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FAQ

by Fnlfntsyfn

=============================================          ______ 
==  Robot Wars: Extreme Destruction (GBA)  ==         |      |
==        The Fairly Complete Guide        ==         |      |
=============================================   _____/        \_____
                                                \       ____       /
Author:   Sorceror Nobody                        \     /    \     /
Email:    [email protected]                \   /      \   /
Version:  1.0                                      \  \      /  /
                                                    \  \    /  /
=============================================        \  \  /  /
==            Table of Contents            ==         \__\/__/
=============================================
Section 1: Basics
 1.1	Controls                   [CTRL]
 1.2	Workshop                   [WRKS]
  1.2.1    Building robots
  1.2.2    Custom arenas
 1.3	Arenas                     [ARNS]
 1.4	Battle modes               [BTTL]
 1.5	Multiplayer                [MLTP]

Section 2: Spoils of War
 2.1	Earning your Spoils         [RWRD]
  2.1.1    Tournament
  2.1.2    Bash 'n' Dash
  2.1.3    Mayhem
  2.1.4    Gauntlet
 2.2	The Index of Spoils        [INDX]
  2.2.1    Chassis
  2.2.2    Power
  2.2.3    Traction
  2.2.4    Armour
  2.2.5    Weapons
  2.2.6    Special Moves
  2.2.7    All-Star Robots
 2.3	All that Glitters...       [GOLD]
  2.3.1    The Gold Parts
  2.3.2    The Gold Bot

Section 3: Extra Info
 3.1	Cheats, Tips and Tricks    [TIPS]
  3.1.1    Cheats
  3.1.2    Unfair Advantages
 3.2	Frequently Asked Questions [FAQS]
 3.3	Important Stuff            [INFO]
  3.3.1    Legal Chitchat
  3.3.2    Version History
  3.3.3    Other Information
  3.3.4    Thanks
  3.3.5    Glossary

To move quickly to a subsection, press Ctrl+F to bring up the Find box and paste
the relevant tag, including the square brackets. For example, to go straight to
the Spoils of War index, use the [INDX] tag.

=============================================
==            Section 1: Basics            ==
=============================================
-----------------------
1.1	Controls [CTRL]
-----------------------
In menus:
D-pad      Move cursor
A button   Select option
B button   Cancel/Previous menu
L button   N/A
R button   N/A
Start      N/A
Select     N/A

During battle:
D-pad      Steer robot
A button   Trigger primary weapon
B button   Trigger secondary weapon
L button   Use special ability 1
R button   Use special ability 2
Start      Opens the pause menu
Select     N/A

-----------------------
1.2	Workshop [WRKS]
-----------------------
Here you can create robots and custom arenas.

1.2.1	Building robots
~~~~~~~~~~~~~~~~~~~~~~~
The New Robot option allows you to build a robot using the parts available to
you. You can save up to five robots. The robot is limited to no more than 100kg,
thus preventing the creation of absurdly powerful robots with all the best
parts. Well, that is unless we're talking about the Gold Bot... see subsection
2.3 for details.

The Quick Build option allows you to set the general stats (Offence/Defence and
Speed/Control) of a robot, then the game chooses from the available parts to
make a robot for you that fits the bill. This is for those of you who don't want
to carefully consider every detail of the robot's construction. Any new robot
has the Quick Finish option while being built, which performs much the same
process on the remaining parts to be chosen, although without the control of the
stats. The stats are paired; a stronger robot has lower defensive capabilities,
and the faster a robot moves, the harder it becomes to control. Both pairs work
vice versa as well, so a balance must be achieved.

To make changes to an existing robot, select Edit Robot. All of the components,
abilities and name can be altered, with the exception of the chassis. If you
want to change that, you'll have to build a new robot.

1.2.2	Custom Arenas
~~~~~~~~~~~~~~~~~~~~~
Once you unlock the Arena Editor, you can customise the existing arenas to
create up to three custom arenas. Use the L and R buttons to switch between
hazard placement, hazard selection, and options. Hazards cannot be placed in the
corners of a custom arena, and there can only be one of each of the Pit, Disc of
Doom, Spikes, Drop Zone and Flipper. The other hazards (i.e. floor jets) are
limited only by available spaces. There are no rewards to be gained from victory
in a custom arena, and the central pit hazards of Acid Bath and Melting Pot are
always closed off.

