________ ______ ______ _________ ___/ __ )_________ ____/ /____/ /_____ ______/ /____ __/ __ | _ \_/ / / /_/ __ \_/ /_ __ `/ __ /_ _ \ _/ /_/ // __// /_/ /_/ /_/ // / / /_/ // /_/ / / __/ /_____/ \___/_\___ / /_____//_/ \____/ \____/ \___/ /____/ ..----.. ..----.. HHHHHHHHHHHH HHHHHHHHHHHH HHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHH HHHHHHHH"....."HHHHHH HHHHHH"....."HHHHHHHH HHHHHH BBBBBBB HHHH HHHH BBBBBBB HHHHHH HHHHHHH BBBBBBB HHHH HHHH BBBBBBB HHHHHHH HHHHHHH BBBBBBB HHHH HHHH BBBBBBB HHHHHHH HHHHHHHH BBBB HHHHH HHHHH BBBB HHHHHHHH HHHHHHHHH.....HHHHHHH HHHHHHH.....HHHHHHHHH HHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHH HHH"""HHHHHHHH" "HHHHHHHH"""HHH D D _____________________________________________________________________________ | | | Bakuten Shoot Beyblade 2002 - Gekisen! Team Battle!! | | | | Seiryuu no Shou - Takao Hen (Takao Version) | | | | Also covers Kouryuu no Shou - Daichi Hen (Daichi Version) | | | |-----------------------------------------------------------------------------| | | | Created by: K a i | | Date Completed: July 21, 2014 | | Version: Final | | Contact: See the "About Me" section | |_____________________________________________________________________________| ================= Table of Contents ================= Use Ctrl+F to search the code enclosed in the brackets [] beside each section's title to get to that section of the guide. 01. Introduction ...................... [SEC1] 02. Disclaimer & Guide Usage .......... [SEC2] 03. Version History ................... [SEC3] 04. Legal & Copyright ................. [SEC4] 05. About Me .......................... [SEC5] 06. Walkthrough ....................... [SEC6] Map Controls & Menu Controls .. [SEC6.1] Beyblade Battles & Controls ... [SEC6.2] Levels & More About Battles ... [SEC6.3] Stats ......................... [SEC6.4] Elements ...................... [SEC6.5] Matching Beyblade ............. [SEC6.6] Beyblade Gimmicks ............. [SEC6.7] Getting New Team Members ...... [SEC6.8] Qualifying Tournament (SBC1) .. [SEC6.9] Decisive Tournament (SBC2) .... [SEC6.10] Final Tournament .............. [SEC6.11] Ultimate Tournament ........... [SEC6.12] 07. Character List .................... [SEC7] 08. Beyblade Part List ................ [SEC8] Attacks Ring .................. [SEC8.1] Weight Disk (Defense Ring) .... [SEC8.2] Spin Gear ..................... [SEC8.3] Blade Base .................... [SEC8.4] Shooter (Launcher) ............ [SEC8.5] 09. Part Passwords .................... [SEC9] 10. Cheat Codes ....................... [SEC10] 11. Anime References to Parts ......... [SEC11] 12. Credits & Thanks .................. [SEC12] ====================== Introduction [SEC1] ====================== Beyblade (known as Bakuten Shoot Beyblade in Japan) is a series that revolves around high-performance customizable spinning tops. These tops are what are known as Beyblades. The series is supported by actual beyblade toys, video games, a manga, and an anime. The first three seasons of the anime are canon to each other, and the second season of the anime is what forms most of the basis for this game. While it is not required at all for you to have watched the anime to play this game, I would suggest watching it, because people who have watched it will recognize almost everything in the game, making it far more enjoyable for them. People who battle using beyblades are known as "beybladers" or "bladers". Battles using beyblades are known as "beybattles" and they involve bladers challenging each other to see who is the better blader. Special chosen bladers have spirits known as "Bit-Beasts" living inside the bit chips of their beyblades that can help them get an advantage in beybattles. This game is known as Bakuten Shoot Beyblade 2002 - Gekisen! Team Battle!!. It has two versions, namely Seiryuu no Shou - Takao Hen (Takao version), and Kouryuu no Shou - Daichi Hen (Daichi version). These games involve a scenario like that in the first season of the anime in that you have a team of four bladers and you seek to defeat other teams individually and in tournaments to prove that your team is the best team of beybladers in the world. ================================== Disclaimer & Guide Usage [SEC2] ================================== This guide contains a large amount of spoilers about the two games it covers and even about the Beyblade anime to an extent, so read at your own risk. I, Kai, will not be responsible for any problem caused to your game through the use of information found in this guide. Moreover, I cannot guarantee all information found in this guide to be 100% accurate, especially since this is a Japanese only game, and a lot of the information in the guide has been written using my basic ability to translate Japanese. This guide covers a game found only in Japanese language. For this reason, I may use romaji to transliterate some of the passwords in the "Part Passwords" section, since this guide cannot support Japanese characters. You may need a basic understanding of Japanese language to transliterate these romaji back into Japanese characters to be able to enter them in the game. Other than this small issue, there is no need for concern, as this guide was written with people who are only fluent in English in mind, and common sense will be enough. ========================= Version History [SEC3] ========================= Final Version - July 21, 2014 ------------------------------- The first complete version of this guide =========================== Legal & Copyright [SEC4] =========================== This document is copyright � 2014 by Kai (also known as K a i). This document may not be reproduced or used for commercial purposes, as it is intended to be free. It may only be reproduced for personal, private use. It may not be placed on any website or otherwise distributed publicly without the permission of the author. Use of this guide in any way that does not follow these guidelines is strictly prohibited, and is a violation of copyright. If you want to quote or paraphrase a short amount of information from this guide, you may do so without my permission, as long as you give me credit. If you want to host this guide on your website or another website, you may contact me to ask for permission. Unless I feel there is something wrong with it, I will almost always give you the permission. My contact details can be found in the "About Me" section. ================== About Me [SEC5] ================== I'm Kai, and I'm the only author of this guide. When I was playing this game in the beginning, there were a lot of things I didn't know, but no one or nothing could help me, as information about this game was very limited. Now, I know a lot about this game, and so I thought I would create this guide for anyone like me who needs help with understanding this game. Therefore, if you want to thank me, please recommend this guide at the top (on GameFAQs only). If you have any additional information or your own observations about this game, or if you spot any mistakes in this guide, you can let me know, and I will credit you for your contribution. You may contact me through my e-mail address given below: kai_12_6(a.t)hotmail(d.o.t)com. ===================== Walkthrough [SEC6] ===================== I will cover everything from the perspective of Takao version, but I will note the differences between Takao version and Daichi version where they exist. How do you know which version you are playing? We'll come to that in a little while. Start up the game until you get to a red and blue screen. Press A twice to start the game. Note that you don't have to save your progress in the game (you are not able to anyway) because the game always autosaves after each battle and some other actions. When the game starts, you will see that an image of a guy pops up at the bottom left corner, implying that he is the one talking. If this character has black hair, brown eyes and wears a red jacket, then the character's name is Takao (Tyson), which means you are playing Takao version. If this character has red hair, green eyes and wears a blue tank, then the character's name is Daichi, which means you are playing Daichi version. Takao is the main character of the Beyblade anime, and Daichi is also another important character of the anime. In the English version of the anime, Daichi's English name is still Daichi, but Takao's English name is Tyson. From this point onward, I may refer to Takao as Tyson, so you should know who I'm talking about. So anyway... Tyson starts talking and then a guy appears on the screen who wears a hat and has dark purple hair. His name is Seichi. If you keep talking, a chubby guy with black hair and yellow shirt appears on the screen next. His name is Genta. If you still keep talking, another guy appears on the screen who has brown hair and wears a white shirt. His name is Michiru. Note that Seichi, Genta and Michiru are not characters present in the anime, although Genta makes cameos in the anime a few times. From what I can guess, Tyson, Seichi, Genta and Michiru are talking about forming a team. If you keep talking, an old man with a big white mustache appears on the screen next. His name is Stanley Dickenson in the English version of the anime, and everyone calls him Mr. Dickenson. Mr. Dickenson talks to Tyson, Seichi, Genta and Michiru. If you keep talking, another character appears who has brown hair and glasses put up on his head. His name is Kenny in the English version of the anime. He is Tyson's friend and helps manage their team, and he is an expert when it comes to beyblade parts and building beyblades. So Tyson, Seichi, Genta and Michiru finally form their beyblading team, and Kenny joins in to help their team. Tyson, Seichi, Genta and Michiru are the actual players of the game, so they are known as bladers. Kenny is not a blader but rather a friend who helps you with advice about beyblades. If you keep talking, you will eventually come to a different screen (the music changes) and it looks like a world map. This is their version of the world, and Mr. Dickenson explains what each of the various locations are for. The first location he stops at has a number of small houses on the map. This place is called Akebono Town and it is the home town of all the six characters we have met so far. This place is supposed to represent a part of Japan, and is the hometown of Tyson in the anime. Keep talking and he will move to a different location with large buildings on the map. This location is marked as "PPB", and this is supposed to represent a part of the USA. In this place, you can battle PPB's beyblade team known as "The All Starz" later on. For your information, PPB stands for Project Power Beyblade. Keep talking and he will move to another location with a castle on the map. This is supposed to represent a part of Europe, and you can battle the beyblade team named "The Majestics" here later on. Keep talking again and he will stop at a snowy land with an abbey on the map. This is supposed to represent a part of Russia, and here you can battle the team named "The Demolition Boys" later on. Keep talking again, and Mr. Dickenson will move to a stadium marked "SBC1" on the map. This is the location for the qualifying tournament, which is a milestone in the game, and which we will get to later. Finally, Mr. Dickenson returns back to Akebono Town and enters it. Before I get to the part inside Akebono Town, I would like to point out a few differences in Daichi version. In Daichi version, the first location Mr. Dickenson stops at is the White Tiger Clan, where you can battle the beyblade team named The White Tigers. Then, Mr. Dickenson stops at the place where you can battle The Demolition Boys, and then he stops at the place where you can battle The All Starz. The rest of the sequence remains the same as in Takao version. As you can see, you do not unlock The Majestics in Daichi version initially, or The White Tigers in Takao version initially, but rest assured that you will unlock every location in both versions eventually. Only the order of unlocking the locations is different in the two versions. Now, back to where we left off where Mr. Dickenson entered Akebono Town. He explains the various locations in Akebono Town that you can get to. The first point he stops at is the airport, and it is the way to get out of the city to the world map again. Keep talking, and he moves to a house which, from what I understand, is Tyson's home. At Tyson's home, you can customize your beyblade, choose your launcher, and check out the stats of these parts. Keep talking, and he moves to a small building, which is the BBA office. At the BBA office, you can change your team's name, and you can even change your team members later on when you have more team members other than the default four. Keep talking, and you will reach a building with antennas on it with the words "VS". This is the VS Battle Center, and here, you can link your game with one other real life player of this game at a time to have battles with them. Keep talking, and you will stop next at another building with antennas on it with the words "4P". This is the 4 Player Battle Center, where you can battle three other people at a time. Keep talking, and you will stop at the last building with antennas on it. This is the Exchange Center, and here, you can trade your beyblade parts and launchers with other people by linking with them in real life. You can only trade parts that you are not using at a given moment. Finally, Mr. Dickenson goes back to the airport, which is the exit point of the town, and gets out of Akebono Town. THIS is the part where you FINALLY get left alone and finally get to control everything yourself. ======================================== Map Controls & Menu Controls [SEC6.1] ======================================== Now that you have control over yourself, let me explain the controls on the overworld. You can scroll through the various locations available for now by pressing either left or right. Pressing left repeatedly allows you to scroll through the map in a clockwise direction and pressing right repeatedly allows you to scroll anticlockwise. Pressing the R button causes you to return instantly to the entrance of Akebono Town. Pressing the A button lets you enter the location that you are currently over. With the exception of Akebono Town, pressing the B button allows you to exit these locations once you have entered them. For exiting Akebono Town, you have to instead press A at the airport in the town. Pressing the L button anywhere on the world map or Akebono Town map brings up a menu. Here, you have two options. Let's start with the option on the left. Press A while it is selected to enter the Bladers Menu. This is what the Bladers Menu looks like: -------------------------------- | | | ---------- | | |o /\ o| | | | _/__\_ | ------------- | | | // \\ | | | | | | /\____/\ | | Team Name | | | | --\ /-- | |-------------| | | |o \/ o| | | | | ---------- | Michiru | | | ------------ | Genta | | || | | Seichi | | || | | Tyson | | | ------------ ------------- | -------------------------------- Initially, the option selected from the beginning is your team's name. If you press down, you can scroll through your four bladers, and each blader's image can be seen on the box to the upper left when they are selected. Anyway... While the yellow box is over "Team Name" (which is the first option that was selected from the beginning), press A to bring up another menu. This menu shows you some statistics about your team as a whole. The menu looks like this: ------------------------------------ | Team Name | | | | ### TB(1) ### W(1) ### L(1)| | | |SP: #### PW: #### SC: #### | |=========== =========== =========== | |------------------------------------| | In-game Battles || Link Battles | | || | | ### TB(2) || ### TB(3) | | ### W(2) ###L(2)|| ### W(3) ###L(3)| | || | |Class(1): XX ||Class(2): XX | ------------------------------------ All hashes/number signs (#) indicate some numbers that are not fixed. The number to the left of TB(1) indicates the total number of battles your team has had. The number to the left of W(1) are the number of wins out of those total battles and the number to the left of L(1) are the number of losses out of those total battles. SP, PW and SC are three stats that each blader has individually too, but in this menu, a total is shown for the whole team, represented by a number and a bar below it. These stats will be explained more in the section titled "Stats". In the "In-game Battles" box, the number beside TB(2) is the total number of in-game battles you have had out of TB(1), beside W(2) is the number of total in-game wins, and beside L(2) is the number of total in-game losses. The Link Battles box shows statistics about battles with real life players you have linked with and battled. Beside TB(3) is the number of total link battles you have had, beside W(3) is the number of link battle wins and beside L(3) is the number of link battle losses. Class is just a ranking given to you based on your total number of battles, wins, and losses. Class(1) deals with your class for in-game battles, and Class(2) deals with your team's class for link battles. At the beginning, your team's class is "Rookie Team", but it will get better as you progress, although it is not important, so you can forget about it if you want. Once all has been understood, press B to get to the last menu again. If you press down to select a blader and press A, you will be brought to another menu. Let's select Tyson (the character at the bottom) and press A to bring up his menu. It shows individual stats about him, and it looks like this: ------------------------------- | --> | | -------------- --------- | | | | |E | | | |LV : ##| | | | | |Type : XX| | Blader's| | | |Shoot :##(##)| | Image | | | |Power :##(##)| | | | | |Synchro:##(##)| --------- | | |Skill : XX| --------- | | |EXP : ##| | Name L| | | -------------- --------- | | | ------------------------------- LV is the blader's level. Type is the blader's blading style and it varies among these four: Attack, Endurance, Speed and Balance. Shoot, Power and Synchro are three stats of a blader that strengthens their beyblades in battle. If you look beside Shoot, Power and Synchro, you'll see that there are two numbers beside each, one number without any brackets, and a number in brackets beside it. The number on the left is the actual stat, and the number on the right inside the brackets is what that stat stands at after being boosted by your launcher. Since you begin with a basic launcher with no boost, the numbers are the same for now. Skill is a sort of specialty that a blader can perform, and it varies among these five: Wild Guts, Super Drive, Rush Attack, Iron Shield and Hyper Snipe. All types, stats and skills, will be explained in the section titled "Stats". At the corner of the Blader's Image on the right, there is a symbol that I have shown here marked with "E", which is a symbol that represents the blader's element, and it will be explained in the section titled "Elements". In the box below the blader's image, the big yellow L mark beside the name indicates that this member (Tyson) is the leader of this team. Leaders may change depending on levels and statistics. Each team of four has a leader marked similarly. If you press Right, you will be taken to another menu that looks like this: ------------------------------- | <-- | | -------------- --------- | | | Moves | | | | | |Move 1 Name | | Bit | | | |Move 2 Name | | Beast's | | | |Move 3 Name | | Image | | | | | | | | | | | --------- | | | | --------- | | | | | BB Name | | | -------------- --------- | | | ------------------------------- This menu shows you the information about your Bit Beast that is in your beyblade's bit chip. This is fixed for each character, and some characters don't even have them. For Tyson, his bit beast is a blue dragon named Dragoon, whose image you can see here on the right. BB Name is where its name (Dragoon) is written. The "Moves" box shows you all the moves your beyblade (or bit beast) has learned so far. Not all learned moves are displayed here, but each learned move can be used in battle. For a list of all learned moves for each character, see the section titled "Character List". If you press A while in this menu or in the menu to the left, you will be brought to a menu which looks similar to the Team Statistics menu earlier. This menu shows you the individual battle stats of the specific blader. When all is done, keep pressing B until you are back to the World Map. Once again, press L, but this time select the option to the right and press A. You will be brought to a beyblade menu, where you can see the parts, stats and gimmicks of each beyblade that belong to each blader in your team. However, I don't use this menu, as there is a better menu that does the same thing, just better, which I will get to later on. Once again, press B until you are back to the World Map. This time, enter Akebono Town. Press Right once and you will be over Tyson's home. Press A, and you will be given two options. While the left option is selected, press A. This is the Beyblade Customization Menu, and it looks like this: ------------------------------------ | -------- |Gimmicks | |Blader's |Weight | |(Up to 3)| |Name |Disk | | | | ---------- | | |---------| ||Attack | |________| |HP | ||Ring | ------------ |Attack | || ||Spin Blade|| | || ||Gear Base ||Defense | || || || | | ---------- ------------ |Speed | |--------------------------| | | |Weight | | <Beyblade's Name> |Search | ------------------------------------ These are the parts of a single beyblade. Attack Ring is the top part, followed by the Weight Disk, after which comes Spin Gear, and at the bottom comes the Blade Base. Not all blade base require a separate spin gear. Gimmicks are special abilities that a beyblade may have. The bottom right box shows the stats of the beyblade, which are decided by the parts that you are using for a specific beyblade. Both gimmicks and beyblade stats will be explained in the section titled "Stats". If you press A, a menu comes up over the right side of the screen, and it looks like this: ------------------------------------ | -------- | |AR || |Blader's |Weight | | ------ | |Name |Disk | | |WD || | ---------- | | | ------ | ||Attack | |________| | |SG || ||Ring | ------------ | ------ | || ||Spin Blade|| |BB || || ||Gear Base || ------ | || || || |EQB || | ---------- ------------ | ------ | |--------------------------| |BBN || | | ------ | | <Beyblade's Name> | |DBB || ------------------------------------ You can press Up and Down to scroll through these buttons on the right. I've marked these buttons for the sake of explanation. AR stand for Attack Ring, and pressing this will bring up a menu where you can compare your current attack ring with other attack rings that you have in stock. You can scroll through the attack rings using up/down and left/right. Once you have selected an attack ring, you can press A on it to use that one instead. However, if the text is red colored, it means that the attack ring is already being used in another blade, and so you cannot use it. Press B to return to the last menu. Similarly, WD, SG and BB buttons bring up a similar menu for the Weight Disk, Spin Gear and Blade Base respectively. For spin gears, you must choose a blade base first before you can choose a spin gear that fits. The button marked EQB is used to Equip a beyblade to a certain character, i.e. assign them. They are already assigned from the beginning, but if you want to change which beyblade is assigned to whom, you can do so right here. If your beyblade breaks, you must reassemble it and reassign it to the character it belonged to using this button, because you cannot battle until each member has at least one beyblade assigned to them. The button marked BBN can be pressed if you want to give a custom name to your beyblade that will be displayed in various locations. The button marked DBB can be pressed if you want to dismantle your beyblade and practically delete it. If you press it, a confirmation message will pop up, where if you select yes and press A, the beyblade will be removed, and the parts will be returned to your inventory of parts. That's all for the beyblade customization menu. Press B until you're over Tyson's home in the Akebono Town Map. Press A while you're here again to bring up the two options again, but this time, select the right option and press A. This is the Shooter (Launcher) Menu, and it looks like the one below: -------------------------------- | | | | | ---------------- ---------- | || Name L LV:##| | | | ||----------------| | Blader's | | || Launcher Name |<| Image |>| ||Type : XX | | | | ||Shoot :###(###)| | | | ||Power :###(###)| ---------- | ||Synchro:###(###)| ---------- | ||Skill : XX | | | | || | | | | | ---------------- ---------- | -------------------------------- This is similar to the Blader Menu that was shown earlier. Everything is the same as before, including the three stats given. You can scroll through the bladers in your team by pressing left or right. While any blader is selected, press A to bring up the launchers. It shows the stats of the current launcher that is equipped by the blader on whom you pressed A. This is what it looks like right now: -------------------------------- | | | | | ---------------- ---------- | || Launcher N :#/#| | | | ||----------------| |Launcher's| | ||Compenst.:* |<|Image |>| ||Winder-SP:* | | | | ||Winder-LG:* | | | | ||Shoot :+ #(###)| ---------- | ||Power :+ #(###)| ---------- | ||Synchro:+ #(###)| | | | || | | | | | ---------------- ---------- | -------------------------------- Launcher N is where the name of the launcher currently displayed on the right is shown, which is also the currently equipped launcher by that blader. The number beside the launcher name is the amount of this specific launcher that you have, and the amount of this specific launcher currently in use. You have four of these launchers, and all four are in use, so it says 4/4. The left box shows the stats of the launcher. Compenst. stands for Compensation, Winder-SP means Winder (Ripcord) Speed, and Winder-LG stands for Winder (Ripcord) Length, and all three of these stats are measured in a star based rating system. For the Shoot, Power and Synchro stats, the + 0 means that this launcher gives a boost of 0 points to these stats (which is no boost at all), but we will get better launchers later. The brackets once again shows your actual stat after getting this boost. If you had more launchers, you could scroll through them by pressing left or right and equipped a newly selected launcher on the character by pressing A twice (since there is a confirmation message). For now, let's get out of here by pressing B until you're back over Tyson's home. There are three places in Akebono Town that you were not introduced to earlier by Mr. Dickenson. Press R to return to the entrance of the town, then press left twice, and you will stop at a place that looks like a playground. This is the Akebono Park, but it is inaccessible right now. That's because this is where you can battle a beyblading team named The Excite Four, which consists of Michiru, Genta, Seichi and either Daichi or Tyson, depending on whether you are playing Takao version or Daichi version respectively. As you can see, since three of the four members are already in your team, you cannot access this place and battle anyone. However, if you change these three members with other bladers, you will see that this place will become accessible and you can battle their team here. Moving on, press left once again and you will be brought to a brown building known as Bey Encyclopedia. If you press A and enter this place, you will see that it contains data on all the beyblade parts and launchers you have collected so far in one place. You can scroll through Attack Rings, Weight Disks, Spin Gears, Blade Bases, and Launchers, and then press A at any of them to check the collection of that certain type of part. You can scroll through the items by pressing left and right, and you can press A at a specific part to take you to a sub-menu where you are shown the color variation of that item (except for launchers). Once you are done here, press B until you're back on the town map. If you press left again, you will be brought to a light blue building. This is the Password Center, where you can enter by pressing A, type certain passwords, and press A again to unlock various beyblade parts and launchers. It is somewhat like a cheat, and is therefore not our main way to get parts. You can find a list of all known passwords in the section of titled "Part Passwords". Now we will move onto the main task and attraction of the game - beyblade battles. Everything that has been explained so far in this specific section is connected to these battles. Press R to return to the entrance of Akebono Town, then press A to get out of town and into the world map. Press right twice to get to the location where you can battle The Majestics. Starting off battling with them is a good idea, since they are the team among the currently available teams that is at the lowest level (in Daichi version, The White Tigers are instead the team who are at the lowest level). While members in other teams are at least one level above you, members of the Majestics are at the same level in which your team members are in, except for their leader named Robert, who is still a level higher. Press A to get inside this location, and it will look like this: ----------------------------------- | ------------ | | Name | Team Name || | --------- ------------ | || Blader | | || 1 Image |------- | | --------- Blader | | | | 2 Image |------- | | --------- Blader | | | | 3 Image |------- | | --------- Blader || | | 4 Image || | --------- | | | ----------------------------------- The selected blader of the Majestics is colored, and the rest are black and white. Press right or left to scroll through the characters, and press A on any of them to show some stats of that specific blader. It will look like this: --------------------------------- | | | ---------- ------------------- | ||E || <| Bl Name |> || || || E1 E2 SD E3 Gimm.|| || Blader's ||HP ## Speed ##|| || Image ||Attack ## Weight ##|| || ||Defense## Search ##|| | ---------- ------------------- | | | |---------------------------------| | B. Name B.B. Name | | | | LV:## SP:### Pw:### SC:### | --------------------------------- The E at the corner of the blader's image is their element. Bl name is the name of the currently selected beyblade. A blader may have up to two beyblades with them at any given time. E1, E2 and E3 are the elements of the Attack Ring, Weight Disk and Blade Base of the beyblade that is selected. SD is the spin direction of the blader's spin gear, with R meaning right and L meaning left. Gimm. is the beyblade's gimmick, if it has any. All of these will be explained in the section titled "Stats". I couldn't draw the bars below each stat of the beyblade, but it gets the point across. If you press left or right, you can scroll between the blader's two beyblades, which if you notice you will see has different stats. On the bottom box, B. Name is the name of the current blader whose profile you are in, B.B. Name is the name of his or her bit beast, LV shows their level and SP, PW, and SC refers to their Shoot (Spin), Power, and Synchro stats. Press B or A once to get back to the last menu. Now, for introducing the members of the Majestics... The member on the far left with green hair is Oliver, to his right with blond hair is Enrique, next to him with dark red-brown hair is Johnny, and finally to the very right is their leader with purple hair named Robert. ======================================= Beyblade Battles & Controls [SEC6.2] ======================================= Now we will start the battle. Press Start while you're on the screen where the four blader's images are visible and the battle will be initiated. A screen will appear where some things are shown about your team on the left side of the screen, and your opponent's team on the right side of the screen. It will soon get to another screen that look like this: ------------------------------- | | | ___ ___ ----------- | | |B1 | |B2 | |E || | | | | | | || | --- --- | Selected || | ___ ___ | Blader's || | |B3 | |B4 | | Image || | | | | | | || | --- --- ----------- | |-------------------------------| | B. Name B.B. Name | | | | LV:## SP:### Pw:### SC:### | ------------------------------- Here, you need to pick three bladers from your team who will go into battle, and you also need to decide the order in which the chosen three will battle. You can scroll through the four bladers by pressing right or left. You can choose a member by pressing A on them, and their image will turn black and white, and "1st" will be written on their image, indicating that this blader will battle first. You may press B if you want to deselect the chosen member. Just like that, choose the first, second and third blader who will battle, but there is no turning back after you have chosen the third blader, because the screen will change automatically. You are brought to a screen where on the left, you will see the image of the blader you chose to battle with first, and on the right, the opponent's team's first chosen member who is randomly selected will be displayed. Press A until you are brought to the launching part, where some blue and red teeth are shown on the bottom, and a ring moves across these teeth back and forth. This process is called launching, and you launch by pressing A when the ring is moving back and forth. The launch will be stronger the more to the right end of the teeth you stop at by pressing A. By stronger, I mean that your beyblade will last longer. Try to press A at the last point of the ripcord, but launching anywhere in the red region of the teeth is also pretty good. This will start the battle. You will be brought inside the battle where you'll see your beyblade and the opponent's blade moving around in circles. The battle screen looks like this: -------------------------------- |B1 |I II|B2 | |Image|=========VS=========|Image| |_____|=======______=======|_____| | | | | | | | | | ====== | | ========ATK| |________________________________| |B | | |Image| | | | | -------------------------------- "B1 Image" is the image of the blader that you have chosen to battle with. "B2 Image" is the image of the blader who is your opponent for this battle. Beside your blader's image, the blue bar shows the amount of HP your beyblade has left, which drains automatically with time and with damage from opponent's blade's moves. When it goes down to zero, you lose. Similarly, beside your opponent's image is his/her beyblade's HP bar colored red, which, if empty, will result in you winning. The green bars below each of the HP bars represent the amount of bit power that the respective bladers have. This bit power is necessary to perform special launches, special attacks, special defenses and special evasions, none of which you have access to at the beginning. Bit power is gained by performing normal launches, normal attacks, normal defenses and normal evasions. The two bars on the bottom left beside "ATK" are used to determine when you can perform an attack. The bottom bar between the two is the Attack Gauge. It represents how much time you need to wait for to be able to make an attack. If it is full, it means that you don't need to wait any longer to make an attack. The top bar between these two is the Search Bar. It is a bar divided into six segments that shows you how close your beyblade is to your opponent's beyblade. You can perform an attack only when your beyblade is close enough to the opponent's beyblade to make all segments of this bar red. In other words, search signifies the striking distance. You can press and hold L to move your blade away from your opponent's blade, and you can press and hold R to move your blade closer to your opponent's blade. Only when both bars are full, that is only when both the Attack Gauge and Search Bar are full, you can initiate the attack by pressing A. The box at the bottom of the screen pops up from time to time to signify people talking, with the image of the person talking on the left. Mostly, the Blader DJ (a guy wearing a red bandana) is the one talking and commenting about the battle. When all is said and done, you can initiate an attack. When you initiate an attack, a menu pops up with only one option - "Attack". Pressing A will bring up another menu with two options - "Attack" and "Jump Attack". Attack will perform a damage inflicting tackle, while jump attack will perform a jumping tackle with more damage. You might be wondering why you would ever use attack when jump attack is also available. That's because the more powerful attack you perform, the longer it takes for your attack bar to fill up, which means it will take longer before you can perform another attack. If you didn't get to attack, and your opponent attacked you instead, you will again be shown another menu. This menu has two options - "Guard (Defend)" or "Evade". Defend will cause you to take less damage from your opponents attack and Evade will cause you to completely dodge the opponent's attack. Once again, you might be wondering why you would ever use defend when evade is also available. That's because defend never misses, but evade is up to chance. If you successfully evade, you will take no damage at all, but if you fail, you will take much more damage than what you would have if you had defended. In this way, the battle will go on until someone loses, and the other blader wins. Whoever runs out of HP first loses, whether it is because of time passing or because of being attacked. The other blader wins this way. This way, keep challenging all the teams everywhere to win beyblade parts from them and level up. Instead of challenging just one team, challenge all the teams, because not only does that offer more variety in battle, but also lets you have various kinds of parts. Moreover, you can unlock more bladers to add to you team this way. The way to unlock bladers are explained in the section titled "Getting New Team Members". ======================================= Levels & More About Battles [SEC6.3] ======================================= As you keep battling, your team's bladers will level up, and so will other bladers all over the world. With an increase in each level, you become more powerful, as the stats Shoot, Power, and Synchro of the blader increases. Moreover, at certain levels, you will learn new moves that you can use in battles. All bladers learn similar moves at similar times, but they may differ sometimes. To see what moves each character can learn and at what level, see the section titled "Character List". This way, any blader will learn three normal attacks, may learn up to three special attacks, may learn an ultra special attack, will learn a counter attack, may learn a special defense move OR a special evasion move, and may learn up to two special launches beside the normal beyblade launch. Bit Gauge: Normal launches, normal attacks, normal defense and normal evasion fills the bit gauge, while special launches, special attacks, special defense, special evasion, counter attack, and ultra special attack empties the bit gauge. The more powerful the normal attack, the more the bit gauge fills up, and the more powerful the special attack, the more the bit gauge empties. While all special attacks require a fixed amount of bit power to perform, the ultra special attack does not require a fixed amount. The ultra special attack will use up all of the bit power remaining, no matter how much, and it can only be used when your HP is at or below 25%. It can also be used only once per battle, because it is sort of like a desperation move. Remember, the more powerful the move used in battle, the longer it will take before you can attack again. Special Defense is a more powerful variant of the normal defense, with it reducing the damage from your opponent's attacks even further. Special Evasion has a higher chance of dodging your opponent's moves. However, both Special Defense and Special Evasion drains the bit gauge. The Counter Attack is a form of special attack, but it is made against your opponent's attack. The result is that both the beyblades will clash against each other, and one will come out successful, whoever is more powerful, or simply more lucky. The successful blade takes no damage, while the other blade takes a lot of damage. Special Launches are different from normal launches in that they start out by trying to inflict damage on your opponent's beyblade at the cost of some bit power. Normal launches will try to evade special launches, and if both bladers use a special launch, then the same mechanism as in counter attack will be used to decide who is successful. Breaking Your Opponent's Beyblade: You can sometimes break your opponent's beyblade if you want, and they can do the same to you. This can only be done if you use a special launch, special attack, counter attack or ultra special attack on your opponent's beyblade as your last move. The same also applies for them. Even then, it will not always break. Only if the difference between your strength and your opponent's strength is high enough can this happen. The chances of breaking someone's beyblade increases if you get them to a low amount of HP first, then finish them off using a special attack or counter attack. Remaining Member: In any battle, you have to choose three bladers to battle with. The remaining blader from your team that you did not pick may help you out in two different ways based on their skill. If the benched blader has the skill Iron Shield, then they may randomly launch their blade into the stadium to take a hit for their ally if their ally has 30% or less of their HP remaining, no matter how unfair it seems. If the benched blader has the skill Hyper Snipe, then they may randomly make their ally's Special Attack LV.3 or Ultra Special Attack a sure critical hit if their ally has 30% or less of their HP remaining. For more details on these two skills, see the "Blader Stats" subsection in the "Stats" section. ================= Stats [SEC6.4] ================= Beyblade parts have one set of stats and launchers have another set of stats. Bladers have three stats that are common with three stats of launchers. -------------- Beyblade Stats -------------- The set of stats that beyblade parts have are visible in the Beyblade Customization Menu accessed from Takao's home by choosing the left option. It can also be accessed from any place by pressing the L button and selecting the right option. The stats are listed on the right side of the beyblade menu in this order: 1. HP - It determines the amount of spin or endurance, and therefore determines how long your beyblade will last. 2. Attack - It determines the amount of damage your beyblade does to your opponent's beyblade with each attack and special launch. 