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| The Elder Scrolls V: Skyrim Dawnguard DLC Expansion Pack - FAQ/Walkthrough |
| |
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
-= Written by BluesSoul617 =-
The Elder Scrolls V: Skyrim © 2011 Bethesda Softworks
Skyrim: Dawnguard © 2012 Bethesda Softworks
FAQ/Walkthrough © 2012 Johnren Barinque
This guide was written to show my love for the 2011 Game of The Year <3
Skyrim was released on 11/11/11. No wonder it's awesome :P
Please ask me first if you decide to host this guide or at least take some
content. It's not cool when I see my work on another site without permission.
Google shows me everything. I also find it stupid to see outdated info of my
work lying around on the internet when I've updated it. It doesn't hurt to ask.
I've learned this from my previous work. I'm completely aware of this so don't
think I'm oblivious about it.
________________________________________________________________
_____/ /_________________ ____________________\ \______
|_____dg1 _________________( TABLE OF CONTENTS )____________________ dg1______|
\__\__________________________________________________________/__/
Table of Contents ......................................dg1
Guide Info + Version History ...........................dg2
What is Dawnguard? .....................................dg3
Walkthrough ............................................dg4
Frequently Asked Questions .............................dg5
Contact Info ...........................................dg6
Closing + Credits ......................................dg7
CTRL+F and type the section's name or number. Hit Enter. Magic.
________________________________________________________________
_____/ /____________ ______________\ \______
|_____dg2 ____________( GUIDE INFO + VERSION HISTORY )______________ dg2______|
\__\__________________________________________________________/__/
< Version - 8/11/2012 >
Extended the Walkthrough. Fixed the requirements needed for Crossbow Bolts
(where did I get the previous info from?) and other minor typos. I don't have
an xbox to use at the moment, so progress is much slower. I do apologize. I
have nothing but silly excuses :/
< Version 1.0 - 7/21/2012 >
The day this document has been uploaded on the internet. Updated info may be
added on later when necessary. Working on the Walkthrough for the next update.
The update may come later than expected since I just downloaded Minecraft a few
days ago and I'm enjoying it hahaha
< Testing >
Since my previous guide work, I'm trying to create new "box designs". If you
don't know what I'm talking about, this is what I mean. Look below:
/--------------\ ----------------
( Sample Box 1 ) | Sample Box 2 |
\--------------/ ----------------
If made correctly, the box on the left should have arrow-like sides while
sample 2 should have the top and bottom sides slightly passing the left and
right sides. If it does not, this guide is not hosted on the proper website or
possibly been stolen. Stolen content pisses me off.
Did you know that the box designs I used for
dividing the major sections look like Elder Scrolls?
The best part about them: they weren't intential!
________________________________________________________________
_____/ /________________ ____________________\ \______
|_____dg3 ________________( WHAT IS DAWNGUARD? )____________________ dg3______|
\__\__________________________________________________________/__/
Skyrim Dawnguard is the downloadable add-on for Elder Scrolls V released on
6/26/2012. It costs 1600 Microsoft Points to download and requires Patch 1.6
or later versions to play. This section shows what you will see in this DLC.
-=========================================-
\ NEW FACTIONS, NEW QUESTS, NEW LOCATIONS /
=========================================
*There are loads of more locations added in the DLC but I will not list them.
o--------------------------o
| The Dawnguard / Vampires |
o--------------------------o
Two new factions are added to the Dawnguard DLC. You can only choose one to
side with, which is similar to the Imperials vs Stormcloaks. The storyline and
quests may be similar but each side will have their own exclusive features. The
Dawnguard are vampire hunters. The Vampires wish to block the sun with the use
of the Elder Scrolls, becoming infinite darkness. Who's side are you on? O.o
o----------------o
| Fort Dawnguard |
o----------------o
From the start of the quest, you will have to access this new place to begin
our adventure. When you decide to join the Dawnguard, this will be your base
or home. You can buy exclusive armor and weapons from Gunmar (recruited later
in the game) and learn how to make stronger Crossbow from Sorine Jurard (also
recruited later in the game). They have a forge where only said Crossbows can
be crafted, an Alchemy Lab and Arcane Enchanter. You can also have Followers to
accompany you and/or hire Armored Trolls and Armored Huskys.
o-----------------o
| Volkihar Castle |
o-----------------o
As you progress through the questline, you will have to access this new place
after rescuing Serana. Lord Harkon, the leader of the vampires will give you
the option to become a Vampire Lord (this also decides which faction you're
joining). When you join the Vampires, this will be your base or home. You can
have Death Hounds as your followers here. If you need to feed as a vampire, you
can head to the castle's dungeons to find human prisoners to feed on.
