qwertyuiopasdfghjklzxcvbnmqwertyuiopasdfghjklzxcvbnmqwertyuiopasdfghjklzxcvbnm Hydrophobia Walkthrough Verison 1.00 Contents: *Intro [IR01] **Basic Controls [BSCT] ** Swimming [SWMM] ** Combat [MTKB] ** Environmental Damage **Hacking [HCKG] **Mavi [MRBF] **Cameras [CAMS] **Doors [HBDT] ** Items and Documents [ITDC] **Malthus Logos [MTUL] ** Medals [MDAL] *Act 1 [ACT1] **Kate�s Room [KARM] ** A-Deck. What are we doing on A-Deck? [ADWA] ** Breach [BRCH] ** Saving the Chief [HTTC] ** He Left Us! He Left Us! [JURP] *Act 2 [ACT2] ** Just Sonic Rounds [JUSR] ** Cycloconverter A [CYVA] ** Cycloconverter B [CYVB] ** VFD Facility Access [VDFA] ** Disable The VDF Units [DVDF] ** Access The Loading Bay [ALBY] ** Loading Bay 1 [LAB1] ** Loading Bay 2 [LAB2] *Act 3 [ACT3] ** Return to the Cycloconverters [RCYV] ** Shuttle Plaza [STPZ] * Word from the Maker [WFTM] ########################## *Intro [IR01] ########################## So it�s been a while since I last made a FAQ, a couple of years now, so Im sorry if this doesn�t quite stand up to scratch but it should managed to get you through the world of Hydrophobia. As I�m sure you�re aware at the end of each section there is a four digit code which also appears in the contents, simply press Ctrl+F and type in that code to find the next usage which should, if I don�t mess up, bring you to the correct section. For example the Intro code is IR01. The guide is being made from a second play through on the Hard difficulty but should work on all difficulties. This isn�t a guide for 100% completion, I�ll point out documents, items and hidden Malthus logos when I can but I know it�s not all of them. You�ll have wait for another guide or if I ever update. ########################## **Basic Controls [BSCT] ########################## Move Kate with the Left analogue Stick (LS) and control the game camera with the Right Analogue Stick (RS). Press LS to crouch and enter stealth mode. This allows you to creep around undetected by enemies, so long as they don�t see you. Press Y to jump. Y is a context sensitive button so while running and pressing Y you�ll jump forward. Pressing forward and Y while facing a wall will cause Kate to climb if there is anything to grab hold of. While climbing pointing in the direction you want to go and pressing Y will make Kate attempt a jump in whatever direction. Pressing back and Y while climbing will cause Kate to jump backwards. While running hold forward and B to perform a forward roll. Pressing B while climbing will cause Kate to drop, if there is anything grabbable below, Kate will catch hold of it. Use X to hack objects, pick up items/ammo/ documents and open doors. ########################## ** Swimming [SWMM] ########################## While swimming LS is used to control the direction of Kate. Pressing back on the LS while swimming will make Kate do a 180 in the water. RS is used to ascent and descend while swimming (I never used this). Hold Y to surface. Hold B to dive. Hold A to rapidly swim. ########################## ** Combat [MTKB] ########################## Press RB to draw your gun. Pressing RT will fire your gun. It�ll also draw your gun if it isn�t already drawn and Kate will fire immediately so that�s not good for stealth. Press A when prompted to take cover. Press A again to leave cover. Depending on where you are you may be able to switch cover by pressing in a direction and pressing A, like while taking cover at a doorway. To select ammo press left on the D-pad and select with the RS. While using special ammo hold X to reload. ########################## ** Environmental Damage ########################## Use the environment to kill your enemies. You can tell what can be destroyed as your target will turn red. Here are the following items you can use; Explosive barrels can be blown up with a charged shot. They can also be positioned by using the weak shot to nudge it about but occasionally this will also cause it to explode so watch out. In order to be effective the enemy much be within at least five feet of the object, the closer the better. Fire extinguishers turn up late in the game and are basically miniature explosive barrels. They�re often mounted on walls so be careful not to take cover behind one that has one of these babies on it. There are gas leaks all over the ship, you can spot these by the glaze that the gas causes. A charged shot will cause it to explode with a wide area of damage. They do take a while to settle down though so don�t run straight into the area after blowing one off. Large bodies of water suddenly released into the area will knock opponents down, you can achieve this by opening doors with water behind them or by smashing the windows that have water behind them�don�t ask why there are large windowed rooms filled with water on this ship, assume it�s ballast. Electrical attacks are the rarest environmental effect but it�s extremely lethal (as opposed to just slightly lethal) and it has a wide range. Shoot down electrical wires or blow up short-circuited terminals that are found throughout the game. Remember water conducts electricity so always do this at a distance. ########################## **Hacking [HCKG] ########################## Hacking in this game is done via a mini-game. It�s all based on the frequency you have to match the one on your Mavi to the one displayed on the background. You control the amplitude (the height) either with the LT or the LS and the wavelength (the length) with the RS or RT. The closer you get the more your controller will rumble. Hold the correct frequency for a few seconds and you�ll go onto the next one. Later Hacks have more complicated frequencies with more fluctuations but the basic principle remains the same. Try to get the length right and then get the height just below the top and guide yourself with the rumble feature from there. ########################## **Mavi [MRBF] ########################## Mavi (sounds and looks a lot like Navi doesn�t it) is a portable computer that is used for the day-to-day security inspection on the ship. To access Mavi press down on the D-pad. Once you�ve done this you�ll enter a first person view. Depending on the skills you�ve acquired you�ll be able to see invisible messages on the walls, access doors remotely or hack cameras. Note that Mavi can be used while Kate is standing or underwater, but can�t be used while Kate is surfaced