---------------------
1.3	Arenas [ARNS]
---------------------
Studio:		    The default arena and the only one initially available. All
		    Tournaments are held in the Studio.

Melting Pot:	    An arena with a large pit in the centre containing molten
   		    material.

Acid Bath:	    Similar to Melting Pot, but the large pit in the middle
 		    contains acid.

Deep Freeze:	    The floor is slippery, making control difficult.

Desert Storm:	    I'm still not sure what special properties this arena has.

Red Planet Rumble:  Normal arena, but since it's on Mars the gravity is weaker.

		    Flipping enemies is can propel them to spectacular heights.
 		    Even Sir Killalot can be thrown reasonably high!

Slay and Display:   This is not a battle arena; the Gauntlet challenges take
 		    place here.

---------------------------
1.4	Battle Modes [BTTL]
---------------------------
Quick Battle:	Starts a single-round battle in the Studio between two randomly
		selected All-Star Robots.

Tournament:	Your robot must progress through the Heats, Quarters, Semis and
		the Final to win.

Bash 'n' Dash:	Your robot must either defeat the three opponents or survive
		until time's up. All three opponents are targeting your robot
		and will not attack each other.

Mayhem:		Essentially the same as Bash 'n' Dash, but you are no longer the
		sole target. This means that mere survival does not guarantee
		you the win!

In Tournament, Bash 'n' Dash and Mayhem, replaying the Gold level after initial
completion pits you against House Robots! The Tournament rounds are versus Dead
Metal, Matilda, Sgt. Bash and Sir Killalot (in that order). The other battle
modes have the opposition selected randomly as usual, though there is relatively
little scope for variation with only five possible House Robots to occupy the
three available opponent slots!

Gauntlet:	Not really a battle mode, this sees your robots striving towards
		slightly less destructive goals...
		  Slalom     - Move quickly, but don't stray or hit the cones.
			       Speed and control are _both_ vital.
		  Skittles   - Knock over all of the skittles in the time limit.
			       Speed is slightly more useful here.
		  Long Jump  - Speed, speed, speed all the way. Just drive onto
			       the flipper and watch your robot fly!
		  Sumo-Basho - Either push Shunt out of the ring, or destroy
			       him. The latter is sometimes quicker!
		  Dump       - Push the objects into the pit. Flippers, pincers
			       and grab-claws are all useful.
		  Drop Zone  - Drive though the barrels, but watch out for the
			       damaging green ones. Defence is good.

--------------------------
1.5	Multiplayer [MLTP]
--------------------------
My knowledge of this is slightly limited, since I have never yet met anyone else
that has a copy of the game!

Bash 'n' Dash:	Same as the normal one-player version, but the players have to
		select a 'King' (i.e. the victim).
Mayhem:		Same as the normal one-player version.
Grudge Match:	A one-on-one battle between two players. Each player has the
		option to set an unlocked Spoil of War that the other can win.
		The loser doesn't forfeit the Spoil, the winner just gains it.

=============================================
==        Section 2:  Spoils of War        ==
=============================================
----------------------------------
2.1	Earning your Spoils [RWRD]
----------------------------------
2.1.1	Tournament
~~~~~~~~~~~~~~~~~~
Bronze			Rollover Chassis
Silver			6 Wheel Traction
Gold			Strike Attack

2.1.2	Bash 'n' Dash
~~~~~~~~~~~~~~~~~~~~
Studio       Bronze	Track Traction		Melting Pot
             Silver	Heavy Flipper		Thunder Charge
             Gold	800W 12V Power		Destructive Criticism

Melting Pot  Bronze	650W 24V Power		Medium Axe 
	     Silver	750W 24V Power		Hypno-Disc
	     Gold	800W 24V Power		Tricerabot 3.0

Acid Bath    Bronze	650W 12V Power		Medium Flipper
	     Silver	750W 12V Power		Heavy Saw
	     Gold	Steel Armour		X Heavy Spikes

Deep Freeze  Bronze	Stealth Camouflage	Thermidor II
	     Silver	Heavy Disc		Acid Bath
	     Gold	X Heavy Flipper		X Heavy Saw

Desert Storm Bronze	Medium Lance		Medium Srimech
	     Silver	Heavy Pincers		Heavy Lance
	     Gold	Panzer MK4		Red Planet Rumble

