Halo 3:ODST Achievement Guide and FAQ (Frequently Asked Questions)
III Frequently Asked Questions (FAQ)
VI Credits and ending
Hello. This is a guide to help you get all the achievements in Halo
3:ODST. Some of them, for example the Vidmaster challenges, are
pretty tough. I?ll do my best to explain in detail how to get each
and every achievement. I wish you the best of luck, and I hope you
have fun getting 1000/1000. I know I did.
I also have a review of the game on www.gamefaqs.com if you wish to
read my opinion on it:
WARNING: slight spoilers, probably...
There are 47 achievements in Halo 3: ODST for a total of 1000
Gamerscore. Here are some notes:
-Unless there has to be a specific difficulty for the achievement,
Easy difficulty is the best way to get the achievement.
-Unless I say explicitly you can?t unlock it in either solo or co-
operative, you can unlock it in either.
-?Alone or with another ODST? means that you can do it in single
player or in multiplayer campaign. It does not mean that you?ll get
an achievement for something your team-mate(s) do however. You have
to actually do what?s required for the achievement yourself to unlock
-If you get stuck, try playing with friends (or play alone if you
already are and you?re still having troubles and you?d prefer to give
it a try yourself). Similarly, if you think you can do any
multiplayer achievements by yourself, just use another controller to
be player 2.
1. Heal Up
Find the first Medical Kiosk and heal yourself.
When you first gain control of the Rookie, look around in VISR mode
(press the X button) for a terminal on the wall with two glowing
packs on it. It also talks, so listen out for it. Simply walk up to
it and your health will be refilled. I got this without even knowing
it. Even if you can?t find it straight away, there are many kiosks
throughout the game you can use, so don?t worry.
Access and download the city map to your VISR.
You get this at the start of the game. Progress a little until you
have to press the Back button to view the map. It will unlock then.
3. Dark Times
Kill 5 enemies while using VISR mode.
I got this in Firefight, but it?s also possible to get in campaign.
Just use the VISR (press the X button) and kill 5 different enemies.
Make sure you only use the VISR mode indoors or in dark areas, using
it in an already bright area causes the screen to burst into bright
white light, obscuring vision.
4. Boom, Headshot
Get 10 automag headshot kills in any level.
I got this achievement on the very first level. With the Grunt
Birthday Party skull enabled, swap weapons when you start off with
the Y button to equip the automag pistol. You can use another weapon
if you prefer, but I think the automag is easiest.
Go around shooting grunts and jackals (the enemies with shields) in
the head. It?s possible to get the achievement without the skull
enabled, but it isn?t nearly as fun. You can zoom in using the right
stick (just press it in) for extra accuracy. 10 headshots will unlock
Stun a vehicle with an overcharged plasma pistol and quickly killed
Kill a grunt and take their plasma pistol. Find an enemy riding
around in a ghost (purple Covenant vehicle that zooms about
everywhere) and wait till they get close. Hold the fire button (RT)
so that the plasma beam charges, then unleash it on the ghost. It
should temporarily break down. After it breaks down, quickly go and
melee the driver until he dies. If you?re having difficulty killing
the driver in time, try Easy difficulty.
6. Ewww, Sticky
Get 5 sticky grenade kills in any level.
Use the plasma and stick grenades (you can toggle the selected
grenades with the LB button). When you throw (LT), make sure you
actually hit the target so it sticks to them, otherwise it doesn?t
count. Go for brutes because they are bigger targets. Make sure you
get all five stick kills in one level, as the counter resets when you
This achievement isn?t particularly difficult. I find that it?s
easiest to stick brutes right after they throw a stick grenade;
there?s a short time period where they pause still. Take advantage of
this pause to stick them.
7. My Clothes!
Plasma Pistol Overcharge and quickly kill 10 Brutes.
For this achievement, fully charge the plasma pistol then shoot a
brute. Melee him down quickly after he?s stunned. You have to this a
total of 10 times. You?ll probably have to use more than one plasma
pistol, they run out of charge pretty quickly.
Note that this also works on jackals if you can?t find any more
brutes. You have to shoot their shield first though, not their
bodies. When their shield breaks, that?s your chance to melee them.
8. Pink and Deadly
Get 10 Needler supercombine kills on any covenant.
Supercombine means that they have enough needles jammed in them that
they all explode. Find a needler (grunts and flying enemies carry
them) and aim at an enemy so the reticule goes red. Fire a constant
stream of needles into them until they explode, then repeat. Brutes
are the easiest targets for this and playing on Easy difficulty helps
you kill faster and use less ammo.
9. Trading Down
Trade weapons with a fellow character
This is so easy. All you have to do is hold the RB button in front of
a marine to swap weapons with him. You can do this in the Uplift
Reserve mission. One thing to consider is that you can?t trade
weapons if your weapon has no ammo. You also cannot trade a weapon
for another weapon of the same kind (an assault rifle for an assault
Finish any level with at least one Skull activated.
This achievement is done in campaign. Activate any skull you wish
(toggle them on and off in the skulls menu in the campaign lobby) and
complete a level. Silver skulls have no negative effects, and are
pretty funny, so try them over Gold skulls for an easy time.
Obviously it will be easier to complete on Easy difficulty but it?s
your choice which difficulty you play.
You unlock the campaign achievements as you complete each level.
There are 8 levels in total. If you are just out for the
achievements, Normal difficulty will be your easiest bet. After
completing the game on Normal, I recommend you play through the game
on Legendary difficulty with three other friends. That way you will
unlock all the campaign achievements whilst minimizing difficulty. If
you do want a challenge, feel free to attempt Legendary solo, or with
one friend split-screen.
You get the Campaign Complete: Normal, Campaign Complete: Heroic and
Campaign Complete: Legendary achievements when you complete the game
on Legendary, so you may as well not bother playing the campaign on
Heroic difficulty. Completing any level on Easy difficulty does not
unlock the following campaign achievements.
11. Tayari Plaza
Complete Tayari Plaza on Normal, Heroic, or Legendary to unlock a new
Complete the Tayari Plaza level. This is the first level
chronologically. Look for the Recon Helmet clue to begin the level.
12. Uplift Reserve
Complete Uplift Reserve on Normal, Heroic, or Legendary to unlock a
new Firefight character.