-===========-
\ NEW WEAPONS /
===========
o-----------o
| Crossbows |
o-----------o
The newest weapon of Skyrim. According to the plot, Crossbows are used by the
Dawnguard for hunting down vampires. But really, fans have been waiting for
their return from Elder Scrolls III so Bethesda decided to throw them in.
Crossbows don't have their own perk tree but they counts as Archery. They do
have their own rounds called Bolts, which are separate from Arrows.
Preventing Content Theft. Email johnboyjb617@gmail.com if on wrong site.
When starting the Dawnguard Quest, you will receive a free one along with some
Steel Bolts. If you decide to join the Dawnguard, you can smith your own
Crossbows and Bolts (x10) inside Fort Dawnguard only. You can also smith
stronger variants of Crossbows and Exploding Bolts (Fire, Ice and Shock). None
of these will be available to smith from the start. Talk to Sorine Jurard for
sidequests and you will slowly unlock the option to craft them.
+-----------------------------------------------------------------------------+
| CROSSBOW TYPES | SMITHING SUPPLIES | UPGRADE WITH |
|-----------------------------------------------------------------------------|
| Crossbow | 1 Firewood, 1 Steel Ingot | Steel Ingot |
| Enhanced Crossbow | 1 Crossbow, 2 Corundum Ingots | Steel Ingot |
| Dwarven Crossbow | 5 Dwarven Metal Ingots | Dwarven Ingot |
| Enhanced Dwarven Crossbow | 1 Dwarven Crossbow, | Dwarven Ingot |
+---------------------------| 2 Quicksilver Ingots |-----------------+
+-------------------------------+
*Enhanced versions of the crossbow ignore 50% of armor.
+------------------------------------------------------------------+
| CROSSBOW BOLTS | SMITHING SUPPLIES |
|------------------------------------------------------------------|
| Steel Bolts | 1 Firewood, 1 Steel Ingot |
| Dwarven Bolts | 1 Firewood, 1 Dwarven Ingot |
| Exploding Steel Bolts of Fire | 10 Steel Bolts, 1 Fire Salt |
| Exploding Steel Bolts of Ice | 10 Steel Bolts, 1 Frost Salt |
| Exploding Steel Bolts of Shock | 10 Steel Bolts, 1 Void Salt |
| Exploding Dwarven Bolts of Fire | 10 Dwarven Bolts, 1 Fire Salt |
| Exploding Dwarven Bolts of Ice | 10 Dwarven Bolts, Frost Salt |
| Exploding Dwarven Bolts of Shock | 10 Dwarven Bolts, 1 Void Salt |
+------------------------------------------------------------------+
*Each set of Bolts come in ten.
o--------------------o
| Dragonbone Weapons |
o--------------------o
The newest and strongest set of weapons that surpass Daedric Weapons. Now we
can finally match it with our Dragon Armor. Pat yourself on the back if you've
saved plenty of Dragon Bones.
+-----------------------------------------------------------------------+
| ONE-HANDED | SMITHING SUPPLIES |
|-----------------------------------------------------------------------|
| Dragonbone Sword | 1 Leather Strip, 1 Ebony Ingot, 1 Dragon Bone |
| Dragonbone War Axe | 2 Leather Strips, 1 Ebony Ingot, 1 Dragon Bone |
| Dragonbone Mace | 1 Leather Strip, 1 Ebony Ingot, 2 Dragon Bones |
| Dragonbone Dagger | 1 Leather Strip, 1 Dragon Bone |
+-----------------------------------------------------------------------+
+----------------------------------------------------------------------------+
| TWO-HANDED | SMITHING SUPPLIES |
|----------------------------------------------------------------------------|
| Dragonbone Greatsword | 3 Leather Strips, 1 Ebony Ingot, 4 Dragon Bones |
| Dragonbone Battleaxe | 2 Leather Strips, 2 Ebony Ingots, 3 Dragon Bones |
| Dragonbone Warhammar | 3 Leather Strips, 2 Ebony Ingots, 3 Dragon Bones |
+----------------------------------------------------------------------------+
+-----------------------------------------------------------+
| ARCHERY | SMITHING SUPPLIES |
|-----------------------------------------------------------|
| Dragonbone Bow | 1 Ebony Ingot, 2 Dragon Bones |
| Dragonbone Arrows (x24) | 1 Firewood, 1 Dragon Bone |
+-----------------------------------------------------------+
o----------------o
| Arrow Smithing |
o----------------o
It is now possible to smith Arrows. WTF finally! Each batch will come with
24 Arrows and require the appropriate Ingot and 1 Firewood to smith them (With
plenty of Dragon Bones, you'll have plenty of Dragonbone Arrows). Unfortunely,
you'll need Daedra Hearts to smith Daedric Arrows but I guess it's relevant.
