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Character/Parenting Guide

by welsknight

  +-----------------------------+
  | FIRE EMBLEM: AWAKENING      |
  | CHARACTER & PARENTING GUIDE |
  +-----------------------------+

Version 1.1
-------------------------------------------------------------------------------

================
INDEX     [INDX]
================
1.) Introduction                     [INTR]
2.) Maximum Stat Modifiers           [MXST]
3.) Parenting For Dummies            [PRFD]
4.) Calculating Growth Rates         [GRWT]
5.) Avatar/My Unit/Robin             [AVAT]
6.) First Generation Characters      [1GEN]
 -[Chrom]                            [CHRO]
 -[Lissa]                            [Liss]
 -[Frederick]                        [FRED]
 -[Sully]                            [SULL]
 -[Virion]                           [VIRI]
 -[Stahl]                            [STAH]
 -[Vaike]                            [VAIK]
 -[Miriel]                           [MIRI]
 -[Sumia]                            [SUMI]
 -[Kellam]                           [KELL]
 -[Donnel]                           [DONN]
 -[Lon'qu]                           [LONQ]
 -[Ricken]                           [RICK]
 -[Maribelle]                        [MARI]
 -[Panne]                            [PANN]
 -[Gaius]                            [GAIU]
 -[Cordelia]                         [CORD]
 -[Gregor]                           [GREG]
 -[Nowi]                             [NOWI]
 -[Libra]                            [LIBR]
 -[Tharja]                           [THAR]
 -[Anna]                             [ANNA]
 -[Olivia]                           [OLIV]
 -[Cherche]                          [CHER]
 -[Henry]                            [HENR]
 -[Say'ri]                           [SAYR]
 -[Tiki]                             [TIKI]
 -[Basilio]                          [BASI]
 -[Flavia]                           [FLAV]
7.) Second Generation Characters     [2GEN]
 -[Lucina]                           [LUCI]
 -[Owain]                            [OWAI]
 -[Inigo]                            [INIG]
 -[Brady]                            [BRAD]
 -[Kjelle]                           [KJEL]
 -[Cynthia]                          [CYNT]
 -[Severa]                           [SEVE]
 -[Gerome]                           [GERO]
 -[Yarne]                            [YARN]
 -[Laurent]                          [LAUR]
 -[Noire]                            [NOIR]
 -[Nah]                              [NAH1]
 -[Morgan]                           [MORG]
8.) Spotpass/DLC Characters          [SPTP]
 -[Gangrel]                          [GANG]
 -[Walhart]                          [WALH]
 -[Emmeryn]                          [EMME]
 -[Yen'fay]                          [YENF]
 -[Aversa]                           [AVER]
 -[Priam]                            [PRIA]
9.) Skill Guide*                     [SKLL]
  *To search, type [Skill Name].
10.) FAQ                             [FAQS]
11.) Credits/Legal/Contact Info      [END1] 
-------------------------------------------------------------------------------
===============
VERSION HISTORY
===============

Version 1.0 - 21 MAR 2014 - Complete!

Version 1.1 - 21 MAR 2014 - Added additional information concerning Maximum 
Stat Modifiers and the inheritance of Maximum Stat Modifiers. Added a section
concerning how to calculate a character's stat growths. Also reworked the legal
section (thanks to Absolute Steve; I borrowed his disclaimer). Finally, fixed 
some minor typos and reworded some things for the sake of clarity. Pulled my
pending submission for Version 1.0 and resubmitted the updated document.

=======================
Introduction     [INTR]  
=======================

Well, here we go. Welcome to my Character and Parenting Guide for Fire Emblem:
Awakening. This will be the first guide I have written for GameFAQs.

The content contained herein is my opinion. It is based on facts and my
experience, but also on my playstyle. Final stats are subject to the Random
Number Generator (RNG), so results may vary.

You may or may not disagree with me. Due to the gameplay options of this game,
pretty much any character has potential, if you want to DLC-grind. Let me
repeat: because characters can level up an infinite number of times, and
because there is an infinite amount of EXP available through DLC and enemy
encounters, any character can become a force to be reckoned with.

However, some characters are better than others, due to class and skill
options, maximum stats, and the amount of effort needed for you to help them 
reach their full potential.

This guide is meant to assist in optimizing your characters and party so that
can get through the main campaign, as well as most, if not all, of the post/
end-game content.

Please read the notes at the beginning of each section, as they contain 
information that is applicable to the entire section.

Also, please be aware that some of the growth rates are estimates, and may not
be 100% accurate. However, if they're not exact, they're pretty darn close.
-------------------------------------------------------------------------------
=================================
Maximum Stat Modifiers     [MXST]
=================================

So, what determines a character's maximum stats? Well, two things: their class,
and their unique character modifiers. Every character has a maximum HP stat of
60 for base classes and 80 for advanced classes, but the rest of them are 
dependant on unique stat modifiers (which you will find listed in the guide in
each character entry), referred to in this guide as Maximum Stat Modifiers or
MSMs.

Children have a special system for determining their maximum stat modifiers,
which will be covered in the next section. To determine a character's maximum
stats, apply their maximum stat modifers to their class maximum stats, shown
below:


    BASE (NON-PROMOTED) CLASSES
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Class Name          | HP | Str | Mag | Skl | Spd | Lck | Def | Res |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Lord                | 60 | 25  | 20  | 26  | 28  | 30  | 25  | 25  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Tactician           | 60 | 25  | 25  | 25  | 25  | 30  | 25  | 25  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Cavalier            | 60 | 26  | 20  | 25  | 25  | 30  | 26  | 26  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Knight              | 60 | 30  | 20  | 26  | 23  | 30  | 30  | 22  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Myrmidon            | 60 | 24  | 22  | 27  | 28  | 30  | 22  | 24  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Mercenary           | 60 | 26  | 20  | 28  | 26  | 30  | 25  | 23  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Fighter             | 60 | 29  | 20  | 26  | 25  | 30  | 22  | 20  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Barbarian           | 60 | 30  | 20  | 23  | 27  | 30  | 22  | 20  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Archer              | 60 | 26  | 20  | 29  | 25  | 30  | 25  | 21  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Thief               | 60 | 22  | 20  | 30  | 28  | 30  | 21  | 20  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Pegasus Knight      | 60 | 24  | 23  | 28  | 27  | 30  | 22  | 25  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Wyvern Rider        | 60 | 28  | 20  | 24  | 24  | 30  | 28  | 20  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Mage                | 60 | 20  | 28  | 27  | 26  | 30  | 21  | 25  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Dark Mage           | 60 | 20  | 27  | 25  | 25  | 30  | 25  | 27  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Priest/Cleric       | 60 | 22  | 25  | 24  | 25  | 30  | 22  | 27  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Troubadour          | 60 | 20  | 26  | 24  | 26  | 30  | 20  | 28  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+



    ADVANCED (PROMOTED) CLASSES
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Class Name          | HP | Str | Mag | Skl | Spd | Lck | Def | Res |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Great Lord (Male)   | 80 | 43  | 30  | 40  | 41  | 45  | 42  | 40  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Great Lord (Female) | 80 | 40  | 30  | 42  | 44  | 45  | 40  | 40  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Grandmaster         | 80 | 40  | 40  | 40  | 40  | 45  | 40  | 40  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Paladin             | 80 | 42  | 30  | 42  | 44  | 45  | 40  | 40  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Great Knight        | 80 | 48  | 20  | 34  | 37  | 45  | 48  | 30  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    General             | 80 | 50  | 30  | 41  | 35  | 45  | 50  | 35  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Swordmaster         | 80 | 38  | 34  | 44  | 46  | 45  | 33  | 38  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Hero                | 80 | 42  | 30  | 46  | 42  | 45  | 40  | 36  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Warrior             | 80 | 48  | 30  | 42  | 40  | 45  | 40  | 35  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Berserker           | 80 | 50  | 30  | 35  | 44  | 45  | 34  | 30  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Sniper              | 80 | 41  | 30  | 48  | 40  | 45  | 40  | 31  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Bow Knight          | 80 | 40  | 30  | 43  | 41  | 45  | 35  | 30  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Assassin            | 80 | 40  | 30  | 48  | 46  | 45  | 31  | 30  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Trickster           | 80 | 35  | 38  | 45  | 43  | 45  | 30  | 40  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Falcon Knight       | 80 | 38  | 35  | 45  | 44  | 45  | 33  | 40  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Dark Flier          | 80 | 36  | 42  | 41  | 46  | 45  | 32  | 41  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Wyvern Lord         | 80 | 46  | 30  | 38  | 38  | 45  | 46  | 30  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Griffon Rider       | 80 | 40  | 30  | 43  | 41  | 45  | 40  | 30  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Sage                | 80 | 30  | 46  | 43  | 42  | 45  | 31  | 40  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Sorcerer            | 80 | 30  | 44  | 38  | 40  | 45  | 41  | 44  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Dark Knight         | 80 | 38  | 41  | 40  | 40  | 45  | 42  | 38  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    War Monk/Cleric     | 80 | 40  | 40  | 38  | 41  | 45  | 38  | 43  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Valkyrie            | 80 | 30  | 42  | 38  | 43  | 45  | 30  | 45  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+



    SPECIAL CLASSES
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Class Name          | HP | Str | Mag | Skl | Spd | Lck | Def | Res |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Villager            | 60 | 20  | 20  | 20  | 20  | 30  | 20  | 20  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Dancer              | 80 | 30  | 30  | 40  | 40  | 45  | 30  | 30  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Taguel              | 80 | 35  | 30  | 40  | 40  | 45  | 35  | 30  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Manakete            | 80 | 40  | 35  | 35  | 35  | 45  | 41  | 40  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Dread Figher        | 80 | 42  | 38  | 40  | 41  | 45  | 39  | 43  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Bride               | 80 | 40  | 39  | 42  | 42  | 45  | 41  | 40  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Conquerer           | 80 | 45  | 25  | 40  | 40  | 45  | 50  | 50  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+

Now, let's look at an example. Say you've decided to make Chrom a Great Knight
as his final class. Here are the stat caps for the Great Knight class...

    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Class Name          | HP | Str | Mag | Skl | Spd | Lck | Def | Res |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Great Knight        | 80 | 48  | 20  | 34  | 37  | 45  | 48  | 30  |
    +------------------------+----+-----+-----+-----+-----+-----+-----+-----+

And here are Chrom's maximum stat modifiers (MSMs).

          Chrom's MSMs:
          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | +1  |     | +1  | +1  | +1  | -1  | -1  |
          +-----+-----+-----+-----+-----+-----+-----+

Therefore, we end up with...

                              +----+-----+-----+-----+-----+-----+-----+-----+
                              | HP | Str | Mag | Skl | Spd | Lck | Def | Res |
  +---------------------------+----+-----+-----+-----+-----+-----+-----+-----+
  | Chrom's Actual Stat Caps* | 80 | 49  | 20  | 35  | 38  | 46  | 47  | 29  |
  +---------------------------+----+-----+-----+-----+-----+-----+-----+-----+

*As a Great Knight.


Now, in case you were wondering, if you switch from an advanced class to a base
class, and your current stats before switching exceed the stat caps for the
base class, don't worry! Any stat growths that you have gained as a result of
leveling up are saved. Once you switch back into a class that has a stat cap
high enough to take advantage of your previous growths, those stat gains will
reappear.

Also, it should be noted that by equipping the Limit Breaker skill, all of a
character's maximum stat caps are increased by +10, allowing them to continue
gaining stats upon leveling up.

-------------------------------------------------------------------------------
================================
Parenting For Dummies     [PRFD]
================================

Fire Emblem: Awakening introduces a new mechanic to the series: marriage and
recruitable chilren, based on who gets married. Children characters are some of
the strongest in the game, benefitting from their parents' hard training. This
is because parents each pass down stats, a skill, and class options to their
children. For example, if you marry Chrom to a female Avatar, then both Lucina
and Morgan will have access to Aether, and be able to change to almost ANY
class. You can also use your matchmaking skills to cover a child's weakness
(make Tharja marry someone with high Luck so Noire doesn't have terrible luck
like her mother) or to further increase their strengths (marry Vaike and Nowi
so that Nah hits even harder).

The mechanics are fairly simple, at least at first glance. Any two characters
that reach S-Rank Support will get married, at which point (assuming you are
far enough into the story) you can recruit the child in a paralogue sidequest.

Children will inherit the skill equipped in the LAST SLOT of their skill list
at the time you start the paralogue mission, so don't worry about rearranging
your characters' skill lists until you are actually ready to recruit the child.
Also, some of the children recruitment chapters are fairly difficult/annoying
because of NPCs (Severa's comes to mind).

Another important thing to consider is that children will inherit all of the
classes that their parents have, with the exception of classes they can't be
due to gender requirements (male children cannot become pegasus knights, for
example). The inherited skills, however, are NOT limited by class gender
requirements, meaning that skills like Galeforce, the level 15 Dark Flier
skill, can be passed down to male children, even though that male child would
never normally have access to Galeforce or the Dark Flier class.

Children will inherit growth rates based upon the growth rates of their father,
mother, and themselves. The growth rates used for the child in the calculation
are listed in each character entry. The formula is:

(Father's Growth Rates + Mother's Growth Rates + Child's Growth Rates) / 3

As a brief note, DLC-only skills such as Paragon, and skills from the Bride
and Dread Fighter class CANNOT be passed down. However, you can simply replay
the corresponding DLC mission to get another copy of the skill/class item.

Chrom wil always pass down Rightful King to his male children, and Aether to
his female children.

Gaius and Donnel will pass down the ability to change into a Pegasus Knight to
their daughters (but only to their daughters as Pegasus Knight is a gender-
specific class). This means that Gaius's and Donnel's daughters will be able to
promote into Dark Fliers and thereby get access to Galeforce.

With all of the above noted, I highly encourage you to plan in advance, and 
write it down. On my recent Lunatic playthough, I put everything into a nice 
Excel spreadsheet that I could pull up whenever I wanted. Since parents can 
only get married once, it is important to plan things out if you want to 
optimize your characters.

Furthermore, take the time to raise your parent units up and invest in 
hard-to-get skills that can be passed down to their children. Especially good
ones are Galeforce (this should pretty much be passed down whenever possible),
Sol, Armsthrift, and Lifetaker. Keep an eye out for ways to get your children 
skill and class combinations that are extremely useful, or that they would not
normally be able to obtain without planning.


Here's an example:

Chrom                     Female Avatar            Morgan (Male)
-----                     -------------            -------------
Dual Strike+              Ignis                    Veteran (default)
Charm              +      Rally Spectrum     =     Solidarity (default)
Aether                    Lifetaker                Rightful King (from Chrom)
Rightful King             Armsthrift               Galeforce (from Avatar)
Luna                      Galeforce


Here's another example:

Ricken                    Lissa                    Owain
------                    -----                    -----
Magic +2                  Miracle                  Avoid +10 (default)
Focus              +      Healtouch          =     Vantage (default)
Slow Burn                 Rally Movement           Lifetaker (from Ricken)
Lifetaker                 Galeforce                Galeforce (from Lissa)


Since your Avatar can marry ANY CHARACTER of the opposite gender, Morgan 
(Avatar's child) is easily the most versatile character in the game. You
can even marry the Spotpass characters such as Aversa and Walhart (who have
exclusive skills) and other children (such as Avatar+Severa).

The other important part to consider when choosing who will get hitched is stat
modifiers. As mentioned above, a character's actual stat caps are determined by
taking their class maximum stats and combining them with with their unique
maximum stat modifers (which will be listed in the guide in each entry). The
way that children's maximum stat modifiers are determined is... you guessed it:
through inheritance.

To calculate a child's maximum stat modifiers (MSM), the formula is as follows:

For any given stat: (Father's MSM + Mother's MSM + 1) = Child's MSM

So, as an example, let's say Chrom marries Sumia. Their modifiers are below:


          Chrom's MSMs:
          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | +1  |     | +1  | +1  | +1  | -1  | -1  |
          +-----+-----+-----+-----+-----+-----+-----+


          Sumia's MSMs:
          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | -2  |     | +2  | +3  |     | -2  | +1  |
          +-----+-----+-----+-----+-----+-----+-----+

So, by combining those and adding +1, we get...

          Cynthia's MSMs:
          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          |     | +1  | +4  | +5  | +2  | -2  | +1  |
          +-----+-----+-----+-----+-----+-----+-----+

As you can see, this is a very important thing to consider, especially if you
want the child to specialize in a given stat like Strength, or if you want a
child to end up with at least 50 Luck for Armsthrift without the use of Limit
Breaker.
-------------------------------------------------------------------------------
===================================
Calculating Growth Rates     [GRWT]
===================================

To calculate a character's growth rates, add their class growth rates to their
character growth rates (which are listed in each character entry). The 
additional class growth rate for Luck is always 0%.



    Class Growth Rates*
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Class Name(s)                   | HP  | Str | Mag | Skl | Spd | Def | Res |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Lord, Great Lord                | 40% | 20% |     | 20% | 20% | 10% | 5%  |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Tactician, Grandmaster          | 40% | 15% | 15% | 15% | 15% | 10% | 10% |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Cavalier                        | 45% | 20% |     | 20% | 20% | 10% | 5%  |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Paladin                         | 45% | 20% |     | 20% | 20% | 10% | 10% |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Great Knight                    | 50% | 25% |     | 15% | 15% | 15% | 5%  |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Knight                          | 50% | 25% |     | 15% | 10% | 15% | 5%  |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | General                         | 50% | 25% |     | 15% | 10% | 15% | 10% |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Myrmidon                        | 40% | 20% |     | 25% | 25% | 5%  | 5%  |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Swordmaster                     | 40% | 20% |     | 25% | 25% | 5%  | 10% |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Mercenary, Hero                 | 45% | 20% |     | 25% | 20% | 10% | 5%  |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Fighter, Warrior                | 45% | 25% |     | 20% | 15% | 10% | 5%  |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Barbarian, Berserker            | 50% | 25% |     | 15% | 20% | 5%  | 5%  |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Archer                          | 45% | 15% |     | 30% | 15% | 10% | 5%  |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Sniper                          | 45% | 15% |     | 30% | 15% | 15% | 5%  |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Bow Knight                      | 50% | 20% |     | 25% | 20% | 5%  | 5%  |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Thief                           | 35% | 15% | 5%  | 25% | 25% | 5%  | 5%  |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Assassin                        | 40% | 20% |     | 30% | 25% | 5%  | 5%  |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Trickster                       | 35% | 10% | 15% | 25% | 20% | 5%  | 10% |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Pegasus Knight                  | 40% | 15% | 5%  | 25% | 25% | 5%  | 10% |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Falcon Knight                   | 40% | 15% | 10% | 25% | 25% | 5%  | 10% |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Dark Flier                      | 40% | 10% | 15% | 20% | 20% | 5%  | 10% |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Wyvern Rider, Wyvern Lord       | 45% | 30% |     | 15% | 15% | 10% | 5%  |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Griffon Rider                   | 45% | 25% |     | 20% | 20% | 5%  | 10% |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Mage, Sage                      | 35% |     | 20% | 20% | 20% | 5%  | 10% |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Dark Mage                       | 50% | 5%  | 15% | 15% | 15% | 10% | 10% |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Sorcerer                        | 45% |     | 20% | 15% | 15% | 10% | 10% |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Dark Knight                     | 50% | 15% | 15% | 15% | 15% | 10% | 5%  |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Priest/Cleric                   | 35% | 5%  | 15% | 15% | 15% | 5%  | 15% |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | War Monk/Cleric                 | 45% | 15% | 15% | 10% | 15% | 10% | 10% |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Troubadour, Valkyrie            | 35% |     | 20% | 10% | 20% | 5%  | 15% |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Villager                        | 35% | 10% |     | 5%  | 5%  | 10% | 5%  |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Dancer                          | 35% | 5%  |     | 25% | 25% | 5%  | 5%  |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Taguel (Male)                   | 45% | 20% |     | 15% | 15% | 15% | 5%  |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Taguel (Female)                 | 40% | 15% |     | 20% | 20% | 10% | 5%  |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Manakete                        | 50% | 20% | 5%  | 20% | 20% | 15% | 15% |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Conquerer                       | 50% | 20% | 5%  | 20% | 20% | 10% | 10% |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+

*Class growth rates for the Dread Fighter and Bride classes are unknown.

