Demo FAQ by Berserker
Resident Evil 6 on SuperCheats.com
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                                 G U I D E

                           Authored by: Berserker

                                Version: 1.0
                            Last update: 7/6/12

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                                  My site:
                       www.berserkersblog.blogspot.com

                           Visit my youtube page:
                       www.youtube.com/BerserkerSTARS
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                           I N T R O D U C T I O N
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= - I N T R O - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Welcome to my Resident Evil 6 demo guide, fellow action horror gamer!
                                                                    - Berserker
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                         -  N O  H O P E  L E F T !  -

The Resident Evil 6 demo was released around 4am central time on July 3rd 2012 
for those that had purchased the Xbox version of Dragon's Dogma and entered the 
code on the back of the instruction booklet to gain access to the RE6 demo on 
that date.  The demo will be released to the public eventually, but no word on 
when it will be released has been mentioned yet.  The PS3 demo of Resident Evil 
6 will not be released until September 4th 2012 for those that bought Dragon's 
Dogma on PS3.

Yeah, yeah, a demo doesn't really need an FAQ, but just wait until you see how 
far I'm willing to go with this one.  There will be many more updates in the 
coming days/weeks/months.  I plan for this to be much more than just a 
walkthrough - it will be like a guide to get much more enjoyment out of the 
demo once finished.  Please enjoy the guide and let me know if there is 
anything you would like me to add and/or feel free to send comments if you have 
the time.

Post on my blog about this guide:
http://www.berserkersblog.blogspot.com/2012/07/resident-evil-6-demo-guide.html

- - - - - - - - - - - - -   M O T I V A T E   M E   - - - - - - - - - - - - - -
If you find this walkthrough helpful, give me a recommend by clicking the 
middle link on the black bar above this guide on GameFAQs and/or give me a 
subscription on youtube!  I'd really appreciate it.
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[BA00]
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                                 B A S I C S
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C O N T R O L S \______________________________________________________________
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================
DEFAULT CONTROLS
================

Xbox 360

-- Basic controls

LT               - Ready Weapon        RT - Physical Attack/Fire (During ready)
LT + RT          - Quick shots         RB - Use health tablets
LB               - Display route guide

LS               - Move                Y  - Items Slot
LS + A           - Dash                B  - Partner action
LT + LS + A      - Dodge               A  - Solo action
                                       X  - Reload/Pick up

D-pad            - Change items        RS - Look around
D-pad left/right - Change weapons      RS (push) - Switch sides
D-pad down       - Change grenades

-- Partner Commands

Hold the B button to get the following commands during gameplay.

D-pad up   - Move in      D-pad down  - Call
D-pad left - Wait         D-pad right - Follow
LB         - Thank        RB          - Praise

-- Item Menu Commands

RB - Weapons
A  - OK         B - Back
X  - Combine    Y - Exit

-- Dying Status Commands

LT - Ready weapon
RT - Fire
LS = Move


The following is a list of the default controls for the PlayStation 3 and Xbox 
360 versions of Operation Raccoon City.

PlayStation 3                           Xbox 360

[]           - Reload                   X            - Reload
/\           - Use Ability              Y            - Use Ability
O            - Melee Attack             B            - Melee Attack
X            - Interact/Action          A            - Interact/Action
R2           - Throw Grenade            RB           - Throw Grenade
L2           - Switch Weapon/Quick Draw LB           - Switch Weapon/Quick Draw
R1           - Fire Gun                 RT           - Fire Gun
L1           - Aim Gun                  LT           - Aim Gun
L3           - Sprint                   LS           - Sprint
R3           - Class Specific*          RS           - Class Specific*
Start        - Pause Menu               Start        - Pause Menu
Select       - Skip Cutscene            Back         - Skip Cutscene
L thumbstick - Walk/Strafe              L thumbstick - Walk/Strafe
R thumbstick - Look up and down/Turn    R thumbstick - Look up and down/Turn
D-pad up     - Class Specific*          D-pad up     - Class Specific*
D-pad down   - Use Antiviral Spray      D-pad down   - Use Antiviral Spray
D-pad right  - Switch Grenade           D-pad right  - Switch Grenade
D-pad left   - Use First Aid Spray      D-pad left   - Use First Aid Spray

*  Some classes can use R3/RS and D-pad up for extra commands
** Hold L2/LB then press in any direction with the right thumbstick to quick 
   aim in that direction.

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G A M E P L A Y  B A S I C S  \________________________________________________
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================
Partner Commands
================

To communicate with a partner during gameplay, hold down on the B button to get 
the following commands.

D-pad up   - Move in      D-pad down  - Call
D-pad left - Wait         D-pad right - Follow
LB         - Thank        RB          - Praise

Every command can be responded to by holding the B button a few seconds after 
the reponse.  Holding the B button immediately after a response will sometimes 
not make the response menu appear.  The response for praise and thanks are 
instant.  The responses for any other command will give a player a list of two 
responses as follows

D-pad up   - Yes          D-pad down  - No

============
Health Meter
============

Each character has a health meter with a certain amount of blocks on it 
representing the amount of damage the character can receive before dying.  Once 
a player is attacked the health meter will lower depending on the enemy attack 
sustained.  Sometimes an attack will only take half of a block.  A block of 
health will begin to recharge if it is not fully taken and no attacks are 
received for a few seconds.

==========
Herb Usage
==========

Green Herbs and Red Herbs can still be picked up in order to heal just like in 
other RE games.  Both herbs can be mixed via the inventory menu for greater 
healing.  Herbs must be mixed into pills before usage however.

Press and hold down the RB button then press the X button in order to mix herbs 
into pills.  This must all be done in real time.  Press the RB button to use a 
pill once your health is lowered or your character can recharge stamina.  
Multiple pills can be used in one dosage by pressing the RB buttons several 
times in a row.  For instance, if you wanted to use 3 pills to restore 3 blocks 
of health then press RB three times in a row.

Your character can hold several pills at once before others must be mixed.  
Each pill will restore one block of health.  The amount of pills that you 
currently carry depends on your last herb mixture.  Jake is the only character 
in the demo that can mix herbs while he still has pills.  Other characters must 
wait until they run out of pills before mixing.

Pills per herb/herb mixture:

Green Herb = 1 pill
Green Herb + Green Herb = 3 pills
Green Herb + Green Herb + Green Herb = 6 pills
Green Herb + Red Herb = 6 pills

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M E L E E S \__________________________________________________________________
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================
The Melee Button
================

The button to activate the majority of all melees in RE6 is the RT button.  
Each character can do a default melee combo by tapping the RT button twice.  
There are also several stuns that will cause a player to activate an finishing 
melee while standing near the enemy.

