------------------------------------------------------------------------------- ---------------------------- [ MEGAMAN: DR. WILY's REVENGE] ------------------- ---------------------------------[by Ice Queen Zero]--------------------------- ------------------------------------ [ GAMEBOY ]------------------------------- ------------------------------------------------------------------------------- Table of Contents -Introduction -Story -Controls -Items -Enemies -Bosses -Weapons -Walkthrough -Credits -Contact Me o---------------------o INTRODUCTION o---------------------o The Blue Bomber made his handheld debut in this game and it features the return of four robots from Megaman 1 (excluding Bombman and Gutsman). After they are defeated, you face four robots from Megaman 2 followed by a handheld exclusive enemy (this one is Enker). This pattern continues up until Megaman 5 where you fight original enemies in that game. o---------------------o STORY o---------------------o Dr. Wily is up to his evil tricks again and he has revived some old foes from the past. It is up to Megaman to show Dr. Wily who is boss as usual. o---------------------o CONTROLS o---------------------o Buster Shot and most weapons: press B Jump: Press A Atomic Fire: Hold B then release when at level 1, 2, or 3 Climb ladders: Up or Down when overlapping one to grab then use up or down to climb. o---------------------o ITEMS o---------------------o Life up ------- Small one gives 2 bars of life and the big one gives 10 bars. Weapon up --------- Same as above except for weapons. 1-up ---- Extra life. Carry ----- A platform forms under you if your falling or next to you if you shoot it. You get it by defeating the first four robot masters. O---------------------o ENEMIES - MM1 o---------------------o Metall ------ Invincible when helmet is down but when it lifts its helmet, it will shoot 3 bullets in a 3-way pattern (straight, diagonal up, and diagonal down). Shoot them when they begin to shoot. Bunbi Heri ---------- They have a half ass propeller on top and dive at you then fly back up. Big Eye ------- Randomly hops high and low. You can either fight it or run under it and continue when it jumps high. Super Cutter ------------ These tings move forward and in a continous circle Suzy ---- Looks like a red baron symbol with an eye in the middle. It will move when its eye is open. Screw Driver ------------ Oh the floor or the ceiling, these things pop up and shoot bullets at you in a 5-way pattern Gabyoall -------- It moves on the ground and speeds up when you on the same platform it is on. Changkey -------- Rains down from ceiling holes in Fireman's stage or flung from Changkey Makers. Sniper Joe ---------- He guards himself heavily with his shield and moves his shield only to shoot. He will hop around too. It's best to use Iceman to freeze him. Changkey Maker -------------- Throws Changkey's at you Cutting Wheel ------------- Original enemies that if you get close, they will either stay in place, roll towards you or charge you. Scworm ------ They leap out of tubes and hop at you once before disappearing Shotman ------- Shoots bullets directly then lobs them downward Mole ---- They just move back and force between the ceiling and floor. Kaminari Goro ------------- Cloud robots that throw bolts at you. Pipi ---- Flies by and drops egg. If eggs land, Copipis attack you. o---------------------o BOSSES o---------------------o Cutman ------ He hops around and throws his cutter on his head at you. The cutter is easy to avoid. Shooting him will knock him backwards. Throw the 2 rocks at him and he's gone. Iceman ------ Like Elecman, he can kill you in 3 hits, and by using Elecman, you can kill him in 3 hits. He shoots in a two 3-way pattern (High, Middle, Low then Low, Middle High). Duck the high and mid ones and jump over the low ones. Fireman ------- Runs up, shoots a big fireball which you jump over, a small fire will burn in the spot you jumped from. Then he'll run back and do the same thing. He will repeat this pattern. Use Iceman to take him out. Elecman ------- He hops around and tosses deadly lightning bolts; these can kill a full bared player in 3 hits. Luckily, Cutman's Rollin Cutter returns the favor. Bubbleman --------- Bubbleman sends up to 2 bubbles and then swims up and shoots you. Use any type of boomerang weapon (Rolling Cutter or Quick Boomerang) to beat him. Quickman -------- This guy really moves. He jumps around, runs and sometimes throws boomerangs. He'll run out of control so that gives you a chance to nail him. Fire Storm or Time