========================================================= _ _ _ ______ _ _ | | | (_) (_____ (_) _ | | | | | |_ _ _ ____ _____) ) ____ ____| |_ ____| | \ \/ /| | | | / _ | | ____/ | _ \ / _ | _)/ _ |_| \ / | |\ V ( ( | | | | | | | | ( ( | | |_( ( | |_ \/ |_| \_/ \_||_| |_| |_|_| |_|\_||_|\___)_||_|_| ========================================================= Viva Pinata Guide v0.72 Feb 07 by Jester, or DeathJester_GW of GameFAQs. =============== ==Intro/News:== #VPINTRO =============== Welcome to my Viva Pinata guide. If you didn't guess, this is a guide for the game Viva Pinata for the X-Box 360 :). I was going to use the correct punctuation (i.e. the Spanish n with the tilde over it) but I was not sure if it would always show up normally on all browsers, so it had to be sacrificed :(! Oh yeah, and I'm British, so be prepare to suffer the honour of our colours, etc. So yeah, this is a general FAQ/Guide, with a small walkthrough planned for the future. Enjoy! Note that this guide uses the search system quite liberally, and each major area has a #CODE next to them. If you bring up the Search dialogue (Shift+F in Windows), and input the #CODE, complete with the hash sign, it'll bring you to where you want to go. Hopefully. 23rd Feb, 07: Fixed some things, readded Chewnicorn. I have no idea how it got deleted as I do remember typing it out. Oh well, it's back now! Thanks for all the emails, guys, and if I don't reply to them it is because I cannot help. Can't get a Doenut? Sorry, but everything I know about them is here in this guide. Same for Eaglairs. This worked for me, so if it doesn't for you I don't know what to say. 14th Jan, 07: Added plants section and a bunch of mazes. 13th Jan, 07: Added more bunches of stuff, and finished the hints at the top of the pinata maze guide section. Sorry I left them incomplete, I completely forgot about them :x. 12th Jan, 07: Added a bunch of stuff, fixed a bunch of errors, the norm. Thank God, Allah, Vishnu and whatever other deities I know the name of that I've nearly finished the shop lists. I hate those. 06th - 09th Jan, 07: Submitted the first version, v0.5, which has a full pinata list and semi complete Pinata Maze guides, shop lists, and a bunch of other stuff. Let's see if it gets accepted. ============= ==Contents:== #VPCON ============= 1. Intro/News #VPINTRO 2. Contents #VPCON 3. The Basics #VPTHEB - Controls #VPTHEBCON - The Happiness Meter #VPTHEBTHM - Overjoy #VPTHEBOVE - How To Guide Pinata #VPTHEBHTG - The Garden #VPTHEBTHE - The Pinata #VPTHEBTHEPI - Plants #VPTHEBTHEPL - Weeds #VPTHEBTHEWE - Pinometers #VPTHEBPIN 4. The Village #VPTV - The Post Office #VPTVPO - Costalot's General Store #VPTVCS - Fertiliser #VPTVCSFERT - Watering Can #VPTVCSWATE - Packet #VPTVCSPACK - Paving #VPTVCSPAVI - Seed #VPTVCSSEED - Sweet #VPTVCSSWEE - Fruit #VPTVCSFRUI - Vegetable #VPTVCSVEGE - Produce #VPTVCSPROD - Fence #VPTVCSFENC - Garden Items #VPTVCSGARD - Arfur's Inn #VPTVAI - Miss Petunia's Paper Pets #VPTVPP - Ivor the Beggar / Ivor Bargain #VPTVIVOR - Gretchem Fetchem's #VPTVGF - Bart's Exchange / Tinkering List #VPTVBE - Willy Builder #VPTVWB - Doc Patchingo #VPTVDP 6. Plant Guide / Fertilisers #VPPLANTF 7. Seedos #VPSEEDOS 8. Pinata Central / Factory Challenges #VPCENTRAL 9. Produce #VPPRODUCE 10. Rank / level Upgrades #VPRANKS 11. Characters / Storyline #VPCHAR 12. Pinata Romance Maze Guides #VPPRMG 13. Pinata Guide - Sweet Pinata #VPPGSW - Sour Pinata #VPPGSO 14. Pinata Value #VPPINVAL 15. Garden Value #VPGARVAL 16. Gameplay Hints #VPHINTS - Rotten Food - Hey you stupid pinata, listen to me! - New Gardens - Helpers 17. FAQ #VPFAQ - So what is this secret pinata? #VPFAQDRA - HELP I HAVE AN EGG I CANNOT SMASH #VPFAQDRA - The other secret pinata (the Pigxie) #VPFAQPIG - So, Leafos said this thing.. #VPFAQLEAFOS - Why can't I breed my pinata? The hearts aren't there.. #VPFAQGAR - Why can't I buy this item? #VPFAQGAR - My pinata are.. invisible! #VPFAQGAR - My pinata are killing each other! #VPFAQCOM - How do I stop those damn Pretztails? #VPFAQCOM - Other combat related questions #VPFAQCOM - How do I remove accessories? #VPFAQACC - How do I get ? #VPFAQHOW - What are WildCard pinata? #VPFAQWCT - What is the Twin value for? #VPFAQWCT - Is this game worth buying??? This or #VPFAQSTUPID 18. Todo list #VPTDL 19. Closing Credits, Copyright etc #VPCCC ============== ==The Basics== #VPTHEB ============== --Controls-- #VPTHEBCON Whilst these are in the manual, and you should all read the manual, I'll cover a few of the controls here. - On the main map: A: Selects a pinata, or picks up an item. If you have the shovel equipped, this swings it. If you have the watering can equipped, this emits a short pour. If you have a grass packet equipped, this starts sowing. B: Cancels selection, or drops an item. If you have anything equipped, this unequips it. X: Brings up the game menu. If you have the shovel equipped, this taps with it. If you have the watering can equipped, this emits a continuous pour. If you have a grass packet equipped, this pulls up grass. Y: Brings up a screen of information about whatever you have highlighted. Also goes back into shops window when placing shop items. START: Brings up the options menu, rather than the game menu. Allows you to save, etc. BACK: Regardless of which screen you are on, brings you back to the garden. Easier than hitting B a million times. UP (DPAD): Equips your shovel. LEFT (DPAD): Equips your watering can. RIGHT (DPAD): Equips your short grass packet. If you have the long grass packet, hitting RIGHT again will equip it. DOWN (DPAD): Nothing! --The Happiness Meter-- #VPTHEBTHM When you hover over a pinata, see the circle that appears, ghostlike beneath it? That's the happiness meter. The inner image gives an overview of how the pinata feels, while the circle around the edge shows how happy it is. It fills clockwise, turning from blue to orange, filling up the happier it is. Low happiness can be caused by: - Whacking the pinata with the spade, or watering it with the watering can (Note that some pinata do enjoy being watered). - Others of it's kind being beaten by yourself, or eaten by other pinata. - Being ignored. Pinatas seem to get to a certain level of unhappiness over time, but it will never go low enough to cause side effects without "help". - Being cramped. Fenced your pinata in? Make sure it's a big enough space otherwise their happiness will plummet. - Being near pinata that it dislikes. Goobaa near Mallowolfs, for instance. - Being ill. Be it via eating weeds, or being beaten up, pinata dislike being ill. - Losing fights. If a pinata fights another, it fights to WIN! Solution? Don't let your pinata fight at all. A whack with the spade produces less sadness than losing a fight and the illness that succeeds it. A pinata's happiness can be increased temporarily by feeding it a Happy or Joy Sweet, romancing it, or its eggs hatching, or more permanently by making the garden a nice place for it to live. Build the species a house, sell off pinata it hates, get rid of those weeds, maybe even bling it out with a bunch of accessories, and soon your pinata will be beaming with happiness. A pinata that is depressed may refuse to do what you tell it to, may start fights, and, if the meter completely empties, will leave your garden and become a wild pinata. You can see if a pinata is depressed, as tears come streaming out of their eyes. You bad gardener, you. --Overjoy-- #VPTHEBOVE When a pinata's happiness meter fills, it becomes overjoyed, which adds value to a certain section of it's information menu. Specifically, the Overjoyed Value. So, it's a good idea to try to induce overjoy before selling up your pinata, or when trying to get onto the leaderboards. To include overjoy, either do a lot of things that make it happy all at once, (i.e.: have a good garden, then just as one of it's eggs is about to hatch, romance it again, and then fit it with an accessory), or the easier way is to feed it a single Joy Sweet. --How to Guide Pinata-- #VPTHEBHTG So, you want your pinata to do, eat, or go something, someone or somewhere specific? Here's how: The simple way? Hit A on a pinata. Go select something else, and hit A on that. Done. The more detailed way? Note your selection circle is made of two colours. When you tag a pinata, a sound effect chimes, along with which half of your selection circle gets left behind. Also note the pinata looks at you. If the pinata does not look at you, it is not listening. Hit B to quit and try again. Pinata may not listen to you when: - They have just hatched out of an egg. - They have just hatched out of a cocoon. - They have just come out of their house. - They are just about to go into their house. Once the pinata is listening, float on over to whatever it is you want the pinata to interact with. This may include: - Food items, for romance, variants, or just because you're being nice. - Other pinata of the same species, for romance. - Other pinatas of other species, for consumption. - An area of the garden you need them to go to, or maybe just to get them away from where they are now. Whatever it is, just highlight the specific item, pinata, or area, then hit A again. If the pinata was listening to start with, then hooray, it should be moving. Some pinata move faster than others, for instance the Macaracoon will probably be there before you, but others, such as Syrupents, have to slowly crawl. Sometimes a pinata will get distracted midway. If this happens, simply repeat the process, again making sure the pinata is listening. Also, if a pinata outright refuses to do what you say, it is probably horribly depressed. Increase it's happiness (see The Happiness Meter, above) and try again. --The Garden-- #VPTHEBTHE This area just covers the basics of different aspects of the garden. For the walkthrough of the first few days, see #Not done yet. -The Pinata- #VPTHEBTHEPI The most important feature of your garden are these guys. Without them, the game would just be called Viva, and come under a lot of copyright issues, I'm sure. Anyway, these guys are your main source of experience, and with higher experience you get to experience more experiences. So, take care of these guys. -Plants- #VPTHEBTHEPL The second most important thing. A good source of money, seeing as seeds cost only a fraction of what the plant sells for (in most cases), and also a good source of experience, not to mention being essential to just about every pinata's romance requirements, plants are a man, woman and pinata's best friend. Plant Tips: - When you get the required shovel upgrade, try to always plant seeds in holes. They grow much, much faster. This is especially true for trees and bushes. - Watering can be tough when you start, but you quickly get the hang of it. What you want is a balance between blue and brown pips on the meter. As soon as you can, buy the watering can upgrades, as the last few make watering 50% and 100% easier, respectively. -Weeds- #VPTHEBTHEWE I thought it was fitting that these come after plants. There are 4 types of weed in Viva Pinata, the Thistle, the Toadstool, the Poison Ivy, and the Venus Pinata Trap. Each of these is dangerous to the common pinata, either filling it with berserk rage when it eats the flowers or even just comes close to the plant, or causing illness with consumed. They are also very alluring to most pinata, especially the toadstool, which will attract pinata from everywhere in the garden as soon as it blooms. Unfortunately, some pinata require these to become residents, or even to romance, so you will encounter these weeds more than once. Just make sure to kill them all when you're done with them. Weed Tips: - When using a mushroom, keep it behind fences until it's done. This stops land based pinata from eating it and getting sick. This doesn't stop flyers, however, so continue to watch it. - Weeds often cause pinata to get pissed off and start fighting, so only grow them when you need them. - Fully grown weeds actually cost money to sell. Yes, you pay Costolot to take them off your hands. Just smash them, instead. Sell the seeds, however, as for some reason she actually buys those. - Weeds do not react to holes, so don't bother planting them in them. -Garden Items- Garden items consist of statues, rocks, lights, decorations, fences, Pinata Houses and the like. You can buy these from two stores in the game. Most garden items have a use, even if it is not obvious. The two people always crave are as follows: - The Dastardos Scarer, available from the secret shop at level 25, costing 2,310 coins, will keep the dreaded Dastardos away from your garden for a much longer time when a pinata gets ill, allowing you an extra amount of time to cure it. - The Captain's Cutlass, available from the secret shop at level 30, costing 10,000 coins, will keep all Ruffians and Professor Pester away from your garden, forever. Woohoo! If you wish to spoil the surprise and read about the secret shop, go ahead and search for #VPTVIVOR. --Pinometers-- #VPTHEBPIN So you've seen this word and have no clue what it is? Hit X, open the menu, hit Journal, then hit Garden Area. See the little squares on the right? Each of those is 10 pinometers. If you do not have all the garden space upgrades yet, you will see red Xs in some squares. This just means you cannot use them yet, and therefore cannot count towards land counts. Each square is 1%, or 10 pinometers. So if a pinata needs 150 pinometers (15%) of short grass, you need to make sure 15 of those squares are covered in short grass. Just keep filling land and checking this menu, and pretty soon you'll know what a pinometer is without even checking. =============== ==The Village== #VPTV =============== By hitting X, and, for all places except one, selecting Village, you bring up the village menu. Here, I'll talk about each place you can visit, in order of menu petals, going clockwise. But first: --The Post Office-- #VPTVPO Run by the oddly dressed (even for Pinata Island) Fanny Franker, the Post Office opens at level 4. Going pretty much unnoticed by many people, possibly due to the placement (everything else is under the Village petal, this is on a petal by itself), possibly due to the limited usage, who knows. Anyway, this