+-----------------------------+ | FIRE EMBLEM: AWAKENING | | CHARACTER & PARENTING GUIDE | +-----------------------------+ Version 1.1 ------------------------------------------------------------------------------- ================ INDEX [INDX] ================ 1.) Introduction [INTR] 2.) Maximum Stat Modifiers [MXST] 3.) Parenting For Dummies [PRFD] 4.) Calculating Growth Rates [GRWT] 5.) Avatar/My Unit/Robin [AVAT] 6.) First Generation Characters [1GEN] -[Chrom] [CHRO] -[Lissa] [Liss] -[Frederick] [FRED] -[Sully] [SULL] -[Virion] [VIRI] -[Stahl] [STAH] -[Vaike] [VAIK] -[Miriel] [MIRI] -[Sumia] [SUMI] -[Kellam] [KELL] -[Donnel] [DONN] -[Lon'qu] [LONQ] -[Ricken] [RICK] -[Maribelle] [MARI] -[Panne] [PANN] -[Gaius] [GAIU] -[Cordelia] [CORD] -[Gregor] [GREG] -[Nowi] [NOWI] -[Libra] [LIBR] -[Tharja] [THAR] -[Anna] [ANNA] -[Olivia] [OLIV] -[Cherche] [CHER] -[Henry] [HENR] -[Say'ri] [SAYR] -[Tiki] [TIKI] -[Basilio] [BASI] -[Flavia] [FLAV] 7.) Second Generation Characters [2GEN] -[Lucina] [LUCI] -[Owain] [OWAI] -[Inigo] [INIG] -[Brady] [BRAD] -[Kjelle] [KJEL] -[Cynthia] [CYNT] -[Severa] [SEVE] -[Gerome] [GERO] -[Yarne] [YARN] -[Laurent] [LAUR] -[Noire] [NOIR] -[Nah] [NAH1] -[Morgan] [MORG] 8.) Spotpass/DLC Characters [SPTP] -[Gangrel] [GANG] -[Walhart] [WALH] -[Emmeryn] [EMME] -[Yen'fay] [YENF] -[Aversa] [AVER] -[Priam] [PRIA] 9.) Skill Guide* [SKLL] *To search, type [Skill Name]. 10.) FAQ [FAQS] 11.) Credits/Legal/Contact Info [END1] ------------------------------------------------------------------------------- =============== VERSION HISTORY =============== Version 1.0 - 21 MAR 2014 - Complete! Version 1.1 - 21 MAR 2014 - Added additional information concerning Maximum Stat Modifiers and the inheritance of Maximum Stat Modifiers. Added a section concerning how to calculate a character's stat growths. Also reworked the legal section (thanks to Absolute Steve; I borrowed his disclaimer). Finally, fixed some minor typos and reworded some things for the sake of clarity. Pulled my pending submission for Version 1.0 and resubmitted the updated document. ======================= Introduction [INTR] ======================= Well, here we go. Welcome to my Character and Parenting Guide for Fire Emblem: Awakening. This will be the first guide I have written for GameFAQs. The content contained herein is my opinion. It is based on facts and my experience, but also on my playstyle. Final stats are subject to the Random Number Generator (RNG), so results may vary. You may or may not disagree with me. Due to the gameplay options of this game, pretty much any character has potential, if you want to DLC-grind. Let me repeat: because characters can level up an infinite number of times, and because there is an infinite amount of EXP available through DLC and enemy encounters, any character can become a force to be reckoned with. However, some characters are better than others, due to class and skill options, maximum stats, and the amount of effort needed for you to help them reach their full potential. This guide is meant to assist in optimizing your characters and party so that can get through the main campaign, as well as most, if not all, of the post/ end-game content. Please read the notes at the beginning of each section, as they contain information that is applicable to the entire section. Also, please be aware that some of the growth rates are estimates, and may not be 100% accurate. However, if they're not exact, they're pretty darn close. ------------------------------------------------------------------------------- ================================= Maximum Stat Modifiers [MXST] ================================= So, what determines a character's maximum stats? Well, two things: their class, and their unique character modifiers. Every character has a maximum HP stat of 60 for base classes and 80 for advanced classes, but the rest of them are dependant on unique stat modifiers (which you will find listed in the guide in each character entry), referred to in this guide as Maximum Stat Modifiers or MSMs. Children have a special system for determining their maximum stat modifiers, which will be covered in the next section. To determine a character's maximum stats, apply their maximum stat modifers to their class maximum stats, shown below: BASE (NON-PROMOTED) CLASSES +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Class Name | HP | Str | Mag | Skl | Spd | Lck | Def | Res | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Lord | 60 | 25 | 20 | 26 | 28 | 30 | 25 | 25 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Tactician | 60 | 25 | 25 | 25 | 25 | 30 | 25 | 25 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Cavalier | 60 | 26 | 20 | 25 | 25 | 30 | 26 | 26 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Knight | 60 | 30 | 20 | 26 | 23 | 30 | 30 | 22 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Myrmidon | 60 | 24 | 22 | 27 | 28 | 30 | 22 | 24 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Mercenary | 60 | 26 | 20 | 28 | 26 | 30 | 25 | 23 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Fighter | 60 | 29 | 20 | 26 | 25 | 30 | 22 | 20 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Barbarian | 60 | 30 | 20 | 23 | 27 | 30 | 22 | 20 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Archer | 60 | 26 | 20 | 29 | 25 | 30 | 25 | 21 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Thief | 60 | 22 | 20 | 30 | 28 | 30 | 21 | 20 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Pegasus Knight | 60 | 24 | 23 | 28 | 27 | 30 | 22 | 25 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Wyvern Rider | 60 | 28 | 20 | 24 | 24 | 30 | 28 | 20 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Mage | 60 | 20 | 28 | 27 | 26 | 30 | 21 | 25 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Dark Mage | 60 | 20 | 27 | 25 | 25 | 30 | 25 | 27 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Priest/Cleric | 60 | 22 | 25 | 24 | 25 | 30 | 22 | 27 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Troubadour | 60 | 20 | 26 | 24 | 26 | 30 | 20 | 28 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ ADVANCED (PROMOTED) CLASSES +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Class Name | HP | Str | Mag | Skl | Spd | Lck | Def | Res | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Great Lord (Male) | 80 | 43 | 30 | 40 | 41 | 45 | 42 | 40 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Great Lord (Female) | 80 | 40 | 30 | 42 | 44 | 45 | 40 | 40 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Grandmaster | 80 | 40 | 40 | 40 | 40 | 45 | 40 | 40 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Paladin | 80 | 42 | 30 | 42 | 44 | 45 | 40 | 40 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Great Knight | 80 | 48 | 20 | 34 | 37 | 45 | 48 | 30 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | General | 80 | 50 | 30 | 41 | 35 | 45 | 50 | 35 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Swordmaster | 80 | 38 | 34 | 44 | 46 | 45 | 33 | 38 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Hero | 80 | 42 | 30 | 46 | 42 | 45 | 40 | 36 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Warrior | 80 | 48 | 30 | 42 | 40 | 45 | 40 | 35 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Berserker | 80 | 50 | 30 | 35 | 44 | 45 | 34 | 30 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Sniper | 80 | 41 | 30 | 48 | 40 | 45 | 40 | 31 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Bow Knight | 80 | 40 | 30 | 43 | 41 | 45 | 35 | 30 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Assassin | 80 | 40 | 30 | 48 | 46 | 45 | 31 | 30 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Trickster | 80 | 35 | 38 | 45 | 43 | 45 | 30 | 40 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Falcon Knight | 80 | 38 | 35 | 45 | 44 | 45 | 33 | 40 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Dark Flier | 80 | 36 | 42 | 41 | 46 | 45 | 32 | 41 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Wyvern Lord | 80 | 46 | 30 | 38 | 38 | 45 | 46 | 30 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Griffon Rider | 80 | 40 | 30 | 43 | 41 | 45 | 40 | 30 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Sage | 80 | 30 | 46 | 43 | 42 | 45 | 31 | 40 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Sorcerer | 80 | 30 | 44 | 38 | 40 | 45 | 41 | 44 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Dark Knight | 80 | 38 | 41 | 40 | 40 | 45 | 42 | 38 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | War Monk/Cleric | 80 | 40 | 40 | 38 | 41 | 45 | 38 | 43 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Valkyrie | 80 | 30 | 42 | 38 | 43 | 45 | 30 | 45 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ SPECIAL CLASSES +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Class Name | HP | Str | Mag | Skl | Spd | Lck | Def | Res | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Villager | 60 | 20 | 20 | 20 | 20 | 30 | 20 | 20 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Dancer | 80 | 30 | 30 | 40 | 40 | 45 | 30 | 30 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Taguel | 80 | 35 | 30 | 40 | 40 | 45 | 35 | 30 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Manakete | 80 | 40 | 35 | 35 | 35 | 45 | 41 | 40 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Dread Figher | 80 | 42 | 38 | 40 | 41 | 45 | 39 | 43 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Bride | 80 | 40 | 39 | 42 | 42 | 45 | 41 | 40 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Conquerer | 80 | 45 | 25 | 40 | 40 | 45 | 50 | 50 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ Now, let's look at an example. Say you've decided to make Chrom a Great Knight as his final class. Here are the stat caps for the Great Knight class... +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Class Name | HP | Str | Mag | Skl | Spd | Lck | Def | Res | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Great Knight | 80 | 48 | 20 | 34 | 37 | 45 | 48 | 30 | +------------------------+----+-----+-----+-----+-----+-----+-----+-----+ And here are Chrom's maximum stat modifiers (MSMs). Chrom's MSMs: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | +1 | | +1 | +1 | +1 | -1 | -1 | +-----+-----+-----+-----+-----+-----+-----+ Therefore, we end up with... +----+-----+-----+-----+-----+-----+-----+-----+ | HP | Str | Mag | Skl | Spd | Lck | Def | Res | +---------------------------+----+-----+-----+-----+-----+-----+-----+-----+ | Chrom's Actual Stat Caps* | 80 | 49 | 20 | 35 | 38 | 46 | 47 | 29 | +---------------------------+----+-----+-----+-----+-----+-----+-----+-----+ *As a Great Knight. Now, in case you were wondering, if you switch from an advanced class to a base class, and your current stats before switching exceed the stat caps for the base class, don't worry! Any stat growths that you have gained as a result of leveling up are saved. Once you switch back into a class that has a stat cap high enough to take advantage of your previous growths, those stat gains will reappear. Also, it should be noted that by equipping the Limit Breaker skill, all of a character's maximum stat caps are increased by +10, allowing them to continue gaining stats upon leveling up. ------------------------------------------------------------------------------- ================================ Parenting For Dummies [PRFD] ================================ Fire Emblem: Awakening introduces a new mechanic to the series: marriage and recruitable chilren, based on who gets married. Children characters are some of the strongest in the game, benefitting from their parents' hard training. This is because parents each pass down stats, a skill, and class options to their children. For example, if you marry Chrom to a female Avatar, then both Lucina and Morgan will have access to Aether, and be able to change to almost ANY class. You can also use your matchmaking skills to cover a child's weakness (make Tharja marry someone with high Luck so Noire doesn't have terrible luck like her mother) or to further increase their strengths (marry Vaike and Nowi so that Nah hits even harder). The mechanics are fairly simple, at least at first glance. Any two characters that reach S-Rank Support will get married, at which point (assuming you are far enough into the story) you can recruit the child in a paralogue sidequest. Children will inherit the skill equipped in the LAST SLOT of their skill list at the time you start the paralogue mission, so don't worry about rearranging your characters' skill lists until you are actually ready to recruit the child. Also, some of the children recruitment chapters are fairly difficult/annoying because of NPCs (Severa's comes to mind). Another important thing to consider is that children will inherit all of the classes that their parents have, with the exception of classes they can't be due to gender requirements (male children cannot become pegasus knights, for example). The inherited skills, however, are NOT limited by class gender requirements, meaning that skills like Galeforce, the level 15 Dark Flier skill, can be passed down to male children, even though that male child would never normally have access to Galeforce or the Dark Flier class. Children will inherit growth rates based upon the growth rates of their father, mother, and themselves. The growth rates used for the child in the calculation are listed in each character entry. The formula is: (Father's Growth Rates + Mother's Growth Rates + Child's Growth Rates) / 3 As a brief note, DLC-only skills such as Paragon, and skills from the Bride and Dread Fighter class CANNOT be passed down. However, you can simply replay the corresponding DLC mission to get another copy of the skill/class item. Chrom wil always pass down Rightful King to his male children, and Aether to his female children. Gaius and Donnel will pass down the ability to change into a Pegasus Knight to their daughters (but only to their daughters as Pegasus Knight is a gender- specific class). This means that Gaius's and Donnel's daughters will be able to promote into Dark Fliers and thereby get access to Galeforce. With all of the above noted, I highly encourage you to plan in advance, and write it down. On my recent Lunatic playthough, I put everything into a nice Excel spreadsheet that I could pull up whenever I wanted. Since parents can only get married once, it is important to plan things out if you want to optimize your characters. Furthermore, take the time to raise your parent units up and invest in hard-to-get skills that can be passed down to their children. Especially good ones are Galeforce (this should pretty much be passed down whenever possible), Sol, Armsthrift, and Lifetaker. Keep an eye out for ways to get your children skill and class combinations that are extremely useful, or that they would not normally be able to obtain without planning. Here's an example: Chrom Female Avatar Morgan (Male) ----- ------------- ------------- Dual Strike+ Ignis Veteran (default) Charm + Rally Spectrum = Solidarity (default) Aether Lifetaker Rightful King (from Chrom) Rightful King Armsthrift Galeforce (from Avatar) Luna Galeforce Here's another example: Ricken Lissa Owain ------ ----- ----- Magic +2 Miracle Avoid +10 (default) Focus + Healtouch = Vantage (default) Slow Burn Rally Movement Lifetaker (from Ricken) Lifetaker Galeforce Galeforce (from Lissa) Since your Avatar can marry ANY CHARACTER of the opposite gender, Morgan (Avatar's child) is easily the most versatile character in the game. You can even marry the Spotpass characters such as Aversa and Walhart (who have exclusive skills) and other children (such as Avatar+Severa). The other important part to consider when choosing who will get hitched is stat modifiers. As mentioned above, a character's actual stat caps are determined by taking their class maximum stats and combining them with with their unique maximum stat modifers (which will be listed in the guide in each entry). The way that children's maximum stat modifiers are determined is... you guessed it: through inheritance. To calculate a child's maximum stat modifiers (MSM), the formula is as follows: For any given stat: (Father's MSM + Mother's MSM + 1) = Child's MSM So, as an example, let's say Chrom marries Sumia. Their modifiers are below: Chrom's MSMs: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | +1 | | +1 | +1 | +1 | -1 | -1 | +-----+-----+-----+-----+-----+-----+-----+ Sumia's MSMs: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | -2 | | +2 | +3 | | -2 | +1 | +-----+-----+-----+-----+-----+-----+-----+ So, by combining those and adding +1, we get... Cynthia's MSMs: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | | +1 | +4 | +5 | +2 | -2 | +1 | +-----+-----+-----+-----+-----+-----+-----+ As you can see, this is a very important thing to consider, especially if you want the child to specialize in a given stat like Strength, or if you want a child to end up with at least 50 Luck for Armsthrift without the use of Limit Breaker. ------------------------------------------------------------------------------- =================================== Calculating Growth Rates [GRWT] =================================== To calculate a character's growth rates, add their class growth rates to their character growth rates (which are listed in each character entry). The additional class growth rate for Luck is always 0%. Class Growth Rates* +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Class Name(s) | HP | Str | Mag | Skl | Spd | Def | Res | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Lord, Great Lord | 40% | 20% | | 20% | 20% | 10% | 5% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Tactician, Grandmaster | 40% | 15% | 15% | 15% | 15% | 10% | 10% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Cavalier | 45% | 20% | | 20% | 20% | 10% | 5% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Paladin | 45% | 20% | | 20% | 20% | 10% | 10% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Great Knight | 50% | 25% | | 15% | 15% | 15% | 5% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Knight | 50% | 25% | | 15% | 10% | 15% | 5% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | General | 50% | 25% | | 15% | 10% | 15% | 10% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Myrmidon | 40% | 20% | | 25% | 25% | 5% | 5% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Swordmaster | 40% | 20% | | 25% | 25% | 5% | 10% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Mercenary, Hero | 45% | 20% | | 25% | 20% | 10% | 5% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Fighter, Warrior | 45% | 25% | | 20% | 15% | 10% | 5% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Barbarian, Berserker | 50% | 25% | | 15% | 20% | 5% | 5% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Archer | 45% | 15% | | 30% | 15% | 10% | 5% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Sniper | 45% | 15% | | 30% | 15% | 15% | 5% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Bow Knight | 50% | 20% | | 25% | 20% | 5% | 5% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Thief | 35% | 15% | 5% | 25% | 25% | 5% | 5% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Assassin | 40% | 20% | | 30% | 25% | 5% | 5% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Trickster | 35% | 10% | 15% | 25% | 20% | 5% | 10% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Pegasus Knight | 40% | 15% | 5% | 25% | 25% | 5% | 10% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Falcon Knight | 40% | 15% | 10% | 25% | 25% | 5% | 10% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Dark Flier | 40% | 10% | 15% | 20% | 20% | 5% | 10% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Wyvern Rider, Wyvern Lord | 45% | 30% | | 15% | 15% | 10% | 5% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Griffon Rider | 45% | 25% | | 20% | 20% | 5% | 10% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Mage, Sage | 35% | | 20% | 20% | 20% | 5% | 10% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Dark