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Achievements for Reus

There are 64 Achievements for Reus worth 1000 points
Check out our forums or ask a question for more help.


 
10 Apothecary
Have humans complete a Apothecary Project.
 
10 Bank
Have humans complete a Bank Project.
 
10 Blast Furnace
Have humans complete a Blast Furnace Project.
 
10 Build your way to the top!
Complete six level 3 developments.
 
10 Circus
Have humans complete a Circus Project.
 
10 Hamlet
Have humans complete a Hamlet Project.
 
10 Historic Point
Have humans complete a Historic Point Project.
 
10 I developed a knack for development!
Complete eighteen level 2 developments.
 
10 Level 2
Reach level 2.
 
10 Lighthouse
Have humans complete a Lighthouse Project.
 
10 Observatory
Have humans complete a Observatory Project.
 
10 You got all the easy ones!
Complete all the level 1 developments.
 
100 Genesis Titan
Complete all projects & developments.
 
15 1-hour challenge: Bronze
Finish a 1-hour Era with at least 3000 Prosperity. No Alt Mode.
 
15 Desert challenge: Bronze
In a 1-hour Era gain 2000 Prosperity with at most 4 non-Desert ambassadors. No Alt Mode.
 
15 Forest challenge: Bronze
In a 1-hour Era gain 2000 Prosperity with at most 4 non-Forest ambassadors. No Alt Mode.
 
15 Gotta develop 'em all!
Complete twelve level 3 developments.
 
15 Level 3
Reach level 3.
 
15 Swamp challenge: Bronze
In a 1-hour Era gain 2000 Prosperity with at most 4 non-Swamp ambassadors. No Alt Mode.
 
15 You're getting good at this!
Complete all the level 2 developments.
 
25 Are we there yet?!
Complete eighteen level 3 developments.
 
25 Castle
Have humans complete a Castle Project.
 
25 Factory
Have humans complete a Factory Project.
 
25 Hospital
Have humans complete a Hospital Project.
 
25 Island Town
Have humans complete a Island Town Project.
 
25 Laboratory
Have humans complete a Laboratory Project.
 
25 Monument
Have humans complete a Monument Project.
 
25 Multinational
Have humans complete a Multinational Project.
 
25 Opera
Have humans complete a Opera Project.
 
30 1-hour challenge: Silver
Finish a 1-hour Era with at least 4000 Prosperity. No Alt Mode.
 
30 Desert challenge: Silver
In a 1-hour Era gain 3000 Prosperity with at most 4 non-Desert ambassadors. No Alt Mode.
 
30 Forest challenge: Silver
In a 1-hour Era gain 3000 Prosperity with at most 4 non-Forest ambassadors. No Alt Mode.
 
30 Swamp challenge: Silver
In a 1-hour Era gain 3000 Prosperity with at most 4 non-Swamp ambassadors. No Alt Mode.
 
40 1-hour challenge: Gold
Finish a 1-hour Era with at least 5000 Prosperity. No Alt Mode.
 
40 Desert challenge: Gold
In a 1-hour Era gain 4000 Prosperity with at most 4 non-Desert ambassadors. No Alt Mode.
 
40 Developments, developments, developments!
Complete all the level 3 developments.
 
40 Forest challenge: Gold
In a 1-hour Era gain 4000 Prosperity with at most 4 non-Forest ambassadors. No Alt Mode.
 
40 Swamp challenge: Gold
In a 1-hour Era gain 4000 Prosperity with at most 4 non-Swamp ambassadors. No Alt Mode.
 
5 Alchemist
Have humans complete a Alchemist Project.
 
5 Barracks
Have humans complete a Barracks Project.
 
5 Customs House
Have humans complete a Customs House Project.
 
5 Druid
Have humans complete a Druid Project.
 
5 Fishing Docks
Have humans complete a Fishing Docks Project.
 
5 Geologist
Have humans complete a Geologist Project.
 
5 Granary
Have humans complete a Granary Project.
 
5 Harbor
Have humans complete a Harbor Project.
 
5 Mad Scientist
Have humans complete a Mad Scientist Project.
 
5 Market
Have humans complete a Market Project.
 
5 Mill
Have humans complete a Mill Project.
 
5 Mountain Lodge
Have humans complete a Mountain Lodge Project.
 
5 Nature Park
Have humans complete a Nature Park Project.
 
5 Now we're talking real developments!
Complete nine level 2 developments.
 
5 Plantation
Have humans complete a Plantation Project.
 
5 Sacrifice Altar
Have humans complete a Sacrifice Altar Project.
 
5 School
Have humans complete a School Project.
 
5 Shrine
Have humans complete a Shrine Project.
 
5 Start developing!
Complete eight level 1 developments.
 
5 Tavern
Have humans complete a Tavern Project.
 
5 Temple
Have humans complete a Temple Project.
 
5 Toolshop
Have humans complete a Toolshop Project.
 
5 Tradepost
Have humans complete a Tradepost Project.
 
5 Tutorial Era
Complete all tutorials.
 
5 University
Have humans complete a University Project.
 
5 Workshop
Have humans complete a Workshop Project.