is what you can do there: - Send crate. This allows you to purchase a crate (for one whole coin!) which you then place in your garden. Once purchased, you can place up to 5 of one item in it. The item can be anything, a pinata, a blackberry, an oak seed, a pirate statue, a rotten banana, anything! But only one item type per crate, unfortunately. To actually pack it, hover over the crate and hit Y. Then select the wanted items with A (remember, only one type of item per crate!), and when finished, exit selection mode with B. Then, hover over the crate, hit X, and you get a new menu: - "Add/Remove Chocolate Coins" means exactly what it says. You can send coins with other items. - "Edit Message" brings up the familiar X-Box 360 typing interface, allowing you to add a message. - "Send Crate" brings up a list of your X-Box Live! friends, (even those without Viva Pinata, so choose carefully. You do get your items back if the recipient doesn't open them for 2 weeks, though) from which you choose one, and bam! The crate's gone. It can take half an hour for a crate to get through, but it's usually instant. - My Received Crates. Hit X when inside the Post Office to bring up this menu, if applicable. This'll show you any crates that have been sent to you, allowing you to take them, place them in the garden, and subsequently open them! Hooray! That's about it for the Post Office. I don't know why people find it so confusing! Post Office Tips: - You can send crates to yourself! This is handy for storing items you don't want to sell, or pinatas you aren't ready for yet. Just select your own gamertag from the friends list, and they show up in your My Received Crates list. --Costalot's General Store-- #VPTVCS Costalot's Store opens at level 2 or 3, depending on how fast you play through the tutorial. At the start she has a meagre selection of goods, but by the end of the game she has a veritable bazaar of strange and unusual items. To buy stuff, select her shop through the Village section of the X menu, then hit, get this, Buy! To sell, do the same thing, except hit Sell. Once you've done it this way once, however, from then on you can just hit B on any sellable item in the garden to bring up the sell dialogue. Here is a list of the different things she sells, complete with prices and what garden level (rank, whatever) they become available. NOTE: In the case of seeds, the level listed is the level she starts selling them if you have never talked to Seedos. Seedos may occasionally give you the seeds a level or so early if you talk to him often. They'll be marked as "Mystery Seed" until it's been planted, at which point Costalot will sell them. Fertiliser: #VPTVCSFERT -Colour- -Price- -Level Available- Orange 3 3 Purple 9 4 Yellow 3 5 Red 18 7 Blue 30 7 Brown 45 8 Green 63 10 See the Fertiliser guide #VPPLANTF for information on Fertilisers. Watering Can: #VPTVCSWATE -Name- -Price- -Level Available- Tin Watering Can 225 4 Gold Watering Can 750 8 These just hold more water than the rusty one you start off with. Packet: #VPTVCSPACK -Name- -Price- -Level Available- Long Grass Packet 1125 9 This allows you to grow long grass, the same way you grow short grass. It seems a bit of a waste to have a whole section devoted to this, maybe in the future more packets will be released? Paving: #VPTVCSPAVI -Name- -Price- -Level Available- Stone Paving 6 3 Cobblestones 17 7 Slab Paving 17 7 Block Paving 33 10 Crazy Paving 55 14 Octagonal Paving 83 19 Showbiz 116 28 These just allow you to.. well.. put paving down in your garden. It's purely aesthetic, although some people claim pinata and helpers try to stick to designated pathing. Seeds: #VPTVCSSEED -Name- -Price- -Level Available- Carrot Seed 2 2 Turnip Seed 2 2 Buttercup Seed 2 2 Daisy Seed 2 2 Thistle Seed 13 2 Bluebell Seed 7 5 Poppy Seed 7 5 Corn Seed 7 5 Apple Seed 55 5 Poison Ivy Seed 22 6 Hazelnut Seed 83 7 Watercress Seed 13 8 Blackberry Seed 55 9 Pumpkin Seed 13 10 Toadstool Seed 46 11 Chilli Seed 22 11 Sunflower Seed 22 13 Gooseberry Seed 83 14 Tulip Seed 33 15 Fir Seed 83 16 Venus Pinata Seed 79 16 Water Lily Seed 33 18 Monkeynut Seed 116 20 Nightshade Seed 154 23 Snapdragon Seed 46 24 Banana Seed 154 26 Bullrush Seed 62 28 Bird of Paradise Seed 79 31 Orchid Seed 99 35 Oak Seed 303 37 These.. are seeds. Plant them (preferably in holes, using the shovel you get at level 5.. well, except for the weeds, which don't react to holes), and they'll grow into.. get this.. plants. Check the Plant and/or Fertiliser guides for information on good growth! (#VPPLANTF) Sweets: #VPTVCSSWEE -Name- -Price- -Level Available- Romance Sweet 6 2 Happy Sweet 17 5 Buy sweets then direct specific pinata to eat them for the effects. Romance Sweets induce romance in (i.e.: causes a heart to appear above) pinata species that you have already romanced naturally at least once. Happy Sweets simply add happy meter points (see The Happiness Meter in The Basics, #VPTHEB). Fruit: #VPTVCSFRUI -Name- -Price- -Level Available- Apple 100 5 Hazelnut 150 7 Blackberry 100 9 Gooseberry 150 14 Fir Cone 150 16 Monkeynut 210 20 Nightshade Berry 280 23 Banana 280 26 Acorn 550 37 Buy fruit if you are too lazy or don't have time to grow it yourself. Elephanilla already raging through your garden and you forgot to grow Gooseberries? Never fear, Costalot is here! Vegetable: #VPTVCSVEGE -Name- -Price- -Level Available- Carrot 50 2 Turnip 50 2 Corn 150 5 Pumpkin 300 10 Chilli 500 11 See the Fruit explanation? Same goes here, only replace fruit with vegetable, Elephanilla with Bunnycomb and Gooseberries with Carrots! Oh, and raging with.. uh.. hopping. Produce: #VPTVCSPROD -Name- -Price- -Level Available- Honey 500 3 Bread 300 7 Wool 1050 9 Milk 1400 11 Bone 500 13 Produce is damn expensive, mainly because there is always a way of making them yourself. Apart from bones. Hm Anyway, Honey, Wool and Milk can be created by breeding Buzzlegums, Goobaas or Moozipans in respect. See #VPPRODUCE for more info on making produce. Oh, and Bread? See #VPSHBG. Fence: #VPTVCSFENC -Name- -Price- -Level Available- Wire Fence 6 2 Wooden Fence 17 6 Wooden Gate 33 6 Wooden Picket Fence 33 8 Hedge 55 10 Iron Railings 83 12 Iron Gate 116 12 Fences are used to.. well.. fence things. Have a poor vulnerable pinata that you don't want eaten by a mean Pretztail? Fence it off. Have a Toadstool that you need to grow, but stupid Sparrowmints keep eating it? Well, fencing it off won't help against flyers, but it will keep the land pinata away from it so you can concentrate on shooing them away. Just a note or two, when fencing off Pinata, it's a good idea to build their house first, so you can see how much room it takes up. Also, make sure you give them enough room (Whirlms and say, Mousemallows, don't need that much, but if you're fencing off Ponockies be prepared to lose a lot of space), or else the pinata will get depressed and maybe even ill. To place fence, select it from the shop, then place it with A. Rotate it 90 degrees with X. Leave a space if you need to put a gate in. (Always put a gate in for ease. Pinata cannot open them, but Leafos and helpers will. They'll.. uh.. usually close them again afterwards, though. Hopefully.) Garden Items: #VPTVCSGARD -Name- -Price- -Level Available- Firebrand 132 2 Cartwheel 22 3 Pile of Leaves 22 3 Ornamental Stones 22 3 Hay Bale 22 3 Toxic Drum 22 8 Fir Tree Log 22 8 Flower Carving 22 8 Birdbath 330 10 Milk Churn 66 10 Hollow Log 66 10 Barrel 66 10 Glow Rocks 66 10 Fish Fountain 330 12 Sword Mk2 66 14 Tombstone 66 14 Vase 66 14 Sundial 66 14 Bird and Bear Statue 462 15 Surfboard 132 19 Windchime Mk1 132 19 Windchime Mk2 132 19 Swan Fountain 616 25 Pirate Statue 792 30 Moon-on-a-Stick 990 32 Shellybean Block 1320 6 Sherbat Block 2200 11 Crowla Block 3300 16 Profitamole Block 3300 21 Macaracoon Block 4620 26 Cocoadile Block 4620 30 Mallowolf Block 6160 35 Bonboon Block 7920 Garden items are mainly for decoration, except the medium expensive ones, which are for specific pinata's romance requirements. The Sour Pinata Blocks are for the Tower of Sour, which keeps that specific sour away from your garden. You can either buy them here for ridiculous prices, or win one for free by taming a sour of that species. --Arfur's Inn-- #VPTVAI Arfur's Inn opens at level 10. At the Inn you can hire helpers to help tend your garden. The Helpers can do a variety of things such as water plants, gather produce, even patrol the garden for sours. Each helper has a one time cost, and when you "purchase" them you actually buy a contract, which you place in the garden. At the start of their next shift the helper will comes and take the contract and begin work. -Name- -Price- -Level Available- -What They Do- Sprinkling 440 10 Sprinklings water your plants, when they need it. Gatherling 924 12 Gatherlings gather and sell things, like seeds, flowerheads, fruit, vegetables and produce. Weedling 440 13 Weedlings rid your garden of weeds. Watchling 1584 15 Watchlings patrol your garden and attempt to scare away sour pinata and Ruffians. They are pretty clueless though, and scare away normal wild pinata quite often. Idiots. Night Watchling 1584 15 Night Watchlings are like normal Watchlings, but operate at night. Did I not mention that? Oh yeah, on top of their other flaws, they only work during the day, meaning you have to hire both to have any kind of good security! Hooray! Diggerling 2420 25 Diggerlings tend your mine, if you have one. They enter it, dig away, then leave. That's about it! --Miss Petunia's Paper Pets-- #VPTVPP Paper Pets opens at level 8, and it allows you to purchase pets and accessories. Pets act just like any other pinata, except you can buy them. Accessories are used to spruce up your pinata. This makes them look nicer, adds value, and some accessories add special effects. There are also a few romance requirements that require accessories. Here's a list of domestic pinata, and their required level: -Name- -Price- -Level Available- Cluckles 1100 8 Kittyfloss 1650 10 Rashberry 1650 12 Barkbark 2310 14 Goobaa 2310 16 Pudgeon 2310 18 Ponocky 2310 20 Moozipan 3080 25 Here's a list of what accessories are available at what level, broken up by body part: --Hat-- -Name- -Price- -Level Available- Beaded Wig 61 8 Buzzlegum Keeper Hat 61 8 Binner's Hat 61 8 Daisy Hair Flower 61 8 Beanie Cap 61 11 Delmonty 61 11 Princess Hat 61 11 Halo of Hardness 2701 12 Tussle Tricorn 901 12 Baseball Cap 181 14 Doenut Stalker 181 14 School Cap 181 14 Tiara of Tranquillity 601 16 Weather-Girl wig 181 19 Bonnet 181 19 Fez 181 19 Knight Helmet 181 19 Senor Sombrero 181 19 Bunnycomb Ears 349 24 Yee-haw Hat 361 24 Rashberry Helmet 361 24 Chef Hat 361 29 Diggerling Helmet Mk1 361 29 Student's Hat 361 29 Football Helmet 601 34 Party Horns 601 34 Pillager's Helmet 601 34 Retro Disco Wig 601 37 Crown 601 37 Ortho's Spare Hat 601 37 Safety Helmet 181 See hints, below. Sweaty Head Band 181 See hints, below. Thunder Cut 181 See hints, below. Rashberry Hat 181 See hints, below. Sailor Hat 181 See hints, below. Fruity Hat 181 See hints, below. Squazzil Hat 181 See hints, below. Buttercup Hair Flower 181 See hints, below. Howdy Pardner Hat 181 See hints, below. --Eyes-- -Name- -Price- -Level Available- Geek Glasses 51 8 Caterpillars 61 11 Super Hero Mask 181 19 Bottles' Glasses 181 19 Belly-Splash Specials 361 24 Robber's Mask 361 29 Blackeye Patch 601 34 Flying Goggles 601 34 Cool Shades 601 37 Toff Monocle 181 See hints, below. Extreme Sports Goggles 181 See hints, below. Disco Shades 181 See hints, below. --Ears-- -Name- -Price- -Level Available- Butcha's 61 8 Not-so-Bling Earrings 181 19 Bling Earrings 601 37 Big Bling Earrings 181 See hints, below. Headphones 181 See hints, below. Pendant Earrings 181 See hints, below. --Nose-- -Name- -Price- -Level Available- Gas Mask 61 6 Red Nose 61 11 Granny's Tache 181 14 Bling Nose-Ring 361 24 Handlebar Moustache 361 29 Comedian's Nose 601 34 Bushy Moustache 61 37 Slim Tache 181 See hints, below. --Mouth-- -Name- -Price- -Level Available- Yokel Teeth 61 8 Buck Teeth 181 19 Bling Teeth 361 24 Romantic Flower 361 29 --Neck-- -Name- -Price- -Level Available- Non-Resident Scarf 61 8 Spiked Collar 181 14 Bow 181 19 Reporter's Camera 181 19 DanceGlow 181 19 Bell 361 24 Funky Tie 361 24 Diamond Choker 361 29 Halloween Bolts 361 29 Dastardos Scarf 601 34 Diamond Necklace 601 37 Shark Tooth Necklace 601 37 Mermaid Necklace 181 See hints, below. Pendant Necklace 181 See hints, below. Strong 'n' Macho 181 See hints, below. --Arms-- -Name- -Price- -Level Available- Sweaty Wrist Band 61 11 Prisoner Bracelet 181 14 Bling Bangle 361 24 Bling Bracelet 601 34 --Body-- -Name- -Price- -Level Available- Clockwork Key 61 8 Crystal Broach 61 11 Fake Fin 61 11 Rashberry Badge 181 14 Fake Winner's Rosette 181 19 Tail Bow 181 19 Super Hero Belt 181 19 Breegull Carrier 601 34 --Feet- -Name- -Price- -Level Available- Combat Boots 61 8 Yee-haw Boots 61 11 Snow Shoes 181 14 Flamenco Shoes 361 24 Soccer Boots 361 29 Tap Shoes 361 29 Ballet Shoes 601 37 Astro-Walkers 601 37 Paper Pets hints: - Accessory Packs. There are Accessory Packs to download on X-Box Live. Go to the marketplace, then to Games, then to Viva Pinata to find them. They cost 90 Microsoft Points each, and each include 3 accessories. The accessories are then added to Paper Pets, for 1 chocolate coin each, regardless of level. - The contents of the packs are as follows: - Accessory Pack 1 - Vela Wig - Juno Helmet - Lupus Ears - Accessory Pack 2 - Mr Pants Hat - Von Ghoul Helmet - Soupswill Chef Hat - Accessory Pack 3 - Mermaid's Earrings - Romance Earrings - Santa Hat - Accessory Pack 4 - Conga's Top Hat - Poppy Hair Flower - Sunflower Hair Flower - Accessory Pack 5 - Pearly Bracelet - Reading Glasses - Comedian's Choice - Some accessories have effects on pinata. The Halo of Hardness will auto-heal it's host pinata if it gets ill. Also, a lot of pinata have certain accessories as romance requirements. - The only known cheat codes in the game come into play now! If you start a new garden, and name it one of the following, you will unlock the accessories above with the "See hints, below" tag. Note that this won't start a new garden, you'll just get a message informing you that it worked. -Enter This- -Unlocks These- Bullseye