Ghost Recon Advanced Warfighter Multiplayer Guide Table of Contents I Introduction II Version History III Legal Stuff IV General Tips V Class Strategies VI Game Type Strategies VII Map Strategies VIII Co-op Missions IX Acknowledgements I Introduction This is a multiplayer guide, for the players online, not for the missions, rather, a guide, giving you the player, helpful hints for each map, and general strategies. It is for the person just starting to get online, and the player who just needs some helpful pointers on how to become the best player he or she can be. Just so you know, my gamertag on xbox live is bigbadblubanana. So I hope to see you on the battlefield. If you have any tips and pointers that you want to contribute you can email me at [email protected] and if I see them fit for this guide, I will put it in. I will continue to update this guide, as new maps are bound to come along for download. Hope you enjoy this guide; I have put a lot of hard work into helping everyone enjoy this great game even more. II Version Hisotry Version .1 March 13 2006 I begin writing my guide. I write up the Introduction and the Legal stuff. Version .2 March 15 I write up the first 4 general tips in the General tips Section. Version .3 march 16 I finish the General Tips Section Version .4 March 19 I begin writing Class Strategies, and finish it up the same day. Version .5 March 20 I write up my first few maps in the Map Strategies section, Desert Gulch, Rocky Cove and Nowhere. Version .6 March 21 I write up tips for fishing village, wharf and boneyard. Version .7 March 22 I finish writing the guide, but the margins are all messed up, and I�m trying to get them to meet gamefaqs formatting standards. Version .8 March 28 Finally after about a week of checking the help boards incessantly, I have met the formatting standards YAY!!! Version .9 March 29. My guide got rejected for lack of content, so now I�m going to add in a game type tips and tricks, and add some more to the maps and general tips and stuff. Version .95 March 30 I�m going to finish up the game type tips today, and I�m going to submit it to gamefaqs.com Verion .96 March 30 Yay my guide got posted. I�ve decided to put in a co-op section for each mission, and tips on how to beat it. I just wrote a walkthrough for the first two missions Version .97 March 31, Wrote a faq for the third co-op mission. Version .98 April 02 Haven�t written for a couple of days, today I just finished the final co- op mission. Version .99 April 06 I�m updating some parts of my general strategies and stuff, but nothing big. Version 1.0 Added the part about hamburger hill, where it tells where it comes from. 1.1 Monday June 5, 2006 Added fgbgames.com to my list of sites that can hold this. III Legal Stuff You cannot reproduce, copy or post my guide anywhere without my consent. You can get my permission at [email protected] . If you do reproduce, copy or post my guide anywhere without my consent, except for personal and or private use. I don't know who actually reads this, but I'm writing it up anyway. Posting this guide anywhere without previous written consent is prohibited. The websites that I allow to post my guide, are gamefaqs.com and neoseekers.com, gamespot.com, aol.com, 360box.co.uk, supercheats.com, fgbgamers.com. Copyright 2006 sk8terguyjake IV General Tips 1. Work with your team mates! Know where everyone is on the map, what zones they are covering and where they plan on heading. It's smart to coordinate your attack with your allies, and this is really made possible by the voice chat feature. Let's say that there's a sniper who needs to be escorted to a spot, have a rifleman help cover his back, or escort him to his spot. Make sure that everyone is covering a part of the map, because one guy could slip by, and shoot everybody in the back, so always make sure that every part of the map is covered. A major strategy on objective, and territory based games, especially Siege, is to have everyone move together. When you're defending your base in siege, you have to make sure every street is covered, because if one street is covered, it makes it a lot harder for someone to slip by. For instance 5 on 5, siege, on Old Town. Each street has to be covered, so the most you can expect to be covering a street is 1 or 2 guys, depending on how many players are in the game. If you have all 5 guys rushing up the street, they'll be overwhelmed and get shot up before they can say anything. This catches the defending team off guard, and then they'll probably have everyone head over to their last known position, and then if you have one of your guys swing around, you'll have the rest of the team completely surrounded. This is a major strategy that I use when playing siege, and other objective based games. Only problem with using this strategy is that if your not careful, your going to have everyone get killed. Make sure everyone is covering a certain side so that if they see anyone everyone can turn and gun him down. Don�t use this strategy on maps like Boneyard, Dry Docks, Treasury or temple. There�s too much open ground for your team to cover, and one guy flanking your team, could take out your whole squad. But on maps like Old town, Fishing Village*, Wharf and Rocky Cove, there is plenty of cover, so that the chances of you being taken out by one guy is pretty low. * On fishing village this strategy needs to be used very carefully. It�s effective in siege, if your working your way through the village, but not if you going across the grassy areas. 2. Use the peek! Use the peek whenever you scouting a large street or alley. Let's look at it this way, if you're peeking around a corner, and there's an enemy coming up it, who has the advantage, the guy who's peeking, or the guy coming up the street? 