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Achievement Guide

by PeepsMcJuggs

Peeps McJugg's Ultimate Guide to
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XBOX 360 Achievements


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FAQ/WALKTHROUGH by C.Justice AKA Peeps McJuggs, [email protected]
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~~~~~~~~~~
DISCLAIMER
~~~~~~~~~~

This guide is intended for private at-home viewing only. It may not be
reproduced or modified via electronic or other means without the express
permission of the author, C. Justice.  This includes editing, distributing or
use in any sort of sale.  The author reserves all rights, even those not
expressly written. Please respect the integrity of this product and report any
plagiarism.

~~~~~~~~~~~~~~
ABOUT THIS FAQ
~~~~~~~~~~~~~~
This is my first ever FAQ...primarily because Legacy is the first game where I
accomplished every Achievement on my own.  That's not a testament to me, but
more to how amazingly simple these achievements can be, once you figure out the
tricks to 'em.  There are exactly 1000 achievement points you can acquire in
this game.  I would also like to state that this game drives me freakin' nuts.
Read more in the rant section of this FAQ.

~~~~~
INDEX
~~~~~
1. Tips and Tactics {TPTC}
2. Gimme Achievements {GMME}
   A. Starfleet Academy Graduate {SFAG} - 25
   B. Captain Archer Award {RCHR} - 50
   C. Admiral Kirk Award {JKRK} - 50
   D. Starfleet Ensign {SFEN} - 50
   E. Starflet Captain {SFCP} - 75
   F. Starfleet Admiral {SFAD} - 100
   G. Glorious Victor {GLVC} - 20
3. Mission-specific Achievements {MSSN}
   A. Guardian of Epsilon Theta {GRDN} - 20
   B. Protector of Encaria {PRTC} - 20
   C. Tyburn Shockwave {TYBN} - 20
   D. Lone Wolf of Makus & Pacifist of Makus {LWPF} - 20 each
   E. Liberator of Makus {LBRT} - 20
   F. Agile Predator {AGLP} - 20
   G. Brazen Warrior {BRZN} - 20
   H. Hero of Kathra & Scourge of Kathra {HRSK} - 20 each
   I. Champion of the Fleet {CHMP} - 20
   J. Spirit of Kahless {SPRT} - 20
   K. Custodian of Phidian {KSTD} - 20
   L. Guerilla in the Mist {GRLL} - 20
   M. Sword of Aurelia {SWRD} - 20
   N. Savior of Aurelia {SAVR} - 20
   O. Allied Commander {ALLD} - 20
   P. Autonomous Operator {ATNM} - 20
4. Special Achievements {SPCL}
   A. T'Pol Award {TPOL} - 30
   B. Spock Award {SPCK} - 35
   C. Riker Award {RIKR} - 40
   D. Antique Collector {ANTQ} - 20
   E. Chain Reaction {CHNR} - 20
   F. Legacy Captain {LGCY} - 20
5. Online Achievements {ONLN}
   A. Keeper of Gre'thor {KEPR} - 25
   B. Avenger of Surak {AVNG} - 25
   C. Resistance was Useful {RSTC} - 25
   D. The Wrath of Khan {WRTH} - 25
   E. Anonymous Red-Shirt Award {ANMS} - 5
6. Ranting about Legacy {RNTG}


~~~~~~~~~~~~~~~~~~~~~~~
Tips and Tactics {TPTC}
~~~~~~~~~~~~~~~~~~~~~~~

This section is just a quick rundown of some of the key lessons I've learned
while playing the single-player game, and are especially useful when attempting
to acquire the mission-specific achievements.  With these tactics, I have yet
to lose a ship in single-player mode.

=Energy Allocation= Use it (hold down X in combat screen, use analog stick to
adjust).  Allocating energy based on the current situation/mission is a VERY
useful tactic.  Sometimes you'll be faced with missions/objectives where you
don't need your weapons, so transfer that energy to shields and engines.  Need
a boost of speed to quickly enter the engagement, but too close to microwarp?
Dump all your energy to engines then reallocate when you're in phaser range.

=Blind Warp & Repair= If one of your ships is getting mutilated, don't let it
sit there and take it.  In the combat screen, select only that ship and hit the
Y button to go to warp along its present course.  This will quickly get it out
of the combat area.  Once it's safely away, drop out of warp, go to the map
screen and have it warp to an area of the map that's well distant of any
enemies.  Set it to repair whatever damage it has and transfer all power to
shields to maximize their recharge rate.  Then switch back to the battle and
take over your other three ships.  Keep an eye on your ship's status, and as
soon as it's ready to rejoin the fight, warp it back in.  Make sure to
redistribute the power, or your weapons will take forever to charge.

