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Walkthrough

by Shotgunnova

   ___________________                                  ___________________
  (                   �~-._                        _.-~�                   )
   \                       �~-._              _.-~�                       /
    �~-._                       \            /                       _.-~�
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                   �~-._       |  |  |  |  |  |       _.-~�
      _.-~�~-._         �~-._  |  |  |  |  |  |  _.-~�         _.-~�~-._
     (         �~-.__________) |  |  |  |  |  | (__________.-~�         )
      �~-._                    |  |  |  |  |  |                    _.-~�
           �~-._               |  |  |  |  |  |               _.-~�
                �~-._          |  |  |  |  |  |          _.-~�
             .�~-._  �~-._     |  |  |  |  |  |     _.-~�  _.-~�.
            {      �~-.___)    |  |  |  |  |  |    (___.-~�      }
             '_                |  |__|  |__|  |                _'
               �~-._          /________________\          _.-~�
                    �~-.        DRAGON WARRIOR        .-~�
                /������   .-~-._              _.-~-.   ������\
                \__      /      |    |��|    |      \      __/
                   \    /       |    |  |    |       \    /
                   /   /        |    |  |    |        \   \
                   \__/         |    |  |    |         \__/
                                |    |  |    |
 Spoiler-free FAQ & Walkthrough (____)  (____) by Shotgunnova/Patrick Summers
_______________________________________________________________________________
���������������������������������������������������������� TABLE OF CONTENTS ��

    I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
   II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS

       Stat Overview................................................... STTO
       Class Information............................................... CLSS
       Class-Changing.................................................. CLCH
       Menu Overview................................................... MNOV

  III. WALKTHROUGH  . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT

       01) Aliahan..................................................... WK01
       02) Reeve....................................................... WK02
       03) Promontry Cave/Najimi Tower................................. WK03
       04) Aliahan.........................................[OPTIONAL].. WK04
       05) Reeve....................................................... WK05
       06) Tempt Cave.................................................. WK06
       07) Romaly Castle............................................... WK07
       08) First Pachisi Track.............................[OPTIONAL].. WK08
       09) Kazave...................................................... WK09
       10) Noaniels........................................[OPTIONAL].. WK10
       11) Shampane Tower.............................................. WK11
       12) West Noaniels Cave.......................................... WK12
       13) Elvenham / Noaniels......................................... WK13
       14) Ashalam..................................................... WK14
       15) Second Pachisi Track............................[OPTIONAL].. WK15
       16) Norud's Cave....................................[OPTIONAL].. WK16
       17) SE Desert Home..................................[OPTIONAL].. WK17
       18) Isis........................................................ WK18
       19) Pyramid..................................................... WK19
       20) Magic Door Catchup..............................[OPTIONAL].. WK20
       21) Portoga..................................................... WK21
       22) Baharata.................................................... WK22
       23) Baharata Cave............................................... WK23
       24) Dharma Temple...................................[OPTIONAL].. WK24
       25) Garuna Tower....................................[OPTIONAL].. WK25
       26) Dharma Shrine...................................[OPTIONAL].. WK26
       27) Muor............................................[OPTIONAL].. WK27
       28) Zipangu.........................................[OPTIONAL].. WK28
       29) Luzami..........................................[OPTIONAL].. WK29
       30) Hobbit Shrine...................................[OPTIONAL].. WK30
       31) Tedanki..................................................... WK31
       32) Lancel...................................................... WK32
       33) Edinbear Castle............................................. WK33
       34) Final Key Catchup..........................[SEMI-OPTIONAL].. WK34
       35) Zipangu Cave................................................ WK35
       36) Immigrant Town.............................................. WK36
       37) Soo Village................................................. WK37
       38) Pirate Lodge................................................ WK38
       39) Arp Tower.......................................[OPTIONAL].. WK39
       40) Navel of World.............................................. WK40
       41) Samanao..................................................... WK41
       42) Samanao Cave................................................ WK42
       43) Elvenham.................................................... WK43
       44) Greenlad.................................................... WK44
       45) Ghost Ship.................................................. WK45
       46) Shrine Jail.....................................[OPTIONAL].. WK46
       47) Third Pachisi Track.............................[OPTIONAL].. WK47
       48) Gondo Cave.................................................. WK48
       49) Leiamland Shrine............................................ WK49
       50) Immigrant Town..................................[OPTIONAL].. WK50
       51) Baramos' Castle............................................. WK51
       52) Portoga.........................................[OPTIONAL].. WK52

       ALEFGARD WALKTHROUGH:

       53) Giana Pit Shrine............................................ WK53
       54) Tantegal.................................................... WK54
       55) Garin's House...................................[OPTIONAL].. WK55
       56) Kol.............................................[OPTIONAL].. WK56
       57) Fourth Pachisi Track............................[OPTIONAL].. WK57
       58) Rimuldar........................................[OPTIONAL].. WK58
       59) Sacred Shrine...................................[OPTIONAL].. WK59
       60) Fairy Shrine....................................[OPTIONAL].. WK60
       61) Mercado.........................................[OPTIONAL].. WK61
       62) Domdora.........................................[OPTIONAL].. WK62
       63) Marsh Cave......................................[OPTIONAL].. WK63
       64) Roto Cave.......................................[OPTIONAL].. WK64
       65) Nail Mark................................................... WK65
       66) Rubiss Tower................................................ WK66
       67) Sacred Shrine............................................... WK67
       68) Dragon Queen's Castle...........................[OPTIONAL].. WK68
       69) Zoma's Castle............................................... WK69

       POST-GAME WALKTHROUGH:

       70) Hidden Dungeon..................................[OPTIONAL].. WK70
       71) Zenith Castle...................................[OPTIONAL].. WK71
       72) Fifth Pachisi Track.............................[OPTIONAL].. WK72
        
   IV. APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . APND

       Tiny Medal Guide................................................ TNYM
       Shop List....................................................... SHPL
       Pachisi Guide................................................... PCHS
       Equipment Overview.............................................. EQPT

    V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . FAQZ
   VI. UPDATES & CONTRIBUTIONS  . . . . . . . . . . . . . . . . . . . . UPDT
  VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT

_______________________________________________________________________________
�������������������������������������������������������������������������������
I. CONTROLS                                                              [CNTR]
_______________________________________________________________________________
�������������������������������������������������������������������������������

            OFF/ON SWITCH --> .-________________
                              |  _____________  |
                              | |             | |
                              | |             | |
                              | |             | |
           SCREEN DISPLAY --> | |             | |
                              | |             | |
                              | |_____________| |
                              |    _            |
                              |  _| |_       (A)| <---- A BUTTON
     DIRECTIONAL PAD -------> | |_   _|   (B)   | <---- B BUTTON
                              |   |_|           |
                              |                 |
                              |       //  //    | <---SELECT and START BUTTONS
                              |_________________|

 A      - "Action" button
 B      - "Cancel" button for menus; can bring up main menu
 D-Pad  - Movement control
 Start  - Bring up field log option
 Select - Bring up world map and toggle icons therein
 Screen - Look at this :p

_______________________________________________________________________________
�������������������������������������������������������������������������������
II. TH' BASICS                                                           [THBS]
_______________________________________________________________________________
�������������������������������������������������������������������������������
STAT OVERVIEW                   [STTO]
______________________________________
��������������������������������������

  HP : The health of a character
  MP : The health of a character's magic supply
  STR: A high stat here will allow better physical damage
  VIT: A high stat here allows for better HP and less physical damage incurred
  INT: A high stat here allows for better MP and higher magical damage output
  AGL: A high stat here allows for an ally's turn to occur faster
  LCK: A high stat here allows for more critical hits to occur

______________________________________
��������������������������������������
CLASS INFORMATION               [CLSS]
______________________________________
��������������������������������������

 There are no "main characters" in Dragon Warrior III, just classes that the
 player controls and names. Each has different abilities, spells, and things
 to equip -- hello, diversity! Excluding the hero and sage, allies can be
 created in Ruida's Tavern, found in Aliahan.

 The personality of each individual affects the stat growth, and since a
 character cannot have /no/ personality, it's rough to say be definitive on
 each's stats. Still, here's the lowdown on the rundown:

 HERO
 ����
  The hero is the ally the player starts as, and is always in the party, and
  always male (sorry!). The son of the legendary Ortega, it's now his time to
  go out into the world and slay Baramos, who's brought terror to the entire
  world.

  HP : Medium-high
  MP : Medium
  STR: Medium-high
  VIT: Medium
  INT: Medium
  AGL: Medium
  LCK: Medium-low

 |�����������|����|����������������������������������������������������������|
 | ABILITY   | MP | EFFECT                                                   |
 |           |    |                                                          |
 | Recall    | -- | Recall past words of others                              |
 | Blaze     | 02 | Single-target fire-elemental damage (low)                |
 | Heal      | 03 | Single-target curative magic (low)                       |
 | Expel     | 02 | Forces an enemy to leave battle                          |
 | Return    | 08 | Return to previously-visited (and applicable) town/place |
 | Remember  | -- | Recall more past words of others                         |
 | Fireball  | 04 | Group-target fire-elemental damage (low)                 |
 | Ironize   | 06 | Party becomes invincible for 3 turns but cannot act      |
 | Outside   | 08 | Warp out of dungeon/building interior to entrance (map)  |
 | Forget    | -- | Forget remembered words of others                        |
 | Sleep     | 03 | Group-target sleep-inducing spell                        |
 | StopSpell | 03 | Group-target spell-prohibiting...spell                   |
 | Repel     | 04 | Prevent lower-level monsters from fighting with party    |
 | Recollect | -- | Recall even more words of others                         |
 | Firebane  | 06 | Group-target fire-elemental spell (medium)               |
 | Zap       | 08 | Single-target non-elemental spell (medium)               |
 | HealMore  | 05 | Single-target curative spell (medium)                    |
 | Boom      | 09 | Attack-all non-elemental spell (medium)                  |
 | HealAll   | 07 | Single-target full HP restore                            |
 | Vivify    | 10 | May bring KO'd target back to life with half HP          |
 | HealUsAll | 62 | Fully heals the entire party                             |
 | Thordain  | 30 | Attack-all non-elemental spell (high)                    |
 |___________|____|__________________________________________________________|

 WARRIOR
 �������
  Powerful equipment, rippling muscles, that wanderlust look in their eye...
  it can be no one other than the magnificent warrior! These party mainstays
  will be great damage dealers throughout the game, and are often left
  standing when the others are broken in two by powerful monsters. Magical
  attacks can still deal more damage than normal if the INT stat is low,
  however. Any firsttimer not hellbent on dying on the town outskirts would
  do well to stick one of these guys in the party. 

  HP : High
  MP : None
  STR: High
  VIT: High
  INT: Low
  AGL: Medium
  LCK: Medium-low

 MAGE
 ����
  Ack, thy wizard has cast a spell on me! Mages are cursed with having lots of
  spellcasting ability, and can harness many elemental and stat-buff spells to
  become well-rounded. Their nadir: poor defense and equipment! Yes, for all
  they're worth, they often encounter substandard equipment while everyone
  else is getting by with first-rate stuff. Since there are no MP-refilling
  items in the game besides the rarified Wizard Rings, these units often have
  to pull their punches in long dungeons. A class to be feared and loved at
  the same time. <3

  HP : Low
  MP : High
  STR: Low
  VIT: Low
  INT: High
  AGL: Medium
  LCK: Medium

 |�����������|����|����������������������������������������������������������|
 | ABILITY   | MP | EFFECT                                                   |
 |           |    |                                                          |
 | Blaze     | 02 | Single-target fire-elemental damage (low)                |
 | Upper     | 03 | Single-target DEF-increasing spell                       |
 | IceBolt   | 03 | Single-target ice-elemental damage (low)                 |
 | Outside   | 08 | Warp out of dungeon/building interior to entrance (map)  |
 | Increase  | 04 | Raises DEF for entire party                              |
 | Fireball  | 04 | Group-target fire-elemental damage (low)                 |
 | Bang      | 05 | Attack-all non-elemental spell (low)                     |
 | Return    | 08 | Return to previously-visited (and applicable) town/place |
 | SlowAll   | 03 | Group-target AGL-reducing spell                          |
 | Firebane  | 06 | Group-target fire-elemental spell (medium)               |
 | RobMagic  | -- | Steals MP from an enemy                                  |
 | BlazeMore | 06 | Single-target fire-elemental spell (medium)              |
 | X-Ray     | 03 | Check unopened chest contents (ex: glows red = Mimic)    |
 | StepGuard | 02 | Protects from electrical/poison floor damage             |
 | Snowstorm | 06 | Attack-all ice-elemental spell (low)                     |
 | TwinHits  | 06 | Increases an ally's ATK                                  |
 | Boom      | 09 | Attack-all non-elemental spell (medium)                  |
 | Bounce    | 08 | Form barrier on self that may reflect spells to executor |
 | Passtime  | 12 | Change day to night, and vice versa                      |
 | BlizMost  | 09 | Attack-all ice-elemental spell (medium)                  |
 | Firebolt  | 12 | Group-target fire-elemental damage (medium)              |
 | CurseOff  | 18 | Removes cursed equipment from an ally                    |
 | PanicAll  | 05 | Single-target confusion-inflicting spell                 |
 | Blizzard  | 12 | Attack-all ice-elemental spell (high)                    |
 | Invisible | 15 | Party turns invisible                                    |
 | BeDragon  | 24 | User turns into a dragon with attack-all breath          |
 | Open      | -- | Can open any doors                                       |
 | BlazeMost | 12 | Single-target fire-elemental damage (high)               |
 | Explodet  | 18 | Attack-all non-elemental damage (high)                   |
 | Transform | 12 | Allows user to "turn into" ally, accessing new skills... |
 | Chance    | 20 | Random effect goes off (example: all foes/ally = sleep!) |
 |___________|____|__________________________________________________________|


 CLERIC
 ������
  These lovable spellcasters are supportive and curative units, healing wounds
  and getting rid of status effects. They also learn stat-buff spells such as
  SpeedUp, making them useful in battle besides spreadin' the HP love around.
  They can equip better things than the mages, including some swords. Making
  a female cleric at the start of the game can lead to good things, equipment-
  -wise (Light Dress!!). Unless the player has a head full of rocks, or just
  likes wasting tons of cash on healing items, every playthrough will have at
  least one of these ol' chaps. Statwise they're rather average...oh well.

  HP : Medium-low
  MP : High
  STR: Medium-low
  VIT: Medium-low
  INT: High
  AGL: Medium
  LCK: Medium-low

 |�����������|����|����������������������������������������������������������|
 | ABILITY   | MP | EFFECT                                                   |
 |           |    |                                                          |
 | Heal      | 03 | Single-target curative magic (low)                       |
 | Expel     | 02 | Forces an enemy to leave battle                          |
 | SpeedUp   | 03 | Raises the AGL of entire party                           |
 | Surround  | 04 | Group-target accuracy-reducing spell                     |
 | Sap       | 03 | Single-target DEF-reducing spell                         |
 | Sleep     | 03 | Group-target sleep-inducing spell                        |
 | Antidote  | 03 | Single-target poison-curing spell                        |
 | Infernos  | 04 | Group-target non-elemental spell (low)                   |
 | StopSpell | 03 | Group-target spell-prohibiting...spell                   |
 | HealMore  | 05 | Single-target curative spell (medium)                    |
 | NumbOff   | 06 | Single-target paralysis-curing spell                     |
 | Awaken    | 03 | Single-target sleep-curing spell                         |
 | Defense   | 04 | Group-target DEF-reducing spell                          |
 | Beat      | 07 | Attempts to instantly kill an enemy                      |
 | Vivify    | 10 | May bring KO'd target back to life with half HP          |
 | Infermore | 06 | Group-target non-elemental spell (medium)                |
 | Defeat    | 07 | Attempts to instantly kill an enemy group                |
 | HealAll   | 07 | Single-target full HP restore                            |
 | Barrier   | 06 | Cloaks party with fire/ice-reducing shield               |
 | HealUs    | 18 | Restores HP to all party members (medium)                |
 | Infermost | 09 | Group-target non-elemental spell (high)                  |
 | Revive    | 20 | Revives a KO'd ally back to life with full HP            |
 | Sacrifice | 01 | KO's user to slay all enemies in battle                  |
 |___________|____|__________________________________________________________|


 FIGHTER
 �������
  The daring and brave fighters have so much bravado, their class doesn't even
  need to equip armor or use spells! Concentrating on quick action and getting
  elusive critical hits more often, they'll either win in a blaze of glory, or
  go down in flames due to recklessness. Is there room in the party for one of
  these lovabble lugs who're easy on the pocketbook? ^___^

  HP : High
  MP : None
  STR: High
  VIT: Medium
  INT: Low
  AGL: High
  LCK: Medium

 DEALER
 ������
  This monetary-minded class can appraise items to tell if there's odd effects
  or curses, and finds extra cash after each battle. Well-rounded enough not
  to be a bother, he's still outclassed later on by the other tank units. This
  unit also appears to level-up quicker than any other...

  HP : Medium
  MP : Medium
  STR: Medium
  VIT: Medium
  INT: High
  AGL: Medium
  SPD: Medium
  LCK: Medium

 |�����������|����|����������������������������������������������������������|
 | ABILITY   | MP | EFFECT                                                   |
 |           |    |                                                          |
 | YellHelp  | 15 | Summons a priest, inn, or shop                           |
 |___________|____|__________________________________________________________|

 JESTER
 ������
  This consummate goof-off seems to be the epitome of slackerdom: he excels at
  nothing, neglects his in-battle duties, can't equip that many things, and is
  simply deadweight in a good party. So why take one? He's the ONLY class who
  can class-change to a Sage without requiring a Zen Book! Yes, this lazybones
  is not without use given that there are finite Zen Books found in the game.
  Still, to not be a burden on the party in the early going, mid- to late-game
  is a lot better (especially with Metabble/Metaly enemies can give lots of
  EXP). Jesters also get the highest Luck growth out of any class.

  HP : Medium
  MP : Medium
  STR: Low
  VIT: Medium-low
  INT: Low
  AGL: Low
  LCK: High

 |�����������|����|����������������������������������������������������������|
 | ABILITY   | MP | EFFECT                                                   |
 |           |    |                                                          |
 | Whistle   | -- | A monster battle occurs immediately                      |
 |___________|____|__________________________________________________________|

 THIEF
 �����
  A thief is able to steal held items from enemies, and very quick to act in
  the scheme of battle. The abilities it learns aids in dungeon-crawling, such
  as telling how many items are left on the current floor or locating places
  undiscovered on the overworld. In terms of damage, it's outclassed heavily,
  making this unit either very useful or forgettable, depending on the player's
  personality and playing type. They're still great to have when searching for
  those TinyMedals y'forgot, though. >___>

  HP : Medium 
  MP : Low
  STR: Medium
  VIT: Low
  INT: Medium
  AGL: High
  LCK: Medium

 |�����������|����|����������������������������������������������������������|
 | ABILITY   | MP | EFFECT                                                   |
 |           |    |                                                          |
 | EagleEye  | -- | Locate nearby towns/castles on the overworld             |
 | Location  | 02 | Identifies current floor of building or cave             |
 | Smell     | -- | Indicates # of treasures remaining on current floor      |
 | Tiptoe    | -- | Silences footsteps to avoid detection                    |
 | MapMagic  | 02 | Locates suspicious things using magic                    |
 |___________|____|__________________________________________________________|

 SAGE
 ����
  The high wizard of spells, the Sage is the lovechild of a Cleric and Mage!
  It can cast both of those classes' spells and has better overall stats and
  equipment possibilities. There are two ways to get one at Dharma Temple: a
  Lv20+ character with a Zen Book in the inventory changes into one, or a Lv20+
  Jester decides to make the switch. Either way, this is the class all mages
  wish to be -- and the more y'have, the better!

  HP : Medium 
  MP : High
  STR: Medium-low
  VIT: Medium-low
  INT: High
  AGL: Medium
  LCK: Medium

 |�����������|����|����������������������������������������������������������|
 | ABILITY   | MP | EFFECT                                                   |
 |           |    |                                                          |
 | A sage can learn any ability a Mage or Cleric can. Yes, they're awesome.  |
 |___________|____|__________________________________________________________|

______________________________________
��������������������������������������
CLASS-CHANGING                  [CLCH]
______________________________________
��������������������������������������

 Dharma Temple is found north of Baharata, and the site of where units come to
 change their current job. The requirements are that the unit must be LV20+.
 Anyone changing classes starts at Lv1 in the new job with HALVED STATS. With
 this in mind, it's obviously more beneficial to change-over at Lv99 than it
 is at Lv20, at least stat-wise...but who can wait that long? Only Heroes are
 unable to change classes.

 Here are some examples of good combinations:

 � MAGE > WARRIOR = "THE TANK MAGE"

   By doing this, the normally magephobic Warrior, who has no magical ability
   or spells, can be a little more well-rounded than normal, and benefits from
   the INT carried over. The higher the mage's level, the more MP the warrior
   will have to cast spells (such as TwinHits!).

 � CLERIC > WARRIOR = "NURSE FIGHTER"

   This is basically the flipside of the Tank Mage, in that the warrior'll be
   able to cast stat-buffs when s/he needs. Having more than one healer, other
   than the hero, is always a good idea. The higher the cleric's level, the
   more MP to spare in this field.

 � JESTER > FIGHTER = "CRITICAL-HIT MACHINE"

   Jesters get the highest Luck growth of any unit, and changing them into a
   Fighter plays right into that classes' penchant for getting those brutal
   hits. This combination makes a fighter much more potent than normal.

 Experimenting with all classes, and building up those default stats higher
 and higher, results in a very useful ally. The time put in will reward the
 player in the long run...

______________________________________
��������������������������������������
MENU OVERVIEW                   [MNOV]
______________________________________
��������������������������������������

 MAIN MENU
 ���������
 Item ------- Items from the inventory/equipment can be "Use"d on ally(s)
 Cast ------- Allows use of field-applicable magic
 Info ------- See stats/personality/equipment for one or all characters
 Plan -----.- FULL HP  : 1st ally w/ curative spells (in rank) fully cures all
           |- EQPT     : View all equipment pieces on character(s)
           |- RE-ORDER : Change party members' order (apply to field & battle)
           |- TEXTSPEED: Change how fast text appears in-game
           |- TIDY ITEM: Puts unessential items on character(s) into the Bag
           |      '-ALL: Puts all characters' unessential items into the Bag
           |- TIDY BAG : Sorts Bag items by type or alphabetically
           '- MEDALBOOK: View obtained Monster Medals and current # found

 BATTLE MENU
 �����������
 Fight -- Physically attack the selected (group of) monster(s)
 Item --- Use a character's currently held item -- MUST BE ON THEIR PERSON
 Eqpt --- Change character's equipment mid-battle
 Cast --- Select magic/ability to use
 Parry -- Defend to lessen damage (current turn only)
 Run ---- Attempt to flee battle

                                                    _________________________
___________________________________________________/ III. WALKTHROUGH [WLKT] |_
�������������������������������������������������������������������������������
01) ALIAHAN                                                              [WK01]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                _                  |                 |
  | |_| STRseed      |_| Herb         |_| Traveler        | [2] = [002/110] |
  | |_| 5G           |_| 50G          |_| Club [2]        |_________________|
  | |_| Stick        |_| LUCKseed     |_| Antidote        |
  | |_| 25G                                               |
  |_______________________________________________________|

 Dub the main character (there is no default name) after starting a new game!

 Before a quest actually begins, the hero who carries Ortega's blood will be
 at a cliff, and put to the test...literally. Questions will be asked and how
 the player answers them shapes the personality of the hero which, in turn,
 affects how his level growth goes. The final test can be a number of things:

 � The hero appears in a forest, and an old man nearby wants any boulders he
   may find. The more boulders brought back to him -- with d-pad -- the more
   his personality is crafted. [10G] is received for each boulder, also.

 � The hero appears in a well-bottom as a hideous monster. After climbing out
   into the night air, villagers flee and a warrior tries to slay the hero.
   Burn him to a crisp and it's possible to kill other innocent villagers; it
   changes his personality for the worse, however. Leaving town and keeping
   all possible survivors (+ dog) changes personality for the better! ^_____^

 � A queen is eavesdropped on accidentally, laughing about how she's going to
   send soldiers to steal jewels under the guise of self-defense. Downstairs,
   the king sends the soldiers to leave. Whether the hero tells the king he's
   going to assist or that he's not makes a difference, as does leaving the
   castle without talking to him (apparently).

 � In a tavern, a person in the crowd says he's engaged to Ponny, the star
   dancer onstage. However, upon asking the dancer, she says she wants to turn
   him down. The reply about whether she's going to honor her promise -- Yes,
   No, Huh? -- shapes the personality based on the truthfulness and cushioning
   the poor guy's feelings. [Leaving prematurely affects this also].

 This is just the tip of the iceberg. I suggest reading the following file to
 understand how this works more clearly: tinyurl.com/2xrhoy

 _________
|���������|
| ALIAHAN |
|_________|
 ���������
                   |�����������|                |����|�������������������|
                   |  CASTLE   |                | ## | ITEM(S) RECEIVED: |
                   |  4567     |���| |�������|  |����|�������������������|
               |�| |___   _____|�| | | CHURCH|  | 01 | STRseed           |
   |���������| | |     | |       | | |       |  | 02 | Herb              |
   | |�����| | | |_____|�|_______| | |_______|  | 03 | 5G                |
   |8|TAVRN| | |_______   _________| |       |  | 04 | 50G               |
   | |_____| |_________| |___________|       |  |    | Traveler          |
   |           ______                        |  |    | Club [2]          |
   |          |      |                       |  |    | Stick             |
  _|          |      |              |������| |  | 05 | LUCKseed          |
 |_           |______|              |  09  | |  | 06 | TinyMedal 001     |
   |                                |______| |  | 07 | Antidote          |
   |                                         |  | 08 | 25G               |
   | |�����|     |������| |������|           |  | 09 | TinyMedal 002     |
   | |123  |     |      | |      |           |  |____|___________________|
   | |_____|     |______| |______|      WELL |  |                        |
   |______________________________   ________|  |     SHOPLINK: SH01     |
                                  |_|           |________________________|

 After waking up in the SW house, search the room's drawer for a [STRseed].
 Downstairs, mommy dearest ushers her son toward the castle to get permission
 from the king for a journey. The player can refuse this but this means 'Hero'
 can't get TRAVELING COMPANIONS! Don't do it 'less you're a professional, son.

 Inside the castle, head due north until reaching the throneroom. The good
 king gives permission to get allies from the local tavern, and gives items
 to equip them with: a [Traveler] armor, 2 [Club]s and a [Stick]! He really
 dipped into the royal treasury, huh? A [LUCKseed] can be found in one of the
 SW drawers also, while an [Antidote] can be found in an unlocked SE room on
 the first floor.

 Back in town, return to Hero's home and search an F1 barrel for [Herb], and
 grampa's bureau for [5G]. Social security is pretty poor 'round here... >__>

 Okay, time to get some compatriots at the tavern. En route, make sure to get
 the [25G] hidden in a barrel right next to the building; go counterclockwise
 around the back to get it! Inside, head upstairs to the registrar who creates
 new allies. Building a well-rounded party is essential for easier progression,
 so the big three are: Warrior, Mage, Cleric. That's suggested by an NPC, too,
 and I agree.

 During creation, seeds can be given to improve stats on the characters. This
 is so the player isn't slighted too bad by the randomized stats. The ally's
 personality is determined afterward, though, and is partially created based
 on the character's statbuild. Once made, they can be obtained down at the
 tavern's F1. I named my characters Deke, Glas, and Hana, after the assassins
 in Fear Effect. >___>

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #001: Alaihan Castle F1, southeast room; barrel              |
 | � TINY MEDAL #002: Alaihan Town, house S of church; drawer [Night Only]   |
 |___________________________________________________________________________|

 ---

 Start training as soon as the world map is accessible. Free healing at the
 hero's mom's house, too, so penny-pinching is helpful.

 Promontry Cave is the next destination, but before stopping off there, trek
 west across the bridge near Aliahan, and go north with the valley until the
 elongated town comes into view.

_______________________________________________________________________________
�������������������������������������������������������������������������������
02) REEVE                                               [SHOPLINK: SH02] [WK02]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                                                    |                 |
  | |_| Muscle                                            | [1] = [003/110] |
  |_______________________________________________________|_________________|


 |���������������������������������|
 |           |�����|       |�����| | This town is mostly small, so there's a
 |   |�����| |  1  |       |     | | few things to do, really.
 |   |     | |_____|       |_____| |
 |   |_____|                       | The house NE of the item shop contains a
 |                                 | [Muscle] Book in the bookshelf, which'll
 |                                 | change the personality type of an ally.
 |                         |�����| | If you got allies with good personalities
 | |�����|    |�����|      |     | | already, though, it shouldn't be that
 | |     |    |     |      |_____| | necessary.
 | |_____|    |_____|              |
 |                        BOULDER  | The shops here are an upgrade to Aliahan
 |_________________________________| also, but don't worry about getting them
                                     if the pocketbook is a bit light, yo.

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #003: Move the boulder in SE portion of town; check under it |
 |___________________________________________________________________________|

 Okay, Promontpry Cave is next. Truck south of Reeve to the waterside, where
 a cave is. [Alternatively, SE of Reeve is a forest clearing which houses an
 entrance to Najimi Tower; this, however, works 'against the grain' of chests,
 so I suggest the former].

_______________________________________________________________________________
�������������������������������������������������������������������������������
03) PROMONTRY CAVE / NAJIMI TOWER                                        [WK03]
_______________________________________________________________________________
��| ITEMS �����������������������������| FOES ������������| TINY MEDALS ����|��
  |  _                _                |  _               |                 |
  | |_| Traveler     |_| Herb          | |_| Anteater     | [1] = [004/110] |
  | |_| 56G          |_| 32G           | |_| Hornyhare    |_________________|
  | |_| WarpWing     |_| 40G           | |_| Raven        |
  | |_| ThiefKey     |_| Wooden        | |_| Froggore     |   1 - Herb
  | |_| AGLseed                        | |_| Slime        |   2 - Traveler Suit
  |____________________________________| |_| Butterfly    |   3 - 56G
                                       |__________________|   4 - 32G
                                                              5 - 40G
                                                              6 - WarpWing
            ENTER      ____________     To World Map ----._   7 - ThiefKey
        _____/        |3    _____  |     Near Reeve      | |  8 - Wooden Hat
       |     |         ��| |____ | |           __________| |  9 - AGLseed
   .---|     |        |��    -A-|| |   |��|_ _|  ______ _ _|
   |   |_____|  |�����  2  |���� | |   | 4 _|_  |      |R|
   |            | |���|     �����  |   |__|   | |    |�8 9�| .---To Aliahan
   |     _______| |_   ������������           | |    |_____||�|  Castle Dungeon
   |    |  _______  |             |�|_________| |_________ _| |
  |�|___| |       | |_ _|���|     |  _________   _________|_  |
  |_______|       |___|_  1 |     |A|         | |           | |
                        |___|      �          |B|           |_|
                                               �
 RECOMMENDED LV: 5+

 Upon entering, continue 'long to the first bifurcation. The path leading to
 a southeastern room, containing an [Herb]. Backtrack and go north this time,
 leading to a tri-fork. Snatch a [Traveler] shirt, and get a [56G] chest in a
 NW dead-end corner. Finally, take the stairway marked -A- and move on up!

 Head east, young man! The north and south paths lead away from the tower's
 main girth, but a [32G] chest is found in an off-path antechamber. A red door
 is also around here -- that which require a ThiefKey -- so we'll come back to
 the sucker when it can be crowbarred. The southern path's stairway ("B") will
 lead upwards into Najimi Tower proper.


      World                                 _|�|���|�|_
       Map             2F                  |  _|���|   |
        |         ___ _____ ___            | |  3F  �| |           4F
    _|�|�|�|_    |5  |_   _| D |         __|�|_______|�|__      ___________
   |___   ___|    ���  | |  ���         |                 |    |  _______  |
Inn    | |       |�|  _| |_   ____      | |��|_|���|_|��| |    | |       | |
   \___| |___    | |_|     |_|  C |     | |  |F|   |6|  | |    | |  7 F  | |
   |___     C|   |_|__________   _|     | |   �  _  �   | |    | |       | |
       | |���                 | |       | |_    |D|    _| |    | |___R___| |
    _ _| |_ _    |���| |���|  | |       |_  |_  |*|  _|  _|    |          G|
   |_|_   _|_|   | E | |   |  | |         |_  |  �  |  _|       �����������
1F     | |       |___| |___|  | |           |E|     |G|
    ___| |___     | |___| |___| |            �       �
   |___   ___|    |_____________| |���|�������������| |���|���������������|
       |B|                        | 1 | Herb        | | 6 | WarpWing      |
        �)                        | 2 | Traveler    | | 7 | ThiefKey      |
 To World Map                     | 3 | 56G         | | 8 | Wooden        |
                                  | 4 | 32G         | | 9 | AGLseed       |
                                  | 5 | 40G         | | * | TinyMedal 004 |
                                   ��� �������������   ��� ���������������
 Continue north to the third fork; the west path leads downstairs to an inn,
 while the stairway due east ("C") leads upwards. On the 2F, go west & north.
 A [40G] chest is in the NW room, and across, the stairway ("D") leads up to
 a TinyMedal.

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #004: 3F Chest, marked with asterisk (*) on map              |
 |___________________________________________________________________________|

 Backtrack to 2F and continue clockwise to the next stairway ("E"), bringing
 y'up to the 3F once more. When the path cuts eastward, one of the rooms
 turned south has a stairway ("F") and the other a [WarpWing]. Take that "F"
 stairway up to the 4F, which leads right into an old man's room. There's no
 hesitation as he gives the [ThiefKey] to the hero.

 ---

 Now, remember that red door back in Promontry Cave (or Najimi Tower's
 foundation, whichever you care to call it)? It leads to treasures #8 & 9,
 a [Wooden] hat and [AGLseed]! There's a shortcut to Aliahan nearby, too, if
 you would turn your attention to the chalkb-...err, map. >___>

_______________________________________________________________________________
�������������������������������������������������������������������������������
04) ALIAHAN [II]                                              [OPTIONAL] [WK04]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                                                    |                 |
  | |_| Spiny                                             | [1] = [005/110] |
  |_______________________________________________________|_________________|
 |���������������������������������������������������������������������������|
 | � TINY MEDAL #005: Aliahan Castle F1, NE room's bureau; Thief Key needed  |
 |___________________________________________________________________________|

                  _ ___________ _
                 |1|           |_|
                  �|�����������|                     ___________________
                   |  CASTLE   |                    |   |               |
                   |           |���| |�������|      | 1 | TinyMedal 005 |
               |�| |___   _____|�| | | CHURCH|      | 2 | Spiny         |
   |���������| | |     | |       | | |       |      |___|_______________|
   | |�����| | | |_____|�|_______| | |_______|
   | |TAVRN| | |_______   _________| |       |
   | |_____| |_________| |___________|       |  In the back of Aliahan Castle
   |           ______                        |  there is a NW wing closed by
   |          |      |                       |  a red door. Pop in there and
  _|          |      |              |������| |  dig through a dresser to get
 |_           |______|              |      | |  the fifth [TinyMedal]!
   |                                |______| |
   |                                         |  Now, step into the well to
   | |�����|     |������| |������|           |  find Medal Manor. Provided
   | |     |     |      | |      |           |  y'found the four up to this
   | |_____|     |______| |______|   WELL(2) |  point, the man will take them
   |______________________________   ________|  all and give a [Spiny] Whip in
                                  |_|           return! This will make mages,
                                                for instance, much less sucky!

 NPCs behind red doors here will talk about Magic Bombs and how someone in
 Reeve knows about 'em. Head there!