and treading water. ########################## **Cameras [CAMS] ########################## There are cameras dotted throughout the game. Most of the time these are pretty worthless but occasionally you�ll need to use them to access doors you otherwise can�t reach. Zoom in or out in camera mode with the LT and RT and which between cameras using the LB or RB. To open a door with a camera focus on it to get a lock and then press X. ########################## **Doors [HBDT] ########################## Doors play a big part in this game and as such there are several different types. The types are differentiated by colour once you gain the remote door access skill. Doors with blue lights on them, colour coded Green with Mavi, are accessible at any time. Doors with red lights, also colour coded red with Mavi, are locked and will stay locked unless it�s plot related. Doors with no lights on, colour coded yellow with Mavi, are malfunctioning and won�t ever open. Doors with purple lights, also colour coded purple with Mavi, are encrypted doors that need a cipher to open. There is a final door colour coded blue with Mavi that shows a door that will open but that needs a higher security clearance. Looking at doors with Mavi will also show you how high the water behind the door is by filling it up respectively with blue. Not very handy but nice to know. ########################## ** Items and Documents [ITDC] ########################## Scattered throughout the ship are items and documents. Pick these up and they�ll give some back history on the game. Standard stuff really. Note that even if you follow this guide to the letter you won�t get every item or document. Sorry I missed some. ########################## **Malthus Logos [MTUL] ########################## Hidden throughout the game are portraits of Thomas Malthus. He�s the guy that came up with the theory the Malthusians are so obsessed with. You can only find these portraits by using the Mavi as they are invisible to the naked eye. Once you�ve found one of these focus and press X to download a quote from his thesis. They basically act as documents. For the sake of simplicity I�ve referred to these invisible portraits that have downloadable quotes in them Malthus logos, Oh and they�re always purple. Note that even if you follow this guide to the letter you won�t get all the logos, sorry I missed some. ########################## ** Medals [MDAL] ########################## Basically this games� version of achievements. Yes the game still has achievements but it also awards us medals for achieving set targets. You also get some achievements, for achieving some of these medals. Yes I did make that sound far more complicated than I needed to. ########################## ########################## Act 1 [ACT1] ########################## ########################## Act one is all about getting to grips with the game. There�s no combat and very little danger involved so just take your time and learn the controls and figure out how Mavi and the cipher routine works. ########################## Kate�s Room [KARM] ########################## After the opening segment we�re free to roam around Kate�s room. The first task of the game is to find Kate�s Mavi, an electronic device for the Queen of the World�s engineers. If you�re interested in gaining the medal �Retrospective� here is a list of items you need to look at; There is an item on the coffee table. Over by the sink there are some hand grips. On the shelf left of the TV there is a small doll. Just by the left of the TV there is a photo. Under the TV there is a swimming certificate. Right of the TV there is another photo. Hanging on the wall past the last photo there is a degree in engineering. A photo of somebody climbing (probably Kate) just left of the large metal table. A set of Weighted Wrist Bands on the metal table. Over by the computer there is a book on engineering on the small table on the left wall. Finally Mavi is over by the computer, behind Kate and to the right of the starting position. Scoot the annoying Scotsman will come in; soon you will learn to hate that voice�if you don�t already. After seeing the sights through on the balcony and inspecting everything you wanted to in the room head to the door that�s by the sink. ########################## A-Deck. What are we doing on A-Deck? [ADWA] ########################## Jenny huh? If there is ever a follow up expect Jenny to be Kate�s sister who drowned mysteriously or something. Anyway you�re currently in an elevator shaft and if movies have taught me nothing else it�s that good things generally don�t happen in them. Run up to one of the walls facing away from the camera and press forward and Y. Kate will run up the wall and grab the bar. A bar to the far right will start glowing. Shimmy over to the glowing bar and press forward and Y again to jump to the next bar. Keep going as far as you can and don�t worry about all the explosions going around. You�ll come to an L-shaped pipe; follow that around so you�re over the exposed door. Press B to drop down and then forward and Y to pull yourself up. Before going anywhere run to the dead-end to the sign that reads �Security Room�, cue a little cut scene and an easy medal. Turn around and head down the linear corridor, through the blue door. Rule of thumb with doors; blue/green-open, red=locked and unable to open, yellow=malfunctioning, and unable to open and purple=encrypted, unlockable with a cipher. Head up the stairs and enjoy that familiar scream. Don�t run into the fire as surprisingly it�s not good for your health. When you go up the stairs another short cut-scene and you�ll learn that Kate needs a new security clearance. Turn around and head up the stairs to the top floor and through the left door �finally a door that works� Kate moans despite already going through a working door. Another cut-scene with a man that looks to have been beaten to death. Before accessing the console head to the front of the room and left from the door there is a document on the desk and another on the floor just behind the desk. Then there is another document on the floor behind the desk on the right. There is another document by the body near the console, just to its right. Then use the console. Heading back through the room a cut-scene will play and the room will burst into flames also locking the door. You�re going to need to hack