=============
Stamina Gauge
=============

Every character has a stamina gauge with five blocks worth of stamina below 
their life bar.  This represents how many times they can use certain moves 
before they have to recharge their stamina.  Most melees take off one bar of 
the stamina gauge.  Some melees take off more than one bar (when in sequence 
[Jake]).

Once the melee bar is fully used up, your character will enter a tired state 
and be forced to recharge stamina as they hold their chest.  At that time, your 
character cannot run or use most melees.  The only melee that your character 
can perform while tired is a low kick with the melee button (the breakable 
object melee).

When not in use, the melee gauge will recharge.  It will recharge depending on 
what action your character is currently performing.  Using a herb pill will 
instantly recharge the stamina gauge.

Run/use melee   = no charge
Walk            = slow charge
Stand still     = fast charge
Herb pill usage = instant recharge

==========
Stun Types
==========

This is a listing of all the stuns in the demo along with some tips on how to 
activate them.  RE6 has the same leg stun and arm stum animations that can be 
activated from shooting an enemy in the leg or arm, but the melee that results 
from the stun is the same for both types of stuns.  A leg or arm stun is now 
harder to get and there are a variety of other stuns that yield the same melee 
prompt.  I refer to this type of stun as "Heavy Stun".

-- Light Stun/Stagger

A light stun is a stun that is gained after hitting an enemy in any portion of 
the body other than the head.  This stun can be VERY short.  It's so short that 
sometimes, your character cannot even finish a melee and get the button prompt 
for the finisher melee afterwards.  The second hit of any character's basic 
melee combo (with RT) will cause this type of stun for a greater period than 
usual.  Any type of gunshot to any portion of the body besides the head will 
cause this stun for a short time.  Any slight flinch in an enemy's body due to 
a gun shot activates this stun for a brief period.  You have to be REALLY close 
to the enemy to see the melee prompt though.

Setups for Light Stun:

- Shot to any portion of body besides head with normal J'avo (VERY quick light 
  stun, more like a stagger with prompt)
- Quick shot with a weak gun
- RT, RT (Second melee will set up a light stun)

-- Heavy Stun

The heavy stun is the hardest stun to get with weapons or melees.  It requires 
a player to hit the enemy several times to where it staggers and stays stunned 
for a few seconds.  The heavy stun is longer than the light stun.  The easiest 
way to get this type of stun is to toss a flash a grenade.  The heavy stun is 
the resulting stun on all nearby enemies once a flash grenade goes off in the 
area.

NOTE: With a heavy stun, the type of melee will differ depending on whether it 
is activated from the front or back of the enemy.  Every character has two 
types of melees with a heavy stun (front and back melee).

Setups for Heavy Stun:

- Flash grenade explosion
- Dashing shoulder ram
- Shot to head on plagas arm J'avo
- Chris' knife quick shot (both slashes must hit)

-- Head Stun

The head stun is activated with a shot to the head with any type of weapon.  It 
can be activated with a knife as well.  The enemy will grab its head and 
stagger backwards.  This is a returning stun from RE4 and RE5.  Move toward the 
staggering enemy to get a special head stun melee finisher.

-- Grounded

The enemy falls to the ground from receiving damage.  In order to get this type 
of stun, the enemy must fall to the floor from your attacks.  An enemy can be 
shot while it is near a ledge and it will fall to the ground.  Unlike RE5, a 
grounded animation cannot be interrupted by your character falling on the enemy 
or doing something that hits the enemy.  The enemy will remain grounded until 
it gets up.

NOTE: The melee performed against a grounded enemy is sometimes different when 
aimed at the legs or head.  When aimed at the head, ground melees can often 
result in a critical head explosion.

=======
Counter
=======

A melee finisher can be activated by pressing the RT button when the button 
prompt appears the second before an enemy attacks your character.  Stand and 
wait on an enemy to perform some type of melee attack then press the RT button 
right as the button prompt appears to perform a counter.

NOTE: A counter melee animation will differ depending on the weapon that the 
enemy has equipped.  The weapon that the character has equipped can lead to a 
different counter melee as well.  With Chris, he will always stab an enemy in 
the chest for his counter melee while the knife is equipped.

-------------------------------
Counter List For Chris scenario
-------------------------------

-- Duck and Ram

Action Needed: Enemy must swing from the side (with sword of plagas arm)
Weapon Required: N/A

-- Twist Plagas Arm and Stab Head

Action Needed: Overhead attack from dual plagas arm J'avo.
Weapon Required: N/A

-- Twist Blade Arm and Stab from Back

Action Needed: J'avo must attack your character with overhead sword attack
Weapon Required: N/A

-- Elbow

Action Needed: Enemy must try to hit your character with a gun (close range)
Weeapon Required: N/A

-- Chest Stab (Chris only with knife equipped)

Action Needed: Enemy must try to hit Chris when he has a knife equipped
Weapon Required: Combat Knife

NOTE: This will not activate with all counters when Chris has a knife equipped. 
For instance, he will still elbow a J'avo with a machine gun.

==========
Quick Shot
==========

Quick shot is an actual melee but it a few shots or one shot from the currently 
equipped weapon to perform.  The quick shot takes one block from the stamina 
gauge to perform.  The shot performed during a quick shot takes double damage 
from an enemy compared to the weapons normal strength.  Quick shots will 
autotrack the closest enemy on the same level with the player - it will not hit 
an enemy above or below your character.  A quick shot also sets up a light stun 
on the targeted enemy.

NOTE: Quick shots can be performed with melee weapons such as Chris' knife, 
Sherry's stun rod and Leon's knife.

====================
Environmental Melees
====================

When an enemy is stunned in any type of stun pose while next to a railing, 
platform or wall, your character will grab the enemy and slam them into the 
wall/railing or toss them off the railing.  Environmental melees take the place 
of any type of other melee that can be done when an enemy is next to one of the 
obstacles listed above.

Another type of environmental melee exclusive to Chris' stage in the demo is 
the leg grab melee.  When standing near an enemy that is on a slightly higher 
platform, you will get a melee prompt.  Press the RT button at that time to 
grab the enemy's legs and pull them off their feet.  The enemy will hit the 
platform with their head.

============
Chris Melees
============

-- Shoulder Ram

Type of Melee:    Dashing Melee
How to Perform:   Move forward and hold the A button to dash then press the RT 
                  button after a short while
Weapons Required: None

Chris will dash and shoulder ram the enemy in front of him.

-- Slide

Type of Melee:    Dashing Melee
How to Perform:   Move forward and hold the A button to dash then press the LT 
                  button after a short while
Weapons Required: None

Chris will dash and slide toward the enemy in front of him.

-- Elbow

Type of Melee:    No Stun Melee
How to Perform:   Turn around and face the screen with the camera facing Chris' 
                  front and then press RT
Weapons Required: None

Chris will perform a quick elbow to the back of the him.

