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Achievement Guide
by joco127
---
Below will be listed the achievement name, the gamer score associated with
obtaining the achievement, and the in-game description. I'll elaborate at
least slightly on each one. If you are searching for a particular achievement,
use the table below. Just copy and paste the text in brackets into your
browser's search box.
Anyone For Tea? [NE14]
Finally Together [FNL2]
Halfway There [HLFW]
Meet Up [MTUP]
One Of Each [1OEA]
Smelly Jelly [SMLJ]
The Egg Hunters [EGHU]
The Hunter [HNTR]
The Musician [MUZK]
The Shuffler [SHFL]
The Student [STDN]
You’re In The Way [YITW]
Hints and General Tricks[TRIX]
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[NE14]Anyone For Tea? (20) Get to chapter 2
Easy enough; all you have to do is finish enough levels in chapter 1 to open
the path to chapter 2. It will appear in the form of an arrow on the right
side of the chapter 1 map. *Note that the achievement will unlock once you
actually travel to chapter 2, NOT just when you unlock it.
---
[FNL2]Finally Together (20) Complete the game
I'm not going to go in depth here, but you don't have to unlock any bonus
stages or complete all of the regular stages to unlock this achievement;
all you have to do is get to chapter 4, finish enough stages to unlock the
final stage, and complete it. The achievement unlocks as soon as you've
reunited Ilo and Milo in the last stage.
---
[HLFW]Halfway There (15) Get to chapter 3
Same as Anyone for Tea?, just complete chapter 2; no collecting or unlocking
necessary. If I recall correctly, all you have to do is complete any five
stages in chapter 2. The achievement unlocks as you're on your way to
chapter 3.
---
[MTUP]Meet Up (20) Completed a level
If you need too much help with this one, maybe ilomilo isn't your game. :)
---
[1OEA]One Of Each (20) Collect one safka of each color
All you have to do is collect all three safkas in a level, which gets more
difficult as the game goes on, so I recommend getting this as early as
possible, although you'd have to try harder NOT to get this achievement than
to eventually wind up with it.
---
[SMLJ]Smelly Jelly (15) Get to chapter 4
Same as Anyone for Tea? and Halfway There; finish enough stages in chapter 3
to unlock chapter 4. The achievement unlocks once you travel to chapter 4.
---
[EGHU]The Egg Hunters (10) Help find all 10 floating eggs with the fly
while playing cooperatively
One of the hardest achievements in the game to get, not because of difficulty,
but just because you MUST get this achievement on multiplayer. Which wouldn't
be so bad, except that none of your progress in single player carries over to
a multiplayer game; no matter how well you've done on single player mode,
you'll be starting a new game once you start multiplayer.
Fortunately, for this achievement all you need to do is click an egg hidden in
the background of ten specific stages, which are as follows:
Chapter 1:
[x] [ ] [ ] ( )
[ ] [x] [ ] ( )
[ ] [ ] [x] ( )
Chapter 2:
[ ] [ ] [x] ( )
[x] [ ] [ ] ( )
[ ] [ ] [ ] ( )
Chapter 3:
[x] [ ] [x] ( )
[ ] [x] [ ] ( )
[ ] [ ] [ ] ( )
Chapter 4:
[x] [ ] [ ] ( )
[ ] [ ] [ ] ( )
[x] [ ] [ ] ( )
So, since none are in bonus stages, all you have to do is clear a path to the
stages marked, and then get to the next chapter.
It's probably easiest, by the way, to just man two controllers yourself for
this achievement, but you can also bring a buddy along if you prefer.
Once you start a stage marked on the map, you'll notice that the inactive
player is on screen as a little fly that can move around with the left stick.
This serves no in-game purpose EXCEPT to find the eggs. So, look around until
you find a big egg in the background and once you do, move the fly over to it
and press A. If you've done it right, you'll see a short animation with the
egg's top popping off. AT THIS POINT, YOU CAN EXIT THE STAGE. You do NOT
have to finish the level to keep the egg and get the achievement (although
you may wish to, just to help progress further).
Note that all the eggs can be found with little to no movemement from your
starting point; none of the eggs are really hidden. They're out in plain
sight in the background, and while it may take you a few steps and/or
rotations of the camera to be able to see them, you really don't have to
do anything more than that. Good hunting.
---
[HNTR]The Hunter (20) Complete all bonus levels
It would take a much longer guide than this one to walk you through this,
because some of the bonus levels are TRICKY. That and the fact that you have
to collect every Safka in the game in order to be able to even attempt this
achievement make it the most difficult by FAR. But hey, this is a puzzle game.
Why wouldn't you want it to make you think? Stick with it, see my general
tricks section, and good luck!
---
[MUZK]The Musician (20) Play the solo instrument to the music theme in
the main menu
I found it helpful to look up videos on how to get this achievement since it's
all about audio and visuals, but I'll do my best to describe it here.
