SSSSSSS TTTTTTTTT RRRRRR EEEEEEEEE EEEEEEEEE TTTTTTTTT SSSSSSSS TTTTTTTTT RRRRRRRR EEEEEEEEE EEEEEEEEE TTTTTTTTT SSSS TTT RRR RRRR EEE EEE TTT SSS TTT RRR RRR EEE EEE TTT SSSS TTT RRR RRR EEE EEE TTT SSSS TTT RRRRRRRR EEEEEE EEEEEE TTT SSSSS TTT RRRRRRR EEEEEE EEEEEE TTT SSSS TTT RRRRRRRR EEE EEE TTT SSSS TTT RRR RRR EEE EEE TTT SSS TTT RRR RRR EEE EEE TTT SSSS TTT RRR RRR EEE EEE TTT SSSSSSSS TTT RRR RRR EEEEEEEEE EEEEEEEEE TTT SSSSSSS TTT RRR RRR EEEEEEEEE EEEEEEEEE TTT FFFFFFFFF IIIIIIIII GGGGGGG HHH HHH TTTTTTTTT EEEEEEEEE RRRRRR FFFFFFFFF IIIIIIIII GGGGGGGG HHH HHH TTTTTTTTT EEEEEEEEE RRRRRRRR FFF III GGGG HHH HHH TTT EEE RRR RRRR FFF III GGG HHH HHH TTT EEE RRR RRR FFF III GGG HHH HHH TTT EEE RRR RRRR FFFFFF III GGG HHHHHHHHH TTT EEEEEE RRRRRRRR FFFFFF III GGG GGGGG HHHHHHHHH TTT EEEEEE RRRRRRR FFF III GGG GGGGG HHH HHH TTT EEE RRRRRRRR FFF III GGG GGG HHH HHH TTT EEE RRR RRR FFF III GGG GGG HHH HHH TTT EEE RRR RRR FFF III GGGG GGG HHH HHH TTT EEE RRR RRR FFF IIIIIIIII GGGGGGG HHH HHH TTT EEEEEEEEE RRR RRR FFF IIIIIIIII GGGGG HHH HHH TTT EEEEEEEEE RRR RRR IIIIIIIII VVV VVV IIIIIIIII VVV VVV III VVV VVV III VVV VVV III VVV VVV III VVV VVV III VVV VVV III VVV VVV III VVV VVV III VVV VVV III VVV VVV IIIIIIIII VVVVV IIIIIIIII VVV Street Fighter IV Move List and Tech Guide FAQ/Walkthrough Author: ShadowsDieAway Mike Merin Email: TeamObsessed at hotmail dot com (if you want to email me, replace at with @ and dot with . this is so bots do not send me any unwanted emails) Website: www.RBFgaming.com Would you kindly visit our site FAQ first posted on 2/17/09 ================================================================================ This is a list of all the moves/combos/finishers for each character in the game. I'm making this so that no matter what mode you are in, you have a place to look at for guidance if you forget how to do any of your moves. It is especially helpful in the Trials, so you don't have to constantly go into the commant list. *note* If a move has *** next to it, you may perform an EX move with it, meaning that if you press two punches instead of one, it'll be more powerful (at the cost of one block of your SC guage. Also, if a move has (AB) next to it, it has Armor Break properties. Next, when you see the greater than sign > that means that it is a target combo, which means as soon as the first move is finished, press the next button. I think this is the correct explanation, if I am wrong please email me. And lastly, if you see a period it means to crouch. For example, if you see the period before a punch, such as .P you must crouch and punch. ================================================================================ Controls: -------------------------------------------------------------------------------- F: Forward B: Back D: Down U: Up QCF: D,DF,F (quarter-circle forward) QCB: D,DB,B (quarter-circle back) HCF: B,DB,D,DF,F (half circle forward) HCB: F,DF,D,DB,B (half circle back) FCB: F,DF,D,DB,B,UB,U,UF,F (full circle back, only used with Zangief and Seth) DPM: F,D,DF,F (dragon punch motion, basically F+QCF) RDPM: B,D,DB,B (reverse dragon punch motion, basically B+QCB) (X): charge (for example (B) means hold back for 2 seconds) DFD: DF,DB,UF (forward diagonal attack) DBD: DB,DF,UB (back diagonal attack) K: any kick button P: any punch button KKK: all three kicks at once PPP: all three punches at once When facing right: U 360/PS3 __ ___ __ _| |_ LT/L2 RT/R2 |KKK| |HK| B | | F LB/L1 RB/R1 |PPP|______|HP| |_ _| / \ |__| Y/T / | MP \ X/[] B/O | -|- LP MK | D A/X \ | __ LK / \_____/ \_______/ ================================================================================ Terms -------------------------------------------------------------------------------- Throws To throw an opponent, you must be right next to them, and then press LK+LP. Pressing F or B while doing this gives you two different types of throws, which throw your opponent in the given direction. Certain characters have special throws that allow you to throw the opponent while you are both in mid-air. To escape from a throw by pressing LK+LP as your opponent attempts to do the same. Special Moves Combinating directional and attack buttons when used correctly will let you perform a special move unique to the character. These attacks will cause damage to your opponent even if blocked. Blocking As always, you can never win against hard opponents if all you do is attack. To block high, hold B, and to block low, hold DB. Dashing To dash forward press F+F, and back press B+B Recovery Right before you hit the ground