he should be fine regardless. Head north and get ready for a boss: =========================================================== : Boss - CPU #221 : :---------------------------------------------------------: : HP 30000 : Weakness : : Strength 174 : None : : Defense 4 : : : Magic 127 : Resistance : : Magic Defense 38 : Poison Blind : : : Silence Pig : : Gil 10333 : Mini Toad : : EXP 50000 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== =========================================================== : Boss - Attack Node #220 : :---------------------------------------------------------: : HP 3000 : Weakness : : Strength 116 : None : : Defense 5 : : : Magic 47 : Resistance : : Magic Defense 11 : Poison Blind : : : Silence Pig : : Gil 0 : Mini Toad : : EXP 0 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== =========================================================== : Boss - Defense Node #219 : :---------------------------------------------------------: : HP 3000 : Weakness : : Strength 116 : None : : Defense 5 : : : Magic 47 : Resistance : : Magic Defense 11 : Poison Blind : : : Silence Pig : : Gil 0 : Mini Toad : : EXP 0 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== In case you don't know, the CPU is the large node, the Attack Node is the upper small node and the Defense Node is the lower small node. The Defense Node heals the CPU, so it should be your primary target. After it goes down, you might want to take out the Attack Node, but you shouldn't. Doing so will result in the CPU using its mighty Globe 199 attack (an instant-KO move) and then it'll restore both nodes. To counter against this, take out the Defense Node, then the CPU, and then the Attack Node. DO NOT use spells on the CPU, since the CPU casts Reflect on itself from time to time. Focus on your physical attacks to win this battle. Rosa and FuSoYa should also concentrate on healing, since the Attack Node can can still deal some fair damage. Also, I highly suggest against using Rydia's summons since they can easily kill the nodes. When you're done, watch the scene. Also, if you've played previous Final Fantasy 4, you'll notice something very different. You can now switch characters at the Hall of Prayers in Mysidia (it's behind the Crystal Room). Lastly, Kain's back with the team. Make sure you rearrange your rows to compensate for his return. Here's how I do the setup: Kain Rydia Cecil Rosa Edge ============================================================ : Walkthrough - Before the Final Battle ^[CAVE1] : ------------ ------------ If you return to Mysidia and go to the Hall of Prayers (found behind the Crystal Room), you can switch your characters. If you try to leave, a mage will come and tell the Elder of a sinister cloud covering Mount Ordeals. The Elder will tell you that when the time comes to endure a new trial, a path will appear on Mount Ordeals. However, he doesn't know what it signifies. You'll have to use the characters that aren't in your normal party in this new trial. The Cave of Trials holds some excellent weapons for all of them and tons of new armor for them. Since you can't replace Cecil in the main party, you'll have to make two trips at the bare minimum. Cid and Edward shouldn't be in the same party, since neither one is very effective without their ultimate weapon. Palom and Porom should be fine with their spells and Yang just kicks ass all around. Choose the party and head out to Mount Ordeals. Personally, I bring everyone except Edward along for the first time. Then I switch Edward into the party for the second round. Lastly, until you get the armor found in the Cave of Trials, you'll have to buy your armor or reuse your old stuff. ------------ : Cave of Trials ^[CAVE2] ------------ Head to Mount Ordeals (east of Mysidia in case you forgot) and watch as a new path opens up before your eyes. Head inside and start the new trial. Items obtained Equipment obtained -------------- ------------------ X-Potion Red Jacket Dry Ether Coronet Megalixer Cat Hood Phoenix Down Funny Mask Remedy (x3) Red Cap Cottage Courageous Suit Siren (x2) Lord's Robe Sage's Robe Grand Helm Grand Armor Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Archane 3650 102 3 585 4388 Ice, Throw Belphegor 2200 108 5 484 4088 Holy, Throw Chimera Brain 3400 114 3 1200 28000 --- Evil Bat 1014 94 3 355 2306 Fire, Throw Evil Dreamer 2800 100 3 362 3141 --- Great Marlboro 12180 132 3 20000 22000 --- King Naga 1480 88 3 238 3582 --- Mammon 3900 104 3 525 5041 Fire Marlboro 4200 112 3 458 5641 --- Mini Satana 3480 102 5 650 6388 --- Miss Vamp 2375 88 4 188 3582 Fire, Holy Summoner 3600 104 5 475 3688 --- Thunder Dragon 7600 124 4 900 7777 Throw Warrior 2900 104 4 575 4288 --- The monsters get harder as you go. Just a forewarning. [QRWJEARCTKYSUOINI] = B1 = Head straight north and pick up an X-Potion. Then backtrack a few steps and go into the east wall (between the two rocks) and then north into an area that contains a Red Jacket. Backtrack to the X-Potion area and head southwest. When the path splits, head north and slightly east to go into the next area. = B2 = From where you enter, go northwest to pick up a Remedy. Backtrack and head up the steps and then down the next set of steps. Instead of going up the next set of steps, simply head west and down the next set of steps. The exit is to the south, but you shouldn't go there yet. You can go up two sets of steps to the west to pick up a Phoenix Down. To the southwest of this item you'll find a dead end. Or is it? Above the rock you'll find a small path in the wall that leads to a Coronet. Now feel free to exit this area. = B3 = Forget about the chest for now. Head south (not southwest) and you'll see an indent in the wall. Go into it and follow it around and you'll reach an area that contains a Cat Hood. Backtrack and start heading southwest. When you hit the southern wall, head west and then follow the path as it goes north. Take the Remedy and then go northeast. Above the rock you'll find a path that leads to a Funny Mask. Backtrack to the Remedy and then go west, then south to reach the exit to this area. = B4 = The exit is just east from the entrace, but there's plenty of loot to nab. Head to the east and go down the steps, then go all the way south. In one of the corners that isn't shadowed, you can slip through and take the Red Cap on the other side. If you're having trouble finding it, just try and head west in all the sections of the wall (go up one step, then west, up one step, then west, and so on). From where you slipped through the wall, go east and pick up the Cottage. Since you can't go farther east, make an L (starting at the bottom right corner and going to the top left corner) and then go southeast and you'll end up almost where you were before. Head east and then north to pick up a Siren. Head back south and then northwest and up the steps. Before you exit this area, head east and into the wall. Make your way around the path and you'll pop out in front of a Courageous Suit. Backtrack and exit the area. = B5 = Head west quite a bit to pick up a Siren. Backtrack to the entrance and then head north. Up the first set of steps you'll find a chest with a Remedy. Make your way west and then up another set of steps, then east and up another set of steps. Don't exit yet, but instead head west and then north. You'll see a discolored shadow in the wall, which will lead you to a Lord's Robe. Head back through the wall and then go south. You'll see another discolored shadow in the wall, which will lead you to a Sage's Robe. Make your way back east and then exit the area. = B6 = There's a very looooong path to follow, so do so. When you reach the northwest corner, hold your position. You'll see a discoloration in the shadows of the west wlal, so slip inside and follow the path, which leads to a Grand Helm. Before you backtrack, go south and then east to pick up a Grand Armor. Now you can backtrack to the northwest corner and head southeast. When the path splits to the north and south, go south to take a Dry Ether. Then head north to exit this area. = B7 = Before you go up the first set of steps, you can head either left or right to eventually pick up a Megalixer (there's one on each side). Head north to head into the next area. = B8 = There's two Save Point-type spots in the middle of the room. The left one is the only save point, the right one brings you back to the surface. Use them as you need. Now then, here's the general layout of the room: Porom - T-Rex Palom - Master Flan Cid - Death Mech Edward - Gigas Worm Yang - Storm Dragon Although you're free to take on the bosses in any order, I'll lead you through the lineup I used. I also suggest you rest AND save after each battle. Yang is one of your biggest damage dealers and a good weapon on him will work wonders. I'd take on the Storm Dragon first since it's probably the easiest to beat. =========================================================== : Boss - Storm Dragon #222 : :---------------------------------------------------------: : HP 40000 : Weakness : : Strength 139 : Ice : : Defense 4 : : : Magic 22 : Resistance : : Magic Defense 33 : Poison Blind : : : Silence Pig : : Gil 0 : Mini Toad : : EXP 32000 : Petrify Death : : : Berserk Confuse : : Type Dragon : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : Fire : : : : =========================================================== The Storm Dragon can hit you twice for some fairly decent damage. It can also use a Tornado or Maelstrom attack to seriously weaken you, but you can usually heal your team enough so that the Storm Dragon's next attack won't KO anyone. The Storm Dragon has a weakness to Blizzard spells, so use that to your advantage. Your Blizzaga spell can easily dish out 9999 damage. This battle isn't too tough. Once you win, you'll recieve Yang's Hand of the Gods, which increases his attack and defense. Next up is Cid. He's another damage dealer on your team with a high HP and no weapon to match. The Death Mech is harder, but the end result is well worth it. =========================================================== : Boss - Death Mech #226 : :---------------------------------------------------------: : HP 50000 : Weakness : : Strength 135 : None : : Defense 4 : : : Magic 34 : Resistance : : Magic Defense 54 : Poison Blind : : : Silence Pig : : Gil 0 : Mini Toad : : EXP 32000 : Petrify Death : : : Berserk Confuse : : Type Mech : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== The Death Mech can dish out some extremely devestating attacks. It has the Globe 199 attack and the Laser, both of which are capable of dealing an instant KO to any character. In addition, he has his Piercing Laser and Flame attacks, which deal damage to all party members. However, the Death Mech is extremely slow and you should be able to cure your teammates before the next attack hits. All -ga level spells will work equally well against the Death Mech, as will Cecil's normal attack (if you have the mighty Excalibur equipped). I had Porom cast Berserk on Cid so I wouldn't have to worry about him, and he seemed to do pretty well. Before you know it, the Death Mech will go down and Cid will have a brand new Thor's Hammer. FYI, I had the Ogrekiller equipped and Cid's Attack was 104. After putting Thor's Hammer