7 7724 77 721 77277597 2772 757 77 7 7777 7 7 7777 7227 7277 7957 58727 08057 4277177 777772 7 771774777 75777 777275 7071757 727727 77 77777 772187 7125482 7777722 75127227727777722 77777327 777477777 7777 75 77777 72777 7777527 7 7 77 7777 77282 777 757 7777 28 5777 07 77 57 27777 77 77 077 777 7 72 487777 7 77 747777 207277 57 782 827447 7787487 777744 77 7888887 77288477727 88254 7277 7 7777 87777 77 2777 7 787 __ _ __ _ __ __ |__ /\ / |__ |_) | | | | |/ | /��\ \_ |__ |_) |__| |__| |\ facebook.com/absolutesteve facebook.com/bkstunt �������������������������� ___ ___ _ __ _ _ ___ ___ __ | |\ | | |_) | | | \ | | / | | | | |\ | _|_ | \| | | \ |__| |_/ |__| \_ | _|_ |__| | \| A FIGHT AGAINST CANCER ________________________________________________________________________________ Welcome to our Resident Evil 6 guide. This strategy guide is a co-op project of Absolute Steve & Bkstunt and has been written for two main purposes: � Guiding gamers as thoroughly as possible through this game for free � Raising funds for a charity called CureSearch for Children's Cancer http://www.curesearch.org/Research/Index.aspx We're creating this guide not only to help our fellow gamers beat this game, but also to initiate a new type of charity project. We are selling licenses of this strategy guide, of which ALL revenue goes straight to a charity that fights children's cancer. What does that have to do with guide writing? Why are we doing it? The answer is simple. Every year, tens of thousands of children die of cancer, and a lot of research and medicine is needed in order to fight this peril. We simply hope to show that even by doing something small like writing a videogame guide, one can greatly contribute towards projects such as the worldwide fight against cancer. We want to thank all our licensors for their amazing support. Below is the current total amount we've raised from licensors, and we sincerely hope that this encourages some of you to start a similar project. AMOUNT RAISED GOING TO CURESEARCH FOR CHILDREN'S CANCER: $1300,- ���������������������������������������������������������������� Feel free to make a donation yourself. See 'donations' below for more info. RESIDENT EVIL 6 ��������������� The next installment of the Resident Evil series takes us all over the globe and is split into four campaigns. Players make their way through a mansion-like environment as Leon and his partner Helena search for clues, hoping to find the ones behind all the terror. Chris and his partner Piers will be battling their way through hordes of new enemies called J'avo, while Jake - son of Wesker - and his companion Sherry are being chased by a Nemesisesque monster called Ustanak. Meanwhile, the mysterious Ada somehow relates to the other campaigns. KEY FEATURES OF THIS GUIDE: ____________________ ��������������������������� |��������������������| � SPOILER FREE WALKTHROUGH (NO CUTSCENE DESCRIPTIONS) | FAQ/Walkthrough | � Freely available upon launch! | � Absolute Steve & | � For Xbox 360 and PS3 both | Bkstunt | � Covers ALL items and collectibles | Version: 1.10 | � ALL emblem locations integrated into the walkthrough | [email protected] | � ALL item and treasure locations described in detail |____________________| � Integral walkthrough for both partners �������������������� � Simple layout that gets straight to the point ZOMBIES ������� Zombies are back in RE6 and by looking at polls and boards, it seems like they're more popular than ever. What exactly is so 'attractive' about these unsavory creatures that we can't stop loving to kill them? And what exactly makes someone a zombie, an 'undead person'? Starting with that last question, it certainly seems invalid calling zombies 'persons'. To be a person is to be an autonomous actor, while zombies seem to do anything but act autonomously. They show behavior; just not *human* behavior. An example of the recently created - highly dangerous and toxic - substance called 'bath salt' (a synthetic drug) shows this. Apparently intake of this substance causes very strange behavior including forms of cannibalism. Such behavior under influence (just like zombies are under influence of a virus) takes away large parts of the autonomy of the person; possibly all autonomy depending on how bad the trip is. And even though ants are different from people and as such don't have a similar level of autonomy, they do live in communities and at least prima facie seem to have some sort of self-government which is undermined in an example concerning 'zombie ants': There exists a fungus called Cordyceps that causes rain forest ants to behave strangely. Their normal behavior is impaired and taken over by the fungus. http://www.youtube.com/watch?v=XuKjBIBBAL8 In RE6 it's then clear that zombies are dead people under influence of a still living virus that has taken control of their bodies, exerting full control over all of their behavior. The same essentially applies to Plagas, Majini and J'avo parasites, although these are obviously a more advanced type of parasitic virus. Since zombies are no longer persons, the idea seems to be that it's no longer discriminating to kill - just to name an example from RE5 - African tribes infected by the virus, something one could discuss at great lengths. There are various possible explanations for the popularity of the classic zombies. First of all, most people are familiar with classic zombie movies such as Dawn of the Dead and thus have been exposed to the zombie phenomenon. It's well known that familiarity with a phenomenon increases the likelihood of people being positively disposed about it. Of course, the first few RE games featured slow-moving zombies and had a certain atmosphere that was less prominent in parts 4 and 5. Nostalgia may well play its part here. But perhaps there's a minor sociological explanatory factor as well. Have you ever been annoyed by large herds of people in shopping malls not looking where they're going while you were minding your own business? Have they (nearly) bumped into you? Aren't some of those herds - in a certain sense - zombies already? Is the next iPhone out yet for some new proof? LIFEWORLDS, PUBLIC PLACES & DOING JUSTICE TO A GAME ��������������������������������������������������� In my (Steve's) Deus Ex: Human Revolution guide, lifeworlds are briefly discussed. When playing a videogame, our regular environmental lifeworld coincides with the game's lifeworld for as long as you play. This also happens when reading a book or seeing a movie, but lifeworlds in video games are unique in the sense that they transfer some of our free will into that other world we enter. It is for this reason we can be disappointed that a game is 'too linear'; we're being denied a portion of our free will that we could've had while playing the game. While linearity is something on the side of developers to be aware of, doing justice to the 'public place' that the lifeworld of the game happens to be is something only a player can do. Once a game's lifeworld goes public, it becomes a 'public place' just as much as the Louvre or the Dam Square are. Both types of places had to be created by people before anyone could 'go' there. When you plan a visit to such a public place, one usually tries to experience it in all its detail. You ask a tour guide for information or look up things on your own. Rushing by all the sights surely isn't doing them justice, and since videogames are indeed public places that one can converse about with others ("Have you seen the spooky cemetery yet in RE6?"), doing them truly justice is to pay attention to the little details in the environment of the lifeworld you're visiting. "Who's in that painting hanging in Ivy University?" "What else can be seen in this area?" "What are exactly all the movements and attacks of enemies?" It's therefore not too strange to speak of guides as travel literature for the lifeworlds of videogames. We certainly hope to have done justice to the game. ________________________________________________________________________________ _ __ ___ ___ __ __ | \ | | |\ | /\ | | | | |\ | (_ |_/ |__| | \| /��\ | _|_ |__| | \| __) ______________________________________________ [TERMS OF USE, IN A CERTAIN SENSE] � If you found this guide helpful, feel free to consider one of these options to donate: � 1. Paypal donation at: [email protected] ������������������ ALL DONATIONS FOR THIS GUIDE GO TO THE CHARITY MENTIONED IN THE INTRODUCTION! � 2. Make a purchase at amazon.com by searching for your item through my referral search box (this grants 4% profit with no additional costs for you), found at: _____________________________________ Absolute Steve: shillatime.org/amazon Bk_Stunt: http://bkstunt.com/ ������������������������������������� Thank you very much for your consideration! ___ _ __ __ __ _ __ ___ __ ___ __ | /\ |_) | |__ | | |__ / | | |\ | | |__ |\ | | (_ | / \ |_) |__ |__ |__| | \_ |__| | \| | |__ | \| | __) ���� [TOC] �������������������������������������������������������������������������������� Use CTRL + F and copy/paste the [TAG] to find the section you're looking for. I. CONTROLS, BASICS & TIPS [BSC] ����������������������������� 1.1 Game Controls 1.11 Playstation 3 Controls ............. [BSC-1.11] 1.12 XBOX360 Controls ................... [BSC-1.12] 1.13 Advanced Controls .................. [BSC-1.13] 1.2 The Menu ........................... [BSC-1.2] 1.3 Basics ............................. [BSC-1.3] 1.31 Health Meter ....................... [BSC-1.31] 1.32 Mixing Herbs ....................... [BSC-1.32] 1.33 Stamina and Exhaustion Bar ......... [BSC-1.33] 1.34 Game Difficulty .................... [BSC-1.34] 1.35 Skill Points ....................... [BSC-1.35] 1.4 Physical Attacks (Melee) ........... [BSC-1.4] 1.41 Leon S. Kennedy .................... [BSC-1.41] 1.42 Helena Harper ...................... [BSC-1.42] 1.43 Chris Redfield...................... [BSC-1.43] 1.44 Piers Nivans ....................... [BSC-1.44] 1.45 Jake Muller ........................ [BSC-1.45] 1.46 Sherry Birkin ...................... [BSC-1.46] 1.5 Playing tips ....................... [BSC-1.5] 1.6 Campaign Rankings .................. [BSC-1.6] II. WALKTHROUGH [WLK] ����������������� A. LEON'S CAMPAIGN ������������������ 2.11 Escape from the Campus ............. [WLK-2.11] 2.12 Cemetery and Cathedral ............. [WLK-2.12] 2.13 The Catacombs ...................... [WLK-2.13] 2.14 The Simmons Investigation .......... [WLK-2.14] 2.15 City Under Attack .................. [WLK-2.15] B. CHRIS' CAMPAIGN ������������������ 2.21 Big trouble in Little China ........ [WLK-2.21] 2.22 Drama in Edonia .................... [WLK-2.22] 2.23 The B.O.W. Chase ................... [WLK-2.23] 2.24 The Tanker ......................... [WLK-2.24] 2.25 Underwater Facility ................ [WLK-2.25] C. JAKE'S CAMPAIGN ������������������ 2.31 Escape from Ustanak ................ [WLK-2.31] 2.32 The Snowstorm ...................... [WLK-2.32] 2.33 The Great Escape.................... [WLK-2.33] 2.34 Learning the Truth.................. [WLK-2.34] 2.35 To Save the World................... [WLK-2.35] D. ADA'S CAMPAIGN ������������������ 2.41 Submarine Secrets .................. [WLK-2.41] 2.42 A Game for Two ..................... [WLK-2.42] 2.43 The Chinese Connection ............. [WLK-2.43] 2.44 Revelation at Sea .................. [WLK-2.44] 2.45 Clearing One's Name ................ [WLK-2.45] III. SKILLS, TEMPLATES, EMBLEMS & TITLES [SKL] ����������������������������������������� 3.1 Campaign Skill List ................ [SKL-3.1] 3.2 Agent Hunt Skill List .............. [SKL-3.2] 3.3 Mercenaries Skill List ............. [SKL-3.3] 3.4 Template List ...................... [SKL-3.4] 3.5 Emblems List ....................... [SKL-3.5] 3.6 Titles List ........................ [SKL-3.6] IV. WEAPONS [WEAP] �������������� V. MERCENARIES [MERC] ������������������ VI. ENEMIES [ENM] ������������� VII. APPENDIX [APX] �������������� 7.1 Xbox 360 Achievements .............. [APX-1] 7.2 Playstation 3 Trophies ............. [APX-2] VIII. FREQUENTLY ASKED QUESTIONS [FAQS] ��������������������������������� VERSION HISTORY ��������������� CREDITS ������� COPYRIGHT ��������� ___ _ __ ___ _ __ __ _ __ ___ _ __ ___ ___ _ __ | / | ||\ | | |_)| || (_ |_) /\ (_ | / (_ | | |_) (_ _|_. \_ |__|| \| | | \|__||_ __), |_)/ \__) _|_ \_ __), | _|_ | __)[BSC] �������������������������������������������������������������������������������� ______________________________________________________________________ |����������������������������������������������������������������������| | PLAYSTATION 3 CONTROLS [BSC-1.11] | |______________________________________________________________________| ���������������������������������������������������������������������� .----------------------------.--------------------. |ACTION: |COMMAND: | |============================|====================| |Look around |Right Stick | |Switch camera angle |Right Stick (push) | |Move around |Left Stick | |Quick turn |Left Stick Down + X | |Dash/Run |Left Stick + X | |Dodge |Left Stick + L2 + X | |Center camera angle/Dash |Left Stick (push) | |Melee attack |R1 | |Aim/Ready weapon |L1 | |Attack/Fire |[L1 +] R1 | |Quick shot |L2 + R1 | |Use health tablet |R2 | |Quickly mix herbs in tablets|RB + X | |Displays route to goal |L2 | |Inventory |Triangle | |Solo action |X | |Partner action |O | |Reload weapon/Pick up items |Square | |Swap weapons |D-pad left/right | |Swap grenades |D-pad up/down | |Mix Herbs |R1 + Square | |Game menu |START | |Skip cutscenes |SELECT | |----------------------------|--------------------| |PARTNER CONVERSATION: | | |============================|====================| |Move command |O + D-pad up | |Wait command |O + D-pad left | |Call command |O + D-pad down | |Follow command |O + D-pad right | |Thanks command |O + L1 | |Praise command |O + R1 | |Respond with "Yes" |O + D-pad up | |Respond with "No" |O + D-pad down | '----------------------------'--------------------' Note: During 'Dying Status' you can only aim/fire your gun and move around. ______________________________________________________________________ |����������������������������������������������������������������������| | XBOX360 CONTROLS [BSC-1.12] | |______________________________________________________________________| ���������������������������������������������������������������������� .----------------------------.--------------------. |ACTION: |COMMAND: | |============================|====================| |Look around |Right Stick | |Switch camera angle |Right Stick (push) | |Move around |Left Stick | |Quick turn |Left Stick Down + A | |Dash/Run |Left Stick + A | |Dodge |Left Stick + LT + A | |Center camera angle/Dash |Left Stick (push) | |Melee attack |RT | |Aim/Ready weapon |LT | |Attack/Fire |[LT +] RT | |Quick shot |LT + RT | |Use health tablet |RB | |Quickly mix herbs in tablets|RB + X | |Display route to goal |LB | |Inventory |Y | |Solo action |A | |Partner action |B | |Reload weapon/Pick up items |X | |Swap weapons |D-pad left/right | |Swap grenades |D-pad up/down | |Mix Herbs |RB + X | |Game menu |START | |Skip cutscenes |BACK | |----------------------------|--------------------| |PARTNER CONVERSATION: | | |============================|====================| |Move forward command |B + D-pad up | |Wait command |B + D-pad left | |Call command |B + D-pad down | |Follow command |B + D-pad right | |Thanks command |B + LB | |Praise command |B + RB | |Respond with "Yes" |B + D-pad up | |Respond with "No" |B + D-pad down | '----------------------------'--------------------' Note: During 'Dying Status' you can only aim/fire your gun and move around. ______________________________________________________________________ |����������������������������������������������������������������������| | ADVANCED CONTROLS [BSC-1.13] | |______________________________________________________________________| ���������������������������������������������������������������������� INVENTORY MENU �������������� The D-pad quickly allows you to switch between weapons and grenades, but you can also enter the inventory menu by pressing triangle or Y. This menu is 'live', meaning that you can still get hit by enemies; in other words, the game doesn't pause. In this menu you can combine herbs and use their mixtures for health pills. Mixing Herbs can be done manually in the menu. Simply select a menu, then select combine and mix it with the herb of your choice. QUICK HERB MIXING ����������������� Mixing herbs can also be done without even entering any menu at all. The only thing you need to do is press RB/R2, plus X (xbox360) or Square (PS3). Your character will automatically mix herbs into tablets for you. DYING STATUS ������������ You can only move, ready your weapon, and fire while in the dying status. DASHING ������� During dashing you can bump into obstacles or walls. If you're quick, steering your character in another direction is possible without slightly staggering. Climbing/hopping over obstacles will be done automatically during dashing whenever possible. DASH SLIDE ���������� It's also possible to slide when dashing. Simply dash and press the aim button while dashing. This move can be used to floor or stagger enemies. DASH RAM �������� Dashing and pressing the 'fire' button/trigger causes your character to ram into an enemy. You'll need to have dashed for at least a second for this to be available. ROLLING ������� Rolling can be done by holding the left stick in the direction you want to roll, which can be left/right/forward (since backward drops your character to the floor), and pressing the LT/L1 plus A/X button. DODGING ATTACKS ��������������� Many attacks can be dodged with rolling to the side, but you can also duck at any time by pressing the LT/L1 plus A/X button. STUMBLE RECOVERY ���������������� Whenever your character stumbles, which usually happens when you're attacked by enemy fire, quickly press the A/X button to prevent your character from falling to the ground. They'll perform a backward barrel roll instead. TAKING COVER ������������ Whenever you're nearby a wall or platform, hold LT/L1 to lean against it. From this position you can press A/X to stand up. While in a cover position, move out of cover by looking around the corner; this allows you to shoot enemies as your character automatically aims in this position. LYING DOWN ���������� You can lie down by holding LT/L1 and pressing A/X while moving back with the left analog stick. In this position you can roll to the left and the right and crawl forward or backward. With the exception of crawling forward, there's a fast and a slow variation for moving to the left/right/back. Lightly pulling the left analog stick in the direction you want to go will move your character slowly. Quickly pulling the left analog stick back/left/right at once will make your character crawl or roll much faster. In order to do this continuously you'll need to return the left analog stick to its default middle position and then perform the quick pull in the direction you want to move again. The table below sums it all up: .------------------.------------------------------------------------. |LYING MOVE: |CONTROLS: | |==================|================================================| |Crawl forward |LT/L1 (hold) + Left analog (slightly) up | |Crawl backward |LT/L1 (hold) + Left analog (slightly) down | |Crawl left |LT/L1 (hold) + Left analog (slightly) left | |Crawl right |LT/L1 (hold) + Left analog (slightly) right | |Roll left |LT/L1 (hold) + Left analog fully left (at once) | |Roll right |LT/L1 (hold) + Left analog fully right (at once)| |Crawl back quickly|LT/L1 (hold) + Left analog fully down (at once) | '------------------'------------------------------------------------' QUICK SHOTS ����������� A quick shot can be activated by pressing both triggers at the same time and uses up one stamina slot. It's extremely useful as a counterattack against ambushes and jumpers, it does double the regular damage, and also causes a light stagger. A quick shot costs ammunition, unless done with a weapon that doesn't use ammo (such as the knife). ______________________________________________________________________ |����������������������������������������������������������������������| | THE MENU [BSC-1.2] | |______________________________________________________________________| ���������������������������������������������������������������������� Under OPTIONS, various settings can be tweaked: CONTROLS �������� Attack Controls: Swaps aim/attack/pick up controls. Aiming: Swaps aim/move controls. Aiming Reticle: Default is a dot. Classic also grants a laser sighting. Dominant Hand: Reload: Automatic or default. CAMERA ������ - Invert X-axis and Y-axis, plus adjust camera speed. - Aiming: Invert X-axis and Y-axis, plus adjust aiming speed. - Change aiming direction and camera pattern for dashing. GAME SETTINGS ������������� Subtitles: On/Off Online ID Display: On/Off HUD Position: Default/Left/Right Laser Sight Color: Red/Green/Dark Blue/Yellow/Pink Icon Display: Turn On/Off in-game icons Under DISPLAY you can adjust the brightness of the game. A light brightness might make it easier for you to find items. Under AUDIO you can adjust the BGM, Sound Effects (SE), Voice (acting), and Chat volumes. DEFAULT will re-adjust all settings to their initial position. During gameplay you can bring up the main menu at any time, but all gameplay will continue live; the game doesn't pause. The menu appears on a smartphone, but the functionality and options are as above. ______________________________________________________________________ |����������������������������������������������������������������������| | BASICS [BSC-1.3] | |______________________________________________________________________| ���������������������������������������������������������������������� HEALTH METER [BSC-1.31] ����������������������� The meter at top of the HUD indicates how much health your character has left. Whenever you're attacked, health is drained from the health meter, which consists of several blocks. Sometimes attacks don't drain a block fully, and the block will blink red. If you can avoid enemy attacks for a few seconds your health block will be restored. Any fully lost blocks remain empty unless they are replenished by a health pill. One health pill fills up one block. Health pills are created by mixing and using herbs. If you use a pill while a block is flashing, that block will be stabilized *and* you will regain another block of health. MIXING HERBS [BSC-1.32] ����������������������� Mixing herbs can be done in two ways; via the inventory or by quick-mixing them into tablets. The latter can be done by pressing RB/R2 plus X (xbox360) or Square (PS3). Mixing in the inventory is done by going to the herb you want to mix and combining it with the second one by selecting it. Always mix Red Herbs with Green Herbs first. Below are all possible combinations: .---------------------.------------------. |MIXTURE: |AMOUNT OF TABLETS:| |=====================|==================| |Green | 1 | |Green + Green | 3 | |Green + Green + Green| 6 | |Green + Red | 6 | '---------------------'------------------' The maximum amount of pills you can hold in your case are 17. If you have less pills but the herbs mixture would go over your current amount (for example, you have 12 pills and want to use a Green + Red mixture) then the game won't allow this as you'd go over the maximum amount of pills. Consume a few to use the herbs mixture. STAMINA & EXHAUSTION BARS [BSC-1.33] ������������������������������������ Each playable character has a stamina bar, which is the smaller bar below the health meter, divided into several smaller chunks. The performance of most melee attacks costs one stamina slot, which must then be recovered before it can be put to use. Recovery is limitless, but there are some restrictions on the speed of recovery as you can see in the table below. For example, walking, normal running, or even aiming while standing still all significantly impair your stamina recovery rate and cause it to take twice as long. On the other hand, laying completely still on the ground speeds the recovery rate by three times the normal speed. Relax, will you?! It's furthermore important to note that if you use up *more* stamina than you have, in other words when you use up the last slot when it wasn't completely full yet, your character will enter into a mode of exhaustion. In this mode your character cannot dash nor perform any regular melee attacks (only a weak kick, merely good for opening boxes and such). A red exhaustion bar will temporarily replace the stamina bar, and until this bar has been fully recharged, your character remains impaired. The recovery of the exhaustion bar takes three times as long as it takes to fill a regular stamina slot, although once it's filled it does automatically grant the first slot of your stamina bar. When your character is exhausted he/she cannot dash, and running is 12.5% slower than normal. RECOVERY RATE MECHANICS: ������������������������ .---------------.--------------.------------------. |ACTION: |RECOVERY RATE:|RECOVERY PER SLOT:| |===============|==============|==================| |Standing still | 100% | 3 seconds | |Walking/Running| 50% | 6 seconds | |Aiming | 50% | 6 seconds | |Dashing | None | ------ | |Melee moves | None | ------ | |Rolling | None | ------ | |Ducking | 100% | 3 seconds | |Crawling | 100% | 3 seconds | |Laying still | 300% | 1 second | |Use a tablet | Instant | Full Recovery | '---------------'--------------'------------------' Note: The red exhaustion bar takes 3 times as long to fill compared to a single stamina bar. GAME DIFFICULTY [BSC-1.34] �������������������������� Resident Evil 6 has four difficulties available from the start: Amateur, Normal, Veteran and Professional. Completing a campaign on Professional originally used to unlock a fifth difficulty for that campaign called 'No Hope'. This was meant to be DLC content, but Capcom decided to make it unavailable (for the moment). There are various statistics tweaked depending on the difficulty: o Amateur difficulty performs quick time events (QTE's) for you automatically. On higher difficulties, enemies will be stronger in the following aspects: o Enemies attack more frequently. o Enemies move faster. o Enemies stand up faster after being floored. o Enemies hit more often during multi-hit attacks. o The chance that a J'avo mutates increases. o Stunning/Dazing enemies is harder; chance for this decreases. o The interval between enemy fire is shorter. In other words, enemies wait less long before shooting again. o Duration of a stun/daze is shorter for both gunshots and flash grenades. o Enemies have better accuracy and will hit you more frequently as a result. o Grapple attacks are greatly sped up and thus have a higher chance of actually grabbing you. o You incur more hits and damage during grapple attacks. o Rasklapanjes recover more quickly after their temporary death. SKILL POINTS [BSC-1.35] ����������������������� During your playthrough of both the regular campaigns of Resident Evil 6, as well as the Mercenaries game, you'll encounter 'Skill Points', mostly dropped by felled enemies. These points can be used to purchase skills to upgrade your characters' abilities. This can be done at the end of a chapter, or in the main menu. Below is a short list with the possible amounts of skills you can collect in the game, and you'll notice that the amounts are linked to chess pieces: .-----------------.-------------. |CHESS PIECE TYPE:|POINT AMOUNT:| |=================|=============| |Pawn | 50 | |Knight | 100 | |Bishop | 300 | |Rook (Bronze) | 500 | |Rook (Silver) | 1500 | |Rook (Gold) | 3000 | |Queen (Bronze) | 1000 | |Queen (Silver) | 2500 | |Queen (Gold) | 5000 | |King (Bronze) | 2000 | |King (Silver) | 4000 | |King (Gold) | 10000 | '-----------------'-------------' ______________________________________________________________________ |����������������������������������������������������������������������| | PHYSICAL ATTACKS (MELEE) [BSC-1.4] | |______________________________________________________________________| ���������������������������������������������������������������������� PHYSICAL/MELEE ATTACKS ���������������������� Melee attacks once again make a prominent return to the Resident Evil series. You could even say they are more important than ever, given the brand-new stamina feature. Like past games, you can do a melee attack at any time by pressing the right trigger (Xbox360, PS3), but doing so on a *staggered* enemy is key! STAGGER TYPES ������������� To help you understand the tables below, it is important to note when an enemy is staggered and what it means. To put it simply, an enemy is staggered when they are reeling from your attacks. There are different types of enemy stagger as well, and not every melee option needs a stagger. NONE: Enemy does *not* need to be staggered for the melee to work. LIGHT: Enemy needs to be staggered for this melee to work. HEAVY: Enemy needs to be severely staggered for this melee to work. HEAD STAGGER: Enemy must have taken a head shot for the melee to work. GROUNDED ENEMY: Enemy must be lying on the ground for the melee to work. Setting up staggers will become second nature to you with practice. For light staggers, you can often just perform a *quick shot* or some quick manual shooting before closing in. For heavy staggers, the *flash grenade* is always an easy option, but so are regular (double) physical attacks. Head staggers are fairly self-explanatory and of course require some amount of skill. And last but not least you will undoubtedly come across plenty of grounded enemies as you play the game. ENVIRONMENTAL CONTEXT ��������������������� *Some* melee attacks are special depending on *where* you are. For example, some light stagger melee attacks will, depending where you are, turn into a different melee attack. For example, if you are standing near a railing, Leon will likely slam a foe's head into the railing instead of doing his normal melee attack. Pretty cool, huh? On that note, you should also know that certain attacks change depending on what *weapon* you have equipped at the time. For example, if you use Leon's knife you will get different melee attacks compared to when you are using his gun. And finally, if you can get *behind* an enemy without him knowing you are there, you can perform a free heavy stagger melee attack. Good incentive to be sneaky, if you can! COUNTERING ���������� There are also counter attacks in the game as well. To do these, you must be near an enemy who is about to attack you. The split second before you are hit, the counter icon will pop up, giving you little time to counter so be ready to hit the melee button! ALLY SAVE ��������� There are times when your ally may be grabbed by an enemy and you have a chance to help them. Naturally shooting their assailant will do the trick, but you can also get close to them and press the circle button (PS3 players) or the 'B' button (XBOX360 players) to do a melee attack to free them. Note that these ally save melee attacks *do not* cost any stamina to perform. JAKE'S HAND-TO-HAND ������������������� JAKE is a special case in the melee department. He actually has a separate melee system when you select his *Hand-To-Hand* "weapon". Once you do, you have a completely new melee system in front of you. Check out your Hand-To-Hand moves below: - Your basic hand to hand attack is done while holding the left trigger like any other weapon and using the fire button. This results in a two-hit combo followed by a powerful elbow. This will often stagger or down any regular foe. This move uses no stamina. - You can *charge up* your first melee attack and use it from a distance. Simply hold the left trigger down and then hold the right trigger. With an enemy in view, a small red icon will fill up above them. Let go of the right trigger to have Jake charge them and do a powerful open-palm punch. - After your chest punch, you can press the melee button again to do a variety of moves, including more punches, a leg-sweep and a finishing ground blow. It's important to note that the *first* chest punch will likely send an opponent flying, meaning that further moves should be reserved for *groups* of enemies. It's very easy to take out multiple foes with these moves, but it uses up a lot of stamina. - While doing a charged-up combo, you can additionally evade if you wish by pressing a direction and the dodge button. After evading, you can continue the combo. - If you charge up against a grounded foe, Jake will perform a backflip-kick. - You can additionally do a *quick shot* with your hand to hand as well where Jake will get down low and do an open-palm uppercut, often grounding a foe afterwards. Note that you can *hold* the left trigger after doing this and the proceed to do *additional* charged melee moves afterwards! This little goodie lets you avoid sending an enemy flying with a chest strike, if you wish. LEON S. KENNEDY'S MELEE ATTACKS [BSC-1.41] ������������������������������������������ .-------------------.---------------------.------------------------------------. |MELEE NAME: |STAGGER REQUIRED: |HOW TO PERFORM: | |===================|=====================|====================================| | Body Stomp | Grounded Enemy | Must have Wing Shooter equipped; | | | | face feet/sides of grounded enemy. | |-------------------'---------------------'------------------------------------| | Body Throw | Head | Front melee attack after a head | | | | shot. | |-------------------'---------------------'------------------------------------| | Counter | None | Press the melee button right | | | | before a foe grabs you. | |-------------------'---------------------'------------------------------------| | Down We Go! | Heavy | Melee attack from behind an enemy. | |-------------------'---------------------'------------------------------------| | Edge Slam | Light | Must be standing near a railing | | | | or ledge. | |-------------------'---------------------'------------------------------------| | Head Stomp | Grounded Enemy | Must have Wing Shooter equipped; | | | | face head of grounded enemy. | |-------------------'---------------------'------------------------------------| | Heart Stabber | Grounded Enemy | Must have Survival Knife equipped; | | | | enemy must be lying on the ground. | |-------------------'---------------------'------------------------------------| | High Kick(s) | None | Leon's standard melee attack. | |-------------------'---------------------'------------------------------------| | Roundhouse | Light, Ally Save | Press the melee button in front | | | | or behind the foe. | |-------------------'---------------------'------------------------------------| | Shoulder Ram | None | Leon's standard dashing melee | | | | attack. | |-------------------'---------------------'------------------------------------| | Wall Slam | Light | Must be standing near a wall. | |-------------------'---------------------'------------------------------------| | Weapon Improv | Light | Melee in front of foe that has | | | | some sort of weapon equipped. | '-------------------'---------------------'------------------------------------' HELENA HARPER'S MELEE ATTACKS [BSC-1.42] ���������������������������������������� .-------------------.---------------------.------------------------------------. |MELEE NAME: |STAGGER REQUIRED: |HOW TO PERFORM: | |===================|=====================|====================================| | Body Stomp | Grounded Enemy | Must be facing the feet or sides | | | | of a grounded enemy. | |-------------------'---------------------'------------------------------------| | Counter | None | Press the melee button right | | | | before a foe grabs you. | |-------------------'---------------------'------------------------------------| | Double-Foot Kick | Ally Save | Helena's unique Ally Save move. | |-------------------'---------------------'------------------------------------| | Elbow Drop | Heavy | Melee attack from behind an enemy. | |-------------------'---------------------'------------------------------------| | Head Stomp | Grounded Enemy | Must be facing the head of a | | | | grounded enemy. | |-------------------'---------------------'------------------------------------| | Jump Kick | None | Helena's standard dashing melee | | | | attack. | |-------------------'---------------------'------------------------------------| | Pistol Whip/Kick | None | Helena's standard melee attack. | |-------------------'---------------------'------------------------------------| | Roundhouse | Light | Press the melee button in front | | | | or behind the foe. | |-------------------'---------------------'------------------------------------| | Spinning Throw | Head | Front melee attack after a head | | | | shot. | |-------------------'---------------------'------------------------------------| | Weapon Improv | Light | Melee in front of foe that has | | | | some sort of weapon equipped. | '-------------------'---------------------'------------------------------------' CHRIS REDFIELD'S MELEE ATTACKS [BSC-1.43] ����������������������������������������� .-------------------.---------------------.------------------------------------. |MELEE NAME: |STAGGER REQUIRED: |HOW TO PERFORM: | |===================|=====================|====================================| | Backhand | Light | Light stagger melee attack from | | | | front or back of enemy. | |-------------------'---------------------'------------------------------------| | Body Blow | Grounded Enemy | Must have firearm equipped and | | | | attack downed foe from feet/sides. | |-------------------'---------------------'------------------------------------| | Body Toss | Head | Front melee attack after a head | | | | shot. | |-------------------'---------------------'------------------------------------| | Counter | None | Press the melee button right | | | | before a foe grabs you. | |-------------------'---------------------'------------------------------------| | Edge Slam | Light | Must be standing near a railing | | | | or ledge. | |-------------------'---------------------'------------------------------------| | Haymaker | Heavy, Ally Save | Must have firearm equipped; attack | | | | from front or back. | |-------------------'---------------------'------------------------------------| | Head Stomp | Grounded Enemy | Must have Nine-Oh-Nine equipped; | | | | face head of grounded enemy. | |-------------------'---------------------'------------------------------------| | Heart Stabber | Grounded Enemy | Must have Combat Knife equipped; | | | | enemy must be lying on the ground. | |-------------------'---------------------'------------------------------------| | Neck Breaker | Heavy, Head | Must have firearm equipped and | | | | melee foe from behind. | |-------------------'---------------------'------------------------------------| | One-Two Combo | None | Chris's standard melee attacks. | |-------------------'---------------------'------------------------------------| | Shoulder Ram | None | Chris's standard dashing melee | | | | attack. | |-------------------'---------------------'------------------------------------| | Throat Slicer | Heavy | Must have Combat Knife equipped | | | | and stand behind enemy. | |-------------------'---------------------'------------------------------------| | Wall Slam | Light | Must be standing near a wall. | '-------------------'---------------------'------------------------------------' PIERS NIVANS' MELEE ATTACKS [BSC-1.44] �������������������������������������� .-------------------.---------------------.------------------------------------. |MELEE NAME: |STAGGER REQUIRED: |HOW TO PERFORM: | |===================|=====================|====================================| | Body Blow | Grounded Enemy | Must have firearm equipped and | | | | attack downed foe from feet/sides. | |-------------------'---------------------'------------------------------------| | Body Flip | Head | Front melee attack after a head | | | | shot. | |-------------------'---------------------'------------------------------------| | Counter | None | Press the melee button right | | | | before a foe grabs you. | |-------------------'---------------------'------------------------------------| | Edge Slam | Light | Must be standing near a railing | | | | or ledge. | |-------------------'---------------------'------------------------------------| | Head Stomp | Grounded Enemy | Must have firearm equipped and | | | | face head of grounded enemy. | |-------------------'---------------------'------------------------------------| | High Kick | Light | Must have firearm equipped, melee | | | | from front or back of enemy. | |-------------------'---------------------'------------------------------------| | Neck Snapper | Head | Must have firearm equipped and | | | | melee foe from behind. | |-------------------'---------------------'------------------------------------| | One-Two Combo | None | Piers' standard melee attacks. | |-------------------'---------------------'------------------------------------| | Shoulder Ram | None | Piers' standard dashing melee | | | | attack. | |-------------------'---------------------'------------------------------------| | Uppercut | Heavy, Ally Save | Must have firearm equipped, melee | | | | from front or back of enemy. | |-------------------'---------------------'------------------------------------| | Wall Slam | Light | Must be standing near a wall. | '-------------------'---------------------'------------------------------------' JAKE MULLER'S MELEE ATTACKS [BSC-1.45] �������������������������������������� .-------------------.---------------------.------------------------------------. |MELEE NAME: |STAGGER REQUIRED: |HOW TO PERFORM: | |===================|=====================|====================================| | Body Stomp | Grounded Enemy | Must have firearm equipped and | | | | face feet/sides of grounded enemy. | |-------------------'---------------------'------------------------------------| | Body Toss | Grounded Enemy | Must have hands equipped and face | | | | feet of grounded enemy. | |-------------------'---------------------'------------------------------------| | Counter | None | Press the melee button right | | | | before a foe grabs you. | |-------------------'---------------------'------------------------------------| | Downwards Kick | Heavy, Ally Save | Face front of foe and use melee | | | | attack. | |-------------------'---------------------'------------------------------------| | Edge Slam | Light | Must be standing near a railing | | | | or ledge. | |-------------------'---------------------'------------------------------------| | Head Slam | Head | Front melee attack after a head | | | | shot. | |-------------------'---------------------'------------------------------------| | Head Stomp | Grounded Enemy | Must have firearm equipped and | | | | face head of grounded enemy. | |-------------------'---------------------'------------------------------------| | High Kick(s) | None | Jake's standard melee attack. | | | | Weapon attacks with bigger guns. | |-------------------'---------------------'------------------------------------| | Roundhouse | Light | Press the melee button in front | | | | or behind the foe. | |-------------------'---------------------'------------------------------------| | Suplex | Heavy | Must be behind foe and use melee | | | | attack. | |-------------------'---------------------'------------------------------------| | Wall Slam | Light | Must be standing near a wall. | |-------------------'---------------------'------------------------------------| | Weapon Improv | Light | Counter in front of foe that has | | | | some sort of weapon equipped. | '-------------------'---------------------'------------------------------------' SHERRY BIRKIN'S MELEE ATTACKS [BSC-1.46] ���������������������������������������� .-------------------.---------------------.------------------------------------. |MELEE NAME: |STAGGER REQUIRED: |HOW TO PERFORM: | |===================|=====================|====================================| | Body Blow | Grounded Enemy | Must have firearm equipped and | | | | attack downed foe from feet/sides. | |-------------------'---------------------'------------------------------------| | Counter | None | Press the melee button right | | | | before a foe grabs you. | |-------------------'---------------------'------------------------------------| | Edge Slam | Light | Must be standing near a railing | | | | or ledge. | |-------------------'---------------------'------------------------------------| | Flip Kick | Head | Press the melee button in front | | | | or enemy. | |-------------------'---------------------'------------------------------------| | Head Slam | Heavy | Press the melee button behind the | | | | enemy. | |-------------------'---------------------'------------------------------------| | Head Stomp/Shock | Grounded Enemy | Must have firearm (or Stun Rod | | | | for Shock) equipped and face head | | | | of grounded enemy. | |-------------------'---------------------'------------------------------------| | High Kick | Heavy, Ally Save | Press the melee button in front | | | | of the enemy. | |-------------------'---------------------'------------------------------------| | Jump Kick | None | Sherry's standard dashing melee | | | | attack. | |-------------------'---------------------'------------------------------------| | One-Two Combo | None | Sherry's standard melee attacks. | | | | Adds a kick if using one handed | | | | weapon. | |-------------------'---------------------'------------------------------------| | Roundhouse | Light | Press the melee button in front | | | | or behind the foe. | |-------------------'---------------------'------------------------------------| | Wall Slam | Light | Must be standing near a wall. | '-------------------'---------------------'------------------------------------' ______________________________________________________________________ |����������������������������������������������������������������������| | PLAYING TIPS [BSC-1.5] | |______________________________________________________________________| ���������������������������������������������������������������������� Tempting as it may be to dive right into the game, reading the following tips takes very little time and may greatly improve your in-game skills. � Use your ammunition wisely. If you're up against a single weak enemy such as a (non-mutated) Zombie or J'avo, consider defeating it with melee attacks to save ammo. � Aim for enemies their heads. It's self-explanatory, but don't forget it. More importantly, if you've shot an enemy in the head, move in for the kill by performing a melee attack on it. While it's difficult to pull off instant death head shots, following up with a physical attack works fine as well. � Relax! Your stamina gauge heals faster when you stand still, but it heals *ULTRA* fast if you drop down on the ground and lay completely still. Your entire bar will heal up within just 5 seconds, completely refreshing you for the next fight. � Learn to use the quick shot command! Especially in Leon's campaign - but also in the other ones - it will prove a lifesaver. Simply press both trigger buttons at once to perform this move. It costs one slot of your stamina bar. � Learn how to dodge! Dodging and rolling are important moves in RE6. Not only against bosses will you find these moves helpful, so try and master them ASAP. � Mix green and red herbs first. If you have two green herbs and still some inventory slots available, wait with mixing them and see if you can find a red herb some time soon. � Groups of enemies in small areas can be dangerous. If you can manage to get some distance between you and the group, toss a grenade into the crowd and mop up any survivors. � Save the big guns for the big guys. Magnums and grenade launchers; they're great weapons but their ammo is fairly scarce. Save it for tougher enemies and bosses. � Don't bother shooting an enemy while their in the mutation process. They are completely invulnerable during this time. As soon as they're done, fire away! � You can recover more quickly after falling down by pressing and holding the action button. You can also do a backwards barrel roll while falling down by tapping the action button before hitting the ground. � If you're playing solo on a higher difficulty, purchasing the Field Medic skill can literally save your hide. This skill allows your A.I. partner to give you one or two health tablets when they rescue you from the dying status. That means you don't necessarily have to use a health tablet any longer. Normally you'd be in the danger status where one hit from any enemy is fatal. � Other good skills to purchase early on are defense and firepower upgrades. � Some enemies have a resistance to specific types of ammunition. Follow the tips in the walkthrough to learn what to use and what to avoid. ______________________________________________________________________ |����������������������������������������������������������������������| | CAMPAIGN RANKINGS [BSC-1.6] | |______________________________________________________________________| ���������������������������������������������������������������������� Each campaign has a ranking system for every chapter which grants you a rank, ranging from S (highest), going via A, B, C, D, and finally E (lowest). All chapters are covered in this guide by their respective headers, which contain a ranking table in which you can see what is required for a (sub)ranking. There are four sub-rankings on which you can score a rank A, B, C, or D. The chapter ranking tables show you for example, that you'll need an accuracy of 70%+ in order to score an A ranking on that sub-rank. Note that it does not matter what difficulty you're playing on. All ranking mechanics are the same for all difficulties. Each sub-ranking grant you points that are used to calculate your total rank: A = 25 points B = 20 points C = 15 points D = 10 points Your total rank can be calculated as follows: 100 points = (S) Total Rank 90-99 points = (A) Total Rank 75-89 points = (B) Total Rank 55-74 points = (C) Total Rank 45-54 points = (D) Total Rank <45 points = (E) Total Rank It's easy to see that you'll need an A ranking on all four sub-rankings in order to score an (S) total rank. And, for example scoring one A sub-ranking, two B sub-rankings, and one C sub-ranking would net you 80 points, which is a (B) total ranking. ___ ___ ___ ___ __ __ | | | | | /\ | |_/ | |__| |__/ | | | | | _ |__| _|_ _|_. |_|_| / \ |___ | \ | | | | \ |__| |__| |__| | | ���� [WLK] �������������������������������������������������������������������������������� The first few events with Leon and Helena are very simple. Follow the instructions on your screen and drag Helena away, then support her, moving her through the street. The door can be opened by a special command in which you must press the button when the circling marker hits the exact highlighted part of the circle. Continue through the room and go to the car; inspect it twice and collect the [GREEN HERB]. Follow Hunnigan's 'instructions' and mix the herb with another green herb by bringing up your inventory. Put them into your case (which turns them into tablets/pills). Give them to Helena - or actually, kill the zombie first by correctly wiggling the left analog stick to the right and left as fast as you can. The half circle fills green when you're doing this correctly, and the marker indicates how much time you have left (it moves from the left to the right end). Finally, finish the zombie with a final button prompt and give Helena the herbs. Head through the door at the end of the corridor and walk downstairs. Outside, shoot the zombies with quickshot and be on your way. As the jet falls down, quickly dash down the screen until the camera changes; then dash to the chopper. In the chopper you'll need to press a few more prompts, then finally, after the scene, make your way to through the doors and hop over the railing to finish the introductory session. ______________________________________________________________________________ |.:_:.:.:|���������������������������������������������������������������������| |:| |:.:.