_______________________________________________________________________________
�������������������������������������������������������������������������������
05) REEVE                                                                [WK05]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                _                  |                 |
  | |_| INTseed      |_| Magic Bomb   |_| Antidote        | [1] = [006/110] |
  |_______________________________________________________|_________________|

 |���������������������������������|          ___ _______________
 |           |�����|       |�����| |         |   |               |
 |   |�����| |     |       | 1 2 | |         | 1 | INTseed       |
 |   |     | |_____|       |_____| |         | 2 | Magic Bomb    |
 |   |_____|                       |         | 3 | Antidote      |
 |                                 |          ��� ���������������
 |                                 |  The northeastern house has a red door on 
 |                         |�����| |  it, which should be no problem now. Peek
 | |�����|    |�����|      |     | |  in a vase on F1 to find an [INTseed], n'
 | |     |    |     |      |_____| |  go upstairs to find an old man. Knowing
 | |_____|    |_____|              |  who the hero before him is, he forks a
 |                        BOULDER  |  [Magic Bomb] over without any question.
 |_________________________________|  A bureau here has an [Antidote], also...

 If you haven't gotten the TinyMedal undearneath the SE boulder, make sure to
 do that too (It's #003 in the scheme of things). Also, don't buy any equips
 here as we'll save that for Romaly. Antidotes might help though knowing some
 of the idiot monsters who want to poison the team, though...

 ---

 Head east from Reeve until y'find some dirt-brown mountains, which is the
 'landmark' to turn in a southernly direction. Through a small pass, east once
 more leads to a house. The red door is no object now, and inside is the #006
 TinyMedal, and a [WarpWing] in another pot.

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #006: House near Tempt Cave, in vase; Thief Key required     |
 |___________________________________________________________________________|

_______________________________________________________________________________
�������������������������������������������������������������������������������
06) TEMPT CAVE                                                           [WK06]
_______________________________________________________________________________
��| ITEMS �����������������������������| FOES ������������| TINY MEDALS ����|��
  |  _                _                |  _               |                 |
  | |_| MagicMap     |_| Antidote      | |_| Echidna      | [0] = [006/110] |
  | |_| Knife                          | |_| Butterfly    |_________________|
  |____________________________________| |_| StingWasp    |
                                       | |_| Magician     |
 RECOMMENDED LV: 8+ (Hero has Return)  | |_| Almiraj      |  1 - MagicMap
                                       | |_| Catapila     |  2 - Antidote
                                       |__________________|  3 - Knife
     ___     ___               _ _____ ___________
   _|   |___|  _|-ENTER       |2|_   _|___   ___  |
  |        ___|                �  | |     |_|   |_|            _
  |__   __|                 ____ _| |_____| |   | |       ____|C|____
     | |                   |  __|_   ___  | |   | |      |  __   __  |
     |1|                   | |    | |   |_| |   | |      | |  | |  | |
     |A|                   | | _ / /__ _| | |   | |      | |  | |  | |
      �                    | ||_|_// _|___|_|   | |     _| |  | |  | |
                           | |    | |           | |    |  _|  | |  | |
                           | |__ _| |__ ______  | |    | |    | |  | |
      ___________          |____|__   _|____  | | |  |�   �|  | |  | |
     |           |                 | |      | | | |  |  D  |  | |  | |
     |           |         __  __ _| |_ _   | | | |  |_____|  |_|  |_|
     |    B      |        |C ]|__|_   _|B|  | | | |     |
     |           |        | |      | |  �   | | | |  To Exit
     |___________|        | |      |A|      | | | |
              \           |�|_______\ \_    | | | |  |���|������������|
  If the team falls into  |________ \\|_|   | | | |  | 1 | MagicMap   |
  a walkway hole, they             | |      | | | |  |   |            |
  end up here always.           _ _| |_ _  _| | | |  | 2 | Antidote   |
                               |3|_   _|_||___| | |  |   |            |
                                �  | |          | |  | 3 | Knife      |
                                _ _| |_ ________| |  |___|____________|
                               |_|_____|__________|

 Once mapped, this place ain't as hard as it seems.

 Enter through the pond area and into the first enemyless screen, where an
 old man stands. Approach the southern barricade and manually select the
 MagicBomb from the inventory, blowing the entrance wide open. A [MagicMap]
 is in a chest near the "A" stairway.

 As you can see from the map, simply head north twice, then west until the
 path goes clockwise around the walkway break. The NW chest has an [Antidote]
 for stealing. Continue due east until the corridor makes a huge southern
 turn, eventually spitting the team out at the very bottom of the cave area.

 Once north, once west: a [Knife] chest! Wowee zowee... Further north, the
 path goes west, so go with the flow to the "C" stairway. At a tri-fork, the
 SE path leads to the actual warp exit (the rest are dead-ends). The next
 destination is...

_______________________________________________________________________________
�������������������������������������������������������������������������������
07) ROMALY CASTLE                                       [SHOPLINK: SH03] [WK07]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                _                  |                 |
  | |_| MoonHerb     |_| Antidote     |_| Leather         | [3] = [009/110] |
  | |_| Toughness    |_| Smart        |_| Token           |_________________|
  | |_| Token        |_| Cheat                            |
  |_______________________________________________________|

         |�����������������|              ____ _______________ 
         |  CASTLE 8 9     |             | 01 | MoonHerb      |
         |_______   _______|             | 02 | Antidote      |
   __________    | |   ___________       | 03 | TinyMedal 007 |
  |          |   | |  |       DOG7|      | 04 | Leather       |
  | |������| |___| |__| |������|  |      | 05 | Toughness     |
  | | 3 4  |            | 5 6  |  |      | 06 | Smart         |
  | |______|            |______|  |      | 07 | Token         |
  |                               |      | 08 | Token         |
  | |�������|        |������|     |      | 09 | Cheat         |
  | |       |        | 1  2 |     |       ���� ���������������
  | |_______|        |______|     |  To start, check the inn dressers for a
  |______________   ______________|  [MoonHerb] and [Antidote], respectively.
                 |_|                 The northwest house contains the 7th
                                     TinyMedal and a [Leather] Hat 'case an
 ally doesn't have one yet. The church has a [Toughness] accessory which
 boosts DEF by ten; make sure to give it to, say, a Mage. It changes his/her
 personality to 'Diligent,' however. A [Smart] Book is in a nearby bookshelf.

 See the dog NE of the church? During the day, he's digging at something and
 won't let the Hero near; at night, he runs around town. He's got a [Token]
 in that NE hole, so make sure to take it!

 Meanwhile, in the castle's northwest tower, the king's father has a [Token]
 and [Cheat] Book in his pad. During the day, see his liege to learn that he
 will acknowledge the hero as an actual hero if he can recover the Crown that
 was stolen by Kandar. 

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #007: Northwest house F1; in a pot                           |
 | � TINY MEDAL #008: Romaly Castle exterior; east of right-hand brasier     |
 | � TINY MEDAL #009: Romaly Castle F1; lower-right flowerbed (backwards-L)  |
 |___________________________________________________________________________|

 Before leaving, make sure to get better equipment, and check out the battling
 arena downstairs of the shops. Tickets are 70G, and if the correct winner is
 picked, the payout is [70G x odds]. So, if Catapila has a 1.8 chance of
 winning, the payout is [70G x 1.8 = 126G]. Easy stuff. The winnings can be
 bet on the next battle, too, giving the potential for a huge jackpot. Try it
 out if you need quick cash.

 If possible, use the winnings to get the fighters some Spears before exiting.

_______________________________________________________________________________
�������������������������������������������������������������������������������
08) FIRST PACHISI TRACK                      [SHOPLINK: SH04] [OPTIONAL] [WK08]
_______________________________________________________________________________
�|����������������������������|������������������������������������������������
 | BOARD : Easy               |  Pachisi is essentially a giant board game,
 | FLOORS: 1                  |  with random and useful tiles: stat-changing,
 | SPACES: 43                 |  free treasure or money, special shops. Of
 | ROLLS : 10                 |  course, the game is a gamble, and it's easy
 | PRIZES: 500G + Steel Sword |  to go astray by losing money, fighting foes,
 |____________________________|  or falling through a trapdoor and failing the
                                 board!

 A Token is needed to play the game, and there have been two so far: one in
 Romaly Castle's NE tower, and another in Romaly Town where the dog has been
 searching during the day.

 The object is to make it to the END (a.k.a. Goal) Tile from the starting
 space. Dice rolls determine how far the player moves, but the player decides
 which path to take at bifurcations and such. Moving backwards is impossible,
 so checking the map beforehand is necessary. Lastly, to land on the END tile,
 an exact roll is needed!

 [NOTE: See the Parchisi section for overview on what all the tiles do...!]
____________________________________ _________________ _______________________
                                    |                 |                       |
               [END]                | BGN = Start     | D+3 = Rolls +3        |
               [FLD]                | FLD = Field     | SKL = Skull           |
               [TRP]                | FST = Forest    | TRP = Trapdoor        |
               [$-2]                | SLM = Slime     | ZAP = Lasergrid       |
               [FLD]                | SHP = Shop      | HLL = Hill            |
               [FST]                | ??? = ? Space   | END = Goal Tile       |
               [TR3]                | !!! = ! Space   | D-2 = Rolls -2        |
[SKL][FST][S-3][FLD]                | D+1 = Rolls +1  | S-# = Back # Spaces   |
[HLL]          [!!!]                | D+2 = Rolls +2  | $+# = Money Gain      |
[STR]          [D-2]                | PT# = Pot Item  | TR# = Treasure Chest  |
[D+3]          [SLM][DRS][FLD][TR2] | STR = Star Tile |                       |
[FST]          [FLD]          [TRP] |����������������� �����������������������|
[S-2]          [ZAP]          [HLL] | TR1 = Knife     (ATK +14; Knife)        |
[$-1][PT2][D+2][???]          [???] | TR2 = Wooden    (ATK +19; Boomerang)    |
               [FST]          [$+2] | TR3 = LifeAcorn (Increases maximum HP)  |
               [$+1]          [PT1] | PT1 = Herb      (Restore 20-30 HP)      |
               [TR1][D+1][FLD][SHP] | PT2 = Leather   (DEF +02; Hat)          |
               [FST]                | DRS = Token     (Used to play Parchisi) |
               [S+3]                |                                         |
               [FLD]                | PRIZE: Steel    (ATK +33; Sword)        |
               [BGN]                | PRIZE: 500G     (...it's money, duh!)   |
____________________________________|_________________________________________|

 This traveler's track is for beginners, so it's incredibly easy to proceed
 through. The best item here, aside from the prizes, is the Wooden Boomerang
 (TR2). It hits all enemies and can make those blasted mages a little better
 on the offensive side. Getting another Token (DRS) can be helpful too, if
 y'can manage it, although there's a hidden one downstairs on the NE stairs
 the horned NPC stands.

 After getting to the end, collect the Steel Sword/500G and drop through the
 hole to exit. That's all there is to do here! To find Kazave, head northeast
 of this location until the brown hills go north through a mountain pass.

_______________________________________________________________________________
�������������������������������������������������������������������������������
09) KAZAVE                                            [SHOPLINK: SH05]   [WK09]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                _                  |                 |
  | |_| LifeAcorn    |_| Fur          |_| Boxer           | [1] = [010/110] |
  | |_| Token        |_| Club         |_| Poison          |_________________|
  |_______________________________________________________|
   _ _____ ____________ _______               ___ _______________ 
  | |     |  7 +       |       |             | 1 | LifeAcorn     |
  | |     |+++++       | 1  2  |             | 2 | Fur           |
  | |_____|            |_______|             | 3 | Boxer         |
  |          ________          |             | 4 | Token         |
 _|         |____    | |�������|             | 5 | Club          |
|_           ____|   | | 3 5 6 |             | 6 | Poison        |
  |         |________| |_______|             | 7 | TinyMedal 008 |
  |                            |              ��� ���������������
  | |�����|            |�����| |
  | |     |            |  4  | |  The NE tavern has some stairs off to the
  | |_____|            |_____| |  side...can they be entered? Of course! The
  |____________   _____________|  player has to go through the backdoor, which
               |_|                is in a blindspot. Upstairs, search the pad
                                  for a [LifeAcorn] and [Fur] Hat.

 The item-seller's house has [Boxer] Shorts in his drawer, but it's possible
 to get a [Club] and [Poison] Knife from the chests once he starts sawing a
 few logs...figuratively of course. The inn has a [Token] in a bureau.

 Check the tombstone furthest from the church side-entrance for a [TinyMedal],
 too. If y'check at night, the skeletal ghost of a 'great fighter' will have a
 friendly chat.

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #010: Graveyard; check tombstone farthest from church        |
 |                  : Can now obtain the [Garter] from Aliahan Well guy!     |
 |___________________________________________________________________________|

 The destination is Shampane Tower, found through the mountain pass west of
 Kazave, then southwest toward the plains & seaside. However, enemies here're
 going to be tougher than before, so fight around Kazane to get to LV 10+. A
 Mage will learn Increase around this time, which will improve the party's
 defense. Definitely helpful for boss fights, eh?

 PutrePups can drop LifeAcorns, also, which should be fed to any low-HP mages!
 (Make sure to reload if you don't get permanent HP+5). 

_______________________________________________________________________________
�������������������������������������������������������������������������������
10) NOANIELS                                                  [OPTIONAL] [WK10]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                _                  |                 |
  | |_| STRseed      |_| MoonHerb     |_| Kilt            | [0] = [010/110] |
  | |_| AGLseed      |_| Tragic       |_| Token           |_________________|
  |_______________________________________________________|

 If you detoured north of Kazane, you may have found the village of Noaniels
 sitting on the edge of a lake forest.

                                               ___ __________ 
 |�������������������������|                  | 1 | STRseed  |
 | |�����|         |�����| |                  | 2 | MoonHerb |
 | |     |         |  1  | |                  | 3 | Kilt     |
 | |_____|         |_____| |                  | 4 | AGLseed  |
 |  6                      |                  | 5 | Tragic   |
 |       |�����|           |_                 | 6 | Token    |
 |       | 2 3 |            _|  This town's denizens are fast asleep, except
 |       |_____|           |    for one guy in the SW house (one to tell the
 |______                   |    tale?). The NE house has a [STRseed] within,
 |      |                  |    while the inn's 2F drawers contain a [MoonHerb]
 | 4 5  |                  |    and [Kilt] shorts for male allies. An [AGLseed]
 |______|                  |    is found in the SW house's downstairs, while 
 |_________________________|    the 2F library has a [Tragic] book! A hidden
                                [Token] is near the old man in the west, by
 the dark-colored L-shaped wall. See if y'can find it without a Thief's help!

 Nothing else to do here, however, 'cause we have a tower to deflower...

_______________________________________________________________________________
�������������������������������������������������������������������������������
10) SHAMPANE TOWER                                                       [WK11] 
_______________________________________________________________________________
��| ITEMS �����������������������������| FOES ������������| TINY MEDALS ����|��
  |  _                _                |  _               |                 |
  | |_| 430G         |_| Bronze        | |_| Manabat      | [0] = [010/110] |
  | |_| Crown                          | |_| KillerBee    |_________________|
  |____________________________________| |_| ArmyCrab      _                |
                                       | |_| RogueNite    |_| BigShroom     |
                                       | |_| GasCloud     |_| VenomWorm     |
                                       |____________________________________|
                                                     _________
 1 - 430G                                          _|  _______|
 2 - Bronze Shield     ______                _____|   |  _______ 1F
 3 - Crown           _|  __  |              |  _____|� _|  ___  |
                   _|  _|  |_|              | |       |  _|   | |
                 _|  _|   _| |____          | | |�����  |     | |
                |  _|    |_      B||���|    | | | |���|_|  _|�   �|-ENTER
                | |  ____  |___|�� |_| |    | |_| |_____  |1|�|_|�
                | |_|_   |           |�|    |           | | |
                |  _|_ A |           | |    | |�|       | | |
                | |   |__|    2F     | |    | |_|_      | | |
                | |_                _| |    |_  |_|_  A | | |
    TO UPPER    |_  |_            _|  _|      |_  |_|___|_| |
     FLOORS       |_  |__________|  _|          |___________|
 |�|_ __|_       _  |______________|
 |  _|_   |     |2|
 | |  _|  |     | |_|�|
 | | |____|     | |_  |  This dungeon's pretty expansive, so pay attention to
 | |            |_| | |  the map to avoid collisions with the dead-end alleys,
 | |_              _| |  hmm?
 |_  |_    3F    _|  _|
   |_  |_      _|  _|    On 1F, the only chest is a [430G] container, and can
     |_  |____|B _|      only be obtained by reaching the west wall, then
       |________|        going counterclockwise to the finish. Nothing else
                         except the "A" stairs upwards.

 On 2F, exit out into the fresh air and simply go the northern path to the
 "B" stairs. On 3F, counterclockwise again to a [Bronze] Shield chest inside
 a hidden room. From there, it's just around the western edge's reaches to a
 2nd hidden room with the stairs to 4F. From here, it's straightforward so I
 won't make more maps for 'em.

 Keep climbing until some goons spot the heroes and flee to the upper floor,
 where Kantar steals the items and throws everyone in a trapdoor. Climb back
 up and jump over the edge, which will catch up to the larceny-commitin' foes.

 |��������������|���������|�����������|�������������|������������������������|
 | Kandar       | HP: 300 | EXP: 2440 | MEDAL: #144 | DROPS: --------------- |
 | Goon [x3]    | HP: ~60 | EXP: ---- | MEDAL: ---- | DROPS: --------------- |
 |______________|_________|___________|_____________|________________________|

  Fight this battle without a good strategy and they're going to be puttin'
  the party in pine boxes pretty quickly. Have the Cleric cast Surround on
  the Goons to lower their physical accuracy (hopefully), and have the Mage
  use Increase to raise everyone's DEF. Kandar himself only physically
  attacks, and so do his goons, so this should potentially reduce the damage
  per turn. Concentrate on one goon at a time, then go for Kandar, who is
  susceptible to the Cleric's Sap (DEF-down) spell, which should allow any
  fighter to flay him alive. Keep casting Increase if needed, which can put
  the boss' damage in the single-digit range. [Note: Goons do not get entered
  in the Medal Album at this time].

 ---

 Afterwards, pick up the [Crown] and have the Hero use Return to go to Romaly
 Castle; or, use a WarpWing to the same effect. Our hero can become the King
 of Romaly for awhile, but can't buy/sell items or leave. Talk to the old
 majesty downstairs in the battle stadium to give up the ruse and get back on
 the real journey.

 If y'haven't been to Noaniels [WK10] and looted the place do that before
 moving west. In the far forest clearing, the town of Elvenham is located.
 Too bad everyone puts up a front and there's nothing much to do there yet
 (except get a TinyMedal, but we can put that off for now since it affects
 nothing). But if you want to...

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #011: Elvenham; cliff nook left of queen's throne            |
 |___________________________________________________________________________|

 Enter the cave to the south of Elvenham!

_______________________________________________________________________________
�������������������������������������������������������������������������������
12) WEST NOANIELS CAVE                                                   [WK12]
_______________________________________________________________________________
��| ITEMS �����������������������������| FOES ������������| TINY MEDALS ����|��
  |  _                _                |  _               |                 |
  | |_| 288G         |_| Repellent     | |_| Vampire      | [1] = [012/110] |
  | |_| Spear        |_| STRseed       | |_| Toadstool    |_________________|
  | |_| Rosary       |_| Leather       | |_| MadHound      _                |
  | |_| 244G         |_| DreamRuby     | |_| CarniMoth    |_| RogueNite     |
  | |_| Token                          |____________________________________|
  |____________________________________|

   START                            This dungeon can be hard with mass-sleep &
    |�|_                            -DEFloss using enemies, so recommended LVL
    |_  |_                _______   is 10-11+! Bring a few Repellents if this
      |_  |              |  ___  |  is "out of reach" for some reason... >__>
    __ _| |              |_|   | |______
   |1 |_  |_             | |   |  ____  |__________
   |__| |_  |    _____   | |_ _| |    |__ G _____  |                |�|_
     ___ _| |   |  2  |  |  _|_  |__     | |     | |       FINISH   | G |
    |  _|_  |   |_   _|  | |   | |7H| _ _| |_ _  | |          \     |___|
  __| |__ | |     |_|    |9|   | |��_|_|_____|6| |F|     _____|�����|
 |       ||  �|___| |_    �    |  �|8|        �   �     |  ___  10  |
 |_______||_________  |         ��� �                   | |   |_____|
               ___  | |        _ _____ _                | |
             _|  _|�  |       |4|     |5|               | |___
            |  _|  �|_|        � �| |� �                |   H |
           _| |_   _| |_         _| |                    �����
          |     | |     |      _|   |
          | C B | |  A  |     |  _  |                        1 - 288G
           �����   �����      |_| | |                        2 - Repellent
  _    ___                    |F|_| |      ______________    3 - Tiny Medal 012
 |B|_ |D  |___                 �|  _|    _|  __________  |   4 - Spear
 |  D| �|_    |                 |_|    _|  _|          | |   5 - STRseed
  ���     |3  |_   ________     | |   |  _|  ______    | |   6 - Rosary
          |    E| |E      A|    | |_ _| |   |FREE  |___| |   7 - Leather Dress
           �����   ��������     |___|_  |   |HEAL!  _____|   8 - Token
                                      | |_  |______|    _    9 - 244G
                                      |_  |_           |C|  10 - DreamRuby
                                        |_  |__________| |
                                          |______________|

 Upon entering this dank dungeon, continue down the dirty corridor, stepping
 west off the main path to get a [288G] chest. Further on, the next side-room
 contains an NPC by some water...lame! Double-back and return south, entering
 the first north-leading room for an [Antidote] chest. The last portion sees
 two side-rooms, both with stairs. Taking the "A" room eventually connects to
 the "B" room, so there's no reason not to get the tenth [TinyMedal]! When all
 the spelunkin' is done, take the "C" stairway.

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #012: West Noaniels Cave; "3" on map                         |
 |                  : The [Garter] can now be obtained from Aliahan's Well!  |
 |___________________________________________________________________________|

 Going clockwise around the small spring here leads to a free healing spot,
 which is where y'want to be for easier training (recommended btw). Further
 west and north is the next screen -- the two small rooms at the NW/NE ends
 have a [Spear] and [STRseed] to stick in yer bag. Afterward, search out the
 large room's SW room for the "F" exit.

 Continue to the bifurcation and choose south; one of the rooms contains the
 [Rosary] accessory which gives DEF +4 and changes the personality to Romantic.
 Return back to the fork, ignoring the "G" path which leads nowhere in
 particular, and reach the western reaches of this floor. The far SW chest in
 a separate screen has [224G], while there's a [Token] to get SE from there
 (err...look at the map for bearings). Once the Token is found, hug the east
 wall until it goes north, leading to the hidden room with a [Leather] Dress
 and "H" stairway!

 This leads to the lowest extremes of this dump, where a [DreamRuby] and note
 about the runaway lovers. So sweet...? Regardless, have a Mage cast Outside
 (or backtrack old-school-style) and visit Elvenham in the clearing NW of this
 hole.

_______________________________________________________________________________
�������������������������������������������������������������������������������
13) ELVENHAM / NOANIELS                                                  [WK13]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                                                    |                 |
  | |_| Wake Dust                                         | [0] = [012/110] |
  |_______________________________________________________|_________________|

 Once the DreamRuby is in the inventory, talk with the Queen and return it.
 She sees the folly of her ways, yadda yadda yadda, the [Wake Dust] is forked
 over!

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #009: Elvenham; cliff nook left of queen's throne            |
 |___________________________________________________________________________|

 Nothing else to do here, however. Even after retrieving a prized possession,
 even the shopkeep gives the player the cold shoulder. Fool! If somehow one
 did not encounter the town en route to Elvenham, Noaniels is back east...

 "Use" the Wake Dust once in town to scatter it in the wind, lifting the curse
 and making everyone happy shiny peoples again.

                                               ___ __________ 
 |�������������������������|                  | 1 | STRseed  |
 | |�����|         |�����| |                  | 2 | MoonHerb |
 | |     |         |  1  | |                  | 3 | Kilt     |
 | |_____|         |_____| |                  | 4 | AGLseed  |
 |                         |                  | 5 | Tragic   |
 |       |�����|           |_                  ��� ����������
 |       | 2 3 |            _|  This town's denizens are all awake, excluding
 |       |_____|           |    for one guy in the SW house (who didn't sleep
 |______                   |    anyway). The NE house has a [STRseed] within,
 |      |                  |    while the inn's 2F drawers contain a [MoonHerb]
 | 4 5  |                  |    and [Kilt] shorts for male allies. An [AGLseed]
 |______|                  |    is found in the SW house's downstairs, while 
 |_________________________|    the 2F library has a [Tragic] book!

 Talking with a man upstairs nets the info gem that the Magic Key is somewhere
 in Ashalam, east of Romaly. The shop here -- [SHOPLINK: SH06] -- now carries
 Evade Cloaks, which will help Mages from being extreme monster punching bags
 (and also ups evasion chances!).

 ---

 To get to Ashalam, warp to Romaly, head north a ways, and go east through
 the forest. There will be a footbridge beyond there; once y'reach it, turn
 southeast to find the town near the southern seaside.

_______________________________________________________________________________
�������������������������������������������������������������������������������
14) ASHALAM                                             [SHOPLINK: SH07] [WK14]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                                   |                 |
  | |_| Token        |_| BugPowder                        | [0] = [012/110] |
  |_______________________________________________________|_________________|


          |�|
  |�������| |���������|  There's not much to do here 'cept get [BugPowder] in
  |       | |         |  an inn room, and a [Token] upstairs of the powderpuff
 _|__   __| |___      |  massage (open only at night; #1 on map). Noteworthy
|_________        |   |  also is that a weapon shop only opens at night here.
  |________       |   |
  |      |1|      |   |
 _|__  __| |      |___|_   The equipment shops around here are pretty good,
|____   __ __   __  __ _|  however. Note that some shops' prices can be 
  |       |  | |      |    haggled down to a much lower normal price than
  |       |  | |   2  |    what they've bumped the $$$ up for. Bargaining can
  |_______|__| |______|    be done thrice before the other guy refuses to do
             |_|           any transactions.

 People around town say that the western desert has the kingdom of Isis, and
 that's about it information-wise. Some gray doors are around here but cannot
 be opened...almost like they need a magic key...! :o

 ---

 Southwest of Ashalam, in a deep forest, is the...

_______________________________________________________________________________
�������������������������������������������������������������������������������
15) SECOND PACHISI TRACK                       [SHOPLINK: SH0 [OPTIONAL] [WK15]
_______________________________________________________________________________
�|����������������������������|�����������������������|�����������������������|
 | BOARD : Semi-Difficult     | BGN = Start           | HLL = Hill            |
 | FLOORS: 1                  | FLD = Field           | END = Goal Tile       |
 | SPACES: 63                 | FST = Forest          | S�# = Gain/Lose Space |
 | ROLLS : 22                 | SLM = Slime           | $-1 = -100G           |
 | PRIZES: Mace & TinyMedal   | SHP = Shop            | $-2 = -200G           |
 |____________________________| ??? = ? Space         | $+1 = +300G           |
 |                            | !!! = ! Space         | $+2 = +300G           |
 | PT1 = STRseed              | D�# = Gain/Lose Rolls |                       |
 | PT2 = TinyMedal            | PT# = Treasure Pot    | NEW TILE SPACES:      |
 | DR1 = Wooden (Helm)        | STR = Star Tile       |                       |
 | DR2 = Token                | SKL = Skull Space     | WRP = Warp Space      |
 | TR1 = Iron (Claw)          | TRP = Trapdoor        | SGN = Signpost        |
 | TR2 = Fan                  | ZAP = Lasergrid       |                       |
 |____________________________|_______________________|_______________________|


                [!!!][D+2][WRP][HLL][SGN][FLD][PT1][HLL][S+2]
           [STR][$+2]       |       [BGN]               [FLD][FST]
      [FST][FLD]            |                                [TRP][$-1]
      [TRP]                 |                                     [STR]
      [S+3]                 |     _________                       [DR1]
      [TR2]                 |    |         |                      [S-2]
      [D+1]                 |    |         |                      [S+6]
      [S-5]                 |    |__     __|                      [???]
      [SLM]                 |       [END]                         [D+1]
      [WRP]-----------------|       [FST]                         [ZAP]
      [ZAP]                 |       [ZAP]                         [SLM]
      [???]                 |       [D-1]                         [$+1]
      [FST]                 |       [INN]                         [PLN]
      [SHP]                 '-----> [WRP] <--.                    [FST]
      [FLD][PT2]                      .------'               [S-3][TR1]
           [SKL][D+2]                 |                 [$-2][HLL]
                [FST][INN][S-3][FLD][WRP][FST][S+1][FLD][DR2]

 This one's a bit harder to navigate, which warrants the large roll allotment.
 For completion purposes, try to get TinyMedal 014 (PT2 space) above all the
 rest, maybe resetting if y'fail? Either way, to reach the Goal space, the
 player must land on a warp space, which automatically brings the player to
 the isolated stretch inside the main ring.

 The "Signpost" space does not allow the player to go counterclockwise, so
 this one has a certain flow to it. A [Mace] and [TinyMedal] are received for
 completing the course. One more note: the shop here sells a Mist Rod which,
 when used in battle, acts like StopSpell! Pretty awesome, eh? If y'can get
 one, think about it.

 To recap:

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #013: First floor; search left gray squares                  |
 | � TINY MEDAL #014: Inside SW pot on outer ring                            |
 | � TINY MEDAL #015: Treasure chest after completing the course             |
 |___________________________________________________________________________|

_______________________________________________________________________________
�������������������������������������������������������������������������������
16) NORUD'S CAVE                                              [OPTIONAL] [WK16]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                   _               |                 |
  | |_| Club         |_| Training        |_| LifeAcorn    | [0] = [015/110] |
  |_______________________________________________________|_________________|

 East of Ashalam, nestled at the foot of the mountain range, is an enemy-less
 cave of straightforward design. It leads to a hobbit's cave with a [Training]
 Clothes and [Club] inside, as well as a well a [LifeAcorn] in one of the NE
 corners. Just thought the player may want to raid this dump for extra selling
 cash or something...

_______________________________________________________________________________
�������������������������������������������������������������������������������
17) SE DESERT HOME                                            [OPTIONAL] [WK17]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                                   |                 |
  | |_| Token        |_| Tomboy                           | [1] = [016/110] |
  |_______________________________________________________|_________________|

 In the desert's southeast corner, surrounded by a poisonous moat, a hermit's
 house can be entered. He says that the Magic Key is supposedly inside the
 Pyramid, and that there are curses there n' stuff. A [Token] is in a bureau,
 and a [Tomboy] Book on a shelf. Pocket 'em and head in a westernly direction
 until a pure oasis comes into sight; the town of Isis is therein.

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #016: Inside one of the pots in the hermit's house           |
 |___________________________________________________________________________|

_______________________________________________________________________________
�������������������������������������������������������������������������������
18) ISIS                                                [SHOPLINK: SH09] [WK18]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                _                  |                 |
  | |_| Brave        |_| Boxer        |_| Smart           | [2] = [018/110] |
  | |_| AGLseed      |_| Token        |_| Starry          |_________________|
  | |_| Token        |_| Defy                             |
  |_______________________________________________________|

    ______|�|______                        ___ ______________ _
   |____           |    |�|               | 1 | AGLseed      |_|
   |    |  ________|    |_|               | 2 | Brave Book   |_|
   | 3    |_|���������|_| |               | 3 | Boxer Shorts |_|
   |____|  _     12       |               | 4 | Smart Book   |_|
   |      | |_________|�| |               | 5 | Token        |_|
   |       �������������  |               | 6 | Starry       |_|
   |�  �|  |�����||�����| |               | 7 | Token        |_|
   |____|  |_____||  45 | |               | 8 | Defy         |_|_
  _|               �����  |               | X | TinyMedal    |_|_|
 |_                       |                ��� ��������������
   |       |�����|  |�����|  This sleepy desert town has a lot of stuff to
   | | X | |     |  |  X  |  raid. The space left of the well has an [AGLseed]
   | |___| |_____|  |_____|  and in the watery depths is a [Brave] Book. Whee!
   |______________________|  West of there is a residential house where some
                             [Boxer] Shorts can be found in an armoire.

 When night comes, the house left of the inn is accessible. A hanging sack on
 the first floor contains a [Token], while upstairs a [Smart] Book is stuffed
 in the library shelves. Now, onto the castle which is north of this hamlet.

 In the huge courtyard, take the NW corner door that leads to a small complex
 of tunnels, culminating in a [Starry] Bracelet chest! When the spirit asks
 some questions, answer yes twice (or no once) and make off with the goods.

 On the first floor of the palace, a [Token] can be found in a NE bureau, and
 a [Defy] Book in the bookshelf south of there. Talk with the queen if y'want;
 either way, the Pyramid (to the N/NW of town) is the destination.


 |���������������������������������������������������������������������������|
 | � TINY MEDAL #017: BEHIND the middle tombstone marker near entrance       |
 | � TINY MEDAL #018: In SE weapon shop; nearby pot                          |
 |___________________________________________________________________________|

_______________________________________________________________________________
�������������������������������������������������������������������������������
19) PYRAMID                                                              [WK19]
_______________________________________________________________________________
��| ITEMS �����������������������������| FOES ������������| TINY MEDALS ����|��
  |  _                _                |  _               |                 |
  | |_| INTseed      |_| VITseed       | |_| Flamepede    | [3] = [021/110] |
  | |_| MagicKey     |_| 176G          | |_| TrickBag     |_________________|
  | |_| WarpWing     |_| STRseed       | |_| MummyMan     |
  | |_| 80G          |_| AGLseed       | |_| KingToad     |
  | |_| 112G         |_| Skirt         | |_| Hork         |
  | |_| 304G         |_| Ruby          | |_| Mummy        |
  | |_| 56G          |_| StoneWig      | |_| Cannibox     |
  | |_| Flashy                         | |_| Shadower     |
  |____________________________________|__________________|

  ______   ______  TrickBags leave 350G when defeated. Mass genocide in mind?
 |2     |_|      |  _______     ______   _________    _______________
  ����|___   C   | |A      |   |     C| |_       A|  |E             D|
          |  XX  |  �����| |   | |����    | |���| |   ������|~|������
           ������  |�|   | |   | |  |�|   | |   | |  |������   ������| TO EXIT
           |�|     | |___| |   | |__| |___| |___| |  |               |  __ __)
           | |     |  _____|   |  __   ___   ___  |  |  05-06-07-08  | |18|  |
 |���|_____| |_____| |         | |  | |   | |   | |  |  16       09  | |    G|
 |!!!       X        |         | |_ | |   |_|   | |  |  15       10  |  ���\�
 |___|�����| |�����|_|         |  _|| |  _______| |  |  14-13-12-11  |  ____)
           | |                 | |  | | |_   ___  |  |_             _| |17 G|
 |���|_____| |_____|���|       | |  | |   | |   | |    |        F  |   |F|��
 |    _____ X _____    |       | | _| |___| |___| |     �����������     �
 |   |     | |     |___|       |1||        B      |
  ���      | |                  �  ��������������� |���| |�����| |���|
  _________| |_________                            | E | | 3 4 | |D  |
 |H       ENTER        |                           | |�  |_   _|  �| |
  ���������������������                            | |_   _| |_   _| |
 As with all pyramids, they're filled with a       |_  | |     | |  _|
 bunch of treasure offset by traps aplenty...        | | |_   _| | |
                                                    _| |_  | |   | |_
 From the entrance, continue north toward the     _|  _  | | | |�    |
 junction. The "X" marks the spots where there   |     | |_| |_| |�   �|
 are pitfalls that lead into a dungeon area,     |_|�|_|    B    |_|�|_|
 which then leads out to the first screen of            ���������
 the pyramid. Also avoid all treasure chests as they're   __________________ _
 either empty or contain a powerful Cannibox monster...  | 01 | INTseed     |_|
 Take the "A" stairway when ready.                       | 02 | TinyMedal   |_|
                                                         | 03 | VITseed     |_|
 In this next maze area, head south once, west to the    | 04 | MagicKey    |_|
 far edge, and up to the "C" path. Ignore the chest duo  | 05 | 170G        |_|
 right nearby and get a [TinyMedal] at the dead end. Go  | 06 | WarpWing    |_|
 back downstairs and south all the way against the west  | 07 | STRseed     |_|
 edge to a [INTseed] chest! Now, seek out the "B" stair  | 08 | 80G         |_|
 and hit it up.                                          | 09 | AGLseed     |_|
                                                         | 10 | 112G        |_|
 The [MagicKey] and [VITseed] chests here, accessible by | 11 | Skirt       |_|
 the central path, are blocked by a massive stone slab.  | 12 | 304G        |_|
 To remove it, there are four buttons hidden within this | 13 | Ruby Ring   |_|
 dump, in the 4 dead-end paths in the SW/SE corners. But | 14 | 56G         |_|
 there is an order involved; fail and it's fall-in-hole  | 15 | TinyMedal   |_|
 time. The order is like this:                           | 16 | StoneWig    |_|
                                                         | 17 | Flashy Suit |_|
 Right-left > Left-right > Left-left > Right-right       | 18 | TinyMedal   |_|
                                                         | 19 | Golden Claw |_|
 The cavern will rumble and the two aforementioned items  ���� �������������
 can be collected from the middle room. At this point, take the "E"/"D" stair
 on either upper corner of this floor to the next-highest. The MagicKey allows
 the gray door to be opened and the huge stack of treasure chests're up for
 grabs. Note that a MummyMan x4 battle takes place EACH TIME before pocketing
 the items, so get the essentials first and maybe come back later. Surround &
 Increase will help a lot here (Expel, too, if you like). When done, take the
 "F" stair to the [Flashy] Suit, followed by the "G" stair on the pyramid's
 slanted roof. Carefully walk left and up, searching the last tile for the
 21st [TinyMedal]! Fall off the edge to return to the world map.