Complete the Uplift Reserve level. This is the second level
chronologically. Look for the Drone Fighter Optics clue to begin the
13. Kizingo Boulevard
Complete Kizingo Blvd. on Normal, Heroic, or Legendary to unlock a
new Firefight character.
Complete the Kizingo Boulevard level. This is the third level
chronologically. Look for the Gauss Turret clue to begin the level.
14. ONI Alpha Site
Complete ONI Alpha Site on Normal, Heroic, or Legendary to unlock a
new Firefight mission.
Complete the ONI Alpha Site level. This is the fourth level
chronologically. Look for the Remote Detonator clue to begin the
15. NMPD HQ
Complete NMPD HQ on Normal, Heroic, or Legendary to unlock a new
Complete the NMPD HQ (New Mombasa Police Department Headquarters).
This is the fifth level chronologically. Look for the Bio-Foam
Canister clue to begin the level.
16. Kikowani Station
Complete Kikowani Station on Normal, Heroic or Legendary.
Complete the Kikowani Station level. This is the sixth level
17. Data Hive
Complete Data Hive on Normal, Heroic, or Legendary to unlock a new
Complete the Data Hive level. This is the seventh level
18. Coastal Highway
Complete Coastal Highway on Normal, Heroic, or Legendary to unlock a
new Firefight mission.
Complete the Coastal Highway level. This is the eighth and final
19. Campaign Complete: Normal
Complete the Campaign on Normal difficulty.
For this achievement, you have to either complete the entire game on
Normal difficulty solo OR co-op. You cannot, for instance, do the
first three missions solo then do the rest in co-op. It must be
consistent. Completing the game is not particularly hard solo, but if
you really have problems, get some friends to play. It took me around
6 hours my first go.
Oh, and just so you know, this achievement literally took about 5
minutes to actually pop up for me after the credits. I?m pretty sure
you can complete levels on Normal, Heroic or Legendary (but not the
full game, seven level Normal and one Heroic for example) and that
will count. Just make sure that every level has been completed on at
least Normal difficulty.
20. Campaign Complete: Heroic
Complete the Campaign on Heroic difficulty.
Although this is supposed to be ?the way Halo is meant to be played?,
I always do a Normal playthough then a Legendary one. You get the
Heroic achievement when you complete Legendary, so it?s pretty
21. Campaign Complete: Legendary
Complete the Campaign on Legendary to unlock a new Firefight
This achievement is not as hard as you may think. It?s so much easier
if you work together as a team of 4 in co-op. Make sure at least one
of your team stays out of the fighting so people can respawn when
they die. This is by no means as difficult as previous Halo games on
Make sure you complete every single level co-op (or solo if you don?t
have LIVE). You can?t have the first half finished solo and the last
half finished co-op. Make sure that nobody quits or enters the level
midway through, as this disrupts everything. For example, one of my
teammates quit on the last level, then another guy joined and we
completed the level. Even though I finished the entire level, it said
I didn?t because we were interrupted. This achievement may take a
while to pop up.
22. Junior Detective
Find the first clue unravelling the mystery.
Clues are the glowing yellow items you examine with the RB button to
start a flashback mission. This achievement will unlock as soon as
you begin the first mission (Tayari Plaza). I do believe the first
?clue? is the recon helmet. This unlocks when you find any clue,
regardless of the level, however.
Find the 3rd clue unravelling the mystery, alone or with another
You should get this achievement at the start of Kizingo Boulevard,
just examine the bent sniper rifle hanging on the wires in the beacon
zone (look up!). You need to have completed Tayari Plaza and Uplift
Reserve first. This unlocks when you find any three clues, regardless
of the levels they are, however.
24. Super Sleuth
Find the final clue unravelling the mystery, alone or with another
This unlocked for me at the beginning of Kikowani Station. To get it,
you much find all the clues. The game tells you where to go when you
press up on the D-pad, the ?correct? order you are supposed to
complete the levels in is Tayari Plaza, Uplift Reserve, Kizingo
Boulevard, ONI Alpha Site, NMPD HQ, then finally Kikowani Station.
You can, however, complete them in any order. Do make sure, however,
that you do these levels consecutively, and by that I mean do not
replay any levels from the campaign lobby before you complete the
25. Wraith Killer
Kill all Wraiths in Uplift Reserve
For some reason, this only worked for me if I destroyed them with the
warthog chaingun. Anyway, there are 6 wraiths (big purple covenant
vehicles which fire big blasts of energy). Go through the level
destroying them, taking care not to miss any. Since the wraiths are
pretty formidable, I recommend Easy difficulty.
Make sure you destroy them yourself: don?t let any marines kill any
otherwise you won?t be able to get the achievement.
26. Both Tubes
Get 10 Rocket kills on Kizingo Boulevard.
Once you start, find the big group of Covenant (5-7 enemies). Shoot
one rocket then trade up with a marine for another weapon. Kill the
marine and take the rocket launcher back. You should have 3-4 rockets
now, more than enough for another 3-5 enemies. Just aim for large
groups of grunts and jackals and you should be fine. You can repeat
the trade as many times as there are marines, so if you only have one
rocket left but need more kills, trade it to another marine, kill him
then take it back. It should have refilled again, so ammo isn?t an
I also got this strategy from AnimeGURU475, which works brilliantly:
?Once you have the tank and have cleared out the entire first area
(the area you spawn in) go back to where you spawned and there should
be 2 people who both have rockets. This might be different depending
on what happened during the fight, but this is where they were for
me. Anyway let them get on your tank. They'll ride around on the tank
and anything they kill with their rockets counts toward the
achievement! They also seem to have infinite rockets as I'm pretty
sure mine fired over 10 rockets before dying. This makes the level
pretty easy even on Legendary as you have your tank and double
rockets pwning everything.?
This is a great method and I suggest you use it; it beats having to
betray your own teammates for ammo.
27. Laser Blaster
Get 10 Spartan Laser kills on ONI Alpha Site.
You begin this level with a Spartan laser. A very easy way to get
this achievement is to laser the wraiths at the beginning of the
level. Each wraith counts for three kills, so you only have to kill 1
more enemy with two shots left.
Kylito757 sent in this concerning the wraiths: ?The best place to
shoot is when all the enemies drop from the phantoms. There are
reasonably sized groups there, so zoom in and laser away at them.
