Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Walkthrough

by The Lost Gamer

Version 1.3 6/25/09


M       M
MM     MM
M M   M M  EGA
M  M M  M
M   M   M

M       M
MM     MM
M M   M M  AN
M  M M  M
M   M   M


Mega Man: Dr Wily's Revenge (Gameboy) Walkthrough
by The Lost Gamer ([email protected])
Copyright 2009


Table of Contents:
001.  General information
002.  Video Walkthrough
003.  Walkthrough
  003a. Fire Man
  003b. Ice Man
  003c. Elec Man
  003d. Cut Man
  003e. Dr. Wily, Stage One
  003f. Dr. Wily, Stage Two
004.  Credits



001-General Information
-----------------------------------------------------------

This is a walkthrough for the Gameboy game called Mega Man: Dr. 
Wily's Revenge. I suppose it's also called Mega Man One for the 
Gameboy, because the other games in the Gameboy series are 
called Mega Man Two, Three, Four, and so on.

You can contact me at [email protected] if you want 
permission to put this guide on your website or something like 
that.

002-Video Walkthrough
-----------------------------------------------------------

I actually made a video walkthrough for this game, so if you 
want to, you can see how I get through the game, not just read 
about it. Or you could watch and laugh at how I die fifty times 
(exactly) while trying to beat this game.

http://www.youtube.com/view_play_list?p=AE31D450C8CF26AD

003-Walkthrough
-----------------------------------------------------------

General Overview
----------------

The plot of this game is that Dr. Wily has gone mad and has 
brought eight robot masters back to life, even though you killed 
them already in Mega Man One and Two (for the NES).

The first four levels of the game are the first four robot 
masters: Cut Man, Elec Man, Fire Man and Ice Man. Like most Mega 
Man games, you can fight these four robot bosses in any order 
you like, thus allowing you to replay the game and have a 
slightly different experience each time.

Something to consider, however, is the fact that the robot 
bosses are weak against each other's weapons. Elec Man is weak 
against Cut Man's weapon, Cut Man is weak against Fire Man's 
weapon, Fire Man is weak against Ice Man's weapon, and Ice Man 
is weak against Elec Man's weapon. Pick whichever order you 
want. I list then in the order I did them, which, for the 
record, is completely out of order.

You get a weapon by defeating a boss, and you can equip a weapon 
by pausing the game, then selecting it on the pause menu. Each 
weapon besides the plasma beam (Mega Man's default weapon) has a 
limited number of uses--you will see a meter in the bottom/left 
corner showing how much energy the weapon has left. To refill 
the weapons energy, you need to pick up energy pellets, which 
come in small (circular, with lines in the circle) or large (a 
belt with big circles lining it). The game automatically gives 
the weapon energy to whatever weapon is currently equipped.

There is a health meter in the bottom/middle of the screen. Your 
health goes down when you are hit by enemies. Collect energy 
pellets to increase your health. The pellets come in small 
(circular with no lines in the circle) and large (a bigger 
circle with no lines inside it). These pellets blink.

Extra lives look like Mega Man's head. How many lives you have 
is listed next to your health bar. A number two indicates that 
there are two more lives available to you, should you die.

Press A to jump and B to shoot. Left and right move Mega Man 
left and right, and up/down moves him up/down ladders. When you 
fight a boss, the boss' health meter appears in the 
bottom/right. Okay, I _think_ that's everything.

003a-Fire Man
-----------------------------------------------------------

Fire Man is weak against Ice Man's weapon.

Go right, and you'll see a Suzy. That's an enemy that will float 
up to the top of the area, stop, then float down to the bottom 
to the area, stop, and then float back up again. You can stop 
and watch it for ten seconds to figure out its movement pattern.

Well, the good news is that Suzies don't attack you. All they do 
is get in your way, and take away life if you touch them. So, 
shoot the Suzy a couple of times to kill it, then go right to 
find another Suzy. There are four Suzies in this screen--kill 
them all to get to the ladder, then climb down.

There are four more Suzies in this screen. I recommend staying 
on top of the blocks to the right, and killing the two Suzies 
that go up and down from there (you can hit them when they're at 
the top of the screen). This will give you enough room to go 
left, shoot at the Suzies who go left and right, then jump right 
back on top of the blocks so the Suzies don't hurt you when they 
go right. Kill the Suzies in this fashion, then fall through the 
hole on the left part of the screen to reach the next screen.

In this screen, you have fire enemies dropping from the ceiling. 
So go to the right, jumping across the platforms, but timing 
your jumps so you don't get hit by fire. If you fall in the lava 
at the bottom of the screen, Mega Man dies.

When you jump to the second platform, a helicopter enemy shows 
up. These enemies float in, then swerve at you. You want to jump 
and hit the enemy before it gets close enough to swerve, because 
the swerves are hard to dodge. Fortunately, the helicopter 
enemies die in one hit. They will appear somewhat regularly in 
this section of the level.

The fourth platform is a pillar of fire that shoots up, then 
retracts, then shoots up again. Time your jump so you land on 
the platform when the fire is retracted, then jump to the next 
platform before the fire goes back up again.

A few platforms right of you is Sniper Joe, a one-eyed enemy 
with a weapon like Mega Man's. He shoots three shots at you in a 
row, then holds up a shield. This pattern repeats, and you can't 
hit him when he has his shield up. What you have to do is get 
your timing down so you can jump over each of his shots, then 
fire at him. This is kind of tough because you have only a 
little bit of time in between each jump you have to make, and 
that's the only time you can fire at Sniper Joe. Once you get 
the timing down, however, he's not that difficult to defeat.

Defeat Sniper Joe and go right, destroying any helicopters that 
may appear. There's a pillar of fire platform again, with a 
trick. You want to jump to it, then jump to the next platform, 
just like last time, but be warned: a helicopter appears. So you 
want to jump off of the platform with the retractable fire, 
WHILE avoiding the helicopter enemy. Tricky, tricky!

From there, it's smooth sailing to the end of the screen. Just 
jump from platform to platform while destroying helicopters. 
Climb down the ladder on the right to get to the next screen.

Ah, a simpler screen. Simply jump left, over the hole in the 
floor, while timing your jump so you're not hit by the falling 
fire. You have to make a long jump, not a short one. Then climb 
down the ladder to the next screen.

All right, halfway point in the level! If you die, you will 
restart from here.