* You can also smith Bone Hawk Amulets (Jewelry) and Shellbug Helmets (Misc).
Their purposes are still unknown... I like to use the Amulet for Enchanting.
o--------------o
| Special Bows |
o--------------o
+--------------+
| Auriel's Bow |
+--------------+
This bow deals 20 points of sun damage. Damage is tripled if the target is
undead. It can be upgraded with a Refined Moonstone and benefits from the
Elven Smithing Perk. When using the Sunhallowed Arrows on the sun, the sun goes
through an explosion that causes beams of sunlight on all enemies. Shooting
Bloodcursed Arrows at the sun will turn the sun dark-red along with the sky,
making it appear as if it's night time so vampires cannot be affected by the
daylight. This will last for a day. To create these unique arrows have some
Elven Arrows ready.
+--------+
| Zephyr |
+--------+
This unique bow fires 30% faster. Other than that, it's just a normal Dwarven
Bow. I doesn't seem like the Quick Shot Perk adds on to this. It's still worth
using, since it can be upgraded to Legendary with a Dwarven Ingot.
-====================-
\ CHARACTER MAKEOVER /
====================
You can now change your character's appearance in The Ragged Flagon by an
NPC named Galathil (Altmer) for the price of 1000 Gold. You cannot change your
race or gender, however. Upon doing this for the first time will grant you the
Achievement "A New You" for 20G.
-==============================================-
\ SKILL PERKS FOR WEREWOLVES AND VAMPIRE LORDS /
==============================================
Bethesda added two new perk trees: One for the Werewolf and one for the new
Vampire Lord (perk trees are only accessed while in the appropriate
transformation). Gaining perks and the methods for gaining them are separate
from gaining perks in your normal state so you don't have to worry if your
character's level is maxed. In this case, it is possible to activate every perk
in each of these perk trees. Nice, no?
(Bkstunt_31 made a similar design with the tree so I changed it up a bit so it
doesn't look completely identical. Credits to him for the original design)
o----------------------o
| Werewolf Perk Tree |
o----------------------o
( Totem of the Predator )
|
|
| ( Totem of Terror ) ( Savage Feeding )
| | |
| | |
( Totem of the Moon ) | | ( Gorging )
| | | |
| | | |
( Totem of Ice Brothers ) | | ( Animal Vigor )
| | | |
| |
'--------------( Bestial Strength (0/4) )----------------'
So yeah, we finally have perks while being a Werewolf. This is definitely
needed, since being a Werewolf can make you weaker than your normal state so
perks can compensate for that problem.
To gain perks, you must feed on dead corpses (any racial character) to gain
experience. When the bar reaches full, a new perk will be available. Each new
perk will require more feedings.
If you activate every perk in this tree, the Achievement "Werewolf Mastered"
will be unlocked for 20G.
o----------------------o
| Werewolf Perk List |
o----------------------o
[Bestial Strength 1/2/3/4]
Do 25% more damage in Werewolf form. With each added perk adds 25% more
damage.
[Animal Vigor] Requires: Bestial Strength
Additional 100 points to Health and Stamina in Werewolf form.
[Gorging] Requires: Animal Vigor
Feeding restores twice as much health.
[Savage Feeding] Requires: Gorging
You can now feed off any dead creatures, not including undead (Draugr,
Skeleton, Vampire, etc). However, creatures will only restore half the
extended time. Get this early if you plan on leveling up faster.
/======================================================\
/ Below are the perks related to the Totems of Hircine. \
\ Activating theses perks will upgrade their effects. /
\======================================================/
[Totem of Ice Brothers] Requires: Bestial Strength
Totem of Brotherhood howl now summons Ice Wolf Spirits, replacing the 2
Standard Wolf Spirits.
[Totem of the Moon] Requires: Totem of Ice Brothers
Totem of Brotherhood howl now summons Werewolf Spirits. WEREWOLF SPIRITS.
Replaces the shitty Ice Wolf Spirits. Shadow Clone Jutsu! xD Must cooldown
before it can be used again.
Preventing Content Theft. Email johnboyjb617@gmail.com if on wrong site.
[Totem of the Predator] Requires: Bestial Strength
Totem of Hunt howl has extended range. It now shows whether targets are not
in combat, searching, or actively in combat.
