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Walkthrough

by TrulyDexterous

                                           _
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                              _       __ |   |
                       .     | `.    |  |'._,'
          _.---.      / \    |   `.  |  | ___   ______
        ,'   _  `.   /   \   |     `.|  ||   |,'      `.
        \   \_)  |  /     \  |  |.      ||   |   ,-.    \    __ 
         \       '-.   /\  \ |  | `.    ||   |  /   \    |  /  `-.
          \     _   ) /__\  \|  |   `.  ||   |  |   |    |  `-.__/
           \   \_) /  ____   |__|     `.||   |  �---�   /
            \    ,'__/    \__/ _       ,'   / `.______,'     
             \_,'            ,� `.     \__,'
                   __,---._  |   |  __                ______,-----.
                  \    _   `.'._,� /  |         _____|            |
            __     \  \_)    )___ |   |      ,-�     |___      ___|
           /  `-.   \    __,�|   ||   |    ,�   ,--.   \ |    |
           `-.__/    \   \   |   ||   |___,--. /   |    ||    |
                      \   \  |   ||          | \__,�    ||    |
                       \___\ |   ||________,-�         / |___,�
                             |___|          `-._____,-�


.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|                                                                           |
|                          AUTHOR: TrulyDexterous                           |
|                               VERSION: 1.6                                |
|                        FIRST PUBLISHED: 03/05/08                          |
|                           LAST UPDATE: 26/05/08                           |
|                         PLATFORM: GameBoy Advance                         |
|                                                                           |
'-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'

 ___________________________________________________________________________
(_____________     ________________________________________     ____________)
   (____________   \                                      /   ___________)
      (____________ \  T a b l e  o f  C o n t e n t s   / ____________)
       (____________ \��������������������������������� / ____________)
        (____________ \________________________________/ ____________)
        (____________________________________________________________)

                  1).................Revision History [RVHI]
                  2).....................Legal Notice [LGNO]
                  3).....................Introduction [INDN]
                  4)....Diddy Kong Racing Differences [DKRD]
                  5).......................Characters [CHRT]
                  6).........................Controls [CTRL]
                  7)......................Game Basics [GABC]

                  8).....................Bottles G.P. [BTGP]
                  8a)...................Honeycomb Cup [BGPH]
                  8b).......................Jiggy Cup [BGPJ]
                  8c).....................Beehive Cup [BGPB]
                  8d).....................Feather Cup [BGPF]

                  9)......................Grunty G.P. [GRGP]
                  9a).....................Pumpkin Cup [GGPP]
                  9b)....................Cauldron Cup [GGPC]
                  9c).......................Skull Cup [GGPS]
                  9d)..................Broomstick Cup [GGPB]

                  10)..............Champion Challenge [CNCG]
                  11)..................Endurance G.P. [ENGP]
                  12)......................Jinjo G.P. [JJGP]

                  13).................Jiggy Challenge [JIGC]
                  13a)..................Honeycomb Cup [JCHC]
                  13b)......................Jiggy Cup [JCJC]
                  13c)....................Beehive Cup [JCBC]
                  13d)....................Feather Cup [JCFC]
                  13e)....................Pumpkin Cup [JCPC]
                  13f)...................Cauldron Cup [JCCC]
                  13g)......................Skull Cup [JCSC]
                  13h).................Broomstick Cup [JCRC]

                  14).....................Time Trials [TMTS]

                  15).....................Unlockables [UNLK]
                  16).........................Credits [CDIT]
                  17).............Contact Information [CTIN]

Press ctrl and f, then input the code next to the section that you want.
Press enter twice to be taken there.

 ___________________________________________________________________________
(_____________     ________________________________________     ____________)
   (____________   \                                      /   ___________)
      (____________ \ 1) R e v i s i o n  H i s t o r y  / ____________)
       (____________ \����������������������������������/ ____________)
        (____________ \________________________________/ ____________)
        (____________________________________________________________) [RVHI]

  V e r s i o n  1 . 0  ( 03 / 05 / 0 8 )
���������������������������������������������
The guide is complete! All but one section is done. There are a couple of
tracks that I couldn't find Glowbos on, so I am very much open to
contributions on that front. I'm also going to expand on the Glowbo locations
at some point in the future. The Time Trials section will be complete some
time in the near future. File size is around 114kb.


  V e r s i o n  1 . 1  ( 13 / 05 / 08)
���������������������������������������������
Added the Bottle and Grunty Time Trial records. Rare T.T. records to follow.
File size is around 115kb.


  V e r s i o n  1 . 6  ( 26 / 05 / 08 )
���������������������������������������������
A big update today. All tracks now have a course map, with the locations of
Notes and Glowbos included. The Glowbo locations sections have been expanded
to give details of what each Glowbi does. The Time Trial chapter is now
complete, with the Rare T.T. included. I put in a search string too, as the
file was getting too large to navigate easily. A mistake with the section 
headers in the Jiggy Challenge chapters has also been rectified. File size is
around 169kb.

 ___________________________________________________________________________
(_____________     ________________________________________     ____________)
   (____________   \                                      /   ___________)
      (____________ \     2) L e g a l  N o t i c e      / ____________)
       (____________ \   ���������������������������    / ____________)
        (____________ \________________________________/ ____________)
        (____________________________________________________________) [LGNO]


This guide can only be viewed on the following sites-

GameFAQs    - http://www.gamefaqs.com
GameSpot    - http://www.gamespot.com
IGN         - http://www.ign.com
NEOSEEKER   - http://www.neoseeker.com
SUPERCHEATS - http://www.supercheats.com

These are the only sites that I trust and that keep my guide updated. For
this reason I won't allow my guides on other sites. Please don't email to
ask. 

UNDER NO CIRCUMSTANCES CAN CHEATCC.COM USE THIS DOCUMENT.

This guide is the and everything included herein is the sole property of 
D Makey. It may not be used for profitable purposes (whether money is
involved or not) or for promotional purposes. It may not be used for any
reason other than to provide help on a free to view website. Printing of
this document is allowed, but only for personal use. It may not be displayed
or offered publicly.

 ___________________________________________________________________________
(_____________     ________________________________________     ____________)
   (____________   \                                      /   ___________)
      (____________ \     3) I n t r o d u c t i o n     / ____________)
       (____________ \   ����������������������������   / ____________)
        (____________ \________________________________/ ____________)
        (____________________________________________________________) [INDN]

Hello and welcome to my Banjo Pilot FAQ. I can't exactly work out how many 
FAQS I have written thus far, as I've got a couple of projects on at the 
moment. This is about 15 or 16 I reckon. Anyway, so why am I writing this
FAQ? A couple of reasons actually. The main one being that there isn't a
significant source of information for this game. There are no guides to be
found on the interweb. This guide will rectify this problem. My second reason
is that I am on a personal mini-mission to write for as many Rare games as I
can. Well, that's if I don't get distracted...

What of the game? Well, this started life as Diddy Kong Pilot, a sequel to 
the much loved N64 Diddy Kong Racing. I believe this was first announced and
indeed exhibited at E3 in 2001. The quick re-write for a Banjo theme came
when THQ was signed to publish Rare titles in 2003. Thus Banjo Pilot was
born, the 4th game in the Banjo Kazooie series. This is a definite rival to
Mario Kart Super Circuit and was indeed, in my opinion, the best racer on
the GBA.

Here's a rough kind of a breakdown of how the guide is going to play out.
Below here is the Character section. You can see how each pilot lines up. 
After that is the Controls chapter. I'll tell you which buttons to press
there. Then onto the Game Basics. This covers the basic game mechanics as
well as providing a few flying tips. The G.P. modes follow this. In these I
will give you a brief guide through a lap of each course. The locations of
each musical Note and each Glowbo are listed too. The Champion Challenge
occurs every time you win a cup. They are pretty much the same, so rather
than repeating myself I threw them all in the same section. The Endurance
G.P. and the Jinjo G.P. use the same tracks as the Bottles G.P. and Grunty
G.P., so there is just some information about each, rather than a step-by-
step guide. In the Jiggy Challenge chapter, the location of each Jiggy on
each track is listed. The lap and race records are listed in the Time Trial
section. Moving on to the Unlockables section. In here you find...guess?...
WOW! You're good. That's right you will find out about all the unlockable
stuff in the game. Finally there are the credits, where I tell people of my
affection for them and the Contact Info chapter. Be sure to give that a read
before dropping me an email.

Phew! That's pretty much it. If you want to see any more of my work, follow
this link:

http://www.gamefaqs.com/features/recognition/76852.html?type=1

Thanks for reading peeps, I hope you enjoy the guide.

- TrulyDexterous

 ___________________________________________________________________________
(_____________     ________________________________________     ____________)
   (____________   \                                      /   ___________)
      (____________ \ 4) Diddy Kong Racing Differences   / ____________)
       (____________ \  ������������������������������� / ____________)
        (____________ \________________________________/ ____________)
        (____________________________________________________________) [DKRD]

If this is a Diddy Kong spin-off, then it should play very similar to Diddy
Kong racing, right? Well no actually. There are a few noticeable gameplay
differences other than the obvious Banjo takeover. Here is a brief overview 
of the differences between Banjo Pilot and Diddy Kong Racing. There are more,
but these are the main points.

� The most obvious thing to point out is that the Diddy Kong theme is out and
  the Banjo theme is in. That means Banjo-related characters, tracks, items,
  Grand Prixes and just about everything.

� There is no "HUB" world like there is in DKR. You select each race from a
  menu.

� Whereas DKR had a plot, it appears Banjo Pilot has no storyline. Unless you
  count recovering Cheato pages as a story?

� There is one vehicle in Banjo Pilot- the plane. In DKR you could also use
  the car and the hovercraft.

� You can no longer get different coloured boosts at the start of the race.
  You either get a boost or no boost. In DKR you could get either an orange
  or blue boost off of the line.

� Taking your finger off of the accelerate button as you go through a boost
  (Speed-Up Ring) won't give you a green boost like it does in DKR. It won't
  have any effect at all.

� You can make use of Glowbos to gain extra speed in Banjo Pilot, whereas in
  DKR this wasn't an option.

� The key challenges have gone.

� The weapons system has changed. You won't receive upgrades to your weapons
  in BP.


There are a LOT of differences. Some may not even recognise the connection
between the two games. This being said, this is still a racer and it was
still developed by Rare. Obviously, there are some things that are similar
no?

� Though the characters are different, they are balanced similar to how the
  DKR characters are balanced. You can see this especially if you compare
  Bottles with TT. 

� The Jiggy Challenge in BP has definite route in the silver coin collection
  challenge from DKR.

� The Speed-Up Rings in BP debuted in DKR.

� Though the tracks are differently themed, there is a DKR essence to some of
  the track designs. Compare them and see.

� Banjo is in both BP and DKR. I know this isn't exactly major but I'm 
  running out of comparisons.

� Both have Time Trial modes as well as trophy races and G.Ps having a lot
  in common.

� You can earn blue boosts by using Glowbos. In DKR blue boosts could be 
  achieved by getting a gret start or by the use of weapons.

� No matter what is said this is still an adventure themed racer, developed
  by Rare. Even if THQ did have an involvment.

I think we can safely say this is a very different game from Diddy Kong
Racing. There are a lot more differences than there are similarities. If you
were expecting a Diddy Kong Racing sequel, you will be very much
disappointed. This being said, the game is fun in its own right and isn't to
be overlooked.

 ___________________________________________________________________________
(_____________     ________________________________________     ____________)
   (____________   \                                      /   ___________)
      (____________ \       5) C h a r a c t e r s       / ____________)
       (____________ \     ������������������������     / ____________)
        (____________ \________________________________/ ____________)
        (____________________________________________________________) [CHRT]

All playable characters have 3 stats. Top speed relates to a character's
speed after they have finished acceleration. Acceleration covers two areas.
First of all it measures how fast you will speed up from stand still. Second
of all the better the acceleration stat, the longer the racer will boost for.
Finally, the handling stat. Though this is often overlooked, I find this to
be the most useful stat. If you can get round the track freely, all you need
to do is concentrate on getting some speed.

  B a n j o
���������������������������������������������
Our cautious hero may be getting used to the fast-paced adventuring life,
but has he let his racing skills get rusty? 

Top Speed   : 3
Acceleration: 3
Handling    : 2

Banjo is an average to good racer. His handling is horrible and the 
accleration can be worse than the 3 rating suggests. However, once you are
going Banjo is pretty speedy.


  K a z o o i e
���������������������������������������������
Banjo's noisy Breegull partner, reluctantly accepting her flight limitations
and hopping into a plane like everyone 

Top Speed   : 2
Acceleration: 3
Handling    : 4

Kazooie is average. Her top speed is too low if a comfortable out and out
win, but you will take corners with ease.


  M u m b o  J u m b o
���������������������������������������������
The masked shaman, Banjo's friend and Gruntilda's sworn foe. But his magic
may not be so useful up in the clouds...

Top Speed   : 3
Acceleration: 2
Handling    : 3

Mumbo is also pretty average. He great as long as you can avoid being hit. 
However, if you do take a pummelling you are going to finish last.


  B o t t l e s
���������������������������������������������
The unassuming mole never expected to find himself caught up in this kind of
excitement. What will Mrs. Bottles think?

Top Speed   : 5
Acceleration: 4
Handling    : 4

By far the fastest pilot. Not only does he have amazing top speed, his good
handling stat will take you around tracks in seconds. Unlock Bottles as soon
as possible and you will find winning races ten times easier.


  H u m b a  W u m b a
���������������������������������������������
Mumbo Jumbo's shamanic rival, now given the chance to prove her superiority
in an entirely different area.

Top Speed   : 1
Acceleration: 5
Handling    : 5

I didn't like Humba Wumba at first, but she has definitely grown on me. I
prefer to use her near the start of the game, before I have unlocked 
Jolly Roger.


  J i n j o
���������������������������������������������
No Banjo game is complete without one - a representative of the race that 
seems to get Gruntilda so worked up...

Top Speed   : 1
Acceleration: 4
Handling    : 5

See Humba Wumba. With worse stats. This isn't a particularly bad thing 
though. The Jinjo has only slightly slower acceleration than Humba Wumba. I
prefer to use the Jinjo right at the start of the game, before I have unlocked
Humba Wumba.


  J o l l y  R o g e r
���������������������������������������������
A quirky and outgoing frog, taking the opportunity to build on his popular
first appearance in Banjo-Tooie.

Top Speed   : 2
Acceleration: 4
Handling    : 4

Jolly Roger is one of the better racers. Okay, his top speed leaves something
to be desired, but at least it isn't a 1. Great acceleration along with good
handling with a just-about-passable top speed make Jolly Roger a serious
contender.


  G r u n t i l d a
���������������������������������������������
She's everything a witch should be: ugly, smelly and downright unpleasant.
And she wants some of those trophies.

Top Speed   : 5
Acceleration: 1
Handling    : 1

Truly terrible. Her high top speed won't make up for never being in the right
place on the track. If you get hit then God help you...


  K l u n g o
���������������������������������������������
Gruntilda's right hand minion, loyal but not always entirely successful. Can
he do his mistress proud in the skies?

Top Speed   : 4
Acceleration: 2
Handling    : 2

There are worse pilots than Klungo. His acceleration and handling aren't the
best but you can muddle along and make use of his handy top speed.

 ___________________________________________________________________________
(_____________     ________________________________________     ____________)
   (____________   \                                      /   ___________)
      (____________ \         6) C o n t r o l s         / ____________)
       (____________ \       ��������������������       / ____________)
        (____________ \________________________________/ ____________)
        (____________________________________________________________) [CTRL]

  A  B u t t o n
���������������������������������������������
Hold A to make your character accelerate. This is also used to select and 
option in game menus.


  B  B u t t o n
���������������������������������������������
Use B to fire your weapon. If you have not collect a weapon from a Honeycomb,
your character will fire out a red dot as a default attack. Use this to move
back when using the menus.


  D  P a d
���������������������������������������������
Control the direction of your pilot. Press up to make them dive. Down will
make them rise. Left and right takes them left and right. Use up and down to
navigate through menus.


  R  B u t t o n
���������������������������������������������
Hold the R button and either left or right and your character will lean
sideways and take the corner at a tighter angle.


  L  B u t t o n
���������������������������������������������
Hold the L button and a direction to cause you character to perform a 
barrel roll. This is handy for avoiding enemy fire.


  S t a r t
���������������������������������������������
Pause the game.


 ___________________________________________________________________________
(_____________     ________________________________________     ____________)
   (____________   \                                      /   ___________)
      (____________ \       7) G a m e  B a s i c s      / ____________)
       (____________ \     �������������������������    / ____________)
        (____________ \________________________________/ ____________)
        (____________________________________________________________) [GABC]

.===========================================================================.
|---------------------------[ G a m e  M o d e s ]--------------------------|
'==========================================================================='

  G r a n d  P r i x
���������������������������������������������
Compete in a league of 4  Race against 7 opponents. Earn enough points and
you will have the chance to face the reigning champion. 


  T i m e  T r i a l
���������������������������������������������
Race against the clock on any of the tracks available to you. Can you beat
the best lap and total record time for each track.


  J i g g y  C h a l l e n g e
���������������������������������������������
Race against Bottles while trying to retrieve the six missing Jiggies on 
each track. You must beat Bottles and pick up all six Jiggies to clear the
track.


  Q u i c k  R a c e
���������������������������������������������
Compete against seven opponents in a single race on any track previously
unlocked.


