Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Fighters Guild Quest FAQ

by BlackMist27




			H   H    A    L       OOO      333
			H   H   A A   L      O   O    3   3
			H   H  A   A  L      O   O        3
			HHHHH  AAAAA  L      O   O      33
			H   H  A   A  L      O   O        3
			H   H  A   A  L      O   O    3   3
			H   H  A   A  LLLLL   OOO      333



                                        ******
				       *Halo 3*
                                        ******



**********************
Halo 3 FAQ/Walkthrough
For Xbox 360
Version 1.6 (10/24/07)
Written by Brad Russell "TheGum"
(email at the bottom)
**********************


Version 1.0 - finished all, what's left? No multiplayer, and I don't intend to
add any.
(9/29/07)

Version 1.2 - small fixes and added Skulls and Terminals.
(10/5/07)

Version 1.5 - redid most of the main game, went in depth with the skulls.
(10/11/07)

Version 1.6 - ha, not really anything added to this guide; please refer to my
website for the new thing (it's just a skull guide); go to bottom for details.
(10/24/07)


*****************
Table Of Contents
*****************
Use Ctrl + F to surf around dude!

	Section:		Code:

1. A Brief Foreword
2. Controls			CON2222
3. Starter Tips			TIPS333
4. Walkthrough			FAQ4444


	Sierra 117 / Landfall		SPAR117
	Crow's Nest / Holdout		CROW222
	Tsavo Highway / The Road	TSAV333
	The Storm / Assault		STOR444
	Floodgate / Cleansing		FLOOD55
	The Ark	/ Refuge		ARK6666
	The Covenant / Last Stand	COV7777
	Cortana	/ The Key		CORT888
	Halo / Return			HALO999


5. Weapons			GUNS555
6. Enemies			BAD6666
7. Skulls / Terminals		SKTE777
8. Copyright/Credits	



 *****************************************************************************
* 1. A Brief Foreword                                                         *
 *****************************************************************************

Welcome to the biggest game of all time, so far. What more can I say? I 
cannot add or take away from the experience for anyone. There's nothing more
to say. It is like playing a movie though, whatever that means.

I will say that I was one of those few who got the Limited Edition version,
though I didn't have to buy mine. Yes, it was scratched, but at least the
game worked fine. It is the first limited edition game I own, and the extras
were fine, and I liked the little book included. Plus, the box just looks 
great. 

Also, I will have to say that I have not made this guide with any intentions
to include multiplayer info. It's basically a whole other monster that would
need its own guide. 

Happy slaying,
TheGum



 *****************************************************************************
* 2. Controls ( CON2222 )                                                     *
 *****************************************************************************

Just in case someone doesn't have the booklet or the poster thing.

XBox 360 
--------

A - jump
B - melee
X - equipment
Y - swap weapon
RB - hold for action; reload right gun
LB - dual-wield; swap grenade type; reload left gun
RT - fire right gun
LT - fire left gun; throw grenade
RS - aim/look; click to zoom
LS - move; click to crouch
D-Pad - Up for flashlight; multiplayer talk
BACK - multiplayer score
START - pause menu



 *****************************************************************************
* 3. Starter Tips ( TIPS333 )                                                 *
 *****************************************************************************

Just some advice to help you get going.

*Save the Grunts for last - that means go for the leader, usually a Brute,
so that the Grunts become demoralized. You should almost never waste scarce
ammo on the little guys.

*Don't forget to smack a fool - if you're close to a bad guy, hit him. Simple
as that. You save ammo and you give a lot of damage.

*Waste the handgun ammo first - it's actually a good gun, as I found out on
later plays. But you don't find much ammo for it. Use up its rounds and then
toss it.

*Battle Rifle and Carbine - for most of the game these guns are the best. 

*Two guns is better than none - by this I mean that two Spikers with full ammo
will do you better than an almost empty rifle. Dual-wielding any weapon combo
will always work out fine (just don't grab a Plasma Pistol unless you're that
desperate).

*Only two grenades, but don't conserve - you only get two of each type, but
there is a healthy amount of grenades throughout the game. Basically, don't
waste them, but don't horde them either. 

*Aim for the head - very basic, but even though your headshots from rifles 
don't result in instant-kills, focus on the head area.

*The AI can't drive for nothing - seriously. The first driving section is fine
for you to go gunner, but you should drive most of the time after.

*Run for cover when you're red - even though you might run out of shield and 
you think it's too late, you would be surprised how many times running for 
cover will save you.

*Always watch your ammo - keep track of how much ammo both of your guns have.
If one is low keep an eye out for a better gun.

*When in doubt, backtrack - if for some reason you can't go forward and you
don't understand my directions, just go backwards.


***ADVANCED TIPS***

*Legendary is for the birds - no really, just get a high perch, a good old 
sniper rifle, and stay behind cover. There are more enemies and there are
more snipers. Just play it safe.

*Run like heck - seriously, you can run past many fights with no consequences.
Well, I noticed that the checkpoints will not pop up if enemies are around.
But if you can make it, just run. This is not a tip for the lower difficulties,
but higher ones may consider more chickening out.



 *****************************************************************************
* 4. Walkthrough ( FAQ4444 )                                                  *
 *****************************************************************************

This guide was made using the default settings, including normal difficulty.
And trust me, other than a few spots and most of the Flood encounters, the
game is really easy on normal.

I refer to each level in two ways, just in case someone goes by one way and not
the other. I'll name each section by the name in the theater, and by the name
of the achievement after you beat a level. And if all else fails, just count
the levels and you'll know which one you need.

Also, it's best if you read ahead of where you are just a bit. If you're afraid
of spoilers, don't be, but I can't promise nothing. If I do spoil something
for you, it will be when you get to that point in the guide. So if you can't
handle that, I don't know what to say.

Last thing, I have a few terminals in the game, but if you're one that wants
to get everything in one game (which is a bad way to do it) then you need to
visit my skulls section and plan everything out accordingly. But, I still say
just play the game once, THEN go back and get the achievement stuff.


=====================
Sierra 117 / Landfall		( SPAR117 )
=====================

Walk It Off

Into the opening cutscene you will need to look up and down. That is all.

When you finally get a gun in your hand you can follow the group along the 
jungle path. Be sure to press A to jump over the log in your way. Keep going 
until the group stops. You will split from the rest and follow the Arbiter.

Him and you will take point up high in preparation for the coming enemies. Look
down the river once you're to the sniping position and watch as the Grunts 
appear. Let them sorta get out into the open and then start firing. Your buds
will help, and it's not a tough fight. You can even go for the big guy on 
higher ground if you want.

After the encounter, your group will move further down the river. They stop
in front of a bunker for a spell, and then they keep moving. There is a pod to
the right of the bunker with a gun inside, but you don't need it. Soon a 
dropship appears and spills more Covenant into the river below. Again, so long
as you don't die, you'll be fine. 

Get down there (there is a ramp to the left) and look for a gun called a Spiker
near the big guy. Dual-wield it with your handgun if you want to test it out. 

*NOTE: You'll notice that the Brutes like to drop Bubble Shields a lot in 
this level. It would be wise for you to get inside those to chase them away,
and do it throughout the level.*

Follow the path to a shadowy area to the left of the waterfall. There will be
another group just like the last two; so just focus on the big guy and pick off
the rest. 

*NOTE: It's a good time to let you know that the Pistol is actually a decent
gun. Headshots are brutal, so keep that in mind.*

Go the the red flares at the back and get through the tunnel. Keep going and 
stop when you overlook a wide open area. Don't shoot at the Grunt you see. 
Your group lets you know that they are sleeping. You can jump down, jump over
to that guy, and press B to knock him out. There should be another one down
below. There should be a total of five in this area, but don't wander too far
or you'll run into the big group of Covenant across the swamp-water. 

When you're ready, begin your attack on that small army. They are really just 
two groups of what you've faced so far, so no need to worry too much. I found
it best to just attack from the open area in the middle where the sun shines
down, but any way to kill them is fine. Your marines will help on the ones 
that get close, and the Arbiter will snipe from on high. And if you want to 
speed things up, flank the group from the left side.

After the place is clear, go up and finish off any survivors. There are plenty
of Needlers in the area, but it's up to you if you want to use them. I would
advise that you test out dual-wielding two Spikers, if you can find another.
When you move along the ledge there will be some survivors, so deal with them
and proceed.

When you go around the corner you should see a marine in the arms of a Brute. 
Quickly unload on the Brute to save him. Finish off the minions and then take 
the ramp at the back to get on the path. After you cross the log there will 
be some Jackals. Kill them and take out another pack of Covenant. There is a 
Battle Rifle nearby some dead marines, so pick that up if you please. Drop of
the ledge for a Cortana chime-in and proceed. Checkpoint.


Charlie Foxtrot

Move along and you'll drop down near a dock area. Quickly take out the enemies
before they notice your arrival. There is just one small group near the 
dock, so take them out quickly. So long as you have some guns with decent ammo,
don't worry about stocking up, but if you have to, do so and be quick about it.

The coming battle can only go one way or the other. Either you are quick and 
deadly with your grenades, or you piddle around too long and get whipped. The
best way to handle this group is to quickly get up there with some grenades in
hand (which were around the dock area). Take the path through the rocks on
the left which will be guarded by two Jackals. Then you need to pelt the Grunts
in your way with some rifle ammo, but don't waste too much time. Whenever you
see anything bigger than a Grunt, toss a grenade, and don't miss. Maybe your 
friends will help you, or maybe not. The main goal is to take out that big 
Brute with the grenade gun. Give him a grenade, finish him off, and then 
clean up the mess that remains. 

Before you move on, be sure to resupply. You will probably have spent all your
grenades, so search for more in pretty much anywhere, especially around the
dock. There will be a Brute Shot (grenade gun) and a Battle Rifle (sniper 
rifle). I say take the rifle, but you can do as you wish. Or you can keep your
Assault Rifle, but you should be low on ammo.

When you go around the corner there may be another standard battalion of 
Grunts and a leader.

*NOTE: You probably picked up a Bubble Shield during the last segment. Simply
press X to deploy it, but you can save it for now. Not sure if I'll have the 
best time to use it, so use it when you please.*

*NOTE: Click the Right Stick to zoom while you have a gun with a scope.*

Back into the jungle, follow your squad until they tell you about Jackals
with Carbines. They will run along the path and engage the enemies, but you
can take a raised path on the left for better use of your rifle. There are just
about four of them, and you can follow your group and take the enemies out
from the ground. But you might also consider taking a Carbine yourself. 

Then they will move to another ledge as the Arbiter goes up a ramp. Don't go
over the ledge instead go up the ramp with your pal and use your sniping skills
to take out the enemies all around. When you're satisfied, drop off the ledge 
and get ready for some heavy fighting. 

You can run forward and toss a grenade into a group of Grunts around the corner
if you want, but then you have to watch out for the Jackals above you. There
are two: one in the trees and one on the side of the cliff. Then another group
of enemies will come from the side, not to mention any survivors who might be 
above you as well. After you lose probably a few of your teammates and the 
battle is over, follow the path.

Should encounter another group at the bridge, but using a Brute Shot on the
enemies should make things easier. Before you enter the tunnel, turn around.
By the cliff you will noticed a downed Pelican. Jump down to it and collect 
munitions. Sniping will be the priority of the next segment, so be sure to have
a Battle Rifle. You may also consider bringing a Sniper Rifle, but that's up
to you. I wouldn't swap a Carbine for a Sniper Rifle if I were you, there are
just way too many enemies upcoming. Now move onward.

Quid Pro Quo

After the cutscene, lots of enemies all around. Make the ones below you the
first priority. Use your Battle Rifle to snipe the Jackals, then the Brutes,
and then try to headshot the Grunts so that you don't waste ammo. When the 
area on your side of the dam is clear enough, follow the path behind you and
get down there.

Kill whatever is in your way and get to the structure that leads to the only
way across the dam. On the other side you should see not only a Chieftan, but
a whole bunch of enemies with him. Focus on the smaller enemies first with your
sniping, just save the big guy for last. When you run out of ammo you will have
to cross over and get into the fray. Be careful of hiding enemies as you cross.
The big bad guy with the big staff in his hand is the priority here. Toss 
grenades and unload all your ammo until he dies, otherwise you will get 
hammered, literally.

