Version 1.4 8/22/13 ?????? ???????? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? Professor Layton and the Miracle Mask Walkthrough by The Lost Gamer ([email protected]) Copyright 2013 For a list of all my various guides, please check http://the_lost_gamer.tripod.com/guides.html Table of Contents: 001. General information 002. Video Walkthrough 003. Walkthrough 003a. Prologue 003b. Chapter 1: The Mask of Chaos 003c. Chapter 2: The Secret of Norwell 003d. Chapter 3: The Battle for Monte d'Or 003e. Chapter 4: Angela's Tears 003f. Chapter 5: Miracles Unmasked 003g. Chapter 6: The Ghosts of Akbadain 003h. Chapter 7: The Reunion Inn 003i. Chapter 8: The Final Miracle 003j. Epilogue 004. The Toymaker's House 005. The Shopkeeper's House 006. The Ringmaster's House 007. The Reunion House 008. The Puzzle Keeper's House 009. The Hidden Door 010. Credits 001-General Information ----------------------------------------------------------- This is a walkthrough for the Nintendo 3DS game called Professor Layton and the Miracle Mask. It's a puzzle/mystery game containing a lot of brainteasers. It's the fifth game in the Professor Layton series, and it's the second game in a prequel trilogy. You can contact me at [email protected] if you have any questions, suggestions or that sort of thing. 002-Video Walkthrough ----------------------------------------------------------- I made a video walkthrough for this game, so if you would rather watch me solve various puzzles rather than read about them, you can see them all at: http://www.youtube.com/playlist?list=PL- BD_KjCUmdzZQ0FgKdmF6pT_DS1-f1kD I will also include links to the individual videos in this guide. 003-Walkthrough ----------------------------------------------------------- Select "new game" to start a new game, then enter in a name. This will be the name that appears on your save file. 003a-Prologue ----------------------------------------------------------- Video #1: http://www.youtube.com/watch?v=rtT_2WM_fOs Professor Layton and Luke have arrived in the lively town of Monte d'Or. Layton is curious as to how the town has grown so much, given the fact that it was founded in a remote place, only eighteen years ago. Professor Layton teaches Luke how to examine things. Tap on the magnifying glass, then drag it around and tap to examine something. Try this out and examine the clown on the right, who is tied up by balloons. He has a puzzle for you to solve. Puzzle #001: Stumble's Balloons ------------------------------- Location: Carnival Square Person: Stumble Summary: Stumble is trapped in his balloons! Can you get the strings untangled, by pressing the nine orange dots? Pressing on a dot swaps the strings next to it. Solution: There are multiple solutions to the puzzle. The fastest solution is three moves: top/right dot, middle dot and top/left dot. --- Once the puzzle is solved, the parade is interrupted unexpectedly. Someone has started turning people into stone! This is revealed to be the work of someone named the Masked Gentleman. This man flies off into the night. Professor Layton's assistant, Emmy, arrives with horses. Professor Layton, Luke and Emmy ride the horses and chase the Masked Gentleman. In this challenge, you want to move left and right to avoid barrels. If you hit a barrel, you get slowed down. You want to collect carrots, because that will speed you up. There will be forks in the road. When this happens, take the same fork as the Masked Gentleman. Keep chasing after him, and eventually Professor Layton will get very close. At this point, the Masked Gentleman escapes, and the Petrification Incident is added to mysteries. 003b-Chapter 1: The Mask of Chaos ----------------------------------------------------------- Video #2: http://www.youtube.com/watch?v=IW21ak-x11c At the start of the chapter, we have a flashback of Professor Layton receiving a letter from an old friend, Angela Ledore. She begs him to come to Monte d'Or, which could be destroyed by an archeological artifact known as the Mask of Chaos. The Mask of Chaos is added to mysteries. Now that our heroes are in Monte d'Or, it seems that Angela could be correct. The Masked Gentleman is certainly causing a scene here, although it appears no one knows much about him. Examine one of the statues here, and Emmy notices someone. This person is Aldus, a man with a pink jacket and large hair. Aldus has a tutorial for you. First, he wants you to find a wooden box. Look around the screen for a bit, and Luke will say no box is in sight. Aldus gives you the ability to zoom in, while examining things. If your magnifying glass turns blue, you can tap there to zoom in. Try this out by zooming in on the orange building, on the left. Tap on the box to get a hint coin. You can use these to get hints, while solving puzzles in this game. After Aldus leaves, you want to examine the large circus tent in the background. Our heroes will want to investigate somewhere else. Layton will explain how this works. To move to a location, simply tap on that location on the bottom screen. If you are currently examining an area, you will have to tap on "back to map" before moving to a location. Try this out by moving forward to the Carnival Arcade. When you arrive, Luke mentions saving the game. To save the game, tap on the trunk in the corner of the bottom screen. From the trunk, you can save your game, view puzzles you've already solved, watch episodes, and more. The game gives you an episode to watch at this point: Emmy's Inquiry. Watch it to see what happened when Emmy arrived in town and questioned two people about the Masked Gentleman. Video #3: http://www.youtube.com/watch?v=7HKqOPcKCo8 Travel up one square and examine the deflated clown balloon. Our heroes hear someone crying. Zoom in on the balloon to see a girl named Cookie. Talk to her for a puzzle. Puzzle #002: Where's Mother? ---------------------------- Location: Carnival Arcade Person: Cookie Summary: You want to find a woman with red hair and a pink purse with a bear design. Based on the statements, can you figure out which woman it is? Solution: Woman B. It cannot be A, who does not have red hair. It cannot be C, who is not a woman. It cannot be D, who has a blue purse. It cannot be E, whose purse does not have a bear design. By process of elimination, it must be B. --- Move forward another screen and talk to the policeman. It looks like the police have no idea what to do about the Masked Gentleman. After the conversation with the policeman, Stumble appears with another puzzle. Puzzle #003: Stumble's Banners ------------------------------ Location: Gallery Plaza Person: Stumble Summary: Which of the three posters matches the one on the top screen? Solution: Poster B. On Poster A, the tail doesn't match, and on Poster C, a hat doesn't match. ---- Go forward again. This alleyway has two puzzles on the right. One is on the fire truck toy, and the other is with the man. Puzzle #004: Bumper Perspective ------------------------------- Location: Knickknack Alley Examine: Fire Truck Toy Summary: You have a picture on the top screen. Circle the car of the person who took this picture. Solution: You are looking for the white car near the middle, which is facing the lower/right area. Puzzle #005: Robot Factory -------------------------- Location: Knickknack Alley Person: Guy Summary: Build the robot! Put the four pieces into the boxes to do this. The boxes are loaded in a certain way, and in a certain order. Solution: You want to build the robot from the bottom to the top, and the order is 2 4 3 1. So, put the legs in Box 2, the body in Box 4, the arms in Box 3 and the head in Box 1. You need to rotate some of the boxes for the robot to work. The body should be upside down, the head should be turned clockwise, and the arms should be turned counter-clockwise. --- When you solve the robot puzzle, Guy gives you a robot. This is a meta-puzzle, which is in Layton's trunk. Over the course of the game, you will get different puzzles for the robot. See the Toymaker's House section for more information. Video #4: http://www.youtube.com/watch?v=65uc-yFDWaY Go forward once more to leave the main part of town and reach the residential area. Our heroes quickly run into a pair of con artists, who run a rigged ball-finding game. The challenge is to follow the ball and figure out where it is. Luke and Emmy both try and fail the challenge. Professor Layton, however, has caught on to the trick these men are using. The dealer keeps mentioning his hands, right? Pay close attention, when his hands are over the cups. One of his fingers is spread out from the others, and it points to the ball with the cup. Solve the challenge as Layton, and the con artists leave. Now you can move forward a screen, then go forward another screen to reach the Ledore Estate. Angela Ledore is waiting for Layton, and there is a scene with her. Go inside the Ledore Estate to talk with her some more. She and Professor Layton talk about events from eighteen years ago. More recently, the Masked Gentleman appeared a month ago, after the Mask of Chaos was stolen. The Masked Gentleman is added to mysteries. Video #5: http://www.youtube.com/watch?v=mlsSXrGSBIE Before leaving, there is a puzzle on the bureau on the right. Puzzle #006: Bunny-Hop Swap --------------------------- Location: Ledore Parlor Examine: Bureau Summary: Turn all the white bunnies brown, by jumping over them. Solution: You have sixteen squares here. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Since the layout is symmetrical, what you do on the left side of the board mirrors what you do on the right side. 1. Jump from 4 to 1 and 8 to 5. 2. Jump from 9 to 12 and 13 to 16. 3. Jump from 1 to 9 and 5 to 13. 4. Jump from 16 to 8 and 12 to 4. --- Leave the Ledore Estate. Luke wants to go directly to the hotel, but Layton wants to visit the crime scene again. That means you have to go backwards, to the first scene of the game. When step outside the estate, you meet Mordy, who is Mr. Ledore's assistant. When you return to Knickknack Alley, Aldus reappears with another tutorial. Use the zoom feature to find him behind on the far right, then talk to him. Aldus says you can find artifacts. For example, one is inside the metal box here. Sometimes in this game, you get artifacts for tapping on certain items. A list of every artifact you find is added to the trunk. There is no reward for collecting artifacts. At the Carnival Arcade (where the large clown balloon is), you can talk to the woman for a puzzle. Puzzle #007: A Toasty Toast --------------------------- Location: Carnival Arcade Person: Collette Summary: Which of these six people can be seen in this picture? Solution: Everyone except the fifth person (the man with glasses) can be seen in the picture. --- Go south from the Carnival Arcade. Talk to the policeman here to learn that all the statues were taken away. He suggests talking to a woman in the shopping district. You can talk to the woman here for a puzzle. Puzzle #008: Carnival Colors ---------------------------- Location: Carnival Square Person: Madelaine Summary: How many times does this flag pattern appear in the picture? Solution: It appears two times. The trick is that it appears once when viewed from the front and once when viewed from the back. --- Video #6: http://www.youtube.com/watch?v=cXAFwThY2MU Time to visit the shopping district! Go up twice, to the gallery plaza. A new pathway to the left opens. Take the pathway and talk to the man. He points you in the direction of the store. This store is Madame Lapushka's. You can get a puzzle by examining the sun symbol over the doorway to the right, and you can get a puzzle from talking to Madame Lapushka. Puzzle #009: Stamp Stumper -------------------------- Location: Madame Lapushka's Examine: Sun Symbol Over Door Summary: Which of these four pictures matches the stamp? Solution: D. The image on the stamp is mirrored, when you use it. Puzzle #010: The Place to Be! ----------------------------- Location: Madame Lapushka's Person: Madame Lapushka Summary: How many people are in the shop? Solution: 8. The feet of two people cannot be seen. --- Madame Lapushka will give Luke the store meta-puzzle. Over the course of this game, you'll get puzzles for the store as a reward for solving puzzles. You can solve them inside the trunk. See the Shopkeeper's House section for more information. Leave Madame Lapushka's, then go north. You're almost at the hotel, but a clown is blocking your way. Talk to the clown for a puzzle. Puzzle #011: Backstage Blunder ------------------------------ Location: City Monument Person: Juggles Summary: Find the one item without a pair. Solution: The box in the clown's hands is the item without a pair. --- When you solve the puzzle, the clown talks about the monument here. He gives you an episode that you can watch. This episode is all about the local clowns. Video #7: http://www.youtube.com/watch?v=hHGMi7XD04s Go north to reach the Dromedary Hotel. A man is standing outside. He is the ringmaster, and he is upset because a bunny is not working out. Luke will take the bunny and help train it. This is the bunny challenge, which is added to Professor Layton's trunk. You get to pick which bunny you want, and you can name the bunny. See the Ringmaster's House section for more information. Go inside the Dromedary Hotel. You need to talk to the woman here, as well as the man. It turns out that the Ledores own the hotel. As your room is prepared, you are given a puzzle. Puzzle #012: Sharing the Burden ------------------------------- Location: Dromedary Lobby Person: Pascal Summary: Balance the two piles of luggage! Solution: One pile is A, C and F. The other is B, D, and E. --- Talk to the woman if you haven't done so already, then go to your room. Here, Emmy and Luke ask Professor Layton about the events which occurred eighteen years ago. How did Randall die? What do the Ledores have to do with these events? Did Layton really find the Mask of Chaos? 