BRAVELY DEFAULT W A L K T H R O U G H AUTHOR: PAUL MICHAEL (VHAYSTE®) CONTACT: [email protected] http://www.facebook.com/pages/vhayste/110018722374948 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ NOTE: THIS WALKTHROUGH COVERS THE MAIN SCENARIOS ONLY!!! FOR MORE CONTENT WITH SCREENSHOTS, PLEASE VISIT THE GUIDE'S FULL ONLINE VERSION. FOLLOW THE LINK BELOW. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ http://www.supercheats.com/bravely-default/walkthrough/ ===================== [ C O P Y R I G H T ] ===================== .---------------------------------------------------------------------. | This document is copyrighted to me, Vhayste®. It is intended for | | ~PRIVATE~ use only. 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Requests for posting this faq to other websites aside from| | the ones the author originally contributed to still needs to be | | emailed to the author first. Expect a prompt response whenever | | possible. | '---------------------------------------------------------------------' ============================================== T A B L E OF C O N T E N T S ============================================== INTRODUCTION INTRO: "On the Precipice of Despair" INT01 ------- CALDISLA INT02 ------- NORENDE RAVINE INT03 ------- CALDISLA / WORLD MAP INT04 ------- CENTRO KEEP INT05 ------- ETERNIAN ABDUCTION INT06 ------- LONTANO VILLA CHAPTER 1: "Sit and Stay are Tricks for Dogs" CH101 ------- ANCHEIM CH102 ------- TEMPLE OF WIND CH103 ------- YULYANA WOODS NEEDLEWORKS CH104 ------- VESTMENT CAVE CH105 ------- THE WIND CRYSTAL CH1SS ------- SUB-SCENARIOS > Thief > Merchant > Time Mage, Spell Fencer CHAPTER 2: "One Day Beneath a Blue Sky" CH201 ------- MIASMA WOODS CH202 ------- FLOREM CH203 ------- TEMPLE OF WATER CH204 ------- FLOREM: FESTIVAL CH205 ------- MOUNT FRAGMENTUM CH206 ------- TWILIGHT RUINS CH207 ------- TEMPLE OF WATER (AWAKENING) CH208 ------- CLEARED SEAS CH2SS ------- SUB-SCENARIOS > Hunter > Summoner > Red Mage > Valkyrie CHAPTER 3: "Beloved Bonds" CH301 ------- GRANDSHIP CH302 ------- EISENBERG CH303 ------- HARTSCHILD CH304 ------- GRAPP KEEP CH305 ------- MYTHRIL MINE CH306 ------- STARKFORT CH307 ------- UNDERFLOW CH308 ------- TEMPLE OF FIRE CH309 ------- EGIL'S JOURNEY CH310 ------- A LEAD IN GRANDSHIP CH3SS ------- SUB-SCENARIOS > Pirate > Performer > Salve-Maker > Swordmaster > Ninja CHAPTER 4: "Black and White" CH401 ------- FROSTPEAK PASSAGE CH402 ------- ETERNIA CH403 ------- ETERNIAN CENTRAL COMMAND CH404 ------- EVERLAST TOWER CH405 ------- TEMPLE OF EARTH CH406 ------- THE HOLY PILLAR CH4SS ------- SUB-SCENARIOS > Vampire Castle Part 1 > Vampire Castle Part 2 CHAPTER 5: "Yesterday's Scenery" CH501 ------- TEMPLE OF WIND CH502 ------- TEMPLE OF WATER CH503 ------- YULYANA NEEDLEWORKS CH504 ------- TEMPLE OF FIRE CH505 ------- TEMPLE OF EARTH CH506 ------- PILLAR OF LIGHT CH5SS ------- SUB-SCENARIOS > Asterisk-bearers rematch CHAPTER 6: "A World of Echoes: Equal" CH601 ------- TEMPLE OF WIND CH602 ------- TEMPLE OF WATER CH603 ------- TEMPLE OF FIRE CH604 ------- TEMPLE OF EARTH CH605 ------- YULYANA NEEDLEWORKS / VESTMENT CAVE CH6SS ------- SUB-SCENARIOS > Asterisk-bearers rematch encore > Conjurer Chapter 7: A World of Echoes: Dash CH701 ------- TEMPLE OF WIND CH702 ------- TEMPLE OF WATER CH703 ------- TEMPLE OF FIRE CH704 ------- TEMPLE OF EARTH CH7SS ------- SUB-SCENARIOS > Asterisk-bearers group battle Chapter 8: A World of Echoes: Circle CH8SS ------- SUB-SCENARIOS The End CH901 ------- BRAVELY DEFAULT CH902 ------- DARK AURORA =========================== [ I N T R O D U C T I O N ] =========================== +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ A chasm opens and swallows up a whole village in a blink of an eye. A crystal that can affect the world's fate, swallowed by darkness as its guardian, a young maiden looks on. A lass who set out on a journey to prove her worth to her father and a mysterious vagrant with memories lost. These events brought the four young heroes together and how the story revolved around them. Bravely Default is regarded as the spiritual successor of Final Fantasy: The Four Heroes of Light. The game offers beautiful graphics, retro-style gameplay akin to the job and battle system of Final Fantasy V. Veteran players will feel the nostalgia and the genuine "JRPG" feel in this very promising title while new JRPG fans alike will surely enjoy the gripping story and engaging gameplay. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ============================================== INTRO: ON THE PRECIPICE OF DESPAIR ============================================== ################# INT01 // Caldisla ################# After the scenes, you'll wake up in the inn in caldisla. Owen, the Caldisla guard captain will inform you about Norende's fate. You're free to control Tiz at this point. The game has hidden items so it will help thorougly searching for them as you find new areas. To start off, search the lower right corner of the room to find a hidden Potion. Next, go dowstairs and find the 50pg hidden in the plant across the counter near the entrance. Exit the inn then talk to the Adventurer outside to save your game. Your destination is in the castle to the north. Before going there, you can find a hidden Antidote southeast of the Adventurer, by the wall. Continue to the westernmost portion of the city to find the graveyard. There's a hidden Phoenix Down in the middle-right side of the tombstones and a hidden Potion in the tree near the edge of the cliff. Once done, head to the castle. Inside the throne room, go to the left and examine the statue there to find a hidden Eye Drops. Talk to the King to continue with the story then leave the castle and the town. In the world map, you'll have a quick overview about jobs and Tutorial Quests. These are easy quests that will teach you how to get around in the game. Completing these quests will yield you different items as reward. There should be a lot of Tutorial Quests you can complete at this point; do them first then head northwest by following the river. Cross the bridge and enter the cave to enter the Norende Ravine. ######################## INT02 // Norende Ravine ######################## (Norende Ravine - Trail) ------------------------ When you enter your first battle, the game will give you a battle tutorial. You won't get damaged; just follow the instructions until the battle is complete. Take note that all preceeding battles from hereon will be normal battles. +------------------------------------------------------------------------+ | Tip: You can turn off enemy encounters or increase them anytime but I | | will suggest against that unless your party is in bad shape or you just| | want to hurry through a dungeon / field. | +------------------------------------------------------------------------+ Follow the straightforward trail until you reach a split in the road. Take the lower left path first to reach the next screen that contains a chest. Open the chest to get a Potion. Return to the previous screen and keep heading west by taking the upper path. (Norende Ravine - Climb) ------------------------ In the next split on the road, take the lower path south. This will take you to another chest containing 200pg. Continue west and exit to the next screen. (Norende Ravine - Vista) ------------------------ Continue along the straightforward path and you'll find another adventurer at the end. You'll receive a Strange Hourglass from him which will enable you to use Bravely Second. Read through the tutorial to learn how to utilize this very useful feature. Save your game and exit the place to trigger a cutscene. Shortly after this, Agnes will join your party. Save again if you want then run back to the next screen. Halfway through, you'll have to fight a lone Sky Dueler. ******************************* * Sky Dueler * * HP: 60, Weakness: Lightning * ******************************* This is just a simple battle. You can have both your characters go to full Brave and focus fire on the lone enemy using normal attacks. This shouldn't be that much of a challenge. After defeating the Sky Dueler, continue forth and make your way to the next screen. Another Sky Dueler will dropped off along your path. Use the same tactics as before to defeat it. Continue again and two enemies will engage you. Aside from the Sky Dueler, you'll have to deal with a Sky Archer as well. The archer has the same stats and weakness as the Dueler. You can go all out or if you want to play it safe, default for a couple of turns at least before unleashing your attacks. After the enemy lets up their attack, you'll be introduced to Party Chat. This is similar to the Tales series' "skits". These are optional but will provide a good backdrop in the story via your party members' dialogue.(PC: A Common Destination) Head to the next screen to trigger another cutscene. After learning more about Agnes and her mission, another party chat option will become available. (PC: The Miracle Man). Continue along the road and you'll trigger another cutscene and a party chat after that. (PC: Rebuilding a Village) Lead to the exit and leave the ravine. ############################# INT03 // CALDISLA / WORLD MAP ############################# After the short conversation, you'll get a short tutorial about summoning friends and sending your selected move/command that they'll be able to once they summon you. Once done, save your game if you want then head back to the city. Caldisla ---------------------- You can sleep in the inn to replenish your party's HP then head to the castle to speak with the King. After the conversation, you'll now be able to access the Norende Village restoration menu from the left side of the bottom screen. A new party chat will become available as well. (PC: Agnes Intentions) For more information about the village restoration, please refer to the section of the guide. If you have played the demo and was able to get a lot of residents in the village, you should start with 20 villagers. This is a good enough number to start some restoration efforts to the village to unlock shops. The contents of these shops can be bought from any adventurer you encounter. Leave the castle and you'll have to view another conversation. Another party chat will be viewable afterward. (Tiz the Navigator) Save your game if you still haven't then leave the city. You can grind outside the city if you want to get some extra exp and money to get better equipment. When you're ready, head to the southwest this time to reach the lake. Once you're near, a cutscene will be triggered. This will be your first boss battle. ******************************* * Barras * * HP: 300, Weakness: None * ******************************* * Holly * * HP: 250, Weakness: None * ******************************* Focus your attacks on Holly first since she can use damaging magic attacks and can buff too. Keep your party's HP above 50% using potions or the Freelancer ability "Treat". I suggest using potions since they heal 150 HP per use. Potions are also cheap to come by so you don't have to be mindful of using them as necessary. Holly will use Protect to increase her and Barras' defense. Barras can also use Invigorate to increase his phys attack damage. Once Holly is taken out, alternately go on default to stack BP and heal as necessary. After the battle, you'll get the Monk and White Mage asterisks. These are new jobs that you can change into from hereon. Have your two current characters change to these jobs. For now, return to the castle. Caldisla ---------------------- As soon as you enter, you’ll get a tutorial about Magic. Since you have some cash, you can head to the magic shop and buy at least Cure. You can buy other scrolls as well if you have cash though I’ll recommend spending your funds in upgrading your current equipment. You can also rest at the inn to fully replenish your party. If you’ve been playing the Norende Village Restoration mini-game, you should have access to great equipment at this point. Head to the throne room and talk to the King to continue with the story. After the conversation with the King, a party chat will be available. (Two Bumpkins). Head to the inn and watch the next scene. After the scenes, Ringabel will join your party. D’s Journal will be added to your menu. A new party chat will be available as well. (A Man of Mysteries) Exit the city as well. In the overworld, cross the river to the northeast and enter the fort along the path. ######################## INT04 // CENTRO KEEP (1) ######################## 1F ----------------- After the short dialogue, go to the cell to the right and pull down the lever on the wall. The gate to the north of the cell will open Take the stairs to reach the 2nd floor. 2F ----------------- Head to the south and pull to the lever to the southeast to open yet another gate. Don’t forget to get the Silver Glasses from chest nearby. Take the stairs to the north to reach the next floor. 3F ----------------- Head to the right and open the chest to obtain a Phoenix Down. Take the middle path then head to the right. The lever is located in the middle. Pull it then get an Echo Herb from the chest north of the lever. There’s a hidden passage in the southeast corner of the floor. Head south then west until you get a prompt to "Inspect". You’ll get an Iron Knuckles from that chest. Go through the gate to the southwest. Pull the lever to the southwest corner then get a Wakeup Bell from the chest nearby. Head north then go downstairs. 2F ----------------- Find the lever in the middle-south and pull it down. Open the two chests nearby containing a Potion and a Mage Masher. Head to the northwest and talk to the Adventurer to save your game. Upgrade your equipment if you can afford it and heal up as necessary. When ready, go downstairs 1F ----------------- Head south to fight the Eternian black mage. ************************************** * Black Mage Ominas Crowe * * HP: 1800, Weakness: None, FAM:Human* ************************************** You should have a monk and white mage in your party. The white mage should have Cure learned and your monk should have a good weapon equipped as he/she will be your main attacker. The Mage Masher dagger you acquired earlier is a good weapon to use here since it has the chance to inflict Silence. If your level is high enough at this point, you shouldn’t worry about Crowe’s multi-target black magic since you can heal it off with Cure. This boss can also inflict Silence and Sleep. If your white mage has the LV5 Freelancer skill Mislead, you can use this to avoid getting targeted by the boss. Otherwise, you have to resort in using Wakeup Bells or Echo Herbs to wake up your allies or cure their silence. Take note that you don't need to cure the silence of your party members who will be attacking without using any skills. After the battle, you’ll obtain the Black Mage Asterisk. After the scene, Edea will join the party. New party chats will become available, depending on the progress of Norende's restoration. (Talk of Titles, Norende’s New Beginning, Norende’s Draw, Operation: Norende Rises, Norende’s Population) Leave the keep for another scene. ########################### INT05 // ETERNIAN ABDUCTION ########################### World Map ----------------- After the scene, you can view another set of party chats depending on how much Norende is restored. (Delegating Work in Norende, A Gift from Norende, Norende’s Special Moves, Norende’s Special Moves Parts, Norende Nears Completion) Head back to the castle afterward. Caldisla ----------------- Once you’re back in the city, head to the castle immediately. After the scene, a party chat will be available (Edea’s Misunderstanding) Leave the castle for another scene. Edea will be the only one in the party for now. Head to the graveyard to the west to continue to the story. Watch the following scenes and you’ll spend in the night in the inn. The party will regroup and you’re off to Lontano Villa. Before leaving, change one of your character's job to a Black Mage and purchase some black magic scrolls, especially Thunder. Leave the city afterward. Centro Keep ----------------- As soon as you’re in the world map, you’ll get a brief tutorial about special moves. You’ll be thrown in a mock battle for you to get a chance to practice using a special move. You can also rename a Special Move, dialogue and effect in the "Special Menu". As you rebuild Norende, you’ll have access to more special moves and "Parts" which can provide additional effects to your moves. After the tutorial, a party chat will be available (A Father’s Care). Head to Centro Keep and examine the door to the north. Edea will open it and allow your party to go through. After the dialogue, a party chat will be available. (But You're a Traitor) Exit to the world map. You'll find the villa in the mountains to the north. It's very obvious so you won't miss it. ###################### INT06 // LONTANO VILLA ###################### Enter the location and watch the following scene. After the scene, press Y for another party chat. (A Hard Discovery) Enter the villa and defeat the enemies. These shouldn't be a hard battle at this point. Have the Black Mage use Thunder on all targets to exploit their weaknesses then attack normally with your other team mates. The Monk will deliver the heaviest damage-dealer at this point, especially if you're able to afford some Norende-exclusive weapons and parts. 