-- Low Kick

Type of Melee:    Breakable Object Melee
How to Perform:   Press RT when next to a breakable object
Weapons Required: None

Chris will peform a low kick to shatter the breakable object.  You need to be 
close to the breakable object in order to get the melee prompt for this melee.  
If you not close enough, Chris will perform his default melee associated when 
whatever weapon he has equipped.

-- Assault Rifle Strikes

Type of Melee:    No Stun Melee/Combo Melee
How to Perform:   Press RT twice while the assault rifle is equipped
Weapons Required: Assault Rifle

Chris will hit the enemy with the back of his assault rifle twice.  The second 
hit will cause a light stun.

-- Punch and Pistol Whip

Type of Melee:    No Stun Melee/Combo Melee
How to Perform:   Press RT twice while the handgun is equipped
Weapons Required: Handgun

Chris will perform a punch with his left hand then smack en enemy over the head 
with his handgun.  The second hit will cause a light stun.

-- Punch and Knife Slash

Type of Melee:    No Stun Melee/Combo Melee
How to Perform:   Press RT twice while the combat knife is equipped
Weapons Required: Combat Knife

Chris will perform a punch with his left hand then raise his knife with his 
right hand and perform a downward slash.  The second hit will cause a light 
stun.

-- Backhand

Type of Melee:    Light Stun Melee
How to Perform:   Activate a light stun on an enemy then press RT while near 
                  the enemy.
Weapons Required: None

Chris steps forward with his back to the enemy then turns around and hits the 
enemy with the back of his left fist.

-- Straight Punch

Type of Melee:    Heavy Stun (Front) Melee
How to Perform:   Activate a heavy stun on an enemy then press RT while in 
                  front of the enemy
Weapons Required: None

Chris leans back then lunges forward with a punch.

-- Neck Break

Type of Melee:    Heavy Stun (Back) Melee
How to Perform:   Activate a heavy stun on an enemy then move to the back of 
                  the enemy and press RT
Weapons Required: Anything but the combat knife

Chris grabs the enemy's head from behind then twists its neck.

-- Throat Slit

Type of Melee:    Heavy Stun (Back) Melee
How to Perform:   Activate a heavy stun on an enemy then move to the back of 
                  the enemy and press RT while the combat knife is equipped
Weapons Required: Combat Knife

Chris grabs the enemy's head from behind and slices its throat.

-- Grab and Throw

Type of Melee:    Head Stun Melee
How to Perform:   Active a head stun on an enemy then move close to the enemy 
                  and press RT
Weapons Required: None

Chris picks up the enemy and throws it forward.  The thrown enemy can hit other 
enemies.

-- Assault Rifle Smash

Type of Melee:    Ground Melee
How to Perform:   Knock an enemy to the ground then move close to the enemy and 
                  press RT while the assault rifle is equipped
Weapons Required: Assault Rifle

Chris stands over the enemy and raises his assault rifle and right leg into the 
air then smashes the enemy with the back end of his assault rifle when he 
brings it down.

-- Stomp

Type of Melee:    Ground Melee
How to Perform:   Knock an enemy to the ground then move close to the enemy and 
                  press RT while the handgun is equipped
Weapons Required: Handgun

Chris stands over the enemy and raises his right leg into the air then stomps 
the enemy.

-- Ground Stab

Type of Melee:    Ground Melee
How to Perform:   Knock an enemy to the ground then move close to the enemy and 
                  press RT while the combat knife is equipped
Weapons Required: Combat Knife

Chris stands over the enemy then raises his knife into the air with both hands 
and then plunges his knife into the enemy.

-- Wing Rip

Type of Melee:    Ground Melee
How to Perform:   When a J'avo flies, make it fall from the air with gunshots 
                  then move close to its wings (leg side) and press RT.
Weapons Required: None

Chris grabs the wings of the J'avo to prop it up then grabs the top portion of 
the creature and tears off its bottom half.

NOTE: This melee can only be performed on a flying J'avo (after shooting its 
legs).  This melee must be done from the side with wings.  Facing the J'avo 
head side will only make Chris perform his normal ground melee that he does to 
other enemies.  Try to get as close to the wings as possible or Chris might 
stomp.

============
Piers Melees
============

-- Shoulder Ram

Type of Melee:    Dashing Melee
How to Perform:   Move forward and hold the A button to dash then press the RT 
                  button after a short while
Weapons Required: None

Piers will dash and shoulder ram the enemy in front of him.

-- Slide

Type of Melee:    Dashing Melee
How to Perform:   Move forward and hold the A button to dash then press the LT 
                  button after a short while
Weapons Required: None

Piers will dash and slide toward the enemy in front of him.

-- Elbow

Type of Melee:    No Stun Melee
How to Perform:   Turn around and face the screen with the camera facing Piers' 
                  front and then press RT
Weapons Required: None

Piers will perform a quick elbow to the back of the him.

-- Low Kick

Type of Melee:    Breakable Object Melee
How to Perform:   Press RT when next to a breakable object
Weapons Required: None

Piers kicks the breakable object with a low kick to shatter it.

-- MP-AF/Rifle Strikes

Type of Melee:    No Stun Melee/Combo Melee
How to Perform:   Press RT twice while the assault rifle is equipped
Weapons Required: Assault Rifle

Piers will hit the enemy with the back of his weapon twice.  The second hit 
will cause a light stun.

-- Roundhouse

Type of Melee:    Light Stun Melee
How to Perform:   Activate a light stun on an enemy then press RT while near 
                  the enemy.
Weapons Required: None

Piers performs a roundhouse kick to the enemy.

-- Uppercut

Type of Melee:    Heavy Stun (Front) Melee
How to Perform:   Activate a heavy stun on an enemy then press RT while in 
                  front of the enemy
Weapons Required: None

Piers ducks then performs an uppercut.  This is the same type of melee that 
Chris used in RE5.

-- Back Breaker

Type of Melee:    Heavy Stun (Back) Melee
How to Perform:   Activate a heavy stun on an enemy then move to the back of 
                  the enemy and press RT
Weapons Required: Anything but the combat knife

Piers grabs the lower and upper portion of the enemy from behind then pull 
upwards and breaks their back.

-- Over the Shoulder Throw

Type of Melee:    Head Stun Melee
How to Perform:   Active a head stun on an enemy then move close to the enemy 
                  and press RT
Weapons Required: None

Piers tosses the enemy over his shoulder.

-- MP-AF/Rifle Smash

Type of Melee:    Ground Melee
How to Perform:   Knock an enemy to the ground then move close to the enemy and 
                  press RT while the assault rifle is equipped
Weapons Required: Assault Rifle

Piers stands over the enemy and raises his weapon and right leg into the air 
then smashes the enemy with the back end of his weapon when he brings it down.