95 percent of the time, the guy who's peeking is going to come out on top. It's really simple, think; the guy who is peeking can shoot the other guys whole body, where as the guy coming up the street only has a sliver to shoot at. Whenever you're going to have to look down a street, always peek around the corner. Another great thing about to is that since less of your body is exposed, the chances of him not seeing you is a lot higher, so that's just another great reason why you should peek. 3. Use the Drone and kill your enemy's one! The Drone has been a new addition to this game, and it is an extremely strategic part of this game. Shooting one down isn't all that difficult, if you are using an assault rifle, maybe a couple of magazines. Make sure to have one guy cover the guy who's shooting it down. You can order your drone by bringing up your tactical map, putting your little cursor onto the spot where you want it to go, then pressing up on the D- Pad. It will fly over, and if it spots anyone, it will put a red or blue diamond on them, depending on which team they're on. Once their spotted, their pretty much dead, because then everyone just starts heading towards them and knows exactly where he is. Which brings us to our next tip..... 4. Always remain Stealthy Being stealthy has always been a major part of Ghost Recon and it still hasn't changed. If you can remain unseen, it will go a long way for you to survive the match. If you can remain out of sight, you can sneak up and get a lot of free kills. If you just rush out into the open, you won't last a minute. Another major part of being stealthy is using silenced weapons. On certain maps silenced are good to use, because when you fire a silenced weapon it doesn't come up on the screen. So if you could take out your enemy before he could get a shot off, his allies may not even notice that he died, allowing you to sneak around and kill quite possibly the rest of the team. 5. Always use Cover Whenever possible, it is always smart to use cover, especially when you're covering a certain zone or area. Again, like I said, when you have less of a body exposed, it just makes hitting you a lot harder. Maybe you'll get lucky, a guy will shoot you, miss you, because you were using cover, then you see him and gun him down. It's just logic, always use cover. Also, always use soft cover whenever possible, soft cover refers to grass, little bushes and the like. They don't actually protect you as much as make you hard to see. Once I was playing a game of Siege on Wharf, and the base was up in the dark grassy areas. I was watching an enemy walking towards the zone that has to be captured. He walks right by my ally, because you can barely see him in the grass. And my ally guns him down for the easy win. Soft cover in some areas is more effective than hard cover, rocks, walls, and cars, because it makes it so that you can sometimes not be seen. 6. Use L to aim better!!! Unless you're at long range where scoping in would be a more viable option, always use L to aim better. Even with a sniper rifle, and while your running around, you'll notice that your surprisingly accurate. Even at point blank range this is smart to use, because you become 10 times more accurate. To any of those who have played Call of Duty 2, use it like you do in Call of duty 2 because even at point blank range, I always aimed down the sight, and you should always use this feature in this game as well. At medium range, people tend to like to scope in, but actually I never do this. You should only scope in when your at long range, and your enemy doesn�t see you. The problem with scoping in when your in a firefight is that it takes time to scope in and then target your enemy, where as it�s much quicker to just hold down L and start firing. When you use L, your not quite as accurate but you get the bullets off quicker than the guy who is scoping in. 7. Use Smoke Grenades Smoke grenades are a major part of this game, in the sense that throwing acts as a diversion, and can be used as a major strategy in objective and territory based games, because it causes the enemy to have to react and change their position allowing you to have more options in your attack plan. All of a sudden, the other team has to gamble, are they going to come through the smoke, or are they going to go all the way around? It causes confusion, which is its main attribute. 8. Always position yourself well Positioning yourself and your team is a major part of your overall strategy. If you can position everyone in a f favorable position, that will go a long way to making you victorious. Also, whenever you can overlook a large amount of ground, although seemingly being a great spot, it leaves you vulnerable to fire from all of those areas so always keep that in mind. Another thing is the shadows. Always, whenever choosing a spot, try to find a dark little corner or a spot with a shadow covering it. One time I was playing a game of Siege on Fishing village. I was on the attacking team, and had worked my whole way through a village. I was hiding behind some tires and I thought the village was clear, I looked everywhere, but as soon as I came out to capture the base, I got shot. To this day I still don't know where that guy was. Shade and shadows are extremely effective on maps where there is mostly sunlight, but little splotches of shade, I.E desert gulch, fishing village, Nowhere, and Old Town. V Class Strategies It is always to choose the right class, for the right game type and map. Also, the team that has a wide variety of classes is going to do better, because if you can have a wide variety of guys, you're just going to be able to do more and play more strategically, and the more strategic team will usually win. 1 Rifleman Strategies The rifleman is the jack of all trades, the multipurpose soldier. He can shoot at relatively long range, but is effect at close and short range as well. The rifleman uses assault rifles, and can hold grenades. The rifleman gets accuracy bonuses for standing up, and moving. He