Fruity Hat Toff Monocle Big Bling Earrings Mermaid Necklace Bunnycomb Slippers Chewnicorn Squazzil Hat Extreme Sports Goggles Disco Shades Headphones Pendant Necklace Goobaa Buttercup Hair Flower Howdy Pardner Hat Pendant Earrings Slim Tache Strong 'n' Macho Kittyfloss Safety Helmet Thunder Cut Sailor's Hat Sweaty Head Band Rashberry Police Hat --Ivor the Beggar / Ivor Bargain-- #VPTVIVOR Ivor appears as a beggar around level 12 or 13. He wanders your garden, asking for handouts. Like in most games, your charity is rewarded, so supply him with 1000 chocolate coins as soon as possible. You can do this in instalments, or all at once, it doesn't matter. Once done, he will thank you, and wander off. Soon after, he will open a curiosity shop, and renames himself to Ivor Bargain! He sells interesting odds and ends, many of which most gardeners could not live without. Here's a list: -Name- -Price- -Level Available- -Effect- Special Mix Fertiliser 9 20 Can be used on any plant. Glass Watering Can 1575 12 Holds more water. Everpour 5000 Watering Can 2700 18 Holds endless water, and never overwaters. One Pour Wonder 4125 24 Once you water a plant once with this, you never need to water it again. Gem Seed 248 34 Grows into a gem tree. Joy Sweet 83 12 Puts a pinata into overjoy. Gem 360 34 A gem tree's produce. Stone Wall 116 18 Strongest fence. Oak Gate 154 18 Strongest gate. Lantern o' Loot 220 14 Put near a mine to increase it's yield. Red Eye Rainbow 616 14 Calms all pinata in the garden, but doesn't stop them from fighting altogether. Water Waiver 792 14 This apparently reduces the amount of water all plants need garden-wide. Dastardos Scarer 2310 25 Increases the time between a pinata getting ill and Dastardos appearing. It does not stop him from appearing at all, however. Captains Cutlass 11000 30 Keeps the Ruffians and Professor Pester from entering your garden. Dastardos Head 2520 20 A shovel head that can temporarily stun Dastardos. Platinum Shovel Handle 1125 30 Strongest shovel handle. Chocolate Sniffer 540 14 Makes your shovel beep when near buried chocolate coins. --Gretchem Fetchem's-- #VPTVGF Opening at level 7, Gretchem is a hunter. She'll happily track down and capture any pinata you have already had in your garden. This is very useful on a lot of higher level pinata, where taming another one would take too long. Gretchem offers two services: - Express catches the pinata relatively quickly, but costs double that of standard. - Standard catches the pinata ridiculously slowly, but for a lower price. The third option is for once Gretchem has caught a pinata for you. You will get an alert, and then if you come into the store and select the third option, you can place the pinata where you want in the garden, and pay the price. You can also release a pinata if you told her to catch the wrong one by pressing X on this third option. --Bart's Exchange / Tinkering List-- #VPTVBE This guy opens up when you hit level 9, and at Bart's Exchange, you can tinker. What is tinkering, I hear you ask? In this game, tinkering is the act of changing one item to another, by the magical waving of the arms. Bart offers three tinkering services, Bronze, Silver and Gold. Bronze is the cheapest, and Gold is the most expensive. However, - Bronze offers a 25% success rate. - Silver offers a 50% success rate. - Gold offers a 100% success rate. I suggest always going gold unless you have a lot of items to waste. Here's a quick list of what items can be tinkered, and what they tinker into: -Original Item- -Tinkered Item- Apple Toffee Apple Banana Banana Split Blackberry Blackberry Jam Bread Sandwich Carrot Carrot Cake Corn Bread Gem Rainbow Gem Gooseberry Gooseberry Fool Honey Bottle of Medicine Monkeynut Peanut Butter Pumpkin Jack'o'Lantern Milk Cheese Toadstool Mushroom As you can see, most of the items required for romance or variants are acquired here. To tinker, select a service (hint: gold), then select the items you want tinkered with A. You can select multiple items, even of different types. When done, hit Y and confirm with A. -Bart's Exchange Tips- - Always go gold. Really, it's not worth wasting items on the marginal extra charge for gold. - A failed Tinker destroys the item, and gives nothing in return. - When tinkering Toadstools, fence the Toadstool off in one of the corners. Pinata love Toadstools, so if left in the open will more than likely be consumed before Bart arrives. You don't even need to leave a space for Bart, as long as you fence it off before calling him he will walk around the perimeter of your garden to get to it. --Willy Builder-- #VPTVWB Willy Builder opens at level 2, and is the construction man of the game. He constructs all the pinata houses in the game, and also a small selection of special buildings. Once he opens, enter his shop via the Village menu to be presented by two options. Pinata House, obviously, allows you to build pinata houses. You can only build a house of a species you have owned in the past, and pinata house costs go up depending on the level of the pinata. Special Building lets you build any special buildings you've unlocked. Here's a list: -Name- -Price- -How To Unlock- Mine 16500 Get to level 26. Honey Hive 66 Tame a Buzzlegum. Shearing Shed 462 Buy a Goobaa. Milking Shed 616 Buy a Moozipan. Helper House 220 Get to level 10. To build a building, select it from either of Willy's menus, then when in the garden, move it around with the left stick, rotate it 90 degrees by tapping X, rotate it more precisely by holding X and moving the left stick, and make your decision by pressing A. Just a note on the Mine, the dirt piles (called mine workings) the Mine digs up are useless. Tamed Profitamoles enjoy devouring them, but that's it. --Doc Patchingo-- #VPTVDP Doc Patchingo will first grace your garden when a pinata becomes ill. He will come, free of charge, and cure your sick pinata! What a nice guy. From then on, of course, he will charge. The first time you require his services, you must go into the Village menu and specifically select him. Once you've done that once, however, you can call the doctor quickly and easily to any ill pinata by pressing A on them. Note that you can select multiple ill pinata. ============================= ==Plant Guide / Fertilisers== #VPPLANTF ============================= Right, so here's the plant guide. This will tell you everything I know about plants, how to grow them, how to get their awards, what they do, why you should do them, and probably much more! I heavily suggest you plan ahead before going for the horticulturist awards. Make sure you have the right type of fertiliser unlocked (see below), and if you're not interested in that, at least try and make sure you're level 5 so you have the Seed Head upgrade unlocked. Seeds planted in holes grow so, so much quicker. Trees and bushes grown outside of holes take a ridiculously long time to grow. Where you put the holes actually matters, too. Some plants won't grow on grass, some need mud (the edge of water), some NEED grass, etc. He's a quick list: - Grass or Soil or Long Grass: - Apple Tree - Banana Tree - Gem Tree - Fir Tree - Hazelnut Tree - Monkeynut Tree - Oak Tree - Bird of Paradise - Bluebell - Buttercup - Daisy - Orchid - Poppy - Snapdragon - Sunflower - Tulip - Blackberry Bush - Nightshade Bush - Gooseberry Bush - Grass or Soil - Chilli - Corn - Pumpkin - Turnip - Carrot - Mud - Bullrush - Water Lily - Watercress - Anywhere - Poison Ivy - Thistle - Toadstool - Venus Pinata Trap As you can see, it's mainly the flowers, trees and bushes that can be planted anywhere but on mud, vegetables that can't handle long grass, and the river-friendly sort that need mud. Weeds can sew themselves anywhere, so be careful. Ok, you saw I mentioned types of fertiliser up there. Up until level 10, Costalot starts selling a new type of fertiliser every few levels or so. Each type fertilises specific plants. How do you know which type to use? Well, you can either read the list I'm about to type out, or you can go by which colour the produce of the plant is. Carrots and those vibrant orange Birds of Paradise go for orange fertiliser, etc. Anyway, here's the list: - Red - Apple Tree - Chilli - Poppy - Yellow - Banana Tree - Buttercup - Corn - Daisy - Sunflower - Orange - Bird of Paradise - Carrot - Pumpkin - Purple - Blackberry Bush - Nightshade Bush - Snapdragon - Tulip - Turnip - Water Lily - Blue - Bluebell - Gem Tree - Brown - Bullrush - Fir Tree - Hazel Tree - Monkeynut Tree - Green - Gooseberry Bush - Oak Tree - Orchid - Watercress Now, at level 20, Ivor starts selling a Special Mix fertiliser. This can be used to fertilise any plant in the game. It costs 9 coins per dose, making it pretty cheap, but not as cheap as, say, the orange mix from Costalot's. So if you are growing Birds of Paradise, it is still cheaper to use Costalot's mixes. Keep that in mind when growing plants for cash. Right, but how do you actually fertilise? Well, that depends on the thing you're growing. The way to tell if you're doing it right, however, is to listen carefully. When you put a dose on a plant, a sound effect will play. The "Hey, well done, you did that right!" sound effect is a chirpy chime, wheras the "No, I mean, come on, that wasn't even nearly right!" sound effect is more of a dull thud. You'll know what they are when you hear them. But yeah, here's a list: - Flowers and vegetables: - 3 doses straight after planting (or shortly after) is all they need. Just make sure it is the right colour. That's it, small plants are pretty easy. - Trees and bushes: - are 1 million times more complicated. You have to make good use of the sound effects here, as I can only guide so much. - So you plant them, they start growing. If you use fertiliser now, you'll hear the NO YOU GOT IT WRONG effect. Do it anyway, just so you remember what that sound effect is like. - After a while, could be 20 seconds on some trees, could be a few minutes on others, little buds will appear on the branches. Same for bushes, by the way. Apply a dose now. On some trees, (and bushes) that works, but some don't. - Basically the rule is, whenever you see a set of buds, fertilise. There are only 3 fertilise awards per tree/bush, however, and some produce 5 buds. So, how do you know which buds to fertilise? Experience. I can't remember off-hand, so I'm going to tell you to go try it for yourself. Fertiliser is cheap anyway, so go nuts! The experience is worth it. - Really, get the One Pour Wonder before growing big things. That way you can water it once just as you plant it, and then spend the rest of it's growth lifetime with the fertiliser ready. So, now you know the science about growing, but how do you do it? First, make sure everything you need is available. The seed head on the shovel, the correct seeds and fertilisers, and if possible the One Pour Wonder from Ivor's shop. It makes gardening so, so much easier. If not, that's fine, but I really suggest holding off big things like trees and bushes until it is. Here's two ways of gardening, with and without the One Pour: - Without: - Dig holes with the seed head. Make sure they are just far enough apart so that the crop can grow, but not so far apart that it'll take forever to fertilise them. Remember, any plants in the fertiliser's cursor gets fertilised, meaning you save money and time. - Plant the seeds. Remember if you dig more than 10 holes you will need to buy 10 seeds at first, then the rest. For some reason shops in this game don't like selling more than 10 of something at once. - Quickly press Y to go back to the shop, then get your correct fertiliser. Don't forget Ivor's special mix if it's available and cheaper than the colour you need from Costalot's! - Fertilise. See the fertilising section just above this. - Don't forget to water! Without the One Pour Wonder you will have a lot of watering to do, especially on trees and things. You want the water meter half filled up at all times. - Eventually the crop will bloom, or pop out of the ground, or bear fruit. Well done! If you fertilised correctly, you will get bonus xp. - With: - Dig holes, as said above. - Plant seeds. - Press the back button to go back to the garden. Quickly give all the plants a quick water with the watering can's X button. Thanks to the One Pour Wonder, you can now forget about watering them! - Fertilise and do the rest as said above, obviously ignoring the watering step. - Profit! That's about it! If you have any more questions about gardening, please ask them via the contacts at the bottom, as I feel that I've forgotten some things here. ========== ==Seedos== #VPSEEDOS ========== Seedos turns up at level 2. He is Leafos' younger brother, and quite an odd sort. He used to be named Sidos, but changed his name when he discovered his love for seeds. You will often see him walking around your garden, looking at any plants you have growing. If you hover over him and press A, you'll chat with him, and he'll give you a seed. This seed can either be one that Costalot is already selling, or, if you're lucky, one that she isn't! You can get seeds one or two levels earlier than Costalot if you talk to Seedos often. If you get a new seed, it will be called Mystery Seed. The only way of finding what it is is by planting it! Also note that if you smack Seedos too many times with your spade, he will get rather annoyed, stand just outside the boundaries of your garden, and chuck weed seeds in. Nasty. ======================================= ==Pinata Central / Factory Challenges== #VPCENTRAL ======================================= Starting at level 13, Pinata Central will ask for your assistance. Every now and then, a giant alert will fill the screen asking for your help. They usually ask for a single specific pinata (i.e., "Mousemallow x1"), but occasionally ask for multiple pinata (i.e., "Mousemallow x2") or, in my opinion the best thing they ask for, is "any pinata, preferably one of your best". They also give you a time limit, in case you need to fluff up your pinata before sending them off. You can also decline the challenge, which is a good idea if you don't have the pinata they ask for. If you accept however, you get a crate. Placing and filling this is much like the ones from the