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Walkthrough

by Star_Sage

_______________________________________________________________________________
Project Slypheed
For the Xbox 360
Guide and Walkthru
By Sage of Stars
_______________________________________________________________________________




Table of Contents

1.) Introduction

2.) Tips for First Play Thru, and Preferred Setup

3.) Enemy List

4.) Mission 1, Surprise Attack

5.) Mission 2, Declaration of War

6.) Mission 3, Black Squadron

7.) Mission 4, Reunion

8.) Mission 5, Star System Escape

9.) Mission 6, Rendezvous Planet

10.) Mission 7, Operation Nebula Blaze

11.) Mission 8, Fortress of ADAN

12.) Mission 9, Abandoned Planet

13.) Mission 10, Traces of Nightmare

14.) Mission 11, Flaming Clouds

15.) Mission 12, Impending Chaos

16.) Mission 13, Beam of Doom

17.) Mission 14, Two of Destiny

18.) Mission 15, Into the Light

19.) Mission 16, Lonely Blue Planet

20.) Tips for Extra Missions

21.) Weapon List by Mount Point

22.) Theories and Observations(Spoilers Aplenty in this section)

23.) Credits and Contact Info

_______________________________________________________________________________
1.) Introduction

This is my first guide to a game, so it�s going to likely be a bit rusty, but 
I think I�ll get my point across pretty well, I�ll include the setup I used to 
get all this info, and I�ll give credit to the users here on GameFAQs, both 
the Sub-objective guide maker, Prothean, and the users on the boards for tips 
on how to do the extra missions.

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2.) Tips for that First play thru of the game, and my favorite setup

First playthru, set difficulty to easy, play through the game, don't worry 
about the sub objectives, merely try to get as kills as you can. On this 
difficulty, just stick with the weapons you get for free from the game, since 
they're typically good enough here, with only one mission, Flaming Clouds, 
which is mission 11, being all that difficult, though on easy, with some mid 
level missiles, you�ll be able to pass this one without too much trouble. Once 
you win main game, download the DLC, and then use a trick to get all the 
weapons unlocked for it. First, make a separate save for the clear file, then 
load that, and start a new game. At the launch screen, go into arsenal, and buy 
all the weapons you can, once done, go to system menu, and then reload the 
clear file without saving, now, get the weapons you didn't get last time, and 
simply repeat this process until you've unlocked all weapons. Then do the 
extra missions to unlock their weapons. You don't have to do them all, 
however. I believe the Divider unlocks after the  score attack mission, and 
once you have that, that's all you need for this strategy. Once you have the 
Divider, all you need is Fire Control System, and then...well, you can leave 
the other slot for weapons blank, as really, that's all you need.

Why This setup, you may ask? Well, first, look at all the Laser weapons in 
the game, and notice that not a one of them has a damage rating above a C in 
the main game. There's a reason for this, they're instant hits. No dodging 
from fancy maneuvers, no ability to counter, just instant death. Thing is, at 
power rating C, they can't one hit kill anything. Not so with the Divider, 
which is a massive weapon(Bigger than the Delta Saber), which has power and 
range ratings of A. With this thing equipped, all fighters go down in one 
shot(Save for Gargantuans on hard). The best way to take out fighters is to 
get them when they're all together, and fire the laser in a stagger patter, 
quickly pressing and then letting go of the fire button. Reason you need the 
Fire Control System, is because, despite it's description, what it does is add 
tracking to Laser, Gun, and Beam type weapons, meaning that with it equipped, 
you merely need to be kind of facing the enemy, to kill them.



So setup

Nose: Whatever you want, though I pick Saber LG1 or Spitfire due to them 
being more damaging than the other nose weapons, but a few of the gun types 
might be nice, since guns ignore shields and don�t overheat, however, since 
they do such low damage, and have small range, I rarely use them.

Main 1: I leave blank, since I never use it, and it's annoying to switch 
between this and the Divider at the start of every mission, but if you must 
pick, I'd say go with either Eagle 120AM for some added power against 
fighters, or Dart 23 Rockets, to take out ships when you accidentally overheat 
the Divider

Main 2: Fire Control System, again, this one adds tracking to the Divider, 
allowing you to only have to be close to the enemy with your crosshairs, not 
spot on, allowing for easier aiming.

Main 3: Divider L3GP, the Hammer of God, and comparable to the Falken's laser 
weapon in Ace Combat 5 for the PS2, it has the ability to take out almost any 
fighter with a single stagger fire, and ships in only a few seconds of 
sustained fire.


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3.) Enemy List

Alright, now that we know the weapon to use, let�s discuss those guys you�ll 
be using it on, the ADAN Alliance. I�ll go in the order they appear, and list 
what type they are, Fighter(Single Engine Trail), Bomber(Double Engine Train), 
Multi Role(Fighters that have bombs), Small Ship, Mid Ship, or Big Ship, as 
well as what I believe their HP rating is on normal, which is halved in Easy 
mode, and doubled for Hard, so you get about the same amount of points per 
enemy, as they have HP.

Turret, Fighter, Approximate HP 50. These are the most basic enemy, and 
really, they�re nothing to you.  C rated weapons do about 50 damage per hit, 
so once you�re past the first missions, you should have a weapon that can 
take these guys out in a single hit. Luckily, most of the time, they spawn in 
a swarm, so you can take them out really quick with a single barrage of 
missiles, or a few shots from other weapons.

Cyclopes, Bomber, Approximate HP 150. These are also the most basic of the 
basic, and are simple bombers. Their bombs do about 50 damage, meaning that 
it takes a lot of hits for these guys to even noticeably damage the Acropolis, 
or any of the ships you�re protecting.  Again, a few missiles, and these guys 
go down easy.

Destroyers, Small Ship, Approximately 1000 HP. Your first ship, and one you�ll 
likely as not destroy, despite the protests of your flight lead, as even in 
that first mission, these things aren�t that strong. The unfortunate part is, 
after that first time, Destroyers will typically spawn in groups, usually 3. 
Fortunately, your weapons get better quick enough that no matter how many 
spawn, you�ll take these guys out without thinking about it.

Cruisers, Medium Ship, Approximately 5000 HP. These are the early big guns, 
and boy, do they pack a punch. The first time you encounter these, in mission 
two, I highly recommend just ignoring them, as you won�t have the fire power to 
take them out easily, and they like to target every weapon on you when you�re 
in range, a single volley on hard capable of stripping your shields, and 
getting you down to half health. Luckily, you quickly get some better weapons, 
and by mission 6 you should be able to take these guys out with little trouble.

ASF Frigates, Small Ships, Approximately 500 HP. These are jokes, setup just 
so you can knock them down. Their HP rating is so low, it doesn�t take a lot to 
kill them, and you never encounter them in huge groups, the largest I think 
being 8, in 4 groups of two during Mission 8. Just take them out for the easy 
points.

Inter Stellar Cruise Missiles, Small Ships, Approximately 500 HP. The objective 
targets in part 3 of mission 2, and that�s the only place they appear, barring 
1 at the very end of extra mission 1. These fly relatively quickly, about 200 
klicks, and can reach the base they're aimed at in about 2 mins after 
appearing. Taking them out earns an achievement and sub objective for that 
mission, and they�re not that hard, so do your best.

Night Ravens, Fighters, Approximately 250 HP. The enemy aces, these guys are 
quite a bit harder than Turrets, mostly because they have the ability to start 
juking and diving around like you do, dodging your guns and missiles. Luckily, 
they�re not that good at it, and stop after a second, allowing you to jam a 
few missiles up their tailpipe, and take them out.