After him, just clear the place of lesser opponents. You can pick up that big
weapon of the chief, it's called a Gravity Hammer. It's essentially a small
grenade you unleash on the ground in front of you when you use it. It's a nice
toy, but you need to have at least one solid gun with lots of ammo. I suggest
hunting down either a Brute Shot or Battle Rifle.

Proceed to the building where you saw Johnson get kicked into, taking out the
last remaining Grunts. Quickly hold RB in front of the shield to free him.
Quickly run out after you free the Sergeant and get back to the bridge.

You will hear about and see a Phantom dropping more enemies on the side of the
dam you started from. If you are quick enough, you can get over to the point
where they were dropped off and you can toss them a few frags. Follow that up
with a couple of Brute Shots and that will be the end of them. You should stay
under cover until the incoming Pelican clears both Phantoms out of the sky.
Then go to the Pelican when it waits for you on the bridge. Hold RB and end
level.


=====================
Crow's Nest / Holdout		( CROW222 )
=====================

Know Your Role

After a bit of talking, follow a marine to the lower area. At the bottom of
the stairs there will be some ammo racks on a wall. Pick up the two kinds of
rifles and full ammo and keep moving. In the open cavern there are more guns
on the sides, but the rifles are your best options. Move up and toward the 
green door to meet your allies. There are some grenades by the door, and when
you are ready just hold RB to open the door.

*NOTE: The choice of rifles is the safest option, but if you want to be 
wreckless and look cool doing it, pick up a Battle Rifle and two SMG's. The 
SMG's will tear through enemies, but you will have to charge into battle
if you want to use them effectively; none of that sit behind cover and wait
stuff.*

There is only one way to go, so follow your crew down the corridor. Open the
next door they stop at and you will be greeted by an explosion. Run out with
your Battle Rifle in hand and start picking off the enemies coming from the
left side. Since they are so far away, snipe the little guys, then take out
the Brutish fellow in a game of peek-a-boo. And try not to kill your friends,
they will get in the way. 

Go to where the dead lie and pick up the many grenades. Your guys will enter
a hallway, so help them out. But then go back out into the drive-through
tunnel and follow it to the end for a fun bit with some marines (humor in 
uniform). Now back on the warpath.

Move down the hall and take a left to reach another checkpoint. You'll hear
some friendlies under fire in the next area, so go help them out, and please
keep trying not to kill them. But don't dilly around too much. Jump down on 
either side to a turret platform that overlooks the loading bay. Perhaps the
turrets will both be on the same side, but either way you need to find one
and hold RB to get on. Don't press B to detach it, just use it to mow down
the incoming bad guys. Then a Phantom will come in. Aim for the gun at the 
front of the ship and then take out the guys it spills off. There will be one
more Phantom, so do the same thing.

When your guys start moving, pick off any survivors, careful not to kill your 
own. When all is well, go ahead and take the minigun with you (press B). You
may think that Pelican is your ticket out of here, but it's not. Watch as your
friends load up and wave bye bye. You can go to the edge of the bay and look
out to the insanely pointless battle in the air, or never-ending shall I say.
Not much else to do; trust me, I explored this whole area and there wasn't
much for it. Just turn around and start backtracking.

You'll pick up two scare'dy cats along your way, and you might start getting 
worried yourself. Make your way back through the long corridor from before and
it would appear everything is okay back at the base. And alas, twasn't meant
to be. After you see a marine get killed, run out and start unloading on the
Drones. Kill the bugs near you first, hiding behind a pillar or cover if you
need to rest. Then pop out into the open and take burst shots with your turret
gun (a burst shot is just pressing RT to let a few bullets go, not holding down
the shoot button). It may take some time, but eventually you will get all of 
the Drones. Clean up what remains and drop your almost-empty turret. On the
left side of the room is a raised rock by a pillar that will have another 
turret on top. Grab that one and backtrack to the start of the level. Don't 
forget to stock up on supplies if needed.

Gift With Purchase

Return to the computer room to get your next duty. Johnson leads you to the 
doors to the barracks, but first swap out your weakest gun for one of those
new Shotguns in the crate. Open the first and next door and you're in.
You got lots of options on how to tackle this little room. As you can see it
is infested with Brutes. I had success just standing behind the green cover
barricade (as soon as you enter the room) and sniping the dudes in the head.

But, if you brought along that fresh turret from the caverns, lucky you. 
You can move past the barricade and just next to one of the vehicles to 
start unloading your rounds. But don't get too close or the Brutes will start
flinging Spike Grenades your way. Just fire into their general direction with
burst fire, even if you can't really see them too well. Gradually move forward
as you sense their numbers falling, but always be alert if you see a grenade
or spikes come from your side. As long as you stay in this lower ramp area,
you should have decent enough cover. Don't let them get close, especially the
chief.

There is also another turret on the walkway above you, but you would have to
be extremely lucky to get up there and get on the turret without being rushed
by the Brutes first. Just save it for later.

After you clear the place, stock up. Go and grab the turret after it's use 
here is done. And on your way out of the room, don't forget to grab either a
Deployable Cover (the red sharp things) or a Grav Lift (the blue things).

*NOTE: Deployable Cover just makes a big blue shield in front of you. You can
destory these if you encounter them by shooting toward the front.*

Move into the next room which looks like a dead end at both ends. But go the
the right and fall down through the hole for another Cortana moment. Look down
the way and you will see Drones flying back and forth. Move up closer and use
your quick reflexes to shoot at them as they move. More will appear if you hit
one, so be ready. Keep moving and fall down another hole, again. You will meet
up with the Arbiter on the outside of the barracks. Shake hands and enter.

*NOTE: Seriously, the quicker you get through this section the better. You can
zip right through it with the turret, or you'll be in for a long fight. Your
choice.*

The next area is heck. All I can honestly say is move swiftly, tear through 
the Brutes with you turret, and save as many Marines as you can. At the bend
in the room, with the shower area in the corner, you might get into a game 
of hide and seek with a few bad guys, so just play it until one of you is 
dead. By then you should be out of turret ammo, so switch to the sniper gun. 
Look down the way and aim for the heads of enemies in your sights. Now go all
the way around the bend in the room to get on the other side where you fight
the last group of Brutes. These guys are tough because they have lots of 
weapons and equipment at their disposal. Just snipe, dodge, toss grenades, and
hide until they are all dead. 

If you just can't seem to get a clear read on the last group, find a door 
in the wall that divides the room in half. Open it and open the next door. 
This small hall leads you to the side of the Brutes, so drop a grenade and 
run back the way you came. Usually if you use this method you will divert some
of the enemy fire and free up your friends to effectively assist you. Be sure
to take out the big guy with the Plasma Cannon first.

After the carnage you will notice a large following of humans behind you. This
is your chance to explore the area for supplies. In the shower area I found a
new piece of equipment called a Power Drain, so you might want to pick it up
for kicks later. You don't have to explore too much, but I will say there is
an interesting ventilation system in the ceiling that you can reach by some
ladders; nothing up there, but it's nice to know you had options. 

When you're ready you can leave through the door on the other side of the room.
If your team gets stuck and doesn't follow you, they are probably stuck 
behind some debris from the battle. Just ram yourself into the obstructions,
or nudge your friends in the right direction. Be sure to grab that Plasma 
Cannon on your way out, and any other weapons you would like for later.

With your team in full force and waiting for you at the elevator, call it 
down. Step inside, make sure all the kids are tucked in, and get going up. 
Go out through the other side and move onto the landing pads for some heavy 
fighting with the Brutes, Brutes with jetpacks! No, with all your friends 
around it's actually not that tough; though they do like to toss the grenades
at you and you only. Just tear through the enemies as you see them, look up
for more, and make sure to shoot at whoever shoots at you. Not as tough as you
would think, especially with that Plasma Cannon. 

Well, after the Pelican flies down you think this time it's for you - wrong
again. Watch your friends depart to the news that you must go back and do 
the heroic stuff. Also, if one of your friends is stuck, and the Pelican isn't
flying away, nudge him to the back of the ship and then all is well (but you
don't have to). 

Behind the landing pad is a door that leads up to a control room. Grab a 
Cloaking equipment if you wish and return to the big room. Get on the ground 
level and back into the tunnels.

Last One Out, Get the Lights

Another Cortana moment toward the end. Go through the door and quickly shoot
the gunner. Take the turret and make your way down to the next turret, shooting
enemies as you go. Look down from this new position and clear the way, then
take the new, fresh turret. Make your way to the barricade that has two turrets
and take out the enemies that you can see. Don't be afraid to waste ammo, drop
one turret, and then pick up another. Three turrets will be in this room, which
is a place you have been before (remember the first fight with the Brutes?).

Follow your footsteps back to the control room, with a fresh turret in hand. 
The old room is packing about four Grunts, two Brutes, and one big Brute. You
can take out the normal Brutes before they notice you, and then pick off the
Grunts. The big guy is tough because of a Fuel Rod Gun, but you can simply 
drop your turret and toss a grenade at him to get the job done. 

When the place is cleaned, go arm the bomb (hold RB). Now don't get confused,
you are to go back down to the cave area and basically retrace your steps of
when you first started this level. The caves are crawling with Grunts, but
most are in a state of panic and won't bother you. There might be some Jackals
in the area, but you can just run through without bother. A Cortana moment in
the corridor. 

When you re-enter the tunnels, don't worry about the Drones, they are fleeing.
But the Grunts might get in your way, so toss a grenade or two and bolt past
them. Enter the hall that you took to reach the first loading bay. In fact,
that is where you're going. Make your way there, after another moment, and 
there is more panic, but again, the Grunts aren't a treat. Let the Phantom
fly away and then you go pick up that one turret you left behind. Use it to
tear up the Jackals on the bay as you make your way to the elevator on the 
right side of the room. Or you can just make a mad dash, the game doesn't
really care. Use the elevator when you get there. Cortana moment, scene, and
end level.


========================
Tsavo Highway / The Road		( TSAV333 )
========================

Full Contact Safari

Yep, you were the one left out of the escape-safely party. Press Up on the 
D-Pad to turn on your flashlight. Follow the men when then move to the next
room. Now, I know you just love to drive Warthogs around, but I prefer the 
right way to do this. Regardless of whether someone claims the Warthog's 
turret, you take his spot. I repeat, my guide will only cover the turret 
portion of this section of the game. 

After witnessing how iffy the AI must have passed driver's ed, you will run
into some enemies after not too long. Just squeeze the trigger and focus your
aim to clear them all out. You keep rolling and you run into some Covenant near
a wrecked vehicle. Take them out as well. Just to note, you need to take out
all the enemies before the driver moves along. 

*NOTE: If you did choose to drive, then all you're doing differently is ramming
over and into aliens. Same difference.*

After you go up an incline there will be two snipers by some wreckage, but 
don't hit your friends when they drive by. You might get stuck, but the driver
will eventually get you back on track. Then there will be a hover pad with one
guy on top. Not far away will be another group.

Rolling right along, you will see a Phantom around the corner. When you arrive
you should aim for the Phantom's gun, then the ground-based turret, then
the Brutes, then the snipers in the hover pads, and then the lowly Grunts.
This part sucks when you are trying to get a good read on a target, but the 
driver is going the wrong way. Play through it, aim well, and you'll eventually
move on, even if you leave a few survivors. 

You will soon hit an outpost or something where you run into two (hold on while
I look at the book) uh... I don't know what those silver things are. Oh well,
shoot them anyways because they not good. Kill them and all the other aliens
in the area so you can proceed. Here you have to blow up the hover pads, so
just shoot the pads even if you can't hit the enemy on top. Then you move over
to the tunnel, but don't jump out just yet. Drones will fly out first, so 
handle them while you have the turret. Then press RB to get off your post and
then go behind the barrier to break the shield box (just smash it with B).

*NOTE: Chopper, that is what those silver things are.*

Some punk might try to steal your turret, but slap him and say, "Oh no she
didn't!" Jump back on and keep cruisin'. Actually, in the tunnel the game's AI
really didn't do so well, but I hung with it and we eventually made it over 
the extremely formidable slope (yeah, took a minute to get over the smallest
hill in the world). And then we flipped over and crashed on the other side! 
Speaking of which, just press RB to flip the Hog over yourself and get back
inside; no harm, no foul. 

Eventually you will keep moving, but I wouldn't blame you if you switch to 
the driver's seat, but I still prefer the turret. Also, you may have gained one
of those silver vehicles to your squad; it's friendly, so don't shoot it. After
a death-defying leap you will run into a dead end. That's right, ride's over.