.===========================================================================.
|----------------------[ T r a c k   F e a t u r e s ]----------------------|
'==========================================================================='

  H o n e y c o m b s
���������������������������������������������
If you collect a Honeycomb you will receive a weapon to use. If you already
have a weapon stored, nothing will happen.


  S p e e d - U p  R i n g s
���������������������������������������������
Fly through these to get a huge speed boost. These are a carbon-copy of the
zippers that are found in Diddy Kong Racing.


  G l o w b o s
���������������������������������������������
You can unlock Glowbos by purchasing them from Cheato. There are two types of
Glowbo, Green and Purple. Though you may think there are blue Glowbos, these
are just Green Glowbos in disguise.

Find and shoot the Green Glowbo and a black and yellow ring will appear,
similar to a Speed-Up Ring. Fly through this and you will gain invincibility
and enter auto-pilot mode. You will be auto-flown at top speed through a
section of track. Find and shoot the Purple Glowbo and a Purple Speed-Up Ring
will appear. Use this for a more powerful boost. Often there are a series of
these giving you more speed. Hit all of them for a super boost. 

After you hit the Glowbo, the Speed-Up Ring will only appear for a few
seconds. It will be gone by the time you come around for you next lap should
you miss it.

Glowbos are hidden around certain tracks. You will find a Glowbo on most
tracks, but not all of them. 


  M u s i c a l  N o t e s
���������������������������������������������
There are 4 musical Notes on each track. The more of these you collect, the
more Cheato Pages you will earn. See the Cheato Pages section below for more
on this. These are a common appearance throughout the Banjo series. Usually
used to unlock later/hidden areas.


  J i g g i e s
���������������������������������������������
You will need to collect 6 of these in the Jiggy Challenge. If you are 
familar with the Banjo series you will be familar with these. A golden jigsaw
piece.


.===========================================================================.
|-----------------------------[ W e a p o n s ]-----------------------------|
'==========================================================================='

  G o l d e n  F e a t h e r
���������������������������������������������
USE - A shield of protective feathers which blocks the effects of all
      weapons. If you run into another pilot whilst you have this, they will
      be knocked out of the air.

DEFENDING - There is no real defence against this. Avoid being hit or use
            another Golden Feather.


  M u m b o ' s  H e a d
���������������������������������������������
USE - Disables all the other racers for a few seconds.

DEFENDING - This attack can only be avoided by the use of a Golden Feather.


  S a u c e r  o f  P e r i l
���������������������������������������������
USE - This makes a beeline directly for the race leader and takes them down.

DEFENDING - Block this by dropping an Ice Egg just before it reaches you. 


  S i n g l e  R e d  F i r e  E g g
���������������������������������������������
USE - Blasts forward and homes in on the nearest opponent, setting them on
      fire.

DEFENDING - Block this by dropping an Ice Egg just before it reaches you. 


  S i n g l e  B l u e  I c e  E g g
���������������������������������������������
USE - Dropped behind your plane like a mine, it remains on the track to
      cause mayhem for careless rivals. These can be dropped to stop Red
      Fire Eggs and Saucers from hitting you.

DEFENDING - If you see one of these on the track- don't run into it. I mean
            it's a big blue square. Sometimes though, these things can't be
            avoided. Use a Golden Feather to blast this to pieces.


  T r i p l e  R e d  F i r e  E g g s
���������������������������������������������
USE - These act the same as the single, but there are 3 of them.


  T r i p l e  B l u e  I c e  E g g s
���������������������������������������������
USE - These act the same as the single, but there are 3 of them.


  T u r b o  T r a i n e r s
���������������������������������������������
USE - A throwback from Banjo's first adventure. Gives the player a temporary
      speed increase, much like running through a Booster.


.===========================================================================.
|-----------------[ T r o p h i e s  a n d  R o s e t t e s ]---------------|
'==========================================================================='

Every time you finish first in a cup, you will be awarded a Gold Cup. This
can be seen in the Trophies section of the main menu. To win a cup you must
earn more points than your opponents over a set number of races. You are
awarded points based on your finishing position.

1st - 10 Points
2nd - 8 Points
3rd - 6 Points
4th - 4 Points
5th - 3 Points
6th - 2 Points
7th - 1 Point
8th - 0 Points

You will then be given a chance to defeat the defending champion in the
Champion Challenge. In early cups there are 4 races but later on this
increases. Here are the available cups:

Honeycomb Cup
Jiggy Cup
Beehive Cup
Feather Cup
Pumpkin Cup
Cauldron Cup
Skull Cup
Broomstick Cup
Jinjo Cup
Endurance Cup

Should you win all the races in a cup, you will have the chance to challenge
the defending champion for the Platinum Cup.

After winning a cup, you should check the G.P. section and the Cheato
section to see what you have unlocked.

In addition to cups you can also earn rosettes. These are generally awarded
for winning certain G.Ps, T.Ts or Jiggy Challenges. Here is a list of
available rosettes:

Bottles Rosette
Grunty Rosette
Jinjo Rosette
Endurance Rosette
Time Trial Rosette
Reverse Time Trial Rosette
Jiggy Challenge Rosette
Reverse Jiggy Challenge Rosette
Rare Rosette.


.===========================================================================.
|-------------------------[ C h e a t o  P a g e s ]------------------------|
'==========================================================================='

Cheato is a mainstay in the Banjo series. He was orginally introduced in
Banjo Kazooie, as Grunty's rebellious spellbook. In Banjo Pilot, Cheato is
again involved with a side-quest.

As you race, you will earn different amounts of Cheato Pages, depending on
where you finished in each race and how many Notes you collected. You can
give these pages to Cheato to unlock things throughout the game. See the
Unlockables chapter for more on that.

Here is the number of pages awarded for finishing in each position. 

1st - 10 Pages
2nd - 8 Pages
3rd - 6 Pages
4th - 4 Pages
5th - 3 Pages
6th - 2 Pages
7th - 1 Page
8th - 0 Pages

There are 4 musical Notes to be collected on each track. Each Note that you
collect with times your number of collected pages by 1. e.g. If you finish
first and collect 1 Note, you will earn 20 pages, 2 Notes and you will earn
30 etc. This means there is a maximum of 50 Notes to be earned in each race.

0 Notes - x1
1 Note  - x2
2 Notes - x3
3 Notes - x4
5 Notes - x5

Cheato pages are also awarded for your performances in the T.Ts and Jiggy
Challenges.


.===========================================================================.
|---------------------------[ B a s i c  T i p s ]--------------------------|
'==========================================================================='

� If you have an Ice Egg equipped, you can use it to block projectile weapons
  such as Fire Eggs. If you are in first place, try and get at least one Ice
  Egg equipped to give you some protection.

� Place Ice Eggs in front of Speed-Up Rings, or on the blind side of corners,
  where you opponents are most likely to run into them.

� Unless you are far in front, or desperate for the Cheato Pages, avoid
  making complex moves that will slow you down in order to pick up notes.

� Use the R Button to get around tight corners. This will slow your momentum
  though, so don't use it unless you have to.

� Use Speed-Up Rings when ever you get the chance.

� Keep an eye out for Glowbos. They will improve your lap times dramatically.

� Flying off of the track will slow you down dramatically. As will flying
  over water, lava or grass.

� Press A between the 'Get Set' and 'Go' signs to earn a speed boost at the
  start of the race.

� Running into track scenery such as trees, rocks or camels will cause you
  to fall out of the air.

� If you are in a particularly close race, drop back a few spots. This might
  seem like an odd thing to do, but the weapons are generally better when you
  are at the back. If you get hold of a Mumbo Head, it can put you out way in
  front if used at the right time.

� If you are going to use a Fire Egg or Saucer of Peril, let your target move
  a little way in front, giving it a chance to lock on. If you don't do this,
  there is a high likelyhood it will miss.

� If you have 2 or 3 Fire Eggs, there is a great way to seriously slow 
  another racer up. Fire an Egg to take them to the floor. As they are just
  recovering and you are just passing them, fire another Egg to slow them
  down even more.

 ___________________________________________________________________________
(_____________     ________________________________________     ____________)
   (____________   \                                      /   ___________)
      (____________ \       8) B o t t l e s  G P        / ____________)
       (____________ \      �����������������������     / ____________)
        (____________ \________________________________/ ____________)
        (____________________________________________________________) [BTGP]

The Bottles G.P. is open from the very start of the game. Select a character
and get racing. More cups, tracks and characters will be unlocked throughout
the duration of this G.P. 

In each section you will find four things. In "The Lap" section, there is a
detailed description of the perfect lap for that track. You will find that a
lot of tracks are a little generic, so I apologise if it just seems like I'm
listing instruction after instruction.

In the "Note Locations" you will find a description of each of the 4 musical
Notes on each track and where to find them.

The "Glowbo Location" section directs you to the Glowbo on the track. There
is also a description of what effects that Glowbo will have.

Finally comes the Course Map section. This is pretty obvious, but it is a map
of the track. Marked on there are the locations of Notes and Glowbos, making
it easier to find them.


.===========================================================================.
|8a)--------------------[ H o n e y c o m b  C u p ]------------------[BGPH]|
'==========================================================================='

The Honeycomb Cup is available to you from the start. This is the easiest
cup to win, and serves as a way of easing you into the game.

.---------------------------------------------------------------------------.
|:::::::::::::::::::::[ S p i r a l  M o u n t a i n ]::::::::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

From the start, get the boost by press A just after the "Get Ready" 
announcement. Grab the a Honeycomb that is on this straight, then move to the
inside (right) of the track. After this there is a tight corner, stay on the
inside and use the R button to turn more tightly. From here drift to the 
left hand side of the track to grab a Honeycomb. Get back to the inside for
the next corner. Once you are around the corner stay to the right and go
through the Speed-Up Ring here to gain a boost. Stay on the inside to take
the corner the best, then grab a Honeycomb on the straight. Again stay to
the right of the track for the corner, then head over the line.


 O==============O
  NOTE LOCATIONS
 O==============O

1) After the first corner, stay on the right hand side of the track. The Note
   is stood next to a tree.

2) After you have the first Note, head over to the left hand side of the
   track. The next Note is sat next to another tree.

3) Use the only Speed-Up Ring and the Note can be found just in front of it.

4) Just before the start/finish line there is a Note on the left hand side
   of the track. 



 O======================O
  PURPLE GLOWBO LOCATION
 O======================O

On the second corner, you can take the inside line and use the Speed-Up Ring.
However, if you take the outside line, there is a Glowbo in the centre of the
track. 

The purple Speed-Up Ring will appear directly behind the Glowbo. There are 3
rings in this series. The second is directly behind the first. The third
will take you around the corner. If you keep moving in a straight line, you
will hit the third.


 O==========O
  COURSE MAP
 O==========O

       %%%%
     %%%%%%%%
    %%%     %%%%
   %%%        %%%%
   %%%          1%%%
   %%%             %%%%
   %%%                %%%2
   %%%                  %%%%
   %%%                    %%%%
   %%%                      %%%
   %%%                      %%%
   %%%                      %%%
   %%%                     %%%%
   %%%                     % G%
   %%%                     % %%  .---------------.
 ^START^                   % %%  |      KEY      |
   %%%                     % %%  |-------.-------|
   4%%                     %%%%  | %%%%% | Track |
   %%%                      3%%  |-------|-------|
   %%%                      %%%  | 1 2 3 | Notes |
    %%%                    %%%   |-------|-------|
      %%%%%%%%%%%%%%%%%%%%%%%    |   G   |Glowbo |
        %%%%%%%%%%%%%%%%%%%      '-------'-------'


.---------------------------------------------------------------------------.
|::::::::::::::::::::::::[ J i n x y ' s  D u n e s ]:::::::::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

At the start quickly get over to the right hand side of the track, in
preparation for the corner. Stay to the right and grab a Honeycomb here. 
Take the turn on the inside, but on the straight move towards the left, as
there is a Speed-Up Ring there. Whilst you are still boosting, move a little
higher in the air and a little to the right to hit another Speed-Up Ring. Get
to the right side of the track and use the R button to take this corner as
tightly as possible. Pick up a Honeycomb on this straight. Stay on the inside
of the track for the final corner, then move across the finish line.


 O==============O
  NOTE LOCATIONS
 O==============O

1) Found after the first corner, on the ground just to the right hand side of
   the track.

2) After the second corner there is a straight. To the left is a Speed-Up
   Ring. Stay to the right and there is a Note just before the ring.

3) Just before the final turn there is a Note on the inside of the track.

4) On the final straight there is a Note to the left hand side of the track.


 O======================O
  PURPLE GLOWBO LOCATION
 O======================O

After the second corner stay to the right hand side of the track, instead of
moving towards the Speed-Up Ring. The Glowbo is found here.

The purple Speed-Up Ring will appear right behind the Glowbo. There are 4
rings in this series and they will all appear directly behind the previous
one, just a little further down the track.


 O==========O
  COURSE MAP
 O==========O

                      %%%%%
                   %%%%%%%%%
                %%%%%     %%%
             %%%%%        G%%
           %%%%%          %2%
        %%%%1             %%%
     %%%%%                %%%
    %%%%                  %%%
    %%%                   %%%
  ^START^                 %%%
    %%%                   %%%
    4%%                   %%%
    %%%                   %%%
    %%%                   %%%
    %%%                   %%%
    %%%%                  %%%
     %%%%%                %%%     .---------------.
       %%%%3              %%%     |      KEY      |
         %%%%%            %%%     |-------.-------|
            %%%%%         %%%     | %%%%% | Track |
              %%%%%       %%%     |-------|-------|
                 %%%%%    %%%     | 1 2 3 | Notes |
                   %%%%%  %%%     |-------|-------|
                     %%%%%%%      |   G   |Glowbo |
                       %%%%       '-------'-------'


.---------------------------------------------------------------------------.
|::::::::::::::::::::::[ F r e e z e e z y  P e a k ]:::::::::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

From the start move over to the right of the track and go through the
Speed-Up Ring here. Collect a Honeycomb whilst boosting and try and move 
over to the left hand side as to take the corner better. Use to R button as
this is a tight hairpin bend. Make your way down the straight and slowly
drift towards to right of the track, giving you an inside line into the next
hairpin. Use R again to take the corner as neatly as you can. There are 2
Speed-Up Rings here. One is higher than the other, but it doesn't matter
which one you take. Grab a Honeycomb then get the inside line for the next
turn and stay over on the right hand side of the track in preparation for
the next corner. Pick up a Honeycomb on this straight. Take the inside line
for the final corner and head across the line. 


 O==============O
  NOTE LOCATIONS
 O==============O

1) After the first hairpin go over to the right hand side of the track. The
   Note is here, just before the corner.

2) Take the lower of the 2 Speed-Up Rings that are next to each other. The 
   Note is on the left hand side of the track after this.

3) After you come out of the final hairpin there is a straight. Stay to the
   left and the Note can be found here, before the corner.

4) After the penultimate corner there is a long straight. The Note is along
   here on the right hand side.


 O======================O
  PURPLE GLOWBO LOCATION
 O======================O

Just as you come into the penultimate corner, the Glowbo is sat on the right
hand side of the track.

After you have hit the Glowbo, stay on the right hand side as you take the
corner. The Speed-Up Ring is here. There are 2 more rings after this one and
they will appear right behind each other.


 O==========O
  COURSE MAP
 O==========O

       %%%%%%%%%%%%%%%%%%%%%%
     %%%%%%%%%%%%%%%%%%%%%%%%%%
    %%%                      %%%
   %%%                        %%%
   %%%        %%%%%%%%        %%%
   %%%       %%%    %%%       %%%
   %%%      %%%      %%%      %%%
   %%%      %%%       %%       %%
   %%       %%%       %%       %%
   %%       %%%       %%       %%
   %%       %%%       %%       %%
   %%       %%%       %%       %%
   %%       %%%       %%       %%
   %%       %%%       %%       %%
   %%       %%%       %%       %%    .---------------.
   %%%      %%%       %%       %%    |      KEY      |
    %%%    %%%        %%       %%    |-------.-------|
     %%%%%%%%       ^START^    %%    | %%%%% | Track |
                      %%       %%    |-------|-------|
                      %%       %%%   | 1 2 3 | Notes |
                      %%%      %%%   |-------|-------|
                       %%%    %%%    |   G   |Glowbo |
                        %%%%%%%%     '-------'-------'
   

.---------------------------------------------------------------------------.
|::::::::::::::::::::::[ H a i l f i r e  P e a k s ]:::::::::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

Head down the first straight but move close to the left. Grab a Honeycomb on
the way around the corner. Make a diagonal line between the two twists here,
so that you don't need to turn. Move the left hand side of the track, then
take the corner. Don't make a 90 degree turn here, more like a 45 degree 
turn to reach the next bend. Head down this straight and grab a Honeycomb.
There is another twin twist here. Come into it on the right hand side of the
track. You can trace a diagonal line from this position, to the centre of 
the track which follows the twists. This way you can avoid turning. Make a
45 degree turn on the next bend and move to the right hand side of the track
on this straight. Here is a Speed-Up Ring that will gain you some ground.
Grab a Honeycomb towards the end of this straight. Drift over to the left
hand side of the track, so that you can come into the corner here on the
inside. Take a tight 90 degree bend here, use R if it will help. Carry on down
the track here and turn sharply to the left as soon as you come to the
following corner. This doesn't seem like the obvious thing to do, but there
is a Speed-Up Ring on the left. This will catapult you over the line.


 O==============O
  NOTE LOCATIONS
 O==============O

1) Coming into the second corner, this is on right side of the track.

2) Just before the second double twist or chicane. 