=Manage Multiple Engagements= This is not only useful, but critical to earning
several of the achievements.  While the combined might of your ships may seem
unstoppable, there are several missions where you need to be in multiple
places at once.  Get used to using the map screen to designate targets, and
quickly take control of any ships that are in trouble.

=Ship Classes= Recognize the importance of the various classes of ship:
-SCOUTS are insanely fast, but not good for much else.  They're incredibly
useful in any mission where you need to tow something, because once you dump
all power in their engines, most ships can't keep up.
-DESTROYERS tend to have lots of torpedoes and torpedo bays, plus a good mix of
speed and maneuverability.  These are your heavy hitters, and are most
effective when shields are down.  Don't waste your torpedos hitting targets
whose shields are still up...it really sucks to not have torpedoes at that
critical moment.
-CRUISERS and BATTLESHIPS have poor maneuverability but very powerful phasers.
These phasers are very effective at taking down shields, and will continue to
cut up the hull once they're down.  They also have a moderate torpedo
complement, but their slouchy turning makes lining up for a shot take forever.
Only the Sovereign's forward-facing quantum torpedoes are worth manually
firing.  Otherwise, switch to your destroyers to vaporize your enemies.

=Change Difficulty Level, but DON'T SAVE!= You can change the difficulty level
at any time from the main menu.  This is useful for trying to get certain
achievements when you're playing on a higher difficulty.  DON'T SAVE YOUR GAME
IF YOU DO THIS!  I tried changing difficulty levels to get an achievement, then
switched back to a higher level to discover I didn't get the end-game
achievement (Starfleet Ensign, Captain or Admiral).  If you do this to get an
achievement, just quit and reload the game at the previous difficulty level
after getting the achievement (wait for the 360 symbol to disappear).  If
anybody has changed difficulty levels and still earned these achievements, let
me know.

=Do the mission-specific achievements on Ensign= This just makes sense.  You
don't get any bonus points for accomplishing the objectives at higher levels,
so why make things difficult?  Unless you like the challenge, of course!

=Replay the same mission until you get all achievements= Once you've earned an
achievement, it doesn't go away, even if you don't save.  A couple of missions
have more than one achievement, and they can't be earned on the same try (in
"Behind Enemy Lines", for example, one achievement has you flying in guns
ablazin', and another has you avoiding conflict at all costs).  Since this game
doesn't let you go back and play old missions, your best solution is to replay
the mission without saving until you've acquired all achievements for that
mission.


~-~-~-~-~-~-
ACHIEVEMENTS
~-~-~-~-~-~-

-Gimmie Achievements- {GMME}

These achievements are "gimmes", the kind of achievements you get simply for
playing through the game.

==A. Starfleet Academy Graduate {SFAG}==
Achievement: "Complete the Tutorial Mission"
Points: 25
Solution: Beat the first mission.  If you can't get this one, please pack up
your XBOX 360 and immediately return it to the store.


==B. Captain Archer Award {RCHR}==
Achievement: "Complete All Missions in the Enterprise era"
Points: 50
Solution: Obviously, beat all the missions starring Scott Bakula.


==C. Admiral Kirk Award {JKRK}==
Achievement: "Complete all missions in the TOS era."
Points: 50
Solution: Beat all the missions with a very old and tired-sounding William
Shatner.


==D. Starfleet Ensign {SFEN}==
Achievement: "Complete the single player campaign on "Ensign" difficulty."
Points: 50
Solution: Play the whole game through on Ensign difficulty.  Do not change
difficulty levels.  For more info, see 'Tips and Tactics'.


==E. Starflet Captain {SFCP}==
Achievement: "Complete the single player campaign on "Captain" difficulty."
Points: 75
Solution: Play the whole game through on Captain difficulty.  Do not change
difficulty levels.  For more info, see 'Tips and Tactics'.


==F. Starfleet Admiral {SFAD}==
Achievement: "Complete the single player campaign on "Admiral" difficulty."
Points: 100
Solution: Play the whole game through on Captain difficulty.  Do not change
difficulty levels.  For more info, see 'Tips and Tactics'.


==G. Glorious Victor {GLVC}==
Achievement: "Test your mettle in battle against opponents."