 ---

 Now, there's one more secret to find here. Remember the dungeon area where
 y'can fall through the first screen's pitfalls? Magic use is prohibited here,
 but with the MagicKey, the [Golden] Claw can be obtained. BRING HEALING ITEMS
 BEFOREHAND OR YOU MAY REGRET IT SHOULD YOU SAVE!

       |�����|____|�����|         Enter the northwestern room and observe the
       |  I             |         mass of skeletons around. There are two 
       |_    |����|_   _|         side by side towards the middle of the room.
         | |�       | |           Move the pointman two spaces south of the
         | |_      _| |           EASTmost one (assuming north is up, etc.)
      ___|   |____|   |           to uncover a secret staircase.
     |  _     ____    ||�����|
    _| | |___|    |___|| 19  |    Follow it to its length and there will be a
  _|  _|  _            |_   _|    casket on an altar. The [Golden] Claw is
 |  _|   |I|_____________| |      within that sucker. There's something about
 |H|     |_________________|      a curse, though. What is it? For +50 ATK, it
  �                               makes monster encounters happen more often!
 You'll see this immediately as y'can't take three steps without having to put
 some bodies in the ground... Throwing it away gets rid of the curse, if you
 don't want to face the annoyance of a 2-step battle system, but it's the only
 one in the game, so... Either way, make sure to kill Mummys first, as they
 can call Horks for help, and those guys can lay the damage on pretty thick...
 Y'can always reset and hope for battles with just 2 KingToad/Shadowers, too.
 (NOTE: Apparently walking on skeletons lets an extra step be taken without a
 fight...?)

 To leave, backtrack to the previous room where the "H" stairway is, just off
 the SW room in this dump... The 'curse' from now on will now affect the team
 in the same way, unless equipped I guess...

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #019: Pyramid F1; isolated upper-left area chest (solitary)  |
 | � TINY MEDAL #020: Pyramid mass treasury room; chest N of SWmost chest    |
 | � TINY MEDAL #021: Pyramid exterior; go west, search northmost tile       |
 |                  : The [Blade] Boomerang can be gotten in Aliahan's Well! |
 |___________________________________________________________________________|

 The MagicKey was originally obtained to gain access to Portoga, a li'l north
 and west of Romaly. But, there's still a crapload of items to collect with
 our new lockpick!

_______________________________________________________________________________
�������������������������������������������������������������������������������
20) MAGIC KEY CATCHUP                                                    [WK20]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                _                  |                 |
  | |_| 72G          |_| Tiara        |_| Wizard          | [3] = [024/110] |
  | |_| INTseed      |_| Ruby         |_| 80G             |_________________|
  | |_| Silk         |_| LifeAcorn    |_| Lune            |
  | |_| 128G         |_| STRseed      |_| 336G            |
  | |_| AGLseed      |_| Hero         |_| Joke            |
  |_______________________________________________________|

 The gray doors throughout the world can now be opened. Don't remember where
 they are? No matter -- I'll list 'em.

 � Isis Castle [Nighttime]
 
   - [72G]            - [Tiara]         - [Wizard] Ring 
   - [INTseed]        - [TinyMedal]
   - [Ruby Ring]      - [80G]             ^ found behind Queen's bed. Talk to
   - [Silk Dress]     - [LifeAcorn]         her for semi-fun liaison talk. ^_~

 � Aliahan Castle [Anytime]

   - [Lune] Rod       - [128G]
   - [STRseed]        - [336G]
   - [AGLseed]        - [Hero] Ring

 � Romaly Castle [Anytime]

   - [TinyMedal]

 � Ashalam [Anytime]

   - [Joke] Book           At nighttime, you can also find a Demonite (#053)
   - [TinyMedal]           wandering around the upstairs house in Ashalam. o_O

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #022: Isis Castle F1; NE treasury; Nighttime + MagicKey req. |
 | � TINY MEDAL #023: Romaly Castle F1; N pond area, in E bush; MagicKey req |
 | � TINY MEDAL #024: Ashalam, N house F2; on the NE blue tile; MagicKey req |
 |___________________________________________________________________________|

_______________________________________________________________________________
�������������������������������������������������������������������������������
21) PORTOGA                                             [SHOPLINK: SH10] [WK21]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                _                  |                 |
  | |_| Tragic       |_| Mist         |_| VITseed         | [2] = [026/110] |
  | |_| Tattoo       |_| Token        |_| STRseed         |_________________|
  |_______________________________________________________|


  .---------------------------.   |���|���������������|_
 |�||���������|      _______  |   | 1 | TinyMedal 025 |_|
 | ||�| 456 |�|  |��|       |-'   | 2 | Tragic Book   |_|
 | || |_ 9 _| |  | 8| |�����|     | 3 | TinyMedal 026 |_|
 |2|| |_|_|_| |__|��  |  17 |     | 4 | Mist Rod      |_|
 |3||___   _   _____  |_____|_    | 5 | VITseed       |_|
  �     |_| |_|     |___   ___|   | 6 | Tattoo        |_|
                        |_|       | 7 | Token         |_|
                                  | 8 | STRseed       |_|
                                  | 9 | Letter        |_|
                                   ��� ���������������
 This tiny kingdom doesn't have much to offer, really. Talk to the king to
 learn he will give the team a ship in exchange for pepper. And...wait, did
 he say Pepper? What a dunce! His friend Norud the Hobbit lives in the cave
 east of Ashalam, and will guide everyone through the cave. A [Letter] will
 clarify the situation when the time comes.

 ---

 Before leaving, let's pillage this place. The castle has a [VITseed], [Tattoo]
 and [Mist] Rod. Back in town, enter the apartment NW of the shop area and dig
 in a hanging sack for a [STRseed]. The horsepen nearby has a [TinyMedal] in a
 NE bush.

 The last place is harder to find on yer own. Locate the old man north of the
 shop area. Go east as if leaving to the world map, but instead, go north a
 bit and wind back east, through the top of the map. After going behind the
 castle, it leads to a waterfront house with a [TinyMedal] and [Tragic] Book
 to loot. Not bad, eh?

 Oh, and there's a [Token] in the inn's dresser drawer. Yay. Don't bother
 buying any crap in Portoga (except for Black Clothes if anyone can equip)
 'cause it's mostly subpar. Save that well-earned Pyramid cash for later!

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #025: Shop horsepen; in NE bush (ThiefKey required)          |
 | � TINY MEDAL #026: Western 'secret' waterside room; in a vase             |
 |___________________________________________________________________________|

 Show Norud the letter when y'find him and he will grant access through Bahr
 Pass. Just follow him and then the newly-opened, straightforward path.

_______________________________________________________________________________
�������������������������������������������������������������������������������
22) BAHARATA                                            [SHOPLINK: SH11] [WK22]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                                   |                 |
  | |_| Traveler     |_| Token                            | [1] = [027/110] |
  |_______________________________________________________|_________________|


             |�|           ___ _______________ _
  |�|������|�| |�����|    | 1 | Traveler Suit |_|
  | |______| | |  3  |    | 2 | Token         |_|
 _|____  ____| |_____|    | 3 | TinyMedal 027 |_|
|_                    �|   ��� ���������������
  ||���| |���|         |  Not much to do here, really. Get a [Traveler] Suit
  ||___| |___|  |����|�   upstairs of the house south of the weapons emporium,
  | ___         | 2  |    and the [Token] in the eastern house. The inn has a
  ||   | |����| |____|    27th [TinyMedal] inside one of the dresser drawers.
  || 1 | |    |   ___|
  | ���   ����   |        The pepper-seller girl has been kidnapped apparently
   ��������������         so that needs to be rectified ASAP. Talk with the
  old man standing by the youngin near the river to see a scene where the
  latter runs off to find Tania.

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #027: Baharata Inn; vacant room's bureau                     |
 |___________________________________________________________________________|

 The bandits' cave is across the eastern bridge. Do that, then stick with by
 the northern riverside as it goes in a northeasternly manner. There will be
 another small bridge that way, leading to...

_______________________________________________________________________________
�������������������������������������������������������������������������������
23) BAHARATA CAVE                                                        [WK23]
_______________________________________________________________________________
��| ITEMS �����������������������������| FOES ������������| TINY MEDALS ����|��
  |  _                _                |  _               |                 |
  | |_| 352G         |_| 132G          | |_| Catula       | [1] = [028/110] |
  | |_| VITseed      |_| AGLseed       | |_| Executer     |_________________|
  | |_| STRseed      |_| INTseed       | |_| Druid        |
  | |_| LifeAcorn    |_| Token         | |_| Shadower     |
  |____________________________________|__________________|


            ___ _____ ___
           | 3 |_ 2  |_1 |                   |���|���������������|_
     |�|   | |�  | |�  | |                   | 1 | 352G          |_|
  _ _|�|_ _|�|_ _|�|_ _|�|_ _                | 2 | TinyMedal 028 |_|
 |_|_   _|_   _|_   _|_   _|_|               | 3 | 132G          |_|
     | |   | |   | |   | |                   | 4 | VITseed       |_|
  _ _|�|_ _|�|_ _|�|_ _|�|_ _                | 5 | STRseed       |_|
 |_|_   _|_   _|_   _|_   _|_|-ENTER         | 6 | LifeAcorn     |_|
     | |   | |   | |   | |                   | 7 | AGLseed       |_|
  _ _|�|_ _|�|_ _|�|_ _|�|_ _                | 8 | INTseed       |_|
 |_|_   _|_   _|_   _|_   _|_|               | 9 | Token         |_|
     | |   | |   | |   | |                    ��� ���������������
  _ _|�|_ _|�|_ _|�|_ _|�|_ _    This can be a right confusing dungeon but it
 |_|_   _|_   _|_   _|_____|_|   is a lot simple when mapped, huh? Step foot
     |_|   |_|   |_|             in this dump and head north at the first
     |4|_ _| |_ _| |_ _          intersection, leading to a room with [352G]
     |___|_____|_____|A|         and a Cannibox (northmost). The next-door
                      �   room has the 28th [TinyMedal] to snatch. Next-door
      _____               once again, a [132G] chest and 2nd Cannibox (west).
     |5678 |
     |_   _|              Go south as far as y'can go, then west once -- it's
       |_|_______         a [VITseed] chest! Now east as far as y'can go to a
       |___    A |        stairway downwards ("A").
         __|_|���
        |BOSS ��|         A treasury straight west leads to a [STRseed],
        |__ 9 __|         [LifeAcorn], [AGLseed], and [INTseed]. Back at the
        |  | |  |         bifurcation, go south and confront the bandits. Say
        |       |         "no" to joining their band and a battle with four
        |__|_|__|         Goons will play. This was a bit harder back at the
                          Champane Tower, but should be a cinch now with some
 Surround/Increase spells. Get a [Token] in the hanging sack nearby and let
 the two lovebirds outta their cages with the lever near Gupta. However, as
 y'try to exit this cozy nook...

|��������������|����������|�����������|�������������|������������������������|
| Kandar       | HP: ~700 | EXP: 5000 | MEDAL: #144 | DROPS: --------------- |
| Goon [x2]    | HP: ~130 | EXP: ---- | MEDAL: ---- | DROPS: --------------- |
|______________|__________|___________|_____________|________________________|

 Showdown with this doofus again, huh? Goons should be no problem, since four
 were just put in caskets, and they (should) now be easy pickins. Kandar's an
 HP goliath this time around, though. Have attackers put their sights on the
 boss while Sap/Increase gets used to sweeten the pot (Increase will nullify
 the damage the Goons' "Defense" ability does). Kandar has no magic or junk
 to use...so he's really just a single-target wonder...haha.

 ---

 Afterwards, take mercy on the bandit-savant and warp back to Baharata to see
 the pepper shop open again. Gupta gives some free [Pepper] for saving them,
 so take it back to the Portogan king and get that ship!

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #028: Baharata Cave F1; chest in the northern reaches        |
 |___________________________________________________________________________|

_______________________________________________________________________________
�������������������������������������������������������������������������������
24) DHARMA TEMPLE                                             [OPTIONAL] [WK24]
_______________________________________________________________________________
����������������������������������������������������������| TINY MEDALS ����|��
 An NPC or two may have talked about this place, and how  |                 |
 people can change their classes here. To find it, exit E | [1] = [029/110] |
 of Baharata across the bridge, turning NE. Ignore the    |_________________|
 leading to Kandar's old cave and keep going to the next
 riverside; take the brown foothills west and up. The place in question looks
 like a gigantic castle. [NOTE: Once visited, the temple'll appear on the
 'Return' list, so using the ship to access it is not necessary as it follows
 during warps.]

 There is an inn here, luckily, and a sage who can change the classes. If the
 character in question in Lv20, the change can be done. Not Lv20? Metaly foes
 around this place have 4 HP, really high defense, and drop 1000+ EXP for each
 character...should help the process.

 A few notes on class-changing:

 - The Hero cannot change classes
 - Character retains all abilities/magic
 - Character starts at Lv01 with halved stats from previous class
 - Changing class at Lv20 IS NOT NECESSARY, but does make allies more rounded

 Also...

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #029: Dharma Temple F1; in front of NE warrior statue        |
 |___________________________________________________________________________|

 Garuna Tower is north of the temple, near the northern riverbank.

_______________________________________________________________________________
�������������������������������������������������������������������������������
25) GARUNA TOWER                                              [OPTIONAL] [WK25]
_______________________________________________________________________________
��| ITEMS �����������������������������| FOES ������������| TINY MEDALS ����|��
  |  _                _                |  _               |                 |
  | |_| INTseed      |_| 448G          | |_| MadOx        | [1] = [030/110] |
  | |_| Silver       |_| Zen           | |_| GreatBeak    |_________________|
  |____________________________________| |_| KillerApe     _                |
  | 1 - INTseed        2 - 448G        | |_| Shadower     |_| Metaly        |
  | 3 - Silver Tiara   3 - Zen Book    | |_| StingMoth    |_| Garuda        |
  |____________________________________|____________________________________|

|���|��������|_|������| FIRST FLOOR
|_B_|      |�| F    E |                          SECOND FLOOR
|         _|  ��������|�����|                 ___             ___
|  ___|  |__________  |_   _||�����|         |B  |___________| E |
|_|          _____  |___| |_ |_   _|         |___|�����������|___|___  ___
|  �| |���|_|  _  |         |__| |       _                       |G J|| K |_
| C  U  D |  _|G|_ �|����|_      |_    _|U|_    _|���||����������|___||__   |
|___| |___| |F   H| | A       ENTER|  |     | _|    _||U (Drop)   ��|���||  |_
   _| |___|�|�|I|�  |     _      |�   |_   _||  D _||5    1way    T     ||   H|
  |         |  �    |    |       |      |C|   �|_||�              __|___||  |�
  |          ������������       _|       �        |______________||��||��  _|
  |                     |����|_|                                  |IQ|| L |
   �|�|���|______|��|_|�   |�   �|                         __  ____��  ���
    |_|  _|������||�   �|  |_____|      |�|   _|�������|_ |2J||  K  |
        | A      ||  1  |               | | _|           ||__||__   |
         ��������  �����     REC. LV:   |U||     T    S  |       |__|
      FOURTH FLOOR       _      18+     | | �|_          |____ __|��| THIRD
  _|�|_  _|���||���|_  _|N|_            | |    |_______|�|Q 3 |    M| FLOOR
 |  O  ||  S [/      ||     |            �               |    |L    |
 |     ||(Drop)  R  _||    _|                             ���� �����
  �|_|�  �|________|   �|M|   |������������������������������������������������
                         �    | Although there is a crapload of warps here, it
  _|�|_        _|�|_          | has a simple progression once y'get the hang of
 |  O  |______|    N|         | it!
 |  P _|��R���|_   _| FIFTH   |
  �|_|  (Drop)  |_|   FLOOR   | To start, collect the [INTseed] chest on the
                              | first floor's southern room. Locate the "B"
 |�����|                      | stairway and take it up. From here, do this
 | P 4 | SIXTH FLOOR          | order:
 |_____|                      |
______________________________| E -> F -> G -> J -> [448G] chest

 Return back to the F/G/H/I 4-way junction and take the "I" path, which is 
 straightforward enough to lead directly to the [TinyMedal]! Return to the
 junction and do this: H -> L -> M -> N -> P -> [Silver] Tiara!

 The treasure we came here is still lying around. This one's tricker to find,
 but simple once revealed. Return to the 5th-floor rope bridge and fall off it
 to the 4th-floor roof. Jump down the huge gash in the stonework, then take
 the stairway to a [Zen] Book! This allows any character to become a Sage,
 rather than not having them do it at all (or making them a Jester)! Jump down
 the floor crevasse there to land back on the first floor and exit. :p

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #030: Garuna Tower 3F: near the "Q" stairway on the map      |
 |                  : [STR] Ring from Aliahan Well guy is now available!     |
 |___________________________________________________________________________|

 If anyone can become a sage now, think about changing them. They can cast
 both healing and offensive magic!

_______________________________________________________________________________
�������������������������������������������������������������������������������
26) DHARMA SHRINE                                             [OPTIONAL] [WK26]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                                                    |                 |
  | |_| Stick                                             | [1] = [031/110] |
  |_______________________________________________________|_________________|

 Reaching the shrine can be done by hoofin' it, but it's a lot easier to reach
 by warping to the temple, and sailing east out of the river to the bay. A bit
 north of there is the peninsula with the temple.

 So what to do here? Nothing much -- there's an inn, a [Stick] in the northwest
 bureau, and a [TinyMedal] in the NE bureau. The weird door that needs another
 key can't be opened -- we'll get it in a sec -- so let's leave.

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #031: Dharma Shrine F1; upper-right bureau                   |
 |___________________________________________________________________________|

 Far north of this place in the snowy area is Muor!

_______________________________________________________________________________
�������������������������������������������������������������������������������
27) MUOR                                     [OPTIONAL] [SHOPLINK: SH12] [WK27]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                _                  |                 |
  | |_| Kilt         |_| Token        |_| Ortega          | [1] = [032/110] |
  | |_| LifeAcorn                                         |_________________|
  |_______________________________________________________|
        ____________      ___ _______________ _
 |�|�|�|   |�����|43|    | 1 | Kilt          |_|
 | |5| |   |     | 2|    | 2 | TinyMedal     |_|
 | |_| |  _|  |_  ��|    | 3 | Token         |_|
 |_   _| |____  |___|    | 4 | Ortega Helmet |_|
 |               |       | 5 | LifeAcorn     |_|
 |               |        ��� ���������������
 |               |       Search the inn for a [Kilt], then head around back
 |               |       of the marketplace to find a stairway upwards. There
 |____            ���|   is a kid here who wanted to see Ortega again (how is
 | 1  ' |����������| |   that possible...?) and will give the [Ortega] Helmet
 |_  _, |        |�__|   to the hero after he tries to leave. There's also a
 |    ' |        ||__|   [Token] and [TinyMedal] to take from the upstairs
 |____, |        |___|   vases.
      |_|
           Not much else to do besides shop, although none of it is too great.

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #032: Muor marketplace F2; inside of a vase                  |
 |___________________________________________________________________________|

_______________________________________________________________________________
�������������������������������������������������������������������������������
28) ZIPANGU                                                   [OPTIONAL] [WK28]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                _                  |                 |
  | |_| Cloth        |_| STRseed      |_| MysticNut       | [2] = [034/110] |
  | |_| BugPowder    |_| Wooden       |_| STRseed         |_________________|
  | |_| Scale        |_| Training     |_| MysticNut       |
  |_______________________________________________________|


      |������������|                     |����|���������������|_
      | 789 10 11  |                     | 01 | Cloth Suit    |_|
      |___ ____ ___|                     | 02 | STRseed       |_|
          |    |                         | 03 | TinyMedal 033 |_|
          |    |                         | 04 | MysticNut     |_|
 |��������      ��������|                | 05 | BugPowder     |_|
 | |����|           __  |                | 06 | Wooden Hat    |_|
 | | 45 |  |��|    '6 | |                | 07 | TinyMedal 034 |_|
 | |____|  |__|    ,__| |                | 08 | STRseed       |_|
 |  __               ___|                | 09 | Scale Shield  |_|
 | |23'             |____                | 10 | Training Suit |_|
 | |__,                  |               | 11 | MysticNut     |_|
 |       |�� 1��|        |_              |____|_______________|
 |       |______|         _|
 |_______________________|

 This faux-riental town is pretty big, so let's get right down to robbin' the
 hood. The house west of the entrance has a [Cloth] Suit in its dresser, and
 a little ways west of there is a "sacrifice" room with offerings and junk. A
 pot or two has [STRseed] and a [TinyMedal]. One also has a girl (Yayoi) who
 was offered to someone called Orochi... Hmm...

 North of the offering basement is a house with [MysticNut] and [BugPowder];
 make sure to check the hanging sack! The easternmost house has a [Wooden] Hat
 that went out of fashion years ago. Haha... The mansion in the north belongs
 to Himiko.

 Search the middle-right room for a [TinyMedal] and [STRseed], then the NE
 room for a [Scale] Shield and [Training] Suit. The NW kitchen contains the
 superb [MysticNut].

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #033: Zipangu, offering basement; in one of the pots         |
 | � TINY MEDAL #034: Zipangu, Himiko's mansion; middle-east room pot        |
 |___________________________________________________________________________|

 There's nothing else to do here, however.

_______________________________________________________________________________
�������������������������������������������������������������������������������
29) LUZAMI                                                               [WK29]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                _                  |                 |
  | |_| LUCKseed     |_| Muscle       |_| Lucky           | [1] = [035/110] |
  |_______________________________________________________|_________________|

 Luzami is the small, southeasternmost island on the entire map.

 Upon reaching there, seek out the gravestone near the NW itemseller (who has
 no wares) for a [LUCKseed]. The NE house has a [Muscle] and [Lucky] Book set.
 Around the east side of the house, check the brick patio's broken tile for a
 [TinyMedal]! Nothing else to do here...

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #035: Luzami; hole in NE brick patio near old man's house    |
 |                  : The INTSpecs can now be obtained from Aliahan's Well!  |
 |___________________________________________________________________________|

_______________________________________________________________________________
�������������������������������������������������������������������������������
30) HOBBIT SHRINE                                                        [WK30]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |                                                       |                 |
  | There ain't any!                                      | [1] = [036/110] |
  |_______________________________________________________|_________________|

 Return to Noaniels and board the nearby boat and start sailing east around
 the coastline. Check the map -- see how there are two major rivers to pass?
 At the mouth of the second one is a small shrine with a hobbit living there.

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #036: Hobbit Shrine; behind the hobbit's throne              |
 |___________________________________________________________________________|

 If you talk to the cat, he says to search the middle of four mountains to the
 south. Too bad the monsters will murder the party! Let's...uh, leave that for
 later, eh?

_______________________________________________________________________________
�������������������������������������������������������������������������������
29) TEDANKI                                             [SHOPLINK: SH13] [WK31]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                _                  |                 |
  | |_| Black        |_| Dark Lamp    |_| 55G             | [1] = [037/110] |
  | |_| LifeAcorn                                         |_________________|
  |_______________________________________________________|

 To find Tendanki, warp to Portoga and head south by boat around the western
 edge of the continent. Follow the coast until a small shrine comes into
 view; ignore it and keep continuing. One of the rivers extending east (2nd
 down) will lead to the the village at a river fork.

 ---

 SWAMP TOKEN MAP: img.photobucket.com/albums/v242/Shotgunnova/Swamp.png


 |��������������������������|  During the night there are people around, but
 |         |�����|          |  strangely, no one during the day...just corpses
 |         |     |      __  |  n' stuff... This is the player's chance to get
 |         |_____|     543|_|  the items in this place!
 | |����|            |    |
 | |    |   ______   |����     Upstairs of the weapon shop is a [Black] Hat &
 | |____|  | POND |  |______   [Dark Lamp], the latter of which will turn
 |          ������   |      |  night into day and has infinite uses. Near the
 | |����|            |__  __|  NE poison swamp, one of the center tiles has a
 | | 12 |                   |  33rd [TinyMedal]! Refer to the map URl above to  
 | |____|                   |  find it -- cast StepGuard to prevent damage!
 |________________   _______|  A nearby pot has [55G] inside, and downstairs,
                  |_|          a [LifeAcorn] is just south of the 1st casket.

                               Apparently, the person in jail has an Orb to
 give, but the best key for unlocking doors is needed. Let's find it! The old
 man in town says that the town of Lancel, southeast of Baharata, should be
 searched... Let's go there.

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #037: Tendanki NE poison swamp; see above map for exact tile |
 |___________________________________________________________________________|

_______________________________________________________________________________
�������������������������������������������������������������������������������
30) LANCEL                                              [SHOPLINK: SH14] [WK32]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                                   |                 |
  | |_| 5G           |_| Token                            | [1] = [038/110] |
  |_______________________________________________________|_________________|

 So where's Lancel? Simple! Warp to Baharata, board the boat near the eastern
 bridge, exit to the vast ocean, and go straight south. Check the map and see
 that semi-large island shaped like Australia? That's the one. Lancel's the
 only town on that floatin' speck.
                     _
        |�| TEMPLE  |3|
   |�|__| |____|�|__| |__|�|   This "tiny village" seems very tiny, until
   |                       |   y'explore the temple north of town, hidden by
   | |�������������| |�����    a forest path. 
   | |_____________| |_____
   |_____________________  |   First, explore the large house in town to find
                         | |   [5G] and a [Token] around the normal hiding
 |�����������������������  |   spots. Outside, an itemseller's daughter will
 | |�����|     |���| |���| |   say to buy some Hide Herbs from her father as
 | | 1 2 |     |   | |   | |   they'll come in handy. The slime in the west
 | |_____|     |___| |___| |   dead-end alley of the temple also says this
 |                        _|   tip, supposedly needed to enter the Edinbear
 |        |�   �|        |     castle somewhere. DO THIS!!! They're 300G.
 |        |     |        |
 |        |_____|        |  Finally, search the eastern dead-end alley by the
 |________________   ____|  temple for a [TinyMedal]!
                  |_|

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #038: Lancel northern temple; end of eastern dead-end alley  |
 |___________________________________________________________________________|

 So, let's go to Edinbear.

_______________________________________________________________________________
�������������������������������������������������������������������������������
31) EDINBEAR CASTLE                                                      [WK33]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                _                  |                 |
  | |_| Party        |_| Dandy        |_| Lady            | [3] = [041/110] |
  | |_| Dry Vase                                          |_________________|
  |_______________________________________________________|

 Harrumph...everyone hear will treat the heroes as bumpkins/hicks...serves 'em
 right...so right in fact, that we're going to rob them blind! The gate guard
 will not allow the team inside, so use a Hide Herb from Lancel to get inside.

 Search the upper-right F1 room to find the royals' chambers, with goodies to
 take: [Party] Dress, [Dandy] Suit, and a [Lady] Book! Check the door leading
 outside -- near stairway to throne -- to find an outdoor garden.

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #039: Edinbear castle, west garden; in middle of a flowerbed |
 | � TINY MEDAL #040: Edinbear castle, east garden; SWmost corner by tree    |
 |___________________________________________________________________________|

 Now, find the down-stairway on the castle's F1 interior to find the much-
 -lauded boulder puzzle. Apparently no one is smart enough to solve it! Here
 is how to do it:
_____________________
        FINSH        | � Move "A" north 1, then east 1
       |�����|       | � Move "B" east 1
       |_   _|       | � Move "A" north to a blue tile
  _______| |         | � Move "C" south 1
 |         |_|��|    | � Move "B" west to where "A" originally was, then push
 | |��|A  B  C  |    |   it in the same path to a tile of the player's choice
 |  ��  |���|  _|    | � Push "C" up one, then west to where "A" originally
  ����| |_|_| |      |   was, following the same path to a blue tile.
      |__   __|      |
_____________________| A path opens up in the north, leading to a [Dry Vase]!

 So, what to do with this? Warp to Aliahan and board the ship, heading due
 south from the small inlet. Keep it up and eventually y'will encounter a
 rock formation that seems odd in the ocean's middle. Use the Dry Vase there
 and obtain the [FinalKey]! All locked doors can now be opened.

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #041: Shoal Shrine; top-middle tile of the patterned floor   |
 |___________________________________________________________________________|

_______________________________________________________________________________
�������������������������������������������������������������������������������
32) FINAL KEY CATCHUP                                         [OPTIONAL] [WK34]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                _                  |                 |
  | |_| STRseed      |_| 500G         |_| Dagger          | [5] = [046/110] |
  | |_| Expel        |_| GreenOrb                         |_________________|
  |_______________________________________________________|

 The last installment in the "catchup" series. There have been a crapload of
 locked doors around the world, and the FinalKey will unravel their mysteries.
 Here's a list of places to hit up for items n' such:

 � ALIAHAN CASTLE DUNGEON

   - STRseed
   - 500G

 � ROMALY CASTLE

   - Dagger ---------> B1 area, accessible from F1's SW corner
   - Expel Shield ---> B1 area, accessible from F1's SW corner
   - TinyMedal ------> West tower cell, in front of sink

 � ROMALY SHRINE (NW of Romaly; a.k.a entrance to Portoga Area)

   - TinyMedal ------> B1 of shrine, near waterside in warp area
   - TinyMedal ------> Take warp to area with "diamond" tiles around larger
                       pool of water in 4-way area; search middle-north tile

 � OLIVIA CAPE SHRINE (after exiting Norud's tunnel, go north to find)

   - TinyMedal ------> In warp room, search one tile SW of the northern warp

 � TENDANKI

   - GreenOrb -------> Talk to prisoner in jail. MUST BE DURING THE NIGHT!!!!

 � MUOR

   - TinyMedal ------> In marketplace locked area, search NE corner

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #042: Romaly Castle; West tower jail, in front of sink       |
 | � TINY MEDAL #043: Romaly Shrine; B1, near warp room's water (FinalKey r) |
 | � TINY MEDAL #044: Romaly Shrine; take warp to big pool; middle-N tile    |
 | � TINY MEDAL #045: Olivia Cape Shrine; in warp room: SE tile of top warp  |
 | � TINY MEDAL #046: Muor marketplace; NE corner of locked area             |
 |___________________________________________________________________________|

 Okay, now that the undead goofball has given us an orb, it's time to collect
 the others. They can be placed at the Leiamland altar later on, but what's
 it do? Hmm...

_______________________________________________________________________________
�������������������������������������������������������������������������������
33) ZIPANGU CAVE                                                         [WK35]
_______________________________________________________________________________
��| ITEMS �����������������������������| FOES ������������| TINY MEDALS ����|��
  |  _                                 |  _               |                 |
  | |_| NohMask                        | |_| Bruin        | [0] = [046/110] |
  |____________________________________| |_| Deranger     |_________________|
                                       | |_| KingToad     |
       __________________              | |_| LavaMan      |
      |  ______________IN|             |__________________|
 |��|_| |_ _________   | |
 |__|_   _|_______  |  | |
      | |  _______|_|  |_|           |�����|
      | | |_________|       NohMask  |_   _|   Boss
     _| |_   __________|�|_ ___/       | |      _/_
    |     | |A             |   |  |��|_| |_ ___|   |
    | |�|_| |       |������ ���   |__|_   _|_______|
    | |_____|___   _|__ _|��|          | |
    |                  |    |          |A|
     ������������������ ����            �

 Not too hard now. Ignore all side-passages for the time being. Head west and
 south, and at the next fork, south along the west edge of the screen. This'll
 bring the heroes closer to the "A" stairway. Get the [NohMask] in the eastern
 dead-end room before descending. From this B1 area, take the east passage to
 the boss.

|��������������|����������������������|�������������|������������������������|
| Orochi       | HP: 1800  EXP:  2080 | MEDAL: #102 | DROPS: Orochi (Sword)  |
|______________|______________________|_____________|________________________|

 Ah, an ugly hydra to murder. Orochi will attack physically or "spew fire" at
 everyone, doing ~30-40 damage to all; or, a double attack with a combination
 of those two moves (or two of the same move). Increase will help cushion the
 normal attacks, while the fighters should start flaying it with help from a
 Sap spell. A dedicated healer is almost required, because if anyone dies, it
 can be pretty hard to bounce back (use the Hero if y'need). SpeedUp should
 be slung at least once, too. If Barrier or HealUs is learned, this battle can
 be a lot more offensive-oriented.

 ---

 Afterwards, Orochi will escape using a warp tile. If you choose to follow her
 Himiko reveals her secret and choosing not to keep it results in the next
 battle. If you use Outside and return to the village, YOU MUST FIGHT OROCHI
 AGAIN. This helps for getting monster metals, but isn't necessary. [NOTE: You
 can sleep at the shrine NW of Zipangu's island and still have Himiko injured,
 if you don't want to fight Orochi twice.]

|��������������|����������������������|�������������|������������������������|
| Orochi       | HP: 2000  EXP:  8040 | MEDAL: #147 | DROPS: 1000G           |
|______________|______________________|_____________|________________________|

 This is basically the same battle as before, except an unassuming player may
 think that this boss has to be fought with HP/MP from the last battle... Not
 true! Stay at the inn mentioned above and this battle can continue as normal.
 Orochi uses double attacks more frequently now, but if y'learned TwinHits (as
 I did during last boss fight), this battle shouldn't take long. IF YOU KEEP
 USING INCREASE EVERY TURN, THE FIRE ATTACKS WILL START DOING HORRIBLE DAMAGE!

 ---

 A treasure chest appears now, containing a [PurpleOrb]!

_______________________________________________________________________________
�������������������������������������������������������������������������������
36) IMMIGRANT TOWN                                                       [WK36]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                _                  |                 |
  | |_| Token        |_| Token        |_| Garter          | [1] = [047/110] |
  | |_| Bunny        |_| GoldBeak     |_| YellowOrb       |_________________|
  |_______________________________________________________|


 So far, the easternmost continent -- shaped like the Americas -- has been a
 bit unexplored. Warp to Edinbear to get easier access to the east coast. By
 the mountain range, look for a forest with a blank square within it. This is
 where an old man dreams of starting a town...but he needs a Dealer of any
 level. Make one in Aliahan and bring him back here to leave. Don't worry:
 any items he carries are returned to the bag before he sets out.

 ---

 The town will start growing as the game progresses. Entering a few times'll
 have an item shop and mayor's house 2F built, and a theater will pop up
 later. Other items:

  - [Token] in middle bush near the inn
  - [Token] inside a theater bureau
  - [Bunny] Tiara inside of the theater
  - [Garter] inside of theater
  - [GoldBeak] inside of the mayor's office
  - [TinyMedal] inside of the mayor's office
  - [YellowOrb] behind the mayor's chair (only

 Getting all items takes a ___LONG___ time to do, so once the "seeds" of the
 town are laid, leave the place for awhile and check back every so often to
 get the items. Also, the YellowOrb can only be obtained after the dealer's
 fired for overworking the villagers; he'll tell about the item at that time.

