Iron Man Created 5-11-2008 Version 1.0 =============================================================================== Table of Contents =============================================================================== Introduction............................[INTD] Version History.........................[VSHY] Controls................................[CNTL] Flight.............................[FLGT] Combat.............................[CMBT] Power Distribution.................[PWDS] Summary............................[SMMY] General Tips............................[GNTP] Iron Man Suits..........................[IMST] Suit Configuration......................[STCF] Core Systems.......................[CRSY] Repulsors..........................[RPLS] Power Systems......................[PWSY] Auxillary Weapons..................[AXSY] Mobility Enhancements..............[MBEN] Walkthrough.............................[WLKT] Escape.............................[MSN1] First Flight.......................[MSN2] Stark Weapons......................[MSN3] Maggia Factories...................[MSN4] Maggia Compound....................[MSN5] Flying Fortress....................[MSN6] Arctic Battle......................[MSN7] Lost Destroyer.....................[MSN8] On Defense.........................[MSN9] Save Pepper........................[MSN10] Island Meltdown....................[MSN11] Space Tether.......................[MSN12] Showdown...........................[MSN13] One Man Army............................[ONMA] Achievements............................[ACVS] Legalites...............................[LGLS] =============================================================================== Introduction [INTD] =============================================================================== First I have to say the movie was awesome. The game follows some movie points but not to the point that playing the game ruins the movie experience. This guide is based on the Xbox 360 version of the game. The walkthrough section of the guide describes the actions taken too defeat each mission playing the game on the Normal difficulty. There may be better/easier ways to move through a level but the descriptions below do work. The game at times can be frustratingly difficult, that is at least until you get a good grasp on the way to move through each level. Hopefully with the help of this guide the gaming experience of Iron Man will be more enjoyable. =============================================================================== Version History [VSHY] =============================================================================== Version 0.15 -Submitted 5-11-2008 -Format established -Walkthrough through first 3 missions -Achievement List Version 0.75 -Submitted 5-18-2008 -Walkthrough missions 4 through 11 complete -Suit configuration descriptions complete Version 1.0 -Submitted 5-26-2008 -Final missions of walkthrough complete -Further updates possible if necessary =============================================================================== Controls [CNTL] =============================================================================== Simply put this section will break down what the buttons do and provide some minor background on how some maneuvers are accomplished. ------------------------------------------------------------------------------- Flight [FLGT] ------------------------------------------------------------------------------- Iron Man manuevers through the air in two primary ways: Hover and Flight. Using the LT fully will cause Iron Man to rise from the ground and continue to rise. Pressing the same button partially (1/2 way down) will allow him to hover at a constant altitude. While hovering, Iron Man can move (left stick), attack, and/or quickly convert to flight. Flying is accomplished by holding the LB button down. This type of aerial movement is considerably quicker than hover. While in flight direction is controlled with the left stick (movement) and the right stick (camera). Pressing the A button will increase the speed at which Iron Man flies. In flight, Iron Man still has the ability to attack enemies and objectives. ------------------------------------------------------------------------------- Combat [CMBT] ------------------------------------------------------------------------------- The Iron Man suit was designed for combat. The simplest form of attack is melee. Pressing B causes Iron Man to punch any nearby enemy. Holding the same button will cause a grapple action to take place and usually result in an instant kill. Iron Man is not simply a bruising puncher, he also has a few toys that can come in handy during battle. Pressing the RT will lead to an attack using Iron Man's repulsors. This attack can be used as long as the power meter is not depleted. The Y button fires Iron Man's auxillary weapon, usually some sort of missile/ bomb type attack. The auxillary weapon takes a certain time to reload so it can not be constantly used like the repulsors. The Unibeam is unleashed by pressing RB. The longer RB is held the more powerful the blast but the more energy it drains as well. ------------------------------------------------------------------------------- Power Distribution [PWDS] ------------------------------------------------------------------------------- The Iron Man suit can have its power rerouted to add additional power to a particular system that is required at a particular time. The systems are Life Support (D-pad Up), Melee, (D-pad Right), Weapons (D-pad down), and Thrusters (D-pad Left). If you find yourself dying too quickly press up to regenerate health quicker. Want to do more damage? Pack an extra powerful punch by diverting the suits power to Melee attacks. Rerouting power to the weapons system allows Iron Man to use his fire power more efficiently. During a mission when flight is a main component pressing left on the D-pad will cause the afterburners to use less power. Depending on the situation or your personal style The suit can be customized to your preference. ------------------------------------------------------------------------------- Summary [SMMY] ------------------------------------------------------------------------------- O----------------------------------------------------------------------------O | Button | Action | |----------------------------------------------------------------------------| |A | Dodge/Boost | |----------------------------------------------------------------------------| |B | Melee/Boost | |----------------------------------------------------------------------------| |X | Special Defense | |----------------------------------------------------------------------------| |Y | Auxillary Weapon | |----------------------------------------------------------------------------| |LT | Hover | |----------------------------------------------------------------------------| |RT | Primary Weapon | |----------------------------------------------------------------------------| |LB | Fly | |----------------------------------------------------------------------------| |RB | Unibeam | |----------------------------------------------------------------------------| |Left Stick | Movement | |----------------------------------------------------------------------------| |Right Stick | Camera | |----------------------------------------------------------------------------| |D-Pad Up | Divert Power to Life Support | |----------------------------------------------------------------------------| |D-Pad Down | Divert Power to Weapons | |----------------------------------------------------------------------------| |D-Pad Left | Divert Power to Thrusters | |----------------------------------------------------------------------------| |D-Pad Right | Divert Power to Melee | |----------------------------------------------------------------------------| |Back | Objectives | |----------------------------------------------------------------------------| |Start | Pause | O----------------------------------------------------------------------------O =============================================================================== General Tips [GNTP] =============================================================================== -Do not forget the ability to reroute power to increase the effectiveness of one of the Iron Man suit's systems (Life, Weapons, etc.) -When attacking most of the bosses use cover to heal. Peaking around building corners or objects for attacks will greatly increase your chance of survival. -Upgrade your suit. -A head to head fight is not always in Iron Man's best interests. Sometimes it is wise to fight at a distance. =============================================================================== Iron Man Suits [IMST] =============================================================================== ++++++++ Mark III ++++++++ Designed for customization, the Mark III armor can be equipped with a variety of enhancements. Armor 3 Repulors 3 Power Systems 3 Auxilary Weapons 3 Mobility 3 +++++++ Classic +++++++ Iron Man's first iconic armor debuted in Tales of Suspense #48 and underwent several subtle cosmetic changes before finalizing its look in Tales of Suspense #66. It was the first suit to feature the trademark palm-mounted repulsor rays. Armor 4 Repulors 5 Power Systems 2 Auxilary Weapons 2 Mobility 2 ++++++++ Extremis ++++++++ Used during major events such as Civil War, and appearing during the "Extremis" story arc, this armor represents Iron Man's modern look. In this suit he has achieved new levels of power. Armor 3 Repulors 3 Power Systems 2 Auxilary Weapons 3 Mobility 4 +++++++++++++ Mark II Armor +++++++++++++ Tony constructed the Mark II with an emphasis on exploring flight potential. As the first suit of Iron Man armor built at Stark Industries, the Mark II armor was soon replaced by the Mark III. Armor 2 Repulors 2 Power Systems 4 Auxilary Weapons 2 Mobility 5 ++++++++++ Hulkbuster ++++++++++ The name says it all. This, the first version of Iron Man's Hulkbuster armor, appeared in Iron Man #304, and greatly boosted the hero's strength and durability, enabling him to fight the Hulk one on one Armor 5 Repulors 4 Power Systems 2 Auxilary Weapons 3 Mobility 1 ++++++++++++++++ Silver Centurion ++++++++++++++++ Sporting new colors, Tony used this suit during his fight with Iron Monger, his days as a West Coast Avenger, and in the first "Armor Wars" storyline. Armor 2 Repulors 4 Power Systems 3 Auxilary Weapons 4 Mobility 2 ++++++++++++++ Classic Mark I ++++++++++++++ This first-ever Iron Man suit was built during the character's inital appearance in Tales of Suspense #39, and this design originates from the interpretation from Iron Man Vol. 4 #5. Armor 4 Repulors 4 Power Systems 2 Auxilary Weapons 4 Mobility 1 +++++++ Summary +++++++ O-----------------------------------------------------------------------------O |Suit | Armor | Repulsors | Power | Auxillary | Mobility | |-----------------------------------------------------------------------------| |Mark III | +++ | +++ | +++ | +++ | +++ | |-----------------------------------------------------------------------------| |Classic | ++++ | +++++ | ++ | ++ | ++ | |-----------------------------------------------------------------------------| |Extremis | +++ | +++ | ++ | +++ | ++++ | |-----------------------------------------------------------------------------| |Mark II Armor | ++ | ++ | ++++ | ++ | +++++ | |-----------------------------------------------------------------------------| |Hulkbuster | +++++ | ++++ | ++ | +++ | + | |-----------------------------------------------------------------------------| |Silver Centurion| ++ | ++++ | +++ | ++++ | ++ | |-----------------------------------------------------------------------------| |Classic Mark I | ++++ | ++++ | ++ | ++++ | + | O-----------------------------------------------------------------------------O =============================================================================== Suit Configuration [STCF] =============================================================================== ------------------------------------------------------------------------------- Core Systems [CRSY] ------------------------------------------------------------------------------- Upgrade 1 Costs $77m unlocks Improved Mark III and Striker systems Upgrade 2 costs $117m ++++++++++ Mark III ++++++++++ The Mark III system offers remarkable durability without compromising mobility. This armor was constructed as a flexible foundation form which further improvements can be made. Penetration Resistance 1 Blast Resistance 1 Melee 1 ++++++++++++++++++++++++ Improved Mark III System ++++++++++++++++++++++++ Enhanced structural integrity and the adddition of anti-missile countermeasures are noteworthy additoins to the Improved Mark III System Penetration Resistance 3 Blast Resistance 1 Melee 2 Countermeasure - Chaff Missile Defense ++++++++++++++ Striker System ++++++++++++++ Using composites and layered superconductors, the Striker System is capable of rerouting power to an energy-based shielding system. Penetration Resistance 2 Blast Resistance 2 Melee 2 Countermeasure - Energy Shield ++++++++++++++++++++++++ Advanced Mark III System ++++++++++++++++++++++++ Agile, lethal, and with significantly improved defenses, this is the most advanced version of the Mark III System available. Penetration resistance 4 Blast resistance 2 Melee 4 Countermeasure Chaff Missile Defense +++++++++++++++++++++++ Advanced Striker System +++++++++++++++++++++++ The Advanced Striker System offers increased durability and is capable of rerouting significantly more energy to shielding systems than previous incarnations of the Striker System. Penetration resistance 3 Blast resistance 3 Melee 4 Countermeasure Energy Shield ++++++++++++++ Specter System ++++++++++++++ The Specter System sacrifices energy to enable optical displacement countermeasures, severely disrupting hostile projectile accuracy. Penetration resistance 2 Blast resistance 4 Melee 4 Countermeasure Stealth ------------------------------------------------------------------------------- Repulsors [RPLS] ------------------------------------------------------------------------------- Upgrade 1 costs $93m and unlocks Ion Repulsor, Meson Repulsor, and Gatling Upgrade 2 costs $134m +++++++++++++ Core Repulsor +++++++++++++ The Repulsor is a fast, accurate weapon that is equally effective against all targets. Damage 1 Rate of Fire 2 Blast Radius 1 Precision 1 ++++++++++++ Ion Repulsor ++++++++++++ Ion Repulsors deliver more damage than standard Repulsors, increasing Iron Man's threat potential while maintaining a consistent rate of fire. Damage 2 Rate of Fire 2 Blast Radius 2 Precision 2 ++++++++++++++ Meson Repulsor ++++++++++++++ Meson Repulsors offer significantly improved firepower at a slower rate of fire than standard Repulsors. This Repulsor is ideal for engaging small groups of armored targets Damage 3 Rate of Fire 2 Blast Radius 3 Precision 1 ++++++++++++++++ Gatling Repulsor ++++++++++++++++ The Gatling Repulsor system is an extremely rapid firing light impact weapon. It is ideal for taking on lightly armored targets. Damage 1 Rate of Fire 3 Blast Radius 1 Precision 3 +++++++++++++++++++++ Advanced Ion Repulsor +++++++++++++++++++++ The Advanced Ion Repulsor system enables a steady flow of accurate, high-damage fire. Damage 3 Rate of Fire 2 Blast Radius 3 Precision 3 +++++++++++++++++++++ Meson Cannon Repulsor +++++++++++++++++++++ The Meson Cannon Repulsor is the heaviest portable Repulsor system available. It is capable of punching through