Just try and get as many kills per shot as you can.?
Banshees count for 2 kills each, too, so look out for those. Be
careful to aim at them properly as they?re fast and may zoom out of
your line of fire. Three wraiths and a banshee and you have it. If
you miss some, just progress through the level and laser one more
enemy. There are plenty of enemies dropped off by Phantoms for you to
kill later in the level. If you are low on ammo somehow, there is
also another Spartan laser on this level, so you only REALLY need to
get one kill per shot (more kills will get you it faster, however).
If you run out of ammo, try these tips:
From Sned 08: ?Just thought I'd tell you, there was, at least when I
played, a second Spartan laser up in the tower, or another marine had
one. I know if someone's not good enough to get doubles with every
shot, they could at least get one with every shot.?
From Desmo: ?I found a spare Spartan Laser laying on the ground on
the far left side of the field immediately next to the building that
is used for the next Firefight. I am not sure if this laser is there
every time or not, but it is worth checking out.?
From Kiyotie: ?The best way, Imo is to start out with the picking off
the brutes/grunts as they come across the bridge, there?s a second
laser at the top by the barricades. If you?re running up the hill it
will be to your left laying on the ground in the back corner. When
the drop ships come in, target grunts, they run in groups of 3-4 and
their methane tank explosions take out others, I did this on my
Heroic solo play through and got the achievement with laser power to
spare, well after completely draining one.?
28. Dome Inspector
Get 15 headshot kills on NMPD HQ.
You start out with a sniper rifle on this level. Zoom in (you can do
this twice) by pressing in the right stick for extra accuracy. Try
not to headshot brutes if you?re on higher difficulties because they
take more than one shot. Headshot the grunts and jackals instead. If
you run out of sniper ammo, use the automag pistol. It?s also
probably a good idea to enable the grunt birthday party skull if you
go for the grunts.
29. I Like Fire
Kill 10 enemies with the Flamethrower on Data Hive.
The flamethrower is located in the corner of the iced area, behind
some glass. I?m referring to the thick iced door area, not the long
chilled corridor. The ice gets noticeably thicker, and there?s a
locked door. From the door, search around the corners opposite and
left of it to find it. Kill 10 enemies with it, the flying bugs go
down easiest. Even just tapping the trigger once will kill a brute so
ammo isn?t an issue; go crazy with it! If you can?t find it, try
Youtube, since I?m so terrible at describing where things are, sorry!
30. Good Samaritan
Do not kill any engineers at night in New Mombasa, alone or with
Engineers are the shielded flying creatures that don?t attack you.
They appear now and again throughout the streets of New Mombasa. This
achievement requires you to completely ignore them until Data Hive.
If it explodes by itself, and no achievement progress counter (for
Naughty Naughty) pops up, you?re fine. On the other hand, if the
counter pops up, you can?t get the achievement on your current
playthrough anymore. Just avoid them at all costs and try to be
careful where you aim/throw grenades.
31. Naughty Naughty
Kill 10 Engineers in the city at night, alone or with another ODST.
The opposite of Good Samaritan, this achievement requires you to kill
10 engineers. The best weapon to use is the plasma pistol (charged),
then switching to the silenced SMG to finish them. I found plasma
grenades to be very effective too. Be quick to kill them though, as
they can kill themselves to prevent you from killing them. Best to be
on Easy difficulty, the enemies in proximity to the engineers will be
easier to kill; it?ll save some time for you.
Here is a map of their locations:
I don?t take credit for this map, I didn?t make it and it doesn?t
belong to me.
I found that with this achievement, when backtracking to areas with
engineers I?d already killed, they had respawned. This enabled me to
miss one of the areas completely, as I?d already killed two new
engineers in places I?d visited twice.
Audio Log Achievements
Find the first Audio Log.
Listener is an easy achievement. All you have to do is find a glowing
yellow outline on some buildings (usually little booths) and hold the
RB button next to it. They are scattered across New Mombasa and you
have to use your VISR (press the X button) to see the yellow outline.
33. Tuned In
Find 3 Audio Logs, alone or with another ODST.
This is just like Listener, but you have to find more. You should
find them with no problems, this achievement only requires that you
find 3 out of 30 logs. They?re common enough so just search the city
for them. See Audiophile.
34. All Ears
Find 15 Audio Logs, alone or with another ODST.
You should get this halfway into the Audiophile achievement; just
carry on finding those logs! See Audiophile.
Find all Audio Logs, alone or with another ODST.
This achievement requires you to find all 30 audio logs; 29 are
located in the streets of New Mombasa and the last is located in Data
Hive once you have all the others. It?s better off to search for them
solo, you can use this map to help you find them without searching
for hours and hours (it took me about 2 and half hours, and I?m very
The map is not mine, I don?t take any credit for it.
Once you have all 29 audio logs, save and quit the game. Go to the
campaign lobby and start the Data Hive level (confirm your campaign
progress will be deleted but your audio logs wont). Progress until
you drop down the second hole. Usually the guy gets eaten by flying
bugs (lol) but this time he doesn?t. You should get to an icy door
(near the flamethrower). When he goes inside and tells you to wait
there, go inside and grab the final audio log. Watch out though, as
when you grab it, the guy goes crazy and starts attacking you.
Another method of getting Audiophile is to join another person?s game
over LIVE just before they are about to pick up their final log. You
will also get the achievement, even if you didn?t pick up any logs
before this one.
If you plan to try and get this achievement co-op, you need to
collect all 29 New Mombasa logs, then complete the campaign missions
until you can access the Data Hive level for the final log.
Collecting all 29 then quitting and selecting Data Hive from the
Campaign lobby doesn?t work. That?s why I suggest going for this
36. Be Like Marty
In Firefight, finish a full round without killing a single enemy.
Get at least one friend (preferably 3) to play Firefight with you and
DO NOT KILL ANYTHING. This is obviously easiest on Easy difficulty.
I?m pretty sure shooting or throwing grenades doesn?t disable the
achievement provided you don?t actually kill anything. Just wait for
your friend(s) to get to the second round. One round is 5 waves, so
it shouldn?t take too long.
Alternatively, you can use Jim?s method:
?I just got the Be Like Marty achievement using split screen
multiplayer. I signed in as a guest and did all the fighting using
the guest. On alpha site, I just hid my player to the corner and hit
the back button to bring up the overhead map. I had a constant view
of the battlefield on the upper screen and did all my fighting with
the lower screen. I got the achievement in one try on easy. You can
get the achievement without annoying your friends.?
