Game Boy Baseball FAQ Version 1.0 Last Updated: 06/17/2012 Copyright 2012, NintendoGames Email: <[email protected]> Legal Stuff: This guide is intended for personal use only. It may not reproduced in any form for the purpose of profit or promotion. This guide is not to be published as part of a printed work and may only be used in printed form for personal use. Similarly, do not use any part of this guide in another work without my express written consent. At this time, the only site that I will allow to post this guide is www.supercheats.com. Please do not email me with requests to post it elsewhere, because the answer will be no. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ Version History \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ [Version 1.0] Everything you see here. ***************************** Contents: ***************************** 1. Introduction 2. Basic Controls 3. Starting Out 4. Batting 5. Pitching 6. Player List/Info 7. Miscellaneous 8. Credits & Other Stuff ---------------------------- 1. Introduction ---------------------------- This game was released in 1989, the same year the GameBoy console itself was released. Given that, the graphics in this game are a step above line art and the gameplay is really nothing like the real game of Baseball. I got this game for free from a friend who couldn't stand it because he thought it to be "impossible to beat." From the reviews of this game, others also seem to believe this. Well, I don't think this game is entirely terrible, and I've been know to play it when I'm quite bored; having played it enough times, I can say that you CAN beat this game and it's rather easy at that. A little manipulation of the horrible AI does the trick :). So, without further ado, here's my guide. ---------------------------- 2. Basic Controls ---------------------------- Here are the controls for the different modes of the game (there are a lot of these since the GameBoy has such a limited control pad >_<): *Outside of Gameplay* [start] - Ends demo [start]/[A] - Select an option [select]/[arrows] - Toggle between options [B] - Nothing *Gameplay - Pitching* [start] - Time out; press again for pitching change (the current pitcher must have thrown at least one pitch to change) [select]/[up]/[down] - Toggle between pitchers (only used on pitching change screen) [left]/[right] - Moves position of the pitcher [A] - begins pitching stance; press a second time to throw the pitch; also, select a pitcher (only used on pitching change screen) [B] - View the entire field (you can also throw the ball from the pitcher to the bases in case you want to do this for some reason) [B] + [up] - Do this while pitching to throw a slow pitch (there are varying degrees of speed depending on how many times/how fast you tap the [up] arrow) [B] + [down] - Do this while pitching to throw a fast pitch (there are varying degrees of speed depending on how many times/how fast you tap the [down] arrow) [B] + [left] - Do this while pitching to curve the ball to the left (there are varying degrees of curvature depending on how long you hold the [left] arrow) [B] + [right] - Do this while pitching to curve the ball to the right (there are varying degrees of curvature depending on how long you hold the [right] arrow) *Gameplay - Fielding* [A] + [down] - Throw the ball to home plate [A] + [right] - Throw the ball to first base [A] + [up] - Throw the ball to second base [A] + [left] - Throw the ball to third base *Gameplay - Batting* [start] - Time out; press again for batting change [select]/[up]/[down] - Toggle between batters (only used on batting change screen) [arrows] - Move batter's position in the box [A] - Tap once for bunt; tap twice for 3/4 swing; press for full swing; select a batter (only needed for batting change screen) [B] - Field view [B] + [up] - Runner on first attempts to steal second (stealing will only work if the pitcher is in his stance) [B] + [left] - Runner on second attempts to steal third [B] + [down] - Runner on third attempts to steal home (NEVER doe this, you will always be thrown out) *Gameplay - Baserunning* [B] + [up] - Runner on first goes to second [B] + [left] - Runner on second goes to third [B] + [down] - Runner on third goes home ***************************** 3. Starting Out ***************************** Ok, so now you hopefully have some idea what that mess of controls is; don't worry, you get the hang of it really quick. After turning on the console, you can select one or two player. For two player, all you need to know are the controls since the computer is not a factor. Also, two player mode can only be accessed if you have the link inserted in the GameBoy. Anyway, after selecting one player, you will be taken to another screen which allows you to select the game mode: USA Mode or Japan Mode and at the bottom is a selection of ON or OFF for Background Music. Choose whatever you like and know that USA and Japan Mode differ only in player names and music. Use the [left] and [right] arrows to select whether you want the music on or off. Okay, now it's onto selecting teams. The W-Bears and the R-Eagles are your only options (creative names, no? -_-). The W-Bears bat first and the R-Eagles pitch first. From what I have observed, both perform the same, so your preference is the only deciding factor there. Also, even though the players are assigned batting averages, they all seem to perform the same regardless. After picking the teams, you need to pick a starting pitcher. Performance is a factor for these guys so choose and use them wisely. Mario and Luigi (and their Japanese counterparts) are the "power" pitchers of their respective teams and as you go down the list, the power of the pitcher decreases. As you go up the list, however, endurance decreases, so Mario and Luigi tire faster. I usually pick the last pitcher on the list to start out with because steady endurance will carry you through a considerable amount of the game. Great, so you've picked all your options; now it's onto gameplay. ***************************** 4. Batting ***************************** First of all, directly contrary to what most people who have played this game believe, it's incredibly easy to manipulate/beat. Being such an old game, the AI leaves something to desire and there are many ways to take advantage of it. Tack onto that a limited number of ways in which the ball can be hit and you have a very simple game. These ways are: Type Results in -------------------------- ------------------------------------- Bunt pop up* Out Bunt to the left* Base hit Bunt to the right* Out Bunt foul (both sides)* Foul Deep foul fly (both sides) Foul Line foul (both sides) Foul/Out (only you can get the out and you must do it manually as the computer is not programmed to run far enough to do so) Foul pop up Out Infield pop up (both sides) Out Infield grounder (both sides) Out Infield grounder to the left Base hit Grounder to the outfield (both sides) Base hit Grounder down the line (both sides) Base hit Blooper (both sides) Base hit (on the right side, it's possible to get the computer out on this, much like the line foul) Fly out (both sides/center) Out Deep hit (both sides/center) Out Home run (2 places on both sides/center) Home run That said, I'll now cover batting and refer back to this a little later. First, as I said before, batting averages aren't a factor so pay no mind to them. Now, believe it or not, there is some technique to batting in this game and though it's partly random, some skill is involved. For example, if a left-handed hitter hits the ball at the end of the bat, it will go to any of the predetermined right places I listed. If he hits it near the bottom of the bat, it will go to any of the left places. Now, just invert that for a right-handed batter. Also, hitting a fast pitch at the very center of the bat gives you the best chance of a homerun (albeit still a very small one). Now, offense in this game is mostly baserunning, though, and once you get on base, if you follow this strategy, you'll have a good chance of staying on for a while. This is where the manipulation comes into play. First, if there is a runner on base, you should always try to steal the next base (save for home). This is because the computer is so unintelligent, if the batter accidentally gets a strike, the computer will only throw it to the base you are trying to steal and you can return to the previous one without getting caught in a "pickle." Beware, though, there is a risk. If it appears you're going to pop out, get back quickly because the fielder who catches it will throw you out at the original base. The key to manipulating the AI, however, is attempting to run to bases when you'll certainly be thrown out of you reach them. No, I'm not crazy, this is actually very useful. Take this scenario, for example: A runner is on second base and the batter is up. The batter hits a ground ball which will almost certainly mean an out at first; but wait. Try advancing the runner on second to third and instead of throwing the ball to first for the sure out, the computer will try to get you at third. The runner at first will get there safely, and you can simply walk back to second because again, the computer will only throw to the base you're trying to steal. In this same manner, if there are runners at first and third, just try advancing the runner at third to home and walk back to third immediately. Then, you can steal second uncontested. Using these tactics will prolong your innings and is vital in winning. Finally, pinch hitting (substituting batters) is essentially useless since averages don't matter, unless you want to change the batting hand (lefty or righty) to better fit the pitching hand of the pitcher. ***************************** 5. Pitching ***************************** Now this is a different story, as it requires a bit more skill. Use your pitchers wisely, as games can many times last all 9 innings, and if you tire them out, you're toast. What you'll generally want to do is hit the corners and curve the ball so that the computer can't get a decent hit. Sorry, there's no way to manipulate pitching :(. I've noticed that in same-hand matchups (lefty v.s. lefty and righty v.s. right) if you rapidly tap the A button, you'll strike out the batter many times, dealing three straight pitches down the middle; an interesting quirk, although I have no idea why it works that way. And that's about it for pitching, the computer doesn't steal so you don't have to worry about that; pitching is a lot more simple than batting, but it's not as random. ***************************** 6. Player List/Info ***************************** *W-Bears* ---Hitting--- Number in lineup Name/USA Name/Japan Batting Average Batting Hand ----------------- ---------- ------------ ----------------- --------------- 1 Mike Waka .301 Left 2 Tom Michi .278 Right 3 Jim Wan .333 Right 4 John Cho .341 Right 5 Bob Khoji .326 Left 6 Rick Buchi .291 Right 7 David Isao .270 Right 8 Eddie Yoshi .248 Right 9 Pitcher Pitcher .150 [see pitchers] Pinch Jack Kake .292 Right Pinch Alan Morio .280 Left Pinch Fred Dai .266 Left ---Pitching--- Name/USA Name/Japan Throwing Hand --------- ------------ --------------- Mario Igawa Right Paul Mura Right Eric Kane Left Jimmy Natsu Left *R-Eagles* ---Hitting--- Number in lineup Name/USA Name/Japan Batting Average Batting Hand ----------------- ---------- ------------ ----------------- --------------- 1 Joe Fuku .295 Left 2 Louis Jiroh .286 Right 3 Teddy Hario .323 Left 4 Steve Futo .358 Left 5 Peter Kado .301 Left 6 Scott Ochi .282 Right 7 Brian Nomu .264 Left 8 Jeff Toyo .247 Right 9 Pitcher Pitcher .150 [see pitchers] Pinch Duke Hide .290 Right Pinch Jason Erito .285 Left Pinch Mac Irose .271 Left ---Pitching--- Name/USA Name/Japan Throwing Hand --------- ------------ --------------- Luigi Tonbi Right Phil Yama Right Randy Keshi Left Sam Inaho Left ***************************** 7. Miscellaneous ***************************** - If the any team leads by 10 runs or more at the end of an inning, that team automatically wins. - Some hits that aren't automatic outs can be manually caught. I've listed a couple of these in the list of types of hits. - Matching up certain hitters/pitchers with certain batting/throwing hands can be useful sometimes. Use this to your advantage if you feel like using a pinch hitter. - The computer gives itself way too many home runs and hits >_<. ***************************** 8. Credits & Other Stuff ***************************** First, credit goes to Nintendo for making this game. Please note the GameBoy console and Nintendo Baseball are both copyrights of Nintendo Also, a big thanks to Dennis for making it possible for me to post my guides on this excellent site If you find any errors in the guide or have any constructive comments, please do not hesitate to email me. Any emails lacking a constructive or otherwise civil tone will be instantly annihilated by my mighty Zeus bolt =). Also, if you see this guide posted anywhere other than SuperCheats, please notify me immediately. My email address again is [email protected]. -------------------------------------------------------------------------- End of File