3) To the left, on the long diagonal straight. It is close to where the 
   Speed-Up Ring is.

4) Instead of turning left towards the Speed-Up Ring near the finish line,
   carry on forwards and the Note is there.


 O=====================O
  GREEN GLOWBO LOCATION
 O=====================O

To the left of the track, on the long diagonal straight. This is close to
where the Speed-Up Ring is. 

After you have hit the Glowbo, stay to the left of the track and the yellow
Speed-Up Ring can be found here. The auto-pilot will take you right to the
start/finish line.


 O==========O
  COURSE MAP
 O==========O

        ______________
       |     1        |___________
       |     ,----.               |
       |     |    |_____          |
       |   __|          |______   |
       |  |                    |  |
       |  |                    |  |
       |  |                    |  |
       |  |                    |  |
       |  |                    |  |
     __|  |                    |  |
    |     |                  ^START^
    |  ,--'                    |  |__
    | 2|                       |  _  |
    |  |                       | |_|4|
    |  '---.                   |__   |
    |      |_                     |  |   .---------------.
    |_       |_                   |  |   |      KEY      |
      |_       |_                 |  |   |-------.-------|
        |_G      |_               |  |   | |   | | Track |
          |_       |_           __|  |   |-------|-------|
            |_3      |_        |     |   | 1 2 3 | Notes |
              |_       |_      |     |   |-------|-------|
                |_       '-----'     |   |   G   |Glowbo |
                  |__________________|   '-------'-------'


.===========================================================================.
|8b)------------------------[ J i g g y  C u p ]----------------------[BGPJ]|
'==========================================================================='

This cup is unlocked by winning the Honeycomb Cup.

.---------------------------------------------------------------------------.
|::::::::: ::::::::[ T r e a s u r e  T r o v e  C o v e ]::::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

From the start move over to the right of the track ready for the corner. Take
the corner on the inside and collect a Honeycomb on the way around. After
this corner, the track kind of carries on moving to the left. Stay in the
centre of the track so that when it snakes back out, you are in prime
position to take the next corner. Grab a Honeycomb on this straight. Coming
up are 2 wooden bridges. You need to fly over either one of them, as flying
over the water will slow you down for some reason. Take the left hand bridge
so that you can go through the Speed Up Ring here. Quickly use the R button
to actually take this corner, rather than ramming into no-mans land at
100mph. Pick up a Honeycomb on this straight. Take the final right-hander
then go forwards, over the bridge to finish the lap. 


 O==============O
  NOTE LOCATIONS
 O==============O

1) After the first corner, the Note is in the centre of the track.

2) Take the left hand bridge when the track splits into 2.

3) On the right hand side , just before the final corner. 

4) On the final bridge, near the finish line.


 O======================O
  PURPLE GLOWBO LOCATION
 O======================O

Take the right hand bridge when the track splits into 2. The Glowbo is on the
right hand side.

After you have hit the Glowbo, head way out to the left hand side of the
track. There are 3 rings in this series. The third will take you around the
corner. 


 O==========O
  COURSE MAP
 O==========O

     %%%%
   %%%%%%1%
  %%%    %%%          %%%%
  %%%      %%%      %%%%%%%%
   %%%      %%%%%%%%%%%  %%%%
    %%%%       %%%%%      %%%%
     %%%%                 %%%%
      %%%                  %%
      %%%                  %%
      %%%                  %%
   vSTARTv                 %%
      %%%                  %%
       %%                 %%%
       4%                 % 2
       %%                 % %
       %%                 % %
      %%%                 % %    .---------------.
      %%%                 % %    |      KEY      |
      %%%                 %%%    |-------.-------|
     %%%%                 %%%%   | %%%%% | Track |
    %%%%%                 G%%%   |-------|-------|
    %%%%%                 %%%%   | 1 2 3 | Notes |
     %%%%3               %%%%%   |-------|-------|
      %%%%%%%%%%%%%%%%%%%%%%     |   G   |Glowbo |
       %%%%%%%%%%%%%%%%%%%       '-------'-------'



.---------------------------------------------------------------------------.
|:::::::::::::::::::::[ C l a n k e r ' s  R i v e r ]::::::::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

Take the right-hander at the start of the race. Exit the corner and quickly
shift over to the left to take the left-hander. Grab a Honeycomb here. Use
the R button to take the hairpin as close as you can to the right. After 
exiting the hairpin collect a Honeycomb. Following this take a 90 degree 
left hand bend. Take the next right hand corner and go through the Speed-Up
Ring here. Watch out for the trees and shift yourself over to the left, so
that you go through the next Speed-Up Ring here. If you take this it means
that you can't take the shortcut on the right hand side, but that doesn't
matter. Take a long, sharp right hander and pick up a Honeycomb on the way
around. Head over the bridge here and get through the next Speed-Up Ring. 
Cross the line.


 O========O
  SHORTCUT
 O========O

After you go through the first Speed-Up Ring, avoid the trees and then move
to the centre of the track. The actual track carries on forward and then
bend around to the right. There is a shortcut before this right-hander,
which basically cuts the corner off. 


 O=====================O
  GREEN GLOWBO LOCATION
 O=====================O

On the fourth corner, this is wide out on the right. 

After you hit the Glowbo, stay to the right of the track and go through
the Speed-Up Ring. It will take you to the Speed-Up Ring right in front
of the finish line.


 O==========O
  COURSE MAP
 O==========O

          .---------------.                        %%%%%%
          |      KEY      |                      %%%%%%%%%
          |-------.-------|                    %%%%    %%%
          | %%%%% | Track |                  %%%%     %%%
          |-------|-------|                %%%      %%%  
          | 1 2 3 | Notes |              %%%      %%%
          |-------|-------|            %%%      %%%
          |   G   |Glowbo |          %%%      %%%
          '-------'-------'        %%%      %%%
                                 %%%      %%%
            %%%%%              %%%      %%%
           %%%%%%%%%%        %%%      %%%
          %%%      %%%%%%1%%%%      %%%
         %%%           %%%%%%     %%%%
         %%%                     G%%%%
         %%%                      %%2%%
         %%%                        %%%%
         %%%                          %%%
       ^START^                         %%%
         %%%                            %%%
         %%%                           %%%
         %%%                         %%%%
         %%%                      %%%%%%
         %%%                    %%%%%%
         %%%                  %%%%%%
         %%%                %3  %%
         %%%              %%%%%%
        %%%%            %%%%%%
      %%%%%4%          %%  %%
    %%%     %%        %%%%%
   %%%%    %%       %%%%
  %%%%%   %%       %%%
  %%%%%   %%     %%%
   %%%%%  %%%  %%%%
     %%%%%%%%%%%%%
       %%%%%%%%% 


.---------------------------------------------------------------------------.
|:::::::::::::::::::[ G r u n t y  I n d u s t r i e s  ]:::::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

From the start move to the right and take the 90 degree corner here. Grab a
Honeycomb on the way around. Move over to the left and go through the Speed-Up
Ring here. There will now be a lava pit that opens up in the centre of the 
track. Fly to the left of it to give you the best angle to take the U-bend.
As you leave drift over to the left and go through the Speed-Up Ring. Stay to
the left of the lava pit then take the left-hander straight after it. Pick up
a Honeycomb here. As you leave this corner pass by the lava pit on the left.
Take this next U-turn, staying to the inside as much as possible. As you leave
this corner there is a Speed-Up Ring on the right of the track. Take the right
hand path past the lava-pit, then take the 90 degree left hander here. Stay 
to the left hand side and pass through the next Speed-Up Ring. Avoid the lava
pits here and take the final U-turn on the inside. Grab a Honeycomb on the
straight here. Move over to the right and use the final Speed-Up Ring then
cross the line. 


 O==============O
  NOTE LOCATIONS
 O==============O

1) Coming into the second corner take the path to the right of the lava pit.
   The Note is here. 

2) As you leave the second U-turn there is a Note on the left hand side.

3) Between the third and fourth U-bend there is a Note on the right hand
   side, next to a lava-pit.

4) On the final straight, to the left. It can be found before the Speed-Up
   Ring.


 O======================O
  PURPLE GLOWBO LOCATION
 O======================O

Between the second and third U-turns there is a lava pit. The Glowbo is sat
in front of it.

Go around the right turn after the Glowbo. As you leave the U-bend stay out
wide to the left. Go through the Speed-Up Ring and there are 3 more after
it. The final ring will take you around the corner.


 O==========O
  COURSE MAP
 O==========O

   ,-----------------------------------------.
   |                                  %%%1   |
   |     |�������������������������������|   |
   |   __|                               |   |
   |  |        ,-------------------------'   |
   |  |        |    %%%                      |
 ^START^       |   |�������������������������
   |  |        |   |
   |  |        |   '-------------------------.
   |  |        |     2                G%%%   |
   |  |         ��������������������������|  |
   |  |                                   |  |
   |4 |        ,--------------------------'  |
   |  |        |    %%%                      |
   |  |        |  |��������������������������
   | .|        |  |          .---------------.
   |  |        |  |          |      KEY      |
   |. |        |3 |          |-------.-------|
   | .|        |  |          | |   | | Track |
   |  |        |. |          |-------|-------|
   |  |        |  |          | 1 2 3 | Notes |
   |  |_       | .|          |-------|-------|
   |    |      |  |          |   G   |Glowbo |
   |    |______|. |          |-------|-------|
   |              |          |  %%%  |Lavapit|
   |              |          |-------|-------|
   '--------------'          |   .   |Lavapit|
                             '-------'-------'


.---------------------------------------------------------------------------.
|:::::::::::::::::::::::[ G o b i ' s  V a l l e y ]::::::::::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

Head down the straight then take the left-hander here. Stay to the right and
take the 3 quarter circle here. Grab a Honeycomb. Take the chicane then move
over to the left. Go through the Speed-Up Ring here. Move upwards and go
through another Speed-Up Ring. Grab a Honeycomb and take the right-hander
whilst still boosting. Head down the centre of the track but avoid running 
into the camels. Stay in the centre to be in the best position to take the
U-turn here. Collect a Honeycomb on the way around. Stay on the right hand
side and go through the Speed-Up Ring here. If you can manage quickly shoot 
over to the left and go through the final Speed-Up Ring and over the line.


 O==============O
  NOTE LOCATIONS
 O==============O

1) After the first corner, on the left hand side of the track.

2) Just after the chicane, on the right hand side.

3) On the straight before the final corner, on the right hand side.

4) To the right, after the final turn.


 O======================O
  PURPLE GLOWBO LOCATION
 O======================O

After the chicane there is a straight. As you come to the corner between this
straight and the next, there is a corner. The Glowbo is sat on the left, right
on this corner.

Stay to the left of the track after you hit the Glowbo. There are 3 rings in
this series.


 O==========O
  COURSE MAP
 O==========O
                         %%%%%%
         %%%%%%        %%%%%%%%%%
        %%%   %%%%%  %%%%%     %%%
       %%%        %%%%%         %%%%
       %%%                        %%%%
        %%%%                        2%%%
           %%1%%%                     %%%%
                 %%%%%%                 %%%%
                      %%%%                %%%%
                       %%%                  %%%%%
                       %%%                    %%%%%
                       %%%                      %%%G
 .---------------.     %%%                     %%%%
 |      KEY      |     %%%                    %%%%
 |-------.-------|     %%%                  %%%%
 | %%%%% | Track |     %%%                 %%%%
 |-------|-------|     %%%               %%%%
 | 1 2 3 | Notes |   ^START^           3%%%%
 |-------|-------|     %%%            %%%%
 |   G   |Glowbo |     %%%           %%%%
 '-------'-------'     %%%         %%%%
                       %%%        %%%%
                       4%%%     %%%%
                      %%%%%   %%%%
                     %%%%%%  %%%%
                     %%%%%%  %%%
                      %%%%%%%%%%
                        %%%%%%


.===========================================================================.
|8c)----------------------[ B e e h i v e  C u p ]--------------------[BGPB]|
'==========================================================================='

This cup is unlocked by winning the Jiggy Cup.

.---------------------------------------------------------------------------.
|::::::::::::::::::::[ F r e e z i n g  F u r n a c e ]:::::::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

Take the first right hander and move to the left to grab a Honeycomb. Move to
the inside for the next right hander. On this straight the path splits into
5 routes. You can pass from route to route but you will be slowed down. Take
the second from the left and go through the Speed-Up Ring here. Quickly move
over to the left and go through the next Speed-Up Ring. Take the corner here.
Head down the straight and stay in the centre. Take this right hander, then
move to the left of the track. Go through the Speed-Up Ring here and cross the
line.


 O==============O
  NOTE LOCATIONS
 O==============O

1) When the route is first split up, take the centre path to find the Note.

2) After you have found the first Note, move over to the next path on the
   right. You will find the next Note here.

3) After the final corner, take the path second from the left. At the start of
   it there is a Note.

4) After collecting the third Note move over to the right hand most path. At
   the end there is a Note.


 O======================O
  PURPLE GLOWBO LOCATION
 O======================O

Just before the second corner the Glowbo is on the left hand side.

Take the corner after the Glowbo, but stay in the centre of the track.
The Speed-Up Ring is here. There are 5 rings in this series.


 O==========O
  COURSE MAP
 O==========O

        %%%%%%%%%%%%%%%G% 
      %%%%%%%%%%%%%%%%%%%%%
    %%%                   %%%
   %%%                     %%%
 ^START^                   %%%
   %%%                     %%%
   %%%                     %%%
   %%%                     %%%
   %4%                     %%%
   %%%                     %%%
   %%%                     %%%
   %%%                     %1%
   %%%                     %%%
   %%%                     %%%
   %%%                     %%%  .---------------.
   %%%                     %%%  |      KEY      |
   %3%                     %%%  |-------.-------|
   %%%                     %2%  | %%%%% | Track |
   %%%                     %%%  |-------|-------|
   %%%                     %%%  | 1 2 3 | Notes |
    %%%                   %%%   |-------|-------|
     %%%%%%%%%%%%%%%%%%%%%%%    |   G   |Glowbo |
       %%%%%%%%%%%%%%%%%%%      '-------'-------'


.---------------------------------------------------------------------------.
|::::::::::::::::::::::[ M a y a h e m  T e m p l e ]:::::::::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

Head forwards then take the right hander. There is an open area here, with 4
patches of grass that will slow you down if you fly over them. The quickest
route sees you pass right over to the right and flying through the Speed-Up
Ring here. Head down the path here and take this corner. Collect a Honeycomb
as you enter the next open area. Pass through the middle of the grass patches
for the fastest route. Follow this straight and move to the right hand side
in preparation for the next corner. Enter the open area and move right over
to the left. Go through the Speed-Up Ring here. Go over the bridge and over
the line.


 O==============O
  NOTE LOCATIONS
 O==============O

1) Next to the final patch of grass in the first open area.

2) To the far right in the second open area.

3) To the left in the third open area, before the Speed-Up Ring.

4) On the bridge, to the right, just before you cross the finish line.


 O======================O
  PURPLE GLOWBO LOCATION
 O======================O

After the first open area with the grass patches, the Glowbo is on the right
hand side. It is sat just on the right hand turn.

After the Glowbo, move to the left as you enter the open area. The Speed-Up
Ring is here. There are 3 rings to hit.


 O==========O
  COURSE MAP
 O==========O
                           %%%%%%%%
                         %%%%     %%%
                     %%%%          %%%
                  %%%%%            %%%
              %%%%%%%             %%%
          %%%%1%%%%%             %%%
       %%%%% %%% %%%            %%%
     %%%%%%%%%%%%%%            G%%
    %%% %%%% %%%%%           %%%%%
   %%%%%%%%%%%%            %% %%%%%
    %%%%%%%%             %%%%%%%%%%%
   %%%%                  2 %%%%%%%%%
   %%%                   %%%%%%%%%%%
   %%%                    %%%%%%% %%
 ^START^                   %% %%%%%
   %%%                       %%%%%
   %%4                         %%%%
   %%%%                          %%%
   %%%%%%                         %%%
   %%% %%%%%%%                     %%%     .---------------.
    %%%%%%%% %%%%%%                 %%%    |      KEY      |
      %%% %%%%%%%% %%                %%%   |-------.-------|
        3%%%%%%%%%%%%%%              %%%   | %%%%% | Track |
           %%%%%% %%%%%%             %%%   |-------|-------|
             %%%%%%%%%%%%%           %%%   | 1 2 3 | Notes |
                     %%%%%%%%%%%    %%%    |-------|-------|
                        %%%%%%%%%%%%%%     |   G   |Glowbo |
                                %%%%       '-------'-------'


.---------------------------------------------------------------------------.
|::::::::::::::::::::::::[ S t e a m y  V e n t s ]:::::::::::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

Take the left hander and move over to the right to collect a Honeycomb. Take
the next left and you can grab another Honeycomb on the right hand side. Take
the next left hander and immediately turn to the right. The route will now
split into 4 paths, with lava in between. Take the first on the left or the
second from the right to gain a Honeycomb. Move to the left and take the 
corner. A lava pit will open up in the centre of the track. You can either
take the left or right hand path, but I would take the right, so you can come
into the next corner better. Come into the left hander at 45 degrees to take
it quickest. Follow this straight and the route will split into 4 again. Take
any route as there is a Honeycomb at the start of each. Take the standard left
turn and the following right. Cross the line.


 O==============O
  NOTE LOCATIONS
 O==============O

1) When the path first splits, a Note can be found on the route seconds from
   the left.

2) When the lava pit opens up in the centre of the track, take the right hand
   path and collect the Note here.

