_____ _ _____ _ |_ _| _ (_) | __ \| | _ | | ___| |_ _ __ _ ___ | |__) | | __ _ ___| |_ | |/ _ \ _| '__| / __| | __ <| |/ _` / __| _| | | __/ |_| | | \__ \ | |__) | | (_| \__ \ |_ |_|\___|\__|_| |_|___/ |_____/|_|\__,_|___/\__| O---------------------------------------O | Tetris Blast | | An FAQ | | By KeyBlade999 | | | | File Size: 15.2 KB | | Current Version: Final | | Previous Update: 10:29 PM 4/10/2012 | O---------------------------------------O =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Section Negative One: Donations **TETRIS_-1** =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= While I do write all of my guides for free, it does take a lot of time and effort to put them together. If you're feeling generous and want to show your appreciation, I am gladly accepting donations. I don't know exactly what the donations will be used for, but just know that you would definitely be helping me make more quality FAQs! Even the smallest donation amounts are appreciated, and are a great way to say how much you appreciate the work I do. If you do decide you'd like to donate, please send the donations through PayPal at the e-mail address listed below. Thank you so very much for considering this!! [email protected] By the way, this is also my contact e-mail, so if you want to contribute something to this or any of my other FAQs, or have a question to ask about one of them, go ahead and use this e-mail. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Section Zero: Table of Contents **TETRIS_0** =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= [Section Title] ............................................. [CTRL+F Tag] -1. Donations ................................................ **TETRIS_-1** 0. Table of Contents ........................................ **TETRIS_0** 1. Intro .................................................... **TETRIS_1** 2. Version History .......................................... **TETRIS_2** 3. Legalities ............................................... **TETRIS_3** 4. One-Player Modes and Basics .............................. **TETRIS_4** 5. Two-Player Mode .......................................... **TETRIS_5** 6. One-Player Mode Password Listings ........................ **TETRIS_6** =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Section One: Intro **TETRIS_1** =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Welcome to another FAQ of mine. This one covers the GameBoy game, Tetris Blast, which, in its many years, has not had a single FAQ completed for it. This excellent game puts a rather challenging spin on the original Tetris game by using various modes, methods of play, and even introducing enemies into the game. Quite an interesting change. Well, actually, that pretty much ends another crappy introduction. Here is an FAQ for you. Enjoy. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Section Two: Version History **TETRIS_2** =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Final - First and likely only version of this FAQ completed. 10:29 PM 4/10/2012 =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Section Three: Legalities **TETRIS_3** =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= This FAQ may not be reproduced under any circumstances except for personal, private use. It may not be placed on any website or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. � 2012 Daniel Chaviers (a.k.a. KeyBlade999). If you would wish to contact me concerning this or my other FAQs, use this e-mail: [email protected], or PM (Private Message) me on the GameFAQs message boards. O-----------------------------------O O------------------------------------O | Allowed sites for my FAQs | | Forever-Banned Sites | O-----------------------------------O O------------------------------------O | GameFAQs (www.gamefaqs.com) | | CheatCC (www.cheatcc.com) | | Neoseeker (www.neoseeker.com) | | www.cheat-database.com | | SuperCheats (www.supercheats.com) | | Cheat Index (www.cheatindex.com) | | | | Cheat Search (www.cheatsearch.com) | | | | www.panstudio.com/cheatstop | | | | Game Express (www.gameexpress.com) | | | | Mega Games | | | | Cheats Guru (www.cheatsguru.com) | O-----------------------------------O O------------------------------------O =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Section Four: One-Player Modes and Basics **TETRIS_4** =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= -------- Controls -------- ~~ D-Pad : (Left/Right) Move blocks left and right. (Down) Make blocks fall down faster. (Depends) Cycle through choices. ~~ A Button : Rotate blocks ninety degrees clockwise; confirms choice. ~~ B Button : Rotate blocks ninety degrees counterclockwise; cancels choice; allows you to quit when paused. ~~ Start : Confirm choice; pause game. ~~ Select : Cycle through choices; when paused, use new music or turn it off. ~~ L/R Buttons: These only have functions on the GBA SP and GameBoy Player ways of playing the game. They will widen/narrow the screen, respectively. Otherwise, N/A. There also is a soft reset combination that lets you return to the title screen -- A+B+Start+Select. ------------------- General Game Basics ------------------- During the course of the game, like normal Tetris, your goal is to make rows of blocks by moving them around and, if needed, rotating them. However, unlike normal Tetris, you'll need to also have bombs in those rows to make the rows go away. Basically, let me give some examples. Say each row is ten blocks. "O" will represent normal blocks; "#" shows the bombs. Any pseudo-underlining is what I want you to pay attention to in the following description in the single-line versions. O O O O O O O O O O In this case, nothing is removed. The only way to get rid of anything here in normal cases is to complete a line above/below. See the set of six examples below to understand what I mean. O O O O # O O O O O (or) # O O O O O O O O O ������������� ������� Simple enough. You have completed a line of blocks. Now, you see the underlined O's? Those are the ones that get destroyed in this situation. One individual bomb will destroy three blocks to its left and right. O O # O O O # O O O (or) # O