Elan, Multi Role, Approximately 150 HP. These are�unique, and one of the 
fighters you�ll encounter most often in the story mode. They seem to have both 
bombs and normal fighter weapons, making them a mix of both the Turret and 
Cyclopes, with some good damage, and maneuverability. However, since they�re 
the same as level one versions of those two types, they�re still not a big 
deal unless a huge group is targeting an allied ship, so take them out, but 
don�t focus on them.

Night Raven Aces, Fighters, Approximate HP 500-1000. There are luckily, only 
two of these in the whole game, one�s the second in command of the Night 
Ravens, the other is their leader. In 2 missions you have to destroy the 
Second to get the leader to appear, and then you fight the leader alone in 2 
other missions. Unfortunately, these guys are actually pretty tough, keeping 
up with the dodging, and forcing you to follow them closely to get the good 
hits in. Luckily, with their HP values, and a few multi lock missiles, you 
can take them out in a pass or five, and once they�re dead, the missions 
involving them end.

Turret Plus, Fighter, Approximate HP 100. Doubled HP and weapons doesn�t make 
the Turret any more of a threat that it was, so just take these guys out the 
same way as before.

Gargantuan, Bomber, Approximate HP 250. Not quite doubled HP for these guys, 
however, their bombs are now able to do 3 times as much damage. That�s a bad 
thing since they typically go right after the Acropolis, which can only 
survive about 25 hits before going down, and they fire about once a minute, 
so a group of these(Typically appear in flights of 4), can gut the Acropolis 
quicker than you�d think, so take these guys out ASAP in missions where they 
appear.

Hellfire Squadron, Bombers, Approximately 500 HP. Advanced bomber aces, this 
is a squad of 4, and they have a tendency to spawn in certain missions. 
Usually there�s a sub-objective of killing them quickly, and that�s a good 
idea, since their bombs, by my own estimation, do about 500 damage, almost 
10 times the average bomber, and a bit more than 3 times what advanced bombers 
do. Not fun, but since they�re special targets(having lighting icons on them), 
you�ll know where they are at all times, and know you�re supposed to take them 
out. Since they�re bombers, they�re not very agile at all, so a few good 
missiles take these out. Take them out in every mission to earn an achievement.

Carrier, Medium Ship, Approximate HP 2500. With about half the HP of the 
Acropolis, these guys are actually still pretty tough targets, as they 
continue to spawn fighters, either at a fixed rate, or during certain parts of 
missions. As well as that, they seem to have the same fire power as a 
Destroyer, including it�s big gun, but target only fighters, meaning you. That 
fire can take you out on hard mode easily, but seems to have at best a C range 
rating, so just keep your distance, and take these guys out to prevent fighter 
from spawning.

Battleship, Big Ship, Approximate HP 10000. The big guns, and one you�ll run 
into a few times in the main game. These are the enemy flag ships for most of 
the game, and they can take your fighter out with a single volley of shots on 
normal, so speed runs against these things are a must, especially on hard 
mode, where they have some better tracking. Luckily, they�re immobile, other 
than moving forward, and so some concentrated bombing from a distance can take 
them out with a bit of difficulty. This is one of the few targets where it 
might actually be a good idea to target those sub systems, if only to render 
the guns inoperable so you can fly close.

Mines, Small Ships, Approximate HP 500. Stationary targets, appearing only in 
mission 8 in the main game, and the 3rd extra mission in the DLC. They exist 
to be destroyed, despite Cutscenes and even a level opening showing them 
taking out ships. Just blow them up at your leisure.

Guilty Rose Squadron, Fighters, Approximate HP 500. An all female squadron, 
and thus, inferior to you�I kid. They�re actually pretty tough if you let them 
split up, as they�re agile, and can seemingly change course on a dime, diving 
and juking about like mad women, avoiding almost everything you toss at them. 
Best suggestion is simply to do some runs with missiles, get as far away as 
you can, then dive straight at them, as they have a tendency to come right at 
you, allowing quick released missiles to slam into their cockpits, and giving 
you some easy kills. Like with Hellfire, you typically get sub objectives to 
take these ladies down quickly. Also like the Hellfire, take them out in 
every mission they appear in, and you get an achievement.

S Battleship(Super Battleship), Big Ship, Approximate HP 30000. The 
biggest of the big guns, and typically the bosses of their stage. You run into 
only 5 of these in the main story, 1 in mission 12, with another appearing if 
you take that one down quickly, 1 in the first part of mission 15, and then 2 
are the OB targets of the second part of mission 15. Bigger, stronger, but 
completely immobile, these are the lumbering behemoths of the battlefield. If 
you want to take them out without them destroying your allies, take out the 
big gun on the bow first, it looks like a brick sticking out of the front. 
Without that, they�re helpless against the other ships until they�re close in, 
and you can take your time annihilating these guys. Do note, even on easy, 
these guys can take you out with less than a second of fire, so approach with 
caution.

Phantoms, Multi Role, Approximate HP 500. Oh gods, these things suck. Only 
encountered in the final part of mission 15, these are like Night Ravens, but 
with advanced weapons and bombs to boot. Level 2 bombs only, luckily, as these 
things equipped with the Level 3 bombs of the Hellfires and you�d never make 
it through this mission. Luckily, taking them out has no baring on the 
mission. Unluckily, even if you do focus on them, they�ll keep spawning, 
infinitely as far as I can tell, thus your best bet is just to bash your way 
forward, take out the two S Battleships that are the mission targets, and hope 
for the best.

Final Boss, Medium Ship, Approximate HP 10000.  Not gonna spoil too much here, 
but as a note, this is one of those times where destroying this guy isn�t the 
issue, there�s another target. Unfortunately, to damage the target, the boss 
has to be disabled. Luckily, every 500 points of damage does that, so taking 
it out for a bit is easy, but note, it only stays out of the fight for 30 
seconds or so, then gets right back up, and you�re under a tight timer, so hit 
this thing hard, then hit the mission target harder. Best weapon to take this 
guy out is the Gravity Gun, a chargable A ranked weapon that can take it out 
in one hit at max charge on Easy and Normal, or 2 max charged hits on Hard.




_______________________________________________________________________________
4.) Mission 1, Surprise Attack

Part 1
(1/4): Destroy all Enemies, the only problem with this is you need to target 
the non-OB enemies first, and that means waiting for them to spawn sometimes. 
My only tip here is to destroy the OB targets down to a few, 7 or 8, and then 
fly around until you're sure you've taken out all the others

Part 2
(2/4): Destroy the enemy Destroyer, now, here comes a fun bit. There is one 
thing I forgot to mention about the Divider, a bit of a bug with it. Mainly, 
ships can only be taken down to half health with it, if you fire at their mid 
section. Luckily, the bug only affects that area, meaning, for Destroyers, 
you can simply aim at the hammer head part, and take them out in less than 3 
seconds of sustained fire on hard mode, and even less on Easy or Normal. So 
just blast this sucker, he goes down easy.
(3/4): Destroy the second enemy Destroyer, see (2/4)
(4/4): Destroy all Enemies: Same as (1/4) for this mission, except this does 
include those Destroyers, so be sure to take them out as soon as they spawn, 
then take out non-OB targets, and finally the OB targets, easy, and using 
stagger fire for the planes, you'll rarely get under 5 secs of fire remaining 
in your Divider