from an attack, press D or P+K to get up from the ground more quickly. If you are stunned, just mash every button to recover. Taunts Each character has their own set of taunts, also known as "Personal Actions." To do this, press HK+HP at the same time. ================================================================================ Advanced Moves -------------------------------------------------------------------------------- Super Combo When you deal damage or perform a Special Move, the SC gauge on the bottom of the screen will fill up. Once all four bars are full, it will flash SUPER and you can perform a Super Combo. Ultra Combo When you have taken enough damage, the Ultra, or Revenge gauge on the bottom corner of the screen will fill up. This has two stages, which fill up when your health drops 45% and 90% respectively. Once you have at least half of the gauge full, you can perform an Ultra Combo, which always contains either KKK or PPP. Focus Attacks To do a Focus Attack, press MK+MP. The longer you hold it, the more powerful it will become. There are three levels of charge: Level 1 - Just pressing MK+MP. The attack does the normal amount of damage and makes the opponent crumble to the ground ONLY if it is a counter. Level 2 - Hold MK+MP for a second and release. Makes the opponent crumble to the ground, counter or not. Level 3 - Hold MK+MP until it automatically releases. The attack is now unblockable, the opponent crumbles to the ground, and it also has Armor Break properties. Hyper Armor During a Focus Attack, you can absorb an enemy's attack (to a certain degree) before you finally counter them with the actual attack. The amount of damage you absorb shows up in your health bar as a grey bar that regenerates over a small amount of time. However, if you are hit again while recovering, the grey bar will vanish. Armor Break When a person is charging for their Focus Attack, certain moves can damage them and end their Focus immediately. EX Focus With certain moves you're able to press MK+MP and cancel the move into a Focus Attack, however it consumes two segments of the SC gauge. It is useful if you want to use it if your attacks are blocked and you don't want to get hit with a counterattack (with the worst being an Ultra Combo). EX Special Special moves like the Hadouken for example, can be powered up by pressing two punches at the same time. For instance, a normal Hadouken can be QCF+LP, but an EX Hadouken could be QCF+LP+MP. Special moves that can be doubled up are marked with a *** as stated in the last section. This uses up one bar from the SC gauge. ================================================================================ Characters -------------------------------------------------------------------------------- You begin with 16 characters. Beat arcade mode with certain characters to unlock the other 9. Here's the tree: Begin --> Unlock Abel --> Fei Long Balrog Blanka C. Viper --> Cammy Chun-Li --> Gen Dhalsim E. Honda El Fuerte Guile Ken M. Bison --> Rose Rufus Ryu --> Sakura --> Dan Sagat Vega Zangeif Unlocking Akuma: Once you unlock Fei, Cammy, Gen, Rose, Sakura and Dan, the next on the list is Akuma. You must play through arcade mode again with these requirements (and recommendations): ---Use a character that you've already beaten the game with ---Get at least one perfect ---Don't get more than 2 Ultra Combo Finishes (otherwise you'll fight Gouken) ---Don't use any continues Akuma will appear once you beat Seth. Beat Akuma and you'll unlock him. Unlocking Gouken: First, beat the game once with Akuma. This time do the following: ---Use a character that you've already beaten the game with ---Get at least two perfects ---Get at least three Ultra finishes ---Don't use any continues Gouken will appear once you beat Seth. Bit Gouken and you'll unlock him. Unlocking Seth: Beat the game with all 24 other characters. For unlocking any character, if you want, you may set the rounds to 1 and the level to easiest if you wish. Just for Akuma and Gouken, just make sure that you don't die in the process. And Lastly, please don't email me about this. These methods I have done myself and is proven to work. If something in this section needs to be improved upon, I'll find out soon enough, and not through 50 of the same email. Thanks :) -------------------------------------------------------------------------------- Abel - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Throws Drop Throw F+LK+LP Pincer Throw B+LK+LP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unique Attack Forward Kick