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Multiplayer Guide

by sk8erguyjake

				Ghost Recon Advanced Warfighter Multiplayer Guide


	Table of Contents

 I        Introduction
 II       Version History
 III      Legal Stuff
 IV       General Tips
 V        Class Strategies
 VI       Game Type Strategies
 VII       Map Strategies
 VIII     Co-op Missions
IX          Acknowledgements
 


I   Introduction

	This is a multiplayer guide, for the players online, not for the
missions, rather, a guide, giving you the player, helpful hints for
each map, and general strategies.
	It is for the person just starting to get online, and the player who just
needs some helpful pointers on how to become the best player he or she can be.
  Just so you know, my gamertag on xbox live is bigbadblubanana.  So I hope to
see you on the battlefield.  If you have any tips and pointers that you want to
contribute you can email me at [email protected] and if I see them fit for
this guide, I will put it in.  I will continue to update this guide, as new maps
are bound to come along for download.  Hope you enjoy this guide; I have put a
lot of hard work into helping everyone enjoy this great game even more.



II Version Hisotry

	Version .1 March 13 2006 I begin writing my guide.  I write up the
Introduction
and the Legal stuff.
	
	Version .2 March 15 I write up the first 4 general tips in the General
tips Section.

	Version .3 march 16 I finish the General Tips Section
	
	Version .4  March 19 I begin writing Class Strategies, and finish it up
the same day.  

	Version .5 March 20 I write up my first few maps in the Map Strategies
section, Desert Gulch, Rocky Cove and Nowhere.

	Version .6 March 21 I write up tips for fishing village, wharf and
boneyard.

	Version .7 March 22 I finish writing the guide, but the margins are all
messed up, and I�m trying to get them to meet gamefaqs formatting standards.

	Version .8 March 28 Finally after about a week of checking the help boards
incessantly, I have met the formatting standards YAY!!!
	
	Version .9 March 29. My guide got rejected for lack of content, so now I�m
going to 
add in a game type tips and tricks, and add some more to the maps and general
tips and stuff.

	Version .95 March 30 I�m going to finish up the game type tips today, and
I�m going to submit it to gamefaqs.com


	Verion .96 March 30 
		
	Yay my guide got posted.  I�ve decided to put in a co-op section for each
mission, and tips on how to beat it.  I just wrote a walkthrough for the first
two missions
	
	Version .97 March 31, 
	 
	Wrote a faq for the third co-op mission.


	Version .98 April 02
	Haven�t written for a couple of days, today I just finished the final co-
op mission.


	Version .99  April 06

	I�m updating some parts of my general strategies and stuff, but nothing
big.

	Version  1.0
	Added the part about hamburger hill, where it tells where it comes from.

	1.1 Monday June 5, 2006
	
	Added fgbgames.com to my list of sites that can hold this.
	
III   Legal Stuff

	You cannot reproduce, copy or post my guide anywhere without my consent.
You can get my permission at [email protected] .  If you do reproduce,
copy or post my guide anywhere without my consent, except for personal and or
private use.  I don't know who actually reads this, but I'm writing it up
anyway. Posting this guide anywhere without previous written consent is 
prohibited.
	The websites that I allow to post my guide, are gamefaqs.com and
neoseekers.com, gamespot.com, aol.com, 360box.co.uk, supercheats.com, 
fgbgamers.com.

			Copyright 2006 sk8terguyjake



   IV   General Tips

1.	Work with your team mates!

	Know where everyone is on the map, what zones they are covering and where
they plan on heading.  It's smart to coordinate your attack with your allies,
and this is really made possible by the voice chat feature.  Let's say that
there's a sniper who needs to be escorted to a spot, have a rifleman help cover
his back, or escort him to his spot.
Make sure that everyone is covering a part of the map, because one guy could
slip by, and shoot everybody in the back, so always make sure that every part
of the map is covered.
	A major strategy on objective, and territory based games, especially
Siege, is to have everyone move together.  When you're defending your base in
siege, you have to make sure every street is covered, because if one street is
covered, it makes it a lot harder for someone to slip by.
For instance 5 on 5, siege, on Old Town.  Each street has to be covered, so the
most you can expect to be covering a street is 1 or 2 guys, depending on how
many players are in the game.  If you have all 5 guys rushing up the street,
they'll be overwhelmed and get shot up before they can say anything.  This
catches the defending team off guard, and then they'll probably have everyone
head over to their last known position, and then if you have one of your guys
swing around, you'll have the rest of the team completely surrounded.  This is a
major strategy that I use when playing siege, and other objective based games.
	Only problem with using this strategy is that if your not careful, your
going to have everyone get killed.  Make sure everyone is covering a certain
side so that if they see anyone everyone can turn and gun him down.  Don�t use
this strategy on maps like Boneyard, Dry Docks, Treasury or temple.  There�s too
much open ground for your team to cover, and one guy flanking your team, could
take out your whole squad.  But on maps like Old town, Fishing Village*, Wharf
and Rocky Cove, there is plenty of cover, so that the chances of you being taken
out by one guy is pretty low.