is more accurate in these positions than a marksman, or grenadier or auto rifleman would be. They are effective on maps where close range is the main thing you're going to be doing. Rifleman are good at running to certain areas and shooting on the run, not that you should run and gun but, they can do it a lot better than marksman or auto rifleman can. 2 Auto rifleman Strategies Auto Rifleman use the big guns, these are your support gunners. They pretty much just prone over an area where and cover it, and anything that walks into there is mincemeat. They can pin guys down while someone goes around and flanks him. An example is a support gunner sees a guy starts firing and pins people down. Being an Auto Rifleman seems like a simple and easy job, but it's extremely important to the success of the team. If there is one guy you want defending and holding a position, it's this guy. 3 Grenadier Strategies Grenadiers are extremely effective with explosives. Only problem is, that lots of servers ban explosives, for obvious reasons. But when explosives aren't banned, these guys are very good. They are better with explosives and grenade launchers. I don't use these guys as much, but with a grenade launcher, these guys are very deadly, with the ability to use their grenade launchers like mortars. I 4 Marksman Strategies Marksmen are your snipers, your long range guys. They get bonuses for being prone and using a sniper rifle. They are extremely good on maps where they have an unobstructed field of vision. They can cover zones much like support guys can, except they can take guys out at long range, unlike support guys. Only problem with these guys are that they are completely vulnerable at close range, unless you're good with a pistol. Pistol vs. Assault rifle, 10 to 1 assault rifle wins. Use these guys when you can have an unobstructed field of vision, over long range. Actually they are extremely accurate, even when moving a little bit, but against an assault rifle, you'll just get gunned down before you can react. V Map Strategies Desert Gulch On this level, I recommend definitely being a rifleman, or maybe a support gunner. Being a grenadier with a grenade launcher wouldn't be bad either considering that as soon as you spawn; you could probably just launch a couple grenades over and get a kill or two. One of the best strategies on this map, the one I employ the most often is just rush to the middle of the map, prone, and just wait for them to come, often they take a little longer because they were selecting weapon or chatting or something. If you spawn in F2, it's smart to just rush off to the left, to that little ravine under the bridge, dive, prone, and then just wait for them to come up. Again it's important that your allies are covering the other sides so that you don't get flanked. If you spawn on the end opposite of F2, you can just lay prone and wait for that guy to rush up there. The main thing about this map to remember is that you should always just rush in, and have your team setup a perimeter covering the whole map before they can react, then your team will have a huge advantage in the game. Once you and your team sets up that perimeter, the other team won't have anywhere to hide. Then have your team all advance at the same time, so that they just close in on the enemies and surround them. Rocky Cove This is definitely a marksman map. If you spawn in F1, you can head down towards the shore to the right, and just prone, and you will definitely see someone. The thing to remember in general on this level is that all of the rocks provide lots of cover, so if you make your way through the rocks, you can pretty much get to the other side without being seen. If you go down through the middle it's just suicide, someone's going to see you and just pop you down quick. The smart thing on this level is to be a marksman, wait in one spot and just snipe, or be a rifleman and sneak your way through the rocks to the other base and catch their snipers off guard. This level is really tricky in the sense that people can just blend right in with the rocks, making it really difficult to see people. Use that to your advantage, and always leave a marksman on your team back to cover your advance. On Domination, the Sniper can run the game. There are two zones, D and E that are on the beaches, and you can have one of your snipers hanging back and defending the zones from a distance. I once was a marksman playing Domination on this level, and I was picking all of the guys off one by one, because they were trying to get to D and E. This makes it so that my allies can focus on getting A, B, and C. Nowhere This is a great map for pretty much any class. If you're a marksman you can cover the whole junkyard area, and the main road, if you're a rifleman, you can go through the canyon. If you spawn at the base of that huge hill, my favorite strategy is to head towards the canyon, but instead of heading through the canyon, go up to the little hill to the right of it. If you prone here, you can cover the canyon perfectly. Have one of your teammates go up and then you cover him, or wait for the other guy to come down, it always works. One great sniping spot that I saw is when you spawn at the base of that huge hill, but then head right once you hit the road and go all the way to the fence. Prone, pull out your sniper rifle, and then you can pretty much cover the whole canyon, and a part of the road on your own. Again, if you spawn at the base of the hill, you can head up to the left, prone, and then snipe anyone who is trying to cover the junkyard as well. Now lets say you spawn at the top of the hill, this makes things a little more difficult. I tend to go to the canyon out at the left, and work my way through there. If you're a sniper, you can also head straight out to the right, pull out your sniper rifle, and then cover the whole junkyard, but make sure that no