hard targets, but has a slow rate of fire. Damage 4 Rate of Fire 1 Blast Radius 4 Precision 2 ++++++++++++++++++++++++++++ Multi-Phase Gatling Repulsor ++++++++++++++++++++++++++++ Combining the firepower of the Ion Repulsor system with an increased rate of fire, the Multi-phase Gatling Repulsor can quickly deliver damage to numerous targets. Damage 2 Rate of Fire 4 Blast Radius 1 Precision 4 ------------------------------------------------------------------------------- Power Systems [PWSY] ------------------------------------------------------------------------------- Upgrade 1 costs $78m Upgrade 2 costs $121m +++++++++++++ Primary Power +++++++++++++ This system allows vast output from a compact and stable source. It requires upgrades to meet the power demands of other augmented systems. Capacity 1 Efficiency 1 Unibeam Power 1 ++++++++++++++++++ Micro Fusion Power ++++++++++++++++++ The Micro Fusion power system offers improved and highly efficient power output. The additional power yield is also evident in the damage potential of the Unibeam Capacity 2 Efficiency 2 Unibeam Power 2 Special Rapid Unibeam +++++++++++++++++++ Converter Augmented +++++++++++++++++++ The Converter Augmented power system can covert incoming attacks into usable energy. Energy converters provide additional power under fire but do not mitigate damage. Capacity 2 Efficiency 2 Unibeam Power 2 Special Damage to Energy +++++++++++ Plasma Core +++++++++++ The Plasma Core outputs energy more efficientyl than any other power plant. Capacity 4 Efficiency 4 Unibeam Power 4 Special Rapid Unibeam +++++++++++++ Hec Augmented +++++++++++++ The High Efficiency Conversion power system offers improved efficiency, more power output, and an advanced collection system to convert incoming attacks into usable energy. Capacity 4 Efficiency 4 Unibeam Power 4 Special Damage to Energy ------------------------------------------------------------------------------- Auxillary Weapons [AXSY] ------------------------------------------------------------------------------- Upgrade 1 costs $82m Upgrade 2 costs $125m ++++++++++++++ Micro-Grenades ++++++++++++++ The Micro-Grenade dispersal system fires numerous unguided explosives with remarkable accuracy. Grenade systems are ideal for large targets or groups of ground based units Damage 2 Rate of fire 2 Precision 2 Special Unguided Grenades ++++++++++++++++++++++ Aegaeon Micro-Grenades ++++++++++++++++++++++ The Aegaeon Micro-Grenade system is similar to the standard Micro-Grenade Dispersal System but yeilds a larger and more potent grenade payload. Damage 3 Rate of fire 3 Precision 2 Special Unguided Grenades +++++++++++++++ Vespid Missiles +++++++++++++++ Vespid Missiles are fired in volleys of three guided missiles which converge on a single target. Vespid Missiles are ideal for use against fast moving air units. Damage 2 Rate of fire 2 Precision 4 Special Guided Missiles ++++++++++++++++++++ Gyges Micro-Grenades ++++++++++++++++++++ ++++++++++++++++++++++++ Advanced Vespid Missiles ++++++++++++++++++++++++ ------------------------------------------------------------------------------- Mobility Enhancements [MBEN] ------------------------------------------------------------------------------- Upgrade 1 costs $70m Upgrade 2 costs $103m ++++++++++++++ Core Thrusters ++++++++++++++ The Core Thruster system allows for high-speed flight, maneuverability and stable hovering. These thrusters serve as a platform for further advances in speed efficiency and maneuverability. Top Speed 1 Flight Agility 1 Dodge Speed 1 Ram 1 +++++++++++++++++++++++ Advanced Core Thrusters +++++++++++++++++++++++ Faster than standard thrusters Advanced Core Thrusters are primarily designed for balanced performance Top Speed 2 Flight Agility 2 Dodge Speed 2 Ram 2 +++++++++++++++ Pulse Thrusters +++++++++++++++ Pulse Thrusters are focused entirely on speed, at the expense of efficiency and maneuverability. Top Speed 3 Flight Agility 1 Dodge Speed 1 Ram 3 +++++++++++++++++ Agility Thrusters +++++++++++++++++ Agility Thrusters greatly improve maneuverability with only moderate sacrifices to speed and efficiency. Top Speed 1 Flight Agility 3 Dodge Speed 3 Ram 1 +++++++++++++++ Requo Thrusters +++++++++++++++ Requo Thrusters are tuned for the most efficient and balanced transfer of power to speed. They offer good performance without excessive energy consumption. Top Speed 3 Flight Agility 3 Dodge Speed 3 Ram 3 +++++++++++++++++++ Celeritas Thrusters +++++++++++++++++++ Celeritas Thrusters are the fastest thruster system available. The incredible speed offered by this thruster system comes with reduction in agility. Top Speed 4 Flight Agility 2 Dodge Speed 2 Ram 4 ++++++++++++++++++ Agilitas Thrusters ++++++++++++++++++ The Agilitas Thruster system was built for maximum maneuverability at moderate sppeds. These thrusters excell at rapidly changing direction and speed. Top Speed 2 Flight Agility 4 Dodge Speed 4 Ram 2 =============================================================================== Walkthrough [WLKT] =============================================================================== Here you will find a description of the actions required to beat each one. Along with the description will be strategies to accomplish the required goals (where needed). Additionally, at the beginning of each mission there will be a synopsis of the mission and requirements for bonus objectives. ------------------------------------------------------------------------------- Escape [MSN1] ------------------------------------------------------------------------------- Cobbled together from available parts the means of your escape is finally complete. Find a path out of the Ten Ring's encampment and defeat your captors as Yinsen activates your armor systems remotely. -Primary Objective: Escape the Ten Rings Encampment $33m -Hero Objective: Destroy all of the Stark weapons $6 -Bonus Objectives: Time Challenge 5:45, $4m Enemies to destroy: 90, $4m -Total Assets Possible: $47m The game begins just as you think it would, with the creation of the first Iron Man suit. The goal is to escape captivity, while attempting to master the controls. I smell a tutorial level. The first tip is to hold RT to use the primary weapon. Head down the hill to try it out on the first wave of terrorists. The path is fairly linear, just continue forward burning enemies with the flame thrower. As you proceed a missile will whiz by your head (or hit you as the case may be) and Yinsen will mention he has your health meter installed. Further down the path Tony learns of the ability to melee tanks and enemies with the B button. Holding this button also will activate a grapple move. Grappling tanks, turrets, and helicopters will also require repeated pressing of the B button to make the action successful. After the second tank is destroyed move to the immediate right for some cover. Ahead is a large number of enemies. Peak around the corner of the building and focus some fire on the barrels. The resulting explosion thins the enemies quite nicely. There is also a terrorist with a missile launcher on the roof of the buildings on the right side. Next up is the targeting system and the ability to use missiles for distant enemies. Take out the fuel truck on the bridge for a big explosion. Just past the bridge Yinsen will activate the radar. The radar will tell Iron Man where enemies and important goals are located. In this mission, the yellow indicates the presence of Stark Industry weapon caches that should be destroyed. They are easy to find and not so heavily guarded. The missiles will help take out the distant enemies and helicopters. Additionally, a missle and a punch or two missles will take out the tanks. Upon destruction of the weapons Iron Man should come across a cave guarded