[Totem of Terror] Requires: Bestial Strength
Totem of Fear howl affects even higher level creatures.
o------------------------o
| Vampire Lord Perk Tree |
o------------------------o
( Night Cloak )
|
|
( Poison Talon )
/ \
/ \
( Unearthly Will ) ( Blood Healing )
| |
( Supernatural Reflexes ) | | ( Corpse Curse )
| | | |
| | | |
( Mist Form ) | | ( Summon Gargoyle )
| | | |
| | | |
( Detect All Creatures ) | | ( Vampiric Grip )
| | | |
| |
'--------------( Power of the Grave )----------------'
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
o--------------o
| Introduction |
o--------------o
The Vampire Lord is the newest transformation and the counterpart to
werewolves (If you decide to be vampire while already as a werewolf, the
werewolf abilities will be replaced). You can gain these powers by accepting
Lord Harkon's gift or ask Serana to do so during the "Beyond Death" quest or
after completing the Dawnguard main questline. Note that the Vampire Lord form
is much weaker during the daytime.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
To gain perks, you must kill enemies with the Drain Life spell or the Bite
power attack to gain experience. When the bar reaches full, a new perk will be
available. Each new perk will requires more feedings.
If you activate every perk in this tree, the Achievement "Vampire Mastered"
will be unlocked for 20G.
o------------------------o
| Vampire Lord Perk List |
o------------------------o
[Power of the Grave]
Additional 50 points to Health, Magicka, and Stamina in Vampire Lord form.
[Uneartly Will] Requires: Power of the Grave
Night Powers and Blood Magic cost 30% less. I'd recommend getting this as
soon as possible.
[Blood Healing] Requires: Power of the Grave
Killing a person with a power attack bite fully restores your health.
[Poison Talons] Requires: Blood Healing or Unearthly Will
Melee attacks deal 20 points of poison damage.
[Night Cloak] Requires: Poison Talons
A shroud of bats feed on enemies within melee range. Once unlocked, it stays
active while in Vampire Lord form.
/==========================\
/ Night Powers: Shout Button \
\ (Left Side of Tree) /
\==========================/
[Detect All Creatures] Requires: Power of the Grave
Detects all nearby creatures, including dwarven automatons for three seconds.
They will show up with a white aura, whether dead or alive.
Preventing Content Theft. Email johnboyjb617@gmail.com if on wrong site.
[Mist Form] Requires: Detect All Creatures
Transform into an invulnerable cloud of mist while regenerating Health,
Magicka, and Stamina. Note that they regenerate to normal speed (this applies
during the day too). Must cooldown before it can be used again.
[Supernatural Reflexes] Requires: Mist Form
"Everything slows down while you move faster". It appears that you still move
somewhat slow like the Steady Hand Perk from Archery.
/======================\
/ Blood Magic: Left Hand \
\ (Right Side of Tree) /
\======================/
[Vampiric Grip] Requires: Power of the Grave
Can pull a creature towards you from distance and do choking damage when
close enough. Uses a big portion of Magicka.
[Summon Gargoyle] Requires: Vampiric Grip
Conjures a Gargoyle to fight along side. Becomes less useful on higher
difficulties.
[Corpse Curse] Requires: Summon Gargoyle
Paralyzes the target. I find this the best left-handed spell for the Vampire
Lord.
-============-
\ NEW SHOUTS /
============
+---------------------------------+
+ Drain Vitality +
+---------------------------------+
| Thu'um | Meaning | Cooldown |
|-------------------------------|
| Gaan | Stamina | 30 |
| Lah | Magicka | 60 |
| Haas | Health | 90 |
+-------------------------------+
In-Game Description: "Coax both magical and mortal energies from
your hapless opponent"
In-Depth Effect: Drains Stamina, Magicka and Health from an enemy.
Location(s): Dimhollow Crypt, Forgotten Vale, Arcwind Point. I've yet to
get these myself...
+---------------------------------+
+ Summon Durnehviir +
+---------------------------------+
| Thu'um | Meaning | Cooldown |
|-------------------------------|
| Dur | Curse | 5 |
| Neh | Never | 5 |
| Viir | Dying | 300 |
+-------------------------------+
In-Game Description: "Durnehviir! Hear my Voice and come forth from
the Soul Cairn. I summon you in my time of need"
In-Depth Effect: Summons the undead dragon, Durnehviir. Must shout at the
ground. Unlike Odahviing, Durnehviir leaves when he is
defeated. A dragon follower, perhaps?
Location(s): After receiving the Elder Scroll from Valerica, you will run
into the dragon you've just defeated which is Durnehviir. He
will teach you all three words of the shout. However, you must
unlock them with your own Dragon Souls (All three words must
be unlocked to properly use the shout).