1F ----------------- Head to the northeast by going counter-clockwise along the corridor to find a chest containing Ether. Backtrack a bit then go to the inner hallway. Go around counter-clockwise past the doorway to find another chest containing an Antidote. Backtrack to the doorway to the north and go upstairs to the east. 2F ----------------- Head to the southeast to find another chest in the middle-eastern room. Loot it to get a Potion. Follow the hallway again to the west and stay on the outer circle to find some stairs. Go downstairs to 1F and you should be able to access the chest there. Loot it for a Spear. Return to 2F and backtrack a bit. Go to the inner corridor then right before the exit, enter the room to the right to find another chest containing 400pg. Exit the floor. You'll be in the other balcony of the villa. Just proceed to the right to reach the other side of the 2F. Head north along the corridor past the stairs. You'll find another chest at the end of the corridor containing a White Cape. Go back to the stairs and proceed to the third floor. 3F ----------------- Go to the north and loot the chest containing a Phoenix Down. Head to the inner corridor. The blue chest to the north is locked so ignore it (and take note of its location) for now then head to the south. There's an adventurer waiting there so save up or grind a bit if you feel like it. Your average party level at this point should be around LV9 to avoid having problems in the boss battles later on. If you have played the Norende Restoration, you should have access to Ogre's Club, a weapon that amplifies lightning attacks. This is a good upgrade/ secondary weapon for your Black Mage. If you have unlocked parts as well, make sure to add them to your Special menu. Once you're ready, head to the next room to find the King and Heinkel. After the brief conversation, you'll have to fight Heinkel's minions first. ******************************************* * Sky Dueler, Sky Pikeman, Sky Archers x2 * * HP: 60, Weakness: Lightning, FAM: Human * ******************************************* These are just the ordinary enemies you encounter in this area. You can forcibly have your Black Mage use Brave four times and use Thunder on all targets for four turns. If you want to be sure, you can have all the remaining team mates go on full Brave and go for an all-out attack. You shouldn't have problems with these guys as long as you have the appropriate level and equipment at this point. After the battle, you'll have another party chat (Edea's Ire). You can backtrack to the adventurer to save your game if you want. Exit the floor and go downstairs. Head to the right to reach the airship. After the scene, you'll have to face Heinkel himself. ********************************************* * Boss: Heinkel * * HP: 2400, Weakness: Lightning, FAM: Human * * ----------------------------------------- * * Sky Archers x2 * * HP: 60, Weakness: Lightning, FAM: Human * ********************************************* You have to take out the archers first since they can poison your characters. Use Antidote or white magic Poisona if you have it. Unfortunately, Heinkel will use Protect Ally to protect the archers and take the reduced damage upon himself. He will also use Ironclad to further boost his defenses. Use Thunder on all of them or even use Special attacks if you want to. When Heinkel's low on HP, he'll use Stomp and attack twice. This is a very damaging attack but it shouldn't take out any characters in one turn. Keep your party healed up and continue focusing your attacks until he's down. As reward, you'll also get a Gauntlet and recieve the Knight asterisk. Watch the following scenes. Upon landing, you'll recieve new tutorial quests. Don't forget to change one of your characters to a Knight to balance out the party. Complete them first if you want then return to the city. Heal up at the inn then head to the castle to continue with the story. Leave the castle and return to the airship. You should be able to explore the world map freely and fast using the Eschalot. It should have the capability to sail but since the oceans are rotted at the moment, you can only travel by air. A party chat will be available as well. (About Ancheim, Ancheim's Gourmand) Fly to the southeast, towards the objective marker then find the dock where you can land. Upon landing, a new chapter starts. ============================================== CHAPTER 1: SIT AND STAY ARE TRICKS FOR DOGS ============================================== ################ CH101 // ANCHEIM ################ After the scenes, head straight to the south to find Ancheim, the city in the demo. Ancheim ----------------- After the scene, you'll have another party chat. (Ancheim, Land of Sand and Time) Rest at the inn until daytime and view another party chat. (The Cogs of Ancheim) There are new gears and magic scrolls in the shops here so you can farm outside the city for a while if you want. If possible, try to get Protect first since it will help in your next major boss battle. When ready, head to the objective marker (which is present only during the day) to continue with the story. After the scene, a party chat will be available (Agnes's Angst) Enter the palace afterward. Once inside the palace, approach the King for another scene. After the scene, Sub-Scenarios and a new party chat will become available as well. (What's This Temple?) Before checking the Sub-scenario to the east, let's find some hidden items in the city first. Return to the palace then check the balcony south of the King to find a hidden Phoenix Down. Exit the palace, head to the west and check the door under the large windmill to find an Ether. Now head to the east and go downstairs. After reaching the lower walkway, find the hidden Hi-Potion to the left of the stairs. Now enter the Khamer Profiteur Merchantry near the blue exclamation point. Once inside, examine the cloth hanger to the left of Erutus Profiteur to get a Gold Hourglass and check also the floor in front of his desk, near the walkway to find a hidden Teleport Stone. Once done, talk to Erutus Profiteur and you'll be escorted outside. Examine the water well to the left of the Merchantry to start the Sub-Scenario. To continue this scenario, you have to go to the oasis west of Ancheim. For the full walkthrough of this sub-Scenario and other sub-scenarios in this chapter, refer to the links provided at the end of this walkthrough's chapter. Leave the town and head south to reach the Temple of Wind. ####################### CH102 // TEMPLE OF WIND ####################### 1F ----------------- Once inside the temple, a party chat will be avalailable. (Vestal and Acolytes) Loot the chest to the left to get a Wind Charm. Head to the east and inspect the messy room if you want for an optional dialogue. Head to the right and go downstairs. B1 ----------------- Head to the west and open the chest along the way to get a Remedy. Follow the straightforward path to the north and open the chest to the northwest to get a Hi-Potion. Loot the chest in the middle of the room to get a Turbo Ether. Once done, make your way to the southeast corner of the floor to find the stairs going up. 1F ----------------- Head north and inspect the messed up room to the right. Continue along the path and go upstairs to the northeast. 2F ----------------- Go down south then west. Don't forget to open the chest in the southwest corner to get an Ether. Make your way to the northwest corner to find a Mythril Rod from the chest. There's a masked NPC in the room beside the chest but he'll turn you away for now because you're "lacking qualifications". Use the stairs in the middle north of the room to go back to the first floor. 1F ----------------- Follow the path and the party will have another short conversation as you pass by the ruined room. Pull the lever nearby to open the door leading to the exit, then head to the west to find the last chest in the floor containing a Mythril Dagger. Talk to the adventurer near the exit and save your game. Go through the door to reach the crystal. Altar of Wind ----------------- Head to the altar and examine it to continue with the story. Leave the Altar and inspect the room to the east for a short scene. Once done, leave the temple and make your way to Yulyana Woods. You can stop over at Ancheim to rest at the inn or grind to earn some money for upgrading your party's equipment. ################################## CH103 // YULYANA WOODS NEEDLEWORKS ################################## Head back to the Eschalot and fly to the objective marker. Land on the lake and get off the dock. Enter the nearest location in the world map to continue with the story. The group will spend the night away at the Sage's place. After learning of the rainbow thread's location, you're free to leave and search for it. A new party chat will be available as well. (Such Sweet Sorrow) Before leaving, check the room to the left of the sewing machine to get a Peace Ring. You can also sleep for free in the bedroom to the east so you can grind in the world map if you want. There's a hidden Antarctic Wind in the bucket beside the wooden bridge, and a fox that acts as an all-around shop. The fox also sells Mythril equipment which is worth getting at this point, provided that you have the cash. You can also find an adventurer here to help you save or access Norende-exclusive goods. Leave the area and head to the cave west of the lake. You have to circle around to the east to reach your destination. ###################### CH104 // VESTMENT CAVE ###################### 1F ----------------- Follow the straightforward path and make your way to the southwest corner of the cave to find a chest containing a Hi-Potion. Head to the northwest corner to find a Phoenix down as well. Head to the northeast and take the stairs down. B1 ----------------- Go south and continue past the split to find a chest at the end containing 500pg. There's another locked blue chest in the middle so ignore it for now. Go to the left then make your way up to find another chest. Open it to get a Remedy. From that chest, keep heading straight south and you'll find a set of stairs going down. Go downstairs and get the Mage Shell from the chest. Backtrack and return to the previous floor. Now backtrack to the middle and take the path there going southeast. Go downstairs after that. B2 ----------------- Head to the west and when you reach the split on the road, take the southern path first as it leads to a chest containing Echo Herbs. Walk to the northwest to find an Ether from the chest. Continue to the right and you'll find yet another split. Head south and you'll find 1000pg from the chest in the middle of the area. Backtrack to the split. The path leading to the northeast corner has a chest containing a Teleport Stone. Now backtrack andtake the last path that leads to a stairway. Go downstairs. B3 ----------------- There's an adventurer here so set up your equipment before moving forth. The boss is weak against water so you can edit your Specials and add Water parts on them to make your job easier. Make sure to remove Fire parts as well. When ready, head north for a scene and a boss battle afterward. ********************************************************** * Boss: Dragon * * HP: 7500, Weakness: Water, Immunity: Fire, FAM: Dragon * ********************************************************** This boss only has two attacks: Mow Down and Bully. It attacks twice in a row but as long as your party's level is high enough (I fought him around LV14 at this point) and your equipment is upgraded, anyone can survive a Mow Down + Bully combo as long as he/she has full HP. Your Special attacks will make a lot of difference here, especially if you have fully equipped parts slots. If you have Protect, use it regularly during the battle then keep healing your party to make sure no one goes below 50% of thier HP. If you have a Knight and a Black Mage (which you should at this point of the game), the Knight's "Protect Ally" specialty and the B. Mage's LV5 skill Damage Dispersion will help you in some tight occassions. Assist your White Mage with healing and revival items in case he/she can't keep up healing the damage the boss inflicts. You'll obtain the Thunder Charm from the dragon after defeating it. Use a Teleport Stone to return to the entrance and make your way back to Yulyana Woods Needleworks. Yulyana Woods Needleworks ------------------------- Talk to the Sage to deliver the rainbow thread. The next morning, the vestments will be finished. You'll have to return to the Temple afterward. Before leaving, view the new party chat. (Ringabel's Reconnaissance) ######################### CH105 // THE WIND CRYSTAL ######################### Temple of Wind ----------------- Once you’re in the temple, save at the adventurer because there’s a boss battle ahead. If you have some Special move parts, take note which ones inflict fire and water since you’ll need both elements to exploit the weaknesses of the next boss. Your overall party should be at least LV20 and all your gears should be updated already before attempting this. Once ready, head to the Wind Crystal. ****************************************************** * Orthros (Blue Head) * * HP: 5000, Weakness: Fire, Immune: Water FAM: Beast * * -------------------------------------------------- * * Orthros (Yellow Head) * * HP: 5000, Weakness: Water, Immune: Fire FAM: Beast * ****************************************************** You have to concentrate your attacks on a single head, hitting it with the corresponding element it’s weak against. The two-headed beast’s Blazzard and Deep Freeze can hit the entire party and cause considerable damage twice per turn. Aside from your white mage, one of your characters should be able to act as a backup healer as necessary. You have to keep everybody’s HP above 75% and your healer(s) should cast buffs to minimize damage as necessary. Once the first head is down, be wary of the other’s head’s Brave move. It will continue using multi-target attacks which will quickly decimate your party if you’re not healed enough. Keep attacking while healing until the beast is down to half of its HP. Once in that level, you can go on full brave for all your characters to finish it off. After the battle, you’ll have to perform the rite to awaken the Wind Crystal. Keep pressing X until the Crystal is fully awakened and purified. Once done, your support ability cost limit will increase by one after the scene. A new party chat will be available as well. (Proof, Not Promises) Leave the Temple and head back to town. Ancheim ----------------- Once back in town, watch the next scenes. After the scene, a new party chat will be available. (The Wind Returns) Leave the town for a short scene. Once outside the world map, you’ll have another party chat. (The Minister’s Generousity) Before continuing on with the main quest, you can complete two sub-scenarios which will unlock four new job classes for your party. For the individual walkthroughs of these sidequests, consult the guide’s corresponding sections. Once you’re done with the Sub-scenarios and unlocking four new job classes, you’re off to the next location. Head back to the airship and watch the following scenes. With Eschalot’s skystone destroyed, you have to choice but to travel by foot. Head to the northeast portion of the land and enter the Miasma Woods. ###################### CH1SS // SUB-SCENARIOS ###################### Follow the links below for individual walkthroughs of the sub-scenarios available for this chapter: Thief ------------------ http://www.supercheats.com/bravely-default/walkthrough/ a-meeting-with-the-merchantry http://www.supercheats.com/bravely-default/walkthrough/harena-ruins Merchant ------------------ http://www.supercheats.com/bravely-default/walkthrough/chairman-profiteur Time Mage, Spell Fencer ------------------ http://www.supercheats.com/bravely-default/walkthrough/grand-mill-works +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ NOTE: THIS WALKTHROUGH COVERS THE MAIN SCENARIOS ONLY!!! FOR MORE CONTENT WITH SCREENSHOTS, PLEASE VISIT THE GUIDE'S FULL ONLINE VERSION. FOLLOW THE LINK BELOW: http://www.supercheats.com/bravely-default/walkthrough/ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ============================================== CHAPTER 2: ONE DAY BENEATH A BLUE SKY ============================================== ########################## CH201 ------- MIASMA WOODS ########################## Miasma Woods - South -------------------- Near the entrance is a talking fox that serves as an all-around shop. While exploring the area, avoid the toxic swamp and puddles to avoid getting poisoned. If you want to unlock a new party chat, just get deliberately poisoned and heal yourselves using white magic or antidotes. (Tread