Points: 20
Solution: Win a muliplayer game.  You can easily do this by starting a single
player skirmish.  The game doesn't care if you're playing against human or AI
opponents for this one.

-------------------------------------------------------------------------------
-Mission-specific Achievements- {MSSN}

These achievements are specific to certain missions.  Since you can't go back
and do old missions without starting a new game, I highly recommend you try and
get all of the achievements by replaying the level before moving on. If you
need to replay a mission, DON'T SAVE!  If you hit "replay mission" and saved,
you'll automatically move on to the next mission if you have to quit.

==A. Guardian of Epsilon Theta {GRDN}==
Achievement: "Protect all the medical ships in 'Be My Shepherd'."
Points: 20
Fleet I used: 2x NX-class, 2x Poseidon
Solution: You need to protect the medical ships at all costs.  This is one of
those missions where you're going to want to pay more attention to the map view
than the combat view.  Your ships can hold their own, so don't worry about
taking control unless they look like they're seriously hurting. Send each of
your strongest vessels to escort a transport to their destination.  Have the
other two vessels follow the last transport.

When the enemy starts showing up near your transports, in the map view,
designate the nearest ship to attack them.  Switch to combat view and take a
phaser shot at the enemy so they target your ship instead of the transport.
Then switch back to the map to make sure your other ships aren't getting
harrassed.  If they are, take control of your ships and have them take a couple
of shots at each of the nearby enemy vessels.

At some point you'll get a message about critically injured personnel.  If you
want to get the bonus points for this, send one of the two ships guarding the
lone transport to the planet, beam up the injured and take them over to the USS
Bach (the transport that should be in the upper right), then transport again.
Then move this ship back to guard its designated transport.  Do this again when
you get the second message to accomplish this objective.

When you get the message about the Romulan starbase, ignore it.  There's no
bonus points for attacking this base, and it leaves your transports
unprotected.  Keep an eye on the map for any additional threats, as they'll
keep coming until the mission's over.  Don't ever stray too far from your
transports, and keep an eye on your fleet to make sure they're not shooting at
one enemy while another is taking potshots at your transports.  As long as
you're diligent about threats in the area, you shouldn't have any problems.


==B. Protector of Encaria {PRTC}==
Achievement: "Keep the poisonous spore count low during 'Poisoned Well'."
Points: 20
Fleet I used: 2x NX-class, 2x Poseidon
Solution: You're trying to keep the spore count under 1000, and the easiest way
to do this is blow up the refineries and ignore everything else.  Using this
method, I beat the level with a spore count of 400.  There are refineries
around every planet in the system.

At the start of the mission, go scan the planet until you spot the harvester.
Before you follow it to the cloaked facility, send three of your ships to two
of the three refineries around the planets in the southeast.  Have them wait
right by the refineries...they won't be able to target them yet.  Since your
overall goal is to keep harvesters from reaching the facility before you
destroy all the refineries, it makes sense to target the refineries closest to
the facility first.

Send your last vessel to warp to just south of the nebula in the center (you
don't have to wait for the harvester to get there).  Once you've activated the
next cutscene, target the harvester (ignoring the escorts) and blow it up.
Then send this ship to help one of your other ships blow up a refinery.  Make
sure your ships are all targeting the refineries and NOT the ships around
them.  Send your ships to target the third refinery in this area after
destroying their targets.  After blowing up the third refinery, split up your
ships among the last two refineries in the northwest.  After blowing up all the
refineries, finish the level as usual.


==C. Tyburn Shockwave {TYBN}==
Achievement: "During 'Stirring the Hive', knockout as many of the enemy fleet
as you can in one blow..." 
Points: 20
Fleet I used: 2x NX-Class, 2x Poseidon
Solution: After destroying the first two waves of ships, you'll be able to use
the relay stations as EMPs to disable nearby ships.  Your goal is to take out
at least 12 enemy ships with the EMPs.  With this method, I took out 21 ships
with a single EMP.

Send all four of your ships into separate swarms of enemies.  As soon as you
warp in, immediately warp to the EMP station in the northwest.  Any ships that
spotted you (including ones you passed while in warp) will head in your
direction.

Stick around the station for a while and keep setting random headings right
around the station to keep your ships from blowing up any enemies.  Once you
have enough ships in your immediate area, hail the station to set off the EMP.
Do the same for the second EMP.  If you take out enough ships with these first
two EMPs, the cutscene for the three harvesters will activate early.


