Player Roles FAQ by Mattysmith69
Madden NFL 2008 on SuperCheats.com
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA MADDEN 07AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAA PLAYER ROLES aaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAA MATTHEW SMITH AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAA bytsap@hotmail.com AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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Version 1.00 - Completed Guide
Version 1.01 - Made Minor Ajustments To Make It Easier To Read

I Will first start with superstar mode then after this you will find franchise.

Superstar Mode



Role Name           Teammate Effect                     Opponent Effect

Blocking Back       Increases O-Line pass-blocking      Decreases DL awareness

Bruiser             Increases RB ball-carrying          Decreases D-Line
                                                        tackling
Burner              Increases WR acceleration           Decreases DB AGI & ACC

Captain Comeback    Decreases defense awareness         Only works in the
                                                        4th quarter
Clutch Kicker       N/A                                 N/A

Coffin Corner       Increases punter accuracy           N/A
Specialist

Coverage DB         Decreases WR catching               Decreases QB accuracy

Enforcer            Decreases offense break tackle      Decreases offense
                                                        ball-carrying
Field General       Increases O-Line pass-blocking      Decreases DB awareness

Lone Wolf           Cannot affect teammates             Cannot affect opponents

Mentor              Increases unit ratings              Cannot affect opponents

Pocket Protector    Increases O-Line awareness          Decreases D-Line
                                                        awareness
Possession Receiver Increases QB throwing accuracy      Decreases DB awareness

Power Kicker        N/A                                 N/A

QB's Nightmare      Decreases O-Line pass-blocking      Decreases QB awareness

Receiving RB        Increases QB throwing accuracy      Increases QB awareness

Receiving TE        Increases QB throwing accuracy      Decreases DB awareness

Rookie              Increases toughness                 Cannot affect others

Run Blocker         Increases RB ball-carrying          Decreases D-Line
                                                        awareness
Run Stopper         Decreases O-Line run-blocking       Decreases RB
                                                        ball-carrying
Scrambler           Increases O-Line blocking           Decreases D-Line
                                                        tackling
Shutdown Corner     Decreases Rec. agility              Decreases Rec. catching

Team Leader         Team acceleration & agility bonus   Increases injury
                                                        resistance


Franchise Mode


QB of the Future
This player is considered the QB of the Future by his franchise. 
This role is applied to a QB that is drafted in the 1st round and is a prototype
NFL QB. 
This player will lose his role if another QB is drafted in the 1st round while
he’s on the roster or if he fails to meet expectations by his 4th YIL (Year
In League). 
This role increases this player’s value in trades by 25 percent. 
This player expects to be starting by his 3rd YIL. 

Feature Back
This player is considered the Feature Back. 
This player will lose his role if: His OVR drops below 84, His franchise signs
another Feature Back or his franchise drafts a HB in the 1st round. 
This player expects to start every game and he expects 75 percent of the team’s
carries. 
His starting OL receives +2 AWR and +2 RBK while he has this role. 

Franchise Quarterback
This player is considered the Franchise QB. 
This player will lose his role if: his OVR drops below 85, his franchise signs
another Franchise QB or his franchise drafts a QB in the 1st round. 
This role increases this player’s value by 10 percent. 
His starting OL receives +2 AWR and +2 PBK and his starting WRs, TE, HB and FB
receive +2 CTH and +2 AWR while he has this role. 

Go to Guy
This player will lose his role if he has 5 or more drops in a season or less 
than 20 first downs. 
This role increases his value 2 percent. 
This player expects to start every game, average 3 catches and 2 first downs
per game played. 
His starting QB receives a THA boost of +3 while the Go to Guy receives a boost
of +2 AWR and +2 CTH on any pass thrown to him in-game. 

NFL Starter
This player is considered an NFL Starter. 
This player earns this role if he has 12 starts in a season and is a starter in
the depth chart at the end of the season. 
This role increases his value 3 percent. 
This player expects to maintain his starting position. 
This player receives a boost of AWR +1 with this role. 

Clutch Kicker
This player is considered a Clutch Kicker. 
This player earns this role if he makes 3 Game Winning Kicks and loses it if he
misses 3 Game Winning Kicks. 
This role increases his value 5 percent. 
This player expects to take 80 percent of team FG attempts. 
This player receives a boost of KAC +3 and KPW +2 for every 4th quarter FG 
attempt in-game. 

Team Captain
This player is considered a Team Captain. 
This role increases his value 1 percent. 
This player receives AWR +1 while he has this role. 

NFL Icon
This player is considered an NFL Icon. 
This role increases his value 10 percent. 
While this player has this role, every starter on his side of the ball will
receive AWR +1. 

Deep Threat
This player will lose his role if: His SPD drops below 91 or he averages less
than 8 YPC for the season. 
This role increases his value by 4 percent. 
This player expects to average 3 catches per game. 
His starting QB will receive THP +1 and THA +1 for every game he starts, while
he’ll receive CTH +1 and AWR +1 in those games. 
A defender in man coverage will receive SPD -1 and AWR -1 for that play. 

Possession Receiver
This role increases this player’s value by 3 percent. 
This player expects to average 2 first downs for every GP. 
For every pass thrown to him in-game, his QB receives THA +1 while he receives
CTH +1 and AWR +1. 
Any defender manned up on him when a pass is thrown to him has AWR -1. 

Shutdown Corner
This role is earned and lost based on catches allowed. 
This role increases his value 6 percent. 
Any player he’s assigned to in man coverage in-game receives AGI -1, ACC -1,
STR -1, CTH -1, AWR -1 for that play. 
The opposing QB will receive THA -1 for every pass thrown his way. 
He’ll receive AWR +1, AGI +1, ACC +1 and SPD +1 while he has this role. 

