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Pokemon Yellow: Special Pikachu Edition Pack Shot

Pokemon Yellow: Special Pikachu Edition

Rate my team- Lvl 100 Charizarde, strenght, swift..

 
tazo6114 asks:
Added Jan 10th 2006, ID #46586

Question for Pokemon Yellow: Special Pikachu Edition

Rate my team-
Lvl 100 Charizarde, strenght, swift, fire blast, fire spin
Lvl 100 Venusaur, tackle (i no, lvl 100 with tackle), solar beam, vine whip, razor leaf
Lvl 100 Blastoise, bite, ice beam, surf, hydro pump
Lvl 100 Alakazam, metronome, psykic, psybeam, recover
Lvl 100 Zapdos, fly, thunder, thunderbolt, razor wind
And currently lvl 62 gengar cause I got bored with hyper beam, hypnosis, dream eater and night shade

 

 
 
spiral-man answered:
Added 10th Jan 2006, ID #95482

I rate it 6/10.
Bad team mate.


 
 
 
 
Zelda Fan answered:
Added 10th Jan 2006, ID #95544

Ummm it's not bad I would have to give it a 6/10.


 
 
 
 

darkboarder_77 answered:
Added 11th Jan 2006, ID #95780

Charizard- Replace Fire Blast with Flamethrower, and replace Fire Spin with Thunderpunch.

Venusaur- Yes, you obviously know that having a level 100 with Tackle is not a good thing. So, in that case, you should ditch it, and if you really can't find a better move to teach it, just give it Hyper Beam.

Blastoise- Fine.

Alakazam- Fine.

Zapdos- It's okay... But not that great.


 
 
 
 
DAMAN4 answered:
Added 12th Jan 2006, ID #95928

Hmm. Well. With Charizard, I would normally say delete Fire Spin for Flamethrower, but seeing as how Flamethrower isn't a TM in Yellow. Teach it Earthquake over Fire Spin, and teach Body Slam (or Fly if you want to) over Swift. Now with Venusaur, it's pretty much fine except for that Tackle. Consider teaching it Mega Drain, unless you've used that TM. Otherwise teach it Toxic. Blastoise is fine. Alakazam is fine except for Metronome. It's good, but only if you get a good attack out of it. Anyway, on to Zapdos. It's fine, but Razor wind isn't a good two-turn move. I would consider teaching it Sky Attack. Once Gengar gets to lv.100, I don't see any problems with it, except for Hyper Beam. I know it's really powerful, but still, the one turn wait afterward could get your Pokémon badly damaged before it can attack again. I would advise giving it Psychic instead.


 
 
 
 
a blind kid answered:
Added 30th Jan 2006, ID #98813

I suggest learning attacks for each of your Pok'emon that have a type advantage over those that have a type advantage over them, i.e. Blastoise with Blizzard against Venusaur(though I already see you have Blastoise with Ice Beam). What I'm trying to say is, don't have too many attacks that are the same type on one Pok'emon. Also, get rid of normal, weak attacks with the strategy above. 5/10. I don't like it.
And I can't beleive you got rid of Charizard's Slash.


 
 
 
 
shexxie_lady answered:
Added 22nd Feb 2006, ID #102816

Charizard: totally wrong. Good Moveset: Slash, Fly, Flamethrower, Choose 3/10

Venusaur: Not so many Grass moves! Change vine whip and tackle for stronger moves. 5/10

Blastoise: Perfect! Dont change at all! 10/10

Alakazam: Hmm, Change metronome for something better. 7/10

Zapdos: ok... 8/10

Gengar: Train it. You don't need hypnoses, Dream Eater or Night shade. Keep hyper beam. Put Shadowball, and you choose


 
 
 
 
Finrirrocks answered:
Added 29th May 2006, ID #122946

Those STINK!!!!!!!
I hav 5 Mews at LVL100
And a Mewtwo at lvl100


 
 
 
 
Guest answered:
Added 2nd Jul 2010, ID #336692

no team is complete without mew.


 
 
 
 
 

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