So, as an example, say you have Chrom level up as a Paladin.


Here's the Paladin:

                                   +-----+-----+-----+-----+-----+-----+-----+
                                   | HP  | Str | Mag | Skl | Spd | Def | Res |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+
 | Paladin                         | 45% | 20% |     | 20% | 20% | 10% | 10% |
 +---------------------------------+-----+-----+-----+-----+-----+-----+-----+

And here's Chrom:

Chrom's Base Growth Rates: 
HP-45% / Str-40% / Mag-10% / Skl-40% / Spd-40% / Lck-70% / Def-35% / Res-20%

So...

     Chrom's Current Growth Rates (as a Paladin)
     +-----+-----+-----+-----+-----+-----+-----+-----+
     | HP  | Str | Mag | Skl | Spd | Lck | Def | Res |
     +-----+-----+-----+-----+-----+-----+-----+-----+
     | 90% | 60% | 10% | 60% | 60% | 70% | 45% | 30% |
     +-----+-----+-----+-----+-----+-----+-----+-----+

===============================
Avatar/My Unit/Robin     [AVAT]
===============================

Your Avatar is a lot more... complex than the other characters, so I decided to
give him/her their own section.

[Avatar]                                                                 [AVAT]
Gender: Male or Female (You Decide)
Birthday: You Decide
How to Recruit: Joins automatically at the start of the game.

Available Classes:

Tactician --> Grandmaster

All other regular classes (Limited by gender)

Possible Supports:

All characters, including Spotpass characters. You can achieve S-rank Supports
with all characters of the opposite gender, and A-Rank supports with characters
of the same gender.

Base Stats:*
Lv-01 / Mov-05 / Starting Class: Tactician
HP-19 / Str-06 / Mag-05 / Skl-05 / Spd-06 / Lck-04 / Def-06 / Res-04

*HP picked as an Asset/Flaw (+5/-3), Luck picked as an Asset/Flaw (+4/-2), any
other stat picked as an Asset/Flaw (+2/-1).

Base Growth Rates:**
HP-40% / Str-40% / Mag-35% / Skl-35% / Spd-35% / Lck-55% / Def-30% / Res-20%

**Growth rates change based on what was selected as an Asset/Flaw. See chart:

    +------------+----+-----+-----+-----+-----+-----+-----+-----+
    | Asset/Flaw | HP | Str | Mag | Skl | Spd | Lck | Def | Res |
    +------------+----+-----+-----+-----+-----+-----+-----+-----+
    |     HP     | 15 |     |     |     |     |     |  5  |  5  |
    +------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Str     |    | 10  |     |  5  |     |     |  5  |     |
    +------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Mag     |    |     | 10  |     |  5  |     |     |  5  |
    +------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Skl     |    |  5  |     | 10  |     |     |  5  |     |
    +------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Spd     |    |     |     |  5  | 10  |  5  |     |     |
    +------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Lck     |    |  5  |  5  |     |     | 10  |     |     |
    +------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Def     |    |     |     |     |     |  5  | 10  |  5  |
    +------------+----+-----+-----+-----+-----+-----+-----+-----+
    |    Res     |    |     |  5  |     |  5  |     |     | 10  |
    +------------+----+-----+-----+-----+-----+-----+-----+-----+

As an example, if you choose HP as your Asset, and Luck as your Flaw, your 
Avatar would have +15% HP growth, +5% Defense growth, and +5% Resistance. They
would also have -5% Strength Growth, -5% Magic Growth, and -10% Luck growth.

Likewise, Maximum Stat Modifers also change based on what was selected as an
Asset/Flaw. See the charts below:

    +------------+-----+-----+-----+-----+-----+-----+-----+
    |    Asset   | Str | Mag | Skl | Spd | Lck | Def | Res |
    +------------+-----+-----+-----+-----+-----+-----+-----+
    |     HP     | +1  | +1  |     |     | +2  | +2  | +2  |
    +------------+-----+-----+-----+-----+-----+-----+-----+
    |    Str     | +4  |     | +2  |     |     | +2  |     |
    +------------+-----+-----+-----+-----+-----+-----+-----+
    |    Mag     |     | +4  |     | +2  |     |     | +2  |
    +------------+-----+-----+-----+-----+-----+-----+-----+
    |    Skl     | +2  |     | +4  |     |     | +2  |     |
    +------------+-----+-----+-----+-----+-----+-----+-----+
    |    Spd     |     |     | +2  | +4  | +2  |     |     |
    +------------+-----+-----+-----+-----+-----+-----+-----+
    |    Lck     | +2  | +2  |     |     | +4  |     |     |
    +------------+-----+-----+-----+-----+-----+-----+-----+
    |    Def     |     |     |     |     | +2  | +4  | +2  |
    +------------+-----+-----+-----+-----+-----+-----+-----+
    |    Res     |     | +2  |     | +2  |     |     | +4  |
    +------------+-----+-----+-----+-----+-----+-----+-----+

    +------------+-----+-----+-----+-----+-----+-----+-----+
    |    Flaw    | Str | Mag | Skl | Spd | Lck | Def | Res |
    +------------+-----+-----+-----+-----+-----+-----+-----+
    |     HP     | -1  | -1  |     |     | -1  | -1  | -1  |
    +------------+-----+-----+-----+-----+-----+-----+-----+
    |    Str     | -3  |     | -1  |     |     | -1  |     |
    +------------+-----+-----+-----+-----+-----+-----+-----+
    |    Mag     |     | -3  |     | -1  |     |     | -1  |
    +------------+-----+-----+-----+-----+-----+-----+-----+
    |    Skl     | -1  |     | -3  |     |     | -1  |     |
    +------------+-----+-----+-----+-----+-----+-----+-----+
    |    Spd     |     |     | -1  | -3  | -1  |     |     |
    +------------+-----+-----+-----+-----+-----+-----+-----+
    |    Lck     | -1  | -1  |     |     | -3  |     |     |
    +------------+-----+-----+-----+-----+-----+-----+-----+
    |    Def     |     |     |     |     | -1  | -3  | -1  |
    +------------+-----+-----+-----+-----+-----+-----+-----+
    |    Res     |     | -1  |     | -1  |     |     | -3  |
    +------------+-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Swords: E
Tomes: E


Your Avatar (also commonly referred to as My Unit, MU, or Robin) is one of the 
strongest and most versatile characters in the game, second only to his/her 
child Morgan. There is a lot to consider when creating your avatar, with gender
being the most important. Your Avatar is able to marry all characters of the 
opposite gender, and their child Morgan's gender will opposite of your 
Avatar's. So, if you create a female Avatar, Morgan will be male, which would
mean that both your Avatar an Morgan would have access to Galeforce, and that
Morgan would be able to be the son of Chrom.

However, if you go with a Male Avatar, there are many other options as well: a
Male Avatar could marry Nowi, which would allow Morgan and Nah to both be
practically unstoppable Manakete. Or, if you don't mind waiting and want to
focus primarily on the post/end-game, you could marry Aversa, which would give
Morgan the fantastic ability Shadowgift.

Ultimately, just do what you feel like doing. It's a game, have fun with it.
No matter what you do, your Avatar and Morgan will both be obscenely powerful.
-------------------------------------------------------------------------------
======================================
First Generation Characters     [1GEN]
======================================

NOTES ON FIRST GENERATION CHARACTERS
------------------------------------

1) First generation characters are generally weaker overall than their second
generation counterparts, because they have limited class and skill options,
and cannot inherit base stats and growths.

2) It is important to build relationships between first generation characters
so that you recruit the second generation characters.

3) Some of the first generation characters you have no choice but to use, such
as Chrom.

-------------------------------------------------------------------------------
[Chrom]                                                                  [CHRO]
Gender: Male
Birthday: May 27th
How to Recruit: Joins automatically at the start of the game.

Available Classes:

Lord --> Great Lord

Cavalier --> Paladin        
         --> Great Knight

Archer --> Sniper
       --> Bow Knight


Possible Supports:

[A] Frederick
[A] Lissa
[A] Vaike
[A] Gaius
[S] Maribelle
[S] Sully
[S] Sumia
[S] Olivia

Base Stats:
Lv-01 / Mov-06 / Starting Class: Lord
HP-20 / Str-07 / Mag-01 / Skl-08 / Spd-08 / Lck-05 / Def-07 / Res-01

Base Growth Rates: 
HP-45% / Str-40% / Mag-10% / Skl-40% / Spd-40% / Lck-70% / Def-35% / Res-20%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | +1  |     | +1  | +1  | +1  | -1  | -1  |
          +-----+-----+-----+-----+-----+-----+-----+

Swords: E

Chrom is the Lord for this Fire Emblem title, and as Lords go, he's pretty 
good. He comes with Falchion, an unbreakable sword that only he can use, and 
gets access to some (almost) exclusive skills in Aether and Rightful King, 
which are both extremely useful. He plays a lot like the Hero Class, and 
usually finds a healthy balance between evading attacks and absorbing them. 
You are required to bring Chrom on pretty much everything, so get used to 
using him.

I would recommend having him spend some time as a Great Knight to get his 
defense and HP up a bit; he is sometimes a little squishier than I would 
prefer, and since he's the main character, if he dies, it's game over. Since
he has limited class options, it wouldn't hurt to grab Luna. Also, he should 
get to level 15 in the Paladin class to pick up Aegis, which will help him out,
espcially once he has Rightful King.

I usually have Chrom's final class be Great Lord, because his options are
pretty limited, and having the Lord be anything other than a Lord seems...
well, kinda wrong. I mean, it was bad enough when they made Ike a "hero", and
don't even get me started on Micaiah... *grumble grumble grumble*

Anyway, as far as marriage and children go, Female Avatar is a good option, 
because then Lucina will also gain the benefit of having access to every single
class. Other options include Sumia or Olivia, which would then give Lucina 
access to Galeforce. I would generally avoid pairing Chrom with Sully.

Be warned, Chrom MUST be married by the end of Chapter 11, or he will marry
whichever female character he shares the highest support level with (excluding
his sister Lissa, because... ewwwww). Since Olivia joins in Chapter 11, if you
want Chrom to marry Olivia, you pretty much need to ensure that all his other
potential brides are already married by then, or ensure that through the first
10 chapters, Chrom builds NO support with any of his other potential brides.

If the requirements are not met, and Chrom is unable to marry any of the above
brides, Chrom will marry a generic female villager (which means Lucina gets
screwed, and Chrom's fatherhood is essentially wasted). This is one reason I
like the Chrom-Female Avatar pairing; they can start building a relationship as
early as the Prologue.
-------------------------------------------------------------------------------
[Lissa]                                                                  [LISS]
Gender: Female
Birthday: March 6th
How to Recruit: Joins automatically in the Prologue.

Available Classes:

Cleric --> War Cleric
       --> Sage

Pegasus Knight --> Falcon Knight
               --> Dark Flier

Troubadour --> Valkyrie
           --> War Cleric

Possible Supports: 

[A] Chrom
[A] Maribelle
[A] Cherche
[A] Olivia
[S] Kellam
[S] Donnel
[S] Frederick
[S] Gaius
[S] Gregor
[S] Henry
[S] Libra
[S] Ricken
[S] Lon'qu
[S] Stahl
[S] Vaike
[S] Virion

Base Stats:
Lv-01 / Mov-05 / Starting Class: Cleric
HP-17 / Str-01 / Mag-06 / Skl-04 / Spd-04 / Lck-08 / Def-03 / Res-04

Base Growth Rates: 
HP-35% / Str-25% / Mag-35% / Skl-30% / Spd-35% / Lck-65% / Def-15% / Res-35%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | -2  | +2  | -1  |     | +2  | -1  | +1  |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Staves: E

Lissa is your first healer, so she will get a lot of use early in the game. It
may be necessary to pair her up with someone else to protect her. However, she
can become a Pegasus Knight, giving her access to eventually the Dark Flier
class (and Galeforce). She should definitely pick up Galeforce before getting
married. She does have very good Luck, so I would recommend pairing her with
someone who has access to the Mercenary class for the Armsthrift skill, such as
Gregor. Alternatively, pair her with a mage like Ricken who can become a Dark
Knight and pass down Lifetaker, because Galeforce + Lifetaker is awesomesauce.

Lissa benefits from a LOT of support options; unfortunately her stats rarely
get very good unless you put a lot of time into her. She is a solid healer, and
a great mother because of Galeforce, but I rarely end up using her once other
options open up.
-------------------------------------------------------------------------------
[Frederick]                                                              [FRED]
Gender: Male
Birthday: August 26th
How to Recruit: Joins automatically in the Prologue.

Available Classes:

Cavalier --> Paladin
         --> Great Knight

Knight --> Great Knight
       --> General

Wyvern Rider --> Wyvern Lord
             --> Griffon Rider

Possible Supports:

[A] Henry
[A] Chrom
[A] Virion
[S] Lissa
[S] Maribelle
[S] Miriel
[S] Nowi
[S] Tharja
[S] Sully
[S] Sumia
[S] Cordelia
[S] Panne

Base Stats:
Lv-01 / Mov-07 / Starting Class: Great Knight
HP-28 / Str-13 / Mag-02 / Skl-12 / Spd-10 / Lck-06 / Def-14 / Res-03

Base Growth Rates: 
HP-60% / Str-40% / Mag-10% / Skl-40% / Spd-35% / Lck-40% / Def-40% / Res-20%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | +2  | -2  | +2  | -2  |     | +2  |     |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Swords: D
Lances: B
Axes: D

Frederick is a beast at the beginning of the game, and absolutely essential if
you're playing on Lunatic or higher. However, he is an experience hog, since he
starts in an advanced class. His growths are decent enough, and he can remain
useful even later in the game, but usually by then he's outclassed by second-
generation characters, and even other first-genderation riders such as Sully 
or Stahl.

I often used Frederick as support unit by pairing him up with characters that 
are fast, but not super strong, like Sumia, Panne, or Olivia.

He also suffers from a lack of really good skills. I'd say get him Luna and
pair it with the Aegis + Pavise combo, and then pass down one of the three. 
With that combo, he can tank pretty well, and work as a solid roadblock if it's
needed.

Since he has high defense, I would pair Frederick with someone who is in
need of it, such as Olivia. However, there are often better options for fathers
than poor old Freddy.
-------------------------------------------------------------------------------
[Sully]                                                                  [SULL]
Gender: Female
Birthday: December 5th
How to Recruit: Joins automatically on turn 2 of Chapter 1.

Available Classes:

Cavalier --> Paladin
         --> Great Knight

Myrmidon --> Assassin
         --> Swordmaster

Wyvern Rider --> Wyvern Lord
             --> Griffon Rider

Possible Supports: 

[A] Miriel
[A] Sumia
[S] Chrom
[S] Kellam
[S] Donnel
[S] Frederick
[S] Gaius
[S] Gregor
[S] Henry
[S] Libra
[S] Ricken
[S] Lon'qu
[S] Stahl
[S] Vaike
[S] Virion

Base Stats:
Lv-02 / Mov-07 / Starting Class: Cavalier
HP-20 / Str-07 / Mag-01 / Skl-08 / Spd-08 / Lck-06 / Def-07 / Res-02

Base Growth Rates: 
HP-40% / Str-35% / Mag-20% / Skl-40% / Spd-40% / Lck-60% / Def-35% / Res-20%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | -1  | -1  | +2  | +2  |     | -1  |     |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Swords: E
Lances: E

Sully is the first of the two starter Cavaliers, with the other being Stahl.
Generally she will have better Speed and Skill than Stahl, but poorer HP,
Speed, and Strength. She benefits from pretty good Luck growth as well, but
unfortunately she lacks many skills that can take advantage of it. She is 
useful in the early game to pair up with someone for a good Defense boost, and 
for her excellent move range.

If you decide to use her instead of Stahl, definitely make sure she picks up
Astra and Swordfaire from the Swordmaster class, as they are very beneficial to
her in all of her class options. She makes a fairly decent Assassin, especially
if you spend some time as a Great Knight to bolster her Defense and HP stat a
bit. I generally end up using her instead of Stahl, because it takes time to
foster a support relationship in order to get her daughter Kjelle, whereas
Stahl is not needed in order to recruit every character. 

Unfortunately, Sully lacks access to any recovery skills, and also lacks access
to Galeforce and Armsthrift. Her best skills pretty much all come from the
Myrmidon line, unless you want to make her a tank (although there are many
characters, including Stahl, who are better tanks). Because of this, in my
opinion, Stahl is the better unit.

Sully has a few good options in the marriage department. Marrying her to Gaius
or Donnel will allow her daughter to gain access to the Pegasus Knight line,
even though Sully herself cannot access it. Donnel also has great growths as a
result of Aptitude, access to the Mercenary line, and high Luck to make the
most out of it. However, Donnel is a very desirable father, and you make have
better options than Sully. Marrying Sully to Kellam will give her daughter 
extremely high defensive stats. Try to avoid pairing Sully with Stahl or
Frederick as that will severely limit Kjelle's class options. Sully is also a
potential wife of Chrom, but once again, that will limit Kjelle's options. I
think her best spouses are Gaius, Kellam, and Donnel.
-------------------------------------------------------------------------------
[Virion]                                                                 [VIRI]
Gender: Male
Birthday: December 10th
How to Recruit: Joins automatically on turn 2 of Chapter 1.

Available Classes:

Archer --> Sniper
       --> Bow Knight

Wyvern Rider --> Wyvern Lord
             --> Griffon Rider

Mage --> Sage
     --> Dark Knight

Possible Supports: 

[A] Libra
[A] Frederick
[S] Lissa
[S] Sully
[S] Maribelle
[S] Cordelia
[S] Panne
[S] Nowi
[S] Olivia
[S] Cherche
[S] Miriel
[S] Tharja

Base Stats:
Lv-02 / Mov-05 / Starting Class: Archer
HP-19 / Str-06 / Mag-00 / Skl-09 / Spd-05 / Lck-07 / Def-06 / Res-01

Base Growth Rates: 
HP-35% / Str-40% / Mag-30% / Skl-40% / Spd-45% / Lck-40% / Def-25% / Res-25%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          |     |     | +2  | +2  | -1  | -2  |     |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Bows: D

Virion is actually pretty decent; he can pick up Lifetaker as a Dark Knight, he
has decent Strength, Skill, and Speed growths, and if you decide to have him
finish as a Wyvern Lord, he has access to Bowbreaker as well.

He is rather lacking in the offensive skill department, however, and his
durability leaves something to be desired (as you would expect from an archer).
Regardless, he is good for ranged attacks, and in the early game he is great
for weakening enemies so the EXP can be fed to Chrom or Avatar.

As a father, Virion is above average. I would recommend pairing him a mother
that has access to Galeforce, and having Virion pass down Lifetaker (because,
once again, Galeforce + Lifetaker is insane). If you go that route, you should
marry Virion to Lissa, Cordelia, Maribelle, or Olivia. Another option would be
to marry Virion to Cherche, as Gerome (a Wyvern Rider) benefits greatly from
Bowbreaker. Try to avoid pairing him with Miriel or Tharja, since their
children already have access to Lifetaker. 
-------------------------------------------------------------------------------
[Stahl]                                                                  [STAH]
Gender: Male
Birthday: June 16th
How to Recruit: Joins automatically in Chapter 2.