Post Office. Place it somewhere with A, then being packing it by pressing Y on it. Hover over the pinata you wish to send, and hit A. They'll be sent off, and if it's your first time doing a challenge, you'll receive a full screen alert thanking you and talking about your reward. Your reward? You get two, actually: - Happy sweets randomly fall around your garden. They're usually gone within minutes due to every pinata liking them. - The pinata you sent to the party will get an increase to their base value. This is viewable via the Value tab of the information menu (Y button on the pinata). This is the best way of increasing a pinata's value, and is the only way to score high on the leaderboards. Once you get your reward, turn your camera towards Pinata Central. It's the big cannon covered tower with a blimp flying around it, high on a mountain. Look below it, and you will see a path. Soon enough, your pinata will come back down that path, and wander back into your garden, good as new. Note that if you fill that corner with water or fences, the pinata may get stuck and not be able to return, quickly reducing their happiness. =========== ==Produce== #VPPRODUCE =========== Three pinatas can make produce for you. These are: -Name- -Produce- Buzzlegum Honey Goobaa Wool Moozipan Milk To start your pinata on the produce trail, first, make sure you have the specific pinata, obviously. Once that's done, head to Willy Builders. Check "Special Buildings", and depending on which pinata you have, you'll need to build a different building: -Name- -Building- Buzzlegum Honey Hive Goobaa Shearing Shed Moozipan Milking Shed Once you've done this, you're almost ready to go. There are two ways to get a pinata to produce.. produce. - Feed it a specific flower, then manually direct it to the special building. You will need to feed it another flower each time, and always manually direct it: -Name- -Flower- Buzzlegum Daisy Goobaa Sunflower Moozipan Sunflower - Or, you will need to fit all chosen pinata with a specific accessory. If you choose this route, you won't need to manually direct anything, as the pinata will automatically enter the building every so often and produce. This is my preferred method, obviously: -Name- -Accessory- Buzzlegum Buzzlegum Keeper Hat Goobaa Bonnet Moozipan Bell For information on what levels these accessories become available, see the Miss Petunia's Paper Pets lists above. ================= ==Rank / level Upgrades== #VPRANKS ================= As you gain experience, you gain ranks, or levels. There are a multitude of ways to gain experience: - Have a new pinata species visit. - Have a new pinata species as resident. - Have a new pinata species romance. - Have a new pinata species have 7 residents in the garden at once (master romancer award). - Discover a pinata species' variants. Each pinata has 3 variants, producing 3 experience boosts. - Grow a new plant. - Successfully fertilise a new plant. Each plant can be fertilised 3 times, producing 3 experience boosts. The flower in the top right is your experience bar. Each petal turns from white to blue, and when all are blue you rank up. If the flower has any little dots, it means you need another full circle of experience to rank up. Each little dot is another circle. Sometimes, when you rank up, you get an upgrade, given by Jardiniero. They consist of one of these: - Title Upgrade. Doesn't do anything, but makes you feel better. - Shovel Upgrade. Either upgrades the strength of the shovel, meaning you can smash things easier, or gives it a new ability. - Garden Space Upgrade. Increases the size of your garden. They come at these levels: Level 5: Shovel Upgrade: Seed Head. Allows you to dig holes on land by pressing the A button. Seeds planted in holes grow faster. Level 6: Title Upgrade: Experienced Gardener. Shovel Upgrade: Strength I. Makes your shovel stronger. Level 7: Shovel Upgrade: Pond Head. Allows you to dig ponds with the X button, and fill them in with the Y button. Level 11: Title Upgrade: Skilled Gardener. Garden Space Upgrade: 1. Level 13: Shovel Upgrade: Strength II. Makes your shovel even stronger. Level 15: Title Upgrade: Professional Gardener. Shovel Upgrade: Tree Chopper. Allows you to chop down trees. Level 21: Title Upgrade: Expert Gardener. Garden Space Upgrade: 2. Level 23: Shovel Upgrade: Strength III. Yep, your shovel is now stronger. Level 28: Shovel Upgrade: Strength IV. Your shovel is now capable of smashing most things in a couple of hits. Level 31: Title Upgrade: Master Gardener. Level 36: Title Upgrade: Legendary Gardener. Level 41: Title Upgrade: Ultimate Gardener. ========================== ==Characters / Storyline== #VPCHAR ========================== Some spoilers here, so don't read unless you don't want to discover this yourself. It's all taken from the Storybook area, which unlocks as you play the game. --Jardiniero-- The father of the game, Jardiniero owns the boots that you are here to fill. Once the greatest, most legendary gardener there was. They say there was only one pinata he couldn't catch.. --Mother-- Jardiniero's wife, and the mother of the children. She worked on the ships which traded with pinata island, and quickly fell in love with and got married to Jardiniero. Shortly after the birth of their first child, Stardos, she had to go back to sea, leaving Jardiniero to raise him whilst taking care of the gardens. --Stardos-- Jardiniero and Mother's first child, with a natural knack for gardening. --Lester-- Jardiniero's first hired helper, who was a good man at heart but tried to take too many shortcuts, finally cutting too many corners, creating sour sweets, and getting sacked by Jardiniero on the spot. He was replaced by the young Stardos, and was not too happy. --Leafos-- Jardiniero and Mother's second child, born during Mother's shore leave, leaving Jardiniero to raise her, continue training Stardos, and maintain the gardens all at once. Leafos had a natural knack for gardening too, but decided to take a more bookish view of the job, first merely taking flowers and pinata into her room, and eventually filling journals with information. Jardiniero liked this idea, and so decided to keep track of everything he did. --Storkos-- The third child born to Jardiniero and Mother, actually born at sea by a rather surprised Mother. Named Storkos after the migrating storks that followed the ship, she spent all her early years with Mother. She grew up around sailors, and decided that she had super powers quite early on. When Storkos finally got to Pinata Island, she immediately decided that pinata should no longer have to fetch their own eggs from the mountains, using her costume's wings to fly there and back in no time flat. Pinata breeding boomed due to the now-tiny rate of egg death, and in a way, Storkos had become the island's very own super hero. --Sidos/Seedos-- The fourth child, as Sidos arrived Mother decided to give up sailing and live with the family. Sidos became a big Shellybean fan, quickly raising, romancing, and even sending them to parties before he could even speak properly. --Story-- Lester showed up later, after Sidos' birth, telling Jardiniero of a man who had seen a legendary Dragonache. He and Mother left almost immediately, leaving Stardos and Leafos to look after the garden and their siblings. However, Jardiniero and Mother's ship smashed into a jagged boulder, sweeping mother out to see and leaving Jardiniero crippled. Meanwhile, Lester approached Stardos and claimed he knew a shortcut to attracting pinata. He led Stardos to his lair in the jungle. On a small island just off the coast, Jardiniero met a Diggerling, who carried him to the beach. The Diggerling agreed to sail the crippled Jardiniero home to secure his family. Unfortunately, as he docked, Jardiniero saw that the garden had been wrecked by a gang calling themselves the Ruffians. Leafos explained what happened to Stardos, and that Sidos ran off to live with his Shellybeans, and that it .. changed him, somehow, and he now calls himself Seedos. Stardos hasn't been seen since.. --Dastardos-- A creepy, horrible creature that lives in the dead tree owned by Lester. He is the grim reaper of the pinata world, coming to claim ill pinata, smashing them to pieces. Nothing can stop him, and he can only be slowed down with the heaviest of shovels. He appeared around the time Stardos went missing.. --Professor Pester-- Also appeared after Stardos went missing, Professor Pester is the leader of the Ruffians, a band that thrive from smashing gardens. Pester owns the best pinata smashing rod in the business, capable of smashing even the most expensive and hardy pinatas in one blow. Both he and Dastardos remind Jardiniero of people he once knew.. =============================== ==Pinata Romance Maze Guides:== #VPPRMG =============================== First, a few basic hints: - The basic idea of the pinata romance mazes are to get your pinata to the other pinata, navigating a maze made up from "lurkers", Professor Pester's living bombs. - You move with the left stick. - You have a 60 second time limit. - You have a certain amount of lives, shown by little pinata heads on the left side of the screen. - Coins are littered around the various mazes. They come in four different varieties: - Copper: Worth 1 coin. - Silver: Worth 5 coins. - Gold: Worth 10 coins. - Giant gold: Worth 50 coins. Note that coins can be moving around, if this is the case they follow a regular route. - You only get to keep coins you collect if you manage to finish the maze. If you run out of time or lose all your lives, you lose your coins. - Lurkers also come in a variety of different ways: - Regular lurkers. These guys just hang out, don't move, and blow you up if you touch them. - Moving lurkers.. well.. move. They usually patrol a gap, or maybe circle around a coin. They come in slow, not so slow, not slow at all, and really really not slow speeds. - Sleepers. These are dark red lurkers with their eyes closed, which can be snuck past if you move the stick a tiny amount. These get really annoying in later levels when you have long rows of them, but just keep practicing and you'll get them down eventually. - Invisibles! Yes, everything in the pinata maze, except the two pinata, can be invisible. Lurkers, moving lurkers, sleepers, coins, everything. If this is the case (as it is in every high-level maze), at the start, before you can control your pinata, you will be able to see everything visibly. When you start moving, the invisible ones will disappear, and you will have a new option in the top right corner, which is along the lines of "A: Show Invisible". If you hold down A, everything in the maze will become visible for as long as you keep holding down A. However, you will not be able to move, and your time will go down really, really fast. So if you need to press A more than two or three times per maze, you will quickly run out of time. The only way of dealing with these things is by practice! Soon you won't need to press A at all. So yeah, that said, lets start the maze guide. The lower level ones will be really simple guides, with more direction added to higher level ones. If you have an alternate, maybe even better, route for any of these, feel free to send them in. Contact details at the bottom. ==Whirlm== Difficulty: Normal: 1/10 All coins: 2/10 Total coins: 20 A nice introduction to the idea of pinata romance mazes, you'll probably be seeing this one a million times in your gardener lifetime. From the start, head north, and on the first bend head through the gap in the lurker fence so you can head to the top and grab the gold coin. Do a U-Turn, head back through the gap, and continue the obvious path until you get to the goal. ==Mousemallow== Difficulty: Normal: 2/10 All coins: 3/10 Total coins: 20 The Mousemallow maze is a step above the Whirlm one, but only just. Start by going up, then right when you get to the break in the box. Nab the two coppers and one silver coin from there, then exit the box via the north exit. Keep going up, then left when you come to the boxes at the top. Pick up the gold coin from the tiny box there, and then the last three coppers from the other box. Got them? Then just head north to the goal! If you have trouble with this one, just keep practicing with the 360 controls, and soon you'll be able to do it blindfolded. ==Sparrowmint== Difficulty: Normal: 2/10 All coins: 3/10 Total coins: 20 Head up and take the left path first, grabbing the two coppers. Head up and then right, coming down the path. Grab the silver and two coppers, then careful y negotiate the right hand path, grabbing the gold on the bend and the copper just before the goal! ==Syrupent== Difficulty: Normal: 2/10 All coins: 3/10 Total coins:20 This slippery serpent's maze is really the first where you may hit a.. bomb! But hopefully not. Start by heading around the first two curves, grabbing two copper coins, and as you come to the third squeeze through the wall and grab the silver. Head back into the maze, then down. At the next corner, squeeze again through the left wall to grab the gold. Go back inside, grab the lone copper, then follow the path to the final copper and the goal! ==Taffly== Difficulty: Normal: 2/10 All coins: 3/10 Total coins: 20 Head left, grab the silver. Head right, down through the gap, then right and up around the outside of the maze to grab the gold. Back inside, grab the five coppers on the really obvious path, making sure to get the last one before hitting the goal, to finish this crappy excuse for a maze. Heh. ==Bunnycomb== Difficulty: Normal: 3/10 All coins: 3/10 Total coins: 20 Time for really specific directions. Keep heading in a direction until you hit a wall, unless specified: Left, up, at first turn left, down, left, grab silver, up, first turn right, up, grab two coppers, second turn right, second turn down, grab gold, up, left, third turn down, goal! ==Candary== Difficulty: Normal: 3/10 All coins: 3/10 Total coins: 20 Get the copper directly below you, then head right to the next area. Grab the two coppers here, then continue right, grabbing the copper in the next area and the copper and silver in the next. Then head right out of the cage, then head below the cage to grab the