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Boss FAQ

by vhayste

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]






                          L O S T    O D Y S S E Y

                                (XBOX 360)





                                 BOSS GUIDE


                         AUTHOR: PAUL MICHAEL (VHAYSTE�)
           CONTACT/PAYPAL EMAIL: [email protected]
                Main Page: http://vhayste.blogspot.com
                     Blog: http://vhayste01.blogspot.com

For the Full PDF walkthrough of this game, visit:
http://faqs.ign.com/articles/861/861119p1.html


__________________________________________________________________________
                              C O P Y R I G H T
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This document is copyrighted to me, Vhayste�. It is intended for ~PRIVATE~
use only. It cannot be used in ANY form of printed or electronic media
involved in a commercial business, in part or in whole, in any way, shape,
or form. It cannot be used for profitable or promotional purposes,
regardless of the situation. Breaking any of these rules is in direct
violation of copyright law. Unauthorized distribution of any resources
found in this document, a part of the document or as a whole is considered
violation of the copyright law

This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.

__________________________________________________________________________
                               V E R S I O N
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9:34 PM 3/8/2009 - Finished the Guide


__________________________________________________________________________
                               BOSS GUIDE
��������������������������������������������������������������������������

+ HIGHLANDS OF WOHL +
---------------------

TARGET: HEAVY TANK RIGHT UNIT, HEAVY TANK LEFT UNIT


In this battle, you will have two targets available. When attacking either
unit, a message will be displayed that after attacking a unit, the damaged
one�s defense system will be activated while the other will be opposite. That
should give you a hint already to alternate your attacks between the left and
right units.

The enemy damage is bearable for your level. Just heal as you need. Remember to
guard when the tank raises its blade up. After removing the two units, another
target will be available for you.

TARGET: TANK�S MAGIC ENGINE

Attack the engine and watch more of the following scenes.



+ Ipsilon Mountains | Peak +
----------------------------

TARGET:  GRILGAN
ITEM(S): SLOT SEED
ELEMENT: WIND
SP/GOLD: 10/750G

For this battle, stay on the offensive. Its attacks are really damaging and you
will really to need to get rid of it as quickly as possible; a prolonged battle
will put you into disadvantage.

With Flame Rings equipped, attack using Seth and Kaim. Try to get Perfect
releases as much as possible since it further enhances the weapon and elemental
damage. Have Jansen cast Flare. At LV15, it can deal 200+ damage to the boss.
With Guard Heal and Stand Ready, it is possible to just guard the whole battle
and safely pummel the boss with Flare. The Anti-Poison skill will be very handy
here to avoid wasting turns and HP for getting rid of poison. The boss also has
a powerful all-party attack (Down Burst) that deals tremendous damage to the
whole team. If this is the case, it will wise to just guard, heal and pray it
doesn�t use it again soon.

The target�s HP is around 1600-1700 so if your attackers can deal 100+ damage
per normal hit, then you can defeat this guy without any trouble.


TARGET(S): MAGIC INSECT (x5)
ITEM(S): NONE
ELEMENT: WIND
SP/GOLD: NONE


TARGET(S): BOGIMORAY (x2)
ITEM(S): NONE
ELEMENT: FIRE
SP/GOLD: NONE

Once you get thrown to the battle, attack the insects first. They are weak
against fire so use Flame Rings and Flare to get rid of them. Bogimoray will
absorb the insect�s magic energy every turn and fill up the Drawn MP gauge to
the top left. The more the insects, the faster the gauge will fill up. Once
charged fully, Bogimoray can unleash a devastating all-party spell that can
cause Paralysis; this can easily end the battle if you are not prepared. That
is where the Anti-Paralysis skills and Yellow Band takes place. Have Seth and
Kaim master the skill and equip the Band to Jansen.

Every turn, at least two insects will reappear. Just continue getting rid of
them and you will have an open path to attack Bogimoray directly. Make sure
that you change your Flame Rings for Aqua Rings or better yet, an Adamantis
Ring for some extra water damage. After defeating the first Bogimoray, another
one will appear. You will be immediately thrown to a second round.

In this second round, the oversized worm will have a full Drawn MP gauge. Guard
all your characters for this whole turn. After it releases its special attack,
just repeat the process and you�ll win the battle � with no exp, sp or gold.