* On fishing village this strategy needs to be used very carefully.  It�s 
effective in siege, if your working your way through the village, but not if you
going across the grassy areas.


2.	Use the peek!

	Use the peek whenever you scouting a large street or alley.  Let's look
at it this way, if you're peeking around a corner, and there's an enemy coming
up it, who has the advantage, the guy who's peeking, or the guy coming up the
street?  95 percent of the time, the guy who's peeking is going to come out on
top.  It's really simple, think; the guy who is peeking can shoot the other
guys whole body, where as the guy coming up the street only has a sliver to
shoot at.  Whenever you're going to have to look down a street, always peek
around the corner.
	Another great thing about to is that since less of your body is exposed,
the chances of him not seeing you is a lot higher, so that's just another great
reason why you should peek.


3.	Use the Drone and kill your enemy's one!

	The Drone has been a new addition to this game, and it is an extremely
strategic part of this game.  Shooting one down isn't all that difficult, if
you are using an assault rifle, maybe a couple of magazines.  Make sure to have
one guy cover the
guy who's shooting it down.
	You can order your drone by bringing up your tactical map, putting your
little cursor onto the spot where you want it to go, then pressing up on the D-
Pad.  It will fly over, and if it spots anyone, it will put a red or blue
diamond on them, depending on which team they're on.  Once their spotted, their
pretty much dead, because then everyone just starts heading towards them and
knows exactly where he is.  Which brings us to our next tip.....


4.	Always remain Stealthy

	Being stealthy has always been a major part of Ghost Recon and it still
hasn't changed.  If you can remain unseen, it will go a long way for you to
survive the match.  If you can remain out of sight, you can sneak up and get a
lot of free kills.  If you just rush out into the open, you won't last a
minute.  Another major part of being stealthy is using silenced weapons. On
certain maps silenced are good to use, because when you fire a silenced weapon
it doesn't come up on the screen. So if you could take out your enemy before he
could get a shot off, his allies may not even notice that he died, allowing you
to sneak around and kill quite possibly the rest of the team.



5.	Always use Cover

	Whenever possible, it is always smart to use cover, especially when
you're covering a certain zone or area.  Again, like I said, when you have less
of a body exposed, it just makes hitting you a lot harder.  Maybe you'll get
lucky, a guy will shoot you, miss you, because you were using cover, then you
see him and gun him down.  It's just logic, always use cover.  Also, always use
soft cover whenever possible, soft cover refers to grass, little bushes and the
like.  They don't actually protect you as much as make you hard to see.
	Once I was playing a game of Siege on Wharf, and the base was up in the
dark grassy areas.  I was watching an enemy walking towards the zone that has
to be captured.  He walks right by my ally, because you can barely see him in
the grass.  And my ally guns him down for the easy win.  Soft cover in some
areas is more effective than hard cover, rocks, walls, and cars, because it
makes it so that you can sometimes not be seen.



6.	Use L to aim better!!!

	Unless you're at long range where scoping in would be a more viable
option, always use L to aim better.  Even with a sniper rifle, and while your
running around, you'll notice that your surprisingly accurate.  Even at point
blank range this is smart to use, because you become 10 times more accurate.
To any of those who have played Call of Duty 2, use it like you do in Call of
duty 2 because even at point blank range, I always aimed down the sight, and 
you should always use this feature in this game as well.
	At medium range, people tend to like to scope in, but actually I never do 
this.  You should only scope in when your at long range, and your enemy doesn�t 
see you.  The problem with scoping in when your in a firefight is that it takes 
time to scope in and then target your enemy, where as it�s much quicker to just 
hold down L and start firing.  When you use L, your not quite as accurate but 
you get the bullets off quicker than the guy who is scoping in.



7.	Use Smoke Grenades


	Smoke grenades are a major part of this game, in the sense that throwing
acts as a diversion, and can be used as a major strategy in objective and
territory based games, because it causes the enemy to have to react and change
their position allowing you to have more options in your attack plan.  All of a
sudden, the other team has to gamble, are they going to come through the smoke,
or are they going to go all the way around?  It causes confusion, which is its
main attribute.



8.	Always position yourself well


	Positioning yourself and your team is a major part of your overall
strategy.  If you can position everyone in a f favorable position, that will go
a long way to making you victorious.  Also, whenever you can overlook a large
amount of ground, although seemingly being a great spot, it leaves you
vulnerable to fire from all of those areas so always keep that in mind.
	Another thing is the shadows.  Always, whenever choosing a spot, try to
find a dark little corner or a spot with a shadow covering it.
	One time I was playing a game of Siege on Fishing village.  I was on the
attacking team, and had worked my whole way through a village.  I was hiding
behind some tires and I thought the village was clear, I looked everywhere, but
as soon as I came out to capture the base, I got shot.  To this day I still
don't know where that guy was.
	Shade and shadows are extremely effective on maps where there is mostly
sunlight, but little splotches of shade, I.E desert gulch, fishing village,
Nowhere, and Old Town.


		
	V Class Strategies


	It is always to choose the right class, for the right game type and map.
Also, the team that has a wide variety of classes is going to do better,
because if you can have a wide variety of guys, you're just going to be able to
do more and play more strategically, and the more strategic team will usually
win.