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #047: Dealer-made Town; inside of chest in mayor's office    |
 |___________________________________________________________________________|

 EVENT TRIGGERS (?) FOR TOWN GROWTH:

 - Talk to NPCS/Re-enter a few times
 - Obtain PurpleOrb
 - Obtain Change Staff
 - Obtain Blue Orb

 When these conditions are met, the only part left is Jin being thrown into
 the clink for overworking everyone (oops!). During the night, look behind the
 SW jail to see some conspirators plotting revolution against the mayor. Sleep
 in the inn [etc.] and Jin will be in the jail the next morning. At this time,
 he talks about the item behind his chair. It's the [YellowOrb]!

 Also, the town will be named after the dealer. For example, I named the guy
 Jin (after another Fear Effect character) and the town became Jinburg. So,
 yeah...

_______________________________________________________________________________
�������������������������������������������������������������������������������
37) SOO VILLAGE                                                          [WK37]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                _                  |                 |
  | |_| AGLseed      |_| Token        |_| Bolt            | [2] = [049/110] |
  |_______________________________________________________|_________________|

                                  ___ ___________ _
 |�������|�����|������������|    | 1 | AGLseed   |_|
 | |��|  |  2  |            |    | 2 | TinyMedal |_|
 | |__|  |_____|        |��||    | 3 | TinyMedal |_|
 |                 |��| |__||    | 4 | Token     |_|
 |                 |  |     |    | 5 | Bolt Wand |_|
 |            345   ��      |  Search the house NE of entrance for [AGlseed],
 | |�����|         |����|   |  then look in the northern one for a [TinyMedal]
 | |     |         | 1  |   |  within a vase. The tile north of the well also
 | |_____|         |____|   |  has a [TinyMedal]. Inside the well, the fogey's
 |_______________   ________|  bureau has a [Token]. Tile south of the well's
                 |_|           got a [Bolt] Wand!

                               Information-wise, a guy speaks about the person
 who left to build a town in the eastern clearing by the coast (see: the above
 section); the fogey speaks about Edinbear having the Dry Vase; and an NPC has
 a tidbit about the EchoFlute telling where an Orb is. Hmm...

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #048: Soo Village; northern house's pot                      |
 | � TINY MEDAL #049: Soo Village; tile north of the well                    |
 |___________________________________________________________________________|

 Now, let's get the RedOrb which has a much easier acquiring method. It's near
 the eastern continent's southern tip. Y'know, where Tierra del Fuego'd be on
 South America! Right by the eastern shore...

_______________________________________________________________________________
�������������������������������������������������������������������������������
38) PIRATE LODGE                                                         [WK38]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                _                  |                 |
  | |_| Token        |_| Token        |_| Red Orb         | [2] = [051/110] |
  | |_| STRseed      |_| Punk                             |_________________|
  |_______________________________________________________|

 Pirates only come here during the day; this won't affect anything other than
 dialogue and getting to the downstairs prison. Search the storeroom in the
 northern reaches for two [Token]s and a [TinyMedal], the latter in a barrel.
 The female captain's chamber has [TubeSocks].

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #050: Pirate Lodge; inside of top-middle storeroom pot       |
 | � TINY MEDAL #051: Pirate Lodge; B1 prison cell, NE corner (daytime only) |
 |                  : Ninja Clothes can now be obtained from Aliahan's Well! |
 |___________________________________________________________________________|

 So, where's the stolen loot? One pirate can't remember, although he's seen
 a red orb somewhere... The answer: around the house's eastern exterior, there
 is a boulder that covers hidden stairs. Search there to gain access to the
 treasure trove: [RedOrb], [STRseed], and [Punk] Ring!

_______________________________________________________________________________
�������������������������������������������������������������������������������
39) ARP TOWER                                                 [OPTIONAL] [WK39]
_______________________________________________________________________________
��| ITEMS �����������������������������| FOES ������������| TINY MEDALS ����|��
  |  _                _                |  _               |                 |
  | |_| Love         |_| 552G          | |_| Eliminato    | [2] = [053/110] |
  | |_| LifeAcorn    |_| EchoFlute     | |_| KillArmor    |_________________|
  |____________________________________| |_| VenomHork     _                |
                                       | |_| BlueBeak     |_| Shadower      |
                                       | |_| StingMoth    |_| Barnabas      |
                                       | |_| SkyDragon    |_| MadCondor     |
                                       |____________________________________|

 Arp Tower is on the eastern continent's western side, right around where
 California would be on North America. Sail northwest of Lancel or Aliahan
 to find the tower right along the coast.


 
           [F1]              _____  [F2]            ___ [F3] ___
   |�����������������|      |  E  | ____ ___      _|E F|    |_  |_
   | |�����| |�����| |      |_   _||   _|   |    |  _|� ____  |_  |
   | |    _____    | |        |�|  |  | |___|    |_|   |    |   |H|
   | |   | A B |   | |        | |__|  |_____           |4567|    �
   | |   |_C D_|   | |        |     AB      |    |�|_  |____|  _|�|
  _| |             | |_       |____ CD ___  |    |_  |_      _|  _|
 |   |_____________|   |           |  |  _|_|      |  J|    |I  |
 |_________   _________|      |��|_|  | |   |       ���      ���
           | |                |__|____| |___|
        _|�   �|_
       |_       _|
         |_   _|
     ENTER-|_|                                         1 - Cannibox (Monster)
                  [F4]                 [F5]            2 - TinyMedal
    ___________________         _________________      3 - Love Ring
  _|F                 G|_    __|  ___  ____  __ G|_    4 - 552G
 |  _|���������������|_ H|  |_  _|   ||____||  |___|   5 - EchoFlute
 | |                   | |    ||_____||    ||  || ||   6 - TinyMedal
 | |                   | |    ||     ||  X ||  ||�||   7 - LifeAcorn
 | |                   | |    ||_____||����||--|| ||
 | |                   | |    ||     ||����||  ||�||
 | |_                 _| |   _||�����||____||  ||_||
 |_ J|_______________|I _|  |3 | ____||   _||__| 1  ]
   |___________________|     �� |2    |  |________|�
                                 �����

 On the first floor, take the "A" or "C" stairway up to the 2F -- this gets
 better access to the "E" path to the 3F. From there, go to "F" then "G", the
 only up-stairway from there. At the 5F, the floor will have lots of rope
 bridges across a giant abyss. The chest in the SE is a Cannibox, but the
 others are a [TinyMedal] and [Love] Ring.

 So, how to get the great treasures on the 3F? On the 5F ropebridge floor,
 fall off the walkway toward the middle of the floor (any should work, but I
 marked "X" on map to denote one example) to land on the isolated "island" of
 treasures: [552G], [TinyMedal], [LifeAcorn] and...[EchoFlute]!

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #052: Arp Tower 5F; tower in SW end                          |
 | � TINY MEDAL #053: Arp Tower 3F; chest in isolated platform--fall from 5F |
 |___________________________________________________________________________|

_______________________________________________________________________________
�������������������������������������������������������������������������������
40) NAVEL OF WORLD                                                       [WK40]
_______________________________________________________________________________
��| ITEMS ���������| FOES ��������������������������������| TINY MEDALS ����|��
  |  _             |  _                _                  |                 |
  | |_| 248G       | |_| AntBear      |_| Flamepede       | [3] = [056/110] |
  | |_| INTseed    | |_| HunterFly    |_| MadOx           |_________________|
  | |_| Blue Orb   | |_| KillerApe    |_| Deranger         _                |
  | |_| Terra      | |_| Demonite     |_| Mummy           |_| Deadstool     |
  |________________| |_| RogueNite    |_| Metaly          |_| Catfly        |
                   | |_| Healer       |_| Hork            |_| SkyDragon     |
                   |________________________________________________________|

 The Navel of World can be accessed from Lancet once the FinalKey is obtained.
 Enter, use the 'hidden' eastern path to get to the northern temple. Once the
 priest is talked to, the hero will have to proceed alone to the dungeon! The
 clergyman appears to block the way east, but it's a trick of the eyes; just
 go around his side and get the [TinyMedal] at the right end!

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #054: Lancel Shrine; T-junction's east section               |
 |___________________________________________________________________________|

 Navel of World is east of the town. Note that the hero can return to town and
 collect his allies if he isn't ready (chickenwuss? :p), and can redo the
 undertaking at his leisure. Luckily, with proper equipment, the enemy rehash
 effect will be easier to deal with. ^___^
     _____
    |ENTER|
     �| |�                                 _________
    |�   �|            _______|�����|     |  ______D]
    |     |           |_______   B  |     | |_______ _
    |     |                   |_____|     |_________|6|
    |_   _|                                          �
      |_|             |������������������������| |���������������|
     _| |_            |                        | | |�����������| |
   _|     |_          |          B             | | |______     | |
<-|_       _|->       |                     C  | |______  |__  | |____
    |_   _|           |                        |        |4 5 | |    C |
      |_|             |                        |         ����  | |����
 _ _|�   �|_ _        |                        | |�����������| | |
|1|_       _|2|       |        A          D    | | |���������  | |
 �  |     |  �        |                        | |  �����������  |
 _ _|     |_ _        |________________________|  ���������������
| |_       _|3|
 �  |_   _|  �     ___
      |_|   |�����| A |     1 = 248G           4 = Blue Orb
      | |___| |��� ���      2 = TinyMedal      5 = TinyMedal
      |_______|             3 = INTseed        6 = Terra Armor


 Upon entering, head south into the adjoining room -- a 4-way junction! Both
 the east/west rooms loop (i.e. lead back to same place), so simply go south
 into the larger hall. The east doors have a [TinyMedal] and [INTseed] within,
 while the west ones have a Mimic and [248G]. Exit south along the corridor to
 find the "A" stairway.

 Next is a large, nondescript square room -- it's meant to befuddle the player
 and his/her sense of direction. Head north to the "B" stair, and turn east to
 find the "C" stair. Head south from there to find the "D" path, which points
 toward a straightforward path...leading to a [Terra] Armor! Should help the
 hero survive a bit better.

 Return to the "C" stairway next and at the t-junction, head the north route
 to the dead end with a [Blue Orb] and [TinyMedal]. Use "Outside" to leave,
 or hoof it if the MP is lackin'.

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #055: 2nd room south of entrance, east antechamber box       |
 | � TINY MEDAL #056: chest right beside Blue Orb box                        |
 |___________________________________________________________________________|

_______________________________________________________________________________
�������������������������������������������������������������������������������
41) SAMANAO                                             [SHOPLINK: SH17] [WK41]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                _                  |                 |
  | |_| Token        |_| Token        |_| AGLseed         | [4] = [060/110] |
  | |_| STRseed      |_| Cheat        |_| Club            |_________________|
  | |_| LifeAcorn    |_| LifeStone                        |
  |_______________________________________________________|

 Never been here? Don't blame ya -- it's quite isolated, on the southern part
 of the eastern continent. To find it, warp to Baharata and head north toward
 the bay (check map for bearings). The Olivia Cape Shrine is there, and by
 using the northern of the 2 warps in the adjacent FinalKey room, it'll spit
 everyone out in the new continent. Head northwest and then south to uncover
 the lonely castle town.

                                     ____ ____________
   |���������������|��������|       | 01 | Token      |
   | |����| |����| |CEMETARY|       | 02 | Token      |
   | |    | |    | |    234 |       | 03 | AGLseed    |
  _| |____|1|____| |__    __|       | 04 | TinyMedal  |
 |_                    |����|       | 05 | STRseed    |
   |_____________      | 5  |       | 06 | TinyMedal  |
                 |���|  ����|       | 07 | TinyMedal  |
      To Castle  |___| |����|�|     | 08 | Cheat Book |
       6789 10 \_|     |____| |     | 09 | Club       |
            11 |_             |     | 10 | TinyMedal  |
                 | ____|����| |     | 11 | LifeAcorn  |
                 ||         | |     | 12 | LifeStone  |
                 ||_________| |      ���� �����������
                 |____________|

 In town, search the barrel near the inn for a [Token]. Witness a procession
 at the cemetary and check the graves for an [AGLseed], [TinyMedal], and the
 [STRseed]. Graverobbin'? Yes, please! Next, the house just south of here has
 a [STRseed] inside of a container. Visit the weapon shop and see if there's
 any good weapons/armor to buy -- the Zombie Sword/Dragon Shield should catch
 the eye of any connoisseur! Cross the small west footbridge to approach the
 castle. Around the left side, near the pond, if y'search the NE corner along
 the exterior, there's another [TinyMedal]!

 Enter the castle through the eastern trade entrance, so the kitchen barrel's
 [TinyMedal] can be robbed easier. Avoid the king for a moment and work yer
 way up towards the north garden, where one of the flowerbeds contains the
 ever-useful [LifeAcorn]! Make for the NE tower which leads to the king's
 chambers on the 2F. There's a [Cheat] Book and [Club] to steal here. Finally,
 talk to the king and he'll throw everyone in jail, like "vagrants"... Tsk,
 tsk!

 ---

 Luckily, the team can lockpick the cell door with the FinalKey, so that's no
 trouble. The way back is blocked by a guard who looks the other way, so it's
 time to search some cells. Another [TinyMedal] is in the NW poet's holding
 area, while a confined man will talk about how the Lar Mirror can reveal the
 truth n' stuff. A nearby cave...hmm...

 The B2 area has the king's cell, while the adjacent clink's west wall hides
 another passage (just walk into it). Get the [LifeStone] by the real king's
 bedside before y'wander to the exit inside of Samanao's packed cemetary. Now,
 let's get that stupid mirror!

 Southeast of town is a small bridge-connected island with a cave.

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #057: Samanao graveyard                                      |
 | � TINY MEDAL #058: Samanao Castle exterior; west side by pond, NE corner  |
 | � TINY MEDAL #059: Samanao Castle kitchen; barrel                         |
 | � TINY MEDAL #060: Samanao Castle dungeon; inside poet's cell's vase      |
 |                  : Justice Abacus can now be gotten from Aliahan's Well!  |
 |___________________________________________________________________________|

_______________________________________________________________________________
�������������������������������������������������������������������������������
42) SAMANAO CAVE                                                         [WK42]
_______________________________________________________________________________
��| ITEMS �����������������������������| FOES ������������| TINY MEDALS ����|��
  |  _                _                |  _               |                 |
  | |_| 128G         |_| STRseed       | |_| Shadow       | [2] = [062/110] |
  | |_| 56G          |_| Token         | |_| Skeletor     |_________________|
  | |_| 568G         |_| 24G           | |_| Tortragon     _                |
  | |_| LifeAcorn    |_| 320G          | |_| VoodooMan    |_| KillArmor     |
  | |_| VITseed      |_| 24G           | |_| Curer        |_| Hork          |
  | |_| Token        |_| LifeStone     |____________________________________|
  | |_| Plush        |_| LarMirror     |
  |____________________________________|

     _____|�������������|
    |  ___      |�����| |  
   _| |_  |  ___|   __| |______                     4 Mimics
  |     |_| |      |  _______  |                        \
  | |�|___  |   ___| |       | |       ________________|���|
  | |_    | |__|  _  |       | |__    |      7   8   9 |   | [B1]
  |_  |   |_   __| | |       |__  |   |   6  |���������|___|
  __| |__   |A|    | |          | |   | 5    |__________
 |  ___  |   �     | |          | |   |         3  2 1 A|
 | |  _| |         | |     F1   | |   |    4 |�|      [�     1 Mimic
 | |_|  _|        _| |_         | |   |      | |      C)    ___/ |
 |___  |         |     |  ______| |   |_   __|  �������    |13 | |
     | |_________| |�| |_|      __|     |_|     ___________|�|� _|_
     |_____________| |___ START|        | |____| 10  11  12  | |14 |
                         |_____|        |______  |�����������  |�|� _
                                               |  ������|������   �|B|
        __________________                      �������� ���������� �
  B2   |  ______________  |  ___
    ___| |__________    | | | D |     |����������������|�����������������|
   |  ____________  |   | | |   |     | 01 - 128G      | 09 - 320G       |
   | |     ____   | |   | | | E |     | 02 - STRseed   | 10 - VITseed    |
  _| |    |16CD|  | |_ _| |  ���      | 03 - 56G       | 11 - 24G        |
 |  15)    ����   |  _|_  |           | 04 - Token     | 12 - Token      |
 | |��   |��������  |   | |           | 05 - 568G      | 13 - TinyMedal  |
 | |_____|B __E_|���  |�  |           | 06 - 24G       | 14 - LifeStone  |
 |_________|  | |___|� _|�            | 07 - LifeAcorn | 15 - Plush Suit |
              |_______|               | 08 - TinyMedal | 16 - LarMirror  |
                                      |________________|_________________|

 To start, this first floor has NOTHING on it. Head west, take the first
 north route, then the next west, then the south dead-end to "A" stairway.
 This B1 area has fourteen treasures: [128G], [STRseed], [56G], [Token] x2,
 [568G], [24G] x2, [LifeAcorn], [TinyMedal] x2, [320G], [VITseed], and the
 [LifeStone]. There are also Mimics around here, and the rooms are marked.
 Still unsure? Use the Mage's X-Ray ability to view the chest; if it glows
 red, it's a trap! Enter the "B" pathway around the LifeStone's room.

 The only chest here is a [Plush] Suit that makes the wearer look like a
 tanooki/cat/thing. Kinda funny. Nothing else here! Return to the B1 entrance
 and search SE of there to find a hole in the floor. Drop down to land right
 by the [LarMirror] treasure chest. Steal it and "Outside" to escape this dank
 pit.

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #061: B1 area, chest in corridor before room with 4 Mimics   |
 | � TINY MEDAL #062: B1 area, in room with one other chest (Mimic)          |
 |___________________________________________________________________________|

 "Return" to Samanao, heal up at the inn, and use the Dark Lamp to make it
 nighttime. Enter the castle through the side-entrance, return to the king's
 2F chambers, and use the LarMirror to reveal the creep for who he really is!

|��������������|����������������������|�������������|������������������������|
| BossTroll    | HP: 1550  EXP:  2500 | MEDAL: #112 | DROPS: 105G            |
|______________|______________________|_____________|________________________|

 The Boss (no, not Springsteen) can get in two attacks per turn, with a phys.
 attack doing around ~60 at worst and using the "Defense" spell to eviscerate
 the party's DEF. Have someone constantly using the Increase spell, while two
 people attack and one heals (Sap helps). He can get Brutal hits every now
 and again, so keep pumping Increase around to make this Troll water under
 the bridge (troll pun!). Also: use TwinHits/HealAll/SpeedUp. Duh, right?

 Afterwards, collect the [Change] Staff! It will change everyone into a
 different race for a short duration, before wearing off on its own. And which
 town doesn't like humans? That's right, it's...

_______________________________________________________________________________
�������������������������������������������������������������������������������
43) ELVENHAM                                            [SHOPLINK: SH18] [WK43]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 There's nothing else to do here but fool the shopkeep into selling things. A
 few things, like the Angel Robe, are great equipment, so think about buying
 them. The Tiara accessory will boost luck, also.

_______________________________________________________________________________
�������������������������������������������������������������������������������
44) GREENLAD                                                             [WK44]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                                   |                 |
  | |_| Bone         |_| Silk                             | [1] = [063/110] |
  |_______________________________________________________|_________________|

 Know where Greenlad is? Hint: it's the island that looks like Greenland! Yes,
 it's the northeastern icecapped island. However, it's not as desolate as it
 looks. On the southern side, look for a square of greenery among the tundra
 -- it's can be entered! Head northeast to find an old man's cottage. If you
 can't find it, try again; the scenery has no landmarks to go by!

 He'll want the Change Staff in exchange for a pirate's [Bone] -- agree. Make
 sure you get any items from Elvenham's shopkeep before doing this or you're
 out of luck! A [Silk] Hat and [TinyMedal] are in the fogey's bureau, also.

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #063: Greenlad, old man's house; inside a dresser            |
 |___________________________________________________________________________|

_______________________________________________________________________________
�������������������������������������������������������������������������������
45) GHOST SHIP                                                           [WK45]
_______________________________________________________________________________
��| ITEMS �����������������������������| FOES ������������| TINY MEDALS ����|��
  |  _                _                |  _               |                 |
  | |_| LuvMemory    |_| Poison        | |_| Crabus       | [2] = [065/110] |
  | |_| Token        |_| 670G          | |_| Merdane      |_________________|
  | |_| 128G         |_| STRseed       | |_| Minidemon     _                |
  | |_| Garter                         | |_| Skeletor     |_| Jellyfish     |
  |____________________________________| |_| Hork         |_| Tentacles     |
                                       |____________________________________|

 With the Change Staff exchanged for the Bone, the ghost ship's location can
 be pinpointed. When used, something like "South ###, East ###" will be said;
 this means that going south ### and East ### will find the ship. Note that
 it's moving itself, so keep checking the bone until the displayed numbers
 get lower.
_____________________________
                             | Pretty easy stuff. Get the [TinyMedal] near the
   |����������| |����������| | blue monster abovedecks, then take either stair
In |  |����|  | |   |���|  | | to the belowdecks area. A [LuvMemory] item --
 \_|  |_  _|  | |     9    | | the one needed -- is in the resting area to the
 |_           | |   '---'  | | south. The storehouse has a [Poison] Needle,
   |  _  B _  | |    B_____| | [670G], [Token], [128G], and [STRseed]. Another
   | |A    1| | |    |345  | | [TinyMedal] is within the storehouse...same for
   |__�    �__| |    |  678| | a mimic, the SW chest.
   |          | |��   2  ��| |
    ����������   ����������  | North to the dressing room is a [Garter]. Now
�����������������������������  get outta here 'fore y'become a beastie...

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #064: Ghost Ship F1; near the blue monster (Minidemon) room  |
 | � TINY MEDAL #065: Ghost Ship B1; storehouse, inside of a pot...I think   |
 |___________________________________________________________________________|

 Now, what to do with the LuvMemory? A person at Olivia Cape said that only a
 memento of her lover can cure her sorrow, so that's the goal for now. There's
 only one avenue to take, so teleport to Noaniels, head east along the coast,
 and take the 2nd major river west -- should be easy since it's the only one
 that can be entered at the moment.

 When near the shrine, Olivia will push everyone back; use the LuvMemory at
 this time to dissipate the curse and proceed west again. The Shrine Jail is
 to the west on a li'l isle.

_______________________________________________________________________________
�������������������������������������������������������������������������������
46) SHRINE JAIL                                               [OPTIONAL] [WK46]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                                                    |                 |
  | |_| Gaia                                              | [1] = [066/110] |
  |_______________________________________________________|_________________|

 This small area has undead inhabitants, but none that are aggressive. Turn
 south one screen, then west to a cell; the pot within has a [TinyMedal] and
 corpse. In the SE room, search the tile north of Simon's deseccated body for
 a [Gaia] Sword! This is an equippable item that will be used later on, so
 stuff it in the bag (since it's probably obsolete attack-wise).

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #066: Shrine Jail; in a west cell's vase                     |
 |___________________________________________________________________________|

 A little ways north of this place is a cave. No dungeon, though; it's the--

_______________________________________________________________________________
�������������������������������������������������������������������������������
47) THIRD PACHISI TRACK                      [SHOPLINK: SH19] [OPTIONAL] [WK47]
_______________________________________________________________________________
|�����������������������������|�����������������������|�����������������������|
| BOARD : Semi-Difficult      | BGN = Start           | HLL = Hill            |
| FLOORS: 2                   | FLD = Field           | END = Goal Tile       |
| SPACES: 48, 69 (117 Total)  | FST = Forest          | S�# = Gain/Lose Space |
| ROLLS : 20                  | SLM = Slime           | SGN = Signpost        |
| PRIZES: Dragon Whip/AGLseed | SHP = Shop            | WRP = Warp Tile       |
|_____________________________| ??? = ? Space         | $+1 = 500G            |
|                             | !!! = ! Space         | $+2 = 500G            |
| DR1 = Turban                | D�# = Gain/Lose Rolls | $+3 = 1000G           |
| DR2 = Silver Tiara          | PT# = Treasure Pot    | $-1 = -500G           |
| DR3 = Token                 | STR = Star Tile       | $-2 = -500G           |
| DR4 = Token                 | SKL = Skull Space     | $-3 = -1000G          |
| DR5 = Party Dress           | TRP = Trapdoor        | $-4 = -500G           |
|                             | ZAP = Lasergrid       | UTR = Back to Start!! |
| PT1 = STRseed               |_______________________|_______________________|
| PT2 = LUCKseed              |
| PT3 = MysticNut             | This is the first two-floor dungeon, and it's
| PT4 = TinyMedal             | about the only new thing here (besides the
|                             | u-turn tile that sends one back to the start)
| TR1 = Power Belt            | to experience. The shop space sells Flame
| TR2 = Knife                 | Boomerangs, which might be a good attack item
| TR3 = Skirt                 | for any mage. The [TinyMedal] in a 3F vase is
| TR4 = Flashy Suit           | also worth noting. Everything else isn't that
|_____________________________| useful, but the [Dragon] Whip and [AGLseed] as
                                the prizes...yeah, that's alright.

                .------------------------------------------------------.
                |     (WARP IS 2-WAY!)                                 |
  .-[EX1]       |                                     [S+3][FLD][BGN]  |
  | [STR]       |                                     [PT1]            |
  | [SHP]       |                                     [FST]            |
  | [FLD]       |                                     [FLD]            |
  | [TRP]       |                 [$+1][FLD][HLL][DR1][SLM]  .---------'
  | [???]       |                 [D+1]                      |
  | [SLM][FLD][WRP][PT2][HLL][FST][???][FLD][FST][S+3][HLL][WRP][FLD]
  |                               [HLL]                         [INN]
  |                               [FLD]                         [ZAP]
  |                               [$-1]                         [DR2]
  |                               [FST]                         [???]
  |                          [SLM][WRP]                         [FST]
.-+-[EX3][DR3][UTR][TR1][D+1][TRP]                              [EX2]--.
| |                                                                    |
| |                                                                    |
| |                                                                    |
| '-[EX1]                         [$+3][FLD][S+2][TR3][ZAP][???][$-4]  |
|   [FLD]                         [SLM]     _______________     [FLD]  |
|   [$-2][FST][DR4]               [S-3]    |               |    [INN]  |
|             [FLD]               [D-1]    |               |    [TRP]  |
|             [S+4]               [PT4]    |_____     _____|    [FST]  |
|             [SKL]               [FLD]          [END]          [D+1]  |
|             [TR2][HLL][INN]     [FST]          [FLD][S-6][SLM][SKL]  |
|                       [ZAP][FLD][!!!]                                |
|                                 [STR][TR3][TRP][D+2][FST][???][DR5]  |
|                                 [FLD]                         [D+1]  |
|                  [FLD][$+2][ZAP][HLL]                         [S-4]  |
|                  [???]                         [HLL][ZAP][D+1][S+3]  |
|   [INN][D-1][PT3][TRP]                         [SLM]                 |
|   [S-1]                                        [$-3]                 |
|   [FST]                                        [FST][D+2][FLD][EX2]--'
'---[EX2]


 |���������������������������������������������������������������������������|
 | � TINY MEDAL #067: 3rd Pachisi Track F1; 1st grass tile north of NPC      |
 | � TINY MEDAL #068: 3rd Pachisi Track F2; grasstile SW of middle ??? Space |
 | � TINY MEDAL #069: 3rd Pachisi Track F3; inside of a pot                  |
 |___________________________________________________________________________|

_______________________________________________________________________________
�������������������������������������������������������������������������������
48) GONDO CAVE                                                           [WK48]
_______________________________________________________________________________
��| ITEMS �����������������������������| FOES ������������| TINY MEDALS ����|��
  |  _                _                |  _               |                 |
  | |_| Thunder      |_| Blade         | |_| Metabble     | [3] = [072/110] |
  |____________________________________| |_| JewelBag     |_________________|
                                       | |_| MiniDemon     _                |
                                       | |_| IceCloud     |_| LionHead      |
                                       | |_| HellNite     |_| HoloGhost     |
                                       | |_| Troll                          |
                                       |____________________________________|

 To enter Gondo Cave, first obtain the Gaia Sword from the Shrine Jail near
 the 3rd Pachisi Track (it's next to Simon's corpse). With this in the pocket,
 warp to Ashalam and set sail to the south. Take the first west then south to
 find a lone volcano. Go up to it and manually use the Gaia Sword, which will
 serve as an eruption's catalyst, hardening the southern river over! Continue
 south along the mountains, that gradually wrap around to the cave entrance
 near the poison swamp. Recommended level before entering: apx 30. Having
 HealUs will help quite a lot.


     _ ___    ____________________|���|    _
    | |_  |__|                      A |   |A|
     �) |____    |������������| |�|___|   | |_|������|_|�|_
     /       |_  |_ ___       | |         |___             |-ENTER
 Blade         |___|_  |      | |             |______|�|_|�
 Armor               | |___ __| |_ _
      Thunder Sword  |  ___|__   _|_|   ___
              \______| |      | |      | B |_____
Tiny          |    ____|      | |      |  _____  |_ _|�����|
Medal          �| |           | |      | |     |  _|_      |
  /  |�����|   _|�|____       | |      | |     |_|   |_   _|
 (_ _| |�| |__|        |    |� _|      | |_ ___| |     | |__
 | |   | |_____   ___  |__|� _|        |  _|_____|     |____|-> (LOOP PREVIOUS
  � �|_|       |_|   |______|          | |                           ROOM!)
     |B|       |_|                     | |_________
      �                                |_  HOLES  C|
                                         |_______|�

                  ______|���|   _ _  
                 |  ____    |  |F| |         |������|
                _| |___ |___|   �| |        _|     F|_
               |       |______  _| |      _|          |_
               |        ______||_ G|     |              |
               |_    E |         |_|     |    TINY      |
                 | |���     [D]--._      |    MEDAL     |
                 | |       Drop  | |     |              |
                 | |_|���|    _ _| |    _|       [D]    |
                 |___    |   |C|___|   |  E |�|         |
                     |___|    �         ����   ���������

                     ____  ______
                    |  __||_ _   |___|���|          EXIT
                    | |     |_|_      |��  |�|     _____)
                 _  | |         | |�| |_ __|�|__ _|___  |
                |G| | |_ _______| | |  _|_______| |_  | |
                | | |  _|___   _|_| | |_ _      |___| | |
                | | | |     | |     |  _|_|           | |
                | |_| |_ _  | |_|�|_| |_ _______|�|   | |
                |  _   _|_| |___|  _   _|__   __| |   | |
                | | |_|         | | | |    |_|  |_|   | |
                | |             | | | |    | |_ ______| |
                | |             |_| |_|    |___|________|
                | |____    |�|  ___
                |  __  |_ _|�|_|  _|
                |_|  |___|_______|


 Upon entering, head forward to the "A" stairway. Continue west, going west
 whenever the forks allow it, to a [Blade] Armor. Equip this on someone ASAP,
 as it reflects half damage back to the enemy who attacked! Return to the
 last fork, taking the lower east path this time. Follow it to another fork
 that goes south, which leads toward the [Thunder] Sword chest. Stick this
 pointy thing on someone, too. In the southern cavern, go west and south to
 the "B" pathway.

 This one's rather easy. The eastern path area chambers loop (i.e. they are
 repeated without the player knowing) aimlessly, so simply trek south from
 the "B" stairway to find the "C" stairway near some floor holes. Don't jump
 in any of 'em; they're go-nowhere ones.

 From the "C" stairway, head along the path and fall through the floor break,
 marked "D" on the map. There is a [TinyMedal] hidden on this floor, and it's
 very easy to miss if a Thief isn't in the party. From the initial landing
 spot on this floor, head NORTH 6 tiles and WEST 8 tiles to find it. Whew!
 The northern "F" stairway is the place to take; once up, simply follow to the
 "G" stairway.

 This next stretch is a cavernous waterway maze. The map above should help
 y'proceed, 'cause it would be more confusing to list a bunch of cardinal
 directions (at least to me!). The goal is a stairway in the far NE corner,
 which leads to the world map.

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #70: Gondo Cave 2F; SW area of cavern, in a treasure chest   |
 | � TINY MEDAL #71: Gondo Cave 3F; from fall location: 6 tiles N, 8 west    |
 |                 : AGLscarf now accessible from Aliahan well's Medal Manor |
 |___________________________________________________________________________|

 The world map is sorta barren, but go east along the range to find the Gondo
 Shrine. An old man here will immediately bestow the [SilverOrb] on the party!
 Search the gravestones behind him for 2 [Token]s and a [TinyMedal]!

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #72: Gondo Shrine; middle gravestone                         |
 |___________________________________________________________________________|

 By now all (6) orbs can have been collected. Remember the NPC that said these
 should be put at the base of the Leiamland Shrine? What's that y'say...?
 Never been there! Ho ho ho! It's the island SW of Lancel's continent, so put
 some gas in the ship and sail for the icy isle.

_______________________________________________________________________________
�������������������������������������������������������������������������������
49) LEIAMLAND SHRINE                                                     [WK49]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |                                                       |                 |
  |  There ain't any!                                     | [1] = [073/110] |
  |_______________________________________________________|_________________|

 Upon entering, look to the corner right of the ladder to find a [TinyMedal]!
 Upstairs, two maidens guard the unhatched creature Lamia, who needs all six
 orbs to awaken. There are...err, cup holder altars situated around here. Go
 to each and select an orb from the inventory (placement is irrelevant) to
 hatch the birdy.

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #73: Leiamland Shrine; at ladder-bottom, east corner         |
 |___________________________________________________________________________|

 Outside on the world map, the party can now ride the bird by moving to its
 location and pressing the action button (which dismounts if already on her).
 Lamia can fly anywhere on the map, and land anywhere one would normally be
 able to walk (i.e. not mountains), and follows when Return-ing to towns and
 such. Goodbye sailboat, hello frequent flyer miles!

_______________________________________________________________________________
�������������������������������������������������������������������������������
50) IMMIGRANT TOWN                                            [OPTIONAL] [WK50]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |                                                       |                 |
  |  There ain't any!                                     | [1] = [074/110] |
  |_______________________________________________________|_________________|

 Return to the immigrant town that the dealer was left at to see that our ally
 has been let out of jail, and is relinquishing the reins of leadership to a
 townsperson. He returns to Ruida's Tavern in Aliahan at this time and can be
 re-rostered for use again.

 Other than that, check the old SW jailhouse...it's now become an apartment.
 The 2F bureau contains a [TinyMedal], the last treasure to obtain from this
 town.

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #74: Immigrant Town ex-jail 2F; bureau                       |
 |___________________________________________________________________________|

_______________________________________________________________________________
�������������������������������������������������������������������������������
51) BARAMOS' CASTLE                                                      [WK51]
_______________________________________________________________________________
��| ITEMS �����������������������������| FOES ������������| TINY MEDALS ����|��
  |  _                _                |  _               |                 |
  | |_| Wizard       |_| Demon         | |_| Metabble     | [2] = [076/110] |
  | |_| Misery                         | |_| Hologhost    |_________________|
  |____________________________________| |_| LionHead      _                |
                                       | |_| IceDragon    |_| EvilMage      |
                                       | |_| StoneMan     |_| HellNite      |
                                       |____________________________________|

 The big baddie's castle is north of Gondo Cave, on the small island circled
 by mountains. The only way in is to park Lamia on a foothill there and walk
 in. Recommended level: ~35. At least know HealUs; I learned it around Lv34
 on my Cleric. Someone who knows BeDragon will also help immensely. ^______^

 One more thing: useless wandering around here is unwise. Try to get to the
 boss as fast as humanly possible to conserve precious MP/etc resources! This
 place is rather large, so I'll try to map it as best as possible!