003c-Chapter 2: The Secret of Norwell ----------------------------------------------------------- Video #8: http://www.youtube.com/watch?v=dlsHLi8m7as The game cuts to eighteen years ago, when Professor Layton was a student. Layton was not interested in archaeology at the time, but his best friend Randall Ascot was. Randall and Layton attend an archaeology class. Tap on the teacher to start the class. His lecture on the Azrans and the Mask of Chaos includes a puzzle for Hershel and two puzzles for Randall. Puzzle #013: Ancient Arti-Facts ------------------------------- Location: Classroom Person: Mr. Collins Summary: Using the clues, figure out who dug up which artifact, what the artifact was made out of, and how deep the artifact was found. Some of the answers have been filled in for you. Solution: A has the sword of blue metal at 200 cm. B has the doll of wood at 150 cm. C has the pot of clay at 100 cm. D has the coin of stone at 50 cm. Puzzle #014: Bite of Bygone Days -------------------------------- Location: Classroom Person: Mr. Collins Summary: Which fish made the fossil that is pictured here? Solution: Fish A made the fossil. It is the only fish with six teeth on the upper lip. Puzzle #015: Fix the Fossil --------------------------- Location: Classroom Person: Mr. Collins Summary: Form a complete picture. The trick is that you can only move a group of three pieces at once. Solution: Move the left column down once and move the middle column up once. Then, move the bottom row right once and the rightmost row up once. --- Video #9: http://www.youtube.com/watch?v=00A6JZsdM8o Once the lecture is over, tap on the clock to the left for a puzzle. Puzzle #016: Wandering Watches ------------------------------ Location: Classroom Examine: Clock Summary: Based on the clues, figure out what time it is! Summary: It is 1:25. The fastest watch is 10 minutes fast, and since it is currently set at 1:35, the real time must be 1:25. --- Leave the classroom and tap the umbrella, in the basket on the right. Puzzle #017: Busted Umbrella ---------------------------- Location: Kingsbrook Academy Examine: Umbrella Summary: Which umbrella matches the broken umbrella? Solution: The answer is B. A has the wrong handle, C has no piece over the handle, D has too many spokes, and E has the wrong pattern on the inside. --- Talk to Dalston here, in order to leave. Dalston dislikes Randall, Layton and Angela. When you leave the building, Angela appears. She is good friends with Layton and Randall, and she agrees to come with Layton to Randall's home that night. Randall promises to show them the Mask of Chaos, but Layton is skeptical. Leave the academy grounds after this, and go inside the Layton Home. Lucille, Hershel's mother, is upset. Zoom through the bookcase to talk to her, and she says that Mr. Layton was taken by strange men. Hershel decides to go find his father. In the meantime, you can tap on the bottle on the counter to the left, for a puzzle. Puzzle #018: That's Juicy! -------------------------- Location: Layton Home Examine: Bottle Summary: All three customers got 18 L of juice. There are three different sized containers. How large is each container? Solution: They contain 6 L, 3 L and 1 L. The third customer has 4 mediums and 6 small. For that person to have 18 L in total, small cannot be 3 or greater (otherwise medium is 0), and small cannot be 2 (otherwise medium is 1.5, and the rules say you only have whole numbers). Therefore, the small container is 1 L, which means the four medium containers are 12 L. This means the medium container must be 3 L. Person 2 has two larges and size smalls. We know small is 1 L, so that means the two larges are 12 L. That means a large container is 6 L. --- Video #10: http://www.youtube.com/watch?v=XilCo5rkrG4 Leave the Layton home, then go up to the academy. Go right to Pebble Lane. The woman here has a puzzle. Puzzle #019: Spinning Maize --------------------------- Location: Pebble Lane Person: Esther Summary: Guide the ladybug through the maze! Solution: Go right and up. At the first juncture (of three), take the middle fork. Take the right fork, then the left fork, ignore the right path, then take the right fork. --- When you solve the puzzle, go up. Hershel meets with Henry Ledore, the future husband of Angela. Henry works as a servant for Randall's family, and he is not very talkative. When Henry leaves, you can get a puzzle from the man here. Puzzle #020: Nine Red Bricks ---------------------------- Location: Market Street Person: Lionel Summary: There are nine bricks in a row. Two bricks, which are next to each other, are heavier than all the others. What is the fewest number of bricks Lionel must lift, in order to figure out which two bricks are the heavy ones? Solution: 4. Lionel can figure out which bricks are heavier by lifting every other brick (which works because the two heavy bricks are side-by-side). --- Go north again. The man here has a puzzle. Puzzle #021: A Lick of Paint ---------------------------- Location: Old Towne Person: Doug Summary: You want to paint houses, to fulfill the requirements given to you by the four tenants. What is the fastest way to do this? Solution: Turn House D yellow. --- Hershel is starting to get worried, as this is the end of town. Go north one more time, to the gate that stands between the town and the forest. Mr. Layton is here! Talk to him, and he explains that the men he was with were old friends. Roland Layton agrees to go home with Hershel. Return to the Layton home, talking to people along the way if you want to. Video #11: http://www.youtube.com/watch?v=CM5WRUAsVGk Enter the home. Lucille is relieved that her husband has returned. Hershel decides to go to his room and do some studying before dinner. Go up to Hershel's room. Tap on the drawers on the right side of his desk for a puzzle. Puzzle #022: Poke 'Em Totems ---------------------------- Location: Hershel's Room Examine: Desk Drawers Summary: Move the totems, to match the picture in the upper/right. You cannot hit a totem that is on top of a column. Solution: First, get the gray blocks in place. Do this by going to the right side. Hit the second-from-top row of gray blocks left. Hit the top gray block left, then hit the top gray block left. All the gray blocks are in three rows. Now for the totem heads. Hit the green head left, then hit the blue head right. --- Tap on Hershel's desk, and he wonders about Randall while studying. After this, he goes and has dinner with his parents. Hershel excuses himself early, so he can meet with Randall. Before leaving, though, you can get a puzzle from both of Hershel's parents. Puzzle #023: Fairway Fibber --------------------------- Location: Layton Home Person: Roland Summary: Mr. Black, Mr. White, Mr. Brown and Mr. Blue are golfing. A says "B is not Mr. Black", B says "I'm not Mr. Blue!" and C says "Mr. White? That's D". Given the fact that Mr. Brown lied, can you figure out who Mr. Blue is? Solution: Mr. Blue is D. B's statement cannot be false, and if A is lying, C is lying too, which breaks the puzzle rules. Since A and B can't be the liars, C is the liar. From there, you can work out that Mr. Blue is D. Puzzle #024: Patterned Apron ---------------------------- Location: Layton Home Person: Lucille Summary: Put flowers on the apron, to match the pictures! Solution: Put a star in the topmost spot. The bottom half of the apron is seen in B, so put the flowers on according to that picture. --- Leave the Layton Home and go north to the academy. Mr. Collins is here with a puzzle. Puzzle #025: Brave the Caves ---------------------------- Location: Academy Gate Person: Mr. Collins Solution: Use the four photos to determine which caves the explorer went through. Solution: From left to right, the explorer went through blue, yellow, blue, and red. The shadows in the pictures help you determine this. --- Go right from the university. Layton sees Dalston and wonders what he's doing here. Talk to Dalston for a puzzle. Video #12: http://www.youtube.com/watch?v=6owjehr-FZU Puzzle #026: Mangled Math ------------------------- Summary: Can you solve the math problem? Dalston says it's easy! Solution: Turn your 3DS upside-down, so you're seeing the paper from Dalston's perspective. The tears spell out "17 � 2", which is 15. --- Go left to Randall's. Angela appears and walks with Layton along the river. After watching the scene, go left again and tap on Randall's window (on the left, second floor). Puzzle #027: That Rings a Bell ------------------------------ Location: Ascot House Examine: Randall's Window Summary: Fire the slingshots in the right order, to get the bell to ring! Solution: Ball 1 is on the left, Ball 2 is on top, Ball 3 is on the right, and Ball 4 is on the bottom. --- Hershel and Angela go inside Randall's room. He shows off the Mask of Chaos, and even though this is already a great archaeological find, he is certain that it will lead to another, even greater, discovery. When asked how he found the mask, Randall reveals a wall with many diagrams on it. Chapter 2 comes to an end here. The game goes forward in time, to the day after the end of Chapter 1. 003d-Chapter 3: The Battle for Monte d'Or ----------------------------------------------------------- Video #13: http://www.youtube.com/watch?v=vZBcae7VrxM Luke wakes up late, and he finds Emmy and Professor Layton all ready to resume the investigation. They decide be to talk with Henry Ledore, Angela's husband, about the theft of the Mask of Chaos. Before leaving the room, examine the pillows on the bed to the right. Puzzle #028: Bunny-Hop Swap 2 ----------------------------- Location: Layton's Room Examine: Pillows Summary: Turn all the white bunnies brown, by jumping over them. Solution: Move the rabbit in the top/left to the right, then down. Move both rabbits in the rightmost column to the left. Move the bottom/right rabbit left and up. --- Leave the room. An older woman is in the hotel lobby. She is Nanna Grams, and she collects puzzles for you. For example, if you missed or skipped a puzzle in chapters one and two, Nanna Grams has the puzzle here. You can solve the puzzle from her for free. Leave the hotel. Cookie is here. She's the girl who got lost in Chapter One. Click on her, and Layton agrees to take her back to her mother, in Carnival Square. Go right a screen, and Layton sees Esther. You might remember her as a woman you saw in the previous chapter. Talk to her, then go down a screen. Talk to the man in the white suit to get an episode. Video #14: http://www.youtube.com/watch?v=SXRc-iRfyhs Talk to Frankie for a puzzle. Puzzle #029: Tenth-Round Ace ---------------------------- Location: Merchant District Person: Frankie Summary: A and B are playing a game where fire beats wood, wood beats water and water beats fire. A has 3 fire, 5 wood and 2 water, whereas B has 2 fire, 5 wood and 3 water. There are no ties, when they play for 10 rounds. Who wins? Solution: A wins! A has a 3-2 record against B's 5 wood, and B has a 2-3 record against A's 5 wood. --- Go down to the Gallery Plaza. Madelaine has a puzzle. Puzzle #030: Big Cake, Little Cake ---------------------------------- Location: Gallery Plaza Person: Madelaine Summary: A, B and C all ate a piece of pie. A said, "C had the medium slice" and "B had the large slice", while B said, "A had the large slice" and "I had the medium slice". Both A and B told one lie and one truth. Can you figure out who had which slice? Solution: A ate the largest piece, B ate the smallest piece, and C ate the medium piece. They both lied on their second statement. --- Go south a screen, and our heroes meet with Mordy. After he leaves, talk to Collette for a puzzle. Puzzle #031: Emperor's Throne ----------------------------- Location: Carnival Arcade Person: Collette Summary: It's a slider puzzle! Move the large penguin to the middle square. Solution: Move the top/left penguin down, right and down. You can now move the large penguin right and up to the middle square. --- Go south, to Carnival Square. Cookie's mother is the woman with red hair, on the right. Talk to her, and Cookie is reunited with her mother. You get an episode for helping her. Video #15: http://www.youtube.com/watch?v=muHNAToCyKs Talk to the policeman on the left for a puzzle. Puzzle #032: Target Practice ---------------------------- Location: Carnival Square Person: Policeman Summary: The policeman shot at a target 5 times, and he ended with a total of 100 points. How many times did he hit each area of the target? Solution: He hit the 100 point bullseye once. The other four shots missed the target completely. --- We are going to the Ledore Mansion to visit Henry now. Go north three times to Knickknack Alley. Guy has a puzzle. Puzzle #033: Chained Circle --------------------------- Location: Knickknack Alley Person: Guy Summary: Which ring should be cut out, so all these rings form a continuous circle? Solution: H needs to be cut out. That's because a continuous circle will only work, if each ring is connected to two other rings. H connects G and K, the two rings which currently break the "connect only to two rings" rule. --- From here, go north three times to the Ledore Mansion. Talk to Angela. She says that Henry isn't here, but she got permission to let you into his study. This is where the Mask of Chaos was stolen. Here, you want to examine a few things. Examine the desk under the big picture. That is Henry's desk. Examine the desk to the right of it, where the Mask of Chaos was displayed. Tap on Angela to finish the examination. Also, you can examine the plate on the right for a puzzle. Puzzle #034: The Cat's Trophy ----------------------------- Location: Henry's Study Examine: Plate on Far Right Summary: There are eight pieces on the top screen, and nine pieces on the bottom screen. Which plate has the piece which is not seen on the top screen? Solution: C. The cat stole the piece from C. --- Video #16: http://www.youtube.com/watch?v=5-tOSRwPT5s Angela suggests that Dalston is the culprit. Dalston was a minor antagonist in the previous chapter, and he and Henry currently own most of Monte d'Or. They constantly struggle, to get full control of the town. Also, the Masked Gentleman sends warning messages to both Henry and Dalston. Dalston leaves to the west of the hotel. Layton decides to go there and solve puzzles along the way. Leave the study, the mansion and the mansion grounds. The man here has a puzzle. Puzzle #035: Guess Stars ------------------------ Location: Ledore Mansion Gate Person: Nils Summary: A woman takes 5 bottle caps and flips them 25 times. Is the final bottle cap going to be facing up or facing down? Solution: The answer is B. Since 25 is an odd number, the bottle cap is facing down. --- Go south three times, to the plaza. Talk to Yuming for a puzzle. Puzzle #036: Going Dough-Nuts! ------------------------------ Location: Gallery Plaza Person: Yuming Summary: The mother made three unique donuts. Which donuts are they? Solution: The second donut in the top row, the donut in the lower/left and the donut in the lower/right. In her donuts, the white part is opposite of the brown part. --- Go north twice. Humbert here has a puzzle. Puzzle #037: Spin Shenanigans ----------------------------- Location: City Monument Person: Humbert Summary: The roulette wheel lands on 10, 9, 8, 5 and 3. Figure out the pattern, so you can determine where it lands next! Solution: It lands on the 6. Whatever number it lands on, the ball moves that number of spaces, in a counter- clockwise direction. --- Go west twice from here. This is where the circus is located! The character here has a puzzle. Puzzle #038: Pattern Pending ---------------------------- Location: One-Ring Circus Person: Puck Summary: Figure out the pattern and continue it. Solution: All the shapes pictured can be folded up to form a cube. Move the two pieces like this, with no space between them: XX X X XX --- Video #17: http://www.youtube.com/watch?v=Bma6ESzVnFk Move west to meet with Dalston at his estate. Dalston believes that Angela Ledore is behind the Masked Gentleman. He thinks she still blames Henry for Randall's death. A message from the Masked Gentleman arrives. He sent one to Dalston AND one to Layton. Does this mean our heroes are being watched? Dalston suggests going to City Hall, where a special task force has been set up to capture the Masked Gentleman. Two detectives from London are going to be there! City Hall is north of the Ledore estate. Go there by going right twice, south twice, and north four times. Talk to the clown or the policeman if you want, then go inside City Hall. Video #18: http://www.youtube.com/watch?v=SI-1d5tDhHU Talk to the policeman, and he brings out the mayor. Talk to the mayor. If you have solved 25 puzzles, he will let you into the meeting with the London detectives. Before going into the meeting, there are two puzzles here. One is with the receptionist, and one is with the lamp. Puzzle #039: A Hat of Tiles --------------------------- Location: Reception Person: Michelle Summary: Use the tiles to form a picture of Layton's hat! Solution: Use three white tiles to fill the bottom row completely. Put two brown tiles in place, so the bottom row of the tiles forms the brim of the hat. Now, cover the rest of the grid with white tiles. The only thing remaining should be the hat's brim and a piece going up from the middle of the brim. Put the red piece above the brim and put a brown piece above it to finish the hat. Puzzle #040: Crossed Connections -------------------------------- Location: Reception Examine: Lamp Summary: The sockets and cables are all mixed up! Each cable travels six meters, and multiple cables can travel along a vertical line. Figure out which socket matches which cable! Solution: C to 1, D to 2, A to 3 and B to 4. --- Go into the Briefing Room. Our heroes see that Inspector Grosky, an old friend, has been sent here. Inspector Bloom, who is more competent, is with him. Video #19: http://www.youtube.com/watch?v=eCynBWAUj4g Start the meeting by speaking to Chief Sheffield. The meeting consists of figuring out three different dark miracles that the Masked Gentleman put on. Answer the questions correctly to proceed. The first dark miracle is turning people into horses. The Masked Gentleman appeared during a parade and flashed a bright light. When the light left, there were horses where people had stood previously. 