Available Classes:

Cavalier --> Paladin
         --> Great Knight

Archer --> Sniper
       --> Bow Knight

Myrmidon --> Assassin
         --> Swordmaster

Possible Supports:

[A] Donnel
[A] Kellam
[S] Lissa
[S] Sully
[S] Maribelle
[S] Cordelia
[S] Panne
[S] Nowi
[S] Olivia
[S] Cherche
[S] Miriel
[S] Tharja

Base Stats:
Lv-02 / Mov-07 / Starting Class: Cavalier
HP-22 / Str-08 / Mag-00 / Skl-07 / Spd-06 / Lck-05 / Def-08 / Res-01

Base Growth Rates: 
HP-50% / Str-45% / Mag-10% / Skl-35% / Spd-30% / Lck-50% / Def-50% / Res-10%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | +2  | -1  | +1  |     | -2  | +2  | -1  |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Swords: E
Lances: E

Stahl is the second of your two starting Cavaliers, and the tankier of the two.
Like Sully, most of his best skills come from the Myrmidon line, but Stahl
actually gets enough Defense and HP growth that he can make a solid wall if you
decide to make him a Great Knight. Just watch out for magic-users and enemies
wielding weapons that are super-effective against armor and riders, as his
Resistance is sub-par.

I rarely use Stahl, instead going with Sully simply for relationship-building.
However, as a father, he passes down solid defensive stats, so he can make an
otherwise squishy child more durable.

Marry Stahl to whomever you want; but he is very lacking in crucial skills and
classes to pass down, so he is on the low end of desireable fathers. Avoid
paring him with Sully, because Kjelle would suffer greatly from lack of class
options. 
-------------------------------------------------------------------------------
[Vaike]                                                                  [VAIK]
Gender: Male
Birthday: December 26th
How to Recruit: Joins automatically in Chapter 2.

Available Classes:

Fighter --> Warrior
        --> Hero

Thief --> Trickster
      --> Assassin

Barbarian --> Berserker
          --> Warrior

Possible Supports: 

[A] Chrom
[A] Lon'qu
[S] Lissa
[S] Sully
[S] Maribelle
[S] Cordelia
[S] Panne
[S] Nowi
[S] Olivia
[S] Cherche
[S] Miriel
[S] Tharja

Base Stats:
Lv-03 / Mov-05 / Starting Class: Fighter 
HP-24 / Str-09 / Mag-00 / Skl-08 / Spd-06 / Lck-04 / Def-05 / Res-00

Base Growth Rates: 
HP-60% / Str-50% / Mag-10% / Skl-45% / Spd-35% / Lck-45% / Def-40% / Res-05%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | +3  | -2  | +1  | +1  | -1  |     | -2  |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Axes: D

Vaike is a pretty typical fighter: great Strength and HP, decent Skill and
Speed, and moderate to mediocre everything else. He suffers from awful
Resistance, but his HP is high enough to make up for it.

I would have him spend some time as an Assassin to get his Skill and Speed up
to where they need to be. Sol (from the Hero class) is fantastic in pretty much
all situations. Once you have Sol, Wrath, and Axefaire, Vaike is an offensive
force to be reckoned with. He will deal enough damage to most enemies to OHKO,
and between Wrath and Sol, his HP will rarely stay below 50% for long.

As a father, Vaike passes down above-average offensive stats. Pair him with a
mother who has good resistance, and access to Galeforce and the Mercenary line,
such as Cordelia. Vaike's children will benefit greatly from Armsthrift, which
he is unable to pass down himself. He also makes a decent husband for Nowi and
Panne, whose children both greatly benefit from access to Sol and a higher
Strength stat.
-------------------------------------------------------------------------------
[Miriel]                                                                 [MIRI]
Gender: Female
Birthday: February 12th
How to Recruit: Joins automatically on turn 2 of Chapter 2.

Available Classes:

Mage --> Sage
     --> Dark Knight

Troubadour --> War Cleric
           --> Valkyrie

Dark Mage --> Sorcerer
          --> Dark Knight

Possible Supports: 

[A] Sully
[A] Cherche
[S] Kellam
[S] Donnel
[S] Frederick
[S] Gaius
[S] Gregor
[S] Henry
[S] Libra
[S] Ricken
[S] Lon'qu
[S] Stahl
[S] Vaike
[S] Virion

Base Stats:
Lv-01 / Mov-05 / Starting Class: Mage 
HP-18 / Str-00 / Mag-06 / Skl-05 / Spd-07 / Lck-06 / Def-03 / Res-04

Base Growth Rates: 
HP-35% / Str-15% / Mag-40% / Skl-40% / Spd-40% / Lck-50% / Def-20% / Res-30%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | -2  | +3  | +1  | +1  |     | -2  |     |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Tomes: E

Miriel is your first tome-wielder, and she definitely has her magical bases
covered. With access to the Nosferatu tome as a Sorcerer, Lifetaker from the
Dark Knight class, and Tomefaire from the Sage class, she can be a magical
offensive powerhouse.

She is definitely on the squishy side at first, and in the early game is often
more of a liability than a benefit. Feed her some EXP, and make sure she spends
time in the Dark Mage line to boost her lousy Defense. Unfortunately, she lacks
access to Armsthrift, which means there are better Nosferatu-tanks out there.

Miriel is capable of being the mother of a fantastic Nosferatu tank, if paired
correctly. Laurent, while generally too squishy to be a tank, can turn out very
will if Miriel is married to Donnel. Donnel passes down access to the Mercenary
line for Armsthrift (essential for any Nosferatu tank), access to Galeforce, as
well as awesome stat growths from Aptitude. He also will ensure that Laurent 
gets good Luck and Survivability stats. You could also pair Miriel with Kellam,
to once again cover that Defense weakness, although this will mean that Laurent
is without Armsthrift. If you don't want to use Donnel as Laurent's father,
consider Gregor; he is very much like Donnel, but does not pass Aptitude. On a 
more positive not, his special trait of passing down Pegasus Knight line access
to his daughters is nto wasted on Laurent. Have Miriel pass down Tomefaire, 
Lifetaker, or Renewal.
-------------------------------------------------------------------------------
[Sumia]                                                                  [SUMI]
Gender: Female
Birthday: November 24th
How to Recruit: Joins automatically in Chapter 3.

Available Classes:

Pegasus Knight --> Falcon Knight
               --> Dark Flier

Knight --> General
       --> Great Knight

Cleric --> War Cleric
       --> Valkyrie

Possible Supports:

[A] Sully
[A] Cordelia
[S] Chrom
[S] Gaius
[S] Frederick
[S] Henry

Base Stats:
Lv-01 / Mov-07 / Starting Class: Pegasus Knight
HP-18 / Str-06 / Mag-03 / Skl-11 / Spd-11 / Lck-08 / Def-05 / Res-07

Base Growth Rates: 
HP-35% / Str-30% / Mag-20% / Skl-45% / Spd-45% / Lck-60% / Def-25% / Res-30%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | -2  |     | +2  | +3  |     | -2  | +1  |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Lances: D

Sumia is one of two first-generation Pegasus Knights, and in my opinion, the
lesser of the two. She gets access to Galeforce, and can get decent physcal
stats if she spends some time as a General and Great Knight. She also gets a
much-needed recovery skill in Renewal from the War Cleric line. However, that
means that you have to get to at least level 15 in 3 advanced classes, and that
doesn't include her finishing class.

Sumia has EXTREMELY limited marriage options. The game pushes strongly towards
having her marry Chrom through support conversations and cutscenes, but I think
Chrom is wasted as a father on Sumia's daughter Cynthia.

Sumia and Henry pair up quite well, since Sumia can pass down Galeforce and
Henry can pass down Lifetaker right off the bat. This will also give Cynthia
access to the Thief line, which is nice for its movement bonuses. Gaius should
not be wasted on Sumia since Sumia already passes down Galeforce. So really,
your options are Frederick and Henry, with Henry being the stronger of the two.
-------------------------------------------------------------------------------
[Kellam]                                                                 [KELL]
Gender: Male
Birthday: June 24th
How to Recruit: Talk to him with Chrom in Chapter 3.

Available Classes:

Knight --> General
       --> Great Knight

Thief --> Trickster
      --> Assassin

Priest --> War Monk
       --> Sage

Possible Supports:

[A] Donnel
[A] Stahl
[S] Lissa
[S] Sully
[S] Maribelle
[S] Cordelia
[S] Panne
[S] Nowi
[S] Olivia
[S] Cherche
[S] Miriel
[S] Tharja

Base Stats:
Lv-05 / Mov-04 / Starting Class: Knight
HP-21 / Str-10 / Mag-00 / Skl-07 / Spd-05 / Lck-03 / Def-12 / Res-04

Base Growth Rates: 
HP-50% / Str-40% / Mag-15% / Skl-40% / Spd-35% / Lck-35% / Def-55% / Res-30%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | +1  |     | +1  | -2  | -2  | +3  |     |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Lances: D

Kellam is your only first-generation Knight. He makes a pretty good defensive
wall, but is held back by sub-par Speed. This is remedied by having him spend a
while in the Thief line, which gives him the added bonus of much-needed skills
that enhance his movement capability. Renewal (from War Monk) is his only skill
that gives him healing.

In the early game, pairing him up with Frederick can form a defensive wall that
is very difficult to break, while pairing him up with a faster character like
Sumia can add some much needed Strength to them, or Speed to him. By late game,
he is greatly outclassed by other tanks who have better skills, stats, and
class options.

Kellam should marry someone whose child will benefit from his very good Defense
growth, such as Miriel. By pairing him with Sully, Kjelle will have one of the
best Defense stats in the game, but she will suffer from lack of access to good
skills and offensive options. 
-------------------------------------------------------------------------------
[Donnel]                                                                 [DONN]
Gender: Male
Birthday: June 4th
How to Recruit: Joins permanently after Paralogue 1 if he gained a level during
Paralogue 1.

Available Classes:

Villager

Fighter --> Warrior
        --> Hero

Mercenary --> Hero
          --> Bow Knight

Possible Supports:

[A] Stahl
[A] Kellam
[S] Lissa
[S] Sully
[S] Maribelle
[S] Cordelia
[S] Panne
[S] Nowi
[S] Olivia
[S] Cherche
[S] Miriel
[S] Tharja

Base Stats:
Lv-01 / Mov-05 / Starting Class: Villager
HP-16 / Str-04 / Mag-00 / Skl-02 / Spd-03 / Lck-11 / Def-03 / Res-00

Base Growth Rates*: 
HP-50% / Str-45% / Mag-15% / Skl-40% / Spd-45% / Lck-80% / Def-35% / Res-15%

*These growth rates are further increased by 20% from Donnel's skill Aptitude.

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | +1  | -1  | -1  | -1  | +3  | +1  | -1  |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Lances: E

Donnel is a character that I have mixed feelings about. On higher difficulties,
he can be a major pain to recruit since pretty much any enemy in Paralogue 1
will one-shot him. One of the most reliable ways to recruit him is to pair him
up with Frederick and trap the archer in the upper-left treasure room. Since
the archer will be unable to move, Donnel can attack him repeatedly and he will
gain enough experience to level up once. Just make sure that Frederick drops
him, because if Frederick joins the attack or boosts Donnel's Strength, the
archer will go down too fast.

Donnel has phenominally high growths, but starts out with a terrible class,
horrid base stats, and very low stat caps in his initial Villager class. He is
also severely limited in his class options, having only 3 second-tier classes
that he can Promote to. However, he makes a beast of Hero, and his extremely
high luck stat will ensure that Armsthrift triggers pretty much every time.
The Villager class has horrible growths and even worse caps. Try to use a
Second Seal on Donnel as soon as he hits level 15 and picks up the Underdog
Skill.

To fix his shortcomings (lack of options), consider having him level to 15 as a
Dread Fighter (obtained through the Lost Bloodlines 2 DLC). This will give him
Resistance +10 (which he needs, his Resistance is crap) and Aggressor. Then
have him finish out as a Hero, and he'll be pretty much unkillable between his
very high stats, Sol, and Armsthrift.

Donnel is the ONLY father who can pass down the skill Aptitude, as he is the
only first-generation character who can become a Villager. Pick his wife very
carefully. As long as you don't mind going without Galeforce, Tharja is an
excellent option, especially since her daughter Noire is desperately in need of
a Luck boost (Tharja's Luck is terrible). This will give Noire access to Sol,
Armsthrift, Lifetaker, and most importantly, the Dark tome Nosferatu, which can
make Noire a fantastic Nosferatu-tank if you make her a Sorcerer.

The only bad combinations for Donnel would be ones that already have access to
the Mercenary line; he has very few classes to give to begin with. Therefore,
avoid pairing Donnel with Cordelia. Donnel also makes an excellent husband for
a Female Avatar, since Morgan will then have Aptitude. Since Morgan would
already have access to nearly every class through his mother, he would not be
hurt by Donnel's poor class options.
-------------------------------------------------------------------------------
[Lon'qu]                                                                 [LONQ]
Gender: Male
Birthday: October 10th
How to Recruit: Joins automatically at the end of Chapter 4.

Available Classes:

Myrmidon --> Assassin
         --> Swordmaster

Thief --> Trickster
      --> Assassin

Wyvern Rider --> Wyvern Lord
             --> Griffon Rider

Possible Supports:

[A] Vaike
[A] Gregor
[S] Lissa
[S] Sully
[S] Maribelle
[S] Cordelia
[S] Panne
[S] Nowi
[S] Olivia
[S] Cherche
[S] Miriel
[S] Tharja

Base Stats:
Lv-04 / Mov-05 / Starting Class: Myrmidon
HP-20 / Str-06 / Mag-01 / Skl-12 / Spd-13 / Lck-07 / Def-07 / Res-02

Base Growth Rates: 
HP-40% / Str-35% / Mag-20% / Skl-50% / Spd-X50 / Lck-55% / Def-25% / Res-20%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          |     |     | +3  | +3  |     | -2  | -2  |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Swords: C

Lon'qu is a typical Myrmidon: fast, but not exceptionally hard-hitting. He has
access to the Thief line, which can be helpful for movement-enhancing skills
and the occasional lockpick if needed. Spending some time in the Wyvern Rider
line helps him with his poor Strength and Defense.

Lon'qu starts out equipped with a Killing Edge, which is nice. He has great
evade, but he will die quickly if he takes more than a couple hits. Makes sure
he is not in a position where he will die. Unless you want him to end up as a
Wyvern Lord for his final class, make sure he picks up Swordfaire at some
point.

As a father, Lon'qu has several decent options. Tharja's daughter Noire will
benefit from his high Luck stat, but her potential as a Nosferatu-tank is lost
due to lack of access to Armsthrift. Avoid pairing Olivia with Lon'qu, since
she already passes down the Myrmidon line, and it would severely limit Inigo's
class options. Sully's daughter Kjelle can benefit from his his speed, as can 
Cherche's son Gerome. 

With that said, I usually do not employ Lon'qu as a father, because he is not
able to pass down access to Galeforce, Lifetaker, Armsthrift, Sol, Renewal, or
pretty much anything else that is a "must-have" skill.
-------------------------------------------------------------------------------
[Ricken]                                                                 [RICK]
Gender: Male
Birthday: May 23rd
How to Recruit: Joins automatically in Chapter 5.

Available Classes:

Mage --> Sage
     --> Dark Knight

Cavalier --> Paladin
         --> Great Knight

Archer --> Sniper
       --> Bow Knight

Possible Supports: 

[A] Gregor
[A] Henry
[S] Lissa
[S] Sully
[S] Maribelle
[S] Cordelia
[S] Panne
[S] Nowi
[S] Olivia
[S] Cherche
[S] Miriel
[S] Tharja

Base Stats:
Lv-03 / Mov-05 / Starting Class: Mage
HP-20 / Str-03 / Mag-08 / Skl-06 / Spd-05 / Lck-10 / Def-06 / Res-03

Base Growth Rates: 
HP-50% / Str-20% / Mag-35% / Skl-30% / Spd-30% / Lck-65% / Def-30% / Res-25%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | -1  | +2  |     |     | +1  | -1  |     |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Tomes: D

Ricken is the second Mage you get, and by the time you get him, he will usually
already be outclassed by Miriel. Although he's a bit more durable that Miriel,
his offensive capabilities are pretty diminished. His only recovery skill is
Lifetaker, so make sure he picks that up if you plan to use him; he should also
learn it if you plan for him to be a father. 

To his credit, he has very high Luck growth, but the only potential wife that
needs it is Tharja, and that pairing should be avoided since it greatly
diminishes class options for their child. One match that I do like is Ricken-
Lissa, because Owain then gets access to both Galeforce and Lifetaker, as well
as a high enough magic stat to be a pretty awesome Dread Fighter.

-------------------------------------------------------------------------------
[Maribelle]                                                              [MARI]
Gender: Female
Birthday: April 14th
How to Recruit: Joins automatically in Chapter 5.

Available Classes:

Troubadour --> Valkyrie
           --> War Cleric

Pegasus Knight --> Falcon Knight
               --> Dark Flier

Mage --> Sage
     --> Dark Knight

Possible Supports: 

[A] Lissa
[A] Olivia
[S] Chrom
[S] Kellam
[S] Donnel
[S] Frederick
[S] Gaius
[S] Gregor
[S] Henry
[S] Libra
[S] Ricken
[S] Lon'qu
[S] Stahl
[S] Vaike
[S] Virion

Base Stats:
Lv-03 / Mov-07 / Starting Class: Troubadour
HP-18 / Str-00 / Mag-05 / Skl-04 / Spd-06 / Lck-05 / Def-03 / Res-06

Base Growth Rates: 
HP-30% / Str-20% / Mag-40% / Skl-40% / Spd-30% / Lck-80% / Def-10% / Res-40%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | -3  | +2  | +1  |     | +3  | -3  | +2  |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Staves: D

Maribelle is the only default Troubadour in the game, and she actually has a 
lot of potential due to her fantastic class options. She can pick up Lifetaker,
Renewal, Tomefaire, and Galeforce, at which point she will pretty much kill
everything and regenerate health very reliably. She is definitely one of the
better first-generation characters, at least skill-wise. She also has very high
Luck.

Unfortunately, she is a major pain to train, since she can't attack until level
10 when you promote her. Speed things along by giving her a Psychic as quickly
as possible. She also suffers from poor survivability, so she'll definitely
need some time investment if you want her to be self-sufficient. Spend some
time as a Dark Knight to boost her Defense. I would recommend having her finish
as a Sage or Valkyrie.

As far as motherhood goes, make SURE she passes down Galeforce, as her son
Brady is otherwise unable to get it. With her class options and skillset, the
only thing in my opinion that could make her better would be access to the
Mercenary line (for Armsthrift/Sol); therefore, I would recommend pairing her
with Donnel or Gregor. Avoid pairing her with a Male Avatar, as her great class
options are then wasted on Morgan (who gets all of them anyway).
-------------------------------------------------------------------------------
[Panne]                                                                  [PANN]
Gender: Female
Birthday: November 18th
How to Recruit: Joins automatically on turn 2 of Chapter 6.

Available Classes:

Taguel

Thief --> Trickster
      --> Assassin

Wyvern Rider --> Wyvern Lord
             --> Griffon Rider

Possible Supports:

[A] Cordelia
[A] Olivia
[S] Kellam
[S] Donnel
[S] Frederick
[S] Gaius
[S] Gregor
[S] Henry
[S] Libra
[S] Ricken
[S] Lon'qu
[S] Stahl
[S] Vaike
[S] Virion

Base Stats:
Lv-06 / Mov-06 / Starting Class: Taguel
HP-28 / Str-08 / Mag-01 / Skl-09 / Spd-10 / Lck-08 / Def-07 / Res-03

Base Growth Rates: 
HP-60% / Str-45% / Mag-15% / Skl-50% / Spd-55% / Lck-40% / Def-40% / Res-15%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | +2  | -1  | +1  |     | +3  | -3  | +2  |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Beaststone: -

I tried so hard to love Panne. As the only first-generation Taguel, she can
transform into a dog/cat-like creature which does super-effective damage to
riders. Unfortunately, that's about all she's good for. She does have access to
the Thief line, so I suppose she could be used to pick locks and such, but she
suffers from lack of high-quality skills.