==D. Lone Wolf of Makus & Pacifist of Makus {LWPF}==
Achievement: "Complete mission objectives in 'The Squeeze' without the aid of
starbases. You maverick renegade." & "Complete 'The Squeeze' without spilling
any blood."
Points: 40 (20 each)
Fleet I used: 1x Constitution, 2x Miranda
Solution: I lumped these two together because you can accomplish both at the
same time...and they're so easy it's almost criminal!  You need to capture and
return the Bird-of-Prey without killing anybody, so don't shoot at anybody.
Also, you need to not capture any starbases, so...don't capture them!

First, warp all your ships to just northeast of the southwest-most planet
(where the Bird-of-Prey is located).  Then target the Bird-of-Prey and ONLY the
Bird-of-Prey.  After it has been disabled, warp all but one of your ships to
the northeastern- or northwestern-most corner of the map.  This ensures they
don't take any potshots at passing Klingons.

With your last ship, have it tractor the Bird-of-Prey, then transfer all power
to engines and head back to the starbase as quickly as possible.  You're going
to take a beating along the way, but that's okay; if your ship is taking too
much damage, simply disengage the tractor beam, have it warp to where your
other ships are located, and send one of your healthy ships in its place.  As
hard as the Klingons try, they can't destroy the prototype, so you can
"leapfrog" as many times as it take to get it back to the starbase.  Easy as
pie!


==E. Liberator of Makus {LBRT}==
Achievement: "Secure all enemy strongholds in 'The Squeeze'."
Points: 20
Fleet I used: 1x Constitution, 2x Miranda
Solution: For this objective, you have to capture the three starbases around
the three nearest planets.  This one's pretty simple, although you need to be
careful about keeping your own ships from blowing up the starbase before you've
managed to capture it.

First warp your ships to the nearest starbase and have all ships except the
Enterprise target the defending ships.  Then have the Enterprise target the
starbase (phasers only) until its shields are down.

One note about this (read rant section for more information): you'll find your
phasers frequently won't maintain a lock long enough to do a full burst.  The
solution to this is drop the Enterprise "below" the center of the station
(where the reticule is located), as the Enterpise's phasers are on the top of
saucer section.

Once the shields are out, beam a boarding party over, then focus on taking out
any nearby enemy ships.  Warp to the second starbase and do the same.  Once
you've finished the second starbase, you'll notice the first one taking a
pounding.  Warp over there and take out the enemy ships if you want more points
(don't worry if they destroy the starbase...you don't really need it).  Go to
the third starbase, and repeat the process to unlock this achievement.


==F. Agile Predator {AGLP}==
Achievement: "Complete 'Behind Enemy lines' unscathed..."
Points: 20
Fleet I used: 1x Constitution, 2x Miranda (irrellevant for this mission...don't
buy anything)
Solution: This is actually a lot easier than it sounds.  "Unscathed" is a
relative term...both times I did this, I actually took a few hits and still got
the award.  The first part of the mission isn't important...just blow up the
Klingons as quickly as possible.  Once you're in the Bird of Prey, transfer
your energy to the shields and engines...you won't need your weapons until the
very end.

This mission requires skilled use of the cloak.  You need to watch your speed
when you're near enemies.  If you go too fast (say, above 1/2 impulse), it'll
make it easier for the detectors to see you.  There are only three targets you
need to scan: the asteroid mine (southeast of the southwest planet), the
shipyards (west of the southeast planet), and the cannon (south of the north
planet).

Start by heading toward the asteroid mine.  When you're about 5500Mm from the
nearest enemy, engage the cloak (keep an eye on your cloak energy during the
whole procedure).  At about 4000Mm, drop speed from full impulse to 1/2
impulse.  Once you're in scanner range (less than 3000Mm), come to a full stop
and scan the mine.  While the scan is commensing, turn your ship away from the
asteroid to prepare to escape as soon as the scan's complete.  Once the scan is
finished, go to 1/2 impulse, then full impulse once you're safely away.  If
your cloak runs out early, immediately engage your warp drive to avoid getting
detected/shot at.  Go to a safe corner of the map and wait for your cloak to
recharge.

Do this same procedure for the shipyards and the cannon.  If you run into any
detectors, quickly turn around and go back the way you came at full impulse.
However, if you've begun scanning one of your targets and the detector cutscene
plays, don't skip the cutscene; your scanning timer will continue to countdown
during the cutscene.