1. The key element to the trick was...the time of the parade. 2. Nobody saw what happened because...their eyes were closed. 3. The horses were hidden...in the nearby alleyways. The Masked Gentleman put horses in the street, while everyone was blinded. That made it seem like people turned into horses. The second dark miracle is turning paintings alive. Paintings were donated to the museum, and at one point, the town was vandalized by people dressed like the people in the paintings. What's more, when the paintings were later examined, the people in them disappeared. 1. The paintings were...from a common source. 2. The paintings were...oddly packaged. 3. They came with instructions for...when to display them. 4. They were painted with...vanishing paint. The Masked Gentleman used vanishing paint to get the people in the paintings to disappear. At the same time, people dressed like the painting's inhabitants terrorized the town. Video #20: http://www.youtube.com/watch?v=qN4QeP5Q-9I The third dark miracle is setting people on fire. Thirteen people were summoned to the plaza. They were seen onstage, then they were set on fire. They were later discovered at home, perfectly safe. 1. These people were...friends with each other. 2. No one saw the...people get on stage. 3. Their clothes were not...the same at home. The 13 people who got burned were not people at all. They were mannequins. We know this, because the people on stage were dressed differently from the people found at home. Reports of stolen clothing and a previously hidden letter confirm this. Video #21: http://www.youtube.com/watch?v=-YGLpK6SqnY After the meeting ends, Layton and his friends decide to leave City Hall and visit the newly-opened museum. First, though, Sheffield has a puzzle. Puzzle #041: From the Sidelines ------------------------------- Location: Briefing Room Person: Sheffield Summary: A boy sees people following the three patterns on the top screen. Where is he? Solution: He is at the park, where people are using playground equipment. --- Leave City Hall and go outside. A woman named Hanna is here. She likes Inspector Grosky, and she has a puzzle. The policeman has a puzzle as well. Puzzle #042: Couple at the Caf� ------------------------------- Location: City Hall Steps Person: Hanna Summary: How can you manipulate this photo, to make it seem like the two people are next to each other? Solution: Place the photo on the circular column. Puzzle #043: Evenly Matched --------------------------- Location: City Hall Steps Person: Policeman Summary: Split up the board into four equally-shaped sections. Each section needs a white piece and a black piece. Solution: Each piece looks like this: XX X X XXXXX Put them together, and you get... LZZZZZ LZLZYY LLLZZY LXXYYY LLXYXY XXXXXY --- Video #22: http://www.youtube.com/watch?v=_Pe4EV0122w To get to the museum, you go south from City Hall four times. Now that the museum is open, you can go inside. Zoom in on the art gallery to the left and tap on the large panting for a puzzle. You also get a puzzle from the man in the main room. Puzzle #045: From Left to Right ------------------------------- Location: Montsarton Gallery Examine: Large Painting Summary: Move the gray statue block from the left to the right. Solution: Start by moving the yellow block right. To make this explanation simpler, I'll describe how to solve this puzzle in groups. 1. You want the three 2-by-1 pieces in a vertical row on the right. Do this by moving the purple 2-by-1 piece into the upper/right. Move the cyan block right, and move the two 2-by-1 pieces above the cyan block. Move the cyan block left, and move the 2-by-1 pieces around so they form a vertical line. 2. Now you want the 2-by-2 pieces to form a vertical line, above the cyan 2-by-2 piece. Move the pink piece all the way right, and move the orange piece down. Move the green piece left, so you can move the purple piece up and the orange piece right. Now the 2-by-2 pieces are in a vertical row! 3. Now to get the funny blocks in the top row. Move the blue block up all the way. This lets you move the cyan piece left, and the two 2-by-2 blocks down. Move the green funny block right all the way, then move the blue funny piece up all the way. The top row is filled! 4. Time to move the statue out of the way. First, move the orange block left. Move the bottom/right 2-by-1 block left, and the other 2-by-1 block down. The two 2-by-1 blocks are now side-by-side, and they take up the same amount of space as a 2-by-2 block. You can now move the purple 2-by-2 block right, which gives you enough room to move the statue right. 5. Clear a path to the exit, by moving 2-by-2 blocks along the bottom. Move the cyan 2-by-2 block into the left exit. Move the orange 2-by-2 block next to it. Move both 2-by-1 blocks left, move the purple 2-by-2 block down and left. Move the green 2-by-2 block left and down. You can now move the statue to the right exit. Puzzle #046: Toppings Up! ------------------------- Location: Montsarton Gallery Person: Artie Summary: Flip all the pizza slices right-side up. When you flip a piece, you flip the two pieces adjacent to it, as well. Summary: Flip a slice next to the slice which is up. You have two slices up and six slices down. Flip both slices which are one slice away from the right-side-up slices. --- When you solve Artie's puzzle, he mentions that you should visit Madame Lapushka. Sounds like a plan! Leave the museum and go up to the business district. Go right, to Madame Lapushka. She has a puzzle. Puzzle #047: Trial By Tennis ---------------------------- Location: Madame Lapushka's Person: Madame Lapusha Summary: E beat one person in the tennis competition. Not all the scores are on the board, but can you figure out who E beat? Solution: E beat F. It turns out that F lost every game. --- Madame Lapushka says that the people in the circus paid a suspiciously large amount of money for costumes. Layton decides to investigate. Video #23: http://www.youtube.com/watch?v=JE0JpX_xmj0 Leave Madame Lapushka, go north, then west to the hotel. The clown has a puzzle. Puzzle #044: Suit Crates ------------------------ Location: Dromedary Plaza Person: Yukkles Summary: Move the crates to form a suit! Solution: The suit you want to form is a club. On the left, the blocks are this: 1 2 3 4 To form a club, they get placed like this: 1 3 2 4 --- Go left to the circus. You can go inside now. There is a puzzle on the lights, a puzzle with the man, and a puzzle with the tiger. Puzzle #048: Lightning Action ----------------------------- Location: Big Top Examine: Lights Summary: The top/left piece and the bottom/right pieces are in place. Can you get the other pieces in place? Solution: This is a number puzzle. You want to spell out the numbers 1 through 8. 2 and 7 are orange, 3 and 6 are blue, and 4 and 5 are yellow. Puzzle #049: Floor Seats ------------------------ Location: Big Top Person: Tyrone Summary: Using the clues, determine where the woman was sitting! Solution: She is five seats away from the center, and her seat number is two away from the row number. Therefore, she was in Row 6, Seat 4. Puzzle #050: Kitty Solitaire ---------------------------- Location: Big Top Person: Maurice the Tiger Summary: You want to jump over all the cats here, and finish with the black cat in the middle tile. Any cat can jump over another cat. Solution: Move the black cat up, down, left or right. Then, go clockwise around the board with the black cat, making three diagonal jumps to get the cats in the corners. You can also do this by going counter-clockwise. There are four white cats left. Two of them are next to each other, and the other two form a diagonal. Jump the diagonal, in the direction of the two side-by-side cats. Jump a side-by-side cat to be next to the diagonal piece, then jump the diagonal piece to be next to the black cat. Jump the black cat to the center tile. --- Solving the puzzle gets you an episode. The tiger gives you an alibi for Dalston, and the ringleader explains that he bought costumes so his performers could go incognito as normal tourists. Video #24: http://www.youtube.com/watch?v=ZYGOUn7DExM Leave the circus. It's nighttime, which means the Masked Gentleman is going to appear. First, though, tap on Stumble for a puzzle. Puzzle #051: Dandy Bears ------------------------ Location: One-Ring Circus Person: Stumble Summary: The board follows a pattern. Figure out the pattern and determine which bear goes in the empty spot. Solution: The answer is D. The pattern is that no hat, glasses, or bow tie repeats in any row or column. --- Go left from the circus to see Gonzales. He has a puzzle. Puzzle #052: Spectacular Views ------------------------------ Location: Dalston Mansion Person: Gonzales Summary: Given the clues, determine where the four gems go. Solution: There is one gem per row and one gem per column. It looks like this: _R__ ___E D___ __S_ A1 R A3 A4 B1 B2 B3 B4 C1 C2 C3 C4 D1 D2 D3 D4 --- When that's done, go right twice, then south twice. The Masked Gentleman performs a dark miracle. This time, he walks on air and causes other people to fly up until they disappear. The Masked Gentleman suggests that you find the Mask of Order, to stop him. He says the next dark miracle is tomorrow night, at Pumpkin Park. He personally invites Angela to attend with her husband. The police arrive after this, and they arrest Alphonse Dalston on suspicion of working with the Masked Gentleman. They believe that Dalston wants revenge on Henry for business reasons and personal reasons. Henry arrives, and Dalston goads him a bit before leaving with the police. Henry and Angela leave, as do Layton and his friends. Before they go to bed, Layton resumes the story of Randall and the Mask of Chaos. 003e-Chapter 4: Angela's Tears ----------------------------------------------------------- Video #25: http://www.youtube.com/watch?v=bcALGVNvwQo Back in Randall's room, he is talking with Angela and Hershel. He claims that he solved the secret of the Norwell Wall, which led him to the Mask of Chaos. He claims that it will soon lead him to an even greater treasure. Hershel and Angela have doubts. Randall wants to show them what happened, by taking them to the Norwell wall. Before leaving, though, you can find a puzzle on both bookcases in Randall's room. Puzzle #053: Poke 'Em Totems 2 ------------------------------ Location: Randall's Room Examine: Top shelf of left bookcase Summary: Move things around to match the picture in the upper right! You can't move a piece which is on the top of a column. Solution: Hit the block under the red block to the right. Hit the red block right as well. Move the block under the green block to the left, and move the blue block right. Puzzle #054: Archaeological Feet -------------------------------- Location: Randall's Room Examine: Right bookcase Summary: You have a picture of an archaeological dig, and you are told the order in which various artifacts were found. Using the footprints as a guide, figure out which artifact was found where. Solution: The footsteps start from B, then they go to D, C, A, F and E. Since the items were the jug, necklace, dish, axe, sword and wood, this is the solution: A: Axe B: Jug C: Plate D: Necklace E: Wood F: Sword --- Leave Randall's room and go right twice. You end up on Pebble Street, where Dalston and Ethel are standing. Dalston will talk to Randall and friends for a bit, but he rejects Randall's offer to join them on the trip to the Norwell Wall. Talk to Esther for a puzzle. Puzzle #055: Spinning Maize 2 ----------------------------- Location: Pebble Street Person: Esther Summary: Guide the ladybug through the maze! Solution: Go through the left hole, and immediately fall back into the same hole. This allows you to reach an area you couldn't reach before. From there, go through the bottom hole, then the left hole, then the bottom hole. You reach the end of the maze. --- Video #26: http://www.youtube.com/watch?v=PIN76mpZGyc From here, you can exit town to reach the Norwell Wall, but there are puzzles waiting for you at the Layton Home. Go south twice and west inside the Layton Home. Both of Hershel's parents have a puzzle. Puzzle #056: Clear-Cut Corners ------------------------------ Location: Layton Home Person: Roland Layton Summary: You can tap a square to change its color. What is the one square you can tap, in order end up with more black space than white space on the board? Solution: Tap the white border of the board. This is the square you want. Puzzle #057: Stitching Squares ----------------------------- Location: Layton Home Person: Lucille Layton Summary: A person wants two red patches, in each quadrant of the board. No two red patches can be in the same row, column or diagonal. Two patches are in place. Where do the other six patches go? Solution: Put an X in these spots: _____X__ __X_____ ______X_ __X_____ _______X ____X___ X_______ ___X____ --- Exit the Layton Home and go north twice. Go west and north to Market Street. Lionel here has a puzzle. Puzzle #058: Sorting Blocks -------------------------- Location: Market Street Person: Lionel Summary: There are ten blocks here, some of which are heavy and some of which are light. How many blocks must you lift, in order to determine which blocks are heavy and which blocks are light? Solution: You must lift all ten blocks. --- Go north. Doug has a puzzle, and there is a puzzle in the bush in the middle of the area. Puzzle #059: Flowery Footpath ----------------------------- Location: Old Towne Person: Doug Summary: Solve the jigsaw puzzle! Solution: The easiest way to solve the puzzle is by duplicating the picture on the top screen. Start with the center of the board, which is a small circle. Puzzle #060: Dangerous Holes ---------------------------- Location: Old Towne Examine: Bush Summary: Using as little rope as possible, rope off all the holes. You must start at the left arrow and end at the right arrow. Solution: You start at the blue arrow. Go right twice, up and left to surround A. Go down four times, then left and up to surround D. Go right three times, up and left to surround C. Go down twice and left to surround E. Go down and right twice, then up, right twice, down and left to surround F. Go up five times, then left, and down to surround B. Then go all the way right to the exit arrow. --- Video #27: http://www.youtube.com/watch?v=fmeTo6-alK0 The pathway to the forest is locked. Look at the gate to find a puzzle. Puzzle #061: Padlocked Fence ---------------------------- Location: Edge of Town Examine: Gate Summary: Move pieces around, so every row, column and diagonal has the same total. Pieces can be flipped over. Solution: Since this is a three-by-three grid, and the numbers you have to work with are 1, 2 and 3, the number of this magic square is 6. There are multiple solutions, and here is one: 213 321 132 --- Solving the puzzle lets our heroes go forward into the woods. They will discuss the sign here, which has been broken. Puzzle #062: Shattered Sign --------------------------- Location: Signpost Examine: Sign Summary: It's a jigsaw puzzle! Fix the sign. Solution: The trick to this puzzle is realizing that it is a picture of a hand. It is pointing to the left. --- After finishing with the sign, move on to the next area. Randall goes ahead to the bridge. Tap on him for a puzzle. Puzzle #063: A Muddy Mess ------------------------- Location: Winding Road Person: Randall Summary: Based on the footprints, can you determine