Go to the right, and you meet a series of Changkey Makers (oh, 
yeah, the fire is called Changkey, by the way). These are 
enemies who throw fire at you. They aim for where you are, so 
don't stand in one place. Move around to dodge them. Five or so 
hits kills a Changkey Maker.

After the second Changekey Maker, jump over the hole in the 
floor to the right to meet a Sniper Joe. Kill it, then jump over 
some holes in the floor and defeat another Changekey Maker. Then 
climb up the ladder to the next screen.

Another Sniper Joe. This time, you can fire at him, then dodge 
his shots by climbing down the ladder. That's easier than 
jumping. Once he's dead, jump across the platforms and climb up 
the ladder to the next screen.

Here you have Screw Drivers, oddly-named enemies that pop up 
from the ground, shoot five shots at once, then go back into the 
ground. You want to shoot it three times to kill it, but you 
don't want to get hit. For the ones on the ground, this means 
you have to shoot and kill it really quickly before it can get a 
shot off. For the ones on the ceiling, this means you have to 
find a safe place to stand in to avoid its shots, then jump and 
hit it.

There are three of the Screw Driver enemies here. Right of them 
is retractable fire coming from the right wall. If you have Ice 
Man's weapon, you can freeze it, then jump off it to the 
platforms on the left to refill your health. If you can't do 
that, and you desperately need to refill your health, you can go 
back left and right through this area, destroying the enemies 
(which reappear) until they leave you health pellets.

Jump to the platform right of the retractable fire when the fire 
retracts. Jump to the next two platforms, and then you have the 
"fire falling from the ceiling" challenge again. This time, 
there are Suzy enemies in the way. So kill the Suzy enemies 
before jumping to the platforms where the Suzy enemies are on, 
never forgetting to time your jumps so you aren't hit by falling 
fire.

The next challenge is a double platform, that is, one that is 
twice as wide as the other platforms. The right platform has 
retractable fire on it. When the fire goes down, jump to the 
next platform.

Jump to solid ground now, where a Changkey Maker awaits you. 
Kill it, then jump across two platforms. Now you have two of the 
Screw Driver enemies to contend with. Kill the first one, then 
jump to its platform. From here, kill the second one, then jump 
to its platform.

Now, all you have to do is go right, jumping across the 
platforms and killing helicopter enemies when they appear. At 
the end of the screen is a ladder. Climb down it.

Now here's an interesting challenge. See how the fire goes from 
left to right on the floor? It's a jumping challenge! Move left 
while jumping over the fire! Or, you can cheat and get hit by 
the fire, and use the few seconds of invulnerability to move 
left through the fire. Or, if you have Ice Man's weapon, freeze 
the fire and then zoom through this area.

Fall through the hole on the left to get to the next screen, 
where you have the same fire puzzle in reverse. Go right, while 
jumping to avoid the fire.

Fall through the hole on the right to get a small screen with a 
Changkey Maker. Kill it, then fall on the hole on the left.

Now you have to go right, killing several Changkey Makers along 
the way. After the last one, fall through the hole in the floor.

Boss: Fire Man
-------------

Fire Man isn't too difficult of a boss, mainly because he has 
one attack. He runs right and left, and sometimes shoots fire at 
you. You can jump over this fire with relative ease, or at least 
_I_ can, and I'm not very good at these games, so that must mean 
it's not too difficult.

Just jump over the fire he shoots at you, and shoot him 
constantly. You can try jumping over Fire Man if you really want 
to, but I found it easier just to stay on the left side of the 
screen the whole time.

Ice Man's weapon is effective here, because ice is frozen water, 
so fire melts the ice, and then the water puts out the fire. Or 
something like that.

You get Fire Man's weapon, the Fire Storm, when you defeat him. 
This weapon shoots out fire like Fire Man, which is helpful 
because it's a slightly bigger projectile than Mega Man's plasma 
attack. It also makes a little ball of fire circle Mega Man to 
act as a shield, which is also very helpful.

003b-Ice Man
-----------------------------------------------------------

Ice Man is weak against Elec Man's weapon. I find it odd that 
Elec Man's weapon is so useful in the game, but is pretty much 
useless in all boss fights, save this one.

Go right across the platforms here. They are covered in ice, so 
they're slippery. That makes sense, because this is Ice Man's 
level. However, if you just jump, Mega Man will stop slipping on 
the ice. You will face numerous helicopter enemies (proper name: 
Bunby Heri) along the way. At the end, climb down the ladder.

You have Suzy enemies here, which will move left/right or 
up/down. Kill the one that's immediately to the left of you, 
quickly, before it moves right and hits you.

Next, you want to kill the other Suzy that goes left and right 
by jumping and shooting at it when it's on the left. When it 
goes right, play it safe by sitting and waiting for it to go 
left again. After that, jump to the platform on the left and 
kill the last Suzy.

There's a big health upgrade here, which you probably don't 
need. If you grab it and die, it won't be there when you return 
to this spot in the lever if you die. In any case, grab it now 
and then go down the ladder because...

Checkpoint! If you die, you will restart here from now on, past 
the health upgrade! That's why I said to get the health upgrade 
now.

Kill the helicopter enemy here. This is an interesting 
challenge. See the block of ice? Jump on it and it starts to 
melt. So jump on the ice, then jump from it onto the next 
platform. Then jump across a series of platforms until you're on 
safe ground again.

You have a scworm enemy here. This enemy shoots out smaller 
enemies which jump at you, depending on where you are. You want 
to attack the smaller enemies before they jump, and you want to 
attack the scworm maker so it stops shooting scworms. The best 
way to kill it is with a boss' weapon.

After the scworm is a pit with spikes (if you fall on the 
spikes, Mega Man dies, by the way) and a Suzy. Kill the Suzy 
from afar, then jump to where it was.

You want to do the same thing for the next Suzy. You _could_ 
jump to the platform where the Suzy is on and kill it there, 
where it's easier hit the Suzy, but there's always the danger 
that you'll slide into the Suzy if you do so. Tricky game.

Do the same thing with the next and last Suzy, which is by a 
scworm. Drop down to the area where the scworm is and kill it. 
Then jump onto the platform that the scworm was on, and from 
there, jump to the ladder to climb up to the next screen.

Here's an interesting challenge: icicles. Stop and wait to see 
the icicles drop. Two fall on the platform in the air, and one 
falls on the platform on the left.