+ Sorcerer�s Shrine | Altar of the Abyss +
------------------------------------------

TARGET(S): OBSIDIAN TENTACLES (x4)
ITEM(S): NONE
TYPE/ELEMENT: MAGIC/NONE
SP/GOLD: NONE

Cooke will be snatched and will be held hostage during this battle. If her HP
drops to zero, the battle will end. The tentacles will be continuously
absorbing her HP and MP while attacking you so you really need to move quickly
to save the brainy kid.

Concentrate your attacks on Tentacle C. Don�t use buffs and Prism at the
moment; attack like crazy with Seth and Kaim while Jansen casts quick spells
like Flare. The all-party attack Obsidian Sigh is not that damaging to prompt
you to heal for the first few turns. Once the tentacle drops Cooke, she will
return to battle formation. Immediately have Seth and Kaim guard (with Guard
Heal this will recover GC as well) while Jansen casts Prism/ Zypher and Cooke
casts Zypher � depending on the damage inflicted to your team. After
recovering, have Jansen pound the enemy with Prism while have Cooke use Casting
Support on Jansen. You can have Seth and Kaim guard or attack. Either way will
work.


TARGET(S): OBSIDIAN MIASMA
ITEM(S): NONE
TYPE/ELEMENT: SPIRIT/NONE
SP/GOLD: NONE

After getting rid of the four tentacles, the second phase of the battle will
take place. Possessed Mack will confront you but with another condition: if his
HP drops to zero, its game over. To win this battle, cast Sleep on Mack. The
real boss will be can be targeted by attacks while the host is sleeping. Pound
it with everything you got until it is defeated. Just repeat the process if
ever Mack wakes up and you still haven�t defeated the boss yet.


+ City of Numara | White Square +
---------------------------------

TARGET(S): MAGIC HEAVY TANK, CANNON, TANK UNIT, CANNON UNIT
ITEM(S): MYSTERIOUS PERFUME
TYPE/ELEMENT: MECHA/ NONE
SP/GOLD: 13SP/3000G

If you notice in the upper left hand corner of the enemy information screen,
there are two gauges. One for Tank Power and other is for the cannon. The
gauges are filled up when the units absorb MP from your characters, charge up
or when a magic attack is used. When at least one of the gauges is full, the
tank will unleash a very damaging, all-party attack.

First, concentrate on taking out any of those units. Just target one unit at a
time to destroy it quicker. Have Jansen cast All-Barricade and have Cooke use
Casting Support on Mack. Have Mack cast Spirit support spells, preferably
Powera for your front row guys then Minda for the mages.

If you have a Jamming Ring or better yet, a Jamming Ring Ultra equipped, your
damage per hit should be around 170-250 DMG. I find Combo as the most effective
in dealing greater damage since you can perform a two-hit attack, without
compromising your base attack rating. Just use this frequently to destroy the
units much faster.

Once the two units are destroyed, concentrate your fire on cannon to stop its
all-party attack. Cast Zephyr if you need healing. Now you can have Jansen cast
offensive spells. You can cast Prism to damage both the Cannon and the main
tank body. There should be no problems from here on so continue attacking with
everything you got to end this battle.


+ Old Sorceress' Mansion | Old Sorceress' Hermitage +
-----------------------------------------------------

TARGET(S): BODY OF THOUGHT (x4)
ITEM(S): NONE
TYPE/ELEMENT: MAGIC/ ALL
SP/GOLD: NONE

In this battle, the boss is not the sorceress herself but the four targets
around her. The only move she has is �Scream�, which changes the elemental
affinities of the BOTs (Body of Thoughts). The BOTs also has a �mine� skill
active meaning that any physical attacker will also receive a relative amount
of damage when the BOTs are attacked. Also, they won�t attack your party but
will entirely focus their attention to the sorceress. You�ll need to move
quickly since that 1100 worth of HP will only last for a few good turns. If you
have high level, just attack them (ignore the �mine� damage) and cast Prisma.
Alternatively, you can use Gamble for random, non-elemental damage. Each of
them has 1550 worth of HP so make sure you concentrate on one bot for your
attackers while at least one of your magicians splash out all-damaging spells.
After the battle, watch the scenes.