_______________________________________________________________________________
5.) Mission 2, Declaration of War

Part 1
(1/9): Rescue Ally Destroyer, when the mission starts, take out all the 
fighters in front of you by targeting them one by one, until they're all 
gone, and then the target will shift to some incoming bombers(Cyclopes) 
Instead of taking them out, though, look up, and you'll see 4 fighters moving 
towards a Destroyer above you. Easy enough, get in range(Targeting cursor 
will change from a circle to arrows when in range), and blast them, you can 
actually do this before the ship even asks for help.
(2/9): Destroy the enemy Ship Fleet, after taking them out, rush towards the 
fleet, and start to take the ships down one by one. Remember to target the 
hammer head of enemy Destroyers, and the front of Cruisers, and you should be 
able to take them all out with a single change of the Divider.
(3/9): Destroy all enemy Fighters, here's where things get tricky, use your 
radar map(Press down on the D-pad), to find all the enemy Turrets(The 
fighters). Some, if you see, are flying towards the planet, moving away from 
your fleet. Take these out quick, as if they leave the are, you failed this 
objective. There will be 2 groups of these, 9 fighters each, in three flights 
of three. Luckily, once you take these out, just go back and take out the 
rest, and once you kill the last Turret, this will pop up as a completed 
objective, and then you just have to take out the Cyclopes.\

Part 2
(4/9): Rescue Ally Destroyer, okay, easy enough here, when the mission starts 
back up, take out the fighters in front of you, they'll be easy to spot with 
the red triangles pointing to most of them. Once you've taken out the ones you 
see, turn sharply, and move towards your targeted enemy, this should be a 
Destroyer, and you should know to target the front section by now. One it's 
gone, turn a bit towards the way your fleet is facing, and you should spot a 
group of incoming fighters in an O formation, just out of range. Go towards 
these, and the instant your in range, take them all down, and you'll get this 
objective, usually without the Destroyer even asking for help.
(5/9): Destroy all Enemies, easy enough here too. With no OB enemies, the 
whole point here is just kill everything, with the Divider you can do this 
part in less than 3 mins, and get a good score. Note, this will be your first 
time running into the ASF Frigates, small ships, bigger than fighters, smaller 
then Destroyers, and the most annoying enemies in the game from a Divider 
equipped ship. Why? Because, like all ships, they stop taking damage at half 
hull strength unless you target them in the right spot. The problem is, 
unlike all other ships, where just blasting their front will override this, 
Frigates must be hit in the scaffolding inside the ship, those things in the 
center of the ship, only visible from the side, meaning, you have to hit 
them precisely. Luckily, from the side, a single sweep of the Divider takes 
them out, unluckily, at any other angle, top, bottom, straight on, they're 
invincible to this, so be aware they're annoying, but no real danger.
(6/9): Caliban, the Cruiser your protecting, takes no hull damage, just do 
this part quick, and you'll get this one. Might want to take out any Cyclopes 
that spawn before they come in range, but it's pretty easy even without that.

Part 3
(Note, this is the first part where the Sub-Objective guide is wrong on an 
objective)
(7/9): Destroy the Destroyer Attacking the Acropolis, easy enough, early on 
in the mission, a destroyer will jump in by the Acropolis, just take it out, 
and you get this one.
(8/9): Destroy all Missiles, this one gets you an achievement too, and is 
fairly easy with a Divider, as even on hard, the missiles take less than a 
second of fire to sink. They spawn first two right where you start, so simply 
turn around to take them out, then later, a single missile will spawn about 
the middle of the map in front of the base, in the center of the enemy ships. 
Next, two spawn to the south of that(On the minimap) along with some fighters. 
Finally, 3 spawn, one where the last two did, along with more fighters, and 
two to the north, about the same position the initial two missiles did. Take 
out the south missile and the fighters first, then take out the two in the 
north to win the mission. Interesting note, a third missile spawns just at 
the mission start, and is scripted to slam into a destroyer right in front of 
you. What's interesting is, it takes it a second to hit, and you can, with the 
Divider, take it out, and get a kill credit for it(.5 megatons and 500 points, 
I believe) though the destroyer dies regardless.
(9/9): Destroy all Missiles and Enemies, here's one the other guide got wrong. 
You need to take out everything in this part of the mission to get this 
objective, and that's no mean feat on Hard, though on Easy it's a cake walk. 
First, take out the first two missiles, then turn towards the base. You should 
see a fighter swarm of some 20 enemy fighters in front of you, so take them 
out. Next, choice, you can either take out the fighters mixed in with the 
allied fleet, risking some friendly fire, or take out the enemy fleet. I 
typically choose the fleet, since the allied fighters will deal with the mixed 
in enemies on their own. The fleet consists of several Frigates, about 8 
Destroyers, and 3 Cruisers, which are easy pickings for a Divider, though you 
may want to restock in the middle, taking out the Destroyer harassing the 
Acropolis while doing it. Once everything is dealt with, the solo missile 
should spawn, and you can take it out easy, then time to cool your heels while 
waiting for the next spawn. Turrets will spawn with the two missiles, and I 
recommend taking them out first, as they appear bunched together. After that, 
you wait again, getting a few laughs as the battle chatter makes this sound 
like a hard fight, and then finally the last 3 missiles spawn. The single 
missile to the south spawns with fighters, again, take these out first, and 
finally deal with the last two, and boom, you win.
(Interesting note, this is one of 3 missions where it�s possible to get S rank 
on Easy mode, which is simply impossible on most missions due to the reduced 
score. Not important, but interesting, especially if you�re having trouble 
getting S rank and all objectives for this mission on Hard mode)


_______________________________________________________________________________
6.) Mission 3, Black Squadron

Part 1
(1/9): Destroy Turrets in a Short Time, I think the limit of this is about the 
3 min mark, meaning you do have a bit of leeway here. Best bet, first, take 
out the 9 OB targets in front of you as you start, easy since they�re all 
grouped together. Once they�re dealt with, turn and face the space elevator
(The big object that�s part of the scenery this mission), and look a bit up to 
find Bird Flight has engaged some Turrets. Press A to cycle through your 
targets till you�ve got one of them, then charge them, taking them all out 
with stagger fire. Quickly shift around to target the enemy Destroyer, and 
take it out, then the next group of non OB Turrets should pop up, take them 
out with your Divider, and boom, you�ve got this one, now just sink all the 
remaining targets, as an advisory, remember to take out the frigates from the 
side, not the front.
(2/9): The Allied Destroyer Survives, just follow the idea above, and taking 
out the enemy Destroyer protects this one.

Part 2
(3/9): Destroy the Destroyer Attacking the Transports, this is on the map from 
the start, in the extreme corner of the map. Just take it out in the course of 
the mission. You should be able to do this without the transports even getting 
in sight of it.
(4/9): Destroy all Enemies, from start, use the Divider to take out the 
fighters and Destroyer right in front of you, then target the Cyclopes that 
are coming in from the north, before going after that lone Destroyer way out. 
At that point more Cyclopes should spawn to the north of the transports, and 
you can take them out easy. Just keep doing that, and when you hear they�ve 
made it to the half way point, wait for one final group of Cyclopes to spawn, 
before going south of the transports, where a group of 9 Turrets and 4 
Cyclopes spawn. Take them down quickly, and then go north again, for one 
final group of Cyclopes.
(5/9): All 3 Allied Transports Survive, just follow the strategy above, with 
the Divider this is one of those missions where your primary job is to wait 
for enemies to spawn.

