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FAQ

by Rej72380

                              PENGUIN WARS
				 F.A.Q

			By Robert Johnson (Rej72380)

			For the Nintendo Gameboy

			 Created on 3/22/2007


TABLE OF CONTENTS

1) INTRODUCTION
2) CONTROLS
3) THE RULES OF PENGUIN WARS
4) THE CONTESTANTS
    4.1) PENGUIN
    4.2) RABBIT
    4.3) COW
    4.4) RAT
    4.5) BAT
5) GENERAL TIPS AND HINTS
6) FAQS
7) THE "STAGE SELECT" CHEAT
8) CONTACT INFORMATION
9) LEGAL INFORMATION



1) INTRODUCTION

Welcome, folks, to my second guide for a video game. The guide this
time around is a little unknown and underrated Gameboy game called
"Penguin Wars". This game combines the aspects of hot potato,
air hockey and dodge ball. This game uses animals as the
characters, or in this case, the "contestants". Without further
ado, here is the guide.


2) CONTROLS

Control Pad--Moves the contestant left or right. Also used for
choosing a contestant from the "Char. Select" screen.

A Button--Picks up ball, then throws it towards the opponent.
Also, if held down, it will charge up and a super-fast
ball is thrown when released.

Start Button--Starts the game. Also pauses the game.



3) THE RULES OF PENGUIN WARS

Before you start throwing balls at your opponent, there are a few
rules of the game that are needed to be learned:

THE SET--Each game, or "set", consists of up to three games max.
The object is to win two out of the three games to win the set.
In case of a tie game, look under the rule "TIE GAME".

THE PLAYING FIELD--Each contestant starts each game with five balls
on his/her end of the playing field. THe object of the game
is to win by having more balls on your opponent's side that
balls on your side or have all ten balls on your opponent's
side. Each game of the set lasts 1 minute, or 60 xeconds.

After 30 seconds has elasped, a character will appear in the
center of the playing field, obstructing the direction
of the balls thrown. See rule "ROADBLOCKS" for more info.

UPON WINNING--If you win the game, you'll earn
points for the number of balls on the opponent's side
if the 60 seconds is up. If you win by having all
ten balls on the opponent's side, you'll earn points for
the amount of time remaining on the clock at the point
of victory, plus a "Perfect" bonus for getting
all ten balls on the other side.

ROADBLOCKS--There are three different character that will
obstruct the direction of the balls thrown. These
three are called the spinner, the gravitator and
the little devil. When the ball is thrown at the spinner,
the spinner will re-direct the ball toward any direction,
including either you or your opponent.

The gravitator will suck the ball towards itself and redirect
the ball elsewhere. The little devil will deflect any
ball thrown at it back towards the player who threw it in
the first place.

TIE GAME--In the event of a game ending in a tie, that
particular game will begin again. It'll keep on going 
until a winner is determined.

BONUS GAME--If the contestant sweeps the set with all
ten balls on the opponent's side in both games,
the winner will participate in a bonus game, in which
he/she throws as many balls toward the other side as
possible in a 30 second timeframe. bonus poiuts are
rewarded for each ball successfully thrown.

END OF GAME--game ends when you lose a set.


4) THE CONTESTANTS

There are a total of five characters, or "contestants",
that participate in the game--the penguin, the rabbit, the
cow, the rat and the bat.

To get a general idea of what each contestant is like,
use this key:


SUMMARY--The contestant's background, along with strenghts
and weaknesses.

SPEED--The contestant's walking speed. the higher it is,
the better he/she can dodge balls thrown by the
opponent.

STRENTGH--The throwing ability of the contestant.
the higher it is, the harder the ball is thrown.

CHARGE--The ability to throw chraged balls. The
higher it is, the faster it is thrown.

RECOVERY--The stamina used to recover from being
stunned by being hitted by an thrown ball.
The higher it is, the faster the contestant
recovers from the stun.

RATINGS KEY

*--Poor
**--Bad
***--Good
****--Excellent
*****--The best there is.



4.1) PENGUIN

SUMMARY--The penguin, as he is the star of the game, is the
best overall contestant. The flighless bird from the
South Pole good in all attributes, which makes him perfect
for beginners. His speed is good, as well as his
strenght, charge and recovery attributes. Like I Said
before, the penguin is the best choice for players
new to this game


SPEED--***
STRENGHT--***
CHARGE--***
RECOVERY--***



4.2) RABBIT

SUMMARY--The rabbit is usually the first opponent you
face in a one-player game. His strenght is the best, with
his recovery speed superb as well. Unfortunatly, his recovery
is bad, as rabbits are easy prey. Finally, his charge
is the weakest of the five, as an opponent can easily slip
pass a charged throw made my the rabbit.

Overall, the rabbit is a very althetic contestant.


SPEED--****
STRENGHT--*****
CHARGE--*
RECOVERY--**


4.3) COW

SUMMARY--The cow is usually the second opponent you
face, first if you're playing as the rabbit. First off, her
strenght is the second worst of the five, aminly because of
her hooves. Second off, because she is the largest
contestant of the five, she is definatly the slowest one
of them all. However, what she lacks in speed and strenght,
she more than makes up for in the other two attribute.
Her charge is the second-best in the game. What
really benefits the cow is her super-fast recovery speed.
Basically once you stun her, she doesn't stay stunned
for long.