Carefully) ------------------------------------------------------------------------ | Tip: If you don’t want to bother healing yourselves of poison and just | | tread the toxic waters, turn off all encounters and don’t heal your | | poison status. Your HP will stay at 1 until you get healed. This will | | allow you to explore the area faster without staying on the safe trails| ------------------------------------------------------------------------ Follow the path then circle around in the middle to reach the chest containing a Remedy. Return to the main path and exit to the next area. Miasma Woods - Central -------------------- Head to the right and you’ll find another one of those locked blue chests along the way. Continue north while avoiding the swamp waters. You’ll get 2000pg in the chest along the trail to the north and a Scimitar in the chest to the northeast. Backtrack to the main path and go along the central path. Obtain the Phoenix Down from the chest along the way then exit to the next area to the northwest. Miasma Woods - North -------------------- Head to the left and follow the narrow dirt path to north. This should lead you to a chest that has a Hi-Potion inside. Next, follow the trail to the south then go around to the east to go back to Miasma Woods - Central. Here you’ll be able to access the enclosed chest there containing an X-Potion. Return to the previous screen and make your way to the southeast corner of the map to find another chest. Open it to get an Earthing Rod. Head to the southwest this time to find another chest containing a Turbo Ether. There’s another chest in the middle of the map. Open it to get an Ether. Finally, head northwest and turn to the right once you see a split on the road. The last chest should be there. Loot the Remedy inside it. Save your game then exit to the world map. World Map -------------------- A new party chat will be available. (A Foul Stench) Ignore the cave entrance to the east for now and follow the trail to the northwest. Cross two bridges until you reach the city. #################### CH202 ------- FLOREM #################### After the scene, a party chat will be available. (A Changed City) You have to meet the matriarch to continue with the story. Since you’re here, check out the shops and upgrade your equipment as necessary. Sleep at the inn to unlock another party chat (Two Tired Boys). Sleeping at the inn is cheap anyway so you can grind outside the city and try out some of the new job classes you unlocked. Once you’re ready to proceed with the story, go to the north of the village to reach the plaza. Continue forth and head to the right to enter the matriarch’s house. After talking to her, a new party chat will be available. (The Water Vestal and Me) Leave the town. ############################# CH203 ------- TEMPLE OF WATER ############################# In the world map, head west and cross the bridge. Follow the trail south and you should find the temple there. Once inside, a new party chat will be available. (A Pious Life) Head to the left to find a chest in the southwest corner. Get a Remedy from that chest. Head to the right and inspect the first empty room in the middle. There’s a hidden passage in that room’s southwest corner that will lead you to an off-map chest. Open it to get a Rebuff Locket. There are two more chests to the southeast, containing a Hi-Potion and Phoenix Down. You can inspect the empty rooms here for more dialogues. Proceed to the north to find two more chests, containing an X-Potion and Ice Charm. Further to the west lies another chest that has an Ether. Save your game and proceed to the Water Altar for a scene. Leave the temple and return to Florem. ############################# CH204 ------- FLOREM: FESTIVAL ############################# Once back in Florem, head to the matriarch’s house to trigger some scenes. After that, a party chat will be available. (Tres Fashionaaaabluh) You now have to talk to various NPCs to learn the trends in the village. First, talk to the NPC in the split right outside the martriarch’s house. Next, head to the item shop. After the conversation, you can check the new party chat as well. (Florem’s Finest Food) Next, talk to the girl near the flowerbed outside the shop. Next, talk to the man near the edge of the walkway to the south. Another party chat will be available after the conversation with the man. (I Want This, and That, and...) Next, talk to the woman in a blue dress, northwest from where the man is standing. After that, head back to the Matriarch and talk to her. After talking to the matriarch, another party chat will become available. (Sexy Clothes) Before leaving the matriarch’s hall, inspect the floral pattern behind her seat to find a hidden Tengu Yawn. You’ll also find a Star Pendant hidden in the wall to the east. Once done, leave the hall. Head north to the stage and search the southeastern side to find a hidden Lilith’s Kiss. Head to the City Entrance and find the hidden Ether near the walkway leading outside. Right outside the magic shop lies a hidden Bomb Fragment as well. At this point, you can accept two new sub-scenarios before leaving the city. Enter the Armory and the clerk will ask you a favor to search for two sisters in the gardens to the west of the city. For more details about this sub-scenario, check out the links provided at the end of this walkthrough's chapter. For the other sub-scenario, head back to the Plaza area of Florem and talk to the girl in the intersection between the stage and the martriarch hall. She’ll tell you about the woman that sells it. Head back to the city entrance and talk to the girl near the entrance. After this, go back to the girl in the plaza and approach her for a short scene. Next, head to the trader. You have to exit the town next and the blue marker will appear on the map. For more details about this sub-scenario, check out the links provided at the end of this walkthrough's chapter. You can complete the two sub-scenarios above before continuing to the main story if you want to. To continue with the story, follow the trail back to the east. Once you’re near the Miasma Woods, you’ll find the entrance to Mount Fragmentum. ############################## CH205 ------- MOUNT FRAGMENTUM ############################## +-------------------------------------------------------------------+ | TIP: The Chomper enemies here are annoying. They can poison your | | party and run away. However, they yield considerable amounts of | | job points upon defeat. However, Alraunes in the Florem Gardens | | and near Florem are better options since they also give | | considerable money. | +-------------------------------------------------------------------+ Once inside the cave, head down to the left and open the chest at the end that has a Ripper. Now follow the path to the east this time and get the Remedy from the chest before the turn. Shortly after, you'll find a split. Turn to the right first to find a chest that contains 1000pg. Continue forth to the next area. Mount Fragmentum - Slope ------------------------ Get 500 pg from the chest to the right. There are two paths here but they converge in the eastern side with two separate exits. The northern path has a chest containing a Hi-Potion. The lower path has another one of those owl NPCs and a chest containing Ether. If you have the summoner class, this owl sage will introduce himself as the "anchorite of water, moutpiece of Ziusudra's Sin". (You should also remember that there's another sage you've met before in the ruins of the Wind Temple) Ziusudra is a water-type summon and you have to withstand her attack to command her. There's a savepoint in the next screen so save there before attempting this. +---------------------------------------------------------------------+ | Ziusudra's Sin | |---------------------------------------------------------------------| | To get this summon, you only have to survive the summon's attack for| | a turn. Take note that this attack is very powerful and can wipe out| | your party instantly without proper preparation. To get the summon, | | you only need at least one person to survive the attack. This person| | should be at least one of the magician classes, preferably a white | | mage that has access to the following support skills: | | | | * Abate Water | | * M. Defense 10% Up | | | | If you have the Mage Shell or Ice Charm, equip it to that character | | as well. The idea is to concentrate all possible magic defense | | boosts and water-type damage reduction abilities to that character. | | And that character should have at least 1000 HP. These preparations | | should be enough to survive Ziusudra's Sin. | +---------------------------------------------------------------------+ Upon reaching the dual exits to the east, exit through the upper one first to reach a chest in the next area containing a Nodachi. Return to the previous screen and take the lower path. Mount Fragmentum - East ------------------------ Follow the path and save your game. You can set up your party here to challenge the owl sage and attempt to survive the summon Ziusudra's Sin. (Refer to the tips above) Once ready to continue forward, heal up and save. Continue ahead and a boss monster will appear. ******************************************** * Boss: Land Turtle * * HP: 15000, Weakness: Water, FAM: Aquatic * ******************************************** This boss is weak against water-type attacks but it can cast Reflection Angle to protect itself. However, a spell fencer's blizzara-enchanted attacks can bypass through this. If you have the ranger job class, you can get the Aquatic Slayer skill which will be very potent against this beast. Be careful when the boss is building up BP by defaulting for a few turns then unleash multiple attacks like Spin Attack that deals heavy damage to one target or a multi-target attack. Damage dispersion is a good skill to have that to distribute Spin Attack's heavy damage. You can't rely solely on magic to exploit the boss' weakness since it will recast Reflection Angle as soon as it wears off. Take note however, that the Withering Ripple special of a black mage is capable of removing Reflect and instilling another elemental weakness to the boss. This is very useful later in the battle when you have stored enough BP and can chain your attacks using Brave actions. As long as your level is high enough and you have good equipment, this boss shouldn't be able to wipe out your party. After the battle, exit the cave and you'll be back in the world map. Head east and make your way back to Yulyana Woods. Yulyana Woods Needleworks ------------------------ After the scenes, you can rest up and make your way back to Florem through Mount Fragmentum once more. You don't need to walk all the way back to Florem. As soon as you reach the exit of the mountain, a scene will trigger. Florem ------------------------ After the scene, talk to the couple outside the magic shop to start another sub-scenario. You can't do anything else at the moment so save the game if you want then head to the plaza to proceed with the festival. Watch the following scenes. You'll learn about your next destination due west of Florem. After the scenes, rest at the inn to continue Dandy DeRosa's sub-scenario. For the dedicated walkthrough of this sub-scenario, refer to the links provided at the end of this walkthrough's chapter. To start yet another sub-scenario, leave the city and enter again. Upon entering the city again, the group will bump into a person who hurriedly left without saying anything. The group will pick up a note containing a warning. For the dedicated walkthrough of this sub-scenario, refer to the links provided at the end of this walkthrough's chapter. When you're ready to continue with the story, head to the west and find the Twilight Ruins. ############################ CH206 ------- TWILIGHT RUINS ############################ 1F ------------------------ As soon as you enter the dungeon, you'll unlock a new party chat. (Anxiety) Follow the path and you'll find a two doors and a crystal. Activating the crystal will open the door ahead but will close the other. Before activating the crystal, get the Hi-Potion from the chest in the corridor to the right then backtrack to activate the crystal. Continue forth and you'll encounter an open door to the west. Don't go there yet; instead, go to the adjacent corridor to find a green crystal. Activate it to reach the chest inside containing an Ether. Leave the corridor and activate the green crystal again. Backtrack to the main path and continue forth. Once you've reached the northernmost corridor, head east to find the last chest in the area. Loot the Remedy from it then go downstairs to the west. B1 East ------------------------ Go to the left a bit then loot the chest to the north to get 500pg. Backtrack then activate the crystal to open the door to the south. Follow the path and ignore the door with the green crystal for now. Go straight to the north past the red crystal to find another chest containing a Zeu's Wrath. Now backtrack a bit then activate the red crystal. Backtrack once more then activate the green crystal this time. Continue forth and you'll find the stairs going down. Go past it and head to the southwest to find another chest. Open it to get 1000pg. Backtrack to the chest and use to go to the next floor. B2 ------------------------ First, enter the corridor where the yellow crystal is then activate the green crystal. This will open the path for you to claim the Birch Bow from the chest ahead. Activate the green crystal again then activate the yellow crystal nearby next. Enter the next corridor then activate the light-blue crystal. Loot the Hermes Sandals from the chest and activate the light-blue crystal again. Now backtrack and take the path in the middle. Follow the corridor as it goes around to the west. Head straight north to find a chest containing an Ether. Activate the red crystal next then check the southwestern corridor to find another locked blue chest. Just take note of its location for now then go upstairs to the northwest. B1 West ------------------------ Head to the north and loot the chest past the red crystal to get a Turbo Ether. Activate the red crystal then go through the newly-opened doorway and find the hidden chest in the deadend. Loot the X-Potion from it then backtrack to the green crystal. Activate the green crystal then go south again and activate the yellow crystal as well. Now go to the corridor to the left but go south instead. You should be able to access a hidden corridor leading to a Courage Ring in the southeast corner. Backtrack and head north. Activate the light-blue crystal afterward.This will give you access to the chest that has a Dark Charm inside. Activate the light-blue crystal again and go staright ahead. Head to the west a bit to find the adventurer. Save and prepare your party. Go upstairs afterward for a scene. Western Hidden Village ------------------------ The reunion was interrupted by the sudden appearance of two members of the Council. You'll be engaged in a boss battle afterward. ****************************************** * Victoria * * HP: 60,000 Weakness: Light, FAM: Human * * -------------------------------------- * * Victor * * HP: 60,000 Weakness: Dark, FAM: Human * ****************************************** This battle can't be won. You have to survive for four turns before the bosses leave. Use default and health consistently. After they leave, watch the following scenes. Once the scene is done, a new party chat will become available. (Agnes' Anguish) You now have to awaken the Water Crystal. Use a Teleport Stone to return to the dungeon entrance and return to Florem to rest up. When ready, head to the Temple of Water. ######################################### CH207 ------- TEMPLE OF WATER (AWAKENING) ######################################### Tip: If you have unlocked the Ranger job class, train one of your characters to LV7 so that he/she can learn Aquatic Slayer. This ranger skill will help tremendously with the next boss battle. Also, get some shields, even for your mages. This won't affect their effectiveness in casting offensive spells but will give them extra protection. Once inside the temple, head to the Water Altar and fight the boss waiting there. ********************************** * Boss: Rusalka * * HP: 30,000 Weakness: Lightning * * Absorb: Fire, FAM: Aquatic * ********************************** Start by using Examine on the boss. This will be very useful once it makes clones of itselt later on. The boss can use attacks that can lessen your defense rate at the same time. Watch out for its Seep attack. It will disappear for one turn and unleash an water-type all-party attack afterward, which multiple clones. When you see it do this, have your party go on Default to brace for the incoming attack. These clones are pretty hardy themselves so it will be better if you concentrate your attacks on the original then use Special attacks to pummel the original and the clones. Don't bother removing the clones since Rusalka can replenish them the next time it uses Seep. Avoid