Part 3
(6/9):  Destroy Elan Fighters in a short time, these are what spawns after you 
take out the initial group of Night Ravens, along with the first Ace, who 
spawns a lot lower, and much closer to the transport group.
(7/9): Destroy both Enemy Aces, easy enough, and can be done in seconds with 
the Divider, but check the next entry for a good strategy for them, though my 
biggest tip is take out the first ace as soon as he spawns, to prevent your 
allies from getting the kill.
(8/9): Destroy all Enemies, alright, as soon as you start, dive down a bit, 
and then pull back up, that should have gotten the cursor for the target away 
from the groups of allies in the distance, and made it much, much easier to 
see. Now, boost forward until you�re about 15 distance away, and then let go, 
maybe even putting on your brake to give you some more breathing room, as, 
once you get within 10 distance of the Night Raven squad your pursuing, 
they�ll start to come for you, and scatter at about 5 away. Luckily, your 
Divider can make short work of them at this range, and take them all out in a 
few seconds. Now wait for the next spawn right where you are. To the north, 
away from the transports, a mixed group of Night Ravens and Elan�s will spawn, 
but lower down and to the south, closer to the transports, the first of the 
Aces will spawn as well. Take him out first. Where the Night Raven�s Leader 
can take a licking and keep on ticking, this guy is a wuss, and goes down way 
too fast, stealing the above sub-objective from you. Once he�s dealt with, 
spin around and take out the enemy squadron, ignoring the ace for now, as your 
allies can only get him down to about half health before he just starts 
dodging everything. With that first squad gone, another should spawn to the 
south of the transports, and you need to haul your butt to them quick. 
Luckily, they�re pushovers at range, and you probably won�t even need a 
recharged Divider to take them out. Now wait, after a while two more groups 
spawn, one to the north where the mixed Elan/Night Ravens were, and one to the 
south, where the other group was. Take both squads out, then wait a moment, as 
about a min or 2 later, they spawn again. Destroy this final push, then take 
out the Ace, and you�ll get this one.
(9/9) All Allied Transports Survive: Just follow the above strategy and 
nothing should get within sight of the transports, let alone take them down.


_______________________________________________________________________________
7.) Mission 4, Reunion

Part 1
(1/4): Destroy all Enemies in a Short Time: Heh, this one�s fun with the 
Divider. Use it�s power to devastate the squadron in front of you. The goal 
for this is about, I�d say 3-4 mins, so you�ve got plenty of time, and you 
might even make this one your first time through this mission on Easy, but 
with the Divider, you should be able to take them out in seconds. A good 
tactic, if you get mixed in with the enemies, is to boost in any direction 
away from them for a moment, then quickly turn. You�ll have clear shots at 
the enemy, and sometimes take them all out before you can even be told to push 
them in range of the allied destroyers(Less than a minute)

Part 2
(2/4): Take out both Enemy Aces, same as the last mission, take out the first 
ace as soon as you start this part, the second is in almost no danger even on 
Easy from your allies, who can only get him down to about half health. Heck, I 
even saw him almost take out a destroyer, on his own, making him really your 
opposite on the enemy�s side.
(3/4): Take out enemies attacking the Allied Destroyer in a short time, now 
this time goal is a bit harder, probably about 2-3 mins, and these are Night 
Ravens we�re talking about you have to take down. Again, best strategy with a 
Divider/Fire Control combo is boost away, then turn around and blast them. 
These are the initial fighters that spawn, BTW, though more groups come later.
(4/4): Destroy all Enemies, okay, start and take out the enemy ace, then turn 
your attention to the fighters that were flying with him. Boost away and turn 
to take them out. Then turn your attention to the Destroyers, as they�re in a 
position to do some damage. Once you�ve got them out of the picture, you 
should only have the ace and the Frigates left, take them out(Remember to come 
at them from the side), and wait. 4 groups of Night Ravens will now spawn, 
in flights of 3, so you�re playing a waiting game now. If none spawn for about 
2 mins, take out the enemy ace to win the mission, or do it if your allies 
look like they�re getting close to killing him on their own. Not likely, but 
who knows, it might happen?


_______________________________________________________________________________
8.) Mission 5, Star System Escape
Number of Enemies

Part 1
(1/3): Destroy all enemies targeting Bird Flight, this mission is all OB 
targets, so just go about your business. You Divider can take all the fighters 
and bombers out in a single stroke. When two groups spawn at once near the end 
of this part(Which is how you know you�re getting close), take out the north 
group first to get this objective, then take out the southern one too, then 
it's just a matter of keeping destyoing enemies to end this part.

Part 2
(2/3): Destroy Hellfires, easy, just walk through the enemies, taking out the 
Destroyers first, then the fighters. Once you�ve taken out the initial attack, 
another group spawns, take them out too to get a third group, this time, take 
out only the bombers, and leave the fighters to your allies(Bombers have 2 
exhaust trails, fighters have 1, as a reminder), and now wait. Eventually, the 
Hellfires will spawn to the south of your current position, wherever that is, 
and you can take them down before cleaning up the remaining fighters. Be sure 
to leave them all, BTW, otherwise your allies might just kill the OB targets 
before the Hellfires spawn, preventing you from getting either of this parts 
Sub-Objectives.
(3/3): Destroy Hellfires in a short time, meaning take them out in about 1 
min, not hard with a Divider, as even on Hard mode, they take only a single 
volley of it�s lasery death.


_______________________________________________________________________________
Mission 6, Rendevous Planet

Part 1
(1/8): Destroy the Invasion Force, this one is a frustrating one at first, as 
you have no idea what to do. However, once you figure it out, it�s easy. Just 
destroy all the non-OB target enemy fighters that spawn. This is actually 
pretty easy here, as keeping your radar window open(D-pad Down, as a reminder), 
will tell you when any new groups spawn, and you just check them, if they�re 
OB targets, just ignore them until you�ve dealt with what you�re dealing with, 
if they�re not, hit them hard. Once you destroy the last group(The spawn in 3 
groups of 9 fighters), you�ll get this objective.
(2/8): Destroy the Hellfire Squadron, these spawn really late in the mission, 
but due to the number of enemy squads, you typically won�t destroy them all 
before they spawn. However, to be on the safe side, always leave at least 8 OB 
targets alive at any one time, to ensure that fact.
(3/8): Destroy the Hellfire Squadron in a short time, again, about 1 min, and 
again, the Divider takes these guys to task without any trouble at all.

Part 2
(4/8): All Reinforcements Survive, Divider=Dead enemies. No tips here, you�ve 
seen all these guys before, and should be able to take them down in no time, 
heck, I can get through this part in under a minute now, and with practice, 
you will too.
(5/8): Both Escort Destroyers Survive, if you get the above, you get this one.

Part 3
(6/8): Rescue Raymond, okay, we�ll start off this one with the simple advice 
of, take out the small ships around the Battleship first, especially the 
carrier behind it, then take out the big gun on the front of the Battleship 
that gets that big flashy intro as this part starts. Luckily, unlike what the 
other guide says, this is just a normal Battleship, and thus, can be 
destroyed rather easily. However, since you actually need to wait a while, 
take out only it�s big gun, and then fly to the nearby Bird Flight to help 
them with a Cruiser and it�s battle group, then wait. Eventually, a huge(50+) 
fighter swarm spawns on top of Raymond, and you have to take them all down. 
Luckily, with your Divider, you can do that in less than 20 secs, if they all 
gather up on him, which they do. Though do be careful, as sustained fire here 
has a good chance of hitting Raymond, and thus, preventing you from getting 
this Sub-Objective. Once you get the message pop up that you got this one, 
take out the Battleship, which should be highly damaged, and you win the 
mission.
(7/8): Ally Cruiser Survived, just follow the strategy above
(8/8): All Enemies destroyed, same, just do what I say above, and you get this 
one.