-- Wing Rip

Type of Melee:    Ground Melee
How to Perform:   When a J'avo flies, make it fall from the air with gunshots 
                  then move close to its wings (leg side) and press RT.
Weapons Required: None

Piers grabs the wings of the J'avo to prop it up then grabs the top portion of 
the creature and tears off its bottom half.

NOTE: This melee can only be performed on a flying J'avo (after shooting its 
legs).  This melee must be done from the side with wings.  Facing the J'avo 
head side will only make Piers perform his normal ground melee that he does to 
other enemies.  Try to get as close to the wings as possible or Piers might 
stomp.





[WT00]
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                    S C E N A R I O  W A L K T H R O U G H
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                                                                         [WT01]
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                          L E O N  S C E N A R I O
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* * *                                                                     * * *
June 29, 2013                                                    Tall Oaks, USA
                                    - - -
                   Characters: Leon Kennedy, Helena Harper


== President's Room ==

Objective: Escape from the Campus

NOTE: The Helena player will be forced to stand still until the Leon player 
walks toward the door.

From the start, both players' commands are very limited.  All a player can do 
is walk, push in on LS and RS to straighten the camera or change sides and pull 
up the objective marker with LB.  The right thumbstick is used to rotate the 
camera.  The Leon player needs to walk toward the doorway to activate some 
dialogue.

== Hallway ==

Now both characters can walk.  No other options available because we want to 
keep that horror feel alive, right?

A player can enter the room across the hall and investigate the body inside.  
The character will automatically open the door.  The body at the desk inside 
will- well, I'll just let you see that.

Move down the hall.  The power is out so the elevator cannot be used.  Move 
further ahead and open the door on the right side of the room below the steps - 
the door with the objective marker.

== Dining Room (Second Floor) ==

You have gained... LT direction aim!

The power to aim will be bestowed upon both players after the conversation! 
Leon and Helena will look out toward the bottom floor of the Dining Room.  They 
need to move below.  Yeah, you can shoot the balloons, but keep in mind that 
this scenario has some VERY limited ammo!  Follow the walkway to the right then 
walk down the stairs.  "1998... I'll never forget it..."  For some reason, I 
just recalled that line.

Objective: Follow the shadow

That looked like a man to me... Not just some obscure shadow.  Anyway, move 
across to the other side of the Dining Room and follow "the shadow".  The door 
off to the left at the bottom of the stairs can be opened, but the only door in 
that room is locked for now.

Move around the first row of tables via the middle or left path.  With the 
second set, move down the path to the left or the far right path.  The rest of 
the table rows are blocked in the rows.  Players can move along any of the 
paths in the third row.  Walk through the doorway off to the left at the other 
end.

A display board blocks the left path and Resident Evil characters can't very 
well move it without a button command prompt, so enter the Kitchen off to the 
right.  The camera will zoom in as the characters enter the Kitchen.

== Kitchen ==

Something just hauled ass through the door on the other side of the Kitchen.  
It might be a Ganado or a Majini, so let us hurry to the other side and 
overpower melee his ass.  Step into the hallway on the other side.

== Small Hallway ==

Something runs and knocks over a garbage can up ahead.  I guess the fear of 
Leon's one-liners are that bad, eh?  Move around the corner where the garbage 
can fell.  Run to the end of the hall.

Someone is coughing!  Open the door to the next room and a cutscene will play.

== Storage Room ==

Objective: Search the campus for Liz

The man from the cutscene will dash out of the room shortly.

********************************** BLUE MEDAL *********************************
Walk to the right side of the PC on the middle table then look into the room 
off to the left.  The room is blocked off but there is a blue medal in the 
room.  It does nothing in the demo, but in the full game it can be shot for a 
bonus.  You can shoot it to make it break and to hear a pleasant sound that 
reminds you that... Leon just wasted some handgun ammo!
*******************************************************************************

Exit the room and reenter the Small Hallway.

== Small Hallway ==

Helena will hear a sound up ahead.  Reenter the Kitchen.

== Kitchen ==

A Regenerator will... no- it's rats!  Lucky you.  We hate anything that moves 
in Resident Evil since RE4 though, right?  Shoot the vermin if you wish.  They 
don't cough up any gold, grenade or weapons sadly.  Exit the Kitchen via the 
other door on other side of the room.

Someone turned the lights off in the Dining Room!  Enter the Dining Room.

== Dining Room ==

Run to the other side of the Dining Room.  Some cheap scares will occur along 
the way.  Meet up with the man on the other side of the Dining Room.  Open the 
double doors and enter the Room with Staircase and the man will follow.

== Room with Staircase ==

The man will continue to search for Liz.  Move to the top of the stairs and 
walk toward the body on the top walkway for a quick fix of horror (when you 
approach the body) if you want.  Help the man open the door across from the 
bottom of the stairs to continue.

== Exhibit Room ==

The man will walk over to the left side of the room and start to... spasm...? 
Yeah, do it and we'll shoot that ass!  Go ahead and plagas out... I dare you.

He will eventually move toward the right side of the room and open the door 
then continue into the hall ahead.  Follow him into the hall and he leads the 
way.

== Elevator Hallway ==

The corridor directly ahead is blocked.  Some dogs will bark if the characters 
move to the end of that corridor.

Turn left and follow the man down the hall.  He will speak in front of the 
elevator.  He will mention that once he finds Liz all of you can use his car to 
leave this place.  Follow the man to the other end of the hallway then press 
the partner command button to open the door with the help of your partner.

== Library ==

I think Liz is in here- DAMN WOMAN! WHAT THE HELL!?

Anyway, Liz is now found and appears to be so weak that she now limps. Not 
good.

Objective: Escape from the campus

Alright, if you insist, follow the man and his limping daughter.  Reenter the 
Elevator Hallway.

== Elevator Hallway ==

Follow Liz and her father down the hall then use the partner command button to 
lift up the planks that block the way.

== Elevator ==

Follow the two into the elevator.  A cutscene will play as the characters take 
the elevator down to the garage.

During the cutscene, the Helena player will have to shoot the zombie off the 
Leon player while the Leon player struggles.  Afterwards, the Helena player 
will have to struggle and the Leon player will need to shoot the zombie off 
Helena.  Be sure to wiggle your left thumbstick when the command appears to 
fight off the zombie and ruin your controller a bit.  The cutscene will 
continue afterwards.

Once the elevator doors open, it's time to learn how to melee.  Oh my god, 
zombies!  How I have missed you.  Press RT to greet the rushing zombie crowd 
with a kick to the face with Leon or Helena.  Yeah, RE characters aren't 
limited to just shooting now!  We have gained some new tricks since your time 
in the spotlight ended!

