Battle Network 5 E-Reader Card and Effect listings Contents Use your browser's in-page find tool and use the (I) or (V) etc to browse to the section you want quicker (I) Credits (II) Explanation (III) Version History (IV) Contacting me (V) Effects List (VI) Notes on Effects (VII) Closing notes (I) Credits All those who helped make the E-Reader section of VidgamerX's PAR guide on GameFAQ's (And possibly other sites too, but I haven't found it on any yet.) (II) Explanation This guide lists all of the effects you can get from the E-Reader Cards, and an explanation of their details. Some of them need some verificiation, confirmation, or just a few details. If you can help with any of these, e-mail them to me, and I'll make the updates, along with adding you to the credits. See contacting me for that. Hopefully, this will help clear up some things, and people will actually understand what they all mean. There are NO codes for these cards here. For them, go to VidgamerX's PAR guide, as previously mentioned in the credits part above. you can also use that guide for the list of E-Reader cards, since I chose not to include them here to save on space - and repeating the same things again. (III) Version History: 1.0 - You're reading it. Not much point to this section for now. 1.1 - Reformatted to fit the GameFAQs layout because I forgot about it 1.2 - Now hosted on Supercheats, a few things fixed (IV) Contacting me I hate spam, but I get it anyway, so meh to that. If you need to contact me about this in any way, use my usual (slightly spam infested) email, [email protected] Make sure the subject makes some sense, and relates to this guide, or it'll get ignored until I feel like reading it. A week or three, usually. (V) Effects List Abilities are listed as the name, then their description. AddBustr Only shown as [AddBustr]. Removes all buster panel change effects. AirShoe Gives the same effects as the AirShoe NaviCust block AquaBody Changes MegaMan's element to Aqua - weak to Elec, no slip on ice tiles (unconfirmed: no effect from water tiles) Arrack-X Subtracts this much from MegaMan's Attack stat Attack+X Adds this much to MegaMan's Attack stat. Attackx2 Doubles MegaMan's Attack stat. This can allow Attack stats from 6 to 10, but not higher. AutoHeal Recover small amount of health after each battle Same as the AutoHeal NaviCust block B+< (Only shows up as [B+<} Removes all B+< effects B+< Guard Changes your B and left to the Guard chip effect. B+<CurS Changes/adds the Curse Shield effect as your shield skill B+<Shld Changes/adds the Shield effect as your sheild skill. Similar to a Guard chip effect BatHPBug Inflicts the battle HP loss bug, causing HP to drop while not in custom screen (Unverified) Battery Attracts Elec viruses. Same as Battery NaviCust block B-Bomb Changes the normal buster shot to a Bomb (exact details of Bomb not yet known) B-Buster Returns the Buster to normal. If shown as [B-Buster] it removes all B- effects (unverified) B-Crack Normal buster changes tile under enemies hit to cracked, unless killed, which destroys panel (Unconfirmed) Beat Gives the same effects as the Beat NaviCust Part BstBlank Makes a 1/10 chance of the MegaBuster doing absolutly nothing. (Extra notes - see section (VI)) B-Sword Changes the normal buster shot to the Sword chip effect BugStop Removes all bugs, NaviCust (Unconfirmed) DarkChip (Unconfirmed) and from other E-Reader cards (Verified) BvAirHoc Changes the Charged Shot to the AirHockey chip effect BvBlkBom Changes the Charged Shot to the BlackBomb chip effect BvBoomer Changes the Charged Shot to the Boomer chip effect BvBubSht Changes the Charged Shot to the Bubbler chip effect (need to check chip name) BvCanBal Changes the Charged Shot to the Cannonball chip effect BvCcann Changes the Charged Shot to Colonel's Cannon attack BvChrgS Changes the Charged Shot back to normal. If shown as [BvChrgS] it removes all Charged Shot changes. BvCircG Changes the Charged Shot to the CircleGun chip effect BvDarkS Changes the Charged Shot to DarkSword Without the usualDarkChip usage effects BvDrilArm Changes the Charged Shot to the DrillArm chip effect BvFireAm Changes the Charged Shot to a flamethrower (unverified) BvHeatS Changes the Charged Shot to the HeatShot chip effect BvInvis Changes the Charged Shot to the Invis chip effect. BvKatana Changes the Charged Shot to the Katana chip effect BvLongS Changes the Charged Shot to the LongSword chip effect. BvMiniBm Changes the Charged Shot to the MiniBomb chip effect BvMonBld Changes the Charged Shot to the MoonBlade chip effect BvPoltr Changes the Charged Shot to the Poltrgst chip effect BvPulsar Changes the Charged Shot to a Pulsar chip effect BvRflect Changes the Charged Shot to Reflector. Similar to Guard chip effect BvSBuster Changes the Charged Shot to a Bass Hell's Roller (Unconfirmed) BvSeaSed Changes the Charged Shot to the SeaSeed chip effect BvShield Changes the Charged Shot to a shield. Similar to the Guard chip effect BvThundr Changes the Charged Shot to the Thunder chip effect BvTrnado Changes the Charged Shot to the Tornado chip effect BvVacuum Pulls all enemies to the closest row with a Charged Shot BvWideB Changes the Charged Shot to the WideBlade chip effect BvWideS Changes the Charged Shot to the WideSword chip effect BvWshot Changes the Charges Shot to a WideShot chip effect BvYoYo Changes the Charged Shot to the YoYo chip effects BvZapRng Changes the Charged Shot to the Zapring chip effect Charge+X Adds this much to MegaMan's Charge stat Charge-X Subtracts this much from MegaMan's Charge stat ChpRecov Using a chip will recover a small amount of HP CrakBust