by several terroists. Plow through them to the other side and encounter two tanks. Just by the tanks is the first "boss" and the end of the level. After the mini cutscene, the only goal that remains is to take out Raza (the big tank that will be highlighted in orange). Taking out the large group of enemies to the back side of the map can keep Iron Man alive longer but the primary emphasis of the attack should be placed on Raza. The only other obstacle is a respawning helicopter that should not present too much of a problem. If you can stand directly in front of the tank, it will run into Iron Man and not be able to move around. With the tank basically motionless in front of you punch it into submission. If the timing doesn't seem to work take advanatage of the missiles to hit a few fuel tanks (as well as Raza) and punch when possible. The easiest and quickest way for victory though is to stand in front of Raza and punch. ------------------------------------------------------------------------------- First Flight [MSN2] ------------------------------------------------------------------------------- With the full resources and technology of Stark Industries at your disposal, you have honed the concepts behind the original Iron Man armor into a technological marvel. Test the Mark II armor's capabilities in the skies above Stark Industries. -Primary Objective: Defend Stark Industries from Maggia attack $50m -Hero Objective: Destroy drones without civilian damage $2m -Bonus Objectives: Time Challenge: 7:30, $2m Enemies to Destroy: 70, $2m -Total Assets Possible: $56m This level begins with a flying tutorial, just follow the on screen prompts. First step is to learn to hover. Now learn to fly. After learning to fly, move through each of the markers to complete the flight course. At the end there will be some battle simulations to guide Iron Man through his ability to attack and avoid attacks while in air. Initially dodge the incoming missile with the A button. Next grab a missile and return it to sender. Iron Man can also grapple while in air. Grapple the Drone and destroy it by rapidly pressing B. Once you reroute power and try out the unibeam the training is complete and the real action begins. Pepper notifies Tony of an attack on Stark Industries, return to the corporate site immediately (its the orange marker on the map). The Maggia did not appreciate Stark's idea to stop creating weapons so they have attacked. Defend Stark Industries by taking out some of the ground troops. Jarvis will then announce more incoming troops being transported to your position. Take out the transport vehicles indicated by orange markers. Simply, fly to their positions and destroy the vehicles (six or so) as desired. The next wave of enemies come by air. Several enemy drop ships are on their way bringing more troops. Fly to the aircraft and destroy them. Once they are taken out a Stark gunship is launched. The gunship is the main target now. It has a lot of HP and will not be easy to defeat. Follow it around and lay down constant fire on it. Alternate between Iron Man's primary weapon and auxillary weapon. Use the primary weapon constantly and the auxillary weapon as much as possible. Its kind of tricky but catching and retuning missiles will also add to the damage. At times the gunship will move around the city and release drones in sets of three. Defeating these drones (indicated by yellow markers) quickly will net an achievement and some bonus cash at the end of the mission. The mission can be completed even if the drones are ignored. The gunship can not be grappled, so just focus your fire on it as you chase and as it hovers. An occassional unibeam couldn't hurt. The battle takes a while but constant attacks will earn Iron Man a victory. ------------------------------------------------------------------------------- Stark Weapons [MSN3] ------------------------------------------------------------------------------- Your former captors have stockpiled a large cache of Stark weapons. Its time to see how they like the new armor. Destroy the stockpiles and cripple the military capacit of the Ten Rings. -Primary Objective: -Hero Objective: -Bonus Objectives: Time Challenge: 9:00 Enemies to Destroy: 100 -Total Assets Possible: $87m Quickly fly down the hill and engage the enemy. Fly at a high altitude then swoop down to the battle field. Staying too low and not flying with afterburners can lead to a quick early death. There are some tanks and turrets but nothing too tricky. In each guarded area there will be weapon caches that need to be destroyed. They are easily found due to the orange outline surrounding them. In this mission there are a total of 7 warehouses that hold weapons for destruction. Each warehouse can be found using the radar on the lower right corner of the screen. Each orange dot represents a warehouse. Move to each area take out the turrets and tanks, then hit any remaining weapon caches. All enemies do not have be destroyed to succeed (though it may help later on to clear each area as you proceed). Proceed with caution since there will be lots of fire directed at Iron Man. Remember that standing in a place hidden from attacks will replinish lost health. When the last warehouse of Stark weapons is destroyed, convoy vehicles containing enemy reinforcements will enter the area. Use the radar to find the location of each set of vehicles and destroy them. A nice unibeam attack works wonders. Once the last vehicle is destroyed the Maggia Dreadnaught will be released from the most northern warehouse. The Dreadnaugt is a tough machine. It is well armed and armored. A direct face to face attack will likely lead to certain death. Instead allow the Dreadnaught to travel the length of the canyon. While you stay above on one of the roads. The "tank" will stop at the point where the mission began and stay there. Move to a position above the Dreadnaught where Iron Man can stand on the ground. Continually fire the primary and auxillary weapons as much as possible. From an appropriate vantage Iron Man should be able to target the vehicle and have room to duck away from incoming attacks. Continue to peak over the edge and fire then retreat when health depletes too much. Once the Dreadnaught is destroyed the cavalry arrives. Unfortunately the Air Force is not aware that Iron Man is a super hero and they attack. Its your choice here, you can attack the fighter jets or grab them saving the pilots. If you choose to save the pilots hover in a central area and hold B as the jet approaches. A cinematic will show the pilot ejecting from the jet and Iron Man can then direct the plane to the ground. Saving the pilots also yields some cash. ------------------------------------------------------------------------------- Maggia Factories [MSN4] ------------------------------------------------------------------------------- The Maggia's private military facilities host four factories used to create weapons derived from Stark technology. Destroy these factories and shut down the Maggia's weapons production. -Primary Objective: Destroy the Maggia Factories $73m -Hero Objective: Protect the warehouse workers $8m -Bonus Objectives: Time Challenge 7:00, $7m Enemies to Destroy 75 -Total Assets Possible: $103m There are four control centers (indicated by orange markers on the radar) that should be destroyed. They surround a heavily guarded central site. Approaching the central site will lead to a warning from Jarvis. Each control center is well guarded by lots of enemies (tanks, turrets, helicopters). All the enemies at each site do not have to be destroyed but you are Iron Man might as well make as many terrorist weapons go boom as possible. The sites are located on the outer edge of the area. From the beginning of the level fly northeast