+---------------------------------+
+ Soul Tear +
+---------------------------------+
| Thu'um | Meaning | Cooldown |
|-------------------------------|
| Rii | Essense | 5 |
| Vaaz | Tear | 5 |
| Zol | Zombie | 90 |
+-------------------------------+
In-Game Description: "Your Thu'um cuts through flesh and shatters soul,
commanding the will of the fallen"
In-Depth Effect: Casts Soul Trap upon foes for two seconds, drains
their health and revives them when they die.
Location(s): Each time you summon Durnehviir, he will teach you one word at
a time.
Learning the three words for Soul Tear will unlock the "Soul Tear" Achievement"
for 20G.
-==================-
\ NEW DRAGON TYPES /
==================
o----------------o
| Revered Dragon |
o----------------o
The appearance of this dragon is very noticable from other dragons. They have
long and flat bodies. As usual, they can use Fire and Frost Breaths but now
can use Drain Vitality which drains the enemy's Health, Magicka and Stamina.
o------------------o
| Legendary Dragon |
o------------------o
Now the strongest Dragon type in the game. They have curved horns on their head
with black and gold scales. In addition to the Fire and Frost Breaths, they can
can use Drain Vitality. They are available when you reach level 78 (not yet
confirmed). Defeating one unlocks the Achievement "Legend" for 40G.
-==================-
\ NEW ACHIEVEMENTS /
==================
Bethesda decided to throw in ten new Achievements for the Xbox 360. This gives
a total of sixty Achievements to complete if you plan on completing them all
(I'm glad to have completed the first fifty before the DLC's trailer came out).
A New You (20G) - Change your face
(> You can change your face and features in The Ragged Flagon for 1000 Gold
each time by talking to the new NPC, Galathil (Altmer).
Awakening (20G) - Complete "Awakening"
(> This quest starts after completing "Dawnguard".
Beyond Death (20G) - Complete "Beyond Death"
(> This quest starts around the middle of the main quests.
Kindred Judgement (40G) - Complete "Kindred Judgment"
(> This is the last main quest of the Dawnguard DLC.
Preventing Content Theft. Email johnboyjb617@gmail.com if on wrong site.
Lost to the Ages (30G) - Complete "Lost to the Ages"
(> This is a sidequest found by reading "The Aetherium Wars".
Soul Tear (20G) - Learn all three words of Soul Tear
(> Each word is learned each time you summon Durnehviir.
Auriel's Bow (20G) - Use the special power of Auriel's Bow
(> Obtained in "Touching the Sky".
Werewolf Mastered (20G) - Acquire 11 Werewolf perks
(> Self-Explanatory.
Vampire Mastered (20G) - Acquire 11 Vampire perks
(> Self-Explanatory.
Legend (40G) - Defeat a Legendary Dragon
(> They appear when you reach Level 78 (still needs to be confirmed...)
-------------------------------------------------------------------------------
* Please be aware that if you remove or don't have Dawnguard loaded on your
Xbox 360 after having any Dawnguard content saved, everything will be removed
as if it was never there (DLC-related followers will disappear, naked
character if armor or weapons from the DLC are equipped, new locations, etc).
-------------------------------------------------------------------------------
New Avatar Content
I can't say this has anything to do with Dawnguard but these are available in
the Xbox Marketplace starting 6/12/2012. I guess they've created this content
to commemorate the incoming release of Dawnguard.
Daedric Armor - Costume
The badass demonic heavy armor.
Elven Armor - Costume
The light armor worn by the Altmer.
Arrow in the Knee - Prop
This quote became so popular that they decided to make this. Wow!
Fus Ro Dah - Prop
The famous shout by the Dovahkiin: Unrelenting Force.
Dragon Priest Mask - Headwear
The mask worn by the Dragon Priests.
I thought I could throw this in. I hope this isn't considered advertising? -.-
________________________________________________________________
_____/ /____________________ _______________________\ \______
|_____dg4 ____________________( WALKTHROUGH )_______________________ dg4______|
\__\__________________________________________________________/__/
________________________________________
// \\
// \\
|| Dawnguard ...........................dgA ||
|| Awakening ...........................dgB ||
|| Bloodline ...........................dgC ||
|| _____________ ||
|| / Dawnguard \ ||
|| A New Order .........................dgD ||
|| Prophet (Dawnguard) .................dgE ||
|| \_____________/ ||
|| _____________ ||
|| / Vampire \ ||
|| The Bloodstone Chalice ..............dgF ||
|| Prophet (Vampire) ...................dgG ||
|| \_____________/ ||
|| ||
|| Chasing Echoes ......................dgH ||
|| Scroll Scouting .....................dgI ||
|| Seeking Disclosure ..................dgJ ||
|| Beyond Death ........................dgK ||
|| Unseen Visions ......................dgL ||
|| Touching the Sky ....................dgM ||
|| Kindred Judgment ....................dgN ||
\\ //
\\________________________________________//
CTRL+F and type the section's name or number. Hit Enter. Magic.