the console but it�s behind a wall of flames. The only way then is to jump out the window and onto the beam outside. Run and press Y to jump out, now press forward and Y to climb up on the beam and then balance yourself with the LS. Don�t follow the first beam but jump over to the bar right in front of Kate. Swing across by rocking back and forth with the LS and Jump using Y. You�ll gain another medal and out on the centre of the beam there is another object to grab. Now head back the way you game to the first beam, towards the terminal you have to hack. Run up to the console and begin your hack. Hacking can be a bit confusing but it�s really simple. You have to make your wave match the wave in the background. You control the amplitude (the height) either with the LT or the LS and the wavelength (the length) with the RS or RT. When you get close to the right frequency the controller will rumble and you just need a slight adjustment to make it match. Jump back out the window onto the beam, shimmy along (it�s faster) until the reach the other side and jump backwards by pressing back on the LS and then Y. Head out the now unlocked door to find the stairs have been destroyed. Jump over the railing on the left to land on the next floor. Head down to the level you originally started and head to the door that was originally locked with the sign �Security Control� above it. Head through the next door and then run all the way to the other side of the corridor and press forward and B to roll under the closing door. If you managed it, great you got another medal. If you didn�t, don�t worry, just swim back the way you came and use the small red terminal to open the door. There is no air in the room so don�t dawdle, but Kate can hold her breath for a long time. ########################## Breach [BRCH] ########################## Good you made it through the start of the game, hopefully unscathed. Go through the first door and you�ll come to a rather large room. Go to the back of the room, jump on one of the vending machines and then jump up onto the phone booths to collect another item. Head back to the door and you�ll see that there is only one way out; from the door to the right, the door under the sign saying �Security Control�. It�s a elevator shaft and you�re going to have to climb up it. Start by taking the ladder, the press left and Y to jump to a ledge. Follow it around and then just forward and Y to jump up to the next length, repeat to get even higher. Note you can only do this when there are pipes in front of Kate or she doesn�t have anything to push off against. Follow it around, to the left, then upwards again. Before going around to the second part of the ladder, this is when the elevator starts to slip�see I told you good things don�t happen in them. You�re now on a timer so quickly head up the ladder and jump over to the left when you reach the top. Don�t change ledges and follow it all the way around to the left pressing X when prompted to open the door. Climb out and watch the lift fall behind you abnormally just after you exit. Turn around and go back through the shaft and up towards the top. Don�t fall because the bottom isn�t filled with water anymore. At the top of the remaining ladder go left and follow it around to another door. Go inside and you�ll find a dead body glowing green. Green bodies means they have items in them, so it�s time to steal from the dead. This fellow has a document on him, head back the way you game to lower level using B to drop down from ledge to ledge. Huh a whole floor just for that one room. So let�s head over to the guy that�s banging on the glass right in front of the shaft, you may have noticed him on the TV screens down in the lobby for a cutscene. ########################## ** Saving the Chief [HTTC] ########################## Before doing anything else head to the right to the far side of the room and examine the purple door to gain another medal, also picking up the document from the dead body, now go back. Just to the left of the window the Chief was banging on there is a ladder, follow it up and around to the- oh damn the ceiling collapsed. So either jump across, or if you fell down climb on the debris and over to the right side of the damaged walkway. When you reach the malfunctioning door jump to the pipe over the security emblem, jumping over the small gap in the middle before dropping down and going into the two storied room. On the lower level there is another two documents, one on the floor and another on the desk. On the higher level there are two doors one of which opens and leads to the room you need to access. On the floor there is a dead man, steal the item he�s carrying to gain your first frequency key. Frequency keys allow you to view the cipher for locked doors in that area. Try it out now, press down on the D-pad to bring up Mavi which will now display a lot of hidden artwork all over the walls. Don�t be confused by all the writing the part you�re interested in is the yellow arrows, follow the yellow arrows outside the security room and the purple cipher is just next to the dead body that had the document. Then just right to the cipher is the first door you�ll need to decrypt, you don�t need your Mavi open to do this, just run up and press X. Now for a little bit of timing, just right of the door there is a pipe that goes across the burning chasm, you have to shimmy along that while avoiding the fire that periodically spurs out. Head out to a set of stairs and down a level to the only door to meet your first set of Malthusians. Don�t worry about being stealthy they�re not coming back. Head through the encrypted door and scan with your Mavi the Thomas Malthus logo to gain another document. Then use the console. You�re on a timer here so be quick. Head back the way you came; up the stairs and shimmy over the pipe before heading back to the window. Open up your Mavi and notice that the door on the other side of the glass is coloured green. Focus on the green door and open it remotely with X to drench the flames with the water behind the door. Head into the security room, the lower floor door should be open and head left into where the Chief was trapped. Talk to the Chief and take note of the document on the desk on the far side of the room, the object on the overturned filing cabinet to the right and the hidden Malthus logo opposite the door you