F+MK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Special Moves Change of Direction *** QCF+P (during Change of Direction) Second Mid F+P (full combo: QCF+P,F+P) Second Low F+K (full combo: QCF+P,F+P) (after Second Mid or Low hit) Finish Mid (AB) F+P (full combo: QCF+P,F+P,F+P or QCF+P,F+K,F+P) Finish Low (AB) F+K (full combo: QCF+P,F+P,F+K or QCF+P,F+K,F+K) Wheel Kick ***/(AB) QCB+K Marseilles Roll *** QCF+K Falling Sky *** DPM+P Tornado Throw *** HCB+P - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Combo Heartless (AB) QCF,QCF+P - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultra Combo Soulless (AB) QCF,QCF+PPP -------------------------------------------------------------------------------- Akuma - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Throws Goshoha F+LK+LP Syuretto B+LK+LP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unique Attacks Zugaihasatsu F+MP Tenmankujinkyaku D+MK (at the top of a forward jump) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Special Moves Gohadouken *** QCF+P Shakunetsu Hadouken *** HCB+P Zanku Hadouken *** QCF+P (in air. the EX version fires two) Goshoryuken *** DPM+P Tatsumaki Zankukyaku *** QCB+K (can also be done in the air) Hyakkishu *** DPM+K (during Hyakkishu) Hyakki Goran No input Hyakki Gosho (AB) P (full combo: DPM+F,P) Hyakki Gojin K (full combo: DPM+F,K) Hyakki Gosai LK+LP (full combo: DPM+F,LK+LP) Ashura Senku DPM+PPP or KKK, or RDPM+PPP or KKK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Combo Raging Demon LP > LP > F > LK > HP (in rapid succession) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultra Combo Wrath of the Raging Demon LP > LP > B > LK > HP (in rapid succession) -------------------------------------------------------------------------------- Balrog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Throws Head Bomber F+LK+LP Lever Break B+LK+LP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unique Attacks none, "he's the one that cannot kick" :P - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Special Moves Dash Straight *** (B),F+P Dash Upper *** (B),F+K Dash Low Straight *** (B),DF+P Dash Low Smash ***/(AB) (B),DF+K Dash Swing Blow ***/(AB) (B),DF+(P) Buffalo Head *** (D),U+P Turn Punch (AB) (KKK or PPP) then release - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Combo Crazy Buffalo (AB) (B),F,B,F+K (or P) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultra Combo Violent Buffalo (AB) (B),F,B,F+KKK (or PPP) -------------------------------------------------------------------------------- Blanka - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Throws Wild Fang F+LK+LP Jungle Wheel B+LK+LP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unique Attacks Rock Crusher F+MP or B+MP (must be at throwing range) Amazon River Run DF+HP Surprise Forward F+KKK Surprise Back B+KKK Coward Crouch D+PPP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Special Moves Rolling Attack ***/(AB) (B),F+P Backstep Roll *** (B),F+K Vertical Roll *** (D),U+K Electric Thunder *** P (repeatedly) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Combo Ground Shave Roll (B),F,B,F+P (hold P to change the timing of your dash) Lightning Cannonball (B),F,B,F+PPP (hold PPP to change the timing of your dash) -------------------------------------------------------------------------------- C. Viper - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Throws Ab Fitness F+LK+LP Temple Massage B+LK+LP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unique Attacks Viper Elbow F+MP Double Kick F+MK High Jump D,U (or UF or UB) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Special Moves Thunder Knuckle ***/(AB) QCB+P (can cancel with PP) Burning Kick *** QCB+K (can be done in the air as well) Seismic Hammer *** DPM+P (can cancel with PP) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Combo Emergency Combination QCF,QCF+P - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultra Combo Burst Time (AB) QCF,QCF+PPP -------------------------------------------------------------------------------- Cammy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Throws Hooligan Suplex F+LK+LP Frankensteiner B+LK+LP Flying Neck Breaker LK+LP (while both you and your opponent is in the air) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unique Moves none - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Special Moves Cannon Spike *** DPM+K Spiral Arrow *** QCF+K Quick Spin Knuckle ***/(AB) HCB+P Hooligan combination *** HCF+UF+P (after Hooligan Combination) Razor's Edge Slicer No input