What you want to do is jump to the platform in the air and stand 
on the left half of this platform. When the first icicle falls, 
jump right so you are on top of it. Wait for the second and 
third icicles to fall, then jump to the platform with the third 
icicle on it. From there, jump to the ladder. You can't reach 
the ladder unless you're on top of the icicles.

The next room has a similar icicle challenge. Four icicles drop, 
and you have to move very quickly. You need to jump from the 
first icicle to where the second icicle falls, then to where the 
third icicle falls. Then you jump onto the second icicle, wait 
for the fourth icicle to fall, and then jump from the fourth 
icicle to the exit.

OR...wait for the first icicle to fall, jump on it, then jump 
right to the exit. You don't really have to do the complicated 
jumping challenge if you don't want to.

Once you climb up the ladder, you end up in a small room with a 
large jumping enemy. Sometimes, the enemy makes tall jumps that 
you can run under, and sometimes it makes short jumps that you 
can't run under. And, what's more, the enemy is hard to kill 
because you can't hurt it unless it's jumping.

It's easy to dodge this particular enemy, however, because the 
big indentation on the floor. Run left against the wall, wait 
for the enemy to jump right over you, then jump up/left and 
climb the ladder.

You're outside again! Jump right to the platform. Like you've 
done already in this game, your goal is just to go right, while 
jumping across the various platforms and killing the enemies. 
This is slightly harder here, because of the slippery ice floor.
 
The first enemy is a Sniper Joe. Then, you have a series of two 
scworms, which you have to kill before jumping to the platforms 
that the scworms are on.

The third scworm is on level ground, so if you want to, you can 
stand next to it and kill the worm enemies that come up over and 
over again for powerups/life upgrades. As for the scworm maker, 
you'll need a special weapon to defeat it--or you can just jump 
over it.

The fourth and fifth scworm makers are the same way, except 
slightly easier to jump over. After them, you have to fall down 
to the right, go through the boss door and fall to the left to 
meet Ice Man.

Boss: Ice Man
------------

Ice Man is weak against Elec Man's weapon, so you can kill him 
easily if you have that.

Ice Man has an easy pattern to memorize: he runs left, then 
jumps twice. Then he runs right and jumps twice. He runs back 
left again, then right again, and the whole cycle repeats.

Every time Ice Man jumps, he shoots out two pieces of ice at 
you. The first one is down low, when he starts his jump. The 
first is high up, at the top of his jump.

You can jump over the lower pieces of ice that get shot at you. 
I found it easiest if you jump to the right to dodge the piece 
of ice, then move left a bit and jump right again to dodge the 
second piece of ice.

You can shoot Ice Man at any time during this fight. Usually, 
when he's running right and turns his back to you, you can get 
in a few shots in a row.

When you beat him, you get the Ice Slasher, which freezes 
enemies in place. This makes it much easier to shoot moving 
enemies.

003c-Elec Man
-----------------------------------------------------------

Elec Man is weak against Cut Man's weapon.

The level starts off with a fan that blows Mega Man to the left. 
This first one is just to get you used to the fan and see how it 
works. Go to the right and jump on top of the fan.

Right of the fan is a spiked floor. If you fall on the spikes, 
you die. There are also some disappearing platforms, which you 
can stop and watch. See, the platforms appear and disappear in a 
set order. What you want to do is jump to the first one, then 
jump to the second one, then jump to the third one, and finally, 
jump to the fourth one, and then jump to the ladder.

Since these are the first disappearing platforms you see, 
they're pretty easy, and you have enough time to see where the 
platforms are before jumping to them. Later on, you'll have to 
do tricky things like use split-second timing to jump off of 
platform 2 to where platform 3 will appear, which requires 
memorizing where all the platforms appear ahead of time.

In the next room, you have electrical outlets. As you see, they 
shoot out electricity for a bit, then stop for a bit. You want 
to jump and go left of the electrical outlet on the floor, 
carefully timing it so you jump over the outlet when it's not 
shooting out electricity.

Now, do the same thing with the other outlet. Jump left onto the 
platform, then jump right to the other platform, timing your 
jump so you make it over the outlet when it's not shooting out 
electricity. From there, jump to the ladder and climb up.

The next room has four disappearing platforms. Watch and see how 
they appear. You jump left to the first one, up and one right to 
the second one, far left and down to the third one, and jump 
straight up for the fourth one.

The next room is another electrical outlet challenge, although 
this one is slightly easier. Jump to the block in the middle of 
the room when the outlet on the left doesn't shoot out 
electricity. Then jump to the ladder on the right when the 
outlet on the right isn't shooting out electricity. Skilled 
gamers will be able to jump to the ladder without being low 
enough to get hit by the outlet.

The next room has a disappearing block challenge and a fan. The 
three blocks are all level with the fan/top of the ladder, so 
all you have to worry about is jumping left. The fan complicates 
things a bit by blowing you to the right, but it's not too hard.

The next room has four Suzys--enemies that go up/down or 
left/right. Kill the two that go up/down, then kill the lower 
Suzy, which you can hit at the top of your jump. Then, jump to 
the platforms above and kill the last Suzy. Climb up the ladder 
when you're done.

Hey, you're at the halfway point of the level! If you die, you 
restart from here. 

Go right, and you meet thunderbolt enemies. Like the fans, these 
are Mega Man 2 enemies. You need to shoot the enemy a few times, 
then jump onto the cloud that the enemy is riding on.
 
Ride the cloud to the right, where you meet another thunderbolt 
guy. Kill him, then jump onto his cloud. Do the same thing for a 
third thunderbolt guy, then jump to the ladder and climb up.

There are more Suzys in this room. Kill them one at a time. Now, 
see the disappearing platform challenge? You don't really have 
to worry about this challenge--you can just jump to the far-left 
platform when it appears, then jump to the ladder.

Ah, here's an interesting electrical outlet puzzle. There's 
nowhere to jump but on the outlet! So jump to the platform with 
the electrical outlet on it, then jump right off it to the 
platform under the ladder. As always, time the jumps so you 
aren't hit by the electricity.

You know, that ladder is just hanging in midair without anything 
to support it. That defies the law of gravity! Yes, all the 
platforms and blocks that are floating in midair defy the law of 
gravity, too, but for some reason, it's only the ladder floating 
in midair that bugs me.