The Broken Path

You can get a vehicle through that opening, trust me, but it's all for nothing.
Just follow your guys across a beam on the bridge, or if you fall off there is
a ladder on the other side. At the marker, go to the right to save some friends
fighting a Brute. Pick off the remaining Brutes in the debris, but don't waste
good ammo on the Grunts.

You will see that you have allies cornered in the second building on the left,
but as soon as you arrive there will be Brutes and a Phantom to greet you. 
Grenades pay off big time, but you can survive by jumping around and using
those concrete pipes for cover, plus your buddies will help. But when the 
Phantom arrives, go to the area up the slope that the marines were hiding in
and pick up that turret. Be sure to take out the chief Brute.

Then a Wraith shows up after your victory. So jump on and start meleeing it
to death. You do this by running toward it, pressing RB when you're close, and
then mashing B until one of you is dead. And if you have a grenade you can
jump on at press LT to tag it. Either way.

Now that you have saved the day, a Pelican will then drop in a drop off a 
Warthog. But first, go to the back of the place where your friends made their
stand. In the area you should find a true Sniper Rifle, not just a rifle with
a scope on it. And when you're ready, hop onto the gun of the Warthog to get
things rolling again.

*NOTE: It might be a really wise idea to be a driver this time, and just
read the rest as if you are trying to get your gunner into position for a good
shot.*

The next part is tricky. Shoot the sniper in the nearby platform when you get
moving, but then watch out for those Choppers. If they ram into you, it's 
to Spartan heaven for ya. Hope that your driver takes to open field or else
you're pretty much done. Kill all three drivers and you will move on. Don't
worry about losing the other ally vehicle. Whenever you cross into the next 
area there will be two Choppers sitting idle on the road, so kill the drivers
before they can buckle up.

Next will be another fight with more Choppers. Two, and then another two. I
lost my drivers of my Warthog, which was funny after I realized I was just a 
sitting duck, and even funnier after I thought the AI had stroked off again
on me. But it was no sweat. Just do your job and then hop into a Chopper if 
you must, or into another ally vehicle. 

*NOTE: If you don't know how to pilot Halo vehicles, repent now and then look
into the manual. Simply put, you look in a direction and then your steering
will apply to that direction and all you have to do is press up to go forward.
So look in one direction and press up to go that way. No need to turn left 
or right, you instead look left or right.*

Actually, I had a blast using the Chopper in Chopper-on-Chopper fighting. If 
you go along the path you will run into about three more under a bridge. It's
pretty tense if your zooming around in one of these, because any collision 
means you're dead. You have to rush by your enemy, turn, and start shooting,
but you can't stay still and that's the beauty of the game. High stakes and 
fast, good times. Watch out for the turret up on the rocks to the right, and
then the Wraith pelting you from the bridge above. 

There may be another Warthog in the area, and it too may have lost most if not 
all of its crew. If so, it would be wise to jump on that turret and let the
AI drive you along. Or you can stay in a Chopper if you like, doesn't matter.
Actually, it might. You see, you need to go around the rocks and get up to 
that bridge area. But the AI is terrible at driving and there are turrets and
another Wraith up there. You might want to take a Chopper and do the driving
and firing yourself. 

If you would prefer, use a Chopper to get close to the Wraith on the ground,
just close enough to shoot the turret gunner, but out of range of the Wraith's
cannon. When that gunner is dead, the driver of the tank should hop into the 
turret, so kill him too. Now the Wraith is empty and you can take it. I 
recommend you do. Use the cannon to stay on the ground and aim up just above 
the hill so that you hit the Wraith up there. And if you just can't aim quite
right, just run up there and tag the Wraith with a grenade. Proceed down the 
bridge when the music relaxes.

At the end of the bridge will be a blockade - no surprise there. This would be
an excellent time to jump out of your vehicle far from the block and use your
new Sniper Rifle to clear it of enemies. Get out that big gun and use click
the RS twice to zoom up close. Two shots will usually kill the Brutes, or one
well-placed headshot. You should use up the rifle's ammo, but at least the path
is clear. You could even try use the Chopper to dash through the left side of
the obstructions, but the Brutes will most likely catch you. But before you go
through the barricade, be sure to pick up another Sniper Rifle in those ammo
canisters on the road.

*NOTE: If you didn't think any of your buddies from before made it, one or 
two might run up the road and join you, so don't be alarmed.*

Beyond the barricade is a world of fun. Yeah, because about twenty Brutes,
a turret, bombs everywhere, debris, and lots of shields is fun. The first 
thing you need to get rid of is that turret. If you can make is to the downed
Pelican and chase the gunner out of his machine, you can pretty much terrorize
the dumb lugs. The Brutes with Fuel Rod guns are your next targets. Again, just
post up on the Pelican and you should be fine to snipe at your own pace. 

*NOTE: If you have a Wraith, it is possible to get through the barricades. You
have to press LT to dash into the obstacles and keep doing so until you squeeze
by. You can launch artillery fire instead of sniper rounds into the first 
roadblock. Then when you get to the last area, just destroy the turret first
and then get close to finish off the Brutes, but don't get too close. I was 
able to do this without wasting a single bullet, without putting myself in 
danger, and without spending too much time.*

The place isn't completely clear until the low background music goes away. 
You don't need to collect ammo or nothing, just go bust the barrier device
and clear out the Brutes. Scene and end level. 


===================
The Storm / Assault		( STOR444 )
===================

Ghost Town

Cool, your killing in the rain now. Just let the game drive you to the stop
point not far away. You'll jump out and then the mission starts. Everyone
gathers in front of the big door, but instead look around. To to the edge of
the cliff and locate a Battle Rifle to swap with your lowly Pistol. You can
also find at least one Plasme Grenade nearby. Then go open the door.

Inside there isn't much in the immediate area. Go up the stairs and follow
the path to the next room (you're trying to lead that Warthog through the 
facility). Some enemies will be in the next room, so be ready. But as soon
as you get in, go right and press the green button above the door to let the 
Hog in. Then handle the remaining vermin. 

When everyone is ready, you can open the next door with the green button on
your side. Or you could go around the path on the right and get some early 
frags into the enemies waiting in the next room. Either way, you have to fight
that group. It might be best to bring your buddies involved, like open the door
and then take the other path to flank your enemies. A couple of well-placed 
grenades will clear it up fast.

At the end there might be a Brute inside a Ghost, so just hijack it. After the 
battle you should collect any Plasma Grenades you can find. 

When you're ready, open the next door to return outside. Now you can jump on
the Warthog as either driver or gunner. But a better option is to use the 
Ghost. Jump in one and go through to the battle outside. This battle is 
chaotic. Your goal is the Anti-Air Wraith that is on the ground. But first you
must dispatch the other Ghosts, which is not that hard. Just aim for the Grunts
driving the Ghosts and they drop off quickly. Then drive over to the Wraith
on the ground, jump out, jump onto the front of it, and press LT to drop a 
grenade (if you have one). That takes care of that. Then use a broken bridge
piece in the ground to get up to the other side where the regular Wraith is 
firing. Again, you can jump out and place a grenade on this one too. Then it's
just a matter of clearing the field of bad guys.

*NOTE: An even easier way to kill Wraiths is to go behind them and aim for a 
blue circle at their backs, blow it off, and then aim inside of the opening to
hit the power core.*

After the battle you could move through the open door at the other end and 
keep moving along, but don't. Walk around the path is covered with walk-through
crates to restock up on grenades and ammo. Make your way to the pier-like 
structure in the middle of the area and go to the top of it. Swap out your
weaker rifle for that Sniper Rifle. You can take another Ghost from the ground
if you like and make your way back to the door at the other end. A new Warthog
should be waiting for you, but just stay in a Ghost and go inside. 

Again, the enemies should be up the steps. It might sound crazy, but you CAN
get your Ghost up there to destroy the group. When everyone is dead, go back
to the path on the ground and go through the door when it opens. In the next
room all you have to do is wait, look up, and shoot at the Drones that pour
in from above. Some will go away after a while, so hang in there. 

In this room you will also notice an ammo box with some Rocket Launchers. You
can take one if you wish, but don't drop that Sniper Rifle. Move down the path
to find a battalion of Mongooses (or would it be Mongeese?), after another one
of those Cortana things. There should be one that has an open spot for a driver
and you should take it. You could jump on back, but don't. Follow the gang
outside to the next battle. 

*NOTE: You have made a huge mistake if you decided to be the shooter...*

There will be Choppers to greet you, but leave them to your friends. You swing
right and around the AA Wraith (anti-air) until your bro takes it out (and
they are pretty good shooters). Then move along to the area over the hill and
possibly jump over one of those ramps (if you're so bold, and you should try
to land on the ramp in front of it). Again, swing around the AA Wraith here
too, but don't fall off the ledge; there's room to drive behind the Wraith,
but don't be too wreckless.

After, there will be much movement in the skies. Some Banshees and eventually
a Phantom that drops more Ghosts onto the field. Just drive around and let
your gunner do his job, and please don't crash and flip out too much. 

There is nowhere to go after the Phantom goes away, but you're told something
is inbound, something big. Ooo, all this futuristic equipment and no one can
tell you exactly what's coming. 

Judgment

Oh, that title sounds weak and meager. Yeah right. 

A Pelican will drop another friendly into the field and then you wait for the
big thing to show up. Yep, a Scarab. For this fight, think the Lord of the 
Rings: Return of the King, and how the horse dudes had to ride under those big
elephants - that's the idea here too. 

It likes to hang out near the cliff, so that is where you must drive to. And
oh by the way, if you wish to switch to the gunner, go ahead, but I wouldn't
advise it. You need to keep driving like a madman underneath the Scarab and 
don't stop for a moment. Being near the cliff, one blast near you and you will
go flying over. So stay fast and focused, and only risk crashing if you must.

I repeat, the object is to ride UNDER the thing. Don't drive around the field
in wide circles, it won't work. Just go back and forth under it. And yes,
it does usually target you for its attacks. And you only really need to move 
to avoid its stomping legs.

Eventually you will see it start to malfunction and it will crash to the 
ground. Remember from, oh I don't know, Halo 2, when you jumped on a Scarab?
Again, same idea. Jump on from the front, or whatever spot is lowest to the
ground. You can use your rockets before you get on, but you don't have to.

*NOTE: If the Scarab fell with its butt to the cliff, you probably have to 
jump on and kill it yourself, but if its back side faces the field, you don't
have to get on. Granted that you have a Rocket Launcher, and you should, go
behind the thing to get in view of a big glowing spot on its back. Shoot three
rockets into this spot and it will blow off. Now you can see another glowing
spot around a red area. Launch to rockets into this spot and that will do it.
The machine will start to shake and shock and then it will go. There are
also two Missile Pods on the walkways behind of the big building, so you can
use those if you just don't have the guts to get on the Scarab to finish it
off.*

When you're on you aren't trying to get inside the thing like you did in the
last game. This time you want to clear the side walkways and then grab one of
the Plasma Turrets. Use it to clear a path to the back and then unload your 
firepower on the power box in the back. Press B to drop the gun after the 
voice tells you to run. Drop the gun, hop off, and run a bit away from it. It
will blow up in all next-gen glory and then Pelicans arrive to drop off the 
Arbiter and the gang.

Meet them near the ramp by the big building and they will be off, but you 
might want to bring that Missile Turret with you. Follow them inside the 
complex and through the ranks of some wounded marines. There will be another
Cortana moment, and you might want to bring a Machine Gun Turret instead, but
who could resist the Missile Pod? Actually, it's better to bring the turret,
but either way.

Move through the winding path and you will get into a storage-crate area where
the Brutes wait for you. Jump around and aim for the feet of enemies as you
test out that missiles. Move up the steps on the left and jump atop the crates
to get a bird's-eye-view of your enemies. They will rally behind some crates
and shields, but that makes them easier to kill. And watch out for the smaller
bodies on the field, those are your guys. 

Keep moving as you gain workers into your group of merry men. There will be
an ammo box with rifles and then more Brutes around the corner. After that,
keeping moving into the next area for your first run-in with the Hunters. Don't
just start unloading on them, that won't work. They have tough armor in their
fronts and they are unaffected by grenades. So, if you still have that Rocket
Launcher from so long ago, whip it out and charge straight at the beasts (you
heard me). When they lower their shoulders to ram into you, jump over them,
turn around, and nail them with a rocket to the back. That works best and it
shouldn't be hard to pull off, and of course a sniper bullet or grenade to the
back will do well too.