Dash into the garage.

== Parking Garage ==

A man will slump against the car in the middle of the garage.  Walk toward him 
and be sure to pick up the --HANDGUN AMMO-- to the right of his body.  It's 
literally the only handgun ammo pickup in Leon's scenario, so be sure to beat 
your online partner to it!  You can check the body of the man for signs of 
life.

Fight off the zombies with melee for the most part.  Bullets don't really do 
much to them - they don't react to a bullet like a living creature would.  A 
shot to the head will give your character a head stun and set up a special 
melee when your character moves close to the stunned zombie though.  In a way, 
the zombie doesn't appear stunned when it is stunned - you sort of just have to 
know it's stunned.  A zombie's stun animations look like its basic movement - 
devoid of actual feeling.  Quite nice if you think about it.

There are a few more zombies on the right side of the parking garage.  Be sure 
to finish them with a crowd-pleasing melee.  Rush toward the other side of the 
garage for a cutscene.  Open the door to the surveillance room on the other 
side of the garage to trigger another cutscene.  The demo for Leon will end 
after the cutscene.


                                                                         [WT02]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                          C H R I S  S C E N A R I O
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

CHINA

Characters: Chris Redfield, Piers Nivans

== Outside the Bar ==

Objective: Get to the roof

Turn to the left and break open the two nearby tall crates.  These types of 
crates are found throughout Chris' scenario and they will always contain some 
type of random item.

NOTE: Always use the RT button to destroy breakable objects.  Chris and Piers 
will perform a low kick when positioned directly in front of the crate.

------------------------------------------------------------- BREAKABLE OBJECTS
[ ] Tall Crates x 2
-------------------------------------------------------------------------------

Your first enemy is up the stairs ahead.  This is a J'avo.  It's important to 
know that J'avo will mutate based on how they are shot.  If you shoot their 
arms, they will sprout tentacle arms and if you shoot their legs, they will 
grow a mutant lower body with wings and fly.  It's best to kill them with melee 
or shoot them in the body or head to avoid having them mutate.

The first J'avo up the stairs ahead is set up for an environmental melee kill, 
so just run up to him and get near his backside then press the RT button to 
toss him off the side of the catwalk.  Run up the second set of stairs and kill 
the second J'avo.  He can be knocked off the edge with an environmental melee 
just as easy.

When the characters reach the top of the stairs, a cutscene will play.

== Bar Rooftop ==

Objective: Go to the Ace of Spades

After the cutscene, a new objective will be given to Chris and a group of J'avo 
will hop across the gap in the walkway up ahead.  The squad of BSAA with your 
team will open fire on them and likely make them mutate.  Fire from a distance 
or run and climb up the ladder then hop over the gap on the platform up ahead 
to get below the platform that they are on.  You can climb up to the platform 
that they are on via the ladder on the side and melee kill them or make them 
eat lead.

********************************** BLUE MEDAL *********************************
The blue medal for Chris' scenario can be seen all throughout the time that 
both characters are up on the rooftops.  It is on a green building with metal 
extensions that stick out along the sides.  Look for one of the smaller green 
buildings and this medal will be on top of the middle extension at the very 
top.  Only Piers can see it really clearly with his rifle, but both characters 
can shoot it with good aiming.  Just look for the bright blue circle on the 
building.
*******************************************************************************

Either way, climb up to the platform that the J'avo were on then run across the 
bridge up above.  Your character will cross over to a building that is burning 
along the sides below.

== Rooftop ==

Turn to the right and fall off the current platform.  This is a good place to 
learn about how effective the dash can be for quickly climbing and hopping over 
obstacles.  Hold the dash button then run toward the raised area up ahead and 
your character will quickly hop up to it.  Keep holding forward and the dash 
button and your character will hop off the edge then climb the ladder up ahead. 
Break the nearby tall crates for extra pickups then climb the ladder to the 
left.

------------------------------------------------------------- BREAKABLE OBJECTS
[ ] Tall Crates x 3
-------------------------------------------------------------------------------

== Rooftop ==

Several J'avo are on the high platforms at the top of the roof.  The first 
group is on the first platform and the second group is on the platform in the 
back.  Shoot them from a distance.  Some of them might fall while they are 
being shot.

There are no hidden items on the rooftop.  Move over to the pole that extends 
toward the building across from the current building then climb up to it.  Both 
Chris and Piers will need to slide across the pole.  A cutscene will take 
place.

== Pole Between Rooftops ==

Objective: Reunite with you partner

Both players will be broken up after the cutscene.  Piers will be on the 
rooftop across the pipe and Chris will be hanging on a lower pipe.

=============================== PIERS GAMEPLAY ================================

The Piers player needs to take out his rifle and shoot the J'avo on the balcony 
beside Chris.  They are to Chris' left and there are four of them. While Chris 
climbs across, continue to kill them off since the Chris player cannot fight 
back right now.  Eventually two J'avo will move out onto the rooftop of the 
building that Chris is headed to.  Be sure to at least shoot the J'avo that 
Chris cannot reach on that building.  You can leave the lower J'avo to the big 
guy as he falls to the other side.

NOTE: The Piers player can toss a hand grenade on top of the balcony beside 
Chris as he climbs across the pipe.  A perfect grenade toss will kill off all 
J'avo instantly.  Be sure to aim for the very front of the balcony and toss the 
hand grenade away from Chris so he doesn't get hit.  If you toss the grenade 
too far back, it might bounce into a window.

Once Chris is on the other side, the Piers player can move to the other 
buildings in the back of him.  To the left of Piers' firing position are two 
tall crates.

------------------------------------------------------------- BREAKABLE OBJECTS
[ ] Tall Crates x 2
-------------------------------------------------------------------------------

Climb up the tall ladder to the rooftop behinds Piers.  Chris will be getting 
swamped with J'avo on the buildings to the left of Piers.  The Piers player can 
provide cover fire for Chris with either of his weapons.  It's a good idea to 
use Piers' rifle to target the J'avo on the other side.  While aiming with his 
rifle, press the Y button to switch to the thermal scope to easily see the 
J'avo.  Press in on the right stick to toggle zoom on and off.  There are three 
tall crates to the right of Piercs while on the new building rooftop.  Fall 
down the stairs on the other side of the building.

While Chris makes his way across the other rooftop, J'avo will start to exit 
the buildings in greater number on his side.  Look up on the rooftops to see 
J'avo positioned on the high areas.  Aim for the J'avo that are high up on the 
rooftops and blast them with Piers' rifle.