This method works just as well, so it?s really a matter of
preference. Of course, having three friends to help will obviously be
easier than doing it yourself.
The name of this achievement is a play on the word martyr and a
reference to Martin O?Donnell, who composes a lot of Bungie?s music.
The Firefight achievements require you to reach 200,000 points on
each level. The best way to do this is to get a party of 4 people and
stick together. If you?re confident, you may want to try Legendary
difficulty, if you?re not very confident at all, try Normal. Heroic
is tough but manageable. The higher the difficulty, the faster you
get the achievement. If you?re going solo, stick to Easy (or Normal
if you?re good) difficulty. Good luck.
Headshots earn you extra points. Always try and headshot enemies.
Try and earn as many medals as you can (assassinations, needler
explosion kills, killing so many enemies without dying etc), as these
increase your score.
Each level has one or more power weapons you can use, which respawn
at the start of each new round (rocket launcher, sniper rifle,
Spartan laser). Make use of these, and try and save them for the
hammer/fuel rod cannon guys.
Wraiths are dropped by phantoms most rounds. Killing wraiths is a
great way to get points. Either throw lots of grenades (sticky ones
work best, fire has little effect), use the rocket launcher/fuel rod
cannon/Spartan laser or you can grab onto it using RB and either
melee it (4-5 hits) or plant a grenade, which destroys it completely.
Earn extra lives every new round and try to score the required amount
of points in bonus rounds for even more lives. You get as many lives
as there are players. If you are you playing with 3 other people,
you?ll get 4 lives at the beginning of every new round, but if you?re
only playing with 1 friend you?ll only get 2 lives etc.
Oh, and the waves work like this:
-Each bar is 1 wave
-Each circle is 1 round (5 waves)
-Each set is 3 rounds (15 waves, plus a bonus round)
-Each bonus round is only 1 wave in length, even though it?s called a
Wave = /
Round = O
Bonus round: |
///// = O
O O O | = ///// ///// ///// |
37. Firefight: Crater
Score over 200,000 points in Firefight on Crater.
38. Firefight: Lost Platoon
Score over 200,000 points in Firefight on Lost Platoon.
39. Firefight: Rally Point
Score over 200,000 points in Firefight on Rally Point.
40. Firefight: Security Zone
Score over 200,000 points in Firefight on Security Zone.
41. Firefight: Alpha Site
Score over 200,000 points in Firefight on Alpha Site.
Don?t go for this one on purpose, just do the Endure Vidmaster
achievement on this map and you?ll get it no problem, usually around
2 hours into the match.
If you already have Endure on another map, or you just want to get as
many points for Alpha Site or whatever, you can use this strategy
sent in by darthstraka:
?I've found that saving the Rocket Launcher and Fuel Rod cannon for
the Bonus Rounds can be a big boon to both the Endure and 200k
achievements for this level.
All you have to do is, once the Bonus Round starts, aim for the air
vents above the platforms on the elevator shafts. The Grunts pour
out of these, and you can quickly get Killionaires and several
thousand points towards the 200k. I got an individual bonus of over
18,000 with just one rocket (I knew this was the case, since I had
been going for the Be Like Marty achievement). It also thins out the
herd of Grunts, and makes surviving their grenades much easier.?
42. Firefight: Windward
Score over 200,000 points in Firefight on Windward.
43. Firefight: Chasm Ten
Score over 200,000 points in Firefight on Chasm Ten.
44. Firefight: Last Exit
Score over 200,000 points in Firefight on Last Exit.
Road to Recon
45. Vidmaster Challenge: Classic
Finish any level solo on Legendary, on LIVE, with no shots fired or
This one is pretty difficult if you don?t know what you?re doing.
Firstly, under no circumstances should you shoot, throw a grenade or
use any weapons (turrets for example). Other than this, feel free to
splatter, melee, hijack and use the warthog (gunners are fine).
Classic is easiest on the Uplift Reserve level. Grab a warthog (don?t
beep the horn or power slide as it disables the achievement) and rush
past the two wraiths (took me like 20 tries). After the last wraith,
grab the ghost and zoom through the level.
You must be connected to LIVE and you must be on Legendary
difficulty, needless to say. I accidentally threw a grenade, then
died and restarted from the checkpoint. I continued and beat the
level and I still got the achievement. This means that you can still
fire and throw grenades by accident then die on purpose to reload the
46. Vidmaster Challenge: Endure
In Firefight, on any mission, pass the 4th Set on 4-player Heroic
This achievement is very tough. It took me 4 tries to complete (and I
stayed up till 3am adamant to get it). You?ll need three other
teammates to help. Set it to Heroic difficulty and the best map to
use is Alpha Site. You have to fight though 60 waves of enemies for
this achievement, which will probably take around 3 hours.
Check the Firefight achievements section for Firefight mechanics.
For Endure, you need to make it to the fifth set, meaning you have to
O O O | O O O | O O O | O O O |
///// ///// ///// |
///// ///// ///// |
///// ///// ///// |
///// ///// ///// |
The random skulls are not particularly important, except for Catch,
which turns grunts into KILLING MACHINES. Avoid grenades at all
costs, plasma pistol (charge) the brutes, assassinate (melee from
behind) the hammer/fuel rod cannon brutes and use Covenant weaponry
more often than you do already. Every 5 waves completed you get a
bonus 4 lives, which are very helpful.
At the end of each set, you get a bonus round where you have to kill
many, many grunts. The grunts (around 30 of them at least) all throw
plasma grenades pretty much every second, so you have to be on your
feet at all times. 12,000 points scored in this round bags you extra
lives. I managed to get Endure without reaching 12,000 points on any
of the bonus rounds, so they?re not necessary. Good luck!
DO NOT QUIT until the achievement unlocks! Wait until after the bonus
round, and the 4 in the top left corner changes to a 5.
I got emailed this absolutely brilliant strategy packed with info
from YoukaiSlayer, so big thanks to you, man. Here it is:
?I have just gotten endure for the 6th time so I thought I?d offer
some insight into making endure as easy as physically possible. First
the skulls can be explained. They are not random at all.