*NOTE: The Hunter's side is also a weak spot, so anywhere but the front is
a good place to shoot.*

There is a Battle Rifle on the ground as you emerge back outside, but make sure
you first use up your rockets on the enemies out here. After you get rid of 
the first and second group, turn around if you must and swap your depleted
guns for fresh ones, like that Battle Rifle. Then join your group and move on.
The group actually stops where another Battle Rifle lay. Look into the open
storage bin on the right of them for some grenades and the gun. Now move on.

Watch as a ship gets blown out of the air and then run to the turret nearby.
Get on it (don't you dare detach it yet) and use it to mow down the enemies.
You should see them up the small hill and far away, but you can still hit them.
When you get tired with shooting at air, detach the turret and bring it with
you. 

Clear your path to the top of the hill and eliminate the Grunts at the top. 
Then move to the left and up the mound so that you are on high ground. Look 
right and under the big gun to find a group of Covenant shooting green plasma
at you. Avoid these blasts because they tear you up quick. You must move around
and keep firing until they stop shooting. You may even consider dropping your
turret for the moment to snipe the big dudes. There are two of them, and once
they are gone you can resume your normal routine with the remainder. 

Some enemies may have actually fallen behind the rocks and will be waiting
for you en mass. Just flank them from either side and clear out the area.
Behind those rocks is a weapon pod with a Fuel Rod Gun, but if you have a 
Rocket Launcher still, that is fine too. Go under the AA Gun and wait for it
to fire. When it does a large blue orb will drop down, so shoot it. Three good
shots is all it takes to end the level. Then watch the goodness, or badness,
however you look at it.


=====================
Floodgate / Cleansing		( FLOOD55 )
=====================

It Followed Me Home

Ah yes, your favorite enemy in Halo, the Flood. Finally, at last! No but 
really, those Flood levels from Halo 2 still haunt me.

Now you must backtrack a bit. Just keep moving to the tune of men screaming.
You will eventually arrive at a spot where some marines are camped out, but
of course you know that won't last. The Flood are back with a vengence! They
drop down by the door and you had better toss a bunch of grenades their way.
Kill what ever survives but watch out for those marines of yours, they will
most likely turn, so take them out once they do. If I'm not mistaken, the 
Flood will reanimate dead Flood victims, so you can't rest until all the little
critters are all dead. 

Once things are relatively safe, go behind the sandbags for some guns. Now 
might be the best time to carry a Shotgun, if you have never used one up to
this point. Take the path around the door to encounter more scourge, and don't
think you can save any of the marines, you can't. Move into the room where you
first fought the Hunters to find a lot of Flood-things in the area. There are
marines in here, but good luck saving them. Just get in close and use your
Shotgun to its best. 

When all is clear, collect the ammo and grenades and move along. Follow in your
footsteps (a common theme in Halo) and fight the Flood in the storage area. 
Always use the Shotgun up close, and get the ones that jump while they glide
through the air. Keep moving and go up the steps on the right. Don't miss the 
Flamethrower on at the top. Pick it up and follow the Arbiter. Drop through
the hole for another moment, and then keep up with your friend. 

At the sandbags is a decision time moment. Yes, there will be many Flood in 
the weaving path up ahead, but your Flamethrower is not the best weapon for the
occasion. You can drop it and fight the Flood as before, or you can try your
best shot with the fire gun. Either way, enter the winding area and take out
the Flood. When using the Flamethrower, resist the urge to aim low and always
keep backing up (and by urge I mean the auto-aim feature, you will have to 
fight that). The gun actually works well, just keep aiming a bit up at all
times. 

Where there was once a bunch of wounded and steadfast marines, there is now
just one man in need of a happy place. There is a piece of equipment behind the
sandbags called a Regenerator, so get if if you please. This thing will keep
you healthy in the heat of battle, I think. Keep moving back out to the field
where you matched wits with the Scarab.

Shadow of Intent

At least you get some good news: the Elites have decided to show up. Move along
the walkway and take the ramp down to the fight, which you don't even need to
help the dudes with. Move with them and it might be best if you drop that 
Flamethrower now.

The group will run into an ambush of Flood, so be surgical with your Shotgun.
Lots of Flood will jump from the left of the cliff and seriously mess you up,
but just don't die, and try not to kill your friends. Near the ramp there will
be a pregnant Flood-thing, so grenades are in order here. You may lose some
Elites, but that just means a free Energy Sword for you. Swap it with your
rifle to have all close-quarters weapons on hand. Move up the ramp and move 
inside the place where you suited up for that Mongoose battle. 

*NOTE: You may want to hold onto your Battle Rifle, if close combat isn't
your strongest skill.*

*NOTE: My Arbiter got stuck here, so if your's does too, just nudge him in
the right direction.*

Down the corridor is more Flood, but a lot with guns. Either toss grenades
like crazy, or get in close. At the closed door will be another ambush from
above. Then more will come in from the walkway above the door. You can run up
the ramp on the right to get in close. After the encounter, consider picking 
up that Battle Rifle on the floor.

Follow the walkway to the next room and then go outside. You learn of Cortana's
survival, and then you run into a Flood-Hunter. The good news is that these
things are slow, just pull out your sword and slash them. Then more Flood will
greet you. Go to the left, jump on the turret, but quickly detach it so you
can avoid all the attacks and leaps from the Flood below. Kill anything that
moves in the shadow and then move along either the lower path, or raised path.

More Flood to jump in, so keep dispatching them, and I recommend you take the 
higher path if you have the turret. Not far you will run into some new kind
of Flood that are moving turrets. Use your Battle Rifle on these things, or
get up close. You can tell which ones they are because they will look like 
moving legs when not shooting. After you run into a near what I presume is the
crash site, get out your Energy Sword and just start hacking through the almost
countless Flood-things. There will be marine, Brute, Hunter, and turret Flood
all in one small area, and make sure to go for the Hunters first. 

Then you will overlook a strange area of debris below. Hop down and you can 
stock up on supplies, but you don't really need to. Move up the wreckage and
drop down.

Infinite Devil Machine

Move along for a new type of moment, a Gravemind moment. There will be plenty
of swords along the way, so you might switch those for your Hammer, if you
must. Drop down another hole and proceed through the creepiness. Another
moment and then jump onto the blue glowing thing on the floor. Retrieve
Cortana for a scene. And then the plot thickens... end level.

*NOTE: Did anyone else notice how a computer is affected by... physics?*


================
The Ark / Refuge		( ARK6666 )
================

Installation 00

Follow the army dudes along the path for quite a ways and then you they will
stop behind a Covenant outpost. Use your Sniper Rifle on the big guys first,
and then work your way down. Shouldn't be too hard as you will be out of their
range. Collect your ammo from a canister and keep moving. 

Take out any survivors and keep going until you get to the hover pad. Get up
top and rip off a turret. More ammo in the canisters and then keep moving.
You end up at another AA Gun. Take up a good sniping position and start again
with the big Brutes and work your way down. You will have to drop your turret,
but you can always pick it up later, but you probably don't need to (I didn't).

*NOTE: I hope you've realized it by now, but just in case, you don't have to
waste Sniper Rifle ammo on Grunts. Grunts are no real threat when they lose
their leader.*

After a while a Phantom will arrive and drop off two Hunters. You don't have 
a Rocket Launcher, but the same rules apply. A good strategy is to clear out 
all the lesser bad guys first, then let the Hunters move into the open. Then
you hop down and run behind them. What you're trying to do is allow your 
teammates to shoot at the beasts' backs, and your friends are probably on the 
curved walkway. Just jump back and forth like a madman, shoot their backs 
with your Battle Rifle, toss a Plasma at their backs if you can, and keep doing
so until they are dead.

*NOTE: You press LB to switch grenades, just FYI. You haven't needed to up
to this point, but better to learn late than never.*

Now move along the path and keep fighting the enemies in your way. You don't 
have to do anything with this AA Gun, as you can see it's not doing anything.
Enter the cave and approach a door. Go through the quick hallway to emerge
back outside and gain some more friendlies. 

Snipe more enemies down below, and only two of them are Brutes. Then move along
the edge and toward the vehicles, but don't get in. Instead, back up to the 
higher ground and watch as two vehicles called Prowlers rush in. The enemies
should jump out, so snipe them quickly. If they don't jump out, or if they do
and then they jump back in, use the Battle Rifle to get the Brutes. 

First visit the wreckage and swap your most depleted weapon for the Rocket 
Launcher. Now you have some choices. You can either drive or man the gun on a 
Prowler, or you can drive or be the gunner on a Mongoose. The Mongoose choice
isn't good here because your friends don't have Rocket Launchers, but you do
and you could be the gunner this time. But gunning a Prowler is the best way
to go.

Whatever you do, when you start heading down the path you will jump from up
high to way down below, so be ready to stick the landing. Assuming you don't
crash and you avoid hitting someone, then the battle starts with enemy vehicles
all around. At any time, especially if you lose a gunner, hop out and change
rides. And then it's just a matter of following the path and shooting bad guys
as you move. 

After you make another jump you will arrive at an open area where some Choppers
will drop in. Remember that if you're gunning in a Prowler, shoot where the 
enemy will be, not where the enemy is. Then you must go up on that bridge 
thing and clear both ends of enemies. 

*NOTE: You didn't have to visit the wall first, but it doesn't matter.*

After that, backtrack a bit and take the other path. Two Ghosts will be 
waiting for you. Keep going and you will run into a fight between humans and
Covenant. Take out the Jackals and then focus on the Ghosts when they show
up. Switch vehicles if you lose your crew. In fact, it will be best if you jump
out and switch to a Chopper or Ghost.

Move through the opening in the rock and there will be a Wraith to deal with.
Rush to it, jump out, and tag it with a grenade. Be ready for two Ghosts to
appear. It might take a while but you want to eliminate a driver and then
take a Ghost, especially if you lost your other ride. Just use your Battle 
Rifle, backpedal, and jump around until you get a free Ghost. Get in and go 
over the hill to find two AA Wraiths and a bunch of other Brutes. The Wraiths
are busy, so you can jump out and take that turret on the hover pad. You can
use the turret as is, but you might not be able to see, so detach and handle
the Brutes if you must. Then either use your Rocket Launcher on the Wraiths,
or tag each with a grenade, same difference. 

Now the Pelican will arrive, as will a big ship.

Forward Unto Dawn

Stand back of the big ship as it drops a whole battalion of tanks and vehicles
for you to play with. Jump in the driver's seat of a Scorpion and make your
way back to the wall. 

*NOTE: The Scorpion's controls are different. You steer with the LS and then
you move the turret with the RS. Fire with RT.*

Now comes the fun part. You will run into a few enemies on your way out of
the landing area, but you can be pretty far away and still be deadly accurate.
The Scorpion shells fly fast, so you can kill anything with ease. When all the 
rift-raft is dealth with, make your way to the hole in the rock to kill two 
Hunters. And when you go through the hole there will be a Phantom on the other
side. Aim for the guns on it first, and then you can take it down with a few
hits. Also, don't forget to take out the enemies on the ground.

Keep backtracking and keep handling the lowly Ghosts. Take out all enemies
from afar if you can. When you reach the area with the door, a Phantom will
drop more Wraiths. Follow the path on the left that hugs the cliff wall and 
take out the two Wraiths in the way. But don't stop moving, keep going to
get on the bridge thing and take out the Wraith on it too. Watch out for the
deadly fire of the Brutes and clear both ends of turrets. 

Go to the door and allow the floating thing to open it. Get out and go through.
Atop the rampway will be a piece of equipment called an Auto-Turret, so pick
one up. Follow the bot down the ways and in the next area extend the bridge.
There is a terminal behind this button, but its purpose and its value is
beyond me. Keep moving and join up with your friends on the other side of the
wall.

No, don't freak out about that Scarab, at least not at the moment. Either
drive or gun the Warthog that picks you up and move along the path taking out
the Ghosts that appear. Around the trail will be a small outposts of Grunts,
but you can fly past them if you wish. Meet up with your team at the bottom
and quickly take control of a Scorpion. Start moving and start taking out the
three Wraiths firing at upon you. And then take out whatever is left. 