Anyway, in the next screen there are two Suzys. Kill them before 
jumping left to the platform, and then left to the other ladder.

Now here's an even MORE interesting electrical outlet puzzle. 
Not only do you have a series of two quick jumps to make across 
electrical outlets, but there's a fan that's trying to blow you 
into the electricity and the spikes! Defy the fan by jumping to 
the middle platform, then running in place on the platform to 
take up time until the electricity goes away, then jump to the 
area above the fan.

The next room has two hard hats. These are enemies that hide 
under their hats until you get close to them, at which time, 
they try to shoot something at you. So move left, close to the 
first hardhat and kill it when it peeks out of its hat. Jump to 
where it was and do the same thing with the next hardhat. Then 
jump to the ladder and climb up.

This next room has Suzys and disappearing platforms. It looks 
tough, but it's easy. Just kill all the Suzys, then jump across 
the disappearing platforms to the exit. See how much easier the 
disappearing platforms are when you don't get hurt if you mess 
up a jump?

Climb up the ladder. You're in a room with electrical outlets. 
No big deal; just climb up the ladder, making sure to use good 
timing or else you'll get hit. I find these challenges to be 
kind of tough, myself.

Next is a room with Suzys. Megaman can shoot his weapon while 
he's on the ladder, so hitting them while climbing is no big 
challenge. Kill the Suzys and climb up to a room identical to 
the room directly below. Climb through that room to get outside.

The first enemy here is one of those tough enemies that can't be 
hit unless it's jumping. It does big jumps and small jumps. Hope 
that it does a small jump so you can run left, under it. Either 
that, or kill it with a special weapon.

Past this enemy are two hardhats. Kill them, then drop down two 
levels to the boss fight.

Boss: Elec Man
-------------

Elec Man is weak against Cut Man's weapon, because scissors can 
cut electrical wires, so you can use Cut Man's weapon in this 
fight in order to do some major damage.

If you don't have Cut Man's weapon, this fight is pretty tough. 
Elec Man shoots out electricity, and it's really hard to dodge.

Other than that, Elec Man just does short jumps to the 
left/right, which ARE easy to dodge, both by running under his 
jumps and by jumping over him.

So, your strategy is to hope that Elec Man decides to just jump 
the whole time, rather than attack. That was my strategy, 
anyway. You'll notice it's not very good, though. Feel free to 
come up with your own strategy like "always jump over Elec Man, 
that way if he shoots out electricity, it will miss because you 
jumped over him and so the electricity is going in the wrong 
direction, thus giving you a few seconds to shoot Elec Man in 
the back".

When you beat him, you get the Thunder Beam, which is a weapon 
that shoots electricity in all three directions at once. This is 
the only weapon that will hit enemies who are at the top of the 
screen, out of reach, so those are the enemies you want to aim 
for with this weapon.
 
003d-Cut Man
-----------------------------------------------------------

Cut Man is weak against Fire Man's weapon.

Go right, and you see an enemy that pops up out of the floor and 
shoots in five directions at once. The enemy is level with you, 
so move close to it to get it to pop up, then shoot it a few 
times before it shoots at you.

To the right is a black buzzsaw enemy. It takes many hits to 
kill, and if you get close, it drops down and jumps at you. You 
want to kill it without getting close to it, which is pretty 
easy here.

To the right are more omin-directional-shooting enemies. You can 
kill the ones on the floor, but the ones on the ceiling are out 
of range for everything except Elec Man's weapon. What you'll 
want to do is either jump to avoid the shots from the ceiling 
enemies, or stand in areas where the shots won't hit you.

Move right past six of these omni-directional enemies. There's 
also a buzzsaw, but if you keep moving right, it should jump 
left out of sight, never to bug you again. After that, jump 
across two platforms.

Now you have a nasty enemy that moves quickly only if Mega Man 
is standing on the ground. When you jump, it moves slowly. This 
makes it hard to jump over the enemy, as you must have really 
good timing to accommodate the fact that it moves at two speeds.

And near this enemy is a buzzsaw, one which is too high to kill 
before it drops down. That means you have to get close to make 
the buzzsaw enemy drop down, then you have to jump over it. 
Afterwards, fall down the hole on the right side of the screen.

Kill the buzzsaw on the ground here. See the ground here? It's 
actually a moving sidewalk, designed to mess up your jumping. 
Hope you jump well, though, as you go left and make a buzzsaw 
fall down. You need to jump over it to the hole on the left side 
of the screen. This one bounces high, so it's hard to dodge.

The next screen has another buzzsaw. Get it to fall, then jump 
over it as it bounces left. When it bounces right, jump over it 
again. It will then jump into a pit, like a fool. This one makes 
really low bounces, which makes it pretty easy to jump over, 
even with the moving sidewalks there to screw you up.

The next buzzsaw can be killed from far off, so kill it, then 
jump to the platform that it was on. Jump from here to another 
platform.

Here, you have a few platforms you can jump to, along with the 
two-speed enemy on the floor and an omni-directional enemy on 
the ceiling. My suggestion is to quickly jump to the highest 
platforms, where the omni-directional enemy can't hit you if you 
stand still. From there, kill the omni-directional enemy, then 
jump right across the platforms and climb the ladder.

This room is a pain, unless you use special weapons to breeze 
through it. Jump to the farthest-right platform. From here, you 
can kill the buzzsaw and the left omni-directional enemy, but 
you have to time your jumps/shots carefully so you aren't hit by 
the right omni-directional enemy. Then, go left and climb up the 
ladder, still using good timing to avoid being hit.

Those omni-directional enemies are called screwdrivers, in case 
you're wondering, even though they don't look anything like 
screwdrivers.

Anyway, savepoint time. If you die in this level, you restart 
from here from now on.

Here, you have a Sniper Joe enemy. You have to jump to avoid his 
shots. You can only hit him when his shield is down, which only 
occurs if he shoots at you. So, all in all, you have a short 
amount of time in which to attack and dodge Sniper Joe. Special 
weapons are a help here. 

After Sniper Joe is a new enemy: the super cutter. The enemy 
flies at you when you approach it, so approach it, then go back 
left. It will then start spinning in a large circle.

Now, there is a spot you can stand in where the super cutter 
won't hurt you. See how, at the lowest part of the circle, the 
super cutter is actually below the floor? If you stand on that 
part of the floor, you won't get hit. This comes in handy for 
later super cutter challenges, but for now, it's easy just to 
run and jump over the super cutter when it flies at you.