1	Rifleman Strategies

	The rifleman is the jack of all trades, the multipurpose soldier.  He can
shoot at relatively long range, but is effect at close and short range as well.
The rifleman uses assault rifles, and can hold grenades.  The rifleman gets
accuracy bonuses for standing up, and moving.  He is more accurate in these
positions than a marksman, or grenadier or auto rifleman would be.  They are
effective on maps where close range is the main thing you're going to be doing.
Rifleman are good at running to certain areas and shooting on the run, not that
you should run and gun but, they can do it a lot better than marksman or auto
rifleman can.



2	  Auto rifleman Strategies

	Auto Rifleman use the big guns, these are your support gunners.  They
pretty much just prone over an area where and cover it, and anything that walks
into there is mincemeat.  They can pin guys down while someone goes around and
flanks him.  An example is a support gunner sees a guy starts firing and pins
people down.
	Being an Auto Rifleman seems like a simple and easy job, but it's
extremely important to the success of the team.  If there is one guy you want
defending and holding a position, it's this guy.


3	Grenadier Strategies

	Grenadiers are extremely effective with explosives.  Only problem is,
that lots of servers ban explosives, for obvious reasons.  But when explosives
aren't banned, these guys are very good.  They are better with explosives and
grenade launchers.  I don't use these guys as much, but with a grenade
launcher, these guys are very deadly, with the ability to use their grenade
launchers like mortars.
	I



4	Marksman Strategies

	Marksmen are your snipers, your long range guys.  They get bonuses for
being prone and using a sniper rifle.  They are extremely good on maps where
they have an unobstructed field of vision.  They can cover zones much like
support guys can, except they can take guys out at long range, unlike support
guys.  Only problem with these guys are that they are completely vulnerable at
close range, unless you're good with a pistol.  Pistol vs. Assault rifle, 10 to
1 assault rifle wins.  Use these guys when you can have an unobstructed field
of vision, over long range.  Actually they are extremely accurate, even when
moving a little bit, but against an assault rifle, you'll just get gunned down
before you can react.




	V  Map Strategies


	Desert Gulch

	On this level, I recommend definitely being a rifleman, or maybe a
support gunner.  Being a grenadier with a grenade launcher wouldn't be bad
either considering that as soon as you spawn; you could probably just launch a
couple grenades over and get a kill or two.  One of the best strategies on this
map, the one I employ the most often is just rush to the middle of the map,
prone, and just wait for them to come, often they take a little longer because
they were selecting weapon or chatting or something.  If you spawn in F2, it's
smart to just rush off to the left, to that little ravine under the bridge,
dive, prone, and then just wait for them to come up.  Again it's important that
your allies are covering the other sides so that you don't get flanked.
	If you spawn on the end opposite of F2, you can just lay prone and wait
for that guy to rush up there.  The main thing about this map to remember is
that you should always just rush in, and have your team setup a perimeter
covering the whole map before they can react, then your team will have a huge
advantage in the game.  Once you and your team sets up that perimeter, the
other team won't have anywhere to hide.  Then have your team all advance at the
same time, so that they just close in on the enemies and surround them.



	Rocky Cove

	This is definitely a marksman map. If you spawn in F1, you can head down
towards the shore to the right, and just prone, and you will definitely see
someone.  The thing to remember in general on this level is that all of the
rocks provide lots of cover, so if you make your way through the rocks, you can
pretty much get to the other side without being seen.
	If you go down through the middle it's just suicide, someone's going to
see you and just pop you down quick.  The smart thing on this level is to be a
marksman, wait in one spot and just snipe, or be a rifleman and sneak your way
through the rocks to the other base and catch their snipers off guard. This
level is really tricky in the sense that people can just blend right in with
the rocks, making it really difficult to see people.  Use that to your
advantage, and always leave a marksman on your team back to cover your advance.
	On Domination, the Sniper can run the game.  There are two zones, D and E
that are on the beaches, and you can have one of your snipers hanging back and
defending the zones from a distance.  I once was a marksman playing Domination
on this level, and I was picking all of the guys off one by one, because they
were trying to get to D and E.  This makes it so that my allies can focus on
getting A, B, and C.




	Nowhere

	This is a great map for pretty much any class.  If you're a marksman you
can cover the whole junkyard area, and the main road, if you're a rifleman, you
can go through the canyon.  If you spawn at the base of that huge hill, my
favorite strategy is to head towards the canyon, but instead of heading through
the canyon, go up to the little hill to the right of it.  If you prone here,
you can cover the canyon perfectly.  Have one of your teammates go up and then
you cover him, or wait for the other guy to come down, it always works.
	One great sniping spot that I saw is when you spawn at the base of that
huge hill, but then head right once you hit the road and go all the way to the
fence.  Prone, pull out your sniper rifle, and then you can pretty much cover
the whole canyon, and a part of the road on your own.
	Again, if you spawn at the base of the hill, you can head up to the left,
prone, and then snipe anyone who is trying to cover the junkyard as well.
	Now lets say you spawn at the top of the hill, this makes things a little
more difficult.  I tend to go to the canyon out at the left, and work my way
through there.  If you're a sniper, you can also head straight out to the
right, pull out your sniper rifle, and then cover the whole junkyard, but make
sure that no one is sniping in that spot I mentioned above.  As crazy as this
sounds, you can also just rush down the street, and sometimes you will flank
guys who were waiting for you to come through the canyon.