using specials that causes fire damage since it will just heal Rusalka and its clones. Aside from that, you have to quickly knock an ally to her senses if ever they've been charmed by the boss. After the battle, you'll have to go through the same ritual as you did for the Wind Crystal. After the sequence, you'll have yet another support ability slot for your characters. ########################## CH208 ------- CLEARED SEAS ########################## Florem ------------------------ You'll be back in Florem. After the scene, a party chat will be available. (The Pendant). Since the seas have cleared, you have to go back to your ship. Make preparations then leave the town to journey back east. Go through the Miasma Woods to reach Ancheim's region then from there, head to the dock where the Eschalot is waiting. +----------------------------------------------------------------------+ | Hresvelgr | |----------------------------------------------------------------------| | Tip: Before sailing, you can return to the Temple of Wind and talk to| | the anchorite of wind, mouthpiece of Hresvelgr in the temple's second| | floor. Like Ziusudra's Sin, you have to withstand the attack from | | that summon before you gain command of it. You need at least one | | party member to survive the attack, in order to complete the | | challenge. | | | | To do this, equip the abilities that will increase magic defense and | | have that particular character carry a Wind Charm. The higher the | | magic defense, the better. | +----------------------------------------------------------------------+ Once done, board the Eschalot and sail westward to the open sea to trigger some cutscenes. ########################### CH2SS ------- SUB-SCENARIOS ########################### Hunter ------------------------ http://www.supercheats.com/bravely-default/walkthrough/ in-search-of-petalhue Summoner ------------------------ http://www.supercheats.com/bravely-default/walkthrough/ searching-for-sisters-florem-gardens Red Mage ------------------------ http://www.supercheats.com/bravely-default/walkthrough/a-playboys-palaver Valkyrie ------------------------ http://www.supercheats.com/bravely-default/walkthrough/ a-preventable-tragedy ============================================== CHAPTER 3: BELOVED BONDS ============================================== ####################### CH301 ------- GRANDSHIP ####################### Once you're back to the ship, sail to the west towards the mission objective. Watch the following scenes. Once done, a new party chat will become available. (A Glamorous Life) Head to the giant ship and dock there. Grandship - Upper Deck ------------------------ Upon embarking the huge ship, a woman will tell you to look out for a guy named Zatz. You're free to explore the whole area. First, backtrack to the right and check the edge south of the exit to find a hidden Antarctic Wind. Head to the upper level and examine the gate to the right to find 1000pg. Proceed to the north. Grandship - Markets ------------------------ After the scene, you can check out the armory to buy a few equipment upgrades. The magic shop has the same inventory as the one in Florem. There's a hidden X-Potion right outside the Traders. To continue with the story, talk to the guy right beside the weapon shop. He will agree to return back to the Tavern. Head there as well. The Drunken Pig Tavern ------------------------ Head to the second floor and inspect the seats to the left to find a Flame Charm. Now head to the west of the tavern and inspect the area near the pile of wine barrels to get a Bacchus's Wine. Talk to Zatz and the proprietress for a short scene. You can now leave the ship. From the Grandship, head further west until you reach the dock marked in your map. ####################### CH302 ------- EISENBERG ####################### House by the Sea ------------------------ You have to talk to Datz if ever you want to return to the ship. Inquire about him and Zatz, as well as their injuries to unlock another party chat. (Datz's Name) There's nothing of interest here so exit the house to the world map. Once there, you'll have another party chat to view. (The Shoreline Baths) Follow the shoreline and the trail heading southwest until another set of scenes are triggered. After the scenes, another party chat can be viewed. (The Swordmaster's Sting) Once done, continue to the west to reach the badlands. Head to the bridge where the opposing forces are in stalemate and enter it. Eisen Bridge ------------------------ After getting introduced to the commander, a new party chat can be viewed. (Symbol of the Shieldbearers) Once done, leave the garrison and head further west to reach the town of the Shieldbearers. ######################## CH303 ------- HARTSCHILD ######################## Once in the city, a new party chat will be available. (Tragedy) There are new and better equipment you can buy here. The magic shop also sells LV4 White and LV3 Time Magics here. For hidden items, search the barrels in the alley west of town to get an Elixir. Enter the commander's house for more cutscenes. The next day, new party chats can be viewed. (Eleanor's Home Cooking, Keeping Up with Ringabel) Make your preparations and leave the town. Travel east back to Eisen Bridge. Upon talking to Commander Goodman, he'll ask you to travel to Grapp Keep to scout it. Make your preparations and head to the northeast. A new sub-scenario will be available at this point. If you want to do that first (and I recommend that you do so), travel back to the Old House by the shore. For the complete walkthrough of this sub-scenario, follow the link provided in the end of this walkthrough's chapter. When ready, go past the garrison east of Eisen Bridge and follow the trail to the northeast. You should see the fortress on top of a small hill at the end of the trail. ######################## CH304 ------- GRAPP KEEP ######################## 1F ------------------------ Walk straight ahead to trigger a scene. After that, follow the path west to find an X-Potion at the end of the path. Next, follow the available path to the east and pull the lever to open the gate to the immediate west. Go through that gate and head to the second floor. 2F ------------------------ Open the chest to the south to get 2000pg then pull the lever to the north. Go downstairs using the stairs to the northwest. 1F ------------------------ Pull another lever here to open yet another gate. Return to the second floor and backtrack again to the other stairs leading to 1F. Head north to the newly-opened gate and you'll find two chests inside the next hallway. One is locked blue chest while the other contains a Turbo Ether. Now take the stairs north of the keep's exit. 2F ------------------------ This will trigger another apparition to appear. After that, continue north to find two set of stairs. Go downstairs first. That stairs should give you access to the enclosed chest in the first floor containing a Glaive. Return to the second floor and take the stairs to the left to reach the third floor. 3F ------------------------ You'll see another apparition. Take the path leading southwest and you'll find a Rebuff Lock. After that, follow the path to the east and south to trigger another cutscene. After that, continue south until you reach the ladders going down to 2F. Before going down, enter through the secret passage to the right of the stairs going south then west to reach a chest containing an Elixir. 2F ------------------------ Follow the path to the west until you find a lever. Pull it down to open the gate to the immediate right. Head to the east this time and loot the chest in the southeast corner to get a Bomb Fragment. Head north and enter the room to the left to find the last chest in the floor. Loot the Bacchus's Wine from it. Take go downstairs to the northeast afterward. 1F ------------------------ Finally, pull the lever here to create a shortcut that leads outside the keep. Now head back to the stairs in the middle of this floor again. Once in 2F, go south to the newly-opened gate and go to the next floor. 3F ------------------------ Save via the adventurer and prepare for a boss battle. In this battle, you don't need special preparations. You just need to boost your party's physical defenses. Once ready, head north and pick up the shining object on the shelf. A cutscene will trigger and a boss battle afterward. *************************************************** * Enemy: Automaton x3 * * HP: 10,000, Weakness: Lightning, FAM: Inorganic * *************************************************** Spam Thundara on these enemies and concentrate your single-attacks on a single-target. Their only means of attack is Rocket Punch that deals damage to all party members. Just keep constant healing until you win. After the battle, head back to Eisen Bridge and hand over the sample to Commander Goodman. After the scene, talk to him again to start another sub-scenario. Select the third option to proceed with it. For the full walkthrough of the sub-scenario, follow this link. ########################## CH305 ------- MYTHRIL MINE ########################## The garrison west of Eisen Bridge will be opened. Follow the trail leading to north. The trail will split to the west, where you’ll immediately find the mine entrance. B1 ------------------------ After the scene, you’ll be thrown in a fight against a Black Axefighter. He’s weak to lightning and has 3000 HP but that shouldn’t be a problem to you at this point. You have to find all the canary boys in the mine and that means you have to fight some of the guards as well. Go straight to the west to find a guarded chest. Defeat the guard to release canary boys and for you top loot the chest. Obtain an X-Potion from it. Head to the southeast corner and defeat a guard to free up two canary boys. There are another two found at the end of the middle southern path. Head to the southwest to get and Earth Drum. Head to the middle-west and defeat another guard to release two more boys. Now take the stairs down in the middle of the map to proceed deeper in the mine. B2 ------------------------ Head to the east and defeat another guard. Two more canary boys will be freed. Continue to the northeast to find another guarded chest. Defeating the guard will free two more boys and give you access to the chest containing a Turbo Ether. Just south of the adventurer lies another guard. Defeat him to free two more boys. There’s a locked blue chest to the northwest and another guard to the southwest corner. Head to the middle of the map to find a chest containing 1000pg and another guard southeast of the chest. After the kids have been rescued, save your game through the adventurer to the north and leave the mines. Once you’re in the world map, you can go back to Hartschild to heal up or just venture north. Follow the trail to the north then east around the mountain range then northwest until you reach the ominous-looking building. ####################### CH306 ------- STARKFORT ####################### Check the space to the left near the exit to find a hidden Earth Drum. There’s an adventurer and a shop to the eastern side of Starkfort’s entrance. Upgrade your gear if you need to then find the hidden Stardust near the ram. 1F ------------------------ The chest to the left of the entrance has 500pg while the other one in the middle-right has a Hi-Potion. After the scene, you’ll get a new party chat. (Faltering Foreknowledge) The middle gate is locked so you can either take the northwest or northeast stairs. The northwest stairs lead to a sub-scenario where you have to defeat the Salve-maker Qada while the northeast stairs will lead you to Egil. If you want to rescue Egil first, then you can take the northwest stairs, grab the 1000pg from the chest and save your game. For details and tips for defeating Qada, follow the link provided at the end of this walkthrough's chapter. 2F ------------------------ After taking the northeast stairs, grab the Ice Brand from the chest along the way and head to the left to find Egil. After meeting him, a new party chat will be available. (Rescuing Egil) Ignore the other chests in the 2nd floor since you don’t have any ways of accessing them right now. Head back to Hartschild. Hartschild ------------------------ Upon reaching Hartschild, bring the kid to Commander Goodman’s house and watch the following scene. Chase after Egil; he’s found on the long stairway west of the inn. After the scenes, the party will spend the night. The next day, prepare to leave for the mines. Make sure to train at least two salve-makers (preferably up to LV8) as you’ll need them for the next major battle. When ready, head back to the lower floor of Mythril Mine. ####################### CH307 ------- UNDERFLOW ####################### Make your way to the mine. Before reaching the entrance, you'll find Egil being chased by some enemies. Defeat them and Egil will tag along. After the battle, a new party chat will be available. (Airy vs Egil) Enter the mine. After getting inside, another party chat will be available. (Egil's Words) Head to B2 and go straight to the north. Approach the door for a scene. Once Egil opens the door, head to the next area. 1F East ------------------------ You have to be careful of the occassional lava traps on the ground. You can have someone in your party to temporarily equip the Freelancer Dungeon Master support ability to avoid getting damaged by these and to make your progress a lot faster. Deliberately step to one to unlock a new party chat. (Don't Get Burned) Head to the far left and when you see a split, go south to find a chest containing 1000 pg. Continue north until you reach another split. Head to the far right first until you reach another chest that has a Bomb Arm inside. Return to the split in the middle north and go down to find another split. The path leading to the southwest has a Bomb Fragment inside and the path to the southeast leads to another locked blue chest. Make your way to the northwest to find the stairs to the next floor. 2F East ------------------------ Once you encounter a split, go south and find the chest to the southeast containing 2000pg. Backtrack to the main path and continue all the way to the west. Go south to find a Safety Ring from the chest. Return to the main path and take the adjacent path south. On the way to the stairs to the next floor, the party will take a break and a scene will ensue. 3F ------------------------ Head straight north but when the chest is almost at your reach, a part of the ground will be swallowed up by lava. While exploring the area, Egil will get tired again and you'll have a short rest. Once done, collect all the three chests in the area. The southern chest contains an X-Potion, the middle one has a Flame Charm while the chest to the northeast has a Turbo Ether. Use the stairs in the northwest corner to reach the next floor. 2F West ------------------------ Like before, some of the paths in this floor will sink to the lava and you'll have to find a way around. This is a rather large map with long streches of lava traps so tread carefully if you don't have the Dungeon Master ability. The chest to the southeast has a Diamond Staff, the chest northwest of it has a Flare Hatchet and the chest to the northwest has a Gale Bow. After collecting the weapons, find the stairs to the southwest and head to the next floor. 