They are split into 3 groups by little dividers on the left of the
screen. The top group is just the iron skull and is only on for the
bonus rounds. The second group is tough luck, catch and blackeye.
Each round turns one of these on and they stay on till the set is
over and then they reset. Round one turns on tough luck and it is
always on for the whole game. Round two turns on catch. Round three
turns on blackeye. The last round is tilt, famine and mythic.
These are turned on based on set and never turn off once activated.
The first set turns on nothing. Yay! The second set turns on tilt.
The third set turns on famine. The fourth set turns on mythic. After
the fourth set, all skulls (except iron) are enabled permanently.
Iron: iron disables re-spawning, meaning if you die in the campaign,
everyone resets. Within the confines of "Firefight", Iron does not
let you respawn until the bonus round is over and is only on during
the bonus round.
Tough Luck: Enemies evade danger. Truthfully in my experience all
this does is make it easier for enemies to dodge grenades easier and
does not have much of an effect over the game.
Catch: Easy enough, enemies throw more grenades, more accurately.
Black Eye: By the far the most annoying when your playing with people
who do not listen, but you must hit enemies to recover your stamina.
(No Health is recovered)
Tilt: Does not increase enemy shields. The effect of tilt does not
just effect enemy shields. Shielded/armoured enemies deflect
ballistic ammunition. Unshielded enemies deflect and are less
affected by plasma weapons.
Alpha Site and Lost Platoon can work fairly well for this but I like
Alpha Site better (it?s faster too). The basic strategy is to have
two people at the top of both spawn side's stairs that connect to the
centre square. Another way to describe it is the level is an X. you
spawn at the bottom ends of the X. Do not cross the centre of the X
(except to pick up stuff in between waves).
Tips for handling enemies. A couple of hours ago I was on set 5 after
getting endure with a group and they decided to waste all our lives
and leave me to do wave 5 all by myself. How kind of them. Anyway
following these tactics I managed to kill all (well almost all, I
think one killed a grunt before jumping to his death) the enemies by
myself and complete the set.
Grunts - shoot them in the head. Pretty simple. With catch on don?t
run straight at them. If you hear kung fu sounding noises it means
one of them has gone kamikaze so watch out.
Jackals - until set 4 these enemies are worthless. Shoot them in the
head with the pistol or in the hand then the head if their shield is
up. However once mythic turns on they become evil because shooting
them in the hand no longer does enough damage to make them flinch.
Shoot them in the head when they are running with their shields to
the side. Run away from them or around a corner if they get close and
they will again run with their shields down.
Normal brutes (not chieftains or invisible brutes) - several actual
types of brutes fit into this category but they are all dealt with
the same way. Before set 4, sticks kill them or you can shoot them
with a plasma weapon the switch to a headshot weapon and shoot their
exposed head. Another easy way to kill them is to take advantage of
their complete idiocy when you break their shields. Once their
shields are broken they crouch all angry for like 2 seconds. This is
plenty of time to run around behind them and assassinate them. I
managed to kill 8 brutes with one very limited ammo plasma rifle and
my fist this way. When no other guns where available. Also if you run
away from jet brutes long enough they will likely fly off the edge so
if they are all that?s left feel free to not fight them all at once.
Thin the heard a little then take them on.
Hunters - you have nice little trick you can use here. Have one
person go into the elevator shoot at the hunter to get his attention.
If you position you and him correctly he will attack the glass in
between you and him giving 3 of your teammates time to shoot him in
the weakspot. I would use the sniper rifle for killing since it only
takes two or three rounds. If the hunter decides to try and attack
someone else just have the guy in the elevator jump and shoot him. If
all goes wrong and the hunter gets inside the elevator you can crouch
jump over the wall and fight him normally. When dealing with one who
is focused on you know that some of his attacks miss if you jump over
him. If your team has plenty of sticks and spikes just have everyone
stick him a couple times for a quick easy kill.
Drones - AHHH!!! I hate these stupid bugs so damn bad. The SMG is
generally the best thing to kill them with. You can kill the non-
shielded ones with headshots. It just takes some practice and luck.
The shielded ones should be attacked with a plasma rifle first then
headshotted or SMGed. The shotgun and mauler are fairly effective
against these guys so if you don?t have an SMG use one of those. Also
the carbine destroys them fairly effectively.
Invisible brutes - they can be killed in the same way as normal
brutes but don?t get close to them if you don?t have a plasma weapons
since their mauler will tear you to shreds. Also make sure to not get
hit with their firebombs as it is a one hit kill on heroic. The visor
mode helps see them but I?d try to keep my distance from them and
keep moving so you don?t get caught on fire.
Fuel rod chieftains - alright these guys kill me more then anything
else. Dealing with them one on one is fairly simple. Wait behind
something and get his attention till he gets close enough where he
won?t shoot a fuel rod. Then get him to melee. His melee takes longer
then normal brute melees and you can fairly easy run around him and
assassinate him when he does this if you stay far enough away (about
5 feet away). If he has shields and you are in close range you can
break his shield and run behind him for the assassination. However
due to the fact that wave 5 brings 4 chieftains one on one isn?t
always an option. If one comes into the centre square I usually try
to sneak up on him to get into his melee range and either go for the
assassination or just distract him for my team. If you do fight him
in the middle though communication is key so your team can tell you
to get the hell out of there when a hammer brute comes charging in. I
usually run in with a charged plasma pistol in case he turns. That
way I can break shields to stun him so he won?t kill me with his fuel
rod. They are also susceptible to a ninja (described later).
Hammer chieftains - Alright I see most people die to these guys in a
one on one fight. They are actually quite simple to take out and with
a little practice will seem like a joke (a fun joke though). They can
be ninja-ed (I have no idea how to possibly spell that correctly
since its not a word). They can attack in two ways basically. One is
to run straight at you and try and whack you. This is what you want
to happen. The other is he could jump and swing down on you. This
bad. I just try and dodge this rather then attack but if you try and
ninja this you will die. Now I will explain ninja-ing. To ninja
someone is for them to attack you and you to jump over them, turn
around, look down and melee, assassinating them. This is a tactic
from halo 3 multiplayer. Incidentally a true ninja is when the enemy
attacks you from behind and you jump backwards and melee down to
assassinate them. Anyway if the brute runs at you and doesn?t jump
you can jump towards him turn midair and melee down at him and their
you go dead hammer brute all by yourself on any difficulty requiring
no weapons (except maybe to get his attention). The timing on this is
fairly difficult but practice makes perfect. A lot of times I?ll
ninja but won?t quite assassinate the brute however the melee will
lunge at him. When this happens I am usually close enough to melee
again and assassinate him immediately. Also NEVER ninja on stairs or
a hill. It may be possible but if it is its much more difficult. If
you want to be a total badass turn around before you jump and time it
correctly to perform a true ninja.