came him (scan using your Mavi, I�ll just say Malthus logo from now on). Hack the console to the right of the room to gain Security Access One. ########################## ** He Left Us! He Left Us! [JURP] ########################## Well he was a charming fellow but who cares; now that we have Security Access One more doors are open to us. Go back to the area where you gained the remote door access skill. That�s through the encrypted purple door. The chasm has degraded further and now you just have to balance across a beam to get across. Head down the stairs and you�ll find that the water is quite a bit higher than last time. As you travel through the corridor one of the doors breaks and releases a torrent of water. Simply swim over to the door on the far side and exit into the lobby before you went up the elevator shaft. Keep going back the way you came when you first entered the level, through the door just to the left of the one you exited. Follow the linear corridor until you hit a set of stairs. Going up them to reach the door to �Central Station Access�, before going through turn to the left and check for a Malthus logo by the vending machines. Once through the door you�ll get a cut-scene and find that the doors are encrypted. Before leaving the room check right and find another Malthus logo. Openning the door you�ll find that the water has risen quite a bit in the last 30 seconds which isn�t good news as you�re going to have to go diving in a second. Press B to dive and head down one level, follow the corridor holding A to swim faster. Once in the corridor Scoot will tell you about the elevator shaft, aim for the diamond target and once inside hold down Y to reach the surface quickly. Provided you didn�t mess you should make it easily. Say what you like about her, err, unique swimming style it's certainly fast. Once surfaced climb the shaft and don�t worry nothing with come crashing down on top of you. Well done you�ve completed Act 1 and you should have gained an Avatar award. ########################## ########################## *Act 2 [ACT2] ########################## ########################## Act 2 sees us get some basic combat. Generally pretty easy as you only go up against a few at a time, learn to make use of the surrounding environment to your advantage. It�s not that hard to learn there are only a couple things you can really do. ########################## ** Just Sonic Rounds [JUSR] ########################## Okay so now there are Malthusians about and if you don�t kill yourself they have no compunctions about doing it for you. Press down on the LS to go into stealth mode and then RB to draw your pistol. Note that it�s not a normal pistol, it won�t really kill enemies (well it will after many charged rounds) it�ll just stun them but it will make objects like those explosive barrels in front of you explode. If you want the Stealth medal you�re going to need to sneak down the corridor using the sides of the walls for cover each time the terrorist passes. Then when he comes down make a charged shot and shoot the first barrel, should take him out no problem. If you just want to get use to the combat then play around with the barrels, using weaker shots to nudge them in the right location and charged shots to make them explode, also notice the windows with water behind them. Destroy them and water will pour out and if an enemy is standing nearby it�ll knock them off their feet. Oh and just next to the encrypted door in this area there is a Malthus Logo to collect. Head through the next room and if you�re after the medal then you�ll have to wait for the next enemy to mosey on up to the bend in the room or knocking him out with a charged shot and standing on top of him drowning the poor fellow. Otherwise have some fun the the gas-pipe, the exploding barrels and the window filled with water again. Either way you�ll gain another frequency key. Head back the way you came but beware the lord of the land approaches. Or you know, another thug with a gun. You should have a general idea what to do now, either use the barrels to kill him, water to swipe him off his feet or shock him and then stand on his back while he�s submerged underwater. The cipher is back down the elevator shaft, and it�s time for another medal. To do this you have to do it all in one breath but don�t worry if you can�t because there is any easier way. Dive down one level by holding B, open the door and then swim forward holding A to swim faster and directly left until you need the next wall. Whip out your Mavi with the D-pad and scan the cipher on the wall, now head the way you came once you hit the shaft press Y to surface quickly. If you can�t do it fast enough there is an air pocket in this corridor, in the alcove there is a ventilation fan that has some air trapped underneath it but if you just hold down B-A and Y when told you shouldn�t have a problem. Oh and remember to holster your gun with RB to make movement easier. ########################## ** Cycloconverter A [CYVA] ########################## There are two ways to enter the next section, there is an encrypted door straight in front of the elevator or there is one hidden behind glass that is flooded a litter further down the corridor. The first one sees you enter the next corridor (which has two Malthusians in it) normally while the second one will see you enter it via a flooded room. You�ll have to shoot your way out, or be shot at to get through the glass. Personally I find the second method a bit pointless but it can be a bit of frantic fun if as you�ll knock a couple of guns off their feet and then you can lay on some heavily shots to keep them down and out. Go down to the far right side of the corridor and look on the wall to the left. There is a small hatch above the floor level which you can open and climb in. When to come to a fork head left and through the door, check out the Malthus logo on the other side of the wall to the right. Then head back and take the remaining right path. To gain access to the first Cycloconverter. Go to the left to see the electronics explode while also causing the shaft you just crawled through to burst into flames for some reason too. Don�t go near the electricity, just like fire, it bad. Instead check the highlighted terminal and then use your Mavi on the CCTV camera. Press LB or RB to switch cameras until you come to a scene with