Mage | 50% | 5% | 15% | 15% | 15% | 10% | 10% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Sorcerer | 45% | | 20% | 15% | 15% | 10% | 10% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Dark Knight | 50% | 15% | 15% | 15% | 15% | 10% | 5% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Priest/Cleric | 35% | 5% | 15% | 15% | 15% | 5% | 15% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | War Monk/Cleric | 45% | 15% | 15% | 10% | 15% | 10% | 10% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Troubadour, Valkyrie | 35% | | 20% | 10% | 20% | 5% | 15% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Villager | 35% | 10% | | 5% | 5% | 10% | 5% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Dancer | 35% | 5% | | 25% | 25% | 5% | 5% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Taguel (Male) | 45% | 20% | | 15% | 15% | 15% | 5% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Taguel (Female) | 40% | 15% | | 20% | 20% | 10% | 5% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Manakete | 50% | 20% | 5% | 20% | 20% | 15% | 15% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Conquerer | 50% | 20% | 5% | 20% | 20% | 10% | 10% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ *Class growth rates for the Dread Fighter and Bride classes are unknown. So, as an example, say you have Chrom level up as a Paladin. Here's the Paladin: +-----+-----+-----+-----+-----+-----+-----+ | HP | Str | Mag | Skl | Spd | Def | Res | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ | Paladin | 45% | 20% | | 20% | 20% | 10% | 10% | +---------------------------------+-----+-----+-----+-----+-----+-----+-----+ And here's Chrom: Chrom's Base Growth Rates: HP-45% / Str-40% / Mag-10% / Skl-40% / Spd-40% / Lck-70% / Def-35% / Res-20% So... Chrom's Current Growth Rates (as a Paladin) +-----+-----+-----+-----+-----+-----+-----+-----+ | HP | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+-----+ | 90% | 60% | 10% | 60% | 60% | 70% | 45% | 30% | +-----+-----+-----+-----+-----+-----+-----+-----+ =============================== Avatar/My Unit/Robin [AVAT] =============================== Your Avatar is a lot more... complex than the other characters, so I decided to give him/her their own section. [Avatar] [AVAT] Gender: Male or Female (You Decide) Birthday: You Decide How to Recruit: Joins automatically at the start of the game. Available Classes: Tactician --> Grandmaster All other regular classes (Limited by gender) Possible Supports: All characters, including Spotpass characters. You can achieve S-rank Supports with all characters of the opposite gender, and A-Rank supports with characters of the same gender. Base Stats:* Lv-01 / Mov-05 / Starting Class: Tactician HP-19 / Str-06 / Mag-05 / Skl-05 / Spd-06 / Lck-04 / Def-06 / Res-04 *HP picked as an Asset/Flaw (+5/-3), Luck picked as an Asset/Flaw (+4/-2), any other stat picked as an Asset/Flaw (+2/-1). Base Growth Rates:** HP-40% / Str-40% / Mag-35% / Skl-35% / Spd-35% / Lck-55% / Def-30% / Res-20% **Growth rates change based on what was selected as an Asset/Flaw. See chart: +------------+----+-----+-----+-----+-----+-----+-----+-----+ | Asset/Flaw | HP | Str | Mag | Skl | Spd | Lck | Def | Res | +------------+----+-----+-----+-----+-----+-----+-----+-----+ | HP | 15 | | | | | | 5 | 5 | +------------+----+-----+-----+-----+-----+-----+-----+-----+ | Str | | 10 | | 5 | | | 5 | | +------------+----+-----+-----+-----+-----+-----+-----+-----+ | Mag | | | 10 | | 5 | | | 5 | +------------+----+-----+-----+-----+-----+-----+-----+-----+ | Skl | | 5 | | 10 | | | 5 | | +------------+----+-----+-----+-----+-----+-----+-----+-----+ | Spd | | | | 5 | 10 | 5 | | | +------------+----+-----+-----+-----+-----+-----+-----+-----+ | Lck | | 5 | 5 | | | 10 | | | +------------+----+-----+-----+-----+-----+-----+-----+-----+ | Def | | | | | | 5 | 10 | 5 | +------------+----+-----+-----+-----+-----+-----+-----+-----+ | Res | | | 5 | | 5 | | | 10 | +------------+----+-----+-----+-----+-----+-----+-----+-----+ As an example, if you choose HP as your Asset, and Luck as your Flaw, your Avatar would have +15% HP growth, +5% Defense growth, and +5% Resistance. They would also have -5% Strength Growth, -5% Magic Growth, and -10% Luck growth. Likewise, Maximum Stat Modifers also change based on what was selected as an Asset/Flaw. See the charts below: +------------+-----+-----+-----+-----+-----+-----+-----+ | Asset | Str | Mag | Skl | Spd | Lck | Def | Res | +------------+-----+-----+-----+-----+-----+-----+-----+ | HP | +1 | +1 | | | +2 | +2 | +2 | +------------+-----+-----+-----+-----+-----+-----+-----+ | Str | +4 | | +2 | | | +2 | | +------------+-----+-----+-----+-----+-----+-----+-----+ | Mag | | +4 | | +2 | | | +2 | +------------+-----+-----+-----+-----+-----+-----+-----+ | Skl | +2 | | +4 | | | +2 | | +------------+-----+-----+-----+-----+-----+-----+-----+ | Spd | | | +2 | +4 | +2 | | | +------------+-----+-----+-----+-----+-----+-----+-----+ | Lck | +2 | +2 | | | +4 | | | +------------+-----+-----+-----+-----+-----+-----+-----+ | Def | | | | | +2 | +4 | +2 | +------------+-----+-----+-----+-----+-----+-----+-----+ | Res | | +2 | | +2 | | | +4 | +------------+-----+-----+-----+-----+-----+-----+-----+ +------------+-----+-----+-----+-----+-----+-----+-----+ | Flaw | Str | Mag | Skl | Spd | Lck | Def | Res | +------------+-----+-----+-----+-----+-----+-----+-----+ | HP | -1 | -1 | | | -1 | -1 | -1 | +------------+-----+-----+-----+-----+-----+-----+-----+ | Str | -3 | | -1 | | | -1 | | +------------+-----+-----+-----+-----+-----+-----+-----+ | Mag | | -3 | | -1 | | | -1 | +------------+-----+-----+-----+-----+-----+-----+-----+ | Skl | -1 | | -3 | | | -1 | | +------------+-----+-----+-----+-----+-----+-----+-----+ | Spd | | | -1 | -3 | -1 | | | +------------+-----+-----+-----+-----+-----+-----+-----+ | Lck | -1 | -1 | | | -3 | | | +------------+-----+-----+-----+-----+-----+-----+-----+ | Def | | | | | -1 | -3 | -1 | +------------+-----+-----+-----+-----+-----+-----+-----+ | Res | | -1 | | -1 | | | -3 | +------------+-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Swords: E Tomes: E Your Avatar (also commonly referred to as My Unit, MU, or Robin) is one of the strongest and most versatile characters in the game, second only to his/her child Morgan. There is a lot to consider when creating your avatar, with gender being the most important. Your Avatar is able to marry all characters of the opposite gender, and their child Morgan's gender will opposite of your Avatar's. So, if you create a female Avatar, Morgan will be male, which would mean that both your Avatar an Morgan would have access to Galeforce, and that Morgan would be able to be the son of Chrom. However, if you go with a Male Avatar, there are many other options as well: a Male Avatar could marry Nowi, which would allow Morgan and Nah to both be practically unstoppable Manakete. Or, if you don't mind waiting and want to focus primarily on the post/end-game, you could marry Aversa, which would give Morgan the fantastic ability Shadowgift. Ultimately, just do what you feel like doing. It's a game, have fun with it. No matter what you do, your Avatar and Morgan will both be obscenely powerful. ------------------------------------------------------------------------------- ====================================== First Generation Characters [1GEN] ====================================== NOTES ON FIRST GENERATION CHARACTERS ------------------------------------ 1) First generation characters are generally weaker overall than their second generation counterparts, because they have limited class and skill options, and cannot inherit base stats and growths. 2) It is important to build relationships between first generation characters so that you recruit the second generation characters. 3) Some of the first generation characters you have no choice but to use, such as Chrom. ------------------------------------------------------------------------------- [Chrom] [CHRO] Gender: Male Birthday: May 27th How to Recruit: Joins automatically at the start of the game. Available Classes: Lord --> Great Lord Cavalier --> Paladin --> Great Knight Archer --> Sniper --> Bow Knight Possible Supports: [A] Frederick [A] Lissa [A] Vaike [A] Gaius [S] Maribelle [S] Sully [S] Sumia [S] Olivia Base Stats: Lv-01 / Mov-06 / Starting Class: Lord HP-20 / Str-07 / Mag-01 / Skl-08 / Spd-08 / Lck-05 / Def-07 / Res-01 Base Growth Rates: HP-45% / Str-40% / Mag-10% / Skl-40% / Spd-40% / Lck-70% / Def-35% / Res-20% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | +1 | | +1 | +1 | +1 | -1 | -1 | +-----+-----+-----+-----+-----+-----+-----+ Swords: E Chrom is the Lord for this Fire Emblem title, and as Lords go, he's pretty good. He comes with Falchion, an unbreakable sword that only he can use, and gets access to some (almost) exclusive skills in Aether and Rightful King, which are both extremely useful. He plays a lot like the Hero Class, and usually finds a healthy balance between evading attacks and absorbing them. You are required to bring Chrom on pretty much everything, so get used to using him. I would recommend having him spend some time as a Great Knight to get his defense and HP up a bit; he is sometimes a little squishier than I would prefer, and since he's the main character, if he dies, it's game over. Since he has limited class options, it wouldn't hurt to grab Luna. Also, he should get to level 15 in the Paladin class to pick up Aegis, which will help him out, espcially once he has Rightful King. I usually have Chrom's final class be Great Lord, because his options are pretty limited, and having the Lord be anything other than a Lord seems... well, kinda wrong. I mean, it was bad enough when they made Ike a "hero", and don't even get me started on Micaiah... *grumble grumble grumble* Anyway, as far as marriage and children go, Female Avatar is a good option, because then Lucina will also gain the benefit of having access to every single class. Other options include Sumia or Olivia, which would then give Lucina access to Galeforce. I would generally avoid pairing Chrom with Sully. Be warned, Chrom MUST be married by the end of Chapter 11, or he will marry whichever female character he shares the highest support level with (excluding his sister Lissa, because... ewwwww). Since Olivia joins in Chapter 11, if you want Chrom to marry Olivia, you pretty much need to ensure that all his other potential brides are already married by then, or ensure that through the first 10 chapters, Chrom builds NO support with any of his other potential brides. If the requirements are not met, and Chrom is unable to marry any of the above brides, Chrom will marry a generic female villager (which means Lucina gets screwed, and Chrom's fatherhood is essentially wasted). This is one reason I like the Chrom-Female Avatar pairing; they can start building a relationship as early as the Prologue. ------------------------------------------------------------------------------- [Lissa] [LISS] Gender: Female Birthday: March 6th How to Recruit: Joins automatically in the Prologue. Available Classes: Cleric --> War Cleric --> Sage Pegasus Knight --> Falcon Knight --> Dark Flier Troubadour --> Valkyrie --> War Cleric Possible Supports: [A] Chrom [A] Maribelle [A] Cherche [A] Olivia [S] Kellam [S] Donnel [S] Frederick [S] Gaius [S] Gregor [S] Henry [S] Libra [S] Ricken [S] Lon'qu [S] Stahl [S] Vaike [S] Virion Base Stats: Lv-01 / Mov-05 / Starting Class: Cleric HP-17 / Str-01 / Mag-06 / Skl-04 / Spd-04 / Lck-08 / Def-03 / Res-04 Base Growth Rates: HP-35% / Str-25% / Mag-35% / Skl-30% / Spd-35% / Lck-65% / Def-15% / Res-35% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | -2 | +2 | -1 | | +2 | -1 | +1 | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Staves: E Lissa is your first healer, so she will get a lot of use early in the game. It may be necessary to pair her up with someone else to protect her. However, she can become a Pegasus Knight, giving her access to eventually the Dark Flier class (and Galeforce). She should definitely pick up Galeforce before getting married. She does have very good Luck, so I would recommend pairing her with someone who has access to the Mercenary class for the Armsthrift skill, such as Gregor. Alternatively, pair her with a mage like Ricken who can become a Dark Knight and pass down Lifetaker, because Galeforce + Lifetaker is awesomesauce. Lissa benefits from a LOT of support options; unfortunately her stats rarely get very good unless you put a lot of time into her. She is a solid healer, and a great mother because of Galeforce, but I rarely end up using her once other options open up. ------------------------------------------------------------------------------- [Frederick] [FRED] Gender: Male Birthday: August 26th How to Recruit: Joins automatically in the Prologue. Available Classes: Cavalier --> Paladin --> Great Knight Knight --> Great Knight --> General Wyvern Rider --> Wyvern Lord --> Griffon Rider Possible Supports: [A] Henry [A] Chrom [A] Virion [S] Lissa [S] Maribelle [S] Miriel [S] Nowi [S] Tharja [S] Sully [S] Sumia [S] Cordelia [S] Panne Base Stats: Lv-01 / Mov-07 / Starting Class: Great Knight HP-28 / Str-13 / Mag-02 / Skl-12 / Spd-10 / Lck-06 / Def-14 / Res-03 Base Growth Rates: HP-60% / Str-40% / Mag-10% / Skl-40% / Spd-35% / Lck-40% / Def-40% / Res-20% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | +2 | -2 | +2 | -2 | | +2 | | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Swords: D Lances: B Axes: D Frederick is a beast at the beginning of the game, and absolutely essential if you're playing on Lunatic or higher. However, he is an experience hog, since he starts in an advanced class. His growths are decent enough, and he can remain useful even later in the game, but usually by then he's outclassed by second- generation characters, and even other first-genderation riders such as Sully or Stahl. I often used Frederick as support unit by pairing him up with characters that are fast, but not super strong, like Sumia, Panne, or Olivia. He also suffers from a lack of really good skills. I'd say get him Luna and pair it with the Aegis + Pavise combo, and then pass down one of the three. With that combo, he can tank pretty well, and work as a solid roadblock if it's needed. Since he has high defense, I would pair Frederick with someone who is in need of it, such as Olivia. However, there are often better options for fathers than poor old Freddy. ------------------------------------------------------------------------------- [Sully] [SULL] Gender: Female Birthday: December 5th How to Recruit: Joins automatically on turn 2 of Chapter 1. Available Classes: Cavalier --> Paladin --> Great Knight Myrmidon --> Assassin --> Swordmaster Wyvern Rider --> Wyvern Lord --> Griffon Rider Possible Supports: [A] Miriel [A] Sumia [S] Chrom [S] Kellam [S] Donnel [S] Frederick [S] Gaius [S] Gregor [S] Henry [S] Libra [S] Ricken [S] Lon'qu [S] Stahl [S] Vaike [S] Virion Base Stats: Lv-02 / Mov-07 / Starting Class: Cavalier HP-20 / Str-07 / Mag-01 / Skl-08 / Spd-08 / Lck-06 / Def-07 / Res-02 Base Growth Rates: HP-40% / Str-35% / Mag-20% / Skl-40% / Spd-40% / Lck-60% / Def-35% / Res-20% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | -1 | -1 | +2 | +2 | | -1 | | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Swords: E Lances: E Sully is the first of the two starter Cavaliers, with the other being Stahl. Generally she will have better Speed and Skill than Stahl, but poorer HP, Speed, and Strength. She benefits from pretty good Luck growth as well, but unfortunately she lacks many skills that can take advantage of it. She is useful in the early game to pair up with someone for a good Defense boost, and for her excellent move range. If you decide to use her instead of Stahl, definitely make sure she picks up Astra and Swordfaire from the Swordmaster class, as they are very beneficial to her in all of her class options. She makes a fairly decent Assassin, especially if you spend some time as a Great Knight to bolster her Defense and HP stat a bit. I generally end up using her instead of Stahl, because it takes time to foster a support relationship in order to get her daughter Kjelle, whereas Stahl is not needed in order to recruit every character. Unfortunately, Sully lacks access to any recovery skills, and also lacks access to Galeforce and Armsthrift. Her best skills pretty much all come from the Myrmidon line, unless you want to make her a tank (although there are many characters, including Stahl, who are better tanks). Because of this, in my opinion, Stahl is the better unit. Sully has a few good options in the marriage department. Marrying her to Gaius or Donnel will allow her daughter to gain access to the Pegasus Knight line, even though Sully herself cannot access it. Donnel also has great growths as a result of Aptitude, access to the Mercenary line, and high Luck to make the most out of it. However, Donnel is a very desirable father, and you make have better options than Sully. Marrying Sully to Kellam will give her daughter extremely high defensive stats. Try to avoid pairing Sully with Stahl or Frederick as that will severely limit Kjelle's class options. Sully is also a potential wife of Chrom, but once again, that will limit Kjelle's options. I think her best spouses are Gaius, Kellam, and Donnel. ------------------------------------------------------------------------------- [Virion] [VIRI] Gender: Male Birthday: December 10th How to Recruit: Joins automatically on turn 2 of Chapter 1. Available Classes: Archer --> Sniper --> Bow Knight Wyvern Rider --> Wyvern Lord --> Griffon Rider Mage --> Sage --> Dark Knight Possible Supports: [A] Libra [A] Frederick [S] Lissa [S] Sully [S] Maribelle [S] Cordelia [S] Panne [S] Nowi [S] Olivia [S] Cherche [S] Miriel [S] Tharja Base Stats: Lv-02 / Mov-05 / Starting Class: Archer HP-19 / Str-06 / Mag-00 / Skl-09 / Spd-05 / Lck-07 / Def-06 / Res-01 Base Growth Rates: HP-35% / Str-40% / Mag-30% / Skl-40% / Spd-45% / Lck-40% / Def-25% / Res-25% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | | | +2 | +2 | -1 | -2 | | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Bows: D Virion is actually pretty decent; he can pick up Lifetaker as a Dark Knight, he has decent Strength, Skill, and Speed growths, and if you decide to have him finish as a Wyvern Lord, he has access to Bowbreaker as well. He is rather lacking in the offensive skill department, however, and his durability leaves something to be desired (as you would expect from an archer). Regardless, he is good for ranged attacks, and in the early game he is great for weakening enemies so the EXP can be fed to Chrom or Avatar. As a father, Virion is above average. I would recommend pairing him a mother that has access to Galeforce, and having Virion pass down Lifetaker (because, once again, Galeforce + Lifetaker is insane). If you go that route, you should marry Virion to Lissa, Cordelia, Maribelle, or Olivia. Another option would be to marry Virion to Cherche, as Gerome (a Wyvern Rider) benefits greatly from Bowbreaker. Try to avoid pairing him with Miriel or Tharja, since their children already have access to Lifetaker. ------------------------------------------------------------------------------- [Stahl] [STAH] Gender: Male Birthday: June 16th How to Recruit: Joins automatically in Chapter 2. Available Classes: Cavalier --> Paladin --> Great Knight Archer --> Sniper --> Bow Knight Myrmidon --> Assassin --> Swordmaster Possible Supports: [A] Donnel [A] Kellam [S] Lissa [S] Sully [S] Maribelle [S] Cordelia [S] Panne [S] Nowi [S] Olivia [S] Cherche [S] Miriel [S] Tharja Base Stats: Lv-02 / Mov-07 / Starting Class: Cavalier HP-22 / Str-08 / Mag-00 / Skl-07 / Spd-06 / Lck-05 / Def-08 / Res-01 Base Growth Rates: HP-50% / Str-45% / Mag-10% / Skl-35% / Spd-30% / Lck-50% / Def-50% / Res-10% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | +2 | -1 | +1 | | -2 | +2 | -1 | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Swords: E Lances: E Stahl is the second of your two starting Cavaliers, and the tankier of the two. Like Sully, most of his best skills come from the Myrmidon line, but Stahl actually gets enough Defense and HP growth that he can make a solid wall if you decide to make him a Great Knight. Just watch out for magic-users and enemies wielding weapons that are super-effective against armor and riders, as his Resistance is sub-par. I rarely use Stahl, instead going with Sully simply for relationship-building. However, as a father, he passes down solid defensive stats, so he can make an otherwise squishy child more durable. Marry Stahl to whomever you want; but he is very lacking in crucial skills and classes to pass down, so he is on the low end of desireable fathers. Avoid paring him with Sully, because Kjelle would suffer greatly from lack of class options. ------------------------------------------------------------------------------- [Vaike] [VAIK] Gender: Male Birthday: December 26th How to Recruit: Joins automatically in Chapter 2. Available Classes: Fighter --> Warrior --> Hero Thief --> Trickster --> Assassin Barbarian --> Berserker --> Warrior Possible Supports: [A] Chrom [A] Lon'qu [S] Lissa [S] Sully [S] Maribelle [S] Cordelia [S] Panne [S] Nowi [S] Olivia [S] Cherche [S] Miriel [S] Tharja Base Stats: Lv-03 / Mov-05 / Starting Class: Fighter HP-24 / Str-09 / Mag-00 / Skl-08 / Spd-06 / Lck-04 / Def-05 / Res-00 Base Growth Rates: HP-60% / Str-50% / Mag-10% / Skl-45% / Spd-35% / Lck-45% / Def-40% / Res-05% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | +3 | -2 | +1 | +1 | -1 | | -2 | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Axes: D Vaike is a pretty typical fighter: great Strength and HP, decent Skill and Speed, and moderate to mediocre everything else. He suffers from awful Resistance, but his HP is high enough to make up for it. I would have him spend some time as an Assassin to get his Skill and Speed up to where they need to be. Sol (from the Hero class) is fantastic in pretty much all situations. Once you have Sol, Wrath, and Axefaire, Vaike is an offensive force to be reckoned with. He will deal enough damage to most enemies to OHKO, and between Wrath and Sol, his HP will rarely stay below 50% for long. As a father, Vaike passes down above-average offensive stats. Pair him with a mother who has good resistance, and access to Galeforce and the Mercenary line, such as Cordelia. Vaike's children will benefit greatly from Armsthrift, which he is unable to pass down himself. He also makes a decent husband for Nowi and Panne, whose children both greatly benefit from access to Sol and a higher Strength stat. ------------------------------------------------------------------------------- [Miriel] [MIRI] Gender: Female Birthday: February 12th How to Recruit: Joins automatically on turn 2 of Chapter 2. Available Classes: Mage --> Sage --> Dark Knight Troubadour --> War Cleric --> Valkyrie Dark Mage --> Sorcerer --> Dark Knight Possible Supports: [A] Sully [A] Cherche [S] Kellam [S] Donnel [S] Frederick [S] Gaius [S] Gregor [S] Henry [S] Libra [S] Ricken [S] Lon'qu [S] Stahl [S] Vaike [S] Virion Base Stats: Lv-01 / Mov-05 / Starting Class: Mage HP-18 / Str-00 / Mag-06 / Skl-05 / Spd-07 / Lck-06 / Def-03 / Res-04 Base Growth Rates: HP-35% / Str-15% / Mag-40% / Skl-40% / Spd-40% / Lck-50% / Def-20% / Res-30% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | -2 | +3 | +1 | +1 | | -2 | | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Tomes: E Miriel is your first tome-wielder, and she definitely has her magical bases covered. With access to the Nosferatu tome as a Sorcerer, Lifetaker from the Dark Knight class, and Tomefaire from the Sage class, she can be a magical offensive powerhouse. She is definitely on the squishy side at first, and in the early game is often more of a liability than a benefit. Feed her some EXP, and make sure she spends time in the Dark Mage line to boost her lousy Defense. Unfortunately, she lacks access to Armsthrift, which means there are better Nosferatu-tanks out there. Miriel is capable of being the mother of a fantastic Nosferatu tank, if paired correctly. Laurent, while generally too squishy to be a tank, can turn out very will if Miriel is married to Donnel. Donnel passes down access to the Mercenary line for Armsthrift (essential for any Nosferatu tank), access to Galeforce, as well as awesome stat growths from Aptitude. He also will ensure that Laurent gets good Luck and Survivability stats. You could also pair Miriel with Kellam, to once again cover that Defense weakness, although this will mean that Laurent is without Armsthrift. If you don't want to use Donnel as Laurent's father, consider Gregor; he is very much like Donnel, but does not pass Aptitude. On a more positive not, his special trait of passing down Pegasus Knight line access to his daughters is nto wasted on Laurent. Have Miriel pass down Tomefaire, Lifetaker, or Renewal. ------------------------------------------------------------------------------- [Sumia] [SUMI] Gender: Female Birthday: November 24th How to Recruit: Joins automatically in Chapter 3. Available Classes: Pegasus Knight --> Falcon Knight --> Dark Flier Knight --> General --> Great Knight Cleric --> War Cleric --> Valkyrie Possible Supports: [A] Sully [A] Cordelia [S] Chrom [S] Gaius [S] Frederick [S] Henry Base Stats: Lv-01 / Mov-07 / Starting Class: Pegasus Knight HP-18 / Str-06 / Mag-03 / Skl-11 / Spd-11 / Lck-08 / Def-05 / Res-07 Base Growth Rates: HP-35% / Str-30% / Mag-20% / Skl-45% / Spd-45% / Lck-60% / Def-25% / Res-30% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | -2 | | +2 | +3 | | -2 | +1 | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Lances: D Sumia is one of two first-generation Pegasus Knights, and in my opinion, the lesser of the two. She gets access to Galeforce, and can get decent physcal stats if she spends some time as a General and Great Knight. She also gets a much-needed recovery skill in Renewal from the War Cleric line. However, that means that you have to get to at least level 15 in 3 advanced classes, and that doesn't include her finishing class. Sumia has EXTREMELY limited marriage options. The game pushes strongly towards having her marry Chrom through support conversations and cutscenes, but I think Chrom is wasted as a father on Sumia's daughter Cynthia. Sumia and Henry pair up quite well, since Sumia can pass down Galeforce and Henry can pass down Lifetaker right off the bat. This will also give Cynthia access to the Thief line, which is nice for its movement bonuses. Gaius should not be wasted on Sumia since Sumia already passes down Galeforce. So really, your options are Frederick and Henry, with Henry being the stronger of the two. ------------------------------------------------------------------------------- [Kellam] [KELL] Gender: Male Birthday: June 24th How to Recruit: Talk to him with Chrom in Chapter 3. Available Classes: Knight --> General --> Great Knight Thief --> Trickster --> Assassin Priest --> War Monk --> Sage Possible Supports: [A] Donnel [A] Stahl [S] Lissa [S] Sully [S] Maribelle [S] Cordelia [S] Panne [S] Nowi [S] Olivia [S] Cherche [S] Miriel [S] Tharja Base Stats: Lv-05 / Mov-04 / Starting Class: Knight HP-21 / Str-10 / Mag-00 / Skl-07 / Spd-05 / Lck-03 / Def-12 / Res-04 Base Growth Rates: HP-50% / Str-40% / Mag-15% / Skl-40% / Spd-35% / Lck-35% / Def-55% / Res-30% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | +1 | | +1 | -2 | -2 | +3 | | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Lances: D Kellam is your only first-generation Knight. He makes a pretty good defensive wall, but is held back by sub-par Speed. This is remedied by having him spend a while in the Thief line, which gives him the added bonus of much-needed skills that enhance his movement capability. Renewal (from War Monk) is his only skill that gives him healing. In the early game, pairing him up with Frederick can form a defensive wall that is very difficult to break, while pairing him up with a faster character like Sumia can add some much needed Strength to them, or Speed to him. By late game, he is greatly outclassed by other tanks who have better skills, stats, and class options. Kellam should marry someone whose child will benefit from his very good Defense growth, such as Miriel. By pairing him with Sully, Kjelle will have one of the best Defense stats in the game, but she will suffer from lack of access to good skills and offensive options. ------------------------------------------------------------------------------- [Donnel] [DONN] Gender: Male Birthday: June 4th How to Recruit: Joins permanently after Paralogue 1 if he gained a level during Paralogue 1. Available Classes: Villager Fighter --> Warrior --> Hero Mercenary --> Hero --> Bow Knight Possible Supports: [A] Stahl [A] Kellam [S] Lissa [S] Sully [S] Maribelle [S] Cordelia [S] Panne [S] Nowi [S] Olivia [S] Cherche [S] Miriel [S] Tharja Base Stats: Lv-01 / Mov-05 / Starting Class: Villager HP-16 / Str-04 / Mag-00 / Skl-02 / Spd-03 / Lck-11 / Def-03 / Res-00 Base Growth Rates*: HP-50% / Str-45% / Mag-15% / Skl-40% / Spd-45% / Lck-80% / Def-35% / Res-15% *These growth rates are further increased by 20% from Donnel's skill Aptitude. Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | +1 | -1 | -1 | -1 | +3 | +1 | -1 | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Lances: E Donnel is a character that I have mixed feelings about. On higher difficulties, he can be a major pain to recruit since pretty much any enemy in Paralogue 1 will one-shot him. One of the most reliable ways to recruit him is to pair him up with Frederick and trap the archer in the upper-left treasure room. Since the archer will be unable to move, Donnel can attack him repeatedly and he will gain enough experience to level up once. Just make sure that Frederick drops him, because if Frederick joins the attack or boosts Donnel's Strength, the archer will go down too fast. Donnel has phenominally high growths, but starts out with a terrible class, horrid base stats, and very low stat caps in his initial Villager class. He is also severely limited in his class options, having only 3 second-tier classes that he can Promote to. However, he makes a beast of Hero, and his extremely high luck stat will ensure that Armsthrift triggers pretty much every time. The Villager class has horrible growths and even worse caps. Try to use a Second Seal on Donnel as soon as he hits level 15 and picks up the Underdog Skill. To fix his shortcomings (lack of options), consider having him level to 15 as a Dread Fighter (obtained through the Lost Bloodlines 2 DLC). This will give him Resistance +10 (which he needs, his Resistance is crap) and Aggressor. Then have him finish out as a Hero, and he'll be pretty much unkillable between his very high stats, Sol, and Armsthrift. Donnel is the ONLY father who can pass down the skill Aptitude, as he is the only first-generation character who can become a Villager. Pick his wife very carefully. As long as you don't mind going without Galeforce, Tharja is an excellent option, especially since her daughter Noire is desperately in need of a Luck boost (Tharja's Luck is terrible). This will give Noire access to Sol, Armsthrift, Lifetaker, and most importantly, the Dark tome Nosferatu, which can make Noire a fantastic Nosferatu-tank if you make her a Sorcerer. The only bad combinations for Donnel would be ones that already have access to the Mercenary line; he has very few classes to give to begin with. Therefore, avoid pairing Donnel with Cordelia. Donnel also makes an excellent husband for a Female Avatar, since Morgan will then have Aptitude. Since Morgan would already have access to nearly every class through his mother, he would not be hurt by Donnel's poor class options. ------------------------------------------------------------------------------- [Lon'qu] [LONQ] Gender: Male Birthday: October 10th How to Recruit: Joins automatically at the end of Chapter 4. Available Classes: Myrmidon --> Assassin --> Swordmaster Thief --> Trickster --> Assassin Wyvern Rider --> Wyvern Lord --> Griffon Rider Possible Supports: [A] Vaike [A] Gregor [S] Lissa [S] Sully [S] Maribelle [S] Cordelia [S] Panne [S] Nowi [S] Olivia [S] Cherche [S] Miriel [S] Tharja Base Stats: Lv-04 / Mov-05 / Starting Class: Myrmidon HP-20 / Str-06 / Mag-01 / Skl-12 / Spd-13 / Lck-07 / Def-07 / Res-02 Base Growth Rates: HP-40% / Str-35% / Mag-20% / Skl-50% / Spd-X50 / Lck-55% / Def-25% / Res-20% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | | | +3 | +3 | | -2 | -2 | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Swords: C Lon'qu is a typical Myrmidon: fast, but not exceptionally hard-hitting. He has access to the Thief line, which can be helpful for movement-enhancing skills and the occasional lockpick if needed. Spending some time in the Wyvern Rider line helps him with his poor Strength and Defense. Lon'qu starts out equipped with a Killing Edge, which is nice. He has great evade, but he will die quickly if he takes more than a couple hits. Makes sure he is not in a position where he will die. Unless you want him to end up as a Wyvern Lord for his final class, make sure he picks up Swordfaire at some point. As a father, Lon'qu has several decent options. Tharja's daughter Noire will benefit from his high Luck stat, but her potential as a Nosferatu-tank is lost due to lack of access to Armsthrift. Avoid pairing Olivia with Lon'qu, since she already passes down the Myrmidon line, and it would severely limit Inigo's class options. Sully's daughter Kjelle can benefit from his his speed, as can Cherche's son Gerome. With that said, I usually do not employ Lon'qu as a father, because he is not able to pass down access to Galeforce, Lifetaker, Armsthrift, Sol, Renewal, or pretty much anything else that is a "must-have" skill. ------------------------------------------------------------------------------- [Ricken] [RICK] Gender: Male Birthday: May 23rd How to Recruit: Joins automatically in Chapter 5. Available Classes: Mage --> Sage --> Dark Knight Cavalier --> Paladin --> Great Knight Archer --> Sniper --> Bow Knight Possible Supports: [A] Gregor [A] Henry [S] Lissa [S] Sully [S] Maribelle [S] Cordelia [S] Panne [S] Nowi [S] Olivia [S] Cherche [S] Miriel [S] Tharja Base Stats: Lv-03 / Mov-05 / Starting Class: Mage HP-20 / Str-03 / Mag-08 / Skl-06 / Spd-05 / Lck-10 / Def-06 / Res-03 Base Growth Rates: HP-50% / Str-20% / Mag-35% / Skl-30% / Spd-30% / Lck-65% / Def-30% / Res-25% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | -1 | +2 | | | +1 | -1 | | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Tomes: D Ricken is the second Mage you get, and by the time you get him, he will usually already be outclassed by Miriel. Although he's a bit more durable that Miriel, his offensive capabilities are pretty diminished. His only recovery skill is Lifetaker, so make sure he picks that up if you plan to use him; he should also learn it if you plan for him to be a father. To his credit, he has very high Luck growth, but the only potential wife that needs it is Tharja, and that pairing should be avoided since it greatly diminishes class options for their child. One match that I do like is Ricken- Lissa, because Owain then gets access to both Galeforce and Lifetaker, as well as a high enough magic stat to be a pretty awesome Dread Fighter. ------------------------------------------------------------------------------- [Maribelle] [MARI] Gender: Female Birthday: April 14th How to Recruit: Joins automatically in Chapter 5. Available Classes: Troubadour --> Valkyrie --> War Cleric Pegasus Knight --> Falcon Knight --> Dark Flier Mage --> Sage --> Dark Knight Possible Supports: [A] Lissa [A] Olivia [S] Chrom [S] Kellam [S] Donnel [S] Frederick [S] Gaius [S] Gregor [S] Henry [S] Libra [S] Ricken [S] Lon'qu [S] Stahl [S] Vaike [S] Virion Base Stats: Lv-03 / Mov-07 / Starting Class: Troubadour HP-18 / Str-00 / Mag-05 / Skl-04 / Spd-06 / Lck-05 / Def-03 / Res-06 Base Growth Rates: HP-30% / Str-20% / Mag-40% / Skl-40% / Spd-30% / Lck-80% / Def-10% / Res-40% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | -3 | +2 | +1 | | +3 | -3 | +2 | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Staves: D Maribelle is the only default Troubadour in the game, and she actually has a lot of potential due to her fantastic class options. She can pick up Lifetaker, Renewal, Tomefaire, and Galeforce, at which point she will pretty much kill everything and regenerate health very reliably. She is definitely one of the better first-generation characters, at least skill-wise. She also has very high Luck. Unfortunately, she is a major pain to train, since she can't attack until level 10 when you promote her. Speed things along by giving her a Psychic as quickly as possible. She also suffers from poor survivability, so she'll definitely need some time investment if you want her to be self-sufficient. Spend some time as a Dark Knight to boost her Defense. I would recommend having her finish as a Sage or Valkyrie. As far as motherhood goes, make SURE she passes down Galeforce, as her son Brady is otherwise unable to get it. With her class options and skillset, the only thing in my opinion that could make her better would be access to the Mercenary line (for Armsthrift/Sol); therefore, I would recommend pairing her with Donnel or Gregor. Avoid pairing her with a Male Avatar, as her great class options are then wasted on Morgan (who gets all of them anyway). ------------------------------------------------------------------------------- [Panne] [PANN] Gender: Female Birthday: November 18th How to Recruit: Joins automatically on turn 2 of Chapter 6. Available Classes: Taguel Thief --> Trickster --> Assassin Wyvern Rider --> Wyvern Lord --> Griffon Rider Possible Supports: [A] Cordelia [A] Olivia [S] Kellam [S] Donnel [S] Frederick [S] Gaius [S] Gregor [S] Henry [S] Libra [S] Ricken [S] Lon'qu [S] Stahl [S] Vaike [S] Virion Base Stats: Lv-06 / Mov-06 / Starting Class: Taguel HP-28 / Str-08 / Mag-01 / Skl-09 / Spd-10 / Lck-08 / Def-07 / Res-03 Base Growth Rates: HP-60% / Str-45% / Mag-15% / Skl-50% / Spd-55% / Lck-40% / Def-40% / Res-15% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | +2 | -1 | +1 | | +3 | -3 | +2 | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Beaststone: - I tried so hard to love Panne. As the only first-generation Taguel, she can transform into a dog/cat-like creature which does super-effective damage to riders. Unfortunately, that's about all she's good for. She does have access to the Thief line, so I suppose she could be used to pick locks and such, but she suffers from lack of high-quality skills. Panne is very fast, however, so she can serve as a halfway decent Wyvern Lord, or as a somewhat respectable assassin. She also has very solid HP. Panne's son, Yarne, is the only other Taguel in the game, unless you have her marry a Male Avatar (in which case Morgan can also be a Taguel). Unfortunately, he suffers from many of the same problems. In my opinion, Taguels are greatly outclassed by their Manakete cousins, and other classes that don't use stones to transform. With high Skill, Taguels can make great use of Sol, so if you are dead-set on using them, try marrying Panne to Vaike, Donnel, or Gregor... all of which are better served being someone else's father. I usually marry Panne to one of my "leftover" fathers, like Stahl, just for the sake of completion. ------------------------------------------------------------------------------- [Gaius] [GAIU] Gender: Male Birthday: January 2nd How to Recruit: Talk to him with Chrom in Chapter 6. He appears as an enemy. Available Classes: Thief --> Trickster --> Assassin Fighter --> Warrior --> Hero Myrmidon --> Assassin --> Swordmaster Possible Supports: [A] Libra [A] Chrom [S] Sumia [S] Lissa [S] Sully [S] Maribelle [S] Cordelia [S] Panne [S] Nowi [S] Olivia [S] Cherche [S] Miriel [S] Tharja Base Stats: Lv-05 / Mov-05 / Starting Class: Thief HP-22 / Str-07 / Mag-00 / Skl-13 / Spd-15 / Lck-06 / Def-05 / Res-02 Base Growth Rates: HP-50% / Str-45% / Mag-15% / Skl-45% / Spd-45% / Lck-35% / Def-25% / Res-15% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | +1 | -1 | +2 | +3 | -1 | +1 | -1 | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Swords: D Gaius, who is obsessed with candy, is the first enemy character you are able to recruit. He is a fairly unusual Thief, since he has above-average growths in HP, Strength, Skill, and Speed, but has below-average Luck. Regardless, he is one of the better first-generation characters, especially if you get him Sol, Swordfaire, and Vantage, and then finish him out as an Assassin. Gaius is one of the most valuable fathers in the game, because if he has a daughter, she will have access to the Pegasus Knight class, and therefore gain access to Galeforce, regardless of whether or not her mother has access to it. The only other father who can say the same is Donnel. This means that you should carefully select Gaius's wife. Nowi is a great option; she doesn't suffer from Gaius's poor Luck and Defense, and a Manakete with Galeforce, Lifetaker, and Sol is just insane. Tharja is another potential pairing, since Noire normally wouldn't have access to Galeforce, but Tharja's poor luck combined with Gaius's poor luck will mean that she will be susceptible to critical hits. However, Galeforce, Lifetaker, and Sol will mean that she can quickly recover if needed. Lastly, Sully's daughter Kjelle benefits greatly from access to Galeforce and Sol, although the Myrmidon line gets wasted since Sully already passes it down. Try to avoid marrying Gaius to anyone who has a male child, as they will not be able to take advantage of the Pegasus Knight line. This means do not marry Gaius to Lissa, Maribelle, Cherche, Panne, or Miriel. ------------------------------------------------------------------------------- [Cordelia] [CORD] Gender: Female Birthday: July 7th How to Recruit: Joins automatically on turn 3 of Chapter 7. Available Classes: Pegasus Knight --> Falcon Knight --> Dark Flier Mercenary --> Hero --> Bow Knight Dark Mage --> Sorcerer --> Dark Knight Possible Supports: [A] Panne [A] Sumia [S] Kellam [S] Donnel [S] Frederick [S] Gaius [S] Gregor [S] Henry [S] Libra [S] Ricken [S] Lon'qu [S] Stahl [S] Vaike [S] Virion Base Stats: Lv-07 / Mov-07/ Starting Class: Pegasus Knight HP-25 / Str-09 / Mag-03 / Skl-13 / Spd-12 / Lck-09 / Def-08 / Res-08 Base Growth Rates: HP-50% / Str-45% / Mag-15% / Skl-35% / Spd-35% / Lck-45% / Def-40% / Res-25% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | +1 | -1 | +2 | +2 | -1 | +1 | -2 | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Lances: C Cordelia, like Maribelle, is another character that benefits greatly from her access to powerful skills and classes which complement each other. She has everything needed to be a powerhouse, which is rare for first-generation characters. Get her Armsthrift, Sol, Galeforce, and Lifetaker. If you can get her Magic stat high enough, she is capable of being an awesome Nosferatu-tank due to the skills mentioned above, but honestly she doesn't really need the Nosferatu tome to recover reliably. When comparing Cordelia to Sumia, Cordelia hits harder and is a bit more durable, but Sumia is faster. Sumia, however, does not get access to the wide range of class/skill options that Cordelia has, and is therefore outclassed by Cordelia in my opinion. Cordelia's daughter Severa is very much like her mother; there isn't much she needs from her father to be awesome as far as skills and classes go. Consider pairing Cordelia with Ricken or Henry to bolster Severa's Magic stat and make her a fantastic Nosferatu-tank. You could also marry her to Kellam to give Severa better physical stats, and even more class options, or you could pair her with Libra and pass down the Renewal skill (and a slight Magic boost). Once again, Severa has pretty much everything she needs right from the get-go. ------------------------------------------------------------------------------- [Gregor] [GREG] Gender: Male Birthday: January 27th How to Recruit: Joins automatically in Chapter 8. Available Classes: Mercenary --> Hero --> Bow Knight Barbarian --> Berserker --> Warrior Myrmidon --> Assassin --> Swordmaster Possible Supports: [A] Ricken [A] Lon'qu [S] Lissa [S] Sully [S] Maribelle [S] Cordelia [S] Panne [S] Nowi [S] Olivia [S] Cherche [S] Miriel [S] Tharja Base Stats:* Lv-10 / Mov-05 / Starting Class: Mercenary HP-30 / Str-12 / Mag-00 / Skl-13 / Spd-11 / Lck-08 / Def-10 / Res-02 *These base stats are slightly increased on higher difficulties. Base Growth Rates: HP-60% / Str-40% / Mag-10% / Skl-40% / Spd-30% / Lck-45% / Def-40% / Res-10% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | +2 | -1 | +2 | | -1 | +1 | -2 | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Swords: C Gregor is one of the few male first-generation characters that has access to everything he needs to be self-sufficient: Sol, Swordfaire/Axefaire, Wrath, Armsthrift, and Vantage. He has a lot of potential as a powerhouse, but because he lacks access to the Thief line and Galeforce, he can have some trouble getting across the map. Don't waste your Boots on him, though; there are better characters for that. As a father, Gregor is very useful for access to the Mercenary line; Armsthrift and Sol are both extremely useful skills. Consider pairing him with Maribelle, who has practically everything else of consequence, or any of the other mothers that can pass down Galeforce but don't have access to Armsthrift. Access to the Dark Knight class for Lifetaker is an added bonus. ------------------------------------------------------------------------------- [Nowi] [NOWI] Gender: Female Birthday: September 21st How to Recruit: Joins automatically in Chapter 8. Available Classes: Manakete Mage --> Sage --> Dark Knight Wyvern Rider --> Wyvern Lord --> Griffon Rider Possible Supports: [A] Cherche [A] Tharja [S] Kellam [S] Donnel [S] Frederick [S] Gaius [S] Gregor [S] Henry [S] Libra [S] Ricken [S] Lon'qu [S] Stahl [S] Vaike [S] Virion Base Stats:* Lv-03 / Mov-06 / Starting Class: Manakete HP-18 / Str-04 / Mag-00 / Skl-02 / Spd-02 / Lck-08 / Def-02 / Res-02 *These base stats are slightly increased on higher difficulties. Base Growth Rates: HP-70% / Str-45% / Mag-35% / Skl-30% / Spd-30% / Lck-65% / Def-50% / Res-35% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | +1 | +1 | -1 | -2 | +1 | +3 | +2 | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Dragonstone: - Nowi is one of two first-generation Manakete, and in my opinion, the better of the two. She has great growth rates in everything except for skill and speed (both of which are only slightly below average) and will serve you well as a nearly unbreakable wall. Make sure you take the time to get her Lifetaker so that she has a reliable means of self-recovery. Although Tiki has higher growth rates than Nowi, Nowi benefits from much more availability (you get her much earlier) and far more support options. However, either can be a powerhouse. Nowi really shines in motherhood, however, provided that you pair her up with a father who can make the most of the Manakete class. Donnel and Gaius are the obvious choices, since Nah would then have access to the Galeforce-Lifetaker combo. If you marry her to a Male Avatar, then Morgan will be able to turn into a Manakete, and Nah will have access to pretty much every class. If you already have plans for Donnel, Gaius, and the Avatar, then pair her up with someone that will enhance one side of the Manakete class: Strength (such as Vaike) or Defense (such as Kellam). ------------------------------------------------------------------------------- [Libra] [LIBR] Gender: Male Birthday: July 1st How to Recruit: Talk to him with Chrom in Chapter 9. Available Classes: Priest --> War Monk --> Sage Mage --> Sage --> Dark Knight Dark Mage --> Sorcerer --> Dark Knight Possible Supports: [A] Gaius [A] Virion [S] Lissa [S] Sully [S] Maribelle [S] Cordelia [S] Panne [S] Nowi [S] Olivia [S] Cherche [S] Miriel [S] Tharja Base Stats:* Lv-01 / Mov-06 / Starting Class: War Monk HP-38 / Str-14 / Mag-15 / Skl-13 / Spd-13 / Lck-10 / Def-11 / Res-16 *These base stats are slightly increased on higher difficulties. Base Growth Rates: HP-45% / Str-25% / Mag-35% / Skl-45% / Spd-35% / Lck-45% / Def-25% / Res-30% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | | +1 | +1 | | -1 | | +1 | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Axes: C Staves: C When you get Libra, he will probably be your best healer. He has pretty high base stats for Chapter 9, and he can take a hit. Best of all, he can actually hit back. However, as the game progresses, he gets outclassed by Maribelle and Lissa, among others. Libra does have access to several useful skills: if you get him Tomefaire, Lifetaker, and Renewal, and then have him finish as a Sage, he'll be a fairly self-sufficient magic user who can heal and dish out respectable damage. As stated, though, he gets outclassed by the end of the game. Use him until you have a chance to really put some time and resources into Maribelle and Lissa, or until you get some of the second-generation units capable of healing. As a father, Libra is most useful for passing down access to his second-tier classes and their skills; none of them are completely trash. Consider pairing him with someone who does not have access to Lifetaker or Renewal, such as Olivia or Sully, or with someone who has access to the Armsthift skill (Cordelia). Or just completely ignore him. ------------------------------------------------------------------------------- [Tharja] [THAR] Gender: Female Birthday: April 2nd How to Recruit: Talk to her with Chrom in Chapter 9. She appears as an enemy. Available Classes: Dark Mage --> Sorcerer --> Dark Knight Knight --> General --> Great Knight Archer --> Sniper --> Bow Knight Possible Supports: [A] Nowi [S] Kellam [S] Donnel [S] Frederick [S] Gaius [S] Gregor [S] Henry [S] Libra [S] Ricken [S] Lon'qu [S] Stahl [S] Vaike [S] Virion Base Stats:* Lv-10 / Mov-05 / Starting Class: Dark Mage HP-25 / Str-04 / Mag-11 / Skl-05 / Spd-12 / Lck-03 / Def-10 / Res-07 *These base stats are slightly increased on higher difficulties. Base Growth Rates: HP-40% / Str-25% / Mag-45% / Skl-25% / Spd-45% / Lck-40% / Def-35% / Res-20% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | | +3 | -1 | +1 | -3 | +1 | | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Tomes: D Can Use Dark Tomes I swear, Tharja's growth rate for Luck is not really 40%. Or at least, it never has been for me. Every time I use her, even after a couple class changes, I'm lucky if her Luck is even in the double digits. Grrrr. *End rant* Anyway, Tharja suffers from a very... interesting combination of class options. As a Dark Mage, her defense is reasonably OK, but her other stats prevent her from being a high-quality tank. Her Strength is too poor to do pretty much anything physical without a lot of work, and she lacks access to key skills like Armsthrift, Sol, and Galeforce. She does get access to Nosferatu and Lifetaker, so at least there's that. With that said, Dark Mages are few and far between, and if you marry her to the right guy, her daughter Noire will have everything needed to be an outstanding Nosferatu tank. Good options include Gaius (for Galeforce access, and for Sol) and Donnel (for Galeforce, Sol, and Armsthrift access). You can also pair her with a Male Avatar to make Tharja godly, but there are better options for your Avatar unit. If you don't want to use Donnel or Gaius on Tharja, marry her to someone who will boost Noire's sub-par survivability, such as Frederick, Kellam, or Stahl. ------------------------------------------------------------------------------- [Anna] [ANNA] Gender: Female Birthday: June 11th How to Recruit: Talk to her with Chrom in Paralogue 4. Available Classes: Thief --> Trickster --> Assassin Archer --> Sniper --> Bow Knight Mage --> Sage --> Dark Knight Possible Supports: [A] Tiki Base Stats:* Lv-01 / Mov-06 / Starting Class: Trickster HP-35 / Str-12 / Mag-17 / Skl-22 / Spd-21 / Lck-25 / Def-08 / Res-10 *These base stats are slightly increased on higher difficulties. Base Growth Rates: HP-45% / Str-30% / Mag-30% / Skl-35% / Spd-35% / Lck-80% / Def-30% / Res-30% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | -1 | | +1 | | +3 | -1 | | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Swords: C Staves: D When you first get Anna, she will probably be your best lockpicking character. She has access to some decent skills in Lifetaker and Assassinate, and she can move around the map pretty freely thanks to her Thief line, but before long she is outclassed by other units, such as Gaius, Panne, and pretty much anyone else who has access to the Thief line. Anna suffers from terrible support options. She has very high Luck, but doesn't have the skills to take advantage of it (like Armsthrift). If you decide to use her, get her Bowfaire and then have her finish as an Assassin. Anna does not have children. Use her early when you first get her, then bench her once you get better Thief options. ------------------------------------------------------------------------------- [Olivia] [OLIV] Gender: Female Birthday: August 20th How to Recruit: Joins automatically in Chapter 11. Available Classes: Dancer Myrmidon --> Assassin --> Swordmaster Pegasus Knight --> Falcon Knight --> Dark Flier Possible Supports: [A] Maribelle [A] Panne [S] Chrom [S] Kellam [S] Donnel [S] Frederick [S] Gaius [S] Gregor [S] Henry [S] Libra [S] Ricken [S] Lon'qu [S] Stahl [S] Vaike [S] Virion Base Stats: Lv-01 / Mov-05 / Starting Class: Dancer HP-18 / Str-03 / Mag-01 / Skl-08 / Spd-09 / Lck-05 / Def-03 / Res-02 Base Growth Rates: HP-40% / Str-35% / Mag-25% / Skl-45% / Spd-45% / Lck-60% / Def-20% / Res-20% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | | | +1 | +1 | | -1 | -1 | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Swords: D Olivia is the Dancer in this game, and as a nice change, she can actually do more than just dance: she has a sword and can actually attack if needed. When you first get her, she is terribly weak, and you'll have to feed her some kills so she can gain EXP and level up quite a bit before you can stop babysitting her. With access to the Myrmidon and Pegasus Knight lines, she has several good skills at her disposal: Swordfaire, Galeforce, Assassinate, and Pass. However, she lacks any reliable self-recovery skills. Due to the unique nature of the Dancer class, Olivia is a prime candidate to use your Boots on, as the added +2 Movement will help her keep up with the rest of your group as she lets them act again. Olivia is a very interesting mother; she can marry Chrom, but it's a gigantic pain (see Chrom's write-up for details), and her children are not able to become dancers and make use of her unique skill, Special Dance. This applies even if she marries a Male Avatar; Morgan will not be able to become a Dancer. However, she can pass down the much-loved Galeforce skill, and her son Inigo is pretty awesome. Inigo starts with automatic access to the Mercenary line, regardless of who his father is. Therefore, Inigo's father should give him access to other classes (Frederick, Stahl, or Virion) or further complement his strengths. Alternatively, hook her up with a Mage who can get Inigo access to some nice recovery skills, such as Ricken or Libra. ------------------------------------------------------------------------------- [Cherche] [CHER] Gender: Female Birthday: October 17th How to Recruit: Joins automatically in Chapter 12. Available Classes: Wyvern Rider --> Wyvern Lord --> Griffon Rider Troubadour --> Valkyrie --> War Cleric Cleric --> War Cleric --> Sage Possible Supports: [A] Nowi [A] Miriel [S] Kellam [S] Donnel [S] Frederick [S] Gaius [S] Gregor [S] Henry [S] Libra [S] Ricken [S] Lon'qu [S] Stahl [S] Vaike [S] Virion Base Stats:* Lv-12 / Mov-07 / Starting Class: Wyvern Rider HP-30 / Str-14 / Mag-01 / Skl-12 / Spd-11 / Lck-08 / Def-15 / Res-02 *These base stats are slightly increased on higher difficulties. Base Growth Rates: HP-55% / Str-40% / Mag-20% / Skl-40% / Spd-35% / Lck-50% / Def-45% / Res-10% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | +3 | | -1 | -1 | | +2 | -2 | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Axes: C Cherche is the only default first-generation Wyvern Rider, but she seems to be hiding a secret desire to ditch her wyvern Minerva and heal instead. While the War Cleric class gives her access to some recovery in Renewal, she suffers greatly from lack of offensive skill options. However, with pretty solid growth rates, she can still fend for herself fairly well, and the mobility of flying units is always a plus. Cherche's son Gerome is one of the few male children who cannot under any circumstances get Galeforce, which hurts him badly. However, he can make up for it if you pair Cherche up with the right husband. Good options include Virion, who can pass down Bowbreaker (an obvious boon to flying classes), Gregor for access to Armsthrift and Axefaire, or Vaike for access to Axefaire. As an alternative, consider pairing Cherche with a mage who can boost Gerome's Magic and healing potential, and turn Gerome into a War Monk. ------------------------------------------------------------------------------- [Henry] [HENR] Gender: Male Birthday: November 13th How to Recruit: Joins automatically in Chapter 13. Available Classes: Dark Mage --> Sorcerer --> Dark Knight Barbarian --> Berserker --> Warrior Thief --> Trickster --> Assassin Possible Supports: [A] Frederick [A] Ricken [S] Sumia [S] Lissa [S] Sully [S] Maribelle [S] Cordelia [S] Panne [S] Nowi [S] Olivia [S] Cherche [S] Miriel [S] Tharja Base Stats:* Lv-12 / Mov-05 / Starting Class: Dark Mage HP-28 / Str-06 / Mag-13 / Skl-14 / Spd-08 / Lck-10 / Def-12 / Res-05 These base stats are slightly increased on higher difficulties. Base Growth Rates: HP-45% / Str-35% / Mag-35% / Skl-45% / Spd-40% / Lck-40% / Def-40% / Res-20% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | +1 | +1 | +2 | | -2 | +1 | -1 | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Tomes: C Can Use Dark Tomes Henry is in my opinion the better of the two first-generation Dark Mages, since he has access to the Barbarian line, and Wrath is very useful if he's going to Nosferatu-tank. He has surprisingly high Strength growth for a mage, so he is a viable candidate for physical attack if you want to switch him over. Make sure you pick up Lifetaker if you plan to use him, and spend some time in the Thief line to help his mobility. Since he doesn't have access to Armsthrift, don't expect those valuable Dark tomes to hold up too long. Henry's best wives have access to Galeforce and Armsthrift, namely Cordelia, as their child will then be able to fulfill the role of Nosferatu-tank. However, since Henry can pass down Lifetaker, and wive who grants Galeforce should be fine; the merits are the Galeforce + Lifetaker combo speak for themselves. Avoid having him marry Tharja; his poor luck coupled with limited class options will greatly cripple their daughter Noire. ------------------------------------------------------------------------------- [Say'ri] [SAYR] Gender: Female Birthday: January 11th How to Recruit: Talk to her in Chapter 15 with Chrom. Available Classes: Myrmidon --> Assassin --> Swordmaster Pegasus Knight --> Falcon Knight --> Dark Flier Wyvern Rider --> Wyvern Lord --> Griffon Rider Possible Supports: [A] Tiki Base Stats:* Lv-01 / Mov-06 / Starting Class: Swordmaster HP-39 / Str-17 / Mag-07 / Skl-23 / Spd-26 / Lck-20 / Def-12 / Res-06 *These base stats are slightly increased on higher difficulties. Base Growth Rates: HP-50% / Str-35% / Mag-20% / Skl-40% / Spd-40% / Lck-45% / Def-35% / Res-30% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | +1 | -1 | +1 | +1 | -1 | | +1 | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Swords: B With access to both the Myrmidon and Pegasus Knight lines, it's a pity that Say'ri cannot have children. Her base stats are solidly average, as are her growth rates. Although she's not terrible, she suffers from lack of access to Armsthrift and any self-recovery skills. She can work well as a supporting unit if you pair her up with someone who needs a Speed boost, or if you put her into a flying class, she can be used to finish off weakened enemies. Despite having decent class options, lack of support options hurts her. She is not able to have any kids, so there's really no need to use her. Say'ri is just too average to rise out of the mediocrity; she just doesn't shine as bright as many of your other options. ------------------------------------------------------------------------------- [Tiki] [TIKI] Gender: Female Birthday: February 28th How to Recruit: Joins automatically after completing Paralogue 17. Available Classes: Manakete Wyvern Rider --> Wyvern Lord --> Griffon Rider Mage --> Sage --> Dark Knight Possible Supports: [A] Lucina [A] Anna [A] Say'ri [A] Nah Base Stats:* Lv-20 / Mov-06 / Starting Class: Manakete HP-39 / Str-18 / Mag-10 / Skl-14 / Spd-16 / Lck-18 / Def-15 / Res-12 *These base stats are slightly increased on higher difficulties. Base Growth Rates: HP-80% / Str-40% / Mag-40% / Skl-35% / Spd-30% / Lck-80% / Def-45% / Res-45% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | | -1 | | +1 | +2 | +1 | +2 | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Dragonstone: - Tiki is very similar to Nowi, except for that she joins much, much later, and has higher growths. Unlike Nowi, however, she has limited Support options, especially when considering that Anna and Say'ri are unlikely to be in your late-game party. If you choose to use her, have her pick up Lifetaker so she has a recovery skill. Finish her out as a Manakete or as a Wyvern Lord. Alternatively, you could use her as a Bride (obtained through the Smash Brethren 2 DLC), since there's no other real use for her. Tiki cannot have any children. ------------------------------------------------------------------------------- [Basilio] [BASI] Gender: Male Birthday: August 13th How to Recruit: Joins automatically in Chapter 23 after defeating Validar. Available Classes: Fighter --> Warrior --> Hero Barbarian --> Berserker --> Warrior Mage --> Sage --> Dark Knight Possible Supports: [A] Flavia Base Stats:* Lv-10 / Mov-06 / Starting Class: Warrior HP-56 / Str-30 / Mag-03 / Skl-25 / Spd-21 / Lck-18 / Def-20 / Res-06 *These base stats are slightly increased on higher difficulties. Base Growth Rates: HP-65% / Str-45% / Mag-10% / Skl-40% / Spd-35% / Lck-45% / Def-40% / Res-15% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | +3 | -2 | +1 | +1 | -1 | +1 | -1 | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Axes: A Bows: B Basilio is one of two late-game units you get in case your party is horribly underleveled for the endgame, the other being Flavia. While he is decent and can hold his own in a fight, he should be outclassed by the majority of your party if you've been diligent about completing Paralogues and whatnot. Furthermore, his only support option is Flavia. He does get access to Sol from the Hero class and Lifetaker from the Dark Knight class, which helps his survivability considerably. If you plan on using him, get him Sol, Lifetaker, Axefaire, and Wrath, then finish him in the Warrior, Hero, or Berserker class. ------------------------------------------------------------------------------- [Flavia] [FLAV] Gender: Female Birthday: October 28th How to Recruit: Joins automatically in Chapter 23 after defeating Validar. Available Classes: Mercenary --> Hero --> Bow Knight Thief --> Trickster --> Assassin Knight --> General --> Great Knight Possible Supports: [A] Basilio Base Stats: Lv-10 / Mov-06 / Starting Class: Hero HP-48 / Str-25 / Mag-05 / Skl-28 / Spd-26 / Lck-21 / Def-23 / Res-11 Base Growth Rates: HP-50% / Str-35% / Mag-20% / Skl-45% / Spd-45% / Lck-55% / Def-30% / Res-25% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | +1 | -1 | +1 | +1 | | -1 | | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Swords: A Axes: B Flavia joins your party at the same time as Basilio, and serves a very similar purpose. In some ways she is superior to Basilio; the Thief line gives her nice mobility and support options, and she gets Armsthrift as well. However, like Basilio, she suffers from very limited support options, and is probably outclassed by the rest of your party by the time you get her. She also cannot have any children. ------------------------------------------------------------------------------- ======================================= Second Generation Characters [2GEN] ======================================= ------------------------------------------------------------------------------- NOTES ON SECOND GENERATION CHARACTERS ------------------------------------- 1) Second generation characters inherit base stats, stat growths, class options, and the last skill in their parents' skill list. 2) Because of this, second generation characters are considerably more powerful than their first generation counterparts. 3) Many second generation characters who would be otherwise mediocre can be greatly improved by careful selection of their parents. 4) As stated, children inherit base stats from their parents. The formula is as follows: [(MC - MB) + (FC - FB) + (CL)]/3 + (CC) = Child's Actual Base Stats Where MC is the mother's current stats and MB is the mother's base stats, FC is the father's current stats and FC is the father's base stats, CL is the child's listed base stats, and CC is the child's class base stats. 5) Children also inherit stat growths from their parents. The formula is as follows: (MG + FG + CG)/3 = Child's Actual Growth Rates Where MG is the mother's growth rates, FG is the father's growth rates, and CG is the child's growth rates which are listed in this guide. 6) Likewise, children inherit their Maximum Stat Modifiers (MSMs) from their parents as well. The formula is below: For any given stat: (Father's MSM + Mother's MSM + 1) = Child's MSM So, as an example, let's say Chrom marries Sumia. Their modifiers are below: Chrom's MSMs: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | +1 | | +1 | +1 | +1 | -1 | -1 | +-----+-----+-----+-----+-----+-----+-----+ Sumia's MSMs: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | -2 | | +2 | +3 | | -2 | +1 | +-----+-----+-----+-----+-----+-----+-----+ So, by combining those and adding +1, we get... Cynthia's MSMs: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | | +1 | +4 | +5 | +2 | -2 | +1 | +-----+-----+-----+-----+-----+-----+-----+ ------------------------------------------------------------------------------- [Lucina] [LUCI] Parent: Chrom Gender: Female Birthday: April 20th How to Recruit: Joins automatically after completing Chapter 13. Available Classes: Lord --> Great Lord Cavalier --> Paladin --> Great Knight Archer --> Sniper --> Bow Knight +Other Parent's Classes Possible Supports: [A] Parents [A] Sibling (If Child of Chrom or Avatar) [A] Kjelle [A] Tiki [A] Cynthia [S] Owain [S] Inigo [S] Brady [S] Yarne [S] Laurent [S] Gerome [S] Morgan (If Female Avatar is not mother) Base Stats: Lv-10 / Mov-05 / Starting Class: Lord HP-12 / Str-05 / Mag-01 / Skl-08 / Spd-04 / Lck-13 / Def-03 / Res-03 Child Base Growth Rates (+Parents' Growth Rates then /3): HP-45% / Str-35% / Mag-20% / Skl-45% / Spd-45% / Lck-80% / Def-25% / Res-25% Weapon Rank(s): Swords: C Lucina is a first recruitable second-generation character, and she doesn't disappoint. As Chrom's daughter, she starts out with Aether, and as long as you don't choose Sully as her mother, she will also have access to Galeforce. When you get her at the end of Chapter 13, having a character with Aether and Galeforce is just ridiculously overpowered. Lucina has solid growth rates, and although she'll need a little bit of training to get up to speed, she will probably end up as one of your most dependable units, especially since she comes equipped with an unbreakable Parallel Falchion sword. Her very high Luck gain makes her a prime candidate for Armsthrift, but the only potential mother who can pass down access to it is a Female Avatar. With that said, she already has an unbreakable weapon, so don't feel like you have to marry Chrom to the Avatar. Using Maribelle as her mother is another fine option, which will also turn Brady into a potential powerhouse as well (due to access to Rightful King). The only pairing I would avoid is Sully, as then neither Kjelle nor Lucina will have access to reliable recovery skills or Galeforce. Like all children (unless married to the Avatar), Lucina cannot have kids. She is blessed with many good support options, however. ------------------------------------------------------------------------------- [Owain] [OWAI] Parent: Lissa Gender: Male Birthday: July 15th How to Recruit: Talk to him with Chrom or Lissa in Paralogue 5. Available Classes: Myrmidon --> Assassin --> Swordmaster Priest --> War Monk --> Sage Barbarian --> Berserker --> Warrior +Other Parent's Classes Possible Supports: [A] Parents [A] Sibling (If Child of Chrom or Avatar) [A] Inigo [A] Morgan (if Avatar is female) [A] Brady [S] Morgan (if Male Avatar is not father) [S] Lucina [S] Kjelle [S] Cynthia [S] Severa [S] Noire [S] Nah Base Stats: Lv-10 / Mov-05 / Starting Class: Myrmidon HP-10 / Str-04 / Mag-04 / Skl-05 / Spd-06 / Lck-09 / Def-05 / Res-05 Child Base Growth Rates (+Parents' Growth Rates then /3): HP-45% / Str-40% / Mag-30% / Skl-45% / Spd-35% / Lck-50% / Def-30% / Res-30% Weapon Rank(s): Swords: C Owain, with his relatively high growth in both Strength and Magic, comes with everything he needs to be a pretty awesome Dread Fighter. If you can, try to make his father someone who can pass down access to the Mercenary line, as his high Luck does wonders with Armsthrift. Ensure that he inherits Galeforce from Lissa, as he is unable to learn it on his own. If you don't want to use Male Avatar, Gregor, or Donnel as his father, then consider either Henry or Ricken to boost his Magic and give him access to Lifetaker. Or, hook Lissa up with Frederick or Stahl to turn Owain into a competant cavalry unit with a wide range of class options. ------------------------------------------------------------------------------- [Inigo] [INIG] Parent: Olivia Gender: Male Birthday: August 7th How to Recruit: Talk to him with Chrom or Olivia in Paralogue 7. Available Classes: Mercenary --> Hero --> Bow Knight Myrmidon --> Assassin --> Swordmaster Barbarian --> Berserker --> Warrior +Other Parent's Classes Possible Supports: [A] Parents [A] Sibling (If Child of Chrom or Avatar) [A] Gerome [A] Owain [A] Brady [S] Lucina (if Chrom is not father) [S] Kjelle [S] Cynthia [S] Severa [S] Noire [S] Nah [S] Morgan (if Male Avatar is not father) Base Stats: Lv-10 / Mov-05 / Starting Class: Mercenary HP-11 / Str-05 / Mag-02 / Skl-04 / Spd-09 / Lck-12 / Def-04 / Res-04 Child Base Growth Rates (+Parents' Growth Rates then /3): HP-50% / Str-35% / Mag-15% / Skl-35% / Spd-45% / Lck-65% / Def-30% / Res-20% Weapon Rank(s): Swords: C Inigo in many ways is like a more physical version of Owain. Due to poor Magic growth, he makes a lousy Dread Fighter unless his father is a magic-user, and even then, it's a stretch. But as a physical fighters go, Inigo is tough to beat. He starts with automatic access to Armsthrift and Sol, and his mother Olivia can (and should) pass him down Galeforce. He also gets access to the Barbarian and Myrmidon lines, so he can specialize and become and Axe- or Sword-wielding powerhouse. Inigo's father should play to his strengths or complement his weaknesses. He can benefit greatly from access to another recovery skill other than Sol, and if he can get access to the Dark Mage class, his hit rate penalties from the Barbarian line will be offset. That would mean marrying Olivia to Henry. You can also use Inigo's father to give him access to even more physical classes by choosing Frederick, Stahl, or Virion. No matter what, Inigo has a massive amount of potential since he can inherit Galeforce and has access to the Mercenary line. ------------------------------------------------------------------------------- [Brady] [BRAD] Parent: Maribelle Gender: Male Birthday: February 22nd How to Recruit: Talk to him with Chrom or Maribelle in Paralogue 7. Available Classes: Priest --> War Monk --> Sage Cavalier --> Paladin --> Great Knight Mage --> Sage --> Dark Knight +Other Parent's Classes Possible Supports: [A] Parents [A] Sibling (If Child of Chrom or Avatar) [A] Yarne [A] Inigo [A] Owain [S] Lucina (If Chrom is not father) [S] Kjelle [S] Cynthia [S] Severa [S] Noire [S] Nah [S] Morgan (if Male Avatar is not father) Base Stats: Lv-10 / Mov-05 / Starting Class: Priest HP-09 / Str-06 / Mag-05 / Skl-04 / Spd-02 / Lck-10 / Def-07 / Res-04 Child Base Growth Rates (+Parents' Growth Rates then /3): HP-55% / Str-30% / Mag-40% / Skl-25% / Spd-30% / Lck-60% / Def-30% / Res-30% Weapon Rank(s): Staves: D While Brady's Cavalier and Priest lines are not nearly as useful as his mother Maribelle's Troubadour and Pegasus Knight classes, he can still be a very solid character if his father is chosen correctly. Maribelle should definitely pass down Galeforce to him, since he is unable to learn it himself. Brady can pick up Renewal, Lifetaker, and Tomefaire on his own. Marrying Maribelle to Gregor or Donnel will give Brady access to the Mercenary line, which means he'll be able to take advantage of Armsthrift (very helpful, given his high Luck). However, Donnel has the ability to pass down Pegasus Knight line access to his daughters, and that should not be wasted on a son. The same is true of Gaius. Chrom can pass down Rightful King to him, but since Brady would have very few activation skills, it would be mostly wasted. Although Gregor is the strongest non-Avatar candidate, most of the potential fathers of Brady should be fine. ------------------------------------------------------------------------------- [Kjelle] [KJEL] Parent: Sully Gender: Female Birthday: September 29th How to Recruit: Talk to her with Chrom or Sully in Paralogue 9. Available Classes: Knight --> General --> Great Knight Myrmidon --> Assassin --> Swordmaster Cavalier --> Paladin --> Great Knight Wyvern Rider --> Wyvern Lord --> Griffon Rider +Other Parent's Classes Possible Supports: [A] Parents [A] Sibling (If Child of Chrom or Avatar) [A] Lucina [A] Severa [S] Gerome [S] Owain [S] Inigo [S] Brady [S] Yarne [S] Laurent [S] Morgan (If Avatar is female) Base Stats: Lv-10 / Mov-04 / Starting Class: Knight HP-10 / Str-06 / Mag-02 / Skl-06 / Spd-05 / Lck-11 / Def-03 / Res-03 Child Base Growth Rates (+Parents' Growth Rates then /3): HP-40% / Str-35% / Mag-25% / Skl-40% / Spd-45% / Lck-55% / Def-40% / Res-20% Weapon Rank(s): Lances: C Kjelle is the only child who starts with 4 class lines before taking the father into account. With automatic access to both Aegis and Pavise, she can serve as a solid tank if her father boosts her defensive stats (Frederick, Donnel, or Stahl). However, Frederick and Stahl don't give her much as far as additional options; their contributions are pretty much in the form of stats and growths alone. Donnel, on the other hand, will pass down access to the Mercenary line which is great for Armsthrift and Sol, and more importantly, will allow Kjelle to use the Pegasus Knight line (and therefore, Galeforce). Gaius will also allow Kjelle access to Galeforce, but not the Mercenary line. Chrom can be Kjelle's father, but there are much better options for Chrom's wife than Sully. If you are satisfied with the class options and skills that Kjelle already has access to, Kellam as her father can make Kjelle an extremely tough defender. One thing to keep in mind is that by default Kjelle has no access to any self- recovery skills, so if her father can pass down access to Sol, Renewal, or even Lifetaker, she will be much better for it. ------------------------------------------------------------------------------- [Cynthia] [CYNT] Parent: Sumia Gender: Female Birthday: May 14th How to Recruit: Talk to her with Chrom or Sumia in Paralogue 9. She appears as an enemy. Available Classes: Pegasus Knight --> Falcon Knight --> Dark Flier Knight --> General --> Great Knight Cleric --> War Cleric --> Sage +Other Parent's Classes Possible Supports: [A] Parents [A] Sibling (If Child of Chrom or Avatar) [A] Nah [A] Severa [A] Lucina [S] Gerome [S] Owain [S] Inigo [S] Brady [S] Yarne [S] Laurent [S] Morgan (If Avatar is female) Base Stats: Lv-10 / Mov-08 / Starting Class: Pegasus Knight HP-07 / Str-05 / Mag-02 / Skl-04 / Spd-10 / Lck-17 / Def-06 / Res-06 Child Base Growth Rates (+Parents' Growth Rates then /3): HP-45% / Str-35% / Mag-20% / Skl-25% / Spd-45% / Lck-70% / Def-30% / Res-30% Weapon Rank(s): Lances: C Cynthia starts already having access to the Pegasus Knight line, as well as access to a recovery skill through Renewal (in the Cleric line). Don't waste Gaius on her as he is capable of passing down the Pegasus Knight line, which Cynthia already gets. She can potentially be Chrom's daughter, but Chrom is often better served in another marriage. In my opinion, the strongest choice for Cynthia's father is Henry, as he can pass down Lifetaker, as well as give Sumia access to the Dark Mage and Thief lines. The only four options are Chrom, Gaius, Frederick, and Henry. If you already chose Henry's wife, Frederick or Chrom are viable alternatives. Make sure Cynthia spends some time as General to help with her rather mediocre Strength stat. She has the potential to be a strong and fast offensive tool. ------------------------------------------------------------------------------- [Severa] [SEVE] Parent: Cordelia Gender: Female Birthday: January 21st How to Recruit: She appears as an NPC in Paralogue 10. Clear a path for her to go talk to Holland, who appears as an enemy villager in the upper-right. After she talks to Holland, she will join you. Holland will not attack, but the other enemies will. Available Classes: Mercenary --> Hero --> Bow Knight Pegasus Knight --> Falcon Knight --> Dark Flier Dark Mage --> Sorcerer --> Dark Knight +Other Parent's Classes Possible Supports: [A] Parents [A] Sibling (If Child of Chrom or Avatar) [A] Kjelle [A] Cynthia [A] Noire [S] Gerome [S] Owain [S] Inigo [S] Brady [S] Yarne [S] Laurent [S] Morgan (If Avatar is female) Base Stats: Lv-10 / Mov-05 / Starting Class: Mercenary HP-08 / Str-06 / Mag-01 / Skl-07 / Spd-06 / Lck-06 / Def-06 / Res-05 Child Base Growth Rates (+Parents' Growth Rates then /3): HP-45% / Str-40% / Mag-10% / Skl-45% / Spd-35% / Lck-35% / Def-40% / Res-30% Weapon Rank(s): Swords: C Severa is one of the more frustrating children to recruit, especially on higher difficulties. Make sure you send some high-mobility units to go clear a path for her, and try and block her access to the edge of the wall where ranged foes can take potshots at her. However, she is absolutely worth it. As one of the stronger children due to amazing default class options, she can already fill several different roles. Because she starts with access to the Mercenary line for Armsthrift and Sol, the Pegasus Knight line for Galeforce, and the Dark Mage line for Lifetaker and Nosferatu access, she can make a fantastic Nosferatu tank if her father is a magic-user and has high Luck. If you go that route, Ricken is probably your best option since he will give her a much-appreciated Luck boost. Henry and Libra are respectable options as well, boosting her Magic growth rates (although they don't help much in the Luck category). Another solid option is to make Cordelia's father a strong physical fighter, such as Kellam. Since she already has awesome skill options, she