3. Defense - It reduces the damage taken from your opponent's attacks. 4. Speed - It determines your beyblade's accuracy. Higher accuracy gives you a higher chance to hit your opponent's beyblade when they try to evade your attacks or special launches. 5. Weight - It determines your beyblade's evasion. Weight is the only exception in that, the LOWER the value for weight, the HIGHER the evasion and the better it is. Higher evasion gives you a higher chance to dodge your opponent's attacks when you use the move "evade" in battle, or to dodge your opponent's special launches when you launch normally. Lower weight also causes your beyblade to get pushed back LESS when your blade impacts with opponent's beyblade while not attacking or defending, which is a good thing. 6. Search - It determines how close your beyblade needs to be to your opponent's beyblade to be able to attack it. In other words, search signifies the striking distance. Higher search means that you can initiate an attack even from a greater distance. ------------------------ Shooter (Launcher) Stats ------------------------ The set of stats that launchers have are visible in the Shooter (Launcher) Menu accessed from Takao's home by choosing the option to the right. Pressing A on each blader will allow you to scroll through the launchers and show you their individual stats. The stats are listed on the left side in this order: 1. Compensation - It is measured using a star-based rating system. It determines the amount of extra boost you get to your Shoot/Spin, Power and Synchro stats when you launch your beyblade. You get this extra boost only if you launch within the Red Teeth portion of your Winder (Ripcord). Higher compensation gives a higher amount of boost, but also lowers the number of Red Teeth in your Winder (Ripcord). So, less red teeth = higher boost. * - 3 Red Teeth ** - 3 Red Teeth *** - 2 Red Teeth **** - 2 Red Teeth ***** - 1 Red Tooth Note that Launcher No. 021 and 022 are exceptions in this category, because they have a compensation of 5 stars, but they have 2 red teeth each. 2. Winder (Ripcord) Speed - It is measured using a star-based rating system. It determines how fast the pointer moves across the Winder (Ripcord) while you are about to launch. Higher speed makes it difficult to stop at the desired point at launch, but probably gives a boost to a stat (not sure). * - Low Speed *** - Medium Speed ***** - High Speed 3. Winder (Ripcord) Length - It is measured using a star-based rating system. It determines the overall length of the Winder (Ripcord). Longer Winder (Ripcord) probably gives a boost to a stat (not sure). * - 9 Teeth ** - 11 Teeth *** - 11 Teeth **** - 15 Teeth ***** - 19 Teeth 4. Shoot/Spin (SP) - Boosts HP, causing your beyblade to last longer. It also possibly raises defense, causing your beyblade to take less damage from opponent's attacks. 5. Power (PW) - Boosts Attack, increasing damage from your beyblade's attacks and special launches. 6. Synchro (SC) - Boosts Evasion and Accuracy, increasing the chance for your beyblade to both dodge attacks and hit the opponent more accurately when they try to dodge your attacks. ------------ Blader Stats ------------ Shoot/Spin (SP) - Boosts HP, causing your beyblade to last longer. It also possibly raises defense, causing your beyblade to take less damage from opponent's attacks. Power (PW) - Boosts Attack, increasing damage from your beyblade's attacks and special launches. Synchro (SC) - Boosts Evasion and Accuracy, increasing the chance for your beyblade to both dodge attacks and hit the opponent more accurately when they try to dodge your attacks. Type - A blader can have one of these four types: Attack, Endurance, Speed, Balance. All it does is that it dictates which stat they usually have more of and which stat they usually have less of. Attack type bladers have more Power (PW), Endurance type bladers have more Shoot/Spin (SP), Speed type bladers have more Synchro (SC), and balance type bladers have stats that are pretty equal without any stat being higher or lower. Skill - A blader can have one of these five skills: Wild Guts, Super Drive, Rush Attack, Iron Shield, and Hyper Snipe. These skills are explained in detail below: Wild Guts - A blader with this skill will have the Defense stat of their blade increased by 30%, which means that the damage from their opponent's attacks will be reduced. Super Drive - A blader with this skill will have their Synchro (SC) stat increased by 30%, which means that the Evasion and Accuracy of their blade will be increased, increasing the chance for their blade to both dodge attacks and hit their opponent more accurately when their opponent tries to dodge their attacks. Rush Attack - A blader with this skill will refill their Attack Gauge 20% faster, which means that the blader will be able to attack faster and more often if they want to. I've tried experimenting with this skill for a while, but the Attack Gauge doesn't really seem to refill faster for bladers with this skill. The Attack Gauge does refill faster for some bladers and beyblades, but that seems to have nothing to do with the skill of that blader. Iron Shield - If a blader with this skill is not chosen in battle (i.e. they are benched), they have a high chance of randomly launching their blade into the stadium in the middle of a battle to take a hit for their ally, completely preventing any damage from the opponent's attack in the process. They will do this only if their currently blading ally has 30% or less of their HP remaining, and is about to be hit by a Special Attack (Lv.1, 2, 3) or Ultra Special Attack from their opponent. This effect can happen only up to twice per battle. Hyper Snipe - If a blader with this skill is not chosen in battle (i.e. they are benched), they have a high chance of randomly boosting the critical hit chance for their ally to 100%, causing their ally's current attack to make a critical hit for sure. They will do this only if their currently blading ally has 30% or less of their HP remaining, and is about to use a Special Attack Lv.3 or an Ultra Special Attack on their opponent. This effect can happen only up to twice per battle. ==================== Elements [SEC6.5] ==================== There are five elements in the game, and they are the following: None, Earth, Fire, Wind, and Water. Each Attack Ring, Weight Disk, and Blade Base is associated with a single element. Each blader in the game is also associated with a single element that does not necessarily have to be the same as their real element or their element in the anime. For example, we know from the anime and from this game itself that Tyson's bit beast Dragoon and all of his special moves are wind-based, but in this game, he is associated with the element of water. The element associated with each blader or with each of these three types of parts can be determined by looking at one of the corners of the image of the blader or the images of each of these three parts (the corner varies depending on which screen you are in). It is indicated by a coloured Japanese letter embossed on a coloured sphere. The following are the letters (in romaji) and sphere colours that are associated with each element: Letter Sphere Colour (In Romaji) Element ------------- ----------- ------- Light Blue Kara None Brown Chi Earth Blue Mizu Water Red Hi Fire Green Kaze Wind Each element is strong against one element, with the exception of None, which takes neutral damage from all elements and does neutral damage to all elements. Earth is strong against Water, Water is strong against Fire, Fire is strong against Wind, and Wind is strong against Earth. If the elements associated with blader A or blader A's beyblade parts are strong against the elements associated with blader B or blader B's beyblade parts, then Blader A's Attack, Defense, and Evasion stats will rise. In other words, your attacks will do more damage, your opponent's attacks will do less damage, and you are more likely to be successful if you are trying to dodge your opponent's attacks. The effect stacks up with increasing number of parts of the same element. In stadiums associated with a single element, you will find that all Earth and Fire stadiums have bladers whose elements are either Earth or Fire, and that all Wind and Water stadiums have bladers whose elements are either Wind or Water. I cannot confirm it, but I think that stadiums with a single element associated with them increases the power of bladers associated with the same element. ============================= Matching Beyblade [SEC6.6] ============================= From what I've read, if the colors of the beyblade parts of a blader's beyblade matches, that blader will get a small boost in their Shoot/Spin, Power and Synchro stats. This may also happen if the elements of the parts and/or the blader matches up. However, I'm not sure about this information. ============================= Beyblade Gimmicks [SEC6.7] ============================= The gimmicks of each beyblade are certain special abilities that arise due to using certain beyblade parts that have them. All gimmicks are visible in the upper right hand side of the Beyblade Customization Menu, that is IF any are present in your currently selected beyblade. A single beyblade can have up to three different types of gimmicks. Here's a list of all gimmicks and what they do: SP1 (S1) - Activates automatically at around 50% HP. It increases your blade's HP, causing your blade to last longer. SP2 (S2) - Activates automatically at around 50% HP. It increases your blade's HP, causing your blade to last longer. The HP boost is more compared to SP1 (S1). DF1 (D1) - Activates automatically at around 40% HP. It increases your blade's Defense, reducing damage from opponent's attacks. However, it also reduces your blade's attack power, causing your blade to deal less damage. DF2 (D2) - Activates automatically at around 40% HP. It increases your blade's Defense, reducing damage from opponent's attacks. However, it also reduces your blade's attack power, causing your blade to deal less damage. The Defense boost and attack penalty is greater compared to DF1 (D1). DC (DC-AM, DC-SM) - Let's you switch between two modes, namely Attack Mode (Normal) and Spin Mode (Endurance). Attack Mode is the same as normal mode. Spin mode is like the SP1 gimmick. TC (TC-AM, TC-DM, TC-SM) - Let's you switch between three modes, namely Attack Mode (Normal), Defense Mode (Defense), and Spin Mode (Endurance). Attack Mode is the same as Normal Mode. Defense Mode is like the DF1 gimmick. Spin Mode is like the SP1 gimmick. SMx1 (SM1) - I'm not sure about its effect. It represents South Magnecore from the anime. I've read rumors that it raises attack and lowers defense in the game. However, to me, it seemed to increase the Evasion and Accuracy of the blader's blade instead, increasing the chance to both dodge attacks and hit the opponent more accuretely when they try to dodge your attacks. SMx2 (SM2) - The same as SM1, except that the effects are stronger. SMx3 (SM3) - The same as SM2, except that the effects are even stronger. NMx1 (NM1) - I'm not sure about its effect. It represents North Magnecore from the anime. I've read rumors that it raises defense and lowers attack in the game. However, to me, it seemed to increase the Evasion and Accuracy of the blader's blade instead, increasing the chance to both dodge attacks and hit the opponent more accuretely when they try to dodge your attacks. NMx2 (NM2) - The same as NM1, except that the effects are stronger. NMx3 (NM3) - The same as NM2, except that the effects are even stronger. Gimmicks are able to stack up. Two SP1 stacking up creates SP2, and two DF1 stacking up creates DF2. SM and NM can also stack like this INDIVIDUALLY up to SMx3 and NMx3. A beyblade can even have more than one type of gimmick. However, SM and NM cannot stack up TOGETHER, because they cancel each other out, as they are the opposite poles of a magnet. ==================================== Getting New Team Members [SEC6.8] ==================================== As I have already mentioned before, you can unlock bladers from other teams, who you can switch with any member from your team to build completely new teams. Not all bladers can be unlocked in-game in a single version of this game, so you must link with other players of this game to unlock all the bladers in one game. To unlock a blader, you must defeat them under certain conditions in their own area, which is to say in the location on the world map (or Akebono Town map) that you can find them as a part of a team in. Fighting them in the various stadiums and tournaments will not unlock them, and will not even count toward unlocking them. Moreover, when you take a member away from any team to add to your team, that empty slot in the team that you took the member away from is filled by someone else, which varies for each team. I will mention who those replacement members are for each team below: The Excite Four - Tyson, Daichi The Bladebreakers - Tyson, Daichi The White Tigers - Ray The All Starz - Max The Majestics - Daichi (Takao version only), Takao (Daichi version only) The Demolition Boys - Kai The Saint Shields - Daichi (Takao version only), Takao (Daichi version only) Team Psykick - Daichi (Takao version only), Takao (Daichi version only) Team Amou - Kai Other than The Excite Four and The Bladebreakers, if you take more than one member from a team, or also have the replacement member on your team too, then the team will become inactive on the map, and you will not be able to battle them. For The Excite Four and The Bladebreakers, up to two members will be replaced by Tyson and Daichi, after which they will also become inactive, and you will be unable to battle them. ----------------------------------- Unlockable Bladers in Takao Version ----------------------------------- The bladers listed in this section can only be unlocked in Takao version normally, with the exception of Kennosuke, who can be unlocked in both versions. I'll only mention the minimum requirements to unlock a blader, because doing more than the minimum requirements will obviously also work. Blader How to Unlock ------ ------------- Genta He is unlocked from the beginning. Michiru He is unlocked from the beginning. Seichi He is unlocked from the beginning. Tyson He is unlocked from the beginning. Ray Win the ultimate tournament, then defeat him 10 times and break his blade once, out of which at least his last defeat must be by using Tyson, no matter who the current leader of your team is. Oliver Win the qualifying tournament, then defeat him 5 times. Enrique Win the qualifying tournament, then defeat him 10 times. Johnny Win the qualifying tournament, then defeat him 10 times and break his blade once. Robert Win the decisive tournament, then defeat him 10 times and break his blade once, out of which at least his last defeat must be by using Tyson, no matter who the current leader of your team is. Ian Win the qualifying tournament, then defeat him 5 times. Spencer Win the qualifying tournament, then defeat him 10 times and break his blade once. Bryan Win the qualifying tournament, then defeat him 10 times. Tala Win the decisive tournament, then defeat him 10 times and break his blade once, out of which at least his last defeat must be by using Tyson, no matter who the current leader of your team is. Jim Win the ultimate tournament, then defeat him 5 times. Goki Win the ultimate tournament, then defeat him 10 times. Salima Win the ultimate tournament, then defeat her 10 times and break her blade once. Kane Win the ultimate tournament, then defeat him 10 times and break his blade once, out of which at least his last defeat must be by using Tyson, no matter who the current leader of your team is. Shougo Win the ultimate tournament, then defeat him 15 times and break his blade twice, out of which at least his last defeat must be by using Tyson, no matter who the current leader of your team is. Makoto Win the ultimate tournament, then defeat her 10 times and break her blade once, out of which at least her last defeat must be by using Shougo. Kennosuke Win the final tournament. ------------------------------------ Unlockable Bladers in Daichi Version ------------------------------------ The bladers listed in this section can only be unlocked in Daichi version normally, with the exception of Kennosuke, who can be unlocked in both versions. I'll only mention the minimum requirements to unlock a blader, because doing more than the minimum requirements will obviously also work. Blader How to Unlock ------ ------------- Genta He is unlocked from the beginning. Michiru He is unlocked from the beginning. Seichi He is unlocked from the beginning. Daichi He is unlocked from the beginning. Max Win the ultimate tournament, then defeat him 10 times and break his blade once, out of which at least his last defeat must be by using Daichi, no matter who the current leader of your team is. Kai Win the ultimate tournament, then defeat him 10 times and break his blade once, out of which at least his last defeat must be by using Daichi, no matter who the current leader of your team is. Kevin Win the qualifying tournament, then defeat him 5 times. Gary Win the qualifying tournament, then defeat him 10 times. Mariah Win the qualifying tournament, then defeat her 10 times, out of which at least her last defeat must be by using Ray. Lee Win the decisive tournament, then defeat him 10 times and break his blade once, out of which at least his last defeat must be by using Daichi, no matter who the current leader of your team is. Emily Win the qualifying tournament, then defeat her 5 times. Steve Win the qualifying tournament, then defeat him 10 times and break his blade once. Eddy Win the qualifying tournament, then defeat him 10 times. Michael Win the decisive tournament, then defeat him 10 times and break his blade once, out of which at least his last defeat must be by using Daichi, no matter who the current leader of your team is. Joseph Win the ultimate tournament, then defeat him 5 times. Dunga Win the ultimate tournament, then defeat him 10 times. Mariam Win the ultimate tournament, then defeat her 10 times and break her blade once. Ozuma Win the ultimate tournament, then defeat him 10 times and break his blade once, out of which at least his last defeat must be by using Daichi, no matter who the current leader of your team is. Haruka Win the ultimate tournament, then defeat her 15 times and break her blade twice, out of which at least her last defeat must be by using Daichi, no matter who the current leader of your team is. Kaoru Win the ultimate tournament, then defeat him 10 times and break his blade once, out of which at least his last defeat must be by using Haruka. Kennosuke Win the final tournament. ======================================== Qualifying Tournament (SBC1) [SEC6.9] ======================================== Although there are no prerequisite to enter this tournament, I would recommend that you train all your team members to at least level 15 before trying this tournament, or even up to level 18 to be safe. I would also recommend customizing your team members' beyblades with the best parts in your collection so far. Press A on the SBC1 location on the map. Once you're inside, press Start to initiate the tournament. The tournament has three rounds in total, and you must win at each round in order to advance to the next. On the first and second round, you will have to randomly face any two teams from the choices of The Majestics, The All Starz and The Demolition Boys. In Daichi version, the choices are among The White Tigers, The All Starz, and The Demolition Boys instead. All of your opponents in the first and second round are at level 15, so be prepared. Press Start each time to initiate the battles until you're in the third round, which is also the final round. In the final round, you will face a new team - The Bladebreakers, which consists of Kai, Ray, Max, and Daichi. All of the members of this team are at level 18, so you need to be even more careful. If you win the whole tournament for the first time, you get two Launcher No. 011 and two Launcher No. 016 as prizes from Mr. Dickenson. Once you have the chance later on, you should equip these launchers to you team members, as they are much better than the default launchers that you start with. Once you are outside, Mr. Dickenson once again guides you around, because new locations have been unlocked in the World Map and in Akebono Town. In Takao version, the first new location that is unlocked is the stadium marked SB2, which is the location for the Decisive Tournament. The next location that is unlocked is a village called the White Tiger Clan, where you can battle the beyblade team named The White Tigers. After that, a brown tower is unlocked, where you can battle the team named The Saint Shields. Then another tower colored gray is unlocked, which is known as the Hurricane Tower, or the Hurricane Stadium, where you can battle bladers of the Air and Water elements at random. The final location to unlock in the World Map is the desert, where there is a Desert Stadium in which you can battle bladers of the Earth and Fire elements at random. After that, Mr. Dickenson goes to Akebono Town and unlocks a new location there as well, which is a tall building marked "BBA" where you can battle the team named The Bladebreakers, which was the last team you had to battle in the qualifying tournament. In Daichi version, instead of The White Tigers, the team that is unlocked