3) When the path splits up for a second time, take the right hand most route
   to find the Note.

4) On the left, before the final corner.


 O=====================O
  GREEN GLOWBO LOCATION
 O=====================O

On the third corner, the Glowbo is on the right hand side.

Once you have hit the Glowbo, take the right turn as far out to the left as
possible. The Speed-Up Ring is at the edge of the track. It will take you
around onto the straight leading up to the penultimate corner.


 O==========O
  COURSE MAP
 O==========O
  __________________
 |                  |
 |  ,------------.  |
 |  |            |  |
 |  |            |  |
 |  |            |  |
 |  |           ^START^
 |  '---------.  |  '-------------.
 |_________G  |  | 4              |
           |  |   �������������| 3|
           |  |                |  |
           |  |                |  |
           |  |                |  |
           |  |                |  |
           |  |                |  |
           |  |                |  |
           |  |                |  |
           |  |                |  |
           |  |                |  |    .---------------.
           |  |                |  |    |      KEY      |
           |  |                |  |    |-------.-------|
           |1 |     ______     |  |    | |   | | Track |
           |  |    |      |    |  |    |-------|-------|
           |  '----' ,--. '----'  |    | 1 2 3 | Notes |
           |_______  |__|  _______|    |-------|-------|
                   |  2   |            |   G   |Glowbo |
                   '------'            '-------'-------'


.---------------------------------------------------------------------------.
|:::::::::::::::::[ J o l l y  R o g e r ' s  L a g o o n ]:::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

From the start head forwards and move to the left of the track. Stay on the
inside and take this U-bend. Straighten up then take the right hander. Watch
out for the trees. Take the next left hander, but veer out to the right and
collect a Honeycomb. Now move out onto the bridge. Take a quick right and 
then left. Pick up a Honeycomb from here. Take another quick right left, then
stay to the left off the track in preparation for the left hander here. After
you have taken it, stay to the right of the track and use the Speed Up Ring.
Move to the right hand side of the track here and take the right hander. Now,
stay in the centre of the track, giving you a great position for the next 
U-bend. Take the right-hander here, but stray over to the left and grab a 
Honeycomb. Move onto the bridge here. There are a lot of beehives here. Avoid
them and head over to the right, where there is a Speed-Up Ring. Use this and
then cross the line.


 O==============O
  NOTE LOCATIONS
 O==============O

1) Just as you leave the first corner, the Note is on the left hand side.

2) Just as you come onto the first bridge, the Note is on the left hand side.

3) Just as you come into the S-bend before the second bridge, the Note is 
   found on the right hand side.

4) Just right of the centre of the track, on the bridge before the end of the
   race.


 O======================O
  PURPLE GLOWBO LOCATION
 O======================O

Just as you come into the U-bend at the bottom of the track, the Glowbo is on
the right hand side.

After you have hit the Glowbo, move over to the inside of the U-bend. The
Speed-Up Ring is on the very left of the track. There are 3 rings this time.


 O==========O
  COURSE MAP
 O==========O
                                        %%%%%%
                   %%%%%%             %%%    %%%
                 %%%%%%%%%%          %%%      %%%
                %%%%    %%%%         %%%      %%%
                %%%%     %%%%        %%1      %%%
                2%%%     %%%%        %%%      %%%
                 %%%%     %%%%      %%%%      %%%
                 %%%%      %%%%%%%%%%%%       %%%
           ______|   |       %%%%%%%%       ^START^
          |          |                  ______%%%______
          |    ______'                 |               |
          |   |                        |     *     *   |
          |   |                        |   4           |
    ______|   |                        | *             |
   |          |                        |               |
   |   _______'                        |       *     * |
   %%%%                                 ��%%%����������
   %%%%                             %%%%%%%%%
   %%%%%                          %%%%%%%%%
    %%%%%%%%%%%%%%%%%%%%%%%      %%%
      %%%%%%%%%%%%%%%%%%%%%%%    %%%
                         %%%%%   %%%3
    .---------------.    %%%%%   %%%%%
    |      KEY      |    %%%%%   %%%%%
    |-------.-------|    %%%%%   %%%%%
    | %%%%% | Track |    G%%%%   %%%%
    |-------|-------|     %%%%%%%%%%
    | 1 2 3 | Notes |       %%%%%%
    |-------|-------|
    |   G   |Glowbo |
    |-------|-------|
    |   *   | Water |
    '-------'-------'


.===========================================================================.
|8d)-----------------------[ F e a t h e r  C u p ]-------------------[BGPF]|
'==========================================================================='

This cup is unlocked after winning the Beehive Cup.

.---------------------------------------------------------------------------.
|:::::::::::::::::::::::::[ W i t c h y w o r l d ]:::::::::::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

Take the left-hander at the beginning of the race, then move to the right of
the track and collect a Honeycomb. Take the left turn here. There is a huge
open area here, just plenty of grass patches to slow you down. Work your way
over to the right and go through the Speed-Up Ring here. Head slightly to the
left for this next corner, then stay either to the left or right to avoid the
grass patches. Collect a Honeycomb here. Take the left hander here then head
down this short straight. Move over to the right and pick up a Honeycomb. Head
right down the straight and cross the line.


 O==============O
  NOTE LOCATIONS
 O==============O

1) In the big open area, near the start of it, the Note is just right of
   centre.

2) Just to the left as you leave the big open area.

3) Just before you reach the last 'real' corner, the Note is on the left hand
   side.

4) As you move up the final straight, there is a large patch of grass that you
   need to move to the right to avoid. If you stay to the left, the Note can
   be found here.


 O======================O
  PURPLE GLOWBO LOCATION
 O======================O

On the second corner, on the left hand side.

After you hit the Glowbo, finish taking the corner and emerge in the centre
of the track. There are 4 rings to hit.


 O==========O
  COURSE MAP
 O==========O

           ,-------------------------.
           |     _________________   |
           |   G|                 |  |
           |  |�                  |  |
          _|  |_                  |  |
        _|      |_               ^START^
      _|    #     |_             _|  |
    _|    #1  #     |_         .'    |
   |        #         |        | _   |
   |   #   ___   #    |        |4 |  |
   | #    |___|     # |        || |  |
   |                  |        ||_|  |
   |_       #        _|        |     |
     |_   #   #    _|          | #   |
       |_   #    _|            |   # |
         |_2   _|              |  |��
           |  |                |  |    .---------------.
           |  |___             |  |    |      KEY      |
           |      |            |  |    |-------.-------|
           |  #   |            |  |    | |   | | Track |
           |    # |            |  |    |-------|-------|
           '--.   '---.        |  |    | 1 2 3 | Notes |
              |  #    |        |  |    |-------|-------|
              |    #  |______,-'  |    |   G   |Glowbo |
              |         3         |    |-------|-------|
              '-----.       ,-----'    |   #   |Lavapit|
                    '-------'          '-------'-------'


.---------------------------------------------------------------------------.
|::::::::::::::::::::::[ B r e e g u l l  B e a c h ]:::::::::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

Take the right hander immediately and collect a Honeycomb on the way around.
Move slightly to the left and come into the next corner at 45 degrees. This 
will minimise any zigzagging. Hit the Speed-Up Ring here. Move to the left
and take this corner, then take the right hander straight after. Watch out for
the trees on this straight and pick up a Honeycomb from the centre of the 
track. Take the right turn here and move down this short straight. Take the
next right turn, then move down the next mini-straight. Take a right hander
then move down this straight. Head down the track, take the quick right, left,
right, left and grab a Honeycomb here. Take another right, left, right, left
here, then cross the line.


 O==============O
  NOTE LOCATIONS
 O==============O

1) Coming into the second corner, the Note is on the left hand side.

2) After you have come through the left and right turns from the start of the
   race, there is a straight. At beginning of this straight, the Note is on the
   left hand side, next to a tree.

3) From the second Note follow the straight. At the end of this straight, just
   before the corner the Note is on the right hand side.

4) On the first right turn of the right/left/right turns near the end of the 
   race.


 O=====================O
  GREEN GLOWBO LOCATION
 O=====================O

At the very bottom of the track. On the straight coming up to the final 90
degree bend. It is halfway along this straight on the right hand side.

The Speed-Up Ring will appear to the left of the track, right after the
Glowbo. It will take you right around to the start/finish line.


 O==========O
  COURSE MAP
 O==========O

       %%%%%%%%%
     %%%%%%%%%%%%
    %%%      %%%%
   %%%      %%%%
 ^START^   %%%%
   %%%     %%%
   %%%     %%%
    %%%    %%1%%%%
     %%     %%%%%%%%
     %%           %%%
     %%           %%%
    %%%           %%%
    %%            %%%
    %%%           %%%%%%%
     %%            %%%%%%%%
     4%                  %%%
    %%%                  %%%
    %%                   %%%    .---------------.
    %%%                  %%%    |      KEY      |
    %%%                  %%2    |-------.-------|
    %%%                  %%%    | %%%%% | Track |
    %%%                  3%%    |-------|-------|
    %%%                  %%%    | 1 2 3 | Notes |
    %%%         G        %%%    |-------|-------|
     %%%%%%%%%%%%%%%%%%%%%%     |   G   |Glowbo |
       %%%%%%%%   %%%%%%%%      '-------'-------'


.---------------------------------------------------------------------------.
|::::::::::::::::::::::[ T e r r y d a c t y l a n d ]::::::::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

Head forwards and take the lazy corner to the right. Follow this route and
grab a Honeycomb. Take the long U-bend and when you come out of it, take the
left hander. Pick up another Honeycomb here. There are two paths to choose
here. Both have Speed-Up Rings. Take the left hand path. It is slightly 
shorter and the bends aren't so sharp. Collect the Honeycomb here then fly
through the Speed-Up Rings. Take the left-hander here and you will then join
up with the other path. Pick up a Honeycomb here. Move through the chicane
then move to the left hand side of the track. Go through the Speed-Up Ring.
Cross over the line.


 O==============O
  NOTE LOCATIONS
 O==============O

1) As you exit the first U-bend the Note is on the left hand side.

2) On the corner following the first U-bend. To the right of the track.

3) When the route splits into two, take the right hand fork. The Note is sat
   on the right.

4) Just after you take the final corner, the Note can be found on the right
   hand side.


 O======================O
  PURPLE GLOWBO LOCATION
 O======================O

Before the second corner, the Glowbo is found on the left hand side.

The Speed-Up Ring will appear right behind the Glowbo. There are 4 rings to
hit. I expect that you won't line up correctly as you speed towards the final
ring. You will need to adjust your path to ensure you hit the ring.


 O==========O
  COURSE MAP
 O==========O
                    %%%%%%%%%
                  %%%%%%%%%%%%%
                G%%        %%%%
              %%%          %%%%
           1%%            %%%
          %%              %%%%
       %%%%                  2%%%%%%
     %%%%%                          %%%%%%%%
    %%%%                                 %%%%
    %%%                                   %%%
    %%%                                  %%%
    %%%                                 %%%
    %%%                                %%%%
  ^START^                            %%  %%
    %%%                            %%    %%
      %%%                         %%     %%
       %%%                      %%       %%
         %%%                  %%         %%
          %%%                %%          %%
            %%%             %%%         %%
               %%%         %%%%       %%%
                  %%%       3%%    %%%% 
                   %%%4        %%%%%  
                    %%%%%   %%%%   %%
                    %%%%% %%%%       %%%
                   %%%%% %%             %%       .---------------.
              %%%%%    %%                %%      |      KEY      |
           %%%%%      %%                 %%      |-------.-------|
        %%%%%        %%             %%%%%        | %%%%% | Track |
       %%%%%        %%         %%%%%             |-------|-------|
       %%%%%       %%     %%%%%                  | 1 2 3 | Notes |
        %%%%%     %%%%%%%%                       |-------|-------|
          %%%%%%%%%%%%%%                         |   G   |Glowbo |
            %%%%%%%%%%                           '-------'-------'


.---------------------------------------------------------------------------.
|:::::::::::::::::::::::[ C a u l d r o n  K e e p ]::::::::::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

Head down the first straight but stay over to the left. Go through the
Speed-Up Ring here. Immediately after you boost, use the R Button to get
around the right-hander. Head down this straight and grab a Honeycomb. Take
the standard left-hander after this. Take the right turning U-bend here. As
you leave this corner move over to the left, ready for the left turn. Take
the right-hander then move down this straight and pick up a Honeycomb. Watch
out for the ice patch in front of you here, flying over it will slow you
down. Instead, fly over to the right and go through the Speed-Up Ring. Whilst
you are boosting, move over to the right. This will give you the best position
for the corner. Take the first U-turn after this. Stick to the left and go
through the Speed-Up Ring here. Shift over to the right and take the U-bend
here. Head down this straight and collect a Honeycomb. Carry on forwards and
cross the line.


 O==============O
  NOTE LOCATIONS
 O==============O

1) Between the second and third U-bends. To the left and slightly further up
   in the air than usual.

2) In the place where that track is at its widest, there is a Speed-Up Ring
   to the right. If you go to the left instead, you will find the Note.

3) Continue forwards from the second Note, but stick to the left. The next
   Note is sat next to a sharp, spick rock.

4) Coming up to the final corner is a Speed-Up Ring. To the right of the ring
   is the Note.


 O======================O
  PURPLE GLOWBO LOCATION
 O======================O

Between the second and thirs U-bends the Glowbo can be found on the right
side of the track.

After you hit the Glowbo, take the U-bend that comes after it. As you leave
the bend stay over to the right. The first ring can be found here. There are
3 rings to hit. As you pass from the second to the third, you will touch the
edge of the track and it could send you off track. Try and line yourself up
correctly.


 O==========O
  COURSE MAP
 O==========O

       %%%%
     %%%  %%%
    %%%   %%%
    %%%   %%%         %%%%%%
    %%%   %%         %%%  %%%
    %%%   %%        %%%   %%%
    %%%   %%        1%%   %%%
    %%%    %%       %%G  %%%
    %%%    %%       %%%  %%%
    %%%    %%       %%    %%%%%%%%%%
    %%%     %%     %%             %%%%
    %%%       %%%%%                 %%%
  ^START^                           %%%
    %%%                             %%%
    %%                             %%%
    %%                             %%%
    %%                              %%
    %%                              %%%     .---------------.
    %%        %%%%                   %%%%   |      KEY      |
    %%      %%%%%%%%               %%%%%    |-------.-------|
    %%     %%%   %%%%              %% %2    | %%%%% | Track |
    %%     %%      %%%%           %%%%%     |-------|-------|
    %%     %%         %%%         %%% %     | 1 2 3 | Notes |
    %%%    %%%          %%%      %%%% 3     |-------|-------|
    %%%    %%%            %%%%%%%%%%%%      |   G   |Glowbo |
    %%%    %%4              %%%%%%%%        '-------'-------'
     %%%  %%%
       %%%%

 ___________________________________________________________________________
(_____________     ________________________________________     ____________)
   (____________   \                                      /   ___________)
      (____________ \        9) G r u n t y  G P         / ____________)
       (____________ \      ���������������������       / ____________)
        (____________ \________________________________/ ____________)
        (____________________________________________________________) [GRGP]

The Grunty G.P. is unlocked on winning the Bottles G.P. It is home to 
backwards tracks and tougher racers. 

.===========================================================================.
|9a)-----------------------[ P u m p k i n  C u p ]-------------------[GGPP]|
'==========================================================================='

.---------------------------------------------------------------------------.
|::::::::::::::::::::[ S p i r a l  M o u n t a i n  R ]::::::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

Head down the first straight, then move over to the left. Take the 90 degree
left-hander here and pick up a Honeycomb. Take another left-hander here, then
shift over to the right of the track. Go through the Speed-Up Ring here. Fly
slightly to the left as you boost. This will get you through the obtuse
corner here. Head down this straight and move to the left. Collect a
Honeycomb from next to the trees here. Take at acute corner here, stay wide
to the right as you come in, but use the R button to move around the corner
sharply. Head over the line. 


 O==============O
  NOTE LOCATIONS
 O==============O

1) On the first straight, the Note is found to the left.

2) After the second corner there is a straight. Stay to the left and you will
   find the Note here.

3) On the straight, after the third corner. It can be found to the left,
   raised off of the floor.

4) To the left, on the final straight.


 O==========O
  COURSE MAP
 O==========O

       %%%%
     %%%%%%%%
    %%%     %%%%
   %%%        %%%%
   %%%          %%%%
   %%%             %%%%
   %%4                3%%%
   %%%                  %%%%
   %%%                    %%%%
   %%%                     %%%
   %%%                     %%%
   %%%                     %%%
   %%%                    %%%%
   %%%                    % 2%
   %%%                    % %%
 vSTARTv                  % %%
   %%%                    % %%  .---------------.
   %%%                    %%%%  |      KEY      |
   %%%                     %%%  |-------.-------|
   %%1                     %%%  | %%%%% | Track |
    %%%                   %%%   |-------|-------|
     %%%%%%%%%%%%%%%%%%%%%%%    | 1 2 3 | Notes |
       %%%%%%%%%%%%%%%%%%%      '-------'-------'



.---------------------------------------------------------------------------.
|::::::::::::::::::::::[ J i n x y ' s  D u n e s  R ]::::::::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

Head down the first straight and stick to the right, so that you can collect
a Honeycomb. Take the obtuse corner on the inside. Stay to the left and fly
down the straight. There is a sharp corner here, but you should be able to
get around it by sticking on the inside. Grab a Honeycomb from the left. 
Stay to the left and go through the Speed-Up Ring. Move straight over to the
right. Go through the next Speed-Up Ring here. Take the next left-hander here
and grab a Honeycomb once you are around it. Take the slight left hander and
cross the line.