can become a front-liner and after a little bit of training will be pretty much self- sufficient. Kellam has the added bonus of giving her access to three more class options: Knight, Thief, and Cleric. No matter who you choose, Severa will be a solid addition to any team. ------------------------------------------------------------------------------- [Gerome] [GERO] Parent: Cherche Gender: Male Birthday: September 1st How to Recruit: Talk to him with Chrom or Cherche in Paralogue 11. Available Classes: Wyvern Rider --> Wyvern Lord --> Griffon Rider Fighter --> Warrior --> Hero Priest --> War Monk --> Sage +Other Parent's Classes Possible Supports: [A] Parents [A] Sibling (If Child of Chrom or Avatar) [A] Laurent [A] Inigo [S] Lucina [S] Kjelle [S] Cynthia [S] Severa [S] Noire [S] Nah [S] Morgan (If Male Avatar is not mother) Base Stats: Lv-10 / Mov-08 / Starting Class: Wyvern Rider HP-13 / Str-08 / Mag-00 / Skl-04 / Spd-08 / Lck-05 / Def-05 / Res-01 Child Base Growth Rates (+Parents' Growth Rates then /3): HP-65% / Str-50% / Mag-15% / Skl-40% / Spd-40% / Lck-30% / Def-40% / Res-10% Weapon Rank(s): Axes: C Cherche's son Gerome is one of the few male children who cannot under any circumstances get Galeforce, which hurts him badly. However, he can make up for it if you pair Cherche up with the right husband. Good options include Virion, who can pass down Bowbreaker (an obvious boon to flying classes), Gregor for access to Armsthrift and Axefaire, or Vaike for access to Axefaire. As an alternative, consider pairing Cherche with a mage who can boost Gerome's Magic and healing potential, and turn Gerome into a War Monk. ------------------------------------------------------------------------------- [Yarne] [YARN] Parent: Panne Gender: Male Birthday: March 14th How to Recruit: Talk to him With Chrom or Panne in Paralogue 13. He appears as an enemy. Available Classes: Taguel Thief --> Trickster --> Assassin Barbarian --> Berserker --> Warrior +Other Parent's Classes Possible Supports: [A] Parents [A] Sibling (If Child of Chrom or Avatar) [A] Brady [A] Morgan (If Avatar is female) [A] Laurent [S] Lucina [S] Kjelle [S] Cynthia [S] Severa [S] Noire [S] Nah [S] Morgan (If Male Avatar is not mother) Base Stats: Lv-10 / Mov-06 / Starting Class: Taguel HP-16 / Str-09 / Mag-01 / Skl-04 / Spd-04 / Lck-13 / Def-06 / Res-01 Child Base Growth Rates (+Parents' Growth Rates then /3): HP-70% / Str-50% / Mag-10% / Skl-45% / Spd-40% / Lck-60% / Def-45% / Res-10% Weapon Rank(s): Beaststone: - Yarne, like Gerome, is also unable to get Galeforce under any circumstances. He is very much like his mother Panne: Yarne can serve as a decent lockpicker, and can be useful against enemy riders do to the super-effective damage that the Taguel-specific skill Beastbane gives, but that's about it. Taguels aren't really terrible, they're just outclassed by their Manakete cousins, and by... well, pretty much everyone else. His best fathers are Donnel, Gregor, and Vaike, but they are probably best served elsewhere (Donnel and Gregor especially). Marry Panne to one of your leftover potential fathers, just for completion's sake. ------------------------------------------------------------------------------- [Laurent] [LAUR] Parent: Miriel Gender: Male Birthday: April 25th How to Recruit: Have Chrom or Miriel visit the southwestern village in Paralouge 14. Available Classes: Mage --> Sage --> Dark Knight Barbarian --> Berserker --> Warrior Dark Mage --> Sorcerer --> Dark Knight +Other Parent's Classes Possible Supports: [A] Parents [A] Sibling (If Child of Chrom or Avatar) [A] Gerome [A] Morgan (If Avatar is female) [A] Yarne [S] Lucina [S] Kjelle [S] Cynthia [S] Severa [S] Noire [S] Nah [S] Morgan (If Male Avatar is not father) Base Stats: Lv-10 / Mov-05 / Starting Class: Mage HP-10 / Str-03 / Mag-07 / Skl-07 / Spd-04 / Lck-11 / Def-04 / Res-05 Child Base Growth Rates (+Parents' Growth Rates then /3): HP-45% / Str-20% / Mag-40% / Skl-40% / Spd-30% / Lck-50% / Def-25% / Res-35% Weapon Rank(s): Tomes: C Laurent is potentially one of the best Nosferatu-tanks in the game, because he has access to Tomefaire, Lifetaker, and Dark tomes while in the Sorcerer class. However, he lacks access to Armsthrift. Marry Miriel to Gregor or Donnel to fix this. If you marry her to Donnel, Laurent will benefit from extremely high luck and stat growths, but since Donnel is able to pass down Pegasus Knight line access to his daughters, you may be better off with Gregor. Another viable alternative would be to marry Miriel to someone like Kellam, who will boost Laurent's physical survivability. However, he then goes without Armsthrift. It should also be noted that since Laurent is unable to get Galeforce under any circumstances, his best role is that of a Nosferatu-tank. ------------------------------------------------------------------------------- [Noire] [NOIR] Parent: Tharja Gender: Female Birthday: October 7th How to Recruit: Automatically joins on turn 2 of Paralogue 15. Available Classes: Archer --> Sniper --> Bow Knight Knight --> General --> Great Knight Dark Mage --> Sorcerer --> Dark Knight +Other Parent's Classes Possible Supports: [A] Parents [A] Sibling (If Child of Chrom or Avatar) [A] Severa [A] Morgan (If Avatar is male) [S] Gerome [S] Owain [S] Inigo [S] Brady [S] Yarne [S] Laurent [S] Morgan (If Avatar is female) Base Stats: Lv-10 / Mov-05 / Starting Class: Archer HP-08 / Str-05 / Mag-03 / Skl-04 / Spd-07 / Lck-10 / Def-04 / Res-06 Child Base Growth Rates (+Parents' Growth Rates then /3): HP-30% / Str-45% / Mag-40% / Skl-35% / Spd-50% / Lck-40% / Def-30% / Res-40% Weapon Rank(s): Bows: C If Noire is the daughter of Gaius or Donnel, she will have access to Galeforce. As Gaius's daughter, she can inherit Sol, which is always helpful. However, as Donnel's daughter, she gets access to the Mercenary line for Armthrift and Sol, as well as being able to inherit Aptitude from Donnel, which turns her into a formidable Nosferatu-tank. If you don't want to use Gaius or Donnel on Tharja, her best fathers are ones that boost her survivability, like Kellam or Frederick. ------------------------------------------------------------------------------- [Nah] [NAH1] Parent: Nowi Gender: Female Birthday: March 29th How to Recruit: Talk to her with Chrom or Nowi in Paralogue 16. Available Classes: Manakete Wyvern Rider --> Wyvern Lord --> Griffon Rider Mage --> Sage --> Dark Knight +Other Parent's Classes Possible Supports: [A] Parents [A] Sibling (If Child of Chrom or Avatar) [A] Morgan (If Avatar is male) [A] Tiki [A] Cynthia [S] Gerome [S] owain [S] Inigo [S] Brady [S] Yarne [S] Laurent [S] Morgan (If Avatar is female) Base Stats: Lv-10 / Mov-06 / Starting Class: Manakete HP-05 / Str-03 / Mag-03 / Skl-05 / Spd-06 / Lck-08 / Def-03 / Res-03 Child Base Growth Rates (+Parents' Growth Rates then /3): HP-70% / Str-35% / Mag-35% / Skl-45% / Spd-35% / Lck-70% / Def-45% / Res-40% Weapon Rank(s): Dragonstone: - Nah is at her best when Gaius or Donnel are her father, since she then becomes a Manakete with access to the Galeforce-Lifetaker combo. Gaius is probably the better choice overall, since Armsthrift is mostly wasted on Manakete. She also greatly enjoys the added mobility that access to the Thief line gives her. If her father is a Male Avatar, then Nah will have access to every regular class, and Morgan will be able to become a Manakete. If none of those options float your boat, then make Nah the daughter of someone like Vaike, who will boost her already impressive Strength, or Kellam, who will do the same for her Defense. ------------------------------------------------------------------------------- [Morgan] [MORG] Parent: Avatar Gender: Opposite of Avatar Birthday: May 5th How to Recruit: Talk to her with Chrom or Avatar in Paralogue 12. Available Classes: Tactician --> Grandmaster Every Regular Class (Limited by gender) +Other Parent's Classes (Except for Dancer, Lord, or Conquerer) Possible Supports:* [A] Parents [A] Sibling (If Child of Chrom or Avatar) [A] Noire [A] Nah [S] Gerome [S] Owain [S] Inigo [S] Brady [S] Yarne [S] Laurent *S-Rank Supports assume the partner is not Morgan's sibling. Base Stats: Lv-10 / Mov-Depends / Starting Class: Starting Class of Non-Avatar Parent** HP-09 / Str-06 / Mag-08 / Skl-07 / Spd-06 / Lck-07 / Def-03 / Res-07 **Unless Avatar marries Chrom, Lucina, Olivia, or Walhart. Child Base Growth Rates (+Parents' Growth Rates then /3): HP-35% / Str-35% / Mag-40% / Skl-40% / Spd-40% / Lck-50% / Def-25% / Res-25% It should be noted that if Morgan is the child of the Avatar and one of the other second generation characters, Morgan will NOT benefit from the additional +1 maximum stat modifier. Weapon Rank(s): Depends on Starting Class Morgan is, without a doubt, the most versatile character in the game. Having access to every single regular class, he/she can be loaded with whatever skills you want, and fulfill just about any role. You can even turn Morgan into a Taguel or Manakete if your Avatar marries Panne or Nowi/Tiki, respectively. Morgan can also inherit exlusive skills, such as Rightful King and Aether from Chrom or Lucina, Shadowgift from Aversa, and Conquest from Walhart. Because of this, you should carefully select your Avatar's spouse. If your Avatar is female, both your Avatar and Morgan will be able to get Galeforce (Avatar through Dark Flier class, Morgan through inheritance). No matter whom you choose as Morgan's other parent, Morgan will be a force to be reckoned with. My personal favorite combination is Avatar+Aversa, since Shadowgift allows Morgan to use Dark tomes even when outside of the Dark Mage/Sorcerer class. This means that as long as Morgan can use regular tomes (such as in the Dark Knight or Dark Flier class), he will be able to Nosferatu-tank. Furthermore, because he/she automatically has access to Armsthrift (and everything else), Morgan is definitely the best Nosferatu-tank in the game. Well, honestly, Morgan is the best at everything in the game. Just be aware that Morgan cannot become a Dancer, Lord, or Conquerer (although their skills can be inherited). ------------------------------------------------------------------------------- ================================== Spotpass/DLC Characters [SPTP] ================================== NOTES ON SPOTPASS CHARACTERS: ----------------------------- 1) All Spotpass characters have their base stats increased on higher difficulty levels. 2) Spotpass characters do not become available until after completion of the very last chapter (right before Endgame). 3) Spotpass characters do not have any support options, other than the Avatar. ------------------------------------------------------------------------------- [Gangrel] [GANG] Gender: Male Birthday: March 16th How to Recruit: Talk to him 3 times with Chrom in Paralogue 18. Available Classes: Thief --> Trickster --> Assassin Barbarian --> Berserker --> Warrior Mage --> Sage --> Dark Knight Base Stats: Lv-15 / Mov-06 / Starting Class: Trickster HP-49 / Str-21 / Mag-20 / Skl-29 / Spd-33 / Lck-15 / Def-18 / Res-17 Base Growth Rates: HP-45% / Str-45% / Mag-30% / Skl-45% / Spd-45% / Lck-30% / Def-30% / Res-30% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | -2 | | +3 | +2 | -1 | -1 | | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Swords: B Staves: C Gangrel is a very average Trickster, and the first of the Spotpass characters. He has slightly above-average growths in HP, Strenth, Skill, and Speed. Although he has access to a handful of decent skills, such as Lifetaker, Axefaire, and Assassinate, most of them do not complement each other very well. His best role is that of an Assassin. ------------------------------------------------------------------------------- [walhart] [WALH] Gender: Male Birthday: September 14th How to Recruit: Joins after completing Paralogue 19, if Chrom fought him. Available Classes: Conquerer Knight --> General --> Great Knight Wyvern Rider --> Wyvern Lord --> Griffon Rider Base Stats: Lv-30 / Mov-08 / Starting Class: Conquerer HP-71 / Str-39 / Mag-15 / Skl-33 / Spd-32 / Lck-30 / Def-35 / Res-19 Base Growth Rates: HP-75% / Str-60% / Mag-15% / Skl-30% / Spd-30% / Lck-45% / Def-45% / Res-30% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | +4 | -2 | | -1 | -1 | +4 | -2 | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Swords: A Lances: A Axes: A Walhart is the only Conquerer in the game, and he is an offensive behemoth. He hits incredibly hard due to his exceptional Strength, and he can absorb hits due to his high HP and Defense. His unique skill Conquest negates his weakness to weapons such as Hammers and Rapiers. However, he suffers from lack of access to recovery and offensive skills, as well as from lack of access to Armsthrift. Also, like all Spotpass characters, his support options are limited to the Avatar. If married to a Female Avatar, Walhart is capable of passing down Conquest to Morgan. ------------------------------------------------------------------------------- [Emmeryn] [EMME] Gender: Female Birthday: December 23rd How to Recruit: Joins after completing Paralogue 20, if she survived. Available Classes: Cleric --> War Cleric --> Sage Pegasus Knight --> Falcon Knight --> Dark Flier Troubadour --> Valkyrie --> War Cleric Base Stats: Lv-10 / Mov-06 / Starting Class: Sage HP-42 / Str-05 / Mag-26 / Skl-23 / Spd-25 / Lck-13 / Def-12 / Res-20 Base Growth Rates: HP-45% / Str-15% / Mag-60% / Skl-45% / Spd-45% / Lck-75% / Def-30% / Res-30% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | -2 | +4 | | +1 | | -2 | +1 | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Tomes:C Staves: A Emmeryn joins your party as a Sage, and she's somewhat useful because of her access to the Pegasus Knight line. She makes a decent Dark Flier or Valkyrie. However, like all Spotpass characters, she joins too late to really do you a lot of good, and she should easily be outclassed by your other healers, such as Maribelle. ------------------------------------------------------------------------------- [Yen'fay] [YENF] Gender: Male Birthday: July 23rd How to Recruit: Talk to him with Say'ri in Paralogue 21. Available Classes: Myrmidon --> Assassin --> Swordmaster Wyvern Rider --> Wyvern Lord --> Griffon Rider Archer --> Sniper --> Bow Knight Base Stats: Lv-20 / Mov-06 / Starting Class: Swordmaster HP-60 / Str-30 / Mag-05 / Skl-39 / Spd-40 / Lck-28 / Def-21 / Res-18 Base Growth Rates: HP-60% / Str-45% / Mag-15% / Skl-45% / Spd-45% / Lck-60% / Def-30% / Res-15% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | +1 | -2 | +2 | +4 | | -1 | -2 | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Swords: A Yen'fay, Say'ri's brother, comes from another timeline and joins your party after talking to him with Say'ri. He starts with Swordfaire already mastered, and because he can also learn Bowfaire from the Sniper class, he makes a fairly competent Assassin. ------------------------------------------------------------------------------- [Aversa] [AVER] Gender: Female Birthday: November 3rd How to Recruit: Joins after completing Paralogue 22, if NPC Aversa survived. Available Classes: Pegasus Knight --> Falcon Knight --> Dark Flier Wyvern Rider --> Wyvern Lord --> Griffon Rider Dark Mage --> Sorcerer --> Dark Knight Base Stats: Lv-20 / Mov-08 / Starting Class: Dark Flier HP-55 / Str-24 / Mag-31 / Skl-29 / Spd-32 / Lck-26 / Def-21 / Res-28 Base Growth Rates: HP-45% / Str-30% / Mag-45% / Skl-30% / Spd-45% / Lck-60% / Def-30% / Res-30% Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | -1 | +3 | +1 | +1 | -2 | | | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Lances: B Tomes: A Aversa starts with reasonably high base stats, solid growths, and decent class options. However, the best thing about her is her Shadowgift skill: it allows her to use Dark tomes even outside of the Sorcerer class. This skill can be inherited by Morgan if you wait and marry Aversa to a Male Avatar. If you intend to use Aversa, have her pick up Lifetaker from the Dark Knight class, as it's really the only decent skill she's missing that she can actually get. ------------------------------------------------------------------------------- [Priam] [PRIA] Gender: Male Birthday: February 9th How to Recruit: Joins automatically after completing Paralogue 23. Available Classes: Mercenary --> Hero --> Bow Knight Myrmidon --> Assassin --> Swordmaster Fighter --> Warrior --> Hero Base Stats: Lv-20 / Mov-06 / Starting Class: Hero HP-74 / Str-40 / Mag-03 / Skl-44 / Spd-38 / Lck-35 / Def-39 / Res-25 Base Growth Rates: Unknown Maximum Stat Modifiers: +-----+-----+-----+-----+-----+-----+-----+ | Str | Mag | Skl | Spd | Lck | Def | Res | +-----+-----+-----+-----+-----+-----+-----+ | +3 | -2 | +1 | | | +2 | -2 | +-----+-----+-----+-----+-----+-----+-----+ Weapon Rank(s): Swords: A Lances: B Priam is the final Spotpass character, and he is an animal. He starts with all of the -breaker skills except for Tomebreaker and Bowbreaker, and by switching to the Bow Knight class, he can get the latter of the two. He also should spend some time as a Mercenary and pick up Armsthrift, so that his unique weapon Ragnell can be preserved. He has high base stats, and is fairly self-sufficient thanks to Sol. However, by the time you get him, he may be outclassed by your other party members. ------------------------------------------------------------------------------- ====================== Skill Guide [SKLL] ====================== NOTES ON SKILLS AND CLASSES --------------------------- 1) Basic classes learn one skill at Level 1, and a second skill at Level 10. 2) Second-tier advanced classes learn one skill at Level 5, and a second skill at Level 15. 3) Unique classes like Manakete and Dread Fighter learn one skill at Level 1, and one skill at Level 15. 4) Some skills are much better than others, and some are better served equipped to certain characters. 