O O O O # O O O (or) # O O O O O O O O # ������������������� ������������������� ������� ������� # # O O O O O O O O (or) # # # O O O O O O # (or) O O # # # # O O O O ��������� ������������������� ����������������� This can also happen, when a row is completed with multiple bombs. It's just an upgrade of the above description, basically. Each bomb on its own will destroy three blocks to the left and right. These blocks can include other bombs. Hence why you see a full destruction in example number two, with two bombs, but not in the sixth one with four bombs. Interesting. O O O O O O O O O O O O O # O O O O O O O O O O O O O O O # O O O O O # O O O O (or) O O # O O O O # O O (or) O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O # O O O O O O What happens if you complete multiple lines at once with bombs in them? Well, each bomb explodes as normal, eliminating three to the left and right, but this also goes to one row above and below the bomb's level. I didn't use any kind of underlining here because some bombs still wouldn't be destroyed, as in the third example. There will still be three on the bottom row and six on top. O O O O O O O O O O X X X X X X X X X X X O O O O O O O O X X O O O O O O O O X X O O O O O O O O X X O O O # # O O O X X O O O # # O O O X X O O O O O O O O X X O O O O O O O O X X O O O O O O O O X X X X X X X X X X X O O O O O O O O O O Now, whenever four bombs are adjacent in the form of a square, they make a mega bomb. This bomb is unique in that, when destroyed, it will destroy everything within four tiles. This is tough to explain like that, though, unless you assume that the distance between any two adjacent tiles equals one unit. Anyway, the area of influence is described above. Everything within the X's will be eliminated once the bomb is part of a completed row; this also includes the X's. That distance is measured from the top of the bomb going up, bottom going down, left going left, and right going to the right. Therefore, you may incidentally knock out five rows by completing that bomb's row and such. Only one row needs completion. ---------------- One-Player Modes ---------------- In Contest Mode, your goal is moreso to survive through the levels than anything -- at least, that's how I focus on it. In Training, you'll start with a blank playing field and simply get to place the blocks as in a normal Contest. In Fight, you'll have to defeat the enemy in each level by trapping them in an explosion or bopping them with blocks to lower their health (bottom-right gauge). Each enemy also has its own characteristics. I'll be listing these characters chronologically as you proceed through the game. Note that I did note that pretty much every enemy here will make rows of blocks and can drill through them when blocked unless otherwise noted. -- Cubit: Moves around randomly; may make some rows of blocks. -- Snaptor: Eats normal bombs and leaves the block behind. -- Gloop: If a falling block hits him, the block instantly goes to the bottom. -- Creepa: Mostly just makes single blocks. -- Squidly: Randomly adds rows of blocks. -- Dug Grub: Eats mega bombs. -- Shadow: Can add rows of blocks and use a "freeze attack". -- B-Boy: Moves around quickly and will often make rows of blocks. Can also use a "bomb attack". =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Section Five: Two-Player Mode **TETRIS_5** =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= To play two-player mode, you'll need two GameBoy handhelds (whether GBA SP's or GameBoy Player accessories apply is unknown), two Tetris Blast game paks, and one GameBoy Link Cable. Connect the two and opt to play two-player mode from the title screen. This really is just trying to eliminate your own rows of blocks and eventually adding to your opponent's rows. For every 10 blocks you destroy, you'll add one row to your opponent's screen, and vice versa. The game ends when someone's screen is full so that another block is unable to come down; that person loses. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Section Six: One-Player Mode Passwords **TETRIS_6** =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= I know this really doesn't need clarification, but here it is anyways. These only apply to the only mode that uses Passwords -- Contest mode. Also, this list is only partial, as I've only gotten this far. Stage 2 ........................................................... YFFFJJJD Stage 3 ........................................................... FTDDGGFM Stage 4 ........................................................... XSDDGGDM Stage 5 ........................................................... BGZKGGCG Stage 6 ........................................................... !LTDGGBG Stage 7 ........................................................... KX.LJJDK Stage 8 ........................................................... ?TYJDDKH Stage 9 ........................................................... BCKWGGLG Stage 10 .......................................................... !HCPDDJG Stage 11 .......................................................... H!JVDDHC Stage 12 .......................................................... T.GSLLCB Stage 13 .......................................................... LFSPDDGG Stage 14 .......................................................... VFTQGGHK Stage 15 .......................................................... B!.XJJKB Stage 16 .......................................................... WZYWGFFJ O=============================================================================O | This is the end of KeyBlade999's | | FAQ for the GameBoy game | | Tetris Blast. | O=============================================================================O ________________ | ____________ | | | | | | | | | | |____________| |________________________________________ | |____________| |_________________________ | | | | | | |\ /\ /| | | | | | | | \ / \ / | | | |____________| | | | (_) (_) | | |________________| |_| |_| ___ ___ ___ /'__`\ /'__`\ /'__`\ /\ \_\ \ /\ \_\ \ /\ \_\ \ \ \___, \ \ \___, \ \ \___, \ \/__,/\ \ \/__,/\ \ \/__,/\ \ \ \_\ \ \_\ \ \_\ \/_/ \/_/ \/_/ KeyBlade999