Make your way further down the slope and then you run into the Scarab. Don't 
even think about getting on top of that central structure and doing something
from there - doesn't work. The best thing to do is drive under the Scarab, and
this time you can just stay under it for as long as you can. Focus fire on the 
legs and in no time the thing will fall to the ground. Then all you have to
do is jump into the back of it, get up to the mid-section, rip off a turret,
get to the power thing at the same spot as the last one, and blow it up. You
don't get a message saying to run like last time, so after the screen starts
shaking, that's a good sign to run for dear life. 

Your tanks should be in good enough shape, so hop back into control of the 
best one and make your way up the ramp. Clear it of the enemies, but you can
only take it up one level. Take out as many enemies as you can and then hop off
to hoof it to the top. Regroup with your pals inside.

Real Men Don't Read Maps

There is a bit of a scene with the Oracle, and then you enter a room with more
sleepers. Kill the a few and then go for the Brute, but it might take a few
whacks to bring him down. Keep moving and you will hit a room that has 
two points of entry: top or bottom. Take the high road and use your grenades
to clear the place out, or hit the Brute first and pick off the little guys
with ease. 

Descend and in the next narrow room will be plenty of enemies. Use grenades to
clear out the big guys and then use any equipment to finish the rest off. It
might get cramped and that kingly Brute will cause you grief. Use the cover
all around to recharge your shields and take out all the enemies. 

Keep going and you will emerge outside. Go and activate the cartographer right
there in front of you. Scene, but no end level just yet.

After, follow the Oracle back inside. In the previous room is yet another big
fight. Take out the Grunts as soon as you enter, then the Brutes on the left,
and then the Brutes near the doors. Take the Plasma Cannon on your way out. 

Down to the next room, these Brutes will use Cloaking, but they aren't that
hard to see. If you see a moving outline of a Brute, shoot it. Get into the 
lower area and make your way to the back, where some Jackals will be waiting.
But if you're running low on ammo, turn around and go find the weapon crates
that will give you dual-wielding Spikers. Now take the door at the back.

*NOTE: You may have noticed a new type of grenade, the Incendiary. Just toss
it to bring up small flames.*

*NOTE: If the chief drops an Invincibility equipment, pick it up and use it.*

Follow the path down and you emerge back outside. There area will have a bunch
of Brutes seemingly cheering for a victory. And you'll notice a lone enemy 
sitting in the center. You need to eliminate that guy first. The Spikers don't
really work. Your best bet is to use grenades on him and take his hammer. All
I did was toss two Spike Grenades, stole his hammer, thrashed a few Brutes, 
and then I hid under the ramps to recharge my shield. There are plenty of 
places to hid, so you should be home free after you steal the hammer. Any
surviving party members will also help draw the Brutes attention while you
bash them. Once all is clear, it's evac time. Scene and end level.


=========================
The Covenant / Last Stand		( COV7777 )
=========================

Trident

You are coming in hot, as usual. 

*NOTE: Ever notice how Master Chief is always this close from death in the
many cutscenes?*

You start out with the Spartan Laser, so switch to a lesser gun for now. Deal
with the immediate enemies, then use the charge-shot on the laser to clear 
out both turrets and the AA Wraith on the other isle. 

There are more Brutes over there, and the leader has a Fuel Rod Gun. Now they
stand on a little mound, and to the right of them is a path in the shadow that
leads to a downed Pelican. Near this Pelican is another Spartan Laser. You 
can try to rush the enemies and drop some grenades on them, you could even
try to snipe them, or you could try to use this other laser gun, the choice is
yours. I found it easy to use the Spartan Laser from a distance, but you'll
have to dodge the chief's attacks as you aim.

When all is cleared, a Pelican drops in and gives you some vehicles. The 
Mongoose's gunner won't have a Rocket Launcher, so don't do that. Just opt
to drive the Warthog. Go down the path and around the corner to find a two-
route path that leads up the hill. Engage the Ghosts that appear, and handle
the turret and Grunts at the top. Keep rolling until you find some Grunts and
parked Ghosts. Take out the little guys before they can get mobile. 

Shortly down the slope, you should really zoom down and get to that Wraith 
across the water before it tears you up. But, this little battle is way too
tough for you to handle, and you actually don't have to. All you need to do
is drive around everyone and go down a tunnel hidden to the right, in the 
rock. Just drive around the Wraith and all the enemies and get your Hog down
the ramp. Jump out and run through the door.

*NOTE: If there is a way to defeat all the enemies, it's not worth the effort.
The reason is because with you driving the Hog, the gunner doesn't hit what 
you want to hit. And you as the gunner equals the AI driving you right into
Death's arms. The best thing would be to jump out and take them on by foot,
but that's not very safe either.*

Inside will be a larger-than-usual group of enemies. It's best you clear them
out, starting with the little guys. Any equipment will help, so will that 
Fuel Rod Gun. Be sure to pick up a Carbine before you leave through the door
at the other side. More enemies in the next area, so do your thing. Swing
around and up to the bridge above the first room and use the elevator. 
But first jump across to the area on the left for some ammo, and there is 
another access terminal if you wish. Then take the elevator.

*NOTE: Those blue box things can be blown up, FYI. Just do it when you can.*

At the top some Brutes will greet you, but you should be able to stay around
the elevator. Use grenades on the ones that get close, and then zoom in to 
shoot the ones farther down the way. With enough ammo, you can clear the whole
room from without moving very far at all. And if you still have a few rounds in
that second Spartan Laser, use them up now and trade that for two Spikers. You
should have those and a Carbine - that means avoid the Hammer. When you're 
ready, press the button.

Take the elevator back down and head back outside; what would Halo be without
backtracking? A few small fries in your way, but nothing to worry about. Jump
back in your steed outside, load up the pals, and head back. Thankfully, there
will be no enemies outside, or anywhere along your backtracking. Drive all the
way back to the beach area. You'll see some Hornets land and that's your cue
to jump out and take one. 

If You Want It Done Right...

This part is fun. The steering is not too bad, just go up and down with the
RS, and backward and forward with the LS. Press LT for the missiles, and RT
for the turret. The missiles will seek, but only if your crosshair was red
when you launched them. So only fire when close to enemies.

The ride is not difficult. You and a supporting cast will fly beyond the second
tower and end at the third tower. The second tower is where you need to shoot
an AA Wraith off an isle, and you need to get as many Banshees as you can. 
Don't shoot the green Elite Phantom and try to not shoot your allies.

At the third tower you need to first take care of the remaining air units. 
The Banshees and an enemy Phantom will circle the sky, so get them out of the
way. Start with the Banshees and then fire some missiles into the Phantom. 
Next you need to focus on the two AA Wraiths on both sides of the tower. Then
Go for the two turrets on the tower along with the normal Wraith. Or you can
do any of these in whatever order, it doesn't matter. When your friends start 
hitting the ground, glide into the tower with your Hornet and try to clear out
the surviving Brutes. Avoid hitting your own and get out only when there is
nothing left to shoot.

Join your friends as they charge the door, but toss a grenade at the door
before it opens to get a couple of Brutes as they come out. Finish off the 
rest, but don't go inside just yet. Plan things out. You have a choice of 
weapons out here, but none will have full ammo. You can take an Elite's Plasma
Rifle, or pick up one of the other guns on the ground. I took a Carbine and
dual-wielded two other guns.

Enter the tower, and before you go into the main area, there will be two 
Plasma Rifles at full ammo. I seriously advise you dual-wield both of these.
As you enter the main area, take the path that goes right and wait for a swarm
of Drones to attack. With the rifles, all you have to do is back up and shoot
in bursts until they are all gone. In the center of the room are two Hunters
that are probably engaging with your Elites. Use this time to get some free
hits on the big guys' backs. And then do the jumping over them to finish them
off.

*NOTE: Trust me, the Plasma Rifles make the rest easy, so shoot in bursts to
make the ammo last longer. I had 50 in both by the time I made it to the 
elevator.*

Move through the door and into the next room for more Brutes. Use grenades and 
whatever to take them out and clear the path to another room. Up here will
be more Brutes and then another batch of Drones, and also a gun called a 
Mauler (not a great gun though). Get on the elevator and you will have to go
up alone, but again, you can jump across a gap to find another access terminal
before you go up. 

Provided you still have the two rifles and you have a Carbine, the control
room is cake. There will be about four normal Brutes with cloaking on, so just
watch for any movement and snipe them; you don't even have to leave the 
elevator, just stay on the sides. Aim for their heads and take out the chief
with the Plasma Turret with a couple of shots. Shouldn't need to collect ammo
or the turret, but you can if you wish and only if you are out of the Plasma
Rifles.

*NOTE: You may have noticed that you've picked up a fourth grenade type called
the Incendiary Grenade. The only thing they're good for is killing the Egg-
Flood, the ones that blow up to let out those parasites.*

You may want to drop the turret and run to the elevator and get going down, or
you can try to mow a path to the elevator control. Either way, get to the panel
and head back ASAP. Back downstairs will be just a few Flood fighting your
friends, so use up what remains of your two rifles. Search the area for some
more Plasma Rifles with more ammo. Approach the door and kill the normal Flood
outside, but don't shoot fat ones. Instead, drop your second gun (press Y),
then press LB until you select your incendiary grenades, and then toss those
on the Egg-Flood, or whatever they're called. Then just mop up on your way to
the vehicles at the base of the tower (on the right side).

You better choose the Scorpion. Move through the tunnel ahead.

Journey's End

Move down the snow-covered path and take out the enemies along the way. It
will be tough to avoid hitting your faster allies. When you get into the cliff
area, wind your way down the mountain side as you dispatch the enemies in your
way. There will be a rough spot with two turrets, and then there will be a 
Wraith. And always shoot down entire hover pads with one bullet, don't even 
aim for an enemy or wait to see if an enemy is inside. 

Shortly after you will see two Hornets land. Relinquish your tank and get 
airbourne. Move forward to find not one but two Scarabs appear on the snow!
Your guns will tear through their legs quickly, and it works best if you aim
to the lower parts of the legs. Be sure to pop some shots into the Banshees 
when you can. When a Scarab falls down, just get to their backside and aim
for the removable cover over the power core (the glowing spot), then pour 
missiles and lead into the core until the whole thing shakes. Stay in your jet.
On your way to the other one, destroy the Banshees and Ghosts all around. Then
do the same. Real simple, honestly.

Once both are down, head toward the center structure and wait for the Oracle to
extend the bridge. Follow the Arbiter and get inside that big building. Another
Cortana moment as you move inside and then a scene. Ah, too bad, and then the
weirdness. Huh?

Revelation

Team up with these new allies and let them go ahead of you. Sit back and assume
a sniping role, and then proceed. The Flood will clear most of the way for you
and all you have to do is clean up the survivors. It might take some getting 
use to, but try to restrain yourself from killing the Flood. Move through
the door at the other end and through the short hallway.

The next section will be essentially more of the same. Kill one enemy Brute 
and the Flood will make him an ally. Repeat this and keep your weapons fresh as
you move down the way. The Brutes at the door on the other end will put up a 
fight, but they really stand no chance. The chief with the hammer might cause
you some grief, so tag him with a grenade or whatever. On either side of the
door will be fresh Plasma Rifles, so I say get two. 

The next area will be cleared for you. All you have to do is make it to the
other side and extend the bridge. Scene. But you're not done yet.

*NOTE: One of the few times I'll refer you to the Skulls section of my guide.
The reason, this skull is so far into a long level, and you may as well get
it while you're here. If not, keep reading. The skull is called: I Would Have
Been Your Daddy.*

*NOTE: After doing the skull, I found that it's actually easier to fight 
through the Flood, so long as you have the dual Plasma Rifles.*

After the movie, don't even bother fighting, just run. Run back the way you
came, again. You should be fine until you make it to the door, but if you toss
a grenade before you reach the door you should clear the Flood that come out.
Catch your breath in this room and then run out when you're ready, and you
don't have to wait for your friend, or keep up with him.

In the next area you get some help by the bots in the air. It might be best to
clear out the enemies here, and then get fresh weapons. Again, a grenade at 
the other door will get the Flood that come out. A Cortana moment as you
pass through this last set of doors.

On the other side just make a mad dash for the elevator. Run past all the 
Flood in your way and jump down the blue hole at the back. Scene and end level,
finally. 


