__ ___ ___ _ _____ _ _ ______ /_ |/ _ \ / _ \ (_) // / ____| (_) | | ____| | | | | | | | | // | (___ _ __ ___ _| | ___ _ __ | |__ _ __ ___ ___ | | | | | | | | // \___ \| '_ \ / _ \| | |/ _ \ '__| | __| '__/ _ \/ _ \ | | |_| | |_| | // _ ____) | |_) | (_) | | | __/ | | | | | | __/ __/ |_|\___/ \___/ // (_) |_____/| __/ \___/|_|_|\___|_| |_| |_| \___|\___| | | |_| __ __ _ _ _ _ _ \ \ / / | | | | | | | | | \ \ /\ / /_ _| | | _| |_| |__ _ __ ___ _ _ __ _| |__ \ \/ \/ / _` | | |/ / __| '_ \| '__/ _ \| | | |/ _` | '_ \ \ /\ / (_| | | <| |_| | | | | | (_) | |_| | (_| | | | | \/ \/ \__,_|_|_|\_\\__|_| |_|_| \___/ \__,_|\__, |_| |_| __/ | for Resident Evil 5 |___/ by Absolute Steve ________________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ INTRODUCTION ________________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ So you're playing Resident Evil 5, and you're stuck. You don't want to follow a Walkthrough the first time around, because you'd like to do things yourself the first time through. Completely understandable. This Guide was specifically written for people who do not want one bit of the story spoiled for them. That means this Guide is *not* by any means indepth - I refer you to my full Guide if you're looking for indepth strategies. You can also use that to get a fuller experience out of the game overall, and it has checklists of all items: This Guide goes over the gameplay by short points, making it an easy and quick reference sheet on what to do next. Since it is short, you may want to print it out. I wish you a whole lot of pleasure and fulfillment, and perhaps we meet again in my complete Guide. Features: ========= 100% Spoiler Free Easy to print Perfect for a first playthrough Now let's get down to business. Enjoy! - Absolute Steve ________________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ DONATIONS ________________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Please take a minute to read this and step out of the Guide for a second. You can greatly support me and others, perhaps even for free. I sincerely hope you will find this Guide useful. If you found it to be handy and useful, consider the possibility of sending a donation. I'm a student and.. you can probably figure the rest. I will continue to work on Game Guides, although your help is greatly appreciated. You also automatically help supporting the free online gaming comminuty. Thank you very much. I've been asked a question or two of donators who asked me what I do with the money, and I'm more than willing to explain this question. 75% of all donations I receive go to children in Africa who are dying because of diseases, thirst and hunger. Your donation will go to a small Dutch organization which wastes no money on bureaucratic bullshit - it goes straight to the core of the problem. Your donation can be an essential part of this project. I can only hope others will take an example of what's possible. o Supporting can be done by two means: o Donate by Paypal, Donation Account: firstname.lastname@example.org ------------------ If you can't donate (through PayPal, or at all), then maybe: o Buy something at Amazon (OR.. have your parents/friend/relative buy something that they would buy online *anyway*) and use the following Amazon Search Box: ===================================== http://www.shillatime.org/amazon.html ===================================== o If something is bought through that search machine, a small referrer fee (4%) will be given to me, so if you were going to buy something anyway, remember you can support me. This does *not* cost you anything extra, by the way. To any and every supporter, thank you, - Absolute Steve ________________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ CONTROLS ________________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |XBOX 360 CONTROLS:| |__________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ General Controls: ================= Back: Skip Cutscenes Start: Pause Menu D-pad: Fast Equip Gameplay controls: ================== Type A: Type B: ------- ------- Left Stick: ... Walk Left Stick: ... Walk Left Stick + A: Run Left Stick + A: Run LT + X: ....... Swing Knife LB + RT: ...... Swing Knife RT + X: ....... Fire/Throw LT + RT: ...... Fire/Throw RT + A: ....... Reload LT + A: ....... Reload Y: ............ Open inventory Y: ............ Open inventory Right Stick: .. Adjust viewpoint Right Stick: .. Adjust viewpoint RB: ........... Map RB: ........... Map LB: ........... Locate Partner RT: ........... Locate Partner B: ............ Partner Action B: ............ Partner Action Type C: Type D: ------- ------- Left Stick: .... Walk Left Stick: ... Walk Left Stick + A: Run Left Stick + A: Run LT + X: ........ Swing Knife LB + RT: ...... Swing Knife RT + X: ........ Fire/Throw LT + RT: ...... Fire/Throw RT + A: ........ Reload LT + A: ....... Reload Y: ............. Open inventory Y: ............ Open inventory Right Stick: ... Adjust viewpoint Right Stick: .. Adjust viewpoint RB: ............ Map RB: ........... Map LB: ............ Locate Partner RT: ........... Locate Partner B: ............. Partner Action B: ............ Partner Action __________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PS3 CONTROLS: | |__________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ General Controls: ================= Select: Skip Cutscenes Start: Pause Menu D-pad: Fast Equip Gameplay controls: ================== Type A: Type B: ------- ------- Left Stick: ... Walk Left Stick: ... Walk Left Stick + X: Run Left Stick + X: Run L1 + : ...... Swing Knife L2 + R1: ...... Swing Knife R1 + : ...... Fire/Throw L1 + R1: ...... Fire/Throw R1 + X: ....... Reload L1 + X: ....... Reload Triangle: ..... Open inventory Triangle: ..... Open inventory Right Stick: .. Adjust viewpoint Right Stick: .. Adjust viewpoint R2: ........... Map R2: ........... Map L2: ........... Locate Partner R1: ........... Locate Partner O: ............ Partner Action O: ............ Partner Action Type C: Type D: ------- ------- Left Stick: ... Walk Left Stick: ..... Walk Left Stick + X: Run Right Stick: .... Rotate L1 + : ...... Swing Knife Left Stick + X: Run R1 + O: ....... Fire/Throw L2 + R1: ........ Swing Knife R1 + X: ....... Reload L1 + R1: ........ Fire/Throw Triangle: ..... Open inventory L1 + X: ......... Reload Right Stick: .. Adjust viewpoint Triangle: ....... Open inventory R2: ........... Map R2: ............. Map L2: ........... Locate Partner R1: ............. Locate Partner O: ............ Partner Action O: .............. Partner Action ________________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MAIN WALKTHROUGH ________________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ General Protips: ================ When your partner's in need, help them ASAP. As surroundings change, so do the objects that can hold treasure. Expect to find treasure in pots, vases, different type of crates, etc. The magnum? It's always been a boss killer, and it still is. Once you get it, crank it up completely and it'll have over 3000 power. Compare that to a max beefed shotgun which only has 400! Chapter 1-1: ============ After the intro, simply head down the street until the next short scene. Go to the checkpoint on the west; open the door and more scenes will follow. Grab a Handgun from the suitcase and equip it. After another scene, head outside and follow the linear path to your destination marker. From here on you'll want to smash wooden crates and barrels for loot. The exact pinpointed locations will not be in this Guide, but in the complete Guide instead. In the building, kill the enemy after the scene. The next room has a window you'll have to jump out of to continue. Back on the streets, make a run for the next building. Here, kick in the door with the help of Sheva and make your way to another area. Jump down the walkway and climb back up at the end. Walk down the path and enter the house. Watch the scene and prepare to stand ground for a minute or seven. Beware of the mini-boss who is the most dangerous of all enemies. After this, Chapter 1-1 ends. Chapter 1-2: ============ Make your way to the next checkpoint. Here, enter the building up ahead, collect some ammo, head back outside again and have Sheva jump on top of the building at the broken ladder. She'll hop back off. Continue through the streets and expect a few enemies to surprise you. Kick in the door at the end of the alleys. After the scene, inspect the house and either choose to fight the enemies or make a run for the next destination marker. In the next area, go through the door at the end of the hall, and make your way to the top of the building. Exit the area by the lift when the cutscene is over. In the next area, go through the tunnels and ignore the locked door for now. When you get to the incineration room, check for the body with the Furnace Key and backtrack to the locked door. The first boss arrives. Head back to the room with the canisters and knock one over. The boss will 'swallow' it. Lure the boss inside the incineration room, shoot the canister while the boss is in the room and quickly use the panel to activate the incineration process, or have your partner do this. If the boss is still in the room, it'll die. Now exit the area by going up with the lift at the end of the tunnel behind the locked door. Chapter 2-1: ============ I suggest you buy a shotgun for now - that's always a