one is sniping in that spot I mentioned above. As crazy as this sounds, you can also just rush down the street, and sometimes you will flank guys who were waiting for you to come through the canyon. Fishing Village This is a huge map. There is so much ground to cover. When you're walking through the grassy areas and all of that, be mindful of where everyone else is, and make sure that everyone is covering each other. This is a pretty simple map, I don't really know any good spots, but a major strategy is to try and go all the way around the map without being spotted, and try to flank them. I tend to work through the village, if I'm spawning down on the coast. The village offers cover, so you can just keep moving up through the village. The thing with this map is that there's lots of rocks and cover for you to use. Some players go down to the beach, and then head towards the other peoples base. I will also sometimes just run out into the grass, prone next to a rock, watch, and wait. Although I hate to condone it, camping is a useful strategy on this level, considering that with so much ground, if you run out you'll just get shot before you even know it. Wharf This is a good map for night vision, and being a marksman. Since it's so dark, using a silenced assault rifle isn't a bad idea either. If you spawn on the wharf, I tend to actually go through the village, but you should always have some people working their way through the Wharf, and/or under the wharf as well. If you can, have at least one guy working through the woods as well. The village, like on fishing village, offers cover, so that you can make your way into their territory. Another thing you can do is go through the woods, again, the woods offer cover for you, and leaves you less exposed. When you're out on the wharf, there is lots of cover, but you can take cover prom pretty much everywhere. If you spawn on the wharf, I would strongly recommend either going through the village or through the woods, because you're the least vulnerable. Again it's smart to have maybe a couple of guys going through the wharf, but have the guys in the village make sure that they're covered. If you spawn in the woods, I like to go all the way through the woods and wait for people to come through the campsite area. If you go through the woods to the very end by the ruins there's a great spot covering a lot of the wharf. It's by F8 on your map, in the ruins area. Another good strategy is to take cover in the grass as a marksman and cover the whole wharf. The hard thing with this map is that it's in the dark, so it makes it really hard to see. I personally am not really good at this level. The best tip I can give you is to have everyone covering a point of the map, and have everyone tell each other where everyone is. Being a marksman is really useful because when you have that scope it makes it a lot easier to see people. Boneyard This is a really tiny map, with lots of clutter and parts to hide behind. There are two really high points on the map that have a clear view of the whole level. If you can control both of these towers, you will have a big advantage. One of them is at G5, the other is at B5. What I tend to do is lay prone and try to avoid exposing myself, and then I'll act as a spotter. Whenever you do this be careful, the other tower across from you would have a pretty good shot, so make sure no one is up there. There is another little area, E8, where you can take cover behind the crates and have a good vantage point from where their base is, especially if you're playing siege. The thing is that there's a roof above you, so the guys in the towers won't be able to see you. Always remember, for any map, where there's a roof, there's a shadow. In E8, it's really hard to see guys in there, because of the shadow. So use that to your advantage. The main thing to remember here is, to always make sure the towers are clear, and if you can, insert a teammate in each tower, because with both of those towers, they can pretty much cover every area of the map, except for, E8. Old Town This level is huge; there are tons of streets and alleyways to make your way through. Whenever your team is advancing, make sure everyone is moving up at the same time, and through streets, so that if you lose a guy, the people nearby can get your teammates killer. Try to avoid moving up a main street, because you will be an easy target for snipers. If you're playing siege, and you're on offense, try to go through the alley ways, and flank the defenders. Always peek around the corners in this map, especially when clearing a street, and when you're trying to clear one of the courtyards, have some of your teammates close in from the other side, so that you can trap your enemies. When your defending in a game of siege, a smart thing to do is to have everyone just cover and defend a street. This is an extremely effective defense, because on siege, the guys on offense have to come. They don't have the luxury of hanging back. A great strategy on this level, is to setup an ambush on one of the streets, or alleyways. Always be careful moving up a street, because some one may be waiting for you. Treasury This is a humongous level, filled with alleyways, sniper perches, and tons of areas to go to. It reminds me of the first ghost recon in the sense that the maps were huge, and that there were so many different spots and areas to shoot. Again, if you're playing siege, there are some nice camping spots in the area. The thing to remember on this level is that if you walk out into the main streets in the middle, you will get shot. There are tons of tables, cars to take advantage of, so always keep that in mind. Whenever you're moving together, make sure someone's covering the back and both of your sides, because this is an extremely easy map to get ambushed on, because of all the cover, sniper perches, and little nooks and crannies, it