Panne is very fast, however, so she can serve as a halfway decent Wyvern Lord, 
or as a somewhat respectable assassin. She also has very solid HP.

Panne's son, Yarne, is the only other Taguel in the game, unless you have her
marry a Male Avatar (in which case Morgan can also be a Taguel). Unfortunately,
he suffers from many of the same problems. In my opinion, Taguels are greatly
outclassed by their Manakete cousins, and other classes that don't use stones
to transform. With high Skill, Taguels can make great use of Sol, so if you are
dead-set on using them, try marrying Panne to Vaike, Donnel, or Gregor... all
of which are better served being someone else's father. I usually marry Panne
to one of my "leftover" fathers, like Stahl, just for the sake of completion. 
-------------------------------------------------------------------------------
[Gaius]                                                                  [GAIU]
Gender: Male
Birthday: January 2nd
How to Recruit: Talk to him with Chrom in Chapter 6. He appears as an enemy.

Available Classes:

Thief --> Trickster
      --> Assassin

Fighter --> Warrior
        --> Hero

Myrmidon --> Assassin
         --> Swordmaster

Possible Supports: 

[A] Libra
[A] Chrom
[S] Sumia
[S] Lissa
[S] Sully
[S] Maribelle
[S] Cordelia
[S] Panne
[S] Nowi
[S] Olivia
[S] Cherche
[S] Miriel
[S] Tharja

Base Stats:
Lv-05 / Mov-05 / Starting Class: Thief
HP-22 / Str-07 / Mag-00 / Skl-13 / Spd-15 / Lck-06 / Def-05 / Res-02

Base Growth Rates: 
HP-50% / Str-45% / Mag-15% / Skl-45% / Spd-45% / Lck-35% / Def-25% / Res-15%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | +1  | -1  | +2  | +3  | -1  | +1  | -1  |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Swords: D

Gaius, who is obsessed with candy, is the first enemy character you are able
to recruit. He is a fairly unusual Thief, since he has above-average growths in
HP, Strength, Skill, and Speed, but has below-average Luck. Regardless, he is
one of the better first-generation characters, especially if you get him Sol,
Swordfaire, and Vantage, and then finish him out as an Assassin.

Gaius is one of the most valuable fathers in the game, because if he has a
daughter, she will have access to the Pegasus Knight class, and therefore gain
access to Galeforce, regardless of whether or not her mother has access to it.
The only other father who can say the same is Donnel. This means that you
should carefully select Gaius's wife.

Nowi is a great option; she doesn't suffer from Gaius's poor Luck and Defense,
and a Manakete with Galeforce, Lifetaker, and Sol is just insane. Tharja is
another potential pairing, since Noire normally wouldn't have access to
Galeforce, but Tharja's poor luck combined with Gaius's poor luck will mean
that she will be susceptible to critical hits. However, Galeforce, Lifetaker,
and Sol will mean that she can quickly recover if needed. Lastly, Sully's
daughter Kjelle benefits greatly from access to Galeforce and Sol, although the
Myrmidon line gets wasted since Sully already passes it down.

Try to avoid marrying Gaius to anyone who has a male child, as they will not be
able to take advantage of the Pegasus Knight line. This means do not marry 
Gaius to Lissa, Maribelle, Cherche, Panne, or Miriel.
-------------------------------------------------------------------------------
[Cordelia]                                                               [CORD]
Gender: Female
Birthday: July 7th
How to Recruit: Joins automatically on turn 3 of Chapter 7.

Available Classes:

Pegasus Knight --> Falcon Knight
               --> Dark Flier

Mercenary --> Hero
          --> Bow Knight

Dark Mage --> Sorcerer
          --> Dark Knight

Possible Supports:

[A] Panne
[A] Sumia
[S] Kellam
[S] Donnel
[S] Frederick
[S] Gaius
[S] Gregor
[S] Henry
[S] Libra
[S] Ricken
[S] Lon'qu
[S] Stahl
[S] Vaike
[S] Virion

Base Stats:
Lv-07 / Mov-07/ Starting Class: Pegasus Knight
HP-25 / Str-09 / Mag-03 / Skl-13 / Spd-12 / Lck-09 / Def-08 / Res-08

Base Growth Rates: 
HP-50% / Str-45% / Mag-15% / Skl-35% / Spd-35% / Lck-45% / Def-40% / Res-25%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | +1  | -1  | +2  | +2  | -1  | +1  | -2  |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Lances: C

Cordelia, like Maribelle, is another character that benefits greatly from her
access to powerful skills and classes which complement each other. She has
everything needed to be a powerhouse, which is rare for first-generation
characters. Get her Armsthrift, Sol, Galeforce, and Lifetaker. If you can get
her Magic stat high enough, she is capable of being an awesome Nosferatu-tank
due to the skills mentioned above, but honestly she doesn't really need the
Nosferatu tome to recover reliably.

When comparing Cordelia to Sumia, Cordelia hits harder and is a bit more
durable, but Sumia is faster. Sumia, however, does not get access to the wide
range of class/skill options that Cordelia has, and is therefore outclassed by
Cordelia in my opinion.

Cordelia's daughter Severa is very much like her mother; there isn't much she
needs from her father to be awesome as far as skills and classes go. Consider
pairing Cordelia with Ricken or Henry to bolster Severa's Magic stat and make
her a fantastic Nosferatu-tank. You could also marry her to Kellam to give
Severa better physical stats, and even more class options, or you could pair
her with Libra and pass down the Renewal skill (and a slight Magic boost). Once
again, Severa has pretty much everything she needs right from the get-go.
-------------------------------------------------------------------------------
[Gregor]                                                                 [GREG]
Gender: Male
Birthday: January 27th
How to Recruit: Joins automatically in Chapter 8.

Available Classes:

Mercenary --> Hero
          --> Bow Knight

Barbarian --> Berserker
          --> Warrior

Myrmidon --> Assassin
         --> Swordmaster

Possible Supports: 

[A] Ricken
[A] Lon'qu
[S] Lissa
[S] Sully
[S] Maribelle
[S] Cordelia
[S] Panne
[S] Nowi
[S] Olivia
[S] Cherche
[S] Miriel
[S] Tharja

Base Stats:*
Lv-10 / Mov-05 / Starting Class: Mercenary 
HP-30 / Str-12 / Mag-00 / Skl-13 / Spd-11 / Lck-08 / Def-10 / Res-02

*These base stats are slightly increased on higher difficulties.

Base Growth Rates: 
HP-60% / Str-40% / Mag-10% / Skl-40% / Spd-30% / Lck-45% / Def-40% / Res-10%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | +2  | -1  | +2  |     | -1  | +1  | -2  |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Swords: C

Gregor is one of the few male first-generation characters that has access to
everything he needs to be self-sufficient: Sol, Swordfaire/Axefaire, Wrath,
Armsthrift, and Vantage. He has a lot of potential as a powerhouse, but because
he lacks access to the Thief line and Galeforce, he can have some trouble
getting across the map. Don't waste your Boots on him, though; there are better
characters for that.

As a father, Gregor is very useful for access to the Mercenary line; Armsthrift
and Sol are both extremely useful skills. Consider pairing him with Maribelle,
who has practically everything else of consequence, or any of the other mothers
that can pass down Galeforce but don't have access to Armsthrift. Access to the
Dark Knight class for Lifetaker is an added bonus.
-------------------------------------------------------------------------------
[Nowi]                                                                   [NOWI]
Gender: Female
Birthday: September 21st
How to Recruit: Joins automatically in Chapter 8.

Available Classes:

Manakete

Mage --> Sage
     --> Dark Knight

Wyvern Rider --> Wyvern Lord
             --> Griffon Rider

Possible Supports: 

[A] Cherche
[A] Tharja
[S] Kellam
[S] Donnel
[S] Frederick
[S] Gaius
[S] Gregor
[S] Henry
[S] Libra
[S] Ricken
[S] Lon'qu
[S] Stahl
[S] Vaike
[S] Virion

Base Stats:*
Lv-03 / Mov-06 / Starting Class: Manakete
HP-18 / Str-04 / Mag-00 / Skl-02 / Spd-02 / Lck-08 / Def-02 / Res-02

*These base stats are slightly increased on higher difficulties.

Base Growth Rates: 
HP-70% / Str-45% / Mag-35% / Skl-30% / Spd-30% / Lck-65% / Def-50% / Res-35%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | +1  | +1  | -1  | -2  | +1  | +3  | +2  |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Dragonstone: -

Nowi is one of two first-generation Manakete, and in my opinion, the better of
the two. She has great growth rates in everything except for skill and speed
(both of which are only slightly below average) and will serve you well as a
nearly unbreakable wall. Make sure you take the time to get her Lifetaker so
that she has a reliable means of self-recovery.

Although Tiki has higher growth rates than Nowi, Nowi benefits from much more
availability (you get her much earlier) and far more support options. However,
either can be a powerhouse.

Nowi really shines in motherhood, however, provided that you pair her up with
a father who can make the most of the Manakete class. Donnel and Gaius are the
obvious choices, since Nah would then have access to the Galeforce-Lifetaker
combo. If you marry her to a Male Avatar, then Morgan will be able to turn into
a Manakete, and Nah will have access to pretty much every class. If you already
have plans for Donnel, Gaius, and the Avatar, then pair her up with someone
that will enhance one side of the Manakete class: Strength (such as Vaike) or
Defense (such as Kellam).
-------------------------------------------------------------------------------
[Libra]                                                                  [LIBR]
Gender: Male
Birthday: July 1st
How to Recruit: Talk to him with Chrom in Chapter 9.

Available Classes:

Priest --> War Monk
       --> Sage

Mage --> Sage
     --> Dark Knight

Dark Mage --> Sorcerer
          --> Dark Knight

Possible Supports:

[A] Gaius
[A] Virion
[S] Lissa
[S] Sully
[S] Maribelle
[S] Cordelia
[S] Panne
[S] Nowi
[S] Olivia
[S] Cherche
[S] Miriel
[S] Tharja

Base Stats:*
Lv-01 / Mov-06 / Starting Class: War Monk
HP-38 / Str-14 / Mag-15 / Skl-13 / Spd-13 / Lck-10 / Def-11 / Res-16

*These base stats are slightly increased on higher difficulties.

Base Growth Rates: 
HP-45% / Str-25% / Mag-35% / Skl-45% / Spd-35% / Lck-45% / Def-25% / Res-30%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          |     | +1  | +1  |     | -1  |     | +1  |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Axes: C
Staves: C

When you get Libra, he will probably be your best healer. He has pretty high
base stats for Chapter 9, and he can take a hit. Best of all, he can actually
hit back. However, as the game progresses, he gets outclassed by Maribelle and
Lissa, among others.

Libra does have access to several useful skills: if you get him Tomefaire,
Lifetaker, and Renewal, and then have him finish as a Sage, he'll be a
fairly self-sufficient magic user who can heal and dish out respectable damage.
As stated, though, he gets outclassed by the end of the game. Use him until you
have a chance to really put some time and resources into Maribelle and Lissa,
or until you get some of the second-generation units capable of healing.

As a father, Libra is most useful for passing down access to his second-tier
classes and their skills; none of them are completely trash. Consider pairing
him with someone who does not have access to Lifetaker or Renewal, such as
Olivia or Sully, or with someone who has access to the Armsthift skill 
(Cordelia). Or just completely ignore him.
-------------------------------------------------------------------------------
[Tharja]                                                                 [THAR]
Gender: Female
Birthday: April 2nd
How to Recruit: Talk to her with Chrom in Chapter 9. She appears as an enemy.

Available Classes:

Dark Mage --> Sorcerer
          --> Dark Knight

Knight --> General
       --> Great Knight

Archer --> Sniper
       --> Bow Knight

Possible Supports:

[A] Nowi
[S] Kellam
[S] Donnel
[S] Frederick
[S] Gaius
[S] Gregor
[S] Henry
[S] Libra
[S] Ricken
[S] Lon'qu
[S] Stahl
[S] Vaike
[S] Virion

Base Stats:*
Lv-10 / Mov-05 / Starting Class: Dark Mage
HP-25 / Str-04 / Mag-11 / Skl-05 / Spd-12 / Lck-03 / Def-10 / Res-07

*These base stats are slightly increased on higher difficulties.

Base Growth Rates: 
HP-40% / Str-25% / Mag-45% / Skl-25% / Spd-45% / Lck-40% / Def-35% / Res-20%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          |     | +3  | -1  | +1  | -3  | +1  |     |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Tomes: D
Can Use Dark Tomes

I swear, Tharja's growth rate for Luck is not really 40%. Or at least, it never
has been for me. Every time I use her, even after a couple class changes, I'm
lucky if her Luck is even in the double digits. Grrrr. *End rant*

Anyway, Tharja suffers from a very... interesting combination of class options.
As a Dark Mage, her defense is reasonably OK, but her other stats prevent her
from being a high-quality tank. Her Strength is too poor to do pretty much
anything physical without a lot of work, and she lacks access to key skills
like Armsthrift, Sol, and Galeforce. She does get access to Nosferatu and
Lifetaker, so at least there's that. 

With that said, Dark Mages are few and far between, and if you marry her to the
right guy, her daughter Noire will have everything needed to be an outstanding
Nosferatu tank. Good options include Gaius (for Galeforce access, and for Sol)
and Donnel (for Galeforce, Sol, and Armsthrift access). You can also pair her
with a Male Avatar to make Tharja godly, but there are better options for your
Avatar unit.

If you don't want to use Donnel or Gaius on Tharja, marry her to someone who
will boost Noire's sub-par survivability, such as Frederick, Kellam, or Stahl.
-------------------------------------------------------------------------------
[Anna]                                                                   [ANNA]
Gender: Female
Birthday: June 11th
How to Recruit: Talk to her with Chrom in Paralogue 4.

Available Classes:

Thief --> Trickster
      --> Assassin

Archer --> Sniper
       --> Bow Knight

Mage --> Sage
     --> Dark Knight

Possible Supports: 

[A] Tiki

Base Stats:*
Lv-01 / Mov-06 / Starting Class: Trickster
HP-35 / Str-12 / Mag-17 / Skl-22 / Spd-21 / Lck-25 / Def-08 / Res-10

*These base stats are slightly increased on higher difficulties.

Base Growth Rates: 
HP-45% / Str-30% / Mag-30% / Skl-35% / Spd-35% / Lck-80% / Def-30% / Res-30%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | -1  |     | +1  |     | +3  | -1  |     |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Swords: C
Staves: D

When you first get Anna, she will probably be your best lockpicking character.
She has access to some decent skills in Lifetaker and Assassinate, and she can
move around the map pretty freely thanks to her Thief line, but before long she
is outclassed by other units, such as Gaius, Panne, and pretty much anyone else
who has access to the Thief line.

Anna suffers from terrible support options. She has very high Luck, but doesn't
have the skills to take advantage of it (like Armsthrift). If you decide to use
her, get her Bowfaire and then have her finish as an Assassin.

Anna does not have children. Use her early when you first get her, then bench
her once you get better Thief options.
-------------------------------------------------------------------------------
[Olivia]                                                                 [OLIV]
Gender: Female
Birthday: August 20th
How to Recruit: Joins automatically in Chapter 11.

Available Classes:

Dancer

Myrmidon --> Assassin
         --> Swordmaster

Pegasus Knight --> Falcon Knight
               --> Dark Flier

Possible Supports: 

[A] Maribelle
[A] Panne
[S] Chrom
[S] Kellam
[S] Donnel
[S] Frederick
[S] Gaius
[S] Gregor
[S] Henry
[S] Libra
[S] Ricken
[S] Lon'qu
[S] Stahl
[S] Vaike
[S] Virion

Base Stats:
Lv-01 / Mov-05 / Starting Class: Dancer
HP-18 / Str-03 / Mag-01 / Skl-08 / Spd-09 / Lck-05 / Def-03 / Res-02

Base Growth Rates: 
HP-40% / Str-35% / Mag-25% / Skl-45% / Spd-45% / Lck-60% / Def-20% / Res-20%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          |     |     | +1  | +1  |     | -1  | -1  |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Swords: D

Olivia is the Dancer in this game, and as a nice change, she can actually do
more than just dance: she has a sword and can actually attack if needed. When
you first get her, she is terribly weak, and you'll have to feed her some kills
so she can gain EXP and level up quite a bit before you can stop babysitting
her.

With access to the Myrmidon and Pegasus Knight lines, she has several good
skills at her disposal: Swordfaire, Galeforce, Assassinate, and Pass. However,
she lacks any reliable self-recovery skills. Due to the unique nature of the
Dancer class, Olivia is a prime candidate to use your Boots on, as the added +2
Movement will help her keep up with the rest of your group as she lets them
act again.

Olivia is a very interesting mother; she can marry Chrom, but it's a gigantic
pain (see Chrom's write-up for details), and her children are not able to
become dancers and make use of her unique skill, Special Dance. This applies
even if she marries a Male Avatar; Morgan will not be able to become a Dancer.
However, she can pass down the much-loved Galeforce skill, and her son Inigo
is pretty awesome. Inigo starts with automatic access to the Mercenary line,
regardless of who his father is. Therefore, Inigo's father should give him
access to other classes (Frederick, Stahl, or Virion) or further complement his
strengths. Alternatively, hook her up with a Mage who can get Inigo access to 
some nice recovery skills, such as Ricken or Libra.
-------------------------------------------------------------------------------
[Cherche]                                                                [CHER]
Gender: Female
Birthday: October 17th
How to Recruit: Joins automatically in Chapter 12.

Available Classes:

Wyvern Rider --> Wyvern Lord
             --> Griffon Rider

Troubadour --> Valkyrie
           --> War Cleric

Cleric --> War Cleric
       --> Sage

Possible Supports: 

[A] Nowi
[A] Miriel
[S] Kellam
[S] Donnel
[S] Frederick
[S] Gaius
[S] Gregor
[S] Henry
[S] Libra
[S] Ricken
[S] Lon'qu
[S] Stahl
[S] Vaike
[S] Virion

Base Stats:*
Lv-12 / Mov-07 / Starting Class: Wyvern Rider
HP-30 / Str-14 / Mag-01 / Skl-12 / Spd-11 / Lck-08 / Def-15 / Res-02

*These base stats are slightly increased on higher difficulties.

Base Growth Rates: 
HP-55% / Str-40% / Mag-20% / Skl-40% / Spd-35% / Lck-50% / Def-45% / Res-10%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | +3  |     | -1  | -1  |     | +2  | -2  |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Axes: C

Cherche is the only default first-generation Wyvern Rider, but she seems to be
hiding a secret desire to ditch her wyvern Minerva and heal instead. While the
War Cleric class gives her access to some recovery in Renewal, she suffers
greatly from lack of offensive skill options. However, with pretty solid growth
rates, she can still fend for herself fairly well, and the mobility of flying
units is always a plus.

Cherche's son Gerome is one of the few male children who cannot under any
circumstances get Galeforce, which hurts him badly. However, he can make up for
it if you pair Cherche up with the right husband. Good options include Virion,
who can pass down Bowbreaker (an obvious boon to flying classes), Gregor for
access to Armsthrift and Axefaire, or Vaike for access to Axefaire. As an
alternative, consider pairing Cherche with a mage who can boost Gerome's Magic
and healing potential, and turn Gerome into a War Monk.
-------------------------------------------------------------------------------
[Henry]                                                                  [HENR]
Gender: Male
Birthday: November 13th
How to Recruit: Joins automatically in Chapter 13.

Available Classes:

Dark Mage --> Sorcerer
          --> Dark Knight

Barbarian --> Berserker
          --> Warrior

Thief --> Trickster
      --> Assassin

Possible Supports: 

[A] Frederick
[A] Ricken
[S] Sumia
[S] Lissa
[S] Sully
[S] Maribelle
[S] Cordelia
[S] Panne
[S] Nowi
[S] Olivia
[S] Cherche
[S] Miriel
[S] Tharja

Base Stats:*
Lv-12 / Mov-05 / Starting Class: Dark Mage
HP-28 / Str-06 / Mag-13 / Skl-14 / Spd-08 / Lck-10 / Def-12 / Res-05

These base stats are slightly increased on higher difficulties.