Fatal Log Twister LK+LP (near opponent) Crossed Scissors LK+LP (near opponent in the air) Cannon Strike *** QCB+K (jumping forward) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Combo Spin Drive Smasher QCF,QCF+K - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultra Combo Gyro Drive Smasher QCF,QCF+KKK -------------------------------------------------------------------------------- Chun-Li - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Throws Koshuto F+LK+LP Kirinshu B+LK+LP Ryuseiraku LK+LP (while both you and your opponent is in the air) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unique Attacks Kakuyakuraku DF+HK Rear Spin Kick DF+LK Kakusenshu F+MK Kintenkishu B+MK (during Kintekishu) Tenkukyaku MK (full combo: B+MK,MK) (during Tenkukyaku) Tenshyokaku D,U+MK (full combo: B+MK,MK,D,U+MK) Yasokyaku D+MK (while both you and your opponent is in the air. can be performed 3 times) Wall Jump UF (mid-jump near a wall of course) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Target Combo Target Combo HP > HP (during a forward jump) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Special Moves Hyakuretsukyaku *** K (repeatedly) Kikoken *** (B),F+P Hazanshu *** HCB+K Spinning Bird Kick ***/(AB) (D),U+K - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Combo Senretsukyaku (B),F,B,F+K - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultra Combo Hosenka (AB) (B),F,B,F+KKK -------------------------------------------------------------------------------- Dan - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Throws Gado Thrust F+LK+LP Saikyo Haraigoshi B+LK+LP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unique Attacks Jumping Taunt HK+HP (in air) Ducking Taunt D+HP+HK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Special Moves Gadouken *** QCF+P Koryuken *** DPM+P Dankukyaku ***/(AB) QCB+K (can also be done in the air) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Combos Hissho Buraiken QCF,QCF+P Legendary Taunt QCF,QCF+HK+HP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultra Combo Shisso Buraiken QCF,QCF+PPP -------------------------------------------------------------------------------- Dhalsim - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Throws Yoga Smash F+LK+LP Yoga Throw B+LK+LP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unique Attacks Yoga Spear D+K (in air) Yoga Mummy D+HP (in air) Yoga Tower D+PPP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Special Moves Yoga Fire *** QCF+P Yoga Flame ***/(AB) HCB+P Yoga Blast *** HCB+K Yoga Teleport DPM+PPP or KKK, or RDPM+PPP or KKK (can be used in the air as well) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Combo Yoga Inferno QCF,QCF+P - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultra Combo Yoga Catastrophe QCF,QCF+PPP -------------------------------------------------------------------------------- E. Honda - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Throws Sabsori F+LK+LP Rice Bale Throw B+LK+LP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unique Attack Shikofumi DF+HK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Target Combo Target Combo MP > DF+HK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Special Moves Hundred Hand Slap *** P (repeatedly) Sumo Headbutt ***/(AB) (B),F+P Sumo Smash *** (D),U+K Oicho Throw *** HCB+P - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Combo Super Killer Head Ram (B),F,B,F+P - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultra Combo Ultimate Killer Head Ram (AB) (B),F,B,F+PPP -------------------------------------------------------------------------------- El Fuerte - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Throws Tepache Bomb F+LK+LP Chili Mexicano B+LK+LP Sky Sorpressa Drop LK+LP (while both you and your opponent are in the air) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unique Attacks Wall Jump UF (mid-jump near a wall of course) (just after wall jump) MP or HP (full combo: UF,MP or UF,HP) Shower Kick F+MK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Target Combo Target Combo MK > Mk - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Special Moves Habanero Dash *** QCF+P (during Habanero Dash) LK: Back Step MK: Gordita Sobat HK: Calamari Slide LP: Sudden Stop MP: Tostate Press HP: Fajitas Buster Habanero Back Dash *** QCB+P (during Habanero Back Dash) K: Picadillo Jump LP: Sudden Stop MP: Tostada Press HP: Propeller Tortilla Quesadilla Bomb ***/(AB) (K) and release Guacamole Leg Throw *** DPM+K - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Combo