is not advisable to move out in the open. It's never smart to completely run out in the open, but especially on this map, more than any other. Temple This map has tons of foliage, leaves, bushes, trees, and moss to blend right in with. In the center of the map is the temple which can be a very good spot to recon the enemy territory. The main thing on this level to remember is stealth. With so much foliage around, you should always use it whenever possible. The temples itself offers plenty of cover, but beware, if you go on the top, you will make a great target for snipers. The thing that I do is have everyone cover a side, and hide in the bushes under the trees, and watch for enemy movements. Only problem with this "camping" strategy is that if a guy with a silenced gun sneaks around, he will pretty much kill your whole team. This is a really shady map, with a little bit of sunlit areas. If you stay in the sunlight, you'll just stick out. Dry Docks This isn't that big of a map, the main feature here is that it's dark, and raining, making your visibility very poor. This is a map that works very well for the stealthy commando. Use a silenced gun because of such poor visibility, the only way they are going to spot you at a distance, is if they hear the gunshots, and see the flash as the bullets come out. Then all of your enemies will just come to where you are, or maybe just look where you are and shoot, then your gone. Night vision is quite useful on this map and lots of maps in general, because when you see white, you aren't going to miss it. On one side there are some stairs that lead up to some rafters. This is a useful area for spotting your enemies, but you're pretty vulnerable at the top. Game Type Strategies This section will give you some helpful tips on each of the gameplay modes, so that you can become a well rounded player. I�ll begin with Team and then get to Solo. Team Elimination Team Eliminations objective is very simple. Kill the other players to get points. No other objectives, just some straight up play. A. Sharpshooter Sharpshooter is where you play until the clock runs out, and which ever team has more kills at the end of it wins. Not a whole of strategy in this game, because there isn�t any objective, and there are infinite respawns. B. Last Man Standing A much more strategic gametype, considering that there are usually no respawns. If you get killed, that�s it, so it makes everyone else play much more cautious. Since everyone is playing so cautiously, everyone needs to make sure that they are covering each other and that everyone knows where everyone is, so that if you lose a man, you know the area in which his assassin probably is hiding. Make an effort to try and flank the other team, because unlike sharpshooter, when they get killed their dead, and the dead can�t talk, so you might be able to kill the whole team before they even know what�s hitting them. Team Territory Team Territory is a team game based on territories, if it�s defending them, capturing them, or holding multiple zones. This is one of the game modes where support gunners can play an even larger role than they normally would. If you want one guy laying down and covering a zone, it�s this guy, and this is the game where your going need lots of that. A. Siege Siege is a game where one team has a base to defend, and the other attacks. What makes this game so strategic is the fact that respawns are disabled, so if you lose a guy, you have to adjust your strategy. If your defending in Siege, you can do one of two things. You can hang back and cover all of the streets leading up to the base and just wait for them to come. You can also leave a couple of guys to camp at the base and have everyone rush forward and setup an ambush so that they�ll walk right into your trap. I was once playing on old town, and me and my team were attacking. We made a turn on a street, but got gunned down because a guy had been waiting for us to come around the corner. We weren�t expecting anyone to be there, because we were still pretty far from the base so we were caught by surprise. Usually the attacking team is expecting everyone to hang back, so setting up an ambush closer to the middle, is an effective way of killing a couple of guys, thus hindering the attacking teams ability to fully penetrate the defenses. B. Hamburger Hill This is the King of the Hill game. It�s called hamburger hill after the 1987 movie Hamburger Hill, which is based after the assault led by Americans in the Vietnam war, when they pretty much got killed like well, Hamburgers. But anyway, this is a game type where you get points for each second you�re in the zone. The team with the most points at the end of the time limit is the winner. Respawns enabled. The main strategy here, is to have a couple of Marksmen hang back and pick off the guys going towards the zone. You only need one guy in the zone if to get points, you don�t get more if more are in it. Have one guy in the zone, then have an auto rifleman covering each flank. Depending on the server options, the team in control of the hill will spawn a helicopter, that can take out enemies. It can be taken out if you fire a rocket at it, or if you fire some grenades at it from your grenade launcher. If that helicopter is up there, taking it out becomes your main objective, then you work on capturing the zone. C. Domination This is a game where there are 5 zones, and you get a point for each second your team holds a zone. If you are holding all 5 zones, you�ll get 5 poins a second, if your holding 3 zones, you�ll get 3 points a second, and so on and so on. The team with the most points at the end of the time limit wins. Respawns are enabled. If your trying to up your ranking this is the game to play. If your team wins, and scored 700 points, then that�s how many ranking points you get. You even get points if you lose, the same amount that your team scores. The