+ The Black Cave | The Great Hall of Foul Creatures +
-----------------------------------------------------

TARGET(S): ROUGH QUEEN, ROUGH SERVANT (x4)
ITEM(S): SLOT SEED
TYPE/ELEMENT: ORGANIC/ EARTH
SP/GOLD: NONE

For starters that didn�t took the time to level grind as suggested in this
guide, you�ll have a challenge here. The attacks of these enemies causes curse,
petrify and virus. Not to mention that their attacks are really damaging. When
the queen uses Pheromone to one of the servants, that servant will have
increased abilities. Its allies will attack the charmed servant out of envy but
it won�t be a cheap way to win. Heal and recover often; have your casters use
Refresha or Wall to recover the front row�s GC. The queen will also use the
skill Cry to call reinforcements if her original group of servants are
eliminated or reduced to 1 or 2. The reinforcements doesn�t recover the GC and
you can also pummel the queen with Gamble. Having Wind enchanted rings for your
attacks is a good idea also to quickly get rid of the enemy wall.

You can also steal an extra Slot Seed from this enemy, which is very helpful if
you are planning to use Sarah in the long run. The queen will also flee from
battle if its HP is on critical level and if you haven�t defeated it
successfully. If you hunt it again, it will have 4 servants again but its HP
will still be the same when you left it off. Defeat all of the enemies to end
the battle.


+ Samanese Sea +
----------------

TARGET(S): MANTALAS, MANTA (x3)
ITEM(S): BUG�S STOMATCH
TYPE/ELEMENT: ORGANIC/ WATER
SP/GOLD: NONE

Having Bio and Earth Rings or better versions of them would be very helpful in
this battle. Their attacks cause occasional paralysis as well. As usual, Prisma
and Cut Down will be very effective here in withering the enemy GC. Use
Refresha or Walla to recover your party�s GC as well.The Mantala will jump off
from battle after calling reinforcements using Bizarre Howl. Once it reappears,
pound it with all your most powerful attacks. It should take that long to
defeat the Mantalas and ending the battle.

After the battle, you will also unlock �Seth�s Dream Part 2� (#21) after more
scenes. You�ll be docked at your next destination automatically.


+ Ice Canyon | Snowy Plateau +
------------------------------

TARGET(S): DINOZAORO
ITEM(S): SLOT SEED
TYPE/ELEMENT: ORGANIC/NONE
SP/GOLD: 10SP/8000G

This dino has a lot of HP, about 20000+. Well no worries; again for the nth
time, if you have level grinded as early as disc 2 in Numara Atoll, this boss
is just child�s play. One of its attacks that you should look out for is
Headbutt. It deals damage to your party and messes up your formation, bringing
everybody up front. The second attack is Bind Voice that causes Formation
Paralysis � making you unable to change your party�s formation during battle.
Its normal attacks alone does considerable damage and can eradicate your party
easily.

For the normal tactics, cast All-Generate to your characters and other
defensive skills. Heal with Zyphera and equip rings that provide you with the
skill Bio Killer. Bio Rings are your first choice but there are better versions
of it, especially the one Ringmaker Trace creates. Cast support skills like
Powerus and Speeda to your main attackers and cast Mindus to your offensive
spellcasters. Just continue attacking, keep everybody�s HP above 50% and you
should be safe. You can also steal its Slot Seed.


+ Ice Canyon | Ice Gorge +
--------------------------

TARGET(S): ELMON LEADER, ELMON (x5)
ITEM(S): MIND BANGLE
TYPE/ELEMENT: NONE/EARTH
SP/GOLD: 5SP/1000G

The battle isn�t hard at all. The front guys have very low HP and one Prisma
should be enough to eradicate the enemy wall. The leader has some powerful
moves this time, including an All-Seal spell to silence your magicians. Have
your magicians equip the Seal Blocker accessory or Anti-Seal skill so that they
can ward off this effect. Just continue attacking with Wind Based attacks and
rings and you should do fine.

Also, after this battle, any enemy elmon you encounter will not steal from your
party anymore.