=================
Cortana / The Key		( CORT888 )
=================

*NOTE: Dual-wielded Plasma Rifles is the key to this level, and you are 
provided with them throughout.*

Rampant

Start moving forward, but you can take your time and try to kill the parasites
at the start with your Battle Rifles, it's real easy. Then you can take your
time. And when you hit a spot with more and some Flood-Elite, kill them and
all the buggers. If you do that, then you can take your sweet time, but don't
go through the first door just yet.

There is a dark path behind where you fought the Elite-Flood, so find it and
take that to reach the top of this room. I say swap both your guns for fresh
Plasma Rifles. You could go Energy Sword, but it will make things tough on
you. Drop back down to the bottom of the room and pass through the living door

Just a Gravemind chime-in and then you fall through a hole in the floor.

In this big room, after Cortana chimes in, use your rifles to clear out the 
six or so Flood with guns. Hide behind cover to draw them in closer. Pick up
a Bubble Shield (still near where you fell), and then just wait for two Egg-
Flood to approach. Have your Incendiaries ready and burn them away. When you
are good and ready, make your way up the slope through the path. 

Now, the rest of this room, I stronger advise you blaze a trail through it.
Don't go left toward the opening up top with the crashed Pelican, take the
lower path down to the right and through another door.

*NOTE: In the previous big room, it is possible to kill all the Flood, but
good luck with that. You will find an almost endless stream in the room and
there are lots of those weird crawling ones that morph into bigger forms. I
fought through them all, but it's tough. You can collect two SMG's from this
room and get ammo by the Pelican before you leave.*

A Gravemind moment in the tunnel and then a strange moment toward the door at
the end. Weird.

Beyond the door is small room. Go to the right and there will be parasites
trying to infect some dead Elites and Brutes. Kill as many bugs as you can
and then get rid of the infected; one grenade might be the solution. When all
is calm, go to the small, raised area behind you for two fresh Plasma Rifles.
Then go up the slope to find more dead Elites. It might be wise to swap your
second weapon for an Energy Sword, maybe. The Carbine is very effective 
against the Flood, but the sword will kill the big guys in one hit. It's a 
toss up. Either way, bring dual-wielded Plasma Rifles in hand. Keep going and
drop down another hole in the floor.

This area is not as bad as it seems. Either rush forward and toss grenades into
the central platform area, or sit back and use the good range of your guns to
pick off all the targets. Be sure to aim for the joints of the bigger Flood
that have armor.

*NOTE: This is the room of the Tilt skull.*

When all is calm in this big room, you hear Cortana talking. She is down 
below in a computer room. Drop off to the right side and you will find the path
to her in an access terminal (different from the other terminals). After you
hear her, search this room for some Maulers if your guns are low, and be sure
to swap your equipment for a cloaking on the right side. Come back out and you
should go into a small corridor on the left side of this room and pick up two
more Plasma Rifles. Maybe keep one Mauler in your pocket, but you need those
rifles.

*NOTE: You may have noticed by now, but the bulging egg sacs on the walls of 
this place will spew out more bugs, so avoid. It's more so in the next area
because you might hit some by accident.*

*NOTE: You can kill the Egg-Flood by tag them with a Plasma Grenade, just don't
miss.*

The Egg-Flood in the tunnel should be burned or avoided. At the end you 
emerge in a narrow room that slopes upward. Kill the Flood nearby and take 
the path to the left; to the right there is a Flamethrower in a broken space 
of the ship, but you don't really need it. Up the slope you encounter some
mean Flood. There will be plenty of the type that can morph, so kill them
quickly. I advise clearing out the middle of the ramp and use a Carbine (one
is at the bottom of the slope) to pick off the turret things. When you try to
get to the top of the incline you will run into a pack of Flood with guns. A
well-placed grenade or good shooting will get them out of the way. When the 
gun-toting bad guys are gone, just make a mad dash for the tunnel beyond.

Just an angry Gravemind moment in the tunnel, then go through the door. 

*NOTE: If you have a Cloaking equipment, use it in the part upcoming. It's 
symbol under your grenade counter will be a triangle with an eye, and I did 
tell you pick one up along the way.*

In the next room of fun. Cloaking helps. There is one cloaking equipment in
this room, so if you already have one, use it and make a run to the left as
soon as you enter. Go up the ramp and around the bend, and you should have
another cloaking near the dead bodies. Stop, wait for your first cloak to 
die off, then turn on your other one (there is another one at this spot in
case you fall off). Now quickly jump across the gap in the shadow, then run
left and jump across the gap in the open. Run up the curving path and take a 
short rest. Kill any Flood up here, run out, and go left into a corridor behind
the wall. Kill the Flood here with your rifles, pick up a Deployable Cover, 
toss it into the opening so that you block access, and then swap your rifles
for the two fresh ones by the dead Elite. Now follow the corridor to the end,
come out, and quickly jump across the final gap as the turrets fire at you.
Run through the door and you're done with that room.

In the next tunnel is just a combo chime-in. Follow the wet path to the door.

In the next big room, run to the right and along the walkway. You don't have
to kill anything if you like. Just run and then turn left and head toward
the center platform. Find the bridge that extends to the other side of the 
room and cross it. On the other side, go right just a wee bit until you can
take a door on the left. Go through that door, and then pass the rest of the
doors to the room at the bottom.

In the room, go to the glowing orb in the center and press B until you break
it open. Scene. Is the princess in this castle?

Nor Hell A Fury...

Reunited at last. Go through the door ahead of you and keep moving up through
more doors after another calling from Gravemind. When you get back out, go 
left, kill the Flood here, and grab another Plasma Rifle.

Now the goal is to get to the center platform and expose the power things. You
should first make sure all the enemies in the room are dead. Go around to 
every inch of ground in the area and seek out all the Flood and kill them.
Thankfully most of the morphers won't be doing anything, but kill them just
the same. You may want to find some fresh rifles after you slay the monsters.

Now press the button to drop three columns. Shoot at their riveted section
until they burst. 

After you nail the last one you will need to escape. Follow the path behind
the button on the central platform and enter in the red tunnel that opens up.
Drop down the hole in the floor and head down the path. You will arrive at
what should be a familiar spot; you're back at that horrid slope.

Go back down and mow away the Flood in your path. At the bottom will be a ton
more, so I suggest trying to jump over them to reach the path at the very back;
not the paths leading to dead ends on either side. If you survived, keep 
running down the tunnel as your shields recharges.

*NOTE: If you can't get past this point by avoiding battle, then try fighting.
Toss a couple of grenades and then running past the bugs may be your best 
and only move.*

Back at the almost-intact room, take out the gang of Flood gathered at the door
and go through. Kill the three Flood in here, and then a big guy will 
bust through the wall on the right. Either quickly kill, or run around him and
jump inside the hole he made. Follow it right, then make a sharp left up a 
dark path. 

Follow the tunnel and drop down a hole. Move forward and back into what should
be somewhat familiar territory, killing the Flood in your way. Go through the
door and through this tunnel. The big group of Flood should either be avoided
by jumping over them, or toss some grenades at them. In either case, keep
moving and through the door. 

You end up back at the first big room. Ignore the Egg-Flood and kill the 
Marine-Flood in your way. When you see the Arbiter with his Flamethrower, 
quickly jump up to his area. Run behind him and go toward the opening in the
wall. Find the Pelican and run into its compartment, all the way, and you will
be done with this cursed place.


=============
Halo / Return		( HALO999 )
=============

Full Circle

You crash-land in the snowy lands of a halo. Follow the long path up and 
around and through the mountain to end up near a structure. Pods will land and
disperse some Flood. Start running to the back of the building, but go to the
right side of it. The whole time, jump and ignore all the foes. If a big 
group gets in your way, just toss a grenade in them. Keep jumping and running
and you should make it up the path with little to no damage. 

But once you make it to the walkway at the back of the tower, things get so
bad I don't even want to talk about it. You want to stop and just kill all
the bad guys before you move on, but that doesn't work because they just keep
coming. And if you do start moving it means you have to run through a swarm of
Flood and half of them have Shotguns and other killer guns. Good luck. Run 
through them and hope your friend the Arbiter can help you a bit. Just keep
jumping and hope for the best.

When you get through the first bend in the walkway, clear the enemies and rest
in the corner for a moment. You should hear that Johnson is helping you, so
make your way to the back and up a ramp. 

Now you should be on the second level. But, if you want to help yourself out,
stop and take a breather under the ramp. This should draw some of the bad guys
from the second level off and down. Then you can go up and face much less of 
them. And don't forget to grab fresh guns along the way. When you get to the
other side of the second level, take another pit stop under this ramp before
you go up.

On the third level, it's just fighting for supremecy. All you do at the top is
fight off all the Flood; yes, every single one. You'll go through a few guns
and you'll waste all your grenades, but do what you must to hang in there. 
I found that the dual-wielded Plasma Rifles will help you out the most. After 
all is clear, Johnson will join you and the door will open. Go through and 
follow your friends to the control room. Scene, and betrayal!

The Oracle becomes a boss, if you want to call it that. Just avoid his laser
and keep shooting. Eventually Johnson will fire and then you should take his
Spartan Laser. Use the laser to blast the Oracle a good three times. Scene.

The Way the World Ends

It's very appropriate that the game ends with more backtracking. Run back the
way you came and take out the Flood that appear, and you might want to take 
their Plasma Rifles. Make a sharp right turn when you get back outside and 
climb up the ice slope to get on the cliff. Follow the path all the way to a
door.

Inside there will be a big fight between Flood and robots, so let them have
at it. Keep running until you hit the the corner and rest up before you enter
a hallway filled with pregnant Flood-things. Run through it when it's somewhat
clear and hang a left. You will find a Warthog, so hop in. You will notice
that a dead Arbiter will reappear to join you.

Drive forward and make a right when you get to an open area. When you get 
through the archway you will see a red building in the distance and your
marker. Drive around the holes being made in the floor and make a right when
you get to the circular structure. Steer through the narrow path as your friend
takes care of the Flood. 

After you make a Hollywood-style leap, dodge the lasers and the holes in the
ground and make your way to the tunnel, ASAP. Inside you are reminded of a 
similar section in a past Halo game. Follow the middle path, dodge the falling
debris, and then take the left path toward the end to make another jump.

At another circular structure, go left and get through the tricky path all way
to the other side where you can jump onto the next metal pathway. Follow it 
up and then go right to stay on the metal path (don't go up and keep going 
straight). 

After another death-defying leap, you land at another round building. Go right
and do the driving thing again. Avoid the turrets and the Hunter-Flood to 
jump onto more metal flooring that leads to another tunnel. Follow the middle
path if you like and hope the robots don't blast you from the sky when you 
make your first jump. Whatever you do, don't take the lower paths, you probably
won't make it. Just stay on the higher roads.

After another leap, go right (if it's getting repetitive, I know). And around
the corner go left when you see the tower falling. More intense driving and 
then take either the high or low path, but I recommend you take the low road.
You will hear that the halo is at 90% when the target marker is in sight. Just 
push it to the end when you hear you must hurry. Take the final jump at 
full speed. You'll make it, I hope. Scene and end game, enjoy. 

Don't forget to stick around after the credits. Good stuff.

Great game, especially the Mongoose part.



 *****************************************************************************
* 5. Weapons ( GUNS555 )                                                      *
 *****************************************************************************

The booklet that comes with the game helped create this section. So if you 
have the booklet, you basically have this already.


USNC GUNS
=========

Pistol
------
Your standard handgun. Nothing special. It's decent enough and will take out
some Brutes, but there are better options.

Submachine Gun (SMG)
--------------
Very good by itself, but even better when dual-wielded with another. With one
in each hand you will tear up enemies in no time.

Assault Rifle
-------------
The standard rifle. Not to be confused with the other rifle. This one does 
not have a zoom, but it's still the solid gun of choice - you can't go wrong.

Battle Rifle
------------
This rifle is better than the last one, just with the zoom alone. It's also
stronger, but the flip side is that you can't carry a lot of ammo. It's a 
good sniper rifle, and even decent up close. 

Shotgun
-------
The gun of choice for close-quarters action. Great against the Flood.

Sniper Rifle
------------
The opposite of the Shotgun. This baby is supreme at long range, but it's 
worthless up close, unless your aim is awesome. Don't forget that x2 zoom.

Rocket Launcher
---------------
Save the rockets for big targets. One-hit kill most of the time.