on him, it jumped to 218. Just to give you a basic idea of how kickass this weapon is. :) I decided to take the Master Flan on next. =========================================================== : Boss - Master Flan #224 : :---------------------------------------------------------: : HP 35000 : Weakness : : Strength 130 : None : : Defense 4 : : : Magic 34 : Resistance : : Magic Defense 38 : Poison Blind : : : Silence Pig : : Gil 0 : Mini Toad : : EXP 32000 : Petrify Death : : : Berserk Confuse : : Type Mage : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== The Master Flan is guarded by two Black Flans and two White Mousses. You can't get to the Master Flan until you take out at least one of them. However, if you kill all four, the Master Flan will regenerate them with his "Re-Form" ability. Also, be warned that the Master Flan has a permanent Reflect effect on him, so all your spells will be Reflected back at you. In addition, the Master Flan can cast a spell on himself and it'll Reflect back on one of your teammates. To battle this monstrosity, I suggest starting off with a Firaga spell against all the enemies. It will Reflect off the Master Flan, but it can easily take out both White Mousses. After that, have Palom take out ONE Black Flan so that only one remains. Then focus all your physical attacks on the Master Flan. After he's taken out three of the enemies, have Palom help his sister heal (via Potions). The Master Flan isn't too hard. Once it goes down, take out the Black Flan that remains and take your prize, Palom's Triton's Dagger. If you're following my FAQ, the only boss left for you to fight is the T-Rex. If you want to make the fight easier right off the bat, make sure Porom casts Float on the team. =========================================================== : Boss - T-Rex #224 : :---------------------------------------------------------: : HP 60000 : Weakness : : Strength 148 : None : : Defense 3 : : : Magic 34 : Resistance : : Magic Defense 54 : Poison Blind : : : Silence Pig : : Gil 0 : Mini Toad : : EXP 32000 : Petrify Death : : : Berserk Confuse : : Type Insect : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== If you casted Float on your team, you'll be safe from the T-Rex's Earthquake, but its physical and magic attacks are no laughing matter. Have Porom cure at each round and have Palom use his -ga level spells (you can also have him Bluff for added damage). Everyone else should attack normally. Keep in mind that the T-Rex's counters with either with Flame, Ice Storm or Lightning, and it depends on what type of spell you attack with (you shouldn't need help figuring out what spell causes what). Also, keep in mind that although he may look it, the T-Rex is NOT Undead, therefore you should avoid trying to damage it with Curaja. With three ultimate weapons on your side, you're sure to dish out some major damage. The T-Rex should go down in no time and Porom should begin wielding her Seraphim's Mace. If you're following my FAQ/Walkthrough, you don't have Edward. Therefore you should walk out and go back to get him. Once you've gotten him, head back and face the final boss: =========================================================== : Boss - Gigas Worm #223 : :---------------------------------------------------------: : HP 55000 : Weakness : : Strength 155 : None : : Defense 4 : : : Magic 34 : Resistance : : Magic Defense 44 : Poison Blind : : : Silence Pig : : Gil 0 : Mini Toad : : EXP 32000 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== The Gigas Worm has some pretty nasty physical attacks. Have Porom curing your team each round. Edward should also help in the healing process by using his Heal ability or using Potions (whatever is higher). Everyone else should either attack or use offensive spells. As the battle goes on, the Gigas Worm's attacks will increase in power. Keep Porom curing and you shouldn't have too many problems. Once you win, Apollo's Harp is yours, rather, it's Edward's. Apollo's Harp is an amazing weapon. With Edward's Lamia Harp equipped, his attack was 42. After equipping Apollo's Harp, his attack was 126. Yes, Apollo's Harp is rather powerful. Needless to say, you're finished here. Head outside and get ready for the final battle. ============================================================ : Walkthrough - The Final Battle ^[LAST1] : ------------ ------------ Just in case you haven't been paying attention to the story, here's the gist of it. Although Golbez's actions were devestating and atrocious, he wasn't acting on his own will; a Lunarian named Zemus was in control the entire time. Currently, Golbez and FuSoYa are on their way to the center of the Moon to take the fight to Zemus himself. Kain also wishes to repay Zemus for the horrible actions that he did under the control of Zemus. So, without further ado, it's time to fight your way to the Moon's core. On your way there, you'll find the weapons that the Lunarians sealed away to prevent their misuse. Now then, if you're back up to speed, let's get cooking. Make sure you hit up the Hummingway Home before heading out and spend every last Gil you can on Hi-Potions, Ethers and Cottages. ------------ : Crystal Palace ^[LAST2] ------------ Items obtained Equipment obtained -------------- ------------------ None None Inside the Crystal Palace, you'll find a door behind the area where you met FuSoYa. Inside you'll find the eight Crystals of the Moon. Talk to them if you so wish, and then step on the glass square in the middle. You will enter the Lunar Subterrane. This FAQ/Walkthrough automatically assumes that your team consists of the final team in the original FF4, which is: Kain Rydia Cecil Rosa Edge ------------ : Lunar Subterrane ^[LAST3] ------------ This section will lead you straight to Zemus. If you want the treasures, go to section [LAST4], and don't forget your carat (^). Items obtained Equipment obtained -------------- ------------------ X-Potion Fire Whip Red Fang Dragon Shield Fuma Shuriken (x4) Artemis Arrow (x2) Protect Ring Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Ahriman 25000 144 5 65200 33333 Throw Behemoth 23000 154 4 65000 57000 --- Blue Dragon 15000 144 4 40200 36000 --- Bone Dragon 12000 142 3 6750 14000 Fire Dark Sage 5100 80 5 2400 17003 --- Dinozombie 12000 132 4 8100 15000 Fire, Holy Flan Princess 20000 154 5 55555 10000 --- Giant Warrior 14000 122 4 7000 18500 --- Gold Dragon 8200 128 5 23000 30000 --- Li'l Murderer 12000 174 3 10700 20000 Lightning Red Dragon 15000 162 4 65000 41500 Ice Selene Guardian 4000 122 3 3500 13000 --- Silver Dragon 7500 124 4 19000 25000 --- Wicked Mask 37000 128 4 65000 50000 --- Zemus's Breath 40000 154 0 50000 60000 --- Zemus's Mind 20000 130 254 50000 65000 --- Even though you're going straight to Zemus, there's some freebie treasures you can get along the way. I'll point out the treasures you can obtain that have NO battles connected with them. = B1 = Head to the south and take the door. = B2 = Follow the path straight into the wall. Start your way north, but notice the chest to your left. When you're level with it, make your way west and around to pick up the Fire Whip. Make your way back to the main path and head north. When you hit the wall, go west and into another wall. Before you go into the door, take the Dragon Shield from the chest. Now go into the door. = B3 = Go south and into the door. = B4 = Head all the way east and take the Artemis Arrow. Then go south at the steps and then east and down another set of steps and into the door. Inside, head west and you'll see a small indent in one of the southern walls. Go into it and exit (you can take the X-Potion to the west if you wish). Outside, go to the east and down the stairs. = B5 = Head south and into the door. Follow the path north and then into the wall. Take the Protect Ring and head east. Once you emerge, go north and into the door. Outside, go west and into the door. In here, go around and take the White Robe, then exit to the north. Out here, head east and into the door. Take the Red Fang. *WARNING* If you have a Siren, use it in the room with the Red Fang. You'll instantly instigate a fight with the Flan Princess. When you fight them, they have the ability to drop the super-rare Pink Tail, which can be swapped for the Adamant Armor back at the Adamant Grotto. *WARNING* Exit the room with the Red Fang and head down the stairs. = B6 = To the east and west lie a Fuma Shuriken and an Artemis Arrow. Now, you'll see two staircases here. Take the RIGHT one and then go around and into the door. In here, take the east path and go into the door. = B7 = Follow the path and take the first door. Rest and Save if you need, then head outside and continue on (skipping the next two doors). Go around to the north and then the west and then take the steps down and go into the door. = B8 = From here on down, the floors are fairly straightforward. However, the monsters also become much harder. Also, Just a forewarning. Go east all the way and down the steps. Then go all the way west to pick up a Fuma Shuriken. Follow the path southeast and when the path breaks to the south, skip it and head around and then down. = B9 = Take the steps to the right and then go east and around to pick up the Elixer. Take the steps to the south down and then go all the way west and down the steps here. Make your way east (make sure you pick up the Gysahl Whistle) and step on the pad to go into the next area. = B10 = Make your way west and down the steps, then east and down the steps. Go east to pick up a Fuma Shuriken, then go all the way west to pick up another Fuma Shuriken. From there, go southeast all the way into the next area. = B11 = There is really only one path for you to follow. It makes a giant S and it starts from the top-right, so head around and down into the next area. = B12 = Heal up your HP and MP. The final battle is coming. If you're following this part of the FAQ/Walkthrough, you need to skip down to section [LAST5] to continue on this path, and don't forget the carat (^). ------------ : Lunar Subterrane Treasures ^[LAST4] ------------ This section will lead you to all the treasures in the Lunar Subterrane and then to Zemus. If you wish to go straight to Zemus, go to section [LAST3], and don't forget your carat (^). Items obtained Equipment obtained -------------- ------------------ X-Potion Black Garb Elixer (x2) Sage's Staff Gysahl Whistle Murasame Cottage Fire Whip Golden Apple Dragon Shield Red Fang Dragon Helm White Fang Dragon Mail Fuma Shuriken (x4) Dragon Gloves Artemis Arrow (x2) Stardust Rod Crystal Shield Protect Ring Crystal Mail Grystal Gloves Grystal Helm Minerva's Plate Holy Lance Ribbon (x2) Masamune Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Ahriman 25000 144 5 65200 33333 Throw Behemoth 23000 154 4 65000 57000 --- Blue Dragon 15000 144 4 40200 36000 --- Bone Dragon 12000 142 3 6750 14000 Fire Dark Sage 5100 80 5 2400 17003 --- Dinozombie 12000 132 4 8100 15000 Fire, Holy Flan Princess 20000 154 5 55555 10000 --- Giant Warrior 14000 122 4 7000 18500 --- Gold Dragon 8200 128 5 23000 30000 --- Li'l Murderer 12000 174 3 10700 20000 Lightning Red Dragon 15000 162 4 65000 41500 Ice Selene Guardian 4000 122 3 3500 13000 --- Silver Dragon 7500 124 4 19000 25000 --- Wicked Mask 37000 