Underachiever
This player earned this role because his overall is 82 or less years after he
was a 1st round draft pick. 
The player can shed this role once his OVR is at least 86. 
This role decreases this player’s value by 8 percent. 
Players on the team will receive temporary attribute drops while this player
has this role. 

Pass Rusher
This role will be removed if his OVR is 88 or less and he records less than 2
sacks in a season. 
This role increases this player’s value by 4 percent. 
For every pass play he’s in for, the opposing O-Line will receive PBK -1 while
he receives AWR +1, AGI +1, ACC +1 and TAK +1. 
The members of the secondary on the field with him will receive AWR +1 for every
pass play. 

Team Mentor
This player is considered a Team Mentor. 
This role will be removed if his OVR is 85 or less and his MOR is 25 or less at
the end of the season. 
This role increases this player’s value by 5 percent. 
While this player has this role, young players at his position will receive AWR
+2 while veterans at his position will receive AWR +1. 

Run Stopper
This player is considered a Run Stopper. 
This role increases his value 6 percent. 
The opposing O-Line receives RBK -1 while the opposing HB receives AGI -1 for
every run play the Run Stopper is in the game for. 
This player receives AWR +1, AGI +1, ACC +1 and TAK +1 while they have this
role. 
LBs and Safeties receive AWR +1, +2 SPD and +2 AGI for every run play they are
on the field with the Run Stopper. 

Team Leader
This player is considered a Team Leader. 
This role will be removed if his OVR is 85 or less and his MOR is 25 or less
at the end of the season. 
This role increases this player’s value by 5 percent. 
While this player has this role, young players on the team will receive AWR
+1. 

Project Player
This player is considered a Project Player. 
That means he’s a player with plenty of physical talent but a low OVR. 
This role will be removed if his OVR exceeds 88 at any point in his career. 
This role increases this player’s value by 2 percent. 

Team Distraction
This player has become a Distraction. 
He’s become a distraction because his morale has dropped to dangerous levels. 
Once this player’s morale increases to normal levels, this role will be removed.
This role decreases this player’s value by 8 percent. 
While he has this role, every player on the team will receive a drop of AWR -1. 

Captain Comeback
This player is considered Captain Comeback. 
This player earns this role if he makes 10 4th Qtr. Comebacks. 
This role increases his value 6 percent. 
This player expects to make at least one 4th Qtr. Comeback per season. 
This player receives a boost of AWR +3 and THA +2 in the 4th Qtr of game where
his team is losing. 
His teammates on offense receive AWR +1. 

Game Manager
This player is considered a Game Manager. 
This player loses this role once his overall exceeds 89 or drops below 81. 
This role increases his value 4 percent. 
This player expects to play in at least 4 games per season. 
This player receives a boost of AWR +1 and THA +1 on third down passing plays. 

Return Specialist
This player is considered a Return Specialist. 
This role will be removed when the player averages 15 yards or less per KR or 5
yards or less per PR for the season. 
This role increases the player’s value 12%. 
During a return, this player will receive AWR +3, AGI +2, ACC +2 and BTK +2. 
His blockers will receive +2 RBK while his opponents receive TAK -2. 

Offensive Playmaker
This player is considered an Offensive Playmaker. 
This role will be removed if this player throws 15 INT or has 5 Fumbles. 
This player expects to start every game. 
This role increases the player’s value 6%. 
Depending on his position, this player will receive attribute boosts in-game for
 3rd down plays and for the 4th Qtr. 

1st Round Pick
This player is a 1st Round Pick. 
This player expects to start every game by his 3rd YIL. 
This role increases the player’s value 7%. 

Defensive Enforcer
This player is considered a Defensive Enforcer. 
This role will be removed if this player’s OVR drops below 80, his TAK drops
below 85 and he records 3 Big Hits or less in a season. 
This player expects to start every game and record at least 10 big hits per
season. 
This role increases the player’s value 3%. 
This player will receive TAK +3 while he has this role. 

Fan Favorite
This player received this role because his OVR is at least 90 and he has been
with the same team for 5 seasons. 
This player does not want to be on the trading block. 
His value will increase by 10% while he has this role.
While he has this role, his AWR +1 and the team’s attendance will increase. 

Injury Prone
This player is considered Injury Prone. 
He earned this role because his INJ is 70 or less while his TGH is 80 or less. 
Once his INJ exceeds 80, this role will be removed. 
This player’s value is decreased by 10%. 
CPU teams will only sign this player to a 1-year deal. 

Fumble Prone
This player earned this role because his CAR is less than 76 and he had at
least 5 fumbles this season. 
Once his CAR exceeds 80 and he records 3 fumbles or less in a season, this role
will be removed. 
This player’s value is decreased by 10%. 
While he has this role, this player’s CAR will decrease by 5 on 3rd down running
plays and in the 4th Qtr. 

Defensive Playmaker
This player is considered a Defensive Playmaker. 
This role will be removed if this player goes an entire season without a FF or
INT. 
This player expects to start every game. 
This role increases the player’s value 7%. 
Depending on his position, this player will receive attribute boosts in-game for
3rd down plays and for the 4th Qtr. 

Future Star
This player is considered a Future Star in the NFL. 
This role is applied to a player that is drafted in the 1st round and who has
exceptional talent. 
This player will lose his role if he fails to meet expectations by his 4th YIL. 
This role increases this player’s value in trades by 25 percent. 
This player expects to be starting by his 3rd YIL.