_______________________________________________________________________________
10.) Mission 7, Operation Nebula Blaze

Part 1
(1/5): Destroy all Enemies in a short time, once again, you�ve fought all 
these guys before, and no surprises crop up. Heck, they don�t even spawn 
anything else, as long as you take out the Carriers first, and then it just 
becomes a waiting game, for the Hellfires to spawn, which they do at about 
5 mins.
(2/5): Destroy the Hellfire Squadron, easy, take them out, same as before, 
they�ll spawn slightly to the north and west on the map from where the enemies 
start. Still not hard though.
(One more thing the other guide got wrong, there is no 3rd objective in this 
part, instead there are three in the next part.)

Part 2
(3/5): Destroy the Enemy Fighters attacking the Carrier in a short time, 
here�s a unique one, when you start, turn on your minimap, and look to the 
left side of the enemy fleet. See that squadron of fighters coming right at 
you? Those are the ones you�ve got to take out. There are about 12-15 of them, 
and with your Divider, you can take them down with no problem whatsoever, 
well within the 3 min timer for this objective.
(4/5): Destroy all Enemies, okay, this one�s fun. Basically, you see that huge 
line of enemy ships? With 3 Battleships, 5 Cruisers, 9 Destroys, 2 Carriers, 
and 6 Frigates, as well as all those fighters? Well, your job is to take them 
down. No strategy to help here, since, as with part one, nothing spawns save 
for fighters from Carriers, and you can take out both Carriers, and get the 
above objective, with a single charge of your Divider, so this is fun. Just be 
sure to start taking them out quickly, when you allies say they�re almost 
through, as at about 10 mins after you start this part, it auto ends. Still, 
doable on Easy or Normal without must trouble, though pretty difficult on 
Hard.
(5/5): 17th Independent Fleet Takes no losses, just take out the line of 
ships from left to right, and you should be fine, as the more distant ships 
don�t fire at your allies often, if at all. Note, that fleet on the left side 
of the battlefield isn't included, and can take losses, but it does give one a 
nice feeling to know you saved everyone.


_______________________________________________________________________________
11.) Mission 8, Fortress of ADAN

Part 1
(1/7): Destroy the Guilty Rose Squadron, oh boy, these girls. They�re the 
aces, and possibly better than the Night Ravens, as they actually can kill 
you, if all 4 hit you at once. However, with a Divider, they�re easy, as long 
as you hit them as soon as they spawn, otherwise, just use the boost away and 
turn trick. Since they tend to bunch up to make a run on you, this can take 
them out pretty quick with a few staggered shots of the Divider.
(2/7): Destroy the Guilty Rose Squadron in a short time, same as with the 
Hellfires, just laser them to death as they spawn, and you�ll get this one. 
Seems to be a bit more lenient than the Hellfire though, giving you about 2-3 
mins to kill them to earn this.
(3/7): Destroy all enemies, basically, ignore the Mines. They�re the OB 
targets of the mission, and thus, when they die, this part is over, but 
despite what the cutscene and level opening show, they never actually hit your 
ships. Just ignore them, take out the enemies as the spawn(Killing one group 
seems to trigger the next, rather than being on a timer), and thus you should 
never miss this one.
(4/7): All Allies Survived, again, just take out the enemies, and ignore the 
Mines, interestingly the ASF Frigates in this mission can actually destroy the 
allied destroyers, so take them out as soon as you�ve cleared away their 
Fighter escort.

Part 2
(5/7): Destroy all Enemies, big fleet battle, but smaller than Mission 7�s, so 
same strategy applies of just going down the line one at a time. However, 
fighters do spawn here, 4 groups. One behind the line of ships as the mission 
starts, one behind that at about 2 mins afterward, and then a second to the 
north of that one a min later, and then a final group, actually under the line 
of ships, at about a min after that. Still, just destroy all fighters, then 
take out ships, the destroy fighters that spawn, until mission ends, and you 
should get this one.
(6/7): All Allies Survive, I got this one on my first play thru on easy, as 
only the Cruiser and Frigates are able to do any real damage, and you can take 
them out pretty quickly, especially with the Divider.
(7/7): Caliban takes no damage, same as above, as long as you don�t let the 
Fighters get close, this one is almost automatic.


_______________________________________________________________________________
12.) Mission 9, Abandoned Planet

Part 1
(1/8): Destroy all Enemies in a Short Time, not all that hard, just take them 
to the mat. This first part is all Fighters and Frigates, the former of which 
are easy, and the latter being annoying. Still, nothing too bad here, and 
though the time limit seems to be only 3 to 4 mins here, as opposed to the 
usual 5, the Divider allows you to take them all down with ease.
(2/8): All Allies Survive, I have yet to fail this one, no matter what I did, 
so, just play the mission normally, and you�ll win too.

Part 2
(3/8): Destroy the Guilty Rose Squadron, spawning at about the 4 min mark 
after this part starts, they�re still pretty forgettable with the Divider on 
your side, though first time through, it�s best to ignore them, only boosting 
to get away and firing some missiles, as they seem to target only you here. 
Other than them, this is all still pretty small enemies, biggest is a Cruiser, 
and with the Divider here, nothing lasts long, again, no spawns as far as I 
can tell, but a lot of enemies, so it should take a bit of doing to destroy 
them all, but not difficult.
(4/8): Destroy the Guilty Rose Squadron in a short time, again, about a min or 
2 after they spawn, but, easy as always.
(5/8): All Allies Survive, as above, I have yet to fail this one, as nothing 
seem to do enough damage to matter, luckily, like yourself, allies heal 
between parts, so no worries there.

Part 3
(6/8): Destroy all Enemies, okay, when this mission starts, take out the Night 
Ravens ahead with stagger fire, before moving onto the ships behind. Priority 
target is the Carrier, though even without it fighters will keep spawning 
every min or so for some reason. Once the carrier is down, take out either the 
smaller ships, or the Battleship, before going to the tanker to refuel and 
arm. Once you�ve dealt with the fleet, take out a few fighters, and then 
quickly get behind the big umbrella thing in front of you. Behind it are some 
more enemies, another Carrier, 2 Destroyers, a Cruiser, and a Battleship, 
luckily, all of them are easily dealt with this time, as they seem to have 
been hiding for a reason, and thus, don�t fire often. Only problem here is the 
time limit, as there seems to be only an 8 min limit on how long you can 
fight, meaning speed is important here, but as long as you take out the 
Carriers, Fighters only number a hundred or so, and you can take them out 
without too much trouble.
(7/8): Destroy Enemies Hiding Behind the Terraforming Unit, as stated above, 
this is a small battle group, and nothing to worry too much about, just go 
around the umbrella thing, and take them out.
(8/8): All Allies Survive, harder here, as the allied destroyers have a 
tendency to die about halfway through this part, if you haven�t taken out the 
Frigates they pass by, and even then, continuous attacks by the Night Ravens 
wears their armor down. Luckily, if you take your time, aim carefully, no one 
should die, and as long as you can get the 6th Sub-Objective for this mission, 
than this one should come easy.