 O==============O
  NOTE LOCATIONS
 O==============O

1) To the right on the first corner.

2) To the right, coming into the second corner.

3) Nearly halfway down the straight between the second and third corners. It
   can be found to the left.

4) Just as you leave the third corner, it can be found on the left hand side.


 O======================O
  PURPLE GLOWBO LOCATION
 O======================O

As you enter the final corner, the Glowbo is sat on the right.

Hit the Glowbo and move over to the left of the track. Cross the start/finish
line and use the Speed-Up Ring on the edge of the track. There are 3 rings to
hit.


 O==========O
  COURSE MAP
 O==========O
                      %%%%%
                   %%%%%%%%%
                %%%%%     %%%
             %%%%4        %%%
           %%%%%          %%%
        %%%%%             %%%
     G%%%%                %%%
    %%%                   %%%
    %%%                   %%%
  vSTARTv                 %%%
    %%%                   %%%
    %%%                   %%%
    %%%                   %%%
    %%%                   %%%
    %%%                   %%%
    1%%%                  %%%
     %%%%%                3%%      .---------------.
       %%%%%              %%%      |      KEY      |
         %%%%%            %%%      |-------.-------|
            %%%%%         %%%      | %%%%% | Track |
              %%%%%       %%%      |-------|-------|
                 %%%%%    %%%      | 1 2 3 | Notes |
                   %%%%%  %%%      |-------|-------|
                     2%%%%%%       |   G   |Glowbo |
                       %%%%        '-------'-------'


.---------------------------------------------------------------------------.
|::::::::::::::::::::[ F r e e z e e z y  P e a k  R ]::::::::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

Head down the short straight and move over to the left. Take the U-bend on
the inside. Stay to the left and grab a Honeycomb. Head right down this
straight. Stay to the left and take the easy left-hander. Collect a Honeycomb
from this straight. Take another easy 90 degree left-hander, then move out to
the right. Go through the Speed-Up Ring here. Shift over to the left and take
the U-bend. Move out to the right and collect a Honeycomb, before taking the
next U-bend. After this corner, fly to the left and go through the Speed-Up
Ring. Cross the line.


 O==============O
  NOTE LOCATIONS
 O==============O

1) On the straight after the first corner. Just on the left.

2) Just after the third corner, the Note is on the right.

3) Just after the penultimate bend, on the right.

4) Just as you leave the final corner, the Note is on the right.


 O=====================O
  GREEN GLOWBO LOCATION
 O=====================O

To the right hand side, just before the third corner.

After you hit the Glowbo, move over to the left hand side and go through the
Speed-Up Ring. It will take you right the way around to the Speed-Up Ring in
front of the start/finish line.


 O==========O
  COURSE MAP
 O==========O

       %%%%G%%%%%%%%%%%%%%%%%
     %%%%%%%%%%%%%%%%%%%%%%%%%%
    %%%                      %%%
   %%%                        %%%
   %%%        %%%%%%%%        %%%
   2%%       %%%    %%%       %%%
   %%%      %%%      4%%      %%%
   %%%      %%%       %%       %%
   %%       %%%       %%       %%
   %%       %%%       %%       %%
   %%       %%%       %%       %%
   %%       %%%       %%       %%
   %%       %%%       %%       1%
   %%       %%3       %%       %%
   %%       %%%       %%       %%    .---------------.
   %%%      %%%       %%       %%    |      KEY      |
    %%%    %%%        %%       %%    |-------.-------|
     %%%%%%%%       vSTARTv    %%    | %%%%% | Track |
                      %%       %%    |-------|-------|
                      %%       %%%   | 1 2 3 | Notes |
                      %%%      %%%   |-------|-------|
                       %%%    %%%    |   G   |Glowbo |
                        %%%%%%%%     '-------'-------'


.---------------------------------------------------------------------------.
|:::::::::::::::::::::[ H a i l f i r e  P e a k s  R ]:::::::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

Head forwards and move over to the left. Pass the lava pit on the left, then
straighten up. Go down this straight and use the Speed-Up Ring to the left.
Stay wide whilst boosting, then turn in to the right. Head onto the diagonal
straight here and collect a Honeycomb from either the right or left. Further
down the straight is another chance to grab a Honeycomb. At the end of this
straight hang to the left and use the Speed-Up Ring. Come into this
left/right corner at 45 degrees and you should be able to pass through
without turning. Head forwards, then hang to the left to grab a Honeycomb. 
Quickly turn in to the right to get around the corner. Head down this route
and stay in the line between the turns. This way you will be able to fly
straight through them without turning. Take the final right-hander and cross
the line.


 O==============O
  NOTE LOCATIONS
 O==============O

1) Go past the lava pit near the start. On the straight after this, to the
   right there is a Note.

2) Halfway down the diagonal straight, on the left.

3) Following the corner after the diagonal straight. Just to the right.

4) Just before the final corner, on the right hand side.


 O==========O
  COURSE MAP
 O==========O
        ______________
       |              |___________
       |     ,----.               |
       |     |    |_____4         |
       |   __|          |______   |
       |  |                    |  |
       |  |                    |  |
       | 3|                    |  |
       |  |                    |  |
       |  |                    |  |
     __|  |                    |  |
    |     |                  vSTARTv
    |  ,--'                    |  |__
    |  |                       |  _  |
    |  |                       | |_| |
    |  '---.                   |__   |
    |      |_                     |  |   .---------------.
    |_       |_                   |  |   |      KEY      |
      |_       |_                 |  |   |-------.-------|
        |_       |_               |1 |   | |   | | Track |
          |2       |_           __|  |   |-------|-------|
           �|_       |_        |     |   | 1 2 3 | Notes |
              |_       |_      |     |   '-------'-------'
                |_       '-----'     |
                  |__________________|


.===========================================================================.
|9b)----------------------[ C a u l d r o n  C u p ]------------------[GGPC]|
'==========================================================================='

This cup is unlocked after you win the Pumpkin Cup.

.---------------------------------------------------------------------------.
|:::::::::::::::::[ T r e a s u r e  T r o v e  C o v e  R ]::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

Head forwards over the bridge and down the long straight. Stay over to the
left and take the left-hander here. Around this corner is a Honeycomb. Head
down this straight. Stay over to the left again and take the next left 
hander. There are 2 bridges here. Take either the right or left, it doesn't
really matter. There are a couple of Honeycombs just to the left of the
track here. Hang to the left for the next left turn. Immediately after move
over to the right and take this semi-corner. Take the final left turn here
and grab a Honeycomb. Head across the line. 


 O==============O
  NOTE LOCATIONS
 O==============O

1) After you head over the first bridge, the Note is on the right hand side.

2) Just before you reach the second bridge, stray over to the right of the
   track. The Note is here, right next to the bridge

3) As you come into the final corner, the Note is on the left.

4) Just before you cross the finish line, the Note is found on the left.


 O======================O
  PURPLE GLOWBO LOCATION
 O======================O

Just as you come into the final corner, the Glowbo is found on the right.

The Speed-Up Ring will appear on the left of the track, just before the start
finish line. There are 3 rings to hit.


 O==========O
  COURSE MAP
 O==========O

     %%%%
   %%%%%%1%
  %%%    %%%          %%%%
  %%%      %%%      %%%%%%%%
   %%%      %%%%%%%%%%%  %%%%
    %%%%       %%%%%      %%%%
     %%%%                 %%%%
      %%%                  %%
      %%%                  %%
      %%%                  %%
    ^START^                %%
      %%%                  %%
       %%                 %%%
       4%                 % 2
       %%                 % %
       %%                 % %
      %%%                 % %    .---------------.
      %%%                 % %    |      KEY      |
      %%%                 %%%    |-------.-------|
     %%%%                 %%%%   | %%%%% | Track |
    %%%%%                 G%%%   |-------|-------|
    %%%%%                 %%%%   | 1 2 3 | Notes |
     %%%%3               %%%%%   |-------|-------|
      %%%%%%%%%%%%%%%%%%%%%%     |   G   |Glowbo |
       %%%%%%%%%%%%%%%%%%%       '-------'-------'

.---------------------------------------------------------------------------.
|::::::::::::::::::::[ C l a n k e r ' s  R i v e r  R ]::::::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

Head down the straight, over the bridge. Go to the right of the grass patch
here and collect a Honeycomb. Move back over to the left. Stay to the right
of the next 2 grass patches. Take the left-hander here but stay in the
centre of the track. Here you can use the Speed-Up Ring. Take the right turn
here, whilst still boosting and grab a Honeycomb. Take the left hand U-bend
here. Head down the straight and take the Speed-Up Ring on the right. Collect
a Honeycomb here and take the right hander here. Take the final left and head
over the line.


 O==============O
  NOTE LOCATIONS
 O==============O

1) From the start take the left hand path instead of the right. At the end of
   the path is the Note.

2) After you have taken the first corner there is a straight. Pass by the 2
   patches of grass on the straight. The Note is found to the right.

3) Instead of going through the first Speed-Up Ring, head to the right. The
   Note is found here.

4) To the right, as you come into the final corner.


 O==========O
  COURSE MAP
 O==========O

          .---------------.                        %%%%%%
          |      KEY      |                      %%%%%%%%%
          |-------.-------|                    %%%%    %%%
          | %%%%% | Track |                  %%%%     %%%
          |-------|-------|                %%%      %%%  
          | 1 2 3 | Notes |              %%%      %%%
          '-------'-------'            %%%      %%%
                                     %%%      %%%
                                   %%%      %%%
                                 %%%      %%%
            %4%%%              %%%      %%%
           %%%%%%%%%%        %%%      %%%
          %%%      %%%%%%%%%%%      %%%
         %%%           %%%%%%     %%%%
         %%%                     %3%%%
         %%%                      %%%%%
         %%%                        %%%%
         %%%                          %%%
       vSTARTv                         %%%
         %%%                            %%%
         %%%                           %%%
         %%%                         %%%%
         %%%                      %%%%%%
         %%%                    %%%%%%
         %%%                  %%%2%%
         %%%                %%  %%
         %%%              %%%%%%
        %%%%            %%%%%%
      %%%%%%%          %%  %%
    %%%     %%        %%%%%
   %%%%    %%       %%%%
  %%%%%   %%       %%%
  %%%%%   %%     %%%
   %%%%%  %1%  %%%%
     %%%%%%%%%%%%%  
       %%%%%%%%% 


.---------------------------------------------------------------------------.
|:::::::::::::::[ G r u n t y ' s  I n d u s t r i e s  R ]:::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

From the start hang to the left and go through the Speed-Up Ring. Move to
the right and avoid the lava pit. Grab a Honeycomb from the left of the 
track. Take this double left-hander and stay in the centre of the track, as
to avoid any lava pits. Head down the straight, but take the right-hander
late. There is a large lava pit here, so you need to stay over to the right.
Taking the corner late will aid you with this. Stay to the left and take the
next double left-hander. Stay to the left of the next lava pit, then grab a
Honeycomb. Take the double right-hander late, so you can stay to the left of
the large lava pit here. Head down this straight then take the double left
hander. Move past the lava pit here and drift to the left. Go through the
Speed-Up Ring here. Take the final left hander on the inside. Head over the
line.


 O==============O
  NOTE LOCATIONS
 O==============O

1) After the first corner, the Note is found to the right.

2) Coming into the final U-bend, the Note is to the right of the lava pit.

3) Halfway around the second U-bend, head out wide. The Note is here.

4) Coming into the final corner, the Note is on the inside.


 O=====================O
  GREEN GLOWBO LOCATION
 O=====================O

On the first straight, just as you come into the first corner, the Glowbo is
on the right of the track.

Take the U-bend after the Glowbo. As you leave it the Speed-Up Ring will be
wide out on the right. It will take you between the second and third U-bends.


 O==========O
  COURSE MAP
 O==========O

   ,-----------------------------------------.
   |                                  %%%1   |
   |     |�������������������������������|   |
   |   __|                               |   |
   |  |        ,-------------------------'   |
   |  |        |    %%%                      |
 ^START^       |   |�������������������������
   |  |        |   |
   |  |        |   '-------------------------.
   |  |        |     2                G%%%   |
   |  |         ��������������������������|  |
   |  |                                   |  |
   |4 |        ,--------------------------'  |
   |  |        |    %%%                      |
   |  |        |  |��������������������������
   | .|        |  |          .---------------.
   |  |        |  |          |      KEY      |
   |. |        |3 |          |-------.-------|
   | .|        |  |          | |   | | Track |
   |  |        |. |          |-------|-------|
   |  |        |  |          | 1 2 3 | Notes |
   |  |_       | .|          |-------|-------|
   |    |      |  |          |   G   |Glowbo |
   |    |______|. |          |-------|-------|
   |              |          |  %%%  |Lavapit|
   |              |          |-------|-------|
   '--------------'          |   .   |Lavapit|
                             '-------'-------'

.---------------------------------------------------------------------------.
|::::::::::::::::::::::[ G o b i 's  V a l l e y  R ]:::::::::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

Head down the first straight and stick to the right to grab a Honeycomb. 
Take the tight left-hander and the shift out to the right. Go through the
Speed-Up Ring. Head down the straight but move back over to the left. Obtain
a Honeycomb from here. Now take the left-hander. Stay to the left and go 
through the next Speed-Up Ring. Take an easy left-hander then collect a
Honeycomb. Take another lazy left hander. Head down the straight and take 
the final right turn. Head over the line.


 O==============O
  NOTE LOCATIONS
 O==============O

1) As you leave the first corner, it is on the left of the track.

2) On the second corner, to the right, on the edge of the track.

3) On the third corner, on the right, floating in the air.

4) Before you reach the last corner, the Note is hanging in the air on the
   left.


 O==========O
  COURSE MAP
 O==========O
                         %%3%%%
         %%%%%%        %%%%%%%%%%
        %%%   %%%%%  %%%%%     %%%
       %%%        %%%%%         %%%%
       %%%                        %%%%
        %%%%                        %%%%
           %4%%%%                     %%%%
                 %%%%%%                 %%%%
                      %%%%                %%%%
                       %%%                  %%%%%
                       %%%                    %%%%%
                       %%%                      %%%%
 .---------------.     %%%                     %%%2
 |      KEY      |     %%%                    %%%%
 |-------.-------|     %%%                  %%%%
 | %%%%% | Track |     %%%                 %%%%
 |-------|-------|     %%%               %%%%
 | 1 2 3 | Notes |   vSTARTv           %%%%%
 '-------'-------'     %%%            %%%%
                       %%%           %%%%
                       %%%         %%%%
                       %%%        %%%%
                       %%%%     1%%%
                      %%%%%   %%%%
                     %%%%%%  %%%%
                     %%%%%%  %%%
                      %%%%%%%%%%
                        %%%%%%


.===========================================================================.
|9c)-------------------------[ S k u l l  C u p ]---------------------[GGPS]|
'==========================================================================='

This cup is unlocked after you win the Cauldron Cup.

.---------------------------------------------------------------------------.
|::::::::::::::::::[ F r e e z i n g  F u r n a c e  R ]::::::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

Move directly over to the left as you start. Use the Speed-Up Ring here. Take
the corner on the inside. Stick to the left on this straight and pick up a
Honeycomb. Take the corner as wide as possible and go through the Speed-Up
Ring here. As soon as you have boosted get over to the left of the track.
There is another Speed-Up Ring here. After using it, take the corner on the
inside. Stay to the left and grab a Honeycomb here. Take the final left
hander and cross the line.


 O==============O
  NOTE LOCATIONS
 O==============O

1) Just before the first corner, on the left.

2) Before the second corner, on the right.

3) On the third straight. Towards the end, just to the right of centre.

4) Near the start of the fourth straight, in the middle of the track.


 O==========O
  COURSE MAP
 O==========O

        %%%%%%%%%%%4%%%%% 
      %%%%%%%%%%%%%%%%%%%%%
    %%%                   %%%
   %%%                     %%%
 vSTARTv                   %%%
   %%%                     %%%
   %%%                     %%%
   %%%                     %3%
   %%%                     %%%
   %%%                     %%%
   %%%                     %%%
   %%%                     %%%
   %%%                     %%%
   %%%                     %%%
   %%%                     %%%  .---------------.
   %%%                     %%%  |      KEY      |
   %%%                     %%%  |-------.-------|
   %%%                     %%%  | %%%%% | Track |
   %%1                     %%%  |-------|-------|
   %%%                     %%%  | 1 2 3 | Notes |
    %%%                   %%%   '-------'-------'
     %%%%%%%%%%%%%%%%%%%%%%%
       %%%%%%%%%%%%%%%%2%%


.---------------------------------------------------------------------------.
|:::::::::::::::::::::[ M a y a h e m  T e m p l e  R ]:::::::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

Head down the mini-straight. You will come to an open area. Stay to the left
of the first grass patch that you see. Stay to the right of the next one and
to the left of the one after that. The track will close up again. Stay to
the left and take the left-hander here. Head over the bridge. Grab a
Honeycomb from the right. The track will open up again now. Stay in the dead
centre until you reach the final grass patch. Turn to the right now. The
track will close up here. Grab a Honeycomb from the left. Take another left
hander. When the track opens again, head directly over to the right. Go
through the Speed-Up Ring and cross the line.


 O==============O
  NOTE LOCATIONS
 O==============O

1) In the first open area, at the edge of the track, on the right.

2) As you leave the bridge after the first open area. The Note is on the
   left.

3) As you enter the final open area, the Note is on the right hand side.