Next is a super cutter on a moving sidewalk, which makes it 
slightly tougher to dodge. Plus, there are two buzzsaw enemies 
right after this, meaning you have to kill the lower buzzsaw 
enemy while dodging the super cutter, then jump over the higher 
buzzsaw enemy. So, basically, you have to do a series of good 
jumps. It is possible to kill both buzzsaw enemies instead of 
jumping over them, however, because the moving floor moves you 
to the left faster than the buzzsaw enemies jump to the left.

Did I mention you can't kill the super cutter enemies? Yeah, you 
can't kill them. You can freeze them with Ice Man's weapon, 
though.

Fall down the hole to the right to find a small room with the 
enemy that does low and high jumps. Hope to run under it when it 
does a high jump, or kill it with a special weapon while it's 
jumping.

The next room has the buzzsaw enemies, only they're out of 
reach. So jump to the moving sidewalk platform to get the enemy 
to fall, then jump over it. Do the same thing with the next 
buzzsaw enemy.

Next up is a super cutter above a moving sidewalk, which you 
just have to jump/dodge. This moving sidewalk moves you to the 
right, unlike the sidewalks you were on before when facing 
previous super cutters, which is likely to throw you off. That, 
and the fact that the super cutter's circle is pretty much the 
exact same size as the platform makes this one pretty tough.

After the super cutter is a Sniper Joe. If you get hit, you'll 
probably fall off the small platform, so try not to get hit. 
After that is a super cutter, which you should activate, then 
run left.

Then, run/jump right past this super cutter to activate a second 
super cutter, then run left. Now you have to go right, jumping 
and dodging two super cutters. Augh! Freezing them with Ice 
Man's weapon is probably the easiest way to get through that 
challenge.

But no matter, because once you get past the two super cutters, 
you make it to Mr. Super Cutter himself: Cut Man. 

Boss: Cut Man
------------

Cut Man is weak against Fire Man's weapon for some reason (maybe 
fire is supposed to melt the scissors?), so you can use Fire 
Man's weapon in this fight to hurt him. Especially the Fire 
Shield, the part of the weapon that spins around you in a 
circle--if you stand next to Cut Man, the Fire Shield hits him a 
few times in a row, thus dealing major damage.

Cut Man jumps around the stage, and he throws his scissors-head 
at you. It works like a boomerang--it flies at you, then it 
circles around back towards Cut Man, so you have to dodge it 
twice.

But, most of the time, the scissors/boomerang flies in a 
straight line, making it very easy to dodge and giving you 
enough time to hit Cut Man a few times in a row. Great.

Let's see, what else can I say? When Cut Man jumps at you, you 
can run under it by running in the direction he was jumping from 
(ie. If he is left of you, then jumps, you want to run left to 
avoid him).

When you beat him, you get the Rolling Cutter, which is a useful 
weapon that works like a boomerang. It has a lot of uses, and it 
does lots of damage to all enemies except certain bosses. Used 
properly, this could be the most useful weapon of the game.

003e-Dr. Wily, Stage One
-----------------------------------------------------------

Once you defeat all four Robot Masters, Dr. Wily appears in his 
UFO, showing off his eyebrows. He then flies off to his castle.

You have a new item now: Carry. It creates a platform beneath 
Mega Man, one that you can jump on so you can reach higher-up 
platforms. Use the Elec Beam to kill those Suzies above you, 
then test out the Carry, using it to get that extra life. See 
how it works?

Fall down through the hole in the bottom/right part of the floor 
to reach a room with four Suzies. You can kill the ones that go 
up/down just by standing still, facing left and firing when they 
come into range. For the Suzy that goes left/right, you need to 
jump and shoot it when it's on the left.

All in all, not a tough room. Just take it slowly, and you'll be 
fine. Mega Man Masters will be able to use a special weapon like 
the thunder beam to kill all four Suzies in one hit.

After the Suzies are dead, go left. Jump on one of the smaller 
platforms, then jump off it to the high wall on the left. Then 
fall on the hole in the floor to the left.

This next room is a Sniper Joe, with fans that are blowing you 
away from Joe. If you have your Sniper Joe timing down, you can 
easily jump and dodge his attacks like normal. If not, just use 
a special weapon to kill Joe quickly, then jump onto the fans, 
onto the wall and fall down the hole to the right.

This next room has one of those enemies that jumps at you, but 
it can only be hurt when it jumps. Use a special weapon on this 
enemy, then fall down the hole to the left.

The next room has the kind of odd enemies that drill up and down 
from the ceiling/floor. Just stand still and you can see their 
attack pattern. The way to get past them is to either go nuts 
with a special weapon like Cut Man's, or just move to the right 
very slowly. As you move right, the enemies will move right 
along with you.

Now, these enemies are a blessing in disguise, because they are 
a most excellent place to get power ups. Low on special weapons 
energy? Kill the enemies until an energy belt appears, then pick 
it up. Low on health? Kill the enemies until a health pellet 
appears, then pick it up. Want some extra lives? Kill the 
enemies until an extra life appears (this WILL take a while, 
though).

At the end of the room is a hole in the floor, so fall down it, 
like normal.

Uh oh! Falling challenge! Fall down, either on the right side of 
the screen or the left, but not the middle because there are 
spikes in the middle. The safer place is on the left, and once 
the spikes appear, move right so you're next to the spikes. This 
allows you to dodge a Changkey Maker, and once you're past the 
screen with that enemy on it, hold down left to avoid some 
spikes and end the falling challenge.

If you decided to go right, you get hit by some electricity 
(unless you use carry) and fall onto the spikes. But no worries! 
After Mega Man is hit, he is invincible for a few seconds, and 
you can use these seconds to walk/jump left over the spikes. Or, 
again, use Carry.

Once the falling challenge is over, go right to meet a Sniper 
Joe. A _jumping_ Sniper Joe, which makes him slightly more 
challenging. You can still use Cut Man's weapon to slice him to 
bits, though.

After that, you have 1-block platforms on the ground. You want 
to jump on top of these platforms because there are two hard 
hats here. And the best way to kill hard hats is to be level 
with them, so you'll want to be on top of a 1-block platform to 
attack them. And remember, they open up whenever you get close 
to them.