R. P. Rumble Bronze	Medium Spikes		Medium Disc
	     Silver	Heavy Spikes		Heavy Axe
	     Gold	X Heavy Disc		X Heavy Axe

2.1.3	Mayhem
~~~~~~~~~~~~~~
Studio       Bronze	Titanium Armour
             Silver	750W 36V Power
             Gold	Razer

Melting Pot  Bronze	Deep Freeze
	     Silver	Heavy Drill
	     Gold	X Heavy Lance

Acid Bath    Bronze	Wheely Big Cheese
	     Silver	Desert Storm
	     Gold	Rosie the Riveter II

Deep Freeze  Bronze	Medium Saw
	     Silver	Pussycat
	     Gold	800W 36V Power

Desert Storm Bronze	650W 36V Power
	     Silver	Berserk
	     Gold	X Heavy Pincers

R. P. Rumble Bronze	CPZ Evasion
	     Silver	Perspex Armour
	     Gold	Arena Editor

2.1.4	Gauntlet
~~~~~~~~~~~~~~~~
Slalom       Bronze	Medium Drill
             Silver	Chaos II
             Gold	X Heavy Drill

Skittles     Bronze	Medium Pincers
	     Silver	Heavy Claw
	     Gold	X Heavy Srimech

Long Jump    Bronze	650W 48V Power
	     Silver	750W 48V Power
	     Gold	800W 48V Power

Sumo-Basho   Bronze	Aluminium Armour
	     Silver	Heavy Srimech
	     Gold	Propeller-Head

Dump         Bronze	Tornado
	     Silver	Polycarbonate Armour
	     Gold	Kevlar Armour

Drop Zone    Bronze	Medium Claw
	     Silver	Automatic Opponent Lock-On
	     Gold	X Heavy Claw

All those not listed above (with the exception of the Gold
Parts - see subsection 2.3) are available initially.

----------------------------------
2.2	The Index of Spoils [INDX]
----------------------------------
2.2.1	Chassis
~~~~~~~~~~~~~~~
Plough			26.0kg		Requires srimech
Wedge			27.0kg		Requires srimech
Block			28.0kg		Invertible
Rollover		29.0kg		Self-righting
Gold Chassis		17.0kg		Can't be flipped

2.2.2	Power
~~~~~~~~~~~~~
500W 12V		15.0kg  Power  1.0  Torque  1.0  Reliability  5.0
500W 24V		16.5kg	Power  2.0  Torque  1.0  Reliability  6.0
500W 36V		18.0kg	Power  2.0  Torque  2.0  Reliability  7.0
500W 48V		19.5kg	Power  3.0  Torque  2.0  Reliability  8.0
650W 12V		17.5kg	Power  3.0  Torque  2.0  Reliability  9.0
650W 24V		20.5kg	Power  4.0  Torque  3.0  Reliability 10.0
650W 36V		22.0kg	Power  4.0  Torque  4.0  Reliability 11.0
650W 48V		25.0kg	Power  5.0  Torque  5.0  Reliability 12.0
750W 12V		23.0kg	Power  5.0  Torque  5.0  Reliability 13.0
750W 24V		26.0kg	Power  6.0  Torque  6.0  Reliability 14.0
750W 36V		27.5kg	Power  7.0  Torque  6.0  Reliability 15.0
750W 48V		30.5kg	Power  8.0  Torque  7.0  Reliability 16.0
800W 12V		28.5kg	Power  8.0  Torque  7.0  Reliability 17.0
800W 24V		31.5kg	Power  9.0  Torque  8.0  Reliability 18.0
800W 36V		34.0kg	Power  9.0  Torque  9.0  Reliability 19.0
800W 48V		37.0kg	Power 10.0  Torque 10.0  Reliability 20.0
Gold Power		17.0kg	Power 10.0  Torque 10.0  Reliability 20.0

2.2.3	Traction
~~~~~~~~~~~~~~~~
2 Wheels		 9.5kg	Clearance 4.0  Reliability 10.0
4 Wheels		11.0kg	Clearance 2.0  Reliability  8.0
Tracks			21.0kg	Clearance 6.0  Reliability 12.0
6 Wheels		 8.0kg	Clearance 1.0  Reliability  6.0
Gold Traction		 7.0kg	Clearance 0.0  Reliability 12.0

2.2.4	Armour
~~~~~~~~~~~~~~
Fur			 6.5kg	Strength  5.0
Plastic			13.0kg	Strength 10.0
Fibreglass		19.5kg	Strength 15.0
Wood			26.0kg	Strength 20.0
Aluminium		26.0kg	Strength 25.0
Titanium		26.0kg	Strength 30.0
Perspex			13.0kg	Strength 35.0
Polycarbonate		19.5kg	Strength 40.0
Kevlar			13.0kg	Strength 45.0
Steel			26.0kg	Strength 50.0
Gold Armour		 5.5kg	Strength 50.0