gold coin, being very careful of the bottom of the cage. Then head back right, up, through the wire, then hit the goal! ==Lickatoad== Difficulty: Normal: 3/10 All coins: 4/10 Total coins: 20 Similar to the Buzzlegum's maze, this is really obvious. Unlike the Buzzlegum's however, this one makes it very easy to get all the coins and still finish in time. Head north, grab the two coppers and the silver, then head down to the bottom right corner, grabbing the guarded gold before going north again, grabbing the last 3 copper on your way to the goal! ==Mothdrop== Difficulty: Normal: 2/10 All coins: 3/10 Total coins: 20 This one is all about how you control the pinata. Start by going left by the moving lurker, grabbing the copper. Then head up, back through another moving lurker, to grab the 3 coppers. Then head through the gaps in the middle to get to the right side, grabbing the gold on the way. Get the silver just as you exit, then repeat what you did on the other side, going through the two moving lurkers, grabbing the copper as you do so, to arrive at the goal! ==Pretztail== Difficulty: Normal: 3/10 All coins: 3/10 Total coins: 20 Head down and through the very bottom of the fox.. triangle thing to get the gold coin there. Then head up and grab all 3 coppers in this big open area. Next, head through the gap on the right side of the triangle and grab the two nearby coppers. Then squeeze through the gap above you in the ear. Grab the silver dead ahead, and then hit the goal! ==Shellybean== Difficulty: Normal: 2/10 All coins: 3/10 Total coins: 20 To get all the coins on this one, just follow the curve. If you have 20 by the time you hit the goal, you got them all! If you aren't in it for the coins, feel free to hit up the shortcuts through the curve. ==Flutterscotch== Difficulty: Normal: 2/10 All coins: 3/10 Total coins: 21 I'm only going to write one guide for all the Flutterscotches, because they all share the same maze. They do all handle differently, however, but not so much that they need separate guides. Head up past the first moving lurker and grab the three coppers. Keep going, past two more to grab the silver. Then turn around and face the centre. Squeeze through the gap in the lurkers there to nab the gold, before going out the way you came. Continue on the path, nabbing the final 3 copper, before hitting the goal! ==Buzzlegum== Difficulty: Normal: 2/10 All coins: 10/10 Total coins: 28 I'm not going to give a guide for this maze, because it's really simple. Just avoid all the moving lurkers, and if I were you I'd focus more on finishing and not so much on the coins. If you insist on getting all the coins, good luck, and I suggest getting the silver one in the top right corner last, coming from the bottom right of the honeycomb. ==Cluckles== Difficulty: Normal: 3/10 All coins: 5/10 Total coins: 20 Start by getting the silver in the tiny gap on the left. Then head to the middle of this moving nightmare. The best way of getting that gold is from underneath, and I can't really offer advice other than learn how the Cluckles control, or just skip it. Head through the tiny gap with with the silver in it by moving as soon as one block of lurkers moves past you, then hit the goal! ==Fudgehog== Difficulty: Normal: 4/10 All coins: 4/10 Total coins: 20 Head out the gap a little to the right and below the starting point, then run around the outside of the maze to grab the gold coin. Go back inside, and head up. Head above the bunch of lurkers that move between the left and middle, and when they are in the middle run to their left and grab the moving silver coin. Then go back the same way, then go to the right and do the same thing. Then just head to the top, and hit the goal! I found this one really difficult originally, but on this, my second playthrough, I just did it all with 22 seconds to spare while writing this. So just practice your X-Box 360 skillz if you have difficulty! ==Newtgat= Difficulty: Normal: 3/10 All coins: 4/10 Total coins: 20 This is a hard one to write a guide for, but here goes. Head left out of the starting cage thing then through the gap in the lurker wall. You need to get to the right wall, so navigate the bubbles of lurkers to get there. Grab the gold coin from the area under the lurker line, then get back to the action. Head up to nab the silver there, then you need to get to the top right. There's really no way for me to tell you how, but it's not hard if you have good Newtgat control and know where the bubbles move. Once you get the last coin, it should be a simple matter of getting to the top right corner to the goal! ==Quackberry== Difficulty: Normal: 4/10 All coins: 6/10 Total coins: 25 Run under the duck first to grab the gold coin on the far left. Then go back and head inside this deathtrap. To get those silver you need to focus your eyes on the moving lurkers rather than the coins themselves. It's actually easier to nab a coin or two when they are at the far bottom than try to brace the inside of the cage itself, so I suggest you either do it that way or just ignore them. Once past them, simply run up to the goal, avoiding the circling lurker. ==Raisant== Difficulty: Normal: 2/10 All coins: 4/10 Total coins: 25 Head up and left first and sneak out to grab the gold coin, being careful of the moving lurker. Sneak back in, and head to the top-centre. Grab the silver while avoiding the two moving lurkers, then head right and down the other side, easily sliding past the ridiculously slow lurker. Grab that silver then head all the way to the left side, avoind the two much faster lurkers before grabbing the last silver and hitting the goal! ==Sherbat== Difficulty: Normal: 3/10 All coins: 4/10 Total coins: 25 First, turn around and nab the silver behind you. Then head to the top left point of the bats to grab the next silver. Next, head past the nearby moving lurker, then straight right, past another one. Grab the next nearby silver, then past the final, southern moving lurker. Head due south, but avoid the goal for now, head around and to the left of it, sticking to the bottom wall to avoid the lurkers, to the ball in the bottom middle. Creep through the sleeping lurker, grab the gold coin, then sneak back and sprint to the goal! ==Squazzil== Difficulty: Normal: 4/10 All coins: 5/10 Total coins: 25 Turn around and nab the silver in the top left corner of this area before heading into the maze proper. Creep past the first moving lurker, then squeeze into the gap with the silver when the next moving lurker is to the left. After grabbing that, head out again and north. Sprint past the fast moving lurker to grab the gold coin and then stop before you crash into the lurkers. Head left, past the slower moving lurker, through the crooked path, grab that last silver coin, and hit the goal! ==Kittyfloss== Difficulty: Normal: 4/10 All coins: 5/10 Total coins: 25 No hidden lurkers, so this isn't too hard. The Kittyfloss is ridiculously fast, so with a little practice the 2 coins just above your level on the extreme left and right of the stage shouldn't be too hard. Then head up the middle, getting the silver on the right as you avoid the slow moving lurker. Then head real slowly into the gold in the centre. After you have that, head up, and then you have two choices. Head left, take a slightly longer router around the left "ear" of the maze, or head right, and cut right through the sleeping lurker. I suggest the left path unless you are really confident about sleepers. So yeah, all in all not too hard. ==Twingersnap== Difficulty: Normal: 4/10 All coins: 6/10 Total coins: 25 This one is pretty dumb because it has backtracking if you want all the coins. Head up through the sleeper first, and nab the gold coin circling around up there. Then head through the sleeper on the right side, past the moving lurker down there, and nab the silver. Then go all the way back to the start, and follow the obvious path, being careful of the moving lurkers, to get the rest of the coins and to hit the goal! ==Barkbark== Difficulty: Normal: 4/10 All coins: 5/10 Total coins: 30 Only one hidden lurker here, so don't worry about it too much. Start by running around to the left to grab the silver, then head up the left side of the dog house. Grab the gold in the middle by walking over the sleeper on the left side, then head carefully around the bone to grab the silver. Run past the slow moving lurker, then run around the top of the house to the right. Tap A to find where the hidden lurker and coin are, deftly avoid the stationary lurker, nab the coin, and run to the goal! Easy. ==Cocoadile== Difficulty: Normal: 4/10 All coins: 5/10 Total coins: 30 This one reminds me a lot of the Syrupent one, but on HARD MODE. Start by heading down, through the sleeper in the wall, and head to the bottom right corner. Grab the gold coin, which is very closely circled by an invisible moving lurker, so be careful. Head back to the middle of the screen, then up into the little clearing there to grab the invisible gold. Then head back to the sleeper. Head back through, then up to the silver/moving lurker combo. Time it right so you run past and grab the silver, then keep on the path, careful of the Cocoadile's awesome speed, until you hit the goal! The only bad thing about this maze is the silver/lurker, if you take too long beforehand the silver and lurker can get mixed up, and you'll need to wait for them to split again, which you don't really have time to do. But hey, it's only 5 coins, right? Just a note, I realise 30 seems really low for a maze of this level, but I just can't see any other coins for the life of me. If you spot one, let me know. ==Goobaa= Difficulty: Normal: 5/10 All coins: 5/10 Total coins: 30 Head north, grab the silver coin floating around the invisible lurker, before heading right and squeezing between the bottom left sheep and the one directly above and right of it. Grab the silver coin floating around the other invisible lurker. Then, head back the way you came between the two sheep, then up north. Grab the gold coin floating around yet another invisible lurker up there, then quickly head left, grab the gold coin, then u-turn and run right really quickly dodging the invisible lurker the gold coin was floating around, and hit the goal! ==Reddhott= Difficulty: Normal: 4/10 All coins: 6/10 Total coins: 30 Head through the sleeper near you to nab the invisible moving gold coin, then go back to the start. Then go all the way left to nab the invisible gold coin guarded by the invisible moving lurker, then head back to the centre. Get the silver just above you, then squeeze through one of the flame lines when the moving lurkers are away. Nab the invisible silver in the top left of the fire, before carefully avoiding the invisible sleeper in the middle so you can hit.. ..the goal! ==Sweetooth== Difficulty: Normal: 4/10 All coins: 5/10 Total coins: 30 Petty simple maze, and very easy once you get used to how fast the Sweetooth moves. Head out and through all 4 moving lurkers, getting the two golds and two silvers, before heading to the top left. Line yourself up with the goal, in between the two masses of invisible lurkers, and when the moving lurker is out of the way, sprint to the goal! ==Horstachio== Difficulty: Normal: 6/10 All coins: 8/10 Total coins: 55 Alright, now we get serious. From the start, run left, ducking below the hidden lurker that guards the first silver. Then head back to the gap. Head up the left side of the horseshoe first, carefully navigating the narrow passage and slow moving lurker to nab the two gold coins at the top. Head through the sleeping lurker up top, then run to the right. Head through the sleeping lurker on the far right side, grab the two hidden gold coins there, then head down past the two moving lurkers. Next, take the path to the right of the goal, nabbing the two silvers. Head back down, then up the goal path, avoiding the slow moving lurker. Tada! ==Moozipan== Difficulty: Normal: 7/10 All coins: 9/10 Total coins: 75 Ugh, prepare for a hell of invisible lurkers. From the start, creep past the sleeping lurker in the left wall, then head down. Avoid the invisible lurkers (remember to tap A to see where they are, but not too often as it speeds time up a lot). Grab the gold coin from down there, then head right. There is a hidden 50 gold coin (yes, 50. One coin worth 50) in the corner, which is easy to get. Just avoid the hidden lurkers, heh. Then backtrack to the far left wall. Head through the sleeping lurker up onto the tiled part of the maze. I hope you've memorized where the invisible lurkers are, as you really don't have much time to waste with A-tapping. Grab the two obvious silver coins up here, and if you have time trek to the top right corner and grab the moving invisible silver from here too. Then, sprint (well, as fast as a cow can) to the goal! ==Swanana== Difficulty: Normal: 5/10 All coins: 7/10 Total coins: 75 Start by creeping past the sleeper near you, down the alley and grab the two silvers. Creep around the corner, back the way you came, and head out of the tiny gap in the north wall. Grab the invisible 50 coin out here, while watching out for the line of invisible lurkers, then get back inside. Avoid the moving lurker, grab the invisible gold on the path, then creep past the one visible sleeper and two invisible ones. Then run to the goal, making sure to grab the last silver as you get there. ==Bonboon== Difficulty: Normal: 7/10 All coins: 10/10 Total coins: 80 Go to the left side of the part you are in at the start to grab the hidden moving silver coin. Then head up, avoiding the hidden sleeper and doing a circle around the area, grabbing both silvers. Be careful of the Bonboon's horrid startup speed. Head up to the top, being really careful of the invisible moving lurker in the area between you and the top part. If you manage to get to the top, you reward is the hardest part of the maze! To the left and right areas of the maze are two coins, a gold to the left and a 50 gold to the right. In between you and them are two invisible sleepers. So yeah, either forget them and creep through the sleepers to the goal, or creep to the right side first to nab the 50. Keep in mind that the Bonboons creeping speed is