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FAQ/Walkthrough

by kyoboy

Eyeshield 21 Devilbats Devildays FAQ

Written by: kyo-boy
E-mail:     dani.villena [at] terra.es
Version:    2.10 (18-04-06)


--------------------------------------------------------------------------------
Table Of Contents:

0. Disclaimer & Revision History
1. Introduction
2. Basics
3. Menus
4. Walkthrough
 4.0 Prologue
 4.1 Path A: Devilbats ?
 4.2 Path B: ??
 4.3 Path C: ? Eyeshield 21
 4.4 Path D: ? Mistery
 4.5 Path E: American Football Festa
 4.6 Path F: ??
5. Action Scenes
6. Gallery

--------------------------------------------------------------------------------


 --------------
|0. Disclaimer |
 --------------

Hi, and welcome to my Eyeshield 21 FAQ. You're free to use this guide
for personal use, and if you feel like reproducing it elsewhere, ask for
permission first (it's common courtesy) or else I'll break your hips with my
Devil Cut dodge! Just kidding.

Revision History
-----------------

v2.10 - Finished the Action Scenes and Gallery sections
      - Finished the Walkthrough
v1.70 - Added Paths B, C, D & E
      - Added more menu info
v0.45 - Added Path A
      - Started the FAQ

 ----------------
|1. Introduction |
 ----------------

This game is based on Eyeshield 21, an anime (and manga) series about
a boy named Sena who has an amazing running talent, and gets bullied into
entering the american football team of his school, becoming the legendary
running-back "Eyeshield 21", the hero from Notre Dame.
About the game, some of us crazy guys expected it to be a sports game, but
it's a text & minigames' game instead.

By the way, this game is supposed to have some linkage with the DS Eyeshield
game, but after unlocking everything I have come across nothing of the sort,
nor have I the means to try the linking, so if you find out something about
it, please tell me.

Let's go!

 ----------
|2. Basics |
 ----------

A:      Used in minigames, or to skip text
B:      Used to cancel options or to remember the conversation up to
        that point
L:      Used in minigames, or to skip text
R:      Use the phone when prompted
Select: Pauses the game removing the japanese letters
Start:  Brings up the pause menu

 ---------
|3. Menus |
 ---------

Title Menu
-----------

Here you can choose to start a new game, to continue an old game, to go
to the Map Jump mode (you can start from any scene you have played,
VERY USEFUL when exploring paths), to see the Action Scenes (minigames)
or to see the Gallery.

Pause Menu
-----------

When you press the start button after a character finishes his speech,
the pause menu will offer you the chance to return to the main menu,
to change the message speed or to change the volume for the BGM, Sound
Effects or Voices.

Phone Numbers
--------------

Sometimes throughout the game you can use the phone to call or mail
a teammate. This is the order in which they are listed:

Sena
Mamori
Hiruma
Kurita
Monta
Komusubi
Yukimitsu
Ishimaru
Jyuumonji
Kiroku
Toganou
Taki

*Note: the character you are already controlling won't appear in the list

 ---------------
|4. Walkthrough |
 ---------------

Here's the complete walkthrough for the game. You'll find here a list
of all the scenes, with their descriptions (as I don't know japanese,
don't expect too much from my descriptions) and the choices or games
you will face in that scene.
*Note: when you read the word 'search', please assume that you have
to choose all the options you can and go over and over to the same
places until the scenario changes.

4.0 Prologue
-------------

When you start the game, Sena will tell you about how he's been bullied
until he entered the american football team, and all that stuff (when
you finish the game once, you can skip all this).
Then you can choose between 3 options.

-The first option, and then:
 ->the first suboption will take you to Path C.
 ->the second suboption or the third suboption and the:
  ---first choice: will take you to Path C.
  ---second choice: will take you to Path B.
-The second option will take you to Path A.
-The third option, after exploring the school and calling Kurita, will
 take you to Path D.


4.1 Path A: Devilbats ?
------------------------

Scene:   A00
Desc:    Sena wonders what to do with the video-camera.
Choices: 3 choices: scene A03, scene A02 and scene A01

Scene:   A01
Desc:    The team discusses some tactics about the next game
Choices: First choice: A08, second choice: A07, call Monta: A06

Scene:   A02 (ending scene)
Desc:    Sena gets info on several quarter-backs
Got:     Ending 002, Team Profile: Cupids

Scene:   A03
Desc:    Sena goes to the art room and photographs a girl
Game:    Photo Shooting (Action Scene 08). Miss: scene A04, clear: scene A05

Scene:   A04 (ending scene)
Desc:    Sena misses photographing the unknown girl
Got:     Ending 005

Scene:   A05 (ending scene)
Desc:    Sena photographs the girl and realizes she's Mamori
Got:     Ending 003, Team Profile: Cyborgs

Scene:   A06
Desc:    Sena calls Monta, who you control from there on
Got:     Character Profile: Monta
Choices: Two choices: scene A09 and scene A10.