1F West ------------------------ Head to the left for a scene. The earthquake will clear up the boulders you've encountered before and open up a shortcut to the southeast leading back to the Mythril Mine entrance. Go there first and save your game. Return to Underflow 1F West then head north to reach the Temple of Fire. ############################ CH308 ------- TEMPLE OF FIRE ############################ Start by opening the chest to the west that contains a Flametongue. The temple has the same layout as the Water Temple so you can go ahead and collect the items first while inspecting the empty rooms to view some scenes. There's also the anchorite of fire, mouthpiece of Promethean Fire in a small room to the southeast. +----------------------------------------------------------------------+ | Promethean Fire | |----------------------------------------------------------------------| | You should know the drill already; equip your character with | | accessories and abilities that can resist fire damage like the Flame | | Charm you acquired earlier or the Black Mage support ability Abate | | Fire. There's also an Iceflame Shield that you can get from the chest| | beside the anchorite. This nifty equipment will make you immune | | against fire and water damage. Make sure to save your game first | | before attempting the challenge. | +----------------------------------------------------------------------+ The chest to the southeast corner of the temple has the Iceflame Shield, the two to the northeast contains an X-Potion and Turbo Ether. The last chest is a hidden one located behind the walls to the west. Follow the hidden passage to get an Elixir. Make sure everybody's healed. You need to have at least one salve-maker, preferably with white or black/white support in your party. His/her Healing Lore, Compounding and Widen Area skills will be pretty useful in the upcoming battle. Save your game again and enter the altar. ********************************************** * Boss: Chaugmar * * HP: 40,000 Weakness: Lightning, FAM: Demon * ********************************************** Chaugnar has move that will steal HP, MP and even BP. That said, it will be risky to stack up BP like you normally do with the other bosses. When it is covered with energy, it will be resistant against any type of damage, even when hit by its elemental weakness. This is where you have to compound items or use the attack items as is. Like the other bosses, you have to use Default once you see it has positive BP. Play defensively when it is in its invulnerable state and heal up any damage you immediately receive. Hopefully, your stacked BP won't be stolen during the boss' previous attack; use the stacked BP to executive extra actions while the boss is in vulnerable state. Be careful of its Energy Burst as it can knock out several characters at once. If not, your characters will have critical HP. With the salve-maker's Healing Lore and Widen Area, you can use an X-Potion to heal 3000 HP to all your characters. Same goes with Phoenix Down that can resurrect multiple characters. Since the boss has the tendency to drain your MP, an Ether deployed by the salve-maker's Widen Area is very effective and efficient. Your current White Magic spells won't be able to match these potent recovery options at this point. After the battle, you'll receive a Reflect Ring. You'll now have to perform the same ritual to awaken the Fire Crystal. Your ability cost limit will also increase by one after the ritual. Once done, leave the temple and use the shortcut to return to the Mythril Mine. You now have to report to Commander Goodman in the Eisen Bridge. There's also a new sub-scenario available in Starkfort. Refer to the links at the end of the chapter of this walkthrough. After reporting to the captain, return to Hartschild. After arriving to town, bring Egil to the Goodmans. After the scene, a new party chat will be available (Wary Airy) Rest at the inn and leave the town. Your next destination is in Grandship. ############################ CH309 ------- EGIL'S JOURNEY ############################ Go back to the Eschalot and sail to Grandship. Enter the tavern and talk to the guy in the northwestern table. Next, travel back to Caldisla and head to the inn. After the scenes, head back to Hartschild and go to the Goodmans' home. After the scene, a party chat will be available. (Tiz's Thoughts) Leave the town again and travel to Caldisla again. Head to the castle and talk to the King. After the scenes, your next destination will be Grandship. However, there's another sub-scenario that's available in Hartschild. Go there first if you want to unlock a new useful asterisk. For details, follow this link at the end of the chapter of this walkthrough. ################################# CH310 ------- A LEAD IN GRANDSHIP ################################# Head to the tavern for a scene. After that, leave the tavern and head north to the next screen. Continue further north to reach the ship's Bridge. There's a hidden Zeus' Wrath in the gondola to the leftmost side of the bridge and a Turbo Ether under the large telescope. Leave the ship and travel back to Caldisla. Head to the inn and receive the orichalcum from Egil. Return to the ship and head to the ship's bridge again and open the door. A new party chat will be available after the scene (Zatz's Name) Enter the engine room afterward. Engine Room - B27 ------------------------ Follow the path the right then head south. Ignore the stairs to the southeast for now then continue to the left. Get the 1000pg from the chest in the middle and continue to the left. Upon reaching the stairs, open the chest to the north to get an Antarctic Wind. Go downstairs next. B28 ------------------------ Go to the right to find a Turbo Ether. Make your way north and loot the chest to the northwest to get a Gold Hourglass. Follow the path southeast to reach another set of stairs. In the next floor, you should have access to a lever. Pull it down to operate the gears on the left side of the lift. Backtrack all the way to B27's main area. From there, go back to the east and take the southeastern stairs. B28 ------------------------ Head north and don't take the stairs yet. Grab the Cross Axe from the chest in the adjacent corridor and 2000pg from the chest to the northwest. Go downstairs afterward. B29 ------------------------ There's a locked blue chest to the south of the stairs so take note of it for now. Continue south to find a chest containing a Trident. Backtrack to the northn then go left a bit. Enter the short corridor south and you'll find a Hammer Mace. Follow the main path to the west then south. Grab the Raikiri from the chest to the southwest and the Bacchus Wine from the chest in the dead end north of the southern stairs. Once done, go upstairs to B28. Go straight up and take the stairs leading to B27 where the other lever is located. Pull it to fully activate the lift. Now backtrack to the main area and use the lift. Engine Room Core ------------------------ After getting off the lift, take the corridor to the left first to find a chest. Loot an Arctic Wind from it then take the other path. Go south then west. Halfway to the corridor lies a hidden path that leads to a Mega Elixir to the southwest. Continue along the western corridor to find a chest behind some overhead gears to the northwest. Get a Barrier Shroud from it. Return to the adventurer and save your game. Before heading to the next boss battle, have your mages equip a White Cape or Silence Immunity support. If you can also have everybody wear Poison Immunity, that will do as well. Having a salve-maker as a job command will also help so you can use Widen Area to distribute healing and recovery items. If you have the ninja job, it will help having that charater learn Utsusemi and Comeback Kid. For your physical attackers, it will help giving them BP Recovery from the Red Mage job class. This will allow them to recover 2BP when inflicted by a status ailment. The next boss also deals physical damage so it will help boosting your party's P.Def rating. The boss is an Aquatic with weakness to Lightning so you can further increase your damage output by using the Ranger's Aquatic Killer or Sword Magic Thundara. When ready, head to the central platform and examine it. ********************************************** * Boss: Behemoth * * HP:80,000 Weakness: Lightning, FAM: Aquatic* ********************************************** The boss has Roar that can cause silence to all characters. Your physical attackers don't need to be rid of this status ailment; however, if you have BP Recovery equipped on them, they'll recover much needed BP to be used for offense. You can heal them so if the boss uses Roar again and inflicts silence, they'll be recover BP again. You only need to protect your spellcasters by having silence immunity. The Behemoth's Venomous Bite deals heavy damage and causes poison but that will help your characters with BP Recovery. Keep everyone healed up. A two-handed swordmaster or valkyrie or a ninja with ranger or sword magic job commands will be a tremendous help in dealing insane amounts of damage. After the battle, watch the following scenes. You'll now have the oversized Grandship as your new airship. A new menu will be available in the lower screen as well. After the scene, new party chats will be available. (Ain't That the Truth, The Ice of Eternia) ########################### CH3SS ------- SUB-SCENARIOS ########################### Pirate ------------------------ http://www.supercheats.com/bravely-default/walkthrough/the-ghostly-vessel Performer ------------------------ http://www.supercheats.com/bravely-default/walkthrough/ commander-goodmans-woes Salve-maker ------------------------ http://www.supercheats.com/bravely-default/walkthrough/ qada-the-salve-maker Swordmaster ------------------------ http://www.supercheats.com/bravely-default/walkthrough/kamiizumis-soliloqy Ninja ------------------------ http://www.supercheats.com/bravely-default/walkthrough/ tragedy-at-the-banquet +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ NOTE: THIS WALKTHROUGH COVERS THE MAIN SCENARIOS ONLY!!! FOR MORE CONTENT WITH SCREENSHOTS, PLEASE VISIT THE GUIDE'S FULL ONLINE VERSION. FOLLOW THE LINK BELOW: http://www.supercheats.com/bravely-default/walkthrough/ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ============================================== CHAPTER 4: BLACK AND WHITE ============================================== ############################### CH401 ------- FROSTPEAK PASSAGE ############################### Fly to Eternia to trigger a scene. Land where the Grandship is floating to continue the story. Since the gate is closed, you have to go around the path. You should already see a giant waiting along the way. You don't have any choice but to fight it. Don't forget to change your support abilities and heal up. Save your game before proceeding. It will help equipping your characters with Abate Water support abilities or Ice Charm accessories. Approach the giant to start a battle. ****************************************** * Boss: Ice Golem * * HP:60,000 Weakness: Fire, FAM: Aquatic * ****************************************** The boss can only use physical attacks so a swordsmaster and a ninja can exploit this to their advantage. Blizzard Blast deals water damage to the whole party but this shouldn't be a problem when you have abilities / accessories that resist them. Freezing Punch deals heavy water damage to a single character and has the chance to inflict Stop status. Pummel the enemy with heavy Fira sword magic using a swordmaster, ninja or valkyrie or heavy Fira black magic until the enemy is defeated. After the battle, save your game and continue to the city. ##################### CH402 ------- ETERNIA ##################### Rest at the inn and spend your hard-earned money to buy some new scrolls and equipment for your party. You have to head to the central healing tower to the north. Before going there, head to the east and search the alley behind the house until you get the prompt to "inspect". You'll get a hidden Arctic Wind from it. Now check another space behind the shops and to the left of the healing tower's entrance. There's a hidden Elixir there. Enter the healing tower to proceed with the story. Inside the healing tower, go upstairs to continue with the story. Once done, a new party chat will be available (Three Passages to Central Command) Leave Eternia through the western exit and you'll be back in the world map. As Edea explained, there are three paths leading to Central Command. The shortest is the central path where a mini-boss is blocking the path. This is supposedly the hardest. The boss is challenging enough; not to mention the nearby cannons will provide regular shots that will take a good chunk of your party's HP. Central Path ------------------------ ************************************************** * Boss: Guardian * * HP: 90,000 Weakness: Lightning, FAM: Inorganic * ************************************************** It will help a lot setting up at the start of the battle by buffing yourselves and storing up BP's. Don't go negative BP s in the battle especially if you'll need extra actions to heal up. As much as possible, it will greatly help if you have LV5 White Magic to assist you. Angelic Ward can also help minimizing the damage you receive. The Guardian uses Rocket Punch as its main attack. Optical Camouflage increases this enemy's evasion. As you attack, the nearby cannons and artillery will deal heavy damage to your party as well so keep everyone healed up. The guardian will remove its limiter to increase its p.atk and p.def ratings so be careful not to be caught off guard with its attacks. After a few turns, it will recess its limiter, bringing it back to its default stats. Use this chance to attack it. Before moving forth, you can return back to the city and rest up. Western Path ------------------------ This is a longer path than the central one and there's a mini-boss waiting at the end as well. There's an off-road further to the west as well that leads to the Vampire Castle. You can't enter it for now so just take note of it for now. ******************************************************** * Dragon Zombie * * HP: 25,000, Weakness: Fire, Light FAM: Undead Dragon * ******************************************************** Don't be intimidated by its enormous size. This dragon has a much lower HP and multiple weaknesses. Aside from black magic and deliberately healing it, you can also deal massive damage using the ranger's Dragon Slayer or Undead Slayer skill. It primarily uses Poison Breath that will deal damage and poison everybody as well as Bite, a single-target attack but deals considerable damage nevertheless. After defeating it once, it will rise up again with full HP so use the same tactics and keep your party healthy until it goes down again. You'll get a Dark Matter and Elixir after the battle. Before moving forth, you can return back to the city and rest up. Eastern Path ------------------------ This path is the longest but at least you don't have to face any mini-boss. If you're taking this path, I suggest turning off the random battles since you'll need to be in full health before entering the Central Command. There’s a split in the road further east, leading to Gravemark Village. There, you’ll get more entries to your Encyclopedia, especially around the topic regarding the Great Plague. There are also two hidden items in the village, search the second gravestone southeast of the hut to get a Light Curtain. Examine one of the gravestone markers near the exit of the village to find a hidden Ice Charm. Before entering Central Command, equip your characters with Poison Immunity ability or similar accessories. Alternately, you can also equip your characters with Safety Rings to prevent the Death status effect. Head inside to trigger a scene. ###################################### CH403 ------- ETERNIAN CENTRAL COMMAND ###################################### After the scene, enter the building. Save via the adventurer then head to the corridor to the right. Enter the next door for another scene. ****************************************** * Victoria * * HP: 70,000 Weakness: Light, FAM: Human * * -------------------------------------- * * Victor * * HP: 80,000 Weakness: Dark, FAM: Human * ****************************************** Target Victoria first since she can cast Poison to your characters then use Exterminate as a follow-up attack. The latter will deal heavy damage to any poisoned characters but will miss as long as no one is poisoned in your party. Her Dark attack can be resisted by having high M. Def stats. Victor will use Holy as a counterpart of Victoria's dark attack. Victoria can also cast Doom which will cause the inflicted character to faint in 4 turns. Victor's Fairy's Aid will increase the power of elemental attacks and heal using Curada. If you have a Performer job command, it will be a good idea to use your various buffs often. Just concentrate your attacks on Victoria since she's doing most of the offensive damage. Once she's down, Victor will become a total pushover. Aside from the Poison Rod and Yggdrasil Staff you can steal from the two, you'll also get Force Armlets and Amulet after the battle. You'll receive the arcanist and spiritmaster asterisks. After the battle, you'll have a new party chat as well (Let's Hurry) Return to the previous room and save your game. If your path back to Eternia is safe, you can walk there and heal up - even train your characters with their new jobs. If you're ready to continue, head to the room in the middle and watch the following scenes. Grand Marshal's Daughter's Room ------------------------ Edea will be alone for now. There are no hidden items in the room, just an option for you to sleep. Head to the door to proceed with the story. After the scenes, you'll be in the prison. Central Command Prison B2 ------------------------ Once in control, a new party chat will be available (Four Birds in a Cage) Your party members are kept on different cells. You can retrieve them in any order. The closest one is Agnes; just go down and you'll find her inside a cell to the right. There's a chest containing a Light Curtain south of Agnes' cell. You'll find Tiz inside the cell to the south. After he rejoins your party, you'll be able to view another party chat. (Glad You're Alright, Tiz) There's 5000pg in a chest to the west of Tiz's cell. Further west lies the stairs. Don't go up yet but instead, go through the hidden passage southeast of the stairs and follow it until you reach the chest inside the locked cell to the right. Obtain the Excalibur from the chest, then head north. You can get an X-Potion from the chest to the northwest and 3000pg from the chest in the middle. Finally, talk to Ringabel to free