ridiculously slow and it is ridiculously easy to go too fast with a 1mm push of the stick. Ugh. Anyway, after you've got or left the coins, as I said, creep through the two sleepers between you and the.. goal! ==Chippopotamus== Difficulty: Normal: 6/10 All coins: 7/10 Total coins: 75 Start by heading down and left, past the sleeper (minding the moving lurker around you, of course). Nab the invisible 50 coin in the bottom left, avoiding the invisible moving lurker, then head back inside. Grab the three silvers in here, one on the left, one on the right, and an invisible one in the centre at the top, guarded by a moving lurker. Then head through the top line via the gap, and to the top left. Nab the invisible gold here, and then carefully walk to the right, careful of the line of invisible sleepers between you.. and the goal! Also note the invisible moving lurker hovering around there. ==Parrybo== Difficulty: Normal: 6/10 All coins: 10/10 Total coins: 80 To begin, head right and snatch the invisible gold coin from between the two invisible lurkers. Then head north to the next "stripe", then north again through the tiny gap. Again head up, pass the moving lurker (grabbing the silver), and then go right, through the sleeper, to grab the gold coin. Head back through the sleeper, then head left into the bottom part of the beak (through an invisible sleeper in the gap, watch out). Then, head down, outside the parrot (via the sleeper). Head to the bottom corner to grab the invisible 50 coin, watching out for the rows of invisible lurkers around the parrot, and the two moving invisible lurkers around the coin. If you manage to get that, head back inside the parrot the same way you got out. One last hidden lurker, smack in the middle of the beak area, so sneak past it, grab the last silver, and hit the goal! ==Pigxie== Difficulty: Normal: 5/10 All coins: 7/10 Total coins: 70 Start by going all the way left, through the sleepers right next to where you start and picking up the invisible silver coin at the other end. Then head through the gap in the middle, avoiding the invisible moving lurker. Head into the left side of the flying skull, and at the top slide through the sleepers. Now hit the top left corner of the screen for a 50 coin surrounded by 2 levels of invisible sleepers. You have enough time on this level to take it easy, so don't panic. After you get the 50 and leave the danger zone, run (fly?) to the right side, above the skull, and get the (amazingly visible) gold coin guarded by the speedy lurker. After getting that, head to the middle of the skull, and glide through the sleeper, careful of the invisible lurker on the other side. Get the silver coin in this area, then simply go right, through the space between the invisible lurkers, avoid the two moving lurkers, then hit the goal! A nice easy one. ==Salamango== Difficulty: Normal: 5/10 All coins: 6/10 Total coins: 70 Head up, after the moving lurker leaves, into the first spike to nab the hidden gold coin. When the lurker is out of the way, again, be careful of the invisible sleeper and head into the next spike to get the silver. Head through the lurker, and make your way to the bottom right corner, navigating the invisible lurkers to nab the invisible 50 coin. Head back inside via the closest sleeper, head up a bit when the moving lurker is out of the way (again being careful, there's another invisible sleeper in the clearing there) to nab the final silver before walking to the goal! ==Chewnicorn== Difficulty: Normal: 7/10 All coins: 10/10 Total coins: 75 Ahaha. Doesn't this one look so fun!? Start by going up, grabbing the invisible silver on the first patrolling-lurker line. Head right through the sleeper to the outside. Grab the invisible gold coin close by here, careful of the moving lurkers. Head right to the top, careful of all the visible lurkers and one moving invisible lurker, then right at the top head left through the invisible sleepers to grab the invisible 50 coin. Now head through the other side of he sleepers, then work your way down to grab the visible silver. Now, I'm not sure if you're supposed to go all the way back, or squeeze through the tiny gap at the bottom of the stage to get back inside the "horn", but either way, get back in. Then just work your way up, grabbing the other invisible silver, probably bashing into the 2 million invisible moving lurkers between you and the goal. No special moves for this one, just a lot of practice or use a lot of lives. ==Elephanilla== Difficulty: Normal: 4/10 All coins: 6/10 Total coins: 75 Jumbo Jet, get it? Anyway, start by creeping over the sleeper in the right wall for the gold coin. Then return in, head up and into the right part of the plane careful of the stationary invisible lurker and moving visible one. Grab the invisible silver coin, then head right, grabbing the silver coin on the patrol line, careful of the invisible lurker. Continue left, grab the moving silver coin, then sneak through the sleeper in the top line. Run to the top right corner, grab the invisible 50, then head back through the sleeper. Go right, then up, avoiding that invisible moving lurker, then creeping over the sleeper line to the goal! A surprisingly easy one. Just be careful on the sleepers, the Elephanilla isn't the most graceful of pinata. ==Galagoogoo== Difficulty: Normal: 5/10 All coins: 7/10 Total coins: 75 A bit of backtracking in this one, but it's surprisingly easy. Start by heading left, going inside the dummy, past the moving lurker, to snatch the two silvers, being careful of the moving invisible lurker that passes over the second one. As you get the second one head back out the dummy the same way. Continue left, past the two moving lurkers to nab the 50 coin from the clearing there. Then do another u-turn back to the start. Head up, grabbing the obvious silver, before squeezing past the fastest moving lurker ever. Get past the next one too, nab the hidden gold in the clearing, then squeeze around until you are just above the goal. Sneak past the sleeper in the gap there, and.. you're done! There are probably a few quicker paths, but this is a pretty relaxed maze if you have good control, so take your time. ================= ==Pinata Guide:== ================= Just a quick note here: When I say things like "Requires 1 Whirlm House", or "Requires 1 Sunflower", you could actually have 50 houses or a million sunflowers. You just NEED one, any extra is up to you. ==Sweet Pinata== [#VPPGSW] I'm going to do this in Pinata Level order, so Whirlm first, Roario last, etc. ==Whirlm== Animal: Worm Candy: Whirls Pinata Level: 1 Ah, the Whirlm. The first Pinata you will ever get, and you'll probably have one or two in your garden the entire time. Tiny, easy to please, and can breed like Bunnycombs (well, better than Bunnycombs, actually), Whirlms will see you through thick and thin. --Appear Requirements-- - Have 10 square pinometers (1%) of soil or grass. --Visit Requirements-- - Have 10 square pinometers (1%) of soil or grass. --Resident Requirements-- - Have 10 square pinometers (1%) of soil or grass. --Romance Requirements-- - Have 10 square pinometers (1%) of soil or grass. - Have 1 Whirlm House in the garden. --Variants-- - Purple: Has eaten 1 turnip. - Red: Has eaten 1 water lily seed. - Green: Has eaten 1 watercress seed. ==Mousemallow== Animal: Mouse Candy: Marshmallow Pinata Level: 2 The Mousemallow is.. well.. timid as a mouse. Scared of Syrupents, the chances that they'll visit if one of those is a resident are reduced significantly. Also really easy to please, they fill a hole in a low level garden. --Appear Requirements-- - Have 1 turnip in the garden. --Visit Requirements-- - Have 1 turnip in the garden. --Resident Requirements-- - Has eaten 1 turnip. --Romance Requirements-- - Has eaten 1 daisy seed. OR Has eaten 1 buttercup seed. - Have 1 Mousemallow House in the garden. --Variants-- - Bright yellow: Has eaten 1 wedge of cheese. - White, pink ears: Has eaten 1 daisy flower. AND Has eaten 1 gooseberry seed. - White, purple ears: Has eaten 1 daisy flower. AND Has eaten 1 bluebell flower. ==Sparrowmint== Animal: Sparrow Candy: Spearmint Pinata Level: 2 More than likely the second Pinata you will ever get, the Sparrowmint is a handy creature. Sells for more than the Whirlm, but a little harder to please, the Sparrowmint is a good challenge for a Whirlm farmer. --Appear Requirements-- - Have 1 Whirlm resident in the garden. --Visit Requirements-- - Have 2 Whirlm residents in the garden. --Resident Requirements-- - Have had 2 Whirlms romance successfully. --Romance Requirements-- - Has eaten 1 Whirlm. - Have 1 Sparrowmint House in the garden. --Variants-- - Purple: Has eaten 1 thistle flower. - Pink: Has eaten 1 water lily flower. - Green: Has eaten 1 watercress flower. --Evolutions-- - Candary: Sparrowmint has eaten 1 buttercup flower. ==Syrupent== Animal: Serpent/Snake Candy: Syrup Pinata Level: 2 The Syrupent will probably be the first "carnivore".. or.. "candyvore?" (well, apart from the Whirlm-devouring-Sparrowmints) that enters your garden. They relentlessly hunt Mousemallows, so having these guys around will frighten the mice away. However, it's important to learn the predator-prey relationships in this game, so it's a good idea to try it out on these low level pinata first. --Appear Requirements-- - Have 10 square pinometers (1%) of grass. --Visit Requirements-- - Have 10 square pinometers (1%) of grass. --Resident Requirements-- - Have 20 square pinometers (2%) of grass. - Has eaten 1 Mousemallow. --Romance Requirements-- - Has eaten 1 Lickatoad. - Have 30 square pinometers (3%) of grass. - Have 1 Syrupent House in the garden. --Variants-- - Blue: Has eaten 1 bluebell seed. - Yellow: Has eaten 1 buttercup flower. - Pink: Has drunk 1 bottle of medicine. --Evolutions-- - Twingersnap: While not a true evolution like other pinatas, if you romance two Syrupents and then watch the resulting egg closely, you will note that it hops every few seconds. Eventually, it will hop much higher than before. If you whack it (yes, whack, not tap) it with your shovel at this moment, it will shatter, revealing the two-headed Twingersnap! ==Taffly== Animal: Fly Candy: Taffy Pinata Level: 2 More than likely your first insectoid pinata, the Taffly is a useful little guy. Likes to chomp down on flowers, especially poppies, this guy's real use appears when he chows down on fruit. More on that below. --Appear Requirements-- - Have any 1 flower in the garden. --Visit Requirements-- - Have any 2 flowers in the garden. --Resident Requirements-- - Has eaten any 1 flower. --Romance Requirements-- - Has eaten 1 poppy flower. - Have 1 Taffly House in the garden. --Variants-- - Green: Has eaten 1 poison ivy flower. - Yellow: Has eaten 1 buttercup seed. - Purple: Has eaten 1 blackberry seed. --Evolutions-- - Reddhott: Direct the Taffly to a lit firebrand, then douse the fiery Taffly with the watering can ASAP. --Notes-- - If you direct a Taffly to eat any piece of fruit, it will produce a single serving of fertiliser the of the same colour as said fruit. For instance, eating an apple will produce a red fertiliser. This also unlocks an achievement. ==Bunnycomb== Animal: Bunny/Rabbit Candy: Honeycomb Pinata Level: 3 The cute little Bunnycomb. Enemy of Pretztails everywhere, and probably the first pinata you'll find worth over 300 coins, the Bunnycomb is an easy to breed early-game moneymaker. Just, you know, keep those darn foxes away. --Appear Requirements-- - Have 1 carrot in the garden. --Visit Requirements-- - Have 1 carrot in the garden. --Resident Requirements-- - Have 40 square pinometers (4%) of grass. - Has eaten 3 carrots. --Romance Requirements-- - Has eaten 1 daisy flower. OR Has eaten 1 buttercup flower. - Have 60 square pinometers (6%) of grass. - Have 1 Bunnycomb House in the garden. --Variants-- - Light green: Has eaten 1 gooseberry seed. - Orange: Has eaten 1 pumpkin. - Pink: Has eaten 1 water lily flower. ==Candary== Animal: Canary Candy: Candy (heh) Pinata Level: 3 The Candary makes a nice change from all the Sparrowmints flying around, no? Worth twice as much as their less-yellow counterparts, and easy enough to get, it is very worth turning all your Sparrowmints into these during the early game. --Appear Requirements-- - N/A --Visit Requirements-- - N/A --Resident Requirements-- - Feed a Sparrowmint 1 buttercup flower. --Romance Requirements-- - Has eaten 1 Yellow Flutterscotch. - Have 1 Candary House in the garden. --Variants-- - Blue: Has eaten 1 bluebell flower. - Pink: Has eaten 1 water lily seed. - Green: Has eaten 1 gooseberry fool. ==Lickatoad== Animal: Toad Candy: Liquorice Pinata Level: 3 A lot of people hate these things, myself included, because they constantly barge into the garden to eat Tafflies. But, get over their annoying habits, and they make nice entry-level water pinata. --Appear Requirements-- - Have the pond head for your shovel. --Visit Requirements-- - Have 10 square pinometers (1%) of water. --Resident Requirements-- - Have 20 square pinometers (2%) of water. - Has eaten 1 Taffly --Romance Requirements-- - Jas eaten 1 Green Flutterscotch. - Have 20 square pinometers (2%) of water. - Have 1 Lickatoad House in the garden. --Variants-- - Teal: Has eaten 1 gooseberry. AND Has eaten 1 bluebell flower. - Red: Has eaten 1 apple. AND Has eaten 1 carrot. - Blue: Has eaten 1 bluebell seed. --Evolutions-- - Lackatoad: Direct the Lickatoad to eat 1 nightshade berry, then immediately after consumption, tap the Lickatoad with your shovel (X button). ==Mothdrop== Animal: Moth Candy: Cough drops Pinata Level: 3 More than likely your first nocturnal pinata, the Mothdrop is cheap and cheerful. Easy to please, and worth more than the level 1 pinata, this guy will give you something to do at night. --Appear Requirements-- - Is night time in the garden. --Visit Requirements-- - Is night time in the garden. --Resident Requirements-- - Have 1 light of any kind in the garden. (Firebrand, for example.) --Romance Requirements-- - Has eaten 1 thistle flower. - Have 1 Mothdrop House in the garden. --Variants-- - Purple with orange wings: Has eaten 1 bluebell seed. AND Has eaten 1 turnip. AND Has eaten 1 carrot. - White with yellow wings: Has eaten 1 daisy