Overall, the Cow is the one with the most staying power
and the hardest charge. Use her if you want to prevent
the opponent from getting any perfect games off of you.

SPEED--*
STRENGHT--**
CHARGE--****
RECOVERY--*****



4.4) RAT

SUMMARY--The rat is usually the third contestant you
face in the game. Amazingly enough, the rat is really
fast, which really helps in getting perfect games
a lot faster that the other characters. His charge is the
best of them all, which is enough to force the opponent to
wave the white flag. However, all that speed and
charging power comes at a deadly price. His recovery
is, by far, the worst of the five contestants. Basically,
if you're facing the rat as an opponent, constantly
stunning him will ensure victory on your part.

Unfortunatly, the rat's strenght is sub-par as well,
which means the rats best line of defense is to throw
chraged balls at his oppenent.

Overall, the rat is best used by experts or those
who want a challenge.

SPEED--*****
STRENGHT--*
CHARGE--****
RECOVERY--*



4.5) BAT

SUMMARY--The bat is usually the fourth and final opponent
you face in the game. He has the second-best speed, as he is
a mammal that can fly. His strenght is excellent, which might
throw some opponents off-guard. However, his charge is bad, 
as the bat has wings instead of hands. Also, his recovery
is better than the rat's, but not by much.

Overall, the bat is speedy and has a tough charge.

SPEED--****
STRENGHT--*****
CHARGE--**
RECOVERY--**


5) GENERAL TIPS AND HIMTS

Because the ultimate goal of the game is to get the
highest score possible, it is best if you follow these
tips to help you win:


KNOW THY CONTESTANT'S STRENGHTS--Depending on your
playing style, choose the best character
that suits your style. For example, beginners should play
as the penguin, while players who prefer raw power
play as the rabbit, while players who want a quick pace
play as the rat.

TAKE ADVANTAGE OF THE STUNNED OPPONENT--Usually, when
you stun an opponent with a ball, you can throw a few more
balls towards his side before he recovers. This is
especially true with the rat.

THE KNOCK-OUT PUNCH--The charged ball is powerful because it
can keep an opponent stuned for a little bit longer.
However, you're open for a clobbering yourself when you charge
throw the ball, as it takes 1-3 seconds for it to comepletly
charge up. Use it carefully.


GET OUT OF THE STUN--In the second go-around of the game,
the opponents get much tougher, especially the rat.
If you get stunned by a charged ball, immediatly
head of the other side of your end, as if left unchecked,
the opponent will get an easy perfect game out of this.

GET OUT OF THE WAY--When one of the three characters gets in
the middle of the playing field, time your throw to where it
does not get in the way of the character. This is
especially true with the little devil.

TAKE ADVANTAGE OF THE BONUS GAME--If you end up in the
bonus game, immediatly pick up and throw the balls
toward the other end as quuckly as possible. The more
balls successfully thrown, the higher your score wil
be.




6) FAQS

Q: When was "Penguin Wars" released?

A: The original arcade version was released in 1985,
a time when the effects of the video game
crash were still being felt. The Gameboy version
was released in 1991.


Q: Who published "Penguin Wars"?

A: The original arcade version was published by ASCII,
which was then publsihed in the U.S.A by
U.F.I games. The Gameboy version of the game
was published by Nexoft, an ASCII division.

Q: What is your highest score in the game?

A: The highest score I've gotten was
1,199,500 points, which was at the time of this
guide being created.

Q: Are there any similar games to this?

A: Unfortunatly, no. However, the game was influensed by
air hocky, dodge ball and hot potato.

Q: Is there any chance of a remake/sequel of the
game being released?

A: Unfortunatly, no, as the game is little known to
people other than Gameboy fanboys and video game
collectors.



7) THE "STAGE SELECT" CHEAT

As simple as this game is, there is a cheat code for
this game. Basically, it is called a "stage select"
code, but actually is a difficulty level select,
which determines how tough the opponents are
at the begining of the game.

To use the cheat, go the Char. Select screen, the
hold down the Select and B buttons, then press the
A button. If the code is enetered correctly, a number
appears. You can choose a number from 1-to-10, with
1 being the defaut difficulty and 10 being the
toughest one.



8) CONTACT INFORMATION

If you have any questions about this guide or my
other guide, that being the GBC Dragon Warrior I
FAQ/Walkthrough, drop me a line at the following e-mail
address:

[email protected]


9) LEGAL INFORMATION

This FAQ is the copyright (c) 2007 of Robert Johnson.
You're free to copy and paste this guide onto your website,
as long as the original author's name is included on the
page.

Penguin Wars is a trademark of Nexoft/ASCII Entertainment.
Gameboy, Nintendo and the Nintendo logo is a trademark
of Nintendo of America. This guide is not endorsed,
appproved nor written by Nexoft/ASCII nor Nintendo of
America