useful weapon. At the Hall, don't miss the machine gun in the trunk. Head towards the containers and be careful around the explosive wire traps. You'll also encounter a new, fast enemy. When you get to a more open area, several enemies will attack you. Use the flammable barrels to your advantage and kill the rest regularly. Slide the gate open when you're done with the enemies. Cross the bridge and immediately shoot the explosive barrel(s) as the vehicle approaches. Kill the remaining enemies and use the remaining barrels to your advantage. At the end of the bridge, head downstairs and enter the sewers. The shotgun may come in handy here. When you're back outside, kill the rising enemies and proceed through the door by shooting or kicking the lock three times. Head through the last bit of the sewers and climb the ladder. You'll now be in a large area. Head for the green double doors and inspect the hanging body. Before you pick up the key, grab all ammo in the room. Enemies assault and surround you after picking up the Dock Key. Head for the dock and go from the boat to the other side of the docks. Deal with the remaining enemies here, and be sure to grab the Rifle from the suitcase in the room with the double red doors right before you leave the area. Explore the streets and nearby house, then continue and kill the enemies. Sheva can climb the building with the help of Chris to give support. Proceed in to the next set of buildings and have Sheva unlock the door downstairs once she has jumped over to the building across the street. Once outside, fight off the remaining enemies. Kill the miniboss that spawns as you walk up the stairs. Make good use of the explosive barrels and grenades. Grab the Guard's Key when you've killed him and use it to unlock the door at the end of the stairs. In the next area, simply slide the gate open. What follows is an interactive cutscene, so keep those fingers ready to press buttons. When the scenes are over, I highly recommend you to upgrade the firepower of your handguns, and perhaps your shotgun several times. The other things will come later, but firepower is very important to conserve more ammo. Chapter 2-2: ============ When you've looted the room, head outside and move between the trains. Beware of an explosive tripwire and dogs. Climb the middle train by using the boxes with planks as steps, and jump over to the other trains while dealing with more enemies. Expect another tripwire at the start of exit pathway. Before you hop in the mining cart, deal with another tripwire below. Ride the elevator down the a very dark cavern... I suggest you let Sheva carry the lantern so you can kill any enemies. Go left at the junction and you'll come across a few enemies. Head right at the next junction to find item boxes. Continue until you get to a bridge. Head over the bridge and more enemies assault you. At this junction it doesn't matter which path you take as you'll soon find it is a small round split-up. Both paths hold supplies, however. Continue down the next tunnel until you get to a gate. Have Sheva raise the gate and quickly move towards the red machine in the large area up ahead to raise the gate for your partner. Many enemies assault you, so deal with them. Climb the outer rings when you're done with the enemies and continue down another tunnel. Kill the enemies but watch out for the explosive barrel. Exit the area by using the lift. Inspect the nearby building. After the scene, grab the Dragunov Rifle from one of the lockers and take cover under the windows. When you get the chance, kill the gunner with your rifle. Head outside afterwards and continue down the road. Climb some ladders, climb down some more and when Sheva tells you that she can climb up, give her a boost at the broken ladder. Be aware of the dynamite throwing enemies as you make your way to the top. After dealing with them, push the container out of the way with Sheva's help and continue. The second boss of the game is coming up. You have a circular area with rocks in the middle. Loot the barrels for Proximity Mines and lay one on the path and lure the boss in it. When the boss is flipped on its side, grab your best weapon (shotgun, grenades) and target the lower area. When you shoot, you'll see green 'goo' indicating that you're hurting the boss. When its in the air, don't waste too much ammo, rather just burst at it until he gets back down and repeat the process. Chapter 2-3: ============ Use the machine gun on the vehicle to shake off all enemies and be careful not to neglect your sides for too long. The third boss requires you to shoot him preferably in the face. He'll grab rocks, smash with things and it's up to you to destroy the rocks and