After you've completed scanning all three targets, the last thing you need to
do is destroy the cannon's sensor.  The easiest way to do this is sneak up to
it the same way you did the other targets, except this time get within 1000Mm
of it.  Come to a complete stop, point your nose directly at the target so both
your disruptor and torpedo reticules are on it, quickly drop your cloak and
open fire until the mission is complete.  You may take a couple of hits, but
you'll still get the achievement.


==G. Brazen Warrior {BRZN}==
Achievement: "Never hide from your enemy in 'Behind Enemy Lines'."
Points: 20
Fleet I used: 1x Constitution, 2x Miranda (irrellevant for this mission...don't
buy anything)
Solution: This one's pretty straightforward: don't use your cloak during the
entire mission.  Since you're not looking for a fight, this one requires hit
and run tactics.  As above, your three targets are the asteroid mine, the
shipyard and the cannon.

Head toward the asteriod at full impulse, with all energy diverted to engines
and shields.  Scan the asteroid once within range, and as soon as the scan is
completed, do a blind warp away from any threats.  Find a safe area of the map,
do any repairs you need to do, then repeat the process for the shipyard and the
cannon.  After warping away from the cannon and repairing, warp directly behind
the cannon's sensor and blow it up as quickly as possible.


==H. Hero of Kathra & Scourge of Kathra {HRSK}==
Achievement: "Don't allow your allies to perish in 'FireStorm'." & "Roll like a
wave of destruction through the Kathra system..."
Points: 40 (20 each)
Fleet I used: 1x Constitution, 2x Miranda
Solution: I put these two together because you have to accomplish the first
achievement to accomplish the second.  Kind of silly, really.

For Hero of Kathra, you need to save the starship near the asteroid mine.  Warp
to it at the beginning of the mission and destroy any ships shooting at it.
You don't have to keep the ship alive the entire mission...you just need to
save it from this first assault.

For Scourge of Kathra, you need to accomplish all the objectives, which means
rescue the starship, blow up the shipyards, then take out the cannon.  I went
for broke and blew up everything on the map.

After taking out all the ships around the asteroid mine, quickly head over to
the shipyards and take them out before targeting the nearby vessels.  The
shipyards are very weak.  Even with shields up, two to three torpedoes should
do the trick.  The quicker you take these out, the less fully operational ships
will be around the cannon.

Once you get to the cannon, draw out the vessels and attack them outside the
range of the turrets.  Then start west or east of the turrets and take all the
turrets out (it's important to start on the end so you only have one or two
turrets shooting at you at a time.  Finally, blow up the cannon. 


==I. Champion of the Fleet {CHMP}==
Achievement: "All allies must survive in 'At the Gates'."
Points: 20
Fleet I used: 1x Constitution-refit, 1x Miranda-refit, 1x Constellation
Solution: The most important challenge of this mission is at the very
beginning.  Send your single fastest ship toward the signal and scan it.  As
soon as you've scanned it, target the shipyard and destroy it with two to three
torpedoes.

Once the torpedoes are away, you need to turn around and book it out of there
before your ship is caught in the shockwave, or it'll be severely damaged.
Renezvous with your other ships just outside the range of the turrets.

Take control of the Enterprise and start blasting turrets before your allies
show up.  After taking out four or five turrets, concentrate on the enemy
ships.  Your only goal should be to blow them up as quickly as possible before
they blow up any of your allies.

After you've taken out all the ships, use your phasers to take down the
station's shields, then beam a boarding party over.  Blow up the new ships that
arrive, then take out the three shipyards.


==J. Spirit of Kahless {SPRT}==
Achievement: "Strike only at the heart of the enemy in 'Omega'."
Points: 20
Fleet I used: 1x Constitution-refit, 1x Miranda-refit, 1x Constellation
Solution: After overloading all three dampeners, you'll fight the Omega sphere.
You need to destroy the sphere without destroying its protective drones, so
target the sphere only.  If you have your energy diverted to your shields and
weapons and repair when needed, you should be able to weather this battle
without any major problems.


==K. Custodian of Phidian {KSTD}==
Achievement: "Save the sensor relays in 'Revelations'." 
Points: 20
Fleet I used: 2x Constellation, 1x Miranda-refit, 1x Apollo-refit (see Antique
Collector section)
Solution: This is one of the only missions where I felt a scout ship (Apollo-
refit) REALLY came in handy.  You need to micromanage your ships quite heavily
in this mission.  Keep warping them to the locations where the most imminent
threat to the planets AND the sensor relays are located.  Tranfer all power to
weapons for quick recharge as well (you won't need shields, and your engines
should be fast enough).