Malthusians about to execute two workmen. Quickly with the camera look to the left and using the remote access gained earlier open the door thus flooding the area with electrically charged water allowing at least one person to escape. Your problems aren�t over yet though, there are still two Malthusians on the lower level, see for yourself with the camera. Now that the electricity has stopped go through the previously blocked area, pick up the object from the desk and scan the Malthus Logo just behind the desk. Shoot out the glass next to the locked door and learn about the electrified cables. These are the hardest environment danger to use because the wires are just so damn small but they do have a wide radius so are worth using if you have the time to carefully aim. Speaking of which run around a little bit to get the Malthusians to notice you then take careful aim at the wires above the walkway before shooting them and shocking them to death. Otherwise let then go up the ramp and use the leaking gas one them. I don�t know about you but I think I might just die from the lame puns the game throws at us. Once they�re defeated go down to the lowest level and to the second door on the left. For the sake of ease in the future don�t destroy the windows or barrels in the next few corridors, you might need them later *hint, hint*. ########################## ** Cycloconverter B [CYVB] ########################## Go through the next few corridors until you come across a room that looks just like the one you just left. Stop in front of the door and bring up Mavi and access the CCTV system in the area, cycle through to find a Malthusian in the control room and you�ll gain another medal. Don�t dawdle because two other Malthusians will walk down to the lower level. Go left (while crouching) so you can see up the stairs, see the electrical wire, shoot in and it should fall and kill the two guys. Alternatively there is an explosive barrel on the descent of the stairs you can use. The last guy should be staying in the control room so head on up and shoot out the window so you can get the drop on him. There are a couple of barrels in this room and a panel at the back that you can shoot to short circuit but you might just have to keep using charged Sonic shots to take him down. On the far side of the wall there is a Malthus logo. Hack the console and don�t be confused by the fact the frequency is a bit more irregular. All you need to do is get your frequency as close as you can and it�ll start to match automatically. After you�ve done this some Malthusians will appear, check the CCTV if you want and play around with the doors on the lower levels to confuse them. This allows you to sneak down the stairs and take them out either using the electrical wires or the barrels. If they�re currently heading up the stairs you�ve got two gas leaks to use against them. One of them will have the frequency key need to find the cipher. The cipher is found on the walkway area. Just below the window for the control room. On the lower level of the Cycloconverter room B on one of the raised areas there is another Malthus logo. From the stairs head left through the door and then go through the encrypted door on the right in the new corridor. Turn off the gas-valve and go back to the Cycloconverter A room. Note that the corridors will now have a Malthusian lurking around, hopefully you left some barrels and the windows unbroken like a told you in these corridors to make your life easier. In fact in the corridor with the first enemy if you blow the two barrels next to the window while he�s still close you�ll get a medal for mega-combo. Keep going into the Cycloconverter room. There a new enemy in the room so run over to the left and aim at the electrical wire, shoot it down when somebody comes to investigate all the splashing being careful not to get shocked yourself. Keep left and find a document on a raised platform that was inaccessible before the gas was shut off. Also to the left there is another corridor with another encrypted room; however it seems completely pointless so instead head straight to the door with a sign that reads �VFD Facility Access�. ########################## ** VFD Facility Access [VDFA] ########################## When you enter you�ll be confronted with more leaking gas pipes�that somehow shut themselves off and yet turn back on still lit. Either way you�ve got to time a run through the blaze, there are two jets of fire and a large save zone in the middle, with an item on the floor, so it�s easy to get through. Note that the door back locks after you hit the midway point so if you want to explore that area do it now. The next area has yet more flames and large chasm infront of you completely blocking your advance, stop trying to jump it�I said stop. Instead use your Mavi and access the camera on the other side. Using the camera turn to the left and open the door on the far side of the corridor. This will put out the fires and have the added effect of flooding the lower level. Jump down the hole in the floor, swim forward and right to find a dead body with a frequency key. Climb the ladder and use the Mavi, right in front of you will be a Malthus logo while the cipher will be to the right behind another burning gas pipe, simply scan it through the blaze. Turn around an use your newly discovered cipher on the door behind you. Go down the corridor and turn left at the fork, open the far door and fight your way through the water. You�ll discover a Malthus logo on the wall to the left in this room. Go back to the start of this section where you had to run through the gas pipes (you�ll have to do it again) and use the cipher on the room to the right. Go down the ladder and use the gas valve. This aside from shutting off most of the gas will also flood the room you where in. Fight against the water and go through the door that has just blown. Swim through the corridor and use the ladder your previously used to get out of the drink. Going back out of the room and heading right you�ll come to a dead end. Look to the left on the wall just above the floor to find another one of those maintenance shafts. Follow the shaft down all the way and pick up your first new set of ammo. This gel ammo allows you to fire a 10 second delayed fire burst shot. ########################## ** Disable The VDF Units [DVDF] ########################## Search