Base Growth Rates: 
HP-45% / Str-35% / Mag-35% / Skl-45% / Spd-40% / Lck-40% / Def-40% / Res-20%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | +1  | +1  | +2  |     | -2  | +1  | -1  |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Tomes: C
Can Use Dark Tomes

Henry is in my opinion the better of the two first-generation Dark Mages, since
he has access to the Barbarian line, and Wrath is very useful if he's going to
Nosferatu-tank. He has surprisingly high Strength growth for a mage, so he is a
viable candidate for physical attack if you want to switch him over. Make sure
you pick up Lifetaker if you plan to use him, and spend some time in the Thief
line to help his mobility. Since he doesn't have access to Armsthrift, don't
expect those valuable Dark tomes to hold up too long.

Henry's best wives have access to Galeforce and Armsthrift, namely Cordelia, as
their child will then be able to fulfill the role of Nosferatu-tank. However,
since Henry can pass down Lifetaker, and wive who grants Galeforce should be
fine; the merits are the Galeforce + Lifetaker combo speak for themselves.
Avoid having him marry Tharja; his poor luck coupled with limited class options
will greatly cripple their daughter Noire.
-------------------------------------------------------------------------------
[Say'ri]                                                                 [SAYR]
Gender: Female
Birthday: January 11th
How to Recruit: Talk to her in Chapter 15 with Chrom.

Available Classes:

Myrmidon --> Assassin
         --> Swordmaster

Pegasus Knight --> Falcon Knight
               --> Dark Flier

Wyvern Rider --> Wyvern Lord
             --> Griffon Rider

Possible Supports: 

[A] Tiki

Base Stats:*
Lv-01 / Mov-06 / Starting Class: Swordmaster
HP-39 / Str-17 / Mag-07 / Skl-23 / Spd-26 / Lck-20 / Def-12 / Res-06

*These base stats are slightly increased on higher difficulties.

Base Growth Rates: 
HP-50% / Str-35% / Mag-20% / Skl-40% / Spd-40% / Lck-45% / Def-35% / Res-30%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | +1  | -1  | +1  | +1  | -1  |     | +1  |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Swords: B

With access to both the Myrmidon and Pegasus Knight lines, it's a pity that
Say'ri cannot have children. Her base stats are solidly average, as are her
growth rates. Although she's not terrible, she suffers from lack of access to
Armsthrift and any self-recovery skills. She can work well as a supporting unit
if you pair her up with someone who needs a Speed boost, or if you put her into
a flying class, she can be used to finish off weakened enemies.

Despite having decent class options, lack of support options hurts her. She is
not able to have any kids, so there's really no need to use her. Say'ri is just
too average to rise out of the mediocrity; she just doesn't shine as bright as
many of your other options.
-------------------------------------------------------------------------------
[Tiki]                                                                   [TIKI]
Gender: Female
Birthday: February 28th
How to Recruit: Joins automatically after completing Paralogue 17.

Available Classes:

Manakete

Wyvern Rider --> Wyvern Lord
             --> Griffon Rider

Mage --> Sage
     --> Dark Knight

Possible Supports:

[A] Lucina
[A] Anna
[A] Say'ri
[A] Nah

Base Stats:*
Lv-20 / Mov-06 / Starting Class: Manakete
HP-39 / Str-18 / Mag-10 / Skl-14 / Spd-16 / Lck-18 / Def-15 / Res-12

*These base stats are slightly increased on higher difficulties.

Base Growth Rates: 
HP-80% / Str-40% / Mag-40% / Skl-35% / Spd-30% / Lck-80% / Def-45% / Res-45%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          |     | -1  |     | +1  | +2  | +1  | +2  |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Dragonstone: -

Tiki is very similar to Nowi, except for that she joins much, much later, and
has higher growths. Unlike Nowi, however, she has limited Support options,
especially when considering that Anna and Say'ri are unlikely to be in your
late-game party.

If you choose to use her, have her pick up Lifetaker so she has a recovery
skill. Finish her out as a Manakete or as a Wyvern Lord. Alternatively, you
could use her as a Bride (obtained through the Smash Brethren 2 DLC), since 
there's no other real use for her.

Tiki cannot have any children.
-------------------------------------------------------------------------------
[Basilio]                                                                [BASI]
Gender: Male
Birthday: August 13th
How to Recruit: Joins automatically in Chapter 23 after defeating Validar.

Available Classes:

Fighter --> Warrior
        --> Hero

Barbarian --> Berserker
          --> Warrior

Mage --> Sage
     --> Dark Knight

Possible Supports: 

[A] Flavia

Base Stats:*
Lv-10 / Mov-06 / Starting Class: Warrior
HP-56 / Str-30 / Mag-03 / Skl-25 / Spd-21 / Lck-18 / Def-20 / Res-06

*These base stats are slightly increased on higher difficulties.

Base Growth Rates: 
HP-65% / Str-45% / Mag-10% / Skl-40% / Spd-35% / Lck-45% / Def-40% / Res-15%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | +3  | -2  | +1  | +1  | -1  | +1  | -1  |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Axes: A
Bows: B

Basilio is one of two late-game units you get in case your party is horribly
underleveled for the endgame, the other being Flavia. While he is decent and
can hold his own in a fight, he should be outclassed by the majority of your
party if you've been diligent about completing Paralogues and whatnot.

Furthermore, his only support option is Flavia. He does get access to Sol from
the Hero class and Lifetaker from the Dark Knight class, which helps his
survivability considerably. If you plan on using him, get him Sol, Lifetaker,
Axefaire, and Wrath, then finish him in the Warrior, Hero, or Berserker class.
-------------------------------------------------------------------------------
[Flavia]                                                                 [FLAV]
Gender: Female
Birthday: October 28th
How to Recruit: Joins automatically in Chapter 23 after defeating Validar.

Available Classes:

Mercenary --> Hero
          --> Bow Knight

Thief --> Trickster
      --> Assassin

Knight --> General
       --> Great Knight

Possible Supports: 

[A] Basilio

Base Stats:
Lv-10 / Mov-06 / Starting Class: Hero
HP-48 / Str-25 / Mag-05 / Skl-28 / Spd-26 / Lck-21 / Def-23 / Res-11

Base Growth Rates: 
HP-50% / Str-35% / Mag-20% / Skl-45% / Spd-45% / Lck-55% / Def-30% / Res-25%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | +1  | -1  | +1  | +1  |     | -1  |     |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Swords: A
Axes: B

Flavia joins your party at the same time as Basilio, and serves a very similar
purpose. In some ways she is superior to Basilio; the Thief line gives her nice
mobility and support options, and she gets Armsthrift as well.

However, like Basilio, she suffers from very limited support options, and is
probably outclassed by the rest of your party by the time you get her. She also
cannot have any children.
-------------------------------------------------------------------------------
=======================================
Second Generation Characters     [2GEN]
=======================================
-------------------------------------------------------------------------------

NOTES ON SECOND GENERATION CHARACTERS
-------------------------------------

1) Second generation characters inherit base stats, stat growths, class 
options, and the last skill in their parents' skill list.

2) Because of this, second generation characters are considerably more powerful
than their first generation counterparts.

3) Many second generation characters who would be otherwise mediocre can be
greatly improved by careful selection of their parents.

4) As stated, children inherit base stats from their parents.
The formula is as follows:

        [(MC - MB) + (FC - FB) + (CL)]/3 + (CC) = Child's Actual Base Stats

Where MC is the mother's current stats and MB is the mother's base stats, FC is
the father's current stats and FC is the father's base stats, CL is the child's
listed base stats, and CC is the child's class base stats.

5) Children also inherit stat growths from their parents. The formula is as
follows:

        (MG + FG + CG)/3 = Child's Actual Growth Rates

Where MG is the mother's growth rates, FG is the father's growth rates, and CG
is the child's growth rates which are listed in this guide.

6) Likewise, children inherit their Maximum Stat Modifiers (MSMs) from their
parents as well. The formula is below:

For any given stat: (Father's MSM + Mother's MSM + 1) = Child's MSM

So, as an example, let's say Chrom marries Sumia. Their modifiers are below:


          Chrom's MSMs:
          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | +1  |     | +1  | +1  | +1  | -1  | -1  |
          +-----+-----+-----+-----+-----+-----+-----+


          Sumia's MSMs:
          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | -2  |     | +2  | +3  |     | -2  | +1  |
          +-----+-----+-----+-----+-----+-----+-----+

So, by combining those and adding +1, we get...

          Cynthia's MSMs:
          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          |     | +1  | +4  | +5  | +2  | -2  | +1  |
          +-----+-----+-----+-----+-----+-----+-----+

-------------------------------------------------------------------------------
[Lucina]                                                                 [LUCI]
Parent: Chrom
Gender: Female
Birthday: April 20th
How to Recruit: Joins automatically after completing Chapter 13.

Available Classes:

Lord --> Great Lord

Cavalier --> Paladin
         --> Great Knight

Archer --> Sniper
       --> Bow Knight

+Other Parent's Classes

Possible Supports: 

[A] Parents
[A] Sibling (If Child of Chrom or Avatar)
[A] Kjelle
[A] Tiki
[A] Cynthia
[S] Owain
[S] Inigo
[S] Brady
[S] Yarne
[S] Laurent
[S] Gerome
[S] Morgan (If Female Avatar is not mother)

Base Stats:
Lv-10 / Mov-05 / Starting Class: Lord
HP-12 / Str-05 / Mag-01 / Skl-08 / Spd-04 / Lck-13 / Def-03 / Res-03

Child Base Growth Rates (+Parents' Growth Rates then /3): 
HP-45% / Str-35% / Mag-20% / Skl-45% / Spd-45% / Lck-80% / Def-25% / Res-25%

Weapon Rank(s):
Swords: C

Lucina is a first recruitable second-generation character, and she doesn't
disappoint. As Chrom's daughter, she starts out with Aether, and as long as you
don't choose Sully as her mother, she will also have access to Galeforce. When
you get her at the end of Chapter 13, having a character with Aether and
Galeforce is just ridiculously overpowered. Lucina has solid growth rates, and
although she'll need a little bit of training to get up to speed, she will
probably end up as one of your most dependable units, especially since she
comes equipped with an unbreakable Parallel Falchion sword.

Her very high Luck gain makes her a prime candidate for Armsthrift, but the
only potential mother who can pass down access to it is a Female Avatar. With
that said, she already has an unbreakable weapon, so don't feel like you have
to marry Chrom to the Avatar. Using Maribelle as her mother is another fine 
option, which will also turn Brady into a potential powerhouse as well (due to
access to Rightful King). The only pairing I would avoid is Sully, as then 
neither Kjelle nor Lucina will have access to reliable recovery skills or 
Galeforce.

Like all children (unless married to the Avatar), Lucina cannot have kids. She
is blessed with many good support options, however.
-------------------------------------------------------------------------------
[Owain]                                                                  [OWAI]
Parent: Lissa
Gender: Male
Birthday: July 15th
How to Recruit: Talk to him with Chrom or Lissa in Paralogue 5.

Available Classes:

Myrmidon --> Assassin
         --> Swordmaster

Priest --> War Monk
       --> Sage

Barbarian --> Berserker
          --> Warrior

+Other Parent's Classes

Possible Supports: 

[A] Parents
[A] Sibling (If Child of Chrom or Avatar)
[A] Inigo
[A] Morgan (if Avatar is female)
[A] Brady
[S] Morgan (if Male Avatar is not father)
[S] Lucina
[S] Kjelle
[S] Cynthia
[S] Severa
[S] Noire
[S] Nah

Base Stats:
Lv-10 / Mov-05 / Starting Class:  Myrmidon
HP-10 / Str-04 / Mag-04 / Skl-05 / Spd-06 / Lck-09 / Def-05 / Res-05

Child Base Growth Rates (+Parents' Growth Rates then /3): 
HP-45% / Str-40% / Mag-30% / Skl-45% / Spd-35% / Lck-50% / Def-30% / Res-30%

Weapon Rank(s):
Swords: C

Owain, with his relatively high growth in both Strength and Magic, comes with
everything he needs to be a pretty awesome Dread Fighter. If you can, try to
make his father someone who can pass down access to the Mercenary line, as his
high Luck does wonders with Armsthrift. Ensure that he inherits Galeforce from
Lissa, as he is unable to learn it on his own.

If you don't want to use Male Avatar, Gregor, or Donnel as his father, then
consider either Henry or Ricken to boost his Magic and give him access to
Lifetaker. Or, hook Lissa up with Frederick or Stahl to turn Owain into a
competant cavalry unit with a wide range of class options. 
-------------------------------------------------------------------------------
[Inigo]                                                                  [INIG]
Parent: Olivia
Gender: Male
Birthday: August 7th
How to Recruit: Talk to him with Chrom or Olivia in Paralogue 7.

Available Classes:

Mercenary --> Hero
          --> Bow Knight

Myrmidon --> Assassin
         --> Swordmaster

Barbarian --> Berserker
          --> Warrior

+Other Parent's Classes

Possible Supports: 

[A] Parents
[A] Sibling (If Child of Chrom or Avatar)
[A] Gerome
[A] Owain
[A] Brady
[S] Lucina (if Chrom is not father)
[S] Kjelle
[S] Cynthia
[S] Severa
[S] Noire
[S] Nah
[S] Morgan (if Male Avatar is not father)

Base Stats:
Lv-10 / Mov-05 / Starting Class: Mercenary
HP-11 / Str-05 / Mag-02 / Skl-04 / Spd-09 / Lck-12 / Def-04 / Res-04

Child Base Growth Rates (+Parents' Growth Rates then /3): 
HP-50% / Str-35% / Mag-15% / Skl-35% / Spd-45% / Lck-65% / Def-30% / Res-20%

Weapon Rank(s):
Swords: C

Inigo in many ways is like a more physical version of Owain. Due to poor Magic
growth, he makes a lousy Dread Fighter unless his father is a magic-user, and
even then, it's a stretch. But as a physical fighters go, Inigo is tough to
beat. He starts with automatic access to Armsthrift and Sol, and his mother
Olivia can (and should) pass him down Galeforce. He also gets access to the
Barbarian and Myrmidon lines, so he can specialize and become and Axe- or 
Sword-wielding powerhouse.

Inigo's father should play to his strengths or complement his weaknesses. He
can benefit greatly from access to another recovery skill other than Sol, and
if he can get access to the Dark Mage class, his hit rate penalties from the
Barbarian line will be offset. That would mean marrying Olivia to Henry. You
can also use Inigo's father to give him access to even more physical classes by
choosing Frederick, Stahl, or Virion. No matter what, Inigo has a massive
amount of potential since he can inherit Galeforce and has access to the
Mercenary line.
-------------------------------------------------------------------------------
[Brady]                                                                  [BRAD]
Parent: Maribelle
Gender: Male
Birthday: February 22nd
How to Recruit: Talk to him with Chrom or Maribelle in Paralogue 7.

Available Classes:

Priest --> War Monk
       --> Sage

Cavalier --> Paladin
         --> Great Knight

Mage --> Sage
     --> Dark Knight

+Other Parent's Classes

Possible Supports: 

[A] Parents
[A] Sibling (If Child of Chrom or Avatar)
[A] Yarne
[A] Inigo
[A] Owain
[S] Lucina (If Chrom is not father)
[S] Kjelle
[S] Cynthia
[S] Severa
[S] Noire
[S] Nah
[S] Morgan (if Male Avatar is not father)

Base Stats:
Lv-10 / Mov-05 / Starting Class: Priest
HP-09 / Str-06 / Mag-05 / Skl-04 / Spd-02 / Lck-10 / Def-07 / Res-04

Child Base Growth Rates (+Parents' Growth Rates then /3): 
HP-55% / Str-30% / Mag-40% / Skl-25% / Spd-30% / Lck-60% / Def-30% / Res-30%

Weapon Rank(s):
Staves: D

While Brady's Cavalier and Priest lines are not nearly as useful as his mother
Maribelle's Troubadour and Pegasus Knight classes, he can still be a very solid
character if his father is chosen correctly. Maribelle should definitely pass
down Galeforce to him, since he is unable to learn it himself. Brady can pick
up Renewal, Lifetaker, and Tomefaire on his own.

Marrying Maribelle to Gregor or Donnel will give Brady access to the Mercenary
line, which means he'll be able to take advantage of Armsthrift (very helpful,
given his high Luck). However, Donnel has the ability to pass down Pegasus
Knight line access to his daughters, and that should not be wasted on a son.
The same is true of Gaius. Chrom can pass down Rightful King to him, but since
Brady would have very few activation skills, it would be mostly wasted.
Although Gregor is the strongest non-Avatar candidate, most of the potential
fathers of Brady should be fine.
-------------------------------------------------------------------------------
[Kjelle]                                                                 [KJEL]
Parent: Sully
Gender: Female
Birthday: September 29th
How to Recruit: Talk to her with Chrom or Sully in Paralogue 9.

Available Classes:

Knight --> General
       --> Great Knight

Myrmidon --> Assassin
         --> Swordmaster

Cavalier --> Paladin
         --> Great Knight

Wyvern Rider --> Wyvern Lord
             --> Griffon Rider

+Other Parent's Classes

Possible Supports: 

[A] Parents
[A] Sibling (If Child of Chrom or Avatar)
[A] Lucina
[A] Severa
[S] Gerome
[S] Owain
[S] Inigo
[S] Brady
[S] Yarne
[S] Laurent
[S] Morgan (If Avatar is female)

Base Stats:
Lv-10 / Mov-04 / Starting Class: Knight
HP-10 / Str-06 / Mag-02 / Skl-06 / Spd-05 / Lck-11 / Def-03 / Res-03

Child Base Growth Rates (+Parents' Growth Rates then /3): 
HP-40% / Str-35% / Mag-25% / Skl-40% / Spd-45% / Lck-55% / Def-40% / Res-20%

Weapon Rank(s):
Lances: C

Kjelle is the only child who starts with 4 class lines before taking the father
into account. With automatic access to both Aegis and Pavise, she can serve as
a solid tank if her father boosts her defensive stats (Frederick, Donnel, or
Stahl). However, Frederick and Stahl don't give her much as far as additional
options; their contributions are pretty much in the form of stats and growths
alone. Donnel, on the other hand, will pass down access to the Mercenary line
which is great for Armsthrift and Sol, and more importantly, will allow Kjelle
to use the Pegasus Knight line (and therefore, Galeforce). Gaius will also
allow Kjelle access to Galeforce, but not the Mercenary line. Chrom can be
Kjelle's father, but there are much better options for Chrom's wife than Sully.

If you are satisfied with the class options and skills that Kjelle already has
access to, Kellam as her father can make Kjelle an extremely tough defender.
One thing to keep in mind is that by default Kjelle has no access to any self-
recovery skills, so if her father can pass down access to Sol, Renewal, or even
Lifetaker, she will be much better for it. 
-------------------------------------------------------------------------------
[Cynthia]                                                                [CYNT]
Parent: Sumia
Gender: Female
Birthday: May 14th
How to Recruit: Talk to her with Chrom or Sumia in Paralogue 9. She appears as
an enemy.