_______________________________________________________________________________
13.) Mission 10, Traces of Nightmare

(1/3): Defeat Enemy Ace in a short time, if you�ve got the Divider equipped, 
this can take less than a second, but if you want the third objective, you�re 
going to have to forgo that pleasure, and focus on the other enemies. Luckily, 
this one is a 5 min or so goal time, and thus, easy to get.
(2/3): Defeat Enemy Ace taking no Hull Damage, just don�t stand still, and 
take the Enemy Fighters out from a distance. None of them seem to have weapons 
with better than C range rating, so your Divider can hit them from far away 
without them being able to return fire.
(3/3): Defeat Many enemies, note, not all enemies, just a lot. In this case, 
about 54, which is 6 groups of 9, all divided into 3 flights of 3, and then 
further divided into wreckage by your Divider. Easy thanks to that laser 
weapon, though, of interest. Night Ravens aren�t infinite as one might expect 
here. Only 72 spawn in the level, meaning after taking out the first 54 which 
give you the objective, you only have to take out 2 more groups to leave only 
you and the ace.


_______________________________________________________________________________
14.) Mission 11, Flaming Clouds
(This is yet another one that the other sub objective guide got wrong�though 
honestly, I�ll be danged if I can figure out the other Sub-Objective, as I�ve 
done everything I can think of, from searching for other hidden enemies in 
both parts, to making sure the Acropolis takes no hull damage, and still 
haven�t gotten it. If you know what the final Sub-Objective is, email me at 
the contact info below, and I�ll give credit where credit is due.)

Part 1
(1/4): Destroy the Guilty Rose Squadron, okay, as this one begins, go forward 
and take out the enemies, focus on those Bombers(They�re Gargantuans for the 
first time, Fighters than can actually take more than a single stagger fire of 
the Divider on Hard mode, luckily, only just so a second hit with stagger 
fire takes them out) as, with about 25 hits, those guys can take out the 
Acropolis. Once the first group of Bombers are destroyed, shift focus to the 
fighters, and you should take them out with no trouble. Another group will 
spawn behind them, at about 25 distance, so you should boost to get closer to 
about 20, before just kind of drifting closer. Take these guys out too, and 
another group of Bombers only this time, will spawn about 15 away from them. 
Go take these guys out, and a group of Fighters will spawn now, and you should 
take them out as well. Finally, another group will spawn, this time to the 
side, and away from you, with the Acropolis just a slight detour out of the 
way to get to them. Go restock on ammo if you want(Though you should still 
have about 13 secs of fire left), and then go take out the bombers. Leave the 
fighters though, as you want to let your squad deal with them, as this is the 
final group. Instead, once you�ve dealt with them, go west from the Acropolis, 
and about a min or 2 later, the Roses spawn, and you, being in this position, 
can take them out in a few seconds, proving the other guides wrong about the 
whole take them out quickly thing. Oh, and you get the achievement for killing 
them finally, if you�ve done it every other time before this.

Part 2
(2/4): Destroy Enemies Launched from the Hidden Carrier, alright, this part of 
this mission is, to most people, the single most frustrating part of the game
(For me, that�s actually Score Attack, but we�ll get there later). Anyway, the 
idea here is that there�s a large fleet above you raining death on the 
Acropolis, and some pretty heavy death at that. There�s a group of Fighters 
above, Elan�s, so yeah, they can damage the Acropolis, and while normally 
their level 1 bombs are no problem, here, they�re a massed group, and go 
straight for it. With the Divider you can take them out in short order, but 
then the ships come down and start to blast your home base as well, so it 
seems like you need to be quick, which you do. The way to get this 
Sub-Objective is actually to ignore these threats for the first minute or so, 
and instead turn to the left, and a bit above the Acropolis, and spot a 
Carrier in the distance, take out it, and the fighters it launches quickly, 
and then return to the Acropolis to protect her from the enemies. Luckily, 
with the Divider, this is pretty easy, though on your Easy Mode runthru, you 
will want to ignore these objectives, and just take out the OB targets before 
they sink the Acropolis.
(3/4): Destroy the Hidden Enemy Carrier, okay, you get this with the above, 
just take out the hidden enemy Carrier, that�s it. It�s easily visible from 
the Acropolis� starting position, just look above and to the left, though it 
won�t show up on radar until you take it out, though, if you�re having trouble 
finding it, just look for a group of fighters away from the main fight, those 
are the ones it launched, and they do appear on the radar.

Part ?
(4/4): Again, I have no idea what the fourth objective here is, so if you�ve 
got some info, please pass it along.


_______________________________________________________________________________
15.) Mission 12, Impending Chaos
(I hate to do this two missions in a row, but again, the third Sub-Objective 
is one I�ve yet to find. Taking out both enemy S Battleships in less than a 
minute has proven ineffective, so I don�t think it�s actually to protect 
everyone, however, I haven�t figured out what it might be, so if anyone has 
any idea, please email me. Again, I�ll give you credit.)

(1/3): Destroy the Second S Battleship, okay, what you have to do here is 
ignore the fleet in the front, and take this big boy out as part of your 
initial attack. Luckily, if you�re playing on Easy with the Divider, this guy 
takes all of 10 seconds of concentrated fire, and once he falls, you can then 
start to tear apart his fleet. A few seconds later, you will be informed the 
second one is jumping in, and it takes up a position behind the enemy fleet. 
Just be the one to deliver the finishing blow to that behemoth, and you win 
the mission.
(2/3): Destroy all Enemies, a bit harder here, but actually, not by much. Big 
idea here is to kill the first S Battleship, then take out the big gun on the 
front of the second one, before taking down the Carriers, who seem to spawn 
more fighters every 2-3 mins. Once they�re gone, it�s just a task of taking 
down all the enemies, before you allies take out that second S Battleship. 
This is only made difficult by the Fighters, all Elans, who have a tendency to 
fly into the middle of your own battle group, forcing you to take your time 
aiming from a distance, rather than risking friendly fire by going into the 
middle of the furball yourself. Luckily, the S Battleship takes your fleet a 
good 8-10 mins to take out if you�ve taken out it�s bow gun only, and thus, 
you have time to deal with everything, and get the kill on it as well.
(3/3): Again, no idea what this one is. If anyone does know, I would love to 
hear from you.


_______________________________________________________________________________
16.) Mission 13, Beam of Doom

(1/3): Destroy all Enemies, ah, a breather after that last furball. No 
spawning enemies, and no Carriers, so all you have to do is take out all the 
ships on your radar. I�d go right to left this time, however, as the Cruiser 
right beside the Acropolis is a big target, as shown by the lightning icon on 
it. Just go through tearing apart the enemy fleet, mostly Destroyers, with a 
few Frigates, and 2 Cruisers, as well as a bunch of fighters, and you�ll be 
fine. Note, once you�re down to a few targets, wait a second, and leave them 
be. Luckily, your allies are pretty slow to kill big ships this mission, as it 
actually takes a while for the Hellfires to spawn.
(2/3): Destroy the Hellfire Squadron, again, just wait, they�ll spawn shortly 
after the Cruiser Pandora(The lightning target above), jumps out, meaning 
they�ll be the second lightning targets this mission. Luckily, as always, they 
spawn close together, are in slow Bombers, and fly straight for the Acropolis. 
Well, that last is only lucky cause their slow, and a heavy Delta Saber can 
get to them boosting from literally the other side of the battlefield before 
they get in range. As with the Guilty Roses, taking these guys out this time, 
as well as the two times before, earns an achievement.
(3/3): All Allies Survive, hard? No, just like before, this one seems to be 
pretty automatic, as it�s hard not to kill all the enemies in the time the 
mission gives you(Something like 15 mins), so just take them all out, and 
you�ll get this one.