to the first control center. The main target is a building that will be highlighted in orange in sight. Destroy the building and head to each of the next three to take out all four control centers. Thinning out some of the forces protecting the centers can't hurt. Once the last control center is rubble a helicopter attack force will be headed in Iron Man's direction. The incoming helicopters will be indicated by orange dots on the radar and converge on the central site. There are a few ways to deal with them. The most life preserving way is to hover close too or stand on the ground and fire at the helicopters. While on/near the ground it is easier to take cover behind buildings. Another way is to fly up to each helicopter quickly and grapple it. I wouldn't advise trying to catch missiles and redirect them at the enemy unless the ground forces have been cleared out. Once the helicopters are destroyed reinforcements approach. Take out the enemies indicated with orange markers. The factories also need to be destroyed. There is a fuel tank at each site that will aid in the destruction. The enemy reinforcements are trying to destroy civilian buildings at the central site. Protecting the civilians is a hero objective. In order to meet the objective focus on the targets surrounding the central compound first, then as they are thinned out move to the near by factories and destroy them. When the factories are turned to rubble and the reinforcements are pulverized. Enemy dropships will be in bound. Take out a few and wait for the dialog to end. The next goal is to defeat Whiplash. He is hanging out at the central site and is waiting to greet you. Fly down to his position and land. Keep a steady stream of repulsor fire directed at Whiplash while mixing in some of the auxillary weapon as well. Whiplash does not pose much of a threat. The main force for the enemy is the helicopters hovering above. Keep the focus on Whiplash and its unlikely Iron Man will be defeated. When low on health or in danger duck in behind some buildings for some relief. ------------------------------------------------------------------------------- Maggia Compound [MSN5] ------------------------------------------------------------------------------- The Maggia's production facilities have been destroyed with most remaining weapons located at their fortress-like headquarters with military-grade defenses. The Maggia saw fit to attack Stark Industries - it's time to return the favor -Primary Objective: Destroy the Maggia compound $83m -Hero Objective: Destroy the Prometheus missiles -Bonus Objectives: Time Challenge: 4:30 Enemies to destroy: 66 -Total Assets Possible: $117m Even though Jarvis suggests avoiding this level altogether, I doubt that will allow you to beat the game. Against his advice fly toward the center of the area. As you approach the compound all hell breaks loose on the radar. The orange dots indicate perimeter defenses that need to be destroyed. Ten such weapons exit. Unfortunately, these 10 are not the only enemies Iron Man must contend with. There will be attacks coming from everywhere. Just focus on destroying as many of the required defenses as quickly as possible. Early on as you take out the compound's defenses, dialogue will indicated that a Prometheus missile is being launched. Destruction of these 3 missiles will lead to a Hero objective being met and net a few achievements. The Prometheus missiles will be indicated by yellow markers on the radar. Their destruction is completely optional. You may want to wait and replay the mission later to attempt this objective. If you decide to go for it fly to the first missile site as quickly as possible. The missiles are difficult to destroy. They are well guarded and require Iron Man to unleash as much fire as possible to take out before launch. While destroying the missiles do not be surprised if you lose a life. There is that much action at the launch pads. It is kind of a toss up between diverting power to life or weapons when destroying them. For each missile fly to its location as quickly as possible. When near enough to target the missile, release the afterburner and start firing. Land and circle the missile while constantly firing on the move. With a little luck Iron Man can destroy them and save numerous civilians. In between each potential missile launch take out the remaining perimeter defenses. Once the defenses are destroyed Jarvis will mention air burst fire and by all indications staying low is the best route. Fly toward the very heavily guarded power core and destroy it. The core is located in a valley and will have numerous tanks and turrets near its location. Stay back and attack from a distance. As the enemies thin approach the core and fire a way. If Iron Man still has a reboot remaining, you can be a little more carefree and go in repulsors a blazin'. ------------------------------------------------------------------------------- Flying Fortress [MSN6] ------------------------------------------------------------------------------- You've identified the Maggia's last remaining stronghold a flying fortress that serves as an airborne military staging area. Destroy it and end the Maggia's villainy for good -Primary Objective: Destroy the flying fortress $88m -Hero Objective: Avoid civilian casualties $19m -Bonus Objectives: Time Challenge: 7:00, $9m Enemies to destroy: 58, $9m -Total Assets Possible: $125m Approaching the large Maggia Flying Fortress is no small task. Air burst fire will be going off all around you. Shift power to thrusters and do not fly in a straight-line path. Move toward one side of the ship or the other to begin taking out the 10 anti-aircraft defenses indicated by orange markers on the radar. Some of the targets are on the surface of the ship while a few are on the underside of the fortress. Before focusing on the anti-aircraft defenses, go to the back side of the craft and take out the two helipads (one is on the left portion of the fortress and the other is on the right). The helipads are heavily guarded. While the helipads are not part of the mission it will make things much, much easier. If the helipads remain intact there will be an endless barrage of helicopters to deal with. While flying around the fortress it is better to fly than hover. Since the ship is also on the move hovering will only cause it to move away from you. This is especially true while trying to destroy the anti-aircraft defenses on the underside of the fortress. After 10 of the turrets are destroyed, Jarvis mentions that the doors of some hangars are opening. These are located on the top side of the ship toward (what I believe is) the rear. There are four hangars. The one to the East seems to open first. Fly to its location (orange marker) and destroy the fuel tank inside to destroy the hangar. Proceed to the next and continue the process until all four are destroyed. The hangers are evenly spaced (two on the eastern side and 2 on the western side). Firing the auxillary weapon takes the hangars out quickly. Move below the upper surface and above the underside of the fortress to an open area on the wings. There are two cooling structures on each wing that need some repulsor fire directed at them. Find all four cooling units and destroy them. Upon destruction of the last tank fly out to the front of the ship. In the center there will now be an open gate that Iron Man can fly into. Inside are four cooling tanks that need to be blown up. There are several turrets inside. Land on the outskirts of the area and take out the initial two tanks and some turrets. Move further inside. Use the destroyed tanks for some cover while attacking the final two cooling tanks and any turrets deemed necessary. The final step is to take out the reactor. The reactor is