128 4 65000 50000 --- Zemus's Breath 40000 154 0 50000 60000 --- Zemus's Mind 20000 130 254 50000 65000 --- Assume that every chest has monsters. It makes this dungeon a lot easier if you count on this, even though there are some chests that don't have monsters inside. = B1 = From the entrance, head slightly north and then go east. There's an indent in the wall you can go into that will lead you to a Black Garb inside it. Backtrack and then go west from where you entered. You can slip through another wall and step on a pad. In this area, simply go north into the door. = B2 = Head north and take the Sage's Staff. Follow the path west and around to step on the pad. In this area, head all the way south and then west at the bottom of this area. In this area, heal up your HP and MP. Also, cast Float on your team to be safe during this battle. Circle around and talk to the sword. If you want the Murasame, you'll have to fight: =========================================================== : Boss - White Dragon #224 : :---------------------------------------------------------: : HP 32700 : Weakness : : Strength 156 : None : : Defense 5 : : : Magic 31 : Resistance : : Magic Defense 48 : Poison Blind : : : Silence Pig : : Gil 0 : Mini Toad : : EXP 55000 : Petrify Death : : : Berserk Confuse : : Type Dragon : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : Fire Ice : : : Lightning : : : : =========================================================== The White Dragon might not cast Earthquake too often, but it HURTS if and when he does. In addition, the White Dragon can cast Maelstrom, so have Rosa ready with a Curaja or another curative spell. Also, the White Dragon likes to cast Slow on your teammates. To battle this, have Kain in the air as much as possible, Cecil and Edge attack at each turn, Rydia summon Bahamut and Rosa heal your team. Keep this up and the White Dragon will go down in no time. The Murasame will be yours. With this weapon, you're now at a dead end. Teleport outside and head back into the beginning. = B1 = From the entrance, head south and into the door. = B2 = Follow the path straight into the wall. Start your way north, but notice the chest to your left. When you're level with it, make your way west and around to pick up the Fire Whip (no monsters!). Make your way back to the main path and head north. When you hit the wall, go west and into another wall. Before you go into the door, take the Dragon Shield from the chest. Now go into the door. = B3 = The exit is to the south, but there's three Dragon equipment items for you to grab. Go all the south until you reach a dead end. You'll see an indent in the wall, which you can go inside and follow. Take the Dragon Helm, then head into the eastern wall. Follow the path and when you reach the open, you'll find a Dragon Mail and a Dragon Gloves to the west of it. Backtrack and head into the door. NOTE: I give Cecil the Dragon equipment first. Then when I get the Crystal equipment, I give that to Cecil and the Dragon equipment to Kain. Feel free to do whatever you wish though. [ARSJDAFGCGKJHSKOKLN] = B4 = Head east, but don't head south; head farther east to take the Artemis Arrow. Now head south and then west. You'll eventually run into a door with an Elixer in it. Head all the way east and then south, and then into the doorway at the bottom of the stairwell. In here, make your way north and around to a White Fang. Far to the southwest is an X-Potion. Head slightly east and into the small indent in the south part of the wall to exit. Take the Stardust Rod in the chest here. Then head down the stairs. = B5 = Follow the path, but don't take the doorway just yet. Head farther west and take the Crystal Shield from the chest. Head inside the doorway. Follow the path north and then into the wall. Take the Protect Ring and head east. Once you emerge, go south and outside. Out here, take the Crystal Mail. Head back into the doorway and then go all the way north. Outside of the northern entrance, go east and take the Crystal Gloves. Then go west and into the door. Circle around and take the White Robe, then head into the north door. Out here, go west and pick up the Crystal Helm. Head east, but don't go down the stairs quite yet. Head inside the door and pick up the Red Fang. *WARNING* If you have a Siren, use it in the room with the Red Fang. You'll instantly instigate a fight with the Flan Princess. When you fight them, they have the ability to drop the super-rare Pink Tail, which can be swapped for the Adamant Armor back at the Adamant Grotto. *WARNING* Exit the room with the Red Fang and head down the stairs. = B6 = To the east and west lie a Fuma Shuriken and an Artemis Arrow. Now, you'll see two staircases here. Take the LEFT one for now and take the Cottage. You'll see a small strip of land poking out from the west. Take it and you'll walk across the black area, then make your way northwest. Once you get to the corner, head east and then south to drop into another area. Go south and take the Golden Apple. Then go all the way east and step on the pad. When you emerge, head all the way north. = B5 = Go north and take the Protect Ring. Then continue north and step on the pad. In this next area, SAVE YOUR GAME and heal up. Head outside and talk to the Ragnarok to initate a battle: =========================================================== : Boss - Dark Bahamut #231 : :---------------------------------------------------------: : HP 60000 : Weakness : : Strength 160 : None : : Defense 5 : : : Magic 8 : Resistance : : Magic Defense 52 : Poison Blind : : : Silence Pig : : Gil 0 : Mini Toad : : EXP 64000 : Petrify Death : : : Berserk Confuse : : Type Dragon : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== Dark Bahamut will start the battle off with a Mega Flare. All those who survive should concentrate on bringing the rest of the team back from KO. The FIRST thing you should do is cast Reflect on Rosa. She's essential for your survival. Then heal up your wounded and then cast Reflect on them. When your entire team has the Reflect status on them, attack Dark Bahamut at will. Dark Bahamut will cast Reflect on himself and then cast Flare on himself, damaging a character. With Reflect on your teammates, it'll be harder to heal yourself. You can always summon Asura if you need team healing and want to take a chance. This battle is much like the battle against Bahamut, only much more demanding. Dark Bahamut's Mega Flare can be Reflected back at him, just like Bahamut's. However, Bahamut's Mega Flare can NOT be Reflected back at you. Summon Bahamut as much as possible. Keep attacking and using Hi-Potions as much as possible and Dark Bahamut will eventually go down. Once he does, the mighty Ragnarok sword is yours for the taking! Head back and save. Then backtrack to the area with two sets of stairs. I'll meet you back there. = B6 = At the two sets of stairs, take the right stairs instead of the left. Follow this path and into the door. In this next area, take the Minerva's Plate on the left and then exit on the right. = B7 = Go south and take the first door you see. Inside you'll find a Save Point. I suggest you use it. Go outside and keep heading east and take the first door. To get the Holy Lance, you'll have to fight: =========================================================== : Boss - Plague #228 : :---------------------------------------------------------: : HP 33333 : Weakness : : Strength 146 : Throw : : Defense 5 : : : Magic 0 : Resistance : : Magic Defense 38 : Poison Blind : : : Silence Pig : : Gil 550 : Mini Toad : : EXP 31108 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== Plague's primary attack is to cast Doom on the entire party at once. The rest of the battle is a race against the clock to defeat him before the timer reaches 0 and your team is wiped out. Plague has one major weakness, and that's items Thrown at it. In addition, arrows and boomerangs also have an added damage effect, so have Rosa and Rydia equip Bows and Arrows if you have them and Edge's Boomerang will also help. Have Cecil and Kain attack and Plague shouldn't be too hard. When it goes down, the Holy Lance is yours. Head back and save, then head outside and farther east. The door to the east of where the Holy Lance was contains two Ribbons, but is guarded by: =========================================================== : Boss - Lunasaur #227 : :---------------------------------------------------------: : HP 23000 : Weakness : : Strength 144 : Fire : : Defense 4 : : : Magic 54 : Resistance : : Magic Defense 254 : Poison Blind : : : Silence Pig : : Gil 0 : Mini Toad : : EXP 29500 : Petrify Death : : : Berserk Confuse : : Type Dragon / Undead : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== The Lunasaurs are Undead, so you should be able to deal some nasty damage with Holy or Fire-based weapons. Cecil's Ragnarok for one, Kain's Holy Lance for another. Don't bother casting spells, since the Lunasaurs will cast Reflect on themselves soon after the battle begins. However, you're always welcome to bring Bahamut to the fight. The Lunasaurs can use Flame on you, so keep Rosa curing your team every round. They can also cast Bio on themselves, which will Reflect onto one of your characters. They can also use Restore on themselves, but it simply doesn't compare to the power of your high power weapons. Once you win, you're free to take both Ribbons sitting in the chests. These items are perfect headgear for Rosa and Rydia. Head outside and rest/save if you need. Outside of the Save Point room, head east and then follow the path up and around and then down the steps. Take the exit, which is just to the left of the stairs. = B8 = From here on down, the floors are fairly straightforward. However, the monsters also become much harder. Also, Just a forewarning. Go east all the way and down the steps. Then go all the way west to pick up a Fuma Shuriken. Follow the path southeast and when the path breaks to the south, take it and prepare to fight: =========================================================== : Boss - Ogopogo #230 : :---------------------------------------------------------: : HP 50000 : Weakness : : Strength 150 : None : : Defense 4 : : : Magic 127 : Resistance : : Magic Defense 40 : Poison Blind : : : Silence Pig : : Gil 0 : Mini Toad : : EXP 61000 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== Ogopogo is capable of attacking twice, and it tends to use Tidal Wave both times. Let's just say that the attack is devestating. It also can hit your normally for some nasty damage as well, so be warned. Also, if you attack with a magical attack, Ogopogo will retaliate with a magical attack of his own. Rosa should cast Curaja EVERY turn and Rydia may even want to summon Asura or Sylph instead of Leviathan or Bahamut simply because Ogopogo can do THAT much damage. Edge and Cecil should attack at will and Kain should stay in the air as much as possible. Physical attackers like Cecil, Edge and Kain are the ones who will win this battle. Once they do, the mighty Masamune is yours. Equip it on Edge for sexy results. Backtrack onto the main path and go around and down the stairs. = B9 = Take the steps to the right and then go east and around to pick up the Elixer. Take the steps to the south