2.2.5	Weapons
~~~~~~~~~~~~~~~
Light Flipper A/B	16.0kg	Speed  2.0  Power  3.0 	Reliability  7.0
Light Axe		 8.5kg	Speed  6.0  Power  4.0	Reliability  4.0
Light Lance		 8.0kg	Speed  2.0  Power  3.0	Reliability  6.0
Light Drill		10.5kg	Speed  1.0  Power  1.0	Reliability  7.0
Light Spikes		 2.5kg	Speed  1.0  Power  1.0	Reliability 10.0
Light Claw		25.5kg	Speed  4.0  Power  6.0 	Reliability  9.0
Light Saw		10.0kg	Speed  3.0  Power  5.0	Reliability  6.0
Light Pincers		12.5kg	Speed  3.0  Power  5.0	Reliability 10.0
Light Disc		18.5kg	Speed  4.0  Power  6.0	Reliability  8.0
Light Srimech		11.5kg	Speed  4.0  Power  4.0 	Reliability 10.0

Medium Flipper A/B	19.0kg	Speed  4.5  Power  5.0 	Reliability  7.5
Medium Axe		12.5kg	Speed  7.0  Power  5.0	Reliability  4.0
Medium Lance		10.0kg	Speed  3.0  Power  4.0	Reliability  6.5
Medium Drill		13.5kg	Speed  2.0  Power  3.0	Reliability  8.0
Medium Spikes		 5.5kg	Speed  1.5  Power  2.0	Reliability 10.0
Medium Claw		28.0kg	Speed  6.0  Power  7.0 	Reliability  9.0
Medium Saw		14.0kg	Speed  5.0  Power  6.0	Reliability  6.0
Medium Pincers		15.5kg	Speed  5.0  Power  6.0	Reliability  9.0
Medium Disc		22.0kg	Speed  6.0  Power  7.0	Reliability  7.0
Medium Srimech		14.5kg	Speed  6.0  Power  6.0  Reliability 10.0

Heavy Flipper A/B	25.0kg  Speed  7.0  Power  7.0 	Reliability  8.0
Heavy Axe		17.0kg  Speed  8.0  Power  6.0	Reliability  4.0
Heavy Lance		12.5kg  Speed  4.5  Power  5.0	Reliability  7.0
Heavy Drill		17.0kg  Speed  4.0  Power  4.0	Reliability  9.0
Heavy Spikes		 8.0kg  Speed  2.0  Power  3.0	Reliability 10.0
Heavy Claw		31.0kg  Speed  8.0  Power  8.0 	Reliability  8.0
Heavy Saw		17.0kg  Speed  7.0  Power  7.0	Reliability  6.0
Heavy Pincers		18.5kg  Speed  7.0  Power  7.0	Reliability  8.0
Heavy Disc		26.0kg  Speed  8.0  Power  8.0	Reliability  6.0
Heavy Srimech		20.5kg  Speed  9.0  Power  9.0 	Reliability  9.0

X Heavy Flipper A/B	28.5kg  Speed  8.0  Power  8.0 	Reliability  8.5
X Heavy Axe		22.0kg  Speed  9.0  Power  7.0 	Reliability  4.0
X Heavy Lance		16.0kg	Speed  6.0  Power  6.0 	Reliability  7.5
X Heavy Drill		20.0kg	Speed  5.0  Power  6.0 	Reliability 10.0
X Heavy Spikes		11.0kg	Speed  4.0  Power  4.0 	Reliability 10.0
X Heavy Claw		36.5kg	Speed 10.0  Power 10.0 	Reliability  8.0
X Heavy Saw		22.0kg	Speed  9.0  Power  9.0 	Reliability  6.0
X Heavy Pincers		24.5kg	Speed  9.0  Power  9.0	Reliability  7.0
X Heavy Disc		32.5kg	Speed 10.0  Power 10.0	Reliability  5.0
X Heavy Srimech		24.0kg	Speed 10.0  Power 10.0 	Reliability  9.0

Gold Flamethrower	15.0kg	Speed 10.0  Power  7.0 	Reliability 10.0
Gold Grab-Claw		18.5kg	Speed  9.0  Power 10.0 	Reliability 10.0

2.2.6	Special Moves
~~~~~~~~~~~~~~~~~~~~~
180�-Turn			Rotates the robot instantly by 180�.
360�-Turn			Rotates the robot instantly by 360�.
Power Slide			Robot becomes faster but harder to control.
Feint				Robot turns first left then right.
Stealth Camouflage		Robot becomes less noticed by CPU robots.
CPZ Evasion			Robot temporarily resists moving into the CPZs.
Berserk				Robot moves erraticaly in all directions.
Thunder Charge			Robot moves rapidly forwards.
Automatic Opponent Lock-On	Robot faces constantly towards target enemy.
Strike Attack			Robot moves rapidly forwards.