 BARAMOS CASTLE GROUNDS & STRUCTURE         BARAMOS CASTLE INTERIOR (ONLY)
 _____________________________________  _____________________________________
|                          _________  ||                _                    |
|   |�������������|       |wwwwwwwww|�||   |�����������|P|                   |
|   |             |       |__|����|w| ||   |      5    | |                   |
|   |_____________|        __  R  |w| ||   |______Q______|                   |
|          Q              |ww|____|w| ||                                     |
|   |���|�����|���|   |�����|wwwwwww| ||   |����������|��|   |�����|         |
|   |   |     |    ���    F |�������  ||   | G        |O |���|   F |         |
|   |_             ___      |         ||   |___|      |  |   |     |         |
|     |           |   |__ __|         ||     |        |__    |   E |         |
|_____|G|     |   |      |E   ______  ||     |           |    ��|��  ______  |
|     |_|_____|_ _|      |___|     M| ||     | H     I  _|      |___|     M| |
|     |         |________|N   __    | ||     |_________|________ N|   _____| |
|     |         | I       ���|__|���| ||     | K         |        |  |234 J| |
|     |         |________         J | ||     |           |______  |L |_____| |
|     |        D |       |___       | ||     |�����������|      |_|_       | |
|     |          |           |______| ||     |C ______ D |          |______| |
|     |_         |       ____         ||     |_         _|                   |
|       |_     _|            |        ||       |_     _|                     |
|         |___|            B |        ||         | A |                       |
|           A            ����         ||          ���                        |
|_________|   |_______________________||_____________________________________|
          |___|<- ENTER

     _
    |H|____________  _____
    |K __________  ||  1  |       |�|       |����������|      1 - TinyMedal
    |_|          |L||_   _|       |P|       |          |_     2 - Wizard Ring
     _            �   | |         | |     |�  BARAMOS!   |    3 - Misery Helm
    |C|_______________| |      |��  |     |              |_   4 - Demon Axe
    |  _________________|      | |��    |�                 |  5 - TinyMedal
    | |_________________       | |      |        R         |
    |_________________  |      |O|      |                  |
                      |B|      |_|      |__________________|
                       �

 This place isn't so difficult once y'get used to it; in fact, it becomes a
 straightforward romp through the ancient building! Once the courtyard is
 entered, ignore the main entrance and head east to the "B" stairway. Follow
 it through the basement until it comes to the room with a 1 marked in it;
 search near the corpse's bedside for a [TinyMedal]! Now return back outside.

 This time, head north through the thin alley by the east wall. Turn west once
 emerging on the other side, entering the nearby "E" door. It's easy-going
 from here, until arriving at a decision: the "H" or "I" stairway? Following
 the "I" stairway leads to the eastern side of the interior where 3 treasures
 are held: [Misery] Helm, [Wizard] Ring, and [Demon] Axe. The two equipment
 pieces are cursed, however. The "H" stairway needs to be taken to proceed.

 Take it to the basement, then mosey to the "L" stairway. Once again, the
 way is pretty clear to follow -- jus' stairway-hopping! At the "P" stairway
 emergance, cast StepGuard before entering the hallway with the throne as it
 has a surprise electrical field to zap y'with. In front of the corpse is one
 more [TinyMedal]!

 Outside via the "Q" door, head to the "R" stairway enclosed by a pond. This
 leads to the big, bad, bloated, balloon-headed, bratty Baramos!

|��������������|����������������������|�������������|������������������������|
| Baramos      | HP: 3000  EXP: 65532 | MEDAL: #152 | DROPS: --------------- |
|______________|______________________|_____________|________________________|

 Baramos is one mean dino, and, expectedly, double-actions. Immediately put
 up a fire/ice shield with the "Barrier" spell, while someone starts using
 TwinHits and Increase. Surprisingly, Baramos can be hit by the StopSpell
 ability! It's definitely worth it to have him waste his Explodet/BlazeMost
 turn doing nothing. He can still breath flames for apx 60dmg to everyone,
 but Barrier should make this manageable. Do not cast Bounce, as healing
 spells will be rendered uneffective on that person! Oh, and don't forget
 to have Sap/Defense to make TwinHits more effective! A LV35+ party should
 be able to manage this dude with a bit of effort. It shouldn't be necessary,
 but Surround can work sometimes, too. SpeedUp will ensure that Baramos won't
 interrupt a healing pattern anytime soon, so plan that'un towards the start.

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #75: Baramos Castle F1; in front of corpse on the throne     |
 | � TINY MEDAL #76: Baramos Castle B1; left of corpse's bedside             |
 |___________________________________________________________________________|

 A voice will heal the victorious heroes and warp them to Aliahan. Visit the
 king to see a scene where someone named Zome appears and talks about shroudin'
 the world in darkness. At this point, the Giana Pit -- the small cave on the
 island east of Baramos' Castle -- will be opened for exploration! This leads
 to Alefgard, the Dark World.

 However, before doing that...

_______________________________________________________________________________
�������������������������������������������������������������������������������
52) PORTOGA                                                   [OPTIONAL] [WK52]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                                                    |                 |
  | |_| Seduce                                            | [0] = [075/110] |
  |_______________________________________________________|_________________|

 � In Portoga, a girl will have been reunited with her lover Carlos. To thank
   the party, she bestows the [Seduce] Sword weapon. It's female-only, has
   ATK +50, and casts PanicAll if used as an item. Nice! Naturally, the woman
   ally needs to be able to equip swords innately to hold this sucker...

_______________________________________________________________________________
�������������������������������������������������������������������������������
53) GIANA PIT SHRINE                                                     [WK53]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                                   |                 |
  | |_| LUCKseed     |_| STRseed                          | [1] = [077/110] |
  |_______________________________________________________|_________________|

 The Giana Pit is the small poison-swamp island west of Baramos' Castle, and
 as aforementioned, can now be jumped into due to Zoma's earthquake. Before
 entering, try to collect all TinyMedals up to this point (76) and do Dharma
 Temple class-changing if y'like. This world can be revisited, mind you, but
 for sanity's sake, don't get mixed up on TinyMedals... Also, try and get a
 bunch of cash by killing JewelBags in GondoCave (1000g/per!) to prepare for
 the expensive equipment in a moment.

 YOU CAN USE "RETURN" TO GET BACK TO PREVIOUS TOWNS, REMEMBER!!!!!!!!!!!!!!!

 Jump in when ready.

 ---

 Near the small boat area, get a [LUCKseed] within the drawers. A [STRseed]
 is on the left side of the house exterior, in a small dead-end next to a 
 tree. Lastly, a [TinyMedal] can be found on the north pier right by the exit
 to the world map, also.

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #77: Giana Pit Shrine; east edge of northern isolated pier   |
 |___________________________________________________________________________|

 On the world map, the player will quickly learn that there is no map! This'll
 make navigation a chore, so let's find it. East of the shrine, at the shore,
 is the town of...

_______________________________________________________________________________
�������������������������������������������������������������������������������
54) TANTEGAL                                            [SHOPLINK: SH20] [WK54]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                _                  |                 |
  | |_| Token        |_| Wimpy        |_| Lucky           | [2] = [079/110] |
  | |_| MysticNut    |_| LifeAcorn    |_| Token           |_________________|
  | |_| Token        |_| 550G         |_| AGLseed         |
  | |_| Boxer        |_| Token        |_| Pixy Map        |
  |_______________________________________________________|

 No, not Tatanga...that's the boss from Super Mario Land! This city is quite
 a bit bigger than the normal fare, which means there's lots of stuff to loot!

                        _____________
                       |6789 10 11 12|
                       |13    * _____|
         |�|          _ �����| |
  |������   �|�����|�|*|   __|�|    |���������������������������������������|
  | |���|    |  1  | | |  |  __|    | 01 - Token          08 - 550G         |
 _| |___|4   |_____| |_ \_| |_      | 02 - Wimpy Book     09 - AGLseed      |
|_           ___ __   _      _|     | 03 - Lucky Book     10 - Sun Stone    |
  |         |23 |  | | |    |       | 04 - MysticNut      11 - Token        |
  |  _____  |___|__| | |  _ |       | 05 - LifeAcorn      12 - Boxer Shorts |
  | |     |  ________| | |5||       | 06 - Token          13 - Pixy Map     |
  | |     | |________  |  � |       | 07 - Token           * - TinyMedal    |
  | |_____|  _   ____|  ����        |_______________________________________|
  |         | | |    |
  |_________| |_|____|

 The weapon shop here sells Mythril Helmets, which are great for low-DF mages
 and such. Collect a [MysticNut] in the flowerbed near the equipment shop and
 head a little ways east to where the two small houses are next to each other.
 The one with a 2F has a [Wimpy] Book and [Lucky] Book in the bookshelf.

 Enter the church's 2F to find Kandar locked up and servin' his time. He'll
 say the castle supposedly has a SunStone in it...hmm. Raid a [Token] in his
 chamberpot (or drinking pot?...eww) before heading east along the pavement.
 Turn south to find a small house with a [LifeAcorn] in its 2F.

 Tantegal's only [TinyMedal] is found with a bit of work. Head east through
 town until the forest area outside of the wall. Follow the wall exterior to
 the north until the horned NPC near the church is in view. Once y'can't go
 further, step one tile south and search. Whew. Now, for the castle up the
 road.

 ---

 Outside, along the eastern pond, one of the corners has a [Token] to steal.
 Inside, search the NE section for a MagicKey door that leads outside again.
 Left of the flowerbed cat, a [Token] can be dug up. South from there, 'long
 the pondside, is a small stairway that leads to a guy who talks about the Sun
 Stone. Back inside, private!

 The kitchen has a barrel with a [TinyMedal] inside it, too. There's also a
 not-so-secret stairway covered in the SE corner of this kitchen. [550G], 
 [AGLseed], and a [Sun Stone] can be claimed within the place! Use the stair
 on the F1's west side to enter the 2F. A dresser combo here has one [Token]
 and [Boxer] Shorts!

 Finally, use the gate exit in the throneroom to get onto the roof. A priestly
 guy here will bestow the [Pixy Map] if y'talk about slaying the Demon King.

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #78: Tantegal; in forested exterior of east wall; near N end |
 | � TINY MEDAL #79: Tantegal Castle; kitchen barrel                         |
 |___________________________________________________________________________|

 An NPC mentioned the Nail Mark, so that's the next destination. However, all
 towns on this world can be explored still, as well as a few other things.
 I'll get those out of the way first; this is also recommended since any town
 will be instantly warpable thereafter. :P

_______________________________________________________________________________
�������������������������������������������������������������������������������
55) GARIN'S HOUSE                                             [OPTIONAL] [WK55]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                                   |                 |
  | |_| MohawkWig    |_| ShinyHarp                        | [1] = [080/110] |
  |_______________________________________________________|_________________|

 Garin's House is a small shrine on the northwest corner of the world. Inside,
 a [TinyMedal] and [MohawkWig] can be found in the dressers. The bard who
 used to live here, Garin, apparently took a ShinyHarp and left... Hmm.

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #80: Garin's House, dresser                                  |
 |                 : Dragon Claw is now available from Aliahan's Well!       |
 |___________________________________________________________________________|

 Exit to the north of the house and check for a small stairway leading to an
 empty chest. However, one tile east of it is...the [ShinyHarp]! Apparently
 Garin didn't take the sucker.

 Anywho, next up is...

_______________________________________________________________________________
�������������������������������������������������������������������������������
56) KOL                                                       [OPTIONAL] [WK56]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                _                  |                 |
  | |_| Cloth        |_| Token        |_| PixyFlute       | [3] = [083/110] |
  | |_| Token        |_| Token        |_| MysticNut       |_________________|
  |_______________________________________________________|

 Kol is the opposite of Garin's House, found in the far east corner of the
 world, deep in a forest. There is a crescent-shaped mountain range covering
 it, but the enemies around there are crappy, so it shouldn't be a problem
 finding the place.

                                         ___ ____________ _
 |��|����������|��|                     | 1 | Cloth Suit |_|
 |__|�|       6|  |                     | 2 | Token      |_|
 |    |���| |����||                     | 3 | PixyFlute  |_|
 |    |_*_| |    ||                     | 4 | Token      |_|
 |    | 3  _|____||                     | 5 | Token      |_|
 |     �| |   |   |                     | 6 | MysticNut  |_|
 | |���|| | |����||                     | * | TinyMedal  |_|
 | |   ||        ||                      ��� ������������
 | |12 |  * |____||  Search the weaponsmith's house for a [Cloth] Suit and
 |  � � |�|   ___ |  [Token], then head south to the tavern. The weird red
 |  __ _| |_     ||  tile on the ground floor has a [Token] on it. Upstairs,
 | |   5  4*|     |  in the item seller's place, the two hanging sacks behind
 |_|________|_   _|  her have a [Token] and [TinyMedal]!
              |_|
                     North by the open-air bath, search the steps leading into
 the water for another [TinyMedal]. If you happened to pick up a clue from an
 NPC in Domdora -- which you probably didn't -- the location of the [PixyFlute]
 will have been revealed at 5 steps south of the bathhouse. Exit out the south
 entrance, walk all the way south as far as possible, and search for it.

 Finally, head north past the inn to where the cool background is. Move east
 to a tiny 1-tile nook and search for a [MysticNut]. Wow! Enter the well now.
 This leads to the last Pachisi Track. There is a tiny stair near the NPC here
 and three steps south of it is a third [TinyMedal]!

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #81: Kol item shop 2F; hanging sack                          |
 | � TINY MEDAL #82: Kol bathhouse; stairway into water                      |
 | � TINY MEDAL #83: Kol well; 3 water tiles south of stair by Pachisi NPC   |
 |___________________________________________________________________________|

_______________________________________________________________________________
�������������������������������������������������������������������������������
57) FOURTH PACHISI TRACK                                [SHOPLINK: SH22] [WK57]
_______________________________________________________________________________
|�����������������������������|�����������������������|�����������������������|
| BOARD : Difficult           | BGN = Start           | HLL = Hill            |
| FLOORS: 2                   | FLD = Field           | END = Goal Tile       |
| SPACES: 72, 60 [142 Total]  | FST = Forest          | S�# = Gain/Lose Space |
| ROLLS : 25                  | SLM = Slime           | SGN = Signpost        |
| PRIZES: Light Dress         | SHP = Shop            | WRP = Warp Tile       |
|         Life Ring           | ??? = ? Space         | $+1 = 500G            |
|         Ultimate Ring       | KEY = Alternate 'END' | $+2 = 500G            |
|                             | !!! = ! Space         | $+3 = 500G            |
| DR1 = TinyMedal             | D�# = Gain/Lose Rolls | $+4 = 100G            |
| DR2 = Turban                | PT# = Treasure Pot    | $+5 = 2000G           |
| DR3 = Muscle Book           | STR = Star Tile       | $+6 = 500G            |
| DR4 = WorldLeaf             | SKL = Skull Space     | $-1 = -500G           |
| DR5 = Party Dress           | TRP = Trapdoor        | $-2 = -1000G          |
| PT1 = LifeAcorn             | ZAP = Lasergrid       | $-3 = -1000G          |
| PT2 = MysticNut             |_______________________| $-4 = -1000G          |
| PT3 = VITseed               |                        �����������������������
| PT4 = AGLseed               | This is an odd track in that it has two exits.
| PT5 = TinyMedal             | The best prize here is the Light Dress which
| TR1 = Dragon Whip           | is the best female mage equipment out there. 
| TR2 = LifeStone             | The other exit leads to some caves (enemyless)
| TR3 = Flee Ring             | that contain two treasures: the Life Ring and
| TR4 = Dark Robe             | Ultimate Whip! Definitely play through this
| TR5 = Mimic [monster]       | course to get all the weapons; 'fact, y'have
|_____________________________| to get all of the TinyMedals, so...

                        TO CAVES
                      ___|���|___
                     |           |
  .--[EX1]           |___     ___|           [$+6][ZAP][PT5][FLD][EX1]------.
  |  [FST]               |   |               [S+3]                          |
  |  [FLD]     [FST][FLD][KEY][FLD][STR]     [HLL]                          |
  |  [S+2]     [TRP]               [TRP]     [SKL]           |�����������|  |
  |  [$-3]     [PT6]               [S-6]     [INN]           |LIGHT DRESS|  |
  |  [FLD]     [SGN][D+1][!!!][D+1][SLM]     [$+5]           |___     ___|  |
  |  [DR3]     [FST]                         [FST]               |   |      |
  |  [???]     [FLD]                         [S-3]               [END]      |
  |  [D-1]     [SLM][TR5][D+2][$-5][D-3][DR4][???]               [FST]      |
  |  [FST]                                                  [D-1][FLD]      |
  |  [TR4][FLD][SKL][HLL][ZAP][STR][FLD][!!!][$+4][FST][PT4][TRP]           |
  |                                                                         |
  |                                                                         |
  '--[EX1][D+1][SLM][S-3][TR3][ZAP][INN]               [S+2][FST][EX2]------'
     [HLL]                         [S+2]               [D+1]     [PLN]
     [S-2]                         [FLD]               [ZAP]     [D+1]
     [TRP][FLD][SGN][PT2][SKL][FLD][???]               [HLL]     [PT3]
               [FST]                                   [SGN][FLD][S-4]
               [ZAP]                                   [STR]
               [STR]     [$+2][FLD][TRP][FLD][$-1]     [SHP]
               [D+1]     [PT1]     [$+1]     [DR2]     [FLD]
          [SLM][$+3]     [FST]     [S+3]     [FST]     [SLM][FST]
          [FLD]          [???]     [SLM]     [???]          [TR1]
          [FST]     [FLD][TR2]     [FLD]     [D+2][FLD]     [S+4]
          [$-2][WRP][S+3]          [DR1]          [HLL][WRP][FLD]
                 |                 [S+2]                 |
                 |                 [BGN]                 |
                 |                                       |
                 '---------------------------------------'

 After getting the two TinyMedals in the course itself, let's snatch a third.
 On the third floor, move clockwise around the board tiles until getting on
 the left side of the "GOAL" space. Search the flowerbed there to find a pesky
 medal hidden. ^___^

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #84: 4th Pachisi Track 3F; left side of "GOAL" in flowerbed  |
 | � TINY MEDAL #85: 4th Pachisi Track 2F; first Dresser space on board      |
 | � TINY MEDAL #86: 4th Pachisi Track 3F; Pot two spaces away from entrance |
 |___________________________________________________________________________|

 A [Token] can also be found on the 3F. Go counterclockwise around the "GOAL"
 space until the path goes west and south. At that corner, the item can be
 found. On the 2F, another [Token] can be found in the grassy NE corner, too!

_______________________________________________________________________________
�������������������������������������������������������������������������������
58) RIMULDAR                                 [OPTIONAL] [SHOPLINK: SH23] [WK58]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                _                  |                 |
  | |_| Life         |_| Toughness    |_| STRseed         | [3] = [089/110] |
  | |_| GoldBeak     |_| Zen          |_| INTseed         |_________________|
  | |_| Token                                             |
  |_______________________________________________________|

 Rimuldar is another sleepy little town on the eastern continent. On an
 undiscovered map, the blue "C" is the lake surrounding the town. It's not a
 trial to get there either -- simply dock on the east shore, move west around
 the mountain range protecting it, and ambush the place, hero-style!

 Metabbles appear in droves around here, so if y'want fast level-ups, here's
 the stompin' grounds.

  |�����������������������������|              |����|�����������|
  |�������|   |����|��|         |              | 01 | Life Ring |
  | 789   |   |345 | 6|  |����| |              | 02 | Toughness |
  |_______|   |____|__|  |    | |              | 03 | STRseed   |
  |   __|____            |____| |              | 04 | TinyMedal |
  |  |_____  |                  |              | 05 | GoldBeak  |
  |   _____| |                  |_             | 06 | Zen Book  |
  |  |_______|                   _|            | 07 | INTseed   |
  |                             |              | 08 | Token     |
   �|��|�����|  |���������|     |              | 09 | TinyMedal |
    |10|     |  |    2  1 |    _|              | 10 | TinyMedal |
    |__|_____|  |_________|  _|                 ���� �����������
    |_________________|_____|

 This sleepy town is surrounded by a creek. Search behind the inn for a door
 leading to the [Life] Ring Ortega left behind at some point. Inside the
 hotel, a [Toughness] can be stolen from some poor sap's dresser. North to
 the rooms side-by-side, pot-searchin' time! [STRseed], [TinyMedal], and a
 [GoldBeak] can be found within the usual places. Next door, a [Zen] Book is
 within a cabinet.

 The house nearest the small pond can only be entered from the west, meaning
 the player has to walk around the stream (via the entrance bridge). Like a
 lot of towns, this "obstruction" isn't really one at all. The old man inside
 that house has an [INTseed], [Token], and [TinyMedal]!

 Last but not least, the jail. It's on the west end of the church, but there's
 an overhang that appears to be walled...meaning, just walk "into" it from the
 south to find the staircase. The prisoner says there's a secret button behind
 Zoma's throne...interesting. A [TinyMedal] is in front of his footstool.

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #87: Rimuldar, northern house's pot                          |
 | � TINY MEDAL #88: Rimuldar, old man's house in W part of town; pot        |
 | � TINY MEDAL #89: Church 2F jail; in front of prisoner's stool            |
 |___________________________________________________________________________|

_______________________________________________________________________________
�������������������������������������������������������������������������������
59) SACRED SHRINE                                             [OPTIONAL] [WK59]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |                                                       |                 |
  | There ain't any!                                      | [1] = [090/110] |
  |_______________________________________________________|_________________|

 The Sacred Shrine is on the southeastern island's south shore. There's not
 much to do here except hear another allusion to making a rainbow. Search by
 the left tombstone/cross for a [TinyMedal].

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #90: Sacred Shrine; in front of left tombstone/cross         |
 |                 : Vivify Staff now available from Aliahan's Medal Manor!  |
 |___________________________________________________________________________|

_______________________________________________________________________________
�������������������������������������������������������������������������������
60) FAIRY SHRINE                                              [OPTIONAL] [WK60]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                                                    |                 |
  | |_| Rain                                              | [1] = [091/110] |
  |_______________________________________________________|_________________|

 Due west of the Sacred Shrine, on the coast where some poison marsh stuff is,
 enter inside. Talk with the Fairy Queen for a [Rain] Staff, then search the
 middle emblem on the carpet in front of her for a [TinyMedal]. Whee!

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #91: Fairy Shrine 2F; middle of floor pattern near the queen |
 |___________________________________________________________________________|

_______________________________________________________________________________
�������������������������������������������������������������������������������
61) MERCADO                                                   [OPTIONAL] [WK61]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                _                  |                 |
  | |_| Punk Ring    |_| Token        |_| Token           | [1] = [092/110] | 
  | |_| Party        |_| Defy         |_| Hero            |_________________|
  | |_| Smart        |_| Lady         |_| Kindly          |
  | |_| Wizard                                            |
  |_______________________________________________________|

 Mercado is found on the middle-southern part of the continent. Locate the
 Fairy Shrine and sail along the coast to where a bridge is. Dock there, and
 follow the bay clockwise until y'find it by some eastern foothills.


                 __________|�|________     ____ _____________
                |  _                  |   | 01 | TinyMedal   |
                | |1| |���| |���|  |�'|   | 02 | Punk Ring   |
                |  �  | 2 | |   |  ) ||   | 03 | Token       |
                | |�| |___| |___| |__||   | 04 | Token       |
                |  �                  |   | 05 | Party Dress |
                |����| |�����| |�||�| |   | 06 | Defy Book   |
                |4567  |     | |_||_| |   | 07 | Hero Book   |
                |8910| |_   _|        |   | 08 | Smart Book  |
                |����|   |�|_  |����| |   | 09 | Lady Book   |
                | 11   |�    | |3   | |   | 10 | Kindly Book |
                |____|_|_____|_|____|_|   | 11 | Wizard Ring |
                                           ���� �������������

 Search the NW 4-tile house for a [TinyMedal], before raiding the inn's bureau
 for a [Punk] Ring. Check the house near the west wall for a 2F stair; there's
 a [Token] and [Party] Dress to steal. The library next to the family's flat
 has five books: [Defy], [Hero], [Smart], [Lady], and [Kindly]!

 Check the vacant SW lot for a [Wizard] Ring -- it's five steps south of the
 north entrance. And, lastly, there's a vacant SE marketplace with a [Token]
 in front of an unused (small) stall. The NE tunnel leads to an underground
 monster arena, which can raise some cash if y'need.

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #92: Mercado; NW 4-tile shelter                              |
 |___________________________________________________________________________|

_______________________________________________________________________________
�������������������������������������������������������������������������������
62) DOMDORA                                  [OPTIONAL] [SHOPLINK: SH24] [WK62]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                _                _                  |                 |
  | |_| Sucker       |_| Bunny        |_| Joke            | [3] = [095/110] |
  | |_| Oricon                                            |_________________|
  |_______________________________________________________|

 Domdora is in the desert far west of Mercado. To locate it, ride along the
 coast until the shifting sands (yellow on map) come into view. Head east from
 there and it should be at the foot of some mountains. Voila!

       |�|
  |�|��|  ��|
  | |__|    |�|                              Upstairs of the item shop is a
  |       __| |                              cupboard's [SUCKER], while 
 _| |��|_| 1|  �|___    |���|�������������|  Lenna's room on the inn's 2F has
|_  |__| |__|       |   | 1 | Sucker      |  a [Bunny] Tiara in the cabinet.
  |       __|_ ____ |   | 2 | Bunny Tiara |
  |      | 2| |  7 ||   | 3 | Joke Book   |  The old sneezing geezer in the
 _|____  |__| |_  _||   | 4 | TinyMedal   |  SW of town has a [Joke] Book &
|_  ___             |   | 5 | TinyMedal   |  [TinyMedal] in his recepticles.
  ||   '            |   | 6 | Oricon      |  Move to the stable nearby and
  ||___, |����|____ |   | 7 | TinyMedal   |  enter the main building; the east
  ||34 ' |    | 56 ||   |___|_____________|  dead-end part has a [TinyMedal]!
  ||___, |____|____||                        Also, the middle bush near the
  |_________________|   horses has a [Oricon] metal -- an NPC may have tipped
                        y'off to this.

 Lastly, jump into the well and find what remains of the water. The dirt tile
 SW of the puddle has a third [TinyMedal] to take.

 |���������������������������������������������������������������������������|
 | NOTE: There are a few Mercado follow-up quests to do at this time. One's  |
 |       optional, the other mandatory (respectively).                       |
 |                                                                           |
 | � Talk with Lenna in the inn, then the troupe leader in Ashalam (appears  |
 |   at night). He'll give a [Magic] Bikini for bringing news about her!     |
 |                                                                           |
 | � With the Oricon obtained, return to Kol and sell it to the item person  |
 |   upstairs for 22500G (he's the only one that can buy it). Re-enter town  |
 |   and he'll have made a [Kings] Sword for 35000G. Hero-only! This MUST be |
 |   obtained for later on.                                                  |
 |___________________________________________________________________________|

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #93: Domdora; sneezing man's house, in a pot                 |
 | � TINY MEDAL #94: Domdora; stable interior, east dead-end pathway         |
 | � TINY MEDAL #95: Domdora well, dirt tile SW of remaining water           |
 |                 : The Sacred Bikini can be obtained from Aliahan's Well!  |
 |___________________________________________________________________________|

_______________________________________________________________________________
�������������������������������������������������������������������������������
63) MARSH CAVE                                                [OPTIONAL] [WK63]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                                                    |                 |
  | |_| Token                                             | [1] = [096/110] |
  |_______________________________________________________|_________________|

 Now that all towns have been visited and added to the "Return" list, fly back
 to Kol and start heading south. Near the southern waterside, a poison marsh
 leads up to a small cave. Diggers are inside here trying to get to Rimuldar.
 Find the two actively digging at the southern end and search in between the
 fellows for a [TinyMedal]! A [Token] is also in the bedroom, underneath the
 westernmost torch.

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #96: Marsh Cave; a tile in between two working tunneldiggers |
 |___________________________________________________________________________|

_______________________________________________________________________________
�������������������������������������������������������������������������������
64) ROTO CAVE                                                            [WK64]
_______________________________________________________________________________
��| ITEMS �����������������������������| FOES ������������| TINY MEDALS ����|��
  |  _                _                |  _               |                 |
  | |_| Wizard       |_| 1016G         | |_| Hologhost    | [1] = [097/110] |
  | |_| Devil        |_| Devil         | |_| DarthBear    |_________________|
  |____________________________________| |_| HellNite      _                |
                                       | |_| TortoLord    |_| Goopi         |
                                       | |_| GrndTitan    |_| JewelBag      |
                                       |____________________________________|

 This rocky cave is quite easy to find if y'know where to look. Warp to
 Tantegal and make waves going west. Start going south along the coastline,
 docking when some mountains stretching east <-> west are in view. Follow 'em
 to the east and the cave will be nestled in a small li'l nook.

      _____     ___________
     |B    |___|           |    |�||���������������������|
     | |�|_______|���| |�|_|    |B|| |�| |�| |���| |���| |
     | |___________  | | | |    |_|| | | | | | |�   �| | |
     |_________    |_| | |2|     _ |_| | | | | |     |_| |   1 - Wizard Ring
  ___|__     ____|�|C  | |_|    | |____| | | | |         |   
 |  _|__     __  |  ���         |____   _|_|_| |_   _____|   2 - 1016 G
 |_| |  _____  |  �|_|�|_       |    | | |C|     | |
     | |     | |�   _   1|      | 45 | |_| |_____| |_____    3 - TinyMedal
     | |     |  _| | |_|�       |_  _|_  |_______        |
     | | |�| | |_| | |A|         _||_  | |_______| |���|�|   4 - Devil Armor
     | |_|�|_|  ___|  �         |  __| | |         |   |3|
     |_________|    F1          | | ___|  _________|   |_|   5 - Devil Sword
                                | ||   | |_  |���������|
                                | ||_|�|_  | | |�| |�| |
                                | |____|  _| | |_|A|_| | B1
                                |________|   |_________|

 Just a 2-floor dungeon. Using the map above, make way to the [Wizard] Ring
 near the "A" stairway, before looping past the "B" and to the [1016G] cache.
 The "C" stairway should then be taken to the B1 floor. From there, it's a
 simple walk to the [TinyMedal]. The [Devil] Sword and [Devil] Armor can be
 meandered to by heading southwest along the west screen edge. Note that this
 stuff is cursed, so don't equip if y'don't know what it does!

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #97: Rocky Cave B2; eastern dead-end section, chest          |
 |___________________________________________________________________________|

 Return outta this pit.

_______________________________________________________________________________
�������������������������������������������������������������������������������
65) NAIL MARK                                                            [WK65]
_______________________________________________________________________________
��| ITEMS �����������������������������| FOES ������������| TINY MEDALS ����|��
  |  _                _                |  _               |                 |
  | |_| 960G         |_| 1016G         | |_| TrollKing    | [1] = [098/110] |
  | |_| Hero Shield                    | |_| Salamandr    |_________________|
  |____________________________________| |_| Hydra         _                |
                                       | |_| Archmage     |_| WingDemon     |
                                       |____________________________________|

 This magic-prohibiting dungeon can be an annoyance to find on its own, if
 only because the enemy encounter rate around the northern parts is brutal.
 The easiest way to find it is to make it to the NW tip of the map near where
 Garin's House is, then move east toward the two small islands. A bit south
 of 'em is the Nail Mark, surrounded by brown earth.

       IN
        _\_                    ________________    
       |   | |�����|     |�|  [B_____________  |  |�����) )��|
       |_  | |  _  |_____| |   ______________| |  |    / /   | 1 - 960G
        _| |_| |_|  _____  |  |  ______   _____|  |4  / /    |
       |           |    _| |  | |_____ | | |���|  |  / /   3 | 2 - 1016G
        �| |�����| |   |   |  |___   _||  �    |  | /_/      |
       |� _|   |�  |  _|  _|  |   | |   ���|___|  |      2   | 3 - TinyMedal
       | |      �| |_|  _|    |���  |             |          |
       |  �������      | |�|  | |�| | |�|__|�|_   |    1     | 4 - Hero Shield
        ���| |�| |���|  �  |  | | |_| |        |  |  __  __  |
       |���   �   �| | |�| |  | |_|�| |_   __  |  | |__||__| |
       |           |_| | | |  |_    |_  | |__| |  |          |
       | |��| |��|     | | |   _| |_  |_| |  A |  |        B |
       |_|  |_|  |_____| |A|  |_____|_____|____|  |__________|
                           �
 As said before, this dungeon does not allow magic usage, so enter only after
 stockpiling some Herbs and whatnot. The good news is that enemies who like to
 wreak havoc by casting Disperse and that crap waste their turns. The only
 other thing to note is that a Salamandr's firebreathing act can deal ~100dmg
 to everyone, so kill those first always.

 On the bottom floor, get the [960G], [1016G], and [TinyMedal] chests. The
 one nearest the gap's southern tip is a Mimic, so avoid that. Lastly, the
 [Hero] Shield is on the western side of the gap. Equip it on the hero and
 go back the way y'came. Unfortunately, falling into that huge abyss does
 nothing but have it spit everyone back up to the current floor!

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #98: Nail Mark B3; northeasternmost treasure chest           |
 |___________________________________________________________________________|

 With the Hero Shield and -- if you followed the optional stuff earlier -- the
 Kings Sword in tow, there's only one more item to complete the "set". Let's
 get that sucker.

_______________________________________________________________________________
�������������������������������������������������������������������������������
66) RUBISS TOWER                                                         [WK66]
_______________________________________________________________________________
��| ITEMS �����������������������������| FOES ������������| TINY MEDALS ����|��
  |  _                _                |  _               |                 |
  | |_| 1016G        |_| Love          | |_| WingDemon    | [2] = [100/110] |
  | |_| LifeAcorn    |_| LifeAcorn     | |_| Leona        |_________________|
  | |_| Flame        |_| 960G          | |_| MagWyvern     _                |
  | |_| STR          |_| Token         | |_| Metabble     |_| TortoLord     |
  | |_| Light        |_| Crest         | |_| VileShade    |_| Goopi         |
  |____________________________________| |_| GrndTitan    |_| DarthBear     |
                                       | |_| BlissBird    |_| Dragon        |
                                       |____________________________________|

 Where's this place y'ask? Inspect the Pixy Map and look to the middle-north
 part of it -- see the five or six islands of notable mass? The northernmost
 of those has the place. Before going there, however, make sure the PixyFlute
 has been obtained (dig it up five steps south of Kol's bathhouse, remember?)
 or else the boss cannot be fought! Warp to Kol, get in the boat on the west
 shore from there, and cruise up to the place...


                     _|�|_______________________|�|_    1 - 1016G
                    |_ H                           _|   2 - Love Ring
                      | |�����������������������| |     3 - LifeAcorn
                      | | |�����|�������|�����| | |     4 - Flame Boomerang
                      | | |     |  12   |     | | |     5 - LifeAcorn
                   5F | | |     |__| |__|     | | |     6 - 960G
                      | | |                   | | |     7 - TinyMedal
                      | | |________   ________| | |     8 - STR Ring
                     _| |__________| |__________| |_    9 - TinyMedal
                    |_                             _|  10 - Token
                      |_|�����������������������|_|    11 - Light Armor
                                                       12 - Crest
         _               _                    _________________
        |E|_____________|F|                  |H_______________G|
        |_________________|                   _ ___________
    2F   _   _________   _                   | |  _______  |    4F
       _| |_|   6 7 8 |_|B|_                 | | |   ____| |_|�|
      |_                   _|                | | |  [10__      |
        | |�| 2 3 4 5 |�| |                  | | |_______|  _  |
        | |  ���������  | |                  | |___________| | |
       _|�|_____________| |_                _| |_____________| |_
      |_   __   ___   __   _|              |_   _____________   _|
       _|�|_ |_|   |_|  |_|                  |_|             |_|
      |  A  |
       �����   
     _ _____________________
   _|E|__________ D ________|�|_      
  |_____________________________|           _|�|_____D_____ 3F
               _____                       |_   ___________|  _
  |�����|�|   |  1  |   |�|�����|            | |  _____     _|G|_
  |_   _| |_ _|_   _|_ _| |_   _|            | | | 10  |   |_   F|
  |        _|_        |_   _   _|            | | |_   _|  _  |_|�
  |�   �| |   |�   �|�  | |     |           _| |___|�|___|B|_
  |_____|_|   |_____|   |_|_____|          |_   _________   _|
       _| |_1F  | |    _| |_                 | |         |C|
      |  A  |   | |   |     |                 �           �
       �����     �     �����

 On the first floor, cast StepGuard to get over the electrical field and make
 for the two treasure chests in the north room. The west'uns a Mimic, but the
 other has [1016G] to reap. Exit west and take the first south corridor to the
 "A" stairway, leading to 2F.
_____________________________
                             |  The second floor has arrows strewn throughout,
    .-Arrow Direction        |  and once moved on, they send the person in a
   /   .-Direction Pressed   |  direction based on the d-pad pressed. This is
 _/_ _/_ __.-Direction Moved |  meant to confuse; basically, L & R now control
| L | U | L |                |  up/down movement, while U & D now control any
|   | D | R |                |  lateral movement. Luckily, this shouldn't be
|   | L | D |       2F       |  a problem on this floor as none have to be
|   | R | U |                |  walked on! Enter the large chamber with all of
|���|���|���|                |  the treasure, cast StepGuard, and avoid hassle
| R | U | R |                |  to get the items. The lower items -- [Love
|   | D | L |                |  Ring], 2 [LifeAcorn]s and a [Flame Boomerang]
|   | L | U |                |  -- can be gotten easily, but there is a Mimic
|   | R | D |                |  hidden among the northern ones, the SW chest.
 ��� ��� ���                 |  Up there, get the [960G], [TinyMedal], and
�����������������������������  [STR Ring] before locating the "B" stairway in
 the NE area of this floor. For reference, any arrows on the east/west sides
 of this tower area will send the player plumetting down a hole to 1F; avoid!