down and then go all the way west and down the steps here. Make your way east (make sure you pick up the Gysahl Whistle) and step on the pad to go into the next area. = B10 = Make your way west and down the steps, then east and down the steps. Go east to pick up a Fuma Shuriken, then go all the way west to pick up another Fuma Shuriken. From there, go southeast all the way into the next area. = B11 = There is really only one path for you to follow. It makes a giant S and it starts from the top-right, so head around and down into the next area. = B12 = Heal up your HP and MP. The final battle is coming. ------------ : The Final Battle ^[LAST5] ------------ This is it. Heal up your HP and MP and get ready for the final battle. Head north and watch the scene. Then take the Crystal from Golbez and get ready for a battle. In the battle, only Cecil can use the Crystal. Everyone else should prepare for the battle by using items that cast Haste, Shell, Protect, every helpful status effect you can think of (except Reflect). After Cecil uses the Crystal, the true battle begins: =========================================================== : Boss - Zeromus #234 : :---------------------------------------------------------: : HP ? : Weakness : : Strength ? : ? : : Defense ? : : : Magic ? : Resistance : : Magic Defense ? : ? : : : : : Gil ? : Absorb : : EXP ? : ? : : : : : Type ? : : : : : : Treasure : : : ? : : : : : =========================================================== Zeromus is no laughing matter. His Big Bang attack can do well over 2000 damage to your entire team, plus he may get into a loop of it, so he'll cast it 4-5 times in a row. In which case you're almost screwed. Zeromus has a wide variety of attacks outside of his Big Bang. He can cast Bio on your team, which doesn't help matters any. In addition, he can cast Black Hole, which nullifies all magical effects. In addition, he can smack any one of your teammates with Flare (he always seemed to target Rydia for me). Lastly, although it's rare, Zeromus CAN cast Meteor on your team. At any rate, Kain should Jump, Cecil should attack, Edge should throw all the throwable items in your inventory (except the Kitchen Sink, since there is no such item), Rosa should cast Curaja every round (unless you're at full health, in which case she should cast Haste or Berserk on a character) and Rydia should summon the strongest monsters she can. Bahamut is more than welcome in this fight and Asura is welcome if Rosa's Curaja simply can't cut it. Probably the hardest thing during this battle will be keeping Rydia alive. By this time, she has the lowest HP and will easily go down with one Big Bang casting. The fight is hard, but Zeromus WILL go down. I beat him with my team at the following levels: Kain - 52 Rydia - 49 Cecil - 52 Rosa - 51 Edge - 51 Watch the ending. Congratulations! You've officially completed the story of Final Fantasy 4. I think FF4 has one of the best endings in the FF series, so watch and enjoy. However, there's more than meets the eye after the game is over, so don't turn of your DS, SP or GBA when you've finished. Save your game (on a different slot than the main game) and load it up. You can now access the Lunar Ruins. [2RSJEATCUYK6S5O4N] ============================================================ : Walkthrough - The Lunar Ruins ^[RUIN1] : ------------ ------------ After defeating Zeromus, the Lunar Ruins opens up. It is a 50-floor dungeon that contains enemies to complete your bestiary (and nasty enemies at that), tons of treasures, shops that you won't find anywhere else in the game and the nine Lunar Trials. Get ready to fight! Here's a basic floor overview of the Lunar Ruins: The Beginning - These first few floors are like the Lunar Path. There's plenty of treasures and monsters to fill the holes in your Bestiary. Trial Floors - These floors are where one of your characters will face their worst fear. Puzzle Floors - These floors contain a puzzle for you to figure out. They're usually not too hard and most gamers should be able to complete them with no problems. Floor of Rememberance - There's some floors that will be strikingly familiar to areas you have previously visited. Simply remember the path you took before and you'll do just fine. Here's the order in which you'll face the trials: Monk, Bard, Summoner, Paladin, White Mage, Ninja, Engineer, Dragoon, Twin Mages Also, before you can enter ANY trial, you have to beat Zeromus with that character in the party. For example, say I have Yang in my party. His own trial won't open up until I beat Zeromus with Yang in my party. You'll have to take a minimum of three visits to Zeromus, just so you know. If you reach a trial door that you cannot enter, simply head north and into the door to head into the next area. Cecil is the only one who is always in your party. This part of the FAQ assumes that your team consists of the following characters: Fighter Black Mage Cecil White Mage Fighter Or you can do the following setup: Black Mage Cecil White Mage Fighter Mage FYI, I consider Edward to be a Mage-type character since his lower stats kinda force him to be in back (unless you have an Adamant Armor). Lastly before we begin, whenever you complete a Trial, you will automatically appear outside of the Trial you just completed. You can't waltz back in and complete it a second time; you have to use the Grimoire you obtained from the trial (because you can't have more than 1 Grimoire), exit the Lunar Ruins and then re-enter them. Then you can go back down to the proper trial and redo it. ============================================================ : The Lunar Ruins - The Monk's Trial ^[RUIN2] : ------------ ------------ Items obtained Equipment obtained -------------- ------------------ Grimoire LT None Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Drillmaster 10000 150 3 10000 20000 Fire Soldier Monk 6000 140 3 5000 15000 Fire Super Monk 8000 145 3 8000 18000 Fire From the start, go north and face off against 8 Soldier Monks. These guys can hit you pretty hard, not to mention there's eight of the suckers. Hit them hard and fast and they'll go down pretty easily. After you win, go farther north to face off against 8 more Soldier Monks. Use the same strategy to win. After you beat THESE guys, go north to face off against 8 Super Monks. They're slightly stronger and have more HP, but they're not too tough. Once again, go north after you win to face off against 8 more Super Monks. Immediately after you beat these guys, 8 Drillmasters will attack and after you beat them, 8 more will attack you. The Drillmasters aren't too tough, but right after you beat them, you will face: =========================================================== : Boss - Lunar Titan #248 : :---------------------------------------------------------: : HP 120000 : Weakness : : Strength 196 : None : : Defense 2 : : : Magic 35 : Resistance : : Magic Defense 37 : Poison Blind : : : Silence Pig : : Gil 65000 : Mini Toad : : EXP 65000 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : Grimoire LT : : : : Absorb : : : None : : : : =========================================================== Lunar Titan has a fairly nasty physical attack and he also utilizes his Earthquake attack. He can also Slow Petrify your characters using his Gaze attack and he also has a Stone Gaze, which hardly ever hit me. However, one of his worst attacks is Crush, which (if you recall the Demon Wall battle) is an instant-KO on one character. With Float on your team, Earthquake is completely harmless. In addition, I didn't even beat Lunar Titan with a Black Mage (I beat Zeromus with Cid, Edward, Cecil, Rosa and Yang and then went straight to the Lunar Trials). Lunar Titan isn't too tough. Just lay on the attacks and have your White Mage heal up whoever needs it. Victory will net you the Discipline Armlet. Also, Yang's Power ability will change to Deadly, which hits for triple damage instead of double. Completing Yang's Trial a second time will give you a Silver Apple. ============================================================ : The Lunar Ruins - The Bard's Trial ^[RUIN3] : ------------ ------------ Items obtained Equipment obtained -------------- ------------------ Grimoire LD None Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Specter 23511 158 4 0 0 --- When you enter this trial, you'll see a small scene and then get the Requiem Harp, then you'll see a scene. Remember what happens here. Equip the Requiem Harp too. Now, you have to go around and free all the souls from their torment. Have all your characters attack except Edward. Edward should Sing to them and eventually you'll see the Requiem song, which frees the soul of the Specter. Go forward into the castle and then free the two souls. Then go upstairs and free the one up there. Go up to the third floor and you'll find two more souls to free. In addition, there's two pots that will heal your HP and MP. Once you have done all this, go back to the first floor and you'll find another soul at the far northern corner of the floor. Free it and a scene will occur. In this area, you'll see a northern path, a southern path and one that leads into the water. Take the northern path and follow it to the far east corner of this area. Go south and around to free a soul. Follow the path and skip the first bridge, but take the second to free another soul. From this soul, follow the path around (in a backwards C formation) and then go straight west into the wall. When you pop out on the other side, go north and then west to free another soul. From here, follow the path (don't go into the wall by accident) and you'll run into another soul. After freeing it, follow the path (skip the bridge) and when the path splits, go north and follow it. When this path splits, go south keep going and free the last soul in this area. Backtrack to the area where you went north and take the path east and into the next area. In this next area, unequip the Requiem Harp and put something else on Edward. Then go north to face off against: =========================================================== : Boss - Lunar Shiva #252 : :---------------------------------------------------------: : HP 100000 : Weakness : : Strength 173 : Fire : : Defense 2 : : : Magic 36 : Resistance : : Magic Defense 55 : Poison Blind : : : Silence Pig : : Gil 65000 : Mini Toad : : EXP 65000 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : Grimoire LS : : : : Absorb : : : Ice : : : : =========================================================== Lunar Shiva has the basic Blizzard attacks you might think she'd have. Among them is Blizzaga, Ice Storm, Blaze (which seems like it should be Fire-based, but oh well) and her physical attack. Lunar Shiva was also the first Lunar boss that I saw use an elemential spell on herserlf to heal herself. Fire-based spells work quite nicely, as does Holy. Your physical attacks should be able to do some nasty damage to Lunar Shiva. I didn't find Lunar Shiva too hard and she went down easily without much of a fight. Victory will net you the Harmonious Ring, which increases the power of Bards. In addition, Edward's Sing ability turns into Chant, which will attempt to cast Protect and Shell on the team. Completing Edward's Trial a second time will give you