Available Classes:

Pegasus Knight --> Falcon Knight
               --> Dark Flier

Knight --> General
       --> Great Knight

Cleric --> War Cleric
       --> Sage

+Other Parent's Classes

Possible Supports: 

[A] Parents
[A] Sibling (If Child of Chrom or Avatar)
[A] Nah
[A] Severa
[A] Lucina
[S] Gerome
[S] Owain
[S] Inigo
[S] Brady
[S] Yarne
[S] Laurent
[S] Morgan (If Avatar is female)

Base Stats:
Lv-10 / Mov-08 / Starting Class: Pegasus Knight
HP-07 / Str-05 / Mag-02 / Skl-04 / Spd-10 / Lck-17 / Def-06 / Res-06

Child Base Growth Rates (+Parents' Growth Rates then /3): 
HP-45% / Str-35% / Mag-20% / Skl-25% / Spd-45% / Lck-70% / Def-30% / Res-30%

Weapon Rank(s):
Lances: C

Cynthia starts already having access to the Pegasus Knight line, as well as
access to a recovery skill through Renewal (in the Cleric line). Don't waste
Gaius on her as he is capable of passing down the Pegasus Knight line, which
Cynthia already gets. She can potentially be Chrom's daughter, but Chrom is
often better served in another marriage. In my opinion, the strongest choice
for Cynthia's father is Henry, as he can pass down Lifetaker, as well as give
Sumia access to the Dark Mage and Thief lines. The only four options are Chrom,
Gaius, Frederick, and Henry. If you already chose Henry's wife, Frederick or
Chrom are viable alternatives.

Make sure Cynthia spends some time as General to help with her rather mediocre
Strength stat. She has the potential to be a strong and fast offensive tool.
-------------------------------------------------------------------------------
[Severa]                                                                 [SEVE]
Parent: Cordelia
Gender: Female
Birthday: January 21st
How to Recruit: She appears as an NPC in Paralogue 10. Clear a path for her to
go talk to Holland, who appears as an enemy villager in the upper-right. After
she talks to Holland, she will join you. Holland will not attack, but the other
enemies will.

Available Classes:

Mercenary --> Hero
          --> Bow Knight

Pegasus Knight --> Falcon Knight
               --> Dark Flier

Dark Mage --> Sorcerer
          --> Dark Knight

+Other Parent's Classes

Possible Supports: 

[A] Parents
[A] Sibling (If Child of Chrom or Avatar)
[A] Kjelle
[A] Cynthia
[A] Noire
[S] Gerome
[S] Owain
[S] Inigo
[S] Brady
[S] Yarne
[S] Laurent
[S] Morgan (If Avatar is female)

Base Stats:
Lv-10 / Mov-05 / Starting Class: Mercenary
HP-08 / Str-06 / Mag-01 / Skl-07 / Spd-06 / Lck-06 / Def-06 / Res-05

Child Base Growth Rates (+Parents' Growth Rates then /3): 
HP-45% / Str-40% / Mag-10% / Skl-45% / Spd-35% / Lck-35% / Def-40% / Res-30%

Weapon Rank(s):
Swords: C

Severa is one of the more frustrating children to recruit, especially on higher
difficulties. Make sure you send some high-mobility units to go clear a path
for her, and try and block her access to the edge of the wall where ranged foes
can take potshots at her.

However, she is absolutely worth it. As one of the stronger children due to
amazing default class options, she can already fill several different roles.
Because she starts with access to the Mercenary line for Armsthrift and Sol,
the Pegasus Knight line for Galeforce, and the Dark Mage line for Lifetaker and
Nosferatu access, she can make a fantastic Nosferatu tank if her father is a
magic-user and has high Luck.  If you go that route, Ricken is probably your 
best option since he will give her a much-appreciated Luck boost. Henry and 
Libra are respectable options as well, boosting her Magic growth rates 
(although they don't help much in the Luck category).

Another solid option is to make Cordelia's father a strong physical fighter,
such as Kellam. Since she already has awesome skill options, she can become a
front-liner and after a little bit of training will be pretty much self-
sufficient. Kellam has the added bonus of giving her access to three more class
options: Knight, Thief, and Cleric. No matter who you choose, Severa will be a
solid addition to any team.
-------------------------------------------------------------------------------
[Gerome]                                                                 [GERO]
Parent: Cherche
Gender: Male
Birthday: September 1st
How to Recruit: Talk to him with Chrom or Cherche in Paralogue 11.

Available Classes:

Wyvern Rider --> Wyvern Lord
             --> Griffon Rider

Fighter --> Warrior
        --> Hero

Priest --> War Monk
       --> Sage

+Other Parent's Classes

Possible Supports: 

[A] Parents
[A] Sibling (If Child of Chrom or Avatar)
[A] Laurent
[A] Inigo
[S] Lucina
[S] Kjelle
[S] Cynthia
[S] Severa
[S] Noire
[S] Nah
[S] Morgan (If Male Avatar is not mother)

Base Stats:
Lv-10 / Mov-08 / Starting Class:  Wyvern Rider
HP-13 / Str-08 / Mag-00 / Skl-04 / Spd-08 / Lck-05 / Def-05 / Res-01

Child Base Growth Rates (+Parents' Growth Rates then /3): 
HP-65% / Str-50% / Mag-15% / Skl-40% / Spd-40% / Lck-30% / Def-40% / Res-10%

Weapon Rank(s):
Axes: C

Cherche's son Gerome is one of the few male children who cannot under any
circumstances get Galeforce, which hurts him badly. However, he can make up for
it if you pair Cherche up with the right husband. Good options include Virion,
who can pass down Bowbreaker (an obvious boon to flying classes), Gregor for
access to Armsthrift and Axefaire, or Vaike for access to Axefaire. As an
alternative, consider pairing Cherche with a mage who can boost Gerome's Magic
and healing potential, and turn Gerome into a War Monk.
-------------------------------------------------------------------------------
[Yarne]                                                                  [YARN]
Parent: Panne
Gender: Male
Birthday: March 14th
How to Recruit: Talk to him With Chrom or Panne in Paralogue 13. He appears as
an enemy.

Available Classes:

Taguel

Thief --> Trickster
      --> Assassin

Barbarian --> Berserker
          --> Warrior

+Other Parent's Classes

Possible Supports: 

[A] Parents
[A] Sibling (If Child of Chrom or Avatar)
[A] Brady
[A] Morgan (If Avatar is female)
[A] Laurent
[S] Lucina
[S] Kjelle
[S] Cynthia
[S] Severa
[S] Noire
[S] Nah
[S] Morgan (If Male Avatar is not mother)

Base Stats:
Lv-10 / Mov-06 / Starting Class: Taguel
HP-16 / Str-09 / Mag-01 / Skl-04 / Spd-04 / Lck-13 / Def-06 / Res-01

Child Base Growth Rates (+Parents' Growth Rates then /3): 
HP-70% / Str-50% / Mag-10% / Skl-45% / Spd-40% / Lck-60% / Def-45% / Res-10%

Weapon Rank(s):
Beaststone: -

Yarne, like Gerome, is also unable to get Galeforce under any circumstances. He
is very much like his mother Panne: Yarne can serve as a decent lockpicker, and
can be useful against enemy riders do to the super-effective damage that the
Taguel-specific skill Beastbane gives, but that's about it.

Taguels aren't really terrible, they're just outclassed by their Manakete
cousins, and by... well, pretty much everyone else.

His best fathers are Donnel, Gregor, and Vaike, but they are probably best
served elsewhere (Donnel and Gregor especially). Marry Panne to one of your
leftover potential fathers, just for completion's sake.
-------------------------------------------------------------------------------
[Laurent]                                                                [LAUR]
Parent: Miriel
Gender: Male
Birthday: April 25th
How to Recruit: Have Chrom or Miriel visit the southwestern village in
Paralouge 14.

Available Classes:

Mage --> Sage
     --> Dark Knight

Barbarian --> Berserker
          --> Warrior

Dark Mage --> Sorcerer
          --> Dark Knight

+Other Parent's Classes

Possible Supports: 

[A] Parents
[A] Sibling (If Child of Chrom or Avatar)
[A] Gerome
[A] Morgan (If Avatar is female)
[A] Yarne
[S] Lucina
[S] Kjelle
[S] Cynthia
[S] Severa
[S] Noire
[S] Nah
[S] Morgan (If Male Avatar is not father)

Base Stats:
Lv-10 / Mov-05 / Starting Class: Mage
HP-10 / Str-03 / Mag-07 / Skl-07 / Spd-04 / Lck-11 / Def-04 / Res-05

Child Base Growth Rates (+Parents' Growth Rates then /3): 
HP-45% / Str-20% / Mag-40% / Skl-40% / Spd-30% / Lck-50% / Def-25% / Res-35%

Weapon Rank(s):
Tomes: C

Laurent is potentially one of the best Nosferatu-tanks in the game, because he
has access to Tomefaire, Lifetaker, and Dark tomes while in the Sorcerer class.
However, he lacks access to Armsthrift. Marry Miriel to Gregor or Donnel to fix
this. If you marry her to Donnel, Laurent will benefit from extremely high luck
and stat growths, but since Donnel is able to pass down Pegasus Knight line
access to his daughters, you may be better off with Gregor.

Another viable alternative would be to marry Miriel to someone like Kellam, who
will boost Laurent's physical survivability. However, he then goes without
Armsthrift. It should also be noted that since Laurent is unable to get
Galeforce under any circumstances, his best role is that of a Nosferatu-tank.
-------------------------------------------------------------------------------
[Noire]                                                                  [NOIR]
Parent: Tharja
Gender: Female
Birthday: October 7th
How to Recruit: Automatically joins on turn 2 of Paralogue 15.

Available Classes:

Archer --> Sniper
       --> Bow Knight

Knight --> General
       --> Great Knight

Dark Mage --> Sorcerer
          --> Dark Knight

+Other Parent's Classes

Possible Supports: 

[A] Parents
[A] Sibling (If Child of Chrom or Avatar)
[A] Severa
[A] Morgan (If Avatar is male)
[S] Gerome
[S] Owain
[S] Inigo
[S] Brady
[S] Yarne
[S] Laurent
[S] Morgan (If Avatar is female)

Base Stats:
Lv-10 / Mov-05 / Starting Class: Archer
HP-08 / Str-05 / Mag-03 / Skl-04 / Spd-07 / Lck-10 / Def-04 / Res-06

Child Base Growth Rates (+Parents' Growth Rates then /3): 
HP-30% / Str-45% / Mag-40% / Skl-35% / Spd-50% / Lck-40% / Def-30% / Res-40%

Weapon Rank(s):
Bows: C

If Noire is the daughter of Gaius or Donnel, she will have access to Galeforce.
As Gaius's daughter, she can inherit Sol, which is always helpful. However, as
Donnel's daughter, she gets access to the Mercenary line for Armthrift and Sol,
as well as being able to inherit Aptitude from Donnel, which turns her into a 
formidable Nosferatu-tank.

If you don't want to use Gaius or Donnel on Tharja, her best fathers are ones
that boost her survivability, like Kellam or Frederick.
-------------------------------------------------------------------------------
[Nah]                                                                    [NAH1]
Parent: Nowi
Gender: Female
Birthday: March 29th
How to Recruit: Talk to her with Chrom or Nowi in Paralogue 16.

Available Classes:

Manakete

Wyvern Rider --> Wyvern Lord
             --> Griffon Rider

Mage --> Sage
     --> Dark Knight

+Other Parent's Classes

Possible Supports: 

[A] Parents
[A] Sibling (If Child of Chrom or Avatar)
[A] Morgan (If Avatar is male)
[A] Tiki
[A] Cynthia
[S] Gerome
[S] owain
[S] Inigo
[S] Brady
[S] Yarne
[S] Laurent
[S] Morgan (If Avatar is female)

Base Stats:
Lv-10 / Mov-06 / Starting Class: Manakete
HP-05 / Str-03 / Mag-03 / Skl-05 / Spd-06 / Lck-08 / Def-03 / Res-03

Child Base Growth Rates (+Parents' Growth Rates then /3): 
HP-70% / Str-35% / Mag-35% / Skl-45% / Spd-35% / Lck-70% / Def-45% / Res-40%

Weapon Rank(s):
Dragonstone: -

Nah is at her best when Gaius or Donnel are her father, since she then becomes
a Manakete with access to the Galeforce-Lifetaker combo. Gaius is probably the
better choice overall, since Armsthrift is mostly wasted on Manakete. She also
greatly enjoys the added mobility that access to the Thief line gives her. If
her father is a Male Avatar, then Nah will have access to every regular class,
and Morgan will be able to become a Manakete.

If none of those options float your boat, then make Nah the daughter of someone
like Vaike, who will boost her already impressive Strength, or Kellam, who will
do the same for her Defense.
-------------------------------------------------------------------------------
[Morgan]                                                                 [MORG]
Parent: Avatar
Gender: Opposite of Avatar
Birthday: May 5th
How to Recruit: Talk to her with Chrom or Avatar in Paralogue 12.

Available Classes:

Tactician --> Grandmaster

Every Regular Class (Limited by gender)

+Other Parent's Classes (Except for Dancer, Lord, or Conquerer)

Possible Supports:*

[A] Parents
[A] Sibling (If Child of Chrom or Avatar)
[A] Noire
[A] Nah
[S] Gerome
[S] Owain
[S] Inigo
[S] Brady
[S] Yarne
[S] Laurent

*S-Rank Supports assume the partner is not Morgan's sibling.

Base Stats:
Lv-10 / Mov-Depends / Starting Class: Starting Class of Non-Avatar Parent**
HP-09 / Str-06 / Mag-08 / Skl-07 / Spd-06 / Lck-07 / Def-03 / Res-07

**Unless Avatar marries Chrom, Lucina, Olivia, or Walhart.

Child Base Growth Rates (+Parents' Growth Rates then /3): 
HP-35% / Str-35% / Mag-40% / Skl-40% / Spd-40% / Lck-50% / Def-25% / Res-25%

It should be noted that if Morgan is the child of the Avatar and one of the
other second generation characters, Morgan will NOT benefit from the additional
+1 maximum stat modifier.

Weapon Rank(s):
Depends on Starting Class


Morgan is, without a doubt, the most versatile character in the game. Having
access to every single regular class, he/she can be loaded with whatever skills
you want, and fulfill just about any role.

You can even turn Morgan into a Taguel or Manakete if your Avatar marries Panne
or Nowi/Tiki, respectively. Morgan can also inherit exlusive skills, such as
Rightful King and Aether from Chrom or Lucina, Shadowgift from Aversa, and 
Conquest from Walhart.

Because of this, you should carefully select your Avatar's spouse. If your
Avatar is female, both your Avatar and Morgan will be able to get Galeforce
(Avatar through Dark Flier class, Morgan through inheritance). No matter whom
you choose as Morgan's other parent, Morgan will be a force to be reckoned
with.

My personal favorite combination is Avatar+Aversa, since Shadowgift allows
Morgan to use Dark tomes even when outside of the Dark Mage/Sorcerer class.
This means that as long as Morgan can use regular tomes (such as in the Dark
Knight or Dark Flier class), he will be able to Nosferatu-tank. Furthermore,
because he/she automatically has access to Armsthrift (and everything else),
Morgan is definitely the best Nosferatu-tank in the game. Well, honestly,
Morgan is the best at everything in the game.

Just be aware that Morgan cannot become a Dancer, Lord, or Conquerer (although
their skills can be inherited).
-------------------------------------------------------------------------------
==================================
Spotpass/DLC Characters     [SPTP]
==================================

NOTES ON SPOTPASS CHARACTERS:
-----------------------------
1) All Spotpass characters have their base stats increased on higher difficulty
levels.

2) Spotpass characters do not become available until after completion of the
very last chapter (right before Endgame).

3) Spotpass characters do not have any support options, other than the Avatar.

-------------------------------------------------------------------------------
[Gangrel]                                                                [GANG]
Gender: Male
Birthday: March 16th
How to Recruit: Talk to him 3 times with Chrom in Paralogue 18.

Available Classes:

Thief --> Trickster
      --> Assassin

Barbarian --> Berserker
          --> Warrior

Mage --> Sage
     --> Dark Knight

Base Stats:
Lv-15 / Mov-06 / Starting Class: Trickster
HP-49 / Str-21 / Mag-20 / Skl-29 / Spd-33 / Lck-15 / Def-18 / Res-17

Base Growth Rates: 
HP-45% / Str-45% / Mag-30% / Skl-45% / Spd-45% / Lck-30% / Def-30% / Res-30%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | -2  |     | +3  | +2  | -1  | -1  |     |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Swords: B
Staves: C

Gangrel is a very average Trickster, and the first of the Spotpass characters.
He has slightly above-average growths in HP, Strenth, Skill, and Speed.
Although he has access to a handful of decent skills, such as Lifetaker,
Axefaire, and Assassinate, most of them do not complement each other very well.
His best role is that of an Assassin.
-------------------------------------------------------------------------------
[walhart]                                                                [WALH]
Gender: Male
Birthday: September 14th
How to Recruit: Joins after completing Paralogue 19, if Chrom fought him.

Available Classes:

Conquerer

Knight --> General
       --> Great Knight

Wyvern Rider --> Wyvern Lord
             --> Griffon Rider

Base Stats:
Lv-30 / Mov-08 / Starting Class: Conquerer
HP-71 / Str-39 / Mag-15 / Skl-33 / Spd-32 / Lck-30 / Def-35 / Res-19

Base Growth Rates: 
HP-75% / Str-60% / Mag-15% / Skl-30% / Spd-30% / Lck-45% / Def-45% / Res-30%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | +4  | -2  |     | -1  | -1  | +4  | -2  |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Swords: A
Lances: A
Axes: A

Walhart is the only Conquerer in the game, and he is an offensive behemoth. He
hits incredibly hard due to his exceptional Strength, and he can absorb hits
due to his high HP and Defense. His unique skill Conquest negates his weakness
to weapons such as Hammers and Rapiers.

However, he suffers from lack of access to recovery and offensive skills, as
well as from lack of access to Armsthrift. Also, like all Spotpass characters,
his support options are limited to the Avatar.

If married to a Female Avatar, Walhart is capable of passing down Conquest to
Morgan.
-------------------------------------------------------------------------------
[Emmeryn]                                                                [EMME]
Gender: Female
Birthday: December 23rd
How to Recruit: Joins after completing Paralogue 20, if she survived.

Available Classes:

Cleric --> War Cleric
       --> Sage

Pegasus Knight --> Falcon Knight
               --> Dark Flier

Troubadour --> Valkyrie
           --> War Cleric

Base Stats:
Lv-10 / Mov-06 / Starting Class: Sage
HP-42 / Str-05 / Mag-26 / Skl-23 / Spd-25 / Lck-13 / Def-12 / Res-20

Base Growth Rates: 
HP-45% / Str-15% / Mag-60% / Skl-45% / Spd-45% / Lck-75% / Def-30% / Res-30%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | -2  | +4  |     | +1  |     | -2  | +1  |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Tomes:C
Staves: A

Emmeryn joins your party as a Sage, and she's somewhat useful because of her
access to the Pegasus Knight line. She makes a decent Dark Flier or Valkyrie.

However, like all Spotpass characters, she joins too late to really do you a 
lot of good, and she should easily be outclassed by your other healers, such as
Maribelle.
-------------------------------------------------------------------------------
[Yen'fay]                                                                [YENF]
Gender: Male
Birthday: July 23rd
How to Recruit: Talk to him with Say'ri in Paralogue 21.

Available Classes:

Myrmidon --> Assassin
         --> Swordmaster

Wyvern Rider --> Wyvern Lord
             --> Griffon Rider

Archer --> Sniper
       --> Bow Knight

Base Stats:
Lv-20 / Mov-06 / Starting Class: Swordmaster
HP-60 / Str-30 / Mag-05 / Skl-39 / Spd-40 / Lck-28 / Def-21 / Res-18

Base Growth Rates: 
HP-60% / Str-45% / Mag-15% / Skl-45% / Spd-45% / Lck-60% / Def-30% / Res-15%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | +1  | -2  | +2  | +4  |     | -1  | -2  |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Swords: A

Yen'fay, Say'ri's brother, comes from another timeline and joins your party
after talking to him with Say'ri. He starts with Swordfaire already mastered,
and because he can also learn Bowfaire from the Sniper class, he makes a fairly
competent Assassin.
-------------------------------------------------------------------------------
[Aversa]                                                                 [AVER]
Gender: Female
Birthday: November 3rd
How to Recruit: Joins after completing Paralogue 22, if NPC Aversa survived.