how many people crossed the bridge? Solution: Two people crossed the bridge. All the other people walked close to the bridge, but never crossed it. --- After solving the puzzle, our heroes can go forward to the Norwell Wall. A scene plays, and Randall invites Hershel to solve the puzzle. Puzzle #064: Norwell's Secret ---------------------------- Location: Norwell Examine: The Norwell Wall Summary: Move the pieces on the board to form a square. You can only move four pieces at once. Solution: Move the second column up, the fourth column down, and the second-from-bottom row left. --- The wall is map, leading to the Ruins of Akbadain. Randall went to this site, where he found the Mask of Chaos. Video #28: http://www.youtube.com/watch?v=h5x9efVL4LU Angela gets mad and takes the Mask of Chaos away. Follow her by going south until you reach Dalston, then go left towards Randall's house. A scene with Angela and Randall plays, and you get an episode about the two of them. Angela is afraid Randall will die if he goes on an expedition to Akbadain, and she begs him not to go. Go left twice to Randall's room. Randall and Hershel prepare for the trip (which will take place the next day), and the chapter ends. 003f-Chapter 5: Miracles Unmasked ----------------------------------------------------------- Video #29: http://www.youtube.com/watch?v=6hyLarCICts The chapter starts with a recap of Chapter 3. Layton and his friends want to prove Dalston innocent. Since Dalston is being questioned at City Hall, this is their destination. As usual, Layton has many puzzles he can solve along the way. Leave Layton's room, then leave the hotel. Travel west and go into the circus tent for a puzzle with the tiger. Puzzle #065: Kittle Solitaire 2 ------------------------------- Location: Big Top Person: Maurice Summary: Make the cats hop over each other. The last move will have the black cat land in the center spot. Solution: Move the top cat down, and move the bottom/right cat diagonally. Move the bottom/left cat diagonally. Now, move the upper/left cat down, diagonally and down. Finish by moving the black cat to center. --- Leave the circus and go right twice. The policeman here has a puzzle. Puzzle #066: A Trip to the Hospital ----------------------------------- Location: City Monument Person: Policeman Summary: A person leaves home and walks 500 meters in one direction, then turns around and walks an unknown distance to a shop. Then, he travels 800 meters in the original direction. After this, he walks home. How far did he travel? Solution: He travelled 2600 meters. --- Go south. Talk to Nils for a puzzle. Puzzle #067: Language of Love ----------------------------- Location: Merchant District Person: Nils Summary: Tap on two things in this room to find a hidden message! Solution: The two things you tap are the light switch and the lamp. --- Video #30: http://www.youtube.com/watch?v=rYLtl7sFrGw Go east and talk to Madame Lapushka for a puzzle. Puzzle #068: Days of Rest ------------------------- Location: Madame Lapushka's Person: Madam Lapushka Summary: People are trying to make a schedule, so each person has a day off. The days that they can possibly take off are listed on the chart. Person A wants to work on Sunday, and Person C wants to take a day off right before Person A. Solution: A is Saturday, B is Tuesday, C is Friday, D is Monday, E is Thursday, F is Wednesday, and G is Sunday. --- Go south. Head into the museum and talk to Artie for a puzzle. Puzzle #069: Toppings Up! 2 --------------------------- Location: Montsarton Gallery Person: Artie Summary: Flip all the pizza slices right-side up. When you flip a piece, you flip the two pieces adjacent to it, as well. Solution: Of the two pieces on the bottom, flip the right one. You now have an upside-down piece on the left side. Flip the piece left of that one. You have a right-side-up piece on the top half. Flip both pieces next to it. --- Go north three times. Esther has a puzzle outside the Ledore Mansion. Puzzle #070: A Perilous Adventure --------------------------------- Location: Ledore Mansion Gate Person: Esther Summary: Move one pencil, so the ant can reach the end of the pencil maze! Solution: The pencil you should move is the purple one, which is the one the ant starts on. --- Go north and inside City Hall. Dalston is being questioned in the briefing room. He confesses to nothing because he's innocent, and Layton is intrigued by the mention of a cart. The cart was used during the petrification incident. Layton and Bloom deduce that it was used to bring statues to the area. They determine that it was hidden at the scene of the crime, inside a balloon. Since Dalston is rich enough to own a cart, he is the prime suspect. Video #31: http://www.youtube.com/watch?v=1nJmPB210HM There are puzzles at City Hall. Dalston has one in the briefing room, while the mayor and the receptionist both have puzzles in the main room. Puzzle #071: Evenly Matched 2 ----------------------------- Location: City Hall Person: Mayor Billson Summary: Split the board into four pieces of the same shape. Each piece must contain a white piece and a black piece. Solution: This is easy, because there are many black and white pieces on the board. Each piece looks like this: X X X X XXXXX Put four together like this: ABBBBB ABABAB AAAAAB XYYYYY XYXYXY XXXXXY Puzzle #072: A Cup of Tiles --------------------------- Location: City Hall Person: Michelle Summary: Place tiles on the board, in order to form the picture on the top screen. Solution: Put red tiles all along the bottom row, and put two red tiles on the left part of the top row. The cup handle is white. Put a white tile above the rightmost red tile. Place another white tile one square left and one square below this one. Now for the red pieces inside the handle. As you can see, you need three red squares here in the final picture. Place two red tiles, to fill in those squares. One red tile will be one left of the right edge, with its bottom two above the lowest white tile. The other red tile is one left and one below it. Place a white tile one row below the upper/right space, then put a red tile in the upper/right. The entire coffee cup handle is done now. Place white tiles all on the board to form the coffee cup. Puzzle #073: Ancient Arithmetic ------------------------------- Location: Briefing Room Person: Alphonse Summary: This is an arithmetic problem, where the numbers have been replaced with shapes. What is the solution? Solution: The solution is 87, which is the C symbol and B symbol. The number of sides on a symbol determines its numerical value. --- Leave City Hall, and Layton will express interest in going to the horse racetrack. He suspects that the horse cart used in the petrification incident came from there. Go north to the racetrack. Tap on the building, and you can go forward. After a brief scene, our heroes arrive at the shed which contain the carts. The man here has a puzzle, and there is a puzzle with the crates on the left. Puzzle #074: Bunny-Hop Swap 3 ----------------------------- Location: Racetrack Examine: Crates Summary: When you hop over a bunny, it changes color. Hop bunnies until all of them have turned brown. Solution: Make hops, with all four bunnies found in the corners of the board. Then, hop over every white bunny, by making jumps along the edges. Puzzle #075: Grand Horse Race ----------------------------- Location: Racetrack Person: Gustav Summary: Based on the four statements, determine how each person placed. Solution: C placed first, A placed second, B placed third, and D placed fourth. --- When you solve Gustav's puzzle, he lets you examine the shed with the carts. Video #32: http://www.youtube.com/watch?v=xPdd_7VyU6g Tap on the door to open it. The cart you're looking for is on the right. Examine it, then talk to Gustav again. He confirms that Henry Ledore signed the order to have this cart removed, on the day of the petrification incident. Travel south three times and go into the Ledore Mansion. Talk to Angela, in order to start a scene with Henry. Layton will talk about the cart, and he will explain how the levitation incident occurred. Henry is a prime suspect, since he was involved with drop cloths and the gallery, on that day. Henry does not appreciate being accused, and he tells Layton to leave. Go outside and talk with Angela. She is acting just as oddly as Henry is. Henry and Angela's odd behavior is added to the list of mysteries. Video #33: http://www.youtube.com/watch?v=kNggppXL26w Leave the Ledore Mansion. A policeman appears, saying that someone wants to meet with you in Carnival Square. Go south and talk to Aldus for a puzzle. Puzzle #076: Painstaking Packing -------------------------------- Location: Oasis Street Person: Aldus Summary: There are two boxes, which are 30 by 30 by 30. How many 20 by 20 by 10 boxes can you fit inside the larger ones? Solution: Twelve. You must put the two larger boxes side- by-side to get all the boxes to fit. --- Go south again. A strange man who looks like a tree wearing a hat needs your help with a puzzle. Puzzle #077: Mishmash Map ------------------------- Location: Knickknack Alley Person: Firth Summary: Put the pieces of the map back together! Solution: From left to right, the symbols are a ferris wheel, a castle, a medal, the Eiffel Tower, skyscraper and cards, buildings and cheeseburgers. --- Video #34: http://www.youtube.com/watch?v=hSKYy5opGPg Go south three times to Carnival Square. If you zoom in on a building to the left, you find the policeman you're looking for. He has a horse minigame! Tap on him, and he'll let you ride horses, like you did in the prologue. There are three tracks you can go through, and you have to get a good score on one track in order to unlock the next. Video #35: http://www.youtube.com/watch?v=jJjBSYg-spM Go north twice, and our heroes learn about a disturbance in the casino. They decide to go there. Go north to the merchant area and talk to Juggles for a puzzle. Puzzle #078: Three Clowns ------------------------- Location: Merchant District Person: Juggles Summary: Each clown has a hat, a drum and a ball. They keep their items in specific boxes. Each clown has put one item in a box, and each item is of a different type. Using their statements, and the fact that the black and green boxes are empty, can you figure out which box has the ball? Solution: C. Statement 2 tells us that the drum is in the red (because green and black are empty), and Statement 1 tells us something that isn't a hat is in the yellow box (because that person puts all non-hats in black, and black is empty). Put those two statements together to realize that the item in yellow isn't a hat or a drum; therefore, it is a ball. --- Puzzle #079: The Shopkeepers ---------------------------- Location: City Monument Person: Murphy Summary: Based on the statements given here, determine who works where. Solution: A works at the cafe, B works at the grocery store, C works at the bookshop, D works at the cake shop and E works at the bakery. With this puzzle, you have to use the process of elimination to figure out where everyone works. Start with Person C, who is mentioned in the most statements. Then, figure out Person D, E, B and A. --- Video #36: http://www.youtube.com/watch?v=k_IRMnKTJ9U You can go north to the casino area, but there are three puzzles you can get to the left. Go left and into the hotel. The man has a puzzle. Puzzle #080: Sharing the Burden 2 --------------------------------- Location: Dromedary Lobby Person: Pascal Summary: How can you divide the two bags, so the two people can carry them? Solution: Place the bags in the middle. That way, they both carry the bags at the same time. --- Leave the hotel and go left. The character here has a puzzle. Puzzle #081: King Arthur's Sword -------------------------------- Location: One-Ring Circus Person: Puck Summary: This person wants to make a stained-glass window here, with no two adjacent pieces being the same color. How many colors are needed? Solution: Three. Technically, there are four colors, but you can break a window to avoid having to pay for a fourth color. --- Go left once more. The man here has a puzzle. Puzzle #082: Rainbow Repair --------------------------- Location: Dalston Mansion Person: Gonzales Summary: Put the tape on the hole, as indicated by the diagram. The diagram shows the tape, from the opposite side. Solution: Since the tape is shown from the opposite side, the tape needs to be placed in reverse order. Also, the image must be reversed. 1. Blue tape horizontally in the middle. 2. Red tape vertically in the middle. 3. Orange tape horizontally on the bottom. 4. Green tape vertically on the right. 5. Pink tape horizontally on top. 6. Yellow tape vertically on the left. --- Go right three times and north to the casino. Talk to Sterling for a puzzle. Puzzle #083: Settle the Score ----------------------------- Location: Chance Avenue Person: Sterling Summary: Based on the totals of the three games, how many points is each area worth? Solution: A is 9, B is 7, C is 5 and D is 4. The left target says they all equal 25, while the middle target tells us that A + D = 13. Since they all equal 25, B + C = 12. The right target tells us that 3C + B = 22. You can subtract B + C = 12 from this, to get 2C = 10. Therefore, C = 5. Put that back into the equation to get B = 7. The rules say A>B and C>D. Combining this with A + D = 13, the only single-digit numbers which can possibly work are 9 and 4. --- Video #37: http://www.youtube.com/watch?v=DaQQyOicbwc Talk to the other character here and go forward to the casino. The sign has a puzzle. Puzzle #084: Neon Orange ------------------------ Location: Casino Entrance Examine: Sign Summary: Continue the pattern of the signs. Solution: The pattern goes clockwise. One hand goes two squares clockwise each time, while the other hand goes four squares counter-clockwise each time. This means, for the final time, you highlight the sixth section, going clockwise from the 12:00 position. --- Go forward into the casino. Frankie and Conner are causing problems. They force Layton to go through a rigged puzzle battle. The goal of the puzzle is to make a magic square. No matter what, Frankie will answer first, and he declares victory. Layton claims that he can get a more thorough victory, with the diagonals of the square adding up to 15. He can also do this in fewer moves than Frankie. Layton's solution is to move chips around. Take the 7 chip, move it around the board, and use it to push the 5 chip down. Take the 4 chip, move it around the board, and use it to push the 9 chip up. Frankie and Conner leave. Now that the casino problems are dealt with, we can continue the investigation. Video #38: http://www.youtube.com/watch?v=XHF3zK2z8oE There are two puzzles inside the casino. The man here has one. Zoom in on the pillar and tap on the right card table for a puzzle. Puzzle #085: Slot Sequence -------------------------- Location: Casino Person: Drake Summary: Figure out the pattern and predict which number comes next! Solution: The pattern is the last day of every month. That would be 0131, 0228, 0331, 0430, 0531, 0630, 0731, 0831, 0930, 1031, 1130 and 1231. Puzzle #086: Even Deal ---------------------- Location: Casino Examine: Table Summary: You want to flip cards, so both you and the dealer have the same number. Solution: Turn the 7 around. Since you and the dealer have a 14 point difference, taking 7 points from her while giving yourself 7 points results in a tie. --- Leave the casino. You can go north from here to reach Pumpkin Park. Yukkies the Clown is guarding the entrance. If you have not solved 50 puzzles, he refuses to let you inside. If you have solved 50 puzzles, he lets you in. Video #39: http://www.youtube.com/watch?v=3Hojo3bcllY Go inside the park. Our heroes enjoy the park for a bit, before Grosky tells them about the Masked Gentleman's clue. They need to find a spin on the miraculous. This means they must examine all four things in the park which spin. Two of those things are here. They are the carousel and the roller coaster. Puzzle #087: Merry-Go-Tiles --------------------------- Location: Carousel Examine: Carousel Summary: Rotate all of the tiles, so all the pieces connect. Solution: Rotate the middle piece right once, so the yellow-and-red horse faces right. With that in place, you can rotate all the other pieces to match it. Puzzle #088: Glass Arrows ------------------------- Location: Carousel Examine: Roller Coaster Summary: Which of the four arrows is missing from the picture? Solution: C. That would be the arrow facing down. --- Go forward to the other area of the park. The spinning things here are the pumpkin spinners and the ferris wheel. Puzzle #089: Pumpkin Spinners ----------------------------- Location: Pumpkin Spinners Examine: Pumpkin Spinners Summary: Which of these pumpkins is not like the others? Solution: B. It has red and purple right next to each other. Video #40: http://www.youtube.com/watch?v=wD3efY-R9fY Puzzle #090: Loose Connection ----------------------------- Location: Pumpkin Spinners Examine: Ferris Wheel Summary: Move the yellow piece into the gap at the bottom! Solution: You can solve this in eighteen moves. 