Past the hard hats are more of the helicopters of doom, and a 
simple jumping challenge. Jump over the spikes to land on the 
taller platform above the spikes. Jump over a few sets of 
spikes, and you're done. It's made more difficult because the 
helicopter enemies, but if you kill them before you jump, they 
shouldn't get in the way.

After the jumping challenge, fall down the hole in the right 
side of the screen. You're in a room with two hard hats. Kill 
them and fall down into the next room, where you have an 
optional timed challenge: use good timing to get the powerups 
while avoiding being electrocuted.

Ignoring the powerups, you still have to use good timing to get 
out of this situation. Jump to the small platform, then jump 
from it onto the taller one on the right. Do that, or use carry. 
Either way, go right and up, past the electricity.

Next up is a scworm. You will have to use a special weapon to 
kill it, because Mega Man's plasma cannon can't reach it. After 
the scworm, you have to use Carry to get onto the platform to 
the right.

Fall down the hole to the right. It's another falling challenge. 
Press left slightly, and you'll land on a platform one spot left 
of the one Megaman was falling down on. From there, you want to 
jump as far left as you can, so when you fall down onto the next 
screen, you avoid the spikes on the right.

There is a platform on the spiked area that you can fall onto, 
but it's kind of hard to land on it unless you already know 
where it is.

The spikes mark the end of the falling challenge. The next room 
has two electrical outlets that shoot out electricity. You can 
easily jump on top of the first one, timing it so you aren't hit 
by electricity.

Now, you want to stay on top of this one (hard to do because 
there's a fan that tries to blow you off), then jump right past 
the next electric outlet and to the platform right of the fan.

After that is a platform with one of the enemies that moves 
super-fast if you're on the same platform as it. You know, the 
ones that are really hard to dodge. But dodge it you must, 
because you must get past it to the hole on the right. You can 
hit the enemy with the plasma cannon and freeze it temporarily, 
if that helps.

The next room is empty...or IS it? Move left and a bird with an 
egg appears! NO! The bird drops the egg, and mini-birds start 
swarming the joint. You want to use Elec Man's weapon to kill 
the bird BEFORE it drops an egg. Then, you want to drop down the 
hole to the left before another bird appears.

The next room has more drill enemies, which, as I said earlier, 
are convenient for health/energy upgrades, just because they 
appear in such great numbers and never stop appearing. So you 
might want to keep killing them for upgrades until you're at 
full energy/health.

Besides for that, however, getting past the enemies is the exact 
same drill as before. Move right, slowly. As in, take a step 
right, wait, take another step right, wait, repeat until you're 
past all the enemies.

After this is another falling challenge. Head to the middle of 
the screen, which is the area that's safe from spikes. After it 
is...

Dr. Wily's Teleport System! Dr. Wily has four more Robot Masters 
for you to fight, all of them from Megaman 2 (NES).

Quick Man                Bubble Man

Flash Man                Heat Man

Quick Man is weak against Flash Man's weapon.
Flash Man is weak against Heat Man's weapon.
Bubble Man is weak against Quick Man's weapon.
Heat Man is weak against Bubble Man's weapon.

Additionally, Flash Man is kind of weak against Fire Man's 
weapon (because Fire Man and Heat Man are so much alike), and 
Bubble Man is kind of weak against Cut Man's weapon (because his 
weapon is a lot like Quick Man's).

Each time you beat one of the bosses, you get a large energy 
capsule.

So, take on the enemies in the order that you see fit, and I'll 
try to give strategies for each boss.

Heat Man
--------

Heat Man will stand still and throw three flames towards you. 
These are not so easy to dodge, but you can take advantage of 
the fact that he aims at you. So, if you're on the right when he 
throws, you can dodge by going left.

Now, if you shoot at Heat Man, he will turn into flame and shoot 
towards you. You have to jump over the flame to dodge this 
attack. The key to being able to do this correctly is the fact 
that you control when he does his flame attack. Remember, he 
only does a flame attack if you shoot at him.

So, my basic attack strategy was shoot Heat Man, then run to the 
other side of the room (jumping over Heat Man in the process). 
The running helps dodge the three flames he throws out, with any 
luck. Then, I turned around and shot him again, before he could 
throw out a second set of three flames. I found this method to 
be useful, because it let me make sure that Heat Man was always 
on the edge of the screen, so I never had to worry about trying 
to jump over him if he's in the middle of the screen in his 
normal state. 

Heat Man's weapon is the ability to conjure a fireball. You can 
hold down B to charge the fireball to make it bigger and do more 
damage.

Bubble Man
----------

Bubble Man is underwater, so jumping works a little differently 
in that Mega Man floats downward, instead of landing like 
normal.

Bubble Man will shoot bouncing bubbles at you, which bounce up 
and down while going right or left. He also shoots dead fish 
that go straight left or right.

Some people can dodge Bubble Man easily, especially by jumping 
over him, but I am not one of those people, so I just relied on 
using Quick Man's weapon to kill him.

Bubble Man's weapon is bubble lead. This shoots out bubbles, 
which roll along the floor until they hit something. You can 
shoot 2-3 bubbles out in a row near-instantly.

Flash Man
---------

Flash Man seems like a tamer version of Quick Man. He'll walk 
right/left, which you dodge by jumping over him. He will do a 
short jump to the left/right, which you can run under.

His main ability is the ability to freeze time. He freezes time, 
then shoots left or right. The way to avoid being hit is to jump 
in the air, or preferably, try to jump over Flash Man. That way, 
when he freezes time, he can't hit you because he can't shoot 
upwards.

Fortunately, he's slow enough that you can easily get three to 
five hits off of him in a row before needing to jump over him.

Flash Man's weapon is the ability to freeze time. Use it to 
freeze enemies in their place, thus making it easier to get 
through part of a level.

Quick Man
---------

Quick Man runs around the stage quickly (no duh). He will run on 
the ground to the left wall, or to the right wall, depending on 
where he is, and you can jump over him to dodge this.

Other than that, he will jump from one side of the room to the 
other, either in one big jump or two smaller ones. For these, 
you want to dodge by running under him. And, of course, this is 
really hard to do because you don't know what kind of jump he's 
going to make. 

He will also jump to the middle of the room and shoot out Quick 
Boomerangs. He shoots three of them out like this:

Q__
|\
| \

If Q is where Quick Man is, and Quick Man is facing right, those 
lines indicate where the Quick Boomerangs go. If he's facing 
left, it's the same scheme, only reversed.