Scene:   A07 (ending scene)
Desc:    Sena goes to train with Hiruma
Game:    Ladder Drill (Action Scene 09), if you miss: 40 Yard Dash (A.S. 10)
Got:     Ending 006

Scene:   A08
Desc:    Sena loses his american football uniform
Choices: Call Mamori and go to entrance: scene A15, don't call her: scene A14

Scene:   A09
Desc:    Monta searches Sena's uniform
Choices: Search: scene A12, mail Yukimitsu and go to club room: scene A11

Scene:   A10
Desc:    Monta decides to go training
Games:   Pass Catch (A.S. 01). Clear: scene A18, if you miss: Bite Catch
         (A.S. 02), when you clear it: scene A18

Scene:   A11 (ending scene)
Desc:    Monta meets Yukimitsu
Got:     Ending 011

Scene:   A12
Desc:    Monta searches Sena's uniform
Choices: None (go to A13)

Scene:   A13 (ending scene)
Desc:    Monta doesn't find the uniform
Got:     Ending 012

Scene:   A14 (ending scene)
Desc:    Sena searches the uniform in the school ground, in the basket court,
         in the entrance and in the park but doesn't find the uniform
Got:     Ending 008

Scene:   A15
Desc:    With Mamori's help, Sena's closer to finding his uniform
Got:     Character Profile: Shin
Game:    Shin and the Videocamera (A.S. 11). Miss: scene A16, clear: scene A17

Scene:   A16 (ending scene)
Desc:    Shin breaks the videocamera
Got:     Ending 003

Scene:   A17 (ending scene)
Desc:    Shin doesn't break the videocamera
Got:     Ending 004, Team Profile: Hawks

Scene:   A18
Desc:    Monta meets Suzuna
Games:   Catch Pose (A.S. 03). Miss: get ending 007, clear: scene A19

Scene:   A19
Desc:    Monta meets Mamori, and she wanders around
Got:     Character Profile: Mamori
Choices: Call Sena: scene A20, call Kurita: scene A21, don't call: get
         ending 101

Scene:   A20 (ending scene)
Desc:    Mamori calls Sena
Got:     Ending 009

Scene:   A21
Desc:    Mamori calls Kurita, and then she bumps into someone bullying Sena
Game:    Protect Sena (A.S. 04). Miss: scene A22, clear: scene A23

Scene:   A22 (ending scene)
Desc:    Sena gets beaten
Got:     Ending 014

Scene:   A23
Desc:    Sena searches the school and runs into Suzuna and Cerberus
Got:     Character Profile: Sena
Choices: Two choices: scene A25 and scene A24

Scene:   A24 (ending scene)
Desc:    Cerberus catches Sena
Got:     Ending 015

Scene:   A25
Desc:    Sena loses Cerberus, and meets Panther
Got:     Character Profile: Panther
Game:    Dodge The Dog (A.S. 05). Miss: scene A26, clear: scene A27

Scene:   A26 (ending scene)
Desc:    Panther slips and falls over
Got:     Ending 016

Scene:   A27
Desc:    Panther dodges Cerberus and gives him a cookie
Choices: None (go to scene A28)

Scene:   A28
Desc:    Sena searches the school, and Panther calls him to tell him he's
         run into trouble
Choices: Call Kurita: scene A29, don't call: get ending 017

Scene:   A29
Desc:    Kurita goes to the temple Panther's in, and meets a molester
Got:     Character Profile: Kurita
Game:    Funnuraba (A.S. 06). Miss: scene A30, clear: scene A31

Scene:   A30 (ending scene)
Desc:    Kurita falls into the pond
Got:     Ending 018

Scene:   A31
Desc:    Kurita beats the molester away, and Sena searches his teammates
Choices: None (go to scene A32)

Scene:   A32
Desc:    They all run into the one that has bullied them with his banana
         peels
Game:    Banana Catch (A.S. 07). Miss: scene A33, clear: scene A34

Scene:   A33 (ending scene)
Desc:    Monta fails to catch the banana peels
Got:     Ending 018

Scene:   A34 (final scene)
Desc:    Monta catches the banana peels and they scare the bully away
Got:     Ending 001, Team Profile: Devilbats, Character Profile: Suzuna


4.2 Path B: ??
---------------

Scene:   B00
Desc:    A boy asks something to Sena
Choices: Call Hiruma: scene B02, call Kurita: scene B01, call Ishimaru:
         scene B03, don't call: get ending 028

Scene:   B01
Desc:    Sena calls Kurita and he stands up for him
Choices: None (go to scene B04)

Scene:   B02 (ending scene)
Desc:    Sena calls Hiruma
Got:     Ending 024, Character Profile: Hiruma, Team Profile: Giants

Scene:   B03 (ending scene)
Desc:    Sena calls Ishimaru
Got:     Ending 025, Character Profile: Ishimaru, Team Profile: Blue Sharks

Scene:   B04
Desc:    The Huh Trio face that guy
Got:     Character Profiles: Jyuumonji, Kuroki and Toganou
Choices: Select first choice: scene B05, select any other: scene B06

Scene:   B05
Desc:    The Huh Trio defeat that guy, and then he challenges Taki
Got:     Character Profile: Taki
Choices: Fail a single question: scene B07, pass all of them: scene B08

Scene:   B06 (ending scene)
Desc:    The Huh Trio lose against the guy and don't go to the match
Got:     Ending 029

Scene:   B07 (ending scene)
Desc:    Taki loses against the guy and doesn't go to the match
Got:     Ending 031

Scene:   B08
Desc:    Taki passes the quiz, and the guy challenges Komusubi
Got:     Character Profile: Komusubi
Choices: First choice: scene B10, second choice: scene B09

Scene:   B09 (ending scene)
Desc:    Komusubi fails to tackle the guy and doesn't go to the match
Got:     Ending 032

Scene:   B10
Desc:    Komusubi tackles the guy, and he challenges Monta
Got:     Character Profile: Monta
Game:    Pass Catch (A.S. 01). Miss: scene B11, clear: scene B12

Scene:   B11 (ending scene)
Desc:    Monta loses against the guy, and simply cheers on the team
Got:     Ending 030

Scene:   B12
Desc:    Monta wins against the guy, and he challenges Sena
Got:     Character Profile: Sena
Game:    Devil Cut VS the Guy (A.S. 12). Miss: scene B13, clear: scene B14

Scene:   B13 (ending scene)
Desc:    Sena loses against the guy, and doesn't play in the match
Got:     Ending 033