(>----------------------------------------------------------------<)
To start the Dawnguard main questline, there are two ways:
(> Go to any major Hold and talk to any guard.
(> Wait for a group of vampires to attack in a major Hold.
After defeated, talk to Durak (Orc).
*Please note that your character must be at least level 10.
/========================================\
( dgA DAWNGUARD dgA )
\========================================/
Let's begin the newest quest of the DLC. With Fort Dawnguard located on the
southeastern part of the map, fast travel anywhere near that location (I chose
the Riften Stables). Off to Dayspring Canyon.
(DAYSPRING CANYON)
After walking through an alley of mountains, you'll run into our first new NPC
Agmaer (Nord), a nooblet who wants to join in the Dawnguard too. No special
dialogue, so continue on and you will see Fort Dawnguard. Assuming it's daytime
in your game, you'll see Durak standing next to the campfire shooting with a
crossbow. Talk to him for a free set of Crossbow and Steel Bolts (x45) to start
off (If you feel like it, pick up the Steel Bolts that Durak shoots on the tree
for extra bolts). Now let's go inside Fort Dawnguard to begin our fun.
(FORT DAWNGUARD)
We have entered Fort Dawnguard. You will see two NPCs: Isran (Redguard) and
Vigilant Tolan (Nord) talking about the Hall of Vigilants being under attack by
vampires. Talk to Isran about joining into the Dawnguard (even if you plan on
joining the vampires) to complete this quest. This now triggers the next quest.
/========================================\
( dgB AWAKENING dgB )
\========================================/
(PREPARATIONS)
Before we continue, if you haven't talked to Durak already for a Crossbow and
a set of bolts, you can get them from Isran. Secondly, Agmaer will shoot some
bolts on the crates so you can collect them if you want.
Next to the spot where Agmaer's bolts are, you should see a Dawnguard helmet
(Light Armor).
If you head to the right from the entrance, you will find the fort's bedroom.
Look on the shelf on the left of the room for a gray book named "The Aetherium
Wars" to start a Misc Quest (eventually starts "Lost to the Ages"). You don't
have to do that now though.
You'll also find some Dawnguard Armor lying around but you won't be able to get
the full set so I wouldn't worry about it until later.
Head out and fast travel to any familiar location near Dimhollow Crypt.
(DIMHOLLOW CRYPT)
Be advised: Vampires and the new Death Hounds are found in this cave. If you
don't have 100% disease resistance, you may contract Sanguine Vampiris).
Everything else is the usual: Draugr, Skeletons, and Frostbite Spiders. Yay.
The first room you enter will have two Vampires talking and a Death Hound.
Either sneak and snipe them (You may use your new crossbow) or charge head on
if you don't fear getting contracted. Vampires will have at least Vampire Dust,
Armor, and Boots for looting. You'll also see some Vigilant corpses so loot
them if you want. Since we can't continue on with the giant caged door in the
way, head to the pathway on the right of the corpses. An enchanted sword is
lying in the coffin. A chest and some leveled potions can be found up the
stairs next to the switch.
Preventing Content Theft. Email johnboyjb617@gmail.com if on wrong site.
Continue onwards to the path of running water. There's a vampire up ahead and
as you get closer, three skeletons will spawn. Take care of them and follow the
path to another caged door. The switch is on the right. Now take a right and
you'll see a Vampire and a Death Hound fighting some Draugr. You may let them
kill each other to reduce the amount of enemies to fight, or fight on. Watch
out for the Draugr Deathlord. Before we move on, check all three caged doors in
that room. The northern door should have two leveled potions, the lower western
door has a Master Chest and the upper western door is where we'll go next.
*The eastern door has a Draugr Deathlord sleeping in a coffin.
After walking through the curved tunnel, three skeletons will spawn from the
water you see ahead. There's a vampire sitting on the cliff ahead as well so
snipe her if she hasn't detected you yet.
After crossing the giant puddle, go up and around for a small hallway. You'll
see some dead frostbite spiders ready to be revived by incoming Vampires (This
is easily avoided through proper sneaking).Two Death Hounds patrol the corners.
Clear the way and find yet another giant caged door (before getting to that
room, go ahead and loot the chest on the right when the Death Hound is out of
the way). You will see a Vampire taking on a Giant Frostbite Spider. Activate
the switch on the right to open the cage. Either let them kill each other off
or fight on. Note if the spider dies first, the vampire may revive it. After
killing them, head to the door to Dimhollow Cavern.