As soon as you have the chance to pick up the turrets, have your scout ship
transfer all power to engines, warp to the turrets, tractor one, and move it to
the nearest sensor relay (remember to disengage the tractor beam).  If you
place it in front of the relay, it should protect the relay from any incoming
stellar fragments.  Do the same for the next relay, all the while keeping an
eye out with your other ships for threatening fragments.

After the relays are taken care of, then move the remaining turrets in front of
the planets.  Use the scout ship to quickly tractor fragments into the large
fragment, then have your ships collectively blow it to pieces.


==L. Guerilla in the Mist {GRLL}==
Achievement: "Spill no blood in 'Ambush'." 
Points: 20
Fleet I used: 1x Galaxy, 1x Akira, 1x Steamrunner
Solution: Hit and run tactics are the key here, which means you need a single,
fast, well-armed ship (such as the Akira).  Your goal is to beat the mission
without blowing up a single Romulan ship (I avoided turrets as well, just in
case).  Move the rest of your fleet to a safe, out of the way area, like the
southeastern corner of the map.

After detecting the buoy, you need to start taking out warp dampeners and
dampener nodes.  Take a look at the map.  You'll see nodes radiate out from the
station in the center.  There are four nodes around the station, with dampeners
surrounding those.  DO NOT GET ANY CLOSER THAN THESE.  Stick to the nodes and
dampeners on the perimeter.  If you get too close, you'll trigger the station
detection cut-scene, and the Romulans will start attacking in force.

Start blowing up nodes on the perimeter.  Every time you target a node, the
Romulans will come running, so don't stick around too long.  If the Romulans
give chase, head for the nearest nebula (as long as it's not too close to the
station as stated before).  The Romulans will not follow you in and will resume
their patrols (God bless moronic AI).  

Keep doing this around the perimeter until Picard informs you warp capability
has returned.  Then have your ships warp to the western edge of the map as a
rendezvous point (avoid the nebulas along the way).  If you check the western
side of the map, you'll see a corrider between the nebulas that runs straight
to the station.  Use this corridor to avoid the nebulas, and warp right to the
station's doorstep.  Make quick work of the shields, beam your away team in,
and warp back out the same corridor (don't worry about the "wait for the away
teams" comment from Picard...it's just superfluous dialogue).


==M. Sword of Aurelia {SWRD}==
Achievement: "Take a swing at the bully in 'Anger and Mercy'..."
Points: 20
Fleet I used: 1x Sovereign, 1x Akira, 1x Steamrunner, 1x Defiant
Solution: Blow up a Borg cube.  First take out the Borg ships harassing the
folks near the station, then take out the spheres in the northwest, then
concentrate your firepower on the ships in the middle until the cubes get
close.  Take one out, then return to the fight against the smaller ships.


==N. Savior of Aurelia {SAVR}==
Achievement: "Protect your ward in 'Anger and Mercy'."
Points: 20
Fleet I used: 1x Sovereign, 1x Akira, 1x Steamrunner, 1x Defiant
Solution: You have to protect ALL of the civilian transports.  This one was a
bit difficult until I figured out the trick to it.  Timing is of the essence on
this one.  These first few steps you must do very quickly.

First, send one of your two strongest ships to attack the spheres in the
northwest.  Then, send your other strongest ship to attack the ships in the
northeast.  Finally, send your other two ships to target the three Borg
rectangles near the station.  Fire a short phaser blast at the first rectangle,
then target the second and fire again, then the third.  This will cause them to
target you instead of the transports.  Do the same for the spheres in the
northwest, and finally the ships in the northeast.

Take control of the northwest
battle and finish it as quickly as possible.  Then send this ship to support
your other lone vessel in the northeast.  Go to your other two ships and finish
taking out the rectangles, then have them join the other two ships in the
northeast.  All the remaining Borg attacks will come from this general
direction.  Keep checking your map regularly, though, as I've had a couple
appear south of this area.  

Keep blowing up Borg
spheres and rectangles.  Ignore the Cubes...if they assimilate a planet, that's
just less transports you need to worry about.  Keep fighting until Picard says
you're done...like a good little Starfleet Officer!


==O. Allied Commander {ALLD}==
Achievement: "Be a team player in 'Generals'."