Scene:   B14
Desc:    Sena wins against the guy
Choices: None (go to scene B15)

Scene:   B15
Desc:    Sena searches for the other guy
Choices: Two choices: scene B16 and scene B17

Scene:   B16 (ending scene)
Desc:    Sena follows the other guy
Got:     Ending 034

Scene:   B17
Desc:    Sena wakes in a room, and the first guy asks him something
Choices: Call Mamori: scene B19, call Yukimitsu: scene B20, call
         Taki: scene B18, don't call: get ending 035

Scene:   B18 (ending scene)
Desc:    Sena calls Taki
Got:     Character Profile: Taki, ending 022, Team Profile: Fishers

Scene:   B19 (ending scene)
Desc:    Sena calls Mamori
Got:     Character Profile: Mamori, ending 023, Team Profile: Scorpions

Scene:   B20
Desc:    Sena calls Yukimitsu, and the guy wonders about the camera recording
Game:    Cerberus Camera (A.S. 13). Miss: scene B21, clear: scene B22

Scene:   B21 (ending scene)
Desc:    The guys discover the lie about the camera recording
Got:     Ending 036

Scene:   B22
Desc:    Sena manages to fool them, and looks for something
Choices: Don't call and search: get ending 037, call Kurita: scene B26,
         call Hiruma: scene B23

Scene:   B23
Desc:    Sena calls Hiruma, and he decides to train the team's receivers
Got:     Character Profile: Hiruma
Game:    Hiruma Sparta Pass (A.S. 16). Miss: ending 041, clear it passing
         to Monta: scene B25, clear it passing to Yukimitsu: scene B24

Scene:   B24 (ending scene)
Desc:    Yukimitsu clears his training
Got:     Character Profile: Yukimitsu, ending 027, Team Profile: Matador

Scene:   B25 (ending scene)
Desc:    Monta clears his training
Got:     Character Profile: Monta, ending 026, Team Profile: Lions

Scene:   B26
Desc:    Sena calls Kurita, and Kurita pursues the second guy
Choices: Don't call: get ending 039, call Ishimaru: scene B28,
         call Sena: scene B27

Scene:   B27 (ending scene)
Desc:    Kurita calls Sena, who is kept busy by the first guy
Got:     Character Profile: Sena, ending 021, Team Profile: Samurais

Scene:   B28
Desc:    Kurita calls Ishimaru, who pursues the second guy
Got:     Character Profile: Ishimaru
Game:    Hurdle Race (A.S. 14). Miss: scene B29, clear: scene B30

Scene:   B29 (ending scene)
Desc:    Ishimaru loses the second guy
Got:     Ending 038

Scene:   B30
Desc:    Ishimaru catches the second guy
Choices: Don't call: get ending 040, call Sena: get Character
         Profile: Sena and play Firefighting (A.S. 15). Miss: scene 031,
         clear: scene B32

Scene:   B31 (ending scene)
Desc:    The club room burns and they can't do anything
Got:     Ending 042

Scene:   B32 (final scene)
Desc:    They put off the fire in the club room
Got:     Ending 020, Team Profile: Chamaleons


4.3 Path C: ? Eyeshield 21
---------------------------

Scene:   C00
Desc:    Sena wanders around the school
Choices: Mail Mamori: scene C01, mail Yukimitsu: scene C17,
         don't mail and search:
          -> call Jyuumonji: scene C02, call Monta: scene C10, don't call
             and go to park: scene C06

Scene:   C01 (ending scene)
Desc:    Sena calls Mamori, and she tells him to give up on the team
Got:     Character Profile: Mamori, ending 045, Team Profile: Punks

Scene:   C02
Desc:    Sena calls Jyuumonji, who asks him to find a picture
Choices: -> Select the third option, then the fifth option and then
            send him the picture (first choice): scene C04
         -> Select the second option and the first suboption, repeat
            and send him the picture: scene C03
         -> Select all options, select the 4th option and send him
            the picture: scene C05

Scene:   C03
Desc:    The Huh Trio receive a picture of Monta (maybe)
Got:     Character Profiles: Jyuumonji, Kuroki and Toganou
Choices: None (go to scene C22)

Scene:   C04
Desc:    The Huh Trio receive a picture of them playing with a puppy
Got:     Character Profiles: Jyuumonji, Kuroki and Toganou
Choices: None (go to scene C22)

Scene:   C05 (ending scene)
Desc:    The Huh Trio receive a picture of them with a bat
Got:     Ending 053

Scene:   C06
Desc:    Sena goes to the park, where a couple of kids get bullied
Choices: Don't call and select the first choice: scene C07, don't call
         and select the second choice: scene C08, call Kurita: scene C09

Scene:   C07 (ending scene)
Desc:    Sena leaves
Got:     Ending 047

Scene:   C08 (ending scene)
Desc:    Sena stands up to them and gets beaten
Got:     Ending 048

Scene:   C09 (ending scene)
Desc:    Kurita stands up to them and beats them
Got:     Character Profile: Kurita, ending 044, Team Profile: Deers

Scene:   C10
Desc:    Sena calls Monta, who bumps into a kid
Got:     Character Profile: Monta
Choices: Two choices: scene C11 and scene C12

Scene:   C11 (ending scene)
Desc:    Monta loses the kid and gets distracted
Got:     Ending 051

Scene:   C12
Desc:    Monta goes after the kid
Choices: Two choices: scene C14 and scene C13

Scene:   C13 (ending scene)
Desc:    Taki distracts Monta
Got:     Ending 056

Scene:   C14
Desc:    Monta keeps on following the kid
Choices: Two choices: scene C15 and scene C16

Scene:   C15 (ending scene)
Desc:    Monta goes skating and trips
Got:     Ending 054