So, the easiest attack to deal with is him running along the 
floor, because you can hit him in the back for a second or so 
after he runs into a wall. 

My strategy was to hope that happened a lot, as well as use 
Flash Man's weapon to bring Quick Man to half-health, and to hit 
Quick Man with a charged Heat Man weapon attack.

Quick Man's weapon is the Quick Boomerang, which are useful 
weapons that are unfortunately similar to Cut Man's Rolling 
Cutter. They are slightly faster than the Rolling Cutter, 
though.

---

Once you beat all four enemies, you are rewarded with another 
enemy. This boss is called Enker, and he had a simple enough 
pattern.

1)	He goes from one side of the room to the other.
2)	He holds up his spear.
3)	He points his spear at you and shoots out a projectile.

You want to shoot at Enker when he holds up his spear, because 
none of those shots miss. Each time you hit his spear, there is 
a "ding!" sound effect. Here's the catch, though: the projectile 
he shoots get bigger with every "ding!"

The way to get around this is to hold off on your attacks so you 
only get one or two dings per attack, so his projectile is never 
too big to handle.

Now, the main problem with the Enker fight is dodging when he 
goes from one side of the room to the other. He does this in 
four ways:

1)	He will run across the room.
2)	He will make one big leap across the room.
3)	He will make two equal-sized leaps across the room.
4)	He will make one leap to the middle of the room, then run 
the rest of the way.

I found it best to stand at a spot that's about 1/4 of the way 
into the room, so you KINDA have enough time to react to what 
he's doing, because you won't know which of the four moves he 
will use.

Beating Enker gets you the Mirror Buster, a weapon that acts as 
a shield which deflects projectiles back at enemies (rather than 
all the other special weapons which let you attack enemies 
directly). It will be useful for the final boss fight.

003f-Dr. Wily, Stage Two
-----------------------------------------------------------

The last stage! This one is on Dr. Wily's spaceship. I'm not 
sure how Mega Man got access to the spaceship, but it's probably 
best not to ask questions at this point.

Right off the bat is a jumping Sniper Joe. His attack pattern is 
different from the other Sniper Joes, because he jumps. You can 
memorize his pattern if you really, REALLY want to, but I just 
used a special weapon on him because learning one Sniper Joe 
pattern is enough for me, thanks.

After Sniper Joe is a series of blocks and hard hats, or 
Metalls, as they're called in this game. The hard hats work the 
way you expect—get close to them and they peek out of their 
shells, leaving them exposed. So, get close to them and then hit 
them.

The last block structure is too high to jump, so use Carry to 
get over it. Immediately after, there are three ice blocks. Use 
Carry to get on top of them, and stand still to melt them.

Next is the enemy that pops out of the ceiling, shoots energy 
balls in five directions, then retracts. Either kill it, freeze 
it, or dodge past it. Next is the enemy that moves quickly along 
the floor when Megaman is on the ground; jump over it. It's two 
hard-to-dodge enemies in a row, I'm afraid.

After that is the simpler scworm maker. You can use a special 
weapon to kill it.

Past that is a clever electric trap. You'll notice electricity 
closes off a little corner. Fall into the corner when the top 
electric beam is down, then run right out of the corner when the 
right electric beam is down. Do NOT jump right to get past the 
right electric beam, which was my instinct, because you jump up 
into the upper electric beam. Tricky!

Right of this is a hard hat near the ceiling-enemy (a Screw 
Driver, it is called). What you want to do is run it, kill the 
hard hat, then stand against the wall the hard hat is on. See, 
the ceiling enemy will fire a shot straight downwards, and this 
shot will miss, because you're next to the spot directly under 
it.

Fall down the hole to the right and hold down the right button 
so you're against the right wall. Megaman will fall downwards, 
in an area with some spikes.

You have to jump left across the platforms, taking care not to 
fall off into the spikes (which is hard to do because of the 
fan). The second one from the left shoots electricity up, so you 
have to jump past that one when it's not shooting out 
electricity. You've done challenges like this earlier in the 
game.

The next room contains a disappearing platform challenge. This 
is the first one in this level, so it's relatively easy. You 
have to move right from platform to platform as the platforms 
appear. The first two are level with the ground, both right next 
to each other.

Next is a set of two platforms that are all right next to each 
other, and after that, you have to jump across a few platforms 
which have one space in between them. Then, there's a series of 
quick-appearing platforms, where you have to jump quickly to the 
right along all the platforms.

You will want to STOP on the platform that's to left of Saturn 
and wait a moment for the next platform to appear. After that, 
you make three jumps across platforms to make it to the end of 
the challenge.

The next room is empty, but a bird flies in through the ceiling. 
Use the elec beam to kill it before it drops an egg, from which 
a swarm of mini-birds fly out.

Run right along the next room, which has a few of the jumping 
enemies, combined with jagged terrain to make it hard to dodge 
them. Use special weapons here to kill the enemies (because 
they're harder to dodge here) and move on to the next room.

Uh oh...the buzzsaw enemies are back! You can't attack them, 
which means this room is just a jumping challenge--jump over the 
enemies when they bounce at you. There's only two of them, so 
it's not too tough. That is, not as tough as...

The next room, where you have another disappearing platform 
challenge. You have to jump right along the platforms, and every 
now and then, you'll land on a platform that is low, near to the 
spikes. When this happens, you need to jump straight up, because 
the next platform appears above you, so you have to jump up and 
hope that the platform appears below you before you land.

It's a tough challenge, even if you're, say, using an emulator 
and abusing save states. You just need to get a sense for the 
timing and when to jump to get past this challenge.

At the end, you actually drop DOWN to a platform below, and from 
there, you can easily jump to the safe area at the end of the 
room.

The next room has a jumping Sniper Joe. Kill it with a special 
weapon or just move past it to the next room.

There is a buzzsaw enemy on the ceiling which you can hit, so 
jump up and hit the buzzsaw enemy a bunch of times to kill it. 
Or just go right to make it fall, then jump over it.

The next platform has more of those spinning enemies--the ones 
that spin in a great big circle. You'll see about six of them in 
a row here, and you can freeze them in place with the ice beam 
to get past this area quickly. However, you can also dodge past 
them if you're good enough. The trick is to watch its spin 
carefully and figure out where to stand. There's a spot on the 
ground where, if you stand still, the spinning enemy will spin 
around but not touch you.