Available Classes:

Pegasus Knight --> Falcon Knight
               --> Dark Flier

Wyvern Rider --> Wyvern Lord
             --> Griffon Rider

Dark Mage --> Sorcerer
          --> Dark Knight

Base Stats:
Lv-20 / Mov-08 / Starting Class: Dark Flier 
HP-55 / Str-24 / Mag-31 / Skl-29 / Spd-32 / Lck-26 / Def-21 / Res-28

Base Growth Rates: 
HP-45% / Str-30% / Mag-45% / Skl-30% / Spd-45% / Lck-60% / Def-30% / Res-30%

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | -1  | +3  | +1  | +1  | -2  |     |     |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Lances: B
Tomes: A

Aversa starts with reasonably high base stats, solid growths, and decent class
options. However, the best thing about her is her Shadowgift skill: it allows
her to use Dark tomes even outside of the Sorcerer class. This skill can be
inherited by Morgan if you wait and marry Aversa to a Male Avatar.

If you intend to use Aversa, have her pick up Lifetaker from the Dark Knight
class, as it's really the only decent skill she's missing that she can actually
get.
-------------------------------------------------------------------------------
[Priam]                                                                  [PRIA]
Gender: Male
Birthday: February 9th
How to Recruit: Joins automatically after completing Paralogue 23.

Available Classes:

Mercenary --> Hero
          --> Bow Knight

Myrmidon --> Assassin
         --> Swordmaster

Fighter --> Warrior
        --> Hero

Base Stats:
Lv-20 / Mov-06 / Starting Class: Hero
HP-74 / Str-40 / Mag-03 / Skl-44 / Spd-38 / Lck-35 / Def-39 / Res-25

Base Growth Rates: 
Unknown

Maximum Stat Modifiers:

          +-----+-----+-----+-----+-----+-----+-----+
          | Str | Mag | Skl | Spd | Lck | Def | Res |
          +-----+-----+-----+-----+-----+-----+-----+
          | +3  | -2  | +1  |     |     | +2  | -2  |
          +-----+-----+-----+-----+-----+-----+-----+

Weapon Rank(s):
Swords: A
Lances: B

Priam is the final Spotpass character, and he is an animal. He starts with all
of the -breaker skills except for Tomebreaker and Bowbreaker, and by switching
to the Bow Knight class, he can get the latter of the two.

He also should spend some time as a Mercenary and pick up Armsthrift, so that
his unique weapon Ragnell can be preserved.

He has high base stats, and is fairly self-sufficient thanks to Sol. However,
by the time you get him, he may be outclassed by your other party members.
-------------------------------------------------------------------------------
======================
Skill Guide     [SKLL]
======================

NOTES ON SKILLS AND CLASSES
---------------------------

1) Basic classes learn one skill at Level 1, and a second skill at Level 10.

2) Second-tier advanced classes learn one skill at Level 5, and a second skill
at Level 15.

3) Unique classes like Manakete and Dread Fighter learn one skill at Level 1,
and one skill at Level 15.

4) Some skills are much better than others, and some are better served equipped
to certain characters.

5) Unlike previous Fire Emblem titles like Fire Emblem: Path of Radiance and
Fire Emblem: Radiant Dawn, skills cannot be removed and placed into your
inventory for anyone to use. Every given character has their own skill list,
which grows through training, inheritance, or use of DLC-exclusive items.
-------------------------------------------------------------------------------
[Dual Strike+]

Explanation: Increases Dual Strike rate by 10%.

Activation: When paired up.

Learned By
----------
Class: Lord
Level: 1

A fairly useful skill for Chrom, Lucina, and Morgan (if son of Chrom), since
they often spend most of their time paired up.
-------------------------------------------------------------------------------
[Charm]

Explanation: Gives +5 Hit Rate/Avoid to all allies within 3 spaces.

Activation: Always on.

Learned By
----------
Class: Lord
Level: 10

This skill is kind of beneficial in the early game, but should be replaced as
better skills are learned.
-------------------------------------------------------------------------------
[Aether]

Explanation: Attacks twice, first with Sol and then with Luna.

Activation: (Skill Stat/2)%

Learned By
----------
Class: Great Lord
Level: 5

A very powerful skill, but doesn't activate as reliably as I'd like. Having
Rightful King helps, though.
-------------------------------------------------------------------------------
[Rightful King]

Explanation: Increases all skill activation rates by 10%.

Activation: Always on.

Learned By
----------
Class: Great Lord
Level: 15

An extremely useful skill. Especially awesome when passed down to Morgan as
Chrom's son, who has the class and skill options to really abuse it.
-------------------------------------------------------------------------------
[Veteran]

Explanation: Gain 150% of normal experience when paired up.

Activation: When paired up.

Learned By
----------
Class: Tactician
Level: 1

One of two EXP-boosting skills in the game, Veteran is very useful for level
and skill grinding. Unfortunately, it can only be learned by your Avatar and
Morgan.
-------------------------------------------------------------------------------
[Solidarity]

Explanation: Critical Chance/Avoid +10 to adjacent allies.

Activation: Always on.

Learned By
----------
Class: Tactician
Level: 10

Quickly outclassed by the massive number of other skills Morgan and your Avatar
can learn.
-------------------------------------------------------------------------------
[Ignis]

Explanation: When attacking with a physical weapon, adds (Magic Stat/2) to your
Strength stat. When attacking with a magical weapon, adds (Strength Stat/2) to
your Magic stat.

Activation: (Skill Stat)%

Learned By
----------
Class: Grandmaster
Level: 5

Given the jack-of-all-trades growth rates of your Avatar and Morgan, a very
useful skill. Activates fairly reliably, but the skill slot can often be used
for something better by endgame.
-------------------------------------------------------------------------------
[Rally Spectrum]

Explanation: Increases all stats, except Movement, by +4 for all allies within
3 spaces. Lasts until the beginning of your next turn.

Activation: Command

Learned By
----------
Class: Grandmaster
Level: 15

Arguably the best Rally skill, but by endgame, there are better uses for that
skill slot.
-------------------------------------------------------------------------------
[Discipline]

Explanation: Earn double weapon experience.

Activation: Always on.

Learned By
----------
Class: Cavalier
Level: 1

Good for quickly leveling up your weapon ranks, but should replaced once they
are high enough.
-------------------------------------------------------------------------------
[outdoor Fighter]

Explanation: Increases Hit Rate/Avoid by +10 when fighting outside.

Activation: Always on.

Learned By
----------
Class: Cavalier
Level: 10

A halfway decent skill in the early game, but should quickly be replaced by
stronger skills.
-------------------------------------------------------------------------------
[Defender]

Explanation: Gives +1 to all stats, except Movement, when paired up.

Activation: When paired up.

Learned By
----------
Class: Paladin
Level: 5

Useful for characters like Frederick who may spend a lot of time paired up. Not
that great of a skill for main front-liners, however.
-------------------------------------------------------------------------------
[Aegis]

Explanation: Halves damage from bows, tomes, and dragonstones.

Activation: (Skill Stat)%

Learned By
----------
Class: Paladin
Level: 15

Half of the mighty Aegis-Pavise defensive combo. Good for characters that are
vulnerable to bows (like fliers) or have low resistance.
-------------------------------------------------------------------------------
[Luna]

Explanation: Ignore half of the enemy's Defence/Resistance stat.

Activation: (Skill Stat)%

Learned By
----------
Class: Great Knight
Level: 5

A useful offensive skill for taking down study enemies such as Generals. Best
on characters with poor attack power.
-------------------------------------------------------------------------------
[Dual Guard+]

Explanation: Increases Dual Guard chance by 10%.

Activation: (Skill Stat)%

Learned By
----------
Class: Great Knight
Level: 15

An extremely useful skill for characters who function paired up in a support
role, such as Frederick. Greatly helps increase survivability of partner unit,
especially at high Support levels.
-------------------------------------------------------------------------------
[Defence +2]

Explanation: Increases Defence stat by +2.

Activation: Always on.

Learned By
----------
Class: Knight
Level: 1

Pretty useless compared to other skills. Replace it once you have better stuff.
-------------------------------------------------------------------------------
[Indoor Fighter]

Explanation: Increases Hit Rate/Avoid by +10 when fighting inside.

Activation: Always on.

Learned By
----------
Class: Knight
Level: 10

Can be useful in the early game, especially since indoor maps generally have a
a small number of choke points that you need to secure. However, it usually
gets outclassed by better skills.
-------------------------------------------------------------------------------
[Rally Defence]

Explanation: Increases Defence of all allies by +4 with a 3 space radius. Lasts
until beginning of your next turn.

Activation: Command

Learned By
----------
Class: General
Level: 5

A moderately useful Rally skill, especially earlier in the game when +4 Defence
is considered a lot. However, it should be replaced as better skills become
available.
-------------------------------------------------------------------------------
[Pavise]

Explanation: Halves damage from swords, lances, axes, and beaststones.

Activation: (Skill Stat)%

Learned By
----------
Class: General
Level: 15

The other half of the fantastic defensive Aegis-Pavise combo. Put it on your
wall characters.
-------------------------------------------------------------------------------
[Avoid +10]

Explanation: Increases Avoid Rate by +10.

Activation: Always on.

Learned By
----------
Class: Myrmidon
Level: 1

Avoid rate is always useful. A good filler skill if you are lacking 5 elite
skills.
-------------------------------------------------------------------------------
[Vantage]

Explanation: Always attack first if your HP is less than 50%.

Activation: HP drops below 50%.

Learned By
----------
Class: Myrmidon
Level: 10

A very useful skill if you can get it on a character who can OHKO. Especially
good if combined with Wrath. Vantage can also greatly increase survivability on
tankier characters if they have Sol.
-------------------------------------------------------------------------------
[Astra]

Explanation: Attack 5 times, dealing 50% of normal damage with each hit.

Activation: (Skill Stat/2)%

Learned By
----------
Class: Swordmaster
Level: 5

Astra would be considerably more usful if its activation rate was higher. It
should be noted, even if it hits for the full 5 times, only 1 weapon usage will
be consumed.
-------------------------------------------------------------------------------
[Swordfaire]

Explanation: Increases Strength by +5 when a sword is equipped.

Activation: Equipped with a sword.

Learned By
----------
Class: Swordmaster
Level: 15

+5 Damage never hurts. Also good because it combines very easily with other
skills.
-------------------------------------------------------------------------------
[Armsthrift]

Explanation: Weapon usage is not reduced upon a successful hit.

Activation: (Luck Stat x 2)%

Learned By
----------
Class: Mercenary
Level: 1

One of the best skills in the game, because it has a fantastic activation rate
(very easy to get up to 90% or higher). Essential if you want to use the rarer
high-quality weapons like Celica's Gale, Tyrfing, and Armads. One of the
essential skills for a Nosferatu-tank. Does not work on Staves, unfortunately.
-------------------------------------------------------------------------------
[Patience]

Explanation: Increases Hit Rate and Avoid by +10 during the enemies turn.

Activation: Always on.

Learned By
----------
Class: Mercenary
Level: 10

A fairly useful skill, especially if combined with Avoid +10 from the Mercenary
line. Good for increasing survivability of fast, squishy characters.
-------------------------------------------------------------------------------
[Sol]

Explanation: Recover HP equal to 50% of damage dealt on a successful hit.

Activation: (Skill Stat)%

Learned By
----------
Class: Hero
Level: 5

Another one of the best skills in the game. Absolutely essential on higher
difficulties who need to take a lot of hits on the enemy's turn, since it is
the only skill that you can recover HP with during the enemy's turn. 
-------------------------------------------------------------------------------
[Axebreaker]

Explanation: Increases Avoid by +50 when the enemy is equipped with an Axe.

Activation: Always on.

Learned By
----------
Class: Hero
Level: 15

The lesser of the two Hero skills, but only because Sol is so godly. Extremely
good if it can be combined with the other -breaker skills. Also helpful for the
maps with lots of enemy Barbarians.
-------------------------------------------------------------------------------
[HP +5]

Explanation: Increases max HP by +5.

Activation: Always on.

Learned By
----------
Class: Fighter
Level: 1

This skill is the only way to get your maximum HP above 80, but by that point
you should have much more useful skills available. Better in the early game
when 5 HP is more significant.
-------------------------------------------------------------------------------
[Zeal]

Explanation: Increases Critical Rate by +5

Activation: Always On

Learned By
----------
Class: Fighter
Level: 10

If you go for a Critical build, combining this with Wrath, Gamble, and a Killer
Weapon will boost your critical hit chance to at least 55%. even better if
combined with Vantage. However, there are often better builds.
-------------------------------------------------------------------------------
[Raly Strength]

Explanation: Increases Strength of all allies by +4 within a 3 space radius.
Lasts until the beginning of your next turn.

Activation: Command

Learned By
----------
Class: Warrior
Level: 5

Can be situationally useful if there's an enemy you need just a little extra
oomph to kill. Quickly outclassed by better skills.
-------------------------------------------------------------------------------
[Counter]

Explanation: When fighting an adjacent enemy, deals damage to them equal to
the damage they dealt to you. Does not activate if their blow kills you.

Activation: Always on.

Learned By
----------
Class: Warrior
Level: 15

One of the most annoying skills for enemies to have. Can be useful, but not
often. Use other better skills instead.
-------------------------------------------------------------------------------
[Despoil]

Explanation: Yields a Bullion (S) upon defeating an enemy.

Activation: (Luck Stat)%

Learned By
----------
Class: Barbarian
Level: 1

Very useful if you intend to do a playthrough without abusing DLC, specifically
the Golden Gaffe. If you plan to use the DLC, this skill is not nearly as good.
A Bullion (S) is worth 1000 gold.
-------------------------------------------------------------------------------
[Gamble]

Explanation: Decreases Hit Rate by -5, but increases Critical Chance by +10.

Activation: Always on.

Learned By
----------
Class: Barbarian
Level: 10

Part of the Zeal-Gamble-Wrath critical combo. Not so great by itself.
-------------------------------------------------------------------------------
[Wrath]

Explanation: Increases Critical Chance by +20 if your HP is below 50%.

Activation: HP drops below 50%.

Learned By
----------
Class: Berserker
Level: 5

Part of the Zeal-Gamble-Wrath critical combo. Also great if combined with
Vantage from the Myrmidon line.
-------------------------------------------------------------------------------
[Axefaire]

Explanation: Increases Strength by +5 when an Axe is equipped.

Activation: Equipped with an axe.

Learned By
----------
Class: Berserker
Level: 15

A good skill for all axe-wielders, since they often lack an abundance of good
skills. Unfortunately limited to males who have access to the Barbarian line
and their children through inheritance.
-------------------------------------------------------------------------------
[Skill +2]

Explanation: Increases Skill stat by +2.

Activation: Always on.

Learned By
----------
Class: Archer
Level: 1

One of the more mediocre skills. Replace it once you get the chance.
-------------------------------------------------------------------------------
[Prescience]

Explanation: Increases Hit Rate and Avoid by +15 during the user's turn.

Activation: Always on.

Learned By
----------
Class: Archer
Level: 10

Not nearly as good as Patience, but can be useful on your attackers with poor
Skill stats. 
-------------------------------------------------------------------------------
[Hit Rate +20]

Explanation: Increases Hit Rate by +20.

Activation: Always on.

Learned By
----------
Class: Sniper
Level: 5

Decent, but would be better if the characters that get it didn't already have
very high hit rates. Useful for overcoming enemy -breaker skills.
-------------------------------------------------------------------------------
[Bowfaire]

Explanation: Increases Strength by +5 when a bow is equipped.

Activation: Equipped with a bow.

Learned By
----------
Class: Sniper
Level: 15

Useful for your bow-using units who often can use a little extra power,
especially for Assassins.
-------------------------------------------------------------------------------
[Rally Skill]

Explanation: Increases Skill of all allies by +4 with a 3 space radius.

Activation: Command

Learned By
----------
Class: Bow Knight
Level: 5

Practically useless. Replace it ASAP.
-------------------------------------------------------------------------------
[Bowbreaker]

Explanation: Increases Avoid by +50 when the enemy is equipped with a bow.

Activation: Always on.

Learned By
----------
Class: Bow Knight
Level: 15

Very useful for flying classes, such as Wyvern Lords.
-------------------------------------------------------------------------------
[Locktouch]

Explanation: Allows user to open doors and chests with the use of a key.

Activation: Always on.

Learned By
----------
Class: Thief
Level: 1

A great utility skill; there is no character who can never benefit from having
it. Just make sure it's not equipped when there are no doors or chests to open.
-------------------------------------------------------------------------------
[Movement +1]

Explanation: Increases movement range by +1.

Activation: Always on.

Learned By
----------
Class: Thief
Level: 10

An extremely useful utility skill, especially for classes who suffer from 
limited mobility like Generals. Also great for Nah and the Taguel characters.
Should be used on any character who can get it who can afford the skill slot.
-------------------------------------------------------------------------------
[Lethality]

Explanation: Instantly kills the enemy.

Activation: (Skill Stat/4)%

Learned By
----------
Class: Assassin
Level: 5

Can be absolutely awesome, but its activation rate is too low to be relied upon
consistently. Good if you have no other options though, as it's users will
almost always double attack. Also better when combined with a Brave weapon.
-------------------------------------------------------------------------------
[Pass]

Explanation: Allows user to pass through spaces occupied by enemy units.

Activation: Always on.

Learned By
----------
Class: Assassin
Level: 15

Very useful for your lockpicking characters, or if a gap opens up in your
lines. Great when combined with Acrobat. However, it is definitely a niche 
skill. 
-------------------------------------------------------------------------------
[Lucky Seven]

Explanation: Increases Hit Rate and Avoid by +20 for the first 7 turns.

Activation: Always on.

Learned By
----------
Class: Trickster
Level: 5

Better than it sounds on paper, as most battles do not last too much past 7 
turns. Throw it in if you have the extra space in your skill slots.
-------------------------------------------------------------------------------
[Acrobat]

Explanation: Allows user to cross all traversable terrain without movement
penalties.

Activation: Always on.

Learned By
----------
Class: Trickster
Level: 15

Very useful for non-flying classes and classes who suffer from poor mobility.
Combine with Movement +1 for best results.
-------------------------------------------------------------------------------
[Speed +2]

Explanation: Increases Skill stat by +2.

Activation: Always on.

Learned By
----------
Class: Pegasus Knight
Level: 1

Another fairly useless stat-boosting skill. Replace it when possible.
-------------------------------------------------------------------------------
[Relief]

Explanation: Recover 20% of max HP at the start of your turn, but only if there
are no other units within 3 spaces.

Activation: Always on.

Learned By
----------
Class: Pegasus Knight
Level: 10

The least reliable self-recovery skill, but it is still better than nothing.
Replace it as better skills become available.
-------------------------------------------------------------------------------
[Rally Speed]

Explanation: Increases Speed of all allies by +4 within a 3 space radius. Lasts
until the beginning of your next turn.

Activation: Command

Learned By
----------
Class: Falcon Knight
Level: 5

Another pretty mediocre Rally skill. Replace it when better skills become
available.
-------------------------------------------------------------------------------
[Lancefaire]

Explanation: Increases Strength by +5 when a lance is equipped.

Activation: Equipped with a lance.

Learned By
----------
Class: Falcon Knight
Level: 15

A fairly good skill, especially since most female fliers suffer from poor
strength. Use it if you have the space.
-------------------------------------------------------------------------------
[Rally Movement]

Explanation: Increases Movement of all allies by +1 within a 3 space radius.
Lasts until the beginning of your next turn.

Activation: Command

Learned By
----------
Class: Dark Flier
Level: 5

Situationally useful. However, most characters who can learn this skill have
much better things to fill their skill slots with.
-------------------------------------------------------------------------------
[Galeforce]

Explanation: Allows the user to take another full action after they defeat an
enemy during the user's turn. Limited to one activation per turn.