Scene:   C16
Desc:    Monta convinces the kid to play american football
Got:     Ending 046, Team Profile: Occults

Scene:   C17
Desc:    Sena mails Yukimitsu, who wanders around
Got:     Character Profile: Yukimitsu
Game:    Keep Kurita's Pace (A.S. 20). Miss: scene C18, clear: scene C19

Scene:   C18 (ending scene)
Desc:    Yukimitsu doesn't qualify to play american football
Got:     Ending 052

Scene:   C19
Desc:    Yukimitsu keeps it up, and meets an Eyeshield 21 imposter
Game:    Yukimitsu Puzzled (A.S. 21). Miss: scene C20, clear: scene C21

Scene:   C20 (ending scene)
Desc:    Yukimitsu can't react before the imposter
Got:     Ending 052

Scene:   C21 (ending scene)
Desc:    Yukimitsu reveals the imposter
Got:     Ending 047, Team Profile: Panthers

Scene:   C22
Desc:    The Huh Trio wander around
Choices: None (go to scene C23)

Scene:   C23
Desc:    The Huh Trio search for something and go to the park
Choices: Two choices: scene C25 and scene C24

Scene:   C24 (ending scene)
Desc:    The Huh Trio leave the park
Got:     Ending 055

Scene:   C25
Desc:    The Huh Trio fight the bullies
Choices: Two choices: scene C26 and scene C27

Scene:   C26 (ending scene)
Desc:    Jyuumonji attacks one bully but fails
Got:     Ending 057

Scene:   C27
Desc:    Jyuumonji attacks one bully, and the Huh Trio run into Eyeshield 21
Game:    Huh!Huuh!Huuuh! (A.S. 17). Miss: scene C28, clear: scene C29

Scene:   C28
Desc:    You have 30 seconds to find Eyeshield 21
Choices: Find him: scene C31, don't find him: scene C30
*Note:   You probably won't find him with so little time

Scene:   C29
Desc:    You have 60 seconds to find Eyeshield 21
Choices: Find him: scene C31, don't find him: scene C30
*Note:   This is the most annoying challenge in the game. To find him,
         search all the places and pay attention to the different speeches
         the Huh Trio give out (I guess they're supposed to be a hint)

Scene:   C30 (ending scene)
Desc:    The Huh Trio don't find Eyeshield 21
Got:     Ending 058

Scene:   C31
Desc:    The Huh Trio follow Eyeshield 21 to a street
Choices: Don't call and first choice: scene C33, don't call and second
         choice: scene C32, call Ishimaru: scene C34

Scene:   C32 (ending scene)
Desc:    The Huh Trio can't find Eyeshield 21
Got:     Ending 060

Scene:   C33 (ending scene)
Desc:    The Huh Trio try hard, but can't find Eyeshield 21
Got:     Ending 062

Scene:   C34
Desc:    The Huh Trio call Ishimaru, that runs after Eyeshield 21
Game:    Hurdle Race (A.S. 14). Miss: scene C35, clear: scene C36

Scene:   C35 (ending scene)
Desc:    Ishimaru fails to catch Eyeshield 21
Got:     Ending 059

Scene:   C36
Desc:    Ishimaru follows Eyeshield 21, and calls Sena
Got:     Character Profile: Sena
Choices: None (go to scene C37)

Scene:   C37
Desc:    Sena founds Sakuraba, and gets asked by his fans
Choices: Two choices: C39 and C38

Scene:   C38 (ending scene)
Desc:    Sena tells the fans where Sakuraba went, and they find him
Got:     Ending 061

Scene:   C39
Desc:    Sena misguides the fans, and finds Eyeshield 21
Game:    Devil Cut (A.S. 18). Miss: scene C40, clear: scene C41

Scene:   C40 (ending scene)
Desc:    Sena loses to Eyeshield 21
Got:     Ending 064

Scene:   C41
Desc:    Sena talks to the little boy
Choices: Two choices: scene C42 and scene C43

Scene:   C42 (ending scene)
Desc:    The boy can't join an american football team
Got:     Ending 063

Scene:   C43
Desc:    Sena keeps talking to the boy
Choices: Two choices: scene C44 and scene C45

Scene:   C44 (ending scene)
Desc:    The boy can't join an american football team
Got:     Ending 066

Scene:   C45
Desc:    The boy faces the fake Eyeshield 21
Game:    Devil Cut VS Eyeshield 21 (A.S. 19). Miss: scene C46,
         clear: scene C47

Scene:   C46 (ending scene)
Desc:    Sena loses against the fake Eyeshield 21
Got:     Ending 065

Scene:   C47 (final scene)
Desc:    Sena wins, and convinces the boy's brother
Got:     Ending 043, Team Profile: Wild Gunmans


4.4 Path D: ? Mistery
----------------------

Scene:   D00
Desc:    Kurita and Ishimaru wonder who to call
Choices: Don't call: get ending 080, call Sena: scene D05, call
         Mamori: scene D01, call Hiruma: scene D06, call Monta: scene D07,
         call Komusubi: scene D10, call Yukimitsu: scene D08, call anyone
         from the Huh Trio: scene D04, call Taki: scene D09

Scene:   D01
Desc:    Kurita calls Mamori
Got:     Character Profile: Mamori
Choices: None (go to scene D02)

Scene:   D02
Desc:    The team gather in Hiruma's base to read about the 7 misteries
Got:     Character Profile: Ishimaru
Choice:  None (go to scene D03)

Scene:   D03
Desc:    They argue about which mistery start investigating first
Choice:  Follow Mamori: scene D22, follow Sena: scene D23, follow Kurita:
         scene D12, follow Yukimitsu: scene D17, follow Ishimaru: scene D11,
         follow Monta: scene D29, follow the Huh Trio: scene D15, follow
         Komusubi: scene D26, follow Taki: scene D31