main strategy here, is to have everyone move to a point at the beginning of the game. If you look in the top right of your screen, you can see when their conquering a zone. For instance, if your blue team, and you have control of the zone, and then you see a red bracket blinking around it, red team is taking control of your zone. Whenever that happens, just rush towards the zone that�s being conquered so that you can kill whoever is capturing the zone and take care of it. Also identify the most important point in the map. Let�s take Desert Gulch for instance. There are 2 zones on each teams side, and the one in the middle, under the bridge. That�s really the most important point, because the zones on your sides you�re going to be able to hold, it�s just the one in the middle that will be the most contested. That zone will be the key to your success. Always identify the most important zone, and make that your main objective. Team Objective Objective based games are when you have particular objectives that you have to capture to win. If it�s a flag, or a VIP, they all share some common strategies. In this section, I�m going to give you the strategies I use for each gametype. A. Capture the Flag This game type is when each team has a flag, and you have to go to their base, touch the flag, and bring it back to your base, and retain control of your flag to score. Respawns are enabled. It�s one of the most popular game types. in all shooters, and I�m sure it�s familiar to all of you. One of the main strategies to do is have one guy hang back and act as a marksman, picking off any of the guards that he sees waiting there. Make sure to have a few people camping near the base, so that your flag is protected. Then send out a couple of people to come from each side, so that the flag area is surrounded. As soon as you get the flag, have that marksman covering your advance, because he�ll be able to pick off any of the guys coming to get the flag bearer. The use of smoke can be very effective, because if you have everyone just chuck some smoke in the flag area, the guys trying to hunt down whoever has the flag will have a very difficult time, and by the time they get out of the smoke, the flag bearer�s advance is covered by other guys coming in to help him out. Again, by the general tips, I had a section on smoke grenades, and use them like that as said. It turns into a game of just outfoxing your opponent. As soon as you throw the smoke, the other guys have to make a decision. Is he coming through the smoke or going around it? You�ll either get slaughtered, if they geuss right, or you�ll slaughter them, if you guessed right. But anyway I�m sidetracking a bit, but Capture the Flag is probably the game where Smoke grenades are most useful, so always be mindful of that. B Recovery This game type is a lot like capture the flag, but there is one flag in the middle of the map that you have to bring back to your base. The team with the most points at the end of the clock wins. Respawns are enabled. This game is very simple and not as strategic as its regular Capture the Flag counterpart. The only area where you can really strategize, is how your going to keep the other team from scoring, and all of the areas that you should try to cover, so you can keep them from scoring. C. Search and Rescue Teams must escort three unarmed officers back to their base. Teams score per second for each officer held. The team with the most points when time is up wins. Infinte respwans. A big strategy here is to just track down the Vips and hold them. Bring them into a safe zone where you can cover them, and where your teammates can cover the areas leading up to where you are hiding them. Always try and make sure that they don�t get killed, because then they have to respawn somewhere else. Just camp with the VIPS in an area where your teammates can cover you. Solo Elimination This section is going to give you pointers on how to become a better Solo Elimination player, but the main tip I can give you right now, is to always watch your back. That�s the main problem when playing Solo, beause as soon as you walk into an unknown territory, your susceptible to getting shot in the back. The people who are really good solo players, are extremely good players skill wise, because they don�t have the luxury of teammates covering their back. A. Sharpshooter It has the same specifications as it�s Team counterpart, but your on your own. It�s pretty much just run around and shoot who ever you see, but the main strategy I can give you, is find an area where everyone seems to be meeting, and find an area overlooking it. Finding good spots to hang out is really the big strategy on this game type, other than that you pretty much just have to be a good shot. B. Last Man Standing This has the same specs as it�s team counterpart, but once again your on your own. A good strategy here, even though I hate to condone it, is to camp, wait for everyone to sort of kill each other off, then walk right in and just shoot up the last guy. Again, find a nice spot to snipe, and recon the territory, but make sure you don�t get flanked, unless you like getting shot in the back, but always make sure that you are on the move so that they don�t track you down. C. Thief The player with the most kills is the thief. If you kill the thief you get two points, any other kills get you just one point. The person with the most kills at the end of the time limit, wins. Respawns are enabled. The main strategy here is to go around and just shoot up whoever you see, but try and keep an eye on the thief, and target him especially, but it�s pretty much the same thing as sharpshooter. D. Seek and Destroy Score by eliminating and becoming the target or eliminating players as the target. The player with the most points when time is up wins. Infinite respawns. This game is very similar to ghost recon 1s cat and mouse. One of the