 On the 3F, simply go straight across to the next stairway, bringing one up
 to the 4F. North to a huge abyss, and a treasure chest sitting past a few
 arrows. Since y'already know how to get through, do so and get a [Light Armor]
 to complete the equipment trifecta. Jump off the side here, landing on the
 floor below.

 Search near the two skeletons for a [Token], then continue clockwise (west)
 through this floor. Toward the end, some arrows are by a rail-less edge; fall
 off it this time via the "D" path, landing somewhere on the 1F. From here, it
 is rather straightforward, with one stairway leading to another and so on.

 At the 5F, enter the large room and find a statue of Rubiss. Play a few notes
 on the PixyFlute in front of her ("Use" option) to awaken the elemental gal,
 who gives the [Crest] in return. Now, Zoma can finally be fought!

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #99 : Rubiss Tower 2F; in large electric area, 1 of N chests |
 | � TINY MEDAL #100: Rubiss Tower 3F: chest in NE corner of floor           |
 |                  : The Gold Pass can now be claimed from Aliahan's Well!  |
 |___________________________________________________________________________|

 Now, to the Sacred Shrine. It's the southeasternmost island, remember?

_______________________________________________________________________________
�������������������������������������������������������������������������������
67) SACRED SHRINE                                                        [WK67]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                                                    |                 |
  | |_| RainbwDrp                                         | [0] = [100/110] |
  |_______________________________________________________|_________________|

 The following items should have been collected at this time:

 - Crest (after freeing Rubiss)
 - Rain Staff (from Fairy Shrine's queen)
 - Sun Stone (from Tantegal Castle's 2F above kitchen)

 With these in hand, talk with the priest to create a [RainbwDrp] from the
 items. This will allow a bridge to be made to Zoma's filthy hovel. [If you
 haven't gotten the TinyMedal near the left cross, make sure to do so!]

_______________________________________________________________________________
�������������������������������������������������������������������������������
68) DRAGON QUEEN'S CASTLE                                     [OPTIONAL] [WK69]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                                                    |                 |
  | |_| LightOrb                                          | [1] = [101/110] |
  |_______________________________________________________|_________________|

 This part was put off for awhile, but helps in the coming fights. Northeast
 of the Shrine Jail in the "above world" and east a bit from there, a castle
 can be found surrounded by mountains. Land there and search a bit, finding
 the Dragon Queen. She'll give the [LightOrb] in exchange for her life, to
 help the heroes against Zoma. This item appears in the inventory without any
 notification (like some before).

 A [TinyMedal] can also be found, by heading north from the Queen's Chamber
 to where an elf is standing near a lit-up stained-glass window. The center
 of the floor pattern contains that item!


 |���������������������������������������������������������������������������|
 | � TINY MEDAL #101: Dragon Queen's Castle; floor pattern middle by N elf   |
 |___________________________________________________________________________|

_______________________________________________________________________________
�������������������������������������������������������������������������������
69) ZOMA'S CASTLE                                                        [WK69]
_______________________________________________________________________________
��| ITEMS �����������������������������| FOES ������������| TINY MEDALS ����|��
  |  _                _                |  _               |                 |
  | |_| 2-Edged      |_| LifeStone     | |_| Dragon       | [0] = [100/110] |
  | |_| WorldLeaf    |_| Wizard        | |_| Balrog       |_________________|
  | |_| SageRock                       | |_| TrollKing     _                |
  |____________________________________| |_| Mantigore    |_| Metabble      |
                                       | |_| Putregon     |_| Swordoid      |
                                       | |_| GrndTitan    |_| Salamandr     |
                                       |____________________________________|

 So, what to do with the RainbwDrp? Warp to Rimuldar, and move west. On the
 map, the central island where Zoma's place is located has a tiny bridge on
 its east end; when y'get there, it ain't! Stand by the small gap, use the
 RainbwDrp, and a bridge will be created allowing access to the place.

 Before entering, make sure everyone's got their best equipment, there are
 healing items to conserve MP, and stats are around LV40 all-'round. The last
 part is just a suggestion, but a low-level team will get chewed up so bad
 they'll look like a breakfast burrito afterward. My team's equipment:

 HERO            WARRIOR             CLERIC            MAGE
 
 - Kings Sword   - Bastard Sword     - Zombie Sword    - Flame Boomerang
 - Light Armor   - Blade Armor       - Light Dress     - Water Robe
 - Hero Shield   - Ogre Shield       - Silver Shield   - Magic Shield
 - Ortega Helm   - Great Helm        - Mythril Helm    - Mythril Helm
 - AGLScarf      - Starry Bracelet   - Garter          - Toughness

 Yes, I went through the game without a Sage, so nyah. Should y'need quick
 cash flow, fight GoldMan enemies on the Sacred Shrine's isle (1000+). The
 JewelBags in Gondo Cave work also but appear less frequently.


                                               * = TinyMedal location
      |�����| B3 |����|   |���|
     _| |�| |____|   _|   | | |           B4
 ___|   | |_   _____| |���  | |   |����|______|�����|    |�����������|
|  _____|  _| |_____| | J   | |   |      _ _ _     _|    |   ZOMA!   |
| |___   _|         |_|_____| |    �| |�|_| |_|�| |      |           |
|_    | |  _|����| I  | |  ___|     | | |     | | |      |           |
  |_  | | |      |____| | |         |   | 234 |   |      |           | B5
    | |_| |   |��|_     | |         | | | 567 | | |      |           |
    |  _  |   |    |_   | |__       | |_|_____|_| |      |           |
    | | | |   |   H  |_ |__  |      | |_________| |      |           |
  |� _| |  �| |________|   | |      | |  _____  | |      |           |
  | |    �| |_________ ____| |_     |  _|     | | |      |           |
  |  ����||____  _____|        |   _| |_  ____| |  �|    |           |
  |______||___________         |  |     ||______| K |    |____| |____|
                      |________|  |_____| |J|   |___|      |   K   |
                                           �                �������
            _____  F1                               _____     _     _____
           |  E  |              _________________  |_    |   |I|   |    _|
|��������| |_ * _| |��������|  |  _____________  |   |_  |___| |___|  _|
| |����| |  _|�|_  | |����| |  | |      _      | |     |  _   _   _  |  B2
| | A  | | |     | | |  D | |  | |     |E| B1  | |    _| |_| |_| |_| |_  
| |_  _| | |     | | |_  _| |  | |     |F|     | |   |                 |
| |_  _  |_|_   _|_|  _  _| |  | |_     �     _| |   | |�| |�| |�| |�| |
| |    |_  |_| |_|  _|    | |  |_ A|   |�|   |D _|   |  � _ � _ � _ �  |
| | B  | |_________| | *C | |    | |   |G|   | |      �| |_| |_| |_| |�
| |____|_____________|____| |    | |_ _|�|_ _| |     |�               �|
|____________   ____________|    |B  |_____| C |     | |��| |���| |��| |
             | |                  ���       ���      |  ��   ���   ��  |
             | |                                      �������| |�������
             |_|-ENTER                                     |�F H�|
                                                            �����
 Ah, the commitment has been made. First thing, move around the east passage
 until the two ThiefKey doors ("C" and "D" stair rooms on map) are in view.
 One room has two small electrical grids in it, and the NE corner of the top
 one contains a hidden [TinyMedal]. Exit and continue west, until a large
 door leads into a statue hall. There are three forced battles here with two
 GrndTitans per battle -- these have been regular enemies summoned by Goopis
 up 'til now, so there's no real strategy needed besides attacking, and healin'
 when they get brutal criticals. In between the two thrones in the electrical
 field, another [TinyMedal]! Search behind the right chair to reveal a secret
 staircase (remember the jailed NPC in Rimuldar mentioned this?). It's in the
 electrical field portion. Proceed down two floors.

 [NOTE: The "G" stairway on B1 loops with ITSELF. If you take the upward path,
 it loops to the lower "G" stair right beside it. Don't let the thing fool ya!]
_____________________________
                             |  B2 is much harder, if only because of stupid
    .-Arrow Direction        |  li'l arrows. Luckily, if y'mastered the things
   /   .-Direction Pressed   |  in Rubiss Tower, there's no relearning -- it's
 _/_ _/_ __.-Direction Moved |  the exact same (re)configuration of 'em.
| L | U | L |                |  
|   | D | R |                |  The goal is to make it to the top-middle "I"
|   | L | D |       2F       |  stairway, which leads down to B3.
|   | R | U |                |  
|���|���|���|                |  In the B3, the pathways can be kinda cyclic,
| R | U | R |                |  but the SE corner has a [2-Edged] Sword to
|   | D | L |                |  take. It's got 115 ATK, but is cursed, so do
|   | L | U |                |  not equip without assessing yer options...
|   | R | D |                |  Backtrack to the last fork and head southeast,
 ��� ��� ���                 |  which meanders all the way around the eastern
�����������������������������   edge to the "J" exit.

 At B4, continue along the path until a scene with KingHydra appears. Talk
 with "him" after the battle and keep going north, until a long corridor opens
 east. There is a 5-treasure room here, containing a [LifeStone], [TinyMedal],
 [WorldLeaf], [Wizard] Ring, and a [SageRock]. The far-right chest is a Mimic,
 so avoid that. The SageRock can be used in-battle as a free "HealUs" spell,
 so make sure it's not in the bag; that'll be handy coming up. SAGEROCK IS NOT
 EXPENDABLE, but can only be used during skirmishes... Either way, continue
 east to the "K" exit.

 This will lead to the B5, final room full of bosses. Continue north until a
 cool torch-lighting scene. Come forth, minions!


|��������������|����������������������|�������������|������������������������|
| KingHydra    | HP: 1600  EXP: 12200 | MEDAL: #130 | DROPS: 350G            |
|______________|______________________|_____________|________________________|

 This guy is a chump. Use Barrier to reduce his attack-all fire attack, and
 keep attacking. TwinHits may not even be needed, actually. Use the SageRock
 to heal, and don't bother using Increase [etc] since it's unnecessary. The
 boss will double-attack more often than not, so even with 1600 HP, don't let
 yer guard down!

 ---

 Afterwards, leaving is possible (though it shouldn't be necessary) if one
 nees to restock/resupply. Continue down the north path for another mandatory
 "minion" tussle.

|��������������|����������������������|�������������|������������������������|
| BaraBomus    | HP: 1100  EXP: 13500 | MEDAL: #131 | DROPS: 450G            |
|______________|______________________|_____________|________________________|

 This guy has even less HP than the Hydra before it, but hits much harder as
 well as TRIPLE-attacking on occasion. Decreasing the damage incurred is 
 crucial to staying alive! Use Barrier once again to lower its hit-all flame
 breath, and have the SageRock ready when it kicks out the Explodets. It'll
 be wise to expedite this battle with TwinHits, but that's more out of MP
 conservation than anything. 

 ---

 Further down the walkway...

|��������������|����������������������|�������������|������������������������|
| BaraGonus    | HP: 3000  EXP: 14300 | MEDAL: #132 | DROPS: 115G            |
|______________|______________________|_____________|________________________|

 This boss has a high ATK and no magic, so the obvious way to trudge through
 is to TwinHits, and Increase and SageRock every turn. It's susceptible to
 Surround, but it's not very effective and probably ends up as a waste of a
 casting turn. It doesn't double-action that often, but when it does things
 can go belly-up; use SpeedUp to tip things in one's favor, as it's DEF is
 shoddy.

 ---

 Finally, the big man himself...

|��������������|����������������������|�������������|������������������������|
| Zoma         | HP: 4500  EXP: ----- | MEDAL: #132 | DROPS: --------------- |
|______________|______________________|_____________|________________________|

 First thing first: use the Light Orb. Zoma's stats will be reduced and he
 will cease to be the "attack twice before everyone else every turn" machine
 he usually is. Without the Light Orb, the battle can be extremely difficult
 (to those in the LV35-40 range anyway). Also, using it makes him weak to any
 healing attacks, including items!

 Zoma loves using hit-all ice attacks, so erect a Barrier posthaste. TwinHits
 on the fighters, SageRock every turn. The Icy Pulse ability will void any
 stat-buffs, meaning TwinHits/Increase/SpeedUp need to be RECAST -- this is a
 major annoyance, but should not be life-threatening. Speaking of which, if
 Zoma is wiping the floor with the team, even with a SageRock every turn, put
 the SageRock on someone else and have two dedicated healers, two fighters.
 It can work! A LV35+ Hero should know HealUsAll, so don't be afraid to put
 that in action. Be careful when tossing powerful magic the boss' way, as it
 can use "Bounce" to reflect magicks back. KEEP BARRIER ERECTED or the force
 of Zoma's attacks can be overwhelming...

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #102: Zoma's Castle F1; in-between 2 thrones past GrndTitans |
 | � TINY MEDAL #103: Zoma's Castle F1; NE corner of top elec field, SE room |
 | � TINY MEDAL #104: Zoma's Castle B4; in 6-treasure room, the far left one |
 |___________________________________________________________________________|

 After defeating the sucker, try to leave and...everyone ends up at the lowest
 floor of Nail Mark, the magic-prohibiting dungeon! What a crock... Since this
 has been played through before, I'll assume y'know how to leave this dump.

 The two worlds, above and below, are now separate, so returning to the other
 places is impossible now! Return to Tantegal Castle's throneroom, watch all
 the scenes, and the game will reload. Now there is a bonus dungeon to do! To
 find it, simply load the save that now has the word "Loto" in it, and return
 to the Dragon Queen's Castle. Near the northern elf is a beam of light comin'
 through a stained-glass window; this will transport our heroes to the...

_______________________________________________________________________________
�������������������������������������������������������������������������������
70) HIDDEN DUNGEON                                            [OPTIONAL] [WK70]
_______________________________________________________________________________
��| ITEMS �����������������������������| FOES ������������| TINY MEDALS ����|��
  |  _                _                |  _               |                 |
  | |_| Bounce       |_| Gaia          | |_| EvilCrab     | [3] = [107/110] |
  | |_| Mystic Nut   |_| Sorrow        | |_| GoldMan      |_________________|
  |____________________________________| |_| DarkTroll     _                |
                                       | |_| Putregon     |_| Merking       |
                                       | |_| DevilMage    |_| Salamandr     |
                                       | |_| BaraEvil     |_| Dragon        |
                                       | |_| DemonSwrd    |_| Metabble      |
                                       | |_| KingHydra    |_| Balrog        |
                                       | |_| Mantigore    |_| MtlWyvern     |
                                       |____________________________________|
    _ ___    ___________________|���|
   |1|_  |__|                     A |      ____  ______                   
    �  |____    |�����������| |�|___|     |  __||_ _   |___|���|           
            |_  |_ ___      | |           | |     |_|_      |��  |�|     _____
              |___|_  |     | |        _  | |         | |�| |_ __|�|__ _|___ A|
                    | |__ __| |_ _    |B| | |_ _______| | |  _|_______| |_  | |
 F1: GONDO CAVE     |  __|__   _|_|   | | |  _|___   _|_| | |_ _      |___| | |
              ______| |     | |       | | | |     | |     |  _|_|           | |
             |    ____|     | |       | |_| |_ _  | |_|�|_| |_ _______|�|   | |
              �| |          | |       |  _   _|_| |___|  _   _|__   __| |   | |
    |�����|   _|�|____      | |       | | |_|         | | | |    |_|  |_|   | |
 _ _| |�| |__|        |   |� _|       | |             | | | |    | |_ ______| |
| |   | |_____   ___  |_|� _|         | |             |_| |_|    |___|________|
 � �|_|       |_|   |_____|           | |____    |�|  ___
    |B|       |_|                     |  __  |_ _|�|_|  _|  B1: GONDO CAVE
     �                                |_|  |___|_______|
                            
        __________________ 
       |  ______________ B|                    ______   _________   __
  |��|_| |_ _________   | | B3: ZIPANGU CAVE  |     E| |_       D| |D4|
  |__|_   _|_______  |  | |                   | |����    | |���| |  ��
       | |  _______|_|  |_|                   | |  |�|   | |   | |
       | | |_________|                        | |__| |___| |___| |
      _| |_   __________|�|_ ___              |  __   ___   ___  | B4:
     |     | |C             | 2 |             | |  | |   | |   | | PYRAMID
     | |�|_| |       |������ ���              | |_ | |   |_|   | |
     | |_____|___   _|__ _|��|                |  _|| |  _______| |
     |                  |    |                | |  | | |_   ___  |
      ������������������ ����                 | |  | |   | |   | |
                                              | | _| |___| |___| |
  _ _____ _                                   |4||        C      |
 |5|     |6|                                   �  ���������������
  � �| |� �
    _| |                        _ B7: SAMANAO CASTLE
  _|   |                       |H|
 |  _  | B5: W. NOANIELS CAVE  | |�����|�����|�����|  EXIT
 |_| | |                       | |_ 7 _|_   _|_   _|     \_|��������|_
 |F|_| |      ______________   |                   |     |I   BOSS   H|
  �|  _|    _|  __________  |  | |�   �|�   �|     |      �|________|�
   |_|    _|  _|          | |  |_|_____|_____|_   _|   
   | |   |  _|  ______    | |                  |G|       B6: MONSTER ARENA
   | |_ _| |   |FREE  |___| |                   �
   |___|_  |   |HEAL!  _____|     _
         | |_  |______|    _     |G|
         |_  |_           |E|    | |_|������|_|�|_
           |_  |__________| |    |___            F| B6: GONDO CAVE
             |______________|        |______|�|_|�

 Got deja vu? Y'should -- this hidden dungeon split up former dungeons' parts
 piecemeal, then connected their stairways. In essence, this is a romp through
 familiar territory. The first two sections are Gondo Cave, with the F1 having
 a [Bounce Staff] in the NW room; the B1 waterway section has no treasures, so
 don't stop to smell the roses.

 B3 is Zipangu Cave's short section, and an obsolete [Gaia Sword] can be found
 in the room east of the "C" stairway, which y'should take down to B4: Pyramid
 territory. Make for the NE corner to find a priest -- who can do normal stuff
 like detox and revivification -- with a [MysticNut] behind him. Back in the
 Pyramid trenches, the SW corner has a [TinyMedal] to snatch. North to "E"
 stairway!

 B5 is West Noaniels Cave! The healing spot here does work, so sample it 'fore
 moving on west. The two northern rooms have a [Sorrow Shield] and [TinyMedal]
 to rob; make for the "F" stairway afterwards. It leads to Gondo Cave's start,
 then Samanao Castle's dungeon. The NW cell has a [TinyMedal] like before. Up
 the "H" stairway, it's a town's monster arena. Unfortunately, there's an
 opponent waiting and it can't be skipped...

|��������������|����������������������|�������������|������������������������|
| BaraEvil     | HP: 900   EXP:  7300 | MEDAL: #142 | DROPS: 150G            |
|______________|______________________|_____________|________________________|

 This has been a regular enemy up 'til now, and a powerful one at that -- now
 it's time to face off. It's basically a Baramos Clone but with more status
 resistances. Barrier against its fire/ice-elemental attacks, TwinHits, and
 use the SageRock for healing. Increase helps too, but the battle shouldn't
 be too long (unlike normal fights where it can appear with a 2nd BaraEvil!).

 The "I" stairway is the exit!

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #105: Hidden Dungeon B4; SW treasure chest                   |
 | � TINY MEDAL #106: Hidden Dungeon B5; NW treasure chest                   |
 | � TINY MEDAL #107: Hidden Dungeon B7; NW jailcell's vase                  |
 |___________________________________________________________________________|

_______________________________________________________________________________
�������������������������������������������������������������������������������
71) ZENITH CASTLE                                                        [WK71]
_______________________________________________________________________________
��| ITEMS ������������������������������������������������| TINY MEDALS ����|��
  |  _                                                    |                 |
  | |_| Flee                                              | [1] = [000/110] |
  |_______________________________________________________|_________________|

 This Isis Castle replica is fairly small, but there's still things to do! By
 entering this place, "Zenith" is added to the list of warpable places, so
 the come-and-go factor is taken care of. Talk with the king who speaks of a
 thing called Divinegon, a wish-granter. Hmm!

 South of this floor, get a [TinyMedal] and [Flee Ring] in a geezer's vases.

 |���������������������������������������������������������������������������|
 | � TINY MEDAL #108: Zenith Castle, old man's cauldron room; a pot          |
 |___________________________________________________________________________|

 Right of the king is a bard who has some "riddles" regarding the player. Each
 will get an item as payment, so here's how it is:

 � "A town in ruins. What glitters beneath the cross?"

   ANSWER: Tedanki, the town of ghosts. A priest will block the cross during
           the night, but during the day, a [Beast Knuckle] can be dug up from
           the tile in front!

 � "An enclosed town in the dark world. It sleeps among flowers..."

   ANSWER: Mercado, the walled-in village. There is a large sheltered park in
           the middle of town, and a flowerbed in the northeast corner keeps a
           [Dark Robe] nice and comfy.

 � "A gazer of stars notices not what lays at his feet..."

   ANSWER: Luzami, the forgotten island (the one in SE corner of above-world
           map). There is an astronomer who watches the stars day and night,
           but the tile right of his person contains a...[SageRock]!

 YOU CANNOT GET THESE ITEMS UNTIL THE RIDDLE IS POSED!

 Now, if the party is sure of itself and wants to assault Divinegon Tower, it
 can be done by exiting south of the old man's cauldron room. Careful -- the
 enemies here aren't fooling around!

_______________________________________________________________________________
�������������������������������������������������������������������������������
72) DIVINEGON TOWER                                                      [WK72]
_______________________________________________________________________________
��| ITEMS �����������������������������| FOES ������������| TINY MEDALS ����|��
  |  _                _                |  _               |                 |
  | |_| Ruby         |_| LUCKshoes     | |_| Phoenix      | [2] = [110/110] |
  | |_| Wreck                          | |_| GateGuard    |_________________|
  |____________________________________| |_| BaraEvil      _                |
                                       | |_| Devilmage    |_| DarkTroll     |
                                       | |_| MtlWyvern                      |
                                       |____________________________________|
                                          _______        ________
                                      ___|    C  |------| C  _   |
                                     |     |�����       |   |D|  |
                                     | |���|�����|      |________|
                                     | | 4 |_   _|
     1 - Ruby Ring                   | |   |_| |_         |�|--DIVINEGON 
                               |���| | |� �|     |�|      | | 
     2 - TinyMedal             |   |_| |   | | | | |      | | 
                               |_   _  |_ _| |�    |    |�| |�|
     3 - TinyMedal               |_| |      _|3|�| |    |  D  |
                                 | |_ �����|___| | |     �����
     4 - LUCKshoes          3F   |_  |_     _____|�|___
                           ___     | 5 |   |        ___|
     5 - Wreck Whip       |_  |_    ���     �����| |  _|
                            |_  |________________|  _|
                              |           B        |
                               ��������������������
          _________               ______________
       __|     A   |__          _|     A        |_  2F
      |     ______    |     ___|   |����������|   |____
      |    | 1 2  |   |    |        �������|  |        |
      |����       |  _|    |       |�����| |  |        |
      | |���������| |      |        ��||�   �||  ______|
     _|�|    1F   |�|_      ��������|_||  B  ||_|
    |_  |_________|   |                 �����
  |�| |_____   _____|�|�|
  |_ �|_____| |_____|� _|
    |         START   |
     �����������������

 Whew, here it is -- the hardest dungeon in the game. Not because of the
 length, either; it's the opposition! Man, the enemies here (particularly the
 GateGuards who appear en masse) can beat the crap out of the heroes with a
 flick of their wrist! LV45+ recommended for here, although if y'want to get
 by with less, it can be done... >__>

 ---

 Once y'exit out of the Zenith cauldron room and onto the rail-less tower,
 use the nearby stair and then the west entrance; it leads to the treasure
 chests, a [Ruby Ring] and [TinyMedal]! Back outside, the east entrance is
 the one that leads to the "A" stairway found in the interior.

 On 2F, take the rope bridge across the abyss, near a door leading to the
 outer rim of the tower. Use the nearby stairway to get back inside on 3F! As
 the map shows, a third treasure, a [TinyMedal], is right near the entrance in
 a small dead-end passageway. Make tracks to the west side of this room, and
 back out on the outer walkway, the [Wreck Whip] can be obtained! It hits ALL
 enemies as opposed to just one group. Back inside, take the northbound vert
 passage to the "C" stairway.

 The rest of the floors are easy. The bland 4F has a stairway in the meadow-
 -like enclosed area, which leads up to 5F where Divinegon is. That's it! Tell
 Divinegon the team is ready to have their wishes, and he'll test everyone
 with a battle!

|��������������|����������������������|�������������|������������������������|
| Divinegon    | HP: 7300  EXP: 50000 | MEDAL: #142 | DROPS: 150G            |
|______________|______________________|_____________|________________________|

 Divinegon can do the following while double-actioning:

 - Put one character to sleep with its gaze
 - "Chew" on a character for major damage
 - Use Icy Pulse to negate stat-buffing
 - Breath icy breath (attack-all)
 - Breath explosive flames (attack-all)
 - Attack for 100+ damage
 - Use Explodet (not that potent; single-digit dmg mostly)
 - "Flop onto the party" for major damage to everyone

 My advice is to have to dedicated attackers, and two dedicated healers. The
 two SageRocks up until now are going to be very very useful when MP runs out
 (also due to the whole sleep thing). With constant Icy Pulsing, it can be a
 bit on the long side, but 2 SageRocks is quite safe. In the event someone
 gets chewed on and killed, have someone use Revive and an attacker do some
 of the healing (Hero SHOULD know HealAll/HealUsAll by now). Remember: each
 turn it uses Icy Pulse is one turn a healer can smooth over extra damage! If
 everyone has about 300 HP, things should go a lot smoother.

 Many people use multiple sages for the pure magical onslaught, and I can't
 say I disagree -- it can really make the fight go under the turn quota.

 ---

 Afterwards, Divinegon will grant the party's wish, assuming it was beaten in
 a decent amount of turns (my first time I had 52 and did NOT get the wish!).
 IF YOU DO NOT BEAT HIM IN A TIMELY FASHION, he will not grant the wish AND
 make the next fight have a turn quota (35, 25, then 15 afterwards). Might as
 well reset if this occurs, since there's no reason to get gypped out of a
 wish!

 Speaking of which, the following wishes are:

 � "New Pachisi Track" - Divinegon makes a new track inside of Zipangu's Well!
   For more information on this, see the Pachisi section.
 
 � "Revive Ortega" - Return to Aliahan at the hero's home, and Ortega will be
   there now. There is only dialogue with "The Hero" of legend, no items or
   things to exchange. Save this ending for later on.

 � "Read Sexy Book" - Divinegon has been hording a Sexy Book, and will give
   it to the team. This will change a male unit's personality to Lewd, while
   changing a female unit's to Sexy.

 � "Rare Medal" - Divinegon grants the party some rare medals. However, for
   each monster, one of each color type is given. Make sure to select this
   one before doing the "Unlisted 5th Request" as it goes toward the prereqs
   of opening the Ice Cave. The metals obtained with this option are:

   FIRST TIME        SECOND TIME           THIRD TIME

   - Metaly          - Rare BossTroll      - Rare Baramos
   - Blissbird       - Rare Slime          - Rare Zoma 
   - Metabble        - Rare KingHydra      - Rare Divinegon
   - Baramos         - Rare BaraBomus
   - Zoma            - Rare BaraGonus
   - Divinegon

   For a trick involving getting the medals from Divinegon without lowering
   the turn quota, see Red Scarlet's guide:

          http://www.gamefaqs.com/portable/gbcolor/file/450388/13926

 � "Unlisted 5th Request" - The dragon god says to visit the Leiamland Shrine
   where Lamia was born. Upon doing so, a warp will reveal...a second hidden
   dungeon where even more powerful monsters can be found! However, to enter
   the Ice Cave, the first 155 bronze monster metals must be presented! This
   one should be saved for last given how much running arround it requires!

 Divinegon can be fought repeatedly to get all the wishes, mind you. Keep the
 training coming and the wishes'll keep flowin'!

_______________________________________________________________________________
�������������������������������������������������������������������������������
73) FIFTH PACHISI TRACK                                       [OPTIONAL] [WK73]
_______________________________________________________________________________
|�����������������������������|�����������������������|�����������������������|
| BOARD : Extremely Difficult | BGN = Start           | HLL = Hill            |
| FLOORS:                     | FLD = Field           | END = Goal Tile       |
| SPACES:                     | FST = Forest          | S�# = Gain/Lose Space |
| ROLLS : 70                  | SLM = Slime           | SGN = Signpost        |
| PRIZES: Bolero Robe         | SHP = Shop            | WRP = Warp Tile       |
|         Goddess Ring        | ??? = ? Space         | $+1 = 500G            |
|                             | KEY = Alternate 'END' | $+2 = 2000G           |
|                             | !!! = ! Space         | $+3 = 1000G           |
| DR1 = MysticNut             | D�# = Gain/Lose Rolls | $+4 = 5000G           |
| DR2 = Silk Hat              | PT# = Treasure Pot    |                       |
| DR3 = TubeSocks             | STR = Star Tile       | $-1 = -2000G          | 
| DR4 = Sucker                | SKL = Skull Space     | $-2 = -500G           |
| DR5 = MohawkWig             | TRP = Trapdoor        | $-3 = -1000G          |
| DR6 = TubeSocks             | ZAP = Lasergrid       | $-4 = -3000G          |
| DR7 = PowerBelt             |_______________________|_______________________|
| DR8 = Tight Bikini          |                                               |
| DR9 = Speed Ring            | PT1 = LifeAcorn         PT8 = STRseed         |
| DR* = Ruby Ring             | PT2 = Misery Helm       PT9 = Wizard Ring     |
| DR^ = Sorrow Shield         | PT3 = StoneWig          PT* = INTseed         |
|                             | PT4 = STRseed           PT^ = VITseed         |
| TR1 = Demon Axe             | PT5 = Wizard Ring       PT= = Starry Bracelet |
| TR2 = Dragon Claw           | PT6 = LUCKseed          PT& = STRseed         |
| TR3 = Change Staff          | PT7 = Rosary                                  |
| TR4 = Devil Sword           |_______________________________________________|
| TR5 = Ninja Clothes         |
| TR6 = Thor Sword            | As mentioned in the previous section, this is
| TR7 = Expel Shield          | a track wished into existance by Divinegon. To
|_____________________________| find this hidden inside of Zipangu's well, one
                                must defeat Divinegon in the Sky World within
 a reasonable time period, then ask him to create it. With four floors full of
 twisty tracks, and only 70 turns to get to the goal in, this is by far the
 hardest Pachisi in the game. The Goddess Ring reward gives INT +33 and will
 refill MP when walking, but the Bolero Robe sucks. Light Dresses can be found
 on the 4F's shop, however, and Dragon Robe's can be dug up in field spaces (I
 got one myself!).

 Given how many trapdoor spaces there on this playing field, getting the Gold
 Pass (or buying as many Tokens as possible from 4F shop) would sure help out.


 FIRST FLOOR
                      [DR4][$-2][FLD][EX2]
                 [$+3][???]                         [FLD][TRP][FLD][???]
                 [FST]                         [!!!][PT3]          [FLD][FST]
  [EX1][D+5][SGN][D-2]                         [FST]                    [SLM]
            [FLD]                    [FLD][WRP][S+3]                    [$-2]
       [HLL][INN]          [???][S-1][INN]  '---------------------------[WRP]
       [FLD]               [FLD]                    [S+3][FLD][???]     [S+5]
       [TRP]               [FST]               [FST][SLM]     [ZAP]     [DR2]
       [S+2]               [FLD]          [S-1][FLD]          [DR1]     [FLD]
       [FST][???]          [$+2]          [FST]               [FLD]     [???]
            [FLD]          [ZAP]          [FLD]               [PT1]     [UTR]
            [WRP]----.     [SLM]          [$+1]               [FLD]     [ZAP]
       [PT4][S+2]    '-----[WRP]          [HLL]          [S+6][FST]     [FLD]
  [S+5][SLM]               [FLD]          [S+5]          [FLD]          [D-1]
  [FLD]                    [DR3]          [FLD]          [BGN]          [PT2]
  [STR]                    [FST]          [FST]                         [HLL]
  [S+1][FST]               [SKL]          [$-1][D+1]               [SLM][S+4]
       [FLD][$-3]     [FLD][D+2]               [FST][S-4]     [FLD][ZAP]  
            [???][HLL][FST]                         [???][FLD][FST]

_______________________________________________________________________________

              [EX3]  SECOND FLOOR      [EX2]
              [FST]                    [INN]
              [D+3]               [FST][S+6][PT5]       This map is scrunched,
              [???]               [FLD]     [HLL]       but should preserve 
    [EX1][D+3][TR2]          [ZAP][SLM]     [FLD][DR5]  the way to go... >___>
                             [SKL]               [FST]
                        [$+2][S+3]               [FLD][S-1]
              [TRP][FLD][???]                         [???][SLM][ZAP]
         [FLD][S+5]                                             [$-1][S-3]
            \                                                        /
             \                                                      /    
     [ZAP][FST]         [EX4][D+5][ZAP][TR3][ZAP][WRP]          [FLD][PT7]
[FLD][STR]                            .------------'                 [D-1][S-3]
[TRP]      [???][S+4][FLD][FST][PT8]  |  [HLL][ZAP][FST][SLM][???]        [FST]
[S+5]      [SLM]               [S+3]  |  [FLD]               [FLD]        [FLD]
[PT6]      [TRP][FLD]--.         |    |    |         .--[DR7][$-2]        [STR]
[SLM][HLL]             |         '--[WRP]--'         |               [FLD][S-3]
     [???][FLD][S+5] [S+6]          [FLD]          [S-3]   [SKL][$+3][???]
               /     [TRP][STR][S+3][SGN][S+3][HLL][FST]      \
              /                     [???]                      \ 
           [D-2][$-3][TRP][DR6][FLD][SGN][S-4][D+2][S-2][FST][FLD]

_______________________________________________________________________________


 [EX3][SHP][STR][FLD][DR9][???][FST][FLD][S+3][HLL][D+3][FLD][DR*][ZAP][TR6]
                          [FLD]                                        [S-4]
                          [FST]                                        [FLD]
    THIRD FLOOOR          [TR5]          [EX7][HLL][TRP][FLD][???]     [SKL]
                          [D+2]                              [FLD]     [???]
                          [FLD]                              [SLM]     [FST]
 [???][HLL][STR][SLM][S+2][INN][FST][ZAP][$-4][SLM]          [INN]     [STR]
 [PT9]                                        [FLD]          [SKL]     [EX6]
 [D+2]                                        [!!!]          [ZAP]
 [FST]          [EX5]                         [DR8]          [D-1]
 [$+3]          [FLD]                         [FST]          [PT^]
 [FLD]          [$+4]                         [$-3]          [FLD]
 [EX4]          [D+2]                         [FLD]          [HLL]
                [TR4][FST][ZAP][S+3][PT*][FLD][???][FST][FLD][S+1][STR][SLM]
                                                                       [S+2]
                                                                       [FLD]
           [EX9][INN][S-6][TRP][HLL][D+3][ZAP][TR7][ZAP][FLD][FST][FLD][EX8]

_______________________________________________________________________________

                             |���������������|
                             | PRIZESPRIZES! |
                             |_____     _____|
                                   |   |
                                   [END]
                                   [FLD]
                                   [SLM]
                                   [ZAP]
                                   [$-1]
             FOURTH FLOOR          [D+2]
                                   [PT=]
                                   [HLL]
                         [TRP][TRP][???][TRP][TRP]
          [SKL][S+4][S-2][SLM]     [EX7]     [SLM][S-2][S+4][SKL]
          [$-4]                      |                      [FST]
          [FLD]                      |                      [FLD]
          [S+2]          [TRP][PT&][WRP][DR^][TRP]          [S-2]
          [EX5]          [FST]               [FST]          [EX6]
                         [S+2]               [S+2]
                         [D+3]               [D-3]
                         [TRP][SLM][SGN][SLM][TRP]
                                   [FLD]
                                   [!!!]
          [EX9][FLD][SHP][ZAP][FST][???][FST][ZAP][INN][FLD][EX8]

                                                     ________________________
____________________________________________________/ IV. APPENDICES -- APND |_
�������������������������������������������������������������������������������
IV. TINY MEDAL GUIDE                                                     [TNYM]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Within the game are played one hundred ten (110) TinyMedal items, which can
 be redeemed in Aliahan well's Medal Manor for specialty equipment. The man
 stops giving prizes at 100, meaning there are ten extra to fill in the gaps.
 NONE ARE MISSABLE, although there is no reward for finding them all (well,
 tangible at least).