Scene:   D04 (ending scene)
Desc:    Kurita calls the Huh Trio
Got:     Character Profile: Jyuumonji, Kuroki and Toganou, ending 072,
         Team Profile: Rocket

Scene:   D05 (ending scene)
Desc:    Kurita calls Sena
Got:     Character Profile: Sena, ending 070, Team Profile: Priest

Scene:   D06 (ending scene)
Desc:    Kurita calls Hiruma
Got:     Character Profile: Hiruma, ending 069, Team Profile: Boarders

Scene:   D07 (ending scene)
Desc:    Kurita calls Monta
Got:     Character Profile: Monta, ending 068, Team Profile: Guts

Scene:   D08 (ending scene)
Desc:    Kurita calls Yukimitsu
Got:     Character Profile: Yukimitsu, ending 071, Team Profile: Super Eagles

Scene:   D09 (ending scene)
Desc:    Kurita calls Taki
Got:     Character Profile: Taki, ending 073, Team Profile: Pirates

Scene:   D10 (ending scene)
Desc:    Kurita calls Komusubi
Got:     Character Profile: Komusubi, ending 074, Team Profile: Eskimos


*Note: to get to the final scene D32, you must solve the seven misteries,
so you must cycle through the following scenes sequentially (i.e. you
CANNOT use the Map Jump to complete the scenes individually) without
running into ending scenes. After solving each mistery, you'll have to
choose between the same choices of the scene D03.

Scene:   D11
Desc:    Ishimaru solves mistery #1 (maybe)
Choices: Same choices as scene D03

Scene:   D12
Desc:    Kurita searches the school and runs into Yukimitsu
Game:    Funnuraba (A.S. 06). Miss: scene D13, clear: scene D14
*Note:   The game only appears after solving Yukimitsu's mistery

Scene:   D13 (ending scene)
Desc:    Kurita fails to defend Yukimitsu
Got:     Ending 075

Scene:   D14
Desc:    Kurita solves mistery #1
Choices: Same choices as scene D03

Scene:   D15
Desc:    The Huh Trio search the town
Got:     Character Profile: Jyuumonji, Kuroki and Toganou
Choices: When all misteries are cleared, go to scene D16; before that,
         same choices as scene D03

Scene:   D16
Desc:    The Huh Trio go to the shrine
Choices: None (go to D32)

Scene:   D17
Desc:    Yukimitsu searches the school, and finds a clue about a dog's paw
Got:     Character Profile: Yukimitsu
Choices: Two choices: scene D18 and scene D19

Scene:   D18 (ending scene)
Desc:    Yukimitsu becomes attacked by dogs
Got:     Ending 076

Scene:   D19
Desc:    Cerberus drives away the rest of the dogs
Game:    Cerberus Fishing (A.S. 22). Miss: scene D20, clear: scene D21

Scene:   D20 (ending scene)
Desc:    Yukimitsu can't catch Cerberus
Got:     Ending 078

Scene:   D21
Desc:    Yukimitsu catches Cerberus and solves mistery #3
Choices: Same choices as scene D03

Scene:   D22
Desc:    Mamori solves mistery #5
Choices: Same choices as scene D03

Scene:   D23
Desc:    Sena searches the school and runs into someone molesting Mamori
Got:     Character Profile: Sena
Game:    Devil Cut (A.S. 18). Miss: scene D24, clear: scene D25
*Note:   The game only appears after solving Mamori's mistery

Scene:   D24 (ending scene)
Desc:    Sena fails to protect Mamori
Got:     Ending 079

Scene:   D25
Desc:    Sena protects Mamori and solves mistery #6
Choices: Same choices as scene D03

Scene:   D26
Desc:    Komusubi searches the school
Got:     Character Profile: Komusubi
Choices: Two choices: scene D27 and scene D28

Scene:   D27 (ending scene)
Desc:    Komusubi can't solve the mistery
Got:     Ending 077

Scene:   D28
Desc:    Komusubi takes a quiz, and after answering all the questions
         correctly, solves mistery #7
Choices: Same choices as scene D03

Scene:   D29
Desc:    Monta searches the school
Got:     Character Profile: Monta
Choices: None (go to scene D30)

Scene:   D30
Desc:    Monta solves mistery #4
Choices: Same choices as scene D03

Scene:   D31
Desc:    Taki realizes he can't solve mistery #2 (maybe
Choices: Same choices as scene D03

Scene:   D32 (final scene)
Desc:    The team solves all misteries
Got:     Ending 067, Team Profile: Sphinxs



When you clear the 4 paths, a new episode (Path E) will become
available. To select it, go to the prologue and select the second
option. Now, if you select the first suboption, it'll take you to
path E, while the second suboption will take you to path A.

4.5 Path E: American Football Festa!
-------------------------------------

Scene:   E00
Desc:    Sena wants to go to the American Football Festa
Choices: Two choices: scene E01 and scene E05

Scene:   E01
Desc:    Sena and Monta go to the A.F.F, and begins a power test
Choices: Don't call: get ending 086, call Kurita: scene E02, call
         Komusubi: scene E04, call the Huh Trio: scene E03

Scene:   E02 (ending scene)
Desc:    Kurita enters the power test, but breaks the machine
Got:     Character Profile: Kurita, ending 085

Scene:   E03
Desc:    The Huh Trio enter the power test, and wonder if they can do it
Got:     Character Profiles: Jyuumonji, Kuroki and Toganou
Choices: Select the first option three times: scene E09, don't do
         it: get ending 089

Scene:   E04 (ending scene)
Desc:    Komusubi enters the power test, but he's too little
Got:     Character Profile: Komusubi, ending 087