Alright now that?s a lot to read. And here are some random tips:
-Firstly the plasma rifle and human pistol are the best things to
have period. I?d choose it over rockets. When fighting invisible
brutes the best method is to step back from the stairs a little (so
they cant hit you from the side and just wait for them to throw a
firebomb. If your not moving they will likely throw one. Then just
side step and plasma rifle them or plasma pistol them or stick them.
-Also I actually had to fight hunters solo. You want to run in a
circle around them to your right (counter-clockwise) at about 10 feet
away. Then you can hit him after almost anything he does and never
get hit by him. I would use SMG to take him down since you should
have plenty and its pretty effective but the shotgun probably works
better. Also if you have a beserked brute running at you he can be
-To avoid the hammer brutes evil jump attack wait for him get pretty
close before you jump and make sure there is nothing in between you
and him. If he does jump then just run sideways and he shouldn't hit
you at all. Sidestepping I managed to kill two hammer brute who were
trying to kill me at the same time (I failed against 2 hammers and
fuel rod chief though).
-The elevator stockpiling glitch is very helpful. There is an
elevator on alpha site (its in the middle and very obvious) and any
weapons placed in there will not ever disappear. I heavily advise
stockpiling some plasma pistols and fuel rods and rockets early on
when you don?t need them. I have no idea why this works but I?ve done
it several times and its very useful. There is rocket ammo under one
of the outside areas. In between sets there is enough time to get the
rockets when the weapons drop and get the ammo and put them in the
elevator. If you are quick enough you can do it in between every
round and have over 50 rockets for the annoying 4th set. That alone
will make the difference for a lot of people.
-Have one person on each side be the designated grunt and jackal
killer so you don?t waste precious pistol ammo shooting at the same
person. The other person can kill them if they get too far or if the
main guy is reloading. On the 4th set though you should try to kill a
jackal any chance you get.
-Collect ammo and grenades in between waves. You have about 15
seconds to get stuff before you need to get back to the stairs.
-Generally if you have 20 lives going into set 4 you can get endure.
It is very possible with less though so don?t give up if you have
less then that.
-With blackeye on meleeing teammates does not give you stamina back
so stop trying to test it on me.
-You unlock endure when the set counter goes from 4 to 5 so don?t
leave until then. I?d still wait like 10 more seconds to be sure. It
should pop up in game, you don?t have to end it for it give it to
-Collect pistol ammo whenever you can so you don?t end up wasting
-Carrying around noob combo is generally the most effective way to
prepare for as many things as possible. It won?t prepare you for
drones or hunters. Noob combo is plasma pistol and human pistol. If
you can?t get noob combo exactly carbine can be substituted for
pistol and plasma rifle can be substituted for plasma pistol.
-Grunt birthday party makes it easier.
-Getting about 5 feet from a brute to get him to melee and miss is a
great tactic. That way you can shoot him without having to take any
damage or dodge any bullets.
-Don?t Rambo in if you can help it. Some people seem to love running
into groups of enemies and dieing 30 times a match and that is far
from helpful. Yes, if you hadn?t done that everyone else might have
died slightly more, but not nearly as many times as you did.
-Assuming the lives don?t cap at a certain number you can get endure
with 71 lives. 55 without bonus rounds.
-If you are going to leave for a minute (which is usually fine) for
god sake hide yourself in the spawn room. I?m unsure why so many
people think that right in the open is somehow safe as long as they
aren?t holding the controller.
-If you get backed up into your spawn room and are getting spawn
camped chuck all your grenades and run. Sometimes that can break you
-If you aren?t good at ninja-ing don?t try it when you might win.
-Firebombs can hit groups of enemies and I have heard that you can
throw a firebomb at one of the windows during the beginning of a
bonus round and get a killionaire (and the bonus lives almost
certainly with it).
Hopefully this has been helpful.?
If you?re having trouble with any specific enemy, here?s a handy
explanation by Brian H:
?Armoured Enemies include (Also Combat Notes):
=Hunters - Except the small of their backs.
=Hammer Chieftains - The Hammer Chieftains are shielded to start then
they are armoured so ballistics do not really work on this guy. The
only way to remove their armour is blast them in the head with a
Carbine or Sniper then their helmet will fly off.
=Brute Heroes - These are the yellow guy distinguishable by their
high horns on their helmet since they don't always appear with fuel
rod cannons. (Note, some yellow guys are just stronger brute leaders)
The best way to kill these guys is just like the chieftains, rocket
or assassination. The helmet trick still works.
-Shielded Enemies (some still considered armoured):
=Basic Brutes and Jump Pack Brutes - Very Basic armour that
completely shatters when blown off. Can be devastated with one
overcharge shot. Then the become unshielded enemies.
=Brute Leaders - Usually blue sometimes yellow, they have more
elaborate armour and are a bit stronger then the basic brutes and
have the same aspects. The only difference is they pose more of a
threat in skill and they have stronger armour and shielding and
=Spec-Op Drones - The buggers with the red armour, they are just
annoying and can be raped just like regular buggers. The threat they
pose is they use Brute Plasma Rifles which really hurt.
=Spec-Op Brutes - These guys are annoying, not only do they start
invisible the Plasma Pistol and Rifle doesn't auto target them. They
are no stronger then a basic brute, but you do not want to get to
close to them because they have Maulers and they toss fire bombs,
making them especially dangerous on catch levels.
= Engineers - Though they do not show up in many levels, they are
shield and add a regenerating shield buff to all of their nearby
allies. The best and should be the only way you risk killing these
things since they explode is to tear threw them with a plasma pistol
= Any enemy near an Engineer.
-Unshielded Enemies (Less Effected By Plasma weapons)
=Grunts - Just Shoot them
=Spec-Op Grunts - They just have bigger guns.
=Drones - Easy to down with automatic ballistics.