4) In the final open area, the Note is on the left. It is close to the
   bridge.


 O=====================O
  GREEN GLOWBO LOCATION
 O=====================O

Just before you enter the second open area, the Glowbo is on the right.

As soon as you hit the Glowbo, move over to the right. The Speed-Up Ring is
here. This will take you through the next open area and leave you in front of
the start/finish line.


 O==========O
  COURSE MAP
 O==========O
                           %%%%%%%%
                         %%%%     %%%
                     3%%%          %%%
                  %%%%%            %%%
              %%%%%%%             %%%
          %%%%%%%%%%             %%%
       %%%%% %%% %%%            %%%
     %%%%%%%%%%%%%%            %%%
    %%% %%%% %%%%%           %%%%%
   %%%%%%%%%%%%            %% %%%%%
    %%%4%%%%             %%%%%%%%%%%
   %%%%                  % %%%%%%%%%
   %%%                   %%%%%%%%%%%
   %%%                    %%%%%%% %%
 vSTARTv                   %% %%%%%
   %%%                       %%%%G
   %%%                         %%%%
   %%%%                          %%%
   %%%%%%                         %%%
   %%% %%%%%%%                     %%%     .---------------.
    %%%%%%%% %%%%%%                 %%%    |      KEY      |
      %%% %%%%%%%% %%                2%%   |-------.-------|
        %%%%%%%%%%%%%%%              %%%   | %%%%% | Track |
           %%%%%% %%%%%%             %%%   |-------|-------|
             %%%%%1%%%%%%%           %%%   | 1 2 3 | Notes |
                     %%%%%%%%%%%    %%%    |-------|-------|
                        %%%%%%%%%%%%%%     |   G   |Glowbo |
                                %%%%       '-------'-------'


.---------------------------------------------------------------------------.
|::::::::::::::::::::::[ S t e a m y  V e n t s  R ]::::::::::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

Go down the first straight and stick to the left, ready for the left-hander.
Take the corner and stay to the left to grab a Honeycomb. Take the right
turn here as tightly as you can. The track will now split into 4 paths. Take
any and then move over to the left. Collect a Honeycomb here. Take the next
right. There is a lava pit here. Go around to either the left or right. Use
the R button to help you. Take the right turn here. The track splits into 4
again here. Take the right hand most path and use the Speed-Up Ring here. 
Take the 90 degree left hander here. Immediately after there is a right 
turn. Take it then hang to the left. Go through the Speed-Up Ring. Use the
R Button to get around the right turn. Shift to the left of the track and
obtain a Honeycomb. Take the final right-hander and cross the line.
 

 O==============O
  NOTE LOCATIONS
 O==============O

1) After the track splits the first time, the Note can be found on the right.

2) Just before the tracks splits for a second time, the Note is found on the
   right.

3) Coming into the third-from-last corner, the Note is on the right.

4) To the left, just before you come into the last corner.


 O======================O
  PURPLE GLOWBO LOCATION
 O======================O

Approaching the second corner, the Glowbo is on the right of the track.

Take the right turn after the Glowbo. The track will now split into 4 narrow
paths. Take the second from the left and go through the Speed-Up Ring. There
are 3 rings to hit.


 O==========O
  COURSE MAP
 O==========O
  __________________
 |              4   |
 |  ,------------.  |
 |  |            |  |
 |  |            |  |
 |  |            |  |
 |  |           vSTARTv
 |  '-3-------.  |  '-------------.
 |_________   |  |             G  |
           |  |   �������������|  |
           |  |                |  |
           |  |                |  |
           |  |                |  |
           |  |                |  |
           |  |                |  |
           |  |                |  |
           |  |                |  |
           |  |                |  |
           |  |                |  |    .---------------.
           |  |                |  |    |      KEY      |
           |  |                |  |    |-------.-------|
           | 2|     ______     |1 |    | |   | | Track |
           |  |    |      |    |  |    |-------|-------|
           |  '----' ,--. '----'  |    | 1 2 3 | Notes |
           |_______  |__|  _______|    |-------|-------|
                   |      |            |   G   |Glowbo |
                   '------'            '-------'-------'

.---------------------------------------------------------------------------.
|:::::::::::::::[ J o l l y  R o g e r ' s  L a g o o n  R ]::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

Move to the right of the beehives in front of you as you start. Collect a
Honeycomb and head straight forward over the bridge. Take the right hander,
staying in the centre of the track. You will now be perfectly placed to take
the left hander on the inside. Use the Speed-Up Ring. Take the right hander
whilst boosting, then stray over to the left. Take the next left hander but
stay wide on the left. Go through a Speed-Up Ring here. You will move onto
the twisty bridge. Take the right, left, right, left using the R button to
help. Grab a Honeycomb as you leave the bridge. Take the chicane, staying in
the middle of the track as much as possible. As you come to the final corner
pick up a Honeycomb on the left. Quickly move over to the right to take the
final corner as tight as possible. Cross the line.


 O==============O
  NOTE LOCATIONS
 O==============O

1) After you leave the first bridge, the Note is on the right hand side. It
   is sat just after the track bends to the right.

2) On the corner before the twisty bridge. On the edge of the track to the
   right.

3) Just before the second right on the twisty bridge. Sat on the left.

4) In the centre of the track just prior to the penultimate corner.


 O==========O
  COURSE MAP
 O==========O
                                        %%%%%%
                   %%%%%%             %%%    %%%
                 %%%%%%%%%%          %%%      %%%
                %%%%    %%%%         %%%      %%%
                %%%%     %%%%        %%%      %%%
                %%%%     %%%%        %%%      %%%
                 %%%%     %%%%      %%%%      %%%
                 %%%%      %%%%%%4%%%%%     vSTARTv
           ______|   |       %%%%%%%%         %%%
          |          |                  ______%%%______
          |    ______'                 |               |
          |3  |                        |     *     *   |
          |   |                        |               |
    ______|   |                        | *             |
   |          |                        |               |
   |   _______'                        |       *     * |
   %%%%                                 ��%%%����������
   %%%%                             %%%%%1%%%
   %%%2%                          %%%%%%%%%
    %%%%%%%%%%%%%%%%%%%%%%%      %%%
      %%%%%%%%%%%%%%%%%%%%%%%    %%%
                         %%%%%   %%%%
    .---------------.    %%%%%   %%%%%
    |      KEY      |    %%%%%   %%%%%
    |-------.-------|    %%%%%   %%%%%
    | %%%%% | Track |    %%%%%   %%%%
    |-------|-------|     %%%%%%%%%%
    | 1 2 3 | Notes |       %%%%%%
    |-------|-------|
    |   *   | Water |
    '-------'-------'


.===========================================================================.
|9d)--------------------[ B r o o m s t i c k  C u p ]----------------[GGPB]|
'==========================================================================='

This cup is unlocked after winning the Skull Cup.

.---------------------------------------------------------------------------.
|:::::::::::::::::::::::[ W i t c h y w o r l d  R ]::::::::::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

From the start get ready to move to the right, using a different route to 
the other racers. Pass the large patch of grass on the left and use the 
Speed-Up Ring. Whilst you are still boosting pass through the next Speed-Up
Ring. Stay to the right and take the right turn. Stay on the left of the 
pools of water here and collect a Honeycomb. Stay over to the left and go
through the Speed-Up Ring. Move slightly to the left, as to avoid the pool
and to gain a Honeycomb. Stay slightly over to the left and use the next
Speed-Up Ring. Take the right hander, but shift over to the left to obtain
a Honeycomb. Take the final right turn and cross the line.


 O==============O
  NOTE LOCATIONS
 O==============O

1) After you pass through the second Speed-Up Ring, the Note is hugging the
   right hand edge of the track.

2) Just before you use the third Speed-Up Ring, the Note is on the left.

3) To your left, before you use the fourth Speed-Up Ring.

4) On the inside of the penultimate corner.


 O==========O
  COURSE MAP
 O==========O

           ,-------------------------.
           |     _________________   |
           |   4|                 |  |
           |  |�                  |  |
          _|  |_                  |  |
        _|      |_               vSTARTv
      _|    #     |_             _|  |
    _|    #3  #     |_         .'    |
   |        #         |        | _   |
   |   #   ___   #    |        || |  |
   | #    |___|     # |        || |  |
   |                  |        ||_|  |
   |_       #        _|        |     |
     |_   #   #    _|          | #   |
       |_   #    _|            |   # |
         |_    _|              |  |��
           |  |                |  |    .---------------.
           |  |___             |  |    |      KEY      |
           |      |            |  |    |-------.-------|
           |  #   |            |  |    | |   | | Track |
           |2   # |            |1 |    |-------|-------|
           '--.   '---.        |  |    | 1 2 3 | Notes |
              |  #    |        |  |    |-------|-------|
              |    #  |______,-'  |    |   #   |Lavapit|
              |                   |    '-------'-------'
              '-----.       ,-----'
                    '-------'


.---------------------------------------------------------------------------.
|::::::::::::::::::::[ B r e e g u l l  B e a c h  R ]::::::::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

Head forwards, but move a little to the right to take the mini-corner. Grab
a Honeycomb here. Take the next right then left mini-corners and emerge in
the centre of the track. Go through the Speed-Up Ring. Move over to the
right of the track and collect the next Honeycomb. Take the next corner 
either tight to the inside or wide out to the right. There are Speed-Up Rings
on both sides of the track. I would take the inside one. Go down the straight
and take the left hander on the inside again. Go through another Speed-Up
Ring. Take the left hander at 45 degrees, as to come into the immediate right
hander at the best angle. Stay over to the left and grab a Honeycomb. Take
the next left hander and again come into the right hander right after it at
45 degrees. Fly wide to the right on the final left turn to collect a 
Honeycomb before crossing the line.


 O==============O
  NOTE LOCATIONS
 O==============O

1) On the second corner, on the right.

2) Just as you come onto the second straight the Note is on the left.

3) On the third straight on the left hand side. It is just before the left
   turn.

4) Coming into the penultimate corner, the Note is on the left.


 O=====================O
  GREEN GLOWBO LOCATION
 O=====================O

On the corner between the second and third straights. It is sat on the right.

After you hit the Glowbo, move over to the left of the track. The ring will
take you onto the penultimate corner.


 O==========O
  COURSE MAP
 O==========O

       %%%%%%%%%
     %%%%%%%%%%%%
    %%%      %%%%
   %%%      %%%%
 vSTARTv   %%%%
   %%%     4%%
   %%%     %%%
    %%%    %%%%%%%
     %%     %%%%%%%%
     %%           %%%
     %%           %%%
    %%%           %%%
    1%            %%%
    %%%           %%%%%%%
     %%            %%%%%%%%
     %%                  %%%
    %%%                  3%%
    %%                   %%%    .---------------.
    %%%                  %%%    |      KEY      |
    %%%                  %%%    |-------.-------|
    %%%                  %%%    | %%%%% | Track |
    %%%                  %%%    |-------|-------|
    %%%                  %%%    | 1 2 3 | Notes |
    %%%                  %%G    |-------|-------|
     %%%%%2%%%%%%%%%%%%%%%%     |   G   |Glowbo |
       %%%%%%%%   %%%%%%%%      '-------'-------'


.---------------------------------------------------------------------------.
|::::::::::::::::::::[ T e r r y d a c t y l a n d  R ]:::::::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

Move to the left from the start and follow the track around. Either stay on
the left or the right and grab a Honeycomb. Take a quick right-left chicane.
As you leave stay over to the left. The path will split into two routes. Take
the left hand one, it is shorter. Collect a Honeycomb near the start of this
path. As the track bends to the left, there is a Speed-Up Ring just to the
right. Just as you stop boosting there is a left turn. Head down the straight
here and pick up a Honeycomb. Take the right turn but stay over to the left
of the track so that you can take the U-bend as tight as possible. As you
leave this corner there is a Speed-Up Ring on the left. Grab a Honeycomb
whilst boosting. Follow the track as is takes a mini left turn. Cross the
line.


 O==============O
  NOTE LOCATIONS
 O==============O

1) On the first corner to the right.

2) When the path splits take the left hand path. Right at the path's
   beginning the Note is on the left.

3) When the path splits, take the right hand path. As the track bends back
   to the right, the Note will be on the left. 

4) After the path joins back up take the left hander. After this the Note is
   found to the left, just before the next corner.


 O==========O
  COURSE MAP
 O==========O
                    %%%%%%%%%
                  %%%%%%%%%%%%%
                %%%        %%%%
              %%%          %%%%
           %%%            %%%
          %%              4%%%
       %%%%                  %%%%%%%
     %%%%%                          %%%%%%%%
    %%%%                                 %%%%
    %%%                                   %%%
    %%%                                  %%%
    %%%                                 %%%
    %%%                                %%%%
  vSTARTv                            %%  %%
    %%%                            %%    %%
      %%%                         %%     %%
       1%%                      %%       %%
         %%%                  %%         %%
          %%%                %%          %%
            %%%             3%%         %%
               %%%         %%%%       %%%
                  %%%       %%%    %%%% 
                   %%%%        %%%%%  
                    %%%%%   %%%%   %%
                    %%%%% %%%%       %%%
                   %%%%% %%             %%       .---------------.
              %%%%%    %%                %%      |      KEY      |
           %%%%%      %%                 %%      |-------.-------|
        %%%%%        %%             %%%%%        | %%%%% | Track |
       %%%%%        2%         %%%%%             |-------|-------|
       %%%%%       %%     %%%%%                  | 1 2 3 | Notes |
        %%%%%     %%%%%%%%                       '-------'-------'
          %%%%%%%%%%%%%%
            %%%%%%%%%%
 

.---------------------------------------------------------------------------.
|:::::::::::::::::::::[ C a u l d r o n  K e e p  R ]:::::::::::::::::::::::|
'---------------------------------------------------------------------------'

 O=======O
  THE LAP
 O=======O

Head down the straight but stay to the right. Take the U-bend here on the
inside but swing over to the right as you leave and take the next U-bend. 
Stay to the right as you leave this turn to grab a Honeycomb. As you come 
into the left hander stay wide out to the right and use the Speed-Up Ring
here. As you boost shift slightly to the right to stay on the track. Collect
a Honeycomb and take the left hander. Come into the right hander at 45
degrees to set yourself up for the left U-bend here. As you leave this turn
stay wide to the right and use the Speed-Up Ring. Take this long right hander
and obtain a Honeycomb on the following straight. Take the final U-bend as
close to the inside as you can and as u leave stay to the left. Use the Speed
Up ring and cross the line.


 O==============O
  NOTE LOCATIONS
 O==============O

1) As you come into the second corner, the Note is on the left.

2) After the first Speed-Up Ring the Note is on the right. Don't use the ring
   though, otherwise you will boost straight past it.

3) After the second Speed-Up Ring, the Note is on the left.

4) On the final corner, wide out to the right.


 O======================O
  PURPLE GLOWBO LOCATION
 O======================O

As you come into the final corner, the Glowbo is sat on the right of the
track.

Take the final corner and stay out to the right. The Speed-Up Ring is on the
edge of the track. There are 3 rings to hit here.


 O==========O
  COURSE MAP
 O==========O

       %%%%
     %%%  %%4
    %%%   %%G
    %%%   %%%         %%%%%%
    %%%   %%         %%%  %%%
    %%%   %%        %%%   %%%
    %%%   %%        %%%   %%%
    %%%    %%       %%%  %%%
    %%%    %%       %%3  %%%
    %%%    %%       %%    %%%%%%%%%%
    %%%     %%     %%             %%%%
    %%%       %%%%%                 %%%
  vSTARTv                           %%%
    %%%                             %%%
    %%                             %%%
    %%                             %%%
    %%                              %%
    %%                              %%%     .---------------.
    %%        %%%%                   %%%%   |      KEY      |
    %%      %%%%%%%%               %%%%%    |-------.-------|
    %%     1%%   %%%%              %% %2    | %%%%% | Track |
    %%     %%      %%%%           %%%%%     |-------|-------|
    %%     %%         %%%         %%% %     | 1 2 3 | Notes |
    %%%    %%%          %%%      %%%% %     |-------|-------|
    %%%    %%%            %%%%%%%%%%%%      |   G   |Glowbo |
    %%%    %%%              %%%%%%%%        '-------'-------'
     %%%  %%%
       %%%%

 ___________________________________________________________________________
(_____________     ________________________________________     ____________)
   (____________   \                                      /   ___________)
      (____________ \       10) Champion Challenge       / ____________)
       (____________ \     ������������������������     / ____________)
        (____________ \________________________________/ ____________)
        (____________________________________________________________) [CNCG]

The Champion Challenge occurs each time that you finish in the top 3 in a cup.
You must defeat the reigning champion in a one-on-one duel. You must drain
all of your opponent's health, before they drain yours.

To start with your opponent will be flying in front of you. You can use your
basic fire to attack them. This will cause slight damage, but this will build
up. Try and avoid flying directly behind them, instead try and face them
diagonally and then fire at them. They will drop different items back at you
to try and knock you out of the sky. If you fly directly behind you are
seriously at risk of being hit. You can shoot these items out of the sky with
your basic fire.

There are Honeycombs at points in this area. Grab one and you can use a weapon
as normal. Whilst you are behind make use of the Mumbo's Head's and the Fire
Eggs. Weapons will cause your opponent more damage than basic fire.

After a while, your opponent will drop behind you. They can now use their 
basic fire against you. The best way to avoid being hit is to move around the
screen in a circular motion. Use the D-Pad to move up and down the sides of 
the screen. Use the L button to barrel roll across the top and bottom. This
is the fastest way of moving, giving you the best chance of avoiding damage.