Activation: Defeat an enemy on your turn.

Learned By
----------
Class: Dark Flier
Level: 15

In my opinion, the best skill in the game. Galeforce allows units to move and
attack twice per turn, provided that they can ORKO an enemy unit. This allows
for the faster clearing of enemies, but Galeforce really shines in the added
mobility it gives. By killing an enemy, units with a fairly standard movement
range of 8 can move as far as 16 spaces in a single turn! This also opens up
hit-and-run tactics; you can run in, attack an enemy, and retreat to a safe
distance.

To make Galeforce even better, combine it with Lifetaker (from the Dark Knight
class). Lifetaker recovers 50% of the users maximum HP upon defeating an enemy,
so if a Galeforce-Lifetaker user can reliably kill 2 enemies per turn, they are
able to recover 100% of their health per turn. The Galeforce-Lifetaker combo is
also very, very useful for taking down those annoying enemies with Counter.
-------------------------------------------------------------------------------
[Strength +2]

Explanation: Increases Strength stat by +2.

Activation: Always on.

Learned By
----------
Class: Wyvern Rider
Level: 1

A pretty mediocre stat-boosting skill. Replace it when you get better skills.
-------------------------------------------------------------------------------
[Tantivity]

Explanation: Increases Hit Rate and Avoid by +10 if there are no allies within
a 3 space radius.

Activation: Always on.

Learned By
----------
Class: Wyvern Rider
Level: 10

Can be reasonably useful if combined with Patience for characters who like to
go off on their own. However, usually outclassed by better skills.
-------------------------------------------------------------------------------
[Quick Burn]

Explanation: At the start of the battle, Hit Rate and Avoid starts at +15. The
effect decreases by -1 with every turn.

Activation: Always on.

Learned By
----------
Class: Wyvern Lord
Level: 5

Due to the fairly short number of turn numbers involved in most battles, Quick
Burn is far superior to its cousin Slow Burn. However, there are often better
skills available.
-------------------------------------------------------------------------------
[Swordbreaker]

Explanation: Increases Avoid by +50 when the enemy is equipped with a sword.

Activation: Always on.

Learned By
----------
Class: Wyvern Lord
Level: 15

A fairly useful skill for axe-users who are unable to use lances. Might be
worth a skill slot if a map has lots of enemy sword-wielders.
-------------------------------------------------------------------------------
[Deliverer]

Explanation: Increases Movement by +2 when paired up. Does not increase
movement if the user is the supporting unit.

Activation: When paired up.

Learned By
----------
Class: Griffon Rider
Level: 5

Can be useful for characters who spend a lot of their time being supported by a
unit paired up with them. Useless otherwise.
-------------------------------------------------------------------------------
[Lancebreaker]

Explanation: Increases Avoid by +50 when the enemy is equipped with a lance.

Activation: Always on.

Learned By
----------
Class: Griffon Rider
Level: 15

The only reason to ever go into the Griffon Rider class, and even then its
shaky at best. This skill is most useful on sword-users who can't take a lot of
hits.
-------------------------------------------------------------------------------
[Magic +2]

Explanation: Increases Magic stat by +2.

Activation: Always on.

Learned By
----------
Class: Mage
Level: 1

Another mediocre stat-booster. Replace it when better skills become available.
-------------------------------------------------------------------------------
[Focus]

Explanation: Increases Critical Chance by +10 when there are no allies within a
3 space radius.

Activation: Always on.

Learned By
----------
Class: Mage
Level: 10

Can be useful for characters who go off on their own often, but unfortunately
that will not be most mages as they are usually rather squishy. 
-------------------------------------------------------------------------------
[Rally Magic]

Explanation: Increases Magic stat for all allies by +4 within a 3 space radius.
Lasts until the beginning of your next turn.

Activation: Command

Learned By
----------
Class: Sage
Level: 5

Situationally useful, at best. Replace it.
-------------------------------------------------------------------------------
[Tomefaire]

Explanation: Increases Magic stat by +5 when a tome is equipped.

Activation: Equipped with a tome.

Learned By
----------
Class: Sage
Level: 15

Very useful general-purpose skill for magic-users. One of the better skills to
have on a Nosferatu tank.
-------------------------------------------------------------------------------
[Hex]

Explanation: Reduces Avoid by -15 for all adjacent enemies.

Activation: Always on.

Learned By
----------
Class: Dark Mage
Level: 1

Reasonably useful when combined with Anathema, especially given the poor hit
rate of Dark magic.
-------------------------------------------------------------------------------
[Anethema]

Explanation: Reduces Hit Rate and Avoid by -10 for all enemies within a 3 space
radius.

Activation: Always on.

Learned By
----------
Class: Dark Mage
Level: 10

Reasonably useful when combined with Hex, especially give the poor hit rate
of Dark Magic.
-------------------------------------------------------------------------------
[Vengeance]

Explanation: Increases damage by (User's Max HP - User's Current HP).

Activation: (Skill Stat x 2)%

Learned By
----------
Class: Sorcerer
Level: 5

An essential skill for any Nosferatu-tank. Also very good if combined with
Wrath and Vantage.
-------------------------------------------------------------------------------
[Tomebreaker]

Explanation: Increases Avoid by +50 if the enemy is equipped with a tome.

Activation: Always on.

Learned By
----------
Class: Sorcerer
Level: 15

Good for characters with poor Resistance.
-------------------------------------------------------------------------------
[Slow Burn]

Explanation: Increases Hit Rate and Avoid by +1 per turn, up to a maximum of
+15 Hit Rate/Avoid.

Activation: Always on.

Learned By
----------
Class: Dark Knight
Level: 5

Not nearly as useful as Quick Burn due to the average number of turns needed to
complete a battle.
-------------------------------------------------------------------------------
[Lifetaker]

Explanation: Recover 50% of maximum HP after defeating an enemy on the user's
turn.

Activation: Defeat an enemy on the user's turn.

Learned By
----------
Class: Dark Knight
Level: 15

Absolutely fantastic if combined with Lifetaker. Also good for killing those
annoying enemies who have Counter if you can't OHKO them.
-------------------------------------------------------------------------------
[Miracle]

Explanation: When hit with an attack that would otherwise KO them, the user
survives with 1 HP remaining. Must have more than 1 HP to activate.

Activation: (Luck stat)%

Learned By
----------
Class: Priest, Cleric
Level: 1

A good skill for characters with high luck, if you want to deal with the major
pain that is leveling through 10 levels of Priest or Cleric.
-------------------------------------------------------------------------------
[Healtouch]

Explanation: Increases HP healed by +5 when healing an ally with a stave.

Activation: Always on.

Learned By
----------
Class: Priest, Cleric
Level: 10

Very useful skill for your designated healing units, especially in the early
game when their magic stat sucks.
-------------------------------------------------------------------------------
[Rally Luck]

Explanation: Increases Luck for all allies by +8 within a 3 space radius. Lasts
until the beginning of your next turn.

Activation: Command

Learned By
----------
Class: War Monk, War Cleric
Level: 5

One of the more useless of the various Rally skills. Replace it when possible.
-------------------------------------------------------------------------------
[Renewal]

Explanation: User recovers 30% of their maximum HP at the start of their turn.

Activation: Always on.

Learned By
----------
Class: War Monk, War Cleric
Level: 15

A very reliable recovery skill, but not capable of recovering as quickly as Sol
or Lifetaker. Good for characters who cannot get either of those, however.
-------------------------------------------------------------------------------
[Resistance +2]

Explanation: Increases Resistance stat by +2.

Activation: Always on.

Learned By
----------
Class: Troubadour
Level: 1

Another fairly lousy stat-boosting skill. Replace it.
-------------------------------------------------------------------------------
[Demoiselle]

Explanation: Increases Avoid and Critical Avoid by +10 for all male allies
within a 3 space radius.

Activation: Always on.

Learned By
----------
Class: Troubadour
Level: 10

Can be useful for healers, who are often in a support role anyways, to boost
the survivability of your front-line units.
-------------------------------------------------------------------------------
[Rally Resistance]

Explanation: Increases Resistance stat for all allies by +4 within a 3 space
radius. Lasts until the beginning of your next turn.

Activation: Command

Learned By
----------
Class: Valkyrie
Level: 5

I'm getting really tired of writing the same thing for most of these Rally
skills. This one is like most of the others: situationally useful, but mediocre
overall.
-------------------------------------------------------------------------------
[Dual Support+]

Explanation: Increases support rank bonuses by 4 levels.*

*See fireemblem.wikia.com/wiki/Dual_System#Dual_Support for more details.

Activation: When paired up or supported.

Learned By
----------
Class: Valkyrie
Level: 15

A very useful skill if you like to take advantage of the support and pairing up
systems (Which you should).
-------------------------------------------------------------------------------
[Aptitude]

Explanation: Increases all growth rates by 20%.

Activation: Always on.

Learned By
----------
Class: Villager
Level: 1

An extremely useful skill for training. Unfortunately, it is limited to Donnel
and his child.
-------------------------------------------------------------------------------
[Underdog]

Explanation: Increases Hit Rate and Avoid by +15 when the user's level is lower
than the enemy. Promoted units are calculated as current level +20.

Activation: Always on.

Learned By
----------
Class: Villager
Level: 15

Useful for training Donnel since he starts off so slow, but not good for much
else. Replace it when you get the chance.
-------------------------------------------------------------------------------
[Luck +4]

Explanation: Increases Luck stat by +4.

Activation: Always on.

Learned By
----------
Class: Dancer
Level: 1

A stat-boosting skill unique to the Dancer class. However, Olivia should always
pass down Galeforce to her son Inigo.
-------------------------------------------------------------------------------
[Special Dance]

Explanation: Increases Strength, Magic, Defence, and Resistance by +2 for the
unit who receives the user's dance. Lasts until the beginning of your next 
turn.

Activation: Dance.

Learned By
----------
Class: Dancer
Level: 15

A skill unique to Olivia. It makes her Dance command slightly more useful.
-------------------------------------------------------------------------------
[Even Rythm]

Explanation: Increases Hit Rate and Avoid by +10 during even-numbered turns.

Activation: Always on.

Learned By
----------
Class: Taguel
Level: 1

Better than nothing, given the limited options available to most Taguel
characters. However, my opinion is that Taguels are mostly useless anyway...
-------------------------------------------------------------------------------
[Beastbane]

Explanation: Deals super-effective damage to beast (horse icon) units when the
user is in Taguel form.

Activation: Always on.

Learned By
----------
Class: Taguel
Level: 15

The one saving grace of the Taguel class. Definitely use it if you plan to use
Panne or Yarne.
-------------------------------------------------------------------------------
[Odd Rythm]

Explanation: Increases Hit Rate and Avoid by +10 during odd-numbered turns.

Activation: Always on.

Learned By
----------
Class: Manakete
Level: 1

Very much like Even Rythm. Use it if you want.
-------------------------------------------------------------------------------
[Wyrmsbane]

Explanation: Deals super-effective damage to dragon (dragon icon) units when
the user is in Manakete form.

Activation: Always on.

Learned By
----------
Class: Manakete
Level: 15

Gives Nowi, Nah, and Tiki an extra niche as Wyvern killers. Use it on maps
where there are lots of Wyvern enemies, and against Grima if you want.
-------------------------------------------------------------------------------
[Shadowgift]

Explanation: Enables usage of Dark tomes for tome-wielders who are not in the
Sorcerer or Dark Mage class.

Activation: Always on.

Learned By
----------
Class: Aversa
Level: N/A

A skill unique to Aversa and Morgan as Aversa's daughter, this skill is pretty
good. It allows them to use Nosferatu and other Dark tomes while still taking
advantage of the increased mobility of mounted classes.
-------------------------------------------------------------------------------
[Conquest]

Explanation: Negates user's beast (horse icon) and armour (knight icon) type
weaknesses.

Activation: Always on.

Learned By
----------
Class: Conquerer
Level: N/A

A skill limited to Walhart and Morgan as Walhart's son. Very useful, but only
in certain situations.
-------------------------------------------------------------------------------
[Resistance +10]

Explanation: Increases Resistance stat by +10.

Activation: Always on.

Learned By
----------
Class: Dread Fighter
Level: 1

The first stat-boosting skill (other than Movement +1) that isn't mediocre.
This skill can do wonders for characters who struggle from poor resistance, or
put it on a character with high resistance to make them into a fantastic mage-
killer. Obtained by using the Dread Scroll item, which is obtainable through
the Lost Bloodlines 2 DLC.
-------------------------------------------------------------------------------
[Aggressor]

Explanation: Increases Attack by +10 during the user's turn.

Activation: Always on.

Learned By
----------
Class: Dread Fighter
Level: 15

Fantastic when combined with Galeforce and/or Lifetaker. Any male children who
inherit Galeforce should consider getting this. Obtainable by using the Dread
Scroll item, which is obtainable through the Lost Bloodlines 2 DLC.
-------------------------------------------------------------------------------
[Rally Heart]

Explanation: Increases Movement by +1 and all other stats by +2 for all allies
within a 3 space radius. Lasts until the beginning of your next turn.

Activation: Command

Learned By
----------
Class: Bride
Level: 1

The other Rally skill that doesn't suck (the other being Rally Spectrum). The
added movement is nice, too. Use it if you want. The Bride class is obtained by
using the Wedding Bouquet item, which is obtainable through the Smash Brethren
2 DLC.
-------------------------------------------------------------------------------
[Bond]

Explanation: Restores 10 HP to all allies within a 3 space radius at the
beginning of the user's turn.

Activation: Always on.

Learned By
----------
Class: Bride
Level: 15

A very useful skill for support units who stay slightly behind the front lines.
The Bride Class is obtained by using the Wedding Bouquet item, which is
obtainable through the Smash Brethren 2 DLC.
-------------------------------------------------------------------------------
[All Stats +2]

Explanation: Increases all stats, except Movement, by +2.

Activation: Always on.

Learned By
----------
Class: DLC item
Level: N/A

Better than any of the other (Stat) +2 skills. Use this instead. Obtainable
through the Champions of Yore 3 DLC (one of the easier ones).
-------------------------------------------------------------------------------
[Paragon]

Explanation: Increases EXP gained by 200%.

Activation: Always on.

Learned By
----------
Class: DLC item
Level: N/A

Fantastic for level grinding, especially once your characters have switched
classes several times and are barely getting any EXP per kill. Obtainable
through the Lost Bloodlines 3 DLC.
-------------------------------------------------------------------------------
[Iote's Shield]

Explanation: Negates user's flying (pegasus icon) type weakness.

Activation: Always on.

Learned By
----------
Class: DLC item
Level: N/A

Useful for fliers. Obtainable through the Smash Brethren 3 DLC.
-------------------------------------------------------------------------------
[Limit Breaker]

Explanation: Raises all of the user's stat caps by +10.

Activation: Always on.

Learned By
----------
Class: DLC item
Level: N/A

Fantastic for post/end-game, but will be very difficult to get before that.
Obtainable through the Rogues and Redeemers 3 DLC.
-------------------------------------------------------------------------------
===========================================
Frequently Asked Questions (FAQ)     [FAQ1]
===========================================

Q: What's the best way to raise my characters' levels?
A: Honestly, DLC grinding. EXPonential Growth and eventually Lost Bloodlines 3
are your best bets. If you don't want to spring for DLC, you can do a bunch of
Reeking Box encounters too, but they're not as effective.

Q: When should I use a Master Seal or a Second Seal to switch classes?
A:The more levels a character has gained, the less EXP they will get, and the 
longer it will take them to level up in their other classes. Your best bet is
to get the skills you want, and then move on to your next class as soon as
possible.

Q: When talking about growth rates, I see you say "50%". 50% of what?
A: It's not a percentage of something, but rather a probability. When I say a
character has 50% growth in, say... HP, it means that they have a 50% chance of
gaining +1 HP each time they level up.

Q: I don't want to do all this math to calculate my maximum stats! Isn't there
an easier way?
A: Well if you have access to the internet (and if you're readying this, you
obviously do), Serenesforest.net has a really nice maximum stat calculator. You
can just punch in the character, their class, and their parents (if applicable)
and it will pop out the maximum stats for you.

Q: Do I have to optimize my characters?
A: Of course not. You can play however you want. However, I find it to be one
of the most enjoyable aspects of this particular Fire Emblem title.

Q: I disagree with your assessment of so-and-so! What are you thinking?
A: As stated in the introduction, the content in this guide consists of my
opinions, which are based on facts and my experiences. However, they are also
based on my playstyle. Lastly, it is totally possibly for character results to
vary due to the nature of RNG stat growths.

Q: What qualifies you to write this?
A: I've played and beaten every Fire Emblem game released in America, as well
as an English translation of Fuuin no Tsurugi. As for Fire Emblem: Awakening, I
have beaten the game on Lunatic+ (after nearly destroying my 3DS from
repeatedly hurling it at the wall). I'm no expert, but I figured that I'm at
least mostly qualified to write a this guide. Honestly I was shocked that even
though the game has been out for a while, that no such guide was listed here.

Q: Who is your favorite character?
A: Well personality-wise, probably Tharja or Henry. Their dark sense of humor
amuses me. As far as sheer awesomeness in combat goes... Morgan as Aversa's
daughter, Nowi's Daughter, or Chrom's son is hard to beat.

Q: There's something in this guide I don't understand...
A: Make sure you read the applicable section of the guide in its entirety,
especially the notes at the beginning of the section and the introduction to 
the guide as a whole. If you don't find the answer you're looking for, feel
free to contact me via email.

Q: How can I contact you with a question or correction?
A: See the contact information section below.
-------------------------------------------------------------------------------
========================================
Conclusion/Contact Info/Legal     [END1]
========================================

Well, there you have it. I hope this guide was helpful. I certainly enjoyed
digging back into the game to write it.

Credits
-------
Serenesforest.net - For providing the vast majority of the stats, growth
formulas, and other technical mumbo-jumbo contained within this guide, and for
generally just being a fantastic source of Fire Emblem information.

MKaykitkats - For creating a character guide within his FAQ/Walkthrough, which
I used as a cheat sheet for all of the character support options.

Nintendo and Intelligent Systems - For all the awesomeness that is Fire Emblem.
Please continue to release Fire Emblem games in the United States.

Absolute Steve - Yup, I borrowed his legal disclaimer.


Contact Info
------------
You can email me at:

      [email protected]

Please include something in the title like "Fire Emblem: Awakening" or
"Character and Parenting Guide" so that I actually read it. Be warned, I very
rarely check my email, so it may or may not be some time before I get back to
you.



Legal Stuff
-----------
This may not be reproduced under any circumstances except for personal,
private use.  It may not be placed on any web site or otherwise distributed
publicly without advance written permission.  Use of this guide on any other 
website or as a part of any public display is strictly prohibited, and a 
violation of copyright.  Do not copy or alter information slightly from this 
guide, and do not present it as your own. The only sites allowed to host this 
document are GameFAQs.com and its affiliates.

*NOT* allowed: CheatCC or Cheat Code Central, nor any other cheat websites 
owned or affiliated with David Allison (Dave), owner of CheatCC. Dave/CheatCC 
has infringed the copyright of countless FAQs/guides and cheats and has 
altered the copyright sections of countless more FAQs/guides, often removing 
'GameFAQs' and other trusted websites from the list while adding 'CheatCC'. 
This is a serious violation of simple authorship rights and it has been going 
on for over a decade and a half. If you ever receive an email from CheatCC 
regarding the hosting of your guide, I would *highly* recommend you to 
politely decline the offer and check the CheatCC website within a week to see 
if they have taken your guide (or someone else's guide) without permission. If
you have given permission to CheatCC before, I would recommend that you revoke
your permission and have your guides removed from that site; otherwise you are
indirectly supportive.

Copyright 2014 Cole Riness (a.k.a. "welsknight"). All rights reserved.

Fire Emblem and all respective trademarks and copyrights contained in this 
document are owned by their respective trademark and copyright holders.