2.2.7	All-Star Robots
~~~~~~~~~~~~~~~~~~~~~~~
Destructive Criticism	Rosie the Riveter II	Wheely Big Cheese
Tricerabot 3.0		Bigger Brother		Propeller-Head
Firestorm III		Thermidor II		Dominator 2
Hypno-Disc		Panzer MK4		Chaos II
Pussycat		Tornado			Stinger
Razer			101

-----------------------------------
2.3	All that Glitters... [GOLD]
-----------------------------------
2.3.1	The Gold Parts
~~~~~~~~~~~~~~~~~~~~~~
The fabled Gold Parts are harder to get than normal Spoils of War. Any one game
can have up to five of the six parts, and the only way to gat the other one is
to start a new game (but you'll forfeit another one instead) or win it from
another player via Grudge Match (see subsection 1.5). The Gold Parts are
basically super-powered parts on a level with the best of the normal Spoils, but
all light enough to be used together in one robot... the Gold Bot. Some of the
parts have unique properties: the Gold Chassis is completely impossible to flip,
the Gold Grab-Claw Weapon is the only weapon with three stages to its use (open,
grab, pull) and the Gold Flamethrower Weapon is more powerful than it may seem.

If you use the Gold Chassis, the weapons and traction are _forced_ to be the
Gold ones. However, all of the other Gold Parts can be used independently of
one another. Any old robot can utilise the Grab-Claw Weapon, Flamethrower
Weapon, Traction, Power, or Armour. On the Gold Chassis, the Grab-Claw is the
front weapon and the Flamethrower is the rear one. For any other robot
chassis, they can often be either the front _or_ back weapon.

I daresay there is some debate as to what abilities to give the Gold Bot. I
personally like Power Slide, as it gives that extra bit of engine power, which
comes in very handy for dragging stubborn opponents to the Pit's edge. Still,
each to their own. If you want, you can let me know what you suggest. Just
explain the reasons as well.

Repeated plays through the game have given some insight into obtaining these
elusive parts, and I list my findings here. These should be treated as
speculation, though they do seem reliable:
(1) Win the Gold rank Tournament.
(2) Win the Gold rank Tournament versus the House Robots.
(3) Win _all_ of the Gold rank Bash 'n' Dash versus the House Robots.
(4) Win _all_ of the Gold rank Mayhem versus the House Robots.

I still can't figure out where the fifth one comes from, and I have a sneaking
suspicion that I once found one after doing a Gauntlet challenge, suggesting
replaying a random challenge is needed to get the last Gold Part for the game.
Any further information for this would be incredibly valuable, so please do
let me know if you can tell me anything!

For reference, here is a guide to the Gold Bot's statistics. I've never had
the whole robot, but I have independently had all of the Gold Parts at some
point, so I have pieced most of this together. Any special change occuring
on completion of the Gold Bot remains beyond me, so if there is any such
thing (admittedly, I doubt it) it obviously won't be seen here.