Stopper are his weaknesses. The ladder will remove half of his energy when Flashman -------- He runs a lot and when he stops, he'll flash the screen and freeze you then shoot at you. Ice Slasher works well on him. You can also take the Kamikaze route and charge up the Atomic Fire to maximum level and let him shoot you. He will get hit by the blast in return. Four rounds of those will beat him. Heatman ------- He'll send 3 fire pillars, turn into a Flaming Torpedo and charge at you. Some Bubble Lead hits will put out his fire. He doesn't seem to have any weakness to any Megaman 1 weapons. Enker ----- His weapon is called the Mirror Buster. He will perform a random action then raise his sword and soak up damage and return fire. He is only vulnerable to normal shots. The drawback is that he'll shoot a beam that gets bigger and more damaging with each shot per session. Jump over the beam then avoid him before attacking him again. o---------------------o WEAPONS o---------------------o Rolling Cutter -------------- Obtained from Cutman. Shoots in an arc and returns like a boomerang. Ice Slasher ----------- Obtained from Iceman. Throws an ice block that freezes enemies except bosses. Fire Storm ---------- Obtained from Fireman. Shoots a Fireball and provides a temporary fire barrier. Thunder Beam ------------ Obtained from Elecman. Shoots a bolt up, forward, and down. Use it to also clear away rocks. Bubble Lead ----------- Obtained from Bubbleman. A bubble rolls along the floor and a wall. 2 of them use 1 bar. Quick Boomerang --------------- Obtained from Quickman. A boomerang comes out and returns to you. 8 of these uses up one bar making it the most conservative weapon ever. Time Stopper ------------ Obtained from Flashman. Freezes everything around you. Useful in Quickman's stage to freeze the instant killing beams. Drawback is you got to use it all up in one shot. Atomic Fire ----------- Obtained from Heatman. Pressing the button shots a small round fireball similar to the normal gun shots, holding it until the noise changes will send a medium size fireball, holding it to full power will release a giant fireball that is destructive. Mirror Buster ------------- Obtained from Enker. Sends enemy projectiles back at them. =============================================================================== Cutman Weakness: Fire Storm Get: Rolling Cutter Enemies: Supper Cutter, Screwdriver, Cutting Wheel. Sniper Joe, Gabyoall, BigEye Run right and defeat the Cutting Wheels and Screwdrivers. At one point you'll see a 1-up you can't reach. Kill the screwdriver ahead then step on the block above it. Shoot the cutting wheel on the left while running on the cutting floor but not making it attack then run all the way left and leap for the 1-Up. Continue right and watch out for the Gabyoall and the Cutting Wheel then drop down. On the moving floor, shoot the still Cutting wheel on the left then move left and the cutting wheel on top will drop and attack aggresively. Just leave it alone and drop down the left side. Hop over the cutting wheel and turn and kill it while running against the floor. On the right, hop to the next moving floor and run against it as you kill the next cutting wheel. Hop right and Gabyoall and kill the Screwdriver and climb the ladder. Avoid the Cutting wheel and Screwdriver above and climb up. There is a Sniper Joe waiting for you. If you die, this is the continue mark. Time your first shots to hit him the moment he moves his shield aside to shoot then jump when he is about to be hit and his first bullet passes under your feet then shoot at least once, then jump again, shoot, and jump and shoot once more. Approximately eight normal shots beat him. If his first or second bullet his you, then just cap on him and he'll die. Move right and avoid the super cutter then on the moving floor, you got another super cutter and two cutting wheels to worry about. The bottom cutting wheel stays in place while the top comes loose and rolls at you. Worry about the still one and the super cutter only. Drop down and "Ah Shit" a Big Eye. Say a prayer that he does a high jump and you can run under him. Damn that slide would have came in handy. Drop down to the left and on the moving floors, try to hop over the cutting wheels and a Sniper Joe is to the right. Kill him and avoid the two super cutters and drop down the hole in the right. Good job, now you've reached Cutman's gate. If you don't have Fire Storm, say a prayer. You'll need it. This guy is hard to beat unlike his NES counterpart. Just keep shooting him as best as you