=Shield Jackals - Technically they are not shielded, just blab them
in the shield hole so they curl back then blap them in the head.
=Spec-Op Jackals - They have no shield, take a guess, the only
downside they might carry a Beam Rifle.
Famine: Greatly decrease ammunition from enemy weapons you pick up.
(It is about 70% decrease not fifty)
Mythic: Doubles enemy HP
Brian H also contributed a handy list of weapon classifications:
AutoMag: Ballistic, Weak, Semi-Automatic
Scoped SMG: Ballistic, Average, Automatic
Spiker: Ballistic, Average, Automatic,
Mauler: Ballistic, Average, Semi-Automatic
Shotgun: Ballistic, Strong, Semi
Rocket: Explosive, Powerful, 2 Shot
Sniper: Ballistic, Strong, Semi
Beam Rifle: Plasma, Strong, Semi-2+ Shot
Carbine: Ballistic, Average, Semi
Brute Plasma Rifle: Plasma, Average, Automatic (Over Heat)
Plasma Pistol: Plasma, Weak to Strong, Semi to Automatic
Fuel Rod Cannon: Explosive, Strong, Semi 4 shot
Spartan Laser: Explosive, Legendary, One Shot overheat
Assault Rifle: Ballistic, Average, Automatic
Minigun Turret: Ballistic, Strong, Automatic-Limited
Plasma Turret: Plasma, Strong, Automatic-Limited?
47. Vidmaster Challenge: Deja Vu
Complete Highway on 4-player Legendary LIVE co-op, with Iron, and no
Hog or Scorpion.
This one requires 4 players, the Iron skull enabled and you are not
allowed to enter any warthogs or scorpion tanks. Mongooses, Ghosts
and Wraiths are fine. Once you reach the highway, go under the first
dip tunnel and you should find four rocket launchers with, GET THIS,
1000 rockets each. That?s more than enough for you and your team. Get
on the two mongooses there and continue. I found it worked best if
you speed to the end of the road you?re on, get out of the mongoose,
blast everything to bits then await the Elephant thing with the
engineer inside. This method works, although death is still pretty
common (it is Legendary, after all).
If you get stuck at the part with the flying bugs, just before the
door opens and they fly out, have everyone shoot two rockets at them
(just as the door is opening). You might get lucky and explode them
all. Once you get past the highway, it?s very easy with the virtually
unlimited rocket launchers. Just blast away until the Phantom comes
and rescues you all. This achievement may take a while to pop up.
III. Frequently Asked Questions (FAQ)
Q: What is Halo 3: ODST?
A: Halo 3: ODST (originally named Halo 3: Recon) is a first?person
shooter, set in the year 2552. You play as ?the Rookie?, an unnamed
member of the UNSC Marines' Orbital Drop Shock Troopers. Separated
from your teammates in the city of New Mombasa, East African
Protectorate (formerly Kenya), it?s your mission to regroup with the
rest of your teammates and escape the city, under control by Covenant
The game comes with two discs. The first disc is ?Campaign?, the
second is ?Multiplayer?. The first disc consists of the Halo 3: ODST
campaign, an all new Firefight mode, and Theater mode for both of
these modes. The campaign can be played in both single player and
multiplayer, whilst Firefight is multiplayer only. Both support up to
2 people on one Xbox console or up to 4 people over System Link and
Xbox Live. Campaign missions are accessed by finding ?clues? in the
streets of Mombasa, which is traversed either on foot or by vehicles
such as Ghosts and Mongooses. According to Brian Jarrard, it's the
largest Halo environment ever designed.
Halo 3: ODST?s second disc includes the entire Halo 3 multiplayer, in
addition to every single map available, totalling 24 individual maps.
This includes the 11 original Halo 3 maps, the Heroic, Legendary and
Cold Storage maps, and finally the Mythic maps. The Mythic maps are
Assembly, Orbital and Sandbox (part 1) and Heretic, Citadel and
Longshore (part 2, released with the game). The second disc is
essentially Halo 3 with every available map, but stripped of the
Just like Halo 3, Halo 3: ODST includes Custom Games, Forge and
Theater modes for the Halo 3 multiplayer mode. Also included from
Halo 3 are screenshots, film clips, file share and Bungie.net
compatibility. All of your ODST stats will be saved online into a
service record, similar to Halo 3?s. You can get every Halo 3
multiplayer achievements from the 2nd ODST disc. You can also get the
last set of achievements that can only be obtained on the 3 exclusive
maps Citadel, Heretic, and Longshore.
Q: What does ODST stand for?
A: ODST stands for Orbital Drop Shock Trooper.
Q: How do you unlock/play as Sgt. Johnson?
A: Sgt. Johnson (UNSC Sergeant Avery Johnson to be proper), a
playable character in Firefight mode, is obtained by preordering the
game. As of January 2010, the codes have expired, so I don?t think
it?s longer possible to unlock him.
Q: Firefight? What?s that?
A: Firefight is a new mode that allows you and up to three other
friends to fight against waves of enemies for achievements and
highscores etc. There is no time limit, no limited number of rounds
and no maximum number of kills. To me, it sounds like Bungie have
?borrowed? Gears of War 2?s Horde mode. Or Call of Duty?s Nazi
Zombies... To be honest, I don?t really mind as it?s a lot of fun.
Here?s Bungie?s description: "Drop feet first into a new way to play
Halo with the cooperative campaign mode, Firefight. Form a squad of
your friends over System Link or Xbox LIVE and put your skills to the
ultimate test against the invading Covenant war machine for glory,
high scores, and achievements. Do battle in multiple environments, on
foot or in vehicles, and against increasingly difficult waves of
Covenant attackers while Halo 3's skull modifiers progressively
activate to up the ante. After the Firefight, relive and review every
last kill you earned and see how your high scores and stats stack up
against your friends' and the community overall using Bungie.net's
persistent online stats and Firefight leaderboards."
It?s very fun, especially when things get hectic and you have
multiple chieftains with hammers and fuel rod cannons all over the
place. The bonus rounds are also pretty cool, you have to kill a load
of grunts that all throw plasma grenades at you. There?s like 5
explosions every second!
Q: So... Where?s Master Chief? Are there any elites?