	Fishing Village

	This is a huge map.  There is so much ground to cover.  When you're
walking through the grassy areas and all of that, be mindful of where everyone
else is, and make sure that everyone is covering each other.  This is a pretty
simple map, I don't really know any good spots, but a major strategy is to try
and go all the way around the map without being spotted, and try to flank them.
I tend to work through the village, if I'm spawning down on the coast.  The
village offers cover, so you can just keep moving up through the village.
	The thing with this map is that there's lots of rocks and cover for you
to use.  Some players go down to the beach, and then head towards the other
peoples base.  I will also sometimes just run out into the grass, prone next to
a rock, watch, and wait.  Although I hate to condone it, camping is a useful
strategy on this level, considering that with so much ground, if you run out
you'll just get shot before you even know it.

	

	Wharf

	This is a good map for night vision, and being a marksman.  Since it's so
dark, using a silenced assault rifle isn't a bad idea either.
	  If you spawn on the wharf, I tend to actually go through the village,
but you should always have some people working their way through the Wharf,
and/or under the wharf as well.  If you can, have at least one guy working
through the woods as well.  The village, like on fishing village, offers cover,
so that you can make your way into their territory.
	Another thing you can do is go through the woods, again, the woods offer
cover for you, and leaves you less exposed.  When you're out on the wharf,
there is lots of cover, but you can take cover prom pretty much everywhere. If
you spawn on the wharf, I would strongly recommend either going through the
village or through the woods, because you're the least vulnerable.  Again it's
smart to have maybe a couple of guys going through the wharf, but have the guys
in the village make sure that they're covered.
	If you spawn in the woods, I like to go all the way through the woods and
wait for people to come through the campsite area.  If you go through the woods
to the very end by the ruins there's a great spot covering a lot of the wharf.
It's by F8 on your map, in the ruins area.
	Another good strategy is to take cover in the grass as a marksman and
cover the whole wharf.  The hard thing with this map is that it's in the dark,
so it makes it really hard to see.  I personally am not really good at this
level.  The best tip I can give you is to have everyone covering a point of the
map, and have everyone tell each other where everyone is.  Being a marksman is
really useful because when you have that scope it makes it a lot easier to see
people.



	Boneyard


	This is a really tiny map, with lots of clutter and parts to hide behind.
There are two really high points on the map that have a clear view of the whole
level.  If you can control both of these towers, you will have a big advantage.
One of them is at G5, the other is at B5.  What I tend to do is lay prone and
try to avoid exposing myself, and then I'll act as a spotter.  Whenever you do
this be careful, the other tower across from you would have a pretty good shot,
so make sure no one is up there.
	There is another little area, E8, where you can take cover behind the
crates and have a good vantage point from where their base is, especially if
you're playing siege.  The thing is that there's a roof above you, so the guys
in the towers won't be able to see you.  Always remember, for any map, where
there's a roof, there's a shadow.  In E8, it's really hard to see guys in
there, because of the shadow.  So use that to your advantage.
	  The main thing to remember here is, to always make sure the towers are
clear, and if you can, insert a teammate in each tower, because with both of
those towers, they can pretty much cover every area of the map, except for, E8.


	Old Town

	This level is huge; there are tons of streets and alleyways to make your
way through.  Whenever your team is advancing, make sure everyone is moving up
at the same time, and through streets, so that if you lose a guy, the people
nearby can get your teammates killer.  Try to avoid moving up a main street,
because you will be an easy target for snipers.  If you're playing siege, and
you're on offense, try to go through the alley ways, and flank the defenders.
	Always peek around the corners in this map, especially when clearing a
street, and when you're trying to clear one of the courtyards, have some of
your teammates close in from the other side, so that you can trap your enemies.
	When your defending in a game of siege, a smart thing to do is to have
everyone just cover and defend a street.  This is an extremely effective
defense, because on siege, the guys on offense have to come.  They don't have
the luxury of hanging back.
	A great strategy on this level, is to setup an ambush on one of the 
streets, or alleyways.  Always be careful moving up a street, because some one 
may be waiting for you.  


	Treasury

	This is a humongous level, filled with alleyways, sniper perches, and
tons of areas to go to.  It reminds me of the first ghost recon in the sense
that the maps were huge, and that there were so many different spots and areas
to shoot.
	  Again, if you're playing siege, there are some nice camping spots in
the area.  The thing to remember on this level is that if you walk out into the
main streets in the middle, you will get shot.  
	There are tons of tables, cars to take advantage of, so always keep that
in mind.  Whenever you're moving together, make sure someone's covering the
back and both of your sides, because this is an extremely easy map to get
ambushed on, because of all the cover, sniper perches, and little nooks and
crannies, it is not advisable to move out in the open.  It's never smart to
completely run out in the open, but especially on this map, more than any
other.