a Gold Hourglass (a rather worthless item IMO). ============================================================ : The Lunar Ruins - The Summoner's Trial ^[RUIN4] : ------------ ------------ Items obtained Equipment obtained -------------- ------------------ Grimoire LD None Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Mist Eagle 10290 152 3 12000 12000 Throw Mist Kraken 12512 157 3 18000 18000 --- Mist Summoner 15920 155 4 25000 25000 --- When you enter, watch the scene. Rydia will turn back into a child and lose the following summons: Ifrit, Shiva, Ramuh, Titan. You need to go around and battle Rydia's summons to get them back. From where you start, go north until you reach an open area. I'll refer to this area as "Central" so remember it well. From Central, head northwest and you'll see a split in the path, one leads to the north, the other leads to the west. Go west and follow the path to find Titan. Before talking to him, cast Float on your team to make the following battle eaiser: =========================================================== : Boss - Titan #238 : :---------------------------------------------------------: : HP 75000 : Weakness : : Strength 180 : None : : Defense 5 : : : Magic 28 : Resistance : : Magic Defense 48 : Poison Blind : : : Silence Pig : : Gil 45000 : Mini Toad : : EXP 50000 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== With Float on your party, Titan's main attacks, Quake and Earthquake, are completely useless. Awesome, huh? His physical attack can deal out some fairly decent damage, but it's nothing a well-placed Curaja can't handle. To damage Titan, have your fighters attack, Rosa summon Bahamut and your White Mage heal up anyone who suffers from Titan's physical attacks. After defeating Titan, he will rejoin Rydia. Return to Central and head south- west. Follow the path to the southwest and follow the path to find Ifrit. Prepare for a fight: =========================================================== : Boss - Ifrit #236 : :---------------------------------------------------------: : HP 70000 : Weakness : : Strength 177 : Ice : : Defense 5 : : : Magic 36 : Resistance : : Magic Defense 44 : Poison Blind : : : Silence Pig : : Gil 45000 : Mini Toad : : EXP 50000 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== Just about all of Ifrit's attacks are pretty harsh. His physical attack can deal significant damage against a single character. Fira is probably Ifrit's weakest attack, but it is still a nuisance to begin with. When Ifrit glows red, he's about to cast Flame, which can easily hit all your characters for 500+ damage. As you might suspect, Ifrit is weak against Blizzard-based attacks, so be sure to use that to your advantage. Attack him with your fighters and your WM should be perfectly capable of healing all the damage Ifrit might deal against your team. When Ifrit goes down, he will rejoin Rydia's summon list. Head back to Central and go to the southeast. You'll eventually run into Shiva. =========================================================== : Boss - Shiva #237 : :---------------------------------------------------------: : HP 64000 : Weakness : : Strength 172 : Fire : : Defense 5 : : : Magic 50 : Resistance : : Magic Defense 52 : Poison Blind : : : Silence Pig : : Gil 45000 : Mini Toad : : EXP 50000 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== Shiva's pattern is much like Ifrit's. She has a physical attack, which doesn't do much damage, but can still be a pain. Her Blizzara attack is also a pain in the ass, but it's still not much to be too worried about. The REAL attack to watch out for is her Ice Storm, which can easily shave off anywhere between 500-3000 HP on your entire team! Mega ouch, eh? Your WM should be casting Curaja at ALL times! Have Rydia use Firaga against Shiva (Ifrit doesn't seem to cause much as much damage as Firaga, go figure) for extra damage. Have your fighters dish out as much damage to Shiva as they can. When Shiva returns to your team, go back to Central and head to the north. When you see the fog to the north (you can't pass through it right now), start heading to the east. Follow the path and you'll run into the final summon that Rydia lost, which is Ramuh: =========================================================== : Boss - Ramuh #239 : :---------------------------------------------------------: : HP 64000 : Weakness : : Strength 172 : Fire : : Defense 5 : : : Magic 50 : Resistance : : Magic Defense 52 : Poison Blind : : : Silence Pig : : Gil 45000 : Mini Toad : : EXP 50000 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== Ramuh's biggest threat is probably his physical attack. His Thundara and Blitz attacks aren't that serious and they only target one character. His Lightning attack is hardly as brutal as Shiva's Ice Storm attack. Ramuh isn't weak against any element in particular (you'd think that Leviathan would do super-extra damage, but he doesn't), so Bahamut is probably your best bet. Have your fighters attack and your WM should heal as needed. Ramuh's HP is paltry compared to Titan's, so Ramuh shouldn't prove to be much of a threat overall. When Ramuh goes down, he'll return to Rydia's spell list. Now it's time to finish Rydia's Trial. Head back towards Central, but head into the fog (after healing your HP and MP of course). If you have Adamant Armor, now is a VERY good time to equip it. Get ready for the boss of this area. =========================================================== : Boss - Lunar Dragon #249 : :---------------------------------------------------------: : HP 64000 : Weakness : : Strength 172 : None : : Defense 5 : : : Magic 50 : Resistance : : Magic Defense 52 : Poison Blind : : : Silence Pig : : Gil 45000 : Mini Toad : : EXP 50000 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : Grimoire LD : : : : Absorb : : : Holy : : : : =========================================================== FYI, Cecil's Lightbringer does NOT heal the Lunar Dragon. It just does complete crap for damage. The Lunar Dragon follows a much more vicious pattern than the Mist Dragon. It will turn back and forth from its Mist form to its Dragon form fairly fast. In addition, it can hit your team with Poison Gas, which can poison your entire team. In its Mist form, the Lunar Dragon can also cast Slow on a character. Not to mention the Lunar Dragon's Restore ability will restore 9999 HP. The Lunar Dragon's physical attack is also extremely harsh. So you're asking yourself, "How the hell do I beat it??" First off, Bahamut is most likely your best bet for summoning; if you need help healing, summon Asura onto the field. Have your fighters attack and your WM heal your team. I wouldn't worry about the Poison status that you'll be inflicted with since it doesn't really cause much damage overall. If all goes well, you'll easily do more damage to the Lunar Dragon than its Restore can heal, and with that in mind, you can take him down with Bahamut and physical attacks. If you need to use an Elixer on Rydia, don't hesitate to do so. This fight is mostly an endurance fight. When you win, you'll get the Grimoire LD. Rydia will also get the Mist Ring, which increases the power of summoners. Completing Rydia's Trial a second time will give you a Soma Drop. ============================================================ : The Lunar Ruins - The Paladin's Trial ^[RUIN5] : ------------ ------------ WARNING: LUNAR ODIN IS HARD. YOU SHOULD BE AT LEVEL 60-70 BEFORE ATTEMPTING CECIL'S TRIAL. Items obtained Equipment obtained -------------- ------------------ Grimoire LO Depends on # of Trials passed Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Giant Warrior 14000 122 4 7000 18500 --- This trial is a test of how much of a Paladin Cecil really is. You will go through five tests that will test Cecil's courage, determination and patience. Here's an outline of the trials (they're chosen at random so you may have to jump around a bit to find the right one): = Trial #1 = Cecil will see a vase. Talk to the vase and it will break. The man who comes in will ask you a question. Pass - Answer it truthfully Fail - Lie about it = Trial #2 = A Soldier will ask Cecil to guard the chest he's guarding. Pass - Sit there and wait (for a LOOOOOOOOOOOONNG time) Fail - Try to open the chest or leave = Trial #3 = Cecil will see a pig who is being bullied. Pass - Talk to the lone child next to the entrance and then talk to the four bullies Fail - Leave before talking to all five children = Trial #4 = Cecil will enter a battleground where soldiers are fighting monsters. Pass - Defeat all the monsters (three Giant Warriors, one at a time) Fail - Leave before defeating all the monsters = Trial #5 = Cecil will be asked to take the place of a soldier standing guard. Pass - Don't move and don't talk to anyone Fail - Move or talk to someone passing by = Trial #6 = Cecil will be on a mountain and he'll see an old man put a Megalixer by a gravestone. Pass - Leave the Megalixer Fail - Take the Megalixer = Trial #7 = Cecil will be in a village and see a child who is drowning. Pass - Go up to the child and press A to save him. Fail - Leave without saving the child = Trial #8 = Cecil will intrude on a thief who is stealing items from chests. Pass - Answer "No" and fight the Bandit (who only has 14651 HP) Fail - Answer "Yes" = Trial #9 = Cecil will be inside a home and listen to an old man's story. The old man will fall asleep, leaving his chest ripe for the picking. Pass - Leave Fail - Attempt to take the chest = Trial #10 = A girl will ask you to round up her Chocobos since she can't leave. Pass - Gather the Chocobos by talking to them (there's 5 of them) Fail - Leave before gathering them all = Trial #11 = Talk to the Goblin in front of you. Inside the battle, the Goblin will beg for mercy. Pass - Don't attack Fail - Kill it When you've completed five trials, you'll meet a king in his throne. He'll give you a treasure that changes depending on how many trials you passed. Lunar Odin's chest: Pass Fail Result ------------------------------------------------- 0 5 Scrap Metal 1 4 Dark Sword 2 3 Shadow Blade 3 2 Caliburn 4 1 Flandango 5 0 Lightbringer Once you take the chest, equip the weapon (only if it's the Lightbringer) and equip any Adamant Armor (I suggest putting it on Cecil since he's probably the strongest member of your team) and then talk to Lunar Odin to fight: NOTE: I've found that it REALLY helps if you set the battle speed down (I had mine set at 5 just to be safe) AND set it to "Wait". =========================================================== : Boss - Lunar Odin #246 : :---------------------------------------------------------: : HP 95000 : Weakness : : Strength 172 : Lightning : : Defense 5 : : : Magic 50 : Resistance : : Magic Defense 52 : Poison Blind : : : Silence Pig : : Gil 45000 : Mini Toad : : EXP 50000 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : Grimoire LO : : : : Absorb : : : None : : : : =========================================================== The FIRST thing you should do is cast Slow on Lunar Odin. Slowing him down will definitely give your team more time to react. When used in conjunction with the battle speed set lower, the battle may seem to crawl along, but trust me when I say you'll need the extra time. Lunar Odin has this attack