Spartan Laser
-------------
This thing is pretty good. You simply get the laser onto a target, hold down
the fire button, and then it fires a huge laser blast. Only good for five
shots, so make them count. And no, you don't have to stand still or hold it on
one point.


Covenant Weapons
================

Plasma Pistol
-------------
Eh, you can disable shields and stop moving vehicles, but I can only carry 
two weapons with me. It might be a good multiplayer gun, but it has very little
use in the main game.

Plasma Rifle
------------
This gun is perhaps the best one-handed gun in the game. Even better if you
get two. They heat up after too much use, so fire in bursts. They could be
the best guns in the game in pairs, so get them when you can.

Brute Spiker
------------
One of the new additions. This gun takes the place of the Needler in the 
dual-wielding department. It's not extremely powerful, but it's decent enough.
Most effective in pairs. The bullets will bounce off walls, in case your enemy
is around a corner. A solid fall-back gun if there is nothing else around.

Needler
-------
This gun has been nerfed a bit from the last game. It may be a bit stronger,
but you can only carry one, rather than dual-wield like you could in 2. It's
still better than a lot of the other guns. I could never find a good time to
use it over anything else during the main game.

Carbine
-------
The Battle Rifle of the Covenant. Not extremely powerful, but it is a decent
enough sniper rifle with the zoom.

Brute Shot
----------
Essentially a grenade launcher, but better because the grenades follow a 
straight line; so it's more like a rocket launcher. It's not good at long
range, unless the enemy stands still for real long. A solid choice for semi-
close quarters. Don't get me wrong, it's not as strong as a rocket or grenade.

Beam Rifle
----------
Hard to find in the main game, but you'll find them on the higher difficulties.
It's just a Covenant version of the Sniper Rifle.

Fuel Rod Gun
------------
It's the Covenant equivalent to the rocket launchers here on earth. Almost the
same thing, really.

Energy Sword
------------
THE weapon for a close quarters fight. One hit and it's over, usually. When
you use it on the Flood there will be times when you are slashing at air. 
Press RT for a charged attack, and B for a slash.

You actually don't need this during the main game, except in tight spots.

Gravity Hammer
--------------
Not mentioned in the book. Perhaps better than the Energy Sword. Use it on
a bad guy and it's like unleashing a grenade under your feet that doesn't harm
you. But, I no longer endorse this thing's use in the main game. It's just to
limiting.

Mauler
------
Sorta like a single-handed shotgun for aliens. Not as strong, but it has a 
better range. I didn't like it that much, but it can be dual-wielded.

I hear this gun is better in multiplayer, but you never run into many in the 
main game. 


Grenades
========

Frag Grenade
------------
Standard grenade that you toss and it blows up after a while.

Plasma Grenade
--------------
This is the better grenade because it sticks to stuff, mainly it sticks to 
enemies.

Spike Grenade
-------------
The new addition to the family. It will stick to enemies and blast spikes up,
and the explosion is similar to the Plasma Grenade.

Incendiary Grenade
------------------
Use this on the Egg-Flood, but the radius is so small. The RE4 version owns
this one.


Equipment
=========

Bubble Shield
-------------
Exactly what it sounds like. Toss it and you're safe, until someone walks 
through it. And it doesn't last a heck of a long time, so it's more like a 
temporary solution. It's best used if you need time to restore your shield.

Trip Mine
---------
Explodes with contact.

Grav Lift
---------
Set it down and you have a jump pad.

Deployable Cover
----------------
Set this down and you have cover from one side.

Invincibility
-------------
Find the several Brute Chiefs in the game and kill them to get this valuable
equipment. Swap whatever you have for this and use it when you're surrounded
or just want to rush through a segment. It doesn't last too long, so make it
count.

Cloaking
--------
You turn invisible for a short time.

Energy Drain
------------
Suck the energy out of the room. Will take away shields and power down any
vehicle. It even explodes after it's spent.

Regenerator
-----------
Use this to heal yourself as long as you stay in the field.

Auto-Turret
-----------
Drop this to have a helpful little friend.


Support Weapons
===============

Machine Gun Turret
------------------
You find these early and often. Very powerful, but limited ammo, inaccurate,
and it's heavy.

Plasma Turret
-------------
Same as the machine gun, no real difference.

Missile Pod
-----------
I only found these at one point in the game. It's essentially a rocket launcher
that is more accurate. 

Flamethrower
------------
The worst of the four. It throws flames, it slows you down, and it isn't very
good. You may as well try it out once. 

Really, people keep saying, "It's good against the Flood," but two Plasma 
Rifles not only works better, they don't slow me down.


UNSC Vehicles
=============

Mongoose
--------
The smallest vehicle. Just a two-seater and enough room for a driver and a 
passenger. The rider stands in the back and can fire like a turret, but you
just use the weapons you have.

Warthog
-------
The old favorite. Get a driver and then a gunner. Real simple.

Scorpion
--------
This has to be the best vehicle, hands down. You can drive and shoot the cannon
at the same time. The controls are different, but nothing difficult.

Hornet
------
This thing is darn close to being the best ride in the game. You can fly and 
shoot a powerful machine gun. The only problem is that the controls are a 
bit strange, what with the three dimensions of movement and all.

Press LT for missiles that somewhat seek the target, and press RT for the
machine gun.

Pelican
-------
You can't fly these, but they lend support in the main game.

Elephant
--------
Not a very wise choice of ride if you are by yourself. This vehicle is ONLY
intended for a team game. The idea is to have you and your friends defend one
of these from the other guys; sorta like the Mumakil from LotR (that's twice
I've referenced that movie, I think someone at Bungie likes those movies too).


Covenant Vehicles
=================

Ghost
-----
Fast and has a powerful gun. Solid all around.

Shade
-----
I refer to them as turrets, because they are.

Wraith
------
The big tanks for the Covenant. Not as direct with the fire, because it shoots
upward. It's more like artillery than a tank. Best to jump on and tag it with
a grenade. 

Or if you have a vehicle, go around a Wraith, aim for a glowing spot on their
backside, shoot it off, and then aim for the juicey power core.

Banshee
-------
The flying ships for aliens. You don't get a spot where you have to fly one
in the game. Aim behind these to hit the pilot inside. 

Phantom
-------
The support ships for the Covenant. If you ever find one, shoot out its gun
in the front and then go for the sides.

Chopper
------
A new addition. These things are strong and tonka-tough. A bit hard to drive,
but you can have fun driving.

Prowler
-------
A four-seater beast that is new to the game. It's like a Chopper crossed with 
a Warthog, so it's a solid ride. The turret packs a good punch. Only used about
once in the main game.



 *****************************************************************************
* 6. Enemies ( BAD6666 )                                                      *
 *****************************************************************************

There aren't many in this game. They all come in different rankings at points
in the game, like a Brute Chieftan.


Grunts
------
The little guys of Halo. They can do damage, so don't take them lightly. If 
you take out the leader of their group it causes them to panic. Don't waste
good ammo on them if you can help it.

Jackals
-------
You usually find them hiding behind shields. Either aim for the legs, the
tiny slits on the sides of the shields, or shoot the shield directly to knock
them back.

Brutes
------
They aren't as tough as in the last game, because they are so common in this
game. They usually carry Spikers or Brute Shots. Aim for the heads to get 
their armor off quicker. Either way, you must get their armor off with enough
damage. 

Drones
------
These bugs fly from above and you only run into a couple of times in the game.
Just keep tearing away at their numbers, and quickly before they overwhelm you.

Hunters
-------
The biggest of the bigs. You don't run into many, which is good. But when you
do all you need to do is jump over them and hit their backs/side. One rocket
or a bunch of well placed shots from strong guns would be nice.

Flood
-----
Ah, the best thing about Halo. These things will start as little critters 
that scurry on the ground. The bugs will attack you for small damage, but they
really want to find a dead body to take it. There can be Flood variations of
all Covenant, humans, Elites, and more Flood. That's right, they will even
continue to revive fallen Flood. Either completely blow away these things, 
or use the close-combat set of weapons, such as the Energy Sword and Shotgun.

Scarab
------
You run into four throughout the main game. Each time you must aim for the 
legs, the lower parts, and with enough damage the things will crash to the 
ground. That is when you board them and go to their backs to find and destroy
the power source. 

Lots of people have informed me that the backs of the Scarabs can be broken 
off to reveal the power core without having to board the beast. I say those
people are whimps, but they have a point. They don't because I already knew
that, but it's been mentioned in almost every email I've received. So you 
can stay in the comfort of your vehicle, get up high, and aim for the thing's
back until it blows.



 *****************************************************************************
* 7. Skulls / Terminals ( SKTE777 )                                           *
 *****************************************************************************

I made this a separate section because I believe you must pursue these things
in a second or separate playthrough of your first one. I have left a few 
terminals in the main walkthrough.


I have a real cool guide on my website that has pictures for those that need
just a little extra help. Go here: www.thechaosuniverse.com (type it just like
it is here). It's a pdf, so I had to think outside the box to get it to the 
masses.


======
Skulls
======

When you find a skull, just hold RB until you pick it up, then drop it and 
you get credit for finding it. And you must start from the beginning of the
level in order to find any skull, so you can't start from a major checkpoint.

You can get these on any difficulty setting except easy. You can find the
skull and then save and exit if you like to unlock it.

The skulls add points to your meta-game, where you play the main game for 
points. So turn them on to up that score. You simply beat the game, get some
skulls, press X when you're choosing a level in the campaign lobby, and then
turn on the score counter along with any skulls for modifiers.

And note that grenade jumping is when you toss a Plasma Grenade to your
feet (not sticking yourself) and then you jump as it explodes to get more air.
I have even done it with a frag, so I know it can be done.


Silver Skulls
-------------

Name: Blind 

Reward: Your HUD and gun will go away.

Level: Sierra 117

Location: After the first Phantom drops off enemies in the pool of water, 
go straight ahead to the cliff and go to the far right. Look down and drop 
to the rock sticking out and pick up the skull.


Name: Grunt Birthday Party 

Reward: Confetti thrown for Grunt headshots, and it does just a wee bit damage.

Level: Crow's Nest

Location: In the Drone Sewer before you drop down to the Arbiter, stop before
you fall down the pipe (this is before the Arbiter is in view). Under your
feet is a small space that you can see below the floor. Hug the side and try
to fall so that you land back into that space. Reload your last checkpoint if
you fail.


Name: Cowbell 

Reward: Stronger explosions.

Level: The Ark

Location: One of the harder ones to get. You must first get a Grav Lift in 
the building near the Scarab battle. Take this lift with you into the building
up the ramp as if you are continuing the mission. 

After you fight some enemies in a room with the exploding boxes, the skull 
is in the corridor leading downward. At the curve, set the Grav Lift down and
try to make it to the areas above. The skull is on the highest platform, so
if you fail then you need to reload your last checkpoint and keep trying. My
best idea of where to place the lift is somewhere in the middle of the ramp,
toward the bottom, and on the higher ramp of course. If placed right, you
will hop right up there. And for some reason, jumping as you hit the Grav Lift
seems to help.


Name: I Would Have Been Your Daddy 

Reward: New dialogue in the game. New dialogue when you play a game with the 
skull on. Like the Grunts will say funny stuff.

Level: The Covenant

Location: After Truth is dead, kill all the Flood in the area. The first 
area (backtracking now) will be easy. Just try to kill the parasites before
they infect something. The second area is easy with the bots in the sky. And
so is the third area. Hmm, it was actually easier to kill all the Flood rather
than run, provided you had the dual Plasma Rifles.

Now notice the blue rings along the path. Starting from the section near the
elevator, there are two, three, then two. Go into the middle section.

You must jump through the rings along the level in a certain order. The order
is: 4654534. 1 is the ring near start of the bridge, 7 is near Truth. You only
need to use the third set of rings for one, and you don't even need the first 
two. Just get to the base of a ring and then jump completely through it. The
rings will all blink on and off if you did it correctly.

The skull appears near the energy bridge that leads to Truth. After you pick
it up, all the rings will glow brightly. 


Gold Skulls
-----------

Name: Iron 

Reward: Death means you restart the level.

Level: Sierra 117

Location: In the dam area (ha, more dam jokes could be said). It's on the 
structure behind the building where you find Johnson. Go right, jump up to
a ledge, follow it all the way left, and the skull is in the corner.