_______________________________________________________________________________
17.) Mission 14, Two of Destiny

Part 1
(1/3): Destroy the Night Ravens in a short time, hard here, as short time is 
only 3 mins, not the typical 5, but not that hard with a Divider. They start 
with 24 in front of you, in 6 groups of 4, and 3 more groups of 4 spawn in as 
you kill certain numbers of those, making it 36 in total. Anyway, just boost 
away, turn, and Divide them into dust, they�re fighters, and not strong ones, 
though your first time through, just use missiles and make sweeping runs 
through the center of their formation.
Part 2
(2/3): Defeat the Enemy Ace in a short time, Divider, meet a single fighter 
target, player, meet sitting duck. Interestingly, the Ace�s HP is about the 
same as a Destroyer here�not tough at all, but just note, you do have to hit 
him for a second before he dies from the Divider. Still, not that tough, 
though on first play thru, you might want to get used to some jousting runs 
at him, as he tends to just fly right at you, firing missiles, and you can do 
the same. Time limit for this one appears to be a single minute, and thus, you 
don�t have time to mess around. However, I�ve beaten the whole mission, 
including part one, in about 55 secs, so it�s not that hard with the Divider.
(3/3): Defeat the Enemy Ace with no Hull Damage, if you can defeat him in less 
than a minute, you can get this.


_______________________________________________________________________________
18.) Mission 15, Into the Light
(Next to last mission, and once again, I have no idea for one of the 
Sub-Objectives, if you know what I�m missing,  do email me, and I�ll give you 
credit for it.)

Part 1
(1/6): Destroy the Warship Escort of the S Battleship, okay, only kicker here 
is, you have to take these ships out BEFORE, you take out the S Battleship to 
earn this one. Not that hard, but it is annoying when you take it out first, 
and then find yourself unable to get credit for this one, even though you take 
out all the other ships.
(2/6): Destroy the S Battleship, just one here, and an easy one at that, as it 
focuses itself forward, and rarely fires at you unless you�re right along the 
hull. Just use your Divider to take it out, watch out for overheats, and do 
your best.
(3/6): Destroy all Enemies, again, no real tips here, since nothing spawns at 
this part of the mission, excepting those fighters that naturally come out of 
Carriers, making them priority targets. Once the Carriers are dealt with, move 
on to the smaller ships, start with the 2 normal Battleships, then shift to 
the Cruisers beside them, then take out the Destroyers scattered about the 
battlefield. That should earn you the first Sub-Objective, and then taking out 
the S Battleship gets the second. After that, just take out al the fighters. 
Time limit is your only real enemy in getting this one, but at about 15 mins, 
this isn�t a problem for a Divider.

Part 2
(4/6): Both Escort Destroyers Survive, an easy task. Your goal is to destroy 
the two S Battleships in front of you, they�re your only OB targets here, just 
take out their big guns, and maybe the bridge for good measure, and they�re 
helpless, and you can start to take out their escort if you want. Do be aware, 
a few Destroyers like to jump in right on top of the Acropolis, and on the 
other side of the rear of your fleet. Still, they�re not that strong, and you 
can take them out too, rather easily. Sad, since this is the big epic fleet 
battle we want, just needs a bit more enemies�though technically it has that, 
read my entry for this missions (6/6) to find out what I�m talking about.
(5/6): The Allied Fleet Escorting the Vinison Survives, same as above.

Part ?
(6/6): Okay, I�m pretty sure I�ve done everything I can think of here, like 
trying to take out all the Phantoms in part 2 of the mission, which, BTW, is 
impossible, they spawn infinitely. Interesting note there, these things are 
annoying multi role planes(Basically able to move like Night Ravens, but they 
have bombs as well as guns), and thus, can take out your allies if you let 
them. However, they rarely will if you ignore them, as they spawn not based 
off a time, but based off how many you destroy, spawning in groups of about 
21, rather than the usual 9. Unluckily, they spawn for every 10 of them are 
destroyed, meaning, the more you destroy, the more there are, and that can 
lead to problems. After about 10 mins, and over 300 kills this mission, I had 
so many on the battlefield at once, my Xbox crashed, one of only 3 times 
that�s happened to me, so do make note of that, and for the most part, ignore 
them.


_______________________________________________________________________________
19) Mission 16, Lonely Blue Planet

(1/1): Destroy the Final Boss: As stated in my entry on this enemy in the 
enemy list, this guy isn�t necessary to beat, just disable him and take out 
the OB Target behind him. However, this is also the only mission where I 
suggest switching out your Divider for something with more punch, as, at every 
500 points of damage, this guy folds up, and becomes invulnerable for 30 secs, 
which means the Divider, which is a continuous damage weapon, rather than an 
all at once type, can�t kill him in the time provided, somewhere around the 7 
min mark. Still, get the Gravity Gun, or the Maelstrom Bomb, and it doesn�t 
take long for this guy to go down. I really suggest the former, as the Gravity 
Gun is an A ranked damage weapon, that charges, boosting it�s damage high 
enough to take the Final Boss down in one hit on anything below Hard, and even 
then, he won�t have much left, and you can take him out with a shot from it 
once it opens. Then just take out the OB target which ends the mission, and t
he game. Aww, cheesy anime ending.


_______________________________________________________________________________
20.) Tips for Extra Missions

_______________________________________________________________________________
Time Attack
This one is easy enough. It plays a lot like Flaming Clouds, but without the 
enemy fleet, just a bunch of hidden Carriers, which are constantly sending out 
Fighters. Note, that�s Fighters, not Bombers, so it takes a massed attack of 
these things to take out the Acropolis. That means just bring some fire power 
to take out the Carriers, and your best missiles, and you should get by fine. 
Best tip here is take out the Fighters, and literally beat them back towards 
their Carrier, and then take it out too.

My Setup
Nose:                   Saber LG1
Main 1:                 Condor 105AM
Main 2:                 Booster(So you can get back to the Acropolis fast)
Main 3:                 Glaive 120MM Cannon

Reward for this part
Thrush 220AM
Weapon Type:            Multipurpose Missile
Mount Point:            Lower
Range:                  B
Damage:                 C
Speed:                  B
Weight:                 Heavy
Ammo Capacity:          1000
Sight Homing:           Yes
Max Lock Ons:           40
Lock On Overlap:        Yes

_______________________________________________________________________________
Score Attack
Argh! This part. This is, to me, the most annoying mission in the game, and 
one I personally had to attempt 27 times before finally beating it, often 
getting within a min or 2 of the ending, before the Acropolis blew up, or, 
more likely, I got deadified by the big ships, something that, oddly, I never 
remember happening in the main game. Anyway, there�s one important tip I can 
give here that will make your life a thousand times easier. Ignore the ships, 
merely take out the fighters. Why? Well, because when you destroy a ship, it 
gets better, up to two times. What�s that mean? Well, see those Destroyers, 
well, first they get replaced by Cruisers, and then Battleships. Those 
Frigates? They becomes Destroyer�s and then Cruisers, and that Cruiser goes 
from Battleship, to S Battleship. Interestingly, if you destroy the Carriers, 
the fighters get better too, going from Turrets, to Turret Pluses, then to 
Elans, then Night Ravens, and finally Phantoms. Obviously then, destroying 
ships makes your job harder, but destroying Fighters? It just makes more 
Fighters spawn, infinitely, so you want to bring in missiles, missiles, and 
more missiles, and take out only the Fighters. Luckily, your fleet can barely 
be scratched by the initial fleet(The Cruiser is actually out of range to use 
it�s attacks, and thus, just sits there unless you get close), and as long as 
you keep destroying the Fighters, eventually, the mission ends. 20 mins is the 
limit on this one, BTW.