called Zantetsuken. It'll be your largest threat for the entire battle since it can instantly cut off roughly 3000 HP PER CHARACTER. If you have Kain, he can avoid this attack by being lucky with his Jump command. Once Lunar Odin uses this Zantetsuken attack, you'll either be dead or seriously hurting. Have your remaining teammates revive anyone you can and heal them up. Lunar Odin is weak against Lightning, but if you don't have Thundaga (which you should), go with Bahamut. I've also found that Holy seems to work quite well on Lunar Odin, so cast that if your WM has nobody to heal. Lunar Odin might seem tough, but with the right combo of spells and attacks (Did I mention earlier that Slow helps?) along with healing and revival, Lunar Odin will go down. Upon your victory, you'll recieve the Grimoire LO and you'll exit the trial. Completing Cecil's Trial a second time will give you a Lunar Curtain inside the chest instead of the Lightbringer. ============================================================ : The Lunar Ruins - The White Mage's Trial ^[RUIN6] : ------------ ------------ Items obtained Equipment obtained -------------- ------------------ Grimoire LA Depends on # of villagers rescued Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Metamorpha 21231 161 4 30000 30000 --- Upon entering this trial, you'll see a scene. When you regain control, you'll need to go around and heal everyone. There's 5 types of ailments to heal: Pig, Toad, Mini, Stone and low HP. From the start, go west and talk to the guy. After you've finished the dialogue and the orbs are circling around you, you'll be timed. There's 13 people to heal and 4 number of monsters. Anyways, with the orbs around you, go west and heal the pig. Go north and skip the next pig you see (it's a monster) and continue north, healing the man lying on the ground. From him, go northwest and heal the guy, then circle back around and head all the way north to heal the Stoned man. From the Stoned man, head southeast and heal the pig. Circle back around and continue east, healing the Mini'd child, then head south across the bridge. Across the bridge, skip the pig (you can't get to it from the left; besides, it's a monster) and skip the person to the southwest (it's a monster). Go east from the inn and skip the woman there (another monster). Go all the way to the southwest and heal the Stoned person, but skip the Mini'd person (a monster). From here, go east and heal up the man lying on the ground. Head north and then all the way east from the inn. Heal up the guy to the north, From there, go all the way south and heal the Toaded person. Go south and heal the pig, then head southwest and into the water. Heal the Toad in the water, then go to the northwest and follow the waterway to heal up the final person. After you finish healing the people, or time runs out (you might want to retry this trial a few times to get them all), you will face off against Lunar Asura. =========================================================== : Boss - Lunar Asura #247 : :---------------------------------------------------------: : HP 130000 : Weakness : : Strength 183 : None : : Defense 3 : : : Magic 55 : Resistance : : Magic Defense 40 : Poison Blind : : : Silence Pig : : Gil 65000 : Mini Toad : : EXP 65000 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : Grimoire LA : : : : Absorb : : : None : : : : =========================================================== Lunar Asura has this tendancy to cast -ga level spells and lots of them. She can also cast status spells like Mini and Toad, but I usually had them miss me. At any rate, her -ga level spells are a pretty large threat, so I highly recommend casting Reflect on your teammates to have Asura damage herself instead of your team. Also, Lunar Asura CAN cast Restore or Curaga on herself to heal herself as well. Just to forewarn you. With Reflect in place on everyone, there's only two things you'll have to worry about: Lunar Asura's physical attack (which is more of an annoyance if you're at high HP) and her Globe 199 attack. In case you've forgotten your battle with the CPU in the Giant of Babel, Globe 199 is an instant-KO attack that targets any one character. It's nothing a simple Phoenix Down can't handle. but keep in mind that character loses their Reflect status if they had it. Now then, on to your attack plan. With Reflect on your team, Lunar Asura's -ga spells will all hit her instead. Therefore you can concentrate on healing your own team from her spells and attack at your leisure. If Rosa has Holy, that's a very good attack spell. If you have Rydia, Bahamut is always a welcome addition to your attack pattern. Simply hammer away at Lunar Asura (don't forget to re-cast Reflect if you need it) and she'll go down soon enough. With Lunar Asura down for the count, you'll get the Grimoire LA. In addition, the townspeople will give you a prize depending on how many villagers you have rescued (not including the first one): Rosa's Prize: Rescued Result ------------------------------------------------- 0-1 Nothing ( FYI, I DID actually go through ) 2-4 X-Potion ( and find all these treasures ) 5-7 Dry Ether 8-10 Elixer 11-12 Megalixer 13 White Ring In addition, Rosa's Pray command will change to Miracle. Miracle (in a nutshell) cures for more, heals status effects, basically it's infinitely superior to Pray. Completing Rosa's Trial a second time (and curing all 13 villagers) will give you a Perseus Arrow. ============================================================ : The Lunar Ruins - The Ninja's Trial ^[RUIN7] : ------------ ------------ A special thanks to Kael Kazaki for his guide on the Final Fantasy IV Advance GameFAQs Message Board. It helped ME get through this trial and it served as the basis for this part of the walkthrough. Items obtained Equipment obtained -------------- ------------------ Grimoire LI Hanzo Gloves Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Goblin Prince 8929 132 3 12000 22000 Lightning Lamia Queen 10330 144 3 25000 35000 --- Palace Guard 10633 151 4 28000 38000 --- Edge's Trial is riddled with Palace Guards. Defeating them will net you an item called the Key. You can use these Keys to open doors in this trial. You'll start out by watching a scene and you'll eventually regain control. From where you regain control of Edge, go left and then north by the pillar. Hug the wall to the left (before passing by the pillar) and you'll slip through and meet two doors. Take the left door. Inside here, hit the switch to the right of the door (pressing the left switch will trigger a battle). In the next area you'll see three switches; press the far left one and enter the door. Use the pot to the left to restore your MP if you need, then head up the stairs to the right. In the next area, go up the stairs again. In the next area, talk to the "lord of this castle" and then drop down. Back here, hit the right switch and enter the door. Then hit the far left switch and enter the door. Use the pot if you need, then head upstairs. Up here, you'll find a wall of fire, so walk into the cracked wall and you'll drop down. In here you'll find slightly cracked floors and very cracked floors. The slightly cracked floors will crack farther if you step on them; the very cracked floors will break if you step on them and you'll fall to another area. Just don't fall. At any rate, press the red switch and go into the red door. Go all the way north and around east (don't go up the stairs since it leads back to itself) and then go to the south path. You'll see a sign and you should follow its instructions (Down 1, Right 2, Down 2, Right 1) and then in this next area, read the sign and follow its instructions (Right 3, Up 4, Left 4, Up 8, Right 5). Follow the path south (skip the stairs) and go over the cracks and press the purple switch. Since you can't go back over, go south and into the door, then go back inside and you'll see that the floor has magically regenerated itself. :) Go back over the cracks and into the door and press the green switch. You can't avoid the hole this time, so head on down. Down here, head south and onto the teleporter. You'll appear outside of a purple door, which you should take. Inside, go left 6, up 8 (skip the green door), right 5. Skip the stairs and enter the opened green door, then go up the stairs. Up here, skip the door since the pot contains nothing. Go to the bottom right corner and south into the wall; you can slip out on the west side. Slip into the indent in the wall and go south as far as you can, then go left 2 steps, then down as far as you can, then slip out through the left. Follow the small path and then into the left wall. Go up, then left, then down, then left to appear outside on the blue part. There's only one path for you to follow, so go down and then left and into the door (requires a Key). Once inside, go up, then left, then down, then left (again). Skip the door and instead go north and then right. To the right lies a pot that restores MP. Follow the carpet until it breaks, then go northeast and into the wall. Use a Key on the door and enter. The room might seem blank, but you'll see an odd unshadowed wall on the west side so go into it and then north to emerge. Go into the northeastern corner and into the wall. Once you stop going right, head north into what seems to be a blank spot. Outside, go north and into the door. Inside you'll see the lord again. Heal up and talk to him to face: =========================================================== : Boss - Lunar Ifrit #250 : :---------------------------------------------------------: : HP 110000 : Weakness : : Strength 198 : Ice : : Defense 2 : : : Magic 40 : Resistance : : Magic Defense 35 : Poison Blind : : : Silence Pig : : Gil 65000 : Mini Toad : : EXP 65000 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : Grimoire LI : : : : Absorb : : : Fire : : : : =========================================================== Lunar Ifrit has two main attacks, his particularly nasty physical attack and his Flame attack, which can hit everyone for impressive damage. Lunar Ifrit can also cast Glare if he's hit with a Blizzard-type spell (Shiva summon included). Lunar Ifrit also has his standard Fira and Firaga attacks, but he doesn't seem to use them as much as the other attacks. Lunar Ifrit can be slowed, which is probably what you'll want to do, since he's pretty fast overall. You might also want to Haste your characters instead of Berserking them, since you'll probably want to retain control of all of them for this battle. Edge should either Throw items or attack physically. I had Sasuke's Katana and the Masamune on him and he was doing more damage than his Flood attack, but if Flood does more damage for you, by all means use it. Cecil should attack and if you have the Lightbringer equipped, it might randomly cast Holy for extra damage. Your White Mage should cast Curaja on the team each round. Your Black Mage is a tricky situation. You SHOULD cast Blizzaga on Lunar Ifrit, but he'll counter with Glare, a rather annoying attack that can easily KO a character, simply because it's THAT powerful. If you have Rydia, simply have her summon Bahamut instead of casting Blizzaga; it might be an extra 30 MP, but I find that it's easier to deal with than the