is The Majestics, and instead of The Saint Shields, the team that is unlocked is Team Psykick, who is located on a building on an island. The rest of the places unlocked is the same. Once Mr. Dickenson is done, you are left alone. Equip the new launchers and battle these new teams and the old teams too until you have collected some good parts, launchers, and leveled up enough. One thing you should know is that you can win launchers by attending the qualifying tournament again, and by battling in the newly unlocked Desert and Hurricane Stadium. Once you have had enough battles, you can head for the Decisive Tournament. ======================================= Decisive Tournament (SBC2) [SEC6.10] ======================================= Although there are no prerequisite to enter this tournament, I would recommend that you train all your team members to at least level 30 before trying this tournament, or even up to level 33 to be safe. I would also recommend customizing your team members' beyblades with the best parts in your collection so far and equipping the best launchers. Press A on the SBC2 location on the map. Once you're inside, press Start to initiate the tournament. The tournament has four rounds in total, and you must win at each round in order to advance to the next. On the first, second, and third round, you will have to randomly face any three teams, all of whom will be at level 30. On the fourth round, you will face a new team named Team Amou, and the members of this team will be at level 33. If you win the whole tournament for the first time, you get one Launcher No. 013, one Launcher No. 014, one Launcher No. 018, and one Launcher No. 019 as prizes from Mr. Dickenson. Once you have the chance later on, you should equip these launchers to you team members if they are better than the launchers that you have currently equipped on your team members, which is very likely. You will also meet a purple haired man named Gideon, who conversates with your team and Mr. Dickenson before the end of this tournament. Once you are outside, Mr. Dickenson guides you around once again as a few more new locations have been unlocked. In Takao version, the first new location to be unlocked is the stadium for the Final Tournament. After that, a new stadium named the Water Stadium is unlocked, where you can battle bladers of the Air and Water elements at random. Then another new stadium is unlocked named Volcano 1, which is the Magma Stadium 1, and you can battle bladers of the Earth and Fire elements at random. After that, the location that is unlocked is a building on an island, where you can battle Team Psykick. The final location to be unlocked is a building on an island on the northeast corner of the map, where you can battle Team Amou, which was the last team that you had to battle in the decisive tournament. In Daichi version, instead of Team Psykick, the team that is unlocked is The Saint Shields. Either way, both Takao version and Daichi version should have the same locations unlocked up to now. Once Mr. Dickenson is done, equip the new launchers if they are better. Battle these new teams and the old teams too until you have collected some good parts, launchers, and leveled up enough. You should try everything out. Once you have had your fill, you can head for the Final Tournament. ============================= Final Tournament [SEC6.11] ============================= Although there are no prerequisite to enter this tournament, I would recommend that you train all your team members to at least level 45 before trying this tournament, or even up to level 50 to be safe. I would also recommend customizing your team members' beyblades with the best parts in your collection so far and equipping the best launchers. Press A on the Final Tournament location on the map. Once you're inside, press Start to initiate the tournament. The tournament has four rounds in total, and you must win at each round in order to advance to the next. This tournament is different than the last ones in that there are no fixed teams this time. In each round, teams will be made up of four randomly selected bladers. Another thing that is different from the last tournaments is that each round will be held in one of those elemental stadiums instead of a normal stadium, so bladers of certain elements will be at an advantage and bladers of certain other elements will be at a disadvantage. The first round will be held in the Desert Stadium, the second round will be held in the Water Stadium, the third round will be held in the Magma Stadium 1, and the final round will be held in the Hurricane Stadium. For the first, second, and third round, you will have to face bladers from all teams you have unlocked so far at random, and all bladers in the first three rounds will be at level 45. In the final round, all bladers will be at level 50, and there will be a new blader among the four in the last tournament that you have not seen before in any existing team. He is a blader with black hair and red eyes, and his name is Kennosuke Shishi. If you win the whole tournament for the first time, Mr. Dickenson will congratulate you, and the man with purple hair from the Decisive Tournament earlier named Gideon will give you Attack Ring No. 512, Weight Disk No. 133, Spin Gear No. 136, and Blade Base No. 398 as gifts or prizes. These parts can make a powerful beyblade, but the blade is not that good looking in my opinion. Moreover, the new blader from earlier named Kennosuke will offer to join your team, so you can switch a member of your team with Kennosuke anytime you want to from the BBA office. After all is done, credits will roll, at the end of which you can press A to be brought to the main menu of the game. Press A twice to start the game again, and you will be back on the world map again. In a way, you have finished the game, but not completely. There are still five locations that you can unlock after finishing the final tournament, but there are some additional requirements that you need to fulfill to unlock these five places other than just finishing the final tournament. The first of these locations to unlock is the Rock Canyon, which has the Rock Stadium, and to unlock it, you need to have accumulated at least 300 in-game wins, which you can keep a track of by using the Team Statistics page. The second of these locations to unlock is the Crystal Stadium, which is a stadium in one of the frozen icy areas, and to unlock it, you need to have accumulated at least 330 in-game wins. The third of these locations to unlock is the Volcano 2, which has the Magma Stadium 2, and to unlock it, you need to have accumulated at least 360 in-game wins. The fourth of these locations to unlock is the Sky Stadium, which is on a floating island, and to unlock it, you need to have accumulated at least 390 in-game wins. The fifth and also the final location among these to unlock is the Ultimate Tournament, and to unlock it, you need to have accumulated at least 420 in-game wins. If you have followed the instructions in this guide properly, then by now, you should have unlocked every location in the game, regardless of whether you're playing Takao version or Daichi version. Battle in all places and with everyone to prepare yourself for the Ultimate Tournament. Collect good beyblade parts and launchers to use, and get some experience until you've leveled up enough to feel that you have the ability to take on the challenge of the Ultimate Tournament. Once you've done whatever you want to do, head for the Ultimate Tournament. ================================ Ultimate Tournament [SEC6.12] ================================ Although there are no additional prerequisite to enter this tournament, I would recommend that you train all your team members to at least level 70 before trying this tournament, or even up to level 80 to be safe. I would also recommend customizing your team members' beyblades with the best parts in your collection so far and equipping the best launchers. Press A on the Ultimate Tournament location on the map. Once you're inside, press Start to initiate the tournament. The tournament has five rounds in total, and you must win at each round in order to advance to the next. This tournament is just like the Final Tournament in that there are no fixed teams. In each round, teams will be made up of four randomly selected bladers. Each round will also be held in one of the elemental stadiums unlocked so far, so bladers of certain elements will be at an advantage and bladers of certain other elements will be at a disadvantage. This time however, the stadiums are also random in each round. This tournament also has a new trick that wasn't there in the earlier tournaments, which is that you can't see the amount of bit power that your opponents have in any battle. However, that shouldn't be that much of a problem, because at this stage, you don't really need to know your opponent's bit power, and you can also kind of guess how much bit power they have at any given moment. In all rounds of this tournament, everyone is at level 80, so be prepared. If the levels of your team members are over 80, then the levels of everyone in this tournament will also rise at the same level, but they will stop growing after level 90. If you win the whole tournament for the first time, you get Attack Ring No. 511, Weight Disk No. 143, Spin Gear No. 137, and Blade Base No. 397 as prizes from Mr. Dickenson. These parts can make a powerful beyblade, but the blade is not that good looking in my opinion. This is the end. After finishing the ultimate tournament, you have really finished the game. However, you can always keep playing and battling the other teams to finish your part collection and fill up the Bey Encyclopedia, which is a hard challenge, and is impossible without connecting your game with others who also play this game. You can also unlock more bladers until you have unlocked all the bladers in the game. Other than keeping on battling, leveling up to level 99, unlocking all parts, and unlocking all bladers, this is where the game ends. Congratulations on finishing the game! ======================== Character List [SEC7] ======================== This character list will cover information about all the characters in the game. It will contain short descriptions about non-playable characters, and it will contain detailed information about all the beybladers in the game that can battle you or join your team. ----------------------- Non-Playable Characters ----------------------- 1. Mr. Dickenson - Stanley Dickenson is the president of the BBA (Beyblade Battle Association). He is an old man with a large gray mustache. He is clearly one of the most important persons involved in beyblading, and his primary job is to promote beyblading around the world. Throughout the game, he advises and congratulates your team with gifts when you win tournaments. 2. Kenny - He is Tyson's friend. He is a young guy with brown hair and glasses put up on his head. He helps manage things for the team as he is an expert when it comes to analyzing beyblade parts and building beyblades. Throughout the game, he advises you about which parts are good and which are not in comparison to your collection of beyblade parts. He also tells you at the end of each battle what parts you won in the battle. 3. DJ Jazzman - He is also known as the Blader DJ. He is the guy with brown hair wearing a red bandana. He appears in tournaments to host the tournaments, and he also commentates in each of your battles. 4. Gideon - He is a man with large purple hair extending to the sides of his head. He is the manager of Team Psykick, and he first appears near the end of the second tournament, and appears again near the end of the third tournament. He is one of the antagonists of the anime. ---------- Beybladers ---------- Each blader's stats are shown in a box format under the name of their team, with each team having four boxes for their four members. Information about their name, their bit-beast's name and other stats about them are provided, and at the side, their move list is displayed, which lists the moves they learn, the level they learn them at, and the types of moves they are. Note that all Shoot, Power, and Synchro stats are based on bladers' stats at level 99. ******************************************************************************* The Excite Four (also known as The Akebo Blader Kids) ------------------------------------------------------------------------------- Name : Genta |Level Move Name Move Type Bit-Beast: None |----- --------- --------- Element : None | 1 Shoot Normal Launch | 1 Attack Normal Attack Lv.1 Type : Attack | 1 Jump Attack Normal Attack Lv.2 Shoot : 779 | 1 Defend Normal Defense Power : 999 | 1 Evade Normal Evasion Synchro: 867 | 4 Super Attack Normal Attack Lv.3 Skill : Wild Guts | 10 Liner Attack Special Attack Lv.1 | 15 Kamikaze Shoot Special Launch Lv.1 | 30 Crackling Rush Special Attack Lv.2 | 30 Crackling Rush Counter Attack ------------------------------------------------------------------------------- Name : Michiru |Level Move Name Move Type Bit-Beast: None |----- --------- --------- Element : None | 1 Shoot Normal Launch | 1 Attack Normal Attack Lv.1 Type : Balance | 1 Jump Attack Normal Attack Lv.2 Shoot : 771 | 1 Defend Normal Defense Power : 876 | 1 Evade Normal Evasion Synchro: 999 | 4 Super Attack Normal Attack Lv.3 Skill : Rush Attack | 10 Michiru Attack Special Attack Lv.1 | 15 Passing Shoot Special Launch Lv.1 | 20 Michiru Wall Special Defense | 30 Michiru Break Special Attack Lv.2 | 30 Michiru Break Counter Attack ------------------------------------------------------------------------------- Name : Seichi |Level Move Name Move Type Bit-Beast: None |----- --------- --------- Element : None | 1 Shoot Normal Launch | 1 Attack Normal Attack Lv.1 Type : Endurance | 1 Jump Attack Normal Attack Lv.2 Shoot : 999 | 1 Defend Normal Defense Power : 775 | 1 Evade Normal Evasion Synchro: 874 | 4 Super Attack Normal Attack Lv.3 Skill : Super Drive | 10 Shadow Attack Special Attack Lv.1 | 20 Divide Special Evasion | 30 Flying Attack Special Attack Lv.2 | 30 Flying Attack Counter Attack ------------------------------------------------------------------------------- Name : Daichi Sumeragi |Level Move Name Move Type Jap. Name: Daichi Sumeragi |----- --------- --------- Bit-Beast: Strata Dragoon | 1 Shoot Normal Launch Element : Earth | 1 Attack Normal Attack Lv.1 | 1 Jump Attack Normal Attack Lv.2 Type : Attack | 1 Defend Normal Defense Shoot : 999 | 1 Evade Normal Evasion Power : 999 | 4 Super Attack Normal Attack Lv.3 Synchro: 890 | 10 Thunder Saber Special Attack Lv.1 Skill : Wild Guts | 15 Spark Shoot Special Launch Lv.1 | 20 Spark Barrier Special Defense | 30 Thunder Crunch Special Attack Lv.2 | 40 Calling Cutter Special Attack LV.3 | 40 Calling Cutter Counter Attack | 45 Burst Cutter Ultra Special Attack ------------------------------------------------------------------------------- ******************************************************************************* The Bladebreakers (known as Team BBA in the game) ------------------------------------------------------------------------------- Name : Max Tate |Level Move Name Move Type Jap. Name: Max Mizuhara |----- --------- --------- Bit-Beast: Draciel | 1 Shoot Normal Launch Element : Earth | 1 Attack Normal Attack Lv.1 | 1 Jump Attack Normal Attack Lv.2 Type : Endurance | 1 Defend Normal Defense Shoot : 999 | 1 Evade Normal Evasion Power : 912 | 4 Super Attack Normal Attack Lv.3 Synchro: 999 | 10 Wave Gate Special Attack Lv.1 Skill : Iron Shield | 15 Wave Shoot Special Launch Lv.1 | 20 Viper Wall Special Defense | 40 Fortress Attack Special Attack Lv.3 | 40 Fortress Attack Counter Attack | 45 Heavy Viper Wall Ultra Special Attack ------------------------------------------------------------------------------- Name : Ray Kon |Level Move Name Move Type Jap. Name: Rei Kon |----- --------- --------- Bit-Beast: Driger | 1 Shoot Normal Launch Element : Air | 1 Attack Normal Attack Lv.1 | 1 Jump Attack Normal Attack Lv.2 Type : Speed | 1 Defend Normal Defense Shoot : 999 | 1 Evade Normal Evasion Power : 901 | 4 Super Attack Normal Attack Lv.3 Synchro: 999 | 10 Tiger Claw Special Attack Lv.1 Skill : Super Drive | 15 Tiger Shoot Special Launch Lv.1 | 20 Driger Shadow Special Evasion | 30 Tiger Fang Special Attack Lv.2 | 40 Neo Tiger Fang Special Attack Lv.3 | 40 Neo Tiger Fang Counter Attack | 45 Vulcan Power Claw Ultra Special Attack ------------------------------------------------------------------------------- Name : Kai Hiwatari |Level Move Name Move Type Jap. Name: Kai Hiwatari |----- --------- --------- Bit-Beast: Dranzer | 1 Shoot Normal Launch Element : Fire | 1 Attack Normal Attack Lv.1 | 1 Jump Attack Normal Attack Lv.2 Type : Balance | 1 Defend Normal Defense Shoot : 999 | 1 Evade Normal Evasion Power : 999 | 4 Super Attack Normal Attack Lv.3 Synchro: 999 | 10 Spin Fire Bomb Special Attack Lv.1 Skill : Hyper Snipe | 15 Fire Shoot Special Launch Lv.1 | 20 Fire Shadow Special Evasion | 30 Fire Arrow Special Attack Lv.2 | 40 Flame Saber Special Attack Lv.3 | 40 Flame Saber Counter Attack | 45 Volcano Excellent Ultra Special Attack | Emission ------------------------------------------------------------------------------- Name : Tyson Granger |Level Move Name Move Type Jap. Name: Takao Kinomiya |----- --------- --------- Bit-Beast: Dragoon | 1 Shoot Normal Launch Element : Water | 1 Attack Normal Attack Lv.1 | 1 Jump Attack Normal Attack Lv.2 Type : Attack | 1 Defend Normal Defense Shoot : 916 | 1 Evade Normal Evasion Power : 999 | 4 Super Attack Normal Attack Lv.3 Synchro: 999 | 10 Vanishing Storm Special Attack Lv.1 Skill : Rush Attack | 15 Screw Shoot Special Launch Lv.1 | 20 Vanishing Shadow Special Evasion | 25 Storm Shoot Special Launch Lv.2 | 30 Storm Attack Special Attack Lv.2 | 40 Phantom Hurricane Special Attack Lv.3 | 40 Phantom Hurricane Counter Attack | 45 Hyper Victory Tornado Ultra Special Attack ------------------------------------------------------------------------------- ******************************************************************************* The White Tigers ------------------------------------------------------------------------------- Name : Kevin |Level Move Name Move Type Jap. Name: Kiki |----- --------- --------- Bit-Beast: Galman | 1 Shoot Normal Launch Element : Water | 1 Attack Normal Attack Lv.1 | 1 Jump Attack Normal Attack Lv.2 Type : Speed | 1 Defend Normal Defense Shoot : 999 | 1 Evade Normal Evasion Power : 888 | 4 Super Attack Normal Attack Lv.3 Synchro: 999 | 10 Crazy Attack Special Attack Lv. 1 Skill : Rush Attack | 15 Drunkey Shoot Special Launch Lv.1 | 20 Drunk Shadow Special Evasion | 40 Drunk Monkey Attack Special Attack Lv.3 | 40 Drunk Monkey Attack Counter Attack ------------------------------------------------------------------------------- Name : Gary |Level Move Name Move Type Jap. Name: Gaou |----- --------- --------- Bit-Beast: Galzzly | 1 Shoot Normal Launch Element : Earth | 1 Attack Normal Attack Lv.1 | 1 Jump Attack Normal Attack Lv.2 Type : Attack | 1 Defend Normal Defense Shoot : 999 | 1 Evade Normal Evasion Power : 999 | 4 Super Attack Normal Attack Lv.3 Synchro: 887 | 10 Bear Axe Special Attack Lv.1 Skill : Iron Shield | 15 Hammer Shoot Special Launch Lv.1 | 20 Gal Axe Special Defense | 40 Bear Hurricane Special Attack Lv.3 | 40 Bear Hurricane Counter Attack ------------------------------------------------------------------------------- Name : Mariah |Level Move Name Move Type Jap. Name: Mao |----- --------- --------- Bit-Beast: Galux | 1 Shoot Normal Launch Element : Fire | 1 Attack Normal Attack Lv.1 | 1 Jump Attack Normal Attack Lv.2 Type : Balance | 1 Defend Normal Defense Shoot : 999 | 1 Evade Normal Evasion Power : 894 | 4 Super Attack Normal Attack Lv.3 Synchro: 999 | 10 Catty Bites Special Attack Lv.1 Skill : Rush Attack | 15 Catty Shoot Special Launch Lv.1 | 20 Catty Mirage Special Evasion | 40 Catty Rush Special Attack Lv.3 | 40 Catty Rush Counter Attack | 45 Catty Fang Ultra Special Attack ------------------------------------------------------------------------------- Name : Lee |Level Move Name Move Type Jap. Name: Rai |----- --------- --------- Bit-Beast: Galeon | 1 Shoot Normal Launch Element : Air | 1 Attack Normal Attack Lv.1 | 1 Jump Attack Normal Attack Lv.2 Type : Attack | 1 Defend Normal Defense Shoot : 934 | 1 Evade Normal Evasion Power : 999 | 4 Super Attack Normal Attack Lv.3 Synchro: 999 | 10 Tiger Claw Special Attack Lv.1 Skill : Super Drive | 15 Lightning Shoot Special Launch Lv.1 | 20 Leo Shadow Special Evasion | 40 Dark Lightning Special Attack Lv.3 | 40 Dark Lightning Counter Attack | 45 Lightning Crash Ultra Special Attack ------------------------------------------------------------------------------- ******************************************************************************* The All Starz (Known as Team PPB in the game) ------------------------------------------------------------------------------- Name : Emily |Level Move Name Move Type Jap. Name: Emily |----- --------- --------- Bit-Beast: Trygator | 1 Shoot Normal Launch Element : Water | 1 Attack Normal Attack Lv.1 | 1 Jump Attack Normal Attack Lv.2 Type : Endurance | 1 Defend Normal Defense Shoot : 999 | 1 Evade Normal Evasion Power : 912 | 4 Super Attack Normal Attack Lv.3 Synchro: 999 | 10 Water Smash Special Attack Lv. 1 Skill : Iron Shield | 15 Spark Ace Special Launch Lv.1 | 20 Amphi Gate Special Defense | 40 Smash Ripper Special Attack Lv.3 | 40 Smash Ripper Counter Attack ------------------------------------------------------------------------------- Name : Steve |Level Move Name Move Type Jap. Name: Steve |----- --------- --------- Bit-Beast: Tryhorn | 1 Shoot Normal Launch Element : Earth | 1 Attack Normal Attack Lv.1 | 1 Jump Attack Normal Attack Lv.2 Type : Attack | 1 Defend Normal Defense Shoot : 905 | 1 Evade Normal Evasion Power : 999 | 4 Super Attack Normal Attack Lv.3 Synchro: 905 | 10 Rush Hurricane Special Attack Lv.1 Skill : Wild Guts | 15 Triple Rush Special Launch Lv.1 | 20 Shine Horn Special Defense | 40 Death Rush Special Attack Lv.3 | 40 Death Rush Counter Attack | 45 Grand Crusher Ultra Special Attack ------------------------------------------------------------------------------- Name : Eddy |Level Move Name Move Type Jap. Name: Eddy |----- --------- --------- Bit-Beast: Trypio | 1 Shoot Normal Launch Element : Air | 1 Attack Normal Attack Lv.1 | 1 Jump Attack Normal Attack Lv.2 Type : Speed | 1 Defend Normal Defense Shoot : 999 | 1 Evade Normal Evasion Power : 908 | 4 Super Attack Normal Attack Lv.3 Synchro: 999 | 10 Dunk Needle Special Attack Lv.1 Skill : Super Drive | 15 Spinning Shoot Special Launch Lv.1 | (unsure translation) | 20 Flash It Special Evasion | (unsure translation) | 40 Sting Shoot Special Attack Lv.3 | 40 Sting Shoot Counter Attack ------------------------------------------------------------------------------- Name : Michael |Level Move Name Move Type Jap. Name: Michael |----- --------- --------- Bit-Beast: Trygle | 1 Shoot Normal Launch Element : Fire | 1 Attack Normal Attack Lv.1 | 1 Jump Attack Normal Attack Lv.2 Type : Balance | 1 Defend Normal Defense Shoot : 999 | 1 Evade Normal Evasion Power : 999 | 4 Super Attack Normal Attack Lv.3 Synchro: 999 | 10 Cannonball Upper Special Attack Lv.1 Skill : Rush Attack | 15 Cannonball Shoot Special Launch Lv.1 | 20 Tri-Flash Special Evasion | 25 Cannon Spike Special Launch Lv.2 | 30 Cannonball Maximum R Special Attack Lv.2 | 40 Cannonball Illusion Special Attack Lv.3 | 40 Cannonball Illusion Counter Attack | 45 Cannonball Final Ultra Special Attack ------------------------------------------------------------------------------- ******************************************************************************* The Majestics (known as Team Euro in the game) ------------------------------------------------------------------------------- Name : Oliver |Level Move Name Move Type Jap. Name: Olivier |----- --------- --------- Bit-Beast: Unicolyon | 1 Shoot Normal Launch Element : Water | 1 Attack Normal Attack Lv.1 | 1 Jump Attack Normal Attack Lv.2 Type : Endurance | 1 Defend Normal Defense Shoot : 988 | 1 Evade Normal Evasion Power : 884 | 4 Super Attack Normal Attack Lv.3 Synchro: 999 | 10 Earth Shake Special Attack Lv.1 Skill : Super Drive | 15 Sonic Arrow Special Launch Lv.1 | 20 Breakthrough Special Evasion | 40 Earth Crusher Special Attack Lv.3 | 40 Earth Crusher Counter Attack ------------------------------------------------------------------------------- Name : Enrique |Level Move Name Move Type Jap. Name: Giancarlo |----- --------- --------- Bit-Beast: Amphilyon | 1 Shoot Normal Launch Element : Earth | 1 Attack Normal Attack Lv.1 | 1 Jump Attack Normal Attack Lv.2 Type : Speed | 1 Defend Normal Defense Shoot : 999 | 1 Evade Normal Evasion Power : 912 | 4 Super Attack Normal Attack Lv.3 Synchro: 999 | 10 Destruction Attack Special Attack Lv.1 Skill : Hyper Snipe | 15 Destruction Shoot Special Launch Lv.1 | 20 Death Block Special Defense | 40 Twin Destruction Special Attack Lv.3 | 40 Twin Destruction Counter Attack ------------------------------------------------------------------------------- Name : Johnny |Level Move Name Move Type Jap. Name: Johnny |----- --------- --------- Bit-Beast: Salamalyon | 1 Shoot Normal Launch Element : Fire | 1 Attack Normal Attack Lv.1 | 1 Jump Attack Normal Attack Lv.2 Type : Attack | 1 Defend Normal Defense Shoot : 999 | 1 Evade Normal Evasion Power : 999 | 4 Super Attack Normal Attack Lv.3 Synchro: 915 | 10 Crack Fire Attack Special Attack Lv.1 Skill : Rush Attack | 15 Crack Fire Special Launch Lv.1 | 20 Nuclear Shadow Special Evasion | 40 Fire Rod Special Attack Lv.3 | 40 Fire Rod Counter Attack | 45 Blast Geyser Ultra Special Attack | (unsure translation) ------------------------------------------------------------------------------- Name : Robert |Level Move Name Move Type Jap. Name: Ralf |----- --------- --------- Bit-Beast: Griffolyon | 1 Shoot Normal Launch Element : Air | 1 Attack Normal Attack Lv.1 | 1 Jump Attack Normal Attack Lv.2 Type : Balance | 1 Defend Normal Defense Shoot : 904 | 1 Evade Normal Evasion Power : 999 | 4 Super Attack Normal Attack Lv.3 Synchro: 999 | 10 Wing Death Lock Special Attack Lv.1 Skill : Hyper Snipe | 15 Wing Spiral Special Launch Lv.1 | 20 Extra Wing Special Evasion | 40 Wing Dagger Special Attack Lv.3 | 40 Wing Dagger Counter Attack | 45 Over Tornado Ultra Special Attack ------------------------------------------------------------------------------- ******************************************************************************* The Demolition Boys (known as Team Borg in the game) ------------------------------------------------------------------------------- Name : Ian |Level Move Name Move Type Jap. Name: Ivan |----- --------- --------- Bit-Beast: Wyborg | 1 Shoot Normal Launch Element : Earth | 1 Attack Normal Attack Lv.1 | 1 Jump Attack Normal Attack Lv.2 Type : Balance | 1 Defend Normal Defense Shoot : 925 | 1 Evade Normal Evasion Power : 999 | 4 Super Attack Normal Attack Lv.3 Synchro: 999 | 10 Death Fang Special Attack Lv.1 Skill : Super Drive | 15 Viper Fang Special Launch Lv.1 | 20 Shadow Snake Special Evasion | 40 Sand Bind Special Attack Lv.3 | 40 Sand Bind Counter Attack ------------------------------------------------------------------------------- Name : Spencer |Level Move Name Move Type Jap. Name: Sergei |----- --------- --------- Bit-Beast: Seaborg | 1 Shoot Normal Launch Element : Water | 1 Attack Normal Attack Lv.1 | 1 Jump Attack Normal Attack Lv.2 Type : Endurance | 1 Defend Normal Defense Shoot : 999 | 1 Evade Normal Evasion Power : 999 | 4 Super Attack Normal Attack Lv.3 Synchro: 920 | 10 Voda Impact Special Attack Lv.1 Skill : Iron Shield | 15 Sea Crash Special Launch Lv.1 | 20 Great Kito Special Defense | (unsure translation) | 40 Stramolyu Special Attack Lv.3 | 40 Stramolyu Counter Attack | 45 Stratornado Ultra Special Attack ------------------------------------------------------------------------------- Name : Bryan |Level Move Name Move Type Jap. Name: Boris |----- --------- --------- Bit-Beast: Falborg | 1 Shoot Normal Launch Element : Fire | 1 Attack Normal Attack Lv.1 | 1 Jump Attack Normal Attack Lv.2 Type : Speed | 1 Defend Normal Defense Shoot : 999 | 1 Evade Normal Evasion Power : 905 | 4 Super Attack Normal Attack Lv.3 Synchro: 999 | 10 Stroerupu Special Attack Lv.1 Skill : Hyper Snipe | (unsure translation) | 15 Stroedge Special Launch Lv.1 | 20 Stroflash Special Evasion | 40 Stroblitz Special Attack Lv.3 | 40 Stroblitz Counter Attack ------------------------------------------------------------------------------- Name : Tala |Level Move Name Move Type Jap. Name: Yuri |----- --------- --------- Bit-Beast: Wolborg | 1 Shoot Normal Launch Element : Air | 1 Attack Normal Attack Lv.1 | 1 Jump Attack Normal Attack Lv.2 Type : Attack | 1 Defend Normal Defense Shoot : 922 | 1 Evade Normal Evasion Power : 999 | 4 Super Attack Normal Attack Lv.3 Synchro: 999 | 10 Blizzalog Special Attack Lv.1 Skill : Rush Attack | 15 Grato Shoot Special Launch Lv.1 | (unsure translation) | 20 Riot Defense Special Defense | (unsure translation) | 40 Vinalog Special Attack Lv.3 | (unsure translation) | 40 Vinalog Counter Attack | (unsure translation) | 45 Blizzahurricane Ultra Special Attack ------------------------------------------------------------------------------- ******************************************************************************* The Saint Shields ------------------------------------------------------------------------------- Name : Joseph |Level Move Name Move Type Jap. Name: Yusufu |----- --------- --------- Bit-Beast: Vanishing Moot | 1 Shoot Normal Launch Element : Air | 1 Attack Normal Attack Lv.1 | 1 Jump Attack Normal Attack Lv.2 Type : Speed | 1 Defend Normal Defense Shoot : 915 | 1 Evade Normal Evasion Power : 814 | 4 Super Attack Normal Attack Lv.3 Synchro: 999 | 10 Rock Slide Special Attack Lv.1 Skill : Super Drive | 15 Vanishing Shoot Special Launch Lv.1 | 20 Rock Shield Special Defense | 40 Great Rock Special Attack Lv.3 | 40 Great Rock Counter Attack ------------------------------------------------------------------------------- Name : Dunga |Level Move Name Move Type Jap. Name: Dunga |----- --------- --------- Bit-Beast: Vortex Ape | 1 Shoot Normal Launch Element : Earth | 1 Attack Normal Attack Lv.1 | 1 Jump Attack Normal Attack Lv.2 Type : Attack | 1 Defend Normal Defense Shoot : 818 | 1 Evade Normal Evasion Power : 999 | 4 Super Attack Normal Attack Lv.3 Synchro: 920 | 10 Spark Hammer Special Attack Lv.1 Skill : Wild Guts | 15 Hammer Break Special Launch Lv.1 | 20 Hammer Guard Special Defense | 40 Voltic Hammer Special Attack Lv.3 | 40 Voltic Hammer Counter Attack ------------------------------------------------------------------------------- Name : Mariam |Level Move Name Move Type Jap. Name: Mariam |----- --------- --------- Bit-Beast: Sharkrash | 1 Shoot Normal Launch Element : Water | 1 Attack Normal Attack Lv.1 | 1 Jump Attack Normal Attack Lv.2 Type : Endurance | 1 Defend Normal Defense Shoot : 999 | 1 Evade Normal Evasion Power : 918 | 4 Super Attack Normal Attack Lv.3 Synchro: 828 | 10 Abyss Layer Special Attack Lv.1 Skill : Super Drive | 15 Abyss Shower Special Launch Lv.1 | 20 Abyss Shadow Special Evasion | 40 Abyss Fear Special Attack Lv.3 | 40 Abyss Fear Counter Attack | 45 Submarine Fear Ultra Special Attack ------------------------------------------------------------------------------- Name : Ozuma |Level Move Name Move Type Jap. Name: Ozuma |----- --------- --------- Bit-Beast: Flash Leopard | 1 Shoot Normal Launch Element : Fire | 1 Attack Normal Attack Lv.1 | 1 Jump Attack Normal Attack Lv.2 Type : Balance | 1 Defend Normal Defense Shoot : 999 | 1 Evade Normal Evasion Power : 999 | 4 Super Attack Normal Attack Lv.3 Synchro: 999 | 10 Depth Fire Special Attack Lv.1 Skill : Hyper Snipe | 15 Crash Fire Special Launch Lv.1 | 20 Dual Fire Special Evasion | 40 Cross Fire Special Attack Lv.3 | 40 Cross Fire Counter Attack | 45 Leo's Fire Ultra Special Attack ------------------------------------------------------------------------------- ******************************************************************************* Team Psykick (known as Team Cyber in the game) ------------------------------------------------------------------------------- Name : Jim |Level Move Name Move Type Jap. Name: Jim |----- --------- --------- Bit-Beast: Cyber Draciel | 1 Shoot Normal Launch Element : Earth | 1 Attack Normal Attack Lv.1 | 1 Jump Attack Normal Attack Lv.2 Type : Endurance | 1 Defend Normal Defense Shoot : 999 | 1 Evade Normal Evasion Power : 999 | 4 Super Attack Normal Attack Lv.3 Synchro: 928 | 10 Bubble Crash Special Attack Lv.1 Skill : Iron Shield | 15 Water Geyser Special Launch Lv.1 | 20 Water Block Special Defense | 40 Sonic Radiation Special Attack Lv.3 | 40 Sonic Radiation Counter Attack ------------------------------------------------------------------------------- Name : Goki |Level Move Name Move Type Jap. Name: Gouki |----- --------- --------- Bit-Beast: Cyber Dranzer | 1 Shoot Normal Launch Element : Fire | 1 Attack Normal Attack Lv.1 | 1 Jump Attack Normal Attack Lv.2 Type : Attack | 1 Defend Normal Defense Shoot : 906 | 1 Evade Normal Evasion Power : 999 | 4 Super Attack Normal Attack Lv.3 Synchro: 999 | 10 Draft Fire Special Attack Lv.1 Skill : Wild Guts | 15 Blast Burner Special Launch Lv.1 | 20 Broken Burst Special Evasion | 40 Blast Impress Special Attack Lv.3 | 40 Blast Impress Counter Attack ------------------------------------------------------------------------------- Name : Salima |Level Move Name Move Type Jap. Name: Salima |----- --------- --------- Bit-Beast: Cyber Driger | 1 Shoot Normal Launch Element : Air | 1 Attack Normal Attack Lv.1 | 1 Jump Attack Normal Attack Lv.2 Type : Speed | 1 Defend Normal Defense Shoot : 925 | 1 Evade Normal Evasion Power : 999 | 4 Super Attack Normal Attack Lv.3 Synchro: 999 | 10 Mechanic Storm Special Attack Lv.1 Skill : Rush Attack | 15 Sonic Blade Special Launch Lv.1 | 20 Survival Mirage Special Evasion | 40 Metallic Heart Special Attack Lv.3 | 40 Metallic Heart Counter Attack | 45 Sonic Raging Ultra Special Attack ------------------------------------------------------------------------------- Name : Kane Yamashita |Level Move Name Move Type Jap. Name: Kane Yamashita |----- --------- --------- Bit-Beast: Cyber Dragoon | 1 Shoot Normal Launch Element : Water | 1 Attack Normal Attack Lv.1 | 1 Jump Attack Normal Attack Lv.2 Type : Balance | 1 Defend Normal Defense Shoot : 999 | 1 Evade Normal Evasion Power : 999 | 4 Super Attack Normal Attack Lv.3 Synchro: 999 | 10 Spark Power Ball Special Attack Lv.1 Skill : Hyper Snipe | 15 Spark Hurricane Special Launch Lv.1 | 20 Cyber Shadow Special Evasion | 40 Lost Sleep Bit Special Attack Lv.3 | 40 Lost Sleep Bit Counter Attack | 45 Perfect Delete Ultra Special Attack ------------------------------------------------------------------------------- ******************************************************************************* Team Amou ------------------------------------------------------------------------------- Name : Haruka Chizan |Level Move Name Move Type Bit-Beast: Grand Crone |----- --------- --------- Element : Water | 1 Shoot Normal Launch | 1 Attack Normal Attack Lv.1 Type : Endurance | 1 Jump Attack Normal Attack Lv.2 Shoot : 999 | 1 Defend Normal Defense Power : 999 | 1 Evade Normal Evasion Synchro: 942 | 4 Super Attack Normal Attack Lv.3 Skill : Rush Attack | 10 Cute Hopping Special Attack Lv.1 | (Poyopoyo Hopping) | 15 Rolling Smash Special Launch Lv.1 | (Gorogoro Smash) | 20 Grand Flash Special Evasion | 40 Playing Crow Special Attack Lv.3 | (Waiwai Crow) | 40 Playing Crow Counter Attack | (Waiwai Crow) | 45 Devil Crone Ultra Special Attack ------------------------------------------------------------------------------- Name : Shougo Namba |Level Move Name Move Type Bit-Beast: Agrios |----- --------- --------- Element : Fire | 1 Shoot Normal Launch | 1 Attack Normal Attack Lv.1 Type : Attack | 1 Jump Attack Normal Attack Lv.2 Shoot : 915 | 1 Defend Normal Defense Power : 999 | 1 Evade Normal Evasion Synchro: 999 | 4 Super Attack Normal Attack Lv.3 Skill : Wild Guts | 10 Explosive Kick Special Attack Lv.1 | 15 Explosion Upper Special Launch Lv.1 | 20 Guts Guard Special Defense | 40 Boomerang Bomber Special Attack Lv.3 | 40 Boomerang Bomber Counter Attack | 45 Explosive Bomber Ultra Special Attack | Special ------------------------------------------------------------------------------- Name : Makoto Amou |Level Move Name Move Type Bit-Beast: Urpace |----- --------- --------- Element : Air | 1 Shoot Normal Launch | 1 Attack Normal Attack Lv.1 Type : Speed | 1 Jump Attack Normal Attack Lv.2 Shoot : 946 | 1 Defend Normal Defense Power : 926 | 1 Evade Normal Evasion Synchro: 999 | 4 Super Attack Normal Attack Lv.3 Skill : Rush Attack | 10 Tail Saber Special Attack Lv.1 | 15 Scarlet Shoot Special Launch Lv.1 | 20 Misty Nine Special Evasion | 40 Tail Slasher Special Attack Lv.3 | 40 Tail Slasher Counter Attack | 45 Sonic Savior Ultra Special Attack ------------------------------------------------------------------------------- Name : Kaoru Amou |Level Move Name Move Type Bit-Beast: Pegasion |----- --------- --------- Element : Fire | 1 Shoot Normal Launch | 1 Attack Normal Attack Lv.1 Type : Balance | 1 Jump Attack Normal Attack Lv.2 Shoot : 999 | 1 Defend Normal Defense Power : 999 | 1 Evade Normal Evasion Synchro: 999 | 4 Super Attack Normal Attack Lv.3 Skill : Hyper Snipe | 10 Burning Crow Special Attack Lv.1 | 15 Overburn Special Launch Lv.1 | 20 Wing Shadow Special Evasion | 30 Burning Wing Special Attack Lv.2 | 40 Higher Wing Special Attack Lv.3 | 40 Higher Wing Counter Attack | 45 Pegasion Final Ultra Special Attack ------------------------------------------------------------------------------- ******************************************************************************* No team (this is an individual blader) ------------------------------------------------------------------------------- Name : Kennosuke Shishi|Level Move Name Move Type Bit-Beast: Guardian Driger |----- --------- --------- Element : Air | 1 Shoot Normal Launch | 1 Attack Normal Attack Lv.1 Type : Speed | 1 Jump Attack Normal Attack Lv.2 Shoot : 999 | 1 Defend Normal Defense Power : 999 | 1 Evade Normal Evasion Synchro: 999 | 4 Super Attack Normal Attack Lv.3 Skill : Super Drive | 10 Cross Slash Special Attack Lv.1 | 15 Quivering Air Slash Special Launch Lv.1 | (unsure translation) | 20 Parrying Gale Special Defense | 40 Demon Slash Special Attack Lv.3 | 40 Demon Slash Counter Attack | 45 Wind Fang Slash Ultra Special Attack | (unsure translation) ------------------------------------------------------------------------------- ============================ Beyblade Part List [SEC8] ============================ This is a list of all Attack Rings, Weight Disks, Spin Gears, Blade Bases and Shooters (Launchers), with all their stats listed beside them. ----------------------- Attack Ring [SEC8.1] ----------------------- No. Name Element Attack Defense Speed Search --- ---- ------- ------ ------- ----- ------ 000 Cross Dragon (White) None 303 169 245 94 001 Cross Dragon - Pink Fire 303 169 245 94 002 Cross Dragon - Black Air 303 169 245 94 003 Cross Dragon - Red Fire 303 169 245 94 004 Cross Dragon - Blue Water 303 169 245 94 005 Cross Dragon - Yellow Air 303 169 245 94 006 Cross Dragon - Green Earth 303 169 245 94 007 Try Cutter (Black) None 210 190 314 132 008 Try Cutter - White Fire 210 190 314 132 009 Try Cutter - Purple Earth 210 190 314 132 010 Try Cutter - Red Fire 210 190 314 132 011 Try Cutter - Blue Water 210 190 314 132 012 Try Cutter - Yellow Earth 210 190 314 132 013 Try Cutter - Green Earth 210 190 314 132 014 Wing Cross (Light Blue) None 274 251 219 202 015 Wing Cross - White Fire 274 251 219 202 016 Wing Cross - Black Earth 274 251 219 202 017 Wing Cross - Red Fire 274 251 219 202 018 Wing Cross - Purple Water 274 251 219 202 019 Wing Cross - Yellow Earth 274 251 219 202 020 Wing Cross - Green Earth 274 251 219 202 021 Down Force (Purple) None 196 293 333 145 022 Down Force - White Fire 196 293 333 145 023 Down Force - Black Earth 196 293 333 145 024 Down Force - Red Fire 196 293 333 145 025 Down Force - Blue Water 196 293 333 145 026 Down Force - Yellow Earth 196 293 333 145 027 Down Force - Green Earth 196 293 333 145 028 Upper Force (Orange) None 311 165 289 203 029 Upper Force - White Fire 311 165 289 203 030 Upper Force - Black Earth 311 165 289 203 031 Upper Force - Red Fire 311 165 289 203 032 Upper Force - Blue Water 311 165 289 203 033 Upper Force - Yellow Earth 311 165 289 203 034 Upper Force - Green Earth 311 165 289 203 035 Dragon Head (White) None 336 194 274 174 036 Dragon Head - Pink Air 336 194 274 174 037 Dragon Head - Black Air 336 194 274 174 038 Dragon Head - Red Fire 336 194 274 174 039 Dragon Head - Blue Water 336 194 274 174 040 Dragon Head - Yellow Earth 336 194 274 174 041 Dragon Head - Green Earth 336 194 274 174 042 Scissor Cutter (Black) None 295 276 314 132 043 Scissor Cutter - White Air 295 276 314 132 044 Scissor Cutter - Pink Air 295 276 314 132 045 Scissor Cutter - Red Fire 295 276 314 132 046 Scissor Cutter - Blue Water 295 276 314 132 047 Scissor Cutter - Yellow Earth 295 276 314 132 048 Scissor Cutter - Green Earth 295 276 314 132 049 Bound Attack (Yellow) None 362 196 313 184 050 Bound Attack - White Air 362 196 313 184 051 Bound Attack - Black Air 362 196 313 184 052 Bound Attack - Red Fire 362 196 313 184 053 Bound Attack - Blue Water 362 196 313 184 054 Bound Attack - Pink Earth 362 196 313 184 055 Bound Attack - Green Earth 362 196 313 184 056 Bound Defense (Blue) None 300 381 194 191 057 Bound Defense - White Air 300 381 194 191 058 Bound Defense - Black Air 300 381 194 191 059 Bound Defense - Red Fire 300 381 194 191 060 Bound Defense - Pink Water 300 381 194 191 061 Bound Defense - Yellow Earth 300 381 194 191 062 Bound Defense - Green Earth 300 381 194 191 063 Roller Attack (Green) None 382 267 346 221 064 Roller Attack - White Air 382 267 346 221 065 Roller Attack - Black Air 382 267 346 221 066 Roller Attack - Red Fire 382 267 346 221 067 Roller Attack - Blue Water 382 267 346 221 068 Roller Attack - Yellow Earth 382 267 346 221 069 Roller Attack - Orange Earth 382 267 346 221 070 Roller Defense (Blue) None 319 390 248 200 071 Roller Defense - White Air 319 390 248 200 072 Roller Defense - Black Air 319 390 248 200 073 Roller Defense - Red Fire 319 390 248 200 074 Roller Defense - Pink Fire 319 390 248 200 075 Roller Defense - Yellow Earth 319 390 248 200 076 Roller Defense - Green Earth 319 390 248 200 077 Wing Cutter (Blue) Water 346 320 239 221 078 Wing Cutter - White Air 346 320 239 221 079 Wing Cutter - Black Air 346 320 239 221 080 Wing Cutter - Red Fire 346 320 239 221 081 Wing Cutter - Purple None 346 320 239 221 082 Wing Cutter - Yellow Earth 346 320 239 221 083 Wing Cutter - Green Earth 346 320 239 221 084 Wing Attack (Red) Fire 368 291 304 247 085 Wing Attack - White Air 368 291 304 247 086 Wing Attack - Black Air 368 291 304 247 