+ FROZEN TRAIL +
----------------

TARGET(S): LIVING ICE
ITEM(S): NONE
TYPE/ELEMENT: MAGIC/WATER
SP/GOLD: 10SP/5000G

Magic Killer skills and Ground Based attacks are very helpful in this battle.
With just HP6000+, this battle shouldn�t take that long. If you have Jansen up
front, equip him with the accessories providing the  Guard Heal and Stand Ready
skills to act as a decoy wall. At the back, have Cooke take care of the healing
and buffs and Ming on the offensive. Grounda deals fast damage. Mack will act
as your primary attacker so have him cast Powerus and Speeda on himself during
the first turns. If you want, you can have Mack use Combo or Combo 3 after
buffing him up to deal massive damage to the boss.


+ Uhra Army | Underground Dock +
--------------------------------

TARGET(S): MAGIC BEAST, DOCK CRANE
ITEM(S): NONE
TYPE/ELEMENT: BEAST/NONE
SP/GOLD: NONE

Your objective here is fill the Charged Power Gauge to the top left. By
default, only Sed can attack the crane from a distance. Steal the Crystal
Fragment first from the boss, then you can equip Tolten and Seth with some
accessories that will enable them to use Black Magic. The boss will also charge
and release a damaging attack. If you are fairly leveled, you can have Seth
guard on every turn while Tolten and Sed fill the gauge.

Once the gauge is filled, the battle will end. Watch the scenes. You�ll need to
escape and to do that, you�ll be thrown in a small yet serious mini-game. View
the tutorials to better understand what you need to do.

TIPS: If you miss pressing the correct button, the Nautilus will be hit by
enemy fire and lose a life. The Nautilus has 3 lives only; so that means miss 3
times and it�ll be Game Over. Remember that you can pause the game as soon as a
new button comes up so that you can press it correctly.

For the button-mashing commands, holding your controller normally and pressing
the corresponding button as fast as you can will not be enough. Put the
controller on your lap and start button mashing there, arcade-style. You�ll
need to do at least 5 button mashing commands before you can leave the sewers.
Watch the ending after that.


+ Burning Cave | Underground Lake +
-----------------------------------

TARGET(S): ICE MAGIC BEAST
ITEM(S): NONE
TYPE/ELEMENT: ORGANIC/WATER
SP/GOLD: 10SP/8000G

In this battle, you can�t use spells since the enemy has some kind of
auto-reflect skill. For that, have Mack equip rings with Bio Killer or Earth
LV?. The Quake Ring (Earth LV3) is the best, since it can deal 1500+ damage per
hit. Have your casters use buffs and protection spells. If you have composite
spells, All-Generate helps a lot in having continuous HP recovery per turn.
After casting all possible buffs and support spells, have your mages use
Grounda Bombs to deal damage to the beast. With just HP10000, this battle won�t
take that long.


+ Great Ancient Ruins | Throne of Sun +
---------------------------------------

TARGET(S):  ANCIENT FIEND, X2 KEYSTONES
ITEM(S): ANGEL RING, ANGEL FEATHER
TYPE/ELEMENT: SPIRIT MAGIC/ NONE
SP/GOLD: 24SP/8000G

Both keystones enable the Fiend to counterattack against both physical and
magical attacks. Defeating Keystone A disables the Fiend�s ability to counter
physical attacks while the Keystone B disables counter ability against magical
attacks.

Like the Dinozaoro boss back in the Ice Canyon, this boss messes up with your
formation and causes formation paralysis. If your characters� levels are high
enough, then you shouldn�t worry about that status. Concentrate on each
Keystone first. Taking down Keystone A seems to be the best choice so that you
can start mauling the Fiend with your attackers while your mages casts spells
against Keystone B. Forcea works wonders against Keystones. Equipping your
attackers with rings that provide Spirit Killer skill provides a damage bonus
against these enemies. Casting buffs like Powerus further increases the damage
of your primary attackers.


+ Great Ancient Ruins | Lunar Palace +
--------------------------------------

TARGET(S):  TROOKY QUEEN, X5 TROOKYs
ITEM(S): SORCEROR�S BRACELET
TYPE/ELEMENT: NONE/FIRE
SP/GOLD: 10SP/1100G

The only attack you should look out for in this battle is Item Blast.
(dmg=number of stolen items X 500) If the queen uses this on somebody at the
back row, then it should be okay. Start getting rid of the minions, while your
spellcasters uses Aquara round the clock. If they have learned Jansen�s LV52
skill Double-Cast, then the better.