Name: Black Eye

Reward: You must melee friends or foes to recharge you shields.

Level: Crow's Nest

Location: Turn around at the start of the level and go up the stairs. Jump
up to the ledge on the left and then up to the pipe. Follow the pipe to the
skull.


Name: Tough Luck

Reward: Enemies dodge stuff and fight to the death.

Level: Tsavo Highway

Location: After the first shield blocking a tunnel, at the end of the tunnel 
is a big pipe on the left. You can jump on some barrels to get on a small
building at your end of the pipe, and from there jump onto the pipe. Follow
it until you hit a fence. Jump on the little metal things sticking out on the 
left of the fence and from there carefully jump over the fence. Immediately
on the other side of this fence, look down to the left of the pipe to see a 
platform way down below you in the canyon. Either duck under the metal beam or
hop over at the right spot and fall down to that platform. Go to the end of
the small platform and look left to see a skull sitting on a ledge of the 
canyon wall. Run and jump over there to get it.

Getting back is tricky, if you want to resume the level. Just jump back across
and follow the platform to the pillar holding the pipe up. Make two precise
jumps on the left side of this pillar to get to the ground below the bridge. 
And if you die, you still have the skull so no worry, I hope.


Name: Catch

Reward: Enemies use more grenades.

Level: The Storm

*NOTE: An easy skull if you can grenade jump.*

Location: In the first open field area where you must kill the Wraiths, don't
kill the Wraiths. Kill the first three Ghosts, then the turret gunner on the
AA Wraith, then wait for two more Ghosts to drop in, and kill them. That clears
the field of almost everything but the Wraiths. Contrary to what I've heard, 
you can actually kill the AA Wraith (other sources say you shouldn't kill 
either), but all I know is that if you kill the normal Wraith on the platform,
that will cause the skull to disappear.

So as for getting the skull, it's tough when you have that normal Wraith 
reigning artillery fire upon you. So the first thing you need to do is drive
up the ramp beside it and get on the platform with that Wraith. Kill the 
gunner and then do follow the Wraith by sticking close to it so that it doesn't
blast you. Here's the key: stay close and make sure your back is facing the
field. What you want the Wraith to do is make a dash into you, causing you
some damage, and it should blast toward that ramp, but hopefully the Wraith
will get stuck in the gap between the ramp and platform. If done correctly,
the Wraith will be caught in place and unable to get out.

Now is skull time. Go grab a Ghost and take it to the round structure next
to where the AA Wraith was sitting. Notice that the shortest part from the top
of the structure to the ground is facing the platform, hence why we had to
get rid of the Wraith. Back this Ghost up so that the smooth front is facing
that general direction, and park it right next to the structure. Now go to 
the ramp at the other end, flip over a downed Warthog, drive it back over to
the other side, and use the Ghost to prop the Hog up. Now jump on the Hog and
get up there to claim your prize.

The whole point of this is to get on top of that structure to claim the skull.
If there is an easier and more sound way of doing this, I have not yet heard
it.


Name: Fog 

Reward: No radar.

Level: Floodgate

Location: Returning from the destroyed AA gun, the start of the level, look
up to the right when you hit the ramp where you picked up the turret. Keep
looking until a Flood pops up. Immediately shoot him and hope that the skull
flies forward and down to you. Otherwise, quickly revert to your last save,
which was just a moment ago, and try again. Please, go to save and quit in
the pause menu because no one wants to play this mission again, unless you
have to.


Name: Famine

Reward: Less ammo in enemy guns you pick up.

Level: The Ark

*NOTE: Another one of those easy-to-get skulls if you can grenade jump.*

Location: This is a mission-halting skull right here, because you might be at
this one for a while. The skull is located on a bridge adjacent to the wall
entrance. That means that the place where you take the tanks to cross over
the wall, to the right of that. It's a small bridge that isn't connected to 
anything, but you'll go under it on your way to the frigate (where all the
tanks unload) and you'll cross back under on your way to the wall.

The skull itself is located at the very tip of the last support thing that
hangs over the ground; not at the top, at the tip. It will be sitting in a 
little crevice that you cannot reach by normal means. Enter frustration.

Actually, I took care of the frustration. But the easiest way I heard about
was using a co-op teammate to jump off of. That sounds fine, but there is an
alernate way for you lone wolves out there.

Up the path a bit is a circular area where you should blast some enemies. After
they are dead, look to the rock ledge that looks over the way you came. If you
try to walk into that or take a vehicle over the smooth surface, you hit an
invisible wall. But, there is a way around that wall. 

Take a Ghost and follow this "wall" to the raised tip of the rock (the part
that overlooks your path). If you feel out the wall you will eventually find
a spot where you can get around it. Remember that spot and take your Ghost
around the slanted edge to the end of the bridge with the skull. But you can't
get the Ghost up there. That's not the goal. Park the Ghost against the rail
of the bridge, get out, and locate a Chopper (either near the fight area, or
at the other wall area). Take the Chopper to the Ghost using the same path and
park it so that its front and the Ghost's front are facing opposite directions,
but be sure they are as close as possible.

The point of the Chopper and the Ghost was to create a ramp for a Prowler. 
Hopefully you have the one from the start of this driving segment, but sadly
you must kill any riders; kill them quick or they will be on to you. Take the
Prowler up to the "ramp" and use it to get the big vehicle onto the bridge.

Now for the fun part. Take the Prowler over to the support structure and park
it on either the left or right side, with just the tip of it hanging over the
slope, but you better leave most of the weight on the flat surface. Jump onto
the turret and from there jump to the platform with the skull and that's that.
If you miss and fall you can climb back up by either the opening by the wall
or by the inclining rock along your path, and then try again. Good stuff.


Name: Thunderstorm

Reward: All enemies are stronger (improved ranks).

Level: The Covenant

Location: When you get the Hornet, fly to the tower that the Arbiter disabled
and find the skull in the balcony overlooking the sea. It's just up a small
ramp. You will also find a terminal in the area.


Name: Tilt

Reward: Enemy armor is stronger.

Level: Cortana

Location: In the second big room where you fight a bunch of Flood. It's also
where you find an access terminal that links to Cortana.

After you clear the room of Flood (don't worry about the tiny constant trickle
from the back), go to the left side of the room and find the dirt-like ledges.
If you look up, you will see that the lower set of ledges on the wall will 
lead to another set to the right a bit higher up. You need to get to that top
set of ledges to reach the skull.

You do this by standing on a small, round, purple thing that sticks directly 
under both sets of ledges. Have you found it? Good. Now jump on the blue 
spot on top of it. The only way you reach the lowest ledge is by jumping onto
the protrusion from this point. I mean the smooth surface above the blue spot.
You jump on that, but in a split second you must jump up to the ledge on the
left. You have to land on the left side of this smooth thing and quickly jump,
or else you'll fall off or jump in the wrong direction. Trust me, you'll know
what I'm talking about after you've jumped about twenty times and missed. 
Again, you're not jumping from the blue spot, you're jumping from the shield-
like thing next to it that sticks up.

Now that you're on the ledge, look to the wall and look left. You must jump
up to the slightly higher ledge above the one you're on. You do this by 
standing at the very edge of the surface and jumping. If you aren't out far 
enough, you jump into the curved wall and end up back on the ground.

On the second ledge, now you must jump over the gap and onto the highest set 
of ledges, which is really just two very close together. Again, get to the very
edge of the surface you stand on, as far as you can get from the wall, and then
jump up to the upper ledges at their point farthest from the wall. 

I know, hard to explain. You just have to get there to know what I'm talking 
about. The only issue once you're on the ledges is to avoid jumping into the
wall that curves. Mind that rule and you should make it up in no time.

The skull itself is across the beam-like thing and among some bones on the 
purple surface. Trust me, it's a lot easier done than said.


Name: Mythic

Reward: Harder to kill enemies.

Level: Halo

Location: Follow the right rock wall at the start of the level to the skull.
In the first rock tunnel you should find a small path leading you to the final
prize. Sweet mercy, at last!


=========
Terminals
=========

These are very mysterious things. These is nothing you have to do special,
just find them and read them (though I think all you have to do is get the 
alert then be redirected).

There are seven in the game, and only in three levels. When you access one
it will take you to a screen of text, then an alert will pop up, and then
you get taken to another text screen.


The Ark Terminals
-----------------

1. Soon after starting, the first building will be a door on the left that 
leads to a corridor with the terminal.

2. In the building where you let the vehicles across the bridge, directly
behind the control panel.

3. After defeating the Scarab and getting into the final building there will
be a room with sleeping Grunts. Go through the corridor and you run into a 
fork in the road where you can enter the next room from either the lower or
bottom door. Drop down and under the ramp is the door leading to the terminal.


The Covenant Terminals
----------------------

4. Near the first elevator in the first tower, jump across the gap to find 
the terminal in a dark room.

5. In the second tower that the Arbiter cleared. It's just near the door. You
will pass by this tower on your way during the Hornet segment. Clear out the
enemies and make a quick stop. It's also near the Thunderstorm skull. And you
can't go to the third tower and then come back, you have to get both along the
way.

6. Same as #4, but in the third tower.


Halo Terminal
-------------

7. In the beginning of the level, after the first cave you will see a metal
surface next to a ledge. Go right and toward a beam that leads you to a big
Covenant building. The final terminal is to the left. 



 *****************************************************************************
* 8. Credits/Copyright                                                        *
 *****************************************************************************

-------

Credits

mets_fan05 - plasma pistol tips

Hamilton Cline - Beam Rifles on legendary

Lord Josmar - found stuff I missed

Clayton Leyva - corrections and tips

C RazyStingray - gun corrections 

-------


-----
FAQ's

This little section will address three questions I keep getting from readers.
I should make its own section, but that's not smart.


1. What is the Meta-Game?

A: After you beat the game you can play the camaign again and you are taken
to the Campaign Lobby, just as if you were in multiplayer. From here you select
the level and the difficulty. If you press X you can choose to have scoring
of your playthrough; that is the meta-game. From here you can also see which
skulls you have and you can turn them on for more points in the meta-game.

2. How do you kill a vehicle with equipment?

A: Use the Trip Mine on a damaged vehicle, perhaps a Mongoose.

3. How do you unlock new armor?

A: Unlock the multiplayer achievements, collect the skulls, beat the game
on all difficulties, and play Tsavo Highway and The Ark levels on all three
difficulties. That's about all I know.


-----


-----------

Please contact me if you need any help, if you want to praise me, if you want
to talk, or if you want to ask a question. And if you must send a flame, please
be nice so that I'll consider it. Also, if you have a cool trick or comment 
that you want me to add to this guide, good luck, I don't accept just anything.
You will have to present it well and I will have to like it a lot!

Please have 'Halo 3' in the title.


My email: 
	
	[email protected]


PS - If I don't respond, don't take it personally, but there is most likely a
	good reason (lazy, heard it a million times, it's stupid, etc).


-----------


-----------

I have other guides floating around too. They are:

Resident Evil 4
Dead Rising
Gears of War
Lost Planet
Crackdown
GRAW 2
Rainbow Six Vegas
TES IV: Oblivion (work-in-progress, still)
Shivering Isles
Knights of the Nine
The Darkness
BioShock

--------------


---------------

I've also been published in GamePro magazine, June 2007. Pretty cool if you ask
me, and all because I write these little guides.

Also, I am in the October issue as well, which should be out at the time of 
this guide's release. At least I ain't a one hit wonder.

Look to Gamerhelp.com for a slew of other articles written by me in the 
featured article section.

----------------


----------------

Here is my list of sites:

GameFAQs (main host site)
GameSpot
GamerHelp
IGN
MyGamingHelp
gametower.org
SuperCheats
CheatCodeCentral (cheatcc.com)
GamersTemple (http://www.gamerstemple.com/)
gamerevolution.com
cheatingdome.com
unlimitedgamer.net
and even a few foreign ones too!


All other sites must ask permission if they want this. All I ask is that the
guide be ad-free and in this text format.

-------------------


--------------

Here is my website: (just as it's written here)

	www.thechaosuniverse.com

You'll find all my other guides here too. I know I don't update it enough, but
I would if more people show up... And sorry for how it looks, something weird
that I can't fix as of now.


Again, you'll find my skull guide with my little pics to go with it. You gotta
go see it if you need it.



-------------


---------
COPYRIGHT
---------

This guide may not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.


Copyright 2007 Brad Russell