| CHAPTER 1: ESCAPE FROM THE CAMPUS [WLK-2.11] | |.| |__.:|_____________________________________________________________________| |:|____|.|���������������������������������������������������������������������| |.:.:.:.:| Leon and Helena find themselves trapped inside the campus of Ivy | |:.___.:.| University, which is roaming with zombies. | |.| __|.:| | |:| _|.:.|���������������������������������������������������������������������| |.|___|.:| ENEMIES: �Zombie �Zombie Dog �Shrieker �Bloodshot �Whopper | |:.:.:.:.| ������� | |.:___:.:|���������������������������������������������������������������������| |:/ _ \:.| EMBLEMS: #1. In the room where you meet the man looking for his | || (_) |:| ������� daughter. Look for the emblem in the small storage room. | |:\___/:.| | |.:.:.:.:| #2. When you're looking for the keycard of the garden's | |:._.:_:.| gate you'll move through a library. Search the drawers of | |.| \| |:| the desk in the second to last room to find it. | |:| |.| | |.|_|\_|:| #3. When you enter the subway tunnel, immediately look to | |:.:.:.:.| your right. The emblem is underneath the subway carriage. | |.:.:.:.:| | |:.:.:.:.| #4. Not long after you defeat the first Shrieker you'll | |.:.:.:.:| enter a bar. The emblem is laying on the shelf to the left,| |:.:.:.:.| not too far from a machine with 'sprouls' on it. | |.:.:.:.:| | |:.:.:.:.| RANKING TABLE: | |:.:.:.:.| �������������� | |.:.:.:.:| .------------------------------.----------------.---------------. | |:.:.:.:.| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES KILLED:| | |.:.:.:.:| |====|=========|===============|================|===============| | |:.:.:.:.| | A | 70%> | 2 | <85 minutes | 80+ | | |.:.:.:.:| | B | 60-69% | 5 | 85-110 minutes | 60-79 | | |:.:.:.:.| | C | 50-59% | 7 |110-130 minutes | 40-59 | | |.:.:.:.:| | D | <50% | 7+ | >130 minutes | 0-39 | | |:.:.:.:.| '----'---------'---------------'----------------'---------------' | ������������������������������������������������������������������������������ IVY UNIVERSITY �������������� With President Evil out of the way - yes, that joke was long coming - Helena ought to ask what hair conditioner Leon is using. But since they have other 'priorities' right now, that'll have to wait for now, so move into the hall. The door on your right leads to an office you can inspect, although there are no items to be found. Head down the hall into the lobby and go through the doors on the left, leading you into a large dining room. At this point you can aim with your gun, although you cannot shoot with it yet. Move downstairs and you'll spot someone in the far back. Run after it and move to the back of the kitchen. Open the red door at the end of the hall together with your partner to trigger a cutscene. SERPENT EMBLEM #1: After the scene, move to the right, around the table with the ������������������ PC monitor and look in the storage room. You can't enter this small room, but you should be able to spot the first blue emblem in the cabinet; shoot it to 'collect it'. As you follow the father, go through the kitchen and you'll spot some rats. It's possible to shoot these, but you're better off sparing your scare ammo since they don't drop anything. Shooting one will add it to your 'enemies killed list' however, so for completion purposes it's not a bad idea. Make your way through the dimly lit dining room and head through the doors nearby the stairs. In the next room, wait for the man to unlock the doors. In the mean time, head upstairs and hear a comment from Leon about the corpses and grab a [FIRST AID SPRAY] by the corpse at the end of the walkway. Go through the door that the man opened and follow him through the next door. In this hall, moving towards the exit sign gives you a taster of what you'll be up against at some point; you'll hear some barking coming from the streets. In any case, follow the man to the far end of the hall and head through the door (which has 'help' written on it with blood, as well as two fine hand prints of blood). Inside this piano room is indeed the man's daughter, Liz, but she's in bad shape. As an expert on this kind of situation, the very first question that should pop up in Leon's head ought to be to ask the girl if and when she was bitten.. but instead, we'll just head back down the hall. Move the beams out of the way together with your partner and head for .. what!? We're going into the elevator with that infected girl? Is that a smart move, Leon? Really? After Raccoon City and the Ganados incident, you really think that's wise? Alright then, let's party, but don't tell me I didn't warn you! Well, now would be the time to say I told you so Leon, but it looks like you're too busy wiggling the left analog stick to the left and the right as fast as you can, and then helping out Helena as she is attacked, by shooting the girl. If you're playing as Helena, you'll first need to shoot the girl off Leon and then wiggle the left analog stick to escape from her grabbing you. The scene soon ends as some old friends knock on the elevator doors and abruptly prompt you to abuse the melee button (RT/R2) various times, allowing you to quickly exit into the parking garage. There are more zombies here, but there's plenty of room to use melee attacks, saving your precious ammunition. A man collapses nearby a car in the middle of the area; as soon as you can inspect him he's already dead and doesn't mind that you grab the [HANDGUN AMMO] nearby him. You can either fool around with the zombies or make your way to a monitor room at the far right end of the parking lot to progress. Tip: If you want to perform a neat contextual melee combo, find the zombie on the right side of the parking lot, standing nearby a shutter. This zombie has a knife sticking in his body which you can use in a special melee move by shooting the zombie in his head and standing in front/face to face with him while performing the melee with RT/R2. There are more contextual melee attacks; this is simply one of them. Before you head upstairs, grab the [9MM AMMO] nearby the light next to some boxes. Head upstairs and make your way through the hall. You can destroy any of the windows and plants here and have a look at the dark city, but other than that, there's not much to do in this hall. When you enter the lecture room, move right and go downstairs. You'll wake two zombies, so now's an excellent time to practice headshots (or otherwise killing them with melee attacks, which is generally a good idea if there aren't a lot of enemies around). As you head down, a zombie professor rises from behind the desk, so beware of that. Be sure to spot the [GREEN HERB] at the top of the leftmost stairs, then exit the room on the right. In this hall, take a look from the windows, then move around the corner. As you open the double doors, prepare to immediately perform a melee attack against the zombie leaping at you. The female zombie behind the lecturer also comes alive, but a few melee moves will do her in. And yes, the zombie sitting next to one of the chairs in the classroom might also surprise you. With those out of the way, look around to find [9MM AMMO] and a [GREEN HERB]. Don't mix any herbs just yet; you'll find some red herbs soon, which grant a better mixture. Move through the next hall and ignore the harmless body. Enter the lecture theater area and go downstairs. There's a zombie standing with his back towards you here, allowing for an instant death melee move, but beware of the second zombie lying on the floor that comes alive when you approach him from nearby. Immediately perform a quick shot on him to repel any danger and finish him off with a melee attack. Your reward are the [9MM AMMO] and the [GREEN HERB] he was guarding. Head down the next hall and (optionally) enter the classroom to your left. You can find a [RED HERB] in the corner to your upper right as you enter, and there are also [INCENDIARY GRENADE x2] and [9MM AMMO] lying on the desk up ahead, although those are guarded by two zombies who come alive when you approach them. One possible strategy is to run past the zombie on the floor, noting the fire extinguisher nearby him, running to the corner on the left, turn around, and shoot the fire extinguisher next to him. The other zombie might also get hit; if not, simply shoot him or use melee attacks. There are several zombies around the corner of the hall, which you might want to try and shoot from a distance, preferably in those bruised heads of theirs. With only one or two of them left, melee attacks can save you some precious ammunition. IVY CAMPUS GARDEN AREA ���������������������� The double doors can be opened together with your partner and leads to the garden reception area, obviously roaming with several zombies. While your goal is to reach the gate as Hunnigan tells you, there are a few items you can look for while you're here. The zombie straight ahead can be set up for a contextual melee move with a bottle of wine, as is also the case with the zombie catering lady to your left (move around the small gate first). Hopping over the table staggers her temporarily, allowing you to unleash several deadly kicks. You can find [9MM AMMO x2] nearby the vending machines. There are a few more zombies in the area (one in the center, two on the red carpet, and one near the catering table left from the gate you're moving towards), but none of them are a real threat; they can all be downed using melee attacks. You can find a [RED HERB] and [GREEN HERB] on the tables left of the gate (which you'll find closed), guarded by another zombie catering lady. You'll need to go through the double doors on the left side of the garden (viewed from your original point of entrance) to fetch the key for the gate. Fair enough. After going through those double doors you'll reach a short hall with several bodies and two sports fields on both sides. It's no use killing the zombies outside (regardless of what happens soon), so don't bother. Do take note of the two fire extinguishers in the hall, and collect the [9MM AMMO x2] and [GREEN HERB] before attempting to open the door. The expected happens, and zombies will be flooding the room within seconds. You'll have to hold out for 90 seconds while conserving as much ammo as you can. A good way to do this is to immediately run toward the back of the hall and shoot the fire extinguisher(s) as soon as there are several zombies inside. Use melee attacks to finish off any survivors and use one health pill once your stamina meter has been drained; this will completely replenish it, allowing you to kill a few more zombies. If you can manage to throw an incendiary grenade at a group of zombies then that works fine as well. Once the door opens, Leon and Helena automatically rush towards it. Simply shoot the zombies blocking the door and continue. You're now in an area with a Sephiroth-esque tune remixed in the background. That could be worse. Inspect the desk on the left side of the door on the other side to find [9MM AMMO], then go through the door. There's nothing of interest in this library room, but the desk in the next holds [9MM AMMO] on its left side and.. SERPENT EMBLEM #2: The desk also contains a serpent emblem. Simply open up the ������������������ drawer on the right side of it as you enter, then shoot it. Kick in the door and collect the campus key from the corner with the red light. Do be warned; the zombie closeby to you immediately comes alive when you grab it, so dodge the grab or counter with a melee attack. The girl in the chair in the other room also comes alive, although the body in the library doesn't. The zombie lying on the ground in the first room is a jumper, so be extremely careful; the sitting zombie is - fortunately - easily killed with melee attacks. And yes, two of the zombies in the hall come alive as well. Once you enter the garden, several zombies drop down. Melee attacks ought to be enough to finish them off, and the same applies for any other zombies in the garden. Open the gate with the keycard and move through the metal detection device, which naturally goes off. Don't bother shooting any of the zombies behind the gate; simply move to the other side, killing the three zombies you may encounter and go through the door. You're almost off the campus! Go right around the corner of the street and quickly make your way to the car at the far end, mostly ignoring the zombies but attacking any who get in your way. Although it's possible to kill all zombies in this area, this isn't worth it and takes way too much ammunition. In the car you actually have infinite time to press the command, which is good to know. Check the lower right, then upper right of the car and drive away from the campus. Hey Leon, remember Raccoon City? Now that you're away from those zombies, why don't you stop the car immediately and check if there are *any* other zombies aboard or on top of the vehic... Never mind. Looks like you have no other options than to enter the sewers. The only thing you can do here is watch the zombie hoard approach (though they can never actually reach you, it's still possible to waste ammo on them). Enter the sewers, then! THE SEWERS & SUBWAY ������������������� Head down the sewers until you reach a [WOODEN CRATE x2] and [WOODEN BOX]. Yeah, the sewers are such a good place to store your wares, huh? Go through the door and turn left at the subway tunnel; the other way is blocked because of electricity wires hanging in a pool of water. As you continue you'll run into several zombies. You can mostly ignore them, but be sure to step out of the way for the incoming subway train by pressing the two indicated buttons. A little further ahead you'll encounter three zombified dogs, quite a dangerous pack, especially on the higher difficulties. Don't forget that you can actually dodge sideward with the left analog stick, the aim button and A (xbox360) or X (PS3) respectively. Be sure to destroy the [WOODEN CRATE x2] and the [WOODEN BOX] near the burning barrel here. The way ahead is straightforward. You'll run into a few more zombies, and the subway train will pass another time, but you shouldn't have too much trouble avoiding either. At the end of the road, electricity blocks your path once again. A few zombies will run through it; keep your distance and kill them by shooting and meleeing 'em to death. Head through the door to your left by kicking it in with your partner, and head down the very dark stairs. You'll notice a [WOODEN CRATE] in the corner down the second flight of stairs, but be very careful of the jumper lying against the wall closeby; a quick shot saves the day here. There are another [WOODEN CRATE] and [WOODEN BOX] in the next corner, so be sure to snatch their contents as well before heading through the next door. SERPENT EMBLEM #3: As you drop down into the next subway tunnel, look to your ������������������ right immediately. The emblem can be seen directly underneath the subway carriage; it's on the lower right side. As you continue, you'll soon run into a group of zombies, including a few jumpers. Moving in quickly, then keep your distance. Any jumpers falling on the ground can be easily killed by quickly smashing their heads. The others are best killed by a combination of melee and shooting. Be careful of the train approaching on the other track, which may ride over some of the zombies as well. Continue down the tunnel and you'll reach the subway train. As you prepare to step on the platform adjacent to it, be careful of another zombie in the corner below the actual platform; neglecting his presence could cause him to get a nasty bite on you. Inspect the door of the train, then walk to the back and boost Helena up so she can open the door from the inside. Make your way through the first and second carriage, then make your way through the third carriage, running to the far end. You'll probably want to use a quick shot at this point on the zombie here, followed by a melee attack. Turn around and kill the other zombies in a similar way before proceeding. Make your way through the final cabin and - before exiting - shoot the zombie lurking just outside of the train before hopping off. There's another zombie in front of the train with his back towards you, granting you permission to do a free head smashy (just make sure you approach him from the back). Climb the platform ahead and look around for [WOODEN CRATES x3] to smash. At the far end, press the button of the shutter and .. Hmm, maybe you'll need to calm that lady in the train first .. Oh, you can't progress then. Well, open it up then. A horde of zombies appears, which is best thinned out by an incendiary grenade, should you have one. You could also place a remote bomb and activate that from a distance. Be careful of the acid spitting attack of the zombies; remember that move from the earlier games? Well, somehow its distance has improved by a magnitude of x50. If you hang around some zombies will come at you from behind as well, so be careful. THE CITY �������� Head upstairs and kill the zombie stealthily, then smash the [WOODEN CRATES x2] around here. Open up the gate with your partner and head upstairs. You can kill the firefighter by shooting his tank, but do it from a distance. A car will smash into an electricity pole; the zombies attacking it can be killed easily with melee attacks. There's a [WOODEN BARREL] near the container down the streets, and another [WOODEN BARREL] in the disposal waste area on the left side of the area. Help the man stuck under a car at the far end of the street, then continue and take a left at the far end of the road. While you could kill the zombies here (including an armored one with a machine gun), it might be a better idea to let them be. Head down the corridor and climb the ladder at the end. As you make your way over the walkway, don't even bother killing any of the zombies below you, they're harmless. Leap over the gap and kill the zombie up ahead, then kick in the door with your partner. There are various zombies in this area, including several armored ones. One of them is standing nearby the flames; if you approach him from the back you get an instant kill as usual, which saves you some ammo. The other zombies in this area don't need to be killed, but you can rack up some loot and skill points if you do (the armored zombies are worth 400 points). Be sure to aim for their heads and perform melee attacks on them to finish things quickly. Continue down the alley and kill the zombie around the corner; this one's also standing with his back towards you initially. There's another zombie (with flashlight!) around the corner, so take care of him as well. Don't miss the [WOODEN BARRELS x2] near the fence before heading up the ladder. On the walkway there's a zombie closeby whose head you can smash by approaching him from the back as well. After you move the container out of the way, quickly make your way over the bus and drop down on the other side. From here, head to the far right end of the area and go through the door of the pub. There's a [WOODEN BARREL] next to the counter. Head through the backyard and open the door; beware of the zombie laying on the ground. There's a [WOODEN BARREL] nearby the fence for you to smash; afterwards, head through the door closeby. Make your way through the living room (join watching television to hear more of the story's background) and adjacent hall to find a closed door. Fortunately for you (well, at least it saves you time), this isn't 1998 anymore and the key is found by backtracking .. a few meters, snatching it from one of the bodies in the living room. Will one of the bodies come alive? Of course. Nothing a quick shot and melee attacks can't handle though. Open the door at the end of the hall and prepare a quick shot for the zombie coming alive. Outside, grab the [SHOTGUN] from the dead soldier and smash the [WOODEN BARRELS x2] nearby the fence. Don't bother shooting any of the zombies behind it; go through the door to trigger a cutscene. The new enemy - called a Shrieker - quickly runs away, and you can leave it be for now. Various zombies will climb over the fence; be on the lookout for one holding a fire extinguisher. Shooting it amidst a group of zombies is especially helpful here. As you continue, more zombies leap out of the cabins, and the Shrieker might be on its way back already. Its scream attack is difficult to avoid, so you'll want to down it ASAP with your shotgun and perhaps a remote bomb. Looking things from the bright side, it *is* worth 1000 skill points. With all enemies out of the way - or perhaps you're running from them, which is fine as well, go through the door at the far end of the walkway and inspect the locked gate. Head upstairs and boost Helena to the other side. Naturally, several zombies flood the area, so prepare for some head popping and jaw dropping. Your position isn't too bad, actually. There's an explosive barrel on the left side of the fence that you can blow up, in case you wanted to. After killing the first (nearby) zombie, simply prevent any others coming upstairs and kill the one after the other. Helena will soon have the gate unlocked, allowing you to continue. Head through the door to enter a bar. There's a [WOODEN BARREL] behind the counter. SERPENT EMBLEM #4: As you walk around the bar counter, look to your left. The ������������������ emblem is laying on the shelf on your left side, not too far from the 'sprouls' machine. Go outside to meet up with several other survivors. Various enemies surround the area, including a Shrieker. You'll want to kill him first (with your shotgun), although there's plenty of room to kill zombies as well. When the gas starts to leak, quickly shoot it from a distance to trigger a scene. Be sure to collect items from the [WOODEN BARREL x2] before you continue; they're nearby the cars in the alley. Head through the gate when you're ready. Head down the street and enter the gun shop. The survivors are fighting off the zombies from here. Search the area to find [9MM AMMO x2], [INCENDIARY GRENADES x3], and a [FIRST AID SPRAY], then help them keep the zombies away. After a few minutes a cutscene will play. At this point, a new horde of zombies will approach the room, including a new type of skinless zombie that is called Bloodshot. Their leap is lethal, so be sure to dodge it; grab your shotgun and dispose of them as fast as you can. After clearing the area, which takes a little while, the gun shop owner lets you come upstairs. Look around for a [RED HERB], [9MM AMMO], and also [12 GAUGE AMMO] in the desk, then prepare to fight another horde of zombies. With the crowd thinned out, head into the next room and immediately search the desks for [12 GAUGE AMMO x2] and a [GREEN HERB]. An fat zombie (aptly named Whopper), along with several regular zombies soon enter the room. Place a remote bomb in the opening of the door and head inside the other room; trigger it when the fat zombie passes. Needless to say this greatly hurts him, as do incendiary grenades. Alternatively you can empty your shotgun on him. With all the enemies killed, head into the next room and turn left before going upstairs. There are [INCENDIARY GRENADES x2] in this small storage room. Go upstairs and grab a [REMOTE BOMB] left of the door before going outside. Here, a cutscene takes place after which you'll be forced to fight a large group of zombies, including a Bloodshot and a Whopper. Some zombies have canisters on their backs that you can shoot. A remote bomb can also come in handy. As soon as you get the chance to escape the area, quickly drop down and enter the bus. Inside, equip your shotgun and start pumping lead into the head of the Whopper outside, but be sure not to get hit too often by other zombies, including acid attacks. Once you kill the Whopper, a cutscene plays and the chapter ends. This gives you a chance to purchase skills. You'll want to at least purchase a defensive upgrade, especially if you're playing on higher difficulties. Other than that, damage upgrades (against zombies) are good to have as well at this point. ______________________________________________________________________________ |.:_:.:.:|���������������������������������������������������������������������| |:| |:.:.| CHAPTER 2: CEMETERY AND CATHEDRAL [WLK-2.12] | |.| |__.:|_____________________________________________________________________| |:|____|.|���������������������������������������������������������������������| |.:.:.:.:| After escaping the city, Leon and Helena arrive at the cemetery, | |:.___.:.| still underway to their destination, the cathedral. | |.| __|.:| | |:| _|.:.|���������������������������������������������������������������������| |.|___|.:| ENEMIES: �Zombie �Zombie Dog �Bloodshot �Lepotitsa �Shrieker | |:.:.:.:.| ������� | |.:___:.:|���������������������������������������������������������������������| |:/ _ \:.| EMBLEMS: #5. Attached on the back of a small obelisk right before | || (_) |:| ������� the path leads up. | |:\___/:.| | |.:.:.:.:| #6. Attached to the circular window immediately above the | |:._.:_:.| cathedral's main entrance (inside). You'll have multiple | |.| \| |:| opportunities to shoot it. | |:| |.| | |.|_|\_|:| #7. After making your way through the cell complex, check | |:.:.:.:.| out the sink in the first restroom to your left. Drain it | |.:.:.:.:| to reveal the emblem. | |:.:.:.:.| | |.:.:.:.:| #8. In the underground cavern that you'll eventually reach,| |:.:.:.:.| look for this emblem after crawling underneath two | |.:.:.:.:| archways. It's on your left hand as you proceed. | |:.:.:.:.| | |.:.:.:.:| RANKING TABLE: | |:.:.:.:.| �������������� | |.:.:.:.:| .------------------------------.----------------.---------------. | |:.:.:.:.| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES KILLED:| | |.:.:.:.:| |====|=========|===============|================|===============| | |:.:.:.:.| | A | 70%> | 2 | <80 minutes | 80+ | | |.:.:.:.:| | B | 60-69% | 5 | 80-100 minutes | 60-79 | | |:.:.:.:.| | C | 50-59% | 7 |100-120 minutes | 40-59 | | |.:.:.:.:| | D | <50% | 7+ | >120 minutes | 0-39 | | |:.:.:.:.| '----'---------'---------------'----------------'---------------' | ������������������������������������������������������������������������������ There are many zombies in this area, most of whom climb out of the ground. There will also be Bloodshot enemies which I will warn you for in advance. Continue and kill off several zombies as you progress. There's a muddy hole in the ground not too far off the entrance; should you slip into it, quickly kill the zombie inside - that'd be a little too cosy. Continue down the path and stay on the left side and keep your eye out for any zombies; mud holes always contain one, and if lightning strikes and stuns you for an instant, be prepared to use a quick shot on a nearby zombie. SERPENT EMBLEM #5: A little down the road, keep hugging the left side of the ������������������ path until you reach a lantern with a small obelisk; the emblem is on the back side of it. It's located just *before* the path curves, leading up. Follow the path up and prepare for an encounter with a zombified dog. Once you take him out, search near the cottage for an above-ground tomb that you can open the lid on; after some button mashing you can get a [GREEN HERB]. The gate up ahead is locked, so enter the cottage nearby. Search the cabinet nearby the bed for an [INCENDIARY GRENADE], then open the only other door. After the scare, collect the [9MM AMMO] inside, then start chasing the dog. He ran all the way back, so have a look at your in-game icon display to help guide you to his exact location. It's wise to equip the shotgun at this point and perform a few quick shots on any dogs accompanying him, or your might incur a little too much damage otherwise. Kill the dog holding the [CEMETERY KEY] in the same fashion, collect the key and dash back to the gate you were at just moments ago. After opening the gate, Leon and Helena are split. =-=-=- LEON GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Immediately kill the nearby zombie(s), then continue; turn right. There's a screeching zombie here, along with several other zombies. Kill the screeching zombie first by blasting its red tumor with your shotgun, then take care of any other hostiles and be on your way. At the next intersection, go straight and look for a [GREEN HERB] in the corner. Inspect the door and conclude that it is, indeed, locked. Head down the other path at the nearby intersection and kill a few more zombies, including a screeching one. Leon's and Helena's paths merge a little further on. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Head down the path and unlock the gate together with your partner to enter a wide area in front of the cathedral. Look around to find [WOODEN CRATES x2], as well as [INCENDIARY GRENADE x2] on the benches (one near a tree, one in the far left corner). When you're ready (but are you ever?), inspect the door. The people inside aren't about to just let you inside, so you'll have to fight another horde of zombies first. Run around the area and try to get the zombies to move in groups, then hurl incendiary grenades at them. This also works when the church bells start ringing and more zombies appear, including a few Bloodshot enemies. Be sure to pick up the skill points they leave; they're worth 1000 points. After a short while, the church doors are unlocked. Be sure to first thin out the area, then approach it together with your partner to enter (although again, be sure to pick up any large skill point bonuses). THE CATHEDRAL ������������� The church benches can be searched for a [GREEN HERB] on the right side and a [FIRST AID SPRAY] somewhere in the middle. [WOODEN BARRELS x2] are in the far left corner, and [WOODEN BARRELS x2] can also be found in a storage room on the right side of the church. SERPENT EMBLEM #6: Walk up the steps to the altar and turn around. The emblem ������������������ is attached to the circular window high above the cathedral's entrance. One of the smaller circles (one on the left) has the emblem attached in it. The window as a whole is right above the entrance, however. Examine the altar, then grab the key item [MADONNA OF HAPPINESS] to your right and boost Helena up at the broken ladder. She'll kick down a ladder for you, granting you access to the first floor. There's a [WOODEN BARREL] in the nearby corner, and (after opening the nearby door first) the storage room contains a chest with the key item [MADONNA OF CHARITY]. Make your way to the other side and collect a [GREEN HERB] as well as the contents of a [WOODEN BARREL] from the corner. Make your way to the far end of the walkway and inspect the pedestal. Helena will have to make her way to the other one on the opposite side. This opens up a door on the right side of the ground level. There are two levers inside this room. Pulling them will open up the doors, but not before you deactivate the statues by punching them. It helps to set the target reticle to laser sighting so you can see where they're going to hit more easily. The next room also has two levers but is considerably more challenging to get past. It starts off with only 1 statue shooting at you, but these increase to 2, 4, and 6. Dodge as much as you can and quickly dash to the statues, deactivating them one by one. You should have several healing items, so you can prepare a few pills in advance for when you really need them. The next room contains [WOODEN BARREL x2]. The idea here is to aim your laser at the mirror, making it glow while your partner does the same for the other mirror, and opening the doors. Head upstairs and perform the same trick with another mirror to open a second set of doors. And yes, it's the same story for the next room. Aaand... yes, the same for the next room, except there's a zombie here, and you'll have to aim in the large mirror on the ceiling instead, although you can directly aim at the target mirror (no need for smart adjustment; RE6 isn't *that* intelligent). Collect the [MADONNA OF SORROW] from the pedestal and continue through the door leading upstairs. Be sure to collect the [SEMI-AUTO SNIPER RIFLE] from the body (who looks like he didn't peacefully died in his sleep, poor soul), as well as [WOODEN BARREL x2] in the other corner (most likely holding 7.62mm NATO ammo for your new gun). Read the inscription here ("Toll the five bells loud and clear, and thus the true path shall appear"). Yeah, I kid you not, it actually says it like that. Not quite the depth of Myst. Anyway.. Go outside and you'll notice the five bells; there are three large bells and two smaller bells attached to the cockerels on top of the towers. Those last two are best shot with your new rifle, which you can zoom in more by *pressing* the right analog stick. You'll need the vantage points from both sides in order to shoot all five of 'em. Good for you that they keep ringing after shooting them once. After having done so, the bars inside go down allowing you to collect the key item [MADONNA OF GRIEF]. This in turn opens up a door downstairs, connecting to the main hall, 2nd floor. Before you place the two madonna's on the pedestals, collect the contents of the [WOODEN BARRELS x2] on the other side of the walkway first. Once you've placed the madonna's, a Lepotitsa enter the main hall. This creature's gas can turn people into zombies, so be extremely careful of those as well. Some zombies will effectively have weapons, but the good part is that they drop incendiary grenades as well, which are rather effective against the creature (as are remote bombs). There's plenty of room to play around with those, and if all fails, grab out your shotgun and empty it on the creature; that ought to be more than enough to down it. The Lepotitsa drops the [UNDERGROUND KEY], so use that to finally head down the stairs under the altar. You can find a chest with [4000 SKILL POINTS] inside and [WOODEN BARRELS x2] in the room behind the door. Open the double doors with your partner to proceed. UNDERGROUND LABORATORY ���������������������� After Leon's atheistic comment, head inside the cell block. The [BLUE CABINET] serves as breakable item-holding object in this area, so be on the lookout for it; there's one on your left. The device here also unlocks any cells in this area. Below's a list with what each cell houses: 012: Two zombies (one walking, one grabber). 201: [BLUE CABINET x2]. 102: Shrieker (also lures various other zombies into the area). 210: Opens the main gate. The same applies for the next room: 102: Shrieker (also lures various other zombies into the area). 120: Three zombies, including a Bloodshot. 012: Three zombies; one of them holds a nitrogen tank which freezes them if shot. This cell also has an adjacent room: 201: [GREEN HERB], [BLUE CABINET x2], and a chest containing [5000 SKILL POINTS] and a [FIRST AID SPRAY]. Not bad! 021: Opens the main gate. Move through the hall (beware of the zombie that comes alive) and search the next lab room for a [BLUE CABINET]. Continue down the hall and go around the corner. The first room on your left contains [BLUE CABINETS x3], but beware; there's a zombie behind two of those cabinets. SERPENT EMBLEM #7: In this room (the first on your left), drain the sink. The ������������������ emblem appears, allowing you to shoot it. In the restroom on the right side of the hall, look for a [RED HERB] in the toilet on the far right side. Draining the sink here only spawns a Shrieker and grants no other rewards besides the 1000 skill points you get for killing the monster. Continue through the door at the end of the area to reach another lab room. Kill the zombies on the operating tables and loot the contents of the [BLUE CABINETS x2] in the corner. Head through the door and kick in the next to enter the famous 'tube' room. After the scene, input 201 at the security system to unlock the next door. In the next area, follow the walkway until you reach a lever. This unlocks the gate in the first room. As you backtrack, several zombies spawn, so take care of them. There's a [BLUE CABINET] on the other side of the just opened area, along with a lever. This closes the shutter but activates the way forward, and also spawns a few zombies. Drop down to the area below (there's a hole in the floor nearby the lever) and make your way to the ladder on the other side, but beware of the two zombies in this flooded walkway; the second one comes crawling from a vent shaft. As you reach the end, 40 tyrants spawn from the tubes and... Nah, just messing with ya. After climbing up the ladder, you'll be back where you were first. More zombies have spawned the area, so it's good to know that shooting the generator box near the platform you just lowered (nearby the lever) will electrocute any nearby zombies. It might not kill them, so move in for the kill. Better yet, the box recharges and can be used again! Just make sure you're not standing too close yourself.. Move over the platform and lower the next lever on the opposite side, activating the next platform. It also spawns (naturally) more zombies, some of which you might want to take care of by using the generator box, saving you precious ammo. Boost Helena over to the other side (at the place nearby the generator box) and prepare to defend her. There will also be at least one zombie on Leon's side, so don't let your guard down. It's good to know that there's a generator box on the other side as well; shoot it whenever enemies are around (and Helena's not); she'll have to deal with several zombies including a Bloodshot). The rifle can be useful to kill the Bloodshot. Once she lowers the final platform, brace yourself and kill the zombies (including a second naked one). The generator box may again be helpful, as is a remote bomb or grenades, but otherwise the shotgun will have to do its job. With the path clear, flip both levers near the door together with your partner and make your way through the hall. You'll reach a very large hangar. There are several zombies on your way which you might want to dispose of. Be sure to smash the [BLUE CABINET], along with the other [BLUE CABINETS x2] at the far end of the walkway. It is at this point that a Shrieker spawns. Too many zombies emerge, so use the partner prompt at the end of the walkway to unlock the hatch and escape. UNDERGROUND CAVERN ������������������ Smash the [SMALL VASE] here, then continue down the cave until you reach a somewhat flooded area. Crawl underneath two overpasses and break the [LARGE VASE] for its contents. SERPENT EMBLEM #8: This one's hard to miss. After crawling under the two ������������������ archways, look to your left to spot it in the water. Continue until you reach a more open area with a [SMALL VASE] and [LARGE VASE]. Hop over the overpass and loot the [SMALL VASE] and [LARGE VASE] at the entrance of the next walkway. There's also a lost zombie here for some reason. Proceed until you reach a gate; move through it to trigger a cutscene. Having found Deborah, oh mysterious lady, head down the walkway until you reach a [LARGE VASE] and a [GREEN HERB]. Proceed over the rope bridge and push the zombie into the abyss. The room to the right houses a zombie and a [LARGE VASE], the zombie to your left can instantly be killed since he's standing with his back towards you. Head for the next rope bridge and smash the [LARGE VASE] before going over it. A zombie will crawl out of the hole, and two others will start to cross the bridge, so immediately take care of them. After crossing the bridge, scout the area for a [LARGE VASE], plus another [LARGE VASE] a little further ahead. Dispose of any zombies here to ensure Helena and Deborah's safety. There's another [LARGE VASE] on your way as you continue down the next hall, plus of course a zombie at the far end. There are [LARGE VASES x2] at the far end of the route. Push the large container out of the way (yeah, Leon can do it all by himself now, even though he never can normally) and look around for another [LARGE VASE x2] on this round platform, but stay alert as two zombies spawn in the area as well. There's another on the walkway up ahead; you can either deal with him now or after pushing the next container out of the way. Head all the way down to trigger a scene. After the scene, Leon and Helena are separated, and Ada is temporarily teaming up with Leon. Go down (don't miss the [LARGE VASE x2]) and use the partner command to leap to the other side of the area. There's another [LARGE VASE] for you to smash as you continue making your way down. After you reach the next dead end, Helena has to pull a lever which allows you to swing over to the other side .. well, sort of. A scene plays and a boss battle starts. _________________________________ |/\| BOSS BATTLE: MUTATED DEBORAH | __ |\/|������������������������������������������������������������������������|\/| |/\| There are several things you should keep in mind during this fight: |/\| |\/| |\/| |/\| o You'll first need to shoot Deborah several times to trigger a short |/\| |\/| scene. After this scene, give her your load (no pun intended guys!) |\/| |/\| and get accustomed to your surroundings. |/\| |\/| |\/| |/\| o There are two explosive barrels you can shoot. Only do this when |/\| |\/| Deborah is very closeby, otherwise it's a waste of potential. |\/| |/\| |/\| |\/| o Zombies spawn every now and then. They're hardly dangerous and you |\/| |/\| can get ammunition from them. |/\| |\/| |\/| |/\| o Deborah is very fast because she jumps from one place to another, |/\| |\/| usually while attacking. Stay on the run and learn to anticipate her |\/| |/\| moves to avoid getting badly hurt. |/\| |\/| |\/| |/\| o Deborah *loves* to flaunt her stuff on the upper level and will |/\| |\/| move seductively and taunt with her appendages out. You can get in |\/| |/\| a *lot* of damage here, especially with dual pistols. |/\| |\/| |\/| |/\| o Her orange mutated parts are her weakness, but she can also be |/\| |\/| damaged by shooting her regularly. The shotgun works well, but also |\/| |/\| requires you to get fairly close to her, which puts you at risk. |/\| |\/| |\/| |/\| o After damaging her enough when her orange parts aren't showing |/\| |\/| (such as when she's moving around slowly up top), she will get |\/| |/\| staggered and fall down. Move in close to melle her; follow the |/\| |\/| on-screen button prompts here (X, R1: PS3; A, RT: Xbox) to take |\/| |/\| out one of her claws! |/\| |\/| |\/| |/\| DEBORAH'S ATTACKS: |/\| |\/| ������������������ |\/| |/\| 1. BREAST CARESS STRIKE: Deborah spins and jumps from the higher level |/\| |\/| towards your character and penetrates their chest with her mutated |\/| |/\| body part, while still finding some time to stroke her breasts. |/\| |\/| Quickly wiggle your way out of this (un)comfortable position and |\/| |/\| penetrate her own mutated body part into her belly. Sorry guys, no |/\| |\/| pun intended here either. |\/| |/\| |/\| |\/| 2. CLAW SWING: While on the ground level, Deborah swings one of her |\/| |/\| mutated claws horizontally at you. This has quite the reach! |/\| |\/| |\/| |/\| 3. DASH ATTACK: While down below and with her claws out, Deborah will |/\| |\/| charge at a character, swinging all of her claws in the process. |\/| |/\| |/\| |\/| 4. 360 SPIN ATTACK: Deborah leaps into the air and lands near your |\/| |/\| character with a full spin of her claws. This has a fairly wide |/\| |\/| range, so you'll want to stay away from her as you see her leap. |\/| |/\| |/\| |\/| |\/| |__|________________________________________________________________________|__| After damaging Deborah enough, a scene plays and the party is split up. =-=-=- LEON GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Break the [LARGE VASE x3] and be on your way. The road to the bottom is fairly long and you'll run into several zombies, but there's also one [LARGE VASE] (that really keeps you going, hmm?). Drop down at the far end, and look for any loot that your partner(s) might've left behind by shooting enemies here, then drop down to a lower platform that houses [LARGE VASE x2]. Leap over to the other side of the area and dispatch two zombies here (one of whom is armored). Don't forget to loot the [LARGE VASE x2] before using the crank and getting on the mine cart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Drop down and stay like that for a while (otherwise you'll have to duck four times, which can sometimes be difficult). Deborah will join the fun; it's best to stay in a lying position and repeatedly shoot her with the shotgun. The ride continues and you'll quickly need to shoot the debris out of the way or it'll be game over. After that, lie down again (or otherwise duck several times to avoid getting hit) and fight Deborah a second time (but only after having to shoot an explosive barrel down the road first). Again, quickly empty your shotgun, preferably when lying down. A cutscene triggers. Quickly pull Ada up and collect the [9MM AMMO] plus loot from the [LARGE VASES x2], then immediately turn your attention to Deborah and shoot her several times to trigger a final series of cutscenes for chapter 2. ______________________________________________________________________________ |.:_:.:.:|���������������������������������������������������������������������| |:| |:.:.| CHAPTER 3: THE CATACOMBS [WLK-2.13] | |.| |__.:|_____________________________________________________________________| |:|____|.|���������������������������������������������������������������������| |.:.:.:.:| After making their way through the mysterious laboratories under | |:.___.:.| the cathedral, Leon and Helena reach a large complex of catacombs. | |.| __|.:| | |:| _|.:.|���������������������������������������������������������������������| |.|___|.:| ENEMIES: �Zombie �Snake �Bloodshot �Whopper �Shrieker | |:.:.:.:.| ������� | |.:___:.:|���������������������������������������������������������������������| |:/ _ \:.| EMBLEMS: #9. Enter the circular room at the very beginning of the | || (_) |:| ������� chapter and look to your left to spot the emblem. | |:\___/:.| | |.:.:.:.:| #10. After wading through the water, walking past the | |:._.:_:.| waterfall, look for a walkway to your right. The emblem is | |.| \| |:| located inside the closed coffin halfway down the path. | |:| |.| | |.|_|\_|:| #11. After Helena is boosted on a platform that collapses, | |:.:.:.:.| separating her from Leon, make your way across the pillars | |.:.:.:.:| until you reach a platform with a rope bridge attached. | |:.:.:.:.| Before crossing the rope bridge, look at the structure | |.:.:.:.:| behind you to spot the emblem. | |:.:.:.:.| | |.:.:.:.:| #12. When Leon and Helena split up near the end of the | |:.:.:.:.| chapter (and Leon is chased by Brzak), check out the | |.:.:.:.:| bucket near the beginning of Helena's path. | |:.:.:.:.| | |.:.:.:.:| RANKING TABLE: | |:.:.:.:.| �������������� | |.:.:.:.:| .------------------------------.----------------.---------------. | |:.:.:.:.| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES KILLED:| | |.:.:.:.:| |====|=========|===============|================|===============| | |:.:.:.:.| | A | 70%> | 2 | <55 minutes | 70+ | | |.:.:.:.:| | B | 60-69% | 5 | 55-80 minutes | 60-69 | | |:.:.:.:.| | C | 50-59% | 9 | 80-100 minutes | 40-59 | | |.:.:.:.:| | D | <50% | 9+ | >100 minutes | 0-39 | | |:.:.:.:.| '----'---------'---------------'----------------'---------------' | ������������������������������������������������������������������������������ THE CATACOMBS ������������� Head into the circular chamber up ahead. SERPENT EMBLEM #9: Inside the circular chamber, look to your left. The emblem ������������������ is attached to the upper part of the wall. Pull both levers with the help of your partner. In the next corridor, look around for [LARGE VASES x2] and a [SMALL VASE]. The closed coffin to your left contains [2000 SKILL POINTS], the one on the right contains a snake (which you may want to kill nonetheless, to add it to your in-game kill list). The snake attacks as soon as you open the coffin, so dodge out of the way immediately. Follow the path and keep an eye out for another coffin to your left that contains the [ASSAULT RIFLE RN]. There's also a [LARGE VASE] closeby. As you proceed, large and sharp rotating blades extend from the walls. You'll have to crawl under them; a dashing slide can cover some distance, but if you deem that too dangerous you can also fall down on the floor and crawl underneath them. Two zombies and a Bloodshot spawn on the other side, so shoot them while still remaining in your crouching position. A little further down the road you'll encounter a zombie staring into a large fire (isn't it pretty?), allowing an instant kill. Boost Helena up near the broken ladder to the right; she'll quench the fire allowing you to cross the overpass. Be careful of any zombies coming up behind you as well. =-=-=- HELENA GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Simply crawl through the hole and drop down on the other side. Waste the zombie turning the crank to quench the fire. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- There's a [LARGE VASE] and [SMALL VASE] in the corner nearby the crank. When you inspect the door, zombies will attack you. Turning the crank can destroy the first wave of them, but the second spawns near you, so be extremely careful and kill them as quickly as possible. If you get the chance to turn the crank for the third wave, do so immediately (but be sure to dodge any acid spits from afar) since this can save you quite some trouble with Bloodshots and armored zombies. When the door unlocks, head through (together with your partner) to escape the area. Wade through the water, move past the waterfall, continue down the path and keep your eye out for a passageway to your right at some point (where several coffins start appearing). You can find a [LARGE VASE] and a [SMALL VASE] here, in addition to a closed coffin that can be opened. SERPENT EMBLEM #10: Open the closed coffin on the walkway to find the emblem ������������������ inside. The walkway is on your right; stay sharp. =-=-=- LEON GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Nearby the next gate with the red light, boost Helena to the top. As Leon, be on the lookout for two (invisible) zombies who'll munch at your feet. After Helena opens the gate, provide some cover for her as she's attacked by zombies and a Bloodshot. A few rifle shots can help significantly. As she opens up the next gate for you, kill the zombie and collect the [7.62MM NATO AMMO] and loot from the [LARGE VASE x2], then continue and slide/crawl under the rotating blades. Break another [LARGE VASE] here and shoot the zombie on the left side of the bridge who is turning a crank. Killing him will stop the spears from ejecting. The crank for the next gate is missing, you'll have to backtrack a little. Kill all enemies (including Bloodshots) and one of them will leave the crank. Helena can help shooting them from afar. After collecting the [OLD CRANK], open the gate for Helena, after which she can open the final gate for Leon; just be sure to keep the zombie away from her as she does this. TIP: You can head down Helena's path to find some major treasures. There's a [LARGE VASE] behind the box nearby the first crank that usually contains skill points. After wading through the water, look for several coffins. The first on your left contains a snake, the first to the right [5000 SKILL POINTS]. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=- HELENA GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Simply crawl through the hole and waste the zombie halfway. Turn the crank to open the gate for Leon and you'll be separated again. Quickly waste the zombies and Bloodshot, then turn the crank to open the next gate for Leon. Wait for him to open the gate, then proceed and open the coffin to your left to find [5000 SKILL POINTS]. The one on your right contains a snake. Proceed after the spikes stop ejecting and look around for a [LARGE VASE]. Climb the crate to help Leon in the distance, then head to the gate up ahead and turn the crank. The nearby zombie comes alive, so take care of him first, then continue turning the crank to open the gate for Leon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Flip both levers together with your partner to trigger a scene. In the next area, make your way over to the next platform and look around for a [LARGE VASE]. Several zombies spawn here; kill them and drop down to the next platform. A zombie (with lantern) joins the fun, so let him have it. Leap over to the next platform, kill another zombie-with-lantern and look for a [LARGE VASE] on the next. The crank here will lower the bridge; move over and prepare to defend yourself against another batch of zombies and a Shrieker. After killing the Shrieker and several zombies, you might just want to continue. After several more platforms you'll encounter another Shrieker. Equip the shotgun. The walkway collapses; quickly hoist yourself up and blast the incoming zombies away. Continue over the next walkway and equip your rifle. The Shrieker should be standing on the next platform; blasting away its throat with a few well aimed rifle shots saves you some trouble. And if that wasn't enough, zombies with dynamite start appearing more frequently as well. It's best to shoot these from afar. When you move over the walkway, a Whopper appears. Run back and hop to the previous platform. The Whopper can't make the jump, so you'll only have to defend against regular zombies here, giving you a clear shot at the Whopper with any weapon you desire. Move over the rope bridge and look around for [LARGE VASES x3]. The zombie on the next bridge can be killed instantly with a melee attack. There's another Whopper at the far end of the next rope bridge. Since they are real bullet sponges I suggest you shoot him with a combination of handgun bullets, a remote bomb (right in front of the bridge) and rifle ammo. Move back as far as you'd like; there's more than enough space. Hop down to the next platform and equip your rifle, then boost Helena onto the next platform. =-=-=- LEON GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Unfortunately things go wrong. Kill the four zombies attacking Helena down below on the pillar, then provide cover by at least killing the Shrieker in the far distance. There are more enemies on her path including a Whopper and several zombies. Do your best to make it as easy as possible for your partner out there. Don't overdo it though; there's no way for you to collect the skill points the enemies leave behind. Be careful, extra careful, of the occasional zombie harassing Leon. Soon enough, Helena lowers the bridge so Leon can continue. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=- HELENA GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Crawl up the fallen pillar, then make your way across the platforms. There's a [LARGE VASE] on the platform up ahead. You'll be attacked by a horde of zombies, including several Bloodshots and a Whopper. You might want to make a run for it. SERPENT EMBLEM #11: Make your way over the platforms until you reach a platform ������������������ with a rope bridge. Before crossing it, turn around to find the emblem stashed away on the structure nearby. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TIP: You can find the previous Serpent Emblem as Leon as well. Once Helena lowers the bridge and any foes are defeated, go attempt to move over to where she came from (to the right of the boulder). You should see the emlem out in the distance, to your right. You will likely need to use the sniper rifle to get it, though. Push the large boulder out of the way and continue onwards. A few zombies (including a Bloodshot) spawn, so either kill them or try to escape. More Bloodshots spawn around this part, so remember that in order to kill them more quickly, aim for their heart when they're weakened. Continue over the walkway and keep your eyes open for a [SMALL VASE] on a box near the lit torch. Move to the far end of the walkway and use the cranks together with your partner. Be warned, zombies *will* (naturally) spawn again, and you'll want to avoid their acid spit. After eventually lowering the bridge, a scene plays. You'll now have to a-la Uncharted style make your way over collapsing parts of the walkway. Ignore the enemies and avoid getting hit. At the far end, push the block out of the way to trigger another scene. FLOODED CAVE ������������ Swim forward and look for an opening in the cave's ceiling to get a breather. Dive back into the depths and follow the linear path of the stairs until the ceiling collapses. Move left and follow the course of the cave until you reach a chamber with corpses. Continue through the area with plants and (after probably being grabbed by a corpse) head up for a breather. Continue by following the course of the cave and look for [500 SKILL POINTS] nearby the fence on the left. Swim further to the right, through the roots, avoiding the bodies as much as possible, turning left and finally inspecting the grate, opening it up together with your partner. A scene plays in which you'll have to press some buttons as well. Most likely it's going to be: 1. [Action + Reload Button]. 2. [Tap Action Button]. 3. [Wiggle Left Analog Stick]. 4. [Right Trigger]. =-=-=- LEON GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After the scene, swim towards the end of the area to reach a gate. Helena must raise it for you first (yes, even though there's a huge hole in the middle). As you proceed, you'll have to tap the action button fast while Helena shoots the shark (which is called Brzak) to save you. Oh yeah, there's a zombie grabber too. Analog wiggle time! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- There are [LARGE VASES x2] here, and you can climb the ladder to reach Helena's path, finding another [LARGE VASE] there. Cross two bridges and look around to find [5.56MM NATO AMMO] on top of the boxes. Move over the next bridge and search the hall for [LARGE VASES x2] and [5.56MM NATO AMMO]. SERPENT EMBLEM #12: This emblem can be found by looking in the destroyed bucket ������������������ near the wall. Helena can spot it first since this is her gameplay path, but Leon can backtrack and reach it too. Kick out the door together with Helena (where the two player paths merge) and scene will play. Quickly grab the [9MM AMMO] (from out of nowhere) and blast Brzak's weak spot, it's orange tongue. It'll advance several times and you will have to dodge its bite at least once. After a short an explosive barrel flies overhead; immediately shoot it to end the chapter. ______________________________________________________________________________ |.:_:.:.:|���������������������������������������������������������������������| |:| |:.:.| CHAPTER 4: THE SIMMONS INVESTIGATION [WLK-2.14] | |.| |__.:|_____________________________________________________________________| |:|____|.|���������������������������������������������������������������������| |.:.:.:.:| Leon and Helena are headed for China to investigate another bio- | |:.___.:.| terrorism attack, and things go wrong from the very beginning. | |.| __|.:| | |:| _|.:.|���������������������������������������������������������������������| |.|___|.:| ENEMIES: �Lepotitsa �Zombie �Ustanak �Rasklapanje �Simmons | |:.:.:.:.| ������� | |.:___:.:|���������������������������������������������������������������������| |:/ _ \:.| EMBLEMS: #13. From the cockpit of the airplane go downstairs and | || (_) |:| ������� head right. The emblem is hidden behind the shutter. | |:\___/:.| | |.:.:.:.:| #14. After going downstairs to the cargo area of the plane,| |:._.:_:.| look to the cabinets on the right. Break the glass and find| |.| \| |:| this emblem inside. | |:| |.| | |.|_|\_|:| #15. When you enter the market and proceed around the | |:.:.:.:.| corner, inspect the body to your right (halfway down the | |.:.:.:.:| street. From here, enter the nearest room to find the | |:.:.:.:.| emblem on a desk. | |.:.:.:.:| | |:.:.:.:.| #16. After boosting Helena while searching for keys, find | |.:.:.:.:| it to the right of where she lands, above a red sign. | |:.:.:.:.| | |.:.:.:.:| RANKING TABLE: | |:.:.:.:.| �������������� | |.:.:.:.:| .------------------------------.----------------.---------------. | |:.:.:.:.| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES KILLED:| | |.:.:.:.:| |====|=========|===============|================|===============| | |:.:.:.:.| | A | 70%> | 2 | <75 minutes | 7+ | | |.:.:.:.:| | B | 60-69% | 5 | 75-90 minutes | 5-6 | | |:.:.:.:.| | C | 50-59% | 9 | 90-110 minutes | 3-4 | | |.:.:.:.:| | D | <50% | 9+ | >110 minutes | <3 | | |:.:.:.:.| '----'---------'---------------'----------------'---------------' | ������������������������������������������������������������������������������ Trivia: During the scene, the TV's display Chris pushing the cameraman away. After watching the scene it become apparent you'll have to fight a Lepotitsa.. that's just great. Be sure to first collect the [LIGHTNING HAWK] magnum from the dead pilot, then search the area to find [.50 ACTION-EXPRESS MAGNUM AMMO] on both sides of the plane (somewhere near the devices on each wall). Emptying your magnum on the Lepotitsa will definitely do the job, just make sure you don't miss a single precious bullet of it. You can run around the back to escape its dangerous grab, which instantly causes the dying status (unless its interrupted by your partner). [By the way, Leon, you're going to investigate a bioterrorism attack, you're *expecting* chaos, and *still* you don't bring along your own magnum plus that little, tiny, precious box with 200 bullets for it? Oh boy. Not to mention that little tiny box of pills and herbs, containing several hundred of 'em? Ah, customs you say? Fair enough. Now I finally understand what those 'herbs' are all about.] After defeating the Lepotitsa, head downstairs. SERPENT EMBLEM #13: After going downstairs, head right and look underneath the ������������������ shutter. The emblem can be spotted in the lower right corner behind the suitcases. Move through the passengers cabin and look for a [GREEN HERB] in the small office in the middle of the plane up ahead, then move through the next passengers cabin. The office up ahead contains another [GREEN HERB] on a table in the corner. Head downstairs and open up the metal suitcase right in front of you to find [5000 SKILL POINTS]. The cabinet to your right can be smashed, revealing another [GREEN HERB] as well as .. SERPENT EMBLEM #14: After going downstairs, smash the cabinet to your right; ������������������ the emblem is inside and can be seen through the glass. Open the next door by turning the valve. Inside the plane's tail, look for a [FIRST AID SPRAY] on the far left side of the area, nearby one of the canisters. Turn the valve on the right side and the Lepotitsa appears again. Don't bother wasting any ammunition on it; it's invincible this time. Have your partner distract it while you smash the red box on the wall (across the valve), revealing the lever for opening up the back of the plane. Pull the lever and everyone is sucked out of the plane. You'll have to climb your way back now. This is done by *holding* both trigger buttons, then releasing the left one and holding it again, releasing the right one then holding it again, releasing the left trigger and holding it again, etc, etc. Make sure to avoid the cargo box as well and you should be fine. Head back upstairs and prepare to (naturally) fight the people who were all turned into zombies by breathing in the gas. Leon and Helena also breathed in the gas, but they are lead characters so that doesn't count. Before removing the debris out of the way with your partner (somewhere in the middle of the plane), look for [9MM AMMO] on the table next to the dead lady. In any case, head back to the cockpit, it's flying time! =-=-=- LEON GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Look up and input the correct button prompt twice. The look to your right and quickly pull the lever by repeatedly pressing the button. Do this *fast*. Lastly, steer up by once again pressing the button repeatedly. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A series of scenes plays, then a boss fight commences. _________________________ |/\| BOSS BATTLE: USTANAK | __ |\/|������������������������������������������������������������������������|\/| |/\| Below are several tips for you to consider during this boss battle. |/\| |\/| |\/| |/\| o You've teamed up with Sherry and Jake, so it's the four of you vs |/\| |\/| Ustanak. He'll often detain your friends; if this happens, approach |\/| |/\| him and use the partner button to free them. |/\| |\/| |\/| |/\| o There's a forklift in the open part of the area that you can lower. |/\| |\/| Hopping on it grants access to the top of the adjacent containers |\/| |/\| where you can find a total of [WOODEN CRATES x6]. More importantly |/\| |\/| you can push down two large crates with explosive canisters. |\/| |/\| Shooting the canisters when Ustanak is nearby greatly damages him. |/\| |\/| You can push the two crates down at once; there's no need to worry |\/| |/\| that the explosion of the first set of canisters triggers the other. |/\| |\/| The game considers them separate entities. |\/| |/\| |/\| |\/| o The ladder (across the forklift) lead you on top of another set of |\/| |/\| containers. There are [WOODEN CRATES x3] here as well as a large |/\| |\/| crate with explosive canisters inside that you can push down. |\/| |/\| |/\| |\/| o From that container (reachable by ladder), it's possible to jump |\/| |/\| to another one that contains [WOODEN CRATES x3]. Of course, these |/\| |\/| are all decent vantage points that Ustanak doesn't often move |\/| |/\| towards, except when everyone else has been captured or moving to |/\| |\/| these areas. |\/| |/\| |/\| |\/| o After damaging Ustanak enough, he (temporarily retreats). Meet up |\/| |/\| with the party, after which Leon & Sherry, and Helena & Jake form |/\| |\/| teams after being split up. While Helena & Jake continue fighting |\/| |/\| Ustanak, Leon & Sherry will have to ram the bus into the gate to |/\| |\/| help their friends. There are [WOODEN BOX x4] in this area, so loot |\/| |/\| those first. Move to the back of the bus and open the panel. As Leon,|/\| |\/| input the correct button prompt five times in a row to fix the wires.|\/| |/\| Sherry will drive the bus through the gate, reuniting the party. |/\| |\/| |\/| |/\| o The area has changed during the second part of the battle, and |/\| |\/| Ustanak has more attacks in his arsenal (he will now use his Grenade |\/| |/\| Blast attack). The right side of the area (previously blocked by |/\| |\/| large green wreckage shards of the crashed plane) is now accessible, |\/| |/\| providing you with new loot and maneuverability. |/\| |\/| |\/| |/\| o Move past the truck to the right side of the area (seen from a |/\| |\/| vantage point that you're standing with your back towards the gate) |\/| |/\| and look for [WOODEN CRATES x3] (two behind the truck, one on the |/\| |\/| other side near the cage). |\/| |/\| |/\| |\/| o There's another [WOODEN CRATE] up ahead and a forklift is closeby, |\/| |/\| which leads to a platform with four crates holding explosive |/\| |\/| canisters, all of which can be pushed down. You can also jump over |\/| |/\| to the cage which houses a [WOODEN CRATE] on top of it, as well as |/\| |\/| another crate with canisters. |\/| |/\| |/\| |\/| o You can find another [WOODEN CRATE] if you search the last part of |\/| |/\| the new area, which also has a decent vantage point accessible by |/\| |\/| a ladder. |\/| |/\| |/\| |\/| o Lastly you can climb the bus at the far end of the first open area |\/| |/\| (where the first part of the entire fight took place) via a ladder. |/\| |\/| From here you can leap to a last container with [WOODEN CRATES x3] |\/| |/\| and a [WOODEN BOX]. |/\| |\/| |\/| |/\| o After damaging Ustanak greatly he'll swap his grenade launcher for |/\| |\/| a spare claw. Damage him even more and he'll amputate his claw |\/| |/\| entirely. At this point he'll be severely weakened and the only |/\| |\/| attacks available to him will be a normal grab/throw, plus a kick. |\/| |/\| |/\| |\/| |\/| |/\| USTANAK'S ATTACKS: |/\| |\/| ������������������ |\/| |/\| 1. KICK: Ustanak's kick is a short range attack and isn't very |/\| |\/| dangerous. You'll want to avoid getting too close to Ustanak to |\/| |/\| prevent him from hitting you with it. |/\| |\/| |\/| |/\| 2. FOOT CRUSH: If you get close to Ustanak he'll crush you with his |/\| |\/| foot, temporarily trapping you. He follows this up with a kick. |\/| |/\| |/\| |\/| 3. ENCAPSULATE: Ustanak can detain a character in the capsule on his |\/| |/\| back. Rescue your friends by smashing Ustanak (using the partner |/\| |\/| button), otherwise they remain imprisoned (indefinitely). |\/| |/\| |/\| |\/| 4. GRENADE BLAST: Ustanak can shoot at you and your friends after he's |\/| |/\| switched to his grenade launcher. Avoid standing still and you |/\| |\/| should be fine.. mostly. |\/| |/\| |/\| |\/| 5. GRAB/THROW: Ustanak grabs you (or one of your partners) and throws |\/| |/\| you/them at someone else. Both people are hurt by this, and he'll |/\| |\/| keep this attack through all stages. |\/| |/\| |/\| |\/| 6. CLAW GRAPPLE/EXTENDED CLAW GRAPPLE: Two versions of the same thing, |\/| |/\| Ustanak will grab you or one of your partners with his claw arm and |/\| |\/| detain them for a short amount of time, until they either break |\/| |/\| loose or are rescued by someone else. |/\| |__|________________________________________________________________________|__| After the fight (naturally) the teams split up again by force. Move through the walkway and smash the [WOODEN CRATE x5] before proceeding. THE MARKET ���������� Follow the path and head around the corner. Here you can kill a chicken if you wish, only useful for filling out your kill list. Indeed there *is* trouble up ahead, in fact you'll soon find out it's one of the most hideous creatures in the series and this time I'm not kidding. Head down the street and head right (inside the building) to inspect a body. SERPENT EMBLEM #15: After inspecting the body, check the first room to your ������������������ right. The emblem is laying on top of a wooden desk. Move to the far back of the building to loot [WOODEN CRATES x2], and also take note of the (locked) door near the body (it's a shortcut). Head down the street and you'll soon reach a locked door with three separate locks. It is at this time that you'll run into a Rasklapanje (a name derived from a Serbian word that means 'dismantling'). These guys continue to live after being shot into two separate parts, they can drop their hands as separate enemies, and they regenerate their body parts and themselves continuously. In other words, they *cannot* be killed for good. There *is* a way to at least temporarily rid yourself of these nuisances though, and that is to get some inspiration from John Carpenter's The Thing. And that, to say the same with different words, means to blast this thing in half and drop a well-thrown incendiary grenade on it. This should prevent it from regenerating for a small 2 minutes; better than nothing. You'll mostly want to run from these bastards though; should they get a hold of you, they'll impregnate you in the tightest and most painful sense of the word. Yes, Sherry got impregnated by her father via the mouth (it's a long story; go play Resident Evil 2), but these creatures are quite something else. Trivia: If you pick up any of Rasklapanje's dismembered hands nearby an oven, your character will throw it in, burning it to ashes. Head right and visit the butchery to find a [WOODEN CRATE]. Head around the corner, go down the street and look for a [WOODEN BOX] to your right, and another [WOODEN BOX] to your left. Proceed and a body will drop down nearby a ladder. Unlock the nearby door first (don't go through), then move to the end of the corridor (past the ladder) and collect the [STORAGE KEY B] from the body. Unfortunately, this spawns another Rasklapanje. We're about to get another Serpent Emblem, so it's a good idea to finish off all Rasklapanje down here. It's worth it for the emblem (plus all the items they drop!). Destroy the Rasklapanje and then climb the ladder. Up ahead you'll be able to boost Helena over onto a further rooftop. After you do (or before... it really doesn't matter...) it's emblem time! SERPENT EMBLEM #16: After throwing Helena, look to the right of where she ������������������ landed. Find the red vertical neon sign. Above that on some wires is the emblem. A Sniper Rifle is preferred here. Drop down after you've nabbed the emblem. Go back to the far end of the market (right turn from here), take a left turn and wait for Helena to unlock the door. Should the creature(s) attack you, avoid them or shoot them in half. If you have any incendiary grenades left, now's definitely not a bad time to use them. While you're 'waiting' in this place anyway, you could also check out the room in the back of the fish store in the corner. Here you can find a [RED HERB] and a suitcase that contains [2000 SKILL POINTS]. Go through the unlocked door, head right, climb the ladder and move to the far left end of the roof to find a small metal suitcase with [5000 SKILL POINTS] inside. Head back (you'll probably need to shoot the creature(s) now), drop down and look for a [GREEN HERB] across the street (near the red light), as well as a [WOODEN CRATE] nearby. Unlock the red door here with your partner to find the [STORAGE KEY C]. If you have trouble finding it, simply use the LB/L2 button to get a clear display route where to go. This spawns another Rasklapanje. Head back through the door that was opened by Helena just now and you should be back on the square with the fish store. As you've probably noticed, there's an electrifying door here. Fortunately the lever to shut it off is closeby; it's in the small room left of it. Kick down the door with your partner to find the [STORAGE KEY A]. You can find some [9MM AMMO] in the garbage, and there's a [WOODEN CRATE] in the room with the hanging fish. To summarize (and for players who are looking only for one specific key), these are thus the locations of all three keys (starting point being the door with three locks, standing with your nose in front of it): A: Head left, go past the fish store around the corner and notice the electrifying door. The lever is in the small room next to it. Flip it, unlock the door together with your partner and grab the key from the body. B: Go right, head around the corner and make your way to the end of the corridor. Walk past the ladder to your left and you'll notice a body that has the key. C: (From starting point): Go right, head around the corner and make your way to the end of the corridor. Climb the ladder , boost Helena to the other side and drop down. Turn right to move back to the door with three locks. Turn left, go past the fish store and wait for Helena to unlock the door in the far back. In the unlocked area, kick in the door (use your marker if you have trouble finding it) and find the key inside the small room. With all keys in hand, return to the locked door. Unlocking it takes some time, and you must kick it in together with your partner. In the next room another Rasklapanje shows up and you'll have to wiggle for your life - twice! Make sure you press the right trigger on time as well and you'll be fine. Exit the market through the double doors at the end. A scene will play. In the server room, head downstairs and go through the door to reach a laser room; this should look familiar if you're a fan of the series. Dash to the elevator while sliding underneath the laser beams; there's an opening in the middle or left/right sides of it that you can slide through (which makes you wonder.. why?). NOTE: If Chris and Piers beat you to the elevator, you will have to head upstairs and smash the [WOODEN CRATES x5], then enter room 00. If you reach the elevator first, you will find yourself in an area with some suitcases with [2000 SKILL POINTS x2] and [WOODEN CRATE x3]. You will also be in room 01. There are [WOODEN CRATES x3] in either room. A series of mobile mines is activated and you'll have to stay alive while Helena unlocks the door. if you're playing solo (offline) then the best strategy is simply to keep running, avoiding the mines as much as possible. If you're playing online, try to destroy some of the mines to improve the safety of the other players. It's easy to run over the mines and force them to explode away from Helena while trying to keep her safe. NOTE: If you beat Chris and Piers to opening the door, you can collect [5000 SKILL POINTS], [5000 SKILL POINTS] and [4000 SKILL POINTS] from the suitcases! If they beat you, you will have to endure some more time in the mine chamber and don't get any prize! When the door finally opens, proceed through the monitor room and destroy the grate in the back to crawl through the opening. Simply follow the walkway to the end now. After the scene, head into the room to your right (at the end of the walkway) to find a [FIRST AID SPRAY]. Go downstairs and look around for [WOODEN CRATES x8] in total. Head through the door in the back and make your way to the gate for another scene. THE TRAIN ��������� Head through the first two cabins; in the third, grab the [9MM AMMO x2] and [5.56MM NATO AMMO] from the bench to your right. There's also a [RED HERB] on the left side a little further down the cabin. Climb back on top when you're ready. After Simmons transforms, collect the [9MM AMMO] and [5.56MM NATO AMMO], then unload a few clips in him. Back in the cabin, move back and grab the [5.56MM NATO AMMO x2] and [12-GAUGE SHELLS] as you run away. Emptying your machine gun on him is quite a good idea with all the ammo lying around. He'll transform into his human form temporarily after you damage him enough. Shoot him until he kneels down. At this point, run up to him to perform a special melee attack on him. The basic idea is to stay the hell away from him, but that basically applies for every dangerous foe. After hurting him he'll climb on top of the cabin and runs to the other side. If you can manage to have a doorway between him and you, it'll give you more time to unload bullets on him. There are [9MM AMMO] and [12-GAUGE SHELLS] further ahead, should you need them. After you damage Simmons enough he'll climb and stay on top of the train. Give Helena a boost and have her hoist you up, then empty your guns on Simmons. This triggers a scene, and Simmons grows bigger (dun, dun, Transformers time!). Quickly dash to the back of the second train as Leon and leap back to the main train; then a final command needs to be inputted. Simmons is now running alongside the train, shooting .. things at you. Take cover and shoot whenever he stops doing so. He has a claw attack as well, so don't stay out in the open. Keep damaging him and he'll rip parts of the train off, until he finally enters the train. A button input leads to the next sequence where he'll run towards the train with great velocity. Quickly grab your rifle and shoot him, otherwise the train derails. If done successfully, a scene plays. After this, simply head up the stairs for the closing scene of the chapter. ______________________________________________________________________________ |.:_:.:.:|���������������������������������������������������������������������| |:| |:.:.| CHAPTER 5: CITY UNDER ATTACK [WLK-2.15] | |.| |__.:|_____________________________________________________________________| |:|____|.|���������������������������������������������������������������������| |.:.:.:.:| After successfully locating Simmons, Leon and Helena find themselves| |:.___.:.| thrown in chaos as the city is attacked by a C-virus bomb. | |.| __|.:| | |:| _|.:.|���������������������������������������������������������������������| |.|___|.:| ENEMIES: �Zombie �Simmons | |:.:.:.:.| ������� | |.:___:.:|���������������������������������������������������������������������| |:/ _ \:.| EMBLEMS: #17. On a shelf against the right wall when you first | || (_) |:| ������� enter the building to escape the C-virus mist. | |:\___/:.| | |.:.:.:.:| #18. In a van to the left upon seeing the BSAA Zombies. | |:._.:_:.| | |.| \| |:| #19. After escaping the helicopter but before going into | |:| |.| the next door, look for it to the right, inside of | |.|_|\_|:| some small cabinets. | |:.:.:.:.| | |.:.:.:.:| #20. After the zombies detain Simmons, go around the | |:.:.:.:.| stairs and find the emblem to the left. | |.:.:.:.:| | |:.:.:.:.| RANKING TABLE: | |:.:.:.:.| �������������� | |.:.:.:.:| .------------------------------.----------------.---------------. | |:.:.:.:.| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES KILLED:| | |.:.:.:.:| |====|=========|===============|================|===============| | |:.:.:.:.| | A | 70%> | 2 | <55 minutes | 70+ | | |.:.:.:.:| | B | 60-69% | 5 | 55-80 minutes | 60-69 | | |:.:.:.:.| | C | 50-59% | 9 | 80-100 minutes | 40-59 | | |.:.:.:.:| | D | <50% | 9+ | >100 minutes | 0-39 | | |:.:.:.:.| '----'---------'---------------'----------------'---------------' | ������������������������������������������������������������������������������ Follow the BSAA soldier and quickly make your way around the corner. The C-virus gas turns everyone into a zombie, and this time it can also turn you into one, so avoid it. Upstairs, kick in the door and turn right immediately, rushing up the stairs, entering the right door. Safety? Not quite, the gas will spread through the windows soon enough, so search the room *VERY* quickly for the following items: [9MM AMMO x2] on the small table, [12-GAUGE SHELLS] on the other low table, a [WOODEN CRATE], a [WOODEN BOX], and a [RED HERB] (in the back near the counter; be fast). SERPENT EMBLEM #17: There's also a blue emblem in the shelf against the wall. ������������������ Make sure you shoot it ASAP, since the gas will spread through the room within seconds. Rush upstairs and immediately up the next flight of stairs. Search the place for [WOODEN CRATES x3] and wait for the doors to open. You'll have to fight a few zombies (to keep you entertained) in the meantime. Dash through the corridors and loot the [WOODEN CRATE x3]. A very large horde of zombies chases you. It's quite possible to stay around and defend yourself against all of them until they're all dead, but it takes a few minutes (it does make the next scene funny however). Head through the double doors whenever you feel like it and move into the car. After the ride, climb over to the other side. The chopper helps you fight off the zombies (which you can thin out until the game forces you to go into the alley). Crawl into the corridor and loot the contents of the [WOODEN BOX x2] there. Move through the building and defeat the two BSAA zombies in the area with the jeep (where you healed Helena, remember?). Aim for their head, then move in for the melee kill. You can find [WOODEN BOXES x2] around here, as well as a [GREEN HERB] in the jeep. SERPENT EMBLEM #18: This emblem's easy to find as well. Just look in the open ������������������ van to instantly spot it. Head through the door and go downstairs a little. A batch of zombies approaches, so place a remote bomb on the stairs and timely detonate it to destroy the whole pack. Alternatively an incendiary grenade works wonders too. If you don't have either, you'll unfortunately have to blast your way through. Head through the door at the end. As you already knew, the city is in chaos. Shoot some zombies down the road, then hop onto the streets and slaughter some more zombies. Soon enough the way is cleared and the scene that you've already seen before unfolds once again. GET TO THE CHOPPER!! (Schwarzenegger voice from Predator, obviously.) Inside the chopper, do what you have to do; you know the drill. Fix your ride, save the lady, smash into stuff, making it out alive without a scratch, that's what Leon does, you know? After the scene, look around for [WOODEN BOXES x5] before heading through the doors. SERPENT EMBLEM #19: Before going through the doors, look at the cabinet to your ������������������ right; it's behind the counter. You can spot the emblem inside. After hopping down to the area below a scene plays, then a boss fight starts. _______________________________________________ |/\| BOSS BATTLE: SIMMONS - SECOND FORM (T-REX) | __ |\/|������������������������������������������������������������������������|\/| |/\| Below are several tips for you to consider during this boss battle. |/\| |\/| |\/| |/\| o There are many items you can pick up in this area. If you move |/\| |\/| around the area in clockwise fashion, you should be able to find the |\/| |/\| following batches of boxes and items near the walls: |/\| |\/| |\/| |/\| - [WOODEN CRATE x3] + [WOODEN BOX] |/\| |\/| - [WOODEN CRATE x3] |\/| |/\| - [WOODEN CRATE x2] |/\| |\/| - [WOODEN CRATE x4] |\/| |/\| - [WOODEN BOX x3] |/\| |\/| - [WOODEN CRATE x2] + [WOODEN BOX] |\/| |/\| |/\| |\/| o And there are even more items in the area: |\/| |/\| |/\| |\/| - [WOODEN CRATE x3] next to the large obelisk in the middle. |\/| |/\| - [WOODEN CRATE x2] next to the red petrol carrier. |/\| |\/| - After various vehicles have been destroyed you can also find a |\/| |/\| [FIRST AID SPRAY] in the open area. |/\| |\/| |\/| |/\| o Simmons is faster than ever, so keep a lot distance. Don't hide |/\| |\/| behind small cars either; he'll slam them against you. |\/| |/\| |/\| |\/| o Just like before, hurting Simmons causes him to transform back to |\/| |/\| his human form. Dash ram into him and hurt him more to make him |/\| |\/| kneel, then press the melee button for a special type of melee. |\/| |/\| On the higher difficulties you'll need to tap really fast in order |/\| |\/| get it right, however. Don't worry if it doesn't stick; you can |\/| |/\| still hurt Simmons in plenty other ways. |/\| |\/| |\/| |/\| o There are several explosive barrels in the area. Shooting these |/\| |\/| when Simmons is close will greatly damage him. If he transforms |\/| |/\| back, you know what to do. |/\| |\/| |\/| |/\| o It might be tempting to unload your magnum on him. If you have a LOT |/\| |\/| of ammo for it, help yourself, but save a little for later! |\/| |/\| |/\| |\/| o Ada fights Simmons from a chopper, which tends to keep him occupied. |\/| |/\| Simmons can still attack the chopper, so if you're playing online, |/\| |\/| lure him towards yourself every now and then. |\/| |/\| |/\| |\/| o After depleting some of Simmons' health, the BSAA soldier returns. |\/| |/\| When you're inside the truck, try to shoot Simmons' eye as much as |/\| |\/| possible; it's his weak spot. Hitting his other body parts still |\/| |/\| hurts him though. |/\| |\/| |\/| |/\| o In the last stage of the fight, placing remote bombs near the |/\| |\/| obelisk is a great idea. Luring Simmons towards them isn't too hard, |\/| |/\| and by staying close to the obelisk you practically render yourself |/\| |\/| invulnerable. The bombs greatly damage him, which is always a good |\/| |/\| thing. |/\| |\/| |\/| |__|________________________________________________________________________|__| After defeating Simmons a cutscene plays. You'll have to hoist yourself up by doing the same thing as back in the plane: Hold both triggers down, release the left trigger and hold it again, release the right trigger and hold it again, etc. Mastering it is easy, you just have to get it right first. Ada appears to be in trouble. Damage Simmons from afar, but keep an eye on your surroundings; a few zombies will spawn. After this you'll need to hoist yourself up again, but this time you'll want to hurry it up - Simmons will soon be chasing you. Fortunately Ada shoots him several times, saving your hide. A scene plays when you reach the top. Afterwards you'll find yourself up against Simmons again, this time in what looks similar to his first form. You're fighting alongside Ada, with Helena helping from the vantage point in the building. Simmons packs quite a punch, and you'll want to avoid his tail grapple, but his ram attack is equally painful. To make matters worse, several zombies roam the area. Fortunately there's plenty of moving space, so keep a fair distance and strike him with your Shotgun and Magnum (but again, save a few of those precious bullets if you can). As usual, hurting Simmons makes him transform to his humanoid form, allowing you to perform the special melee attack for extra damage. After defeating Simmons a few scenes will play, after which you're up against.. surprise, Simmons! Immediately take cover, as his tail attack covers a ridiculous distance. Take out a few zombies, then move in for a few hits and take cover again. He uses his tail attack in the rhythm all the time, so it's easy to predict when it strikes. Nonetheless it's still a dangerous and powerful attack. You can loot the [WOODEN CRATE x2] and [WOODEN BOX] on the other side; just be careful not to get hit. Empty a few clips of your Shotgun on Simmons (and perhaps a few magnum bullets if you can spare them, or even a remote bomb!), which ought to weaken him enough. Before heading upstairs, loot the [WOODEN CRATE] and [WOODEN BOX] in the corner. SERPENT EMBLEM #20: Before you go upstairs, walk behind them and through the ������������������ fence on the left. The emblem can be seen in the far left corner behind the fence. Head to the roof and loot the [WOODEN CRATES x3] at the end of the walkway. Continue and head downstairs. Before kicking in the door with your partner, loot the [WOODEN BOXES x2] in the corner. Don't miss the [WOODEN CRATE] and [WOODEN BOX] on the right side of the next area behind the door either. Climb up the platform, reload your guns and boost Helena up. Leon falls into a carriage and Helena will have to get it moving. Simply shoot 'Simmons' in his head and try to avoid his spit attack. Soon enough you'll be able to exit. Here, fight off the zombies and loot the [WOODEN BOX x2] in the corner, then kick in the door. There are [WOODEN CRATES x2] and a [WOODEN BOX] in this place. Head up the ladder and smash the [WOODEN BOX x2] and [WOODEN CRATE] in the corner before dropping down. __________________________________________________ |/\| BOSS BATTLE: SIMMONS - FINAL FORM (GIANT FLY) | __ |\/|������������������������������������������������������������������������|\/| |/\| This is the final boss battle in Leon's campaign. Below are tips to get|/\| |\/| you through the fight. |\/| |/\| |/\| |\/| o There are, of course, several items to be found in this place. You |\/| |/\| can find [WOODEN BOXES x2] and a [WOODEN CRATE] to the far right, |/\| |\/| [WOODEN BOXES x2] and a [WOODEN CRATE] in the upper left corner, and |\/| |/\| [WOODEN CRATES x3] in the far right corner. |/\| |\/| |\/| |/\| o There are various zombies roaming the area. Simmons needs them to |/\| |\/| feed his mutated body while you need them yourself for defeating him.|\/| |/\| |/\| |\/| o The orange bulbs on the back of the creature's belly can be shot to |\/| |/\| inflict damage. The magnum is a particularly great weapon to damage |/\| |\/| Simmons, but other weapons such as the shotgun and machinegun also |\/| |/\| work fine. |/\| |\/| |\/| |/\| o The creature regenerates by feeding itself zombies. There's a |/\| |\/| lightning conductor lying around with which you can impale zombies. |\/| |/\| Do so and damage Simmons until it grabs the rod. A thunderbolt will |/\| |\/| strike, greatly damaging him. |\/| |/\| |/\| |\/| o Keep damaging Simmons after impaling yet another zombie; repeat this |\/| |/\| procedure three times and he'll fall to the ground with his |/\| |\/| vulnerable head exposed. Make sure you've impaled one of the zombies |\/| |/\| with the rod, then unload your magnum or any other weapon onto his |/\| |\/| head. Simmons will grab the impaled zombie and effectively sticks |\/| |/\| the rod in his own head, lethally damaging him, ending the fight. |/\| |\/| |\/| |/\| o Alternatively you can drag the lightning conductor towards the |/\| |\/| weakened Simmons and impale his head with it directly. |\/| |__|________________________________________________________________________|__| After the beast takes the lightning hit to the head, follow the path to the chopper. Once you get near it you'll see another scene. Afterwards, grab the nearby RPG and aim it at Simmons eye... it's pretty hard to miss as he just sits there waiting for you. Go ahead and fire, then sit back and watch the scenes that come afterward. Congrats on beating Leon Kennedy's campaign! ______________________________________________________________________________ |.:.___.:|���������������������������������������������������������������������| |: / __|.| CHAPTER 1: BIG TROUBLE IN LITTLE CHINA [WLK-2.21] | |.| (__.:|_____________________________________________________________________| |:.\___|.|���������������������������������������������������������������������| |.:.:.:.:| Chris and Piers meet up after a traumatic event in the past has | |:._.:_:.| created a post-traumatic stress syndrome for Mr. Redfield. | |.| || |:| | |:| __ |.|���������������������������������������������������������������������| |.|_||_|:| ENEMIES: � J'avo | |:.:.:.:.| ������� | |.:___:.:|���������������������������������������������������������������������| |:| _ \:.| EMBLEMS: #1. In the room with the pigs, on a shelf to the left. | |.| /.:| ������� | |:|_|_\:.| #2. In the room after the alleyway shootout, this emblem | |.:.:.:.:| is on a shelf behind a supply crate. | |:.___.:.| | |.|_ _|.:| #3. After your first roof battle, go back and face the | |: | |.:.| stairs that led you here. Now walk to the right and | |.|___|.:| find the green building. It is on top of it. | |:.:.:.:.| | |.:___:.:| #4. As you are going after the third hostage you'll enter | |:/ __|:.| floor six. From the hole in the building, turn around | |.\__ \.:| and find the butchery shop in and to the left. It is | |:|___/:.| on a table in the back. | |.:.:.:.:| | |:.:.:.:.| RANKING TABLE: | |:.:.:.:.| �������������� | |.:.:.:.:| .------------------------------.----------------.---------------. | |:.:.:.:.| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES KILLED:| | |.:.:.:.:| |====|=========|===============|================|===============| | |:.:.:.:.| | A | 70%> | 2 | <80 minutes | 70+ | | |.:.:.:.:| | B | 60-69% | 3 | 80-90 minutes | 50-69 | | |:.:.:.:.| | C | 50-59% | 5 | 90-100 minutes | 40-49 | | |.:.:.:.:| | D | <50% | 5+ | >100 minutes | 0-39 | | |:.:.:.:.| '----'---------'---------------'----------------'---------------' | ������������������������������������������������������������������������������ Note: Any skills you've bought/equipped while playing other campaigns (such as Leon's) will carry over and be available to you in Chris' campaign too. Drop down from the chopper and hop off the landing site, then smash the [WOODEN CRATE] nearby; these contain items and ammunition. Move all the way downstairs and look for [WOODEN CRATES x2] in the back (behind the green covered container) before going through the doors. Outside, simply continue to the far end of the street, then kick in the door to your left and head upstairs. There's a [WOODEN BOX] and [WOODEN CRATE] to your immediate left. Proceed to the next room. SERPENT EMBLEM #1: In the room with the pigs hanging from the ceiling, look ������������������ to your left. The emblem can be seen on a shelf behind the pigs; it's in clear sight. There's a [WOODEN BOX] nearby the door. Head outside and go through the next door. Make your way through the halls and move outside again. Go around the corner and kick in the door at the end. Kill your first J'avo, then make your way to the far end of the road. Move right around the corner after you've reached the chopper and break the [WOODEN CRATES x2] and [WOODEN BOX] here. Head through the door, move towards the next, then enter the building and defeat the J'avo inside. One is hiding behind a pillar; not that it really matters. Try out some of Chris' melee attacks on him, then move through the back alley into the next building. Search for [WOODEN CRATES x2] here and continue through the next door; kill the J'avo that dares to attack your team member! Look down the street and you'll see another J'avo hiding behind a box. He pops his head out every now and then, so a headshot is quite tempting. Continue making your way through the street and defeat several J'avo. Before going through the door, smash the [WOODEN CRATES x2] on both sides of it. Inside the building a scene plays, after which you'll encounter the first J'avo Ruka-SRP, which has a mutated arm. Its mutated body part is resistant to damage, so aim for his head and follow up with melee attacks. Shoot the other J'avo, then go upstairs, through the door, and hop down. Smash the [WOODEN CRATE] here before kicking the door in. Several J'avo enter the street. You can take cover behind any of the boxes; shooting them from these cover positions is rather easy. The storage room to your right contains [WOODEN CRATES x2], and there's another [WOODEN CRATE] on the far end of the road. Go through the door on the far left and search the room for a [WOODEN BOX] and a [WOODEN CRATE]. SERPENT EMBLEM #2: In this room, smash the crate in the upper right corner to ������������������ reveal this emblem lying on a shelf. Go upstairs and enter the next building. Several J'avo are inside, so take care of them and go upstairs. A mutated J'avo smashes a BSAA soldier through a door, so avenge him by wasting the guy. Melee attacks work well, especially when you follow them up with a head smasher after you've grounded the Ruka-SRP. Don't miss the [WOODEN CRATE] in the room before you continue. Another Ruka-SRP attacks from the other room, so take care of that guy as well. The room adjacent to where he came out of contains a [WOODEN CRATE]. Head through the double doors of the hall after collecting its contents. Tip: J'avo mutate depending on which body parts you hit. Shooting their arms will mutate that body part, while destroying their legs creates a special type of flying J'avo (called Noga-Let). These are best harmed by aiming for the human (lower) part, especially the human head hanging down. A flash grenade will instantly drop them, allowing you to rush in for a deadly melee attack. J'avo with mutated arms can be dispatched of rather easily with headshots, but another effective way to deal with them close range is to stagger them by performing a quick shot (use both triggers simultaneously) with Chris' combat knife, stunning them and allowing you to finish the trick with a melee attack. Break the two [WOODEN CRATES] before going upstairs. You can throw the J'avo off the catwalk if you approach him silently; the other J'avo on top of the stairs will notice, so kill him with either melee or a headshot. When you reach the roof, several J'avo appear in the distance. You can dispatch them right away, although you might find it easier to move in to get a better aim for their heads or even perform melee attacks on them. SERPENT EMBLEM #3: Once the coast is clear, return to the stairs that led you to ������������������ the first roof. While facing the stairs, move a little to the right side of the roof, still facing the stairs. You should now be able to see a green building in the distance that has the emblem sitting on top of a metal spike. It's easiest to shoot with a sniper rifle, but it's quite possible to get it with regular firearms; it just requires careful aiming. Climb up the small ladder and jump over to the next roof, where you'll need to climb another small ladder to reach a walkway that brings you to the next building. Before going up the long ladder at the end, smash the three [WOODEN CRATES] first. You'll be attacked by several more J'avo standing on two higher platforms of this roof, one in the back and one nearby. Quickly aim for their heads and perform melee attacks if you manage to rush in. Your team members should take care of any stragglers. When all J'avo have been dispatched of, go to the far right end corner of the roof and inspect the pole to use it as a cableway. It's a good idea to heal up before doing this, especially on the higher difficulties. Obviously the cableway was just a setup to fall down, and Chris will have to make his way to the next building by rapidly tapping the indicated button. In the meantime, Piers has his hands full with dispatching the J'avo on the balcony who aren't about to let Chris climb the pole peacefully. =-=-=- PIERS GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Piers will have to make sure Chris can climb to safety, so take out your rifle and aim for the heads of the four J'avo that appear on the balcony. Should they mutate into flying J'avo, dispatch those quickly as well. When Chris approaches the building he's climbing towards, two J'avo appear there so you'll need to take care of those as well. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=- CHRIS GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- As Chris reaches the building after climbing the pole to the far end, take out any remaining J'avo and climb the long ladder. Immediately look to your left to spot [WOODEN CRATE x2]. It's possible to shoot some J'avo in the distance, and as you hop off the platform you might be able to dispatch a J'avo standing behind the nearby fence. Climb the ladder leading to the next platform and drop down on the left to find [WOODEN CRATE x2]. Kill the J'avo that approach you and proceed by jumping to the next roof, as usual indicated by the red plates. Move on to the next ladder, climb up and drop down on the other side. You can find [WOODEN CRATE x2] here, and you'll most likely be attacked by a J'avo at this point. There are more J'avo up ahead, so run to the far end of the roof to exterminate any leftover ones. Be sure to spot [WOODEN CRATE x2] in the far right corner of the roof at this point, the climb the ladder to find another [WOODEN CRATE]. Move over the walkway and kill any remaining J'avo, then drop down on the roof to reunite with Piers. Tip: It's worth your while to jump to the other rooftops first (where Piers was walking all this time while helping you out from a distance) and collect any items left here. There are [WOODEN CRATE x4] on the first rooftop, as well as [FLASH GRENADE x4] in the upper left corner. Climb the ladder to reach another rooftop with [WOODEN CRATE x3]. Finally, climbing/hopping down at the ladder on the right leads to a final [WOODEN CRATE x2]. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- When you're all done, kick down the red door together with your partner and follow the path to a short ladder. Climb up and continue down the walkway until a blast hurls you onto the next roof. There are [WOODEN CRATE x2] in the corner, but you'll want to dispatch the two J'avo on top of the building in the distance first. The same essentially applies to any J'avo that rush towards you; down them with melee attacks as much as possible. Proceed to the next roof and climb the ladder, make your way over the walkway (note the explosive barrel at the end), then drop down and smash the [WOODEN CRATE] before kicking down the red door with your partner. Move over the next roof and head down the stairs to reach the Ace of Spades. You'll have to hold out against a horde of J'avo until Bravo team reaches the area, which takes a few minutes. There are [WOODEN CRATE x3] on this last rooftop, as well as [FLASH GRENADE x3] on a low platform to the right, which can help in stunning (flying) J'avo. You can also shoot the explosive barrels to destroy tightly packed groups of enemies. When Bravo Team reaches the area, dispatch the last few J'avo and enter through the green doors to access the Ace of Spades. Inside the building, kick in the next door and proceed through the hallways with caution. Various J'avo are inside the building; you can either take cover against walls or rush in and take out a few with melee attacks. Move to the far upper left hall and smash the [WOODEN CRATES x2], then open the door and go downstairs. Head to the first door and smash the [WOODEN BOX] on the table, then make your way through the rooms until you reach a small hall. There are J'avo here, and you can search the place for a [WOODEN BOX] and [WOODEN CRATES x2], plus another [WOODEN CRATES x3] at the far end. Open the door near the corner and have a grenade or flash grenade ready to pop inside, since three J'avo spiders (called Noga-Trchanje) will be keeping you company for the moment. Move through the next few rooms and search the small room at the end before opening the door to find [WOODEN CRATES x3]. The hostages are being taken away by Noga-Trchanjes, so quickly follow them. You'll encounter several Noga-Trchanjes as you make your way back through the rooms, so keep your eyes open. Upstairs are several Noga-Trchanjes as well, and it's where the next hostage is. You've already searched the area for items, so focus on the enemies. After defeating the spider (a flash grenade helps you anticipate when it's coming around corners; follow the marker), head downstairs. Loot the [WOODEN BOXES x2] on either side of the huge hole in the floor, and before hopping down (*VERY* important, since we have that Serpent Emblem to grab still), search the area for one loose [WOODEN CRATE] in the back, as well as [WOODEN CRATES x2] and [WOODEN CRATES x2] in two of the smaller chambers. SERPENT EMBLEM #4: From the hole in the building (looking outside), turn 180 ������������������ degrees around and walk a few meters towards the middle of the area. The butchery contains two crates, but it also houses the emblem on a low shelf next to the big metal freezer. In any case, after searching the place, move to the back and inspect the double doors to ride the elevator down the first floor. Boost Piers up, then have him hoist you up. After the scene, waste the J'avo and loot the [WOODEN BOX] and [WOODEN CRATE], then inspect the doors with the partner command. Take cover and waste the three J'avo before proceeding. Various J'avo spawn the area, Take cover behind walls and systematically dispose of them one by one. Use melee when possible, preferably in small walkways, not in the open. After defeating all of them, search the area for items. The room immediately to the right of the elevator you came out of houses [WOODEN CRATES x2]. There are [WOODEN CRATES x3] (one single, two together) to be found on the far right side of the area, and [WOODEN BOXES x2] in the far left corner. Move through the door on the far left side and head downstairs. Look for a [WOODEN BOX] and [WOODEN CRATE] around the corner, and another [WOODEN BOX] and [WOODEN CRATE] on the other side of the area. More importantly, search the small suitcase here (it's against the wall in the far back, below a Chinese commercial with a cook) to find [5000 SKILL POINTS]. Hop in the middle section of the area to find [WOODEN BOXES x2]. Drop down and quickly eliminate the hostiles. When one of the J'avo drops down, gameplay slows down; immediately shoot him before he can kill the woman. With all of them wasted, head through the door. After the scene, move to the back of the area and climb the ladder. Rush through the area and head upstairs. Move around the gap (go right) and dash to the exit. Wiggle the analog stick to hoist yourself up and a scene will play, closing the first chapter. ______________________________________________________________________________ |.:.___.:|���������������������������������������������������������������������| |: / __|.| CHAPTER 2: DRAMA IN EDONIA [WLK-2.22] | |.| (__.:|_____________________________________________________________________| |:.\___|.|���������������������������������������������������������������������| |.:.:.:.:| Chris and Piers have their hands full with a bioterrorist attack in | |:._.:_:.| Edonia, where a new type of enemy emerges, the J'avo. | |.| || |:| | |:| __ |.|���������������������������������������������������������������������| |.|_||_|:| ENEMIES: �J'avo �Ogroman �Napad �Strelat | |:.:.:.:.| ������� | |.:___:.:|���������������������������������������������������������������������| |:| _ \:.| EMBLEMS: #5. While waiting on Finn to clear the train car, fight | |.| /.:| ������� the J'avo from the right and find it in the far boxcar.| |:|_|_\:.| | |.:.:.:.:| #6. PIERS ONLY: while sniping for Chirs at the bridge, | |:.___.:.| look out the far right window and find it resting up | |.|_ _|.:| against the upper support beams on the bridge. | |: | |.:.| | |.|___|.:| #7. Once you enter city hall, head behind the stairs to | |:.:.:.:.| the back hallway and you can find it in plain site on | |.:___:.:| the wall back there. | |:/ __|:.| | |.\__ \.:| #8. After meeting up with Ada, head straight to find a | |:|___/:.| small adjacent room. It is on top of the cabinet here. | |.:.:.:.:| | |.:.:.:.:| RANKING TABLE: | |:.:.:.:.| �������������� | |.:.:.:.:| .------------------------------.----------------.---------------. | |:.:.:.:.| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES KILLED:| | |.:.:.:.:| |====|=========|===============|================|===============| | |:.:.:.:.| | A | 70%> | 2 | <90 minutes | 70+ | | |.:.:.:.:| | B | 60-69% | 5 | 90-110 minutes | 60-69 | | |:.:.:.:.| | C | 50-59% | 7 |110-120 minutes | 40-59 | | |.:.:.:.:| | D | <50% | 7+ | >120 minutes | 0-39 | | |:.:.:.:.| '----'---------'---------------'----------------'---------------' | ������������������������������������������������������������������������������ TIP: Serpent Emblem #6 can *ONLY* be collect by PIERS! Just a heads-up! After the cutscene, you will be in control of your character. Use the back of the nearby hummer for cover and head to the right side. You can peak around here to take out two J'avo. Remember to aim for the head, lest their arms mutate to form a shield. From the hummer, head left as there will be several pillars in the area for cover and the angle provides a great shot of any J'avo that have mutated. There is also a [WOODEN CRATE] here to smash. As you head further up, the J'avo will crash a truck in from the left that drops off three more enemies. Up ahead is an elevated walkway above the road and a tower-like structure on the right. A mounted machine gun is set-up here. From the left pillar area, you can find an enclosed stone room with another [WOODEN CRATE]. It is *very* common for J'avo to run into the room, so be prepared to melee one if he runs in there. Be careful of any J'avo to your right as you head out the room's door. As you continue on, the APC and Hummer will advance. There is also a sniper in a window to the upper left (likely targeting the bunkered down BSAA members) and, as the vehicles approach, 5-6 additional J'avo will come out of the tower area and jump down to the walkway, getting into a firefight with your squad. One may even have a rocket launcher and stay up on the tower, so be sure to prioritize him. Advance up the street and take out any J'avo in the lower area. There will always be one standing up behind the sandbags, even though the BSAA vehicles are *so* close, allowing you to easily take him out. Our goal here is to get up to the walkway by taking the stairs to the left, but you will likely run into at least *three* J'avo rounding the corner at the top (a grenade here would be fantastic). Ascend the stairs to see a [RED HERB] chilling near the wall. Grab it and head further up into a beaten-up room. Here you'll deal with any J'avo that didn't come down and survived from the tower earlier. Take them out (I can't imagine you'll deal with any more then two) and break the [WOODEN BOX x2] and [WOODEN CRATE] in the back of the room before heading to the objective. After interacting with the two-person checkpoint, you will see a FRICKIN' HUMUNGOUS... THING called Ogroman. Wow... just wow. For now you are stuck up here on the walkway. The beast's weak point is, of course, the large flesh- colored growth growing out of the back of its neck. Feel free to shoot at it here (I'd use the NINE-OH-NINE as it approaches, although it's not necessary. At one point it will pick up a vehicle and chuck it at you. This vehicle won't hit you (I literally TRIED to get hit by it), but will destroy part of the walkway behind you. This is good, because the beast will soon get near you, forcing Chris and Piers will jump away. You will now be stuck inside of a limited area with the unknown beast and will be forced to fight! _________________________ |/\| BOSS BATTLE: OGROMAN | __ |\/|������������������������������������������������������������������������|\/| |/\| Well, here we are, trapped on a street with a giant B.O.W. Fun... |/\| |\/| There are TWO ways to win this battle: we can either KILL the beast |\/| |/\| or we can play the waiting game. |/\| |\/| |\/| |/\| If you choose to kill the beast, the gist of the fight is to damage |/\| |\/| it until it leans over in exhaustion/pain. You can damage the beast |\/| |/\| the beast a number of ways: |/\| |\/| |\/| |/\| o The easiest way is to of course shoot its giant neck growth. For |/\| |\/| a fantastic view of it, climb up the stairs on the right side, to |\/| |/\| be in the building side of the street. |/\| |\/| |\/| |/\| o You can shoot the beast in the mouth. A smaller target, but at |/\| |\/| certain times of the fight it may be your only target. |\/| |/\| |/\| |\/| o The last place you can shoot the beast, oddly enough, is in its |\/| |/\| crotch area. Doing this pretty much requires you to be on the |/\| |\/| street, which I don't really recommend, but it works... |\/| |/\| |/\| |\/| After damaging the beast enough, it will lean against the building or |\/| |/\| scaffolding. QUICKLY run up to it and press R1 to jump on the beast. |/\| |\/| This will initiate a button-mashing prompt with 'X' where you will be |\/| |/\| pulling at a tendril/spine on its body. Doing this will take you 2-3 |/\| |\/| tries, as you need to jam ULTRA fast, but with each try the timer is |\/| |/\| a bit more forgiving. If/when you fail, you will be grabbed so be sure |/\| |\/| to shoot your way out and keep trying! |\/| |/\| |/\| |\/| If you choose to play the waiting game, you will have to endure the |\/| |/\| beast and this area for approximately FIVE minutes. After five minutes |/\| |\/| have passed, the APC will arrive and drive the beast off. |\/| |/\| |/\| |\/| No matter WHAT you do, J'avo will periodically spawn in from the |\/| |/\| walkway and scaffolding area and will come at you in groups of two. |/\| |\/| They are more of nuisance than a threat, and can in fact be a good |\/| |/\| source of items. I HIGHLY recommend killing the beast here and doing |/\| |\/| it from the building section. You can easily get the [WOODEN CRATE x3] |\/| |/\| in the building this way and will have a good area to target the |/\| |\/| beast's neck. |\/| |/\| |/\| |\/| |\/| |/\| OGROMAN'S ATTACKS: |/\| |\/| ������������������ |\/| |/\| 1. STRIDING SWIPES: The beast just *loves* to do this one, but limits |/\| |\/| it to when you're out on the road with it. It will walk along the |\/| |/\| road, swinging its massive arms one at a time as it walks. You CAN |/\| |\/| run by it or through its legs with good timing, but if you DO get |\/| |/\| hit, it will HURT, taking off two blocks of health (on normal). The |/\| |\/| beast will also damage/kill any J'avo it hits as well, though. |\/| |/\| |/\| |\/| 2. STOMP: Another attack the beast will do if you like to play in the |\/| |/\| street with it. Its stomp will tear up the earth wherever its foot |/\| |\/| lands, doing minor damage while also making anyone caught nearby |\/| |/\| the impact stagger for a short amount of time. |/\| |\/| |\/| |/\| 3. PICK-UP: If you stay too close to the beast, he will sometimes |/\| |\/| grab you and pick you up. During these times he will scream at you |\/| |/\| and squeeze you. You can escape in one of two ways: by either |/\| |\/| taking aim and shooting him in the face or by jamming like crazy on |\/| |/\| the left stick. I highly recommend shooting, as it is much faster. |/\| |\/| |\/| |/\| 4. PUNCH: The beast will actually rear back and PUNCH at you if you |/\| |\/| are at his head-level. Sometimes, instead of a punch, it will be a |\/| |/\| lazy smack. Both are easy to avoid as he has quite the wind-up. |/\| |\/| |\/| |/\| 5. BILE: Shooting at the beast's crotch-region will cause bile to |/\| |\/| fall out. This is easy to avoid unless you plan to run under him, |\/| |/\| and even then it hurts only slightly. |/\| |\/| |\/| |__|________________________________________________________________________|__| After the battle, follow your APC as it takes down the gate ahead. It will slowly turn the next corner, but here you should be ready as you'll have to deal with J'avo from both sides of the narrow street. To the right is a covered area with J'avo staggered throughout. I would highly recommend taking them out quickly with either some quick-shot action followed up by melee or by Chris's knife-swipes followed up by melee, if needed. To the left, up out of reach will be more J'avo who fire down at you. There will also be a J'avo in a window at the end of the street. With the ground threat out of the way, you are free to find some good angles on the higher up threats and take them out. Be sure to grab the [WOODEN CRATE] in the room to the right as well. Continue on through another gate and you'll hit a checkpoint. At the next turn you'll face *another* ambush, with even more enemies. You will likely see a J'avo above the APC, so take him out, but two more will drop down right in front of you near the right corner. Help your squad take them out as well. From here you can handle the area a number of ways. On the right side of the street, inside the building area, are two enemy snipers as well as [WOODEN CRATES x2]. In the street, on the right AND left hand sides are entrenched J'avo. Most of them will choose to stay entrenched, but one or two may advance on you, using the APC as cover. On the left side of the street you have your tactical options. A stairway over there allows you to get higher and take out the snipers easier, and even has a small ledge close to the street overlooking the first J'avo entrenched position. Feel free to use it, but only jump over to the small area if you've taken out at least one of the snipers and be sure to take out the second snipers shortly afterwards. After securing that position, you can either advance up the street, being careful of any J'avo on the left-hand side or sneak up on them by using the wall near the staircase, which is blown open underneath and will let you crawl under it. Either way, the *biggest* thing to watch out for is a truck full of J'avo (four of them) that screeches in from the left when you get near the end of the street. Have a hand grenade ready for it and mop up whoever survives. Continue on to have Finn blow up a nearby fence. Jump down into the train-yard and Finn will start working on blowing the train car out of the way. It will take him some time, (about two minutes), but we won't just be sitting here waiting for him! Instead, we'll be fighting for our lives (what else is new, right!?). J'avo will come at you from the right and some of them even have rocket launchers. One Rocket Launcher J'avo will be nearby on top of the middle train car, so take HIM out ASAP! The other rocket launcher J'avo will be entrenched behind some sandbags at the far end of the lot, but will constantly be firing off rockets. To the immediate left you can climb up a ladder and onto a train car for a [WOODEN CRATE] and [WOODEN BOX] with supplies and a *superb* sniping position. This is truly the place to go if you wish to snipe (Piers!). On the ground level you can also hop into a cut-out train car and find another [WOODEN CRATE] to the left. To the right, you can (and should, as a serpent emblem is at stake) fight your way into the J'avo's position. As you head right, you can use the center train car for cover, but be wary of any J'avo coming at you. There is also a room/cut-out train car to the left with multiple exits that is NOT easily defendable. The middle train car additionally can be jumped into if you wish. There are [WOODEN CRATES x2] inside. I would recommend staying behind the middle car and killing off/thinning out the ground units. If your sniper hasn't stopped the rocket J'avo, you can get in the car and approach the rear for a clear shot at the nest easily enough, but beware of being flanked. The J'avo *will* stop spawning after a few minutes, so it is possible to wipe them all out. Just be sure to take out the rocket J'avo first. SERPENT EMBLEM #5: Once you've thinned the J'avo out, approach the very end ������������������ of the lot to see a railroad car with barred windows. Look inside to the far right to spot the serpent emblem. As usual, shoot to collect it. Once you're ready to continue, approach Finn and the train car will blow, triggering a short cutscene. Afterwards, go downstairs and look to your right to spot a [GREEN HERB] standing on some barrels. There are also [WOODEN CRATES x2] down here. Move to the destroyed catwalk up ahead and give Piers a boost. =-=-=- CHRIS GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Move over the bridge, and when it collapses, quickly crawl over to Finn; he's on the far left side. Proceed over the bridge and take cover behind the truck up ahead. Watch out for the turret on the right side; take the J'avo out as soon as you can. When you get close enough to the tank, Piers is able to destroy it by shooting a tank behind it. There's a sniper up ahead; see if you can shoot him from a distance, otherwise rush towards the ladder at the end of the bridge and climb up. This vantage point should allow you to take out the sniper easily. Make your way to the upper bridge and collect the contents of the [WOODEN BOX] and [WOODEN CRATE] along the way. At the top of the bridge, lower the ladder for Piers on the other side and loot the [WOODEN CRATE] nearby. Drop down to find [WOODEN CRATES x3] and a [WOODEN BOX]. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- And, for Piers... =-=-=- PIERS GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Have Chris throw you over the gap and follow the soldier into the building. There are two bunkers down here; the first has three J'avo in it and the second has two. If you have any grenades, this is an excellent time to use them as they are grouped up together. Take out the J'avo and destroy the [WOODEN CRATE] down here, then head further up. Up here you have a *much* better view of the bridge. Destroy the [WOODEN CRATE x2] up here and then it's time for a Serpent Emblem: SERPENT EMBLEM #6: Look out the furthest right window at the bridge. From the ������������������ right stairs, follow the support beams to the left and you will see the emblem resting on one. With this vantage point you can use your sniper rifle to help Chris out by taking out the turrets. Chris will be facing a tank here as well, but once he moves forward and draws it out, you will see a tanker behind the tank. Shoot it to blow the tank to hell. Once that is done, the nearby BSAA troop will open the path forward. Head up the stairs taking out the J'avo as you go and at the top break the [WOODEN BOX] and [WOODEN CRATE]. Head out onto the bridge and through the train car, killing the J'avo you find. On the other side, head to the red and white striped area and jump down. Kill the J'avo and break the [WOODEN BOX] and [WOODEN CRATE x2] and then wait for Chris to lower the ladder so you two can re-unite. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go back and make your way to the other side of the upper bridge and push the large container out of the way. At this point, various J'avo will parachute onto the bridge. Hold out until Finn reaches your position, then cover Finn as he sets the explosives. After the scenes you're teaming up with Jake and Sherry temporarily. Head into the building to your right and go upstairs to find the first gun turret. In the nearby room you can find [WOODEN BOXES x2]. There are also [WOODEN CRATES x2] next to the stairs, and another [WOODEN CRATES x2] in the room with the destroyed wall in the back. You'll need to distract the giant Ogroman although you can also just kill it. Doing this is easier than it appears at first. Shoot him repeatedly in his face and growth on his back while you're standing in the building. He'll stagger after a short while, allowing you to hop on his back and pull out a spike that you then stick in his growth. Do this twice to fell the creature. He's worth 4000 skill points. After Finn sets the explosives, move away from the turret and head outside. Otherwise try to stay away from Ogroman and you should be fine. Go down the street and turn around the corner, then head through the door of the building in the middle of the area (which should now be on your left hand). Finn blasts it open. Take cover on the right side of the room and kill the J'avo, then loot the [WOODEN CRATE] and go upstairs. Here, defend Finn until he has prepared the explosive charges, then move away and go back downstairs; only one turret left to go. Drop down the hole on the ground floor of the building and move through the passage. You'll come across a [WOODEN BOX] and a [GREEN HERB] on the left and right side of the hall respectively. Dispatch any J'avo around here and proceed; at the intersection loot the [WOODEN BOX] and [WOODEN CRATE] on your right side, then inspect the other passage to find another [WOODEN BOX] and [WOODEN CRATE]. Endure the terrible Uruk-hai music a little longer and proceed around the next corner to find a [RED HERB], [WOODEN CRATES x2] and [WOODEN BOX]. Continue until you reach a hole in the wall. There's a [WOODEN CRATE] at the end of the corridor, but be careful of as Ogroman kicks out the grating of the ceiling. After this he'll try to grab you every now and then. Move into the hole and dispatch of any J'avo, then follow the linear tunnel to the end (ignore the first ladder). When you reach the turret, quickly shoot the gunner and search the area for a [WOODEN BOX] and [WOODEN CRATE], and kick down the ladder near the corner. Hop off the building on the other (left) side to locate the third anti-aircraft guns. Distract the Ogroman while Finn sets the charges and you're done.. Well, not quite. They literally ask you to pull out that giant rod in the Ogromen's spine. Easier said than done. In any case, in the area where the third anti-aircraft gun is located is a hole in the road that you can drop into. This leads to an unexplored section of the underground tunnel complex, including a [WOODEN BOX]. In any case, to kill the second Ogroman you'll need to climb the building, hurt him (until he kneels) and hop on his back to pull out the rod from his spine. After that, a cutscene plays. CITY HALL ��������� Move into the city hall (a deformed version of the mansion hall) and search it. There's a [WOODEN CRATE] on the main floor, near the counter. SERPENT EMBLEM #7: Move behind the stairs to find a 'hidden' hall. The emblem ������������������ is attached to the wall in the middle. Head upstairs and go through the door, then make your way through the hall. The room that the J'avo storms out contains a [WOODEN CRATE], [WOODEN BOX], an [ASSAULT SHOTGUN], [9MM AMMO], and [12-GAUGE SHELLS x2]. Move on and inspect the restroom to find another [WOODEN BOX]. Drop down the next hall, where three Napad will hatch from the Chrysalid bodies. That's bad. While the Napad aren't fast, they *are* very strong and they're real bullet sponges. You can find [12-GAUGE SHELLS] on a bench in this room, and there's also a [WOODEN BOX] and [WOODEN CRATE x2] to be found. A great way to blast the shell off the Napad is to drop a grenade in front of them. Do this when they're standing still, after they've charged, to ensure success. Empty your shotgun on their weak part to fell them. Head through the next door and open the [WOODEN BOX x2] and [WOODEN CRATE], then continue around the corner into the adjacent room. There are more J'avo here (nope, it never ends, this is CHRIS' campaign, full of awesome shooting yeah, bang, blam, boom, that's fun guys, c'mon more shooting is the coolest, blam, **** atmospheric scenes, give me explosions, kaboom, pow pow yeah!). Okay, so you'll still actually want to get rid of them and move on with the game. Kill them off and in the room on the right you can find a [RED HERB], some [12-GAUGE SHELLS] and a [WOODEN CRATE]. Grab them all move to the next room. In the next room a scene will play and you'll meet up with .. Ada. Check the small adjacent room for a [GREEN HERB] and a Serpent Emblem: SERPENT EMBLEM #8: After the scene with Ada, move north into the small adjacent ������������������ room. The emblem is on top of the cabinet to the left. After grabbing those items, follow her through the hall which contains a [WOODEN CRATE]. Head through the next door, then quickly head to the second floor, ignoring the Napads. On the next walkway, Strelats spawn. These have a nasty long range attack where they shoot spikes at you, so take cover and move in quickly. There are [WOODEN BOXES x2] here for you to loot. Use the shotgun for close encounters and your handgun and machinegun for distant shooting. After killing all three of them you 'can' finally advance. There's a [WOODEN BOX] in the area behind the next door, drop down to reach a long hall. Climb the nearby ladder to find a [WOODEN CRATE]. On the lower level you'll run into a Napad and two Strelats. A Grenade and a shooting spree ought to fell the Napad. As for the Strelats, you can shoot or melee them to death. When they're weakened you can perform a special melee attack on them which is RT/A/RT for Xbox 360 and R1/X/R1 for PS3. Move through the area and try to find the door on the right side (near the red light) leading upstairs to find a [WOODEN BOX] and [WOODEN CRATE]. Make your way to the back of the area and search around for [WOODEN CRATES x2] before heading downstairs. A cutscene plays, ending the chapter. ______________________________________________________________________________ |.:.___.:|���������������������������������������������������������������������| |: / __|.| CHAPTER 3: THE B.O.W CHASE [WLK-2.23] | |.| (__.:|_____________________________________________________________________| |:.\___|.|���������������������������������������������������������������������| |.:.:.:.:| Only just recovering from the previous attacks, Chris and Piers are | |:._.:_:.| forced to stay sharp as a BSAA member is attacked by a B.O.W. | |.| || |:| | |:| __ |.|���������������������������������������������������������������������| |.|_||_|:| ENEMIES: �J'avo �Iluzija �Gnezdo �Napad | |:.:.:.:.| ������� | |.:___:.:|���������������������������������������������������������������������| |:| _ \:.| EMBLEMS: #9. After exiting the playground, look to the left on the | |.| /.:| ������� other side of the street to find it on some boxes. | |:|_|_\:.| | |.:.:.:.:| #10. Enter the apartment after bringing down the chopper | |:.___.:.| and enter the room past the game room on the left. It | |.|_ _|.:| is on a lower bed in here. | |: | |.:.| | |.|___|.:| #11. During the second helicopter fight, go to the boat's | |:.:.:.:.| second floor and look to the left over the harbor. It | |.:___:.:| is on top of the building under contruction. | |:/ __|:.| | |.\__ \.:| #12. Inside the middle bus window once you encounter the | |:|___/:.| J'avo ambush in the parking garage. | |.:.:.:.:| | |.:.:.:.:| RANKING TABLE: | |:.:.:.:.| �������������� | |.:.:.:.:| .------------------------------.----------------.---------------. | |:.:.:.:.| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES KILLED:| | |.:.:.:.:| |====|=========|===============|================|===============| | |:.:.:.:.| | A | 70%> | 2 | <85 minutes | 55+ | | |.:.:.:.:| | B | 60-69% | 4 | 85-105 minutes | 40-54 | | |:.:.:.:.| | C | 50-59% | 7 |105-130 minutes | 25-39 | | |.:.:.:.:| | D | <50% | 7+ | >130 minutes | 0-24 | | |:.:.:.:.| '----'---------'---------------'----------------'---------------' | ������������������������������������������������������������������������������ STREETS OF CHINA ���������������� Move through the destroyed building and make your way down the street, past the playground. Interestingly, you can actually slide down the slides (you'll go faster than you normally would, and there's a special sliding sound for it as well). Anyway, head through the large gate up ahead. SERPENT EMBLEM #9: From the yellow lines near the red gate, look slightly to ������������������ your left to spot the blue emblem stacked away against some boxes. The blood trail clearly leads to the building up ahead, but first search the area for a [GREEN HERB] on the far right side, as well as [WOODEN CRATES x2] and a [WOODEN BOX]. Climb the ladder when you're done, then kick in the door on the other side of the corridor. Kill the two J'avo, then climb the two ladders and another set of two (mutated) J'avo spawn. Use melee attacks on them and finish 'em off with a good 'ol shotgun blast to their bruisy little heads, then climb up the ladder as you intended to do. Destroy the [WOODEN CRATES x2] and move through the door. Inside you'll encounter a new type of mutated J'avo who can spit spider webs (who are called Glava-Sluz). Should your partner get stuck by it, help them escape. Move into the next room to waste more of these spitters. Head through the door and search the room for a [FIRST AID SPRAY] and a [WOODEN CRATE] and [WOODEN BOX]. Open the next door with your partner to trigger a scene. You'll need to help out Jake and Sherry down below. Take the left path to find [WOODEN CRATES x2], plus even more [WOODEN CRATES x3] further down. The right path leads to a [WOODEN CRATE], and you can drop down to a lower level where you'll find [WOODEN CRATES x2]. A new J'avo type spawns as well, with grasshopper-like legs. Keep killing the incoming J'avo and eventually shoot the J'avo on the chopper to trigger a cutscene. Head for the double doors and go upstairs. Climb the ladder; you can find [WOODEN CRATES x5] on the roof. Hop to the next building and kick in the door. Quickly move towards safety; indeed the chopper has returned and will use rockets as well. Be sure to grab the [GRENADE LAUNCHER] up ahead, along with [40MM EXPLOSIVE ROUNDS x2] and a [FIRST AID SPRAY]. Head up the ladder to reach a platform that allows you to combat the chopper. The ladder on the back of the platform leads to an area with a total of [WOODEN CRATES x5], so check it out. Dispatch of the J'avo but focus on the chopper and blast it with your new grenade launcher. Anticipate its movement and don't waste any shots; preferably hit it when it's hovering in a still position. It can take quite a lot of damage, and it's easy to see when you're doing it right as the chopper catches fire. Damage it enough to trigger a scene. ILUZIJA AREA ������������ Now it's time to kick some Iluzija snake ass. Head down the hall until you reach an apartment. SERPENT EMBLEM #10: In the apartment, head left, past the table, into the ������������������� bedroom. The emblem can be found on the lower bed. There's a [WOODEN BOX] in the small room to the right of the entrance and a [WOODEN CRATE] in the kitchen. Proceed down the next hall, get a glimpse of Poisavan, then head downstairs. Kick in the door and proceed to view a scene. Afterwards, before following the blood trail, check the other end of the corridor to find a [WOODEN CRATE]. Inspect the dead BSAA operative and head downstairs. Kick in the door and search the room for [WOODEN CRATES x2]. Move through the next room - don't bother shooting, and head through the next door, then slide down the rope at the far end of the walkway. Move the debris out of the way with your partner and a scene will play. Afterwards you're split up. =-=-=- CHRIS GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Head down the hall and smash the [WOODEN CRATES x2] to your right, then continue and head into the room to your left to find Reid, one of your team members. There's also a [WOODEN CRATE] in the corner of this room. As you proceed, head behind the stairs to find another [WOODEN CRATE], then go up to join Piers. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kick in the door and drop down the hole in the next room. Open the double doors and to fight the Iluzija. This fight is easier than it looks. Scout the area with your laser sight to instantly see where it's hiding, then blast away. Dodge to the side whenever it attacks. After hurting it enough it'll move down a shaft. Follow it, get grabbed, shoot it, then continue the pursuit. In the next room wiggle yourself loose, then quickly search the area for [WOODEN CRATES x4]. The principle stays the same; scout the area with your laser sighting and hit the snake hard. After damaging it enough it'll move into the next room. There are cabinets here but these only provide the illusion of protection; Iluzija hits right through them. Search the place for [12-GAUGE SHELLS x4] and use your shotgun to damage it. After inflicting enough damage it'll escape once again. Before going up the ladder, head through the ventilation shaft in the corner first. In the room on the other side, smash the [WOODEN BOX]. There's a [GREEN HERB x2] in the cabinets in the adjacent room, and the suitcase contains a whopping [10000 SKILL POINTS]. There's also a [WOODEN CRATE] here. Head back to the large room and move through the door to trigger a scene. The final fight against Iluzija now commences. The area is circular and has an lower and upper level. Climb any of the two ladders and grab the [GREEN HERBS x2] on this platform. Flip the switch and the wire slips out on the other side. Marco plugs it back in. Now it's just a matter of timing. As soon as Iluzija slides over the pool of water directly below the switch, hit it to fry the beast. Your partner should lure it nearby the pool, avoid standing in it yourself. After the fight, have Marco hoist you up and grab the [RED HERB]. Avoid contact with the electricity wire; move down the hall and go through the doors to trigger a scene. The Gnezdo consists of a mother bee and a swarm of smaller ones. Shoot the swarm a few times and the large mother bee shows itself. Quickly empty your shotgun on it for a swift defeat, but don't come *too* close either. There are [WOODEN CRATES x5] around the area as well. After defeating the Gnezdo, collect [MARCO'S C4 EXPLOSIVE] and blast the doors open with it to trigger a scene. Head downstairs afterwards. THE HARBOR ���������� Drop down and smash the [WOODEN CRATES x2]. Jump onto the boat and leap off to the dock on the other side. Take cover behind the railing as a J'avo sniper starts targeting you; shoot him from afar, it's quite possible (preferably with the pistol). Search the boats behind you to find a [WOODEN BOX], [WOODEN CRATE] and another set of [WOODEN CRATES x2]. Move over the other boats and a few grasshopper J'avo show up. Quickly shoot the one closest to you, then take cover and help Piers snipe the others. Proceed and more J'avo (naturally) spawn. When one of them transforms into a Napad (on the left side), hurl a grenade towards it and empty a clip on his weak flesh to swiftly fell it. Jump to the next boat (on the left side) and smash the [WOODEN CRATES x2] here. The sniper up ahead transforms into a Napad, so destroy his armor either with a regular (throwable) grenade or use your grenade launcher, then hit him where it hurts. The next platform contains a [WOODEN BOX] and [WOODEN CRATES x2] in the corner. Move over the last few boats and smash the [WOODEN CRATES x3] before kicking in the door. After the scene, quickly dash over the boats - ignoring all enemies - until you reach a boat restaurant. Climb the ladder to the first floor and you'll be in a good position to destroy the chopper. To do this, equip your grenade launcher and pump away; just make every hit count! The explosive rounds from the chopper hurt like hell, so take cover in the rooms, then take a shot at the chopper, take cover again, etc. Don't take too many risks. We *do* want to take a moment to *NOT* focus on the chopper though: SERPENT EMBLEM #11: During the second helicopter fight head up to the second ������������������� floor of the boat. When facing the harbor/chopper, look to the left to see some construction. The emblem is hanging out over there. Easy to hit with a sniper rifle, but very possible without one as well. Onto what you can find in the boat's rooms: The first room contains a [RED HERB] and [LARGE VASES x2]. The second room houses a [GREEN HERB] and [LARGE VASES x3]. After the chopper crashes into the boat, jump off. As you proceed, more J'avo spawn (this is CHRIS' campaign, it never ends! Yeah, awesome, kaboom, the boat blows up, there weren't any explosives on it but it blows up anyway, awesome, yeah, wicked cool... if you are 13 years old). Anyway, *ahem*, don't mind the sarcasm please. That just had to be said at this point. In any case, kill the J'avo (you can push them in the water if you wish) and continue. Have a grenade ready as a batch of J'avo drops down; a well aimed toss can destroy all of them, but mop up any survivors before proceeding. There's a suitcase behind the barrels that contains [4000 SKILL POINTS], so be sure not to miss it. Climb the ladder and search the place for a [WOODEN BOX] and [WOODEN CRATES x2]. Enter the hangar when you're ready. THE HANGAR ���������� Move through the door and dash to the other side of the hall. Laser beams (which ought to look familiar for fans) are sent across, so slide underneath them. There's a gap either in the middle, left, or right. At the end, smash the conductors and you'll reach the elevator. NOTE: If Leon and Helena beat you to the elevator, you will have to head upstairs and smash the [WOODEN CRATES x5], then enter room 00. If you reach the elevator first, you will find yourself in an area with some suitcases with [2000 SKILL POINTS x2] and [WOODEN CRATE x3]. You will also be in room 01. There are [WOODEN CRATES x3] in either room. Remove the plate from the panel and have Piers take a look at it. Run near the moving mines to make them explode; it's easy to run past them and still trigger them, keeping Piers safe. NOTE: If you beat Leon and Helana to opening the door, you can collect [5000 SKILL POINTS], [5000 SKILL POINTS] and [4000 SKILL POINTS] from the suitcases! If they beat you, you will have to endure some more time in the mine chamber and don't get any prize! Once you are done, drop down on the catwalk and chase Ada until a scene plays. Afterwards you'll be chasing her by car. Piers will drive during the first part. As Chris, simply shoot any enemy trucks to ensure your safety. After a while, various J'avo block the road in a garage; be sure to take them out quickly as some of them have RPG's, but prioritize the naerby Serpent Emblem first! SERPENT EMBLEM #12: Once you encounter the ambush in the parking garage, look ������������������� for this emblem above the middle of the enemy barricade, in a bus window. Chris takes the wheel shortly after. The controls are simple: .-----------.----------.--------------. |ACTION |XBOX 360: |PLAYSTATION 3:| |===========|==========|==============| |Steer |Left Stick| Left Stick | |Accelerate | RT | R1 | |Brake | LT | L1 | |Turbo Boost| A | X | '-----------'----------'--------------' The chase itself is fairly straightforward. Keep your eyes on the road and be sure to use the boost every now and then to avoid losing Ada (otherwise it'll be game over). If you make it, the chapter ends. Tip: If you don't have it already, it's highly advisable to purchase the Lock-On skill and equip it in one of your (secondary) skill slots. It'll come in handy the next chapter. ______________________________________________________________________________ |.:.___.:|���������������������������������������������������������������������| |: / __|.| CHAPTER 4: THE TANKER [WLK-2.24] | |.| (__.:|_____________________________________________________________________| |:.\___|.|���������������������������������������������������������������������| |.:.:.:.:| Chris and Piers fall from one chase into another. Ada Wong is now | |:._.:_:.| their top priority. The lengthy chase continues on a large seacraft.| |.| || |:| | |:| __ |.|���������������������������������������������������������������������| |.|_||_|:| ENEMIES: �J'avo �Napad �Meset �Gnezdo �Rasklapanje �Ogroman | |:.:.:.:.| ������� | |.:___:.:|���������������������������������������������������������������������| |:| _ \:.| EMBLEMS: #13. Enter the Chinook at the start of the level and look | |.| /.:| ������� for this emblem in the cockpit. | |:|_|_\:.| | |.:.:.:.:| #14. After moving to the outside of the tanker, equip your | |:.___.:.| sniper rifle and look past the boat with lights on | |.|_ _|.:| the left. It is sitting on another boat, further out. | |: | |.:.| | |.|___|.:| #15. After turning a valve to go up a floor in the tanker, | |:.:.:.:.| search underneath the next staircase for this one. | |.:___:.:| | |:/ __|:.| #16. PIERS ONLY: At the end of the chapter, blow the | |.\__ \.:| first container and jump over the boxes, the look | |:|___/:.| for the emblem inside a tire, to your right. | |.:.:.:.:| | |.:.:.:.:| RANKING TABLE: | |:.:.:.:.| �������������� | |.:.:.:.:| .------------------------------.----------------.---------------. | |:.:.:.:.| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES KILLED:| | |.:.:.:.:| |====|=========|===============|================|===============| | |:.:.:.:.| | A | 70%> | 2 | <75 minutes | 55+ | | |.:.:.:.:| | B | 60-69% | 4 | 75-90 minutes | 45-54 | | |:.:.:.:.| | C | 50-59% | 7 | 90-120 minutes | 35-44 | | |.:.:.:.:| | D | <50% | 7+ | >120 minutes | 0-34 | | |:.:.:.:.| '----'---------'---------------'----------------'---------------' | ������������������������������������������������������������������������������ TIP: Serpent Emlem #16 can *ONLY* be collect by PIERS! Just a heads-up! As the chapter starts, immediately (as Chris) grab your gun and shoot the head of the Neo-Umbrella J'avo attacking Piers. Afterwards run to the nearest room and grab the [SEMI-AUTO SNIPER RIFLE] from the table, along with [7.62MM NATO AMMO x3] in the suitcase, then kill the nearby critter. There's also a [WOODEN BOX] on the workbench in the back. Go upstairs and smash the [WOODEN CRATE], then move into the control room. You will want to get rid of at least some of the snipers up ahead, or otherwise things are going to get way too complicated. Position yourself against the railing of the catwalk and kill the three or four snipers on the far end of the area. Be sure to have target sighting on, so you can see their laser sightings, allowing you to locate their positions more easily (which is tricky enough). It's worth your while to equip the Lock On skill beforehand, giving you a little steadier aim. After dispatching the snipers, loot the [WOODEN BOX] and [WOODEN CRATES x2] at the end of the walkway. Drop down at the ladder and kick the other ladder down; proceed to the ground level. Proceed onwards to spawn more enemies. As these mutate large shells, quickly step away. If they kneel down it means they're going to blow up! Hitting them in the legs is an effective way of dealing with them. They are called Ruka-Bedem. You'll also encounter crab-like mutated Neo-Umbrella J'avo who are called Glava-Smech. Enter the Chinook chopper to find [WOODEN CRATES x2]. SERPENT EMBLEM #13: This one is inside the Chinook chopper. Look for it in the ������������������� cockpit. If you try to proceed, a new wave of enemies will spawn once again. Fall back and dispatch them one by one. There's also a new sniper (up on the left side of the catwalk in the far distance, near the red light) you might want to exterminate before continuing. Head up the stairs on the far left and climb the ladder at the end of the walkway to reach the upper catwalk area. Walk to the middle of the catwalk and a few more enemies spawn down below. It's not a bad idea to take care of them first. When you're ready, boost Piers to the other side and you'll be split. =-=-=- CHRIS GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chris will be up against quite a few enemies, including a Napad (eventually). Piers helps you from a distance, but you'll definitely need to defend yourself as well. A grenade works well if all enemies are packed together, and the grenade launcher always works wonders on Napads. After some crowd control, move over to the other side of the catwalk and let mr. muscle do the talking as you grab the pole. Quickly tap the button to make your way to the other side. Before inspecting the rocket you might want to deal with the enemies first, including a Napad. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Drop down the ladder and wait with dropping down to the ground floor; more enemies spawn, and this is a decent vantage point for taking out at least some of them. Deal with the remaining ones on the ground level and be on your way. Making your way to the gate isn't hard, but there are a lot of enemies in the area, including a new sniper who transforms into a Napad. If you head for the gate and thin out the enemies, one of them will transform into a giant bird called Meset. Pull out your Grenade Launcher to swiftly defeat it. Before proceeding through the double doors, kick in the small door left of the gate. Inside the control room there's an enemy who'll transform into a Napad; nothing a Grenade Launcher can't handle though. Move onward and you'll reach the area behind the fence. To the left you can find a [WOODEN BOX] in the cabinets. Other than that there's not much else to do here, so proceed through the double doors. Out here we can find one of the trickiest and hardest-to-get Serpent Emblem yet! See below to nab this elusive fellow: SERPENT EMBLEM #14: After going through the door to the outside of the tanker, ������������������� look out over the waters. Pull out your sniper rifle and find the boat beyond the left one with lights to see an emblem laying on it. Head upstairs and break the [WOODEN CRATES x2] here, then drop down and move to the other side. Head all the way upstairs and loot the contents of the [WOODEN CRATE] and [WOODEN BOX] before climbing the ladder. Make your way to the end of the walkway, open the doors and pull the lever, then kick down the ladder. Hop down and you'll be back in the large area where you started. New enemies spawn (naturally), so head downstairs and prepare yourself for more fighting. One of the enemies even board the aircraft and starts shooting at you. That's particularly dangerous, so definitely move to the side of it and destroy the pilot with two well placed grenades from your grenade launcher. There are many more enemies so it's up to you to decide if you want to thin them out or not. Move into the control room at the far end of the area (kick in the door if you hadn't already, and defeat the Napad if you hadn't already too), then fight more enemies. It helps to lure several into the control room and toss a grenade at them. One of them turns into another bird. In any case, make your way upstairs and finally enter through the destroyed gate; kick in the door to progress. Watch the scene, then proceed to the next area. There's a [FLASH GRENADE] in the cabinet around the corner. Call the elevator and ride it up. Head through the door and you'll bump into a Neo-Umbrella J'avo. In the next room quite a lot of them spawn so if you have any grenades, now is an excellent time to use them. Otherwise stay in the first room and attack from here. Several spiders enter the area as well; the shotgun and machinegun are quite effective here. Move into the next hall and inspect the showers to find a .. showering Neo- Umbrella J'avo indeed. Waste him and collect the [GREEN HERB] at the far end. Waste the J'avo in the next room and look for [9MM AMMO] in the cabinet and some nice [40MM ACID ROUNDS] to the right. Tip: If you didn't know already, you can swap ammunition from the grenade launcher by equipping the weapon and pressing Y (XBOX) or triangle (PS3). Head upstairs and waste three more Neo-Umbrella J'avo. Before going through the door, move to the end of the walkway outside to find [12-GAUGE SHELLS]. Move through what appears to be an improvised shooting range and open the suitcase on top of the container in the second part of the room to find [2000 SKILL POINTS]. The next room will have a few rather aggressive enemies rush in (who are called Glava-Begunats) which you might want to dispatch with a few acid round from *afar* (otherwise the acid could hit you as well). Equip your shotgun and move through the next hall (if you still have any grenades left, that'd be even better). Enemies will smash through the windows; eliminate them with your shotgun and be sure to collect the [GREEN HERB] from the corner. Go upstairs and head through the room. There's a Neo-Umbrella J'avo standing with his back (sort of) towards you in the room to the left, so waste him and loot the [WOODEN BOX] and [WOODEN CRATES x4] in this room storage room. Move through the double doors at the end of the hall to enter the next area. You'll be attacked by three J'avo spiders, but fortunately for you there's a [HAND GRENADE] lying to your immediate left (inside the cabinet) that you can hurl at them. Mop up any survivors and move into the control room. A Gnezdo (bee swarm B.O.W.) spawns in the adjacent room to the right, so move in and kill the mother bee with (for example) a few shotgun blasts. Move through the window and go upstairs to find [WOODEN CRATES x2]. Go through the double doors to enter the next area. Waste the two J'avo and smash the [WOODEN BOXES x2] to your left, then head inside the next control room. There's a valve in the back, but you'll want to defeat the J'avo that spawn first. As Piers turns the valve, several J'avo spiders enter the area. Keep them busy; afterwards climb the ladder and open the briefcase to your immediate right to find [5000 SKILL POINTS]. SERPENT EMBLEM #15: Before you head upstairs, look through the steps. You can ������������������� spot this emblem right behind the stairs, stashed away behind some boxes. Head all the way upstairs and climb the ladder. Search the room for a [GREEN HERB], [9MM AMMO x2] and [WOODEN BOXES x2]. Go through the door and watch the scene. Afterwards, move to the intersection and head left first to find a [WOODEN BOX]. Inspect the panel up ahead to find out you'll need three passwords for it. There's a [WOODEN CRATE] around the corner and the [PASSCODE A] can be found next to the dead Neo-Umbrella J'avo. Tip: Be sure to check out the map below. The entire upcoming area is displayed on it, allowing you to explore it more efficiently. Unfortunately there are two Rasklapanje's behind the next door, dramatically complicating matters. It's advisable to (temporarily) waste them so you can at least explore the area for approximately two minutes. This is quickly done with a the grenade launcher. They'll split in half first; be sure to destroy their upper (and lower, if it's still alive) half too after that. Having done so, it's only a matter of mere minutes before they come back alive, so do all exploring as fast as you can. Tip: The handgun is in fact surprisingly effective against Rasklapanjes. Avoid using Acid Rounds with the grenade launcher. The creatures are highly resilient against it, and they (their lower part, at least) even have an acidic attack themselves. Ignore the walkway to your immediate right; it's blocked by steam. Head through the door and move to the other side. The doors will shut and a third Rasklapanje spawns. Two well-placed grenades from the grenade launcher ought to down (temporarily) down it; one for blasting it in half, the other for the still mobile upper half. The room itself contains [WOODEN BOXES x2] for you to loot. When the shutters open back up, kick in the door together with your partner. In this room, ignore the door to the right (it leads to a walkway that is blocked by steam on the one side, and on the other a locked door (which can only be opened from the other side). Instead, open the door to your immediate left and unlock the door right behind it. Go through and turn left. Walk through the hall and enter the first door to your right. Inside this luxurious room, quickly loot the suitcase on the table to find [2000 SKILL POINTS]. You can also find a [FIRST AID SPRAY] in the restroom, but don't stick around too long. Head back into the hall and continue in the same direction you were headed. At the intersection, go right and walk past the blue vending machines. Go around the corner and unlock the door. Move straight ahead downstairs to a flooded walkway and follow it all the way through. Head up the little steps. You can inspect the small chambers to each side of the area here, but only the second to your right is a mandatory visit; it contains the [PASSCODE C] and a [WOODEN BOX]. The first room to the left contains [40MM ACID ROUNDS] but also spawns another Rasklapanje do you'll have to judge for yourself if that's worth the trouble. To find the [PASSCODE B], head back through the flooded walkway and turn left. Head inside the room on the left (use the map to easily find it) and move into the second chamber. A Rasklapanje spawns and Chris is separated from Piers. Quickly move out of the way and blast it several times, giving you some time to explore the room, which contains a [WOODEN BOX] and the aforementioned passcode B. .-----------------------------. You can return to the locked door now, but you |TRIVIA: IMPRESS YOUR FRIENDS!| can also explore one last room. From the large |-----------------------------| room (which contains, by the way, [WOODEN BOXES |If you destroy a Rasklapanje | x2], head through the lower left doorway and |nearby the restroom, it's | move through the hallway. The luxurious room on |actually possible to pick up | your right contains a suitcase with [5000 SKILL |one of its hands and flush it| POINTS] and the restroom houses [40MM EXPLOSIVE |through the toilet. | ROUNDS] plus a [HAND GRENADE]. '-----------------------------' Be sure to consult the in-depth map below for some quick orientation. You start in the lower right room with the locked door. ___ ___ ___ ___ LEGEND: |Ac | | | | | | | ������� | R| |B | |B | | | P1/P2/P3 .... Passcode A/B/C ____________|_ _|__|_ _|_|_ _|_|_ _|___ B ......... Wooden Box |flooded | R ......... Rasklapanje |l __________________ ____ _____ _ | Ac ......... 40mm Acid Rounds |o | P2 | 9mm | | | | | | 9mm ......... 9mm Ammo |o |B R |______|__| |B | | B| | = ......... locked door |d |_____ __| | | P3| | | | l ......... locked side | | |u __ __|__|___|_|___| | u ......... unlocked side | | |==| | | ss ......... impassable steam | |_____ __|l |B | | Hg ......... Hand Grenade | |B | | S ......... Skill Points | _________ | | FA ......... First Aid Spray | | | | |____ | | |l | |FA| | | | | |==| _| l=u |sss| | (start) | |u | S | |__ |______ ______|sss| | | | | | | | | B | | | | | | | |Hg |___ | | | | (lock) | | | |Er_| | | | | | _---___| | |_______| | | | B | | __| | | | | | S | R | | |B | R | | | |_______| |_____ __| | | | | | | ss |______| | | | |_________________________ss R R stairs P1 | |__| blue vending ��| ___________| BB| machines |____________| |_ ____|______ |______________ After collecting all passcodes and any items of your interest (most notably the skill points), head back to the locked door and head through the room. Another Rasklapanje spawns; either waste it or run past it. Don't miss the [WOODEN CRATES x2] before heading through the double doors. As you proceed over the walkway, a Rasklapanje jumps out of an air vent. The gameplay slows down and you'll need to shoot all its parts in time. Doing so successfully kills the thing (adding it to your kill-list). Go to the next room and smash the [WOODEN CRATE], then exit the area. =-=-=- CHRIS GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- After the scene you'll need to destroy all anti-aircraft guns on the carrier. The game automatically locates them for you with a green square indicating their positions. Three hostile choppers will fire rockets at you which you'll want to dodge with LB/R2. Shoot the guns and turn around whenever necessary. After destroying them, Piers hops onto the plane to prevent the launch, which naturally means your paths will be split. Several Neo-Umbrella J'avo appear, so prevent them from hurting Piers by wasting them all. It helps having a fighter jet, huh?! An Ogroman will also enter the scene. Just make sure you keep staggering him so Piers can do his job. Finally, when all is set, repeatedly shoot the Ogroman until he moves (a little) out of the way, then (when the target indicator says so) shoot the rocket behind him. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- And of course we haven't forgotten about our buddy Piers: =-=-=- PIERS GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Inside the jet you will be controlling the missiles. You can use LT/L1 to zoom in, RT/R1 to fire, and the right stick to look around. Your goal is the same as Chris' is: destroy all anti-aircraft guns. The game targets them all with red squares, showing you where they are and how far away they are. Zoom over each one and lock on (you lock on automatically once you keep them in your sights for a short amount of time). After you have them locked on... FIRE! Destroy all of the guns with Chris and he'll hover over the carrier, dropping you down! Our goal is to now stop the missile, and we're being timed! We'll have to fight our way there, but thankfully Chris is nearby in the jet with fire support. Head forward and you'll see the path blocked. Head up to the container and use the action button. Piers will be setting charges now, which requires you to press some on-screen (and timed!) button prompts. First one time, then twice, then three times! Not hard and soon the path will be clear! Head forward and you'll have to hop over a row of boxes to proceed. I know that we are in a hurry, but the 16th Serpent Emlem is nearby, so be sure to grab it: SERPENT EMBLEM #16: After blowing up the first barricade and jumping over the ������������������� boxes, look to the right to find this emblem *inside* of a tire. With the emblem gained keep going and you'll have to blow a second barricade. This one is exactly like the first, but with added pressure by a sniper (hopefully Chris has your back). Blow it and watch the scene. After that keep going forward and you'll end up crawling under a pipe and jumping into a trailer. Interact with the command console for more button-presses. FOUR this time! Hit them all to stop the missle. After that, run to the crane and climb up, the run to the end of it. Jump back to the jet. Afterwards, target Ogroman and fire missiles at him, then at the rocket once he moves. Watch the cutscenes as the chapter ends. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ______________________________________________________________________________ |.:.___.:|���������������������������������������������������������������������| |: / __|.| CHAPTER 5: UNDERWATER FACILITY [WLK-2.25] | |.| (__.:|_____________________________________________________________________| |:.\___|.|���������������������������������������������������������������������| |.:.:.:.:| Chris and Piers get a call from Leon, asking them to rescue Jake | |:._.:_:.| and Sherry from Neo-Umbrella's underwater facility. | |.| || |:| | |:| __ |.|���������������������������������������������������������������������| |.|_||_|:| ENEMIES: �J'avo �Napad �Gnezdo �Haos | |:.:.:.:.| ������� | |.:___:.:|���������������������������������������������������������������������| |:| _ \:.| EMBLEMS: #17. When Piers stops the air duct fan, stand by it and | |.| /.:| ������� look up and to your left (slightly) to see it. | |:|_|_\:.| | |.:.:.:.:| #18. In the room after the elevator, find a vent in the | |:.___.:.| upper right wall. The emblem will be in it. | |.|_ _|.:| | |: | |.:.| #19. After Piers holds open the door for you, DO NOT go | |.|___|.:| through the co-op door. Turn around and find this one | |:.:.:.:.| on the right. | |.:___:.:| | |:/ __|:.| #20 After Piers destroys the second barricade, get to the | |.\__ \.:| third and look off to the lower right to see it in | |:|___/:.| the distance. | |.:.:.:.:| | |:.:.:.:.| RANKING TABLE: | |.:.:.:.:| �������������� | |.:.:.:.:| .------------------------------.----------------.---------------. | |:.:.:.:.| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES KILLED:| | |.:.:.:.:| |====|=========|===============|================|===============| | |:.:.:.:.| | A | 70%> | 3 | <80 minutes | 40+ | | |.:.:.:.:| | B | 60-69% | 5 | 80-110 minutes | 30-39 | | |:.:.:.:.| | C | 50-59% | 9 |110-120 minutes | 25-29 | | |.:.:.:.:| | D | <50% | 9+ | >120 minutes | 0-24 | | |:.:.:.:.| '----'---------'---------------'----------------'---------------' | ������������������������������������������������������������������������������ UNDERWATER FACILITY ������������������� Head through the nearby doors to trigger a scene. Crawl underneath the gate and smash the [WOODEN CRATES x3] in the next area. Boost Piers over the gap and hop down by the ladder. Once the blades stop spinning, head through. SERPENT EMBLEM #17: As you crawl through the large blades of the ventilator, ������������������� look slightly up to locate the emblem. Move to the far side of the area (grabbing a [WOODEN CRATE] by one of the support pillars) and wait for Piers to deactivate the next set of blades. Loot the [WOODEN CRATE] nearby. At the end of the ventilation shaft, crawl down a smaller shaft to reach a walkway down below. If you hide behind the boxes to your immediate right it's possible to stealth melee the first guard to death when he passes by (just make sure you're in a crouched position). Waste the other one and pull the lever, then call the elevator with the red button to get Piers. He's probably fighting loads of creatures so quickly ride the elevator down again when you get the chance. Head through the door at the end of the walkway and prepare to waste quite a few Neo-Umbrella J'avo in this room. A grenade helps tremendously against groups larger than three, and be sure to take cover whenever possible. Be sure to let them come to *you* here and use the sliding door as a choke-point. Once you've taken them all out, it's Serpent Emblem time! SERPENT EMBLEM #18: From the doors you came in, look to the upper right wall ������������������� for a vent. The emblem is hiding in there. After that, smash the [WOODEN CRATE], then move through the next hall and search the left side before heading through the door to find a [WOODEN CRATES x2] and a metal box in the corner that contains [40MM NITROGEN ROUNDS] and [40MM ACID ROUNDS]. Beware of the Neo-Umbrella J'avo with RPG's around here. Surely you can't pick them up after they die. Head into the next room and quickly kill them and grab the [WOODEN CRATE], then make your way to the next elevator, which leads to a circular chamber. There's an upper level as well which allows more maneuverability (just watch), and it also houses [WOODEN CRATES x2]. Check the doors and *MANY* enemies appear, including Napad and even a Gnezdo, along with various snipers. Head up the upper level to take out the snipers, but don't stick around too long. Go downstairs and circle the area to buy some time. If the snipers start to annoy you, head up again to kill 'em. After a few minutes, head through the doors. You'll only want to do this if your partner is close and not too many enemies nearby, or otherwise it's going to be a painful experience. A scene plays afterwards. HAOS ���� .-------------------------------. Check out the machine to watch .. worldwide |CLASH OF EGOS: | SATURATION! Yesh.. *Ahem*. Okay, anyway. |-------------------------------| Press the switch, then search the area for |Depending on whom you flip the | [WOODEN CRATES x2] and [WOODEN BOXES x2]. |nearest switch with, you get | You'll now have to flip all four levers at |different dialogues. Besides | once. Go up to any of the levers to ride |Chris + Piers, you can also | the elevator up. Various J'avo drop onto it, |'team up' as Chris + Sherry or | and snipers will soon make your RE6 life a |Chris + Jake. Take note that | little more complicated as well. Dispatch as |Jake doesn't 'rescue' Chris! | many of them as you can while also swiftly '-------------------------------' eliminating the ones on your platform. After all the scenes you'll need to escape ASAP. Rush up the ladder and dash over the catwalk until you can boost Piers up. Quickly tell him too pull Chris up as well, then proceed. Jump off the platform and unload on the creature. Now *QUICKLY* rush over the catwalk and *slide* underneath the obstacle at the end; then *immediately* recover and fluently climb the next catwalk. If you fail this on the higher difficulties, it's game over. You must at all times make the slide perfectly and get up ASAP. From here, proceed over the catwalks. The creature (who is called Haos) will attack one more time during which you'll have to unload on him. You'll soon have to hold onto the platform as Piers unloads on him. Quickly make your way to the elevator up ahead - to safety. At least .. temporary safety. Haos is back to get its ass whooped, and we'll gladly give him the spanking. Fortunately this is a rather easy fight if you know what you're doing (and we do). The outer ring of the arena contains respectively [2x, 3x, 1x, 1x, 2x, 3x WOODEN CRATES] if you go counterclockwise. Stay away from Haos (look at your red indicator; 30+ meters = good). It has a ridiculously long range when it attacks with his arms, so really try to keep your distance. Start off with unloading your clips of your machine gun into him with small bursts. When you've depleted those, (and be sure to stay on the run; simply circle the outer ring and check the indicator to see how far away you are), grab your rifle and shoot the creature repeatedly. Preferably in the head, since that does more damage, but his other parts will work too. If you run out of ammo you can pick any gun (except perhaps the shotgun, since that's more for short range attacks) to continue shooting him with. After defeating the B.O.W., head through the doors and collect the [40MM ACID ROUNDS] and [12-GAUGE SHELLS] on the floor, then move through the hall. Haos attacks again! Quickly crawl underneath the door. Press A (xbox) or X (ps3) while crawling to go faster. In the second cabin quickly shoot its hand once or twice, move past it and slide underneath the shutter. The same applies up ahead until you reach the last shutter. As Chris, climb up when Piers holds the very last one open for you and you'll have made it through this part. In fact, you even get a reward: SERPENT EMBLEM #19: After Piers holds the door up for you and you're safe, ������������������� turn around BEFORE going through the co-op door. It is on your right. Going through the next part is easier. Slide underneath the first gate, then dash towards the exit (the camera will change once). A few scenes play, but as Chris you won't have to do anything. Afterwards you can explore the area to find a total of the following: [WOODEN CRATES x4] and [WOODEN BOX x3]. When you are ready, hit the switch to start the final boss fight. This fight is actually rather easy when you know what to do. If you don't, you're most likely going to run out of ammo and that's never a good thing during a final boss fight. During the regular fight, Haos has two orange growths on his back side which are difficult to reach, but they're the only way to damage the creature. At this stage all other damage inflicted doesn't do any good. While it's possible to shoot these orange bulbs normally, it's easier to do if you stun the creature first. There are several ways to do this. A flash grenade instantly does the trick, but a few acid rounds or shotgun shells work equally well. When the boss is stunned, run behind him and quickly shoot the orange tumors. It'll usually only let you shoot one; then you'll need to stun the boss again (or somehow hit the bulb anyway) to get an easy shot at the second one. After doing this, a large vital organ shoots out of the creature's lower chest. It'll explode upon contact, so you'd best just shoot it. Quickly reload a powerful gun such as the shotgun (or machine gun) to have a full clip ready. The boss crystallizes into a cocoon; your goal is to destroy the cocoon before the creature regenerates and crawls out again. A fully armed shotgun should do it, and if not, *quickly* swap to another weapon such as the machine gun and unload on the cocoon to destroy it. But that's not the end of it! The creature blasts out and will be lying vulnerably on his back. This allows you to move close to him for a special melee attack, slashing away one of three vital orange bulbs. After this, the boss crawls up one of the containers and transforms into a cocoon. This is normal; let him hatch again and repeat the above process two more times to defeat the boss. (That is, stun him, destroy one of the two bulbs, stun him again, destroy the second bulb, destroy the large organ, destroy the cocoon, and move in for the melee attack). During the last time, Chris is hurled away, putting him into 'dying' status while Piers struggles with the creature for the last hit. Quickly crawl towards the boss and use the partner command to deliver the final blow. After the cutscene, search the area for items and open the door for Piers (he can't exactly help). You'll hear an announcement stating the place is about to crumble. The camera will also sweep the area, but try to notice the Serpent Emblem off to the right as it does so. We'll now have to *quickly* exit the area. Along the way large fleshy growths will stop your progress, but Piers can take care of them. Quickly advance and let him do so. Ignore all of the enemies that are likely hatching all around you. After the *second* barricade is gone be ready to go for the Serpent Emblem and equip your sniper rifle: SERPENT EMBLEM #20: After Piers destroys the second barricade, head to the ������������������� third and look off the walkway to your lower right to see it in the distance. A sniper rifle helps a lot here. Congrats, that should be all 20 Serpent Emblems! Wait for Piers to clear the third obstacle and run for the door. From here simply watch the ensuing cutscenes and you've done it! Congrats on beating Chris Redfield's campaign! ______________________________________________________________________________ |.;.;._.;|���������������������������������������������������������������������| |; _.| |.| CHAPTER 1: ESCAPE FROM USTANAK [WLK-2.31] | |.| || |;|_____________________________________________________________________| |; \__/;.|���������������������������������������������������������������������| |.;.;.;.;| Jake and Sherry are being chased by a powerful and fast Bio Organic | |;.;._.;.| Weapon (B.O.W.) called Ustanak, whose right arm is a surgery set. | |.;./_\.;| | |;./ _ \.|���������������������������������������������������������������������| |./_/ \_\| ENEMIES: � Ustanak � J'avo | |;.;.;.;.| ������� | |.;_;.__;|���������������������������������������������������������������������| |;| |/ /.| EMBLEMS: #1. Above the door to the house at the start of the game. | |.| ' <.;| ������� | |;|_|\_\.| #2. On a metal beam after the first collapsing walkway. | |.;.;.;.;| | |;.___.;.| #3. After first escaping from Ustanak, boost Sherry up to | |.| __|.;| the upper area in the bathroom to the left. | |;| _|.;.| | |.|___|.;| #4. After the Ustanak boss fight head outside. The emblem | |;.;.;.;.| is above the door in front of you, in the distance. | |.;.;.;.;| | |;.;.;.;.| RANKING TABLE: | |.;.;.;.;| �������������� | |;.;.;.;.| .------------------------------.----------------.---------------. | |.;.;.;.;| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES KILLED:| | |;.;.;.;.| |====|=========|===============|================|===============| | |.;.;.;.;| | A | 70%> | 2 | <60 minutes | 40+ | | |;.;.;.;.| | B | 60-69% | 5 | 60-85 minutes | 30-39 | | |.;.;.;.;| | C | 50-59% | 7 | 85-105 minutes | 20-29 | | |;.;.;.;.| | D | <50% | 7+ | >105 minutes | 0-19 | | |.;.;.;.;| '----'---------'---------------'----------------'---------------' | ������������������������������������������������������������������������������ Head upstairs, climb the ladder and make your way outside by kicking in the door at the far end of the hall. Head down the road and go around the corner. SERPENT EMBLEM #1: Before you head inside the house, look above the door. The ������������������ emblem is attached here. Ignore the J'avo on the other side and head through a second building, hopping out of the window in the back. Follow the path and quickly drop down at the end (give the J'avo a kick, but stay on the run). Hide behind the shack for an instant, then dash over the other (upper left from this position) side of the area and go inside the house when you get the chance. You'll fall down; collect the [9MM AMMO] from the chair and hop out the window. Climb the steps, take a right turn, hop down and kick in the door with your partner. After the scene, smash the [WOODEN CRATES x2], then go outside and grab the [GREEN HERB] near the ledge. If you fall, quickly wiggle the left analog stick to hoist yourself up (or your partner can come to the rescue, of course). You can kill the J'avo up ahead stealthily by performing a melee attack on him while he's standing with his back towards you. The second J'avo is best shot in the head; he'll most likely fall down if you do this. There are more J'avo up ahead, and they can mutate body parts depending on where they're hit. Some of them here will mutate into a flying type of J'avo. Head inside the building up ahead and waste the J'avo inside. Move around the corner and hop over the gap by making use of the pole. Note that only Jake can do this: Sherry will have to be helped, so give her a hand just a little to the right by the broken ladder. Smash the [WOODEN CRATES x2], then head down the walkway, which collapses after you've crossed it. Climb the nearby ladder. SERPENT EMBLEM #2: After climbing the ladder, look to your right. The emblem ������������������ is attached to a metal beam. Kick down the ladder on the other side of the walkway, allowing your partner to pass as well. Drop down and continue down the next walkway; you'll slip, so do the wiggle trick (or once again your partner comes to the rescue). Kick in the door and go around the corner. There are several J'avo here, and they can mutate an armed torso this time around. Quickly move in for the kill, then take cover behind the metal plate and kill any remaining J'avo. Be especially careful of the J'avo up above with the machine gun. =-=-=- SHERRY GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Once the enemies are dead, have Jake boost you up to the upper ledge. Up here you'll need to kick down a pole so Jake can continue. After that continue on down the hallway but note that there will be two J'avo coming up. They will likely be hiding around the corner. Take the out and gather the [WOODEN CRATE x2] in the area. More J'avo will come down if you stay here, so you may as well take them out with your stun rod for the ammo and items. Jake is able to re-unite with you up here as well. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Boost Sherry up near the broken ladder and she'll kick a pole down that you can use to jump over the gap. Quickly make your way over the walkway as it's about to break down. Dash over the rest of the catwalk and wiggle your way out to safety. When you meet with Sherry, head upstairs and backtrack to find a [WOODEN CRATE x2] nearby the burning barrel. There may also be J'avo if Sherry didn't kill them. Kick in the door up ahead and take a left turn. Sherry's plan really is best here; run to the far end of the area and head through the gate together. After the cutscene, immediately run away by holding A and the left analog stick down. When you reach the corner the camera angle changes; make sure you hold the analog stick up now and hold A. Jake and Sherry will automatically go for the jump, but when playing as Jake you'll have to save Sherry by leaping towards her by pressing the B/Circle button when the prompt comes up (when you're on the far left). When playing as Sherry, wait for Jake to save you. INTRODUCING THE USTANAK ����������������������� Inside the building, ignore Ustanak since you can't inflict damage while he's in front of the open window (an opening that he - let's face it - could easily smash open, but nevermind). Move down the hall and head into the toilets to the left. There's a J'avo hiding here, so knock him to his death. You can find a [GREEN HERB] in the corner of the toilet area, which is also the spot where Jake can give Sherry a boost through a large hole in the ceiling to reach an upper area that contains some items. =-=-=- SHERRY GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= In the upper area you can find [WOODEN BOX x2], a [RED HERB], and you can open up the treasure chest to find [2000 SKILL POINTS]. SERPENT EMBLEM #3: Additionally, if that wasn't enough, you can shoot a serpent ������������������ emblem lying in one of the corners of the room. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TIP: Playing as Jake? Try throwing a Flash Grenade into the corner containing the emblem (which, facing the entry, is the southwest corner). Continue down the hall and head right to find a [WOODEN BOX] in the cabinet. Open the nearby red door to find another [WOODEN BOX] and a ladder leading down to a second storage room. Inside is a J'avo, [WOODEN BOX x3] and a [9MM AMMO]. Head back to the hall and open the other door with the help of your partner. You're now inside a large, mostly collapsed area in which you can find various items. Jump down at the end of the walkway and look for a [WOODEN BOX] nearby. There's a cabinet in the other corner of this room that contains a briefcase with a [REMOTE BOMB] and [FLASH GRENADE x2] inside. Kick out the door with your partner to enter the large area. As you proceed, a batch of J'avo drop down from above. Dispatch of them using mostly melee attacks or alternatively by taking cover against pillars or walls (press LT/L2 nearby a wall) and aim for their heads. Don't blow up any of the explosive barrels just yet. Remember that you're still being chased by Ustanak, and rest assured that Capcom wouldn't introduce random explosive barrels all over the place just because it'd make J'avo easier to kill. Good. Your destination is the green double doors at the far end of the area, but you'll want to wait with opening them for now. Search the area for items first. The toilet area nearby these green doors contains [WOODEN BOX x2], and if you run towards the far side opposite of these green doors, you can find another [WOODEN BOX] lying on top of some barrels. Take note of the container in the middle of this small room here, which you can circle around. Go up the stairs in the middle of the area and leap over the gap. Leap over the second gap and kick down the ladder. This might be useful to you later. Continue and dispatch various J'avo in the room to your right. Look for the [ELEPHANT KILLER] magnum in the cabinet. Since your character has the tendency to immediately equip this gun, switch back to your regular pistol as you'll want to save the scarce ammo of your magnum for when you really need it. There's also a [WOODEN CRATE] in this room. If you wait around a little while, up to three J'avo will drop down from above nearby the explosive barrel (one at a time). Continue and leap over the gap to find another [WOODEN CRATE]. Now that you've collected everything in the area, run to the end of the walkway, kick down the ladder, and drop back down. If you head to the right you'll notice another J'avo drop down from a rope (one at a time). It's an easy way to collect some ammunition and skill points since you can just kill them with melee attacks. After collecting everything in this area, attempt to open the green doors. _________________________ |/\| BOSS BATTLE: USTANAK | __ |\/|������������������������������������������������������������������������|\/| |/\| Ustanak isn't as tough as he looks during this fight, but packs a |/\| |\/| punch nonetheless. Below are several tips and notes that you might |\/| |/\| want to keep in consideration while in the heat of the action. |/\| |\/| |\/| |/\| o There are six explosive barrels on the ground level and five on the |/\| |\/| upper walkway, which is more than enough to defeat Ustanak. |\/| |/\| |/\| |\/| o It's fairly easy to lure Ustanak upstairs (in fact, it's more like |\/| |/\| a rule that he'll come after you unless your partner manages to |/\| |\/| seriously piss him off downstairs), so you can lure him towards all |\/| |/\| the barrels, shooting these from a distance as Ustanak passes. Be |/\| |\/| sure to shoot them *just before* Ustanak passes to inflict the most |\/| |/\| possible damage. Otherwise there's also the possibility that he |/\| |\/| passes the barrel and blocks the barrel from your sight. |\/| |/\| |/\| |\/| o Regular gunfire hurts Ustanak as well, and his head is a vulnerable |\/| |/\| spot that takes more damage than his other body parts. His metal arm |/\| |\/| takes less damage than his torso, so avoid targeting it. |\/| |/\| |/\| |\/| o Using remote bombs is a good idea, but they're best used on the |\/| |/\| upper walkway instead of in the open; the latter is slightly more |/\| |\/| difficult to do. |\/| |/\| |/\| |\/| o Several J'avo will appear from the ropes hanging from the ceiling. |\/| |/\| These are only distractions, meant to lure your attention away from |/\| |\/| what Ustanak is doing; don't fall for it. It's fine to kick them |\/| |/\| down and kill them with melee attacks when you're passing through |/\| |\/| anyway, but only if you know that Ustanak isn't preparing a charge, |\/| |/\| or worse, already charging you! |/\| |\/| |\/| |/\| USTANAK'S ATTACKS: |/\| |\/| ������������������ |\/| |/\| 1. DASH RAM: Ustanak's most powerful attack. Whenever you're fairly |/\| |\/| far away from him yet in clear sight, Ustanak will quickly dash |\/| |/\| towards you with the intention of ramming you into a wall. This |/\| |\/| almost certainly hurls you into dying status, so avoid it by |\/| |/\| running towards the side, or more generally to stay away from |/\| |\/| Ustanak altogether, which isn't a bad idea in any situation. |\/| |/\| |/\| |\/| 2. SURGERY GRAPPLE: Easily Ustanak's most painful looking attack. |\/| |/\| There are two ways he can initiate this, both short and long range. |/\| |\/| You know he's preparing this attack when his arm device opens up. |\/| |/\| If you're closeby, he'll try to grab you with that arm, which you |/\| |\/| can prevent by moving towards the side of Ustanak or by ducking. |\/| |/\| His long range variant drags you in his grip from a long distance. |/\| |\/| In either case, you'll have to suffer through some damage, after |\/| |/\| which you can wiggle the left analog stick to the left and the |/\| |\/| right to wrestle yourself loose. Alternatively your party member |\/| |/\| can move in and perform a melee attack on Ustanak to free you. |/\| |\/| |\/| |/\| 3. KICK: Ustanak's kick is a short range attack and isn't very |/\| |\/| dangerous. You'll want to avoid getting too close to Ustanak to |\/| |/\| prevent him from hitting you with it. |/\| |\/| |\/| |/\| 4. PUNCH: His one-arm punch is a close range attack that's fairly |/\| |\/| easy to dodge. Otherwise the earlier advice applies to stay the |\/| |/\| hell away from Ustanak, something you'd do in real life too. |/\| |\/| |\/| |/\| 5. SMASH: A powerful short range attack, Ustanak lifts both of his |/\| |\/| arms and smashes them into the floor. It's preferable that you're |\/| |/\| not in the space between his fists and the ground at that time, but |/\| |\/| you've probably guessed that already. |\/| |__|________________________________________________________________________|__| After the scene, smash the [WOODEN CRATE] and [WOODEN BOX], then be on your way. Head into the next room and look around for another [WOODEN CRATE] and a [GREEN HERB] in the cabinet. There's another [WOODEN BOX] down the hall, along with a [RED HEB] hidden behind it. Be sure to mix it with the green one you just found to replenish your pill stash. There's also a metal box with [2000 SKILL POINTS] inside near the ladder. Climb it to go back outside. SERPENT EMBLEM #4: After climbing the ladder you'll reach a square. There's a ������������������ destroyed building right in front of you. Look above the door in the middle to spot the emblem directly above it. Defeat the two J'avo around the corner, then go through the gate. OGROMAN TROUBLE ��������������� After the scenes you're teaming up with Chris and Piers temporarily. Head into the building to your right and go upstairs to find the first gun turret. In the nearby room you can find [WOODEN BOXES x2]. There are also [WOODEN CRATES x2] next to the stairs, and another [WOODEN CRATES x2] in the room with the destroyed wall in the back. You'll need to distract the giant Ogroman although you can also just kill it. Doing this is easier than it appears at first. Shoot him repeatedly in his face and growth on his back while you're standing in the building. He'll stagger after a short while, allowing you to hop on his back and pull out a spike that you then stick in his growth. Do this twice to fell the creature. He's worth 4000 skill points. After Finn sets the explosives, move away from the turret and head outside. Otherwise try to stay away from Ogroman and you should be fine. Go down the street and turn around the corner, then head through the door of the building in the middle of the area (which should now be on your left hand). Finn blasts it open. Take cover on the right side of the room and kill the J'avo, then loot the [WOODEN CRATE] and go upstairs. Here, defend Finn until he has prepared the explosive charges, then move away and go back downstairs; only one turret left to go. Drop down the hole on the ground floor of the building and move through the passage. You'll come across a [WOODEN BOX] and a [GREEN HERB] on the left and right side of the hall respectively. Dispatch any J'avo around here and proceed; at the intersection loot the [WOODEN BOX] and [WOODEN CRATE] on your right side, then inspect the other passage to find another [WOODEN BOX] and [WOODEN CRATE]. Proceed around the next corner to find a [RED HERB], [WOODEN CRATES x2] and [WOODEN BOX]. Continue until you reach a hole in the wall. There's a [WOODEN CRATE] at the end of the corridor, but be careful of as Ogroman kicks out the grating of the ceiling. After this he'll try to grab you every now and then. Move into the hole and dispatch of any J'avo, then follow the linear tunnel to the end (ignore the first ladder). When you reach the turret, quickly shoot the gunner and search the area for a [WOODEN BOX] and [WOODEN CRATE], and kick down the ladder near the corner. Hop off the building on the other (left) side to locate the third anti-aircraft guns. Distract the Ogroman while Finn sets the charges and you're done.. Well, not quite. They literally ask you to pull out that giant rod in the Ogromen's spine. Easier said than done. In any case, in the area where the third anti-aircraft gun is located is a hole in the road that you can drop into. This leads to an unexplored section of the underground tunnel complex, including a [WOODEN BOX]. In any case, to kill the second Ogroman you'll need to climb the building, hurt him (until he kneels) and hop on his back to pull out the rod from his spine. After that, a cutscene plays. CHINOOKS �������� On the Chinook chopper, collect the [9MM AMMO x2] and [FIRST AID SPRAY] near the cockpit, then prepare yourself as Ustanak destroys parts of the wall trying to pull you out. Stay away as much as possible and repeatedly shoot him with your handgun. After a damaging him enough he'll also start tossing grenades. Keep an eye on him all the time to see where he throws them and keep damaging him. Soon enough the Chinook catches fire and you'll be forced to jump to the other one. Do so at the doorway near the BSAA operative. During the cutscene you'll have to input some button commands, so be on the lookout for it. In the second Chinook, move behind one of the turrets and destroy the three choppers chasing you. After that (as Ustanak enters the Chinook) shoot the canister near Ustanak below. Be sure to grab the parachute with A (XBOX) or X (PS3) as it falls out. (At least, that was the button in my game.) ______________________________________________________________________________ |.;.;._.;|���������������������������������������������������������������������| |; _.| |.| CHAPTER 2: THE SNOWSTORM [WLK-2.32] | |.| || |;|_____________________________________________________________________| |; \__/;.|���������������������������������������������������������������������| |.;.;.;.;| With a new deal in place, Jake must gather up data chips and | |;.;._.;.| escape the frozen wasteland before they are found once again... | |.;./_\.;| | |;./ _ \.|���������������������������������������������������������������������| |./_/ \_\| ENEMIES: � J'avo � Meset � Oko � Ustanak | |;.;.;.;.| ������� | |.;_;.__;|���������������������������������������������������������������������| |;| |/ /.| EMBLEMS: #5. Located inside the backhoe, near a data chip. | |.| ' <.;| ������� | |;|_|\_\.| #6. Located on top of the large iron tower. | |.;.;.;.;| | |;.___.;.| #7. During the snowmobile flight, right before the cave. | |.| __|.;| | |;| _|.;.| #8. Located on the water tower, inside the mines in the | |.|___|.;| room filled with Oko. | |;.;.;.;.| | |.;.;.;.;| | |;.;.;.;.| RANKING TABLE: | |.;.;.;.;| �������������� | |;.;.;.;.| .------------------------------.----------------.---------------. | |.;.;.;.;| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES KILLED:| | |;.;.;.;.| |====|=========|===============|================|===============| | |.;.;.;.;| | A | 70%> | 5 | <60 minutes | 50+ | | |;.;.;.;.| | B | 60-69% | 7 | 60-80 minutes | 40-49 | | |.;.;.;.;| | C | 50-59% | 9 | 80-110 minutes | 20-39 | | |;.;.;.;.| | D | <50% | 9+ | >110 minutes | 0-19 | | |.;.;.;.;| '----'---------'---------------'----------------'---------------' | ������������������������������������������������������������������������������ Well, we're in a snowstorm. Lovely. As you can guess, the snow will affect your visibility, but as you play the storm will occasionally pick up every now and again and make things even harder to see. Just a forewarning! After the cutscene, head forward and climb up the ladder. At the top you'll see a shack but more importantly a mini-map of the area will appear in the top right-hand corner of the screen to help show where the data chips are that we need to find. From the ladder, grab the [GREEN HERB] to the right. Head down the walkway here and jump down to a lower level. Before jumping down again, destroy the [WOODEN BARREL] for some supplies. Jump down again and near the barrel you will find [WOODEN BOX x3] along with a [SNIPER RIFLE] just laying there. What luck! As you can undoubtedly tell, one of the data chips we need is over to the right, but it's on some higher ground, so we can't nab it easily. Instead, we'll need to head northeast, but as you do two J'avo will head towards the data chip and jump down to your level to attack you from behind (so be ready!). Up at the top of the path Jake and Sherry will encounter their first set of Meset enemies. These flying foes can be a pain due to their elusiveness, but keep on the move and remain elusive yourself to avoid them. They will hover and even land at time, letting you get off several shots in a row. After taking care of them, head onwards and jump down to the area below. You will be attacked by two J'avo down here, from the north, so take them out. Note that in this area you can literally fight waves of J'avo enemies from the north by simply waiting for them to come, a good place to hone your fighting skills and pick up skill points and item drops if you wish. Beware of any J'avo with sniper rifles and note that some J'avo can morph into Meset or change their upper-body into a set of jaws when damaged. When you are tired of fighting, head towards the southeast data chip. You'll jump a gap on your way, and when you get near it be sure to destroy the [WOODEN BOX] and [WOODEN BARREL] in the area before grabbing the [FOS MEMORY DEVICE B]. One down, two to go. Head north now to the area you may or may not have been fighting in. There is a [WOODEN BARREL] here as well as a ladder. Time to get some supplies! Climb up the ladder and head left, following the track. At the end break the [WOODEN BARREL] you find. The ladder here leads up to a ledge, but there's nothing up there so ignore it. To the left of the barrel is a hole you can crawl under, but before doing so make sure you have *two* empty inventory spaces. Once you do, crawl under it and be sure to jam on the "pick up items" button. This little trip will drop you off by the sniper rifle barrel from much earlier, but will also net you a [GREEN HERB] and a [RED HERB]. Head back to the ladder and head north now, sticking to the right. Note that if you fight here (on this incline) and get knocked down, you will slide all the way to the bottom (so be careful of those annoying snipers and snipe them first!). This path will lead to a large open area on the left with stacks of lumber. You will also have to fight more J'avo up here, some of which will be riding some snowmobiles! Be sure not to get run over! The number of J'avo you face here will vary depending on how many you took out before, but you'll always face at least two. There's a Serpent Emblem nearby as well: SERPENT EMBLEM #5: You can find this emblem by looking inside the backhoe. ������������������ It will be sitting on the seat! After acquiring the emblem, destroy the [WOODEN BARREL] and grab the [FOS MEMORY DEVICE A]. With that grabbed, head south towards the bridge. There is a [WOODEN BOX] to the right of the bridge you can smash. Once you got it go ahead and cross the rickety wooden bridge heading east. Once you're back on land, keep your eyes open to the right for [WOODEN BOX x2] to smash by a truck. From here we need to nab another Serpent Emblem: SERPENT EMBLEM #6: To the south is a large iron tower. Get as close as you ������������������ can to it and you'll find the emblem resting on the very top of the tower. After that, head north and note the corpse. Enter the small shack for [WOODEN BARREL x2], [WOODEN BOX x2] and a box containing [4000 SKILL POINTS] and [FLASH GRENADE x2]. Very nice. Head outside and grab the [FOS MEMORY DEVICE C] but as soon as you do the corpse will turn into a Meset. Go figure. Take care of it and start to head back. We need to head to the base of the tower and then north/northwest. Near the gate you'll have to kill another Meset, so take it out and enter. You'll get to see some cutscenes afterwards. INVITATION ONLY ��������������� Well, this scenario seems familiar, no? Time to show off your killing skills! For the first part of this fight, J'avo will only come in through the two windows. Fairly easy to manage, right? Note that you can pickup some [9MM AMMO] from a counter in the corner, but focus on staggering and then using melee moves on foes. Do anything you can to get them on the ground so you can head-stomp them! After killing off 4-5 J'avo, a small scene will occur showing some other J'avo blowing open part of the cabin! This of course makes a big hole in the wall, allowing many more J'avo in. I *highly* recommend using a flash grenade or two here near the hole as you can easily catch 4-5 J'avo in the blast and can put down some killing melee moves. If you need health, be sure to try and exhaust your stamina before popping a health pill so you can instantly refresh your stamina again. Pair that with flash grenades to become a non-stop melee killing machine. Soon the J'avo will then out and you'll have to head outside. Doing so will trigger an avalanche, but thankfully there are two snowmobiles out here you can "borrow". You of course had the option to try out these snowmobiles earlier, but since we are forced to use them now here are the controls: .-----------.----------.