------------------------------------------------------------- BREAKABLE OBJECTS
[ ] Tall Crates x 3
-------------------------------------------------------------------------------

== Rooftop ==

Check the right side of the building to find --4 FLASH GRENADES-- lying on the 
ground and there are also four tall crates on that side as well.  One tall 
crate is further in the back.  Hop over the gap in between the next two 
buildings.  Chris should be near the door there or he should be on the walkway 
leading to the building by now.

Use the ladder near the exit door to climb up to the raised platform and 
provide cover fire for the Chris player.  Be sure to shoot any annoying winged 
J'avo since they can pile up greatly on Chris' side at times.

------------------------------------------------------------------------- ITEMS
[ ] Flash Grenade x 4
------------------------------------------------------------- BREAKABLE OBJECTS
[ ] Tall Crates x 4
-------------------------------------------------------------------------------

=============================== CHRIS GAMEPLAY ================================

Chris will start out hanging on a pipe in between two buildings.  Keep tapping 
the X button to climb across the pipe that Chris hangs onto.  Chris cannot 
fight back while climbing.  Hopefully your Piers partner is watching out for 
your Chris and shooting at the four J'avo that will exit the building to the 
left and the two J'avo that exit the building directly ahead.  If youre Chris 
get hit with a grenade blast then... that's Berserker's fault (read Piers 
strategy).

Fall to the building on the other side then climb the ladder off to the right. 
Your Piers partner might have left the lower J'avo on the building for Chris to 
uber backhand or straight punch his ass off the side.  POW!

== Rooftop ==

There are two tall crates in the alcove to the immediate left - break them 
before falling.  Fall off the platform that Chris climbs to.

------------------------------------------------------------- BREAKABLE OBJECTS
[ ] Tall Crates x 2
-------------------------------------------------------------------------------

A fence blocks off the left side of the building.  Climb the ladder and fall 
off the left side of the platform up above.  Break the two tall crates by the 
fence then hop over the raised platform to the side.

A few J'avo will attack eventually.  Hop over the gap in the rooftop. 

== Rooftop ==

J'avo may be here or on the other side of the fence up ahead.  Climb the ladder 
on the platform off to the right then hop to the other side.  Kill any J'avo 
that attack Chris.  They will be on the walkway up ahead (look up) and they 
will move out from the opening off to the left.  Break the two tall crates off 
to the right along the way around the corner.  If a J'avo suddenly dies in 
front of Chris without Chris doing anything, he is not dying from the fear of 
Chris' melees - that is your Piers partner supporting you!

------------------------------------------------------------- BREAKABLE OBJECTS
[ ] Tall Crates x 2
-------------------------------------------------------------------------------

Kill off any leftover J'avo on the other side of the building then run past the 
ladder and break the two tall crates off to the right in the back of the 
building.

------------------------------------------------------------- BREAKABLE OBJECTS
[ ] Tall Crates x 2
-------------------------------------------------------------------------------

Climb the ladder and break the next tall crate directly ahead!  There might be 
a J'avo on the walkway if they haven't been killed yet.

------------------------------------------------------------- BREAKABLE OBJECTS
[ ] Tall Crates x 1
-------------------------------------------------------------------------------

== Walkways ==

Follow the walkway up ahead and leap off the end.  Chris will land on a 
platform with a small water tower.  Fall below and Piers should be waiting for 
Chris.

NOTE: Chris can leap over the gap and go back and collect any items or kick 
open any tall crates that Piers might have missed.  It's really a good idea to 
do this since Chris can collect the four flash grenades on Piers side.  Even if 
Piers collected them, they will still remain there for Chris!

========================= BOTH CHARACTERS MEET AGAIN ==========================

Kick open the red door off to the side.

Follow the path around the right side of the building then climb the ladder.  
Move along the platform then follow the walkway off to the left.  Hop to the 
walkways below.  The last section of walkway will fall out from under the first 
player that lands on it.

== Rooftops ==

J'avo will attack Chris and Piers from the back building as the two characters 
move forward.  Two of the J'avo are positioned high up on the building across 
the bridge, so be sure to find them and shoot them or they will continually 
blast the characters. Break the two tall crates off to the left.

------------------------------------------------------------- BREAKABLE OBJECTS
[ ] Tall Crates x 2
-------------------------------------------------------------------------------

Move over to the next rooftop and kill any J'avo that remain then climb the 
ladder on the left side of the rooftop.  Follow the platform around the right 
side then fall off the high area via the dropoff to the left.  Break the tall 
crate to the left then kick open the door below.

------------------------------------------------------------- BREAKABLE OBJECTS
[ ] Tall Crates x 1
-------------------------------------------------------------------------------

== Outside the Ace of Spades ==

Move around the side of the middle platform then run across the board to reach 
the Area Outside the Ace of Spades!  There are three tall crates against the 
left wall that can be broken.  If you check on the back right portion of the 
current rooftop, there are grenades lying on a platform as well.

------------------------------------------------------------------------- ITEMS
[ ] Flash Grenade x 3
------------------------------------------------------------- BREAKABLE OBJECTS
[ ] Tall Crates x 3
-------------------------------------------------------------------------------

Before long, J'avo will start to attack.  Bravo team will contact Chris and 
Piers and tell them to hold out until they arrive.

Objective: Hold out until Bravo Team arrives

The first two J'avo always drop from the catwalk above the two tall crates.  
Players can easily plan for their arrival.  J'avo will eventually swarm the 
area and attack.  It's a good idea to use flash grenades here if you want to 
set up melee or just blow up a whole group of enemies with a hand grenade or 
one of the three explosive barrels found around the area.

NOTE 1: Like what is mentioned below, flash grenades will set up a heavy stun 
on a J'avo.  Move in front of or behind the J'avo for two different melee 
prompts for both Chris and Piers during this stun.

NOTE 2: There is a tall ladder that leads to a platform in the back of the 
area.  While this might not seem useful, a player can climb it to get a break 
from the action in order to mix healing herb pills.

Eventually, a cutscene will trigger and Bravo team will arrive.  Bravo team is 
here to ruin your melee kill setups and kick ass!  They will wipe the floor 
with the rest of the J'avo and keep you from enjoying some more sweet melee 
kills.  Basically, they are saying the demo is over now, son, so go to your 
local Gamestop and preorder the full game!

NOTE: I did not get Gamestop payment for that advertising joke.  It just 
sounded funny at the moment.

Walk over to the double doors and activate the partner action command near them 
(both players) to end Chris' scenario.


                                                                         [WT01]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                          J A K E  S C E N A R I O
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Characters: Jake Muller, Sherry Birkin

== Drainage Area ==

Objective: Run from Ustanak

Well, there isn't much too this first part really.  Both Jake and Sherry will 
start out with the camera facing them while Ustanak rampages toward them from 
behind.