dodge his attacks as much as you can. Also blow up the barrels in the distance to get rid of annoying pests that are shooting at you. After a short while, parasites will pop out of his body: Quickly target only these, as they are what is steering it. When the large parasite is destroyed, the chapter will be over. Chapter 3-1: ============ You can't proceed, so grab the Beast Slate from the ground and hop back in the boat. Explore the waters and head to the NE village. At the end, have Sheva hop to a higher platform in order to find the Shaman Slate. Deal with the enemies and go back to your boat. Now sail to the NW region of the lake and grab the Rocket Launcher from a suitcase on a downed boat near the NW corner. Head towards the destination marker and grab the Slate Map from the ground. Next, head towards the eastern cross on your map. After getting off, wade through the water and avoid the enemies at all costs - don't bother killing them. If they get to you it's instant death. Climb the ladder at the end, explore the buildings, deal with a few more enemies, grab the Raptor Slate and head back to the boat. Now proceed to the last cross on your map, which is at the end the southwest water passage. Steer right around the structure in order to get off the boat. As you explore the houses, more enemies start bothering you. After dealing with them, collect the Warrior Slate and proceed back to the boat - and back to the destination marker on the west side of the lake. Deal with a few more enemies on your way back: You can sail over them if when they're in the water. Wade through the marsh until you get to a small village. I suggest you search the houses first before you grab the magnum near the body in the center, cause after that several enemies - including two fairly tough mini bosses - will attack you. After dealing with the enemies, head NE and continue your way. Have someone turn the valve, the other should go over the bridge and find their way to the barred door and unlock it. Exit by using the ropeway. Chapter 3-2: ============ In this village, proceed and waste the enemies. Have someone turn the crank and the other move on the raft. With the bridge down, continue over it and proceed through the cave. At the open area, search the surroundings and tents for supplies, then move towards the next area. Now things start to get interesting. Make your way through the area and turn the valves to cease the incinerators. However, several enemies and mini-bosses will show up sequentially as you proceed from valve to valve. It's best to kill one wave at a time. With the fire out, exit the area. Protect your teammates and get in the elevator when it's ready. Move through the area and shake off the enemies. With the door open, get out of the place. Inspect the area and head towards the boat on the right. After the cutscene you have 2 minutes to make it to the other side of the dock. Be careful near the other dock as tripwires with explosives have been placed. A scene plays when you reach the boat in time. Chapter 3-3: ============ Shake of the following boats and open the gate when prompted to. At the next subsection, duck when the boat is going under pipes and try to shoot as many gas tanks as possible to cause havoc. When you're required to raise a second gate, take care of the gunners ASAP! They will be replaced, but keep killing them as they're quite dangerous. When the area looks fairly cleared, flip both levers simultaneously and the gate will rise. After more cutscenes, it's boss time again. Use the gatling gun on the side where the monster is swimming and target the bulb on what could be called its head. Dodge any tentacle attacks by pressing the correct button. When the creature gets behind the ship, have Sheva also use a gatling gun to speed up the process. The weak spot should be quite clear, just target the .. man in person until the creature dies. Chapter 4-1: ============ Make your way through the cave and kill a new enemy type along the way. Be sure to destroy any torches as they contain treasure. In the next area, jump down and follow the path to the bridge. If you see any sarcophagus be sure to loot the treasure inside. After the bridge has collapsed, quickly make your way back to Sheva by using the lower path, but quite a few waves of enemies attack you. When they're taken care of, head for the last sarcophagus and you'll fall down a tomb. Kill the enemies inside and prepare for a tricky part. The next chamber will have a few enemies, but they're the least to worry about as you'll soon find that the large, spiky, burning boulders are more of a nuisance. Turn the crank in the middle of the hall and quickly run for the gate. If Chris makes it, then