	Temple



	This map has tons of foliage, leaves, bushes, trees, and moss to blend
right in with.  In the center of the map is the temple which can be a very good
spot to recon the enemy territory.  The main thing on this level to remember is
stealth.  With so much foliage around, you should always use it whenever 
possible.
	The temples itself offers plenty of cover, but beware, if you go on the
top, you will make a great target for snipers.  The thing that I do is have
everyone cover a side, and hide in the bushes under the trees, and watch for
enemy movements.  Only problem with this "camping" strategy is that if a guy
with a silenced gun sneaks around, he will pretty much kill your whole team.
	This is a really shady map, with a little bit of sunlit areas.  If you
stay in the sunlight, you'll just stick out.






	Dry Docks



	This isn't that big of a map, the main feature here is that it's dark,
and raining, making your visibility very poor.  This is a map that works very
well for the stealthy commando.  Use a silenced gun because of such poor
visibility, the only way they are going to spot you at a distance, is if they
hear the gunshots, and see the flash as the bullets come out.  Then all of your
enemies will just come to where you are, or maybe just look where you are and
shoot, then your gone.
	Night vision is quite useful on this map and lots of maps in general,
because when you see white, you aren't going to miss it.  On one side there are
some stairs that lead up to some rafters.  This is a useful area for spotting
your enemies, but you're pretty vulnerable at the top.


	Game Type Strategies

	This section will give you some helpful tips on each of the gameplay
modes, so that you can become a well rounded player.  I�ll begin with Team and
then get to Solo.

		Team Elimination
	
	Team Eliminations objective is very simple.  Kill the other players to get
points.  No other objectives, just some straight up play.

A.	Sharpshooter

	Sharpshooter is where you play until the clock runs out, and which ever
team has more kills at the end of it wins.  Not a whole of strategy in this
game, because there isn�t any objective, and there are infinite respawns.

B.	Last Man Standing

	A much more strategic gametype, considering that there are usually no
respawns.  If you get killed, that�s it, so it makes everyone else play much
more cautious. Since everyone is playing so cautiously, everyone needs to make
sure that they are covering each other and that everyone knows where everyone
is, so that if you lose a man, you know the area in which his assassin probably
is hiding.  Make an effort to try and flank the other team, because unlike
sharpshooter, when they get killed their dead, and the dead can�t talk, so you
might be able to kill the whole team before they even know what�s hitting them.




		Team Territory
		

	Team Territory is a team game based on territories, if it�s
defending them, capturing them, or holding multiple zones.  This is one of the
game modes where support gunners can play an even larger role than they normally
would.  If you want one guy laying down and covering a zone, it�s this guy, and
this is the game where your going need lots of that.



A.	Siege

	Siege is a game where one team has a base to defend, and the other
attacks.  What makes this game so strategic is the fact that respawns are
disabled, so if you lose a guy, you have to adjust your strategy.  If your
defending in Siege, you can do one of two things.  You can hang back and cover
all of the streets leading up to the base and just wait for them to come.
	You can also leave a couple of guys to camp at the base and have everyone
rush forward and setup an ambush so that they�ll walk right into your trap.  I
was once playing on old town, and me and my team were attacking.  We made a turn
on a street, but got gunned down because a guy had been waiting for us to come
around the corner.  We weren�t expecting anyone to be there, because we were
still pretty far from the base so we were caught by surprise.
	Usually the attacking team is expecting everyone to hang back, so setting
up an ambush closer to the middle, is an effective way of killing a couple of
guys, thus hindering the attacking teams ability to fully penetrate the
defenses.


	B.   Hamburger Hill

	This is the King of the Hill game.  It�s called hamburger hill after the 
1987 movie Hamburger Hill, which is based after the assault led by Americans in 
the Vietnam war, when they pretty much got killed like well, Hamburgers.
But anyway, this is a game type where you get points for each second you�re in
the zone.  The team with the most points at the end of the time limit is the
winner.  Respawns enabled.
	The main strategy here, is to have a couple of Marksmen hang back and pick
off the guys going towards the zone.  You only need one guy in the zone if to
get points, you don�t get more if more are in it.  Have one guy in the zone,
then have an auto rifleman covering each flank.
	Depending on the server options, the team in control of the hill will
spawn a helicopter, that can take out enemies.  It can be taken out if you fire
a rocket at it, or if you fire some grenades at it from your grenade launcher.
If that helicopter is up there, taking it out becomes your main objective, then
you work on capturing the zone.