2.3.2	The Gold Bot
~~~~~~~~~~~~~~~~~~~~
Weight			80kg
Speed			12mph*
Armour			Gold Armour
Weapon Strength 1/2	10/7
Weapon Speed 1/2	9/10

Strengths		Presumably everything
Weaknesses		Presumably none

* This may be wrong. Although the best non-Gold Power has the same stats as Gold
  Power, it is heavier. A heavier robot may be slowed down by the excess weight.
  For reference, the robot used to get this stat weighed 94.5kg.

=============================================
==          Section 3: Extra Info          ==
=============================================
--------------------------------------
3.1	Cheats, Tips and Tricks [TIPS]
--------------------------------------
3.1.1	Cheats
~~~~~~~~~~~~~~
It is always dubious whether built-in 'cheats' (unlike glitches) are truly
cheats. After all, they were put into the game on purpose. The following cheats
are even listed on the BBC website for the game! To use them, simply build a
robot and give it the relevant name. All of these have to be refreshed if the
console is turned off, but you can do this by just going to Edit Robot and
okaying all the existing parts. You don't even have to save the changes, just
get to the 'Save Changes?' choice after finishing the robot. The HARD CASE robot
isn't the only one to become invincible; the cheat affects all robots used until
the game is turned off, including All-Star Robots if you use them.

HARD CASE	Makes robots invincible. However, you can still fall into the
		Pit/Melting Pot/Acid Bath. You are also not immune to the Refbot
		so your robot still needs to stay the right way up!
CONVERSE	Unlocks all of the All-Star Robots.
SPARE PARTS	Unlocks all of the robot parts except for the Gold Parts.
GLADIATOR	Unlocks all Arenas, including the Arena Editor.
GOLD FINGER	Allegedly unlocks all Gold Parts, but it's fake.

The last one is quoted on many websites, including the BBC site. It doesn't
work. I've tried it, along with about twenty variations. Why the _official_ BBC
site would list a false code is beyond me...

3.1.2	Unfair Advantages
~~~~~~~~~~~~~~~~~~~~~~~~~
Here I list a few little tips and tricks which, while not spectacularly
impressive, can sometimes prove a handy little boost to your chances of success.
If anyone has any others to suggest, let me know. Full credit will be given.

> A quick win is sometimes in hand if you can get an opponent to follow you
  across the Pit just as you open it. While timing is tricky, and opponents
  aren't always daft enough to drive across the Pit, even the House Robots fall
  for it sometimes. Even Sir Killalot can be dumped in the first few seconds of
  the match if you're _very_ lucky!

> The Gold Grab-Claw is brilliant when combined with a powerful engine. Just
  lurk near the open Pit, wait for your opponent to venture near, then grab,
  turn, and drag them into the Pit (sideways - you don't want to fall in too).
  If a little extra push is needed, repeat the 'open' stage of the claw...
  the kick it gives is surprisingly strong.

> It doesn't matter if you lose as long as all your opponents lose first.
  Kamikaze methods such as powering into the Pit are fairly okay provided
  your demise occurs even fractionally after the last opponent's.

> Don't underestimate the usefulness of a Flipper. A flipped enemy may not take
  a huge amount of damage, but if they land badly they can be almost disabled
  for several seconds while they attempt to regain their normal orientation.
  Take advantage and push them into the Pit or attack them (carefully � you
  don't want to help them return to normal), or just sit and watch (popcorn is
  optional) while the Refbot counts them out.

> The House Robots can help you in the Studio - sometimes they make faster work
  of an opponent than you can manage. If you're bored, use my satisfying method:
  kill the resident House Robots before taking down the designated opponents!

> If you are using the HARD CASE cheat, you don't need armour at all. Exploit
  this to make a stronger-than-usual robot with the weight limit being a lesser
  problem. No armour means a _minimum_ of 6.5kg spare, which is pretty handy.

-----------------------------------------
3.2	Frequently Asked Questions [FAQS]
-----------------------------------------
Q. I've completed all of the challenges, and the Player Information shows that
   I've got all of the trophies, but I'm still missing some of the Spoils of
   War. Why haven't I got them?
A. Assuming the Spoils you are missing aren't just Gold Parts, it might be a
   consequence of a cheat, particularly one of the 'Unlocks all...' ones. Just
   replay the rounds you should have won them from and you'll get them.

Q. Where are the Gold Parts?
A. I wrote this guide for a reason.

Q. Is it possible to unlock the House Robots?
A. I wish. If it is possible, I don't know about it.

Q. What does <X> mean?
A. If the term you need isn't in the glossary already, I'll be happy to add it.

Q. Do you have a cheat for <X>?
A. No. If I did, it would be in the guide by now.

Q. Do you have any good robot ideas?
A. Apart from 'Gold Bot', no. If you want to suggest any, I could add a section.

Q. <Anything irrelevant>
A. Stop wasting my time.

-------------------------------
3.3	Important Stuff  [INFO]
-------------------------------
3.3.1	Legal Chitchat
~~~~~~~~~~~~~~~~~~~~~~
DISCLAIMER: I am nothing to do with the BBC, Mentorn, Warthog, Gamezlab,
            Nintendo etc. They own all the rights, and the TV show's roboteers
            get credit for their robots. I own none of it... but I do own a copy
            of the game.