After the battle you�ll get all your stolen items back. The enemy trookys here
will not use the Steal move anymore. Proceed to the Throne of Sun, where you
fought the Fiend a while ago. Examine the center of the glyph to get Lucent
Dragon Discus and Lucent Dragon Ring. Treasure #13 found! Exit the area and
head back to Terrace Cave.


+ Old Sorceress� Mansion | Old Sorceress�Hermitage +
----------------------------------------------------

TARGET(S):  PERSONA
ITEM(S): 88 CALIBER MAGIC RIFLE
TYPE/ELEMENT: NONE/WIND
SP/GOLD: 10SP/10000G

Kaim and Sarah are fixed characters for this battle. Have some status
protections skills, like Anti-Petrify, Anti-Darkness and Anti-Paralysis. This
boss loves to use its own version of Darkness, which damages the whole party,
making them lose MP as well as inflicting the Dark status ailment.

Persona has two sides. The normal face absorbs magic while the knight/helmet
side absorbs physical attacks. Switch your attacks accordingly. It only has
12000+ HP but this battle can be very hard if you don�t know the proper
strategy. Casting all generate is good. If your casters have learned
Double-Cast, then the better. Just make sure your frontlines have Casting
Support skill to make the casters� turns faster. Also, this boss has an instant
death attack, fortunately, effective only to one target at a time. Just cast
All-Cura if your characters have multiple status effects. Using All-Generate
for all characters should be a good support for keeping their HP refreshed.

After the battle, you will get 88 Cal. Magic Rifle and Sarah�s Notebook as a
bonus for this battle as well as the corresponding achievement. Exit to the
world map and approach the Port of Numara using the Nautilus.


+ PORT OF NUMARA +
------------------

TARGET(S):  ARTHROSAURUS
ITEM(S): NONE
TYPE/ELEMENT: BEAST/EARTH
SP/GOLD: 10SP/8000G

In this battle, use Windus if you already have access to it. Rings with Beast
Killer LV3 or Wind LV3 will be very helpful in dishing additional damage.
All-Generate is always a good support skill so have one dedicated healer always.

After the battle, view the following tutorial for the Arthrosaurus Attack
mini-game. Keep in mind that�

- Its game over if even one arthrosaurus reaches the city
- There are 5 items that can be picked up by examining the spots where fishes
thrive (available only on this mini-game)
- The best way to stop their advance is by engaging the battle, putting them to
sleep and escaping

Make sure your spellcasters have Black Magic Lv4 or above. Sleep never misses
when used on the arthrosaurus so escape the battle immediately once it�s icon
is removed from the turn indicator in the lower left corner of your combat
screen. There will be four targets closing in to the city. Each of them has
different elements so checking that first may help you defeat them faster. A
sleeping Arthrosaurus will be indicated as a blue marker on the map, so don�t
leave the targets as long as they appear as red markers on the map.


+ Numara Palace | Facade +
--------------------------

TARGET(S):  KAKANAS HEAVY TANK, KAKANAS CANNON, (x2) SUPPORT HEAVY TANK
ITEM(S): 99 CALIBER MAGIC RIFLE
TYPE/ELEMENT: MECHANICAL/NONE
SP/GOLD: 26SP/20000G

Having Mecha Killer skills help out a lot in this battle. Like the last battle
with Kakanas, his heavy tank has two special attacks represented by the gauges
in the upper left corner of the battle screen. The two support tanks absorb MP
from the whole party to fill up the gauges. Unfortunately, they can instantly
fill up the gauge with just a single absorb. Support tank A fills up the
Kakanas Cannon gauge which enables the bald-headed villain to use his tank�s
Full Charge Cannon attack. This deals heavy damage to the whole party. The
other support tank fills up the Kakanas tank gauge which enables the boss to
use the Full Hit attack. This deals heavy damage to one front character and
also significantly reducing the GC level. Make sure to destroy Support Tank A
first to get rid of the Full Charge Cannon attack.