C.	 Domination


	This is a game where there are 5 zones, and you get a point for each
second your team holds a zone.  If you are holding all 5 zones, you�ll get 5
poins a second, if your holding 3 zones, you�ll get 3 points a second, and so on
and so on.  The team with the most points at the end of the time limit wins.
Respawns are enabled.  If your trying to up your ranking this is the game to
play.  If your team wins, and scored 700 points, then that�s how many ranking
points you get.  You even get points if you lose, the same amount that your team
scores.
	The main strategy here, is to have everyone move to a point at the
beginning of the game.  If you look in the top right of your screen, you can see
when their conquering a zone.  For instance, if your blue team, and you have
control of the zone, and then you see a red bracket blinking around it, red team
is taking control of your zone.  Whenever that happens, just rush towards the
zone that�s being conquered so that you can kill whoever is capturing the zone
and take care of it.  
	Also identify the most important point in the map.  Let�s take Desert
Gulch for instance.  There are 2 zones on each teams side, and the one in the
middle, under the bridge.  That�s really the most important point, because the
zones on your sides you�re going to be able to hold, it�s just the one in the
middle that will be the most contested.  That zone will be the key to your
success.  Always identify the most important zone, and make that your main
objective.


	
		Team Objective

		Objective based games are when you have particular objectives that
you have to capture to win.  If it�s a flag, or a VIP, they all share some
common strategies.  In this section, I�m going to give you the strategies I use
for each gametype.


	A.	Capture the Flag

		
	This game type is when each team has a flag, and you have to go to their
base, touch the flag, and bring it back to your base, and retain control of your
flag to score.  Respawns are enabled.  It�s one of the most popular game types.
in all shooters, and I�m sure it�s familiar to all of you.
	One of the main strategies to do is have one guy hang back and act as a
marksman, picking off any of the guards that he sees waiting there.  Make sure
to have a few people camping near the base, so that your flag is protected.
Then send out a couple of people to come from each side, so that the flag area
is surrounded.  As soon as you get the flag, have that marksman covering your
advance, because he�ll be able to pick off any of the guys coming to get the
flag bearer.  
	The use of smoke can be very effective, because if you have everyone just
chuck some smoke in the flag area, the guys trying to hunt down whoever has the
flag will have a very difficult time, and by the time they get out of the smoke,
the flag bearer�s advance is covered by other guys coming in to help him out.
Again, by the general tips, I had a section on smoke grenades, and use them like
that as said.  It turns into a game of just outfoxing your opponent.  As soon as
you throw the smoke, the other guys have to make a decision.  Is he coming
through the smoke or going around it?  You�ll either get slaughtered, if they
geuss right, or you�ll slaughter them, if you guessed right.  But anyway I�m
sidetracking a bit, but Capture the Flag is probably the game where Smoke
grenades are most useful, so always be mindful of that.


	B	Recovery

	This game type is a lot like capture the flag, but there is one flag in
the middle of the map that you have to bring back to your base.  The team with
the most points at the end of the clock wins.  Respawns are enabled.
	This game is very simple and not as strategic as its regular Capture the
Flag counterpart.  The only area where you can really strategize, is how your
going to keep the other team from scoring, and all of the areas that you should
try to cover, so you can keep them from scoring.


C.	Search and Rescue 

	
	Teams must escort three unarmed officers back to their base.  Teams score
per second for each officer held.  The team with the most points when time is up
wins.  Infinte respwans.
	A big strategy here is to just track down the Vips and hold them.  Bring
them into a safe zone where you can cover them, and where your teammates can
cover the areas leading up to where you are hiding them.  Always try and make
sure that they don�t get killed, because then they have to respawn somewhere
else.  Just camp with the VIPS in an area where your teammates can cover you.

		


		Solo Elimination

		This section is going to give you pointers on how to become a better
Solo Elimination player, but the main tip I can give you right now, is to always
watch your back.  That�s the main problem when playing Solo, beause as soon as
you walk into an unknown territory, your susceptible to getting shot in the
back.  The people who are really good solo players, are extremely good players
skill wise, because they don�t have the luxury of teammates covering their back.
	
 
	A.  Sharpshooter   

		It has the same specifications as it�s Team counterpart, but your on
your own.  It�s pretty much just run around and shoot who ever you see, but the
main strategy I can give you, is find an area where everyone seems to be
meeting, and find an area overlooking it.  Finding good spots to hang out is
really the big strategy on this game type, other than that you pretty much just
have to be a good shot.  

B.	Last Man Standing

		This has the same specs as it�s team counterpart, but once again
your on your own.  A good strategy here, even though I hate to condone it, is to
camp, wait for everyone to sort of kill each other off, then walk right in and
just shoot up the last guy.  Again, find a nice spot to snipe, and recon the
territory, but make sure you don�t get flanked, unless you like getting shot in
the back, but always make sure that you are on the move so that they don�t track
you down.  


C.	Thief 


	The player with the most kills is the thief.  If you kill the thief you
get two points, any other kills get you just one point.  The person with the
most kills at the end of the time limit, wins.  Respawns are enabled.
	The main strategy here is to go around and just shoot up whoever you see,
but try and keep an eye on the thief, and target him especially, but it�s pretty
much the same thing as sharpshooter.