Long story short, hold down the A button and hold down on the left thumbstick 
(toward the screen) and haul ass.  As long as you keep holding the A button 
your character will leap over the fallen debris up ahead.

Eventually a cutscene will play.  When the view changes to show the back of 
Jake and Sherry after the cutscene, run forward!  Keep running and leap off the 
building.  The Sherry player will hit a portion of the wooden walkway then the 
walkway will fall out from under her and she will grab onto a pole below the 
building.  The Jake player will land on the wooden walkway below.  The Jake 
player should continue to run so that Jake jumps and grabs Sherry then falls 
into the warehouse via the window below.

== Warehouse Hallway ==

Objective: Escape from the warehouse

Wooh!  Damn.

There isn't a reason to waste any bullets on Ustanak as he looks through the 
window.  He will give up the chase and leave eventually.  The objective marker 
says to move down the hall.  I say that we enter the restroom for now though.

== Men's Restroom ==

There is a J'avo in one of the stalls, so be ready to kill him when he rushes 
out from the right side of the room.  Grab the --GREEN HERB-- in the back of 
the restroom.  There is a wooden crate that can be broken in the outside 
hallway as well.

------------------------------------------------------------------------- ITEMS
[ ] Herb (Green) x 1
------------------------------------------------------------- BREAKABLE OBJECTS
[ ] Wooden Crates x 1
-------------------------------------------------------------------------------

Have Jake boost Sherry up to the floor above in the very back portion of the 
restroom - there is a hole in the ceiling.  Both players should stand next to 
the hole in the ceiling and press the B button when the partner action icon 
appears.  Sherry can collect a --RED HERB-- and bust open two wooden crates in 
the room above.

------------------------------------------------------------------------- ITEMS
[ ] Herb (Red) x 1
------------------------------------------------------------- BREAKABLE OBJECTS
[ ] Wooden Crates x 2
-------------------------------------------------------------------------------

********************************** BLUE MEDAL *********************************
Sherry can also turn around and blast the blue medallion to the right of the 
hole in the floor behind her.  This does nothing in the demo, but... we have to 
do EVERYTHING in the RE6 demo regardless of how useful it may be just to say 
that we did it, right?  Kind of like me making a FAQ for the demo.
*******************************************************************************

Step out of the restroom and break open the wooden crate on the shelf to the 
right and open the door to the side of it.

== Storage Room ==

Break open the wooden crate on the shelf then fall to the basement via the trap 
door in the back of the room.

------------------------------------------------------------- BREAKABLE OBJECTS
[ ] Wooden Crates x 1
-------------------------------------------------------------------------------

== Storage Basement ==

A J'avo will charge the first player that drops into the basement.  Be ready to 
fight him after landing.  Break the 3 wooden crates for extra items then 
collect the --FIRST AID SPRAY-- on the shelf.  Climb back out of the basement 
and exit the storage room.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray x 1
------------------------------------------------------------- BREAKABLE OBJECTS
[ ] Wooden Crates x 3
-------------------------------------------------------------------------------

== Warehouse Hallway ==

Run down the hall then kick open the door at the other end with the help of 
both players via the partner action command while standing in front of it.

== Warehouse ==

Jake and Sherry will start out on the top floor walkway of the Warehouse.  They 
will look toward a barred door below.  Yes, that is the way out... but you 
should check around the warehouse first.

Run to the end of the current walkway.  The ceiling will start to crumble.  
Notice all the red barrels around the warehouse that stick out like a sore 
thumb?  Don't shoot them yet.  They will come in handy later for damaging 
Nemesis 2012. I mean... well, you'll see!

Break open the wooden crate then run to the right and open the briefcase on the 
shelf then take the --2 FLASH GRENADES-- and the --REMOTE BOMB-- from inside.  
Walk further into the warehouse and three J'avo will swing down from the 
opening in the middle portion of the ceiling and attack.  Kill them and check 
over the rest of the warehouse.

------------------------------------------------------------------------- ITEMS
[ ] Flash Grenade x 2, [ ] Remote Bomb x 1
------------------------------------------------------------- BREAKABLE OBJECTS
[ ] Wooden Crates x 1
-------------------------------------------------------------------------------

J'avo are hiding throughout this warehouse, so be on your guard!  There is a 
single wooden crate on the far right side of the warehouse on the side that 
your character entered from.  It is on an oil drum in a stack of oil drums.  
There are also two wooden crates in the restroom off to the right in front of 
the exit door on the bottom floor.

------------------------------------------------------------- BREAKABLE OBJECTS
[ ] Wooden Crates x 3
-------------------------------------------------------------------------------

Run up the stairs in the middle of the room.  Notice the red barrels lined 
along the walkway that just beg for some poor enemy to move by them.  Ignore 
the red barrels and run by them then pick up the --GREEN HERB-- after hopping 
across the first gap in the walkway.

Run to the end of the next walkway after hopping to the other side.  There are 
two J'avo in the room through the opening along the right wall.  Kill them and 
take caution of the J'avos that will drop from the ceiling above the outside 
walkway.  The two extra J'avos will enter the room and attack shortly.  Collect 
the --RED HERB-- and --ELEPHANT KILLER-- then break the two tall crates (one in 
the room and one across the gap in the walkway outside.  The elephant killer 
weapon is a magnum - now, that's a weapon, stranga!  The Elephant Killer magnum 
will help out greatly for the fight ahead.

------------------------------------------------------------------------- ITEMS
[ ] Herb (Green) x 1, [ ] Herb (Red) x 1, [ ] Elephant Killer x 1
------------------------------------------------------------- BREAKABLE OBJECTS
[ ] Tall Crates x 2
-------------------------------------------------------------------------------

When ready, fall down to the bottom floor and attempt to open the exit door.  A 
cutscene will trigger.

Boss: Ustanak

Objective: Take Down Ustanak

Ustanak is not really that bad of a boss at all so long as both players stay 
moving.  He is very slow, but has a few quick attacks.  His main attack that 
might catch a player off guard is his grab.  From long range, he will shoot out 
the claw arm on his hand and will reel a character in then impale that 
character if he catches his target.  The other player can run in at that time 
then press the B button to perform a melee that will free the grabbed player.  
Ustanak can perform a running ram and he can hit players with close range 
punches.  It's best to use the dodge (Hold LT then press a left stick direction 
then tap A) for this battle when trying to dodge Ustanak's attacks.  A player 
can easily escape all of his attacks by simply running to the side also.

Firing any weapon or hitting Ustanak with a melee will damage him somewhat and 
will ultimately bring the battle to a close.  The Elephant Killer will finish 
off Ustanak very quickly by shooting him in any portion of the body.  Ustanak 
can be lured toward the red barrels in the area also.  The explosion from the 
barrels will damage him greatly once they are shot.  A player can simply lure 
him toward each red barrel then shoot it.  Like any RE enemy, Ustanak can be 
lead up to the second floor and damaged while he jumps over the gaps.  A player 
can literally melee kill him with constant melees as he jumps the gap.  Just 
keep hopping back and forth.  Ustanak is overall pretty slow and easy, so he 
shouldn't be much of a problem.