can. Avoid his Rolling Cutters. It's best to hop over the returning cutter early in case Cutman jump to retrieve it and nails you in mid jump with it. Fire Storm works best here because of the extra hits it gives if you stand close to Cutman. Your reward is the Rolling Cutter. ---- Elecman Weakness: Rolling Cutter Get: Thunder Beam Enemies: Kaminarigoro, Suzy, Metall, Big Eye Elecman is the next victim. You already got to deal with obstacles like fans, electric beams, and disappearing steps early. Start by running against the fan then jump on the platform above. The disappearing steps appear in this order one mid high step, higher step, a lower step back and a step forward and onto safe ground. Climb the ladder and avoid the electric beams and make it to the ladder above. Now you got more steps, one step next to the ladder, a high step, a low step to the left and a step above it. Be sure to jump ahead of time to land on the last one as it appears. Climb the ladder, avoid the beams, and climb hte right ladder. It gets tricky here, there is a 5 second interval between steps. Hop on the first step and count to four then leap left and ust make a jump for it on top of the fan which is blowing you back. Kill the Suzies in this room and climb up. You are now outside. Kill the Kaminari Goros and hop on to the clouds they were on and go right and climb the ladder. Kill the Suzies and before you think of going for the ladder, watch where the disappearing step is and be sure on is within range to hop to the ladder. There's a ladder to the right. Avoid the electric beam and climb it. Kill the Suzies on this screen then climb up that ladder. A fan and electric beams are your obstacle between you and the ladder here. If the second beam gets you and you land on the spike, you get leeway from the damage taken before the spike kills you. You can't jump to the right because of the fan but jump to the left then right and climb the ladder. Kill the Metalls as soon as they open and climb yet another ladder. (too many ladders? I know.) Kill the Suzies and take one big ladder past two sets of electric beams and one set of Suzies. Oh great. A Big Eye. No worries, a rolling cutter on him while he's in air will befall him easily. Get rid of two Metalls and drop down. Elecman awaits you on the other side of the gate. His NES counterpart was a pain in the ass but this one's all washed up. Avoid his thunder bolts and short him out with 3 Rolling Cutters like before. That was no sweat. Sometimes one Rolling Cutter hits twice. ---- Iceman Weakness: Thunder Beam Get: Ice Slasher Enemies: Suzy, Bunbi Heri, Scworm, Big Eye, Sniper Joe Next victim is Iceman. Watch your footing because this stage is slippery. Hey the guy's name is Iceman so what you expect? You start off moving right and killing the Bunbi Heris. It's just a straight shot to the right and it's best to shoot ahead of you as the Bunbi Heris tend to appear and get shot by your bullets the moment they arrive on the screen. LOL! Climb down the ladder and kill the Suzies and get the big life-up if needed then climb down the left ladder. You're at a continue marker already woah! Kill the Bunbi Heris on the right and quickly step across the blocks of ice which aren't slippery but melt away slowly as you stand on them. You'll come across a couple Scworm and Suzies but Thunder Beam or Rolling Cutter will take care of them. Climb the ladder and be ready to dodge some falling icicles then use them for leverage to the ladder ahead. Climb up and do the same here. The 4the icicle is tricky, jump forward from the bottom icicle and pull back to land on the top one as it forms then climb the ladder. A Big Eye waits for you but take a risk and run towards the platform he is on and he might do his low jump which sails over you then climb the ladder quick. You're at the final leg. Go right and kill the Bunbi Heri, Sniper Joe and Scworms. The last two Scworms you can ignore and hop over. Drop down and get ready to put Iceman down. His pattern is simple, he runs forward and shoots Ice Slashers high, low, high, low then runs back and does the same and the pattern repeats. Jump the low, stay still on the high and Thunder Beam his ass. 3 hits and murder is all she wrote ---- Fireman Weakness: Ice Slasher Get: Fire Storm Enemies: Changkey Maker, Changkey, Sniper Joe, Suzy, Screwdriver, Bunbi Heri That is too obvious. Ice=water and water beats fire. So Fireman is who you go after next. Run right and kill the Suzies and climb down the ladder and use Thunder Beam on the Suzies here and drop down. Avoid the