the body as you drop out of the shaft for more ammo and a document. Then take cover on the right and use your gel-rounds on them to make short work of them. Alternatively there are some explosive barrels in the room and the water is still deep enough to drown them if you stand on them while they�re stunned. After you�ve finished them off on the opposite side of the room, under a camera, there is a Malthus logo. Go around to the right an into the maintenance room finding a document on the floor to the right and a panel to hack on the left. This will cause an explosion that will bring two terrorists to search the area, either use the gel rounds or make use of the barrels�seems that the water level has dropped though so you can�t drown them anymore. Collect the frequency key. Having said that a door will burst open and the whole area will be flooded, find the door that�s burst open and swim in, use your Mavi to find another Malthus logo in the dead-end room. Swim back to the main chamber, surface and climb up on the walkway. You�ll find the cipher up there. On the other side opposite side of where you found the cipher, attempt to open the encrypted door. The door will jam so use your Mavi to operate the camera on the opposite side of the door. Press LB and open the door you�re now faced with to drain the water. Jump down from the walkway and open up the encrypted door on the lower level. Go through the door and you�ll come across a long corridor with lots of cover and explosive barrels with a Malthusian on the other end. You�ll handle him easily. Of course the next door is locked to go to the right of the encrypted door and climb the ladder. Up the ladder there is a Malthus logo on the wall. Now climb up the bars round to the right and door down to the open the door. Enter the room and find a document on the desk, now run and jump to the rigging outside, follow it around before finally jumping to another one of those small maintenance shafts. Follow the shaft around and drop down into the room below. There is water at the bottom to break your fall so don�t worry. Collect the frequency key from the dead body and begin scanning with Mavi, notice the Malthus logo just to the right of the body. Hack the console to destroy the VDF�s, focus on the far way where the water is pouring through and fire a charged sonic shot at the breach. This will cause the panel to burst open filling the room with water allowing you to reach the exit again. After reaching the end of the shaft again get back into the room at the top of the bars and find the cipher on the left wall, now simply head down to the lowest level and open the encrypted door, being careful not to fall all the way to your death from the room. ########################## ** Access The Loading Bay [ALBY] ########################## Go through the encrypted door and look to the right, there is a Malthus logo on the pillar. That pillar also contains some bars you can use to climb up to the higher level. Get onto of the vending machine and up the red bars, don�t bother entering the shaft and head left. Jump up onto the broken blue screen and keep going up until you reach the red pipe. Now shimmy left and jump to what seems to be air-conditioning units, drop down and follow the walkway around to shut off the gas. Jump down and head into the room with the sign �Control Room�. You�ll find semi-automatic ammo on the dead body, energy rounds behind the desk and the frequency key on the desk. There is also a Malthus Logo behind the desk on the wall. Go back to the area where you climbed the pipe and right to the door that reads �Holding Area�. Fight against the torrential force into the next area. Now Scoot gives the impression that it�s urgent for your to find the shut-off valve but it�s not take as long as you need. There will always be air at the top so you don�t even need to do it all in one breath. Anyway dive down to the bottom and take the left side and swim to the far end to the highlighted valve. Now the next valve for some reason isn�t highlighted but it isn�t too hard to find. I recommend you surface and get some air. Now Simply swim to the other side of where the previous valve was, to the right. Keep right and you�ll find the valve but you can�t access it! Shoot the glass and turn the valve to drain all the water from the area. You�ll find yourself trapped at the bottom with all the doors locked. Find the malfunctioning door with the sign �Purification Tanks� above it and shoot the panel just to the left where all the water is pouring out to raise the level once again. Just above the panel you just shot there is a mesh platform you can climb on once the water gets high enough. Climb up the yellow pipes, using the grey pipes just below as leverage to push Kate up higher. Then crisscross the red pipe until you can follow it around to the left. Jump up and then at the top jump backwards onto the yellow overhanging pipes. Swing across them, using the RS in a rocking motion and Y to jump to reach the door and gain access to the stairs leading to Loading Bay 1. Before you go through the door go up one set of stairs and find a Malthus Logo on the wall, now head towards Loading Bay 1. ########################## ** Loading Bay 1 [LAB1] ########################## Crouch down behind the vending machine and use Mavi on the camera behind you. Make sure to crouch behind the vending machine or you�ll probably be spotted. Press RB once and focus on the door on the lower level, this will let in some water to distract the Malthusians and also garner yourself a medal. Occasionally the door will read �access restricted� so focus somewhere else and then zoom in a bit, then try the door again. Now sneak around to the right and once you reach the second corridor nudge a barrel over to the door, open it and take out the Malthusian that should be behind it. There are at least four Malthusians lurking around this area but there are plenty of explosive barrels, gas leaks, electrical panels to destroy to make short work of them. Also don�t forget you�ve picked up some new ammo to try out too. Once defeated go into the corridor that is the other side of which you entered and find the purple panel that has the option hack. Hack it and open the locked door to the control room. Inside you�ll find a Malthus logo and some dead bodies that may have ammo on them. Oh and an independent worthless