Enemies hit by the Charged Shot will have the panel underneath cracked. Ineffective with a B- ability active CSblind Charged Shots blind the enemy CSbreak Charged Shots will break Guards and similar CSbrrdit Effects currently unknown CSchpdst Charged Shots will destroy chip data CSconfus Confuses enemies hit by a Charged Shot. Ineffective with a Bv ability active CSeffect Only shown as [CSeffect]. Removes all CSeffects CShole Enemies hit by the Charged Shot will have a Hole panel created under them (Unverified) CSHPBug Charged Shots give a HP drain bug (Unverified) CSLava Charged Shots will create a Lava panel under enemies hit CSreset Effects currently unknown CSstun Stuns enemies hit by a Charged Shot. Ineffective with a Bv ability active CusHPBug Inflicts the Custom Screen HP Bug, draining HP while the Custom Screen is open CustDmg Inflicts damage when opening the Custom Screen (Unverified) Custom+X Makes this many extra chips available on the Custom Screen Custom-X Takes this many chips from the amount available on the Custom Screen DmgBlind Damage dealt also blinds (unverified) DmgBug Effects currently unknown DmgConfs All damange dealt will confuse the enemy (Unconfirmed) ElecBody Changes MegaMan's element to Elec - weak to Wood, (Unconfirmed: no effect from magnet tiles) EmoBug Inflicts the Emotion Bug on MegaMan which randomly changes emotions to Full Synchro and Angry (Not fully confirmed) Fbarr100 Adds a 100 damage barrier at the start of each battle Fbarr200 Start the battle with a 200 point Barrier Fbarrier Adds a Barrier at the start of the battle. As NaviCust block. Extra notes - see section (VI) Fbblwrap Start the battle with the effects of the Bblwrap chip FireBody Changes MegaMan's element to Fire - weak to aqua, damage on water tiles, no effect from lava tiles Fish Gives the same effects as the Fish NaviCust block FlifeAur Start the battle with a LifeAura FlotShoe Gives the same effects as the FlotShoe Navicust block FstGauge Speeds up the Custom Gauge GigFld+X Allows this many extra GigaChips in your folder GrasBust Panels under enemies hit by the MegaBuster will change to Grass panels. Ineffective if a B- ability is active HP+X Adds this much HP. 'nuff said. HP+X% Adds this percentage of MegaMan's total HP's. (Extra notes - see section (VI)) HP-X Subtracts this much HP from the total. HP-X% Subtracts this percentage of MegaMan's total HP's. Extra notes - see section (VI) MegaFld-X Removes this many slots for MegaChips in your folder MegFld+X Allows this many extra MegaChips in your folder. Millions Gives the same effect as the Millions NaviCust block MoveBug Inflicts the movement bug causing MegaMan to move as far as possible in each direction instead of just one tile MoveGras After MegaMan moves off a panel, it changes to a grass panel MoveHole After MegaMan moves off a panel, it changes to a Hole panel MoveHole After MegaMan steps off a panel, it changes to a Hole panel MoveHoly After MegaMan moves off a panel, it becomes a Holypanel MoveIce After MegaMan moves off a panel, it changes to an Ice panel MoveWatr After MegaMan moves off a panel, it becomes a Water panel NormBody Removes all elements from MegaMan and returns him to element neutral NrmGauge Returns the Custom Gauge to normal speed. Counters Fast/Slot Gauge effects PanelBug Effects currently unknown Rush Gives the same effects as the Rush NaviCust Part SloGauge Slows the Custom Gauge SneakRun Effects of the SneakRun subchip are always active SoulTm+X Adds this many turns to the total time allowed for Soul Unisons. Does not affect ChaosUnisons SoulTm-X Takes this many turns away from the total time allowed for Soul Unisons. Does not affect ChaosUnisons Speed +X Adds this much to MegaMan's Speed stat Speed -X Subtracts this much from MegaMan's Speed stat SprArmr Gives the same effects as the SuperArmour NaviCust block StatBug Randomly inflicts a status problem (Blind, Confuse, etc)(Unconfirmed) StatGrd Prevents status problems (Blind, Confuse, etc) StatGuard See StatGrd SwmpBust Panels under enemies hit with the MegaBuster will change to a Swamp panel. Ineffective if a B- ability is active Tango Gives the same effects as the Tango NaviCust block TriBustr Normal buster shoots on all three rows instead of the normal one UnderSht Gives the same effects as the UnderSht NaviCust block WoodBody Changes MegaMan's element to Wood - weak to Fire, heals on Grass panels WtrBust Panels under enemies hit with the MegaBuster will change to a Water panel. Ineffective if a B- ability is active (VI) Notes on Effects Some Effects needed a few additional notes, some there are some theories about. This is where I'm stuffing them for now. BstBlank - Unconfirmed: Also adds a 1/10 chance of doing 10x damage BugStop - Confirmation required on DarkChip/NaviCust bugs also being stopped. EmoBug - not really a note, but who though Emo was a good name for a bug... HP +/-% - Unconfirmed: Affects base HP's before any other HP+/- effects from other cards take place (VII) Closing notes This guide is hosted on GameFAQs and Supercheats. If found anywhere else without permission, please email me with the site hosting it. If you think they edited it to make it seem like I gave permission, but the GameFAQ's one still says it isn't, also email me, I may need a kick up the arse to fix that. Versions on other sites may not be fully up to date, so check the GameFAQs to be sure. If you want to host it, or want it hosted, on another site, also email me about it. The contents of this guide... well, I guess if you want to use it someplace else, go ahead, so long as you give credit where it's due, and let me know