+ SNOWFIELDS OF THE NORTHERN LAND +
-----------------------------------

Jansen will remind you that a legendary spell can be found in this area. Also,
you�ll notice that your party�s HP is slowly being drained. This is some sort
of a little maze. Just head to the direction where the wind/particles are
coming from. Do this for at least 5 times and you�ll encounter an optional boss
battle.

TARGET(S): BLUE DRAGON
ITEM(S): BLUE DRAGON�S EYE
TYPE/ELEMENT: ORGANIC/NONE
SP/GOLD: 10SP/10000G

Equip some good rings with Bio-Killer skills. This boss absorbs elemental
damage so it will be a good idea cast healing and support spells instead. It
takes turn twice (probably because of doublecast) Its attack patterns seems to
be fixed; Prisma and Death/ Leveler/ All-Curse and Forceus. Leveler deals
considerable damage but fortunately, it can only target one character. With
only HP9350, this batlle shouldn�t take that long. Just make sure you equip
Anti-Curse for your characters and avoid healing the boss with elemental
attacks. Gamble works fine, but I suggest leaving the offensive to your
frontline. Buff them with Powerus with Bio Killer Skills and this boss is a
goner.

Aside from the Blue Dragon�s Eye accessory that you�ll get as battle spoils,
you�ll also get LV8 Black Magic: Leveler. The corresponding achievement for
this battle will be unlocked as well.


+ KELOLON VILLAGE +
-------------------

Talk to Kelop in the center of the plaza and agree to join the Tournament�s
qualifier rounds. Equip Cooke with the best weapon and any of the following
rings: Angel Ring, Planet Ring and Kelo-Ring (higher version, the better).
Fortunately, all Kelolons are weak against earth based attacks. For the
enhancement, having an Amulet will help in absorbing some damage. For the
Qualifier rounds, Cooke will just need to defeat 4-5 enemies � all are too
easy. You�ll get 5SP and (x5) Kelo-Oil as reward. Save and prepare for the
finals. Remember that HP is not recovered in between matches,

- First Round -

TARGET(S):  KELO-KELOLON
HP: 460
TYPE/ELEMENT: KELOLON/WATER
SP/ITEM: 5SP/(x5) KELO-HELMET

The large Kelo-Kelolon casts Kelolon spell so have Kelolon Earrings equipped
until this guy transforms. Usually, it will transform immediately; sometimes,
you�ll need to deal damage to it first. Either way, the large target will
eventually split into five Heavyweight Kelolons; this could spell trouble since
they can deal substantial amount of dmg. Fortunately, each of their HP is just
80 � make sure you have at least high enough HP to endure a few attacks until
you cast Shine. That spell should take care to all of them at once.


- Second Round -

TARGET(S):  UNCLE KELOLON, WIFEENA
HP: 700, 160
TYPE/ELEMENT:NONE/NONE, KELOLON/WATER
SP/ITEM: 2SP/ NONE

This con can deal a good amount of damage per attack and I don�t really suggest
fighting him head to head physically. Try using Gamble to kill this enemy. When
critical, Uncle Kelolon will call for his wife, Wifeena. This could be
troublesome since Wifeena can heal him. Keep on using Gamble to any of them in
case you were not able the defeat Uncle immediately.


- Third Round -

TARGET(S): SELF-CLAIMED LV99
HP: 770
TYPE/ELEMENT: KELOLON/WATER
SP/ITEM: 1SP/ KELOLON SOUL

Nothing special about this battle; just equip any of the rings mentioned above
and attack. Getting a Perfect hit will definitely defeat this enemy in one hit.


- Fourth Round -

TARGET(S): MACK
HP: -NO DATA-
TYPE/ELEMENT: -NO DATA-
SP/ITEM: 1SP/ NONE

Nothing special about this battle either. Just attack him and the battle will
end automatically. Watch the following scenes. Save, include Cooke in your
battle formation. Talk to the King Kelolon to enter a boss battle.


TARGET(S): KING KELOLON
ITEM(S): KELONGA CROWN
TYPE/ELEMENT: KELOLON/WATER
SP/GOLD: 10SP/10000G

This boss is surprisingly easy. Since you have your full party, equip your
front row characters with the recommended rings mentioned earlier. Cast buffs
and protection spells. Divide is the only offensive spell the King will cast.
Covera nulls one attack but the King will be vulnerable after that. Just attack
normally and this battle will be a breeze.