Scene:   E05
Desc:    Mamori goes to the A.F.F, and gets tested as manager
Got:     Character Profile: Mamori
Game:    Club Puzzle (A.S. 28). Miss (press start button and
         surrender): scene E06, clear: scene E07

Scene:   E06 (ending scene)
Desc:    Mamori doesn't qualify as manager
Got:     Ending 088

Scene:   E07
Desc:    Mamori clears the challenge, and gets tested again
Game:    Food Preparing (A.S. 29). Miss: scene E08, clear: scene E13

Scene:   E08 (ending scene)
Desc:    Mamori doesn't qualify as manager
Got:     Ending 090

Scene:   E09
Desc:    The Huh Trio pass the test, and a another test starts
Choices: Don't call: get ending 091, call Kurita: scene E12, call
         Monta: scene E10, call Taki: scene E11

Scene:   E10 (ending scene)
Desc:    Sena calls Monta
Got:     Character Profile: Monta, ending 084, Team Profile: Crickets

Scene:   E11 (ending scene)
Desc:    Sena calls Taki
Got:     Character Profile: Taki, ending 083, Team Profile: Mariners,
         Team Profile: White Knights

Scene:   E12
Desc:    Kurita arrives, and the pie contest starts
Games:   Kurita Cream Pies (A.S. 23). Clear: Mamori Cream Pies (A.S. 24).
         Miss any of the two: scene E16, clear them both: scene E17

Scene:   E13
Desc:    Mamori gets tested the last time
Game:    Bench Press (A.S. 30). Miss: scene E15, clear: scene E14

Scene:   E14 (ending scene)
Desc:    Mamori qualifies as a manager
Got:     Ending 082, Team Profile: Spiders

Scene:   E15 (ending scene)
Desc:    Mamori doesn't qualify as a manager
Got:     Ending 092

Scene:   E16 (ending scene)
Desc:    Kurita or Mamori fail at the pie contest
Got:     Ending 093

Scene:   E17
Desc:    Kurita and Mamori triumph at the pie contest
Choices: None (go to scene E18)

Scene:   E18
Desc:    The receiving contest starts
Game:    Monta Receiving (A.S. 25). Miss: scene E19, clear: scene E20

Scene:   E19 (ending scene)
Desc:    Monta fails at the receiving contest
Got:     Ending 094

Scene:   E20
Desc:    Monta passes the receiving contest, and a quiz starts
Choices: Answer all the questions correctly: scene E22, don't do
         it: scene E21

Scene:   E21 (ending scene)
Desc:    The team fails the quiz
Got:     Ending 095

Scene:   E22
Desc:    The team pass the quiz, and a pass contest starts
Game:    Hiruma Aiming (A.S. 26). Miss: scene E23, clear: scene E24

Scene:   E23 (ending scene)
Desc:    Hiruma fails at the pass contest
Got:     Ending 096

Scene:   E24
Desc:    Hiruma excels at the pass contest, and the last contest starts
Game:    Toss & Run (A.S. 27). Miss: scene E25, clear: scene E26

Scene:   E25 (ending scene)
Desc:    Sena fails the last contest
Got:     Ending 097

Scene:   E26 (final scene)
Desc:    The team qualifies at all the contests
Got:     Ending 081, Team Profile: Poseidon

When you clear Path E, a new episode (Path F) will become available.
If you go to the prologue now, selecting the third option will take you
to path F, while the fourth option will take you to path D.

4.6 Path F: ??
---------------

Scene:   F00
Desc:    Sena becomes assaulted by two guys
Game:    Dodge the 2 Guys (A.S. 31). Miss: scene F06, clear: scene F01

Scene:   F01
Desc:    After dodging the two guys, more come after him
Choices: Two choices: scene F03 and scene F02

Scene:   F02 (ending scene)
Desc:    Sena gives up and the guys replace him
Got:     Ending 100

Scene:   F03
Desc:    Sena leaves, and runs into the Huh Trio, that get assaulted
Got:     Character Profiles: Jyuumonji, Kuroki and Toganou
Game:    Sumo Battle (A.S. 32). Miss: scene F04, clear: scene F05

Scene:   F04 (ending scene)
Desc:    The Huh Trio lose against the sumo, and get replaced
Got:     Ending  101

Scene:   F05
Desc:    The Huh Trio win, and run into Ishimaru, who gets molested
Got:     Character Profile: Ishimaru
Game:    Outrun People (A.S. 33). Miss: scene F07, clear: scene F08

Scene:   F06 (ending scene)
Desc:    Sena gets replaced by the two guys
Got:     Ending 099

Scene:   F07 (ending scene)
Desc:    Ishimaru gets replaced by the townspeople
Got:     Ending 103

Scene:   F08
Desc:    Ishimaru escapes, and Kurita gets attacked as well
Got:     Character Profile: Kurita
Game:    Funnuraba (A.S. 06). Miss: scene F09, clear: scene F10

Scene:   F09 (ending scene)
Desc:    Kurita fails and gets replaced
Got:     Ending 102

Scene:   F10
Desc:    Kurita and Yukimitsu get attacked by bikers
Got:     Character Profile: Yukimitsu
Choices: Two choices: scene F12 and scene F11

Scene:   F11
Desc:    Kurita sends the bikers away, and Taki gets followed
Got:     Character Profiles: Komusubi, Taki
Choices: Three choices: scene F16, scene F17 and scene F13

Scene:   F13
Desc:    Taki loses the book, and Panther finds it
Choices: None (go to scene F14)

Scene:   F14
Desc:    Panther gets sorrounded by dogs
Game:    Dodge the Dog (A.S. 05). Miss: scene F15, clear: scene F23