5) Unlike previous Fire Emblem titles like Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn, skills cannot be removed and placed into your inventory for anyone to use. Every given character has their own skill list, which grows through training, inheritance, or use of DLC-exclusive items. ------------------------------------------------------------------------------- [Dual Strike+] Explanation: Increases Dual Strike rate by 10%. Activation: When paired up. Learned By ---------- Class: Lord Level: 1 A fairly useful skill for Chrom, Lucina, and Morgan (if son of Chrom), since they often spend most of their time paired up. ------------------------------------------------------------------------------- [Charm] Explanation: Gives +5 Hit Rate/Avoid to all allies within 3 spaces. Activation: Always on. Learned By ---------- Class: Lord Level: 10 This skill is kind of beneficial in the early game, but should be replaced as better skills are learned. ------------------------------------------------------------------------------- [Aether] Explanation: Attacks twice, first with Sol and then with Luna. Activation: (Skill Stat/2)% Learned By ---------- Class: Great Lord Level: 5 A very powerful skill, but doesn't activate as reliably as I'd like. Having Rightful King helps, though. ------------------------------------------------------------------------------- [Rightful King] Explanation: Increases all skill activation rates by 10%. Activation: Always on. Learned By ---------- Class: Great Lord Level: 15 An extremely useful skill. Especially awesome when passed down to Morgan as Chrom's son, who has the class and skill options to really abuse it. ------------------------------------------------------------------------------- [Veteran] Explanation: Gain 150% of normal experience when paired up. Activation: When paired up. Learned By ---------- Class: Tactician Level: 1 One of two EXP-boosting skills in the game, Veteran is very useful for level and skill grinding. Unfortunately, it can only be learned by your Avatar and Morgan. ------------------------------------------------------------------------------- [Solidarity] Explanation: Critical Chance/Avoid +10 to adjacent allies. Activation: Always on. Learned By ---------- Class: Tactician Level: 10 Quickly outclassed by the massive number of other skills Morgan and your Avatar can learn. ------------------------------------------------------------------------------- [Ignis] Explanation: When attacking with a physical weapon, adds (Magic Stat/2) to your Strength stat. When attacking with a magical weapon, adds (Strength Stat/2) to your Magic stat. Activation: (Skill Stat)% Learned By ---------- Class: Grandmaster Level: 5 Given the jack-of-all-trades growth rates of your Avatar and Morgan, a very useful skill. Activates fairly reliably, but the skill slot can often be used for something better by endgame. ------------------------------------------------------------------------------- [Rally Spectrum] Explanation: Increases all stats, except Movement, by +4 for all allies within 3 spaces. Lasts until the beginning of your next turn. Activation: Command Learned By ---------- Class: Grandmaster Level: 15 Arguably the best Rally skill, but by endgame, there are better uses for that skill slot. ------------------------------------------------------------------------------- [Discipline] Explanation: Earn double weapon experience. Activation: Always on. Learned By ---------- Class: Cavalier Level: 1 Good for quickly leveling up your weapon ranks, but should replaced once they are high enough. ------------------------------------------------------------------------------- [outdoor Fighter] Explanation: Increases Hit Rate/Avoid by +10 when fighting outside. Activation: Always on. Learned By ---------- Class: Cavalier Level: 10 A halfway decent skill in the early game, but should quickly be replaced by stronger skills. ------------------------------------------------------------------------------- [Defender] Explanation: Gives +1 to all stats, except Movement, when paired up. Activation: When paired up. Learned By ---------- Class: Paladin Level: 5 Useful for characters like Frederick who may spend a lot of time paired up. Not that great of a skill for main front-liners, however. ------------------------------------------------------------------------------- [Aegis] Explanation: Halves damage from bows, tomes, and dragonstones. Activation: (Skill Stat)% Learned By ---------- Class: Paladin Level: 15 Half of the mighty Aegis-Pavise defensive combo. Good for characters that are vulnerable to bows (like fliers) or have low resistance. ------------------------------------------------------------------------------- [Luna] Explanation: Ignore half of the enemy's Defence/Resistance stat. Activation: (Skill Stat)% Learned By ---------- Class: Great Knight Level: 5 A useful offensive skill for taking down study enemies such as Generals. Best on characters with poor attack power. ------------------------------------------------------------------------------- [Dual Guard+] Explanation: Increases Dual Guard chance by 10%. Activation: (Skill Stat)% Learned By ---------- Class: Great Knight Level: 15 An extremely useful skill for characters who function paired up in a support role, such as Frederick. Greatly helps increase survivability of partner unit, especially at high Support levels. ------------------------------------------------------------------------------- [Defence +2] Explanation: Increases Defence stat by +2. Activation: Always on. Learned By ---------- Class: Knight Level: 1 Pretty useless compared to other skills. Replace it once you have better stuff. ------------------------------------------------------------------------------- [Indoor Fighter] Explanation: Increases Hit Rate/Avoid by +10 when fighting inside. Activation: Always on. Learned By ---------- Class: Knight Level: 10 Can be useful in the early game, especially since indoor maps generally have a a small number of choke points that you need to secure. However, it usually gets outclassed by better skills. ------------------------------------------------------------------------------- [Rally Defence] Explanation: Increases Defence of all allies by +4 with a 3 space radius. Lasts until beginning of your next turn. Activation: Command Learned By ---------- Class: General Level: 5 A moderately useful Rally skill, especially earlier in the game when +4 Defence is considered a lot. However, it should be replaced as better skills become available. ------------------------------------------------------------------------------- [Pavise] Explanation: Halves damage from swords, lances, axes, and beaststones. Activation: (Skill Stat)% Learned By ---------- Class: General Level: 15 The other half of the fantastic defensive Aegis-Pavise combo. Put it on your wall characters. ------------------------------------------------------------------------------- [Avoid +10] Explanation: Increases Avoid Rate by +10. Activation: Always on. Learned By ---------- Class: Myrmidon Level: 1 Avoid rate is always useful. A good filler skill if you are lacking 5 elite skills. ------------------------------------------------------------------------------- [Vantage] Explanation: Always attack first if your HP is less than 50%. Activation: HP drops below 50%. Learned By ---------- Class: Myrmidon Level: 10 A very useful skill if you can get it on a character who can OHKO. Especially good if combined with Wrath. Vantage can also greatly increase survivability on tankier characters if they have Sol. ------------------------------------------------------------------------------- [Astra] Explanation: Attack 5 times, dealing 50% of normal damage with each hit. Activation: (Skill Stat/2)% Learned By ---------- Class: Swordmaster Level: 5 Astra would be considerably more usful if its activation rate was higher. It should be noted, even if it hits for the full 5 times, only 1 weapon usage will be consumed. ------------------------------------------------------------------------------- [Swordfaire] Explanation: Increases Strength by +5 when a sword is equipped. Activation: Equipped with a sword. Learned By ---------- Class: Swordmaster Level: 15 +5 Damage never hurts. Also good because it combines very easily with other skills. ------------------------------------------------------------------------------- [Armsthrift] Explanation: Weapon usage is not reduced upon a successful hit. Activation: (Luck Stat x 2)% Learned By ---------- Class: Mercenary Level: 1 One of the best skills in the game, because it has a fantastic activation rate (very easy to get up to 90% or higher). Essential if you want to use the rarer high-quality weapons like Celica's Gale, Tyrfing, and Armads. One of the essential skills for a Nosferatu-tank. Does not work on Staves, unfortunately. ------------------------------------------------------------------------------- [Patience] Explanation: Increases Hit Rate and Avoid by +10 during the enemies turn. Activation: Always on. Learned By ---------- Class: Mercenary Level: 10 A fairly useful skill, especially if combined with Avoid +10 from the Mercenary line. Good for increasing survivability of fast, squishy characters. ------------------------------------------------------------------------------- [Sol] Explanation: Recover HP equal to 50% of damage dealt on a successful hit. Activation: (Skill Stat)% Learned By ---------- Class: Hero Level: 5 Another one of the best skills in the game. Absolutely essential on higher difficulties who need to take a lot of hits on the enemy's turn, since it is the only skill that you can recover HP with during the enemy's turn. ------------------------------------------------------------------------------- [Axebreaker] Explanation: Increases Avoid by +50 when the enemy is equipped with an Axe. Activation: Always on. Learned By ---------- Class: Hero Level: 15 The lesser of the two Hero skills, but only because Sol is so godly. Extremely good if it can be combined with the other -breaker skills. Also helpful for the maps with lots of enemy Barbarians. ------------------------------------------------------------------------------- [HP +5] Explanation: Increases max HP by +5. Activation: Always on. Learned By ---------- Class: Fighter Level: 1 This skill is the only way to get your maximum HP above 80, but by that point you should have much more useful skills available. Better in the early game when 5 HP is more significant. ------------------------------------------------------------------------------- [Zeal] Explanation: Increases Critical Rate by +5 Activation: Always On Learned By ---------- Class: Fighter Level: 10 If you go for a Critical build, combining this with Wrath, Gamble, and a Killer Weapon will boost your critical hit chance to at least 55%. even better if combined with Vantage. However, there are often better builds. ------------------------------------------------------------------------------- [Raly Strength] Explanation: Increases Strength of all allies by +4 within a 3 space radius. Lasts until the beginning of your next turn. Activation: Command Learned By ---------- Class: Warrior Level: 5 Can be situationally useful if there's an enemy you need just a little extra oomph to kill. Quickly outclassed by better skills. ------------------------------------------------------------------------------- [Counter] Explanation: When fighting an adjacent enemy, deals damage to them equal to the damage they dealt to you. Does not activate if their blow kills you. Activation: Always on. Learned By ---------- Class: Warrior Level: 15 One of the most annoying skills for enemies to have. Can be useful, but not often. Use other better skills instead. ------------------------------------------------------------------------------- [Despoil] Explanation: Yields a Bullion (S) upon defeating an enemy. Activation: (Luck Stat)% Learned By ---------- Class: Barbarian Level: 1 Very useful if you intend to do a playthrough without abusing DLC, specifically the Golden Gaffe. If you plan to use the DLC, this skill is not nearly as good. A Bullion (S) is worth 1000 gold. ------------------------------------------------------------------------------- [Gamble] Explanation: Decreases Hit Rate by -5, but increases Critical Chance by +10. Activation: Always on. Learned By ---------- Class: Barbarian Level: 10 Part of the Zeal-Gamble-Wrath critical combo. Not so great by itself. ------------------------------------------------------------------------------- [Wrath] Explanation: Increases Critical Chance by +20 if your HP is below 50%. Activation: HP drops below 50%. Learned By ---------- Class: Berserker Level: 5 Part of the Zeal-Gamble-Wrath critical combo. Also great if combined with Vantage from the Myrmidon line. ------------------------------------------------------------------------------- [Axefaire] Explanation: Increases Strength by +5 when an Axe is equipped. Activation: Equipped with an axe. Learned By ---------- Class: Berserker Level: 15 A good skill for all axe-wielders, since they often lack an abundance of good skills. Unfortunately limited to males who have access to the Barbarian line and their children through inheritance. ------------------------------------------------------------------------------- [Skill +2] Explanation: Increases Skill stat by +2. Activation: Always on. Learned By ---------- Class: Archer Level: 1 One of the more mediocre skills. Replace it once you get the chance. ------------------------------------------------------------------------------- [Prescience] Explanation: Increases Hit Rate and Avoid by +15 during the user's turn. Activation: Always on. Learned By ---------- Class: Archer Level: 10 Not nearly as good as Patience, but can be useful on your attackers with poor Skill stats. ------------------------------------------------------------------------------- [Hit Rate +20] Explanation: Increases Hit Rate by +20. Activation: Always on. Learned By ---------- Class: Sniper Level: 5 Decent, but would be better if the characters that get it didn't already have very high hit rates. Useful for overcoming enemy -breaker skills. ------------------------------------------------------------------------------- [Bowfaire] Explanation: Increases Strength by +5 when a bow is equipped. Activation: Equipped with a bow. Learned By ---------- Class: Sniper Level: 15 Useful for your bow-using units who often can use a little extra power, especially for Assassins. ------------------------------------------------------------------------------- [Rally Skill] Explanation: Increases Skill of all allies by +4 with a 3 space radius. Activation: Command Learned By ---------- Class: Bow Knight Level: 5 Practically useless. Replace it ASAP. ------------------------------------------------------------------------------- [Bowbreaker] Explanation: Increases Avoid by +50 when the enemy is equipped with a bow. Activation: Always on. Learned By ---------- Class: Bow Knight Level: 15 Very useful for flying classes, such as Wyvern Lords. ------------------------------------------------------------------------------- [Locktouch] Explanation: Allows user to open doors and chests with the use of a key. Activation: Always on. Learned By ---------- Class: Thief Level: 1 A great utility skill; there is no character who can never benefit from having it. Just make sure it's not equipped when there are no doors or chests to open. ------------------------------------------------------------------------------- [Movement +1] Explanation: Increases movement range by +1. Activation: Always on. Learned By ---------- Class: Thief Level: 10 An extremely useful utility skill, especially for classes who suffer from limited mobility like Generals. Also great for Nah and the Taguel characters. Should be used on any character who can get it who can afford the skill slot. ------------------------------------------------------------------------------- [Lethality] Explanation: Instantly kills the enemy. Activation: (Skill Stat/4)% Learned By ---------- Class: Assassin Level: 5 Can be absolutely awesome, but its activation rate is too low to be relied upon consistently. Good if you have no other options though, as it's users will almost always double attack. Also better when combined with a Brave weapon. ------------------------------------------------------------------------------- [Pass] Explanation: Allows user to pass through spaces occupied by enemy units. Activation: Always on. Learned By ---------- Class: Assassin Level: 15 Very useful for your lockpicking characters, or if a gap opens up in your lines. Great when combined with Acrobat. However, it is definitely a niche skill. ------------------------------------------------------------------------------- [Lucky Seven] Explanation: Increases Hit Rate and Avoid by +20 for the first 7 turns. Activation: Always on. Learned By ---------- Class: Trickster Level: 5 Better than it sounds on paper, as most battles do not last too much past 7 turns. Throw it in if you have the extra space in your skill slots. ------------------------------------------------------------------------------- [Acrobat] Explanation: Allows user to cross all traversable terrain without movement penalties. Activation: Always on. Learned By ---------- Class: Trickster Level: 15 Very useful for non-flying classes and classes who suffer from poor mobility. Combine with Movement +1 for best results. ------------------------------------------------------------------------------- [Speed +2] Explanation: Increases Skill stat by +2. Activation: Always on. Learned By ---------- Class: Pegasus Knight Level: 1 Another fairly useless stat-boosting skill. Replace it when possible. ------------------------------------------------------------------------------- [Relief] Explanation: Recover 20% of max HP at the start of your turn, but only if there are no other units within 3 spaces. Activation: Always on. Learned By ---------- Class: Pegasus Knight Level: 10 The least reliable self-recovery skill, but it is still better than nothing. Replace it as better skills become available. ------------------------------------------------------------------------------- [Rally Speed] Explanation: Increases Speed of all allies by +4 within a 3 space radius. Lasts until the beginning of your next turn. Activation: Command Learned By ---------- Class: Falcon Knight Level: 5 Another pretty mediocre Rally skill. Replace it when better skills become available. ------------------------------------------------------------------------------- [Lancefaire] Explanation: Increases Strength by +5 when a lance is equipped. Activation: Equipped with a lance. Learned By ---------- Class: Falcon Knight Level: 15 A fairly good skill, especially since most female fliers suffer from poor strength. Use it if you have the space. ------------------------------------------------------------------------------- [Rally Movement] Explanation: Increases Movement of all allies by +1 within a 3 space radius. Lasts until the beginning of your next turn. Activation: Command Learned By ---------- Class: Dark Flier Level: 5 Situationally useful. However, most characters who can learn this skill have much better things to fill their skill slots with. ------------------------------------------------------------------------------- [Galeforce] Explanation: Allows the user to take another full action after they defeat an enemy during the user's turn. Limited to one activation per turn. Activation: Defeat an enemy on your turn. Learned By ---------- Class: Dark Flier Level: 15 In my opinion, the best skill in the game. Galeforce allows units to move and attack twice per turn, provided that they can ORKO an enemy unit. This allows for the faster clearing of enemies, but Galeforce really shines in the added mobility it gives. By killing an enemy, units with a fairly standard movement range of 8 can move as far as 16 spaces in a single turn! This also opens up hit-and-run tactics; you can run in, attack an enemy, and retreat to a safe distance. To make Galeforce even better, combine it with Lifetaker (from the Dark Knight class). Lifetaker recovers 50% of the users maximum HP upon defeating an enemy, so if a Galeforce-Lifetaker user can reliably kill 2 enemies per turn, they are able to recover 100% of their health per turn. The Galeforce-Lifetaker combo is also very, very useful for taking down those annoying enemies with Counter. ------------------------------------------------------------------------------- [Strength +2] Explanation: Increases Strength stat by +2. Activation: Always on. Learned By ---------- Class: Wyvern Rider Level: 1 A pretty mediocre stat-boosting skill. Replace it when you get better skills. ------------------------------------------------------------------------------- [Tantivity] Explanation: Increases Hit Rate and Avoid by +10 if there are no allies within a 3 space radius. Activation: Always on. Learned By ---------- Class: Wyvern Rider Level: 10 Can be reasonably useful if combined with Patience for characters who like to go off on their own. However, usually outclassed by better skills. ------------------------------------------------------------------------------- [Quick Burn] Explanation: At the start of the battle, Hit Rate and Avoid starts at +15. The effect decreases by -1 with every turn. Activation: Always on. Learned By ---------- Class: Wyvern Lord Level: 5 Due to the fairly short number of turn numbers involved in most battles, Quick Burn is far superior to its cousin Slow Burn. However, there are often better skills available. ------------------------------------------------------------------------------- [Swordbreaker] Explanation: Increases Avoid by +50 when the enemy is equipped with a sword. Activation: Always on. Learned By ---------- Class: Wyvern Lord Level: 15 A fairly useful skill for axe-users who are unable to use lances. Might be worth a skill slot if a map has lots of enemy sword-wielders. ------------------------------------------------------------------------------- [Deliverer] Explanation: Increases Movement by +2 when paired up. Does not increase movement if the user is the supporting unit. Activation: When paired up. Learned By ---------- Class: Griffon Rider Level: 5 Can be useful for characters who spend a lot of their time being supported by a unit paired up with them. Useless otherwise. ------------------------------------------------------------------------------- [Lancebreaker] Explanation: Increases Avoid by +50 when the enemy is equipped with a lance. Activation: Always on. Learned By ---------- Class: Griffon Rider Level: 15 The only reason to ever go into the Griffon Rider class, and even then its shaky at best. This skill is most useful on sword-users who can't take a lot of hits. ------------------------------------------------------------------------------- [Magic +2] Explanation: Increases Magic stat by +2. Activation: Always on. Learned By ---------- Class: Mage Level: 1 Another mediocre stat-booster. Replace it when better skills become available. ------------------------------------------------------------------------------- [Focus] Explanation: Increases Critical Chance by +10 when there are no allies within a 3 space radius. Activation: Always on. Learned By ---------- Class: Mage Level: 10 Can be useful for characters who go off on their own often, but unfortunately that will not be most mages as they are usually rather squishy. ------------------------------------------------------------------------------- [Rally Magic] Explanation: Increases Magic stat for all allies by +4 within a 3 space radius. Lasts until the beginning of your next turn. Activation: Command Learned By ---------- Class: Sage Level: 5 Situationally useful, at best. Replace it. ------------------------------------------------------------------------------- [Tomefaire] Explanation: Increases Magic stat by +5 when a tome is equipped. Activation: Equipped with a tome. Learned By ---------- Class: Sage Level: 15 Very useful general-purpose skill for magic-users. One of the better skills to have on a Nosferatu tank. ------------------------------------------------------------------------------- [Hex] Explanation: Reduces Avoid by -15 for all adjacent enemies. Activation: Always on. Learned By ---------- Class: Dark Mage Level: 1 Reasonably useful when combined with Anathema, especially given the poor hit rate of Dark magic. ------------------------------------------------------------------------------- [Anethema] Explanation: Reduces Hit Rate and Avoid by -10 for all enemies within a 3 space radius. Activation: Always on. Learned By ---------- Class: Dark Mage Level: 10 Reasonably useful when combined with Hex, especially give the poor hit rate of Dark Magic. ------------------------------------------------------------------------------- [Vengeance] Explanation: Increases damage by (User's Max HP - User's Current HP). Activation: (Skill Stat x 2)% Learned By ---------- Class: Sorcerer Level: 5 An essential skill for any Nosferatu-tank. Also very good if combined with Wrath and Vantage. ------------------------------------------------------------------------------- [Tomebreaker] Explanation: Increases Avoid by +50 if the enemy is equipped with a tome. Activation: Always on. Learned By ---------- Class: Sorcerer Level: 15 Good for characters with poor Resistance. ------------------------------------------------------------------------------- [Slow Burn] Explanation: Increases Hit Rate and Avoid by +1 per turn, up to a maximum of +15 Hit Rate/Avoid. Activation: Always on. Learned By ---------- Class: Dark Knight Level: 5 Not nearly as useful as Quick Burn due to the average number of turns needed to complete a battle. ------------------------------------------------------------------------------- [Lifetaker] Explanation: Recover 50% of maximum HP after defeating an enemy on the user's turn. Activation: Defeat an enemy on the user's turn. Learned By ---------- Class: Dark Knight Level: 15 Absolutely fantastic if combined with Lifetaker. Also good for killing those annoying enemies who have Counter if you can't OHKO them. ------------------------------------------------------------------------------- [Miracle] Explanation: When hit with an attack that would otherwise KO them, the user survives with 1 HP remaining. Must have more than 1 HP to activate. Activation: (Luck stat)% Learned By ---------- Class: Priest, Cleric Level: 1 A good skill for characters with high luck, if you want to deal with the major pain that is leveling through 10 levels of Priest or Cleric. ------------------------------------------------------------------------------- [Healtouch] Explanation: Increases HP healed by +5 when healing an ally with a stave. Activation: Always on. Learned By ---------- Class: Priest, Cleric Level: 10 Very useful skill for your designated healing units, especially in the early game when their magic stat sucks. ------------------------------------------------------------------------------- [Rally Luck] Explanation: Increases Luck for all allies by +8 within a 3 space radius. Lasts until the beginning of your next turn. Activation: Command Learned By ---------- Class: War Monk, War Cleric Level: 5 One of the more useless of the various Rally skills. Replace it when possible. ------------------------------------------------------------------------------- [Renewal] Explanation: User recovers 30% of their maximum HP at the start of their turn. Activation: Always on. Learned By ---------- Class: War Monk, War Cleric Level: 15 A very reliable recovery skill, but not capable of recovering as quickly as Sol or Lifetaker. Good for characters who cannot get either of those, however. ------------------------------------------------------------------------------- [Resistance +2] Explanation: Increases Resistance stat by +2. Activation: Always on. Learned By ---------- Class: Troubadour Level: 1 Another fairly lousy stat-boosting skill. Replace it. ------------------------------------------------------------------------------- [Demoiselle] Explanation: Increases Avoid and Critical Avoid by +10 for all male allies within a 3 space radius. Activation: Always on. Learned By ---------- Class: Troubadour Level: 10 Can be useful for healers, who are often in a support role anyways, to boost the survivability of your front-line units. ------------------------------------------------------------------------------- [Rally Resistance] Explanation: Increases Resistance stat for all allies by +4 within a 3 space radius. Lasts until the beginning of your next turn. Activation: Command Learned By ---------- Class: Valkyrie Level: 5 I'm getting really tired of writing the same thing for most of these Rally skills. This one is like most of the others: situationally useful, but mediocre overall. ------------------------------------------------------------------------------- [Dual Support+] Explanation: Increases support rank bonuses by 4 levels.* *See fireemblem.wikia.com/wiki/Dual_System#Dual_Support for more details. Activation: When paired up or supported. Learned By ---------- Class: Valkyrie Level: 15 A very useful skill if you like to take advantage of the support and pairing up systems (Which you should). ------------------------------------------------------------------------------- [Aptitude] Explanation: Increases all growth rates by 20%. Activation: Always on. Learned By ---------- Class: Villager Level: 1 An extremely useful skill for training. Unfortunately, it is limited to Donnel and his child. ------------------------------------------------------------------------------- [Underdog] Explanation: Increases Hit Rate and Avoid by +15 when the user's level is lower than the enemy. Promoted units are calculated as current level +20. Activation: Always on. Learned By ---------- Class: Villager Level: 15 Useful for training Donnel since he starts off so slow, but not good for much else. Replace it when you get the chance. ------------------------------------------------------------------------------- [Luck +4] Explanation: Increases Luck stat by +4. Activation: Always on. Learned By ---------- Class: Dancer Level: 1 A stat-boosting skill unique to the Dancer class. However, Olivia should always pass down Galeforce to her son Inigo. ------------------------------------------------------------------------------- [Special Dance] Explanation: Increases Strength, Magic, Defence, and Resistance by +2 for the unit who receives the user's dance. Lasts until the beginning of your next turn. Activation: Dance. Learned By ---------- Class: Dancer Level: 15 A skill unique to Olivia. It makes her Dance command slightly more useful. ------------------------------------------------------------------------------- [Even Rythm] Explanation: Increases Hit Rate and Avoid by +10 during even-numbered turns. Activation: Always on. Learned By ---------- Class: Taguel Level: 1 Better than nothing, given the limited options available to most Taguel characters. However, my opinion is that Taguels are mostly useless anyway... ------------------------------------------------------------------------------- [Beastbane] Explanation: Deals super-effective damage to beast (horse icon) units when the user is in Taguel form. Activation: Always on. Learned By ---------- Class: Taguel Level: 15 The one saving grace of the Taguel class. Definitely use it if you plan to use Panne or Yarne. ------------------------------------------------------------------------------- [Odd Rythm] Explanation: Increases Hit Rate and Avoid by +10 during odd-numbered turns. Activation: Always on. Learned By ---------- Class: Manakete Level: 1 Very much like Even Rythm. Use it if you want. ------------------------------------------------------------------------------- [Wyrmsbane] Explanation: Deals super-effective damage to dragon (dragon icon) units when the user is in Manakete form. Activation: Always on. Learned By ---------- Class: Manakete Level: 15 Gives Nowi, Nah, and Tiki an extra niche as Wyvern killers. Use it on maps where there are lots of Wyvern enemies, and against Grima if you want. ------------------------------------------------------------------------------- [Shadowgift] Explanation: Enables usage of Dark tomes for tome-wielders who are not in the Sorcerer or Dark Mage class. Activation: Always on. Learned By ---------- Class: Aversa Level: N/A A skill unique to Aversa and Morgan as Aversa's daughter, this skill is pretty good. It allows them to use Nosferatu and other Dark tomes while still taking advantage of the increased mobility of mounted classes. ------------------------------------------------------------------------------- [Conquest] Explanation: Negates user's beast (horse icon) and armour (knight icon) type weaknesses. Activation: Always on. Learned By ---------- Class: Conquerer Level: N/A A skill limited to Walhart and Morgan as Walhart's son. Very useful, but only in certain situations. ------------------------------------------------------------------------------- [Resistance +10] Explanation: Increases Resistance stat by +10. Activation: Always on. Learned By ---------- Class: Dread Fighter Level: 1 The first stat-boosting skill (other than Movement +1) that isn't mediocre. This skill can do wonders for characters who struggle from poor resistance, or put it on a character with high resistance to make them into a fantastic mage- killer. Obtained by using the Dread Scroll item, which is obtainable through the Lost Bloodlines 2 DLC. ------------------------------------------------------------------------------- [Aggressor] Explanation: Increases Attack by +10 during the user's turn. Activation: Always on. Learned By ---------- Class: Dread Fighter Level: 15 Fantastic when combined with Galeforce and/or Lifetaker. Any male children who inherit Galeforce should consider getting this. Obtainable by using the Dread Scroll item, which is obtainable through the Lost Bloodlines 2 DLC. ------------------------------------------------------------------------------- [Rally Heart] Explanation: Increases Movement by +1 and all other stats by +2 for all allies within a 3 space radius. Lasts until the beginning of your next turn. Activation: Command Learned By ---------- Class: Bride Level: 1 The other Rally skill that doesn't suck (the other being Rally Spectrum). The added movement is nice, too. Use it if you want. The Bride class is obtained by using the Wedding Bouquet item, which is obtainable through the Smash Brethren 2 DLC. ------------------------------------------------------------------------------- [Bond] Explanation: Restores 10 HP to all allies within a 3 space radius at the beginning of the user's turn. Activation: Always on. Learned By ---------- Class: Bride Level: 15 A very useful skill for support units who stay slightly behind the front lines. The Bride Class is obtained by using the Wedding Bouquet item, which is obtainable through the Smash Brethren 2 DLC. ------------------------------------------------------------------------------- [All Stats +2] Explanation: Increases all stats, except Movement, by +2. Activation: Always on. Learned By ---------- Class: DLC item Level: N/A Better than any of the other (Stat) +2 skills. Use this instead. Obtainable through the Champions of Yore 3 DLC (one of the easier ones). ------------------------------------------------------------------------------- [Paragon] Explanation: Increases EXP gained by 200%. Activation: Always on. Learned By ---------- Class: DLC item Level: N/A Fantastic for level grinding, especially once your characters have switched classes several times and are barely getting any EXP per kill. Obtainable through the Lost Bloodlines 3 DLC. ------------------------------------------------------------------------------- [Iote's Shield] Explanation: Negates user's flying (pegasus icon) type weakness. Activation: Always on. Learned By ---------- Class: DLC item Level: N/A Useful for fliers. Obtainable through the Smash Brethren 3 DLC. ------------------------------------------------------------------------------- [Limit Breaker] Explanation: Raises all of the user's stat caps by +10. Activation: Always on. Learned By ---------- Class: DLC item Level: N/A Fantastic for post/end-game, but will be very difficult to get before that. Obtainable through the Rogues and Redeemers 3 DLC. ------------------------------------------------------------------------------- =========================================== Frequently Asked Questions (FAQ) [FAQ1] =========================================== Q: What's the best way to raise my characters' levels? A: Honestly, DLC grinding. EXPonential Growth and eventually Lost Bloodlines 3 are your best bets. If you don't want to spring for DLC, you can do a bunch of Reeking Box encounters too, but they're not as effective. Q: When should I use a Master Seal or a Second Seal to switch classes? A:The more levels a character has gained, the less EXP they will get, and the longer it will take them to level up in their other classes. Your best bet is to get the skills you want, and then move on to your next class as soon as possible. Q: When talking about growth rates, I see you say "50%". 50% of what? A: It's not a percentage of something, but rather a probability. When I say a character has 50% growth in, say... HP, it means that they have a 50% chance of gaining +1 HP each time they level up. Q: I don't want to do all this math to calculate my maximum stats! Isn't there an easier way? A: Well if you have access to the internet (and if you're readying this, you obviously do), Serenesforest.net has a really nice maximum stat calculator. You can just punch in the character, their class, and their parents (if applicable) and it will pop out the maximum stats for you. Q: Do I have to optimize my characters? A: Of course not. You can play however you want. However, I find it to be one of the most enjoyable aspects of this particular Fire Emblem title. Q: I disagree with your assessment of so-and-so! What are you thinking? A: As stated in the introduction, the content in this guide consists of my opinions, which are based on facts and my experiences. However, they are also based on my playstyle. Lastly, it is totally possibly for character results to vary due to the nature of RNG stat growths. Q: What qualifies you to write this? A: I've played and beaten every Fire Emblem game released in America, as well as an English translation of Fuuin no Tsurugi. As for Fire Emblem: Awakening, I have beaten the game on Lunatic+ (after nearly destroying my 3DS from repeatedly hurling it at the wall). I'm no expert, but I figured that I'm at least mostly qualified to write a this guide. Honestly I was shocked that even though the game has been out for a while, that no such guide was listed here. Q: Who is your favorite character? A: Well personality-wise, probably Tharja or Henry. Their dark sense of humor amuses me. As far as sheer awesomeness in combat goes... Morgan as Aversa's daughter, Nowi's Daughter, or Chrom's son is hard to beat. Q: There's something in this guide I don't understand... A: Make sure you read the applicable section of the guide in its entirety, especially the notes at the beginning of the section and the introduction to the guide as a whole. If you don't find the answer you're looking for, feel free to contact me via email. Q: How can I contact you with a question or correction? A: See the contact information section below. ------------------------------------------------------------------------------- ======================================== Conclusion/Contact Info/Legal [END1] ======================================== Well, there you have it. I hope this guide was helpful. I certainly enjoyed digging back into the game to write it. Credits ------- Serenesforest.net - For providing the vast majority of the stats, growth formulas, and other technical mumbo-jumbo contained within this guide, and for generally just being a fantastic source of Fire Emblem information. MKaykitkats - For creating a character guide within his FAQ/Walkthrough, which I used as a cheat sheet for all of the character support options. Nintendo and Intelligent Systems - For all the awesomeness that is Fire Emblem. Please continue to release Fire Emblem games in the United States. Absolute Steve - Yup, I borrowed his legal disclaimer. Contact Info ------------ You can email me at: [email protected] Please include something in the title like "Fire Emblem: Awakening" or "Character and Parenting Guide" so that I actually read it. Be warned, I very rarely check my email, so it may or may not be some time before I get back to you. Legal Stuff ----------- This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. Do not copy or alter information slightly from this guide, and do not present it as your own. The only sites allowed to host this document are GameFAQs.com and its affiliates. *NOT* allowed: CheatCC or Cheat Code Central, nor any other cheat websites owned or affiliated with David Allison (Dave), owner of CheatCC. Dave/CheatCC has infringed the copyright of countless FAQs/guides and cheats and has altered the copyright sections of countless more FAQs/guides, often removing 'GameFAQs' and other trusted websites from the list while adding 'CheatCC'. This is a serious violation of simple authorship rights and it has been going on for over a decade and a half. If you ever receive an email from CheatCC regarding the hosting of your guide, I would *highly* recommend you to politely decline the offer and check the CheatCC website within a week to see if they have taken your guide (or someone else's guide) without permission. If you have given permission to CheatCC before, I would recommend that you revoke your permission and have your guides removed from that site; otherwise you are indirectly supportive. Copyright 2014 Cole Riness (a.k.a. "welsknight"). All rights reserved. Fire Emblem and all respective trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.