 Here are the prizes. For who can equip 'em, see the equipment section.

 _____ ________________ _____ _____ ______________ ___________ _______________
| ### | EQUIPMENT      | ATK | DEF | PERS. CHANGE | ITEM USE  | EFFECT?       |
|�����|����������������|�����|�����|��������������|�����������|���������������|
|  05 | Spiny Whip     |  18 | --- | ------------ | --------- | Hit 1 group   |
|  10 | Garter         | --- |  03 | Sexy         | --------- | Female-only   |
|  20 | Blade Boomerang|  24 | --- | ------------ | --------- | Hit all       |
|  30 | STR Ring       |  07 | --- | Jock         | --------- | ------------- |
|  35 | INTspecs       | --- | --- | Smart        | --------- | +15 INT       |
|  50 | Ninja Clothes  | --- |  58 | ------------ | --------- | ------------- |
|  60 | Justice Abacus | 110 | --- | ------------ | --------- | ------------- |
|  70 | AGL Scarf      | --- | --- | Quick        | --------- | +30 AGL       |
|  80 | Dragon Claw    |  85 | --- | ------------ | --------- | ------------- |
|  90 | Vivify Staff   |  33 | --- | ------------ | Vivify    | ------------- |
|  95 | Sacred Bikini  | --- |  88 | ------------ | --------- | Walk = HPfill |
| 100 | Gold Pass      | --- | --- | ------------ | --------- | Free Pachisi! |
|_____|________________|_____|_____|______________|___________|_______________|

 With that out of the way, here is a checklist. I did my best to list them at
 the earliest point possible, so should you find an error, drop me an email
 and I can (begrudgingly) correct the list and all the stuff in the guide. :p
  _
 |_| 001 - Aliahan Castle F1; Barrel in SE room
 |_| 002 - Aliahan Town, 2F bureau in house S of church; nighttime only!
 |_| 003 - Reeve, undearneath SE boulder; check after moving it away
 |_| 004 - Najimi Tower 3F; chest
 |_| 005 - Aliahan Castle F1; in NE room's bureau. ThiefKey required.
 |_| 006 - House near Tempt Cave entrance; in a pot. ThiefKey required.
 |_| 007 - Romaly Castle (Town); NW house, inside a pot.
 |_| 008 - Romaly Castle (Town); near castle exterior's right-hand brasier
 |_| 009 - Romaly Castle (Interior); hidden in southeast flowerbed
 |_| 010 - Kazave graveyard, ground in front of a tombstone.
 |_| 011 - Elvenham, on a small cliff nook left of queen's throne
 |_| 012 - West Noaniels Cave
 |_| 013 - Second Pachisi Track; F1, by left gray squares
 |_| 014 - Second Pachisi Track; F2, in game's SW treasure pot
 |_| 015 - Second Pachisi Track; F2, treasure chest after course completion
 |_| 016 - SE Isis Desert Home; inside a pot
 |_| 017 - Isis; behind the middle gravestone
 |_| 018 - Isis; In SE weapon shop's vase
 |_| 019 - Pyramid F1; isolated upper-left area chest (solitary)
 |_| 020 - Pyramid mass treasury room; the chest 1 space north of SWmost chest
 |_| 021 - Pyramid exterior; go west on rim, then search northernmost tile
 |_| 022 - Isis Castle F1; NE treasury (nighttime), MagicKey required
 |_| 023 - Romaly Castle F1; North pond area, in east bush; MagicKey required
 |_| 024 - Ashalam, N house F2; check the NE 'weird' floor tile
 |_| 025 - Portoga; the horsepen's NE bush
 |_| 026 - Portoga; the leftmost 'secret' house's vase (see walkthru to get)
 |_| 027 - Baharata Inn; in a bureau
 |_| 028 - Baharata Cave F1; one of the northernmost rooms in a treasure chest
 |_| 029 - Dharma Temple F1; in front of NE warrior statue
 |_| 030 - Garuna Tower F3; treasure chest (see walkthrough for map)
 |_| 031 - Dharma Shrine F1; NE room's bureau
 |_| 032 - Muor marketplace F2; inside of a pot
 |_| 033 - Zipangu; offering basement, inside of a pot
 |_| 034 - Zipangu; Himiko's mansion, inside pot found at middle-eat room
 |_| 035 - Luzami; hole in NE brick patio near old man's house
 |_| 036 - Tendanki, poison swamp, four paces west of northern pot by old man
 |_| 037 - Hobbit Shrine; behind the hobbit's chair
 |_| 038 - Lancel; near north temple, in eastern dead-end alley's furthest pt.
 |_| 039 - Edinbear Castle; west garden, in middle of only flowerbed
 |_| 040 - Edinbear Castle; east lawn, SW corner by wall/tree
 |_| 041 - Shoal Shrine; top-middle tile of the patterned floor
 |_| 042 - Romaly Castle; West tower jail, in front of sink (FinalKey req)
 |_| 043 - Romaly Shrine B1; near water in warp room (FinalKey req)
 |_| 044 - Greenlad Stupa; middle-N tile in square pool room
 |_| 045 - Olivia Cape Shrine; in warp room, search 1 tile SW of northern warp
 |_| 046 - Muor marketplace; NE corner of FinalKey-locked room
 |_| 047 - Immigrant Town; inside of chest in mayor's room
 |_| 048 - Soo Village; inside northern house's vase
 |_| 049 - Soo Village; tile north of the well entrance
 |_| 050 - Pirate Lodge; inside top-middle storeroom's barrel
 |_| 051 - Pirate Lodge; NE corner of B1 jail cell (daytime only)
 |_| 052 - Arp Tower 5F; Chest in southwest end
 |_| 053 - Arp Tower 3F; isolated platform of chests (fall from 5F ropebridge)
 |_| 054 - Lancel Shrine; T-junction's right side, after hero talks w/ priest
 |_| 055 - Navel of World F1; 2nd room south of entrance, east antechamber box
 |_| 056 - Navel of World B2?; chest right near Blue Orb container
 |_| 057 - Samanao; in front of one of the gravestones
 |_| 058 - Samanao Castle exterior; on W side pond area, check NEmost corner
 |_| 059 - Samanao Castle F1; barrel in the kitchen
 |_| 060 - Samanao Castle B1 dungeon; in NW room's vase
 |_| 061 - Samanao Cave B1; small corridor right before room with 4 Mimics
 |_| 062 - Samanao Cave B1; small room with one other chest (Mimic) inside
 |_| 063 - Greenlad, old man's house; inside a dresser
 |_| 064 - Ghost Ship F1; near the blue monster (Minidemon) location
 |_| 065 - Ghost Ship B1; storehouse pot
 |_| 066 - Shrine Jail; west cell vase
 |_| 067 - 3rd Pachisi Track F1; first grass tile north of NPC
 |_| 068 - 3rd Pachisi Track F2; grass tile SW of middle ??? Space
 |_| 069 - 3rd Pachisi Track F3; inside of a pot
 |_| 070 - Gondo Cave 2F; SW area of cavern, in a treasure chest room
 |_| 071 - Gondo Cave 3F; from fall location: 6 tiles north, 8 west
 |_| 072 - Gondo Shrine; middle cross/gravestone behind old man
 |_| 073 - Leiamland Shrine; upon entering, search corner right of ladder base
 |_| 074 - Immigrant Town; old jailhouse 2F, dresser
 |_| 075 - Baramos Castle B1; left bedside of corpse
 |_| 076 - Baramos Castle F1; tile in front of throne corpse
 |_| 077 - Giana Pit Shrine; northern isolated pier's eastern end
 |_| 078 - Tantegal; in forested east section of wall, by N end (1 step south)
 |_| 079 - Tantegal Castle, kitchen barrel
 |_| 080 - Garin's House, dresser
 |_| 081 - Kol item shop 2F; hanging sack
 |_| 082 - Kol batthouse; stairway into water
 |_| 083 - Kol well; three water tiles south of stairway near Pachisi NPC
 |_| 084 - 4th Pachisi Track in Kol, 3F; left side of "GOAL" in flowerbed
 |_| 085 - 4th Pachisi Track in Kol, 2F; first Dresser space on board
 |_| 086 - 4th Pachisi Track in Kol, 3F; Pot two spaces away from entrance
 |_| 087 - Rimuldar, northern house's pot
 |_| 088 - Rimuldar, old man's house in W part of town; pot
 |_| 089 - Rimuldar church 2F jail; in front of prisoner's stool
 |_| 090 - Sacred Shrine; in front of left cross/tombstone
 |_| 091 - Fairy Shrine 2F; middle of floor pattern near the queen
 |_| 092 - Mercado; NW 4-tile shelter
 |_| 093 - Domdora; horse stable interior, east dead-end walkway
 |_| 094 - Domdora; old sneezing man's house, pot
 |_| 095 - Domdora; well interior, dirt tile SW of puddle
 |_| 096 - Marsh Cave; tile in-between two of the working tunneldiggers
 |_| 097 - Roto Cave B2; eastern dead-end section, chest
 |_| 098 - Nail Mark B3; northeasternmost treasure chest
 |_| 099 - Rubiss Tower 2F; in electrified area, one of the N chests
 |_| 100 - Rubiss Tower 3F; chest in NE corner
 |_| 101 - Dragon Queen's Castle; middle of floor pattern near elf (north part)
 |_| 102 - Zoma's Castle F1; in-between two thrones past mandatory GrndTitans
 |_| 103 - Zoma's Castle F1; NE corner of top elec. field in small SE room
 |_| 104 - Zoma's Castle B4; in 6-treasure room, the far left
 |_| 105 - Hidden Dungeon B4 (Pyramid); SW treasure chest
 |_| 106 - Hidden Dungeon B5 (W. Noaniels Cave); NW room's treasure chest
 |_| 107 - Hidden Dungeon B7 (Samanao Castle); NW jailcell's vase
 |_| 108 - Zenith Castle, old man's cauldron room; inside a vase
 |_| 109 - Divinegon Tower F1 interior; small room with 2 chests
 |_| 110 - Divinegon Tower F3 interior; at east entrance, chest in the W alley

_______________________________________________________________________________
�������������������������������������������������������������������������������
SHOP LIST                                                                [SHPL]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 01) Alaihan............................................................ SH01
 02) Reeve.............................................................. SH02
 03) Romaly Castle...................................................... SH03
 04) First Pachisi Track................................................ SH04
 05) Pazave............................................................. SH05
 06) Noaniels........................................................... SH06
 07) Ashalam............................................................ SH07
 08) Second Pachisi Track............................................... SH08
 09) Isis............................................................... SH09
 10) Portoga............................................................ SH10
 11) Baharata........................................................... SH11
 12) Muor............................................................... SH12
 13) Tendanki........................................................... SH13
 14) Lancel............................................................. SH14
 15) Immigrant Town..................................................... SH15
 16) Soo Village........................................................ SH16
 17) Samanao............................................................ SH17
 18) Elvenham........................................................... SH18
 19) Third Pachisi Track................................................ SH19
 20) Tatangel........................................................... SH20
 21) Kol................................................................ SH21
 22) Fourth Pachisi Track............................................... SH22
 23) Rimuldar........................................................... SH23
 24) Domdora............................................................ SH24
 25) Fifth Pachisi Track................................................ SH25

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��������������������������������������
01) ALAIHAN                     [SH01]
______________________________________
��������������������������������������

  Herb            08    
  Antidote        10    Cures poison
  WarpWing        25    Warps party to previously visited town
  PotLid          50    DEF +02 [Shield]

  Stick           05    ATK +02 [Club]
  Club            30    ATK +07 [Club]
  Copper         100    ATK +12 [Sword]
  Cloth           10    DEF +04 [Shirt]
  Traveler        70    DEF +08 [Shirt]
  Leather        150    DEF +15 [Armor]
  Leather         90    DEF +04 [Shield]

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��������������������������������������
02) REEVE                       [SH02]
______________________________________
��������������������������������������

 Turban         160    DEF +08 [Hat]
 Herb            08    Restores 20-30 HP
 Antidote        10    Cures poison
 Repellent       20    Prevents monster attacks for awhile
 WarpWing        25    Warps party to previously visited town

 Bronze          80    ATK +08 [Knife]
 Copper         100    ATK +12 [Sword]
 Sickle         320    ATK +16 [Sword]
 Training        80    DEF +08 [Suit]
 Leather        150    DEF +12 [Armor]
 Turtle         330    DEF +15 [Suit]
 Leather         80    DEF +02 [Hat]

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��������������������������������������
03) ROMALY CASTLE               [SH03]
______________________________________
��������������������������������������

 Knife          200    ATK +14 [Knife]
 Sickle         320    ATK +16 [Sword]
 Spear          650    ATK +26 [Spear]
 Leather        150    DEF +15 [Armor]
 Shell          350    DEF +16 [Armor]
 Chain          480    DEF +20 [Armor]
 Bronze         250    DEF +07 [Shield]

 Iron           700    DEF +22 [Apron]
 Leather         80    DEF +02 [Hat]
 Herb            08    Restores 20-30 HP
 Antidote        10    Cures poison
 Repellent       20    Prevents monster attacks for awhile
 WarpWing        25    Warps party to previously visited town
 MoonHerb        30    Cures paralysis

______________________________________
��������������������������������������
04) FIRST PACHISI TRACK         [SH04]
______________________________________
��������������������������������������

 Steel         1500    ATK +33 (Sword)
 Leather        420    DEF +12 (Dress)
 Iron          1200    DEF +20 (Shield)

______________________________________
��������������������������������������
05) KAZAVE                      [SH05]
______________________________________
��������������������������������������

 Spear          650    ATK +26 (Spear)
 Iron           870    ATK +25 (Knuckle)
 Chain         1000    ATK +27 (Whip)
 Iron          1100    DEF +25 (Armor)
 Fighting       800    DEF +23 (Suit)
 Bronze         250    DEF +07 (Shield)
 Scale          600    DEF +12 (Shield)
 
 Wooden         140    DEF +06 (Hat)
 Herb            08    Restores 20-30 HP
 Antidote        10    Cures poison
 Repellent       20    Prevents monster attacks for awhile
 WarpWing        25    Warps party to previously visited town
 MoonHerb        30    Cures paralysis
 BunnyTail      270    LUCK +08 (Accessory)

______________________________________
��������������������������������������
06) NOANIELS                    [SH06]
______________________________________
��������������������������������������

 Steel         1300    ATK +33 [Sword]
 Wizard        1500    ATK +15 [Staff]
 Evade         2900    DEF +23 [Cloak]
 Repellent       20    Prevents monster attacks for awhile
 WarpWing        25    Warps party to previously visited town
 MoonHerb        30    Cures paralysis
 SpiderWeb       35    Lowers all monsters' AGL

______________________________________
��������������������������������������
07) ASHALAM                     [SH07]
______________________________________
��������������������������������������

 NOTE: Shops with prices not displayed can be haggled thrice to lowest price!

 Herb            16    Restores 20-30 HP
 Antidote        20    Cures poison
 Repellent       40    Prevents monster attacks for awhile
 WarpWing        50    Warps party to previously visited town
 SpiderWeb       80    Lowers all monsters' AGL
 Gold          2000    DEF +10; Personality becomes Lewd

 Wizard        3000    ATK +15; casts Blaze in battle [Rod]
 Holy          4600    ATK +35 [Spear]
 Iron          5000    ATK +39 [Axe]
 Skirt         3000    DEF +25 [Dress]
 Black         4600    DEF +29 [Suit]
 Iron          2000    DEF +16 [Helm]

 Knife          200    ATK +14 [Knife] ---.
 Sickle         320    ATK +16 [Sword]    |
 Spear          650    ATK +26 [Spear]    |-- This guy sleeps during the day!
 Chain         1000    ATK +27 [Whip]     |
 Iron           870    ATK +25 [Claw]     |
 Iron          2500    ATK +39 [Axe]   ---'

 Antidote        10    Cures poison
 MoonHerb        30    Cures paralysis

 Chain          480    DEF +20 [Armor]
 Iron          1100    DEF +25 [Armor]
 Bronze         250    DEF +07 [Shield]
 Scale          600    DEF +12 [Shield]
 Iron           700    DEF +22 [Apron]
 Fur            250    DEF +10 [Hat]

______________________________________
��������������������������������������
08) SECOND PACHISI TRACK        [WK08]
______________________________________
��������������������������������������

 Skirt         1500    DEF +25 [Dress]
 Steel         1500    ATK +33 [Sword]
 Mist          3300    ATK +20 [Staff]

______________________________________
��������������������������������������
09) ISIS                        [WK09]
______________________________________
��������������������������������������

 Turban         160    DEF +08 [Hat]
 Herb            08    Restores 20-30 HP
 Antidote        10    Cures poison
 Repellent       20    Prevents monster attacks for awhile
 WarpWing        25    Warps party to previously visited town
 MoonHerb        30    Cures paralysis

 Steel         1300    ATK +33 [Sword]
 Holy          2300    ATK +35 [Spear]
 Iron          2500    ATK +39 [Axe]
 Iron          1100    DEF +25 [Armor]
 Silk          1500    DEF +20 [Dress]
 Iron          1200    DEF +20 [Shield]
 Iron          1000    DEF +16 [Helm]

______________________________________
��������������������������������������
10) PORTOGA                     [WK10]
______________________________________
��������������������������������������

 Herb            08    Restores 20-30 HP
 Antidote        10    Cures poison
 Repellent       20    Prevents monster attacks for awhile
 WarpWing        25    Warps party to previously visited town
 MoonHerb        30    Cures paralysis

 Steel         1300    ATK +33 [Sword]
 Iron          2500    ATK +39 [Axe]
 Steel         3100    ATK +40 [Whip]
 Iron          1100    DEF +25 [Armor]
 Iron          1200    DEF +20 [Shield]
 Black         2400    DEF +29 [Clothes]

______________________________________
��������������������������������������
11) BAHARATA                    [WK11]
______________________________________
��������������������������������������

 Herb            08    Restores 20-30 HP
 Antidote        10    Cures poison
 Repellent       20    Prevents monster attacks for awhile
 WarpWing        25    Warps party to previously visited town
 MoonHerb        30    Cures paralysis
 SpiderWeb       35    Lowers all monsters' AGL

 Mace          1700    ATK +30 [Whip]
 Shears        4700    ATK +47 [Hammer]
 Force         2500    ATK +65 [Staff]
 Steel         2400    DEF +32 [Armor]
 Magic         2000    DEF +25 [Shield]
 Black         1200    DEF +18 [Hat]

______________________________________
��������������������������������������
12) MUOR                        [WK12]
______________________________________
��������������������������������������
 
 Herb            08    Restores 20-30 HP
 Antidote        10    Cures poison
 Repellent       20    Prevents monster attacks for awhile
 WarpWing        25    Warps party to previously visited town
 MoonHerb        30    Cures paralysis
 BugPowder      310    Confuses all monsters

 Fan           1300    ATK +31 [Hammer]
 Judge         2700    ATK +37 [Staff]
 Shears        4700    ATK +47 [Hammer]
 Evade         2900    DEF +23 [Cloak]
 Black         2400    DEF +29 [Clothes]
 Magic         2000    DEF +45 [Shield]

______________________________________
��������������������������������������
13) TENDANKI                    [SH13]
______________________________________
��������������������������������������

 Mace          1700    ATK +30 [Whip]
 Steel         3100    ATK +40 [Whip]
 Shears        4700    ATK +47 [Hammer]
 Skirt         1500    DEF +25 [Dress]
 Magic         4400    DEF +30 [Dress]
 Magic         5800    DEF +40 [Armor]
 Horned        2300    DEF +18 [Hat]

______________________________________
��������������������������������������
14) LANCEL                      [SH14]
______________________________________
��������������������������������������

 Repellent       20    Prevents monster attacks for awhile
 WarpWing        25    Warps party to previously visited town
 Hide Herb      300    Makes party invisible

 Steel         3100    ATK +40 [Whip]
 Hammer        6500    ATK +55 [Hammer]
 Power         7100    ATK +40 [Claw]
 Evade         2900    DEF +23 [Cloak]
 Magic         4400    DEF +30 [Dress]
 Magic         5800    DEF +40 [Armor]
 IronMask      3900    DEF +25 [Helmet]

______________________________________
��������������������������������������
15) IMMIGRANT TOWN              [SH15]
______________________________________
��������������������������������������
 * - the shops' inventory changes as it evolves via event triggers. Only the
     final evolution is shown below.

 Herb            08    Restores 20-30 HP
 Repellent       20    Prevents monster attacks for awhile
 WarpWing        25    Warps party to previously visited town
 BugPowder      310    Confuses all monsters
 SpiderWeb       35    Lowers all monsters' AGL
 Hide Herb      300    Makes party invisible

 War           9500    ATK +70 [Hammer]
 Dragon       15000    ATK +79 [Sword]
 Magic         7700    ATK +45 [Abacus]
 Magic         9900    ATK +45 [Apron]
 Dragon        3500    DEF +45 [Shield]
 Angel         3000    DEF +35 [Robe]

______________________________________
��������������������������������������
16) SOO VILLAGE                 [SH16]
______________________________________
��������������������������������������

 Herb            08    Restores 20-30 HP
 Antidote        10    Cures poison
 MoonHerb        30    Cures paralysis
 BugPowder      310    Confuses all monsters
 Hide Herb      300    Makes party invisible
 MohawkWig       60    DEF +03 [Accessory]
 Silver         760    DEF +20 [Tiara]

 Club            30    ATK +07 [Club]
 Poison          10    ATK +10 [Knife]
 Battle        8700    ATK +60 [Axe]
 Kilt           800    DEF +24 [Shorts]
 Flashy        1300    DEF +28 [Suit]
 Magic         2000    DEF +25 [Shield]

______________________________________
��������������������������������������
17) SAMANAO                     [SH17]
______________________________________
��������������������������������������

 Herb            08    Restores 20-30 HP
 Antidote        10    Cures poison
 Repellent       20    Prevents monster attacks for awhile
 WarpWing        25    Warps party to previously visited town
 MoonHerb        30    Cures paralysis
 BugPowder      310    Confuses all monsters

 Judge         2700    ATK +37 [Staff]
 Power         7100    ATK +40 [Claw]
 Zombie        9800    ATK +67 [Sword]
 Magic         5800    DEF +40 [Armor]
 Dragon        3500    DEF +45 [Shield]
 Black         1200    DEF +18 [Hat]
 IronMask      3500    DEF +25 [Helmet]

______________________________________
��������������������������������������
18) ELVENHAM                    [SH18]
______________________________________
��������������������������������������

 Angel         3000    DEF +35 [Robe]
 Wizard        2500    DEF +00 [Accessory]
 Mace          1700    ATK +30 [Whip]
 Sleep         4200    ATK +30 [Staff]
 Tiara         5000    DEF +33 [Accessory]
 Kindly          90    Book; Changes personality to Kindly

______________________________________
��������������������������������������
19) THIRD PACHISI TRACK         [SH19]
______________________________________
��������������������������������������

 Flame         6500    ATK +42 [Boomerang]
 Speed         3100    SPD +15 [Ring/Accessory]
 Horned        2300    DEF +18 [Hat]

______________________________________
��������������������������������������
20) TANTEGAL                    [SH20]
______________________________________
��������������������������������������

 Herb            08    Restores 20-30 HP
 Antidote        10    Cures poison
 Repellent       20    Prevents monster attacks for awhile
 WarpWing        25    Warps party to previously visited town
 MoonHerb        30    Cures paralysis
 Hide Herb      300    Makes party invisible

 Dragon       15000    ATK +79 [Sword]
 Power         7100    ATK +40 [Claw]
 Angel         3000    DEF +35 [Robe]
 Dragon        9800    DEF +45 [Armor]
 Dragon        3500    DEF +32 [Shield]
 Silver        8800    DEF +40 [Shield]
 Mythril      18000    DEF +38 [Helmet]

______________________________________
��������������������������������������
21) KOL                         [SH21]
______________________________________
��������������������������������������

 Herb            08    Restores 20-30 HP
 Antidote        10    Cures poison
 Repellent       20    Prevents monster attacks for awhile
 WarpWing        25    Warps party to previously visited town
 Pierce         950    Personality becomes Lonesome [Accessory]
 Kings        35000    ATK +120 [Sword]

  * - Kings Sword only appears after selling Oricon found in Domdora to the
      shopkeeper, then re-entering town.

 Zombie        9800    ATK +67 [Sword]
 War           9500    ATK +70 [Hammer]
 Power         7100    ATK +40 [Claw]
 Blade         6500    DEF +55 [Armor]
 Water        12500    DEF +50 [Robe]
 Silver        8800    DEF +40 [Shield]
 Saga         15000    ATK +50 [Staff]

______________________________________
��������������������������������������
22) FOURTH PACHISI TRACK        [WK22]
______________________________________
��������������������������������������

 Blade         6500    DEF +55 [Armor]
 Dragon       27000    DEF +45 [Robe]
 Thor         65000    DEF +95 [Sword]

______________________________________
��������������������������������������
23) RIMULDAR                    [WK23]
______________________________________
��������������������������������������

 Falcon       25000    ATK + 05 [Sword]
 Bastard      31000    ATK +105 [Sword]
 Evade         2900    DEF + 23 [Cloak]
 Dragon        3500    DEF + 45 [Shield]
 Ogre         25000    DEF + 60 [Shield]
 Great        35000    DEF + 45 [Helmet]

______________________________________
��������������������������������������
24) DOMDORA                     [WK24]
______________________________________
��������������������������������������

 Herb            08    Restores 20-30 HP
 Antidote        10    Cures poison
 Repellent       20    Prevents monster attacks for awhile
 WarpWing        25    Warps party to previously visited town
 MoonHerb        30    Cures paralysis
 Brave           90    Personality changes to Brave [Book]

 Dragon       15000    ATK +79 [Sword]
 Snow         23000    ATK +90 [Sword]
 Magic         4400    DEF +30 [Dress]
 Dragon        9800    DEF +45 [Armor]
 Heal         15000    DEF +50 [Shield]
 Tight        78000    DEF +01 [Bikini]

______________________________________
��������������������������������������
25) FIFTH PACHISI TRACK         [WK25]
______________________________________
��������������������������������������

 * - The 5th Pachisi Track can be found in Zipangu's well after Divinegon has
     granted a wish for another track.

2ND FLOOR SHOP:

 Wizard        2500    Restores MP in-battle [Ring]
 LifeStone      800    ???
 Hero           200    Changes personality to Valiant [Book]

4TH FLOOR SHOP:

 Light        19000    DEF +90 [Robe]
 Tiara         5000    LUCK +13 [Accessory]
 Token           50    Used to play Pachisi games

_______________________________________________________________________________
�������������������������������������������������������������������������������
PACHISI GUIDE                                                            [PCHS]
_______________________________________________________________________________
�������������������������������������������������������������������������������
 Pachisi is essentially a gigantic board game, found in select locations in
 the world, that can be played for a single Token. Filled with traps and the
 chance for great riches, these bet-it-all-to-win-it-all tracks can give hero
 teams a leg-up on the monster competition...or leave 'em crying when they
 fall through a trapdoor. Either way, if gamblin's your game, this is where 
 y'go to get the fix. 

______________________________________
��������������������������������������
HOW TO PLAY
______________________________________
��������������������������������������

 This game is awfully simple:

 1) Exchange Token with taker to play game (if you have Gold Pass, it's free!)
 2) Roll the die (1-6) to advance in that direction.
 3) Stop at ending tile; or, pick ending tile if there is a fork in path
 4) Tile effect is used; or, pick to use the effect (example: search chest)

 Tokens can be found around the world in various hiding spots, and some foes
 have them as well. A pachisi later on has a shop that will sell them, but
 by then, the Gold Pass (can play for free) is potentially available.

______________________________________
��������������������������������������
BOARD OVERVIEW
______________________________________
��������������������������������������

 BGN - The starting space

 FLD - A green grassy tile where monsters can be found, or treasure dug-up. A
       player can choose whether or not to search the tile, but sometimes the
       monster battles are immediate (although fleeing is possible). Trapdoors
       can be found sometimes.

 FST - A tree tile. This is essentially the same as a field tile, except the
       monsters that appear may be slightly better.

 SLM - Slime tile. Monster encounters are immediate here and, on later tracks,
       feature a number of hard monster encounters.

 SHP - A shop tile. This general store will often feature rare or unbuyable
       items or equipment, such as a Light Dress or Tokens. These are often
       great ways to outfit the party, although one has to know beforehand
       what the items do (since no other allies are on the shop screen!).

 ??? - A ??? space gives a wide variety of effects. Such as:

       � Trapdoor
       � Return to start
       � Gain +10 Dice Rolls
       � Gain 1000-10000 EXP free
       � Advance a certain number of spaces
       � Forced monster encounter (land-based)
       � Forced monster encounter (ocean-based)
       � Gain substantial amount of money (5000+ usually)
       � Replace current character with another party member
       � Changes stats (STR, DEF, VIT, AGL, VIT, SPD) up or down 1-6
       � Prevents monster encounters (it says "puts them to sleep" so...)
       � A treasure chest appears (examples: Dragon Fist, WRECK WHIP!!!!)

 KEY - An alternate "Goal" tile. This is only found in the Kol Hot Springs
       track, and leads to a cavern portion.

 !!! - This space will give random stat up/down effects. The first roll will
       determine what stat is modified, the second the modifier, and third
       if the modifier is positive/negative. Unlike the ??? space, this is
       the only effect to be received.

 D�# - A dice roll increase/decrease tile. Various tiles around the board'll
       give free rolls or take 'em away. They usually come modify something
       in the way of 1-3 either side of zero.

 PT# - Pot/Vase tile. Treasures are always contained within, but can only be
 TR#   obtained once; future encounters have "nothing of interest inside."
 DR#   This applies to treasure chests (TR#) and dresser drawers (DR#) also.

 STR - A Star tile, and sorta pentagram-y. Stepping here will refill all HP/MP,
       making it a nice alternative to the Inn which charges an arm and a leg.

 SKL - A skull tile, which will decrease the user's MP by a whole bunch. Not a
       good move for characters that seemingly hit every monster-attack tile
       on the board...

 TRP - Trapdoor tile, and possibly the worst overall. This will drop the ally
       to the floor directly below; or, if only on the 1F, drops off the board
       entirely, wasting the Token. While this tile is plain to see, sometimes
       its effects are duplicated by ???, Plain, and Tree tiles.

 ZAP - An electrical field/grid tile. Just like in dungeons and the like, this
       will reduce a character's HP by a lot.

 HLL - A hill tile. This is essentially the same as Field/Tree tile, although
       I should note that getting a trapdoor here seems to be a reduced chance.

 END - The "Goal" tile. Ending up here, or at the "KEY" tile which duplicates
       its effects, finishes the board and allows the player to reap any items
       that may be in nearby chests. These items can only be gotten once.

 S�# - Space modifier. Around the board, these tiles will either tell an ally
       to move forward/backwards # of spaces. So, if you're trying to avoid a
       particularly nasty tile (Trapdoor?), make sure one of these doesn't end
       up flinging y'back into it.

 SGN - Signpost tile. These appear at intersections and dictate the flow of
       progression (i.e. no choosin' the direction). If searched here, there
       is nothing to find and no effect other than looking at the sign.

 WRP - A warp tile. For those who get on a bad path, ending up here will send
       a character to the "connected" warp somewhere else on the board (this
       usually happens in a symmetrical board). In some cases, taking warps're
       the only way to progress normally and reach the Goal tile.

 $�# - Money modifier -- will give money from the player or take it away. This
       is usually a negligible sum early on, but later, there are spots that
       can bestow $5000 or more! Watch out for the pitfalls of financing...

 UTR - U-Turn tile, which looks like an arrow. This tile sends the player back
       to start and doesn't always appear on each board. On huge tracks like
       the Zipangu Well one, hitting this can induce a new low for morale!