Scene:   F15 (ending scene)
Desc:    Panther gets attacked by the dogs
Got:     Ending 105, Team Profile: Naga

Scene:   F16
Desc:    Taki goes away, and Shun and Kengo meet Mamori
Got:     Character Profiles: Shun and Kengo
Choices: None (go to scene F24)

Scene:   F17
Desc:    Taki goes to the shopping district
Choices: None (go to scene F18)

Scene:   F18
Desc:    Shin gets molested by bikers
Got:     Character Profile: Shin
Game:    Spear Tackle (A.S. 34). Miss: scene F19, clear: scene F20

Scene:   F19 (ending scene)
Desc:    Shin fails the tackle
Got:     Ending 106

Scene:   F20
Desc:    Shin tackles him, and Sakuraba gets molested by fans
Got:     Character Profile: Sakuraba
Game:    Escape Fans (A.S. 35). Miss: scene F21, clear: scene F22

Scene:   F21 (ending scene)
Desc:    Sakuraba gets crushed by a fan
Got:     Ending 107

Scene:   F22
Desc:    Sakuraba escapes the fans and runs into Mamori
Choices: None (go to scene F24)

Scene:   F23
Desc:    Panther escapes the dogs and runs into Mamori
Choices: None (go to scene F24)

Scene:   F24 (final scene)
Desc:    They discover the owner of the book (and the cause behind the
         attacks) was Hiruma
Got:     Ending 098, Team Profile: NASA Aliens

 -----------------
|5. Action Scenes |
 -----------------

In this menu you can play all the minigames you have previously unlocked.

A.S. 01: Pass Catch
Desc:    Playing as Monta, you must catch 15 passes without missing
         3 times. Move your hands and press the A button when the
         ball's close

A.S. 02: Bite Catch
Desc:    Playing as Monta, you must catch Cerberus' mouth before
         he bites you 3 times. Move your hands and press the A button
         when he's close. Then, press A quickly to shut his mouth

A.S. 03: Catch Pose
Desc:    Playing as Monta, you must press the combination of buttons
         you have been shown for a total of 3 times to strike a good pose

A.S. 04: Defend Sena
Desc:    Playing as Mamori, press the buttons when the circle points at them,
         to punch the bully away

A.S. 05: Dodge The Dog
Desc:    Playing as Panther, press the buttons when the circle points
         at them for a total of 3 times to dodge the dog

A.S. 06: Funnuraba
Desc:    Playing as Kurita, press the button indicated when the gauge
         is close to the top, for a total of 3 times, to help him
         shout his typical 'Funnuraba!'

A.S. 07: Banana Catch
Desc:    Playing as Monta, you must catch 10 bananas without missing
         3 times. Move Monta around and press the A button to catch them

A.S. 08: Photo Shooting
Desc:    Playing as Sena, take a photo of the girl without missing 3
         times. Aim carefully to center the photo, and shoot with the
         A button

A.S. 09: Ladder Drill
Desc:    Playing as Sena, press left and right when prompted by the circle
         without missing 3 times, for a total of 8 times

A.S. 10: 40 Yard Dash
Desc:    Playing as Sena, press the A button quickly to escape Cerberus

A.S. 11: Shin and the Videocamera
Desc:    Playing as Shin, try to keep the circle close to the center, and
         hold there until the timer ends

A.S. 12: Devil Cut VS the Guy
Desc:    Playing as Sena, press the buttons when the circle points
         at them for a total of 3 times to dodge the guy
*Note:   I don't know if this is THE Devil Cut or a simple cut (as the
         game doesn't help, either), but I'll stick with this until
         proven wrong

A.S. 13: Cerberus Camera
Desc:    Playing as Cerberus, try to keep the camera focused on the
         center of the screen for 3 seconds

A.S. 14: Hurdle Race
Desc:    Playing as Ishimaru, you have 30 seconds to get to the end
         of the screen. Run with the A button and jump over the garbage
         in your way with the B button

A.S. 15: Firefighting
Desc:    Playing as Mamori, you have 30 seconds to extinguish 30 fires.
         Move around the hose and press the A button the extinguish
         a fire

A.S. 16: Hiruma Sparta Pass
Desc:    Playing as Hiruma, you have to pass 5 times to the receivers
         (Monta or Yukimitsu) without missing 3 times. Not passing to
         them or passing to the rest of the team will count as a miss

A.S. 17: Huh!Huuh!Huuuh!
Desc:    Playing as the Huh Trio, you have to press the correct buttons
         when the head of each character rises (without missing 3 times)
         to help them react accordingly

A.S. 18: Devil Cut
Desc:    Playing as Sena, press the buttons when the circle points
         at them for a total of 3 times to dodge properly

A.S. 19: Devil Cut VS Eyeshield 21
Desc:    Playing as Sena, press the buttons when the circle points
         at them for a total of 4 times to dodge Eyeshield 21

A.S. 20: Keep Kurita's Pace
Desc:    Playing as Yukimitsu, you have to press the A button to run
         alongside with Kurita. The further you stay from him, the more
         quickly the yellow gauge will deplete. Depleting the yellow
         gauge will end the game

A.S. 21: Yukimitsu Puzzled
Desc:    Playing as Yukimitsu, you have 15 seconds to put the 4 pic's
         pieces correctly. Press the A button when the piece approaches
         its proper place to set it there

A.S. 22: Cerberus Fishing
Desc:    Playing as Yukimitsu, you have 30 seconds to fish Cerberus.
         Press the A button to lure him with a bone, and then press the
         A button when the gauge is near the top to pull him little by
         little

A.S. 23: Kurita Cream Pies
Desc:    Playing as Kurita, you have 40 seconds to eat 30 cream pies.
         Move Kurita around and press the A button when the pie is
         close enough to eat it