D.	Seek and Destroy
	


	Score by eliminating and becoming the target or eliminating players as the
target.  The player with the most points when time is up wins.  Infinite
respawns.
	This game is very similar to ghost recon 1s cat and mouse.  One of the
dirty tactics is to shoot the players who are trying to become the target with a
pistol in the leg, so that their wounded, but if you kill them you lose points.
Problem is that this is frowned upon in most servers, so you might get kicked.
(credit to nivnivniv and his ghost recon 1 mp guide for this dirty tactic)


E.	Bounty Hunter


	Players receive incrementally higher points for consecutive target kills.
Killing other s resets points per kill.  The player with the most points when
time is up wins.  Respawns are enabled.
	The strategy here is pretty much the same as sharp shooter, except you get
lots of points for consecutive kills.  That and there are red diamonds on all of
the enemies, so everyone knows where everyone is, making it really fast and
frenetic.  Always keep an eye on the red diamonds that are somewhat behind you
because they�ll probably come and shoot you in the back.



	Solo Objective

	These are Objective based games where you have to fair on your own, and
offer more strategy than Solo elimination.

A.	Flag Carry

	You get points for each second you hold the flag, the most when time is
expired wins.  Respawns are enabled.
	The main strategy here is to rush out, grab the flag and just try and find
an area where you can camp.  It�s really difficult to hold on it for long,
especially on maps like boneyard and desert gulch, but you�ll just have to
adjust.  Remember always keep on the move, and if you find a nice spot sit
yourself down and camp.


B.	Escort


	Players gain points for escorting an armed officer, the first player to 50
points wins.  Infinite respawns.
	This game is pretty much the same as flag carry, but you can also kill the
armed officer to end his acquiring of points.  He is an armed officer, but he
doesn�t really do anything, and he�s slow to follow you around.  So try and get
him an area where he�s protected by some cover.

	



	Solo	Team Territory

	Well, as of today, there�s only one Solo Team Territory game type,
Hamburger Hill, so lets just jump right into it.
	
	
A.	Hamburger Hill

	The player with the most time in the hill at the end of the time limit,
wins, respawns are enabled.  
	You pretty much just have to head to the zone and hold it, not too
complex.  Being an auto gunners not too bad of an idea.  Hopefully the other
guys going into the zone will kill each other off.  Try and find a nice little
corner to hide in, so that it�s providing you the most cover, other than that
there isn�t a whole lot of strategy, just rush into the zone and camp.

	



		IX CO-OP



A.	Co-op general tips

		The Co-op portion is one of the most enjoyable parts of the game, in
my opinion.  It�s especially fun with friends, so in this section, I have tips
for beating each mission.  As I�m sure more missions are going to come out, I�ll
keep adding to this section.
	


		1.   Make sure everyone has a job.

			
	If it�s making sure everyone is the right class, to where they are on the
battlefield, you need to have a coordinated attack plan.  Make sure everyone
knows what their doing.  
	On a similar note, having everyone surround the objective and move in from
all sides isn�t a bad idea either.  This way, no rebels can sneak around and
shoot down some of your teammates.  



	2.	Use the drone.

	The drone is especially useful in co-op, because it spots the enemies a
lot more easier, and it puts a red diamond on them, making it easy to take them
out.  I�ve never lost a drone to enemy fire, I�m sure it can happen, but I�ve
never seen it happen in one of my games, so maybe it can�t.  Using the drone
pretty much just scouts out all of the territory, so you know it�s clear before
even setting foot in the area.   


3.	Take out enemy gunners!!!


	In the first mission this is a real big issue, but always make sure you
take out enemy machine gunners, especially when their driving around in jeeps.
Just shoot the gunner, then the car will stop, then you can get on one of the
.50 cals and take it out.

	

4.	Always pick up more ammo


	This sounds really stupid, but make sure to always reload your ammo.  If
you look on the tactical map it will have some white boxes.  This is where you
can go pick up some more magazines, as well as grenades and that kind of thing.
If you don�t go and pick some up, you will run out, and sometimes getting to a
rebels gun is kind of difficult, especially when your one of the last ones left.




B.	Map Walkthroughs



1-1	Old Town


	This is the same as the other old town, so always remember that there are
plenty of alleyways to have your team go through.  There are a few humvees that
keep driving around, so make sure that you have a couple of grenadiers. They
have gunners on them, so try and headshot them.  The .50 Cal can take them out
very easily, so make sure you have one guy on the .50 Cal to cover the corner.
Make sure you have a couple of guys camping up at the top of the stairs.  The
guys will just come rushing up and you can gun all of them down.  There is a
Humvee camping down there with a gunner on it, make sure to have a marksman take
it out.
	After the square is cleared, a humvee might come around the corner, if not
make your way towards where the park is.  There is a humvee in the park, so make
sure you take out the gunner on that.  Have Marksmen surround the park and pick
off any of the guys who are in the park, then have a couple of rifleman go
through and clear it.  About now you should receive a new objective, to go and
aid your pinned down allies.  Make sure to get their fast because without
assistance they wont last long.
	After you aid them, you have to clear another park area, but beware,
there�s another Humvee in there, so make sure it�s taken out.  Have everyone
coming from each side, and you�ll be able to clear the area out.  Then the
mission will end, and you should get an achievement.