Changkeys falling down and avoid instant death in the lava below. Kill the Bunbi Heris and watch out for the fire pillar. You can now freeze Sniper Joe and cap his ass when you see him. Climb down the ladder, avoid the falling Changkey and climb down another ladder. Freeze the Changkey Makers to kill them easier then keep moving right. There's a Sniper Joe on the way too so freeze and kill him too. Kill the Sniper Joe after climbing up the ladder and keep climbing. Kill the Screw Drivers and watch out for the fire pillar coming from the right. Freeze it, if you want to then use it for a stepping stool. Kill the Suzies and avoid the Changkeys falling down. Get rid of the Changkey Maker as you go right and deal with Bunbi Heris and Screw Drivers and you climb down the ladder. A wicked flame appears, freeze then jump over it and drop down. Do the same on this screen and kill the Changkey Maker below and drop down. 4 Changkey Makers later and Fireman is all yours. Just stay in the corner and hop his fireballs while shooting him as you touch the ground each time. That is all there is to it. If you used up your Ice Slasher too soon then normal shots will do. ---- Flashman Weakness: Ice Slasher Atomic Fire Get: Time Stopper Heatman Weakness: Bubble Lead Get: Atomic Fire Bubbleman Weakness: Rolling Cutter Quick Boomerang Get: Bubble Lead Quickman Weakness: Fire Storm Time Stopper Get: Quick Boomerang Enker Weakness: Mega Buster Get: Mirror Buster Enemies: Suzy, Big Eye, Sniper Joe, Bunbi Heri, Changkey Maker, Mole, Metall, Gabyoall, Pipi, Copipi There are two Suzies above. Kill the first one then use the Carry you got from defeating the first four bosses and grab the 1-up and just ignore the Suzie. Get the weapon energy if you want it. Drop down and kill more Suzies and drop down to the left. A Sniper Joe awaits. Kill it the drop down to the right. Freeze the Big Eye and use Rolling Cutter to kill it and drop down to the left. Use Thunder Beam on the Moles in this area and drop down at the end. Steer left to land on a small platform. Drop down and steer left to end up on the left side and hug the wall with the spikes on top so you can avoid the electric beam on the right and avoid landing on the Changkey Maker on the left corner. Then steer left on the next screen to avoid the spikes. Take out Sniper Joe, Metalls and Bunbi Heris as you go right and drop down. Kill the Metalls and drop down to the left. head right and use Carry to get over the wall and drop down. Steer left as you fall to land on a small platform. This is a tricky situation. Jump left and use Carry at the peak of your jump and onto the platform to the left then use it again to reach the 3 weapon energy capsules. Drop and steer left to avoid the spikes. Now go right and avoid the electric beams and run against the wind. Kill the Gabyoall and drop and watch out for the Pipi as it drops it egg with mini-Pipis. Drop down and use Thunder Beam on the Moles in this section. Drop down and use Carry as you are falling, watch the bottom and wait for it to stop spinning then jump left before it disappears then use it again to reach the 1-up then drop down in the middle to fall between the spikes. There are four pods each leading to an MM2 boss. Quickman Bubbleman Flashman Heatman --------------- Bubbleman He's a little tricky but both Cutman and Quickman work well against him. Avoid his bubbles and shots and track his movements to time your jumps. There are no spikes above to kill you this time so jump as high as you can. --------------- Heatman Too easy. If you have Bubble Lead, all you have to do is hit him 5 times. Avoid his fire pillars, shoot a bubble at him then hop over his flaming torpedo attack and repeat the pattern. --------------- Flashman You need to be able to survive 4 shots since you can use the hit me and I hit you back tactic. Charge up Heatman to level 3 as you jump over Flashman as he charges back and forth. When he freezes time, take the shot and the Atomic Fireball is automatically unleashed on him for massive damage. Repeat 3 more times and he's dead. Ice Slasher works too. --------------- Quickman Using Flashman to start will drain half of his energy. Use the Fire Storm to finish him off. Avoid his jumps, boomerangs and charges and you should be fine. --------------- Enker He has a barrage of attacks. He can jump twice, jump then charge, hop across the scren or just charge at you. He'll follow either one by raising his sword that is only vulnerable to normal shots. Each shot makes his projectile bigger and stronger when he fires it at you. Hop