that'll do. Quickly go back in the hall and collect all the ammo and gold. Proceed through the tunnel and an interactive scene plays. Basically it's just 'Run' (tap) and 'Jump', and one last 'Grab' at the end. Pull the chains to activate the stairs. Now you'll get to a puzzle-like environment for a change! Head towards the NW corner and have one person stay here. With the other, head back to the center of the room, go north and then to the NW corner again, except on the other side of the statue. Pull the chains and return to the center of the hall. Now go west and do the same with the green statue here. Head for the golden statue up north now, and kill the enemies on your way there. Move to the NE purple statue and get the other chain that is located directly below. More enemies have to be defeated first. When that is over, head to the very last statue, the red one in the SW corner. Pull the levers and it's boss time again. Use explosives to flip the boss on its side and target its weak spot with the best weapons you have (such as a magnum or shotgun). After its dead Chapter 4-2: ============ Proceed through the area, head right (east) and be careful of the sun laser. Continue down the hall, kill some more enemies, and grab the Earth Emblem. Back at the intersaction in the middle of the room, go west and make your way NW through the pathways with sun lasers until you can give Sheva a hand. She'll grab the Sky Emblem but will be bothered by enemies, so cover her. The Sea Emblem is last, which can be found in the western regions of the area. As usual, quite a few enemies will hinder you, so do your best to get rid of them. It's also possible to lure them into the sun lasers, but this is tricky and can result in getting hit by the laser yourself. Now head for the door in the center and insert all three emblems to continue to the next area up ahead. For the upcoming puzzle goes: Touch a laser beam, you die. If you're standing behind a mirror and you're moving it: Pressing left will make it go left, and pressing right will make it go right. However, if you're pressing left, Chris will move RIGHT in order to turn it left, so don't turn yourself into a pile of ash. It's puzzle time! Ready, set, go! Okay, so ehm, you see that statue in the NW corner? Walk around the beams to get to it, stand behind it and flip it left once. Puzzle solved! Head down on the platform with the mirror. Ha! You didn't think it was going to be THAT easy, did you? Yeah.. you did for a second. Anyway, on the lower ground, knock the pillar down. Flip the second mirror statue (pretty much in the middle of the room) to the right, then flip the one in the NE corner to the left (check your map so you know what corner the NE is). Head down with the elevator. First of all, the treasure box in the middle of the floor holds no treasure.. Flip the mirrors that initially aren't getting any beams (western side of the room) both right once. Then flip the one in the NE corner to complete the beam. With this setup you can loot the treasure chambers. Now to activate the elevator, turn the SW mirror away from the center mirror. Turn the center mirror left so it faces the exit elevator, and turn the SW mirror back towards the center mirror. You can now use the elevator. Chapter 5-1: ============ Make your way over to the destination marker. In this complex, continue through the fairly straightforward halls and rooms until you get to a room with glass windows and a lever. Pull the lever, then shoot one of the windows so you can proceed. Continue through the area with the imprisoned animals and the game will shortly after introduce you to my favorite enemy in the Resident Evil series! After dealing with them, continue and you'll face more... Good luck, I suggest you pull out your shotgun. Exit the area and keep away the enemies as you wait for the elevator. When the scenes are over, it's boss time once again. Pretty much pump your lead in its face while killing its smaller bugs is the key here. Dodge as many attacks as you can, and keep your supply of ammunition healthy by grabbing it while you go. Chapter 5-2: ============ Make your way through the facility and you'll encounter more enemies, this time armed ones. Take cover wherever possible to reduce the likelyhood of getting hit, and make it to the other side of the room. In the area up ahead you'll face numerous other armed enemies, but you should know that there are also various explosive canisters placed abusively close to them. This definitely speeds things up. The walkway up ahead is again roaming with my favorite enemy. I hope you enjoy it too. :p The next factory hall contains more armed enemies. When you have dealt with most of them, hop