flower. - Green with red wings: Has eaten 1 pumpkin. AND Has eaten 1 watercress flower ==Pretztail== Animal: Fox Candy: Pretzel (of the chocolate kind, we assume) Pinata Level: 3 The fox of the pinata world, and lives up to it's real life reputation. Keep your Bunnycombs and Cluckles locked up at night or they'll quickly meet the business end of these guys. However, tame a few, and you'll quickly find their sweeter side. --Appear Requirements-- - Is night time in the garden. --Visit Requirements-- - Have 1 Cluckles living in the garden. OR Have 1 Bunnycomb living in the garden. --Resident Requirements-- - Has eaten 1 Cluckle. OR Has eaten 1 Bunnycomb. --Romance Requirements-- - Has eaten 1 Quackberry. - Have 1 Pretztail House in the garden. --Variants-- - Purple: Has eaten 1 water lily flower. - Green: Has eaten 1 gooseberry fool. - Teal: Has eaten 1 bluebell flower. ==Shellybean== Animal: Snail Candy: Jellybean Pinata Level: 3 This part talks about the tame, sweet version. For the sour, search for #VP.PG.SO. Remove the dots. The Shellybean is as slow as it's real life counterpart, but it does have it's uses. It will happily munch away on any weeds growing in the garden, without producing any of the side effects. --Appear Requirements-- - Have 1 tamed Shellybean living in the garden. (See the sour counterpart at #VP.PG.SO. Remove the dots.) --Visit Requirements-- - Have 1 thistle in the garden. --Resident Requirements-- - Has eaten 1 thistle flower. --Romance Requirements-- - Has eaten 1 bluebell seed. - Have 1 Shellybean House in the garden. --Variants-- - Green: Has eaten 1 gooseberry. - Yellow: Has eaten 1 ear of corn. - Blue: Has eaten 1 bluebell flower. ==White Flutterscotch (and other colours)== Animal: Butterfly Candy: Butterscotch Pinata Level: 3 The Flutterscotch is possibly the most complex pinata on all of Pinata Island. Depending on which colour of flower it consumes, it turns into one of nine other colours, not counting the default white. Each colour counts as a different species, and therefore there are no true variants for these specie. All Flutterscotch can share one house, however. Also worth noting is the fact that only two Flutterscotch of the same colour can romance, but that the resulting baby will always be the default white. Also also worth noting is that only the White Flutterscotch can evolve. Once a Flutterscotch is any colour except white, it is stuck that way.. forever. Also also also worth noting is that to 100% the game, you need a Master Romancer award for each of the 10 colours. --Appear Requirements-- - Have 1 daisy in the garden. --Visit Requirements-- - Have 2 daisies in the garden. --Resident Requirements-- - Have 4 daisies in the garden. --Romance Requirements-- - Has eaten any piece of fruit. - Have 1 Flutterscotch House in the garden. --Variants-- - N/A --Evolutions-- - Black Flutterscotch: Have a White Flutterscotch eat 1 tulip flower. - Blue Flutterscotch: Have a White Flutterscotch eat 1 bluebell flower. - Brown Flutterscotch: Have a White Flutterscotch eat 1 bullrush flower. - Green Flutterscotch: Have a White Flutterscotch eat 1 watercress flower. - Orange Flutterscotch: Have a White Flutterscotch eat 1 bird of paradise flower. - Pink Flutterscotch: Have a White Flutterscotch eat 1 water lily flower. - Purple Flutterscotch: Have a White Flutterscotch eat 1 thistle flower. - Red Flutterscotch: Have a White Flutterscotch eat 1 poppy flower. - Yellow Flutterscotch: Have a White Flutterscotch eat 1 buttercup flower. ==Buzzlegum== Animal: Bumble bee Candy: Bubblegum Pinata Level: 4 The Buzzlegum is the first pinata you get capable of being harvested. But, more on that below. As a pinata, the Buzzlegum is a happy little chap, buzzing to-and-fro. His only enemy is the Raisant, whom the Buzzlegums will fight over ownership of their honey. As you may have guessed, the Buzzlegum is capable of producing honey. See the produce section for more into (#VPPRODUCE). --Appear Requirements-- - Have 2 buttercups in the garden. --Visit Requirements-- - Have 4 buttercups in the garden. --Resident Requirements-- - Have 6 buttercups in the garden. --Romance Requirements-- - Has eaten any 2 pieces of fruit. - Have 1 Buzzlegum House in the garden. --Variants-- - Pink: Has drunk 1 bottle of medicine. - White: Has eaten 1 gem tree seed. - Orange: Has eaten 1 venus pinata trap flower. ==Cluckles== Animal: Chicken Candy: Chuckles Pinata Level: 4 The Chuckles is the cheapest domestic pet the game offers, purchasable from Petunia's Paper Pets shop quite early on. Scared of Pretztails, and for good reason, the Cluckles are rather jumpy little fellows. However, they too have a secret use. Direct one to an unhatched egg and the Cluckles will attempt to hatch it, unlocking an achievement in the meantime. --Appear Requirements-- - N/A --Visit Requirements-- - N/A --Resident Requirements-- - Buy from the Paper Pets store for 1100 chocolate coins. --Romance Requirements-- - Has eaten 1 ear of corn. - Has eaten 1 pumpkin seed. - Have 1 Cluckles House in the garden. --Variants-- - Blue: Has eaten 1 bluebell seed. - Green: Has eaten 1 oak tree seed. - Purple: Has drunk 1 bottle of medicine. ==Fudgehog== Animal: Hedgehog Candy: Fudge Pinata Level: 4 The Fudgehog is another night-time pest, snuffling around and eating your Whirlms when you aren't looking. However, for those of you more night time friendly, these critters may be just up your alley. --Appear Requirements-- - 4th night after you claim control of the garden. --Visit Requirements-- - Have 4 Whirlms living in the garden. OR Have 2 thistles in the garden. --Resident Requirements-- - Has eaten 2 Whirlms. - Has eaten 1 thistle flower. --Romance Requirements-- - Has drunk 1 bottle of milk. - Have 1 Fudgehog House in the garden. --Variants-- - Blue: Has eaten 1 bluebell seed. - Green: Has eaten 1 poison ivy flower. - Red: Has eaten 1 chilli. ==Newtgat== Animal: Newt Candy: Nougat Pinata Level: 4 The second water based pinata, the Newtgat are quiet little guys. Living in a Chinese lantern and making little cute cooing noises, not to mention being hot pink by default, I'm sure they are the favourite of lots of girls. Or guys very secure in their masculinity. --Appear Requirements-- - Have 20 square pinometers (2%) of water. --Visit Requirements-- - Have 1 watercress in the garden. - Have 30 square pinometers (3%) of water. --Resident Requirements-- - Have 30 square pinometers (3%) of water. - Has eaten 3 watercress flowers. --Romance Requirements-- - Has eaten 1 Raisant. - Have 30 square pinometers (3%) of water. - Have 1 Newtgat House in the garden. --Variants-- - Orange: Has eaten 1 bird of paradise flower. - Even hotter pink: Has eaten 1 water lily seed. - Blue: Has eaten 1 bluebell flower. --Evolutions-- - Salamango: Newtgat has eaten 1 chilli. ==Quackberry== Animal: Duck Candy: Blackberry Pinata Level: 4 Another watery critter, the Quackberry will happily waddle and/or swim around all day. Just like real ducks, it'll like you a whole lot more if you give it some bread. --Appear Requirements-- - Have 30 square pinometers (3%) of water. --Visit Requirements-- - Have 1 corn plant in the garden. - Have 40 square pinometers (4%) of water. --Resident Requirements-- - Have 30 square pinometers (3%) of water. - Has eaten 1 piece of Bread. --Romance Requirements-- - Has eaten 2 bluebell flowers. - Have 40 square pinometers (4%) of water. - Have 1 Quackberry House in the garden. --Variants-- - Blue: Has eaten 1 bluebell flower. - Orange: Has eaten 1 bird of paradise seed. - Pink: Has eaten 1 water lily flower. --Evolutions-- - Juicygoose: Quackberry has eaten 1 gooseberry. ==Raisant== Animal: Ant Candy: Raisin Pinata Level: 4 The next insect pinata comes in the form of this little trooper. Locked in an eternal war with the Buzzlegums over ownership of their honey, it would be a good idea to keep the two species separated. In different gardens. --Appear Requirements-- - You are a level 4 gardener (or better). --Visit Requirements-- - There is 1 fruit tree of any kind in the garden. --Resident Requirements-- - Has eaten 3 fruit of any kind. --Romance Requirements-- - Has eaten 1 jar of honey. - Have 1 Raisant House in the garden. --Variants-- - Yellow: Has eaten 1 sunflower. - Purple: Has eaten 1 bluebell seed. AND Has eaten 1 blackberry. - Pink: Has eaten 1 water lily flower. ==Sherbat== Animal: Bat Candy: Sherbet Pinata Level: 4 This part talks about the tame, sweet version. For the sour, search for #VP.PG.SO. Remove the dots. The Sherbat is a welcome addition to the nightlife of your garden, as with a simple guiding hand it can distract the nasty Dastardos to grant you those few extra seconds to heal a poorly pinata. It even grants you an achievement in the meantime! --Appear Requirements-- - Have 1 tamed Sherbat living in the garden. (See the sour counterpart at #VP.PG.SO. Remove the dots.) --Visit Requirements-- - Have 3 Mothdrops living in the garden. --Resident Requirements-- - Has eaten 2 Mothdrops. --Romance Requirements-- - Has eaten 1 tulip flower. - Have 1 Sherbat House in the garden. --Variants-- - Red: Has eaten 1 chilli seed. - Yellow: Has eaten 1 sunflower seed. - Blue: Has eaten 1 bluebell flower. ==Squazzil== Animal: Squirrel Candy: Swizzle Stick Pinata Level: 4 Another timid mammaltastic pinata, the Squazzil is scared of just about everything. But it's just so cute, how can you say no!? --Appear Requirements-- - Have any pinata with a Pinata Level of 3 living in the garden. --Visit Requirements-- - Have 1 hazelnut tree in the garden. --Resident Requirements-- - Has eaten 3 hazelnuts. --Romance Requirements-- - Has eaten 2 blackberries. - Have 1 Squazzil House in the garden. --Variants-- - Pink: Has eaten 1 water lily seed. - Green: Has eaten 1 watercress seed. - Purple: Has eaten 1 snapdragon flower. ==Arocknid== Animal: Arachnid/Spider Candy: Rock candy Pinata Level: 5 The only candivorous insect pinata, well, outside the Dragumfly, the Arocknid is an unwelcome pest for Taffly and Raisant fans. However, he's worth more than either of those, so once you start breeding these guys you know you've moved up to the mid-game. --Appear Requirements-- - You are a level 6 gardener (or better). --Visit Requirements-- - Have 4 Tafflies living in the garden. OR Have 4 Raisants living in the garden. --Resident Requirements-- - Has eaten 2 Tafflies. OR Has eaten 2 Raisants. --Romance Requirements-- - Has eaten 2 Buzzlegums. - Have 1 Arocknid House in the garden. --Variants-- - Blue: Has eaten 1 bluebell flower. - Orange: Has eaten 1 Jack'o'Lantern. - Pink: Has eaten 1 water lily flower. ==Badgesicle== Animal: Badger Candy: Popsicle Pinata Level: 5 Ah, the vibrantly purple Badgesicle is the next addition to the night-life line-up. Another candivorous pinata, it's understandable if you want to put these off until later, but do make sure to get them eventually. They make cute snuffly noises. --Appear Requirements-- - Have 2 nocturnal pinata living in the garden. --Visit Requirements-- - Have 4 nocturnal pinata living in the garden --Resident Requirements-- - Has eaten 1 Newtgat. - Has eaten 2 pumpkins. --Romance Requirements-- - Has eaten 1 Squazzil. - Has eaten 2 tulip seeds. - Have 1 Badgesicle House in the garden. --Variants-- - Blue: Has eaten 1 bluebell flower. - Red: Has eaten 1 apple. - Pink and yellow: Has eaten 1 jar of honey. AND Has eaten 1 water lily flower. ==Crowla== Animal: Crow Candy: Either Crawlers (i.e. gummie worms), or Cola bottles Pinata Level: 5 This part talks about the tame, sweet version. For the sour, search for #VP.PG.SO. Remove the dots. The noisiest bird ever invented ever, but the Crowla definitely has it's uses. Apart from giving you the Crowla piece for the Tower of Sour for free, if you direct the Crowla to an incoming Dastardos, it will do a little dance and distract the mean thug, giving you a few extra seconds. It even gives you an achievement, just like the Sherbat. --Appear Requirements-- - Have 1 tamed Crowla living in the garden. (See the sour counterpart at #VP.PG.SO. Remove the dots.) --Visit Requirements-- - Have 4 Lickatoads living in the garden. --Resident Requirements-- - Has eaten 2 Lickatoads. --Romance Requirements-- - Has eaten 2 Shellybeans. - Have 1 Crowla House in the garden. --Variants-- - Pink: Has eaten 1 water lily flower. - Orange: Has eaten 1 bird of paradise flower. - Blue: Has eaten 1 bluebell seed. ==Jameleon== Animal: Chameleon Candy: Jam Pinata Level: 5 Quite possibly my favourite pinata, mainly due to my love of real life chameleons, the Jameleon represents it's real-life counterpart quite well. A good pinata to tame whilst doing the million Flutterscotch romance awards. --Appear Requirements-- - Have 3 different coloured Flutterscotches living in the garden. --Visit Requirements-- - Have 4 different coloured Flutterscotches living in the garden. --Resident Requirements-- - Have 5 different coloured Flutterscotches living in the garden. --Romance Requirements-- - Has eaten 1 Green Flutterscotch. - Have 1 Jameleon House in the garden. --Variants-- - Blue: Has eaten 1 bluebell seed. - Pink: Has eaten 1 orchid flower. AND Has drunk 1 bottle of medicine. - Orange: Has eaten 1 carrot cake. ==Juicygoose== Animal: Goose Candy: Juicy Juice Pinata Level: 5 The Juicygoose apparently tries to prove itself useful by fighting off intruders. I've never seen this personally, but hey it' worth a shot if you can't afford, or can't buy the guard items yet. Note that they hate their predecessors, the Quackberries, so yeah be careful when evolving these. --Appear Requirements-- - N/A --Visit Requirements-- - N/A --Resident Requirements-- - Have a Quackberry eat a gooseberry. --Romance Requirements-- - Have 100 square pinometers (10%) of water. - Has eaten 2 Newtgat. - Have 1 fish fountain in the garden. - Have 1 Juicygoose House in the garden. --Variants-- - Green: Has eaten 1 oak tree seed. - Pink: Has eaten 1 water lily seed. AND Has eaten 1 bird of paradise flower. AND Has eaten 1 poppy flower. - Orange: Has eaten 1 banana. ==Kittyfloss== Animal: Cat Candy: Candy floss Pinata Level: 5 The second domestic pinata, you buy this guy from Petunia's Paper Pets too. Not much to say about this one, your common domestic cat, eats mice, hates dogs, etc