camera. Now that you�ve done that descend into the lower section of the bay and find the yellow sign that reads �A1�. If you didn�t open the door you�ll see that water is gushing out of a panel below it, but if you did then it�s just some seemingly random bubbles. Use a charged shot to blast open the panel releasing more water and a Malthusian. Surface and look towards the malfunctioning lift, just behind a panel yet more water is coming through a gap. Another charged shot will blow the panel off releasing yet more water into the already heavily flooded room. Now what you need to do is swim down to the lowest level and find the bottom the lift shaft that has a set of boxes stacked up against the wall. Behind them will be another panel you can blast which will send the boxes flying and the lift crashing to the bottom of the shaft. This will also release two more Malthusians , kill them using the variety of options available and climb up on the walkway right at the top of the room. The cipher is on the red pipe. This will also release two more Malthusians, take note at where they come from and kill them. Dive down onto the highest section of the catwalk and through the hole where the malfunctioning lift was blocking access to gain access to Loading Bay 2. ########################## ** Loading Bay 2 [LAB2] ########################## When you enter you�ll notice some guys stuck on the opposite side of the room. Don�t worry about them just now, jump down to the lower area and go a 180 to find a door that opens. Swim through following it around to the left and then right. Notice the glass windows to the left and right, smash either of them and find an air pocket at the top of the enclosed room. Now keep going the way you where through the door, head straight and then left through the door to reach the stairwell where you can climb up. Don�t enter the open door instead head up to top, take the ammo from the dead body and find the Malthus logo on the wall too, now head through the door a level below. When you go through the door you�ll find yourself in a room with two sides and a gaping hole in the middle. There is a Malthusian on our side and couple on the other. Sneak around the door on the left and shoot out the gas leak to kill the Malthusian on our side, now take out the guys on the other side using the explosive barrels, the fire extinguishers but be careful as your side is littered with such deadly things as well and while the enemies never aim at them they can accidently hit them so try not to hide behind pillars that have fire extinguishers on them. Don�t destroy them on your side either as you may need them later. After you�ve taken them out you need to get across the gap, all you need to do is jump on the moving platform, run across and jump at the other side but there is the slight problem of the electric cables that will kill you if you get too close. You can either stay on the left and jump on at the last possible moment and rush to the other side and jump over before getting close to the cables. Or you can play it safe and shoot the tops of the cables to trim them down to size thus rendering them harmlessly buzzing at the top of the room. Once you�re on the other side smash the window to the left, scan the room to find a Malthus logo and access the terminal to release those guys you saw trapped in the room at the start of the area. Reinforcements will arrive but so will more terrorists. Your security buddies aren�t got to last long if you don�t pitch in the fight as well but thankfully the other side is filled with explosive barrels and fire extinguishers�right? Go over the side once again and pick up the frequency key from one of the dead bodies. Somehow the loading bay will fill up with water so go down to the lowest section and by one of the doors there will be a cipher key. It�s horizontal this one and often hidden behind floating boxes. Now from the cipher go up to the left and through the encrypted door to complete the act and again another avatar clothing item. ########################## ########################## *Act 3 [ACT3] ########################## ########################## Act three sees more gun fights and a no more Scoot talking in your ear, thank God. ########################## ** Return to the Cycloconverters [RCYV] ########################## Just when I thought I had typed out the last Cycloconverter the riptide draws me back in. I know this is a game all about water but you can�t fault it�s green credentials, it�s recycling that whole section so that means that I may accidently tell you about Malthus logos you should have already picked up at the start of the last chapter, then again if you did miss then well now is definitely your last chance. Make your way through the first door at the end of the corridor, be careful as there is a Malthusian in this room and not a lot of destructible objects. There are a couple of windows with water behind them but that�ll just probably fill the corridor up with water, so if you don�t like the underwater combat don�t do that. In the next room there are four electrically charged cables, shoot them at the top to make them shorter and their shocks harmless. You can also access the CCTV camera here and using clever use of the water and the doors open them and get them to knock over some of the bad-guys further down in the corridors�this will however alert them to your presence so it depends on if you want to try to be a bit stealthy or not. In the next corridor there will be a couple more windows filled with water and some more Malthusians, this time however there are some explosive barrels to play around with if you so wish. Oh and I just found out completely flooding all these corridors earns you medal, isn�t that nice. Now there are two ways to go here; right following the corridor to the Cycloconverter or smashing one of the windows on the left of the corridor and finding a door that leads in another direction. They both end up in the same place but the left corridor has a room with a Malthus logo in it, just above the door. Whichever way you take to get into the Cycloconverter A you�ll be greeted by two swimming terrorists, there a couple of floating explosive barrels which will make short work of them. Now surface and look for the destroyed staircase. Don�t climb up yet, destroy the electric cables as usual. Head up to the control room and