dirty tactics is to shoot the players who are trying to become the target with a pistol in the leg, so that their wounded, but if you kill them you lose points. Problem is that this is frowned upon in most servers, so you might get kicked. (credit to nivnivniv and his ghost recon 1 mp guide for this dirty tactic) E. Bounty Hunter Players receive incrementally higher points for consecutive target kills. Killing other s resets points per kill. The player with the most points when time is up wins. Respawns are enabled. The strategy here is pretty much the same as sharp shooter, except you get lots of points for consecutive kills. That and there are red diamonds on all of the enemies, so everyone knows where everyone is, making it really fast and frenetic. Always keep an eye on the red diamonds that are somewhat behind you because they�ll probably come and shoot you in the back. Solo Objective These are Objective based games where you have to fair on your own, and offer more strategy than Solo elimination. A. Flag Carry You get points for each second you hold the flag, the most when time is expired wins. Respawns are enabled. The main strategy here is to rush out, grab the flag and just try and find an area where you can camp. It�s really difficult to hold on it for long, especially on maps like boneyard and desert gulch, but you�ll just have to adjust. Remember always keep on the move, and if you find a nice spot sit yourself down and camp. B. Escort Players gain points for escorting an armed officer, the first player to 50 points wins. Infinite respawns. This game is pretty much the same as flag carry, but you can also kill the armed officer to end his acquiring of points. He is an armed officer, but he doesn�t really do anything, and he�s slow to follow you around. So try and get him an area where he�s protected by some cover. Solo Team Territory Well, as of today, there�s only one Solo Team Territory game type, Hamburger Hill, so lets just jump right into it. A. Hamburger Hill The player with the most time in the hill at the end of the time limit, wins, respawns are enabled. You pretty much just have to head to the zone and hold it, not too complex. Being an auto gunners not too bad of an idea. Hopefully the other guys going into the zone will kill each other off. Try and find a nice little corner to hide in, so that it�s providing you the most cover, other than that there isn�t a whole lot of strategy, just rush into the zone and camp. IX CO-OP A. Co-op general tips The Co-op portion is one of the most enjoyable parts of the game, in my opinion. It�s especially fun with friends, so in this section, I have tips for beating each mission. As I�m sure more missions are going to come out, I�ll keep adding to this section. 1. Make sure everyone has a job. If it�s making sure everyone is the right class, to where they are on the battlefield, you need to have a coordinated attack plan. Make sure everyone knows what their doing. On a similar note, having everyone surround the objective and move in from all sides isn�t a bad idea either. This way, no rebels can sneak around and shoot down some of your teammates. 2. Use the drone. The drone is especially useful in co-op, because it spots the enemies a lot more easier, and it puts a red diamond on them, making it easy to take them out. I�ve never lost a drone to enemy fire, I�m sure it can happen, but I�ve never seen it happen in one of my games, so maybe it can�t. Using the drone pretty much just scouts out all of the territory, so you know it�s clear before even setting foot in the area. 3. Take out enemy gunners!!! In the first mission this is a real big issue, but always make sure you take out enemy machine gunners, especially when their driving around in jeeps. Just shoot the gunner, then the car will stop, then you can get on one of the .50 cals and take it out. 4. Always pick up more ammo This sounds really stupid, but make sure to always reload your ammo. If you look on the tactical map it will have some white boxes. This is where you can go pick up some more magazines, as well as grenades and that kind of thing. If you don�t go and pick some up, you will run out, and sometimes getting to a rebels gun is kind of difficult, especially when your one of the last ones left. B. Map Walkthroughs 1-1 Old Town This is the same as the other old town, so always remember that there are plenty of alleyways to have your team go through. There are a few humvees that keep driving around, so make sure that you have a couple of grenadiers. They have gunners on them, so try and headshot them. The .50 Cal can take them out very easily, so make sure you have one guy on the .50 Cal to cover the corner. Make sure you have a couple of guys camping up at the top of the stairs. The guys will just come rushing up and you can gun all of them down. There is a Humvee camping down there with a gunner on it, make sure to have a marksman take it out. After the square is cleared, a humvee might come around the corner, if not make your way towards where the park is. There is a humvee in the park, so make sure you take out the gunner on that. Have Marksmen surround the park and pick off any of the guys who are in the park, then have a couple of rifleman go through and clear it. About now you should receive a new objective, to go and aid your pinned down allies. Make sure to get their fast because without assistance they wont last long. After you aid them, you have to clear another park area, but beware, there�s another Humvee in there, so make sure it�s taken out. Have everyone coming from each side, and you�ll be able to clear the area out. Then the mission will end, and you should get an achievement. Mission 1-2 This mission takes place on wharf, so it�s completely dark and it�s difficult to clear the wharf area. Make sure to insert a marksman in F8 in the ruins area. He�ll be able to pick off maybe 20 guys without any