massive HP deduction from Glare. You may have to stop attacking with certain characters to have them using Hi- Potions (or X-Potions if you really need them), but keep up the attacks and Lunar Ifrit will go down soon enough. When he does, you'll get the Grimoire LI and you can pick up the Hanzo Gloves from the throne. The Hanzo Gloves increase Edge's Magic Defense and Magic Evasion. In addition, Edge's Steal command will become Plunder, which has a higher success rate. Completing Edge's Trial a second time will give you a Magazine. :) ============================================================ : The Lunar Ruins - The Dragoon's Trial ^[RUIN8] : ------------ ------------ WARNING. KAIN WILL PERFORM THIS TRIAL SOLO. YOU HAVE BEEN WARNED. Also, this trial is a LOT easier if you have the following items available to Kain before he begins: Adamant Armor Lunar Curtain / Light Curtain Hermes' Shoes X-Potion (lots of 'em) Items obtained Equipment obtained -------------- ------------------ Grimoire LB Dragoon's Gloves Abel's Lance I'll try not to spoil this trial for you much at all. Kain's Trial is by far the best story-based trial in the game and I believe you should experience it for yourself. Kain's Trial entails an investigation in Baron. It seems that an unknown character is attacking people late at night. Kain must find the culprit and bring him to justice. But there's far more to this story than meets the eye. When you're done talking to Cecil and Rosa, talk to the soldier talking to the shopkeeper, then the soldier talking to the woman, then the soldier talking to Cecil. Go to the Inn, talk to the Innkeeper and then turn in for the day. When you re-awaken, take the item to the left of Kain and go outside. Watch the scene and then talk to the soldier by the shopkeeper. Talk to the woman, then Cecil and then the same soldier. Watch the scene. When you regain control, go into the Training Room (it's north of the Item Shop) and go downstairs. Talk to the upper-rightmost person, then go outside. Go into Rosa's house (north of the Inn) and talk to her mother. Then go back to the Inn and turn in for the day. Head outside and pass Cecil (he'll stop you and talk). Then go to the far northern side of town. Head back to Rosa's house and talk to Cecil, then go into Rosa's house and talk to Cecil. Then go back to the Inn and rest. Go into Rosa's house and listen to her. Talk to Cecil, then go to the far north side of town and examine the spot where you found Rosa. Go back to the Inn and watch the scene. After the scene completes, go talk to the guard at the door. Go to the doorway of the Inn and then go outside. Follow the black cloaked person into Rosa's house, then follow him to the west. Go back into the Inn and then go towards the bed. Pick up the item and watch the scene. Follow Cecil. When prompted, select 'NO' (or select 'YES' and put all your hard work to waste and to watch a VERY disturbing scene). You will enter a battle. Don't to anything and eventually you'll see your true adversary: =========================================================== : Boss - Lunar Bahamut #244 : :---------------------------------------------------------: : HP 50000 : Weakness : : Strength 213 : None : : Defense 2 : : : Magic 18 : Resistance : : Magic Defense 24 : Poison Blind : : : Silence Pig : : Gil 65000 : Mini Toad : : EXP 65000 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : Grimoire LB : : : : Absorb : : : None : : : : =========================================================== Lunar Bahamut has one main attack, his Mega Flare which a counter that proceeds like so: 3, 2, 1, Mega Flare. In addition, Lunar Bahamut will counterattack with a physical attack whenever you hit with a Jump or a physical attack from Kain. If you have a Light or Lunar Curtain, you can Reflect the Mega Flare back at Lunar Bahamut. Also, if you have Haste due to the Hermes' Shoes, it will speed up Kain's attacks. There's a few options you can use for this battle. The first one requires only one Hermes' Shoes. Use them and you'll get three attacks for every Mega Flare that Bahamut gets. For the first two turns you should heal yourself and then jump on the third. The second strategy requires a few Light/Lunar Curtains. Simply use it and then let Lunar Bahamut's Mega Flare hit you and it'll Reflect and hit him instead. Keep in mind that this is the riskier since the Reflect status will wear off. You'll have to either revert to the previous strategy (hopefully you have some Hermes' Shoes) or re-use a Light/Lunar Curtain. Either way, Lunar Bahamut will go down pretty easily, unless you lack both items in which case you should come back later. Winning will net you the Dragoon's Gloves and Abel's Lance. Completing Kain's Trial a second time will give you a Megalixer. ============================================================ : The Lunar Ruins - The Engineer's Trial ^[RUIN9] : ------------ ------------ Items obtained Equipment obtained -------------- ------------------ Grimoire LR Fiery Hammer I hope you know your way around the overworld, because you're playing Ferryman for the people of the planet. Oh yeah, and you're timed. The first man will ask you to fly him to Mysidia. Not a problem, right? Well, you only have one minute and thirty seconds (1:30). Well, okay, it's not THAT hard at all. From the start, go straight south until you hit Mount Ordeals, and then go west until you hit Mysidia. Land the Enterprise and go inside Mysidia to drop him off. The next person will need to get to Troia in under 60 seconds. From Mysidia, go west until you hit a mountain range and then go straight north. Once you pass a river, go west and you'll be right next to Troia. Land the Enterprise and go into Troia (you can't enter the castle) to drop her off. Your next target is Fabul in 45 seconds. Go straight east and pass right on by the first and second deserts and stop at the third. Go north and you'll be next to Fabul. The next person will need to get to Kaipo in 35 seconds. Go west from Fabul until you reach Damcyan and then go straight south. Kaipo is in the middle of the desert. Since you can't land on the desert, land on the nearest patch of grass you can find (the closest one is to the north) and make haste to Kaipo. The final person that comes next will need to get to Agart ... in 30 seconds. From Kaipo, go west until you reach the end of the desert, then go straight south to hit Agart right on the nose. After you re-ascend in the Enterprise, you'll be attacked by: =========================================================== : Boss - Lunar Ramuh #251 : :---------------------------------------------------------: : HP 50000 : Weakness : : Strength 213 : None : : Defense 2 : : : Magic 18 : Resistance : : Magic Defense 24 : Poison Blind : : : Silence Pig : : Gil 65000 : Mini Toad : : EXP 65000 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : Grimoire LB : : : : Absorb : : : None : : : : =========================================================== As you might suspect, Lunar Ramuh has a plethora of Lightning-based attacks, including Thundaga, Blitz and Lightning (which hits all party members) in addition to his physical attack. It seems that Lunar Ramuh will counter with Thundaga when you him with a physical attack and Blitz when you hit him with a magical attack. If you have Yang along, his Power/Deadly ability will come in handy, as well as Bahamut, if you have Rydia along. Cid and Cecil should simply attack, since there isn't much else for them to do. Have your White Mage heal as necessary and Lunar Ramuh will go down sooner than you might think. Winning will net you the Grimoire LR and prize depending on whether or not all five passengers arrived on time. If they did, you will get a Fiery Hammer, which can randomly cast Flare when you attack with it. If they did not all arrive on time, you get nothing. Completing Cid's Trial a second time (and bringing all 5 people to their destinations on time) will give you a Stardust. ============================================================ : The Lunar Ruins - The Twin Mages' Trial ^[RUIN0] : ------------ ------------ THIS TRIAL INVOLVES STATUS EFFECTS. DO NOT REMOVE THEM UNLESS I SAY SO. In case you STILL don't know ... Palom is the boy. Porom is the girl. And shame on you. Items obtained Equipment obtained -------------- ------------------ Grimoire LL Twin Stars (x2) Monsters encountered Monster HP STR DEF Gil EXP Weakness ------------------------------------------------------------------------- Flying Eyes 40 21 3 18 74 Throw Gigantoad 47 11 2 24 89 Ice Tiny Mage 69 19 2 63 132 --- Tiny Toad 600 19 5 335 1841 Ice Toadgre 59 11 1 34 127 Ice This trial is different from the others. Palom and Porom split up and face two different paths to overcome their trial. You'll switch between the two twins using the L and R buttons (after you're told that you can), so you'll have to utilize both twins to pass this trial. Don't worry, I've got your back. :) From where Cecil starts, either go left or right to talk to Palom or Porom (respectively). Regardless of who you talk to, you'll automatically go back to Palom. When the view switches to Palom, hit the switch to the left. Switch to Porom. Have Porom hit the switch on her right, then go through the door on the left. Inside, step on the yellow panel (it causes Mini status) and go to the far east side of the room and step on the blue panel to Float yourself. Follow the path south over the cracked floor and hit the switch. Switch to Palom. Have Palom go into the door to the east. Inside, go west and you'll see a toad go inside a small crack. Go to the far west and step on the green panel to cause Toad status, and then go into the small hole hit the switch to the north Exit this area, then head north and into the next room and then switch back to Porom. Porom should go back across the cracked floor, then into the door. Inside, head north and into the crack. Then head northeast and press the switch. Head to the northwest corner of this room and step on the Pig panel (you should now be inflicted with Mini AND Pig), then go into the next room north. Inside here, you'll see a crack, but don't go in. Instead, go farther west and step on the switch. Now go through the crack and stop outside of the closed door you'll see here. Switch to Palom. Palom should see a Pig panel, which he should step on. Then go to the northeast corner of this room and go into the door. Inside, go west and step on the Mini panel, then go east and into the crack in the wall. On the other side, hit the switch, then go all the way west and into the door. Inside, step on the Toad panel, then go east and step on the Float panel. Head east across the cracked floor and into the crack in the wall. On the other side, go west and step on the switch, then go east and into the north crack. On the other side of this crack, go west and step on the green switch. Switch to Porom. Porom should be right outside the door where you left her, so go inside. Take the northwest door, stepping on the Pig panel if you need. In the next room, go east and step on the Float panel, then go across the cracked floor and follow the path until you see a doorway going south. Take it, then hit the switch if you REALLY want to (okay, the switch opens a door for Palom