located on the top side of the fortress toward the rear of the ship. A gate will open and within the opening is the reactor and more gunfire than you can shake a unibeam at. Simply land (preferably to the back side of the ship) and fire non stop at the reactor until it is destroyed. Hopefully, if all went well you will still have a life or two that can be wasted though its not difficult to reach and defeat the end portion of the mission without a death. ------------------------------------------------------------------------------- Arctic Battle [MSN7] ------------------------------------------------------------------------------- Advanced Idea Mechanics has been linked to the takeover of a remote Arctic nuclear facility. Investigate why Stark Industries' top buyer is involved in military seizing a Russian power plant. -Primary Objective: Defeat Titanium Man $91m -Hero Objective: Protect the Nuclear facility $20m -Bonus Objectives: Time Challenge: 12:00, $9m Enemies to destroy: 72, $9m -Total Assets Possible: $129m Fly directly ahead in this winter wonderland. As Iron Man moves forward, the position of anti-aircraft defense weapons are noted. Destroy at least 10 such weapons to proceed to the next portion of the mission. While destroying the 10 required, might as well destroy anything else in the way. The defenses are weakened. Its time to face Bullski (who seems to have some sort of Titanium armor). This guy with the Titanium armor (whatever his name is) seems to have a giant laser at his disposal he affectionately named Tatyana. Iron Man could destroy it but there is a force field protecting it. Move to the power centers and destroy them to weaken the force field. The power centers are located at the bases at which Iron Man was taking out the anti-aircraft defenses. At each site one building will have a domed top. When Tatyana is powering up the dome opens and a device raises. Attack this source of power as the laser is getting its juice. I found it best to position Iron Man so that the building is in between him and the laser. Stand on the ground near the building and as it is powering the laser hover up attack, then move back to the ground before the laser fires. This way the building will block the powerful beam from doing any harm to Iron Man. In between opportunites to attack the power source it would be wise to clear out as many of the reinforcements as possible. Once the last power center is destroyed the laser is exposed and ready for destruction. Head back to the laser. It is well guarded as well. If you have been careful and avoided a big hit while attacking the power centers then Iron Man should still have the majority of his reboots available. It is likely you may use one here. Keep constant fire on the laser. Iron Man has 1 minute to destroy it before it makes the nuclear facility go boom. Stay to the rear of the laser and fire everything you have while constantly moving. Once its destroyed the man in the titanium suit is not very happy. There is a mound of snow below the laser and before you reach the nuclear facility Titanium man is found in. You can use this mound of snow as cover when in danger. From a distance fire at Titanium Man and when it trouble sneak behind the snow for protection. There are a couple of hovering missile turrets around the nuclear facility that can create a problem. Take them out but keep an eye on Titanium Man at all times. His green laser and grapple attacks can take a good portion of health away. Basically, keep your distance, fire at all times, and use cover to heal. ------------------------------------------------------------------------------- Lost Destroyer [MSN8] ------------------------------------------------------------------------------- The military has lost communication with a prototype destroyer. All signs suggest the involvement of AIM - and with it the use of Stark Industries weapons. Recover the ship, save the crew and eliminate any AIM threats. -Primary Objective: Defeat AIM and secure the destroyer $94m -Hero Objective: Avoid harming the destroyer and its crew, $22m -Bonus Objectives: Time Challenge: 14:00, $9m Enemies to destroy: 108, $9m -Total Assets Possible: $134m There are four bases that need to be taken out. Each base is surrounded by a force field, so Iron Man will have to stay out of the immediate area of the base. There is a controller device located at each base that when taken out will power down the force field. The first base "Icebreaker" is just ahead. The controller drone is just behind the building next to the ship. Destroy enemies until Jarvis says the base is defeated. The bases can be defeated any any order. The next one I saw was the research facility. The controller drone for this area is in between the two large tanks next to the mountain and the building in front of the tanks. You will also come across a US ship that is under the control of a drone. The drone is toward the center of the ship. Focus repulsor fire on it to destroy the drone, get an achievement and complete a hero objective. If you take out one of the turrets on purpose or accidently no achievement. The Destroy can be identified because Rhodey will mention that it is U.S. soldiers on board. The location of the controller device at the fuel station is next to the second building Iron Man flies over when moving from the direction of the Destroyer. The final controller device is located in the center of the docks. The dock makes a U-shape. The device is located at what would be the curved portion of the U. Once all the controller devices and enemies are defeated. Attack the submarine that lowers into the water and raises in a couple spots. Focus all the attack on the orange target in the center. When the ship submerges it heals. The turret does not seem to do alot of damage to Iron Man. As long as their is just a single turret firing Iron Man can withstand its attacks during the duration of the submarine being above water. Just constantly fire on the controller device until the sub is destroyed. ------------------------------------------------------------------------------- On Defense [MSN9] ------------------------------------------------------------------------------- You return to Stark Industries searching for answers. Why is AIM willing to go to such great lengths to acquire power sources? What are they trying to develop? -Primary Objective: Defeat Titanium Man $98m -Hero Objective: Avoid disrupting the city's power supply $18m -Bonus Objectives: Time Challenge: 11:00, $10m Enemies to destroy: 35, $16m -Total Assets Possible: $142m Titanium Man took the last fight a little too personal. He is out to destroy Iron Man. Just as before fight him at a distance. Continue firing the repulsors constantly and add the auxillary weapon in occasionally. After Titanium Man's health has been depleted he will attempt to recharge his suit by using one of four large power supplies in the city. The easiest way to defeat Titanium Man is to move to each of the four power supplies (indicated in yellow) and destroy them before he ever has a chance to reenergize his suit. This action however will result in the loss of a hero objective and an achievement. You can always replay the mission later and try to preserve the power supply to the city while fighting Titanium Man. There is no trick or real strategy to the fight just unload on the enemy until he crashes to the ground. ------------------------------------------------------------------------------- Save Pepper [MSN10] ------------------------------------------------------------------------------- AIM has kidnapped Pepper and holds her hostage at a research facility. You recognize the obvious trap, but only one option exists: Save Pepper. -Primary Objective: Prevent reactor destruction while Pepper is inside $103m -Hero Objective: Protect the outlying occupied building -Bonus Objectives: Time Challenge: 25:00, $10m Enemies to destroy: 85, $10m -Total Assets Possible: Take a deep breath before starting this one because the action is non-stop. During the entire mission Iron Man will have enemies to shoot and objectives to attempt. First, lets look at the basic set up of the mission. There is a large facility in the center of the map. This facility is the primary target for enemy attacks. It is also the building that is currently housing Pepper Potts. Judging by the name of the mission you should be able to imply what the primary objective is. Iron Man can survive the entire mission but if the damage to the research facility reaches 100% the mission is over and you restart from the begining. Jarvis will keep Iron Man up to date on the stability of the facility. Surrounding the central facility are a series of large rings. Take note of these rings before the chaos begins. Flying through the center of one of the rings will provide a shield to the research facility. The shield does not prevent attacks fully, it just strenghtens the facility and minimizes the damage from incoming enemy fire. Jarvis will tell you when the shield is active and when it has ran down. When active he will mention overload. Once the shield runs out Jarvis will say it has stabilized. Each time the shield runs out it can be useful to fly through a ring again. All you have to do is make it through a single ring. Flying through more than one does not seem to improve or strengthen the shield. The hero objective is to save some outlying buildings. This is of little concern except for achievement and cash purposes. Initially fly up to the facility and take out all of the enemies indicated by orange markers. Iron Man will take a lot of damage and may need a reboot. Once the initial few enemies flying around the facility are gone the craziness begins. Missiles will be fired from all directions. Hover slightly above the building and watch the radar for red objects coming your way. The red on the radar are incoming missiles. Fire the repulsors at the missiles. The auto-aim/ targeting feature that appears against other enemies does not work against the incoming missiles. Iron Man just needs to aim the old fashion way and hit as many as possible. Remember you do not have to keep the building from being hit just make sure it survives until the end of the level. Dropships will fly in more enemies that will attack the rings and nearby buildings. Ignore them if you just want to complete the level. The main emphasis should be placed on a balance between moving through the rings to activate some shielding and preventing missiles/enemies from hitting the facility. Good flying skills and accurate repulsor firing are very important. It may take a few tries but the level can be beaten. ------------------------------------------------------------------------------- Island Meltdown [MSN11] ------------------------------------------------------------------------------- You know Stane must be stopped, but AIM poses a much more immediate threat. In its desperate state, AIM is capable of anything - including the use of a powerful island-based cannon against civilians. Don't let it happen. -Primary Objective: Destroy the proton cannon -Hero Objective: Prevent cannon attacks on cilvilian targets -Bonus Objectives: Time Challenge: 12:00 Enemies to destroy: 80 -Total Assets Possible: There are four power couplings that need some repulsor action as soon as possible. The first one is the East power coupling and it is straight ahead. Each one is well guarded, so use the techniques that have helped Iron Man thus far. Attack from positions that provide cover to eliminate hostiles. Then attack the coupling. Moving to the East coupling go to the back side of building and use it for cover. Attack the enemy forces clearing the area for a head on attack of the coupling. This power source should be destroyed without losing a reboot. Move to the Southern coupling, its to the left as if you were at the starting position. Use the rock formation below the coupling to provide cover. From this vantage point Iron Man can attack the power source out of harm's way. Move on to the North and West Power couplings and destroy them as well. These couplings are easily destroyed by moving directly under the coupling and attacking. For some reason it seems the attacks from the enemies are weaker or shielded while under the couplings. When Jarvis mentions reinforcements are located at a particular site then the coupling is being repaired. The mission will not proceed until all four couplings are destroyed at the same time. So if the first one is repaired before the last one is destroyed, Iron Man will need to move to the first one and destroy it again. Once all four are destroyed, we find that AIM has a large proton cannon that they would like to introduce the world to. We will do our best to prevent that introduction as well as defeating an enemy (Horgan) as well. If you are interested in taking out the cannon then the first thing to do is take out some of the accessory enemies at the central site. Next focus some fire on Horgan. He has a big weapon and will attack with it. When Horgan moves to the nearby platforms position yourself between him and the cannon. When he fires dodge the blast and he will damgage the AIM weapon considerably. After a few hits it will be of no use to any super-villain criminal orginization. While Horgan is moving from platform to platform, Iron Man should occupy his time by either attacking the cannon with his own weapons system or thinning out more of the accessory enemies that are near the cannon. ------------------------------------------------------------------------------- Space Tether [MSN12] ------------------------------------------------------------------------------- You have identified AIM's answer to its power-source problem: The group has launched a tethered satellite and is transmitting power from space. Destroy AIM's massive tethter to disrupt the satellite's orbit and deliver a crippling blow. -Primary Objective: Disable the space tether -Hero Objective: Sever the tether before the satellite overloads -Bonus Objectives: Time Challenge: 10:00 Enemies to destroy: 55 -Total Assets Possible: $162m Fly directly ahead. As Iron Man approaches the canyon, Jarvis will alert him to the location of several MASER accumulators that are powering the outer tether defenses. The accumulators are indicated by orange markers and are scattered around the central tether. The accumulators are structures with multiple spheres on the under side of a tower. There are four total and can be destroyed while near or on the ground. Now that the outer tether defenses are diabled, it should come as no surprise that there are inner tether defenses that will attempt to prohibit Iron Man from completing objectives. Seek and destroy the control centers to disable the inner tether defenses. The control centers are simply antennae that are surrounding the tethter. Iron Man should be able to fly by the antennae while firing his weapons and destroy the control centers without landing. The mission is not complete yet because we have to disable the tether completely. Unfortunately, AIM is not as stupid as Iron Man would prefer and has encased the power coupling in a shield of its own. On the bottom side of the large central tower there are several power centers that provide energy for the force field. Destroy the power centers to access the coupling. As an added stress inducer, a 4 minute clock is counting down. When the power centers are disabled fly to the very top of the tether and release it before the satellite detonates. Strafe around the central point and fire constantly at the