over the projectile and avoid his approach and shoot at him again. Continue until he dies. --------------- Dr. Wily Phase 1 Weakness: Quick Boomerang Dr. Wily Phase 2 Weakness: Mirror Buster Enemies: Sniper Joe, Metall, Screwdriver, Gabyoall, Scworm, Cutting Wheel, Super Cutter, Big Eye, Pipi, Copipi, Changkey Maker, Changkey Freeze and kill Sniper Joe at the beginning then you'll come across 3 sets of step blocks. A Metall awaits on the top of the third set. Kill it and take care of the Metalls on the ledges before they get a chance to fire. You can jump high enough to shoot him. Use Carry to make it over the next block set then use it again to get on top of the 3 ice blocks. Stay still till 1 and 2/3 of the blocks have melted then head right. You'll have a Screwdriver, Gabyoall, and a Scworm to take out before you come to a place where there are electric beams. Wait till they disappear and move on. Kill the Metall and Screwdriver at the end with a thunder beam and drop down. You land in the corner with a fan blowing at you and 3 ledges with spikes in-between. There is also an electric barrier on the middle ledge so be careful. Drop down to the left and pay attention to the disappearing blocks as you cross the spike pit. Drop down two screens. There is a Pipi on the first screen as you drop down. On the second screen a Big Eye is there. Freeze and cut it. Repeat on the next two. Drop and there are 2 cutting wheels. The one on the far left is aggressive so ignore both cutting wheels and drop down. This disappearing block pattern is tricky. If you are not careful, you end up underneath the next block and to sum it up, you're fucked. Take a normal step, high step, low step, and prepare to jump ahead of time to land on the next block. This pattern repeats twice more then the rest of the blocks are safe. Drop down, freeze and kill Sniper Joe and drop down again. Kill the cutting wheel ahead of time before it drops then avoid the Super Cutter as you kill the next Cutting Wheel. There are more Super Cutters in the way as well as Cutting Wheels. Avoid the weapon energy at the end so the Cutting Wheel won't molest you and head for the ladder and climb up. It's best to get the time stopper to avoid the hassle of the Pipi. Just use it and climb the ladder, don't use it for the next screen but use it for the one coming up and climb down the stares. Wait for the electric barrier to stop then just drop to the bottom and use Time Stopper as you climb the ladder. Climb another ladder and instead of using Time Stopper, make a break for it to the upper ladder. At the top, use level 3 Atomic Fire to destroy the barrier and get the 1-up and little life up. Use Carry to get on the platform above and use it again to reach the higher platform. Atomic Fire the barrier and drop down. Don't fall onto Sniper Joe's bullets as you drop. You'll avoid dealing with a Changkey Maker along the way and gather little weapon-ups. Avoid the electric beams and fall down. Hug the right wall as you fall to avoid the spikes. At the bottom, drop through the right hole to avoid the Changkey Maker then drop down again. There are 2 Scworms here, take them out and continue. Kill the 4 Screw Drivers and continue right and drop down. Avoid the triple team of the Super Cutters and drop down to the left but hang right to get the 1-up in the wall. Switch to Quick Boomerang and prepare to fight the final boss which consists of 2 bosses. --------------- Phase 1 Have your Quick Boomerangs ready and hold the button down to continue firing avoid the Cutting Wheels it sends out. It's first Cutting Wheel is low. Now get close and stay real close to the boss as it sends Cutting Wheels in a high-low pattern. While the higher one is in the air, jump up and curve your way over the low Cutting wheel coming up. Once destroyed, Wily appears --------------- Phase 2 No sweat! All you got to do is have your Mirror Buster activated and the shots will bounce off and hit Wily. Just bait the claw into a place where it won't threaten you while continuously bouncing shots back. Beat Wily for a good ending with pictures of all the enemies and bosses in the game as well as one of the best ending music themes around. --------------- Password: all 4 MM1 bosses beaten A1,A2,B3,C1,C2 o---------------------o CREDITS o---------------------o GameFAQs and others for hosting You for reading Capcom for making the game o---------------------o CONTACT ME o---------------------o azulfria[at]hotmail[dot]com [at] = @ and [dot] = . Don't want any email bots. Thank you for reading -Ice Queen Zero