Points: 20
Fleet I used: 1x Sovereign, 1x Akira, 1x Steamrunner, 1x Defiant
Solution: You have to save your allies from the four Borg conflicts.  After
dispatching the first wave of Borg as quickly as possible, have your weakest
vessel hail the Klingons to assign their fleet to it.  Send this ship to the
battle in the northwest.  Send the Enterprise to the battle in the north.  Take
control of your last two ships and send them to the battle in the east.

The Romulan Warbirds here will be easily destroyed if you don't act quickly.
Target the obelisks first, as they are the easiest to dispatch, THEN take out
the diamond.  After destroying these ships, have your weaker of the two ships
here hail the Romulan warbirds. Send these ships to support the Enterprise, and
have your other ship support the fight in the west.

After winning these two battles, make sure you repair your ships completely
before hailing your allies.  No other Borg will appear during this time.
During the final battle, ignore T'urell and focus on the other Borg ships in
the following order: obelisks, spheres, cubes.


==P. Autonomous Operator {ATNM}==
Achievement: "Complete the final mission without the use of support craft."
Points: 20
Fleet I used: 2x Sovereign, 1x Akira, 1x Defiant
Solution: This one's way too straightforward for the last mission.  Don't have
the USS Scott resupply/repair you.  That's it.  Beat the level without help.
C'mon, it's not that hard!

-------------------------------------------------------------------------------
-Special Achievements- {SPCL}
These are awards for accomplishing unique objectives not specific to a mission.

==A. T'Pol Award {TPOL}==
Achievement: "Complete the Enterprise era without losing a single ship."
Points: 30
Solution: Don't let any of the ships in your fleet blow up during the
Enterprise era.  If you lose a ship during a mission, quit the mission and redo
it.


==B. Spock Award {SPCK}==
Points: 35
Achievement: "Complete the Original Series era without losing a single ship."
Solution: Don't let any of the ships in your fleet blow up during the Original
Series era.  If you lose a ship during a mission, quit the mission and redo it.


==C. Riker Award {RIKR}==
Points: 40
Achievement: "Complete the Next Generation era without losing a single ship."
Solution: Don't let any of the ships in your fleet blow up during the Next
Generation era.  If you lose a ship during a mission, quit the mission and redo
it.


==D. Antique Collector {ANTQ}==
Achievement: "Start a mission in the Next Generation era with a fleet
containing an Enterprise era ship."
Points: 20
Solution: As it says, keep an Enterprise-era ship all the way through to the
start of the Next Generation missions, which is a lot easier than it sounds.
If you read my breakdown of the Mission-Specific Achievements, you'll note all
the Original Series missions are accomplished with three vessels.  That's
because the fourth slot is an Enterprise-era ship that should be kept out of
the fighting at all costs.

The easiest way to do this is to warp the ship to an unoccupied area of the map
(the corners do nicely).  The only missions you need to watch out for are "At
the Gates" and "Omega".  In "At the Gates", there's deadly plasma all over the
place, so keep your Enterprise-era ship right where it is instead of warping it
somewhere.  In Omega, once you've disabled the dampeners, ALL of your ships
will join up to attack the Omega Sphere.  Before you do anything else, you
need to quickly warp your Enterprise-era ship out of the fight.

Once you've reached "Revelations", you'll get this achievement after watching
the cut-scenes.  You don't need to beat Revelations, so once you get the
achievement, you can restart and sell your Enterprise-era ship (as it won't be
too effective in "Revelations").  Just make sure you actually got the
achievement before you sell.


==E. Chain Reaction {CHNR}==
Achievement: "Deliver the killing blow to more than one ship with a single
torpedo."
Points: 20
Solution: I hate this achievement.  It's basically dumb luck.  I've earned it
twice, but I can't tell why.  The second time I earned it was after destroying
the tactical cube with a Defiant class on the last mission. 'd say any of the
last three missions are your best bet since there's a crapload of weak Borg
ships that don't have shields.  The last mission in particular is good because
you can keep beating it and reloading until you have a fleet of top-of-the-line
ships with quantum torpedoes.

I'd recommend controlling a Defiant-class ship because of its firepower and
maneuverability.  Sovereigns don't do you much good if it takes you forever to
get a torpedo lock.  If somebody actually has a "strategy" for this one, please
let me know.


=F. Legacy Captain {LGCY}=
Achievement: "Unlock the USS Legacy."