Aside from the Kelonga Crown, you will also learn LV8 White Magic: Divide. A
corresponding achievement will be unlocked as well.


+ Uhra |Amphitheater of the Sky +
---------------------------------

TARGET(S): GOLDEN KNIGHT
ITEM(S): NONE
TYPE/ELEMENT: NONE
SP/GOLD: NONE

For the first 3 turns, you can only choose the command �Accept�. After that,
you will have full control of Tolten. Attack or heal a few more turns and the
Knight will mention something about �protecting oneself�. During this point,
use Complete Defense immediately. The Knight will use Ultimate Hit, which can
still deal massive amount of damage even while Complete Defense is active.
After enduring the attack, the Ultimate Hit skill will be available for Tolten
to use. Use it immediately during your turn to end the battle and learn the
skill permanently.

After the battle, you will also receive two very powerful equipments; the Age
of the King sword and King Ring. You will also unlock the corresponding
achievement.


+ FORGOTTEN CAVE +
------------------

TARGET(S): CAVE WORM
ITEM(S): NONE
TYPE/ELEMENT: ORGANIC/NONE
SP/GOLD: 10SP/10000G

Seth will be a fixed character here. Equip your attackers with Bio-Killer
rings. This enemy can deal massive damage by attacking characters
consecutively. Make sure to cast All-Generatus and other support spells to
everybody and attack buffs to your attackers. Forceus works great, while having
Perfect hits against the enemy further increases your damage potential. With
just HP10000, this battle shouldn�t take that long.

After the battle you�ll receive Gravity Rave (Seth only) and Gravity Ring. You
will also receive Aneira�s Plume and unlock the corresponding achievement for
defeating this boss.


+ NUMARA ATOLL +
----------------

TARGET(S): HOLY BEAST
ITEM(S): 1000 YEAR MEMORIES
TYPE/ELEMENT: BEAST/ WATER
SP/GOLD: 10SP/10000G

This battle isn�t hard. Just equip Anti-Sleep or Ailment Resistance skills.
Beast-Killers and Earth effect rings are your best bet on winning this battle.
Forceus can also deal massive amount of damage to the enemy. Cast the usual
healing and support spells first. Having Null All Elements skill equipped is
also essential for blocking its All-Groundus and All-Aquaus attacks.

After the battle you will obtain the 1000 Year Memories accessory. This
exceptional item allows your immortals to obtain +10 more skill slots, which is
stackable from the existing +3 and +5 skill slot skills.


+ Grand Staff | Central Connector +
-----------------------------------

TARGET(S): NEFARIOUS SAINTS (RED, BLUE, YELLOW, GREEN, BLACK, WHITE, GOLD)
ITEM(S): NONE/NONE
TYPE/ELEMENT: NONE/NONE
SP/GOLD: 6SP/9000G

This battle should be easy. You can have your characters equip accessories that
will enable them to cast different black magics. Cast Fire to Red Saint, Water
to Blue, Wind to Green and Yellow to Earth. For the Black Saint, cast Petrify,
for the White Saint cast Shinus or Divide. For the Gold saint, attack it
physically. Watch the following scenes and you�ll be in control of the White
Boa again. Leave the Stormy Seas and save.


+ Grand Staff | Magic Powered Unit +
------------------------------------

TARGET(S): GENERAL a and �
ITEM(S): NONE/NONE
TYPE/ELEMENT:NONE/WIND (a), EARTH (�)
SP/GOLD: 10SP/10000G

These two generals aren�t that much of a problem. Equip Flare Ring or anything
with Fire LV when facing General A and Cyclone Ring or anything with Wind LV
when facing General B. If your level is high enough, it will be safe to defeat
them during the second turn. Sed for the meantime can alternately alter the
energy output; hence, lowering the amount of HP the generals recover.

TARGET(S): MAGIC BEAST
ITEM(S): NONE/NONE
TYPE/ELEMENT: BEAST/NONE
SP/GOLD: 10SP/10000G

This boss shouldn�t be that hard, especially if you have Null All Elements
skill active. Equip rings with Beast Killer and have your spellcasters cast
defensive and support spells, then double-cast Divide for the offensive. A good
3-4 turns should be enough to defeat this boss easily.