This guide is the property of Sorceror Nobody, aka Jacob Turner. Plagarism is
not acceptable. This is intended for private use, not distribution. I have not
used material from other guides, but since there's not _that_ much to say about
this game really, shared material may occur. I assert that all such cases are
coincidental and don't constitute plagarism on my part. It's my first ever
serious guide (not in a humour sense, obviously), so be nice.

My brand of humour might not be to your liking. If this is the case, either
deal with or find another guide.

3.3.2	Version History
~~~~~~~~~~~~~~~~~~~~~~~
Version 1.0 completed 31st March 2008. No further versions planned unless new
material comes to my attention!

3.3.3	Other Information
~~~~~~~~~~~~~~~~~~~~~~~~~
Feel free to contact me at [email protected] with suggestions, info or
even just typo alerts. I'm not the most frequent checker of emails, so don't
worry if you don't hear back quickly. If you want to host this guide, ask me
first. Any contributors receive full credit. Just don't bombard me with email.

Sites that have permission to host this guide:
GameFAQs.com

3.3.4	Thanks
~~~~~~~~~~~~~~
All those companies for making the TV show and game.
You if you're reading and appreciating this.
Me...ah come on, don't I get some credit for writing this thing?
Anyone else who contributes. As of this version, there isn't anyone.

3.3.5	Glossary
~~~~~~~~~~~~~~~~
Are you confused by any of the words or terms I've used in my guide? Desperate
for some clarification? Fear not, for I have created a glossary! The bracketed
numbers refer to footnotes at the end.

Robot		A mechanical construct which, in this context, is built to try
		and defeat other robots, purely for entertainment purposes, on
		a television program (and in games based on said program).

Robot Wars	The aforementioned television program.

Arena		The place in which participating robots cause metal carnage.

Spoils of War	The token term for the rewards in this game.

Multiplayer	More than one person making metal carnage, rather than letting
		the CPU do it for them. Usually involves two to four humans, a
		similar quantity of GameBoy Advance consoles and copies of the
		game, and a GameBoy Advance Link Cable. Failing that, the same
		but with GameBoy Advance SP consoles.

Single Player	A bit like Multiplayer, except with only one person and a lot
                more CPU. In other words, not that much like Multiplayer.

CPU		Central processing unit. In other words, controlled by the game.

House Robots	Robot Wars's own robots, who kill any competitor who dares stray
		near. The ones you'll meet in the game are Matilda, Dead Metal,
		Shunt, Sgt. Bash and the dreaded Sir Killalot.

CPZ		Corner patrol zone, ordinarily inhabited by a House Robot. Which
		makes me wonder quite where the 'patrol' comes into it, since
                they generally stay pretty much in one place.

Chassis		The main body of a robot. Without this you have a lot of exposed
		components and not much of a robot.

Power		This is the robot's engine which lets it charge into battle, run
		away, or wander aimlessly while being slowly smashed into small
		pieces by the opponents. The last one is not recommended.

Traction	The robots use this to avoid being stuck in one spot forever.
		Goes well with an engine in this respect.

Weapon		Thing attached to the robot to make it somewhat more capable of
		actually harming its opponents.

Armour		A futile attempt to delay a robot's imminent transformation into
		a sorry little heap of fragments.

Special Ability	A subroutine in the robot control programming that is activated
		by a certain operator on the control device. In other words,
                press L or R to make the robot do something that wears off after
                a while prevents both itself and the other one from being reused
                until just _after_ they would come in handy.

Srimech		A dodgy contraction of the words 'Self-righting mechanism'.
		Linguistic experts are still conducting an extensive five year
		study to try and ascertain how to pronounce it. Robot experts
		advise that you simply build a robot that doesn't need a srimech.

All-Star Robot	Some of the more famous robots from the repeatedly aforementioned
		television program. In other words, some of your favourites, some
		you hate, and some that you've just never even heard of.