yellow indicators. Once the "clamps" holding the tether are destroyed the missin is over. ------------------------------------------------------------------------------- Showdown [MSN13] ------------------------------------------------------------------------------- Now mobile - yet cornered - in his mechanized suit, a dangerously armored Obadiah Stane threatens Pepper and the rest of the city. Return to Stark Industries and stop the desperation of this Iron Monger. -Primary Objective: Defeat Iron Monger -Hero Objective: Destroy the power regulators -Bonus Objectives: None -Total Assets Possible: $200m Stane has created his own suit and it slightly larger than Stark's creation. Keep your distance from Iron Monger. The closer you get the more difficult the fight. Iron Monger has a very capable weapons system. There is a rapid fire weapon, missiles, and a unibeam type attack. He can fly and hover just as Iron Man can. The fight can be won either on the ground or in the air but the key is to keep a safe distance away and always have a building/building corner that you can take cover behind. When you hear a noise that sounds like a charging weapon be prepared to dodge or duck behind cover. Stane is preparing his unibeam and if it connects it does a fair amount of damage. Keep the orange target circle on Iron Monger at all times and keep constant fire on him. By the end of the level your right index finger should be begging for a rest. Iron Man will have to deplete Iron Monger's health several times (4 or 5). After each depletion Stane will begin some dialogue and fly away. Do not stop firing. While he is talking and moving away there is little to no return fire directed at Iron Man, so keep the enemy in range and continue attacking. After his last bar of health has been brought to zero, Jarvis mentions its time for a close attack. This can be tricky. The best advise is to charge Iron Monger with the after burners activated with the A button. Once you are close press and hold B to activate a grapple sequence. Repeatedly press B until you disable Iron Monger's suit. Upon approaching Stane, he will likely unleash lots of fire at Iron Man. Do not be surprised if you have to use a reboot to gain access to him. Iron Monger disappears and the fight is over, with one minor exception, Iron Man must destroy four power regulators to unleash the full power of the arc reactor and take out Iron Monger for good. Fly to the top of the building and attack the power regulators indicated in yellow with all you have. Upon the destruction of the final (of four) regulators a cut scene ends the mission and the game. =============================================================================== One Man Army [ONMA] =============================================================================== The One Man Army missions are exercises in destruction. The only goal is to destroy as many enemies in a 10 minute window as possible. Once 80 kills are obtained the mission is over and you are rewarded with a new Iron Man suit that can be used during missions. The suits you unlock will carry over to a new save in which you try a harder difficulty. So if you play on easy, defeat all the One Man Army missions, you can use (for example) the Extremis suit during each mission of a normal difficulty play through. One Man Army vs. Ten Rings Stand as a one man army against the Ten Rings. Defeat 80 enemies within 10 minutes to unlock the Mark II Suit. One Man Army vs. Maggia Stand as a one man army against the Ten Rings. Defeat 80 enemies within 10 minutes to unlock the Extremis Suit. One Man Army vs. Mercs Stand as a one man army against the Ten Rings. Defeat 80 enemies within 10 minutes to unlock the Classic Suit One Man Army vs. AIM Stand as a one man army against the Ten Rings. Defeat 80 enemies within 10 minutes to unlock the Classic Mark I Suit. One Man Army vs. AIM-X Stand as a one man army against the Ten Rings. Defeat 80 enemies within 10 minutes to unlock the Hulkbuster Suit. =============================================================================== Achievements [ACVS] =============================================================================== 1. Eject (25) -Spare the US fighter pilots in the Star Weapons mission 2. Grounded (15) -Successfully grapple and throw a plane 3. Your own Medicine (15) -Damage or destroy another enemy while grappling a SAM launcher 4. Air Superiority (15) -Destroy all dropships before the Stark Gunship is stolen in the First Flight mission 5. Overkill (15) -Defeat a soldier using the Unibeam 6. Disarmed (25) -Destroy stockpiled Stark weapons in the Escape mission 7. Sidekick (75) -Complete all missions on Easy difficulty (or harder) 8. Hero (75) -Complete all missions on Normal difficulty (or harder) 9. Super Hero (75) -Complete all missions on Formidable difficulty 10. City Protector (25) -Destroy drones without civilian damage in the First Flight Mission 11. Decommissioner (25) -Destroy all Prometheus missiles in the Maggia Compound mission 12. In the Drink (25) -Avoid civilian casualties in the Flying Fortress mission 13. Tatyana, Interrupted (25) -Protect the nuclear facility in the Arctic Battle Mission 14. Not a Scratch (25) -Avoid harming the destroyer and its crew in the Lost Destroyer mission 15. Power Saver (25) -Avoid disrupting the city's power supply in the On Defense mission 16. Shocking (25) -Protect outlying occupied buildings in the Save Pepper mission 17. Proton Shut Out (25) -Prevent cannon attacks on civilian targets in the Island Meltdown mission 18. Escape Velocity (25) -Sever the tether before the satellite overloads in the Space Tether mission 19. You're Fired (25) -Destroy the power regulators in the Iron Monger mission 20. Excelsior (70) -Complete Hero Objectives for all missions 21. Ten Rings Obsoleted (25) -Complete the One Man Army vs. Ten Rings challenge without an armor breech 22. Maggia Obsoleted (25) -Complete the One Man Army vs. Maggia challenge without an armor breech 23. Mercs Obsoleted (25) -Complete the One Man Army vs. Mercs challenge without an armor breech 24. AIM Obsoleted (25) -Complete the One Man Army vs. AIM challenge without an armor breech 25. AIM-X Obsoleted (25) -Complete the One Man Army vs. AIM-X challenge without an armor breech 26. Road King (15) -Destroy all convoy vehichles in less than 2 minutes in the Stark Weapons mission 27. Launch Aborted (15) -Destroy all Prometheus missiles within 10 minutes in the Maggia Compound mission 28. Collateral Damage (15) -Destroy a Prometheus missile by destroying a fuel truck in the Maggia compound mission 29. Personnel Vendetta (15) -Defeat 20 soldiers in the Arctic Battle Mission 30. Smack Down (15) -Defeat Titanium Man before his second recharge in the On Defense Mission 31. Impenetrable (15) -Complete a mission (other than Escape or First Flight) withou an armor breech 32. An Object in Motion (15) -Destroy any target using a ramming attack 33. Long Shot (15) -Damage or destroy another enemy while grappling a howitzer 34. Hulk Smash (15) -Successfully grapple an opponent in the Hulkbuster armor 35. Ground Pound (15) -Defat an opponent using the ground pound in the Extremis armor 36. Classic Confrontation (15) -Defeat Titanium Man using the Classic Armor 37. Old School (15) -Defeat Iron Monger using the Silver Centurion armor 38. Pugilist (15) -Complete any mission other than Esacpe without using weapons system 39. Guardian (25) -Protect warehouse workers in the Maggia Factories mission =============================================================================== Legalities [LGLS] =============================================================================== This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. E-mail: oldschoolwv312 at yahoo.com Copyright 2008 Jason Fryer a.k.a oldschool312