______________________________________
��������������������������������������
FIRST PACHISI TRACK
Found: Far north of Romaly Castle
Rolls: 10
Prize: Steel Sword, 500G
______________________________________
��������������������������������������

____________________________________ 
                                    | This one-floor beginner's track is easy
               [END]                | to complete, and has minimal annoyances
               [FLD]                | to proceed through. As expected, the
               [TRP]                | treasures are less than stellar (well,
               [$-2]                | at least comparitively).
               [FLD]                |
               [FST]                | One reason to play this board is to get
               [TR3]                | the Wooden Boomerang which can make a 
[SKL][FST][S-3][FLD]                | mage more helpful on the attacking end.
[HLL]          [!!!]                | 
[STR]          [D-2]                | The shop here isn't shabby either. [SH04]
[D+3]          [SLM][DRS][FLD][TR2] |
[FST]          [FLD]          [TRP] |�����������������������������������������|
[S-2]          [ZAP]          [HLL] | TR1 = Knife     (ATK +14; Knife)        |
[$-1][PT2][D+2][???]          [???] | TR2 = Wooden    (ATK +19; Boomerang)    |
               [FST]          [$+2] | TR3 = LifeAcorn (Increases maximum HP)  |
               [$+1]          [PT1] | PT1 = Herb      (Restore 20-30 HP)      |
               [TR1][D+1][FLD][SHP] | PT2 = Leather   (DEF +02; Hat)          |
               [FST]                | DRS = Token     (Used to play Parchisi) |
               [S+3]                |                                         |
               [FLD]                | PRIZE: Steel    (ATK +33; Sword)        |
               [BGN]                | PRIZE: 500G     (...it's money, duh!)   |
____________________________________|_________________________________________|

______________________________________
��������������������������������������
SECOND PACHISI TRACK
Found: Forest southwest of Ashalam
Rolls: 22
Prize: Mace, TinyMedal
______________________________________
�|����������������������������|�������
 |                            |  Another one-floor track, slightly larger than
 | PT1 = STRseed              |  the first. This is the first introduction of
 | PT2 = TinyMedal            |  a warp tile, and this one is geared around a
 | DR1 = Wooden (Helm)        |  character landing on one to reach the finish.
 | DR2 = Token                |
 | TR1 = Iron (Claw)          |  The shop here [SH08] has decent items, such
 | TR2 = Fan                  |  as a Mist Staff, Steel Sword, and Skirt. 
 |____________________________|


                [!!!][D+2][WRP][HLL][SGN][FLD][PT1][HLL][S+2]
           [STR][$+2]       |       [BGN]               [FLD][FST]
      [FST][FLD]            |                                [TRP][$-1]
      [TRP]                 |                                     [STR]
      [S+3]                 |     _________                       [DR1]
      [TR2]                 |    |         |                      [S-2]
      [D+1]                 |    |         |                      [S+6]
      [S-5]                 |    |__     __|                      [???]
      [SLM]                 |       [END]                         [D+1]
      [WRP]-----------------|       [FST]                         [ZAP]
      [ZAP]                 |       [ZAP]                         [SLM]
      [???]                 |       [D-1]                         [$+1]
      [FST]                 |       [INN]                         [PLN]
      [SHP]                 '-----> [WRP] <--.                    [FST]
      [FLD][PT2]                      .------'               [S-3][TR1]
           [SKL][D+2]                 |                 [$-2][HLL]
                [FST][INN][S-3][FLD][WRP][FST][S+1][FLD][DR2]

_________________________________________
�����������������������������������������
THIRD PACHISI TRACK
Found: Northeast of Shrine Jail
Rolls: 22
Prize: Dragon Whip, AGLseed
_________________________________________
�|���������������������������������������|  The first 2-floor romp the player
 |                                       |  has, which means s/he has to pick
 | DR1 = Turban          PT1 = STRseed   |  which exit on the first floor to
 | DR2 = Silver Tiara    PT2 = LUCKseed  |  take. Whereas one may have been
 | DR3 = Token           PT3 = MysticNut |  able to get all worthwhile items
 | DR4 = Token           PT4 = TinyMedal |  on the first time through before,
 | DR5 = Party Dress                     |  this one may require a few tries
 | TR1 = Power Belt                      |  to get all the goodies.
 | TR2 = Knife                           |
 | TR3 = Skirt                           |  'Far as the shop is concerned, a
 | TR4 = Flashy Suit                     |  Flame Boomerang and Speed Ring'll
 |_______________________________________|  be of interest to some. [SH19]

                .------------------------------------------------------.
                |     (WARP IS 2-WAY!)                                 |
  .-[EX1]       |                                     [S+3][FLD][BGN]  |
  | [STR]       |                                     [PT1]            |
  | [SHP]       |                                     [FST]            |
  | [FLD]       |                                     [FLD]            |
  | [TRP]       |                 [$+1][FLD][HLL][DR1][SLM]  .---------'
  | [???]       |                 [D+1]                      |
  | [SLM][FLD][WRP][PT2][HLL][FST][???][FLD][FST][S+3][HLL][WRP][FLD]
  |                               [HLL]                         [INN]
  |                               [FLD]                         [ZAP]
  |                               [$-1]                         [DR2]
  |                               [FST]                         [???]
  |                          [SLM][WRP]                         [FST]
.-+-[EX3][DR3][UTR][TR1][D+1][TRP]                              [EX2]--.
| |                                                                    |
| |                                                                    |
| |                                                                    |
| '-[EX1]                         [$+3][FLD][S+2][TR3][ZAP][???][$-4]  |
|   [FLD]                         [SLM]     _______________     [FLD]  |
|   [$-2][FST][DR4]               [S-3]    |               |    [INN]  |
|             [FLD]               [D-1]    |               |    [TRP]  |
|             [S+4]               [PT4]    |_____     _____|    [FST]  |
|             [SKL]               [FLD]          [END]          [D+1]  |
|             [TR2][HLL][INN]     [FST]          [FLD][S-6][SLM][SKL]  |
|                       [ZAP][FLD][!!!]                                |
|                                 [STR][TR3][TRP][D+2][FST][???][DR5]  |
|                                 [FLD]                         [D+1]  |
|                  [FLD][$+2][ZAP][HLL]                         [S-4]  |
|                  [???]                         [HLL][ZAP][D+1][S+3]  |
|   [INN][D-1][PT3][TRP]                         [SLM]                 |
|   [S-1]                                        [$-3]                 |
|   [FST]                                        [FST][D+2][FLD][EX2]--'
'---[EX2]

_____________________________________________
���������������������������������������������
FOURTH PACHISI TRACK
Found: Kol's well
Rolls: 20
Prize: Light Dress / Ultimate Whip, Life Ring
_____________________________________________
�|�����������������������������|�������������
 | DR1 = TinyMedal             |
 | DR2 = Turban                |
 | DR3 = Muscle Book           |  This track can be quite an annoyance. Sure,
 | DR4 = WorldLeaf             |  it's only two floors like the last one, but
 | DR5 = Party Dress           |  there are dual goals. The normal one leads
 | PT1 = LifeAcorn             |  to the superb Light Dress, which makes any
 | PT2 = MysticNut             |  good spellcaster a lot more threatening.
 | PT3 = VITseed               |
 | PT4 = AGLseed               |  The other goal leads to some caverns, where
 | PT5 = TinyMedal             |  a Life Ring and Ultimate Whip can be found.
 | TR1 = Dragon Whip           |  These items aren't as good when y'consider
 | TR2 = LifeStone             |  the Wreck Whip can be obtained from a "???"
 | TR3 = Flee Ring             |  space (maybe not here, but...) and that the
 | TR4 = Dark Robe             |  Life Ring simply isn't that glorious.
 | TR5 = Mimic [monster]       |
 |_____________________________|  Shop here is the only place that sells Thor
                                  Swords, for 65000G. [SH22]

                        TO CAVES
                      ___|���|___
                     |           |
  .--[EX1]           |___     ___|           [$+6][ZAP][PT5][FLD][EX1]------.
  |  [FST]               |   |               [S+3]                          |
  |  [FLD]     [FST][FLD][KEY][FLD][STR]     [HLL]                          |
  |  [S+2]     [TRP]               [TRP]     [SKL]           |�����������|  |
  |  [$-3]     [PT6]               [S-6]     [INN]           |LIGHT DRESS|  |
  |  [FLD]     [SGN][D+1][!!!][D+1][SLM]     [$+5]           |___     ___|  |
  |  [DR3]     [FST]                         [FST]               |   |      |
  |  [???]     [FLD]                         [S-3]               [END]      |
  |  [D-1]     [SLM][TR5][D+2][$-5][D-3][DR4][???]               [FST]      |
  |  [FST]                                                  [D-1][FLD]      |
  |  [TR4][FLD][SKL][HLL][ZAP][STR][FLD][!!!][$+4][FST][PT4][TRP]           |
  |                                                                         |
  |                                                                         |
  '--[EX1][D+1][SLM][S-3][TR3][ZAP][INN]               [S+2][FST][EX2]------'
     [HLL]                         [S+2]               [D+1]     [PLN]
     [S-2]                         [FLD]               [ZAP]     [D+1]
     [TRP][FLD][SGN][PT2][SKL][FLD][???]               [HLL]     [PT3]
               [FST]                                   [SGN][FLD][S-4]
               [ZAP]                                   [STR]
               [STR]     [$+2][FLD][TRP][FLD][$-1]     [SHP]
               [D+1]     [PT1]     [$+1]     [DR2]     [FLD]
          [SLM][$+3]     [FST]     [S+3]     [FST]     [SLM][FST]
          [FLD]          [???]     [SLM]     [???]          [TR1]
          [FST]     [FLD][TR2]     [FLD]     [D+2][FLD]     [S+4]
          [$-2][WRP][S+3]          [DR1]          [HLL][WRP][FLD]
                 |                 [S+2]                 |
                 |                 [BGN]                 |
                 |                                       |
                 '---------------------------------------'

_________________________________________
�����������������������������������������
FIFTH PACHISI TRACK
Found: Zipangu's Well (Divinegon-made)
Prize: Bolero Robe, Goddess Ring
_________________________________________
�|�����������������������������|���������
 | DR1 = MysticNut             | This behemoth of a track is a 4-floor romp
 | DR2 = Silk Hat              | that puts everything before it to shame. The
 | DR3 = TubeSocks             | 70 dice rolls used here are not going to be
 | DR4 = Sucker                | put to waste; also, there are numerous exits
 | DR5 = MohawkWig             | to the floors above and below to take! Read
 | DR6 = TubeSocks             | the map carefully to figure the treasure
 | DR7 = PowerBelt             | route! Also notable: the 2 shops. One sells
 | DR8 = Tight Bikini          | Wizard Rings, Hero Books, and LifeStones;
 | DR9 = Speed Ring            | the other, Light Dresses, Tiaras, and Tokens.
 | DR* = Ruby Ring             | No Gold Pass? Buy up, friend! [SH25]
 | DR^ = Sorrow Shield         |
 |                             |���������������������������������������������|
 | TR1 = Demon Axe             | PT1 = LifeAcorn       PT8 = STRseed         |
 | TR2 = Dragon Claw           | PT2 = Misery Helm     PT9 = Wizard Ring     |
 | TR3 = Change Staff          | PT3 = StoneWig        PT* = INTseed         |
 | TR4 = Devil Sword           | PT4 = STRseed         PT^ = VITseed         |
 | TR5 = Ninja Clothes         | PT5 = Wizard Ring     PT= = Starry Bracelet |
 | TR6 = Thor Sword            | PT6 = LUCKseed        PT& = STRseed         |
 | TR7 = Expel Shield          | PT7 = Rosary                                |
 |_____________________________|_____________________________________________|


 FIRST FLOOR
                      [DR4][$-2][FLD][EX2]
                 [$+3][???]                         [FLD][TRP][FLD][???]
                 [FST]                         [!!!][PT3]          [FLD][FST]
  [EX1][D+5][SGN][D-2]                         [FST]                    [SLM]
            [FLD]                    [FLD][WRP][S+3]                    [$-2]
       [HLL][INN]          [???][S-1][INN]  '---------------------------[WRP]
       [FLD]               [FLD]                    [S+3][FLD][???]     [S+5]
       [TRP]               [FST]               [FST][SLM]     [ZAP]     [DR2]
       [S+2]               [FLD]          [S-1][FLD]          [DR1]     [FLD]
       [FST][???]          [$+2]          [FST]               [FLD]     [???]
            [FLD]          [ZAP]          [FLD]               [PT1]     [UTR]
            [WRP]----.     [SLM]          [$+1]               [FLD]     [ZAP]
       [PT4][S+2]    '-----[WRP]          [HLL]          [S+6][FST]     [FLD]
  [S+5][SLM]               [FLD]          [S+5]          [FLD]          [D-1]
  [FLD]                    [DR3]          [FLD]          [BGN]          [PT2]
  [STR]                    [FST]          [FST]                         [HLL]
  [S+1][FST]               [SKL]          [$-1][D+1]               [SLM][S+4]
       [FLD][$-3]     [FLD][D+2]               [FST][S-4]     [FLD][ZAP]  
            [???][HLL][FST]                         [???][FLD][FST]

_______________________________________________________________________________

              [EX3]  SECOND FLOOR      [EX2]
              [FST]                    [INN]
              [D+3]               [FST][S+6][PT5]       This map is scrunched,
              [???]               [FLD]     [HLL]       but should preserve 
    [EX1][D+3][TR2]          [ZAP][SLM]     [FLD][DR5]  the way to go... >___>
                             [SKL]               [FST]
                        [$+2][S+3]               [FLD][S-1]
              [TRP][FLD][???]                         [???][SLM][ZAP]
         [FLD][S+5]                                             [$-1][S-3]
            \                                                        /
             \                                                      /    
     [ZAP][FST]         [EX4][D+5][ZAP][TR3][ZAP][WRP]          [FLD][PT7]
[FLD][STR]                            .------------'                 [D-1][S-3]
[TRP]      [???][S+4][FLD][FST][PT8]  |  [HLL][ZAP][FST][SLM][???]        [FST]
[S+5]      [SLM]               [S+3]  |  [FLD]               [FLD]        [FLD]
[PT6]      [TRP][FLD]--.         |    |    |         .--[DR7][$-2]        [STR]
[SLM][HLL]             |         '--[WRP]--'         |               [FLD][S-3]
     [???][FLD][S+5] [S+6]          [FLD]          [S-3]   [SKL][$+3][???]
               /     [TRP][STR][S+3][SGN][S+3][HLL][FST]      \
              /                     [???]                      \ 
           [D-2][$-3][TRP][DR6][FLD][SGN][S-4][D+2][S-2][FST][FLD]

_______________________________________________________________________________


 [EX3][SHP][STR][FLD][DR9][???][FST][FLD][S+3][HLL][D+3][FLD][DR*][ZAP][TR6]
                          [FLD]                                        [S-4]
                          [FST]                                        [FLD]
    THIRD FLOOOR          [TR5]          [EX7][HLL][TRP][FLD][???]     [SKL]
                          [D+2]                              [FLD]     [???]
                          [FLD]                              [SLM]     [FST]
 [???][HLL][STR][SLM][S+2][INN][FST][ZAP][$-4][SLM]          [INN]     [STR]
 [PT9]                                        [FLD]          [SKL]     [EX6]
 [D+2]                                        [!!!]          [ZAP]
 [FST]          [EX5]                         [DR8]          [D-1]
 [$+3]          [FLD]                         [FST]          [PT^]
 [FLD]          [$+4]                         [$-3]          [FLD]
 [EX4]          [D+2]                         [FLD]          [HLL]
                [TR4][FST][ZAP][S+3][PT*][FLD][???][FST][FLD][S+1][STR][SLM]
                                                                       [S+2]
                                                                       [FLD]
           [EX9][INN][S-6][TRP][HLL][D+3][ZAP][TR7][ZAP][FLD][FST][FLD][EX8]

_______________________________________________________________________________

                             |���������������|
                             | PRIZESPRIZES! |
                             |_____     _____|
                                   |   |
                                   [END]
                                   [FLD]
                                   [SLM]
                                   [ZAP]
                                   [$-1]
             FOURTH FLOOR          [D+2]
                                   [PT=]
                                   [HLL]
                         [TRP][TRP][???][TRP][TRP]
          [SKL][S+4][S-2][SLM]     [EX7]     [SLM][S-2][S+4][SKL]
          [$-4]                      |                      [FST]
          [FLD]                      |                      [FLD]
          [S+2]          [TRP][PT&][WRP][DR^][TRP]          [S-2]
          [EX5]          [FST]               [FST]          [EX6]
                         [S+2]               [S+2]
                         [D+3]               [D-3]
                         [TRP][SLM][SGN][SLM][TRP]
                                   [FLD]
                                   [!!!]
          [EX9][FLD][SHP][ZAP][FST][???][FST][ZAP][INN][FLD][EX8]

_______________________________________________________________________________
�������������������������������������������������������������������������������
EQUIPMENT LISTING                                                        [EQPT]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 This should be self-explanitory, but I'll go over the basics:

  NAME      = Equipment name
  CLASS USE = Who can use (first letter of class name is used to denote this)
  ATK       = Attack strength
  DEF       = Defense strength
  INT       = Intelligence (for magic potency)
  SPD       = Speed rating (for action turns)
  VIT       = Vitality rating (for HP gain)
  LCK       = Luck rating (for critical hits)
  P-CHANGE? = Temporary personality change if equipped
  ITEM USE  = Spell cast if used as an item in battle

 As for other notation:

 � = Cursed equipment                        __________
 � = Female-only equipment                  /         _\/
 � = Deals extra damage to type listed in name (i.e. Dragon Sword)
 * = Has special effect (see bottom)
 ^ = Male-only equipment

�����������������|�����������|�������������������������|�����������|�����������
NAME             | CLASS USE | ATK DEF INT SPD VIT LCK | P-CHANGE? | ITEM USE
-----------------+-----------+-------------------------+-----------+-----------
Falcon Sword*    | H    D TS |  05  --  --  --  --  -- | --------- | ---------
Copper Sword     | HWF CDJ S |  12  --  --  --  --  -- | --------- | ---------
Sickle           | HWF CDJTS |  16  --  --  --  --  -- | --------- | ---------
Steel Sword      | HWF     S |  33  --  --  --  --  -- | --------- | ---------
Seduce Sword�    |  W   DJT  |  50  --  --  --  --  -- | --------- | PanicAll
Gaia Sword       | HW        |  51  --  --  --  --  -- | --------- | ---------
Orochi Sword     | HW      S |  65  --  --  --  --  -- | --------- | Defense
Zombie Sword�    | HW  CD  S |  67  --  --  --  --  -- | --------- | ---------
Dragon Sword�    | HW        |  79  --  --  --  --  -- | --------- | ---------
Thunder Sword    | HW        |  82  --  --  --  --  -- | --------- | Boom
Snow Sword       | HW        |  90  --  --  --  --  -- | --------- | Snowstorm
Thor Sword       | HW        |  95  --  --  --  --  -- | --------- | FireBolt
Bastard Sword    | HW        | 105  --  --  --  --  -- | --------- | ---------
Devil Sword�     | HW        | 110  --  --  --  --  -- | --------- | ---------
2-Edged Sword�   | HW        | 115  --  --  --  --  -- | --------- | ---------
Kings Sword      | H         | 120  --  --  --  --  -- | --------- | Infermost
Rubiss Sword     | HWFMCDJTS | 160  --  --  --  --  -- | --------- | Thordain
-----------------+-----------+-------------------------+-----------+-----------
Spiny Whip       | H  M    S |  18  --  --  --  --  -- | --------- | ---------
Chain Whip       | H     JTS |  27  --  --  --  --  -- | --------- | ---------
Mace             |     C   S |  30  --  --  --  --  -- | --------- | ---------
Steel Whip       |      DJTS |  40  --  --  --  --  -- | --------- | ---------
Dragon Whip      | HW    JTS |  52  --  --  --  --  -- | --------- | ---------
Ultimate Whip    | HW    JTS | 105  --  --  --  --  -- | --------- | ---------
Wreck Whip*      | HWF    TS | 135  --  --  --  --  -- | --------- | ---------
-----------------+-----------+-------------------------+-----------+-----------
Wooden Boomerang | H  M DJT  |  19  --  --  --  --  -- | --------- | ---------
Blade Boomerang  | H  M DJT  |  24  --  --  --  --  -- | --------- | ---------
Flame Boomerang  | H  M DJT  |  42  --  --  --  --  -- | --------- | ---------
-----------------+-----------+-------------------------+-----------+-----------
Iron Claw        |   F    T  |  25  --  --  --  --  -- | --------- | ---------
Power Claw       |   F    T  |  40  --  --  --  --  -- | --------- | ---------
Golden Claw*     |   F    T  |  50  --  --  --  --  -- | --------- | ---------
Dragon Claw      |   F    T  |  85  --  --  --  --  -- | --------- | ---------
Beast Claw       |   F    T  |  95  --  --  --  --  -- | --------- | ---------
-----------------+-----------+-------------------------+-----------+-----------
Wizard Staff     |    M    S |  15  --  --  --  --  -- | --------- | Blaze
Rain Staff       |    MC   S |  16  --  --  --  --  -- | --------- | BlizMore
Mist Staff       |    MC   S |  20  --  --  --  --  -- | --------- | StopSpell
Sleep Staff      |    MC   S |  30  --  --  --  --  -- | --------- | Sleep
Bounce Staff     |    MC   S |  33  --  --  --  --  -- | --------- | Bounce
Vivify Staff     |     C   S |  33  --  --  --  --  -- | --------- | Vivify
Judge Staff      |     C   S |  37  --  --  --  --  -- | --------- | Infernos
Lune Staff       |    MC   S |  40  --  --  --  --  -- | --------- | ---------
Bolt Staff       |    M    S |  45  --  --  --  --  -- | --------- | Firebane
Sage Staff       |    MC   S |  50  --  --  --  --  -- | --------- | HealMore
Force Staff*     |    MC   S |  65  --  --  --  --  -- | --------- | ---------
_________________|___________|_________________________|___________|___________

MISCELLANEOUS
�����������������|�����������|�������������������������|�����������|�����������
Stick            | HWFMCDJTS |  02  --  --  --  --  -- | --------- | ---------
Club             | HWF CDJ S |  07  --  --  --  --  -- | --------- | ---------
Bronze Knife     |    M  JT  |  08  --  --  --  --  -- | --------- | ---------
Poison Needle*   |    M   T  |  10  --  --  --  --  -- | --------- | ---------
Knife            | HWFMCDJTS |  14  --  --  --  --  -- | --------- | ---------
Iron Abacus      |      D    |  25  --  --  --  --  -- | --------- | ---------
Dagger*          |    M   T  |  25  --  --  --  --  -- | --------- | ---------
Spear            | HWF CDJ S |  26  --  --  --  --  -- | --------- | ---------
Fan              |      DJ   |  31  --  --  --  --  -- | --------- | ---------
Holy Spear       |     C   S |  35  --  --  --  --  -- | --------- | ---------
Iron Axe         | HW   DJ   |  38  --  --  --  --  -- | --------- | ---------
Magic Abacus*    |      D    |  45  --  --  --  --  -- | --------- | ---------
Shears           |  W        |  47  --  --  --  --  -- | --------- | ---------
Hammer           |  W        |  55  --  --  --  --  -- | --------- | ---------
War Hammer       |  W        |  70  --  --  --  --  -- | --------- | ---------
Demon Axe�       |  W        | 105  --  --  --  --  -- | --------- | ---------
Justice Abacus   |      D    | 110  --  --  --  --  -- | --------- | ---------
_________________|___________|_________________________|___________|___________


 * - Falcon Sword strikes twice in combat
 * - Wreck Whip hits all enemies as opposed to just 1 group
 * - Golden Claw, when equipped, increases # of monster encounters
 * - Force Staff consumes MP to increase attacking strength
 * - Poison Needle has a chance of instantly slaying the target
 * - Dagger has a chance of instantly slaying the target
 * - Magic Abacus tells how much currency the party currently has

�����������������|�����������|�������������������������|�����������|�����������
NAME             | CLASS USE | ATK DEF INT SPD VIT LCK | P-CHANGE? | ITEM USE
-----------------+-----------+-------------------------+-----------+-----------
Leather Armor    | HW  CD TS |  --  15  --  --  --  -- | --------- | ---------
Shell Armor      | HW  CD  S |  --  16  --  --  --  -- | --------- | ---------
Chain Armor      | HW  CD  S |  --  20  --  --  --  -- | --------- | ---------
Iron Armor       | HW   D    |  --  25  --  --  --  -- | --------- | ---------
Steel Armor      | HW        |  --  32  --  --  --  -- | --------- | ---------
Magic Armor*     | HW  C   S |  --  40  --  --  --  -- | --------- | ---------
Dragon Armor*    | HW        |  --  45  --  --  --  -- | --------- | ---------
Terra Armor      | HW        |  --  50  --  --  --  -- | --------- | ---------
Blade Armor*     | HW        |  --  55  --  --  --  -- | --------- | ---------
Devil Armor�     | HW        |  --  65  --  --  --  -- | --------- | ---------
Light Armor*     | H         |  --  82  --  --  --  -- | --------- | ---------
-----------------+-----------+-------------------------+-----------+-----------
Cloth Cloak      | HWFMCDJTS |  --  04  --  --  --  -- | --------- | ---------
Traveler Cloak   | HW MCDJTS |  --  08  --  --  --  -- | --------- | ---------
Training Suit    |   F    TS |  --  10  --  --  --  -- | --------- | ---------
Turtle Suit      |    M DJ   |  --  15  --  --  --  -- | --------- | ---------
Evade Cloak*     | HWFMCDJTS |  --  23  --  --  --  -- | --------- | ---------
Fighting Suit    |   F    TS |  --  23  --  --  --  -- | --------- | ---------
Flashy Suit      |       J   |  --  24  --  --  --  -- | --------- | ---------
Black Suit*      |   F    T  |  --  25  --  --  --  -- | --------- | ---------
Plush Suit*      | HWFMCDJTS |  --  35  --  --  --  -- | --------- | ---------
Dandy Suit       |       JT  |  --  42  --  --  --  -- | --------- | ---------
Ninja Suit       |   F    T  |  --  58  --  --  --  -- | --------- | ---------
-----------------+-----------+-------------------------+-----------+-----------
Leather Dress�   | HWFMCDJTS |  --  15  --  --  --  -- | --------- | ---------
Silk Dress�      | HWFMCDJTS |  --  20  --  --  --  -- | --------- | ---------
Skirt�           | HWFMCDJTS |  --  25  --  --  --  -- | --------- | ---------
Magic Robe*      | HW  C   S |  --  30  --  --  --  -- | --------- | ---------
Bolero Robe*     | HWFMCDJTS |  --  30  --  --  --  -- | --------- | ---------
Angel Robe*      |    MC   S |  --  35  --  --  --  -- | --------- | ---------
Party Dress�     |       JT  |  --  40  --  --  --  -- | --------- | ---------
Dragon Robe*     |    MC   S |  --  45  --  --  --  -- | --------- | ---------
Water Robe*      |    M    S |  --  50  --  --  --  -- | --------- | ---------
Dark Robe*       |   F   JT  |  --  78  --  --  --  -- | --------- | ---------
Light Robe�*     | HWFMCDJTS |  --  90  --  --  --  -- | --------- | ---------
_________________|___________|_________________________|___________|___________

 
 * - Magic Armor lessens offensive spell damage
 * - Dragon Armor lessens fire-elemental damage
 * - Blade Armor inflicts 1/2 physical damage (rounded up) back at executor
 * - Light Armor recovers HP while walking
 * - Evade Cloak increases chance of evading attacks
 * - Black Suit increases chance of evading attacks
 * - Plush Suit changes character's sprite to a teddy bear ^___^
 * - Magic Robe lessens offensive spell damage
 * - Bolero Robe lowers MP consumption!!
 * - Angel Robe gives OHKO protection
 * - Dragon Robe gives Fire/Ice protection
 * - Water Robe gives Fire/Ice protection
 * - Dark Robe increases chance of evading attacks
 * - Light Robe gives Fire/Ice protection

�����������������|�����������|�������������������������|�����������|�����������
NAME             | CLASS USE | ATK DEF INT SPD VIT LCK | P-CHANGE? | ITEM USE
-----------------+-----------+-------------------------+-----------+-----------
Leather Hat      | HW MCDJTS |  --  02  --  --  --  -- | --------- | ---------
Crown            | HW MCDJTS |  --  06  --  --  --  -- | --------- | ---------
Wooden Hat       | HW  CDJTS |  --  06  --  --  --  -- | --------- | ---------
Magic Hat*       |    MCDJTS |  --  08  --  --  --  -- | --------- | ---------
Turban           |      DJ   |  --  08  --  --  --  -- | --------- | ---------
Fur Hat�         | HWFMCDJTS |  --  10  --  --  --  -- | --------- | ---------
Bunny Tiara�     |      DJ   |  --  15  --  --  --  -- | --------- | ---------
Iron Helm        | HW  C   S |  --  16  --  --  --  -- | --------- | ---------
Black Hat        |   F    T  |  --  18  --  --  --  -- | --------- | ---------
Horned Helm      |     C   S |  --  18  --  --  --  -- | --------- | ---------
Silk Hat         |      DJ   |  --  20  --  --  --  -- | --------- | ---------
Silver Tiara�    | HWFMCDJTS |  --  20  --  --  --  -- | --------- | ---------
IronMask         | HW        |  --  25  --  --  --  -- | --------- | ---------
Ortega Helm*     | H         |  --  30  --  --  --  -- | --------- | ---------
Misery Helm�     | HW        |  --  35  --  --  --  -- | --------- | ---------
Mythril Helm     | HW        |  --  38  --  --  --  -- | --------- | ---------
Great Helm       | HW        |  --  45  --  --  --  -- | --------- | ---------
NohMask�         | HWFMCDJTS |  -- 255  --  --  --  -- | --------- | ---------
-----------------+-----------+-------------------------+-----------+-----------
Potlid           | HWFMCDJTS |  --  02  --  --  --  -- | --------- | ---------
Leather Shield   | HW  CDJTS |  --  04  --  --  --  -- | --------- | ---------
Bronze Shield    | HW  CD T  |  --  07  --  --  --  -- | --------- | ---------
Scale Shield     | HW  CDJTS |  --  12  --  --  --  -- | --------- | ---------
Iron Shield      | HW   D  S |  --  20  --  --  --  -- | --------- | ---------
Magic Shield     | HW MCDJTS |  --  25  --  --  --  -- | --------- | ---------
Dragon Shield*   | HW     T  |  --  32  --  --  --  -- | --------- | ---------
Expel Shield     | HWF  DJTS |  --  35  --  --  --  -- | --------- | ---------
Silver Shield    | HW C   TS |  --  40  --  --  --  -- | --------- | ---------
Sorrow Shield�*  | HW        |  --  42  --  --  --  -- | --------- | ---------
Heal Shield      | HW        |  --  50  --  --  --  -- | --------- | HealMore
Ogre Shield      | HW        |  --  60  --  --  --  -- | --------- | ---------
Hero Shield*     | H         |  --  65  --  --  --  -- | --------- | ---------
-----------------+-----------+-------------------------+-----------+-----------
Tight Bikini�    | HWFMCDJTS |  --  01  --  --  --  -- | --------- | ---------
Boxer Shorts^    |  W C DJT  |  --  10  --  --  --  -- | --------- | ---------
Kilt^            | HW   DJ   |  --  24  --  --  --  -- | --------- | ---------
Iron Apron       | HW   D    |  --  25  --  --  --  -- | --------- | ---------
Magic Bikini�*   | HWFMCDJTS |  --  65  --  --  --  -- | --------- | ---------
Sacred Bikini�*  | HWFMCDJTS |  --  88  --  --  --  -- | --------- | ---------
_________________|___________|_________________________|___________|___________

 * - Magic Hat reduces MP consumption
 * - Ortega Helm reduces damage from offensive spells
 * - NohMask confuses wearer in-battle; can't use spells/items on field
 * - Dragon Shield lessens fire-elemental damage
 * - Magic Shield lessens damage from offensive spells
 * - Sorrow Shield transfers physical damage to allies
 * - Hero Shield gives Fire/Ice protection
 * - Magic Bikini lessens damage from offensive spells
 * - Sacred Bikini heals HP while walking

�����������������|�����������������������������|�����������|�������������������
ACCESSORIES/ETC. | ATK DEF INT SPD VIT LCK AGL | P-CHANGE? | EFFECT
-----------------+-----------------------------+-----------+-------------------
BunnyTail        |  --  --  --  --  --  08  -- | Happy     | -----------------
Tiara�           |  --  --  --  --  --  13  -- | Ladylike  | -----------------
GoldBeak         |  --  --  --  --  --  20  -- | Lucky     | -----------------
Crest            |  --  --  --  --  --  30  -- | --------- | OHKO Protection
LUCKshoes        |  --  --  --  --  --  50  -- | --------- | Walking gives EXP
STR Ring         |  07  --  --  --  --  --  -- | Jock      | -----------------
Gold Necklace    |  10  --  --  --  --  --  -- | Lewd      | -----------------
Hero Ring        |  15  --  --  --  --  --  -- | Valiant   | -----------------
INTspecs         |  --  --  15  --  --  --  -- | Smart     | -----------------
Love Ring        |  --  --  15  --  --  --  -- | Kindly    | -----------------
Goddess Ring     |  --  --  33  --  --  --  -- | --------- | Walking reflls MP
Flee Ring        |  --  --  --  --  --  --  07 | Cowardly  | -----------------
Tattoo           |  --  --  --  --  --  --  08 | Bully     | -----------------
Punk Ring        |  --  --  --  --  --  --  10 | Solitary  | -----------------
Speed Ring       |  --  --  --  --  --  --  15 | Agile     | -----------------
AGLscarf         |  --  --  --  --  --  --  30 | Quick     | -----------------
Garter�          |  --  03  --  --  --  --  -- | Sexy      | -----------------
MohawkWig        |  --  03  --  --  --  --  -- | Foolish   | -----------------
Rosary           |  --  04  --  --  --  --  -- | Romantic  | -----------------
PowerBelt        |  --  05  --  --  --  --  -- | Tough     | -----------------
TubeSocks        |  --  05  --  --  --  --  -- | --------- | -----------------
Toughness        |  --  10  --  --  --  --  -- | Diligent  | -----------------
StoneWig�        |  --  15  --  --  --  --  -- | Stubborn  | -----------------
Ruby Ring        |  --  --  --  --  --  --  -- | Vain      | -----------------
Sucker           |  --  --  --  --  --  --  -- | Helpless  | -----------------
Pierce           |  --  --  --  --  --  --  -- | Lonesome  | -----------------
Life Ring        |  --  --  --  --  --  --  -- | --------- | Walking reflls HP
Zen Book         |  --  --  --  --  --  --  -- | --------- | Can become a Sage
Starry Bracelet  |  --  --  --  --  --  --  -- | --------- | Doubles AGL
Wizard Ring      |  --  --  --  --  --  --  -- | --------- | Restore MP (Ltd.)
_________________|_____________________________|___________|___________________

 * - Every class can equip accessories

_______________________________________________________________________________
�������������������������������������������������������������������������������
V. FREQUENTLY ASKED QUESTIONS                                            [FAQZ]
_______________________________________________________________________________
�������������������������������������������������������������������������������

[Q] - My party member disappeared after getting hit with Disperse!
[A] - Return to Aliahan's recruiting place and put him/her back in the party.

[Q] - Where can I find Zen Books?
[A] - There's one in Garuna Tower, and one in a Rimuldar home's dresser. There
      is talk about a BlueBeak monster dropping/holding one, but I haven't
      witnessed this yet (even with savestates).

[Q] - What is the Pachisi level-up glitch?
[A] - When on a pachisi board, if a character steps on a "!!!" or "???" space
      and loses STR, then levels-up like normal, s/he will keep gaining levels
      until Lv99. This only seems to affect certain classes (Hero, Fighter,
      Sage) and seems to be more random than anything, which is why no one's
      found out how to duplicate it 100% of the time. This method's stat gains
      seem to be crappier than normal, which is why doing it with the Hero --
      who cannot change classes -- usually leaves some players with a raw deal.
      However, if luck's on your side, this can be a quick way to learn spells
      and transfer someone over to a new class. (Also, some people think that
      this can only be done in Kol Hot Springs' track, but I've done it on the
      Zipangu track also).

[Q] - Why can I never flee!!??
[A] - There's always a sliver of a chance to flee, although I agree -- most of
      the time the enemies stiff-arm you, then proceed to give gaping wounds
      like it's a buy-10-get-1-free sale. As the party's average level grows,
      the more enemies that can be immediately fled from (or avoided w/ Repel
      or Repellents). 

_______________________________________________________________________________
�������������������������������������������������������������������������������
VI. UPDATES & CONTRIBUTIONS                                              [UPDT]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 02-17-08 --------------------------+ Started walkthrough
 03-03-08 --------------------------+ Added to GameFAQs
 03-04-08 --------------------------+ Updated Divinegon section
                                    + Various corrections here n' there
 05-02-08 --------------------------+ Strategy update

THINGS FOR FUTURE/HELP ME WITH
������������������������������

 - Personality growth chart
 - Hidden Dungeon 2 mappyness

CONTRIBUTORS
������������
 - Sailor/Ceej -- for continually hosting my crap
 - DW3 messageboard for being awesome
 - Other FAQers who've covered this game: Shdw, DJ, Sulph, Lynx, Jimeous
 - Phish: it's who I listened to while making this sucker
 - ExpertGamer Issue 88, for initially kindling my interest in this game

_______________________________________________________________________________
�������������������������������������������������������������������������������
VII. LEGALITY                                                            [LGLT]
_______________________________________________________________________________
�������������������������������������������������������������������������������

This document is intended for private home use ONLY, and may not be reproduced
through electronic or commercial means without the expressed consent of the
author (P. Summers). It cannot be hosted, edited, or distributed for profit,
and may not be given away as an add-in/gift to bought items. All rights are
reserved to respective parties, even those not explicitly stated herein. Those
who find this document on sites not listed below should e-mail the author (me).
Thanks for reading this, and thanks for respectin' FAQ authors.

 Allowed Sites:                       Disallowed Sites:

  * Gametalk.com                       * cheatcc.com
  * GameFAQs.com
  * MyCheats.com
  * Neoseeker.com
  * Supercheats.com
  * Gamesradar.com
  * Honestgamers.com
  * Cavesofnarshe.com
                  
                  E-mail me for permissions ~ shotgunnova (a+) gmail (d0t) com.
_______________________________________________________________________________
IDEAS THAT WOULD TAKE ME ALL  Document � Shotgunnova, 1997-2008 (and countin'!)
AROUND THE WORLD; I STOOD AND              Dragon Warrior namesake � its owners
WATCHED THE SMOKE AROUND A MOUNTAIN CURL          E N D   O F   D O C U M E N T