The battle and the entire Jake scenario will end once Ustanak's health has been 
drained fully.


[EE00]
===============================================================================
                                __  _           
                               /__\| |_  ___    
                              /_\  | __|/ __|   
                             //__  | |_| (__  _ 
                             \__/   \__|\___|(_)
                        E V E R Y T H I N G  E L S E
===============================================================================

*******************************************************************************
                                   UPDATES
*******************************************************************************

7/3/12 - Walkthrough is finished and in posting form.  I'll add TONS more to 
this guide eventually.  People that know me well for RE guides know that I go 
way over the current KB total for this guide.  A bunch more to come soon!  This 
FAQ is very skeletal at the moment.

7/6/12 - Added many extra parts to the basics section.  I really need to space 
stuff out better... Proofread the walkthrough portion!

*******************************************************************************
                                 CONTACT INFO                            [CI00]
*******************************************************************************

I can be reached at my email address, which is berserker_kev(at)yahoo.com, so 
please contact me if you have any questions, comments, etc.  Replace the (at) 
with @.  I don't mind receiving emails at all.  Don't add me to your Yahoo 
Messenger though; I use Yahoo Messenger only for close friends.

You can contact me through Xbox or PSN.  I'm online nearly all the time.  Don't 
send a friend request though.

Xbox LIVE Gamertag: Berserker Kev
PSN:                Berserker_Kev

I do have a few guidelines however:

1) Give me a subject in the email, preferably one including the name of the 
   game.  An actual subject looks damn sexy in my inbox compared to an 
   unattractive blank subject line.
2) Read the guide over and make sure that your question is not already 
   answered.
3) Please speak in English and attempt to use some correct grammar.  This is in
   no way meant to offend those that cannot speak English well.  I have spoken 
   with some readers that claim they cannot speak English when, in fact, they 
   speak better English then some Americans.  So basically if you "try" to talk
   to me then that is good enough. :)

And last, but not least, if you found this walkthrough helpful, an email would 
be most appreciated.  It is very true that I write these guides as a hobby, but 
just that little email that lets me know that I have helped someone always 
makes me feel special for about five minutes.  Don't worry, I won't tell anyone 
on the gaming boards that you used a guide. ;)

If you have a youtube account, you could also give me a subscription on 
youtube.  I promise to keep you entertained with plenty of Chris Redfield 
action!

www.youtube.com/BerserkerSTARS

*******************************************************************************
                                   ABOUT ME                              [AM00]
*******************************************************************************

My name is Kevin Hall.  I'm 32 years old and live in the US, in a small town in 
Mississippi.  Ever since I was really young, I have been a huge fan of video 
games since I was first introduced to them via the Atari 2600 and NES 8-bit.  
My favorite gaming series is the Resident Evil series followed closely by the 
Castlevania series.  I'm a complete horror gaming junkie - survival horrors are 
my main cup of tea.  Capcom is my favorite video game company.  They hardly 
ever let me down when it comes to games with plenty of replay value.

                         "My Chris will FAQ you up!"

I have been deeply involved in the Resident Evil Mercenaries community ever 
since the release of Resident Evil 5 in March 2009.  The Mercs portion of RE5 
hit me like no other mini game has before and I've spent the past few years 
fully dedicated to it for the most part.  I'm pretty well known for using only 
Chris Redfield in RE5 Mercs and continue to do so in other games.  Why?  Chris 
Redfield has always been my favorite RE character and I'm biased when it comes 
to my selected character!

My known aliases are Berserker or Berserker Kev.  Many people call me "Kev" and 
I've also gained the nickname "Kevo" from the Mercs community.

-------------------------------------------------------------------------------

--> My Youtube page:

Videos with RE5 Mercs Chris Redfield gameplay and videos for plenty of other 
games that I have worked on can be found on my youtube page.

www.youtube.com/BerserkerSTARS
-------------------------------------------------------------------------------

--> Berserker: Tear Through the Game (My Gaming Blog)

My own site with game reviews, discussions of my guides (some), and random 
thoughts about video games.  Feel free to post up some comments on the blog.  I
don't bite... well not that much... and not too viciously...

http://berserkersblog.blogspot.com
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--> IGN FAQ Writer of the Month interviews:

July 2005     - http://faqs.ign.com/articles/637/637797p1.html
December 2008 - http://faqs.ign.com/articles/941/941068p1.html
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--> My other work can be found at both IGN and GameFAQs.

IGN      - http://club.ign.com/b/contrib?username=berserker_kev&which=faqs
GameFAQs - http://www.gamefaqs.com/features/recognition/21400.html?type=1

*******************************************************************************
                                  COPYRIGHT
*******************************************************************************

This document Copyright 2012 Kevin Hall (Berserker)

Resident Evil 6 Copyright 2012 Capcom Ltd.

This document is for private and personal use only.  Do not try to sell this 
document for profit.  This is a free document and should remain free.  Do not 
try to reproduce this document in any way, shape, or form.  Do not alter this 
FAQ in any way.  Use of this guide on any other web site, besides the sites 
that have contacted me, or as a part of any public display is strictly 
prohibited, and a violation of copyright.

If you want to use this FAQ on your site, then contact me for permission first. 
This FAQ can only be found on a few sites as of now and I am keeping a list of 
those sites.  Contact me if you want to use it.

*******************************************************************************
                               SPECIAL THANKS
*******************************************************************************

- My parents.

- All of the friends that I've gained from the RE5 Mercs community.  Truly too 
  many to list!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
.,                                                                           ,.
\ '.          - -     http://berserkersblog.blogspot.com     - -           .' /
 '. '.        - - http://www.youtube.com/user/BerserkerSTARS - -         .' .'
   '. '.           ___    __  __  __    __  __          __  __         .' .'
     '.|          / __\  /__\/__\/ _\  /__\/__\  /\ /\ /__\/__\        |.'
  ..,            /__\// /_\ / \//\ \  /_\ / \// / //_//_\ / \//           ,..
 ( \ '.         / \/  \//__/ _  \_\ \//__/ _  \/ __ \//__/ _  \         .' / )
 '. \  '..      \_____/\__/\/ \_/\__/\__/\/ \_/\/  \/\__/\/ \_/      ..'  / .'
  '. \/\  '.                                                       .'  /\/ .'
    '.  \/\/'                                                     '\/\/  .'
      '.....'      T E A R   T H R O U G H   T H E   G A M E!     '.....'
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