1. Move the yellow piece to the top/right corner. 2. Move the blue L piece up and right. 3. Move the green L piece up, so it fits with the blue piece. 4. Move the clock piece left all the way. 5. Move the green L piece next to the clock. 6. Move the T piece one left and one down. 7. Move the yellow piece down all the way. 8. Move the blue L piece into the top/right corner. 9. Move the green L piece right, so it fits with the blue piece. 10. Move the clock piece up. 11. Move the green L piece up. 12. Move the yellow piece all the way left and down. 13. Move the smaller green L piece down. 14. Move the larger green L piece left. 15. Move the T piece up, right and up, into the gap on the top. 16. Move the yellow piece all the way right. 17. Move the Z piece up and left, out of the way. 18. Move the yellow piece to the end. --- Once you get all four clues, from all four spinning things, Professor Layton determines that they lead to Topsy Tower. Henry and Angela appear at this point to join our heroes. Go to Topsy Tower and examine it. The Masked Gentleman leads our heroes inside, where it is dark. After the Masked Gentleman talks for a bit, he leaves out the door. Our heroes follow, and it is with shock that they find themselves in an empty amusement park. Where did everyone go? The Masked Gentleman kidnaps Angela and runs back to the tower, where he lets her go. He promises that his next dark miracle will attack the whole town, and there will be many victims. Leave the tower for the park. Everyone has suddenly reappeared! They have no idea that they went missing, either. What could have happened? The disappearing incident is added to mysteries. 003g-Chapter 6: The Ghosts of Akbadain ----------------------------------------------------------- Video #41: http://www.youtube.com/watch?v=4xgQjrCN5tM Hershel and Randall set off for Akbadain. This chapter has a unique control scheme. You can move Hershel around with the arrows on the touchscreen and dig holes in dirt. Alternately, use the control pad and the circle pad to move him around, and press A to dig. This area has eight levels, and each level has various rooms for you to go through. Video #42: http://www.youtube.com/watch?v=ThF8L63OjsA Floor B1: Room 1 ---------------- Go up and Randall gives you a shovel. Use it to dig a hole in the dirt in the corner. Do you see the blue arrows? Those appear the end of a room. Walk across the arrows to travel to another room. Floor B1: Room 2 ---------------- Dig at the hole to get a hint coin. Dig at the hole again to fill it in. Floor B1: Room 3 ---------------- There are two switches in this room. Randall steps on one. Step on the other switch to open the door. Floor B1: Mummy Chamber 1 ------------------------- There are mummies here! Your goal is to reach the switch. You can do this by causing the mummies to fall into holes, or you can outrun them to the switch. They move at the same speed as Hershel, in that they take one step every time Herhsel does. They also take a step every time Hershel digs a hole. I found two different solutions to this puzzle. In solution one, you start by trapping the mummy on the right. Simply go right five times, then up four times. Spin around and dig a hole. The mummy falls into it. Now for the mummy on the left. Go down all the way and left all the way. Go up twice to get the mummy's attention. Go down, then spin around and dig a hole in the dirt above you. Walk around a bit, and the mummy falls into the hole. With both mummies in holes, you can easily walk to the switch in the upper/left. In solution two, go left all the way and up twice to get the mummy's attention. Go down twice, then go right all the way. The second mummy will notice you, and you will have both mummies chasing Hershel. You can easily avoid them, by looping around. Go up four times, left four times and down four times. Then, just walk to the switch in the upper/left. Floor B1: Room 5 ---------------- There is nothing in this room besides the stairway to the next level. Video #43: http://www.youtube.com/watch?v=ungUeiQc7dQ Floor B2: Room 1 ---------------- This is a stairway room. Floor B2: Room 2 ---------------- There are boulders in this room. Stand next to a boulder and face it. You can now push the boulder in the direction you're facing. Once pushed, a boulder will keep rolling until it hits something. To start with, push the first boulder up. This allows you to go left. There are two boulders here. Push the left one to the left. This allows you to walk to the exit. Floor B2: Puzzle Chamber 1 -------------------------- In this puzzle chamber, you want to push a boulder to make a pathway to the exit. Simply push the boulder up, left, down, right and up. Floor B2: Mummy Chamber 2 ------------------------- Push the boulder up at the mummy to kill it. Then, go left twice and up twice to get the attention of the mummy on the right. See the dirt near this mummy? You can dig a hole there, but you have to take the long way around to reach it. Go down twice then right all the way, down twice, up three times and left three times. Dig the hole and the mummy falls in. Now for the mummy on the left. Push the left boulder to the left, then push it up to kill the mummy. With all the mummies gone, you can easily walk to the exit. Floor B2: Room 5 ---------------- This room has two holes. One contains a hint coin, while the other contains a puzzle. After digging them, go down the stairs to the next level. Puzzle #091: Totem Tumbler -------------------------- Location: B2 Dig: Hole Summary: You want to duplicate the picture in the upper/right, by hitting only one rock. Solution: It's a trick puzzle! The rock you hit is the thin one, on the bottom. See the small crack in the lower/left? That's where you hit it. --- Video #44: http://www.youtube.com/watch?v=djMklqDdT-s Floor B3: Room 1 ---------------- Go up the small set of stairs here. You have three boulders. Push the boulder in the lower/left to reach the exit. Floor B3: Room 2 ---------------- Push the boulder right and up. Walk across it to the exit. Floor B3: Room 3 ---------------- Walk down the hallway. Randall notes two holes at the end. Layton and Randall examine them, and they're almost killed by a large boulder. They survive by running down the hallway. Go back down the hallway and dig in the two holes. One has a puzzle. Puzzle #092: Ancient Artistry ----------------------------- Location: B3 Dig: Hole Summary: How many bulls are in the picture? Solution: Ten. The outline counts as a picture of a bull. Floor B3: Puzzle Chamber 2 -------------------------- There are three boulders here. You never push the bottom/left boulder. Push the bottom/right boulder up. Then take the other boulder and push it down and right to the exit. Floor B3: Mummy Chamber 3 ------------------------- You have a new type of mummy here. The red mummy moves twice as quickly as a normal mummy. In other words, it moves two spaces every time Hershel moves one space. The solution which kills all the mummies requires you to start with the mummy on the right. Go right twice, up twice, right, and up twice. The mummy notices you. Go right and up, then dig a hole below. The mummy falls in. You can kill the red mummy at this point, by going up, left and up twice. The mummy notices you. Go down twice and dig a hole above you. The mummy falls in. As for the other white mummy, approach it from the right and dig a hole in the dirt that is right of it. Another solution is to go up twice and right to get the attention of a mummy. Go right again and up twice. Go left three times, which gets the attention of another mummy. From here, go up twice, left three times, up twice, left twice and down twice to the exit. Normally, the red mummy kills you if you try this, but the two white mummies are so close to Hershel that they block the path of the red mummy. Floor B3: Puzzle Chamber 3 -------------------------- Push the boulder to the right. Go up the stairs and the bottom/right, then walk over to the switch. Stand on it, and another boulder falls. Push this boulder down. Go back up the stairs and walk to the lever. Stand above it and face down, in order to pull it. This opens the exit door. Floor B3: Room 7 ---------------- There is nothing in this room besides the stairway to the next level. Video #45: http://www.youtube.com/watch?v=3IIFaYQISaw Floor B4 -------- This floor has only one room. Follow the path to the large part of the room, where a cutscene plays. It is followed by a puzzle. Puzzle #093: Hershel vs. Mummies! --------------------------------- Location: B4 Examine: Large Room Summary: Move Hershel around, which moves the tiles around. Your goal is to get the mummies into the hole in the bottom/right. Solution: To get the first mummy, go right twice, then down, left and up. This puts one piece into place. From there, go right and down twice. The mummy will follow along the track and die. To get the second mummy, go left, up and left. This makes a nice track to the bottom/right, but you need a bit more. When the mummy is on the left side of the board, go up and right twice. You only need one piece to get the mummy on track, which is the left-to-right piece in the top row. Go up, left twice, and up. This moves the piece you want. Go left three times, down three times, right three times and up three times. The track will be complete, and the mummy falls in place. --- When the puzzle is done, go upwards to the stairway. Video #46: http://www.youtube.com/watch?v=WRsWZf8HmfE Floor B5: Room 1 ---------------- There is a new item here: a crystal. You can destroy them with boulders, but the boulder needs to be at least one square away from a crystal in order to destroy it. Move the boulder here down, left, up and right to destroy some crystals. Grab the other boulder and move it down and right. This allows you to walk to an area, where you can dig up a puzzle. Puzzle #094: Cursed Case ------------------------ Location: B5 Dig: Hole Summary: Put pieces on the board, so the two suitcases will fit together perfectly. In other words, the white holes on the left case match the black holes in the right case, while the black holes on the left case match the white holes on the right case. Solution: Don't rotate any of the pieces. The piece with two black holes goes in the upper/left of the left case. Put the long vertical piece right of it. The next tallest piece goes into the left case, on the left. The fourth piece in the left case fits the gap. On the right case, place the piece with two white spots on the bottom. The piece with white and black on the bottom goes above it. The piece with steps goes in the upper/left, while the other piece goes on the right. --- Floor B5: Puzzle Chamber 4 -------------------------- In this room, you work your way upwards. Push the bottom/left boulder right, down and right. Push the bottom/right boulder left, up and left. Push the upper/left boulder right to reach the exit. Floor B5: Room 3 ---------------- There is an optional puzzle in this room. You can push the boulder right, up, left and down, so you can reach the holes. The real puzzle in this room is at the door. Puzzle #095: Snakes and Keys ---------------------------- Location: B5 Examine: Door Summary: Which snake holds the key pictured on the bottom screen? Solution: Snake C. --- Floor B5: Puzzle Chamber 5 -------------------------- The key to this puzzle is realizing that the black area in the bottom/left is a wall, not a bottomless pit like the other black areas. Push the middle boulder down. Then, push the right boulder down, left, up and right, so it is against the middle boulder. Push the upper/left boulder down and right to open the path to the exit. Floor B5: Mummy Chamber 4 -------------------------- Now we have spiked mummies! When you bury these mummies, the spikes block those locations. The solution which destroys all the mummies requires you to go down twice and left twice to get the attention of the bottom mummy. Move right twice and go up five spaces. Dig a hole below you to get the spiked mummy. Go up all the way and left all the way to get the attention of the upper mummy. Go right four times, then down. Dig a hole above you to capture the mummy. Go down three times to get the attention of the mummy. Go right and dig a hole to capture the mummy. For the final mummy, go to the bottom/left corner. Go right four times and dig a hole left of you. The mummy will fall in. This mummy has no spikes, so you can easily walk over it to the switch. For the solution which kills no mummies, go down twice and left four times. Go up all the way, and you have all three blue mummies following you. Get the white mummy chasing you by going right all the way, down halfway, and left all the way. Now just go up and make your way to the switch. Finishing the mummy chamber opens the door to the stairway. Video #47: http://www.youtube.com/watch?v=4Yg4X3wrO9o Floor B6: Puzzle Chamber 6 -------------------------- Push the right boulder down, and push the left boulder right. These two boulders and side-by-side. Push the top boulder down and right, into the hole. Then, push the right boulder up, left, down and right, into the hole. Floor B6: Room 2 ---------------- Randall and Hershel split up and follow different pathways in this room. Floor B6: Puzzle Chamber 7 -------------------------- This room looks more difficult than it is. Start by making things easier on yourself. Move the highest boulder up and move the leftmost boulder up. They are now in holes, and out of play. Move the left boulder up, right, down and left, into a hole. Push the remaining boulder up, to the exit. Floor B6: Puzzle Chamber 8 -------------------------- The trick to this puzzle is making use to the walls to the left and the one broken pillar on the right. Push the bottom/right boulder up, left and down. Push the bottom boulder left, then push the top boulder left and down. The two boulders are side-by-side. Take the right boulder and push it left against the two boulders. Take the fourth boulder, which you have not touched so far, and push it down, right and up. Floor B6: Mummy Chamber 5 ------------------------- The way is blocked with crystals, until Randall appears. Go up and right twice. A mummy sees you. Go up three times, left four times and down twice. The other white mummy sees you. Now go right four times, up twice, left four times and up. Randall kills the mummies that are in a row. Go to the switch. Randall will push two boulders to the right. Push the one boulder up and right onto the switch. Step on the other switch to open the door. Floor B6: Room 6 ---------------- A puzzle begins as soon as Hershel enters the room. Puzzle #096: Arach-attack! -------------------------- Location: B6 Examine: Spider Hole Summary: The spiders here always go up, and when they reach a web strand, they cross it. Where can Hershel stand in safety? Solution: Place A is the safe spot to stand. --- When the puzzle is done, leave the room. Floor B6: Room 7 ---------------- Puzzle #097: Tilt to Traverse ----------------------------- Location: B6 Examine: Room Summary: Tilt your 3DS to traverse this room. Make a path for Hershel to travel to Randall. Solution: Tilt the 3DS away from you, which is "up". Move Hershel all the way to the right, then all the way down, then all the way right. He is in a corner. Move your 3DS down, which is towards you, then left and down. There are only two blocks in play now. Do you see the block in the bottom/left? You want to move it next to Hershel. Do this by moving it up, right, down, right, up, right, up, right, up. Walk Hershel right across this block and have him walk to Randall from there. If you accidentally tilt your 3DS left here, you have to start over, because the block leading to Randall will fall. --- Video #48: http://www.youtube.com/watch?v=2ZoWgxHQC0E Floor B7: Room 1 ---------------- This room has an optional puzzle. Move the right boulder up, then move the left boulder down, right, up and right. Dig in a hole for the optional puzzle. Puzzle #098: Watertight Code ---------------------------- Location: B7 Dig: Hole Summary: You see this drawer, next to a water tank. Use it to figure out the password to a nearby door. Solution: The metal will sink in the water tank, revealing the numbers 9594. --- Floor B7: Puzzle Chamber 9 -------------------------- Push the right boulder down, and push the left boulder right. The two boulders are side-by-side. Push them both up. There are two boulders side-by-side. Push them both right. Then, push the bottom boulder up, right and up to the exit. Floor B7: Puzzle Chamber 10 --------------------------- For this puzzle chamber, you ignore the boulder on the bottom. Push the right boulder left, down and left. Push the top boulder down and left. Push the bottom/left boulder up and left to the exit. Floor B7: Room 4 ---------------- This room has an optional puzzle. Push the bottom boulder left. The top/left boulder here is going to do most of the moving in the puzzle. Move it down, right, up right and up. Move the upper/left boulder up, then move the upper/right boulder left and up. You can dig in the holes for the puzzle. Puzzle #099: Ancient Artistry 2 ------------------------------- Location: B7 Dig: Hole Summary: How many deer are in the picture? Solution: Eleven deer. Two of the deer are outlines. Floor B7: Puzzle Chamber 11 --------------------------- Push the upper/right boulder left, down and right. Move the upper boulder down and right. You have two boulders side- by-side. Move the right boulder down and left. Move the upper/right boulder down. The two boulders are side-by-side again. Now, push the leftmost boulder down. Push the top/right boulder left and up to the exit. Floor B7: Mummy Chamber 6 ------------------------- Start with the mummy in the right/middle. Go right, up, right twice, up, right, up twice and left to get its attention. Then go right, down twice and right. Dig a hole to the left to capture the mummy. Next, the lower/left mummy. Go down twice, left twice, up, left twice and up to get its attention. Spin it in a circle by going down tice, left twice, up twice, right and up. Dig a hole below you to capture it. Next is the mummy above you. Go up, left and up twice to get its attention. You'll bury it on the right, so go down twice, right twice, up, right twice, up and right twice. Dig a hole to the left to capture it. Finally, the two mummies on top. Go to the top row to get their attention. Spin them in a circle in the area below you, by going down twice, left, down twice, right twice, up twice, left and up. You can walk to the exit from here, or you can dig a hole to capture the mummies below you. Video #49: http://www.youtube.com/watch?v=L_gMnYLTjbU Go to the last level of Akbadain. Go through the room. Hershel and Randall cross a river to reach the treasure, but they accidentally trigger a trap. The river disappears, and Randall falls into a pit, due to his reluctance to let go of the Mask of Chaos. He was one puzzle away from the treasure. Puzzle #100: Gate to the Ruins! ------------------------------- Location: B8 Examine: Door Summary: Insert the correct code. Solution: The marks on the door indicate the position of a piece on the grid. For example, the piece with a dot in the upper/left is the lower/right piece (which has a dot in the upper/left corner of it, in the grid). 1 2 3 4 5 6 7 8 9 The solution is 9 6 5 3 1 --- Hershel finds the treasure, which is gold and gems. He returns home and tells the bad news to Angela and Henry. Eventually, he moves away from Stansbury. 003h-Chapter 7: The Reunion Inn ----------------------------------------------------------- Video #50: http://www.youtube.com/watch?v=75tOo8Ta9NQ Our heroes aren't sure how to start their investigation. Leave the bedroom and talk to Pascal for a puzzle. Puzzle #101: Wonky Wiring ------------------------ Location: Dromedary Lobby Person: Pascal Summary: Rotate all of the pieces, so they connect to each other. Solution: With the middle piece, the X is facing up, while the O is facing down. Then rotate all the other pieces to make connections. --- Leave the hotel, and Gonzales will appear. He says that Dalston was released from jail, and he wants to speak to Layton. You want to go left to meet with Dalston, but you should stop at the circus first, for two puzzles. Puzzle #102: Dice Crates ----------------------- Location: One-Ring Circus Person: Yukkles Summary: How can you spin the four dice, to get a total of 22? Summary: The only way to get 22 from 4 dice is to have two fives and two sixes. If a die has a 6, put it down. If a die's highest number is 5, put that down. Puzzle #103: Stars of the Stage ------------------------------ Location: Big Top Person: Tyrone Summary: Which people are standing in view of more than one camera? Solution: A, C, D, F and G. --- Video #51: http://www.youtube.com/watch?v=nW6vZOdvkXQ Go to Dalston's estate, which is left of the circus. Talk to Gonzales, and he lets you go inside. Before talking to Dalston, examine the bookshelf on the left for a picture. Puzzle #104: Undercover Code --------------------------- Location: Dalston Parlor Examine: Bookshelf Summary: What is the secret message on the map? Solution: The message is 735. When you fold the map up, one of the folds (the left side of the rightmost section) matches up with the lines on the book cover to show this. --- Dalston mentions being in the dark, which causes Layton to suddenly realize how the vanishing incident occurred! He wants to go there, to confirm his suspicions about the trick. Leave Dalston's and go right twice. The casino owner will talk to you for a moment. When he leaves, you can get a puzzle from Firth. Puzzle #105: Free Lunch! ----------------------- Location: City Monument Person: Firth Summary: The wheel is spun six times. Every time it lands, each person gets the point total on the side which faces them. After the six spins, A has 13 points, and there are no ties. Who has the lowest score? Solution: B. In order for A to have 13 points, A must have received five 2's and a 3. This means A got five 1's and a 2, while C got five 3's and a 1. --- At this point, you can go directly to Pumpkin Park and continue the storyline. I'm going to take the long way around, which takes you through several puzzles. In order to beat the game, you must have solved at least 75 puzzles. If you've already done this, you can skip solving the puzzles. Go south to meet Cookie. She has a puzzle. Puzzle #106: Confusion Cubed ---------------------------- Location: Merchant District Person: Cookie Summary: Move pieces around, so all the pieces connect! Solution: There are two pieces which can go in the bottom/left corner. Those two pieces go side-by-side in the middle row. The other two pieces are side-by-side on the top row. Just make sure that all the lines connect, when you go from piece to piece! --- Video #52: http://www.youtube.com/watch?v=nEO25_uw6Xk Go south to the plaza. South of here, you have a puzzle with Juggles. North of here, in the gallery, you have a puzzle with Artie. Puzzle #107: Toppings Up! 3 --------------------------- Location: Montsarton Gallery Person: Artie Summary: Flip all of the pieces, so they're right-side up! Solution: Flip the topmost piece, on the left-hand side. Flip the piece left of that one. There is a slice in the lower/right which is right side up. Flip both pieces that are next to this piece. Puzzle #108: Balls and Boxes ---------------------------- Location: Carnival Arcade Person: Juggles Summary: Figure out what the boxes mean, in order to get the ball to fall into each box! Solution: A circle means the ball falls to the left, while a diamond means the ball falls to the right. Your solution, therefore, is diamond 2, diamond 3, circle 1 and circle 3. --- From the plaza, go northeast to knickknack alley. Both people here have puzzles. Puzzle #109: Fishy Triangle --------------------------- Location: Knickknack Alley Person: Guy Summary: Cut the fish into two pieces. When you put the pieces together, you get a triangle. Solution: The piece you want to make is a Y shape. The cut is in the lower/right, and it looks like this: /\ \ \ Puzzle #110: Cozy Cabins ------------------------ Location: Knickknack Alley Person: Tania Summary: Put all the people in the cheapest house! Solution: The cheapest house which fits everyone is B. Two people will be lying horizontally, in order to fit everyone inside. --- Video #53: http://www.youtube.com/watch?v=CLP6A1VgfyE Go north three times. Hanna is outside of City Hall, and she has a puzzle. Puzzle #111: Holiday Snaps -------------------------- Location: City Hall Steps Person: Hanna Summary: There are four people in these pictures. Both the sender and the recipient were not in photos with every other person, and the sender was in more pictures than the recipient. Solution: B sent the picture to C. --- Go inside City Hall and talk to Michelle for a puzzle. Puzzle #112: A Duck of Tiles ---------------------------- Location: City Hall Person: Michelle Summary: Recreate the picture in the top screen, using the tiles. Solution: Put a blue piece in the upper/left corner. A yellow piece is one right of it. A red piece is one right and one down of that, for the eye. A yellow piece goes a space right of the red one, while another yellow tile goes against the left wall, one below the red tile. Now the eye is complete, along with the bill. Place a blue piece below the bill, with a yellow piece two squares right of it. Place a yellow piece below that for the foot. Place a blue tile one up and one left of the one you just placed, in order to have blue above the foot. Put a yellow tile one above the blue tile. Place a blue tile in the bottom/left corner, and place a yellow tile two diagonal spaces away from it, to finish off the duck's chest. The left-hand side of the board should be complete now. Put a blue tile in the upper/right corner, and put a yellow tile two spaces below it for the tail. Put a blue tile one space below that one, and put a yellow tile one up and one left of that one. Place a blue tile in the upper/middle to form the duck's back. Almost done! Place a blue tile in the bottom/right, with a blue tile left of it. Now, place two yellow tiles to finish the back end of the duck. --- Leave City Hall and go north. Talk to Humbert for a puzzle. Puzzle #113: Chip Champions --------------------------- Location: Racetrack Entrance Person: Humbert Summary: You have a picture, showing how many chips people started with (and lost). Using the statements, determine who is who. Solution: A is 4, B is 3, C is 5, D is 2, E is 6 and F is 1. --- With puzzle 113 done, you've finished the puzzles on the right side of Monte d'Or (for now). Take the tram left to Pumpkin Park. Go south three times, to be in the area next to the hotel. Video #54: http://www.youtube.com/watch?v=OgWAoy5W0gY Go north and talk to Collette for a puzzle. Puzzle #114: Emperor's Throne 2 ------------------------------- Location: Chance Avenue Person: Collette Summary: Slide the large penguin into the hole in the center. Solution: After all those puzzle chambers in the previous chapter, this is simple! Move the top/left penguin right, down and right. Move the bottom/right penguin up, left and up. Move the emperor penguin right, down and right. --- Go north. Enter the casino and talk to Drake for a puzzle. Puzzle #115: Slot Sequence 2 ---------------------------- Location: Casino Person: Drake Summary: Figure out the pattern of this slot machine! Solution: Every time you spin the machine, the rightmost digit goes up by one. The tens place goes up by two, the hundreds place goes up by 3 and the thousands place goes up by four. --- Leave the casino and go north into the park. Go to the other park of the park and talk to the person here for a puzzle. Puzzle #116: Ferris Letters --------------------------- Location: Pumpkin Spinners Person: Puck Summary: The "S" Ferris Wheel has letters spinning around it. These letters are "M", "V", "E", "M", "J", ___, "U" and "N". What letter goes in the blank spot? Solution: The letter "S" is missing. The letters stand for planets in the solar system: Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus and Neptune. --- Go to Topsy Tower and examine it. Professor Layton shows that the tower has a rotating base, which leads to an exact duplicate of Pumpkin Park, hidden behind the real park. When the Masked Gentleman made everyone in the park disappear, he really just took our heroes to the duplicate park. Video #55: http://www.youtube.com/watch?v=PJzzJ0u1G9Q Go south to the park. Murphy is here, and he has some information for the Professor. First, he wants you to solve his puzzle. Puzzle #117: Ride Rotation -------------------------- Location: Pumpkin Spinners Person: Murphy Summary: All three things make a full rotation, in twenty seconds. If the girl starts facing east, what direction does she face after fifteen seconds? Solution: She is facing south. --- Murphy talks about Henry. Go to the Ledore Mansion by going to the other part of the park, then taking the tram to the racetrack. Go south twice, then enter the mansion. Talk with Angela, then go into the study to talk to Henry. Randall's elderly mother appears. Talk to her, then leave the room. Talk to Henry before leaving the mansion. Video #56: http://www.youtube.com/watch?v=__cY6sQ9jX4 Outside the mansion, Layton mentions that he has some concerns about Henry's assets. We have to take another trip to City Hall. Go north from outside the mansion, then go into City Hall. Talk to the mayor. Puzzle #118: Evenly Matched 3 ----------------------------- Location: City Hall Person: Mayor Billson Summary: Divide the board into four pieces, which all have two black pieces and two white pieces. Solution: Draw a vertical line down the middle. Each piece looks like this: X XX XX X X XX --- Layton gets the information he needs, and it clears Henry of all wrong-doing. Layton doesn't share this information with his friends, however. A policeman comes by and requests his presence. Go right to the briefing room and talk to Chief Sheffield. He says that Bloom has information for Layton. Leave City Hall, and Grosky will tell Layton that the Masked Gentleman is at the Reunion Inn. You can go directly to the horse racetrack to speak to Bloom at this point, but there are a number of puzzles you can solve, now that it's nighttime. For example, you can go south twice for a puzzle with Madelaine. Puzzle #119: Fairly Shared Squares ---------------------------------- Location: Oasis Street Person: Madelaine Summary: Divide the