him. After freeing Ringabel, another party chat will be available. (Glad You're Alright, Ringabel) Once you've opened all the chests and got the party together, take the stairs to the southwest. Central Command Prison B1 ------------------------ Head north and grab the Light Charm along the way. This floor has a maze-like structure. After getting the light-charm, head all the way to the right to get an X-Potion. Next, backtrack a bit then go south on the first corridor that should lead you to a dead-end with the chest that has a Dragon Fang. Follow the main path and find the chest to the northeast near the mission marker. Open it to get a Zeus' Wrath. Make your way to the southeast to find another chest that has a Bacchus's Wine inside. Now head north towards the gate for another scene. Once done, go upstairs. Central Command 1F ------------------------ Make your way to the southeast to reach the area's entrance. Save your game and head to the northwest first. You'll find a chest there containing a Pantheon's Wrath. The door west leads to the world map so ignore it for now. You can use the open space there to land your airship just in case you want to make a return trip to Central Command later in the game. Make your way to the mission marker to the northeast then ride the lift to proceed. Central Command 47F ------------------------ After the scenes, you'll reach 47F. Head to the southwest to reach the center of the room then go to the southeast. Head to the north to find a chest in the dead-end. Loot the Gold Hourglass from it. Follow the path to the southwest to find another chest containing a Lilith's Kiss. Backtrack to the middle of the floor then head northwest this time. The last chest in the floor is due north and it contains a Turbo Ether. Make your way to the southwest this time to find the stairs. Central Command 48F ------------------------ Edea's room is found in the northeast corner of the map. Enter it for a scene and to rest up in case you're exploring the area with random encounters on. There's a locked blue chest located southwest of Edea's room. Just take note of its location for now and loot the other chests in the floor. You can find an Assassin's Dagger to the south and Divine Fists in a small room to the southwest. Once done, follow the corridor south of Edea's room then take the stairs to the next floor. A scene will be triggered as well. Central Command 49F ------------------------ Follow the straightfoward corridors until you get the access the doorway to the west that leads to a staircase in the northwest. Go downstairs to retrieve the Holy Lance from the chest in the lower floor. Go back up and head all the way to the end of the corridor to find a Stardust. Backtrack to the main path and return to the inner corridors. Once you've reached the middle, open the chest on the right-side of the lift to get an Elixir. Prepare your party for the upcoming boss battle. The next boss is mainly a physical attacker so concentrate on boosting your party's P.Def stats and use excellent physical job classes like ninjas and swordmasters. Once ready, ride the elevator. After the scene, the battle will ensue. ***************************************** * Boss: Breav the Templar * * HP: 35,000 Weakness: Dark, FAM: Human * ***************************************** Breav will stack up his BP and use it to unleash powerful attacks all at once. This will also make him sturdier against multiple attacks. The swordmaster's Squeaky Wheel should work well in keeping his BP down, at a cost of your own. If you have a spiritmaster in your team, use Stillness to stall Breav's attacks and allow you to cast your buffs and debuffs. A performer's party-buffs can be perfect for this as well. You can also use moves that bypass Default defense buffs Heart Strike always deals critical damage, Giant Slayer deals a ton of damage and Radiant Strike is a light-based attack that deals ranged damage. You have to defeat him a total of three times since Breav will fully restore his HP twice upon defeat. After defeating him, you'll get the Templar asterisk. You're now free to head to Everlast Tower. A new party chat will become available as well. (Let's Press On) Since you're also back in Central Command's first floor, you can walk back to Eternia and rest up before moving on. At this point, you can now also take on a new sub-scenario; however, you'll need an airship to the tasks needed so just proceed with your mission to the Everlast Tower. Refer to this link for details. Exit the Central Command to the world map and continue following the path until you reach the tower in the east. ############################ CH404 ------- EVERLAST TOWER ############################ 1F The path to the east only leads outside so ignore it for now. Go upstairs. 2F Head south to pick up a Turbo Ether. Next, go downstairs to the southeast to access the chest containing an Ancient Bow in the first floor. Backtrack to the second floor and take the stairs north (2F's middle-eastern stairs) this time. You'll be in the enclosed area in 3F that has a Kiku-Ichimonji at the end. Backtrack again to the second floor. Head to the northwest this time and pick up the X-Potion from the chest along the way. The stairs in this floor's northwest and northeast corners are connected in 1F so you can take either of them. Since you're nearest to the northwest corner, take that stairs. 1F From the northwest stairs, head to the east and go through the window to access a hidden passage leading to a chest containing a Rune Blade. Head southwest and take the westernmost corridor to find a Turbo Ether. There's also an Earth Drum near the northeastern stairs in this floor. Make your way to the stairs in the southwest corner then go up. 2F Head to the east to find the anchorite of bolts, mouthpiece of Deus Ex. Deus Ex This is a lightning-based summon so equip one character with Thunder Charm or Abate Lightning (Summoner JLV 2) The latter is preferred since you can use the accessory slot for something else, like Force Armlets, Mage Shell or Barrier Shroud. Get his/her magic defense as high as you can and make sure you have high HP. Don't bother using the Reflect Ring since summon magic can't be blocked by Reflect. After getting the summon, take the stairs to 3F. 3F There's a locked blue chest in the middle-north of the floor and an Elixir in a chest in the dead-end to the south. To proceed, go upstairs using the one in the middle of the map. 4F There are three chests in the area. The stairs in the middle is the correct way so ignore it until you collect all the treasure chests. To the west you can get a Dark Shield, to the southwest corner you'll get a Dragon Fang and the chest to the east has a Gold Hourglass. Once done looting them, go downstairs using the stairs in the middle. You'll be back in 3F, continue to the next stairs to back to 4F again. Head all the way to the west and take the stairs to reach the temple's main floor. ############################# CH405 ------- TEMPLE OF EARTH ############################# There are no hidden chests here. The floor has the same layout as the other temples and you can inspect the empty rooms to view some short articles that will give more insight about the story. There's an Earth Charm in the southeastern corridor, an Earth Mallet in the northeastern room and a Light Curtain from the narrow corridor heading south. Make your preparations and save your game. Have everyone equip Earth Charm and Abate Earth (Swordmaster JLV 2). The boss is weak against Light and has the Undead Type, which means LV5 white healing magic Curada can be used against it. Curada recovers a lot more HP if you have the Holy One (Spiritmaster JLV9) and Healing Lore (Salve-Maker JLV9) equipped on your healer. If you also have the JLV 10 Ranger skill Undead Slayer, you can use it to your advantage as well. If you followed this walkthrough, you should have access to a few weapons that deal Light-based damage. You should have Excalibur, Divine Fists and Holy Lance. ******************************************* * Boss: Gigas Lich * * HP: 80,000 Weakness: Light, FAM: Undead * ******************************************* Gigas' Slam deals a lot of damage to everyone while it can use Quaga to deal high earth damage to a single target. Gigas can also use this move on himself to recover a bit of HP. It will use Negative Power to boost its p.attack and m.attack stats. You can use dispel to remove this boost. It will also use Fear to inflict the dread status and can also use Death to instantly take out your characters. You can steal Giant Gloves and another Giant Axe. After the battle, you'll receive a Giant Axe. Like the other cyrstals, you have to go through the ritual to awaken the Earth Crystal. With the last cyrstal awakened, your support ability will be increased to one again. Use a teleport crystal to go back to the first floor. Exit the tower through the east to find yourself in an open spot where you can call in the airship. Since you can call in the airship already, you can start collecting the keystones for the Vampire Castle sub-scenario if you want. Refer to the the link below for details. http://www.supercheats.com/bravely-default/walkthrough /vampire-castle-part-1 ############################# CH406 ------- THE HOLY PILLAR ############################# Head to the pillar of light located in the southeast corner of the map. Before heading in, you're advised to do whatever you need to do before heading inside. Proceed when ready. Watch the following scenes. You'll have to fight another boss before this chapter ends. Boss: Alternis Dim HP: 110,000 Weakness: None, FAM: Human Alternis Dim's Black Bane deals medium dark damage to all party members while Dark Bane deals damage to a single target. If one of them has the dark shield equipped, he/she will be immune against this attack. This battle shouldn't be that hard since Alternis will keep using Dark Bane. Don't keep anybody in low HP since he can use Minus Strike to deal more damage. Aside from those attacks and the constant chatter, you don't have to apply any special tactics in defeating him. After the battle, you'll get the Dark Knight asterisk. Watch the following scenes. ########################### CH4SS ------- SUB-SCENARIOS ########################### Vampire Castle 1 http://www.supercheats.com/bravely-default/walkthrough/vampire-castle-part-1 Vampire Castle 2 http://www.supercheats.com/bravely-default/walkthrough/vampire-castle-part-2 ------------------------------------------------------------------------- | TIP: Once you have the Vampire asterisk unlocked, you can start hunting | | for the monsters carrying the genome abilities you can learn. Follow the| | link below for more details. | ------------------------------------------------------------------------- http://www.supercheats.com/bravely-default/walkthrough /genome-vampire-abilities +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ NOTE: THIS WALKTHROUGH COVERS THE MAIN SCENARIOS ONLY!!! FOR MORE CONTENT WITH SCREENSHOTS, PLEASE VISIT THE GUIDE'S FULL ONLINE VERSION. FOLLOW THE LINK BELOW: http://www.supercheats.com/bravely-default/walkthrough/ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ============================================== CHAPTER 5: YESTERDAY'S SCENERY ============================================== After the scenes, Tiz will be alone for now. Alternis' Journal will also be added to the lower screen menu if you want to read some of his entries. Leave the city and head to Norende Ravine. Make your way to the great chasm to continue with the story. Agnes will re-join the party again. A new party chat will be available as well. (A Recent Genesis) Leave the Ravine and head back to the city. Next, talk to Ringabel past the burned house east of the inn. After the conversation, he’ll join the party again and open up another party chat. (The Two Journals) Next, find Edea along the way leading to the cemetery. Talk to her and she’ll join the party again. Another party chat will be unlocked. (The Two of You) Now you can return back to the inn for another scene. Here you’ll meet Datz and discover that him, Zatz and the prorietress are on board the Grandship with all their memories intact. You now have to awaken the four crystals again. Take note that the bosses will be stronger as well as the enemies in the field. Aside from the beasts that corrupt the crystals, you can fight most of the other optional bosses (asterisk-bearers) by finding them in the locations you have found them. Their locations will also appear as blue markers on the map. Refer to the link below for any updated strategies against them. Aside from that, the game will tell you that you can now surpass 9999 damage and store more than 9999 HP by utilizing Bravely Second. +------------------------------------------------------------------------+ | Tip: The roads outside Eternia now have different enemies. The enemies | | called Frosti are the equivalents of Mandragora which can be farmed for| | good experience and JP points. If you have a Growth Egg equipped, you | | can even gain twice the EXP and JP on top the bonuses you'll get. | +------------------------------------------------------------------------+ Once in control of the Grandship, more party chats will be available. (Naval Attachment, Ringabel’s Sleep Talk) You can now proceed with the battles as you please. ############################ CH501 ------- TEMPLE OF WIND ############################ ******************************************************* * Orthros (Blue) * * HP: 50000, Weakness: Fire, Immune: Water FAM: Beast * ******************************************************* * Orthros (Yellow) * * HP: 50000, Weakness: Water, Immune: Fire FAM: Beast * ******************************************************* This battle will be easier by equipping Iceflame Shields to your characters, especially your healer(s). You can steal one from Heinkel or from the Kobold Slashers in Caldisla overworld map. If you don’t have enough shields, you can rely on a spirit master since his/her skills will allow you to block or mitigate much of the fire and water damage from these bosses. They can still deal heavy damage with Deep Freeze or Hellfire, as well as Blazzard and their Bite and Flaming Fangs. It will be a good idea to stack up BP by defaulting and attacking all at once. Just heal up whenever necessary. After defeating the beast, you’ll have to perform the Rite of Awakening again. After that, another party chat will be available. (Inevitability) Leave the temple and head to the next one. ############################# CH502 ------- TEMPLE OF WATER ############################# ************************************************************** * Rusalka * * HP: 60,000 Weakness: Lightning, Absorb: Fire, FAM: Aquatic * ************************************************************** Rusalka is still weak to lightning and can be exploited with the Hunter’s Aquatic Slayer. However, its clones will have more HP. It is important to Examine Rusalka at the start of the battle so that you can keep track of it once it replicates itself. The Iceflame Shield will still provide water immunity here against its Seep + Dark Flow and Aqua Regia attacks, and you should have your main attacker or healer equip an accessory that will provide charm immunity to keep them in the game. If you have a Summoner, you can deal even greater damage using Deus Ex. After taking out the original, clean up the remaining clones to finish the battle. After defeating Rusalka, you have to awaken the Water Crystal again. After the Rite, Agnes‘ vestal garb will be in tatters; which will prompt the group to visit Yulyana Woods Needleworks. ################################# CH503 ------- YULYANA NEEDLEWORKS ################################# +------------------------------------------------------------------------+ | Tip: After clearing the Temple of Water and cleansing the seas once | | more, you can visit this world’s version of Grandship. If you have | | defeated Praline in Eisen Bridge earlier, you can see her performing in| | the ship’s tavern. You can also unlock a new party chat after viewing | | the scene at the tavern. (The Sea Slug) You can also fight Barbarossa | | again in the SS Funky Francisca by entering the fog in the seas around | | Grandship. | +------------------------------------------------------------------------+ Head to the Yulyana Woods Needleworks to meet up with the Sage. He will tell Agnes to head to the Vestment Cave southwest from his place and that she can only bring the ally she trusts the most. After the scenes, Agnes will bring Tiz along. Leave the Needleworks and proceed to the Vestment Cave. Make your way to B3. Approach the Sage to continue with the story. After getting Agnes' vestal garb repaired, use a teleport stone to return to the entrance to regroup with Edea and Ringable. After regrouping, a new party chat will be available. (Ringabel's Tears) You can then resume awakening the two remaining crystals. ############################ CH504 ------- TEMPLE OF FIRE ############################ ****************************************************** * Chaugmar * * HP: 70,000 Weakness: Lightning, FAM: Demon * ****************************************************** Chaugnar has move that will steal HP, MP and even BP. That said, it will be risky to stack up BP like you normally do with the other bosses. When it is covered with energy, it will be resistant against any type of damage, even when hit by its elemental weakness. This is where you have to compound items or use the attack items as is. Like the other bosses, you have to use Default once you see it has positive BP. Play defensively when it is in its invulnerable state and heal up any damage you immediately receive. Since you have access to more skills at this point, you have to put them to good use. Defensive skills like the Templar's Rampart or Spiritmaster's Stillness should protect you from the heavy damage of Energy Burst. You can also equip the Vampire job class' Absorb P.Damage to help you recover some of the damage. Having a healer with Healing Lore or Holy One will allow you to heal your party much effectively. Hopefully, your stacked BP won't be stolen during the boss' previous attack; use the stacked BP to executive extra actions while the boss is in vulnerable state. Be careful of its Energy Burst as it can knock out several characters at once. If not, your characters will have critical HP. With the salve-maker's Healing Lore and Widen Area, you can use an X-Potion to heal 3000 HP to all your characters. Same goes with Phoenix Down that can resurrect multiple characters. Since the boss has the tendency to drain your MP, an Ether deployed by the salve-maker's Widen Area is very effective and efficient. The Salve-maker's Auto-Phoenix ability will also help a lot in instantly reviving downed characters. After awakening the Fire Crystal, you can view a new party chat. (Unfathomable) You can also now have a rematch against Kamiizumi in Starkfort. You can also visit the Goodman Residence in Hartschild to open a new party chat (Shopping in Hartschild) and to trigger the event to fight Kikyo. You can just need to leave the commander's house and enter again. More details about these bosses are found in the link below. http://www.supercheats.com/bravely-default/walkthrough /boss-battle-rematches ############################# CH505 ------- TEMPLE OF EARTH ############################# ******************************************** * Gigas Lich * * HP: 100,000 Weakness: Light, FAM: Undead * ******************************************** This world's version of Gigas has increased stats and can cast Death. Make sure to equip your characters with Safety Rings to give them immunity against this. If you don't have enough Safety Rings, you can rely on the salve-maker's Auto-Phoenix or Widen Area + Phoenix Down skills and the vampire's Rise from the Dead skill. Gigas' Slam deals a lot of damage to everyone while it can use Quaga to deal high earth damage to a single target. Gigas can also use this move on himself to recover a bit of HP. It will use Negative Power to boost its p.attack and m.attack stats. You can use dispel to remove this boost. It will also use Fear to inflict the dread status. After defeating Gigas and awakening the crystal, the pillar of light will appear again. Head to fight Alternis once again. ############################# CH506 ------- PILLAR OF LIGHT ############################# ****************************************** * Alternis Dim * * HP: 110,000 Weakness: None, FAM: Human * ****************************************** Alternis Dim's Black Bane deals medium dark damage to all party members while Dark Bane deals damage to a single target. If one of them has the dark shield equipped, he/she will be immune against this attack. This battle shouldn't be that hard since Alternis will keep using Dark Bane. Don't keep anybody in low HP since he can use Minus Strike to deal more damage. Aside from those attacks and the constant chatter, you don't have to apply any special tactics in defeating him. After defeating Alternis, watch the following scenes. The chapter will be complete afterward. ########################### CH5SS ------- SUB-SCENARIOS ########################### Boss Battle Rematch http://www.supercheats.com/bravely-default/walkthrough /boss-battle-rematches ============================================== CHAPTER 6: A WORLD OF ECHOES: EQUAL ============================================== You'll start the chapter again in the Caldislan Inn. After the scenes, you'll have to awaken the crystals again. A new party chat will be available (Nothing Brave About an Empty Stomach) and black glowing object on the floor to the right. Pick it up to receive a Chest Key. This will allow you to open the blocked blue chests. For a complete list of all the locked blue chests you've found so far, refer to the link below: http://www.supercheats.com/bravely-default/walkthrough/locked-chests Inside the Grandship's tavern, there's a fox in front of the bulletin board that will enable you to change the names of your characters. Next, check out the ship's market place to purchase some LV6 Black, White and Time Magics. When you're ready to leave, return to the ship's bridge and take the wheel. During this chapter, you can intentionally break the crystals by repeatedly pressing X and ignoring Airy's que. Ignore the following warnings and keep doing it until the crystal is destroyed. Doing so will end the game abruptly. You can also fight the same optional bosses that you fought during last chapter. You can battle most of the asterisk bearers again in this chapter. The strategies against them pretty much stay the same, and the main difference is that some of them have much higher HP than the previous chapter. You’ll also find some interesting new scenes and party chats after defeating them. You can check the link below for more information: http://www.supercheats.com/bravely-default/walkthrough/boss-rematch-battles The beasts guarding the crystals will be as strong as the last chapter so you just need to apply the same strategies you used before. ############################ CH601 ------- TEMPLE OF WIND ############################ ******************************************************* * Orthros (Blue) * * HP: 65000, Weakness: Fire, Immune: Water FAM: Beast * ******************************************************* * Orthros (Yellow) * * HP: 65000, Weakness: Water, Immune: Fire FAM: Beast * ******************************************************* This battle will be easier by equipping Iceflame Shields to your characters, especially your healer(s). You can steal one from Heinkel or from the Kobold Slashers in Caldisla overworld map. If you don’t have enough shields, you can rely on a spirit master since his/her skills will allow you to block or mitigate much of the fire and water damage from these bosses. They can still deal heavy damage with Deep Freeze or Hellfire, as well as Blazzard and their Bite and Flaming Fangs. It will be a good idea to stack up BP by defaulting and attacking all at once. Just heal up whenever necessary. ############################# CH602 ------- TEMPLE OF WATER ############################# ************************************************************** * Rusalka * * HP: 65,000 Weakness: Lightning, Absorb: Fire, FAM: Aquatic * ************************************************************** Rusalka is still weak to lightning and can be exploited with the Hunter’s Aquatic Slayer. However, its clones will have more HP. It is important to Examine Rusalka at the start of the battle so that you can keep track of it once it replicates itself. The Iceflame Shield will still provide water immunity here against its Seep + Dark Flow and Aqua Regia attacks, and you should have your main attacker or healer equip an accessory that will provide charm immunity to keep them in the game. If you have a Summoner, you can deal even greater damage using Deus Ex. After taking out the original, clean up the remaining clones to finish the battle. After defeating Rusalka, you have to awaken the Water Crystal again. After the Rite, Agnes‘ vestal garb will be in tatters; which will prompt the group to visit Yulyana Woods Needleworks. ############################ CH603 ------- TEMPLE OF FIRE ############################ ****************************************************** * Chaugmar * * HP: 75,000 Weakness: Lightning, FAM: Demon * ****************************************************** Chaugnar has move that will steal HP, MP and even BP. That said, it will be risky to stack up BP like you normally do with the other bosses. When it is covered with energy, it will be resistant against any type of damage, even when hit by its elemental weakness. This is where you have to compound items or use the attack items as is. Like the other bosses, you have to use Default once you see it has positive BP. Play defensively when it is in its invulnerable state and heal up any damage you immediately receive. Since you have access to more skills at this point, you have to put them to good use. Defensive skills like the Templar's Rampart or Spiritmaster's Stillness should protect you from the heavy damage of Energy Burst. You can also equip the Vampire job class' Absorb P.Damage to help you recover some of the damage. Having a healer with Healing Lore or Holy One will allow you to heal your party much effectively. Hopefully, your stacked BP won't be stolen during the boss' previous attack; use the stacked BP to executive extra actions while the boss is in vulnerable state. Be careful of its Energy Burst as it can knock out several characters at once. If not, your characters will have critical HP. With the salve-maker's Healing Lore and Widen Area, you can use an X-Potion to heal 3000 HP to all your characters. Same goes with Phoenix Down that can resurrect multiple characters. Since the boss has the tendency to drain your MP, an Ether deployed by the salve-maker's Widen Area is very effective and efficient. The Salve-maker's Auto-Phoenix ability will also help a lot in instantly reviving downed characters. ############################# CH604 ------- TEMPLE OF EARTH ############################# ******************************************** * Gigas Lich * * HP: 110,000 Weakness: Light, FAM: Undead * ******************************************** This world's version of Gigas has increased stats and can cast Death. Make sure to equip your characters with Safety Rings to give them immunity against this. If you don't have enough Safety Rings, you can rely on the salve-maker's Auto-Phoenix or Widen Area + Phoenix Down skills and the vampire's Rise from the Dead skill. Gigas' Slam deals a lot of damage to everyone while it can use Quaga to deal high earth damage to a single target. Gigas can also use this move on himself to recover a bit of HP. It will use Negative Power to boost its p.attack and m.attack stats. You can use dispel to remove this boost. It will also use Fear to inflict the dread status. After defeating Gigas and awakening the crystal, the pillar of light will appear again. Head to fight Alternis once again. ################################################# CH605 ------- YULYANA NEEDLEWORKS / VESTMENT CAVE ################################################# After awakening the third crystal, you have to consult the Sage again. Head to Yulyana Needleworks and make your way to the Vestment cave after talking to the sage. Agnes and Tiz will be alone again so make your way to the lowest level of the cave to find the Sage. After some new plot-revealing information, exit the cave to regroup with your other party members. A new sub-scenario will be available as well. Refer to the link below for details. After doing the sub-scenario, head out and awaken the last crystal. The same pillar of light will appear in the same location. Fly towards it and enter it again. This time, you don't have to face Alternis Dim anymore. Watch the following scenes until the chapter ends. ########################### CH6SS ------- SUB-SCENARIOS ########################### BOSS BATTLE REMATCHES (AGAIN) http://www.supercheats.com/bravely-default/walkthrough /boss-rematch-battles CONJURER YULYANA (Conjurer Asterisk) http://www.supercheats.com/bravely-default/walkthrough/conjurer-yulyana ============================================== CHAPTER 7: A WORLD OF ECHOES: DASH ============================================== You'll wake up again in the Caldisla Inn. After the conversation, a new party chat will be available. (Get This Over With) You have to awaken the four crystals again and you'll have more sub-scenario markers in the map. You can fight the other asterisk bearers again but they'll be in groups. Refer to this link to know how to prepare and win against these fights. You'll also get some new party chats after awakening each crystal: 1st crystal: "Rest for the Weary" 2nd: "Time for a Rest" 3rd: "Next Time" 4th: "The Fourth Time" Once done, head to the Pillar of Light to the southeast of the overworld map again to continue with the story and end the chapter. ############################ CH701 ------- TEMPLE OF WIND ############################ ******************************************************* * Orthros (Blue) * * HP: 70000, Weakness: Fire, Immune: Water FAM: Beast * ******************************************************* * Orthros (Yellow) * * HP: 70000, Weakness: Water, Immune: Fire FAM: Beast * ******************************************************* This battle will be easier by equipping Iceflame Shields to your characters, especially your healer(s). You can steal one from Heinkel or from the Kobold Slashers in Caldisla overworld map. If you don’t have enough shields, you can rely on a spirit master since his/her skills will allow you to block or mitigate much of the fire and water damage from these bosses. They can still deal heavy damage with Deep Freeze or Hellfire, as well as Blazzard and their Bite and Flaming Fangs. It will be a good idea to stack up BP by defaulting and attacking all at once. Just heal up whenever necessary. ############################# CH702 ------- TEMPLE OF WATER ############################# ************************************************************** * Rusalka * * HP: 70000 Weakness: Lightning, Absorb: Fire, FAM: Aquatic * ************************************************************** Rusalka is still weak to lightning and can be exploited with the Hunter’s Aquatic Slayer. However, its clones will have more HP. It is important to Examine Rusalka at the start of the battle so that you can keep track of it once it replicates itself. The Iceflame Shield will still provide water immunity here against its Seep + Dark Flow and Aqua Regia attacks, and you should have your main attacker or healer equip an accessory that will provide charm immunity to keep them in the game. If you have a Summoner, you can deal even greater damage using Deus Ex. After taking out the original, clean up the remaining clones to finish the battle. After defeating Rusalka, you have to awaken the Water Crystal again. After the Rite, Agnes‘ vestal garb will be in tatters; which will prompt the group to visit Yulyana Woods Needleworks. ############################ CH703 ------- TEMPLE OF FIRE ############################ ****************************************************** * Chaugmar * * HP: 80,000 Weakness: Lightning, FAM: Demon * ****************************************************** Chaugnar has move that will steal HP, MP and even BP. That said, it will be risky to stack up BP like you normally do with the other bosses. When it is covered with energy, it will be resistant against any type of damage, even when hit by its elemental weakness. This is where you have to compound items or use the attack items as is. Like the other bosses, you have to use Default once you see it has positive BP. Play defensively when it is in its invulnerable state and heal up any damage you immediately receive. Since you have access to more skills at this point, you have to put them to good use. Defensive skills like the Templar's Rampart or Spiritmaster's Stillness should protect you from the heavy damage of Energy Burst. You can also equip the Vampire job class' Absorb P.Damage to help you recover some of the damage. Having a healer with Healing Lore or Holy One will allow you to heal your party much effectively. Hopefully, your stacked BP won't be stolen during the boss' previous attack; use the stacked BP to executive extra actions while the boss is in vulnerable state. Be careful of its Energy Burst as it can knock out several characters at once. If not, your characters will have critical HP. With the salve-maker's Healing Lore and Widen Area, you can use an X-Potion to heal 3000 HP to all your characters. Same goes with Phoenix Down that can resurrect multiple characters. Since the boss has the tendency to drain your MP, an Ether deployed by the salve-maker's Widen Area is very effective and efficient. The Salve-maker's Auto-Phoenix ability will also help a lot in instantly reviving downed characters. ############################# CH704 ------- TEMPLE OF EARTH ############################# ******************************************** * Gigas Lich * * HP: 120,000 Weakness: Light, FAM: Undead * ******************************************** This world's version of Gigas has increased stats and can cast Death. Make sure to equip your characters with Safety Rings to give them immunity against this. If you don't have enough Safety Rings, you can rely on the salve-maker's Auto-Phoenix or Widen Area + Phoenix Down skills and the vampire's Rise from the Dead skill. Gigas' Slam deals a lot of damage to everyone while it can use Quaga to deal high earth damage to a single target. Gigas can also use this move on himself to recover a bit of HP. It will use Negative Power to boost its p.attack and m.attack stats. You can use dispel to remove this boost. It will also use Fear to inflict the dread status. After defeating Gigas and awakening the crystal, the pillar of light will appear again. Head to fight Alternis once again. ########################### CH7SS ------- SUB-SCENARIOS ########################### You’ll be fighting the optional bosses again in this chapter but with a catch; they’ll be in different groups which will make the battle a lot more challenging. Bahamut, King of Dragons (Ominas Crowe, Bahamut) (Ominas Crowe, Heinkel, Barras) ------------------------------- http://www.supercheats.com/bravely-default/walkthrough /bahamut-king-of-dragons The Board of Girl Power (Victoria, Kikyo, Artemia) ------------------------------- http://www.supercheats.com/bravely-default/walkthrough /the-board-of-girl-power Yulyana’s Test of Skill (Barbarossa, Yulyana, Mephilia) ------------------------------- http://www.supercheats.com/bravely-default/walkthrough /yulyanas-test-of-skill Swordmaster and Chief (Praline, The Jackal) ------------------------------- http://www.supercheats.com/bravely-default/walkthrough /swordmaster-and-chief King, Thief and Diva (Khamer, The Jackal, Praline) ------------------------------- http://www.supercheats.com/bravely-default/walkthrough /king-thief-and-diva Occupation Force Reunion (Khint, Holly, Einheria) ------------------------------- http://www.supercheats.com/bravely-default/walkthrough /occupation-force-reunion Three Conspirators (Qada, DeRosa, Chairman Profiteur) ------------------------------- http://www.supercheats.com/bravely-default/walkthrough /three-conspirators Between Black and White (Braev the Templar, Alternis, Kamiizumi) ------------------------------- http://www.supercheats.com/bravely-default/walkthrough /between-black-and-white Council of Six, Old and New (Victor, Lord DeRosso) ------------------------------- http://www.supercheats.com/bravely-default/walkthrough /council-of-six-old-and-new ============================================== CHAPTER 8: A WORLD OF ECHOES: CIRCLE ============================================== You'll wake up in the Caldisla Inn once more. After the conversation, new party chats will be available. (Are We Dreaming?, Long Live the Glutton Queen) You have to awaken the four crystals again and you'll have more sub-scenario markers in the map. You can fight the other asterisk bearers again but they'll be in different but more potent groups this time. Refer to the links below for the strategies. Go out and defeat the beasts guarding the crystals once more. The Holy Pillar will appear once again to the southeast afterward. Head there and enter it again to complete the chapter. After awakening the fourth crystal, you'll get a new party chat. (Wait for You) ******************************************************* * Orthros (Blue) * * HP: 70000, Weakness: Fire, Immune: Water FAM: Beast * ******************************************************* * Orthros (Yellow) * * HP: 70000, Weakness: Water, Immune: Fire FAM: Beast * ******************************************************* ************************************************************** * Rusalka * * HP: 70000 Weakness: Lightning, Absorb: Fire, FAM: Aquatic * ************************************************************** *********************************************** * Chaugmar * * HP: 80,000 Weakness: Lightning, FAM: Demon * *********************************************** ******************************************** * Gigas Lich * * HP: 120,000 Weakness: Light, FAM: Undead * ******************************************** ########################### CH8SS ------- SUB-SCENARIOS ########################### You’ll have several sub-scenarios again this time. You’ll have to fight the asterisk bearers again, this time in a full party of four. The Skyknights Muster (HOlly, Heinkel, Ominas, Barras) ------------------------------- http://www.supercheats.com/bravely-default/walkthrough /the-skyknights-muster The Merchantry Meets (Khamer, Khint, Chairman Profiteur, The Jackal) ------------------------------- http://www.supercheats.com/bravely-default/walkthrough /the-merchantry-meets The Bloodrose Legion Musters (DeRosa, Einheria, Mephilia, Artemia) ------------------------------- http://www.supercheats.com/bravely-default/walkthrough /the-bloodrose-legion-musters The Black Blades Muster (Barbarossa, Qada, Kikyo, Praline) ------------------------------- http://www.supercheats.com/bravely-default/walkthrough /the-black-blades-muster Eternal Rivals (Lord DeRosso, Yulyana) ------------------------------- http://www.supercheats.com/bravely-default/walkthrough /eternal-rivals Brave Points Galore (The Jackal, Einheria, Chairman Profiteur) ------------------------------- http://www.supercheats.com/bravely-default/walkthrough /brave-points-galore The Iron Wall (Kamiizumi, Heinkel, Holly, Kikyo) ------------------------------- http://www.supercheats.com/bravely-default/walkthrough/the-iron-wall The Powerhouses (Barbarossa, Barras, Praline, Alternis) ------------------------------- http://www.supercheats.com/bravely-default/walkthrough/the-powerhouses Mega Magic (Qada, Ominas, Yulyana, Mephilia) ------------------------------- http://www.supercheats.com/bravely-default/walkthrough/mega-magic Welcome to Ailment Hell (Khint, Lord DeRosso, De Rosa, Olivia) ------------------------------- http://www.supercheats.com/bravely-default/walkthrough /welcome-to-ailment-hell Last Sentinels (Khamer, Braev, Victor, Atermia) ------------------------------- http://www.supercheats.com/bravely-default/walkthrough/last-sentinels ============================================== THE END ============================================== ############################# CH901 ------- BRAVELY DEFAULT ############################# **************************************** * Airy * * HP: 150,000 Weakness: Fire, FAM: Bug * **************************************** Airy can use Tight Bind to stop multiple characters. Later on, she will also use Spike Guard which will enable her to counterattack with high damage. Fortunately she'll release this guard after a few turns. She can also use Slaughter which can damage everyone else and inflict poison. She will then follow up with Poison Punisher which deals heavy damage to any poisoned characters. Using Defang will lessen her counterattack damage and the spiritmaster's Fairy Ward can protect your team from status effects for five turns. Keep attacking until she's critically wounded. She will then assume her second form. **************************************** * Airy * * HP: 99,999 Weakness: Fire, FAM: Bug * **************************************** She can cast Luxuria which can Charm multiple members of your party. Quickly heal it and use Fairy Ward. She can deal medium Earth damage to everyone using Quaga and heavy fire damage via Flare. It will help boosting your party's Magic Defense and use Skull Bash on her. Airy will be able to fully heal herself back to full health once in the battle so don't go under negative BP unless you're really sure that you can take her out within the turn. After that, she can heal herself for around 5000 HP a turn. She can also make everyone weak against all elements so it is better to play it defensively while keep attacking her every turn. The Spiritmaster's Enigma can be a good counter-move against this status ailment for four turns. It will help casting Reflect to at least one of your allies to ensure that some of the spells are reflected back to her. Just keep healing every turn and keep your buffs and debuffs rolling as the situation changes. After the battle, a new party chat will be available. (Grandship). Tiz will be alone for now. Head to the deck and talk to Edea. Next, head to the tavern and talk to Agnes on the upper floor. Return to the bridge next to continue with the story. You'll be in control of the Grandship again and you'll have to see the sage. A new party chat will become available as well. (Alternis's Memory) Travel to Yulyana Woods Needleworks to meet up with the Sage. After the scenes, you can now go to Norende Ravine. Viewing these scenes will also allow you to enter the optional dungeon in the game, Dimension's Hasp. http://www.supercheats.com/bravely-default/walkthrough/dimensions-hasp When you're ready to continue with the story, enter Norende Ravine and make your way to the chasm. Upon reaching the cliff, a new party chat is available. (Once This is All Done) Step in the magic circle to be transported to the Dark Aurora. ######################### CH902 ------- DARK AURORA ######################### 1F Follow the path and loot the chest for a Safety Ring along the way. Keep heading west past another magic circle until you find a chest with a Megalixir inside. Step on the magic circle next. 2F There are two chests on both sides in the middle of the area containing a Life Chest and Lamia's Tiara. There's another one to the southwest containing a Black Belt. Hop in the magic circle again to the south to continue. 3F There are two chests waiting along the path. Loot the Megalixir and Heart Ring from them and follow the path east. There are two magic circles in this floor. Enter the one on the middle to access the isolated chest in 6F containing a Blood Blade. Return to the previous floor and enter the magic circle in the middle-south. 6F Continue all the way south to find a chest. Loot the Lordly Robes from it and enter the magic circle. 4F Go to the right to find a chest. Get a Gold Hairpin from it then continue to the southwest. Follow the winding path going east then open the chest to the southeast containing a Ribbon. (This equipment makes the wearer immune to almost all status ailments – including instant K.O's from certain moves. Equip it to your main healer) Continue to the northeast next and enter the magic circle. 6F There are three magic circles you can enter in this floor. The middle one leads to the story while the other both two lead to 5F. Enter any of them first. 5F Loot the three chests in the area containing a Brave Suit, Lilith's Rod, and Aegis Shield. Return to 6F and enter the magical circle in the middle. 7F Follow the path and save your game. Head to the next magical circle and go up the Altar of Darkness to trigger the first boss fight in this dungeon. **************************************** * Airy * * HP: 99,999 Weakness: Fire, FAM: Bug * **************************************** She will primarily deal damage using Zeta: Flare deals massive fire damage to all party. The damage from this attack can be mitigated by having Absorb Magic Damage as one of your character's Prior to that, she may use Acedia first, which weakens the entire party's defense against all elements. This can be countered by the spiritmaster's Greater Spirit Ward. She can also halt your team's BP use / storage by using Dark Abyss that inflicts Dread to multiple characters. She can also use Slaughter to deal damage and has high chance to poison. Make sure to remove any status ailments since she can also use Plague that instantly knocks out any character with status ailments. After bringing her HP down completely, she'll be fully healed by her master. Her HP will recover to full again after depleting her HP the second time around. This is the last time that she'll get healed so pummel her with all your might until she's defeated. After the battle, you can heal yourselves up and save the game if you want. Once ready, head back to the Altar of Darkness to fight the real boss. ******************************************** * Ouroboros * * HP: 150,000 Weakness: None, FAM: Dragon * ******************************************** Ouroboros will take the form of a party member and will use different skills you've learned through different jobs. You have to adjust to his attacks accordingly. Make his HP critical to end the battle and for him to assume his real form. ******************************************** * Ouroboros * * HP: 100,000 Weakness: Water, FAM: Dragon * ******************************************** His Zero Dimension can instantly take out a character while his Total Regeneration fully restores his HP. He will keep using it every turn so don't bother going for an all-out attack. Zero Dimension doesn't work on a character that has the Ribbon equipped so if that character is your healer, you don't have to worry about fully reviving your characters. You don't need to go on an offensive for now; just revive your fallen party members. If you have a ninja in your team, you can just use Kairai to redirect the boss' attention to the character that has the Ribbon equipped. If you also have a character with the Miscellany skill, you can use Treat to heal that character for free and to keep his/her HP up in case the boss hits him/her with a physical attack. With this, you can put the boss in a loop and set the battle in auto mode. This will take several turns and minutes so leave your 3DS and grab a coffee or snack or something. Once you've done enough, the battle will stop automatically and a scene will be triggered. ******************************************** * Ouroboros * * HP: 150,000 Weakness: Water, FAM: Dragon * ******************************************** With the boss' regenerative powers temporarily sealed, you should be able to go on an offensive now. He will still have the same attack pattern in addition to Demonic Touch which will make your party lose 1BP. You just need to keep damaging him until he's down to 50% HP. After that, another scene will take place. ******************************************** * Ouroboros * * HP: 200,000 Weakness: Water, FAM: Dragon * ******************************************** You have to do the same pattern as before. In addition to that, he can use Celestial Touch to increase his Physical and Magical stats by 50%. After losing much of his HP, the boss will use Armageddon which will deal tremendous amounts of damage to everyone. Make sure you boost your defenses and dispel his Celestial Touch boosts to ensure everybody survives this. Having Absorb Physical Damage support ability helps a lot in mitigating a good portion of this damage as well. The bad news however, is that Armageddon also fully heals the boss. If you managed to bring down his HP to 60%, assume that he's going to use Armageddon in the one or two turns. After surviving the Armageddon, repeat the same pattern again. After the third Armageddon strike, another scene will trigger. The following scenes will depend on how many friends you've acquired. You'll need them in the next phase of the battle. ******************************************** * Ouroboros * * HP: 200,000 Weakness: Water, FAM: Dragon * ******************************************** If you have fallen allies or if you've been critically wounded, heal up and revive everyone as quickly as possible. Use one of your megalixirs to completely heal the party's HP and MP as well. Disaster deals heavy damage to non-default characters, with the chance of knocking them out even with full HP. There will even be times that the boss will use Disaster every turn. If you find yourself in a pinch, use the Spiritmaster's Stillness ability or the Merchant's Low Leverage skill. Remember to recover your BP using the Performer's My Hero + Mimic combo. The boss will also use Divergence which will lock up a character's command to Default, Summon Friend and Run. If you haven't used any of your friends' attacks yet, this is the best time to use them. If you have a friend that can deal over the boss' maximum HP, then the battle will be over in an instant. Divergence's effects will die down in around 3 turns but that spells bad news especially if your party's in trouble. It will better if you'll stack up BP and attack multiple times in a single turn than to act individually. Keep doing this until the boss is finally defeated. Congratulations in completing the game! Enjoy the ending scenes. You'll be able to save the clear game data, unlock New Game + and a Special Movie. There's more to this walkthrough. Please visit and check out my complete online guide at Supercheats.com! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ NOTE: THIS WALKTHROUGH COVERS THE MAIN SCENARIOS ONLY!!! FOR MORE CONTENT WITH SCREENSHOTS, PLEASE VISIT THE GUIDE'S FULL ONLINE VERSION. FOLLOW THE LINK BELOW: http://www.supercheats.com/bravely-default/walkthrough/ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BRAVELY DEFAULT AUTHOR: PAUL MICHAEL (VHAYSTE®) CONTACT: [email protected] http://www.facebook.com/pages/vhayste/110018722374948 ALL RIGHTS RESERVED