hack the console. Dive into the water and make your way through the door that reads �Cycloconverter B�, no prizes for guessing that was our destination. Hurry through the corridors, there are only a couple of air pockets in the adjoining rooms and the doors do seem to take forever to load. Don�t worry about the electric buzzing around in the air pockets, you should be fine. Once you reach the Cycloconverter B room there will be another two Malthusians swimming around and some more explosive barrels to use against them. Once again head up to the control room and hack the next console to get a cut-scene. After the cut-scene more Malthusians show up and they�re waiting for you on the stairs. In theory you should be able to stun the first one as he comes through the door and then use the explosive barrel on him but I could never get the angle right. Instead I nudged one of the barrels right in front of the door and had a fired shot ready for him as soon as he opened it. He never uses the window so don�t worry about that. Go through the door and to the right and enter a corridor with another terrorist in wait. Funny thing I just took cover and he somehow managed to set himself alight on the fire in the room, if he doesn�t do that take him down the more traditional way. Follow the green lit doors until you find a familiar looking elevator shaft, just to the right there is a dead body with two documents on it. Yes we�re going swimming again, dive down past the first door to the second one, enter it then swim to the right and through the door to reach the stairwell. Now go up one floor and enter the room with the elevators�hey I remember this door! Finally decrypt the elevator and reach the Shuttle Plaza. ########################## ** Shuttle Plaza [STPZ] ########################## Yes we�ve made it, the bright lights, the wide open places the warzone that is going on! This is the biggest fight in the game and it takes place on a large open plaza (which I assume has something to do with shuttles). There are four branches off from the central platform which itself has a large building in the middle. Either side are long drops, knock a couple Malthusians off the side here and you�ll gain a new medal. Seems that you�re a major problem to their plans as, and I quote �save the explosives for the real target. She�s heading this way so stay alert� as the blow up two security guards. Don�t worry though they�ll still just stand around with their automatic machineguns while half-heartedly taking cover. Quickly scan the wall as you enter to the left to get another Malthus logo then after the first two guards are killed don�t hang about and get as far up to the central area as you can. If you don�t you might get trapped by the elevators with no cover. On the central platform there are several explosive barrels and plenty of cover but watch out for being shot in the back. Once you think you�ve cleared them all say alert as some more may spawn. For some fun glitches you can knock them out with the stun gun on the stairs and them shoot them through the steps. If the central area gets too hot for your take cover in one of the other pathways as they have more cover and more explosive items. Also to add to the fun some security guards join in the fight but they�re next to useless. It�s a hard fight but one way to make it easier is to rush around the central area (going right as the left way is blocked) and you�ll hit a checkpoint. If the music dies down don�t believe you�ve won, there might still be one lurking around. Anyway after you�re sure you�ve taken everybody guess out the central building on the side you faced when you entered. Look for the door that reads �Shuttle Security�, jump on the yellow block and then run jump to the overturned shop to collect an item. Now get to the opposite side of the central platform (just by the checkpoint) and look for a shop called �Coffee Station�. On top of the burning rubble there are some adverts, walk on those and climb onto the building to the left. Then onto the central building, following the ladder all the way to the top. Once there at the top look at the girder from the ladder side some at it and then do some diagonal jumps along the girder. When you reach the top jump backwards into the overhanging vent. Well that�s what you�re meant to do, a glitch allows you to literally jump up the girder provided your position yourself correctly but this does mean the scene where the building collapses won�t be triggered. Once in the vent head right through the doors following it around the only way you can go until you the reach the end. Once out you get two choices save Scoot or escape. If you try to escape the shutters go down and you decide to save Scoot anyway. Once the shutters go down a Malthusian will spawn at one end of this long room, it depends on which direction you�re looking at the time so he�ll always spawn behind you. There are plenty of explosive barrels if you still need the hint. After you�ve killed him the door to the security room will be open and another Malthusian will appear. After killing him head to the opposite side of where you came in and examine the wall for a Malthus logo, then head through security. Go up the stairs and into the office, before hacking the system check the wall on the right for the Malthus logo. Now with the water drained head back the way you came to get a cut-scene. Congratulations you just completed the game. Yeah sudden wasn�t it. After completing the game You�ll gain access to the challenge room. ########################## * Word from the Maker [WFTM] ########################## Thanks for reading, I hoped you found this guide useful and that my guide skills weren�t too rusty. If want you�re more than welcome to use this guide in any way you see fit on your own site without asking me for permission, on the condition that you give me credit were credits due. Sounds fair right? If you want to get in contact I work for a site called www.Meodia.com so sign up and drop me a PM or e-mail me at Jallen9000(at)hotmail.com. Note that is an address I use for everything and as such it�s filled with spam and I don�t check it very often, adding �Hydrophobia Walkthrough Related� in the title will probably help too. For a full review on the game by me check out the URL below, just lay off the hate mail okay. http://meodia.com/article/287/hydrophobia-review/