--------------. |ACTION |XBOX 360: |PLAYSTATION 3:| |===========|==========|==============| |Steer |Left Stick| Left Stick | |Accelerate | RT | R1 | |Reverse | LT | L1 | |Get Off | Y | Triangle | '-----------'----------'--------------' You'll of course want to accelerate as much as possible. The first section of this part is *very* linear. Just keep going and try not to steer hard to the right! Pretty soon Sherry will tell you to stick to the right, so do so to avoid the avalanche on the left. You'll soon be in an area filled with trees which you'll have to avoid. Stay generally to the right as the left can kill you and weave through the trees. It's ok to let off the gas a little to ensure you don't hit any trees but keep going! Next you'll hit a very icy patch of land, with plenty of jumps. This whole section leads to a cave at the end, but also has a Serpent Emblem coming up! Read ahead to make sure you grab it and be careful of the sides of this area as the avalanche can clip you and ruin your day. SERPENT EMBLEM #7: While on the snowmobile in the jump area, stay to the right ������������������ and keep your eyes open near the end. The emblem is out in the open before you hit the cave. Run over it! With the emblem in hand, head into the cave. Keep your speed up even if it sounds like the avalanche is gone (it isn't!). Outside of the cave the ground will start breaking up, forcing you to aim for the chunks of land below you. Whatever you do, *do not* drive off any edged or even get caught up on them. A good tactic is to break slightly to adjust your snowmobile and then floor it! Also *do not* try to cut corners and drive over and land cracks that are breaking as you may very well fall to your death. Keep racing onwards and when Sherry yells jump be ready to hit a timed button press to end this section. THE MINES ��������� Head forward and fight off some bats before entering the door at the end. Once you enter, watch the cutscene. Oh boy... Here, the bugs (officially called "Oko", but lovingly referred hereto as "bugs") are obviously Ustanak's sentries. But how to get rid of them? Well, they only scan in front of themselves, meaning you can head behind them and smack them down. This kills them and gets rid of them, and is definitely the preferred way of dealing with them. Head to the left and you'll see a garbage bin. You can hide in these. You can also *shoot* the bugs if you wish and then hide in these, but why waste the bullet? Shooting the bugs also alerts Ustanak, making hiding necessary. Kill the first two bugs from behind and drop down to the lower level. Now, before killing more bugs down here let me give you a little heads up. The hallway here has three *ice walls* on the left, separating the hallway from the room beyond. Ustanak is in the room over there and will crash through these walls if you get caught. However, if you want to easily get some skill points we'll want to get caught! The idea here is to find the first ice wall, and let the first bug catch you by it when Ustanak is somewhere close beyond the wall. Then quickly run to the garbage can and hide. Ustanak will crash through the wall and will open it up for you. Once he's gone, you can kill the first bug and use the hole to find a box in the corner of that room for [4000 SKILL POINTS]. Getting those skill points can be tricky, so only attempt that if you are comfortable with fleeing. Otherwise just kill the two bugs in the path down here and soon you can either head up to the left on a ledge or drop down again. Be sure to take the small ladder to the left for a box with [2000 SKILL POINTS]. Drop down to the lowest level and follow the path. At the end, push the cart out of the way with your partner to see a small scene. You'll now have access to a new area, with plenty of bugs searching for you in a central area and garbage containers near the walls. Note that only the first garbage container on the left wall can be hidden in! Follow the left wall around the room and down some stairs to find a box with [5000 SKILL POINTS] in it... may as well grab that! Now, the bugs in this section are so clustered that we have to think carefully before we jump in. First, note that there is a small stand overlooking the entire lower area. You can use this to map out how the bugs travel, if you wish. To get down into that area you can either take the stairs or take the ladder by the right wall. Also note that there are *five* bugs total. Go stand by the ladder. The section by the ladder is patrolled by a single bug who will eventually pass the ladder. Once he does, you can drop down and smack him from behind. One down. With him gone, go stand by the stairs. To the left of the stairs is a small path that is patrolled by two bugs - one full time on a short route and one on a long route. The short route bug can be squashed easily when the long route bug is away, but retreat back to the stairs ASAP once you squish him. Two down. Now wait for the long route bug and kill him off. Three down. The fourth bug patrols the far path parallel to the stairs but doesn't round the corner that you killed the last two bugs on. This means you can wait for it to turn away by the corner and sneak up on it easily. Four down. The fifth bug patrols the stairway to the exit, going up and down the stairs. You can follow it up the stairs and kill it at the top. Five down. Area secure! With the bugs dead, head up to the door. Here, go ahead and interact with the door so you turn the wheel on it, but *do not* enter. Emblem time! SERPENT EMBLEM #8: At the exit of the bug puzzle room, turn around at the ������������������ door and look behind you. The emblem is resting by the water tank. Once you have the emblem, Ustanak will hear the gunshot. However, with the door nearly open, simply turn around and enter the door. This will stop him. Out here, once you start to walk on the ice Ustanak will hear you and break through a wall on the left. Funny how he travels so fast, huh!? Run down the path here and *slide* (LT, L1) when the gap comes up! You'll be safe for now. Head up the ladders to find yourself back in the original wide-open area. Jump down and you'll see a quick scene. Now we need to get ourselves a keycard! To the right of this area you can find [REMOTE BOMB x4]. Grab them and then head to the left. You'll find a busted ladder that Sherry needs to head up. Send her on up and then she can access the keycard, but Ustanak is standing nearby. We need to distract him! Take a remote bomb and set one up over on the right side of the area, where you found the bombs. Head back to the door and then detonate it. Once you do, Ustanak will head over there (with any bugs) and Sherry can grab the [KEYCARD] and return to you. Head through the door and watch the short scene. Here, follow the short path to the wheel door. Do the normal process of turning the wheel and then opening the door, but keep that process in your head as soon the Ustanak will be at the door. Quickly turn around and open the next door! It is slightly harder to open but get through it ASAP! Yet another door is in your way so quickly open that one as well and finally yet *another* door. This last door is *hard* to open, and you must be fast in order to survive! Once you are through that door you'll see a scene. After the scene you will be on a giant drill, battling the Ustanak head-to-head! You will need to follow the on-screen prompts here to succeed. It's a set pattern of turning your analog stick and then pressing a timed button. Repeat that until you drive the Ustanak back and finish him off for good! After the battle of the drills, head towards the sunlight to exit the mines. Enjoy the cutscene that follows... it's a good one! ______________________________________________________________________________ |.;.;._.;|���������������������������������������������������������������������| |; _.| |.| CHAPTER 3: THE GREAT ESCAPE [WLK-2.33] | |.| || |;|_____________________________________________________________________| |; \__/;.|���������������������������������������������������������������������| |.;.;.;.;| Trapped in a mysterious white room and experimented on for months, | |;.;._.;.| Jake and Sherry must figure out where they are... and how to leave! | |.;./_\.;| | |;./ _ \.|���������������������������������������������������������������������| |./_/ \_\| ENEMIES: � J'avo � Strelats | |;.;.;.;.| ������� | |.;_;.__;|���������������������������������������������������������������������| |;| |/ /.| EMBLEMS: #9. On top of a bookshelf while using the third camera | |.| ' <.;| ������� during the beginning. | |;|_|\_\.| | |.;.;.;.;| #10. After reuniting, in the storage room hidden on the | |;.___.;.| second shelf in the middle row. | |.| __|.;| | |;| _|.;.| #11. Hidden inside the giant Buddha statue; have the tank | |.|___|.;| destroy it for you! | |;.;.;.;.| | |.;.;.;.;| #12: In the final pond area, hidden behind the staircase. | |;.;.;.;.| | |.;.;.;.;| RANKING TABLE: | |;.;.;.;.| �������������� | |.;.;.;.;| .------------------------------.----------------.---------------. | |;.;.;.;.| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES KILLED:| | |.;.;.;.;| |====|=========|===============|================|===============| | |;.;.;.;.| | A | 70%> | 2 | <60 minutes | 55+ | | |.;.;.;.;| | B | 60-69% | 3 | 60-80 minutes | 40-54 | | |;.;.;.;.| | C | 50-59% | 5 | 80-110 minutes | 30-39 | | |.;.;.;.;| | D | <50% | 5+ | >110 minutes | 0-29 | | |;.;.;.;.| '----'---------'---------------'----------------'---------------' | ������������������������������������������������������������������������������ After the (admittedly awesome) cutscene, you will be free and will have to face two J'avo bare-handed. Not a problem! Simply charge a melee attack on one of them and unleash Jake's melee combo. Or barring that, just quick shot using Jake's hand-to-hand and deal with grounded foes. After the first two enemies are defeated, one more will come in. Deal with him as you wish and pick up the [SWITCHBOARD KEY] he drops. Interact with the box on the wall to see another cutscene. Once you have control again take out the J'avo that comes down the hall. Continue onward and you'll be in a wide-open machinery area. Here, three J'avo will appear. Try and wait for them to group and unleash a charged melee attack, then pick off whoever survives. You can wait for three more J'avo to show up after the first group or you can head out into the area and encounter them out there. Either way, dispose of them and make your way towards the objective. Past the loading dock area you will find the objective: an air duct. To reach it though, you must push a nearby cart over to the duct, allowing you to jump on top of the cart and to the duct. Once you duck under the duct you can jump down to a new area. Here, go into the security room and interact with the joystick. This will allow you to control the cameras (and machine-gun cameras) in the building. Three of them, to be precise, although only the first and last have guns. Emblem time! SERPENT EMBLEM #9: Once you have control of the cameras, switch to the third ������������������ camera and look slightly to the right. The emblem is on top of the drawers. Shoot it! With the emblem secure, our goal with these cameras is to ensure Sherry makes it safely through her segment. Use the first and third cameras to kill any J'avo you can find. The third one is especially useful. Once Sherry is safe on the third camera she will interact with the door. Zoom in on the door panel to see the passcode: OMEGA, ATOM, DUAL BOXES. Exit the camera controls and head to your own security panel. Input that code and the door will open. Follow the (very) linear path until you reach a cutscene. MEDAL HUNTING ������������� Once you have control again, note that you have all the weapons and items that were taken away from you, then head down the hallway until you reach some stairs on the right. J'avo will attack from here. The ones with guns will shoot from above while the others will come down to attack. Take them all out (a flash grenade is helpful) and watch as one J'avo cocoons and turns into a Strelat. After finishing all of the enemies off, pick up the [ID MEDAL] that the last one drops. From the bottom floor, go enter the room to the left of the stairs. You can find an [ORIENTAL CRATE] in here to destroy (a fancy version of our good ol' wooden crates) but more importantly a Serpent Emblem is hidden in here: SERPENT EMBLEM #10: Check out the second row of shelves in the middle row to ������������������� find the Serpent Emblem laying against a box. Head up the stairs now and on the third floor kill another J'avo waiting for you. Up ahead will be a long hallway with three J'avo in it that you'll have to take out. If you want to be fancy, take note of the chandeliers in this place. If a J'avo is under one, shoot at it to make it fall on him and kill him! The jars on the right side of the hallway act like wooden boxes, so be sure to grab the [ORIENTAL JAR x3] in this hallway as well. On the left-side of the hallway is the entrance to the library. Go ahead and enter. You'll be in for a battle, of course, with three J'avo occupying the place and an upper level for some of them to shoot at you. You can use the tables near the entrance as temporary cover if you wish. Take them out and you can grab an [ORIENTAL CRATE] on the bottom floor and then head up to the top and search the back bookshelves for another [ID MEDAL]. More J'avo will likely come in while you grab that medal, so be ready for them. You will face four additional J'avo, but once you take them out the last one will drop another [ID MEDAL]. Head out into the hallway again and to the back of it. Here there is a J'avo to the left. Take him out (the sniper rifle is helpful) and then two more will show up. Take them out as well. The last one will drop another [ID MEDAL] for your troubles. There is also an [ORIENTAL JAR] in this hallway as well. Now, instead of heading towards the objective head back and the hallway to a seating room. There is an [ORIENTAL JAR] in this room but more importantly, under the left table is another medal! You can't grab it, so we have to do something drastic: set a remote bomb down by the table and back off, then blow it up. You can get the [ID MEDAL] this way. After all of that, head back to the start of the hallway (where we fought the first wave of J'avo) and find the door with the man's bust on it. There are actually two doors, one with a silver bust and one with a bronze bust. Take either one, as they both lead to a fancy bedroom. Here, check the desk to the left of the bed for another [ID MEDAL]. Be sure to grab the [ORIENTAL CRATE] past the bedroom as well (in the hallway by the bronze bust door). With all of those medals collected, you can finally head towards the objective. This area is rather large with a drop off to the left side and a pipe Jake can swing across on the right. There are of course J'avo down here to deal with, one of which drops an [ID MEDAL] and one that turns into a Strelat. More J'avo will emerge as well, and it is a good idea to go stand in the corner that you can drop into this area from, as you can take the J'avo out as they come with just melee attacks, saving ammo in the process. The last of the reinforcements will drop an [ID MEDAL] as well. Note that sometimes the reinforcements will be caught up in the hallways we fought in earlier. You may have to go back and find the J'avo to kill them and get that medal. I found one stuck in the library, for example. Also note that while there are a large amount of jars down here, I only found an item in *one* of them. Feel free to break them all and see what you find! You should now have *EIGHT* medals. Go interact with the big dragon-buddha in the open room and put in three of them. This will cause a door to the east to open. Head up the stairs and enter it. In this hallway the doors to the left lead to a game room. This room is rather small but has quite a few J'avo in it. There's only a few at first, but more will appear above and will shoot at you or drop down to fight. Try to fight under the balcony or out in the hallway to conserve health. You will kill at least seven J'avo in this room, but you will also get [ID MEDAL x2] for your troubles. Once you are done, be sure to go play the piano to uncover another [ID MEDAL]. With that done, head back to the hallway and enter the room on the right now (or the room across from the game room). This room has another [ID MEDAL] above the fireplace for you to grab, but you'll have to fight off another wave of 5-6 J'avo once you do (well, you are fighting them whether or not you want to, to be honest!). After that, head past the glass doors at the end. The fountain on the left has an [ID MEDAL] in it that you can grab. Head into the pool area now. There are no enemies here initially (you KNOW they are coming!), so let's gather some medals. Head to the corner of the room and up the stairs so you can push a cart out of the way. This leads to an [ID MEDAL]. Next, head down to the pool area and jump in. The calf has small tunnels under it you can crawl through. Crawl through the back one and you'll find another [ID MEDAL] on the ground you can pick up. By now, J'avo should be infesting the area. Use a flash grenade if you can, as there will be at least five of them and start to take them out. Beware of any mutating J'avo. As you are killing them, one will drop an [ID MEDAL] as well. Goody! You should now have 13 medals. Head back to the buddha and put them *all* in. Once you hit 10 the western path will open. Once you hit 16, the back gate will open, revealing tons of goodies for you. Go to the gate and grab the [BEAR COMMANDER] weapon, break the [ORIENTAL CRATE x2], and open the chest for [2000 SKILL POINTS] and [300 SKILL POINTS x2]. Good haul! Now take the western path to the dual-person door and interact with it to view a cutscene. I DON'T GET PAID ENOUGH FOR THIS... ����������������������������������� Head back out to the big room and you'll see J'avo heading down the stairs ahead. Well no problem, we need to take the door after all. Head towards it and ARGH! Well, we're not going *that* way... So, you're facing a tank, huh? Bummer. Before you go running off scared though, let's use this tank to get a Serpent Emblem! SERPENT EMBLEM #11: With the tank out and shooting, go hide behind the giant ������������������� Buddha statue. The tank will blow it up soon (without hurting you) and then the emblem will be revealed in the rubble. Now that we have the emblem, it's time to split! Run up the stairs and the path ahead will change to the pipe that we first had in this area. Swing across and take out any J'avo over here, then head to the other side and pull Sherry up (be quick, you don't want that tank targeting you!). Go through the doors to continue... But things are never that easy, are they? Run towards the screen and then to the right-hand side to enter a small cubby. Jump over the concrete and you'll drop down to a lower level. There are some [WOODEN CRATE x2] down here, so grab them and head to the door up the stairs. You'll be out in a pond area now. Very pretty, but J'avo will fire at you from above. Head to the right and soon the tank will burst through the wall! Geez! Head for the stairs up ahead but *do not* go up them quite yet! Emblem time! SERPENT EMBLEM #12: Head behind the stairs in this area to find another ������������������� Serpent Emblem lying on the ground. Once you have it, head up the stairs. There is a room off to the right that offers better protection from the tank, but it also has [ORIENTAL CRATES x4] for you, two in each corner. The far end of the room has a switch that needs pulled as well, which will allow Jake to continue forward using a pole swing. =-=-=- JAKE GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Swing across the gap to continue. Over here you can grab a [GREEN HERB] on the rocks and get supplies by the [ORIENTAL CRATES x2] at the end of the path. The idea over here is to get the tank to come towards you and have it move the statue clockwise until you can swing across. Hang out near the end when you want the tank to move towards you and retreat near the beginning area when you need it to back up. Of course the tank isn't going to obey your every move and will even fire at Sherry at times, doing this will get it to move the statue for you. Head up the path and kill the three J'avo you find (have a flash grenade ready!). In the room open up the briefcase for [300 SKILL POINTS] and some [.500 S&W MAGNUM AMMO]. Enter the nearby bike room and open another briefcase for [4000 SKILL POINTS] and another [300 SKILL POINTS]. Once you have gathered all that up, interact with the bike to see a cutscene. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sherry will, of course, have to fight off J'avo as Jake does his thing. She will also have to be careful of any tank shots at the same time! Just hold out until Jake is done, no matter the cost! ______________________________________________________________________________ |.;.;._.;|���������������������������������������������������������������������| |; _.| |.| CHAPTER 4: LEARNING THE TRUTH [WLK-2.34] | |.| || |;|_____________________________________________________________________| |; \__/;.|���������������������������������������������������������������������| |.;.;.;.;| On the run from their captor's, Sherry and Jake continue to fight | |;.;._.;.| for their freedom while running into some old friends along the way.| |.;./_\.;| | |;./ _ \.|���������������������������������������������������������������������| |./_/ \_\| ENEMIES: � J'avo � Strelats � Ubistvo � Ustanak | |;.;.;.;.| ������� | |.;_;.__;|���������������������������������������������������������������������| |;| |/ /.| EMBLEMS: #13. SHERRY ONLY: During the bike chase, when you can aim | |.| ' <.;| ������� at the tanker, shoot the emblem to the left first. | |;|_|\_\.| | |.;.;.;.;| #14. After the helicopter event, head through the alleys | |;.___.;.| to a street. You'll find it on a car to the left. | |.| __|.;| | |;| _|.;.| #15. After you fall to the street, find it to the left. | |.|___|.;| | |;.;.;.;.| #16. After the second long street segment before the | |.;.;.;.;| ladder to the bamboo, look inbetween the ladder and | |;.;.;.;.| the fence on the right. | |.;.;.;.;| | |;.;.;.;.| RANKING TABLE: | |.;.;.;.;| �������������� | |;.;.;.;.| .------------------------------.----------------.---------------. | |.;.;.;.;| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES KILLED:| | |;.;.;.;.| |====|=========|===============|================|===============| | |.;.;.;.;| | A | 70%> | 5 | <80 minutes | 40+ | | |;.;.;.;.| | B | 60-69% | 7 | 80-110 minutes | 30-39 | | |.;.;.;.;| | C | 50-59% | 9 |110-140 minutes | 20-29 | | |;.;.;.;.| | D | <50% | 9+ | >140 minutes | 0-19 | | |.;.;.;.;| '----'---------'---------------'----------------'---------------' | ������������������������������������������������������������������������������ Well, they certainly want to keep us, don't they? We'll be driving the motorcycle and need to avoid getting blown up! The bike does have a health bar, by the way. During this first part of the chase, the chopper will shoot missiles that explode ahead of you (watch out!) and will even get ahead of you and fire its machine guns at you, so be sure to swerve to avoid these hazards. Soon you will be doing some rooftop riding and at one point time will slow down while Sherry must kill the enemies with RPG's. Even if you're playing alone, you will still control Sherry here so aim for the explosive barrel by the J'avo on the right to take them out. After that you will be back on the streets but with motorcycle J'avo. One will be ahead of you tossing Moltov Cocktails behind him so try and avoid where they land. There will be some tight turns as well, but small cutscenes will handle those for you so keep the accelerator floored! Soon there will be two J'avo throwing Moltov's at you in a much wider street. Beware of the cars and trucks in the way. Stay in the center as much as you can to avoid the vehicles, but keep your eyes open for a jump on the right hand side of the screen. Once you hit it keep going to see another cutscene. Well, we're short one Sherry! There will be a timed button press, so hit it and then hit the gas. The chopper will send bamboo flying on the left, but don't go too far to the right. You can drive through the bamboo. Hit another jump and soon you'll be reunited. After that continue fleeing until you see a scene where the chopper blows up a tanker. The thing will swerve across the road making you press a timed button press to skid underneath it, but once you do Sherry will have a chance to get a Serpent Emblem and blow up the truck: =-=-=- SHERRY GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BEFORE you shoot the tanker leaking gasoline, look for this Serpent Emblem: SERPENT EMBLEM #13: Look to the left of the chopper and above an illuminated ������������������� shopsign to find a Serpent Emblem sitting on top of it. If you are playing solo as Jake, you will be unable to get this Emblem. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Continue on, watching out for the vehicles in the road until you can hit a jump on the left. You'll be in a building for a bit but soon the chopper will be right in front of you. You will have to quickly hit a timed button press to avoid being mowed down. You'll soon be out on the street again, avoiding vehicles and more Moltov's. There's more vehicles this time around, so slow down a bit if you have to. Keep going until you see a short scene and then you'll need to avoid cars flying off the back of a trailer. You can easily avoid them by sticking close to one side of the road or another. Soon you can use the trailer as a ramp which will lead to a cutscene. A LITTLE HELP, GUYS? �������������������� Well, time to avoid dying. You'll be helped out by Chris and his team, but you're still very much exposed down here. Start killing off the J'avo that you can while avoiding machine gun fire from the chopper. Hand-to-hand isn't a bad choice here. You can also find [WOODEN CRATE x3] by running around the perimeter of this area. J'avo will keep pouring in but just keep killing them and soon they'll be marked with red objective markers, meaning that you only have to kill the ones that are left. Once they are all dead, the helicopter will blow up a nearby column and make a pipe swing for Jake, clearing the way ahead. Go ahead and use it and climb the ladder you find. Up here you can lower the ladder for Sherry and continue through the dual-person door. Head through the hallway and drop down into the next area. Break the [WOODEN CRATE x2] you find and soon your objective will be updated to "Shoot down the helicopter". While you are down on the street, J'avo will come down to battle, some already mutated! As a note, Chris and Piers are high above us fighting the helicopter as well. If you take too long in this upcoming section, they will (eventually) down the chopper and you will continue after a cutscene. But first we must deal with these J'avo! Fight if you wish, but from where you landed take the left ladder up. In the corner up here are [WOODEN CRATE x3]. There's another ladder up here, but you will need to toss Sherry up so she can kick it down. Once you can climb it you can reach [WOODEN CRATE x4] and you'll also be able to kick down another ladder on the other ledge up here. Drop down here and to your left is some more [WOODEN CRATE x3]. Talk about loving crates! This path leads to where the middle ladder would have taken you. From here we can either go further up to the left or cross 3 swinging pipes to the far right. The far right has a ladder leading to [WOODEN CRATE x2] that you can grab if you want, but where we want to go is up the ladder on the left, heading further up. You will find [WOODEN CRATE x2] up here. Climb the ladder by the crates and you can find [WOODEN CRATE x2] even higher up as well. Now, to fight the helicopter I would recommend explosive rounds out of your Bear Commander, and I'd stand on that higher-up section. The chopper will be on the move of course but will occasionally hover above you. When it does this, there will be a grappling line that you can grab from this roof! Be sure to grab it and then you'll be prompted to climb it by jamming on a button. Climb up to the top of the chopper and once you are over the class aim down to the pilot and press the right trigger. Feels good taking it down yourself, doesn't it!? A couple of scenes will occur once you've done that (or once you've taken too long in this section). THE STREETS ARE DANGEROUS ������������������������� Once you have control, head out into the alley and break the [WOODEN CRATE] to your right. Continue down the alley and over the barricade to the truck. You can actually find a [WOODEN CRATE] to the left of the truck, [WOODEN CRATE x2] to the right of it, and [WOODEN CRATE x3] behind it. Jump over the next barricade and immediately look to your left for a box with [2000 SKILL POINTS]. Continue down the alley and you'll see J'avo run off in the distance. Break the [WOODEN CRATE x2] on the left and soon you'll be in a street with car's on either side. Out here break the [WOODEN CRATE x2] behind the truck to the right and then get ready for a Serpent Emblem: SERPENT EMBLEM #14: Find the red car lying on its side to the left. Walk past ������������������� it to see the emblem sitting on a white car behind it. Continue on past another barricade and break the [WOODEN CRATE x2] to your right and then continue on to the dual-person door. You'll be on some more streets now. There will be J'avos walking to the right who may or may not spot you and immediately attack. Try to let them walk by and grab the [GREEN HERB] on the right and be sure to smash the [WOODEN BOX] on the left. Out here in the streets you'll run into several J'Avo, some that mutate and some that turn into annoying Strelats. Be sure to have your Elephant Gun handy when you take on the Strelats to make things easy. On this initial portion of the streets, also be sure to check the sides for supply boxes ([WOODEN CRATE x2] on the left, [WOODEN CRATE] on the right). You can also find a small stand to snipe from if you wish, as there are plenty more enemies ahead. At the end of street you will fight some more J'avo (with guns!) and another Strelats. There are more supplies down here too, with [WOODEN CRATE x2] in the middle of the street and [WOODEN CRATE x2] at the end of the street on the right. Near the middle boxes you will find some [7.62MM NATO AMMO] as well. =-=-=- JAKE GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- In order to advance, you will need to climb the ladder at the end of the street up two flights and jump over the gap. From here you can shoot down at any remaining enemies. When you're ready, drop down to the alleyway and open the door so Sherry can get through. If you are playing solo as Sherry, this will happen automatically by AI Jake. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= With the path open, beware of any Strelats that may emerge from the J'avo and head into the alley and collect the [WOODEN CRATE x2] that you will find, then open the dual-person door with your ally. The next area is pretty confined, but has a lot of small boxes, stalls and corpses littered about. We're about to be jumped by half a dozen J'avo coming in from the VERY BACK of this area. You can take them on head-on or you can climb the left ladder in this area and walk on the striped roof to shoot down at them. Take them out however you wish and enter the door they came from. There are some [WOODEN CRATE x2] in this small area and another dual-person door. Break down the door and head up the stairs. Keep your eyes open on the left for [WOODEN CRATE x2] and, two more flights up, keep your eyes peeled for a large container you can open for [4000 SKILL POINTS]. Pretty sweet. Head to the top and break the [WOODEN CRATE x2] up here for some supplies and be sure to check the lockers for the always-welcome [SHOTGUN]. NOW we are talking! There's also a metal cabinet up here you can hide in, if you were so inclined... From here, climb up the short ladder and jump over to the poorly-constructed walkway. You will, of course, fail here horribly. Once you are on the street, get ready for an onslaught of J'avo. There are mutators here and one will even turn into a Strelat, but this is a good place to try out your brand new shotgun. SERPENT EMBLEM #15: Once the initial onslaught of J'avo is over, head back to ������������������� where you fell. There is a taxi here, and to the right of the taxi there will be a Serpent Emblem in plain view. Take it out to add it to your collection! Further up the street you will find some [7.62MM NATO AMMO] lying on a box to the left and the [WOODEN CRATE x2] to the right. There is also a unique ladder here that Jake can send Sherry up: =-=-=- SHERRY GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This upper area provides a FANTASTIC vantage point on the J'avo up ahead. You can fire from the first story or climb up to a second story. On the second story, be sure to find the path leading to the right-side of the street and jump over there. Here you will find some [WOODEN CRATE x2] and a [GREEN HERB]. From there, drop down and open the door to allow Jake to advance with you. If you are playing solo as Jake, this will be done by the Sherry AI. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- On the street you will have to deal with several J'avo shooting at you, as well as mutations and even a couple of Strelats! Take them all out and then be sure to send Sherry up one of the two ladder points so she can unlock the way forward. The Strelats may wait until the door is opened before emerging and attacking, so stay on guard! Enter the small alleyway and be sure to break the [WOODEN CRATE x2] that you find. Read the following serpent emblem note *before* going up the ladder though: SERPENT EMBLEM #16: Face the ladder and look to its right. There is a crack ������������������� between the box and chain-link fence. Aim through it and work your camera until you see the emblem to the right. Climb the ladder now and follow the pipes to the other side. Drop down and break open the [WOODEN CRATE x3] before using the dual-person door. Out here gather the [WOODEN CRATE x2] to the left before heading inwards towards your objective and seeing a cutscene. INTRODUCING UBISTVO ������������������� While this may *look* like a boss, let me guarantee you right now: it isn't. He's actually pretty pathetic, but what he lacks in attacks and skills he makes up for in, well... determination, as you will see throughout the rest of the chapter. Ubistvo can put you into dying mode *fast*, but only if he hits you. Thankfully, his slash attack with his chainsaw arm is his *only* move, and to top it off he doesn't move very fast at all. One or two J'avo may join Ubistvo at the start of the fight, so be sure to kill them as well. The area you are fighting in will keep you here until you defeat him though, but that's no real challenge. In fact, you can literally climb the structure in the middle of the area to get away from Ubistvo, then if he follows you you can jump back down. You can literally keep doing this and he'll *never* get a chance to hit you. Or you could just walk around any of the obstacles in the area. He does like to chain his slashes together at times and can move awkwardly, but he's no real threat. Aim for his chainsaw arm to inflict the most possible damage to him, as that is his weak spot. In fact, his heart is powering the chainsaw! How sick is that!? If you can spare them, use some explosive rounds to make this fight laughably easy. After Ubistvo has fallen, grab the [4000 SKILL POINTS] he drops and head onwards through the narrow path to the right. You'll see a small scene as you head onward and at the end of the path you'll get [WOODEN CRATE x5] to stock up on your supplies. Grab them all and head through the dual-person door. Watch the scenes that follow and get ready for a boss fight! Note that this is the same boss fight as the Leon campaign from earlier in the guide, copied below for convenience: _________________________ |/\| BOSS BATTLE: USTANAK | __ |\/|������������������������������������������������������������������������|\/| |/\| Below are several tips for you to consider during this boss battle. |/\| |\/| |\/| |/\| o You've teamed up with Leon and Helena, so it's the four of you vs |/\| |\/| Ustanak. He'll often detain your friends; if this happens, approach |\/| |/\| him and use the partner button to free them. |/\| |\/| |\/| |/\| o There's a forklift in the open part of the area that you can lower. |/\| |\/| Hopping on it grants access to the top of the adjacent containers |\/| |/\| where you can find a total of [WOODEN CRATES x6]. More importantly |/\| |\/| you can push down two large crates with explosive canisters. |\/| |/\| Shooting the canisters when Ustanak is nearby greatly damages him. |/\| |\/| You can push the two crates down at once; there's no need to worry |\/| |/\| that the explosion of the first set of canisters triggers the other. |/\| |\/| The game considers them separate entities. |\/| |/\| |/\| |\/| o The ladder (across the forklift) lead you on top of another set of |\/| |/\| containers. There are [WOODEN CRATES x3] here as well as a large |/\| |\/| crate with explosive canisters inside that you can push down. |\/| |/\| |/\| |\/| o From that container (reachable by ladder), it's possible to jump |\/| |/\| to another one that contains [WOODEN CRATES x3]. Of course, these |/\| |\/| are all decent vantage points that Ustanak doesn't often move |\/| |/\| towards, except when everyone else has been captured or moving to |/\| |\/| these areas. |\/| |/\| |/\| |\/| o After damaging Ustanak enough, he (temporarily retreats). Meet up |\/| |/\| with the party, after which Leon & Sherry, and Helena & Jake form |/\| |\/| teams after being split up. While Helena & Jake continue fighting |\/| |/\| Ustanak, Leon & Sherry will have to ram the bus into the gate to |/\| |\/| help their friends. There are [WOODEN BOX x4] in this area, so loot |\/| |/\| those first. Move to the back of the bus and open the panel. As Leon,|/\| |\/| input the correct button prompt five times in a row to fix the wires.|\/| |/\| Sherry will drive the bus through the gate, reuniting the party. |/\| |\/| |\/| |/\| o The area has changed during the second part of the battle, and |/\| |\/| Ustanak has more attacks in his arsenal (he will now use his Grenade |\/| |/\| Blast attack). The right side of the area (previously blocked by |/\| |\/| large green wreckage shards of the crashed plane) is now accessible, |\/| |/\| providing you with new loot and maneuverability. |/\| |\/| |\/| |/\| o Move past the truck to the right side of the area (seen from a |/\| |\/| vantage point that you're standing with your back towards the gate) |\/| |/\| and look for [WOODEN CRATES x3] (two behind the truck, one on the |/\| |\/| other side near the cage). |\/| |/\| |/\| |\/| o There's another [WOODEN CRATE] up ahead and a forklift is closeby, |\/| |/\| which leads to a platform with four crates holding explosive |/\| |\/| canisters, all of which can be pushed down. You can also jump over |\/| |/\| to the cage which houses a [WOODEN CRATE] on top of it, as well as |/\| |\/| another crate with canisters. |\/| |/\| |/\| |\/| o You can find another [WOODEN CRATE] if you search the last part of |\/| |/\| the new area, which also has a decent vantage point accessible by |/\| |\/| a ladder. |\/| |/\| |/\| |\/| o Lastly you can climb the bus at the far end of the first open area |\/| |/\| (where the first part of the entire fight took place) via a ladder. |/\| |\/| From here you can leap to a last container with [WOODEN CRATES x3] |\/| |/\| and a [WOODEN BOX]. |/\| |\/| |\/| |/\| o After damaging Ustanak greatly he'll swap his grenade launcher for |/\| |\/| a spare claw. Damage him even more and he'll amputate his claw |\/| |/\| entirely. At this point he'll be severely weakened and the only |/\| |\/| attacks available to him will be a normal grab/throw, plus a kick. |\/| |/\| |/\| |\/| |\/| |/\| USTANAK'S ATTACKS: |/\| |\/| ������������������ |\/| |/\| 1. KICK: Ustanak's kick is a short range attack and isn't very |/\| |\/| dangerous. You'll want to avoid getting too close to Ustanak to |\/| |/\| prevent him from hitting you with it. |/\| |\/| |\/| |/\| 2. FOOT CRUSH: If you get close to Ustanak he'll crush you with his |/\| |\/| foot, temporarily trapping you. He follows this up with a kick. |\/| |/\| |/\| |\/| 3. ENCAPSULATE: Ustanak can detain a character in the capsule on his |\/| |/\| back. Rescue your friends by smashing Ustanak (using the partner |/\| |\/| button), otherwise they remain imprisoned (indefinitely). |\/| |/\| |/\| |\/| 4. GRENADE BLAST: Ustanak can shoot at you and your friends after he's |\/| |/\| switched to his grenade launcher. Avoid standing still and you |/\| |\/| should be fine.. mostly. |\/| |/\| |/\| |\/| 5. GRAB/THROW: Ustanak grabs you (or one of your partners) and throws |\/| |/\| you/them at someone else. Both people are hurt by this, and he'll |/\| |\/| keep this attack through all stages. |\/| |/\| |/\| |\/| 6. CLAW GRAPPLE/EXTENDED CLAW GRAPPLE: Two versions of the same thing, |\/| |/\| Ustanak will grab you or one of your partners with his claw arm and |/\| |\/| detain them for a short amount of time, until they either break |\/| |/\| loose or are rescued by someone else. |/\| |__|________________________________________________________________________|__| After the fight, grab the [WOODEN CRATE] by the tower and head to the objective behind you. There's [WOODEN CRATE x3] to grab before jumping down into the hole. Once you jump down, open up the left door to find [WOODEN CRATE x2] and continue on to find another [WOODEN CRATE] at the end of the hallway. Go through the door on the left. Here break the [WOODEN CRATE x2], the [WOODEN BOX] and grab the [GREEN HERB] before going through the dual-person door. Watch the cutscene and soon you'll be piloting a barge. Follow the on-screen prompts (rotate the left stick when you need to) and soon you'll slowly float into a sunken building and you'll have control again. Head to the roof and grab the [WOODEN CRATE x2] to the right, then try to continue on to see a scene. THE UNSTOPPABLE UBISTVO ����������������������� Hey look, it's our old buddy Ubistvo! How've you been!? Ubistvo hasn't changed his attacks or movements at all, so still expect him to be pretty slow and to do his crazy chainsaw swinging. He DOES have more health this time around though and we are stuck on top of this (admittedly rather long) roof with him. However, it's not just him you have to sorry about! J'avo will come down from above non-stop until you defeat Ubistvo once again, so you can expect to not only face Ubistvo but waves of J'avo as well. There can easily be 5-6 enemies fighting you at once here. With *that* knowledge, try to use area attacks to keep things under control and from getting out of hand. Things like the flash grenade, the remote bomb and explosive rounds from your Bear Commander are *all* usefull, especially if you can kill more than one enemy at a time. Stay on the move and keep trying to focus on killing Ubistvo and soon you'll see a scene. Once he's dead, head towards the new pathway and grab the [WOODEN BOX] and [ORIENTAL VASE] to the right (it was way too hectic to grab them earlier! Follow the path and continue onward to a new boat. Go start the engine (which means hit the on-screen prompts) and take the wheel. The light in the water you saw earlier will cut down some towers and force you to turn your boat, but that's no big deal... just follow the prompts. Be careful of the swinging iron girders as well! Soon you'll see another cutscene... Yep! He's back! Here you are *very* restricted in where you can go. A very small battlefield! Nevertheless, you must defeat him once again. He doesn't have as much health as last time, so two remote bombs should do him in, but be sure to leave yourself room on the boat to get away from him (and your bomb's blast radius, if you're using them!). After you've done enough damage you'll see another scene. Hmmm, do you think it's dead yet? Let the barge float to the objective and soon you'll see another scene. Once you have control there's not much you can really do, so just wait it out and you'll see another scene. I wouldn't be surprised if it was still alive even after all of that! Continue up the ladder and follow the path to the dual-person door. Head through it and watch the scenes. Good stuff! ______________________________________________________________________________ |.;.;._.;|���������������������������������������������������������������������| |; _.| |.| CHAPTER 5: TO SAVE THE WORLD [WLK-2.35] | |.| || |;|_____________________________________________________________________| |; \__/;.|���������������������������������������������������������������������| |.;.;.;.;| Imprisoned once more, Jake and Sherry must escape an underwater | |;.;._.;.| facility while evading multiple regenerating monsters. | |.;./_\.;| | |;./ _ \.|���������������������������������������������������������������������| |./_/ \_\| ENEMIES: � Rasklapanje � J'avo � Ustanak | |;.;.;.;.| ������� | |.;_;.__;|���������������������������������������������������������������������| |;| |/ /.| EMBLEMS: #17. Once you have your weapons back, return to your cell | |.| ' <.;| ������� and find it on the wall. | |;|_|\_\.| | |.;.;.;.;| #18. After charging the battery to 50%, you can find the | |;.___.;.| emblem in a lab inside a glass cabinet. | |.| __|.;| | |;| _|.;.| #19. Found during the Ustanak boss fight. | |.|___|.;| | |;.;.;.;.| #20. After the Ustanak boss fight is over, look for the | |.;.;.;.;| emblem to the lower left of the first tank you see. | |;.;.;.;.| | |.;.;.;.;| RANKING TABLE: | |;.;.;.;.| �������������� | |.;.;.;.;| .------------------------------.----------------.---------------. | |;.;.;.;.| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES KILLED:| | |.;.;.;.;| |====|=========|===============|================|===============| | |;.;.;.;.| | A | 70%> | 2 | <55 minutes | 5+ | | |.;.;.;.;| | B | 60-69% | 3 | 55-85 minutes | 3-4 | | |;.;.;.;.| | C | 50-59% | 5 | 85-110 minutes | 2 | | |.;.;.;.;| | D | <50% | 5+ | >110 minutes | <2 | | |;.;.;.;.| '----'---------'---------------'----------------'---------------' | ������������������������������������������������������������������������������ After the cutscene you will once again be free. Of course, you are weapon-less once again. Gah. Be sure to look around in the corners of this room and you'll see a Serpent Emblem. We can't get it without our weapons, but keep it in mind for later. Check the walls until you find your weapons out on a bench (you'll need to press a button to make Jake notice them). This will in turn show you a vent in your cell. Have Sherry head up there and then wait for her to climb through the duct work and fall down the other side. At this point Sherry will be able to retrieve the weapons and free Jake, giving him his weapons too, but a new enemy called the Rasklapanje is outside. This foe is essentially immortal... you can "kill" it by blowing it to pieces but after awhile it will get up and re-merge with itself. Note that each piece you kill (the torso, legs, and two limbs) can drop items, which is pretty neat. It will stalk us throughout this level by using the sewage system, so beware of any drains that you come across! Also, don't forget about that Serpent Emblem: SERPENT EMBLEM #17: With your weapons back, go back to your original cell ������������������� and find the emblem on the upper wall. Nab the emblem and destroy Rasklapanje if you wish, then grab the [WOODEN CRATE] on the right side of the room before continuing through the dual person door. CHARGING UP ����������� Continue on and you'll be in a new room. The door at the back with the red button has a [WOODEN CRATE] to the right of it. Grab it and interact with the center console behind you. Looks like we need a reserve battery! Huh. Go pull the lever framing the console with Sherry to open up a way forward and to spawn a Rasklapanje in the room. Take it out and the open the door across from the console. You'll need to ride a giant machine up to a higher room now. A Rasklapanje will be here to meet you as well. Take it out and find the levers in the room so you can pull them down with your partner. Watch the short scene. 50% charged. Another Rasklapanje will show up in the room, by the way, so be ready! Find the other exit out of this room and head down that hallway. You'll come to a split in the path eventually. The left area has a drain that Rasklapanje can come out of so take the right path and head into the door on the right. You'll be in a lab area here and can find some [9MM AMMO] on the desk. There's a Serpent Emblem nearby too! SERPENT EMBLEM #18: In the lab area after charging the battery, look inside ������������������� the glass cabinets to find this emblem. You can also find a [GREEN HERB] in another glass cabinet nearby! Continue on down the right path to reach a door leading to the machine room. Once again jump out onto the machine's arm and ride it down to a new room full of body bags. You'll have to fight the Rasklapanje monsters here again, so take them out. There are levers in this room as well. The left path has a bunch of body bags in the way but you can walk through them to find the lever and some [9MM AMMO] opposite the lever by a computer. Of course if you are playing as Jake you need to go hit the other lever. 75% charged. A new pathway will be open as well. =-=-=- JAKE GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Using the higher machine, one of the new doors that Jake can get to is "Door D", which is a Jake-only room since it has a swinging bar. Grab the [WOODEN CRATE x2] to your left and shoot out the glass on the far left cabinet for [.500 S&W MAGNUM AMMO]. After that, grab the suitcase on the desk for [5000 SKILL POINTS]. Very nice! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Jump back out to the machine and ride it even further up. It will stop at "Door I", which is where SHERRY should get off as her lever is through this room. =-=-=- SHERRY GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Once the machine reaches "Door I", jump off. The Rasklapanje monsters will likely be waiting for you, so take them out if you wish and grab the [WOODEN CRATE x2] from the left corner. Follow the hallway to the right and grab [WOODEN CRATE x2] again as you go and you'll be at your lever. Hold out here until Jake can get to his lever. Note the incinerator and the sewage drain nearby! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Jake, however, should continue the ride to "Door G". You will undoubtedly have to fend off another Rasklapanje attack in here, so be ready. You can find some [12-GAUGE SHELLS] near the door by a computer as well. Head down the hallway to be across from where Sherry should be and note the [9MM AMMO] near the computer to the right. Fend off any attackers the two of you may have and then use the levers! Watch the short scene that follows and after that you'll have to kill off one more Rasklapanje. This one is special though, as after you kill it it will overpower the facility! Once that happens, you may reunite with your partner (the electrical current that separated you two is down) and you'll see that you need to get to the crane controls. Take the hallway to the controls and throw the lever, then jump out onto the machine. Out here, hang tight until Rasklapanje decides to join you. Go ahead and take him out and once he's dead (or shortly thereafter), a scene will occur showing the machine going out of control! You will soon have to button-mash for your life to pull yourself up and then you'll be button-mashing some more to crawl out from under the machine with Rasklapanje chasing you. Keep pressing the on-screen prompts as fast as you can to escape. You are now free to take the elevator you worked so hard to power up. Watch and enjoy the scenes that come afterward! So tense! Once you have control again, head to the big monitor on your right and interact with it. It shows the HAOS simulation program. Not good! From here we need to take a lift up while Chris and Piers take a separate lift up. This isn't a leisurely elevator ride! Instead, as you head upwards you will need to fight neo-umbrella J'avo who will drop down onto your platform. Take them out as they come, but things will soon get harder as separate sniper and RPG J'avo who are hiding in doorways scattered around the area will take pot shots at you. Do your best to take out the J'avo as fast as you can and if you get too overwhelmed a flash grenade can help. On the other hand, if you have a lack of enemies to kill, see if you can't find where Chris and Piers are and give them a helping hand. At the top watch the scene and soon you'll be separated once again, with Jake and Sherry leaving to finish their mission. IT'S SO HARD TO SAY GOODBYE ��������������������������� Head forward and destroy the [WOODEN CRATE x2] on the left and the [WOODEN CRATE x2] ahead of you. At the end of the hall are more [WOODEN CRATE x2] before you enter another door. You'll find yourself inside a giant incinerator. Jump down and watch the scene that follows. Yep, Ustanak is back! And this time he has a ball and chain weapon! We aren't ready to start the fight proper, so turn around and take the left path and jump down to a lower level. Down here take the right path across and head up, then push the crate with your partner. This leads to a much more suitable area to have a boss battle at. _________________________ |/\| BOSS BATTLE: USTANAK | __ |\/|������������������������������������������������������������������������|\/| |/\| Below are several tips for you to consider during this boss battle. |/\| |\/| |\/| |/\| o This fight is broken up into three stages. The first stage is the |/\| |\/| most important. The walkway system you are on let's you get away |\/| |/\| from Ustanak easily, but keep on the move so you don't get hit by |/\| |\/| his range attacks. Also, you can find a total of [WOODEN CRATES x9] |\/| |/\| in this area, so be sure to gather them all up. It is recommended |/\| |\/| that you use your sniper rifle and 909 in this first stage. |\/| |/\| |/\| |\/| o The first stage is also very important as you can actually find a |\/| |/\| Serpent Emblem here: |/\| |\/| |\/| |/\| SERPENT EMBLEM #19: From where you first landed, move over to the |/\| |\/| ������������������� very end of the right catwalk. The emblem is |\/| |/\| resting on a pillar nearby. |/\| |\/| |\/| |/\| o Once you've done enough damage, the fight will move to a smaller |/\| |\/| area of land. Down here you are in more immediate danger, but can |\/| |/\| still evade effectively. It is recommended you use your Magnum and |/\| |\/| explosive rounds for this second stage of the fight, as you won't |\/| |/\| need them for the third stage. |/\| |\/| |\/| |/\| o Once you've done enough damage on the second stage, Ustanak will be |/\| |\/| staggered. Both Jake and Sherry should go up and melee him and then |\/| |/\| follow the button prompts. A scene will occur after this separating |/\| |\/| the two of you and leading to the third part of the battle. |\/| |/\| |/\| |\/| o The third part of the battle takes place on a single catwalk between |\/| |/\| Jake and Ustanak. This is a melee-only fight. Jake should be sure to |/\| |\/| use his charged-up combo attacks to drive Ustanak backwards. Stamina |\/| |/\| is *not* an issue here, so keep using your charged up combos until |/\| |\/| Ustanak is driven as far back as he can go, then follow the onscreen |\/| |/\| button prompt to start a quick-time event. During the event, keep on |/\| |\/| pressing the 'X' button (PS3) or the 'A' button (Xbox) to pummel |\/| |/\| Ustanak until you drive him off of the catwalk. |/\| |\/| |\/| |/\| USTANAK'S ATTACKS: |/\| |\/| ������������������ |\/| |/\| 1. CHARGE: Ustanak hasn't forgotten how to charge around, although |/\| |\/| this move isn't very effective for him for the first stage of this |\/| |/\| battle. |/\| |\/| |\/| |/\| 2. CHAIN SHOT: Ustanak's brand new chain move, he will use his ball |/\| |\/| and chain to shoot the ball at you. He can additionally dip the |\/| |/\| ball in lava to set it on fire first. Mobility is the key to |/\| |\/| avoiding this attack. |\/| |/\| |/\| |\/| 3. CHAIN SWING: Ustanak only really uses this move if someone gets a |\/| |/\| little too close to him. He will of course take his ball and chain |/\| |\/| and swing it around him. He can additionally do this after dipping |\/| |/\| the ball in lava to set it on fire. Either way, don't get TOO |/\| |\/| close. |\/| |/\| |/\| |\/| 4. LAVA POOL: This attack only occurs in the second stage of the |\/| |/\| fight. Ustanak hits the ground *so* hard that lava seeps up from |/\| |\/| underneath. The lava remains in the second arena for a limited |\/| |/\| amount of time and hurts any character who runs through it. You |/\| |\/| may also see *items* pop up wherever the lava pools show up as |\/| |/\| well! |/\| |\/| |\/| |/\| 5. PUNCHING/GRABBING: Ustanak will be forced to resort to his normal |/\| |\/| physical attacks during the third part of the fight against Jake. |\/| |/\| Of course anything that connects is bound to hurt. However Jake |/\| |\/| should be relatively safe from attack as he should be doing charged |\/| |/\| melee moves of his own, one after another until the fight ends! |/\| |__|________________________________________________________________________|__| After the fight watch the scenes and enjoy! Once you have control, jump over to the ladder in front of you and re-join Sherry. Head over to the doorway to continue. Head through the hallway, but once you reach the tank *stop* and nab the nearby Serpent Emblem: SERPENT EMBLEM #20: Look to the lower left of the tank to see it in plain ������������������� sight. Melee it to acquire it. Congrats, that is all the emblems for Jake's campaign! Head off to the left now and go through the door. On the tram, hit the levers to send it speeding off! Watch the scenes that follow once you hit the levers. Well, that's not good! Our old friend Ustanak is back and is out to get us! This next part is really just a series of on-screen button prompts, however it can be a little confusing as you haven't seen these prompts yet (in Jake's campaign, anyways!). Basically you will be using the left and right triggers to *crawl* upwards! Hold both triggers down until you see one of them (the left) point upwards. Let go of it and then hold them both down again. Next you'll have to do the same thing with the right trigger: let go of it and hold down on it again. This will let you crawl upwards! If Ustanak gets *too* close, you'll have to dodge his attack with a separate button press. As you crawl upwards, you'll reach a crate of explosive canisters. You're ally and you will have to hit a button to release these. After that, continue climbing upwards until you reach yet another piece of the tram's cargo: iron pipes. Once again your partner and you can release these (followed by some button mashing) to set Ustanak back. Watch the scene after setting the pipes loose to see a gun stuck on the tram. Crawl over to it and pick it up. Watch the scene and be ready for a button prompt in the middle of it. Congrats on beating Jake Muller's campaign! ______________________________________________________________________________ |.;.;_.;.|���������������������������������������������������������������������| |;.;/_\.;| CHAPTER 1: SUBMARINE SECRETS [WLK-2.41] | |.;/ _ \.|_____________________________________________________________________| |;/_/;\_\|���������������������������������������������������������������������| |.;.;.;.;| Ada goes out to explore a submarine, looking for confirmation and | |;.___.;.| clues with regards to Simmons' intel. | |.| \.;| | |;| |) |.|���������������������������������������������������������������������| |.|___/.;| ENEMIES: �J'avo �Gnezdo | |;.;.;.;.| ������� | |.;.;_;.;|���������������������������������������������������������������������| |;.;/_\;.| EMBLEMS: #1. After the alarm room you'll walk up some stairs. Look | |.;/ _ \;| ������� to the right to see the emblem near a bed. | |;/_/;\_\| | |.;.;.;.;| #2. Inside the generator room, check behind the beam. | |;.;.;.;.| | |.;.;.;.;| #3. While escaping from the sub after the third ladder | |;.;.;.;.| look for a vent to the left. The emblem is to the | |.;.;.;.;| right of the next ladder. | |;.;.;.;.| | |.;.;.;.;| #4. After seeing the Gnezdo, head past them and through a | |;.;.;.;.| window. Turn around to see the emblem. | |.;.;.;.;| | |;.;.;.;.| RANKING TABLE: | |.;.;.;.;| �������������� | |;.;.;.;.| .------------------------------.----------------.---------------. | |.;.;.;.;| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES KILLED:| | |;.;.;.;.| |====|=========|===============|================|===============| | |.;.;.;.;| | A | 70%> | 2 | <50 minutes | 45+ | | |;.;.;.;.| | B | 60-69% | 3 | 50-90 minutes | 40-44 | | |.;.;.;.;| | C | 50-59% | 5 | 90-110 minutes | 30-39 | | |;.;.;.;.| | D | <50% | 5+ | >110 minutes | 0-29 | | |.;.;.;.;| '----'---------'---------------'----------------'---------------' | ������������������������������������������������������������������������������ Note: If you attract attention the alarm will sound, greatly complicating matters. You'll be up against a lot of enemies, so stealth is preferable. Head through the door and go to the far end of the walway. Stealthily take out the guard from behind, the continue and crawl underneath the opening around the corner. There's a second guard up ahead that you can kill stealthily by taking cover behind the wall of the corner and performing a melee attack on him as he approaches. Go into the room nearby the forcefield and crawl to the adjacent room, then stealthily take out the Neo-Umbrella J'avo guard. There's another guard in the hall. Take cover against the door and take not of his approaching shadow. As soon as he starts moving away from you, move in for the stealth kill. Wait for the guard behind the next laserfield to walk away, then go into the next room and kill the guard. He'll transform so use a normal arrow to spike him against the wall, then use a melee attack to waste him. Crawl through the vent and look through the grating to spot the guard above you. Shoot an arrow at him (through the grate), then exit the vent shaft and look around for a [WOODEN BOX]. Drop down the ladder at the end of the walkway. There's a [WOODEN BOX] here. Use the grapple hook to reach the next walkway and peek around the corner. Another guard walks up and down the walkway; he can be stealthily taken out with a melee attack from behind. Take cover against the wall near the corner, wait for the second guard to turn around, then take him out. Move up the small steps but don't go around the corner. Instead, push the crate with canisters out of the way to reveal a vent shaft. Move to the other end to get past the three guards. Up ahead are more guards. Take cover behind the boxes and proceed when the one closest to you turns around to move back to the middle. You'll want to duck at the 'window' opening up ahead, and shoot the guard inside the room when he's look away (shoot him with a regular arrow). Break the [WOODEN BOX], then hop inside the room. There's another [WOODEN BOX] in the corner, but be sure the guard in the walkway doesn't spot you! Now for the tricky part, to kill the guard stealthily you'll want to keep track of where he is. You can do this by standing near the wall and positioning the camera so that you can see him. When he's coming towards you, immediately head into the walkway and perform a melee attack on him, then hop through the window so the second guard doesn't spot you. If the second guard notices that his buddy is gone, quickly take him out. You can also take him out from behind when he walks away from you. Continue on afterward, but note the upcoming Serpent Emblem: SERPENT EMBLEM #1: After going up the stairs, look to the right to see the ������������������ emblem in the bunk space. Shoot it! Move down the walkway and loot the [WOODEN BOX] at the very end before dropping down. At the end of the vent shaft you'll reach a luxurious room with a puzzle. Inspect the door to conclude that it's locked. The adjacent room has a hole through which you can look, but the view is blocked. Move back to the other side and press the button on the pedestal to move away the animal's horns. View through the hole to reveal a whole different layer of paint behind the painting, including a sketch above the figure in the middle. Memorize the sketch (which is either a snake, a fish, a bird, or a human) and use the four devices in the room to match their sides with the picture so it depicts the sketch. Head through the door and a cutscene will 'introduce' turret camera's. Go around the corner, take cover against the next corner wall and shoot the guard up ahead (twice) with your bow. Stepping on the circular plate will activate the camera, although it's easily bypassed. Move around the corner and enter the room. Inside you'll find a [RED HERB] and [INCENDIARY GRENADES x2] next to the beamer, along with a [GREEN HERB] (perfect for mixing) on the desk. After watching the film, the alarm sounds. Waste the three guards, head through the hall, turn right and waste three more. There are also [WOODEN CRATES x2] here. Climb the boxes and move through the vent shaft. Drop down and activate the two camera's (by walking over the round buttons on the floor); they'll target the enemies, making this part a lot easier. Be sure to look around for [WOODEN CRATES x3] and [9MM AMMO]. There are [WOODEN CRATES x2] around the corner as well, but be sure to quickly take cover since there's a guard behind a turret at the far end of the hall. He shoots in bursts, so whenever he's not firing, rush over to the boxes up ahead and activate the camera behind him, killing the bastard. Go through the door - and through the next - to reach some sort of generator room. There's a [WOODEN BOX] here. SERPENT EMBLEM #2: Look behind the pillar/beam inside this room to find the ������������������ emblem attached to it. There's another [WOODEN BOX] for you to smash open right before you drop down again. In the next room below, collect the [ASSAULT SHOTGUN] from the workbench and continue down the walkway. To the left is a [WOODEN CRATE], but it's guarded by a crab guard. There are two more guards in the walkway up ahead, but they shouldn't pose a major threat. Climb the ladder at the end to reach a bigger area. Be sure to shoot the red canister to your left as you go around the corner (although you'll want to let the guard mutate first) - instantly wasting the J'avo. There are [WOODEN CRATES x3] in this area, and about twice as many J'avo that you'll need to kill. After doing so, move towards the back of the area and shoot one of the J'avo to trigger a cutscene. Use the grapple hook to escape. Go through the door afterwards and waste the guard in this control room. Be careful of his knife! There's a [WOODEN CRATE] here as well. Turn right, head through the door and make your way over the broken catwalk and pipes in the next area. Follow the linear path until you reach an elevator. Upstairs, make your way through the walkway and defeat two more guards. There's a [WOODEN CRATE] in the room right before the elevator. Crawl to the end of the area, then use the grapple hook and make a run for it. Go up the ladder, leap over the gap and climb the next ladder (on the right). Leap over another gap and climb yet another ladder. Head through the tube to reach an intersection. SERPENT EMBLEM #3: Move through the shaft to your left and kill the spider ������������������ J'avo. The emblem can be spotted on the wall to the right of the nearby ladder. Climb the ladder and hop down. *Quickly* turn the valve to your right, then turn around and shoot the lock ahead of you to drop the chain fence. You can leap to the other side and continue straight ahead now. From here it's a matter of quickly rushing up a series of ladders until you reach a room in which you'll have to climb over a few boxes to your right. Make your way to the top of the room by rushing over the walkway and use the grapple hook at the end. Move down the hall and hop through the opening. Ignore the Gnezdo (bee B.O.W.) here. We're supposed to head behind us, but let's make a quick side trip first by heading straight, hopping through another opening to find [WOODEN CRATES x2], as well as ... SERPENT EMBLEM #4: After escaping from the water, head down the hall and move ������������������ through the window. Go opposite of the direction you're supposed to go in order to reach a small room with two boxes. You'll need to hop through another window to reach it. The emblem is attached to the wall of the window you jumped through; turn around while inside the room to spot it. Once you have it, continue going the way you're supposed to go. Climb up two sets of ladders and jump down. Interact with the handprint machine to learn that you must restore power first. Jump down to the lower level and follow the path until you drop down. In *THIS* area there are no less then *five* Gnezdo. Yikes! There are some [WOODEN CRATES x3] to be found (1 to the north, 2 to the west) but I really don't recommend going for them. Instead, quickly enter the west room and go right, then dive into the water (there should be a "Control Room" sign by this water entrance. Now swim north towards your objective. You can also find a [FIRST AID SPRAY] in the water down here, although its position seems to move around. I found it under one of the pipes while swimming to the objective. Exit the water and go flip the lever to restore power. Now that that is done, return to the main area where you fell down at. This time, take the eastern path and go into the room on the left. Once you do, head left and dive again. Follow the path underwater to the left and exit. Kick the control panel to open the door and zipline your way upward. Crawl through the vent and soon you'll be back into the power room. Go interact with the controls to start a series of questions. This section is a little tricky, but shouldn't be too bad if you skipped the Gnezdo earlier. Basically, Ada will ask you questions and you need to answer. You *must* be by the microphone / console though... To make it interesting, you will constantly be attacked by J'avo. Fight them off and answer whenever you can. Feel free to move about when you are being asked the questions, but remember to go up to the console to answer! A couple of the J'avo will turn into Gnezdo, and there's no way to avoid them for long, so take them out fast ( a hand grenade and melee works well). And as if things weren't interesting enough, you are timed here, so be sure to give those answers fast before the counter reaches 2500. Once the locks are disengaged, go stand by the console and use your grappling hook to escape. Enjoy the rest of the scenes. ______________________________________________________________________________ |.;.;_.;.|���������������������������������������������������������������������| |;.;/_\.;| CHAPTER 2: A GAME FOR TWO [WLK-2.42] | |.;/ _ \.|_____________________________________________________________________| |;/_/;\_\|���������������������������������������������������������������������| |.;.;.;.;| Ada heads to Simmons laboratory in Tall Oaks to discover what | |;.___.;.| Simmons plans are and meets up with an old acquaintance... | |.| \.;| | |;| |) |.|���������������������������������������������������������������������| |.|___/.;| ENEMIES: �Zombie �Whopper �Screamer �Deborah �Napad | |;.;.;.;.| ������� | |.;.;_;.;|���������������������������������������������������������������������| |;.;/_\;.| EMBLEMS: #5. At the start of the chapter look behind the tomb. | |.;/ _ \;| ������� | |;/_/;\_\| #6. After opening the Simmons crypt, drop down and look | |.;.;.;.;| behind you. | |;.;.;.;.| | |.;.;.;.;| #7. Go to the southwest corner of the Whopper room and | |;.;.;.;.| look to the north by a pillar. | |.;.;.;.;| | |;.;.;.;.| #8. After dropping down past the second Napad, turn | |.;.;.;.;| around to see it on the wall. | |;.;.;.;.| | |.;.;.;.;| RANKING TABLE: | |;.;.;.;.| �������������� | |.;.;.;.;| .------------------------------.----------------.---------------. | |;.;.;.;.| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES KILLED:| | |.;.;.;.;| |====|=========|===============|================|===============| | |;.;.;.;.| | A | 70%> | 2 | <45 minutes | 30+ | | |.;.;.;.;| | B | 60-69% | 3 | 45-70 minutes | 20-29 | | |;.;.;.;.| | C | 50-59% | 5 | 70-90 minutes | 10-19 | | |.;.;.;.;| | D | <50% | 5+ | >90 minutes | <10 | | |;.;.;.;.| '----'---------'---------------'----------------'---------------' | ������������������������������������������������������������������������������ You'll find yourself in Tall Oaks now. Specifically, near the Cathedral. Move forward and watch the scene, the grab the [WOODEN BARREL x2] behind you. Head forward and refrain from jumping down. Grab the [WOODEN BARREL] in the corner and then get your first emblem of the chapter: SERPENT EMBLEM #5: At the start of the chapter, find the emblem behind the ������������������ tombstone *before* jumping down! Jump down now and break the [WOODEN BARRELS x3] you find. Follow the path to the dead end and break the lock on the chest, which will let you grab the [SIMMONS FAMILY CREST PIECE A]. This is of course a trap. Naturally. Kill the three zombies that appear and continue past the now open door. Grab the [WOODEN BARRELS x2] from the right and move to the end of the path to see a hole above you. Grapple up and interact with the door. As you know, we need to look for the other pieces. Head to the door that opened just for you and drop down. Follow the path to come to a room with a door that has a green light. Head up the stairs, break the [WOODEN BOX] and shoot the lock. Open the chest for the [AMBER KEY]. Use it to open the green door down below. You will see a zombie in the back... save the ammo and don't try to kill him as you can't. Once you enter he'll drop the chest down a hole.. ok *now* kill him. Grab the [SNIPER RIFLE] from the end of the room along with [WOODEN BARRELS x2]. Before we do the puzzle here, take a look at the hanging bodies. Notice that each of them has a padlock. Also, notice the lever in the back can be moved. Take some time and shoot off each padlock with your ammo box 50. This is to get ammo pickups. Now, move the lever to the right and position it underneath the body. Next, go stand in the middle and shoot the body down. He will open the way for you and let you go forward. Open the chest here for [SIMMONS FAMILY CREST PIECE B]. Now try to exit the room for a quick scene. Another puzzle, obviously. To get out of here we must complete the circuit. Do so by pushing the first iron chair over the metal plate. You'll take a shock, but it doesn't hurt. Do the same for the second iron chair. Now the third part of this is a bit trickier, but easy. A zombie will come down to help us out. Get him right in front of the metal plate and then shoot him back into it (him walking over it doesn't count). This will finally open up the door. This leads up to a ladder that takes you back to the upper room. Next, go pull the lever and open up the newly powered up door. Three zombies will drop down once you do. The idea here is to pin them against the wall, otherwise the floor will drop out once you jump over there. This is of course the clue given by the zombie full of arrows in the distance, but it's a good idea to drop down as the zombies will all die (dropping arrows) and you can find [WOODEN BOXES x3]. You can crawl your way to the previous ladder as well. Pin the zombies and jump over to the chest for the [SIMMONS FAMILY RING]. Head to the hangman room and go through the door, then zip your way further up. Head up the ladder and get on the red rug, then zip your way along the path until you fall into another catacomb. Jump down when you can and the camera will *force* you to interact with the skull behind you. You'll see a quick scene here. Time to kill some zombies. Since we have to pick someone to go after first, head left and pick the eye zombie. Head down the path and you'll fall down, right next to a spinning blade! *Quickly* dash forwards a few times and round the corner. Up here you will face two zombies crawling towards you. Take them out, preferably with a shotgun (save 5-6 shells!) or your ammo box 50. Dash some more and you'll soon see a whopper trying to get to you! Pull our your shotgun and unload on him. Alternately you can find a path to the left you can crawl through, but then your stuck with a whopper in the next room. Either way, quickly crawl to safety. Here you can kill the zombie for the [SKULL'S RED EYE]. A door will open now. Grab the [WOODEN BARRELS x2] then go through the door and break the [WOODEN BARRELS x3]. Follow the path to the skull room. Now that the camera is acting decent, break the [WOODEN BARRELS x2] you find down here and climb up the nearby ladder to go after the next zombie. Break the [WOODEN BOXES x3] and enter the room. Our target will head further in and we'll be ambushed. Kill the four zombies attacking you (careful, one starts *very* close by) and go into the next room. Once more we will be ambushed, but this time there will be a screamer in the midst of all the zombies. If you can gather them up, use a grenade and be sure to take the screamer out fast with your shotgun. Once they all die the path opens up. Head further down, nabbing the [WOODEN BARRELS x3] and you'll enter another room full of zombies. Again, a grenade helps out a ton and there is yet another screamer in here, as well as several acid spitters! Kill them all and at the end you can *finally* kill the zombie we want for [SKULL'S GOLD TOOTH]. The end door will open up now leading back to the skull room. Put in the eye and tooth to open the door, then grab the chest for [SIMMONS FAMILY CREST PIECE C]. Grapple out of the room and climb up the ladder back to the cemetery. Out here, take the right path for [WOODEN BARRELS x2] then go open the door. Drop down but *before* going in grab the emblem! SERPENT EMBLEM #6: After dropping down, turn around and look to your upper ������������������ right to find this one. Head through the door now and watch the scene. You'll find yourself in the middle of the Deborah event from Leon's campaign. When Deborah attacks, just evade for a bit and soon you'll fall down. Head down the path and break the [JARS x2] before having Leon boost you to the rope. Cross it, view the scene, and break the nearby [JAR]. Keep heading down and try to boost to the next rope to see a scene. You'll now be in t hat same boss fight as before, copied here for your convenience. _________________________________ |/\| BOSS BATTLE: MUTATED DEBORAH | __ |\/|������������������������������������������������������������������������|\/| |/\| There are several things you should keep in mind during this fight: |/\| |\/| |\/| |/\| o You'll first need to shoot Deborah several times to trigger a short |/\| |\/| scene. After this scene, give her your load (no pun intended guys!) |\/| |/\| and get accustomed to your surroundings. |/\| |\/| |\/| |/\| o There are two explosive barrels you can shoot. Only do this when |/\| |\/| Deborah is very closeby, otherwise it's a waste of potential. |\/| |/\| |/\| |\/| o Zombies spawn every now and then. They're hardly dangerous and you |\/| |/\| can get ammunition from them. |/\| |\/| |\/| |/\| o Deborah is very fast because she jumps from one place to another, |/\| |\/| usually while attacking. Stay on the run and learn to anticipate her |\/| |/\| moves to avoid getting badly hurt. |/\| |\/| |\/| |/\| o Deborah *loves* to flaunt her stuff on the upper level and will |/\| |\/| move seductively and taunt with her appendages out. You can get in |\/| |/\| a *lot* of damage here, especially with dual pistols. |/\| |\/| |\/| |/\| o Her orange mutated parts are her weakness, but she can also be |/\| |\/| damaged by shooting her regularly. The shotgun works well, but also |\/| |/\| requires you to get fairly close to her, which puts you at risk. |/\| |\/| |\/| |/\| o After damaging her enough when her orange parts aren't showing |/\| |\/| (such as when she's moving around slowly up top), she will get |\/| |/\| staggered and fall down. Move in close to melle her; follow the |/\| |\/| on-screen button prompts here (X, R1: PS3; A, RT: Xbox) to take |\/| |/\| out one of her claws! |/\| |\/| |\/| |/\| DEBORAH'S ATTACKS: |/\| |\/| ������������������ |\/| |/\| 1. BREAST CARESS STRIKE: Deborah spins and jumps from the higher level |/\| |\/| towards your character and penetrates their chest with her mutated |\/| |/\| body part, while still finding some time to stroke her breasts. |/\| |\/| Quickly wiggle your way out of this (un)comfortable position and |\/| |/\| penetrate her own mutated body part into her belly. Sorry guys, no |/\| |\/| pun intended here either. |\/| |/\| |/\| |\/| 2. CLAW SWING: While on the ground level, Deborah swings one of her |\/| |/\| mutated claws horizontally at you. This has quite the reach! |/\| |\/| |\/| |/\| 3. DASH ATTACK: While down below and with her claws out, Deborah will |/\| |\/| charge at a character, swinging all of her claws in the process. |\/| |/\| |/\| |\/| 4. 360 SPIN ATTACK: Deborah leaps into the air and lands near your |\/| |/\| character with a full spin of her claws. This has a fairly wide |/\| |\/| range, so you'll want to stay away from her as you see her leap. |\/| |/\| |/\| |\/| |\/| |__|________________________________________________________________________|__| After damaging Deborah enough, a scene plays and the party is split up. You will be with Helena here. Drop down into the minecart and help Leon as he moves downward. Wait for Leon to join you, but watch out for any zombies spitting acid. You'll soon be on your way, riding the cart. Drop down and stay like that for a while (otherwise you'll have to duck four times, which can sometimes be difficult). Deborah will join the fun; it's best to stay in a lying position and repeatedly shoot her with the shotgun. The ride continues and you'll quickly need to shoot the debris out of the way or it'll be game over. After that, lie down again (or otherwise duck several times to avoid getting hit) and fight Deborah a second time (but only after having to shoot an explosive barrel down the road first). Again, quickly empty your shotgun, preferably when lying down. A cutscene triggers. Leon should pull you up and once he does gather the ammo and start shooting at Deborah. I highly recommend using the sniper rifle, as you have little time to stop her. Watch the scenes afterward. We're now in a cave. Head forward and break the [JARS x3] then head into the elevator. Break the [WOODEN CRATE] you find and prepare to fight a whopper. Some pipe bomb arrows help out a lot. In fact, there are two more whoppers in this area, so you may as well take them all out. Search the area afterward for [WOODEN CRATES x6] in the corners and [WOODEN BOX x2]. There's also an emblem nearby: SERPENT EMBLEM #7: Head to the southwest corner, where the three wooden ������������������ crates are, and look north to see it against one of the concrete pillars. Now to find the key. Search the north wall for a dead lab tech who has the [LABORATORY KEY]. Use it to open the door and grapple upwards. You'll be by the chute Leon jumped down and another Whopper will come up behind you. Kill him if you wish but note that he has double the health of a normal Whopper. Continue down the walkway and break the [WOODEN CRATES x2] to the right. As you continue, a Napad will break through the door. Use a pipe arrow on him if you choose to fight, but check the room he came out of for a box with [4000 SKILL POINTS] in it. Continue on and break the [WOODEN CRATE]. As you continue *another* Napad will charge at you. Once again fight or flight and once you are done drop down into the hole. Immediately look behind you for a reward: SERPENT EMBLEM #8: After dropping down the hole past the second Napad, turn ������������������ around to see it on the wall. Break the [WOODEN CRATES x2] to the left and head up the path. Duck under the fence and zip yourself up to the barricade area Leon explored (and opened up for you) earlier. Search this room for [WOODEN CRATES x3] and [WOODEN BOXES x3] before moving on. The next room has [WOODEN CRATES x2] and a [WOODEN BOX]. Step into the next room to have the place lockdown. We'll have to once again kill all enemies to proceed. In total you will face *five* Napad. Try to take them out one at a time, although its common to be attacked by two at once. Break their shell with a pipe arrow and then either use regular arrows or shotgun blasts to make them kneel so you can melee them. The room you are fighting in also had [WOODEN BOXES x3] and a [WOODEN CRATE]. Once all foes are dead head into the command room beyond and watch the scene. ______________________________________________________________________________ |.;.;_.;.|���������������������������������������������������������������������| |;.;/_\.;| CHAPTER 3: THE CHINESE CONNECTION [WLK-2.43] | |.;/ _ \.|_____________________________________________________________________| |;/_/;\_\|���������������������������������������������������������������������| |.;.;.;.;| With the game afoot, Ada heads off to China where she tracks Chris | |;.___.;.| Redfield's progress and gets to meet Wesker and Birkin's kids... | |.| \.;| | |;| |) |.|���������������������������������������������������������������������| |.|___/.;| ENEMIES: �J'avo �Strelat �Zombie �Ubistvo | |;.;.;.;.| ������� | |.;.;_;.;|���������������������������������������������������������������������| |;.;/_\;.| EMBLEMS: #9. In the market after the J'avo scene, look at the last | |.;/ _ \;| ������� stall on the left. Its on top of some wares. | |;/_/;\_\| | |.;.;.;.;| #10. Locate the burning van before the second market and | |;.;.;.;.| look behind it to find this one. | |.;.;.;.;| | |;.;.;.;.| #11. When you are on the bus and it stops, head to the | |.;.;.;.;| front and look off to the left. Be quick! | |;.;.;.;.| | |.;.;.;.;| #12. After losing Ubistvo, head into the house and look | |;.;.;.;.| through the right crack down the staircase. | |.;.;.;.;| | |;.;.;.;.| RANKING TABLE: | |.;.;.;.;| �������������� | |;.;.;.;.| .------------------------------.----------------.---------------. | |.;.;.;.;| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES KILLED:| | |;.;.;.;.| |====|=========|===============|================|===============| | |.;.;.;.;| | A | 70%> | 2 | <45 minutes | 40+ | | |;.;.;.;.| | B | 60-69% | 5 | 45-70 minutes | 30-39 | | |.;.;.;.;| | C | 50-59% | 9 | 70-100 minutes | 20-29 | | |;.;.;.;.| | D | <50% | 9+ | >100 minutes | 0-19 | | |.;.;.;.;| '----'---------'---------------'----------------'---------------' | ������������������������������������������������������������������������������ We'll now be in China, near the start of Chris's chapter 3. Head down the path and play on the playground if you wish, then take the left side and grapple your way forward. There are seme J'avo here you can play with. Sneak behind them from the left for a free instant kill on one of them. Head out into the street and kill the two mutated arm J'avo. Keep going and look for a [WOODEN CRATE] to the left. Two more J'avo will come down to play. Take them out and find the [WOODEN CRATES x2] in the area (one to the far right and one to the right behind a stand). We can also get a Serpent Emblem nearby: SERPENT EMBLEM #9: In the market, look at the last stall on the left. It's on ������������������ top of some wares, near some belts. Head to the far left and keep going, breaking the [WOODEN CRATE]. Kill two more J'avo and search the left stands for another [WOODEN CRATE]. Before going into the door at the end, pick up the [9MM AMMO] from the left table. Open the door and waste the three J'avo you find. One will turn into a Strelat so be ready for that. Enter the right door after that. Grab the [WOODEN CRATES x2] and the [WOODEN BOX] and enter the street for a short scene. Avenge the poor Chinese people and make your way behind the van for the [WOODEN CRATE] back there and also: SERPENT EMBLEM #10: Located behind the burning van, inside of a road block. ������������������� Keep heading down the stalls, checking the left ones for some [ARROWS (NORMAL)] and the right ones for [9MM AMMO]. You'll also have to fight a Strelat here, but it may be easier to fight it up ahead. However, there is also two J'avo out here and, eventually, two more Strelats. Kill them all and search the right area for [WOODEN CRATES x2]. Jump over the barricade and grapple away. Watch the scene and then run towards the tv screen. Head to the right and keep going, grappling at the end. Keep running and soon you'll need to wiggle your left analog to stay safe. Keep running and after the obstacle be ready to slide underneath and grapple at the end. After the smooth scene you'll be safe. Head forwards and upwards and you'll soon be in an area that Jake and Sherry have yet to visit. Instead of J'avo, there are around eight zombies to take care of here. Try to gather them up and grenade them, but take them out any way you can. Search the area for [WOODEN CRATES x5], a [GREEN HERB], and a box in the corner for [2000 SKILL POINTS]. Head to the objective and pick up the [BACK STREET KEY]. Kill the zombie once it awakens and use the key on the door to see a scene. We'll now have to fight Ubistvo. As you know from previous experiences, Ubistvo is hardly a "boss". He still merely charges at you and swings his chainsaw. He's more agressive than normal here, but he's still not much of a challenge. The real challenge in this fight comes from the multitude of crawling zombies in the area. They fall in from nowhere and will constantly try to detain you by crawling along. They *occasionally* get up, but not very often. Use the outer edges of the area to force Ubistvo to travel to you and take advantage of your range with the sniper rifle and pipe arrows to hurt him. Stay on the move constantly to avoid the zombies and you'll be fine. After the fight, take care of any zombies and gather any items and reclaim your key. Continue on now and grapple upwards. Destroy the [WOODEN CRATE] out here and move to the end to see a scene. Well, he's back! We knew that he was tenacious already, though. As he comes at you, press the action button prompt to get around him. He'll smash through a sign, so be sure to slide underneath it. Soon the bus will stop and that is our cue to grab an emblem. SERPENT EMBLEM #11: While on the bus with Ubistvo, wait until after he gets ������������������� knocked down and the bus stops. Head to the front and look off to the left to see this one. After nabbing the emblem, use the grapple action to get away and watch the scene. You're now in a confined area of the railroad tracks with Ubistvo. Be sure to gather up the [WOODEN CRATES x10] in this area. You have to damage Ubistvo a bit to trigger a scene with a train going by. Here, press the on screen button prompts to ensure you live through it then it's time for round two. Damage him some more (two pipe arrows and a melee out to do it) and you'll hear an update on your doppelganger. We'll be inside a train now. Move forward and grapple to the top, then watch the scenes. Head inside the apartment and break the [WOODEN CRATES x4], but more importantly: SERPENT EMBLEM #12: Look between the right crack when you head down the ������������������� staircase. It's tricky to see and hit, but its there. Head upstairs now and through the door. Destroy the [WOODEN CRATES x2] out here and head through the next door and watch the scene. Drop down and destroy the [ORIENTAL VASE] and jump to the right. Destroy the [WOODEN BOX] over here and continue on. After some grappling and jumping you will see a scene. Destroy the [WOODEN CRATES x3] when you see them. From here, use your sniper rifle to put a few shots into Ubistvo and help Jake and Sherry progress. After the scene, destroy the [WOODEN BOXES x5] and grapple onward. Keep going onward and when you get to the rooftop destroy the [ORIENTAL VASES x4] and the [WOODEN BOX] in the area and grapple on. Up on the crane, take some shots at Ubistvo and, after the short scene, press the action button to help take him out. After that jump down when you can and watch the scene. Once Ubistvo attacks you don't have to do anything... just wait for the prompt to zip down and save the day. After the scenes, continue onward, dropping down when you can. You will soon come to a jet-ski. Take off on it to end the chapter. ______________________________________________________________________________ |.;.;_.;.|���������������������������������������������������������������������| |;.;/_\.;| CHAPTER 4: REVELATION AT SEA [WLK-2.44] | |.;/ _ \.|_____________________________________________________________________| |;/_/;\_\|���������������������������������������������������������������������| |.;.;.;.;| Ada trails Chris and Piers to a tanker in order to meet her twin, | |;.___.;.| but family reunions aren't all that they're cracked up to be. | |.| \.;| | |;| |) |.|���������������������������������������������������������������������| |.|___/.;| ENEMIES: �J'avo �Rasklapanje �Gnezdo �Ada Clone �Mutated Carla | |;.;.;.;.| ������� | |.;.;_;.;|���������������������������������������������������������������������| |;.;/_\;.| EMBLEMS: #13. After the spotlight scene, grapple up and look left. | |.;/ _ \;| ������� | |;/_/;\_\| #14. After the Ada fall scene, drop back into the ship | |.;.;.;.;| and find it in a locker on the left hand wall. | |;.;.;.;.| | |.;.;.;.;| #15. After inspecting "Ada" *do not* jump down the hatch, | |;.;.;.;.| instead look to the left of it to see the emblem. | |.;.;.;.;| | |;.;.;.;.| #16. After the room filled with Ada Clones and Hands, look | |.;.;.;.;| for it in the left cubby after the bulkhead door. | |;.;.;.;.| | |.;.;.;.;| RANKING TABLE: | |;.;.;.;.| �������������� | |.;.;.;.;| .------------------------------.----------------.---------------. | |;.;.;.;.| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES KILLED:| | |.;.;.;.;| |====|=========|===============|================|===============| | |;.;.;.;.| | A | 70%> | 2 | <50 minutes | 15+ | | |.;.;.;.;| | B | 60-69% | 3 | 50-65 minutes | 10-14 | | |;.;.;.;.| | C | 50-59% | 5 | 65-85 minutes | 5-9 | | |.;.;.;.;| | D | <50% | 5+ | >85 minutes | <5 | | |;.;.;.;.| '----'---------'---------------'----------------'---------------' | ������������������������������������������������������������������������������ After the scenes we'll be tasked with searching the ship. There is a J'avo right in front of you that you can insta-kill with a melee attack. Grab the [WOODEN CRATE] to the left and take the right door. Up ahead you can stealth kill a guard around the corner with good timing, and another guard after that if you wait until there backs are turned. Up ahead the door we need will want three different passcodes to open. Sound familiar? It should... this is the same area that Chris and Piers go through... we're just doing it backwards. The first passcode is easily gotten as a guard shows up nearby that you can stealth kill. Ada takes a copy of it gaining [PASSCODE A] but leaves it on the ground for Chris later. However, once you have it a Rasklapanje shows up. Just great... As before, refer to the detailed map below (which has been modified for Ada) to get around smartly. .-----------------------------. This area is essentially the same as it was in |TRIVIA: IMPRESS YOUR FRIENDS!| Chris's chapter... so you already know how to |-----------------------------| get around. There are some important changes |If you destroy a Rasklapanje | though: J'avo now patrol the area and will even |nearby the microwave in the | ambush you at certain times. Some items have |kitchen, you can actually | also been switched around. To start out, go |pick up its hand and put it | stealth kill the J'avo patrolling the north and |in the microwave! Mmmm, yum! | west hallways. From there you can sweep the '-----------------------------' kitchen and dining room for the [WOODEN BOXES x4] if you wish, just beware of the J'avo in the dining room. Also, be sure to visit the luxury rooms. The bottom one has a suitcase with [2000 SKILL POINTS] and a [WOODEN BOX] in the bathroom, but before you grab it get ready for a J'avo ambush. Three of them will come in and try to kill you, so have a pipe arrow or grenade ready for them. The next luxury room to the left has a new weapon for you: the [BEAR COMMANDER] assault rifle! It also has a suitcase with [5000 SKILL POINTS], a [FIRST AID SPRAY] in the bathroom, and [WOODEN BOXES x2] (one in the bathroom, one in the room. Once you grab the weapon and/or skill points, another J'avo ambush will occur, so be ready. Again, a pipe arrow or grenade will help even the odds. Head towards the second passcode now. In that room you will be unable to reach the back part of the room (as you have no partner to help open the door), but we thankfully don't need to go back there. Kill the J'avo in the room to make him drop the passcode. Try to grab it though and a Rasklapanje will enter the room and grab it before you! Blow the creature to hell (temporarily) and retrieve [PASSCODE B]. Beware of any J'avo reinforcements that may come and head for the flooded section. As you pass the flooded section, a quick-time event will happen with another Rasklapanje. Hit the action button quickly and blow the creature into the fire with your shotgun to instantly (and again, temporarily) kill it. Head up to the northern crew quarters area where you will have to fight off six J'avo, who are coming out of the doors. As you fight, be mindful of any reviving Rasklapanje sneaking up behind you... don't be caught unaware! Once you have killed them all off you can check the northern rooms for [WOODEN BOXES x2] and an [INCENDIARY GRENADE] as noted below and the southern rooms for a [WOODEN BOX] and another [INCENDIARY GRENADE] as noted below. Go for the next passcode as well and kill the guard to obtain [PASSCODE C]. Be sure to consult the in-depth map below for some quick orientation. You start in the lower right room with the locked door. ___ ___ ___ ___ LEGEND: |Ig | | | | | | | ������� | | | | |B | | B| P1/P2/P3 .... Passcode A/B/C ____________|_ _|__|_ _|_|_ _|_|_ _|___ B ......... Wooden Box |flooded | R ......... Rasklapanje |l __________________ ____ _____ _ u | Ig ......... Incend. Grenade |o | | P3 | | | | |===| J ......... J'avo |o | |______|__| | | | B|l | = ......... locked door |d |_________| | | Ig| | | | l ......... locked side | | |u __ __|__|___|_|___| | u ......... unlocked side | | R P2 |==| | | ss ......... impassable steam | |_____ __|l |B B | | | | | | W ......... Bear Commander | _________ J | | S ......... Skill Points | | | | |____ J | | FA ......... First Aid Spray |l | B FA | | | | | | |==|B |_| l=u | | | (lock) | |u | S W | |__ |______ ______| J | | | | | | | | | B | | | | | | | |B |___ | | | | (start) | | | | _| | | | | | _---___| | |_______| | | | B | | __| | | | | | S | | | | | | | | |_______| |_____ __| | | | | | | J |______| R | | | |_________________________ stairs P1 | |__| blue vending ��| ___________| | machines |____________| |_ ____|______ |______________ After collecting all passcodes and any items of your interest (most notably the skill points), head back to the locked door and head through the room. Another Rasklapanje spawns once you open the door, so waste it (or flee) and break the [WOODEN CRATE] up ahead. Grapple yourself up to the left and you'll hear you doppelganger over the speaker. Take the elevator to continue. Grapple upwards and when Chris appear run through the next door (slide!) to get away. Grab the [GREEN HERB] to your right and head upstairs. You will notice all the soldiers to the left. Don't want to fight them! Head to the right instead and go outside. After the scene we will have to avoid the spotlight (or else face the guards and RPG's). *Immediately* run to the right and head to the end of the walkway and grapple up. Emblem time: SERPENT EMBLEM #13: After grappling up, look to your left to see this emblem. ������������������� Nab the emblem and grab the [WOODEN CRATE] next to it. Head inside and make your way to a duct system. As you crawl through, Chris and Piers will take out the J'avo down below! Ha! Keep going and once you are out look for a room to the left with a J'avo with his back turned to you, allowing you an instant kill. Do so and nab the [WOODEN CRATES x4] in the room. Head through the command area and avoid the Gnezdo and hit the button to open the door (the Gnezdo will wander about, letting you avoid it). Jump outside the ship and down the hatch to encounter more searchlights. This part is annoying due to the camera, but stick CLOSE to the inside of the boat (vice jumping over the boxes near the outside) and hit the action button to start to crawl. Here, wait for the light to pass, then crawl past the open area to the covered area. Wait once more for the light to pass and crawl the rest of the way, the run all the way to the end of the walkway and zipline yourself further up. Grab the [WOODEN CRATEX x2] on the right and note the enemies in the room nearby! There's three of them in the room and one guarding the door and ladder to the left. All you need to do is crawl under the windows to the corner and snipe the guard by the ladder with a (normal) arrow. Aim for the head and finish him quickly. Now keep crawling under the windows and take the ladder up. Grab the [ARROWS (NORMAL)] on the right shelf and head into the duct work. Here you will have to kill (or can choose to kill) up to three spider J'avo before continuing to the right. Drop down and head up to the cabin to see a scene. Continue on and drop down into the ship. You can stealth-kill the soldier here but once you do it's emblem time: SERPENT EMBLEM #14: After dropping into the ship and killing the soldier, ������������������� check the left wall to find the emblem in a locker. Nice! There's a [WOODEN CRATE] on the right wall as well. Take the elevator down and listen to the update, the grab the [5.56MM NATO AMMO x2] from the boxes. Head towards the body for a scene. After the scene bust open the [WOODEN CRATE] and *BEFORE* jumping down lets get another emblem: SERPENT EMBLEM #15: After the scene but *before* jumping down the hatch, look ������������������� to the left to see the emblem lying near the floor. Jump down the hatch and you'll see that the ship is being taken over by mutated flesh! Arg! Quickly run forward and to the right (staying still too long *will* kill you) and head down the stairs, through the door that you find. In here you'll meet an Ada Clone... you can kill these things and they'll drop items, so stun it and then melee it to death. To attack, "she" slowly moves around and tries to spit acid at you. Not much of a threat. Take her out and destroy the growths on the door to continue. There's two more Ada Clones in the next hallway and a door on the right. Head through it and *quickly* take the right path so you can grab a [GREEN HERB] from the table. This room will *soon* be filled with Ada Clones, so hurry to the hallway on the far right. In here the right wall has arms reaching out for you. Either get caught on purpose (lower difficulties) and wriggle out or wait for them to stop grabbing. At the end of the hall there's some hands on the left where the same applies. Break through the door (an Ada Clone is forming near it) and quickly interact with the door on the left. Turn the handle *quickly* as another Ada Clone is forming behind you and get through it ASAP! Nice Ada, who are you holding the door open for? How about you shut it!? In here let's first and foremost find a tricky Serpent Emblem: SERPENT EMBLEM #16: After closing the hatch, head into the little cubby on ������������������� the left near the door and using your left hand to aim (your body should be on the right side) look to the right for the emblem. Well, *THAT* was a tricky one, huh!? OK, break the [WOODEN CRATES x2] to the right but before proceeding notice the face thing to the upper left of the door. This thing will come down to bite you if you try to continue, so we need to shoot at it in bursts with the Bear Commander. You can get the [WOODEN CRATE] by it too if you shoot it and collect it as you walk by. In the next room there is another face to be careful of and beyond that you'll see a door. There is a face by it as well, but also two blue tanks. Shoot the tanks to freeze the face, the quickly pick up the [ARROWS (PIPEBOMB)] on the left, then open the door and get through! Head downwards and break the [WOODEN BOX]. Continue until you see a scene. Dash down the hall and the right wall will grab you. *Quickly* escape and stick to the left side (your left) and jump a barricade. Keep dashing and you'll zipline a distance before the game enters slow-motion. Here, shoot the blue tanks to save your hide. Once you're safe you can shoot the three growths on the right wall for items if you wish. Continue on through the bulkhead door and into the next room. Here you will have to fight "Mutated Carla". Big? Yes. Hard? Not really. Mutated Carla really only has *ONE* attack: shooting projectiles at you with her eyes. She also spawns Ada Clones into the arena, but they are so slow that I recommend ignoring them. Our tactic for this fight is fairly simple: blow her to bits. Literally. What you want to do is equip your crossbow and fire pipebomb arrows at the same general area of the face. Each arrow will chip away at her and four arrows or so in you will be able to see the tanks on the other side. Once *that* happens, quickly equip a fast firing weapon like your Bear Commander and blow up the tanks! If you are struggling or have no pipebomb ammo (you really should, we picked some up not long ago... perhaps you're just now joining us?) you can kill the growths in the area for supplies and use your other weapons (the shotgun is decent) to chip away at the face. Just avoid getting hit otherwise your work will likely go to waste as she heals herself. Once you've destroyed her, head up the elevator to end the chapter. ______________________________________________________________________________ |.;.;_.;.