on the conveyor belt and dodge the boxes to get across. You can pull the lever to stop the production process. Head upstairs, but right before you hop onto the next conveyor belt, it may be useful to clear the way of at least some explosive canisters. Also, once you're on the conveyor belt, try to blow the canisters up nearby enemies, and use the middle edge between the conveyor belts to walk on - this is much faster. When you've dealt with the enemies, you can pull the lever to stop the conveyor belt. Now explore the back area and loot the suitcase for a machine gun. The nearby lever isn't powered .. yet, so let's get to it. The area up ahead features a few nice cocoons .. always a nice sight. When you've powered the lever, head back and expect a big fight. You might want to pump in a few magnum shots to get a grand damage start, then finish the fight with your shotgun. Note that the lighter beige colored body parts are the creature's weak spot. Remember this, it may save your life. The upcoming conveyor belt is a nice one! You'll see what I mean. Make it to the end (grabbing treasure is not mandatory), which is on the west. You will first have to make it to the left side, wait for a box to pass at the end of the right side, and then run the last bit. Make your way to the next area. After the scene, it's boss time! This boss is a tough nut to crack. You have several resources here: The gas canisters that it can swallow will reveal its orange weak spots temporarily. Better yet is the Flamethrower that - as long as the boss is ignited - will automatically expose the boss' weak spots. The problem is that the boss attacks quickly, and there's always one person that needs to expose the weak spots. I suggest you have the AI handle this (or your partner) so you can target the weak spots, preferably with a burst weapon such as the shotgun. When you've downed it, congratulate yourself and be on your way. Chapter 5-3: ============ Make your way through some tunnels until you reach a larger area again. More armed enemies make their entry and it's up to you to deal with them. Two more mini-boss enemies will hatch from their cocoons, which I'm sure you'll find lovely. When you've dealt with the enemies, enter through the door and flip the power on. With the power on you can summon a platform nearby. Of course it comes with a few baddies, but when is that not the case you may wonder. Have Sheva go over to the other side while you stay behind and flip the lever. As you cross, cover Sheva. More enemies assault you, including ones armed with rocket launchers. Yes, they're quite dangerous, so you'll want to pop their heads from a distance with a rifle (or just aim well). Make your way to the cabin room where a few more enemies with stun rods and shields reside, waiting to get slaughtered. Exit the area nearby. Make your way to the center of the facility elevator and pull the lever at the green screen. In order to reach the top you'll have to kill several other armed enemies who will appear on platforms. When you reach the stairs, kill a few more and exit the area. In the next area, find the power switch in order to control the elevator. When you've done so, order Sheva to use the lever so Chris can go up. Ah, nice, more tough enemies. Be extremely careful as your partner can not help you out here if you reach the dying status. With those two out of the way, continue the path and .. encounter another THIRTEEN more or so! No joke! Empty your shotgun on them, use the grenade launcher, anything to get rid of these pests. Drop down in the cabin after getting everything you need and search the lockers. Lower the bridge and enter the next area. Well, some big scenes play and a boss fight starts. The first part of the fight requires you to hold out, so you can collect the supplies around the area, as long as you don't waste too much ammo. The second part doesn't really involve weapons either. Simply get close to the boss and press the buttons when prompted. The faster you tap the buttons, the sooner the fight will end. More scenes will play after the fight, and the chapter ends. Chapter 6-1: ============ Move over the deck of the ship and follow the linear pathway. You'll come across quite large packs of enemies. Continue through the container area and ignore the device that tells you it requires a keycard.. for now. In the next part, one of you will get temporarily locked. When the enemies have been dealt with, shoot the button with the green light to free the way. Make a detour to the crane and free your partner. Team up again and continue where you left off. Keep your enemy slaughterfest up and you'll soon reach two neon colored platforms. Both you and your partner