087 Wing Attack - Orange Fire 368 291 304 247 088 Wing Attack - Blue Water 368 291 304 247 089 Wing Attack - Yellow None 368 291 304 247 090 Wing Attack - Green Earth 368 291 304 247 091 Wing Defense (Black) None 289 344 276 304 092 Wing Defense - White Air 289 344 276 304 093 Wing Defense - Purple Air 289 344 276 304 094 Wing Defense - Red Fire 289 344 276 304 095 Wing Defense - Blue Water 289 344 276 304 096 Wing Defense - Yellow Earth 289 344 276 304 097 Wing Defense - Green Earth 289 344 276 304 098 Max Shield (Green) Earth 338 402 213 201 099 Max Shield - White Air 338 402 213 201 100 Max Shield - Black Air 338 402 213 201 101 Max Shield - Red Fire 338 402 213 201 102 Max Shield - Blue Water 338 402 213 201 103 Max Shield - Yellow Earth 338 402 213 201 104 Max Shield - Pink None 338 402 213 201 105 Spark Attack (Orange) None 306 293 369 228 106 Spark Attack - White Air 306 293 369 228 107 Spark Attack - Black Air 306 293 369 228 108 Spark Attack - Red Fire 306 293 369 228 109 Spark Attack - Blue Water 306 293 369 228 110 Spark Attack - Yellow Earth 306 293 369 228 111 Spark Attack - Green Earth 306 293 369 228 112 Reverse Dragon (White) Water 449 313 339 201 113 Reverse Dragon - Light Blue None 449 313 339 201 114 Reverse Dragon - Black Air 449 313 339 201 115 Reverse Dragon - Red Fire 449 313 339 201 116 Reverse Dragon - Blue Water 449 313 339 201 117 Reverse Dragon - Yellow Earth 449 313 339 201 118 Reverse Dragon - Green Earth 449 313 339 201 119 Tiger Defenser (White) Air 328 275 433 275 120 Tiger Defenser - Pink None 328 275 433 275 121 Tiger Defenser - Black Air 328 275 433 275 122 Tiger Defenser - Red Fire 328 275 433 275 123 Tiger Defenser - Blue Water 328 275 433 275 124 Tiger Defenser - Yellow Earth 328 275 433 275 125 Tiger Defenser - Green Earth 328 275 433 275 126 Star Shape (Green) None 381 399 288 276 127 Star Shape - White Air 381 399 288 276 128 Star Shape - Black Air 381 399 288 276 129 Star Shape - Red Fire 381 399 288 276 130 Star Shape - Blue Water 381 399 288 276 131 Star Shape - Yellow Earth 381 399 288 276 132 Star Shape - Purple Earth 381 399 288 276 133 Knight Claws (Purple) Fire 372 284 304 251 134 Knight Claws - White Air 372 284 304 251 135 Knight Claws - Black Air 372 284 304 251 136 Knight Claws - Red Fire 372 284 304 251 137 Knight Claws - Blue Water 372 284 304 251 138 Knight Claws - Yellow None 372 284 304 251 139 Knight Claws - Green Earth 372 284 304 251 140 Turtle Survivor (Black) Earth 306 362 294 252 141 Turtle Survivor - White Air 306 362 294 252 142 Turtle Survivor - Orange Air 306 362 294 252 143 Turtle Survivor - Red Fire 306 362 294 252 144 Turtle Survivor - Blue Water 306 362 294 252 145 Turtle Survivor - Yellow None 306 362 294 252 146 Turtle Survivor - Green Earth 306 362 294 252 147 Upper Dragoon (Yellow) Water 425 311 345 283 148 Upper Dragoon - White Air 425 311 345 283 149 Upper Dragoon - Black Air 425 311 345 283 150 Upper Dragoon - Red Fire 425 311 345 283 151 Upper Dragoon - Blue Water 425 311 345 283 152 Upper Dragoon - Pink Earth 425 311 345 283 153 Upper Dragoon - Green Earth 425 311 345 283 154 Smash Turtle (Light Yellow) Earth 365 463 316 190 155 Smash Turtle - White Air 365 463 316 190 156 Smash Turtle - Black Air 365 463 316 190 157 Smash Turtle - Red Fire 365 463 316 190 158 Smash Turtle - Blue Water 365 463 316 190 159 Smash Turtle - Yellow Earth 365 463 316 190 160 Smash Turtle - Green Earth 365 463 316 190 161 Double Wing (Blue) Fire 384 365 396 347 162 Double Wing - White Air 384 365 396 347 163 Double Wing - Black Air 384 365 396 347 164 Double Wing - Red Fire 384 365 396 347 165 Double Wing - Orange Water 384 365 396 347 166 Double Wing - Yellow Earth 384 365 396 347 167 Double Wing - Green Earth 384 365 396 347 168 War Lion (Black) Earth 516 271 437 337 169 War Lion - White Air 516 271 437 337 170 War Lion - Red Air 516 271 437 337 171 War Lion - Blue Fire 516 271 437 337 172 War Lion - Yellow Water 516 271 437 337 173 War Lion - Green Earth 516 271 437 337 174 War Lynx (Pink) Air 516 271 437 337 175 War Bear (Red) Earth 476 422 303 343 176 War Bear - White Air 476 422 303 343 177 War Bear - Black Air 476 422 303 343 178 War Bear - Orange Fire 476 422 303 343 179 War Bear - Blue Water 476 422 303 343 180 War Bear - Yellow Water 476 422 303 343 181 War Bear - Green Earth 476 422 303 343 182 War Monkey (Purple) Water 352 300 499 392 183 War Monkey - White Air 352 300 499 392 184 War Monkey - Black Air 352 300 499 392 185 War Monkey - Red Fire 352 300 499 392 186 War Monkey - Blue Water 352 300 499 392 187 War Monkey - Yellow Fire 352 300 499 392 188 War Monkey - Green Earth 352 300 499 392 189 Reverse Wolf (Gray) Earth 482 426 458 357 190 Reverse Wolf - White Air 482 426 458 357 191 Reverse Wolf - Black Air 482 426 458 357 192 Reverse Wolf - Red Fire 482 426 458 357 193 Reverse Wolf - Blue Water 482 426 458 357 194 Reverse Wolf - Yellow Fire 482 426 458 357 195 Reverse Wolf - Green Earth 482 426 458 357 196 Whale Attacker (Blue) Water 365 387 300 293 197 Whale Attacker - White Air 365 387 300 293 198 Whale Attacker - Black Air 365 387 300 293 199 Whale Attacker - Red Fire 365 387 300 293 200 Whale Attacker - Purple Water 365 387 300 293 201 Whale Attacker - Yellow Fire 365 387 300 293 202 Whale Attacker - Green Earth 365 387 300 293 203 Cross Spike (Green) Earth 335 599 358 257 204 Cross Spike - White Air 335 599 358 257 205 Cross Spike - Black Air 335 599 358 257 206 Cross Spike - Red Fire 335 599 358 257 207 Cross Spike - Blue Water 335 599 358 257 208 Cross Spike - Yellow Water 335 599 358 257 209 Cross Spike - Light Green Earth 335 599 358 257 210 Triple Wing (Orange) Fire 518 317 468 341 211 Triple Wing - White Air 518 317 468 341 212 Triple Wing - Black Air 518 317 468 341 213 Triple Wing - Red Fire 518 317 468 341 214 Triple Wing - Blue Water 518 317 468 341 215 Triple Wing - Yellow Earth 518 317 468 341 216 Triple Wing - Green Earth 518 317 468 341 217 Flying Defense (Yellow) Air 334 347 529 437 218 Flying Defense - White Water 334 347 529 437 219 Flying Defense - Black Air 334 347 529 437 220 Flying Defense - Red Fire 334 347 529 437 221 Flying Defense - Blue Water 334 347 529 437 222 Flying Defense - Purple Fire 334 347 529 437 223 Flying Defense - Green Earth 334 347 529 437 224 Cross Fang (Gray) Air 438 430 571 465 225 Cross Fang - White Air 438 430 571 465 226 Cross Fang - Black Water 438 430 571 465 227 Cross Fang - Red Fire 438 430 571 465 228 Cross Fang - Blue Water 438 430 571 465 229 Cross Fang - Yellow Fire 438 430 571 465 230 Cross Fang - Green Earth 438 430 571 465 231 Dual Dragon (White) Water 540 470 406 419 232 Dual Dragon - Orange Fire 540 470 406 419 233 Dual Dragon - Black Air 540 470 406 419 234 Dual Dragon - Red Fire 540 470 406 419 235 Dual Dragon - Blue Water 540 470 406 419 236 Dual Dragon - Yellow Earth 540 470 406 419 237 Dual Dragon - Green Earth 540 470 406 419 238 Flame Wing (Blue) Fire 486 472 457 435 239 Flame Wing - White Air 486 472 457 435 240 Flame Wing - Black Air 486 472 457 435 241 Flame Wing - Red Fire 486 472 457 435 242 Flame Wing - Pink Fire 486 472 457 435 243 Flame Wing - Yellow Water 486 472 457 435 244 Flame Wing - Green Earth 486 472 457 435 245 Cross Griffon (Light Blue) Earth 400 459 459 400 246 Cross Griffon - White Water 400 459 459 400 247 Cross Griffon - Black Air 400 459 459 400 248 Cross Griffon - Red Fire 400 459 459 400 249 Cross Griffon - Blue Water 400 459 459 400 250 Cross Griffon - Yellow Fire 400 459 459 400 251 Cross Griffon - Green Earth 400 459 459 400 252 Eight Spike (Green) Earth 454 569 365 383 253 Eight Spike - White Air 454 569 365 383 254 Eight Spike - Black Air 454 569 365 383 255 Eight Spike - Red Fire 454 569 365 383 256 Eight Spike - Blue Water 454 569 365 383 257 Eight Spike - Yellow Earth 454 569 365 383 258 Eight Spike - Pink Fire 454 569 365 383 259 Fire Cracker (Red) Fire 474 410 368 350 260 Fire Cracker - White Air 474 410 368 350 261 Fire Cracker - Black Air 474 410 368 350 262 Fire Cracker - Purple Fire 474 410 368 350 263 Fire Cracker - Blue Water 474 410 368 350 264 Fire Cracker - Yellow Earth 474 410 368 350 265 Fire Cracker - Green Earth 474 410 368 350 266 Double Snake (Purple) Earth 412 340 524 465 267 Double Snake - White Air 412 340 524 465 268 Double Snake - Black Air 412 340 524 465 269 Double Snake - Red Fire 412 340 524 465 270 Double Snake - Blue Water 412 340 524 465 271 Double Snake - Yellow Water 412 340 524 465 272 Double Snake - Green Earth 412 340 524 465 273 Whale Crusher (Light Blue) Water 451 540 393 394 274 Whale Crusher - White Air 451 540 393 394 275 Whale Crusher - Black Air 451 540 393 394 276 Whale Crusher - Red Fire 451 540 393 394 277 Whale Crusher - Pink Water 451 540 393 394 278 Whale Crusher - Yellow Fire 451 540 393 394 279 Whale Crusher - Green Earth 451 540 393 394 280 Upper Wolf (White) Earth 542 443 491 433 281 Upper Wolf - Purple Fire 542 443 491 433 282 Upper Wolf - Black Air 542 443 491 433 283 Upper Wolf - Red Fire 542 443 491 433 284 Upper Wolf - Blue Water 542 443 491 433 285 Upper Wolf - Yellow Water 542 443 491 433 286 Upper Wolf - Green Earth 542 443 491 433 287 Eight Attacker (White) Water 630 565 613 550 288 Eight Attacker - Purple Fire 630 565 613 550 289 Eight Attacker - Black Air 630 565 613 550 290 Eight Attacker - Red Fire 630 565 613 550 291 Eight Attacker - Blue Water 630 565 613 550 292 Eight Attacker - Yellow Earth 630 565 613 550 293 Eight Attacker - Green Earth 630 565 613 550 294 Panther Claw (Black) Fire 584 518 623 640 295 Panther Claw - White Air 584 518 623 640 296 Panther Claw - Black Air 584 518 623 640 297 Panther Claw - Red Fire 584 518 623 640 298 Panther Claw - Blue Water 584 518 623 640 299 Panther Claw - Yellow Earth 584 518 623 640 300 Panther Claw - Green Earth 584 518 623 640 301 Panther Head (Black) Fire 623 518 584 640 302 Panther Head - White Air 623 518 584 640 303 Panther Head - Black Air 623 518 584 640 304 Panther Head - Red Fire 623 518 584 640 305 Panther Head - Blue Water 623 518 584 640 306 Panther Head - Yellow Earth 623 518 584 640 307 Panther Head - Green Earth 623 518 584 640 308 Cross Attacker (Light Blue) Fire 613 581 593 572 309 Cross Attacker - White Water 613 581 593 572 310 Cross Attacker - Black Air 613 581 593 572 311 Cross Attacker - Red Fire 613 581 593 572 312 Cross Attacker - Pink Water 613 581 593 572 313 Cross Attacker - Yellow Earth 613 581 593 572 314 Cross Attacker - Green Earth 613 581 593 572 315 Sonic Tiger (White) Air 570 557 639 602 316 Sonic Tiger - Light Blue Water 570 557 639 602 317 Sonic Tiger - Black Air 570 557 639 602 318 Sonic Tiger - Red Fire 570 557 639 602 319 Sonic Tiger - Blue Water 570 557 639 602 320 Sonic Tiger - Yellow Earth 570 557 639 602 321 Sonic Tiger - Green Earth 570 557 639 602 322 Ten Spike (Green) Earth 610 645 544 557 323 Ten Spike - White Air 610 645 544 557 324 Ten Spike - Black Air 610 645 544 557 325 Ten Spike - Red Fire 610 645 544 557 326 Ten Spike - Blue Water 610 645 544 557 327 Ten Spike - Yellow Earth 610 645 544 557 328 Ten Spike - Purple Fire 610 645 544 557 329 Great Dragon (Purple) Earth 537 410 445 386 330 Great Dragon - White Air 537 410 445 386 331 Great Dragon - Black Air 537 410 445 386 332 Great Dragon - Red Fire 537 410 445 386 333 Great Dragon - Blue Water 537 410 445 386 334 Great Dragon - Yellow Water 537 410 445 386 335 Great Dragon - Green Earth 537 410 445 386 336 Great Tiger (Blue) None 445 386 537 410 337 Great Tiger - White Air 445 386 537 410 338 Great Tiger - Black Air 445 386 537 410 339 Great Tiger - Red Fire 445 386 537 410 340 Great Tiger - Pink Water 445 386 537 410 341 Great Tiger - Yellow Earth 445 386 537 410 342 Great Tiger - Green Earth 445 386 537 410 343 Cybernetic Dragon (Blue) Water 618 571 604 632 344 Cybernetic Dragon - White Air 618 571 604 632 345 Cybernetic Dragon - Black Air 618 571 604 632 346 Cybernetic Dragon - Red Fire 618 571 604 632 347 Cybernetic Dragon - Purple Water 618 571 604 632 348 Cybernetic Dragon - Yellow Water 618 571 604 632 349 Cybernetic Dragon - Green Earth 618 571 604 632 350 Lizard Blocker (Green) Earth 618 601 577 562 351 Lizard Blocker - White Air 618 601 577 562 352 Lizard Blocker - Black Air 618 601 577 562 353 Lizard Blocker - Red Fire 618 601 577 562 354 Lizard Blocker - Blue Water 618 601 577 562 355 Lizard Blocker - Yellow Fire 618 601 577 562 356 Lizard Blocker - Purple Earth 618 601 577 562 357 Mountain Hammer (Red) Air 587 529 628 581 358 Mountain Hammer - White Water 587 529 628 581 359 Mountain Hammer - Black Air 587 529 628 581 360 Mountain Hammer - Purple Fire 587 529 628 581 361 Mountain Hammer - Blue Water 587 529 628 581 362 Mountain Hammer - Yellow Air 587 529 628 581 363 Mountain Hammer - Green Earth 587 529 628 581 364 Spike Dragon (White) Water 638 522 594 588 365 Spike Dragon - Purple Air 638 522 594 588 366 Spike Dragon - Black Air 638 522 594 588 367 Spike Dragon - Red Fire 638 522 594 588 368 Spike Dragon - Blue Water 638 522 594 588 369 Spike Dragon - Yellow Water 638 522 594 588 370 Spike Dragon - Green Earth 638 522 594 588 371 Cross Dranzer (Blue) Fire 613 604 608 593 372 Cross Dranzer - White Air 613 604 608 593 373 Cross Dranzer - Black Air 613 604 608 593 374 Cross Dranzer - Red Fire 613 604 608 593 375 Cross Dranzer - Purple Water 613 604 608 593 376 Cross Dranzer - Yellow Fire 613 604 608 593 377 Cross Dranzer - Green Earth 613 604 608 593 378 Upper Driger (White) Air 592 563 623 637 379 Upper Driger - Purple Air 592 563 623 637 380 Upper Driger - Black Fire 592 563 623 637 381 Upper Driger - Red Fire 592 563 623 637 382 Upper Driger - Blue Water 592 563 623 637 383 Upper Driger - Yellow Air 592 563 623 637 384 Upper Driger - Green Earth 592 563 623 637 385 Strike Turtle (Green) Earth 580 658 541 595 386 Strike Turtle - White Air 580 658 541 595 387 Strike Turtle - Black Air 580 658 541 595 388 Strike Turtle - Red Fire 580 658 541 595 389 Strike Turtle - Blue Water 580 658 541 595 390 Strike Turtle - Yellow Earth 580 658 541 595 391 Strike Turtle - Purple Earth 580 658 541 595 392 Dragon Breaker (Purple) Earth 665 575 588 621 393 Dragon Breaker - White Air 665 575 588 621 394 Dragon Breaker - Black Air 665 575 588 621 395 Dragon Breaker - Red Fire 665 575 588 621 396 Dragon Breaker - Blue Water 665 575 588 621 397 Dragon Breaker - Yellow Earth 665 575 588 621 398 Dragon Breaker - Green Earth 665 575 588 621 399 Cross Horn (Orange) Air 568 511 595 451 400 Cross Horn - White Air 568 511 595 451 401 Cross Horn - Black Air 568 511 595 451 402 Cross Horn - Red Fire 568 511 595 451 403 Cross Horn - Blue Water 568 511 595 451 404 Cross Horn - Purple Earth 568 511 595 451 405 Cross Horn - Green Earth 568 511 595 451 406 Land Attack (White) Earth 505 450 275 199 407 Land Attack - Gray Fire 505 450 275 199 408 Land Attack - Black Air 505 450 275 199 409 Land Attack - Red Fire 505 450 275 199 410 Land Attack - Blue Water 505 450 275 199 411 Land Attack - Yellow Water 505 450 275 199 412 Land Attack - Green Earth 505 450 275 199 413 Cross Gator (Green) Earth 352 426 337 306 414 Cross Gator - White Air 352 426 337 306 415 Cross Gator - Black Air 352 426 337 306 416 Cross Gator - Red Fire 352 426 337 306 417 Cross Gator - Light Blue Water 352 426 337 306 418 Cross Gator - Yellow Earth 352 426 337 306 419 Cross Gator - Purple Fire 352 426 337 306 420 Unicolyon (Purple) Air 437 405 471 353 421 Unicolyon - White Air 437 405 471 353 422 Unicolyon - Black Air 437 405 471 353 423 Unicolyon - Red Fire 437 405 471 353 424 Unicolyon - Blue Water 437 405 471 353 425 Unicolyon - Yellow Earth 437 405 471 353 426 Unicolyon - Green Earth 437 405 471 353 427 Amphilyon (Green) Earth 424 514 449 314 428 Amphilyon - White Air 424 514 449 314 429 Amphilyon - Black Air 424 514 449 314 430 Amphilyon - Red Fire 424 514 449 314 431 Amphilyon - Blue Water 424 514 449 314 432 Amphilyon - Yellow Earth 424 514 449 314 433 Amphilyon - Purple Earth 424 514 449 314 434 Fal Wing (Purple) Air 465 436 532 417 435 Fal Wing - White Air 465 436 532 417 436 Fal Wing - Black Fire 465 436 532 417 437 Fal Wing - Red Fire 465 436 532 417 438 Fal Wing - Light Blue Water 465 436 532 417 439 Fal Wing - Yellow Earth 465 436 532 417 440 Fal Wing - Green Earth 465 436 532 417 441 Vanishing Moot (Green) Earth 559 638 491 492 442 Vanishing Moot - White Air 559 638 491 492 443 Vanishing Moot - Black Air 559 638 491 492 444 Vanishing Moot - Red Fire 559 638 491 492 445 Vanishing Moot - Blue Water 559 638 491 492 446 Vanishing Moot - Yellow Earth 559 638 491 492 447 Vanishing Moot - Purple Fire 559 638 491 492 448 Sharkrash (White) Water 623 443 587 474 449 Sharkrash - Gray Water 623 443 587 474 450 Sharkrash - Black Air 623 443 587 474 451 Sharkrash - Red Fire 623 443 587 474 452 Sharkrash - Purple Fire 623 443 587 474 453 Sharkrash - Yellow Earth 623 443 587 474 454 Sharkrash - Green Earth 623 443 587 474 455 Cyber Dranzer (Red) Fire 604 586 569 590 456 Cyber Dranzer - White Air 604 586 569 590 457 Cyber Dranzer - Black Air 604 586 569 590 458 Cyber Dranzer - Purple Fire 604 586 569 590 459 Cyber Dranzer - Blue Water 604 586 569 590 460 Cyber Dranzer - Yellow Earth 604 586 569 590 461 Cyber Dranzer - Green Earth 604 586 569 590 462 Cyber Draciel (Purple) Earth 556 627 541 537 463 Cyber Draciel - White Air 556 627 541 537 464 Cyber Draciel - Black Air 556 627 541 537 465 Cyber Draciel - Red Fire 556 627 541 537 466 Cyber Draciel - Blue Water 556 627 541 537 467 Cyber Draciel - Yellow Earth 556 627 541 537 468 Cyber Draciel - Green Earth 556 627 541 537 469 Cyber Driger (White) Air 574 538 633 578 470 Cyber Driger - White Air 574 538 633 578 471 Cyber Driger - Black Air 574 538 633 578 472 Cyber Driger - Red Fire 574 538 633 578 473 Cyber Driger - Blue Water 574 538 633 578 474 Cyber Driger - Yellow Earth 574 538 633 578 475 Cyber Driger - Purple Earth 574 538 633 578 476 Wing Blade (Blue-Green) Air 491 443 514 429 477 Wing Blade - White Water 491 443 514 429 478 Wing Blade - Black Air 491 443 514 429 479 Wing Blade - Red Fire 491 443 514 429 480 Wing Blade - Blue Water 491 443 514 429 481 Wing Blade - Yellow Earth 491 443 514 429 482 Wing Blade - Green Earth 491 443 514 429 483 Wing Blade Custom (White) Air 613 589 618 548 484 Wing Blade Custom - Purple Earth 613 589 618 548 485 Wing Blade Custom - Black Air 613 589 618 548 486 Wing Blade Custom - Red Fire 613 589 618 548 487 Wing Blade Custom - Blue Water 613 589 618 548 488 Wing Blade Custom - Yellow Fire 613 589 618 548 489 Wing Blade Custom - Green Earth 613 589 618 548 490 Nine Harvest (Yellow) Earth 599 548 628 564 491 Nine Harvest - White Water 599 548 628 564 492 Nine Harvest - Black Air 599 548 628 564 493 Nine Harvest - Red Fire 599 548 628 564 494 Nine Harvest - Blue Water 599 548 628 564 495 Nine Harvest - Purple Fire 599 548 628 564 496 Nine Harvest - Green Earth 599 548 628 564 497 Agri Fang (Red) Earth 666 608 565 530 498 Agri Fang - White Water 666 608 565 530 499 Agri Fang - Black Air 666 608 565 530 500 Agri Fang - Purple Fire 666 608 565 530 501 Agri Fang - Blue Water 666 608 565 530 502 Agri Fang - Yellow Fire 666 608 565 530 503 Agri Fang - Green Earth 666 608 565 530 504 Triple Feather (Green) Earth 582 659 634 567 505 Triple Feather - White Water 582 659 634 567 506 Triple Feather - Black Air 582 659 634 567 507 Triple Feather - Red Fire 582 659 634 567 508 Triple Feather - Blue Water 582 659 634 567 509 Triple Feather - Yellow Fire 582 659 634 567 510 Triple Feather - Purple Earth 582 659 634 567 511 Great Edge (Gold) None 867 867 867 867 512 Great Edge - Black None 717 717 717 717 513 Great Metal Dragon - M Blue Water 690 675 665 642 514 Great Metal Dragon - M Red Fire 690 675 665 642 515 Great Metal Dragon - Gold Earth 690 675 665 642 516 Great Metal Tiger - M Blue Water 670 632 706 652 517 Great Metal Tiger - M Red Fire 670 632 706 652 518 Great Metal Tiger - Gold Earth 670 632 706 652 519 Flame Wing (Blue) None 449 437 423 403 520 Cross Fang (Gray) None 405 397 528 430 521 Dual Dragon (White) None 500 435 376 388 522 Cross Spike (Green) None 275 492 295 212 523 Great Dragon (Purple) None 473 361 392 340 524 Triple Attacker (Gold) None 525 340 473 361 525 Imperial (Blue) None 829 881 801 700 -------------------------------------- Weight Disk (Defense Ring) [SEC8.2] -------------------------------------- No. Name Element HP Attack Defense Weight Gimmick --- ---- ------- ---- ------ ------- ------ ------- 000 Heavy (Gray) None 143 288 212 783 - 001 Heavy - White Air 143 288 212 783 - 002 Heavy - Black Air 143 288 212 783 - 003 Heavy - Red Fire 143 288 212 783 - 004 Heavy - Blue Water 143 288 212 783 - 005 Heavy - Yellow Earth 143 288 212 783 - 006 Heavy - Green Earth 143 288 212 783 - 007 Balance (Gray) None 191 213 180 641 - 008 Balance - White Air 191 213 180 641 - 009 Balance - Black Earth 191 213 180 641 - 010 Balance - Red Fire 191 213 180 641 - 011 Balance - Blue Water 191 213 180 641 - 012 Balance - Yellow Fire 191 213 180 641 - 013 Balance - Green Earth 191 213 180 641 - 014 Wide (Gray) None 282 155 219 721 - 015 Wide - White Air 282 155 219 721 - 016 Wide - Black Air 282 155 219 721 - 017 Wide - Red Fire 282 155 219 721 - 018 Wide - Blue Water 282 155 219 721 - 019 Wide - Yellow Water 282 155 219 721 - 020 Wide - Green Earth 282 155 219 721 - 021 Spark (Gray) None 292 250 221 603 - 022 Spark - White Air 292 250 221 603 - 023 Spark - Black Fire 292 250 221 603 - 024 Spark - Red Fire 292 250 221 603 - 025 Spark - Blue Water 292 250 221 603 - 026 Spark - Yellow Water 292 250 221 603 - 027 Spark - Green Earth 292 250 221 603 - 028 Wide Defense (Gray) Water 298 286 353 645 - 029 Wide Defense - White Air 298 286 353 645 - 030 Wide Defense - Black Air 298 286 353 645 - 