El Fuerte Dynamite QCF,QCF+K - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultra Combo El Fuerte Flying Giga Buster QCF,QCF+KKK -------------------------------------------------------------------------------- Fei Long - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Throws Shushugai F+LK+LP Tenshou Tousaikyaku B+LK+LP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unique Attacks Chokkarakusho F+MK Engekishu F+HK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Special Moves Rekkaken *** QCF+P, QCF+P, QCF+P Shienkyaku *** RDPM+K Rekkukyaku ***/(AB) HCF+UF+K Tenshin *** HCB+K - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Combo Rekkashinken QCF,QCF+P - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultra Combo Rekkashingeki QCF,QCF+PPP -------------------------------------------------------------------------------- Gen - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *NOTE* unless otherwise noted, all of Gen's moves are in Mantis Style (normal). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Throws Shuraku F+LK+LP (both styles) Horen B+LK+LP (both styles) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unique Attacks Change Style: Crane KKK (press PPP to return to Mantis Style) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Target Combo Shakudan HK > HK (in air, in Crane Style only) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Special Moves Hyakurenko ***/(AB) P (repeatedly) Jyasen *** (B),F+P (in Crane Style only) Oga *** (D),U+K (in Crane Style only) (immediately when you hit the wall in Oga) Sudden Stop B (full combo: (D),U+K,B) Close Kick (AB) No input, or D (near opponent) Far Kick (AB) F or DF (full combo: (D),U+K,F) Ceiling Jump U or UF (full combo: (D),U+K,U) (during Ceiling Jump) Falling Kick (AB) D (when directly over your opponent) (full combo: (D),U+K,U,D) Close Range Kick Right (AB) F or DF (when directly over your opponent) (full combo: (D),U+K,U,F) Close Range Kick Left (AB) B or DB (when directly over your opponent) (full combo: (D),U+K,U,B) Gekiro *** DPM+K,K,K,K,K,K,K,K (up to 8 times if timed correctly. EX is faster) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Combos Zan'ei (AB) QCF,QCF+P Jakouha (AB) QCF,QCF+K (in Crane Style only, when opponent is in the air) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultra Combo Zetsuei (AB) QCF,QCF+PPP Ryukoha (AB) QCF,QCF+KKK (in Crane Style only, when opponent is in the air) -------------------------------------------------------------------------------- Gouken - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Throws Raikotokyaku F+LK+LP Amaoioshi B+LK+LP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unique Attack Sakotrukudaki F+MP Tenmakujinkyaku D+MK (at the top of a forward jump) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Special Moves Gohadouken *** QCF+P (hold down P longer to gain a stronger Gohadouken. LP fires a vertical shot, MP fires a slightly angled and HP fires an even higher angle. The EX version of this fires two at once based on which PP you use) Senkugoshoha ***/(AB) DPM+P Tatsumaki Gorasen *** QCB+K (can also be done in the air) Hyakkishu *** DPM+K (during Hyakkishu) Hyakki Goran No input Hyakki Goheki P (full combo: DPM+K,P) Hyakki Gojin K (full combo: DPM+K,K) Hyakki Gosai LK+LP (full combo: DPM+K,LK+LP) Kongoshin ***/(AB) RDPM+P or K - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Combo Forbidden Shoryuken (AB) QCF,QCF+P - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultra Combo Shin Shoryuken (AB) QCF,QCF+PPP -------------------------------------------------------------------------------- Guile - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Throws Dragon Suplex F+LK+LP Judo Throw B+LK+LP Flying Mare F+LK+LP (while both you and your opponent are in the air) Flying Buster Drop B+LK+LP (while both you and your opponent are in the air) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unique Attacks Straight Chop F+MP Spinning Back Knuckle F+HP Knee Bazooka F+LK or B+LK Rolling Sobat F+MK or B+MK Reverse Spin Kick F+HK or B+HK (must be in throw range) Guile High Kick DF+HK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Target Combo Target Combo .MK > F+MP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Special Moves Sonic Boom *** (B),F+P Flash Kick ***/(AB) (D),U+K - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Combo Double Flash (DB),DFD+K - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultra Combo Flash Explosion (DB),DFD+KKK -------------------------------------------------------------------------------- Ken - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Throws Shoulder Throw F+LK+LP Hell Wheel B+LK+LP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unique Attacks Inazuna Kick B+MK Forward Step Kick F+MK Thunder Kick F+HK (hold kick to feint) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Target Combo Target Combo MP > HP (must be in throw range) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Special Moves Hadouken *** QCF+P Shoryuken *** DPM+P Tatsumaki Senpukyaku ***/(AB) QCB+K (can be done in the air) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Combo Shoryureppa QCF,QCF+P - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultra Combo Shinryuken (AB) QCF,QCF+PPP -------------------------------------------------------------------------------- M. Bison - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Throws Deadly Throw F+LK+LP Death Tower B+LK+LP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unique Attack Hell Attack MP > MP (during angled jump) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Special Move Psycho Crusher ***/(AB) (B),F+P Double Knee Press *** (B),F+K Head Press *** (D),U+K (after head press) Somersault Skull Driver *** P (full combo: (D),U+K,P) Devil Reverse *** (D),U+P > P Bison Warp DPM+PPP or KKK, or RDPM+PPP or KKK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Combo Knee Press Nightmare (B),F,B,F+K - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultra Combo Nightmare Booster (B),F,B,F+KKK -------------------------------------------------------------------------------- Rose - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Throws Soul Fall F+LK+LP Soul Loop B+LK+LP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unique Attacks Slide DF+MK Soul Plede F+HK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Special Moves Soul Spark *** HCF+P Soul Spiral ***/(AB) QCF+K Soul Reflect *** QCB+P Soul Throw *** DPM+P (when opponent is in the air) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Combo Aura Soul Spark QCF,QCF+P - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultra Combo Illusion Spark (AB) QCF,QCF+PPP -------------------------------------------------------------------------------- Rufus - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Throws Head Bazooka F+LK+LP Hand Machinegun B+LK+LP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unique Attacks Vulture Kick F+MK Glory Kick DF+MK Fragrance Palm F+HP Falcon Kick DF+MK (in air) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Target Combo Target Combo LK > HK (must be in throw range) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Special Moves Messiah Kick *** QCF+K > K (the type of kick after > changes the finisher as such) LK: High *** MK: Low HK: Mid Galactic Tornado ***/(AB) QCF+P (push B or F to move during MP or HP) Snake Strike *** DPM+P - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Combo Spectacle Romance (AB)* QCF,QCF+P - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultra Combo Space Opera Symphony (AB)* QCF,QCF+PPP *Rufus' Super and Ultra Combos have (AB) on final parts of the combo) -------------------------------------------------------------------------------- Ryu - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Throws Shoulder Throw F+LK+LP Somersault Throw B+LK+LP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unique Attacks Collarbone Breaker F+MP Solar Plexus Strike F+HP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Special Moves Hadouken *** QCF+P Shoryuken *** DPM+P Tatsumaki Senpukyaku *** QCB+K (can be done in the air as well) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Combo Shinku Hadouken QCF,QCF+P - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultra Combo Metsu Hadouken QCF,QCF+PPP -------------------------------------------------------------------------------- Sagat - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Throws Tiger Rage F+LK+LP Tiger Carry B+LK+LP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unique Attacks Heavy Tiger Elbow F+HP Low Step Kick F+LK High Step Kick F+HK Fake Kick HK+HK (must be done in very, very quick succession) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Special Moves High Tiger Shot *** QCF+P Low Tiger Shot *** QCF+K Tiger Uppercut *** DPM+P Tiger Knee Crush ***/(AB) DPM+K - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Combo Tiger Genocide QCF,QCF+K - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultra Combo Tiger Destruction QCF,QCF+KKK -------------------------------------------------------------------------------- Sakura - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Throws Sailor Shot F+LK+LP Choba Throw B+LK+LP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unique Attack Flower Kick F+MK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Special Moves Hadouken *** QCF+P (hold down P longer to gain a stronger, but shorter-ranged Hadouken. Note that if you use the EX version, range is no longer an issue) Shouoken *** DPM+P Shunpukyaku ***/(AB) QCB+K (can be used in the air) Sakura Otoshi *** DPM+K,P,P,P - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Combo Haru Ichiban QCB,QCB+K - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultra Combo Haru Ranman (AB) QCB,QCB+KKK -------------------------------------------------------------------------------- Seth - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Throws Genocide Shot F+LK+LP Death Throw B+LK+LP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unique Attacks Yosokyaku D+MK,D+MK,D+MK (while jumping) Tenmakujinkyaku D+HK (at the top of a forward jump) Wall Jump UF (mid-jump near a wall of course) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Special Moves Sonic Boom *** QCF+P Shoryuken *** DPM+P,DPM+P,DPM+P Hyakuretsukyaku ***/(AB) QCB+K Tanden Engine *** QCB+P (EX uses half of the SC gauge and gains Armor Break properties) Spinning Piledriver *** FCF+P Yoga Teleport DPM+PPP or KKK, or RDPM+PPP or KKK (can be used in the air as well) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Combo Tanden Storm QCF,QCF+P - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultra Combo Tanden Stream (AB) QCF,QCF+PPP -------------------------------------------------------------------------------- Vega - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Throws Rainbow Suplex F+LK+LP Crescent Line B+LK+LP Stardust Drop LK+LP (while both you and your opponent are in the air) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unique Attacks Piece of Mercury DF+MK Cosmic Heel DF+HK Back Slash PPP Short Back Slash KKK Wall Jump UF (mid-jump near a wall of course) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Special Moves Rolling Crystal Flash *** (B),F+P Scarlet Terror ***/(AB) (DB),F+K Sky High Claw *** (D),U+P (there is (AB) when you use the EX) Flying Barcelona Attack *** (D),U+K,P (the punch is after the Wall Jump) (after Flying Barcelona Attack, near your opponent) Izuna Drop F+P or B+P (full combo: (D),U+K,F+P or (D),U+K,B+P) Remove Claw *** DPM+P (uses half of the SC gauge) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Combo Flying Barcelona Special (DB),DFD+K,P (the punch is after the Wall Jump) (after Flying Barcelona Special, near your opponent) Rolling Izuna Drop F+P or B+P (full combo: (DB),DFD+K,F+P or (DB),DFD+K,B+P) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultra Combo Bloody High Claw (AB) (DB),DFD+KKK -------------------------------------------------------------------------------- Zangief - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Throws Bodyslam F+LK+LP Brain Buster B+LK+LP - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unique Attacks Flying Body Attack D+HP (during angled jump) Double Knee Drop D+LK (during angled jump) Headbutt U+MP or U+HP (during vertical jump) Long Kick DF+HK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Special Moves Spinning Piledriver *** FCB+P Banishing Flail *** DPM+P Double Lariat PPP Quick Double Lariat KKK Flying Power Bomb *** FCB+K (becomes Atomic Suplex when close) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Combo Final Atomic Buster FCB,FCB+P - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultra Combo Ultimate Atomic Buster FCB,FCB+PPP ================================================================================ Closing Stuff ================================================================================ I hope you found this guide useful. -------------------------------------------------------------------------------- _____ __ __ / ___// /_ ____ ____/ /_____ _______ \__ \/ __ \/ __ \/ __ / __ \ | /| / / ___/ ___/ / / / / /_/ / /_/ / /_/ / |/ |/ /___ \ /____/_/ /_/\_____\____/\____/|__/|__/_____/ ___ _ / _ \(_)__ ______ ________ __ / // / / _ \ / __ \ | /| / / __ \ | / / / // / / __/ / /_/ / |/ |/ / /_/ / |/ / /____/_/\___/ \_____\__/|__/\_____\ / / / /__/ ShadowsDieAway -------------------------------------------------------------------------------- This guide is free for distribution, but please don't leave out this part of the guide where credit is due, thank you and enjoy!