Roboteers	The people holding the remote controls, and usually the ones who
		made the robot. Their job is commanding robots with a combo of
                electrical signals, sinister mind control, and raspberry jam.(1)

Pit		The region of lesser altitude within an arena, which is safe
                until some damn fool blunders into a 'great big threatening
                BUTTON'(2) on the wall. Once open, robots can undergo rapid
                descent into it.

Disc of Doom	Absurdly overdramatic name for a spinning thing on the floor
                which damages robots who drive onto it. It is triggered much
                like the Pit, but with a yellow button instead of a red one.

Refbot		A nonaggressive House Robot which is nonetheless capable of
                one-hit KOing a robot... very slowly.

Gold Parts	Used to make the Gold Bot.

Gold Bot	The coolest robot in the game.

Light		Used to describe a weapon which is not as heavy as a heavy one.

Medium		Weapon which weighs a few kilograms more than the light version.

Heavy		Like X Heavy, but less so.

X Heavy		Like heavy, but more so.

Currency	A concept which, while common to many games, doesn't enter into
		this particular game. If it was in the game, the Gold Bot would
		presumably be worth quite a lot of it.

Srimech		A word that looks stupid no matter how many times you see it.

Melting Pot	An oversized Pit containing a molten material which is
                essentially pointless as it has no effect on the fate of any
                robot which falls in. Also the arena in which it is found.

Acid Bath	An oversized Pit containing a corrosive fluid which is
                essentially pointless as it has no effect on the fate of any
                robot which falls in. Also the arena in which it is found.

Weight		A value assigned to all robot parts to ensure that no robot is
                too powerful by way of a simple yet blunt method. All the best
                robot parts are of a large weight, so the 100kg limit restricts
                the use of too many such parts. Fortunately, the Gold Parts are
                not so heavy and have no such problem.(3)

HARD CASE	The best cheat in the game. Period. Well, unless someone knows
		a _working_ Gold Parts cheat.

GOLD FINGER	So worthless I won't even bother to put it in the glossary.(4)

Glitch		An unintentional mistake in the programming of a game which is
		invariably found and usually exploited by the video gaming
		community. In other words, the spawn of MissingNo.

Offence		Something you shouldn't take at my guide. Seriously though,
		it's how good the robot is at attacking.

Defence		Makes a robot slightly less prone to being destroyed i.e. how
		resistant the robot is to damage.

Speed		An illegal substance, or a film starring Keanu Reeves.
		Alternatively, how fast a robot can move.

Control		Oppression of the populace. If not, then it's how easy it is
		to stop the robot crashing into the Pit.

FAQs		Queries that are made on a very regular basis.

Disclaimer	The bit where I deny everything and claim nothing.

Gauntlet        In a completely wrong context for this game, an armoured glove.
                In the correct context for this game, a set of six challenges
                designed to test your robots' less carnage-based capabilities.

Red Planet      The fourth planet (with two natural satellites) in orbit around
                Sol, about halfway along the Orion arm of the Milky Way galaxy.
                In simpler terms, it's a popular brand of chocolate bar.(5)

Reliability     A value assigned to most of the robot parts. What it actually
                means is never really explained.(6)

Sir Killalot    Dangerous and hard to beat. If you finally manage to flip him,
                he has a seemingly perfect srimech that always flips him the
                right way up. Experience tells me he has srimechs on all sides.

Srimech		One of those things that has the property of endlessly cropping
                up where it is not wanted. The frequency of its appearance has
                been mathematically proven to be directly proportional to how
                irritating it is, which explains why my guide has so many of the
                damn thing turning up in it.

Glossary	The very last bit of my guide, where I explain loads of things
                that don't really need that much explaining, just so that I get
                an opportunity to make a lot of really bad jokes.(7)

FOOTNOTES:
~~~~~~~~~~
(1) The mind control and strawberry jam are absurd lies. At least I hope so,
    otherwise we need to be very afraid.
(2) Which should never ever ever be pressed.(8)
(3) Despite being made, presumably, of a fairly heavy meatallic element.
(4) I did warn you about my brand of humour.
(5) Just in case you still don't get it, it's Neptune.(9)
(6) The same goes for all the other part stats. A couple of them are fairly
    obvious, but sadly many of them aren't.
(7) Sadly, this is completely true.
(8) Twenty-five (non-existent) points to whoever can identify this quote.
(9) Seriously though, it's Mars. I'm honestly not joking this time.