031 Wide Defense - Red Fire 298 286 353 645 - 032 Wide Defense - Blue Water 298 286 353 645 - 033 Wide Defense - Yellow Earth 298 286 353 645 - 034 Wide Defense - Green Earth 298 286 353 645 - 035 Heavy Attack (Gray) Water 346 475 397 658 - 036 Heavy Attack - White Air 346 475 397 658 - 037 Heavy Attack - Black Fire 346 475 397 658 - 038 Heavy Attack - Red Fire 346 475 397 658 - 039 Heavy Attack - Blue Water 346 475 397 658 - 040 Heavy Attack - Yellow Air 346 475 397 658 - 041 Heavy Attack - Green Earth 346 475 397 658 - 042 Eight Heavy (Gray) Fire 410 584 504 536 - 043 Eight Heavy - White Air 410 584 504 536 - 044 Eight Heavy - Black Air 410 584 504 536 - 045 Eight Heavy - Red Fire 410 584 504 536 - 046 Eight Heavy - Blue Water 410 584 504 536 - 047 Eight Heavy - Yellow Earth 410 584 504 536 - 048 Eight Heavy - Green Earth 410 584 504 536 - 049 Eight Balance (Gray) Water 363 417 447 451 - 050 Eight Balance - White Air 363 417 447 451 - 051 Eight Balance - Black Earth 363 417 447 451 - 052 Eight Balance - Red Fire 363 417 447 451 - 053 Eight Balance - Blue Water 363 417 447 451 - 054 Eight Balance - Yellow Fire 363 417 447 451 - 055 Eight Balance - Green Earth 363 417 447 451 - 056 Eight Wide (Gray) Earth 539 356 430 494 - 057 Eight Wide - White Air 539 356 430 494 - 058 Eight Wide - Black Air 539 356 430 494 - 059 Eight Wide - Red Fire 539 356 430 494 - 060 Eight Wide - Blue Water 539 356 430 494 - 061 Eight Wide - Yellow Water 539 356 430 494 - 062 Eight Wide - Green Earth 539 356 430 494 - 063 Wide Survivor (Gray) Air 570 491 507 394 - 064 Wide Survivor - White Air 570 491 507 394 - 065 Wide Survivor - Black Water 570 491 507 394 - 066 Wide Survivor - Red Fire 570 491 507 394 - 067 Wide Survivor - Blue Water 570 491 507 394 - 068 Wide Survivor - Yellow Fire 570 491 507 394 - 069 Wide Survivor - Green Earth 570 491 507 394 - 070 Ten Heavy (Gray) Water 575 710 702 352 - 071 Ten Heavy - White Air 575 710 702 352 - 072 Ten Heavy - Black Earth 575 710 702 352 - 073 Ten Heavy - Red Fire 575 710 702 352 - 074 Ten Heavy - Blue Water 575 710 702 352 - 075 Ten Heavy - Yellow Air 575 710 702 352 - 076 Ten Heavy - Green Earth 575 710 702 352 - 077 Ten Balance (Gray) Fire 631 608 596 218 - 078 Ten Balance - White Air 631 608 596 218 - 079 Ten Balance - Black Water 631 608 596 218 - 080 Ten Balance - Red Fire 631 608 596 218 - 081 Ten Balance - Blue Water 631 608 596 218 - 082 Ten Balance - Yellow Air 631 608 596 218 - 083 Ten Balance - Green Earth 631 608 596 218 - 084 Ten Wide (Gray) Earth 716 579 584 264 - 085 Ten Wide - White Air 716 579 584 264 - 086 Ten Wide - Black Water 716 579 584 264 - 087 Ten Wide - Red Fire 716 579 584 264 - 088 Ten Wide - Blue Water 716 579 584 264 - 089 Ten Wide - Yellow Air 716 579 584 264 - 090 Ten Wide - Green Earth 716 579 584 264 - 091 Star Attack (Gray) Fire 622 549 606 276 - 092 Star Attack - White Air 622 549 606 276 - 093 Star Attack - Black Water 622 549 606 276 - 094 Star Attack - Red Fire 622 549 606 276 - 095 Star Attack - Blue Water 622 549 606 276 - 096 Star Attack - Yellow Air 622 549 606 276 - 097 Star Attack - Green Earth 622 549 606 276 - 098 Revolver Attack (Gray) Fire 524 711 581 321 - 099 Revolver Attack - White Air 524 711 581 321 - 100 Revolver Attack - Black Water 524 711 581 321 - 101 Revolver Attack - Red Fire 524 711 581 321 - 102 Revolver Attack - Blue Water 524 711 581 321 - 103 Revolver Attack - Yellow Air 524 711 581 321 - 104 Revolver Attack - Green Earth 524 711 581 321 - 105 Ten Heavy-SM (Gray) Water 642 768 754 202 SM 106 Ten Heavy-SM - White Air 642 768 754 202 SM 107 Ten Heavy-SM - Black Earth 642 768 754 202 SM 108 Ten Heavy-SM - Red Fire 642 768 754 202 SM 109 Ten Heavy-SM - Blue Water 642 768 754 202 SM 110 Ten Heavy-SM - Yellow Air 642 768 754 202 SM 111 Ten Heavy-SM - Green Earth 642 768 754 202 SM 112 Ten Heavy-NM (Gray) Water 642 768 754 202 NM 113 Ten Heavy-NM - White Air 642 768 754 202 NM 114 Ten Heavy-NM - Black Earth 642 768 754 202 NM 115 Ten Heavy-NM - Red Fire 642 768 754 202 NM 116 Ten Heavy-NM - Blue Water 642 768 754 202 NM 117 Ten Heavy-NM - Yellow Air 642 768 754 202 NM 118 Ten Heavy-NM - Green Earth 642 768 754 202 NM 119 Ten Wide-SM (Gray) Earth 767 638 643 164 SM 120 Ten Wide-SM - White Air 767 638 643 164 SM 121 Ten Wide-SM - Black Water 767 638 643 164 SM 122 Ten Wide-SM - Red Fire 767 638 643 164 SM 123 Ten Wide-SM - Blue Water 767 638 643 164 SM 124 Ten Wide-SM - Yellow Air 767 638 643 164 SM 125 Ten Wide-SM - Green Earth 767 638 643 164 SM 126 Ten Wide-NM (Gray) Earth 767 638 643 164 NM 127 Ten Wide-NM - White Air 767 638 643 164 NM 128 Ten Wide-NM - Black Water 767 638 643 164 NM 129 Ten Wide-NM - Red Fire 767 638 643 164 NM 130 Ten Wide-NM - Blue Water 767 638 643 164 NM 131 Ten Wide-NM - Yellow Air 767 638 643 164 NM 132 Ten Wide-NM - Green Earth 767 638 643 164 NM 133 Killer (Gray) Earth 677 682 656 99 - 134 Killer - White Air 677 682 656 99 - 135 Killer - Black Air 677 682 656 99 - 136 Killer - Red Fire 677 682 656 99 - 137 Killer - Blue Water 677 682 656 99 - 138 Killer - Yellow Fire 677 682 656 99 - 139 Killer - Green Earth 677 682 656 99 - 140 Killer-SM (Gray) Earth 727 732 706 99 SM 141 Killer-NM (Gray) Earth 727 732 706 99 NM 142 Zau Eight-SM - Gold Water 881 867 941 70 SM 143 Zau Eight-NM - Gold Fire 881 867 941 30 NM 144 Eight Heavy - Gold None 396 614 503 536 - 145 Eight Balance - Gold None 393 374 639 451 - 146 Eight Wide - Gold None 592 469 384 494 - --------------------- Spin Gear [SEC8.3] --------------------- No. Name Direction HP Speed Search Gimmick --- ---- --------- ---- ----- ------ ------- 000 Spin Gear-R (White) Right 111 118 87 - 001 Spin Gear-R - Black Right 111 118 87 - 002 Spin Gear-R - Red Right 111 118 87 - 003 Spin Gear-R - Blue Right 111 118 87 - 004 Spin Gear-R - Yellow Right 111 118 87 - 005 Spin Gear-R - Green Right 111 118 87 - 006 Spin Gear-R - Orange Right 111 118 87 - 007 Spin Gear-R - Purple Right 111 118 87 - 008 Spin Gear-R - Pink Right 111 118 87 - 009 Spin Gear-L (White) Left 111 118 87 - 010 Spin Gear-L - Black Left 111 118 87 - 011 Spin Gear-L - Red Left 111 118 87 - 012 Spin Gear-L - Blue Left 111 118 87 - 013 Spin Gear-L - Yellow Left 111 118 87 - 014 Spin Gear-L - Green Left 111 118 87 - 015 Spin Gear-L - Orange Left 111 118 87 - 016 Spin Gear-L - Purple Left 111 118 87 - 017 Spin Gear-L - Pink Left 111 118 87 - 018 Free Shaft-R (White) Right 152 142 131 DF-1 019 Free Shaft-R - Black Right 152 142 131 DF-1 020 Free Shaft-R - Red Right 152 142 131 DF-1 021 Free Shaft-R - Blue Right 152 142 131 DF-1 022 Free Shaft-R - Yellow Right 152 142 131 DF-1 023 Free Shaft-R - Green Right 152 142 131 DF-1 024 Free Shaft-R - Orange Right 152 142 131 DF-1 025 Free Shaft-R - Purple Right 152 142 131 DF-1 026 Free Shaft-R - Pink Right 152 142 131 DF-1 027 Bearing-R (White) Right 141 196 151 SP-1 028 Bearing-R - Black Right 141 196 151 SP-1 029 Bearing-R - Red Right 141 196 151 SP-1 030 Bearing-R - Blue Right 141 196 151 SP-1 031 Bearing-R - Yellow Right 141 196 151 SP-1 032 Bearing-R - Green Right 141 196 151 SP-1 033 Bearing-R - Orange Right 141 196 151 SP-1 034 Bearing-R - Purple Right 141 196 151 SP-1 035 Bearing-R - Pink Right 141 196 151 SP-1 036 Spring-R (White) Right 124 208 187 - 037 Spring-R - Black Right 124 208 187 - 038 Spring-R - Red Right 124 208 187 - 039 Spring-R - Blue Right 124 208 187 - 040 Spring-R - Yellow Right 124 208 187 - 041 Spring-R - Green Right 124 208 187 - 042 Spring-R - Orange Right 124 208 187 - 043 Spring-R - Purple Right 124 208 187 - 044 Spring-R - Pink Right 124 208 187 - 045 Full Auto Clutch-R (White) Right 182 238 199 SP-2 046 Full Auto Clutch-R - Black Right 182 238 199 SP-2 047 Full Auto Clutch-R - Red Right 182 238 199 SP-2 048 Full Auto Clutch-R - Blue Right 182 238 199 SP-2 049 Full Auto Clutch-R - Yellow Right 182 238 199 SP-2 050 Full Auto Clutch-R - Green Right 182 238 199 SP-2 051 Full Auto Clutch-R - Orange Right 182 238 199 SP-2 052 Full Auto Clutch-R - Purple Right 182 238 199 SP-2 053 Full Auto Clutch-R - Pink Right 182 238 199 SP-2 054 Triple Change-R (White) Right 204 188 226 TC 055 Triple Change-R - Black Right 204 188 226 TC 056 Triple Change-R - Red Right 204 188 226 TC 057 Triple Change-R - Blue Right 204 188 226 TC 058 Triple Change-R - Yellow Right 204 188 226 TC 059 Triple Change-R - Green Right 204 188 226 TC 060 Triple Change-R - Orange Right 204 188 226 TC 061 Triple Change-R - Purple Right 204 188 226 TC 062 Triple Change-R - Pink Right 204 188 226 TC 063 Grease Ball-R (White) Right 304 148 191 DF-2 064 Grease Ball-R - Black Right 304 148 191 DF-2 065 Grease Ball-R - Red Right 304 148 191 DF-2 066 Grease Ball-R - Blue Right 304 148 191 DF-2 067 Grease Ball-R - Yellow Right 304 148 191 DF-2 068 Grease Ball-R - Green Right 304 148 191 DF-2 069 Grease Ball-R - Orange Right 304 148 191 DF-2 070 Grease Ball-R - Purple Right 304 148 191 DF-2 071 Grease Ball-R - Pink Right 304 148 191 DF-2 072 Bearing 2-R (White) Right 236 282 237 SP-2 073 Bearing 2-R - Black Right 236 282 237 SP-2 074 Bearing 2-R - Red Right 236 282 237 SP-2 075 Bearing 2-R - Blue Right 236 282 237 SP-2 076 Bearing 2-R - Yellow Right 236 282 237 SP-2 077 Bearing 2-R - Green Right 236 282 237 SP-2 078 Bearing 2-R - Orange Right 236 282 237 SP-2 079 Bearing 2-R - Purple Right 236 282 237 SP-2 080 Bearing 2-R - Pink Right 236 282 237 SP-2 081 Auto Change-R (White) Right 147 171 153 DC 082 Auto Change-R - Black Right 147 171 153 DC 083 Auto Change-R - Red Right 147 171 153 DC 084 Auto Change-R - Blue Right 147 171 153 DC 085 Auto Change-R - Yellow Right 147 171 153 DC 086 Auto Change-R - Green Right 147 171 153 DC 087 Auto Change-R - Orange Right 147 171 153 DC 088 Auto Change-R - Purple Right 147 171 153 DC 089 Auto Change-R - Pink Right 147 171 153 DC 090 Neo Right-R (White) Right 171 186 189 SM 091 Neo Right-R - Black Right 171 186 189 SM 092 Neo Right-R - Red Right 171 186 189 SM 093 Neo Right-R - Blue Right 171 186 189 SM 094 Neo Right-R - Yellow Right 171 186 189 SM 095 Neo Right-R - Green Right 171 186 189 SM 096 Neo Right-R - Orange Right 171 186 189 SM 097 Neo Right-R - Purple Right 171 186 189 SM 098 Neo Right-R - Pink Right 171 186 189 SM 099 Neo Metal-R (White) Right 200 165 137 SM 100 Neo Metal-R - Black Right 200 165 137 SM 101 Neo Metal-R - Red Right 200 165 137 SM 102 Neo Metal-R - Blue Right 200 165 137 SM 103 Neo Metal-R - Yellow Right 200 165 137 SM 104 Neo Metal-R - Green Right 200 165 137 SM 105 Neo Metal-R - Orange Right 200 165 137 SM 106 Neo Metal-R - Purple Right 200 165 137 SM 107 Neo Metal-R - Pink Right 200 165 137 SM 108 Neo Right-RN (White) Right 171 186 189 NM 109 Neo Right-RN - Black Right 171 186 189 NM 110 Neo Right-RN - Red Right 171 186 189 NM 111 Neo Right-RN - Blue Right 171 186 189 NM 112 Neo Right-RN - Yellow Right 171 186 189 NM 113 Neo Right-RN - Green Right 171 186 189 NM 114 Neo Right-RN - Orange Right 171 186 189 NM 115 Neo Right-RN - Purple Right 171 186 189 NM 116 Neo Right-RN - Pink Right 171 186 189 NM 117 Neo Metal-L (White) Left 200 165 137 SM 118 Neo Metal-L - Black Left 200 165 137 SM 119 Neo Metal-L - Red Left 200 165 137 SM 120 Neo Metal-L - Blue Left 200 165 137 SM 121 Neo Metal-L - Yellow Left 200 165 137 SM 122 Neo Metal-L - Green Left 200 165 137 SM 123 Neo Metal-L - Orange Left 200 165 137 SM 124 Neo Metal-L - Purple Left 200 165 137 SM 125 Neo Metal-L - Pink Left 200 165 137 SM 126 Right Jumping-R (White) Right 172 208 151 SM 127 Right Jumping-R - Black Right 172 208 151 SM 128 Right Jumping-R - Red Right 172 208 151 SM 129 Right Jumping-R - Blue Right 172 208 151 SM 130 Right Jumping-R - Yellow Right 172 208 151 SM 131 Right Jumping-R - Green Right 172 208 151 SM 132 Right Jumping-R - Orange Right 172 208 151 SM 133 Right Jumping-R - Purple Right 172 208 151 SM 134 Right Jumping-R - Pink Right 172 208 151 SM 135 Neo Right Double Bearing Right 221 267 151 SP-1 Version-R (Gold) 136 Legend-L - Black Left 291 201 137 SP-1 137 Legend-L - Gold Left 388 388 388 SP-2 ---------------------- Blade Base [SEC8.4] ---------------------- Note that blade bases between 000 and 071, and blade bases between 198 and 215 do not need spin gears. Blade bases between 189 and 197 are the only blade bases that are compatible with the spin gears between 054 and 062 (Triple Change-R). Blade bases between 225 and 233 are the only blade bases that are compatible with the spin gears between 081 and 089 (Auto Change-R). No. Name Element HP Speed Search Gimmick --- ---- ------- ---- ----- ------ ------- 000 Flat (White) None 180 255 151 - 001 Flat - Black None 180 255 151 - 002 Flat - Red None 180 255 151 - 003 Flat - Blue None 180 255 151 - 004 Flat - Yellow None 180 255 151 - 005 Flat - Green None 180 255 151 - 006 Flat - Orange None 180 255 151 - 007 Flat - Purple None 180 255 151 - 008 Flat - Pink None 180 255 151 - 009 Semi-Flat (White) None 236 205 164 - 010 Semi-Flat - Black None 236 205 164 - 011 Semi-Flat - Red None 236 205 164 - 012 Semi-Flat - Blue None 236 205 164 - 013 Semi-Flat - Yellow None 236 205 164 - 014 Semi-Flat - Green None 236 205 164 - 015 Semi-Flat - Orange None 236 205 164 - 016 Semi-Flat - Purple None 236 205 164 - 017 Semi-Flat - Pink None 236 205 164 - 018 Sharp (White) None 308 135 136 - 019 Sharp - Black None 308 135 136 - 020 Sharp - Red None 308 135 136 - 021 Sharp - Blue None 308 135 136 - 022 Sharp - Yellow None 308 135 136 - 023 Sharp - Green None 308 135 136 - 024 Sharp - Orange None 308 135 136 - 025 Sharp - Purple None 308 135 136 - 026 Sharp - Pink None 308 135 136 - 027 Jumping (White) Air 182 327 224 - 028 Jumping - Black Earth 182 327 224 - 029 Jumping - Red Fire 182 327 224 - 030 Jumping - Blue Water 182 327 224 - 031 Jumping - Yellow None 182 327 224 - 032 Jumping - Green Air 182 327 224 - 033 Jumping - Orange Water 182 327 224 - 034 Jumping - Purple Earth 182 327 224 - 035 Jumping - Pink Fire 182 327 224 - 036 Grip (White) None 230 433 332 - 037 Grip - Black Air 230 433 332 - 038 Grip - Red Fire 230 433 332 - 039 Grip - Blue Water 230 433 332 - 040 Grip - Yellow Air 230 433 332 - 041 Grip - Green None 230 433 332 - 042 Grip - Orange Water 230 433 332 - 043 Grip - Purple Earth 230 433 332 - 044 Grip - Pink Fire 230 433 332 - 045 Bearing (White) Earth 390 291 244 SP-1 046 Bearing - Black None 390 291 244 SP-1 047 Bearing - Red Fire 390 291 244 SP-1 048 Bearing - Blue Water 390 291 244 SP-1 049 Bearing - Yellow Air 390 291 244 SP-1 050 Bearing - Green Earth 390 291 244 SP-1 051 Bearing - Orange Water 390 291 244 SP-1 052 Bearing - Purple Air 390 291 244 SP-1 053 Bearing - Pink Fire 390 291 244 SP-1 054 Auto Change (White) Water 357 388 372 DF-1 055 Auto Change - Black Air 357 388 372 DF-1 056 Auto Change - Red Fire 357 388 372 DF-1 057 Auto Change - Blue None 357 388 372 DF-1 058 Auto Change - Yellow Water 357 388 372 DF-1 059 Auto Change - Green Earth 357 388 372 DF-1 060 Auto Change - Orange Air 357 388 372 DF-1 061 Auto Change - Purple Earth 357 388 372 DF-1 062 Auto Change - Pink Fire 357 388 372 DF-1 063 Metal Ball (White) None 445 270 236 SP-1 064 Metal Ball - Black Air 445 270 236 SP-1 065 Metal Ball - Red Fire 445 270 236 SP-1 066 Metal Ball - Blue Water 445 270 236 SP-1 067 Metal Ball - Yellow Air 445 270 236 SP-1 068 Metal Ball - Green None 445 270 236 SP-1 069 Metal Ball - Orange Water 445 270 236 SP-1 070 Metal Ball - Purple Earth 445 270 236 SP-1 071 Metal Ball - Pink Fire 445 270 236 SP-1 072 Storm Grip (White) Water 223 369 211 - 073 Storm Grip - Black Air 223 369 211 - 074 Storm Grip - Red Fire 223 369 211 - 075 Storm Grip - Blue Water 223 369 211 - 076 Storm Grip - Yellow Air 223 369 211 - 077 Storm Grip - Green Earth 223 369 211 - 078 Storm Grip - Orange Water 223 369 211 - 079 Storm Grip - Purple Earth 223 369 211 - 080 Storm Grip - Pink Fire 223 369 211 - 081 Metal Change (White) Air 246 199 226 SP-1 082 Metal Change - Black Air 246 199 226 SP-1 083 Metal Change - Red Fire 246 199 226 SP-1 084 Metal Change - Blue Water 246 199 226 SP-1 085 Metal Change - Yellow Air 246 199 226 SP-1 086 Metal Change - Green Earth 246 199 226 SP-1 087 Metal Change - Orange Water 246 199 226 SP-1 088 Metal Change - Purple Earth 246 199 226 SP-1 089 Metal Change - Pink Fire 246 199 226 SP-1 090 SG Sharp (White) None 229 158 151 - 091 SG Sharp - Black Air 229 158 151 - 092 SG Sharp - Red Fire 229 158 151 - 093 SG Sharp - Blue Water 229 158 151 - 094 SG Sharp - Yellow None 229 158 151 - 095 SG Sharp - Green Earth 229 158 151 - 096 SG Sharp - Orange Water 229 158 151 - 097 SG Sharp - Purple Earth 229 158 151 - 098 SG Sharp - Pink Fire 229 158 151 - 099 SG Semi-Flat (White) None 186 187 164 - 100 SG Semi-Flat - Black Air 186 187 164 - 101 SG Semi-Flat - Red Fire 186 187 164 - 102 SG Semi-Flat - Blue Water 186 187 164 - 103 SG Semi-Flat - Yellow Air 186 187 164 - 104 SG Semi-Flat - Green None 186 187 164 - 105 SG Semi-Flat - Orange Water 186 187 164 - 106 SG Semi-Flat - Purple Earth 186 187 164 - 107 SG Semi-Flat - Pink Fire 186 187 164 - 108 Metal Sting (White) Water 203 277 171 - 109 Metal Sting - Black Air 203 277 171 - 110 Metal Sting - Red Fire 203 277 171 - 111 Metal Sting - Blue Fire 203 277 171 - 112 Metal Sting - Yellow Air 203 277 171 - 113 Metal Sting - Green Earth 203 277 171 - 114 Metal Sting - Orange Water 203 277 171 - 115 Metal Sting - Purple Earth 203 277 171 - 116 Metal Sting - Pink Fire 203 277 171 - 117 SG Flat (White) None 162 224 138 - 118 SG Flat - Black Air 162 224 138 - 119 SG Flat - Red Fire 162 224 138 - 120 SG Flat - Blue Water 162 224 138 - 121 SG Flat - Yellow None 162 224 138 - 122 SG Flat - Green Earth 162 224 138 - 123 SG Flat - Orange Water 162 224 138 - 124 SG Flat - Purple Earth 162 224 138 - 125 SG Flat - Pink Fire 162 224 138 - 126 Spiral Change (White) Water 355 345 361 - 127 Spiral Change - Black Air 355 345 361 - 128 Spiral Change - Red Fire 355 345 361 - 129 Spiral Change - Blue Fire 355 345 361 - 130 Spiral Change - Yellow Air 355 345 361 - 131 Spiral Change - Green Earth 355 345 361 - 132 Spiral Change - Orange Water 355 345 361 - 133 Spiral Change - Purple Earth 355 345 361 - 134 Spiral Change - Pink Fire 355 345 361 - 135 SG Bearing (White) None 366 273 314 - 136 SG Bearing - Black Air 366 273 314 - 137 SG Bearing - Red Fire 366 273 314 - 138 SG Bearing - Blue Water 366 273 314 - 139 SG Bearing - Yellow Air 366 273 314 - 140 SG Bearing - Green None 366 273 314 - 141 SG Bearing - Orange Water 366 273 314 - 142 SG Bearing - Purple Earth 366 273 314 - 143 SG Bearing - Pink Fire 366 273 314 - 144 Defense Grip (White) Water 266 295 231 - 145 Defense Grip - Black Air 266 295 231 - 146 Defense Grip - Red Fire 266 295 231 - 147 Defense Grip - Blue Water 266 295 231 - 148 Defense Grip - Yellow Air 266 295 231 - 149 Defense Grip - Green Earth 266 295 231 - 150 Defense Grip - Orange Water 266 295 231 - 151 Defense Grip - Purple Earth 266 295 231 - 152 Defense Grip - Pink Fire 266 295 231 - 153 SG Metal Ball (White) Earth 429 317 322 DF-2 154 SG Metal Ball - Black Air 429 317 322 DF-2 155 SG Metal Ball - Red Fire 429 317 322 DF-2 156 SG Metal Ball - Blue Water 429 317 322 DF-2 157 SG Metal Ball - Yellow Air 429 317 322 DF-2 158 SG Metal Ball - Green Earth 429 317 322 DF-2 159 SG Metal Ball - Orange Water 429 317 322 DF-2 160 SG Metal Ball - Purple Earth 429 317 322 DF-2 161 SG Metal Ball - Pink Fire 429 317 322 DF-2 162 SG Jumping (White) Water 375 440 348 - 163 SG Jumping - Black Air 375 440 348 - 164 SG Jumping - Red Fire 375 440 348 - 165 SG Jumping - Blue Water 375 440 348 - 166 SG Jumping - Yellow Air 375 440 348 - 167 SG Jumping - Green Earth 375 440 348 - 168 SG Jumping - Orange Air 375 440 348 - 169 SG Jumping - Purple Earth 375 440 348 - 170 SG Jumping - Pink Fire 375 440 348 - 171 Full Auto Clutch (White) Air 415 482 391 - 172 Full Auto Clutch - Black Air 415 482 391 - 173 Full Auto Clutch - Red Fire 415 482 391 - 174 Full Auto Clutch - Blue Water 415 482 391 - 175 Full Auto Clutch - Yellow Air 415 482 391 - 176 Full Auto Clutch - Green Earth 415 482 391 - 177 Full Auto Clutch - Orange Water 415 482 391 - 178 Full Auto Clutch - Purple Earth 415 482 391 - 179 Full Auto Clutch - Pink Fire 415 482 391 - 180 Fantom Grip (White) Water 391 454 459 - 181 Fantom Grip - Black Air 391 454 459 - 182 Fantom Grip - Red Fire 391 454 459 - 183 Fantom Grip - Blue Water 391 454 459 - 184 Fantom Grip - Yellow Air 391 454 459 - 185 Fantom Grip - Green Earth 391 454 459 - 186 Fantom Grip - Orange Water 391 454 459 - 187 Fantom Grip - Purple Earth 391 454 459 - 188 Fantom Grip - Pink Fire 391 454 459 - 189 Flame Change (White) Water 415 430 464 - 190 Flame Change - Black Air 415 430 464 - 191 Flame Change - Red Fire 415 430 464 - 192 Flame Change - Blue Fire 415 430 464 - 193 Flame Change - Yellow Air 415 430 464 - 194 Flame Change - Green Earth 415 430 464 - 195 Flame Change - Orange Water 415 430 464 - 196 Flame Change - Purple Earth 415 430 464 - 197 Flame Change - Pink Fire 415 430 464 - 198 Griffolyon (White) Water 622 542 589 - 199 Griffolyon - Black Air 622 542 589 - 200 Griffolyon - Red Fire 622 542 589 - 201 Griffolyon - Blue Water 622 542 589 - 202 Griffolyon - Yellow Air 622 542 589 - 203 Griffolyon - Green Earth 622 542 589 - 204 Griffolyon - Orange Water 622 542 589 - 205 Griffolyon - Purple Earth 622 542 589 - 206 Griffolyon - Pink Fire 622 542 589 - 207 Salamalyon (White) Fire 517 638 601 - 208 Salamalyon - Black Air 517 638 601 - 209 Salamalyon - Red Fire 517 638 601 - 210 Salamalyon - Blue Water 517 638 601 - 211 Salamalyon - Yellow Air 517 638 601 - 212 Salamalyon - Green Earth 517 638 601 - 213 Salamalyon - Orange Water 517 638 601 - 214 Salamalyon - Purple Earth 517 638 601 - 215 Salamalyon - Pink Fire 517 638 601 - 216 Fortress (White) Earth 524 