A: Master Chief does not appear in this game. As for the elites, you
can?t fight them but there are some dead ones in some levels. It?s a
shame you can?t fight any though. For a Halo game without Master
Chief AND elites, it?s pretty good.
Q: When was this game released?
A: Release date (DD/MM/YYYY):
- 24/09/2009 JP
- 22/09/2009 AU
- 22/09/2009 EU
- 22/09/2009 US
Poor Japan. France also got some copies early, and I?m not too sure
what happened but some copies were legitimate and some weren?t, which
led to some players getting banned from xbox live. I don?t think that
anyone who bought or imported the game legitimately got banned
Q: Can I has Recon?
A: Yes! You actually can has Recon now! You need to unlock every
Vidmaster achievement, of which there are 3 in Halo 3:ODST and 4 in
Halo 3. The Vidmaster achievements required to unlock Recon armour
-7 on 7
You must then visit Bungie.net with your linked Gamertag with all the
Vidmaster achievements ?achieved? and unlock the armour by clicking
?unlock recon?. You can then use the Recon armour permutation in Halo
Q: How many different editions are there, and what are the
differences between them? Does the special edition cost extra?
A: There is a standard edition, and a collector?s edition, which,
whilst being slightly more expensive, comes bundled with a special
edition wireless Halo 3: ODST Xbox 360 controller. The standard
edition is roughly œ30, and the special edition is around œ50. Or, of
course, $60/$100. I have to say, the controller is pretty badass.
Q: Will there be any DLC (Downloadable Content) for Halo 3: ODST?
A: No, there are no plans for any DLC.
Q: What?s the Halo: Reach beta?
A: Owners of Halo 3: ODST will receive an invitation to participate
in the Halo: Reach multiplayer beta, which should be released
sometime soon. It can be accessed in the disc 1 extras menu. It?ll be
Bungie?s last Halo game apparently. It?s a FPS with a new graphics
engine. It?s a prequel to the first Halo game, Halo: Combat Evolved.
I can?t wait! The game itself is due in 2010, most likely in
Q: So when does this take place in the Halo universe chronology?
A: The events that take place during Halo 3: ODST occur around two
weeks before the events of Halo 3, beginning during the story of Halo
2, during the First Battle of Earth in New Mombasa.
The overall series chronology goes like this:
Halo: Combat Evolved
Halo 3: ODST
Q: What does installing disc 1/2 on the harddrive do?
A: Disc 1 will run slightly faster (loading screen time will be
reduced etc), but disc 2 will actually take longer to load. So feel
free to install disc 1 (Campaign), but it?s not a good idea to
install disc 2 (Multiplayer).
Q: How do I unlock <Firefight character>?
A: Complete the following campaign levels:
Buck: Complete the Tayari Plaza level on Normal, Heroic or Legendary
Dare: Complete the entire campaign on Legendary difficulty (either
solo OR co-op).
Dutch: Complete the Uplift Reserve level on Normal, Heroic or
Micky: Complete the Kizingo Boulevard level on Normal, Heroic or
Romeo: Complete the NMPD HQ level on Normal, Heroic or Legendary
Q: How do I unlock <Firefight map>?
A: Complete the following campaign levels:
Alpha Site: Complete the ONI Alpha Site level on Normal, Heroic or
Chasm Ten: Complete the Data Hive level on Normal, Heroic or
Last Exit: Complete the Coastal Highway level on Normal, Heroic or
Lost Platoon: Complete the Uplift Reserve level on Normal, Heroic or
Q: What are the Supply Caches?
A: Supply Caches are little rooms that open as you progress through
the game and collect Audio Logs. Although the contents vary depending
on which type of cache it is, they all contain Silenced SMGs,
Automags and frags. They?re very useful for travelling around New
Mombasa, especially when searching for Audio Logs or Engineers. They
appear as circles on the map. They only open when there are no
Sniper rifle supply caches: collect 4 Audio Logs
Mongoose supply caches: collect 8 Audio Logs
Rocket Launcher supply caches: collect 16 Audio Logs
Please send in any questions you have or you feel are not adequately
answered in this guide. I?ll try and answer them (and put them here,
with credit to you) as long as they follow my guidelines.
If you have anything to contribute, or you want to compliment my
guide, or harass me with insults, here?s my email:
liammcluckie AT yahoo DOT co DOT uk
Be sure to include a name so I can credit you!
Although I really appreciate any emails I get, please try and stick
to the following rules. Try and make sure the emails are in English,
stick to the subject of the game, are not spam, not irrelevant or
pointless, and please, please, please use proper spelling and
grammar. Any messages that do not follow these rules will be deleted
immediately. Otherwise, I am welcome to all suggestions, questions,
corrections and contributions!
To everyone who has contributed, thank you very much!
This guide is copyright 2009 Liam McLuckie. This may not be
reproduced under any circumstances except for personal private use.
It may not be placed on any web site or otherwise distributed
publicly without advance written permission from myself, Liam
McLuckie. Use of this guide on any other web site, or as a part of
any public display, is strictly prohibited, and a violation of
copyright. All trademarks and copyrights contained in this document
are owned by their respective trademark and copyright holders.
The sites that can currently host this guide are:
If you wish to host my guide(s) on your site, feel free to send me an
email. I?ll most likely say yes. Make sure you actually link me to
the site, however.
VI. Credits and thanks
You, dear reader, I value any and all of my readers and I hope that I
helped you guys out, you?re who I?m writing for, man! Thank you for
Bungie, for creating this awesome game.
GameFAQs, (CjayC and SBAllen too) for being an awesome site that I
can come to for virtually any game and contribute to. I love you!
skiergamer23 (and subsequently Vegechan61), for the stickies of
AnimeGURU475 and Xtra Tasty for the Both Tubes strategy
Roknarsongor and Jim for Be Like Marty info
YoukaiSlayer for the awesome Endure strategy and info
Sned 08, Zasheral, Kylito757, Andrew Fower, Mixx, Dave of Doom 94 and
Kiyotie for the Laser Blaster info
Swiftelf for supply cache info
Darthstraka for the Alpha Site Firefight map points strategy
Brian H for the Endure skull, enemy and weapon info
Pepper for the Super Sleuth info
Desmo, for some Both Tubes and Laser Blaster info
Desaima, for the Laser Blaster info
The websites I linked to
Anyone who clicks the recommend button, thank you
-End of File-