Points: 20
Solution: The biggest letdown in a game of big letdowns.  Keep replaying the
last mission until you have enough points to buy three Sovereign-class ships
(four including the Enterprise).  The last one will be called the USS Legacy.
That's it.  To the creators of this game, I must ask: where the hell's my
Prometheus?  After all that, you're not gonna hook me up with my Multi-Vector
Assault Mode?  Boo, you whores!
For more on this subject, please see my rant section.

-------------------------------------------------------------------------------
-Online Achievements- {ONLN}
These achievements can only be accomplished via online multiplayer...which
really sucks, because most people don't have the patience for this game's many
problems, so you're hard pressed to find folks to game with.

==A. Keeper of Gre'thor {KEPR} - 25==
Achievement: "Send 10 Klingon vessels to Sto'Vo'Kor in one online match."
Solution: Pick a fight with someone playing as Klingon with multiple respawns.
Keep targeting their weakest ships.  This is generally a good strategy anyway,
as it quickly burns down their respawn count.


==B. Avenger of Surak {AVNG} - 25==
Achievement: "Destroy 10 Romulan ships in one online battle... if you can find
them."
Solution: Pick a fight with someone playing as Romulan with multiple respawns
(no, I don't know why Surak needs to be avenged).  Keep targeting their weakest
ships.  This is generally a good strategy anyway, as it quickly burns down
their respawn count.


==C. Resistance was Useful {RSTC} - 25==
Achievement: "Eradicate 10 Borg ships in a single online match."
Solution: I love the title of this achievement.  Pick a fight with someone
playing as Borg with multiple respawns.  Keep targeting their weakest ships.
This is generally a good strategy anyway, as it quickly burns down their
respawn count.


==D. The Wrath of Khan {WRTH} - 25==
Achievement: "Destroy 10 Federation ships in a single online battle."
Solution: Pick a fight with someone playing as Federation with multiple
respawns.  Keep targeting their weakest ships.  This is generally a good
strategy anyway, as it quickly burns down their respawn count.


==E. Anonymous Red-Shirt Award {ANMS} - 5==
Achievement: "Be the first to go down in a 4 fleet multiplayer game."
Solution: Play a multiplayer game with three other people, and be the first to
lose all your ships (including respawns).  I'm not ashamed to admit I got this
on my first multiplayer battle.  Of course, I blame my teammate who literally
ran and HID in the middle of a FIGHT!

~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ranting about Legacy {RNTG}
~~~~~~~~~~~~~~~~~~~~~~~~~~~
   Since this is my FAQ, I figure I'm entitled to include a rant section.  So
what truly bugs me about Star Trek: Legacy?  Oh, let me count the ways.  First,
what the hell is up with this artificial restriction on going "up" and "down"? 
I understand they're trying to keep ships from flying too far away from the
action, but I can't repeat half the stuff I've said after failing to get a
torpedo lock because somebody was directly "above" me.  It's SPACE, morons!
There IS no up or down!  Oh, and speaking of targeting, where the hell's the
nose of my ship?  Because that's apparently the only place that can face my
enemy so I can fire torpedoes, and there's no decent reticule to show me where
that is, except the one that hangs at an odd angle ABOVE my ship when my
camera's pointed behind it.  And how is it I can sit right next to a starbase
and my ship can't get a firing solution?  "Sir, I can't get a lock!" "What do
you MEAN, you can't get a lock?  The target's above us, to the side of us, oh
and below us too!"  Same goes for the Borg cubes.  "Can't see the target sir!"
"It's that big square thing right in FRONT of us!"  And there's no "front" or
"back" on a Borg cube.  It's a cube for a friggin' reason!
   I was also thoroughly disappointed with the voice-over performances.  Scott
Bakula and Patrick Stewart were wooden, William Shatner sounded like he took
too many tranquilizers...I mean, the only two that actually put some realistic
inflection in their voices were Avery Brooks and Kate Mulgrew, and they were
barely in it (Brooks had one mission, and it was "save me, Mr. Picard,
save me")!  I understand it's just a video game, but c'mon, have some
professional integrity!
   Okay, other issues: controls randomly freezing on me so my ship flies in
straight line, inability to load old missions or go back and play some of the
old missions with the new craft, frozen phaser sounds, inability to issue
specific orders to my ships (despite the fact the manual says I can).
   Generally, this is an insanely infuriating game.  About the only reasons I
play it are I love Star Trek, and this has some of the easiest achievements
you'll find anywhere.