A.S. 24: Mamori Cream Pies
Desc:    Playing as Mamori, you have 35 seconds to eat 35 cream pies.
         Move Mamori around and press the A button when the pie is
         close enough to eat it

A.S. 25: Monta Receiving
Desc:    Playing as Monta, you must catch 10 passes without missing
         3 times. Move Monta around and press the A button to catch them

A.S. 26: Hiruma Aiming
Desc:    Playing as Hiruma, you must pass at 20 targets withing 30
         seconds. Aim at the center of the target and press the A button
         to pass

A.S. 27: Toss & Run
Desc:    Playing as Sena, press the buttons when the circle points
         at them for a total of 2 times to get the ball and run

A.S. 28: Club Puzzle
Desc:    Playing as Mamori, you have to solve this typical replacing
         puzzle. Pressing the start button will allow you to give up,
         go back to the puzzle or restart it (only 1 time).

A.S. 29: Food Preparing
Desc:    Playing as Mamori, you must press the combination of buttons
         you have been shown for a total of 4 times to prepare the food.
         You have 20 seconds to achieve it

A.S. 30: Bench Press
Desc:    Playing as Mamori, you must press the buttons shown for a total
         of 4 times to lift the weight. You have 15 seconds to achieve it

A.S. 31: Dodge the 2 Guys
Desc:    Playing as Sena, press the buttons when the circle points
         at them for a total of 3 times to dodge the guys

A.S. 32: Sumo Battle
Desc:    Playing as the Huh Trio, press the buttons when the circle
         points at them for a total of 3 times to beat the Sumo Trio

A.S. 33: Outrun People
Desc:    Playing as the Ishimaru, press the buttons when the circle
         points at them for a total of 3 times to outrun the townspeople

A.S. 34: Spear Tackle
Desc:    Playing as Shin, press the buttons shown for a total of 3 times
         to perform the Spear Tackle against the biker

A.S. 35: Escape Fans
Desc:    Playing as Sakuraba, press the buttons when the circle points
         at them for a total of 3 times to react and escape

 -----------
|6. Gallery |
 -----------

In this menu you can check the Character Profiles, the Team Profiles and
the Ending List.

Character Profiles
-------------------

Here are all the Character Profiles you can get. I can't translate them,
but I'll seize the chance to slip some description of the characters:

-Sena: the main hero. His awesome speed granted him the position of
runningback in the Deimon Devilbats, under the secret identity of
"Eyeshield 21".

-Hiruma: the devil himself, who threatens his teammates with guns all
the time. He's the brilliant quarterback in the Devilbats.

-Kurita: the fattest member of the Devilbats, and the strongest player
in the Devilbats' line.

-Monta: the monkey-like receiver of the Devilbats, and a close friend
of Sena.

-Mamori: the manager of the team, has protected Sena since they were
little. She's the only member of the team who doesn't know who 
Eyeshield 21 truely is.

-Jyuumonji: one of the members of the Huh Trio, who latter joined the
Devilbats as lineman.

-Kuroki: one of the members of the Huh Trio, who latter joined the
Devilbats as lineman.

-Toganou: one of the members of the Huh Trio, who latter joined the
Devilbats as lineman.

-Komusubi: a little guy with poor communication skills, but is the
second strongest member of the Devilbats' line.

-Yukimitsu: an almost-bald guy who is working hard to qualify as
another receiver in the Deimon Devilbats.

-Ishimaru: member of the Deimon track team, threatened to join the
Devilbats until the team gets completed.

-Taki: an attention freak, his 'genius' at american football allows
him to play as tight-end (can play any position).

-Shin: he's the Oujou White Knights' runningback, and also is Eyeshield
21's greatest rival. His trademark attack: the Spear Tackle.

-Sakuraba: another player of the Oujou White Knights, former fashion
model.

-Panther: the black runningback of the NASA Aliens, with a smooth
running style.

-Kakei: a tall guy, member of the Kyoshin Poseidon, who met the true
Eyeshield 21.

-Mizumachi: a tall guy, one of the secret weapons of the Kyoshin
Poseidon.

-Suzuna: Taki's sister, loves in-line skating and is currently the
main cheerleader of the Devilbats.

Team Profiles
--------------

Here you can see the Team Profiles. I'll simply list the 32 teams
you can get to show here:

-Deimon Devilbats
-Oujou White Knights
-Seibu Wild Gunmans
-Koigahama Cupids
-? Naga
-NASA Aliens
-Taiyou Sphinx
-Chamaleons
-Bando Spiders
-Yuuhi Guts
-Kyoshin Poseidon
-Edoma Fishers
-Dokubari Scorpions
-Hashiratani Deers
-Amino Cyborgs
-Sengoku Samurais
-Sankaku Punks
-Noroi Occults
-Jyonanda Giants
-Chyuuoda Panthers
-Uraharajuku Boarders
-Tamagawa Blue Sharks
-Jyuujika Priest
-Tsukuhu Super Eagles
-Ginga Rocket
-Karibu Pirates
-Kita Eskimos
-Oiyama Lions
-Raten Matador
-Mitama Mariners
-Arito Crickets
-Nansei Hawks

Ending List
------------

In this menu you can see the titles of the endings you have gotten
(you can't see the endings themselves). There are 6 good endings (the
yellow ones), 24 normal endings (the white ones) and 77 bad endings
(the purple ones).



Well, that should be it.
As always, if you got any corrections or suggestions to make, send me a
e-mail with a subject similar to: "Eyeshield FAQ" to the address written at
the top of this FAQ, and you'll be credited.
Please do not e-mail me to ask questions about the actual series (use Google).

Thank you for reading (or simply scrolling) this far!! See ya!