385 404 - 217 Fortress - Black Air 524 385 404 - 218 Fortress - Red Fire 524 385 404 - 219 Fortress - Blue Water 524 385 404 - 220 Fortress - Yellow Air 524 385 404 - 221 Fortress - Green Earth 524 385 404 - 222 Fortress - Orange Water 524 385 404 - 223 Fortress - Purple Earth 524 385 404 - 224 Fortress - Pink Fire 524 385 404 - 225 SG Auto Change (White) Water 432 422 512 - 226 SG Auto Change - Black Air 432 422 512 - 227 SG Auto Change - Red Fire 432 422 512 - 228 SG Auto Change - Blue Water 432 422 512 - 229 SG Auto Change - Yellow Air 432 422 512 - 230 SG Auto Change - Green Earth 432 422 512 - 231 SG Auto Change - Orange Water 432 422 512 - 232 SG Auto Change - Purple Earth 432 422 512 - 233 SG Auto Change - Pink Fire 432 422 512 - 234 Defense Grip 2 (White) Water 458 507 464 - 235 Defense Grip 2 - Black Air 458 507 464 - 236 Defense Grip 2 - Red Fire 458 507 464 - 237 Defense Grip 2 - Blue Water 458 507 464 - 238 Defense Grip 2 - Yellow Air 458 507 464 - 239 Defense Grip 2 - Green Earth 458 507 464 - 240 Defense Grip 2 - Orange Water 458 507 464 - 241 Defense Grip 2 - Purple Earth 458 507 464 - 242 Defense Grip 2 - Pink Fire 458 507 464 - 243 Flat-M (White) Water 432 527 550 SM 244 Flat-M - Black Air 432 527 550 SM 245 Flat-M - Red Fire 432 527 550 SM 246 Flat-M - Blue Water 432 527 550 SM 247 Flat-M - Yellow Air 432 527 550 SM 248 Flat-M - Green Earth 432 527 550 SM 249 Flat-M - Orange Water 432 527 550 SM 250 Flat-M - Purple Earth 432 527 550 SM 251 Flat-M - Pink Fire 432 527 550 SM 252 Magne Flat-M (White) Water 490 477 518 SM 253 Magne Flat-M - Black Air 490 477 518 SM 254 Magne Flat-M - Red Fire 490 477 518 SM 255 Magne Flat-M - Blue Water 490 477 518 SM 256 Magne Flat-M - Yellow Air 490 477 518 SM 257 Magne Flat-M - Green Earth 490 477 518 SM 258 Magne Flat-M - Orange Water 490 477 518 SM 259 Magne Flat-M - Purple Earth 490 477 518 SM 260 Magne Flat-M - Pink Fire 490 477 518 SM 261 Magne Sharp-M (White) Fire 562 443 478 SM 262 Magne Sharp-M - Black Air 562 443 478 SM 263 Magne Sharp-M - Red Fire 562 443 478 SM 264 Magne Sharp-M - Blue Water 562 443 478 SM 265 Magne Sharp-M - Yellow Air 562 443 478 SM 266 Magne Sharp-M - Green Earth 562 443 478 SM 267 Magne Sharp-M - Orange Water 562 443 478 SM 268 Magne Sharp-M - Purple Earth 562 443 478 SM 269 Magne Sharp-M - Pink Fire 562 443 478 SM 270 G-Special (White) Earth 427 507 501 SM 271 G-Special - Black Air 427 507 501 SM 272 G-Special - Red Fire 427 507 501 SM 273 G-Special - Blue Water 427 507 501 SM 274 G-Special - Yellow Air 427 507 501 SM 275 G-Special - Green Earth 427 507 501 SM 276 G-Special - Orange Water 427 507 501 SM 277 G-Special - Purple Earth 427 507 501 SM 278 G-Special - Pink Fire 427 507 501 SM 279 Volcano-M (White) Fire 510 510 600 SM 280 Volcano-M - Black Air 510 510 600 SM 281 Volcano-M - Red Fire 510 510 600 SM 282 Volcano-M - Blue Water 510 510 600 SM 283 Volcano-M - Yellow Air 510 510 600 SM 284 Volcano-M - Green Earth 510 510 600 SM 285 Volcano-M - Orange Water 510 510 600 SM 286 Volcano-M - Purple Earth 510 510 600 SM 287 Volcano-M - Pink Fire 510 510 600 SM 288 Viper Metal Ball (White) Earth 698 449 508 NM 289 Viper Metal Ball - Black Air 698 449 508 NM 290 Viper Metal Ball - Red Fire 698 449 508 NM 291 Viper Metal Ball - Blue Water 698 449 508 NM 292 Viper Metal Ball - Yellow Air 698 449 508 NM 293 Viper Metal Ball - Green Earth 698 449 508 NM 294 Viper Metal Ball - Orange Water 698 449 508 NM 295 Viper Metal Ball - Purple Earth 698 449 508 NM 296 Viper Metal Ball - Pink Fire 698 449 508 NM 297 SG Grip (White) None 452 561 517 - 298 SG Grip - Black Air 452 561 517 - 299 SG Grip - Red Fire 452 561 517 - 300 SG Grip - Blue Water 452 561 517 - 301 SG Grip - Yellow Air 452 561 517 - 302 SG Grip - Green None 452 561 517 - 303 SG Grip - Orange Water 452 561 517 - 304 SG Grip - Purple Earth 452 561 517 - 305 SG Grip - Pink Fire 452 561 517 - 306 Jumping 2 (White) None 503 598 537 - 307 Jumping 2 - Black Air 503 598 537 - 308 Jumping 2 - Red Fire 503 598 537 - 309 Jumping 2 - Blue Water 503 598 537 - 310 Jumping 2 - Yellow Air 503 598 537 - 311 Jumping 2 - Green None 503 598 537 - 312 Jumping 2 - Orange Water 503 598 537 - 313 Jumping 2 - Purple Earth 503 598 537 - 314 Jumping 2 - Pink Fire 503 598 537 - 315 Customize Grip (White) None 614 600 674 - 316 Customize Grip - Black Air 614 600 674 - 317 Customize Grip - Red Fire 614 600 674 - 318 Customize Grip - Blue Water 614 600 674 - 319 Customize Grip - Yellow Air 614 600 674 - 320 Customize Grip - Green None 614 600 674 - 321 Customize Grip - Orange Water 614 600 674 - 322 Customize Grip - Purple Earth 614 600 674 - 323 Customize Grip - Pink Fire 614 600 674 - 324 SG Roller (White) None 635 591 651 - 325 SG Roller - Black Air 635 591 651 - 326 SG Roller - Red Fire 635 591 651 - 327 SG Roller - Blue Water 635 591 651 - 328 SG Roller - Yellow Air 635 591 651 - 329 SG Roller - Green None 635 591 651 - 330 SG Roller - Orange Water 635 591 651 - 331 SG Roller - Purple Earth 635 591 651 - 332 SG Roller - Pink Fire 635 591 651 - 333 Customize Metal Change (White) None 643 669 753 - 334 Customize Metal Change - Black Air 643 669 753 - 335 Customize Metal Change - Red Fire 643 669 753 - 336 Customize Metal Change - Blue Water 643 669 753 - 337 Customize Metal Change - Yellow Air 643 669 753 - 338 Customize Metal Change - Green None 643 669 753 - 339 Customize Metal Change - Orange Water 643 669 753 - 340 Customize Metal Change - Purple Earth 643 669 753 - 341 Customize Metal Change - Pink Fire 643 669 753 - 342 SG Metal Flat (White) None 576 755 699 - 343 SG Metal Flat - Black Air 576 755 699 - 344 SG Metal Flat - Red Fire 576 755 699 - 345 SG Metal Flat - Blue Water 576 755 699 - 346 SG Metal Flat - Yellow Air 576 755 699 - 347 SG Metal Flat - Green None 576 755 699 - 348 SG Metal Flat - Orange Water 576 755 699 - 349 SG Metal Flat - Purple Earth 576 755 699 - 350 SG Metal Flat - Pink Fire 576 755 699 - 351 Earth Wing (White) Earth 536 598 691 DF-1 352 Earth Wing - Black Air 536 598 691 DF-1 353 Earth Wing - Red Fire 536 598 691 DF-1 354 Earth Wing - Blue Water 536 598 691 DF-1 355 Earth Wing - Yellow Air 536 598 691 DF-1 356 Earth Wing - Green Earth 536 598 691 DF-1 357 Earth Wing - Orange Water 536 598 691 DF-1 358 Earth Wing - Purple Earth 536 598 691 DF-1 359 Earth Wing - Pink Fire 536 598 691 DF-1 360 Earth Wing 2 (White) Earth 763 728 852 SM 361 Earth Wing 2 - Black Air 763 728 852 SM 362 Earth Wing 2 - Red Fire 763 728 852 SM 363 Earth Wing 2 - Blue Water 763 728 852 SM 364 Earth Wing 2 - Yellow Air 763 728 852 SM 365 Earth Wing 2 - Green Air 763 728 852 SM 366 Earth Wing 2 - Orange Water 763 728 852 SM 367 Earth Wing 2 - Purple Earth 763 728 852 SM 368 Earth Wing 2 - Pink Fire 763 728 852 SM 369 Heaven's Tail (White) Air 673 755 928 SM 370 Heaven's Tail - Black Air 673 755 928 SM 371 Heaven's Tail - Red Fire 673 755 928 SM 372 Heaven's Tail - Blue Water 673 755 928 SM 373 Heaven's Tail - Yellow Fire 673 755 928 SM 374 Heaven's Tail - Green Earth 673 755 928 SM 375 Heaven's Tail - Orange Water 673 755 928 SM 376 Heaven's Tail - Purple Earth 673 755 928 SM 377 Heaven's Tail - Pink Fire 673 755 928 SM 378 Agri Blaze (White) Air 667 729 888 SM 379 Agri Blaze - Black Air 667 729 888 SM 380 Agri Blaze - Red Fire 667 729 888 SM 381 Agri Blaze - Blue Water 667 729 888 SM 382 Agri Blaze - Yellow Fire 667 729 888 SM 383 Agri Blaze - Green Earth 667 729 888 SM 384 Agri Blaze - Orange Water 667 729 888 SM 385 Agri Blaze - Purple Earth 667 729 888 SM 386 Agri Blaze - Pink Fire 667 729 888 SM 387 Grand Crow (White) Air 747 659 788 SM 388 Grand Crow - Black Air 747 659 788 SM 389 Grand Crow - Red Fire 747 659 788 SM 390 Grand Crow - Blue Water 747 659 788 SM 391 Grand Crow - Yellow Fire 747 659 788 SM 392 Grand Crow - Green Earth 747 659 788 SM 393 Grand Crow - Orange Water 747 659 788 SM 394 Grand Crow - Purple Earth 747 659 788 SM 395 Grand Crow - Pink Fire 747 659 788 SM 396 Customize Bearing (Yellow) None 206 466 447 - 397 Legend Base - Gold None 804 741 613 DF-2 398 Legend Base - Black None 604 527 505 DF-1 399 G-Special-M - M Blue Water 376 376 376 SM 400 G-Special-M - M Red Fire 551 551 551 SM 401 G-Special-M - Gold Earth 788 788 788 SM ------------------------------ Shooter (Launcher) [SEC8.5] ------------------------------ No. Name Comp. Speed Length Shoot Power Synchro --- ---- ----- ----- ------ ----- ----- ------- 000 EZ-Shooter * * * +0 +0 +0 001 EZ-Shooter Grip * * ** +8 +0 +12 002 Power Shooter ** *** *** +10 +20 +0 003 Bey Grip Shooter * *** ** +10 +0 +5 004 Spring Shooter ** *** ** +20 +10 +0 005 Catapult Grip ** *** ** +15 +5 +10 006 Sliding Shooter ** *** **** +28 +0 +12 007 Sniper Grip ** *** **** +8 +12 +20 008 Dragoon Shooter-DX ***** ***** ***** +40 +50 +0 009 Driger Shooter-DX *** ***** ***** +50 +10 +30 010 Dranzer Shooter-DX *** ***** ***** +20 +20 +50 011 Customize-Grip * *** *** +20 +20 +10 (Blue) 012 Customize-Frame *** *** **** +20 +25 +25 (Blue) 013 Customize-Spring **** ***** ***** +35 +30 +30 (Blue) 014 Customize-Scope *** ***** ***** +30 +25 +35 (Blue) 015 Customize-Fully Loaded ***** ***** ***** +50 +35 +35 (Blue) 016 Customize-Grip * *** *** +20 +10 +20 (Orange) 017 Customize-Frame *** *** **** +25 +20 +25 (Orange) 018 Customize-Spring **** ***** ***** +35 +35 +25 (Orange) 019 Customize-Scope *** ***** ***** +25 +25 +40 (Orange) 020 Customize-Fully Loaded ***** ***** ***** +35 +35 +50 (Orange) 021 Ultimate-Takao ***** ***** ***** +60 +85 +0 022 Ultimate-Kai ***** ***** ***** +60 +50 +70 023 Ultimate-Max ***** ***** ***** +70 +40 +90 ======================== Part Passwords [SEC9] ======================== Enter these passwords in the Password Center, which is the light blue building in Akebono Town. If a password has brackets (), transliterate the romaji contained in the brackets and then enter it, without any spaces, i.e. treat it like a single letter without the brackets. Passwords have all been tested and proven to work, so if one doesn't work for you, you are simply entering it wrong. Some Japanese characters are very similar to each other, so be careful. Also, each password can only be used once in one savegame, so if you try to use them a second time in the same savegame, it will act as if the password is wrong and will not work. Personally, I think using passwords to unlock parts ruins the fun of the game. Therefore, I recommend using the passwords only after you have completed the final tournament or ultimate tournament. -------------------------- Passwords for Attack Rings -------------------------- Attack Ring No. Password -------- -------- 043 RUS(Shi) 077 (Ke)(Ta)(Be)(Hi) 081 (A)(Na)(Su)M 087 (Wa)(Na)(Ma)E 093 (Ni)(O)(Ne)(Ro) 098 (Yu)(Ji)ZU 112 MO(No)(Ra) 114 (Te)AJE 119 (Mi)(A)(So)(Re) 147 AR(A)(TsU) 148 (De)(Mo)(Ko)U 166 U(I)HE 170 EFWQ98 175 4KJ2N3 185 R1QT1B 213 BR2876 248 H29385 259 7RY93R 423 EGH24I 430 UB5R32 516 TYB34J 517 TUNBKS 518 AJHQBE 525 Y49083 ---------------------------------------- Passwords for Weight Disks and Launchers ---------------------------------------- Weight Launcher Disk No. No. Password -------- -------- -------- 144 011 EGY45I 145 011 F94E2N 146 016 H23BF1 --------------------------- Passwords for Beyblade Sets --------------------------- Attack Weight Spin Blade Set Name Ring No. Disk No. Gear No. Base No. Password -------- -------- -------- -------- -------- -------- Metal Dragoon Bearing Stinger 042 000 - 046 23UBR8 Dragoon S 112 056 009 072 3FH21O Dragoon S (Black) 114 016 010 073 AUYFAK Dragoon S (Red) 115 059 011 074 GF4JB0 Driger S (Black) 121 002 001 082 8976AW Driger S (Red) 122 045 002 083 JREQBN Dranzer S (Black) 163 009 019 127 JBNREA Dranzer S (Red) 164 052 020 128 9E5IGA Draciel S (Black) 203 009 001 154 FDBW3E Draciel S (Red) 206 052 002 155 4897W4 Driger F (Black) 226 049 046 172 9HTN23 Dragoon F (Black) 233 056 010 181 HRGQW6 Dranzer F (Black) 240 042 055 190 7EF248 Draciel F (Black) 254 049 064 217 URG284 Strata Dragoon 329 035 007 277 2HT97Y Strata Dragoon V 392 119 097 349 3NR87F Great Metal Dragon (M Blue) 513 098 093 399 2897RY Great Metal Dragon (M Red) 514 098 092 400 WTEYGA Great Metal Dragon (Gold) 515 098 094 401 KJDBVI ====================== Cheat Codes [SEC10] ====================== This is a list of useful cheat codes for both versions of the game. I cannot guarantee that these codes will work all the time, but they always worked when I tested them on VBA. Moreover, cheat codes always have a chance to create a bug in the game, so use them at your own risk. Personally, I think using cheat codes ruins the fun of the game. Therefore, I recommend using the codes only after you have completed the final tournament or ultimate tournament. Moreover, only the unlocking character code is fair to use in my opinion, because you can't find anyone to link with in this day to unlock all the characters. ----------- Infinite HP ----------- 02003C78:07D3 ------------------ Infinite Bit Power ------------------ 02003C7C:07D3 --------------------- Infinite Attack Gauge --------------------- 02003C80:07D3 02003C7F:07D3 ------------------------------------- High Damage from Attacks to Opponents ------------------------------------- 02003CAC:07D3 02003CA8:07D3 --------------------- Unlock All Characters --------------------- 02002F3C:01 02002F54:01 02002F6C:01 02002F84:01 02002F9C:01 02002FB4:01 02002FCC:01 02002FE4:01 02002FFC:01 02003014:01 0200302C:01 02003044:01 0200305C:01 02003074:01 0200308C:01 020030A4:01 020030BC:01 020030D4:01 020030EC:01 02003104:01 0200311C:01 02003134:01 0200314C:01 02003164:01 0200317C:01 02003194:01 020031AC:01 020031C4:01 020031DC:01 020031F4:01 0200320C:01 02003224:01 0200323C:01 02003254:01 0200326C:01 02003284:01 0200329C:01 --------------------------------- Unlock All Characters (Gameshark) --------------------------------- 42002F3C 0101 00000025 0018 ---------------------------------------------- Level (Experience) Modifier for All Characters ---------------------------------------------- Replace XXXX with any four numbers from 0 to 9 or any four letters from A to F, or a combination of both to change the experience (and therefore the levels) of all characters to a desired number. For example, if you replace XXXX with 0000, characters will become level 1, and if you replace XXXX with FFFF, characters will become level 99. 02002F28:XXXX 02002F40:XXXX 02002F58:XXXX 02002F70:XXXX 02002F88:XXXX 02002FA0:XXXX 02002FB8:XXXX 02002FD0:XXXX 02002FE8:XXXX 02003000:XXXX 02003018:XXXX 02003030:XXXX 02003048:XXXX 02003060:XXXX 02003078:XXXX 02003090:XXXX 020030A8:XXXX 020030C0:XXXX 020030D8:XXXX 020030F0:XXXX 02003108:XXXX 02003120:XXXX 02003138:XXXX 02003150:XXXX 02003168:XXXX 02003180:XXXX 02003198:XXXX 020031B0:XXXX 020031C8:XXXX 020031E0:XXXX 020031F8:XXXX 02003210:XXXX 02003228:XXXX 02003240:XXXX 02003258:XXXX 02003270:XXXX 02003288:XXXX ------------------------ Team Statistics Modifier ------------------------ Replace XXXX with any four numbers from 0 to 9 or any four letters from A to F, or a combination of both to change a specific statistic from the Team Statistics to a desired number. Total number of in-game battles: 020033D4:XXXX Total number of in-game wins: 020033D6:XXXX Total number of link battles: 020033D8:XXXX Total number of link battle wins: 020033DA:XXXX --------------------------------- Fourth Member Statistics Modifier --------------------------------- Replace XXXX with any four numbers from 0 to 9 or any four letters from A to F, or a combination of both to change a specific statistic from the Fourth Member's Statistics to a desired number. Total number of in-game battles: 02002F34:XXXX Total number of in-game wins: 02002F36:XXXX Total number of link battles: 02002F38:XXXX Total number of link battle wins: 02002F3A:XXXX ----------------------------------------------------- Get 9 of All Beyblade Parts and Launchers (Gameshark) ----------------------------------------------------- Warning: This is a risky and buggy code. Parts unlocked through this code will show up in the Beyblade Customization Menu and the Shooter (Launcher) Menu, and will be usable in battle. However, parts unlocked through this code will not be registered in the Bey Encyclopedia. 42003505 0909 000004F4 0001 ==================================== Anime References to Parts [SEC11] ==================================== In this section, I will talk about all noteworthy launchers, attack rings, and other parts present in this game that also appeared in the anime. I will list the parts that made an appearance in the anime, and beside them, I will write in whose possession they made the appearance in. ------------------ Shooter (Launcher) ------------------ No. Note --- ---- 000 This is the common launcher that a lot of people start off with in the anime, except that they have different colored variations of it. 001 This is Max's first launcher. 004 This is Kai's second launcher. 005 This is Tyson's second launcher. 007 This is Max's second launcher. 008 This is Tyson's third launcher. 009 This is Ray's second launcher. 010 This is Kai's third launcher. 021 This is Tyson's fourth launcher, which he gets in V-Force. 022 This is Kai's fourth launcher, which he gets in V-Force. 023 This is Max's third launcher, which he gets in V-Force. For some reason, they didn't include Ray's V-Force launcher upgrade in this game. That's not fair... ----------- Attack Ring ----------- No. Note --- ---- 035 This is the attack ring of Tyson's first beyblade - Dragoon Grip Attacker 036 This is the attack ring of Max's first beyblade - Draciel Metal Ball Defenser 112 This is the attack ring of Tyson's second beyblade - Dragoon S 119 This is the attack ring of Ray's first beyblade - Driger S 161 This is the attack ring of Kai's first beyblade - Dranzer S 168 This is the attack ring of Lee's beyblade - Galeon 174 This is the attack ring of Mariah's beyblade - Galux 175 This is the attack ring of Gary's beyblade - Galzzly 182 This is the attack ring of Kevin's beyblade - Galman 203 This is the attack ring of Max's second beyblade - Draciel S 210 This is the attack ring of Michael's beyblade - Trygle 217 This is the attack ring of Eddy's beyblade - Trypio 224 This is the attack ring of Ray's second beyblade - Driger F 231 This is the attack ring of Tyson's third beyblade - Dragoon F 238 This is the attack ring of Kai's second beyblade - Dranzer F 245 This is the attack ring of Robert's beyblade - Griffolyon 252 This is the attack ring of Max's third beyblade - Draciel F 259 This is the attack ring of Johnny's beyblade - Salamalyon 266 This is the attack ring of Ian's beyblade - Wyborg 273 This is the attack ring of Spencer's beyblade - Seaborg 2 280 This is the attack ring of Tala's beyblade - Wolborg 2 287 This is the attack ring of Tyson's fourth beyblade - Dragoon V 294 This is the attack ring of Ozuma's first beyblade - Flash Leopard 301 This is the attack ring of Ozuma's second beyblade - Flash Leopard 2 308 This is the attack ring of Kai's third beyblade - Dranzer V 315 This is the attack ring of Ray's third beyblade - Driger V 322 This is the attack ring of Max's fourth beyblade - Draciel V 329 This is the attack ring of Daichi's beyblade in the movie - Strata Dragoon 343 This is the attack ring of Kane's beyblade - Cyber Dragoon 357 This is the attack ring of Dunga's first beyblade - Vortex Ape 364 This is the attack ring of Tyson's fifth beyblade - Dragoon V2 371 This is the attack ring of Kai's fourth beyblade - Dranzer V2 378 This is the attack ring of Ray's fourth beyblade - Driger V2 385 This is the attack ring of Max's fifth beyblade - Draciel V2 392 This is the attack ring of Daichi's first beyblade in the anime - Strata Dragoon V 399 This is the attack ring of King's beyblade - Ariel 406 This is the attack ring of Steve's beyblade - Tryhorn 413 This is the attack ring of Emily's beyblade - Trygator 420 This is the attack ring of Oliver's beyblade - Unicolyon 427 This is the attack ring of Enrique's beyblade - Amphilyon 434 This is the attack ring of Bryan's beyblade - Falborg 441 This is the attack ring of Joseph's beyblade - Vanishing Moot 448 This is the attack ring of Mariam's beyblade - Sharkrash 455 This is the attack ring of Goki's beyblade - Cyber Dranzer 462 This is the attack ring of Jim's beyblade - Cyber Draciel 469 This is the attack ring of Salima's beyblade - Cyber Driger ----------- Other Parts ----------- Some Weight Disks with the gimmick SM or NM has been present in the anime, where they are magnetic weight disks known as South Magne Weight Disk or North Magne Weight Disk. Such weight disks are also present in this game. The MG Core in the anime is represented in the game with Spin Gears with the gimmicks SM or NM. =========================== Credits & Thanks [SEC12] =========================== Thanks to these two websites below (and the people in it who have written everything there) for clearing some of my confusions and for the passwords: http://blog.livedoor.jp/flan_gba/archives/24397175.html http://kohada.2ch.net/test/read.cgi/rhandyg/1293713597/ Thanks to the Beyblade series (known as Bakuten Shoot Beyblade in Japan), specifically the first three seasons of the anime and this game for giving me the interest to create this guide. Thanks to them for creating this game too. Thanks to Nintendo for the existence of Game Boy Advance. Thanks to this thread of GameFAQs below for giving me an idea of what to cover in a guide, and in what manner: http://www.gamefaqs.com/boards/2000094-faq-contributors-general/64344387 Finally, thanks to anyone and everyone who read this guide and found it helpful and felt thankful for my effort. I welcome your feedback. Have a nice time and goodbye! Kai