(DIMHOLLOW CAVERN)
Upon entering, you'll hear a Vigilant talking to some Vampires (he will die
unfortunely). Ignore the switch on the left since it will just close the door,
unless you want to see for yourself -.- Continue downstairs and fight the three
vampires on the way or snipe them from above. Your call.
Keep going and you'll see a giant circle with a small statue in the middle. Now
examine that small statue, press the button and watch as your hand gets stabbed
by a spike. Ouch. Now we must move the Braziers (look like Goblets) up or down
until they light up with purple flames. Do that and something rises from
middle. Examine it and you'll see a beautiful woman named Serana (she's has an
Elder Scroll) resting inside it. If you haven't guessed already, she's a
vampire but she's not hostile as she will be your follower for the remainder of
this entire quest.
She's voiced by Laura Bailey, who did Kid Trunks from DBZ ^^
/========================================\
( dgC BLOODLINE dgC )
\========================================/
Moving right along, head forward and you will see Gargoyles coming to life.
Kill them and loot their ores and jewels. Take the stairs, head to the right
and open the wooden door you'll see ahead. Go straight up to the stairs until
you see a switch to open the following caged door. Upon activating the switch,
two Draugr (one will be a Deathlord) and Skeleton will spawn.
Head on to the next room which looks like a giant stadium. If you look at the
chairs, skeleton and Draugr are resting on them and will wake up when you
attack. I sniped them each which seems to be the simplest option. On the
middle, a Draugr Death Overlord rests on the throne with a chest near it. After
dealing with them, head to the northwestern(?) area of the stadium to receive
our newest Thu'um: Drain Vitality - Gaan. Now we can finally leave the dungeon.
Preventing Content Theft. Email johnboyjb617@gmail.com if on wrong site.
Fast travel to a familar location near Icewater Jelly. When you get there,
you'll see that the marker points to a boat. Take it for a loading screen -.-
(CASTLE VOLKIHAR)
We've arrived at Castle Volkihar. If you look above, there are Bone Hawks
flying. You can shoot them for materials to create Bone Hawk Amulets at forges.
Anyway. Head to the entrance with Serena. She'll begin a conversation about
thanking you and blah. Now we go inside for sex ;)
(VOLKIHAR KEEP)
After some short dialogue with the High Elf, we go down stairs to meet her
daddy, Lord Harkon the leader of the vampires. He thanks you for bringing back
the Elder Scroll and his daughter by offering the chance of becoming a Vampire
Lord. THIS IS WHERE YOU DECIDE WHICH FACTION TO JOIN so once you choose, you
cannot switch sides.
If you decide to become a Vampire Lord, Lord Harkon will give you a tutorial on
how to use it. Afterwards, "The Bloodstone Chalice" should start.
If you decide not to, you will be sent back outside to the entrance. Head back
to Fort Dawnguard. "A New Order" has already started.
/========================================\
( dgD A NEW ORDER dgD )
\========================================/
Upon heading to the Fort's entrance, two vampires will attack. Don't worry too
much since Isran and other dawnguard members will take them on too. Afterwards,
talk to Isran. He needs people he formerly worked with to come join the
Dawnguard. We need to recruit Sorine Jurard (Breton) and Gunmar (Nord).
Gunmar can be found outside any of following locations: Bonechill Passage,
Crovangr Cave, Fallowstone Cave or Pinepeak Cavern (it's random). Fast travel
near whichever your game tells you and talk to him. Help him kill the bear
inside whichever cave you're at.
Preventing Content Theft. Email johnboyjb617@gmail.com if on wrong site.
Sorine can be found east of Druadach Redoubt. When you get there, she'll want
a Dwarven Gyro to convince her to help (or persuade her if you can). To save
the trouble of finding one from a Dwemer ruin, you can find a satchel with
seven Dwarven Gyros behind/under a small cliff (you can see the cliff clearly
when you get a good view of the area Sorine stays at).
With them notified and recruited, head back to Fort Dawnguard.
/========================================\
( dgE PROPHET (DAWNGUARD) dgE )
\========================================/
/========================================\
( dgF THE BLOODSTONE CHALICE dgF )
\========================================/
/========================================\
( dgG PROPHET (VAMPIRE) dgG )
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|_____dg5 _____________( FREQUENTLY ASKED QUESTIONS )_______________ dg5______|
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Questions that are frequently asked on the message boards while some others are
just thrown in because I see teh feeyoocha :P
Q: How do I start the Dawnguard quest?
A: Have your character reach Level 10.