+ Grand Staff | Control Room +
------------------------------

TARGET(S): DARK JANSEN
ITEM(S): NONE/NONE
TYPE/ELEMENT: NONE/NONE
SP/GOLD: NONE/NONE

You�ll just need to guard for four turns to end the battle.


+ Temple of Enlightenment | Altar of Truth +
--------------------------------------------

TARGET(S): LEGENDARY SPIRIT SORCERER
ITEM(S): SLOT SEED
TYPE/ELEMENT: SPIRIT/EARTH
SP/GOLD: 10SP/5000G

During his first turn, he will use Obsidian Ceremony to summon an Obsidian
Miasma. Casting support skills here can be troublesome since he loves to use
Delete to remove all beneficial effects from your party. Also, he won�t be
targetable while the Miasma is active. Concentrate your attacks to it first.
Equipping Spirit Killers will be a great help in this battle.

TARGET(S):  OBSIDIAN MIASMA
ITEM(S): NEW BACKYARD JOURNAL
TYPE/ELEMENT: SPIRIT/NONE
SP/GOLD: 6SP/3000G

The Miasma shouldn�t take that long to defeat; especially if you often land
perfect strikes with the Spirit Killer 3+ active. You can also cast Divide to
defeat it faster. After the Miasma is defeated, the Sorcerer will summon two
more reinforcements.

TARGET(S): X2 REVERSE SOUL
ITEM(S): NONE
TYPE/ELEMENT: SPIRIT/WIND
SP/GOLD: 6SP/2200G

These enemies are weak to fire to have your mages dual-cast Flarus. Having Fire
LV3 skill like the Sun Ring or Flare Ring can deal enormous amount of damage to
the targets. Each of these souls have around 22000+ HP, making a formidable GC
wall for the sorcerer. Fortunately, these guys can be disposed easily within
2-3 turns. Once the two targets are down, start attacking the Spirit Sorcerer
Fu. He has some really good attacks so don�t let your guard down. Heal often as
All-Generatus is your friend in any battle.

After the battle, you will obtain LV8 Spirit Magic: Sacrifice Self.


+ TOWER OF MIRRORS +
--------------------

TARGET(S): LUMINOUS MAGIC BEAST
ITEM(S): NONE
TYPE/ELEMENT: BEAST/NONE
SP/GOLD: NONE/NONE

This beast absorbs almost all magical attacks so cast Powerus to your
attackers, have them equip some Beast-Killer rings. You can still use Shadowus,
through the damage may not even reach a thousand. Watch out when its
receptors/tentacles turn red; that is the signal that it can be targeted with
magical attacks. Unleash your Divide or Leveler!

TARGET(S): GONGORA
ITEM(S): NONE
TYPE/ELEMENT: ??? / ????
SP/GOLD: NONE/NONE

Watch more scenes and the next battle will unfold. This is somewhat a scripted
battle so just play along for the meantime. Cast the usual defensive and
support spells and attack. This boss changes types and elements every turn so
you will need to switch rings accordingly. After Jansen provides his support,
more scenes will follow. The second part of the battle will start afterwards.

As the second round starts, you will notice that whenever you use buffs or
enhancements, Gongora immediately removes it; in that case, concentrate on the
offensive and just rely on the proper rings for extra damage. Leveler is a very
solid spell to cast here. Double-casting it is even more rewarding, capable of
dealing 5-digit damage. The enemy still changes Types/Elements every turn so
think before you attack.

The battle shouldn�t be that hard, honestly. Just watch the ending scenes and
save your game on a separate slot. You�ll also unlock the 125G worth of points
for finishing the game.

__________________________________________________________________________
                                C R E D I TS
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- Thanks to S of IGN for giving the chance to cover this great game.

- To my friends and family for their support

- To you for picking up this guide and using it.

If you have comments, suggestions or questions not covered by the guide, please
send your queries to: [email protected]. Please include �Lost Odyssey� in your
subject line, otherwise it may be tagged as spam by my mail filters. I
apologize but I will likely ignore queries that can be answered by searching
the guide. Thank you again!