The best item to use against your opponent whilst they are behind you is the
Ice Eggs. Line yourself directly in front of your opponent and drop the egg.
This will hit them and drop them out of the sky. Mumbo's Heads are also
useful. You will get a Golden Feather occasionally. Use these to preserve
your health.

You will have to take part in a Champion Challenge each time you finish in
the top three in a cup. These duels are essentially the same, but with
different characters. Below is a list of the duels that occur after each cup
as well as the weapon your opponent will use against you.


Honeycomb Cup  - Kazooie Klash     - Spotted Eggs
Jiggy Cup      - Humba Horror      - Ball Lightening
Beehive Cup    - Banjo Brawl       - Washing Machines
Feather Cup    - Bottles Bother    - Thunder Clouds
Pumpkin Cup    - Jolly Roger Joust - Cannonballs
Cauldron Cup   - Mumbo Maul        - Tornados
Skull Cup      - Klungo Karnage    - Potions
Broomstick Cup - Grunty Gallop     - Mines


After you defeat your opponent, you will be awarded the cup!

 ___________________________________________________________________________
(_____________     ________________________________________     ____________)
   (____________   \                                      /   ___________)
      (____________ \     11) E n d u r a n c e  G P     / ____________)
       (____________ \   ����������������������������   / ____________)
        (____________ \________________________________/ ____________)
        (____________________________________________________________) [ENGP]

Win all the trophies in the Bottles and Grunty GPs to unlock the Endurance
GP.

In the Endurance GP you will have to race all 16 Bottles GP tracks one after
another. These are in a random order, but you will always start with Spiral
Mountain and end with Cauldron Keep. This is a much sterner test than
previous GPs. The racers are much faster and more ruthless. Whilst it is
possible for you to win the Gold Trophy with most characters, you will need
to unlock Bottles if you want to win the Platinum Trophy. See the Bottles and
Grunty GPs for a guide to each track.

 ___________________________________________________________________________
(_____________     ________________________________________     ____________)
   (____________   \                                      /   ___________)
      (____________ \         12) J i n j o  G P         / ____________)
       (____________ \       ��������������������       / ____________)
        (____________ \________________________________/ ____________)
        (____________________________________________________________) [JJGP]

To unlock the Jinjo GP, you need to win the Grunty GP. You can then purchase
it for 500 Pages.

All the participants in the Jinjo GPs are Jinjos bar you. This is again, a
tougher test than the Bottles or Grunty GPs. You will really need to use
Bottles if you want the Platinum Trophy. There are 6 races in the Jinjo
GP. These are completely random, so you could end up with anything. See the
Bottles and Grunty GPs if you require help with this GP.

 ___________________________________________________________________________
(_____________     ________________________________________     ____________)
   (____________   \                                      /   ___________)
      (____________ \  13) J i g g y  C h a l l e n g e  / ____________)
       (____________ \����������������������������������/ ____________)
        (____________ \________________________________/ ____________)
        (____________________________________________________________) [JIGC]

In the Jiggy Challenge you need to collect all 6 Jiggies that are scattered
around each course as well as finishing in front of Bottles. This is very
similar to the silver coin challenge in Diddy Kong Racing, but I would say
this is a little easier. At least you only have to race one person instead
of seven. There are Honeycombs and Glowbos on each course to help you, the
same as in a GP. These are found in the same locations as the GPs.

I'm not going to give a lap walkthrough for the Jiggy Challenge. That would 
be completely pointless. You should know the tracks well enough to get
around them. I will give you the locations of the Jiggies and the best way
to get them. You can try and get all of these on the first lap but it will
slow you down a lot, making it harder to finish in front of Bottles. The
best tactic is to collect a couple on each lap, minimising any time you will
be slowed down. If you get confused as to the location of a Jiggy, it's
rough location will be shown on the map.

You need to complete all tracks in all and in both the Bottles GP races and
Grunty GP. Once you have done this, Bottles will be unlocked as a playable
character.



.===========================================================================.
|13a)-------------------[ H o n e y c o m b  C u p ]------------------[JCHC]|
'==========================================================================='

.---------------------------------------------------------------------------.
|:::::::::::::::::::::[ S p i r a l  M o u n t a i n ]::::::::::::::::::::::|
'---------------------------------------------------------------------------'

1) Leading up to the first corner, the Jiggy is on the left hand side. 
   Collect it and swerve in right for the corner.

2) On the straight before the second corner, the Jiggy is on the right of the
   track.

3) Just after the second corner, the Jiggy is on the left.

4) Right after you have collected the third Jiggy, head over to the right of
   the track. Here is the Jiggy.

5) Just before the final corner the Jiggy is on the left.

6) As you leave the final corner the Jiggy is on the right.


.---------------------------------------------------------------------------.
|:::::::::::::::::::::::[ J i n x y ' s  D u n e s ]::::::::::::::::::::::::|
'---------------------------------------------------------------------------'

1) On the straight after the first corner, the Jiggy can be found on the left
   hand side.

2) Just as you leave the second corner, the Jiggy is on the right.

3) On the same straight as the second Jiggy, on the left of the track.

4) On the inside of the third corner.

5) As you come into the final corner, the Jiggy is on the inside.

6) As you leave the final corner, the Jiggy is on the left.


.---------------------------------------------------------------------------.
|::::::::::::::::::::::[ F r e e z e e z y  P e a k ]:::::::::::::::::::::::|
'---------------------------------------------------------------------------'

1) Just after the first U-bend, the Jiggy is on the right hand side.

2) Just after the second corner is a Jiggy. It is on the left.

3) As you leave the third corner, the Jiggy is on the left.

4) As you leave the fourth corner, it is found on the outside.

5) When you come into the final corner, the Jiggy is on the left.

6) Leaving the final corner, the Jiggy is on the left.


.---------------------------------------------------------------------------.
|::::::::::::::::::::::[ H a i l f i r e  P e a k s ]:::::::::::::::::::::::|
'---------------------------------------------------------------------------'

1) A short way after the first corner, on the left hand side.

2) Just after the second corner, on the left.

3) At the beginning of the diagonal straight, on the left.

4) On the same straight as Jiggy 3. It is towards the end of the left.

5) Just as you turn onto the penultimate straight, it is in the centre of the
   track.

6) Next to the lava pit, just before you turn onto the final straight.



.===========================================================================.
|13b)-----------------------[ J i g g y  C u p ]----------------------[JCJC]|
'==========================================================================='

.---------------------------------------------------------------------------.
|::::::::::::::::::[ T r e a s u r e  T r o v e  C o v e ]::::::::::::::::::|
'---------------------------------------------------------------------------'

1) Right at the start of the race, on the left hand side.

2) At the second corner, on the inside.

3) When the route goes over 2 bridges, take the right hand one. The Jiggy is
   on here.

4) On the penultimate corner, on the inside.

5) Just before you go onto the bridge near the end of the race, the Jiggy is
   on the left.

6) As you leave the bridge at the end, the Jiggy is on the right.


.---------------------------------------------------------------------------.
|:::::::::::::::::::::[ C l a n k e r ' s  R i v e r ]::::::::::::::::::::::|
'---------------------------------------------------------------------------'

1) To the left, on the first corner.

2) As you come onto the U-bend which is the third corner, it is on the left.

3) As you leave the U-bend the Jiggy is on the right.

4) Just before the track widens out, the Jiggy in on the right, near a 
   Speed-Up Ring.

5) To the left as you come onto the final corner.

6) To the right, just as you exit the final corner.


.---------------------------------------------------------------------------.
|:::::::::::::::::::[ G r u n t y  I n d u s t r i e s ]::::::::::::::::::::|
'---------------------------------------------------------------------------'

1) After the first U-bend, the Jiggy is on the right hand side.

2) Following the third U-bend is a lava pit. To the right of it is the
   Jiggy.

3) Coming into the penultimate corner, the Jiggy is on the left hand side.

4) Right next to the third Jiggy, the fourth is on the opposite side of the
   track.

5) After the last corner the Jiggy is on the right hand side.

6) On the left hand side before you cross the start/finish line.


.---------------------------------------------------------------------------.
|:::::::::::::::::::::::[ G o b i ' s  V a l l e y ]::::::::::::::::::::::::|
'---------------------------------------------------------------------------'

1) Before the second corner, on the left.

2) As you leave the second corner the Jiggy is on the right hand side.

3) On the chicane after the second corner. On the left of the track.

4) As you come down the second diagonal straight, the Jiggy is on the right.

5) Just as you come into the final corner, the Jiggy is on the left.

6) As you leave the final corner, the Jiggy is on the right.


.===========================================================================.
|13c)----------------------[ B e e h i v e  C u p ]-------------------[JCBC]|
'==========================================================================='

.---------------------------------------------------------------------------.
|::::::::::::::::::::[ F r e e z i n g  F u r n a c e ]:::::::::::::::::::::|
'---------------------------------------------------------------------------'

1-3) Coming into the third corner, there are 3 Jiggies in a line. You need 
     to collect one of these on each lap.

4-6) Just before you cross the line there are 3 Jiggies in a line. You need
     to collect one of these on each lap.


.---------------------------------------------------------------------------.
|::::::::::::::::::::::[ M a y a h e m  T e m p l e ]:::::::::::::::::::::::|
'---------------------------------------------------------------------------'

1) In the first open area. Collect a Honeycomb and then move over to the
   left. The Jiggy is on the ground here.

2) Just as you leave the first open area, the Jiggy is on the left.

3) As you come into the second open area, it is on the left of the track.

4) To the fat left in the second open area.

5) To the left, on the bridge after the second open area.

6) Just as you come into the final open area, the Jiggy is on the right.


.---------------------------------------------------------------------------.
|::::::::::::::::::::::::[ S t e a m y  V e n t s ]:::::::::::::::::::::::::|
'---------------------------------------------------------------------------'

1) As you leave the second corner, the Jiggy is on the left.

2) Right on the inside of the 4th corner, near the Glowbo.

3) As you come into the fifth corner, the Jiggy is on the left.

4) After the fifth corner, there is a lava pit in the centre of the track. 
   Head around it to the left and you can grab the next Jiggy. 

5) On the right as you enter the penultimate corner.

6) On the outside, on the last turn.


.---------------------------------------------------------------------------.
|::::::::::::::::[ J o l l y  R o g e r ' s  L a g o o n ]::::::::::::::::::|
'---------------------------------------------------------------------------'

1) As you leave the first corner, the Jiggy is on the right, sat between 2
   trees.

2) On the last corner of the twisty bridge, the Jiggy is on the left.

3) Between the first and second corners after the twisty bridge, the Jiggy
   is on the right, between 2 trees.

4) As you leave the corner which Jiggy 3 is on, this Jiggy is found on the
   left.

5) Just to the left of centre on the square bridge before the finish line.

6) Just to the right of centre on the square bridge before the finish line.


.===========================================================================.
|13d)---------------------[ F e a t h e r  C u p ]--------------------[JCFC]|
'==========================================================================='

.---------------------------------------------------------------------------.
|::::::::::::::::::::::::[ W i t c h y w o r l d ]::::::::::::::::::::::::::|
'---------------------------------------------------------------------------'

1) After the second corner, there is an open area. Just to the right of
   centre there is a Jiggy.

2) See Jiggy 1. This Jiggy is to the left a little.

3) As you leave this open area, there is a Jiggy to be found on the right
   hand side, right at the edge of the track.

4) Before you turn onto the final straight there is a Jiggy on the right of
   the track.

5) On the final straight, the Jiggy is on the left, next to a large patch of
   grass. 

6) Further up the straight, the final Jiggy is sat on the left, just before
   the start/finish line.


.---------------------------------------------------------------------------.
|::::::::::::::::::::::[ B r e e g u l l  B e a c h ]:::::::::::::::::::::::|
'---------------------------------------------------------------------------'

1) To the left, near the shoreline on the first corner. 

2) After the 2 'L' turns near the start, the track straightens out. In the
   middle of the track, next to a tree is the second Jiggy.

3) Further down from Jiggy 2, the next Jiggy is to the left a little, raised
   in the air.

4) On the straight after you have the third Jiggy there is another Jiggy to
   the right. 

5) On the final 'straight' there are a few minor turns. As you enter the
   first of these there is a Jiggy on the right.

6) Just before you head over the line, there is a Jiggy to the right, just 
   on the final twist.


.---------------------------------------------------------------------------.
|::::::::::::::::::::::[ T e r r y d a c t y l a n d ]::::::::::::::::::::::|
'---------------------------------------------------------------------------'

1) As you leave the second corner, it is on the left hand side.

2) When the track splits into 2, take the right hand path. As the tracks
   bends to the left, the Jiggy is on the left hand side.

3) Further down the right hand path, when the track bends back to the right,
   the Jiggy is found on the ground, just on the right.

4) As you leave the penultimate corner, the Jiggy is on the left. 

5) Just as you come into the last corner, the Jiggy is on the right, sat on
   the floor.

6) As you leave the final turn, the Jiggy is on the left.


.---------------------------------------------------------------------------.
|:::::::::::::::::::::::[ C a u l d r o n  K e e p ]::::::::::::::::::::::::|
'---------------------------------------------------------------------------'

1) On entrance to the first turn, the Jiggy is way out to the left.

2) On the inside of the second corner.

3) On the third-to-last corner the Jiggy is on the right.

4) Right after the third Jiggy, it is on the left of the track.

5) As you come into the final turn, the Jiggy is on the right.

6) Immediately after the fifth Jiggy, this Jiggy is wide out on the right.


.===========================================================================.
|13e)---------------------[ P u m p k i n  C u p ]--------------------[JCPC]|
'==========================================================================='

.---------------------------------------------------------------------------.
|::::::::::::::::::::[ S p i r a l  M o u n t a i n  R ]::::::::::::::::::::|
'---------------------------------------------------------------------------'

1) To the left as soon as you begin.

2) Right on the first corner, to the right.

3) As you leave the second corner, this is on the left.

4) After you have the third Jiggy, head over to the right of the track to
   collect this one.

5) As you leave the third corner, this is on the left.

6) On the edge of the track, to the right on the final turn.


.---------------------------------------------------------------------------.
|::::::::::::::::::::::[ J i n x y ' s  D u n e s  R ]::::::::::::::::::::::|
'---------------------------------------------------------------------------'

1) Before the first corner on the right.

2) On the left as you leave the first corner.

3) As you come into the second corner, this is sat on the left.

4) Leaving the second corner, this is on the right.
 
5) This Jiggy is on the left as you approach the third turn.

6) To the right, on the straight between this third and final corners.


.---------------------------------------------------------------------------.
|::::::::::::::::::::[ F r e e z e e z y  P e a k  R ]::::::::::::::::::::::|
'---------------------------------------------------------------------------'

1) On the right as soon as you begin.

2) To the right, on the first corner.

3) As you reach the second turn, this Jiggy is on the right.

4) This Jiggy is on the straight between the second and third corners. It is
   hovering on the right around halfway along.

5) This is on the right as you approach the fourth turn.

6) Before you reach the final bend this is sat on the left.


.---------------------------------------------------------------------------.
|::::::::::::::::::::[ H a i l f i r e  P e a k s  R ]::::::::::::::::::::::|
'---------------------------------------------------------------------------'

1) To the left, on the first turn.

2) On the right, just before the second corner.

3) As you come into the third turn, this is on the right. 

4) At the end of the diagonal straight, the Jiggy is on the right.

5) This is on the right as you approach the penultimate corner.

6) To the right, on a mini-turn before the final turn.


.===========================================================================.
|13f)--------------------[ C a u l d r o n  C u p ]-------------------[JCCC]|
'==========================================================================='

.---------------------------------------------------------------------------.
|::::::::::::::::[ T r e a s u r e  T r o v e  C o v e  R ]:::::::::::::::::|
'---------------------------------------------------------------------------'

1) On the first straight, on the left.

2) As you leave the first bridge, the Jiggy is on the right.

3) This is sat in between 2 trees, on the inside of the second turn.

4) When the track runs over two bridges, this Jiggy is in middle of the left
   hand bridge.

5) On the corner following the fourth Jiggy. It is to the left, bang on the
   inside.

6) As you leave the final turn, this is on the right.


.---------------------------------------------------------------------------.
|::::::::::::::::::::[ C l a n k e r ' s  R i v e r  R ]::::::::::::::::::::|
'---------------------------------------------------------------------------'

1) On the first turn, just to the right of the shortcut.

2) As you leave the first turn, this is on the right.

3) Before the second corner, this is on the left.

4) Coming into the fourth turn the Jiggy is on the left.

5) As you leave the fourth corner, the Jiggy is wide out on the right.

6) As you enter the final corner to Jiggy is out on the right.


.---------------------------------------------------------------------------.
|::::::::::::::::::[ G r u n t y  I n d u s t r i e s  R ]::::::::::::::::::|
'---------------------------------------------------------------------------'

1) As you start, the Jiggy is on the right.

2) On the first straight, as you approach the first turn, the second Jiggy is
   on the left.

3) As you leave the first U-bend there are two Jiggies, the first is on the
  left.

4) The second is on the right.

5) As you leave the second corner, the Jiggy is on the left.

6) As you leave the third U-bend, the Jiggy is on the left.


.---------------------------------------------------------------------------.
|::::::::::::::::::::::[ G o b i ' s  V a l l e y  R ]::::::::::::::::::::::|
'---------------------------------------------------------------------------'

1) As you come into the first turn, the Jiggy is on the left.