On the main menu -- not the title screen, but the one that appears with all the
options starting with "Single Player" after you press A -- a slow little tune
will be playing. After four measures, you'll hear a little ditty being banged
out on what sounds like a xylophone or marimba or something of the like.
You may notice that when you move the cursor on this screen, a random musical
note also plays. This is important. What you need to do is to tap down on
the left stick in time with each note that plays. When you do this, the notes
of your cursor moving will match the notes of the melody.
There are two parts to the melody: the first goes through the whole list once
then stops momentarily on Help & Options (the third from the bottom). The
second part goes through the whole list again and ends on the last option.
If you've timed your presses correctly, the achievement will unlock. If not,
you can wait for the melody to replay or restart your game and try it again.
It will probably take a few tries just to get the rhythm right, but once you
have that down it's not hard. Happy musicianing!
---
[SHFL]The Shuffler (10) Get a score of 500 points or more in the
ilomilo shuffle minigame
A pretty tricky achievement that relies somewhat on luck.
First off, you can unlock ilomilo shuffle by discovering a certain item that
you'll stumble upon relatively late in the game. That's bunk. You want to
use the cheat code: on the main menu screen, hit LT, RT, LB and RB in that
sequence and you'll be playing ilomilo shuffle whether or not it's "unlocked."
Now, in this game you get a point for every photograph that's collected, as
well as 20, 30 or 50 points for each Safka collected (depending on the color).
BUT there's a trick to this: the 20 point Safka appears first; the 30 point
Safka ONLY appears when the 20 point Safka is already on the screen; and the
50 point Safka ONLY appears when BOTH of the others are currently on the
screen. Therefore, your strategy becomes to not collect the first two Safkas
but to keep them around as long as possible to make the 50 point Safka appear.
It involves some luck, as the way the stages shift is random. If one of your
Safkas is about to bite it and fall off the edge, just grab it and get to
safety, and in general try to stay away from the edges. It may take a few
tries, but 500 points isn't all that bad once you know this strategy, so
stick with it and you'll have it soon.
---
[STDN]The Student (20) Complete the tutorial
Again, you shouldn't have any trouble with this. It's a tutorial.
I've heard of this achievement failing to unlock for people who played the
demo, but if you replay the tutorial with the full version it should unlock.
---
[YITW]You’re In The Way (10) Defeat a Nabber in the same move as you
complete a level
A Nabber is the moving cage enemy that holds a Safka inside which you'll
encounter in a few mid-game stages. You have to corner it to grab the Safka,
as it will run away from you once you get near. This is easiest to do as soon
as you first encounter a Nabber. Just move one of your characters to a spot
where it can block the Nabber, then get behind it with your other character.
You'll basically sandwich the Nabber between you and on the same move bust the
cage and meet up. It's that easy.
---
[TRIX]
Just a few things to help, since this guide doesn't cover step-by-step
strategies for individual stages:
* Remember to always pick up blocks you've used as stepping stones before you
move on. Odds are you'll be re-using the block ahead, and if not and you need
to go back, you'll have it with you anyway.
* Don't forget that every level has a hint in the pause menu.
* Those little sock puppet guys who nab your blocks when you move over them?
There are some situations where you have to use them to get a block into a
certain spot. Just remember, they always throw your block back the way you
came. This is helpful if you need to get a block on top of one of those jack
in the box-type creatures that pops up when you get near them.
* The spring pads that bounce you ahead once you step on them can somtimes be
manipulated; they bounce you the direction you're moving when you step on them
...UNLESS you manage to block that route with a cube, in which case you will
be able to choose a new direction.
* About the stepping stones in chapter 4 that are activated by the dark cube:
if one of your characters is standing on top of an activated stepping stone
when the other picks up the cube that activated it, it will still stay solid
until you find a way to move off it. Use this to your advantage.
* Remember that the bird block -- which flies upward when you place it -- is
often used as a sideways elevator for your partner. That is to say, what is
up to your current character is often sideways to your other character, and
the bird block is more commonly used as lateral transport than vertical.
* When you've strung together more than one block to cross a gap, always grab
the one you crossed FIRST so that you can still have access to both if you
need them. More of a time-saver than a puzzle-solver, but helpful.
* A lot of the puzzles in ilomilo revolve around finding ways for your two
characters to help each other. When you're stuck, always look for two things:
a way to pass blocks to your partner, or to lay a block to make a path for
your partner.
* Remember that the end goal is just to get the two characters side-by-side;
you can often figure out what your next move is by trying to find the way that
will get both characters oriented the same way.
---
Hope you enjoy the game and this guide! Feel free to use any way you want,
just please don't forget to credit me. Email me at jjcmanhattan@hotmail.com
with any questions/suggestions/additions.
Last updated: 2-25-2011