Go to that spot, then stand still and attack the buzzsaw enemy 
to your right. Kill it, then go right to trigger a second 
spinning enemy. There is a safe spot in between the two spinning 
enemies, but you might not find it right away, so you might want 
to go back to the safe spot for the first spinning enemy, then 
watch for the safe spot between the two spinning enemies.

From there, you have to find the safe spot in the second 
spinning enemy's movement range, and then go past the second 
spinning enemy.

There's another spinning enemy here, but it's on the ceiling 
above you. Also, there's a buzzsaw enemy. The idea is that you 
have to trigger the buzzsaw enemy, then jump to avoid it, while 
at the same time, taking care not to jump into the path of the 
spinning enemy. So, yeah, you just have to be good with jump-
dodging.

Right past the jump-dodge puzzle is a second jump-dodge puzzle, 
with a slightly lower spinning enemy. After that is a spinning 
enemy that's all alone, which makes it easy to dodge.

From here, you can go right along the floor or use Carry to get 
onto the platforms above, then go right along them. You'll 
probably want to go along the upper platforms, which have a 
large energy belt and a buzzsaw enemy (you can kill this enemy 
when on the upper platforms. If you're on the lower platform, 
you have to wait for it to fall, then try to jump/dodge it).

After this is a ladder. Climb up three screens. At the top 
screen, a bird enemy shows up from the right just as you finish 
climbing the ladder, so you have to be very quick on the draw to 
kill the bird with the elec beam. Then jump left and climb down 
the ladder.

You have electricity which you have to dodge while climbing down 
the ladder. That is, you have to climb down with good timing. 
Or...just press A to fall down the ladder. Either way, you land 
on the ground.

You have another bird here. Kill it, then climb up the ladder to 
the left. Jump to the next ladder and climb up it. Wait for a 
bird to appear (this time the bird appears from the left, not 
the right), then kill it, then climb up the ladder to reach a 
save point. If you die from now on, you restart the game from 
here.

Use Carry to get on top of the structure there, using a fully 
charged Heat Man weapon to destroy those odd blocks (if needed) 
to get an extra life and small energy pellet.

Here is a tricky jumping challenge. You can use a carry, then a 
jump to reach the upper platform to the right. Or, I suppose you 
could try using multiple carries to reach it. Either way, aim 
for that upper platform, then use a fully charged Heat Man 
attack to destroy the blocks to the right.

You now get to drop down a few screens with energy pellets to 
refill all your special weapons energy. If you didn't get to the 
upper platform, you get to fight your way down.

Next is a falling challenge. If you're on the right, go up 
against the right wall. If you're on the left, go up against the 
left wall. Being against either wall will save you from falling 
on spikes.

Then there's a room with a single Changekey Maker, which you can 
kill with a special weapon. Fall down to the next room, with two 
scworms. I'd recommend using Fire Man's weapon here, because the 
Fire Shield that rotates around Mega Man is near-guaranteed to 
hit/kill the scworm if you stand next to it and jump.

The next room has our buddies the Screw Drivers, popping out of 
the ceilings. You want to stand in the area where their attacks 
don't hit, just like all the other times you've faced them in 
this game. By now, you're probably sick of them, and you'll just 
want to use the elec beam to kill them. There are five of them 
in this hallway.

Past them is a double-fan challenge, where you have two fans 
blowing you in a certain direction, thus making it so that 
jumping to avoid the fan doesn't work so well. An interesting 
challenge, but all it's used for is to blow you up against a 
single electric beam. A waste of an interesting idea.

The next room has an interesting idea as well. THREE spinning 
enemies, all in a straight vertical line. It's simpler than it 
looks to get past them, however. Just run left past them without 
jumping at all.

Fall down the hole and hug the right wall to get an extra life, 
which you'll need for...

Dr. Wily Boss Fight
-------------------

There is a thing on the right that is moving up and down and 
shooting buzzsaws at you. Buzzsaws will be shot either very high 
up, near the middle of the screen, or at the bottom of the 
screen. You can jump over the ones at the bottom of the screen.

The higher-up buzzsaws bounce when they hit the ground, in a 
manner that's very hard to dodge, as do the ones in the middle 
of the screen (you have to dodge them by jumping over them when 
they're at a low part of the bounce or running under them when 
they're at a high part of the bounce). You can try to run right 
when there's a high-up buzzsaw, in hopes that it lands left of 
you and doesn't hurt you at all. 

You want to attack the thing which is shooting out buzzsaws at 
you. Attack it relentlessly. Heat Man and Fire Man weapons both 
work well because they do the most damage. Cut Man and Quick 
Man's weapons, I've found, also work well, because they're 
boomerangs and get in a double hit.

When you destroy the thing that shoots boomerangs, Dr. Wily 
appears inside the machine. Time for round two.

You want to equip Enker's weapon here. Yes, this is the part of 
the game where it comes in handy. See, there's a laser shooter 
on the machine. It will shoot out a laser at you, then move up 
to the midpoint of the machine. After a second or so, it shoots 
out a laser at you, then goes back down to the ground. After a 
second or so, it shoots out a laser, then goes up to the 
midpoint of the machine. And that's pretty much it--the laser 
shooter moves up and down, each time waiting a second before 
firing, then moving up/down again.

The Enker shield deflects the laser. Hold B, and the laser 
bounces off of the shield and back onto the machine, injuring 
it. You want to deflect every laser that is fired at you, 
although you can just play it safe and try only to deflect the 
lasers that are shot on the ground, letting the higher-up lasers 
pass by harmlessly over Mega Man's head.

But that's not all! This machine has a nasty claw that comes out 
to get you every now and then. It goes to where Mega Man is, so 
you can dodge it by moving somewhere else. So if you're on the 
right part of the screen and the claw moves towards you, you can 
run left to dodge it.

When the claw touches the Enker shield, it drains the weapon's 
power, so you want to avoid having the claw touch the shield. 
This is kind of tricky, because at the same time, you want the 
shield active to deflect the laser shots.

So, deflect a bunch of laser shots while avoiding the claw, and 
eventually, the machine is destroyed. Dr. Wily then gets down 
and begs for forgiveness, signaling the end of the game.

003-Credits
-----------------------------------------------------------

This FAQ is copyright of The Lost Gamer, 2009.  If you want to 
use any part of this FAQ, ask me first (instructions under 
general information)