problem. Make sure that the sniper knows to listen for footsteps, because after killing a certain amount of guys, they�ll come and try to shoot him in the back. Having some grenadiers really helps on this level, with their ability to launch grenades into the campsite areas. Make sure to send the drone into the campsite areas, because that�s really the hardest part of the map. It�s completely dark making the drone even more useful. After clearing that out send the drone over the wharf, and have one team swing all the way through the woods, and have some cut through the village. You just have to make sure everyone collapses on the wharf. The second objectives are really easy to complete, you just have to have some grenades and blow up the green crates. After you complete all of the objectives, you just have to get to the extraction point and then the mission is accomplished. Mission 1-3 This mission takes place on treasury so you pretty much have to use the same strategies. Your objectives are to secure the treasury, destroy the SAM units, and then stop the rebels from looting, but I�ll get into that one later. Have everyone start working through the alley at the beginning of the mission. Everyone should be able to make their way to the main courtyard, but beware of snipers and rifleman down in the courtyard. Out to the very left of the courtyard is a SAM so take it out with the .50 CAL. Then have everyone move up to the big archway, with the bridge on top of it. Have someone get up on the .50 CAL and take out the SAM. Now have that guy stay up there and gun down some of the guys in the courtyard. Even after the courtyard is cleared leave that gunner up there, you�ll need him there in a bit. Keep moving towards the treasury and works your way through the alleyways. In the middle of the court yard are a couple of humvees, so take out the gunners. Up on the right side is a little tower area with a .50 cal. Now about now intel should inform you that some rebels are going to loot the treasury and that you have to intercept them. Remember that guy on the .50 cal you left on the archway? Well that humvee will come driving straight towards him, and he can take it out to complete the objective. Now as soon as you have control of the treasury, your main objective, you�ll have to defend it against a counter attack which is easy. Leaving that guy on the .50 cal up in the little building will make it easy to complete this objective. Then the mission will end and you should get an achievement. Mission 1-4 This mission takes place on temple, and is actually one of the smaller maps. Be wary of all of the cover and foliage, because it makes it difficult to see the enemy. This is why the drone is extremely important on this mission. Before you go into a major area, make sure to send the drone, because it makes things much easier. Considering that it is such a small level the drone will really be able to do a lot of damage. The objectives consist of killing the rebel lieutenant and destroying the weapons cache. Then when you get to the extraction point, you�ll have to hold out against some rebels trying to over run your point. The main hard point in this mission is killing the lieutenant and clearing the main temple. Once you�ve done that the rest of the mission is pretty straightforward. But you do have to clear the temple so here�s how you go about it. Have everyone move out, and sort of surround the temple so that no rebels escape. Then have 3 or 4 rifleman go around the back way, while the guys on the outside are covering them. The 3 or 4 rifleman should work their way through the camp area and swing all the way around. Make sure they get the weapons cache while their there. While their doing this, the guys who are covering them should slowly work their way up and get closer, so that they can gun down some of the guys in the temple. Make sure to send the drone over the temple, and then have everyone just go in and gun the guys down. After the temple is clear have everyone head towards the final weapons cache. As your heading towards the final cache, make sure the rebels don�t shoot you in the back, because sometimes they�ll come from behind you. As soon as you destroy the final weapons cache, have everyone head to the extraction point. From this point you have to hold out against rebels trying to overrun your position. Have everyone take up a side and defend it until the helicopter arrives. Then the mission will end. Congratulations, you�ve beaten the first chapter of the co-op campaign, as I�m sure more will come along for download over xbox live. VII Acknowledgements Right now the ones who I really want to thank right now is Ubisoft. These guys released a great title, for all of us gamers to enjoy. They put together a great multiplayer and single player game for that matter, and rolled it up into a great package. I want to thank you the reader, for looking at my guide and motivating me to write this thing up. Lastly, I want to thank gamefaqs.com, and neoseekers.com for letting me setup and post this guide, and for all of the times that I have had help and had one of the other users guides help me out. If you have anything you want to contribute to my guide, make any compliments, or ways I can make it better just email me at [email protected]. I will continue to update this guide, when new maps come out, so I really look forward to doing that. I had a great time writing up this guide, and I hope you had a great time reading it. Can�t wait to see you guys on the battlefield. Again my gamertag is bigbadblubanana so I�ll see you guys later. Just make sure your on my team, unless you want to get your butt kicked. Here is a list of those who have contributed something to my guide. Bryan Ogden, for explaining to me where Hamburger hill came from. Eryk Syzmanski, for explaining to me the difference between a clip and a magazine, which was an interesting anecdote.