should pick one and help raise the other by shooting the buttons. Now it's only a short distance to the destination marker. Go all the way downstairs and watch the scene. Next up is another area with numerous armed enemies. When they're dealt with, jump down the hatch, kill a few more enemies inside and climb back out at the end. It's miniboss time again, and you'll want to take cover. Use the gas canisters to harm him faster. When he's dead he'll drop the Tanker Keycard A. Get the Tanker Keycard B from a safe in the SW corner. Head through the door at the destination marker. In the next area, deal with the enemies that are armed with rocket launchers. Take cover and kill them one by one. After that, exit the stage by elevator. Chapter 6-2: ============ Make your way to the large pile of .. Well, to the large pile. An regular scene followed by an interactive cutscene take place. After this, make your way through the interior, destroying and dodging tentacles as you proceed. Head for the bridge (be sure to kill one of the mutated enemies who drops the Bridge Keycard) and continue to the next area. It's big, badass boss time. First of all, grab the L.T.D. by using the keycard. Aim for the orange bulbs and dodge the tentacle attacks while it's recharging. When the tentacles are lifted up high in the air, climb the ladder and start taking out all tentacles. Every time you do, a few enemies are spit out (which your partner can take care of). When you've killed all tentacles, the main bulb will show. You need to shoot it three times in total, then the fight will be over. Chapter 6-3: ============ Well, make your way through the hangar.. You'll be facing a series of very tough enemies.. hordes of them actually. The Hangar Keycard A & B can be gotten by defeating the two enemies with the gatling guns. This is not to be recommended with regular firearms. Instead, find the gatling gun and wipe them out with that. It's time for the most epic final boss fight in the Resident Evil series. Of course you know who it is .. But anyway.. Turn off the lights to make things easier for you, this way your enemy will have a harder time dodging your attacks. Next, grab the RPG from the corner. When he's looking around to search you (thus not knowing where you are), fire the rocket and try to inject him with the virus. The first time will fail, so you'll need to fire another rocket. Grab it from one of the crates, or have Sheva do it. This time you will succeed. Either way, many scenes will play, including interactive scenes. After all scenes, the fight continues. First, retreat to higher ground. Second, have Sheva escape to safety by delaying your enemy. Third, push the giant boulder so that Sheva can come over to your side. Last, the fight is now a matter of carefully and thoroughly emptying your weapons into the boss, preferably the weaker orange spots. It takes a LOT, and I mean a LOT of ammo to down him, so you may even need to resort to knifing. Never give up, you always have a chance. When you've defeated .. the boss, the final scenes and credits will play. Congratulations!!! ________________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ xx) VERSION HISTORY ________________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1.00 [05 Mar. 2009] ====== ============== o Initial draft. ________________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ xx) CREDITS ________________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Main Credits: ============= o Absolute Steve: Author of document, all rights reserved. o SBAllen: GameFAQs administrator. o Dennis/Richard: Admins of Supercheats.com o My Readers: For any feedback, donations, and for reading this! o My Girl: For being there for me. ________________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ xx) COPYRIGHT ________________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This may *not* be reproduced under any circumstances except for personal, private use. It may *not* be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Do *not* copy or alter information slightly from this guide, and do not present it as your own. The creation of this Guide took a lot of time, please respect that. Below is a list of sites that are allowed to host this document. The latest update of this file can always be found at GameFAQs.com. Allowed sites: GameFAQs.com Supercheats.com ________________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ . . . . .-. . / \ | | _|_ ( )_|_ /___\ |.-. .--. .-. | . . | .-. `-. | .-.. ._.-. / \ | )`--.( )| | | | (.-' ( ) | (.-' \ / (.-' ' `'`-' `--' `-' `-`--`-`-'`--' `-' `-'`--' `' `--' İ S. Huijboom [Absolute Steve] 2009. 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