board into four pieces, each with an almond on it. Solution: Each piece has five squares. Draw a horizontal line, so the top two rows are apart, and draw another line so the bottom two rows are apart. Your pieces look like that. Draw three lines, so the two middle rows form two pieces of the same shape. --- Go south twice to the Gallery Plaza. Stumble is tied up in a puzzle again. Puzzle #120: Stumble's Balloons 2 --------------------------------- Location: Gallery Plaza Person: Stumble Summary: Swap strings in order to free Stumble! Solution: Tap the two bottom dots in the rightmost column, to separate the string on the right. In the second column, tap the two middle dots to separate two groups of strings. With the leftmost column, tap the dot which is second from the bottom. With the third-from-left column, tap the dot which is second from the top. --- Video #57: http://www.youtube.com/watch?v=c9RfFwf4XHE Go north twice and left to meet with Sterling. He has a puzzle. Puzzle #121: Ball-Dart Bulls-Eye -------------------------------- Location: Dromedary Plaza Person: Sterling Summary: All three people took three shots and got 62 points. A got 27 points with his two first throws, and B got a 5 in her last shot. Who got the bullseye? Solution: B. --- Go left and enter the circus. Talk to the tiger for a puzzle. Puzzle #122: Kitty Solitaire 3 ------------------------------ Location: Big Top Person: Maurice Summary: Jump over all of the cats and finish with the black cat in the middle. Solution: The easiest solution to explain is the one where you only make jumps with the black cat. Move the cat left, diagonal, left, diagonal, diagonal, left, diagonal, left and up. --- Leave the circus. Go right twice, north twice and into the casino. Talk to the policeman twice for a puzzle. Puzzle #123: Weighted Marbles ----------------------------- Location: Casino Person: Policeman Summary: Put numbers on the board so every line of four numbers equals 34. Solution: The board looks like this: 7 12 9 1 11 16 14 13 5 2 4 8 6 15 3 10 --- Leave the casino and go north to Pumpkin Park. Go north inside the park and talk to the policeman. Puzzle #124: Stumble's Banners 2 -------------------------------- Location: Carousel Person: Policeman Summary: Which of the three banners matches the one of the top screen? Solution: Banner C matches. The other banners have mistakes with the number of people in the pumpkin spinners and the direction the boy is facing. --- Video #58: http://www.youtube.com/watch?v=STzV4_nV3dA Leave the park and take the tram to the racetrack. Go north a screen and talk to Bloom. He says that the Masked Gentleman is inside the Reunion Inn. You can take the tram there, but before you do, get a puzzle from Gustav. Puzzle #125: A Day at the Races ------------------------------- Location: Racetrack Person: Gustav Summary: Tailors, winemakers and upholsterers are seated in these three groups. Who is in the yellow group? Solution: The tailors (group A) are in the yellow area. This is because the yellow section resembles a shirt. --- Go south and use the tram. Take it to the Reunion Inn. Aldus is waiting for you outside. If you have not solved 75 puzzles at this point, he will not allow you to enter. If you have solved 75 puzzles, you go inside. Go inside the inn and talk to Mordy. He wants you to solve a puzzle, before he guides you through the inn. Puzzle #126: Mystery Room ------------------------- Location: Front Desk Person: Mordy Summary: Which of these four plates can form the number four? Solution: D. --- Video #59: http://www.youtube.com/watch?v=cxvDHuJtLcE Mordy will take you to Henry's study at the Reunion Inn. The group splits up at this point. While Layton goes somewhere else, Luke and Emmy stay inside the room. There are two puzzles here: one on the books on the smaller table, and one on the sword display. Puzzle #127: Ace of Diamonds ---------------------------- Location: Office Examine: Sword Display Summary: Which sword here is called the Ace of Diamonds? Solution: Sword A. When you look at it head-on, it looks like the playing card which is the ace of diamonds. Puzzle #128: Faded Photos ------------------------- Location: Office Examine: Desk Summary: Based on these photos, determine the direction the carriage is headed. Solution: The carriage is going south. We know this, because the sun in the photos is setting. --- In addition to the journal found by solving puzzle #128, there are three things you must look at to complete the investigation of the room. These are the leftmost bookshelf, the large map on the wall and the robot on the desk on the left. When you're done, Layton returns with the real Mask of Chaos. Mordy remembers that there was a book left for our heroes at the front desk. Video #60: http://www.youtube.com/watch?v=LlcRvWzaF4Y Return to the reception room of the Reunion Inn to get the book. It is from the Masked Gentleman, and it contains a story about how people change when they grow older. The story has a clue, leading to where the Masked Gentleman is. Our heroes decide that the clue leads to one of the suites. Go to the Sapphire Suite to get a puzzle from Yuming. Puzzle #129: A Sweeping Solution -------------------------------- Location: Sapphire Suite Person: Yuming Summary: The cleaning crew likes to go through these rooms in a different order, every day. However, there is one room which is always in the same spot in the order. Which one? Solution: That would be the larger room, on the left-hand side. Whether you start from the left or the right side of the board, it is always the seventh room you go through. --- Leave the Sapphire Suite and go in the Emerald Suite. Frankie and Conner are there. They won't let you investigate the room, unless you solve their puzzle. Puzzle #130: Water, Wood, Fire ------------------------------ Location: Emerald Suite Person: Frankie or Conner Summary: Four people are playing the game that Frankie introduced in Puzzle #029. That is the game where fire beats wood, wood beats water and water beats fire. All of the players' cards are shown here. Someone claims they could have won, if they swapped a wood with a water and a water with a wood. Who made this statement? Solution: C. She would have won, if her cards were water, wood, water and wood. --- When you solve the puzzle, you get permission to examine the room. Look at the picture in the frame on the left. Our heroes find another book there. Video #61: http://www.youtube.com/watch?v=rUw3_4ROvIk The book appears to be an allegory about Professor Layton. It leads to the conservatory. A bird has the book here. Tap on the bird to learn that it wants fruit. Tap on the red flower in the lower/left. You need to tap on it twice, to fill the canal with water. A fruit appears on a tree to the right. Tap the fruit, and the bird will eat it. Finally, tap on the book. This book is an allegory for Henry Ledore (the poor man who became rich), and it leads to the Grand Hall. Video #62: http://www.youtube.com/watch?v=NvPlWfMIKBk Go to the Grand Hall, and you see a scene with Bloom and Bronev. You also get an episode with the two of them. This is Bronev's first appearance in the series; it appears that he is a villain who has plans which involve places that were discovered by Professor Layton and Jean Descole. Descole is Layton's rival who was introduced in the previous game in the series. In the Grand Hall, examine one of the chairs on the right. It has the book, but the book is locked with a puzzle. Puzzle #131: Jewels to the Lock ------------------------------- Location: Grand Hall Examine: Chair Summary: The arrows form a pattern, but one arrow must be rotated to finish the pattern. Which arrow is it? Solution: Select the arrow in the upper/left. If you rotate this arrow, you can connect all the arrows with lines that lead directly from one arrow to the next. --- This book contains an allegory about Angela Ledore, but the story is incomplete. It leads to the auditorium. Here, examine the seats for a puzzle. Puzzle #132: Stealth Night -------------------------- Location: Auditorium Examine: Seats Summary: The policemen want to cover every square of the board. They can look in front, behind and to the sides at 45 degree angles. All the policemen are in the fourth row, and one is in seat A. Where must the others sit? Solution: The other four sit in seats D, E, F and G. --- Video #63: http://www.youtube.com/watch?v=WQVB1MjFcFo Examine the screen in this room. The Masked Gentleman's story ends, and he kidnaps Luke. He falls to the bottom of the main room of the hotel, leaving Luke in a perilous situation. Puzzle #133: Grand Hall Rescue ------------------------------ Location: Auditorium Examine: Screen Summary: Drop down to reach Luke! You can only drop at certain spots. Solution: You should drop when Professor Layton is at the following points: A, D, G, and L. --- Henry, Angela and Mordy arrive, just in time to see Professor Layton identify the Masked Gentleman as Randall. Randall removes the fake Mask of Chaos and openly admits his identity. He did not die eighteen years ago, and he decided to return to get his revenge. Why didn't he return sooner? He had amnesia, which was cured when he got an anonymous letter. The person who sent these letters told Randall how to disguise himself as the Masked Gentleman and perform dark miracles, in order to get revenge on Henry. Randall leaves, promising that his next dark miracle will destroy the entire town. 003i-Chapter 8: The Final Miracle ----------------------------------------------------------- Video #64: http://www.youtube.com/watch?v=QHT6bOw8AEc Leave the Reunion Inn through the door icon on the bottom screen. Our heroes confront Randall, and he shows that his final dark miracle is sand! He wants to flood Monte d'Or with sand, in order to destroy it! Take the tram and go south three times. If you try to go anywhere else, you will get stopped. A conversation ensues, in which Professor Layton says that the way to save Monte d'Or is to solve the final puzzle of Akbadain. You see, if you solve the final puzzle of Akbadain, the city is going to rise from the ground to its former position. Monte d'Or was built above Akbadaian, so when Akabadain rises from the ground, Monte d'Or will, too. They'll rise up, above all the sand that is pouring in. Video #65: http://www.youtube.com/watch?v=NSDzsLpBc9E Dalston appears and talks for a bit. When control returns to Layton, zoom in on the monument. On the ground in front of the trees is a manhole cover which resembles the picture found on the wall in the Akbadain ruins. Puzzle #134: Breaking the Seal ------------------------------ Location: City Monument Examine: Manhole Summary: Put pieces on the board so every row, column and diagonal has four arrows, all facing different directions. Solution: There are two pieces where the arrows face opposite directions. That would be the middle piece on the left and the bottom/right piece. Put the bottom/right piece in the bottom/right space, and put the middle/left piece in the third column. There are two pieces which have a left and an up, without being rotated. Those are the piece on the right and the piece in the upper/left. Put the upper/left piece in the upper/left corner of the board, and put the right piece in the lower/left corner of the board. Finally, rotate the final piece and put it into place. Obviously, you need to be careful when putting pieces on the board in this puzzle, because if you rotate them the wrong direction, the solution won't work. --- Layton and his friends go into the final chamber of Akbadain. The Mask of Order and the Mask of Chaos are needed here, and Layton reveals that the Mask of Order is actually embedded inside the Mask of Chaos. He pulls the two masks apart, and then Layton and Angela solve the final puzzle. Puzzle #135: Mask Pedestal -------------------------- Location: Final Chamber Summary: Tap on a pedestal on the outer ring, to move pedestals in the inner ring. Can you get all of them to face inward? Solution: Press the top pedestal, the top/left pedestal, the left pedestal and the top/left pedestal. The order you press the pedestals in doesn't matter, exc although the rules of the puzzle state that you can't press the same pedestal twice in a row. --- Solving the puzzle causes Akbadain to rise again. Monte d'Or is thereby saved. 003j-Epilogue ----------------------------------------------------------- Video #66: http://www.youtube.com/watch?v=MXBzNfPWWrI Talk to Randall to start the epilogue. It begins with scenes about the mysterious villain who was manipulating Randall. This villain is Jean Descole, who was the main villain of the previous game. Video #67: http://www.youtube.com/watch?v=VrdQUDx_h-A After Descole leaves, our heroes discuss Henry's actions. Henry is a good person, and for the past eighteen years, he has been preparing for Randall's return. After Layton and his friends leave, the ending credits play. A scene with Descole and Bronev plays after this, and then you get the chance to save your game. 004-The Toymaker's House ----------------------------------------------------------- Video #69: http://www.youtube.com/watch?v=1KU4x3D_ELo When you visit Knickknack Alley for the first time, you must solve Guy's puzzle (Puzzle #005). As a reward, he gives you a robot. You can look at the robot, in Professor Layton's trunk, to start the robot minigame. In this game, you want to move the robot onto the red square. The catch is that your robot only takes three steps at once. You unlock tracks for your robot, by solving certain puzzles. Specifically, you get robot tracks for solving puzzles 005, 015, 029, 058, 067, 075, 082, 108 and 130. Track 1: Abandoned Lab Go up twice, where you hit a wall. Then go down and right. You get a gear. From here, you can go left, up and left to the exit. Track 2: Unearthed Ruin Go right and down to get a gear. Go up and right, and you hit a wall. Now go left, up, right and down to the exit. Track 3: Colossal Coliseum Go right twice and down. You get a gear. Move left, up, right, left and down to a block. Go right twice to the exit. Track 4: Inviting Oasis Go right and down, to a wall. Go up, left and left to the exit. Track 5: Perilous Pyramid Go left and down twice. Go right twice, then up twice. You land on a conveyer belt. Go right, down, up, left and down to the exit. Track 6: Weird Wilds Go up, left, down and right. You get a crank. Now go left, down, left and up to the exit. Track 7: Sturdy Ship Go down, right and down. By going in the lower/right square twice, you put yourself out of sync with the other robots. Go up twice, down and left to get a crank. From here, go right, down and right to the exit. Track 8: Small Town This solution requires clearing out the top/left area. Go down to the crank and up twice to the starting position. Go right to the crank and go left twice. Here, go down for another crank. Go left, down and right for another crank. Go left and down to the exit. Track 9: Floating Castle Go left, up twice and right for a crank. Go down and left for a crank. Go down for a crank and right for a crank. You're one square off from the solution, so go left, down and left three times to reset yourself. Go right three times, up, left, down and left to the exit. Solving tracks 1-9 unlocks Track 10. Track 10: Eastern Palace A boss battle! Well, the boss will be at the top in seven turns, so if you're beneath the key at this time, you can go up to defeat it. There are multiple ways to do this. One is to go left, up twice, right twice, down and left. Go up to hit the boss. Uh oh, the boss isn't defeated! Well, it'll be at the bottom in four moves, so if you're above the key then, you'll be safe. Go left twice, right and down. Go down there to defeat the boss. Solving all ten tracks unlocks the Toymaker's House, under Layton's Challenges, in the bonus menu. It also unlocks fifteen extra robot stages, which you can solve for fun. There is no