My Setup
Nose:                   Saber LG1
Main 1:                 Eagle 120AM
Main 2:                 Hawk 75AM
Main 3:                 Thrush 220AM

Reward for this part
Divider L3GP(A.K.A. The Hammer of God)
Weapon Type:            Laser
Mount Point:            Lower
Range:                  A
Damage:                 A
Speed:                  -
Weight:                 Heavy
Ammo Capacity:          20 s
Sight Homing:           No
Max Lock Ons:           -
Lock On Overlap:        No


_______________________________________________________________________________
Extra Mission 1
This one is hard too, but no where near as hard for me as Score Attack. This 
is basically a super version of Mission 3, Part 2, namely the whole, protect 
the transports thing. This time, they�re incoming, not outgoing, and you�re 
escorting them through the heart of an enemy fleet, rather than fending off a 
few Fighters. Saddest of all though is you don�t get to play with that new 
Divider you just won, as it won�t work in any mission but Score Attack and 
Mission 4. Still, you aren�t completely helpless, as you�ve still got some 
fairly decent weapons to use, and for the most part, all you have to do is 
keep the Fighters off the transports, only taking out a Destroyer here and 
there, to keep them alive. Best advice here, multitask. Set your squad to 
breakaway, and which should sic them on a few Fighters, while you take out 
the rest with Missile swarm, and take out a few ships as well. Oh, and bring 
no weapon with low ammo, since, it won�t actually be possible to make it to 
the Acropolis and back again, even with a Booster, without the transports 
taking massive damage, so you�ll need lots of shots to make this work. Also, 
just a you make it to the station, a single Inter Stellar Cruise Missile, the 
ones from Mission 2, Part 3, jumps in, and you need to take it out fast, as 
it will take out a transport about 60 sec after entering the fray. Luckily, 
it is only one, and if you have more than one transport with it, you can still 
make it, barely. Honestly, this one I won once, but with a single transport 
surviving at a sliver of health, so all I can really say is good luck.

My Setup
Nose:                   Saber LG1
Main 1:                 Condor 105AM
Main 2:                 White Shark T53R
Main 3:                 Thrust 220AM

Reward for this part
Mace GP25H
Weapon Type:            Gun
Mount Point:            Lower
Range:                  B
Damage:                 D
Speed:                  -
Weight:                 Heavy
Ammo Capacity:          3000
Sight Homing:           Yes
Max Lock Ons:           -
Lock On Overlap:        -


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Extra Mission 2
One of the more interesting missions as it not only disallows the Divider, but 
it�s the only mission where missiles aren�t allowed either, so you have to 
rely on your weapons that fire straight forward. Luckily, the Fire Control 
System is allowed, and you just got the only gun that does good damage, and 
mounts somewhere other than the nose, so slap on the Mace, the Fire Control 
System, and you�re set, as there�s really only Fighters in this mission, the 
Enemy Ships just kind of sitting there, doing nothing, and the goal is to take 
them out as fast as possible, not something all that hard to do, and since 
they don�t really attack your allies, you don�t have to worry about the 
Acropolis for once, just keep moving forward, and this mission is a cake walk, 
especially when compared to the hectic Extra Missions that come before.

My Setup
Nose:                   Saber LG1
Main 1:                 Needle L1GP
Main 2:                 Fire Control System
Main 3:                 Mace GP25H

Reward for this part
Thor Gun System
Weapon Type:            Cannon
Mount Point:            Lower
Range:                  B
Damage:                 B
Speed:                  -
Weight:                 Heavy
Ammo Capacity:          100
Sight Homing:           Yes
Max Lock Ons:           -
Lock On Overlap:        -


_______________________________________________________________________________
Extra Mission 3
Say remember that training mission that Rhino Flight was on in the opening 
cutscene? The one where they all got their butts kicked by Major Raymond? 
Don�t you just wish you could play that mission? Me neither, but someone 
obviously wanted you to do it, since that�s what this one is. Training 
mission. Oddly, other than Score Attack, this was the only Extra Mission I had 
to attempt more than once, in fact 4 times, getting blown up the first 3. 
Well, here�s a few tips. First off, bring high ammo weapons, this is one 
mission where reloading is impossible, and you�re gonna want lots of ammo, 
since you�ll be facing off against fighters galore here. Once you�ve picked 
your weapons, the mission starts. As an advisory, there are 4 mission areas, 
first is just some Fighters, use your missiles, and take them out of the 
picture pretty quickly, then find some rings�er checkpoints, and fly through 
them to get to area two, which adds stationary mines to the mix, as well as 
Fighters, but like Mission 8, they just sit there, so take them out, then take 
out the Fighters. My best advice is use a cannon to take these things out 
quick. After that, it�s the check points again, then some more Fighters and 
some dummy ships, and these things, despite what others say, do have some fire 
power, so be aware, they can, and if you ignore them will, shoot you down. 
Luckily, they are stationary targets, and only a few Anti Ship Missiles and 
some Cannon fire takes them down, and you move onto the final area of the 
mission, a fight against Bird Flight and Raymond, and despite his skill in the 
opening cutscene of the game, he�s a push over here, just missile him to 
death, and with the setup below, you should come out with ammo to spare.

My Setup
Nose:                   Saber LG1
Main 1:                 Condor 105AM
Main 2:                 White Shark T53R
Main 3:                 Glaive 120MM Cannon

Reward for this part
Ballistia 24 Rocket
Weapon Type:            Bomb/Rocket
Mount Point:            Lower
Range:                  C
Damage:                 C
Speed:                  -
Weight:                 Heavy
Ammo Capacity:          1200
Sight Homing:           No
Max Lock Ons:           -
Lock On Overlap:        -


_______________________________________________________________________________
Extra Mission 4
And finally, this one. I actually, despite myself, find this one fun. I can�t 
really give you tips here, since, in reality, there are dozens of combinations 
on how this mission can go. You have a 15 min timer, and at the start, at 5 
mins, and 10 mins, Enemies spawn, Ships and Fighters, right in front of you, 
in one of 6 formations each time they spawn. Well, because of that, this is 
one of those fun missions, as nothing spawns outside of those 3 times, that 
you just have to go to town, and this is, as stated above, another mission 
where you can use the Divider, so it is to laugh, as you plow through the 
enemy fleet, maybe even having a min or 2 where nothing is threatening your 
fleet, before it spawns in again. BTW, here the Carriers are low priority 
targets, as the whole point of this mission is the high score, and thus, you 
may want to leave them for last, and then take out the Fighters they spawn. 
Other than take, slaughter them all with your own beam oh doom, and have fun.

My Setup
Nose:                   Saber LG1
Main 1:                 Null
Main 2:                 Fire Control System
Main 3:                 Divider L3GP

Reward for this part
Spitfire BX(Note, is a charging weapon)
Weapon Type:            Beam
Mount Point:            Nose
Range:                  C
Damage:                 C
Speed:                  -
Weight:                 Light
Ammo Capacity:          200
Sight Homing:           No
Max Lock Ons:           -
Lock On Overlap:        -

_______________________________________________________________________________
21.) Credits and Contact Info

Thanks to crystalchaos, a user on the GameFAQs board for tips with the Extra 
Missions

Thanks to Avenyet, who�s guide is helpful for some missions

Thanks to Prothean, who�s Sub-Objective guide helped me to find several of 
them

Thanks to Game Arts, for making the Grandia series�well Grandia 1, 2 and 
Xtreme anyway, and for this lovely game as well.

Thanks to GameFAQs for Hosting this guide

Thanks to You, the reader

Thanks to Me, the writer

Any Questions, Corrections, or Updates? Send them to [email protected]