2) Leaving the first turn, the Jiggy is on the right.

3) Sat on the left, just before the second corner.

4) On the third corner, to the right.

5) On the fourth corner, immediately after the fourth Jiggy. This Jiggy is 
   on the right.

6) As you leave the penultimate turn, the Jiggy is on the right.


.===========================================================================.
|13g)-----------------------[ S k u l l  C u p ]----------------------[JCSC]|
'==========================================================================='

.---------------------------------------------------------------------------.
|:::::::::::::::::::[ F r e e z i n g  F u r n a c e  R ]:::::::::::::::::::|
'---------------------------------------------------------------------------'

1,2,3) In a line, just ahead of the start/finish line. You will need to grab
       one on each lap.

4,5,6) After the second corner, the next set of 3 are in a line. Again, you
       will have to get one on each lap.


.---------------------------------------------------------------------------.
|:::::::::::::::::::::[ M a y a h e m  T e m p l e  R ]:::::::::::::::::::::|
'---------------------------------------------------------------------------'

1) As you leave the first open area the Jiggy is on the left.

2) On the bridge between the first and second open areas.

3) In the second open area, the first Jiggy is on the right.

4) As you leave the second open area, the Jiggy is in the right.

5) On the right, as you come into the final open area.

6) In the centre of the last open area.


.---------------------------------------------------------------------------.
|:::::::::::::::::::::::[ S t e a m y  V e n t s  R ]:::::::::::::::::::::::|
'---------------------------------------------------------------------------'

1) On the first corner, just to the right.

2) Wide out on the left at the second corner. 

3) After the third corner there is a lava pit. The Jiggy is to the right of
   this pit.

4) On the corner following the third Jiggy, this Jiggy is right on the 
   inside.

5) On the turn after the fourth Jiggy, the next Jiggy is on the left.

6) The final Jiggy can be found just before the penultimate turn, on the 
   right hand side.


.---------------------------------------------------------------------------.
|::::::::::::::::[ J o l l y  R o g e r ' s  L a g o o n  R ]:::::::::::::::|
'---------------------------------------------------------------------------'

1) As you start the race, this Jiggy is just to the left.

2) As you start the race, this Jiggy is just to the right.

3) On the second corner, the Jiggy is on the right.

4) Leaving the first U-bend, the Jiggy is on the left. It is sat between 2
   trees.

5) As you get onto the twisty bridge the Jiggy is on the right.

6) Coming into the final U-bend the Jiggy is on the left, sat between 2
   trees.


.===========================================================================.
|13h)------------------[ B r o o m s t i c k  C u p ]-----------------[JCRC]|
'==========================================================================='

.---------------------------------------------------------------------------.
|::::::::::::::::::::::::[ W i t c h y w o r l d  R ]:::::::::::::::::::::::|
'---------------------------------------------------------------------------'

1) As you start, this Jiggy is on the right.

2) If you take the path right next to the first Jiggy, you can find the Jiggy
   on the left as you leave this path.

3) After the first corner, this Jiggy is on the left.

4) After you come into the large open area, the Jiggy is to the right.

5) Just a little left of centre in the large open area.

6) Bang to the right of the fifth Jiggy.


.---------------------------------------------------------------------------.
|:::::::::::::::::::::[ B r e e g u l l  B e a c h  R ]:::::::::::::::::::::|
'---------------------------------------------------------------------------'

1) On the first mini-corner, just on the left.

2) Sat just to the left of the first Speed-Up Ring.

3) After the first 'real' corner there is a Speed-Up Ring on the left. After
   this the Jiggy is sat further to the left.

4) On the right as you take the second corner.
 
5) In the centre of the track as you approach the third corner.

6) Wide out on the right on the penultimate corner.


.---------------------------------------------------------------------------.
|:::::::::::::::::::::[ T e r r y d a c t y l a n d  R ]::::::::::::::::::::|
'---------------------------------------------------------------------------'

1) As you start, the Jiggy is on the right.

2) Just after the first Jiggy, the second is out the left.

3) The third Jiggy is found straight after the second. As the track bends to
   the left, the Jiggy is wide out on the right.

4) When the track splits into two, take the right hand path. As the track 
   bends to the left, the Jiggy is on the inside.

5) Further down from the fourth Jiggy, the next one can be found before the
   right turn.

6) The final Jiggy can be found on the approach to the penultimate corner. 
   It is sat on the right hand side.


.---------------------------------------------------------------------------.
|::::::::::::::::::::::[ C a u l d r o n  K e e p  R ]::::::::::::::::::::::|
'---------------------------------------------------------------------------'

1) Way out on the right as you take the first turn.

2) Leaving the first corner, the second Jiggy is on the left.

3) On the third turn, the Jiggy is wide on the right.

4) Leaving the third corner, this Jiggy is on the left.

5) This is right on the inside of the penultimate corner.

6) Out on the right, on the final turn.

 ___________________________________________________________________________
(_____________     ________________________________________     ____________)
   (____________   \                                      /   ___________)
      (____________ \       14) T i m e  T r i a l       / ____________)
       (____________ \     ������������������������     / ____________)
        (____________ \________________________________/ ____________)
        (____________________________________________________________) [TMTS]

In the Time Trial Mode you will have to beat both the record lap times and 
the overall race record for each of the 32 tracks. As I have mentioned, 
Bottles is by far the best racer to use. If you need help, check out the
tracks in the Bottles and Grunty G.Ps. The Glowbos in these T.Ts are in the
same locations as they are in the T.Ts, although you will have to purchase
them from Cheato again. Here are the times to beat.


O====================================O O====================================O
       H O N E Y C O M B  C U P                  J I G G Y  C U P          
O====================================O O====================================O
      TRACK           LAP       RACE         TRACK           LAP       RACE
 Spiral Mountain    0:30:00   1:30:00   T. Trove Cove      0:30:00   1:30:00
 Jinxy's Dunes      0:35:00   1:45:00   Clanker's Cavern   0:35:00   1:45:00
 Freezeezy Peak     0:40:00   2:00:00   Grunty Industries  0:40:00   2:00:00
 Hailfire Peaks     0:30:00   1:30:00   Gobi's Valley      0:35:00   1:45:00

O====================================O O====================================O
         B E E H I V E  C U P                  F E A T H E R  C U P
O====================================O O====================================O
      TRACK           LAP       RACE         TRACK           LAP       RACE
 Freezing Furnace   0:30:00   1:30:00   Witchyworld        0:35:00   1:35:00
 Mayahem Temple     0:35:00   2:00:00   Breegull Beach     0:35:00   1:35:00
 Steamy Vents       0:40:00   2:00:00   Terrydactyland     0:40:00   1:50:00
 J. Roger's Lagoon  0:40:00   2:00:00   Cauldron Keep      0:45:00   2:15:00

O====================================O O====================================O
         P U M P K I N  C U P                  C A U L D R O N  C U P
O====================================O O====================================O
      TRACK           LAP       RACE         TRACK           LAP       RACE
 Spiral Mountain R  0:29:00   1:30:00   T. Trove Cove R    0:30:00   1:33:00
 Jinxy's Dunes R    0:36:00   1:50:00   Clanker's Cavern R 0:32:00   1:38:00
 Freezeezy Peak R   0:39:00   1:58:00   Grunty Indust. R   0:40:00   2:00:00
 Hailfire Peaks R   0:31:00   1:32:00   Gobi's Valley R    0:33:00   1:40:00

O====================================O O====================================O
         S K U L L  C U P                    B R O O M S T I C K  C U P
O====================================O O====================================O
      TRACK           LAP       RACE         TRACK           LAP       RACE
 Freezing Furnace R 0:28:00   1:28:00   Witchyworld R      0:27:00   1:28:00
 Mayahem Temple R   0:34:00   1:44:00   Breegull Beach R   0:30:00   1:30:00
 Steamy Vents R     0:37:00   1:52:00   Terrydactyland R   0:38:00   1:57:00
 J.Roger's Lagoon R 0:39:00   1:56:00   Cauldron Keep R    0:40:00   2:05:00


After you have beaten all the times in the Bottles and Grunty T.Ts, you can
purchase the Rare T.T. from Cheato for 800 Pages. These are supposedly the
Rare developers times, but I'm sure they aren't. This being said, the times
are more difficult. A piece of good news. If you already beat the Rare time
when you beat the Bottles or Grunty time, it will count in the Rare T.T. This
means you only have to do the work once. Here are the times.

After you have beaten all the times in the Bottles and Grunty T.Ts, you can
purchase the Rare T.T. from Cheato for 800 Pages. These are supposedly the
Rare developers times, but I'm sure they aren't. This being said, the times
are more difficult. Whereas before all you had to do was beat the time, in the
Rare T.T. you race a ghost of Bottles around the track. Here are the times.


O====================================O O====================================O
       H O N E Y C O M B  C U P                  J I G G Y  C U P          
O====================================O O====================================O
      TRACK           LAP       RACE         TRACK           LAP       RACE
 Spiral Mountain    0:19:00   1:02:00   T. Trove Cove      0:20:00   1:03:00
 Jinxy's Dunes      0:23:00   1:12:00   Clanker's Cavern   0:23:00   1:10:00
 Freezeezy Peak     0:25:00   1:20:00   Grunty Industries  0:27:00   1:24:00
 Hailfire Peaks     0:20:00   1:02:00   Gobi's Valley      0:21:00   1:08:00

O====================================O O====================================O
         B E E H I V E  C U P                  F E A T H E R  C U P
O====================================O O====================================O
      TRACK           LAP       RACE         TRACK           LAP       RACE
 Freezing Furnace   0:20:00   1:00:00   Witchyworld        0:21:00   1:05:00
 Mayahem Temple     0:24:00   1:14:00   Breegull Beach     0:21:00   1:05:00
 Steamy Vents       0:26:00   1:20:00   Terrydactyland     0:24:00   1:16:00
 J. Roger's Lagoon  0:27:00   1:22:00   Cauldron Keep      0:30:00   1:33:00

O====================================O O====================================O
         P U M P K I N  C U P                  C A U L D R O N  C U P
O====================================O O====================================O
      TRACK           LAP       RACE         TRACK           LAP       RACE
 Spiral Mountain R  0:20:00   1:04:00   T. Trove Cove R    0:21:00   1:04:00
 Jinxy's Dunes R    0:25:00   1:17:00   Clanker's Cavern R 0:22:00   1:10:00
 Freezeezy Peak R   0:27:00   1:21:00   Grunty Indust. R   0:28:00   1:28:00
 Hailfire Peaks R   0:20:00   1:03:00   Gobi's Valley R    0:24:00   1:14:00

O====================================O O====================================O
         S K U L L  C U P                    B R O O M S T I C K  C U P
O====================================O O====================================O
      TRACK           LAP       RACE         TRACK           LAP       RACE
 Freezing Furnace R 0:20:00   1:00:00   Witchyworld R      0:21:00   1:03:00
 Mayahem Temple R   0:25:00   1:14:00   Breegull Beach R   0:21:00   1:03:00
 Steamy Vents R     0:27:00   1:21:00   Terrydactyland R   0:28:00   1:21:00
 J.Roger's Lagoon R 0:27:00   1:24:00   Cauldron Keep R    0:27:00   1:24:00

 ___________________________________________________________________________
(_____________     ________________________________________     ____________)
   (____________   \                                      /   ___________)
      (____________ \      15) U n l o c k a b l e s     / ____________)
       (____________ \    ���������������������������   / ____________)
        (____________ \________________________________/ ____________)
        (____________________________________________________________) [UNLK]

.===========================================================================.
|-----------------[ G P s ,  T T s ,  J C s  a n d  C u p s ]---------------|
'==========================================================================='

  Jiggy Cup...........................................Win the Honeycomb Cup
  Beehive Cup.............................................Win the Jiggy Cup
  Feather Cup...........................................Win the Beehive Cup
  Pumpkin Cup...........................................Win the Feather Cup
  Cauldron Cup..........................................Win the Pumpkin Cup
  Skull Cup............................................Win the Cauldron Cup
  Broomstick Cup..........................................Win the Skull Cup

  Jinjo GP...........................................Win the Broomstick Cup
  Endurance GP.......................................Win the Broomstick Cup

  Grunty Jiggy Challenge.....Win the Feather Cup and purchase for 550 Pages
  Grunty T.T..............Win the Broomstick Cup and purchase for 250 Pages
  Rare T.T...............Complete all T.T tracks and purchase for 800 Pages


.===========================================================================.
|--------------------------[ C h a r a c t e r s ]--------------------------|
'==========================================================================='

   Humba Wumba..............Defeat her in the Jiggy Cup Champion Challenge
   Jolly Roger............Defeat him in the Pumpkin Cup Champion Challenge
   Klungo...................Defeat him in the Skull Cup Champion Challenge
   Grunty..............Defeat her in the Broomstick Cup Champion Challenge
   Bottles..................Complete all the tracks in the Jiggy Challenge


.===========================================================================.
|-----------------------------[ G l o w b o s ]-----------------------------|
'==========================================================================='

  Green Glowbo GP....................................Purchase for 250 Pages
  Green Glowbo JC............Win the Beehive Cup and purchase for 250 Pages
  Green Glowbo TT......Beat a lap and track record in T.T mode and purchase
                                                              for 250 Pages

  Purple Glowbo GP...................................Purchase for 150 Pages
  Purple Glowbo JC...........Win the Beehive Cup and purchase for 150 Pages
  Purple Glowbo TT.....Beat a lap and track record in T.T mode and purchase
                                                              for 250 Pages


.===========================================================================.
|------------------------[ B a t t l e  T r a c k s ]-----------------------|
'==========================================================================='

    Battle Track 1..................................Purchase for 100 Pages
    Battle Track 2..................................Purchase for 100 Pages
    Battle Track 3..........Win the Feather Cup and purchase for 100 Pages
    Battle Track 4.......Win the Broomstick Cup and purchase for 100 Pages


.===========================================================================.
|-------------------------------[ O t h e r ]-------------------------------|
'==========================================================================='

  R a r e  T . T .
���������������������������������������������
After you have beaten all the records in Time Trial mode, go and visit 
Cheato. You can purchase the Rare T.T. for 800 Pages. You now have some more
difficult times to beat. It is said that these are set by the developers
themselves. But as most of the records are round numbers I find this hard to
believe. 


  N e w  O p e n i n g  S e q u e n c e
���������������������������������������������
Achieve all Platinum Trophies in the game and you will unlock a new opening
sequence. It isn't really all that new. The Rare logo has changed from gold
to platinum.


  S t o p  N  S w a p
���������������������������������������������
Beat all the Rare T.T. records and you can purchase Stop N Swap from Cheato
for 999 Pages. Here is what Cheato says after you have purchased it.

'So you want to know about Stop N Swap, eh? I hope you're ready. Here goes...
Why don't you stop annoying me and swap this game for a nice book or 
something?'

This is Rare's idea of a continuing Stop N Swap joke. If you want to know
more about Stop and Swap, see my Banjo Kazooie guide or visit
http://www.rarewitchproject.com.


  P h o t o  A l b u m
���������������������������������������������
After you have won all Platinum Trophies, all Rosettes and completed all
Jiggy Challenges, T.Ts and GPs, you can purchase this photo album. Buy it
from Cheato for 999 Pages. It shows all the game screens that you have seen 
in the game.

 ___________________________________________________________________________
(_____________     ________________________________________     ____________)
   (____________   \                                      /   ___________)
      (____________ \          16) C r e d i t s         / ____________)
       (____________ \        �������������������       / ____________)
        (____________ \________________________________/ ____________)
        (____________________________________________________________) [CDIT]


  T h a n k  Y o u
���������������������������������������������
GameFAQs for hosting this.

All the members of the FAQ Contributors Boards for keeping it real baby!

You, for clicking on this.

A special thanks to DomZ Ninja for the ASCII art. 

 ___________________________________________________________________________
(_____________     ________________________________________     ____________)
   (____________   \                                      /   ___________)
      (____________ \     17) C o n t a c t  I n f o     / ____________)
       (____________ \   ����������������������������   / ____________)
        (____________ \________________________________/ ____________)
        (____________________________________________________________) [CTIN]

My contact email is [email protected]. Before contacting me see my
guidelines below. Follow these and I'm more than willing to help you out.

  D o
���������������������������������������������

� Put the game name in the title of your email.

� Read all of the guide before contacting me. Make sure the thing that you 
  email me about isn't already in the guide.

� Send me anything that you have to add to the guide. I would really
  appreciate any contributions to this FAQ.

� Praise mail. It's always nice to get good feedback.

� Tell me about a mistake I made, but not typos please, I'll sort them out
  if I need to.


  D o n ' t
���������������������������������������������

� Send me emails in txt spk lik ths. Correct English please.

� Send me spam.

� Hate mail. I don't really need to see this. I don't care if you didn't like
  the FAQ.

� Add me to your IM contacts list. Send me an email instead!

� Email me asking me to join a group/club/forum. Thanks but no thanks.


����������������������������������������������������������������������������

Thank you, that's it until next time. See you around peeps.

    ______           __      ____            __                            
   /_  __/______  __/ /_  __/ __ \___  _  __/ /____  _________  __  _______
    / / / ___/ / / / / / / / / / / _ \| |/_/ __/ _ \/ ___/ __ \/ / / / ___/
   / / / /  / /_/ / / /_/ / /_/ /  __/>  </ /_/  __/ /  / /_/ / /_/ (__  ) 
  /_/ /_/   \__,_/_/\__, /_____/\___/_/|_|\__/\___/_/   \____/\__,_/____/  
                   /____/