reward for going through the fifteen extra stages. To enter them, select the stairs in the middle of the robot's map. Video #70: http://www.youtube.com/watch?v=n3xGnQ8C700 Inside the Toymaker's House, you have three bonus puzzles to solve. Puzzle #136: A Pattern of Tiles ------------------------------- Summary: Recreate the pattern using the twenty tiles available to you! Solution: Let's solve this corner by corner. In the upper/left, place a red tile. Place a green tile one right and one down of it. In the lower/right, place a red tile. Place a green tile one left and one up of it. In the upper/right, place a green tile. Place a red tile one left and one down of it. In the lower/left, place a green tile. Place a red tile one right and one up of it. Put a red tile in the upper/left and lower/right corners, and put a green tile in the upper/right and lower/left corners. Now for the middle tiles. Place a red tile, one left and up of the bottom/right tile. Place the other red tile one right and one down of the top/left tile. Place a green tile one left and one down of the top/right tile. Place the other green tile one right and one up of the bottom/left tile. Finish by putting the four white tiles into place. Puzzle #137: Curse Case 2 ------------------------- Summary: Place all the pieces on the board, so the two suitcase parts go together! Every black dot must match with a white dot. Solution: We might as well start with the pieces that aren't rotated. Put the Z piece in the lower/left. Place the piece with two white dots right of it. Place the upper/left piece in the upper/left. Take the piece on the right, with the black and white dots separated, and put that on the left. The final piece in this case is the L- piece with one black dot, which you must rotate. For the right case, put the T-piece in the upper/right. The L-piece with one black spot goes right and below it. The other pieces must be rotated into place. The larger piece with one white goes in the upper/left. The piece with two black dots goes in the lower/left. Puzzle #138: Poke 'Em Totems 3 ------------------------------ Summary: Knock blocks around, until you recreate the totem pattern in the picture! You cannot hit a block that is on the top of a column. Solution: Hit all the blocks on the left column, except the one which is second from the bottom. Hit blue left, hit green right, hit the only arrow left and hit the only arrow right. 005-The Shopkeeper's House ----------------------------------------------------------- Video #71: http://www.youtube.com/watch?v=2mF1WxqL6ww When you visit Madam Lapushka's for the first time, you must solve Puzzle #010. As a reward, she gives you the shop, in Layton's trunk. This is a puzzle, where you must place things on the screen so items of the same type or color are next to each other. There are ten aisles to the shop, and you get aisles for solving puzzles 010, 019, 030, 042, 047, 057, 072, 083, 114, and 129. Aisle 1: Fresh Fruits Put the large apple in the bottom/left, with the green pineapple right of it. Put the yellow pineapple above it. The top row has a green banana and a yellow banana, from left to right. Aisle 2: Crockery The yellow plate goes above and one right of the yellow cup. The chain from there goes right, down and left, with the red plate, red cup, red pot and yellow pot. Aisle 3: Explorer's Needs The bottom/right has a red lantern and blue lantern. The middle row has a red compass and blue camera. The top shelf has a green camera. Aisle 4: Instruments The bottom/left has a purple and red violin. The red drum is in the lower/right, with a red ocarina above it and a yellow ocarina above that. A yellow violin goes in the remaining space. Aisle 5: Baked Goods The red loaf goes left of the donut, with the yellow loaf above it. The bottom/right has the white loaf. Above it, and going against the right wall, is a green loaf with a donut above it. In the remaining space, you have a yellow cake above a white cake. Aisle 6: Green Thumb The green cactus goes in the lower/left with a purple cactus above it. The top row is a purple cactus, purple flowers, yellow cactus and yellow plant. The bottom row has the green cactus, green plant, red flowers and red plant. Aisle 7: Apparel The top row has a blue hat, a space, a black hat and a green hat. The leftmost column has a blue shoe below a blue tie. The black shoe rests on the blue shoe, with the black tie above the black shoe. On the right, you have the green shoe on bottom, with the green tie above it. Aisle 8: Plush Toys The left column has yellow bear above red bear. The right column has white cat above white bear. The middle shelf has red cat and red bunny, while the shelf above it has yellow bunny and yellow cat. The white bunny is in the lower/right. Aisle 9: Hobby The top row has blue car, white car and red car. The bottom row has yellow helicopter, yellow far, white ship and white helicopter. The middle row has blue helicopter, blue ship and red helicopter. This is not the only solution to the puzzle. Aisle 10: Antiques The top row has red clock, yellow clock and yellow china. The middle row has red book, white china, red china and purple book. The bottom row has red picture, purple picture and purple clock. Solving all ten aisles unlocks the Shopkeeper's House, under Layton's Challenges, in the bonus menu. There are three puzzles here for you to solve. Video #72: http://www.youtube.com/watch?v=sdyL4ZZkZYw Puzzle #139: Emperor's Throne 3 ------------------------------- Summary: Move penguins around so the emperor penguin is in the middle! Solution: Move the top/right penguin down. Move the other penguin in the rightmost column left. Move the topmost penguin down and right. Move the emperor penguin up and left. Puzzle #140: Evenly Matched 4 ----------------------------- Summary: Split up the board into four pieces, each with four black pawns and four white pawns. The pieces must be the same shape. Solution: The board is divided by a vertical line down the middle. Each piece looks like this: A AA A AA AAA Put together, the pieces look like: BBBDDD BBADDC BAADCC BBADDC BAADCC AAACCC Puzzle #141: Fix the Fossil 2 ----------------------------- Summary: Move rows or columns of five pieces to form a picture. Solution: You can do this in five moves. 1. Move the second-from-right column up. 2. Move the third-from-bottom row left. 3. Move the third-from-left column down. 4. Move the second-from-top row left. 5. Move the leftmost column up. 006-The Ringmaster's House ----------------------------------------------------------- Video #73: http://www.youtube.com/watch?v=bWiMB7C6lbw In the first chapter, you talk to Tyrone outside of the hotel. He will give you a bunny. This unlocks the bunny challenge, inside Layton's trunk. You want to get your bunny to learn various moves, and you want the bunny to finish ten plays. There are ten plays you can complete. You get a play for solving puzzles 021, 046, 050, 061, 070, 077, 085, 116 and 126. It's a good idea to chat with your bunny before and after each play, to learn if there are any new bunny actions you can get. Play 1: Sunflowers in the Storm Jaunt Shiver Shock Flee Awe Cheer Play 2: Mail Bunny Cheer Shock Wiggle Shiver Prance Flee Play 3: Little Lost Squirrel Cheer Blush Prance Worry Roll Spy Dig Sulk Shock Play 4: Eve of the Carnival Cheer Prance Spin Jaunt Chatter Slump Shock Worry Flee Tantrum Play #5: Home Sweet Home Prance Stamp Awe Cheer Wiggle Jig Jaunt Chatter Eureka Shock Flee Play #6: The Naughty Wolf Shock Dig Slink Bunny Kick Wiggle Worry Flee Leap Spy Awe Stamp Chatter Jig Play #7: A Bit of Courage Prance Chatter Stamp Sulk Worry Dig Blush Shock Flee Shiver Roll Stagger Jig Play #8: Fuzzy Dance-Off Jaunt Awe Blush Flee Worry Spy Shiver Bunny Kick Wiggle Hand Walk Jig Flutter Breakin' Bunny Spin Play #9: The Snow Bunny Jaunt Wiggle Prance Sulk Eureka Shiver Bunny Kick Spy Cheer Flee Roll Stagger Spin Slump Blush Jig Play #10: The Greatest Treasure Dig Prance Jaunt Stamp Slump Hand Walk Wiggle Worry Sulk Eureka Chatter Shock Cheer Blush Jig Completing all ten plays unlocks the Ringmaster's House, under Layton's Challenges, in the bonus menu. There are three puzzles here for you to solve. Video #74: http://www.youtube.com/watch?v=TX5WJr8g98s Puzzle #142: Spinning Maize 3 ----------------------------- Summary: Guide the ladybug through the maze, to the other ladybug! Solution: Take the bottom/left hole. Take the right hole. Go to the far right and go in that hole. Take the left hole twice to the exit. That's left, right, right, left and left. Puzzle #143: Flowery Footpath 2 ------------------------------- Summary: It's a jigsaw puzzle! Put the pieces together to form the picture on the top screen. Solution: The piece with three prongs, sticking out of the top, goes in the lower/right. A two-pronged piece fits into it. The piece which is a 3-by-5 piece, with an additional square sticking out of one 3-side goes in the lower/left, with the additional square against the bottom row. There is only one piece which fits in the bottom space. You have two pieces which have the center of a flower on them. The one without prongs goes in the upper/left, while the one with prongs goes in the upper/right, with the prongs facing left. Fit the other pronged piece to fit with the upper/right one, and the final piece goes in the final spot. Puzzle #144: Grand Hall Rescue 2 -------------------------------- Summary: Drop down at the correct spots, so you slide along the same rope as the girl. Solution: Drop at B, F, I, O and Q. 007-The Reunion House ----------------------------------------------------------- When you beat the game, you unlock the Reunion House, under Layton's Challenges, in the bonus menu. There are three puzzles here for you to solve. Video #75: http://www.youtube.com/watch?v=7CN7il6ejas Puzzle #145: Merry-Go-Tiles 2 ----------------------------- Summary: Rotate and move pieces around, to form a complete picture! Solution: See the piece with TWO green horse parts? This goes in the lower/right, with the horse head on the left. Above this piece is the one with two white horse pieces. With those two pieces in place, you can use process of elimination to get the remaining seven pieces in place. Puzzle #146: Tilt to Traverse 2 ------------------------------- Summary: Tilt your 3DS to move platforms around, so the character can reach the lower/right corner. Solution: Move the 3DS down, left and down. Now move the character to the center island. Do you see the hole in the upper/right? Get a crate into it, by tilting the 3DS right, up and left. There is a hole near the middle. Fill it with either one of the two boxes in the upper/left. Do NOT fill it with the box in the lower half. Once that is filled, move the box in the lower half next to the hole you just filled. The character can walk from there to the exit. Puzzle #147: That Rings a Bell 2 -------------------------------- Summary: Put the five shots in the five correct slingshots! Solution: From left to right, the answer is 5, 3, 2, blank, 4 and 1. 008-The Puzzle Keeper's House ----------------------------------------------------------- When you solve puzzles 001-147, you unlock the Puzzle Keeper's House, in Layton's Challenges, in the bonuses section. This area contains the final three puzzles of the game. Video #76: http://www.youtube.com/watch?v=Oo29gfj41pM Puzzle #148: Mummies' Revenge ----------------------------- Summary: Move around and get the three mummies to fall into the lower/right. Solution: Start by going down all the way. Now that you're in a safe spot, examine the board and figure out how you want to get the mummies into the bottom/right. I recommend working on one mummy at a time, while some people prefer that you get all three mummies on the same line. Puzzle #149: From Right to Left ------------------------------- Summary: Move the statue from the right to the left. Solution: I'll describe general moves you want to make. First, you start with the starting position. Remember that. Second, move the two small horizontal pieces to the exit. Move all the pieces in the left column to the left. Move the large green piece left and up. Move the two small vertical pieces to the lower/right. Move the orange 2-by-2 piece up, and move the two small vertical pieces left, below it. Move the large green piece down and right. Move the left column right. Third, move the two small vertical pieces back to starting position. Move the orange 2-by-2 piece left to the exit. Fourth, what I do is move things around. I put one of the horizontal pieces by the 2-by-2 piece, and I put one of the horizontal pieces by the two side-by-side vertical pieces. I then treat those pieces, grouped together, as 3-by-2 pieces. Fifth, you want the two 3-by-2 pieces on the left. Start moving pieces counter-clockwise. At one point, when you have the green and pink pieces on the top row, you want to drop them both to the bottom. That lets you get the 3-by-2 pieces next to each other, and you can easily move everything counter-clockwise from there to get the 3-by-2s on the left. Sixth, ignore the left side of the board for now. Move pieces around, until the green and pink pieces are on the left, one on top of the other. Seventh, with the remaining pieces, duplicate the starting position on the right. Remember, this is where the two small vertical pieces are in the corners. This allows you to move the gray piece left, and to move the two small vertical pieces into the hole. Eighth, I once again pair up horizontal pieces with the 2- by-2 pieces, and pretend they're 2-by-3 blocks. I also put the green and pink pieces side-by-side, so they look like a 2-by-3 block. Seeing it this way makes it easy to rotate everything clockwise (or counter-clockwise) until the two 2-by-3 blocks are on the right. Ninth, you want to move things around, so the two horizontal blocks are in the corners. One horizontal block is not against the gray piece. Move that horizontal block, and the 2-by-2 piece it is touching, to the right. Move the gray piece down or up, then move the piece in the exit out. Move the gray piece down or up (the opposite of how it moved before). Move the small horizontal piece next to the gray piece and move things clockwise or counter-clockwise to get the gray piece lined up with the exit. Puzzle #150: Back to the Chamber -------------------------------- Summary: Tap on a pedestal on the outer ring, to move pedestals in the inner ring. Can you get all of them to face inward? Solution: You must hit the left switch three times, the bottom switch twice and the bottom/left switch once. Keep in mind that you cannot step on the same switch twice in a row. 009-The Hidden Door ----------------------------------------------------------- Video #77: http://www.youtube.com/watch?v=qA0skytOJVQ The Hidden Door is in the Top Secret part of the bonus section. Accessing this gives you a password for "Professor Layton and the Last Specter". This particular password is specifically tied to your 3DS, so use the exact same 3DS to play "Professor Layton and the Last Specter". Use the password on the Hidden Door in that game (in the top secret part of the bonus section) to get some concept artwork. You also get the password for the Hidden Door of "Professor Layton and the Miracle Mask". Put the Miracle Mask game back in the 3DS and use that password on the Hidden Door. A scene plays, in which Luke and Emmy talk about the previous game in the series. You are challenged to remember what happened in that game. The quiz answers are... Emmy's last name is Altava. Luke's last name is Triton. Misthallery was plagued by a specter ruining homes. Inspector Grosky's first name is Clamp. The characters say different things, depending on how many questions you got correct. 010-Credits ----------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2013. If you want to use any part of this FAQ, ask me first (instructions under general information).