|���������������������������������������������������������������������| |;.;/_\.;| CHAPTER 5: CLEARING ONE'S NAME [WLK-2.45] | |.;/ _ \.|_____________________________________________________________________| |;/_/;\_\|���������������������������������������������������������������������| |.;.;.;.;| With the mystery unraveled, Ada heads into the city to track down | |;.___.;.| Simmons and finish things, with time to help out Leon as well. | |.| \.;| | |;| |) |.|���������������������������������������������������������������������| |.|___/.;| ENEMIES: �Zombie �Simmons �Whopper | |;.;.;.;.| ������� | |.;.;_;.;|���������������������������������������������������������������������| |;.;/_\;.| EMBLEMS: #17. In the very beginning, look in the back of the yellow | |.;/ _ \;| ������� truck, on the left hand side. | |;/_/;\_\| | |.;.;.;.;| #18. When fighting the attack chopper after the scene, | |;.;.;.;.| look to the lower right to find it on top of a sign. | |.;.;.;.;| | |;.;.;.;.| #19. When aiding the second group of survivors, fly to the | |.;.;.;.;| left to see this one lying on the lower building. | |;.;.;.;.| | |.;.;.;.;| #20. After hopping up to the crane, look off to the right | |;.;.;.;.| with your sniper rifle and find it on a building. | |.;.;.;.;| | |;.;.;.;.| RANKING TABLE: | |.;.;.;.;| �������������� | |;.;.;.;.| .------------------------------.----------------.---------------. | |.;.;.;.;| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES KILLED:| | |;.;.;.;.| |====|=========|===============|================|===============| | |.;.;.;.;| | A | 70%> | 2 | <50 minutes | 15+ | | |;.;.;.;.| | B | 60-69% | 3 | 50-65 minutes | 10-14 | | |.;.;.;.;| | C | 50-59% | 5 | 65-85 minutes | 5-9 | | |;.;.;.;.| | D | <50% | 5+ | >85 minutes | <5 | | |.;.;.;.;| '----'---------'---------------'----------------'---------------' | ������������������������������������������������������������������������������ After the cutscenes you'll be flying a chopper and helping out Leon and Helena down below survive the zombie attack. The controls feel a little goofy, but here they are: .------------.-----------.--------------. |ACTION |XBOX 360: |PLAYSTATION 3:| |============|===========|==============| |Steer |Left Stick | Left Stick | |Aim |Right Stick| Right Stick | |Ready Weapon| LT | L1 | |Fire | RT | R1 | |Missile | A | X | '------------'-----------'--------------' Protecting Leon is all well and good, but be sure to aim for this emblem first and foremost! SERPENT EMBLEM #17: While protecting Leon at the beginning, look in the back ������������������� of the yellow truck, on the left hand side. With that in hand, resume your zombie-killing spree. I highly recommend saving your missiles here: your guns are all you need for zombies. Soon Leon and Helena will be safe. From here you'll be headed down the streets, but you won't be alone for very long. More helicopters will soon join you, flying in front of you. Shoot them down while avoiding as much fire as possible. After the first two you'll be attacked by two at once. Use a missile to help even the odds and beware of any RPG attacks. After they are beaten, you'll see a scene (I call this the "Nice Model" scene), and here we can get another Serpent Emblem: SERPENT EMBLEM #18: After the scene, look down and to the right to see the ������������������� emblem resting on top of a sign. After making sure you got the emblem, use the right and left edges of the building to keep you safe from the chopper's missiles. Keep on the move to avoid machine gun fire and swing up from cover while spraying your own machine guns to damage the chopper. It's fairly easy to destroy with those tactics and you can even save your missiles if you wish (or use them... your choice). Once you destroy it, it's off to the tower for us! After the scenes you will of course be fighting Derek, Form Two with Leon and Helena. This fight is *much* easier with a helicopter! He only has a few attacks that work on you: one is the jumping tail lash, however this is very easily avoided by keeping on the move the *entire* fight. Just constantly circle either clockwise or counter-clockwise while firing away at Derek. The next weak attack is when he picks up a car and tries to throw it at you. You have plenty of warning before this happens though, and you can put the giant obelisk in between the two of you to remain safe. His back is his weak point: you can destroy some of the plates back there and injure him badly. Keep firing and having fun with him. You'll go through all of the scenes that Leon went through and it'll feel like this part is taking forever, but put him down enough times (and keep shooting even when he's in "human" form) and you'll get past this section. Watch the scenes and in the next section you can help out some poor survivors. Kill off all the zombies and protect them as best as you can and soon you'll be helping a second group of survivors. As mean as it may sound, forget about them for now and look for the below emblem: SERPENT EMBLEM #19: Before helping the second group of survivors, fly to the ������������������� left and look for the emblem on a lower rooftop. With that in hand, destroy the dynamite stick zombie to send the lightning spire tumbling below. Proceed to help out the survivors like normal until you move on and fight some BSAA zombies and a Whopper for a landing spot. Take them all out (you may as well use up your remaining missiles) and watch the scene. Gather up any items you can and instead of heading to the mission objective, head down the stairs nearby. Down here you can find [WOODEN CRATES x9], [WOODEN BOXES x2] and a case with a [FIRST AID SPRAY] and [ARROWS (PIPE BOMB)] in it. Head for the objective now and zip your way up to the crane. Final Emblem Time! SERPENT EMBLEM #20: After zipping up to the crane, equip your sniper rifle and ������������������� look off to the right to see this one laying on top of a building. Easy as pie! Congrats, if you've been following this guide you should have all of the Serpent Emblems now and will have gotten the trophy or achievement for them. Continue onwards and drop down when you can. Grab the [GREEN HERB] you find and enter the door to see a scene. We'll now be in the last part of the Simmons' battle. Endure on top of the elevator and soon you'll be on a walkway with Simmons. Here, I highly recommend using pipebomb arrows until a scene triggers. Be careful of the zombies walking around. Simmons' charge is brutal, but you should be able to avoid it by either dodging to the left or right as he passed. He also shoots his claw at you that you can either dodge or counter. After enough damage the walkway will collapse and Ada will shoot off to the final walkway. Leon and Helena are, of course, about to be chased by Simmons up the building. Take care of any zombies in the area and get out your sniper rifle so you can cover them. Make sure they climb up safely and another scene will take over. It is now you and Leon with Simmons on the walkway. Keep laying into him and, when he becomes "human", pummeling him. Use everything you have here, as the campaign is winding to a close. With enough punishment you'll have him beat. Just remember to run over to him when he's by the ledge! Watch the scene and afterwards head through the room. Interact with the console and (optionally) watch the scenes. Continue on into the room and watch the final scenes. Congrats on beating Ada Wong's campaign! ___ ___ ___ __ o __ | | | (_ |_/ | | | (_ + TEMPLATES, EMBLEMS _|_ _|_ _|_. __) | \ | |__ |__ __) & TITLES [SKL] �������������������������������������������������������������������������������� CAMPAIGN SKILL LIST [SKL-3.1]: ������������������������������ .--------------------------.------.--------------------------------------------. |SKILL NAME: |PRICE:|DESCRIPTION/[EFFECTS] | |==========================|======|============================================| |Firearm Lv.1 | 12000|Slightly increases firearm power [+10%]. | |Firearm Lv.2 | 29000|Slightly increases firearm power [+20%]. | |Firearm Lv.3 | 75000|Slightly increases firearm power [+30%]. | |Melee Lv.1 | 10000|Increases power of melee attacks [+10%]. | |Melee Lv.2 | 25000|Increases power of melee attacks [+20%]. | |Melee Lv.3 | 75000|Increases power of melee attacks [+30%]. | |Defense Lv.1 | 3200|Reduces damage from enemy firearms [-20%]. | |Defense Lv.2 | 28000|Reduces damage from enemy firearms [-30%]. | |Defense Lv.3 | 80000|Reduces damage from enemy firearms [-50%]. | |Lock-On Lv.1 | 2800|Increases accuracy slightly. | |Lock-On Lv.2 | 31000|Increases accuracy more. | |Rock Steady Lv.1 | 3500|Reduces recoil after shooting. | |Rock Steady Lv.2 | 33000|Reduces recoil after shooting. | |Critical Hit Lv.1 | 3500|Increases critical hit chance [+50%]. | |Critical Hit Lv.2 | 13000|Increases critical hit chance [+75%]. | |Critical Hit Lv.3 | 32000|Increases critical hit chance [+100%]. | |J'avo Killer Lv.1 | 3000|Increases attack power vs J'avo [+20%]. | |J'avo Killer Lv.2 | 25000|Increases attack power vs J'avo [+50%]. | |Zombie Hunter Lv.1 | 3000|Increases attack power vs Zombies [+20%]. | |Zombie Hunter Lv.2 | 25000|Increases attack power vs Zombies [+50%]. | |Eagle Eye | 3000|Adds extra zoom level to scoped weapons. | |Quick Reload | 10000|Reload your weapons more quickly [+20%]. | |Last Shot | 55000|Increases power of last bullet [+300%]. | |Shooting Wild | 65000|Removes your targeting sight, but increases | | | |your firepower [+50%]. | |Combat Gauge Boost Lv.1 | 70000|Increases your Combat Gauge to 8 blocks. | |Combat Gauge Boost Lv.2 | 90000|Increases your Combat Gauge to 10 blocks. | |Breakout | 2800|Break free more easily from grapples. | |Item Drop Increase | 3500|Increases item drop rate on enemies. | |Recovery Lv.1 | 10000|Speeds up recovery rate in dying status; | | | |[Recovery in 10 seconds, instead of 5]. | |Recovery Lv.2 | 70000|Speeds up recovery rate in dying status; | | | |[Recovery in 7 seconds, instead of 15]. | |Team-Up | 14000|When the AI player is within 5 meters of you| | | |they'll deal as much damage as you do. | |Field Medic Lv.1 | 12000|Allows your partner to give you 1 or 2 | | | |health tablets when you're rescued. | |Field Medic Lv.2 | 95000|Allows your partner to give you 2 or 3 | | | |health tablets when you're rescued. | |Lone Wolf | 100|Keeps your partner from helping you when | | | |you're in trouble (single player only). | |AR Ammo Pickup Incr. | 8000|Increases 5.56 NATO ammo pickup amount. | |Shotgun Shell Pickup Incr.| 8000|Increases 10 & 12-gauge shotgun shells | | | |pickup amount. | |Magnum Ammo Pickup Incr. | 25000|Increases .50 Action-Express and .500 S&W | | | |Magnum ammo pickup amount. | |Rifle Ammo Pickup Incr. | 8000|Increases 7.62 NATO and 12.7mm ammo pickup | | | |amount. | |Grenade Pickup Increase | 22000|Increases 40mm explosive, avid, and nitrogen| | | |rounds pickup amount. | |Arrow Pickup Increase | 20000|Increases normal and pipe bomb arrows pickup| | | |amount. | |Grenade Power-Up | 40000|Grenades deal 100% additional damage. | |Handgun Master | 37000|Handguns deal 100% additional damage. | |Shotgun Master | 38000|Shotguns deal 100% additional damage. | |Magnum Master | 40000|Magnums deal 100% additional damage. | |Sniper Master | 39000|Sniper Rifles deal 100% additional damage. | |Machine Pistol Master | 38000|MP-AF & AB 50 deal 100% additional damage. | |Assault Rifle Master | 37000|Assault Rifles deal 100% additional damage. | |Grenade Launcher Master | 40000|Gren. Launcher deals 100% additional damage.| |Crossbow Master | 40000|Crossbow deals 100% additional damage. | |Infinite Handgun | 79000|Infinite ammo for Handguns. | |Infinite Shotgun | 89000|Infinite ammo for Shotguns. | |Infinite Magnum | 99000|Infinite ammo for Magnums. | |Infinite Sniper Rifle | 79000|Infinite ammo for Sniper Rifles. | |Infinite Machine Pistol | 89000|Infinite ammo for Machine Pistols. | |Infinite Assault Rifle | 89000|Infinite ammo for Assault Rifles. | |Infinite Grenade Launcher | 99000|Infinite ammo for Grenade Launchers. | |Infinite Crossbow | 79000|Infinite ammo for the Crossbow. | '--------------------------'------'--------------------------------------------' UNLOCKING SKILLS: ����������������� o For leveled skills you simply need to unlock the previous level first in order to purchase the next one. o For the J'avo Killer Lv.1 and Zombie Killer Lv. 1 you'll need to kill 30 of each of those enemies first to unlock the skills. o For the 'master/power-up' skills (which increase the damage of a particular weapon type by an extra 100%), you'll need to kill a large amount of enemies with that weapon type. The amounts are as follows: Grenades: 800 kills Handguns: 1500 kills Shotguns: 1000 kills Magnums: 800 kills Sniper Rifles: 1000 kills Machine Pistols: 1500 kills Assault Rifles: 1500 kills Grenade Launchers: 1500 kills Crossbow: 800 kills o In order to unlock the 'infinite ammo' skills series - that is, make them available for puchase - you'll need to unlock all four campaigns (including Ada's) first. You can then purchase any of these handy skills. o For your convenience, here are all weapons for each type (where applicable): Handguns: Nine-Oh-Nine, Wing Shooter, Triple Shot, Picador Shotguns: Shotgun, Assault Shotgun Magnums: Lightning Hawk, Elephant Killer Sniper Rifles: Sniper Rifle, Semi-Auto Sniper Rifle Machine Pistols: MP-AF, Ammo Box 50 Assault Rifles: Assault Rifle RN, Bear Commander, AR for Special Tactics Grenade Launchers: Grenade Launcer, Bear Commander (alternate fire) Crossbow: Crossbow AGENT HUNT SKILL LIST [SKL-3.2]: �������������������������������� .--------------------------.------.--------------------------------------------. |SKILL NAME: |PRICE:|DESCRIPTION/[EFFECTS] | |==========================|======|============================================| |Creature Offense Lv.1 | 5000|Increases attack damage [+10%]. | |Creature Offense Lv.2 | 15000|Increases attack damage [+20%]. | |Creature Offense Lv.3 | 60000|Increases attack damage [+30%]. | |Creature Defense Lv.1 | 5000|Decreases enemy attack damage [-10%]. | |Creature Defense Lv.2 | 15000|Decreases enemy attack damage [-20%]. | |Creature Defense Lv.3 | 60000|Decreases enemy attack damage [-30%]. | |Creature Health Lv.1 | 5000|Increases health [+20%]. | |Creature Health Lv.2 | 15000|Increases health [+50%]. | |Creature Health Lv.3 | 60000|Increases health [+100%]. | |Creature Stamina Lv.1 | 5000|Increases stamina to 6 blocks. | |Creature Stamina Lv.2 | 15000|Increases stamina to 7 blocks. | |Creature Stamina Lv.3 | 60000|Increases stamina to 10 blocks. | '--------------------------'------'--------------------------------------------' MERCENARIES SKILL LIST [SKL-3.3]: ��������������������������������� .--------------------------.------.--------------------------------------------. |SKILL NAME: |PRICE:|DESCRIPTION/[EFFECTS] | |==========================|======|============================================| |Eagle Eye | 3000|Adds extra zoom level to scoped weapons. | |Item Drop Increase | 3500|Causes more defeated enemies to drop items. | |Go for Broke! | 60000|Whenever the timer is under 30 seconds, you | | | |receive an additional +2 seconds for every | | | |combo, for a maximum of 17 extra seconds. | |Time Bonus + | 90000|Grants +10 seconds for Time Bonuses. | |Combo Bonus + | 50000|Grants +10 seconds for Combo Bonuses. | |Limit Breaker | 60000|Grants +50 points for every combo you | | | |perform above 50 combos. | |Blitz Play | 5000|Damaging an enemy who has *just* been hit by| | | |an other player, grants you +50% damage. | |Quick Shot Damage Increase| 15000|Quick Shot damage increases [+50%]. | |Power Counter | 8000|Counter damage increases [+25%]. | |Second Wind | 6000|Damage increases [+10%] when your health is | | | |at two blocks or less. | |Martial Arts Master | 25000|Increases melee damage [+25%], but decreases| | | |gun damage [-50%]. | |Target Master | 25000|Increases gun damage [+25%], but decreases | | | |melee damage [-50%]. | |Last Stand | 30000|Increases damage [+30%], but also increases | | | |enemy attack damage to a total of [300%]. | |Preemptive Strike | 7000|Increases damage of back attacks [+75%]. | |Dying Breath | 15000|Increases damage while in dying status by | | | |[+300%] & shortens recovery time to 5 secs. | |Pharmacist | 17000|One health tablet restores two blocks. | |Medic | 12000|Using a health tablet also restores a block | | | |of your partners health, no matter where you| | | |(or they) are on the map. | |First Responder | 15000|Allows reviving of partners without using | | | |health tablets. | |Take It Easy | 20000|Health & Combat Gauge recovery are doubled | | | |while in cover position. | |Natural Healing | 15000|Healing and Combat Gauge recovery sped up | | | |by 25%. | '--------------------------'------'--------------------------------------------' TEMPLATE LIST [SKL-3.4]: ������������������������ .------------------------.-----------------. |TEMPLATE NAME: |CLEAR CAMPAIGN: | |========================|=================| |Default | --- | |Silencer |Leon's Chapter 1 | |Silencer - Gold |Leon's Chapter 2 | |Silencer - Copper |Leon's Chapter 3 | |Silencer - Red |Leon's Chapter 4 | |Hand Grenade |Leon's Chapter 5 | |Hand Grenade - Gold |Chris' Chapter 1 | |Hand Grenade - Copper |Chris' Chapter 2 | |Hand Grenade - Green |Chris' Chapter 3 | |Virus Shot |Chris' Chapter 4 | |Virus Shot - Gold |Chris' Chapter 5 | |Virus Shot - Copper |Jake's Chapter 1 | |Virus Shot - Light Green|Jake's Chapter 2 | |Wings |Jake's Chapter 3 | |Wings - Gold |Jake's Chapter 4 | |Wings - Copper |Jake's Chapter 5 | |Wings - Pink |Ada's Chapter 1 | |Tank |Ada's Chapter 2 | |Tank - Gold |Ada's Chapter 3 | |Tank - Copper |Ada's Chapter 4 | |Tank - Yellow |Ada's Chapter 5 | '------------------------'-----------------' EMBLEM LIST [SKL-3.5]: ���������������������� .-----------------------.------------------------------------------------------. |EMBLEM NAME: |REQUIREMENTS: | |=======================|======================================================| |The Longest Night |Complete the prelude | |Gone to Hell |Complete Chapter 1 in Leon's Campaign | |Buried Secrets |Complete Chapter 2 in Leon's Campaign | |Get on the Plane |Complete Chapter 3 in Leon's Campaign | |Big Trouble in China |Complete Chapter 4 in Leon's Campaign | |The Trouble with Women |Complete Chapter 5 in Leon's Campaign | |Rescue the Hostages |Complete Chapter 1 in Chris' Campaign | |Tragedy in Europe |Complete Chapter 2 in Chris' Campaign | |After Her! |Complete Chapter 3 in Chris' Campaign | |There's Always Hope |Complete Chapter 4 in Chris' Campaign | |Duty Calls |Complete Chapter 5 in Chris' Campaign | |Money Talks |Complete Chapter 1 in Jake's Campaign | |A Revolting Development|Complete Chapter 2 in Jake's Campaign | |Let's Blow this Joint |Complete Chapter 3 in Jake's Campaign | |Still on the Run |Complete Chapter 4 in Jake's Campaign | |See You Around |Complete Chapter 5 in Jake's Campaign | |I Spy |Complete Chapter 1 in Ada's Campaign | |Counterintelligence |Complete Chapter 2 in Ada's Campaign | |This Takes Me Back |Complete Chapter 3 in Ada's Campaign | |Ada's Demise |Complete Chapter 4 in Ada's Campaign | |What's Next |Complete Chapter 5 in Ada's Campaign | |Green Around the Ears |Finish the game on Amateur mode | |Normal is Good |Finish the game on Normal mode | |Back in My Day |Finish the game on Veteran mode | |Leave It to the Pro |Finish the game on Professional mode | |Check Out My Dogs |Customize your dogs tags | |Titular Achievement |Earn 10 different titles | |One is Better Than None|Purchase one skill | |Mad Skillz |Max all skills that allow level ups | |Silent Hunter |Kill 5 enemies with a stealth attack | |Finish What You Start |Perform a coup de gr�ce on 10 enemies | |Bob and Weave |Counter an enemy's attack 3x in a row | |Down, Not Out |In Dying Status, kill an enemy and recover without the| | |help of your partner | |Lifesaver |Help or rescue your partner 10 times | |Weapons Master |Kill 10 enemies with each weapon in the game | |Give a Little Push |Push 10 enemies off a high ledge | |Rising Up |Earn one level 4 title | |They're ACTION Figures!|Collect 3 figures | |Stuntman |Defeat 20 enemies with the Hydra Quickshot move | |Bring the Heat |Kill an enemy 50+ meters away with a headshot by using| | |a thermal scope on your rifle | |High Voltage |Defeat 10 enemies with a Stun Rod charge attack | |Zombie Massacre |Defeat 500 Zombies | |J'avo Genocide |Defeat 500 J'avo | |B.O.W.s Are Ugly |Defeat 100 Chrysalid B.O.W's | |I Prefer Them Alive |In Leon's Chapter 2, rescue two female survivors at | | |the cathedral | |Flying Ace |In Chris' Chapter 4, pilot the aircraft without | | |getting any damage whatsoever | |Hard Choice |In Jake's Chapter 4, shoot the helicopter's pilot with| | |a magnum | |Sneaking Around |In Ada's Chapter 4, get through the carrier's bridge | | |area without ever being noticed by any enemies | |Covered in Brass |Earn 150 different medals | |Heirlooms |Collect all 80 Serpent Emblems | '-----------------------'------------------------------------------------------' TITLES LIST [SKL-3.6]: ���������������������� .----------------------.-----------------------------------.----.----.----.----. |TITLE NAME: |DESCRIPTION: |1S: |2S: |3S: |4S: | |======================|===================================|====|====|====|====| |Resident Evil |Default title | -- | -- | -- | -- | |Curious Fan |Have a completed RE5 savefile | 1x | -- | -- | -- | |Newbie (*) |Play RE6 for a while (in hours) | 5h | 15h| 50h|100h| |Global Player |Play with different people online | 10 | 50 | 100| 300| |Rollin'with the Homies|Play online w/people on friend list| 5x | 30x|100x|300x| |My Skills |Earn a lot of Skill Points (k=1000)| 10k| 50k|100k|200k| |Skill Collector |Unlock various skills | 10 | 20 | 40 | 80 | |File Collector |Read Serpent Emblem files | 10 | 30 | 50 | All| |Figure Collector |Collect various figures | 20 | 40 | 60 | All| |Earning Them Medals |Earn various medals | 100| 300|1000|2000| |Title Collector |Unlock various titles | 20 | 50 | 100| 200| |People Eater |Play as a zombie in Agent Hunt | 10x| 30x|100x|300x| |J'avo Juice |Play as a J'avo in Agent Hunt | 10x| 30x|100x|300x| |Left My Mark |Tag an enemy as target | 10x| 30x|100x|300x| |Tag Master |Have partners kill tagged enemies | 10x| 30x|100x|300x| |Enjoying the Scenery |Walk a lot (meters) | 300|1000|3000|5000| |Running My Shoes Off |Run a lot (meters) | 10k| 30k| 50k|100k| |Mad Dasher |Dash a lot during events (meters) | 300|1000|3000|5000| |Rock-Hard Buns |Move a lot on your back (meters) | 50 | 100| 300| 500| |Big Baby |Crawl a lot through vents (meters) | 20 | 50 | 100| 300| |Like a Duck to Water |Swim a lot (meters) | 100| 300| 500|1000| |Joyrider |Travel a lot; vehicles (kilometers)| 50 | 100| 200| 500| |Easy Target |Require help from a co-op partner | 10x| 30x|100x|300x| |Rescue Me |Get help from a co-op partner | 10x| 30x|100x|300x| |Hero |Help your co-op partner | 10x| 30x|100x|300x| |Death Wish |Enter dying status | 10x| 30x| 50x|100x| |Resuscitated Agent |Get rescued by partner from dying | 10x| 30x| 50x|100x| |Phoenix |Recover from dying without any help| 10x| 30x| 50x|100x| |Last Hurrah |Kill enemies while dying | 1x | 3x | 10x|100x| |Lifesaver |Rescue co-op partner from dying | 10x| 30x| 50x|100x| |Dead Ringer |Die (get game over) | 10x| 50x|100x|200x| |Going Out in Style |Die in a cutscene/instant KO blow | 5x | 10x| 30x| 50x| |Headshot Master |Perform headshots | 30x|100x|300x| 1k | |Gunslinger |Hit enemies with Quick Shots | 30x|100x|300x| 1k | |Potent Pugilist |Hit enemies with melee attacks | 30x|100x|300x| 1k | |Relentless Attacker |Perform a special melee attack on a| 10x| 30x|100x|300x| | |stunned enemy | | | | | |Combat Master |Perform a coup de gr�ce attack | 10x| 30x|100x|300x| |By Any Means |Counterattack enemy by using their | 5x | 10x| 30x|100x| | |weapon against them | | | | | |Badass |Use melee attacks without having | 5x | 10x| 30x|100x| | |any stamina left in your gauge | | | | | |Executioner |Kill a grounded enemy | 10x| 30x|100x|300x| |Counter Attacker |Counterattack on an enemy | 5x | 10x| 30x|100x| |Stealth Killer |Stealth kill an enemy from behind | 10x| 30x|100x|300x| |Slip Slider |Slide while dashing | 50x|100x|300x|500x| |Slide 'n' Smash |Break something while sliding | 10x| 50x|100x|300x| |Bone Breaker |Kill an enemy by sliding | 5x| 10x| 50x|100x| |Nine-Oh-Nine Expert |Kill enemies with the Nine-Oh-Nine | 30x|100x|300x| 1k | |Picador Expert |Kill enemies with the Picador | 30x|100x|300x| 1k | |Wing Shooter Expert |Kill enemies with the Wing Shooter | 30x|100x|300x| 1k | |Shotgun Expert |Kill enemies with the Shotgun | 30x|100x|300x| 1k | |Assault Shotgun Expert|Kill enemies with the A. Shotgun | 30x|100x|300x| 1k | |Hydra Expert |Kill enemies with the Hydra | 30x|100x|300x| 1k | |Lightning Hawk Expert |Kill enemies with the L. Hawk | 30x|100x|300x| 1k | |Elephant Killer Expert|Kill enemies with the E. Killer | 30x|100x|300x| 1k | |Sniper Rifle Expert |Kill enemies with the Sniper Rifle | 30x|100x|300x| 1k | |Semi-Auto S.R. Expert |Kill enemies with the Semi-Auto SR | 30x|100x|300x| 1k | |Anti-Material Expert |Kill enemies with the A-M Rifle | 30x|100x|300x| 1k | |Ammo Box 50 Expert |Kill enemies with the Ammo Box 50 | 30x|100x|300x| 1k | |Triple Shot Expert |Kill enemies with the Triple Shot | 30x|100x|300x| 1k | |MP-AF Expert |Kill enemies with the MP-AF | 30x|100x|300x| 1k | |Assault Rifle for |Kill enemies with the Assault Rifle| 30x|100x|300x| 1k | |Special Tactics Expert|for Special Tactics | | | | | |Bear Commander Expert |Kill enemies with the B. Commander | 30x|100x|300x| 1k | |A. Rifle RN Expert |Kill enemies with the A. Rifle RN | 30x|100x|300x| 1k | |Explosive Round Expert|Kill enemies with Explosive Rounds | 30x|100x|300x| 1k | |Acid Rounds Expert |Kill enemies with Acid Rounds | 30x|100x|300x| 1k | |Nitrogen Expert |Kill enemies with Nitrogen Rounds | 30x|100x|300x| 1k | |Rocket Launcher Expert|Kill enemies with the R. Launcher | 3x| 10x| 30x|100x| |Crossbow Expert |Kill enemies with the Crossbow | 30x|100x|300x| 1k | |Crossbow Master |Shoot/stick enemies to the wall | 30x|100x|300x| 1k | |Survival Knife Expert |Kill enemies with the S. Knife | 30x|100x|300x| 1k | |Combat Knife Expert |Kill enemies with the C. Knife | 30x|100x|300x| 1k | |Stun Rod Expert |Kill enemies with the Stun Rod | 30x|100x|300x| 1k | |Hand-to-Hand Expert |Kill enemies with Hand-to-Hand | 30x|100x|300x| 1k | |Gatling Gun Expert |Kill enemies with the Gatling Gun | 10x| 30x|100x|300x| |I Spy |Kill enemies with the turret camera| 10x| 30x|100x|300x| | |in Jake's Chapter 3 | | | | | |ATV Gun Expert |Kill enemies with the ATV turret in| 10x| 30x|100x|300x| | |Chris' Chapter 3 | | | | | |I Got Hand |Kill enemies with Piers' special | 3x| 10x| 30x|100x| | |weapon at end of Chris' Chapter 5 | | | | | |Hand Grenade Expert |Kill enemies with Hand Grenades | 30x|100x|300x| 1k | |Incen. Grenade Expert |Kill enemies with Incen. Grenades | 30x|100x|300x| 1k | |Flash Grenade Expert |Kill enemies with Flash Grenades | 3x| 10x| 50x|100x| |Flash Grenade Master |Blind enemies with Flash Grenades | 30x|100x|300x| 1k | |Demolitions Expert |Kill enemies w/explosive drums etc.| 30x|100x|300x| 1k | |Pipe Bomb Expert |Kill enemies with Pipe Bomb Arrows | 30x|100x|300x| 1k | |Remote Bomb Expert |Kill enemies with Remote Bombs | 30x|100x|300x| 1k | |Manipulator |Have an enemy kill another enemy | 10x| 30x|100x|300x| |Need a Pick-Me-Up |Use health tablets |100x|300x| 1k | 2k | |The Chemist |Combine a herb with an other herb | 30x|100x|300x| 1k | |Need My Meds |Use First Aid Sprays | 3x| 10x| 30x|100x| |Not an Acrobat |Use Ada's grapple hook | 10x| 30x|100x|300x| |Undercover |Spend time in cover (minutes) | 5m| 10m| 30m|100m| |Reloader |Reload a weapon |500x| 1k | 3k | 5k | |Zombie Hunter |Kill zombies |100x|300x| 1k | 3k | |Shrieker Hunter |Kill Shriekers | 20x| 50x|200x|500x| |Whopper Hunter |Kill Whoppers | 20x| 50x|200x|500x| |Zombie Dog Hunter |Kill Zombie Dogs | 20x| 50x|200x|500x| |Bloodshot Hunter |Kill Bloodshots | 20x| 50x|200x|500x| |J'avo Hunter |Kill J'avo | 20x| 50x|200x|500x| |Cocoon Hunter |Destroy Chrysalid Cocoons | 10x| 30x|100x|300x| |Glava-Sluz Hunter |Kill Glava-Sluz | 30x|100x|300x| 1k | |Glava-Smech Hunter |Kill Glava-Smech | 30x|100x|300x| 1k | |Glava-Begunats Hunter |Kill Glava-Begunats | 30x|100x|300x| 1k | |Glava-Dim Hunter |Kill Glava-Dim | 30x|100x|300x| 1k | |Ruka-SRP Hunter |Kill Ruka-SRP | 30x|100x|300x| 1k | |Ruka-Khvatanje Hunter |Kill Ruka-Khvatanje | 30x|100x|300x| 1k | |Ruka-Bedem Hunter |Kill Ruka-Bedem | 30x|100x|300x| 1k | |Noga-Trchanje Hunter |Kill Noga-Trchanje | 30x|100x|300x| 1k | |Noga-Let Hunter |Kill Noga-Let | 30x|100x|300x| 1k | |Noga-Skakanje Hunter |Kill Noga-Skakanje | 30x|100x|300x| 1k | |Noga-Oklop Hunter |Kill Noga-Oklop | 30x|100x|300x| 1k | |Telo-Eksplozija Hunter|Kill Telo-Eksplozija | 30x|100x|300x| 1k | |Telo-Krljusht Hunter |Kill Telo-Krljusht | 30x|100x|300x| 1k | |Telo-Magla Hunter |Kill Telo-Magla | 30x|100x|300x| 1k | |Strelats Hunter |Kill Strelats | 20x| 50x|200x|500x| |Mesets Hunter |Kill Mesets | 10x| 30x|100x|300x| |Napad Hunter |Kill Napad | 20x| 50x|200x|500x| |Gnezdo Hunter |Kill Gnezdo | 10x| 30x|100x|300x| |Lepotitsa Hunter |Kill Lepotitsa | 5x| 20x| 50x|200x| |Brzak Hunter |Kill Brzak | 2x| 5x| 20x| 50x| |Ubistvo Hunter |Kill Ubistvo | 5x| 20x| 50x|200x| |Iluzija Hunter |Kill Iluzija | 2x| 5x| 20x| 50x| |Deborah Hunter |Kill Deborah | 3x| 10x| 30x|100x| |Rasklapanje Hunter |Kill Rasklapanje | 5x| 20x| 50x|200x| |Ogroman Hunter |Kill Ogroman | 5x| 20x| 50x|200x| |Ustanak Hunter |Kill Ustanak | 5x| 20x| 50x|200x| |Oko Hunter |Kill Oko | 10x| 30x|100x|300x| |Derek Hunter |Kill Derek Simmons | 5x| 20x| 50x|200x| |Carla Hunter |Kill Carla Spore | 10x| 30x|100x|300x| |Haos Hunter |Kill Haos | 3x| 10x| 30x|100x| |Road Rage |Kill enemies with a vehicle | 10x| 30x|100x|300x| |Open Season |Kill animals | 10x| 30x|100x|300x| |Metal Muncher |Destroy tanks or helicopters | 10x| 30x|100x|300x| |Kickin' Ass & Takin' |Kill a lot of enemies in general | 1k | 3k | 5k | 10k| |Names | | | | | | |Fire Hazard |Kill zombies with fire | 30x|100x|300x| 1k | |Face Smasher |Destroy a J'avo's Mask | 30x|100x|300x| 1k | |Any Port in a Storm |Take cover behind Chrysalid cocoons| 1m| 3m| 10m| 20m| |Chuter Shooter |Kill enemies hanging by parachutes | 3x| 10x| 30x|100x| |Getting Good Grades |Achieve an S-Rank in campaigns | 5x| 10x| 15x| 20x| |Decorated Agent |Receive unique medals in campaigns | 50x|100x|150x|193x| |Medal Agent |Receive a lot of medals |200x|500x| 1k |1.5k| |Amateur |Clear campaign chapters on Amateur | 5 | 10 | 15 | All| |Got Some Experience |Clear campaign chapters on Normal | 5 | 10 | 15 | All| |I Know What I'm Doing |Clear campaign chapters on Veteran | 5 | 10 | 15 | All| |Professional |Clear campaign chapters on Prof. | 5 | 10 | 15 | All| |Action Junkie |Complete any campaign chapter | 35x| 70x|100x|200x| |Respect the Skills |Complete any chapter without dying | 5 | 10 | 15 | All| |Lone Wolf |Complete campaigns without any help| 5 | 10 | 15 | All| | |from your partner (no rescues, etc)| | | | | |Amazon |Complete all campaigns with females| 15 | -- | -- | -- | |Party Time! |Play a chapter with 3 other players| 1x| 3x| 10x| 30x| |Props to You |Praise your co-op player | 10x| 20x| 50x|100x| |Herb Sharer |Give your co-op player herb tablets| 10x| 30x|100x|200x| |Emblem Finder |Find/Destroy Serpent Emblems | 20 | 40 | 60 | 80 | |Treasure Hunter |Open treasure chests in campaigns | 10x| 30x| 50x|100x| |Exterminator |Kill a player-controlled enemy | 10x| 30x|100x|200x| |Still in Training |Die during campaign, then continue | 10x| 30x| 50x|100x| |Survivalist |Finish a chapter Knife-only (Leon) | 1x| -- | -- | -- | |Hydra Tamer |Finish a chapter Hydra-only(Helena)| 1x| -- | -- | -- | |Combat Specialist |Finish a chapter Knife-only (Chris)| 1x| -- | -- | -- | |Snipe This! |Finish a chapter AM-only (Piers) | 1x| -- | -- | -- | |Martial Artist |Finish a chapter H/Hand-only (Jake)| 1x| -- | -- | -- | |Beat-Down King |Finish a chapter S.Rod-only(Sherry)| 1x| -- | -- | -- | |Eagle Eyed |Finish a chapter Crossbow-only(Ada)| 1x| -- | -- | -- | |Trigger Happy |Empty all of your weapon's ammo | 50x|100x|300x| 1k | |Button Smasher |Finish an Action Button QT Event | 1k | 3k | 5k |10k | |Spin Doctor |Finish an Rotation QT Event | 10x| 30x|100x|200x| |The Right Touch |Press Action Button at right time | 10x| 30x|100x|200x| |Hired Killer |Play the Mercenaries | 10x| 30x|100x|200x| |Decorated Mercenary |Earn the Medals in the Mercenaries | 10 | 20 | 30 | 50 | |Medal Mercenary |Earn a lot of Medals in Mercs | 30x|100x|200x|300x| |S.T.A.R.S. Trainee |Receive S-Rank in Mercs levels | 3 | 5 | 7 | 9 | |Professional Mercenary|Receive A-Rank in Mercs levels | 3 | 5 | 7 | 9 | |Soldier of Fortune |Complete different Mercs levels | 3 | 5 | 7 | 9 | |A Cut Above the Rest |Receive S-Rank with different Mercs| 3 | 7 | 14 | All| | |characters | | | | | |Killing's What I Do |Kill many enemies in Mercenaries | 300|1000|3000|5000| |Gettin' My Hands Dirty|Kill Mercs enemies w/melee attacks | 100| 500|1000|3000| |Combo Master |Get a high combo in Mercenaries | 40c| 80c|120c|150c| |Man of the Hour |Get time bonuses in Mercenaries |100x|200x|300x|500x| |Under the Wire |Finish a Mercs round w/extra time | 1m| 2m| 3m| 5m+| |Killin' Like a Boss |Kill the hidden boss in Mercs | 10x| 30x|100x|200x| |Let's Work Together! |Perform partner melee attacks with | 10x| 50x|100x|200x| | |your partner in the Mercenaries | | | | | |Team Player |Rescue partner from dying in Mercs | 5x| 10x| 20x| 30x| |Agent Hunt |Play Agent Hunt | 10x| 30x|100x|200x| |Brutal Hunter |Kill an agent during Agent Hunt | 10x| 30x|100x|200x| |Decorated Hunter |Collect unique medals in Agent Hunt| 10| 20| 30| 50| |Medal Hunter |Collect many medals in Agent Hunt | 50| 100| 200| 300| |Assassin |Perform coup de gr�ce in Agent Hunt| 1x| 3x| 10x| 30x| |Stay Outta My Turf! |Stay on the same stage as an agent | 1h| -- | -- | -- | | |for a long time in Agent Hunt(hour)| | | | | |Mutant |Mutate as a J'avo in Agent Hunt | 30x|100x|200x|300x| |Metamorph |Change from J'avo to a different | 10x| 30x|100x|200x| | |B.O.W. in Agent Hunt | | | | | |Vagabond |Play different stages in Agent Hunt| 3 | 6 | 9 | 12 | |Mad Dog |Play as a Zombie Dog in Agent Hunt | 5 | 20 |100 |200 | |Blood on My Hands |Play as a Bloodshot in Agent Hunt | 5 | 20 |100 |200 | |Shrieking Awesome |Play as a Shrieker in Agent Hunt | 5 | 20 |100 |200 | |Disjointed |Play as a Rasklapanje in Agent Hunt| 5 | 20 |100 |200 | |Ultimate Hunter |Play as all enemies in Agent Hunt | 1 | -- | -- | -- | |Cannon Fodder |Die in Agent Hunt without hurting | 10x| 30x|100x|300x| | |an agent | | | | | '----------------------'-----------------------------------'----'----'----'----' __ /\ |��| |��| |__ |\ | |��\ | \ / /��\ |�� |�� |__ | \| |__/ | / \ ���������������������������������� ______________________________________________________________________ |����������������������������������������������������������������������| | XBOX 360 ACHIEVEMENTS [APX-1] | |______________________________________________________________________| ���������������������������������������������������������������������� .-----------------------.------------------------------------------------------. |NAME: |POINTS|DESCRIPTION/REQUIREMENT: | |=======================|======|===============================================| |The Longest Night | 10 |Complete the tutorial. | |Gone to Hell | 15 |Complete Chapter 1 in Leon's campaign. | |Buried Secrets | 15 |Complete Chapter 2 in Leon's campaign. | |Get on the Plane | 15 |Complete Chapter 3 in Leon's campaign. | |Big Trouble in China | 15 |Complete Chapter 4 in Leon's campaign. | |The Trouble with Women | 15 |Complete Chapter 5 in Leon's campaign. | |Rescue the Hostages | 15 |Complete Chapter 1 in Chris' campaign. | |Tragedy in Europe | 15 |Complete Chapter 2 in Chris' campaign. | |After Her! | 15 |Complete Chapter 3 in Chris' campaign. | |There's Always Hope | 15 |Complete Chapter 4 in Chris' campaign. | |Duty Calls | 15 |Complete Chapter 5 in Chris' campaign. | |Money Talks | 15 |Complete Chapter 1 in Jake's campaign. | |A Revolting Development| 15 |Complete Chapter 2 in Jake's campaign. | |Let's Blow This Joint | 15 |Complete Chapter 3 in Jake's campaign. | |Still on the Run | 15 |Complete Chapter 4 in Jake's campaign. | |See You Around | 15 |Complete Chapter 5 in Jake's campaign. | |I Spy | 15 |Complete Chapter 1 in Ada's campaign. | |Counterintelligence | 15 |Complete Chapter 2 in Ada's campaign. | |This Takes Me Back | 15 |Complete Chapter 3 in Ada's campaign. | |Ada's Demise | 15 |Complete Chapter 4 in Ada's campaign. | |What's Next? | 15 |Complete Chapter 5 in Ada's campaign. | |Green around the Ears | 15 |Complete the entire game on Amateur. | |Normal is Good | 15 |Complete the entire game on Normal. | |Back in My Day | 30 |Complete the entire game on Veteran. | |Leave It to the Pro | 90 |Complete the entire game on Professional. | |Check Out My Dogs | 15 |Customize your dog tags. | |Titular Achievement | 15 |Earn 10 different titles. | |One Is Better Than None| 15 |Purchase one skill. | |Mad Skillz | 90 |Max out all skills that allow you to level up. | |Silent Killer | 15 |Use a stealth attack to take down five enemies.| |Finish What You Start | 15 |Perform a coup de gr�ce on ten enemies. | |Bob and Weave | 15 |Counter an enemy's attack three times in row. | |Down, Not Out | 15 |Defeat an enemy while dying, then recover | | | |without any help. | |Lifesaver | 15 |Help or rescue your partner ten times. | |Weapons Master | 30 |Use all the weapons in the game and kill ten | | | |enemies with each of them. | |Give a Little Push | 15 |Knock ten enemies off a high place. | |Rising Up | 30 |Earn a level-four title. | |They're ACTION Figures!| 15 |Collect 3 figures. | |Stuntman | 15 |Defeat 20 enemies with the Hydra using a | | | |quick shot. | |Bring the Heat | 15 |Take down an enemy from 50 meters away with a | | | |headshot using the thermal scope. | |High Voltage | 15 |Defeat 10 enemies with stun rod charge attack. | |Zombie Massacre | 15 |Defeat 500 zombies. | |J'avo Genocide | 15 |Defeat 500 J'avo. | |B.O.W.s Are Ugly | 30 |Defeat 100 enemies that have come out of | | | |a chrysalid. | |I Prefer Them Alive | 15 |Rescue two female survivors at the cathedral. | |Flying Ace | 15 |Pilot the VTOL without getting a scratch on it.| |Hard Choice | 15 |Shoot the helicopter pilot with a Magnum at | | | |point-blank range. | |Sneaking Around | 15 |Get through the aircraft carrier's bridge area | | | |without being noticed. | |Covered in Brass | 30 |Earn 150 different medals. | |Heirlooms | 30 |Collect all the serpent emblems. | '-----------------------'------'-----------------------------------------------' ______________________________________________________________________ |����������������������������������������������������������������������| | PLAYSTATION 3 TROPHIES [APX-2] | |______________________________________________________________________| ���������������������������������������������������������������������� .-----------------------.------------------------------------------------------. |NAME: |TYPE: |DESCRIPTION/REQUIREMENT: | |=======================|======|===============================================| |The Longest Night |Bronze|Complete the tutorial. | |Gone to Hell |Bronze|Complete Chapter 1 in Leon's campaign. | |Buried Secrets |Bronze|Complete Chapter 2 in Leon's campaign. | |Get on the Plane |Bronze|Complete Chapter 3 in Leon's campaign. | |Big Trouble in China |Bronze|Complete Chapter 4 in Leon's campaign. | |The Trouble with Women |Bronze|Complete Chapter 5 in Leon's campaign. | |Rescue the Hostages |Bronze|Complete Chapter 1 in Chris' campaign. | |Tragedy in Europe |Bronze|Complete Chapter 2 in Chris' campaign. | |After Her! |Bronze|Complete Chapter 3 in Chris' campaign. | |There's Always Hope |Bronze|Complete Chapter 4 in Chris' campaign. | |Duty Calls |Bronze|Complete Chapter 5 in Chris' campaign. | |Money Talks |Bronze|Complete Chapter 1 in Jake's campaign. | |A Revolting Development|Bronze|Complete Chapter 2 in Jake's campaign. | |Let's Blow This Joint |Bronze|Complete Chapter 3 in Jake's campaign. | |Still on the Run |Bronze|Complete Chapter 4 in Jake's campaign. | |See You Around |Bronze|Complete Chapter 5 in Jake's campaign. | |I Spy |Bronze|Complete Chapter 1 in Ada's campaign. | |Counterintelligence |Bronze|Complete Chapter 2 in Ada's campaign. | |This Takes Me Back |Bronze|Complete Chapter 3 in Ada's campaign. | |Ada's Demise |Bronze|Complete Chapter 4 in Ada's campaign. | |What's Next? |Bronze|Complete Chapter 5 in Ada's campaign. | |Green around the Ears |Bronze|Complete the entire game on Amateur. | |Normal is Good |Bronze|Complete the entire game on Normal. | |Back in My Day |Silver|Complete the entire game on Veteran. | |Leave It to the Pro | Gold |Complete the entire game on Professional. | |Check Out My Dogs |Bronze|Customize your dog tags. | |Titular Achievement |Bronze|Earn 10 different titles. | |One Is Better Than None|Bronze|Purchase one skill. | |Mad Skillz | Gold |Max out all skills that allow you to level up. | |Silent Killer |Bronze|Use a stealth attack to take down five enemies.| |Finish What You Start |Bronze|Perform a coup de gr�ce on ten enemies. | |Bob and Weave |Bronze|Counter an enemy's attack three times in row. | |Down, Not Out |Bronze|Defeat an enemy while dying, then recover | | | |without any help. | |Lifesaver |Bronze|Help or rescue your partner ten times. | |Weapons Master |Silver|Use all the weapons in the game and kill ten | | | |enemies with each of them. | |Give a Little Push |Bronze|Knock ten enemies off a high place. | |Rising Up |Silver|Earn a level-four title. | |They're ACTION Figures!|Bronze|Collect 3 figures. | |Stuntman |Bronze|Defeat 20 enemies with the Hydra using a | | | |quick shot. | |Bring the Heat |Bronze|Take down an enemy from 50 meters away with a | | | |headshot using the thermal scope. | |High Voltage |Bronze|Defeat 10 enemies with stun rod charge attack. | |Zombie Massacre |Bronze|Defeat 500 zombies. | |J'avo Genocide |Bronze|Defeat 500 J'avo. | |B.O.W.s Are Ugly |Silver|Defeat 100 enemies that have come out of | | | |a chrysalid. | |I Prefer Them Alive |Bronze|Rescue two female survivors at the cathedral. | |Flying Ace |Bronze|Pilot the VTOL without getting a scratch on it.| |Hard Choice |Bronze|Shoot the helicopter pilot with a Magnum at | | | |point-blank range. | |Sneaking Around |Bronze|Get through the aircraft carrier's bridge area | | | |without being noticed. | |Covered in Brass |Silver|Earn 150 different medals. | |Heirlooms |Silver|Collect all the serpent emblems. | '-----------------------'------'-----------------------------------------------' ___ __ ___ | /\ | | |___ |� /��\ |__\ ___| ����������������������� Q1: Is RE6 a good game? Or better/worse than the previous games? A1: It depends on how you're looking at things. If you replay a game like RE3 and suppress any nostalgic feelings, one has to admit that voice acting *was* rather horrible back in the day. In that respect, RE6 is definitely better than some of the old games. As for the major gameplay changes that the series has been undergoing for the last few years, there really isn't much to say except that the games are - indeed as various people have been saying - a different type of game. Now different isn't necessarily bad, but it's not necessarily good either. RE6 does a good job at creating atmospheric moments at the start of Leon's campaign, but admittedly goes quite over the top in terms of storytelling as the campaign(s) unfold. You'll have to take the game with a few large grains of salt to appreciate it, and it's definitely not as intelligent as it could've been. But calling RE6 a bad game would go too far. For fans of the original series it's still a wait until the next 'spooky' and 'atmospheric' RE game comes out, but for what it's worth, RE6 is still a good game for a wide audience. 8/10. Q2: Has Leon's voice actor changed? He sounds different. A2: He has. In RE2, Leon was voiced by Paul Haddad. In RE4, this role was taken over by Paul Mercier, who also voiced him in RE: The Darkside Chronicles. In RE6, Leon is voiced by Matthew Mercer. If you ask me, it *is* an odd coincidence that the first two voice actors were both called Paul, while the last two have almost the same last name. Capcom should definitely hire someone called Matthew Haddad for the next game to make the circle complete. You can view a sympathetic interview with Matthew Mercer here: http://www.youtube.com/watch?v=nUp7G29ZEgU Q3: How do I do this or that, and kill this or that enemy/boss? A3: Read the guide. If it's not in there, we don't know yet or we're working on that section as hard as we can. Try the boards. Patience is a virtue. Q4: Do you guys accept reader submissions? A4: During the first week we don't, since we'll be fleshing out all sections ourselves and most likely won't need any tips. Q5: Is there a New Game+? Can/Must I keep my weapons? A5: Yes there is. When you select it you have the option of taking your weapons from the previous campaign with you or not. Keep in mind that only the character you played as will have all their weapons available. In other words, if you finished the game as Leon and you start a New Game+ with Helena, she will not have any additional weapons. Only starting over with Leon would grant his own weapons. Skills do carry over for all characters, so you can even use the skills you obtained in Leon's campaign while you're playing Chris', Jake's or Ada's campaigns. Q6: Can I play on Professional mode right from the start? A6: Yes, you can. Q7: Is infinite ammo available right from the start? That sucks! A7: No, it's not. What's available right from the start, to clarify, is the option to *allow* for yourself (and other players) to actually *use* the infinite ammunition skills. These will still need to be unlocked, purchased and equipped before you can use them. Q8: Why does your introductory section contain information that hasn't directly to do with the game? A8: There are various reasons for this, but let me (Steve) start by saying the following about this. Writing a guide takes an enormous amount of time and effort, and whenever I publish a guide, it is provided on an 'as-is' basis. This means that whoever accepts my works agrees that whatever content it contains is published alongside the rest. As for the main reason, it's simply because it provides an excellent place to reach an audience. Most magazines cost money, official strategy guides even more so, and those contain information that sometimes doesn't have much to do with whatever they are publishing. Yes, this online guide is free to use, and yes, it includes some reflections on things the author finds important or potentially interesting to tell his audience. Obviously, the success of a charity project is something to be proud of, and we can only hope it inspires other authors to set up a similar project of their own. The best way to reach potential authors is to include a notice about the project in the introductory section. Q9: Does the game really contain that many bugs? A9: I haven't encountered any game breaking ones, but there are a few minor bugs that I thought were peculiar. For example, in Chris' campaign there is at least one instance during chapter 3 where he'll slide down a rope. When you walk through the rope, it moves through his body as if it were an iron pin sticking straight through his body. This could've been easily fixed by placing the rope a little higher, so that's just sloppy design. An other interesting bug - quite literally - occurs on the rooftops, also in Chris' campaign, during chapter 1, when he's separated from his partner Piers. Not long before they meet up again you'll have to fight several winged J'avo. Very often, one of them will fly and get stuck indefinitely behind a building to the right of Chris' main path. Interestingly, this bug showed up as early as in the Dragon's Dogma demo of the game, which was released on the 3rd of July 2012, but was never fixed. ___ ___ ___ __ ___ ___ __ ___ \ / |___ |__/ |__ | | | |\ | |__| | |__ | | | |__/ \ / \/ |___ | \ ___| | |__| | \| | | | ___| | |__| | \ | ����������������������������������������������������������������� v0.60. 02 October 2012 ---------------------- o Initial release v0.75. 03 October 2012 ---------------------- o Jake's campaign complete. v0.77. 04 October 2012 ---------------------- o Minor fixes, mostly in Leon's campaign. o Minor start on Ada's campaign; work in progress. v0.80. 05 October 2012 ---------------------- o Moderate fixes, mostly in Chris's campaign. v1.00. 08 October 2012 ---------------------- o Ada's campaign complete. o In-depth information on difficulties is now available. o In-depth section on skill points added. v1.10. 10 October 2012 ---------------------- o Added the lists for templates, emblems and titles. ___ ___ ___ __ ___ __ | |__/ |___ | \ | | |__ |___ | \ |___ |__/ | | __| ������������������������������ Document written by Absolute Steve and Bkstunt 2012. All Rights Reserved. o Penguin/Brady/DK: Verification on statistics and otherwise unattainable information from the game. ___ ___ ___ ___ __ __ |__/ | | _ |__| | | | | |__| \ / | \ | |__| | | | |___ |__| | | ��������������������������������������� This document may not be reproduced under any circumstances except for personal, private use. It may not be placed on any website or otherwise distributed publicly without advance written permission. Use of this guide on any other web- site or as a part of any public display is strictly prohibited, and a violation of copyright. Do not copy or alter this guide, and do not present it as your own. The creation of this guide took a lot of time, and we would appreciate it greatly if you'd respect that. Below is a list of sites that are allowed to host this document and/or adaptations of it. Licenses of this document can be bought by sending an email to [email protected]. The latest update of this text file can be found at GameFAQs.com. Allowed are: Supercheats, UGW, Gamerguides, Cheatmasters, B. Cousins. ________________________________________________________________________________ � Absolute Steve & Bkstunt 2012. Contact: [email protected] facebook.com/absolutesteve facebook.com/bkstunt ��������������������������