Q: If I join The Dawnguard, do I still get the chance of being a vampire?
A: Yes. The earliest chance would be in the quest "Beyond Death" which Serana
gives you the option to become one before entering the Soul Cairn. Other
than that, you can become one anytime aftering completion of the Dawnguard.
Q: How do I get or make Firewood?
A: You'll need a Woodcutter's Axe. Then find some chopping blocks which are
found in various Holds in Skyrim.
Q: How do you forge Crossbows and Bolts?
A: In the Fort Dawnguard's Forge. They're not available for smithing right away
though. Complete sidequests by talking to Sorine. If you've sided with the
vampires, it's impossible.
Q: I notice my Drain Life spell as a Vampire Lord is weaker than usual. Wtf?
A: Apparently there's a glitch where it does that when Serana is your follower.
Q: I don't want to be a vampire anymore. It's yucky.
A: Go to Falion in Morthal. Have a filled Black Soul Gem ready.
Q: If I become Vampire Lord when I'm already a werewolf, don't I lose the
werewolf abilities forever?
A: You have the chance to regain Lycanthropy ONCE from Aela. I see that
Bethesda added this option for already-werewolves so they get the chance to
be a Vampire Lord and then revert back if they dislike it.
Q: Serana is sexy. Can she be married? D:
A: Unfortunately, no. She's pretty too. I like her womanly voice :3
Q: Why is it that when I put any type of Thieves' Guild hoods on, it glitches
and shows my character with a bald spot?
A: This happens when you're a vampire. Either deal with it or avoid those types
of headwear. Otherwise cure yourself or join the Dawnguard.
Q: Should I worry about being in stage 4 as a vampire?
A: You will no longer become hostile as a stage 4 vampire starting on the
latest patch.
Q: Why can't I change my ugly face?
A: Apparently Galathil cannot change the faces of the undead. I'm guessing
Bethesda can't have you editing the vampire features.
Q: Why can't I summon Durnehviir?
A: Unlock every word with Dragon Souls and shout at the ground. Make sure there
is space for him. It obviously does not work in the Soul Cairn.
Q: After mounting Arvak, Shadowmere disappeared. Where is he? D:
A: He should be at the last place you left him. Most likely at Volkihar Castle.
Q: Which faction do you prefer to join? The Dawnguard or Vampires?
A: I personally prefer the Dawnguard because the Vampire Lord involves some
glitches such as the weak Drain Life spell when Serana is your follower
throughout the ENTIRE quest AND upgraded Crossbows from the Dawnguard. I'm
glad to have learn this before. Besides, I like being on the good side and
Werewolves are more fun to play as anyway. Team Jacob! LOL
Q: Why write this when there's a wiki of this?
A: One: it's all in one page for those who go through long loading PCs.
Two: GameFAQs lacks a guide. Three: The main reason - my own satisfaction.
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|_____dg6 ___________________( CONTACT INFO )______________________ dg6______|
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Before you e-mail, title it "Skyrim Dawnguard". Proper titles are always nice.
E-mail when you're stuck, you've spotted errors or you know some info that
should be here.
If this guide helped a lot, don't be shy to say thank you. I take a lot of time
and effort making this guide :)
My E-mail Address - JohnBoyJB617(at)gmail(dot)com
My Gamertag - oH JohnBoyzZ
I'm proud to have collected 60/60 Achievements of this game ^^
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|_____dg7 _________________( CLOSING + CREDITS )____________________ dg7______|
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I want to thank Bethesda for creating such a wonderful game AND creating this
new add-on. After spending countless hours and collecting all 50 Achievements,
I stopped playing the game until Dawnguard was leaked. That's when I had to
start playing Skyrim again. Very relaxing, beautiful soundtrack, & adventurous.
Credits to....
> Bethesda, for making Skyrim and adding Dawnguard to the game.
> UESPWiki.net and Elderscrolls.wikia.com for the other add-ons available in
Dawnguard. Of course, I had to confirm the info before using them for this
document (some info may still be incorrect). I want this to be legit as
possible.
> Bkstunt_31, for letting me use his perk tree designs.
> Myself, for creating this awesome guide.
Not much else to credit. In my previous work, I've gotten help from plenty
of people by splitting the work but nowadays, I don't feel like I can rely on
others. I typed this by myself because I want everything to be in my own
words. It wasn't too difficult to be honest. It's just time consuming. It's
not a guide for the entire game; It's just an add-on to the game (The entire
Skyrim game itself is A LOT to write). My boredom level and creative mind
gave birth to this file. No motivation. I just love this game <3
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/ Skyrim Dawnguard FAQ/Walkthrough © 2012 Johnren Barinque \