	Mission 1-2


	This mission takes place on wharf, so it�s completely dark and it�s
difficult to clear the wharf area.
	Make sure to insert a marksman in F8 in the ruins area.  He�ll be able to
pick off maybe 20 guys without any problem.  Make sure that the sniper knows to
listen for footsteps, because after killing a certain amount of guys, they�ll
come and try to shoot him in the back.
	Having some grenadiers really helps on this level, with their ability to
launch grenades into the campsite areas.  Make sure to send the drone into the
campsite areas, because that�s really the hardest part of the map.  It�s
completely dark making the drone even more useful.
	After clearing that out send the drone over the wharf, and have one team
swing all the way through the woods, and have some cut through the village.  You
just have to make sure everyone collapses on the wharf.
	The second objectives are really easy to complete, you just have to have
some grenades and blow up the green crates.  After you complete all of the
objectives, you just have to get to the extraction point and then the mission is
accomplished.  


	Mission 1-3

	This mission takes place on treasury so you pretty much have to use the
same strategies.  Your objectives are to secure the treasury, destroy the SAM
units, and then stop the rebels from looting, but I�ll get into that one later.
	Have everyone start working through the alley at the beginning of the
mission.  Everyone should be able to make their way to the main courtyard, but
beware of snipers and rifleman down in the courtyard.  Out to the very left of
the courtyard is a SAM so take it out with the .50 CAL.  Then have everyone move
up to the big archway, with the bridge on top of it.  Have someone get up on the
.50 CAL and take out the SAM.  Now have that guy stay up there and gun down some
of the guys in the courtyard.  Even after the courtyard is cleared leave that
gunner up there, you�ll need him there in a bit.
	Keep moving towards the treasury and works your way through the alleyways.
In the middle of the court yard are a couple of humvees, so take out the
gunners.  Up on the right side is a little tower area with a .50 cal.  Now about
now intel should inform you that some rebels are going to loot the treasury and
that you have to intercept them.  Remember that guy on the .50 cal you left on
the archway?  Well that humvee will come driving straight towards him, and he
can take it out to complete the objective.
	Now as soon as you have control of the treasury, your main objective,
you�ll have to defend it against a counter attack which is easy.  Leaving that
guy on the .50 cal up in the little building will make it easy to complete this
objective.  Then the mission will end and you should get an achievement.


	Mission 1-4


	This mission takes place on temple, and is actually one of the smaller
maps.  Be wary of all of the cover and foliage, because it makes it difficult to
see the enemy.  This is why the drone is extremely important on this mission.
Before you go into a major area, make sure to send the drone, because it makes
things much easier. Considering that it is such a small level the drone will
really be able to do a lot of damage.
	The objectives consist of killing the rebel lieutenant and destroying the
weapons cache.  Then when you get to the extraction point, you�ll have to hold
out against some rebels trying to over run your point.
	The main hard point in this mission is killing the lieutenant and clearing
the main temple.  Once you�ve done that the rest of the mission is pretty
straightforward.  But you do have to clear the temple so here�s how you go about
it.
	Have everyone move out, and sort of surround the temple so that no rebels
escape.  Then have 3 or 4 rifleman go around the back way, while the guys on the
outside are covering them.  The 3 or 4 rifleman should work their way through
the camp area and swing all the way around.  Make sure they get the weapons
cache while their there.  While their doing this, the guys
who are covering them should slowly work their way up and get closer, so that
they can gun down some of the guys in the temple.  Make sure to send the drone
over the temple, and then have everyone just go in and gun the guys down.
	
	After the temple is clear have everyone head towards the final weapons
cache.  As your heading towards the final cache, make sure the rebels don�t
shoot you in the back, because sometimes they�ll come from behind you.
	As soon as you destroy the final weapons cache, have everyone head to the
extraction point.  From this point you have to hold out against rebels trying to
overrun your position.  Have everyone take up a side and defend it until the
helicopter arrives.  Then the mission will end.  Congratulations, you�ve beaten
the first chapter of the co-op campaign, as I�m sure more will come along for
download over xbox live.
 	



VII   Acknowledgements


	Right now the ones who I really want to thank right now is Ubisoft.
These guys released a great title, for all of us gamers to enjoy.  They put
together a great multiplayer and single player game for that matter, and rolled
it up into a great package.  I want to thank you the reader, for looking at my
guide and motivating me to write this thing up.  Lastly, I want to thank 
gamefaqs.com, and neoseekers.com for letting me setup and post this guide, and
for all of the times
that I have had help and had one of the other users guides help me out.
	 If you have anything you want to contribute to my guide, make any
compliments, or ways I can make it better just email me at
[email protected].  I will continue to update this guide, when new maps
come out, so I really look forward to doing that.  I had a great time writing
up this guide, and I hope you had a great time reading it.  Can�t wait to see
you guys on the battlefield.  Again my gamertag is bigbadblubanana so I�ll see
you guys later.  Just make sure your on my team, unless you want to get your
butt kicked.


	Here is a list of those who have contributed something to my guide.
	Bryan Ogden, for explaining to me where Hamburger hill came from.
	Eryk Syzmanski, for explaining to me the difference between a clip and a 
magazine, which was an interesting anecdote.