----------------------------------------------------- __ __ ___ __ __ ____ / // /__ __ _____ ___ ___ / _/ / // /__ / / / / _ / _ \/ // (_-</ -_) / _ \/ _/ / _ / -_) / / /_//_/\___/\_,_/___/\__/ \___/_/ /_//_/\__/_/_/ ----------------------------------------------------- Game: House of Hell Platform: Android (also available on iOS) Game Publisher: Tin Man Games Guide Created: Nov 23, 2014 Last Updated: Nov 23, 2014 Version: 0.9 Author: HSuke Email: HeavySnarker yahoo com Please contact me if you see any typos, mistakes, or other things I may have overlooked. Suggestions are appreciated. Thanks! For the full walkthrough, visit: http://goo.gl/MgG1OV ======================== || Table of Contents || ======================== General Information Player Stats Hints Walkthrough Start, Reception Hall, Erasmus Room Apollyon Room, Azazel Room, Mephisto Room Balthus Room, Diabolus Room Storeroom, Shaitan Room, Mammon, Eblis, Asmodeus Tuttivillus, Belial, Abaddon, the Unmarked bedroom Downstairs, Drawing Room, Fireplace Room, Study Kitchen, Ceremonial Ante-Room, and Food Storage Area Cellar, Dungeon, Torture Room Bat Room and Secret Room Reception Hall, Mirror Room, and Dining Room Appendix Item List Room List ========================= || General Information || ========================= This is a walkthrough for the Android (and iOS) version of House of Hell from the Fighting Fantasy series. You will not be able to solve this game without taking notes. This house is complex, and you will get lost many times without making a map. It’s just as much of a maze as it is a puzzle. That being said, get a pen and paper, and record everything you find. The path through the game isn’t entirely free exploration. Going through certain rooms will prevent you from going to others. Certain hallways can only be navigated in one direction, and there’s no going back. When exploring, use bookmarks often! This Walkthrough/FAQ is FULL of spoilers and may ruin the game experience. Try beating it on your own first. If you need info on a specific room or item, check those sections in this walkthrough. Also feel free to check out the minimum requirements for winning. There are a total of 400 pages in this book. The rooms are static and don’t change between replays. However, event outcomes are often determined by dice roll. Player Stats On Hardcore mode, of all the stats, fear is the most important in that you will probably run out of that before everything else. Skill (Sk) - This is mostly constant throughout game. Determines your chance of winning a fight. You can obtain certain rare items that affect your skill. If you start off with a low skill on hardcore mode, you might as well re-roll. You cannot go above your max skill on hardcore mode or max skill +3 on normal mode. Stamina (S) - This is your health. There are events that will cause you to lose or regain stamina. You cannot increase beyond your starting stamina. Don’t worry too much about stamina. Fear will most likely be your limiting factor. Fear (F) - Starts at 0 and increases to your max. If it hits your max, you lose. It’s like a 2nd health bar. Events that reduce fear are rare. You really need to find a path that will help conserve your fear. Fear cannot go below 0. You will also need to start out with a capacity of at least 8 Fear in order to survive. Reroll if needed. Luck (L) - Certain events and fights can be influenced by luck. But these are rare and don’t matter nearly as much as Skill and Fear. Cannot increase above your starting luck. Hints White wine/liquids and cheese are generally bad items to eat/drink in the game. Red wine is usually good. Weapons: Once you collect a +3Sk weapon, you’re already maxed out. You can’t wield more than one weapon at a time. Once you leave upstairs (i.e. the bedroom area), you can’t go back up. Take your time exploring before heading downstairs. Avoid the Kitchen and Ceremonial Ante-Room. All routes from there lead to dead ends. Hardcore mode and Normal mode are almost the same difficulty. The main difference is that you have a -3 handicap for Skill and a +3 handicap for Fear on Hardcore. Not every item you collect is important necessary to progress the game. Similarly, most notes your character takes are informational (as opposed to being required for plot). This game is meant to take multiple playthroughs for you to figure out the correct path to get to page 400. ====================== || Mini-Walkthrough || ====================== Please see http://goo.gl/MgG1OV for the longer walkthrough I can't fit it in this guide. These are the minimum requirements for beating the game: Roll at least an 8 for your Fear stat. Visit the Diabolus window (110) for the note: Mordana in Abaddon Visit Mordana in the Abaddon Room (335) Obtain a password hint. Either get this from: The letter in the Fireplace Room (364) Meeting Shekou a second time (93 or 284) Obtain the Kris Knife in the Secret Room (35) behind the Bat Room Obtain the Golden Key in the Reception Hall (324) Obtain the Cast Iron Key Marked 27 in the Small Chamber (10) by the Mirror Room Enter the Dining Room. Defeat Franklin and the Hell Demon Path #1 Enter -> Visit Reception Hall -> Dine with the Earl -> Visit Erasmus Room -> Meet Shekou. Ask him anything except about escaping -> Check Diabolus window -> Visit Abaddon Room -> Ask Mordana about the Secret Room -> Go Downstairs -> Visit Drawing Room -> Visit Fireplace -> Visit Cellar -> Ask Shekou about the Secret Room password -> Visit the Bat Room -> Find the Secret Room -> Enter the correct password (Murder) -> Get Kris Knife -> Visit Reception Hall -> Grab Leather Box -> Just through Mirror -> Open Leather Box for the Golden Key -> Enter room on the right for the Cast Iron Key Marked 27 -> Visit the Dining Room -> Fight Franklin -> Defeat him and the Hell Demon -> Enjoy Cake. Path #2 Same as above, but you don't need to encounter Shekou in either the Erasmus Room or the Cellar. Instead, just read the letter in the Fireplace area and guess the password when you're at the Secret Room. Stat Changes (Fear, stamina, skill, luck) Luck: This should be maxed out the entire game, but you won’t be using it. Skill: This should be maxed out after visiting the Storeroom. You can’t go above the max. Fear: You need to start with at least a capacity of 8 Fear in order to survive to the end. Erasmus Room: -2S. Fight Shekou. This is actually your hardest fight. You should regain this stamina from the Unmarked and Belial Rooms. Storeroom: +3Sk from the Sharp Knife. Your skill should be maxed out for the rest of the game. Unmarked and Belial Rooms: +8S, +1L Abaddon Room: +2F. Fight dogs. You shouldn’t lose stamina if your skill level is high. Drawing Room: +3S, +2 Brandy Trap Door: +1F Cellar: -1 Brandy Bat Room: +1F Secret Room: +3L Reception Room: +1F Golden Key Room: +2L Dining Room: +3F =============== || Appendix || =============== See http://goo.gl/MgG1OV for a much more detailed appendix Items: Book of Portraits (Study 311) - No purpose Branch (Cellar 50) - A +3-Skill weapon Brandy (Drawing Room 192 & 292) - Heals stamina. You get 2 Cast Iron Key Marked 27 (Small Chamber 10) - Opens Dining Room door Garlic Cloves (Storeroom 83) - Allows you to escape the vampire Gold Ring Inset with Rubies (Mammon Room 242) - Allows you to get mind controlled by the vampire. Useless item. Golden Key (Reception Room 324) - Opens door to room with Cast Iron Key Flash of black liquid (Fake Secret Room 99) - Causes game over Frayed Rope (Mephisto Room 390) - No purpose Leather Box (Reception Hall 147) - Contains Golden Key Letter Opener - (Azazel Room 81) - Weapon, resets to inital skill Key (Balthus Room 40) - Lets you escape Balthus room Kris Knife (Secret Room 35) - Needed to defeat final boss Pearl-handled dagger (Secret Room 99) - Nothing. You lose before you can use it Pentacle Marked '66 (Study 156) - Lets you escape from Devil worshipers. Sharp Knife (Storeroom 83) - A +3-Skill weapon Short Knife (Drawing Room 192) - A +2-Skill weapon Rooms: Abaddon Room (335) - You must visit the Diabolus window before coming here. Here, you can ask Mordana a question about the Secret Room. You must visit here. Asmodeus Room (154) - You have to fight a man, easy battle. Gives info about secret cellar escape or defeating Earl. Optional. Azazel Room (358) - Get a letter opener, whose only purpose is bring SKILL back to initial value. Optional. Bat Room (217, 393) - Leads to the Secret Room that contains the Kris Knife. Exit through Reception Hall or Ceremonial Room. Batlhus Room (299) - Nothing but damage. You also get a key for escaping the same room. Bedroom (173) - You were drugged. Just escape. Belial Room (312) Gain +4S for sleeping here Cellar (397) - Get here from the Fireplace. Here you meet Shekou a 2nd time and acquire the Secret Room password. Ceremonial Room (387) - Avoid this area. There's no way out alive. Diabolus Room (13) Nothing here except a bad ghost. Diabolus Window (110) You absolutely need the message on the window. Dining Room (296) - Needs Cast Iron Key Marked 27 to access. Has red walls. You fight Franklins and the final boss here. Dog Room (342) - Avoid. All paths lead to death Drawing Room (353) - Access to the Cellar. You can also find +3S, a short knife, and Brandy here. Dungeon (209) - The man in gray has info about killing the Earl and the location of the Dining Room Key. Eblis Room (125) - Leads to the Dungeon, which has info. -2S. Don't go this way. Entrance (357) You start here. Leads you to the Reception Hall (8) Erasmus Room (5) - Fight and get info from Shekou (hunchback) here. There's also a ghost outside (332). Fireplace Room (303) - Has Secret Room password info. Only entrance to the Cellar. Food Store (44) - Eat food. Don't touch the white wine or cheese. All exits eventually lead to death. Kitchen (118) - There's no way out of the kitchen Mammon Room (123) - A woman's room with Poltergeist. Avoid. Has the Gold Ring, which is useless. Mephisto Room (298) - Obtain Frayed Rope here. Useless and optional. Mirror Room (24) - Leads to the Ceremonial Room or the Dining Room (58) Rafferty Room (71) - Avoid. Room leads to death Reception Hall #1 (8) - Your 1st visit to the Reception Hall. Dine with Lord Kelnor. Leads to either the Erasmus Room or the Unknown Bedroom. Reception Hall #2 (113) - Your 2nd visit to the Reception Hall. Contains the Leather Box with the Golden Key. Room w/Man in White (305) - Talk to the man for info. (However, all exits eventually lead to death). Shaitan Room (200) - Has a Vampire. You need garlic to pass him. Leads to a maze of rooms and corridors. Optional. Small Chamber (10) - Has the Cast Iron Key Marked 27. Important Storeroom (377) - Has a +3Sk Sharp Knife and Garlic. Leads to Mammon Room, Shaitan Room, and Passageway (272). Study (195) - Contains. Book of Portraits and Pentacle Marked '66. Torture Room (112) - Optional. Get quizzed by the torturer. Allows you to get to Bat Room or Reception Hall. Tuttivillus Room (155) - Nothing good here. Damage. Unmarked Bedroom (103) - This is a cozy bedroom. Investigate bedside table for +4S, +1L. ============== This is just a partial guide. See http://goo.gl/MgG1OV for the complete walkthrough