etc. Basic cat stuff :). --Appear Requirements-- - N/A --Visit Requirements-- - N/A --Resident Requirements-- - Buy it from the Paper Pets store for 1650 chocolate coins. --Romance Requirements-- - Has eaten 1 ball of wool (yeah, they.. eat wool). - Has drunk 1 bottle of milk. - Has eaten 1 Mousemallow. - Have 1 Kittyfloss House in the garden. --Variants-- - Pink: Has drunk 1 bottle of medicine. - Blue: Has eaten 1 bluebell flower. - Slightly less pink than pink: Has eaten 1 water lily flower. ==Lackatoad== Animal: Another toad Candy: Laxative. Yum. Pinata Level: 5 The evolution of the Lickatoad isn't quite as annoying in the Taffly-rampage mould, but the speed and ridiculous ribbiting don't make him much better. Still, he gives you experience just like everyone else, and the house looks nice in a water garden. --Appear Requirements-- - N/A --Visit Requirements-- - N/A --Resident Requirements-- - Direct a Lickatoad to eat 1 nightshade berry, then tap it with your spade (X button) before it gets ill. --Romance Requirements-- - Has eaten 4 Arocknids. - Have 60 square pinometers (6%) of water. - Has eaten 2 toadstools. - Have 1 Lackatoad House in the garden. --Variants-- - Blue: Has eaten 1 bluebell flower. - Yellow: Has eaten 1 banana tree seed. - Pink: Has eaten 1 water lily seed. ==Profitamole== Animal: Mole Candy: Profita roll Pinata Level: 5 This part talks about the tame, sweet version. For the sour, search for #VP.PG.SO. Remove the dots. These cute little guys are a throwback to the mole Bottles from the Banjo-Kazooie games. Once tamed, they crawl around your garden, snort and sigh a lot, and if you have purchased a mine, happily chomp away on the dirt piles it leaves around. --Appear Requirements-- - Have 1 tamed Profitamole living in the garden. (See the sour counterpart at #VP.PG.SO. Remove the dots.) --Visit Requirements-- - Have 4 Arocknids living in the garden. --Resident Requirements-- - Has eaten 2 Arocknids. --Romance Requirements-- - Is wearing the Bottles' Glasses accessory. - Has eaten 3 carrots. - Have 1 Profitamole House in the garden. --Variants-- - Pink: Has eaten 1 water lily seed. - Green: Has eaten 1 watercress flower. - Blue: Has eaten 1 nightshade seed. AND Has eaten 1 bluebell seed. ==Rashberry== Animal: Pig Candy: Raspberry Pinata Level: 5 Yet another domestic pinata from the lovely Petunia's Paper Pets shop, this guy is one part of a key to unlocking a very, very strange pinata. I won't talk about it here, for spoilers sake, but if you know the name of it just search for it and you'll find it. One tip I will give, however, is that for the romance requirements for this guy, note how it is all rotten food. To induce the rot, rather than wait for it, simply tap the good fruit with the spade (X button). Tada, instant rot! What the hell do they put on these spades? --Appear Requirements-- - N/A --Visit Requirements-- - N/A --Resident Requirements-- - Buy it from the Paper Pets store for 1650 chocolate coins. --Romance Requirements-- - Has eaten 1 rotten hazelnut. - Has eaten 1 rotten chilli. - Has eaten 1 rotten gooseberry. - Have 1 Rashberry House in the garden. --Variants-- - Red: Has eaten 1 poppy seed. - Green: Has eaten 1 watercress seed. - Purple: Has eaten 1 nightshade berry. ==Twingersnap== Animal: Twin-headed snake Candy: Gingersnaps Pinata Level: 5 Probably the first mutant pinata you will meet, the Twingersnap is a product of an abused Syrupent egg. With a head on each end of it's snakey body, it walks around like a pair of shoes. --Appear Requirements-- - N/A --Visit Requirements-- - N/A --Resident Requirements-- - Romance two Syrupents, then hit the resulting egg when it makes it's giant leap. --Romance Requirements-- - Has eaten 1 Squazzil. - Has eaten 2 poppy seeds. - Have 1 Twingersnaps House in the garden. --Variants-- - Purple: Has eaten 1 snapdragon seed. - Orange: Has eaten 1 venus pinata trap flower. - Pink: Has drunk 1 bottle of medicine. --Evolutions-- - Fourheads: While not a true evolution like other pinatas, if you romance two Twingersnaps and then watch the resulting egg closely, you will note that it hops every few seconds. Eventually, it will hop much higher than before. If you whack it (yes, whack, not tap) it with your shovel at this moment, it will shatter, revealing the four-headed Fourheads! ==Barkbark== Animal: Dog Candy: Almond Bark, apparently Pinata Level: 6 This cute Scottish Terrier is available from Petunia's Paper Pets store. Despite his cute demeanour, the Barkbark is a good guard pinata. However, don't get one if you're a cat person, as the Kittyfloss and Barkbarks get on like.. well.. cats and dogs. --Appear Requirements-- - N/A --Visit Requirements-- - N/A --Resident Requirements-- - Buy it from the Paper Pets store for 2310 chocolate coins. --Romance Requirements-- - Is wearing the Spiked Collar accessory. - Has eaten 1 bone. - Have 1 Barkbark House in the garden. --Variants-- - Yellow: Has eaten 1 banana split. - Green: Has eaten 1 poison ivy flower. - Pink: Has drunk 1 bottle of medicine. ==Buzzenge== Animal: Buzzard Candy: Lozenge Pinata Level: 6 The Buzzenge will probably be the first bird of prey to explore your garden. I like to mark this guy as entrance to the end of the mid-game, so congratulations if you are up to the challenge of taming these guys! --Appear Requirements-- - Have 1 Candary living in the garden. --Visit Requirements-- - Have 5 Candary living in the garden. --Resident Requirements-- - Have 1 fir tree in the garden. - Has eaten 3 Candaries. --Romance Requirements-- - Has eaten 2 Pudgeons. - Has eaten 2 Sparrowmints. - Have 1 Buzzenge House in the garden. --Variants-- - Pink: Has drunk 1 bottle of medicine. - Blue: Has eaten 1 bluebell seed. - Yellow: Has eaten 1 buttercup flower. ==Cocoadile== Animal: Crocodile Candy: Cocoa Pinata Level: 6 This part talks about the tame, sweet version. For the sour, search for #VP.PG.SO. Remove the dots. The tamed Cocoadile is your own personal gardener! Direct him to any planted crop or flower, and he will cry, releasing his potent Cocoadile Tears which act as 1 batch of Special Fertiliser. More importantly, however, it unlocks an achievement! --Appear Requirements-- - Have 1 tamed Cocoadile living in the garden. (See the sour counterpart at #VP.PG.SO. Remove the dots.) --Visit Requirements-- - Have 160 square pinometers (16%) of water. - Have 5 Quackberries living in the garden. --Resident Requirements-- - Have 190 square pinometers (19%) of water. - Has eaten 3 Quackberries. --Romance Requirements-- - Have 220 square pinometers (22%) of water. - Has eaten 2 Juicygeese. - Is wearing the Bling Teeth accessory. - Have 1 Cocoadile House in the garden. --Variants-- - Blue: Has eaten 1 bluebell flower. - Pink: Has eaten 1 water lily seed. - Yellow: Has eaten 1 buttercup seed. ==Doenut== Animal: Doe (Female deer) Candy: Donut/Doughnut Pinata Level: 6 The first and easiest to tame of the tall quadruped pinatas, the Doenut is a shy vegetarian critter, attracted by a lot of lush grass. --Appear Requirements-- - Have 400 square pinometers (40%) of grass. OR Have 60 square pinometers (6%) of long grass. --Visit Requirements-- - Have 60 square pinometers (6%) of long grass. - Have 10 blackberries in the garden. OR Have 10 gooseberries in the garden. --Resident Requirements-- - Has eaten 6 blackberries. OR Has eaten 6 gooseberries. - Have 80 square pinometers (8%) of long grass. --Romance Requirements-- - Has eaten 1 sunflower. - Has eaten 1 tulip flower. - Have 100 square pinometers (10%) of long grass. - Have 1 Doenut House in the garden. --Variants-- - Green: Has eaten 1 oak tree seed. - Purple: Has eaten 1 thistle flower. AND Has eaten 1 gooseberry fool. - Orange: Has eaten 1 Jack'o'Lantern. AND Has eaten 1 ear of corn. ==Goobaa== Animal: Sheep Candy: Goober Pinata Level: 6 Next up in Petunia's Paper Pets store is the Goobaa. Shy critters, they keep to themselves, more than happy to live in a Goobaa only society. Scared stiff by tamed Mallowolfs, keep them away to keep the Goobaas happy. Able to produce wool, check out the produce section for more info (#VPPRODUCE). --Appear Requirements-- - N/A --Visit Requirements-- - N/A --Resident Requirements-- - Buy it from the Paper Pets store for 2310 chocolate coins. --Romance Requirements-- - Has eaten 1 water lily flower. - Has eaten 2 poison ivy flowers. - Have 120 square pinometers (12%) of long grass. - Have 1 Goobaa House in the garden. --Variants-- - Blue: Has eaten 1 bluebell flower. - Black: Has eaten 1 tulip seed. - Pink: Has eaten 1 water lily seed. ==Macaracoon== Animal: Raccoon Candy: Macaroon Pinata Level: 6 This part talks about the tame, sweet version. For the sour, search for #VP.PG.SO. Remove the dots. Tamed Macaracoons live up to their real-life counterparts reputation, too, by being fast little scroungers that live in rubbish bins. (Trash cans, to you Yanks.) However, they are very cute, and have their uses in the fact that if you press X while hovering over them, an option gets added to the menu. Use this, and the Macaracoon will attempt to flee and find a romance sweet. They fail quite often, but if they succeed, you unlock an achievement! --Appear Requirements-- - Have 1 tamed Macaracoon living in the garden. (See the sour counterpart at #VP.PG.SO. Remove the dots.) --Visit Requirements-- - Have 5 members of the Syrupent family living in the garden. --Resident Requirements-- - Has eaten 3 Syrupents. --Romance Requirements-- - Has eaten 1 Arocknid. - Has eaten 2 blackberries. - Have 1 Macaracoon House in the garden. --Variants-- - Pink: Has eaten 1 water lily seed. - Yellow: Has eaten 1 mushroom. - Blue: Has eaten 1 bluebell seed. ==Ponocky== Animal: Pony Candy: Pocky Pinata Level: 6 The next domestic pinata is the Ponocky, arch-nemesis of the Viva Pinata mascot, Horstachio! As a pinata the Ponocky is calm, likes living with other Ponocky, and likes cute tail bows. --Appear Requirements-- - N/A --Visit Requirements-- - N/A --Resident Requirements-- - Buy it from the Paper Pets store for 2310 chocolate coins. --Romance Requirements-- - Is wearing the Tail Bow accessory. - Has eaten 1 carrot cake. - Have any 10 flowers in the garden. - Have 300 square pinometers (30%) of grass. - Have 1 Ponocky House in the garden. --Variants-- - White and pink: Has eaten 1 water lily flower. - Blue: Has eaten 1 bluebell seed. - White and white: Has eaten 1 loaf of bread. ==Pudgeon== Animal: Pigeon Candy: Pudding Pinata Level: 6 Two domestic pinatas in a row! Another of Petunia's Paper Pets line-up, the Pudgeon is.. well.. it's a pigeon. What do you expect? --Appear Requirements-- - N/A --Visit Requirements-- - N/A --Resident Requirements-- - Buy it from the Paper Pets store for 2310 chocolate coins. --Romance Requirements-- - Is wearing the Reporter's Camera accessory. - Has eaten 2 ears of corn. - Has eaten 1 snapdragon seed. - Have a pirate statue in the garden. - Have 1 Pudgeon House in the garden. --Variants-- - Green: Has eaten 1 gooseberry seed. - Purple: Has eaten 1 jar of Blackberry jam. - Blue: Has eaten 1 bluebell flower. ==Reddhott== Animal: Firefly Candy: Redhots Pinata Level: 6 The poor, poor Reddhott. Unable to sit still for too long due to the possibility of setting the very ground alight, the Reddhott must continuously be on the move. Other than that, it acts pretty much like it's predecessor, the Taffly. --Appear Requirements-- - N/A --Visit Requirements-- - N/A --Resident Requirements-- - Direct a Taffly into a Firebrand, setting it alight, then immediately dousing it with the watering can. --Romance Requirements-- - Has eaten 3 chillis. - Have any 3 lights in the garden. - Have 1 Reddhott House in the garden. --Variants-- - Pink: Has eaten 1 water lily flower. - Blue: Has eaten 1 bluebell seed. - Orange: Has eaten 1 carrot cake. ==Sweetooth== Animal: Beaver Candy: Sweet Tooth Pinata Level: 6 The Sweetooth is a calm, relaxed, almost dopey-looking pinata. Quite happy to lounge around in the water for hours, having a Sweetooth resident shows that you are improving as a gardener. --Appear Requirements-- - You are a level 21 gardener (or better). --Visit Requirements-- - Have 120 square pinometers (12%) of water. - Have 1 fir tree in the garden. OR Have 1 water lily in the garden. --Resident Requirements-- - Have 140 square pinometers (14%) of water. - Has eaten 3 fir cones. - Has eaten 2 water lily flowers. --Romance Requirements-- - Have 140 square pinometers (14%) of water. - Has eaten 3 bullrush heads. - Have 1 Sweetooth House in the garden. --Variants-- - Pink: Has drunk 1 bottle of medicine. - Yellow: Has eaten 1 sunflower. - Purple/blue: Has eaten 1 bluebell flower. ==Cinnamonkey== Animal: Monkey Candy: Cinnamon Pinata Level: 7 The Cinnamonkey will probably be the first humanoid pinata you get. How outstanding! The Cinnamonkey walks around on two legs, fires fireballs Hadouken style, and loves.. monkeynuts. Yup. --Appear Requirements-- - Have 1 monkeynut tree in the garden. --Visit Requirements-- - Have 1 fully grown monkeynut tree in the garden. --Resident Requirements-- - Have 3 fully grown trees in the garden. - Has eaten 8 monkeynuts. --Romance Requirements-- - Is wearing the Fez accessory. - Has eaten 4 bananas. - Have 1 Cinnamonkey House in the garden. --Variants-- - Red: Has eaten 1 chilli. - Purple: Has eaten 1 blackberry seed. - Pink: Has eaten 1 water lily flower. ==Dragumfly== Animal: Dragonfly Candy: Gum Pinata Level: 7 The last of the great insect pinata, and easily the hardest to please, but also easily the best one in the game :D! I suggest putting this guy in your water garden (you.. do have a water garden by now, right?), along with the Sweetooth, Chippopotamus, etc. --Appear Requirements-- - You are a level 26 gardener (or better). --Visit Requirements-- - Have 150 square pinometers (15%) of water. --Resident Requirements-- - Have 200 square pinometers (20%) of water. - Have 12 bullrushes in the garden. - Has won a fight against a Reddhott. --Romance Requirements-- - Have 250 square pinometers (25%) of water. - Has eaten 1 Raisant. - Has eaten 1 Buzzlegum. - Has eaten 1 snapdragon flower. - Have 1 Dragumfly House in the garden. --Variants-- - Blue: Has eaten 1 bluebell seed. - Orange: Has eaten 1 pumpkin. - Green: Has eaten 1 poison ivy flower. ==Fiz