that leads to a lone Mini panel, so it's not necessary at all) and go into the door farther east. Inside, step on the Toad panel, then go north through two cracks, then follow the path east and press the green switch, then watch the scene between the twins. They'll reunite with Cecil, with all their status effects removed FYI. After reuniting with Cecil, make sure everyone is at full health and MP, then head north to face: =========================================================== : Boss - Lunar Leviathan #245 : :---------------------------------------------------------: : HP 135000 : Weakness : : Strength 205 : Lightning : : Defense 3 : : : Magic 38 : Resistance : : Magic Defense 51 : Poison Blind : : : Silence Pig : : Gil 65000 : Mini Toad : : EXP 65000 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : Grimoire LL : : : : Absorb : : : None : : : : =========================================================== Lunar Leviathan has about the same array of attacks as his non-Lunar counterpart does, including Tidal Wave, Blizzaga, Maelstrom and Entangle. As you might guess, Lunar Leviathan, being water-based, is weak to all Thunder- based attacks. Palom should keep up his Thundaga attacks and Porom should keep up her Curaja attacks, since all of Lunar Leviathan's attacks are fairly nasty. Have Cecil attack and your other characters keeping up their strongest attacks or Thunder spells. Lunar Leviathan will eventually go down, but not without a fight. After you win, you'll get two Twin Stars. When both Palom and Porom have the armlet equipped, they can use their Twin ability to cast Double Meteor. Completing Palom & Porom's Trial a second time will give you a Golden Apple and a Silver Apple. ============================================================ : The Lunar Ruins - Zeromus EG ^[RUINB] : ------------ ------------ You really don't need all 9 Grimoires to face Zeromus EG, but if you REALLY must know, you should have: Grimoire LT In the Item Menu, they will show up like so: Grimoire LS Grimoire LO Grimoire LL Grimoire LD Grimoire LA Grimoire LS Grimoire LO Grimoire LI Grimoire LR Grimoire LA Grimoire LT Grimoire LB Grimoire LI Grimoire LD Grimoire LB Grimoire LR Grimoire LL In the final area, go north to find a Save Point, which you should use. Then go farther north to face off against: =========================================================== : Boss - Zeromus EG #253 : :---------------------------------------------------------: : HP 200000 : Weakness : : Strength 225 : None : : Defense 3 : : : Magic 46 : Resistance : : Magic Defense 202 : Poison Blind : : : Silence Pig : : Gil 65000 : Mini Toad : : EXP 65000 : Petrify Death : : : Berserk Confuse : : Type None : Sleep Paralyze : : : Curse : : Treasure : Slowing Petrify : : None : : : : Absorb : : : None : : : : =========================================================== This battle is like Zeromus, only easier since you (should) have an inventory full of significantly better weaponry and higher levels to boot. EG's attacks are much like his main game's counterparts. Big Bang, a harsh physical attack, etc. EG can also cast Toad, Mini, Drain, Osmose, Reflect (which means you shouldn't cast spells until it's nullified by Big Bang) and Flare. EG also has a Whirl attack (which lowers one character's HP to critical levels), Lightning, Flame, Earthquake (which means you should cast Float for the battle), Tidal Wave, Tornado (which he is able to cast against the entire team, but it doesn't bring your entire team's HP to critical). Also, EG can use an ability called Absorb to steal HP from a teammate, but not enough to counter the damage you'll be dealing. To beat EG, spells and hard attacks are your best bet. Have Cecil attack or switch tactics and heal his teammates as needed. Your Black Mage should get a high level spell off on EG, but EG will cast Reflect on himself, so you'll have to either kill off his Reflect by casting enough spells or waiting for a Big Bang, which seems to nullify his Reflect status. Your WM should heal the team as needed, cast Full-Life, do whatever it takes to keep your teammates in fighting condition. If you have Rydia, all summons ignore Reflect status, so have her summon Bahamut. Kain's Double Jump works rather well. Yang's Deadly kicks ass as well. Pick and choose your attacks to fit the fighting style YOU prefer, since you're the one playing this game. :) After you beat EG, he'll disappear and a panel will appear behind him. There's really nothing too special you get for beating him. :( ============================================================ : Secrets Quick Help ^[HIDE1] : ------------ ------------ This section is designed to help you find the "secrets" quickly. You can use the Keyword to quickly find the section with the help you need. It's also a helpful guide to see when these quests become unavailable. If you're using Notepad, make sure that you specify that you want to search in the UP direction and not Down. And make sure you don't forget your carat (^)! --------------------- | Items / Equipment | --------------------- Excalibur - Section [CRYS5] - Does not expire Knife (Spoon for all you old-schoolers) - Section [CRYS4] - MUST be completed before you recruit FuSoYa Ragnarok - Section [LAST3] - Does not expire Adamant Armor - Section [LAST2] or [LAST3], see "Flan Princess" for details. - Does not expire ----------- | Summons | ----------- Asura - Section [SIDE5] - Does not expire Leviathan - Section [SIDE6] - Does not expire - MUST have Asura Summon Odin - Section [CRYS6] - Does not expire - MUST have accessed Land of Summons Bahamut - Section [MOON7] - Does not expire - MUST have Leviathan Summon ============================================================ : Full Update History ^[UPDT] : ------------ ------------ 1.2.1 - Completed: Tuesday, March 7, 2006 @ 3:34 AM. Size: 430k - Added multiple little items 1.2 - Completed: Wednesday, February 22 @ 11:32 PM. Size: 429k - Added User Strategies! - Fixed an error in the Cave of Trials - Fixed up numerous errors in the FAQ (mostly ones told to me by users) 1.1 - Completed: Wednesday, January 25 @ 1:12 AM. Size: 424k - Completed "Lunar Ruins" section, and it's pretty in-depth - Reconfigured "Magic Setups" section - Added more questions to the "FAQ" section - Fixed tons of smaller errors (I forgot to list items, forgot to add items, etc. Message Board users helped me on this part, so thanks y'all) 1.0 - Completed: Thursday, January 12, 2006 at 10:14 PM. Size: 351k - Characters section complete. - Updated Summons list 0.4 - Completed: Sunday, January 8, 2006 @ 3:02 AM. Size: 322k - Added "Magic Setup" to "FF4 Mechanics" - Added "Fat Chocobo" to "FF4 Mechanics" - Completed "Main Menu" section - Completed "Secrets" section - Corrected "Travel Notes" - Added Anti-Plagiarism tags 0.3 - Completed: January 5, 2006 at 12:51 AM. Size: 303k - Walkthrough is officially complete! - First submission to GameFAQs. 0.2 - Completed: December 20, 2005 @ 10:14 PM - Added Controls and Mechanics section - Added Characters section - Completed Table of Contents section. - In the middle of the FAQ, up to Baron. 0.1 - Started: Friday, December 9 at 1:07 AM (yeah, I should've slept) - Completed: Sunday, December 11 @ 4:55 PM - Added Spoiler Disclaimer - Added Latest Version Info - Added Font Spacing Check - Added Keyword System - Added Anti-Plagiarism Format - Started Table of Contents - Started Travel Notes (needs updating for FF4) - Added Full Update History - Added Copyrights, Disclaimers, etc. [QRERJTAYCUKISOON] ============================================================ : Copyrights, Disclaimers, etc. ^[COPY] : ------------ ------------ I swear that all of this FAQ was written by ME. This document is based solely on my knowledge of Final Fantasy 4. I did NOT claim any info as my own if I did not obtain it on my own. I expect you to do the same. Don't copy this FAQ or any information inside. You may NOT post this FAQ on a site without my consent. I assure you, I'll do my best to protect my work with the full extent of the law, if need be. I will not tolerate any illegal copies of this document without my permission. Anyone is permitted to download this document onto a hard drive, a floppy disk, USB Flash Drive, CD-ROM or print it out on paper, provided it stays in its exact form, including this section. You may NOT sell this FAQ for any monetary value. Anyone is welcome to view this document on the sites listed below. Any site that hosts this document agrees that the guide will not be sold for monetary value or give it to any other site without my consent. The document cannot be altered in any way by the site (even spelling errors); all errors should be reported to me at my email address, so I may make the changes myself and re-submit a copy. If I ask the site to remove this FAQ for any given reason, it must comply. Only the following sites are allowed to use this FAQ: www.gamefaqs.com (and its sisters/parents, CNet and GameSpot) (more to come) A few special thanks before I close this FAQ (in semi-alphabetical order): Anubis IV <-- For creation of the Keyword System used in this FAQ Arctic <-- For designs from his FF7 FAQ blacksniper <-- For helping me on that ASCII you see at the top :) FF4A Instruction Booklet <-- I used information from it in the beginning and in the Controls & Mechanics section Nintendo Power <-- I used some of the Bestiary info (spell weakness and enemy locations mostly) and some other help of their guide in my own. Squaresoft LTD <-- For making the original Final Fantasy 4. Without it, there wouldn't be a FF4 Advance for me to write on. ^_^ SquareEnix <-- For making Final Fantasy 4 Advance, and for giving me a game to write on. GameFAQs/CJayC <-- For hosting many great FAQs/Walkthroughs/etc. The following users for questions and comments. Whether or not I answered your emails (due to Gmail being stupid), keep in mind I always read them! In alphabetical order: Aaron G <- Told me about the Soma Drop Andros80 Brax Cleteromagos DarkMaster22 <- ANOTHER "Non-Metallic" item and an enemy I missed darkness86 <- Let me know I missed the enemy summons doom x <- Let me know that Excalibur isn't the strongest sword gartomic gravix <- User Strategy on Bagain Guardian2414 <- Informed me on the Sleep Blade in Eblan Castle, which I forgot GunCrazy90 Impact <- User Strategy on the Elemential Lord Jackal13 <- Told me that Knight's Armor is considered metallic jomontferrand <- Told me the location of the Mage Masher Knivesx2004 <- Told me about a trial I missed in The Paladin's Trial Kael Kazaki <- Help in Edge's Lunar Trial Magic Kid <- Let me know of a few errors in my FAQ Ogreinside Paladin_85 <- Told me the MP values for the enemy summons Psychobrigade QUlETRlOT ravioli <- Well, he asked for the name Roman <- Told me about the Soma Drop sethmchris ShademanGS <- Told me about a trial I missed in The Paladin's Trial Shadow Scribe sNOw88 <- User Strategy on Trap Doors Squall530 <- I let him use my "Enemies Encountered" list in his own FAQ SwiftBlue tongueless Themoontiger <- User Strategy on Asura TwilightLink008 Vampyric Kitty ViLeBlOoD Final Fantasy 4 FAQ/Walkthrough Copyright (c) 2005-2006 Action/R Jackson All rights reserved Cecil, Kain, Rosa, and all related characters are property of SquareEnix. - F I N -